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handling.html
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<!DOCTYPE html>
<html>
<head>
<script src="https://code.jquery.com/jquery-3.4.1.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.12.9/umd/popper.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/js/bootstrap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.8.0/Chart.bundle.js"></script>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css">
<script src="notify.js"></script>
<title>Handling</title>
</head>
<body>
<div>
<small class="float-right px-1 text-muted">0.3.5 - Added mass comparer</small><br>
<div class="text-center">
<span class="display-4">Handling Editor</span><br>
<span class="mt-2">Edit handling files easily, and quickly.</span>
</div>
</div>
<div class="container px-5" style="max-width:1500px">
<div class="py-5 w-50 mx-auto">
<p>This tool aims to help beginners visualise and understand handling files,
by establishing itself as an intuitive interface between the user and the file.
</p>
<p>
You can start from scratch, and move sliders around right away. Just press the Save button at the bottom
to download the an edited file. Do remember to open it and edit the handling id.
</p>
<p class="text-center mt-5">
Also, you can load a custom handling file below.
</p>
<div class="d-flex justify-content-around">
<div class="">
<div class="custom-file">
<input type="file" class="custom-file-input " id="handlingFileLoader">
<label class="custom-file-label" for="handlingFileLoader">Select a handling.meta file...</label>
</div>
</div>
</div>
<div class="text-center mt-2">
<a name="" onfocus="UpdateFileObject()" id="savefile" class="btn btn-primary btn " href="#"
role="button">Save Current File</a>
</div>
<div class="d-flex align-content-center mt-2">
</div>
</div>
</div>
<!-- Alert in case the user does not load a handling file but tries to edit the values -->
<div class="alert alert-warning alert w-25 mx-auto text-center d-none" role="alert" id="wEmptyFile">Load a handling
file first.</div>
<div class="container-fluid border py-2 px-5 mb-5" style="max-width:1500px">
<!-- Tab links -->
<ul class="nav nav-tabs justify-content-center">
<li class="nav-item">
<a class="nav-link active show" data-toggle="tab" id="aero-tab" href="#aero">Aero</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="chassis-tab" href="#chassis">Chassis</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="engine-tab" href="#engine">Engine</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="transmission-tab" href="#transmission">Transmission</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="brakes-tab" href="#brakes">Brakes</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="traction-tab" href="#traction">Traction</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="suspension-tab" href="#suspension">Suspension</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="antiroll-tab" href="#antiroll">Antiroll</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" href="#">Flags</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="raw-tab" href="#raw">Raw data</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="measurements-tab" href="#measurements">Metrics</a>
</li>
<li class="nav-item">
<a class="nav-link" data-toggle="tab" id="comparer-tab" href="#comparer">Mass Comparer</a>
</li>
</ul>
<!-- Tabs Holder -->
<div class="container-fluid tab-content " id="myTabContent">
<!-- Tab items -->
<div class="pb-5 tab-pane fade active show " id="aero" role="tabpanel" aria-labelledby="aero-tab">
<div class="row pb-4 px-3">
<div class="border mt-3">
<h3 class="text-center py-1">Aero</h3>
<p class="px-5 text-center">This set of values represent the vehicle body shape, and mostly
affect top speed behavior.</p>
<hr>
<div class="d-flex align-content-around px-3">
<div class="w-50 p-5">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Downforce</h3>
<p class="text-muted text-center">fDownforceModifier</p>
<canvas id="downforceChart" width="100" height="50"></canvas>
<div class="d-flex align-content-center">
<span>0</span>
<input type="range" min="0" max="5" value="1" step="0.05"
class="form-control-range w-100 mx-2 custom-range"
id="fDownforceModifierSlider" oninput="applyValueChange(this)"
name="fDownforceModifier">
<span>5</span>
</div>
<input type="number" oninput="applyValueChange(this)" name="fDownforceModifier"
class="form-control text-center my-2" step="0.005" id="fDownforceModifierInput">
<p class="text-center">This car will generate <span id="fDownforceModifierExpl"
class="text-danger">d</span>Gs of additional grip at 60mph.</p>
<hr>
<p>Downforce is a way to gain grip at speed, and can be increased by Spoilers.</p>
<p>In V, downforce is represented as two behaviors - an actual down force pressing
the car down, and a separate grip gain based on fDownforceModifier and a
ruleset. <br><br>The resulting value is added to the wheel grip, multiply by the
four wheels you'd usually have.</p>
<hr>
<p>The value of fDownforceModifier can define one of three rulesets for the
Downforce calculations:
<li>
<b>Dynamic</b>: Between 1.0 and 100. The vehicle gains grip at a variable
rate from 0 when static to 0.035 * fDownforceModifier at 90% of its top
speed.
