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tniasm.sym
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ChooseInputScreen.unpackFrame: equ 0C1D9h ; last def. pass 3
ENEMY_FRAME_1_SPR_PAT_0_NUMBER: equ 030h ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_14_size: equ 05h ; last def. pass 3
BigEnemy_Temp_Pattern_4: equ 0D4D0h ; last def. pass 3
BIOS_H_FRME: equ 0FF66h ; last def. pass 3
LEVEL_8_FIRST_SCREEN_PAGE: equ 0EFh ; last def. pass 3
ClearRam.loop: equ 04016h ; last def. pass 3
JP_HL: equ 04574h ; last def. pass 3
PLAYER_SHOT_LEVEL_1: equ 01h ; last def. pass 3
BIOS_FSTPOS: equ 0FBCAh ; last def. pass 3
BIOS_TAPOUT: equ 0EDh ; last def. pass 3
MUSIC_EMPTY: equ 00h ; last def. pass 3
BIOS_PLYCNT: equ 0FB40h ; last def. pass 3
LARGE_FONT_CHAR_O: equ 0600h ; last def. pass 3
BIOS_CHRCNT: equ 0FAF9h ; last def. pass 3
BIOS_FCALL: equ 0FFCAh ; last def. pass 3
StageClearAnimation.initChar_2: equ 0C05Eh ; last def. pass 3
BIOS_SAVTXT: equ 0F6AFh ; last def. pass 3
Wait_Vblank: equ 040B7h ; last def. pass 3
BIOS_WRSLT: equ 014h ; last def. pass 3
BigEnemy_Temp_Y6: equ 0D4CBh ; last def. pass 3
BIOS_PTRFIL: equ 0F864h ; last def. pass 3
PlaneRotating_Images_0.frame_7: equ 09FD4h ; last def. pass 3
StageClearAnimation.nextSPRPAT: equ 0C1BFh ; last def. pass 3
PlaneRotating_Images_1.frame_29: equ 0B5FFh ; last def. pass 3
PD_LP2: equ 04706h ; last def. pass 3
BIOS_H_ONGO: equ 0FDEAh ; last def. pass 3
PlaneRotating_Images_2.frame_38: equ 09BC8h ; last def. pass 3
BigEnemy_Logic.ignoreDeltaX: equ 064F0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_8_size: equ 041h ; last def. pass 3
StageClearAnimation.initChar_9: equ 0C0B2h ; last def. pass 3
PlayerBombLogic.collision_with_GroundTarget: equ 05F5Eh ; last def. pass 3
BigEnemy_Logic.isOffScreen: equ 06473h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_4_Patterns_0_and_1: equ 07919h ; last def. pass 3
PlaneRotating_Images_2.frame_39: equ 09FFAh ; last def. pass 3
BIOS_H_FIEL: equ 0FE2Bh ; last def. pass 3
BIOS_FILNM2: equ 0F871h ; last def. pass 3
StageClearAnimation.initChar_4: equ 0C076h ; last def. pass 3
SpritePattern_Explosion_Frames_0_to_2: equ 08BF8h ; last def. pass 3
ReadInput.shot: equ 059F7h ; last def. pass 3
BIOS_RAWPRT: equ 0F418h ; last def. pass 3
SOUND_BANK: equ 0B1A0h ; last def. pass 3
BIOS_H_CRDO: equ 0FEE9h ; last def. pass 3
GroundTarget_HMMM_Parameters_size: equ 0Fh ; last def. pass 3
ExitTitleScreen: equ 0C30Ah ; last def. pass 3
StageClear_Patterns_R_factor_4: equ 0A5C0h ; last def. pass 3
GroundTarget_Temp_Y1: equ 0D602h ; last def. pass 3
@@CHECK_NN: equ 04BFEh ; last def. pass 3
PlaneRotating_Data: equ 08000h ; last def. pass 3
PT3_ROUT: equ 04AAEh ; last def. pass 3
StageClearAnimation_SPRATR_Char_4.frame_8: equ 087E0h ; last def. pass 3
BIOS_T32PAT: equ 0F3C5h ; last def. pass 3
VDP_LOGIC_OPERATION_XOR: equ 03h ; last def. pass 3
PauseAnimation_SPRATR_Bkp.size: equ 080h ; last def. pass 3
BigEnemy_Reset.loop: equ 0642Ah ; last def. pass 3
BigEnemy_Init.setBigEnemyType_Hovercraft: equ 063A2h ; last def. pass 3
GroundTarget_StartExplosionAnimation_from_IX: equ 06E2Dh ; last def. pass 3
BigEnemy_Logic: equ 06439h ; last def. pass 3
PlayerShot_Temp_Struct.size: equ 06h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_2_TopLeft.size: equ 020h ; last def. pass 3
ClearVram_MSX2: equ 040F9h ; last def. pass 3
BIOS_INSFLG: equ 0FCA8h ; last def. pass 3
BIG_ENEMY_TYPE_CHOPPER: equ 03h ; last def. pass 3
ENEMY_SHOT_SPR_PAT_1_NUMBER: equ 02Ch ; last def. pass 3
SpritePattern_EnemyPlane_Frame_5_Patterns_0_and_1: equ 08478h ; last def. pass 3
InitVariables_continue: equ 0571Ah ; last def. pass 3
@@INIT_END: equ 04BD5h ; last def. pass 3
HTIMI: equ 0FD9Fh ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_12_size: equ 011h ; last def. pass 3
BIOS_WINWID: equ 0FCA5h ; last def. pass 3
PauseAnimation_SPRPAT_Bkp: equ 0C481h ; last def. pass 3
Item_Temp_Y_Static: equ 0D572h ; last def. pass 3
EMPTYSAMORN: equ 04ACFh ; last def. pass 3
BIOS_H_ERRP: equ 0FEFDh ; last def. pass 3
SpritePattern_PlayerPlane_0_and_1: equ 08078h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_2_TopRight.size: equ 010h ; last def. pass 3
EnemyShot_4_Struct: equ 0D54Eh ; last def. pass 3
LevelData_Temp_Struct: equ 0D678h ; last def. pass 3
PlaneRotating_Images_0.frame_12: equ 0B470h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_7_Patterns_0_and_1: equ 08678h ; last def. pass 3
RamEnd: equ 0DAB5h ; last def. pass 3
BIOS_POSIT: equ 0C6h ; last def. pass 3
TankData_0: equ 0A3A0h ; last def. pass 3
SPRITE_PATTERNS_DATA_MEGAROM_PAGE: equ 0F9h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_4_Patterns_0_and_1.size: equ 020h ; last def. pass 3
ENEMY_SHOT_3_SPRCOL_ADDR: equ 0F9B0h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_0_Patterns_0_and_1: equ 07899h ; last def. pass 3
BIOS_MLTNAM: equ 0F3D1h ; last def. pass 3
LevelInitAnimation_Char_2_LookupTable_Addr: equ 0D836h ; last def. pass 3
Item_Logic.playerGotItemType_P: equ 06ACEh ; last def. pass 3
BIOS_PINLIN: equ 0AEh ; last def. pass 3
Screen11: equ 04114h ; last def. pass 3
VT_: equ 0D9A6h ; last def. pass 3
SPCCOMS: equ 04844h ; last def. pass 3
FramesSkipped: equ 0D69Bh ; last def. pass 3
Update_SPRATR.cont_1: equ 055FBh ; last def. pass 3
ClearVram_MSX2.loop: equ 04107h ; last def. pass 3
Enemy_3_Struct: equ 0D474h ; last def. pass 3
SmallFont_Patterns: equ 08000h ; last def. pass 3
Get_SmallFont_PatternAddr.loop: equ 076BBh ; last def. pass 3
ENEMY_SHOT_2_SPRCOL_ADDR: equ 0F9A0h ; last def. pass 3
GET_HL_A_WORD.HL_OK: equ 04565h ; last def. pass 3
BIOS_TAPOOF: equ 0F0h ; last def. pass 3
REG16SAV: equ 0FFEFh ; last def. pass 3
PlayerShot_Init.dontResetNextShot: equ 0600Dh ; last def. pass 3
MEGAROM_PAGE_246_size: equ 036E0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_1.frame_14: equ 08353h ; last def. pass 3
StageClearAnimation_SPRATR_Char_6.frame_10_size: equ 025h ; last def. pass 3
BIOS_ROMSLT: equ 0FCC0h ; last def. pass 3
DrawGroundTargetDestroyed: equ 06E73h ; last def. pass 3
SC5_SPRPAT: equ 07800h ; last def. pass 3
Enemy_Logic.return: equ 06199h ; last def. pass 3
ENEMY_SHOT_6_SPRCOL_ADDR: equ 0F9E0h ; last def. pass 3
LoadLevel.loop: equ 06F7Ah ; last def. pass 3
MEGAROM_PAGE_250_size: equ 03F63h ; last def. pass 3
SpritePattern_PlayerPlane_Right_Frame_1_Bottom: equ 082B8h ; last def. pass 3
BIOS_VOICEN: equ 0FB38h ; last def. pass 3
CheckCollision_16x16_16x16.x1IsLarger: equ 041C2h ; last def. pass 3
Item_Temp_Pattern_1: equ 0D574h ; last def. pass 3
SpriteColors_start: equ 07739h ; last def. pass 3
BIOS_ERRTXT: equ 0F6B7h ; last def. pass 3
BIOS_CPNCNT8: equ 0F93Bh ; last def. pass 3
ExecuteScroll.stopScroll: equ 05822h ; last def. pass 3
VDP_HMMM_Params_Buffer.Options: equ 0D919h ; last def. pass 3
BigEnemy_Temp_X6: equ 0D4CAh ; last def. pass 3
JP_TABLE_2: equ 0456Bh ; last def. pass 3
