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DadMenuProTo21.1.69.lua
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--[[
dad_menu_proto lua is in HONOUR of the old dad_menu
|-----------------------------------------------------------------|
| Use DadMenuProTo At Own RISK !!!! |
| its not my fault if you get banned! |
|-----------------------------------------------------------------|
]]--
g_lua.register()
notify = g_gui.add_toast
submenu = g_gui.add_submenu
button = g_gui.add_button
input = g_gui.add_input_int
toggle = g_gui.add_toggle
NETWORK = NETWORK.IS_SESSION_STARTED()
function STAT_SET_BOOL(hash, val)
STATS.STAT_SET_BOOL(g_util.joaat("MP0_" .. hash), val, true)
STATS.STAT_SET_BOOL(g_util.joaat("MP1_" .. hash), val, true)
end
function STAT_SET_INT(hash, val)
STATS.STAT_SET_INT(g_util.joaat("MP0_" .. hash), val, true)
STATS.STAT_SET_INT(g_util.joaat("MP1_" .. hash), val, true)
end
function SET_PACKED_STAT_BOOL(stat, val)
slot = STATS.STAT_GET_INT(g_util.joaat("MPPLY_LAST_MP_CHAR"))
STATS.SET_PACKED_STAT_BOOL(stat, val, slot)
end
local HS = "fm_mission_controller_2020"
local HSCF = 24880
local HSCG = 30939+3
local STRKM52 = 29700
local swad = PLAYER.PLAYER_ID()
local fish = PLAYER.GET_PLAYER_NAME(swad)
notify("Dad Menu Landed in Lua Options")
notify(fish ..", Welcome :) Use Dad Menu at own RISK!!")
submenu("Lua Options", "Dad Menu")
submenu("Dad Menu", "Apartment Heist")
submenu("Dad Menu", "Crate Cargo")
submenu("Crate Cargo", "Ceo Headquarters")
submenu("Dad Menu", "Cayo Force")
submenu("Cayo Force", "Main Targets")
submenu("Cayo Force", "Secondary Targets")
submenu("Cayo Force", "Gather Intel Targets")
submenu("Dad Menu", "Diamond Casino Heist")
submenu("Dad Menu", "Casino Recovery")
submenu("Dad Menu", "Others")
submenu("Others", "Unlock")
submenu("Others", "Instant")
submenu("Others", "ULP")
submenu("Dad Menu", "Tutorials")
-- Apartment Heist
button(
"Apartment Heist",
"Complete All Setup",
function()
STAT_SET_INT("HEIST_PLANNING_STAGE", -1)
notify("You may need to choose a new Heist and then complete the first setup for it to activate")
end)
button(
"Apartment Heist",
"Your Payout Info",
function()
notify("WARNING Dont use more then 2 times a 24 Hours !!", 8000)
notify("Will be applied only to you and you have to be the HOST !!")
end)
input(
"Apartment Heist",
"Your Payout !!",
0,
1,
5,
function(WdF)
if (WdF == 1) then
Ish = 500
notify("Minimum")
elseif (WdF == 2) then
Ish = 1000
notify("Normal")
elseif (WdF == 3) then
Ish = 10000
notify("Easy Mode 11 Mil")
elseif (WdF == 4) then
Ish = 5500
notify("Normal Mode 12 Mil")
elseif (WdF == 5) then
Ish = 5000
notify("Hard Mode 12.5 Mil")
end
if SCRIPT.GET_GLOBAL_I(1930926 + 3008 + 1) then
SCRIPT.SET_GLOBAL_I(1930926 + 3008 + 1, Ish)
end
end)
button(
"Apartment Heist",
"Skip The Hacking Process",
function()
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 11778 + 24, 7)
notify("Skipped Hack")
end)
button(
"Apartment Heist",
"Skip Drilling",
function()
SCRIPT.SET_LOCAL_F(g_util.joaat("fm_mission_controller"), 10069 + 11, 100)
notify("Skipped Drill")
end)
button(
"Apartment Heist",
"Unlock Heist Awards",
function()
STAT_SET_INT("AWD_FINISH_HEISTS", 900)
STAT_SET_INT("MPPLY_WIN_GOLD_MEDAL_HEISTS", 900)
STAT_SET_INT("AWD_DO_HEIST_AS_MEMBER", 900)
STAT_SET_INT("AWD_DO_HEIST_AS_THE_LEADER", 900)
STAT_SET_INT("AWD_FINISH_HEIST_SETUP_JOB", 900)
STAT_SET_INT("AWD_FINISH_HEIST", 900)
STAT_SET_INT("HEIST_COMPLETION", 900)
STAT_SET_INT("HEISTS_ORGANISED", 900)
STAT_SET_INT("AWD_CONTROL_CROWDS", 900)
STAT_SET_INT("AWD_WIN_GOLD_MEDAL_HEISTS", 900)
STAT_SET_INT("AWD_COMPLETE_HEIST_NOT_DIE", 900)
STAT_SET_INT("HEIST_START", 900)
STAT_SET_INT("HEIST_END", 900)
STAT_SET_INT("CUTSCENE_MID_PRISON", 900)
STAT_SET_INT("CUTSCENE_MID_HUMANE", 900)
STAT_SET_INT("CUTSCENE_MID_NARC", 900)
STAT_SET_INT("CUTSCENE_MID_ORNATE", 900)
STAT_SET_INT("CR_FLEECA_PREP_1", 5000)
STAT_SET_INT("CR_FLEECA_PREP_2", 5000)
STAT_SET_INT("CR_FLEECA_FINALE", 5000)
STAT_SET_INT("CR_PRISON_PLANE", 5000)
STAT_SET_INT("CR_PRISON_BUS", 5000)
STAT_SET_INT("CR_PRISON_STATION", 5000)
STAT_SET_INT("CR_PRISON_UNFINISHED_BIZ", 5000)
STAT_SET_INT("CR_PRISON_FINALE", 5000)
STAT_SET_INT("CR_HUMANE_KEY_CODES", 5000)
STAT_SET_INT("CR_HUMANE_ARMORDILLOS", 5000)
STAT_SET_INT("CR_HUMANE_EMP", 5000)
STAT_SET_INT("CR_HUMANE_VALKYRIE", 5000)
STAT_SET_INT("CR_HUMANE_FINALE", 5000)
STAT_SET_INT("CR_NARC_COKE", 5000)
STAT_SET_INT("CR_NARC_TRASH_TRUCK", 5000)
STAT_SET_INT("CR_NARC_BIKERS", 5000)
STAT_SET_INT("CR_NARC_WEED", 5000)
STAT_SET_INT("CR_NARC_STEAL_METH", 5000)
STAT_SET_INT("CR_NARC_FINALE", 5000)
STAT_SET_INT("CR_PACIFIC_TRUCKS", 5000)
STAT_SET_INT("CR_PACIFIC_WITSEC", 5000)
STAT_SET_INT("CR_PACIFIC_HACK", 5000)
STAT_SET_INT("CR_PACIFIC_BIKES", 5000)
STAT_SET_INT("CR_PACIFIC_CONVOY", 5000)
STAT_SET_INT("CR_PACIFIC_FINALE", 5000)
STAT_SET_INT("MPPLY_HEIST_ACH_TRACKER", -1)
STAT_SET_BOOL("MPPLY_AWD_COMPLET_HEIST_MEM", true)
STAT_SET_BOOL("MPPLY_AWD_COMPLET_HEIST_1STPER", true)
STAT_SET_BOOL("MPPLY_AWD_FLEECA_FIN", true)
STAT_SET_BOOL("MPPLY_AWD_HST_ORDER", true)
STAT_SET_BOOL("MPPLY_AWD_HST_SAME_TEAM", true)
STAT_SET_BOOL("MPPLY_AWD_HST_ULT_CHAL", true)
STAT_SET_BOOL("MPPLY_AWD_HUMANE_FIN", true)
STAT_SET_BOOL("MPPLY_AWD_PACIFIC_FIN", true)
STAT_SET_BOOL("MPPLY_AWD_PRISON_FIN", true)
STAT_SET_BOOL("MPPLY_AWD_SERIESA_FIN", true)
STAT_SET_BOOL("AWD_FINISH_HEIST_NO_DAMAGE", true)
STAT_SET_BOOL("AWD_SPLIT_HEIST_TAKE_EVENLY", true)
STAT_SET_BOOL("AWD_ALL_ROLES_HEIST", true)
STAT_SET_BOOL("AWD_MATCHING_OUTFIT_HEIST", true)
STAT_SET_BOOL("HEIST_PLANNING_DONE_PRINT", true)
STAT_SET_BOOL("HEIST_PLANNING_DONE_HELP_0", true)
STAT_SET_BOOL("HEIST_PLANNING_DONE_HELP_1", true)
STAT_SET_BOOL("HEIST_PRE_PLAN_DONE_HELP_0", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_FINALE", true)
STAT_SET_BOOL("HEIST_IS_TUTORIAL", false)
STAT_SET_BOOL("HEIST_STRAND_INTRO_DONE", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_ORNATE", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_PRISON", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_BIOLAB", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_NARCOTIC", true)
STAT_SET_BOOL("HEIST_CUTS_DONE_TUTORIAL", true)
STAT_SET_BOOL("HEIST_AWARD_DONE_PREP", true)
STAT_SET_BOOL("HEIST_AWARD_BOUGHT_IN", true)
notify("Unlocked !!")
end)
-- Crate Cargo
button(
"Crate Cargo",
"Set Sell price to Max (Crates)",
function()
SCRIPT.SET_GLOBAL_I(277877, 5000000) -- 1 crate
SCRIPT.SET_GLOBAL_I(277878, 2500000)
notify("WARNING Dont use more then 2 times a 24 Hours !!", 8000)
notify("Use Solo or Invite Only")
notify("Also use Small WareHouse And dont use on first Sale ;)")
end)
button(
"Crate Cargo",
"Instant Sell (Finish Crate Mission)",
function()
if SCRIPT.GET_LOCAL_I(g_util.joaat("gb_contraband_sell"), 546) >= 0 then --542
SCRIPT.SET_LOCAL_I(g_util.joaat("gb_contraband_sell"), 552, 7) --+2
SCRIPT.SET_LOCAL_I(g_util.joaat("gb_contraband_sell"), 546, 99999)
end
notify("Sold Cargo")
end)
button(
"Crate Cargo",
"Instant Buy Crates",
function()
if SCRIPT.GET_LOCAL_I(g_util.joaat("gb_contraband_buy"), 795) == 0 then
SCRIPT.SET_LOCAL_I(g_util.joaat("gb_contraband_buy"), 603 + 5, 1)
SCRIPT.SET_LOCAL_I(g_util.joaat("gb_contraband_buy"), 795, 4)
end
notify("New Cargo Arrived !! if not change SESSION and try again")
end)
button(
"Crate Cargo",
"Buy and Sell COOLDOWN",
function()
SCRIPT.SET_GLOBAL_I(277644, 0)
SCRIPT.SET_GLOBAL_I(277645, 0)
notify("Resetted")
end)
button(
"Crate Cargo",
"Set Normal Cargo Stats",
function()
STAT_SET_INT("LIFETIME_BUY_COMPLETE", 700)
STAT_SET_INT("LIFETIME_BUY_UNDERTAKEN", 783)
STAT_SET_INT("LIFETIME_SELL_COMPLETE", 783)
STAT_SET_INT("LIFETIME_SELL_UNDERTAKEN", 783)
STAT_SET_INT("LIFETIME_CONTRA_EARNINGS", 15660070)
notify("Cargo Stats bin set Normal")
end)
input(
"Crate Cargo",
"Select Special Cargo",
0,
1,
6,
function(Swdfsh)
if (Swdfsh == 1) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 2)
notify("Ornamental Egg")
elseif (Swdfsh == 2) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 4)
notify("Gold Minigun")
elseif (Swdfsh == 3) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 6)
notify("Large Diamond")
elseif (Swdfsh == 4) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 7)
notify("Rage Hide")
elseif (Swdfsh == 5) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 8)
notify("Film Reel")
elseif (Swdfsh == 6) then
SCRIPT.SET_GLOBAL_I(1943379, 1)
SCRIPT.SET_GLOBAL_I(1943225, 9)
notify("Rare Pocket Watch")
end
end)
button(
"Ceo Headquarters",
"<Arcadius Business Center>",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, -146.916, -583.566, 32.424)
end
)
button(
"Ceo Headquarters",
"<Lombank West>",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, -1585.232, -553.261, 35.033)
end
)
button(
"Ceo Headquarters",
"<Maze Bank Tower>",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, -69.391, -785.207, 44.227)
end
)
button(
"Ceo Headquarters",
"<Maze Bank West>",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, -1380.378, -504.890, 33.157)
end
)
-- Cayo Force
--Main Targets
button(
"Main Targets",
"Drainage Tunnel",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5044.23, -5814.43, -10.29)
end
)
button(
"Main Targets",
"(Drainage Pipe Cutting Tool)",
function()
if SCRIPT.GET_LOCAL_I(g_util.joaat(HS), STRKM52) == 4 then
SCRIPT.SET_LOCAL_I(g_util.joaat(HS), STRKM52, 6)
end
notify("Skipped Drainage Tunnel")
end)
button(
