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Logo Modding Library (modlib)

Multipurpose Minetest Modding Library

At a glance

No dependencies. Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu). Requires Lua 5.1 / LuaJIT.

Acknowledgement

Principles

  • Game-agnostic: Modlib aims to provide nothing game-specific;
  • Minimal invasiveness: Modlib should not disrupt other mods; even at the expense of syntactic sugar, changes to the global environment - apart from the addition of the modlib scope - are forbidden
  • Architecture: Modlib is organized hierarchically
  • Performance: Modlib tries to not compromise performance for convenience; modlib loads lazily

Tests

The tests are located in a different repo, modlib_test, as they are quite heavy due to testing the PNG reader using PngSuite. Reading the tests for examples of API usage is recommended.

API

(Incomplete) documentation resides in the doc folder; you'll have to dive into the code for everything else.

The mod namespace is modlib, containing all modules which in turn contain variables & functions.

Modules are lazily loaded by indexing the modlib table. Do _ = modlib.<module> to avoid file load spikes at run time.

Localizing modules (local <module> = modlib.<module>) is recommended.