diff --git a/.appveyor.yml b/.appveyor.yml deleted file mode 100644 index 1f58117f44..0000000000 --- a/.appveyor.yml +++ /dev/null @@ -1,33 +0,0 @@ -image: Visual Studio 2019 - -version: '0.1.0-{build}' - -install: - - cmake --version # expect >= 3.16 - - ninja --version # expect >= 1.10 - - - set QT_VERSION=5.15.1 - - set Qt5_PATH=C:\Qt\%QT_VERSION%\msvc2019_64 - - set QT_QPA_PLATFORM_PLUGIN_PATH=%Qt5_PATH%\plugins\platforms - - set PATH=%PATH%;%Qt5_PATH%\bin;% - - set BOOST_ROOT=C:\Libraries\boost_1_73_0 - - # Updates PATH to support command-line usage of compiler - - call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" - -before_build: - - cd %APPVEYOR_BUILD_FOLDER% - - # Copy Qt runtime binaries to our bin folder - - xcopy /e /i %Qt5_PATH%\bin\*.dll %cd%\bin - - - mkdir build - - cd build - - cmake .. -DCMAKE_BUILD_TYPE=Debug -G Ninja - -build_script: - - ninja - -test_script: - - cd test - - testTactile diff --git a/.clang-format b/.clang-format index c4034c629e..cd3ae351c8 100644 --- a/.clang-format +++ b/.clang-format @@ -4,11 +4,18 @@ IndentWidth: 2 --- Language: Cpp Standard: c++20 + +ColumnLimit: 90 + DerivePointerAlignment: false PointerAlignment: Left -AllowAllParametersOfDeclarationOnNextLine: false -AlwaysBreakAfterDefinitionReturnType: None +AllowAllParametersOfDeclarationOnNextLine: false +AllowAllArgumentsOnNextLine: false +AllowShortLambdasOnASingleLine: All +AllowShortFunctionsOnASingleLine: None +AllowShortBlocksOnASingleLine: Never +AllowShortEnumsOnASingleLine: false AlwaysBreakAfterReturnType: None BinPackParameters: false @@ -16,20 +23,48 @@ BinPackArguments: false BreakBeforeBraces: Custom BraceWrapping: - AfterEnum: true - AfterStruct: true AfterClass: true + AfterStruct: true + AfterUnion: true + AfterEnum: true AfterFunction: true + AfterExternBlock: true + AfterControlStatement: MultiLine + AfterCaseLabel: false + BeforeElse: true + BeforeCatch: true + SplitEmptyNamespace: false SplitEmptyRecord: false SplitEmptyFunction: false -AllowShortFunctionsOnASingleLine: None -AllowShortBlocksOnASingleLine: Never +BreakBeforeBinaryOperators: None + +EmptyLineBeforeAccessModifier: Always + +NamespaceIndentation: None +FixNamespaceComments: true -BreakConstructorInitializers: BeforeColon +BreakInheritanceList: BeforeColon +BreakConstructorInitializers: BeforeComma AllowAllConstructorInitializersOnNextLine: false -AllowShortLambdasOnASingleLine: None -AllowAllArgumentsOnNextLine: false +IndentRequires: true + +SortIncludes: CaseSensitive +IncludeBlocks: Regroup +IncludeCategories: + # Standard headers, located in <> with no extension. + - Regex: '<([A-Za-z0-9\_\-]+)>' + Priority: 10 + + # Tactile IO or base headers + - Regex: '<((tactile-io|tactile-base)\/)+([A-Za-z0-9\_\-]+)\.([A-Za-z0-9\_\-]+)>' + Priority: 13 + + # Headers in <> with extension and optional prefix. + - Regex: '<([A-Za-z0-9\_\-]+\/)*(\.\.)*([A-Za-z0-9\_\-]+)\.([A-Za-z0-9\_\-]+)>' + Priority: 15 -BreakInheritanceList: BeforeColon \ No newline at end of file + # Headers in "" with extension. + - Regex: '"([A-Za-z0-9.\Q/-_\E])+"' + Priority: 40 \ No newline at end of file diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml new file mode 100644 index 0000000000..7d16cb1923 --- /dev/null +++ b/.github/workflows/windows.yml @@ -0,0 +1,75 @@ +name: "CI: Windows" + +on: [ push, pull_request ] + +env: + SDL_VERSION: 2.0.16 + IMG_VERSION: 2.0.5 + TTF_VERSION: 2.0.15 + GLEW_VERSION: 2.2.0 + +jobs: + windows-latest-test: + runs-on: windows-latest + steps: + - uses: actions/checkout@main + - uses: ilammy/msvc-dev-cmd@master + - uses: seanmiddleditch/gha-setup-ninja@master + - uses: lukka/get-cmake@latest + + - name: Create binaries directory + shell: cmd + run: mkdir bin + + - name: Download SDL2 + uses: albin-johansson/download-sdl2@latest + with: + version: ${{env.SDL_VERSION}} + sources_destination: . + binaries_destination: bin + + - name: Download SDL2_image + uses: albin-johansson/download-sdl2-image@latest + with: + version: ${{env.IMG_VERSION}} + sources_destination: . + binaries_destination: bin + + - name: Download SDL2_ttf + uses: albin-johansson/download-sdl2-ttf@latest + with: + version: ${{env.TTF_VERSION}} + sources_destination: . + binaries_destination: bin + + - name: Download GLEW + shell: powershell + run: | + Invoke-WebRequest -Uri "https://sourceforge.net/projects/glew/files/glew/${{env.GLEW_VERSION}}/glew-${{env.GLEW_VERSION}}-win32.zip" ` + -OutFile glew.zip ` + -UserAgent [Microsoft.PowerShell.Commands.PSUserAgent]::FireFox + 7z x -y glew.zip + del glew.zip + Copy-Item -Path glew-${{env.GLEW_VERSION}}/bin/Release/x64/glew32.dll ` + -Destination bin/glew32.dll + + - name: Create build folder + shell: cmd + run: cmake -E make_directory ./build + + - name: Build + working-directory: ./build + shell: cmd + env: + SDL2DIR: ${{github.workspace}}/SDL2-${{env.SDL_VERSION}} + SDL2IMAGEDIR: ${{github.workspace}}/SDL2_image-${{env.IMG_VERSION}} + SDL2TTFDIR: ${{github.workspace}}/SDL2_ttf-${{env.TTF_VERSION}} + GLEW_LIBRARIES: ${{github.workspace}}/glew-${{env.GLEW_VERSION}}/lib/Release/x64 + run: | + cmake .. -DCMAKE_BUILD_TYPE=Debug -GNinja + ninja + + - name: Run tests + working-directory: ./build/build/test + shell: cmd + run: TactileTests.exe \ No newline at end of file diff --git a/.gitignore b/.gitignore index cec77e58a2..ee5e47a8b3 100644 --- a/.gitignore +++ b/.gitignore @@ -39,7 +39,4 @@ compile_commands.json doxygen-out build cmake-build-* - -# Allow all necessary installer data and metainformation -!installer/packages/com.albinjohansson.tactile/**/* -!installer/* \ No newline at end of file +installer/packages/com.albinjohansson.tactile/data/* diff --git a/.travis.yml b/.travis.yml deleted file mode 100644 index d32dc73d64..0000000000 --- a/.travis.yml +++ /dev/null @@ -1,34 +0,0 @@ -dist: focal # Ubuntu 20.04 - -language: cpp - -notifications: - email: false - -compiler: clang - -addons: - apt: - packages: - - cmake - - qt5-default - - clang-12 - - ninja-build - - build-essential - - libgl1-mesa-dev - - libboost-dev - -before_script: - - export CC=/usr/bin/clang-12 - - export CXX=/usr/bin/clang++-12 - - - sudo apt-get update - - - clang --version - - cmake --version - -script: - - mkdir build - - cd build - - cmake .. -DCMAKE_BUILD_TYPE=Debug -GNinja - - ninja diff --git a/CMakeLists.txt b/CMakeLists.txt index 9b33d8474b..011c51589d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,32 +1,65 @@ -cmake_minimum_required(VERSION 3.12) +cmake_minimum_required(VERSION 3.18) project(tactile CXX) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake") -set(CMAKE_PREFIX_PATH "$ENV{BOOST_ROOT}; $ENV{Qt5_PATH}") +set(CMAKE_CXX_EXTENSIONS OFF) +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/build") -include(Utilities) +if (MSVC) + add_compile_options(/std:c++latest) # This is a workaround for issues with +else () + set(CMAKE_CXX_STANDARD 20) +endif () + +set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}) +set(LIBRARY_DIR ${ROOT_DIR}/lib) +set(RESOURCE_DIR ${ROOT_DIR}/resources) -find_env_var(Qt5_PATH) -find_env_var(BOOST_ROOT) +# Target names +set(TACTILE_PROTO prototactile) +set(TACTILE_LIB libtactile) +set(TACTILE_EXE Tactile) +set(TACTILE_TEST TactileTests) -foreach (path ${CMAKE_PREFIX_PATH}) - message("CMake prefix path: " ${path}) -endforeach (path) +set(TACTILE_IO_IMPORT_LIBRARY "${CMAKE_BINARY_DIR}/modules/tactile-io/TactileIO${CMAKE_IMPORT_LIBRARY_SUFFIX}") -set(LIBRARY_DIR ${PROJECT_SOURCE_DIR}/lib) +list(APPEND CMAKE_PREFIX_PATH + "$ENV{GLEW_LIBRARIES}" + "${LIBRARY_DIR}/glew") -set(CMAKE_CXX_STANDARD_REQUIRED ON) -set(CMAKE_CXX_STANDARD 20) +find_package(OpenGL REQUIRED) +find_package(GLEW REQUIRED) +find_package(SDL2 REQUIRED) +find_package(SDL2_image REQUIRED) +find_package(SDL2_ttf REQUIRED) -set(TACTILE_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}) +set(IMGUI_SOURCES + ${LIBRARY_DIR}/imgui/imconfig.h + ${LIBRARY_DIR}/imgui/imgui.cpp + ${LIBRARY_DIR}/imgui/imgui.h + ${LIBRARY_DIR}/imgui/imgui_demo.cpp + ${LIBRARY_DIR}/imgui/imgui_draw.cpp + ${LIBRARY_DIR}/imgui/imgui_impl_opengl3.cpp + ${LIBRARY_DIR}/imgui/imgui_impl_opengl3.h + ${LIBRARY_DIR}/imgui/imgui_impl_sdl.cpp + ${LIBRARY_DIR}/imgui/imgui_impl_sdl.h + ${LIBRARY_DIR}/imgui/imgui_internal.h + ${LIBRARY_DIR}/imgui/imgui_tables.cpp + ${LIBRARY_DIR}/imgui/imgui_widgets.cpp + ${LIBRARY_DIR}/imgui/imstb_rectpack.h + ${LIBRARY_DIR}/imgui/imstb_textedit.h + ${LIBRARY_DIR}/imgui/imstb_truetype.h) -find_package(Qt5 COMPONENTS Core Widgets Gui Xml REQUIRED) -find_package(Boost REQUIRED) +set(PUGIXML_SOURCES + ${LIBRARY_DIR}/pugixml/pugiconfig.hpp + ${LIBRARY_DIR}/pugixml/pugixml.cpp + ${LIBRARY_DIR}/pugixml/pugixml.hpp) -set(CMAKE_AUTOMOC ON) -set(CMAKE_AUTOUIC ON) -set(CMAKE_AUTORCC ON) +include(Utilities) +include(TactileDependencies) -add_subdirectory(src) +add_subdirectory(modules/tactile-proto) +add_subdirectory(modules/tactile-io) +add_subdirectory(modules/tactile) add_subdirectory(test) \ No newline at end of file diff --git a/Doxyfile b/Doxyfile index 4ba3db3214..c4d6e688e1 100644 --- a/Doxyfile +++ b/Doxyfile @@ -1,4 +1,4 @@ -# Doxyfile 1.8.20 +# Doxyfile 1.9.1 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project. @@ -32,26 +32,26 @@ DOXYFILE_ENCODING = UTF-8 # title of most generated pages and in a few other places. # The default value is: My Project. -PROJECT_NAME = tactile +PROJECT_NAME = Tactile # The PROJECT_NUMBER tag can be used to enter a project or revision number. This # could be handy for archiving the generated documentation or if some version # control system is used. -PROJECT_NUMBER = 0.1.0 +PROJECT_NUMBER = 0.2.0 # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer a # quick idea about the purpose of the project. Keep the description short. -PROJECT_BRIEF = "An easy-to-use tile map editor." +PROJECT_BRIEF = "An easy-to-use tilemap editor." # With the PROJECT_LOGO tag one can specify a logo or an icon that is included # in the documentation. The maximum height of the logo should not exceed 55 # pixels and the maximum width should not exceed 200 pixels. Doxygen will copy # the logo to the output directory. -PROJECT_LOGO = src/resources/icons/tactile2_icon2.png +PROJECT_LOGO = resources/icon.png # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path # into which the generated documentation will be written. If a relative path is @@ -269,7 +269,8 @@ TAB_SIZE = 2 # commands \{ and \} for these it is advised to use the version @{ and @} or use # a double escape (\\{ and \\}) -ALIASES = "signal=@par Signals^^" +ALIASES = "signal=@par Signals^^" \ + "command=@details This is a command function, i.e. calling this function will result in a command being invoked and pushed to the command stack.^^" # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources # only. Doxygen will then generate output that is more tailored for C. For @@ -323,7 +324,10 @@ OPTIMIZE_OUTPUT_SLICE = NO # Note: For files without extension you can use no_extension as a placeholder. # # Note that for custom extensions you also need to set FILE_PATTERNS otherwise -# the files are not read by doxygen. +# the files are not read by doxygen. When specifying no_extension you should add +# * to the FILE_PATTERNS. +# +# Note see also the list of default file extension mappings. EXTENSION_MAPPING = @@ -362,7 +366,7 @@ AUTOLINK_SUPPORT = YES # diagrams that involve STL classes more complete and accurate. # The default value is: NO. -BUILTIN_STL_SUPPORT = NO +BUILTIN_STL_SUPPORT = YES # If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. @@ -468,7 +472,7 @@ LOOKUP_CACHE_SIZE = 0 # DOT_NUM_THREADS setting. # Minimum value: 0, maximum value: 32, default value: 1. -NUM_PROC_THREADS = 1 +NUM_PROC_THREADS = 0 #--------------------------------------------------------------------------- # Build related configuration options @@ -533,6 +537,13 @@ EXTRACT_LOCAL_METHODS = NO EXTRACT_ANON_NSPACES = NO +# If this flag is set to YES, the name of an unnamed parameter in a declaration +# will be determined by the corresponding definition. By default unnamed +# parameters remain unnamed in the output. +# The default value is: YES. + +RESOLVE_UNNAMED_PARAMS = YES + # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all # undocumented members inside documented classes or files. If set to NO these # members will be included in the various overviews, but no documentation @@ -570,11 +581,18 @@ HIDE_IN_BODY_DOCS = NO INTERNAL_DOCS = NO -# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file -# names in lower-case letters. If set to YES, upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# (including Cygwin) and Mac users are advised to set this option to NO. +# With the correct setting of option CASE_SENSE_NAMES doxygen will better be +# able to match the capabilities of the underlying filesystem. In case the +# filesystem is case sensitive (i.e. it supports files in the same directory +# whose names only differ in casing), the option must be set to YES to properly +# deal with such files in case they appear in the input. For filesystems that +# are not case sensitive the option should be be set to NO to properly deal with +# output files written for symbols that only differ in casing, such as for two +# classes, one named CLASS and the other named Class, and to also support +# references to files without having to specify the exact matching casing. On +# Windows (including Cygwin) and MacOS, users should typically set this option +# to NO, whereas on Linux or other Unix flavors it should typically be set to +# YES. # The default value is: system dependent. CASE_SENSE_NAMES = NO @@ -584,7 +602,7 @@ CASE_SENSE_NAMES = NO # scope will be hidden. # The default value is: NO. -HIDE_SCOPE_NAMES = NO +HIDE_SCOPE_NAMES = YES # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will # append additional text to a page's title, such as Class Reference. If set to @@ -643,14 +661,14 @@ SORT_BRIEF_DOCS = NO # detailed member documentation. # The default value is: NO. -SORT_MEMBERS_CTORS_1ST = NO +SORT_MEMBERS_CTORS_1ST = YES # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy # of group names into alphabetical order. If set to NO the group names will # appear in their defined order. # The default value is: NO. -SORT_GROUP_NAMES = NO +SORT_GROUP_NAMES = YES # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by # fully-qualified names, including namespaces. If set to NO, the class list will @@ -719,14 +737,14 @@ MAX_INITIALIZER_LINES = 30 # list will mention the files that were used to generate the documentation. # The default value is: YES. -SHOW_USED_FILES = YES +SHOW_USED_FILES = NO # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This # will remove the Files entry from the Quick Index and from the Folder Tree View # (if specified). # The default value is: YES. -SHOW_FILES = YES +SHOW_FILES = NO # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces # page. This will remove the Namespaces entry from the Quick Index and from the @@ -813,7 +831,10 @@ WARN_IF_DOC_ERROR = YES WARN_NO_PARAMDOC = YES # If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when -# a warning is encountered. +# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS +# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but +# at the end of the doxygen process doxygen will return with a non-zero status. +# Possible values are: NO, YES and FAIL_ON_WARNINGS. # The default value is: NO. WARN_AS_ERROR = NO @@ -845,13 +866,13 @@ WARN_LOGFILE = # Note: If this tag is empty the current directory is searched. INPUT = src \ - doxygen/main_page.md + README.md # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses # libiconv (or the iconv built into libc) for the transcoding. See the libiconv -# documentation (see: https://www.gnu.org/software/libiconv/) for the list of -# possible encodings. +# documentation (see: +# https://www.gnu.org/software/libiconv/) for the list of possible encodings. # The default value is: UTF-8. INPUT_ENCODING = UTF-8 @@ -864,13 +885,15 @@ INPUT_ENCODING = UTF-8 # need to set EXTENSION_MAPPING for the extension otherwise the files are not # read by doxygen. # +# Note the list of default checked file patterns might differ from the list of +# default file extension mappings. +# # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, # *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C comment), -# *.doc (to be provided as doxygen C comment), *.txt (to be provided as doxygen -# C comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd, -# *.vhdl, *.ucf, *.qsf and *.ice. +# *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd, *.vhdl, +# *.ucf, *.qsf and *.ice. FILE_PATTERNS = *.hpp \ *.ipp \ @@ -948,7 +971,7 @@ EXAMPLE_RECURSIVE = NO # that contain images that are to be included in the documentation (see the # \image command). -IMAGE_PATH = +IMAGE_PATH = meta # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program @@ -1004,7 +1027,7 @@ FILTER_SOURCE_PATTERNS = # (index.html). This can be useful if you have a project on for instance GitHub # and want to reuse the introduction page also for the doxygen output. -USE_MDFILE_AS_MAINPAGE = doxygen/main_page.md +USE_MDFILE_AS_MAINPAGE = README.md #--------------------------------------------------------------------------- # Configuration options related to source browsing @@ -1093,16 +1116,22 @@ USE_HTAGS = NO VERBATIM_HEADERS = YES # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the -# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the -# cost of reduced performance. This can be particularly helpful with template -# rich C++ code for which doxygen's built-in parser lacks the necessary type -# information. +# clang parser (see: +# http://clang.llvm.org/) for more accurate parsing at the cost of reduced +# performance. This can be particularly helpful with template rich C++ code for +# which doxygen's built-in parser lacks the necessary type information. # Note: The availability of this option depends on whether or not doxygen was # generated with the -Duse_libclang=ON option for CMake. # The default value is: NO. CLANG_ASSISTED_PARSING = NO +# If clang assisted parsing is enabled and the CLANG_ADD_INC_PATHS tag is set to +# YES then doxygen will add the directory of each input to the include path. +# The default value is: YES. + +CLANG_ADD_INC_PATHS = YES + # If clang assisted parsing is enabled you can provide the compiler with command # line options that you would normally use when invoking the compiler. Note that # the include paths will already be set by doxygen for the files and directories @@ -1116,7 +1145,7 @@ CLANG_OPTIONS = # file is the compilation database (see: # http://clang.llvm.org/docs/HowToSetupToolingForLLVM.html) containing the # options used when the source files were built. This is equivalent to -# specifying the "-p" option to a clang tool, such as clang-check. These options +# specifying the -p option to a clang tool, such as clang-check. These options # will then be passed to the parser. Any options specified with CLANG_OPTIONS # will be added as well. # Note: The availability of this option depends on whether or not doxygen was @@ -1135,13 +1164,6 @@ CLANG_DATABASE_PATH = ALPHABETICAL_INDEX = YES -# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in -# which the alphabetical index list will be split. -# Minimum value: 1, maximum value: 20, default value: 5. -# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. - -COLS_IN_ALPHA_INDEX = 5 - # In case all classes in a project start with a common prefix, all classes will # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag # can be used to specify a prefix (or a list of prefixes) that should be ignored @@ -1192,7 +1214,7 @@ HTML_FILE_EXTENSION = .html # of the possible markers and block names see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_HEADER = doxygen/bootstrapped/header.html +HTML_HEADER = doxygen/header.html # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each # generated HTML page. If the tag is left blank doxygen will generate a standard @@ -1202,7 +1224,7 @@ HTML_HEADER = doxygen/bootstrapped/header.html # that doxygen normally uses. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_FOOTER = doxygen/bootstrapped/footer.html +HTML_FOOTER = doxygen/footer.html # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style # sheet that is used by each HTML page. It can be used to fine-tune the look of @@ -1227,7 +1249,10 @@ HTML_STYLESHEET = # list). For an example see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_STYLESHEET = doxygen/bootstrapped/customdoxygen.css +HTML_EXTRA_STYLESHEET = doxygen/doxygen-awesome.css \ + doxygen/doxygen-awesome-sidebar-only.css \ + doxygen/doxygen-awesome-sidebar-only-darkmode-toggle.css \ + doxygen/custom.css # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note @@ -1237,7 +1262,7 @@ HTML_EXTRA_STYLESHEET = doxygen/bootstrapped/customdoxygen.css # files will be copied as-is; there are no commands or markers available. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_FILES = doxygen/bootstrapped/doxy-boot.js +HTML_EXTRA_FILES = doxygen/doxygen-awesome-darkmode-toggle.js # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen # will adjust the colors in the style sheet and background images according to @@ -1312,10 +1337,11 @@ HTML_INDEX_NUM_ENTRIES = 100 # If the GENERATE_DOCSET tag is set to YES, additional index files will be # generated that can be used as input for Apple's Xcode 3 integrated development -# environment (see: https://developer.apple.com/xcode/), introduced with OSX -# 10.5 (Leopard). To create a documentation set, doxygen will generate a -# Makefile in the HTML output directory. Running make will produce the docset in -# that directory and running make install will install the docset in +# environment (see: +# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To +# create a documentation set, doxygen will generate a Makefile in the HTML +# output directory. Running make will produce the docset in that directory and +# running make install will install the docset in # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at # startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy # genXcode/_index.html for more information. @@ -1357,8 +1383,8 @@ DOCSET_PUBLISHER_NAME = Publisher # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three # additional HTML index files: index.hhp, index.hhc, and index.hhk. The # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop -# (see: https://www.microsoft.com/en-us/download/details.aspx?id=21138) on -# Windows. +# (see: +# https://www.microsoft.com/en-us/download/details.aspx?id=21138) on Windows. # # The HTML Help Workshop contains a compiler that can convert all HTML output # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML @@ -1433,7 +1459,8 @@ QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help # Project output. For more information please see Qt Help Project / Namespace -# (see: https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). +# (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). # The default value is: org.doxygen.Project. # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1441,8 +1468,8 @@ QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt # Help Project output. For more information please see Qt Help Project / Virtual -# Folders (see: https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual- -# folders). +# Folders (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders). # The default value is: doc. # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1450,16 +1477,16 @@ QHP_VIRTUAL_FOLDER = doc # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom # filter to add. For more information please see Qt Help Project / Custom -# Filters (see: https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom- -# filters). +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_NAME = # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see Qt Help Project / Custom -# Filters (see: https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom- -# filters). +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_ATTRS = @@ -1471,9 +1498,9 @@ QHP_CUST_FILTER_ATTRS = QHP_SECT_FILTER_ATTRS = -# The QHG_LOCATION tag can be used to specify the location of Qt's -# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the -# generated .qhp file. +# The QHG_LOCATION tag can be used to specify the location (absolute path +# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to +# run qhelpgenerator on the generated .qhp file. # This tag requires that the tag GENERATE_QHP is set to YES. QHG_LOCATION = @@ -1524,7 +1551,7 @@ DISABLE_INDEX = NO # The default value is: NO. # This tag requires that the tag GENERATE_HTML is set to YES. -GENERATE_TREEVIEW = NO +GENERATE_TREEVIEW = YES # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that # doxygen will group on one line in the generated HTML documentation. @@ -1600,7 +1627,7 @@ USE_MATHJAX = NO # When MathJax is enabled you can set the default output format to be used for # the MathJax output. See the MathJax site (see: -# http://docs.mathjax.org/en/latest/output.html) for more details. +# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. # Possible values are: HTML-CSS (which is slower, but has the best # compatibility), NativeMML (i.e. MathML) and SVG. # The default value is: HTML-CSS. @@ -1630,7 +1657,8 @@ MATHJAX_EXTENSIONS = # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces # of code that will be used on startup of the MathJax code. See the MathJax site -# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# (see: +# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an # example see the documentation. # This tag requires that the tag USE_MATHJAX is set to YES. @@ -1677,7 +1705,8 @@ SERVER_BASED_SEARCH = NO # # Doxygen ships with an example indexer (doxyindexer) and search engine # (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: https://xapian.org/). +# Xapian (see: +# https://xapian.org/). # # See the section "External Indexing and Searching" for details. # The default value is: NO. @@ -1690,8 +1719,9 @@ EXTERNAL_SEARCH = NO # # Doxygen ships with an example indexer (doxyindexer) and search engine # (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: https://xapian.org/). See the section "External Indexing and -# Searching" for details. +# Xapian (see: +# https://xapian.org/). See the section "External Indexing and Searching" for +# details. # This tag requires that the tag SEARCHENGINE is set to YES. SEARCHENGINE_URL = @@ -2370,10 +2400,32 @@ UML_LOOK = NO # but if the number exceeds 15, the total amount of fields shown is limited to # 10. # Minimum value: 0, maximum value: 100, default value: 10. -# This tag requires that the tag HAVE_DOT is set to YES. +# This tag requires that the tag UML_LOOK is set to YES. UML_LIMIT_NUM_FIELDS = 10 +# If the DOT_UML_DETAILS tag is set to NO, doxygen will show attributes and +# methods without types and arguments in the UML graphs. If the DOT_UML_DETAILS +# tag is set to YES, doxygen will add type and arguments for attributes and +# methods in the UML graphs. If the DOT_UML_DETAILS tag is set to NONE, doxygen +# will not generate fields with class member information in the UML graphs. The +# class diagrams will look similar to the default class diagrams but using UML +# notation for the relationships. +# Possible values are: NO, YES and NONE. +# The default value is: NO. +# This tag requires that the tag UML_LOOK is set to YES. + +DOT_UML_DETAILS = NO + +# The DOT_WRAP_THRESHOLD tag can be used to set the maximum number of characters +# to display on a single line. If the actual line length exceeds this threshold +# significantly it will wrapped across multiple lines. Some heuristics are apply +# to avoid ugly line breaks. +# Minimum value: 0, maximum value: 1000, default value: 17. +# This tag requires that the tag HAVE_DOT is set to YES. + +DOT_WRAP_THRESHOLD = 17 + # If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and # collaboration graphs will show the relations between templates and their # instances. @@ -2563,9 +2615,11 @@ DOT_MULTI_TARGETS = NO GENERATE_LEGEND = YES -# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot +# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate # files that are used to generate the various graphs. +# +# Note: This setting is not only used for dot files but also for msc and +# plantuml temporary files. # The default value is: YES. -# This tag requires that the tag HAVE_DOT is set to YES. DOT_CLEANUP = YES diff --git a/README.md b/README.md index 8734570924..59f82e440e 100644 --- a/README.md +++ b/README.md @@ -1,42 +1,65 @@ -# tactile [![version](https://img.shields.io/badge/version-0.1.0-blue.svg)](https://semver.org) [![Language](https://img.shields.io/badge/C%2B%2B-20-blue.svg)](https://en.wikipedia.org/wiki/C%2B%2B#Standardization) [![Build status](https://ci.appveyor.com/api/projects/status/1dsfluq6ep8yj5lr?svg=true)](https://ci.appveyor.com/project/AlbinJohansson/tactile) +# Tactile -A tilemap editor that aims to be easy-to-use, fast and lightweight. Furthermore, compatibility with -the excellent [Tiled](https://www.mapeditor.org/) map editor is pursued. +[![License](https://img.shields.io/badge/license-GPL3-blue.svg)](https://opensource.org/licenses/GPL-3.0) +[![version](https://img.shields.io/github/v/release/albin-johansson/tactile)](https://github.com/albin-johansson/tactile/releases) +[![CI: Windows](https://github.com/albin-johansson/tactile/actions/workflows/windows.yml/badge.svg?branch=dev)](https://github.com/albin-johansson/tactile/actions/workflows/windows.yml) -![example](meta/screenshots/v010.png "example") +A tilemap editor that aims to be easy-to-use, fast and lightweight. -## Aim +![example](meta/splash.png "splash") -The following bullet points describe the goals that guide the design and development of the Tactile tilemap editor. +## Aim -* Must be easy to learn and get started with. -* Must be easy to use. -* Keep things simple, hide advanced options that are rarely used. -* Well documented and high-quality source code. +* Must be easy to learn +* Must be easy to use +* Keep things simple, hide advanced options that are rarely used +* Well documented and high-quality source code +* Be lightweight and performant -## Implemented features +## Features -* Work on multiple maps simultaneously. -* Support for multiple layers. -* Support for both embedded and external tilesets. -* Smart undo/redo functionality to ensure a safe and encouraging workflow. -* Open Tiled maps using the `.tmx` and `.json` formats. -* Save tilemaps using the Tiled `.tmx` or `.json` format. -* Stamp tool for "drawing" tiles to maps. -* Bucket tool to fill areas with a specific tile. -* Eraser tool that works like the stamp tool for removing content from layers. +* Great performance thanks to ECS architecture +* Extensive and intelligent undo/redo support +* Tile layers +* Object layers +* Group layers +* Embedded and external tilesets +* Supports an intuitive and human-readable YAML map format +* Read and write support for the JSON and XML map formats used by [Tiled](https://www.mapeditor.org/) +* Intuitive mouse tools + * Tile stamp + * Eraser + * Bucket fill +* Display tile animations +* Various editor themes +* Insightful and helpful error messages when things go wrong, e.g. when parsing corrupted maps -## Upcoming features +## Coming features -* Animated tiles. -* Minimap overview. -* View external tileset files. -* Object layers. -* Layer properties. -* Custom themes. -* OpenGL-based rendering. -* Maps with tiles that aren't square. +* Object layer tools +* Active layer highlighting +* Stamp tool randomizer +* Tile animation editor +* Theme editor +* Minimap dock +* Components +* Tileset editor -## Source code +## Dependencies -The Tactile application is written in C++20 using MSVC. At the time of writing, the code using features that are not yet available in stable releases of GCC and Clang, which means that Tactile is only available on Windows, for now. However, with time any C++20 compatible compiler should be able to build the sources. +* [Centurion](https://github.com/albin-johansson/centurion) +* [Dear ImGui](https://github.com/ocornut/imgui) +* [EnTT](https://github.com/skypjack/entt) +* [GLEW](https://github.com/nigels-com/glew) +* [IconFontCppHeaders](https://github.com/juliettef/IconFontCppHeaders) +* [JSON for Modern C++](https://github.com/nlohmann/json) +* [Magic Enum C++](https://github.com/Neargye/magic_enum) +* [Nenya](https://github.com/albin-johansson/nenya) +* [Portable File Dialogs](https://github.com/samhocevar/portable-file-dialogs) +* [pugixml](https://github.com/zeux/pugixml) +* [Rune](https://github.com/albin-johansson/rune) +* [SDL2](https://github.com/libsdl-org/SDL) +* [SDL2_image](https://github.com/libsdl-org/SDL_image) +* [SDL2_ttf](https://github.com/libsdl-org/SDL_ttf) +* [stb_image](https://github.com/nothings/stb) +* [yaml-cpp](https://github.com/jbeder/yaml-cpp) diff --git a/cmake/DownloadProject.CMakeLists.cmake.in b/cmake/DownloadProject.CMakeLists.cmake.in new file mode 100644 index 0000000000..89be4fdd4f --- /dev/null +++ b/cmake/DownloadProject.CMakeLists.cmake.in @@ -0,0 +1,17 @@ +# Distributed under the OSI-approved MIT License. See accompanying +# file LICENSE or https://github.com/Crascit/DownloadProject for details. + +cmake_minimum_required(VERSION 2.8.2) + +project(${DL_ARGS_PROJ}-download NONE) + +include(ExternalProject) +ExternalProject_Add(${DL_ARGS_PROJ}-download + ${DL_ARGS_UNPARSED_ARGUMENTS} + SOURCE_DIR "${DL_ARGS_SOURCE_DIR}" + BINARY_DIR "${DL_ARGS_BINARY_DIR}" + CONFIGURE_COMMAND "" + BUILD_COMMAND "" + INSTALL_COMMAND "" + TEST_COMMAND "" +) diff --git a/cmake/DownloadProject.cmake b/cmake/DownloadProject.cmake new file mode 100644 index 0000000000..e300f42658 --- /dev/null +++ b/cmake/DownloadProject.cmake @@ -0,0 +1,182 @@ +# Distributed under the OSI-approved MIT License. See accompanying +# file LICENSE or https://github.com/Crascit/DownloadProject for details. +# +# MODULE: DownloadProject +# +# PROVIDES: +# download_project( PROJ projectName +# [PREFIX prefixDir] +# [DOWNLOAD_DIR downloadDir] +# [SOURCE_DIR srcDir] +# [BINARY_DIR binDir] +# [QUIET] +# ... +# ) +# +# Provides the ability to download and unpack a tarball, zip file, git repository, +# etc. at configure time (i.e. when the cmake command is run). How the downloaded +# and unpacked contents are used is up to the caller, but the motivating case is +# to download source code which can then be included directly in the build with +# add_subdirectory() after the call to download_project(). Source and build +# directories are set up with this in mind. +# +# The PROJ argument is required. The projectName value will be used to construct +# the following variables upon exit (obviously replace projectName with its actual +# value): +# +# projectName_SOURCE_DIR +# projectName_BINARY_DIR +# +# The SOURCE_DIR and BINARY_DIR arguments are optional and would not typically +# need to be provided. They can be specified if you want the downloaded source +# and build directories to be located in a specific place. The contents of +# projectName_SOURCE_DIR and projectName_BINARY_DIR will be populated with the +# locations used whether you provide SOURCE_DIR/BINARY_DIR or not. +# +# The DOWNLOAD_DIR argument does not normally need to be set. It controls the +# location of the temporary CMake build used to perform the download. +# +# The PREFIX argument can be provided to change the base location of the default +# values of DOWNLOAD_DIR, SOURCE_DIR and BINARY_DIR. If all of those three arguments +# are provided, then PREFIX will have no effect. The default value for PREFIX is +# CMAKE_BINARY_DIR. +# +# The QUIET option can be given if you do not want to show the output associated +# with downloading the specified project. +# +# In addition to the above, any other options are passed through unmodified to +# ExternalProject_Add() to perform the actual download, patch and update steps. +# The following ExternalProject_Add() options are explicitly prohibited (they +# are reserved for use by the download_project() command): +# +# CONFIGURE_COMMAND +# BUILD_COMMAND +# INSTALL_COMMAND +# TEST_COMMAND +# +# Only those ExternalProject_Add() arguments which relate to downloading, patching +# and updating of the project sources are intended to be used. Also note that at +# least one set of download-related arguments are required. +# +# If using CMake 3.2 or later, the UPDATE_DISCONNECTED option can be used to +# prevent a check at the remote end for changes every time CMake is run +# after the first successful download. See the documentation of the ExternalProject +# module for more information. It is likely you will want to use this option if it +# is available to you. Note, however, that the ExternalProject implementation contains +# bugs which result in incorrect handling of the UPDATE_DISCONNECTED option when +# using the URL download method or when specifying a SOURCE_DIR with no download +# method. Fixes for these have been created, the last of which is scheduled for +# inclusion in CMake 3.8.0. Details can be found here: +# +# https://gitlab.kitware.com/cmake/cmake/commit/bdca68388bd57f8302d3c1d83d691034b7ffa70c +# https://gitlab.kitware.com/cmake/cmake/issues/16428 +# +# If you experience build errors related to the update step, consider avoiding +# the use of UPDATE_DISCONNECTED. +# +# EXAMPLE USAGE: +# +# include(DownloadProject) +# download_project(PROJ googletest +# GIT_REPOSITORY https://github.com/google/googletest.git +# GIT_TAG master +# UPDATE_DISCONNECTED 1 +# QUIET +# ) +# +# add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR}) +# +#======================================================================================== + + +set(_DownloadProjectDir "${CMAKE_CURRENT_LIST_DIR}") + +include(CMakeParseArguments) + +function(download_project) + + set(options QUIET) + set(oneValueArgs + PROJ + PREFIX + DOWNLOAD_DIR + SOURCE_DIR + BINARY_DIR + # Prevent the following from being passed through + CONFIGURE_COMMAND + BUILD_COMMAND + INSTALL_COMMAND + TEST_COMMAND + ) + set(multiValueArgs "") + + cmake_parse_arguments(DL_ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) + + # Hide output if requested + if (DL_ARGS_QUIET) + set(OUTPUT_QUIET "OUTPUT_QUIET") + else() + unset(OUTPUT_QUIET) + message(STATUS "Downloading/updating ${DL_ARGS_PROJ}") + endif() + + # Set up where we will put our temporary CMakeLists.txt file and also + # the base point below which the default source and binary dirs will be. + # The prefix must always be an absolute path. + if (NOT DL_ARGS_PREFIX) + set(DL_ARGS_PREFIX "${CMAKE_BINARY_DIR}") + else() + get_filename_component(DL_ARGS_PREFIX "${DL_ARGS_PREFIX}" ABSOLUTE + BASE_DIR "${CMAKE_CURRENT_BINARY_DIR}") + endif() + if (NOT DL_ARGS_DOWNLOAD_DIR) + set(DL_ARGS_DOWNLOAD_DIR "${DL_ARGS_PREFIX}/${DL_ARGS_PROJ}-download") + endif() + + # Ensure the caller can know where to find the source and build directories + if (NOT DL_ARGS_SOURCE_DIR) + set(DL_ARGS_SOURCE_DIR "${DL_ARGS_PREFIX}/${DL_ARGS_PROJ}-src") + endif() + if (NOT DL_ARGS_BINARY_DIR) + set(DL_ARGS_BINARY_DIR "${DL_ARGS_PREFIX}/${DL_ARGS_PROJ}-build") + endif() + set(${DL_ARGS_PROJ}_SOURCE_DIR "${DL_ARGS_SOURCE_DIR}" PARENT_SCOPE) + set(${DL_ARGS_PROJ}_BINARY_DIR "${DL_ARGS_BINARY_DIR}" PARENT_SCOPE) + + # The way that CLion manages multiple configurations, it causes a copy of + # the CMakeCache.txt to be copied across due to it not expecting there to + # be a project within a project. This causes the hard-coded paths in the + # cache to be copied and builds to fail. To mitigate this, we simply + # remove the cache if it exists before we configure the new project. It + # is safe to do so because it will be re-generated. Since this is only + # executed at the configure step, it should not cause additional builds or + # downloads. + file(REMOVE "${DL_ARGS_DOWNLOAD_DIR}/CMakeCache.txt") + + # Create and build a separate CMake project to carry out the download. + # If we've already previously done these steps, they will not cause + # anything to be updated, so extra rebuilds of the project won't occur. + # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project + # has this set to something not findable on the PATH. + configure_file("${_DownloadProjectDir}/DownloadProject.CMakeLists.cmake.in" + "${DL_ARGS_DOWNLOAD_DIR}/CMakeLists.txt") + execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" + -D "CMAKE_MAKE_PROGRAM:FILE=${CMAKE_MAKE_PROGRAM}" + . + RESULT_VARIABLE result + ${OUTPUT_QUIET} + WORKING_DIRECTORY "${DL_ARGS_DOWNLOAD_DIR}" + ) + if(result) + message(FATAL_ERROR "CMake step for ${DL_ARGS_PROJ} failed: ${result}") + endif() + execute_process(COMMAND ${CMAKE_COMMAND} --build . + RESULT_VARIABLE result + ${OUTPUT_QUIET} + WORKING_DIRECTORY "${DL_ARGS_DOWNLOAD_DIR}" + ) + if(result) + message(FATAL_ERROR "Build step for ${DL_ARGS_PROJ} failed: ${result}") + endif() + +endfunction() diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000000..42847da8cc --- /dev/null +++ b/cmake/FindSDL2.cmake @@ -0,0 +1,173 @@ + +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +# message("") + +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} + ) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} + ) + +if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set(PATH_SUFFIXES lib64 lib/x64 lib) +else () + set(PATH_SUFFIXES lib/x86 lib) +endif () + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} + ) + +IF (NOT SDL2_BUILDING_LIBRARY) + IF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF (NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF (NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF (NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF (NOT APPLE) + +# MinGW needs an additional link flag, -mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows +IF (MINGW) + SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW") +ENDIF (MINGW) + +IF (SDL2_LIBRARY_TEMP) + # For SDL2main + IF (NOT SDL2_BUILDING_LIBRARY) + IF (SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF (SDL2MAIN_LIBRARY) + ENDIF (NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF (APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF (APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF (NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF (NOT APPLE) + + # For MinGW library + IF (MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF (MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") +ENDIF (SDL2_LIBRARY_TEMP) + +# message("") + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/cmake/FindSDL2_image.cmake b/cmake/FindSDL2_image.cmake new file mode 100644 index 0000000000..591c1e6b0d --- /dev/null +++ b/cmake/FindSDL2_image.cmake @@ -0,0 +1,102 @@ +# Locate SDL_image library +# +# This module defines: +# +# :: +# +# SDL2_IMAGE_LIBRARIES, the name of the library to link against +# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers +# SDL2_IMAGE_FOUND, if false, do not try to link against +# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image +# +# +# +# For backward compatibility the following variables are also set: +# +# :: +# +# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES) +# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS) +# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND) +# +# +# +# $SDLDIR is an environment variable that would correspond to the +# ./configure --prefix=$SDLDIR used in building SDL. +# +# Created by Eric Wing. This was influenced by the FindSDL.cmake +# module, but with modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). + +#============================================================================= +# Copyright 2005-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h + HINTS + C:/ + ENV SDL2IMAGEDIR + ENV SDL2DIR + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDLDIR} + include/SDL2 include + PATHS ${SDL2_IMAGE_PATH} + ) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else() + set(VC_LIB_PATH_SUFFIX lib/x86) +endif() + +find_library(SDL2_IMAGE_LIBRARY + NAMES SDL2_image + HINTS + C:/SDL_image + ENV SDL2IMAGEDIR + ENV SDL2DIR + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2_IMAGE_PATH} + ) + +if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}") + set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) + unset(SDL2_IMAGE_VERSION_MAJOR_LINE) + unset(SDL2_IMAGE_VERSION_MINOR_LINE) + unset(SDL2_IMAGE_VERSION_PATCH_LINE) + unset(SDL2_IMAGE_VERSION_MAJOR) + unset(SDL2_IMAGE_VERSION_MINOR) + unset(SDL2_IMAGE_VERSION_PATCH) +endif() + +set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) +set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image + REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS + VERSION_VAR SDL2_IMAGE_VERSION_STRING) + +# for backward compatibility +set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) +set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) +set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND}) + +mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) diff --git a/cmake/FindSDL2_ttf.cmake b/cmake/FindSDL2_ttf.cmake new file mode 100644 index 0000000000..4b0774dd71 --- /dev/null +++ b/cmake/FindSDL2_ttf.cmake @@ -0,0 +1,99 @@ +# Locate SDL_ttf library +# +# This module defines: +# +# :: +# +# SDL2_TTF_LIBRARIES, the name of the library to link against +# SDL2_TTF_INCLUDE_DIRS, where to find the headers +# SDL2_TTF_FOUND, if false, do not try to link against +# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL_ttf +# +# +# +# For backward compatibility the following variables are also set: +# +# :: +# +# SDLTTF_LIBRARY (same value as SDL2_TTF_LIBRARIES) +# SDLTTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS) +# SDLTTF_FOUND (same value as SDL2_TTF_FOUND) +# +# +# +# $SDLDIR is an environment variable that would correspond to the +# ./configure --prefix=$SDLDIR used in building SDL. +# +# Created by Eric Wing. This was influenced by the FindSDL.cmake +# module, but with modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). + +#============================================================================= +# Copyright 2005-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h + HINTS + C:/SDL_ttf + ENV SDL2TTFDIR + ENV SDL2DIR + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDLDIR} + include/SDL2 include + PATHS ${SDL2_TTF_PATH} + ) + +if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else () + set(VC_LIB_PATH_SUFFIX lib/x86) +endif () + +find_library(SDL2_TTF_LIBRARY + NAMES SDL2_ttf + HINTS + ENV SDL2TTFDIR + ENV SDL2DIR + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2_TTF_PATH} + ) + +if (SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}") + set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH}) + unset(SDL2_TTF_VERSION_MAJOR_LINE) + unset(SDL2_TTF_VERSION_MINOR_LINE) + unset(SDL2_TTF_VERSION_PATCH_LINE) + unset(SDL2_TTF_VERSION_MAJOR) + unset(SDL2_TTF_VERSION_MINOR) + unset(SDL2_TTF_VERSION_PATCH) +endif () + +set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY}) +set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf + REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS + VERSION_VAR SDL2_TTF_VERSION_STRING) + +# for backward compatibility +set(SDLTTF_LIBRARY ${SDL2_TTF_LIBRARIES}) +set(SDLTTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS}) +set(SDLTTF_FOUND ${SDL2_TTF_FOUND}) diff --git a/cmake/TactileDependencies.cmake b/cmake/TactileDependencies.cmake new file mode 100644 index 0000000000..8d8b574b25 --- /dev/null +++ b/cmake/TactileDependencies.cmake @@ -0,0 +1,46 @@ +include(FetchContent) + +# Centurion +FetchContent_Declare(centurion + GIT_REPOSITORY "https://github.com/albin-johansson/centurion.git" + GIT_TAG "cmake-package") + +set(CEN_USE_MIX OFF) + +FetchContent_MakeAvailable(centurion) + +set(CENTURION_INCLUDE_DIRS "${centurion_SOURCE_DIR}/src") +set(CENTURION_LIBRARIES "centurion") + +# Google Protocol Buffers +FetchContent_Declare(protobuf + GIT_REPOSITORY "https://github.com/protocolbuffers/protobuf.git" + GIT_TAG "v3.18.0" + SOURCE_SUBDIR cmake) + +set(protobuf_BUILD_TESTS OFF CACHE BOOL "" FORCE) +set(protobuf_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) +set(protobuf_WITH_ZLIB OFF CACHE BOOL "" FORCE) + +FetchContent_MakeAvailable(protobuf) + +set(PROTOBUF_INCLUDE_DIRS "${protobuf_SOURCE_DIR}/src" CACHE INTERNAL "") +set(PROTOBUF_LIBRARIES protobuf::libprotobuf CACHE INTERNAL "") + +# Google Test +FetchContent_Declare(googletest + GIT_REPOSITORY "https://github.com/google/googletest.git" + GIT_TAG "master") + +set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) + +FetchContent_MakeAvailable(googletest) + +# YAML-CPP +FetchContent_Declare(yaml-cpp + GIT_REPOSITORY "https://github.com/jbeder/yaml-cpp" + GIT_TAG "master") + +set(YAML_CPP_BUILD_TESTS OFF) + +FetchContent_MakeAvailable(yaml-cpp) \ No newline at end of file diff --git a/cmake/Utilities.cmake b/cmake/Utilities.cmake index bae1777819..6f6a07b4ed 100644 --- a/cmake/Utilities.cmake +++ b/cmake/Utilities.cmake @@ -10,16 +10,6 @@ function(copy_directory_post_build target from to) ${to}) endfunction() -# Creates an interface library target for a header-only library. -# name: the name of the library target. -# includeDirectory: the path of the directory that contains the headers of the library. -# sources: the headers associated with the library. -function(add_header_only_lib name includeDirectory sources) - add_library(${name} INTERFACE) - target_sources(${name} INTERFACE ${sources}) - target_include_directories(${name} SYSTEM INTERFACE ${includeDirectory}) -endfunction() - # Checks if an environment variable is defined. # name: the name of the actual environment variable. function(find_env_var name) diff --git a/docs/source-code.md b/docs/source-code.md new file mode 100644 index 0000000000..242658779c --- /dev/null +++ b/docs/source-code.md @@ -0,0 +1,22 @@ +# Source code + +This document provides an overview of the structure of the Tactile source code. The source code of +third-party dependencies are provided in the `lib` folder. However, some dependencies are not part +of the repository but instead downloaded at build time using CMake's `FetchContent` module. + +## tactile-io + +This folder contains the sources for the YAML/JSON/XML parsers and emitters, and can be used in +third-party applications as a shared library dependency. + +```C++ +#include + +int main() +{ + Tactile::IO::ParseError error{}; + if (const auto map = Tactile::IO::ParseMap("foo.yaml", &error)) { + // ... + } +} +``` \ No newline at end of file diff --git a/docs/yaml-format.md b/docs/yaml-format.md new file mode 100644 index 0000000000..f388d87caa --- /dev/null +++ b/docs/yaml-format.md @@ -0,0 +1,262 @@ +# YAML format + +Other than the Tiled JSON and XML formats, Tactile supports its own custom YAML map format. If +you're familiar with the Tiled JSON format, you'll notice many similarities. However, one of the key +differences is that the Tactile YAML format doesn't support embedded tilesets. All predefined names are in `kebab-case`. All attributes that aren't specified as required may be omitted from save files. + +## Root + +The root node in the Tactile YAML format provides general information about the tilemap. + +| Attribute | Type | Required | Description | +| ---------------: | :------: | :------: | :------------------------------------ | +| `version` | `int` | Yes | The version of the YAML map format. | +| `row-count` | `int` | Yes | The number of rows in the tilemap. | +| `column-count` | `int` | Yes | The number of columns in the tilemap. | +| `tile-width` | `int` | Yes | The width of tiles in the tilemap. | +| `tile-height` | `int` | Yes | The height of tiles in the tilemap. | +| `next-layer-id` | `int` | Yes | The next available layer ID. | +| `next-object-id` | `int` | Yes | The next available object ID. | +| `layers` | Sequence | No | A sequence of `Layer` nodes. | +| `tilesets` | Sequence | No | A sequence of `TilesetRef` nodes. | +| `properties` | Sequence | No | A sequence of `Property` nodes. | + +--- + +## `Layer` + +| Attribute | Type | Required | Default | Description | +| -----------: | :------: | :------: | :-----: | :--------------------------------------------------- | +| `name` | `string` | Yes | N/A | The name associated with the layer. | +| `id` | `int` | Yes | N/A | The unique identifier associated with the layer. | +| `type` | `string` | Yes | N/A | One of `tile-layer`, `object-layer` or `group-layer` | +| `opacity` | `float` | No | `1.0` | The opacity of the layer, in the range [0, 1]. | +| `visible` | `bool` | No | `true` | Whether or not the layer is rendered. | +| `properties` | Sequence | No | N/A | A sequence of `Property` nodes. | + +Example: + +```YAML +name: foo +id: 7 +type: tile-layer +data: | + 1 2 3 4 + 5 6 7 8 +``` + +In addition to the layer attributes listed above, each of the three different kinds of layers have +additional attributes. + +### `TileLayer` + +| Attribute | Type | Required | Description | +| --------: | :------: | :------: | :-------------------------------------------------------- | +| `data` | `string` | Yes | A string of global tile identifiers, separated by spaces. | + +### `ObjectLayer` + +| Attribute | Type | Required | Description | +| --------: | :------: | :------: | :---------------------------- | +| `objects` | Sequence | Yes | A sequence of `Object` nodes. | + +### `GroupLayer` + +| Attribute | Type | Required | Description | +| --------: | :------: | :------: | :--------------------------- | +| `layers` | Sequence | Yes | A sequence of `Layer` nodes. | + +--- + +## `Object` + +| Attribute | Type | Required | Default | Description | +| -----------: | :------: | :------: | :-----: | :----------------------------------- | +| `id` | `int` | Yes | N/A | | +| `type` | `string` | Yes | N/A | One of `point`, `rect` or `ellipse`. | +| `name` | `string` | No | `""` | | +| `tag` | `string` | No | `""` | A user-defined type tag. | +| `visible` | `bool` | No | `true` | | +| `x` | `float` | No | `0` | | +| `y` | `float` | No | `0` | | +| `width` | `float` | No | `0` | | +| `height` | `float` | No | `0` | | +| `properties` | Sequence | No | N/A | A sequence of `Property` nodes. | + +Example: + +```YAML +name: foo +id: 42 +type: point +tag: spawn-point +x: 123 +y: 456 +``` + +--- + +## `TilesetRef` + +The `TilesetRef` node provides information about an external tileset definition, and are always stored in the main tilemap file. + +| Attribute | Type | Required | Description | +| ----------------: | :------: | :------: | :---------------------------------------------------- | +| `first-global-id` | `int` | Yes | The first global tile ID associated with the tileset. | +| `path` | `string` | Yes | Relative path to the tileset definition file. | + +Example: + +```YAML +first-global-id: 42 +path: foo/bar/tileset.yaml +``` + +--- + +## `Tileset` + +The `Tileset` node is always defined in an external YAML file, since embedded tilesets are not +supported by the Tactile YAML format. By default, a tileset that is added to a map in the Tactile +editor will be stored next to the main map file. Note, the `tiles` node only contains tiles that +feature additional data, such as properties and animations. + +| Attribute | Type | Required | Description | +| -------------: | :------: | :------: | :----------------------------------------- | +| `version` | `int` | Yes | | +| `name` | `string` | Yes | The name of the tileset. | +| `tile-count` | `int` | Yes | The total amount of tiles in the tileset. | +| `tile-width` | `int` | Yes | The width of each tile in the tileset. | +| `tile-height` | `int` | Yes | The height of each tile in the tileset. | +| `column-count` | `int` | Yes | The amount of tile columns in the tileset. | +| `image-path` | `string` | Yes | Relative path to the tileset image. | +| `image-width` | `int` | Yes | The width of the tileset image. | +| `image-height` | `int` | Yes | The height of the tileset image. | +| `tiles` | Sequence | No | A sequence of `Tile` nodes. | +| `properties` | Sequence | No | A sequence of `Property` nodes. | + +Example: + +```YAML +version: 1 +name: foo +tile-count: 1024 +tile-width: 32 +tile-height: 32 +column-count: 32 +image-path: ../foo.png +image-width: 1024 +image-height: 1024 +``` + +### `Tile` + +The `Tile` node provides additional information about tiles in a tileset. + +| Attribute | Type | Required | Description | +| -----------: | :------: | :------: | :------------------------------- | +| `id` | `int` | Yes | Local ID of the associated tile. | +| `animation` | Sequence | No | A sequence of `Frame` nodes. | +| `objects` | Sequence | No | A sequence of `Object` nodes. | +| `properties` | Sequence | No | A sequence of `Property` nodes. | + +Example: + +```YAML +id: 42 +animation: + - tile: 123 + duration: 150 + - tile: 456 + duration: 120 +``` + +### `Frame` + +The `Frame` node represents a frame in an animation. + +| Attribute | Type | Required | Description | +| ---------: | :---: | :------: | :------------------------------------------------------------- | +| `tile` | `int` | Yes | Local ID of the tile that should be rendered during the frame. | +| `duration` | `int` | Yes | Duration of the frame, in milliseconds. | + +--- + +### `ComponentTemplate` (Not implemented) + +| Attribute | Type | Required | Description | +| -----------: | :------: | :------: | :---------------------------------------- | +| `name` | `string` | Yes | The name of the component template. | +| `attributes` | Sequence | No | A sequence of `ComponentAttribute` nodes. | + +Example: + +```YAML +name: Vec2f +attributes: + - name: X + type: float + - name: Y + type: float +``` + +```YAML +name: Movable +attributes: + - name: Velocity + type: Vec2f + - name: Position + type: Vec2f +``` + +--- + +### `ComponentAttribute` (Not implemented) + +| Attribute | Type | Required | Description | +| --------: | :------: | :------: | :-------------------------------------------------------------- | +| `name` | `string` | Yes | The name of the attribute. | +| `type` | `string` | Yes | The name of a `ComponentTemplate` or any of the property types. | + +```YAML +name: Health +type: float +``` + +--- + +## `Property` + +| Attribute | Type | Required | Description | +| --------: | :-------: | :------: | :------------------------------------------------------------------- | +| `name` | `string` | Yes | Name that is unique in the scope of "sibling" properties. | +| `type` | `string` | Yes | One of `string`, `int`, `float`, `bool`, `color`, `file` or `object` | +| `value` | `variant` | Yes | The value of the property. | + +Note, color properties are always stored using RGBA encoding, with a `#` prefix, e.g. `"#11223344"`. + +Examples: + +```YAML +name: Scale +type: float +value: 0.7 +``` + +```YAML +name: Tint +type: color +value: "#4FEB19FF" +``` + +```YAML +name: Associated object +type: object +value: 42 +``` + +```YAML +name: Raw data +type: file +value: foo/bar/data.bin +``` diff --git a/doxygen/bootstrapped/LICENSE b/doxygen/bootstrapped/LICENSE deleted file mode 100644 index e06d208186..0000000000 --- a/doxygen/bootstrapped/LICENSE +++ /dev/null @@ -1,202 +0,0 @@ -Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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    -
    - diff --git a/doxygen/custom.css b/doxygen/custom.css new file mode 100644 index 0000000000..e4fb2fb17a --- /dev/null +++ b/doxygen/custom.css @@ -0,0 +1,10 @@ +:root +{ + --code-foreground: #f97583; + --fragment-keywordtype: #f97583; + --fragment-keywordflow: #f97583; + --fragment-keyword: #f97583; + --fragment-token: #ffb97b; + --fragment-link: #b392f0; + --fragment-comment: #959da5; +} \ No newline at end of file diff --git a/doxygen/doxygen-awesome-darkmode-toggle.js b/doxygen/doxygen-awesome-darkmode-toggle.js new file mode 100644 index 0000000000..06be02a053 --- /dev/null +++ b/doxygen/doxygen-awesome-darkmode-toggle.js @@ -0,0 +1,105 @@ +/** + +Doxygen Awesome +https://github.com/jothepro/doxygen-awesome-css + +MIT License + +Copyright (c) 2021 jothepro + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +*/ + +class DoxygenAwesomeDarkModeToggle extends HTMLElement { + static prefersLightModeInDarkModeKey = "prefers-light-mode-in-dark-mode" + static prefersDarkModeInLightModeKey = "prefers-dark-mode-in-light-mode" + + static _staticConstructor = function() { + DoxygenAwesomeDarkModeToggle.darkModeEnabled = DoxygenAwesomeDarkModeToggle.userPreference + DoxygenAwesomeDarkModeToggle.enableDarkMode(DoxygenAwesomeDarkModeToggle.darkModeEnabled) + window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => { + DoxygenAwesomeDarkModeToggle.onSystemPreferenceChanged() + }) + }() + + constructor() { + super(); + this.onclick=this.toggleDarkMode + } + + /** + * @returns `true` for dark-mode, `false` for light-mode system preference + */ + static get systemPreference() { + return window.matchMedia('(prefers-color-scheme: dark)').matches + } + + /** + * @returns `true` for dark-mode, `false` for light-mode user preference + */ + static get userPreference() { + return (!DoxygenAwesomeDarkModeToggle.systemPreference && localStorage.getItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey)) || + (DoxygenAwesomeDarkModeToggle.systemPreference && !localStorage.getItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey)) + } + + static set userPreference(userPreference) { + DoxygenAwesomeDarkModeToggle.darkModeEnabled = userPreference + if(!userPreference) { + if(DoxygenAwesomeDarkModeToggle.systemPreference) { + localStorage.setItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey, true) + } else { + localStorage.removeItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey) + } + } else { + if(!DoxygenAwesomeDarkModeToggle.systemPreference) { + localStorage.setItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey, true) + } else { + localStorage.removeItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey) + } + } + DoxygenAwesomeDarkModeToggle.onUserPreferenceChanged() + } + + static enableDarkMode(enable) { + let head = document.getElementsByTagName('head')[0] + if(enable) { + document.documentElement.classList.add("dark-mode") + document.documentElement.classList.remove("light-mode") + } else { + document.documentElement.classList.remove("dark-mode") + document.documentElement.classList.add("light-mode") + } + } + + static onSystemPreferenceChanged() { + DoxygenAwesomeDarkModeToggle.darkModeEnabled = DoxygenAwesomeDarkModeToggle.userPreference + DoxygenAwesomeDarkModeToggle.enableDarkMode(DoxygenAwesomeDarkModeToggle.darkModeEnabled) + } + + static onUserPreferenceChanged() { + DoxygenAwesomeDarkModeToggle.enableDarkMode(DoxygenAwesomeDarkModeToggle.darkModeEnabled) + } + + toggleDarkMode() { + DoxygenAwesomeDarkModeToggle.userPreference = !DoxygenAwesomeDarkModeToggle.userPreference + } +} + +customElements.define("doxygen-awesome-dark-mode-toggle", DoxygenAwesomeDarkModeToggle); diff --git a/doxygen/doxygen-awesome-sidebar-only-darkmode-toggle.css b/doxygen/doxygen-awesome-sidebar-only-darkmode-toggle.css new file mode 100644 index 0000000000..b988b6f05e --- /dev/null +++ b/doxygen/doxygen-awesome-sidebar-only-darkmode-toggle.css @@ -0,0 +1,40 @@ + +/** + +Doxygen Awesome +https://github.com/jothepro/doxygen-awesome-css + +MIT License + +Copyright (c) 2021 jothepro + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +*/ + +@media screen and (min-width: 768px) { + + #MSearchBox { + width: calc(var(--side-nav-fixed-width) - calc(2 * var(--spacing-medium)) - var(--searchbar-height) - 1px); + } + + #MSearchField { + width: calc(var(--side-nav-fixed-width) - calc(2 * var(--spacing-medium)) - 66px - var(--searchbar-height)); + } +} diff --git a/doxygen/doxygen-awesome-sidebar-only.css b/doxygen/doxygen-awesome-sidebar-only.css new file mode 100644 index 0000000000..8045497aa1 --- /dev/null +++ b/doxygen/doxygen-awesome-sidebar-only.css @@ -0,0 +1,107 @@ +/** + +Doxygen Awesome +https://github.com/jothepro/doxygen-awesome-css + +MIT License + +Copyright (c) 2021 jothepro + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + + */ + +:root { + /* side nav width. MUST be = `TREEVIEW_WIDTH`. + * Make sure it is wide enought to contain the page title (logo + title + version) + */ + --side-nav-fixed-width: 340px; + --menu-display: none; + + --top-height: 120px; +} + + +@media screen and (min-width: 768px) { + :root { + --searchbar-background: var(--page-background-color); + } + + #side-nav { + min-width: var(--side-nav-fixed-width); + max-width: var(--side-nav-fixed-width); + top: var(--top-height); + } + + #nav-tree, #side-nav { + height: calc(100vh - var(--top-height)) !important; + } + + #nav-tree { + padding: 0; + } + + #top { + display: block; + border-bottom: none; + height: var(--top-height); + margin-bottom: calc(0px - var(--top-height)); + max-width: var(--side-nav-fixed-width); + background: var(--side-nav-background); + } + #main-nav { + float: left; + padding-right: 0; + } + + .ui-resizable-handle { + cursor: default; + width: 1px !important; + box-shadow: 0 calc(-2 * var(--top-height)) 0 0 var(--separator-color); + } + + #nav-path { + position: fixed; + right: 0; + left: var(--side-nav-fixed-width); + bottom: 0; + width: auto; + } + + #doc-content { + height: calc(100vh - 31px) !important; + padding-bottom: calc(3 * var(--spacing-large)); + padding-top: calc(var(--top-height) - 80px); + box-sizing: border-box; + margin-left: var(--side-nav-fixed-width) !important; + } + + #MSearchBox { + width: calc(var(--side-nav-fixed-width) - calc(2 * var(--spacing-medium))); + } + + #MSearchField { + width: calc(var(--side-nav-fixed-width) - calc(2 * var(--spacing-medium)) - 65px); + } + + #MSearchResultsWindow { + left: var(--spacing-medium) !important; + right: auto; + } +} diff --git a/doxygen/doxygen-awesome.css b/doxygen/doxygen-awesome.css new file mode 100644 index 0000000000..a3190e33ca --- /dev/null +++ b/doxygen/doxygen-awesome.css @@ -0,0 +1,1465 @@ +/** + +Doxygen Awesome +https://github.com/jothepro/doxygen-awesome-css + +MIT License + +Copyright (c) 2021 jothepro + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +*/ + +html { + /* primary theme color. This will affect the entire websites color scheme: links, arrows, labels, ... */ + --primary-color: #1779c4; + --primary-dark-color: #00559f; + --primary-light-color: #7aabd6; + --primary-lighter-color: #cae1f1; + --primary-lightest-color: #e9f1f8; + + /* page base colors */ + --page-background-color: white; + --page-foreground-color: #2c3e50; + --page-secondary-foreground-color: #67727e; + + /* color for all separators on the website: hr, borders, ... */ + --separator-color: #dedede; + + /* border radius for all rounded components. Will affect many components, like dropdowns, memitems, codeblocks, ... */ + --border-radius-large: 8px; + --border-radius-small: 4px; + --border-radius-medium: 6px; + + /* default spacings. Most compontest reference these values for spacing, to provide uniform spacing on the page. */ + --spacing-small: 5px; + --spacing-medium: 10px; + --spacing-large: 16px; + + /* default box shadow used for raising an element above the normal content. Used in dropdowns, Searchresult, ... */ + --box-shadow: 0 2px 10px 0 rgba(0,0,0,.1); + + --odd-color: rgba(0,0,0,.03); + + /* font-families. will affect all text on the website + * font-family: the normal font for text, headlines, menus + * font-family-monospace: used for preformatted text in memtitle, code, fragments + */ + --font-family: -apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Oxygen,Ubuntu,Cantarell,Fira Sans,Droid Sans,Helvetica Neue,sans-serif; + --font-family-monospace: source-code-pro,Menlo,Monaco,Consolas,Courier New,monospace; + + /* font sizes */ + --page-font-size: 15.6px; + --navigation-font-size: 14.4px; + --code-font-size: 14.4px; /* affects code, fragment */ + --title-font-size: 22px; + + /* content text properties. These only affect the page content, not the navigation or any other ui elements */ + --content-line-height: 27px; + /* The content is centered and constraint in it's width. To make the content fill the whole page, set the variable to auto.*/ + --content-maxwidth: 900px; + + /* colors for various content boxes: @warning, @note, @deprecated @bug */ + --warning-color: #fca49b; + --warning-color-dark: #b61825; + --warning-color-darker: #75070f; + --note-color: rgba(255,229,100,.3); + --note-color-dark: #c39900; + --note-color-darker: #8d7400; + --deprecated-color: rgb(214, 216, 224); + --deprecated-color-dark: #5b6269; + --deprecated-color-darker: #43454a; + --bug-color: rgb(246, 208, 178); + --bug-color-dark: #a53a00; + --bug-color-darker: #5b1d00; + --invariant-color: #b7f8d0; + --invariant-color-dark: #00ba44; + --invariant-color-darker: #008622; + + /* blockquote colors */ + --blockquote-background: #f5f5f5; + --blockquote-foreground: #727272; + + /* table colors */ + --tablehead-background: #f1f1f1; + --tablehead-foreground: var(--page-foreground-color); + + /* menu-display: block | none + * Visibility of the top navigation on screens >= 768px. On smaller screen the menu is always visible. + * `GENERATE_TREEVIEW` MUST be enabled! + */ + --menu-display: block; + + --menu-focus-foreground: var(--page-background-color); + --menu-focus-background: var(--primary-color); + --menu-selected-background: rgba(0,0,0,.05); + + + --header-background: var(--page-background-color); + --header-foreground: var(--page-foreground-color); + + /* searchbar colors */ + --searchbar-background: var(--side-nav-background); + --searchbar-foreground: var(--page-foreground-color); + + /* searchbar size + * (`searchbar-width` is only applied on screens >= 768px. + * on smaller screens the searchbar will always fill the entire screen width) */ + --searchbar-height: 33px; + --searchbar-width: 210px; + + /* code block colors */ + --code-background: #f5f5f5; + --code-foreground: var(--page-foreground-color); + + /* fragment colors */ + --fragment-background: #282c34; + --fragment-foreground: #ffffff; + --fragment-keyword: #cc99cd; + --fragment-keywordtype: #ab99cd; + --fragment-keywordflow: #e08000; + --fragment-token: #7ec699; + --fragment-comment: #999999; + --fragment-link: #98c0e3; + --fragment-preprocessor: #65cabe; + --fragment-linenumber-color: #cccccc; + --fragment-linenumber-background: #35393c; + --fragment-linenumber-border: #1f1f1f; + --fragment-lineheight: 20px; + + /* sidebar navigation (treeview) colors */ + --side-nav-background: #fbfbfb; + --side-nav-foreground: var(--page-foreground-color); + --side-nav-arrow-opacity: 0; + --side-nav-arrow-hover-opacity: 0.9; + + /* height of an item in any tree / collapsable table */ + --tree-item-height: 30px; + + --darkmode-toggle-button-icon: '☀️' +} + +@media screen and (max-width: 767px) { + html { + --page-font-size: 16px; + --navigation-font-size: 16px; + --code-font-size: 15px; /* affects code, fragment */ + --title-font-size: 22px; + } +} + +@media (prefers-color-scheme: dark) { + html:not(.light-mode) { + --primary-color: #1982d2; + --primary-dark-color: #5ca8e2; + --primary-light-color: #4779ac; + --primary-lighter-color: #191e21; + --primary-lightest-color: #191a1c; + + --box-shadow: 0 2px 10px 0 rgba(0,0,0,.35); + + --odd-color: rgba(0,0,0,.1); + + --menu-selected-background: rgba(0,0,0,.4); + + --page-background-color: #1C1D1F; + --page-foreground-color: #d2dbde; + --page-secondary-foreground-color: #859399; + --separator-color: #000000; + --side-nav-background: #252628; + + --code-background: #2a2c2f; + + --tablehead-background: #2a2c2f; + + --blockquote-background: #1f2022; + --blockquote-foreground: #77848a; + + --warning-color: #b61825; + --warning-color-dark: #510a02; + --warning-color-darker: #f5b1aa; + --note-color: rgb(255, 183, 0); + --note-color-dark: #9f7300; + --note-color-darker: #fff6df; + --deprecated-color: rgb(88, 90, 96); + --deprecated-color-dark: #262e37; + --deprecated-color-darker: #a0a5b0; + --bug-color: rgb(248, 113, 0); + --bug-color-dark: #812a00; + --bug-color-darker: #ffd3be; + + --darkmode-toggle-button-icon: '🌛'; + } +} + +/* dark mode variables are defined twice, to support both the dark-mode without and with doxygen-awesome-darkmode-toggle.js */ +html.dark-mode { + --primary-color: #1982d2; + --primary-dark-color: #5ca8e2; + --primary-light-color: #4779ac; + --primary-lighter-color: #191e21; + --primary-lightest-color: #191a1c; + + --box-shadow: 0 2px 10px 0 rgba(0,0,0,.35); + + --odd-color: rgba(0,0,0,.1); + + --menu-selected-background: rgba(0,0,0,.4); + + --page-background-color: #1C1D1F; + --page-foreground-color: #d2dbde; + --page-secondary-foreground-color: #859399; + --separator-color: #000000; + --side-nav-background: #252628; + + --code-background: #2a2c2f; + + --tablehead-background: #2a2c2f; + + --blockquote-background: #1f2022; + --blockquote-foreground: #77848a; + + --warning-color: #b61825; + --warning-color-dark: #510a02; + --warning-color-darker: #f5b1aa; + --note-color: rgb(255, 183, 0); + --note-color-dark: #9f7300; + --note-color-darker: #fff6df; + --deprecated-color: rgb(88, 90, 96); + --deprecated-color-dark: #262e37; + --deprecated-color-darker: #a0a5b0; + --bug-color: rgb(248, 113, 0); + --bug-color-dark: #812a00; + --bug-color-darker: #ffd3be; + + --darkmode-toggle-button-icon: '🌛'; +} + +body { + color: var(--page-foreground-color); + background-color: var(--page-background-color); + font-size: var(--page-font-size); +} + +body, table, div, p, dl, #nav-tree .label, .title, .sm-dox a, .sm-dox a:hover, .sm-dox a:focus, #projectname, .SelectItem, #MSearchField, .navpath li.navelem a, .navpath li.navelem a:hover { + font-family: var(--font-family); +} + +h1, h2, h3, h4, h5 { + margin-top: .9em; + font-weight: 600; + line-height: initial; +} + +p, div, table, dl { + font-size: var(--page-font-size); +} + +a:link, a:visited, a:hover, a:focus, a:active { + color: var(--primary-color) !important; + font-weight: 500; +} + +/* + Title and top navigation + */ + +#top { + background: var(--header-background); + border-bottom: 1px solid var(--separator-color); +} + +@media screen and (min-width: 768px) { + #top { + display: flex; + flex-wrap: wrap; + justify-content: space-between; + align-items: center; + } +} + +#main-nav { + flex-grow: 5; + padding: var(--spacing-small) var(--spacing-medium); +} + +#titlearea { + width: auto; + padding: var(--spacing-medium) var(--spacing-large); + background: none; + color: var(--header-foreground); + border-bottom: none; +} + +@media screen and (max-width: 767px) { + #titlearea { + padding-bottom: var(--spacing-small); + } +} + +#titlearea table tbody tr { + height: auto !important; +} + +#projectname { + font-size: var(--title-font-size); + font-weight: 600; +} + +#projectnumber { + font-family: inherit; + font-size: 60%; +} + +#projectbrief { + font-family: inherit; + font-size: 80%; +} + +#projectlogo { + vertical-align: middle; +} + +#projectlogo img { + max-height: calc(var(--title-font-size) * 2); + margin-right: var(--spacing-small); +} + +.sm-dox, .tabs, .tabs2, .tabs3 { + background: none; + padding: 0; +} + +.tabs, .tabs2, .tabs3 { + border-bottom: 1px solid var(--separator-color); + margin-bottom: -1px; +} + +@media screen and (max-width: 767px) { + .sm-dox a span.sub-arrow { + background: var(--code-background); + } +} + +@media screen and (min-width: 768px) { + .sm-dox li, .tablist li { + display: var(--menu-display); + } + + .sm-dox a span.sub-arrow { + border-color: var(--header-foreground) transparent transparent transparent; + } + + .sm-dox a:hover span.sub-arrow { + border-color: var(--menu-focus-foreground) transparent transparent transparent; + } + + .sm-dox ul a span.sub-arrow { + border-color: transparent transparent transparent var(--page-foreground-color); + } + + .sm-dox ul a:hover span.sub-arrow { + border-color: transparent transparent transparent var(--menu-focus-foreground); + } +} + +.sm-dox ul { + background: var(--page-background-color); + box-shadow: var(--box-shadow); + border: 1px solid var(--separator-color); + border-radius: var(--border-radius-medium) !important; + padding: var(--spacing-small); + animation: ease-out 150ms slideInMenu; +} + +@keyframes slideInMenu { + from { + opacity: 0; + transform: translate(0px, -2px); + } + + to { + opacity: 1; + transform: translate(0px, 0px); + } +} + +.sm-dox ul a { + color: var(--page-foreground-color) !important; + background: var(--page-background-color); + font-size: var(--navigation-font-size); +} + +.sm-dox>li>ul:after { + border-bottom-color: var(--page-background-color) !important; +} + +.sm-dox>li>ul:before { + border-bottom-color: var(--separator-color) !important; +} + +.sm-dox ul a:hover, .sm-dox ul a:active, .sm-dox ul a:focus { + font-size: var(--navigation-font-size) !important; + color: var(--menu-focus-foreground) !important; + text-shadow: none; + background-color: var(--menu-focus-background); + border-radius: var(--border-radius-small) !important; +} + +.sm-dox a, .sm-dox a:focus, .tablist li, .tablist li a, .tablist li.current a { + text-shadow: none; + background: transparent; + background-image: none !important; + color: var(--header-foreground) !important; + font-weight: normal; + font-size: var(--navigation-font-size); +} + +.sm-dox a:focus { + outline: auto; +} + +.sm-dox a:hover, .sm-dox a:active, .tablist li a:hover { + text-shadow: none; + font-weight: normal; + background: var(--menu-focus-background); + color: var(--menu-focus-foreground) !important; + border-radius: var(--border-radius-small) !important; + font-size: var(--navigation-font-size); +} + +.tablist li.current { + border-radius: var(--border-radius-small); + background: var(--menu-selected-background); +} + +.tablist li { + margin: var(--spacing-small) 0 var(--spacing-small) var(--spacing-small); +} + +.tablist a { + padding: 0 var(--spacing-large); +} + + +/* + Search box + */ + +#MSearchBox { + height: var(--searchbar-height); + background: var(--searchbar-background); + border-radius: var(--searchbar-height); + border: 1px solid var(--separator-color); + overflow: hidden; + width: var(--searchbar-width); + position: relative; + box-shadow: none; + display: block; + margin-top: 0; +} + +.left #MSearchSelect { + left: 0; +} + +.tabs .left #MSearchSelect { + padding-left: 0; +} + +.tabs #MSearchBox { + position: absolute; + right: var(--spacing-medium); +} + +@media screen and (max-width: 767px) { + .tabs #MSearchBox { + position: relative; + right: 0; + margin-left: var(--spacing-medium); + margin-top: 0; + } +} + +#MSearchSelectWindow, #MSearchResultsWindow { + z-index: 9999; +} + +#MSearchBox.MSearchBoxActive { + border-color: var(--primary-color); + box-shadow: inset 0 0 0 1px var(--primary-color); +} + +#main-menu > li:last-child { + margin-right: 0; +} + +@media screen and (max-width: 767px) { + #main-menu > li:last-child { + height: 50px; + } +} + +#MSearchField { + font-size: var(--navigation-font-size); + height: calc(var(--searchbar-height) - 2px); + background: transparent; + width: calc(var(--searchbar-width) - 64px); +} + +.MSearchBoxActive #MSearchField { + color: var(--searchbar-foreground); +} + +#MSearchSelect { + top: calc(calc(var(--searchbar-height) / 2) - 11px); +} + +.left #MSearchSelect { + padding-left: 8px; +} + +#MSearchBox span.left, #MSearchBox span.right { + background: none; +} + +#MSearchBox span.right { + padding-top: calc(calc(var(--searchbar-height) / 2) - 12px); + position: absolute; + right: var(--spacing-small); +} + +.tabs #MSearchBox span.right { + top: calc(calc(var(--searchbar-height) / 2) - 12px); +} + +@keyframes slideInSearchResults { + from { + opacity: 0; + transform: translate(0, 15px); + } + + to { + opacity: 1; + transform: translate(0, 20px); + } +} + +#MSearchResultsWindow { + left: auto !important; + right: var(--spacing-medium); + border-radius: var(--border-radius-large); + border: 1px solid var(--separator-color); + transform: translate(0, 20px); + box-shadow: var(--box-shadow); + animation: ease-out 280ms slideInSearchResults; + background: var(--page-background-color); +} + +iframe#MSearchResults { + margin: 4px; +} + +@media (prefers-color-scheme: dark) { + html:not(.light-mode) iframe#MSearchResults { + filter: invert() hue-rotate(180deg); + } +} + +html.dark-mode iframe#MSearchResults { + filter: invert() hue-rotate(180deg); +} + +#MSearchSelectWindow { + border: 1px solid var(--separator-color); + border-radius: var(--border-radius-medium); + box-shadow: var(--box-shadow); + background: var(--page-background-color); +} + +#MSearchSelectWindow a.SelectItem { + font-size: var(--navigation-font-size); + line-height: var(--content-line-height); + margin: 0 var(--spacing-small); + border-radius: var(--border-radius-small); + color: var(--page-foreground-color) !important; + font-weight: normal; +} + +#MSearchSelectWindow a.SelectItem:hover { + background: var(--menu-focus-background); + color: var(--menu-focus-foreground) !important; +} + +@media screen and (max-width: 767px) { + #MSearchBox { + margin-top: var(--spacing-medium); + margin-bottom: var(--spacing-medium); + width: calc(100vw - 30px); + } + + #main-menu > li:last-child { + float: none !important; + } + + #MSearchField { + width: calc(100vw - 110px); + } + + @keyframes slideInSearchResultsMobile { + from { + opacity: 0; + transform: translate(0, 15px); + } + + to { + opacity: 1; + transform: translate(0, 20px); + } + } + + #MSearchResultsWindow { + left: var(--spacing-medium) !important; + right: var(--spacing-medium); + overflow: auto; + transform: translate(0, 20px); + animation: ease-out 280ms slideInSearchResultsMobile; + } +} + +/* + Tree view + */ + +#side-nav { + padding: 0 !important; + background: var(--side-nav-background); +} + +@media screen and (max-width: 767px) { + #side-nav { + display: none; + } + + #doc-content { + margin-left: 0 !important; + height: auto !important; + padding-bottom: calc(2 * var(--spacing-large)); + } +} + +#nav-tree { + background: transparent; +} + +#nav-tree .label { + font-size: var(--navigation-font-size); +} + +#nav-tree .item { + height: var(--tree-item-height); + line-height: var(--tree-item-height); +} + +#nav-sync { + top: 12px !important; + right: 12px; +} + +#nav-tree .selected { + text-shadow: none; + background-image: none; + background-color: transparent; + box-shadow: inset 4px 0 0 0 var(--primary-color); +} + +#nav-tree a { + color: var(--side-nav-foreground) !important; + font-weight: normal; +} + +#nav-tree a:focus { + outline-style: auto; +} + +#nav-tree .arrow { + opacity: var(--side-nav-arrow-opacity); +} + +.arrow { + color: inherit; + cursor: pointer; + font-size: 45%; + vertical-align: middle; + margin-right: 2px; + font-family: serif; + height: auto; + text-align: right; +} + +#nav-tree div.item:hover .arrow, #nav-tree a:focus .arrow { + opacity: var(--side-nav-arrow-hover-opacity); +} + +#nav-tree .selected a { + color: var(--primary-color) !important; + font-weight: bolder; + font-weight: 600; +} + +.ui-resizable-e { + background: var(--separator-color); + width: 1px; +} + +/* + Contents + */ + +div.header { + border-bottom: 1px solid var(--separator-color); + background-color: var(--page-background-color); + background-image: none; +} + +div.contents, div.header .title, div.header .summary { + max-width: var(--content-maxwidth); +} + +div.contents, div.header .title { + line-height: initial; + margin: calc(var(--spacing-medium) + .2em) auto var(--spacing-medium) auto; +} + +div.header .summary { + margin: var(--spacing-medium) auto 0 auto; +} + +div.headertitle { + padding: 0; +} + +div.header .title { + font-weight: 600; + font-size: 210%; + padding: var(--spacing-medium) var(--spacing-large); + word-break: break-word; +} + +div.header .summary { + width: auto; + display: block; + float: none; + padding: 0 var(--spacing-large); +} + +td.memSeparator { + border-color: var(--separator-color); +} + +.mdescLeft, .mdescRight, .memItemLeft, .memItemRight, .memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background: var(--code-background); +} + +.mdescRight { + color: var(--page-secondary-foreground-color); +} + +span.mlabel { + background: var(--primary-color); + border: none; + padding: 4px 9px; + border-radius: 12px; + margin-right: var(--spacing-medium); +} + +span.mlabel:last-of-type { + margin-right: 2px; +} + +div.contents { + padding: 0 var(--spacing-large); +} + +div.contents p, div.contents li { + line-height: var(--content-line-height); +} + +div.contents div.dyncontent { + margin: var(--spacing-medium) 0; +} + +@media (prefers-color-scheme: dark) { + html:not(.light-mode) div.contents div.dyncontent img, + html:not(.light-mode) div.contents div.dyncontent iframe { + filter: hue-rotate(180deg) invert(); + } +} + +html.dark-mode div.contents div.dyncontent img, +html.dark-mode div.contents div.dyncontent iframe { + filter: hue-rotate(180deg) invert(); +} + +h2.groupheader { + border-bottom: 1px solid var(--separator-color); + color: var(--page-foreground-color); +} + +blockquote { + padding: var(--spacing-small) var(--spacing-medium); + background: var(--blockquote-background); + color: var(--blockquote-foreground); + border-left: 2px solid var(--blockquote-foreground); + margin: 0; +} + +blockquote p { + margin: var(--spacing-small) 0 var(--spacing-medium) 0; +} +.paramname { + font-weight: 600; + color: var(--primary-dark-color); +} + +.glow { + text-shadow: 0 0 15px var(--primary-light-color) !important; +} + +.alphachar a { + color: var(--page-foreground-color); +} + +/* + Table of Contents + */ + +div.toc { + background-color: var(--side-nav-background); + border: 1px solid var(--separator-color); + border-radius: var(--border-radius-medium); + box-shadow: var(--box-shadow); + padding: 0 var(--spacing-large); + margin: 0 0 var(--spacing-medium) var(--spacing-medium); +} + +div.toc h3 { + color: var(--side-nav-foreground); + font-size: var(--navigation-font-size); + margin: var(--spacing-large) 0; +} + +div.toc li { + font-size: var(--navigation-font-size); + padding: 0; + background: none; +} + +div.toc li:before { + content: '↓'; + font-weight: 800; + font-family: var(--font-family); + margin-right: var(--spacing-small); + color: var(--side-nav-foreground); + opacity: .4; +} + +div.toc ul li.level1 { + margin: 0; +} + +div.toc ul li.level2, div.toc ul li.level3 { + margin-top: 0; +} + + +@media screen and (max-width: 767px) { + div.toc { + float: none; + width: auto; + margin: 0 0 var(--spacing-medium) 0; + } +} + +/* + Code & Fragments + */ + +code, div.fragment, pre.fragment { + border-radius: var(--border-radius-small); + border: none; + overflow: hidden; +} + +code { + display: inline; + background: var(--code-background); + color: var(--code-foreground); + padding: 2px 6px; + word-break: break-word; +} + +div.fragment, pre.fragment { + margin: var(--spacing-medium) 0; + padding: 14px 16px; + background: var(--fragment-background); + color: var(--fragment-foreground); + overflow-x: auto; +} + +@media screen and (max-width: 767px) { + div.fragment, pre.fragment { + border-top-right-radius: 0; + border-bottom-right-radius: 0; + } + + .contents > div.fragment, .textblock > div.fragment, .textblock > pre.fragment { + margin: var(--spacing-medium) calc(0px - var(--spacing-large)); + border-radius: 0; + } + + .textblock li > .fragment { + margin: var(--spacing-medium) calc(0px - var(--spacing-large)); + } + + .memdoc li > .fragment { + margin: var(--spacing-medium) calc(0px - var(--spacing-medium)); + } + + .memdoc > div.fragment, .memdoc > pre.fragment, dl dd > div.fragment, dl dd pre.fragment { + margin: var(--spacing-medium) calc(0px - var(--spacing-medium)); + border-radius: 0; + } +} + +code, code a, pre.fragment, div.fragment, div.fragment .line, div.fragment span, div.fragment .line a, div.fragment .line span { + font-family: var(--font-family-monospace); + font-size: var(--code-font-size) !important; +} + +div.line:after { + margin-right: var(--spacing-medium); +} + +div.fragment .line, pre.fragment { + white-space: pre; + word-wrap: initial; + line-height: var(--fragment-lineheight); +} + +div.fragment span.keyword { + color: var(--fragment-keyword); +} + +div.fragment span.keywordtype { + color: var(--fragment-keywordtype); +} + +div.fragment span.keywordflow { + color: var(--fragment-keywordflow); +} + +div.fragment span.stringliteral { + color: var(--fragment-token) +} + +div.fragment span.comment { + color: var(--fragment-comment); +} + +div.fragment a.code { + color: var(--fragment-link) !important; +} + +div.fragment span.preprocessor { + color: var(--fragment-preprocessor); +} + +div.fragment span.lineno { + display: inline-block; + width: 27px; + border-right: none; + background: var(--fragment-linenumber-background); + color: var(--fragment-linenumber-color); +} + +div.fragment span.lineno a { + background: none; + color: var(--fragment-link) !important; +} + +div.fragment .line:first-child .lineno { + box-shadow: -999999px 0px 0 999999px var(--fragment-linenumber-background), -999998px 0px 0 999999px var(--fragment-linenumber-border); +} + +/* + dl warning, attention, note, deprecated, bug, ... + */ + +dl.warning, dl.attention, dl.note, dl.deprecated, dl.bug, dl.invariant, dl.pre { + padding: var(--spacing-medium); + margin: var(--spacing-medium) 0; + color: var(--page-background-color); + overflow: hidden; + margin-left: 0; + border-radius: var(--border-radius-small); +} + +dl.section dd { + margin-bottom: 2px; +} + +dl.warning, dl.attention { + background: var(--warning-color); + border-left: 8px solid var(--warning-color-dark); + color: var(--warning-color-darker); +} + +dl.warning dt, dl.attention dt { + color: var(--warning-color-dark); +} + +dl.note { + background: var(--note-color); + border-left: 8px solid var(--note-color-dark); + color: var(--note-color-darker); +} + +dl.note dt { + color: var(--note-color-dark); +} + +dl.bug { + background: var(--bug-color); + border-left: 8px solid var(--bug-color-dark); + color: var(--bug-color-darker); +} + +dl.bug dt a { + color: var(--bug-color-dark) !important; +} + +dl.deprecated { + background: var(--deprecated-color); + border-left: 8px solid var(--deprecated-color-dark); + color: var(--deprecated-color-darker); +} + +dl.deprecated dt a { + color: var(--deprecated-color-dark) !important; +} + +dl.section dd, dl.bug dd, dl.deprecated dd { + margin-inline-start: 0px; +} + +dl.invariant, dl.pre { + background: var(--invariant-color); + border-left: 8px solid var(--invariant-color-dark); + color: var(--invariant-color-darker); +} + +/* + memitem + */ + +div.memdoc, div.memproto, h2.memtitle { + box-shadow: none; + background-image: none; + border: none; +} + +div.memdoc { + padding: 0 var(--spacing-medium); + background: var(--page-background-color); +} + +h2.memtitle, div.memitem { + border: 1px solid var(--separator-color); +} + +div.memproto, h2.memtitle { + background: var(--code-background); + text-shadow: none; +} + +h2.memtitle { + font-weight: 500; + font-family: monospace, fixed; + border-bottom: none; + border-top-left-radius: var(--border-radius-medium); + border-top-right-radius: var(--border-radius-medium); + word-break: break-all; +} + +a:target + h2.memtitle, a:target + h2.memtitle + div.memitem { + border-color: var(--primary-light-color); +} + +a:target + h2.memtitle { + box-shadow: -3px -3px 3px 0 var(--primary-lightest-color), 3px -3px 3px 0 var(--primary-lightest-color); +} + +a:target + h2.memtitle + div.memitem { + box-shadow: 0 0 10px 0 var(--primary-lighter-color); +} + +div.memitem { + border-top-right-radius: var(--border-radius-medium); + border-bottom-right-radius: var(--border-radius-medium); + border-bottom-left-radius: var(--border-radius-medium); + overflow: hidden; + display: block !important; +} + +div.memdoc { + border-radius: 0; +} + +div.memproto { + border-radius: 0 var(--border-radius-small) 0 0; + overflow: auto; + border-bottom: 1px solid var(--separator-color); + padding: var(--spacing-medium); + margin-bottom: -1px; +} + +div.memtitle { + border-top-right-radius: var(--border-radius-medium); + border-top-left-radius: var(--border-radius-medium); +} + +div.memproto table.memname { + font-family: monospace, fixed; + color: var(--page-foreground-color); +} + +table.mlabels, table.mlabels > tbody { + display: block; +} + +td.mlabels-left { + width: auto; +} + +table.mlabels > tbody > tr:first-child { + display: flex; + justify-content: space-between; + flex-wrap: wrap; +} + +.memname, .memitem span.mlabels { + margin: 0 +} + +/* + reflist + */ + +dl.reflist { + box-shadow: var(--box-shadow); + border-radius: var(--border-radius-medium); + border: 1px solid var(--separator-color); + overflow: hidden; + padding: 0; +} + + +dl.reflist dt, dl.reflist dd { + box-shadow: none; + text-shadow: none; + background-image: none; + border: none; + padding: 12px; +} + + +dl.reflist dt { + font-weight: 500; + border-radius: 0; + background: var(--code-background); + border-bottom: 1px solid var(--separator-color); + color: var(--page-foreground-color) +} + + +dl.reflist dd { + background: none; +} + +/* + Table + */ + +table.markdownTable, table.fieldtable { + width: 100%; + border: 1px solid var(--separator-color); + margin: var(--spacing-medium) 0; +} + +table.fieldtable { + box-shadow: none; + border-radius: var(--border-radius-small); +} + +th.markdownTableHeadLeft, th.markdownTableHeadRight, th.markdownTableHeadCenter, th.markdownTableHeadNone { + background: var(--tablehead-background); + color: var(--tablehead-foreground); + font-weight: 600; + font-size: var(--page-font-size); +} + +table.markdownTable td, table.markdownTable th, table.fieldtable dt { + border: 1px solid var(--separator-color); + padding: var(--spacing-small) var(--spacing-medium); +} + +table.fieldtable th { + font-size: var(--page-font-size); + font-weight: 600; + background-image: none; + background-color: var(--tablehead-background); + color: var(--tablehead-foreground); + border-bottom: 1px solid var(--separator-color); +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + border-bottom: 1px solid var(--separator-color); + border-right: 1px solid var(--separator-color); +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid var(--separator-color); +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: var(--primary-light-color); + box-shadow: 0 0 15px var(--primary-lighter-color); +} + +table.memberdecls { + display: block; + overflow-x: auto; + overflow-y: hidden; +} + + +/* + Horizontal Rule + */ + +hr { + margin-top: var(--spacing-large); + margin-bottom: var(--spacing-large); + border-top:1px solid var(--separator-color); +} + +.contents hr { + box-shadow: var(--content-maxwidth) 0 0 0 var(--separator-color), calc(0px - var(--content-maxwidth)) 0 0 0 var(--separator-color); +} + +.contents img { + max-width: 100%; +} + +/* + Directories + */ +div.directory { + border-top: 1px solid var(--separator-color); + border-bottom: 1px solid var(--separator-color); + width: auto; +} + +table.directory { + font-family: var(--font-family); + font-size: var(--page-font-size); + font-weight: normal; +} + +.directory td.entry { + padding: var(--spacing-small); + display: flex; + align-items: center; +} + +.directory tr.even { + background-color: var(--odd-color); +} + +.icona { + width: auto; + height: auto; + margin: 0 var(--spacing-small); +} + +.icon { + background: var(--primary-color); + width: 18px; + height: 18px; + line-height: 18px; +} + +.iconfopen, .icondoc, .iconfclosed { + background-position: center; + margin-bottom: 0; +} + +.icondoc { + filter: saturate(0.2); +} + +@media screen and (max-width: 767px) { + div.directory { + margin-left: calc(0px - var(--spacing-medium)); + margin-right: calc(0px - var(--spacing-medium)); + } +} + +@media (prefers-color-scheme: dark) { + html:not(.light-mode) .iconfopen, html:not(.light-mode) .iconfclosed { + filter: hue-rotate(180deg) invert(); + } +} + +html.dark-mode .iconfopen, html.dark-mode .iconfclosed { + filter: hue-rotate(180deg) invert(); +} + +/* + Class list + */ + +.classindex dl.odd { + background: var(--odd-color); + border-radius: var(--border-radius-small); +} + +@media screen and (max-width: 767px) { + .classindex { + margin: 0 calc(0px - var(--spacing-small)); + } +} + +/* + Footer and nav-path + */ + +#nav-path { + margin-bottom: -1px; + width: 100%; +} + +#nav-path ul { + background-image: none; + background: var(--page-background-color); + border: none; + border-top: 1px solid var(--separator-color); + border-bottom: 1px solid var(--separator-color); + font-size: var(--navigation-font-size); +} + +img.footer { + width: 60px; +} + +.navpath li.footer { + color: var(--page-secondary-foreground-color); +} + +address.footer { + margin-bottom: var(--spacing-large); +} + +#nav-path li.navelem { + background-image: none; + display: flex; + align-items: center; +} + +.navpath li.navelem a { + text-shadow: none; + display: inline-block; + color: var(--primary-color) !important; +} + +li.navelem { + padding: 0; + margin-left: -8px; +} + +li.navelem:first-child { + margin-left: var(--spacing-large); +} + +li.navelem:first-child:before { + display: none; +} + +#nav-path li.navelem:after { + content: ''; + border: 5px solid var(--page-background-color); + border-bottom-color: transparent; + border-right-color: transparent; + border-top-color: transparent; + transform: scaleY(4.2); + z-index: 10; + margin-left: 6px; +} + +#nav-path li.navelem:before { + content: ''; + border: 5px solid var(--separator-color); + border-bottom-color: transparent; + border-right-color: transparent; + border-top-color: transparent; + transform: scaleY(3.2); + margin-right: var(--spacing-small); +} + +.navpath li.navelem a:hover { + color: var(--primary-color); +} + +/* + Optional Dark mode toggle button +*/ + +doxygen-awesome-dark-mode-toggle { + margin: 0 0 0 var(--spacing-small); + padding: 0; + width: var(--searchbar-height); + height: var(--searchbar-height); + background: none; + border: none; + font-size: 23px; + border-radius: var(--border-radius-medium); 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    TACTILE

    - -
    - A tilemap editor that aims to be easy-to-use, fast and lightweight. Furthermore, compatibility with the - excellent Tiled map editor is pursued. - -
    - - - -
    - - Albin Johansson | GPL-3.0 License | 2020 -
    diff --git a/installer/TactileInstaller.exe b/installer/TactileInstaller.exe deleted file mode 100644 index ef563bc90b..0000000000 Binary files a/installer/TactileInstaller.exe and /dev/null differ diff --git a/installer/config/config.xml b/installer/config/config.xml index 1e11c46de9..f25b510944 100644 --- a/installer/config/config.xml +++ b/installer/config/config.xml @@ -1,9 +1,9 @@ - tactile - 0.1.0 + Tactile + 0.2.0 Tactile installer Albin Johansson - tactile - @ApplicationsDirX64@/tactile + Tactile + @ApplicationsDirX64@/Tactile \ No newline at end of file diff --git a/installer/packages/com.albinjohansson.tactile/data/Qt5Core.dll b/installer/packages/com.albinjohansson.tactile/data/Qt5Core.dll deleted file mode 100644 index 875c8245a9..0000000000 Binary files a/installer/packages/com.albinjohansson.tactile/data/Qt5Core.dll and /dev/null differ diff --git a/installer/packages/com.albinjohansson.tactile/data/Qt5Gui.dll b/installer/packages/com.albinjohansson.tactile/data/Qt5Gui.dll deleted file mode 100644 index 928e16aefa..0000000000 Binary files a/installer/packages/com.albinjohansson.tactile/data/Qt5Gui.dll and /dev/null differ diff --git a/installer/packages/com.albinjohansson.tactile/data/Qt5Xml.dll b/installer/packages/com.albinjohansson.tactile/data/Qt5Xml.dll deleted file mode 100644 index 7eac84b263..0000000000 Binary files a/installer/packages/com.albinjohansson.tactile/data/Qt5Xml.dll and /dev/null differ diff --git a/installer/packages/com.albinjohansson.tactile/data/Tactile 0.1.0.lnk b/installer/packages/com.albinjohansson.tactile/data/Tactile 0.1.0.lnk deleted file mode 100644 index 9ca5ac112f..0000000000 Binary files a/installer/packages/com.albinjohansson.tactile/data/Tactile 0.1.0.lnk and /dev/null differ diff --git a/installer/packages/com.albinjohansson.tactile/data/Tactile.exe b/installer/packages/com.albinjohansson.tactile/data/Tactile.exe deleted file mode 100644 index 5a2b454255..0000000000 Binary files a/installer/packages/com.albinjohansson.tactile/data/Tactile.exe and /dev/null differ diff --git a/installer/packages/com.albinjohansson.tactile/meta/package.xml b/installer/packages/com.albinjohansson.tactile/meta/package.xml index 77fe01a2ac..7ebf8d3669 100644 --- a/installer/packages/com.albinjohansson.tactile/meta/package.xml +++ b/installer/packages/com.albinjohansson.tactile/meta/package.xml @@ -1,9 +1,9 @@ - The tactile map editor - Install the tactile application. - 0.1.0 - 2020-10-29 + The Tactile map editor + Install the Tactile application. + 0.2.0 + 2021-10-25 diff --git a/lib/entt/config/config.h b/lib/entt/config/config.h new file mode 100644 index 0000000000..c2276c55d0 --- /dev/null +++ b/lib/entt/config/config.h @@ -0,0 +1,85 @@ +#ifndef ENTT_CONFIG_CONFIG_H +#define ENTT_CONFIG_CONFIG_H + + +#if defined(__cpp_exceptions) && !defined(ENTT_NOEXCEPTION) +# define ENTT_NOEXCEPT noexcept +# define ENTT_THROW throw +# define ENTT_TRY try +# define ENTT_CATCH catch(...) +#else +# define ENTT_NOEXCEPT +# define ENTT_THROW +# define ENTT_TRY if(true) +# define ENTT_CATCH if(false) +#endif + + +#if defined(__cpp_lib_launder) && __cpp_lib_launder >= 201606L +# include +# define ENTT_LAUNDER(expr) std::launder(expr) +#else +# define ENTT_LAUNDER(expr) expr +#endif + + +#ifndef ENTT_USE_ATOMIC +# define ENTT_MAYBE_ATOMIC(Type) Type +#else +# include +# define ENTT_MAYBE_ATOMIC(Type) std::atomic +#endif + + +#ifndef ENTT_ID_TYPE +# include +# define ENTT_ID_TYPE std::uint32_t +#endif + + +#ifdef ENTT_SPARSE_PAGE + static_assert(ENTT_SPARSE_PAGE && ((ENTT_SPARSE_PAGE & (ENTT_SPARSE_PAGE - 1)) == 0), "ENTT_SPARSE_PAGE must be a power of two"); +#else +# define ENTT_SPARSE_PAGE 4096 +#endif + + +#ifdef ENTT_PACKED_PAGE +static_assert(ENTT_PACKED_PAGE && ((ENTT_PACKED_PAGE & (ENTT_PACKED_PAGE - 1)) == 0), "ENTT_PACKED_PAGE must be a power of two"); +#else +# define ENTT_PACKED_PAGE 1024 +#endif + + +#ifdef ENTT_DISABLE_ASSERT +# undef ENTT_ASSERT +# define ENTT_ASSERT(...) (void(0)) +#elif !defined ENTT_ASSERT +# include +# define ENTT_ASSERT(condition, ...) assert(condition) +#endif + + +#ifdef ENTT_NO_ETO +# include +# define ENTT_IGNORE_IF_EMPTY std::false_type +#else +# include +# define ENTT_IGNORE_IF_EMPTY std::true_type +#endif + + +#ifndef ENTT_STANDARD_CPP +# if defined __clang__ || defined __GNUC__ +# define ENTT_PRETTY_FUNCTION __PRETTY_FUNCTION__ +# define ENTT_PRETTY_FUNCTION_PREFIX '=' +# define ENTT_PRETTY_FUNCTION_SUFFIX ']' +# elif defined _MSC_VER +# define ENTT_PRETTY_FUNCTION __FUNCSIG__ +# define ENTT_PRETTY_FUNCTION_PREFIX '<' +# define ENTT_PRETTY_FUNCTION_SUFFIX '>' +# endif +#endif + + +#endif diff --git a/lib/entt/config/version.h b/lib/entt/config/version.h new file mode 100644 index 0000000000..e7b957179b --- /dev/null +++ b/lib/entt/config/version.h @@ -0,0 +1,10 @@ +#ifndef ENTT_CONFIG_VERSION_H +#define ENTT_CONFIG_VERSION_H + + +#define ENTT_VERSION_MAJOR 3 +#define ENTT_VERSION_MINOR 8 +#define ENTT_VERSION_PATCH 1 + + +#endif diff --git a/lib/entt/core/algorithm.hpp b/lib/entt/core/algorithm.hpp new file mode 100644 index 0000000000..eda7e8d8bb --- /dev/null +++ b/lib/entt/core/algorithm.hpp @@ -0,0 +1,144 @@ +#ifndef ENTT_CORE_ALGORITHM_HPP +#define ENTT_CORE_ALGORITHM_HPP + + +#include +#include +#include +#include +#include +#include "utility.hpp" + + +namespace entt { + + +/** + * @brief Function object to wrap `std::sort` in a class type. + * + * Unfortunately, `std::sort` cannot be passed as template argument to a class + * template or a function template.
    + * This class fills the gap by wrapping some flavors of `std::sort` in a + * function object. + */ +struct std_sort { + /** + * @brief Sorts the elements in a range. + * + * Sorts the elements in a range using the given binary comparison function. + * + * @tparam It Type of random access iterator. + * @tparam Compare Type of comparison function object. + * @tparam Args Types of arguments to forward to the sort function. + * @param first An iterator to the first element of the range to sort. + * @param last An iterator past the last element of the range to sort. + * @param compare A valid comparison function object. + * @param args Arguments to forward to the sort function, if any. + */ + template, typename... Args> + void operator()(It first, It last, Compare compare = Compare{}, Args &&... args) const { + std::sort(std::forward(args)..., std::move(first), std::move(last), std::move(compare)); + } +}; + + +/*! @brief Function object for performing insertion sort. */ +struct insertion_sort { + /** + * @brief Sorts the elements in a range. + * + * Sorts the elements in a range using the given binary comparison function. + * + * @tparam It Type of random access iterator. + * @tparam Compare Type of comparison function object. + * @param first An iterator to the first element of the range to sort. + * @param last An iterator past the last element of the range to sort. + * @param compare A valid comparison function object. + */ + template> + void operator()(It first, It last, Compare compare = Compare{}) const { + if(first < last) { + for(auto it = first + 1; it < last; ++it) { + auto value = std::move(*it); + auto pre = it; + + for(; pre > first && compare(value, *(pre-1)); --pre) { + *pre = std::move(*(pre-1)); + } + + *pre = std::move(value); + } + } + } +}; + + +/** + * @brief Function object for performing LSD radix sort. + * @tparam Bit Number of bits processed per pass. + * @tparam N Maximum number of bits to sort. + */ +template +struct radix_sort { + static_assert((N % Bit) == 0, "The maximum number of bits to sort must be a multiple of the number of bits processed per pass"); + + /** + * @brief Sorts the elements in a range. + * + * Sorts the elements in a range using the given _getter_ to access the + * actual data to be sorted. + * + * This implementation is inspired by the online book + * [Physically Based Rendering](http://www.pbr-book.org/3ed-2018/Primitives_and_Intersection_Acceleration/Bounding_Volume_Hierarchies.html#RadixSort). + * + * @tparam It Type of random access iterator. + * @tparam Getter Type of _getter_ function object. + * @param first An iterator to the first element of the range to sort. + * @param last An iterator past the last element of the range to sort. + * @param getter A valid _getter_ function object. + */ + template + void operator()(It first, It last, Getter getter = Getter{}) const { + if(first < last) { + static constexpr auto mask = (1 << Bit) - 1; + static constexpr auto buckets = 1 << Bit; + static constexpr auto passes = N / Bit; + + using value_type = typename std::iterator_traits::value_type; + std::vector aux(std::distance(first, last)); + + auto part = [getter = std::move(getter)](auto from, auto to, auto out, auto start) { + std::size_t index[buckets]{}; + std::size_t count[buckets]{}; + + for(auto it = from; it != to; ++it) { + ++count[(getter(*it) >> start) & mask]; + } + + for(std::size_t pos{}, end = buckets - 1u; pos < end; ++pos) { + index[pos + 1u] = index[pos] + count[pos]; + } + + for(auto it = from; it != to; ++it) { + out[index[(getter(*it) >> start) & mask]++] = std::move(*it); + } + }; + + for(std::size_t pass = 0; pass < (passes & ~1); pass += 2) { + part(first, last, aux.begin(), pass * Bit); + part(aux.begin(), aux.end(), first, (pass + 1) * Bit); + } + + if constexpr(passes & 1) { + part(first, last, aux.begin(), (passes - 1) * Bit); + std::move(aux.begin(), aux.end(), first); + } + } + } +}; + + +} + + +#endif diff --git a/lib/entt/core/any.hpp b/lib/entt/core/any.hpp new file mode 100644 index 0000000000..af3b35b9cc --- /dev/null +++ b/lib/entt/core/any.hpp @@ -0,0 +1,456 @@ +#ifndef ENTT_CORE_ANY_HPP +#define ENTT_CORE_ANY_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/utility.hpp" +#include "fwd.hpp" +#include "type_info.hpp" +#include "type_traits.hpp" + + +namespace entt { + + +/** + * @brief A SBO friendly, type-safe container for single values of any type. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Optional alignment requirement. + */ +template +class basic_any { + enum class operation: std::uint8_t { COPY, MOVE, DTOR, COMP, ADDR, CADDR, TYPE }; + enum class policy: std::uint8_t { OWNER, REF, CREF }; + + using storage_type = std::aligned_storage_t; + using vtable_type = const void *(const operation, const basic_any &, void *); + + template + static constexpr bool in_situ = Len && alignof(Type) <= alignof(storage_type) && sizeof(Type) <= sizeof(storage_type) && std::is_nothrow_move_constructible_v; + + template + [[nodiscard]] static constexpr policy type_to_policy() { + if constexpr(std::is_lvalue_reference_v) { + if constexpr(std::is_const_v>) { + return policy::CREF; + } else { + return policy::REF; + } + } else { + return policy::OWNER; + } + } + + template + [[nodiscard]] static bool compare(const void *lhs, const void *rhs) { + if constexpr(!std::is_function_v && is_equality_comparable_v) { + return *static_cast(lhs) == *static_cast(rhs); + } else { + return lhs == rhs; + } + } + + template + static const void * basic_vtable([[maybe_unused]] const operation op, [[maybe_unused]] const basic_any &from, [[maybe_unused]] void *to) { + static_assert(std::is_same_v>, Type>, "Invalid type"); + + if constexpr(!std::is_void_v) { + const Type *instance = (in_situ && from.mode == policy::OWNER) + ? ENTT_LAUNDER(reinterpret_cast(&from.storage)) + : static_cast(from.instance); + + switch(op) { + case operation::COPY: + if constexpr(std::is_copy_constructible_v) { + static_cast(to)->emplace(*instance); + } + break; + case operation::MOVE: + if constexpr(in_situ) { + if(from.mode == policy::OWNER) { + return new (&static_cast(to)->storage) Type{std::move(*const_cast(instance))}; + } + } + + return (static_cast(to)->instance = std::exchange(const_cast(from).instance, nullptr)); + case operation::DTOR: + if(from.mode == policy::OWNER) { + if constexpr(in_situ) { + instance->~Type(); + } else if constexpr(std::is_array_v) { + delete[] instance; + } else { + delete instance; + } + } + break; + case operation::COMP: + return compare(instance, (*static_cast(to))->data()) ? to : nullptr; + case operation::ADDR: + if(from.mode == policy::CREF) { + return nullptr; + } + [[fallthrough]]; + case operation::CADDR: + return instance; + case operation::TYPE: + *static_cast(to) = type_id(); + break; + } + } + + return nullptr; + } + + template + void initialize([[maybe_unused]] Args &&... args) { + if constexpr(!std::is_void_v) { + if constexpr(std::is_lvalue_reference_v) { + static_assert(sizeof...(Args) == 1u && (std::is_lvalue_reference_v && ...), "Invalid arguments"); + instance = (std::addressof(args), ...); + } else if constexpr(in_situ) { + if constexpr(sizeof...(Args) != 0u && std::is_aggregate_v) { + new (&storage) Type{std::forward(args)...}; + } else { + new (&storage) Type(std::forward(args)...); + } + } else { + if constexpr(sizeof...(Args) != 0u && std::is_aggregate_v) { + instance = new Type{std::forward(args)...}; + } else { + instance = new Type(std::forward(args)...); + } + } + } + } + + basic_any(const basic_any &other, const policy pol) ENTT_NOEXCEPT + : instance{other.data()}, + vtable{other.vtable}, + mode{pol} + {} + +public: + /*! @brief Size of the internal storage. */ + static constexpr auto length = Len; + /*! @brief Alignment requirement. */ + static constexpr auto alignment = Align; + + /*! @brief Default constructor. */ + basic_any() ENTT_NOEXCEPT + : instance{}, + vtable{&basic_vtable}, + mode{policy::OWNER} + {} + + /** + * @brief Constructs a wrapper by directly initializing the new object. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + explicit basic_any(std::in_place_type_t, Args &&... args) + : instance{}, + vtable{&basic_vtable>>}, + mode{type_to_policy()} + { + initialize(std::forward(args)...); + } + + /** + * @brief Constructs a wrapper that holds an unmanaged object. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + */ + template + basic_any(std::reference_wrapper value) ENTT_NOEXCEPT + : basic_any{} + { + // invokes deprecated assignment operator (and avoids issues with vs2017) + *this = value; + } + + /** + * @brief Constructs a wrapper from a given value. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + */ + template, basic_any>>> + basic_any(Type &&value) + : instance{}, + vtable{&basic_vtable>}, + mode{policy::OWNER} + { + initialize>(std::forward(value)); + } + + /** + * @brief Copy constructor. + * @param other The instance to copy from. + */ + basic_any(const basic_any &other) + : instance{}, + vtable{&basic_vtable}, + mode{policy::OWNER} + { + other.vtable(operation::COPY, other, this); + } + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + basic_any(basic_any &&other) ENTT_NOEXCEPT + : instance{}, + vtable{other.vtable}, + mode{other.mode} + { + vtable(operation::MOVE, other, this); + } + + /*! @brief Frees the internal storage, whatever it means. */ + ~basic_any() { + vtable(operation::DTOR, *this, nullptr); + } + + /** + * @brief Copy assignment operator. + * @param other The instance to copy from. + * @return This any object. + */ + basic_any & operator=(const basic_any &other) { + reset(); + other.vtable(operation::COPY, other, this); + return *this; + } + + /** + * @brief Move assignment operator. + * @param other The instance to move from. + * @return This any object. + */ + basic_any & operator=(basic_any &&other) ENTT_NOEXCEPT { + std::exchange(vtable, other.vtable)(operation::DTOR, *this, nullptr); + other.vtable(operation::MOVE, other, this); + mode = other.mode; + return *this; + } + + /** + * @brief Value assignment operator. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + * @return This any object. + */ + template + [[deprecated("Use std::in_place_type, entt::make_any, emplace or forward_as_any instead")]] + basic_any & operator=(std::reference_wrapper value) ENTT_NOEXCEPT { + emplace(value.get()); + return *this; + } + + /** + * @brief Value assignment operator. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + * @return This any object. + */ + template + std::enable_if_t, basic_any>, basic_any &> + operator=(Type &&value) { + emplace>(std::forward(value)); + return *this; + } + + /** + * @brief Returns the type of the contained object. + * @return The type of the contained object, if any. + */ + [[nodiscard]] type_info type() const ENTT_NOEXCEPT { + type_info info{}; + vtable(operation::TYPE, *this, &info); + return info; + } + + /** + * @brief Returns an opaque pointer to the contained instance. + * @return An opaque pointer the contained instance, if any. + */ + [[nodiscard]] const void * data() const ENTT_NOEXCEPT { + return vtable(operation::CADDR, *this, nullptr); + } + + /*! @copydoc data */ + [[nodiscard]] void * data() ENTT_NOEXCEPT { + return const_cast(vtable(operation::ADDR, *this, nullptr)); + } + + /** + * @brief Replaces the contained object by creating a new instance directly. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + void emplace(Args &&... args) { + std::exchange(vtable, &basic_vtable>>)(operation::DTOR, *this, nullptr); + mode = type_to_policy(); + initialize(std::forward(args)...); + } + + /*! @brief Destroys contained object */ + void reset() { + std::exchange(vtable, &basic_vtable)(operation::DTOR, *this, nullptr); + mode = policy::OWNER; + } + + /** + * @brief Returns false if a wrapper is empty, true otherwise. + * @return False if the wrapper is empty, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(vtable(operation::CADDR, *this, nullptr) == nullptr); + } + + /** + * @brief Checks if two wrappers differ in their content. + * @param other Wrapper with which to compare. + * @return False if the two objects differ in their content, true otherwise. + */ + bool operator==(const basic_any &other) const ENTT_NOEXCEPT { + const basic_any *trampoline = &other; + return type() == other.type() && (vtable(operation::COMP, *this, &trampoline) || !other.data()); + } + + /** + * @brief Aliasing constructor. + * @return A wrapper that shares a reference to an unmanaged object. + */ + [[nodiscard]] basic_any as_ref() ENTT_NOEXCEPT { + return basic_any{*this, (mode == policy::CREF ? policy::CREF : policy::REF)}; + } + + /*! @copydoc as_ref */ + [[nodiscard]] basic_any as_ref() const ENTT_NOEXCEPT { + return basic_any{*this, policy::CREF}; + } + + /** + * @brief Returns true if a wrapper owns its object, false otherwise. + * @return True if the wrapper owns its object, false otherwise. + */ + [[nodiscard]] bool owner() const ENTT_NOEXCEPT { + return (mode == policy::OWNER); + } + +private: + union { const void *instance; storage_type storage; }; + vtable_type *vtable; + policy mode; +}; + + +/** + * @brief Checks if two wrappers differ in their content. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Alignment requirement. + * @param lhs A wrapper, either empty or not. + * @param rhs A wrapper, either empty or not. + * @return True if the two wrappers differ in their content, false otherwise. + */ +template +[[nodiscard]] inline bool operator!=(const basic_any &lhs, const basic_any &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/** + * @brief Performs type-safe access to the contained object. + * @tparam Type Type to which conversion is required. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Alignment requirement. + * @param data Target any object. + * @return The element converted to the requested type. + */ +template +Type any_cast(const basic_any &data) ENTT_NOEXCEPT { + const auto * const instance = any_cast>(&data); + ENTT_ASSERT(instance, "Invalid instance"); + return static_cast(*instance); +} + + +/*! @copydoc any_cast */ +template +Type any_cast(basic_any &data) ENTT_NOEXCEPT { + // forces const on non-reference types to make them work also with wrappers for const references + auto * const instance = any_cast>(&data); + ENTT_ASSERT(instance, "Invalid instance"); + return static_cast(*instance); +} + + +/*! @copydoc any_cast */ +template +Type any_cast(basic_any &&data) ENTT_NOEXCEPT { + // forces const on non-reference types to make them work also with wrappers for const references + auto * const instance = any_cast>(&data); + ENTT_ASSERT(instance, "Invalid instance"); + return static_cast(std::move(*instance)); +} + + +/*! @copydoc any_cast */ +template +const Type * any_cast(const basic_any *data) ENTT_NOEXCEPT { + return (data->type() == type_id() ? static_cast(data->data()) : nullptr); +} + + +/*! @copydoc any_cast */ +template +Type * any_cast(basic_any *data) ENTT_NOEXCEPT { + // last attempt to make wrappers for const references return their values + return (data->type() == type_id() ? static_cast(static_cast, Type> *>(data)->data()) : nullptr); +} + + +/** + * @brief Constructs a wrapper from a given type, passing it all arguments. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Optional alignment requirement. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + * @return A properly initialized wrapper for an object of the given type. + */ +template::length, std::size_t Align = basic_any::alignment, typename... Args> +basic_any make_any(Args &&... args) { + return basic_any{std::in_place_type, std::forward(args)...}; +} + + +/** + * @brief Forwards its argument and avoids copies for lvalue references. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Optional alignment requirement. + * @tparam Type Type of argument to use to construct the new instance. + * @param value Parameter to use to construct the instance. + * @return A properly initialized and not necessarily owning wrapper. + */ +template::length, std::size_t Align = basic_any::alignment, typename Type> +basic_any forward_as_any(Type &&value) { + return basic_any{std::in_place_type, std::decay_t, Type>>, std::forward(value)}; +} + + +} + + +#endif diff --git a/lib/entt/core/attribute.h b/lib/entt/core/attribute.h new file mode 100644 index 0000000000..4a7a09268c --- /dev/null +++ b/lib/entt/core/attribute.h @@ -0,0 +1,33 @@ +#ifndef ENTT_CORE_ATTRIBUTE_H +#define ENTT_CORE_ATTRIBUTE_H + + +#ifndef ENTT_EXPORT +# if defined _WIN32 || defined __CYGWIN__ || defined _MSC_VER +# define ENTT_EXPORT __declspec(dllexport) +# define ENTT_IMPORT __declspec(dllimport) +# define ENTT_HIDDEN +# elif defined __GNUC__ && __GNUC__ >= 4 +# define ENTT_EXPORT __attribute__((visibility("default"))) +# define ENTT_IMPORT __attribute__((visibility("default"))) +# define ENTT_HIDDEN __attribute__((visibility("hidden"))) +# else /* Unsupported compiler */ +# define ENTT_EXPORT +# define ENTT_IMPORT +# define ENTT_HIDDEN +# endif +#endif + + +#ifndef ENTT_API +# if defined ENTT_API_EXPORT +# define ENTT_API ENTT_EXPORT +# elif defined ENTT_API_IMPORT +# define ENTT_API ENTT_IMPORT +# else /* No API */ +# define ENTT_API +# endif +#endif + + +#endif diff --git a/lib/entt/core/family.hpp b/lib/entt/core/family.hpp new file mode 100644 index 0000000000..de0a8ce7c7 --- /dev/null +++ b/lib/entt/core/family.hpp @@ -0,0 +1,37 @@ +#ifndef ENTT_CORE_FAMILY_HPP +#define ENTT_CORE_FAMILY_HPP + + +#include "../config/config.h" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Dynamic identifier generator. + * + * Utility class template that can be used to assign unique identifiers to types + * at runtime. Use different specializations to create separate sets of + * identifiers. + */ +template +class family { + inline static ENTT_MAYBE_ATOMIC(id_type) identifier{}; + +public: + /*! @brief Unsigned integer type. */ + using family_type = id_type; + + /*! @brief Statically generated unique identifier for the given type. */ + template + // at the time I'm writing, clang crashes during compilation if auto is used instead of family_type + inline static const family_type type = identifier++; +}; + + +} + + +#endif diff --git a/lib/entt/core/fwd.hpp b/lib/entt/core/fwd.hpp new file mode 100644 index 0000000000..193aad86aa --- /dev/null +++ b/lib/entt/core/fwd.hpp @@ -0,0 +1,27 @@ +#ifndef ENTT_CORE_FWD_HPP +#define ENTT_CORE_FWD_HPP + + +#include +#include "../config/config.h" + + +namespace entt { + + +template)> +class basic_any; + + +/*! @brief Alias declaration for type identifiers. */ +using id_type = ENTT_ID_TYPE; + + +/*! @brief Alias declaration for the most common use case. */ +using any = basic_any<>; + + +} + + +#endif diff --git a/lib/entt/core/hashed_string.hpp b/lib/entt/core/hashed_string.hpp new file mode 100644 index 0000000000..978d2cb13c --- /dev/null +++ b/lib/entt/core/hashed_string.hpp @@ -0,0 +1,269 @@ +#ifndef ENTT_CORE_HASHED_STRING_HPP +#define ENTT_CORE_HASHED_STRING_HPP + + +#include +#include +#include "../config/config.h" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +struct fnv1a_traits; + + +template<> +struct fnv1a_traits { + using type = std::uint32_t; + static constexpr std::uint32_t offset = 2166136261; + static constexpr std::uint32_t prime = 16777619; +}; + + +template<> +struct fnv1a_traits { + using type = std::uint64_t; + static constexpr std::uint64_t offset = 14695981039346656037ull; + static constexpr std::uint64_t prime = 1099511628211ull; +}; + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Zero overhead unique identifier. + * + * A hashed string is a compile-time tool that allows users to use + * human-readable identifers in the codebase while using their numeric + * counterparts at runtime.
    + * Because of that, a hashed string can also be used in constant expressions if + * required. + * + * @tparam Char Character type. + */ +template +class basic_hashed_string { + using traits_type = internal::fnv1a_traits; + + struct const_wrapper { + // non-explicit constructor on purpose + constexpr const_wrapper(const Char *curr) ENTT_NOEXCEPT: str{curr} {} + const Char *str; + }; + + // Fowler–Noll–Vo hash function v. 1a - the good + [[nodiscard]] static constexpr id_type helper(const Char *curr) ENTT_NOEXCEPT { + auto value = traits_type::offset; + + while(*curr != 0) { + value = (value ^ static_cast(*(curr++))) * traits_type::prime; + } + + return value; + } + +public: + /*! @brief Character type. */ + using value_type = Char; + /*! @brief Unsigned integer type. */ + using hash_type = id_type; + + /** + * @brief Returns directly the numeric representation of a string view. + * @param str Human-readable identifer. + * @param size Length of the string to hash. + * @return The numeric representation of the string. + */ + [[nodiscard]] static constexpr hash_type value(const value_type *str, std::size_t size) ENTT_NOEXCEPT { + id_type partial{traits_type::offset}; + while(size--) { partial = (partial^(str++)[0])*traits_type::prime; } + return partial; + } + + /** + * @brief Returns directly the numeric representation of a string. + * + * Forcing template resolution avoids implicit conversions. An + * human-readable identifier can be anything but a plain, old bunch of + * characters.
    + * Example of use: + * @code{.cpp} + * const auto value = basic_hashed_string::to_value("my.png"); + * @endcode + * + * @tparam N Number of characters of the identifier. + * @param str Human-readable identifer. + * @return The numeric representation of the string. + */ + template + [[nodiscard]] static constexpr hash_type value(const value_type (&str)[N]) ENTT_NOEXCEPT { + return helper(str); + } + + /** + * @brief Returns directly the numeric representation of a string. + * @param wrapper Helps achieving the purpose by relying on overloading. + * @return The numeric representation of the string. + */ + [[nodiscard]] static hash_type value(const_wrapper wrapper) ENTT_NOEXCEPT { + return helper(wrapper.str); + } + + /*! @brief Constructs an empty hashed string. */ + constexpr basic_hashed_string() ENTT_NOEXCEPT + : str{nullptr}, hash{} + {} + + /** + * @brief Constructs a hashed string from an array of const characters. + * + * Forcing template resolution avoids implicit conversions. An + * human-readable identifier can be anything but a plain, old bunch of + * characters.
    + * Example of use: + * @code{.cpp} + * basic_hashed_string hs{"my.png"}; + * @endcode + * + * @tparam N Number of characters of the identifier. + * @param curr Human-readable identifer. + */ + template + constexpr basic_hashed_string(const value_type (&curr)[N]) ENTT_NOEXCEPT + : str{curr}, hash{helper(curr)} + {} + + /** + * @brief Explicit constructor on purpose to avoid constructing a hashed + * string directly from a `const value_type *`. + * @param wrapper Helps achieving the purpose by relying on overloading. + */ + explicit constexpr basic_hashed_string(const_wrapper wrapper) ENTT_NOEXCEPT + : str{wrapper.str}, hash{helper(wrapper.str)} + {} + + /** + * @brief Returns the human-readable representation of a hashed string. + * @return The string used to initialize the instance. + */ + [[nodiscard]] constexpr const value_type * data() const ENTT_NOEXCEPT { + return str; + } + + /** + * @brief Returns the numeric representation of a hashed string. + * @return The numeric representation of the instance. + */ + [[nodiscard]] constexpr hash_type value() const ENTT_NOEXCEPT { + return hash; + } + + /*! @copydoc data */ + [[nodiscard]] constexpr operator const value_type *() const ENTT_NOEXCEPT { return data(); } + + /** + * @brief Returns the numeric representation of a hashed string. + * @return The numeric representation of the instance. + */ + [[nodiscard]] constexpr operator hash_type() const ENTT_NOEXCEPT { return value(); } + + /** + * @brief Compares two hashed strings. + * @param other Hashed string with which to compare. + * @return True if the two hashed strings are identical, false otherwise. + */ + [[nodiscard]] constexpr bool operator==(const basic_hashed_string &other) const ENTT_NOEXCEPT { + return hash == other.hash; + } + +private: + const value_type *str; + hash_type hash; +}; + + +/** + * @brief Deduction guide. + * + * It allows to deduce the character type of the hashed string directly from a + * human-readable identifer provided to the constructor. + * + * @tparam Char Character type. + * @tparam N Number of characters of the identifier. + * @param str Human-readable identifer. + */ +template +basic_hashed_string(const Char (&str)[N]) +-> basic_hashed_string; + + +/** + * @brief Compares two hashed strings. + * @tparam Char Character type. + * @param lhs A valid hashed string. + * @param rhs A valid hashed string. + * @return True if the two hashed strings are identical, false otherwise. + */ +template +[[nodiscard]] constexpr bool operator!=(const basic_hashed_string &lhs, const basic_hashed_string &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/*! @brief Aliases for common character types. */ +using hashed_string = basic_hashed_string; + + +/*! @brief Aliases for common character types. */ +using hashed_wstring = basic_hashed_string; + + +inline namespace literals { + + +/** + * @brief User defined literal for hashed strings. + * @param str The literal without its suffix. + * @return A properly initialized hashed string. + */ +[[nodiscard]] constexpr entt::hashed_string operator"" _hs(const char *str, std::size_t) ENTT_NOEXCEPT { + return entt::hashed_string{str}; +} + + +/** + * @brief User defined literal for hashed wstrings. + * @param str The literal without its suffix. + * @return A properly initialized hashed wstring. + */ +[[nodiscard]] constexpr entt::hashed_wstring operator"" _hws(const wchar_t *str, std::size_t) ENTT_NOEXCEPT { + return entt::hashed_wstring{str}; +} + + +} + + +} + + +#endif diff --git a/lib/entt/core/ident.hpp b/lib/entt/core/ident.hpp new file mode 100644 index 0000000000..9b89d52551 --- /dev/null +++ b/lib/entt/core/ident.hpp @@ -0,0 +1,64 @@ +#ifndef ENTT_CORE_IDENT_HPP +#define ENTT_CORE_IDENT_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "fwd.hpp" +#include "type_traits.hpp" + + +namespace entt { + + +/** + * @brief Types identifiers. + * + * Variable template used to generate identifiers at compile-time for the given + * types. Use the `get` member function to know what's the identifier associated + * to the specific type. + * + * @note + * Identifiers are constant expression and can be used in any context where such + * an expression is required. As an example: + * @code{.cpp} + * using id = entt::identifier; + * + * switch(a_type_identifier) { + * case id::type: + * // ... + * break; + * case id::type: + * // ... + * break; + * default: + * // ... + * } + * @endcode + * + * @tparam Types List of types for which to generate identifiers. + */ +template +class identifier { + template + [[nodiscard]] static constexpr id_type get(std::index_sequence) { + static_assert(std::disjunction_v...>, "Invalid type"); + return (0 + ... + (std::is_same_v...>>> ? id_type{Index} : id_type{})); + } + +public: + /*! @brief Unsigned integer type. */ + using identifier_type = id_type; + + /*! @brief Statically generated unique identifier for the given type. */ + template + static constexpr identifier_type type = get>(std::index_sequence_for{}); +}; + + +} + + +#endif diff --git a/lib/entt/core/monostate.hpp b/lib/entt/core/monostate.hpp new file mode 100644 index 0000000000..e25dd53130 --- /dev/null +++ b/lib/entt/core/monostate.hpp @@ -0,0 +1,62 @@ +#ifndef ENTT_CORE_MONOSTATE_HPP +#define ENTT_CORE_MONOSTATE_HPP + + +#include "../config/config.h" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Minimal implementation of the monostate pattern. + * + * A minimal, yet complete configuration system built on top of the monostate + * pattern. Thread safe by design, it works only with basic types like `int`s or + * `bool`s.
    + * Multiple types and therefore more than one value can be associated with a + * single key. Because of this, users must pay attention to use the same type + * both during an assignment and when they try to read back their data. + * Otherwise, they can incur in unexpected results. + */ +template +struct monostate { + /** + * @brief Assigns a value of a specific type to a given key. + * @tparam Type Type of the value to assign. + * @param val User data to assign to the given key. + */ + template + void operator=(Type val) const ENTT_NOEXCEPT { + value = val; + } + + /** + * @brief Gets a value of a specific type for a given key. + * @tparam Type Type of the value to get. + * @return Stored value, if any. + */ + template + operator Type() const ENTT_NOEXCEPT { + return value; + } + +private: + template + inline static ENTT_MAYBE_ATOMIC(Type) value{}; +}; + + +/** + * @brief Helper variable template. + * @tparam Value Value used to differentiate between different variables. + */ +template +inline monostate monostate_v = {}; + + +} + + +#endif diff --git a/lib/entt/core/type_info.hpp b/lib/entt/core/type_info.hpp new file mode 100644 index 0000000000..ea048699a7 --- /dev/null +++ b/lib/entt/core/type_info.hpp @@ -0,0 +1,260 @@ +#ifndef ENTT_CORE_TYPE_INFO_HPP +#define ENTT_CORE_TYPE_INFO_HPP + + +#include +#include +#include "../config/config.h" +#include "../core/attribute.h" +#include "hashed_string.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +struct ENTT_API type_seq final { + [[nodiscard]] static id_type next() ENTT_NOEXCEPT { + static ENTT_MAYBE_ATOMIC(id_type) value{}; + return value++; + } +}; + + +template +[[nodiscard]] constexpr auto stripped_type_name() ENTT_NOEXCEPT { +#if defined ENTT_PRETTY_FUNCTION + std::string_view pretty_function{ENTT_PRETTY_FUNCTION}; + auto first = pretty_function.find_first_not_of(' ', pretty_function.find_first_of(ENTT_PRETTY_FUNCTION_PREFIX)+1); + auto value = pretty_function.substr(first, pretty_function.find_last_of(ENTT_PRETTY_FUNCTION_SUFFIX) - first); + return value; +#else + return std::string_view{""}; +#endif +} + + +template().find_first_of('.')> +[[nodiscard]] static constexpr std::string_view type_name(int) ENTT_NOEXCEPT { + constexpr auto value = stripped_type_name(); + return value; +} + + +template +[[nodiscard]] static std::string_view type_name(char) ENTT_NOEXCEPT { + static const auto value = stripped_type_name(); + return value; +} + + +template().find_first_of('.')> +[[nodiscard]] static constexpr id_type type_hash(int) ENTT_NOEXCEPT { + constexpr auto stripped = stripped_type_name(); + constexpr auto value = hashed_string::value(stripped.data(), stripped.size()); + return value; +} + + +template +[[nodiscard]] static id_type type_hash(char) ENTT_NOEXCEPT { + static const auto value = [](const auto stripped) { + return hashed_string::value(stripped.data(), stripped.size()); + }(stripped_type_name()); + return value; +} + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Type sequential identifier. + * @tparam Type Type for which to generate a sequential identifier. + */ +template +struct ENTT_API type_seq final { + /** + * @brief Returns the sequential identifier of a given type. + * @return The sequential identifier of a given type. + */ + [[nodiscard]] static id_type value() ENTT_NOEXCEPT { + static const id_type value = internal::type_seq::next(); + return value; + } + + /*! @copydoc value */ + [[nodiscard]] constexpr operator id_type() const ENTT_NOEXCEPT { return value(); } +}; + + +/** + * @brief Type hash. + * @tparam Type Type for which to generate a hash value. + */ +template +struct type_hash final { + /** + * @brief Returns the numeric representation of a given type. + * @return The numeric representation of the given type. + */ +#if defined ENTT_PRETTY_FUNCTION + [[nodiscard]] static constexpr id_type value() ENTT_NOEXCEPT { + return internal::type_hash(0); +#else + [[nodiscard]] static constexpr id_type value() ENTT_NOEXCEPT { + return type_seq::value(); +#endif + } + + /*! @copydoc value */ + [[nodiscard]] constexpr operator id_type() const ENTT_NOEXCEPT { return value(); } +}; + + +/** + * @brief Type name. + * @tparam Type Type for which to generate a name. + */ +template +struct type_name final { + /** + * @brief Returns the name of a given type. + * @return The name of the given type. + */ + [[nodiscard]] static constexpr std::string_view value() ENTT_NOEXCEPT { + return internal::type_name(0); + } + + /*! @copydoc value */ + [[nodiscard]] constexpr operator std::string_view() const ENTT_NOEXCEPT { return value(); } +}; + + +/*! @brief Implementation specific information about a type. */ +class type_info final { + template + friend type_info type_id() ENTT_NOEXCEPT; + + type_info(id_type seq_v, id_type hash_v, std::string_view name_v) ENTT_NOEXCEPT + : seq_value{seq_v}, + hash_value{hash_v}, + name_value{name_v} + {} + +public: + /*! @brief Default constructor. */ + type_info() ENTT_NOEXCEPT + : type_info({}, {}, {}) + {} + + /*! @brief Default copy constructor. */ + type_info(const type_info &) ENTT_NOEXCEPT = default; + /*! @brief Default move constructor. */ + type_info(type_info &&) ENTT_NOEXCEPT = default; + + /** + * @brief Default copy assignment operator. + * @return This type info object. + */ + type_info & operator=(const type_info &) ENTT_NOEXCEPT = default; + + /** + * @brief Default move assignment operator. + * @return This type info object. + */ + type_info & operator=(type_info &&) ENTT_NOEXCEPT = default; + + /** + * @brief Checks if a type info object is properly initialized. + * @return True if the object is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return name_value.data() != nullptr; + } + + /** + * @brief Type sequential identifier. + * @return Type sequential identifier. + */ + [[nodiscard]] id_type seq() const ENTT_NOEXCEPT { + return seq_value; + } + + /** + * @brief Type hash. + * @return Type hash. + */ + [[nodiscard]] id_type hash() const ENTT_NOEXCEPT { + return hash_value; + } + + /** + * @brief Type name. + * @return Type name. + */ + [[nodiscard]] std::string_view name() const ENTT_NOEXCEPT { + return name_value; + } + + /** + * @brief Compares the contents of two type info objects. + * @param other Object with which to compare. + * @return False if the two contents differ, true otherwise. + */ + [[nodiscard]] bool operator==(const type_info &other) const ENTT_NOEXCEPT { + return hash_value == other.hash_value; + } + +private: + id_type seq_value; + id_type hash_value; + std::string_view name_value; +}; + + +/** + * @brief Compares the contents of two type info objects. + * @param lhs A type info object. + * @param rhs A type info object. + * @return True if the two contents differ, false otherwise. + */ +[[nodiscard]] inline bool operator!=(const type_info &lhs, const type_info &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/** + * @brief Returns the type info object for a given type. + * @tparam Type Type for which to generate a type info object. + * @return The type info object for the given type. + */ +template +[[nodiscard]] type_info type_id() ENTT_NOEXCEPT { + return type_info{ + type_seq>>::value(), + type_hash>>::value(), + type_name>>::value() + }; +} + + +} + + +#endif diff --git a/lib/entt/core/type_traits.hpp b/lib/entt/core/type_traits.hpp new file mode 100644 index 0000000000..2edcf5de50 --- /dev/null +++ b/lib/entt/core/type_traits.hpp @@ -0,0 +1,692 @@ +#ifndef ENTT_CORE_TYPE_TRAITS_HPP +#define ENTT_CORE_TYPE_TRAITS_HPP + + +#include +#include +#include +#include +#include "../config/config.h" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Utility class to disambiguate overloaded functions. + * @tparam N Number of choices available. + */ +template +struct choice_t + // Unfortunately, doxygen cannot parse such a construct. + /*! @cond TURN_OFF_DOXYGEN */ + : choice_t + /*! @endcond */ +{}; + + +/*! @copybrief choice_t */ +template<> +struct choice_t<0> {}; + + +/** + * @brief Variable template for the choice trick. + * @tparam N Number of choices available. + */ +template +inline constexpr choice_t choice{}; + + +/** + * @brief Identity type trait. + * + * Useful to establish non-deduced contexts in template argument deduction + * (waiting for C++20) or to provide types through function arguments. + * + * @tparam Type A type. + */ +template +struct type_identity { + /*! @brief Identity type. */ + using type = Type; +}; + + +/** + * @brief Helper type. + * @tparam Type A type. + */ +template +using type_identity_t = typename type_identity::type; + + +/** + * @brief A type-only `sizeof` wrapper that returns 0 where `sizeof` complains. + * @tparam Type The type of which to return the size. + * @tparam The size of the type if `sizeof` accepts it, 0 otherwise. + */ +template +struct size_of: std::integral_constant {}; + + +/*! @copydoc size_of */ +template +struct size_of> + : std::integral_constant +{}; + + +/** + * @brief Helper variable template. + * @tparam Type The type of which to return the size. + */ +template +inline constexpr std::size_t size_of_v = size_of::value; + + +/** + * @brief Using declaration to be used to _repeat_ the same type a number of + * times equal to the size of a given parameter pack. + * @tparam Type A type to repeat. + */ +template +using unpack_as_t = Type; + + +/** + * @brief Helper variable template to be used to _repeat_ the same value a + * number of times equal to the size of a given parameter pack. + * @tparam Value A value to repeat. + */ +template +inline constexpr auto unpack_as_v = Value; + + +/** + * @brief Wraps a static constant. + * @tparam Value A static constant. + */ +template +using integral_constant = std::integral_constant; + + +/** + * @brief Alias template to facilitate the creation of named values. + * @tparam Value A constant value at least convertible to `id_type`. + */ +template +using tag = integral_constant; + + +/** + * @brief A class to use to push around lists of types, nothing more. + * @tparam Type Types provided by the type list. + */ +template +struct type_list { + /*! @brief Type list type. */ + using type = type_list; + /*! @brief Compile-time number of elements in the type list. */ + static constexpr auto size = sizeof...(Type); +}; + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct type_list_element; + + +/** + * @brief Provides compile-time indexed access to the types of a type list. + * @tparam Index Index of the type to return. + * @tparam Type First type provided by the type list. + * @tparam Other Other types provided by the type list. + */ +template +struct type_list_element> + : type_list_element> +{}; + + +/** + * @brief Provides compile-time indexed access to the types of a type list. + * @tparam Type First type provided by the type list. + * @tparam Other Other types provided by the type list. + */ +template +struct type_list_element<0u, type_list> { + /*! @brief Searched type. */ + using type = Type; +}; + + +/** + * @brief Helper type. + * @tparam Index Index of the type to return. + * @tparam List Type list to search into. + */ +template +using type_list_element_t = typename type_list_element::type; + + +/** + * @brief Concatenates multiple type lists. + * @tparam Type Types provided by the first type list. + * @tparam Other Types provided by the second type list. + * @return A type list composed by the types of both the type lists. + */ +template +constexpr type_list operator+(type_list, type_list) { return {}; } + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct type_list_cat; + + +/*! @brief Concatenates multiple type lists. */ +template<> +struct type_list_cat<> { + /*! @brief A type list composed by the types of all the type lists. */ + using type = type_list<>; +}; + + +/** + * @brief Concatenates multiple type lists. + * @tparam Type Types provided by the first type list. + * @tparam Other Types provided by the second type list. + * @tparam List Other type lists, if any. + */ +template +struct type_list_cat, type_list, List...> { + /*! @brief A type list composed by the types of all the type lists. */ + using type = typename type_list_cat, List...>::type; +}; + + +/** + * @brief Concatenates multiple type lists. + * @tparam Type Types provided by the type list. + */ +template +struct type_list_cat> { + /*! @brief A type list composed by the types of all the type lists. */ + using type = type_list; +}; + + +/** + * @brief Helper type. + * @tparam List Type lists to concatenate. + */ +template +using type_list_cat_t = typename type_list_cat::type; + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct type_list_unique; + + +/** + * @brief Removes duplicates types from a type list. + * @tparam Type One of the types provided by the given type list. + * @tparam Other The other types provided by the given type list. + */ +template +struct type_list_unique> { + /*! @brief A type list without duplicate types. */ + using type = std::conditional_t< + std::disjunction_v...>, + typename type_list_unique>::type, + type_list_cat_t, typename type_list_unique>::type> + >; +}; + + +/*! @brief Removes duplicates types from a type list. */ +template<> +struct type_list_unique> { + /*! @brief A type list without duplicate types. */ + using type = type_list<>; +}; + + +/** + * @brief Helper type. + * @tparam Type A type list. + */ +template +using type_list_unique_t = typename type_list_unique::type; + + +/** + * @brief Provides the member constant `value` to true if a type list contains a + * given type, false otherwise. + * @tparam List Type list. + * @tparam Type Type to look for. + */ +template +struct type_list_contains; + + +/** + * @copybrief type_list_contains + * @tparam Type Types provided by the type list. + * @tparam Other Type to look for. + */ +template +struct type_list_contains, Other>: std::disjunction...> {}; + + +/** + * @brief Helper variable template. + * @tparam List Type list. + * @tparam Type Type to look for. + */ +template +inline constexpr bool type_list_contains_v = type_list_contains::value; + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct type_list_diff; + + +/** + * @brief Computes the difference between two type lists. + * @tparam Type Types provided by the first type list. + * @tparam Other Types provided by the second type list. + */ +template +struct type_list_diff, type_list> { + /*! @brief A type list that is the difference between the two type lists. */ + using type = type_list_cat_t, Type>, type_list<>, type_list>...>; +}; + + +/** + * @brief Helper type. + * @tparam List Type lists between which to compute the difference. + */ +template +using type_list_diff_t = typename type_list_diff::type; + + +/** + * @brief A class to use to push around lists of constant values, nothing more. + * @tparam Value Values provided by the value list. + */ +template +struct value_list { + /*! @brief Value list type. */ + using type = value_list; + /*! @brief Compile-time number of elements in the value list. */ + static constexpr auto size = sizeof...(Value); +}; + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct value_list_element; + + +/** + * @brief Provides compile-time indexed access to the values of a value list. + * @tparam Index Index of the value to return. + * @tparam Value First value provided by the value list. + * @tparam Other Other values provided by the value list. + */ +template +struct value_list_element> + : value_list_element> +{}; + + +/** + * @brief Provides compile-time indexed access to the types of a type list. + * @tparam Value First value provided by the value list. + * @tparam Other Other values provided by the value list. + */ +template +struct value_list_element<0u, value_list> { + /*! @brief Searched value. */ + static constexpr auto value = Value; +}; + + +/** + * @brief Helper type. + * @tparam Index Index of the value to return. + * @tparam List Value list to search into. + */ +template +inline constexpr auto value_list_element_v = value_list_element::value; + + +/** + * @brief Concatenates multiple value lists. + * @tparam Value Values provided by the first value list. + * @tparam Other Values provided by the second value list. + * @return A value list composed by the values of both the value lists. + */ +template +constexpr value_list operator+(value_list, value_list) { return {}; } + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct value_list_cat; + + +/*! @brief Concatenates multiple value lists. */ +template<> +struct value_list_cat<> { + /*! @brief A value list composed by the values of all the value lists. */ + using type = value_list<>; +}; + + +/** + * @brief Concatenates multiple value lists. + * @tparam Value Values provided by the first value list. + * @tparam Other Values provided by the second value list. + * @tparam List Other value lists, if any. + */ +template +struct value_list_cat, value_list, List...> { + /*! @brief A value list composed by the values of all the value lists. */ + using type = typename value_list_cat, List...>::type; +}; + + +/** + * @brief Concatenates multiple value lists. + * @tparam Value Values provided by the value list. + */ +template +struct value_list_cat> { + /*! @brief A value list composed by the values of all the value lists. */ + using type = value_list; +}; + + +/** + * @brief Helper type. + * @tparam List Value lists to concatenate. + */ +template +using value_list_cat_t = typename value_list_cat::type; + + +/*! @brief Same as std::is_invocable, but with tuples. */ +template +struct is_applicable: std::false_type {}; + + +/** + * @copybrief is_applicable + * @tparam Func A valid function type. + * @tparam Tuple Tuple-like type. + * @tparam Args The list of arguments to use to probe the function type. + */ +template class Tuple, typename... Args> +struct is_applicable>: std::is_invocable {}; + + +/** + * @copybrief is_applicable + * @tparam Func A valid function type. + * @tparam Tuple Tuple-like type. + * @tparam Args The list of arguments to use to probe the function type. + */ +template class Tuple, typename... Args> +struct is_applicable>: std::is_invocable {}; + + +/** + * @brief Helper variable template. + * @tparam Func A valid function type. + * @tparam Args The list of arguments to use to probe the function type. + */ +template +inline constexpr bool is_applicable_v = is_applicable::value; + + +/*! @brief Same as std::is_invocable_r, but with tuples for arguments. */ +template +struct is_applicable_r: std::false_type {}; + + +/** + * @copybrief is_applicable_r + * @tparam Ret The type to which the return type of the function should be + * convertible. + * @tparam Func A valid function type. + * @tparam Args The list of arguments to use to probe the function type. + */ +template +struct is_applicable_r>: std::is_invocable_r {}; + + +/** + * @brief Helper variable template. + * @tparam Ret The type to which the return type of the function should be + * convertible. + * @tparam Func A valid function type. + * @tparam Args The list of arguments to use to probe the function type. + */ +template +inline constexpr bool is_applicable_r_v = is_applicable_r::value; + + +/** + * @brief Provides the member constant `value` to true if a given type is + * complete, false otherwise. + * @tparam Type The type to test. + */ +template +struct is_complete: std::false_type {}; + + +/*! @copydoc is_complete */ +template +struct is_complete>: std::true_type {}; + + +/** + * @brief Helper variable template. + * @tparam Type The type to test. + */ +template +inline constexpr bool is_complete_v = is_complete::value; + + +/** + * @brief Provides the member constant `value` to true if a given type is an + * iterator, false otherwise. + * @tparam Type The type to test. + */ +template +struct is_iterator: std::false_type {}; + + +/*! @copydoc is_iterator */ +template +struct is_iterator::iterator_category>> + : std::true_type +{}; + + +/** + * @brief Helper variable template. + * @tparam Type The type to test. + */ +template +inline constexpr bool is_iterator_v = is_iterator::value; + + +/** + * @brief Provides the member constant `value` to true if a given type is of the + * required iterator type, false otherwise. + * @tparam Type The type to test. + * @tparam It Required iterator type. + */ +template +struct is_iterator_type: std::false_type {}; + + +/*! @copydoc is_iterator_type */ +template +struct is_iterator_type && std::is_same_v>> + : std::true_type +{}; + + +/*! @copydoc is_iterator_type */ +template +struct is_iterator_type, std::void_t>> + : is_iterator_type +{}; + + +/** + * @brief Helper variable template. + * @tparam Type The type to test. + * @tparam It Required iterator type. + */ +template +inline constexpr bool is_iterator_type_v = is_iterator_type::value; + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +[[nodiscard]] constexpr bool is_equality_comparable(...) { return false; } + + +template +[[nodiscard]] constexpr auto is_equality_comparable(choice_t<0>) +-> decltype(std::declval() == std::declval()) { return true; } + + +template +[[nodiscard]] constexpr auto is_equality_comparable(choice_t<1>) +-> decltype(std::declval(), std::declval() == std::declval()) { + if constexpr(is_iterator_v) { + return true; + } else if constexpr(std::is_same_v) { + return is_equality_comparable(choice<0>); + } else { + return is_equality_comparable(choice<2>); + } +} + + +template +[[nodiscard]] constexpr auto is_equality_comparable(choice_t<2>) +-> decltype(std::declval(), std::declval() == std::declval()) { + return is_equality_comparable(choice<2>) && is_equality_comparable(choice<2>); +} + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Provides the member constant `value` to true if a given type is + * equality comparable, false otherwise. + * @tparam Type The type to test. + */ +template +struct is_equality_comparable: std::bool_constant(choice<2>)> {}; + + +/** + * @brief Helper variable template. + * @tparam Type The type to test. + */ +template +inline constexpr bool is_equality_comparable_v = is_equality_comparable::value; + + +/** + * @brief Transcribes the constness of a type to another type. + * @tparam To The type to which to transcribe the constness. + * @tparam From The type from which to transcribe the constness. + */ +template +struct constness_as { + /*! @brief The type resulting from the transcription of the constness. */ + using type = std::remove_const_t; +}; + + +/*! @copydoc constness_as */ +template +struct constness_as { + /*! @brief The type resulting from the transcription of the constness. */ + using type = std::add_const_t; +}; + + +/** + * @brief Alias template to facilitate the transcription of the constness. + * @tparam To The type to which to transcribe the constness. + * @tparam From The type from which to transcribe the constness. + */ +template +using constness_as_t = typename constness_as::type; + + +/** + * @brief Extracts the class of a non-static member object or function. + * @tparam Member A pointer to a non-static member object or function. + */ +template +class member_class { + static_assert(std::is_member_pointer_v, "Invalid pointer type to non-static member object or function"); + + template + static Class * clazz(Ret(Class:: *)(Args...)); + + template + static Class * clazz(Ret(Class:: *)(Args...) const); + + template + static Class * clazz(Type Class:: *); + +public: + /*! @brief The class of the given non-static member object or function. */ + using type = std::remove_pointer_t()))>; +}; + + +/** + * @brief Helper type. + * @tparam Member A pointer to a non-static member object or function. + */ +template +using member_class_t = typename member_class::type; + + +} + + +#endif diff --git a/lib/entt/core/utility.hpp b/lib/entt/core/utility.hpp new file mode 100644 index 0000000000..4e081b7429 --- /dev/null +++ b/lib/entt/core/utility.hpp @@ -0,0 +1,106 @@ +#ifndef ENTT_CORE_UTILITY_HPP +#define ENTT_CORE_UTILITY_HPP + + +#include +#include "../config/config.h" + + +namespace entt { + + +/*! @brief Identity function object (waiting for C++20). */ +struct identity { + /** + * @brief Returns its argument unchanged. + * @tparam Type Type of the argument. + * @param value The actual argument. + * @return The submitted value as-is. + */ + template + [[nodiscard]] constexpr Type && operator()(Type &&value) const ENTT_NOEXCEPT { + return std::forward(value); + } +}; + + +/** + * @brief Constant utility to disambiguate overloaded members of a class. + * @tparam Type Type of the desired overload. + * @tparam Class Type of class to which the member belongs. + * @param member A valid pointer to a member. + * @return Pointer to the member. + */ +template +[[nodiscard]] constexpr auto overload(Type Class:: *member) ENTT_NOEXCEPT { return member; } + + +/** + * @brief Constant utility to disambiguate overloaded functions. + * @tparam Func Function type of the desired overload. + * @param func A valid pointer to a function. + * @return Pointer to the function. + */ +template +[[nodiscard]] constexpr auto overload(Func *func) ENTT_NOEXCEPT { return func; } + + +/** + * @brief Helper type for visitors. + * @tparam Func Types of function objects. + */ +template +struct overloaded: Func... { + using Func::operator()...; +}; + + +/** + * @brief Deduction guide. + * @tparam Func Types of function objects. + */ +template +overloaded(Func...) +-> overloaded; + + +/** + * @brief Basic implementation of a y-combinator. + * @tparam Func Type of a potentially recursive function. + */ +template +struct y_combinator { + /** + * @brief Constructs a y-combinator from a given function. + * @param recursive A potentially recursive function. + */ + y_combinator(Func recursive): + func{std::move(recursive)} + {} + + /** + * @brief Invokes a y-combinator and therefore its underlying function. + * @tparam Args Types of arguments to use to invoke the underlying function. + * @param args Parameters to use to invoke the underlying function. + * @return Return value of the underlying function, if any. + */ + template + decltype(auto) operator()(Args &&... args) const { + return func(*this, std::forward(args)...); + } + + /*! @copydoc operator()() */ + template + decltype(auto) operator()(Args &&... args) { + return func(*this, std::forward(args)...); + } + +private: + Func func; +}; + + +} + + +#endif diff --git a/lib/entt/entity/component.hpp b/lib/entt/entity/component.hpp new file mode 100644 index 0000000000..67aa54a866 --- /dev/null +++ b/lib/entt/entity/component.hpp @@ -0,0 +1,34 @@ +#ifndef ENTT_ENTITY_COMPONENT_HPP +#define ENTT_ENTITY_COMPONENT_HPP + + +#include +#include "../config/config.h" + + +namespace entt { + + +/*! @brief Commonly used default traits for all types. */ +struct basic_component_traits { + /*! @brief Pointer stability, default is `std::false_type`. */ + using in_place_delete = std::false_type; + /*! @brief Empty type optimization, default is `ENTT_IGNORE_IF_EMPTY`. */ + using ignore_if_empty = ENTT_IGNORE_IF_EMPTY; +}; + + +/** + * @brief Common way to access various properties of components. + * @tparam Type Type of component. + */ +template +struct component_traits: basic_component_traits { + static_assert(std::is_same_v, Type>, "Unsupported type"); +}; + + +} + + +#endif diff --git a/lib/entt/entity/entity.hpp b/lib/entt/entity/entity.hpp new file mode 100644 index 0000000000..318c2ac22c --- /dev/null +++ b/lib/entt/entity/entity.hpp @@ -0,0 +1,351 @@ +#ifndef ENTT_ENTITY_ENTITY_HPP +#define ENTT_ENTITY_ENTITY_HPP + + +#include +#include +#include +#include "../config/config.h" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +struct entt_traits; + + +template +struct entt_traits>> + : entt_traits> +{}; + + +template +struct entt_traits>> + : entt_traits +{}; + + +template<> +struct entt_traits { + using entity_type = std::uint32_t; + using version_type = std::uint16_t; + using difference_type = std::int64_t; + + static constexpr entity_type entity_mask = 0xFFFFF; + static constexpr entity_type version_mask = 0xFFF; + static constexpr std::size_t entity_shift = 20u; +}; + + +template<> +struct entt_traits { + using entity_type = std::uint64_t; + using version_type = std::uint32_t; + using difference_type = std::int64_t; + + static constexpr entity_type entity_mask = 0xFFFFFFFF; + static constexpr entity_type version_mask = 0xFFFFFFFF; + static constexpr std::size_t entity_shift = 32u; +}; + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Entity traits. + * @tparam Type Type of identifier. + */ +template +class entt_traits: private internal::entt_traits { + using traits_type = internal::entt_traits; + +public: + /*! @brief Value type. */ + using value_type = Type; + /*! @brief Underlying entity type. */ + using entity_type = typename traits_type::entity_type; + /*! @brief Underlying version type. */ + using version_type = typename traits_type::version_type; + /*! @brief Difference type. */ + using difference_type = typename traits_type::difference_type; + + /** + * @brief Converts an entity to its underlying type. + * @param value The value to convert. + * @return The integral representation of the given value. + */ + [[nodiscard]] static constexpr entity_type to_integral(const value_type value) ENTT_NOEXCEPT { + return static_cast(value); + } + + /** + * @brief Returns the entity part once converted to the underlying type. + * @param value The value to convert. + * @return The integral representation of the entity part. + */ + [[nodiscard]] static constexpr entity_type to_entity(const value_type value) ENTT_NOEXCEPT { + return (to_integral(value) & traits_type::entity_mask); + } + + /** + * @brief Returns the version part once converted to the underlying type. + * @param value The value to convert. + * @return The integral representation of the version part. + */ + [[nodiscard]] static constexpr version_type to_version(const value_type value) ENTT_NOEXCEPT { + constexpr auto mask = (traits_type::version_mask << traits_type::entity_shift); + return ((to_integral(value) & mask) >> traits_type::entity_shift); + } + + /** + * @brief Constructs an identifier from its parts. + * + * If the version part is not provided, a tombstone is returned.
    + * If the entity part is not provided, a null identifier is returned. + * + * @param entity The entity part of the identifier. + * @param version The version part of the identifier. + * @return A properly constructed identifier. + */ + [[nodiscard]] static constexpr value_type construct(const entity_type entity = traits_type::entity_mask, const version_type version = traits_type::version_mask) ENTT_NOEXCEPT { + return value_type{(entity & traits_type::entity_mask) | (static_cast(version) << traits_type::entity_shift)}; + } +}; + + +/** + * @brief Converts an entity to its underlying type. + * @tparam Entity The value type. + * @param entity The value to convert. + * @return The integral representation of the given value. + */ +template +[[nodiscard]] constexpr auto to_integral(const Entity entity) ENTT_NOEXCEPT { + return entt_traits::to_integral(entity); +} + + +/*! @brief Null object for all entity identifiers. */ +struct null_t { + /** + * @brief Converts the null object to identifiers of any type. + * @tparam Entity Type of entity identifier. + * @return The null representation for the given type. + */ + template + [[nodiscard]] constexpr operator Entity() const ENTT_NOEXCEPT { + return entt_traits::construct(); + } + + /** + * @brief Compares two null objects. + * @param other A null object. + * @return True in all cases. + */ + [[nodiscard]] constexpr bool operator==([[maybe_unused]] const null_t other) const ENTT_NOEXCEPT { + return true; + } + + /** + * @brief Compares two null objects. + * @param other A null object. + * @return False in all cases. + */ + [[nodiscard]] constexpr bool operator!=([[maybe_unused]] const null_t other) const ENTT_NOEXCEPT { + return false; + } + + /** + * @brief Compares a null object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @return False if the two elements differ, true otherwise. + */ + template + [[nodiscard]] constexpr bool operator==(const Entity entity) const ENTT_NOEXCEPT { + return entt_traits::to_entity(entity) == entt_traits::to_entity(*this); + } + + /** + * @brief Compares a null object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @return True if the two elements differ, false otherwise. + */ + template + [[nodiscard]] constexpr bool operator!=(const Entity entity) const ENTT_NOEXCEPT { + return !(entity == *this); + } + + /** + * @brief Creates a null object from an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier to turn into a null object. + * @return The null representation for the given identifier. + */ + template + [[nodiscard]] constexpr Entity operator|(const Entity entity) const ENTT_NOEXCEPT { + return entt_traits::construct(entt_traits::to_entity(*this), entt_traits::to_version(entity)); + } +}; + + +/** + * @brief Compares a null object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @param other A null object yet to be converted. + * @return False if the two elements differ, true otherwise. + */ +template +[[nodiscard]] constexpr bool operator==(const Entity entity, const null_t other) ENTT_NOEXCEPT { + return other.operator==(entity); +} + + +/** + * @brief Compares a null object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @param other A null object yet to be converted. + * @return True if the two elements differ, false otherwise. + */ +template +[[nodiscard]] constexpr bool operator!=(const Entity entity, const null_t other) ENTT_NOEXCEPT { + return !(other == entity); +} + + +/*! @brief Tombstone object for all entity identifiers. */ +struct tombstone_t { + /** + * @brief Converts the tombstone object to identifiers of any type. + * @tparam Entity Type of entity identifier. + * @return The tombstone representation for the given type. + */ + template + [[nodiscard]] constexpr operator Entity() const ENTT_NOEXCEPT { + return entt_traits::construct(); + } + + /** + * @brief Compares two tombstone objects. + * @param other A tombstone object. + * @return True in all cases. + */ + [[nodiscard]] constexpr bool operator==([[maybe_unused]] const tombstone_t other) const ENTT_NOEXCEPT { + return true; + } + + /** + * @brief Compares two tombstone objects. + * @param other A tombstone object. + * @return False in all cases. + */ + [[nodiscard]] constexpr bool operator!=([[maybe_unused]] const tombstone_t other) const ENTT_NOEXCEPT { + return false; + } + + /** + * @brief Compares a tombstone object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @return False if the two elements differ, true otherwise. + */ + template + [[nodiscard]] constexpr bool operator==(const Entity entity) const ENTT_NOEXCEPT { + return entt_traits::to_version(entity) == entt_traits::to_version(*this); + } + + /** + * @brief Compares a tombstone object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @return True if the two elements differ, false otherwise. + */ + template + [[nodiscard]] constexpr bool operator!=(const Entity entity) const ENTT_NOEXCEPT { + return !(entity == *this); + } + + /** + * @brief Creates a tombstone object from an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier to turn into a tombstone object. + * @return The tombstone representation for the given identifier. + */ + template + [[nodiscard]] constexpr Entity operator|(const Entity entity) const ENTT_NOEXCEPT { + return entt_traits::construct(entt_traits::to_entity(entity)); + } +}; + + +/** + * @brief Compares a tombstone object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @param other A tombstone object yet to be converted. + * @return False if the two elements differ, true otherwise. + */ +template +[[nodiscard]] constexpr bool operator==(const Entity entity, const tombstone_t other) ENTT_NOEXCEPT { + return other.operator==(entity); +} + + +/** + * @brief Compares a tombstone object and an entity identifier of any type. + * @tparam Entity Type of entity identifier. + * @param entity Entity identifier with which to compare. + * @param other A tombstone object yet to be converted. + * @return True if the two elements differ, false otherwise. + */ +template +[[nodiscard]] constexpr bool operator!=(const Entity entity, const tombstone_t other) ENTT_NOEXCEPT { + return !(other == entity); +} + + +/** + * @brief Compile-time constant for null entities. + * + * There exist implicit conversions from this variable to entity identifiers of + * any allowed type. Similarly, there exist comparision operators between the + * null entity and any other entity identifier. + */ +inline constexpr null_t null{}; + + +/** + * @brief Compile-time constant for tombstone entities. + * + * There exist implicit conversions from this variable to entity identifiers of + * any allowed type. Similarly, there exist comparision operators between the + * tombstone entity and any other entity identifier. + */ +inline constexpr tombstone_t tombstone{}; + + +} + + +#endif diff --git a/lib/entt/entity/fwd.hpp b/lib/entt/entity/fwd.hpp new file mode 100644 index 0000000000..cdc56c1dc3 --- /dev/null +++ b/lib/entt/entity/fwd.hpp @@ -0,0 +1,147 @@ +#ifndef ENTT_ENTITY_FWD_HPP +#define ENTT_ENTITY_FWD_HPP + + +#include +#include "../core/fwd.hpp" + + +namespace entt { + + +template> +class basic_sparse_set; + + +template> +struct basic_storage; + + +template +class basic_registry; + + +template +struct basic_view; + + +template +class basic_runtime_view; + + +template +class basic_group; + + +template +class basic_observer; + + +template +class basic_organizer; + + +template +struct basic_handle; + + +template +class basic_snapshot; + + +template +class basic_snapshot_loader; + + +template +class basic_continuous_loader; + + +/*! @brief Default entity identifier. */ +enum class entity: id_type {}; + + +/*! @brief Alias declaration for the most common use case. */ +using sparse_set = basic_sparse_set; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Args Other template parameters. + */ +template +using storage = basic_storage; + + +/*! @brief Alias declaration for the most common use case. */ +using registry = basic_registry; + + +/*! @brief Alias declaration for the most common use case. */ +using observer = basic_observer; + + +/*! @brief Alias declaration for the most common use case. */ +using organizer = basic_organizer; + + +/*! @brief Alias declaration for the most common use case. */ +using handle = basic_handle; + + +/*! @brief Alias declaration for the most common use case. */ +using const_handle = basic_handle; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Args Other template parameters. + */ +template +using handle_view = basic_handle; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Args Other template parameters. + */ +template +using const_handle_view = basic_handle; + + +/*! @brief Alias declaration for the most common use case. */ +using snapshot = basic_snapshot; + + +/*! @brief Alias declaration for the most common use case. */ +using snapshot_loader = basic_snapshot_loader; + + +/*! @brief Alias declaration for the most common use case. */ +using continuous_loader = basic_continuous_loader; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Args Other template parameters. + */ +template +using view = basic_view; + + +/*! @brief Alias declaration for the most common use case. */ +using runtime_view = basic_runtime_view; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Args Other template parameters. + */ +template +using group = basic_group; + + +} + + +#endif diff --git a/lib/entt/entity/group.hpp b/lib/entt/entity/group.hpp new file mode 100644 index 0000000000..4883ccf7c8 --- /dev/null +++ b/lib/entt/entity/group.hpp @@ -0,0 +1,969 @@ +#ifndef ENTT_ENTITY_GROUP_HPP +#define ENTT_ENTITY_GROUP_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "entity.hpp" +#include "fwd.hpp" +#include "sparse_set.hpp" +#include "storage.hpp" +#include "utility.hpp" + + +namespace entt { + + +/** + * @brief Group. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error, but for a few reasonable cases. + */ +template +class basic_group; + + +/** + * @brief Non-owning group. + * + * A non-owning group returns all entities and only the entities that have at + * least the given components. Moreover, it's guaranteed that the entity list + * is tightly packed in memory for fast iterations. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given components are created and assigned to entities. + * * The entity currently pointed is modified (as an example, if one of the + * given components is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all other cases, modifying the pools iterated by the group in any way + * invalidates all the iterators and using them results in undefined behavior. + * + * @note + * Groups share references to the underlying data structures of the registry + * that generated them. Therefore any change to the entities and to the + * components made by means of the registry are immediately reflected by all the + * groups.
    + * Moreover, sorting a non-owning group affects all the instances of the same + * group (it means that users don't have to call `sort` on each instance to sort + * all of them because they _share_ entities and components). + * + * @warning + * Lifetime of a group must not overcome that of the registry that generated it. + * In any other case, attempting to use a group results in undefined behavior. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Exclude Types of components used to filter the group. + * @tparam Get Type of components observed by the group. + */ +template +class basic_group, get_t> final { + /*! @brief A registry is allowed to create groups. */ + friend class basic_registry; + + using basic_common_type = basic_sparse_set; + + template + using storage_type = constness_as_t>::storage_type, Component>; + + class iterable final { + template + struct iterable_iterator final { + using difference_type = std::ptrdiff_t; + using value_type = decltype(std::tuple_cat(std::tuple{}, std::declval().get({}))); + using pointer = void; + using reference = value_type; + using iterator_category = std::input_iterator_tag; + + template + iterable_iterator(It from, const std::tuple *...> &args) ENTT_NOEXCEPT + : it{from}, + pools{args} + {} + + iterable_iterator & operator++() ENTT_NOEXCEPT { + return ++it, *this; + } + + iterable_iterator operator++(int) ENTT_NOEXCEPT { + iterable_iterator orig = *this; + return ++(*this), orig; + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + const auto entt = *it; + return std::tuple_cat(std::make_tuple(entt), get_as_tuple(*std::get *>(pools), entt)...); + } + + [[nodiscard]] bool operator==(const iterable_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const iterable_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + private: + It it; + std::tuple *...> pools; + }; + + public: + using iterator = iterable_iterator; + using reverse_iterator = iterable_iterator; + + iterable(basic_common_type * const ref, const std::tuple *...> &cpools) + : handler{ref}, + pools{cpools} + {} + + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return handler ? iterator{handler->begin(), pools} : iterator{{}, pools}; + } + + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return handler ? iterator{handler->end(), pools} : iterator{{}, pools}; + } + + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return handler ? reverse_iterator{handler->rbegin(), pools} : reverse_iterator{{}, pools}; + } + + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return handler ? reverse_iterator{handler->rend(), pools} : reverse_iterator{{}, pools}; + } + + private: + basic_common_type * const handler; + const std::tuple *...> pools; + }; + + basic_group(basic_common_type &ref, storage_type &... gpool) ENTT_NOEXCEPT + : handler{&ref}, + pools{&gpool...} + {} + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Random access iterator type. */ + using iterator = typename basic_common_type::iterator; + /*! @brief Reversed iterator type. */ + using reverse_iterator = typename basic_common_type::reverse_iterator; + /*! @brief Iterable group type. */ + using iterable_group = iterable; + + /*! @brief Default constructor to use to create empty, invalid groups. */ + basic_group() ENTT_NOEXCEPT + : handler{} + {} + + /** + * @brief Returns the number of entities that have the given components. + * @return Number of entities that have the given components. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return *this ? handler->size() : size_type{}; + } + + /** + * @brief Returns the number of elements that a group has currently + * allocated space for. + * @return Capacity of the group. + */ + [[nodiscard]] size_type capacity() const ENTT_NOEXCEPT { + return *this ? handler->capacity() : size_type{}; + } + + /*! @brief Requests the removal of unused capacity. */ + void shrink_to_fit() { + if(*this) { + handler->shrink_to_fit(); + } + } + + /** + * @brief Checks whether a group is empty. + * @return True if the group is empty, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return !*this || handler->empty(); + } + + /** + * @brief Direct access to the list of entities. + * + * The returned pointer is such that range `[data(), data() + size())` is + * always a valid range, even if the container is empty. + * + * @return A pointer to the array of entities. + */ + [[nodiscard]] auto data() const ENTT_NOEXCEPT { + return *this ? handler->data() : nullptr; + } + + /** + * @brief Returns an iterator to the first entity of the group. + * + * The returned iterator points to the first entity of the group. If the + * group is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first entity of the group. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return *this ? handler->begin() : iterator{}; + } + + /** + * @brief Returns an iterator that is past the last entity of the group. + * + * The returned iterator points to the entity following the last entity of + * the group. Attempting to dereference the returned iterator results in + * undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * group. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return *this ? handler->end() : iterator{}; + } + + /** + * @brief Returns an iterator to the first entity of the reversed group. + * + * The returned iterator points to the first entity of the reversed group. + * If the group is empty, the returned iterator will be equal to `rend()`. + * + * @return An iterator to the first entity of the reversed group. + */ + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return *this ? handler->rbegin() : reverse_iterator{}; + } + + /** + * @brief Returns an iterator that is past the last entity of the reversed + * group. + * + * The returned iterator points to the entity following the last entity of + * the reversed group. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * reversed group. + */ + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return *this ? handler->rend() : reverse_iterator{}; + } + + /** + * @brief Returns the first entity of the group, if any. + * @return The first entity of the group if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type front() const { + const auto it = begin(); + return it != end() ? *it : null; + } + + /** + * @brief Returns the last entity of the group, if any. + * @return The last entity of the group if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type back() const { + const auto it = rbegin(); + return it != rend() ? *it : null; + } + + /** + * @brief Finds an entity. + * @param entt A valid entity identifier. + * @return An iterator to the given entity if it's found, past the end + * iterator otherwise. + */ + [[nodiscard]] iterator find(const entity_type entt) const { + const auto it = *this ? handler->find(entt) : iterator{}; + return it != end() && *it == entt ? it : end(); + } + + /** + * @brief Returns the identifier that occupies the given position. + * @param pos Position of the element to return. + * @return The identifier that occupies the given position. + */ + [[nodiscard]] entity_type operator[](const size_type pos) const { + return begin()[pos]; + } + + /** + * @brief Checks if a group is properly initialized. + * @return True if the group is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return handler != nullptr; + } + + /** + * @brief Checks if a group contains an entity. + * @param entt A valid entity identifier. + * @return True if the group contains the given entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const { + return *this && handler->contains(entt); + } + + /** + * @brief Returns the components assigned to the given entity. + * + * Prefer this function instead of `registry::get` during iterations. It has + * far better performance than its counterpart. + * + * @warning + * Attempting to use an invalid component type results in a compilation + * error. Attempting to use an entity that doesn't belong to the group + * results in undefined behavior. + * + * @tparam Component Types of components to get. + * @param entt A valid entity identifier. + * @return The components assigned to the entity. + */ + template + [[nodiscard]] decltype(auto) get(const entity_type entt) const { + ENTT_ASSERT(contains(entt), "Group does not contain entity"); + + if constexpr(sizeof...(Component) == 0) { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)...); + } else if constexpr(sizeof...(Component) == 1) { + return (std::get *>(pools)->get(entt), ...); + } else { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)...); + } + } + + /** + * @brief Iterates entities and components and applies the given function + * object to them. + * + * The function object is invoked for each entity. It is provided with the + * entity itself and a set of references to non-empty components. The + * _constness_ of the components is as requested.
    + * The signature of the function must be equivalent to one of the following + * forms: + * + * @code{.cpp} + * void(const entity_type, Type &...); + * void(Type &...); + * @endcode + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + for(const auto entt: *this) { + if constexpr(is_applicable_v{}, std::declval().get({})))>) { + std::apply(func, std::tuple_cat(std::make_tuple(entt), get(entt))); + } else { + std::apply(func, get(entt)); + } + } + } + + /** + * @brief Returns an iterable object to use to _visit_ the group. + * + * The iterable object returns tuples that contain the current entity and a + * set of references to its non-empty components. The _constness_ of the + * components is as requested. + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @return An iterable object to use to _visit_ the group. + */ + [[nodiscard]] iterable_group each() const ENTT_NOEXCEPT { + return iterable_group{handler, pools}; + } + + /** + * @brief Sort a group according to the given comparison function. + * + * Sort the group so that iterating it with a couple of iterators returns + * entities and components in the expected order. See `begin` and `end` for + * more details. + * + * The comparison function object must return `true` if the first element + * is _less_ than the second one, `false` otherwise. The signature of the + * comparison function should be equivalent to one of the following: + * + * @code{.cpp} + * bool(std::tuple, std::tuple); + * bool(const Component &..., const Component &...); + * bool(const Entity, const Entity); + * @endcode + * + * Where `Component` are such that they are iterated by the group.
    + * Moreover, the comparison function object shall induce a + * _strict weak ordering_ on the values. + * + * The sort function oject must offer a member function template + * `operator()` that accepts three arguments: + * + * * An iterator to the first element of the range to sort. + * * An iterator past the last element of the range to sort. + * * A comparison function to use to compare the elements. + * + * @tparam Component Optional types of components to compare. + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort(Compare compare, Sort algo = Sort{}, Args &&... args) { + if(*this) { + if constexpr(sizeof...(Component) == 0) { + static_assert(std::is_invocable_v, "Invalid comparison function"); + handler->sort(std::move(compare), std::move(algo), std::forward(args)...); + } else if constexpr(sizeof...(Component) == 1) { + handler->sort([this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) { + return compare((std::get *>(pools)->get(lhs), ...), (std::get *>(pools)->get(rhs), ...)); + }, std::move(algo), std::forward(args)...); + } else { + handler->sort([this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) { + return compare(std::forward_as_tuple(std::get *>(pools)->get(lhs)...), std::forward_as_tuple(std::get *>(pools)->get(rhs)...)); + }, std::move(algo), std::forward(args)...); + } + } + } + + /** + * @brief Sort the shared pool of entities according to the given component. + * + * Non-owning groups of the same type share with the registry a pool of + * entities with its own order that doesn't depend on the order of any pool + * of components. Users can order the underlying data structure so that it + * respects the order of the pool of the given component. + * + * @note + * The shared pool of entities and thus its order is affected by the changes + * to each and every pool that it tracks. Therefore changes to those pools + * can quickly ruin the order imposed to the pool of entities shared between + * the non-owning groups. + * + * @tparam Component Type of component to use to impose the order. + */ + template + void sort() const { + if(*this) { + handler->respect(*std::get *>(pools)); + } + } + +private: + basic_common_type * const handler; + const std::tuple *...> pools; +}; + + +/** + * @brief Owning group. + * + * Owning groups return all entities and only the entities that have at least + * the given components. Moreover: + * + * * It's guaranteed that the entity list is tightly packed in memory for fast + * iterations. + * * It's guaranteed that the lists of owned components are tightly packed in + * memory for even faster iterations and to allow direct access. + * * They stay true to the order of the owned components and all instances have + * the same order in memory. + * + * The more types of components are owned by a group, the faster it is to + * iterate them. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given components are created and assigned to entities. + * * The entity currently pointed is modified (as an example, if one of the + * given components is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all other cases, modifying the pools iterated by the group in any way + * invalidates all the iterators and using them results in undefined behavior. + * + * @note + * Groups share references to the underlying data structures of the registry + * that generated them. Therefore any change to the entities and to the + * components made by means of the registry are immediately reflected by all the + * groups. + * Moreover, sorting an owning group affects all the instance of the same group + * (it means that users don't have to call `sort` on each instance to sort all + * of them because they share the underlying data structure). + * + * @warning + * Lifetime of a group must not overcome that of the registry that generated it. + * In any other case, attempting to use a group results in undefined behavior. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Exclude Types of components used to filter the group. + * @tparam Get Types of components observed by the group. + * @tparam Owned Types of components owned by the group. + */ +template +class basic_group, get_t, Owned...> final { + /*! @brief A registry is allowed to create groups. */ + friend class basic_registry; + + using basic_common_type = basic_sparse_set; + + template + using storage_type = constness_as_t>::storage_type, Component>; + + class iterable final { + template + struct iterable_iterator; + + template + struct iterable_iterator> final { + using difference_type = std::ptrdiff_t; + using value_type = decltype(std::tuple_cat(std::tuple{}, std::declval().get({}))); + using pointer = void; + using reference = value_type; + using iterator_category = std::input_iterator_tag; + + template + iterable_iterator(It from, const std::tuple &other, const std::tuple *...> &cpools) ENTT_NOEXCEPT + : it{from}, + owned{std::get(other)...}, + get{cpools} + {} + + iterable_iterator & operator++() ENTT_NOEXCEPT { + return ++it, (++std::get(owned), ...), *this; + } + + iterable_iterator operator++(int) ENTT_NOEXCEPT { + iterable_iterator orig = *this; + return ++(*this), orig; + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + return std::tuple_cat( + std::make_tuple(*it), + std::forward_as_tuple(*std::get(owned)...), + get_as_tuple(*std::get *>(get), *it)... + ); + } + + [[nodiscard]] bool operator==(const iterable_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const iterable_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + private: + It it; + std::tuple owned; + std::tuple *...> get; + }; + + public: + using iterator = iterable_iterator< + typename basic_common_type::iterator, + type_list_cat_t>().get({}))>, type_list<>, type_list>().end())>>...> + >; + using reverse_iterator = iterable_iterator< + typename basic_common_type::reverse_iterator, + type_list_cat_t>().get({}))>, type_list<>, type_list>().rbegin())>>...> + >; + + iterable(std::tuple *..., storage_type *...> cpools, const std::size_t * const extent) + : pools{cpools}, + length{extent} + {} + + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return length ? iterator{ + std::get<0>(pools)->basic_common_type::end() - *length, + std::make_tuple((std::get *>(pools)->end() - *length)...), + std::make_tuple(std::get *>(pools)...) + } : iterator{{}, std::make_tuple(decltype(std::get *>(pools)->end()){}...), std::make_tuple(std::get *>(pools)...)}; + } + + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return length ? iterator{ + std::get<0>(pools)->basic_common_type::end(), + std::make_tuple((std::get *>(pools)->end())...), + std::make_tuple(std::get *>(pools)...) + } : iterator{{}, std::make_tuple(decltype(std::get *>(pools)->end()){}...), std::make_tuple(std::get *>(pools)...)}; + } + + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return length ? reverse_iterator{ + std::get<0>(pools)->basic_common_type::rbegin(), + std::make_tuple((std::get *>(pools)->rbegin())...), + std::make_tuple(std::get *>(pools)...) + } : reverse_iterator{{}, std::make_tuple(decltype(std::get *>(pools)->rbegin()){}...), std::make_tuple(std::get *>(pools)...)}; + } + + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return length ? reverse_iterator{ + std::get<0>(pools)->basic_common_type::rbegin() + *length, + std::make_tuple((std::get *>(pools)->rbegin() + *length)...), + std::make_tuple(std::get *>(pools)...) + } : reverse_iterator{{}, std::make_tuple(decltype(std::get *>(pools)->rbegin()){}...), std::make_tuple(std::get *>(pools)...)}; + } + + private: + const std::tuple *..., storage_type *...> pools; + const std::size_t * const length; + }; + + basic_group(const std::size_t &extent, storage_type &... opool, storage_type &... gpool) ENTT_NOEXCEPT + : pools{&opool..., &gpool...}, + length{&extent} + {} + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Random access iterator type. */ + using iterator = typename basic_common_type::iterator; + /*! @brief Reversed iterator type. */ + using reverse_iterator = typename basic_common_type::reverse_iterator; + /*! @brief Iterable group type. */ + using iterable_group = iterable; + + /*! @brief Default constructor to use to create empty, invalid groups. */ + basic_group() ENTT_NOEXCEPT + : length{} + {} + + /** + * @brief Returns the number of entities that have the given components. + * @return Number of entities that have the given components. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return *this ? *length : size_type{}; + } + + /** + * @brief Checks whether a group is empty. + * @return True if the group is empty, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return !*this || !*length; + } + + /** + * @brief Direct access to the raw representation offered by the storage. + * + * @warning + * This function is only available for owned types. + * + * @tparam Component Type of component in which one is interested. + * @return A pointer to the array of components. + */ + template + [[nodiscard]] auto raw() const ENTT_NOEXCEPT { + static_assert((std::is_same_v || ...), "Non-owned type"); + auto *cpool = std::get *>(pools); + return cpool ? cpool->raw() : decltype(cpool->raw()){}; + } + + /** + * @brief Direct access to the list of entities. + * + * The returned pointer is such that range `[data(), data() + size())` is + * always a valid range, even if the container is empty. + * + * @return A pointer to the array of entities. + */ + [[nodiscard]] auto data() const ENTT_NOEXCEPT { + return *this ? std::get<0>(pools)->data() : nullptr; + } + + /** + * @brief Returns an iterator to the first entity of the group. + * + * The returned iterator points to the first entity of the group. If the + * group is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first entity of the group. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return *this ? (std::get<0>(pools)->basic_common_type::end() - *length) : iterator{}; + } + + /** + * @brief Returns an iterator that is past the last entity of the group. + * + * The returned iterator points to the entity following the last entity of + * the group. Attempting to dereference the returned iterator results in + * undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * group. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return *this ? std::get<0>(pools)->basic_common_type::end() : iterator{}; + } + + /** + * @brief Returns an iterator to the first entity of the reversed group. + * + * The returned iterator points to the first entity of the reversed group. + * If the group is empty, the returned iterator will be equal to `rend()`. + * + * @return An iterator to the first entity of the reversed group. + */ + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return *this ? std::get<0>(pools)->basic_common_type::rbegin() : reverse_iterator{}; + } + + /** + * @brief Returns an iterator that is past the last entity of the reversed + * group. + * + * The returned iterator points to the entity following the last entity of + * the reversed group. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * reversed group. + */ + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return *this ? (std::get<0>(pools)->basic_common_type::rbegin() + *length) : reverse_iterator{}; + } + + /** + * @brief Returns the first entity of the group, if any. + * @return The first entity of the group if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type front() const { + const auto it = begin(); + return it != end() ? *it : null; + } + + /** + * @brief Returns the last entity of the group, if any. + * @return The last entity of the group if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type back() const { + const auto it = rbegin(); + return it != rend() ? *it : null; + } + + /** + * @brief Finds an entity. + * @param entt A valid entity identifier. + * @return An iterator to the given entity if it's found, past the end + * iterator otherwise. + */ + [[nodiscard]] iterator find(const entity_type entt) const { + const auto it = *this ? std::get<0>(pools)->find(entt) : iterator{}; + return it != end() && it >= begin() && *it == entt ? it : end(); + } + + /** + * @brief Returns the identifier that occupies the given position. + * @param pos Position of the element to return. + * @return The identifier that occupies the given position. + */ + [[nodiscard]] entity_type operator[](const size_type pos) const { + return begin()[pos]; + } + + /** + * @brief Checks if a group is properly initialized. + * @return True if the group is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return length != nullptr; + } + + /** + * @brief Checks if a group contains an entity. + * @param entt A valid entity identifier. + * @return True if the group contains the given entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const { + return *this && std::get<0>(pools)->contains(entt) && (std::get<0>(pools)->index(entt) < (*length)); + } + + /** + * @brief Returns the components assigned to the given entity. + * + * Prefer this function instead of `registry::get` during iterations. It has + * far better performance than its counterpart. + * + * @warning + * Attempting to use an invalid component type results in a compilation + * error. Attempting to use an entity that doesn't belong to the group + * results in undefined behavior. + * + * @tparam Component Types of components to get. + * @param entt A valid entity identifier. + * @return The components assigned to the entity. + */ + template + [[nodiscard]] decltype(auto) get(const entity_type entt) const { + ENTT_ASSERT(contains(entt), "Group does not contain entity"); + + if constexpr(sizeof...(Component) == 0) { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)..., get_as_tuple(*std::get *>(pools), entt)...); + } else if constexpr(sizeof...(Component) == 1) { + return (std::get *>(pools)->get(entt), ...); + } else { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)...); + } + } + + /** + * @brief Iterates entities and components and applies the given function + * object to them. + * + * The function object is invoked for each entity. It is provided with the + * entity itself and a set of references to non-empty components. The + * _constness_ of the components is as requested.
    + * The signature of the function must be equivalent to one of the following + * forms: + * + * @code{.cpp} + * void(const entity_type, Type &...); + * void(Type &...); + * @endcode + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + for(auto args: each()) { + if constexpr(is_applicable_v{}, std::declval().get({})))>) { + std::apply(func, args); + } else { + std::apply([&func](auto, auto &&... less) { func(std::forward(less)...); }, args); + } + } + } + + /** + * @brief Returns an iterable object to use to _visit_ the group. + * + * The iterable object returns tuples that contain the current entity and a + * set of references to its non-empty components. The _constness_ of the + * components is as requested. + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @return An iterable object to use to _visit_ the group. + */ + [[nodiscard]] iterable_group each() const ENTT_NOEXCEPT { + return iterable_group{pools, length}; + } + + /** + * @brief Sort a group according to the given comparison function. + * + * Sort the group so that iterating it with a couple of iterators returns + * entities and components in the expected order. See `begin` and `end` for + * more details. + * + * The comparison function object must return `true` if the first element + * is _less_ than the second one, `false` otherwise. The signature of the + * comparison function should be equivalent to one of the following: + * + * @code{.cpp} + * bool(std::tuple, std::tuple); + * bool(const Component &, const Component &); + * bool(const Entity, const Entity); + * @endcode + * + * Where `Component` are either owned types or not but still such that they + * are iterated by the group.
    + * Moreover, the comparison function object shall induce a + * _strict weak ordering_ on the values. + * + * The sort function oject must offer a member function template + * `operator()` that accepts three arguments: + * + * * An iterator to the first element of the range to sort. + * * An iterator past the last element of the range to sort. + * * A comparison function to use to compare the elements. + * + * @tparam Component Optional types of components to compare. + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort(Compare compare, Sort algo = Sort{}, Args &&... args) const { + auto *cpool = std::get<0>(pools); + + if constexpr(sizeof...(Component) == 0) { + static_assert(std::is_invocable_v, "Invalid comparison function"); + cpool->sort_n(*length, std::move(compare), std::move(algo), std::forward(args)...); + } else if constexpr(sizeof...(Component) == 1) { + cpool->sort_n(*length, [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) { + return compare((std::get *>(pools)->get(lhs), ...), (std::get *>(pools)->get(rhs), ...)); + }, std::move(algo), std::forward(args)...); + } else { + cpool->sort_n(*length, [this, compare = std::move(compare)](const entity_type lhs, const entity_type rhs) { + return compare(std::forward_as_tuple(std::get *>(pools)->get(lhs)...), std::forward_as_tuple(std::get *>(pools)->get(rhs)...)); + }, std::move(algo), std::forward(args)...); + } + + [this](auto *head, auto *... other) { + for(auto next = *length; next; --next) { + const auto pos = next - 1; + [[maybe_unused]] const auto entt = head->data()[pos]; + (other->swap(other->data()[pos], entt), ...); + } + }(std::get *>(pools)...); + } + +private: + const std::tuple *..., storage_type *...> pools; + const size_type * const length; +}; + + +} + + +#endif diff --git a/lib/entt/entity/handle.hpp b/lib/entt/entity/handle.hpp new file mode 100644 index 0000000000..036e067336 --- /dev/null +++ b/lib/entt/entity/handle.hpp @@ -0,0 +1,355 @@ +#ifndef ENTT_ENTITY_HANDLE_HPP +#define ENTT_ENTITY_HANDLE_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "fwd.hpp" +#include "registry.hpp" + + +namespace entt { + + +/** + * @brief Non-owning handle to an entity. + * + * Tiny wrapper around a registry and an entity. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Type Types to which to restrict the scope of a handle. + */ +template +struct basic_handle { + /*! @brief Type of registry accepted by the handle. */ + using registry_type = constness_as_t>, Entity>; + /*! @brief Underlying entity identifier. */ + using entity_type = typename registry_type::entity_type; + /*! @brief Underlying version type. */ + using version_type = typename registry_type::version_type; + /*! @brief Unsigned integer type. */ + using size_type = typename registry_type::size_type; + + /*! @brief Constructs an invalid handle. */ + basic_handle() ENTT_NOEXCEPT + : reg{}, entt{null} + {} + + /** + * @brief Constructs a handle from a given registry and entity. + * @param ref An instance of the registry class. + * @param value An entity identifier. + */ + basic_handle(registry_type &ref, entity_type value) ENTT_NOEXCEPT + : reg{&ref}, entt{value} + {} + + /** + * @brief Compares two handles. + * @tparam Args Template parameters of the handle with which to compare. + * @param other Handle with which to compare. + * @return True if both handles refer to the same registry and the same + * entity, false otherwise. + */ + template + [[nodiscard]] bool operator==(const basic_handle &other) const ENTT_NOEXCEPT { + return reg == other.registry() && entt == other.entity(); + } + + /** + * @brief Constructs a const handle from a non-const one. + * @tparam Other A valid entity type (see entt_traits for more details). + * @tparam Args Scope of the handle to construct. + * @return A const handle referring to the same registry and the same + * entity. + */ + template + operator basic_handle() const ENTT_NOEXCEPT { + static_assert( + (std::is_same_v || std::is_same_v, Entity>) + && (sizeof...(Type) == 0 || ((sizeof...(Args) != 0 && sizeof...(Args) <= sizeof...(Type)) && ... && (type_list_contains_v, Args>))), + "Invalid conversion between different handles" + ); + + return reg ? basic_handle{*reg, entt} : basic_handle{}; + } + + /** + * @brief Converts a handle to its underlying entity. + * @return An entity identifier. + */ + [[nodiscard]] operator entity_type() const ENTT_NOEXCEPT { + return entity(); + } + + /** + * @brief Checks if a handle refers to non-null registry pointer and entity. + * @return True if the handle refers to non-null registry and entity, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return reg && reg->valid(entt); + } + + /** + * @brief Checks if a handle refers to a valid entity or not. + * @return True if the handle refers to a valid entity, false otherwise. + */ + [[nodiscard]] bool valid() const { + return reg->valid(entt); + } + + /** + * @brief Returns a pointer to the underlying registry, if any. + * @return A pointer to the underlying registry, if any. + */ + [[nodiscard]] registry_type * registry() const ENTT_NOEXCEPT { + return reg; + } + + /** + * @brief Returns the entity associated with a handle. + * @return The entity associated with the handle. + */ + [[nodiscard]] entity_type entity() const ENTT_NOEXCEPT { + return entt; + } + + /** + * @brief Destroys the entity associated with a handle. + * @sa basic_registry::destroy + */ + void destroy() { + reg->destroy(entt); + } + + /** + * @brief Destroys the entity associated with a handle. + * @sa basic_registry::destroy + * @param version A desired version upon destruction. + */ + void destroy(const version_type version) { + reg->destroy(entt, version); + } + + /** + * @brief Assigns the given component to a handle. + * @sa basic_registry::emplace + * @tparam Component Type of component to create. + * @tparam Args Types of arguments to use to construct the component. + * @param args Parameters to use to initialize the component. + * @return A reference to the newly created component. + */ + template + decltype(auto) emplace(Args &&... args) const { + static_assert(((sizeof...(Type) == 0) || ... || std::is_same_v), "Invalid type"); + return reg->template emplace(entt, std::forward(args)...); + } + + /** + * @brief Assigns or replaces the given component for a handle. + * @sa basic_registry::emplace_or_replace + * @tparam Component Type of component to assign or replace. + * @tparam Args Types of arguments to use to construct the component. + * @param args Parameters to use to initialize the component. + * @return A reference to the newly created component. + */ + template + decltype(auto) emplace_or_replace(Args &&... args) const { + static_assert(((sizeof...(Type) == 0) || ... || std::is_same_v), "Invalid type"); + return reg->template emplace_or_replace(entt, std::forward(args)...); + } + + /** + * @brief Patches the given component for a handle. + * @sa basic_registry::patch + * @tparam Component Type of component to patch. + * @tparam Func Types of the function objects to invoke. + * @param func Valid function objects. + * @return A reference to the patched component. + */ + template + decltype(auto) patch(Func &&... func) const { + static_assert(((sizeof...(Type) == 0) || ... || std::is_same_v), "Invalid type"); + return reg->template patch(entt, std::forward(func)...); + } + + /** + * @brief Replaces the given component for a handle. + * @sa basic_registry::replace + * @tparam Component Type of component to replace. + * @tparam Args Types of arguments to use to construct the component. + * @param args Parameters to use to initialize the component. + * @return A reference to the component being replaced. + */ + template + decltype(auto) replace(Args &&... args) const { + static_assert(((sizeof...(Type) == 0) || ... || std::is_same_v), "Invalid type"); + return reg->template replace(entt, std::forward(args)...); + } + + /** + * @brief Removes the given components from a handle. + * @sa basic_registry::remove + * @tparam Component Types of components to remove. + * @return The number of components actually removed. + */ + template + size_type remove() const { + static_assert(sizeof...(Type) == 0 || (type_list_contains_v, Component> && ...), "Invalid type"); + return reg->template remove(entt); + } + + /** + * @brief Erases the given components from a handle. + * @sa basic_registry::erase + * @tparam Component Types of components to erase. + */ + template + void erase() const { + static_assert(sizeof...(Type) == 0 || (type_list_contains_v, Component> && ...), "Invalid type"); + reg->template erase(entt); + } + + /*! @copydoc remove */ + template + [[deprecated("Use ::remove instead")]] + size_type remove_if_exists() const { + return remove(); + } + + /** + * @brief Removes all the components from a handle and makes it orphaned. + * @sa basic_registry::remove_all + */ + [[deprecated("No longer supported")]] + void remove_all() const { + static_assert(sizeof...(Type) == 0, "Invalid operation"); + reg->remove_all(entt); + } + + /** + * @brief Checks if a handle has all the given components. + * @sa basic_registry::all_of + * @tparam Component Components for which to perform the check. + * @return True if the handle has all the components, false otherwise. + */ + template + [[nodiscard]] decltype(auto) all_of() const { + return reg->template all_of(entt); + } + + /** + * @brief Checks if a handle has at least one of the given components. + * @sa basic_registry::any_of + * @tparam Component Components for which to perform the check. + * @return True if the handle has at least one of the given components, + * false otherwise. + */ + template + [[nodiscard]] decltype(auto) any_of() const { + return reg->template any_of(entt); + } + + /** + * @brief Returns references to the given components for a handle. + * @sa basic_registry::get + * @tparam Component Types of components to get. + * @return References to the components owned by the handle. + */ + template + [[nodiscard]] decltype(auto) get() const { + static_assert(sizeof...(Type) == 0 || (type_list_contains_v, Component> && ...), "Invalid type"); + return reg->template get(entt); + } + + /** + * @brief Returns a reference to the given component for a handle. + * @sa basic_registry::get_or_emplace + * @tparam Component Type of component to get. + * @tparam Args Types of arguments to use to construct the component. + * @param args Parameters to use to initialize the component. + * @return Reference to the component owned by the handle. + */ + template + [[nodiscard]] decltype(auto) get_or_emplace(Args &&... args) const { + static_assert(((sizeof...(Type) == 0) || ... || std::is_same_v), "Invalid type"); + return reg->template get_or_emplace(entt, std::forward(args)...); + } + + /** + * @brief Returns pointers to the given components for a handle. + * @sa basic_registry::try_get + * @tparam Component Types of components to get. + * @return Pointers to the components owned by the handle. + */ + template + [[nodiscard]] auto try_get() const { + static_assert(sizeof...(Type) == 0 || (type_list_contains_v, Component> && ...), "Invalid type"); + return reg->template try_get(entt); + } + + /** + * @brief Checks if a handle has components assigned. + * @return True if the handle has no components assigned, false otherwise. + */ + [[nodiscard]] bool orphan() const { + return reg->orphan(entt); + } + + /** + * @brief Visits a handle and returns the types for its components. + * @sa basic_registry::visit + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void visit(Func &&func) const { + reg->visit(entt, std::forward(func)); + } + +private: + registry_type *reg; + entity_type entt; +}; + + +/** + * @brief Compares two handles. + * @tparam Type A valid entity type (see entt_traits for more details). + * @tparam Other A valid entity type (see entt_traits for more details). + * @param lhs A valid handle. + * @param rhs A valid handle. + * @return False if both handles refer to the same registry and the same + * entity, true otherwise. + */ +template +bool operator!=(const basic_handle &lhs, const basic_handle &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +basic_handle(basic_registry &, Entity) +-> basic_handle; + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +basic_handle(const basic_registry &, Entity) +-> basic_handle; + + +} + + +#endif diff --git a/lib/entt/entity/helper.hpp b/lib/entt/entity/helper.hpp new file mode 100644 index 0000000000..c7e437d1b2 --- /dev/null +++ b/lib/entt/entity/helper.hpp @@ -0,0 +1,168 @@ +#ifndef ENTT_ENTITY_HELPER_HPP +#define ENTT_ENTITY_HELPER_HPP + + +#include +#include "../config/config.h" +#include "../core/fwd.hpp" +#include "../core/type_traits.hpp" +#include "../signal/delegate.hpp" +#include "registry.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Converts a registry to a view. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +struct as_view { + /*! @brief Underlying entity identifier. */ + using entity_type = std::remove_const_t; + /*! @brief Type of registry to convert. */ + using registry_type = constness_as_t, Entity>; + + /** + * @brief Constructs a converter for a given registry. + * @param source A valid reference to a registry. + */ + as_view(registry_type &source) ENTT_NOEXCEPT: reg{source} {} + + /** + * @brief Conversion function from a registry to a view. + * @tparam Exclude Types of components used to filter the view. + * @tparam Component Type of components used to construct the view. + * @return A newly created view. + */ + template + operator basic_view() const { + return reg.template view(Exclude{}); + } + +private: + registry_type ® +}; + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +as_view(basic_registry &) -> as_view; + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +as_view(const basic_registry &) -> as_view; + + +/** + * @brief Converts a registry to a group. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +struct as_group { + /*! @brief Underlying entity identifier. */ + using entity_type = std::remove_const_t; + /*! @brief Type of registry to convert. */ + using registry_type = constness_as_t, Entity>; + + /** + * @brief Constructs a converter for a given registry. + * @param source A valid reference to a registry. + */ + as_group(registry_type &source) ENTT_NOEXCEPT: reg{source} {} + + /** + * @brief Conversion function from a registry to a group. + * @tparam Exclude Types of components used to filter the group. + * @tparam Get Types of components observed by the group. + * @tparam Owned Types of components owned by the group. + * @return A newly created group. + */ + template + operator basic_group() const { + if constexpr(std::is_const_v) { + return reg.template group_if_exists(Get{}, Exclude{}); + } else { + return reg.template group(Get{}, Exclude{}); + } + } + +private: + registry_type ® +}; + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +as_group(basic_registry &) -> as_group; + + +/** + * @brief Deduction guide. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +as_group(const basic_registry &) -> as_group; + + + +/** + * @brief Helper to create a listener that directly invokes a member function. + * @tparam Member Member function to invoke on a component of the given type. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @param reg A registry that contains the given entity and its components. + * @param entt Entity from which to get the component. + */ +template +void invoke(basic_registry ®, const Entity entt) { + static_assert(std::is_member_function_pointer_v, "Invalid pointer to non-static member function"); + delegate &, const Entity)> func; + func.template connect(reg.template get>(entt)); + func(reg, entt); +} + + +/** + * @brief Returns the entity associated with a given component. + * + * @warning + * Currently, this function only works correctly with the default pool as it + * makes assumptions about how the components are laid out. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Component Type of component. + * @param reg A registry that contains the given entity and its components. + * @param instance A valid component instance. + * @return The entity associated with the given component. + */ +template +Entity to_entity(const basic_registry ®, const Component &instance) { + const auto view = reg.template view(); + const auto *addr = std::addressof(instance); + + for(auto it = view.rbegin(), last = view.rend(); it < last; it += ENTT_PACKED_PAGE) { + if(const auto dist = (addr - std::addressof(view.template get(*it))); dist >= 0 && dist < ENTT_PACKED_PAGE) { + return *(it + dist); + } + } + + return entt::null; +} + + +} + + +#endif diff --git a/lib/entt/entity/observer.hpp b/lib/entt/entity/observer.hpp new file mode 100644 index 0000000000..366520349a --- /dev/null +++ b/lib/entt/entity/observer.hpp @@ -0,0 +1,446 @@ +#ifndef ENTT_ENTITY_OBSERVER_HPP +#define ENTT_ENTITY_OBSERVER_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "../signal/delegate.hpp" +#include "registry.hpp" +#include "storage.hpp" +#include "utility.hpp" +#include "entity.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/*! @brief Grouping matcher. */ +template +struct matcher {}; + + +/** + * @brief Collector. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error, but for a few reasonable cases. + */ +template +struct basic_collector; + + +/** + * @brief Collector. + * + * A collector contains a set of rules (literally, matchers) to use to track + * entities.
    + * Its main purpose is to generate a descriptor that allows an observer to know + * how to connect to a registry. + */ +template<> +struct basic_collector<> { + /** + * @brief Adds a grouping matcher to the collector. + * @tparam AllOf Types of components tracked by the matcher. + * @tparam NoneOf Types of components used to filter out entities. + * @return The updated collector. + */ + template + static constexpr auto group(exclude_t = {}) ENTT_NOEXCEPT { + return basic_collector, type_list<>, type_list, AllOf...>>{}; + } + + /** + * @brief Adds an observing matcher to the collector. + * @tparam AnyOf Type of component for which changes should be detected. + * @return The updated collector. + */ + template + static constexpr auto update() ENTT_NOEXCEPT { + return basic_collector, type_list<>, AnyOf>>{}; + } +}; + +/** + * @brief Collector. + * @copydetails basic_collector<> + * @tparam Reject Untracked types used to filter out entities. + * @tparam Require Untracked types required by the matcher. + * @tparam Rule Specific details of the current matcher. + * @tparam Other Other matchers. + */ +template +struct basic_collector, type_list, Rule...>, Other...> { + /*! @brief Current matcher. */ + using current_type = matcher, type_list, Rule...>; + + /** + * @brief Adds a grouping matcher to the collector. + * @tparam AllOf Types of components tracked by the matcher. + * @tparam NoneOf Types of components used to filter out entities. + * @return The updated collector. + */ + template + static constexpr auto group(exclude_t = {}) ENTT_NOEXCEPT { + return basic_collector, type_list<>, type_list, AllOf...>, current_type, Other...>{}; + } + + /** + * @brief Adds an observing matcher to the collector. + * @tparam AnyOf Type of component for which changes should be detected. + * @return The updated collector. + */ + template + static constexpr auto update() ENTT_NOEXCEPT { + return basic_collector, type_list<>, AnyOf>, current_type, Other...>{}; + } + + /** + * @brief Updates the filter of the last added matcher. + * @tparam AllOf Types of components required by the matcher. + * @tparam NoneOf Types of components used to filter out entities. + * @return The updated collector. + */ + template + static constexpr auto where(exclude_t = {}) ENTT_NOEXCEPT { + using extended_type = matcher, type_list, Rule...>; + return basic_collector{}; + } +}; + + +/*! @brief Variable template used to ease the definition of collectors. */ +inline constexpr basic_collector<> collector{}; + + +/** + * @brief Observer. + * + * An observer returns all the entities and only the entities that fit the + * requirements of at least one matcher. Moreover, it's guaranteed that the + * entity list is tightly packed in memory for fast iterations.
    + * In general, observers don't stay true to the order of any set of components. + * + * Observers work mainly with two types of matchers, provided through a + * collector: + * + * * Observing matcher: an observer will return at least all the living entities + * for which one or more of the given components have been updated and not yet + * destroyed. + * * Grouping matcher: an observer will return at least all the living entities + * that would have entered the given group if it existed and that would have + * not yet left it. + * + * If an entity respects the requirements of multiple matchers, it will be + * returned once and only once by the observer in any case. + * + * Matchers support also filtering by means of a _where_ clause that accepts + * both a list of types and an exclusion list.
    + * Whenever a matcher finds that an entity matches its requirements, the + * condition of the filter is verified before to register the entity itself. + * Moreover, a registered entity isn't returned by the observer if the condition + * set by the filter is broken in the meantime. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given components are created and assigned to entities. + * * The entity currently pointed is modified (as an example, if one of the + * given components is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all the other cases, modifying the pools of the given components in any + * way invalidates all the iterators and using them results in undefined + * behavior. + * + * @warning + * Lifetime of an observer doesn't necessarily have to overcome that of the + * registry to which it is connected. However, the observer must be disconnected + * from the registry before being destroyed to avoid crashes due to dangling + * pointers. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_observer { + using payload_type = std::uint32_t; + + template + struct matcher_handler; + + template + struct matcher_handler, type_list, AnyOf>> { + template + static void maybe_valid_if(basic_observer &obs, basic_registry ®, const Entity entt) { + if(reg.template all_of(entt) && !reg.template any_of(entt)) { + if(!obs.storage.contains(entt)) { + obs.storage.emplace(entt); + } + + obs.storage.get(entt) |= (1 << Index); + } + } + + template + static void discard_if(basic_observer &obs, basic_registry &, const Entity entt) { + if(obs.storage.contains(entt) && !(obs.storage.get(entt) &= (~(1 << Index)))) { + obs.storage.erase(entt); + } + } + + template + static void connect(basic_observer &obs, basic_registry ®) { + (reg.template on_destroy().template connect<&discard_if>(obs), ...); + (reg.template on_construct().template connect<&discard_if>(obs), ...); + reg.template on_update().template connect<&maybe_valid_if>(obs); + reg.template on_destroy().template connect<&discard_if>(obs); + } + + static void disconnect(basic_observer &obs, basic_registry ®) { + (reg.template on_destroy().disconnect(obs), ...); + (reg.template on_construct().disconnect(obs), ...); + reg.template on_update().disconnect(obs); + reg.template on_destroy().disconnect(obs); + } + }; + + template + struct matcher_handler, type_list, type_list, AllOf...>> { + template + static void maybe_valid_if(basic_observer &obs, basic_registry ®, const Entity entt) { + if([®, entt]() { + if constexpr(sizeof...(Ignore) == 0) { + return reg.template all_of(entt) && !reg.template any_of(entt); + } else { + return reg.template all_of(entt) && ((std::is_same_v || !reg.template any_of(entt)) && ...) && !reg.template any_of(entt); + } + }()) + { + if(!obs.storage.contains(entt)) { + obs.storage.emplace(entt); + } + + obs.storage.get(entt) |= (1 << Index); + } + } + + template + static void discard_if(basic_observer &obs, basic_registry &, const Entity entt) { + if(obs.storage.contains(entt) && !(obs.storage.get(entt) &= (~(1 << Index)))) { + obs.storage.erase(entt); + } + } + + template + static void connect(basic_observer &obs, basic_registry ®) { + (reg.template on_destroy().template connect<&discard_if>(obs), ...); + (reg.template on_construct().template connect<&discard_if>(obs), ...); + (reg.template on_construct().template connect<&maybe_valid_if>(obs), ...); + (reg.template on_destroy().template connect<&maybe_valid_if>(obs), ...); + (reg.template on_destroy().template connect<&discard_if>(obs), ...); + (reg.template on_construct().template connect<&discard_if>(obs), ...); + } + + static void disconnect(basic_observer &obs, basic_registry ®) { + (reg.template on_destroy().disconnect(obs), ...); + (reg.template on_construct().disconnect(obs), ...); + (reg.template on_construct().disconnect(obs), ...); + (reg.template on_destroy().disconnect(obs), ...); + (reg.template on_destroy().disconnect(obs), ...); + (reg.template on_construct().disconnect(obs), ...); + } + }; + + template + static void disconnect(basic_registry ®, basic_observer &obs) { + (matcher_handler::disconnect(obs, reg), ...); + } + + template + void connect(basic_registry ®, std::index_sequence) { + static_assert(sizeof...(Matcher) < std::numeric_limits::digits, "Too many matchers"); + (matcher_handler::template connect(*this, reg), ...); + release.template connect<&basic_observer::disconnect>(reg); + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Random access iterator type. */ + using iterator = typename basic_sparse_set::iterator; + + /*! @brief Default constructor. */ + basic_observer() + : release{}, + storage{} + {} + + /*! @brief Default copy constructor, deleted on purpose. */ + basic_observer(const basic_observer &) = delete; + /*! @brief Default move constructor, deleted on purpose. */ + basic_observer(basic_observer &&) = delete; + + /** + * @brief Creates an observer and connects it to a given registry. + * @tparam Matcher Types of matchers to use to initialize the observer. + * @param reg A valid reference to a registry. + */ + template + basic_observer(basic_registry ®, basic_collector) + : basic_observer{} + { + connect(reg, std::index_sequence_for{}); + } + + /*! @brief Default destructor. */ + ~basic_observer() = default; + + /** + * @brief Default copy assignment operator, deleted on purpose. + * @return This observer. + */ + basic_observer & operator=(const basic_observer &) = delete; + + /** + * @brief Default move assignment operator, deleted on purpose. + * @return This observer. + */ + basic_observer & operator=(basic_observer &&) = delete; + + /** + * @brief Connects an observer to a given registry. + * @tparam Matcher Types of matchers to use to initialize the observer. + * @param reg A valid reference to a registry. + */ + template + void connect(basic_registry ®, basic_collector) { + disconnect(); + connect(reg, std::index_sequence_for{}); + storage.clear(); + } + + /*! @brief Disconnects an observer from the registry it keeps track of. */ + void disconnect() { + if(release) { + release(*this); + release.reset(); + } + } + + /** + * @brief Returns the number of elements in an observer. + * @return Number of elements. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return storage.size(); + } + + /** + * @brief Checks whether an observer is empty. + * @return True if the observer is empty, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return storage.empty(); + } + + /** + * @brief Direct access to the list of entities of the observer. + * + * The returned pointer is such that range `[data(), data() + size())` is + * always a valid range, even if the container is empty. + * + * @note + * Entities are in the reverse order as returned by the `begin`/`end` + * iterators. + * + * @return A pointer to the array of entities. + */ + [[nodiscard]] const entity_type * data() const ENTT_NOEXCEPT { + return storage.data(); + } + + /** + * @brief Returns an iterator to the first entity of the observer. + * + * The returned iterator points to the first entity of the observer. If the + * container is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first entity of the observer. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return storage.basic_sparse_set::begin(); + } + + /** + * @brief Returns an iterator that is past the last entity of the observer. + * + * The returned iterator points to the entity following the last entity of + * the observer. Attempting to dereference the returned iterator results in + * undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * observer. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return storage.basic_sparse_set::end(); + } + + /*! @brief Clears the underlying container. */ + void clear() ENTT_NOEXCEPT { + storage.clear(); + } + + /** + * @brief Iterates entities and applies the given function object to them. + * + * The function object is invoked for each entity.
    + * The signature of the function must be equivalent to the following form: + * + * @code{.cpp} + * void(const entity_type); + * @endcode + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + for(const auto entity: *this) { + func(entity); + } + } + + /** + * @brief Iterates entities and applies the given function object to them, + * then clears the observer. + * + * @sa each + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) { + std::as_const(*this).each(std::move(func)); + clear(); + } + +private: + delegate release; + basic_storage storage; +}; + + +} + + +#endif diff --git a/lib/entt/entity/organizer.hpp b/lib/entt/entity/organizer.hpp new file mode 100644 index 0000000000..d0ed9c8f81 --- /dev/null +++ b/lib/entt/entity/organizer.hpp @@ -0,0 +1,509 @@ +#ifndef ENTT_ENTITY_ORGANIZER_HPP +#define ENTT_ENTITY_ORGANIZER_HPP + + +#include +#include +#include +#include +#include +#include +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "fwd.hpp" +#include "helper.hpp" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +struct is_view: std::false_type {}; + +template +struct is_view, Component...>>: std::true_type {}; + +template +inline constexpr bool is_view_v = is_view::value; + + +template +struct unpack_type { + using ro = std::conditional_t< + type_list_contains_v> || (std::is_const_v && !type_list_contains_v>), + type_list>, + type_list<> + >; + + using rw = std::conditional_t< + type_list_contains_v> || (!std::is_const_v && !type_list_contains_v>), + type_list, + type_list<> + >; +}; + +template +struct unpack_type, type_list> { + using ro = type_list<>; + using rw = type_list<>; +}; + +template +struct unpack_type, type_list> + : unpack_type, type_list> +{}; + +template +struct unpack_type, Component...>, type_list> { + using ro = type_list_cat_t, typename unpack_type>::ro...>; + using rw = type_list_cat_t>::rw...>; +}; + +template +struct unpack_type, Component...>, type_list> + : unpack_type, Component...>, type_list> +{}; + + +template +struct resource; + +template +struct resource, type_list> { + using args = type_list...>; + using ro = type_list_cat_t>::ro..., typename unpack_type>::ro...>; + using rw = type_list_cat_t>::rw..., typename unpack_type>::rw...>; +}; + + +template +resource...>, type_list> free_function_to_resource(Ret(*)(Args...)); + +template +resource...>, type_list> constrained_function_to_resource(Ret(*)(Type &, Args...)); + +template +resource...>, type_list> constrained_function_to_resource(Ret(Class:: *)(Args...)); + +template +resource...>, type_list> constrained_function_to_resource(Ret(Class:: *)(Args...) const); + +template +resource, type_list> to_resource(); + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Utility class for creating a static task graph. + * + * This class offers minimal support (but sufficient in many cases) for creating + * an execution graph from functions and their requirements on resources.
    + * Note that the resulting tasks aren't executed in any case. This isn't the + * goal of the tool. Instead, they are returned to the user in the form of a + * graph that allows for safe execution. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_organizer final { + using callback_type = void(const void *, entt::basic_registry &); + using prepare_type = void(entt::basic_registry &); + using dependency_type = std::size_t(const bool, type_info *, const std::size_t); + + struct vertex_data final { + std::size_t ro_count{}; + std::size_t rw_count{}; + const char *name{}; + const void *payload{}; + callback_type *callback{}; + dependency_type *dependency; + prepare_type *prepare{}; + type_info info{}; + }; + + template + [[nodiscard]] static decltype(auto) extract(basic_registry ®) { + if constexpr(std::is_same_v>) { + return reg; + } else if constexpr(internal::is_view_v) { + return as_view{reg}; + } else { + return reg.template ctx_or_set>(); + } + } + + template + [[nodiscard]] static auto to_args(basic_registry ®, type_list) { + return std::tuple(reg))...>(extract(reg)...); + } + + template + static std::size_t fill_dependencies(type_list, [[maybe_unused]] type_info *buffer, [[maybe_unused]] const std::size_t count) { + if constexpr(sizeof...(Type) == 0u) { + return {}; + } else { + type_info info[sizeof...(Type)]{type_id()...}; + const auto length = (std::min)(count, sizeof...(Type)); + std::copy_n(info, length, buffer); + return length; + } + } + + template + void track_dependencies(std::size_t index, const bool requires_registry, type_list, type_list) { + dependencies[type_hash>::value()].emplace_back(index, requires_registry || (sizeof...(RO) + sizeof...(RW) == 0u)); + (dependencies[type_hash::value()].emplace_back(index, false), ...); + (dependencies[type_hash::value()].emplace_back(index, true), ...); + } + + [[nodiscard]] std::vector adjacency_matrix() { + const auto length = vertices.size(); + std::vector edges(length * length, false); + + // creates the ajacency matrix + for(const auto &deps: dependencies) { + const auto last = deps.second.cend(); + auto it = deps.second.cbegin(); + + while(it != last) { + if(it->second) { + // rw item + if(auto curr = it++; it != last) { + if(it->second) { + edges[curr->first * length + it->first] = true; + } else { + if(const auto next = std::find_if(it, last, [](const auto &elem) { return elem.second; }); next != last) { + for(; it != next; ++it) { + edges[curr->first * length + it->first] = true; + edges[it->first * length + next->first] = true; + } + } else { + for(; it != next; ++it) { + edges[curr->first * length + it->first] = true; + } + } + } + } + } else { + // ro item, possibly only on first iteration + if(const auto next = std::find_if(it, last, [](const auto &elem) { return elem.second; }); next != last) { + for(; it != next; ++it) { + edges[it->first * length + next->first] = true; + } + } else { + it = last; + } + } + } + } + + // computes the transitive closure + for(std::size_t vk{}; vk < length; ++vk) { + for(std::size_t vi{}; vi < length; ++vi) { + for(std::size_t vj{}; vj < length; ++vj) { + edges[vi * length + vj] = edges[vi * length + vj] || (edges[vi * length + vk] && edges[vk * length + vj]); + } + } + } + + // applies the transitive reduction + for(std::size_t vert{}; vert < length; ++vert) { + edges[vert * length + vert] = false; + } + + for(std::size_t vj{}; vj < length; ++vj) { + for(std::size_t vi{}; vi < length; ++vi) { + if(edges[vi * length + vj]) { + for(std::size_t vk{}; vk < length; ++vk) { + if(edges[vj * length + vk]) { + edges[vi * length + vk] = false; + } + } + } + } + } + + return edges; + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Raw task function type. */ + using function_type = callback_type; + + /*! @brief Vertex type of a task graph defined as an adjacency list. */ + struct vertex { + /** + * @brief Constructs a vertex of the task graph. + * @param vtype True if the vertex is a top-level one, false otherwise. + * @param data The data associated with the vertex. + * @param edges The indices of the children in the adjacency list. + */ + vertex(const bool vtype, vertex_data data, std::vector edges) + : is_top_level{vtype}, + node{std::move(data)}, + reachable{std::move(edges)} + {} + + /** + * @brief Fills a buffer with the type info objects for the writable + * resources of a vertex. + * @param buffer A buffer pre-allocated by the user. + * @param length The length of the user-supplied buffer. + * @return The number of type info objects written to the buffer. + */ + size_type ro_dependency(type_info *buffer, const std::size_t length) const ENTT_NOEXCEPT { + return node.dependency(false, buffer, length); + } + + /** + * @brief Fills a buffer with the type info objects for the read-only + * resources of a vertex. + * @param buffer A buffer pre-allocated by the user. + * @param length The length of the user-supplied buffer. + * @return The number of type info objects written to the buffer. + */ + size_type rw_dependency(type_info *buffer, const std::size_t length) const ENTT_NOEXCEPT { + return node.dependency(true, buffer, length); + } + + /** + * @brief Returns the number of read-only resources of a vertex. + * @return The number of read-only resources of the vertex. + */ + size_type ro_count() const ENTT_NOEXCEPT { + return node.ro_count; + } + + /** + * @brief Returns the number of writable resources of a vertex. + * @return The number of writable resources of the vertex. + */ + size_type rw_count() const ENTT_NOEXCEPT { + return node.rw_count; + } + + /** + * @brief Checks if a vertex is also a top-level one. + * @return True if the vertex is a top-level one, false otherwise. + */ + bool top_level() const ENTT_NOEXCEPT { + return is_top_level; + } + + /** + * @brief Returns a type info object associated with a vertex. + * @return A properly initialized type info object. + */ + type_info info() const ENTT_NOEXCEPT { + return node.info; + } + + /** + * @brief Returns a user defined name associated with a vertex, if any. + * @return The user defined name associated with the vertex, if any. + */ + const char * name() const ENTT_NOEXCEPT { + return node.name; + } + + /** + * @brief Returns the function associated with a vertex. + * @return The function associated with the vertex. + */ + function_type * callback() const ENTT_NOEXCEPT { + return node.callback; + } + + /** + * @brief Returns the payload associated with a vertex, if any. + * @return The payload associated with the vertex, if any. + */ + const void * data() const ENTT_NOEXCEPT { + return node.payload; + } + + /** + * @brief Returns the list of nodes reachable from a given vertex. + * @return The list of nodes reachable from the vertex. + */ + const std::vector & children() const ENTT_NOEXCEPT { + return reachable; + } + + /** + * @brief Prepares a registry and assures that all required resources + * are properly instantiated before using them. + * @param reg A valid registry. + */ + void prepare(basic_registry ®) const { + node.prepare ? node.prepare(reg) : void(); + } + + private: + bool is_top_level; + vertex_data node; + std::vector reachable; + }; + + /** + * @brief Adds a free function to the task list. + * @tparam Candidate Function to add to the task list. + * @tparam Req Additional requirements and/or override resource access mode. + * @param name Optional name to associate with the task. + */ + template + void emplace(const char *name = nullptr) { + using resource_type = decltype(internal::free_function_to_resource(Candidate)); + constexpr auto requires_registry = type_list_contains_v>; + + callback_type *callback = +[](const void *, basic_registry ®) { + std::apply(Candidate, to_args(reg, typename resource_type::args{})); + }; + + track_dependencies(vertices.size(), requires_registry, typename resource_type::ro{}, typename resource_type::rw{}); + + vertices.push_back({ + resource_type::ro::size, + resource_type::rw::size, + name, + nullptr, + callback, + +[](const bool rw, type_info *buffer, const std::size_t length) { return rw ? fill_dependencies(typename resource_type::rw{}, buffer, length) : fill_dependencies(typename resource_type::ro{}, buffer, length); }, + +[](basic_registry ®) { void(to_args(reg, typename resource_type::args{})); }, + type_id>() + }); + } + + /** + * @brief Adds a free function with payload or a member function with an + * instance to the task list. + * @tparam Candidate Function or member to add to the task list. + * @tparam Req Additional requirements and/or override resource access mode. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + * @param name Optional name to associate with the task. + */ + template + void emplace(Type &value_or_instance, const char *name = nullptr) { + using resource_type = decltype(internal::constrained_function_to_resource(Candidate)); + constexpr auto requires_registry = type_list_contains_v>; + + callback_type *callback = +[](const void *payload, basic_registry ®) { + Type *curr = static_cast(const_cast *>(payload)); + std::apply(Candidate, std::tuple_cat(std::forward_as_tuple(*curr), to_args(reg, typename resource_type::args{}))); + }; + + track_dependencies(vertices.size(), requires_registry, typename resource_type::ro{}, typename resource_type::rw{}); + + vertices.push_back({ + resource_type::ro::size, + resource_type::rw::size, + name, + &value_or_instance, + callback, + +[](const bool rw, type_info *buffer, const std::size_t length) { + return rw ? fill_dependencies(typename resource_type::rw{}, buffer, length) : fill_dependencies(typename resource_type::ro{}, buffer, length); + }, + +[](basic_registry ®) { + void(to_args(reg, typename resource_type::args{})); + }, + type_id>() + }); + } + + /** + * @brief Adds an user defined function with optional payload to the task + * list. + * @tparam Req Additional requirements and/or override resource access mode. + * @param func Function to add to the task list. + * @param payload User defined arbitrary data. + * @param name Optional name to associate with the task. + */ + template + void emplace(function_type *func, const void *payload = nullptr, const char *name = nullptr) { + using resource_type = internal::resource, type_list>; + track_dependencies(vertices.size(), true, typename resource_type::ro{}, typename resource_type::rw{}); + + vertices.push_back({ + resource_type::ro::size, + resource_type::rw::size, + name, + payload, + func, + +[](const bool rw, type_info *buffer, const std::size_t length) { + return rw ? fill_dependencies(typename resource_type::rw{}, buffer, length) : fill_dependencies(typename resource_type::ro{}, buffer, length); + }, + nullptr, + type_info{} + }); + } + + /** + * @brief Generates a task graph for the current content. + * @return The adjacency list of the task graph. + */ + std::vector graph() { + const auto edges = adjacency_matrix(); + + // creates the adjacency list + std::vector adjacency_list{}; + adjacency_list.reserve(vertices.size()); + + for(std::size_t col{}, length = vertices.size(); col < length; ++col) { + std::vector reachable{}; + const auto row = col * length; + bool is_top_level = true; + + for(std::size_t next{}; next < length; ++next) { + if(edges[row + next]) { + reachable.push_back(next); + } + } + + for(std::size_t next{}; next < length && is_top_level; ++next) { + is_top_level = !edges[next * length + col]; + } + + adjacency_list.emplace_back(is_top_level, vertices[col], std::move(reachable)); + } + + return adjacency_list; + } + + /*! @brief Erases all elements from a container. */ + void clear() { + dependencies.clear(); + vertices.clear(); + } + +private: + std::unordered_map>> dependencies; + std::vector vertices; +}; + + +} + + +#endif diff --git a/lib/entt/entity/poly_storage.hpp b/lib/entt/entity/poly_storage.hpp new file mode 100644 index 0000000000..a3f04fe680 --- /dev/null +++ b/lib/entt/entity/poly_storage.hpp @@ -0,0 +1,60 @@ +#ifndef ENTT_ENTITY_POLY_STORAGE_HPP +#define ENTT_ENTITY_POLY_STORAGE_HPP + + +#include +#include +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "../poly/poly.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Basic poly storage implementation. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +struct Storage: type_list { + /** + * @brief Concept definition. + * @tparam Base Opaque base class from which to inherit. + */ + template + struct type: Base { + /** + * @brief Returns a type info for the contained objects. + * @return The type info for the contained objects. + */ + type_info value_type() const ENTT_NOEXCEPT { + return poly_call<0>(*this); + } + }; + + /** + * @brief Concept implementation. + * @tparam Type Type for which to generate an implementation. + */ + template + using impl = value_list<&type_id>; +}; + + +/** + * @brief Defines the poly storage type associate with a given entity type. + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +struct poly_storage_traits { + /*! @brief Poly storage type for the given entity type. */ + using storage_type = poly>; +}; + + +} + + +#endif diff --git a/lib/entt/entity/registry.hpp b/lib/entt/entity/registry.hpp new file mode 100644 index 0000000000..29deabaaf4 --- /dev/null +++ b/lib/entt/entity/registry.hpp @@ -0,0 +1,1713 @@ +#ifndef ENTT_ENTITY_REGISTRY_HPP +#define ENTT_ENTITY_REGISTRY_HPP + + +#include +#include +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/algorithm.hpp" +#include "../core/any.hpp" +#include "../core/fwd.hpp" +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "component.hpp" +#include "entity.hpp" +#include "fwd.hpp" +#include "group.hpp" +#include "poly_storage.hpp" +#include "runtime_view.hpp" +#include "sparse_set.hpp" +#include "storage.hpp" +#include "utility.hpp" +#include "view.hpp" + + +namespace entt { + + +/** + * @brief Fast and reliable entity-component system. + * + * The registry is the core class of the entity-component framework.
    + * It stores entities and arranges pools of components on a per request basis. + * By means of a registry, users can manage entities and components, then create + * views or groups to iterate them. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_registry { + using traits_type = entt_traits; + using poly_storage_type = typename poly_storage_traits::storage_type; + using basic_common_type = basic_sparse_set; + + template + using storage_type = constness_as_t>::storage_type, Component>; + + struct pool_data { + poly_storage_type poly; + std::unique_ptr pool{}; + }; + + template + struct group_handler; + + template + struct group_handler, get_t, Owned...> { + static_assert(!std::disjunction_v::in_place_delete...>, "Groups do not support in-place delete"); + static_assert(std::conjunction_v>..., std::is_same>..., std::is_same>...>, "One or more component types are invalid"); + std::conditional_t current{}; + + template + void maybe_valid_if(basic_registry &owner, const Entity entt) { + [[maybe_unused]] const auto cpools = std::make_tuple(owner.assure()...); + + const auto is_valid = ((std::is_same_v || std::get *>(cpools)->contains(entt)) && ...) + && ((std::is_same_v || owner.assure()->contains(entt)) && ...) + && ((std::is_same_v || !owner.assure()->contains(entt)) && ...); + + if constexpr(sizeof...(Owned) == 0) { + if(is_valid && !current.contains(entt)) { + current.emplace(entt); + } + } else { + if(is_valid && !(std::get<0>(cpools)->index(entt) < current)) { + const auto pos = current++; + (std::get *>(cpools)->swap(std::get *>(cpools)->data()[pos], entt), ...); + } + } + } + + void discard_if([[maybe_unused]] basic_registry &owner, const Entity entt) { + if constexpr(sizeof...(Owned) == 0) { + current.remove(entt); + } else { + if(const auto cpools = std::make_tuple(owner.assure()...); std::get<0>(cpools)->contains(entt) && (std::get<0>(cpools)->index(entt) < current)) { + const auto pos = --current; + (std::get *>(cpools)->swap(std::get *>(cpools)->data()[pos], entt), ...); + } + } + } + }; + + struct group_data { + std::size_t size; + std::unique_ptr group; + bool (* owned)(const id_type) ENTT_NOEXCEPT; + bool (* get)(const id_type) ENTT_NOEXCEPT; + bool (* exclude)(const id_type) ENTT_NOEXCEPT; + }; + + template + [[nodiscard]] storage_type * assure() const { + static_assert(std::is_same_v>, "Non-decayed types not allowed"); + const auto index = type_seq::value(); + + if(!(index < pools.size())) { + pools.resize(size_type(index)+1u); + } + + if(auto &&pdata = pools[index]; !pdata.pool) { + pdata.pool.reset(new storage_type()); + pdata.poly.template emplace &>(*static_cast *>(pdata.pool.get())); + } + + return static_cast *>(pools[index].pool.get()); + } + + template + [[nodiscard]] const storage_type * pool_if_exists() const ENTT_NOEXCEPT { + static_assert(std::is_same_v>, "Non-decayed types not allowed"); + const auto index = type_seq::value(); + return (!(index < pools.size()) || !pools[index].pool) ? nullptr : static_cast *>(pools[index].pool.get()); + } + + auto generate_identifier(const std::size_t pos) ENTT_NOEXCEPT { + ENTT_ASSERT(pos < traits_type::to_integral(null), "No entities available"); + return traits_type::construct(static_cast(pos), {}); + } + + auto recycle_identifier() ENTT_NOEXCEPT { + ENTT_ASSERT(free_list != null, "No entities available"); + const auto curr = traits_type::to_entity(free_list); + free_list = (tombstone | entities[curr]); + return (entities[curr] = traits_type::construct(curr, traits_type::to_version(entities[curr]))); + } + + auto release_entity(const Entity entity, const typename traits_type::version_type version) { + const typename traits_type::version_type vers = version + (version == traits_type::to_version(tombstone)); + entities[traits_type::to_entity(entity)] = traits_type::construct(traits_type::to_entity(free_list), vers); + free_list = (tombstone | entity); + return vers; + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Underlying version type. */ + using version_type = typename traits_type::version_type; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Poly storage type. */ + using poly_storage = typename poly_storage_traits::storage_type; + + /** + * @brief Returns the entity identifier without the version. + * @param entity An entity identifier, either valid or not. + * @return The entity identifier without the version. + */ + [[nodiscard]] static entity_type entity(const entity_type entity) ENTT_NOEXCEPT { + return traits_type::construct(traits_type::to_entity(entity), {}); + } + + /** + * @brief Returns the version stored along with an entity identifier. + * @param entity An entity identifier, either valid or not. + * @return The version stored along with the given entity identifier. + */ + [[nodiscard]] static version_type version(const entity_type entity) ENTT_NOEXCEPT { + return traits_type::to_version(entity); + } + + /*! @brief Default constructor. */ + basic_registry() = default; + + /*! @brief Default move constructor. */ + basic_registry(basic_registry &&) = default; + + /*! @brief Default move assignment operator. @return This registry. */ + basic_registry & operator=(basic_registry &&) = default; + + /** + * @brief Prepares a pool for the given type if required. + * @tparam Component Type of component for which to prepare a pool. + */ + template + void prepare() { + // suppress the warning due to the [[nodiscard]] attribute + static_cast(assure()); + } + + /** + * @brief Returns a poly storage for a given type. + * @param info The type for which to return a poly storage. + * @return A valid poly storage if a pool for the given type exists, an + * empty and thus invalid element otherwise. + */ + poly_storage & storage(const type_info info) { + ENTT_ASSERT(info.seq() < pools.size() && pools[info.seq()].poly, "Storage not available"); + return pools[info.seq()].poly; + } + + /*! @copydoc storage */ + const poly_storage & storage(const type_info info) const { + ENTT_ASSERT(info.seq() < pools.size() && pools[info.seq()].poly, "Storage not available"); + return pools[info.seq()].poly; + } + + /** + * @brief Returns the number of existing components of the given type. + * @tparam Component Type of component of which to return the size. + * @return Number of existing components of the given type. + */ + template + [[nodiscard]] size_type size() const { + const auto *cpool = pool_if_exists(); + return cpool ? cpool->size() : size_type{}; + } + + /** + * @brief Returns the number of entities created so far. + * @return Number of entities created so far. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return entities.size(); + } + + /** + * @brief Returns the number of entities still in use. + * @return Number of entities still in use. + */ + [[nodiscard]] size_type alive() const { + auto sz = entities.size(); + + for(auto curr = free_list; curr != null; --sz) { + curr = entities[traits_type::to_entity(curr)]; + } + + return sz; + } + + /** + * @brief Increases the capacity of the registry or of the pools for the + * given components. + * + * If no components are specified, the capacity of the registry is + * increased, that is the number of entities it contains. Otherwise the + * capacity of the pools for the given components is increased.
    + * In both cases, if the new capacity is greater than the current capacity, + * new storage is allocated, otherwise the method does nothing. + * + * @tparam Component Types of components for which to reserve storage. + * @param cap Desired capacity. + */ + template + void reserve(const size_type cap) { + if constexpr(sizeof...(Component) == 0) { + entities.reserve(cap); + } else { + (assure()->reserve(cap), ...); + } + } + + /** + * @brief Reserves enough space to store `count` pools. + * @param count Number of pools to reserve space for. + */ + [[deprecated("No longer supported")]] + void reserve_pools(const size_t count) { + pools.reserve(count); + } + + /** + * @brief Returns the capacity of the pool for the given component. + * @tparam Component Type of component in which one is interested. + * @return Capacity of the pool of the given component. + */ + template + [[nodiscard]] size_type capacity() const { + const auto *cpool = pool_if_exists(); + return cpool ? cpool->capacity() : size_type{}; + } + + /** + * @brief Returns the number of entities that a registry has currently + * allocated space for. + * @return Capacity of the registry. + */ + [[nodiscard]] size_type capacity() const ENTT_NOEXCEPT { + return entities.capacity(); + } + + /** + * @brief Requests the removal of unused capacity for the given components. + * @tparam Component Types of components for which to reclaim unused + * capacity. + */ + template + void shrink_to_fit() { + (assure()->shrink_to_fit(), ...); + } + + /** + * @brief Checks whether the registry or the pools of the given components + * are empty. + * + * A registry is considered empty when it doesn't contain entities that are + * still in use. + * + * @tparam Component Types of components in which one is interested. + * @return True if the registry or the pools of the given components are + * empty, false otherwise. + */ + template + [[nodiscard]] bool empty() const { + if constexpr(sizeof...(Component) == 0) { + return !alive(); + } else { + return [](const auto *... cpool) { return ((!cpool || cpool->empty()) && ...); }(pool_if_exists()...); + } + } + + /** + * @brief Direct access to the list of entities of a registry. + * + * The returned pointer is such that range `[data(), data() + size())` is + * always a valid range, even if the container is empty. + * + * @warning + * This list contains both valid and destroyed entities and isn't suitable + * for direct use. + * + * @return A pointer to the array of entities. + */ + [[nodiscard]] const entity_type * data() const ENTT_NOEXCEPT { + return entities.data(); + } + + /** + * @brief Returns the head of the list of released entities. + * + * This function is intended for use in conjunction with `assign`.
    + * The returned entity has an invalid identifier in all cases. + * + * @return The head of the list of released entities. + */ + [[nodiscard]] entity_type released() const ENTT_NOEXCEPT { + return free_list; + } + + /*! @copydoc released */ + [[deprecated("Use ::released instead")]] + [[nodiscard]] entity_type destroyed() const ENTT_NOEXCEPT { + return released(); + } + + /** + * @brief Checks if an entity identifier refers to a valid entity. + * @param entity An entity identifier, either valid or not. + * @return True if the identifier is valid, false otherwise. + */ + [[nodiscard]] bool valid(const entity_type entity) const { + const auto pos = size_type(traits_type::to_entity(entity)); + return (pos < entities.size() && entities[pos] == entity); + } + + /** + * @brief Returns the actual version for an entity identifier. + * + * @warning + * Attempting to use an entity that doesn't belong to the registry results + * in undefined behavior. An entity belongs to the registry even if it has + * been previously destroyed and/or recycled. + * + * @param entity A valid entity identifier. + * @return Actual version for the given entity identifier. + */ + [[nodiscard]] version_type current(const entity_type entity) const { + const auto pos = size_type(traits_type::to_entity(entity)); + ENTT_ASSERT(pos < entities.size(), "Entity does not exist"); + return version(entities[pos]); + } + + /** + * @brief Creates a new entity and returns it. + * + * There are two kinds of possible entity identifiers: + * + * * Newly created ones in case no entities have been previously destroyed. + * * Recycled ones with updated versions. + * + * @return A valid entity identifier. + */ + [[nodiscard]] entity_type create() { + return (free_list == null) ? entities.emplace_back(generate_identifier(entities.size())) : recycle_identifier(); + } + + /** + * @brief Creates a new entity and returns it. + * + * @sa create + * + * If the requested entity isn't in use, the suggested identifier is created + * and returned. Otherwise, a new identifier is generated. + * + * @param hint Required entity identifier. + * @return A valid entity identifier. + */ + [[nodiscard]] entity_type create(const entity_type hint) { + const auto length = entities.size(); + + if(hint == null || hint == tombstone) { + return create(); + } else if(const auto req = traits_type::to_entity(hint); !(req < length)) { + entities.resize(size_type(req) + 1u, null); + + for(auto pos = length; pos < req; ++pos) { + release_entity(generate_identifier(pos), {}); + } + + return (entities[req] = hint); + } else if(const auto curr = traits_type::to_entity(entities[req]); req == curr) { + return create(); + } else { + auto *it = &free_list; + for(; traits_type::to_entity(*it) != req; it = &entities[traits_type::to_entity(*it)]); + *it = traits_type::construct(curr, traits_type::to_version(*it)); + return (entities[req] = hint); + } + } + + /** + * @brief Assigns each element in a range an entity. + * + * @sa create + * + * @tparam It Type of forward iterator. + * @param first An iterator to the first element of the range to generate. + * @param last An iterator past the last element of the range to generate. + */ + template + void create(It first, It last) { + for(; free_list != null && first != last; ++first) { + *first = recycle_identifier(); + } + + const auto length = entities.size(); + entities.resize(length + std::distance(first, last), null); + + for(auto pos = length; first != last; ++first, ++pos) { + *first = entities[pos] = generate_identifier(pos); + } + } + + /** + * @brief Assigns entities to an empty registry. + * + * This function is intended for use in conjunction with `data`, `size` and + * `destroyed`.
    + * Don't try to inject ranges of randomly generated entities nor the _wrong_ + * head for the list of destroyed entities. There is no guarantee that a + * registry will continue to work properly in this case. + * + * @warning + * There must be no entities still alive for this to work properly. + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param destroyed The head of the list of destroyed entities. + */ + template + void assign(It first, It last, const entity_type destroyed) { + ENTT_ASSERT(!alive(), "Entities still alive"); + entities.assign(first, last); + free_list = destroyed; + } + + /** + * @brief Releases an entity identifier. + * + * The version is updated and the identifier can be recycled at any time. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @param entity A valid entity identifier. + * @return The version of the recycled entity. + */ + version_type release(const entity_type entity) { + return release(entity, version(entity) + 1u); + } + + /** + * @brief Releases an entity identifier. + * + * The suggested version or the valid version closest to the suggested one + * is used instead of the implicitly generated version. + * + * @sa release + * + * @param entity A valid entity identifier. + * @param version A desired version upon destruction. + * @return The version actually assigned to the entity. + */ + version_type release(const entity_type entity, const version_type version) { + ENTT_ASSERT(orphan(entity), "Non-orphan entity"); + return release_entity(entity, version); + } + + /** + * @brief Releases all entity identifiers in a range. + * + * @sa release + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + */ + template + void release(It first, It last) { + for(; first != last; ++first) { + release(*first, version(*first) + 1u); + } + } + + /** + * @brief Destroys an entity and releases its identifier. + * + * The version is updated and the identifier can be recycled at any time. + * + * @warning + * Adding or removing components to an entity that is being destroyed can + * result in undefined behavior. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @param entity A valid entity identifier. + * @return The version of the recycled entity. + */ + version_type destroy(const entity_type entity) { + return destroy(entity, version(entity) + 1u); + } + + /** + * @brief Destroys an entity and releases its identifier. + * + * The suggested version or the valid version closest to the suggested one + * is used instead of the implicitly generated version. + * + * @sa destroy + * + * @param entity A valid entity identifier. + * @param version A desired version upon destruction. + * @return The version actually assigned to the entity. + */ + version_type destroy(const entity_type entity, const version_type version) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + for(auto &&pdata: pools) { + pdata.pool && pdata.pool->remove(entity, this); + } + + return release_entity(entity, version); + } + + /** + * @brief Destroys all entities in a range and releases their identifiers. + * + * @sa destroy + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + */ + template + void destroy(It first, It last) { + if constexpr(is_iterator_type_v) { + for(; first != last; ++first) { + destroy(*first, version(*first) + 1u); + } + } else { + for(auto &&pdata: pools) { + pdata.pool && pdata.pool->remove(first, last, this); + } + + release(first, last); + } + } + + /** + * @brief Assigns the given component to an entity. + * + * A new instance of the given component is created and initialized with the + * arguments provided (the component must have a proper constructor or be of + * aggregate type). Then the component is assigned to the given entity. + * + * @warning + * Attempting to use an invalid entity or to assign a component to an entity + * that already owns it results in undefined behavior. + * + * @tparam Component Type of component to create. + * @tparam Args Types of arguments to use to construct the component. + * @param entity A valid entity identifier. + * @param args Parameters to use to initialize the component. + * @return A reference to the newly created component. + */ + template + decltype(auto) emplace(const entity_type entity, Args &&... args) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + return assure()->emplace(*this, entity, std::forward(args)...); + } + + /** + * @brief Assigns each entity in a range the given component. + * + * @sa emplace + * + * @tparam Component Type of component to create. + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param value An instance of the component to assign. + */ + template + void insert(It first, It last, const Component &value = {}) { + ENTT_ASSERT(std::all_of(first, last, [this](const auto entity) { return valid(entity); }), "Invalid entity"); + assure()->insert(*this, first, last, value); + } + + /** + * @brief Assigns each entity in a range the given components. + * + * @sa emplace + * + * @tparam Component Type of component to create. + * @tparam EIt Type of input iterator. + * @tparam CIt Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param from An iterator to the first element of the range of components. + */ + template::value_type>, Component>>> + void insert(EIt first, EIt last, CIt from) { + static_assert(std::is_constructible_v::value_type>, "Invalid value type"); + ENTT_ASSERT(std::all_of(first, last, [this](const auto entity) { return valid(entity); }), "Invalid entity"); + assure()->insert(*this, first, last, from); + } + + /** + * @brief Assigns or replaces the given component for an entity. + * + * Equivalent to the following snippet (pseudocode): + * + * @code{.cpp} + * auto &component = registry.all_of(entity) ? registry.replace(entity, args...) : registry.emplace(entity, args...); + * @endcode + * + * Prefer this function anyway because it has slightly better performance. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @tparam Component Type of component to assign or replace. + * @tparam Args Types of arguments to use to construct the component. + * @param entity A valid entity identifier. + * @param args Parameters to use to initialize the component. + * @return A reference to the newly created component. + */ + template + decltype(auto) emplace_or_replace(const entity_type entity, Args &&... args) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + auto *cpool = assure(); + + return cpool->contains(entity) + ? cpool->patch(*this, entity, [&args...](auto &... curr) { ((curr = Component{std::forward(args)...}), ...); }) + : cpool->emplace(*this, entity, std::forward(args)...); + } + + /** + * @brief Patches the given component for an entity. + * + * The signature of the functions should be equivalent to the following: + * + * @code{.cpp} + * void(Component &); + * @endcode + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned. However, this function can be used to trigger an update signal + * for them. + * + * @warning + * Attempting to use an invalid entity or to patch a component of an entity + * that doesn't own it results in undefined behavior. + * + * @tparam Component Type of component to patch. + * @tparam Func Types of the function objects to invoke. + * @param entity A valid entity identifier. + * @param func Valid function objects. + * @return A reference to the patched component. + */ + template + decltype(auto) patch(const entity_type entity, Func &&... func) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + return assure()->patch(*this, entity, std::forward(func)...); + } + + /** + * @brief Replaces the given component for an entity. + * + * A new instance of the given component is created and initialized with the + * arguments provided (the component must have a proper constructor or be of + * aggregate type). Then the component is assigned to the given entity. + * + * @warning + * Attempting to use an invalid entity or to replace a component of an + * entity that doesn't own it results in undefined behavior. + * + * @tparam Component Type of component to replace. + * @tparam Args Types of arguments to use to construct the component. + * @param entity A valid entity identifier. + * @param args Parameters to use to initialize the component. + * @return A reference to the component being replaced. + */ + template + decltype(auto) replace(const entity_type entity, Args &&... args) { + return assure()->patch(*this, entity, [&args...](auto &... curr) { ((curr = Component{std::forward(args)...}), ...); }); + } + + /** + * @brief Removes the given components from an entity. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @tparam Component Types of components to remove. + * @param entity A valid entity identifier. + * @return The number of components actually removed. + */ + template + size_type remove(const entity_type entity) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + static_assert(sizeof...(Component) > 0, "Provide one or more component types"); + return (assure()->remove(entity, this) + ... + size_type{}); + } + + /** + * @brief Removes the given components from all the entities in a range. + * + * @sa remove + * + * @tparam Component Types of components to remove. + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @return The number of components actually removed. + */ + template + size_type remove(It first, It last) { + static_assert(sizeof...(Component) > 0, "Provide one or more component types"); + const auto cpools = std::make_tuple(assure()...); + size_type count{}; + + for(; first != last; ++first) { + const auto entity = *first; + ENTT_ASSERT(valid(entity), "Invalid entity"); + count += (std::get *>(cpools)->remove(entity, this) + ...); + } + + return count; + } + + /** + * @brief Erases the given components from an entity. + * + * @warning + * Attempting to use an invalid entity or to erase a component from an + * entity that doesn't own it results in undefined behavior. + * + * @tparam Component Types of components to erase. + * @param entity A valid entity identifier. + */ + template + void erase(const entity_type entity) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + static_assert(sizeof...(Component) > 0, "Provide one or more component types"); + (assure()->erase(entity, this), ...); + } + + /** + * @brief Erases the given components from all the entities in a range. + * + * @sa erase + * + * @tparam Component Types of components to erase. + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + */ + template + void erase(It first, It last) { + static_assert(sizeof...(Component) > 0, "Provide one or more component types"); + const auto cpools = std::make_tuple(assure()...); + + for(; first != last; ++first) { + const auto entity = *first; + ENTT_ASSERT(valid(entity), "Invalid entity"); + (std::get *>(cpools)->erase(entity, this), ...); + } + } + + /** + * @brief Removes all tombstones from a registry or only the pools for the + * given components. + * @tparam Component Types of components for which to clear all tombstones. + */ + template + void compact() { + if constexpr(sizeof...(Component) == 0) { + for(auto &&pdata: pools) { + pdata.pool && (pdata.pool->compact(), true); + } + } else { + (assure()->compact(), ...); + } + } + + /*! @copydoc remove */ + template + [[deprecated("Use ::remove instead")]] + size_type remove_if_exists(const entity_type entity) { + return remove(entity); + } + + /** + * @brief Removes all the components from an entity and makes it orphaned. + * + * @warning + * In case there are listeners that observe the destruction of components + * and assign other components to the entity in their bodies, the result of + * invoking this function may not be as expected. In the worst case, it + * could lead to undefined behavior. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @param entity A valid entity identifier. + */ + [[deprecated("Use ::destroy(entity)/::create(entity) instead")]] + void remove_all(const entity_type entity) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + for(auto &&pdata: pools) { + pdata.pool && pdata.pool->remove(entity, this); + } + } + + /** + * @brief Checks if an entity has all the given components. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @tparam Component Components for which to perform the check. + * @param entity A valid entity identifier. + * @return True if the entity has all the components, false otherwise. + */ + template + [[nodiscard]] bool all_of(const entity_type entity) const { + ENTT_ASSERT(valid(entity), "Invalid entity"); + return [entity](const auto *... cpool) { return ((cpool && cpool->contains(entity)) && ...); }(pool_if_exists()...); + } + + /** + * @brief Checks if an entity has at least one of the given components. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @tparam Component Components for which to perform the check. + * @param entity A valid entity identifier. + * @return True if the entity has at least one of the given components, + * false otherwise. + */ + template + [[nodiscard]] bool any_of(const entity_type entity) const { + ENTT_ASSERT(valid(entity), "Invalid entity"); + return [entity](const auto *... cpool) { return !((!cpool || !cpool->contains(entity)) && ...); }(pool_if_exists()...); + } + + /** + * @brief Returns references to the given components for an entity. + * + * @warning + * Attempting to use an invalid entity or to get a component from an entity + * that doesn't own it results in undefined behavior. + * + * @tparam Component Types of components to get. + * @param entity A valid entity identifier. + * @return References to the components owned by the entity. + */ + template + [[nodiscard]] decltype(auto) get([[maybe_unused]] const entity_type entity) const { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + if constexpr(sizeof...(Component) == 1) { + const auto *cpool = pool_if_exists...>(); + ENTT_ASSERT(cpool, "Storage not available"); + return cpool->get(entity); + } else { + return std::forward_as_tuple(get(entity)...); + } + } + + /*! @copydoc get */ + template + [[nodiscard]] decltype(auto) get([[maybe_unused]] const entity_type entity) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + if constexpr(sizeof...(Component) == 1) { + return (const_cast(assure>()->get(entity)), ...); + } else { + return std::forward_as_tuple(get(entity)...); + } + } + + /** + * @brief Returns a reference to the given component for an entity. + * + * In case the entity doesn't own the component, the parameters provided are + * used to construct it.
    + * Equivalent to the following snippet (pseudocode): + * + * @code{.cpp} + * auto &component = registry.all_of(entity) ? registry.get(entity) : registry.emplace(entity, args...); + * @endcode + * + * Prefer this function anyway because it has slightly better performance. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @tparam Component Type of component to get. + * @tparam Args Types of arguments to use to construct the component. + * @param entity A valid entity identifier. + * @param args Parameters to use to initialize the component. + * @return Reference to the component owned by the entity. + */ + template + [[nodiscard]] decltype(auto) get_or_emplace(const entity_type entity, Args &&... args) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + auto *cpool = assure(); + return cpool->contains(entity) ? cpool->get(entity) : cpool->emplace(*this, entity, std::forward(args)...); + } + + /** + * @brief Returns pointers to the given components for an entity. + * + * @warning + * Attempting to use an invalid entity results in undefined behavior. + * + * @note + * The registry retains ownership of the pointed-to components. + * + * @tparam Component Types of components to get. + * @param entity A valid entity identifier. + * @return Pointers to the components owned by the entity. + */ + template + [[nodiscard]] auto try_get([[maybe_unused]] const entity_type entity) const { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + if constexpr(sizeof...(Component) == 1) { + const auto *cpool = pool_if_exists...>(); + return (cpool && cpool->contains(entity)) ? &cpool->get(entity) : nullptr; + } else { + return std::make_tuple(try_get(entity)...); + } + } + + /*! @copydoc try_get */ + template + [[nodiscard]] auto try_get([[maybe_unused]] const entity_type entity) { + ENTT_ASSERT(valid(entity), "Invalid entity"); + + if constexpr(sizeof...(Component) == 1) { + return (const_cast(std::as_const(*this).template try_get(entity)), ...); + } else { + return std::make_tuple(try_get(entity)...); + } + } + + /** + * @brief Clears a whole registry or the pools for the given components. + * @tparam Component Types of components to remove from their entities. + */ + template + void clear() { + if constexpr(sizeof...(Component) == 0) { + for(auto &&pdata: pools) { + pdata.pool && (pdata.pool->clear(this), true); + } + + each([this](const auto entity) { release_entity(entity, version(entity) + 1u); }); + } else { + (assure()->clear(this), ...); + } + } + + /** + * @brief Iterates all the entities that are still in use. + * + * The function object is invoked for each entity that is still in use.
    + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const Entity); + * @endcode + * + * This function is fairly slow and should not be used frequently. However, + * it's useful for iterating all the entities still in use, regardless of + * their components. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + if(free_list == null) { + for(auto pos = entities.size(); pos; --pos) { + func(entities[pos-1]); + } + } else { + for(auto pos = entities.size(); pos; --pos) { + if(const auto entity = entities[pos - 1]; traits_type::to_entity(entity) == (pos - 1)) { + func(entity); + } + } + } + } + + /** + * @brief Checks if an entity has components assigned. + * @param entity A valid entity identifier. + * @return True if the entity has no components assigned, false otherwise. + */ + [[nodiscard]] bool orphan(const entity_type entity) const { + ENTT_ASSERT(valid(entity), "Invalid entity"); + return std::none_of(pools.cbegin(), pools.cend(), [entity](auto &&pdata) { return pdata.pool && pdata.pool->contains(entity); }); + } + + /** + * @brief Iterates orphans and applies them the given function object. + * + * The function object is invoked for each entity that is still in use and + * has no components assigned.
    + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const Entity); + * @endcode + * + * This function can be very slow and should not be used frequently. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void orphans(Func func) const { + each([this, &func](const auto entity) { + if(orphan(entity)) { + func(entity); + } + }); + } + + /** + * @brief Returns a sink object for the given component. + * + * The sink returned by this function can be used to receive notifications + * whenever a new instance of the given component is created and assigned to + * an entity.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, Entity); + * @endcode + * + * Listeners are invoked **after** the component has been assigned to the + * entity. + * + * @sa sink + * + * @tparam Component Type of component of which to get the sink. + * @return A temporary sink object. + */ + template + [[nodiscard]] auto on_construct() { + return assure()->on_construct(); + } + + /** + * @brief Returns a sink object for the given component. + * + * The sink returned by this function can be used to receive notifications + * whenever an instance of the given component is explicitly updated.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, Entity); + * @endcode + * + * Listeners are invoked **after** the component has been updated. + * + * @sa sink + * + * @tparam Component Type of component of which to get the sink. + * @return A temporary sink object. + */ + template + [[nodiscard]] auto on_update() { + return assure()->on_update(); + } + + /** + * @brief Returns a sink object for the given component. + * + * The sink returned by this function can be used to receive notifications + * whenever an instance of the given component is removed from an entity and + * thus destroyed.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, Entity); + * @endcode + * + * Listeners are invoked **before** the component has been removed from the + * entity. + * + * @sa sink + * + * @tparam Component Type of component of which to get the sink. + * @return A temporary sink object. + */ + template + [[nodiscard]] auto on_destroy() { + return assure()->on_destroy(); + } + + /** + * @brief Returns a view for the given components. + * + * This kind of objects are created on the fly and share with the registry + * its internal data structures.
    + * Feel free to discard a view after the use. Creating and destroying a view + * is an incredibly cheap operation because they do not require any type of + * initialization.
    + * As a rule of thumb, storing a view should never be an option. + * + * Views do their best to iterate the smallest set of candidate entities. + * In particular: + * + * * Single component views are incredibly fast and iterate a packed array + * of entities, all of which has the given component. + * * Multi component views look at the number of entities available for each + * component and pick up a reference to the smallest set of candidates to + * test for the given components. + * + * Views in no way affect the functionalities of the registry nor those of + * the underlying pools. + * + * @note + * Multi component views are pretty fast. However their performance tend to + * degenerate when the number of components to iterate grows up and the most + * of the entities have all the given components.
    + * To get a performance boost, consider using a group instead. + * + * @tparam Component Type of components used to construct the view. + * @tparam Exclude Types of components used to filter the view. + * @return A newly created view. + */ + template + [[nodiscard]] basic_view, std::add_const_t...> view(exclude_t = {}) const { + static_assert(sizeof...(Component) > 0, "Exclusion-only views are not supported"); + return { *assure>()..., *assure()... }; + } + + /*! @copydoc view */ + template + [[nodiscard]] basic_view, Component...> view(exclude_t = {}) { + static_assert(sizeof...(Component) > 0, "Exclusion-only views are not supported"); + return { *assure>()..., *assure()... }; + } + + /** + * @brief Returns a runtime view for the given components. + * + * This kind of objects are created on the fly and share with the registry + * its internal data structures.
    + * Users should throw away the view after use. Fortunately, creating and + * destroying a runtime view is an incredibly cheap operation because they + * do not require any type of initialization.
    + * As a rule of thumb, storing a view should never be an option. + * + * Runtime views are to be used when users want to construct a view from + * some external inputs and don't know at compile-time what are the required + * components. + * + * @tparam ItComp Type of input iterator for the components to use to + * construct the view. + * @tparam ItExcl Type of input iterator for the components to use to filter + * the view. + * @param first An iterator to the first element of the range of components + * to use to construct the view. + * @param last An iterator past the last element of the range of components + * to use to construct the view. + * @param from An iterator to the first element of the range of components + * to use to filter the view. + * @param to An iterator past the last element of the range of components to + * use to filter the view. + * @return A newly created runtime view. + */ + template + [[nodiscard]] basic_runtime_view runtime_view(ItComp first, ItComp last, ItExcl from = {}, ItExcl to = {}) const { + std::vector component(std::distance(first, last)); + std::vector filter(std::distance(from, to)); + + std::transform(first, last, component.begin(), [this](const auto ctype) { + const auto it = std::find_if(pools.cbegin(), pools.cend(), [ctype](auto &&pdata) { return pdata.poly && pdata.poly->value_type().hash() == ctype; }); + return it == pools.cend() ? nullptr : it->pool.get(); + }); + + std::transform(from, to, filter.begin(), [this](const auto ctype) { + const auto it = std::find_if(pools.cbegin(), pools.cend(), [ctype](auto &&pdata) { return pdata.poly && pdata.poly->value_type().hash() == ctype; }); + return it == pools.cend() ? nullptr : it->pool.get(); + }); + + return { std::move(component), std::move(filter) }; + } + + /** + * @brief Returns a group for the given components. + * + * This kind of objects are created on the fly and share with the registry + * its internal data structures.
    + * Feel free to discard a group after the use. Creating and destroying a + * group is an incredibly cheap operation because they do not require any + * type of initialization, but for the first time they are requested.
    + * As a rule of thumb, storing a group should never be an option. + * + * Groups support exclusion lists and can own types of components. The more + * types are owned by a group, the faster it is to iterate entities and + * components.
    + * However, groups also affect some features of the registry such as the + * creation and destruction of components, which will consequently be + * slightly slower (nothing that can be noticed in most cases). + * + * @note + * Pools of components that are owned by a group cannot be sorted anymore. + * The group takes the ownership of the pools and arrange components so as + * to iterate them as fast as possible. + * + * @tparam Owned Types of components owned by the group. + * @tparam Get Types of components observed by the group. + * @tparam Exclude Types of components used to filter the group. + * @return A newly created group. + */ + template + [[nodiscard]] basic_group, get_t, Owned...> group(get_t, exclude_t = {}) { + static_assert(sizeof...(Owned) + sizeof...(Get) > 0, "Exclusion-only groups are not supported"); + static_assert(sizeof...(Owned) + sizeof...(Get) + sizeof...(Exclude) > 1, "Single component groups are not allowed"); + + using handler_type = group_handler, get_t...>, std::remove_const_t...>; + + const auto cpools = std::make_tuple(assure>()..., assure>()...); + constexpr auto size = sizeof...(Owned) + sizeof...(Get) + sizeof...(Exclude); + handler_type *handler = nullptr; + + if(auto it = std::find_if(groups.cbegin(), groups.cend(), [size](const auto &gdata) { + return gdata.size == size + && (gdata.owned(type_hash>::value()) && ...) + && (gdata.get(type_hash>::value()) && ...) + && (gdata.exclude(type_hash::value()) && ...); + }); it != groups.cend()) + { + handler = static_cast(it->group.get()); + } + + if(!handler) { + group_data candidate = { + size, + { new handler_type{}, [](void *instance) { delete static_cast(instance); } }, + []([[maybe_unused]] const id_type ctype) ENTT_NOEXCEPT { return ((ctype == type_hash>::value()) || ...); }, + []([[maybe_unused]] const id_type ctype) ENTT_NOEXCEPT { return ((ctype == type_hash>::value()) || ...); }, + []([[maybe_unused]] const id_type ctype) ENTT_NOEXCEPT { return ((ctype == type_hash::value()) || ...); }, + }; + + handler = static_cast(candidate.group.get()); + + const void *maybe_valid_if = nullptr; + const void *discard_if = nullptr; + + if constexpr(sizeof...(Owned) == 0) { + groups.push_back(std::move(candidate)); + } else { + ENTT_ASSERT(std::all_of(groups.cbegin(), groups.cend(), [size](const auto &gdata) { + const auto overlapping = (0u + ... + gdata.owned(type_hash>::value())); + const auto sz = overlapping + (0u + ... + gdata.get(type_hash>::value())) + (0u + ... + gdata.exclude(type_hash::value())); + return !overlapping || ((sz == size) || (sz == gdata.size)); + }), "Conflicting groups"); + + const auto next = std::find_if_not(groups.cbegin(), groups.cend(), [size](const auto &gdata) { + return !(0u + ... + gdata.owned(type_hash>::value())) || (size > gdata.size); + }); + + const auto prev = std::find_if(std::make_reverse_iterator(next), groups.crend(), [](const auto &gdata) { + return (0u + ... + gdata.owned(type_hash>::value())); + }); + + maybe_valid_if = (next == groups.cend() ? maybe_valid_if : next->group.get()); + discard_if = (prev == groups.crend() ? discard_if : prev->group.get()); + groups.insert(next, std::move(candidate)); + } + + (on_construct>().before(maybe_valid_if).template connect<&handler_type::template maybe_valid_if>>(*handler), ...); + (on_construct>().before(maybe_valid_if).template connect<&handler_type::template maybe_valid_if>>(*handler), ...); + (on_destroy().before(maybe_valid_if).template connect<&handler_type::template maybe_valid_if>(*handler), ...); + + (on_destroy>().before(discard_if).template connect<&handler_type::discard_if>(*handler), ...); + (on_destroy>().before(discard_if).template connect<&handler_type::discard_if>(*handler), ...); + (on_construct().before(discard_if).template connect<&handler_type::discard_if>(*handler), ...); + + if constexpr(sizeof...(Owned) == 0) { + for(const auto entity: view(exclude)) { + handler->current.emplace(entity); + } + } else { + // we cannot iterate backwards because we want to leave behind valid entities in case of owned types + for(auto *first = std::get<0>(cpools)->data(), *last = first + std::get<0>(cpools)->size(); first != last; ++first) { + handler->template maybe_valid_if...>>>(*this, *first); + } + } + } + + return { handler->current, *std::get> *>(cpools)..., *std::get> *>(cpools)... }; + } + + /** + * @brief Returns a group for the given components. + * + * @sa group + * + * @tparam Owned Types of components owned by the group. + * @tparam Get Types of components observed by the group. + * @tparam Exclude Types of components used to filter the group. + * @return A newly created group. + */ + template + [[nodiscard]] basic_group, get_t...>, std::add_const_t...> group_if_exists(get_t, exclude_t = {}) const { + if(auto it = std::find_if(groups.cbegin(), groups.cend(), [](const auto &gdata) { + return gdata.size == (sizeof...(Owned) + sizeof...(Get) + sizeof...(Exclude)) + && (gdata.owned(type_hash>::value()) && ...) + && (gdata.get(type_hash>::value()) && ...) + && (gdata.exclude(type_hash::value()) && ...); + }); it == groups.cend()) + { + return {}; + } else { + using handler_type = group_handler, get_t...>, std::remove_const_t...>; + return { static_cast(it->group.get())->current, *pool_if_exists>()... , *pool_if_exists>()... }; + } + } + + /** + * @brief Returns a group for the given components. + * + * @sa group + * + * @tparam Owned Types of components owned by the group. + * @tparam Exclude Types of components used to filter the group. + * @return A newly created group. + */ + template + [[nodiscard]] basic_group, get_t<>, Owned...> group(exclude_t = {}) { + return group(get_t<>{}, exclude); + } + + /** + * @brief Returns a group for the given components. + * + * @sa group_if_exists + * + * @tparam Owned Types of components owned by the group. + * @tparam Exclude Types of components used to filter the group. + * @return A newly created group. + */ + template + [[nodiscard]] basic_group, get_t<>, std::add_const_t...> group_if_exists(exclude_t = {}) const { + return group_if_exists...>(get_t<>{}, exclude); + } + + /** + * @brief Checks whether the given components belong to any group. + * @tparam Component Types of components in which one is interested. + * @return True if the pools of the given components are sortable, false + * otherwise. + */ + template + [[nodiscard]] bool sortable() const { + return std::none_of(groups.cbegin(), groups.cend(), [](auto &&gdata) { return (gdata.owned(type_hash>::value()) || ...); }); + } + + /** + * @brief Checks whether a group can be sorted. + * @tparam Owned Types of components owned by the group. + * @tparam Get Types of components observed by the group. + * @tparam Exclude Types of components used to filter the group. + * @return True if the group can be sorted, false otherwise. + */ + template + [[nodiscard]] bool sortable(const basic_group, get_t, Owned...> &) ENTT_NOEXCEPT { + constexpr auto size = sizeof...(Owned) + sizeof...(Get) + sizeof...(Exclude); + return std::find_if(groups.cbegin(), groups.cend(), [size](const auto &gdata) { + return (0u + ... + gdata.owned(type_hash>::value())) && (size < gdata.size); + }) == groups.cend(); + } + + /** + * @brief Sorts the pool of entities for the given component. + * + * The order of the elements in a pool is highly affected by assignments + * of components to entities and deletions. Components are arranged to + * maximize the performance during iterations and users should not make any + * assumption on the order.
    + * This function can be used to impose an order to the elements in the pool + * of the given component. The order is kept valid until a component of the + * given type is assigned or removed from an entity. + * + * The comparison function object must return `true` if the first element + * is _less_ than the second one, `false` otherwise. The signature of the + * comparison function should be equivalent to one of the following: + * + * @code{.cpp} + * bool(const Entity, const Entity); + * bool(const Component &, const Component &); + * @endcode + * + * Moreover, the comparison function object shall induce a + * _strict weak ordering_ on the values. + * + * The sort function oject must offer a member function template + * `operator()` that accepts three arguments: + * + * * An iterator to the first element of the range to sort. + * * An iterator past the last element of the range to sort. + * * A comparison function to use to compare the elements. + * + * The comparison funtion object received by the sort function object hasn't + * necessarily the type of the one passed along with the other parameters to + * this member function. + * + * @warning + * Pools of components owned by a group cannot be sorted. + * + * @tparam Component Type of components to sort. + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort(Compare compare, Sort algo = Sort{}, Args &&... args) { + ENTT_ASSERT(sortable(), "Cannot sort owned storage"); + assure()->sort(std::move(compare), std::move(algo), std::forward(args)...); + } + + /** + * @brief Sorts two pools of components in the same way. + * + * The order of the elements in a pool is highly affected by assignments + * of components to entities and deletions. Components are arranged to + * maximize the performance during iterations and users should not make any + * assumption on the order. + * + * It happens that different pools of components must be sorted the same way + * because of runtime and/or performance constraints. This function can be + * used to order a pool of components according to the order between the + * entities in another pool of components. + * + * @b How @b it @b works + * + * Being `A` and `B` the two sets where `B` is the master (the one the order + * of which rules) and `A` is the slave (the one to sort), after a call to + * this function an iterator for `A` will return the entities according to + * the following rules: + * + * * All the entities in `A` that are also in `B` are returned first + * according to the order they have in `B`. + * * All the entities in `A` that are not in `B` are returned in no + * particular order after all the other entities. + * + * Any subsequent change to `B` won't affect the order in `A`. + * + * @warning + * Pools of components owned by a group cannot be sorted. + * + * @tparam To Type of components to sort. + * @tparam From Type of components to use to sort. + */ + template + void sort() { + ENTT_ASSERT(sortable(), "Cannot sort owned storage"); + assure()->respect(*assure()); + } + + /** + * @brief Visits an entity and returns the type info for its components. + * + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const type_info); + * @endcode + * + * Returned identifiers are those of the components owned by the entity. + * + * @sa type_info + * + * @warning + * It's not specified whether a component attached to or removed from the + * given entity during the visit is returned or not to the caller. + * + * @tparam Func Type of the function object to invoke. + * @param entity A valid entity identifier. + * @param func A valid function object. + */ + template + void visit(entity_type entity, Func func) const { + for(auto pos = pools.size(); pos; --pos) { + if(const auto &pdata = pools[pos-1]; pdata.pool && pdata.pool->contains(entity)) { + func(pdata.poly->value_type()); + } + } + } + + /** + * @brief Visits a registry and returns the type info for its components. + * + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const type_info); + * @endcode + * + * Returned identifiers are those of the components managed by the registry. + * + * @sa type_info + * + * @warning + * It's not specified whether a component for which a pool is created during + * the visit is returned or not to the caller. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void visit(Func func) const { + for(auto pos = pools.size(); pos; --pos) { + if(const auto &pdata = pools[pos-1]; pdata.pool) { + func(pdata.poly->value_type()); + } + } + } + + /** + * @brief Binds an object to the context of the registry. + * + * If the value already exists it is overwritten, otherwise a new instance + * of the given type is created and initialized with the arguments provided. + * + * @tparam Type Type of object to set. + * @tparam Args Types of arguments to use to construct the object. + * @param args Parameters to use to initialize the value. + * @return A reference to the newly created object. + */ + template + Type & set(Args &&... args) { + unset(); + vars.emplace_back(std::in_place_type, std::forward(args)...); + return any_cast(vars.back()); + } + + /** + * @brief Unsets a context variable if it exists. + * @tparam Type Type of object to set. + */ + template + void unset() { + vars.erase(std::remove_if(vars.begin(), vars.end(), [type = type_id()](auto &&var) { return var.type() == type; }), vars.end()); + } + + /** + * @brief Binds an object to the context of the registry. + * + * In case the context doesn't contain the given object, the parameters + * provided are used to construct it. + * + * @tparam Type Type of object to set. + * @tparam Args Types of arguments to use to construct the object. + * @param args Parameters to use to initialize the object. + * @return A reference to the object in the context of the registry. + */ + template + [[nodiscard]] Type & ctx_or_set(Args &&... args) { + auto *value = try_ctx(); + return value ? *value : set(std::forward(args)...); + } + + /** + * @brief Returns a pointer to an object in the context of the registry. + * @tparam Type Type of object to get. + * @return A pointer to the object if it exists in the context of the + * registry, a null pointer otherwise. + */ + template + [[nodiscard]] std::add_const_t * try_ctx() const { + auto it = std::find_if(vars.cbegin(), vars.cend(), [type = type_id()](auto &&var) { return var.type() == type; }); + return it == vars.cend() ? nullptr : any_cast>(&*it); + } + + /*! @copydoc try_ctx */ + template + [[nodiscard]] Type * try_ctx() { + auto it = std::find_if(vars.begin(), vars.end(), [type = type_id()](auto &&var) { return var.type() == type; }); + return it == vars.end() ? nullptr : any_cast(&*it); + } + + /** + * @brief Returns a reference to an object in the context of the registry. + * + * @warning + * Attempting to get a context variable that doesn't exist results in + * undefined behavior. + * + * @tparam Type Type of object to get. + * @return A valid reference to the object in the context of the registry. + */ + template + [[nodiscard]] std::add_const_t & ctx() const { + auto it = std::find_if(vars.cbegin(), vars.cend(), [type = type_id()](auto &&var) { return var.type() == type; }); + ENTT_ASSERT(it != vars.cend(), "Invalid instance"); + return any_cast &>(*it); + } + + /*! @copydoc ctx */ + template + [[nodiscard]] Type & ctx() { + auto it = std::find_if(vars.begin(), vars.end(), [type = type_id()](auto &&var) { return var.type() == type; }); + ENTT_ASSERT(it != vars.end(), "Invalid instance"); + return any_cast(*it); + } + + /** + * @brief Visits a registry and returns the type info for its context + * variables. + * + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const type_info); + * @endcode + * + * Returned identifiers are those of the context variables currently set. + * + * @sa type_info + * + * @warning + * It's not specified whether a context variable created during the visit is + * returned or not to the caller. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void ctx(Func func) const { + for(auto pos = vars.size(); pos; --pos) { + func(vars[pos-1].type()); + } + } + +private: + std::vector> vars{}; + mutable std::vector pools{}; + std::vector groups{}; + std::vector entities{}; + entity_type free_list{tombstone}; +}; + + +} + + +#endif diff --git a/lib/entt/entity/runtime_view.hpp b/lib/entt/entity/runtime_view.hpp new file mode 100644 index 0000000000..e653a9f1b8 --- /dev/null +++ b/lib/entt/entity/runtime_view.hpp @@ -0,0 +1,245 @@ +#ifndef ENTT_ENTITY_RUNTIME_VIEW_HPP +#define ENTT_ENTITY_RUNTIME_VIEW_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "entity.hpp" +#include "sparse_set.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Runtime view. + * + * Runtime views iterate over those entities that have at least all the given + * components in their bags. During initialization, a runtime view looks at the + * number of entities available for each component and picks up a reference to + * the smallest set of candidate entities in order to get a performance boost + * when iterate.
    + * Order of elements during iterations are highly dependent on the order of the + * underlying data structures. See sparse_set and its specializations for more + * details. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given components are created and assigned to entities. + * * The entity currently pointed is modified (as an example, if one of the + * given components is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all the other cases, modifying the pools of the given components in any + * way invalidates all the iterators and using them results in undefined + * behavior. + * + * @note + * Views share references to the underlying data structures of the registry that + * generated them. Therefore any change to the entities and to the components + * made by means of the registry are immediately reflected by the views, unless + * a pool was missing when the view was built (in this case, the view won't + * have a valid reference and won't be updated accordingly). + * + * @warning + * Lifetime of a view must not overcome that of the registry that generated it. + * In any other case, attempting to use a view results in undefined behavior. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_runtime_view final { + using basic_common_type = basic_sparse_set; + using underlying_iterator = typename basic_common_type::iterator; + + class view_iterator final { + [[nodiscard]] bool valid() const { + const auto entt = *it; + + return (!stable_storage || (entt != tombstone)) + && std::all_of(pools->begin()++, pools->end(), [entt](const auto *curr) { return curr->contains(entt); }) + && std::none_of(filter->cbegin(), filter->cend(), [entt](const auto *curr) { return curr && curr->contains(entt); }); + } + + public: + using difference_type = typename underlying_iterator::difference_type; + using value_type = typename underlying_iterator::value_type; + using pointer = typename underlying_iterator::pointer; + using reference = typename underlying_iterator::reference; + using iterator_category = std::bidirectional_iterator_tag; + + view_iterator() ENTT_NOEXCEPT = default; + + view_iterator(const std::vector &cpools, const std::vector &ignore, underlying_iterator curr) ENTT_NOEXCEPT + : pools{&cpools}, + filter{&ignore}, + it{curr}, + stable_storage{std::any_of(pools->cbegin(), pools->cend(), [](const basic_common_type *cpool) { return (cpool->policy() == deletion_policy::in_place); })} + { + if(it != (*pools)[0]->end() && !valid()) { + ++(*this); + } + } + + view_iterator & operator++() { + while(++it != (*pools)[0]->end() && !valid()); + return *this; + } + + view_iterator operator++(int) { + view_iterator orig = *this; + return ++(*this), orig; + } + + view_iterator & operator--() ENTT_NOEXCEPT { + while(--it != (*pools)[0]->begin() && !valid()); + return *this; + } + + view_iterator operator--(int) ENTT_NOEXCEPT { + view_iterator orig = *this; + return operator--(), orig; + } + + [[nodiscard]] bool operator==(const view_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const view_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + [[nodiscard]] pointer operator->() const { + return it.operator->(); + } + + [[nodiscard]] reference operator*() const { + return *operator->(); + } + + private: + const std::vector *pools; + const std::vector *filter; + underlying_iterator it; + bool stable_storage; + }; + + [[nodiscard]] bool valid() const { + return !pools.empty() && pools.front(); + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Bidirectional iterator type. */ + using iterator = view_iterator; + + /*! @brief Default constructor to use to create empty, invalid views. */ + basic_runtime_view() ENTT_NOEXCEPT + : pools{}, + filter{} + {} + + /** + * @brief Constructs a runtime view from a set of storage classes. + * @param cpools The storage for the types to iterate. + * @param epools The storage for the types used to filter the view. + */ + basic_runtime_view(std::vector cpools, std::vector epools) ENTT_NOEXCEPT + : pools{std::move(cpools)}, + filter{std::move(epools)} + { + // brings the best candidate (if any) on front of the vector + std::rotate(pools.begin(), std::min_element(pools.begin(), pools.end(), [](const auto *lhs, const auto *rhs) { + return (!lhs && rhs) || (lhs && rhs && lhs->size() < rhs->size()); + }), pools.end()); + } + + /** + * @brief Estimates the number of entities iterated by the view. + * @return Estimated number of entities iterated by the view. + */ + [[nodiscard]] size_type size_hint() const { + return valid() ? pools.front()->size() : size_type{}; + } + + /** + * @brief Returns an iterator to the first entity that has the given + * components. + * + * The returned iterator points to the first entity that has the given + * components. If the view is empty, the returned iterator will be equal to + * `end()`. + * + * @return An iterator to the first entity that has the given components. + */ + [[nodiscard]] iterator begin() const { + return valid() ? iterator{pools, filter, pools[0]->begin()} : iterator{}; + } + + /** + * @brief Returns an iterator that is past the last entity that has the + * given components. + * + * The returned iterator points to the entity following the last entity that + * has the given components. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the entity following the last entity that has the + * given components. + */ + [[nodiscard]] iterator end() const { + return valid() ? iterator{pools, filter, pools[0]->end()} : iterator{}; + } + + /** + * @brief Checks if a view contains an entity. + * @param entt A valid entity identifier. + * @return True if the view contains the given entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const { + return valid() && std::all_of(pools.cbegin(), pools.cend(), [entt](const auto *curr) { return curr->contains(entt); }) + && std::none_of(filter.cbegin(), filter.cend(), [entt](const auto *curr) { return curr && curr->contains(entt); }); + } + + /** + * @brief Iterates entities and applies the given function object to them. + * + * The function object is invoked for each entity. It is provided only with + * the entity itself. To get the components, users can use the registry with + * which the view was built.
    + * The signature of the function should be equivalent to the following: + * + * @code{.cpp} + * void(const entity_type); + * @endcode + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + for(const auto entity: *this) { + func(entity); + } + } + +private: + std::vector pools; + std::vector filter; +}; + + +} + + +#endif diff --git a/lib/entt/entity/snapshot.hpp b/lib/entt/entity/snapshot.hpp new file mode 100644 index 0000000000..2ce0abf7cc --- /dev/null +++ b/lib/entt/entity/snapshot.hpp @@ -0,0 +1,572 @@ +#ifndef ENTT_ENTITY_SNAPSHOT_HPP +#define ENTT_ENTITY_SNAPSHOT_HPP + + +#include +#include +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "entity.hpp" +#include "fwd.hpp" +#include "registry.hpp" + + +namespace entt { + + +/** + * @brief Utility class to create snapshots from a registry. + * + * A _snapshot_ can be either a dump of the entire registry or a narrower + * selection of components of interest.
    + * This type can be used in both cases if provided with a correctly configured + * output archive. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_snapshot { + using traits_type = entt_traits; + + template + void get(Archive &archive, std::size_t sz, It first, It last) const { + const auto view = reg->template view>(); + archive(typename traits_type::entity_type(sz)); + + while(first != last) { + const auto entt = *(first++); + + if(reg->template all_of(entt)) { + std::apply(archive, std::tuple_cat(std::make_tuple(entt), view.get(entt))); + } + } + } + + template + void component(Archive &archive, It first, It last, std::index_sequence) const { + std::array size{}; + auto begin = first; + + while(begin != last) { + const auto entt = *(begin++); + ((reg->template all_of(entt) ? ++size[Index] : 0u), ...); + } + + (get(archive, size[Index], first, last), ...); + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + + /** + * @brief Constructs an instance that is bound to a given registry. + * @param source A valid reference to a registry. + */ + basic_snapshot(const basic_registry &source) ENTT_NOEXCEPT + : reg{&source} + {} + + /*! @brief Default move constructor. */ + basic_snapshot(basic_snapshot &&) = default; + + /*! @brief Default move assignment operator. @return This snapshot. */ + basic_snapshot & operator=(basic_snapshot &&) = default; + + /** + * @brief Puts aside all the entities from the underlying registry. + * + * Entities are serialized along with their versions. Destroyed entities are + * taken in consideration as well by this function. + * + * @tparam Archive Type of output archive. + * @param archive A valid reference to an output archive. + * @return An object of this type to continue creating the snapshot. + */ + template + const basic_snapshot & entities(Archive &archive) const { + const auto sz = reg->size(); + + archive(typename traits_type::entity_type(sz)); + + for(auto first = reg->data(), last = first + sz; first != last; ++first) { + archive(*first); + } + + archive(reg->released()); + + return *this; + } + + /** + * @brief Puts aside the given components. + * + * Each instance is serialized together with the entity to which it belongs. + * Entities are serialized along with their versions. + * + * @tparam Component Types of components to serialize. + * @tparam Archive Type of output archive. + * @param archive A valid reference to an output archive. + * @return An object of this type to continue creating the snapshot. + */ + template + const basic_snapshot & component(Archive &archive) const { + if constexpr(sizeof...(Component) == 1u) { + const auto view = reg->template view(); + (component(archive, view.data(), view.data() + view.size()), ...); + return *this; + } else { + (component(archive), ...); + return *this; + } + } + + /** + * @brief Puts aside the given components for the entities in a range. + * + * Each instance is serialized together with the entity to which it belongs. + * Entities are serialized along with their versions. + * + * @tparam Component Types of components to serialize. + * @tparam Archive Type of output archive. + * @tparam It Type of input iterator. + * @param archive A valid reference to an output archive. + * @param first An iterator to the first element of the range to serialize. + * @param last An iterator past the last element of the range to serialize. + * @return An object of this type to continue creating the snapshot. + */ + template + const basic_snapshot & component(Archive &archive, It first, It last) const { + component(archive, first, last, std::index_sequence_for{}); + return *this; + } + +private: + const basic_registry *reg; +}; + + +/** + * @brief Utility class to restore a snapshot as a whole. + * + * A snapshot loader requires that the destination registry be empty and loads + * all the data at once while keeping intact the identifiers that the entities + * originally had.
    + * An example of use is the implementation of a save/restore utility. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_snapshot_loader { + using traits_type = entt_traits; + + template + void assign(Archive &archive) const { + typename traits_type::entity_type length{}; + archive(length); + + entity_type entt{}; + + if constexpr(std::tuple_size_vtemplate view().get({}))> == 0) { + while(length--) { + archive(entt); + const auto entity = reg->valid(entt) ? entt : reg->create(entt); + ENTT_ASSERT(entity == entt, "Entity not available for use"); + reg->template emplace(entity); + } + } else { + Type instance{}; + + while(length--) { + archive(entt, instance); + const auto entity = reg->valid(entt) ? entt : reg->create(entt); + ENTT_ASSERT(entity == entt, "Entity not available for use"); + reg->template emplace(entity, std::move(instance)); + } + } + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + + /** + * @brief Constructs an instance that is bound to a given registry. + * @param source A valid reference to a registry. + */ + basic_snapshot_loader(basic_registry &source) ENTT_NOEXCEPT + : reg{&source} + { + // restoring a snapshot as a whole requires a clean registry + ENTT_ASSERT(reg->empty(), "Registry must be empty"); + } + + /*! @brief Default move constructor. */ + basic_snapshot_loader(basic_snapshot_loader &&) = default; + + /*! @brief Default move assignment operator. @return This loader. */ + basic_snapshot_loader & operator=(basic_snapshot_loader &&) = default; + + /** + * @brief Restores entities that were in use during serialization. + * + * This function restores the entities that were in use during serialization + * and gives them the versions they originally had. + * + * @tparam Archive Type of input archive. + * @param archive A valid reference to an input archive. + * @return A valid loader to continue restoring data. + */ + template + const basic_snapshot_loader & entities(Archive &archive) const { + typename traits_type::entity_type length{}; + + archive(length); + std::vector all(length); + + for(decltype(length) pos{}; pos < length; ++pos) { + archive(all[pos]); + } + + entity_type destroyed; + archive(destroyed); + + reg->assign(all.cbegin(), all.cend(), destroyed); + + return *this; + } + + /** + * @brief Restores components and assigns them to the right entities. + * + * The template parameter list must be exactly the same used during + * serialization. In the event that the entity to which the component is + * assigned doesn't exist yet, the loader will take care to create it with + * the version it originally had. + * + * @tparam Component Types of components to restore. + * @tparam Archive Type of input archive. + * @param archive A valid reference to an input archive. + * @return A valid loader to continue restoring data. + */ + template + const basic_snapshot_loader & component(Archive &archive) const { + (assign(archive), ...); + return *this; + } + + /** + * @brief Destroys those entities that have no components. + * + * In case all the entities were serialized but only part of the components + * was saved, it could happen that some of the entities have no components + * once restored.
    + * This functions helps to identify and destroy those entities. + * + * @return A valid loader to continue restoring data. + */ + const basic_snapshot_loader & orphans() const { + reg->orphans([this](const auto entt) { + reg->release(entt); + }); + + return *this; + } + +private: + basic_registry *reg; +}; + + +/** + * @brief Utility class for _continuous loading_. + * + * A _continuous loader_ is designed to load data from a source registry to a + * (possibly) non-empty destination. The loader can accommodate in a registry + * more than one snapshot in a sort of _continuous loading_ that updates the + * destination one step at a time.
    + * Identifiers that entities originally had are not transferred to the target. + * Instead, the loader maps remote identifiers to local ones while restoring a + * snapshot.
    + * An example of use is the implementation of a client-server applications with + * the requirement of transferring somehow parts of the representation side to + * side. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + */ +template +class basic_continuous_loader { + using traits_type = entt_traits; + + void destroy(Entity entt) { + if(const auto it = remloc.find(entt); it == remloc.cend()) { + const auto local = reg->create(); + remloc.emplace(entt, std::make_pair(local, true)); + reg->destroy(local); + } + } + + void restore(Entity entt) { + const auto it = remloc.find(entt); + + if(it == remloc.cend()) { + const auto local = reg->create(); + remloc.emplace(entt, std::make_pair(local, true)); + } else { + if(!reg->valid(remloc[entt].first)) { + remloc[entt].first = reg->create(); + } + + // set the dirty flag + remloc[entt].second = true; + } + } + + template + auto update(int, Container &container) + -> decltype(typename Container::mapped_type{}, void()) { + // map like container + Container other; + + for(auto &&pair: container) { + using first_type = std::remove_const_t::first_type>; + using second_type = typename std::decay_t::second_type; + + if constexpr(std::is_same_v && std::is_same_v) { + other.emplace(map(pair.first), map(pair.second)); + } else if constexpr(std::is_same_v) { + other.emplace(map(pair.first), std::move(pair.second)); + } else { + static_assert(std::is_same_v, "Neither the key nor the value are of entity type"); + other.emplace(std::move(pair.first), map(pair.second)); + } + } + + std::swap(container, other); + } + + template + auto update(char, Container &container) + -> decltype(typename Container::value_type{}, void()) { + // vector like container + static_assert(std::is_same_v, "Invalid value type"); + + for(auto &&entt: container) { + entt = map(entt); + } + } + + template + void update([[maybe_unused]] Other &instance, [[maybe_unused]] Member Type:: *member) { + if constexpr(!std::is_same_v) { + return; + } else if constexpr(std::is_same_v) { + instance.*member = map(instance.*member); + } else { + // maybe a container? let's try... + update(0, instance.*member); + } + } + + template + void remove_if_exists() { + for(auto &&ref: remloc) { + const auto local = ref.second.first; + + if(reg->valid(local)) { + reg->template remove(local); + } + } + } + + template + void assign(Archive &archive, [[maybe_unused]] Member Type:: *... member) { + typename traits_type::entity_type length{}; + archive(length); + + entity_type entt{}; + + if constexpr(std::tuple_size_vtemplate view().get({}))> == 0) { + while(length--) { + archive(entt); + restore(entt); + reg->template emplace_or_replace(map(entt)); + } + } else { + Other instance{}; + + while(length--) { + archive(entt, instance); + (update(instance, member), ...); + restore(entt); + reg->template emplace_or_replace(map(entt), std::move(instance)); + } + } + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + + /** + * @brief Constructs an instance that is bound to a given registry. + * @param source A valid reference to a registry. + */ + basic_continuous_loader(basic_registry &source) ENTT_NOEXCEPT + : reg{&source} + {} + + /*! @brief Default move constructor. */ + basic_continuous_loader(basic_continuous_loader &&) = default; + + /*! @brief Default move assignment operator. @return This loader. */ + basic_continuous_loader & operator=(basic_continuous_loader &&) = default; + + /** + * @brief Restores entities that were in use during serialization. + * + * This function restores the entities that were in use during serialization + * and creates local counterparts for them if required. + * + * @tparam Archive Type of input archive. + * @param archive A valid reference to an input archive. + * @return A non-const reference to this loader. + */ + template + basic_continuous_loader & entities(Archive &archive) { + typename traits_type::entity_type length{}; + entity_type entt{}; + + archive(length); + + for(decltype(length) pos{}; pos < length; ++pos) { + archive(entt); + + if(const auto entity = traits_type::to_entity(entt); entity == pos) { + restore(entt); + } else { + destroy(entt); + } + } + + // discards the head of the list of destroyed entities + archive(entt); + + return *this; + } + + /** + * @brief Restores components and assigns them to the right entities. + * + * The template parameter list must be exactly the same used during + * serialization. In the event that the entity to which the component is + * assigned doesn't exist yet, the loader will take care to create a local + * counterpart for it.
    + * Members can be either data members of type entity_type or containers of + * entities. In both cases, the loader will visit them and update the + * entities by replacing each one with its local counterpart. + * + * @tparam Component Type of component to restore. + * @tparam Archive Type of input archive. + * @tparam Type Types of components to update with local counterparts. + * @tparam Member Types of members to update with their local counterparts. + * @param archive A valid reference to an input archive. + * @param member Members to update with their local counterparts. + * @return A non-const reference to this loader. + */ + template + basic_continuous_loader & component(Archive &archive, Member Type:: *... member) { + (remove_if_exists(), ...); + (assign(archive, member...), ...); + return *this; + } + + /** + * @brief Helps to purge entities that no longer have a conterpart. + * + * Users should invoke this member function after restoring each snapshot, + * unless they know exactly what they are doing. + * + * @return A non-const reference to this loader. + */ + basic_continuous_loader & shrink() { + auto it = remloc.begin(); + + while(it != remloc.cend()) { + const auto local = it->second.first; + bool &dirty = it->second.second; + + if(dirty) { + dirty = false; + ++it; + } else { + if(reg->valid(local)) { + reg->destroy(local); + } + + it = remloc.erase(it); + } + } + + return *this; + } + + /** + * @brief Destroys those entities that have no components. + * + * In case all the entities were serialized but only part of the components + * was saved, it could happen that some of the entities have no components + * once restored.
    + * This functions helps to identify and destroy those entities. + * + * @return A non-const reference to this loader. + */ + basic_continuous_loader & orphans() { + reg->orphans([this](const auto entt) { + reg->release(entt); + }); + + return *this; + } + + /** + * @brief Tests if a loader knows about a given entity. + * @param entt An entity identifier. + * @return True if `entity` is managed by the loader, false otherwise. + */ + [[nodiscard]] bool contains(entity_type entt) const ENTT_NOEXCEPT { + return (remloc.find(entt) != remloc.cend()); + } + + /** + * @brief Returns the identifier to which an entity refers. + * @param entt An entity identifier. + * @return The local identifier if any, the null entity otherwise. + */ + [[nodiscard]] entity_type map(entity_type entt) const ENTT_NOEXCEPT { + const auto it = remloc.find(entt); + entity_type other = null; + + if(it != remloc.cend()) { + other = it->second.first; + } + + return other; + } + +private: + std::unordered_map> remloc; + basic_registry *reg; +}; + + +} + + +#endif diff --git a/lib/entt/entity/sparse_set.hpp b/lib/entt/entity/sparse_set.hpp new file mode 100644 index 0000000000..1350dfa24d --- /dev/null +++ b/lib/entt/entity/sparse_set.hpp @@ -0,0 +1,870 @@ +#ifndef ENTT_ENTITY_SPARSE_SET_HPP +#define ENTT_ENTITY_SPARSE_SET_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/algorithm.hpp" +#include "../core/fwd.hpp" +#include "entity.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/*! @brief Sparse set deletion policy. */ +enum class deletion_policy: std::uint8_t { + /*! @brief Swap-and-pop deletion policy. */ + swap_and_pop = 0u, + /*! @brief In-place deletion policy. */ + in_place = 1u +}; + + +/** + * @brief Basic sparse set implementation. + * + * Sparse set or packed array or whatever is the name users give it.
    + * Two arrays: an _external_ one and an _internal_ one; a _sparse_ one and a + * _packed_ one; one used for direct access through contiguous memory, the other + * one used to get the data through an extra level of indirection.
    + * This is largely used by the registry to offer users the fastest access ever + * to the components. Views and groups in general are almost entirely designed + * around sparse sets. + * + * This type of data structure is widely documented in the literature and on the + * web. This is nothing more than a customized implementation suitable for the + * purpose of the framework. + * + * @note + * Internal data structures arrange elements to maximize performance. There are + * no guarantees that entities are returned in the insertion order when iterate + * a sparse set. Do not make assumption on the order in any case. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Allocator Type of allocator used to manage memory and elements. + */ +template +class basic_sparse_set { + static constexpr auto growth_factor = 1.5; + static constexpr auto sparse_page = ENTT_SPARSE_PAGE; + + using traits_type = entt_traits; + + using alloc_traits = typename std::allocator_traits::template rebind_traits; + using alloc_pointer = typename alloc_traits::pointer; + using alloc_const_pointer = typename alloc_traits::const_pointer; + + using bucket_alloc_traits = typename std::allocator_traits::template rebind_traits; + using bucket_alloc_pointer = typename bucket_alloc_traits::pointer; + + static_assert(alloc_traits::propagate_on_container_move_assignment::value); + static_assert(bucket_alloc_traits::propagate_on_container_move_assignment::value); + + struct sparse_set_iterator final { + using difference_type = typename traits_type::difference_type; + using value_type = Entity; + using pointer = const value_type *; + using reference = const value_type &; + using iterator_category = std::random_access_iterator_tag; + + sparse_set_iterator() ENTT_NOEXCEPT = default; + + sparse_set_iterator(const alloc_const_pointer *ref, const difference_type idx) ENTT_NOEXCEPT + : packed{ref}, + index{idx} + {} + + sparse_set_iterator & operator++() ENTT_NOEXCEPT { + return --index, *this; + } + + sparse_set_iterator operator++(int) ENTT_NOEXCEPT { + iterator orig = *this; + return ++(*this), orig; + } + + sparse_set_iterator & operator--() ENTT_NOEXCEPT { + return ++index, *this; + } + + sparse_set_iterator operator--(int) ENTT_NOEXCEPT { + sparse_set_iterator orig = *this; + return operator--(), orig; + } + + sparse_set_iterator & operator+=(const difference_type value) ENTT_NOEXCEPT { + index -= value; + return *this; + } + + sparse_set_iterator operator+(const difference_type value) const ENTT_NOEXCEPT { + sparse_set_iterator copy = *this; + return (copy += value); + } + + sparse_set_iterator & operator-=(const difference_type value) ENTT_NOEXCEPT { + return (*this += -value); + } + + sparse_set_iterator operator-(const difference_type value) const ENTT_NOEXCEPT { + return (*this + -value); + } + + difference_type operator-(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return other.index - index; + } + + [[nodiscard]] reference operator[](const difference_type value) const { + const auto pos = size_type(index-value-1u); + return (*packed)[pos]; + } + + [[nodiscard]] bool operator==(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return other.index == index; + } + + [[nodiscard]] bool operator!=(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + [[nodiscard]] bool operator<(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return index > other.index; + } + + [[nodiscard]] bool operator>(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return index < other.index; + } + + [[nodiscard]] bool operator<=(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return !(*this > other); + } + + [[nodiscard]] bool operator>=(const sparse_set_iterator &other) const ENTT_NOEXCEPT { + return !(*this < other); + } + + [[nodiscard]] pointer operator->() const { + const auto pos = size_type(index-1u); + return std::addressof((*packed)[pos]); + } + + [[nodiscard]] reference operator*() const { + return *operator->(); + } + + private: + const alloc_const_pointer *packed; + difference_type index; + }; + + [[nodiscard]] static auto page(const Entity entt) ENTT_NOEXCEPT { + return static_cast(traits_type::to_entity(entt) / sparse_page); + } + + [[nodiscard]] static auto offset(const Entity entt) ENTT_NOEXCEPT { + return static_cast(traits_type::to_entity(entt) & (sparse_page - 1)); + } + + [[nodiscard]] auto assure_page(const std::size_t idx) { + if(!(idx < bucket)) { + const size_type sz = idx + 1u; + const auto mem = bucket_alloc_traits::allocate(bucket_allocator, sz); + + std::uninitialized_value_construct(mem + bucket, mem + sz); + std::uninitialized_copy(sparse, sparse + bucket, mem); + + std::destroy(sparse, sparse + bucket); + bucket_alloc_traits::deallocate(bucket_allocator, sparse, bucket); + + sparse = mem; + bucket = sz; + } + + if(!sparse[idx]) { + sparse[idx] = alloc_traits::allocate(allocator, sparse_page); + std::uninitialized_fill(sparse[idx], sparse[idx] + sparse_page, null); + } + + return sparse[idx]; + } + + void resize_packed(const std::size_t req) { + ENTT_ASSERT((req != reserved) && !(req < count), "Invalid request"); + const auto mem = alloc_traits::allocate(allocator, req); + + std::uninitialized_copy(packed, packed + count, mem); + std::uninitialized_fill(mem + count, mem + req, tombstone); + + std::destroy(packed, packed + reserved); + alloc_traits::deallocate(allocator, packed, reserved); + + packed = mem; + reserved = req; + } + + void release_memory() { + if(packed) { + for(size_type pos{}; pos < bucket; ++pos) { + if(sparse[pos]) { + std::destroy(sparse[pos], sparse[pos] + sparse_page); + alloc_traits::deallocate(allocator, sparse[pos], sparse_page); + } + } + + std::destroy(packed, packed + reserved); + std::destroy(sparse, sparse + bucket); + alloc_traits::deallocate(allocator, packed, reserved); + bucket_alloc_traits::deallocate(bucket_allocator, sparse, bucket); + } + } + +protected: + /** + * @brief Swaps two entities in the internal packed array. + * @param lhs A valid position of an entity within storage. + * @param rhs A valid position of an entity within storage. + */ + virtual void swap_at([[maybe_unused]] const std::size_t lhs, [[maybe_unused]] const std::size_t rhs) {} + + /** + * @brief Moves an entity in the internal packed array. + * @param from A valid position of an entity within storage. + * @param to A valid position of an entity within storage. + */ + virtual void move_and_pop([[maybe_unused]] const std::size_t from, [[maybe_unused]] const std::size_t to) {} + + /** + * @brief Attempts to erase an entity from the internal packed array. + * @param entt A valid entity identifier. + * @param ud Optional user data that are forwarded as-is to derived classes. + */ + virtual void swap_and_pop(const Entity entt, [[maybe_unused]] void *ud) { + auto &ref = sparse[page(entt)][offset(entt)]; + const auto pos = static_cast(traits_type::to_entity(ref)); + ENTT_ASSERT(packed[pos] == entt, "Invalid entity identifier"); + auto &last = packed[--count]; + + packed[pos] = last; + sparse[page(last)][offset(last)] = ref; + // lazy self-assignment guard + ref = null; + // unnecessary but it helps to detect nasty bugs + ENTT_ASSERT((last = tombstone, true), ""); + } + + /** + * @brief Attempts to erase an entity from the internal packed array. + * @param entt A valid entity identifier. + * @param ud Optional user data that are forwarded as-is to derived classes. + */ + virtual void in_place_pop(const Entity entt, [[maybe_unused]] void *ud) { + auto &ref = sparse[page(entt)][offset(entt)]; + const auto pos = static_cast(traits_type::to_entity(ref)); + ENTT_ASSERT(packed[pos] == entt, "Invalid entity identifier"); + + packed[pos] = std::exchange(free_list, traits_type::construct(static_cast(pos))); + // lazy self-assignment guard + ref = null; + } + +public: + /*! @brief Allocator type. */ + using allocator_type = typename alloc_traits::allocator_type; + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Pointer type to contained entities. */ + using pointer = alloc_const_pointer; + /*! @brief Random access iterator type. */ + using iterator = sparse_set_iterator; + /*! @brief Reverse iterator type. */ + using reverse_iterator = std::reverse_iterator; + + /** + * @brief Constructs an empty container with the given policy and allocator. + * @param pol Type of deletion policy. + * @param alloc Allocator to use (possibly default-constructed). + */ + explicit basic_sparse_set(deletion_policy pol, const allocator_type &alloc = {}) + : allocator{alloc}, + bucket_allocator{alloc}, + sparse{bucket_alloc_traits::allocate(bucket_allocator, 0u)}, + packed{alloc_traits::allocate(allocator, 0u)}, + bucket{0u}, + count{0u}, + reserved{0u}, + free_list{tombstone}, + mode{pol} + {} + + /** + * @brief Constructs an empty container with the given allocator. + * @param alloc Allocator to use (possibly default-constructed). + */ + explicit basic_sparse_set(const allocator_type &alloc = {}) + : basic_sparse_set{deletion_policy::swap_and_pop, alloc} + {} + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + basic_sparse_set(basic_sparse_set &&other) ENTT_NOEXCEPT + : allocator{std::move(other.allocator)}, + bucket_allocator{std::move(other.bucket_allocator)}, + sparse{std::exchange(other.sparse, bucket_alloc_pointer{})}, + packed{std::exchange(other.packed, alloc_pointer{})}, + bucket{std::exchange(other.bucket, 0u)}, + count{std::exchange(other.count, 0u)}, + reserved{std::exchange(other.reserved, 0u)}, + free_list{std::exchange(other.free_list, tombstone)}, + mode{other.mode} + {} + + /*! @brief Default destructor. */ + virtual ~basic_sparse_set() { + release_memory(); + } + + /** + * @brief Move assignment operator. + * @param other The instance to move from. + * @return This sparse set. + */ + basic_sparse_set & operator=(basic_sparse_set &&other) ENTT_NOEXCEPT { + release_memory(); + + allocator = std::move(other.allocator); + bucket_allocator = std::move(other.bucket_allocator); + sparse = std::exchange(other.sparse, bucket_alloc_pointer{}); + packed = std::exchange(other.packed, alloc_pointer{}); + bucket = std::exchange(other.bucket, 0u); + count = std::exchange(other.count, 0u); + reserved = std::exchange(other.reserved, 0u); + free_list = std::exchange(other.free_list, tombstone); + mode = other.mode; + + return *this; + } + + /** + * @brief Returns the deletion policy of a sparse set. + * @return The deletion policy of the sparse set. + */ + [[nodiscard]] deletion_policy policy() const ENTT_NOEXCEPT { + return mode; + } + + /** + * @brief Returns the next slot available for insertion. + * @return The next slot available for insertion. + */ + [[nodiscard]] size_type slot() const ENTT_NOEXCEPT { + return free_list == null ? count : static_cast(traits_type::to_entity(free_list)); + } + + /** + * @brief Increases the capacity of a sparse set. + * + * If the new capacity is greater than the current capacity, new storage is + * allocated, otherwise the method does nothing. + * + * @param cap Desired capacity. + */ + void reserve(const size_type cap) { + if(cap > reserved) { + resize_packed(cap); + } + } + + /** + * @brief Returns the number of elements that a sparse set has currently + * allocated space for. + * @return Capacity of the sparse set. + */ + [[nodiscard]] size_type capacity() const ENTT_NOEXCEPT { + return reserved; + } + + /*! @brief Requests the removal of unused capacity. */ + void shrink_to_fit() { + if(count < reserved) { + resize_packed(count); + } + } + + /** + * @brief Returns the extent of a sparse set. + * + * The extent of a sparse set is also the size of the internal sparse array. + * There is no guarantee that the internal packed array has the same size. + * Usually the size of the internal sparse array is equal or greater than + * the one of the internal packed array. + * + * @return Extent of the sparse set. + */ + [[nodiscard]] size_type extent() const ENTT_NOEXCEPT { + return bucket * sparse_page; + } + + /** + * @brief Returns the number of elements in a sparse set. + * + * The number of elements is also the size of the internal packed array. + * There is no guarantee that the internal sparse array has the same size. + * Usually the size of the internal sparse array is equal or greater than + * the one of the internal packed array. + * + * @return Number of elements. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return count; + } + + /** + * @brief Checks whether a sparse set is empty. + * @return True if the sparse set is empty, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return (count == size_type{}); + } + + /** + * @brief Direct access to the internal packed array. + * @return A pointer to the internal packed array. + */ + [[nodiscard]] pointer data() const ENTT_NOEXCEPT { + return packed; + } + + /** + * @brief Returns an iterator to the beginning. + * + * The returned iterator points to the first entity of the internal packed + * array. If the sparse set is empty, the returned iterator will be equal to + * `end()`. + * + * @return An iterator to the first entity of the internal packed array. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return iterator{std::addressof(packed), static_cast(count)}; + } + + /** + * @brief Returns an iterator to the end. + * + * The returned iterator points to the element following the last entity in + * the internal packed array. Attempting to dereference the returned + * iterator results in undefined behavior. + * + * @return An iterator to the element following the last entity of the + * internal packed array. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return iterator{std::addressof(packed), {}}; + } + + /** + * @brief Returns a reverse iterator to the beginning. + * + * The returned iterator points to the first entity of the reversed internal + * packed array. If the sparse set is empty, the returned iterator will be + * equal to `rend()`. + * + * @return An iterator to the first entity of the reversed internal packed + * array. + */ + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return std::make_reverse_iterator(end()); + } + + /** + * @brief Returns a reverse iterator to the end. + * + * The returned iterator points to the element following the last entity in + * the reversed internal packed array. Attempting to dereference the + * returned iterator results in undefined behavior. + * + * @return An iterator to the element following the last entity of the + * reversed internal packed array. + */ + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return std::make_reverse_iterator(begin()); + } + + /** + * @brief Finds an entity. + * @param entt A valid entity identifier. + * @return An iterator to the given entity if it's found, past the end + * iterator otherwise. + */ + [[nodiscard]] iterator find(const entity_type entt) const ENTT_NOEXCEPT { + return contains(entt) ? --(end() - index(entt)) : end(); + } + + /** + * @brief Checks if a sparse set contains an entity. + * @param entt A valid entity identifier. + * @return True if the sparse set contains the entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const ENTT_NOEXCEPT { + ENTT_ASSERT(entt != tombstone && entt != null, "Invalid entity"); + const auto curr = page(entt); + // testing versions permits to avoid accessing the packed array + return (curr < bucket && sparse[curr] && sparse[curr][offset(entt)] != null); + } + + /** + * @brief Returns the position of an entity in a sparse set. + * + * @warning + * Attempting to get the position of an entity that doesn't belong to the + * sparse set results in undefined behavior. + * + * @param entt A valid entity identifier. + * @return The position of the entity in the sparse set. + */ + [[nodiscard]] size_type index(const entity_type entt) const ENTT_NOEXCEPT { + ENTT_ASSERT(contains(entt), "Set does not contain entity"); + return static_cast(traits_type::to_entity(sparse[page(entt)][offset(entt)])); + } + + /** + * @brief Returns the entity at specified location, with bounds checking. + * @param pos The position for which to return the entity. + * @return The entity at specified location if any, a null entity otherwise. + */ + [[nodiscard]] entity_type at(const size_type pos) const ENTT_NOEXCEPT { + return pos < count ? packed[pos] : null; + } + + /** + * @brief Returns the entity at specified location, without bounds checking. + * @param pos The position for which to return the entity. + * @return The entity at specified location. + */ + [[nodiscard]] entity_type operator[](const size_type pos) const ENTT_NOEXCEPT { + ENTT_ASSERT(pos < count, "Position is out of bounds"); + return packed[pos]; + } + + /** + * @brief Appends an entity to a sparse set. + * + * @warning + * Attempting to assign an entity that already belongs to the sparse set + * results in undefined behavior. + * + * @param entt A valid entity identifier. + * @return The slot used for insertion. + */ + size_type emplace_back(const entity_type entt) { + ENTT_ASSERT(!contains(entt), "Set already contains entity"); + + if(count == reserved) { + const size_type sz = static_cast(reserved * growth_factor); + resize_packed(sz + !(sz > reserved)); + } + + assure_page(page(entt))[offset(entt)] = traits_type::construct(static_cast(count)); + packed[count] = entt; + return count++; + } + + /** + * @brief Assigns an entity to a sparse set. + * + * @warning + * Attempting to assign an entity that already belongs to the sparse set + * results in undefined behavior. + * + * @param entt A valid entity identifier. + * @return The slot used for insertion. + */ + size_type emplace(const entity_type entt) { + if(free_list == null) { + return emplace_back(entt); + } else { + ENTT_ASSERT(!contains(entt), "Set already contains entity"); + const auto pos = static_cast(traits_type::to_entity(free_list)); + assure_page(page(entt))[offset(entt)] = traits_type::construct(static_cast(pos)); + free_list = std::exchange(packed[pos], entt); + return pos; + } + } + + /** + * @brief Assigns one or more entities to a sparse set. + * + * @warning + * Attempting to assign an entity that already belongs to the sparse set + * results in undefined behavior. + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + */ + template + void insert(It first, It last) { + reserve(count + std::distance(first, last)); + + for(; first != last; ++first) { + const auto entt = *first; + ENTT_ASSERT(!contains(entt), "Set already contains entity"); + assure_page(page(entt))[offset(entt)] = traits_type::construct(static_cast(count)); + packed[count++] = entt; + } + } + + /** + * @brief Erases an entity from a sparse set. + * + * @warning + * Attempting to erase an entity that doesn't belong to the sparse set + * results in undefined behavior. + * + * @param entt A valid entity identifier. + * @param ud Optional user data that are forwarded as-is to derived classes. + */ + void erase(const entity_type entt, void *ud = nullptr) { + ENTT_ASSERT(contains(entt), "Set does not contain entity"); + (mode == deletion_policy::in_place) ? in_place_pop(entt, ud) : swap_and_pop(entt, ud); + } + + /** + * @brief Erases entities from a set. + * + * @sa erase + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param ud Optional user data that are forwarded as-is to derived classes. + */ + template + void erase(It first, It last, void *ud = nullptr) { + for(; first != last; ++first) { + erase(*first, ud); + } + } + + /** + * @brief Removes an entity from a sparse set if it exists. + * @param entt A valid entity identifier. + * @param ud Optional user data that are forwarded as-is to derived classes. + * @return True if the entity is actually removed, false otherwise. + */ + bool remove(const entity_type entt, void *ud = nullptr) { + return contains(entt) && (erase(entt, ud), true); + } + + /** + * @brief Removes entities from a sparse set if they exist. + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param ud Optional user data that are forwarded as-is to derived classes. + * @return The number of entities actually removed. + */ + template + size_type remove(It first, It last, void *ud = nullptr) { + size_type found{}; + + for(; first != last; ++first) { + found += remove(*first, ud); + } + + return found; + } + + /*! @brief Removes all tombstones from the packed array of a sparse set. */ + void compact() { + size_type next = count; + for(; next && packed[next - 1u] == tombstone; --next); + + for(auto *it = &free_list; *it != null && next; it = std::addressof(packed[traits_type::to_entity(*it)])) { + if(const size_type pos = traits_type::to_entity(*it); pos < next) { + --next; + move_and_pop(next, pos); + std::swap(packed[next], packed[pos]); + sparse[page(packed[pos])][offset(packed[pos])] = traits_type::construct(static_cast(pos)); + *it = traits_type::construct(static_cast(next)); + for(; next && packed[next - 1u] == tombstone; --next); + } + } + + free_list = tombstone; + count = next; + } + + /** + * @copybrief swap_at + * + * For what it's worth, this function affects both the internal sparse array + * and the internal packed array. Users should not care of that anyway. + * + * @warning + * Attempting to swap entities that don't belong to the sparse set results + * in undefined behavior. + * + * @param lhs A valid entity identifier. + * @param rhs A valid entity identifier. + */ + void swap(const entity_type lhs, const entity_type rhs) { + ENTT_ASSERT(contains(lhs), "Set does not contain entity"); + ENTT_ASSERT(contains(rhs), "Set does not contain entity"); + + auto &entt = sparse[page(lhs)][offset(lhs)]; + auto &other = sparse[page(rhs)][offset(rhs)]; + + const auto from = static_cast(traits_type::to_entity(entt)); + const auto to = static_cast(traits_type::to_entity(other)); + + // basic no-leak guarantee (with invalid state) if swapping throws + swap_at(from, to); + std::swap(entt, other); + std::swap(packed[from], packed[to]); + } + + /** + * @brief Sort the first count elements according to the given comparison + * function. + * + * The comparison function object must return `true` if the first element + * is _less_ than the second one, `false` otherwise. The signature of the + * comparison function should be equivalent to the following: + * + * @code{.cpp} + * bool(const Entity, const Entity); + * @endcode + * + * Moreover, the comparison function object shall induce a + * _strict weak ordering_ on the values. + * + * The sort function object must offer a member function template + * `operator()` that accepts three arguments: + * + * * An iterator to the first element of the range to sort. + * * An iterator past the last element of the range to sort. + * * A comparison function to use to compare the elements. + * + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param length Number of elements to sort. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort_n(const size_type length, Compare compare, Sort algo = Sort{}, Args &&... args) { + // basic no-leak guarantee (with invalid state) if sorting throws + ENTT_ASSERT(!(length > count), "Length exceeds the number of elements"); + compact(); + + algo(std::make_reverse_iterator(packed + length), std::make_reverse_iterator(packed), std::move(compare), std::forward(args)...); + + for(size_type pos{}; pos < length; ++pos) { + auto curr = pos; + auto next = index(packed[curr]); + + while(curr != next) { + const auto idx = index(packed[next]); + const auto entt = packed[curr]; + + swap_at(next, idx); + sparse[page(entt)][offset(entt)] = traits_type::construct(static_cast(curr)); + curr = std::exchange(next, idx); + } + } + } + + /** + * @brief Sort all elements according to the given comparison function. + * + * @sa sort_n + * + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort(Compare compare, Sort algo = Sort{}, Args &&... args) { + sort_n(count, std::move(compare), std::move(algo), std::forward(args)...); + } + + /** + * @brief Sort entities according to their order in another sparse set. + * + * Entities that are part of both the sparse sets are ordered internally + * according to the order they have in `other`. All the other entities goes + * to the end of the list and there are no guarantees on their order.
    + * In other terms, this function can be used to impose the same order on two + * sets by using one of them as a master and the other one as a slave. + * + * Iterating the sparse set with a couple of iterators returns elements in + * the expected order after a call to `respect`. See `begin` and `end` for + * more details. + * + * @param other The sparse sets that imposes the order of the entities. + */ + void respect(const basic_sparse_set &other) { + compact(); + + const auto to = other.end(); + auto from = other.begin(); + + for(size_type pos = count - 1; pos && from != to; ++from) { + if(contains(*from)) { + if(*from != packed[pos]) { + // basic no-leak guarantee (with invalid state) if swapping throws + swap(packed[pos], *from); + } + + --pos; + } + } + } + + /** + * @brief Clears a sparse set. + * @param ud Optional user data that are forwarded as-is to derived classes. + */ + void clear(void *ud = nullptr) { + for(auto &&entity: *this) { + if(entity != tombstone) { + in_place_pop(entity, ud); + } + } + + free_list = tombstone; + count = 0u; + } + +private: + typename alloc_traits::allocator_type allocator; + typename bucket_alloc_traits::allocator_type bucket_allocator; + bucket_alloc_pointer sparse; + alloc_pointer packed; + std::size_t bucket; + std::size_t count; + std::size_t reserved; + entity_type free_list; + deletion_policy mode; +}; + + +} + + +#endif diff --git a/lib/entt/entity/storage.hpp b/lib/entt/entity/storage.hpp new file mode 100644 index 0000000000..e10098956c --- /dev/null +++ b/lib/entt/entity/storage.hpp @@ -0,0 +1,1045 @@ +#ifndef ENTT_ENTITY_STORAGE_HPP +#define ENTT_ENTITY_STORAGE_HPP + + +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/algorithm.hpp" +#include "../core/fwd.hpp" +#include "../core/type_traits.hpp" +#include "../signal/sigh.hpp" +#include "component.hpp" +#include "entity.hpp" +#include "fwd.hpp" +#include "sparse_set.hpp" + + +namespace entt { + + +/** + * @brief Basic storage implementation. + * + * This class is a refinement of a sparse set that associates an object to an + * entity. The main purpose of this class is to extend sparse sets to store + * components in a registry. It guarantees fast access both to the elements and + * to the entities. + * + * @note + * Entities and objects have the same order. + * + * @note + * Internal data structures arrange elements to maximize performance. There are + * no guarantees that objects are returned in the insertion order when iterate + * a storage. Do not make assumption on the order in any case. + * + * @warning + * Empty types aren't explicitly instantiated. Therefore, many of the functions + * normally available for non-empty types will not be available for empty ones. + * + * @sa sparse_set + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Type Type of objects assigned to the entities. + * @tparam Allocator Type of allocator used to manage memory and elements. + */ +template +class basic_storage_impl: public basic_sparse_set::template rebind_alloc> { + static constexpr auto packed_page = ENTT_PACKED_PAGE; + + using comp_traits = component_traits; + + using underlying_type = basic_sparse_set::template rebind_alloc>; + using difference_type = typename entt_traits::difference_type; + + using alloc_traits = typename std::allocator_traits::template rebind_traits; + using alloc_pointer = typename alloc_traits::pointer; + using alloc_const_pointer = typename alloc_traits::const_pointer; + + using bucket_alloc_traits = typename std::allocator_traits::template rebind_traits; + using bucket_alloc_pointer = typename bucket_alloc_traits::pointer; + + using bucket_alloc_const_type = typename std::allocator_traits::template rebind_alloc; + using bucket_alloc_const_pointer = typename std::allocator_traits::const_pointer; + + static_assert(alloc_traits::propagate_on_container_move_assignment::value); + static_assert(bucket_alloc_traits::propagate_on_container_move_assignment::value); + + template + struct storage_iterator final { + using difference_type = typename basic_storage_impl::difference_type; + using value_type = Value; + using pointer = value_type *; + using reference = value_type &; + using iterator_category = std::random_access_iterator_tag; + + storage_iterator() ENTT_NOEXCEPT = default; + + storage_iterator(bucket_alloc_pointer const *ref, const typename basic_storage_impl::difference_type idx) ENTT_NOEXCEPT + : packed{ref}, + index{idx} + {} + + storage_iterator & operator++() ENTT_NOEXCEPT { + return --index, *this; + } + + storage_iterator operator++(int) ENTT_NOEXCEPT { + storage_iterator orig = *this; + return ++(*this), orig; + } + + storage_iterator & operator--() ENTT_NOEXCEPT { + return ++index, *this; + } + + storage_iterator operator--(int) ENTT_NOEXCEPT { + storage_iterator orig = *this; + return operator--(), orig; + } + + storage_iterator & operator+=(const difference_type value) ENTT_NOEXCEPT { + index -= value; + return *this; + } + + storage_iterator operator+(const difference_type value) const ENTT_NOEXCEPT { + storage_iterator copy = *this; + return (copy += value); + } + + storage_iterator & operator-=(const difference_type value) ENTT_NOEXCEPT { + return (*this += -value); + } + + storage_iterator operator-(const difference_type value) const ENTT_NOEXCEPT { + return (*this + -value); + } + + difference_type operator-(const storage_iterator &other) const ENTT_NOEXCEPT { + return other.index - index; + } + + [[nodiscard]] reference operator[](const difference_type value) const ENTT_NOEXCEPT { + const auto pos = size_type(index-value-1); + return (*packed)[page(pos)][offset(pos)]; + } + + [[nodiscard]] bool operator==(const storage_iterator &other) const ENTT_NOEXCEPT { + return other.index == index; + } + + [[nodiscard]] bool operator!=(const storage_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + [[nodiscard]] bool operator<(const storage_iterator &other) const ENTT_NOEXCEPT { + return index > other.index; + } + + [[nodiscard]] bool operator>(const storage_iterator &other) const ENTT_NOEXCEPT { + return index < other.index; + } + + [[nodiscard]] bool operator<=(const storage_iterator &other) const ENTT_NOEXCEPT { + return !(*this > other); + } + + [[nodiscard]] bool operator>=(const storage_iterator &other) const ENTT_NOEXCEPT { + return !(*this < other); + } + + [[nodiscard]] pointer operator->() const ENTT_NOEXCEPT { + const auto pos = size_type(index-1u); + return std::addressof((*packed)[page(pos)][offset(pos)]); + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + return *operator->(); + } + + private: + bucket_alloc_pointer const *packed; + difference_type index; + }; + + [[nodiscard]] static auto page(const std::size_t pos) ENTT_NOEXCEPT { + return pos / packed_page; + } + + [[nodiscard]] static auto offset(const std::size_t pos) ENTT_NOEXCEPT { + return pos & (packed_page - 1); + } + + void release_memory() { + if(packed) { + // no-throw stable erase iteration + underlying_type::clear(); + + for(size_type pos{}; pos < bucket; ++pos) { + alloc_traits::deallocate(allocator, packed[pos], packed_page); + bucket_alloc_traits::destroy(bucket_allocator, std::addressof(packed[pos])); + } + + bucket_alloc_traits::deallocate(bucket_allocator, packed, bucket); + } + } + + void assure_at_least(const std::size_t last) { + if(const auto idx = page(last - 1u); !(idx < bucket)) { + const size_type sz = idx + 1u; + const auto mem = bucket_alloc_traits::allocate(bucket_allocator, sz); + std::uninitialized_copy(packed, packed + bucket, mem); + size_type pos{}; + + ENTT_TRY { + for(pos = bucket; pos < sz; ++pos) { + auto pg = alloc_traits::allocate(allocator, packed_page); + bucket_alloc_traits::construct(bucket_allocator, std::addressof(mem[pos]), pg); + } + } ENTT_CATCH { + for(auto next = bucket; next < pos; ++next) { + alloc_traits::deallocate(allocator, mem[next], packed_page); + } + + std::destroy(mem, mem + pos); + bucket_alloc_traits::deallocate(bucket_allocator, mem, sz); + ENTT_THROW; + } + + std::destroy(packed, packed + bucket); + bucket_alloc_traits::deallocate(bucket_allocator, packed, bucket); + + packed = mem; + bucket = sz; + } + } + + void release_unused_pages() { + if(const auto length = underlying_type::size() / packed_page; length < bucket) { + const auto mem = bucket_alloc_traits::allocate(bucket_allocator, length); + std::uninitialized_copy(packed, packed + length, mem); + + for(auto pos = length; pos < bucket; ++pos) { + alloc_traits::deallocate(allocator, packed[pos], packed_page); + bucket_alloc_traits::destroy(bucket_allocator, std::addressof(packed[pos])); + } + + bucket_alloc_traits::deallocate(bucket_allocator, packed, bucket); + + packed = mem; + bucket = length; + } + } + + template + auto & push_at(const std::size_t pos, Args &&... args) { + ENTT_ASSERT(pos < (bucket * packed_page), "Out of bounds index"); + auto *instance = std::addressof(packed[page(pos)][offset(pos)]); + + if constexpr(std::is_aggregate_v) { + alloc_traits::construct(allocator, instance, Type{std::forward(args)...}); + } else { + alloc_traits::construct(allocator, instance, std::forward(args)...); + } + + return *instance; + } + + void pop_at(const std::size_t pos) { + alloc_traits::destroy(allocator, std::addressof(packed[page(pos)][offset(pos)])); + } + +protected: + /*! @copydoc basic_sparse_set::swap_at */ + void swap_at(const std::size_t lhs, const std::size_t rhs) final { + std::swap(packed[page(lhs)][offset(lhs)], packed[page(rhs)][offset(rhs)]); + } + + /*! @copydoc basic_sparse_set::move_and_pop */ + void move_and_pop(const std::size_t from, const std::size_t to) final { + push_at(to, std::move(packed[page(from)][offset(from)])); + pop_at(from); + } + + /*! @copydoc basic_sparse_set::swap_and_pop */ + void swap_and_pop(const Entity entt, void *ud) override { + const auto pos = underlying_type::index(entt); + const auto last = underlying_type::size() - 1u; + auto &&elem = packed[page(pos)][offset(pos)]; + + // support for nosy destructors + [[maybe_unused]] auto unused = std::move(elem); + elem = std::move(packed[page(last)][offset(last)]); + pop_at(last); + + underlying_type::swap_and_pop(entt, ud); + } + + /*! @copydoc basic_sparse_set::in_place_pop */ + void in_place_pop(const Entity entt, void *ud) override { + const auto pos = underlying_type::index(entt); + underlying_type::in_place_pop(entt, ud); + // support for nosy destructors + pop_at(pos); + } + +public: + /*! @brief Allocator type. */ + using allocator_type = typename alloc_traits::allocator_type; + /*! @brief Type of the objects assigned to entities. */ + using value_type = Type; + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Pointer type to contained elements. */ + using pointer = bucket_alloc_pointer; + /*! @brief Constant pointer type to contained elements. */ + using const_pointer = bucket_alloc_const_pointer; + /*! @brief Random access iterator type. */ + using iterator = storage_iterator; + /*! @brief Constant random access iterator type. */ + using const_iterator = storage_iterator; + /*! @brief Reverse iterator type. */ + using reverse_iterator = std::reverse_iterator; + /*! @brief Constant reverse iterator type. */ + using const_reverse_iterator = std::reverse_iterator; + + /** + * @brief Default constructor. + * @param alloc Allocator to use (possibly default-constructed). + */ + explicit basic_storage_impl(const allocator_type &alloc = {}) + : underlying_type{deletion_policy{comp_traits::in_place_delete::value}, alloc}, + allocator{alloc}, + bucket_allocator{alloc}, + packed{bucket_alloc_traits::allocate(bucket_allocator, 0u)}, + bucket{} + {} + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + basic_storage_impl(basic_storage_impl &&other) ENTT_NOEXCEPT + : underlying_type{std::move(other)}, + allocator{std::move(other.allocator)}, + bucket_allocator{std::move(other.bucket_allocator)}, + packed{std::exchange(other.packed, bucket_alloc_pointer{})}, + bucket{std::exchange(other.bucket, 0u)} + {} + + /*! @brief Default destructor. */ + ~basic_storage_impl() override { + release_memory(); + } + + /** + * @brief Move assignment operator. + * @param other The instance to move from. + * @return This sparse set. + */ + basic_storage_impl & operator=(basic_storage_impl &&other) ENTT_NOEXCEPT { + release_memory(); + + underlying_type::operator=(std::move(other)); + + allocator = std::move(other.allocator); + bucket_allocator = std::move(other.bucket_allocator); + packed = std::exchange(other.packed, bucket_alloc_pointer{}); + bucket = std::exchange(other.bucket, 0u); + + return *this; + } + + /** + * @brief Increases the capacity of a storage. + * + * If the new capacity is greater than the current capacity, new storage is + * allocated, otherwise the method does nothing. + * + * @param cap Desired capacity. + */ + void reserve(const size_type cap) { + underlying_type::reserve(cap); + + if(cap > underlying_type::size()) { + assure_at_least(cap); + } + } + + /** + * @brief Returns the number of elements that a storage has currently + * allocated space for. + * @return Capacity of the storage. + */ + [[nodiscard]] size_type capacity() const ENTT_NOEXCEPT { + return bucket * packed_page; + } + + /*! @brief Requests the removal of unused capacity. */ + void shrink_to_fit() { + underlying_type::shrink_to_fit(); + release_unused_pages(); + } + + /** + * @brief Direct access to the array of objects. + * @return A pointer to the array of objects. + */ + [[nodiscard]] const_pointer raw() const ENTT_NOEXCEPT { + return packed; + } + + /*! @copydoc raw */ + [[nodiscard]] pointer raw() ENTT_NOEXCEPT { + return packed; + } + + /** + * @brief Returns an iterator to the beginning. + * + * The returned iterator points to the first instance of the internal array. + * If the storage is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first instance of the internal array. + */ + [[nodiscard]] const_iterator cbegin() const ENTT_NOEXCEPT { + const difference_type pos = underlying_type::size(); + return const_iterator{std::addressof(packed), pos}; + } + + /*! @copydoc cbegin */ + [[nodiscard]] const_iterator begin() const ENTT_NOEXCEPT { + return cbegin(); + } + + /*! @copydoc begin */ + [[nodiscard]] iterator begin() ENTT_NOEXCEPT { + const difference_type pos = underlying_type::size(); + return iterator{std::addressof(packed), pos}; + } + + /** + * @brief Returns an iterator to the end. + * + * The returned iterator points to the element following the last instance + * of the internal array. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the element following the last instance of the + * internal array. + */ + [[nodiscard]] const_iterator cend() const ENTT_NOEXCEPT { + return const_iterator{std::addressof(packed), {}}; + } + + /*! @copydoc cend */ + [[nodiscard]] const_iterator end() const ENTT_NOEXCEPT { + return cend(); + } + + /*! @copydoc end */ + [[nodiscard]] iterator end() ENTT_NOEXCEPT { + return iterator{std::addressof(packed), {}}; + } + + /** + * @brief Returns a reverse iterator to the beginning. + * + * The returned iterator points to the first instance of the reversed + * internal array. If the storage is empty, the returned iterator will be + * equal to `rend()`. + * + * @return An iterator to the first instance of the reversed internal array. + */ + [[nodiscard]] const_reverse_iterator crbegin() const ENTT_NOEXCEPT { + return std::make_reverse_iterator(cend()); + } + + /*! @copydoc crbegin */ + [[nodiscard]] const_reverse_iterator rbegin() const ENTT_NOEXCEPT { + return crbegin(); + } + + /*! @copydoc rbegin */ + [[nodiscard]] reverse_iterator rbegin() ENTT_NOEXCEPT { + return std::make_reverse_iterator(end()); + } + + /** + * @brief Returns a reverse iterator to the end. + * + * The returned iterator points to the element following the last instance + * of the reversed internal array. Attempting to dereference the returned + * iterator results in undefined behavior. + * + * @return An iterator to the element following the last instance of the + * reversed internal array. + */ + [[nodiscard]] const_reverse_iterator crend() const ENTT_NOEXCEPT { + return std::make_reverse_iterator(cbegin()); + } + + /*! @copydoc crend */ + [[nodiscard]] const_reverse_iterator rend() const ENTT_NOEXCEPT { + return crend(); + } + + /*! @copydoc rend */ + [[nodiscard]] reverse_iterator rend() ENTT_NOEXCEPT { + return std::make_reverse_iterator(begin()); + } + + /** + * @brief Returns the object assigned to an entity. + * + * @warning + * Attempting to use an entity that doesn't belong to the storage results in + * undefined behavior. + * + * @param entt A valid entity identifier. + * @return The object assigned to the entity. + */ + [[nodiscard]] const value_type & get(const entity_type entt) const ENTT_NOEXCEPT { + const auto idx = underlying_type::index(entt); + return packed[page(idx)][offset(idx)]; + } + + /*! @copydoc get */ + [[nodiscard]] value_type & get(const entity_type entt) ENTT_NOEXCEPT { + return const_cast(std::as_const(*this).get(entt)); + } + + /** + * @brief Assigns an entity to a storage and constructs its object. + * + * This version accept both types that can be constructed in place directly + * and types like aggregates that do not work well with a placement new as + * performed usually under the hood during an _emplace back_. + * + * @warning + * Attempting to use an entity that already belongs to the storage results + * in undefined behavior. + * + * @tparam Args Types of arguments to use to construct the object. + * @param entt A valid entity identifier. + * @param args Parameters to use to construct an object for the entity. + * @return A reference to the newly created object. + */ + template + value_type & emplace(const entity_type entt, Args &&... args) { + const auto pos = underlying_type::slot(); + assure_at_least(pos + 1u); + + auto &value = push_at(pos, std::forward(args)...); + + ENTT_TRY { + [[maybe_unused]] const auto curr = underlying_type::emplace(entt); + ENTT_ASSERT(pos == curr, "Misplaced component"); + } ENTT_CATCH { + pop_at(pos); + ENTT_THROW; + } + + return value; + } + + /** + * @brief Updates the instance assigned to a given entity in-place. + * @tparam Func Types of the function objects to invoke. + * @param entt A valid entity identifier. + * @param func Valid function objects. + * @return A reference to the updated instance. + */ + template + decltype(auto) patch(const entity_type entt, Func &&... func) { + const auto idx = underlying_type::index(entt); + auto &&elem = packed[page(idx)][offset(idx)]; + (std::forward(func)(elem), ...); + return elem; + } + + /** + * @brief Assigns one or more entities to a storage and constructs their + * objects from a given instance. + * + * @warning + * Attempting to assign an entity that already belongs to the storage + * results in undefined behavior. + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param value An instance of the object to construct. + */ + template + void insert(It first, It last, const value_type &value = {}) { + const auto cap = underlying_type::size() + std::distance(first, last); + underlying_type::reserve(cap); + assure_at_least(cap); + + for(; first != last; ++first) { + push_at(underlying_type::size(), value); + + ENTT_TRY { + underlying_type::emplace_back(*first); + } ENTT_CATCH { + pop_at(underlying_type::size()); + ENTT_THROW; + } + } + } + + /** + * @brief Assigns one or more entities to a storage and constructs their + * objects from a given range. + * + * @sa construct + * + * @tparam EIt Type of input iterator. + * @tparam CIt Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param from An iterator to the first element of the range of objects. + */ + template::value_type>, value_type>>> + void insert(EIt first, EIt last, CIt from) { + const auto cap = underlying_type::size() + std::distance(first, last); + underlying_type::reserve(cap); + assure_at_least(cap); + + for(; first != last; ++first, ++from) { + push_at(underlying_type::size(), *from); + + ENTT_TRY { + underlying_type::emplace_back(*first); + } ENTT_CATCH { + pop_at(underlying_type::size()); + ENTT_THROW; + } + } + } + + /** + * @brief Sort elements according to the given comparison function. + * + * The comparison function object must return `true` if the first element + * is _less_ than the second one, `false` otherwise. The signature of the + * comparison function should be equivalent to one of the following: + * + * @code{.cpp} + * bool(const Entity, const Entity); + * bool(const Type &, const Type &); + * @endcode + * + * Moreover, the comparison function object shall induce a + * _strict weak ordering_ on the values. + * + * The sort function oject must offer a member function template + * `operator()` that accepts three arguments: + * + * * An iterator to the first element of the range to sort. + * * An iterator past the last element of the range to sort. + * * A comparison function to use to compare the elements. + * + * @warning + * Empty types are never instantiated. Therefore, only comparison function + * objects that require to return entities rather than components are + * accepted. + * + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param length Number of elements to sort. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort_n(const size_type length, Compare compare, Sort algo = Sort{}, Args &&... args) { + if constexpr(std::is_invocable_v) { + underlying_type::sort_n(length, [this, compare = std::move(compare)](const auto lhs, const auto rhs) { + const auto ilhs = underlying_type::index(lhs), irhs = underlying_type::index(rhs); + return compare(std::as_const(packed[page(ilhs)][offset(ilhs)]), std::as_const(packed[page(irhs)][offset(irhs)])); + }, std::move(algo), std::forward(args)...); + } else { + underlying_type::sort_n(length, std::move(compare), std::move(algo), std::forward(args)...); + } + } + + /** + * @brief Sort all elements according to the given comparison function. + * + * @sa sort_n + * + * @tparam Compare Type of comparison function object. + * @tparam Sort Type of sort function object. + * @tparam Args Types of arguments to forward to the sort function object. + * @param compare A valid comparison function object. + * @param algo A valid sort function object. + * @param args Arguments to forward to the sort function object, if any. + */ + template + void sort(Compare compare, Sort algo = Sort{}, Args &&... args) { + sort_n(underlying_type::size(), std::move(compare), std::move(algo), std::forward(args)...); + } + +private: + typename alloc_traits::allocator_type allocator; + typename bucket_alloc_traits::allocator_type bucket_allocator; + bucket_alloc_pointer packed; + size_type bucket; +}; + + +/*! @copydoc basic_storage_impl */ +template +class basic_storage_impl::ignore_if_empty::value && std::is_empty_v>> + : public basic_sparse_set::template rebind_alloc> +{ + using comp_traits = component_traits; + using underlying_type = basic_sparse_set::template rebind_alloc>; + using alloc_traits = typename std::allocator_traits::template rebind_traits; + +public: + /*! @brief Allocator type. */ + using allocator_type = typename alloc_traits::allocator_type; + /*! @brief Type of the objects assigned to entities. */ + using value_type = Type; + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + + /** + * @brief Default constructor. + * @param alloc Allocator to use (possibly default-constructed). + */ + explicit basic_storage_impl(const allocator_type &alloc = {}) + : underlying_type{deletion_policy{comp_traits::in_place_delete::value}, alloc} + {} + + /** + * @brief Fake get function. + * + * @warning + * Attempting to use an entity that doesn't belong to the storage results in + * undefined behavior. + * + * @param entt A valid entity identifier. + */ + void get([[maybe_unused]] const entity_type entt) const ENTT_NOEXCEPT { + ENTT_ASSERT(underlying_type::contains(entt), "Storage does not contain entity"); + } + + /** + * @brief Assigns an entity to a storage and constructs its object. + * + * @warning + * Attempting to use an entity that already belongs to the storage results + * in undefined behavior. + * + * @tparam Args Types of arguments to use to construct the object. + * @param entt A valid entity identifier. + * @param args Parameters to use to construct an object for the entity. + */ + template + void emplace(const entity_type entt, Args &&... args) { + [[maybe_unused]] value_type instance{std::forward(args)...}; + underlying_type::emplace(entt); + } + + /** + * @brief Updates the instance assigned to a given entity in-place. + * @tparam Func Types of the function objects to invoke. + * @param entt A valid entity identifier. + * @param func Valid function objects. + */ + template + void patch([[maybe_unused]] const entity_type entt, Func &&... func) { + ENTT_ASSERT(underlying_type::contains(entt), "Storage does not contain entity"); + (std::forward(func)(), ...); + } + + /** + * @brief Assigns one or more entities to a storage. + * + * @warning + * Attempting to assign an entity that already belongs to the storage + * results in undefined behavior. + * + * @tparam It Type of input iterator. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + */ + template + void insert(It first, It last, const value_type & = {}) { + underlying_type::insert(first, last); + } +}; + + +/** + * @brief Mixin type to use to wrap basic storage classes. + * @tparam Type The type of the underlying storage. + */ +template +struct storage_adapter_mixin: Type { + static_assert(std::is_same_v>, "Invalid object type"); + + /*! @brief Type of the objects assigned to entities. */ + using value_type = typename Type::value_type; + /*! @brief Underlying entity identifier. */ + using entity_type = typename Type::entity_type; + + /*! @brief Inherited constructors. */ + using Type::Type; + + /** + * @brief Assigns entities to a storage. + * @tparam Args Types of arguments to use to construct the object. + * @param entt A valid entity identifier. + * @param args Parameters to use to initialize the object. + * @return A reference to the newly created object. + */ + template + decltype(auto) emplace(basic_registry &, const entity_type entt, Args &&... args) { + return Type::emplace(entt, std::forward(args)...); + } + + /** + * @brief Assigns entities to a storage. + * @tparam It Type of input iterator. + * @tparam Args Types of arguments to use to construct the objects assigned + * to the entities. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param args Parameters to use to initialize the objects assigned to the + * entities. + */ + template + void insert(basic_registry &, It first, It last, Args &&... args) { + Type::insert(first, last, std::forward(args)...); + } + + /** + * @brief Patches the given instance for an entity. + * @tparam Func Types of the function objects to invoke. + * @param entt A valid entity identifier. + * @param func Valid function objects. + * @return A reference to the patched instance. + */ + template + decltype(auto) patch(basic_registry &, const entity_type entt, Func &&... func) { + return Type::patch(entt, std::forward(func)...); + } +}; + + +/** + * @brief Mixin type to use to add signal support to storage types. + * @tparam Type The type of the underlying storage. + */ +template +class sigh_storage_mixin final: public Type { + /*! @copydoc basic_sparse_set::swap_and_pop */ + void swap_and_pop(const typename Type::entity_type entt, void *ud) final { + ENTT_ASSERT(ud != nullptr, "Invalid pointer to registry"); + destruction.publish(*static_cast *>(ud), entt); + Type::swap_and_pop(entt, ud); + } + + /*! @copydoc basic_sparse_set::in_place_pop */ + void in_place_pop(const typename Type::entity_type entt, void *ud) final { + ENTT_ASSERT(ud != nullptr, "Invalid pointer to registry"); + destruction.publish(*static_cast *>(ud), entt); + Type::in_place_pop(entt, ud); + } + +public: + /*! @brief Underlying value type. */ + using value_type = typename Type::value_type; + /*! @brief Underlying entity identifier. */ + using entity_type = typename Type::entity_type; + + /*! @brief Inherited constructors. */ + using Type::Type; + + /** + * @brief Returns a sink object. + * + * The sink returned by this function can be used to receive notifications + * whenever a new instance is created and assigned to an entity.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, entity_type); + * @endcode + * + * Listeners are invoked **after** the object has been assigned to the + * entity. + * + * @sa sink + * + * @return A temporary sink object. + */ + [[nodiscard]] auto on_construct() ENTT_NOEXCEPT { + return sink{construction}; + } + + /** + * @brief Returns a sink object. + * + * The sink returned by this function can be used to receive notifications + * whenever an instance is explicitly updated.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, entity_type); + * @endcode + * + * Listeners are invoked **after** the object has been updated. + * + * @sa sink + * + * @return A temporary sink object. + */ + [[nodiscard]] auto on_update() ENTT_NOEXCEPT { + return sink{update}; + } + + /** + * @brief Returns a sink object. + * + * The sink returned by this function can be used to receive notifications + * whenever an instance is removed from an entity and thus destroyed.
    + * The function type for a listener is equivalent to: + * + * @code{.cpp} + * void(basic_registry &, entity_type); + * @endcode + * + * Listeners are invoked **before** the object has been removed from the + * entity. + * + * @sa sink + * + * @return A temporary sink object. + */ + [[nodiscard]] auto on_destroy() ENTT_NOEXCEPT { + return sink{destruction}; + } + + /** + * @brief Assigns entities to a storage. + * @tparam Args Types of arguments to use to construct the object. + * @param owner The registry that issued the request. + * @param entt A valid entity identifier. + * @param args Parameters to use to initialize the object. + * @return A reference to the newly created object. + */ + template + decltype(auto) emplace(basic_registry &owner, const entity_type entt, Args &&... args) { + Type::emplace(entt, std::forward(args)...); + construction.publish(owner, entt); + return this->get(entt); + } + + /** + * @brief Assigns entities to a storage. + * @tparam It Type of input iterator. + * @tparam Args Types of arguments to use to construct the objects assigned + * to the entities. + * @param owner The registry that issued the request. + * @param first An iterator to the first element of the range of entities. + * @param last An iterator past the last element of the range of entities. + * @param args Parameters to use to initialize the objects assigned to the + * entities. + */ + template + void insert(basic_registry &owner, It first, It last, Args &&... args) { + Type::insert(first, last, std::forward(args)...); + + if(!construction.empty()) { + for(; first != last; ++first) { + construction.publish(owner, *first); + } + } + } + + /** + * @brief Patches the given instance for an entity. + * @tparam Func Types of the function objects to invoke. + * @param owner The registry that issued the request. + * @param entt A valid entity identifier. + * @param func Valid function objects. + * @return A reference to the patched instance. + */ + template + decltype(auto) patch(basic_registry &owner, const entity_type entt, Func &&... func) { + Type::patch(entt, std::forward(func)...); + update.publish(owner, entt); + return this->get(entt); + } + +private: + sigh &, const entity_type)> construction{}; + sigh &, const entity_type)> destruction{}; + sigh &, const entity_type)> update{}; +}; + + +/** + * @brief Storage implementation dispatcher. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Type Type of objects assigned to the entities. + * @tparam Allocator Type of allocator used to manage memory and elements. + */ +template +struct basic_storage: basic_storage_impl { + using basic_storage_impl::basic_storage_impl; +}; + + +/** + * @brief Provides a common way to access certain properties of storage types. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Type Type of objects managed by the storage class. + */ +template +struct storage_traits { + /*! @brief Resulting type after component-to-storage conversion. */ + using storage_type = sigh_storage_mixin>; +}; + + +/** + * @brief Gets the element assigned to an entity from a storage, if any. + * @tparam Type Storage type. + * @param container A valid instance of a storage class. + * @param entt A valid entity identifier. + * @return A possibly empty tuple containing the requested element. + */ +template +[[nodiscard]] auto get_as_tuple([[maybe_unused]] Type &container, [[maybe_unused]] const typename Type::entity_type entt) { + static_assert(std::is_same_v, typename storage_traits::storage_type>, "Invalid storage"); + + if constexpr(std::is_void_v) { + return std::make_tuple(); + } else { + return std::forward_as_tuple(container.get(entt)); + } +} + + +} + + +#endif diff --git a/lib/entt/entity/utility.hpp b/lib/entt/entity/utility.hpp new file mode 100644 index 0000000000..84c2b3c0a7 --- /dev/null +++ b/lib/entt/entity/utility.hpp @@ -0,0 +1,46 @@ +#ifndef ENTT_ENTITY_UTILITY_HPP +#define ENTT_ENTITY_UTILITY_HPP + + +#include "../core/type_traits.hpp" + + +namespace entt { + + +/** + * @brief Alias for exclusion lists. + * @tparam Type List of types. + */ +template +struct exclude_t: type_list {}; + + +/** + * @brief Variable template for exclusion lists. + * @tparam Type List of types. + */ +template +inline constexpr exclude_t exclude{}; + + +/** + * @brief Alias for lists of observed components. + * @tparam Type List of types. + */ +template +struct get_t: type_list{}; + + +/** + * @brief Variable template for lists of observed components. + * @tparam Type List of types. + */ +template +inline constexpr get_t get{}; + + +} + + +#endif diff --git a/lib/entt/entity/view.hpp b/lib/entt/entity/view.hpp new file mode 100644 index 0000000000..cdb13e18d8 --- /dev/null +++ b/lib/entt/entity/view.hpp @@ -0,0 +1,1056 @@ +#ifndef ENTT_ENTITY_VIEW_HPP +#define ENTT_ENTITY_VIEW_HPP + + +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "component.hpp" +#include "entity.hpp" +#include "fwd.hpp" +#include "sparse_set.hpp" +#include "storage.hpp" +#include "utility.hpp" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +class view_iterator final { + using basic_common_type = basic_sparse_set::value_type>; + + [[nodiscard]] bool valid() const { + const auto entt = *it; + return Policy::accept(entt) + && std::apply([entt](const auto *... curr) { return (curr->contains(entt) && ...); }, pools) + && std::apply([entt](const auto *... curr) { return (!curr->contains(entt) && ...); }, filter); + } + +public: + using iterator_type = It; + using difference_type = typename std::iterator_traits::difference_type; + using value_type = typename std::iterator_traits::value_type; + using pointer = typename std::iterator_traits::pointer; + using reference = typename std::iterator_traits::reference; + using iterator_category = std::bidirectional_iterator_tag; + + view_iterator() ENTT_NOEXCEPT + : first{}, + last{}, + it{}, + pools{}, + filter{} + {} + + view_iterator(It from, It to, It curr, std::array all_of, std::array none_of) ENTT_NOEXCEPT + : first{from}, + last{to}, + it{curr}, + pools{all_of}, + filter{none_of} + { + if(it != last && !valid()) { + ++(*this); + } + } + + view_iterator & operator++() ENTT_NOEXCEPT { + while(++it != last && !valid()); + return *this; + } + + view_iterator operator++(int) ENTT_NOEXCEPT { + view_iterator orig = *this; + return ++(*this), orig; + } + + view_iterator & operator--() ENTT_NOEXCEPT { + while(--it != first && !valid()); + return *this; + } + + view_iterator operator--(int) ENTT_NOEXCEPT { + view_iterator orig = *this; + return operator--(), orig; + } + + [[nodiscard]] bool operator==(const view_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const view_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + [[nodiscard]] pointer operator->() const { + return &*it; + } + + [[nodiscard]] reference operator*() const { + return *operator->(); + } + +private: + It first; + It last; + It it; + std::array pools; + std::array filter; +}; + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/*! @brief Stable storage policy, aimed at pointer stability. */ +struct stable_storage_policy { + /** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + template + [[nodiscard]] static constexpr bool accept(const Entity entity) ENTT_NOEXCEPT { + return entity != tombstone; + } + /** + * Internal details not to be documented. + * @endcond + */ +}; + + +/*! @brief Packed storage policy, aimed at faster linear iteration. */ +struct packed_storage_policy { + /** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + template + [[nodiscard]] static constexpr bool accept(const Entity) ENTT_NOEXCEPT { + return true; + } + /** + * Internal details not to be documented. + * @endcond + */ +}; + + +/** + * @brief View implementation. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error, but for a few reasonable cases. + */ +template +class basic_view_impl; + + +/*! @brief View implementation dispatcher. */ +template +struct basic_view; + + +/** + * @brief Multi component view. + * + * Multi component views iterate over those entities that have at least all the + * given components in their bags. During initialization, a multi component view + * looks at the number of entities available for each component and uses the + * smallest set in order to get a performance boost when iterate. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given components are created and assigned to entities. + * * The entity currently pointed is modified (as an example, if one of the + * given components is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all other cases, modifying the pools iterated by the view in any way + * invalidates all the iterators and using them results in undefined behavior. + * + * @note + * Views share references to the underlying data structures of the registry that + * generated them. Therefore any change to the entities and to the components + * made by means of the registry are immediately reflected by views. + * + * @warning + * Lifetime of a view must not overcome that of the registry that generated it. + * In any other case, attempting to use a view results in undefined behavior. + * + * @tparam Policy Common (stricter) storage policy. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Exclude Types of components used to filter the view. + * @tparam Component Types of components iterated by the view. + */ +template +class basic_view_impl, Component...> { + using basic_common_type = basic_sparse_set; + + template + using storage_type = constness_as_t>::storage_type, Comp>; + + class iterable final { + template + struct iterable_iterator final { + using difference_type = std::ptrdiff_t; + using value_type = decltype(std::tuple_cat(std::tuple{}, std::declval().get({}))); + using pointer = void; + using reference = value_type; + using iterator_category = std::input_iterator_tag; + + iterable_iterator(It from, const basic_view_impl *parent) ENTT_NOEXCEPT + : it{from}, + view{parent} + {} + + iterable_iterator & operator++() ENTT_NOEXCEPT { + return ++it, *this; + } + + iterable_iterator operator++(int) ENTT_NOEXCEPT { + iterable_iterator orig = *this; + return ++(*this), orig; + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + return std::tuple_cat(std::make_tuple(*it), view->get(*it)); + } + + [[nodiscard]] bool operator==(const iterable_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const iterable_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + private: + It it; + const basic_view_impl *view; + }; + + public: + using iterator = iterable_iterator>; + using reverse_iterator = iterable_iterator>; + + iterable(const basic_view_impl &parent) + : view{parent} + {} + + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return { view.begin(), &view }; + } + + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return { view.end(), &view }; + } + + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return { view.rbegin(), &view }; + } + + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return { view.rend(), &view }; + } + + private: + const basic_view_impl view; + }; + + [[nodiscard]] const auto * candidate() const ENTT_NOEXCEPT { + return (std::min)({ static_cast(std::get *>(pools))... }, [](const auto *lhs, const auto *rhs) { + return lhs->size() < rhs->size(); + }); + } + + [[nodiscard]] auto pools_to_unchecked_array() const ENTT_NOEXCEPT { + std::size_t pos{}; + std::array other{}; + (static_cast(std::get *>(pools) == view ? void() : void(other[pos++] = std::get *>(pools))), ...); + return other; + } + + [[nodiscard]] auto filter_to_array() const ENTT_NOEXCEPT { + return std::array{std::get *>(filter)...}; + } + + template + [[nodiscard]] auto dispatch_get([[maybe_unused]] It &it, [[maybe_unused]] const Entity entt) const { + if constexpr(std::is_same_v::value_type, typename storage_type::value_type>) { + return std::forward_as_tuple(*it); + } else { + return get_as_tuple(*std::get *>(pools), entt); + } + } + + template + void traverse(Func func) const { + if constexpr(std::is_void_v *>(pools)->get({}))>) { + for(const auto entt: static_cast(*std::get *>(pools))) { + if(Policy::accept(entt) && ((std::is_same_v || std::get *>(pools)->contains(entt)) && ...) + && (!std::get *>(filter)->contains(entt) && ...)) + { + if constexpr(is_applicable_v{}, std::declval().get({})))>) { + std::apply(func, std::tuple_cat(std::make_tuple(entt), get(entt))); + } else { + std::apply(func, get(entt)); + } + } + } + } else { + auto it = std::get *>(pools)->begin(); + + for(const auto entt: static_cast(*std::get *>(pools))) { + if(Policy::accept(entt) && ((std::is_same_v || std::get *>(pools)->contains(entt)) && ...) + && (!std::get *>(filter)->contains(entt) && ...)) + { + if constexpr(is_applicable_v{}, std::declval().get({})))>) { + std::apply(func, std::tuple_cat(std::make_tuple(entt), dispatch_get(it, entt)...)); + } else { + std::apply(func, std::tuple_cat(dispatch_get(it, entt)...)); + } + } + + ++it; + } + } + } + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Bidirectional iterator type. */ + using iterator = internal::view_iterator; + /*! @brief Reverse iterator type. */ + using reverse_iterator = internal::view_iterator; + /*! @brief Iterable view type. */ + using iterable_view = iterable; + + /*! @brief Default constructor to use to create empty, invalid views. */ + basic_view_impl() ENTT_NOEXCEPT + : view{} + {} + + /** + * @brief Constructs a multi-type view from a set of storage classes. + * @param component The storage for the types to iterate. + * @param epool The storage for the types used to filter the view. + */ + basic_view_impl(storage_type &... component, const storage_type &... epool) ENTT_NOEXCEPT + : pools{&component...}, + filter{&epool...}, + view{candidate()} + {} + + /** + * @brief Forces the type to use to drive iterations. + * @tparam Comp Type of component to use to drive the iteration. + */ + template + void use() const ENTT_NOEXCEPT { + view = std::get *>(pools); + } + + /** + * @brief Estimates the number of entities iterated by the view. + * @return Estimated number of entities iterated by the view. + */ + [[nodiscard]] size_type size_hint() const ENTT_NOEXCEPT { + return view->size(); + } + + /** + * @brief Returns an iterator to the first entity of the view. + * + * The returned iterator points to the first entity of the view. If the view + * is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first entity of the view. + */ + [[nodiscard]] iterator begin() const { + return iterator{view->begin(), view->end(), view->begin(), pools_to_unchecked_array(), filter_to_array()}; + } + + /** + * @brief Returns an iterator that is past the last entity of the view. + * + * The returned iterator points to the entity following the last entity of + * the view. Attempting to dereference the returned iterator results in + * undefined behavior. + * + * @return An iterator to the entity following the last entity of the view. + */ + [[nodiscard]] iterator end() const { + return iterator{view->begin(), view->end(), view->end(), pools_to_unchecked_array(), filter_to_array()}; + } + + /** + * @brief Returns an iterator to the first entity of the reversed view. + * + * The returned iterator points to the first entity of the reversed view. If + * the view is empty, the returned iterator will be equal to `rend()`. + * + * @return An iterator to the first entity of the reversed view. + */ + [[nodiscard]] reverse_iterator rbegin() const { + return reverse_iterator{view->rbegin(), view->rend(), view->rbegin(), pools_to_unchecked_array(), filter_to_array()}; + } + + /** + * @brief Returns an iterator that is past the last entity of the reversed + * view. + * + * The returned iterator points to the entity following the last entity of + * the reversed view. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * reversed view. + */ + [[nodiscard]] reverse_iterator rend() const { + return reverse_iterator{view->rbegin(), view->rend(), view->rend(), pools_to_unchecked_array(), filter_to_array()}; + } + + /** + * @brief Returns the first entity of the view, if any. + * @return The first entity of the view if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type front() const { + const auto it = begin(); + return it != end() ? *it : null; + } + + /** + * @brief Returns the last entity of the view, if any. + * @return The last entity of the view if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type back() const { + const auto it = rbegin(); + return it != rend() ? *it : null; + } + + /** + * @brief Finds an entity. + * @param entt A valid entity identifier. + * @return An iterator to the given entity if it's found, past the end + * iterator otherwise. + */ + [[nodiscard]] iterator find(const entity_type entt) const { + const auto it = iterator{view->begin(), view->end(), view->find(entt), pools_to_unchecked_array(), filter_to_array()}; + return (it != end() && *it == entt) ? it : end(); + } + + /** + * @brief Checks if a view is properly initialized. + * @return True if the view is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return view != nullptr; + } + + /** + * @brief Checks if a view contains an entity. + * @param entt A valid entity identifier. + * @return True if the view contains the given entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const { + return (std::get *>(pools)->contains(entt) && ...) && (!std::get *>(filter)->contains(entt) && ...); + } + + /** + * @brief Returns the components assigned to the given entity. + * + * Prefer this function instead of `registry::get` during iterations. It has + * far better performance than its counterpart. + * + * @warning + * Attempting to use an invalid component type results in a compilation + * error. Attempting to use an entity that doesn't belong to the view + * results in undefined behavior. + * + * @tparam Comp Types of components to get. + * @param entt A valid entity identifier. + * @return The components assigned to the entity. + */ + template + [[nodiscard]] decltype(auto) get([[maybe_unused]] const entity_type entt) const { + ENTT_ASSERT(contains(entt), "View does not contain entity"); + + if constexpr(sizeof...(Comp) == 0) { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)...); + } else if constexpr(sizeof...(Comp) == 1) { + return (std::get *>(pools)->get(entt), ...); + } else { + return std::tuple_cat(get_as_tuple(*std::get *>(pools), entt)...); + } + } + + /** + * @brief Iterates entities and components and applies the given function + * object to them. + * + * The function object is invoked for each entity. It is provided with the + * entity itself and a set of references to non-empty components. The + * _constness_ of the components is as requested.
    + * The signature of the function must be equivalent to one of the following + * forms: + * + * @code{.cpp} + * void(const entity_type, Type &...); + * void(Type &...); + * @endcode + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + ((std::get *>(pools) == view ? traverse(std::move(func)) : void()), ...); + } + + /** + * @brief Iterates entities and components and applies the given function + * object to them. + * + * The pool of the suggested component is used to lead the iterations. The + * returned entities will therefore respect the order of the pool associated + * with that type. + * + * @sa each + * + * @tparam Comp Type of component to use to drive the iteration. + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + use(); + traverse(std::move(func)); + } + + /** + * @brief Returns an iterable object to use to _visit_ the view. + * + * The iterable object returns tuples that contain the current entity and a + * set of references to its non-empty components. The _constness_ of the + * components is as requested. + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @return An iterable object to use to _visit_ the view. + */ + [[nodiscard]] iterable_view each() const ENTT_NOEXCEPT { + return iterable_view{*this}; + } + + /** + * @brief Returns an iterable object to use to _visit_ the view. + * + * The pool of the suggested component is used to lead the iterations. The + * returned elements will therefore respect the order of the pool associated + * with that type. + * + * @sa each + * + * @tparam Comp Type of component to use to drive the iteration. + * @return An iterable object to use to _visit_ the view. + */ + template + [[nodiscard]] iterable_view each() const ENTT_NOEXCEPT { + use(); + return iterable_view{*this}; + } + + /** + * @brief Combines two views in a _more specific_ one (friend function). + * @tparam Id A valid entity type (see entt_traits for more details). + * @tparam ELhs Filter list of the first view. + * @tparam CLhs Component list of the first view. + * @tparam ERhs Filter list of the second view. + * @tparam CRhs Component list of the second view. + * @return A more specific view. + */ + template + friend auto operator|(const basic_view, CLhs...> &, const basic_view, CRhs...> &); + +private: + const std::tuple *...> pools; + const std::tuple *...> filter; + mutable const basic_common_type *view; +}; + + +/** + * @brief Single component view specialization. + * + * Single component views are specialized in order to get a boost in terms of + * performance. This kind of views can access the underlying data structure + * directly and avoid superfluous checks. + * + * @b Important + * + * Iterators aren't invalidated if: + * + * * New instances of the given component are created and assigned to entities. + * * The entity currently pointed is modified (as an example, the given + * component is removed from the entity to which the iterator points). + * * The entity currently pointed is destroyed. + * + * In all other cases, modifying the pool iterated by the view in any way + * invalidates all the iterators and using them results in undefined behavior. + * + * @note + * Views share a reference to the underlying data structure of the registry that + * generated them. Therefore any change to the entities and to the components + * made by means of the registry are immediately reflected by views. + * + * @warning + * Lifetime of a view must not overcome that of the registry that generated it. + * In any other case, attempting to use a view results in undefined behavior. + * + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Component Type of component iterated by the view. + */ +template +class basic_view_impl, Component> { + using basic_common_type = basic_sparse_set; + using storage_type = constness_as_t>::storage_type, Component>; + + class iterable final { + template + struct iterable_iterator final { + using difference_type = std::ptrdiff_t; + using value_type = decltype(std::tuple_cat(std::tuple{}, std::declval().get({}))); + using pointer = void; + using reference = value_type; + using iterator_category = std::input_iterator_tag; + + template + iterable_iterator(It... from, Discard...) ENTT_NOEXCEPT + : it{from...} + {} + + iterable_iterator & operator++() ENTT_NOEXCEPT { + return (++std::get(it), ...), *this; + } + + iterable_iterator operator++(int) ENTT_NOEXCEPT { + iterable_iterator orig = *this; + return ++(*this), orig; + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + return { *std::get(it)... }; + } + + [[nodiscard]] bool operator==(const iterable_iterator &other) const ENTT_NOEXCEPT { + return std::get<0>(other.it) == std::get<0>(it); + } + + [[nodiscard]] bool operator!=(const iterable_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + private: + std::tuple it; + }; + + public: + using iterator = std::conditional_t< + std::is_void_v().get({}))>, + iterable_iterator, + iterable_iterator().begin())> + >; + using reverse_iterator = std::conditional_t< + std::is_void_v().get({}))>, + iterable_iterator, + iterable_iterator().rbegin())> + >; + + iterable(storage_type &ref) + : pool{&ref} + {} + + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return iterator{pool->basic_common_type::begin(), pool->begin()}; + } + + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return iterator{pool->basic_common_type::end(), pool->end()}; + } + + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return reverse_iterator{pool->basic_common_type::rbegin(), pool->rbegin()}; + } + + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return reverse_iterator{pool->basic_common_type::rend(), pool->rend()}; + } + + private: + storage_type * const pool; + }; + +public: + /*! @brief Underlying entity identifier. */ + using entity_type = Entity; + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Random access iterator type. */ + using iterator = typename basic_common_type::iterator; + /*! @brief Reversed iterator type. */ + using reverse_iterator = typename basic_common_type::reverse_iterator; + /*! @brief Iterable view type. */ + using iterable_view = iterable; + + /*! @brief Default constructor to use to create empty, invalid views. */ + basic_view_impl() ENTT_NOEXCEPT + : pools{}, + filter{} + {} + + /** + * @brief Constructs a single-type view from a storage class. + * @param ref The storage for the type to iterate. + */ + basic_view_impl(storage_type &ref) ENTT_NOEXCEPT + : pools{&ref}, + filter{} + {} + + /** + * @brief Returns the number of entities that have the given component. + * @return Number of entities that have the given component. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return std::get<0>(pools)->size(); + } + + /** + * @brief Checks whether a view is empty. + * @return True if the view is empty, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return std::get<0>(pools)->empty(); + } + + /** + * @brief Direct access to the raw representation offered by the storage. + * @return A pointer to the array of components. + */ + [[nodiscard]] auto raw() const ENTT_NOEXCEPT { + return std::get<0>(pools)->raw(); + } + + /** + * @brief Direct access to the list of entities. + * + * The returned pointer is such that range `[data(), data() + size())` is + * always a valid range, even if the container is empty. + * + * @return A pointer to the array of entities. + */ + [[nodiscard]] auto data() const ENTT_NOEXCEPT { + return std::get<0>(pools)->data(); + } + + /** + * @brief Returns an iterator to the first entity of the view. + * + * The returned iterator points to the first entity of the view. If the view + * is empty, the returned iterator will be equal to `end()`. + * + * @return An iterator to the first entity of the view. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return std::get<0>(pools)->basic_common_type::begin(); + } + + /** + * @brief Returns an iterator that is past the last entity of the view. + * + * The returned iterator points to the entity following the last entity of + * the view. Attempting to dereference the returned iterator results in + * undefined behavior. + * + * @return An iterator to the entity following the last entity of the view. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return std::get<0>(pools)->basic_common_type::end(); + } + + /** + * @brief Returns an iterator to the first entity of the reversed view. + * + * The returned iterator points to the first entity of the reversed view. If + * the view is empty, the returned iterator will be equal to `rend()`. + * + * @return An iterator to the first entity of the reversed view. + */ + [[nodiscard]] reverse_iterator rbegin() const ENTT_NOEXCEPT { + return std::get<0>(pools)->basic_common_type::rbegin(); + } + + /** + * @brief Returns an iterator that is past the last entity of the reversed + * view. + * + * The returned iterator points to the entity following the last entity of + * the reversed view. Attempting to dereference the returned iterator + * results in undefined behavior. + * + * @return An iterator to the entity following the last entity of the + * reversed view. + */ + [[nodiscard]] reverse_iterator rend() const ENTT_NOEXCEPT { + return std::get<0>(pools)->basic_common_type::rend(); + } + + /** + * @brief Returns the first entity of the view, if any. + * @return The first entity of the view if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type front() const { + const auto it = begin(); + return it != end() ? *it : null; + } + + /** + * @brief Returns the last entity of the view, if any. + * @return The last entity of the view if one exists, the null entity + * otherwise. + */ + [[nodiscard]] entity_type back() const { + const auto it = rbegin(); + return it != rend() ? *it : null; + } + + /** + * @brief Finds an entity. + * @param entt A valid entity identifier. + * @return An iterator to the given entity if it's found, past the end + * iterator otherwise. + */ + [[nodiscard]] iterator find(const entity_type entt) const { + const auto it = std::get<0>(pools)->find(entt); + return it != end() && *it == entt ? it : end(); + } + + /** + * @brief Returns the identifier that occupies the given position. + * @param pos Position of the element to return. + * @return The identifier that occupies the given position. + */ + [[nodiscard]] entity_type operator[](const size_type pos) const { + return begin()[pos]; + } + + /** + * @brief Checks if a view is properly initialized. + * @return True if the view is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return std::get<0>(pools) != nullptr; + } + + /** + * @brief Checks if a view contains an entity. + * @param entt A valid entity identifier. + * @return True if the view contains the given entity, false otherwise. + */ + [[nodiscard]] bool contains(const entity_type entt) const { + return std::get<0>(pools)->contains(entt); + } + + /** + * @brief Returns the component assigned to the given entity. + * + * Prefer this function instead of `registry::get` during iterations. It has + * far better performance than its counterpart. + * + * @warning + * Attempting to use an invalid component type results in a compilation + * error. Attempting to use an entity that doesn't belong to the view + * results in undefined behavior. + * + * @tparam Comp Types of components to get. + * @param entt A valid entity identifier. + * @return The component assigned to the entity. + */ + template + [[nodiscard]] decltype(auto) get(const entity_type entt) const { + ENTT_ASSERT(contains(entt), "View does not contain entity"); + + if constexpr(sizeof...(Comp) == 0) { + return get_as_tuple(*std::get<0>(pools), entt); + } else { + static_assert(std::is_same_v, "Invalid component type"); + return std::get<0>(pools)->get(entt); + } + } + + /** + * @brief Iterates entities and components and applies the given function + * object to them. + * + * The function object is invoked for each entity. It is provided with the + * entity itself and a reference to the component if it's a non-empty one. + * The _constness_ of the component is as requested.
    + * The signature of the function must be equivalent to one of the following + * forms: + * + * @code{.cpp} + * void(const entity_type, Component &); + * void(Component &); + * @endcode + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + if constexpr(std::is_void_v(pools)->get({}))>) { + if constexpr(std::is_invocable_v) { + for(auto pos = size(); pos; --pos) { + func(); + } + } else { + for(auto entity: *this) { + func(entity); + } + } + } else { + if constexpr(is_applicable_v) { + for(const auto pack: each()) { + std::apply(func, pack); + } + } else { + for(auto &&component: *std::get<0>(pools)) { + func(component); + } + } + } + } + + /** + * @brief Returns an iterable object to use to _visit_ the view. + * + * The iterable object returns tuples that contain the current entity and a + * reference to its component if it's a non-empty one. The _constness_ of + * the component is as requested. + * + * @note + * Empty types aren't explicitly instantiated and therefore they are never + * returned during iterations. + * + * @return An iterable object to use to _visit_ the view. + */ + [[nodiscard]] iterable_view each() const ENTT_NOEXCEPT { + return iterable_view{*std::get<0>(pools)}; + } + + /** + * @brief Combines two views in a _more specific_ one (friend function). + * @tparam Id A valid entity type (see entt_traits for more details). + * @tparam ELhs Filter list of the first view. + * @tparam CLhs Component list of the first view. + * @tparam ERhs Filter list of the second view. + * @tparam CRhs Component list of the second view. + * @return A more specific view. + */ + template + friend auto operator|(const basic_view, CLhs...> &, const basic_view, CRhs...> &); + +private: + const std::tuple pools; + const std::tuple<> filter; +}; + + +/** + * @brief View implementation dispatcher. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam Exclude Types of components used to filter the view. + * @tparam Component Types of components iterated by the view. + */ +template +struct basic_view, Component...> + : basic_view_impl>::in_place_delete...>, stable_storage_policy, packed_storage_policy>, Entity, exclude_t, Component...> +{ + /*! @brief Most restrictive storage policy of all component types. */ + using storage_policy = std::conditional_t>::in_place_delete...>, stable_storage_policy, packed_storage_policy>; + using basic_view_impl, Component...>::basic_view_impl; +}; + + +/** + * @brief Deduction guide. + * @tparam Storage Type of storage classes used to create the view. + * @param storage The storage for the types to iterate. + */ +template +basic_view(Storage &... storage) +-> basic_view, entt::exclude_t<>, constness_as_t...>; + + +/** + * @brief Combines two views in a _more specific_ one. + * @tparam Entity A valid entity type (see entt_traits for more details). + * @tparam ELhs Filter list of the first view. + * @tparam CLhs Component list of the first view. + * @tparam ERhs Filter list of the second view. + * @tparam CRhs Component list of the second view. + * @param lhs A valid reference to the first view. + * @param rhs A valid reference to the second view. + * @return A more specific view. + */ +template +[[nodiscard]] auto operator|(const basic_view, CLhs...> &lhs, const basic_view, CRhs...> &rhs) { + using view_type = basic_view, CLhs..., CRhs...>; + return std::apply([](auto *... storage) { return view_type{*storage...}; }, std::tuple_cat(lhs.pools, rhs.pools, lhs.filter, rhs.filter)); +} + + +} + + +#endif diff --git a/lib/entt/entt.hpp b/lib/entt/entt.hpp new file mode 100644 index 0000000000..524816980a --- /dev/null +++ b/lib/entt/entt.hpp @@ -0,0 +1,51 @@ +#include "config/version.h" +#include "core/algorithm.hpp" +#include "core/any.hpp" +#include "core/attribute.h" +#include "core/family.hpp" +#include "core/hashed_string.hpp" +#include "core/ident.hpp" +#include "core/monostate.hpp" +#include "core/type_info.hpp" +#include "core/type_traits.hpp" +#include "core/utility.hpp" +#include "entity/component.hpp" +#include "entity/entity.hpp" +#include "entity/group.hpp" +#include "entity/handle.hpp" +#include "entity/helper.hpp" +#include "entity/observer.hpp" +#include "entity/organizer.hpp" +#include "entity/poly_storage.hpp" +#include "entity/registry.hpp" +#include "entity/runtime_view.hpp" +#include "entity/snapshot.hpp" +#include "entity/sparse_set.hpp" +#include "entity/storage.hpp" +#include "entity/utility.hpp" +#include "entity/view.hpp" +#include "locator/locator.hpp" +#include "meta/adl_pointer.hpp" +#include "meta/container.hpp" +#include "meta/ctx.hpp" +#include "meta/factory.hpp" +#include "meta/meta.hpp" +#include "meta/node.hpp" +#include "meta/pointer.hpp" +#include "meta/policy.hpp" +#include "meta/range.hpp" +#include "meta/resolve.hpp" +#include "meta/template.hpp" +#include "meta/type_traits.hpp" +#include "meta/utility.hpp" +#include "platform/android-ndk-r17.hpp" +#include "poly/poly.hpp" +#include "process/process.hpp" +#include "process/scheduler.hpp" +#include "resource/cache.hpp" +#include "resource/handle.hpp" +#include "resource/loader.hpp" +#include "signal/delegate.hpp" +#include "signal/dispatcher.hpp" +#include "signal/emitter.hpp" +#include "signal/sigh.hpp" diff --git a/lib/entt/fwd.hpp b/lib/entt/fwd.hpp new file mode 100644 index 0000000000..46dfe0d656 --- /dev/null +++ b/lib/entt/fwd.hpp @@ -0,0 +1,5 @@ +#include "core/fwd.hpp" +#include "entity/fwd.hpp" +#include "poly/fwd.hpp" +#include "resource/fwd.hpp" +#include "signal/fwd.hpp" diff --git a/lib/entt/locator/locator.hpp b/lib/entt/locator/locator.hpp new file mode 100644 index 0000000000..becceb112b --- /dev/null +++ b/lib/entt/locator/locator.hpp @@ -0,0 +1,111 @@ +#ifndef ENTT_LOCATOR_LOCATOR_HPP +#define ENTT_LOCATOR_LOCATOR_HPP + + +#include +#include +#include "../config/config.h" + + +namespace entt { + + +/** + * @brief Service locator, nothing more. + * + * A service locator can be used to do what it promises: locate services.
    + * Usually service locators are tightly bound to the services they expose and + * thus it's hard to define a general purpose class to do that. This template + * based implementation tries to fill the gap and to get rid of the burden of + * defining a different specific locator for each application. + * + * @tparam Service Type of service managed by the locator. + */ +template +struct service_locator { + /*! @brief Type of service offered. */ + using service_type = Service; + + /*! @brief Default constructor, deleted on purpose. */ + service_locator() = delete; + /*! @brief Default destructor, deleted on purpose. */ + ~service_locator() = delete; + + /** + * @brief Tests if a valid service implementation is set. + * @return True if the service is set, false otherwise. + */ + [[nodiscard]] static bool empty() ENTT_NOEXCEPT { + return !static_cast(service); + } + + /** + * @brief Returns a weak pointer to a service implementation, if any. + * + * Clients of a service shouldn't retain references to it. The recommended + * way is to retrieve the service implementation currently set each and + * every time the need of using it arises. Otherwise users can incur in + * unexpected behaviors. + * + * @return A reference to the service implementation currently set, if any. + */ + [[nodiscard]] static std::weak_ptr get() ENTT_NOEXCEPT { + return service; + } + + /** + * @brief Returns a weak reference to a service implementation, if any. + * + * Clients of a service shouldn't retain references to it. The recommended + * way is to retrieve the service implementation currently set each and + * every time the need of using it arises. Otherwise users can incur in + * unexpected behaviors. + * + * @warning + * In case no service implementation has been set, a call to this function + * results in undefined behavior. + * + * @return A reference to the service implementation currently set, if any. + */ + [[nodiscard]] static Service & ref() ENTT_NOEXCEPT { + return *service; + } + + /** + * @brief Sets or replaces a service. + * @tparam Impl Type of the new service to use. + * @tparam Args Types of arguments to use to construct the service. + * @param args Parameters to use to construct the service. + */ + template + static void set(Args &&... args) { + service = std::make_shared(std::forward(args)...); + } + + /** + * @brief Sets or replaces a service. + * @param ptr Service to use to replace the current one. + */ + static void set(std::shared_ptr ptr) { + ENTT_ASSERT(static_cast(ptr), "Null service not allowed"); + service = std::move(ptr); + } + + /** + * @brief Resets a service. + * + * The service is no longer valid after a reset. + */ + static void reset() { + service.reset(); + } + +private: + inline static std::shared_ptr service = nullptr; +}; + + +} + + +#endif diff --git a/lib/entt/meta/adl_pointer.hpp b/lib/entt/meta/adl_pointer.hpp new file mode 100644 index 0000000000..39e747ba59 --- /dev/null +++ b/lib/entt/meta/adl_pointer.hpp @@ -0,0 +1,40 @@ +#ifndef ENTT_META_ADL_POINTER_HPP +#define ENTT_META_ADL_POINTER_HPP + + +namespace entt { + + +/** + * @brief ADL based lookup function for dereferencing meta pointer-like types. + * @tparam Type Element type. + * @param value A pointer-like object. + * @return The value returned from the dereferenced pointer. + */ +template +decltype(auto) dereference_meta_pointer_like(const Type &value) { + return *value; +} + + +/** + * @brief Fake ADL based lookup function for meta pointer-like types. + * @tparam Type Element type. + */ +template +struct adl_meta_pointer_like { + /** + * @brief Uses the default ADL based lookup method to resolve the call. + * @param value A pointer-like object. + * @return The value returned from the dereferenced pointer. + */ + static decltype(auto) dereference(const Type &value) { + return dereference_meta_pointer_like(value); + } +}; + + +} + + +#endif diff --git a/lib/entt/meta/container.hpp b/lib/entt/meta/container.hpp new file mode 100644 index 0000000000..e8ba546fa2 --- /dev/null +++ b/lib/entt/meta/container.hpp @@ -0,0 +1,406 @@ +#ifndef ENTT_META_CONTAINER_HPP +#define ENTT_META_CONTAINER_HPP + + +#include +#include +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "type_traits.hpp" + + +namespace entt { + + +/** + * @brief Container traits. + * @tparam Container Type of the underlying container. + * @tparam Trait Traits associated with the underlying container. + */ +template class... Trait> +struct meta_container_traits: public Trait... { + /*! @brief Type of container. */ + using type = Container; +}; + + +/** + * @brief Basic STL-compatible container traits + * @tparam Container The type of the container. + */ +template +struct basic_container { + /** + * @brief Returns the size of the given container. + * @param cont The container for which to return the size. + * @return The size of the given container. + */ + [[nodiscard]] static typename Container::size_type size(const Container &cont) ENTT_NOEXCEPT { + return cont.size(); + } + + /** + * @brief Returns an iterator to the first element of the given container. + * @param cont The container for which to return the iterator. + * @return An iterator to the first element of the given container. + */ + [[nodiscard]] static typename Container::iterator begin(Container &cont) { + return cont.begin(); + } + + /** + * @brief Returns an iterator to the first element of the given container. + * @param cont The container for which to return the iterator. + * @return An iterator to the first element of the given container. + */ + [[nodiscard]] static typename Container::const_iterator cbegin(const Container &cont) { + return cont.begin(); + } + + /** + * @brief Returns an iterator past the last element of the given container. + * @param cont The container for which to return the iterator. + * @return An iterator past the last element of the given container. + */ + [[nodiscard]] static typename Container::iterator end(Container &cont) { + return cont.end(); + } + + /** + * @brief Returns an iterator past the last element of the given container. + * @param cont The container for which to return the iterator. + * @return An iterator past the last element of the given container. + */ + [[nodiscard]] static typename Container::const_iterator cend(const Container &cont) { + return cont.end(); + } +}; + + +/** + * @brief Basic STL-compatible associative container traits + * @tparam Container The type of the container. + */ +template +struct basic_associative_container { + /** + * @brief Returns an iterator to the element with key equivalent to the + * given one, if any. + * @param cont The container in which to search for the element. + * @param key The key of the element to search. + * @return An iterator to the element with the given key, if any. + */ + [[nodiscard]] static typename Container::iterator find(Container &cont, const typename Container::key_type &key) { + return cont.find(key); + } + + /*! @copydoc find */ + [[nodiscard]] static typename Container::const_iterator cfind(const Container &cont, const typename Container::key_type &key) { + return cont.find(key); + } +}; + + +/** + * @brief Basic STL-compatible dynamic container traits + * @tparam Container The type of the container. + */ +template +struct basic_dynamic_container { + /** + * @brief Clears the content of the given container. + * @param cont The container for which to clear the content. + * @return True in case of success, false otherwise. + */ + [[nodiscard]] static bool clear([[maybe_unused]] Container &cont) { + return cont.clear(), true; + } +}; + + +/** + * @brief Basic STL-compatible dynamic associative container traits + * @tparam Container The type of the container. + */ +template +struct basic_dynamic_associative_container { + /** + * @brief Removes the specified element from the given container. + * @param cont The container from which to remove the element. + * @param key The element to remove. + * @return A bool denoting whether the removal took place. + */ + [[nodiscard]] static bool erase([[maybe_unused]] Container &cont, [[maybe_unused]] const typename Container::key_type &key) { + const auto sz = cont.size(); + return cont.erase(key) != sz; + } +}; + + +/** + * @brief Basic STL-compatible sequence container traits + * @tparam Container The type of the container. + */ +template +struct basic_sequence_container { + /** + * @brief Returns a reference to the element at the specified location of + * the given container (no bounds checking is performed). + * @param cont The container from which to get the element. + * @param pos The position of the element to return. + * @return A reference to the requested element. + */ + [[nodiscard]] static typename Container::reference get(Container &cont, typename Container::size_type pos) { + return cont[pos]; + } + + /*! @copydoc get */ + [[nodiscard]] static typename Container::const_reference cget(const Container &cont, typename Container::size_type pos) { + return cont[pos]; + } +}; + + +/** + * @brief STL-compatible dynamic associative key-only container traits + * @tparam Container The type of the container. + */ +template +struct dynamic_associative_key_only_container { + /** + * @brief Inserts an element into the given container. + * @param cont The container in which to insert the element. + * @param key The element to insert. + * @return A bool denoting whether the insertion took place. + */ + [[nodiscard]] static bool insert([[maybe_unused]] Container &cont, [[maybe_unused]] const typename Container::key_type &key) { + return cont.insert(key).second; + } +}; + + +/** + * @brief STL-compatible dynamic key-value associative container traits + * @tparam Container The type of the container. + */ +template +struct dynamic_associative_key_value_container { + /** + * @brief Inserts an element (a key/value pair) into the given container. + * @param cont The container in which to insert the element. + * @param key The key of the element to insert. + * @param value The value of the element to insert. + * @return A bool denoting whether the insertion took place. + */ + [[nodiscard]] static bool insert([[maybe_unused]] Container &cont, [[maybe_unused]] const typename Container::key_type &key, [[maybe_unused]] const typename Container::mapped_type &value) { + return cont.insert(std::make_pair(key, value)).second; + } +}; + + +/** + * @brief STL-compatible dynamic sequence container traits + * @tparam Container The type of the container. + */ +template +struct dynamic_sequence_container { + /** + * @brief Resizes the given container to contain the given number of + * elements. + * @param cont The container to resize. + * @param sz The new size of the container. + * @return True in case of success, false otherwise. + */ + [[nodiscard]] static bool resize([[maybe_unused]] Container &cont, [[maybe_unused]] typename Container::size_type sz) { + return cont.resize(sz), true; + } + + /** + * @brief Inserts an element at the specified location of the given + * container. + * @param cont The container into which to insert the element. + * @param it Iterator before which the element will be inserted. + * @param value Element value to insert. + * @return A pair consisting of an iterator to the inserted element (in case + * of success) and a bool denoting whether the insertion took place. + */ + [[nodiscard]] static std::pair insert([[maybe_unused]] Container &cont, [[maybe_unused]] typename Container::const_iterator it, [[maybe_unused]] const typename Container::value_type &value) { + return { cont.insert(it, value), true }; + } + + /** + * @brief Removes the element at the specified location from the given + * container. + * @param cont The container from which to remove the element. + * @param it Iterator to the element to remove. + * @return A pair consisting of an iterator following the last removed + * element (in case of success) and a bool denoting whether the insertion + * took place. + */ + [[nodiscard]] static std::pair erase([[maybe_unused]] Container &cont, [[maybe_unused]] typename Container::const_iterator it) { + return { cont.erase(it), true }; + } +}; + + +/** + * @brief STL-compatible fixed sequence container traits + * @tparam Container The type of the container. + */ +template +struct fixed_sequence_container { + /** + * @brief Does nothing. + * @return False to indicate failure in all cases. + */ + [[nodiscard]] static bool resize(const Container &, typename Container::size_type) { + return false; + } + + /** + * @brief Does nothing. + * @return False to indicate failure in all cases. + */ + [[nodiscard]] static bool clear(const Container &) { + return false; + } + + /** + * @brief Does nothing. + * @return A pair consisting of an invalid iterator and a false value to + * indicate failure in all cases. + */ + [[nodiscard]] static std::pair insert(const Container &, typename Container::const_iterator, const typename Container::value_type &) { + return { {}, false }; + } + + /** + * @brief Does nothing. + * @return A pair consisting of an invalid iterator and a false value to + * indicate failure in all cases. + */ + [[nodiscard]] static std::pair erase(const Container &, typename Container::const_iterator) { + return { {}, false }; + } +}; + + +/** + * @brief Meta sequence container traits for `std::vector`s of any type. + * @tparam Type The type of elements. + * @tparam Args Other arguments. + */ +template +struct meta_sequence_container_traits> + : meta_container_traits< + std::vector, + basic_container, + basic_dynamic_container, + basic_sequence_container, + dynamic_sequence_container + > +{}; + + +/** + * @brief Meta sequence container traits for `std::array`s of any type. + * @tparam Type The type of elements. + * @tparam N The number of elements. + */ +template +struct meta_sequence_container_traits> + : meta_container_traits< + std::array, + basic_container, + basic_sequence_container, + fixed_sequence_container + > +{}; + + +/** + * @brief Meta associative container traits for `std::map`s of any type. + * @tparam Key The key type of elements. + * @tparam Value The value type of elements. + * @tparam Args Other arguments. + */ +template +struct meta_associative_container_traits> + : meta_container_traits< + std::map, + basic_container, + basic_associative_container, + basic_dynamic_container, + basic_dynamic_associative_container, + dynamic_associative_key_value_container + > +{}; + + +/** + * @brief Meta associative container traits for `std::unordered_map`s of any + * type. + * @tparam Key The key type of elements. + * @tparam Value The value type of elements. + * @tparam Args Other arguments. + */ +template +struct meta_associative_container_traits> + : meta_container_traits< + std::unordered_map, + basic_container, + basic_associative_container, + basic_dynamic_container, + basic_dynamic_associative_container, + dynamic_associative_key_value_container + > +{}; + + +/** + * @brief Meta associative container traits for `std::set`s of any type. + * @tparam Key The type of elements. + * @tparam Args Other arguments. + */ +template +struct meta_associative_container_traits> + : meta_container_traits< + std::set, + basic_container, + basic_associative_container, + basic_dynamic_container, + basic_dynamic_associative_container, + dynamic_associative_key_only_container + > +{}; + + +/** + * @brief Meta associative container traits for `std::unordered_set`s of any + * type. + * @tparam Key The type of elements. + * @tparam Args Other arguments. + */ +template +struct meta_associative_container_traits> + : meta_container_traits< + std::unordered_set, + basic_container, + basic_associative_container, + basic_dynamic_container, + basic_dynamic_associative_container, + dynamic_associative_key_only_container + > +{}; + + +} + + +#endif diff --git a/lib/entt/meta/ctx.hpp b/lib/entt/meta/ctx.hpp new file mode 100644 index 0000000000..5eb1170f96 --- /dev/null +++ b/lib/entt/meta/ctx.hpp @@ -0,0 +1,68 @@ +#ifndef ENTT_META_CTX_HPP +#define ENTT_META_CTX_HPP + + +#include "../core/attribute.h" +#include "../config/config.h" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +struct meta_type_node; + + +struct ENTT_API meta_context { + // we could use the lines below but VS2017 returns with an ICE if combined with ENTT_API despite the code being valid C++ + // inline static meta_type_node *local = nullptr; + // inline static meta_type_node **global = &local; + + [[nodiscard]] static meta_type_node * & local() ENTT_NOEXCEPT { + static meta_type_node *chain = nullptr; + return chain; + } + + [[nodiscard]] static meta_type_node ** & global() ENTT_NOEXCEPT { + static meta_type_node **chain = &local(); + return chain; + } +}; + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/*! @brief Opaque container for a meta context. */ +struct meta_ctx { + /** + * @brief Binds the meta system to a given context. + * @param other A valid context to which to bind. + */ + static void bind(meta_ctx other) ENTT_NOEXCEPT { + internal::meta_context::global() = other.ctx; + } + +private: + internal::meta_type_node **ctx{&internal::meta_context::local()}; +}; + + +} + + +#endif diff --git a/lib/entt/meta/factory.hpp b/lib/entt/meta/factory.hpp new file mode 100644 index 0000000000..fb44ec6388 --- /dev/null +++ b/lib/entt/meta/factory.hpp @@ -0,0 +1,597 @@ +#ifndef ENTT_META_FACTORY_HPP +#define ENTT_META_FACTORY_HPP + + +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/fwd.hpp" +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "meta.hpp" +#include "node.hpp" +#include "policy.hpp" +#include "utility.hpp" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +[[nodiscard]] bool find_if(const Node *candidate, const Node *node) ENTT_NOEXCEPT { + return node && (node == candidate || find_if(candidate, node->next)); +} + + +template +[[nodiscard]] bool find_if_not(const Id id, Node *node, const Node *owner) ENTT_NOEXCEPT { + if constexpr(std::is_pointer_v) { + return node && ((*node->id == *id && node != owner) || find_if_not(id, node->next, owner)); + } else { + return node && ((node->id == id && node != owner) || find_if_not(id, node->next, owner)); + } +} + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/** + * @brief Meta factory to be used for reflection purposes. + * + * The meta factory is an utility class used to reflect types, data members and + * functions of all sorts. This class ensures that the underlying web of types + * is built correctly and performs some checks in debug mode to ensure that + * there are no subtle errors at runtime. + */ +template +struct meta_factory; + + +/** + * @brief Extended meta factory to be used for reflection purposes. + * @tparam Type Reflected type for which the factory was created. + * @tparam Spec Property specialization pack used to disambiguate overloads. + */ +template +struct meta_factory: public meta_factory { +private: + template + void unpack(std::index_sequence, std::tuple property, Other &&... other) { + unroll(choice<3>, std::move(std::get(property))..., std::forward(other)...); + } + + template + void unroll(choice_t<3>, std::tuple property, Other &&... other) { + unpack(std::index_sequence_for{}, std::move(property), std::forward(other)...); + } + + template + void unroll(choice_t<2>, std::pair property, Other &&... other) { + assign(std::move(property.first), std::move(property.second)); + unroll(choice<3>, std::forward(other)...); + } + + template + std::enable_if_t> + unroll(choice_t<1>, Property &&property, Other &&... other) { + assign(std::forward(property)); + unroll(choice<3>, std::forward(other)...); + } + + template + void unroll(choice_t<0>, Func &&invocable, Other &&... other) { + unroll(choice<3>, std::forward(invocable)(), std::forward(other)...); + } + + template + void unroll(choice_t<0>) {} + + template + void assign(Key &&key, meta_any value = {}) { + static meta_any property[2u]{}; + + static internal::meta_prop_node node{ + nullptr, + property[0u], + property[1u] + }; + + entt::meta_any instance{std::forward(key)}; + ENTT_ASSERT(!internal::find_if_not(&instance, *curr, &node), "Duplicate key"); + property[0u] = std::move(instance); + property[1u] = std::move(value); + + if(!internal::find_if(&node, *curr)) { + node.next = *curr; + *curr = &node; + } + } + +public: + /** + * @brief Constructs an extended factory from a given node. + * @param target The underlying node to which to assign the properties. + */ + meta_factory(internal::meta_prop_node **target) ENTT_NOEXCEPT + : curr{target} + {} + + /** + * @brief Assigns a property to the last meta object created. + * + * Both the key and the value (if any) must be at least copy constructible. + * + * @tparam PropertyOrKey Type of the property or property key. + * @tparam Value Optional type of the property value. + * @param property_or_key Property or property key. + * @param value Optional property value. + * @return A meta factory for the parent type. + */ + template + auto prop(PropertyOrKey &&property_or_key, Value &&... value) && { + if constexpr(sizeof...(Value) == 0) { + unroll(choice<3>, std::forward(property_or_key)); + } else { + assign(std::forward(property_or_key), std::forward(value)...); + } + + return meta_factory{curr}; + } + + /** + * @brief Assigns properties to the last meta object created. + * + * Both the keys and the values (if any) must be at least copy + * constructible. + * + * @tparam Property Types of the properties. + * @param property Properties to assign to the last meta object created. + * @return A meta factory for the parent type. + */ + template + auto props(Property... property) && { + unroll(choice<3>, std::forward(property)...); + return meta_factory{curr}; + } + +private: + internal::meta_prop_node **curr; +}; + + +/** + * @brief Basic meta factory to be used for reflection purposes. + * @tparam Type Reflected type for which the factory was created. + */ +template +struct meta_factory { + /** + * @brief Makes a meta type _searchable_. + * @param id Optional unique identifier. + * @return An extended meta factory for the given type. + */ + auto type(const id_type id = type_hash::value()) { + auto * const node = internal::meta_info::resolve(); + + ENTT_ASSERT(!internal::find_if_not(id, *internal::meta_context::global(), node), "Duplicate identifier"); + node->id = id; + + if(!internal::find_if(node, *internal::meta_context::global())) { + node->next = *internal::meta_context::global(); + *internal::meta_context::global() = node; + } + + return meta_factory{&node->prop}; + } + + /** + * @brief Assigns a meta base to a meta type. + * + * A reflected base class must be a real base class of the reflected type. + * + * @tparam Base Type of the base class to assign to the meta type. + * @return A meta factory for the parent type. + */ + template + auto base() ENTT_NOEXCEPT { + static_assert(std::is_base_of_v, "Invalid base type"); + auto * const type = internal::meta_info::resolve(); + + static internal::meta_base_node node{ + type, + nullptr, + &internal::meta_info::resolve, + [](const void *instance) ENTT_NOEXCEPT -> const void * { + return static_cast(static_cast(instance)); + } + }; + + if(!internal::find_if(&node, type->base)) { + node.next = type->base; + type->base = &node; + } + + return meta_factory{}; + } + + /** + * @brief Assigns a meta conversion function to a meta type. + * + * Conversion functions can be either free functions or member + * functions.
    + * In case of free functions, they must accept a const reference to an + * instance of the parent type as an argument. In case of member functions, + * they should have no arguments at all. + * + * @tparam Candidate The actual function to use for the conversion. + * @return A meta factory for the parent type. + */ + template + std::enable_if_t, meta_factory> conv() ENTT_NOEXCEPT { + using conv_type = std::invoke_result_t; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_conv_node node{ + type, + nullptr, + &internal::meta_info::resolve, + [](const void *instance) -> meta_any { + return (static_cast(instance)->*Candidate)(); + } + }; + + if(!internal::find_if(&node, type->conv)) { + node.next = type->conv; + type->conv = &node; + } + + return meta_factory{}; + } + + /*! @copydoc conv */ + template + std::enable_if_t, meta_factory> conv() ENTT_NOEXCEPT { + using conv_type = std::invoke_result_t; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_conv_node node{ + type, + nullptr, + &internal::meta_info::resolve, + [](const void *instance) -> meta_any { + return Candidate(*static_cast(instance)); + } + }; + + if(!internal::find_if(&node, type->conv)) { + node.next = type->conv; + type->conv = &node; + } + + return meta_factory{}; + } + + /** + * @brief Assigns a meta conversion function to a meta type. + * + * The given type must be such that an instance of the reflected type can be + * converted to it. + * + * @tparam To Type of the conversion function to assign to the meta type. + * @return A meta factory for the parent type. + */ + template + auto conv() ENTT_NOEXCEPT { + static_assert(std::is_convertible_v, "Could not convert to the required type"); + auto * const type = internal::meta_info::resolve(); + + static internal::meta_conv_node node{ + type, + nullptr, + &internal::meta_info::resolve, + [](const void *instance) -> meta_any { + return static_cast(*static_cast(instance)); + } + }; + + if(!internal::find_if(&node, type->conv)) { + node.next = type->conv; + type->conv = &node; + } + + return meta_factory{}; + } + + /** + * @brief Assigns a meta constructor to a meta type. + * + * Both member functions and free function can be assigned to meta types in + * the role of constructors. All that is required is that they return an + * instance of the underlying type.
    + * From a client's point of view, nothing changes if a constructor of a meta + * type is a built-in one or not. + * + * @tparam Candidate The actual function to use as a constructor. + * @tparam Policy Optional policy (no policy set by default). + * @return An extended meta factory for the parent type. + */ + template + auto ctor() ENTT_NOEXCEPT { + using descriptor = meta_function_helper_t; + static_assert(std::is_same_v, Type>, "The function doesn't return an object of the required type"); + auto * const type = internal::meta_info::resolve(); + + static internal::meta_ctor_node node{ + type, + nullptr, + nullptr, + descriptor::args_type::size, + [](const typename internal::meta_ctor_node::size_type index) ENTT_NOEXCEPT { + return meta_arg(typename descriptor::args_type{}, index); + }, + [](meta_any * const args) { + return meta_invoke({}, args, std::make_index_sequence{}); + } + }; + + if(!internal::find_if(&node, type->ctor)) { + node.next = type->ctor; + type->ctor = &node; + } + + return meta_factory>{&node.prop}; + } + + /** + * @brief Assigns a meta constructor to a meta type. + * + * A meta constructor is uniquely identified by the types of its arguments + * and is such that there exists an actual constructor of the underlying + * type that can be invoked with parameters whose types are those given. + * + * @tparam Args Types of arguments to use to construct an instance. + * @return An extended meta factory for the parent type. + */ + template + auto ctor() ENTT_NOEXCEPT { + using descriptor = meta_function_helper_t; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_ctor_node node{ + type, + nullptr, + nullptr, + descriptor::args_type::size, + [](const typename internal::meta_ctor_node::size_type index) ENTT_NOEXCEPT { + return meta_arg(typename descriptor::args_type{}, index); + }, + [](meta_any * const args) { + return meta_construct(args, std::make_index_sequence{}); + } + }; + + if(!internal::find_if(&node, type->ctor)) { + node.next = type->ctor; + type->ctor = &node; + } + + return meta_factory{&node.prop}; + } + + /** + * @brief Assigns a meta destructor to a meta type. + * + * Free functions can be assigned to meta types in the role of destructors. + * The signature of the function should identical to the following: + * + * @code{.cpp} + * void(Type &); + * @endcode + * + * The purpose is to give users the ability to free up resources that + * require special treatment before an object is actually destroyed. + * + * @tparam Func The actual function to use as a destructor. + * @return A meta factory for the parent type. + */ + template + auto dtor() ENTT_NOEXCEPT { + static_assert(std::is_invocable_v, "The function doesn't accept an object of the type provided"); + auto * const type = internal::meta_info::resolve(); + + type->dtor = [](void *instance) { + Func(*static_cast(instance)); + }; + + return meta_factory{}; + } + + /** + * @brief Assigns a meta data to a meta type. + * + * Both data members and static and global variables, as well as constants + * of any kind, can be assigned to a meta type.
    + * From a client's point of view, all the variables associated with the + * reflected object will appear as if they were part of the type itself. + * + * @tparam Data The actual variable to attach to the meta type. + * @tparam Policy Optional policy (no policy set by default). + * @param id Unique identifier. + * @return An extended meta factory for the parent type. + */ + template + auto data(const id_type id) ENTT_NOEXCEPT { + if constexpr(std::is_member_object_pointer_v) { + return data(id); + } else { + using data_type = std::remove_pointer_t; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_data_node node{ + {}, + type, + nullptr, + nullptr, + std::is_same_v || std::is_const_v, + true, + &internal::meta_info::resolve, + &meta_setter, + &meta_getter + }; + + ENTT_ASSERT(!internal::find_if_not(id, type->data, &node), "Duplicate identifier"); + node.id = id; + + if(!internal::find_if(&node, type->data)) { + node.next = type->data; + type->data = &node; + } + + return meta_factory>{&node.prop}; + } + } + + /** + * @brief Assigns a meta data to a meta type by means of its setter and + * getter. + * + * Setters and getters can be either free functions, member functions or a + * mix of them.
    + * In case of free functions, setters and getters must accept a reference to + * an instance of the parent type as their first argument. A setter has then + * an extra argument of a type convertible to that of the parameter to + * set.
    + * In case of member functions, getters have no arguments at all, while + * setters has an argument of a type convertible to that of the parameter to + * set. + * + * @tparam Setter The actual function to use as a setter. + * @tparam Getter The actual function to use as a getter. + * @tparam Policy Optional policy (no policy set by default). + * @param id Unique identifier. + * @return An extended meta factory for the parent type. + */ + template + auto data(const id_type id) ENTT_NOEXCEPT { + using underlying_type = std::remove_reference_t>; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_data_node node{ + {}, + type, + nullptr, + nullptr, + std::is_same_v || (std::is_member_object_pointer_v && std::is_const_v), + false, + &internal::meta_info::resolve, + &meta_setter, + &meta_getter + }; + + ENTT_ASSERT(!internal::find_if_not(id, type->data, &node), "Duplicate identifier"); + node.id = id; + + if(!internal::find_if(&node, type->data)) { + node.next = type->data; + type->data = &node; + } + + return meta_factory, std::integral_constant>{&node.prop}; + } + + /** + * @brief Assigns a meta funcion to a meta type. + * + * Both member functions and free functions can be assigned to a meta + * type.
    + * From a client's point of view, all the functions associated with the + * reflected object will appear as if they were part of the type itself. + * + * @tparam Candidate The actual function to attach to the meta type. + * @tparam Policy Optional policy (no policy set by default). + * @param id Unique identifier. + * @return An extended meta factory for the parent type. + */ + template + auto func(const id_type id) ENTT_NOEXCEPT { + using descriptor = meta_function_helper_t; + auto * const type = internal::meta_info::resolve(); + + static internal::meta_func_node node{ + {}, + type, + nullptr, + nullptr, + descriptor::args_type::size, + descriptor::is_const, + descriptor::is_static, + &internal::meta_info, void, typename descriptor::return_type>>::resolve, + [](const typename internal::meta_func_node::size_type index) ENTT_NOEXCEPT { + return meta_arg(typename descriptor::args_type{}, index); + }, + [](meta_handle instance, meta_any *args) { + return meta_invoke(std::move(instance), args, std::make_index_sequence{}); + } + }; + + for(auto *it = &type->func; *it; it = &(*it)->next) { + if(*it == &node) { + *it = node.next; + break; + } + } + + internal::meta_func_node **it = &type->func; + for(; *it && (*it)->id != id; it = &(*it)->next); + for(; *it && (*it)->id == id && (*it)->arity < node.arity; it = &(*it)->next); + + node.id = id; + node.next = *it; + *it = &node; + + return meta_factory>{&node.prop}; + } +}; + + +/** + * @brief Utility function to use for reflection. + * + * This is the point from which everything starts.
    + * By invoking this function with a type that is not yet reflected, a meta type + * is created to which it will be possible to attach meta objects through a + * dedicated factory. + * + * @tparam Type Type to reflect. + * @return A meta factory for the given type. + */ +template +[[nodiscard]] auto meta() ENTT_NOEXCEPT { + auto * const node = internal::meta_info::resolve(); + // extended meta factory to allow assigning properties to opaque meta types + return meta_factory{&node->prop}; +} + + +} + + +#endif diff --git a/lib/entt/meta/meta.hpp b/lib/entt/meta/meta.hpp new file mode 100644 index 0000000000..52fc741896 --- /dev/null +++ b/lib/entt/meta/meta.hpp @@ -0,0 +1,2226 @@ +#ifndef ENTT_META_META_HPP +#define ENTT_META_META_HPP + + +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/any.hpp" +#include "../core/fwd.hpp" +#include "../core/utility.hpp" +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "adl_pointer.hpp" +#include "ctx.hpp" +#include "node.hpp" +#include "range.hpp" +#include "type_traits.hpp" + + +namespace entt { + + +class meta_any; +class meta_type; + + +/*! @brief Proxy object for sequence containers. */ +class meta_sequence_container { + template + struct meta_sequence_container_proxy; + + class meta_iterator; + +public: + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Meta iterator type. */ + using iterator = meta_iterator; + + /*! @brief Default constructor. */ + meta_sequence_container() ENTT_NOEXCEPT = default; + + /** + * @brief Construct a proxy object for sequence containers. + * @tparam Type Type of container to wrap. + * @param instance The container to wrap. + */ + template + meta_sequence_container(std::in_place_type_t, any instance) ENTT_NOEXCEPT + : value_type_fn{&meta_sequence_container_proxy::value_type}, + size_fn{&meta_sequence_container_proxy::size}, + resize_fn{&meta_sequence_container_proxy::resize}, + clear_fn{&meta_sequence_container_proxy::clear}, + begin_fn{&meta_sequence_container_proxy::begin}, + end_fn{&meta_sequence_container_proxy::end}, + insert_fn{&meta_sequence_container_proxy::insert}, + erase_fn{&meta_sequence_container_proxy::erase}, + get_fn{&meta_sequence_container_proxy::get}, + storage{std::move(instance)} + {} + + [[nodiscard]] inline meta_type value_type() const ENTT_NOEXCEPT; + [[nodiscard]] inline size_type size() const ENTT_NOEXCEPT; + inline bool resize(size_type); + inline bool clear(); + [[nodiscard]] inline iterator begin(); + [[nodiscard]] inline iterator end(); + inline std::pair insert(iterator, meta_any); + inline std::pair erase(iterator); + [[nodiscard]] inline meta_any operator[](size_type); + [[nodiscard]] inline explicit operator bool() const ENTT_NOEXCEPT; + +private: + meta_type(* value_type_fn)() ENTT_NOEXCEPT = nullptr; + size_type(* size_fn)(const any &) ENTT_NOEXCEPT = nullptr; + bool(* resize_fn)(any &, size_type) = nullptr; + bool(* clear_fn)(any &) = nullptr; + iterator(* begin_fn)(any &) = nullptr; + iterator(* end_fn)(any &) = nullptr; + std::pair(* insert_fn)(any &, iterator, meta_any &) = nullptr; + std::pair(* erase_fn)(any &, iterator) = nullptr; + meta_any(* get_fn)(any &, size_type) = nullptr; + any storage{}; +}; + + +/*! @brief Proxy object for associative containers. */ +class meta_associative_container { + template + struct meta_associative_container_proxy; + + class meta_iterator; + +public: + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Meta iterator type. */ + using iterator = meta_iterator; + + /*! @brief Default constructor. */ + meta_associative_container() ENTT_NOEXCEPT = default; + + /** + * @brief Construct a proxy object for associative containers. + * @tparam Type Type of container to wrap. + * @param instance The container to wrap. + */ + template + meta_associative_container(std::in_place_type_t, any instance) ENTT_NOEXCEPT + : key_only_container{is_key_only_meta_associative_container_v}, + key_type_fn{&meta_associative_container_proxy::key_type}, + mapped_type_fn{&meta_associative_container_proxy::mapped_type}, + value_type_fn{&meta_associative_container_proxy::value_type}, + size_fn{&meta_associative_container_proxy::size}, + clear_fn{&meta_associative_container_proxy::clear}, + begin_fn{&meta_associative_container_proxy::begin}, + end_fn{&meta_associative_container_proxy::end}, + insert_fn{&meta_associative_container_proxy::insert}, + erase_fn{&meta_associative_container_proxy::erase}, + find_fn{&meta_associative_container_proxy::find}, + storage{std::move(instance)} + {} + + [[nodiscard]] inline bool key_only() const ENTT_NOEXCEPT; + [[nodiscard]] inline meta_type key_type() const ENTT_NOEXCEPT; + [[nodiscard]] inline meta_type mapped_type() const ENTT_NOEXCEPT; + [[nodiscard]] inline meta_type value_type() const ENTT_NOEXCEPT; + [[nodiscard]] inline size_type size() const ENTT_NOEXCEPT; + inline bool clear(); + [[nodiscard]] inline iterator begin(); + [[nodiscard]] inline iterator end(); + inline bool insert(meta_any, meta_any); + inline bool erase(meta_any); + [[nodiscard]] inline iterator find(meta_any); + [[nodiscard]] inline explicit operator bool() const ENTT_NOEXCEPT; + +private: + bool key_only_container{}; + meta_type(* key_type_fn)() ENTT_NOEXCEPT = nullptr; + meta_type(* mapped_type_fn)() ENTT_NOEXCEPT = nullptr; + meta_type(* value_type_fn)() ENTT_NOEXCEPT = nullptr; + size_type(* size_fn)(const any &) ENTT_NOEXCEPT = nullptr; + bool(* clear_fn)(any &) = nullptr; + iterator(* begin_fn)(any &) = nullptr; + iterator(* end_fn)(any &) = nullptr; + bool(* insert_fn)(any &, meta_any &, meta_any &) = nullptr; + bool(* erase_fn)(any &, meta_any &) = nullptr; + iterator(* find_fn)(any &, meta_any &) = nullptr; + any storage{}; +}; + + +/*! @brief Opaque wrapper for values of any type. */ +class meta_any { + enum class operation { DTOR, DEREF, SEQ, ASSOC }; + + using vtable_type = void(const operation, const any &, void *); + + template + static void basic_vtable([[maybe_unused]] const operation op, [[maybe_unused]] const any &from, [[maybe_unused]] void *to) { + static_assert(std::is_same_v>, Type>, "Invalid type"); + + if constexpr(!std::is_void_v) { + switch(op) { + case operation::DTOR: + if(auto *curr = static_cast(to); curr->dtor && from.owner()) { + curr->dtor(const_cast(from).data()); + } + break; + case operation::DEREF: + if constexpr(is_meta_pointer_like_v) { + using element_type = std::remove_const_t::element_type>; + + if constexpr(std::is_function_v) { + *static_cast(to) = any_cast(from); + } else if constexpr(!std::is_same_v::element_type>, void>) { + using in_place_type = decltype(adl_meta_pointer_like::dereference(any_cast(from))); + static_cast(to)->emplace(adl_meta_pointer_like::dereference(any_cast(from))); + } + } + break; + case operation::SEQ: + if constexpr(is_complete_v>) { + *static_cast(to) = { std::in_place_type, std::move(const_cast(from)) }; + } + break; + case operation::ASSOC: + if constexpr(is_complete_v>) { + *static_cast(to) = { std::in_place_type, std::move(const_cast(from)) }; + } + break; + } + } + } + + meta_any(const meta_any &other, any ref) ENTT_NOEXCEPT + : storage{std::move(ref)}, + node{storage ? other.node : nullptr}, + vtable{storage ? other.vtable : &basic_vtable} + {} + +public: + /*! @brief Default constructor. */ + meta_any() ENTT_NOEXCEPT + : storage{}, + node{}, + vtable{&basic_vtable} + {} + + /** + * @brief Constructs a wrapper by directly initializing the new object. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + explicit meta_any(std::in_place_type_t, Args &&... args) + : storage{std::in_place_type, std::forward(args)...}, + node{internal::meta_info::resolve()}, + vtable{&basic_vtable>>} + {} + + /** + * @brief Constructs a wrapper that holds an unmanaged object. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + */ + template + meta_any(std::reference_wrapper value) + : meta_any{} + { + // invokes deprecated assignment operator (and avoids issues with vs2017) + *this = value; + } + + /** + * @brief Constructs a wrapper from a given value. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + */ + template, meta_any>>> + meta_any(Type &&value) + : storage{std::forward(value)}, + node{internal::meta_info>::resolve()}, + vtable{&basic_vtable>} + {} + + /** + * @brief Copy constructor. + * @param other The instance to copy from. + */ + meta_any(const meta_any &other) = default; + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + meta_any(meta_any &&other) ENTT_NOEXCEPT + : storage{std::move(other.storage)}, + node{std::exchange(other.node, nullptr)}, + vtable{std::exchange(other.vtable, &basic_vtable)} + {} + + /*! @brief Frees the internal storage, whatever it means. */ + ~meta_any() { + vtable(operation::DTOR, storage, node); + } + + /** + * @brief Copy assignment operator. + * @param other The instance to copy from. + * @return This meta any object. + */ + meta_any & operator=(const meta_any &other) { + std::exchange(vtable, other.vtable)(operation::DTOR, storage, node); + storage = other.storage; + node = other.node; + return *this; + } + + /** + * @brief Move assignment operator. + * @param other The instance to move from. + * @return This meta any object. + */ + meta_any & operator=(meta_any &&other) ENTT_NOEXCEPT { + std::exchange(vtable, std::exchange(other.vtable, &basic_vtable))(operation::DTOR, storage, node); + storage = std::move(other.storage); + node = std::exchange(other.node, nullptr); + return *this; + } + + /** + * @brief Value assignment operator. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + * @return This meta any object. + */ + template + [[deprecated("Use std::in_place_type, entt::make_meta, emplace or forward_as_meta instead")]] + meta_any & operator=(std::reference_wrapper value) { + emplace(value.get()); + return *this; + } + + /** + * @brief Value assignment operator. + * @tparam Type Type of object to use to initialize the wrapper. + * @param value An instance of an object to use to initialize the wrapper. + * @return This meta any object. + */ + template + std::enable_if_t, meta_any>, meta_any &> + operator=(Type &&value) { + emplace>(std::forward(value)); + return *this; + } + + /** + * @brief Returns the type of the underlying object. + * @return The type of the underlying object, if any. + */ + [[nodiscard]] inline meta_type type() const ENTT_NOEXCEPT; + + /** + * @brief Returns an opaque pointer to the contained instance. + * @return An opaque pointer the contained instance, if any. + */ + [[nodiscard]] const void * data() const ENTT_NOEXCEPT { + return storage.data(); + } + + /*! @copydoc data */ + [[nodiscard]] void * data() ENTT_NOEXCEPT { + return storage.data(); + } + + /** + * @brief Invokes the underlying function, if possible. + * + * @sa meta_func::invoke + * + * @tparam Args Types of arguments to use to invoke the function. + * @param id Unique identifier. + * @param args Parameters to use to invoke the function. + * @return A wrapper containing the returned value, if any. + */ + template + meta_any invoke(const id_type id, Args &&... args) const; + + /*! @copydoc invoke */ + template + meta_any invoke(const id_type id, Args &&... args); + + /** + * @brief Sets the value of a given variable. + * + * The type of the value must be such that a cast or conversion to the type + * of the variable is possible. Otherwise, invoking the setter does nothing. + * + * @tparam Type Type of value to assign. + * @param id Unique identifier. + * @param value Parameter to use to set the underlying variable. + * @return True in case of success, false otherwise. + */ + template + bool set(const id_type id, Type &&value); + + /** + * @brief Gets the value of a given variable. + * @param id Unique identifier. + * @return A wrapper containing the value of the underlying variable. + */ + [[nodiscard]] meta_any get(const id_type id) const; + + /*! @copydoc get */ + [[nodiscard]] meta_any get(const id_type id); + + /** + * @brief Tries to cast an instance to a given type. + * @tparam Type Type to which to cast the instance. + * @return A (possibly null) pointer to the contained instance. + */ + template + [[nodiscard]] const Type * try_cast() const { + if(node) { + if(const auto info = type_id(); node->info == info) { + return any_cast(&storage); + } else if(const auto *base = internal::meta_visit<&internal::meta_type_node::base>([info](const auto *curr) { return curr->type()->info == info; }, node); base) { + return static_cast(base->cast(storage.data())); + } + } + + return nullptr; + } + + /*! @copydoc try_cast */ + template + [[nodiscard]] Type * try_cast() { + if(node) { + if(const auto info = type_id(); node->info == info) { + return any_cast(&storage); + } else if(const auto *base = internal::meta_visit<&internal::meta_type_node::base>([info](const auto *curr) { return curr->type()->info == info; }, node); base) { + return static_cast(const_cast *>(base->cast(static_cast &>(storage).data()))); + } + } + + return nullptr; + } + + /** + * @brief Tries to cast an instance to a given type. + * + * The type of the instance must be such that the cast is possible. + * + * @warning + * Attempting to perform an invalid cast results in undefined behavior. + * + * @tparam Type Type to which to cast the instance. + * @return A reference to the contained instance. + */ + template + [[nodiscard]] Type cast() const { + auto * const instance = try_cast>(); + ENTT_ASSERT(instance, "Invalid instance"); + return static_cast(*instance); + } + + /*! @copydoc cast */ + template + [[nodiscard]] Type cast() { + // forces const on non-reference types to make them work also with wrappers for const references + auto * const instance = try_cast>(); + ENTT_ASSERT(instance, "Invalid instance"); + return static_cast(*instance); + } + + /** + * @brief Converts an object in such a way that a given cast becomes viable. + * @tparam Type Type to which the cast is requested. + * @return A valid meta any object if there exists a viable conversion, an + * invalid one otherwise. + */ + template + [[nodiscard]] meta_any allow_cast() const { + if(try_cast>() != nullptr) { + return as_ref(); + } else if(node) { + if(const auto * const conv = internal::meta_visit<&internal::meta_type_node::conv>([info = type_id()](const auto *curr) { return curr->type()->info == info; }, node); conv) { + return conv->conv(storage.data()); + } + } + + return {}; + } + + /** + * @brief Converts an object in such a way that a given cast becomes viable. + * @tparam Type Type to which the cast is requested. + * @return True if there exists a viable conversion, false otherwise. + */ + template + bool allow_cast() { + // forces const on non-reference types to make them work also with wrappers for const references + if(try_cast>() != nullptr) { + return true; + } else if(node) { + if(const auto * const conv = internal::meta_visit<&internal::meta_type_node::conv>([info = type_id()](const auto *curr) { return curr->type()->info == info; }, node); conv) { + *this = conv->conv(std::as_const(storage).data()); + return true; + } + } + + return false; + } + + /** + * @brief Replaces the contained object by creating a new instance directly. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + void emplace(Args &&... args) { + std::exchange(vtable, &basic_vtable>>)(operation::DTOR, storage, node); + storage.emplace(std::forward(args)...); + node = internal::meta_info::resolve(); + } + + /*! @brief Destroys contained object */ + void reset() { + std::exchange(vtable, &basic_vtable)(operation::DTOR, storage, node); + storage.reset(); + node = nullptr; + } + + /** + * @brief Returns a sequence container proxy. + * @return A sequence container proxy for the underlying object. + */ + [[nodiscard]] meta_sequence_container as_sequence_container() ENTT_NOEXCEPT { + meta_sequence_container proxy; + vtable(operation::SEQ, storage.as_ref(), &proxy); + return proxy; + } + + /*! @copydoc as_sequence_container */ + [[nodiscard]] meta_sequence_container as_sequence_container() const ENTT_NOEXCEPT { + meta_sequence_container proxy; + vtable(operation::SEQ, storage.as_ref(), &proxy); + return proxy; + } + + /** + * @brief Returns an associative container proxy. + * @return An associative container proxy for the underlying object. + */ + [[nodiscard]] meta_associative_container as_associative_container() ENTT_NOEXCEPT { + meta_associative_container proxy; + vtable(operation::ASSOC, storage.as_ref(), &proxy); + return proxy; + } + + /*! @copydoc as_associative_container */ + [[nodiscard]] meta_associative_container as_associative_container() const ENTT_NOEXCEPT { + meta_associative_container proxy; + vtable(operation::ASSOC, storage.as_ref(), &proxy); + return proxy; + } + + /** + * @brief Indirection operator for dereferencing opaque objects. + * @return A wrapper that shares a reference to an unmanaged object if the + * wrapped element is dereferenceable, an invalid meta any otherwise. + */ + [[nodiscard]] meta_any operator*() const ENTT_NOEXCEPT { + meta_any ret{}; + vtable(operation::DEREF, storage, &ret); + return ret; + } + + /** + * @brief Returns false if a wrapper is invalid, true otherwise. + * @return False if the wrapper is invalid, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + + /** + * @brief Checks if two wrappers differ in their content. + * @param other Wrapper with which to compare. + * @return False if the two objects differ in their content, true otherwise. + */ + [[nodiscard]] bool operator==(const meta_any &other) const { + return (!node && !other.node) || (node && other.node && node->info == other.node->info && storage == other.storage); + } + + /** + * @brief Aliasing constructor. + * @return A wrapper that shares a reference to an unmanaged object. + */ + [[nodiscard]] meta_any as_ref() ENTT_NOEXCEPT { + return meta_any{*this, storage.as_ref()}; + } + + /*! @copydoc as_ref */ + [[nodiscard]] meta_any as_ref() const ENTT_NOEXCEPT { + return meta_any{*this, storage.as_ref()}; + } + +private: + any storage; + internal::meta_type_node *node; + vtable_type *vtable; +}; + + +/** + * @brief Checks if two wrappers differ in their content. + * @param lhs A wrapper, either empty or not. + * @param rhs A wrapper, either empty or not. + * @return True if the two wrappers differ in their content, false otherwise. + */ +[[nodiscard]] inline bool operator!=(const meta_any &lhs, const meta_any &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/** + * @brief Constructs a wrapper from a given type, passing it all arguments. + * @tparam Type Type of object to use to initialize the wrapper. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + * @return A properly initialized wrapper for an object of the given type. + */ +template +meta_any make_meta(Args &&... args) { + return meta_any{std::in_place_type, std::forward(args)...}; +} + + +/** + * @brief Forwards its argument and avoids copies for lvalue references. + * @tparam Type Type of argument to use to construct the new instance. + * @param value Parameter to use to construct the instance. + * @return A properly initialized and not necessarily owning wrapper. + */ +template +meta_any forward_as_meta(Type &&value) { + return meta_any{std::in_place_type, std::decay_t, Type>>, std::forward(value)}; +} + + +/** + * @brief Opaque pointers to instances of any type. + * + * A handle doesn't perform copies and isn't responsible for the contained + * object. It doesn't prolong the lifetime of the pointed instance.
    + * Handles are used to generate references to actual objects when needed. + */ +struct meta_handle { + /*! @brief Default constructor. */ + meta_handle() = default; + + + /*! @brief Default copy constructor, deleted on purpose. */ + meta_handle(const meta_handle &) = delete; + + /*! @brief Default move constructor. */ + meta_handle(meta_handle &&) = default; + + /** + * @brief Default copy assignment operator, deleted on purpose. + * @return This meta handle. + */ + meta_handle & operator=(const meta_handle &) = delete; + + /** + * @brief Default move assignment operator. + * @return This meta handle. + */ + meta_handle & operator=(meta_handle &&) = default; + + /** + * @brief Creates a handle that points to an unmanaged object. + * @tparam Type Type of object to use to initialize the handle. + * @param value An instance of an object to use to initialize the handle. + */ + template, meta_handle>>> + meta_handle(Type &value) ENTT_NOEXCEPT + : meta_handle{} + { + if constexpr(std::is_same_v, meta_any>) { + any = value.as_ref(); + } else { + any.emplace(value); + } + } + + /** + * @brief Returns false if a handle is invalid, true otherwise. + * @return False if the handle is invalid, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(any); + } + + /** + * @brief Access operator for accessing the contained opaque object. + * @return A wrapper that shares a reference to an unmanaged object. + */ + [[nodiscard]] meta_any * operator->() { + return &any; + } + + /*! @copydoc operator-> */ + [[nodiscard]] const meta_any * operator->() const { + return &any; + } + +private: + meta_any any; +}; + + +/*! @brief Opaque wrapper for properties of any type. */ +struct meta_prop { + /*! @brief Node type. */ + using node_type = internal::meta_prop_node; + + /** + * @brief Constructs an instance from a given node. + * @param curr The underlying node with which to construct the instance. + */ + meta_prop(const node_type *curr = nullptr) ENTT_NOEXCEPT + : node{curr} + {} + + /** + * @brief Returns the stored key as a const reference. + * @return A wrapper containing the key stored with the property. + */ + [[nodiscard]] meta_any key() const { + return node->id.as_ref(); + } + + /** + * @brief Returns the stored value by copy. + * @return A wrapper containing the value stored with the property. + */ + [[nodiscard]] meta_any value() const { + return node->value; + } + + /** + * @brief Returns true if an object is valid, false otherwise. + * @return True if the object is valid, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + +private: + const node_type *node; +}; + + +/*! @brief Opaque wrapper for constructors. */ +struct meta_ctor { + /*! @brief Node type. */ + using node_type = internal::meta_ctor_node; + /*! @brief Unsigned integer type. */ + using size_type = typename node_type::size_type; + + /*! @copydoc meta_prop::meta_prop */ + meta_ctor(const node_type *curr = nullptr) ENTT_NOEXCEPT + : node{curr} + {} + + /** + * @brief Returns the type to which an object belongs. + * @return The type to which the object belongs. + */ + [[nodiscard]] inline meta_type parent() const ENTT_NOEXCEPT; + + /** + * @brief Returns the number of arguments accepted by a constructor. + * @return The number of arguments accepted by the constructor. + */ + [[nodiscard]] size_type arity() const ENTT_NOEXCEPT { + return node->arity; + } + + /** + * @brief Returns the type of the i-th argument of a constructor. + * @param index Index of the argument of which to return the type. + * @return The type of the i-th argument of a constructor. + */ + [[nodiscard]] meta_type arg(size_type index) const ENTT_NOEXCEPT; + + /** + * @brief Creates an instance of the underlying type, if possible. + * + * Parameters must be such that a cast or conversion to the required types + * is possible. Otherwise, an empty and thus invalid wrapper is returned. + * + * @param args Parameters to use to construct the instance. + * @param sz Number of parameters to use to construct the instance. + * @return A wrapper containing the new instance, if any. + */ + [[nodiscard]] meta_any invoke(meta_any * const args, const size_type sz) const { + return sz == arity() ? node->invoke(args) : meta_any{}; + } + + /** + * @copybrief invoke + * + * @sa invoke + * + * @tparam Args Types of arguments to use to construct the instance. + * @param args Parameters to use to construct the instance. + * @return A wrapper containing the new instance, if any. + */ + template + [[nodiscard]] meta_any invoke([[maybe_unused]] Args &&... args) const { + meta_any arguments[sizeof...(Args) + 1u]{std::forward(args)...}; + return invoke(arguments, sizeof...(Args)); + } + + /** + * @brief Returns a range to use to visit all properties. + * @return An iterable range to use to visit all properties. + */ + [[nodiscard]] meta_range prop() const ENTT_NOEXCEPT { + return node->prop; + } + + /** + * @brief Returns the property associated with a given key. + * @param key The key to use to search for a property. + * @return The property associated with the given key, if any. + */ + [[nodiscard]] meta_prop prop(meta_any key) const { + return internal::meta_visit<&node_type::prop>([&key](const auto *curr) { return curr->id == key; }, node); + } + + /** + * @brief Returns true if an object is valid, false otherwise. + * @return True if the object is valid, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + +private: + const node_type *node; +}; + + +/*! @brief Opaque wrapper for data members. */ +struct meta_data { + /*! @brief Node type. */ + using node_type = internal::meta_data_node; + + /*! @copydoc meta_prop::meta_prop */ + meta_data(const node_type *curr = nullptr) ENTT_NOEXCEPT + : node{curr} + {} + + /*! @copydoc meta_type::id */ + [[nodiscard]] id_type id() const ENTT_NOEXCEPT { + return node->id; + } + + /*! @copydoc meta_ctor::parent */ + [[nodiscard]] inline meta_type parent() const ENTT_NOEXCEPT; + + /** + * @brief Indicates whether a data member is constant or not. + * @return True if the data member is constant, false otherwise. + */ + [[nodiscard]] bool is_const() const ENTT_NOEXCEPT { + return node->is_const; + } + + /** + * @brief Indicates whether a data member is static or not. + * @return True if the data member is static, false otherwise. + */ + [[nodiscard]] bool is_static() const ENTT_NOEXCEPT { + return node->is_static; + } + + /*! @copydoc meta_any::type */ + [[nodiscard]] inline meta_type type() const ENTT_NOEXCEPT; + + /** + * @brief Sets the value of a given variable. + * + * It must be possible to cast the instance to the parent type of the data + * member. Otherwise, invoking the setter results in an undefined + * behavior.
    + * The type of the value must be such that a cast or conversion to the type + * of the variable is possible. Otherwise, invoking the setter does nothing. + * + * @tparam Type Type of value to assign. + * @param instance An opaque instance of the underlying type. + * @param value Parameter to use to set the underlying variable. + * @return True in case of success, false otherwise. + */ + template + bool set(meta_handle instance, Type &&value) const { + return node->set && node->set(std::move(instance), std::forward(value)); + } + + /** + * @brief Gets the value of a given variable. + * + * It must be possible to cast the instance to the parent type of the data + * member. Otherwise, invoking the getter results in an undefined behavior. + * + * @param instance An opaque instance of the underlying type. + * @return A wrapper containing the value of the underlying variable. + */ + [[nodiscard]] meta_any get(meta_handle instance) const { + return node->get(std::move(instance)); + } + + /*! @copydoc meta_ctor::prop */ + [[nodiscard]] meta_range prop() const ENTT_NOEXCEPT { + return node->prop; + } + + /** + * @brief Returns the property associated with a given key. + * @param key The key to use to search for a property. + * @return The property associated with the given key, if any. + */ + [[nodiscard]] meta_prop prop(meta_any key) const { + return internal::meta_visit<&node_type::prop>([&key](const auto *curr) { return curr->id == key; }, node); + } + + /** + * @brief Returns true if an object is valid, false otherwise. + * @return True if the object is valid, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + +private: + const node_type *node; +}; + + +/*! @brief Opaque wrapper for member functions. */ +struct meta_func { + /*! @brief Node type. */ + using node_type = internal::meta_func_node; + /*! @brief Unsigned integer type. */ + using size_type = typename node_type::size_type; + + /*! @copydoc meta_prop::meta_prop */ + meta_func(const node_type *curr = nullptr) ENTT_NOEXCEPT + : node{curr} + {} + + /*! @copydoc meta_type::id */ + [[nodiscard]] id_type id() const ENTT_NOEXCEPT { + return node->id; + } + + /*! @copydoc meta_ctor::parent */ + [[nodiscard]] inline meta_type parent() const ENTT_NOEXCEPT; + + /** + * @brief Returns the number of arguments accepted by a member function. + * @return The number of arguments accepted by the member function. + */ + [[nodiscard]] size_type arity() const ENTT_NOEXCEPT { + return node->arity; + } + + /** + * @brief Indicates whether a member function is constant or not. + * @return True if the member function is constant, false otherwise. + */ + [[nodiscard]] bool is_const() const ENTT_NOEXCEPT { + return node->is_const; + } + + /** + * @brief Indicates whether a member function is static or not. + * @return True if the member function is static, false otherwise. + */ + [[nodiscard]] bool is_static() const ENTT_NOEXCEPT { + return node->is_static; + } + + /** + * @brief Returns the return type of a member function. + * @return The return type of the member function. + */ + [[nodiscard]] inline meta_type ret() const ENTT_NOEXCEPT; + + /** + * @brief Returns the type of the i-th argument of a member function. + * @param index Index of the argument of which to return the type. + * @return The type of the i-th argument of a member function. + */ + [[nodiscard]] inline meta_type arg(size_type index) const ENTT_NOEXCEPT; + + /** + * @brief Invokes the underlying function, if possible. + * + * To invoke a member function, the parameters must be such that a cast or + * conversion to the required types is possible. Otherwise, an empty and + * thus invalid wrapper is returned.
    + * It must be possible to cast the instance to the parent type of the member + * function. Otherwise, invoking the underlying function results in an + * undefined behavior. + * + * @param instance An opaque instance of the underlying type. + * @param args Parameters to use to invoke the function. + * @param sz Number of parameters to use to invoke the function. + * @return A wrapper containing the returned value, if any. + */ + meta_any invoke(meta_handle instance, meta_any * const args, const size_type sz) const { + return sz == arity() ? node->invoke(std::move(instance), args) : meta_any{}; + } + + /** + * @copybrief invoke + * + * @sa invoke + * + * @tparam Args Types of arguments to use to invoke the function. + * @param instance An opaque instance of the underlying type. + * @param args Parameters to use to invoke the function. + * @return A wrapper containing the new instance, if any. + */ + template + meta_any invoke(meta_handle instance, Args &&... args) const { + meta_any arguments[sizeof...(Args) + 1u]{std::forward(args)...}; + return invoke(std::move(instance), arguments, sizeof...(Args)); + } + + /*! @copydoc meta_ctor::prop */ + [[nodiscard]] meta_range prop() const ENTT_NOEXCEPT { + return node->prop; + } + + /** + * @brief Returns the property associated with a given key. + * @param key The key to use to search for a property. + * @return The property associated with the given key, if any. + */ + [[nodiscard]] meta_prop prop(meta_any key) const { + return internal::meta_visit<&node_type::prop>([&key](const auto *curr) { return curr->id == key; }, node); + } + + /** + * @brief Returns true if an object is valid, false otherwise. + * @return True if the object is valid, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + +private: + const node_type *node; +}; + + +/*! @brief Opaque wrapper for types. */ +class meta_type { + static bool can_cast_or_convert(const internal::meta_type_node *type, const type_info info) ENTT_NOEXCEPT { + if(type->info == info) { + return true; + } + + for(const auto *curr = type->conv; curr; curr = curr->next) { + if(curr->type()->info == info) { + return true; + } + } + + for(const auto *curr = type->base; curr; curr = curr->next) { + if(auto *target = curr->type(); can_cast_or_convert(target, info)) { + return true; + } + } + + return false; + } + + template + [[nodiscard]] static const internal::meta_ctor_node * ctor(const internal::meta_ctor_node *curr, std::index_sequence) { + for(; curr; curr = curr->next) { + if(curr->arity == sizeof...(Args) && (can_cast_or_convert(internal::meta_info::resolve(), curr->arg(Index).info()) && ...)) { + return curr; + } + } + + return nullptr; + } + + template + void unregister_all(Node **curr) { + while(*curr) { + (unregister_all(&((*curr)->*Member)), ...); + *curr = std::exchange((*curr)->next, nullptr); + } + } + +public: + /*! @brief Node type. */ + using node_type = internal::meta_type_node; + /*! @brief Node type. */ + using base_node_type = internal::meta_base_node; + /*! @brief Unsigned integer type. */ + using size_type = typename node_type::size_type; + + /*! @copydoc meta_prop::meta_prop */ + meta_type(node_type *curr = nullptr) ENTT_NOEXCEPT + : node{curr} + {} + + /** + * @brief Constructs an instance from a given base node. + * @param curr The base node with which to construct the instance. + */ + meta_type(base_node_type *curr) ENTT_NOEXCEPT + : node{curr ? curr->type() : nullptr} + {} + + /** + * @brief Returns the type info object of the underlying type. + * @return The type info object of the underlying type. + */ + [[nodiscard]] type_info info() const ENTT_NOEXCEPT { + return node->info; + } + + /** + * @brief Returns the identifier assigned to a type. + * @return The identifier assigned to the type. + */ + [[nodiscard]] id_type id() const ENTT_NOEXCEPT { + return node->id; + } + + /** + * @brief Returns the size of the underlying type if known. + * @return The size of the underlying type if known, 0 otherwise. + */ + [[nodiscard]] size_type size_of() const ENTT_NOEXCEPT { + return node->size_of; + } + + /** + * @brief Checks whether a type refers to void or not. + * @return True if the underlying type is void, false otherwise. + */ + [[nodiscard]] bool is_void() const ENTT_NOEXCEPT { + return node->is_void; + } + + /** + * @brief Checks whether a type refers to an integral type or not. + * @return True if the underlying type is an integral type, false otherwise. + */ + [[nodiscard]] bool is_integral() const ENTT_NOEXCEPT { + return node->is_integral; + } + + /** + * @brief Checks whether a type refers to a floating-point type or not. + * @return True if the underlying type is a floating-point type, false + * otherwise. + */ + [[nodiscard]] bool is_floating_point() const ENTT_NOEXCEPT { + return node->is_floating_point; + } + + /** + * @brief Checks whether a type refers to an array type or not. + * @return True if the underlying type is an array type, false otherwise. + */ + [[nodiscard]] bool is_array() const ENTT_NOEXCEPT { + return node->is_array; + } + + /** + * @brief Checks whether a type refers to an enum or not. + * @return True if the underlying type is an enum, false otherwise. + */ + [[nodiscard]] bool is_enum() const ENTT_NOEXCEPT { + return node->is_enum; + } + + /** + * @brief Checks whether a type refers to an union or not. + * @return True if the underlying type is an union, false otherwise. + */ + [[nodiscard]] bool is_union() const ENTT_NOEXCEPT { + return node->is_union; + } + + /** + * @brief Checks whether a type refers to a class or not. + * @return True if the underlying type is a class, false otherwise. + */ + [[nodiscard]] bool is_class() const ENTT_NOEXCEPT { + return node->is_class; + } + + /** + * @brief Checks whether a type refers to a pointer or not. + * @return True if the underlying type is a pointer, false otherwise. + */ + [[nodiscard]] bool is_pointer() const ENTT_NOEXCEPT { + return node->is_pointer; + } + + /** + * @brief Checks whether a type refers to a function pointer or not. + * @return True if the underlying type is a function pointer, false + * otherwise. + */ + [[nodiscard]] bool is_function_pointer() const ENTT_NOEXCEPT { + return node->is_function_pointer; + } + + /** + * @brief Checks whether a type refers to a pointer to data member or not. + * @return True if the underlying type is a pointer to data member, false + * otherwise. + */ + [[nodiscard]] bool is_member_object_pointer() const ENTT_NOEXCEPT { + return node->is_member_object_pointer; + } + + /** + * @brief Checks whether a type refers to a pointer to member function or + * not. + * @return True if the underlying type is a pointer to member function, + * false otherwise. + */ + [[nodiscard]] bool is_member_function_pointer() const ENTT_NOEXCEPT { + return node->is_member_function_pointer; + } + + /** + * @brief Checks whether a type is a pointer-like type or not. + * @return True if the underlying type is a pointer-like one, false + * otherwise. + */ + [[nodiscard]] bool is_pointer_like() const ENTT_NOEXCEPT { + return node->is_pointer_like; + } + + /** + * @brief Checks whether a type refers to a sequence container or not. + * @return True if the type is a sequence container, false otherwise. + */ + [[nodiscard]] bool is_sequence_container() const ENTT_NOEXCEPT { + return node->is_sequence_container; + } + + /** + * @brief Checks whether a type refers to an associative container or not. + * @return True if the type is an associative container, false otherwise. + */ + [[nodiscard]] bool is_associative_container() const ENTT_NOEXCEPT { + return node->is_associative_container; + } + + /** + * @brief Checks whether a type refers to a recognized class template + * specialization or not. + * @return True if the type is a recognized class template specialization, + * false otherwise. + */ + [[nodiscard]] bool is_template_specialization() const ENTT_NOEXCEPT { + return node->template_info.is_template_specialization; + } + + /** + * @brief Returns the number of template arguments, if any. + * @return The number of template arguments, if any. + */ + [[nodiscard]] size_type template_arity() const ENTT_NOEXCEPT { + return node->template_info.arity; + } + + /** + * @brief Returns a tag for the class template of the underlying type. + * + * @sa meta_class_template_tag + * + * @return The tag for the class template of the underlying type. + */ + [[nodiscard]] inline meta_type template_type() const ENTT_NOEXCEPT { + return is_template_specialization() ? node->template_info.type() : meta_type{}; + } + + /** + * @brief Returns the type of the i-th template argument of a type. + * @param index Index of the template argument of which to return the type. + * @return The type of the i-th template argument of a type. + */ + [[nodiscard]] inline meta_type template_arg(size_type index) const ENTT_NOEXCEPT { + return index < template_arity() ? node->template_info.arg(index) : meta_type{}; + } + + /** + * @brief Provides the number of dimensions of an array type. + * @return The number of dimensions in case of array types, 0 otherwise. + */ + [[nodiscard]] size_type rank() const ENTT_NOEXCEPT { + return node->rank; + } + + /** + * @brief The number of elements along the given dimension of an array type. + * @param dim The dimension of which to return the number of elements. + * @return The number of elements along the given dimension in case of array + * types, 0 otherwise. + */ + [[nodiscard]] size_type extent(size_type dim = {}) const ENTT_NOEXCEPT { + return node->extent(dim); + } + + /** + * @brief Provides the type for which the pointer is defined. + * @return The type for which the pointer is defined or this type if it + * doesn't refer to a pointer type. + */ + [[nodiscard]] meta_type remove_pointer() const ENTT_NOEXCEPT { + return node->remove_pointer(); + } + + /** + * @brief Provides the type for which the array is defined. + * @return The type for which the array is defined or this type if it + * doesn't refer to an array type. + */ + [[nodiscard]] meta_type remove_extent() const ENTT_NOEXCEPT { + return node->remove_extent(); + } + + /** + * @brief Returns a range to use to visit top-level base meta types. + * @return An iterable range to use to visit top-level base meta types. + */ + [[nodiscard]] meta_range base() const ENTT_NOEXCEPT { + return node->base; + } + + /** + * @brief Returns the base meta type associated with a given identifier. + * @param id Unique identifier. + * @return The base meta type associated with the given identifier, if any. + */ + [[nodiscard]] meta_type base(const id_type id) const { + return internal::meta_visit<&node_type::base>([id](const auto *curr) { return curr->type()->id == id; }, node); + } + + /** + * @brief Returns a range to use to visit top-level constructors. + * @return An iterable range to use to visit top-level constructors. + */ + [[nodiscard]] meta_range ctor() const ENTT_NOEXCEPT { + return node->ctor; + } + + /** + * @brief Returns a constructor for a given list of types of arguments. + * @tparam Args Constructor arguments. + * @return The requested constructor, if any. + */ + template + [[nodiscard]] meta_ctor ctor() const { + return ctor(node->ctor, std::make_index_sequence{}); + } + + /** + * @brief Returns a range to use to visit top-level data. + * @return An iterable range to use to visit top-level data. + */ + [[nodiscard]] meta_range data() const ENTT_NOEXCEPT { + return node->data; + } + + /** + * @brief Returns the data associated with a given identifier. + * + * The data of the base classes will also be visited, if any. + * + * @param id Unique identifier. + * @return The data associated with the given identifier, if any. + */ + [[nodiscard]] meta_data data(const id_type id) const { + return internal::meta_visit<&node_type::data>([id](const auto *curr) { return curr->id == id; }, node); + } + + /** + * @brief Returns a range to use to visit top-level functions. + * @return An iterable range to use to visit top-level functions. + */ + [[nodiscard]] meta_range func() const ENTT_NOEXCEPT { + return node->func; + } + + /** + * @brief Returns the function associated with a given identifier. + * + * The functions of the base classes will also be visited, if any.
    + * In the case of overloaded functions, the first one with the required + * identifier will be returned. + * + * @param id Unique identifier. + * @return The function associated with the given identifier, if any. + */ + [[nodiscard]] meta_func func(const id_type id) const { + return internal::meta_visit<&node_type::func>([id](const auto *curr) { return curr->id == id; }, node); + } + + /** + * @brief Creates an instance of the underlying type, if possible. + * + * Parameters must be such that a cast or conversion to the required types + * is possible. Otherwise, an empty and thus invalid wrapper is returned. + * + * @param args Parameters to use to construct the instance. + * @param sz Number of parameters to use to construct the instance. + * @return A wrapper containing the new instance, if any. + */ + [[nodiscard]] meta_any construct(meta_any * const args, const size_type sz) const { + meta_any ret{}; + internal::meta_visit<&node_type::ctor>([args, sz, &ret](const auto *curr) { return (curr->arity == sz) && (ret = curr->invoke(args)); }, node); + return ret; + } + + /** + * @copybrief construct + * + * @sa construct + * + * @tparam Args Types of arguments to use to construct the instance. + * @param args Parameters to use to construct the instance. + * @return A wrapper containing the new instance, if any. + */ + template + [[nodiscard]] meta_any construct(Args &&... args) const { + meta_any arguments[sizeof...(Args) + 1u]{std::forward(args)...}; + return construct(arguments, sizeof...(Args)); + } + + /** + * @brief Invokes a function given an identifier, if possible. + * + * It must be possible to cast the instance to the parent type of the member + * function. Otherwise, invoking the underlying function results in an + * undefined behavior. + * + * @sa meta_func::invoke + * + * @param id Unique identifier. + * @param instance An opaque instance of the underlying type. + * @param args Parameters to use to invoke the function. + * @param sz Number of parameters to use to invoke the function. + * @return A wrapper containing the returned value, if any. + */ + meta_any invoke(const id_type id, meta_handle instance, meta_any * const args, const size_type sz) const { + const internal::meta_func_node* candidate{}; + size_type extent{sz + 1u}; + bool ambiguous{}; + + for(auto *it = internal::meta_visit<&node_type::func>([id, sz](const auto *curr) { return curr->id == id && curr->arity == sz; }, node); it && it->id == id && it->arity == sz; it = it->next) { + size_type direct{}; + size_type ext{}; + + for(size_type next{}; next < sz && next == (direct + ext); ++next) { + const auto type = args[next].type(); + const auto req = it->arg(next).info(); + type.info() == req ? ++direct : (ext += can_cast_or_convert(type.node, req)); + } + + if((direct + ext) == sz) { + if(ext < extent) { + candidate = it; + extent = ext; + ambiguous = false; + } else if(ext == extent) { + ambiguous = true; + } + } + } + + return (candidate && !ambiguous) ? candidate->invoke(std::move(instance), args) : meta_any{}; + } + + /** + * @copybrief invoke + * + * @sa invoke + * + * @param id Unique identifier. + * @tparam Args Types of arguments to use to invoke the function. + * @param instance An opaque instance of the underlying type. + * @param args Parameters to use to invoke the function. + * @return A wrapper containing the new instance, if any. + */ + template + meta_any invoke(const id_type id, meta_handle instance, Args &&... args) const { + meta_any arguments[sizeof...(Args) + 1u]{std::forward(args)...}; + return invoke(id, std::move(instance), arguments, sizeof...(Args)); + } + + /** + * @brief Sets the value of a given variable. + * + * It must be possible to cast the instance to the parent type of the data + * member. Otherwise, invoking the setter results in an undefined + * behavior.
    + * The type of the value must be such that a cast or conversion to the type + * of the variable is possible. Otherwise, invoking the setter does nothing. + * + * @tparam Type Type of value to assign. + * @param id Unique identifier. + * @param instance An opaque instance of the underlying type. + * @param value Parameter to use to set the underlying variable. + * @return True in case of success, false otherwise. + */ + template + bool set(const id_type id, meta_handle instance, Type &&value) const { + const auto candidate = data(id); + return candidate && candidate.set(std::move(instance), std::forward(value)); + } + + /** + * @brief Gets the value of a given variable. + * + * It must be possible to cast the instance to the parent type of the data + * member. Otherwise, invoking the getter results in an undefined behavior. + * + * @param id Unique identifier. + * @param instance An opaque instance of the underlying type. + * @return A wrapper containing the value of the underlying variable. + */ + [[nodiscard]] meta_any get(const id_type id, meta_handle instance) const { + const auto candidate = data(id); + return candidate ? candidate.get(std::move(instance)) : meta_any{}; + } + + /** + * @brief Returns a range to use to visit top-level properties. + * @return An iterable range to use to visit top-level properties. + */ + [[nodiscard]] meta_range prop() const ENTT_NOEXCEPT { + return node->prop; + } + + /** + * @brief Returns the property associated with a given key. + * + * Properties of the base classes will also be visited, if any. + * + * @param key The key to use to search for a property. + * @return The property associated with the given key, if any. + */ + [[nodiscard]] meta_prop prop(meta_any key) const { + return internal::meta_visit<&node_type::prop>([&key](const auto *curr) { return curr->id == key; }, node); + } + + /** + * @brief Returns true if an object is valid, false otherwise. + * @return True if the object is valid, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(node == nullptr); + } + + /** + * @brief Checks if two objects refer to the same type. + * @param other The object with which to compare. + * @return True if the objects refer to the same type, false otherwise. + */ + [[nodiscard]] bool operator==(const meta_type &other) const ENTT_NOEXCEPT { + return (!node && !other.node) || (node && other.node && node->info == other.node->info); + } + + /** + * @brief Resets a type and all its parts. + * + * This function resets a type and all its data members, member functions + * and properties, as well as its constructors, destructors and conversion + * functions if any.
    + * Base classes aren't reset but the link between the two types is removed. + * + * The type is also removed from the list of searchable types. + */ + void reset() ENTT_NOEXCEPT { + for(auto** it = internal::meta_context::global(); *it; it = &(*it)->next) { + if(*it == node) { + *it = (*it)->next; + break; + } + } + + unregister_all(&node->prop); + unregister_all(&node->base); + unregister_all(&node->conv); + unregister_all<&internal::meta_ctor_node::prop>(&node->ctor); + unregister_all<&internal::meta_data_node::prop>(&node->data); + unregister_all<&internal::meta_func_node::prop>(&node->func); + + node->id = {}; + node->ctor = node->def_ctor; + node->dtor = nullptr; + } + +private: + node_type *node; +}; + + +/** + * @brief Checks if two objects refer to the same type. + * @param lhs An object, either valid or not. + * @param rhs An object, either valid or not. + * @return False if the objects refer to the same node, true otherwise. + */ +[[nodiscard]] inline bool operator!=(const meta_type &lhs, const meta_type &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +[[nodiscard]] inline meta_type meta_any::type() const ENTT_NOEXCEPT { + return node; +} + + +template +meta_any meta_any::invoke(const id_type id, Args &&... args) const { + return type().invoke(id, *this, std::forward(args)...); +} + + +template +meta_any meta_any::invoke(const id_type id, Args &&... args) { + return type().invoke(id, *this, std::forward(args)...); +} + + +template +bool meta_any::set(const id_type id, Type &&value) { + return type().set(id, *this, std::forward(value)); +} + + +[[nodiscard]] inline meta_any meta_any::get(const id_type id) const { + return type().get(id, *this); +} + + +[[nodiscard]] inline meta_any meta_any::get(const id_type id) { + return type().get(id, *this); +} + + +[[nodiscard]] inline meta_type meta_ctor::parent() const ENTT_NOEXCEPT { + return node->parent; +} + + +[[nodiscard]] inline meta_type meta_ctor::arg(size_type index) const ENTT_NOEXCEPT { + return index < arity() ? node->arg(index) : meta_type{}; +} + + +[[nodiscard]] inline meta_type meta_data::parent() const ENTT_NOEXCEPT { + return node->parent; +} + + +[[nodiscard]] inline meta_type meta_data::type() const ENTT_NOEXCEPT { + return node->type(); +} + + +[[nodiscard]] inline meta_type meta_func::parent() const ENTT_NOEXCEPT { + return node->parent; +} + + +[[nodiscard]] inline meta_type meta_func::ret() const ENTT_NOEXCEPT { + return node->ret(); +} + + +[[nodiscard]] inline meta_type meta_func::arg(size_type index) const ENTT_NOEXCEPT { + return index < arity() ? node->arg(index) : meta_type{}; +} + + +/*! @brief Opaque iterator for sequence containers. */ +class meta_sequence_container::meta_iterator { + /*! @brief A sequence container can access the underlying iterator. */ + friend class meta_sequence_container; + + enum class operation { INCR, DEREF }; + + using vtable_type = void(const operation, const any &, void *); + + template + static void basic_vtable(const operation op, const any &from, void *to) { + switch(op) { + case operation::INCR: + ++any_cast(const_cast(from)); + break; + case operation::DEREF: + static_cast(to)->emplace::reference>(*any_cast(from)); + break; + } + } + +public: + /*! @brief Signed integer type. */ + using difference_type = std::ptrdiff_t; + /*! @brief Type of elements returned by the iterator. */ + using value_type = meta_any; + /*! @brief Pointer type, `void` on purpose. */ + using pointer = void; + /*! @brief Reference type, it is **not** an actual reference. */ + using reference = value_type; + /*! @brief Iterator category. */ + using iterator_category = std::input_iterator_tag; + + /*! @brief Default constructor. */ + meta_iterator() ENTT_NOEXCEPT = default; + + /** + * @brief Constructs a meta iterator from a given iterator. + * @tparam It Type of actual iterator with which to build the meta iterator. + * @param iter The actual iterator with which to build the meta iterator. + */ + template + meta_iterator(It iter) + : vtable{&basic_vtable}, + handle{std::move(iter)} + {} + + /*! @brief Pre-increment operator. @return This iterator. */ + meta_iterator & operator++() ENTT_NOEXCEPT { + return vtable(operation::INCR, handle, nullptr), *this; + } + + /*! @brief Post-increment operator. @return This iterator. */ + meta_iterator operator++(int) ENTT_NOEXCEPT { + meta_iterator orig = *this; + return ++(*this), orig; + } + + /** + * @brief Checks if two iterators refer to the same element. + * @param other The iterator with which to compare. + * @return True if the iterators refer to the same element, false otherwise. + */ + [[nodiscard]] bool operator==(const meta_iterator &other) const ENTT_NOEXCEPT { + return handle == other.handle; + } + + /** + * @brief Checks if two iterators refer to the same element. + * @param other The iterator with which to compare. + * @return False if the iterators refer to the same element, true otherwise. + */ + [[nodiscard]] bool operator!=(const meta_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + /** + * @brief Indirection operator. + * @return The element to which the iterator points. + */ + [[nodiscard]] reference operator*() const { + meta_any other; + vtable(operation::DEREF, handle, &other); + return other; + } + + /** + * @brief Returns false if an iterator is invalid, true otherwise. + * @return False if the iterator is invalid, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(handle); + } + +private: + vtable_type *vtable{}; + any handle{}; +}; + + +template +struct meta_sequence_container::meta_sequence_container_proxy { + using traits_type = meta_sequence_container_traits; + + [[nodiscard]] static meta_type value_type() ENTT_NOEXCEPT { + return internal::meta_info::resolve(); + } + + [[nodiscard]] static size_type size(const any &container) ENTT_NOEXCEPT { + return traits_type::size(any_cast(container)); + } + + [[nodiscard]] static bool resize(any &container, size_type sz) { + auto * const cont = any_cast(&container); + return cont && traits_type::resize(*cont, sz); + } + + [[nodiscard]] static bool clear(any &container) { + auto * const cont = any_cast(&container); + return cont && traits_type::clear(*cont); + } + + [[nodiscard]] static iterator begin(any &container) { + if(auto * const cont = any_cast(&container); cont) { + return iterator{traits_type::begin(*cont)}; + } + + return iterator{traits_type::cbegin(any_cast(container))}; + } + + [[nodiscard]] static iterator end(any &container) { + if(auto * const cont = any_cast(&container); cont) { + return iterator{traits_type::end(*cont)}; + } + + return iterator{traits_type::cend(any_cast(container))}; + } + + [[nodiscard]] static std::pair insert(any &container, iterator it, meta_any &value) { + if(auto * const cont = any_cast(&container); cont) { + // this abomination is necessary because only on macos value_type and const_reference are different types for std::vector + if(value.allow_cast() || value.allow_cast()) { + const auto *element = value.try_cast>(); + auto ret = traits_type::insert(*cont, any_cast(it.handle), element ? *element : value.cast()); + return { iterator{std::move(ret.first)}, ret.second }; + } + } + + return {}; + } + + [[nodiscard]] static std::pair erase(any &container, iterator it) { + if(auto * const cont = any_cast(&container); cont) { + auto ret = traits_type::erase(*cont, any_cast(it.handle)); + return { iterator{std::move(ret.first)}, ret.second }; + } + + return {}; + } + + [[nodiscard]] static meta_any get(any &container, size_type pos) { + if(auto * const cont = any_cast(&container); cont) { + return meta_any{std::in_place_type, traits_type::get(*cont, pos)}; + } + + return meta_any{std::in_place_type, traits_type::cget(any_cast(container), pos)}; + } +}; + + +/** + * @brief Returns the meta value type of a container. + * @return The meta value type of the container. + */ +[[nodiscard]] inline meta_type meta_sequence_container::value_type() const ENTT_NOEXCEPT { + return value_type_fn(); +} + + +/** + * @brief Returns the size of a container. + * @return The size of the container. + */ +[[nodiscard]] inline meta_sequence_container::size_type meta_sequence_container::size() const ENTT_NOEXCEPT { + return size_fn(storage); +} + + +/** + * @brief Resizes a container to contain a given number of elements. + * @param sz The new size of the container. + * @return True in case of success, false otherwise. + */ +inline bool meta_sequence_container::resize(size_type sz) { + return resize_fn(storage, sz); +} + + +/** + * @brief Clears the content of a container. + * @return True in case of success, false otherwise. + */ +inline bool meta_sequence_container::clear() { + return clear_fn(storage); +} + + +/** + * @brief Returns an iterator to the first element of a container. + * @return An iterator to the first element of the container. + */ +[[nodiscard]] inline meta_sequence_container::iterator meta_sequence_container::begin() { + return begin_fn(storage); +} + + +/** + * @brief Returns an iterator that is past the last element of a container. + * @return An iterator that is past the last element of the container. + */ +[[nodiscard]] inline meta_sequence_container::iterator meta_sequence_container::end() { + return end_fn(storage); +} + + +/** + * @brief Inserts an element at a specified location of a container. + * @param it Iterator before which the element will be inserted. + * @param value Element value to insert. + * @return A pair consisting of an iterator to the inserted element (in case of + * success) and a bool denoting whether the insertion took place. + */ +inline std::pair meta_sequence_container::insert(iterator it, meta_any value) { + return insert_fn(storage, it, value); +} + + +/** + * @brief Removes a given element from a container. + * @param it Iterator to the element to remove. + * @return A pair consisting of an iterator following the last removed element + * (in case of success) and a bool denoting whether the insertion took place. + */ +inline std::pair meta_sequence_container::erase(iterator it) { + return erase_fn(storage, it); +} + + +/** + * @brief Returns a reference to the element at a given location of a container + * (no bounds checking is performed). + * @param pos The position of the element to return. + * @return A reference to the requested element properly wrapped. + */ +[[nodiscard]] inline meta_any meta_sequence_container::operator[](size_type pos) { + return get_fn(storage, pos); +} + + +/** + * @brief Returns false if a proxy is invalid, true otherwise. + * @return False if the proxy is invalid, true otherwise. + */ +[[nodiscard]] inline meta_sequence_container::operator bool() const ENTT_NOEXCEPT { + return static_cast(storage); +} + + +/*! @brief Opaque iterator for associative containers. */ +class meta_associative_container::meta_iterator { + enum operation { INCR, DEREF }; + + using vtable_type = void(const operation, const any &, void *); + + template + static void basic_vtable(const operation op, const any &from, void *to) { + switch(op) { + case operation::INCR: + ++any_cast(const_cast(from)); + break; + case operation::DEREF: + const auto &it = any_cast(from); + if constexpr(KeyOnly) { + static_cast *>(to)->first.emplace(*it); + } else { + static_cast *>(to)->first.emplacefirst))>(it->first); + static_cast *>(to)->second.emplacesecond))>(it->second); + } + break; + } + } + +public: + /*! @brief Signed integer type. */ + using difference_type = std::ptrdiff_t; + /*! @brief Type of elements returned by the iterator. */ + using value_type = std::pair; + /*! @brief Pointer type, `void` on purpose. */ + using pointer = void; + /*! @brief Reference type, it is **not** an actual reference. */ + using reference = value_type; + /*! @brief Iterator category. */ + using iterator_category = std::input_iterator_tag; + + /*! @brief Default constructor. */ + meta_iterator() ENTT_NOEXCEPT = default; + + /** + * @brief Constructs an meta iterator from a given iterator. + * @tparam KeyOnly True if the container is also key-only, false otherwise. + * @tparam It Type of actual iterator with which to build the meta iterator. + * @param iter The actual iterator with which to build the meta iterator. + */ + template + meta_iterator(std::integral_constant, It iter) + : vtable{&basic_vtable}, + handle{std::move(iter)} + {} + + /*! @brief Pre-increment operator. @return This iterator. */ + meta_iterator & operator++() ENTT_NOEXCEPT { + return vtable(operation::INCR, handle, nullptr), *this; + } + + /*! @brief Post-increment operator. @return This iterator. */ + meta_iterator operator++(int) ENTT_NOEXCEPT { + meta_iterator orig = *this; + return ++(*this), orig; + } + + /** + * @brief Checks if two iterators refer to the same element. + * @param other The iterator with which to compare. + * @return True if the iterators refer to the same element, false otherwise. + */ + [[nodiscard]] bool operator==(const meta_iterator &other) const ENTT_NOEXCEPT { + return handle == other.handle; + } + + /** + * @brief Checks if two iterators refer to the same element. + * @param other The iterator with which to compare. + * @return False if the iterators refer to the same element, true otherwise. + */ + [[nodiscard]] bool operator!=(const meta_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + /** + * @brief Indirection operator. + * @return The element to which the iterator points. + */ + [[nodiscard]] reference operator*() const { + reference other; + vtable(operation::DEREF, handle, &other); + return other; + } + + /** + * @brief Returns false if an iterator is invalid, true otherwise. + * @return False if the iterator is invalid, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(handle); + } + +private: + vtable_type *vtable{}; + any handle{}; +}; + + +template +struct meta_associative_container::meta_associative_container_proxy { + using traits_type = meta_associative_container_traits; + + [[nodiscard]] static meta_type key_type() ENTT_NOEXCEPT { + return internal::meta_info::resolve(); + } + + [[nodiscard]] static meta_type mapped_type() ENTT_NOEXCEPT { + if constexpr(is_key_only_meta_associative_container_v) { + return meta_type{}; + } else { + return internal::meta_info::resolve(); + } + } + + [[nodiscard]] static meta_type value_type() ENTT_NOEXCEPT { + return internal::meta_info::resolve(); + } + + [[nodiscard]] static size_type size(const any &container) ENTT_NOEXCEPT { + return traits_type::size(any_cast(container)); + } + + [[nodiscard]] static bool clear(any &container) { + auto * const cont = any_cast(&container); + return cont && traits_type::clear(*cont); + } + + [[nodiscard]] static iterator begin(any &container) { + if(auto * const cont = any_cast(&container); cont) { + return iterator{is_key_only_meta_associative_container{}, traits_type::begin(*cont)}; + } + + return iterator{is_key_only_meta_associative_container{}, traits_type::cbegin(any_cast(container))}; + } + + [[nodiscard]] static iterator end(any &container) { + if(auto * const cont = any_cast(&container); cont) { + return iterator{is_key_only_meta_associative_container{}, traits_type::end(*cont)}; + } + + return iterator{is_key_only_meta_associative_container{}, traits_type::cend(any_cast(container))}; + } + + [[nodiscard]] static bool insert(any &container, meta_any &key, meta_any &value) { + if(auto * const cont = any_cast(&container); cont && key.allow_cast()) { + if constexpr(is_key_only_meta_associative_container_v) { + return traits_type::insert(*cont, key.cast()); + } else { + return value.allow_cast() + && traits_type::insert(*cont, key.cast(), value.cast()); + } + } + + return false; + } + + [[nodiscard]] static bool erase(any &container, meta_any &key) { + if(auto * const cont = any_cast(&container); cont && key.allow_cast()) { + return traits_type::erase(*cont, key.cast()); + } + + return false; + } + + [[nodiscard]] static iterator find(any &container, meta_any &key) { + if(key.allow_cast()) { + if(auto * const cont = any_cast(&container); cont) { + return iterator{is_key_only_meta_associative_container{}, traits_type::find(*cont, key.cast())}; + } + + return iterator{is_key_only_meta_associative_container{}, traits_type::cfind(any_cast(container), key.cast())}; + } + + return {}; + } +}; + + +/** + * @brief Returns true if a container is also key-only, false otherwise. + * @return True if the associative container is also key-only, false otherwise. + */ +[[nodiscard]] inline bool meta_associative_container::key_only() const ENTT_NOEXCEPT { + return key_only_container; +} + + +/** + * @brief Returns the meta key type of a container. + * @return The meta key type of the a container. + */ +[[nodiscard]] inline meta_type meta_associative_container::key_type() const ENTT_NOEXCEPT { + return key_type_fn(); +} + + +/** + * @brief Returns the meta mapped type of a container. + * @return The meta mapped type of the a container. + */ +[[nodiscard]] inline meta_type meta_associative_container::mapped_type() const ENTT_NOEXCEPT { + return mapped_type_fn(); +} + + +/*! @copydoc meta_sequence_container::value_type */ +[[nodiscard]] inline meta_type meta_associative_container::value_type() const ENTT_NOEXCEPT { + return value_type_fn(); +} + + +/*! @copydoc meta_sequence_container::size */ +[[nodiscard]] inline meta_associative_container::size_type meta_associative_container::size() const ENTT_NOEXCEPT { + return size_fn(storage); +} + + +/*! @copydoc meta_sequence_container::clear */ +inline bool meta_associative_container::clear() { + return clear_fn(storage); +} + + +/*! @copydoc meta_sequence_container::begin */ +[[nodiscard]] inline meta_associative_container::iterator meta_associative_container::begin() { + return begin_fn(storage); +} + + +/*! @copydoc meta_sequence_container::end */ +[[nodiscard]] inline meta_associative_container::iterator meta_associative_container::end() { + return end_fn(storage); +} + + +/** + * @brief Inserts an element (a key/value pair) into a container. + * @param key The key of the element to insert. + * @param value The value of the element to insert. + * @return A bool denoting whether the insertion took place. + */ +inline bool meta_associative_container::insert(meta_any key, meta_any value = {}) { + return insert_fn(storage, key, value); +} + + +/** + * @brief Removes the specified element from a container. + * @param key The key of the element to remove. + * @return A bool denoting whether the removal took place. + */ +inline bool meta_associative_container::erase(meta_any key) { + return erase_fn(storage, key); +} + + +/** + * @brief Returns an iterator to the element with a given key, if any. + * @param key The key of the element to search. + * @return An iterator to the element with the given key, if any. + */ +[[nodiscard]] inline meta_associative_container::iterator meta_associative_container::find(meta_any key) { + return find_fn(storage, key); +} + + +/** + * @brief Returns false if a proxy is invalid, true otherwise. + * @return False if the proxy is invalid, true otherwise. + */ +[[nodiscard]] inline meta_associative_container::operator bool() const ENTT_NOEXCEPT { + return static_cast(storage); +} + + +} + + +#endif diff --git a/lib/entt/meta/node.hpp b/lib/entt/meta/node.hpp new file mode 100644 index 0000000000..fab1167bba --- /dev/null +++ b/lib/entt/meta/node.hpp @@ -0,0 +1,270 @@ +#ifndef ENTT_META_NODE_HPP +#define ENTT_META_NODE_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "../core/attribute.h" +#include "../core/fwd.hpp" +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "type_traits.hpp" + + +namespace entt { + + +class meta_any; +class meta_type; +struct meta_handle; + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +struct meta_type_node; + + +struct meta_prop_node { + meta_prop_node * next; + const meta_any &id; + meta_any &value; +}; + + +struct meta_base_node { + meta_type_node * const parent; + meta_base_node * next; + meta_type_node *(* const type)() ENTT_NOEXCEPT; + const void *(* const cast)(const void *) ENTT_NOEXCEPT; +}; + + +struct meta_conv_node { + meta_type_node * const parent; + meta_conv_node * next; + meta_type_node *(* const type)() ENTT_NOEXCEPT; + meta_any(* const conv)(const void *); +}; + + +struct meta_ctor_node { + using size_type = std::size_t; + meta_type_node * const parent; + meta_ctor_node * next; + meta_prop_node * prop; + const size_type arity; + meta_type(* const arg)(const size_type) ENTT_NOEXCEPT; + meta_any(* const invoke)(meta_any * const); +}; + + +struct meta_data_node { + id_type id; + meta_type_node * const parent; + meta_data_node * next; + meta_prop_node * prop; + const bool is_const; + const bool is_static; + meta_type_node *(* const type)() ENTT_NOEXCEPT; + bool(* const set)(meta_handle, meta_any); + meta_any(* const get)(meta_handle); +}; + + +struct meta_func_node { + using size_type = std::size_t; + id_type id; + meta_type_node * const parent; + meta_func_node * next; + meta_prop_node * prop; + const size_type arity; + const bool is_const; + const bool is_static; + meta_type_node *(* const ret)() ENTT_NOEXCEPT; + meta_type(* const arg)(const size_type) ENTT_NOEXCEPT; + meta_any(* const invoke)(meta_handle, meta_any *); +}; + + +struct meta_template_info { + using size_type = std::size_t; + const bool is_template_specialization; + const size_type arity; + meta_type_node *(* const type)() ENTT_NOEXCEPT; + meta_type_node *(* const arg)(const size_type) ENTT_NOEXCEPT; +}; + + +struct meta_type_node { + using size_type = std::size_t; + const type_info info; + id_type id; + meta_type_node * next; + meta_prop_node * prop; + const size_type size_of; + const bool is_void; + const bool is_integral; + const bool is_floating_point; + const bool is_array; + const bool is_enum; + const bool is_union; + const bool is_class; + const bool is_pointer; + const bool is_function_pointer; + const bool is_member_object_pointer; + const bool is_member_function_pointer; + const bool is_pointer_like; + const bool is_sequence_container; + const bool is_associative_container; + const meta_template_info template_info; + const size_type rank; + size_type(* const extent)(const size_type) ENTT_NOEXCEPT ; + meta_type_node *(* const remove_pointer)() ENTT_NOEXCEPT; + meta_type_node *(* const remove_extent)() ENTT_NOEXCEPT; + meta_ctor_node * const def_ctor; + meta_ctor_node *ctor{nullptr}; + meta_base_node *base{nullptr}; + meta_conv_node *conv{nullptr}; + meta_data_node *data{nullptr}; + meta_func_node *func{nullptr}; + void(* dtor)(void *){nullptr}; +}; + + +template +auto meta_visit(const Op &op, const Node *node) +-> std::decay_t*Member)> { + for(auto *curr = node->*Member; curr; curr = curr->next) { + if(op(curr)) { + return curr; + } + } + + if constexpr(std::is_same_v) { + for(auto *curr = node->base; curr; curr = curr->next) { + if(auto *ret = meta_visit(op, curr->type()); ret) { + return ret; + } + } + } + + return nullptr; +} + + +template +meta_type_node * meta_arg_node(type_list, const std::size_t index) ENTT_NOEXCEPT; + + +template +class ENTT_API meta_node { + static_assert(std::is_same_v>>, "Invalid type"); + + template + [[nodiscard]] static auto extent(const meta_type_node::size_type dim, std::index_sequence) ENTT_NOEXCEPT { + meta_type_node::size_type ext{}; + ((ext = (dim == Index ? std::extent_v : ext)), ...); + return ext; + } + + [[nodiscard]] static meta_ctor_node * meta_default_constructor([[maybe_unused]] meta_type_node *type) ENTT_NOEXCEPT { + if constexpr(std::is_default_constructible_v) { + static meta_ctor_node node{ + type, + nullptr, + nullptr, + 0u, + nullptr, + [](meta_any * const) { return meta_any{std::in_place_type}; } + }; + + return &node; + } else { + return nullptr; + } + } + + [[nodiscard]] static meta_template_info meta_template_descriptor() ENTT_NOEXCEPT { + if constexpr(is_complete_v>) { + return { + true, + meta_template_traits::args_type::size, + &meta_node::class_type>::resolve, + [](const std::size_t index) ENTT_NOEXCEPT { + return meta_arg_node(typename meta_template_traits::args_type{}, index); + } + }; + } else { + return { false, 0u, nullptr, nullptr }; + } + } + +public: + [[nodiscard]] static meta_type_node * resolve() ENTT_NOEXCEPT { + static meta_type_node node{ + type_id(), + {}, + nullptr, + nullptr, + size_of_v, + std::is_void_v, + std::is_integral_v, + std::is_floating_point_v, + std::is_array_v, + std::is_enum_v, + std::is_union_v, + std::is_class_v, + std::is_pointer_v, + std::is_pointer_v && std::is_function_v>, + std::is_member_object_pointer_v, + std::is_member_function_pointer_v, + is_meta_pointer_like_v, + is_complete_v>, + is_complete_v>, + meta_template_descriptor(), + std::rank_v, + [](meta_type_node::size_type dim) ENTT_NOEXCEPT { return extent(dim, std::make_index_sequence>{}); }, + &meta_node>>>::resolve, + &meta_node>>>::resolve, + meta_default_constructor(&node), + meta_default_constructor(&node) + }; + + return &node; + } +}; + + +template +struct meta_info: meta_node>> {}; + + +template +meta_type_node * meta_arg_node(type_list, const std::size_t index) ENTT_NOEXCEPT { + meta_type_node *args[sizeof...(Args) + 1u]{nullptr, internal::meta_info::resolve()...}; + return args[index + 1u]; +} + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +} + + +#endif diff --git a/lib/entt/meta/pointer.hpp b/lib/entt/meta/pointer.hpp new file mode 100644 index 0000000000..62a2453b14 --- /dev/null +++ b/lib/entt/meta/pointer.hpp @@ -0,0 +1,60 @@ +#ifndef ENTT_META_POINTER_HPP +#define ENTT_META_POINTER_HPP + + +#include +#include +#include "type_traits.hpp" + + +namespace entt { + + +/** + * @brief Makes plain pointers pointer-like types for the meta system. + * @tparam Type Element type. + */ +template +struct is_meta_pointer_like + : std::true_type +{}; + + +/** + * @brief Partial specialization used to reject pointers to arrays. + * @tparam Type Type of elements of the array. + * @tparam N Number of elements of the array. + */ +template +struct is_meta_pointer_like + : std::false_type +{}; + + +/** + * @brief Makes `std::shared_ptr`s of any type pointer-like types for the meta + * system. + * @tparam Type Element type. + */ +template +struct is_meta_pointer_like> + : std::true_type +{}; + + +/** + * @brief Makes `std::unique_ptr`s of any type pointer-like types for the meta + * system. + * @tparam Type Element type. + * @tparam Args Other arguments. + */ +template +struct is_meta_pointer_like> + : std::true_type +{}; + + +} + + +#endif diff --git a/lib/entt/meta/policy.hpp b/lib/entt/meta/policy.hpp new file mode 100644 index 0000000000..1b7d9c89be --- /dev/null +++ b/lib/entt/meta/policy.hpp @@ -0,0 +1,27 @@ +#ifndef ENTT_META_POLICY_HPP +#define ENTT_META_POLICY_HPP + + +namespace entt { + + +/*! @brief Empty class type used to request the _as ref_ policy. */ +struct as_ref_t {}; + + +/*! @brief Empty class type used to request the _as cref_ policy. */ +struct as_cref_t {}; + + +/*! @brief Empty class type used to request the _as-is_ policy. */ +struct as_is_t {}; + + +/*! @brief Empty class type used to request the _as void_ policy. */ +struct as_void_t {}; + + +} + + +#endif diff --git a/lib/entt/meta/range.hpp b/lib/entt/meta/range.hpp new file mode 100644 index 0000000000..7b54525fd6 --- /dev/null +++ b/lib/entt/meta/range.hpp @@ -0,0 +1,100 @@ +#ifndef ENTT_META_RANGE_HPP +#define ENTT_META_RANGE_HPP + + +#include +#include + + +namespace entt { + + +/** + * @brief Iterable range to use to iterate all types of meta objects. + * @tparam Type Type of meta objects returned. + * @tparam Node Type of meta nodes iterated. + */ +template +class meta_range { + struct range_iterator { + using difference_type = std::ptrdiff_t; + using value_type = Type; + using pointer = void; + using reference = value_type; + using iterator_category = std::input_iterator_tag; + using node_type = Node; + + range_iterator() ENTT_NOEXCEPT = default; + + range_iterator(node_type *head) ENTT_NOEXCEPT + : it{head} + {} + + range_iterator & operator++() ENTT_NOEXCEPT { + return (it = it->next), *this; + } + + range_iterator operator++(int) ENTT_NOEXCEPT { + range_iterator orig = *this; + return ++(*this), orig; + } + + [[nodiscard]] reference operator*() const ENTT_NOEXCEPT { + return it; + } + + [[nodiscard]] bool operator==(const range_iterator &other) const ENTT_NOEXCEPT { + return other.it == it; + } + + [[nodiscard]] bool operator!=(const range_iterator &other) const ENTT_NOEXCEPT { + return !(*this == other); + } + + private: + node_type *it{}; + }; + +public: + /*! @brief Node type. */ + using node_type = Node; + /*! @brief Input iterator type. */ + using iterator = range_iterator; + + /*! @brief Default constructor. */ + meta_range() ENTT_NOEXCEPT = default; + + /** + * @brief Constructs a meta range from a given node. + * @param head The underlying node with which to construct the range. + */ + meta_range(node_type *head) + : node{head} + {} + + /** + * @brief Returns an iterator to the beginning. + * @return An iterator to the first meta object of the range. + */ + [[nodiscard]] iterator begin() const ENTT_NOEXCEPT { + return iterator{node}; + } + + /** + * @brief Returns an iterator to the end. + * @return An iterator to the element following the last meta object of the + * range. + */ + [[nodiscard]] iterator end() const ENTT_NOEXCEPT { + return iterator{}; + } + +private: + node_type *node{nullptr}; +}; + + +} + + +#endif diff --git a/lib/entt/meta/resolve.hpp b/lib/entt/meta/resolve.hpp new file mode 100644 index 0000000000..ca1fbfab4c --- /dev/null +++ b/lib/entt/meta/resolve.hpp @@ -0,0 +1,72 @@ +#ifndef ENTT_META_RESOLVE_HPP +#define ENTT_META_RESOLVE_HPP + + +#include +#include "../core/type_info.hpp" +#include "ctx.hpp" +#include "meta.hpp" +#include "node.hpp" +#include "range.hpp" + + +namespace entt { + + +/** + * @brief Returns the meta type associated with a given type. + * @tparam Type Type to use to search for a meta type. + * @return The meta type associated with the given type, if any. + */ +template +[[nodiscard]] meta_type resolve() ENTT_NOEXCEPT { + return internal::meta_info::resolve(); +} + + +/** + * @brief Returns a range to use to visit all meta types. + * @return An iterable range to use to visit all meta types. + */ +[[nodiscard]] inline meta_range resolve() { + return *internal::meta_context::global(); +} + + +/** + * @brief Returns the meta type associated with a given identifier, if any. + * @param id Unique identifier. + * @return The meta type associated with the given identifier, if any. + */ +[[nodiscard]] inline meta_type resolve(const id_type id) ENTT_NOEXCEPT { + for(auto *curr = *internal::meta_context::global(); curr; curr = curr->next) { + if(curr->id == id) { + return curr; + } + } + + return {}; +} + + +/** + * @brief Returns the meta type associated with a given type info object, if + * any. + * @param info The type info object of the requested type. + * @return The meta type associated with the given type info object, if any. + */ +[[nodiscard]] inline meta_type resolve(const type_info info) ENTT_NOEXCEPT { + for(auto *curr = *internal::meta_context::global(); curr; curr = curr->next) { + if(curr->info == info) { + return curr; + } + } + + return {}; +} + + +} + + +#endif diff --git a/lib/entt/meta/template.hpp b/lib/entt/meta/template.hpp new file mode 100644 index 0000000000..11f1d25bcc --- /dev/null +++ b/lib/entt/meta/template.hpp @@ -0,0 +1,33 @@ +#ifndef ENTT_META_TEMPLATE_HPP +#define ENTT_META_TEMPLATE_HPP + + +#include "../core/type_traits.hpp" + + +namespace entt { + + +/*! @brief Utility class to disambiguate class templates. */ +template typename> +struct meta_class_template_tag {}; + + +/** + * @brief General purpose traits class for generating meta template information. + * @tparam Clazz Type of class template. + * @tparam Args Types of template arguments. + */ +template typename Clazz, typename... Args> +struct meta_template_traits> { + /*! @brief Wrapped class template. */ + using class_type = meta_class_template_tag; + /*! @brief List of template arguments. */ + using args_type = type_list; +}; + + +} + + +#endif diff --git a/lib/entt/meta/type_traits.hpp b/lib/entt/meta/type_traits.hpp new file mode 100644 index 0000000000..8fe91aa554 --- /dev/null +++ b/lib/entt/meta/type_traits.hpp @@ -0,0 +1,88 @@ +#ifndef ENTT_META_TYPE_TRAITS_HPP +#define ENTT_META_TYPE_TRAITS_HPP + + +#include + + +namespace entt { + + +/** + * @brief Traits class template to be specialized to enable support for meta + * template information. + */ +template +struct meta_template_traits; + + +/** + * @brief Traits class template to be specialized to enable support for meta + * sequence containers. + */ +template +struct meta_sequence_container_traits; + + +/** + * @brief Traits class template to be specialized to enable support for meta + * associative containers. + */ +template +struct meta_associative_container_traits; + + +/** + * @brief Provides the member constant `value` to true if a meta associative + * container claims to wrap a key-only type, false otherwise. + * @tparam Type Potentially key-only meta associative container type. + */ +template +struct is_key_only_meta_associative_container: std::true_type {}; + + +/*! @copydoc is_key_only_meta_associative_container */ +template +struct is_key_only_meta_associative_container::type::mapped_type>> + : std::false_type +{}; + + +/** + * @brief Helper variable template. + * @tparam Type Potentially key-only meta associative container type. + */ +template +inline constexpr auto is_key_only_meta_associative_container_v = is_key_only_meta_associative_container::value; + + +/** + * @brief Provides the member constant `value` to true if a given type is a + * pointer-like type from the point of view of the meta system, false otherwise. + * @tparam Type Potentially pointer-like type. + */ +template +struct is_meta_pointer_like: std::false_type {}; + + +/** + * @brief Partial specialization to ensure that const pointer-like types are + * also accepted. + * @tparam Type Potentially pointer-like type. + */ +template +struct is_meta_pointer_like: is_meta_pointer_like {}; + + +/** + * @brief Helper variable template. + * @tparam Type Potentially pointer-like type. + */ +template +inline constexpr auto is_meta_pointer_like_v = is_meta_pointer_like::value; + + +} + + +#endif diff --git a/lib/entt/meta/utility.hpp b/lib/entt/meta/utility.hpp new file mode 100644 index 0000000000..e7015714ea --- /dev/null +++ b/lib/entt/meta/utility.hpp @@ -0,0 +1,333 @@ +#ifndef ENTT_META_UTILITY_HPP +#define ENTT_META_UTILITY_HPP + + +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/type_traits.hpp" +#include "meta.hpp" +#include "node.hpp" +#include "policy.hpp" + + +namespace entt { + + +/*! @brief Primary template isn't defined on purpose. */ +template +struct meta_function_descriptor; + + +/** + * @brief Meta function descriptor. + * @tparam Type Reflected type to which the meta function is associated. + * @tparam Ret Function return type. + * @tparam Class Actual owner of the member function. + * @tparam Args Function arguments. + */ +template +struct meta_function_descriptor { + /*! @brief Meta function return type. */ + using return_type = Ret; + /*! @brief Meta function arguments. */ + using args_type = std::conditional_t, type_list, type_list>; + + /*! @brief True if the meta function is const, false otherwise. */ + static constexpr auto is_const = true; + /*! @brief True if the meta function is static, false otherwise. */ + static constexpr auto is_static = !std::is_same_v; +}; + + +/** + * @brief Meta function descriptor. + * @tparam Type Reflected type to which the meta function is associated. + * @tparam Ret Function return type. + * @tparam Class Actual owner of the member function. + * @tparam Args Function arguments. + */ +template +struct meta_function_descriptor { + /*! @brief Meta function return type. */ + using return_type = Ret; + /*! @brief Meta function arguments. */ + using args_type = std::conditional_t, type_list, type_list>; + + /*! @brief True if the meta function is const, false otherwise. */ + static constexpr auto is_const = false; + /*! @brief True if the meta function is static, false otherwise. */ + static constexpr auto is_static = !std::is_same_v; +}; + + +/** + * @brief Meta function descriptor. + * @tparam Type Reflected type to which the meta function is associated. + * @tparam Ret Function return type. + * @tparam Args Function arguments. + */ +template +struct meta_function_descriptor { + /*! @brief Meta function return type. */ + using return_type = Ret; + /*! @brief Meta function arguments. */ + using args_type = type_list; + + /*! @brief True if the meta function is const, false otherwise. */ + static constexpr auto is_const = false; + /*! @brief True if the meta function is static, false otherwise. */ + static constexpr auto is_static = true; +}; + + +/** + * @brief Meta function helper. + * + * Converts a function type to be associated with a reflected type into its meta + * function descriptor. + * + * @tparam Type Reflected type to which the meta function is associated. + * @tparam Candidate The actual function to associate with the reflected type. + */ +template +class meta_function_helper { + template + static constexpr meta_function_descriptor get_rid_of_noexcept(Ret(Class:: *)(Args...) const); + + template + static constexpr meta_function_descriptor get_rid_of_noexcept(Ret(Class:: *)(Args...)); + + template + static constexpr meta_function_descriptor get_rid_of_noexcept(Ret(*)(Args...)); + +public: + /*! @brief The meta function descriptor of the given function. */ + using type = decltype(get_rid_of_noexcept(std::declval())); +}; + + +/** + * @brief Helper type. + * @tparam Type Reflected type to which the meta function is associated. + * @tparam Candidate The actual function to associate with the reflected type. + */ +template +using meta_function_helper_t = typename meta_function_helper::type; + + +/** + * @brief Returns the meta type of the i-th element of a list of arguments. + * @tparam Args Actual types of arguments. + * @return The meta type of the i-th element of the list of arguments. + */ +template +[[nodiscard]] static meta_type meta_arg(type_list, const std::size_t index) ENTT_NOEXCEPT { + return internal::meta_arg_node(type_list{}, index); +} + + +/** + * @brief Constructs an instance given a list of erased parameters, if possible. + * @tparam Type Actual type of the instance to construct. + * @tparam Args Types of arguments expected. + * @tparam Index Indexes to use to extract erased arguments from their list. + * @param args Parameters to use to construct the instance. + * @return A meta any containing the new instance, if any. + */ +template +[[nodiscard]] meta_any meta_construct(meta_any * const args, std::index_sequence) { + if(((args+Index)->allow_cast() && ...)) { + return Type{(args+Index)->cast()...}; + } + + return {}; +} + + +/** + * @brief Sets the value of a given variable. + * @tparam Type Reflected type to which the variable is associated. + * @tparam Data The actual variable to set. + * @param instance An opaque instance of the underlying type, if required. + * @param value Parameter to use to set the variable. + * @return True in case of success, false otherwise. + */ +template +[[nodiscard]] bool meta_setter([[maybe_unused]] meta_handle instance, [[maybe_unused]] meta_any value) { + if constexpr(!std::is_same_v && !std::is_same_v) { + if constexpr(std::is_function_v>>) { + using data_type = type_list_element_t<1u, typename meta_function_helper_t::args_type>; + + if(auto * const clazz = instance->try_cast(); clazz && value.allow_cast()) { + Data(*clazz, value.cast()); + return true; + } + } else if constexpr(std::is_member_function_pointer_v) { + using data_type = type_list_element_t<0u, typename meta_function_helper_t::args_type>; + + if(auto * const clazz = instance->try_cast(); clazz && value.allow_cast()) { + (clazz->*Data)(value.cast()); + return true; + } + } else if constexpr(std::is_member_object_pointer_v) { + using data_type = std::remove_reference_t().*Data)>; + + if constexpr(!std::is_array_v && !std::is_const_v) { + if(auto * const clazz = instance->try_cast(); clazz && value.allow_cast()) { + clazz->*Data = value.cast(); + return true; + } + } + } else { + using data_type = std::remove_reference_t; + + if constexpr(!std::is_array_v && !std::is_const_v) { + if(value.allow_cast()) { + *Data = value.cast(); + return true; + } + } + } + } + + return false; +} + + +/** + * @brief Wraps a value depending on the given policy. + * @tparam Policy Optional policy (no policy set by default). + * @tparam Type Type of value to wrap. + * @param value Value to wrap. + * @return A meta any containing the returned value. + */ +template +meta_any meta_dispatch(Type &&value) { + if constexpr(std::is_same_v) { + return meta_any{std::in_place_type, std::forward(value)}; + } else if constexpr(std::is_same_v) { + return meta_any{std::in_place_type, std::forward(value)}; + } else if constexpr(std::is_same_v) { + static_assert(std::is_lvalue_reference_v, "Invalid type"); + return meta_any{std::in_place_type &>, std::as_const(value)}; + } else { + static_assert(std::is_same_v, "Policy not supported"); + return meta_any{std::forward(value)}; + } +} + + +/** + * @brief Gets the value of a given variable. + * @tparam Type Reflected type to which the variable is associated. + * @tparam Data The actual variable to get. + * @tparam Policy Optional policy (no policy set by default). + * @param instance An opaque instance of the underlying type, if required. + * @return A meta any containing the value of the underlying variable. + */ +template +[[nodiscard]] meta_any meta_getter([[maybe_unused]] meta_handle instance) { + if constexpr(std::is_function_v>>) { + auto * const clazz = instance->try_cast, const Type, Type>>(); + return clazz ? meta_dispatch(Data(*clazz)) : meta_any{}; + } else if constexpr(std::is_member_function_pointer_v) { + auto * const clazz = instance->try_cast, const Type, Type>>(); + return clazz ? meta_dispatch((clazz->*Data)()) : meta_any{}; + } else if constexpr(std::is_member_object_pointer_v) { + if constexpr(!std::is_array_v().*Data)>>>) { + if(auto * clazz = instance->try_cast(); clazz) { + return meta_dispatch(clazz->*Data); + } else if(auto * fallback = instance->try_cast(); fallback) { + return meta_dispatch(fallback->*Data); + } + } + + return meta_any{}; + } else if constexpr(std::is_pointer_v) { + if constexpr(std::is_array_v>) { + return meta_any{}; + } else { + return meta_dispatch(*Data); + } + } else { + return meta_dispatch(Data); + } +} + + +/** + * @brief Invokes a function given a list of erased parameters, if possible. + * @tparam Type Reflected type to which the function is associated. + * @tparam Candidate The actual function to invoke. + * @tparam Policy Optional policy (no policy set by default). + * @tparam Index Indexes to use to extract erased arguments from their list. + * @param instance An opaque instance of the underlying type, if required. + * @param args Parameters to use to invoke the function. + * @return A meta any containing the returned value, if any. + */ +template +[[nodiscard]] std::enable_if_t, meta_any> meta_invoke([[maybe_unused]] meta_handle instance, meta_any *args, std::index_sequence) { + using descriptor = meta_function_helper_t; + + const auto invoke = [](auto &&maybe_clazz, auto &&... other) { + if constexpr(std::is_member_function_pointer_v) { + if constexpr(std::is_void_v) { + (std::forward(maybe_clazz).*Candidate)(std::forward(other)...); + return meta_any{std::in_place_type}; + } else { + return meta_dispatch((std::forward(maybe_clazz).*Candidate)(std::forward(other)...)); + } + } else { + if constexpr(std::is_void_v) { + Candidate(std::forward(maybe_clazz), std::forward(other)...); + return meta_any{std::in_place_type}; + } else { + return meta_dispatch(Candidate(std::forward(maybe_clazz), std::forward(other)...)); + } + } + }; + + if constexpr(std::is_invocable_v...>) { + if(const auto * const clazz = instance->try_cast(); clazz && ((args+Index)->allow_cast>() && ...)) { + return invoke(*clazz, (args+Index)->cast>()...); + } + } else if constexpr(std::is_invocable_v...>) { + if(auto * const clazz = instance->try_cast(); clazz && ((args+Index)->allow_cast>() && ...)) { + return invoke(*clazz, (args+Index)->cast>()...); + } + } else { + if(((args+Index)->allow_cast>() && ...)) { + return invoke((args+Index)->cast>()...); + } + } + + return meta_any{}; +} + + +/** + * @brief Invokes a function given a list of erased parameters, if possible. + * @tparam Type Reflected type to which the function is associated. + * @tparam Candidate The actual function to invoke. + * @tparam Policy Optional policy (no policy set by default). + * @tparam Index Indexes to use to extract erased arguments from their list. + * @return A meta any containing the returned value, if any. + */ +template +[[nodiscard]] std::enable_if_t, meta_any> meta_invoke(meta_handle, meta_any *, std::index_sequence) { + if constexpr(std::is_void_v) { + Candidate(); + return meta_any{std::in_place_type}; + } else { + return meta_dispatch(Candidate()); + } +} + + +} + + +#endif diff --git a/lib/entt/platform/android-ndk-r17.hpp b/lib/entt/platform/android-ndk-r17.hpp new file mode 100644 index 0000000000..8527f3e211 --- /dev/null +++ b/lib/entt/platform/android-ndk-r17.hpp @@ -0,0 +1,86 @@ +#ifndef ENTT_PLATFORM_ANDROID_NDK_R17_HPP +#define ENTT_PLATFORM_ANDROID_NDK_R17_HPP + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +#ifdef __ANDROID__ +#include +#if __NDK_MAJOR__ == 17 + + +#include +#include +#include + + +namespace std { + + +namespace internal { + + +template +constexpr auto is_invocable(int) -> decltype(std::invoke(std::declval(), std::declval()...), std::true_type{}); + + +template +constexpr std::false_type is_invocable(...); + + +template +constexpr auto is_invocable_r(int) +-> std::enable_if_t(), std::declval()...)), Ret>, std::true_type>; + + +template +constexpr std::false_type is_invocable_r(...); + + +} + + +template +struct is_invocable: decltype(internal::is_invocable(0)) {}; + + +template +inline constexpr bool is_invocable_v = std::is_invocable::value; + + +template +struct is_invocable_r: decltype(internal::is_invocable_r(0)) {}; + + +template +inline constexpr bool is_invocable_r_v = std::is_invocable_r::value; + + +template +struct invoke_result { + using type = decltype(std::invoke(std::declval(), std::declval()...)); +}; + + +template +using invoke_result_t = typename std::invoke_result::type; + + +} + + +#endif +#endif + + +/** + * Internal details not to be documented. + * @endcond + */ + + +#endif diff --git a/lib/entt/poly/fwd.hpp b/lib/entt/poly/fwd.hpp new file mode 100644 index 0000000000..32023e27db --- /dev/null +++ b/lib/entt/poly/fwd.hpp @@ -0,0 +1,26 @@ +#ifndef ENTT_POLY_FWD_HPP +#define ENTT_POLY_FWD_HPP + + +#include + + +namespace entt { + + +template)> +class basic_poly; + + +/** + * @brief Alias declaration for the most common use case. + * @tparam Concept Concept descriptor. + */ +template +using poly = basic_poly; + + +} + + +#endif diff --git a/lib/entt/poly/poly.hpp b/lib/entt/poly/poly.hpp new file mode 100644 index 0000000000..d9d10a7d4e --- /dev/null +++ b/lib/entt/poly/poly.hpp @@ -0,0 +1,341 @@ +#ifndef ENTT_POLY_POLY_HPP +#define ENTT_POLY_POLY_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/any.hpp" +#include "../core/type_info.hpp" +#include "../core/type_traits.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/*! @brief Inspector class used to infer the type of the virtual table. */ +struct poly_inspector { + /** + * @brief Generic conversion operator (definition only). + * @tparam Type Type to which conversion is requested. + */ + template + operator Type &&() const; + + /** + * @brief Dummy invocation function (definition only). + * @tparam Member Index of the function to invoke. + * @tparam Args Types of arguments to pass to the function. + * @param args The arguments to pass to the function. + * @return A poly inspector convertible to any type. + */ + template + poly_inspector invoke(Args &&... args) const; + + /*! @copydoc invoke */ + template + poly_inspector invoke(Args &&... args); +}; + + +/** + * @brief Static virtual table factory. + * @tparam Concept Concept descriptor. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Alignment requirement. + */ +template +class poly_vtable { + using inspector = typename Concept::template type; + + template + static auto vtable_entry(Ret(*)(inspector &, Args...)) -> Ret(*)(basic_any &, Args...); + + template + static auto vtable_entry(Ret(*)(const inspector &, Args...)) -> Ret(*)(const basic_any &, Args...); + + template + static auto vtable_entry(Ret(*)(Args...)) -> Ret(*)(const basic_any &, Args...); + + template + static auto vtable_entry(Ret(inspector:: *)(Args...)) -> Ret(*)(basic_any &, Args...); + + template + static auto vtable_entry(Ret(inspector:: *)(Args...) const) -> Ret(*)(const basic_any &, Args...); + + template + static auto make_vtable(value_list) + -> decltype(std::make_tuple(vtable_entry(Candidate)...)); + + template + [[nodiscard]] static constexpr auto make_vtable(type_list) { + if constexpr(sizeof...(Func) == 0) { + return decltype(make_vtable(typename Concept::template impl{})){}; + } else if constexpr((std::is_function_v && ...)) { + return decltype(std::make_tuple(vtable_entry(std::declval())...)){}; + } + } + + template + static void fill_vtable_entry(Ret(* &entry)(Any &, Args...)) { + if constexpr(std::is_invocable_r_v) { + entry = +[](Any &, Args... args) -> Ret { + return std::invoke(Candidate, std::forward(args)...); + }; + } else { + entry = +[](Any &instance, Args... args) -> Ret { + return static_cast(std::invoke(Candidate, any_cast &>(instance), std::forward(args)...)); + }; + } + } + + template + [[nodiscard]] static auto fill_vtable(std::index_sequence) { + type impl{}; + (fill_vtable_entry>>(std::get(impl)), ...); + return impl; + } + +public: + /*! @brief Virtual table type. */ + using type = decltype(make_vtable(Concept{})); + + /** + * @brief Returns a static virtual table for a specific concept and type. + * @tparam Type The type for which to generate the virtual table. + * @return A static virtual table for the given concept and type. + */ + template + [[nodiscard]] static const auto * instance() { + static_assert(std::is_same_v>, "Type differs from its decayed form"); + static const auto vtable = fill_vtable(std::make_index_sequence::size>{}); + return &vtable; + } +}; + + +/** + * @brief Poly base class used to inject functionalities into concepts. + * @tparam Poly The outermost poly class. + */ +template +struct poly_base { + /** + * @brief Invokes a function from the static virtual table. + * @tparam Member Index of the function to invoke. + * @tparam Args Types of arguments to pass to the function. + * @param self A reference to the poly object that made the call. + * @param args The arguments to pass to the function. + * @return The return value of the invoked function, if any. + */ + template + [[nodiscard]] decltype(auto) invoke(const poly_base &self, Args &&... args) const { + const auto &poly = static_cast(self); + return std::get(*poly.vtable)(poly.storage, std::forward(args)...); + } + + /*! @copydoc invoke */ + template + [[nodiscard]] decltype(auto) invoke(poly_base &self, Args &&... args) { + auto &poly = static_cast(self); + return std::get(*poly.vtable)(poly.storage, std::forward(args)...); + } +}; + + +/** + * @brief Shortcut for calling `poly_base::invoke`. + * @tparam Member Index of the function to invoke. + * @tparam Poly A fully defined poly object. + * @tparam Args Types of arguments to pass to the function. + * @param self A reference to the poly object that made the call. + * @param args The arguments to pass to the function. + * @return The return value of the invoked function, if any. + */ +template +decltype(auto) poly_call(Poly &&self, Args &&... args) { + return std::forward(self).template invoke(self, std::forward(args)...); +} + + +/** + * @brief Static polymorphism made simple and within everyone's reach. + * + * Static polymorphism is a very powerful tool in C++, albeit sometimes + * cumbersome to obtain.
    + * This class aims to make it simple and easy to use. + * + * @note + * Both deduced and defined static virtual tables are supported.
    + * Moreover, the `poly` class template also works with unmanaged objects. + * + * @tparam Concept Concept descriptor. + * @tparam Len Size of the storage reserved for the small buffer optimization. + * @tparam Align Optional alignment requirement. + */ +template +class basic_poly: private Concept::template type>> { + /*! @brief A poly base is allowed to snoop into a poly object. */ + friend struct poly_base; + + using vtable_type = typename poly_vtable::type; + +public: + /*! @brief Concept type. */ + using concept_type = typename Concept::template type>; + + /*! @brief Default constructor. */ + basic_poly() ENTT_NOEXCEPT + : storage{}, + vtable{} + {} + + /** + * @brief Constructs a poly by directly initializing the new object. + * @tparam Type Type of object to use to initialize the poly. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + explicit basic_poly(std::in_place_type_t, Args &&... args) + : storage{std::in_place_type, std::forward(args)...}, + vtable{poly_vtable::template instance>>()} + {} + + /** + * @brief Constructs a poly from a given value. + * @tparam Type Type of object to use to initialize the poly. + * @param value An instance of an object to use to initialize the poly. + */ + template>, basic_poly>>> + basic_poly(Type &&value) ENTT_NOEXCEPT + : basic_poly{std::in_place_type>>, std::forward(value)} + {} + + /** + * @brief Copy constructor. + * @param other The instance to copy from. + */ + basic_poly(const basic_poly &other) = default; + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + basic_poly(basic_poly &&other) ENTT_NOEXCEPT + : basic_poly{} + { + swap(*this, other); + } + + /** + * @brief Assignment operator. + * @param other The instance to assign from. + * @return This poly object. + */ + basic_poly & operator=(basic_poly other) { + swap(other, *this); + return *this; + } + + /** + * @brief Returns the type of the contained object. + * @return The type of the contained object, if any. + */ + [[nodiscard]] type_info type() const ENTT_NOEXCEPT { + return storage.type(); + } + + /** + * @brief Returns an opaque pointer to the contained instance. + * @return An opaque pointer the contained instance, if any. + */ + [[nodiscard]] const void * data() const ENTT_NOEXCEPT { + return storage.data(); + } + + /*! @copydoc data */ + [[nodiscard]] void * data() ENTT_NOEXCEPT { + return storage.data(); + } + + /** + * @brief Replaces the contained object by creating a new instance directly. + * @tparam Type Type of object to use to initialize the poly. + * @tparam Args Types of arguments to use to construct the new instance. + * @param args Parameters to use to construct the instance. + */ + template + void emplace(Args &&... args) { + *this = basic_poly{std::in_place_type, std::forward(args)...}; + } + + /*! @brief Destroys contained object */ + void reset() { + *this = basic_poly{}; + } + + /** + * @brief Returns false if a poly is empty, true otherwise. + * @return False if the poly is empty, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return !(vtable == nullptr); + } + + /** + * @brief Returns a pointer to the underlying concept. + * @return A pointer to the underlying concept. + */ + [[nodiscard]] concept_type * operator->() ENTT_NOEXCEPT { + return this; + } + + /*! @copydoc operator-> */ + [[nodiscard]] const concept_type * operator->() const ENTT_NOEXCEPT { + return this; + } + + /** + * @brief Swaps two poly objects. + * @param lhs A valid poly object. + * @param rhs A valid poly object. + */ + friend void swap(basic_poly &lhs, basic_poly &rhs) { + using std::swap; + swap(lhs.storage, rhs.storage); + swap(lhs.vtable, rhs.vtable); + } + + /** + * @brief Aliasing constructor. + * @return A poly that shares a reference to an unmanaged object. + */ + [[nodiscard]] basic_poly as_ref() ENTT_NOEXCEPT { + basic_poly ref = std::as_const(*this).as_ref(); + ref.storage = storage.as_ref(); + return ref; + } + + /*! @copydoc as_ref */ + [[nodiscard]] basic_poly as_ref() const ENTT_NOEXCEPT { + basic_poly ref{}; + ref.storage = storage.as_ref(); + ref.vtable = vtable; + return ref; + } + +private: + basic_any storage; + const vtable_type *vtable; +}; + + +} + + +#endif diff --git a/lib/entt/process/process.hpp b/lib/entt/process/process.hpp new file mode 100644 index 0000000000..93a0c4b805 --- /dev/null +++ b/lib/entt/process/process.hpp @@ -0,0 +1,334 @@ +#ifndef ENTT_PROCESS_PROCESS_HPP +#define ENTT_PROCESS_PROCESS_HPP + + +#include +#include +#include "../config/config.h" + + +namespace entt { + + +/** + * @brief Base class for processes. + * + * This class stays true to the CRTP idiom. Derived classes must specify what's + * the intended type for elapsed times.
    + * A process should expose publicly the following member functions whether + * required: + * + * * @code{.cpp} + * void update(Delta, void *); + * @endcode + * + * It's invoked once per tick until a process is explicitly aborted or it + * terminates either with or without errors. Even though it's not mandatory to + * declare this member function, as a rule of thumb each process should at + * least define it to work properly. The `void *` parameter is an opaque + * pointer to user data (if any) forwarded directly to the process during an + * update. + * + * * @code{.cpp} + * void init(); + * @endcode + * + * It's invoked when the process joins the running queue of a scheduler. This + * happens as soon as it's attached to the scheduler if the process is a top + * level one, otherwise when it replaces its parent if the process is a + * continuation. + * + * * @code{.cpp} + * void succeeded(); + * @endcode + * + * It's invoked in case of success, immediately after an update and during the + * same tick. + * + * * @code{.cpp} + * void failed(); + * @endcode + * + * It's invoked in case of errors, immediately after an update and during the + * same tick. + * + * * @code{.cpp} + * void aborted(); + * @endcode + * + * It's invoked only if a process is explicitly aborted. There is no guarantee + * that it executes in the same tick, this depends solely on whether the + * process is aborted immediately or not. + * + * Derived classes can change the internal state of a process by invoking the + * `succeed` and `fail` protected member functions and even pause or unpause the + * process itself. + * + * @sa scheduler + * + * @tparam Derived Actual type of process that extends the class template. + * @tparam Delta Type to use to provide elapsed time. + */ +template +class process { + enum class state: unsigned int { + UNINITIALIZED = 0, + RUNNING, + PAUSED, + SUCCEEDED, + FAILED, + ABORTED, + FINISHED, + REJECTED + }; + + template + auto next(std::integral_constant) + -> decltype(std::declval().init(), void()) { + static_cast(this)->init(); + } + + template + auto next(std::integral_constant, Delta delta, void *data) + -> decltype(std::declval().update(delta, data), void()) { + static_cast(this)->update(delta, data); + } + + template + auto next(std::integral_constant) + -> decltype(std::declval().succeeded(), void()) { + static_cast(this)->succeeded(); + } + + template + auto next(std::integral_constant) + -> decltype(std::declval().failed(), void()) { + static_cast(this)->failed(); + } + + template + auto next(std::integral_constant) + -> decltype(std::declval().aborted(), void()) { + static_cast(this)->aborted(); + } + + void next(...) const ENTT_NOEXCEPT {} + +protected: + /** + * @brief Terminates a process with success if it's still alive. + * + * The function is idempotent and it does nothing if the process isn't + * alive. + */ + void succeed() ENTT_NOEXCEPT { + if(alive()) { + current = state::SUCCEEDED; + } + } + + /** + * @brief Terminates a process with errors if it's still alive. + * + * The function is idempotent and it does nothing if the process isn't + * alive. + */ + void fail() ENTT_NOEXCEPT { + if(alive()) { + current = state::FAILED; + } + } + + /** + * @brief Stops a process if it's in a running state. + * + * The function is idempotent and it does nothing if the process isn't + * running. + */ + void pause() ENTT_NOEXCEPT { + if(current == state::RUNNING) { + current = state::PAUSED; + } + } + + /** + * @brief Restarts a process if it's paused. + * + * The function is idempotent and it does nothing if the process isn't + * paused. + */ + void unpause() ENTT_NOEXCEPT { + if(current == state::PAUSED) { + current = state::RUNNING; + } + } + +public: + /*! @brief Type used to provide elapsed time. */ + using delta_type = Delta; + + /*! @brief Default destructor. */ + virtual ~process() { + static_assert(std::is_base_of_v, "Incorrect use of the class template"); + } + + /** + * @brief Aborts a process if it's still alive. + * + * The function is idempotent and it does nothing if the process isn't + * alive. + * + * @param immediately Requests an immediate operation. + */ + void abort(const bool immediately = false) { + if(alive()) { + current = state::ABORTED; + + if(immediately) { + tick({}); + } + } + } + + /** + * @brief Returns true if a process is either running or paused. + * @return True if the process is still alive, false otherwise. + */ + [[nodiscard]] bool alive() const ENTT_NOEXCEPT { + return current == state::RUNNING || current == state::PAUSED; + } + + /** + * @brief Returns true if a process is already terminated. + * @return True if the process is terminated, false otherwise. + */ + [[nodiscard]] bool finished() const ENTT_NOEXCEPT { + return current == state::FINISHED; + } + + /** + * @brief Returns true if a process is currently paused. + * @return True if the process is paused, false otherwise. + */ + [[nodiscard]] bool paused() const ENTT_NOEXCEPT { + return current == state::PAUSED; + } + + /** + * @brief Returns true if a process terminated with errors. + * @return True if the process terminated with errors, false otherwise. + */ + [[nodiscard]] bool rejected() const ENTT_NOEXCEPT { + return current == state::REJECTED; + } + + /** + * @brief Updates a process and its internal state if required. + * @param delta Elapsed time. + * @param data Optional data. + */ + void tick(const Delta delta, void *data = nullptr) { + switch (current) { + case state::UNINITIALIZED: + next(std::integral_constant{}); + current = state::RUNNING; + break; + case state::RUNNING: + next(std::integral_constant{}, delta, data); + break; + default: + // suppress warnings + break; + } + + // if it's dead, it must be notified and removed immediately + switch(current) { + case state::SUCCEEDED: + next(std::integral_constant{}); + current = state::FINISHED; + break; + case state::FAILED: + next(std::integral_constant{}); + current = state::REJECTED; + break; + case state::ABORTED: + next(std::integral_constant{}); + current = state::REJECTED; + break; + default: + // suppress warnings + break; + } + } + +private: + state current{state::UNINITIALIZED}; +}; + + +/** + * @brief Adaptor for lambdas and functors to turn them into processes. + * + * Lambdas and functors can't be used directly with a scheduler for they are not + * properly defined processes with managed life cycles.
    + * This class helps in filling the gap and turning lambdas and functors into + * full featured processes usable by a scheduler. + * + * The signature of the function call operator should be equivalent to the + * following: + * + * @code{.cpp} + * void(Delta delta, void *data, auto succeed, auto fail); + * @endcode + * + * Where: + * + * * `delta` is the elapsed time. + * * `data` is an opaque pointer to user data if any, `nullptr` otherwise. + * * `succeed` is a function to call when a process terminates with success. + * * `fail` is a function to call when a process terminates with errors. + * + * The signature of the function call operator of both `succeed` and `fail` + * is equivalent to the following: + * + * @code{.cpp} + * void(); + * @endcode + * + * Usually users shouldn't worry about creating adaptors. A scheduler will + * create them internally each and avery time a lambda or a functor is used as + * a process. + * + * @sa process + * @sa scheduler + * + * @tparam Func Actual type of process. + * @tparam Delta Type to use to provide elapsed time. + */ +template +struct process_adaptor: process, Delta>, private Func { + /** + * @brief Constructs a process adaptor from a lambda or a functor. + * @tparam Args Types of arguments to use to initialize the actual process. + * @param args Parameters to use to initialize the actual process. + */ + template + process_adaptor(Args &&... args) + : Func{std::forward(args)...} + {} + + /** + * @brief Updates a process and its internal state if required. + * @param delta Elapsed time. + * @param data Optional data. + */ + void update(const Delta delta, void *data) { + Func::operator()(delta, data, [this]() { this->succeed(); }, [this]() { this->fail(); }); + } +}; + + +} + + +#endif diff --git a/lib/entt/process/scheduler.hpp b/lib/entt/process/scheduler.hpp new file mode 100644 index 0000000000..fd37def708 --- /dev/null +++ b/lib/entt/process/scheduler.hpp @@ -0,0 +1,296 @@ +#ifndef ENTT_PROCESS_SCHEDULER_HPP +#define ENTT_PROCESS_SCHEDULER_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "process.hpp" + + +namespace entt { + + +/** + * @brief Cooperative scheduler for processes. + * + * A cooperative scheduler runs processes and helps managing their life cycles. + * + * Each process is invoked once per tick. If a process terminates, it's + * removed automatically from the scheduler and it's never invoked again.
    + * A process can also have a child. In this case, the process is replaced with + * its child when it terminates if it returns with success. In case of errors, + * both the process and its child are discarded. + * + * Example of use (pseudocode): + * + * @code{.cpp} + * scheduler.attach([](auto delta, void *, auto succeed, auto fail) { + * // code + * }).then(arguments...); + * @endcode + * + * In order to invoke all scheduled processes, call the `update` member function + * passing it the elapsed time to forward to the tasks. + * + * @sa process + * + * @tparam Delta Type to use to provide elapsed time. + */ +template +class scheduler { + struct process_handler { + using instance_type = std::unique_ptr; + using update_fn_type = bool(process_handler &, Delta, void *); + using abort_fn_type = void(process_handler &, bool); + using next_type = std::unique_ptr; + + instance_type instance; + update_fn_type *update; + abort_fn_type *abort; + next_type next; + }; + + struct continuation { + continuation(process_handler *ref) + : handler{ref} + {} + + template + continuation then(Args &&... args) { + static_assert(std::is_base_of_v, Proc>, "Invalid process type"); + auto proc = typename process_handler::instance_type{new Proc{std::forward(args)...}, &scheduler::deleter}; + handler->next.reset(new process_handler{std::move(proc), &scheduler::update, &scheduler::abort, nullptr}); + handler = handler->next.get(); + return *this; + } + + template + continuation then(Func &&func) { + return then, Delta>>(std::forward(func)); + } + + private: + process_handler *handler; + }; + + template + [[nodiscard]] static bool update(process_handler &handler, const Delta delta, void *data) { + auto *process = static_cast(handler.instance.get()); + process->tick(delta, data); + + if(process->rejected()) { + return true; + } else if(process->finished()) { + if(handler.next) { + handler = std::move(*handler.next); + // forces the process to exit the uninitialized state + return handler.update(handler, {}, nullptr); + } + + return true; + } + + return false; + } + + template + static void abort(process_handler &handler, const bool immediately) { + static_cast(handler.instance.get())->abort(immediately); + } + + template + static void deleter(void *proc) { + delete static_cast(proc); + } + +public: + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + + /*! @brief Default constructor. */ + scheduler() = default; + + /*! @brief Default move constructor. */ + scheduler(scheduler &&) = default; + + /*! @brief Default move assignment operator. @return This scheduler. */ + scheduler & operator=(scheduler &&) = default; + + /** + * @brief Number of processes currently scheduled. + * @return Number of processes currently scheduled. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return handlers.size(); + } + + /** + * @brief Returns true if at least a process is currently scheduled. + * @return True if there are scheduled processes, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return handlers.empty(); + } + + /** + * @brief Discards all scheduled processes. + * + * Processes aren't aborted. They are discarded along with their children + * and never executed again. + */ + void clear() { + handlers.clear(); + } + + /** + * @brief Schedules a process for the next tick. + * + * Returned value is an opaque object that can be used to attach a child to + * the given process. The child is automatically scheduled when the process + * terminates and only if the process returns with success. + * + * Example of use (pseudocode): + * + * @code{.cpp} + * // schedules a task in the form of a process class + * scheduler.attach(arguments...) + * // appends a child in the form of a lambda function + * .then([](auto delta, void *, auto succeed, auto fail) { + * // code + * }) + * // appends a child in the form of another process class + * .then(); + * @endcode + * + * @tparam Proc Type of process to schedule. + * @tparam Args Types of arguments to use to initialize the process. + * @param args Parameters to use to initialize the process. + * @return An opaque object to use to concatenate processes. + */ + template + auto attach(Args &&... args) { + static_assert(std::is_base_of_v, Proc>, "Invalid process type"); + auto proc = typename process_handler::instance_type{new Proc{std::forward(args)...}, &scheduler::deleter}; + process_handler handler{std::move(proc), &scheduler::update, &scheduler::abort, nullptr}; + // forces the process to exit the uninitialized state + handler.update(handler, {}, nullptr); + return continuation{&handlers.emplace_back(std::move(handler))}; + } + + /** + * @brief Schedules a process for the next tick. + * + * A process can be either a lambda or a functor. The scheduler wraps both + * of them in a process adaptor internally.
    + * The signature of the function call operator should be equivalent to the + * following: + * + * @code{.cpp} + * void(Delta delta, void *data, auto succeed, auto fail); + * @endcode + * + * Where: + * + * * `delta` is the elapsed time. + * * `data` is an opaque pointer to user data if any, `nullptr` otherwise. + * * `succeed` is a function to call when a process terminates with success. + * * `fail` is a function to call when a process terminates with errors. + * + * The signature of the function call operator of both `succeed` and `fail` + * is equivalent to the following: + * + * @code{.cpp} + * void(); + * @endcode + * + * Returned value is an opaque object that can be used to attach a child to + * the given process. The child is automatically scheduled when the process + * terminates and only if the process returns with success. + * + * Example of use (pseudocode): + * + * @code{.cpp} + * // schedules a task in the form of a lambda function + * scheduler.attach([](auto delta, void *, auto succeed, auto fail) { + * // code + * }) + * // appends a child in the form of another lambda function + * .then([](auto delta, void *, auto succeed, auto fail) { + * // code + * }) + * // appends a child in the form of a process class + * .then(arguments...); + * @endcode + * + * @sa process_adaptor + * + * @tparam Func Type of process to schedule. + * @param func Either a lambda or a functor to use as a process. + * @return An opaque object to use to concatenate processes. + */ + template + auto attach(Func &&func) { + using Proc = process_adaptor, Delta>; + return attach(std::forward(func)); + } + + /** + * @brief Updates all scheduled processes. + * + * All scheduled processes are executed in no specific order.
    + * If a process terminates with success, it's replaced with its child, if + * any. Otherwise, if a process terminates with an error, it's removed along + * with its child. + * + * @param delta Elapsed time. + * @param data Optional data. + */ + void update(const Delta delta, void *data = nullptr) { + auto sz = handlers.size(); + + for(auto pos = handlers.size(); pos; --pos) { + auto &handler = handlers[pos-1]; + + if(const auto dead = handler.update(handler, delta, data); dead) { + std::swap(handler, handlers[--sz]); + } + } + + handlers.erase(handlers.begin() + sz, handlers.end()); + } + + /** + * @brief Aborts all scheduled processes. + * + * Unless an immediate operation is requested, the abort is scheduled for + * the next tick. Processes won't be executed anymore in any case.
    + * Once a process is fully aborted and thus finished, it's discarded along + * with its child, if any. + * + * @param immediately Requests an immediate operation. + */ + void abort(const bool immediately = false) { + decltype(handlers) exec; + exec.swap(handlers); + + for(auto &&handler: exec) { + handler.abort(handler, immediately); + } + + std::move(handlers.begin(), handlers.end(), std::back_inserter(exec)); + handlers.swap(exec); + } + +private: + std::vector handlers{}; +}; + + +} + + +#endif diff --git a/lib/entt/resource/cache.hpp b/lib/entt/resource/cache.hpp new file mode 100644 index 0000000000..031373cc6b --- /dev/null +++ b/lib/entt/resource/cache.hpp @@ -0,0 +1,237 @@ +#ifndef ENTT_RESOURCE_CACHE_HPP +#define ENTT_RESOURCE_CACHE_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "../core/fwd.hpp" +#include "handle.hpp" +#include "loader.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Simple cache for resources of a given type. + * + * Minimal implementation of a cache for resources of a given type. It doesn't + * offer much functionalities but it's suitable for small or medium sized + * applications and can be freely inherited to add targeted functionalities for + * large sized applications. + * + * @tparam Resource Type of resources managed by a cache. + */ +template +struct resource_cache { + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Type of resources managed by a cache. */ + using resource_type = Resource; + + /*! @brief Default constructor. */ + resource_cache() = default; + + /*! @brief Default move constructor. */ + resource_cache(resource_cache &&) = default; + + /*! @brief Default move assignment operator. @return This cache. */ + resource_cache & operator=(resource_cache &&) = default; + + /** + * @brief Number of resources managed by a cache. + * @return Number of resources currently stored. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return resources.size(); + } + + /** + * @brief Returns true if a cache contains no resources, false otherwise. + * @return True if the cache contains no resources, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return resources.empty(); + } + + /** + * @brief Clears a cache and discards all its resources. + * + * Handles are not invalidated and the memory used by a resource isn't + * freed as long as at least a handle keeps the resource itself alive. + */ + void clear() ENTT_NOEXCEPT { + resources.clear(); + } + + /** + * @brief Loads the resource that corresponds to a given identifier. + * + * In case an identifier isn't already present in the cache, it loads its + * resource and stores it aside for future uses. Arguments are forwarded + * directly to the loader in order to construct properly the requested + * resource. + * + * @note + * If the identifier is already present in the cache, this function does + * nothing and the arguments are simply discarded. + * + * @warning + * If the resource cannot be loaded correctly, the returned handle will be + * invalid and any use of it will result in undefined behavior. + * + * @tparam Loader Type of loader to use to load the resource if required. + * @tparam Args Types of arguments to use to load the resource if required. + * @param id Unique resource identifier. + * @param args Arguments to use to load the resource if required. + * @return A handle for the given resource. + */ + template + resource_handle load(const id_type id, Args &&... args) { + if(auto it = resources.find(id); it == resources.cend()) { + if(auto handle = temp(std::forward(args)...); handle) { + return (resources[id] = std::move(handle)); + } + } else { + return it->second; + } + + return {}; + } + + /** + * @brief Reloads a resource or loads it for the first time if not present. + * + * Equivalent to the following snippet (pseudocode): + * + * @code{.cpp} + * cache.discard(id); + * cache.load(id, args...); + * @endcode + * + * Arguments are forwarded directly to the loader in order to construct + * properly the requested resource. + * + * @warning + * If the resource cannot be loaded correctly, the returned handle will be + * invalid and any use of it will result in undefined behavior. + * + * @tparam Loader Type of loader to use to load the resource. + * @tparam Args Types of arguments to use to load the resource. + * @param id Unique resource identifier. + * @param args Arguments to use to load the resource. + * @return A handle for the given resource. + */ + template + resource_handle reload(const id_type id, Args &&... args) { + return (discard(id), load(id, std::forward(args)...)); + } + + /** + * @brief Creates a temporary handle for a resource. + * + * Arguments are forwarded directly to the loader in order to construct + * properly the requested resource. The handle isn't stored aside and the + * cache isn't in charge of the lifetime of the resource itself. + * + * @tparam Loader Type of loader to use to load the resource. + * @tparam Args Types of arguments to use to load the resource. + * @param args Arguments to use to load the resource. + * @return A handle for the given resource. + */ + template + [[nodiscard]] resource_handle temp(Args &&... args) const { + return Loader{}.get(std::forward(args)...); + } + + /** + * @brief Creates a handle for a given resource identifier. + * + * A resource handle can be in a either valid or invalid state. In other + * terms, a resource handle is properly initialized with a resource if the + * cache contains the resource itself. Otherwise the returned handle is + * uninitialized and accessing it results in undefined behavior. + * + * @sa resource_handle + * + * @param id Unique resource identifier. + * @return A handle for the given resource. + */ + [[nodiscard]] resource_handle handle(const id_type id) const { + if(auto it = resources.find(id); it != resources.cend()) { + return it->second; + } + + return {}; + } + + /** + * @brief Checks if a cache contains a given identifier. + * @param id Unique resource identifier. + * @return True if the cache contains the resource, false otherwise. + */ + [[nodiscard]] bool contains(const id_type id) const { + return (resources.find(id) != resources.cend()); + } + + /** + * @brief Discards the resource that corresponds to a given identifier. + * + * Handles are not invalidated and the memory used by the resource isn't + * freed as long as at least a handle keeps the resource itself alive. + * + * @param id Unique resource identifier. + */ + void discard(const id_type id) { + if(auto it = resources.find(id); it != resources.end()) { + resources.erase(it); + } + } + + /** + * @brief Iterates all resources. + * + * The function object is invoked for each element. It is provided with + * either the resource identifier, the resource handle or both of them.
    + * The signature of the function must be equivalent to one of the following + * forms: + * + * @code{.cpp} + * void(const entt::id_type); + * void(entt::resource_handle); + * void(const entt::id_type, entt::resource_handle); + * @endcode + * + * @tparam Func Type of the function object to invoke. + * @param func A valid function object. + */ + template + void each(Func func) const { + auto begin = resources.begin(); + auto end = resources.end(); + + while(begin != end) { + auto curr = begin++; + + if constexpr(std::is_invocable_v) { + func(curr->first); + } else if constexpr(std::is_invocable_v>) { + func(curr->second); + } else { + func(curr->first, curr->second); + } + } + } + +private: + std::unordered_map> resources; +}; + + +} + + +#endif diff --git a/lib/entt/resource/fwd.hpp b/lib/entt/resource/fwd.hpp new file mode 100644 index 0000000000..8a2c9e9013 --- /dev/null +++ b/lib/entt/resource/fwd.hpp @@ -0,0 +1,23 @@ +#ifndef ENTT_RESOURCE_FWD_HPP +#define ENTT_RESOURCE_FWD_HPP + + +namespace entt { + + +template +struct resource_cache; + + +template +class resource_handle; + + +template +class resource_loader; + + +} + + +#endif diff --git a/lib/entt/resource/handle.hpp b/lib/entt/resource/handle.hpp new file mode 100644 index 0000000000..37c29b34e0 --- /dev/null +++ b/lib/entt/resource/handle.hpp @@ -0,0 +1,189 @@ +#ifndef ENTT_RESOURCE_HANDLE_HPP +#define ENTT_RESOURCE_HANDLE_HPP + + +#include +#include +#include +#include "../config/config.h" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Shared resource handle. + * + * A shared resource handle is a small class that wraps a resource and keeps it + * alive even if it's deleted from the cache. It can be either copied or + * moved. A handle shares a reference to the same resource with all the other + * handles constructed for the same identifier.
    + * As a rule of thumb, resources should never be copied nor moved. Handles are + * the way to go to keep references to them. + * + * @tparam Resource Type of resource managed by a handle. + */ +template +class resource_handle { + /*! @brief Resource handles are friends with each other. */ + template + friend class resource_handle; + +public: + /*! @brief Default constructor. */ + resource_handle() ENTT_NOEXCEPT = default; + + /** + * @brief Creates a handle from a shared pointer, namely a resource. + * @param res A pointer to a properly initialized resource. + */ + resource_handle(std::shared_ptr res) ENTT_NOEXCEPT + : resource{std::move(res)} + {} + + /** + * @brief Copy constructor. + * @param other The instance to copy from. + */ + resource_handle(const resource_handle &other) ENTT_NOEXCEPT = default; + + /** + * @brief Move constructor. + * @param other The instance to move from. + */ + resource_handle(resource_handle &&other) ENTT_NOEXCEPT = default; + + /** + * @brief Copy constructs a handle which shares ownership of the resource. + * @tparam Other Type of resource managed by the received handle. + * @param other The handle to copy from. + */ + template && std::is_base_of_v>> + resource_handle(const resource_handle &other) ENTT_NOEXCEPT + : resource{other.resource} + {} + + /** + * @brief Move constructs a handle which takes ownership of the resource. + * @tparam Other Type of resource managed by the received handle. + * @param other The handle to move from. + */ + template && std::is_base_of_v>> + resource_handle(resource_handle &&other) ENTT_NOEXCEPT + : resource{std::move(other.resource)} + {} + + /** + * @brief Copy assignment operator. + * @param other The instance to copy from. + * @return This resource handle. + */ + resource_handle & operator=(const resource_handle &other) ENTT_NOEXCEPT = default; + + /** + * @brief Move assignment operator. + * @param other The instance to move from. + * @return This resource handle. + */ + resource_handle & operator=(resource_handle &&other) ENTT_NOEXCEPT = default; + + /** + * @brief Copy assignment operator from foreign handle. + * @tparam Other Type of resource managed by the received handle. + * @param other The handle to copy from. + * @return This resource handle. + */ + template + std::enable_if_t && std::is_base_of_v, resource_handle &> + operator=(const resource_handle &other) ENTT_NOEXCEPT { + resource = other.resource; + return *this; + } + + /** + * @brief Move assignment operator from foreign handle. + * @tparam Other Type of resource managed by the received handle. + * @param other The handle to move from. + * @return This resource handle. + */ + template + std::enable_if_t && std::is_base_of_v, resource_handle &> + operator=(resource_handle &&other) ENTT_NOEXCEPT { + resource = std::move(other.resource); + return *this; + } + + /** + * @brief Gets a reference to the managed resource. + * + * @warning + * The behavior is undefined if the handle doesn't contain a resource. + * + * @return A reference to the managed resource. + */ + [[nodiscard]] const Resource & get() const ENTT_NOEXCEPT { + ENTT_ASSERT(static_cast(resource), "Invalid resource"); + return *resource; + } + + /*! @copydoc get */ + [[nodiscard]] Resource & get() ENTT_NOEXCEPT { + return const_cast(std::as_const(*this).get()); + } + + /*! @copydoc get */ + [[nodiscard]] operator const Resource & () const ENTT_NOEXCEPT { + return get(); + } + + /*! @copydoc get */ + [[nodiscard]] operator Resource & () ENTT_NOEXCEPT { + return get(); + } + + /*! @copydoc get */ + [[nodiscard]] const Resource & operator *() const ENTT_NOEXCEPT { + return get(); + } + + /*! @copydoc get */ + [[nodiscard]] Resource & operator *() ENTT_NOEXCEPT { + return get(); + } + + /** + * @brief Gets a pointer to the managed resource. + * + * @warning + * The behavior is undefined if the handle doesn't contain a resource. + * + * @return A pointer to the managed resource or `nullptr` if the handle + * contains no resource at all. + */ + [[nodiscard]] const Resource * operator->() const ENTT_NOEXCEPT { + return resource.get(); + } + + /*! @copydoc operator-> */ + [[nodiscard]] Resource * operator->() ENTT_NOEXCEPT { + return const_cast(std::as_const(*this).operator->()); + } + + /** + * @brief Returns true if a handle contains a resource, false otherwise. + * @return True if the handle contains a resource, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(resource); + } + +private: + std::shared_ptr resource; +}; + + +} + + +#endif diff --git a/lib/entt/resource/loader.hpp b/lib/entt/resource/loader.hpp new file mode 100644 index 0000000000..fa39d55bcf --- /dev/null +++ b/lib/entt/resource/loader.hpp @@ -0,0 +1,66 @@ +#ifndef ENTT_RESOURCE_LOADER_HPP +#define ENTT_RESOURCE_LOADER_HPP + + +#include "fwd.hpp" +#include "handle.hpp" + + +namespace entt { + + +/** + * @brief Base class for resource loaders. + * + * Resource loaders must inherit from this class and stay true to the CRTP + * idiom. Moreover, a resource loader must expose a public, const member + * function named `load` that accepts a variable number of arguments and returns + * a handle to the resource just created.
    + * As an example: + * + * @code{.cpp} + * struct my_resource {}; + * + * struct my_loader: entt::resource_loader { + * resource_handle load(int value) const { + * // use the integer value somehow + * return std::make_shared(); + * } + * }; + * @endcode + * + * In general, resource loaders should not have a state or retain data of any + * type. They should let the cache manage their resources instead. + * + * @note + * Base class and CRTP idiom aren't strictly required with the current + * implementation. One could argue that a cache can easily work with loaders of + * any type. However, future changes won't be breaking ones by forcing the use + * of a base class today and that's why the model is already in its place. + * + * @tparam Loader Type of the derived class. + * @tparam Resource Type of resource for which to use the loader. + */ +template +class resource_loader { + /*! @brief Resource loaders are friends of their caches. */ + template + friend struct resource_cache; + + /** + * @brief Loads the resource and returns it. + * @tparam Args Types of arguments for the loader. + * @param args Arguments for the loader. + * @return The resource just loaded or an empty pointer in case of errors. + */ + template + [[nodiscard]] resource_handle get(Args &&... args) const { + return static_cast(this)->load(std::forward(args)...); + } +}; + + +} + + +#endif diff --git a/lib/entt/signal/delegate.hpp b/lib/entt/signal/delegate.hpp new file mode 100644 index 0000000000..e8be93f080 --- /dev/null +++ b/lib/entt/signal/delegate.hpp @@ -0,0 +1,365 @@ +#ifndef ENTT_SIGNAL_DELEGATE_HPP +#define ENTT_SIGNAL_DELEGATE_HPP + + +#include +#include +#include +#include +#include +#include "../core/type_traits.hpp" +#include "../config/config.h" + + +namespace entt { + + +/** + * @cond TURN_OFF_DOXYGEN + * Internal details not to be documented. + */ + + +namespace internal { + + +template +auto function_pointer(Ret(*)(Args...)) -> Ret(*)(Args...); + + +template +auto function_pointer(Ret(*)(Type, Args...), Other &&) -> Ret(*)(Args...); + + +template +auto function_pointer(Ret(Class:: *)(Args...), Other &&...) -> Ret(*)(Args...); + + +template +auto function_pointer(Ret(Class:: *)(Args...) const, Other &&...) -> Ret(*)(Args...); + + +template +auto function_pointer(Type Class:: *, Other &&...) -> Type(*)(); + + +template +using function_pointer_t = decltype(internal::function_pointer(std::declval()...)); + + +template +[[nodiscard]] constexpr auto index_sequence_for(Ret(*)(Args...)) { + return std::index_sequence_for{}; +} + + +} + + +/** + * Internal details not to be documented. + * @endcond + */ + + +/*! @brief Used to wrap a function or a member of a specified type. */ +template +struct connect_arg_t {}; + + +/*! @brief Constant of type connect_arg_t used to disambiguate calls. */ +template +inline constexpr connect_arg_t connect_arg{}; + + +/** + * @brief Basic delegate implementation. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error unless the template parameter is a function type. + */ +template +class delegate; + + +/** + * @brief Utility class to use to send around functions and members. + * + * Unmanaged delegate for function pointers and members. Users of this class are + * in charge of disconnecting instances before deleting them. + * + * A delegate can be used as a general purpose invoker without memory overhead + * for free functions possibly with payloads and bound or unbound members. + * + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + */ +template +class delegate { + template + [[nodiscard]] auto wrap(std::index_sequence) ENTT_NOEXCEPT { + return [](const void *, Args... args) -> Ret { + [[maybe_unused]] const auto arguments = std::forward_as_tuple(std::forward(args)...); + return static_cast(std::invoke(Candidate, std::forward>>(std::get(arguments))...)); + }; + } + + template + [[nodiscard]] auto wrap(Type &, std::index_sequence) ENTT_NOEXCEPT { + return [](const void *payload, Args... args) -> Ret { + [[maybe_unused]] const auto arguments = std::forward_as_tuple(std::forward(args)...); + Type *curr = static_cast(const_cast *>(payload)); + return static_cast(std::invoke(Candidate, *curr, std::forward>>(std::get(arguments))...)); + }; + } + + template + [[nodiscard]] auto wrap(Type *, std::index_sequence) ENTT_NOEXCEPT { + return [](const void *payload, Args... args) -> Ret { + [[maybe_unused]] const auto arguments = std::forward_as_tuple(std::forward(args)...); + Type *curr = static_cast(const_cast *>(payload)); + return static_cast(std::invoke(Candidate, curr, std::forward>>(std::get(arguments))...)); + }; + } + +public: + /*! @brief Function type of the contained target. */ + using function_type = Ret(const void *, Args...); + /*! @brief Function type of the delegate. */ + using type = Ret(Args...); + /*! @brief Return type of the delegate. */ + using result_type = Ret; + + /*! @brief Default constructor. */ + delegate() ENTT_NOEXCEPT + : fn{nullptr}, data{nullptr} + {} + + /** + * @brief Constructs a delegate and connects a free function or an unbound + * member. + * @tparam Candidate Function or member to connect to the delegate. + */ + template + delegate(connect_arg_t) ENTT_NOEXCEPT { + connect(); + } + + /** + * @brief Constructs a delegate and connects a free function with payload or + * a bound member. + * @tparam Candidate Function or member to connect to the delegate. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + delegate(connect_arg_t, Type &&value_or_instance) ENTT_NOEXCEPT { + connect(std::forward(value_or_instance)); + } + + /** + * @brief Constructs a delegate and connects an user defined function with + * optional payload. + * @param function Function to connect to the delegate. + * @param payload User defined arbitrary data. + */ + delegate(function_type *function, const void *payload = nullptr) ENTT_NOEXCEPT { + connect(function, payload); + } + + /** + * @brief Connects a free function or an unbound member to a delegate. + * @tparam Candidate Function or member to connect to the delegate. + */ + template + void connect() ENTT_NOEXCEPT { + data = nullptr; + + if constexpr(std::is_invocable_r_v) { + fn = [](const void *, Args... args) -> Ret { + return Ret(std::invoke(Candidate, std::forward(args)...)); + }; + } else if constexpr(std::is_member_pointer_v) { + fn = wrap(internal::index_sequence_for>>(internal::function_pointer_t{})); + } else { + fn = wrap(internal::index_sequence_for(internal::function_pointer_t{})); + } + } + + /** + * @brief Connects a free function with payload or a bound member to a + * delegate. + * + * The delegate isn't responsible for the connected object or the payload. + * Users must always guarantee that the lifetime of the instance overcomes + * the one of the delegate.
    + * When used to connect a free function with payload, its signature must be + * such that the instance is the first argument before the ones used to + * define the delegate itself. + * + * @tparam Candidate Function or member to connect to the delegate. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid reference that fits the purpose. + */ + template + void connect(Type &value_or_instance) ENTT_NOEXCEPT { + data = &value_or_instance; + + if constexpr(std::is_invocable_r_v) { + fn = [](const void *payload, Args... args) -> Ret { + Type *curr = static_cast(const_cast *>(payload)); + return Ret(std::invoke(Candidate, *curr, std::forward(args)...)); + }; + } else { + fn = wrap(value_or_instance, internal::index_sequence_for(internal::function_pointer_t{})); + } + } + + /** + * @brief Connects a free function with payload or a bound member to a + * delegate. + * + * @sa connect(Type &) + * + * @tparam Candidate Function or member to connect to the delegate. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid pointer that fits the purpose. + */ + template + void connect(Type *value_or_instance) ENTT_NOEXCEPT { + data = value_or_instance; + + if constexpr(std::is_invocable_r_v) { + fn = [](const void *payload, Args... args) -> Ret { + Type *curr = static_cast(const_cast *>(payload)); + return Ret(std::invoke(Candidate, curr, std::forward(args)...)); + }; + } else { + fn = wrap(value_or_instance, internal::index_sequence_for(internal::function_pointer_t{})); + } + } + + /** + * @brief Connects an user defined function with optional payload to a + * delegate. + * + * The delegate isn't responsible for the connected object or the payload. + * Users must always guarantee that the lifetime of an instance overcomes + * the one of the delegate.
    + * The payload is returned as the first argument to the target function in + * all cases. + * + * @param function Function to connect to the delegate. + * @param payload User defined arbitrary data. + */ + void connect(function_type *function, const void *payload = nullptr) ENTT_NOEXCEPT { + fn = function; + data = payload; + } + + /** + * @brief Resets a delegate. + * + * After a reset, a delegate cannot be invoked anymore. + */ + void reset() ENTT_NOEXCEPT { + fn = nullptr; + data = nullptr; + } + + /** + * @brief Returns the instance or the payload linked to a delegate, if any. + * @return An opaque pointer to the underlying data. + */ + [[nodiscard]] const void * instance() const ENTT_NOEXCEPT { + return data; + } + + /** + * @brief Triggers a delegate. + * + * The delegate invokes the underlying function and returns the result. + * + * @warning + * Attempting to trigger an invalid delegate results in undefined + * behavior. + * + * @param args Arguments to use to invoke the underlying function. + * @return The value returned by the underlying function. + */ + Ret operator()(Args... args) const { + ENTT_ASSERT(static_cast(*this), "Uninitialized delegate"); + return fn(data, std::forward(args)...); + } + + /** + * @brief Checks whether a delegate actually stores a listener. + * @return False if the delegate is empty, true otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + // no need to test also data + return !(fn == nullptr); + } + + /** + * @brief Compares the contents of two delegates. + * @param other Delegate with which to compare. + * @return False if the two contents differ, true otherwise. + */ + [[nodiscard]] bool operator==(const delegate &other) const ENTT_NOEXCEPT { + return fn == other.fn && data == other.data; + } + +private: + function_type *fn; + const void *data; +}; + + +/** + * @brief Compares the contents of two delegates. + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + * @param lhs A valid delegate object. + * @param rhs A valid delegate object. + * @return True if the two contents differ, false otherwise. + */ +template +[[nodiscard]] bool operator!=(const delegate &lhs, const delegate &rhs) ENTT_NOEXCEPT { + return !(lhs == rhs); +} + + +/** + * @brief Deduction guide. + * @tparam Candidate Function or member to connect to the delegate. + */ +template +delegate(connect_arg_t) +-> delegate>>; + + +/** + * @brief Deduction guide. + * @tparam Candidate Function or member to connect to the delegate. + * @tparam Type Type of class or type of payload. + */ +template +delegate(connect_arg_t, Type &&) +-> delegate>>; + + +/** + * @brief Deduction guide. + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + */ +template +delegate(Ret(*)(const void *, Args...), const void * = nullptr) +-> delegate; + + +} + + +#endif diff --git a/lib/entt/signal/dispatcher.hpp b/lib/entt/signal/dispatcher.hpp new file mode 100644 index 0000000000..15d9e47caf --- /dev/null +++ b/lib/entt/signal/dispatcher.hpp @@ -0,0 +1,277 @@ +#ifndef ENTT_SIGNAL_DISPATCHER_HPP +#define ENTT_SIGNAL_DISPATCHER_HPP + + +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/fwd.hpp" +#include "../core/type_info.hpp" +#include "sigh.hpp" + + +namespace entt { + + +/** + * @brief Basic dispatcher implementation. + * + * A dispatcher can be used either to trigger an immediate event or to enqueue + * events to be published all together once per tick.
    + * Listeners are provided in the form of member functions. For each event of + * type `Event`, listeners are such that they can be invoked with an argument of + * type `Event &`, no matter what the return type is. + * + * The dispatcher creates instances of the `sigh` class internally. Refer to the + * documentation of the latter for more details. + */ +class dispatcher { + struct basic_pool { + virtual ~basic_pool() = default; + virtual void publish() = 0; + virtual void disconnect(void *) = 0; + virtual void clear() ENTT_NOEXCEPT = 0; + }; + + template + struct pool_handler final: basic_pool { + static_assert(std::is_same_v>, "Invalid event type"); + + using signal_type = sigh; + using sink_type = typename signal_type::sink_type; + + void publish() override { + const auto length = events.size(); + + for(std::size_t pos{}; pos < length; ++pos) { + signal.publish(events[pos]); + } + + events.erase(events.cbegin(), events.cbegin()+length); + } + + void disconnect(void *instance) override { + sink().disconnect(instance); + } + + void clear() ENTT_NOEXCEPT override { + events.clear(); + } + + [[nodiscard]] sink_type sink() ENTT_NOEXCEPT { + return entt::sink{signal}; + } + + template + void trigger(Args &&... args) { + Event instance{std::forward(args)...}; + signal.publish(instance); + } + + template + void enqueue(Args &&... args) { + if constexpr(std::is_aggregate_v) { + events.push_back(Event{std::forward(args)...}); + } else { + events.emplace_back(std::forward(args)...); + } + } + + private: + signal_type signal{}; + std::vector events; + }; + + template + [[nodiscard]] pool_handler & assure() { + const auto index = type_seq::value(); + + if(!(index < pools.size())) { + pools.resize(std::size_t(index)+1u); + } + + if(!pools[index]) { + pools[index].reset(new pool_handler{}); + } + + return static_cast &>(*pools[index]); + } + +public: + /*! @brief Default constructor. */ + dispatcher() = default; + + /*! @brief Default move constructor. */ + dispatcher(dispatcher &&) = default; + + /*! @brief Default move assignment operator. @return This dispatcher. */ + dispatcher & operator=(dispatcher &&) = default; + + /** + * @brief Returns a sink object for the given event. + * + * A sink is an opaque object used to connect listeners to events. + * + * The function type for a listener is _compatible_ with: + * @code{.cpp} + * void(Event &); + * @endcode + * + * The order of invocation of the listeners isn't guaranteed. + * + * @sa sink + * + * @tparam Event Type of event of which to get the sink. + * @return A temporary sink object. + */ + template + [[nodiscard]] auto sink() { + return assure().sink(); + } + + /** + * @brief Triggers an immediate event of the given type. + * + * All the listeners registered for the given type are immediately notified. + * The event is discarded after the execution. + * + * @tparam Event Type of event to trigger. + * @tparam Args Types of arguments to use to construct the event. + * @param args Arguments to use to construct the event. + */ + template + void trigger(Args &&... args) { + assure().trigger(std::forward(args)...); + } + + /** + * @brief Triggers an immediate event of the given type. + * + * All the listeners registered for the given type are immediately notified. + * The event is discarded after the execution. + * + * @tparam Event Type of event to trigger. + * @param event An instance of the given type of event. + */ + template + void trigger(Event &&event) { + assure>().trigger(std::forward(event)); + } + + /** + * @brief Enqueues an event of the given type. + * + * An event of the given type is queued. No listener is invoked. Use the + * `update` member function to notify listeners when ready. + * + * @tparam Event Type of event to enqueue. + * @tparam Args Types of arguments to use to construct the event. + * @param args Arguments to use to construct the event. + */ + template + void enqueue(Args &&... args) { + assure().enqueue(std::forward(args)...); + } + + /** + * @brief Enqueues an event of the given type. + * + * An event of the given type is queued. No listener is invoked. Use the + * `update` member function to notify listeners when ready. + * + * @tparam Event Type of event to enqueue. + * @param event An instance of the given type of event. + */ + template + void enqueue(Event &&event) { + assure>().enqueue(std::forward(event)); + } + + /** + * @brief Utility function to disconnect everything related to a given value + * or instance from a dispatcher. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + void disconnect(Type &value_or_instance) { + disconnect(&value_or_instance); + } + + /** + * @brief Utility function to disconnect everything related to a given value + * or instance from a dispatcher. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + void disconnect(Type *value_or_instance) { + for(auto &&cpool: pools) { + if(cpool) { + cpool->disconnect(value_or_instance); + } + } + } + + /** + * @brief Discards all the events queued so far. + * + * If no types are provided, the dispatcher will clear all the existing + * pools. + * + * @tparam Event Type of events to discard. + */ + template + void clear() { + if constexpr(sizeof...(Event) == 0) { + for(auto &&cpool: pools) { + if(cpool) { + cpool->clear(); + } + } + } else { + (assure().clear(), ...); + } + } + + /** + * @brief Delivers all the pending events of the given type. + * + * This method is blocking and it doesn't return until all the events are + * delivered to the registered listeners. It's responsibility of the users + * to reduce at a minimum the time spent in the bodies of the listeners. + * + * @tparam Event Type of events to send. + */ + template + void update() { + assure().publish(); + } + + /** + * @brief Delivers all the pending events. + * + * This method is blocking and it doesn't return until all the events are + * delivered to the registered listeners. It's responsibility of the users + * to reduce at a minimum the time spent in the bodies of the listeners. + */ + void update() const { + for(auto pos = pools.size(); pos; --pos) { + if(auto &&cpool = pools[pos-1]; cpool) { + cpool->publish(); + } + } + } + +private: + std::vector> pools; +}; + + +} + + +#endif diff --git a/lib/entt/signal/emitter.hpp b/lib/entt/signal/emitter.hpp new file mode 100644 index 0000000000..f6769ec08a --- /dev/null +++ b/lib/entt/signal/emitter.hpp @@ -0,0 +1,327 @@ +#ifndef ENTT_SIGNAL_EMITTER_HPP +#define ENTT_SIGNAL_EMITTER_HPP + + +#include +#include +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "../core/fwd.hpp" +#include "../core/type_info.hpp" + + +namespace entt { + + +/** + * @brief General purpose event emitter. + * + * The emitter class template follows the CRTP idiom. To create a custom emitter + * type, derived classes must inherit directly from the base class as: + * + * @code{.cpp} + * struct my_emitter: emitter { + * // ... + * } + * @endcode + * + * Pools for the type of events are created internally on the fly. It's not + * required to specify in advance the full list of accepted types.
    + * Moreover, whenever an event is published, an emitter provides the listeners + * with a reference to itself along with a reference to the event. Therefore + * listeners have an handy way to work with it without incurring in the need of + * capturing a reference to the emitter. + * + * @tparam Derived Actual type of emitter that extends the class template. + */ +template +class emitter { + struct basic_pool { + virtual ~basic_pool() = default; + virtual bool empty() const ENTT_NOEXCEPT = 0; + virtual void clear() ENTT_NOEXCEPT = 0; + }; + + template + struct pool_handler final: basic_pool { + static_assert(std::is_same_v>, "Invalid event type"); + + using listener_type = std::function; + using element_type = std::pair; + using container_type = std::list; + using connection_type = typename container_type::iterator; + + [[nodiscard]] bool empty() const ENTT_NOEXCEPT override { + auto pred = [](auto &&element) { return element.first; }; + + return std::all_of(once_list.cbegin(), once_list.cend(), pred) && + std::all_of(on_list.cbegin(), on_list.cend(), pred); + } + + void clear() ENTT_NOEXCEPT override { + if(publishing) { + for(auto &&element: once_list) { + element.first = true; + } + + for(auto &&element: on_list) { + element.first = true; + } + } else { + once_list.clear(); + on_list.clear(); + } + } + + connection_type once(listener_type listener) { + return once_list.emplace(once_list.cend(), false, std::move(listener)); + } + + connection_type on(listener_type listener) { + return on_list.emplace(on_list.cend(), false, std::move(listener)); + } + + void erase(connection_type conn) { + conn->first = true; + + if(!publishing) { + auto pred = [](auto &&element) { return element.first; }; + once_list.remove_if(pred); + on_list.remove_if(pred); + } + } + + void publish(Event &event, Derived &ref) { + container_type swap_list; + once_list.swap(swap_list); + + publishing = true; + + for(auto &&element: on_list) { + element.first ? void() : element.second(event, ref); + } + + for(auto &&element: swap_list) { + element.first ? void() : element.second(event, ref); + } + + publishing = false; + + on_list.remove_if([](auto &&element) { return element.first; }); + } + + private: + bool publishing{false}; + container_type once_list{}; + container_type on_list{}; + }; + + template + [[nodiscard]] pool_handler * assure() { + const auto index = type_seq::value(); + + if(!(index < pools.size())) { + pools.resize(std::size_t(index)+1u); + } + + if(!pools[index]) { + pools[index].reset(new pool_handler{}); + } + + return static_cast *>(pools[index].get()); + } + + template + [[nodiscard]] const pool_handler * assure() const { + const auto index = type_seq::value(); + return (!(index < pools.size()) || !pools[index]) ? nullptr : static_cast *>(pools[index].get()); + } + +public: + /** @brief Type of listeners accepted for the given event. */ + template + using listener = typename pool_handler::listener_type; + + /** + * @brief Generic connection type for events. + * + * Type of the connection object returned by the event emitter whenever a + * listener for the given type is registered.
    + * It can be used to break connections still in use. + * + * @tparam Event Type of event for which the connection is created. + */ + template + struct connection: private pool_handler::connection_type { + /** @brief Event emitters are friend classes of connections. */ + friend class emitter; + + /*! @brief Default constructor. */ + connection() = default; + + /** + * @brief Creates a connection that wraps its underlying instance. + * @param conn A connection object to wrap. + */ + connection(typename pool_handler::connection_type conn) + : pool_handler::connection_type{std::move(conn)} + {} + }; + + /*! @brief Default constructor. */ + emitter() = default; + + /*! @brief Default destructor. */ + virtual ~emitter() { + static_assert(std::is_base_of_v, Derived>, "Incorrect use of the class template"); + } + + /*! @brief Default move constructor. */ + emitter(emitter &&) = default; + + /*! @brief Default move assignment operator. @return This emitter. */ + emitter & operator=(emitter &&) = default; + + /** + * @brief Emits the given event. + * + * All the listeners registered for the specific event type are invoked with + * the given event. The event type must either have a proper constructor for + * the arguments provided or be an aggregate type. + * + * @tparam Event Type of event to publish. + * @tparam Args Types of arguments to use to construct the event. + * @param args Parameters to use to initialize the event. + */ + template + void publish(Args &&... args) { + Event instance{std::forward(args)...}; + assure()->publish(instance, *static_cast(this)); + } + + /** + * @brief Registers a long-lived listener with the event emitter. + * + * This method can be used to register a listener designed to be invoked + * more than once for the given event type.
    + * The connection returned by the method can be freely discarded. It's meant + * to be used later to disconnect the listener if required. + * + * The listener is as a callable object that can be moved and the type of + * which is _compatible_ with `void(Event &, Derived &)`. + * + * @note + * Whenever an event is emitted, the emitter provides the listener with a + * reference to the derived class. Listeners don't have to capture those + * instances for later uses. + * + * @tparam Event Type of event to which to connect the listener. + * @param instance The listener to register. + * @return Connection object that can be used to disconnect the listener. + */ + template + connection on(listener instance) { + return assure()->on(std::move(instance)); + } + + /** + * @brief Registers a short-lived listener with the event emitter. + * + * This method can be used to register a listener designed to be invoked + * only once for the given event type.
    + * The connection returned by the method can be freely discarded. It's meant + * to be used later to disconnect the listener if required. + * + * The listener is as a callable object that can be moved and the type of + * which is _compatible_ with `void(Event &, Derived &)`. + * + * @note + * Whenever an event is emitted, the emitter provides the listener with a + * reference to the derived class. Listeners don't have to capture those + * instances for later uses. + * + * @tparam Event Type of event to which to connect the listener. + * @param instance The listener to register. + * @return Connection object that can be used to disconnect the listener. + */ + template + connection once(listener instance) { + return assure()->once(std::move(instance)); + } + + /** + * @brief Disconnects a listener from the event emitter. + * + * Do not use twice the same connection to disconnect a listener, it results + * in undefined behavior. Once used, discard the connection object. + * + * @tparam Event Type of event of the connection. + * @param conn A valid connection. + */ + template + void erase(connection conn) { + assure()->erase(std::move(conn)); + } + + /** + * @brief Disconnects all the listeners for the given event type. + * + * All the connections previously returned for the given event are + * invalidated. Using them results in undefined behavior. + * + * @tparam Event Type of event to reset. + */ + template + void clear() { + assure()->clear(); + } + + /** + * @brief Disconnects all the listeners. + * + * All the connections previously returned are invalidated. Using them + * results in undefined behavior. + */ + void clear() ENTT_NOEXCEPT { + for(auto &&cpool: pools) { + if(cpool) { + cpool->clear(); + } + } + } + + /** + * @brief Checks if there are listeners registered for the specific event. + * @tparam Event Type of event to test. + * @return True if there are no listeners registered, false otherwise. + */ + template + [[nodiscard]] bool empty() const { + const auto *cpool = assure(); + return !cpool || cpool->empty(); + } + + /** + * @brief Checks if there are listeners registered with the event emitter. + * @return True if there are no listeners registered, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return std::all_of(pools.cbegin(), pools.cend(), [](auto &&cpool) { + return !cpool || cpool->empty(); + }); + } + +private: + std::vector> pools{}; +}; + + +} + + +#endif diff --git a/lib/entt/signal/fwd.hpp b/lib/entt/signal/fwd.hpp new file mode 100644 index 0000000000..950a1d54fb --- /dev/null +++ b/lib/entt/signal/fwd.hpp @@ -0,0 +1,36 @@ +#ifndef ENTT_SIGNAL_FWD_HPP +#define ENTT_SIGNAL_FWD_HPP + + +namespace entt { + + +template +class delegate; + + +class dispatcher; + + +template +class emitter; + + +class connection; + + +struct scoped_connection; + + +template +class sink; + + +template +class sigh; + + +} + + +#endif diff --git a/lib/entt/signal/sigh.hpp b/lib/entt/signal/sigh.hpp new file mode 100644 index 0000000000..bcece0c5f2 --- /dev/null +++ b/lib/entt/signal/sigh.hpp @@ -0,0 +1,520 @@ +#ifndef ENTT_SIGNAL_SIGH_HPP +#define ENTT_SIGNAL_SIGH_HPP + + +#include +#include +#include +#include +#include +#include +#include "../config/config.h" +#include "delegate.hpp" +#include "fwd.hpp" + + +namespace entt { + + +/** + * @brief Sink class. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error unless the template parameter is a function type. + * + * @tparam Function A valid function type. + */ +template +class sink; + + +/** + * @brief Unmanaged signal handler. + * + * Primary template isn't defined on purpose. All the specializations give a + * compile-time error unless the template parameter is a function type. + * + * @tparam Function A valid function type. + */ +template +class sigh; + + +/** + * @brief Unmanaged signal handler. + * + * It works directly with references to classes and pointers to member functions + * as well as pointers to free functions. Users of this class are in charge of + * disconnecting instances before deleting them. + * + * This class serves mainly two purposes: + * + * * Creating signals to use later to notify a bunch of listeners. + * * Collecting results from a set of functions like in a voting system. + * + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + */ +template +class sigh { + /*! @brief A sink is allowed to modify a signal. */ + friend class sink; + +public: + /*! @brief Unsigned integer type. */ + using size_type = std::size_t; + /*! @brief Sink type. */ + using sink_type = sink; + + /** + * @brief Instance type when it comes to connecting member functions. + * @tparam Class Type of class to which the member function belongs. + */ + template + using instance_type = Class *; + + /** + * @brief Number of listeners connected to the signal. + * @return Number of listeners currently connected. + */ + [[nodiscard]] size_type size() const ENTT_NOEXCEPT { + return calls.size(); + } + + /** + * @brief Returns false if at least a listener is connected to the signal. + * @return True if the signal has no listeners connected, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return calls.empty(); + } + + /** + * @brief Triggers a signal. + * + * All the listeners are notified. Order isn't guaranteed. + * + * @param args Arguments to use to invoke listeners. + */ + void publish(Args... args) const { + for(auto &&call: std::as_const(calls)) { + call(args...); + } + } + + /** + * @brief Collects return values from the listeners. + * + * The collector must expose a call operator with the following properties: + * + * * The return type is either `void` or such that it's convertible to + * `bool`. In the second case, a true value will stop the iteration. + * * The list of parameters is empty if `Ret` is `void`, otherwise it + * contains a single element such that `Ret` is convertible to it. + * + * @tparam Func Type of collector to use, if any. + * @param func A valid function object. + * @param args Arguments to use to invoke listeners. + */ + template + void collect(Func func, Args... args) const { + for(auto &&call: calls) { + if constexpr(std::is_void_v) { + if constexpr(std::is_invocable_r_v) { + call(args...); + if(func()) { break; } + } else { + call(args...); + func(); + } + } else { + if constexpr(std::is_invocable_r_v) { + if(func(call(args...))) { break; } + } else { + func(call(args...)); + } + } + } + } + +private: + std::vector> calls; +}; + + +/** + * @brief Connection class. + * + * Opaque object the aim of which is to allow users to release an already + * estabilished connection without having to keep a reference to the signal or + * the sink that generated it. + */ +class connection { + /*! @brief A sink is allowed to create connection objects. */ + template + friend class sink; + + connection(delegate fn, void *ref) + : disconnect{fn}, signal{ref} + {} + +public: + /*! @brief Default constructor. */ + connection() = default; + + /** + * @brief Checks whether a connection is properly initialized. + * @return True if the connection is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(disconnect); + } + + /*! @brief Breaks the connection. */ + void release() { + if(disconnect) { + disconnect(signal); + disconnect.reset(); + } + } + +private: + delegate disconnect; + void *signal{}; +}; + + +/** + * @brief Scoped connection class. + * + * Opaque object the aim of which is to allow users to release an already + * estabilished connection without having to keep a reference to the signal or + * the sink that generated it.
    + * A scoped connection automatically breaks the link between the two objects + * when it goes out of scope. + */ +struct scoped_connection { + /*! @brief Default constructor. */ + scoped_connection() = default; + + /** + * @brief Constructs a scoped connection from a basic connection. + * @param other A valid connection object. + */ + scoped_connection(const connection &other) + : conn{other} + {} + + /*! @brief Default copy constructor, deleted on purpose. */ + scoped_connection(const scoped_connection &) = delete; + + /*! @brief Automatically breaks the link on destruction. */ + ~scoped_connection() { + conn.release(); + } + + /** + * @brief Default copy assignment operator, deleted on purpose. + * @return This scoped connection. + */ + scoped_connection & operator=(const scoped_connection &) = delete; + + /** + * @brief Acquires a connection. + * @param other The connection object to acquire. + * @return This scoped connection. + */ + scoped_connection & operator=(connection other) { + conn = std::move(other); + return *this; + } + + /** + * @brief Checks whether a scoped connection is properly initialized. + * @return True if the connection is properly initialized, false otherwise. + */ + [[nodiscard]] explicit operator bool() const ENTT_NOEXCEPT { + return static_cast(conn); + } + + /*! @brief Breaks the connection. */ + void release() { + conn.release(); + } + +private: + connection conn; +}; + + +/** + * @brief Sink class. + * + * A sink is used to connect listeners to signals and to disconnect them.
    + * The function type for a listener is the one of the signal to which it + * belongs. + * + * The clear separation between a signal and a sink permits to store the former + * as private data member without exposing the publish functionality to the + * users of the class. + * + * @warning + * Lifetime of a sink must not overcome that of the signal to which it refers. + * In any other case, attempting to use a sink results in undefined behavior. + * + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + */ +template +class sink { + using signal_type = sigh; + using difference_type = typename std::iterator_traits::difference_type; + + template + static void release(Type value_or_instance, void *signal) { + sink{*static_cast(signal)}.disconnect(value_or_instance); + } + + template + static void release(void *signal) { + sink{*static_cast(signal)}.disconnect(); + } + +public: + /** + * @brief Constructs a sink that is allowed to modify a given signal. + * @param ref A valid reference to a signal object. + */ + sink(sigh &ref) ENTT_NOEXCEPT + : offset{}, + signal{&ref} + {} + + /** + * @brief Returns false if at least a listener is connected to the sink. + * @return True if the sink has no listeners connected, false otherwise. + */ + [[nodiscard]] bool empty() const ENTT_NOEXCEPT { + return signal->calls.empty(); + } + + /** + * @brief Returns a sink that connects before a given free function or an + * unbound member. + * @tparam Function A valid free function pointer. + * @return A properly initialized sink object. + */ + template + [[nodiscard]] sink before() { + delegate call{}; + call.template connect(); + + const auto &calls = signal->calls; + const auto it = std::find(calls.cbegin(), calls.cend(), std::move(call)); + + sink other{*this}; + other.offset = std::distance(it, calls.cend()); + return other; + } + + /** + * @brief Returns a sink that connects before a free function with payload + * or a bound member. + * @tparam Candidate Member or free function to look for. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + * @return A properly initialized sink object. + */ + template + [[nodiscard]] sink before(Type &&value_or_instance) { + delegate call{}; + call.template connect(value_or_instance); + + const auto &calls = signal->calls; + const auto it = std::find(calls.cbegin(), calls.cend(), std::move(call)); + + sink other{*this}; + other.offset = std::distance(it, calls.cend()); + return other; + } + + /** + * @brief Returns a sink that connects before a given instance or specific + * payload. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + * @return A properly initialized sink object. + */ + template + [[nodiscard]] sink before(Type &value_or_instance) { + return before(&value_or_instance); + } + + /** + * @brief Returns a sink that connects before a given instance or specific + * payload. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid pointer that fits the purpose. + * @return A properly initialized sink object. + */ + template + [[nodiscard]] sink before(Type *value_or_instance) { + sink other{*this}; + + if(value_or_instance) { + const auto &calls = signal->calls; + const auto it = std::find_if(calls.cbegin(), calls.cend(), [value_or_instance](const auto &delegate) { + return delegate.instance() == value_or_instance; + }); + + other.offset = std::distance(it, calls.cend()); + } + + return other; + } + + /** + * @brief Returns a sink that connects before anything else. + * @return A properly initialized sink object. + */ + [[nodiscard]] sink before() { + sink other{*this}; + other.offset = signal->calls.size(); + return other; + } + + /** + * @brief Connects a free function or an unbound member to a signal. + * + * The signal handler performs checks to avoid multiple connections for the + * same function. + * + * @tparam Candidate Function or member to connect to the signal. + * @return A properly initialized connection object. + */ + template + connection connect() { + disconnect(); + + delegate call{}; + call.template connect(); + signal->calls.insert(signal->calls.end() - offset, std::move(call)); + + delegate conn{}; + conn.template connect<&release>(); + return { std::move(conn), signal }; + } + + /** + * @brief Connects a free function with payload or a bound member to a + * signal. + * + * The signal isn't responsible for the connected object or the payload. + * Users must always guarantee that the lifetime of the instance overcomes + * the one of the signal. On the other side, the signal handler performs + * checks to avoid multiple connections for the same function.
    + * When used to connect a free function with payload, its signature must be + * such that the instance is the first argument before the ones used to + * define the signal itself. + * + * @tparam Candidate Function or member to connect to the signal. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + * @return A properly initialized connection object. + */ + template + connection connect(Type &&value_or_instance) { + disconnect(value_or_instance); + + delegate call{}; + call.template connect(value_or_instance); + signal->calls.insert(signal->calls.end() - offset, std::move(call)); + + delegate conn{}; + conn.template connect<&release>(value_or_instance); + return { std::move(conn), signal }; + } + + /** + * @brief Disconnects a free function or an unbound member from a signal. + * @tparam Candidate Function or member to disconnect from the signal. + */ + template + void disconnect() { + auto &calls = signal->calls; + delegate call{}; + call.template connect(); + calls.erase(std::remove(calls.begin(), calls.end(), std::move(call)), calls.end()); + } + + /** + * @brief Disconnects a free function with payload or a bound member from a + * signal. + * @tparam Candidate Function or member to disconnect from the signal. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + void disconnect(Type &&value_or_instance) { + auto &calls = signal->calls; + delegate call{}; + call.template connect(value_or_instance); + calls.erase(std::remove(calls.begin(), calls.end(), std::move(call)), calls.end()); + } + + /** + * @brief Disconnects free functions with payload or bound members from a + * signal. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + void disconnect(Type &value_or_instance) { + disconnect(&value_or_instance); + } + + /** + * @brief Disconnects free functions with payload or bound members from a + * signal. + * @tparam Type Type of class or type of payload. + * @param value_or_instance A valid object that fits the purpose. + */ + template + void disconnect(Type *value_or_instance) { + if(value_or_instance) { + auto &calls = signal->calls; + calls.erase(std::remove_if(calls.begin(), calls.end(), [value_or_instance](const auto &delegate) { + return delegate.instance() == value_or_instance; + }), calls.end()); + } + } + + /*! @brief Disconnects all the listeners from a signal. */ + void disconnect() { + signal->calls.clear(); + } + +private: + difference_type offset; + signal_type *signal; +}; + + +/** + * @brief Deduction guide. + * + * It allows to deduce the function type of a sink directly from the signal it + * refers to. + * + * @tparam Ret Return type of a function type. + * @tparam Args Types of arguments of a function type. + */ +template +sink(sigh &) +-> sink; + + +} + + +#endif diff --git a/lib/fontawesome/IconsFontAwesome5.h b/lib/fontawesome/IconsFontAwesome5.h new file mode 100644 index 0000000000..67cddab501 --- /dev/null +++ b/lib/fontawesome/IconsFontAwesome5.h @@ -0,0 +1,1012 @@ +// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py for languages C and C++ +// from https://raw.githubusercontent.com/FortAwesome/Font-Awesome/master/metadata/icons.yml +// for use with https://github.com/FortAwesome/Font-Awesome/blob/master/webfonts/fa-regular-400.ttf, https://github.com/FortAwesome/Font-Awesome/blob/master/webfonts/fa-solid-900.ttf +#pragma once + +#define FONT_ICON_FILE_NAME_FAR "fa-regular-400.ttf" +#define FONT_ICON_FILE_NAME_FAS "fa-solid-900.ttf" + +#define ICON_MIN_FA 0xe005 +#define ICON_MAX_FA 0xf8ff +#define ICON_FA_AD "\xef\x99\x81" // U+f641 +#define ICON_FA_ADDRESS_BOOK "\xef\x8a\xb9" // U+f2b9 +#define ICON_FA_ADDRESS_CARD "\xef\x8a\xbb" // U+f2bb +#define ICON_FA_ADJUST "\xef\x81\x82" // U+f042 +#define ICON_FA_AIR_FRESHENER "\xef\x97\x90" // U+f5d0 +#define ICON_FA_ALIGN_CENTER "\xef\x80\xb7" // U+f037 +#define ICON_FA_ALIGN_JUSTIFY "\xef\x80\xb9" // U+f039 +#define ICON_FA_ALIGN_LEFT "\xef\x80\xb6" // U+f036 +#define ICON_FA_ALIGN_RIGHT "\xef\x80\xb8" // U+f038 +#define ICON_FA_ALLERGIES "\xef\x91\xa1" // U+f461 +#define ICON_FA_AMBULANCE "\xef\x83\xb9" // U+f0f9 +#define ICON_FA_AMERICAN_SIGN_LANGUAGE_INTERPRETING "\xef\x8a\xa3" // U+f2a3 +#define ICON_FA_ANCHOR "\xef\x84\xbd" // U+f13d +#define ICON_FA_ANGLE_DOUBLE_DOWN "\xef\x84\x83" // U+f103 +#define ICON_FA_ANGLE_DOUBLE_LEFT "\xef\x84\x80" // U+f100 +#define ICON_FA_ANGLE_DOUBLE_RIGHT "\xef\x84\x81" // U+f101 +#define ICON_FA_ANGLE_DOUBLE_UP "\xef\x84\x82" // U+f102 +#define ICON_FA_ANGLE_DOWN "\xef\x84\x87" // U+f107 +#define ICON_FA_ANGLE_LEFT "\xef\x84\x84" // U+f104 +#define ICON_FA_ANGLE_RIGHT "\xef\x84\x85" // U+f105 +#define ICON_FA_ANGLE_UP "\xef\x84\x86" // U+f106 +#define ICON_FA_ANGRY "\xef\x95\x96" // U+f556 +#define ICON_FA_ANKH "\xef\x99\x84" // U+f644 +#define ICON_FA_APPLE_ALT "\xef\x97\x91" // U+f5d1 +#define ICON_FA_ARCHIVE "\xef\x86\x87" // U+f187 +#define ICON_FA_ARCHWAY "\xef\x95\x97" // U+f557 +#define ICON_FA_ARROW_ALT_CIRCLE_DOWN "\xef\x8d\x98" // U+f358 +#define ICON_FA_ARROW_ALT_CIRCLE_LEFT "\xef\x8d\x99" // U+f359 +#define ICON_FA_ARROW_ALT_CIRCLE_RIGHT "\xef\x8d\x9a" // U+f35a +#define ICON_FA_ARROW_ALT_CIRCLE_UP "\xef\x8d\x9b" // U+f35b +#define ICON_FA_ARROW_CIRCLE_DOWN "\xef\x82\xab" // U+f0ab +#define ICON_FA_ARROW_CIRCLE_LEFT "\xef\x82\xa8" // U+f0a8 +#define ICON_FA_ARROW_CIRCLE_RIGHT "\xef\x82\xa9" // U+f0a9 +#define ICON_FA_ARROW_CIRCLE_UP "\xef\x82\xaa" // U+f0aa +#define ICON_FA_ARROW_DOWN "\xef\x81\xa3" // U+f063 +#define ICON_FA_ARROW_LEFT "\xef\x81\xa0" // U+f060 +#define ICON_FA_ARROW_RIGHT "\xef\x81\xa1" // U+f061 +#define ICON_FA_ARROW_UP "\xef\x81\xa2" // U+f062 +#define ICON_FA_ARROWS_ALT "\xef\x82\xb2" // U+f0b2 +#define ICON_FA_ARROWS_ALT_H "\xef\x8c\xb7" // U+f337 +#define ICON_FA_ARROWS_ALT_V "\xef\x8c\xb8" // U+f338 +#define ICON_FA_ASSISTIVE_LISTENING_SYSTEMS "\xef\x8a\xa2" // U+f2a2 +#define ICON_FA_ASTERISK "\xef\x81\xa9" // U+f069 +#define ICON_FA_AT "\xef\x87\xba" // U+f1fa +#define ICON_FA_ATLAS "\xef\x95\x98" // U+f558 +#define ICON_FA_ATOM "\xef\x97\x92" // U+f5d2 +#define ICON_FA_AUDIO_DESCRIPTION "\xef\x8a\x9e" // U+f29e +#define ICON_FA_AWARD "\xef\x95\x99" // U+f559 +#define ICON_FA_BABY "\xef\x9d\xbc" // U+f77c +#define ICON_FA_BABY_CARRIAGE "\xef\x9d\xbd" // U+f77d +#define ICON_FA_BACKSPACE "\xef\x95\x9a" // U+f55a +#define ICON_FA_BACKWARD "\xef\x81\x8a" // U+f04a +#define ICON_FA_BACON "\xef\x9f\xa5" // U+f7e5 +#define ICON_FA_BACTERIA "\xee\x81\x99" // U+e059 +#define ICON_FA_BACTERIUM "\xee\x81\x9a" // U+e05a +#define ICON_FA_BAHAI "\xef\x99\xa6" // U+f666 +#define ICON_FA_BALANCE_SCALE "\xef\x89\x8e" // U+f24e +#define ICON_FA_BALANCE_SCALE_LEFT "\xef\x94\x95" // U+f515 +#define ICON_FA_BALANCE_SCALE_RIGHT "\xef\x94\x96" // U+f516 +#define ICON_FA_BAN "\xef\x81\x9e" // U+f05e +#define ICON_FA_BAND_AID "\xef\x91\xa2" // U+f462 +#define ICON_FA_BARCODE "\xef\x80\xaa" // U+f02a +#define ICON_FA_BARS "\xef\x83\x89" // U+f0c9 +#define ICON_FA_BASEBALL_BALL "\xef\x90\xb3" // U+f433 +#define ICON_FA_BASKETBALL_BALL "\xef\x90\xb4" // U+f434 +#define ICON_FA_BATH "\xef\x8b\x8d" // U+f2cd +#define ICON_FA_BATTERY_EMPTY "\xef\x89\x84" // U+f244 +#define ICON_FA_BATTERY_FULL "\xef\x89\x80" // U+f240 +#define ICON_FA_BATTERY_HALF "\xef\x89\x82" // U+f242 +#define ICON_FA_BATTERY_QUARTER "\xef\x89\x83" // U+f243 +#define ICON_FA_BATTERY_THREE_QUARTERS "\xef\x89\x81" // U+f241 +#define ICON_FA_BED "\xef\x88\xb6" // U+f236 +#define ICON_FA_BEER "\xef\x83\xbc" // U+f0fc +#define ICON_FA_BELL "\xef\x83\xb3" // U+f0f3 +#define ICON_FA_BELL_SLASH "\xef\x87\xb6" // U+f1f6 +#define ICON_FA_BEZIER_CURVE "\xef\x95\x9b" // U+f55b +#define ICON_FA_BIBLE "\xef\x99\x87" // U+f647 +#define ICON_FA_BICYCLE "\xef\x88\x86" // U+f206 +#define ICON_FA_BIKING "\xef\xa1\x8a" // U+f84a +#define ICON_FA_BINOCULARS "\xef\x87\xa5" // U+f1e5 +#define ICON_FA_BIOHAZARD "\xef\x9e\x80" // U+f780 +#define ICON_FA_BIRTHDAY_CAKE "\xef\x87\xbd" // U+f1fd +#define ICON_FA_BLENDER "\xef\x94\x97" // U+f517 +#define ICON_FA_BLENDER_PHONE "\xef\x9a\xb6" // U+f6b6 +#define ICON_FA_BLIND "\xef\x8a\x9d" // U+f29d +#define ICON_FA_BLOG "\xef\x9e\x81" // U+f781 +#define ICON_FA_BOLD "\xef\x80\xb2" // U+f032 +#define ICON_FA_BOLT "\xef\x83\xa7" // U+f0e7 +#define ICON_FA_BOMB "\xef\x87\xa2" // U+f1e2 +#define ICON_FA_BONE "\xef\x97\x97" // U+f5d7 +#define ICON_FA_BONG "\xef\x95\x9c" // U+f55c +#define ICON_FA_BOOK "\xef\x80\xad" // U+f02d +#define ICON_FA_BOOK_DEAD "\xef\x9a\xb7" // U+f6b7 +#define ICON_FA_BOOK_MEDICAL "\xef\x9f\xa6" // U+f7e6 +#define ICON_FA_BOOK_OPEN "\xef\x94\x98" // U+f518 +#define ICON_FA_BOOK_READER "\xef\x97\x9a" // U+f5da +#define ICON_FA_BOOKMARK "\xef\x80\xae" // U+f02e +#define ICON_FA_BORDER_ALL "\xef\xa1\x8c" // U+f84c +#define ICON_FA_BORDER_NONE "\xef\xa1\x90" // U+f850 +#define ICON_FA_BORDER_STYLE "\xef\xa1\x93" // U+f853 +#define ICON_FA_BOWLING_BALL "\xef\x90\xb6" // U+f436 +#define ICON_FA_BOX "\xef\x91\xa6" // U+f466 +#define ICON_FA_BOX_OPEN "\xef\x92\x9e" // U+f49e +#define ICON_FA_BOX_TISSUE "\xee\x81\x9b" // U+e05b +#define ICON_FA_BOXES "\xef\x91\xa8" // U+f468 +#define ICON_FA_BRAILLE "\xef\x8a\xa1" // U+f2a1 +#define ICON_FA_BRAIN "\xef\x97\x9c" // U+f5dc +#define ICON_FA_BREAD_SLICE "\xef\x9f\xac" // U+f7ec +#define ICON_FA_BRIEFCASE "\xef\x82\xb1" // U+f0b1 +#define ICON_FA_BRIEFCASE_MEDICAL "\xef\x91\xa9" // U+f469 +#define ICON_FA_BROADCAST_TOWER "\xef\x94\x99" // U+f519 +#define ICON_FA_BROOM "\xef\x94\x9a" // U+f51a +#define ICON_FA_BRUSH "\xef\x95\x9d" // U+f55d +#define ICON_FA_BUG "\xef\x86\x88" // U+f188 +#define ICON_FA_BUILDING "\xef\x86\xad" // U+f1ad +#define ICON_FA_BULLHORN "\xef\x82\xa1" // U+f0a1 +#define ICON_FA_BULLSEYE "\xef\x85\x80" // U+f140 +#define ICON_FA_BURN "\xef\x91\xaa" // U+f46a +#define ICON_FA_BUS "\xef\x88\x87" // U+f207 +#define ICON_FA_BUS_ALT "\xef\x95\x9e" // U+f55e +#define ICON_FA_BUSINESS_TIME "\xef\x99\x8a" // U+f64a +#define ICON_FA_CALCULATOR "\xef\x87\xac" // U+f1ec +#define ICON_FA_CALENDAR "\xef\x84\xb3" // U+f133 +#define ICON_FA_CALENDAR_ALT "\xef\x81\xb3" // U+f073 +#define ICON_FA_CALENDAR_CHECK "\xef\x89\xb4" // U+f274 +#define ICON_FA_CALENDAR_DAY "\xef\x9e\x83" // U+f783 +#define ICON_FA_CALENDAR_MINUS "\xef\x89\xb2" // U+f272 +#define ICON_FA_CALENDAR_PLUS "\xef\x89\xb1" // U+f271 +#define ICON_FA_CALENDAR_TIMES "\xef\x89\xb3" // U+f273 +#define ICON_FA_CALENDAR_WEEK "\xef\x9e\x84" // U+f784 +#define ICON_FA_CAMERA "\xef\x80\xb0" // U+f030 +#define ICON_FA_CAMERA_RETRO "\xef\x82\x83" // U+f083 +#define ICON_FA_CAMPGROUND "\xef\x9a\xbb" // U+f6bb +#define ICON_FA_CANDY_CANE "\xef\x9e\x86" // U+f786 +#define ICON_FA_CANNABIS "\xef\x95\x9f" // U+f55f +#define ICON_FA_CAPSULES "\xef\x91\xab" // U+f46b +#define ICON_FA_CAR "\xef\x86\xb9" // U+f1b9 +#define ICON_FA_CAR_ALT "\xef\x97\x9e" // U+f5de +#define ICON_FA_CAR_BATTERY "\xef\x97\x9f" // U+f5df +#define ICON_FA_CAR_CRASH "\xef\x97\xa1" // U+f5e1 +#define ICON_FA_CAR_SIDE "\xef\x97\xa4" // U+f5e4 +#define ICON_FA_CARAVAN "\xef\xa3\xbf" // U+f8ff +#define ICON_FA_CARET_DOWN "\xef\x83\x97" // U+f0d7 +#define ICON_FA_CARET_LEFT "\xef\x83\x99" // U+f0d9 +#define ICON_FA_CARET_RIGHT "\xef\x83\x9a" // U+f0da +#define ICON_FA_CARET_SQUARE_DOWN "\xef\x85\x90" // U+f150 +#define ICON_FA_CARET_SQUARE_LEFT "\xef\x86\x91" // U+f191 +#define ICON_FA_CARET_SQUARE_RIGHT "\xef\x85\x92" // U+f152 +#define ICON_FA_CARET_SQUARE_UP "\xef\x85\x91" // U+f151 +#define ICON_FA_CARET_UP "\xef\x83\x98" // U+f0d8 +#define ICON_FA_CARROT "\xef\x9e\x87" // U+f787 +#define ICON_FA_CART_ARROW_DOWN "\xef\x88\x98" // U+f218 +#define ICON_FA_CART_PLUS "\xef\x88\x97" // U+f217 +#define ICON_FA_CASH_REGISTER "\xef\x9e\x88" // U+f788 +#define ICON_FA_CAT "\xef\x9a\xbe" // U+f6be +#define ICON_FA_CERTIFICATE "\xef\x82\xa3" // U+f0a3 +#define ICON_FA_CHAIR "\xef\x9b\x80" // U+f6c0 +#define ICON_FA_CHALKBOARD "\xef\x94\x9b" // U+f51b +#define ICON_FA_CHALKBOARD_TEACHER "\xef\x94\x9c" // U+f51c +#define ICON_FA_CHARGING_STATION "\xef\x97\xa7" // U+f5e7 +#define ICON_FA_CHART_AREA "\xef\x87\xbe" // U+f1fe +#define ICON_FA_CHART_BAR "\xef\x82\x80" // U+f080 +#define ICON_FA_CHART_LINE "\xef\x88\x81" // U+f201 +#define ICON_FA_CHART_PIE "\xef\x88\x80" // U+f200 +#define ICON_FA_CHECK "\xef\x80\x8c" // U+f00c +#define ICON_FA_CHECK_CIRCLE "\xef\x81\x98" // U+f058 +#define ICON_FA_CHECK_DOUBLE "\xef\x95\xa0" // U+f560 +#define ICON_FA_CHECK_SQUARE "\xef\x85\x8a" // U+f14a +#define ICON_FA_CHEESE "\xef\x9f\xaf" // U+f7ef +#define ICON_FA_CHESS "\xef\x90\xb9" // U+f439 +#define ICON_FA_CHESS_BISHOP "\xef\x90\xba" // U+f43a +#define ICON_FA_CHESS_BOARD "\xef\x90\xbc" // U+f43c +#define ICON_FA_CHESS_KING "\xef\x90\xbf" // U+f43f +#define ICON_FA_CHESS_KNIGHT "\xef\x91\x81" // U+f441 +#define ICON_FA_CHESS_PAWN "\xef\x91\x83" // U+f443 +#define ICON_FA_CHESS_QUEEN "\xef\x91\x85" // U+f445 +#define ICON_FA_CHESS_ROOK "\xef\x91\x87" // U+f447 +#define ICON_FA_CHEVRON_CIRCLE_DOWN "\xef\x84\xba" // U+f13a +#define ICON_FA_CHEVRON_CIRCLE_LEFT "\xef\x84\xb7" // U+f137 +#define ICON_FA_CHEVRON_CIRCLE_RIGHT "\xef\x84\xb8" // U+f138 +#define ICON_FA_CHEVRON_CIRCLE_UP "\xef\x84\xb9" // U+f139 +#define ICON_FA_CHEVRON_DOWN "\xef\x81\xb8" // U+f078 +#define ICON_FA_CHEVRON_LEFT "\xef\x81\x93" // U+f053 +#define ICON_FA_CHEVRON_RIGHT "\xef\x81\x94" // U+f054 +#define ICON_FA_CHEVRON_UP "\xef\x81\xb7" // U+f077 +#define ICON_FA_CHILD "\xef\x86\xae" // U+f1ae +#define ICON_FA_CHURCH "\xef\x94\x9d" // U+f51d +#define ICON_FA_CIRCLE "\xef\x84\x91" // U+f111 +#define ICON_FA_CIRCLE_NOTCH "\xef\x87\x8e" // U+f1ce +#define ICON_FA_CITY "\xef\x99\x8f" // U+f64f +#define ICON_FA_CLINIC_MEDICAL "\xef\x9f\xb2" // U+f7f2 +#define ICON_FA_CLIPBOARD "\xef\x8c\xa8" // U+f328 +#define ICON_FA_CLIPBOARD_CHECK "\xef\x91\xac" // U+f46c +#define ICON_FA_CLIPBOARD_LIST "\xef\x91\xad" // U+f46d +#define ICON_FA_CLOCK "\xef\x80\x97" // U+f017 +#define ICON_FA_CLONE "\xef\x89\x8d" // U+f24d +#define ICON_FA_CLOSED_CAPTIONING "\xef\x88\x8a" // U+f20a +#define ICON_FA_CLOUD "\xef\x83\x82" // U+f0c2 +#define ICON_FA_CLOUD_DOWNLOAD_ALT "\xef\x8e\x81" // U+f381 +#define ICON_FA_CLOUD_MEATBALL "\xef\x9c\xbb" // U+f73b +#define ICON_FA_CLOUD_MOON "\xef\x9b\x83" // U+f6c3 +#define ICON_FA_CLOUD_MOON_RAIN "\xef\x9c\xbc" // U+f73c +#define ICON_FA_CLOUD_RAIN "\xef\x9c\xbd" // U+f73d +#define ICON_FA_CLOUD_SHOWERS_HEAVY "\xef\x9d\x80" // U+f740 +#define ICON_FA_CLOUD_SUN "\xef\x9b\x84" // U+f6c4 +#define ICON_FA_CLOUD_SUN_RAIN "\xef\x9d\x83" // U+f743 +#define ICON_FA_CLOUD_UPLOAD_ALT "\xef\x8e\x82" // U+f382 +#define ICON_FA_COCKTAIL "\xef\x95\xa1" // U+f561 +#define ICON_FA_CODE "\xef\x84\xa1" // U+f121 +#define ICON_FA_CODE_BRANCH "\xef\x84\xa6" // U+f126 +#define ICON_FA_COFFEE "\xef\x83\xb4" // U+f0f4 +#define ICON_FA_COG "\xef\x80\x93" // U+f013 +#define ICON_FA_COGS "\xef\x82\x85" // U+f085 +#define ICON_FA_COINS "\xef\x94\x9e" // U+f51e +#define ICON_FA_COLUMNS "\xef\x83\x9b" // U+f0db +#define ICON_FA_COMMENT "\xef\x81\xb5" // U+f075 +#define ICON_FA_COMMENT_ALT "\xef\x89\xba" // U+f27a +#define ICON_FA_COMMENT_DOLLAR "\xef\x99\x91" // U+f651 +#define ICON_FA_COMMENT_DOTS "\xef\x92\xad" // U+f4ad +#define ICON_FA_COMMENT_MEDICAL "\xef\x9f\xb5" // U+f7f5 +#define ICON_FA_COMMENT_SLASH "\xef\x92\xb3" // U+f4b3 +#define ICON_FA_COMMENTS "\xef\x82\x86" // U+f086 +#define ICON_FA_COMMENTS_DOLLAR "\xef\x99\x93" // U+f653 +#define ICON_FA_COMPACT_DISC "\xef\x94\x9f" // U+f51f +#define ICON_FA_COMPASS "\xef\x85\x8e" // U+f14e +#define ICON_FA_COMPRESS "\xef\x81\xa6" // U+f066 +#define ICON_FA_COMPRESS_ALT "\xef\x90\xa2" // U+f422 +#define ICON_FA_COMPRESS_ARROWS_ALT "\xef\x9e\x8c" // U+f78c +#define ICON_FA_CONCIERGE_BELL "\xef\x95\xa2" // U+f562 +#define ICON_FA_COOKIE "\xef\x95\xa3" // U+f563 +#define ICON_FA_COOKIE_BITE "\xef\x95\xa4" // U+f564 +#define ICON_FA_COPY "\xef\x83\x85" // U+f0c5 +#define ICON_FA_COPYRIGHT "\xef\x87\xb9" // U+f1f9 +#define ICON_FA_COUCH "\xef\x92\xb8" // U+f4b8 +#define ICON_FA_CREDIT_CARD "\xef\x82\x9d" // U+f09d +#define ICON_FA_CROP "\xef\x84\xa5" // U+f125 +#define ICON_FA_CROP_ALT "\xef\x95\xa5" // U+f565 +#define ICON_FA_CROSS "\xef\x99\x94" // U+f654 +#define ICON_FA_CROSSHAIRS "\xef\x81\x9b" // U+f05b +#define ICON_FA_CROW "\xef\x94\xa0" // U+f520 +#define ICON_FA_CROWN "\xef\x94\xa1" // U+f521 +#define ICON_FA_CRUTCH "\xef\x9f\xb7" // U+f7f7 +#define ICON_FA_CUBE "\xef\x86\xb2" // U+f1b2 +#define ICON_FA_CUBES "\xef\x86\xb3" // U+f1b3 +#define ICON_FA_CUT "\xef\x83\x84" // U+f0c4 +#define ICON_FA_DATABASE "\xef\x87\x80" // U+f1c0 +#define ICON_FA_DEAF "\xef\x8a\xa4" // U+f2a4 +#define ICON_FA_DEMOCRAT "\xef\x9d\x87" // U+f747 +#define ICON_FA_DESKTOP "\xef\x84\x88" // U+f108 +#define ICON_FA_DHARMACHAKRA "\xef\x99\x95" // U+f655 +#define ICON_FA_DIAGNOSES "\xef\x91\xb0" // U+f470 +#define ICON_FA_DICE "\xef\x94\xa2" // U+f522 +#define ICON_FA_DICE_D20 "\xef\x9b\x8f" // U+f6cf +#define ICON_FA_DICE_D6 "\xef\x9b\x91" // U+f6d1 +#define ICON_FA_DICE_FIVE "\xef\x94\xa3" // U+f523 +#define ICON_FA_DICE_FOUR "\xef\x94\xa4" // U+f524 +#define ICON_FA_DICE_ONE "\xef\x94\xa5" // U+f525 +#define ICON_FA_DICE_SIX "\xef\x94\xa6" // U+f526 +#define ICON_FA_DICE_THREE "\xef\x94\xa7" // U+f527 +#define ICON_FA_DICE_TWO "\xef\x94\xa8" // U+f528 +#define ICON_FA_DIGITAL_TACHOGRAPH "\xef\x95\xa6" // U+f566 +#define ICON_FA_DIRECTIONS "\xef\x97\xab" // U+f5eb +#define ICON_FA_DISEASE "\xef\x9f\xba" // U+f7fa +#define ICON_FA_DIVIDE "\xef\x94\xa9" // U+f529 +#define ICON_FA_DIZZY "\xef\x95\xa7" // U+f567 +#define ICON_FA_DNA "\xef\x91\xb1" // U+f471 +#define ICON_FA_DOG "\xef\x9b\x93" // U+f6d3 +#define ICON_FA_DOLLAR_SIGN "\xef\x85\x95" // U+f155 +#define ICON_FA_DOLLY "\xef\x91\xb2" // U+f472 +#define ICON_FA_DOLLY_FLATBED "\xef\x91\xb4" // U+f474 +#define ICON_FA_DONATE "\xef\x92\xb9" // U+f4b9 +#define ICON_FA_DOOR_CLOSED "\xef\x94\xaa" // U+f52a +#define ICON_FA_DOOR_OPEN "\xef\x94\xab" // U+f52b +#define ICON_FA_DOT_CIRCLE "\xef\x86\x92" // U+f192 +#define ICON_FA_DOVE "\xef\x92\xba" // U+f4ba +#define ICON_FA_DOWNLOAD "\xef\x80\x99" // U+f019 +#define ICON_FA_DRAFTING_COMPASS "\xef\x95\xa8" // U+f568 +#define ICON_FA_DRAGON "\xef\x9b\x95" // U+f6d5 +#define ICON_FA_DRAW_POLYGON "\xef\x97\xae" // U+f5ee +#define ICON_FA_DRUM "\xef\x95\xa9" // U+f569 +#define ICON_FA_DRUM_STEELPAN "\xef\x95\xaa" // U+f56a +#define ICON_FA_DRUMSTICK_BITE "\xef\x9b\x97" // U+f6d7 +#define ICON_FA_DUMBBELL "\xef\x91\x8b" // U+f44b +#define ICON_FA_DUMPSTER "\xef\x9e\x93" // U+f793 +#define ICON_FA_DUMPSTER_FIRE "\xef\x9e\x94" // U+f794 +#define ICON_FA_DUNGEON "\xef\x9b\x99" // U+f6d9 +#define ICON_FA_EDIT "\xef\x81\x84" // U+f044 +#define ICON_FA_EGG "\xef\x9f\xbb" // U+f7fb +#define ICON_FA_EJECT "\xef\x81\x92" // U+f052 +#define ICON_FA_ELLIPSIS_H "\xef\x85\x81" // U+f141 +#define ICON_FA_ELLIPSIS_V "\xef\x85\x82" // U+f142 +#define ICON_FA_ENVELOPE "\xef\x83\xa0" // U+f0e0 +#define ICON_FA_ENVELOPE_OPEN "\xef\x8a\xb6" // U+f2b6 +#define ICON_FA_ENVELOPE_OPEN_TEXT "\xef\x99\x98" // U+f658 +#define ICON_FA_ENVELOPE_SQUARE "\xef\x86\x99" // U+f199 +#define ICON_FA_EQUALS "\xef\x94\xac" // U+f52c +#define ICON_FA_ERASER "\xef\x84\xad" // U+f12d +#define ICON_FA_ETHERNET "\xef\x9e\x96" // U+f796 +#define ICON_FA_EURO_SIGN "\xef\x85\x93" // U+f153 +#define ICON_FA_EXCHANGE_ALT "\xef\x8d\xa2" // U+f362 +#define ICON_FA_EXCLAMATION "\xef\x84\xaa" // U+f12a +#define ICON_FA_EXCLAMATION_CIRCLE "\xef\x81\xaa" // U+f06a +#define ICON_FA_EXCLAMATION_TRIANGLE "\xef\x81\xb1" // U+f071 +#define ICON_FA_EXPAND "\xef\x81\xa5" // U+f065 +#define ICON_FA_EXPAND_ALT "\xef\x90\xa4" // U+f424 +#define ICON_FA_EXPAND_ARROWS_ALT "\xef\x8c\x9e" // U+f31e +#define ICON_FA_EXTERNAL_LINK_ALT "\xef\x8d\x9d" // U+f35d +#define ICON_FA_EXTERNAL_LINK_SQUARE_ALT "\xef\x8d\xa0" // U+f360 +#define ICON_FA_EYE "\xef\x81\xae" // U+f06e +#define ICON_FA_EYE_DROPPER "\xef\x87\xbb" // U+f1fb +#define ICON_FA_EYE_SLASH "\xef\x81\xb0" // U+f070 +#define ICON_FA_FAN "\xef\xa1\xa3" // U+f863 +#define ICON_FA_FAST_BACKWARD "\xef\x81\x89" // U+f049 +#define ICON_FA_FAST_FORWARD "\xef\x81\x90" // U+f050 +#define ICON_FA_FAUCET "\xee\x80\x85" // U+e005 +#define ICON_FA_FAX "\xef\x86\xac" // U+f1ac +#define ICON_FA_FEATHER "\xef\x94\xad" // U+f52d +#define ICON_FA_FEATHER_ALT "\xef\x95\xab" // U+f56b +#define ICON_FA_FEMALE "\xef\x86\x82" // U+f182 +#define ICON_FA_FIGHTER_JET "\xef\x83\xbb" // U+f0fb +#define ICON_FA_FILE "\xef\x85\x9b" // U+f15b +#define ICON_FA_FILE_ALT "\xef\x85\x9c" // U+f15c +#define ICON_FA_FILE_ARCHIVE "\xef\x87\x86" // U+f1c6 +#define ICON_FA_FILE_AUDIO "\xef\x87\x87" // U+f1c7 +#define ICON_FA_FILE_CODE "\xef\x87\x89" // U+f1c9 +#define ICON_FA_FILE_CONTRACT "\xef\x95\xac" // U+f56c +#define ICON_FA_FILE_CSV "\xef\x9b\x9d" // U+f6dd +#define ICON_FA_FILE_DOWNLOAD "\xef\x95\xad" // U+f56d +#define ICON_FA_FILE_EXCEL "\xef\x87\x83" // U+f1c3 +#define ICON_FA_FILE_EXPORT "\xef\x95\xae" // U+f56e +#define ICON_FA_FILE_IMAGE "\xef\x87\x85" // U+f1c5 +#define ICON_FA_FILE_IMPORT "\xef\x95\xaf" // U+f56f +#define ICON_FA_FILE_INVOICE "\xef\x95\xb0" // U+f570 +#define ICON_FA_FILE_INVOICE_DOLLAR "\xef\x95\xb1" // U+f571 +#define ICON_FA_FILE_MEDICAL "\xef\x91\xb7" // U+f477 +#define ICON_FA_FILE_MEDICAL_ALT "\xef\x91\xb8" // U+f478 +#define ICON_FA_FILE_PDF "\xef\x87\x81" // U+f1c1 +#define ICON_FA_FILE_POWERPOINT "\xef\x87\x84" // U+f1c4 +#define ICON_FA_FILE_PRESCRIPTION "\xef\x95\xb2" // U+f572 +#define ICON_FA_FILE_SIGNATURE "\xef\x95\xb3" // U+f573 +#define ICON_FA_FILE_UPLOAD "\xef\x95\xb4" // U+f574 +#define ICON_FA_FILE_VIDEO "\xef\x87\x88" // U+f1c8 +#define ICON_FA_FILE_WORD "\xef\x87\x82" // U+f1c2 +#define ICON_FA_FILL "\xef\x95\xb5" // U+f575 +#define ICON_FA_FILL_DRIP "\xef\x95\xb6" // U+f576 +#define ICON_FA_FILM "\xef\x80\x88" // U+f008 +#define ICON_FA_FILTER "\xef\x82\xb0" // U+f0b0 +#define ICON_FA_FINGERPRINT "\xef\x95\xb7" // U+f577 +#define ICON_FA_FIRE "\xef\x81\xad" // U+f06d +#define ICON_FA_FIRE_ALT "\xef\x9f\xa4" // U+f7e4 +#define ICON_FA_FIRE_EXTINGUISHER "\xef\x84\xb4" // U+f134 +#define ICON_FA_FIRST_AID "\xef\x91\xb9" // U+f479 +#define ICON_FA_FISH "\xef\x95\xb8" // U+f578 +#define ICON_FA_FIST_RAISED "\xef\x9b\x9e" // U+f6de +#define ICON_FA_FLAG "\xef\x80\xa4" // U+f024 +#define ICON_FA_FLAG_CHECKERED "\xef\x84\x9e" // U+f11e +#define ICON_FA_FLAG_USA "\xef\x9d\x8d" // U+f74d +#define ICON_FA_FLASK "\xef\x83\x83" // U+f0c3 +#define ICON_FA_FLUSHED "\xef\x95\xb9" // U+f579 +#define ICON_FA_FOLDER "\xef\x81\xbb" // U+f07b +#define ICON_FA_FOLDER_MINUS "\xef\x99\x9d" // U+f65d +#define ICON_FA_FOLDER_OPEN "\xef\x81\xbc" // U+f07c +#define ICON_FA_FOLDER_PLUS "\xef\x99\x9e" // U+f65e +#define ICON_FA_FONT "\xef\x80\xb1" // U+f031 +#define ICON_FA_FONT_AWESOME_LOGO_FULL "\xef\x93\xa6" // U+f4e6 +#define ICON_FA_FOOTBALL_BALL "\xef\x91\x8e" // U+f44e +#define ICON_FA_FORWARD "\xef\x81\x8e" // U+f04e +#define ICON_FA_FROG "\xef\x94\xae" // U+f52e +#define ICON_FA_FROWN "\xef\x84\x99" // U+f119 +#define ICON_FA_FROWN_OPEN "\xef\x95\xba" // U+f57a +#define ICON_FA_FUNNEL_DOLLAR "\xef\x99\xa2" // U+f662 +#define ICON_FA_FUTBOL "\xef\x87\xa3" // U+f1e3 +#define ICON_FA_GAMEPAD "\xef\x84\x9b" // U+f11b +#define ICON_FA_GAS_PUMP "\xef\x94\xaf" // U+f52f +#define ICON_FA_GAVEL "\xef\x83\xa3" // U+f0e3 +#define ICON_FA_GEM "\xef\x8e\xa5" // U+f3a5 +#define ICON_FA_GENDERLESS "\xef\x88\xad" // U+f22d +#define ICON_FA_GHOST "\xef\x9b\xa2" // U+f6e2 +#define ICON_FA_GIFT "\xef\x81\xab" // U+f06b +#define ICON_FA_GIFTS "\xef\x9e\x9c" // U+f79c +#define ICON_FA_GLASS_CHEERS "\xef\x9e\x9f" // U+f79f +#define ICON_FA_GLASS_MARTINI "\xef\x80\x80" // U+f000 +#define ICON_FA_GLASS_MARTINI_ALT "\xef\x95\xbb" // U+f57b +#define ICON_FA_GLASS_WHISKEY "\xef\x9e\xa0" // U+f7a0 +#define ICON_FA_GLASSES "\xef\x94\xb0" // U+f530 +#define ICON_FA_GLOBE "\xef\x82\xac" // U+f0ac +#define ICON_FA_GLOBE_AFRICA "\xef\x95\xbc" // U+f57c +#define ICON_FA_GLOBE_AMERICAS "\xef\x95\xbd" // U+f57d +#define ICON_FA_GLOBE_ASIA "\xef\x95\xbe" // U+f57e +#define ICON_FA_GLOBE_EUROPE "\xef\x9e\xa2" // U+f7a2 +#define ICON_FA_GOLF_BALL "\xef\x91\x90" // U+f450 +#define ICON_FA_GOPURAM "\xef\x99\xa4" // U+f664 +#define ICON_FA_GRADUATION_CAP "\xef\x86\x9d" // U+f19d +#define ICON_FA_GREATER_THAN "\xef\x94\xb1" // U+f531 +#define ICON_FA_GREATER_THAN_EQUAL "\xef\x94\xb2" // U+f532 +#define ICON_FA_GRIMACE "\xef\x95\xbf" // U+f57f +#define ICON_FA_GRIN "\xef\x96\x80" // U+f580 +#define ICON_FA_GRIN_ALT "\xef\x96\x81" // U+f581 +#define ICON_FA_GRIN_BEAM "\xef\x96\x82" // U+f582 +#define ICON_FA_GRIN_BEAM_SWEAT "\xef\x96\x83" // U+f583 +#define ICON_FA_GRIN_HEARTS "\xef\x96\x84" // U+f584 +#define ICON_FA_GRIN_SQUINT "\xef\x96\x85" // U+f585 +#define ICON_FA_GRIN_SQUINT_TEARS "\xef\x96\x86" // U+f586 +#define ICON_FA_GRIN_STARS "\xef\x96\x87" // U+f587 +#define ICON_FA_GRIN_TEARS "\xef\x96\x88" // U+f588 +#define ICON_FA_GRIN_TONGUE "\xef\x96\x89" // U+f589 +#define ICON_FA_GRIN_TONGUE_SQUINT "\xef\x96\x8a" // U+f58a +#define ICON_FA_GRIN_TONGUE_WINK "\xef\x96\x8b" // U+f58b +#define ICON_FA_GRIN_WINK "\xef\x96\x8c" // U+f58c +#define ICON_FA_GRIP_HORIZONTAL "\xef\x96\x8d" // U+f58d +#define ICON_FA_GRIP_LINES "\xef\x9e\xa4" // U+f7a4 +#define ICON_FA_GRIP_LINES_VERTICAL "\xef\x9e\xa5" // U+f7a5 +#define ICON_FA_GRIP_VERTICAL "\xef\x96\x8e" // U+f58e +#define ICON_FA_GUITAR "\xef\x9e\xa6" // U+f7a6 +#define ICON_FA_H_SQUARE "\xef\x83\xbd" // U+f0fd +#define ICON_FA_HAMBURGER "\xef\xa0\x85" // U+f805 +#define ICON_FA_HAMMER "\xef\x9b\xa3" // U+f6e3 +#define ICON_FA_HAMSA "\xef\x99\xa5" // U+f665 +#define ICON_FA_HAND_HOLDING "\xef\x92\xbd" // U+f4bd +#define ICON_FA_HAND_HOLDING_HEART "\xef\x92\xbe" // U+f4be +#define ICON_FA_HAND_HOLDING_MEDICAL "\xee\x81\x9c" // U+e05c +#define ICON_FA_HAND_HOLDING_USD "\xef\x93\x80" // U+f4c0 +#define ICON_FA_HAND_HOLDING_WATER "\xef\x93\x81" // U+f4c1 +#define ICON_FA_HAND_LIZARD "\xef\x89\x98" // U+f258 +#define ICON_FA_HAND_MIDDLE_FINGER "\xef\xa0\x86" // U+f806 +#define ICON_FA_HAND_PAPER "\xef\x89\x96" // U+f256 +#define ICON_FA_HAND_PEACE "\xef\x89\x9b" // U+f25b +#define ICON_FA_HAND_POINT_DOWN "\xef\x82\xa7" // U+f0a7 +#define ICON_FA_HAND_POINT_LEFT "\xef\x82\xa5" // U+f0a5 +#define ICON_FA_HAND_POINT_RIGHT "\xef\x82\xa4" // U+f0a4 +#define ICON_FA_HAND_POINT_UP "\xef\x82\xa6" // U+f0a6 +#define ICON_FA_HAND_POINTER "\xef\x89\x9a" // U+f25a +#define ICON_FA_HAND_ROCK "\xef\x89\x95" // U+f255 +#define ICON_FA_HAND_SCISSORS "\xef\x89\x97" // U+f257 +#define ICON_FA_HAND_SPARKLES "\xee\x81\x9d" // U+e05d +#define ICON_FA_HAND_SPOCK "\xef\x89\x99" // U+f259 +#define ICON_FA_HANDS "\xef\x93\x82" // U+f4c2 +#define ICON_FA_HANDS_HELPING "\xef\x93\x84" // U+f4c4 +#define ICON_FA_HANDS_WASH "\xee\x81\x9e" // U+e05e +#define ICON_FA_HANDSHAKE "\xef\x8a\xb5" // U+f2b5 +#define ICON_FA_HANDSHAKE_ALT_SLASH "\xee\x81\x9f" // U+e05f +#define ICON_FA_HANDSHAKE_SLASH "\xee\x81\xa0" // U+e060 +#define ICON_FA_HANUKIAH "\xef\x9b\xa6" // U+f6e6 +#define ICON_FA_HARD_HAT "\xef\xa0\x87" // U+f807 +#define ICON_FA_HASHTAG "\xef\x8a\x92" // U+f292 +#define ICON_FA_HAT_COWBOY "\xef\xa3\x80" // U+f8c0 +#define ICON_FA_HAT_COWBOY_SIDE "\xef\xa3\x81" // U+f8c1 +#define ICON_FA_HAT_WIZARD "\xef\x9b\xa8" // U+f6e8 +#define ICON_FA_HDD "\xef\x82\xa0" // U+f0a0 +#define ICON_FA_HEAD_SIDE_COUGH "\xee\x81\xa1" // U+e061 +#define ICON_FA_HEAD_SIDE_COUGH_SLASH "\xee\x81\xa2" // U+e062 +#define ICON_FA_HEAD_SIDE_MASK "\xee\x81\xa3" // U+e063 +#define ICON_FA_HEAD_SIDE_VIRUS "\xee\x81\xa4" // U+e064 +#define ICON_FA_HEADING "\xef\x87\x9c" // U+f1dc +#define ICON_FA_HEADPHONES "\xef\x80\xa5" // U+f025 +#define ICON_FA_HEADPHONES_ALT "\xef\x96\x8f" // U+f58f +#define ICON_FA_HEADSET "\xef\x96\x90" // U+f590 +#define ICON_FA_HEART "\xef\x80\x84" // U+f004 +#define ICON_FA_HEART_BROKEN "\xef\x9e\xa9" // U+f7a9 +#define ICON_FA_HEARTBEAT "\xef\x88\x9e" // U+f21e +#define ICON_FA_HELICOPTER "\xef\x94\xb3" // U+f533 +#define ICON_FA_HIGHLIGHTER "\xef\x96\x91" // U+f591 +#define ICON_FA_HIKING "\xef\x9b\xac" // U+f6ec +#define ICON_FA_HIPPO "\xef\x9b\xad" // U+f6ed +#define ICON_FA_HISTORY "\xef\x87\x9a" // U+f1da +#define ICON_FA_HOCKEY_PUCK "\xef\x91\x93" // U+f453 +#define ICON_FA_HOLLY_BERRY "\xef\x9e\xaa" // U+f7aa +#define ICON_FA_HOME "\xef\x80\x95" // U+f015 +#define ICON_FA_HORSE "\xef\x9b\xb0" // U+f6f0 +#define ICON_FA_HORSE_HEAD "\xef\x9e\xab" // U+f7ab +#define ICON_FA_HOSPITAL "\xef\x83\xb8" // U+f0f8 +#define ICON_FA_HOSPITAL_ALT "\xef\x91\xbd" // U+f47d +#define ICON_FA_HOSPITAL_SYMBOL "\xef\x91\xbe" // U+f47e +#define ICON_FA_HOSPITAL_USER "\xef\xa0\x8d" // U+f80d +#define ICON_FA_HOT_TUB "\xef\x96\x93" // U+f593 +#define ICON_FA_HOTDOG "\xef\xa0\x8f" // U+f80f +#define ICON_FA_HOTEL "\xef\x96\x94" // U+f594 +#define ICON_FA_HOURGLASS "\xef\x89\x94" // U+f254 +#define ICON_FA_HOURGLASS_END "\xef\x89\x93" // U+f253 +#define ICON_FA_HOURGLASS_HALF "\xef\x89\x92" // U+f252 +#define ICON_FA_HOURGLASS_START "\xef\x89\x91" // U+f251 +#define ICON_FA_HOUSE_DAMAGE "\xef\x9b\xb1" // U+f6f1 +#define ICON_FA_HOUSE_USER "\xee\x81\xa5" // U+e065 +#define ICON_FA_HRYVNIA "\xef\x9b\xb2" // U+f6f2 +#define ICON_FA_I_CURSOR "\xef\x89\x86" // U+f246 +#define ICON_FA_ICE_CREAM "\xef\xa0\x90" // U+f810 +#define ICON_FA_ICICLES "\xef\x9e\xad" // U+f7ad +#define ICON_FA_ICONS "\xef\xa1\xad" // U+f86d +#define ICON_FA_ID_BADGE "\xef\x8b\x81" // U+f2c1 +#define ICON_FA_ID_CARD "\xef\x8b\x82" // U+f2c2 +#define ICON_FA_ID_CARD_ALT "\xef\x91\xbf" // U+f47f +#define ICON_FA_IGLOO "\xef\x9e\xae" // U+f7ae +#define ICON_FA_IMAGE "\xef\x80\xbe" // U+f03e +#define ICON_FA_IMAGES "\xef\x8c\x82" // U+f302 +#define ICON_FA_INBOX "\xef\x80\x9c" // U+f01c +#define ICON_FA_INDENT "\xef\x80\xbc" // U+f03c +#define ICON_FA_INDUSTRY "\xef\x89\xb5" // U+f275 +#define ICON_FA_INFINITY "\xef\x94\xb4" // U+f534 +#define ICON_FA_INFO "\xef\x84\xa9" // U+f129 +#define ICON_FA_INFO_CIRCLE "\xef\x81\x9a" // U+f05a +#define ICON_FA_ITALIC "\xef\x80\xb3" // U+f033 +#define ICON_FA_JEDI "\xef\x99\xa9" // U+f669 +#define ICON_FA_JOINT "\xef\x96\x95" // U+f595 +#define ICON_FA_JOURNAL_WHILLS "\xef\x99\xaa" // U+f66a +#define ICON_FA_KAABA "\xef\x99\xab" // U+f66b +#define ICON_FA_KEY "\xef\x82\x84" // U+f084 +#define ICON_FA_KEYBOARD "\xef\x84\x9c" // U+f11c +#define ICON_FA_KHANDA "\xef\x99\xad" // U+f66d +#define ICON_FA_KISS "\xef\x96\x96" // U+f596 +#define ICON_FA_KISS_BEAM "\xef\x96\x97" // U+f597 +#define ICON_FA_KISS_WINK_HEART "\xef\x96\x98" // U+f598 +#define ICON_FA_KIWI_BIRD "\xef\x94\xb5" // U+f535 +#define ICON_FA_LANDMARK "\xef\x99\xaf" // U+f66f +#define ICON_FA_LANGUAGE "\xef\x86\xab" // U+f1ab +#define ICON_FA_LAPTOP "\xef\x84\x89" // U+f109 +#define ICON_FA_LAPTOP_CODE "\xef\x97\xbc" // U+f5fc +#define ICON_FA_LAPTOP_HOUSE "\xee\x81\xa6" // U+e066 +#define ICON_FA_LAPTOP_MEDICAL "\xef\xa0\x92" // U+f812 +#define ICON_FA_LAUGH "\xef\x96\x99" // U+f599 +#define ICON_FA_LAUGH_BEAM "\xef\x96\x9a" // U+f59a +#define ICON_FA_LAUGH_SQUINT "\xef\x96\x9b" // U+f59b +#define ICON_FA_LAUGH_WINK "\xef\x96\x9c" // U+f59c +#define ICON_FA_LAYER_GROUP "\xef\x97\xbd" // U+f5fd +#define ICON_FA_LEAF "\xef\x81\xac" // U+f06c +#define ICON_FA_LEMON "\xef\x82\x94" // U+f094 +#define ICON_FA_LESS_THAN "\xef\x94\xb6" // U+f536 +#define ICON_FA_LESS_THAN_EQUAL "\xef\x94\xb7" // U+f537 +#define ICON_FA_LEVEL_DOWN_ALT "\xef\x8e\xbe" // U+f3be +#define ICON_FA_LEVEL_UP_ALT "\xef\x8e\xbf" // U+f3bf +#define ICON_FA_LIFE_RING "\xef\x87\x8d" // U+f1cd +#define ICON_FA_LIGHTBULB "\xef\x83\xab" // U+f0eb +#define ICON_FA_LINK "\xef\x83\x81" // U+f0c1 +#define ICON_FA_LIRA_SIGN "\xef\x86\x95" // U+f195 +#define ICON_FA_LIST "\xef\x80\xba" // U+f03a +#define ICON_FA_LIST_ALT "\xef\x80\xa2" // U+f022 +#define ICON_FA_LIST_OL "\xef\x83\x8b" // U+f0cb +#define ICON_FA_LIST_UL "\xef\x83\x8a" // U+f0ca +#define ICON_FA_LOCATION_ARROW "\xef\x84\xa4" // U+f124 +#define ICON_FA_LOCK "\xef\x80\xa3" // U+f023 +#define ICON_FA_LOCK_OPEN "\xef\x8f\x81" // U+f3c1 +#define ICON_FA_LONG_ARROW_ALT_DOWN "\xef\x8c\x89" // U+f309 +#define ICON_FA_LONG_ARROW_ALT_LEFT "\xef\x8c\x8a" // U+f30a +#define ICON_FA_LONG_ARROW_ALT_RIGHT "\xef\x8c\x8b" // U+f30b +#define ICON_FA_LONG_ARROW_ALT_UP "\xef\x8c\x8c" // U+f30c +#define ICON_FA_LOW_VISION "\xef\x8a\xa8" // U+f2a8 +#define ICON_FA_LUGGAGE_CART "\xef\x96\x9d" // U+f59d +#define ICON_FA_LUNGS "\xef\x98\x84" // U+f604 +#define ICON_FA_LUNGS_VIRUS "\xee\x81\xa7" // U+e067 +#define ICON_FA_MAGIC "\xef\x83\x90" // U+f0d0 +#define ICON_FA_MAGNET "\xef\x81\xb6" // U+f076 +#define ICON_FA_MAIL_BULK "\xef\x99\xb4" // U+f674 +#define ICON_FA_MALE "\xef\x86\x83" // U+f183 +#define ICON_FA_MAP "\xef\x89\xb9" // U+f279 +#define ICON_FA_MAP_MARKED "\xef\x96\x9f" // U+f59f +#define ICON_FA_MAP_MARKED_ALT "\xef\x96\xa0" // U+f5a0 +#define ICON_FA_MAP_MARKER "\xef\x81\x81" // U+f041 +#define ICON_FA_MAP_MARKER_ALT "\xef\x8f\x85" // U+f3c5 +#define ICON_FA_MAP_PIN "\xef\x89\xb6" // U+f276 +#define ICON_FA_MAP_SIGNS "\xef\x89\xb7" // U+f277 +#define ICON_FA_MARKER "\xef\x96\xa1" // U+f5a1 +#define ICON_FA_MARS "\xef\x88\xa2" // U+f222 +#define ICON_FA_MARS_DOUBLE "\xef\x88\xa7" // U+f227 +#define ICON_FA_MARS_STROKE "\xef\x88\xa9" // U+f229 +#define ICON_FA_MARS_STROKE_H "\xef\x88\xab" // U+f22b +#define ICON_FA_MARS_STROKE_V "\xef\x88\xaa" // U+f22a +#define ICON_FA_MASK "\xef\x9b\xba" // U+f6fa +#define ICON_FA_MEDAL "\xef\x96\xa2" // U+f5a2 +#define ICON_FA_MEDKIT "\xef\x83\xba" // U+f0fa +#define ICON_FA_MEH "\xef\x84\x9a" // U+f11a +#define ICON_FA_MEH_BLANK "\xef\x96\xa4" // U+f5a4 +#define ICON_FA_MEH_ROLLING_EYES "\xef\x96\xa5" // U+f5a5 +#define ICON_FA_MEMORY "\xef\x94\xb8" // U+f538 +#define ICON_FA_MENORAH "\xef\x99\xb6" // U+f676 +#define ICON_FA_MERCURY "\xef\x88\xa3" // U+f223 +#define ICON_FA_METEOR "\xef\x9d\x93" // U+f753 +#define ICON_FA_MICROCHIP "\xef\x8b\x9b" // U+f2db +#define ICON_FA_MICROPHONE "\xef\x84\xb0" // U+f130 +#define ICON_FA_MICROPHONE_ALT "\xef\x8f\x89" // U+f3c9 +#define ICON_FA_MICROPHONE_ALT_SLASH "\xef\x94\xb9" // U+f539 +#define ICON_FA_MICROPHONE_SLASH "\xef\x84\xb1" // U+f131 +#define ICON_FA_MICROSCOPE "\xef\x98\x90" // U+f610 +#define ICON_FA_MINUS "\xef\x81\xa8" // U+f068 +#define ICON_FA_MINUS_CIRCLE "\xef\x81\x96" // U+f056 +#define ICON_FA_MINUS_SQUARE "\xef\x85\x86" // U+f146 +#define ICON_FA_MITTEN "\xef\x9e\xb5" // U+f7b5 +#define ICON_FA_MOBILE "\xef\x84\x8b" // U+f10b +#define ICON_FA_MOBILE_ALT "\xef\x8f\x8d" // U+f3cd +#define ICON_FA_MONEY_BILL "\xef\x83\x96" // U+f0d6 +#define ICON_FA_MONEY_BILL_ALT "\xef\x8f\x91" // U+f3d1 +#define ICON_FA_MONEY_BILL_WAVE "\xef\x94\xba" // U+f53a +#define ICON_FA_MONEY_BILL_WAVE_ALT "\xef\x94\xbb" // U+f53b +#define ICON_FA_MONEY_CHECK "\xef\x94\xbc" // U+f53c +#define ICON_FA_MONEY_CHECK_ALT "\xef\x94\xbd" // U+f53d +#define ICON_FA_MONUMENT "\xef\x96\xa6" // U+f5a6 +#define ICON_FA_MOON "\xef\x86\x86" // U+f186 +#define ICON_FA_MORTAR_PESTLE "\xef\x96\xa7" // U+f5a7 +#define ICON_FA_MOSQUE "\xef\x99\xb8" // U+f678 +#define ICON_FA_MOTORCYCLE "\xef\x88\x9c" // U+f21c +#define ICON_FA_MOUNTAIN "\xef\x9b\xbc" // U+f6fc +#define ICON_FA_MOUSE "\xef\xa3\x8c" // U+f8cc +#define ICON_FA_MOUSE_POINTER "\xef\x89\x85" // U+f245 +#define ICON_FA_MUG_HOT "\xef\x9e\xb6" // U+f7b6 +#define ICON_FA_MUSIC "\xef\x80\x81" // U+f001 +#define ICON_FA_NETWORK_WIRED "\xef\x9b\xbf" // U+f6ff +#define ICON_FA_NEUTER "\xef\x88\xac" // U+f22c +#define ICON_FA_NEWSPAPER "\xef\x87\xaa" // U+f1ea +#define ICON_FA_NOT_EQUAL "\xef\x94\xbe" // U+f53e +#define ICON_FA_NOTES_MEDICAL "\xef\x92\x81" // U+f481 +#define ICON_FA_OBJECT_GROUP "\xef\x89\x87" // U+f247 +#define ICON_FA_OBJECT_UNGROUP "\xef\x89\x88" // U+f248 +#define ICON_FA_OIL_CAN "\xef\x98\x93" // U+f613 +#define ICON_FA_OM "\xef\x99\xb9" // U+f679 +#define ICON_FA_OTTER "\xef\x9c\x80" // U+f700 +#define ICON_FA_OUTDENT "\xef\x80\xbb" // U+f03b +#define ICON_FA_PAGER "\xef\xa0\x95" // U+f815 +#define ICON_FA_PAINT_BRUSH "\xef\x87\xbc" // U+f1fc +#define ICON_FA_PAINT_ROLLER "\xef\x96\xaa" // U+f5aa +#define ICON_FA_PALETTE "\xef\x94\xbf" // U+f53f +#define ICON_FA_PALLET "\xef\x92\x82" // U+f482 +#define ICON_FA_PAPER_PLANE "\xef\x87\x98" // U+f1d8 +#define ICON_FA_PAPERCLIP "\xef\x83\x86" // U+f0c6 +#define ICON_FA_PARACHUTE_BOX "\xef\x93\x8d" // U+f4cd +#define ICON_FA_PARAGRAPH "\xef\x87\x9d" // U+f1dd +#define ICON_FA_PARKING "\xef\x95\x80" // U+f540 +#define ICON_FA_PASSPORT "\xef\x96\xab" // U+f5ab +#define ICON_FA_PASTAFARIANISM "\xef\x99\xbb" // U+f67b +#define ICON_FA_PASTE "\xef\x83\xaa" // U+f0ea +#define ICON_FA_PAUSE "\xef\x81\x8c" // U+f04c +#define ICON_FA_PAUSE_CIRCLE "\xef\x8a\x8b" // U+f28b +#define ICON_FA_PAW "\xef\x86\xb0" // U+f1b0 +#define ICON_FA_PEACE "\xef\x99\xbc" // U+f67c +#define ICON_FA_PEN "\xef\x8c\x84" // U+f304 +#define ICON_FA_PEN_ALT "\xef\x8c\x85" // U+f305 +#define ICON_FA_PEN_FANCY "\xef\x96\xac" // U+f5ac +#define ICON_FA_PEN_NIB "\xef\x96\xad" // U+f5ad +#define ICON_FA_PEN_SQUARE "\xef\x85\x8b" // U+f14b +#define ICON_FA_PENCIL_ALT "\xef\x8c\x83" // U+f303 +#define ICON_FA_PENCIL_RULER "\xef\x96\xae" // U+f5ae +#define ICON_FA_PEOPLE_ARROWS "\xee\x81\xa8" // U+e068 +#define ICON_FA_PEOPLE_CARRY "\xef\x93\x8e" // U+f4ce +#define ICON_FA_PEPPER_HOT "\xef\xa0\x96" // U+f816 +#define ICON_FA_PERCENT "\xef\x8a\x95" // U+f295 +#define ICON_FA_PERCENTAGE "\xef\x95\x81" // U+f541 +#define ICON_FA_PERSON_BOOTH "\xef\x9d\x96" // U+f756 +#define ICON_FA_PHONE "\xef\x82\x95" // U+f095 +#define ICON_FA_PHONE_ALT "\xef\xa1\xb9" // U+f879 +#define ICON_FA_PHONE_SLASH "\xef\x8f\x9d" // U+f3dd +#define ICON_FA_PHONE_SQUARE "\xef\x82\x98" // U+f098 +#define ICON_FA_PHONE_SQUARE_ALT "\xef\xa1\xbb" // U+f87b +#define ICON_FA_PHONE_VOLUME "\xef\x8a\xa0" // U+f2a0 +#define ICON_FA_PHOTO_VIDEO "\xef\xa1\xbc" // U+f87c +#define ICON_FA_PIGGY_BANK "\xef\x93\x93" // U+f4d3 +#define ICON_FA_PILLS "\xef\x92\x84" // U+f484 +#define ICON_FA_PIZZA_SLICE "\xef\xa0\x98" // U+f818 +#define ICON_FA_PLACE_OF_WORSHIP "\xef\x99\xbf" // U+f67f +#define ICON_FA_PLANE "\xef\x81\xb2" // U+f072 +#define ICON_FA_PLANE_ARRIVAL "\xef\x96\xaf" // U+f5af +#define ICON_FA_PLANE_DEPARTURE "\xef\x96\xb0" // U+f5b0 +#define ICON_FA_PLANE_SLASH "\xee\x81\xa9" // U+e069 +#define ICON_FA_PLAY "\xef\x81\x8b" // U+f04b +#define ICON_FA_PLAY_CIRCLE "\xef\x85\x84" // U+f144 +#define ICON_FA_PLUG "\xef\x87\xa6" // U+f1e6 +#define ICON_FA_PLUS "\xef\x81\xa7" // U+f067 +#define ICON_FA_PLUS_CIRCLE "\xef\x81\x95" // U+f055 +#define ICON_FA_PLUS_SQUARE "\xef\x83\xbe" // U+f0fe +#define ICON_FA_PODCAST "\xef\x8b\x8e" // U+f2ce +#define ICON_FA_POLL "\xef\x9a\x81" // U+f681 +#define ICON_FA_POLL_H "\xef\x9a\x82" // U+f682 +#define ICON_FA_POO "\xef\x8b\xbe" // U+f2fe +#define ICON_FA_POO_STORM "\xef\x9d\x9a" // U+f75a +#define ICON_FA_POOP "\xef\x98\x99" // U+f619 +#define ICON_FA_PORTRAIT "\xef\x8f\xa0" // U+f3e0 +#define ICON_FA_POUND_SIGN "\xef\x85\x94" // U+f154 +#define ICON_FA_POWER_OFF "\xef\x80\x91" // U+f011 +#define ICON_FA_PRAY "\xef\x9a\x83" // U+f683 +#define ICON_FA_PRAYING_HANDS "\xef\x9a\x84" // U+f684 +#define ICON_FA_PRESCRIPTION "\xef\x96\xb1" // U+f5b1 +#define ICON_FA_PRESCRIPTION_BOTTLE "\xef\x92\x85" // U+f485 +#define ICON_FA_PRESCRIPTION_BOTTLE_ALT "\xef\x92\x86" // U+f486 +#define ICON_FA_PRINT "\xef\x80\xaf" // U+f02f +#define ICON_FA_PROCEDURES "\xef\x92\x87" // U+f487 +#define ICON_FA_PROJECT_DIAGRAM "\xef\x95\x82" // U+f542 +#define ICON_FA_PUMP_MEDICAL "\xee\x81\xaa" // U+e06a +#define ICON_FA_PUMP_SOAP "\xee\x81\xab" // U+e06b +#define ICON_FA_PUZZLE_PIECE "\xef\x84\xae" // U+f12e +#define ICON_FA_QRCODE "\xef\x80\xa9" // U+f029 +#define ICON_FA_QUESTION "\xef\x84\xa8" // U+f128 +#define ICON_FA_QUESTION_CIRCLE "\xef\x81\x99" // U+f059 +#define ICON_FA_QUIDDITCH "\xef\x91\x98" // U+f458 +#define ICON_FA_QUOTE_LEFT "\xef\x84\x8d" // U+f10d +#define ICON_FA_QUOTE_RIGHT "\xef\x84\x8e" // U+f10e +#define ICON_FA_QURAN "\xef\x9a\x87" // U+f687 +#define ICON_FA_RADIATION "\xef\x9e\xb9" // U+f7b9 +#define ICON_FA_RADIATION_ALT "\xef\x9e\xba" // U+f7ba +#define ICON_FA_RAINBOW "\xef\x9d\x9b" // U+f75b +#define ICON_FA_RANDOM "\xef\x81\xb4" // U+f074 +#define ICON_FA_RECEIPT "\xef\x95\x83" // U+f543 +#define ICON_FA_RECORD_VINYL "\xef\xa3\x99" // U+f8d9 +#define ICON_FA_RECYCLE "\xef\x86\xb8" // U+f1b8 +#define ICON_FA_REDO "\xef\x80\x9e" // U+f01e +#define ICON_FA_REDO_ALT "\xef\x8b\xb9" // U+f2f9 +#define ICON_FA_REGISTERED "\xef\x89\x9d" // U+f25d +#define ICON_FA_REMOVE_FORMAT "\xef\xa1\xbd" // U+f87d +#define ICON_FA_REPLY "\xef\x8f\xa5" // U+f3e5 +#define ICON_FA_REPLY_ALL "\xef\x84\xa2" // U+f122 +#define ICON_FA_REPUBLICAN "\xef\x9d\x9e" // U+f75e +#define ICON_FA_RESTROOM "\xef\x9e\xbd" // U+f7bd +#define ICON_FA_RETWEET "\xef\x81\xb9" // U+f079 +#define ICON_FA_RIBBON "\xef\x93\x96" // U+f4d6 +#define ICON_FA_RING "\xef\x9c\x8b" // U+f70b +#define ICON_FA_ROAD "\xef\x80\x98" // U+f018 +#define ICON_FA_ROBOT "\xef\x95\x84" // U+f544 +#define ICON_FA_ROCKET "\xef\x84\xb5" // U+f135 +#define ICON_FA_ROUTE "\xef\x93\x97" // U+f4d7 +#define ICON_FA_RSS "\xef\x82\x9e" // U+f09e +#define ICON_FA_RSS_SQUARE "\xef\x85\x83" // U+f143 +#define ICON_FA_RUBLE_SIGN "\xef\x85\x98" // U+f158 +#define ICON_FA_RULER "\xef\x95\x85" // U+f545 +#define ICON_FA_RULER_COMBINED "\xef\x95\x86" // U+f546 +#define ICON_FA_RULER_HORIZONTAL "\xef\x95\x87" // U+f547 +#define ICON_FA_RULER_VERTICAL "\xef\x95\x88" // U+f548 +#define ICON_FA_RUNNING "\xef\x9c\x8c" // U+f70c +#define ICON_FA_RUPEE_SIGN "\xef\x85\x96" // U+f156 +#define ICON_FA_SAD_CRY "\xef\x96\xb3" // U+f5b3 +#define ICON_FA_SAD_TEAR "\xef\x96\xb4" // U+f5b4 +#define ICON_FA_SATELLITE "\xef\x9e\xbf" // U+f7bf +#define ICON_FA_SATELLITE_DISH "\xef\x9f\x80" // U+f7c0 +#define ICON_FA_SAVE "\xef\x83\x87" // U+f0c7 +#define ICON_FA_SCHOOL "\xef\x95\x89" // U+f549 +#define ICON_FA_SCREWDRIVER "\xef\x95\x8a" // U+f54a +#define ICON_FA_SCROLL "\xef\x9c\x8e" // U+f70e +#define ICON_FA_SD_CARD "\xef\x9f\x82" // U+f7c2 +#define ICON_FA_SEARCH "\xef\x80\x82" // U+f002 +#define ICON_FA_SEARCH_DOLLAR "\xef\x9a\x88" // U+f688 +#define ICON_FA_SEARCH_LOCATION "\xef\x9a\x89" // U+f689 +#define ICON_FA_SEARCH_MINUS "\xef\x80\x90" // U+f010 +#define ICON_FA_SEARCH_PLUS "\xef\x80\x8e" // U+f00e +#define ICON_FA_SEEDLING "\xef\x93\x98" // U+f4d8 +#define ICON_FA_SERVER "\xef\x88\xb3" // U+f233 +#define ICON_FA_SHAPES "\xef\x98\x9f" // U+f61f +#define ICON_FA_SHARE "\xef\x81\xa4" // U+f064 +#define ICON_FA_SHARE_ALT "\xef\x87\xa0" // U+f1e0 +#define ICON_FA_SHARE_ALT_SQUARE "\xef\x87\xa1" // U+f1e1 +#define ICON_FA_SHARE_SQUARE "\xef\x85\x8d" // U+f14d +#define ICON_FA_SHEKEL_SIGN "\xef\x88\x8b" // U+f20b +#define ICON_FA_SHIELD_ALT "\xef\x8f\xad" // U+f3ed +#define ICON_FA_SHIELD_VIRUS "\xee\x81\xac" // U+e06c +#define ICON_FA_SHIP "\xef\x88\x9a" // U+f21a +#define ICON_FA_SHIPPING_FAST "\xef\x92\x8b" // U+f48b +#define ICON_FA_SHOE_PRINTS "\xef\x95\x8b" // U+f54b +#define ICON_FA_SHOPPING_BAG "\xef\x8a\x90" // U+f290 +#define ICON_FA_SHOPPING_BASKET "\xef\x8a\x91" // U+f291 +#define ICON_FA_SHOPPING_CART "\xef\x81\xba" // U+f07a +#define ICON_FA_SHOWER "\xef\x8b\x8c" // U+f2cc +#define ICON_FA_SHUTTLE_VAN "\xef\x96\xb6" // U+f5b6 +#define ICON_FA_SIGN "\xef\x93\x99" // U+f4d9 +#define ICON_FA_SIGN_IN_ALT "\xef\x8b\xb6" // U+f2f6 +#define ICON_FA_SIGN_LANGUAGE "\xef\x8a\xa7" // U+f2a7 +#define ICON_FA_SIGN_OUT_ALT "\xef\x8b\xb5" // U+f2f5 +#define ICON_FA_SIGNAL "\xef\x80\x92" // U+f012 +#define ICON_FA_SIGNATURE "\xef\x96\xb7" // U+f5b7 +#define ICON_FA_SIM_CARD "\xef\x9f\x84" // U+f7c4 +#define ICON_FA_SINK "\xee\x81\xad" // U+e06d +#define ICON_FA_SITEMAP "\xef\x83\xa8" // U+f0e8 +#define ICON_FA_SKATING "\xef\x9f\x85" // U+f7c5 +#define ICON_FA_SKIING "\xef\x9f\x89" // U+f7c9 +#define ICON_FA_SKIING_NORDIC "\xef\x9f\x8a" // U+f7ca +#define ICON_FA_SKULL "\xef\x95\x8c" // U+f54c +#define ICON_FA_SKULL_CROSSBONES "\xef\x9c\x94" // U+f714 +#define ICON_FA_SLASH "\xef\x9c\x95" // U+f715 +#define ICON_FA_SLEIGH "\xef\x9f\x8c" // U+f7cc +#define ICON_FA_SLIDERS_H "\xef\x87\x9e" // U+f1de +#define ICON_FA_SMILE "\xef\x84\x98" // U+f118 +#define ICON_FA_SMILE_BEAM "\xef\x96\xb8" // U+f5b8 +#define ICON_FA_SMILE_WINK "\xef\x93\x9a" // U+f4da +#define ICON_FA_SMOG "\xef\x9d\x9f" // U+f75f +#define ICON_FA_SMOKING "\xef\x92\x8d" // U+f48d +#define ICON_FA_SMOKING_BAN "\xef\x95\x8d" // U+f54d +#define ICON_FA_SMS "\xef\x9f\x8d" // U+f7cd +#define ICON_FA_SNOWBOARDING "\xef\x9f\x8e" // U+f7ce +#define ICON_FA_SNOWFLAKE "\xef\x8b\x9c" // U+f2dc +#define ICON_FA_SNOWMAN "\xef\x9f\x90" // U+f7d0 +#define ICON_FA_SNOWPLOW "\xef\x9f\x92" // U+f7d2 +#define ICON_FA_SOAP "\xee\x81\xae" // U+e06e +#define ICON_FA_SOCKS "\xef\x9a\x96" // U+f696 +#define ICON_FA_SOLAR_PANEL "\xef\x96\xba" // U+f5ba +#define ICON_FA_SORT "\xef\x83\x9c" // U+f0dc +#define ICON_FA_SORT_ALPHA_DOWN "\xef\x85\x9d" // U+f15d +#define ICON_FA_SORT_ALPHA_DOWN_ALT "\xef\xa2\x81" // U+f881 +#define ICON_FA_SORT_ALPHA_UP "\xef\x85\x9e" // U+f15e +#define ICON_FA_SORT_ALPHA_UP_ALT "\xef\xa2\x82" // U+f882 +#define ICON_FA_SORT_AMOUNT_DOWN "\xef\x85\xa0" // U+f160 +#define ICON_FA_SORT_AMOUNT_DOWN_ALT "\xef\xa2\x84" // U+f884 +#define ICON_FA_SORT_AMOUNT_UP "\xef\x85\xa1" // U+f161 +#define ICON_FA_SORT_AMOUNT_UP_ALT "\xef\xa2\x85" // U+f885 +#define ICON_FA_SORT_DOWN "\xef\x83\x9d" // U+f0dd +#define ICON_FA_SORT_NUMERIC_DOWN "\xef\x85\xa2" // U+f162 +#define ICON_FA_SORT_NUMERIC_DOWN_ALT "\xef\xa2\x86" // U+f886 +#define ICON_FA_SORT_NUMERIC_UP "\xef\x85\xa3" // U+f163 +#define ICON_FA_SORT_NUMERIC_UP_ALT "\xef\xa2\x87" // U+f887 +#define ICON_FA_SORT_UP "\xef\x83\x9e" // U+f0de +#define ICON_FA_SPA "\xef\x96\xbb" // U+f5bb +#define ICON_FA_SPACE_SHUTTLE "\xef\x86\x97" // U+f197 +#define ICON_FA_SPELL_CHECK "\xef\xa2\x91" // U+f891 +#define ICON_FA_SPIDER "\xef\x9c\x97" // U+f717 +#define ICON_FA_SPINNER "\xef\x84\x90" // U+f110 +#define ICON_FA_SPLOTCH "\xef\x96\xbc" // U+f5bc +#define ICON_FA_SPRAY_CAN "\xef\x96\xbd" // U+f5bd +#define ICON_FA_SQUARE "\xef\x83\x88" // U+f0c8 +#define ICON_FA_SQUARE_FULL "\xef\x91\x9c" // U+f45c +#define ICON_FA_SQUARE_ROOT_ALT "\xef\x9a\x98" // U+f698 +#define ICON_FA_STAMP "\xef\x96\xbf" // U+f5bf +#define ICON_FA_STAR "\xef\x80\x85" // U+f005 +#define ICON_FA_STAR_AND_CRESCENT "\xef\x9a\x99" // U+f699 +#define ICON_FA_STAR_HALF "\xef\x82\x89" // U+f089 +#define ICON_FA_STAR_HALF_ALT "\xef\x97\x80" // U+f5c0 +#define ICON_FA_STAR_OF_DAVID "\xef\x9a\x9a" // U+f69a +#define ICON_FA_STAR_OF_LIFE "\xef\x98\xa1" // U+f621 +#define ICON_FA_STEP_BACKWARD "\xef\x81\x88" // U+f048 +#define ICON_FA_STEP_FORWARD "\xef\x81\x91" // U+f051 +#define ICON_FA_STETHOSCOPE "\xef\x83\xb1" // U+f0f1 +#define ICON_FA_STICKY_NOTE "\xef\x89\x89" // U+f249 +#define ICON_FA_STOP "\xef\x81\x8d" // U+f04d +#define ICON_FA_STOP_CIRCLE "\xef\x8a\x8d" // U+f28d +#define ICON_FA_STOPWATCH "\xef\x8b\xb2" // U+f2f2 +#define ICON_FA_STOPWATCH_20 "\xee\x81\xaf" // U+e06f +#define ICON_FA_STORE "\xef\x95\x8e" // U+f54e +#define ICON_FA_STORE_ALT "\xef\x95\x8f" // U+f54f +#define ICON_FA_STORE_ALT_SLASH "\xee\x81\xb0" // U+e070 +#define ICON_FA_STORE_SLASH "\xee\x81\xb1" // U+e071 +#define ICON_FA_STREAM "\xef\x95\x90" // U+f550 +#define ICON_FA_STREET_VIEW "\xef\x88\x9d" // U+f21d +#define ICON_FA_STRIKETHROUGH "\xef\x83\x8c" // U+f0cc +#define ICON_FA_STROOPWAFEL "\xef\x95\x91" // U+f551 +#define ICON_FA_SUBSCRIPT "\xef\x84\xac" // U+f12c +#define ICON_FA_SUBWAY "\xef\x88\xb9" // U+f239 +#define ICON_FA_SUITCASE "\xef\x83\xb2" // U+f0f2 +#define ICON_FA_SUITCASE_ROLLING "\xef\x97\x81" // U+f5c1 +#define ICON_FA_SUN "\xef\x86\x85" // U+f185 +#define ICON_FA_SUPERSCRIPT "\xef\x84\xab" // U+f12b +#define ICON_FA_SURPRISE "\xef\x97\x82" // U+f5c2 +#define ICON_FA_SWATCHBOOK "\xef\x97\x83" // U+f5c3 +#define ICON_FA_SWIMMER "\xef\x97\x84" // U+f5c4 +#define ICON_FA_SWIMMING_POOL "\xef\x97\x85" // U+f5c5 +#define ICON_FA_SYNAGOGUE "\xef\x9a\x9b" // U+f69b +#define ICON_FA_SYNC "\xef\x80\xa1" // U+f021 +#define ICON_FA_SYNC_ALT "\xef\x8b\xb1" // U+f2f1 +#define ICON_FA_SYRINGE "\xef\x92\x8e" // U+f48e +#define ICON_FA_TABLE "\xef\x83\x8e" // U+f0ce +#define ICON_FA_TABLE_TENNIS "\xef\x91\x9d" // U+f45d +#define ICON_FA_TABLET "\xef\x84\x8a" // U+f10a +#define ICON_FA_TABLET_ALT "\xef\x8f\xba" // U+f3fa +#define ICON_FA_TABLETS "\xef\x92\x90" // U+f490 +#define ICON_FA_TACHOMETER_ALT "\xef\x8f\xbd" // U+f3fd +#define ICON_FA_TAG "\xef\x80\xab" // U+f02b +#define ICON_FA_TAGS "\xef\x80\xac" // U+f02c +#define ICON_FA_TAPE "\xef\x93\x9b" // U+f4db +#define ICON_FA_TASKS "\xef\x82\xae" // U+f0ae +#define ICON_FA_TAXI "\xef\x86\xba" // U+f1ba +#define ICON_FA_TEETH "\xef\x98\xae" // U+f62e +#define ICON_FA_TEETH_OPEN "\xef\x98\xaf" // U+f62f +#define ICON_FA_TEMPERATURE_HIGH "\xef\x9d\xa9" // U+f769 +#define ICON_FA_TEMPERATURE_LOW "\xef\x9d\xab" // U+f76b +#define ICON_FA_TENGE "\xef\x9f\x97" // U+f7d7 +#define ICON_FA_TERMINAL "\xef\x84\xa0" // U+f120 +#define ICON_FA_TEXT_HEIGHT "\xef\x80\xb4" // U+f034 +#define ICON_FA_TEXT_WIDTH "\xef\x80\xb5" // U+f035 +#define ICON_FA_TH "\xef\x80\x8a" // U+f00a +#define ICON_FA_TH_LARGE "\xef\x80\x89" // U+f009 +#define ICON_FA_TH_LIST "\xef\x80\x8b" // U+f00b +#define ICON_FA_THEATER_MASKS "\xef\x98\xb0" // U+f630 +#define ICON_FA_THERMOMETER "\xef\x92\x91" // U+f491 +#define ICON_FA_THERMOMETER_EMPTY "\xef\x8b\x8b" // U+f2cb +#define ICON_FA_THERMOMETER_FULL "\xef\x8b\x87" // U+f2c7 +#define ICON_FA_THERMOMETER_HALF "\xef\x8b\x89" // U+f2c9 +#define ICON_FA_THERMOMETER_QUARTER "\xef\x8b\x8a" // U+f2ca +#define ICON_FA_THERMOMETER_THREE_QUARTERS "\xef\x8b\x88" // U+f2c8 +#define ICON_FA_THUMBS_DOWN "\xef\x85\xa5" // U+f165 +#define ICON_FA_THUMBS_UP "\xef\x85\xa4" // U+f164 +#define ICON_FA_THUMBTACK "\xef\x82\x8d" // U+f08d +#define ICON_FA_TICKET_ALT "\xef\x8f\xbf" // U+f3ff +#define ICON_FA_TIMES "\xef\x80\x8d" // U+f00d +#define ICON_FA_TIMES_CIRCLE "\xef\x81\x97" // U+f057 +#define ICON_FA_TINT "\xef\x81\x83" // U+f043 +#define ICON_FA_TINT_SLASH "\xef\x97\x87" // U+f5c7 +#define ICON_FA_TIRED "\xef\x97\x88" // U+f5c8 +#define ICON_FA_TOGGLE_OFF "\xef\x88\x84" // U+f204 +#define ICON_FA_TOGGLE_ON "\xef\x88\x85" // U+f205 +#define ICON_FA_TOILET "\xef\x9f\x98" // U+f7d8 +#define ICON_FA_TOILET_PAPER "\xef\x9c\x9e" // U+f71e +#define ICON_FA_TOILET_PAPER_SLASH "\xee\x81\xb2" // U+e072 +#define ICON_FA_TOOLBOX "\xef\x95\x92" // U+f552 +#define ICON_FA_TOOLS "\xef\x9f\x99" // U+f7d9 +#define ICON_FA_TOOTH "\xef\x97\x89" // U+f5c9 +#define ICON_FA_TORAH "\xef\x9a\xa0" // U+f6a0 +#define ICON_FA_TORII_GATE "\xef\x9a\xa1" // U+f6a1 +#define ICON_FA_TRACTOR "\xef\x9c\xa2" // U+f722 +#define ICON_FA_TRADEMARK "\xef\x89\x9c" // U+f25c +#define ICON_FA_TRAFFIC_LIGHT "\xef\x98\xb7" // U+f637 +#define ICON_FA_TRAILER "\xee\x81\x81" // U+e041 +#define ICON_FA_TRAIN "\xef\x88\xb8" // U+f238 +#define ICON_FA_TRAM "\xef\x9f\x9a" // U+f7da +#define ICON_FA_TRANSGENDER "\xef\x88\xa4" // U+f224 +#define ICON_FA_TRANSGENDER_ALT "\xef\x88\xa5" // U+f225 +#define ICON_FA_TRASH "\xef\x87\xb8" // U+f1f8 +#define ICON_FA_TRASH_ALT "\xef\x8b\xad" // U+f2ed +#define ICON_FA_TRASH_RESTORE "\xef\xa0\xa9" // U+f829 +#define ICON_FA_TRASH_RESTORE_ALT "\xef\xa0\xaa" // U+f82a +#define ICON_FA_TREE "\xef\x86\xbb" // U+f1bb +#define ICON_FA_TROPHY "\xef\x82\x91" // U+f091 +#define ICON_FA_TRUCK "\xef\x83\x91" // U+f0d1 +#define ICON_FA_TRUCK_LOADING "\xef\x93\x9e" // U+f4de +#define ICON_FA_TRUCK_MONSTER "\xef\x98\xbb" // U+f63b +#define ICON_FA_TRUCK_MOVING "\xef\x93\x9f" // U+f4df +#define ICON_FA_TRUCK_PICKUP "\xef\x98\xbc" // U+f63c +#define ICON_FA_TSHIRT "\xef\x95\x93" // U+f553 +#define ICON_FA_TTY "\xef\x87\xa4" // U+f1e4 +#define ICON_FA_TV "\xef\x89\xac" // U+f26c +#define ICON_FA_UMBRELLA "\xef\x83\xa9" // U+f0e9 +#define ICON_FA_UMBRELLA_BEACH "\xef\x97\x8a" // U+f5ca +#define ICON_FA_UNDERLINE "\xef\x83\x8d" // U+f0cd +#define ICON_FA_UNDO "\xef\x83\xa2" // U+f0e2 +#define ICON_FA_UNDO_ALT "\xef\x8b\xaa" // U+f2ea +#define ICON_FA_UNIVERSAL_ACCESS "\xef\x8a\x9a" // U+f29a +#define ICON_FA_UNIVERSITY "\xef\x86\x9c" // U+f19c +#define ICON_FA_UNLINK "\xef\x84\xa7" // U+f127 +#define ICON_FA_UNLOCK "\xef\x82\x9c" // U+f09c +#define ICON_FA_UNLOCK_ALT "\xef\x84\xbe" // U+f13e +#define ICON_FA_UPLOAD "\xef\x82\x93" // U+f093 +#define ICON_FA_USER "\xef\x80\x87" // U+f007 +#define ICON_FA_USER_ALT "\xef\x90\x86" // U+f406 +#define ICON_FA_USER_ALT_SLASH "\xef\x93\xba" // U+f4fa +#define ICON_FA_USER_ASTRONAUT "\xef\x93\xbb" // U+f4fb +#define ICON_FA_USER_CHECK "\xef\x93\xbc" // U+f4fc +#define ICON_FA_USER_CIRCLE "\xef\x8a\xbd" // U+f2bd +#define ICON_FA_USER_CLOCK "\xef\x93\xbd" // U+f4fd +#define ICON_FA_USER_COG "\xef\x93\xbe" // U+f4fe +#define ICON_FA_USER_EDIT "\xef\x93\xbf" // U+f4ff +#define ICON_FA_USER_FRIENDS "\xef\x94\x80" // U+f500 +#define ICON_FA_USER_GRADUATE "\xef\x94\x81" // U+f501 +#define ICON_FA_USER_INJURED "\xef\x9c\xa8" // U+f728 +#define ICON_FA_USER_LOCK "\xef\x94\x82" // U+f502 +#define ICON_FA_USER_MD "\xef\x83\xb0" // U+f0f0 +#define ICON_FA_USER_MINUS "\xef\x94\x83" // U+f503 +#define ICON_FA_USER_NINJA "\xef\x94\x84" // U+f504 +#define ICON_FA_USER_NURSE "\xef\xa0\xaf" // U+f82f +#define ICON_FA_USER_PLUS "\xef\x88\xb4" // U+f234 +#define ICON_FA_USER_SECRET "\xef\x88\x9b" // U+f21b +#define ICON_FA_USER_SHIELD "\xef\x94\x85" // U+f505 +#define ICON_FA_USER_SLASH "\xef\x94\x86" // U+f506 +#define ICON_FA_USER_TAG "\xef\x94\x87" // U+f507 +#define ICON_FA_USER_TIE "\xef\x94\x88" // U+f508 +#define ICON_FA_USER_TIMES "\xef\x88\xb5" // U+f235 +#define ICON_FA_USERS "\xef\x83\x80" // U+f0c0 +#define ICON_FA_USERS_COG "\xef\x94\x89" // U+f509 +#define ICON_FA_USERS_SLASH "\xee\x81\xb3" // U+e073 +#define ICON_FA_UTENSIL_SPOON "\xef\x8b\xa5" // U+f2e5 +#define ICON_FA_UTENSILS "\xef\x8b\xa7" // U+f2e7 +#define ICON_FA_VECTOR_SQUARE "\xef\x97\x8b" // U+f5cb +#define ICON_FA_VENUS "\xef\x88\xa1" // U+f221 +#define ICON_FA_VENUS_DOUBLE "\xef\x88\xa6" // U+f226 +#define ICON_FA_VENUS_MARS "\xef\x88\xa8" // U+f228 +#define ICON_FA_VEST "\xee\x82\x85" // U+e085 +#define ICON_FA_VEST_PATCHES "\xee\x82\x86" // U+e086 +#define ICON_FA_VIAL "\xef\x92\x92" // U+f492 +#define ICON_FA_VIALS "\xef\x92\x93" // U+f493 +#define ICON_FA_VIDEO "\xef\x80\xbd" // U+f03d +#define ICON_FA_VIDEO_SLASH "\xef\x93\xa2" // U+f4e2 +#define ICON_FA_VIHARA "\xef\x9a\xa7" // U+f6a7 +#define ICON_FA_VIRUS "\xee\x81\xb4" // U+e074 +#define ICON_FA_VIRUS_SLASH "\xee\x81\xb5" // U+e075 +#define ICON_FA_VIRUSES "\xee\x81\xb6" // U+e076 +#define ICON_FA_VOICEMAIL "\xef\xa2\x97" // U+f897 +#define ICON_FA_VOLLEYBALL_BALL "\xef\x91\x9f" // U+f45f +#define ICON_FA_VOLUME_DOWN "\xef\x80\xa7" // U+f027 +#define ICON_FA_VOLUME_MUTE "\xef\x9a\xa9" // U+f6a9 +#define ICON_FA_VOLUME_OFF "\xef\x80\xa6" // U+f026 +#define ICON_FA_VOLUME_UP "\xef\x80\xa8" // U+f028 +#define ICON_FA_VOTE_YEA "\xef\x9d\xb2" // U+f772 +#define ICON_FA_VR_CARDBOARD "\xef\x9c\xa9" // U+f729 +#define ICON_FA_WALKING "\xef\x95\x94" // U+f554 +#define ICON_FA_WALLET "\xef\x95\x95" // U+f555 +#define ICON_FA_WAREHOUSE "\xef\x92\x94" // U+f494 +#define ICON_FA_WATER "\xef\x9d\xb3" // U+f773 +#define ICON_FA_WAVE_SQUARE "\xef\xa0\xbe" // U+f83e +#define ICON_FA_WEIGHT "\xef\x92\x96" // U+f496 +#define ICON_FA_WEIGHT_HANGING "\xef\x97\x8d" // U+f5cd +#define ICON_FA_WHEELCHAIR "\xef\x86\x93" // U+f193 +#define ICON_FA_WIFI "\xef\x87\xab" // U+f1eb +#define ICON_FA_WIND "\xef\x9c\xae" // U+f72e +#define ICON_FA_WINDOW_CLOSE "\xef\x90\x90" // U+f410 +#define ICON_FA_WINDOW_MAXIMIZE "\xef\x8b\x90" // U+f2d0 +#define ICON_FA_WINDOW_MINIMIZE "\xef\x8b\x91" // U+f2d1 +#define ICON_FA_WINDOW_RESTORE "\xef\x8b\x92" // U+f2d2 +#define ICON_FA_WINE_BOTTLE "\xef\x9c\xaf" // U+f72f +#define ICON_FA_WINE_GLASS "\xef\x93\xa3" // U+f4e3 +#define ICON_FA_WINE_GLASS_ALT "\xef\x97\x8e" // U+f5ce +#define ICON_FA_WON_SIGN "\xef\x85\x99" // U+f159 +#define ICON_FA_WRENCH "\xef\x82\xad" // U+f0ad +#define ICON_FA_X_RAY "\xef\x92\x97" // U+f497 +#define ICON_FA_YEN_SIGN "\xef\x85\x97" // U+f157 +#define ICON_FA_YIN_YANG "\xef\x9a\xad" // U+f6ad diff --git a/lib/fontawesome/licence.txt b/lib/fontawesome/licence.txt new file mode 100644 index 0000000000..59ec22bb16 --- /dev/null +++ b/lib/fontawesome/licence.txt @@ -0,0 +1,17 @@ +Copyright (c) 2017 Juliette Foucaut and Doug Binks + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/lib/glew/GL/eglew.h b/lib/glew/GL/eglew.h new file mode 100644 index 0000000000..e9e5a0b297 --- /dev/null +++ b/lib/glew/GL/eglew.h @@ -0,0 +1,3051 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; +struct AHardwareBuffer; + +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_IMAGE ((EGLImage)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_NO_SYNC ((EGLSync)0) + +#define EGL_UNKNOWN ((EGLint)-1) + +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 + +#define EGL_FALSE 0 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_TRUE 1 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A +#define EGL_CORE_NATIVE_ENGINE 0x305B + +typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); +typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); +typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); + +#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) +#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) +#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) +#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) +#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) +#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) +#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) +#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) +#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) +#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) +#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) +#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) +#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) +#define eglGetError EGLEW_GET_FUN(__eglewGetError) +#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) +#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) +#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) +#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) +#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) +#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) +#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) +#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) +#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) + +#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) + +#endif /* EGL_VERSION_1_0 */ + +/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 + +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_BACK_BUFFER 0x3084 + +typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); + +#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) +#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) +#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) +#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) + +#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) + +#endif /* EGL_VERSION_1_1 */ + +/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 + +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_CLIENT_APIS 0x308D +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DISPLAY_SCALING 10000 + +typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); +typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); + +#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) +#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) +#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) +#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) +#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) + +#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) + +#endif /* EGL_VERSION_1_2 */ + +/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 + +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_CONFORMANT 0x3042 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) + +#endif /* EGL_VERSION_1_3 */ + +/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 + +#define EGL_OPENGL_BIT 0x0008 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 + +typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); + +#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) + +#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) + +#endif /* EGL_VERSION_1_4 */ + +/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); + +#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) +#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) +#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) +#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) +#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) +#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) +#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) +#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) +#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) +#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) + +#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) + +#endif /* EGL_VERSION_1_5 */ + +/* ------------------------ EGL_ANDROID_GLES_layers ------------------------ */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 + +#define EGLEW_ANDROID_GLES_layers EGLEW_GET_VAR(__EGLEW_ANDROID_GLES_layers) + +#endif /* EGL_ANDROID_GLES_layers */ + +/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + +typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); + +#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) + +#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) + +#endif /* EGL_ANDROID_blob_cache */ + +/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 + +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + +typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint* attrib_list); + +#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) + +#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 + +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 + +#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) + +#endif /* EGL_ANDROID_framebuffer_target */ + +/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 + +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C + +#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +/* -------------------- EGL_ANDROID_get_frame_timestamps ------------------- */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 + +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C + +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint* names, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint* timestamps, EGLnsecsANDROID* values); +typedef EGLBoolean ( * PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR* frameId); + +#define eglGetCompositorTimingANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingANDROID) +#define eglGetCompositorTimingSupportedANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingSupportedANDROID) +#define eglGetFrameTimestampSupportedANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampSupportedANDROID) +#define eglGetFrameTimestampsANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampsANDROID) +#define eglGetNextFrameIdANDROID EGLEW_GET_FUN(__eglewGetNextFrameIdANDROID) + +#define EGLEW_ANDROID_get_frame_timestamps EGLEW_GET_VAR(__EGLEW_ANDROID_get_frame_timestamps) + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +/* ------------------ EGL_ANDROID_get_native_client_buffer ----------------- */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 + +typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer* buffer); + +#define eglGetNativeClientBufferANDROID EGLEW_GET_FUN(__eglewGetNativeClientBufferANDROID) + +#define EGLEW_ANDROID_get_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_get_native_client_buffer) + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 + +#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) + +#endif /* EGL_ANDROID_image_native_buffer */ + +/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 + +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + +typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); + +#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) + +#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) + +#endif /* EGL_ANDROID_native_fence_sync */ + +/* --------------------- EGL_ANDROID_presentation_time --------------------- */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 + +typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); + +#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) + +#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) + +#endif /* EGL_ANDROID_presentation_time */ + +/* ------------------------- EGL_ANDROID_recordable ------------------------ */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 + +#define EGL_RECORDABLE_ANDROID 0x3142 + +#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) + +#endif /* EGL_ANDROID_recordable */ + +/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 + +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 + +#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) + +#endif /* EGL_ANGLE_device_d3d */ + +/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value); + +#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) + +#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) + +#endif /* EGL_ANGLE_query_surface_pointer */ + +/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 + +#define EGL_FIXED_SIZE_ANGLE 0x3201 + +#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) + +#endif /* EGL_ANGLE_window_fixed_size */ + +/* -------------------------- EGL_ARM_image_format ------------------------- */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 + +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 + +#define EGLEW_ARM_image_format EGLEW_GET_VAR(__EGLEW_ARM_image_format) + +#endif /* EGL_ARM_image_format */ + +/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A + +#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) + +#endif /* EGL_ARM_implicit_external_sync */ + +/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 + +#define EGL_DISCARD_SAMPLES_ARM 0x3286 + +#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +/* ------------------------- EGL_EXT_bind_to_front ------------------------- */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 + +#define EGL_FRONT_BUFFER_EXT 0x3464 + +#define EGLEW_EXT_bind_to_front EGLEW_GET_VAR(__EGLEW_EXT_bind_to_front) + +#endif /* EGL_EXT_bind_to_front */ + +/* --------------------------- EGL_EXT_buffer_age -------------------------- */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 + +#define EGL_BUFFER_AGE_EXT 0x313D + +#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) + +#endif /* EGL_EXT_buffer_age */ + +/* ----------------------- EGL_EXT_client_extensions ----------------------- */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 + +#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) + +#endif /* EGL_EXT_client_extensions */ + +/* -------------------------- EGL_EXT_client_sync -------------------------- */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 + +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 + +typedef EGLBoolean ( * PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglClientSignalSyncEXT EGLEW_GET_FUN(__eglewClientSignalSyncEXT) + +#define EGLEW_EXT_client_sync EGLEW_GET_VAR(__EGLEW_EXT_client_sync) + +#endif /* EGL_EXT_client_sync */ + +/* --------------------------- EGL_EXT_compositor -------------------------- */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 + +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 + +typedef EGLBoolean ( * PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint* context_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint* external_ref_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint* window_attributes, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint* external_win_ids, EGLint num_entries); +typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); + +#define eglCompositorBindTexWindowEXT EGLEW_GET_FUN(__eglewCompositorBindTexWindowEXT) +#define eglCompositorSetContextAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetContextAttributesEXT) +#define eglCompositorSetContextListEXT EGLEW_GET_FUN(__eglewCompositorSetContextListEXT) +#define eglCompositorSetSizeEXT EGLEW_GET_FUN(__eglewCompositorSetSizeEXT) +#define eglCompositorSetWindowAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetWindowAttributesEXT) +#define eglCompositorSetWindowListEXT EGLEW_GET_FUN(__eglewCompositorSetWindowListEXT) +#define eglCompositorSwapPolicyEXT EGLEW_GET_FUN(__eglewCompositorSwapPolicyEXT) + +#define EGLEW_EXT_compositor EGLEW_GET_VAR(__EGLEW_EXT_compositor) + +#endif /* EGL_EXT_compositor */ + +/* ------------------- EGL_EXT_create_context_robustness ------------------- */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 + +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF + +#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) + +#endif /* EGL_EXT_create_context_robustness */ + +/* -------------------------- EGL_EXT_device_base -------------------------- */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) + +#endif /* EGL_EXT_device_base */ + +/* --------------------------- EGL_EXT_device_drm -------------------------- */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 + +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C + +#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) + +#endif /* EGL_EXT_device_drm */ + +/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 + +typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT* devices, EGLint* num_devices); + +#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) + +#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) + +#endif /* EGL_EXT_device_enumeration */ + +/* ------------------------- EGL_EXT_device_openwf ------------------------- */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 + +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 + +#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) + +#endif /* EGL_EXT_device_openwf */ + +/* -------------------------- EGL_EXT_device_query ------------------------- */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); + +#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) +#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) +#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) + +#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) + +#endif /* EGL_EXT_device_query */ + +/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 + +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F + +#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 + +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 + +#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +/* -------------------- EGL_EXT_gl_colorspace_display_p3 ------------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 + +#define EGLEW_EXT_gl_colorspace_display_p3 EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3) + +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +/* ---------------- EGL_EXT_gl_colorspace_display_p3_linear ---------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 + +#define EGLEW_EXT_gl_colorspace_display_p3_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_linear) + +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +/* -------------- EGL_EXT_gl_colorspace_display_p3_passthrough ------------- */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 + +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 + +#define EGLEW_EXT_gl_colorspace_display_p3_passthrough EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_passthrough) + +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +/* ---------------------- EGL_EXT_gl_colorspace_scrgb ---------------------- */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 + +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 + +#define EGLEW_EXT_gl_colorspace_scrgb EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb) + +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 + +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 + +#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 + +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 + +#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) + +#endif /* EGL_EXT_image_dma_buf_import */ + +/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 + +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + +typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint* formats, EGLint* num_formats); +typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR* modifiers, EGLBoolean* external_only, EGLint* num_modifiers); + +#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) +#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) + +#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +/* ---------------------- EGL_EXT_image_gl_colorspace ---------------------- */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 + +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D + +#define EGLEW_EXT_image_gl_colorspace EGLEW_GET_VAR(__EGLEW_EXT_image_gl_colorspace) + +#endif /* EGL_EXT_image_gl_colorspace */ + +/* ------------------ EGL_EXT_image_implicit_sync_control ------------------ */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 + +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 + +#define EGLEW_EXT_image_implicit_sync_control EGLEW_GET_VAR(__EGLEW_EXT_image_implicit_sync_control) + +#endif /* EGL_EXT_image_implicit_sync_control */ + +/* ------------------------ EGL_EXT_multiview_window ----------------------- */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 + +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 + +#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) + +#endif /* EGL_EXT_multiview_window */ + +/* -------------------------- EGL_EXT_output_base -------------------------- */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 + +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F + +typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputLayerEXT* layers, EGLint max_layers, EGLint* num_layers); +typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputPortEXT* ports, EGLint max_ports, EGLint* num_ports); +typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib* value); +typedef const char* ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); + +#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) +#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) +#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) +#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) +#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) +#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) +#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) +#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) + +#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) + +#endif /* EGL_EXT_output_base */ + +/* --------------------------- EGL_EXT_output_drm -------------------------- */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 + +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 + +#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) + +#endif /* EGL_EXT_output_drm */ + +/* ------------------------- EGL_EXT_output_openwf ------------------------- */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 + +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 + +#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) + +#endif /* EGL_EXT_output_openwf */ + +/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 + +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B + +#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) + +#endif /* EGL_EXT_pixel_format_float */ + +/* ------------------------- EGL_EXT_platform_base ------------------------- */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 + +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_pixmap, const EGLint* attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_window, const EGLint* attrib_list); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* native_display, const EGLint* attrib_list); + +#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) +#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) +#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) + +#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) + +#endif /* EGL_EXT_platform_base */ + +/* ------------------------ EGL_EXT_platform_device ------------------------ */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 + +#define EGL_PLATFORM_DEVICE_EXT 0x313F + +#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) + +#endif /* EGL_EXT_platform_device */ + +/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 + +#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) + +#endif /* EGL_EXT_platform_wayland */ + +/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 + +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 + +#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) + +#endif /* EGL_EXT_platform_x11 */ + +/* ----------------------- EGL_EXT_protected_content ----------------------- */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) + +#endif /* EGL_EXT_protected_content */ + +/* ----------------------- EGL_EXT_protected_surface ----------------------- */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) + +#endif /* EGL_EXT_protected_surface */ + +/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); + +#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) + +#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +/* ------------------- EGL_EXT_surface_CTA861_3_metadata ------------------- */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 + +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 + +#define EGLEW_EXT_surface_CTA861_3_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_CTA861_3_metadata) + +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 + +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 + +#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) + +#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +/* --------------------------- EGL_EXT_sync_reuse -------------------------- */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 + +typedef EGLBoolean ( * PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); + +#define eglUnsignalSyncEXT EGLEW_GET_FUN(__eglewUnsignalSyncEXT) + +#define EGLEW_EXT_sync_reuse EGLEW_GET_VAR(__EGLEW_EXT_sync_reuse) + +#endif /* EGL_EXT_sync_reuse */ + +/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D + +#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) + +#endif /* EGL_EXT_yuv_surface */ + +/* -------------------------- EGL_HI_clientpixmap -------------------------- */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); + +#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) + +#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) + +#endif /* EGL_HI_clientpixmap */ + +/* -------------------------- EGL_HI_colorformats -------------------------- */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 + +#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) + +#endif /* EGL_HI_colorformats */ + +/* ------------------------ EGL_IMG_context_priority ----------------------- */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 + +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 + +#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) + +#endif /* EGL_IMG_context_priority */ + +/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 + +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 + +#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) + +#endif /* EGL_IMG_image_plane_attribs */ + +/* ---------------------------- EGL_KHR_cl_event --------------------------- */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) + +#endif /* EGL_KHR_cl_event */ + +/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR* attrib_list); + +#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) + +#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) + +#endif /* EGL_KHR_cl_event2 */ + +/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 + +#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_config_attribs ------------------------ */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 + +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#define EGL_CONFORMANT_KHR 0x3042 + +#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) + +#endif /* EGL_KHR_config_attribs */ + +/* --------------------- EGL_KHR_context_flush_control --------------------- */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 + +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) + +#endif /* EGL_KHR_context_flush_control */ + +/* ------------------------- EGL_KHR_create_context ------------------------ */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF + +#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) + +#endif /* EGL_KHR_create_context */ + +/* -------------------- EGL_KHR_create_context_no_error -------------------- */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 + +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 + +#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) + +#endif /* EGL_KHR_create_context_no_error */ + +/* ----------------------------- EGL_KHR_debug ----------------------------- */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 + +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC + +typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib* attrib_list); +typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib* value); + +#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) +#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) +#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) + +#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) + +#endif /* EGL_KHR_debug */ + +/* ----------------------- EGL_KHR_display_reference ----------------------- */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 + +#define EGL_TRACK_REFERENCES_KHR 0x3352 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib* value); + +#define eglQueryDisplayAttribKHR EGLEW_GET_FUN(__eglewQueryDisplayAttribKHR) + +#define EGLEW_KHR_display_reference EGLEW_GET_VAR(__EGLEW_KHR_display_reference) + +#endif /* EGL_KHR_display_reference */ + +/* --------------------------- EGL_KHR_fence_sync -------------------------- */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 + +#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) + +#endif /* EGL_KHR_fence_sync */ + +/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 + +#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) + +#endif /* EGL_KHR_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 + +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#define EGL_GL_COLORSPACE_KHR 0x309D + +#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) + +#endif /* EGL_KHR_gl_colorspace */ + +/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 + +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 + +#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 + +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC + +#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) + +#endif /* EGL_KHR_gl_texture_2D_image */ + +/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 + +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD + +#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) + +#endif /* EGL_KHR_gl_texture_3D_image */ + +/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 + +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 + +#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +/* ----------------------------- EGL_KHR_image ----------------------------- */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) +#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) + +#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) + +#endif /* EGL_KHR_image */ + +/* --------------------------- EGL_KHR_image_base -------------------------- */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 + +#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) + +#endif /* EGL_KHR_image_base */ + +/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) + +#endif /* EGL_KHR_image_pixmap */ + +/* -------------------------- EGL_KHR_lock_surface ------------------------- */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF + +typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); + +#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) +#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) + +#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) + +#endif /* EGL_KHR_lock_surface */ + +/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 + +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) + +#endif /* EGL_KHR_lock_surface2 */ + +/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); + +#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) + +#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) + +#endif /* EGL_KHR_lock_surface3 */ + +/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 + +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 + +#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) + +#endif /* EGL_KHR_mutable_render_buffer */ + +/* ----------------------- EGL_KHR_no_config_context ----------------------- */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 + +#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) + +#endif /* EGL_KHR_no_config_context */ + +/* ------------------------- EGL_KHR_partial_update ------------------------ */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 + +#define EGL_BUFFER_AGE_KHR 0x313D + +typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); + +#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) + +#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) + +#endif /* EGL_KHR_partial_update */ + +/* ------------------------ EGL_KHR_platform_android ----------------------- */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 + +#define EGL_PLATFORM_ANDROID_KHR 0x3141 + +#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) + +#endif /* EGL_KHR_platform_android */ + +/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 + +#define EGL_PLATFORM_GBM_KHR 0x31D7 + +#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) + +#endif /* EGL_KHR_platform_gbm */ + +/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 + +#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) + +#endif /* EGL_KHR_platform_wayland */ + +/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 + +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 + +#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) + +#endif /* EGL_KHR_platform_x11 */ + +/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + +#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) +#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) +#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) +#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) +#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) + +#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) + +#endif /* EGL_KHR_reusable_sync */ + +/* ----------------------------- EGL_KHR_stream ---------------------------- */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR* value); +typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + +#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) +#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) +#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) +#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) +#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) + +#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) + +#endif /* EGL_KHR_stream */ + +/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) +#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) +#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) +#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) +#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) + +#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) + +#endif /* EGL_KHR_stream_attrib */ + +/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 + +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) +#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) +#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) + +#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) +#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) + +#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) + +#endif /* EGL_KHR_stream_cross_process_fd */ + +/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + +typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR* value); + +#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) + +#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) + +#endif /* EGL_KHR_stream_fifo */ + +/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 + +#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 + +#define EGL_STREAM_BIT_KHR 0x0800 + +typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list); + +#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) + +#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + +#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) + +#endif /* EGL_KHR_surfaceless_context */ + +/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) + +#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 + +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA + +#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) + +#endif /* EGL_KHR_vg_parent_image */ + +/* --------------------------- EGL_KHR_wait_sync --------------------------- */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 + +typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); + +#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) + +#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) + +#endif /* EGL_KHR_wait_sync */ + +/* --------------------------- EGL_MESA_drm_image -------------------------- */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 + +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + +typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint* handle, EGLint* stride); + +#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) +#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) + +#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) + +#endif /* EGL_MESA_drm_image */ + +/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 + +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fds, EGLint* strides, EGLint* offsets); +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fourcc, int* num_planes, EGLuint64KHR* modifiers); + +#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) +#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) + +#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) + +#endif /* EGL_MESA_image_dma_buf_export */ + +/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 + +#define EGL_PLATFORM_GBM_MESA 0x31D7 + +#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) + +#endif /* EGL_MESA_platform_gbm */ + +/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 + +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD + +#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) + +#endif /* EGL_MESA_platform_surfaceless */ + +/* ------------------------- EGL_MESA_query_driver ------------------------- */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 + +typedef char* ( * PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char* ( * PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); + +#define eglGetDisplayDriverConfig EGLEW_GET_FUN(__eglewGetDisplayDriverConfig) +#define eglGetDisplayDriverName EGLEW_GET_FUN(__eglewGetDisplayDriverName) + +#define EGLEW_MESA_query_driver EGLEW_GET_VAR(__EGLEW_MESA_query_driver) + +#endif /* EGL_MESA_query_driver */ + +/* -------------------------- EGL_NOK_swap_region -------------------------- */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) + +#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) + +#endif /* EGL_NOK_swap_region */ + +/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); + +#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) + +#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) + +#endif /* EGL_NOK_swap_region2 */ + +/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F + +#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) + +#endif /* EGL_NOK_texture_from_pixmap */ + +/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 + +#define EGL_AUTO_STEREO_NV 0x3136 + +#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) + +#endif /* EGL_NV_3dvision_surface */ + +/* -------------------- EGL_NV_context_priority_realtime ------------------- */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 + +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 + +#define EGLEW_NV_context_priority_realtime EGLEW_GET_VAR(__EGLEW_NV_context_priority_realtime) + +#endif /* EGL_NV_context_priority_realtime */ + +/* ------------------------- EGL_NV_coverage_sample ------------------------ */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 + +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 + +#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) + +#endif /* EGL_NV_coverage_sample */ + +/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 + +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) + +#endif /* EGL_NV_coverage_sample_resolve */ + +/* --------------------------- EGL_NV_cuda_event --------------------------- */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 + +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D + +#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) + +#endif /* EGL_NV_cuda_event */ + +/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 + +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 + +#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) + +#endif /* EGL_NV_depth_nonlinear */ + +/* --------------------------- EGL_NV_device_cuda -------------------------- */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 + +#define EGL_CUDA_DEVICE_NV 0x323A + +#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) + +#endif /* EGL_NV_device_cuda */ + +/* -------------------------- EGL_NV_native_query -------------------------- */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 + +typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType* display_id); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); + +#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) +#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) +#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) + +#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) + +#endif /* EGL_NV_native_query */ + +/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + +#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) + +#endif /* EGL_NV_post_convert_rounding */ + +/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 + +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + +typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); + +#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) + +#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) + +#endif /* EGL_NV_post_sub_buffer */ + +/* ------------------------ EGL_NV_quadruple_buffer ------------------------ */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 + +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 + +#define EGLEW_NV_quadruple_buffer EGLEW_GET_VAR(__EGLEW_NV_quadruple_buffer) + +#endif /* EGL_NV_quadruple_buffer */ + +/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 + +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + +#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) + +#endif /* EGL_NV_robustness_video_memory_purge */ + +/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); + +#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) + +#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 + +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E + +#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) + +#endif /* EGL_NV_stream_cross_display */ + +/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 + +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D + +#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) + +#endif /* EGL_NV_stream_cross_object */ + +/* --------------------- EGL_NV_stream_cross_partition --------------------- */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 + +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F + +#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) + +#endif /* EGL_NV_stream_cross_partition */ + +/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 + +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 + +#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) + +#endif /* EGL_NV_stream_cross_process */ + +/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 + +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F + +#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) + +#endif /* EGL_NV_stream_cross_system */ + +/* --------------------------- EGL_NV_stream_dma --------------------------- */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 + +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 + +#define EGLEW_NV_stream_dma EGLEW_GET_VAR(__EGLEW_NV_stream_dma) + +#endif /* EGL_NV_stream_dma */ + +/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 + +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A + +#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) + +#endif /* EGL_NV_stream_fifo_next */ + +/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 + +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 + +#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) + +#endif /* EGL_NV_stream_fifo_synchronous */ + +/* -------------------------- EGL_NV_stream_flush -------------------------- */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 + +typedef EGLBoolean ( * PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamFlushNV EGLEW_GET_FUN(__eglewStreamFlushNV) + +#define EGLEW_NV_stream_flush EGLEW_GET_VAR(__EGLEW_NV_stream_flush) + +#endif /* EGL_NV_stream_flush */ + +/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 + +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 + +#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) + +#endif /* EGL_NV_stream_frame_limits */ + +/* ------------------------- EGL_NV_stream_metadata ------------------------ */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 + +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +#define EGL_PENDING_METADATA_NV 0x3328 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void* data); +typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void* data); + +#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) +#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) +#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) + +#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) + +#endif /* EGL_NV_stream_metadata */ + +/* -------------------------- EGL_NV_stream_origin ------------------------- */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 + +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 + +#define EGLEW_NV_stream_origin EGLEW_GET_VAR(__EGLEW_NV_stream_origin) + +#endif /* EGL_NV_stream_origin */ + +/* -------------------------- EGL_NV_stream_remote ------------------------- */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 + +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 + +#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) + +#endif /* EGL_NV_stream_remote */ + +/* -------------------------- EGL_NV_stream_reset -------------------------- */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 + +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 + +typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) + +#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) + +#endif /* EGL_NV_stream_reset */ + +/* -------------------------- EGL_NV_stream_socket ------------------------- */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 + +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D + +#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) + +#endif /* EGL_NV_stream_socket */ + +/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 + +#define EGL_SOCKET_TYPE_INET_NV 0x324F + +#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) + +#endif /* EGL_NV_stream_socket_inet */ + +/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 + +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E + +#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) + +#endif /* EGL_NV_stream_socket_unix */ + +/* --------------------------- EGL_NV_stream_sync -------------------------- */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 + +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_NEW_FRAME_NV 0x321F + +typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint* attrib_list); + +#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) + +#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) + +#endif /* EGL_NV_stream_sync */ + +/* ------------------------------ EGL_NV_sync ------------------------------ */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + +#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) +#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) +#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) +#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) +#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) +#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) + +#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) + +#endif /* EGL_NV_sync */ + +/* --------------------------- EGL_NV_system_time -------------------------- */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) (void); + +#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) +#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) + +#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) + +#endif /* EGL_NV_system_time */ + +/* -------------------------- EGL_NV_triple_buffer ------------------------- */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 + +#define EGL_TRIPLE_BUFFER_NV 0x3230 + +#define EGLEW_NV_triple_buffer EGLEW_GET_VAR(__EGLEW_NV_triple_buffer) + +#endif /* EGL_NV_triple_buffer */ + +/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 + +#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) + +#endif /* EGL_TIZEN_image_native_buffer */ + +/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 + +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 + +#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) + +#endif /* EGL_TIZEN_image_native_surface */ + +/* ---------------------- EGL_WL_bind_wayland_display ---------------------- */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 + +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB + +typedef EGLBoolean ( * PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); +typedef EGLBoolean ( * PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource* buffer, EGLint attribute, EGLint* value); +typedef EGLBoolean ( * PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); + +#define eglBindWaylandDisplayWL EGLEW_GET_FUN(__eglewBindWaylandDisplayWL) +#define eglQueryWaylandBufferWL EGLEW_GET_FUN(__eglewQueryWaylandBufferWL) +#define eglUnbindWaylandDisplayWL EGLEW_GET_FUN(__eglewUnbindWaylandDisplayWL) + +#define EGLEW_WL_bind_wayland_display EGLEW_GET_VAR(__EGLEW_WL_bind_wayland_display) + +#endif /* EGL_WL_bind_wayland_display */ + +/* ---------------- EGL_WL_create_wayland_buffer_from_image ---------------- */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 + +typedef struct wl_buffer* ( * PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateWaylandBufferFromImageWL EGLEW_GET_FUN(__eglewCreateWaylandBufferFromImageWL) + +#define EGLEW_WL_create_wayland_buffer_from_image EGLEW_GET_VAR(__EGLEW_WL_create_wayland_buffer_from_image) + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; +EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; +EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; +EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; +EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; +EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; +EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; +EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; +EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; +EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; +EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; +EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; +EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; + +EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; +EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; +EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; +EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; + +EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; +EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; +EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; +EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; + +EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; +EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; + +EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; + +EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID; +EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID; +EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID; +EGLEW_FUN_EXPORT PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID; + +EGLEW_FUN_EXPORT PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; + +EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; + +EGLEW_FUN_EXPORT PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT; +EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; + +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; + +EGLEW_FUN_EXPORT PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; + +EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; + +EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; +EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; + +EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; +EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; + +EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; +EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; + +EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; + +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; + +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; + +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; + +EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; + +EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; +EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; +EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; + +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; + +EGLEW_FUN_EXPORT PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL; +EGLEW_FUN_EXPORT PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL; +EGLEW_FUN_EXPORT PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL; + +EGLEW_FUN_EXPORT PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_GLES_layers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_frame_timestamps; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_get_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_image_format; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_bind_to_front; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_compositor; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_implicit_sync_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_CTA861_3_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_sync_reuse; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_display_reference; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_query_driver; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_context_priority_realtime; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_quadruple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_dma; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_flush; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_origin; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_triple_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_bind_wayland_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_create_wayland_buffer_from_image; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/lib/glew/GL/glew.h b/lib/glew/GL/glew.h new file mode 100644 index 0000000000..234591bb59 --- /dev/null +++ b/lib/glew/GL/glew.h @@ -0,0 +1,26427 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gl_glext_h_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_glext_h_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#if defined(__APPLE__) || defined(__linux__) +# if defined(__cplusplus) +# include +# include +# else +# include +# include +# endif +#else + +# include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +# include +# else +# include +# endif +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); + +#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) +#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) +#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) + +#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) + +#endif /* GL_VERSION_4_6 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 + +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA + +#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) + +#endif /* GL_AMD_compressed_3DC_texture */ + +/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 + +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 + +#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) + +#endif /* GL_AMD_compressed_ATC_texture */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------- GL_AMD_framebuffer_multisample_advanced ---------------- */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 + +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 + +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glNamedRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleAdvancedAMD) +#define glRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAdvancedAMD) + +#define GLEW_AMD_framebuffer_multisample_advanced GLEW_GET_VAR(__GLEW_AMD_framebuffer_multisample_advanced) + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); + +#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) +#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) +#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) +#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) + +#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) + +#endif /* GL_AMD_framebuffer_sample_positions */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD + +#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) + +#endif /* GL_AMD_gpu_shader_half_float */ + +/* ------------------- GL_AMD_gpu_shader_half_float_fetch ------------------ */ + +#ifndef GL_AMD_gpu_shader_half_float_fetch +#define GL_AMD_gpu_shader_half_float_fetch 1 + +#define GL_FLOAT16_SAMPLER_1D_AMD 0x91CE +#define GL_FLOAT16_SAMPLER_2D_AMD 0x91CF +#define GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 +#define GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 +#define GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 +#define GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 +#define GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 +#define GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 +#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 +#define GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 +#define GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA +#define GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB +#define GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC +#define GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD +#define GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE +#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF +#define GL_FLOAT16_IMAGE_1D_AMD 0x91E0 +#define GL_FLOAT16_IMAGE_2D_AMD 0x91E1 +#define GL_FLOAT16_IMAGE_3D_AMD 0x91E2 +#define GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 +#define GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 +#define GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 +#define GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 +#define GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 +#define GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 +#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA + +#define GLEW_AMD_gpu_shader_half_float_fetch GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float_fetch) + +#endif /* GL_AMD_gpu_shader_half_float_fetch */ + +/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 + +#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) + +#endif /* GL_AMD_gpu_shader_int16 */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 + +#define GL_Z400_BINARY_AMD 0x8740 + +#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) + +#endif /* GL_AMD_program_binary_Z400 */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* -------------------------- GL_AMD_shader_ballot ------------------------- */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 + +#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) + +#endif /* GL_AMD_shader_ballot */ + +/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 + +#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +/* ------------------- GL_AMD_shader_image_load_store_lod ------------------ */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 + +#define GLEW_AMD_shader_image_load_store_lod GLEW_GET_VAR(__GLEW_AMD_shader_image_load_store_lod) + +#endif /* GL_AMD_shader_image_load_store_lod */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 + +#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) + +#endif /* GL_AMD_texture_gather_bias_lod */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 + +#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) + +#endif /* GL_ANDROID_extension_pack_es31a */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_clip_distance ------------------------ */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 + +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 + +#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) + +#endif /* GL_APPLE_clip_distance */ + +/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 + +#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) + +#endif /* GL_APPLE_color_buffer_packed_float */ + +/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); + +#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) + +#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) + +#endif /* GL_APPLE_copy_texture_levels */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); + +#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) +#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) + +#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) + +#endif /* GL_APPLE_framebuffer_multisample */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ----------------------------- GL_APPLE_sync ----------------------------- */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) +#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) +#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) +#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) +#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) +#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) +#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) + +#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) + +#endif /* GL_APPLE_sync */ + +/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 + +#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 + +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D + +#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) + +#endif /* GL_APPLE_texture_max_level */ + +/* --------------------- GL_APPLE_texture_packed_float --------------------- */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 + +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_RGB9_E5_APPLE 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E + +#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) + +#endif /* GL_APPLE_texture_packed_float */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void*const *indices, GLsizei drawcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 + +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 + +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); + +#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) + +#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) + +#endif /* GL_ARB_gl_spirv */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) + +#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) + +#endif /* GL_ARB_polygon_offset_clamp */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 + +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) + +#endif /* GL_ARB_spirv_extensions */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) + +#endif /* GL_ARB_texture_filter_anisotropic */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 + +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 + +#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) + +#endif /* GL_ARM_mali_program_binary */ + +/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 + +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 + +#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) + +#endif /* GL_ARM_mali_shader_binary */ + +/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 + +#define GL_RGBA8_OES 0x8058 + +#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) + +#endif /* GL_ARM_rgba8 */ + +/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 + +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 + +#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 + +#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 + +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A + +#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates) + +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* ------------------------- GL_DMP_program_binary ------------------------- */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 + +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 + +#define GLEW_DMP_program_binary GLEW_GET_VAR(__GLEW_DMP_program_binary) + +#endif /* GL_DMP_program_binary */ + +/* -------------------------- GL_DMP_shader_binary ------------------------- */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 + +#define GL_SHADER_BINARY_DMP 0x9250 + +#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary) + +#endif /* GL_DMP_shader_binary */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 + +#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) + +#endif /* GL_EXT_EGL_image_array */ + +/* ------------------ GL_EXT_EGL_image_external_wrap_modes ----------------- */ + +#ifndef GL_EXT_EGL_image_external_wrap_modes +#define GL_EXT_EGL_image_external_wrap_modes 1 + +#define GLEW_EXT_EGL_image_external_wrap_modes GLEW_GET_VAR(__GLEW_EXT_EGL_image_external_wrap_modes) + +#endif /* GL_EXT_EGL_image_external_wrap_modes */ + +/* ------------------------ GL_EXT_EGL_image_storage ----------------------- */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); + +#define glEGLImageTargetTexStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTexStorageEXT) +#define glEGLImageTargetTextureStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTextureStorageEXT) + +#define GLEW_EXT_EGL_image_storage GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage) + +#endif /* GL_EXT_EGL_image_storage */ + +/* ---------------------------- GL_EXT_EGL_sync ---------------------------- */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 + +#define GLEW_EXT_EGL_sync GLEW_GET_VAR(__GLEW_EXT_EGL_sync) + +#endif /* GL_EXT_EGL_sync */ + +/* --------------------------- GL_EXT_YUV_target --------------------------- */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 + +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 + +#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) + +#endif /* GL_EXT_YUV_target */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* -------------------------- GL_EXT_base_instance ------------------------- */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) + +#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) + +#endif /* GL_EXT_base_instance */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 + +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_LOCATION_INDEX_EXT 0x930F + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); + +#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) +#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) +#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) + +#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) + +#endif /* GL_EXT_blend_func_extended */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------- GL_EXT_buffer_storage ------------------------- */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) + +#endif /* GL_EXT_buffer_storage */ + +/* -------------------------- GL_EXT_clear_texture ------------------------- */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) +#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) + +#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) + +#endif /* GL_EXT_clear_texture */ + +/* -------------------------- GL_EXT_clip_control -------------------------- */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 + +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); + +#define glClipControlEXT GLEW_GET_FUN(__glewClipControlEXT) + +#define GLEW_EXT_clip_control GLEW_GET_VAR(__GLEW_EXT_clip_control) + +#endif /* GL_EXT_clip_control */ + +/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 + +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA + +#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) + +#endif /* GL_EXT_clip_cull_distance */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 + +#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) + +#endif /* GL_EXT_color_buffer_float */ + +/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 + +#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) + +#endif /* GL_EXT_color_buffer_half_float */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ + +#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture +#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 + +#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +/* ----------------------- GL_EXT_conservative_depth ----------------------- */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 + +#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) + +#endif /* GL_EXT_conservative_depth */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* --------------------------- GL_EXT_copy_image --------------------------- */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) + +#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) + +#endif /* GL_EXT_copy_image */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* --------------------------- GL_EXT_depth_clamp -------------------------- */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 + +#define GL_DEPTH_CLAMP_EXT 0x864F + +#define GLEW_EXT_depth_clamp GLEW_GET_VAR(__GLEW_EXT_depth_clamp) + +#endif /* GL_EXT_depth_clamp */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 + +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 + +typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); + +#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) + +#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) + +#endif /* GL_EXT_discard_framebuffer */ + +/* ---------------------- GL_EXT_disjoint_timer_query ---------------------- */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); + +#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT) +#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT) +#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT) +#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT) +#define glGetInteger64vEXT GLEW_GET_FUN(__glewGetInteger64vEXT) +#define glGetQueryObjectivEXT GLEW_GET_FUN(__glewGetQueryObjectivEXT) +#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT) +#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT) +#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT) +#define glQueryCounterEXT GLEW_GET_FUN(__glewQueryCounterEXT) + +#define GLEW_EXT_disjoint_timer_query GLEW_GET_VAR(__GLEW_EXT_disjoint_timer_query) + +#endif /* GL_EXT_disjoint_timer_query */ + +/* -------------------------- GL_EXT_draw_buffers -------------------------- */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) + +#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) + +#endif /* GL_EXT_draw_buffers */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) +#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) +#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) +#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) +#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) +#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) +#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) +#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) + +#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) + +#endif /* GL_EXT_draw_buffers_indexed */ + +/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) +#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) +#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) +#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) + +#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) + +#endif /* GL_EXT_draw_elements_base_vertex */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* --------------------- GL_EXT_draw_transform_feedback -------------------- */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); + +#define glDrawTransformFeedbackEXT GLEW_GET_FUN(__glewDrawTransformFeedbackEXT) +#define glDrawTransformFeedbackInstancedEXT GLEW_GET_FUN(__glewDrawTransformFeedbackInstancedEXT) + +#define GLEW_EXT_draw_transform_feedback GLEW_GET_VAR(__GLEW_EXT_draw_transform_feedback) + +#endif /* GL_EXT_draw_transform_feedback */ + +/* ------------------------- GL_EXT_external_buffer ------------------------ */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 + +typedef void* GLeglClientBufferEXT; + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); + +#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) +#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) + +#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) + +#endif /* GL_EXT_external_buffer */ + +/* --------------------------- GL_EXT_float_blend -------------------------- */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 + +#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) + +#endif /* GL_EXT_float_blend */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* --------------------------- GL_EXT_frag_depth --------------------------- */ + +#ifndef GL_EXT_frag_depth +#define GL_EXT_frag_depth 1 + +#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) + +#endif /* GL_EXT_frag_depth */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) + +#endif /* GL_EXT_geometry_point_size */ + +/* ------------------------- GL_EXT_geometry_shader ------------------------ */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) + +#endif /* GL_EXT_geometry_shader */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 + +#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) + +#endif /* GL_EXT_gpu_shader5 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) + +#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) + +#endif /* GL_EXT_instanced_arrays */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 + +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) +#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) + +#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) + +#endif /* GL_EXT_map_buffer_range */ + +/* -------------------------- GL_EXT_memory_object ------------------------- */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 + +#define GL_UUID_SIZE_EXT 16 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); +typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); + +#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) +#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) +#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) +#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) +#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) +#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) +#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) +#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) +#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) +#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) +#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) +#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) +#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) +#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) +#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) +#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) +#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) +#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) +#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) + +#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) + +#endif /* GL_EXT_memory_object */ + +/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 + +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); + +#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) + +#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) + +#endif /* GL_EXT_memory_object_fd */ + +/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 + +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); + +#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) +#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) + +#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) + +#endif /* GL_EXT_memory_object_win32 */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) +#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) + +#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) + +#endif /* GL_EXT_multi_draw_indirect */ + +/* ------------------------ GL_EXT_multiple_textures ----------------------- */ + +#ifndef GL_EXT_multiple_textures +#define GL_EXT_multiple_textures 1 + +#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) + +#endif /* GL_EXT_multiple_textures */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* -------------------- GL_EXT_multisample_compatibility ------------------- */ + +#ifndef GL_EXT_multisample_compatibility +#define GL_EXT_multisample_compatibility 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + +#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) + +#endif /* GL_EXT_multisample_compatibility */ + +/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + +#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) + +#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) + +#endif /* GL_EXT_multisampled_render_to_texture */ + +/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 + +#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 + +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); +typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); + +#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) +#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) +#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) + +#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) + +#endif /* GL_EXT_multiview_draw_buffers */ + +/* ------------- GL_EXT_multiview_tessellation_geometry_shader ------------- */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 + +#define GLEW_EXT_multiview_tessellation_geometry_shader GLEW_GET_VAR(__GLEW_EXT_multiview_tessellation_geometry_shader) + +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +/* ------------------ GL_EXT_multiview_texture_multisample ----------------- */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 + +#define GLEW_EXT_multiview_texture_multisample GLEW_GET_VAR(__GLEW_EXT_multiview_texture_multisample) + +#endif /* GL_EXT_multiview_texture_multisample */ + +/* ---------------------- GL_EXT_multiview_timer_query --------------------- */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 + +#define GLEW_EXT_multiview_timer_query GLEW_GET_VAR(__GLEW_EXT_multiview_timer_query) + +#endif /* GL_EXT_multiview_timer_query */ + +/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 + +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A + +#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean) + +#endif /* GL_EXT_occlusion_query_boolean */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* --------------------- GL_EXT_primitive_bounding_box --------------------- */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxEXT GLEW_GET_FUN(__glewPrimitiveBoundingBoxEXT) + +#define GLEW_EXT_primitive_bounding_box GLEW_GET_VAR(__GLEW_EXT_primitive_bounding_box) + +#endif /* GL_EXT_primitive_bounding_box */ + +/* ----------------------- GL_EXT_protected_textures ----------------------- */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 + +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA + +#define GLEW_EXT_protected_textures GLEW_GET_VAR(__GLEW_EXT_protected_textures) + +#endif /* GL_EXT_protected_textures */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 + +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) + +#endif /* GL_EXT_pvrtc_sRGB */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 + +#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) + +#endif /* GL_EXT_read_format_bgra */ + +/* -------------------------- GL_EXT_render_snorm -------------------------- */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 + +#define GL_BYTE 0x1400 +#define GL_SHORT 0x1402 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) + +#endif /* GL_EXT_render_snorm */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* --------------------------- GL_EXT_robustness --------------------------- */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 + +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) +#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) +#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) + +#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness) + +#endif /* GL_EXT_robustness */ + +/* ------------------------------ GL_EXT_sRGB ------------------------------ */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 + +#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) + +#endif /* GL_EXT_sRGB */ + +/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) + +#endif /* GL_EXT_sRGB_write_control */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* ---------------------------- GL_EXT_semaphore --------------------------- */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 + +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + +typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); + +#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) +#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) +#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) +#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) +#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) +#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) +#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) + +#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) + +#endif /* GL_EXT_semaphore */ + +/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); + +#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) + +#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) + +#endif /* GL_EXT_semaphore_fd */ + +/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); + +#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) +#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) + +#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) + +#endif /* GL_EXT_semaphore_win32 */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); + +#define glFramebufferFetchBarrierEXT GLEW_GET_FUN(__glewFramebufferFetchBarrierEXT) + +#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +/* -------------- GL_EXT_shader_framebuffer_fetch_non_coherent ------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +#define GLEW_EXT_shader_framebuffer_fetch_non_coherent GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch_non_coherent) + +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 + +#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) + +#endif /* GL_EXT_shader_group_vote */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 + +#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) + +#endif /* GL_EXT_shader_implicit_conversions */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 + +#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) + +#endif /* GL_EXT_shader_io_blocks */ + +/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 + +#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 + +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 + +#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) + +#endif /* GL_EXT_shader_pixel_local_storage */ + +/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 + +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + +typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); + +#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) +#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) +#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) + +#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 + +#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) + +#endif /* GL_EXT_shader_texture_lod */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 + +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 + +#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) + +#endif /* GL_EXT_shadow_samplers */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture ------------------------- */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) + +#endif /* GL_EXT_sparse_texture */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ----------------------- GL_EXT_static_vertex_array ---------------------- */ + +#ifndef GL_EXT_static_vertex_array +#define GL_EXT_static_vertex_array 1 + +#define GLEW_EXT_static_vertex_array GLEW_GET_VAR(__GLEW_EXT_static_vertex_array) + +#endif /* GL_EXT_static_vertex_array */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* --------------------- GL_EXT_tessellation_point_size -------------------- */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); + +#define glPatchParameteriEXT GLEW_GET_FUN(__glewPatchParameteriEXT) + +#define GLEW_EXT_tessellation_point_size GLEW_GET_VAR(__GLEW_EXT_tessellation_point_size) + +#endif /* GL_EXT_tessellation_point_size */ + +/* ----------------------- GL_EXT_tessellation_shader ---------------------- */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 + +#define GL_QUADS_EXT 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_PATCHES_EXT 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 + +#define GLEW_EXT_tessellation_shader GLEW_GET_VAR(__GLEW_EXT_tessellation_shader) + +#endif /* GL_EXT_tessellation_shader */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_border_clamp ---------------------- */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivEXT GLEW_GET_FUN(__glewGetSamplerParameterIivEXT) +#define glGetSamplerParameterIuivEXT GLEW_GET_FUN(__glewGetSamplerParameterIuivEXT) +#define glSamplerParameterIivEXT GLEW_GET_FUN(__glewSamplerParameterIivEXT) +#define glSamplerParameterIuivEXT GLEW_GET_FUN(__glewSamplerParameterIuivEXT) + +#define GLEW_EXT_texture_border_clamp GLEW_GET_VAR(__GLEW_EXT_texture_border_clamp) + +#endif /* GL_EXT_texture_border_clamp */ + +/* ------------------------- GL_EXT_texture_buffer ------------------------- */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F + +#define GLEW_EXT_texture_buffer GLEW_GET_VAR(__GLEW_EXT_texture_buffer) + +#endif /* GL_EXT_texture_buffer */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F + +#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) + +#endif /* GL_EXT_texture_compression_bptc */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------ GL_EXT_texture_compression_s3tc_srgb ----------------- */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 + +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_compression_s3tc_srgb GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc_srgb) + +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + +#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) + +#endif /* GL_EXT_texture_cube_map_array */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +/* ------------------ GL_EXT_texture_format_sRGB_override ------------------ */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 + +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF + +#define GLEW_EXT_texture_format_sRGB_override GLEW_GET_VAR(__GLEW_EXT_texture_format_sRGB_override) + +#endif /* GL_EXT_texture_format_sRGB_override */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------ GL_EXT_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + +#define GLEW_EXT_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp_to_edge) + +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 + +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) + +#endif /* GL_EXT_texture_norm16 */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_query_lod ----------------------- */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 + +#define GLEW_EXT_texture_query_lod GLEW_GET_VAR(__GLEW_EXT_texture_query_lod) + +#endif /* GL_EXT_texture_query_lod */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* --------------------------- GL_EXT_texture_rg --------------------------- */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 + +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B + +#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) + +#endif /* GL_EXT_texture_rg */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 + +#define GL_SR8_EXT 0x8FBD + +#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) + +#endif /* GL_EXT_texture_sRGB_R8 */ + +/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 + +#define GL_SRG8_EXT 0x8FBE + +#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* ----------------------- GL_EXT_texture_shadow_lod ----------------------- */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 + +#define GLEW_EXT_texture_shadow_lod GLEW_GET_VAR(__GLEW_EXT_texture_shadow_lod) + +#endif /* GL_EXT_texture_shadow_lod */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_storage ------------------------ */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 + +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R16F_EXT 0x822D +#define GL_R32F_EXT 0x822E +#define GL_RG16F_EXT 0x822F +#define GL_RG32F_EXT 0x8230 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_BGRA8_EXT 0x93A1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) +#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) +#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) + +#endif /* GL_EXT_texture_storage */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 + +#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +/* -------------------------- GL_EXT_texture_view -------------------------- */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) + +#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) + +#endif /* GL_EXT_texture_view */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 + +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 + +#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) + +#endif /* GL_EXT_unpack_subimage */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ + +#ifndef GL_EXT_vertex_array_setXXX +#define GL_EXT_vertex_array_setXXX 1 + +typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); +typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); + +#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) +#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) +#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) + +#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) + +#endif /* GL_EXT_vertex_array_setXXX */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 + +typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); + +#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) +#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) + +#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) + +#endif /* GL_EXT_win32_keyed_mutex */ + +/* ------------------------ GL_EXT_window_rectangles ----------------------- */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 + +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + +typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); + +#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) + +#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) + +#endif /* GL_EXT_window_rectangles */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 + +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 + +#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO) + +#endif /* GL_FJ_shader_binary_GCCSO */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* ------------------------ GL_IMG_bindless_texture ------------------------ */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetTextureHandleIMG GLEW_GET_FUN(__glewGetTextureHandleIMG) +#define glGetTextureSamplerHandleIMG GLEW_GET_FUN(__glewGetTextureSamplerHandleIMG) +#define glProgramUniformHandleui64IMG GLEW_GET_FUN(__glewProgramUniformHandleui64IMG) +#define glProgramUniformHandleui64vIMG GLEW_GET_FUN(__glewProgramUniformHandleui64vIMG) +#define glUniformHandleui64IMG GLEW_GET_FUN(__glewUniformHandleui64IMG) +#define glUniformHandleui64vIMG GLEW_GET_FUN(__glewUniformHandleui64vIMG) + +#define GLEW_IMG_bindless_texture GLEW_GET_VAR(__GLEW_IMG_bindless_texture) + +#endif /* GL_IMG_bindless_texture */ + +/* --------------------- GL_IMG_framebuffer_downsample --------------------- */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 + +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); + +#define glFramebufferTexture2DDownsampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DDownsampleIMG) +#define glFramebufferTextureLayerDownsampleIMG GLEW_GET_FUN(__glewFramebufferTextureLayerDownsampleIMG) + +#define GLEW_IMG_framebuffer_downsample GLEW_GET_VAR(__GLEW_IMG_framebuffer_downsample) + +#endif /* GL_IMG_framebuffer_downsample */ + +/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG) +#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG) + +#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture) + +#endif /* GL_IMG_multisampled_render_to_texture */ + +/* ------------------------- GL_IMG_program_binary ------------------------- */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 + +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 + +#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary) + +#endif /* GL_IMG_program_binary */ + +/* --------------------------- GL_IMG_read_format -------------------------- */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 + +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 + +#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format) + +#endif /* GL_IMG_read_format */ + +/* -------------------------- GL_IMG_shader_binary ------------------------- */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 + +#define GL_SGX_BINARY_IMG 0x8C0A + +#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary) + +#endif /* GL_IMG_shader_binary */ + +/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 + +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 + +#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc) + +#endif /* GL_IMG_texture_compression_pvrtc */ + +/* ------------------- GL_IMG_texture_compression_pvrtc2 ------------------- */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 + +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 + +#define GLEW_IMG_texture_compression_pvrtc2 GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc2) + +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */ + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 + +#define GL_DOT3_RGBA_IMG 0x86AF +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 + +#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function) + +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +/* ---------------------- GL_IMG_texture_filter_cubic ---------------------- */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 + +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B + +#define GLEW_IMG_texture_filter_cubic GLEW_GET_VAR(__GLEW_IMG_texture_filter_cubic) + +#endif /* GL_IMG_texture_filter_cubic */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ----------------------- GL_INTEL_blackhole_render ----------------------- */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 + +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC + +#define GLEW_INTEL_blackhole_render GLEW_GET_VAR(__GLEW_INTEL_blackhole_render) + +#endif /* GL_INTEL_blackhole_render */ + +/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 + +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE + +#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) + +#endif /* GL_INTEL_conservative_rasterization */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------- GL_INTEL_shader_integer_functions2 ------------------ */ + +#ifndef GL_INTEL_shader_integer_functions2 +#define GL_INTEL_shader_integer_functions2 1 + +#define GLEW_INTEL_shader_integer_functions2 GLEW_GET_VAR(__GLEW_INTEL_shader_integer_functions2) + +#endif /* GL_INTEL_shader_integer_functions2 */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) + +#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) + +#endif /* GL_KHR_parallel_shader_compile */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------------- GL_KHR_shader_subgroup ------------------------ */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 + +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 + +#define GLEW_KHR_shader_subgroup GLEW_GET_VAR(__GLEW_KHR_shader_subgroup) + +#endif /* GL_KHR_shader_subgroup */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 + +#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* ----------------------- GL_MESA_framebuffer_flip_y ---------------------- */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 + +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint* params); + +#define glFramebufferParameteriMESA GLEW_GET_FUN(__glewFramebufferParameteriMESA) +#define glGetFramebufferParameterivMESA GLEW_GET_FUN(__glewGetFramebufferParameterivMESA) + +#define GLEW_MESA_framebuffer_flip_y GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_y) + +#endif /* GL_MESA_framebuffer_flip_y */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* --------------------- GL_MESA_program_binary_formats -------------------- */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 + +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F + +#define GLEW_MESA_program_binary_formats GLEW_GET_VAR(__GLEW_MESA_program_binary_formats) + +#endif /* GL_MESA_program_binary_formats */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* -------------------- GL_MESA_shader_integer_functions ------------------- */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 + +#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) + +#endif /* GL_MESA_shader_integer_functions */ + +/* ----------------------- GL_MESA_tile_raster_order ----------------------- */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 + +#define GLEW_MESA_tile_raster_order GLEW_GET_VAR(__GLEW_MESA_tile_raster_order) + +#endif /* GL_MESA_tile_raster_order */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 + +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------------- GL_NVX_gpu_multicast2 ------------------------- */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 + +#define GL_UPLOAD_GPU_MASK_NVX 0x954A + +typedef GLsync (GLAPIENTRY * PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (GLAPIENTRY * PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef void (GLAPIENTRY * PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (GLAPIENTRY * PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); + +#define glAsyncCopyBufferSubDataNVX GLEW_GET_FUN(__glewAsyncCopyBufferSubDataNVX) +#define glAsyncCopyImageSubDataNVX GLEW_GET_FUN(__glewAsyncCopyImageSubDataNVX) +#define glMulticastScissorArrayvNVX GLEW_GET_FUN(__glewMulticastScissorArrayvNVX) +#define glMulticastViewportArrayvNVX GLEW_GET_FUN(__glewMulticastViewportArrayvNVX) +#define glMulticastViewportPositionWScaleNVX GLEW_GET_FUN(__glewMulticastViewportPositionWScaleNVX) +#define glUploadGpuMaskNVX GLEW_GET_FUN(__glewUploadGpuMaskNVX) + +#define GLEW_NVX_gpu_multicast2 GLEW_GET_VAR(__GLEW_NVX_gpu_multicast2) + +#endif /* GL_NVX_gpu_multicast2 */ + +/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 + +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA + +typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); + +#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) +#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) +#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) + +#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) + +#endif /* GL_NVX_linked_gpu_multicast */ + +/* ------------------------- GL_NVX_progress_fence ------------------------- */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 + +typedef void (GLAPIENTRY * PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); + +#define glClientWaitSemaphoreui64NVX GLEW_GET_FUN(__glewClientWaitSemaphoreui64NVX) +#define glSignalSemaphoreui64NVX GLEW_GET_FUN(__glewSignalSemaphoreui64NVX) +#define glWaitSemaphoreui64NVX GLEW_GET_FUN(__glewWaitSemaphoreui64NVX) + +#define GLEW_NVX_progress_fence GLEW_GET_VAR(__GLEW_NVX_progress_fence) + +#endif /* GL_NVX_progress_fence */ + +/* ------------------------ GL_NV_3dvision_settings ------------------------ */ + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 + +#define GL_3DVISION_STEREO_NV 0x90F4 +#define GL_STEREO_SEPARATION_NV 0x90F5 +#define GL_STEREO_CONVERGENCE_NV 0x90F6 +#define GL_STEREO_CUTOFF_NV 0x90F7 +#define GL_STEREO_PROJECTION_NV 0x90F8 +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) +#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) + +#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) + +#endif /* GL_NV_3dvision_settings */ + +/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ + +#ifndef GL_NV_EGL_stream_consumer_external +#define GL_NV_EGL_stream_consumer_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) + +#endif /* GL_NV_EGL_stream_consumer_external */ + +/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 + +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + +typedef void (GLAPIENTRY * PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); + +#define glAlphaToCoverageDitherControlNV GLEW_GET_FUN(__glewAlphaToCoverageDitherControlNV) + +#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +/* ------------------------------- GL_NV_bgr ------------------------------- */ + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 + +#define GL_BGR_NV 0x80E0 + +#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) + +#endif /* GL_NV_bgr */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) + +#endif /* GL_NV_blend_minmax_factor */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 + +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + +typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); + +#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) + +#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) + +#endif /* GL_NV_clip_space_w_scaling */ + +/* --------------------------- GL_NV_command_list -------------------------- */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 + +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a +#define GL_BLEND_COLOR_COMMAND_NV 0x000b +#define GL_STENCIL_REF_COMMAND_NV 0x000c +#define GL_LINE_WIDTH_COMMAND_NV 0x000d +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e +#define GL_ALPHA_REF_COMMAND_NV 0x000f +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 + +typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); +typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); +typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); +typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); +typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); + +#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) +#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) +#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) +#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) +#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) +#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) +#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) +#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) +#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) +#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) +#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) +#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) +#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) +#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) +#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) +#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) +#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) + +#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) + +#endif /* GL_NV_command_list */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* -------------------- GL_NV_compute_shader_derivatives ------------------- */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 + +#define GLEW_NV_compute_shader_derivatives GLEW_GET_VAR(__GLEW_NV_compute_shader_derivatives) + +#endif /* GL_NV_compute_shader_derivatives */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ------------------- GL_NV_conservative_raster_pre_snap ------------------ */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 + +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 + +#define GLEW_NV_conservative_raster_pre_snap GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap) + +#endif /* GL_NV_conservative_raster_pre_snap */ + +/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 + +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) + +#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +/* --------------- GL_NV_conservative_raster_underestimation --------------- */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 + +#define GLEW_NV_conservative_raster_underestimation GLEW_GET_VAR(__GLEW_NV_conservative_raster_underestimation) + +#endif /* GL_NV_conservative_raster_underestimation */ + +/* --------------------------- GL_NV_copy_buffer --------------------------- */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 + +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) + +#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) + +#endif /* GL_NV_copy_buffer */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ------------------------- GL_NV_depth_nonlinear ------------------------- */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 + +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C + +#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear) + +#endif /* GL_NV_depth_nonlinear */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_buffers -------------------------- */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) + +#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) + +#endif /* GL_NV_draw_buffers */ + +/* -------------------------- GL_NV_draw_instanced ------------------------- */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) +#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) + +#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) + +#endif /* GL_NV_draw_instanced */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 + +typedef void (APIENTRY *GLVULKANPROCNV)(void); + +typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); +typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); + +#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) +#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) +#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) +#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) +#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) + +#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) + +#endif /* GL_NV_draw_vulkan_image */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* --------------------- GL_NV_explicit_attrib_location -------------------- */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 + +#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) + +#endif /* GL_NV_explicit_attrib_location */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 + +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) + +#endif /* GL_NV_fbo_color_attachments */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ------------------- GL_NV_fragment_shader_barycentric ------------------- */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 + +#define GLEW_NV_fragment_shader_barycentric GLEW_GET_VAR(__GLEW_NV_fragment_shader_barycentric) + +#endif /* GL_NV_fragment_shader_barycentric */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) + +#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) + +#endif /* GL_NV_framebuffer_blit */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* --------------------- GL_NV_framebuffer_multisample --------------------- */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) + +#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) + +#endif /* GL_NV_framebuffer_multisample */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 + +#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) + +#endif /* GL_NV_generate_mipmap_sRGB */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* -------------------------- GL_NV_gpu_multicast -------------------------- */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 + +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_RENDER_GPU_MASK_NV 0x9558 + +typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); + +#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) +#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) +#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) +#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) +#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) +#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) +#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) +#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) +#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) +#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) +#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) +#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) + +#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) + +#endif /* GL_NV_gpu_multicast */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* -------------------------- GL_NV_image_formats -------------------------- */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 + +#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) + +#endif /* GL_NV_image_formats */ + +/* ------------------------- GL_NV_instanced_arrays ------------------------ */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) + +#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) + +#endif /* GL_NV_instanced_arrays */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ------------------------ GL_NV_memory_attachment ------------------------ */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 + +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD + +typedef void (GLAPIENTRY * PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); + +#define glBufferAttachMemoryNV GLEW_GET_FUN(__glewBufferAttachMemoryNV) +#define glGetMemoryObjectDetachedResourcesuivNV GLEW_GET_FUN(__glewGetMemoryObjectDetachedResourcesuivNV) +#define glNamedBufferAttachMemoryNV GLEW_GET_FUN(__glewNamedBufferAttachMemoryNV) +#define glResetMemoryObjectParameterNV GLEW_GET_FUN(__glewResetMemoryObjectParameterNV) +#define glTexAttachMemoryNV GLEW_GET_FUN(__glewTexAttachMemoryNV) +#define glTextureAttachMemoryNV GLEW_GET_FUN(__glewTextureAttachMemoryNV) + +#define GLEW_NV_memory_attachment GLEW_GET_VAR(__GLEW_NV_memory_attachment) + +#endif /* GL_NV_memory_attachment */ + +/* --------------------------- GL_NV_mesh_shader --------------------------- */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 + +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 + +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); + +#define glDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewDrawMeshTasksIndirectNV) +#define glDrawMeshTasksNV GLEW_GET_FUN(__glewDrawMeshTasksNV) +#define glMultiDrawMeshTasksIndirectCountNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountNV) +#define glMultiDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectNV) + +#define GLEW_NV_mesh_shader GLEW_GET_VAR(__GLEW_NV_mesh_shader) + +#endif /* GL_NV_mesh_shader */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ----------------------- GL_NV_non_square_matrices ----------------------- */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 + +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) +#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) +#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) +#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) +#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) +#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) + +#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) + +#endif /* GL_NV_non_square_matrices */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* -------------------------- GL_NV_pack_subimage -------------------------- */ + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 + +#define GL_PACK_ROW_LENGTH_NV 0x0D02 +#define GL_PACK_SKIP_ROWS_NV 0x0D03 +#define GL_PACK_SKIP_PIXELS_NV 0x0D04 + +#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) + +#endif /* GL_NV_pack_subimage */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------------- GL_NV_packed_float -------------------------- */ + +#ifndef GL_NV_packed_float +#define GL_NV_packed_float 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) + +#endif /* GL_NV_packed_float */ + +/* ----------------------- GL_NV_packed_float_linear ----------------------- */ + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) + +#endif /* GL_NV_packed_float_linear */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF + +#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) + +#endif /* GL_NV_pixel_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* ------------------------- GL_NV_platform_binary ------------------------- */ + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) + +#endif /* GL_NV_platform_binary */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* --------------------------- GL_NV_polygon_mode -------------------------- */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 + +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 + +typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); + +#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) + +#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) + +#endif /* GL_NV_polygon_mode */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_query_resource_tag ----------------------- */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 + +#define GLEW_NV_query_resource_tag GLEW_GET_VAR(__GLEW_NV_query_resource_tag) + +#endif /* GL_NV_query_resource_tag */ + +/* --------------------------- GL_NV_read_buffer --------------------------- */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode); + +#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV) + +#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer) + +#endif /* GL_NV_read_buffer */ + +/* ------------------------ GL_NV_read_buffer_front ------------------------ */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 + +#define GL_READ_BUFFER_NV 0x0C02 + +#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front) + +#endif /* GL_NV_read_buffer_front */ + +/* ---------------------------- GL_NV_read_depth --------------------------- */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 + +#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) + +#endif /* GL_NV_read_depth */ + +/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 + +#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) + +#endif /* GL_NV_read_depth_stencil */ + +/* --------------------------- GL_NV_read_stencil -------------------------- */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 + +#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) + +#endif /* GL_NV_read_stencil */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------- GL_NV_representative_fragment_test ------------------ */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 + +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F + +#define GLEW_NV_representative_fragment_test GLEW_GET_VAR(__GLEW_NV_representative_fragment_test) + +#endif /* GL_NV_representative_fragment_test */ + +/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 + +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) + +#endif /* GL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_NV_sRGB_formats -------------------------- */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 + +#define GL_ETC1_SRGB8_NV 0x88EE +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F + +#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) + +#endif /* GL_NV_sRGB_formats */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRESOLVEDEPTHVALUESNVPROC) (void); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) +#define glResolveDepthValuesNV GLEW_GET_FUN(__glewResolveDepthValuesNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ------------------------ GL_NV_scissor_exclusive ------------------------ */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 + +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 + +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint* v); +typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glScissorExclusiveArrayvNV GLEW_GET_FUN(__glewScissorExclusiveArrayvNV) +#define glScissorExclusiveNV GLEW_GET_FUN(__glewScissorExclusiveNV) + +#define GLEW_NV_scissor_exclusive GLEW_GET_VAR(__GLEW_NV_scissor_exclusive) + +#endif /* GL_NV_scissor_exclusive */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 + +#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) + +#endif /* GL_NV_shader_atomic_float64 */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 + +#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) + +#endif /* GL_NV_shader_noperspective_interpolation */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ------------------- GL_NV_shader_subgroup_partitioned ------------------- */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 + +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 + +#define GLEW_NV_shader_subgroup_partitioned GLEW_GET_VAR(__GLEW_NV_shader_subgroup_partitioned) + +#endif /* GL_NV_shader_subgroup_partitioned */ + +/* --------------------- GL_NV_shader_texture_footprint -------------------- */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 + +#define GLEW_NV_shader_texture_footprint GLEW_GET_VAR(__GLEW_NV_shader_texture_footprint) + +#endif /* GL_NV_shader_texture_footprint */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ------------------------ GL_NV_shading_rate_image ----------------------- */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 + +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 + +typedef void (GLAPIENTRY * PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum* rate); +typedef void (GLAPIENTRY * PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint* location); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLenum order); +typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); +typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint* locations); + +#define glBindShadingRateImageNV GLEW_GET_FUN(__glewBindShadingRateImageNV) +#define glGetShadingRateImagePaletteNV GLEW_GET_FUN(__glewGetShadingRateImagePaletteNV) +#define glGetShadingRateSampleLocationivNV GLEW_GET_FUN(__glewGetShadingRateSampleLocationivNV) +#define glShadingRateImageBarrierNV GLEW_GET_FUN(__glewShadingRateImageBarrierNV) +#define glShadingRateImagePaletteNV GLEW_GET_FUN(__glewShadingRateImagePaletteNV) +#define glShadingRateSampleOrderCustomNV GLEW_GET_FUN(__glewShadingRateSampleOrderCustomNV) + +#define GLEW_NV_shading_rate_image GLEW_GET_VAR(__GLEW_NV_shading_rate_image) + +#endif /* GL_NV_shading_rate_image */ + +/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 + +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 + +#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) + +#endif /* GL_NV_shadow_samplers_array */ + +/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 + +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 + +#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) + +#endif /* GL_NV_shadow_samplers_cube */ + +/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 + +#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) + +#endif /* GL_NV_stereo_view_rendering */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* -------------------------- GL_NV_texture_array -------------------------- */ + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 + +#define GL_UNPACK_SKIP_IMAGES_NV 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF +#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 +#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) +#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) +#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) +#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) +#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) +#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) + +#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) + +#endif /* GL_NV_texture_array */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D + +#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) + +#endif /* GL_NV_texture_border_clamp */ + +/* --------------------- GL_NV_texture_compression_latc -------------------- */ + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 + +#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) + +#endif /* GL_NV_texture_compression_latc */ + +/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 + +#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) + +#endif /* GL_NV_texture_compression_s3tc */ + +/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 + +#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) + +#endif /* GL_NV_texture_compression_s3tc_update */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 + +#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 + +#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) + +#endif /* GL_NV_texture_rectangle_compressed */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* -------------------------- GL_NV_vdpau_interop2 ------------------------- */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 + +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); + +#define glVDPAURegisterVideoSurfaceWithPictureStructureNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceWithPictureStructureNV) + +#define GLEW_NV_vdpau_interop2 GLEW_GET_VAR(__GLEW_NV_vdpau_interop2) + +#endif /* GL_NV_vdpau_interop2 */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* -------------------------- GL_NV_viewport_array ------------------------- */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) +#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) +#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) +#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) +#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) +#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) +#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) +#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) +#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) +#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) +#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) +#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) + +#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) + +#endif /* GL_NV_viewport_array */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 + +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B + +typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); + +#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) + +#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) + +#endif /* GL_NV_viewport_swizzle */ + +/* ---------------------------- GL_OES_EGL_image --------------------------- */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 + +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); + +#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES) + +#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image) + +#endif /* GL_OES_EGL_image */ + +/* ----------------------- GL_OES_EGL_image_external ----------------------- */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external) + +#endif /* GL_OES_EGL_image_external */ + +/* -------------------- GL_OES_EGL_image_external_essl3 -------------------- */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 + +#define GLEW_OES_EGL_image_external_essl3 GLEW_GET_VAR(__GLEW_OES_EGL_image_external_essl3) + +#endif /* GL_OES_EGL_image_external_essl3 */ + +/* --------------------- GL_OES_blend_equation_separate -------------------- */ + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES) + +#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate) + +#endif /* GL_OES_blend_equation_separate */ + +/* ----------------------- GL_OES_blend_func_separate ---------------------- */ + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES) + +#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate) + +#endif /* GL_OES_blend_func_separate */ + +/* ------------------------- GL_OES_blend_subtract ------------------------- */ + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 + +#define GL_FUNC_ADD_OES 0x8006 +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode); + +#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES) + +#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract) + +#endif /* GL_OES_blend_subtract */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 + +#define GL_ETC1_RGB8_OES 0x8D64 + +#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture) + +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_copy_image --------------------------- */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataOES GLEW_GET_FUN(__glewCopyImageSubDataOES) + +#define GLEW_OES_copy_image GLEW_GET_VAR(__GLEW_OES_copy_image) + +#endif /* GL_OES_copy_image */ + +/* ----------------------------- GL_OES_depth24 ---------------------------- */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 + +#define GL_DEPTH_COMPONENT24_OES 0x81A6 + +#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24) + +#endif /* GL_OES_depth24 */ + +/* ----------------------------- GL_OES_depth32 ---------------------------- */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 + +#define GL_DEPTH_COMPONENT32_OES 0x81A7 + +#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32) + +#endif /* GL_OES_depth32 */ + +/* -------------------------- GL_OES_depth_texture ------------------------- */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 + +#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture) + +#endif /* GL_OES_depth_texture */ + +/* --------------------- GL_OES_depth_texture_cube_map --------------------- */ + +#ifndef GL_OES_depth_texture_cube_map +#define GL_OES_depth_texture_cube_map 1 + +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map) + +#endif /* GL_OES_depth_texture_cube_map */ + +/* ---------------------- GL_OES_draw_buffers_indexed ---------------------- */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIOESPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiOES GLEW_GET_FUN(__glewBlendEquationSeparateiOES) +#define glBlendEquationiOES GLEW_GET_FUN(__glewBlendEquationiOES) +#define glBlendFuncSeparateiOES GLEW_GET_FUN(__glewBlendFuncSeparateiOES) +#define glBlendFunciOES GLEW_GET_FUN(__glewBlendFunciOES) +#define glColorMaskiOES GLEW_GET_FUN(__glewColorMaskiOES) +#define glDisableiOES GLEW_GET_FUN(__glewDisableiOES) +#define glEnableiOES GLEW_GET_FUN(__glewEnableiOES) +#define glIsEnablediOES GLEW_GET_FUN(__glewIsEnablediOES) + +#define GLEW_OES_draw_buffers_indexed GLEW_GET_VAR(__GLEW_OES_draw_buffers_indexed) + +#endif /* GL_OES_draw_buffers_indexed */ + +/* -------------------------- GL_OES_draw_texture -------------------------- */ + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 + +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D + +#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture) + +#endif /* GL_OES_draw_texture */ + +/* ----------------------- GL_OES_element_index_uint ----------------------- */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 + +#define GL_UNSIGNED_INT 0x1405 + +#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint) + +#endif /* GL_OES_element_index_uint */ + +/* --------------------- GL_OES_extended_matrix_palette -------------------- */ + +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 + +#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette) + +#endif /* GL_OES_extended_matrix_palette */ + +/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 + +#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap) + +#endif /* GL_OES_fbo_render_mipmap */ + +/* --------------------- GL_OES_fragment_precision_high -------------------- */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 + +#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high) + +#endif /* GL_OES_fragment_precision_high */ + +/* ----------------------- GL_OES_framebuffer_object ----------------------- */ + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 + +#define GL_NONE_OES 0 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RGB565_OES 0x8D62 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES) +#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES) +#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES) +#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES) +#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES) +#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES) +#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES) +#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES) +#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES) +#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES) +#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES) +#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES) +#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES) +#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES) +#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES) + +#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object) + +#endif /* GL_OES_framebuffer_object */ + +/* ----------------------- GL_OES_geometry_point_size ---------------------- */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_point_size GLEW_GET_VAR(__GLEW_OES_geometry_point_size) + +#endif /* GL_OES_geometry_point_size */ + +/* ------------------------- GL_OES_geometry_shader ------------------------ */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_LINES_ADJACENCY_OES 0xA +#define GL_LINE_STRIP_ADJACENCY_OES 0xB +#define GL_TRIANGLES_ADJACENCY_OES 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 + +#define GLEW_OES_geometry_shader GLEW_GET_VAR(__GLEW_OES_geometry_shader) + +#endif /* GL_OES_geometry_shader */ + +/* ----------------------- GL_OES_get_program_binary ----------------------- */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 + +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); + +#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES) +#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES) + +#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary) + +#endif /* GL_OES_get_program_binary */ + +/* --------------------------- GL_OES_gpu_shader5 -------------------------- */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 + +#define GLEW_OES_gpu_shader5 GLEW_GET_VAR(__GLEW_OES_gpu_shader5) + +#endif /* GL_OES_gpu_shader5 */ + +/* ---------------------------- GL_OES_mapbuffer --------------------------- */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 + +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); + +#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES) +#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES) +#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES) + +#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer) + +#endif /* GL_OES_mapbuffer */ + +/* --------------------------- GL_OES_matrix_get --------------------------- */ + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 + +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898d +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898e +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898f + +#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get) + +#endif /* GL_OES_matrix_get */ + +/* ------------------------- GL_OES_matrix_palette ------------------------- */ + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 + +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); + +#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) +#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) +#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) + +#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette) + +#endif /* GL_OES_matrix_palette */ + +/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 + +#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil) + +#endif /* GL_OES_packed_depth_stencil */ + +/* ------------------------ GL_OES_point_size_array ------------------------ */ + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 + +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F + +#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array) + +#endif /* GL_OES_point_size_array */ + +/* -------------------------- GL_OES_point_sprite -------------------------- */ + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 + +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 + +#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite) + +#endif /* GL_OES_point_sprite */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* --------------------- GL_OES_required_internalformat -------------------- */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 + +#define GL_ALPHA8_OES 0x803C +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_RGB8_OES 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_RGB565_OES 0x8D62 + +#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat) + +#endif /* GL_OES_required_internalformat */ + +/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 + +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 + +#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8) + +#endif /* GL_OES_rgb8_rgba8 */ + +/* ------------------------- GL_OES_sample_shading ------------------------- */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 + +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); + +#define glMinSampleShadingOES GLEW_GET_FUN(__glewMinSampleShadingOES) + +#define GLEW_OES_sample_shading GLEW_GET_VAR(__GLEW_OES_sample_shading) + +#endif /* GL_OES_sample_shading */ + +/* ------------------------ GL_OES_sample_variables ------------------------ */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 + +#define GLEW_OES_sample_variables GLEW_GET_VAR(__GLEW_OES_sample_variables) + +#endif /* GL_OES_sample_variables */ + +/* ----------------------- GL_OES_shader_image_atomic ---------------------- */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 + +#define GLEW_OES_shader_image_atomic GLEW_GET_VAR(__GLEW_OES_shader_image_atomic) + +#endif /* GL_OES_shader_image_atomic */ + +/* ------------------------ GL_OES_shader_io_blocks ------------------------ */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 + +#define GLEW_OES_shader_io_blocks GLEW_GET_VAR(__GLEW_OES_shader_io_blocks) + +#endif /* GL_OES_shader_io_blocks */ + +/* ---------------- GL_OES_shader_multisample_interpolation ---------------- */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 + +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D + +#define GLEW_OES_shader_multisample_interpolation GLEW_GET_VAR(__GLEW_OES_shader_multisample_interpolation) + +#endif /* GL_OES_shader_multisample_interpolation */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------- GL_OES_standard_derivatives ---------------------- */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 + +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B + +#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives) + +#endif /* GL_OES_standard_derivatives */ + +/* ---------------------------- GL_OES_stencil1 ---------------------------- */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 + +#define GL_STENCIL_INDEX1_OES 0x8D46 + +#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1) + +#endif /* GL_OES_stencil1 */ + +/* ---------------------------- GL_OES_stencil4 ---------------------------- */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 + +#define GL_STENCIL_INDEX4_OES 0x8D47 + +#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4) + +#endif /* GL_OES_stencil4 */ + +/* ---------------------------- GL_OES_stencil8 ---------------------------- */ + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 + +#define GL_STENCIL_INDEX8_OES 0x8D48 + +#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8) + +#endif /* GL_OES_stencil8 */ + +/* ----------------------- GL_OES_surfaceless_context ---------------------- */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 + +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 + +#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context) + +#endif /* GL_OES_surfaceless_context */ + +/* --------------------- GL_OES_tessellation_point_size -------------------- */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_point_size GLEW_GET_VAR(__GLEW_OES_tessellation_point_size) + +#endif /* GL_OES_tessellation_point_size */ + +/* ----------------------- GL_OES_tessellation_shader ---------------------- */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 + +#define GL_QUADS_OES 0x0007 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_PATCHES_OES 0xE +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 + +#define GLEW_OES_tessellation_shader GLEW_GET_VAR(__GLEW_OES_tessellation_shader) + +#endif /* GL_OES_tessellation_shader */ + +/* --------------------------- GL_OES_texture_3D --------------------------- */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 + +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES) +#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES) +#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES) +#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES) +#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES) +#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES) + +#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D) + +#endif /* GL_OES_texture_3D */ + +/* ---------------------- GL_OES_texture_border_clamp ---------------------- */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D + +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint* params); + +#define glGetSamplerParameterIivOES GLEW_GET_FUN(__glewGetSamplerParameterIivOES) +#define glGetSamplerParameterIuivOES GLEW_GET_FUN(__glewGetSamplerParameterIuivOES) +#define glGetTexParameterIivOES GLEW_GET_FUN(__glewGetTexParameterIivOES) +#define glGetTexParameterIuivOES GLEW_GET_FUN(__glewGetTexParameterIuivOES) +#define glSamplerParameterIivOES GLEW_GET_FUN(__glewSamplerParameterIivOES) +#define glSamplerParameterIuivOES GLEW_GET_FUN(__glewSamplerParameterIuivOES) +#define glTexParameterIivOES GLEW_GET_FUN(__glewTexParameterIivOES) +#define glTexParameterIuivOES GLEW_GET_FUN(__glewTexParameterIuivOES) + +#define GLEW_OES_texture_border_clamp GLEW_GET_VAR(__GLEW_OES_texture_border_clamp) + +#endif /* GL_OES_texture_border_clamp */ + +/* ------------------------- GL_OES_texture_buffer ------------------------- */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 + +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferOES GLEW_GET_FUN(__glewTexBufferOES) +#define glTexBufferRangeOES GLEW_GET_FUN(__glewTexBufferRangeOES) + +#define GLEW_OES_texture_buffer GLEW_GET_VAR(__GLEW_OES_texture_buffer) + +#endif /* GL_OES_texture_buffer */ + +/* -------------------- GL_OES_texture_compression_astc -------------------- */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 + +#define GLEW_OES_texture_compression_astc GLEW_GET_VAR(__GLEW_OES_texture_compression_astc) + +#endif /* GL_OES_texture_compression_astc */ + +/* ------------------------ GL_OES_texture_cube_map ------------------------ */ + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 + +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_STR_OES 0x8D60 + +typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params); + +#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES) +#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES) +#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES) +#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES) +#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES) +#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES) +#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES) +#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES) +#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES) + +#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map) + +#endif /* GL_OES_texture_cube_map */ + +/* --------------------- GL_OES_texture_cube_map_array --------------------- */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A + +#define GLEW_OES_texture_cube_map_array GLEW_GET_VAR(__GLEW_OES_texture_cube_map_array) + +#endif /* GL_OES_texture_cube_map_array */ + +/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */ + +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 + +#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar) + +#endif /* GL_OES_texture_env_crossbar */ + +/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */ + +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT 0x8370 + +#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat) + +#endif /* GL_OES_texture_mirrored_repeat */ + +/* -------------------------- GL_OES_texture_npot -------------------------- */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 + +#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot) + +#endif /* GL_OES_texture_npot */ + +/* ------------------------ GL_OES_texture_stencil8 ------------------------ */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_OES_texture_stencil8 GLEW_GET_VAR(__GLEW_OES_texture_stencil8) + +#endif /* GL_OES_texture_stencil8 */ + +/* -------------- GL_OES_texture_storage_multisample_2d_array -------------- */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 + +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage3DMultisampleOES GLEW_GET_FUN(__glewTexStorage3DMultisampleOES) + +#define GLEW_OES_texture_storage_multisample_2d_array GLEW_GET_VAR(__GLEW_OES_texture_storage_multisample_2d_array) + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +/* -------------------------- GL_OES_texture_view -------------------------- */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewOES GLEW_GET_FUN(__glewTextureViewOES) + +#define GLEW_OES_texture_view GLEW_GET_VAR(__GLEW_OES_texture_view) + +#endif /* GL_OES_texture_view */ + +/* ----------------------- GL_OES_vertex_array_object ---------------------- */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array); + +#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES) +#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES) +#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES) +#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES) + +#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object) + +#endif /* GL_OES_vertex_array_object */ + +/* ------------------------ GL_OES_vertex_half_float ----------------------- */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 + +#define GL_HALF_FLOAT_OES 0x8D61 + +#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float) + +#endif /* GL_OES_vertex_half_float */ + +/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 + +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 + +#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2) + +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) +#define glNamedFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewNamedFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) + +#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_QCOM_YUV_texture_gather ---------------------- */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 + +#define GLEW_QCOM_YUV_texture_gather GLEW_GET_VAR(__GLEW_QCOM_YUV_texture_gather) + +#endif /* GL_QCOM_YUV_texture_gather */ + +/* --------------------------- GL_QCOM_alpha_test -------------------------- */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 + +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); + +#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) + +#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) + +#endif /* GL_QCOM_alpha_test */ + +/* ------------------------ GL_QCOM_binning_control ------------------------ */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 + +#define GL_DONT_CARE 0x1100 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 + +#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) + +#endif /* GL_QCOM_binning_control */ + +/* ------------------------- GL_QCOM_driver_control ------------------------ */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 + +typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); + +#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) +#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) +#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) +#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) + +#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) + +#endif /* GL_QCOM_driver_control */ + +/* -------------------------- GL_QCOM_extended_get ------------------------- */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 + +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC + +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); +typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); + +#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) +#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) +#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) +#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) +#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) +#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) +#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) +#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) + +#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) + +#endif /* GL_QCOM_extended_get */ + +/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 + +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); +typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); +typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); + +#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) +#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) +#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) +#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) + +#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) + +#endif /* GL_QCOM_extended_get2 */ + +/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) +#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) + +#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) + +#endif /* GL_QCOM_framebuffer_foveated */ + +/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 + +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 + +#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) + +#endif /* GL_QCOM_perfmon_global_mode */ + +/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 + +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); + +#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) + +#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +/* ----------------- GL_QCOM_shader_framebuffer_fetch_rate ----------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 + +#define GLEW_QCOM_shader_framebuffer_fetch_rate GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_rate) + +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +/* ------------------------ GL_QCOM_texture_foveated ----------------------- */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glTextureFoveationParametersQCOM GLEW_GET_FUN(__glewTextureFoveationParametersQCOM) + +#define GLEW_QCOM_texture_foveated GLEW_GET_VAR(__GLEW_QCOM_texture_foveated) + +#endif /* GL_QCOM_texture_foveated */ + +/* --------------- GL_QCOM_texture_foveated_subsampled_layout -------------- */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 + +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x4 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 + +#define GLEW_QCOM_texture_foveated_subsampled_layout GLEW_GET_VAR(__GLEW_QCOM_texture_foveated_subsampled_layout) + +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 + +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + +typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + +#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) +#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) + +#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) + +#endif /* GL_QCOM_tiled_rendering */ + +/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 + +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 + +#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) + +#endif /* GL_QCOM_writeonly_rendering */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ + +#ifndef GL_SGIS_clip_band_hint +#define GL_SGIS_clip_band_hint 1 + +#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) + +#endif /* GL_SGIS_clip_band_hint */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_line_texgen -------------------------- */ + +#ifndef GL_SGIS_line_texgen +#define GL_SGIS_line_texgen 1 + +#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) + +#endif /* GL_SGIS_line_texgen */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* -------------------------- GL_SGIS_multitexture ------------------------- */ + +#ifndef GL_SGIS_multitexture +#define GL_SGIS_multitexture 1 + +#define GL_SELECTED_TEXTURE_SGIS 0x83C0 +#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 +#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 +#define GL_MAX_TEXTURES_SGIS 0x83C3 +#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 +#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 +#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 +#define GL_TEXTURE0_SGIS 0x83C7 +#define GL_TEXTURE1_SGIS 0x83C8 +#define GL_TEXTURE2_SGIS 0x83C9 +#define GL_TEXTURE3_SGIS 0x83CA + +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); + +#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) +#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) +#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) +#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) + +#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) + +#endif /* GL_SGIS_multitexture */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ + +#ifndef GL_SGIS_shared_multisample +#define GL_SGIS_shared_multisample 1 + +typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); + +#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) + +#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) + +#endif /* GL_SGIS_shared_multisample */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_g_instruments +#define GL_SGIX_bali_g_instruments 1 + +#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 +#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 +#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 +#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 + +#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) + +#endif /* GL_SGIX_bali_g_instruments */ + +/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_r_instruments +#define GL_SGIX_bali_r_instruments 1 + +#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 +#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 +#define GL_BALI_R_CHIP_COUNT 0x6092 + +#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) + +#endif /* GL_SGIX_bali_r_instruments */ + +/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ + +#ifndef GL_SGIX_bali_timer_instruments +#define GL_SGIX_bali_timer_instruments 1 + +#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) + +#endif /* GL_SGIX_bali_timer_instruments */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ + +#ifndef GL_SGIX_blend_cadd +#define GL_SGIX_blend_cadd 1 + +#define GL_FUNC_COMPLEX_ADD_EXT 0x601C + +#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) + +#endif /* GL_SGIX_blend_cadd */ + +/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ + +#ifndef GL_SGIX_blend_cmultiply +#define GL_SGIX_blend_cmultiply 1 + +#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B + +#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) + +#endif /* GL_SGIX_blend_cmultiply */ + +/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 + +#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) + +#endif /* GL_SGIX_calligraphic_fragment */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ + +#ifndef GL_SGIX_color_matrix_accuracy +#define GL_SGIX_color_matrix_accuracy 1 + +#define GL_COLOR_MATRIX_HINT 0x8317 + +#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) + +#endif /* GL_SGIX_color_matrix_accuracy */ + +/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ + +#ifndef GL_SGIX_color_table_index_mode +#define GL_SGIX_color_table_index_mode 1 + +#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) + +#endif /* GL_SGIX_color_table_index_mode */ + +/* ------------------------- GL_SGIX_complex_polar ------------------------- */ + +#ifndef GL_SGIX_complex_polar +#define GL_SGIX_complex_polar 1 + +#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) + +#endif /* GL_SGIX_complex_polar */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ---------------------------- GL_SGIX_cube_map --------------------------- */ + +#ifndef GL_SGIX_cube_map +#define GL_SGIX_cube_map 1 + +#define GL_ENV_MAP_SGIX 0x8340 +#define GL_CUBE_MAP_SGIX 0x8341 +#define GL_CUBE_MAP_ZP_SGIX 0x8342 +#define GL_CUBE_MAP_ZN_SGIX 0x8343 +#define GL_CUBE_MAP_XN_SGIX 0x8344 +#define GL_CUBE_MAP_XP_SGIX 0x8345 +#define GL_CUBE_MAP_YN_SGIX 0x8346 +#define GL_CUBE_MAP_YP_SGIX 0x8347 +#define GL_CUBE_MAP_BINDING_SGIX 0x8348 + +#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) + +#endif /* GL_SGIX_cube_map */ + +/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ + +#ifndef GL_SGIX_cylinder_texgen +#define GL_SGIX_cylinder_texgen 1 + +#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) + +#endif /* GL_SGIX_cylinder_texgen */ + +/* ---------------------------- GL_SGIX_datapipe --------------------------- */ + +#ifndef GL_SGIX_datapipe +#define GL_SGIX_datapipe 1 + +#define GL_GEOMETRY_BIT 0x1 +#define GL_IMAGE_BIT 0x2 + +typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); +typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); + +#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) +#define glDataPipe GLEW_GET_FUN(__glewDataPipe) + +#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) + +#endif /* GL_SGIX_datapipe */ + +/* --------------------------- GL_SGIX_decimation -------------------------- */ + +#ifndef GL_SGIX_decimation +#define GL_SGIX_decimation 1 + +#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) + +#endif /* GL_SGIX_decimation */ + +/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 + +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 + +#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) + +#endif /* GL_SGIX_depth_pass_instrument */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* ------------------------------ GL_SGIX_dvc ------------------------------ */ + +#ifndef GL_SGIX_dvc +#define GL_SGIX_dvc 1 + +#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) + +#endif /* GL_SGIX_dvc */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_blend --------------------------- */ + +#ifndef GL_SGIX_fog_blend +#define GL_SGIX_fog_blend 1 + +#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE +#define GL_FOG_BLEND_COLOR_SGIX 0x81FF + +#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) + +#endif /* GL_SGIX_fog_blend */ + +/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ + +#ifndef GL_SGIX_fog_factor_to_alpha +#define GL_SGIX_fog_factor_to_alpha 1 + +#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +/* --------------------------- GL_SGIX_fog_layers -------------------------- */ + +#ifndef GL_SGIX_fog_layers +#define GL_SGIX_fog_layers 1 + +#define GL_FOG_TYPE_SGIX 0x8323 +#define GL_UNIFORM_SGIX 0x8324 +#define GL_LAYERED_SGIX 0x8325 +#define GL_FOG_GROUND_PLANE_SGIX 0x8326 +#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 +#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + +typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); + +#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) +#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) + +#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) + +#endif /* GL_SGIX_fog_layers */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ + +#ifndef GL_SGIX_fog_patchy +#define GL_SGIX_fog_patchy 1 + +#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) + +#endif /* GL_SGIX_fog_patchy */ + +/* --------------------------- GL_SGIX_fog_scale --------------------------- */ + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 + +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD + +#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) + +#endif /* GL_SGIX_fog_scale */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ + +#ifndef GL_SGIX_fragment_lighting_space +#define GL_SGIX_fragment_lighting_space 1 + +#define GL_EYE_SPACE_SGIX 0x8436 +#define GL_TANGENT_SPACE_SGIX 0x8437 +#define GL_OBJECT_SPACE_SGIX 0x8438 +#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D + +#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) + +#endif /* GL_SGIX_fragment_lighting_space */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ + +#ifndef GL_SGIX_fragments_instrument +#define GL_SGIX_fragments_instrument 1 + +#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 +#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 +#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 + +#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) + +#endif /* GL_SGIX_fragments_instrument */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* -------------------------- GL_SGIX_icc_texture -------------------------- */ + +#ifndef GL_SGIX_icc_texture +#define GL_SGIX_icc_texture 1 + +#define GL_RGB_ICC_SGIX 0x8460 +#define GL_RGBA_ICC_SGIX 0x8461 +#define GL_ALPHA_ICC_SGIX 0x8462 +#define GL_LUMINANCE_ICC_SGIX 0x8463 +#define GL_INTENSITY_ICC_SGIX 0x8464 +#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 +#define GL_R5_G6_B5_ICC_SGIX 0x8466 +#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 +#define GL_ALPHA16_ICC_SGIX 0x8468 +#define GL_LUMINANCE16_ICC_SGIX 0x8469 +#define GL_INTENSITY16_ICC_SGIX 0x846A +#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B + +#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) + +#endif /* GL_SGIX_icc_texture */ + +/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 + +#define GL_IGLOO_FULLSCREEN_SGIX 0x819E +#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F +#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 +#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 +#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 +#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 +#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 +#define GL_LIGHT31 0xBEAD + +typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); + +#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) + +#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) + +#endif /* GL_SGIX_igloo_interface */ + +/* ----------------------- GL_SGIX_image_compression ----------------------- */ + +#ifndef GL_SGIX_image_compression +#define GL_SGIX_image_compression 1 + +#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) + +#endif /* GL_SGIX_image_compression */ + +/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_SGIX_impact_pixel_texture 1 + +#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) + +#endif /* GL_SGIX_impact_pixel_texture */ + +/* ------------------------ GL_SGIX_instrument_error ----------------------- */ + +#ifndef GL_SGIX_instrument_error +#define GL_SGIX_instrument_error 1 + +#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) + +#endif /* GL_SGIX_instrument_error */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ + +#ifndef GL_SGIX_line_quality_hint +#define GL_SGIX_line_quality_hint 1 + +#define GL_LINE_QUALITY_HINT_SGIX 0x835B + +#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) + +#endif /* GL_SGIX_line_quality_hint */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ + +#ifndef GL_SGIX_mpeg1 +#define GL_SGIX_mpeg1 1 + +typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); +typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); + +#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) +#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) +#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) +#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) +#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) +#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) +#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) +#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) +#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) +#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) +#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) + +#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) + +#endif /* GL_SGIX_mpeg1 */ + +/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ + +#ifndef GL_SGIX_mpeg2 +#define GL_SGIX_mpeg2 1 + +#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) + +#endif /* GL_SGIX_mpeg2 */ + +/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ + +#ifndef GL_SGIX_nonlinear_lighting_pervertex +#define GL_SGIX_nonlinear_lighting_pervertex 1 + +typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); +typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); + +#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) +#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) +#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) +#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) + +#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ + +#ifndef GL_SGIX_nurbs_eval +#define GL_SGIX_nurbs_eval 1 + +#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB +#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC +#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD +#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE +#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF +#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 +#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 +#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 +#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 +#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 +#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 +#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 +#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 +#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 +#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 +#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA +#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB +#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC +#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED +#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE + +#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) + +#endif /* GL_SGIX_nurbs_eval */ + +/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ + +#ifndef GL_SGIX_occlusion_instrument +#define GL_SGIX_occlusion_instrument 1 + +#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 + +#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) + +#endif /* GL_SGIX_occlusion_instrument */ + +/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ + +#ifndef GL_SGIX_packed_6bytes +#define GL_SGIX_packed_6bytes 1 + +#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) + +#endif /* GL_SGIX_packed_6bytes */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ + +#ifndef GL_SGIX_pixel_texture_lod +#define GL_SGIX_pixel_texture_lod 1 + +#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) + +#endif /* GL_SGIX_pixel_texture_lod */ + +/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 + +#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) + +#endif /* GL_SGIX_pixel_tiles */ + +/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 + +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + +typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); + +#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) +#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) + +#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) + +#endif /* GL_SGIX_polynomial_ffd */ + +/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ + +#ifndef GL_SGIX_quad_mesh +#define GL_SGIX_quad_mesh 1 + +typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); +typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); + +#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) +#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) + +#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) + +#endif /* GL_SGIX_quad_mesh */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) + +#endif /* GL_SGIX_scalebias_hint */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ------------------------------ GL_SGIX_slim ----------------------------- */ + +#ifndef GL_SGIX_slim +#define GL_SGIX_slim 1 + +#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B +#define GL_SLIM8U_SGIX 0x831D +#define GL_SLIM10U_SGIX 0x831E +#define GL_SLIM12S_SGIX 0x831F + +#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) + +#endif /* GL_SGIX_slim */ + +/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ + +#ifndef GL_SGIX_spotlight_cutoff +#define GL_SGIX_spotlight_cutoff 1 + +#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 + +#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) + +#endif /* GL_SGIX_spotlight_cutoff */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ + +#ifndef GL_SGIX_subdiv_patch +#define GL_SGIX_subdiv_patch 1 + +#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) + +#endif /* GL_SGIX_subdiv_patch */ + +/* --------------------------- GL_SGIX_subsample --------------------------- */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 + +#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) + +#endif /* GL_SGIX_subsample */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ + +#ifndef GL_SGIX_texture_mipmap_anisotropic +#define GL_SGIX_texture_mipmap_anisotropic 1 + +#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E +#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F + +#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_phase ------------------------- */ + +#ifndef GL_SGIX_texture_phase +#define GL_SGIX_texture_phase 1 + +#define GL_PHASE_SGIX 0x832A + +#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) + +#endif /* GL_SGIX_texture_phase */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ + +#ifndef GL_SGIX_texture_supersample +#define GL_SGIX_texture_supersample 1 + +#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) + +#endif /* GL_SGIX_texture_supersample */ + +/* --------------------------- GL_SGIX_vector_ops -------------------------- */ + +#ifndef GL_SGIX_vector_ops +#define GL_SGIX_vector_ops 1 + +typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); +typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); + +#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) +#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) + +#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) + +#endif /* GL_SGIX_vector_ops */ + +/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ + +#ifndef GL_SGIX_vertex_array_object +#define GL_SGIX_vertex_array_object 1 + +typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); + +#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) +#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) +#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) +#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) +#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) +#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) + +#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) + +#endif /* GL_SGIX_vertex_array_object */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 + +#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) + +#endif /* GL_SGIX_ycrcb_subsample */ + +/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 + +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 + +#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) + +#endif /* GL_SGIX_ycrcba */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------------- GL_SGI_complex ---------------------------- */ + +#ifndef GL_SGI_complex +#define GL_SGI_complex 1 + +#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) + +#endif /* GL_SGI_complex */ + +/* -------------------------- GL_SGI_complex_type -------------------------- */ + +#ifndef GL_SGI_complex_type +#define GL_SGI_complex_type 1 + +#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD +#define GL_COMPLEX_BYTE_SGI 0x81BE +#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF +#define GL_COMPLEX_SHORT_SGI 0x81C0 +#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 +#define GL_COMPLEX_INT_SGI 0x81C2 +#define GL_COMPLEX_FLOAT_SGI 0x81C3 + +#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) + +#endif /* GL_SGI_complex_type */ + +/* ------------------------------- GL_SGI_fft ------------------------------ */ + +#ifndef GL_SGI_fft +#define GL_SGI_fft 1 + +#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 +#define GL_CONVOLUTION_SGI 0x81C5 +#define GL_FFT_1D_SGI 0x81C6 +#define GL_PIXEL_TRANSFORM_SGI 0x81C7 +#define GL_MAX_FFT_WIDTH_SGI 0x81C8 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); + +#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) +#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) +#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) +#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) +#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) +#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) +#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) + +#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) + +#endif /* GL_SGI_fft */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_VIV_shader_binary ------------------------- */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 + +#define GL_SHADER_BINARY_VIV 0x8FC4 + +#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary) + +#endif /* GL_VIV_shader_binary */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ + +#ifndef GL_WIN_scene_markerXXX +#define GL_WIN_scene_markerXXX 1 + +#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) + +#endif /* GL_WIN_scene_markerXXX */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + + + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; +GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; +GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; +GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; +GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; +GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; +GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT; +GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT; +GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT; +GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; +GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; +GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; +GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; +GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; +GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; +GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; +GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; +GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; + +GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX; +GLEW_FUN_EXPORT PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX; +GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX; +GLEW_FUN_EXPORT PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX; + +GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; +GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX; + +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; + +GLEW_FUN_EXPORT PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; + +GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; +GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; +GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; +GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; +GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; +GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; +GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; +GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; +GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; +GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; +GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; +GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; +GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; +GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; +GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; +GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV; +GLEW_FUN_EXPORT PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV; +GLEW_FUN_EXPORT PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV; + +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV; +GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV; + +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV; +GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; +GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; +GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; +GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; + +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES; +GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES; +GLEW_FUN_EXPORT PFNGLCOLORMASKIOESPROC __glewColorMaskiOES; +GLEW_FUN_EXPORT PFNGLDISABLEIOESPROC __glewDisableiOES; +GLEW_FUN_EXPORT PFNGLENABLEIOESPROC __glewEnableiOES; +GLEW_FUN_EXPORT PFNGLISENABLEDIOESPROC __glewIsEnablediOES; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES; +GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES; + +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEROESPROC __glewTexBufferOES; +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES; + +GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES; +GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES; +GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES; +GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES; +GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES; +GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES; +GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES; +GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; + +GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; +GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; +GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; +GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; + +GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; +GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; +GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; + +GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; + +GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; + +GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; +GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; +GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; + +GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_multisample_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_image_load_store_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_external_wrap_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_disjoint_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_primitive_bounding_box; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_protected_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_static_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc_srgb; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_sRGB_override; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shadow_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_framebuffer_downsample; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc2; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function; +GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_filter_cubic; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_blackhole_render; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_shader_integer_functions2; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_shader_subgroup; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_framebuffer_flip_y; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_program_binary_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_tile_raster_order; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_multicast2; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_progress_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_shader_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_underestimation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_barycentric; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_memory_attachment; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_mesh_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_query_resource_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_representative_fragment_test; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_scissor_exclusive; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_subgroup_partitioned; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_texture_footprint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shading_rate_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external_essl3; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_sample_variables; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_image_atomic; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_shader_multisample_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_compression_astc; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_storage_multisample_2d_array; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_YUV_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.2.0 +VERSION_MAJOR 2 +VERSION_MINOR 2 +VERSION_MICRO 0 +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/lib/glew/GL/glxew.h b/lib/glew/GL/glxew.h new file mode 100644 index 0000000000..0474ed5ed8 --- /dev/null +++ b/lib/glew/GL/glxew.h @@ -0,0 +1,1831 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include + +#ifndef GLEW_INCLUDE +# include +#else +# include GLEW_INCLUDE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* -------------------- GLX_ARB_create_context_no_error -------------------- */ + +#ifndef GLX_ARB_create_context_no_error +#define GLX_ARB_create_context_no_error 1 + +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) + +#endif /* GLX_ARB_create_context_no_error */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------------ GLX_EXT_context_priority ----------------------- */ + +#ifndef GLX_EXT_context_priority +#define GLX_EXT_context_priority 1 + +#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 +#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 +#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 +#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 + +#define GLXEW_EXT_context_priority GLXEW_GET_VAR(__GLXEW_EXT_context_priority) + +#endif /* GLX_EXT_context_priority */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef Display* ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute, int* value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXGetCurrentDisplayEXT GLXEW_GET_FUN(__glewXGetCurrentDisplayEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ + +#ifndef GLX_EXT_libglvnd +#define GLX_EXT_libglvnd 1 + +#define GLX_VENDOR_NAMES_EXT 0x20F6 + +#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) + +#endif /* GLX_EXT_libglvnd */ + +/* ----------------------- GLX_EXT_no_config_context ----------------------- */ + +#ifndef GLX_EXT_no_config_context +#define GLX_EXT_no_config_context 1 + +#define GLXEW_EXT_no_config_context GLXEW_GET_VAR(__GLXEW_EXT_no_config_context) + +#endif /* GLX_EXT_no_config_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_EXT 0x20DE +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_EXT 0x20E0 +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display* dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable drawable); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ------------------------ GLX_NV_multigpu_context ------------------------ */ + +#ifndef GLX_NV_multigpu_context +#define GLX_NV_multigpu_context 1 + +#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define GLXEW_NV_multigpu_context GLXEW_GET_VAR(__GLXEW_NV_multigpu_context) + +#endif /* GLX_NV_multigpu_context */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display* dpy, int screen, int* nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ + +#ifndef GLX_NV_robustness_video_memory_purge +#define GLX_NV_robustness_video_memory_purge 1 + +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 + +#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) + +#endif /* GLX_NV_robustness_video_memory_purge */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint* count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV* ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int* nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display* dpy, int screen, int* attrib_list, int* nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo* vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long* mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display* dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display* dpy, int screen, int* max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display* dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int* x, int* y, int* w, int* h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_context_priority; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multigpu_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/lib/glew/GL/wglew.h b/lib/glew/GL/wglew.h new file mode 100644 index 0000000000..7e2d0904cb --- /dev/null +++ b/lib/glew/GL/wglew.h @@ -0,0 +1,1468 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* -------------------- WGL_ARB_create_context_no_error -------------------- */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 + +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 + +#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) + +#endif /* WGL_ARB_create_context_no_error */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* --------------------------- WGL_EXT_colorspace -------------------------- */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 + +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#define WGL_COLORSPACE_EXT 0x309D + +#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) + +#endif /* WGL_EXT_colorspace */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x00000000 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ------------------------ WGL_NV_multigpu_context ------------------------ */ + +#ifndef WGL_NV_multigpu_context +#define WGL_NV_multigpu_context 1 + +#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA +#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB +#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD +#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE + +#define WGLEW_NV_multigpu_context WGLEW_GET_VAR(__WGLEW_NV_multigpu_context) + +#endif /* WGL_NV_multigpu_context */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint* maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint* barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void* pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32* denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64* msc, INT64* sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multigpu_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/lib/imgui/LICENSE.txt b/lib/imgui/LICENSE.txt new file mode 100644 index 0000000000..780533dcb2 --- /dev/null +++ b/lib/imgui/LICENSE.