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script.js
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const gridDisplay = document.querySelector('.grid')
const scoreDisplay = document.getElementById('score')
const resultDisplay = document.getElementById('result')
let squares = []
const width = 4
let score = 0
// Part 1: Create the Board
function createBoard() {
for (let i = 0; i < 16; i++) {
let square = document.createElement('div');
square.innerHTML = 0;
gridDisplay.appendChild(square);
squares.push(square);
}
generate(); // Part 2: Call generate function to add initial numbers
generate();
}
createBoard();
// Part 2: Generate a New Number
function generate() {
let emptySquares = squares.filter(square => square.innerHTML == '0');
if (emptySquares.length > 0) {
let randomSquare = emptySquares[Math.floor(Math.random() * emptySquares.length)];
randomSquare.innerHTML = Math.random() < 0.9 ? '2' : '4';
}
checkForGameOver()
}
function shiftRight() {
for (let i=0; i < 16; i++) {
if (i % 4 === 0) {
let totalOne = squares[i].innerHTML
let totalTwo = squares[i+1].innerHTML
let totalThree = squares[i+2].innerHTML
let totalFour = squares[i+3].innerHTML
let row = [parseInt(totalOne), parseInt(totalTwo), parseInt(totalThree), parseInt(totalFour)]
let filteredRow = row.filter(num => num)
let missing = 4 - filteredRow.length
let zeros = Array(missing).fill(0)
let newRow = zeros.concat(filteredRow)
squares[i].innerHTML = newRow[0]
squares[i +1].innerHTML = newRow[1]
squares[i +2].innerHTML = newRow[2]
squares[i +3].innerHTML = newRow[3]
}
}
}
function shiftLeft() {
for (let i=0; i < 16; i++) {
if (i % 4 === 0) {
let totalOne = squares[i].innerHTML
let totalTwo = squares[i+1].innerHTML
let totalThree = squares[i+2].innerHTML
let totalFour = squares[i+3].innerHTML
let row = [parseInt(totalOne), parseInt(totalTwo), parseInt(totalThree), parseInt(totalFour)]
let filteredRow = row.filter(num => num)
let missing = 4 - filteredRow.length
let zeros = Array(missing).fill(0)
let newRow = filteredRow.concat(zeros)
squares[i].innerHTML = newRow[0]
squares[i +1].innerHTML = newRow[1]
squares[i +2].innerHTML = newRow[2]
squares[i +3].innerHTML = newRow[3]
}
}
}
// Part 5: Movement - Up
function shiftUp() {
for (let i=0; i < 4; i++) {
let totalOne = squares[i].innerHTML
let totalTwo = squares[i+width].innerHTML
let totalThree = squares[i+(width*2)].innerHTML
let totalFour = squares[i+(width*3)].innerHTML
let column = [parseInt(totalOne), parseInt(totalTwo), parseInt(totalThree), parseInt(totalFour)]
let filteredColumn = column.filter(num => num)
let missing = 4 - filteredColumn.length
let zeros = Array(missing).fill(0)
let newColumn = filteredColumn.concat(zeros)
squares[i].innerHTML = newColumn[0]
squares[i +width].innerHTML = newColumn[1]
squares[i+(width*2)].innerHTML = newColumn[2]
squares[i+(width*3)].innerHTML = newColumn[3]
}
}
//Part 6 moveDown
function shiftDown() {
for (let i=0; i < 4; i++) {
let totalOne = squares[i].innerHTML
let totalTwo = squares[i+width].innerHTML
let totalThree = squares[i+(width*2)].innerHTML
let totalFour = squares[i+(width*3)].innerHTML
let column = [parseInt(totalOne), parseInt(totalTwo), parseInt(totalThree), parseInt(totalFour)]
let filteredColumn = column.filter(num => num)
let missing = 4 - filteredColumn.length
let zeros = Array(missing).fill(0)
let newColumn = zeros.concat(filteredColumn)
squares[i].innerHTML = newColumn[0]
squares[i +width].innerHTML = newColumn[1]
squares[i+(width*2)].innerHTML = newColumn[2]
squares[i+(width*3)].innerHTML = newColumn[3]
}
}
// Part 7: Combining Tiles Row
function combineRow() {
for (let i = 0; i < 15; i++) {
if (i % 4 !== 3 && squares[i].innerHTML === squares[i + 1].innerHTML && squares[i].innerHTML !== '0') {
let combinedTotal = parseInt(squares[i].innerHTML) * 2;
squares[i].innerHTML = combinedTotal;
squares[i + 1].innerHTML = 0;
score += combinedTotal;
scoreDisplay.innerHTML = score;
}
}
checkForWin();
}
// Part 8: Combining Tiles Column
function combineColumn() {
for (let i = 0; i < 4; i++) { // Iterate over each column
for (let j = 0; j < 12; j += 4) { // Iterate through tiles in a column
if (squares[j + i].innerHTML === squares[j + i + 4].innerHTML && squares[j + i].innerHTML !== '0') {
let combinedTotal = parseInt(squares[j + i].innerHTML) * 2;
squares[j + i].innerHTML = combinedTotal; // Combine current and next tile
squares[j + i + 4].innerHTML = '0'; // Set next tile to 0
score += combinedTotal; // Update score
scoreDisplay.innerHTML = score;
}
}
}
checkForWin();
}
// Part 9: Game Over Detection
function checkForGameOver() {
let noMovesLeft = true;
for (let i = 0; i < squares.length; i++) {
if (squares[i].innerHTML === '0') {
noMovesLeft = false; // If there is an empty square, there are still moves left
break;
}
}
if (noMovesLeft) {
for (let i = 0; i < squares.length; i++) {
const current = parseInt(squares[i].innerHTML);
const row = Math.floor(i / width);
const col = i % width;
// Right neighbor
if (col < width - 1) { // Ensure not on the right edge
const right = parseInt(squares[i + 1].innerHTML);
if (current === right) {
noMovesLeft = false;
break;
}
}
// Down neighbor
if (row < width - 1) { // Ensure not on the bottom row
const down = parseInt(squares[i + width].innerHTML);
if (current === down) {
noMovesLeft = false;
break;
}
}
// Left neighbor (new)
if (col > 0) { // Ensure not on the left edge
const left = parseInt(squares[i - 1].innerHTML);
if (current === left) {
noMovesLeft = false;
break;
}
}
// Up neighbor (new)
if (row > 0) { // Ensure not on the top row
const up = parseInt(squares[i - width].innerHTML);
if (current === up) {
noMovesLeft = false;
break;
}
}
}
}
if (noMovesLeft) {
resultDisplay.innerHTML = 'Game Over!';
document.removeEventListener('keyup', control);
}
}
//assign functions to keyCodes
function control(e) {
if(e.keyCode === 37) {
keyLeft()
} else if (e.keyCode === 38) {
keyUp()
} else if (e.keyCode === 39) {
keyRight()
} else if (e.keyCode === 40) {
keyDown()
}
}
document.addEventListener('keyup', control);
function keyRight() {
shiftRight()
combineRow()
shiftRight()
generate()
}
function keyLeft() {
shiftLeft()
combineRow()
shiftLeft()
generate()
}
function keyUp() {
shiftUp()
combineColumn()
shiftUp()
generate()
}
function keyDown() {
shiftDown()
combineColumn()
shiftDown()
generate()
}
// Part 11 Check Win
function checkForWin() {
for (let i = 0; i < squares.length; i++) {
if (squares[i].innerHTML == 2048) {
resultDisplay.innerHTML = 'YOU WIN';
document.removeEventListener('keyup', control);
break;
}
}
}
// part 12 Restart Game
function restartGame() {
// Clear existing tiles
gridDisplay.innerHTML = '';
squares = [];
score = 0;
scoreDisplay.innerHTML = score;
resultDisplay.innerHTML = 'Join the numbers and get to the 2048 tile!';
createBoard();
document.addEventListener('keyup', control);
}
const restartButton = document.getElementById('restart-button');
restartButton.addEventListener('click', restartGame);