</li>
<li>
<b>Static (high)</b>: 1.0 or less. The vehicle gains a flat grip increase of
0.035, 0.07 if using a tuning Spoiler.
</li>
<li>
<b>Static (low)</b>: 100 or more. The vehicle gains a flat grip increase of
0.0105, 0.01313 if using a spoiler.
</li>
</p>
<p>Active Aero vehicles ignore this value, setting a 0.035 gain when the spoiler is
raised, up to 0.07 when it pitches down to aid cornering or braking.</p>
<hr>
<p>There is a fourth ruleset, used on the Open Wheel vehicles, which requires
advanced flags and defines specific rates per Spoiler/Bumper. Investigation is
still ongoing.</p>
</div>
</div>
<div class="w-50 p-5">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Air Resistance</h3>
<p class="text-muted text-center">fInitialDragCoeff</p>
<canvas id="airdragChart" width="100" height="50"></canvas>
<div class="d-flex align-content-center">
<span>0</span>
<input type="range" min="1" max="20" value="7" step="0.5"
id="fInitialDragCoeffSlider" oninput="applyValueChange(this)"
class="form-control-range w-100 mx-2 custom-range" name="fInitialDragCoeff">
<span>20</span>
</div>
<input type="number" oninput="applyValueChange(this)" name="fInitialDragCoeff"
class="form-control text-center my-2" step="0.05" id="fInitialDragCoeffInput">
<p>The vehicle's body air resistance.
</p>
<p>
Higher resistance means an eariler perceived loss of
power at higher speed, resulting in a lower top speed, as the engine cannot
overpower this force. Lower air resistance allows the vehicle to travel faster
on the same power.
</p>
<p>Working as a multiplier, this value defines how much will air drag scale with
speed. The higher the multiplier, the more powerful air resistance will be at
high speeds.</p>
<!--
<div class="alert alert-warning mt-3" role="alert">This value does not yet simulate
torque falloff at the end of the gear, so it is innacurate. It will show a top
speed lower than the ingame top speed.</div>-->
<div class="pl-5 font-italic">
<li>The tug of war between Torque and Drag is not very strong. Your vehicle can
easily go over this speed on downhill or under performance upgrades, though
not very far.</li>
<li>Drag works against Torque. Both are measured in G-Forces, the speed at which
they even out is the vehicle's top speed.</li>
<li>Unlike Downforce, drag is omnidirectional.</li>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade " id="chassis" role="tabpanel" aria-labelledby="chassis-tab">
<div class="row pb-4 px-3">
<div class="border mt-3">
<h3 class="text-center py-1">Chassis</h3>
<p class="px-5 text-center">This set of values represent the vehicle body itself, and will play
a big role on how the vehicle behaves overall.</p>
<hr>
<div class="row px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Mass </h3>
<p class="text-muted text-center">fMass</p>
<div class="d-flex align-content-center">
<span>0</span>
<input type="range" min="0" max="15000" value="1000"
class="form-control-range w-100 mx-2 custom-range" id="fMassSlider"
oninput="applyValueChange(this)" name="fMass">
<span>15000</span>
</div>
<div class="mb-4">
<div class="text-center" style="min-height:50px">
<input type="number" oninput="applyValueChange(this)" name="fMass"
id="fMassInput" class="form-control text-center my-2">
<small class="d-none">Your car will weight <span
class="text-danger">1000</span>kg.</small>
</div>
</div>
<p>Measured in Kg, mass is only responsible for the interaction between entities.
