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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Space Invaders"
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"
[aseprite_importers]
aseprite_executable_path="C:/Program Files (x86)/Steam/steamapps/common/Aseprite/Aseprite.exe"
[autoload]
Globals="*res://autoloads/globals.gd"
[display]
window/size/viewport_width=224
window/size/viewport_height=256
window/size/window_width_override=672
window/size/window_height_override=768
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
[editor_plugins]
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
[global_group]
Bullets=""
Mobs=""
Player=""
[input]
shoot={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"