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msx-wings_debug.tcl
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#ram_watch add 0xc001 -type byte -desc Player_Y -format dec
#ram_watch add 0xc002 -type byte -desc Player_Y_Static -format dec
ram_watch add 0xc008 -type byte -desc Player_SideMovementCounter -format dec
#ram_watch add 0xc005 -type byte -desc Player_Shot_Level -format dec
#ram_watch add 0xc006 -type byte -desc Player_Shot_Width -format dec
#ram_watch add 0xC223 -type word -desc LevelCounter -format dec
#ram_watch add 0xC3fa -type word -desc SPRPAT_Address -format hex
#ram_watch add 0xC3fe -type word -desc SPRCOL_Address -format hex
#ram_watch add 0xc22a -type byte -desc VerticalScroll -format dec
#ram_watch add 0xc3cd -type byte -desc LevelInitAnimation_Counter -format dec
# ram_watch add 0xc00f -type byte -desc Player_Lives -format dec
# ram_watch add 0xc010 -type word -desc Score -format hex
# ram_watch add 0xc002 -type byte -desc Player_Status -format dec
#
# ram_watch add 0xFC4A -type word -desc HIMEM -format hex
#ram_watch add 0xC190 -type byte -desc GT0_Y_Static -format dec
# ram_watch add 0xC201 -type byte -desc Screen_Y_Origin -format dec
# ram_watch add 0xC2cc -type byte -desc Output0 -format hex
# ram_watch add 0xC2cd -type byte -desc Output1 -format hex
# ram_watch add 0xC2ce -type byte -desc Output2 -format hex
# ram_watch add 0xC2cf -type byte -desc Output3 -format hex
# ram_watch add 0xC2cf -type byte -desc Output4 -format hex
# ram_watch add 0xC2d0 -type byte -desc Output5 -format hex
# ram_watch add 0xC2d1 -type byte -desc Output6 -format hex
# ram_watch add 0xC2d2 -type byte -desc Output7 -format hex
#GroundTarget_0_Struct: equ 0C18Dh ; last def. pass 3
#Screen_Y_Origin: equ 0C201h ; last def. pass 3
#ram_watch add 0xc02c -type byte -desc Enemy_0_Y_Static -format dec
#ram_watch add 0xc07c -type byte -desc Enemy_5_Y_Static -format dec
#ram_watch add 0xC01C -type byte -desc Enemy_Temp_Y_Static -format dec
#ram_watch add 0xc103 -type byte -desc Item_0_Status -format dec
#ram_watch add 0xc104 -type byte -desc Item_0_X -format dec
#ram_watch add 0xc105 -type byte -desc Item_0_Y -format dec
#ram_watch add 0xc106 -type byte -desc Item_0_Y_Static -format dec
#ram_watch add 0xc153 -type byte -desc Item_5_Status -format dec
#ram_watch add 0xc154 -type byte -desc Item_5_X -format dec
#ram_watch add 0xc155 -type byte -desc Item_5_Y -format dec
#ram_watch add 0xc156 -type byte -desc Item_5_Y_Static -format dec
#Item_0_Struct: equ 0C103h ; last def. pass 3
#Item_5_Struct: equ 0C153h ; last def. pass 3
#ram_watch add 0xc185 -type byte -desc Screen_Y_Origin -format dec
#Enemy_0_Struct: equ 0C029h ; last def. pass 3
#Enemy_5_Struct: equ 0C079h ; last def. pass 3
#ram_watch add 0xC0F4 -type byte -desc Item_Temp_Y_Static -format dec
#ram_watch add 0xC20d -type byte -desc VerticalScroll -format dec
#ram_watch add 0xc007 -type byte -desc PShot_0_Status -format dec
#ram_watch add 0xc009 -type byte -desc PShot_0_Y -format dec
#ram_watch add 0xc01f -type word -desc NextShot_Struct_Addr -format hex
#ram_watch add 0xC250 -type byte -desc FramesSkipped -format dec
#ram_watch add 0xC00a -type byte -desc BombsNumber -format dec
#ram_watch add 0xC00b -type byte -desc BombActive -format dec
#ram_watch add 0xC40e -type byte -desc PauseAnim_Counter -format dec
#ram_watch add 0xC02a -type byte -desc EnemyMode -format dec
#ram_watch add 0xdfc3 -type byte -desc CurrentFrameNumber -format dec
#ram_watch add 0xC3e9 -type word -desc Title_Counter -format dec
#ram_watch add 0xC3ea -type byte -desc Counter_LineInterrupt -format dec
#ram_watch add 0xC3e9 -type byte -desc Flag_LineInterrupt -format dec
#ram_watch add 0xC3ec -type word -desc Color_0_A -format hex
#ram_watch add 0xC3ee -type word -desc Color_0_B -format hex
#ram_watch add 0xc060 -type byte -desc Debug_Temp_Byte -format dec
#ram_watch add 0xc061 -type word -desc Debug_Temp_Word -format hex
#ram_watch add 0xc047 -type byte -desc Screen_Y_Origin -format dec
#ram_watch add 0xC081 -type byte -desc ES_0_Status -format dec
#ram_watch add 0xc082 -type byte -desc ES_0_X -format dec
#ram_watch add 0xc083 -type byte -desc ES_0_Y -format dec
#ram_watch add 0xc084 -type byte -desc ES_0_Y_Static -format dec
#ram_watch add 0xc085 -type byte -desc ES_0_Y_Pat -format dec
#ram_watch add 0xc086 -type word -desc ES_0_DX -format hex
#ram_watch add 0xc088 -type word -desc ES_0_DY -format hex
#ram_watch add 0xc08a -type word -desc ES_0_SPRCOL -format hex
#ram_watch add 0xc026 -type byte -desc En1_Status -format dec