Let's
say its the vehicle's pushing force. </p>
<p>Mass is not at all related to physical
agility and does not affect the car's physics at all. Only affects how well the
car fares when colliding
with other entities. Vehicles, Lamp posts, rocks, etc.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Center of Mass</h3>
<p class="text-muted text-center">vecCentreOfMassOffset</p>
<div class="d-flex align-content-center">
<span>-2</span>
<input type="range" min="-2" max="2" value="0" step="0.01"
class="form-control-range w-100 mx-2 custom-range"
id="d_vecCentreOfMassOffsetSlider" oninput="applyValueChange(this)"
name="vecCentreOfMassOffset" disabled>
<span>2</span>
</div>
<input type="number" oninput="applyValueChange(this)" name="vecCentreOfMassOffset"
class="form-control text-center my-2" step="0.001"
id="d_vecCentreOfMassOffsetInput" disabled>
<p>This editor is not able to edit the Center Of Mass offsets yet.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Rotational Inertia</h3>
<p class="text-muted text-center">vecInertiaMultiplier</p>
<div class="d-flex align-content-center">
<span>-2</span>
<input type="range" min="-2" max="2" value="0" step="0.01"
class="form-control-range w-100 mx-2 custom-range"
id="d_vecInertiaMultiplierSlider" oninput="applyValueChange(this)"
name="vecInertiaMultiplier" disabled>
<span>2</span>
</div>
<input type="number" oninput="applyValueChange(this)" name="vecInertiaMultiplier"
class="form-control text-center my-2" step="0.001"
id="d_vecInertiaMultiplierInput" disabled>
<p>This editor is not able to edit the Rotational Inertia offsets yet.</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="engine" role="tabpanel" aria-labelledby="engine-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Engine</h3>
<p class="px-5 text-center">The moving force of your vehicle, this set of values govern details
about how different bits of the engine will behave.
<br>Works in close relationswhip with Transmission.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Power / Acceleration</h3>
<p class="text-muted text-center">fInitialDriveForce</p>
<canvas id="powerChart" width="100" height="75" class="mx-auto"></canvas>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" name="fInitialDriveForce" type="range"
value="0.3" step="0.005" min="0" max="0.5" oninput="applyValueChange(this)"
id="fInitialDriveForceSlider">
<span>0.5</span>
</div>
<input class="form-control text-center my-2" type="number" value="0.3" step="0.001"
oninput="applyValueChange(this) " id="fInitialDriveForceInput"
name="fInitialDriveForce">
<!-- <p class=" text-center">Acceleration: <span class="text-danger"
id="fInitialDriveForceExpl"></span> mph per second in 1º gear.</p>-->
<p>Also called engine power, it dictates the target acceleration the engine is aiming
for, measured in
G-Forces. Wheel grip may not be able to cope with it, however.
</p>
<p>Gearing modulates this value in ratios to translate it into torque, which is the
final acceleration the vehicle will experience.</p>
<hr>
<p>Electric vehicles bypass this entirely, starting with x5 torque whith drains to x1 at
the top speed.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Drive inertia</h3>
<p class="text-muted text-center">fDriveInertia</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0"
max="3" oninput="applyValueChange(this)" id="fDriveInertiaSlider"
name="fDriveInertia">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number"
oninput="applyValueChange(this)" step="0.001" id="fDriveInertiaInput"
name="fDriveInertia">
<p class=" text-center">The vehicle will go from idle to redline in <span
class="text-danger" id="fDriveInertiaExpl"></span>s assuming full throttle.</p>
<hr>
<p>How responsive the engine revs will be to throttle control. It is measured in Higher
values will result
in faster RPM acceleration and deceleration, while lower values will result in more
sluggish RPMs. </p>
<p>
Works similar to how a flywheel acts in real-life vehicles, storing drive momentum
from the engine. A lighter flywheel can react faster to engine RPM changes with it's
lack of weight, while heavier flywheels have higher momentum force which takes more
engine power to influence.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Top Speed</h3>
<p class="text-muted text-center">fInitialDriveMaxFlatVel</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="100" step="1" min="0"
max="200" oninput="applyValueChange(this)" id="fInitialDriveMaxFlatVelSlider"
name="fInitialDriveMaxFlatVel">
<span>200</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fInitialDriveMaxFlatVelInput"
name="fInitialDriveMaxFlatVel">
<p class="text-center">The vehicle's last gear will top at <span class="text-danger"
id="fInitialDriveMaxFlatVelExpl">40</span> mph.</p>
<hr>
<p>Maximum engine top speed. Over this speed, the engine power will degrade greatly.</p>
<p>Keep in mind that gearing will stretch over this 'length'.</p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="transmission" role="tabpanel" aria-labelledby="transmission-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Transmission</h3>
<p class="px-5 text-center">Together with the Engine, the transmission settings define the power
output of your vehicle.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Nº of Gears</h3>
<p class="text-muted text-center">nInitialDriveGears</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="6" step="1" min="0"
max="6" oninput="applyValueChange(this)" id="nInitialDriveGearsSlider"
name="nInitialDriveGears">
<span>6</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="1"
oninput="applyValueChange(this) " id="nInitialDriveGearsInput"
name="nInitialDriveGears">
<p>Number of gears at stock.</p>
<hr>
<p>As gears modulate the <i>fInitialDriveForce</i> up until
<i>fInitialDriveMaxFlatVel</i>, keepin a reasonably number of gears for your top
speed is reccomended.</p>
<p>Remember Transmission upgrades add one gear total.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Shift times</h3>
<p class="text-muted text-center">fClutchChangeRateScaleUpShift</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.25" min="0.0"
max="10" oninput="applyValueChange(this)"
id="fClutchChangeRateScaleUpShiftSlider" name="fClutchChangeRateScaleUpShift">
<span>10</span>
</div>
<input class="form-control text-center my-2" type="number"
oninput="applyValueChange(this)" step="0.05" id="fClutchChangeRateScaleUpShiftInput"
name="fClutchChangeRateScaleUpShift">
<p class=" mx-auto text-center">The vehicle will take <span class="text-danger"
id="fClutchChangeRateScaleUpShiftExpl"></span>s to shift from gear to gear.</p>
<hr>
<p></p>
<p class="text-muted text-center">fClutchChangeRateScaleDownShift</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.25" min="0.0"
max="10" oninput="applyValueChange(this)"
id="fClutchChangeRateScaleDownShiftSlider"
name="fClutchChangeRateScaleDownShift">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number"
oninput="applyValueChange(this)" step="0.05"
id="fClutchChangeRateScaleDownShiftInput" name="fClutchChangeRateScaleDownShift">
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Power Bias</h3>
<p class="text-muted text-center">fDriveBiasFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.05" min="0"
max="1" oninput="applyValueChange(this)" id="fDriveBiasFrontSlider"
name="fDriveBiasFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fDriveBiasFrontInput" name="fDriveBiasFront">
<p>Defines how the power from <i>fInitialDriveForce</i> is distributed between the
axles.</p>
<p>0.0 implies a fully RWD setup, with will only deliver power to the rear wheels.</p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="brakes" role="tabpanel" aria-labelledby="brakes-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Brakes</h3>
<p class="px-5 text-center">Brakes are one of the main defining factors of the performance of your
vehicle. <br>This value should complement both the vehicle's power and traction, so as to keep a
coherent balance.
<br>Unless you have reasons for it not to.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Brake Strength</h3>
<p class="text-muted text-center">fBrakeForce</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0.1"
max="1" oninput="applyValueChange(this)" id="fBrakeForceSlider"
name="fBrakeForce">
<span>1</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.01"
oninput="applyValueChange(this) " id="fBrakeForceInput" name="fBrakeForce">
<p class="text-center">Target deceleration is 60-0 mph in ~<span class="text-danger"
id="fBrakeForceExpl"></span>s.</p>
<p>How many Gs of deceleration are applied to each wheel.</p>
<hr>
<p>
<i>fTractionCurveMax</i> and <i>fBrakeForce</i> are closely related. Assuming
perfect balance, a fourth of brake is enough to make each wheel lockup.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Brake Bias</h3>
<p class="text-muted text-center">fBrakeBiasFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.025" min="0"
max="1" oninput="applyValueChange(this)" id="fBrakeBiasFrontSlider"
name="fBrakeBiasFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fBrakeBiasFrontInput" name="fBrakeBiasFront">
<p class="text-center"><span class="" id="fBrakeBiasFrontExpl"></span></p>
<p>Distribution of the brake strength between the axles.</p>
<p>
Usually, the best balance is between 0.55 and 0.7 for best braking capabilities, as
it accounts for the weight transfer that ensues when braking.<br><br>Vehicles with
more body lean typically need more balance to the front.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Handbrake Strength</h3>
<p class="text-muted text-center">fHandBrakeForce</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.05" min="0"
max="1" oninput="applyValueChange(this)" id="fHandBrakeForceSlider"
name="fHandBrakeForce">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fHandBrakeForceInput" name="fHandBrakeForce">
<p>Similar to <i>fBrakeForce</i>, but is only applied to the rear axle(s). </p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="traction" role="tabpanel" aria-labelledby="traction-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Traction</h3>
<p class="px-5 text-center">Traction is the main limiter of power and braking ability, and has to be
able to handle both; otherwise your vehicle may suffer wheelspin/wheel lock.