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014-2021 Omar Cornut + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/lib/imgui/imconfig.h b/lib/imgui/imconfig.h new file mode 100644 index 0000000000..a0c86caada --- /dev/null +++ b/lib/imgui/imconfig.h @@ -0,0 +1,123 @@ +//----------------------------------------------------------------------------- +// COMPILE-TIME OPTIONS FOR DEAR IMGUI +// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. +// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. +//----------------------------------------------------------------------------- +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) +// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. +//----------------------------------------------------------------------------- +// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp +// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. +// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. +// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. +//----------------------------------------------------------------------------- + +#pragma once + +//---- Define assertion handler. Defaults to calling assert(). +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) +//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts + +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows +// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() +// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. +//#define IMGUI_API __declspec( dllexport ) +//#define IMGUI_API __declspec( dllimport ) + +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//---- Disable all of Dear ImGui or don't implement standard windows. +// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. +//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. +//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. +//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty. + +//---- Don't implement some functions to reduce linkage requirements. +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) +//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). +//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). +//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) +//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. +//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) +//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. +//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). +//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available + +//---- Include imgui_user.h at the end of imgui.h as a convenience +//#define IMGUI_INCLUDE_IMGUI_USER_H + +//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) +//#define IMGUI_USE_BGRA_PACKED_COLOR + +//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) +//#define IMGUI_USE_WCHAR32 + +//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version +// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION + +//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) +// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. +// #define IMGUI_USE_STB_SPRINTF + +//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) +// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). +// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. +//#define IMGUI_ENABLE_FREETYPE + +//---- Use stb_truetype to build and rasterize the font atlas (default) +// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. +//#define IMGUI_ENABLE_STB_TRUETYPE + +//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. +// This will be inlined as part of ImVec2 and ImVec4 class declarations. +/* +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } + +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } +*/ + +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. +// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). +// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. +// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. +//#define ImDrawIdx unsigned int + +//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) +//struct ImDrawList; +//struct ImDrawCmd; +//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); +//#define ImDrawCallback MyImDrawCallback + +//---- Debug Tools: Macro to break in Debugger +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) +//#define IM_DEBUG_BREAK IM_ASSERT(0) +//#define IM_DEBUG_BREAK __debugbreak() + +//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), +// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) +// This adds a small runtime cost which is why it is not enabled by default. +//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + +//---- Debug Tools: Enable slower asserts +//#define IMGUI_DEBUG_PARANOID + +//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. +/* +namespace ImGui +{ + void MyFunction(const char* name, const MyMatrix44& v); +} +*/ diff --git a/lib/imgui/imgui.cpp b/lib/imgui/imgui.cpp new file mode 100644 index 0000000000..bc425d79d2 --- /dev/null +++ b/lib/imgui/imgui.cpp @@ -0,0 +1,17289 @@ +// dear imgui, v1.84 +// (main code and documentation) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!) +// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions + +// Developed by Omar Cornut and every direct or indirect contributors to the GitHub. +// See LICENSE.txt for copyright and licensing details (standard MIT License). +// This library is free but needs your support to sustain development and maintenance. +// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.com". +// Individuals: you can support continued development via donations. See docs/README or web page. + +// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. +// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without +// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't +// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you +// to a better solution or official support for them. + +/* + +Index of this file: + +DOCUMENTATION + +- MISSION STATEMENT +- END-USER GUIDE +- PROGRAMMER GUIDE + - READ FIRST + - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + - HOW A SIMPLE APPLICATION MAY LOOK LIKE + - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS +- API BREAKING CHANGES (read me when you update!) +- FREQUENTLY ASKED QUESTIONS (FAQ) + - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) + +CODE +(search for "[SECTION]" in the code to find them) + +// [SECTION] INCLUDES +// [SECTION] FORWARD DECLARATIONS +// [SECTION] CONTEXT AND MEMORY ALLOCATORS +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +// [SECTION] MISC HELPERS/UTILITIES (File functions) +// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) +// [SECTION] MISC HELPERS/UTILITIES (Color functions) +// [SECTION] ImGuiStorage +// [SECTION] ImGuiTextFilter +// [SECTION] ImGuiTextBuffer +// [SECTION] ImGuiListClipper +// [SECTION] STYLING +// [SECTION] RENDER HELPERS +// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) +// [SECTION] ERROR CHECKING +// [SECTION] LAYOUT +// [SECTION] SCROLLING +// [SECTION] TOOLTIPS +// [SECTION] POPUPS +// [SECTION] KEYBOARD/GAMEPAD NAVIGATION +// [SECTION] DRAG AND DROP +// [SECTION] LOGGING/CAPTURING +// [SECTION] SETTINGS +// [SECTION] VIEWPORTS, PLATFORM WINDOWS +// [SECTION] DOCKING +// [SECTION] PLATFORM DEPENDENT HELPERS +// [SECTION] METRICS/DEBUGGER WINDOW + +*/ + +//----------------------------------------------------------------------------- +// DOCUMENTATION +//----------------------------------------------------------------------------- + +/* + + MISSION STATEMENT + ================= + + - Easy to use to create code-driven and data-driven tools. + - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. + - Easy to hack and improve. + - Minimize setup and maintenance. + - Minimize state storage on user side. + - Portable, minimize dependencies, run on target (consoles, phones, etc.). + - Efficient runtime and memory consumption. + + Designed for developers and content-creators, not the typical end-user! Some of the current weaknesses includes: + + - Doesn't look fancy, doesn't animate. + - Limited layout features, intricate layouts are typically crafted in code. + + + END-USER GUIDE + ============== + + - Double-click on title bar to collapse window. + - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin(). + - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents). + - Click and drag on any empty space to move window. + - TAB/SHIFT+TAB to cycle through keyboard editable fields. + - CTRL+Click on a slider or drag box to input value as text. + - Use mouse wheel to scroll. + - Text editor: + - Hold SHIFT or use mouse to select text. + - CTRL+Left/Right to word jump. + - CTRL+Shift+Left/Right to select words. + - CTRL+A our Double-Click to select all. + - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/ + - CTRL+Z,CTRL+Y to undo/redo. + - ESCAPE to revert text to its original value. + - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) + - Controls are automatically adjusted for OSX to match standard OSX text editing operations. + - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. + - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://dearimgui.org/controls_sheets + + + PROGRAMMER GUIDE + ================ + + READ FIRST + ---------- + - Remember to check the wonderful Wiki (https://github.com/ocornut/imgui/wiki) + - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction or + destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, fewer bugs. + - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. + - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. + - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). + You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in Wiki. + - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. + For every application frame, your UI code will be called only once. This is in contrast to e.g. Unity's implementation of an IMGUI, + where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. + - Our origin is on the top-left. In axis aligned bounding boxes, Min = top-left, Max = bottom-right. + - This codebase is also optimized to yield decent performances with typical "Debug" builds settings. + - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). + If you get an assert, read the messages and comments around the assert. + - C++: this is a very C-ish codebase: we don't rely on C++11, we don't include any C++ headers, and ImGui:: is a namespace. + - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. + See FAQ "How can I use my own math types instead of ImVec2/ImVec4?" for details about setting up imconfig.h for that. + However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. + - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). + + + HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI + ---------------------------------------------- + - Overwrite all the sources files except for imconfig.h (if you have modified your copy of imconfig.h) + - Or maintain your own branch where you have imconfig.h modified as a top-most commit which you can regularly rebase over "master". + - You can also use '#define IMGUI_USER_CONFIG "my_config_file.h" to redirect configuration to your own file. + - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. + If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed + from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will + likely be a comment about it. Please report any issue to the GitHub page! + - To find out usage of old API, you can add '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in your configuration file. + - Try to keep your copy of Dear ImGui reasonably up to date. + + + GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE + --------------------------------------------------------------- + - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. + - In the majority of cases you should be able to use unmodified backends files available in the backends/ folder. + - Add the Dear ImGui source files + selected backend source files to your projects or using your preferred build system. + It is recommended you build and statically link the .cpp files as part of your project and NOT as a shared library (DLL). + - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. + - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. + - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. + Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" + phases of your own application. All rendering information is stored into command-lists that you will retrieve after calling ImGui::Render(). + - Refer to the backends and demo applications in the examples/ folder for instruction on how to setup your code. + - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. + + + HOW A SIMPLE APPLICATION MAY LOOK LIKE + -------------------------------------- + EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder). + The sub-folders in examples/ contain examples applications following this structure. + + // Application init: create a dear imgui context, setup some options, load fonts + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. + // TODO: Fill optional fields of the io structure later. + // TODO: Load TTF/OTF fonts if you don't want to use the default font. + + // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) + ImGui_ImplWin32_Init(hwnd); + ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); + + // Application main loop + while (true) + { + // Feed inputs to dear imgui, start new frame + ImGui_ImplDX11_NewFrame(); + ImGui_ImplWin32_NewFrame(); + ImGui::NewFrame(); + + // Any application code here + ImGui::Text("Hello, world!"); + + // Render dear imgui into screen + ImGui::Render(); + ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); + g_pSwapChain->Present(1, 0); + } + + // Shutdown + ImGui_ImplDX11_Shutdown(); + ImGui_ImplWin32_Shutdown(); + ImGui::DestroyContext(); + + EXHIBIT 2: IMPLEMENTING CUSTOM BACKEND / CUSTOM ENGINE + + // Application init: create a dear imgui context, setup some options, load fonts + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); + // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. + // TODO: Fill optional fields of the io structure later. + // TODO: Load TTF/OTF fonts if you don't want to use the default font. + + // Build and load the texture atlas into a texture + // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer) + int width, height; + unsigned char* pixels = NULL; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); + + // At this point you've got the texture data and you need to upload that to your graphic system: + // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. + // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. + MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) + io.Fonts->SetTexID((void*)texture); + + // Application main loop + while (true) + { + // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. + // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform Backends) + io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) + io.DisplaySize.x = 1920.0f; // set the current display width + io.DisplaySize.y = 1280.0f; // set the current display height here + io.MousePos = my_mouse_pos; // set the mouse position + io.MouseDown[0] = my_mouse_buttons[0]; // set the mouse button states + io.MouseDown[1] = my_mouse_buttons[1]; + + // Call NewFrame(), after this point you can use ImGui::* functions anytime + // (So you want to try calling NewFrame() as early as you can in your main loop to be able to use Dear ImGui everywhere) + ImGui::NewFrame(); + + // Most of your application code here + ImGui::Text("Hello, world!"); + MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); + MyGameRender(); // may use any Dear ImGui functions as well! + + // Render dear imgui, swap buffers + // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) + ImGui::EndFrame(); + ImGui::Render(); + ImDrawData* draw_data = ImGui::GetDrawData(); + MyImGuiRenderFunction(draw_data); + SwapBuffers(); + } + + // Shutdown + ImGui::DestroyContext(); + + To decide whether to dispatch mouse/keyboard inputs to Dear ImGui to the rest of your application, + you should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + Please read the FAQ and example applications for details about this! + + + HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE + --------------------------------------------- + The backends in impl_impl_XXX.cpp files contain many working implementations of a rendering function. + + void void MyImGuiRenderFunction(ImDrawData* draw_data) + { + // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled + // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize + // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize + // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui + const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback) + { + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + // The texture for the draw call is specified by pcmd->GetTexID(). + // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. + MyEngineBindTexture((MyTexture*)pcmd->GetTexID()); + + // We are using scissoring to clip some objects. All low-level graphics API should support it. + // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches + // (some elements visible outside their bounds) but you can fix that once everything else works! + // - Clipping coordinates are provided in imgui coordinates space: + // - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size + // - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values. + // - In the interest of supporting multi-viewport applications (see 'docking' branch on github), + // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. + // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) + ImVec2 pos = draw_data->DisplayPos; + MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y)); + + // Render 'pcmd->ElemCount/3' indexed triangles. + // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. + MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer); + } + idx_buffer += pcmd->ElemCount; + } + } + } + + + USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS + ------------------------------------------ + - The gamepad/keyboard navigation is fairly functional and keeps being improved. + - Gamepad support is particularly useful to use Dear ImGui on a console system (e.g. PS4, Switch, XB1) without a mouse! + - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 + - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. + - Keyboard: + - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. + NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. + - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), the io.WantCaptureKeyboard flag + will be set. For more advanced uses, you may want to read from: + - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. + - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). + - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. + Please reach out if you think the game vs navigation input sharing could be improved. + - Gamepad: + - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. + - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame(). + Note that io.NavInputs[] is cleared by EndFrame(). + - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values: + 0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks. + - We use a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone. + Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). + - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://dearimgui.org/controls_sheets + - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo + to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. + - Mouse: + - PS4 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback. + - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. + - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. + Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. + When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. + When that happens your backend NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the backends in examples/ do that. + (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse moving back and forth!) + (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want + to set a boolean to ignore your other external mouse positions until the external source is moved again.) + + + API BREAKING CHANGES + ==================== + + Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. + Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. + When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. + You can read releases logs https://github.com/ocornut/imgui/releases for more details. + +(Docking/Viewport Branch) + - 2021/XX/XX (1.XX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that: + - reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are probably not what you want anymore. + you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos) + - likewise io.MousePos and GetMousePos() will use OS coordinates. + If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos. + - 2021/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api. + + + - 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): + - ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() + - ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder + - 2021/05/19 (1.83) - backends: obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). + - if you are using official backends from the source tree: you have nothing to do. + - if you have copied old backend code or using your own: change access to draw_cmd->TextureId to draw_cmd->GetTexID(). + - 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags. + - ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft + - ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight + - ImDrawCornerFlags_None -> use ImDrawFlags_RoundCornersNone etc. + flags now sanely defaults to 0 instead of 0x0F, consistent with all other flags in the API. + breaking: the default with rounding > 0.0f is now "round all corners" vs old implicit "round no corners": + - rounding == 0.0f + flags == 0 --> meant no rounding --> unchanged (common use) + - rounding > 0.0f + flags != 0 --> meant rounding --> unchanged (common use) + - rounding == 0.0f + flags != 0 --> meant no rounding --> unchanged (unlikely use) + - rounding > 0.0f + flags == 0 --> meant no rounding --> BREAKING (unlikely use): will now round all corners --> use ImDrawFlags_RoundCornersNone or rounding == 0.0f. + this ONLY matters for hard coded use of 0 + rounding > 0.0f. Use of named ImDrawFlags_RoundCornersNone (new) or ImDrawCornerFlags_None (old) are ok. + the old ImDrawCornersFlags used awkward default values of ~0 or 0xF (4 lower bits set) to signify "round all corners" and we sometimes encouraged using them as shortcuts. + legacy path still support use of hard coded ~0 or any value from 0x1 or 0xF. They will behave the same with legacy paths enabled (will assert otherwise). + - 2021/03/11 (1.82) - removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): + - ImGui::SetScrollHere() -> use ImGui::SetScrollHereY() + - 2021/03/11 (1.82) - clarified that ImDrawList::PathArcTo(), ImDrawList::PathArcToFast() won't render with radius < 0.0f. Previously it sorts of accidentally worked but would generally lead to counter-clockwise paths and have an effect on anti-aliasing. + - 2021/03/10 (1.82) - upgraded ImDrawList::AddPolyline() and PathStroke() "bool closed" parameter to "ImDrawFlags flags". The matching ImDrawFlags_Closed value is guaranteed to always stay == 1 in the future. + - 2021/02/22 (1.82) - (*undone in 1.84*) win32+mingw: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. + - 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed. + - 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete). + - removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete). + - renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete). + - 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags. + - renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. + - renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018): + - ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit(). + - ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg + - ImGuiInputTextCallback -> use ImGuiTextEditCallback + - ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData + - 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete). + - 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added! + - 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API. + - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures + - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. + - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018): + - io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend + - ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) + - ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + - ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT + - ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT + - removed redirecting functions names that were marked obsolete in 1.61 (May 2018): + - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision. + - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter. + - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed). + - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently). + - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. + - 2020/09/21 (1.79) - renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting the change from 1.77. For varieties of reason this is more self-explanatory. + - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on an item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result. + - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. If you scaled this value after calling AddFontDefault(), this is now done automatically. It was also getting in the way of better font scaling, so let's get rid of it now! + - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). + replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). + worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: + - if you omitted the 'power' parameter (likely!), you are not affected. + - if you set the 'power' parameter to 1.0f (same as previous default value): 1/ your compiler may warn on float>int conversion, 2/ everything else will work. 3/ you can replace the 1.0f value with 0 to fix the warning, and be technically correct. + - if you set the 'power' parameter to >1.0f (to enable non-linear editing): 1/ your compiler may warn on float>int conversion, 2/ code will assert at runtime, 3/ in case asserts are disabled, the code will not crash and enable the _Logarithmic flag. 4/ you can replace the >1.0f value with ImGuiSliderFlags_Logarithmic to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f. + see https://github.com/ocornut/imgui/issues/3361 for all details. + kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar(). For those three the 'float power=1.0f' version was removed directly as they were most unlikely ever used. + for shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + - obsoleted use of v_min > v_max in DragInt, DragFloat, DragScalar to lock edits (introduced in 1.73, was not demoed nor documented very), will be replaced by a more generic ReadOnly feature. You may use the ImGuiSliderFlags_ReadOnly internal flag in the meantime. + - 2020/06/23 (1.77) - removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems. + - 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). [NOTE: THIS WAS REVERTED IN 1.79] + - 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017. + - 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular(). + - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. + - 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. + - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. + - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): + - ShowTestWindow() -> use ShowDemoWindow() + - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) + - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) + - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) + - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() + - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg + - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding + - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap + - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS + - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was vaguely documented and rarely if ever used). Instead, we added an explicit PrimUnreserve() API. + - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). + - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. + - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. + - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): + - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed + - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) + - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() + - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) + - ImFont::Glyph -> use ImFontGlyph + - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. + if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. + The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). + If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. + - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). + - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). + - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. + - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have + overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. + This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. + Please reach out if you are affected. + - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). + - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). + - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. + - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). + - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). + - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). + - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrarily small value! + - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). + - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! + - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). + - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. + - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. + - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. + - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete). + - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. + If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths. + - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) + - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp. + NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED. + Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions. + - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). + - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). + - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). + - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature. + - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. + - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. + - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). + - 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). + old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports. + when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call. + in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. + - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. + - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. + - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. + If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. + To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. + If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them. + - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", + consistent with other functions. Kept redirection functions (will obsolete). + - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. + - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some backend ahead of merging the Nav branch). + - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. + - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. + - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. + - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. + - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. + - 2018/02/07 (1.60) - reorganized context handling to be more explicit, + - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. + - removed Shutdown() function, as DestroyContext() serve this purpose. + - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance. + - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts. + - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. + - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. + - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). + - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). + - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. + - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side. + - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). + - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags + - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame. + - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. + - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). + - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). + - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). + - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). + - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). + - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. + - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. + Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. + - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. + - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. + - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. + - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); + - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency. + - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. + - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. + removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. + IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) + IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) + IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] + - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! + - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). + - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). + - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). + - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your backend if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". + - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! + - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). + - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). + - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. + - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. + - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. + - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. + - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). + - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). + - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). + - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. + - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. + - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0))' + - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse + - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. + - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. + - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetID() and use it instead of passing string to BeginChild(). + - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. + - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. + - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully, breakage should be minimal. + - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. + If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. + This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: + ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } + If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. + - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). + - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. + - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). + - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. + - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337). + - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) + - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). + - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. + - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. + - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. + - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. + - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. + GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. + GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! + - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize + - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. + - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason + - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. + you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. + - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. + this necessary change will break your rendering function! the fix should be very easy. sorry for that :( + - if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. + - the signature of the io.RenderDrawListsFn handler has changed! + old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) + new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). + parameters: 'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount' + ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new. + ImDrawCmd: 'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'. + - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. + - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! + - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! + - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. + - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). + - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. + - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence + - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely used. Sorry! + - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). + - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). + - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. + - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. + - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). + - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. + - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API + - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. + - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. + - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. + - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing + - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. + - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) + - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. + - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. + - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. + - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior + - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() + - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) + - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. + - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. + - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. + - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; + - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier); + you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. + - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID() + - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) + - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets + - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) + - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) + - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility + - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() + - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) + - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) + - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() + - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn + - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) + - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite + - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes + + + FREQUENTLY ASKED QUESTIONS (FAQ) + ================================ + + Read all answers online: + https://www.dearimgui.org/faq or https://github.com/ocornut/imgui/blob/master/docs/FAQ.md (same url) + Read all answers locally (with a text editor or ideally a Markdown viewer): + docs/FAQ.md + Some answers are copied down here to facilitate searching in code. + + Q&A: Basics + =========== + + Q: Where is the documentation? + A: This library is poorly documented at the moment and expects the user to be acquainted with C/C++. + - Run the examples/ and explore them. + - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. + - The demo covers most features of Dear ImGui, so you can read the code and see its output. + - See documentation and comments at the top of imgui.cpp + effectively imgui.h. + - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the + examples/ folder to explain how to integrate Dear ImGui with your own engine/application. + - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. + - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. + - Your programming IDE is your friend, find the type or function declaration to find comments + associated with it. + + Q: What is this library called? + Q: Which version should I get? + >> This library is called "Dear ImGui", please don't call it "ImGui" :) + >> See https://www.dearimgui.org/faq for details. + + Q&A: Integration + ================ + + Q: How to get started? + A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt. + + Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application? + A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! + >> See https://www.dearimgui.org/faq for a fully detailed answer. You really want to read this. + + Q. How can I enable keyboard controls? + Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) + Q: I integrated Dear ImGui in my engine and little squares are showing instead of text... + Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around... + Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries... + >> See https://www.dearimgui.org/faq + + Q&A: Usage + ---------- + + Q: Why is my widget not reacting when I click on it? + Q: How can I have widgets with an empty label? + Q: How can I have multiple widgets with the same label? + Q: How can I display an image? What is ImTextureID, how does it works? + Q: How can I use my own math types instead of ImVec2/ImVec4? + Q: How can I interact with standard C++ types (such as std::string and std::vector)? + Q: How can I display custom shapes? (using low-level ImDrawList API) + >> See https://www.dearimgui.org/faq + + Q&A: Fonts, Text + ================ + + Q: How should I handle DPI in my application? + Q: How can I load a different font than the default? + Q: How can I easily use icons in my application? + Q: How can I load multiple fonts? + Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? + >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/edit/master/docs/FONTS.md + + Q&A: Concerns + ============= + + Q: Who uses Dear ImGui? + Q: Can you create elaborate/serious tools with Dear ImGui? + Q: Can you reskin the look of Dear ImGui? + Q: Why using C++ (as opposed to C)? + >> See https://www.dearimgui.org/faq + + Q&A: Community + ============== + + Q: How can I help? + A: - Businesses: please reach out to "contact AT dearimgui.com" if you work in a place using Dear ImGui! + We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. + This is among the most useful thing you can do for Dear ImGui. With increased funding, we can hire more people working on this project. + - Individuals: you can support continued development via PayPal donations. See README. + - If you are experienced with Dear ImGui and C++, look at the GitHub issues, look at the Wiki, read docs/TODO.txt + and see how you want to help and can help! + - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. + You may post screenshot or links in the gallery threads. Visuals are ideal as they inspire other programmers. + But even without visuals, disclosing your use of dear imgui helps the library grow credibility, and help other teams and programmers with taking decisions. + - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on GitHub or privately). + +*/ + +//------------------------------------------------------------------------- +// [SECTION] INCLUDES +//------------------------------------------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#include // toupper +#include // vsnprintf, sscanf, printf +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// [Windows] On non-Visual Studio compilers, we default to IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS unless explicitly enabled +#if defined(_WIN32) && !defined(_MSC_VER) && !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS +#endif + +// [Windows] OS specific includes (optional) +#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#define IMGUI_DISABLE_WIN32_FUNCTIONS +#endif +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX +#define NOMINMAX +#endif +#ifndef __MINGW32__ +#include // _wfopen, OpenClipboard +#else +#include +#endif +#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS +#endif +#endif + +// [Apple] OS specific includes +#if defined(__APPLE__) +#include +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int' +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size +#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +// Debug options +#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL +#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window +#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) + +// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. +static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in +static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear + +// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend) +static const float WINDOWS_HOVER_PADDING = 4.0f; // Extend outside window for hovering/resizing (maxxed with TouchPadding) and inside windows for borders. Affect FindHoveredWindow(). +static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. +static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. + +// Docking +static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For use with io.ConfigDockingTransparentPayload. Apply to Viewport _or_ WindowBg in host viewport. +static const float DOCKING_SPLITTER_SIZE = 2.0f; + +//------------------------------------------------------------------------- +// [SECTION] FORWARD DECLARATIONS +//------------------------------------------------------------------------- + +static void SetCurrentWindow(ImGuiWindow* window); +static void FindHoveredWindow(); +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); + +static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); +static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); + +// Settings +static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); +static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); +static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); + +// Platform Dependents default implementation for IO functions +static const char* GetClipboardTextFn_DefaultImpl(void* user_data); +static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); + +namespace ImGui +{ +// Navigation +static void NavUpdate(); +static void NavUpdateWindowing(); +static void NavUpdateWindowingOverlay(); +static void NavUpdateMoveResult(); +static void NavUpdateInitResult(); +static float NavUpdatePageUpPageDown(); +static inline void NavUpdateAnyRequestFlag(); +static void NavEndFrame(); +static bool NavScoreItem(ImGuiNavItemData* result, ImRect cand); +static void NavApplyItemToResult(ImGuiNavItemData* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel); +static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id); +static ImVec2 NavCalcPreferredRefPos(); +static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); +static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); +static void NavRestoreLayer(ImGuiNavLayer layer); +static int FindWindowFocusIndex(ImGuiWindow* window); + +// Error Checking +static void ErrorCheckNewFrameSanityChecks(); +static void ErrorCheckEndFrameSanityChecks(); + +// Misc +static void UpdateSettings(); +static void UpdateMouseInputs(); +static void UpdateMouseWheel(); +static void UpdateTabFocus(); +static void UpdateDebugToolItemPicker(); +static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); +static void RenderWindowOuterBorders(ImGuiWindow* window); +static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); +static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); +static void EndFrameDrawDimmedBackgrounds(); + +// Viewports +const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter. +static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); +static void UpdateViewportsNewFrame(); +static void UpdateViewportsEndFrame(); +static void WindowSelectViewport(ImGuiWindow* window); +static void WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack); +static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); +static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window); +static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); +static int FindPlatformMonitorForPos(const ImVec2& pos); +static int FindPlatformMonitorForRect(const ImRect& r); +static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport); + +} + +//----------------------------------------------------------------------------- +// [SECTION] CONTEXT AND MEMORY ALLOCATORS +//----------------------------------------------------------------------------- + +// DLL users: +// - Heaps and globals are not shared across DLL boundaries! +// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from. +// - Same applies for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanisms work without DLL). +// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. +// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in). + +// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. +// - ImGui::CreateContext() will automatically set this pointer if it is NULL. +// Change to a different context by calling ImGui::SetCurrentContext(). +// - Important: Dear ImGui functions are not thread-safe because of this pointer. +// If you want thread-safety to allow N threads to access N different contexts: +// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h: +// struct ImGuiContext; +// extern thread_local ImGuiContext* MyImGuiTLS; +// #define GImGui MyImGuiTLS +// And then define MyImGuiTLS in one of your cpp files. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. +// - Future development aims to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 +// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from a different namespace. +// - DLL users: read comments above. +#ifndef GImGui +ImGuiContext* GImGui = NULL; +#endif + +// Memory Allocator functions. Use SetAllocatorFunctions() to change them. +// - You probably don't want to modify that mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. +// - DLL users: read comments above. +#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS +static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } +static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } +#else +static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } +static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } +#endif +static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper; +static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper; +static void* GImAllocatorUserData = NULL; + +//----------------------------------------------------------------------------- +// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) +//----------------------------------------------------------------------------- + +ImGuiStyle::ImGuiStyle() +{ + Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. + DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. + WindowPadding = ImVec2(8,8); // Padding within a window + WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. + WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. + WindowMinSize = ImVec2(32,32); // Minimum window size + WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text + WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. + ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows + ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. + PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows + PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested. + FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) + FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). + FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. + ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines + ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) + CellPadding = ImVec2(4,2); // Padding within a table cell + TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! + IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). + ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). + ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar + ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar + GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar + GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. + TabBorderSize = 0.0f; // Thickness of border around tabs. + TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. + ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. + SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. + DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. + MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. + AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. + AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. + AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.). + CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. + + // Default theme + ImGui::StyleColorsDark(this); +} + +// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. +// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times. +void ImGuiStyle::ScaleAllSizes(float scale_factor) +{ + WindowPadding = ImFloor(WindowPadding * scale_factor); + WindowRounding = ImFloor(WindowRounding * scale_factor); + WindowMinSize = ImFloor(WindowMinSize * scale_factor); + ChildRounding = ImFloor(ChildRounding * scale_factor); + PopupRounding = ImFloor(PopupRounding * scale_factor); + FramePadding = ImFloor(FramePadding * scale_factor); + FrameRounding = ImFloor(FrameRounding * scale_factor); + ItemSpacing = ImFloor(ItemSpacing * scale_factor); + ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); + CellPadding = ImFloor(CellPadding * scale_factor); + TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); + IndentSpacing = ImFloor(IndentSpacing * scale_factor); + ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); + ScrollbarSize = ImFloor(ScrollbarSize * scale_factor); + ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); + GrabMinSize = ImFloor(GrabMinSize * scale_factor); + GrabRounding = ImFloor(GrabRounding * scale_factor); + LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor); + TabRounding = ImFloor(TabRounding * scale_factor); + TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX; + DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); + DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); + MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); +} + +ImGuiIO::ImGuiIO() +{ + // Most fields are initialized with zero + memset(this, 0, sizeof(*this)); + IM_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); // Our pre-C++11 IM_STATIC_ASSERT() macros triggers warning on modern compilers so we don't use it here. + + // Settings + ConfigFlags = ImGuiConfigFlags_None; + BackendFlags = ImGuiBackendFlags_None; + DisplaySize = ImVec2(-1.0f, -1.0f); + DeltaTime = 1.0f / 60.0f; + IniSavingRate = 5.0f; + IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables). + LogFilename = "imgui_log.txt"; + MouseDoubleClickTime = 0.30f; + MouseDoubleClickMaxDist = 6.0f; + for (int i = 0; i < ImGuiKey_COUNT; i++) + KeyMap[i] = -1; + KeyRepeatDelay = 0.275f; + KeyRepeatRate = 0.050f; + UserData = NULL; + + Fonts = NULL; + FontGlobalScale = 1.0f; + FontDefault = NULL; + FontAllowUserScaling = false; + DisplayFramebufferScale = ImVec2(1.0f, 1.0f); + + // Docking options (when ImGuiConfigFlags_DockingEnable is set) + ConfigDockingNoSplit = false; + ConfigDockingAlwaysTabBar = false; + ConfigDockingTransparentPayload = false; + + // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) + ConfigViewportsNoAutoMerge = false; + ConfigViewportsNoTaskBarIcon = false; + ConfigViewportsNoDecoration = true; + ConfigViewportsNoDefaultParent = false; + + // Miscellaneous options + MouseDrawCursor = false; +#ifdef __APPLE__ + ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag +#else + ConfigMacOSXBehaviors = false; +#endif + ConfigInputTextCursorBlink = true; + ConfigWindowsResizeFromEdges = true; + ConfigWindowsMoveFromTitleBarOnly = false; + ConfigMemoryCompactTimer = 60.0f; + + // Platform Functions + BackendPlatformName = BackendRendererName = NULL; + BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; + GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations + SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; + ClipboardUserData = NULL; + + // Input (NB: we already have memset zero the entire structure!) + MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); + MouseDragThreshold = 6.0f; + for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; + for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f; + for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f; +} + +// Pass in translated ASCII characters for text input. +// - with glfw you can get those from the callback set in glfwSetCharCallback() +// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message +void ImGuiIO::AddInputCharacter(unsigned int c) +{ + if (c != 0) + InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID); +} + +// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so +// we should save the high surrogate. +void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) +{ + if (c == 0 && InputQueueSurrogate == 0) + return; + + if ((c & 0xFC00) == 0xD800) // High surrogate, must save + { + if (InputQueueSurrogate != 0) + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + InputQueueSurrogate = c; + return; + } + + ImWchar cp = c; + if (InputQueueSurrogate != 0) + { + if ((c & 0xFC00) != 0xDC00) // Invalid low surrogate + { + InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID); + } + else + { +#if IM_UNICODE_CODEPOINT_MAX == 0xFFFF + cp = IM_UNICODE_CODEPOINT_INVALID; // Codepoint will not fit in ImWchar +#else + cp = (ImWchar)(((InputQueueSurrogate - 0xD800) << 10) + (c - 0xDC00) + 0x10000); +#endif + } + + InputQueueSurrogate = 0; + } + InputQueueCharacters.push_back(cp); +} + +void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) +{ + while (*utf8_chars != 0) + { + unsigned int c = 0; + utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); + if (c != 0) + InputQueueCharacters.push_back((ImWchar)c); + } +} + +void ImGuiIO::ClearInputCharacters() +{ + InputQueueCharacters.resize(0); +} + +void ImGuiIO::ClearInputKeys() +{ + memset(KeysDown, 0, sizeof(KeysDown)); + for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++) + KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f; + KeyCtrl = KeyShift = KeyAlt = KeySuper = false; + KeyMods = KeyModsPrev = ImGuiKeyModFlags_None; + for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++) + NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; +} + +void ImGuiIO::AddFocusEvent(bool focused) +{ + // We intentionally overwrite this and process in NewFrame(), in order to give a chance + // to multi-viewports backends to queue AddFocusEvent(false),AddFocusEvent(true) in same frame. + AppFocusLost = !focused; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) +//----------------------------------------------------------------------------- + +ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) +{ + IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + { + ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + return p_closest; +} + +// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp +static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +{ + float dx = x4 - x1; + float dy = y4 - y1; + float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); + float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); + d2 = (d2 >= 0) ? d2 : -d2; + d3 = (d3 >= 0) ? d3 : -d3; + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) + { + ImVec2 p_current(x4, y4); + ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); + float dist2 = ImLengthSqr(p - p_line); + if (dist2 < p_closest_dist2) + { + p_closest = p_line; + p_closest_dist2 = dist2; + } + p_last = p_current; + } + else if (level < 10) + { + float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f; + float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; + float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f; + float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; + float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; + float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); + } +} + +// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol +// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. +ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) +{ + IM_ASSERT(tess_tol > 0.0f); + ImVec2 p_last = p1; + ImVec2 p_closest; + float p_closest_dist2 = FLT_MAX; + ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); + return p_closest; +} + +ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) +{ + ImVec2 ap = p - a; + ImVec2 ab_dir = b - a; + float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; + if (dot < 0.0f) + return a; + float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y; + if (dot > ab_len_sqr) + return b; + return a + ab_dir * dot / ab_len_sqr; +} + +bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) +{ + bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; + bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; + bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; + return ((b1 == b2) && (b2 == b3)); +} + +void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) +{ + ImVec2 v0 = b - a; + ImVec2 v1 = c - a; + ImVec2 v2 = p - a; + const float denom = v0.x * v1.y - v1.x * v0.y; + out_v = (v2.x * v1.y - v1.x * v2.y) / denom; + out_w = (v0.x * v2.y - v2.x * v0.y) / denom; + out_u = 1.0f - out_v - out_w; +} + +ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) +{ + ImVec2 proj_ab = ImLineClosestPoint(a, b, p); + ImVec2 proj_bc = ImLineClosestPoint(b, c, p); + ImVec2 proj_ca = ImLineClosestPoint(c, a, p); + float dist2_ab = ImLengthSqr(p - proj_ab); + float dist2_bc = ImLengthSqr(p - proj_bc); + float dist2_ca = ImLengthSqr(p - proj_ca); + float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); + if (m == dist2_ab) + return proj_ab; + if (m == dist2_bc) + return proj_bc; + return proj_ca; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) +//----------------------------------------------------------------------------- + +// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. +int ImStricmp(const char* str1, const char* str2) +{ + int d; + while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } + return d; +} + +int ImStrnicmp(const char* str1, const char* str2, size_t count) +{ + int d = 0; + while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } + return d; +} + +void ImStrncpy(char* dst, const char* src, size_t count) +{ + if (count < 1) + return; + if (count > 1) + strncpy(dst, src, count - 1); + dst[count - 1] = 0; +} + +char* ImStrdup(const char* str) +{ + size_t len = strlen(str); + void* buf = IM_ALLOC(len + 1); + return (char*)memcpy(buf, (const void*)str, len + 1); +} + +char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) +{ + size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; + size_t src_size = strlen(src) + 1; + if (dst_buf_size < src_size) + { + IM_FREE(dst); + dst = (char*)IM_ALLOC(src_size); + if (p_dst_size) + *p_dst_size = src_size; + } + return (char*)memcpy(dst, (const void*)src, src_size); +} + +const char* ImStrchrRange(const char* str, const char* str_end, char c) +{ + const char* p = (const char*)memchr(str, (int)c, str_end - str); + return p; +} + +int ImStrlenW(const ImWchar* str) +{ + //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit + int n = 0; + while (*str++) n++; + return n; +} + +// Find end-of-line. Return pointer will point to either first \n, either str_end. +const char* ImStreolRange(const char* str, const char* str_end) +{ + const char* p = (const char*)memchr(str, '\n', str_end - str); + return p ? p : str_end; +} + +const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line +{ + while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') + buf_mid_line--; + return buf_mid_line; +} + +const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) +{ + if (!needle_end) + needle_end = needle + strlen(needle); + + const char un0 = (char)toupper(*needle); + while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) + { + if (toupper(*haystack) == un0) + { + const char* b = needle + 1; + for (const char* a = haystack + 1; b < needle_end; a++, b++) + if (toupper(*a) != toupper(*b)) + break; + if (b == needle_end) + return haystack; + } + haystack++; + } + return NULL; +} + +// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible. +void ImStrTrimBlanks(char* buf) +{ + char* p = buf; + while (p[0] == ' ' || p[0] == '\t') // Leading blanks + p++; + char* p_start = p; + while (*p != 0) // Find end of string + p++; + while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks + p--; + if (p_start != buf) // Copy memory if we had leading blanks + memmove(buf, p_start, p - p_start); + buf[p - p_start] = 0; // Zero terminate +} + +const char* ImStrSkipBlank(const char* str) +{ + while (str[0] == ' ' || str[0] == '\t') + str++; + return str; +} + +// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). +// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. +// B) When buf==NULL vsnprintf() will return the output size. +#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + +// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) +// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are +// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) +#ifdef IMGUI_USE_STB_SPRINTF +#define STB_SPRINTF_IMPLEMENTATION +#include "stb_sprintf.h" +#endif + +#if defined(_MSC_VER) && !defined(vsnprintf) +#define vsnprintf _vsnprintf +#endif + +int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); +#ifdef IMGUI_USE_STB_SPRINTF + int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); +#else + int w = vsnprintf(buf, buf_size, fmt, args); +#endif + va_end(args); + if (buf == NULL) + return w; + if (w == -1 || w >= (int)buf_size) + w = (int)buf_size - 1; + buf[w] = 0; + return w; +} + +int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) +{ +#ifdef IMGUI_USE_STB_SPRINTF + int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); +#else + int w = vsnprintf(buf, buf_size, fmt, args); +#endif + if (buf == NULL) + return w; + if (w == -1 || w >= (int)buf_size) + w = (int)buf_size - 1; + buf[w] = 0; + return w; +} +#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + +// CRC32 needs a 1KB lookup table (not cache friendly) +// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: +// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. +static const ImU32 GCrc32LookupTable[256] = +{ + 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, + 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, + 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, + 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, + 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, + 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, + 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, + 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, + 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, + 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, + 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, + 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, + 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, + 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, + 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, + 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, +}; + +// Known size hash +// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed) +{ + ImU32 crc = ~seed; + const unsigned char* data = (const unsigned char*)data_p; + const ImU32* crc32_lut = GCrc32LookupTable; + while (data_size-- != 0) + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; + return ~crc; +} + +// Zero-terminated string hash, with support for ### to reset back to seed value +// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. +// Because this syntax is rarely used we are optimizing for the common case. +// - If we reach ### in the string we discard the hash so far and reset to the seed. +// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) +{ + seed = ~seed; + ImU32 crc = seed; + const unsigned char* data = (const unsigned char*)data_p; + const ImU32* crc32_lut = GCrc32LookupTable; + if (data_size != 0) + { + while (data_size-- != 0) + { + unsigned char c = *data++; + if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#') + crc = seed; + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; + } + } + else + { + while (unsigned char c = *data++) + { + if (c == '#' && data[0] == '#' && data[1] == '#') + crc = seed; + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; + } + } + return ~crc; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (File functions) +//----------------------------------------------------------------------------- + +// Default file functions +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +ImFileHandle ImFileOpen(const char* filename, const char* mode) +{ +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) + // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. + // Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32! + const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); + const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); + ImVector buf; + buf.resize(filename_wsize + mode_wsize); + ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); + ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); + return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); +#else + return fopen(filename, mode); +#endif +} + +// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. +bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } +ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } +ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } +ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } +#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + +// Helper: Load file content into memory +// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() +// This can't really be used with "rt" because fseek size won't match read size. +void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) +{ + IM_ASSERT(filename && mode); + if (out_file_size) + *out_file_size = 0; + + ImFileHandle f; + if ((f = ImFileOpen(filename, mode)) == NULL) + return NULL; + + size_t file_size = (size_t)ImFileGetSize(f); + if (file_size == (size_t)-1) + { + ImFileClose(f); + return NULL; + } + + void* file_data = IM_ALLOC(file_size + padding_bytes); + if (file_data == NULL) + { + ImFileClose(f); + return NULL; + } + if (ImFileRead(file_data, 1, file_size, f) != file_size) + { + ImFileClose(f); + IM_FREE(file_data); + return NULL; + } + if (padding_bytes > 0) + memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); + + ImFileClose(f); + if (out_file_size) + *out_file_size = file_size; + + return file_data; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) +//----------------------------------------------------------------------------- + +// Convert UTF-8 to 32-bit character, process single character input. +// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8). +// We handle UTF-8 decoding error by skipping forward. +int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) +{ + static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; + static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; + static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 }; + static const int shiftc[] = { 0, 18, 12, 6, 0 }; + static const int shifte[] = { 0, 6, 4, 2, 0 }; + int len = lengths[*(const unsigned char*)in_text >> 3]; + int wanted = len + !len; + + if (in_text_end == NULL) + in_text_end = in_text + wanted; // Max length, nulls will be taken into account. + + // Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here, + // so it is fast even with excessive branching. + unsigned char s[4]; + s[0] = in_text + 0 < in_text_end ? in_text[0] : 0; + s[1] = in_text + 1 < in_text_end ? in_text[1] : 0; + s[2] = in_text + 2 < in_text_end ? in_text[2] : 0; + s[3] = in_text + 3 < in_text_end ? in_text[3] : 0; + + // Assume a four-byte character and load four bytes. Unused bits are shifted out. + *out_char = (uint32_t)(s[0] & masks[len]) << 18; + *out_char |= (uint32_t)(s[1] & 0x3f) << 12; + *out_char |= (uint32_t)(s[2] & 0x3f) << 6; + *out_char |= (uint32_t)(s[3] & 0x3f) << 0; + *out_char >>= shiftc[len]; + + // Accumulate the various error conditions. + int e = 0; + e = (*out_char < mins[len]) << 6; // non-canonical encoding + e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half? + e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range? + e |= (s[1] & 0xc0) >> 2; + e |= (s[2] & 0xc0) >> 4; + e |= (s[3] ) >> 6; + e ^= 0x2a; // top two bits of each tail byte correct? + e >>= shifte[len]; + + if (e) + { + // No bytes are consumed when *in_text == 0 || in_text == in_text_end. + // One byte is consumed in case of invalid first byte of in_text. + // All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes. + // Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s. + wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]); + *out_char = IM_UNICODE_CODEPOINT_INVALID; + } + + return wanted; +} + +int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) +{ + ImWchar* buf_out = buf; + ImWchar* buf_end = buf + buf_size; + while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c; + in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); + if (c == 0) + break; + *buf_out++ = (ImWchar)c; + } + *buf_out = 0; + if (in_text_remaining) + *in_text_remaining = in_text; + return (int)(buf_out - buf); +} + +int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) +{ + int char_count = 0; + while ((!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c; + in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); + if (c == 0) + break; + char_count++; + } + return char_count; +} + +// Based on stb_to_utf8() from github.com/nothings/stb/ +static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c) +{ + if (c < 0x80) + { + buf[0] = (char)c; + return 1; + } + if (c < 0x800) + { + if (buf_size < 2) return 0; + buf[0] = (char)(0xc0 + (c >> 6)); + buf[1] = (char)(0x80 + (c & 0x3f)); + return 2; + } + if (c < 0x10000) + { + if (buf_size < 3) return 0; + buf[0] = (char)(0xe0 + (c >> 12)); + buf[1] = (char)(0x80 + ((c >> 6) & 0x3f)); + buf[2] = (char)(0x80 + ((c ) & 0x3f)); + return 3; + } + if (c <= 0x10FFFF) + { + if (buf_size < 4) return 0; + buf[0] = (char)(0xf0 + (c >> 18)); + buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); + buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); + buf[3] = (char)(0x80 + ((c ) & 0x3f)); + return 4; + } + // Invalid code point, the max unicode is 0x10FFFF + return 0; +} + +const char* ImTextCharToUtf8(char out_buf[5], unsigned int c) +{ + int count = ImTextCharToUtf8_inline(out_buf, 5, c); + out_buf[count] = 0; + return out_buf; +} + +// Not optimal but we very rarely use this function. +int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) +{ + unsigned int unused = 0; + return ImTextCharFromUtf8(&unused, in_text, in_text_end); +} + +static inline int ImTextCountUtf8BytesFromChar(unsigned int c) +{ + if (c < 0x80) return 1; + if (c < 0x800) return 2; + if (c < 0x10000) return 3; + if (c <= 0x10FFFF) return 4; + return 3; +} + +int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end) +{ + char* buf_p = out_buf; + const char* buf_end = out_buf + out_buf_size; + while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c = (unsigned int)(*in_text++); + if (c < 0x80) + *buf_p++ = (char)c; + else + buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c); + } + *buf_p = 0; + return (int)(buf_p - out_buf); +} + +int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) +{ + int bytes_count = 0; + while ((!in_text_end || in_text < in_text_end) && *in_text) + { + unsigned int c = (unsigned int)(*in_text++); + if (c < 0x80) + bytes_count++; + else + bytes_count += ImTextCountUtf8BytesFromChar(c); + } + return bytes_count; +} + +//----------------------------------------------------------------------------- +// [SECTION] MISC HELPERS/UTILITIES (Color functions) +// Note: The Convert functions are early design which are not consistent with other API. +//----------------------------------------------------------------------------- + +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) +{ + float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; + int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); + int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); + int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); + return IM_COL32(r, g, b, 0xFF); +} + +ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) +{ + float s = 1.0f / 255.0f; + return ImVec4( + ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, + ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); +} + +ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) +{ + ImU32 out; + out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; + out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; + return out; +} + +// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 +// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv +void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) +{ + float K = 0.f; + if (g < b) + { + ImSwap(g, b); + K = -1.f; + } + if (r < g) + { + ImSwap(r, g); + K = -2.f / 6.f - K; + } + + const float chroma = r - (g < b ? g : b); + out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f)); + out_s = chroma / (r + 1e-20f); + out_v = r; +} + +// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 +// also http://en.wikipedia.org/wiki/HSL_and_HSV +void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) +{ + if (s == 0.0f) + { + // gray + out_r = out_g = out_b = v; + return; + } + + h = ImFmod(h, 1.0f) / (60.0f / 360.0f); + int i = (int)h; + float f = h - (float)i; + float p = v * (1.0f - s); + float q = v * (1.0f - s * f); + float t = v * (1.0f - s * (1.0f - f)); + + switch (i) + { + case 0: out_r = v; out_g = t; out_b = p; break; + case 1: out_r = q; out_g = v; out_b = p; break; + case 2: out_r = p; out_g = v; out_b = t; break; + case 3: out_r = p; out_g = q; out_b = v; break; + case 4: out_r = t; out_g = p; out_b = v; break; + case 5: default: out_r = v; out_g = p; out_b = q; break; + } +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiStorage +// Helper: Key->value storage +//----------------------------------------------------------------------------- + +// std::lower_bound but without the bullshit +static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) +{ + ImGuiStorage::ImGuiStoragePair* first = data.Data; + ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; + size_t count = (size_t)(last - first); + while (count > 0) + { + size_t count2 = count >> 1; + ImGuiStorage::ImGuiStoragePair* mid = first + count2; + if (mid->key < key) + { + first = ++mid; + count -= count2 + 1; + } + else + { + count = count2; + } + } + return first; +} + +// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. +void ImGuiStorage::BuildSortByKey() +{ + struct StaticFunc + { + static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs) + { + // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. + if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; + if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; + return 0; + } + }; + if (Data.Size > 1) + ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID); +} + +int ImGuiStorage::GetInt(ImGuiID key, int default_val) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return default_val; + return it->val_i; +} + +bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const +{ + return GetInt(key, default_val ? 1 : 0) != 0; +} + +float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return default_val; + return it->val_f; +} + +void* ImGuiStorage::GetVoidPtr(ImGuiID key) const +{ + ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); + if (it == Data.end() || it->key != key) + return NULL; + return it->val_p; +} + +// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. +int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_i; +} + +bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) +{ + return (bool*)GetIntRef(key, default_val ? 1 : 0); +} + +float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_f; +} + +void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + it = Data.insert(it, ImGuiStoragePair(key, default_val)); + return &it->val_p; +} + +// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) +void ImGuiStorage::SetInt(ImGuiID key, int val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_i = val; +} + +void ImGuiStorage::SetBool(ImGuiID key, bool val) +{ + SetInt(key, val ? 1 : 0); +} + +void ImGuiStorage::SetFloat(ImGuiID key, float val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_f = val; +} + +void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) +{ + ImGuiStoragePair* it = LowerBound(Data, key); + if (it == Data.end() || it->key != key) + { + Data.insert(it, ImGuiStoragePair(key, val)); + return; + } + it->val_p = val; +} + +void ImGuiStorage::SetAllInt(int v) +{ + for (int i = 0; i < Data.Size; i++) + Data[i].val_i = v; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiTextFilter +//----------------------------------------------------------------------------- + +// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" +ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) +{ + if (default_filter) + { + ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); + Build(); + } + else + { + InputBuf[0] = 0; + CountGrep = 0; + } +} + +bool ImGuiTextFilter::Draw(const char* label, float width) +{ + if (width != 0.0f) + ImGui::SetNextItemWidth(width); + bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); + if (value_changed) + Build(); + return value_changed; +} + +void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const +{ + out->resize(0); + const char* wb = b; + const char* we = wb; + while (we < e) + { + if (*we == separator) + { + out->push_back(ImGuiTextRange(wb, we)); + wb = we + 1; + } + we++; + } + if (wb != we) + out->push_back(ImGuiTextRange(wb, we)); +} + +void ImGuiTextFilter::Build() +{ + Filters.resize(0); + ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); + input_range.split(',', &Filters); + + CountGrep = 0; + for (int i = 0; i != Filters.Size; i++) + { + ImGuiTextRange& f = Filters[i]; + while (f.b < f.e && ImCharIsBlankA(f.b[0])) + f.b++; + while (f.e > f.b && ImCharIsBlankA(f.e[-1])) + f.e--; + if (f.empty()) + continue; + if (Filters[i].b[0] != '-') + CountGrep += 1; + } +} + +bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const +{ + if (Filters.empty()) + return true; + + if (text == NULL) + text = ""; + + for (int i = 0; i != Filters.Size; i++) + { + const ImGuiTextRange& f = Filters[i]; + if (f.empty()) + continue; + if (f.b[0] == '-') + { + // Subtract + if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) + return false; + } + else + { + // Grep + if (ImStristr(text, text_end, f.b, f.e) != NULL) + return true; + } + } + + // Implicit * grep + if (CountGrep == 0) + return true; + + return false; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiTextBuffer +//----------------------------------------------------------------------------- + +// On some platform vsnprintf() takes va_list by reference and modifies it. +// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. +#ifndef va_copy +#if defined(__GNUC__) || defined(__clang__) +#define va_copy(dest, src) __builtin_va_copy(dest, src) +#else +#define va_copy(dest, src) (dest = src) +#endif +#endif + +char ImGuiTextBuffer::EmptyString[1] = { 0 }; + +void ImGuiTextBuffer::append(const char* str, const char* str_end) +{ + int len = str_end ? (int)(str_end - str) : (int)strlen(str); + + // Add zero-terminator the first time + const int write_off = (Buf.Size != 0) ? Buf.Size : 1; + const int needed_sz = write_off + len; + if (write_off + len >= Buf.Capacity) + { + int new_capacity = Buf.Capacity * 2; + Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); + } + + Buf.resize(needed_sz); + memcpy(&Buf[write_off - 1], str, (size_t)len); + Buf[write_off - 1 + len] = 0; +} + +void ImGuiTextBuffer::appendf(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + appendfv(fmt, args); + va_end(args); +} + +// Helper: Text buffer for logging/accumulating text +void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) +{ + va_list args_copy; + va_copy(args_copy, args); + + int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. + if (len <= 0) + { + va_end(args_copy); + return; + } + + // Add zero-terminator the first time + const int write_off = (Buf.Size != 0) ? Buf.Size : 1; + const int needed_sz = write_off + len; + if (write_off + len >= Buf.Capacity) + { + int new_capacity = Buf.Capacity * 2; + Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); + } + + Buf.resize(needed_sz); + ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); + va_end(args_copy); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiListClipper +// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed +// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) +//----------------------------------------------------------------------------- + +// FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. +// The problem we have is that without a Begin/End scheme for rows using the clipper is ambiguous. +static bool GetSkipItemForListClipping() +{ + ImGuiContext& g = *GImGui; + return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems); +} + +// Helper to calculate coarse clipping of large list of evenly sized items. +// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. +// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX +void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.LogEnabled) + { + // If logging is active, do not perform any clipping + *out_items_display_start = 0; + *out_items_display_end = items_count; + return; + } + if (GetSkipItemForListClipping()) + { + *out_items_display_start = *out_items_display_end = 0; + return; + } + + // We create the union of the ClipRect and the NavScoringRect which at worst should be 1 page away from ClipRect + ImRect unclipped_rect = window->ClipRect; + if (g.NavMoveRequest) + unclipped_rect.Add(g.NavScoringRect); + if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId) + unclipped_rect.Add(ImRect(window->Pos + window->NavRectRel[0].Min, window->Pos + window->NavRectRel[0].Max)); + + const ImVec2 pos = window->DC.CursorPos; + int start = (int)((unclipped_rect.Min.y - pos.y) / items_height); + int end = (int)((unclipped_rect.Max.y - pos.y) / items_height); + + // When performing a navigation request, ensure we have one item extra in the direction we are moving to + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Up) + start--; + if (g.NavMoveRequest && g.NavMoveClipDir == ImGuiDir_Down) + end++; + + start = ImClamp(start, 0, items_count); + end = ImClamp(end + 1, start, items_count); + *out_items_display_start = start; + *out_items_display_end = end; +} + +static void SetCursorPosYAndSetupForPrevLine(float pos_y, float line_height) +{ + // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. + // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. + // The clipper should probably have a 4th step to display the last item in a regular manner. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float off_y = pos_y - window->DC.CursorPos.y; + window->DC.CursorPos.y = pos_y; + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y); + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. + window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. + if (ImGuiOldColumns* columns = window->DC.CurrentColumns) + columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly + if (ImGuiTable* table = g.CurrentTable) + { + if (table->IsInsideRow) + ImGui::TableEndRow(table); + table->RowPosY2 = window->DC.CursorPos.y; + const int row_increase = (int)((off_y / line_height) + 0.5f); + //table->CurrentRow += row_increase; // Can't do without fixing TableEndRow() + table->RowBgColorCounter += row_increase; + } +} + +ImGuiListClipper::ImGuiListClipper() +{ + memset(this, 0, sizeof(*this)); + ItemsCount = -1; +} + +ImGuiListClipper::~ImGuiListClipper() +{ + IM_ASSERT(ItemsCount == -1 && "Forgot to call End(), or to Step() until false?"); +} + +// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 +// Use case B: Begin() called from constructor with items_height>0 +// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. +void ImGuiListClipper::Begin(int items_count, float items_height) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (ImGuiTable* table = g.CurrentTable) + if (table->IsInsideRow) + ImGui::TableEndRow(table); + + StartPosY = window->DC.CursorPos.y; + ItemsHeight = items_height; + ItemsCount = items_count; + ItemsFrozen = 0; + StepNo = 0; + DisplayStart = -1; + DisplayEnd = 0; +} + +void ImGuiListClipper::End() +{ + if (ItemsCount < 0) // Already ended + return; + + // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user. + if (ItemsCount < INT_MAX && DisplayStart >= 0) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); + ItemsCount = -1; + StepNo = 3; +} + +bool ImGuiListClipper::Step() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImGuiTable* table = g.CurrentTable; + if (table && table->IsInsideRow) + ImGui::TableEndRow(table); + + // No items + if (ItemsCount == 0 || GetSkipItemForListClipping()) + { + End(); + return false; + } + + // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height) + if (StepNo == 0) + { + // While we are in frozen row state, keep displaying items one by one, unclipped + // FIXME: Could be stored as a table-agnostic state. + if (table != NULL && !table->IsUnfrozenRows) + { + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + ItemsFrozen++; + return true; + } + + StartPosY = window->DC.CursorPos.y; + if (ItemsHeight <= 0.0f) + { + // Submit the first item so we can measure its height (generally it is 0..1) + DisplayStart = ItemsFrozen; + DisplayEnd = ItemsFrozen + 1; + StepNo = 1; + return true; + } + + // Already has item height (given by user in Begin): skip to calculating step + DisplayStart = DisplayEnd; + StepNo = 2; + } + + // Step 1: the clipper infer height from first element + if (StepNo == 1) + { + IM_ASSERT(ItemsHeight <= 0.0f); + if (table) + { + const float pos_y1 = table->RowPosY1; // Using this instead of StartPosY to handle clipper straddling the frozen row + const float pos_y2 = table->RowPosY2; // Using this instead of CursorPos.y to take account of tallest cell. + ItemsHeight = pos_y2 - pos_y1; + window->DC.CursorPos.y = pos_y2; + } + else + { + ItemsHeight = window->DC.CursorPos.y - StartPosY; + } + IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!"); + StepNo = 2; + } + + // Reached end of list + if (DisplayEnd >= ItemsCount) + { + End(); + return false; + } + + // Step 2: calculate the actual range of elements to display, and position the cursor before the first element + if (StepNo == 2) + { + IM_ASSERT(ItemsHeight > 0.0f); + + int already_submitted = DisplayEnd; + ImGui::CalcListClipping(ItemsCount - already_submitted, ItemsHeight, &DisplayStart, &DisplayEnd); + DisplayStart += already_submitted; + DisplayEnd += already_submitted; + + // Seek cursor + if (DisplayStart > already_submitted) + SetCursorPosYAndSetupForPrevLine(StartPosY + (DisplayStart - ItemsFrozen) * ItemsHeight, ItemsHeight); + + StepNo = 3; + return true; + } + + // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), + // Advance the cursor to the end of the list and then returns 'false' to end the loop. + if (StepNo == 3) + { + // Seek cursor + if (ItemsCount < INT_MAX) + SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); // advance cursor + ItemsCount = -1; + return false; + } + + IM_ASSERT(0); + return false; +} + +//----------------------------------------------------------------------------- +// [SECTION] STYLING +//----------------------------------------------------------------------------- + +ImGuiStyle& ImGui::GetStyle() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + return GImGui->Style; +} + +ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = style.Colors[idx]; + c.w *= style.Alpha * alpha_mul; + return ColorConvertFloat4ToU32(c); +} + +ImU32 ImGui::GetColorU32(const ImVec4& col) +{ + ImGuiStyle& style = GImGui->Style; + ImVec4 c = col; + c.w *= style.Alpha; + return ColorConvertFloat4ToU32(c); +} + +const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) +{ + ImGuiStyle& style = GImGui->Style; + return style.Colors[idx]; +} + +ImU32 ImGui::GetColorU32(ImU32 col) +{ + ImGuiStyle& style = GImGui->Style; + if (style.Alpha >= 1.0f) + return col; + ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; + a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. + return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); +} + +// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 +void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); +} + +void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) +{ + ImGuiContext& g = *GImGui; + ImGuiColorMod backup; + backup.Col = idx; + backup.BackupValue = g.Style.Colors[idx]; + g.ColorStack.push_back(backup); + g.Style.Colors[idx] = col; +} + +void ImGui::PopStyleColor(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + ImGuiColorMod& backup = g.ColorStack.back(); + g.Style.Colors[backup.Col] = backup.BackupValue; + g.ColorStack.pop_back(); + count--; + } +} + +struct ImGuiStyleVarInfo +{ + ImGuiDataType Type; + ImU32 Count; + ImU32 Offset; + void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } +}; + +static const ImGuiCol GWindowDockStyleColors[ImGuiWindowDockStyleCol_COUNT] = +{ + ImGuiCol_Text, ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive +}; + +static const ImGuiStyleVarInfo GStyleVarInfo[] = +{ + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) }, // ImGuiStyleVar_DisabledAlpha + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding + { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign + { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign +}; + +static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) +{ + IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); + IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); + return &GStyleVarInfo[idx]; +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) + { + ImGuiContext& g = *GImGui; + float* pvar = (float*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); +} + +void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) +{ + const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); + if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) + { + ImGuiContext& g = *GImGui; + ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); + g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); + *pvar = val; + return; + } + IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); +} + +void ImGui::PopStyleVar(int count) +{ + ImGuiContext& g = *GImGui; + while (count > 0) + { + // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. + ImGuiStyleMod& backup = g.StyleVarStack.back(); + const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); + void* data = info->GetVarPtr(&g.Style); + if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } + else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } + g.StyleVarStack.pop_back(); + count--; + } +} + +const char* ImGui::GetStyleColorName(ImGuiCol idx) +{ + // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; + switch (idx) + { + case ImGuiCol_Text: return "Text"; + case ImGuiCol_TextDisabled: return "TextDisabled"; + case ImGuiCol_WindowBg: return "WindowBg"; + case ImGuiCol_ChildBg: return "ChildBg"; + case ImGuiCol_PopupBg: return "PopupBg"; + case ImGuiCol_Border: return "Border"; + case ImGuiCol_BorderShadow: return "BorderShadow"; + case ImGuiCol_FrameBg: return "FrameBg"; + case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; + case ImGuiCol_FrameBgActive: return "FrameBgActive"; + case ImGuiCol_TitleBg: return "TitleBg"; + case ImGuiCol_TitleBgActive: return "TitleBgActive"; + case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; + case ImGuiCol_MenuBarBg: return "MenuBarBg"; + case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; + case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; + case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; + case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; + case ImGuiCol_CheckMark: return "CheckMark"; + case ImGuiCol_SliderGrab: return "SliderGrab"; + case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; + case ImGuiCol_Button: return "Button"; + case ImGuiCol_ButtonHovered: return "ButtonHovered"; + case ImGuiCol_ButtonActive: return "ButtonActive"; + case ImGuiCol_Header: return "Header"; + case ImGuiCol_HeaderHovered: return "HeaderHovered"; + case ImGuiCol_HeaderActive: return "HeaderActive"; + case ImGuiCol_Separator: return "Separator"; + case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; + case ImGuiCol_SeparatorActive: return "SeparatorActive"; + case ImGuiCol_ResizeGrip: return "ResizeGrip"; + case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; + case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; + case ImGuiCol_Tab: return "Tab"; + case ImGuiCol_TabHovered: return "TabHovered"; + case ImGuiCol_TabActive: return "TabActive"; + case ImGuiCol_TabUnfocused: return "TabUnfocused"; + case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; + case ImGuiCol_DockingPreview: return "DockingPreview"; + case ImGuiCol_DockingEmptyBg: return "DockingEmptyBg"; + case ImGuiCol_PlotLines: return "PlotLines"; + case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; + case ImGuiCol_PlotHistogram: return "PlotHistogram"; + case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; + case ImGuiCol_TableHeaderBg: return "TableHeaderBg"; + case ImGuiCol_TableBorderStrong: return "TableBorderStrong"; + case ImGuiCol_TableBorderLight: return "TableBorderLight"; + case ImGuiCol_TableRowBg: return "TableRowBg"; + case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt"; + case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; + case ImGuiCol_DragDropTarget: return "DragDropTarget"; + case ImGuiCol_NavHighlight: return "NavHighlight"; + case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; + case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; + case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; + } + IM_ASSERT(0); + return "Unknown"; +} + + +//----------------------------------------------------------------------------- +// [SECTION] RENDER HELPERS +// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, +// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context. +// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context. +//----------------------------------------------------------------------------- + +const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) +{ + const char* text_display_end = text; + if (!text_end) + text_end = (const char*)-1; + + while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) + text_display_end++; + return text_display_end; +} + +// Internal ImGui functions to render text +// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() +void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Hide anything after a '##' string + const char* text_display_end; + if (hide_text_after_hash) + { + text_display_end = FindRenderedTextEnd(text, text_end); + } + else + { + if (!text_end) + text_end = text + strlen(text); // FIXME-OPT + text_display_end = text_end; + } + + if (text != text_display_end) + { + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); + if (g.LogEnabled) + LogRenderedText(&pos, text, text_display_end); + } +} + +void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + if (!text_end) + text_end = text + strlen(text); // FIXME-OPT + + if (text != text_end) + { + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); + if (g.LogEnabled) + LogRenderedText(&pos, text, text_end); + } +} + +// Default clip_rect uses (pos_min,pos_max) +// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) +void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) +{ + // Perform CPU side clipping for single clipped element to avoid using scissor state + ImVec2 pos = pos_min; + const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); + + const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; + const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; + bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); + if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min + need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); + + // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. + if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); + if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); + + // Render + if (need_clipping) + { + ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); + draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); + } + else + { + draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); + } +} + +void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) +{ + // Hide anything after a '##' string + const char* text_display_end = FindRenderedTextEnd(text, text_end); + const int text_len = (int)(text_display_end - text); + if (text_len == 0) + return; + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect); + if (g.LogEnabled) + LogRenderedText(&pos_min, text, text_display_end); +} + + +// Another overly complex function until we reorganize everything into a nice all-in-one helper. +// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. +// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. +void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) +{ + ImGuiContext& g = *GImGui; + if (text_end_full == NULL) + text_end_full = FindRenderedTextEnd(text); + const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); + + //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); + //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); + //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); + // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. + if (text_size.x > pos_max.x - pos_min.x) + { + // Hello wo... + // | | | + // min max ellipsis_max + // <-> this is generally some padding value + + const ImFont* font = draw_list->_Data->Font; + const float font_size = draw_list->_Data->FontSize; + const char* text_end_ellipsis = NULL; + + ImWchar ellipsis_char = font->EllipsisChar; + int ellipsis_char_count = 1; + if (ellipsis_char == (ImWchar)-1) + { + ellipsis_char = font->DotChar; + ellipsis_char_count = 3; + } + const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); + + float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side + float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis + + if (ellipsis_char_count > 1) + { + // Full ellipsis size without free spacing after it. + const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); + ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; + ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; + } + + // We can now claim the space between pos_max.x and ellipsis_max.x + const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); + float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; + if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) + { + // Always display at least 1 character if there's no room for character + ellipsis + text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); + text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; + } + while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) + { + // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) + text_end_ellipsis--; + text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte + } + + // Render text, render ellipsis + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); + float ellipsis_x = pos_min.x + text_size_clipped_x; + if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) + for (int i = 0; i < ellipsis_char_count; i++) + { + font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); + ellipsis_x += ellipsis_glyph_width; + } + } + else + { + RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); + } + + if (g.LogEnabled) + LogRenderedText(&pos_min, text, text_end_full); +} + +// Render a rectangle shaped with optional rounding and borders +void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); + const float border_size = g.Style.FrameBorderSize; + if (border && border_size > 0.0f) + { + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + } +} + +void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const float border_size = g.Style.FrameBorderSize; + if (border_size > 0.0f) + { + window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); + window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + } +} + +void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) +{ + ImGuiContext& g = *GImGui; + if (id != g.NavId) + return; + if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) + return; + ImGuiWindow* window = g.CurrentWindow; + if (window->DC.NavHideHighlightOneFrame) + return; + + float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; + ImRect display_rect = bb; + display_rect.ClipWith(window->ClipRect); + if (flags & ImGuiNavHighlightFlags_TypeDefault) + { + const float THICKNESS = 2.0f; + const float DISTANCE = 3.0f + THICKNESS * 0.5f; + display_rect.Expand(ImVec2(DISTANCE, DISTANCE)); + bool fully_visible = window->ClipRect.Contains(display_rect); + if (!fully_visible) + window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); + window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, 0, THICKNESS); + if (!fully_visible) + window->DrawList->PopClipRect(); + } + if (flags & ImGuiNavHighlightFlags_TypeThin) + { + window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, 1.0f); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) +//----------------------------------------------------------------------------- + +// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods +ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) +{ + memset(this, 0, sizeof(*this)); + Name = ImStrdup(name); + NameBufLen = (int)strlen(name) + 1; + ID = ImHashStr(name); + IDStack.push_back(ID); + ViewportAllowPlatformMonitorExtend = -1; + ViewportPos = ImVec2(FLT_MAX, FLT_MAX); + MoveId = GetID("#MOVE"); + ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); + ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); + AutoFitFramesX = AutoFitFramesY = -1; + AutoPosLastDirection = ImGuiDir_None; + SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; + SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); + LastFrameActive = -1; + LastFrameJustFocused = -1; + LastTimeActive = -1.0f; + FontWindowScale = FontDpiScale = 1.0f; + SettingsOffset = -1; + DockOrder = -1; + DrawList = &DrawListInst; + DrawList->_Data = &context->DrawListSharedData; + DrawList->_OwnerName = Name; +} + +ImGuiWindow::~ImGuiWindow() +{ + IM_ASSERT(DrawList == &DrawListInst); + IM_DELETE(Name); + ColumnsStorage.clear_destruct(); +} + +ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetID(const void* ptr) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetID(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr); +#endif + return id; +} + +ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n) +{ + ImGuiID seed = IDStack.back(); + ImGuiID id = ImHashData(&n, sizeof(n), seed); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n); +#endif + return id; +} + +// This is only used in rare/specific situations to manufacture an ID out of nowhere. +ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) +{ + ImGuiID seed = IDStack.back(); + const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) }; + ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); + ImGui::KeepAliveID(id); + return id; +} + +static void SetCurrentWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + g.CurrentWindow = window; + g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL; + if (window) + g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); +} + +void ImGui::GcCompactTransientMiscBuffers() +{ + ImGuiContext& g = *GImGui; + g.ItemFlagsStack.clear(); + g.GroupStack.clear(); + TableGcCompactSettings(); +} + +// Free up/compact internal window buffers, we can use this when a window becomes unused. +// Not freed: +// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) +// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. +void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) +{ + window->MemoryCompacted = true; + window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; + window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; + window->IDStack.clear(); + window->DrawList->_ClearFreeMemory(); + window->DC.ChildWindows.clear(); + window->DC.ItemWidthStack.clear(); + window->DC.TextWrapPosStack.clear(); +} + +void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) +{ + // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. + // The other buffers tends to amortize much faster. + window->MemoryCompacted = false; + window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); + window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); + window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; +} + +void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + g.ActiveIdIsJustActivated = (g.ActiveId != id); + if (g.ActiveIdIsJustActivated) + { + g.ActiveIdTimer = 0.0f; + g.ActiveIdHasBeenPressedBefore = false; + g.ActiveIdHasBeenEditedBefore = false; + g.ActiveIdMouseButton = -1; + if (id != 0) + { + g.LastActiveId = id; + g.LastActiveIdTimer = 0.0f; + } + } + g.ActiveId = id; + g.ActiveIdAllowOverlap = false; + g.ActiveIdNoClearOnFocusLoss = false; + g.ActiveIdWindow = window; + g.ActiveIdHasBeenEditedThisFrame = false; + if (id) + { + g.ActiveIdIsAlive = id; + g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse; + } + + // Clear declaration of inputs claimed by the widget + // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) + g.ActiveIdUsingMouseWheel = false; + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; +} + +void ImGui::ClearActiveID() +{ + SetActiveID(0, NULL); // g.ActiveId = 0; +} + +void ImGui::SetHoveredID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.HoveredId = id; + g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; + if (id != 0 && g.HoveredIdPreviousFrame != id) + g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; +} + +ImGuiID ImGui::GetHoveredID() +{ + ImGuiContext& g = *GImGui; + return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; +} + +void ImGui::KeepAliveID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId == id) + g.ActiveIdIsAlive = id; + if (g.ActiveIdPreviousFrame == id) + g.ActiveIdPreviousFrameIsAlive = true; +} + +void ImGui::MarkItemEdited(ImGuiID id) +{ + // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). + // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); + IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. + //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); + g.ActiveIdHasBeenEditedThisFrame = true; + g.ActiveIdHasBeenEditedBefore = true; + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; +} + +static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags) +{ + // An active popup disable hovering on other windows (apart from its own children) + // FIXME-OPT: This could be cached/stored within the window. + ImGuiContext& g = *GImGui; + if (g.NavWindow) + if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindowDockTree) + if (focused_root_window->WasActive && focused_root_window != window->RootWindowDockTree) + { + // For the purpose of those flags we differentiate "standard popup" from "modal popup" + // NB: The order of those two tests is important because Modal windows are also Popups. + if (focused_root_window->Flags & ImGuiWindowFlags_Modal) + return false; + if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + return false; + } + + // Filter by viewport + if (window->Viewport != g.MouseViewport) + if (g.MovingWindow == NULL || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree) + return false; + + return true; +} + +// This is roughly matching the behavior of internal-facing ItemHoverable() +// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered() +// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId +bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavDisableMouseHover && !g.NavDisableHighlight) + { + if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) + return false; + return IsItemFocused(); + } + + // Test for bounding box overlap, as updated as ItemAdd() + ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags; + if (!(status_flags & ImGuiItemStatusFlags_HoveredRect)) + return false; + IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function + + // Test if we are hovering the right window (our window could be behind another window) + // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) + // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable + // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was + // the test that has been running for a long while. + if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0) + if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0) + return false; + + // Test if another item is active (e.g. being dragged) + if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) + if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId) + return false; + + // Test if interactions on this window are blocked by an active popup or modal. + // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here. + if (!IsWindowContentHoverable(window, flags)) + return false; + + // Test if the item is disabled + if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) + return false; + + // Special handling for calling after Begin() which represent the title bar or tab. + // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. + if ((g.LastItemData.ID == window->ID || g.LastItemData.ID == window->MoveId) && window->WriteAccessed) + return false; + return true; +} + +// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered(). +bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap) + return false; + + ImGuiWindow* window = g.CurrentWindow; + if (g.HoveredWindow != window) + return false; + if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) + return false; + if (!IsMouseHoveringRect(bb.Min, bb.Max)) + return false; + if (g.NavDisableMouseHover) + return false; + if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) + { + g.HoveredIdDisabled = true; + return false; + } + + // We exceptionally allow this function to be called with id==0 to allow using it for easy high-level + // hover test in widgets code. We could also decide to split this function is two. + if (id != 0) + SetHoveredID(id); + + // When disabled we'll return false but still set HoveredId + ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags); + if (item_flags & ImGuiItemFlags_Disabled) + { + // Release active id if turning disabled + if (g.ActiveId == id) + ClearActiveID(); + g.HoveredIdDisabled = true; + return false; + } + + if (id != 0) + { + // [DEBUG] Item Picker tool! + // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making + // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered + // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. + // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). + if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) + GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); + if (g.DebugItemPickerBreakId == id) + IM_DEBUG_BREAK(); + } + + return true; +} + +bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!bb.Overlaps(window->ClipRect)) + if (id == 0 || (id != g.ActiveId && id != g.NavId)) + if (clip_even_when_logged || !g.LogEnabled) + return true; + return false; +} + +// This is also inlined in ItemAdd() +// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect! +void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect) +{ + ImGuiContext& g = *GImGui; + g.LastItemData.ID = item_id; + g.LastItemData.InFlags = in_flags; + g.LastItemData.StatusFlags = item_flags; + g.LastItemData.Rect = item_rect; +} + +// Called by ItemAdd() +// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out. +void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0 && id == g.LastItemData.ID); + + // Increment counters + // FIXME: ImGuiItemFlags_Disabled should disable more. + const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; + window->DC.FocusCounterRegular++; + if (is_tab_stop) + { + window->DC.FocusCounterTabStop++; + if (g.NavId == id) + g.NavIdTabCounter = window->DC.FocusCounterTabStop; + } + + // Process TAB/Shift-TAB to tab *OUT* of the currently focused item. + // (Note that we can always TAB out of a widget that doesn't allow tabbing in) + if (g.ActiveId == id && g.TabFocusPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.TabFocusRequestNextWindow == NULL) + { + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items. + } + + // Handle focus requests + if (g.TabFocusRequestCurrWindow == window) + { + if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular) + { + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode; + return; + } + if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop) + { + g.NavJustTabbedId = id; + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing; + return; + } + + // If another item is about to be focused, we clear our own active id + if (g.ActiveId == id) + ClearActiveID(); + } +} + +float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) +{ + if (wrap_pos_x < 0.0f) + return 0.0f; + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (wrap_pos_x == 0.0f) + { + // We could decide to setup a default wrapping max point for auto-resizing windows, + // or have auto-wrap (with unspecified wrapping pos) behave as a ContentSize extending function? + //if (window->Hidden && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) + // wrap_pos_x = ImMax(window->WorkRect.Min.x + g.FontSize * 10.0f, window->WorkRect.Max.x); + //else + wrap_pos_x = window->WorkRect.Max.x; + } + else if (wrap_pos_x > 0.0f) + { + wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space + } + + return ImMax(wrap_pos_x - pos.x, 1.0f); +} + +// IM_ALLOC() == ImGui::MemAlloc() +void* ImGui::MemAlloc(size_t size) +{ + if (ImGuiContext* ctx = GImGui) + ctx->IO.MetricsActiveAllocations++; + return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData); +} + +// IM_FREE() == ImGui::MemFree() +void ImGui::MemFree(void* ptr) +{ + if (ptr) + if (ImGuiContext* ctx = GImGui) + ctx->IO.MetricsActiveAllocations--; + return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); +} + +const char* ImGui::GetClipboardText() +{ + ImGuiContext& g = *GImGui; + return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; +} + +void ImGui::SetClipboardText(const char* text) +{ + ImGuiContext& g = *GImGui; + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); +} + +const char* ImGui::GetVersion() +{ + return IMGUI_VERSION; +} + +// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself +// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module +ImGuiContext* ImGui::GetCurrentContext() +{ + return GImGui; +} + +void ImGui::SetCurrentContext(ImGuiContext* ctx) +{ +#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC + IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. +#else + GImGui = ctx; +#endif +} + +void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data) +{ + GImAllocatorAllocFunc = alloc_func; + GImAllocatorFreeFunc = free_func; + GImAllocatorUserData = user_data; +} + +// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space) +void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data) +{ + *p_alloc_func = GImAllocatorAllocFunc; + *p_free_func = GImAllocatorFreeFunc; + *p_user_data = GImAllocatorUserData; +} + +ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) +{ + ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); + if (GImGui == NULL) + SetCurrentContext(ctx); + Initialize(ctx); + return ctx; +} + +void ImGui::DestroyContext(ImGuiContext* ctx) +{ + if (ctx == NULL) + ctx = GImGui; + Shutdown(ctx); + if (GImGui == ctx) + SetCurrentContext(NULL); + IM_DELETE(ctx); +} + +// No specific ordering/dependency support, will see as needed +ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_); + g.Hooks.push_back(*hook); + g.Hooks.back().HookId = ++g.HookIdNext; + return g.HookIdNext; +} + +// Deferred removal, avoiding issue with changing vector while iterating it +void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) +{ + ImGuiContext& g = *ctx; + IM_ASSERT(hook_id != 0); + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].HookId == hook_id) + g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; +} + +// Call context hooks (used by e.g. test engine) +// We assume a small number of hooks so all stored in same array +void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) +{ + ImGuiContext& g = *ctx; + for (int n = 0; n < g.Hooks.Size; n++) + if (g.Hooks[n].Type == hook_type) + g.Hooks[n].Callback(&g, &g.Hooks[n]); +} + +ImGuiIO& ImGui::GetIO() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + return GImGui->IO; +} + +ImGuiPlatformIO& ImGui::GetPlatformIO() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?"); + return GImGui->PlatformIO; +} + +// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame() +ImDrawData* ImGui::GetDrawData() +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = g.Viewports[0]; + return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL; +} + +double ImGui::GetTime() +{ + return GImGui->Time; +} + +int ImGui::GetFrameCount() +{ + return GImGui->FrameCount; +} + +static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) +{ + // Create the draw list on demand, because they are not frequently used for all viewports + ImGuiContext& g = *GImGui; + IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); + ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; + if (draw_list == NULL) + { + draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); + draw_list->_OwnerName = drawlist_name; + viewport->DrawLists[drawlist_no] = draw_list; + } + + // Our ImDrawList system requires that there is always a command + if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount) + { + draw_list->_ResetForNewFrame(); + draw_list->PushTextureID(g.IO.Fonts->TexID); + draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); + viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount; + } + return draw_list; +} + +ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) +{ + return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); +} + +ImDrawList* ImGui::GetBackgroundDrawList() +{ + ImGuiContext& g = *GImGui; + return GetBackgroundDrawList(g.CurrentWindow->Viewport); +} + +ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) +{ + return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); +} + +ImDrawList* ImGui::GetForegroundDrawList() +{ + ImGuiContext& g = *GImGui; + return GetForegroundDrawList(g.CurrentWindow->Viewport); +} + +ImDrawListSharedData* ImGui::GetDrawListSharedData() +{ + return &GImGui->DrawListSharedData; +} + +void ImGui::StartMouseMovingWindow(ImGuiWindow* window) +{ + // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. + // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. + // This is because we want ActiveId to be set even when the window is not permitted to move. + ImGuiContext& g = *GImGui; + FocusWindow(window); + SetActiveID(window->MoveId, window); + g.NavDisableHighlight = true; + g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindowDockTree->Pos; + g.ActiveIdNoClearOnFocusLoss = true; + SetActiveIdUsingNavAndKeys(); + + bool can_move_window = true; + if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoMove)) + can_move_window = false; + if (ImGuiDockNode* node = window->DockNodeAsHost) + if (node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove)) + can_move_window = false; + if (can_move_window) + g.MovingWindow = window; +} + +// We use 'undock_floating_node == false' when dragging from title bar to allow moving groups of floating nodes without undocking them. +// - undock_floating_node == true: when dragging from a floating node within a hierarchy, always undock the node. +// - undock_floating_node == false: when dragging from a floating node within a hierarchy, move root window. +void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node) +{ + ImGuiContext& g = *GImGui; + bool can_undock_node = false; + if (node != NULL && node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove) == 0) + { + // Can undock if: + // - part of a floating node hierarchy with more than one visible node (if only one is visible, we'll just move the whole hierarchy) + // - part of a dockspace node hierarchy (trivia: undocking from a fixed/central node will create a new node and copy windows) + ImGuiDockNode* root_node = DockNodeGetRootNode(node); + if (root_node->OnlyNodeWithWindows != node || root_node->CentralNode != NULL) // -V1051 PVS-Studio thinks node should be root_node and is wrong about that. + if (undock_floating_node || root_node->IsDockSpace()) + can_undock_node = true; + } + + const bool clicked = IsMouseClicked(0); + const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f); + if (can_undock_node && dragging) + DockContextQueueUndockNode(&g, node); // Will lead to DockNodeStartMouseMovingWindow() -> StartMouseMovingWindow() being called next frame + else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window) + StartMouseMovingWindow(window); +} + +// Handle mouse moving window +// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() +// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId. +// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs, +// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other. +void ImGui::UpdateMouseMovingWindowNewFrame() +{ + ImGuiContext& g = *GImGui; + if (g.MovingWindow != NULL) + { + // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window). + // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. + KeepAliveID(g.ActiveId); + IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindowDockTree); + ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree; + if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos)) + { + ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; + if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y) + { + MarkIniSettingsDirty(moving_window); + SetWindowPos(moving_window, pos, ImGuiCond_Always); + if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window. + { + moving_window->Viewport->Pos = pos; + moving_window->Viewport->UpdateWorkRect(); + } + } + FocusWindow(g.MovingWindow); + } + else + { + // Try to merge the window back into the main viewport. + // This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports) + if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) + UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); + + // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. + if (!IsDragDropPayloadBeingAccepted()) + g.MouseViewport = moving_window->Viewport; + + // Clear the NoInput window flag set by the Viewport system + moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; // FIXME-VIEWPORT: Test engine managed to crash here because Viewport was NULL. + + g.MovingWindow = NULL; + ClearActiveID(); + } + } + else + { + // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others. + if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) + { + KeepAliveID(g.ActiveId); + if (!g.IO.MouseDown[0]) + ClearActiveID(); + } + } +} + +// Initiate moving window when clicking on empty space or title bar. +// Handle left-click and right-click focus. +void ImGui::UpdateMouseMovingWindowEndFrame() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId != 0 || g.HoveredId != 0) + return; + + // Unless we just made a window/popup appear + if (g.NavWindow && g.NavWindow->Appearing) + return; + + // Click on empty space to focus window and start moving + // (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!) + if (g.IO.MouseClicked[0]) + { + // Handle the edge case of a popup being closed while clicking in its empty space. + // If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more. + ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; + const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel); + + if (root_window != NULL && !is_closed_popup) + { + StartMouseMovingWindow(g.HoveredWindow); //-V595 + + // Cancel moving if clicked outside of title bar + if (g.IO.ConfigWindowsMoveFromTitleBarOnly) + if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar) || root_window->DockIsActive) + if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) + g.MovingWindow = NULL; + + // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already) + if (g.HoveredIdDisabled) + g.MovingWindow = NULL; + } + else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL) + { + // Clicking on void disable focus + FocusWindow(NULL); + } + } + + // With right mouse button we close popups without changing focus based on where the mouse is aimed + // Instead, focus will be restored to the window under the bottom-most closed popup. + // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) + if (g.IO.MouseClicked[1]) + { + // Find the top-most window between HoveredWindow and the top-most Modal Window. + // This is where we can trim the popup stack. + ImGuiWindow* modal = GetTopMostPopupModal(); + bool hovered_window_above_modal = g.HoveredWindow && IsWindowAbove(g.HoveredWindow, modal); + ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); + } +} + +static void TranslateWindow(ImGuiWindow* window, const ImVec2& delta) +{ + window->Pos += delta; + window->ClipRect.Translate(delta); + window->OuterRectClipped.Translate(delta); + window->InnerRect.Translate(delta); + window->DC.CursorPos += delta; + window->DC.CursorStartPos += delta; + window->DC.CursorMaxPos += delta; +} + +static void ScaleWindow(ImGuiWindow* window, float scale) +{ + ImVec2 origin = window->Viewport->Pos; + window->Pos = ImFloor((window->Pos - origin) * scale + origin); + window->Size = ImFloor(window->Size * scale); + window->SizeFull = ImFloor(window->SizeFull * scale); + window->ContentSize = ImFloor(window->ContentSize * scale); +} + +static bool IsWindowActiveAndVisible(ImGuiWindow* window) +{ + return (window->Active) && (!window->Hidden); +} + +static void ImGui::UpdateMouseInputs() +{ + ImGuiContext& g = *GImGui; + + // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well) + if (IsMousePosValid(&g.IO.MousePos)) + g.IO.MousePos = g.LastValidMousePos = ImFloor(g.IO.MousePos); + + // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta + if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev)) + g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; + else + g.IO.MouseDelta = ImVec2(0.0f, 0.0f); + if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f) + g.NavDisableMouseHover = false; + + g.IO.MousePosPrev = g.IO.MousePos; + for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + { + g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f; + g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f; + g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i]; + g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; + g.IO.MouseDoubleClicked[i] = false; + if (g.IO.MouseClicked[i]) + { + if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime) + { + ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); + if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) + g.IO.MouseDoubleClicked[i] = true; + g.IO.MouseClickedTime[i] = -g.IO.MouseDoubleClickTime * 2.0f; // Mark as "old enough" so the third click isn't turned into a double-click + } + else + { + g.IO.MouseClickedTime[i] = g.Time; + } + g.IO.MouseClickedPos[i] = g.IO.MousePos; + g.IO.MouseDownWasDoubleClick[i] = g.IO.MouseDoubleClicked[i]; + g.IO.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f); + g.IO.MouseDragMaxDistanceSqr[i] = 0.0f; + } + else if (g.IO.MouseDown[i]) + { + // Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold + ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); + g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos)); + g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x); + g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y); + } + if (!g.IO.MouseDown[i] && !g.IO.MouseReleased[i]) + g.IO.MouseDownWasDoubleClick[i] = false; + if (g.IO.MouseClicked[i]) // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation + g.NavDisableMouseHover = false; + } +} + +static void StartLockWheelingWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.WheelingWindow == window) + return; + g.WheelingWindow = window; + g.WheelingWindowRefMousePos = g.IO.MousePos; + g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; +} + +void ImGui::UpdateMouseWheel() +{ + ImGuiContext& g = *GImGui; + + // Reset the locked window if we move the mouse or after the timer elapses + if (g.WheelingWindow != NULL) + { + g.WheelingWindowTimer -= g.IO.DeltaTime; + if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) + g.WheelingWindowTimer = 0.0f; + if (g.WheelingWindowTimer <= 0.0f) + { + g.WheelingWindow = NULL; + g.WheelingWindowTimer = 0.0f; + } + } + + if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f) + return; + + if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel)) + return; + + ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; + if (!window || window->Collapsed) + return; + + // Zoom / Scale window + // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. + if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) + { + StartLockWheelingWindow(window); + const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); + const float scale = new_font_scale / window->FontWindowScale; + window->FontWindowScale = new_font_scale; + if (window == window->RootWindow) + { + const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; + SetWindowPos(window, window->Pos + offset, 0); + window->Size = ImFloor(window->Size * scale); + window->SizeFull = ImFloor(window->SizeFull * scale); + } + return; + } + + // Mouse wheel scrolling + // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent + if (g.IO.KeyCtrl) + return; + + // As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead + // (we avoid doing it on OSX as it the OS input layer handles this already) + const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors; + const float wheel_y = swap_axis ? 