BIOS_DECCNT: equ 0F7F4h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_14: equ 08BAFh ; last def. pass 3
REG19SAV: equ 0FFF2h ; last def. pass 3
CHNPRM_OrnPtr: equ 0Dh ; last def. pass 3
PlaneRotating_Data_CurrentFrame_Addr: equ 0D926h ; last def. pass 3
StageClear_Patterns_A_factor_3: equ 08600h ; last def. pass 3
LEVEL_1_FIRST_SCREEN_PAGE: equ 0Eh ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_0_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIOS_H_PHYD: equ 0FFA7h ; last def. pass 3
SpriteColors_PlayerPlane_Left_Frame_0_Bottom: equ 07799h ; last def. pass 3
StageClear_Colors_factor_3.size: equ 030h ; last def. pass 3
LevelInitAnimation_Char_1_LookupTable_Addr: equ 0D834h ; last def. pass 3
TitleScreen.loop_3: equ 0C13Ah ; last def. pass 3
ENEMY_FRAME_4_SPR_PAT_0_NUMBER: equ 048h ; last def. pass 3
BIOS_SAVVOL: equ 0FB39h ; last def. pass 3
GameLogic: equ 05B31h ; last def. pass 3
TitleScreen.goingDown: equ 0C160h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_10_size: equ 025h ; last def. pass 3
@@TAKECB: equ 04BEDh ; last def. pass 3
StageClearAnimation_SPRATR_Char_6.frame_14_size: equ 05h ; last def. pass 3
BIOS_H_LPTO: equ 0FFB6h ; last def. pass 3
Ns_Base_AddToNs: equ 0D9A4h ; last def. pass 3
BIOS_AVCSAV: equ 0FAF7h ; last def. pass 3
BigEnemy_Logic.loadExplosionFrame_0: equ 0656Dh ; last def. pass 3
StageClearAnimation_SPRATR_Char_1.frame_8: equ 082DCh ; last def. pass 3
SETENV: equ 0480Fh ; last def. pass 3
BIOS_SAVENT: equ 0FCBFh ; last def. pass 3
SpriteColors_EnemyChopper_Frame_1_TopLeft: equ 0B0D0h ; last def. pass 3
Set_and_Save_MegaROM_Page: equ 07B64h ; last def. pass 3
BIOS_RSIQLN: equ 0FB06h ; last def. pass 3
BIOS_VCBB: equ 0FB66h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_TopLeft.size: equ 040h ; last def. pass 3
SPRCOL: equ 0F800h ; last def. pass 3
PLAYER_SPR_PAT_3_NUMBER: equ 0Ch ; last def. pass 3
BIOS_NAMBAS: equ 0F922h ; last def. pass 3
StageClearAnimation_SPRATR_Char_6.frame_14: equ 08A03h ; last def. pass 3
BIOS_ROMA: equ 0FAFAh ; last def. pass 3
BIOS_H_NTFN: equ 0FF2Fh ; last def. pass 3
BIOS_H_ISFL: equ 0FEDFh ; last def. pass 3
MEGAROM_PAGE_243_size: equ 034C0h ; last def. pass 3
Set192Lines: equ 04155h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_0_Patterns_0_and_1.size: equ 020h ; last def. pass 3
SpritePattern_Item_Bomb_Frames_0_to_7.size: equ 0200h ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_4_size: equ 025h ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_1_BottomLeft: equ 0B2D0h ; last def. pass 3
BIOS_PROMPT: equ 0181h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_0_BottomLeft.size: equ 020h ; last def. pass 3
PauseAnimation.alternateColors_TopScore: equ 07120h ; last def. pass 3
BIOS_NEWKEY: equ 0FBE5h ; last def. pass 3
GroundTarget_Logic.groundTargetReset: equ 06CD2h ; last def. pass 3
LARGE_FONT_CHAR_J: equ 04C0h ; last def. pass 3
CHNPRM_OnOffD: equ 0Bh ; last def. pass 3
CHREGS: equ 04864h ; last def. pass 3
GROUND_TARGET_DESTROYED_DOLLAR_0_VRAM_ADDR: equ 00h ; last def. pass 3
SONG_TABLE.empty: equ 0B2D1h ; last def. pass 3
TITLE_SCREEN_FIRST_MEGAROM_PAGE: equ 0F4h ; last def. pass 3
ENEMY_SHOT_TYPE_1: equ 02h ; last def. pass 3
PAGE_SIZE: equ 04000h ; last def. pass 3
BIOS_H_DGET: equ 0FE80h ; last def. pass 3
SpritePattern_Explosion_Frames_0_to_2.size: equ 060h ; last def. pass 3
Enemy_Logic.ignoreDeltaX: equ 06156h ; last def. pass 3
REG15SAV: equ 0FFEEh ; last def. pass 3
CHOOSE_INPUT_SCREEN_DATA_MEGAROM_PAGE_1: equ 0FBh ; last def. pass 3
BIOS_H_QINL: equ 0FDE0h ; last def. pass 3
GroundTarget_Temp_X: equ 0D5F8h ; last def. pass 3
ayFX_BANK: equ 0DAA7h ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_2: equ 083BDh ; last def. pass 3
BIOS_GRPACX: equ 0FCB7h ; last def. pass 3
HMMM_Parameters: equ 0C31Bh ; last def. pass 3
PaletteCycling.palette_1: equ 05AE7h ; last def. pass 3
StageClear_Patterns_T_factor_5.size: equ 0320h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_8: equ 08CE4h ; last def. pass 3
BIOS_FILTAB: equ 0F860h ; last def. pass 3
CheckCollision_8x8_16x16.x1IsLarger: equ 0422Eh ; last def. pass 3
SpritePattern_1000_points.size: equ 020h ; last def. pass 3
ReadSpaceBar.triggerPressed: equ 0C301h ; last def. pass 3
SetSpritesMaximized: equ 04146h ; last def. pass 3
AYREGS: equ 0D9A6h ; last def. pass 3
EnemyData_6: equ 09180h ; last def. pass 3
MEGAROM_PAGE_247_size: equ 012F8h ; last def. pass 3
BigEnemy_Init.return: equ 063FCh ; last def. pass 3
BIOS_CSTCNT: equ 0F93Fh ; last def. pass 3
Bit_Pattern_0: equ 0D731h ; last def. pass 3
BIOS_RDVRM: equ 04Ah ; last def. pass 3
StageClear_Patterns_G_factor_5.size: equ 0320h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_1_Patterns_0_and_1.size: equ 020h ; last def. pass 3
@@CH_NTP: equ 04892h ; last def. pass 3
BIOS_MINDEL: equ 0F92Dh ; last def. pass 3
VDP_COMMAND_POINT: equ 040h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_0_TopLeft: equ 086B8h ; last def. pass 3
ChooseInputScreen.readInput_cont: equ 0C112h ; last def. pass 3
StageClear_Patterns_T_factor_4: equ 0B340h ; last def. pass 3
NextLevel: equ 06F9Fh ; last def. pass 3
LEVEL_DATA_MEGAROM_PAGE: equ 0F8h ; last def. pass 3
GroundTarget_Init: equ 06BDFh ; last def. pass 3
PlaneRotating_Images_1.frame_18: equ 08AFAh ; last def. pass 3
GroundTarget_Temp_Delta_X: equ 0D605h ; last def. pass 3
BIOS_STREND: equ 0F6C6h ; last def. pass 3
dzx0s_copy: equ 0451Bh ; last def. pass 3
StageClear_Colors_factor_5.size: equ 050h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_1_TopLeft: equ 08798h ; last def. pass 3
TitleScreen.titleAnimationLoop: equ 0C09Fh ; last def. pass 3
VDP_LOGIC_OPERATION_TXOR: equ 0Bh ; last def. pass 3
GameOverAnimation.loop_1: equ 07598h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_1_Patterns_0_and_1.size: equ 040h ; last def. pass 3
LevelTitleAnimation: equ 07244h ; last def. pass 3
StageClear_Patterns_S_factor_5: equ 0A960h ; last def. pass 3
SPCCOMS.HL_VALUE: equ 02764h ; last def. pass 3
GameOverAnimation_SPRATR_Init.size: equ 04h ; last def. pass 3
SpritePattern_PlayerPlane_Left_Frame_0_Top: equ 080F8h ; last def. pass 3
BIOS_ENASLT: equ 024h ; last def. pass 3
TitleColor_1_Last: equ 0C348h ; last def. pass 3
StageClearAnimation.innerLoop_colors: equ 0C179h ; last def. pass 3
Pause_Animation_Vars_size: equ 0A83h ; last def. pass 3
PT3_PDSP: equ 0D931h ; last def. pass 3
BIOS_H_BAKU: equ 0FEADh ; last def. pass 3
ReadInput.playerNotPressedLeftRight: equ 059BAh ; last def. pass 3
ExecuteScroll: equ 057C0h ; last def. pass 3
HOOK: equ 04C6Eh ; last def. pass 3
PlaySfx: equ 06FAFh ; last def. pass 3
SCROLL_HALF_SPEED: equ 01h ; last def. pass 3
EnemyData_0.deltaY: equ 08080h ; last def. pass 3
BIOS_CSAVEA: equ 0F942h ; last def. pass 3
StageClearAnimation_SPRATR_Char_10.frame_4_size: equ 025h ; last def. pass 3
CHOOSE_INPUT_SCREEN_DATA_MEGAROM_PAGE_0: equ 0FAh ; last def. pass 3