<br>However, these can also be treated as features and not defects, being part of the vehicle's
personality.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Tire Grip</h3>
<p class="text-muted text-center">fTractionCurveMax</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.05" min="0"
max="3" oninput="applyValueChange(this)" id="fTractionCurveMaxSlider"
name="fTractionCurveMax">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.025"
oninput="applyValueChange(this) " id="fTractionCurveMaxInput"
name="fTractionCurveMax">
<hr>
<p class="text-muted text-center">fTractionCurveMin</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.05" min="0"
max="3" oninput="applyValueChange(this)" id="fTractionCurveMinSlider"
name="fTractionCurveMin">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.025"
oninput="applyValueChange(this) " id="fTractionCurveMinInput"
name="fTractionCurveMin">
<p>Maximum and minimum G's the vehicle's wheels are able to pull.</p>
<hr>
<p>
In V, grip is represented as how much the vehicle's tires are able to accelerate or
decelerate the car's body, as a whole.
</p>
<p>
These values are constantly changed around by context, like suspension pressure,
surface the tire is driving on, etcetera.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Traction Curve</h3>
<p class="text-muted text-center">fTractionCurveLateral</p>
<div class="d-flex align-content-center">
<span>10</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.5" min="10"
max="30" oninput="applyValueChange(this)" id="fTractionCurveLateralSlider"
name="fTractionCurveLateral">
<span>30</span>
</div>
<input class="form-control text-center my-2" step="0.25" type="number"
oninput="applyValueChange(this)" id="fTractionCurveLateralInput"
name="fTractionCurveLateral">
<p>Slide angle at which the car will enjoy the best grip available.</p>
<hr>
<p>
The vehicle will tend to stay below half of this value.
</p>
<p>
It is reccomended to keep it at default 22.5 on most vehicles, though Sports and
Supercars can have it as low as 18º if you so desire, making them stay more
straight. Over 24º is not reccomended save for the slidiest cars, like old muscles.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Tire Grip Bias</h3>
<p class="text-muted text-center">fTractionBiasFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range " type="range" value="0" step="0.005" min="0"
max="1" oninput="applyValueChange(this)" id="fTractionBiasFrontSlider"
name="fTractionBiasFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.005" type="number"
oninput="applyValueChange(this)" id="fTractionBiasFrontInput"
name="fTractionBiasFront">
<p class="text-center">Grip balance:<br> <span class="text-primary"
id="fTractionBiasFrontExpl"></span></p>
<hr>
<p>
This value perfectly describes situations where the front and rear axles have
different kinds of wheels, be it the compounds are different, or the tire width is
different.<br><br> Very useful for dragsters and high performance cars who come with
changes like these.
</p>
</div>
</div>
</div>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Offroad Traction Loss</h3>
<p class="text-muted text-center">fTractionLossMult</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0"
max="1.5" oninput="applyValueChange(this)" id="fTractionLossMultSlider"
name="fTractionLossMult">
<span>1.5</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="1"
oninput="applyValueChange(this) " id="fTractionLossMultInput"
name="fTractionLossMult">
<p>How exaggerated the traction loss is for this vehicle.</p>
<p>
A value of 1.0 makes the car lose grip on each surface as expected by the game.
Below 1.0 you lose less grip than normal, over 1.0 you lose more grip than normal.
<br><br>High end cars can have up to 1.5 or so before the traction loss of certain
surfaces ends up making the car have negative grip.
