-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsettings.py
34 lines (27 loc) · 1.03 KB
/
settings.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
import pygame
import pickle
with open("levels/level-1.pkl", "rb") as filp:
level_map, player_index = pickle.load(filp)
WALL = "#"
PLAYER = "P"
CARGO = "X"
TARGET = "T"
FLOOR = "."
CARGO_TARGET = "S"
SCALE = 50
ROWS = len(level_map) # level_map.count("\n") + 1
COLS = len(level_map[0]) # len(level_map.split("\n")[0])
SQ_W = SCALE
SQ_H = SCALE
WIDTH, HEIGHT = COLS * SCALE, ROWS * SCALE
wall_img = pygame.transform.scale(pygame.image.load("img/wall.png"), (SQ_W, SQ_H))
cargo_img = pygame.transform.scale(pygame.image.load("img/cargo.png"), (SQ_W, SQ_H))
cargo_on_target_img = pygame.transform.scale(
pygame.image.load("img/cargo_on_target.png"), (SQ_W, SQ_H)
)
floor_img = pygame.transform.scale(pygame.image.load("img/floor.png"), (SQ_W, SQ_H))
target_img = pygame.transform.scale(pygame.image.load("img/target.png"), (SQ_W, SQ_H))
player_img = pygame.transform.scale(pygame.image.load("img/player.png"), (SQ_W, SQ_H))
player_on_target_img = pygame.transform.scale(
pygame.image.load("img/player_on_target.png"), (SQ_W, SQ_H)
)