"Main Targets",
"GrapplingHook Entrance",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5034.81, -5683.55, 19.58)
end
)
button(
"Main Targets",
"Office",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5010.21, -5753.52, 28.55)
end
)
button(
"Main Targets",
"(Clone Fingerprint Tool)",
function()
if SCRIPT.GET_LOCAL_I(g_util.joaat(HS), HSCF) == 4 then
SCRIPT.SET_LOCAL_I(g_util.joaat(HS), HSCF, 5)
end
notify("Fingerprints Hacked")
end)
button(
"Main Targets",
"Vault Gate",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5009.16, -5753.72, 15.48)
end
)
button(
"Main Targets",
"(Quick Cut Glass Tool)",
"Click one time PageUp, before Activate and Continue Cutting",
function()
local CtPrg = SCRIPT.GET_LOCAL_F(g_util.joaat(HS), HSCG)
if CtPrg then
if CtPrg > 0.0 and CtPrg < 99.9 then
SCRIPT.SET_LOCAL_F(g_util.joaat(HS), HSCG, 99.9)
end
end
end)
button(
"Main Targets",
"North Safe Point",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4961.06, -5791.29, 24.97)
end
)
button(
"Main Targets",
"GrapplingHook Escape",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4996.05, -5806.43, 19.58)
end
)
button(
"Main Targets",
"Exit Gate (Main Targets Done !)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4990.10, -5720.88, 19.59)
end
)
--Secondary Targets
button(
"Secondary Targets",
"Storage Room #01 (2 persons)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5080.93, -5756.11, 16.53)
end
)
button(
"Secondary Targets",
"Storage Room #02 (2 persons)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5028.80, -5735.58, 17.57)
end
)
button(
"Secondary Targets",
"Storage Room #03 (2 persons)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5008.02, -5787.35, 16.83)
end
)
button(
"Secondary Targets",
"Airport Loot #01",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4504.12, -4555.05, 4.47)
end
)
button(
"Secondary Targets",
"Airport Loot #02",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4437.78, -4447.76, 4.43)
end
)
button(
"Secondary Targets",
"Main Dock Loot #01",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4924.39, -5243.34, 2.23)
end
)
button(
"Secondary Targets",
"Main Dock Loot #02",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4999.09, -5165.24, 2.47)
end
)
button(
"Secondary Targets",
"Finish With Kosatka (DONE)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4295.40, -3862.34, -55.66)
end
)
--Gather Intel Targets
button(
"Gather Intel Targets",
"Dock Colombia (Main)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4947.50, -5168.46, 2.24)
end
)
button(
"Gather Intel Targets",
"Power Station",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4477.11, -4597.30, 5.29)
end
)
button(
"Gather Intel Targets",
"Tower Station",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4373.48, -4579.73, 3.91)
end
)
button(
"Gather Intel Targets",
"Communication Tower",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 5266.02, -5427.74, 64.30)
end
)
button(
"Gather Intel Targets",
"Return To Los Santos",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 4493.16, -4467.20, 4.22)
end
)
input(
"Cayo Force",
"Choose Main Target",
0,
1,
6,
function(Swaad)
if (Swaad == 1) then
Fish = 5
notify("Panther Statue")
elseif (Swaad == 2) then
Fish = 4
notify("Madrazo Files")
elseif (Swaad == 3) then
Fish = 3
notify("Pink Diamond")
elseif (Swaad == 4) then
Fish = 2
notify("Bearer Bonds")
elseif (Swaad == 5) then
Fish = 1
notify("Ruby Necklace")
elseif (Swaad == 6) then
Fish = 0
notify("Sinsimito Tequila")
end
STAT_SET_INT("H4CNF_TARGET", Fish)
STAT_SET_INT("H4CNF_BOLTCUT", -1)
STAT_SET_INT("H4CNF_UNIFORM", -1)
STAT_SET_INT("H4CNF_GRAPPEL", -1)
STAT_SET_INT("H4_MISSIONS", -1)
STAT_SET_INT("H4CNF_WEAPONS", 1)
STAT_SET_INT("H4CNF_TROJAN", 5)
STAT_SET_INT("H4_PLAYTHROUGH_STATUS", 100)
STAT_SET_INT("H4LOOT_CASH_I", 5551206)
STAT_SET_INT("H4LOOT_CASH_I_SCOPED", 5551206)
STAT_SET_INT("H4LOOT_CASH_C", 0)
STAT_SET_INT("H4LOOT_CASH_C_SCOPED", 0)
STAT_SET_INT("H4LOOT_COKE_I", 4884838)
STAT_SET_INT("H4LOOT_COKE_I_SCOPED", 4884838)
STAT_SET_INT("H4LOOT_COKE_C", 0)
STAT_SET_INT("H4LOOT_COKE_C_SCOPED", 0)
STAT_SET_INT("H4LOOT_GOLD_I", 0)
STAT_SET_INT("H4LOOT_GOLD_I_SCOPED", 0)
STAT_SET_INT("H4LOOT_GOLD_C", 192)
STAT_SET_INT("H4LOOT_GOLD_C_SCOPED", 192)
STAT_SET_INT("H4LOOT_WEED_I", 0)
STAT_SET_INT("H4LOOT_WEED_I_SCOPED", 0)
STAT_SET_INT("H4LOOT_WEED_C", 0)
STAT_SET_INT("H4LOOT_WEED_C_SCOPED", 0)
STAT_SET_INT("H4LOOT_PAINT", 120)
STAT_SET_INT("H4LOOT_PAINT_SCOPED", 120)
STAT_SET_INT("H4LOOT_CASH_V", 224431)
STAT_SET_INT("H4LOOT_COKE_V", 353863)
STAT_SET_INT("H4LOOT_GOLD_V", 471817)
STAT_SET_INT("H4LOOT_PAINT_V", 353863)
STAT_SET_INT("H4LOOT_WEED_V", 0)
STAT_SET_INT("H4_PROGRESS", 131055)
STAT_SET_INT("H4CNF_BS_GEN", -1)
STAT_SET_INT("H4CNF_BS_ENTR", -1)
STAT_SET_INT("H4CNF_BS_ABIL", -1)
STAT_SET_INT("H4CNF_WEP_DISRP", 3)
STAT_SET_INT("H4CNF_ARM_DISRP", 3)
STAT_SET_INT("H4CNF_HEL_DISRP", 3)
STAT_SET_INT("H4CNF_APPROACH", -1)
-- INT
end)
button(
"Cayo Force",
"Teleport to Kosatka (Main Sessions)",
function()
local ped = PLAYER.PLAYER_PED_ID()
ENTITY.SET_ENTITY_COORDS_NO_OFFSET(ped, 1561.27, 386.96, -49.69)
end
)
button(
"Cayo Force",
"Remove Cooldown Missiles (AT OWN RISK!)",
function()
SCRIPT.SET_GLOBAL_I(281557, 0)
SCRIPT.SET_GLOBAL_I(283279, 99999)
notify("Missiles Active")
end)
button(
"Cayo Force",
"Skip Cayo Cooldown (AT OWN RISK!)",
function()
if NETWORK then
STAT_SET_INT("H4_PROGRESS", 110542)
STAT_SET_INT("H4_COOLDOWN", 0)
STAT_SET_INT("H4_COOLDOWN_HARD", 0)
end
notify("Return to Story Mode ! And go back Online to Activate !!")
end
)
--Diamond Casino Heist
button(
"Diamond Casino Heist",
"Normal Silent & Sneaky Preset Gold",
function()
if NETWORK then
STAT_SET_INT("H3_COMPLETEDPOSIX", -1)
STAT_SET_INT("H3OPT_MASKS", 9)
STAT_SET_INT("H3OPT_WEAPS", 1)
STAT_SET_INT("H3OPT_VEHS", 3)
STAT_SET_INT("CAS_HEIST_FLOW", -1)
STAT_SET_INT("H3_LAST_APPROACH", 0)
STAT_SET_INT("H3OPT_APPROACH", 1)
STAT_SET_INT("H3_HARD_APPROACH", 0)
STAT_SET_INT("H3OPT_TARGET", 1)
STAT_SET_INT("H3OPT_POI", 1023)
STAT_SET_INT("H3OPT_ACCESSPOINTS", 2047)
STAT_SET_INT("H3OPT_CREWWEAP", 4)
STAT_SET_INT("H3OPT_CREWDRIVER", 3)
STAT_SET_INT("H3OPT_CREWHACKER", 4)
STAT_SET_INT("H3OPT_DISRUPTSHIP", 3)
STAT_SET_INT("H3OPT_BODYARMORLVL", -1)
STAT_SET_INT("H3OPT_KEYLEVELS", 2)
STAT_SET_INT("H3OPT_BITSET1", 127)
STAT_SET_INT("H3OPT_BITSET0", 262270)
end
end
)
local ExecuteOnce = {
{"H3_COMPLETEDPOSIX", -1},
{"H3OPT_MASKS", 4},
{"H3OPT_WEAPS", 1},
{"H3OPT_VEHS", 3}
}
local SILENT_SNEAKY_PRESET = {
{"CAS_HEIST_FLOW", -1},
{"H3_LAST_APPROACH", 0},
{"H3OPT_APPROACH", 1},
{"H3_HARD_APPROACH", 0},
{"H3OPT_TARGET", 3},
{"H3OPT_POI", 1023},
{"H3OPT_ACCESSPOINTS", 2047},
{"H3OPT_CREWWEAP", 4},
{"H3OPT_CREWDRIVER", 3},
{"H3OPT_CREWHACKER", 4},
{"H3OPT_DISRUPTSHIP", 3},
{"H3OPT_BODYARMORLVL", -1},
{"H3OPT_KEYLEVELS", 2},
{"H3OPT_BITSET1", 127},
{"H3OPT_BITSET0", 262270}
}
toggle(
"Diamond Casino Heist",
"Silent and Sneaky",
false,
"Method: Silent & Sneaky Target: Diamond",
function(on)
for i = 1, #ExecuteOnce do
if NETWORK then
STAT_SET_INT(ExecuteOnce[i][1], ExecuteOnce[i][2])
-- INT
end
end
silent = on
while silent do
SYSTEM.WAIT(100)
if NETWORK then
for i = 1, #SILENT_SNEAKY_PRESET do
STAT_SET_INT(SILENT_SNEAKY_PRESET[i][1], SILENT_SNEAKY_PRESET[i][2])
-- INT
end
SCRIPT.SET_GLOBAL_I(290475, 1410065408)
SCRIPT.SET_GLOBAL_I(290479, 1410065408)
SCRIPT.SET_GLOBAL_I(1967175, 60)
SCRIPT.SET_GLOBAL_I(1967176, 147)
SCRIPT.SET_GLOBAL_I(1967177, 147)
SCRIPT.SET_GLOBAL_I(1967178, 147)
-- GLOBAL
end
end
end
)
local ExecuteOnce = {
{"H3_COMPLETEDPOSIX", -1},
{"H3OPT_MASKS", 2},
{"H3OPT_WEAPS", 1},
{"H3OPT_VEHS", 3}
}
local BIGCON_PRESET = {
{"CAS_HEIST_FLOW", -1},
{"H3_LAST_APPROACH", 0},
{"H3OPT_APPROACH", 2},
{"H3_HARD_APPROACH", 0},
{"H3OPT_TARGET", 3},
{"H3OPT_POI", 1023},
{"H3OPT_ACCESSPOINTS", 2047},
{"H3OPT_CREWWEAP", 4},
{"H3OPT_CREWDRIVER", 3},
{"H3OPT_CREWHACKER", 4},
{"H3OPT_DISRUPTSHIP", 3},
{"H3OPT_BODYARMORLVL", -1},
{"H3OPT_KEYLEVELS", 2},
{"H3OPT_BITSET1", 159},
{"H3OPT_BITSET0", 524118}
}
toggle(
"Diamond Casino Heist",
"BigCon Approach",
false,
"Method: BigCon Target: Diamond",
function(on)
for i = 1, #ExecuteOnce do
if NETWORK then
STAT_SET_INT(ExecuteOnce[i][1], ExecuteOnce[i][2])
-- INT
end
end
bigcon = on
while bigcon do
SYSTEM.WAIT(100)
if NETWORK then
for i = 1, #BIGCON_PRESET do
STAT_SET_INT(BIGCON_PRESET[i][1], BIGCON_PRESET[i][2])
-- INT
end
SCRIPT.SET_GLOBAL_I(290475, 1410065408)
SCRIPT.SET_GLOBAL_I(290479, 1410065408)
SCRIPT.SET_GLOBAL_I(1967175, 60)
SCRIPT.SET_GLOBAL_I(1967176, 147)
SCRIPT.SET_GLOBAL_I(1967177, 147)
SCRIPT.SET_GLOBAL_I(1967178, 147)
-- GLOBAL
end
end
end
)
local ExecuteOnce = {
{"H3_COMPLETEDPOSIX", -1},
{"H3OPT_MASKS", 4},
{"H3OPT_WEAPS", 1},
{"H3OPT_VEHS", 3}
}
local AGGRESSIVE_PRESET = {
{"CAS_HEIST_FLOW", -1},
{"H3_LAST_APPROACH", 0},
{"H3OPT_APPROACH", 3},
{"H3_HARD_APPROACH", 0},
{"H3OPT_TARGET", 1},
{"H3OPT_POI", 1023},
{"H3OPT_ACCESSPOINTS", 2047},
{"H3OPT_CREWWEAP", 4},
{"H3OPT_CREWDRIVER", 3},
{"H3OPT_CREWHACKER", 4},
{"H3OPT_DISRUPTSHIP", 3},
{"H3OPT_BODYARMORLVL", -1},
{"H3OPT_KEYLEVELS", 2},
{"H3OPT_BITSET1", 799},
{"H3OPT_BITSET0", 3670102}
}
toggle(
"Diamond Casino Heist",
"Aggressive Approach",
false,
"Method: Aggressive Target: Gold",
function(on)
for i = 1, #ExecuteOnce do
if NETWORK then
STAT_SET_INT(ExecuteOnce[i][1], ExecuteOnce[i][2])
-- INT
end
end
agg = on
while agg do
SYSTEM.WAIT(100)
if NETWORK then
for i = 1, #AGGRESSIVE_PRESET do
STAT_SET_INT(AGGRESSIVE_PRESET[i][1], AGGRESSIVE_PRESET[i][2])
-- INT
end
SCRIPT.SET_GLOBAL_I(290474, 1410065408)
SCRIPT.SET_GLOBAL_I(290478, 1410065408)
SCRIPT.SET_GLOBAL_I(1967175, 60)
SCRIPT.SET_GLOBAL_I(1967176, 147)
SCRIPT.SET_GLOBAL_I(1967177, 147)
SCRIPT.SET_GLOBAL_I(1967178, 147)
-- GLOBAL
end
end
end
)
button(
"Diamond Casino Heist",
"Reset Heist",
function()
if NETWORK then
STAT_SET_INT("H3_LAST_APPROACH", 0)
STAT_SET_INT("H3OPT_APPROACH", 0)
STAT_SET_INT("H3_HARD_APPROACH", 0)
STAT_SET_INT("H3OPT_TARGET", 0)
STAT_SET_INT("H3OPT_POI", 0)
STAT_SET_INT("H3OPT_ACCESSPOINTS", 0)
STAT_SET_INT("H3OPT_BITSET1", 0)
STAT_SET_INT("H3OPT_CREWWEAP", 0)
STAT_SET_INT("H3OPT_CREWDRIVER", 0)
STAT_SET_INT("H3OPT_CREWHACKER", 0)
STAT_SET_INT("H3OPT_WEAPS", 0)
STAT_SET_INT("H3OPT_VEHS", 0)
STAT_SET_INT("H3OPT_DISRUPTSHIP", 0)
STAT_SET_INT("H3OPT_BODYARMORLVL", 0)
STAT_SET_INT("H3OPT_KEYLEVELS", 0)
STAT_SET_INT("H3OPT_MASKS", 0)
STAT_SET_INT("H3OPT_BITSET0", 0)
end
end
)
button(
"Diamond Casino Heist",
"Skip Fingerprint and Keypad Hacking Process",
function()
if SCRIPT.GET_LOCAL_I(g_util.joaat("fm_mission_controller"), 53019) ~= 1 then
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 53019, 5)
end
if SCRIPT.GET_LOCAL_I(g_util.joaat("fm_mission_controller"), 54085) ~= 1 then
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 54085, 5)
end
notify("Skipped")
end)
button(
"Diamond Casino Heist",
"Skip Drilling The Vault Door",
function()
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 10107 + 7, SCRIPT.GET_LOCAL_I(g_util.joaat("fm_mission_controller"), 10109 + 37))
notify("Skipped")
end)
button(
"Diamond Casino Heist",
"Instant Finish Casino Heist (AT OWN RISK!)",
function()
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 19746 + 1741, 80)
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 19746 + 2686, 10000000)
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 27489 + 859 + 18, 99999)
SCRIPT.SET_LOCAL_I(g_util.joaat("fm_mission_controller"), 31621 + 69, 99999)
notify("You Won The Heist")
end)
--Casino Recovery
input(
"Casino Recovery",
"Select Lucky Wheel Price",
0,
1,
7,
function(Swad)
if (Swad == 1) then
Fsh = 11
notify("Mystery Prize")
elseif (Swad == 2) then
Fsh = 16
notify("Clothing")
elseif (Swad == 3) then
Fsh = 4
notify("10% Vehicle Discount")
elseif (Swad == 4) then
Fsh = 17
notify("RP")
elseif (Swad == 5) then
Fsh = 15
notify("Chips")
elseif (Swad == 6) then
Fsh = 19
notify("Cash")
elseif (Swad == 7) then
Fsh = 18
notify("Podium Vehicle")
end
SCRIPT.SET_LOCAL_I(g_util.joaat("casino_lucky_wheel"), 280 + 14, Fsh)
end)
button(
"Casino Recovery",
"Get Lucky Wheel Price (AT OWN RISK!)",
function()
SCRIPT.SET_LOCAL_I(g_util.joaat("casino_lucky_wheel"), 280 + 45, 11)
notify("You Won The Price")
end)
--Others
button(
"Unlock",
"Alien Tattoo (Illuminati)",
function()
SET_PACKED_STAT_BOOL(15737, true) -- Male
SET_PACKED_STAT_BOOL(15748, true) -- Female
notify("Change your session to apply!")
end)
button(
"Unlock",
"Several Tattoo's",
function()
STAT_SET_INT("AWD_CAR_BOMBS_ENEMY_KILLS", 25) -- Trust No One
STAT_SET_INT("AWD_HOLD_UP_SHOPS", 20) -- Clown, Clown and Gun, Clown Dual Wield & Clown Dual Wield Dollar
STAT_SET_INT("AWD_FMBBETWIN", 50000) -- Hustler
STAT_SET_INT("AWD_100_HEADSHOTS", 500) -- Skull
STAT_SET_INT("AWD_FM_DM_WINS", 50) -- Burning Heart
STAT_SET_INT("AWD_RACES_WON", 50) -- Racing Brunette
STAT_SET_INT("AWD_FMREVENGEKILLSDM", 50) -- Dragon and Dagger
STAT_SET_INT("AWD_FM_DM_TOTALKILLS", 500) -- Melting Skull
STAT_SET_INT("LAP_DANCED_BOUGHT", 25) -- Hottie
STAT_SET_INT("AWD_FM_TDM_MVP", 50) -- Grim Reaper
STAT_SET_INT("AWD_FMKILLBOUNTY", 25) -- Skull and Sword
STAT_SET_INT("SNIPERRFL_ENEMY_KILLS", 100) -- Broken Skull
STAT_SET_BOOL("AWD_FMWINEVERYGAMEMODE", true) -- Angel
STAT_SET_BOOL("AWD_FMMOSTKILLSSURVIVE", true) -- The Wages of Sin
STAT_SET_BOOL("AWD_FMRACEWORLDRECHOLDER", true) -- Racing Blonde
STAT_SET_BOOL("AWD_FMATTGANGHQ", true) -- Grim Reaper Smoking Gun
STAT_SET_BOOL("AWD_FMKILL3ANDWINGTARACE", true) -- Ride or Die
STAT_SET_BOOL("AWD_FMKILLSTREAKSDM", true) -- Flaming Skull
STAT_SET_INT("KILLS_PLAYERS", 250) -- Blank Scroll
STAT_SET_INT("KILLS_PLAYERS", 500) -- Embellished Scroll
STAT_SET_INT("KILLS_PLAYERS", 1000) -- Seven Deadly Sins
STAT_SET_BOOL("AWD_FMFULLYMODDEDCAR", true) -- Los Santos Customs
SET_PACKED_STAT_BOOL(15887, true) -- Lucky 7s Tattoo - Male
SET_PACKED_STAT_BOOL(15894, true) -- The Royals Tattoo - Male
SET_PACKED_STAT_BOOL(15898, true) -- Lucky 7s Tattoo - Female
SET_PACKED_STAT_BOOL(15905, true) -- The Royals Tattoo - Female
notify("Unlocked!")
end)
button(
"Unlock",
"Hats and Shirts",
function()
SET_PACKED_STAT_BOOL(15408, true) -- Black Shrewsbury Cap
SET_PACKED_STAT_BOOL(34510, true) -- Glow Believe Backwards Cap
SET_PACKED_STAT_BOOL(34509, true) -- Black Believe Backwards Cap
SET_PACKED_STAT_BOOL(34508, true) -- Gray Believe Backwards Cap
SET_PACKED_STAT_BOOL(34375, true) -- Black LD Organics Forwards
SET_PACKED_STAT_BOOL(27087, true) -- Unicorn