</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Low Speed Burnout Mult</h3>
<p class="text-muted text-center">fLowSpeedTractionLossMult</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range " type="range" value="0" step="0.05" min="0"
max="2" oninput="applyValueChange(this)" id="fLowSpeedTractionLossMultSlider"
name="fLowSpeedTractionLossMult">
<span>2</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fLowSpeedTractionLossMultInput"
name="fLowSpeedTractionLossMult">
<p>How exaggerated the fake burnout griploss is for this vehicle.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Max Steer Angle</h3>
<p class="text-muted text-center">fSteeringLock</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.05" min="0"
max="50" oninput="applyValueChange(this)" id="fSteeringLockSlider"
name="fSteeringLock">
<span>50</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fSteeringLockInput" name="fSteeringLock">
<p>Maximum steering angle for the vehicle.</p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="suspension" role="tabpanel" aria-labelledby="suspension-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Suspension</h3>
<p class="px-5 text-center">Stiffer, softer, loose, tight.<br> This section governs how your car
floats above its wheels.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Spring Strength</h3>
<p class="text-muted text-center">fSuspensionForce</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0"
max="5" oninput="applyValueChange(this)" id="fSuspensionForceSlider"
name="fSuspensionForce">
<span>5</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="1"
oninput="applyValueChange(this) " id="fSuspensionForceInput"
name="fSuspensionForce">
<p>Spring strength.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Spring Dampen Strength</h3>
<p class="text-muted text-center">fSuspensionCompDamp</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.05" min="0"
max="3" oninput="applyValueChange(this)" id="fSuspensionCompDampSlider"
name="fSuspensionCompDamp">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.025"
oninput="applyValueChange(this) " id="fSuspensionCompDampInput"
name="fSuspensionCompDamp">
<hr>
<p class="text-muted text-center">fSuspensionReboundDamp</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.05" min="0"
max="3" oninput="applyValueChange(this)" id="fSuspensionReboundDampSlider"
name="fSuspensionReboundDamp">
<span>3</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.025"
oninput="applyValueChange(this) " id="fSuspensionReboundDampInput"
name="fSuspensionReboundDamp">
<p>How strongly the spring strength is dampened when compressing or decompressing.</p>
</div>
</div>
<div class="col-md-4">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Compression/Decompression Limits</h3>
<p class="text-muted text-center">fSuspensionUpperLimit</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.005" min="0"
max="1" oninput="applyValueChange(this)" id="fSuspensionUpperLimitSlider"
name="fSuspensionUpperLimit">
<span>1</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.0025"
oninput="applyValueChange(this) " id="fSuspensionUpperLimitInput"
name="fSuspensionUpperLimit">
<hr>
<p class="text-muted text-center">fSuspensionLowerLimit</p>
<div class="d-flex align-content-center">
<span>-1</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.005" min="-1"
max="0" oninput="applyValueChange(this)" id="fSuspensionLowerLimitSlider"
name="fSuspensionLowerLimit">
<span>0</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.0025"
oninput="applyValueChange(this) " id="fSuspensionLowerLimitInput"
name="fSuspensionLowerLimit">
<p>Compression upper and lower limits, in meters. Yeah, use centimeters.</p>
</div>
</div>
</div>
<div class="row pb-4 px-3">
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Suspension Raise</h3>
<p class="text-muted text-center">fSuspensionRaise</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.05" min="-1"
max="1" oninput="applyValueChange(this)" id="fSuspensionRaiseSlider"
name="fSuspensionRaise">
<span>1</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="0.025"
oninput="applyValueChange(this) " id="fSuspensionRaiseInput"
name="fSuspensionRaise">
<p>In meters, this raises or lowers the natural stance of the vehicle.</p>
</div>
</div>
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Strength Bias</h3>
<p class="text-muted text-center">fSuspensionBiasFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.005" min="0"
max="1" oninput="applyValueChange(this)" id="fSuspensionBiasFrontSlider"
name="fSuspensionBiasFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.0025" type="number"
oninput="applyValueChange(this)" id="fSuspensionBiasFrontInput"
name="fSuspensionBiasFront">
<p>Spring strength distribution between the axles of the vehicle.</p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="antiroll" role="tabpanel" aria-labelledby="antiroll-tab">
