Releases: appsinacup/godot-softbody2d
Releases · appsinacup/godot-softbody2d
v1.5.5
Fix issue where the addon icon would be too small.
Fix crash in case of setting polygon_interval too small by setting a max_regions param(to 200).
v1.5.4
Fix issue where sofbody didn't get refreshed
v1.5.3
Add joint property both ways(create 1 or 2 joints for each rigdbody)
Fix errors when editing softbody and not updating.
v1.5.2
Make rigidbody configuration be without script but with scene instead.
v1.5.1
Fix lookat for case of breaking rigidbodies
Remove breakable_rigidbody script, instead do all logic on SoftBody2D script
v1.5
- Add
exclude_texture
to support hollow softbodies.
- Remove
soft_center
as it makes physics simulation unstable
- Remove
look_at_center
- Add
SkeletonModification2DLookAt
and remove LookAtCenter2D
script
- Remove
bake
and clear
options and only allow baking if you change a property
v1.4
- Add
rest_length_ratio
and length_ratio
, useful to set rest_length and length of damped spring based on the distance between bones. This number is multiplied with that distance.
v1.3
- Add license to exported addons also
v1.2
- Fix problem that would happen when cutting and vertices would remain
- Add realtime updates to softbody
v1.1
- Fix center calculation
- Add square as shape type
- Fix look_at_center if it's connected to only 2 shapes