diff --git a/docs/dev/compiling.md b/docs/dev/compiling.md index 8112436793..14c1e652d1 100644 --- a/docs/dev/compiling.md +++ b/docs/dev/compiling.md @@ -4,7 +4,6 @@ This document provides a guide for how to build the project. - [Compiling](#compiling) - [Install a C++ compiler](#install-a-c-compiler) - - [Install Boost libraries](#install-boost-libraries) - [Install Vcpkg](#install-vcpkg) - [Building the project](#building-the-project) - [Configuring profiles in JetBrains CLion](#configuring-profiles-in-jetbrains-clion) @@ -14,19 +13,10 @@ This makes building the Tactile editor really quite straightforward. ## Install a C++ compiler -Tactile is written in C++20, which has good support by the major compilers by now. +Tactile is written in a subset of C++23, which has good support by the major compilers by now. On both Windows and macOS, you can install a C++ compiler by installing their primary IDEs, i.e. Visual Studio and Xcode. For Linux, you should use your distributions package manager, e.g. `sudo apt install g++`. -## Install Boost libraries - -Installation of the [Boost](https://www.boost.org/) libraries vary depending on your platform. -Using Homebrew on macOS, Boost can be installed using the following command. - -```bash -> brew install boost -``` - ## Install Vcpkg The process of installing Vcpkg really just boils down to cloning a GitHub repository, running a configuration script, and setting an environment variable.