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Say a mod adds a bridge terrain def that requires a research project to build it. When one goes to build a structure where a bridge would be needed, this mod's FindBridgeFor method will not account for whether that research project has actually been completed.
As a result, if a colony has the resources for that type of bridge, but does not have the research completed, that bridge could still be picked to be placed under the structure, and could then be built, despite not having the research.
The text was updated successfully, but these errors were encountered:
Sure; El's Glitterpaths adds a bunch of floors, at least one of which this mod is treating as a bridge. In my colony, I'm seeing biogel paths put under wall blueprints, as I have plasteel and insect jelly on hand, but I have not yet research the tech for it.
Say a mod adds a bridge terrain def that requires a research project to build it. When one goes to build a structure where a bridge would be needed, this mod's
FindBridgeFor
method will not account for whether that research project has actually been completed.As a result, if a colony has the resources for that type of bridge, but does not have the research completed, that bridge could still be picked to be placed under the structure, and could then be built, despite not having the research.
The text was updated successfully, but these errors were encountered: