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RestifizerManager.ResourceAt("api/users").
WithBearerAuth().
One(userId).
Patch(parameters, (response) => {
// response.Resource - at this point you can use the result
});
We'd appreciate if you mention it in your README, if it's possible.
The text was updated successfully, but these errors were encountered:
We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here: https://github.com/vedi/restifizer-unity3d
For example it allows something like that:
We'd appreciate if you mention it in your README, if it's possible.
The text was updated successfully, but these errors were encountered: