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An idea was proposed in our server to have the dead chests be available in a certain location for example a graveyard.
It would be nice if there was a way to assign certain coordinates in the config file just like the world exceptions that the chests could spawn in. If left empty the chests would spawn where the person died.
Another idea of doing this is with worldedit. You get a selection using worldedit and using an ingame command it would set the chests to spawn in the selected area.
When the selected area runs out, the chests could be spawned back where the person died as to not overpopulate an area.
The text was updated successfully, but these errors were encountered:
It also be nice if there is graveyard location for each player they can set it using a command like /dc set graveyard so that the deadchest will generate there for the player.
An idea was proposed in our server to have the dead chests be available in a certain location for example a graveyard.
It would be nice if there was a way to assign certain coordinates in the config file just like the world exceptions that the chests could spawn in. If left empty the chests would spawn where the person died.
Another idea of doing this is with worldedit. You get a selection using worldedit and using an ingame command it would set the chests to spawn in the selected area.
When the selected area runs out, the chests could be spawned back where the person died as to not overpopulate an area.
The text was updated successfully, but these errors were encountered: