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play an audio in a loop
for example my fil is located y www/sounds
musica = new Media("sounds/my_file.mp3", alert("succes!"), function(err) { alert("error "+err); }, function (status) { if (status === Media.MEDIA_STOPPED) musica.play({playAudioWhenScreenIsLocked: false});});
What does actually happen?
i don't know. when i execute succes an error function succes is executed but i can listen the music.
Information
ios 17.2 macos 14.1 and xcode 15.
using cordova 12.0.0 and node v 20 with ios platform v 7.0.0
using cordova-plugin-media v 7.0.0
i tested in my iPhone se 3rd generation with ios 16.6 and i have the same iswe
Command or Code
musica = new Media("sounds/my_file.mp3", alert("succes!"), function(err) { alert("error "+err); }, function (status) { if (status === Media.MEDIA_STOPPED) musica.play({playAudioWhenScreenIsLocked: false});});
Environment, Platform, Device
ios 17.2
note i tested in ios 16.6 fisical device and i have the same iswe
Bug Report
no sound
Problem
when i tried play an audio i can't
What is expected to happen?
play an audio in a loop
for example my fil is located y www/sounds
musica = new Media("sounds/my_file.mp3", alert("succes!"), function(err) { alert("error "+err); }, function (status) { if (status === Media.MEDIA_STOPPED) musica.play({playAudioWhenScreenIsLocked: false});});
What does actually happen?
i don't know. when i execute succes an error function succes is executed but i can listen the music.
Information
ios 17.2 macos 14.1 and xcode 15.
using cordova 12.0.0 and node v 20 with ios platform v 7.0.0
using cordova-plugin-media v 7.0.0
i tested in my iPhone se 3rd generation with ios 16.6 and i have the same iswe
Command or Code
Environment, Platform, Device
ios 17.2
note i tested in ios 16.6 fisical device and i have the same iswe
Version information
cordova 12.0.0
cordova-media-plugin 7.0
xcode 15
macos 14.1
Checklist
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