StageClearAnimation.initChar_5: equ 0C082h ; last def. pass 3
ENEMY_3_SPRCOL_ADDR: equ 0F900h ; last def. pass 3
LEVEL_1_LAST_SCREEN_PAGE: equ 01h ; last def. pass 3
@@CH_NOAC: equ 048C9h ; last def. pass 3
BIOS_EXTROM: equ 015Fh ; last def. pass 3
PlayerSprite.planeRight_0: equ 05DC0h ; last def. pass 3
BigEnemy_Temp_X1: equ 0D4C0h ; last def. pass 3
PlaneRotating_Images_1.frame_24: equ 0A1C2h ; last def. pass 3
BIOS_BREAKX: equ 0B7h ; last def. pass 3
BIOS_SETTXT: equ 078h ; last def. pass 3
StageClear_Patterns_S_factor_3: equ 0AE80h ; last def. pass 3
ChooseInputScreen_Size: equ 0346h ; last def. pass 3
Player_SpritePatternNumber: equ 0D409h ; last def. pass 3
BIOS_FRCNEW: equ 0F3F5h ; last def. pass 3
TitleScreen.screenAdjustAnimationLoop: equ 0C0E3h ; last def. pass 3
BIOS_OUTDLP: equ 014Dh ; last def. pass 3
ExecuteScroll.decPage: equ 057F4h ; last def. pass 3
BIOS_CLPRIM: equ 0F38Ch ; last def. pass 3
BIOS_DECTMP: equ 0F7F0h ; last def. pass 3
GameOverAnimation: equ 07476h ; last def. pass 3
BIOS_TAPIN: equ 0E4h ; last def. pass 3
BIOS_H_CHPH: equ 0FDA4h ; last def. pass 3
SFX_GET_DOLLAR_ITEM: equ 03h ; last def. pass 3
GroundTarget_HMMM_Parameters.Command: equ 06E50h ; last def. pass 3
C_ENGLS: equ 047F7h ; last def. pass 3
REG22SAV: equ 0FFF5h ; last def. pass 3
BIOS_NSETRD: equ 016Eh ; last def. pass 3
BIOS_JIFFY: equ 0FC9Eh ; last def. pass 3
Item_Temp_X1: equ 0D579h ; last def. pass 3
Copy16x16ImageFromRAMToVRAM_SC5: equ 044BCh ; last def. pass 3
SpritePattern_EnemyChopper_Frame_2_TopLeft.size: equ 040h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_6_size: equ 065h ; last def. pass 3
Wait_15_Vblanks: equ 040A5h ; last def. pass 3
BigEnemy_Animation_Counter: equ 0D4D7h ; last def. pass 3
SpritePattern_PlayerPlane_Left_Frame_0_Bottom: equ 08138h ; last def. pass 3
END_PAUSE_ANIMATION_STEP_2: equ 0FFh ; last def. pass 3
REG2SAV: equ 0F3E1h ; last def. pass 3
StageClearAnimation_SPRATR_Char_6.frame_12_size: equ 011h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_TopLeft: equ 08B18h ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_1_TopRight.size: equ 020h ; last def. pass 3
BIOS_H_GONE: equ 0FF43h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8: equ 08BB4h ; last def. pass 3
BIG_ENEMY_SPR_PAT_0_NUMBER: equ 0A4h ; last def. pass 3
GroundTarget_HMMM_Parameters.Cols: equ 06E4Ah ; last def. pass 3
BIOS_PRSCNT: equ 0FB35h ; last def. pass 3
BIOS_H_CVI: equ 0FE3Fh ; last def. pass 3
GameOverAnimation.initGameOverAnimation: equ 07524h ; last def. pass 3
InitLoopRoundPalette.loop_20: equ 0C1DEh ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_2_size: equ 041h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_2_BottomLeft: equ 0B170h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_2_Patterns_0_and_1.size: equ 020h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_14_size: equ 05h ; last def. pass 3
EnemyShot_Temp_Delta_Y_Current_Addr: equ 0D51Eh ; last def. pass 3
@@CH_ORPS: equ 04887h ; last def. pass 3
PlaneRotating_Images_2.frame_44: equ 0B4ECh ; last def. pass 3
BIOS_TEMP9: equ 0F7B8h ; last def. pass 3
StageClearAnimation_SPRATR_Char_4.frame_0_size: equ 065h ; last def. pass 3
BIOS_SAVEND: equ 0F87Dh ; last def. pass 3
BorderWhiteAndLeftAdjustFor5Frames.loop: equ 0C2B9h ; last def. pass 3
BIOS_RSTMP: equ 0FB03h ; last def. pass 3
Execute_VDP_YMMM: equ 0429Dh ; last def. pass 3
PlaneRotating_Images_0.frame_13: equ 0B809h ; last def. pass 3
BIOS_DISINT: equ 0FFCFh ; last def. pass 3
@@CH_SMPS: equ 048B3h ; last def. pass 3
BIOS_ATRBYT: equ 0F3F2h ; last def. pass 3
PT3_CrPsPtr: equ 0D92Bh ; last def. pass 3
Level_5_Data: equ 088C3h ; last def. pass 3
GameLogic.loop: equ 05C03h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_4_Patterns_0_and_1: equ 079D9h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_2_BottomRight: equ 08918h ; last def. pass 3
PaletteCycling.palette_2: equ 05AEEh ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_10: equ 08D25h ; last def. pass 3
StageClearAnimation_Start: equ 09788h ; last def. pass 3
PlaneRotating_Images_1.frame_21: equ 0967Ch ; last def. pass 3
PlaneRotating_Images_2.frame_35: equ 08F2Dh ; last def. pass 3
BigEnemy_Temp_Data_Current_Addr: equ 0D4BCh ; last def. pass 3
@@PL2: equ 04A4Ch ; last def. pass 3
StageClear_Colors_factor_5: equ 08000h ; last def. pass 3
TitleScreen_Size: equ 036Ah ; last def. pass 3
LevelData_Temp_ActionType: equ 0D67Ah ; last def. pass 3
LARGE_FONT_CHAR_G: equ 0400h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_8_size: equ 041h ; last def. pass 3
@@CH_SVAM: equ 0493Ch ; last def. pass 3
dzx0s_elias_skip: equ 04545h ; last def. pass 3
MEGAROM_PAGE_249_size: equ 01B20h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_14: equ 086ABh ; last def. pass 3
CHNPRM_NtSkCn: equ 01Bh ; last def. pass 3
GroundTarget_Temp_Struct: equ 0D5F7h ; last def. pass 3
BIOS_H_ERRF: equ 0FF02h ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_0_TopRight.size: equ 020h ; last def. pass 3
BIOS_INTFLG: equ 0FC9Bh ; last def. pass 3
ReadInput.playerDownRight: equ 059A5h ; last def. pass 3
TopScore_Patterns.size: equ 020h ; last def. pass 3
PLAYER_RIGHT_FRAME_0_TOP_SPR_PAT_0_NUMBER: equ 078h ; last def. pass 3
BIOS_H_CVD: equ 0FE49h ; last def. pass 3
LARGE_FONT_CHAR_E: equ 0380h ; last def. pass 3
BIOS_SNSMAT: equ 0141h ; last def. pass 3
BIOS_MCLTAB: equ 0F956h ; last def. pass 3
BIOS_SCNCNT: equ 0F3F6h ; last def. pass 3
BIOS_H_NOTR: equ 0FF34h ; last def. pass 3
SMALL_FONT_CHAR_1: equ 0540h ; last def. pass 3
ChanA: equ 0D949h ; last def. pass 3
EXPLOSION_SPR_PAT_0_NUMBER: equ 01Ch ; last def. pass 3
GroundTarget_Logic.animateSprite1000: equ 06D3Fh ; last def. pass 3
BIOS_INIPLT: equ 0141h ; last def. pass 3
BIOS_DEVNUM: equ 0FB17h ; last def. pass 3
PlayerEngineAnimation.frame_0: equ 05D30h ; last def. pass 3
LARGE_FONT_CHAR_X: equ 0840h ; last def. pass 3
GroundTargetDestroyed_Dollar_2: equ 0B460h ; last def. pass 3
BIOS_SLTATR: equ 0FCC9h ; last def. pass 3
EnemyShot_Temp_Y_Static: equ 0D51Ah ; last def. pass 3
BIOS_H_WIDT: equ 0FF84h ; last def. pass 3
PlayerEngineAnimation: equ 05D20h ; last def. pass 3
ItemAnimation.loop: equ 06BA0h ; last def. pass 3
Enemy_Temp_Y1: equ 0D43Bh ; last def. pass 3
GameOverAnimation.loop_3: equ 075AFh ; last def. pass 3
BIOS_GRPNAM: equ 0F3C7h ; last def. pass 3
Item_Logic.return: equ 06B18h ; last def. pass 3
PT3_AdInPtA: equ 0D93Ah ; last def. pass 3
SpriteColors_EnemyChopper_Frame_1_BottomRight.size: equ 020h ; last def. pass 3
Enemy_Temp_Frame_Counter: equ 0D43Ch ; last def. pass 3
BIOS_VDP_DW: equ 07h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_12: equ 08B9Eh ; last def. pass 3
VDP_LOGIC_OPERATION_OR: equ 02h ; last def. pass 3
SetSpritesMinimized: equ 04137h ; last def. pass 3
StageClear_Patterns_R_factor_2.size: equ 080h ; last def. pass 3
BigEnemy_Init.continue_0: equ 063D7h ; last def. pass 3
PlayerBombLogic.setBorderWhite: equ 05EC5h ; last def. pass 3
SpritePattern_EnemyTank_Frame_0_BottomLeft.size: equ 040h ; last def. pass 3
BIOS_YSAVE: equ 0FB00h ; last def. pass 3
PD_ENV: equ 046DDh ; last def. pass 3
BIOS_DECTM2: equ 0F7F2h ; last def. pass 3
EnemyData_2: equ 08700h ; last def. pass 3
BIOS_H_RSET: equ 0FE26h ; last def. pass 3
PlaneRotating_Images_0: equ 082ABh ; last def. pass 3
@@PL1D: equ 04A46h ; last def. pass 3
Update_SPRATR.cont_20: equ 05557h ; last def. pass 3
CheckCollision_32x32_32x16.checkVerticalCollision: equ 04218h ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_1_TopRight: equ 0B2B0h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_2_Patterns_0_and_1: equ 078D9h ; last def. pass 3
StageClear_Patterns_C_factor_4: equ 08AC0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_10: equ 08ED1h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_6: equ 08E2Bh ; last def. pass 3
StageClear_Patterns_E_factor_5.size: equ 0320h ; last def. pass 3
BIOS_BAKCLR: equ 0F3EAh ; last def. pass 3
BIOS_H_NEWS: equ 0FF3Eh ; last def. pass 3
ENEMY_PLANE_TURNING_FRAME_4_SPR_PAT_0_NUMBER: equ 0C4h ; last def. pass 3
BIOS_HIMEM: equ 0FC4Ah ; last def. pass 3
ReadInput.playerDownLeft: equ 059ACh ; last def. pass 3
Wait_15_Vblanks.loop: equ 040A7h ; last def. pass 3
PlayerLogic.loop_1003: equ 05CC5h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_0_BottomLeft: equ 08AB8h ; last def. pass 3
ROUT_A0: equ 04AAFh ; last def. pass 3
SpritePattern_PlayerPlane_2_and_3.size: equ 040h ; last def. pass 3
StageClear_Patterns_T_factor_2.size: equ 080h ; last def. pass 3
Item_Temp_Y: equ 0D571h ; last def. pass 3
GroundTarget_Logic.item_Frame_1: equ 06D30h ; last def. pass 3
GET_ARRAY_IX.LOOP: equ 04585h ; last def. pass 3
Execute_VDP_PSET: equ 04277h ; last def. pass 3
SpritePattern_EnemyPlane_Frame_3_Patterns_0_and_1.size: equ 040h ; last def. pass 3
CHOOSE_INPUT_SCREEN_DATA_MEGAROM_PAGE_2: equ 0FCh ; last def. pass 3
SpritePattern_EnemyPlane_Frame_4_Patterns_0_and_1: equ 08438h ; last def. pass 3
ayFX_NOISE: equ 0DAAEh ; last def. pass 3
ENEMY_MODE_BIG_ENEMIES: equ 01h ; last def. pass 3
Wait_Vblank.loop: equ 040B7h ; last def. pass 3
RET_ZERO: equ 045A5h ; last def. pass 3
BIOS_SETMLT: equ 081h ; last def. pass 3
VerticalScroll: equ 0D68Fh ; last def. pass 3
BIOS_QUEUEN: equ 0FB3Eh ; last def. pass 3
BIOS_PROCNM: equ 0FD89h ; last def. pass 3
VDP_COMMAND_LMMM: equ 090h ; last def. pass 3
SpritePattern_GroundTarget_0: equ 09098h ; last def. pass 3
GameLogic.executeLevelData: equ 05C27h ; last def. pass 3
CheckCollision_32x32_16x16.checkVerticalCollision: equ 041FDh ; last def. pass 3
REG1SAV: equ 0F3E0h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_2_BottomLeft.size: equ 040h ; last def. pass 3
StageClear_Patterns_G_factor_3.size: equ 0120h ; last def. pass 3
BIOS_KILBUF: equ 0156h ; last def. pass 3
BigEnemy_Temp_SPRCOL_Addr: equ 0D4BEh ; last def. pass 3
PlaneRotating_Images_0.frame_14: equ 0BBCBh ; last def. pass 3
PlayerLogic.playerExplosion: equ 05C84h ; last def. pass 3
Load_6x8_BitmapFromRAMToVRAM: equ 04F8Fh ; last def. pass 3
BIOS_DRWFLG: equ 0FCBBh ; last def. pass 3
SpritePattern_EnemyTank_Frame_0_BottomLeft: equ 089B8h ; last def. pass 3
BIOS_DOT: equ 0F6B5h ; last def. pass 3
SpriteColors_PlayerPlane_Left_Frame_0_Top: equ 07779h ; last def. pass 3
BigEnemy_Temp_Hit: equ 0D4D6h ; last def. pass 3
BIOS_VOICCQ: equ 0FA75h ; last def. pass 3
ConvertMsx2SpritesToSc11.saveBit_Pattern_0: equ 043CAh ; last def. pass 3
PT3_MODADDR: equ 0D929h ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_6_size: equ 065h ; last def. pass 3
SpriteColors_Explosion_Frames_0_to_2.size: equ 030h ; last def. pass 3
EnemyPatternNumber_size: equ 080h ; last def. pass 3
Execute: equ 07B6Bh ; last def. pass 3
BIOS_ESTBLS: equ 0FB1Dh ; last def. pass 3
LARGE_FONT_CHAR_R: equ 06C0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_10.frame_12_size: equ 011h ; last def. pass 3
PlaneRotating_Images_0.frame_2: equ 08A3Dh ; last def. pass 3
EnemyShot_3_Struct: equ 0D543h ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_2: equ 08065h ; last def. pass 3
GroundTarget_Logic.item_Frame_0: equ 06D2Bh ; last def. pass 3
BIOS_CYOFF: equ 0F947h ; last def. pass 3
StageClearAnimation_SPRATR_Char_6.frame_0: equ 0885Ch ; last def. pass 3
SC5_NAMTBL_PAGE_0: equ 00h ; last def. pass 3
CHNPRM_OffOnD: equ 0Ch ; last def. pass 3
StageClearAnimation.initChar_0: equ 0C046h ; last def. pass 3
Enemy_Reset: equ 060C0h ; last def. pass 3
BIOS_CXOFF: equ 0F945h ; last def. pass 3
LevelTitleAnimation.circleLoop_waitVBlank: equ 072D3h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_1_Patterns_0_and_1: equ 084F8h ; last def. pass 3
PlayerSprite.planeLeft_0: equ 05DA6h ; last def. pass 3
TopScore_Colors: equ 07224h ; last def. pass 3
GameLogic.cont_0: equ 05B90h ; last def. pass 3
PlaneRotating_Images_2.frame_37: equ 09796h ; last def. pass 3
PLAYER_SIDE_MOVEMENT_CENTER: equ 080h ; last def. pass 3
Enemy_Logic.loadExplosionFrame_1: equ 06222h ; last def. pass 3
BIOS_MLTCOL: equ 0F3D3h ; last def. pass 3
PlayerShot_0_Struct: equ 0D41Ah ; last def. pass 3
BIOS_H_NTPL: equ 0FF6Bh ; last def. pass 3
StageClearAnimation_SPRATR_Char_10.frame_4: equ 08FB2h ; last def. pass 3
GroundTarget_Logic.doExplosionAnimation: equ 06DAFh ; last def. pass 3
SpritePattern_PlayerPlane_Right_Frame_1_Top.size: equ 040h ; last def. pass 3
ayFX_PRIORITY: equ 0DAA9h ; last def. pass 3
PT3_LPosPtr: equ 0D940h ; last def. pass 3
Item_Temp_Struct: equ 0D56Fh ; last def. pass 3
BIOS_GRPPAT: equ 0F3CFh ; last def. pass 3
StageClear_Patterns_S_factor_2.size: equ 080h ; last def. pass 3
StageClearAnimation_SPRATR_Char_4.frame_4: equ 08756h ; last def. pass 3
GroundTarget_Logic.playerGotItem: equ 06D95h ; last def. pass 3
REPLAYER.FRAME.PT3: equ 045D8h ; last def. pass 3
Item_Init: equ 06953h ; last def. pass 3
BIOS_H_ISMI: equ 0FF7Fh ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_10_size: equ 025h ; last def. pass 3
PlayerLogic: equ 05C57h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_4_size: equ 025h ; last def. pass 3
SpriteColors_GroundTarget_0.size: equ 010h ; last def. pass 3
StageClearAnimation.load_1x1_sprite_minimized: equ 0C31Eh ; last def. pass 3
@@CH_NOK: equ 04898h ; last def. pass 3
Item_Logic.showItem: equ 06A96h ; last def. pass 3
ayFX_CHANNEL: equ 0DAB0h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_5_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIOS_SETPLT: equ 014Dh ; last def. pass 3
Enemy_Temp_Data_Current_Addr: equ 0D436h ; last def. pass 3
ChooseInputScreen.continue: equ 0C162h ; last def. pass 3
VDP_COMMAND_LMMV: equ 080h ; last def. pass 3
REG21SAV: equ 0FFF4h ; last def. pass 3
BIOS_H_DSKF: equ 0FE12h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_2_size: equ 041h ; last def. pass 3
BigEnemy_Temp_Pattern_1: equ 0D4CDh ; last def. pass 3
StageClear_Patterns_E_factor_4: equ 09180h ; last def. pass 3
BIOS_CONLO: equ 0F66Ah ; last def. pass 3
GroundTarget_Temp_Has_Item: equ 0D608h ; last def. pass 3
CHNPRM_TnSlDl: equ 016h ; last def. pass 3
Enemy_0_Struct: equ 0D441h ; last def. pass 3
BigEnemy_Temp_Status: equ 0D4B8h ; last def. pass 3
LoadPlayerColors_Right_1: equ 05E64h ; last def. pass 3
SpritePattern_PlayerPlane_0_and_1.size: equ 040h ; last def. pass 3
MEGAROM_PAGE_242_size: equ 03789h ; last def. pass 3
OUTI_x11: equ 04320h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_10: equ 08B79h ; last def. pass 3
Wait_B_Vblanks: equ 04095h ; last def. pass 3
GroundTarget_Logic.item_Frame_3: equ 06D3Ah ; last def. pass 3
GET_HL_2A_WORD: equ 0455Fh ; last def. pass 3
SpritePattern_EnemyShot_0_and_1: equ 08C58h ; last def. pass 3
CHNPRM_Env_En: equ 014h ; last def. pass 3
StageClear_Patterns_L_factor_5.size: equ 0320h ; last def. pass 3
BigEnemy_Temp_Pattern_6: equ 0D4D2h ; last def. pass 3
SpriteColors_EnemyShot_0_to_2.size: equ 030h ; last def. pass 3
REG3SAV: equ 0F3E2h ; last def. pass 3
SpriteColors_EnemyTank_Frame_0_TopRight.size: equ 010h ; last def. pass 3
Player_Shot_Level: equ 0D406h ; last def. pass 3
BIOS_SLTTBL: equ 0FCC5h ; last def. pass 3
BIOS_DSCTMP: equ 0F698h ; last def. pass 3
UpdateBigEnemiesPatterns_BigEnemyTypeTank: equ 066F2h ; last def. pass 3
End: equ 07BEDh ; last def. pass 3
START_ADDR_MEGAROM_PAGE: equ 08000h ; last def. pass 3
PaletteData_1: equ 076F9h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_14_size: equ 05h ; last def. pass 3
AR_AmplB: equ 09h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_0_TopRight.size: equ 020h ; last def. pass 3
CHNPRM_PsInSm: equ 01h ; last def. pass 3
@@NO_ENAC: equ 0497Ah ; last def. pass 3
CheckCol_Enemy_PlayerShot: equ 06249h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_2_Patterns_0_and_1: equ 07999h ; last def. pass 3
BIOS_H_LOC: equ 0FE99h ; last def. pass 3
StageClear_Patterns_L_factor_4.size: equ 0200h ; last def. pass 3
LEVEL_4_FIRST_SCREEN_PAGE: equ 05Ch ; last def. pass 3
BIOS_H_CVS: equ 0FE44h ; last def. pass 3
PlayerLogic.playerIsDead: equ 05C73h ; last def. pass 3
BIOS_MIVCNT: equ 0F951h ; last def. pass 3
SpriteColors_size: equ 03D0h ; last def. pass 3
ITEM_P_MAX_LIFETIME: equ 0258h ; last def. pass 3
BIOS_H_CRUS: equ 0FF25h ; last def. pass 3
BIOS_H_NOFO: equ 0FE58h ; last def. pass 3
ConvertMsx2SpritesToSc5.ReadPixel: equ 0446Ch ; last def. pass 3
Item_Temp_Status: equ 0D56Fh ; last def. pass 3
REG5SAV: equ 0F3E4h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_6_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIOS_LINWRK: equ 0FC18h ; last def. pass 3
BigEnemy_Temp_Pattern_0: equ 0D4CCh ; last def. pass 3
ChooseInputScreen.skipDrawChar: equ 0C21Dh ; last def. pass 3
ConvertMsx2SpritesToSc11.setBitTrue: equ 043C8h ; last def. pass 3
Execute_VDP_LMMM: equ 04251h ; last def. pass 3
BIOS_H_IPL: equ 0FE03h ; last def. pass 3
BigEnemy_Logic.loop_1002: equ 0659Dh ; last def. pass 3
Wait_15_Vblanks.waitVBlank: equ 040ABh ; last def. pass 3
BIOS_PUTPNT: equ 0F3F8h ; last def. pass 3
@@INITV1: equ 0464Ch ; last def. pass 3
StageClearAnimation.nextSPRATR: equ 0C1CFh ; last def. pass 3
ColorsPlayerPlaneEngine_Frame_0: equ 05D72h ; last def. pass 3
BIOS_LPTPOS: equ 0F415h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7: equ 08A08h ; last def. pass 3
BIOS_CHGMOD: equ 05Fh ; last def. pass 3
LARGE_FONT_CHAR_W: equ 0800h ; last def. pass 3
CheckCol_GroundTarget_Player: equ 06E51h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_3_Patterns_0_and_1: equ 08578h ; last def. pass 3
CHNPRM_TnDelt: equ 019h ; last def. pass 3
MEGAROM_PAGE_252_size: equ 03988h ; last def. pass 3
EnemyMode: equ 0D42Fh ; last def. pass 3
Copy16x16ImageFromRAMToVRAM: equ 04337h ; last def. pass 3
SetPaletteColor_FromAddress: equ 0404Ah ; last def. pass 3
Update_SPRATR.updateSprites_BigEnemies: equ 05308h ; last def. pass 3
CHNPRM_PsInOr: equ 00h ; last def. pass 3
LDIRVM_MSX2: equ 04198h ; last def. pass 3
STRING_DEBUG_ENEMY_INIT_ERROR: equ 075D1h ; last def. pass 3
LARGE_FONT_CHAR_Q: equ 0680h ; last def. pass 3
GroundTarget_Temp_Y: equ 0D5F9h ; last def. pass 3
BIOS_H_LPTS: equ 0FFBBh ; last def. pass 3
Debug_Temp_Word: equ 0D699h ; last def. pass 3
SpriteColors_EnemyTank_Frame_0_BottomRight.size: equ 020h ; last def. pass 3
ConvertNumberToSpriteChar_SmallFont.loop: equ 076AEh ; last def. pass 3
StageClearAnimation_SPRATR_Char_4.frame_2_size: equ 041h ; last def. pass 3
PlaneRotating_Images_1.frame_20: equ 0928Ah ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_12: equ 084EEh ; last def. pass 3
BIOS_ESCCNT: equ 0FCA7h ; last def. pass 3
StageClearAnimation.hideAllSprites: equ 0C375h ; last def. pass 3
BIOS_RTYCNT: equ 0FC9Ah ; last def. pass 3
Level_3_Data: equ 08694h ; last def. pass 3
BIOS_MEMSIZ: equ 0F672h ; last def. pass 3
VDP_HMMM_Params_Buffer.Lines: equ 0D916h ; last def. pass 3
StageClear_Colors_factor_3: equ 08090h ; last def. pass 3
GameOverAnimation_Data: equ 09178h ; last def. pass 3
PlayerBombLogic.collision_with_Enemy: equ 05F57h ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_4_size: equ 025h ; last def. pass 3
BIOS_H_INDS: equ 0FE8Ah ; last def. pass 3
GameOverAnimation.cont_2: equ 074F1h ; last def. pass 3
ADD_DE_A: equ 04553h ; last def. pass 3
HMMM_Parameters.Destiny_Y: equ 0C321h ; last def. pass 3
StageClear_Patterns_S_factor_4.size: equ 0200h ; last def. pass 3
BIOS_H_FORM: equ 0FFACh ; last def. pass 3
StageClearAnimation.exit: equ 0C18Ch ; last def. pass 3
Player_X: equ 0D403h ; last def. pass 3
Title_PaletteData_1: equ 0C34Ch ; last def. pass 3
Enemy_Temp_ItemStruct_Addr: equ 0D43Eh ; last def. pass 3
PLAYER_SHOT_LEVEL_3: equ 03h ; last def. pass 3
BIOS_EXPTBL: equ 0FCC1h ; last def. pass 3
PlayerBombLogic: equ 05E94h ; last def. pass 3
LoadLevel.level_1: equ 06EC1h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_0_BottomRight.size: equ 020h ; last def. pass 3
PlayerLogic.playerIsAlive: equ 05D19h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_4: equ 08E06h ; last def. pass 3
GroundTarget_Temp_Frame_Counter: equ 0D603h ; last def. pass 3
HMMM_Parameters.Command: equ 0C329h ; last def. pass 3
BIOS_CRTCNT: equ 0F3B1h ; last def. pass 3
SpritePattern_EnemyPlane_Frame_5_Patterns_0_and_1.size: equ 040h ; last def. pass 3
BIOS_LOHMSK: equ 0F949h ; last def. pass 3
CHNPRM_CrAmSl: equ 02h ; last def. pass 3
PLAYER_SPR_PAT_2_NUMBER: equ 08h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_2_TopRight: equ 088B8h ; last def. pass 3
BIOS_RDSLT: equ 0Ch ; last def. pass 3
@@CH_STPP: equ 04910h ; last def. pass 3
GroundTarget_Init.return: equ 06C23h ; last def. pass 3
ExecuteScroll.loopOUTI: equ 057DBh ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_3_Patterns_0_and_1: equ 079B9h ; last def. pass 3
Item_Temp_SPRCOL_Addr: equ 0D577h ; last def. pass 3
BIOS_AUTFLG: equ 0F6AAh ; last def. pass 3
ChooseInputScreen.end_LoadSPRPAT: equ 0C063h ; last def. pass 3
PauseAnimation.topScoreColors_cont: equ 07132h ; last def. pass 3
TitleColor_1_First: equ 0C33Ah ; last def. pass 3
GameOverAnimation_sprite_structs_Init: equ 090B8h ; last def. pass 3
BIOS_CPCNT: equ 0F939h ; last def. pass 3
GroundTarget_Temp_Status: equ 0D5F7h ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_4: equ 080A6h ; last def. pass 3
PlayerSprite: equ 05D7Eh ; last def. pass 3
BIOS_DCOMPR: equ 020h ; last def. pass 3
StageClear_Patterns_L_factor_4: equ 09F00h ; last def. pass 3
SpritePattern_EnemyTank_Frame_0_TopRight: equ 08998h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_6_Patterns_0_and_1.size: equ 040h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_2_TopRight.size: equ 020h ; last def. pass 3
StageClearAnimation_SPRATR_Char_9.frame_6_size: equ 065h ; last def. pass 3
StageClearAnimation.animationLoop: equ 0C0D3h ; last def. pass 3
LevelInitAnimation_Counter_1: equ 0D840h ; last def. pass 3
SpriteColors_EnemyPlane_Frame_3_Patterns_0_and_1: equ 078F9h ; last def. pass 3
BIOS_INTCNT: equ 0FCA2h ; last def. pass 3
BIOS_RSTPLT: equ 0145h ; last def. pass 3
LOOKUP_TABLE_CIRCLE_MOV: equ 073F9h ; last def. pass 3
GroundTarget_2_Struct: equ 0D62Dh ; last def. pass 3
BIOS_H_DSKC: equ 0FEEEh ; last def. pass 3
ChooseInputScreen_Start: equ 09442h ; last def. pass 3
PlaneRotating_Images_1.frame_16: equ 083A4h ; last def. pass 3
EnemyShot_Temp_Status: equ 0D517h ; last def. pass 3
Player_BombsNumber: equ 0D40Bh ; last def. pass 3
BIOS_WRTCLK: equ 01F9h ; last def. pass 3
GroundTarget_Sprite.Y: equ 0D676h ; last def. pass 3
BIOS_LDIRMV: equ 059h ; last def. pass 3
BIOS_OLDLIN: equ 0F6BEh ; last def. pass 3
@@PLAY_C: equ 04C2Fh ; last def. pass 3
ENEMY_PLANE_TURNING_FRAME_5_SPR_PAT_0_NUMBER: equ 0CCh ; last def. pass 3
BIOS_GXPOS: equ 0FCB3h ; last def. pass 3
CheckCollision_16x16_32x16: equ 041D3h ; last def. pass 3
PlayerLogic.loop_9: equ 05D13h ; last def. pass 3
LevelData_Temp_EnemyShotStruct_Addr: equ 0D682h ; last def. pass 3
MSXID4: equ 02Eh ; last def. pass 3
Player_Score: equ 0D410h ; last def. pass 3
Update_SPRATR.cont_3: equ 05482h ; last def. pass 3
OUTI_x12: equ 0431Eh ; last def. pass 3
GroundTarget_Temp_Pattern_0: equ 0D5FBh ; last def. pass 3
StageClear_Patterns_L_factor_3: equ 0A100h ; last def. pass 3
LoadLevel.continue: equ 06F6Eh ; last def. pass 3
BIOS_H_POSD: equ 0FEBCh ; last def. pass 3
BIOS_H_FINP: equ 0FF5Ch ; last def. pass 3
BigEnemy_Reset.loop_1: equ 06434h ; last def. pass 3
BIOS_LINLEN: equ 0F3B0h ; last def. pass 3
ChooseInputScreen.showPage_0: equ 0C119h ; last def. pass 3
PlayerShot_Logic.shotIsDisabled: equ 06050h ; last def. pass 3
CFG_RAM_REPLAYER_PT3: equ 01h ; last def. pass 3
SNSMAT_NO_DI_EI.C_OK: equ 042ECh ; last def. pass 3
BIOS_XSAVE: equ 0FAFEh ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_4_Patterns_0_and_1: equ 085B8h ; last def. pass 3
Update_SPRATR.playerPlaneNormal: equ 04FF2h ; last def. pass 3
ChooseInputScreen.loop_20: equ 0C1D3h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_14: equ 08D5Bh ; last def. pass 3
BIOS_NEWPAD: equ 01ADh ; last def. pass 3
BigEnemy_Temp_Pattern_2: equ 0D4CEh ; last def. pass 3
BIOS_GYPOS: equ 0FCB5h ; last def. pass 3
BIOS_WRTPSG: equ 093h ; last def. pass 3
MSXID3: equ 02Dh ; last def. pass 3
SpriteColors_Explosion_Frames_0_to_2: equ 07A59h ; last def. pass 3
Item_Logic.playGetItemSfx: equ 06B06h ; last def. pass 3
BIOS_NWRVRM: equ 0177h ; last def. pass 3
StageClearAnimation_SPRATR_Char_1.frame_4_size: equ 025h ; last def. pass 3
LEVEL_2_FIRST_SCREEN_PAGE: equ 01Eh ; last def. pass 3
BIOS_GRPATR: equ 0F3CDh ; last def. pass 3
BIOS_USRDATA: equ 0F7F8h ; last def. pass 3
TitleScreen.paletteAnimationLoop: equ 0C11Ch ; last def. pass 3
Copy16x16ImageFromRAMToVRAM.loop: equ 04339h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_BottomRight.size: equ 020h ; last def. pass 3
BigEnemy_Logic.loadExplosionFrame_2: equ 065CAh ; last def. pass 3
LevelData_CurrentAddr: equ 0D68Ch ; last def. pass 3
StageClear_Patterns_G_factor_3: equ 09A40h ; last def. pass 3
BIOS_TEMP8: equ 0F69Fh ; last def. pass 3
PT3_AdInPtC: equ 0D93Eh ; last def. pass 3
BIOS_BEEP: equ 0C0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_12_size: equ 011h ; last def. pass 3
StageClear_Patterns_C_factor_2.size: equ 080h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_1_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIG_ENEMY_0_SPRCOL_ADDR: equ 0F8A0h ; last def. pass 3
SETORN: equ 0482Bh ; last def. pass 3
SpriteColors_PlayerShot_Fat.size: equ 010h ; last def. pass 3
StageClearAnimation_SPRATR_Char_2: equ 08358h ; last def. pass 3
DebugMessage.mainLoop: equ 07657h ; last def. pass 3
BigEnemy_Temp_Y_Static: equ 0D4BBh ; last def. pass 3
PlayerBombLogic.resetPlayerBomb: equ 05F94h ; last def. pass 3
PlayerShot_Temp_X: equ 0D415h ; last def. pass 3
EnemyShot_Logic.return: equ 06949h ; last def. pass 3
TitleScreen.frameSkip: equ 0C19Dh ; last def. pass 3
LARGE_FONT_CHAR_P: equ 0640h ; last def. pass 3
ReadInput.pause: equ 05A78h ; last def. pass 3
StageClearAnimation.loop_10: equ 0C15Ch ; last def. pass 3
SpritePattern_PlayerPlane_Left_Frame_0_Bottom.size: equ 040h ; last def. pass 3
JP_TABLE_2.HL_OK: equ 04570h ; last def. pass 3
ReadInput.playerLeft: equ 0596Eh ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_10: equ 08675h ; last def. pass 3
BIOS_MAXFIL: equ 0F85Fh ; last def. pass 3
LARGE_FONT_CHAR_D: equ 0340h ; last def. pass 3
SmallFont_Colors: equ 098C0h ; last def. pass 3
BIOS_H_DSPF: equ 0FDB3h ; last def. pass 3
LEVEL_2_LAST_SCREEN_PAGE: equ 011h ; last def. pass 3
PlaneRotating_Images_0.frame_9: equ 0A876h ; last def. pass 3
CHNPRM_Size: equ 01Dh ; last def. pass 3
SpriteColors_PlayerPlane_Right_Frame_0_Top: equ 077F9h ; last def. pass 3
SCROLL_SPEED: equ 03h ; last def. pass 3
BIOS_GETPLT: equ 0149h ; last def. pass 3
EnemyShotDeltaX_22_degrees_left: equ 0A9A0h ; last def. pass 3
Get_LargeFont_PatternAddr: equ 076CCh ; last def. pass 3
SpritePattern_EnemyPlane_Frame_0_Patterns_0_and_1.size: equ 040h ; last def. pass 3
BIOS_INIGRP: equ 072h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_6_size: equ 065h ; last def. pass 3
BIOS_GETPNT: equ 0F3FAh ; last def. pass 3
BIOS_H_FRET: equ 0FF9Dh ; last def. pass 3
StageClear_Patterns_A_factor_4.size: equ 0200h ; last def. pass 3
Execute.frameSkip: equ 07BCEh ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_0_TopRight: equ 0B240h ; last def. pass 3
BIOS_NMI: equ 066h ; last def. pass 3
PauseAnimation.endTopScreenAnimation: equ 07112h ; last def. pass 3
Player_Tnput: equ 0D413h ; last def. pass 3
GameLogic.enemyMode_BigEnemies: equ 05B81h ; last def. pass 3
PlayerShot_1_Struct: equ 0D420h ; last def. pass 3
@@CH_EXIT: equ 04993h ; last def. pass 3
PD_ESAM: equ 046E7h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_TopRight: equ 08B58h ; last def. pass 3
PlaneRotating_Images_0.frame_3: equ 08E69h ; last def. pass 3
BIOS_H_CLEAR: equ 0FED0h ; last def. pass 3
BIOS_TRAPTBL: equ 0FC4Ch ; last def. pass 3
TitleColor_1_End: equ 0C34Ah ; last def. pass 3
PlayerSprite.planeLeft_1: equ 05DB3h ; last def. pass 3
BIOS_ASPECT: equ 0F931h ; last def. pass 3
VDP_COMMAND_STOP: equ 00h ; last def. pass 3
SMALL_FONT_CHAR_0: equ 0500h ; last def. pass 3
PT3_SETUP: equ 0D928h ; last def. pass 3
PlaneRotating_Images_2.frame_41: equ 0A855h ; last def. pass 3
BIOS_FLBMEM: equ 0FCAEh ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_2_size: equ 041h ; last def. pass 3
GameOverAnimation.loopAnimation: equ 07489h ; last def. pass 3
SpritePattern_PlayerShot_Thin.size: equ 020h ; last def. pass 3
CHNPRM_CrTnSl: equ 06h ; last def. pass 3
ChooseInputString_Char_Addresses: equ 0C30Eh ; last def. pass 3
EnemyShot_Init.cont_1: equ 067E7h ; last def. pass 3
BIOS_TEMPPT: equ 0F768h ; last def. pass 3
StageClearAnimation_SPRATR_Char_1.frame_6_size: equ 065h ; last def. pass 3
ReadInput.playerNotPressedLeftRight.greaterThan: equ 059CCh ; last def. pass 3
BIOS_LSTCOM: equ 0FB1Fh ; last def. pass 3
SpritePattern_EnemyPlane_Frame_2_Patterns_0_and_1.size: equ 040h ; last def. pass 3
BIOS_CLSSUB: equ 0115h ; last def. pass 3
LEVEL_8_LAST_SCREEN_PAGE: equ 0DAh ; last def. pass 3
SpriteColors_EnemyPlane_Frame_4_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIOS_VDP_DR: equ 06h ; last def. pass 3
PlayerShot_Init.continue_1: equ 05FFAh ; last def. pass 3
Player_Lives: equ 0D40Fh ; last def. pass 3
Enemy_Logic.loadExplosionFrame_0: equ 061F1h ; last def. pass 3
ConvertMsx2SpritesToSc5.saveBit_Pattern_0: equ 0447Ch ; last def. pass 3
InitLoopRoundPalette.continue: equ 0C26Eh ; last def. pass 3
StageClearAnimation_SPRATR_Char_10: equ 08F0Ch ; last def. pass 3
StageClear_Patterns_E_factor_5: equ 08E60h ; last def. pass 3
StageClear_Patterns_R_factor_4.size: equ 0200h ; last def. pass 3
EMPTY_SPR_PAT_NUMBER: equ 0FCh ; last def. pass 3
SpritePattern_Item_P_Frames_0_to_7.size: equ 0200h ; last def. pass 3
BIOS_TOCNT: equ 0FB03h ; last def. pass 3
HMMM_Parameters.Source_X: equ 0C31Bh ; last def. pass 3
STAGE_CLEAR_ANIMATION_DATA_MEGAROM_PAGE_1: equ 0F7h ; last def. pass 3
Enemy_6_Struct: equ 0D4A7h ; last def. pass 3
StageClear_Patterns_C_factor_4.size: equ 0200h ; last def. pass 3
StageClear_Patterns_A_factor_2: equ 08720h ; last def. pass 3
@@CH_AMP: equ 04925h ; last def. pass 3
BIOS_ASPCT2: equ 0F40Dh ; last def. pass 3
BIOS_INTVAL: equ 0FCA0h ; last def. pass 3
TITLE_FONT_ATR_TEST: equ 0C1A2h ; last def. pass 3
BIG_ENEMY_TYPE_HOVERCRAFT: equ 05h ; last def. pass 3
AdjustSprites_Y: equ 05829h ; last def. pass 3
Item_Logic.itemYStatic_Equal_176: equ 06B47h ; last def. pass 3
SpritePattern_EnemyTank_Frame_0_TopRight.size: equ 020h ; last def. pass 3
EnemyData_5: equ 08E00h ; last def. pass 3
BIOS_CALBAS: equ 0159h ; last def. pass 3
SpriteColors_PlayerPlane_Right_Frame_1_Top: equ 07839h ; last def. pass 3
ChooseInputScreen.keyRight: equ 0C1A2h ; last def. pass 3
PauseAnimation_Counter: equ 0C400h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_2_size: equ 041h ; last def. pass 3
PlaneRotating_Images_1.frame_27: equ 0ADFFh ; last def. pass 3
VDP_HMMM_Params_Buffer.NotUsed: equ 0D918h ; last def. pass 3
SpriteColors_Item_P_Frame_0: equ 07AB9h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_TopRight.size: equ 040h ; last def. pass 3
ENEMY_PLANE_TURNING_FRAME_1_SPR_PAT_0_NUMBER: equ 0ACh ; last def. pass 3
ClearVram_MSX2.loop_2: equ 04103h ; last def. pass 3
GroundTarget_3_Struct: equ 0D63Fh ; last def. pass 3
DebugMessage: equ 07640h ; last def. pass 3
StageClearAnimationVars.CharCounter: equ 0D841h ; last def. pass 3
PD_NOIS: equ 04733h ; last def. pass 3
StageClearAnimation_SPRATR_Char_6: equ 0885Ch ; last def. pass 3
BIOS_OLDINT: equ 0FB12h ; last def. pass 3
Item_Temp_Data_Current_Addr: equ 0D575h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_10_size: equ 025h ; last def. pass 3
ENEMY_MODE_SMALL_ENEMIES: equ 00h ; last def. pass 3
GroundTarget_HMMM_Parameters.Source_Y: equ 06E44h ; last def. pass 3
EnemyShot_Logic.patternAndColorCycling: equ 0689Bh ; last def. pass 3
BIOS_TEMP3: equ 0F69Dh ; last def. pass 3
ReadInput.playerUpLeft: equ 059B3h ; last def. pass 3
SpritePattern_EnemyHovercraft_Frame_1_BottomLeft: equ 08B98h ; last def. pass 3
StageClearAnimation_SPRATR_Char_8.frame_6_size: equ 065h ; last def. pass 3
BIOS_H_ISRE: equ 0FF2Ah ; last def. pass 3
SpritePattern_EnemyPlane_Frame_2_Patterns_0_and_1: equ 083B8h ; last def. pass 3
SpritePattern_PlayerShot_Fat.size: equ 020h ; last def. pass 3
PauseAnimation_SPRATR: equ 071ECh ; last def. pass 3
GroundTargetDestroyed_Dollar_1: equ 0B430h ; last def. pass 3
InitVariables_PlayerRespawn: equ 05718h ; last def. pass 3
StageClearAnimation_SPRATR_Char_10.frame_14: equ 090B3h ; last def. pass 3
PlayerLogic.loadExplosionFrame_2: equ 05CD1h ; last def. pass 3
BIOS_TEMPST: equ 0F67Ah ; last def. pass 3
StageClearAnimation.load_5x5_sprites_maximized: equ 0C1D7h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_2_BottomLeft.size: equ 020h ; last def. pass 3
AR_TonC: equ 04h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3: equ 08504h ; last def. pass 3
ITEM_P: equ 064h ; last def. pass 3
JP_HL_INDIRECT: equ 04570h ; last def. pass 3
ENEMY_4_SPRCOL_ADDR: equ 0F920h ; last def. pass 3
BIOS_PRMFLG: equ 0F7B4h ; last def. pass 3
GameLogic.exitLevelData: equ 05C4Eh ; last def. pass 3
Execute_VDP_HMMM.vdpReady: equ 0425Ch ; last def. pass 3
GROUND_TARGET_DESTROYED_DATA_MEGAROM_PAGE: equ 0F3h ; last def. pass 3
SpritePattern_EnemyChopper_Frame_0_TopRight: equ 086F8h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_2_TopRight: equ 0B160h ; last def. pass 3
ExecuteScroll.dontDecPage: equ 05809h ; last def. pass 3
LevelData_Temp_Data_Initial_Addr: equ 0D67Ch ; last def. pass 3
PlayerSprite.centeredPlane: equ 05D98h ; last def. pass 3
TitleScreen.endAnimation: equ 0C193h ; last def. pass 3
EnemyShot_6_Struct: equ 0D564h ; last def. pass 3
DebugMessage.endlessLoop: equ 0765Ah ; last def. pass 3
SFX_MEGAROM_PAGE: equ 0F2h ; last def. pass 3
VDP_COMMAND_HMMC: equ 0F0h ; last def. pass 3
Item_Logic.set_Player_Shot_Pattern_Fat: equ 06AFDh ; last def. pass 3
StageClear_Patterns_A_factor_3.size: equ 0120h ; last def. pass 3
BIOS_WRPRIM: equ 0F385h ; last def. pass 3
GroundTarget_Temp_Pattern_1: equ 0D5FCh ; last def. pass 3
BIOS_FNKFLG: equ 0FBCEh ; last def. pass 3
VDP_COMMAND_HMMM: equ 0D0h ; last def. pass 3
HOOK.NO_FRAMESKIP: equ 04C81h ; last def. pass 3
SpriteColors_PlayerPlane_Left_Frame_1_Bottom: equ 077D9h ; last def. pass 3
TitleColor_0_End: equ 0C33Ah ; last def. pass 3
SpriteColors_EnemyTank_Frame_0_BottomRight: equ 0B200h ; last def. pass 3
Enemy_Logic.doEnemy_Reset: equ 061D3h ; last def. pass 3
@@CHECK_PRI: equ 04BB5h ; last def. pass 3
BIOS_H_SAVE: equ 0FE6Ch ; last def. pass 3
PORT_0: equ 098h ; last def. pass 3
Counter_LineInterrupt: equ 0D91Eh ; last def. pass 3
BIOS_CLOC: equ 0F92Ah ; last def. pass 3
BIOS_BRDATR: equ 0FCB2h ; last def. pass 3
EnemyOffset_x1_size: equ 080h ; last def. pass 3
PD_EOff: equ 046CBh ; last def. pass 3
BIOS_H_SCNE: equ 0FF98h ; last def. pass 3
LoadFirstScreen: equ 05784h ; last def. pass 3
BIOS_H_COMP: equ 0FF57h ; last def. pass 3
Enemy_StartExplosionAnimation: equ 06266h ; last def. pass 3
StageClear_Patterns_S_factor_5.size: equ 0320h ; last def. pass 3
FOR_EACH_ARRAY_IX.LOOP: equ 04595h ; last def. pass 3
StageClearAnimation.load_4x4_sprites_maximized: equ 0C204h ; last def. pass 3
PlayerShot_Reset: equ 06011h ; last def. pass 3
TitleColor_0_Size: equ 010h ; last def. pass 3
PT3_SAMPTRS: equ 0D92Dh ; last def. pass 3
SpritePattern_EnemyPlane_Frame_3_Patterns_0_and_1: equ 083F8h ; last def. pass 3
BIOS_KBUF: equ 0F41Fh ; last def. pass 3
Enemy_Logic.doInitItem: equ 061E2h ; last def. pass 3
Item_Temp_Frame_Counter: equ 0D57Bh ; last def. pass 3
BIOS_REDCLK: equ 01F5h ; last def. pass 3
BIOS_MUSICF: equ 0FC3Fh ; last def. pass 3
BIOS_ENDPRG: equ 0F40Fh ; last def. pass 3
SPRATR_Buffer.size: equ 080h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_0_size: equ 065h ; last def. pass 3
StageClearAnimation_SPRATR_Char_7.frame_2_size: equ 041h ; last def. pass 3
LARGE_FONT_CHAR_A: equ 0280h ; last def. pass 3
BIOS_MCLPTR: equ 0FB3Ch ; last def. pass 3
PlaneRotating_Images_2.frame_34: equ 08B43h ; last def. pass 3
StageClear_Colors_factor_2: equ 080C0h ; last def. pass 3
BIOS_OLDSTT: equ 0FB0Ch ; last def. pass 3
GroundTarget_Sprite: equ 0D675h ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_0_size: equ 065h ; last def. pass 3
BIOS_TAPOON: equ 0EAh ; last def. pass 3
@@PL1C: equ 04A31h ; last def. pass 3
EnemyShot_Temp_Pattern: equ 0D51Bh ; last def. pass 3
UncompressedData: equ 0C400h ; last def. pass 3
KEYBOARD: equ 00h ; last def. pass 3
CurrentLineBGPixels: equ 0D71Dh ; last def. pass 3
ReadInput.readKeyboard: equ 05944h ; last def. pass 3
Enemy_Logic.doExplosionAnimation: equ 061AAh ; last def. pass 3
Load_PlayerShot_Pattern_And_Colors.loop: equ 06B67h ; last def. pass 3
BIOS_MINUPD: equ 0F3EFh ; last def. pass 3
Player_Y_Static: equ 0D405h ; last def. pass 3
SpriteColors_PlayerPlane_Left_Frame_1_Bottom.size: equ 020h ; last def. pass 3
BigEnemy_0_Struct: equ 0D4D9h ; last def. pass 3
VDP_HMMM_Params_Buffer.Destiny_X: equ 0D910h ; last def. pass 3
Debug_Temp_Byte: equ 0D698h ; last def. pass 3
SpriteColors_PlayerPlane_Right_Frame_1_Top.size: equ 020h ; last def. pass 3
Enemy_Temp_Struct.size: equ 011h ; last def. pass 3
BIOS_ATRBAS: equ 0F928h ; last def. pass 3
CheckCollision_32x32_16x16.x1IsLarger: equ 041F8h ; last def. pass 3
LARGE_FONT_CHAR_M: equ 0580h ; last def. pass 3
ENEMY_PLANE_TURNING_FRAME_7_SPR_PAT_0_NUMBER: equ 0DCh ; last def. pass 3
@@SETMIXER: equ 04C5Eh ; last def. pass 3
SpritePattern_EnemyTank_Frame_0_TopLeft: equ 08958h ; last def. pass 3
ConvertMsx2SpritesToSc11.outerLoop: equ 0439Bh ; last def. pass 3
PORT_2: equ 09Ah ; last def. pass 3
EnemyShot_Reset: equ 0682Dh ; last def. pass 3
BIOS_LOWLIM: equ 0FCA4h ; last def. pass 3
ConvertMsx2SpritesToSc11.setBit_1_True: equ 043DBh ; last def. pass 3
GameOverAnimation_sprite_structs_Init.size: equ 0C0h ; last def. pass 3
StageClear_Patterns_R_factor_5: equ 0A2A0h ; last def. pass 3
SpritePattern_EnemyPlaneTurning_Frame_7_Patterns_0_and_1.size: equ 040h ; last def. pass 3
CHNPRM_CrNsSl: equ 03h ; last def. pass 3
CheckCol_16x16_Object_PlayerShot.singleShot: equ 05B0Eh ; last def. pass 3
LevelData_Temp_Struct.size: equ 0Fh ; last def. pass 3
BIOS_PRMLEN: equ 0F6E6h ; last def. pass 3
BIOS_LOGOPR: equ 0FB02h ; last def. pass 3
PD_RES: equ 04746h ; last def. pass 3
BIOS_FBUFFR: equ 0F7C5h ; last def. pass 3
BIOS_GTSTCK: equ 0D5h ; last def. pass 3
VDP_LOGIC_OPERATION_TNOT: equ 0Ch ; last def. pass 3
@@SETPOINTER: equ 04C0Bh ; last def. pass 3
BIOS_TXTNAM: equ 0F3B3h ; last def. pass 3
BIOS_TXTCOL: equ 0F3B5h ; last def. pass 3
BigEnemy_Temp_X: equ 0D4B9h ; last def. pass 3
BIOS_RG8SAV: equ 0FFE7h ; last def. pass 3
ChooseInputScreen_DrawImage.loop: equ 0C261h ; last def. pass 3
SpriteColors_EnemyChopper_Frame_0_TopRight: equ 0B080h ; last def. pass 3
Current_MegaROM_Page: equ 0DAB4h ; last def. pass 3
PLAYER_RIGHT_FRAME_1_TOP_SPR_PAT_0_NUMBER: equ 088h ; last def. pass 3
SpriteColors_PlayerShot_Thin.size: equ 010h ; last def. pass 3
StageClearAnimation.cont_1: equ 0C0BEh ; last def. pass 3
Seed: equ 0D400h ; last def. pass 3
Item_Temp_Type: equ 0D57Fh ; last def. pass 3
C_GLISS: equ 047C0h ; last def. pass 3
PlaneRotating_Images_2.frame_43: equ 0B0AEh ; last def. pass 3
RAM_Code.size: equ 0400h ; last def. pass 3
BIOS_T32ATR: equ 0F3C3h ; last def. pass 3
BIOS_RUNBNF: equ 0FCBEh ; last def. pass 3
BIOS_LDIRVM: equ 05Ch ; last def. pass 3
BIOS_TXTPAT: equ 0F3BBh ; last def. pass 3
ayFX_VOLUME: equ 0DAAFh ; last def. pass 3
BIOS_CALATR: equ 087h ; last def. pass 3
LevelData_Temp_Initial_X: equ 0D67Bh ; last def. pass 3
StageClear_Patterns_E_factor_2.size: equ 080h ; last def. pass 3
SpriteColors_EnemyHovercraft_Frame_0_BottomLeft.size: equ 020h ; last def. pass 3
EnemyData_0: equ 08000h ; last def. pass 3
LARGE_FONT_CHAR_I: equ 0480h ; last def. pass 3
StageClearAnimation_SPRATR_Char_0.frame_10: equ 08171h ; last def. pass 3
SpriteColors_PlayerPlane_Right_Frame_1_Bottom.size: equ 020h ; last def. pass 3
Player_Y: equ 0D404h ; last def. pass 3
BIOS_BIGFIL: equ 016Bh ; last def. pass 3
StageClearAnimation_SPRATR_Char_2.frame_12_size: equ 011h ; last def. pass 3
ReadInput.pause_loop: equ 05A7Eh ; last def. pass 3
PlayerLogic.hidePlayerSprites: equ 05D06h ; last def. pass 3
BIOS_CAPST: equ 0FCABh ; last def. pass 3
BIOS_GRPPRT: equ 08Dh ; last def. pass 3
BIOS_SWPTMP: equ 0F7BCh ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_0: equ 08504h ; last def. pass 3
ChooseInputScreen.update_SPRCOL: equ 0C1C0h ; last def. pass 3
BIOS_OLDSCR: equ 0FCB0h ; last def. pass 3
Load_6x8_BitmapFromRAMToVRAM.loop: equ 04F91h ; last def. pass 3
SpriteColors_EnemyPlaneTurning_Frame_2_Patterns_0_and_1.size: equ 020h ; last def. pass 3
BIOS_REPCNT: equ 0F3F7h ; last def. pass 3
VDP_LOGIC_OPERATION_TAND: equ 09h ; last def. pass 3
BIOS_SETWRT: equ 053h ; last def. pass 3
REG10SAV: equ 0FFE9h ; last def. pass 3
BIOS_KEYBUF: equ 0FBF0h ; last def. pass 3
StageClearAnimation_SPRATR_Char_3.frame_10_size: equ 025h ; last def. pass 3
PORT_1: equ 099h ; last def. pass 3
PT3_INIT: equ 04608h ; last def. pass 3
FOR_EACH_ARRAY_IX: equ 0458Ch ; last def. pass 3
SpritePattern_EnemyChopper_Frame_1_BottomRight: equ 08838h ; last def. pass 3
REG26SAV: equ 0FFFBh ; last def. pass 3
BIOS_SCRMOD: equ 0FCAFh ; last def. pass 3
EnemyData_0.SPRCOL_Addr: equ 08280h ; last def. pass 3