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script.js
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const rock = document.getElementById("rock");
const buttons = document.querySelectorAll("button");
const paper = document.getElementById("paper");
const scissors = document.getElementById("scissor");
const resultText = document.getElementById("resultText");
const userScore = document.getElementById("userScore");
const computerScoreEl = document.getElementById("computerScore");
let playerScore = 0;
let computerScore = 0;
buttons.forEach((button) => {
button.addEventListener("click", () => {
const result = playRound(button.id, computerPlay());
resultText.textContent = result;
});
});
const resetScore = () => {
playerScore = 0;
computerScore = 0;
resultText.innerText = "";
userScore.textContent = playerScore;
computerScoreEl.textContent = computerScore;
};
const computerPlay = () => {
const choices = ["rock", "paper", "scissors"];
const randomChoices = Math.floor(Math.random() * choices.length);
return choices[randomChoices];
};
const playRound = (playerSelection, computerSelectoin) => {
if (playerSelection === computerSelectoin) {
return "it's a tie";
} else if (
(playerSelection === "rock" && computerSelectoin === "scissors") ||
(playerSelection === "paper" && computerSelectoin === "rocks") ||
(playerSelection === "scissors" && computerSelectoin === "paper")
) {
playerScore++;
userScore.textContent = playerScore;
if (playerScore === 5) {
setTimeout(() => {
alert("You won the game by " + `${playerScore} : ${computerScore}`);
resetScore();
}, 200);
}
return "You win! " + playerSelection + " beats " + computerSelectoin;
} else {
computerScore++;
computerScoreEl.textContent = computerScore;
if (computerScore === 5) {
setTimeout(() => {
alert("You lost the game by " + `${playerScore} : ${computerScore}`);
resetScore();
}, 200);
}
return "You lose! " + computerSelectoin + " beats " + playerSelection;
}
};