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LocalListener.h
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LocalListener.h
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/** \file LocalListener.h
\brief The have local server, to have unique instance, and send arguments to the current running instance
\author alpha_one_x86
\licence GPL3, see the file COPYING */
#ifndef LOCALLISTENER_H
#define LOCALLISTENER_H
#include <QObject>
#include <QLocalServer>
#include <QLocalSocket>
#include <QStringList>
#include <QString>
#include <QCoreApplication>
#include <QMessageBox>
#include <QTimer>
#include <QList>
#include <QByteArray>
#include "Environment.h"
#include "ExtraSocket.h"
/** \brief To have unique instance, and pass arguments to the existing instance if needed */
class LocalListener : public QObject
{
Q_OBJECT
public:
explicit LocalListener(QObject *parent = 0);
~LocalListener();
public slots:
/// try connect to existing server
bool tryConnect();
/// the listen server
void listenServer();
private:
QLocalServer localServer;
QTimer TimeOutQLocalSocket;/// \todo by client
typedef struct {
QLocalSocket * socket;
QByteArray data;
int size;
bool haveData;
} ComposedData;
std::vector<ComposedData> clientList;
private slots:
//the time is done
void timeoutDectected();
/// \brief Data is incomming
void dataIncomming();
/// \brief Deconnexion client
void deconnectClient();
/// LocalListener New connexion
void newConnexion();
#ifdef ULTRACOPIER_DEBUG
/** \brief If error occured at socket
\param theErrorDefine The error define */
void error(const QLocalSocket::LocalSocketError &theErrorDefine);
#endif
/// can now parse the cli
void allPluginIsloaded();
signals:
void cli(const std::vector<std::string> &ultracopierArguments,const bool &external,const bool &onlyCheck) const;
};
#endif // LOCALLISTENER_H