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var tool = {units:'mm',diameter:2,passDepth:4,step:1,rapid:2000,plunge:100,cut:600,zClearance:5,returnHome:true}; var mc = new Millcrum(tool); mc.surface(120,120); var polygon = {type:'polygon',points:[ [50, 0], [50, 50], [100, 50], [39, 60], [50, 100], [0,50], ]}; mc.cut('pocket', polygon, 6, [10,10]); mc.get();
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It looks like the best solution for this one is to split the polygon into triangles and go from there.
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Same issue with creating a pocket operation for an airfoil, basically the vertices get so small that it looses them. I'll keep thinking on that one.
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The text was updated successfully, but these errors were encountered: