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arcade handler received: /arcade/stream/user/clock?l=0
STREAM MODE
Console Before Mapping: user
Console Mapped: user
Game Name Only: clock
of Times to Loop: null
Looking for PNG: C:\BitPixel\Pixelcade\user\clock.png
Looking for GIF: C:\BitPixel\Pixelcade\user\clock.gif
Found GIF: C:\BitPixel\Pixelcade\user\clock.gif
This GIF was already decoded
This image is generated every minute, and I've deleted it just to be safe. Closed/restarted pixelweb. Same result
I would suggest when ?l=0 is specified, it uploads it anyway
The text was updated successfully, but these errors were encountered:
Workaround: I've been deleting the decoded\FILENAME.txt and decoded\FILENAME.rgb565 everytime I write the GIF/PNG, but this has the disadvantage of causing the hardware to freeze till it detects the file is back
This has the advantage that disconnects happen a lot less often, which implies it's not solely a hardware issue
arcade handler received: /arcade/stream/user/clock?l=0
STREAM MODE
Console Before Mapping: user
Console Mapped: user
Game Name Only: clock
of Times to Loop: null
Looking for PNG: C:\BitPixel\Pixelcade\user\clock.png
Looking for GIF: C:\BitPixel\Pixelcade\user\clock.gif
Found GIF: C:\BitPixel\Pixelcade\user\clock.gif
This GIF was already decoded
This image is generated every minute, and I've deleted it just to be safe. Closed/restarted pixelweb. Same result
I would suggest when ?l=0 is specified, it uploads it anyway
The text was updated successfully, but these errors were encountered: