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Description
I'm interested in understanding the maximum recommended limit for creating multiple ExoPlayer instances within an Android application. Given that each instance uses significant resources like memory and decoder capacity, is there a general guideline or known maximum for the number of ExoPlayer instances that can be created safely without affecting app stability across various devices?
The purpose of creating multiple instances of ExoPlayer is to play multiple videos simultaneously, and the only way to do this is to create multiple ExoPlayer instances.
Any insights or recommendations would be greatly appreciated.