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Preview from SpringArm3D spring length #15

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vaner-org opened this issue Oct 27, 2024 · 0 comments · May be fixed by #16
Open

Preview from SpringArm3D spring length #15

vaner-org opened this issue Oct 27, 2024 · 0 comments · May be fixed by #16

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@vaner-org
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vaner-org commented Oct 27, 2024

Hello. I love your plugin, its been very useful.

I was thinking that it would be helpful to have the camera automatically traverse to the edge of a parent SpringArm3D, if one exists.

In my game, my player's camera is interpolated to new positions when there is need for a fixed camera, and these camera rigs mimic the tree of my player camera. Unfortunately, because the camera ultimately is a child of a SpringArm3D, checking these requires me to write a script to move its local z to be -spring_length in the editor and revert on run.

World tscn - openseam - Godot Engine 27 Oct 24 6_19_13 AM

Of course I don't expect it to actually test collision with the SpringArm unless it is computationally non-trivial.
I hope it is worthwhile to accommodate this use case.

@vaner-org vaner-org linked a pull request Oct 27, 2024 that will close this issue
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