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game.xml.bak
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game.xml.bak
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<game accelFramerate="0" adsPosition="0" aheight="320" airCert="" airPass="" appName="My Game" appType="0" author="" authorURL="" autoRotate="false" awidth="600" backgroundColor="-15592942" barBackgroundColor="-12303292" barColor="-7829368" barHeight="8" barLocation="0" barOffsetX="0" barOffsetXPhone="0" barOffsetXTablet="0" barOffsetY="0" barOffsetYPhone="0" barOffsetYTablet="0" barScalePhone="1.0" barScaleTablet="2.0" barWidth="120" borderColor="-12303292" borderThickness="2" bundleID="com.yourcompany.gamename" bundleVersion="1.0" checksum="none" cpmID="" cws-desc="" cws-icon128="" cws-icon16="" cws-name="" cws-version="" default="9" defaultFramerate="30" desc="" deviceOS="4.3" engine="30" format="2.0" gameid="1985" height="320" kit="false" lockURL="" mochi="" multitouch="true" name="GGJ14" ngID="" ngKey="" onlineID="21845" orientation="0" preloaderstyle="0" products="" projectType="" scale="1.0" showAds="false" simulatorOS="4.3" splashStyle="0" swfHeight="0" swfWidth="0" swfX="0" swfY="0" swfloc="" thumbstickStyle="0" useGlossyIcon="false" width="600">
<folders/>
<packs>
<pack desc="This pack contains the core movement Behaviors from the Jump and Run Kit: Walking Running Ducking Jumping Falling Air Jumping Wall Jumping Wall Sliding Ground Pound Slope Detection Animation Manager On Ground" id="0" name="Platformer Movement" oid="-1" resources="" snippets="169,206,110,163,108,107,115,114,112,178,179,180,181"/>
</packs>
<groups>
<group desc="" id="7" name="Pickups"/>
<group desc="" id="9" name="Enemies"/>
<group desc="" id="10" name="Attacks"/>
</groups>
<cgroups>
<cgroup g1="0" g2="9"/>
<cgroup g1="0" g2="7"/>
<cgroup g1="0" g2="3"/>
<cgroup g1="9" g2="1"/>
<cgroup g1="9" g2="10"/>
<cgroup g1="7" g2="7"/>
<cgroup g1="7" g2="1"/>
<cgroup g1="1" g2="3"/>
</cgroups>
<input>
<key id="0" keyname="C" name="groundpound" vk="67"/>
<key id="1" keyname="DOWN" name="duck" vk="40"/>
<key id="2" keyname="LEFT" name="left" vk="37"/>
<key id="3" keyname="X" name="run" vk="88"/>
<key id="4" keyname="RIGHT" name="right" vk="39"/>
<key id="5" keyname="UP" name="up" vk="38"/>
<key id="8" keyname="X" name="grapple" vk="88"/>
<key id="9" keyname="UP" name="jump" vk="38"/>
<key id="10" keyname="Z" name="Attack" vk="90"/>
</input>
<attcats>
<cat id="0" name="Scoring"/>
<cat id="-1" name="Default"/>
</attcats>
<props>
<p name="phys.gravx" value=""/>
<p name="phys.gravy" value=""/>
</props>
<attributes>
<number cid="0" id="4" name="State" save="true" value="2.0"/>
<bool cid="-1" id="1" name="GameStart" save="true" value="true"/>
<number cid="-1" id="5" name="lifes" save="true" value="3.0"/>
<number cid="0" id="0" name="Score" save="true" value="0.0"/>
<list cid="-1" id="3" name="States" save="true" val="list">
<text order="0" value="Reggae"/>
<text order="1" value="Rock"/>
<text order="2" value="Silent Movie"/>
</list>
</attributes>
<collisions>
<poly id="1" name="Square" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="2" name="Tri 45R" pts="0.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="3" name="Tri 45L" pts="1.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="4" name="Tri 45R Inv" pts="0.0,0.0#0.0,1.0#1.0,0.0"/>
<poly id="5" name="Tri 45L Inv" pts="0.0,0.0#1.0,1.0#1.0,0.0"/>
<poly id="6" name="Tri 30R" pts="0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="7" name="Tri 30L" pts="0.0,0.5#0.0,1.0#1.0,1.0"/>
<poly id="8" name="Tri 30-2R" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="9" name="Tri 30-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="10" name="Tri 30R Inv" pts="0.0,0.0#1.0,0.5#1.0,0.0"/>
<poly id="11" name="Tri 30L Inv" pts="0.0,0.0#0.0,0.5#1.0,0.0"/>
<poly id="12" name="Tri 30-2R Inv" pts="0.0,0.0#0.0,0.5#1.0,1.0#1.0,0.0"/>
<poly id="13" name="Tri 30-2L Inv" pts="0.0,0.0#0.0,1.0#1.0,0.5#1.0,0.0"/>
<poly id="14" name="Tri 60R" pts="0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="15" name="Tri 60L" pts="0.0,0.0#0.0,1.0#0.5,1.0"/>
<poly id="17" name="Tri 60-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#0.5,0.0"/>
<poly id="16" name="Tri 60-2R" pts="0.5,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="19" name="Tri 60L Inv" pts="0.0,0.0#0.0,1.0#0.5,0.0"/>
<poly id="18" name="Tri 60R Inv" pts="0.5,0.0#1.0,1.0#1.0,0.0"/>
<poly id="21" name="Tri 60-2L Inv" pts="0.0,0.0#0.0,1.0#0.5,1.0#1.0,0.0"/>
<poly id="20" name="Tri 60-2R Inv" pts="0.0,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="22" name="Half Square" pts="0.0,0.49#0.0,0.99#1.0,0.99#1.0,0.49"/>
</collisions>
<atlases>
<atlas dirty="true" id="0" members="432,475,477,488,493,495,497,505,515,517,286,479,487,491,490,492,499,500" name="Main Atlas (Default)" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="1" members="" name="Atlas 2" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="2" members="" name="Atlas 3" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="3" members="" name="Atlas 4" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="4" members="" name="Atlas 5" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="5" members="" name="Atlas 6" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="6" members="" name="Atlas 7" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="7" members="" name="Atlas 8" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="8" members="" name="Atlas 9" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="9" members="" name="Atlas 10" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="10" members="" name="Atlas 11" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="11" members="" name="Atlas 12" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="12" members="" name="Atlas 13" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="13" members="" name="Atlas 14" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="14" members="" name="Atlas 15" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="15" members="" name="Atlas 16" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="17" members="" name="Atlas 18" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="16" members="" name="Atlas 17" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="19" members="" name="Atlas 20" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="18" members="" name="Atlas 19" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="21" members="" name="Atlas 22" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="20" members="" name="Atlas 21" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="23" members="" name="Atlas 24" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="22" members="" name="Atlas 23" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="25" members="" name="Atlas 26" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="24" members="" name="Atlas 25" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="27" members="" name="Atlas 28" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="26" members="" name="Atlas 27" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="29" members="" name="Atlas 30" pvr="false" resize="0" start="true" target="0"/>
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<atlas dirty="true" id="31" members="" name="Atlas 32" pvr="false" resize="0" start="true" target="0"/>
<atlas dirty="true" id="30" members="" name="Atlas 31" pvr="false" resize="0" start="true" target="0"/>
</atlases>
<libraries/>
</game>