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TestGameOfLife.py
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import unittest
from GameOfLife import GameOfLife
class TestGameOfLife(unittest.TestCase):
def setUp(self):
self.game = GameOfLife()
self.game.generateBoard()
def test_canAddToBoard(self):
self.game.generateBoard()
self.game.addLiveCell((1,1))
def test_canCheckIfCellAlive(self):
self.game.addLiveCell((1,2))
self.assertEqual(self.game.CellIsAlive((1,2)), 1)
self.assertEqual(self.game.CellIsAlive((2,2)), 0)
# def test_canKillCell(self):
# self.game.addLiveCell((1,2))
# self.game.addLiveCell((2,2))
# self.game.killCell((2,2))
# self.assertEqual(self.game.CellIsAlive((1,2)), 1)
# self.assertEqual(self.game.CellIsAlive((2,2)), 0)
def test_canGetNeighbors(self):
self.game.addLiveCell((0,0))
self.game.addLiveCell((1,1))
self.game.addLiveCell((2,2))
self.assertEqual(self.game.getNumNeighbors((1,1)), 2)
def test_cellIsLonely(self):
self.game.addLiveCell((0,0))
self.game.addLiveCell((1,1))
self.game.addLiveCell((2,2))
self.game.addLiveCell((3,3))
self.assertEqual(self.game.cellIsLonely((1,1)), 0)
self.assertEqual(self.game.cellIsLonely((3,3)), 1)
def test_cellIsOvercrowded(self):
self.game.addLiveCell((0,0))
self.game.addLiveCell((1,1))
self.game.addLiveCell((2,2))
self.game.addLiveCell((2,1))
self.game.addLiveCell((0,1))
self.assertEqual(self.game.cellIsOvercrowded((1,1)), 1)
self.assertEqual(self.game.cellIsOvercrowded((2,2)), 0)
def test_canAdvanceByKillingCells(self):
self.game.addLiveCell((0,0))
self.game.addLiveCell((1,1))
self.game.addLiveCell((2,2))
self.game.addLiveCell((2,1))
self.game.addLiveCell((0,1))
self.game.addLiveCell((3,3))
self.game.advanceGame()
self.assertEqual(self.game.CellIsAlive((1,1)), 0)
self.assertEqual(self.game.CellIsAlive((3,3)), 0)
# def test_canAdvanceByBirthingCells(self):
# self.game.addLiveCell((0,0))
# self.game.addLiveCell((0,1))
# self.game.addLiveCell((2,2))
# self.assertEqual(self.game.CellIsAlive((1,1)), 0)
# self.game.advanceGame()
# self.assertEqual(self.game.CellIsAlive((1,1)), 1)