<div class="border mt-3">
<h3 class="text-center py-1">Anti-roll Bars</h3>
<p class="px-5 text-center">The main goal of the Anti-roll Bars is to prevent the car from leaning
too much when taking a corner.<br>
Do keep in mind that the wheels the cars leans into, receive more grip from the pressure, while
the wheels on the other side lose traction.</p>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Antiroll Strength</h3>
<p class="text-muted text-center">fAntiRollBarForce</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0"
max="2" oninput="applyValueChange(this)" id="fAntiRollBarForceSlider"
name="fAntiRollBarForce">
<span>2</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="1"
oninput="applyValueChange(this) " id="fAntiRollBarForceInput"
name="fAntiRollBarForce">
<p>How strongly the antiroll bars try to keep the vehicle from leaning.</p>
</div>
</div>
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Strength Bias</h3>
<p class="text-muted text-center">fAntiRollBarBiasFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.05" min="0"
max="1" oninput="applyValueChange(this)" id="fAntiRollBarBiasFrontSlider"
name="fAntiRollBarBiasFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fAntiRollBarBiasFrontInput"
name="fAntiRollBarBiasFront">
<p>Distribution of the antiroll bar strength between the car axles.</p>
</div>
</div>
</div>
<hr>
<div class="row pb-4 px-3">
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Rollcentre - Front</h3>
<p class="text-muted text-center">fRollCentreHeightFront</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="1" step="0.001" min="0"
max="1" oninput="applyValueChange(this)" id="fRollCentreHeightFrontSlider"
name="fRollCentreHeightFront">
<span>1</span>
</div>
<input class="form-control text-center my-2" type="number" value="6" step="1"
oninput="applyValueChange(this) " id="fRollCentreHeightFrontInput"
name="fRollCentreHeightFront">
<p>Relative to the model bottom, defines where the pivot point is. This is used for
leaning.</p>
</div>
</div>
<div class="col-md-6">
<div class="bg-light border border-rounded p-4">
<h3 class="text-center">Rollcentre - Back</h3>
<p class="text-muted text-center">fRollCentreHeightRear</p>
<div class="d-flex align-content-center">
<span>0</span>
<input class="w-100 mx-2 custom-range" type="range" value="0" step="0.05" min="0"
max="1" oninput="applyValueChange(this)" id="fRollCentreHeightRearSlider"
name="fRollCentreHeightRear">
<span>1</span>
</div>
<input class="form-control text-center my-2" step="0.01" type="number"
oninput="applyValueChange(this)" id="fRollCentreHeightRearInput"
name="fRollCentreHeightRear">
<p>Relative to the model bottom, defines where the pivot point is. This is used for
leaning.</p>
</div>
</div>
</div>
</div>
</div>
<div class="pb-5 tab-pane fade" id="raw" role="tabpanel" aria-labelledby="raw-tab">
<div class="alert alert-warning mt-3" role="alert">Don't edit the values in here. This area serves only
as a preview of the file.</div>
<textarea type="textarea" value="" id="handlingFileDisplay" style="min-height:1000px;"
class="mt-5 w-100 bg-light text-success" disabled></textarea>
</div>
<div class="pb-5 tab-pane fade" id="measurements" role="tabpanel" aria-labelledby="measurements-tab">
<div class=" pb-4 px-3">
<div class="border mt-3">
<h3 class="text-center py-1">Metrics</h3>
<div class="px-5 mx-5">
<p>
This editor makes an effort of translating some handling items to real world
measurements, depicted in <span class="text-danger">red</span> on them.
For transparency and ease of fact-checking, this section documents and details the math
used to get the Ingame metrics.
</p>
<p>I then just use standard conversions to get the <span class="text-danger">mph</span>
equivalents for the editor section.</p>
<small class="float-right px-1 text-muted">
<span class="text-primary"><i>Speed</i></span> is measured in m/s.
</small>
</div>
<div class="mx-5">
<table class="table border">
<thead>
<tr>
<th scope="col">Handling item</th>
<th scope="col">File metric</th>
<th scope="col">Ingame metric</th>
<th scope="col">Math</th>
</tr>
</thead>
<tbody>
<tr>
<td>fInitialDriveForce</td>
<td>Acceleration (G-Forces)</td>
<td>Acceleration (G-Forces)</td>
<td class="text-primary">fInitialDriveForce * Ratio of Current Gear</td>
</tr>
<tr>
<td>fDownforceModifier</td>
<td>Multiplier</td>
<td>Grip gain (G-Forces)</td>
<td class="text-primary">(0 - 0.035) > (0 - 90% of fInitialDriveMaxFlatVel)<br>*
fDownforceModifier * Nº of Wheels</td>
</tr>
<tr>
<td>fInitialDragCoeff</td>
<td>Multiplier</td>
<td>Air Resistance (G-Forces)</td>
<td class="text-primary">(Speed * (fInitialDragCoeff * 0.0001))^2</td>
</tr>
<tr>
<td>fDriveInertia</td>
<td>Multiplier</td>
<td>Seconds</td>
<td class="text-primary"> 1 / fDriveInertia</td>
</tr>
<tr>