0.0f : g.IO.MouseWheel; + const float wheel_x = swap_axis ? g.IO.MouseWheel : g.IO.MouseWheelH; + + // Vertical Mouse Wheel scrolling + if (wheel_y != 0.0f) + { + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) + { + float max_step = window->InnerRect.GetHeight() * 0.67f; + float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); + SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); + } + } + + // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held + if (wheel_x != 0.0f) + { + StartLockWheelingWindow(window); + while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) + window = window->ParentWindow; + if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) + { + float max_step = window->InnerRect.GetWidth() * 0.67f; + float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); + SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); + } + } +} + +void ImGui::UpdateTabFocus() +{ + ImGuiContext& g = *GImGui; + + // Pressing TAB activate widget focus + g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab)); + if (g.ActiveId == 0 && g.TabFocusPressed) + { + // - This path is only taken when no widget are active/tabbed-into yet. + // Subsequent tabbing will be processed by FocusableItemRegister() + // - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also + // manipulate the Next fields here even though they will be turned into Curr fields below. + g.TabFocusRequestNextWindow = g.NavWindow; + g.TabFocusRequestNextCounterRegular = INT_MAX; + if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX) + g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0); + else + g.TabFocusRequestNextCounterTabStop = g.IO.KeyShift ? -1 : 0; + } + + // Turn queued focus request into current one + g.TabFocusRequestCurrWindow = NULL; + g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX; + if (g.TabFocusRequestNextWindow != NULL) + { + ImGuiWindow* window = g.TabFocusRequestNextWindow; + g.TabFocusRequestCurrWindow = window; + if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1) + g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1); + if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1) + g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1); + g.TabFocusRequestNextWindow = NULL; + g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX; + } + + g.NavIdTabCounter = INT_MAX; +} + +// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) +void ImGui::UpdateHoveredWindowAndCaptureFlags() +{ + ImGuiContext& g = *GImGui; + g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING)); + + // Find the window hovered by mouse: + // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. + // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. + // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. + bool clear_hovered_windows = false; + FindHoveredWindow(); + IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseViewport); + + // Modal windows prevents mouse from hovering behind them. + ImGuiWindow* modal_window = GetTopMostPopupModal(); + if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window)) + clear_hovered_windows = true; + + // Disabled mouse? + if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse) + clear_hovered_windows = true; + + // We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward. + int mouse_earliest_button_down = -1; + bool mouse_any_down = false; + for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + { + if (g.IO.MouseClicked[i]) + g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (g.OpenPopupStack.Size > 0); + mouse_any_down |= g.IO.MouseDown[i]; + if (g.IO.MouseDown[i]) + if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down]) + mouse_earliest_button_down = i; + } + const bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down]; + + // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. + // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) + const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; + if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload) + clear_hovered_windows = true; + + if (clear_hovered_windows) + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; + + // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app) + if (g.WantCaptureMouseNextFrame != -1) + g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0); + else + g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.OpenPopupStack.Size > 0); + + // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to imgui, false = dispatch keyboard info to Dear ImGui + app) + if (g.WantCaptureKeyboardNextFrame != -1) + g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); + else + g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL); + if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)) + g.IO.WantCaptureKeyboard = true; + + // Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible + g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; +} + +ImGuiKeyModFlags ImGui::GetMergedKeyModFlags() +{ + ImGuiContext& g = *GImGui; + ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None; + if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; } + if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; } + if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; } + if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; } + return key_mod_flags; +} + +void ImGui::NewFrame() +{ + IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); + ImGuiContext& g = *GImGui; + + // Remove pending delete hooks before frame start. + // This deferred removal avoid issues of removal while iterating the hook vector + for (int n = g.Hooks.Size - 1; n >= 0; n--) + if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_) + g.Hooks.erase(&g.Hooks[n]); + + CallContextHooks(&g, ImGuiContextHookType_NewFramePre); + + // Check and assert for various common IO and Configuration mistakes + g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame; + ErrorCheckNewFrameSanityChecks(); + g.ConfigFlagsCurrFrame = g.IO.ConfigFlags; + + // Load settings on first frame, save settings when modified (after a delay) + UpdateSettings(); + + g.Time += g.IO.DeltaTime; + g.WithinFrameScope = true; + g.FrameCount += 1; + g.TooltipOverrideCount = 0; + g.WindowsActiveCount = 0; + g.MenusIdSubmittedThisFrame.resize(0); + + // Calculate frame-rate for the user, as a purely luxurious feature + g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; + g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; + g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); + g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame)); + g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX; + + UpdateViewportsNewFrame(); + + // Setup current font and draw list shared data + // FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal! + g.IO.Fonts->Locked = true; + SetCurrentFont(GetDefaultFont()); + IM_ASSERT(g.Font->IsLoaded()); + ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + virtual_space.Add(g.Viewports[n]->GetMainRect()); + g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); + g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; + g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); + g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; + if (g.Style.AntiAliasedLines) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; + if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex; + if (g.Style.AntiAliasedFill) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; + if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) + g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; + + // Mark rendering data as invalid to prevent user who may have a handle on it to use it. + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawData = NULL; + viewport->DrawDataP.Clear(); + } + + // Drag and drop keep the source ID alive so even if the source disappear our state is consistent + if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) + KeepAliveID(g.DragDropPayload.SourceId); + + // Update HoveredId data + if (!g.HoveredIdPreviousFrame) + g.HoveredIdTimer = 0.0f; + if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) + g.HoveredIdNotActiveTimer = 0.0f; + if (g.HoveredId) + g.HoveredIdTimer += g.IO.DeltaTime; + if (g.HoveredId && g.ActiveId != g.HoveredId) + g.HoveredIdNotActiveTimer += g.IO.DeltaTime; + g.HoveredIdPreviousFrame = g.HoveredId; + g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel; + g.HoveredId = 0; + g.HoveredIdAllowOverlap = false; + g.HoveredIdUsingMouseWheel = false; + g.HoveredIdDisabled = false; + + // Update ActiveId data (clear reference to active widget if the widget isn't alive anymore) + if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) + ClearActiveID(); + if (g.ActiveId) + g.ActiveIdTimer += g.IO.DeltaTime; + g.LastActiveIdTimer += g.IO.DeltaTime; + g.ActiveIdPreviousFrame = g.ActiveId; + g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; + g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; + g.ActiveIdIsAlive = 0; + g.ActiveIdHasBeenEditedThisFrame = false; + g.ActiveIdPreviousFrameIsAlive = false; + g.ActiveIdIsJustActivated = false; + if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) + g.TempInputId = 0; + if (g.ActiveId == 0) + { + g.ActiveIdUsingNavDirMask = 0x00; + g.ActiveIdUsingNavInputMask = 0x00; + g.ActiveIdUsingKeyInputMask = 0x00; + } + + // Drag and drop + g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; + g.DragDropAcceptIdCurr = 0; + g.DragDropAcceptIdCurrRectSurface = FLT_MAX; + g.DragDropWithinSource = false; + g.DragDropWithinTarget = false; + g.DragDropHoldJustPressedId = 0; + + // Clear buttons state when focus is lost + // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle) + if (g.IO.AppFocusLost) + { + g.IO.ClearInputKeys(); + g.IO.AppFocusLost = false; + } + + // Update keyboard input state + // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools + g.IO.KeyMods = GetMergedKeyModFlags(); + memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); + for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) + g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; + + // Update gamepad/keyboard navigation + NavUpdate(); + + // Update mouse input state + UpdateMouseInputs(); + + // Undocking + // (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame) + DockContextNewFrameUpdateUndocking(&g); + + // Find hovered window + // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) + UpdateHoveredWindowAndCaptureFlags(); + + // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) + UpdateMouseMovingWindowNewFrame(); + + // Background darkening/whitening + if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) + g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); + else + g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); + + g.MouseCursor = ImGuiMouseCursor_Arrow; + g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; + g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default + g.PlatformImePosViewport = NULL; + + // Mouse wheel scrolling, scale + UpdateMouseWheel(); + + // Update legacy TAB focus + UpdateTabFocus(); + + // Mark all windows as not visible and compact unused memory. + IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); + const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + window->WasActive = window->Active; + window->BeginCount = 0; + window->Active = false; + window->WriteAccessed = false; + + // Garbage collect transient buffers of recently unused windows + if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) + GcCompactTransientWindowBuffers(window); + } + + // Garbage collect transient buffers of recently unused tables + for (int i = 0; i < g.TablesLastTimeActive.Size; i++) + if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) + TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); + for (int i = 0; i < g.TablesTempDataStack.Size; i++) + if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time) + TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]); + if (g.GcCompactAll) + GcCompactTransientMiscBuffers(); + g.GcCompactAll = false; + + // Closing the focused window restore focus to the first active root window in descending z-order + if (g.NavWindow && !g.NavWindow->WasActive) + FocusTopMostWindowUnderOne(NULL, NULL); + + // No window should be open at the beginning of the frame. + // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. + g.CurrentWindowStack.resize(0); + g.BeginPopupStack.resize(0); + g.ItemFlagsStack.resize(0); + g.ItemFlagsStack.push_back(ImGuiItemFlags_None); + g.GroupStack.resize(0); + + // Docking + DockContextNewFrameUpdateDocking(&g); + + // [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. + UpdateDebugToolItemPicker(); + + // Create implicit/fallback window - which we will only render it if the user has added something to it. + // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. + // This fallback is particularly important as it avoid ImGui:: calls from crashing. + g.WithinFrameScopeWithImplicitWindow = true; + SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); + Begin("Debug##Default"); + IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); + + CallContextHooks(&g, ImGuiContextHookType_NewFramePost); +} + +// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. +void ImGui::UpdateDebugToolItemPicker() +{ + ImGuiContext& g = *GImGui; + g.DebugItemPickerBreakId = 0; + if (g.DebugItemPickerActive) + { + const ImGuiID hovered_id = g.HoveredIdPreviousFrame; + SetMouseCursor(ImGuiMouseCursor_Hand); + if (IsKeyPressedMap(ImGuiKey_Escape)) + g.DebugItemPickerActive = false; + if (IsMouseClicked(0) && hovered_id) + { + g.DebugItemPickerBreakId = hovered_id; + g.DebugItemPickerActive = false; + } + SetNextWindowBgAlpha(0.60f); + BeginTooltip(); + Text("HoveredId: 0x%08X", hovered_id); + Text("Press ESC to abort picking."); + TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); + EndTooltip(); + } +} + +void ImGui::Initialize(ImGuiContext* context) +{ + ImGuiContext& g = *context; + IM_ASSERT(!g.Initialized && !g.SettingsLoaded); + + // Add .ini handle for ImGuiWindow type + { + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Window"; + ini_handler.TypeHash = ImHashStr("Window"); + ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); + } + + // Add .ini handle for ImGuiTable type + TableSettingsInstallHandler(context); + + // Create default viewport + ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); + viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID; + viewport->Idx = 0; + viewport->PlatformWindowCreated = true; + viewport->Flags = ImGuiViewportFlags_OwnedByApp; + g.Viewports.push_back(viewport); + g.PlatformIO.Viewports.push_back(g.Viewports[0]); + +#ifdef IMGUI_HAS_DOCK + // Initialize Docking + DockContextInitialize(&g); +#endif + + g.Initialized = true; +} + +// This function is merely here to free heap allocations. +void ImGui::Shutdown(ImGuiContext* context) +{ + // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) + ImGuiContext& g = *context; + if (g.IO.Fonts && g.FontAtlasOwnedByContext) + { + g.IO.Fonts->Locked = false; + IM_DELETE(g.IO.Fonts); + } + g.IO.Fonts = NULL; + + // Cleanup of other data are conditional on actually having initialized Dear ImGui. + if (!g.Initialized) + return; + + // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) + if (g.SettingsLoaded && g.IO.IniFilename != NULL) + { + ImGuiContext* backup_context = GImGui; + SetCurrentContext(&g); + SaveIniSettingsToDisk(g.IO.IniFilename); + SetCurrentContext(backup_context); + } + + // Destroy platform windows + ImGuiContext* backup_context = ImGui::GetCurrentContext(); + SetCurrentContext(context); + DestroyPlatformWindows(); + SetCurrentContext(backup_context); + + // Shutdown extensions + DockContextShutdown(&g); + + CallContextHooks(&g, ImGuiContextHookType_Shutdown); + + // Clear everything else + g.Windows.clear_delete(); + g.WindowsFocusOrder.clear(); + g.WindowsTempSortBuffer.clear(); + g.CurrentWindow = NULL; + g.CurrentWindowStack.clear(); + g.WindowsById.Clear(); + g.NavWindow = NULL; + g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; + g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; + g.MovingWindow = NULL; + g.ColorStack.clear(); + g.StyleVarStack.clear(); + g.FontStack.clear(); + g.OpenPopupStack.clear(); + g.BeginPopupStack.clear(); + + g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL; + g.Viewports.clear_delete(); + + g.TabBars.Clear(); + g.CurrentTabBarStack.clear(); + g.ShrinkWidthBuffer.clear(); + + g.Tables.Clear(); + g.TablesTempDataStack.clear_destruct(); + g.DrawChannelsTempMergeBuffer.clear(); + + g.ClipboardHandlerData.clear(); + g.MenusIdSubmittedThisFrame.clear(); + g.InputTextState.ClearFreeMemory(); + + g.SettingsWindows.clear(); + g.SettingsHandlers.clear(); + + if (g.LogFile) + { +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + if (g.LogFile != stdout) +#endif + ImFileClose(g.LogFile); + g.LogFile = NULL; + } + g.LogBuffer.clear(); + + g.Initialized = false; +} + +// FIXME: Add a more explicit sort order in the window structure. +static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) +{ + const ImGuiWindow* const a = *(const ImGuiWindow* const *)lhs; + const ImGuiWindow* const b = *(const ImGuiWindow* const *)rhs; + if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) + return d; + if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) + return d; + return (a->BeginOrderWithinParent - b->BeginOrderWithinParent); +} + +static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window) +{ + out_sorted_windows->push_back(window); + if (window->Active) + { + int count = window->DC.ChildWindows.Size; + if (count > 1) + ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); + for (int i = 0; i < count; i++) + { + ImGuiWindow* child = window->DC.ChildWindows[i]; + if (child->Active) + AddWindowToSortBuffer(out_sorted_windows, child); + } + } +} + +static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) +{ + // Remove trailing command if unused. + // Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well. + draw_list->_PopUnusedDrawCmd(); + if (draw_list->CmdBuffer.Size == 0) + return; + + // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. + // May trigger for you if you are using PrimXXX functions incorrectly. + IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); + IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); + if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) + IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); + + // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) + // If this assert triggers because you are drawing lots of stuff manually: + // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. + // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. + // - If you want large meshes with more than 64K vertices, you can either: + // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. + // Most example backends already support this from 1.71. Pre-1.71 backends won't. + // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. + // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. + // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: + // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); + // Your own engine or render API may use different parameters or function calls to specify index sizes. + // 2 and 4 bytes indices are generally supported by most graphics API. + // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching + // the 64K limit to split your draw commands in multiple draw lists. + if (sizeof(ImDrawIdx) == 2) + IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); + + out_list->push_back(draw_list); +} + +static void AddWindowToDrawData(ImGuiWindow* window, int layer) +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = window->Viewport; + g.IO.MetricsRenderWindows++; + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList); + for (int i = 0; i < window->DC.ChildWindows.Size; i++) + { + ImGuiWindow* child = window->DC.ChildWindows[i]; + if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active + AddWindowToDrawData(child, layer); + } +} + +// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) +static void AddRootWindowToDrawData(ImGuiWindow* window) +{ + int layer = (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; + AddWindowToDrawData(window, layer); +} + +void ImDrawDataBuilder::FlattenIntoSingleLayer() +{ + int n = Layers[0].Size; + int size = n; + for (int i = 1; i < IM_ARRAYSIZE(Layers); i++) + size += Layers[i].Size; + Layers[0].resize(size); + for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++) + { + ImVector& layer = Layers[layer_n]; + if (layer.empty()) + continue; + memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); + n += layer.Size; + layer.resize(0); + } +} + +static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) +{ + // When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode, + // and to allow applications/backends to easily skip rendering. + // FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure. + // This is because the work has been done already, and its wasted! We should fix that and add optimizations for + // it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline. + const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0; + + ImGuiIO& io = ImGui::GetIO(); + ImDrawData* draw_data = &viewport->DrawDataP; + viewport->DrawData = draw_data; // Make publicly accessible + draw_data->Valid = true; + draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; + draw_data->CmdListsCount = draw_lists->Size; + draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; + draw_data->DisplayPos = viewport->Pos; + draw_data->DisplaySize = is_minimized ? ImVec2(0.0f, 0.0f) : viewport->Size; + draw_data->FramebufferScale = io.DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis? + draw_data->OwnerViewport = viewport; + for (int n = 0; n < draw_lists->Size; n++) + { + draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size; + draw_data->TotalIdxCount += draw_lists->Data[n]->IdxBuffer.Size; + } +} + +// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. +// - When using this function it is sane to ensure that float are perfectly rounded to integer values, +// so that e.g. (int)(max.x-min.x) in user's render produce correct result. +// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): +// some frequently called functions which to modify both channels and clipping simultaneously tend to use the +// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds. +void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); + window->ClipRect = window->DrawList->_ClipRectStack.back(); +} + +void ImGui::PopClipRect() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DrawList->PopClipRect(); + window->ClipRect = window->DrawList->_ClipRectStack.back(); +} + +static ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window) +{ + for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--) + if (IsWindowActiveAndVisible(window->DC.ChildWindows[n])) + return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]); + return window; +} + +static void ImGui::EndFrameDrawDimmedBackgrounds() +{ + ImGuiContext& g = *GImGui; + + // Draw modal whitening background on _other_ viewports than the one the modal is one + ImGuiWindow* modal_window = GetTopMostPopupModal(); + const bool dim_bg_for_modal = (modal_window != NULL); + const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL); + if (dim_bg_for_modal || dim_bg_for_window_list) + for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++) + { + ImGuiViewportP* viewport = g.Viewports[viewport_n]; + if (modal_window && viewport == modal_window->Viewport) + continue; + if (g.NavWindowingListWindow && viewport == g.NavWindowingListWindow->Viewport) + continue; + if (g.NavWindowingTargetAnim && viewport == g.NavWindowingTargetAnim->Viewport) + continue; + if (viewport->Window && modal_window && IsWindowAbove(viewport->Window, modal_window)) + continue; + ImDrawList* draw_list = GetForegroundDrawList(viewport); + const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); + draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col); + } + + // Draw modal whitening background between CTRL-TAB list + if (dim_bg_for_window_list && g.NavWindowingTargetAnim->Active) + { + // Choose a draw list that will be front-most across all our children + // In the unlikely case that the window wasn't made active we can't rely on its drawlist and skip rendering all-together. + ImGuiWindow* window = g.NavWindowingTargetAnim; + ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList; + draw_list->PushClipRectFullScreen(); + + // Docking: draw modal whitening background on other nodes of a same dock tree + // For CTRL+TAB within a docking node we need to render the dimming background in 8 steps + // (Because the root node renders the background in one shot, in order to avoid flickering when a child dock node is not submitted) + if (window->RootWindow->DockIsActive) + if (window->RootWindowDockTree != window->RootWindow) + RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio), g.Style.WindowRounding); + + // Draw navigation selection/windowing rectangle border + float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); + ImRect bb = window->Rect(); + bb.Expand(g.FontSize); + if (bb.Contains(window->Viewport->GetMainRect())) // If a window fits the entire viewport, adjust its highlight inward + { + bb.Expand(-g.FontSize - 1.0f); + rounding = window->WindowRounding; + } + draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f); + draw_list->PopClipRect(); + } +} + +// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. +void ImGui::EndFrame() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + + // Don't process EndFrame() multiple times. + if (g.FrameCountEnded == g.FrameCount) + return; + IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePre); + + ErrorCheckEndFrameSanityChecks(); + + // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) + if (g.PlatformIO.Platform_SetImeInputPos && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImePos - g.PlatformImeLastPos) > 0.0001f)) + if (g.PlatformImePosViewport && g.PlatformImePosViewport->PlatformWindowCreated) + { + g.PlatformIO.Platform_SetImeInputPos(g.PlatformImePosViewport, g.PlatformImePos); + g.PlatformImeLastPos = g.PlatformImePos; + g.PlatformImePosViewport = NULL; + } + + // Hide implicit/fallback "Debug" window if it hasn't been used + g.WithinFrameScopeWithImplicitWindow = false; + if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) + g.CurrentWindow->Active = false; + End(); + + // Draw modal whitening background on _other_ viewports than the one the modal is one + EndFrameDrawDimmedBackgrounds(); + + // Update navigation: CTRL+Tab, wrap-around requests + NavEndFrame(); + + SetCurrentViewport(NULL, NULL); + + // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) + if (g.DragDropActive) + { + bool is_delivered = g.DragDropPayload.Delivery; + bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton)); + if (is_delivered || is_elapsed) + ClearDragDrop(); + } + + // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. + if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + { + g.DragDropWithinSource = true; + SetTooltip("..."); + g.DragDropWithinSource = false; + } + + // End frame + g.WithinFrameScope = false; + g.FrameCountEnded = g.FrameCount; + + // Initiate moving window + handle left-click and right-click focus + UpdateMouseMovingWindowEndFrame(); + + // Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) + UpdateViewportsEndFrame(); + + // Sort the window list so that all child windows are after their parent + // We cannot do that on FocusWindow() because children may not exist yet + g.WindowsTempSortBuffer.resize(0); + g.WindowsTempSortBuffer.reserve(g.Windows.Size); + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it + continue; + AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); + } + + // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. + IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); + g.Windows.swap(g.WindowsTempSortBuffer); + g.IO.MetricsActiveWindows = g.WindowsActiveCount; + + // Unlock font atlas + g.IO.Fonts->Locked = false; + + // Clear Input data for next frame + g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; + g.IO.InputQueueCharacters.resize(0); + g.IO.KeyModsPrev = g.IO.KeyMods; // doing it here is better than in NewFrame() as we'll tolerate backend writing to KeyMods. If we want to firmly disallow it we should detect it. + memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); + + CallContextHooks(&g, ImGuiContextHookType_EndFramePost); +} + +// Prepare the data for rendering so you can call GetDrawData() +// (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: +// it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend) +void ImGui::Render() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + + if (g.FrameCountEnded != g.FrameCount) + EndFrame(); + g.FrameCountRendered = g.FrameCount; + g.IO.MetricsRenderWindows = 0; + + CallContextHooks(&g, ImGuiContextHookType_RenderPre); + + // Add background ImDrawList (for each active viewport) + for (int n = 0; n != g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.Clear(); + if (viewport->DrawLists[0] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); + } + + // Add ImDrawList to render + ImGuiWindow* windows_to_render_top_most[2]; + windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL; + windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); + for (int n = 0; n != g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" + if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) + AddRootWindowToDrawData(window); + } + for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) + if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window + AddRootWindowToDrawData(windows_to_render_top_most[n]); + + ImVec2 mouse_cursor_offset, mouse_cursor_size, mouse_cursor_uv[4]; + if (g.IO.MouseDrawCursor && g.MouseCursor != ImGuiMouseCursor_None) + g.IO.Fonts->GetMouseCursorTexData(g.MouseCursor, &mouse_cursor_offset, &mouse_cursor_size, &mouse_cursor_uv[0], &mouse_cursor_uv[2]); + + // Setup ImDrawData structures for end-user + g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->DrawDataBuilder.FlattenIntoSingleLayer(); + + // Draw software mouse cursor if requested by io.MouseDrawCursor flag + // (note we scale cursor by current viewport/monitor, however Windows 10 for its own hardware cursor seems to be using a different scale factor) + if (mouse_cursor_size.x > 0.0f && mouse_cursor_size.y > 0.0f) + { + float scale = g.Style.MouseCursorScale * viewport->DpiScale; + if (viewport->GetMainRect().Overlaps(ImRect(g.IO.MousePos, g.IO.MousePos + ImVec2(mouse_cursor_size.x + 2, mouse_cursor_size.y + 2) * scale))) + RenderMouseCursor(GetForegroundDrawList(viewport), g.IO.MousePos, scale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); + } + + // Add foreground ImDrawList (for each active viewport) + if (viewport->DrawLists[1] != NULL) + AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); + + SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); + ImDrawData* draw_data = viewport->DrawData; + g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; + g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; + } + + CallContextHooks(&g, ImGuiContextHookType_RenderPost); +} + +// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. +// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) +ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) +{ + ImGuiContext& g = *GImGui; + + const char* text_display_end; + if (hide_text_after_double_hash) + text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string + else + text_display_end = text_end; + + ImFont* font = g.Font; + const float font_size = g.FontSize; + if (text == text_display_end) + return ImVec2(0.0f, font_size); + ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); + + // Round + // FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out. + // FIXME: Investigate using ceilf or e.g. + // - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c + // - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html + text_size.x = IM_FLOOR(text_size.x + 0.99999f); + + return text_size; +} + +// Find window given position, search front-to-back +// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically +// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is +// called, aka before the next Begin(). Moving window isn't affected. +static void FindHoveredWindow() +{ + ImGuiContext& g = *GImGui; + + // Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame) + ImGuiViewportP* moving_window_viewport = g.MovingWindow ? g.MovingWindow->Viewport : NULL; + if (g.MovingWindow) + g.MovingWindow->Viewport = g.MouseViewport; + + ImGuiWindow* hovered_window = NULL; + ImGuiWindow* hovered_window_ignoring_moving_window = NULL; + if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) + hovered_window = g.MovingWindow; + + ImVec2 padding_regular = g.Style.TouchExtraPadding; + ImVec2 padding_for_resize = g.IO.ConfigWindowsResizeFromEdges ? g.WindowsHoverPadding : padding_regular; + for (int i = g.Windows.Size - 1; i >= 0; i--) + { + ImGuiWindow* window = g.Windows[i]; + IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. + if (!window->Active || window->Hidden) + continue; + if (window->Flags & ImGuiWindowFlags_NoMouseInputs) + continue; + IM_ASSERT(window->Viewport); + if (window->Viewport != g.MouseViewport) + continue; + + // Using the clipped AABB, a child window will typically be clipped by its parent (not always) + ImRect bb(window->OuterRectClipped); + if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) + bb.Expand(padding_regular); + else + bb.Expand(padding_for_resize); + if (!bb.Contains(g.IO.MousePos)) + continue; + + // Support for one rectangular hole in any given window + // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) + if (window->HitTestHoleSize.x != 0) + { + ImVec2 hole_pos(window->Pos.x + (float)window->HitTestHoleOffset.x, window->Pos.y + (float)window->HitTestHoleOffset.y); + ImVec2 hole_size((float)window->HitTestHoleSize.x, (float)window->HitTestHoleSize.y); + if (ImRect(hole_pos, hole_pos + hole_size).Contains(g.IO.MousePos)) + continue; + } + + if (hovered_window == NULL) + hovered_window = window; + IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. + if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree)) + hovered_window_ignoring_moving_window = window; + if (hovered_window && hovered_window_ignoring_moving_window) + break; + } + + g.HoveredWindow = hovered_window; + g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; + + if (g.MovingWindow) + g.MovingWindow->Viewport = moving_window_viewport; +} + +// Test if mouse cursor is hovering given rectangle +// NB- Rectangle is clipped by our current clip setting +// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) +bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) +{ + ImGuiContext& g = *GImGui; + + // Clip + ImRect rect_clipped(r_min, r_max); + if (clip) + rect_clipped.ClipWith(g.CurrentWindow->ClipRect); + + // Expand for touch input + const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); + if (!rect_for_touch.Contains(g.IO.MousePos)) + return false; + if (!g.MouseViewport->GetMainRect().Overlaps(rect_clipped)) + return false; + return true; +} + +int ImGui::GetKeyIndex(ImGuiKey imgui_key) +{ + IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT); + ImGuiContext& g = *GImGui; + return g.IO.KeyMap[imgui_key]; +} + +// Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! +// Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]! +bool ImGui::IsKeyDown(int user_key_index) +{ + if (user_key_index < 0) + return false; + ImGuiContext& g = *GImGui; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + return g.IO.KeysDown[user_key_index]; +} + +// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) +// t1 = current time (e.g.: g.Time) +// An event is triggered at: +// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N +int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) +{ + if (t1 == 0.0f) + return 1; + if (t0 >= t1) + return 0; + if (repeat_rate <= 0.0f) + return (t0 < repeat_delay) && (t1 >= repeat_delay); + const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); + const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); + const int count = count_t1 - count_t0; + return count; +} + +int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate) +{ + ImGuiContext& g = *GImGui; + if (key_index < 0) + return 0; + IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + const float t = g.IO.KeysDownDuration[key_index]; + return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); +} + +bool ImGui::IsKeyPressed(int user_key_index, bool repeat) +{ + ImGuiContext& g = *GImGui; + if (user_key_index < 0) + return false; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + const float t = g.IO.KeysDownDuration[user_key_index]; + if (t == 0.0f) + return true; + if (repeat && t > g.IO.KeyRepeatDelay) + return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; + return false; +} + +bool ImGui::IsKeyReleased(int user_key_index) +{ + ImGuiContext& g = *GImGui; + if (user_key_index < 0) return false; + IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + return g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index]; +} + +bool ImGui::IsMouseDown(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseDown[button]; +} + +bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + const float t = g.IO.MouseDownDuration[button]; + if (t == 0.0f) + return true; + + if (repeat && t > g.IO.KeyRepeatDelay) + { + // FIXME: 2019/05/03: Our old repeat code was wrong here and led to doubling the repeat rate, which made it an ok rate for repeat on mouse hold. + int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); + if (amount > 0) + return true; + } + return false; +} + +bool ImGui::IsMouseReleased(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseReleased[button]; +} + +bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseDoubleClicked[button]; +} + +// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. +// [Internal] This doesn't test if the button is pressed +bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (lock_threshold < 0.0f) + lock_threshold = g.IO.MouseDragThreshold; + return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; +} + +bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (!g.IO.MouseDown[button]) + return false; + return IsMouseDragPastThreshold(button, lock_threshold); +} + +ImVec2 ImGui::GetMousePos() +{ + ImGuiContext& g = *GImGui; + return g.IO.MousePos; +} + +// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! +ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() +{ + ImGuiContext& g = *GImGui; + if (g.BeginPopupStack.Size > 0) + return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos; + return g.IO.MousePos; +} + +// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position. +bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) +{ + // The assert is only to silence a false-positive in XCode Static Analysis. + // Because GImGui is not dereferenced in every code path, the static analyzer assume that it may be NULL (which it doesn't for other functions). + IM_ASSERT(GImGui != NULL); + const float MOUSE_INVALID = -256000.0f; + ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; + return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; +} + +bool ImGui::IsAnyMouseDown() +{ + ImGuiContext& g = *GImGui; + for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) + if (g.IO.MouseDown[n]) + return true; + return false; +} + +// Return the delta from the initial clicking position while the mouse button is clicked or was just released. +// This is locked and return 0.0f until the mouse moves past a distance threshold at least once. +// NB: This is only valid if IsMousePosValid(). backends in theory should always keep mouse position valid when dragging even outside the client window. +ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + if (lock_threshold < 0.0f) + lock_threshold = g.IO.MouseDragThreshold; + if (g.IO.MouseDown[button] || g.IO.MouseReleased[button]) + if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) + if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MouseClickedPos[button])) + return g.IO.MousePos - g.IO.MouseClickedPos[button]; + return ImVec2(0.0f, 0.0f); +} + +void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr + g.IO.MouseClickedPos[button] = g.IO.MousePos; +} + +ImGuiMouseCursor ImGui::GetMouseCursor() +{ + return GImGui->MouseCursor; +} + +void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) +{ + GImGui->MouseCursor = cursor_type; +} + +void ImGui::CaptureKeyboardFromApp(bool capture) +{ + GImGui->WantCaptureKeyboardNextFrame = capture ? 1 : 0; +} + +void ImGui::CaptureMouseFromApp(bool capture) +{ + GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0; +} + +bool ImGui::IsItemActive() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId) + return g.ActiveId == g.LastItemData.ID; + return false; +} + +bool ImGui::IsItemActivated() +{ + ImGuiContext& g = *GImGui; + if (g.ActiveId) + if (g.ActiveId == g.LastItemData.ID && g.ActiveIdPreviousFrame != g.LastItemData.ID) + return true; + return false; +} + +bool ImGui::IsItemDeactivated() +{ + ImGuiContext& g = *GImGui; + if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated) + return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; + return (g.ActiveIdPreviousFrame == g.LastItemData.ID && g.ActiveIdPreviousFrame != 0 && g.ActiveId != g.LastItemData.ID); +} + +bool ImGui::IsItemDeactivatedAfterEdit() +{ + ImGuiContext& g = *GImGui; + return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); +} + +// == GetItemID() == GetFocusID() +bool ImGui::IsItemFocused() +{ + ImGuiContext& g = *GImGui; + if (g.NavId != g.LastItemData.ID || g.NavId == 0) + return false; + + // Special handling for the dummy item after Begin() which represent the title bar or tab. + // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. + ImGuiWindow* window = g.CurrentWindow; + if (g.LastItemData.ID == window->ID && window->WriteAccessed) + return false; + + return true; +} + +// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! +// Most widgets have specific reactions based on mouse-up/down state, mouse position etc. +bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) +{ + return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); +} + +bool ImGui::IsItemToggledOpen() +{ + ImGuiContext& g = *GImGui; + return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; +} + +bool ImGui::IsItemToggledSelection() +{ + ImGuiContext& g = *GImGui; + return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; +} + +bool ImGui::IsAnyItemHovered() +{ + ImGuiContext& g = *GImGui; + return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; +} + +bool ImGui::IsAnyItemActive() +{ + ImGuiContext& g = *GImGui; + return g.ActiveId != 0; +} + +bool ImGui::IsAnyItemFocused() +{ + ImGuiContext& g = *GImGui; + return g.NavId != 0 && !g.NavDisableHighlight; +} + +bool ImGui::IsItemVisible() +{ + ImGuiContext& g = *GImGui; + return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect); +} + +bool ImGui::IsItemEdited() +{ + ImGuiContext& g = *GImGui; + return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Edited) != 0; +} + +// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. +// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework. +void ImGui::SetItemAllowOverlap() +{ + ImGuiContext& g = *GImGui; + ImGuiID id = g.LastItemData.ID; + if (g.HoveredId == id) + g.HoveredIdAllowOverlap = true; + if (g.ActiveId == id) + g.ActiveIdAllowOverlap = true; +} + +void ImGui::SetItemUsingMouseWheel() +{ + ImGuiContext& g = *GImGui; + ImGuiID id = g.LastItemData.ID; + if (g.HoveredId == id) + g.HoveredIdUsingMouseWheel = true; + if (g.ActiveId == id) + g.ActiveIdUsingMouseWheel = true; +} + +void ImGui::SetActiveIdUsingNavAndKeys() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ActiveId != 0); + g.ActiveIdUsingNavDirMask = ~(ImU32)0; + g.ActiveIdUsingNavInputMask = ~(ImU32)0; + g.ActiveIdUsingKeyInputMask = ~(ImU64)0; + NavMoveRequestCancel(); +} + +ImVec2 ImGui::GetItemRectMin() +{ + ImGuiContext& g = *GImGui; + return g.LastItemData.Rect.Min; +} + +ImVec2 ImGui::GetItemRectMax() +{ + ImGuiContext& g = *GImGui; + return g.LastItemData.Rect.Max; +} + +ImVec2 ImGui::GetItemRectSize() +{ + ImGuiContext& g = *GImGui; + return g.LastItemData.Rect.GetSize(); +} + +bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* parent_window = g.CurrentWindow; + + flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking; + flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag + + // Size + const ImVec2 content_avail = GetContentRegionAvail(); + ImVec2 size = ImFloor(size_arg); + const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00); + if (size.x <= 0.0f) + size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) + if (size.y <= 0.0f) + size.y = ImMax(content_avail.y + size.y, 4.0f); + SetNextWindowSize(size); + + // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. + if (name) + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id); + else + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id); + + const float backup_border_size = g.Style.ChildBorderSize; + if (!border) + g.Style.ChildBorderSize = 0.0f; + bool ret = Begin(g.TempBuffer, NULL, flags); + g.Style.ChildBorderSize = backup_border_size; + + ImGuiWindow* child_window = g.CurrentWindow; + child_window->ChildId = id; + child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; + + // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. + // While this is not really documented/defined, it seems that the expected thing to do. + if (child_window->BeginCount == 1) + parent_window->DC.CursorPos = child_window->Pos; + + // Process navigation-in immediately so NavInit can run on first frame + if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll)) + { + FocusWindow(child_window); + NavInitWindow(child_window, false); + SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item + g.ActiveIdSource = ImGuiInputSource_Nav; + } + return ret; +} + +bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); +} + +bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) +{ + IM_ASSERT(id != 0); + return BeginChildEx(NULL, id, size_arg, border, extra_flags); +} + +void ImGui::EndChild() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + IM_ASSERT(g.WithinEndChild == false); + IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls + + g.WithinEndChild = true; + if (window->BeginCount > 1) + { + End(); + } + else + { + ImVec2 sz = window->Size; + if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f + sz.x = ImMax(4.0f, sz.x); + if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y)) + sz.y = ImMax(4.0f, sz.y); + End(); + + ImGuiWindow* parent_window = g.CurrentWindow; + ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); + ItemSize(sz); + if ((window->DC.NavLayersActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened)) + { + ItemAdd(bb, window->ChildId); + RenderNavHighlight(bb, window->ChildId); + + // When browsing a window that has no activable items (scroll only) we keep a highlight on the child + if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow) + RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); + } + else + { + // Not navigable into + ItemAdd(bb, 0); + } + if (g.HoveredWindow == window) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; + } + g.WithinEndChild = false; + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return +} + +// Helper to create a child window / scrolling region that looks like a normal widget frame. +bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); + PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); + PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); + PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); + bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); + PopStyleVar(3); + PopStyleColor(); + return ret; +} + +void ImGui::EndChildFrame() +{ + EndChild(); +} + +static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) +{ + window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); + window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags); + window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); + window->SetWindowDockAllowFlags = enabled ? (window->SetWindowDockAllowFlags | flags) : (window->SetWindowDockAllowFlags & ~flags); +} + +ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); +} + +ImGuiWindow* ImGui::FindWindowByName(const char* name) +{ + ImGuiID id = ImHashStr(name); + return FindWindowByID(id); +} + +static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings) +{ + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + window->ViewportPos = main_viewport->Pos; + if (settings->ViewportId) + { + window->ViewportId = settings->ViewportId; + window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y); + } + window->Pos = ImFloor(ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y)); + if (settings->Size.x > 0 && settings->Size.y > 0) + window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y)); + window->Collapsed = settings->Collapsed; + window->DockId = settings->DockId; + window->DockOrder = settings->DockOrder; +} + +static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); + + // Create window the first time + ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); + window->Flags = flags; + g.WindowsById.SetVoidPtr(window->ID, window); + + // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + window->Pos = main_viewport->Pos + ImVec2(60, 60); + window->ViewportPos = main_viewport->Pos; + + // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. + if (!(flags & ImGuiWindowFlags_NoSavedSettings)) + if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) + { + // Retrieve settings from .ini file + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); + SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); + ApplyWindowSettings(window, settings); + } + window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values + + if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) + { + window->AutoFitFramesX = window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = false; + } + else + { + if (window->Size.x <= 0.0f) + window->AutoFitFramesX = 2; + if (window->Size.y <= 0.0f) + window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); + } + + if (!(flags & ImGuiWindowFlags_ChildWindow)) + { + g.WindowsFocusOrder.push_back(window); + window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1); + } + + if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) + g.Windows.push_front(window); // Quite slow but rare and only once + else + g.Windows.push_back(window); + return window; +} + +static ImGuiWindow* GetWindowForTitleDisplay(ImGuiWindow* window) +{ + return window->DockNodeAsHost ? window->DockNodeAsHost->VisibleWindow : window; +} + +static ImGuiWindow* GetWindowForTitleAndMenuHeight(ImGuiWindow* window) +{ + return (window->DockNodeAsHost && window->DockNodeAsHost->VisibleWindow) ? window->DockNodeAsHost->VisibleWindow : window; +} + +static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired) +{ + ImGuiContext& g = *GImGui; + ImVec2 new_size = size_desired; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) + { + // Using -1,-1 on either X/Y axis to preserve the current size. + ImRect cr = g.NextWindowData.SizeConstraintRect; + new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; + new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; + if (g.NextWindowData.SizeCallback) + { + ImGuiSizeCallbackData data; + data.UserData = g.NextWindowData.SizeCallbackUserData; + data.Pos = window->Pos; + data.CurrentSize = window->SizeFull; + data.DesiredSize = new_size; + g.NextWindowData.SizeCallback(&data); + new_size = data.DesiredSize; + } + new_size.x = IM_FLOOR(new_size.x); + new_size.y = IM_FLOOR(new_size.y); + } + + // Minimum size + if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) + { + ImGuiWindow* window_for_height = GetWindowForTitleAndMenuHeight(window); + const float decoration_up_height = window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight(); + new_size = ImMax(new_size, g.Style.WindowMinSize); + new_size.y = ImMax(new_size.y, decoration_up_height + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows + } + return new_size; +} + +static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal) +{ + bool preserve_old_content_sizes = false; + if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) + preserve_old_content_sizes = true; + else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) + preserve_old_content_sizes = true; + if (preserve_old_content_sizes) + { + *content_size_current = window->ContentSize; + *content_size_ideal = window->ContentSizeIdeal; + return; + } + + content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); + content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); + content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x); + content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y); +} + +static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); + ImVec2 size_pad = window->WindowPadding * 2.0f; + ImVec2 size_desired = size_contents + size_pad + ImVec2(0.0f, decoration_up_height); + if (window->Flags & ImGuiWindowFlags_Tooltip) + { + // Tooltip always resize + return size_desired; + } + else + { + // Maximum window size is determined by the viewport size or monitor size + const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; + const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; + ImVec2 size_min = style.WindowMinSize; + if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) + size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); + + // FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows? + ImVec2 avail_size = window->Viewport->Size; + if (window->ViewportOwned) + avail_size = ImVec2(FLT_MAX, FLT_MAX); + const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; + if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) + avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize; + ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); + + // When the window cannot fit all contents (either because of constraints, either because screen is too small), + // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. + ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); + bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - 0.0f < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); + bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_up_height < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); + if (will_have_scrollbar_x) + size_auto_fit.y += style.ScrollbarSize; + if (will_have_scrollbar_y) + size_auto_fit.x += style.ScrollbarSize; + return size_auto_fit; + } +} + +ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window) +{ + ImVec2 size_contents_current; + ImVec2 size_contents_ideal; + CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal); + ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal); + ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); + return size_final; +} + +static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags) +{ + if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) + return ImGuiCol_PopupBg; + if (flags & ImGuiWindowFlags_ChildWindow) + return ImGuiCol_ChildBg; + return ImGuiCol_WindowBg; +} + +static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size) +{ + ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left + ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right + ImVec2 size_expected = pos_max - pos_min; + ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); + *out_pos = pos_min; + if (corner_norm.x == 0.0f) + out_pos->x -= (size_constrained.x - size_expected.x); + if (corner_norm.y == 0.0f) + out_pos->y -= (size_constrained.y - size_expected.y); + *out_size = size_constrained; +} + +// Data for resizing from corner +struct ImGuiResizeGripDef +{ + ImVec2 CornerPosN; + ImVec2 InnerDir; + int AngleMin12, AngleMax12; +}; +static const ImGuiResizeGripDef resize_grip_def[4] = +{ + { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right + { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left + { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused) + { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 } // Upper-right (Unused) +}; + +// Data for resizing from borders +struct ImGuiResizeBorderDef +{ + ImVec2 InnerDir; + ImVec2 SegmentN1, SegmentN2; + float OuterAngle; +}; +static const ImGuiResizeBorderDef resize_border_def[4] = +{ + { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f }, // Left + { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right + { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Up + { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f } // Down +}; + +static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) +{ + ImRect rect = window->Rect(); + if (thickness == 0.0f) + rect.Max -= ImVec2(1, 1); + if (border_n == ImGuiDir_Left) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); } + if (border_n == ImGuiDir_Right) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); } + if (border_n == ImGuiDir_Up) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); } + if (border_n == ImGuiDir_Down) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); } + IM_ASSERT(0); + return ImRect(); +} + +// 0..3: corners (Lower-right, Lower-left, Unused, Unused) +ImGuiID ImGui::GetWindowResizeCornerID(ImGuiWindow* window, int n) +{ + IM_ASSERT(n >= 0 && n < 4); + ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; + id = ImHashStr("#RESIZE", 0, id); + id = ImHashData(&n, sizeof(int), id); + return id; +} + +// Borders (Left, Right, Up, Down) +ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir) +{ + IM_ASSERT(dir >= 0 && dir < 4); + int n = (int)dir + 4; + ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; + id = ImHashStr("#RESIZE", 0, id); + id = ImHashData(&n, sizeof(int), id); + return id; +} + +// Handle resize for: Resize Grips, Borders, Gamepad +// Return true when using auto-fit (double click on resize grip) +static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect) +{ + ImGuiContext& g = *GImGui; + ImGuiWindowFlags flags = window->Flags; + + if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) + return false; + if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. + return false; + + bool ret_auto_fit = false; + const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; + const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); + const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); + const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_HOVER_PADDING : 0.0f; + + ImVec2 pos_target(FLT_MAX, FLT_MAX); + ImVec2 size_target(FLT_MAX, FLT_MAX); + + // Clip mouse interaction rectangles within the viewport rectangle (in practice the narrowing is going to happen most of the time). + // - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits. + // This is however not the case with current backends under Win32, but a custom borderless window implementation would benefit from it. + // - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow. + // - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold). + // We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup. + const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration); + if (clip_with_viewport_rect) + window->ClipRect = window->Viewport->GetMainRect(); + + // Resize grips and borders are on layer 1 + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + + // Manual resize grips + PushID("#RESIZE"); + for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) + { + const ImGuiResizeGripDef& def = resize_grip_def[resize_grip_n]; + const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, def.CornerPosN); + + // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window + bool hovered, held; + ImRect resize_rect(corner - def.InnerDir * grip_hover_outer_size, corner + def.InnerDir * grip_hover_inner_size); + if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); + if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); + ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID() + ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); + //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); + if (hovered || held) + g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; + + if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0) + { + // Manual auto-fit when double-clicking + size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); + ret_auto_fit = true; + ClearActiveID(); + } + else if (held) + { + // Resize from any of the four corners + // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position + ImVec2 clamp_min = ImVec2(def.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, def.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max = ImVec2(def.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, def.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX); + ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(def.InnerDir * grip_hover_outer_size, def.InnerDir * -grip_hover_inner_size, def.CornerPosN); // Corner of the window corresponding to our corner grip + corner_target = ImClamp(corner_target, clamp_min, clamp_max); + CalcResizePosSizeFromAnyCorner(window, corner_target, def.CornerPosN, &pos_target, &size_target); + } + + // Only lower-left grip is visible before hovering/activating + if (resize_grip_n == 0 || held || hovered) + resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); + } + for (int border_n = 0; border_n < resize_border_count; border_n++) + { + const ImGuiResizeBorderDef& def = resize_border_def[border_n]; + const ImGuiAxis axis = (border_n == ImGuiDir_Left || border_n == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; + + bool hovered, held; + ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING); + ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID() + ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren); + //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); + if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) + { + g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; + if (held) + *border_held = border_n; + } + if (held) + { + ImVec2 clamp_min(border_n == ImGuiDir_Right ? visibility_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down ? visibility_rect.Min.y : -FLT_MAX); + ImVec2 clamp_max(border_n == ImGuiDir_Left ? visibility_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? visibility_rect.Max.y : +FLT_MAX); + ImVec2 border_target = window->Pos; + border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; + border_target = ImClamp(border_target, clamp_min, clamp_max); + CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target); + } + } + PopID(); + + // Restore nav layer + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + + // Navigation resize (keyboard/gamepad) + if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindowDockTree == window) + { + ImVec2 nav_resize_delta; + if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) + nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); + if (g.NavInputSource == ImGuiInputSource_Gamepad) + nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_Down); + if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) + { + const float NAV_RESIZE_SPEED = 600.0f; + nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); + nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size); + g.NavWindowingToggleLayer = false; + g.NavDisableMouseHover = true; + resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); + // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. + size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); + } + } + + // Apply back modified position/size to window + if (size_target.x != FLT_MAX) + { + window->SizeFull = size_target; + MarkIniSettingsDirty(window); + } + if (pos_target.x != FLT_MAX) + { + window->Pos = ImFloor(pos_target); + MarkIniSettingsDirty(window); + } + + window->Size = window->SizeFull; + return ret_auto_fit; +} + +static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect) +{ + ImGuiContext& g = *GImGui; + ImVec2 size_for_clamping = window->Size; + if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + size_for_clamping.y = window->TitleBarHeight(); + window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); +} + +static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + float rounding = window->WindowRounding; + float border_size = window->WindowBorderSize; + if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) + window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); + + int border_held = window->ResizeBorderHeld; + if (border_held != -1) + { + const ImGuiResizeBorderDef& def = resize_border_def[border_held]; + ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); + window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); + window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual + } + if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) + { + float y = window->Pos.y + window->TitleBarHeight() - 1; + window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); + } +} + +// Draw background and borders +// Draw and handle scrollbars +void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + // Ensure that ScrollBar doesn't read last frame's SkipItems + IM_ASSERT(window->BeginCount == 0); + window->SkipItems = false; + + // Draw window + handle manual resize + // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. + const float window_rounding = window->WindowRounding; + const float window_border_size = window->WindowBorderSize; + if (window->Collapsed) + { + // Title bar only + float backup_border_size = style.FrameBorderSize; + g.Style.FrameBorderSize = window->WindowBorderSize; + ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); + RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); + g.Style.FrameBorderSize = backup_border_size; + } + else + { + // Window background + if (!(flags & ImGuiWindowFlags_NoBackground)) + { + bool is_docking_transparent_payload = false; + if (g.DragDropActive && (g.FrameCount - g.DragDropAcceptFrameCount) <= 1 && g.IO.ConfigDockingTransparentPayload) + if (g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && *(ImGuiWindow**)g.DragDropPayload.Data == window) + is_docking_transparent_payload = true; + + ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); + if (window->ViewportOwned) + { + // No alpha + bg_col = (bg_col | IM_COL32_A_MASK); + if (is_docking_transparent_payload) + window->Viewport->Alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; + } + else + { + // Adjust alpha. For docking + bool override_alpha = false; + float alpha = 1.0f; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) + { + alpha = g.NextWindowData.BgAlphaVal; + override_alpha = true; + } + if (is_docking_transparent_payload) + { + alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; // FIXME-DOCK: Should that be an override? + override_alpha = true; + } + if (override_alpha) + bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); + } + window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); + } + + // Title bar + // (when docked, DockNode are drawing their own title bar. Individual windows however do NOT set the _NoTitleBar flag, + // in order for their pos/size to be matching their undocking state.) + if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) + { + ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); + window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop); + } + + // Menu bar + if (flags & ImGuiWindowFlags_MenuBar) + { + ImRect menu_bar_rect = window->MenuBarRect(); + menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. + window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); + if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) + window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); + } + + // Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock + ImGuiDockNode* node = window->DockNode; + if (window->DockIsActive && node->IsHiddenTabBar() && !node->IsNoTabBar()) + { + float unhide_sz_draw = ImFloor(g.FontSize * 0.70f); + float unhide_sz_hit = ImFloor(g.FontSize * 0.55f); + ImVec2 p = node->Pos; + ImRect r(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit)); + bool hovered, held; + if (ButtonBehavior(r, window->GetID("#UNHIDE"), &hovered, &held, ImGuiButtonFlags_FlattenChildren)) + node->WantHiddenTabBarToggle = true; + else if (held && IsMouseDragging(0)) + StartMouseMovingWindowOrNode(window, node, true); + + // FIXME-DOCK: Ideally we'd use ImGuiCol_TitleBgActive/ImGuiCol_TitleBg here, but neither is guaranteed to be visible enough at this sort of size.. + ImU32 col = GetColorU32(((held && hovered) || (node->IsFocused && !hovered)) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + window->DrawList->AddTriangleFilled(p, p + ImVec2(unhide_sz_draw, 0.0f), p + ImVec2(0.0f, unhide_sz_draw), col); + } + + // Scrollbars + if (window->ScrollbarX) + Scrollbar(ImGuiAxis_X); + if (window->ScrollbarY) + Scrollbar(ImGuiAxis_Y); + + // Render resize grips (after their input handling so we don't have a frame of latency) + if (handle_borders_and_resize_grips && !(flags & ImGuiWindowFlags_NoResize)) + { + for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) + { + const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; + const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); + window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); + window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); + window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); + } + } + + // Borders (for dock node host they will be rendered over after the tab bar) + if (handle_borders_and_resize_grips && !window->DockNodeAsHost) + RenderWindowOuterBorders(window); + } +} + +// Render title text, collapse button, close button +// When inside a dock node, this is handled in DockNodeCalcTabBarLayout() instead. +void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImGuiWindowFlags flags = window->Flags; + + const bool has_close_button = (p_open != NULL); + const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); + + // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) + const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + + // Layout buttons + // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. + float pad_l = style.FramePadding.x; + float pad_r = style.FramePadding.x; + float button_sz = g.FontSize; + ImVec2 close_button_pos; + ImVec2 collapse_button_pos; + if (has_close_button) + { + pad_r += button_sz; + close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) + { + pad_r += button_sz; + collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); + } + if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) + { + collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); + pad_l += button_sz; + } + + // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) + if (has_collapse_button) + if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos, NULL)) + window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function + + // Close button + if (has_close_button) + if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) + *p_open = false; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + g.CurrentItemFlags = item_flags_backup; + + // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) + // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. + const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? button_sz * 0.80f : 0.0f; + const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); + + // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, + // while uncentered title text will still reach edges correctly. + if (pad_l > style.FramePadding.x) + pad_l += g.Style.ItemInnerSpacing.x; + if (pad_r > style.FramePadding.x) + pad_r += g.Style.ItemInnerSpacing.x; + if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) + { + float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center + float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); + pad_l = ImMax(pad_l, pad_extend * centerness); + pad_r = ImMax(pad_r, pad_extend * centerness); + } + + ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); + ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y); + if (flags & ImGuiWindowFlags_UnsavedDocument) + { + ImVec2 marker_pos; + marker_pos.x = ImClamp(layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x + text_size.x, layout_r.Min.x, layout_r.Max.x); + marker_pos.y = (layout_r.Min.y + layout_r.Max.y) * 0.5f; + if (marker_pos.x > layout_r.Min.x) + { + RenderBullet(window->DrawList, marker_pos, GetColorU32(ImGuiCol_Text)); + clip_r.Max.x = ImMin(clip_r.Max.x, marker_pos.x - (int)(marker_size_x * 0.5f)); + } + } + //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + //if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] + RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); +} + +void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) +{ + window->ParentWindow = parent_window; + window->RootWindow = window->RootWindowDockTree = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window; + if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) + { + window->RootWindowDockTree = parent_window->RootWindowDockTree; + if (!window->DockIsActive && !(parent_window->Flags & ImGuiWindowFlags_DockNodeHost)) + window->RootWindow = parent_window->RootWindow; + } + if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) + window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight; + while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened) + { + IM_ASSERT(window->RootWindowForNav->ParentWindow != NULL); + window->RootWindowForNav = window->RootWindowForNav->ParentWindow; + } +} + +// Push a new Dear ImGui window to add widgets to. +// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. +// - Begin/End can be called multiple times during the frame with the same window name to append content. +// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). +// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. +// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. +// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. +bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required + IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() + IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet + + // Find or create + ImGuiWindow* window = FindWindowByName(name); + const bool window_just_created = (window == NULL); + if (window_just_created) + window = CreateNewWindow(name, flags); + + // Automatically disable manual moving/resizing when NoInputs is set + if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) + flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; + + if (flags & ImGuiWindowFlags_NavFlattened) + IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); + + const int current_frame = g.FrameCount; + const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); + window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); + + // Update the Appearing flag (note: the BeginDocked() path may also set this to true later) + bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on + if (flags & ImGuiWindowFlags_Popup) + { + ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; + window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed + window_just_activated_by_user |= (window != popup_ref.Window); + } + + // Update Flags, LastFrameActive, BeginOrderXXX fields + const bool window_was_appearing = window->Appearing; + if (first_begin_of_the_frame) + { + window->Appearing = window_just_activated_by_user; + if (window->Appearing) + SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); + + window->FlagsPreviousFrame = window->Flags; + window->Flags = (ImGuiWindowFlags)flags; + window->LastFrameActive = current_frame; + window->LastTimeActive = (float)g.Time; + window->BeginOrderWithinParent = 0; + window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); + } + else + { + flags = window->Flags; + } + + // Docking + // (NB: during the frame dock nodes are created, it is possible that (window->DockIsActive == false) even though (window->DockNode->Windows.Size > 1) + IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); // Cannot be both + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasDock) + SetWindowDock(window, g.NextWindowData.DockId, g.NextWindowData.DockCond); + if (first_begin_of_the_frame) + { + bool has_dock_node = (window->DockId != 0 || window->DockNode != NULL); + bool new_auto_dock_node = !has_dock_node && GetWindowAlwaysWantOwnTabBar(window); + bool dock_node_was_visible = window->DockNodeIsVisible; + bool dock_tab_was_visible = window->DockTabIsVisible; + if (has_dock_node || new_auto_dock_node) + { + BeginDocked(window, p_open); + flags = window->Flags; + if (window->DockIsActive) + IM_ASSERT(window->DockNode != NULL); + + // Docking currently override constraints + g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; + + // Amend the Appearing flag + if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing) + { + window->Appearing = true; + SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); + } + } + else + { + window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; + } + } + + // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack + ImGuiWindow* parent_window_in_stack = window->DockIsActive ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back().Window; + ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; + IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); + + // We allow window memory to be compacted so recreate the base stack when needed. + if (window->IDStack.Size == 0) + window->IDStack.push_back(window->ID); + + // Add to stack + // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() + ImGuiWindowStackData window_stack_data; + window_stack_data.Window = window; + window_stack_data.ParentLastItemDataBackup = g.LastItemData; + g.CurrentWindowStack.push_back(window_stack_data); + g.CurrentWindow = window; + window->DC.StackSizesOnBegin.SetToCurrentState(); + g.CurrentWindow = NULL; + + if (flags & ImGuiWindowFlags_Popup) + { + ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; + popup_ref.Window = window; + g.BeginPopupStack.push_back(popup_ref); + window->PopupId = popup_ref.PopupId; + } + + // Update ->RootWindow and others pointers (before any possible call to FocusWindow) + if (first_begin_of_the_frame) + UpdateWindowParentAndRootLinks(window, flags, parent_window); + + // Process SetNextWindow***() calls + // (FIXME: Consider splitting the HasXXX flags into X/Y components + bool window_pos_set_by_api = false; + bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) + { + window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; + if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) + { + // May be processed on the next frame if this is our first frame and we are measuring size + // FIXME: Look into removing the branch so everything can go through this same code path for consistency. + window->SetWindowPosVal = g.NextWindowData.PosVal; + window->SetWindowPosPivot = g.NextWindowData.PosPivotVal; + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + } + else + { + SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); + } + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) + { + window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); + window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); + SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) + { + if (g.NextWindowData.ScrollVal.x >= 0.0f) + { + window->ScrollTarget.x = g.NextWindowData.ScrollVal.x; + window->ScrollTargetCenterRatio.x = 0.0f; + } + if (g.NextWindowData.ScrollVal.y >= 0.0f) + { + window->ScrollTarget.y = g.NextWindowData.ScrollVal.y; + window->ScrollTargetCenterRatio.y = 0.0f; + } + } + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) + window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; + else if (first_begin_of_the_frame) + window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasWindowClass) + window->WindowClass = g.NextWindowData.WindowClass; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) + SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) + FocusWindow(window); + if (window->Appearing) + SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); + + // When reusing window again multiple times a frame, just append content (don't need to setup again) + if (first_begin_of_the_frame) + { + // Initialize + const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) + window->Active = true; + window->HasCloseButton = (p_open != NULL); + window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); + window->IDStack.resize(1); + window->DrawList->_ResetForNewFrame(); + window->DC.CurrentTableIdx = -1; + + // Restore buffer capacity when woken from a compacted state, to avoid + if (window->MemoryCompacted) + GcAwakeTransientWindowBuffers(window); + + // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). + // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. + bool window_title_visible_elsewhere = false; + if ((window->Viewport && window->Viewport->Window == window) || (window->DockIsActive)) + window_title_visible_elsewhere = true; + else if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB + window_title_visible_elsewhere = true; + if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) + { + size_t buf_len = (size_t)window->NameBufLen; + window->Name = ImStrdupcpy(window->Name, &buf_len, name); + window->NameBufLen = (int)buf_len; + } + + // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS + + // Update contents size from last frame for auto-fitting (or use explicit size) + const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); + CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal); + + // FIXME: These flags are decremented before they are used. This means that in order to have these fields produce their intended behaviors + // for one frame we must set them to at least 2, which is counter-intuitive. HiddenFramesCannotSkipItems is a more complicated case because + // it has a single usage before this code block and may be set below before it is finally checked. + if (window->HiddenFramesCanSkipItems > 0) + window->HiddenFramesCanSkipItems--; + if (window->HiddenFramesCannotSkipItems > 0) + window->HiddenFramesCannotSkipItems--; + if (window->HiddenFramesForRenderOnly > 0) + window->HiddenFramesForRenderOnly--; + + // Hide new windows for one frame until they calculate their size + if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) + window->HiddenFramesCannotSkipItems = 1; + + // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) + // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. + if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) + { + window->HiddenFramesCannotSkipItems = 1; + if (flags & ImGuiWindowFlags_AlwaysAutoResize) + { + if (!window_size_x_set_by_api) + window->Size.x = window->SizeFull.x = 0.f; + if (!window_size_y_set_by_api) + window->Size.y = window->SizeFull.y = 0.f; + window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f); + } + } + + // SELECT VIEWPORT + // We need to do this before using any style/font sizes, as viewport with a different DPI may affect font sizes. + + WindowSelectViewport(window); + SetCurrentViewport(window, window->Viewport); + window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; + SetCurrentWindow(window); + flags = window->Flags; + + // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) + // We read Style data after the call to UpdateSelectWindowViewport() which might be swapping the style. + + if (flags & ImGuiWindowFlags_ChildWindow) + window->WindowBorderSize = style.ChildBorderSize; + else + window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; + if (!window->DockIsActive && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) + window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); + else + window->WindowPadding = style.WindowPadding; + + // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. + window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); + window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; + + // Collapse window by double-clicking on title bar + // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing + if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive) + { + // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar. + ImRect title_bar_rect = window->TitleBarRect(); + if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0]) + window->WantCollapseToggle = true; + if (window->WantCollapseToggle) + { + window->Collapsed = !window->Collapsed; + MarkIniSettingsDirty(window); + } + } + else + { + window->Collapsed = false; + } + window->WantCollapseToggle = false; + + // SIZE + + // Calculate auto-fit size, handle automatic resize + const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); + bool use_current_size_for_scrollbar_x = window_just_created; + bool use_current_size_for_scrollbar_y = window_just_created; + if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) + { + // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. + if (!window_size_x_set_by_api) + { + window->SizeFull.x = size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } + if (!window_size_y_set_by_api) + { + window->SizeFull.y = size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } + } + else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) + { + // Auto-fit may only grow window during the first few frames + // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. + if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) + { + window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; + use_current_size_for_scrollbar_x = true; + } + if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) + { + window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; + use_current_size_for_scrollbar_y = true; + } + if (!window->Collapsed) + MarkIniSettingsDirty(window); + } + + // Apply minimum/maximum window size constraints and final size + window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); + window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; + + // Decoration size + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); + + // POSITION + + // Popup latch its initial position, will position itself when it appears next frame + if (window_just_activated_by_user) + { + window->AutoPosLastDirection = ImGuiDir_None; + if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() + window->Pos = g.BeginPopupStack.back().OpenPopupPos; + } + + // Position child window + if (flags & ImGuiWindowFlags_ChildWindow) + { + IM_ASSERT(parent_window && parent_window->Active); + window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size; + parent_window->DC.ChildWindows.push_back(window); + if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip) + window->Pos = parent_window->DC.CursorPos; + } + + const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); + if (window_pos_with_pivot) + SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) + else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) + window->Pos = FindBestWindowPosForPopup(window); + else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) + window->Pos = FindBestWindowPosForPopup(window); + else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) + window->Pos = FindBestWindowPosForPopup(window); + + // Late create viewport if we don't fit within our current host viewport. + if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized)) + if (!window->Viewport->GetMainRect().Contains(window->Rect())) + { + // This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) + //ImGuiViewport* old_viewport = window->Viewport; + window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); + + // FIXME-DPI + //IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong + SetCurrentViewport(window, window->Viewport); + window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; + SetCurrentWindow(window); + } + + if (window->ViewportOwned) + WindowSyncOwnedViewport(window, parent_window_in_stack); + + // Calculate the range of allowed position for that window (to be movable and visible past safe area padding) + // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect. + ImRect viewport_rect(window->Viewport->GetMainRect()); + ImRect viewport_work_rect(window->Viewport->GetWorkRect()); + ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); + ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding); + + // Clamp position/size so window stays visible within its viewport or monitor + // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. + // FIXME: Similar to code in GetWindowAllowedExtentRect() + if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) + { + if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f) + { + ClampWindowRect(window, visibility_rect); + } + else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) + { + // Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport. + const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport); + visibility_rect.Min = monitor->WorkPos + visibility_padding; + visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding; + ClampWindowRect(window, visibility_rect); + } + } + window->Pos = ImFloor(window->Pos); + + // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) + // Large values tend to lead to variety of artifacts and are not recommended. + if (window->ViewportOwned || window->DockIsActive) + window->WindowRounding = 0.0f; + else + window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; + + // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. + //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar)) + // window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f); + + // Apply window focus (new and reactivated windows are moved to front) + bool want_focus = false; + if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) + { + if (flags & ImGuiWindowFlags_Popup) + want_focus = true; + else if ((window->DockIsActive || (flags & ImGuiWindowFlags_ChildWindow) == 0) && !(flags & ImGuiWindowFlags_Tooltip)) + want_focus = true; + } + + // Decide if we are going to handle borders and resize grips + const bool handle_borders_and_resize_grips = (window->DockNodeAsHost || !window->DockIsActive); + + // Handle manual resize: Resize Grips, Borders, Gamepad + int border_held = -1; + ImU32 resize_grip_col[4] = {}; + const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. + const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); + if (handle_borders_and_resize_grips && !window->Collapsed) + if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect)) + use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; + window->ResizeBorderHeld = (signed char)border_held; + + // Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either) + if (window->ViewportOwned) + { + if (!window->Viewport->PlatformRequestMove) + window->Viewport->Pos = window->Pos; + if (!window->Viewport->PlatformRequestResize) + window->Viewport->Size = window->Size; + window->Viewport->UpdateWorkRect(); + viewport_rect = window->Viewport->GetMainRect(); + } + + // Save last known viewport position within the window itself (so it can be saved in .ini file and restored) + window->ViewportPos = window->Viewport->Pos; + + // SCROLLBAR VISIBILITY + + // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). + if (!window->Collapsed) + { + // When reading the current size we need to read it after size constraints have been applied. + // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. + ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); + ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; + ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; + float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; + float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; + //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? + window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); + window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); + if (window->ScrollbarX && !window->ScrollbarY) + window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); + window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); + } + + // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) + // Update various regions. Variables they depends on should be set above in this function. + // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. + + // Outer rectangle + // Not affected by window border size. Used by: + // - FindHoveredWindow() (w/ extra padding when border resize is enabled) + // - Begin() initial clipping rect for drawing window background and borders. + // - Begin() clipping whole child + const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; + const ImRect outer_rect = window->Rect(); + const ImRect title_bar_rect = window->TitleBarRect(); + window->OuterRectClipped = outer_rect; + if (window->DockIsActive) + window->OuterRectClipped.Min.y += window->TitleBarHeight(); + window->OuterRectClipped.ClipWith(host_rect); + + // Inner rectangle + // Not affected by window border size. Used by: + // - InnerClipRect + // - ScrollToBringRectIntoView() + // - NavUpdatePageUpPageDown() + // - Scrollbar() + window->InnerRect.Min.x = window->Pos.x; + window->InnerRect.Min.y = window->Pos.y + decoration_up_height; + window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; + window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; + + // Inner clipping rectangle. + // Will extend a little bit outside the normal work region. + // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. + // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. + // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. + // Affected by window/frame border size. Used by: + // - Begin() initial clip rect + float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); + window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); + window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); + window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); + window->InnerClipRect.ClipWithFull(host_rect); + + // Default item width. Make it proportional to window size if window manually resizes + if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) + window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); + else + window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); + + // SCROLLING + + // Lock down maximum scrolling + // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate + // for right/bottom aligned items without creating a scrollbar. + window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); + window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); + + // Apply scrolling + window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window); + window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); + + // DRAWING + + // Setup draw list and outer clipping rectangle + IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0); + window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); + PushClipRect(host_rect.Min, host_rect.Max, false); + + // Draw modal or window list full viewport dimming background (for other viewports we'll render them in EndFrame) + ImGuiWindow* window_window_list = g.NavWindowingListWindow; + const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetTopMostPopupModal() && window->HiddenFramesCannotSkipItems <= 0; + const bool dim_bg_for_window_list = g.NavWindowingTargetAnim && ((window == g.NavWindowingTargetAnim->RootWindowDockTree) || (window == window_window_list && window_window_list->Viewport != g.NavWindowingTargetAnim->Viewport)); + if (dim_bg_for_modal || dim_bg_for_window_list) + { + const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); + window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); + } + + // Draw navigation selection/windowing rectangle background + if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim) + { + ImRect bb = window->Rect(); + bb.Expand(g.FontSize); + if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway + window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); + } + + // Since 1.71, child window can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call. + // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. + // We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping child. + // We also disabled this when we have dimming overlay behind this specific one child. + // FIXME: More code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected. + const bool is_undocked_or_docked_visible = !window->DockIsActive || window->DockTabIsVisible; + if (is_undocked_or_docked_visible) + { + bool render_decorations_in_parent = false; + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) + if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_window->DrawList->VtxBuffer.Size > 0) + render_decorations_in_parent = true; + if (render_decorations_in_parent) + window->DrawList = parent_window->DrawList; + + // Handle title bar, scrollbar, resize grips and resize borders + const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; + const bool title_bar_is_highlight = want_focus || (window_to_highlight && (window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight || (window->DockNode && window->DockNode == window_to_highlight->DockNode))); + RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size); + + if (render_decorations_in_parent) + window->DrawList = &window->DrawListInst; + } + + // Draw navigation selection/windowing rectangle border + if (g.NavWindowingTargetAnim == window) + { + float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); + ImRect bb = window->Rect(); + bb.Expand(g.FontSize); + if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward + { + bb.Expand(-g.FontSize - 1.0f); + rounding = window->WindowRounding; + } + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f); + } + + // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) + + // Work rectangle. + // Affected by window padding and border size. Used by: + // - Columns() for right-most edge + // - TreeNode(), CollapsingHeader() for right-most edge + // - BeginTabBar() for right-most edge + const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); + const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); + const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); + window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); + window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); + window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; + window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; + window->ParentWorkRect = window->WorkRect; + + // [LEGACY] Content Region + // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. + // Used by: + // - Mouse wheel scrolling + many other things + window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; + window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; + window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); + window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); + + // Setup drawing context + // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) + window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; + window->DC.GroupOffset.x = 0.0f; + window->DC.ColumnsOffset.x = 0.0f; + window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.Indent.x + window->DC.ColumnsOffset.x, decoration_up_height + window->WindowPadding.y - window->Scroll.y); + window->DC.CursorPos = window->DC.CursorStartPos; + window->DC.CursorPosPrevLine = window->DC.CursorPos; + window->DC.CursorMaxPos = window->DC.CursorStartPos; + window->DC.IdealMaxPos = window->DC.CursorStartPos; + window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; + + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext; + window->DC.NavLayersActiveMaskNext = 0x00; + window->DC.NavHideHighlightOneFrame = false; + window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); + + window->DC.MenuBarAppending = false; + window->DC.MenuColumns.Update(style.ItemSpacing.x, window_just_activated_by_user); + window->DC.TreeDepth = 0; + window->DC.TreeJumpToParentOnPopMask = 0x00; + window->DC.ChildWindows.resize(0); + window->DC.StateStorage = &window->StateStorage; + window->DC.CurrentColumns = NULL; + window->DC.LayoutType = ImGuiLayoutType_Vertical; + window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; + window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1; + + window->DC.ItemWidth = window->ItemWidthDefault; + window->DC.TextWrapPos = -1.0f; // disabled + window->DC.ItemWidthStack.resize(0); + window->DC.TextWrapPosStack.resize(0); + + if (window->AutoFitFramesX > 0) + window->AutoFitFramesX--; + if (window->AutoFitFramesY > 0) + window->AutoFitFramesY--; + + // Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) + if (want_focus) + { + FocusWindow(window); + NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls + } + + // Close requested by platform window + if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) + { + if (!window->DockIsActive || window->DockTabIsVisible) + { + window->Viewport->PlatformRequestClose = false; + g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. + IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' PlatformRequestClose\n", window->Name); + *p_open = false; + } + } + + // Title bar + if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) + RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open); + + // Clear hit test shape every frame + window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; + + // Pressing CTRL+C while holding on a window copy its content to the clipboard + // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. + // Maybe we can support CTRL+C on every element? + /* + //if (g.NavWindow == window && g.ActiveId == 0) + if (g.ActiveId == window->MoveId) + if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) + LogToClipboard(); + */ + + if (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) + { + // Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source. + // We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it. + if (g.MovingWindow == window && g.IO.KeyShift == false) + if ((window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoDocking) == 0) + BeginDockableDragDropSource(window); + + // Docking: Any dockable window can act as a target. For dock node hosts we call BeginDockableDragDropTarget() in DockNodeUpdate() instead. + if (g.DragDropActive && !(flags & ImGuiWindowFlags_NoDocking)) + if (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != window) + if ((window == window->RootWindowDockTree) && !(window->Flags & ImGuiWindowFlags_DockNodeHost)) + BeginDockableDragDropTarget(window); + } + + // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). + // This is useful to allow creating context menus on title bar only, etc. + if (window->DockIsActive) + SetLastItemData(window->ID, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect); + else + SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID); +#endif + } + else + { + // Append + SetCurrentViewport(window, window->Viewport); + SetCurrentWindow(window); + } + + // Pull/inherit current state + window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : window->GetID("#FOCUSSCOPE"); // Inherit from parent only // -V595 + + if (!(flags & ImGuiWindowFlags_DockNodeHost)) + PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); + + // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) + window->WriteAccessed = false; + window->BeginCount++; + g.NextWindowData.ClearFlags(); + + // Update visibility + if (first_begin_of_the_frame) + { + // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems. + // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents. + // This is analogous to regular windows being hidden from one frame. + // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed. + if (window->DockIsActive && !window->DockTabIsVisible) + { + if (window->LastFrameJustFocused == g.FrameCount) + window->HiddenFramesCannotSkipItems = 1; + else + window->HiddenFramesCanSkipItems = 1; + } + + if (flags & ImGuiWindowFlags_ChildWindow) + { + // Child window can be out of sight and have "negative" clip windows. + // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). + IM_ASSERT((flags& ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive)); + if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) // FIXME: Doesn't make sense for ChildWindow?? + if (!g.LogEnabled) + if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) + window->HiddenFramesCanSkipItems = 1; + + // Hide along with parent or if parent is collapsed + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) + window->HiddenFramesCanSkipItems = 1; + if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) + window->HiddenFramesCannotSkipItems = 1; + } + + // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) + if (style.Alpha <= 0.0f) + window->HiddenFramesCanSkipItems = 1; + + // Update the Hidden flag + window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0) || (window->HiddenFramesForRenderOnly > 0); + + // Disable inputs for requested number of frames + if (window->DisableInputsFrames > 0) + { + window->DisableInputsFrames--; + window->Flags |= ImGuiWindowFlags_NoInputs; + } + + // Update the SkipItems flag, used to early out of all items functions (no layout required) + bool skip_items = false; + if (window->Collapsed || !window->Active || window->Hidden) + if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) + skip_items = true; + window->SkipItems = skip_items; + + // Sanity check: there are two spots which can set Appearing = true + // - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false + // - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert. + if (window->SkipItems && !window->Appearing) + IM_ASSERT(window->Appearing == false); // Please report on GitHub if this triggers: https://github.com/ocornut/imgui/issues/4177 + } + + return !window->SkipItems; +} + +void ImGui::End() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Error checking: verify that user hasn't called End() too many times! + if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); + return; + } + IM_ASSERT(g.CurrentWindowStack.Size > 0); + + // Error checking: verify that user doesn't directly call End() on a child window. + if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_DockNodeHost) && !window->DockIsActive) + IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); + + // Close anything that is open + if (window->DC.CurrentColumns) + EndColumns(); + if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle + PopClipRect(); + + // Stop logging + if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging + LogFinish(); + + // Docking: report contents sizes to parent to allow for auto-resize + if (window->DockNode && window->DockTabIsVisible) + if (ImGuiWindow* host_window = window->DockNode->HostWindow) // FIXME-DOCK + host_window->DC.CursorMaxPos = window->DC.CursorMaxPos + window->WindowPadding - host_window->WindowPadding; + + // Pop from window stack + g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup; + g.CurrentWindowStack.pop_back(); + if (window->Flags & ImGuiWindowFlags_Popup) + g.BeginPopupStack.pop_back(); + window->DC.StackSizesOnBegin.CompareWithCurrentState(); + SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window); + if (g.CurrentWindow) + SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport); +} + +void ImGui::BringWindowToFocusFront(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(window == window->RootWindow); + + const int cur_order = window->FocusOrder; + IM_ASSERT(g.WindowsFocusOrder[cur_order] == window); + if (g.WindowsFocusOrder.back() == window) + return; + + const int new_order = g.WindowsFocusOrder.Size - 1; + for (int n = cur_order; n < new_order; n++) + { + g.WindowsFocusOrder[n] = g.WindowsFocusOrder[n + 1]; + g.WindowsFocusOrder[n]->FocusOrder--; + IM_ASSERT(g.WindowsFocusOrder[n]->FocusOrder == n); + } + g.WindowsFocusOrder[new_order] = window; + window->FocusOrder = (short)new_order; +} + +void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* current_front_window = g.Windows.back(); + if (current_front_window == window || current_front_window->RootWindowDockTree == window) // Cheap early out (could be better) + return; + for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window + if (g.Windows[i] == window) + { + memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); + g.Windows[g.Windows.Size - 1] = window; + break; + } +} + +void ImGui::BringWindowToDisplayBack(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.Windows[0] == window) + return; + for (int i = 0; i < g.Windows.Size; i++) + if (g.Windows[i] == window) + { + memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); + g.Windows[0] = window; + break; + } +} + +// Moving window to front of display and set focus (which happens to be back of our sorted list) +void ImGui::FocusWindow(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + + if (g.NavWindow != window) + { + g.NavWindow = window; + if (window && g.NavDisableMouseHover) + g.NavMousePosDirty = true; + g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId + g.NavFocusScopeId = 0; + g.NavIdIsAlive = false; + g.NavLayer = ImGuiNavLayer_Main; + g.NavInitRequest = g.NavMoveRequest = false; + NavUpdateAnyRequestFlag(); + //IMGUI_DEBUG_LOG("FocusWindow(\"%s\")\n", window ? window->Name : NULL); + } + + // Close popups if any + ClosePopupsOverWindow(window, false); + + // Move the root window to the top of the pile + IM_ASSERT(window == NULL || window->RootWindowDockTree != NULL); + ImGuiWindow* focus_front_window = window ? window->RootWindow : NULL; + ImGuiWindow* display_front_window = window ? window->RootWindowDockTree : NULL; + ImGuiDockNode* dock_node = window ? window->DockNode : NULL; + bool active_id_window_is_dock_node_host = (g.ActiveIdWindow && dock_node && dock_node->HostWindow == g.ActiveIdWindow); + + // Steal active widgets. Some of the cases it triggers includes: + // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. + // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) + // - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window. + if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) + if (!g.ActiveIdNoClearOnFocusLoss && !active_id_window_is_dock_node_host) + ClearActiveID(); + + // Passing NULL allow to disable keyboard focus + if (!window) + return; + window->LastFrameJustFocused = g.FrameCount; + + // Select in dock node + if (dock_node && dock_node->TabBar) + dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->ID; + + // Bring to front + BringWindowToFocusFront(focus_front_window); + if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) + BringWindowToDisplayFront(display_front_window); +} + +void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) +{ + ImGuiContext& g = *GImGui; + + const int start_idx = ((under_this_window != NULL) ? FindWindowFocusIndex(under_this_window) : g.WindowsFocusOrder.Size) - 1; + for (int i = start_idx; i >= 0; i--) + { + // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. + ImGuiWindow* window = g.WindowsFocusOrder[i]; + IM_ASSERT(window == window->RootWindow); + if (window != ignore_window && window->WasActive) + if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) + { + // FIXME-DOCK: This is failing (lagging by one frame) for docked windows. + // If A and B are docked into window and B disappear, at the NewFrame() call site window->NavLastChildNavWindow will still point to B. + // We might leverage the tab order implicitly stored in window->DockNodeAsHost->TabBar (essentially the 'most_recently_selected_tab' code in tab bar will do that but on next update) + // to tell which is the "previous" window. Or we may leverage 'LastFrameFocused/LastFrameJustFocused' and have this function handle child window itself? + ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); + FocusWindow(focus_window); + return; + } + } + FocusWindow(NULL); +} + +// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only. +void ImGui::SetCurrentFont(ImFont* font) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? + IM_ASSERT(font->Scale > 0.0f); + g.Font = font; + g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale); + g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; + + ImFontAtlas* atlas = g.Font->ContainerAtlas; + g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; + g.DrawListSharedData.TexUvLines = atlas->TexUvLines; + g.DrawListSharedData.Font = g.Font; + g.DrawListSharedData.FontSize = g.FontSize; +} + +void ImGui::PushFont(ImFont* font) +{ + ImGuiContext& g = *GImGui; + if (!font) + font = GetDefaultFont(); + SetCurrentFont(font); + g.FontStack.push_back(font); + g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); +} + +void ImGui::PopFont() +{ + ImGuiContext& g = *GImGui; + g.CurrentWindow->DrawList->PopTextureID(); + g.FontStack.pop_back(); + SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); +} + +void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) +{ + ImGuiContext& g = *GImGui; + ImGuiItemFlags item_flags = g.CurrentItemFlags; + IM_ASSERT(item_flags == g.ItemFlagsStack.back()); + if (enabled) + item_flags |= option; + else + item_flags &= ~option; + g.CurrentItemFlags = item_flags; + g.ItemFlagsStack.push_back(item_flags); +} + +void ImGui::PopItemFlag() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack. + g.ItemFlagsStack.pop_back(); + g.CurrentItemFlags = g.ItemFlagsStack.back(); +} + +// BeginDisabled()/EndDisabled() +// - Those can be nested but this cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep things disabled) +// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently. +// - Feedback welcome at https://github.com/ocornut/imgui/issues/211 +// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. +// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag() +void ImGui::BeginDisabled(bool disabled) +{ + ImGuiContext& g = *GImGui; + bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; + g.DisabledAlphaBackup = g.Style.Alpha; + if (!was_disabled && disabled) + g.Style.Alpha *= g.Style.DisabledAlpha; // PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha); + if (was_disabled || disabled) + g.CurrentItemFlags |= ImGuiItemFlags_Disabled; + g.ItemFlagsStack.push_back(g.CurrentItemFlags); +} + +void ImGui::EndDisabled() +{ + ImGuiContext& g = *GImGui; + bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; + //PopItemFlag(); + g.ItemFlagsStack.pop_back(); + g.CurrentItemFlags &= ~ImGuiItemFlags_Disabled; + if (was_disabled && (g.CurrentItemFlags & ImGuiItemFlags_Disabled) == 0) + g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar(); +} + +// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. +void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) +{ + PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus); +} + +void ImGui::PopAllowKeyboardFocus() +{ + PopItemFlag(); +} + +void ImGui::PushButtonRepeat(bool repeat) +{ + PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); +} + +void ImGui::PopButtonRepeat() +{ + PopItemFlag(); +} + +void ImGui::PushTextWrapPos(float wrap_pos_x) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos); + window->DC.TextWrapPos = wrap_pos_x; +} + +void ImGui::PopTextWrapPos() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); + window->DC.TextWrapPosStack.pop_back(); +} + +// FIXME: We are exposing the docking hierarchy to end-user here (via IsWindowHovered, IsWindowFocused) which is unusual. +bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent) +{ + if (window->RootWindowDockTree == potential_parent) + return true; + while (window != NULL) + { + if (window == potential_parent) + return true; + window = window->ParentWindow; + } + return false; +} + +bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below) +{ + ImGuiContext& g = *GImGui; + for (int i = g.Windows.Size - 1; i >= 0; i--) + { + ImGuiWindow* candidate_window = g.Windows[i]; + if (candidate_window == potential_above) + return true; + if (candidate_window == potential_below) + return false; + } + return false; +} + +bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) +{ + IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function + ImGuiContext& g = *GImGui; + if (g.HoveredWindow == NULL) + return false; + + if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) + { + ImGuiWindow* window = g.CurrentWindow; + switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) + { + case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows: + if (g.HoveredWindow->RootWindow != window->RootWindow) + return false; + break; + case ImGuiHoveredFlags_RootWindow: + if (g.HoveredWindow != window->RootWindow) + return false; + break; + case ImGuiHoveredFlags_ChildWindows: + if (!IsWindowChildOf(g.HoveredWindow, window)) + return false; + break; + default: + if (g.HoveredWindow != window) + return false; + break; + } + } + + if (!IsWindowContentHoverable(g.HoveredWindow, flags)) + return false; + if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != g.HoveredWindow->MoveId) + return false; + return true; +} + +bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) +{ + ImGuiContext& g = *GImGui; + + if (flags & ImGuiFocusedFlags_AnyWindow) + return g.NavWindow != NULL; + + IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End() + switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows)) + { + case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows: + return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow; + case ImGuiFocusedFlags_RootWindow: + return g.NavWindow == g.CurrentWindow->RootWindow; + case ImGuiFocusedFlags_ChildWindows: + return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow); + default: + return g.NavWindow == g.CurrentWindow; + } +} + +ImGuiID ImGui::GetWindowDockID() +{ + ImGuiContext& g = *GImGui; + return g.CurrentWindow->DockId; +} + +bool ImGui::IsWindowDocked() +{ + ImGuiContext& g = *GImGui; + return g.CurrentWindow->DockIsActive; +} + +// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) +// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. +// If you want a window to never be focused, you may use the e.g. NoInputs flag. +bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) +{ + return window->WasActive && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); +} + +float ImGui::GetWindowWidth() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Size.x; +} + +float ImGui::GetWindowHeight() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Size.y; +} + +ImVec2 ImGui::GetWindowPos() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + return window->Pos; +} + +void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowPosAllowFlags & cond) == 0) + return; + + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX); + + // Set + const ImVec2 old_pos = window->Pos; + window->Pos = ImFloor(pos); + ImVec2 offset = window->Pos - old_pos; + window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor + window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. + window->DC.IdealMaxPos += offset; + window->DC.CursorStartPos += offset; +} + +void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + SetWindowPos(window, pos, cond); +} + +void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowPos(window, pos, cond); +} + +ImVec2 ImGui::GetWindowSize() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Size; +} + +void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) + return; + + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + + // Set + if (size.x > 0.0f) + { + window->AutoFitFramesX = 0; + window->SizeFull.x = IM_FLOOR(size.x); + } + else + { + window->AutoFitFramesX = 2; + window->AutoFitOnlyGrows = false; + } + if (size.y > 0.0f) + { + window->AutoFitFramesY = 0; + window->SizeFull.y = IM_FLOOR(size.y); + } + else + { + window->AutoFitFramesY = 2; + window->AutoFitOnlyGrows = false; + } +} + +void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) +{ + SetWindowSize(GImGui->CurrentWindow, size, cond); +} + +void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowSize(window, size, cond); +} + +void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) + return; + window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + + // Set + window->Collapsed = collapsed; +} + +void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) +{ + IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters + window->HitTestHoleSize = ImVec2ih(size); + window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); +} + +void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) +{ + SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); +} + +bool ImGui::IsWindowCollapsed() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Collapsed; +} + +bool ImGui::IsWindowAppearing() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->Appearing; +} + +void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) +{ + if (ImGuiWindow* window = FindWindowByName(name)) + SetWindowCollapsed(window, collapsed, cond); +} + +void ImGui::SetWindowFocus() +{ + FocusWindow(GImGui->CurrentWindow); +} + +void ImGui::SetWindowFocus(const char* name) +{ + if (name) + { + if (ImGuiWindow* window = FindWindowByName(name)) + FocusWindow(window); + } + else + { + FocusWindow(NULL); + } +} + +void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; + g.NextWindowData.PosVal = pos; + g.NextWindowData.PosPivotVal = pivot; + g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; + g.NextWindowData.PosUndock = true; +} + +void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; + g.NextWindowData.SizeVal = size; + g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; +} + +void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; + g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); + g.NextWindowData.SizeCallback = custom_callback; + g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; +} + +// Content size = inner scrollable rectangle, padded with WindowPadding. +// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. +void ImGui::SetNextWindowContentSize(const ImVec2& size) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; + g.NextWindowData.ContentSizeVal = ImFloor(size); +} + +void ImGui::SetNextWindowScroll(const ImVec2& scroll) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll; + g.NextWindowData.ScrollVal = scroll; +} + +void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; + g.NextWindowData.CollapsedVal = collapsed; + g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; +} + +void ImGui::SetNextWindowFocus() +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; +} + +void ImGui::SetNextWindowBgAlpha(float alpha) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; + g.NextWindowData.BgAlphaVal = alpha; +} + +void ImGui::SetNextWindowViewport(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasViewport; + g.NextWindowData.ViewportId = id; +} + +void ImGui::SetNextWindowDockID(ImGuiID id, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasDock; + g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always; + g.NextWindowData.DockId = id; +} + +void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT((window_class->ViewportFlagsOverrideSet & window_class->ViewportFlagsOverrideClear) == 0); // Cannot set both set and clear for the same bit + g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasWindowClass; + g.NextWindowData.WindowClass = *window_class; +} + +ImDrawList* ImGui::GetWindowDrawList() +{ + ImGuiWindow* window = GetCurrentWindow(); + return window->DrawList; +} + +float ImGui::GetWindowDpiScale() +{ + ImGuiContext& g = *GImGui; + return g.CurrentDpiScale; +} + +ImGuiViewport* ImGui::GetWindowViewport() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport); + return g.CurrentViewport; +} + +ImFont* ImGui::GetFont() +{ + return GImGui->Font; +} + +float ImGui::GetFontSize() +{ + return GImGui->FontSize; +} + +ImVec2 ImGui::GetFontTexUvWhitePixel() +{ + return GImGui->DrawListSharedData.TexUvWhitePixel; +} + +void ImGui::SetWindowFontScale(float scale) +{ + IM_ASSERT(scale > 0.0f); + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->FontWindowScale = scale; + g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); +} + +void ImGui::ActivateItem(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + g.NavNextActivateId = id; +} + +void ImGui::PushFocusScope(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent); + window->DC.NavFocusScopeIdCurrent = id; +} + +void ImGui::PopFocusScope() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ? + window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back(); + g.FocusScopeStack.pop_back(); +} + +void ImGui::SetKeyboardFocusHere(int offset) +{ + IM_ASSERT(offset >= -1); // -1 is allowed but not below + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + g.TabFocusRequestNextWindow = window; + g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset; + g.TabFocusRequestNextCounterTabStop = INT_MAX; +} + +void ImGui::SetItemDefaultFocus() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!window->Appearing) + return; + if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == window->DC.NavLayerCurrent) + { + g.NavInitRequest = false; + g.NavInitResultId = g.LastItemData.ID; + g.NavInitResultRectRel = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos); + NavUpdateAnyRequestFlag(); + if (!IsItemVisible()) + SetScrollHereY(); + } +} + +void ImGui::SetStateStorage(ImGuiStorage* tree) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + window->DC.StateStorage = tree ? tree : &window->StateStorage; +} + +ImGuiStorage* ImGui::GetStateStorage() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->DC.StateStorage; +} + +void ImGui::PushID(const char* str_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end); + window->IDStack.push_back(id); +} + +void ImGui::PushID(const void* ptr_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(ptr_id); + window->IDStack.push_back(id); +} + +void ImGui::PushID(int int_id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiID id = window->GetIDNoKeepAlive(int_id); + window->IDStack.push_back(id); +} + +// Push a given id value ignoring the ID stack as a seed. +void ImGui::PushOverrideID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->IDStack.push_back(id); +} + +// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call +// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level. +// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more) +ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed) +{ + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); + ImGui::KeepAliveID(id); +#ifdef IMGUI_ENABLE_TEST_ENGINE + ImGuiContext& g = *GImGui; + IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end); +#endif + return id; +} + +void ImGui::PopID() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window? + window->IDStack.pop_back(); +} + +ImGuiID ImGui::GetID(const char* str_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id); +} + +ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id_begin, str_id_end); +} + +ImGuiID ImGui::GetID(const void* ptr_id) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(ptr_id); +} + +bool ImGui::IsRectVisible(const ImVec2& size) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); +} + +bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); +} + + +//----------------------------------------------------------------------------- +// [SECTION] ERROR CHECKING +//----------------------------------------------------------------------------- + +// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. +// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit +// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code +// may see different structures than what imgui.cpp sees, which is problematic. +// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui. +bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) +{ + bool error = false; + if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } + if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } + if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } + if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } + if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } + if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } + if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } + return !error; +} + +static void ImGui::ErrorCheckNewFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Check user IM_ASSERT macro + // (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means your assert macro is incorrectly defined! + // If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block. + // This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.) + // #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong! + // #define IM_ASSERT(EXPR) do { if (SomeCode(EXPR)) SomeMoreCode(); } while (0) // Correct! + if (true) IM_ASSERT(1); else IM_ASSERT(0); + + // Check user data + // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) + IM_ASSERT(g.Initialized); + IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); + IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); + IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); + IM_ASSERT(g.IO.Fonts->IsBuilt() && "Font Atlas not built! Make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()"); + IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.CircleTessellationMaxError > 0.0f && "Invalid style setting!"); + IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting!"); // Allows us to avoid a few clamps in color computations + IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); + IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); + for (int n = 0; n < ImGuiKey_COUNT; n++) + IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && "io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"); + + // Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP) + if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) + IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); + + // Check: the io.ConfigWindowsResizeFromEdges option requires backend to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. + if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) + g.IO.ConfigWindowsResizeFromEdges = false; + + // Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data. + if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0) + IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); + if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0) + IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); + + // Perform simple checks: multi-viewport and platform windows support + if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + { + if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) + { + IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference."); + IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?"); + IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?"); + IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport."); + if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) + IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!"); + } + else + { + // Disable feature, our backends do not support it + g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable; + } + + // Perform simple checks on platform monitor data + compute a total bounding box for quick early outs + for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) + { + ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n]; + IM_UNUSED(mon); + IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly."); + IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them."); + IM_ASSERT(mon.DpiScale != 0.0f); + } + } +} + +static void ImGui::ErrorCheckEndFrameSanityChecks() +{ + ImGuiContext& g = *GImGui; + + // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame() + // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame(). + // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will + // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs. + // We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0), + // while still correctly asserting on mid-frame key press events. + const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags(); + IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); + IM_UNUSED(key_mod_flags); + + // Recover from errors + //ErrorCheckEndFrameRecover(); + + // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you + // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). + if (g.CurrentWindowStack.Size != 1) + { + if (g.CurrentWindowStack.Size > 1) + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); + while (g.CurrentWindowStack.Size > 1) + End(); + } + else + { + IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); + } + } + + IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!"); +} + +// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. +// Must be called during or before EndFrame(). +// This is generally flawed as we are not necessarily End/Popping things in the right order. +// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet. +// FIXME: Can't recover from interleaved BeginTabBar/Begin +void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data) +{ + // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations" + ImGuiContext& g = *GImGui; + while (g.CurrentWindowStack.Size > 0) + { + while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow)) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name); + EndTable(); + } + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window != NULL); + while (g.CurrentTabBar != NULL) //-V1044 + { + if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name); + EndTabBar(); + } + while (window->DC.TreeDepth > 0) + { + if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name); + TreePop(); + } + while (g.GroupStack.Size > window->DC.StackSizesOnBegin.SizeOfGroupStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name); + EndGroup(); + } + while (window->IDStack.Size > 1) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name); + PopID(); + } + while (g.ColorStack.Size > window->DC.StackSizesOnBegin.SizeOfColorStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col)); + PopStyleColor(); + } + while (g.StyleVarStack.Size > window->DC.StackSizesOnBegin.SizeOfStyleVarStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name); + PopStyleVar(); + } + while (g.FocusScopeStack.Size > window->DC.StackSizesOnBegin.SizeOfFocusScopeStack) + { + if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name); + PopFocusScope(); + } + if (g.CurrentWindowStack.Size == 1) + { + IM_ASSERT(g.CurrentWindow->IsFallbackWindow); + break; + } + IM_ASSERT(window == g.CurrentWindow); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + { + if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name); + EndChild(); + } + else + { + if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name); + End(); + } + } +} + +// Save current stack sizes for later compare +void ImGuiStackSizes::SetToCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + SizeOfIDStack = (short)window->IDStack.Size; + SizeOfColorStack = (short)g.ColorStack.Size; + SizeOfStyleVarStack = (short)g.StyleVarStack.Size; + SizeOfFontStack = (short)g.FontStack.Size; + SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size; + SizeOfGroupStack = (short)g.GroupStack.Size; + SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size; +} + +// Compare to detect usage errors +void ImGuiStackSizes::CompareWithCurrentState() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_UNUSED(window); + + // Window stacks + // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) + IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); + + // Global stacks + // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. + IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); + IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!"); + IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); + IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"); + IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); + IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!"); +} + + +//----------------------------------------------------------------------------- +// [SECTION] LAYOUT +//----------------------------------------------------------------------------- +// - ItemSize() +// - ItemAdd() +// - SameLine() +// - GetCursorScreenPos() +// - SetCursorScreenPos() +// - GetCursorPos(), GetCursorPosX(), GetCursorPosY() +// - SetCursorPos(), SetCursorPosX(), SetCursorPosY() +// - GetCursorStartPos() +// - Indent() +// - Unindent() +// - SetNextItemWidth() +// - PushItemWidth() +// - PushMultiItemsWidths() +// - PopItemWidth() +// - CalcItemWidth() +// - CalcItemSize() +// - GetTextLineHeight() +// - GetTextLineHeightWithSpacing() +// - GetFrameHeight() +// - GetFrameHeightWithSpacing() +// - GetContentRegionMax() +// - GetContentRegionMaxAbs() [Internal] +// - GetContentRegionAvail(), +// - GetWindowContentRegionMin(), GetWindowContentRegionMax() +// - GetWindowContentRegionWidth() +// - BeginGroup() +// - EndGroup() +// Also see in imgui_widgets: tab bars, columns. +//----------------------------------------------------------------------------- + +// Advance cursor given item size for layout. +// Register minimum needed size so it can extend the bounding box used for auto-fit calculation. +// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. +void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + // We increase the height in this function to accommodate for baseline offset. + // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, + // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. + const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; + const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y); + + // Always align ourselves on pixel boundaries + //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] + window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; + window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line + window->DC.CursorPos.y = IM_FLOOR(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y); // Next line + window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); + //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] + + window->DC.PrevLineSize.y = line_height; + window->DC.CurrLineSize.y = 0.0f; + window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // Horizontal layout mode + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + SameLine(); +} + +void ImGui::ItemSize(const ImRect& bb, float text_baseline_y) +{ + ItemSize(bb.GetSize(), text_baseline_y); +} + +// Declare item bounding box for clipping and interaction. +// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface +// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. +bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemAddFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Set item data + g.LastItemData.ID = id; + g.LastItemData.Rect = bb; + g.LastItemData.InFlags = g.CurrentItemFlags; + g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None; + + // Directional navigation processing + if (id != 0) + { + // Runs prior to clipping early-out + // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget + // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests + // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of + // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. + // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able + // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). + // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. + // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. + window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent); + if (g.NavId == id || g.NavAnyRequest) + if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) + if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) + NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id); + + // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() +#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX + if (id == g.DebugItemPickerBreakId) + { + IM_DEBUG_BREAK(); + g.DebugItemPickerBreakId = 0; + } +#endif + } + g.NextItemData.Flags = ImGuiNextItemDataFlags_None; + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (id != 0) + IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); +#endif + + // Clipping test + const bool is_clipped = IsClippedEx(bb, id, false); + if (is_clipped) + return false; + //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] + + // Tab stop handling (previously was using internal ItemFocusable() api) + // FIXME-NAV: We would now want to move this above the clipping test, but this would require being able to scroll and currently this would mean an extra frame. (#4079, #343) + if (flags & ImGuiItemAddFlags_Focusable) + ItemFocusable(window, id); + + // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) + if (IsMouseHoveringRect(bb.Min, bb.Max)) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; + return true; +} + +// Gets back to previous line and continue with horizontal layout +// offset_from_start_x == 0 : follow right after previous item +// offset_from_start_x != 0 : align to specified x position (relative to window/group left) +// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 +// spacing_w >= 0 : enforce spacing amount +void ImGui::SameLine(float offset_from_start_x, float spacing_w) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + if (offset_from_start_x != 0.0f) + { + if (spacing_w < 0.0f) spacing_w = 0.0f; + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + else + { + if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; + window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; + window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; + } + window->DC.CurrLineSize = window->DC.PrevLineSize; + window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; +} + +ImVec2 ImGui::GetCursorScreenPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos; +} + +void ImGui::SetCursorScreenPos(const ImVec2& pos) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = pos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); +} + +// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. +// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. +ImVec2 ImGui::GetCursorPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos - window->Pos + window->Scroll; +} + +float ImGui::GetCursorPosX() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; +} + +float ImGui::GetCursorPosY() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; +} + +void ImGui::SetCursorPos(const ImVec2& local_pos) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = window->Pos - window->Scroll + local_pos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); +} + +void ImGui::SetCursorPosX(float x) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; + window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); +} + +void ImGui::SetCursorPosY(float y) +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; + window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); +} + +ImVec2 ImGui::GetCursorStartPos() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CursorStartPos - window->Pos; +} + +void ImGui::Indent(float indent_w) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.Indent.x += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; +} + +void ImGui::Unindent(float indent_w) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.Indent.x -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; +} + +// Affect large frame+labels widgets only. +void ImGui::SetNextItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; + g.NextItemData.Width = item_width; +} + +// FIXME: Remove the == 0.0f behavior? +void ImGui::PushItemWidth(float item_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PushMultiItemsWidths(int components, float w_full) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const ImGuiStyle& style = g.Style; + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); + window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width + window->DC.ItemWidthStack.push_back(w_item_last); + for (int i = 0; i < components - 2; i++) + window->DC.ItemWidthStack.push_back(w_item_one); + window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one; + g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; +} + +void ImGui::PopItemWidth() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ItemWidth = window->DC.ItemWidthStack.back(); + window->DC.ItemWidthStack.pop_back(); +} + +// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). +// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() +float ImGui::CalcItemWidth() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float w; + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) + w = g.NextItemData.Width; + else + w = window->DC.ItemWidth; + if (w < 0.0f) + { + float region_max_x = GetContentRegionMaxAbs().x; + w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); + } + w = IM_FLOOR(w); + return w; +} + +// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). +// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. +// Note that only CalcItemWidth() is publicly exposed. +// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) +ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) +{ + ImGuiWindow* window = GImGui->CurrentWindow; + + ImVec2 region_max; + if (size.x < 0.0f || size.y < 0.0f) + region_max = GetContentRegionMaxAbs(); + + if (size.x == 0.0f) + size.x = default_w; + else if (size.x < 0.0f) + size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); + + if (size.y == 0.0f) + size.y = default_h; + else if (size.y < 0.0f) + size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); + + return size; +} + +float ImGui::GetTextLineHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize; +} + +float ImGui::GetTextLineHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.ItemSpacing.y; +} + +float ImGui::GetFrameHeight() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f; +} + +float ImGui::GetFrameHeightWithSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; +} + +// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience! + +// FIXME: This is in window space (not screen space!). +ImVec2 ImGui::GetContentRegionMax() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max - window->Pos; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x - window->Pos.x; + return mx; +} + +// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. +ImVec2 ImGui::GetContentRegionMaxAbs() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImVec2 mx = window->ContentRegionRect.Max; + if (window->DC.CurrentColumns || g.CurrentTable) + mx.x = window->WorkRect.Max.x; + return mx; +} + +ImVec2 ImGui::GetContentRegionAvail() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return GetContentRegionMaxAbs() - window->DC.CursorPos; +} + +// In window space (not screen space!) +ImVec2 ImGui::GetWindowContentRegionMin() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Min - window->Pos; +} + +ImVec2 ImGui::GetWindowContentRegionMax() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.Max - window->Pos; +} + +float ImGui::GetWindowContentRegionWidth() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ContentRegionRect.GetWidth(); +} + +// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) +// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated. +void ImGui::BeginGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + g.GroupStack.resize(g.GroupStack.Size + 1); + ImGuiGroupData& group_data = g.GroupStack.back(); + group_data.WindowID = window->ID; + group_data.BackupCursorPos = window->DC.CursorPos; + group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; + group_data.BackupIndent = window->DC.Indent; + group_data.BackupGroupOffset = window->DC.GroupOffset; + group_data.BackupCurrLineSize = window->DC.CurrLineSize; + group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; + group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; + group_data.BackupHoveredIdIsAlive = g.HoveredId != 0; + group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; + group_data.EmitItem = true; + + window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; + window->DC.Indent = window->DC.GroupOffset; + window->DC.CursorMaxPos = window->DC.CursorPos; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return +} + +void ImGui::EndGroup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls + + ImGuiGroupData& group_data = g.GroupStack.back(); + IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window? + + ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); + + window->DC.CursorPos = group_data.BackupCursorPos; + window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); + window->DC.Indent = group_data.BackupIndent; + window->DC.GroupOffset = group_data.BackupGroupOffset; + window->DC.CurrLineSize = group_data.BackupCurrLineSize; + window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; + if (g.LogEnabled) + g.LogLinePosY = -FLT_MAX; // To enforce a carriage return + + if (!group_data.EmitItem) + { + g.GroupStack.pop_back(); + return; + } + + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. + ItemSize(group_bb.GetSize()); + ItemAdd(group_bb, 0); + + // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. + // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. + // Also if you grep for LastItemId you'll notice it is only used in that context. + // (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) + const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; + const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true); + if (group_contains_curr_active_id) + g.LastItemData.ID = g.ActiveId; + else if (group_contains_prev_active_id) + g.LastItemData.ID = g.ActiveIdPreviousFrame; + g.LastItemData.Rect = group_bb; + + // Forward Hovered flag + const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0; + if (group_contains_curr_hovered_id) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; + + // Forward Edited flag + if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; + + // Forward Deactivated flag + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDeactivated; + if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Deactivated; + + g.GroupStack.pop_back(); + //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] +} + + +//----------------------------------------------------------------------------- +// [SECTION] SCROLLING +//----------------------------------------------------------------------------- + +// Helper to snap on edges when aiming at an item very close to the edge, +// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. +// When we refactor the scrolling API this may be configurable with a flag? +// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. +static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) +{ + if (target <= snap_min + snap_threshold) + return ImLerp(snap_min, target, center_ratio); + if (target >= snap_max - snap_threshold) + return ImLerp(target, snap_max, center_ratio); + return target; +} + +static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) +{ + ImVec2 scroll = window->Scroll; + if (window->ScrollTarget.x < FLT_MAX) + { + float decoration_total_width = window->ScrollbarSizes.x; + float center_x_ratio = window->ScrollTargetCenterRatio.x; + float scroll_target_x = window->ScrollTarget.x; + if (window->ScrollTargetEdgeSnapDist.x > 0.0f) + { + float snap_x_min = 0.0f; + float snap_x_max = window->ScrollMax.x + window->SizeFull.x - decoration_total_width; + scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); + } + scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - decoration_total_width); + } + if (window->ScrollTarget.y < FLT_MAX) + { + float decoration_total_height = window->TitleBarHeight() + window->MenuBarHeight() + window->ScrollbarSizes.y; + float center_y_ratio = window->ScrollTargetCenterRatio.y; + float scroll_target_y = window->ScrollTarget.y; + if (window->ScrollTargetEdgeSnapDist.y > 0.0f) + { + float snap_y_min = 0.0f; + float snap_y_max = window->ScrollMax.y + window->SizeFull.y - decoration_total_height; + scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); + } + scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - decoration_total_height); + } + scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); + scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f)); + if (!window->Collapsed && !window->SkipItems) + { + scroll.x = ImMin(scroll.x, window->ScrollMax.x); + scroll.y = ImMin(scroll.y, window->ScrollMax.y); + } + return scroll; +} + +// Scroll to keep newly navigated item fully into view +ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect) +{ + ImGuiContext& g = *GImGui; + ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); + //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] + + ImVec2 delta_scroll; + if (!window_rect.Contains(item_rect)) + { + if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) + SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x - g.Style.ItemSpacing.x, 0.0f); + else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) + SetScrollFromPosX(window, item_rect.Max.x - window->Pos.x + g.Style.ItemSpacing.x, 1.0f); + if (item_rect.Min.y < window_rect.Min.y) + SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f); + else if (item_rect.Max.y >= window_rect.Max.y) + SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f); + + ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); + delta_scroll = next_scroll - window->Scroll; + } + + // Also scroll parent window to keep us into view if necessary + if (window->Flags & ImGuiWindowFlags_ChildWindow) + delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll)); + + return delta_scroll; +} + +float ImGui::GetScrollX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.x; +} + +float ImGui::GetScrollY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->Scroll.y; +} + +float ImGui::GetScrollMaxX() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.x; +} + +float ImGui::GetScrollMaxY() +{ + ImGuiWindow* window = GImGui->CurrentWindow; + return window->ScrollMax.y; +} + +void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) +{ + window->ScrollTarget.x = scroll_x; + window->ScrollTargetCenterRatio.x = 0.0f; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) +{ + window->ScrollTarget.y = scroll_y; + window->ScrollTargetCenterRatio.y = 0.0f; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollX(float scroll_x) +{ + ImGuiContext& g = *GImGui; + SetScrollX(g.CurrentWindow, scroll_x); +} + +void ImGui::SetScrollY(float scroll_y) +{ + ImGuiContext& g = *GImGui; + SetScrollY(g.CurrentWindow, scroll_y); +} + +// Note that a local position will vary depending on initial scroll value, +// This is a little bit confusing so bear with us: +// - local_pos = (absolution_pos - window->Pos) +// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window, +// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area. +// - They mostly exists because of legacy API. +// Following the rules above, when trying to work with scrolling code, consider that: +// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect! +// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense +// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size +void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) +{ + IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); + window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.x = center_x_ratio; + window->ScrollTargetEdgeSnapDist.x = 0.0f; +} + +void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) +{ + IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); + const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect; + local_y -= decoration_up_height; + window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset + window->ScrollTargetCenterRatio.y = center_y_ratio; + window->ScrollTargetEdgeSnapDist.y = 0.0f; +} + +void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); +} + +void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); +} + +// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. +void ImGui::SetScrollHereX(float center_x_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x); + float target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio); + SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); +} + +// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. +void ImGui::SetScrollHereY(float center_y_ratio) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + float spacing_y = ImMax(window->WindowPadding.y, g.Style.ItemSpacing.y); + float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); + SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos + + // Tweak: snap on edges when aiming at an item very close to the edge + window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); +} + +//----------------------------------------------------------------------------- +// [SECTION] TOOLTIPS +//----------------------------------------------------------------------------- + +void ImGui::BeginTooltip() +{ + BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None); +} + +void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags) +{ + ImGuiContext& g = *GImGui; + + if (g.DragDropWithinSource || g.DragDropWithinTarget) + { + // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) + // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. + // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. + //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding; + ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale); + SetNextWindowPos(tooltip_pos); + SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); + //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( + tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; + } + + char window_name[16]; + ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); + if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) + if (ImGuiWindow* window = FindWindowByName(window_name)) + if (window->Active) + { + // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. + window->Hidden = true; + window->HiddenFramesCanSkipItems = 1; // FIXME: This may not be necessary? + ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); + } + ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; + Begin(window_name, NULL, flags | extra_flags); +} + +void ImGui::EndTooltip() +{ + IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls + End(); +} + +void ImGui::SetTooltipV(const char* fmt, va_list args) +{ + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); + TextV(fmt, args); + EndTooltip(); +} + +void ImGui::SetTooltip(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + SetTooltipV(fmt, args); + va_end(args); +} + +//----------------------------------------------------------------------------- +// [SECTION] POPUPS +//----------------------------------------------------------------------------- + +// Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel +bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + if (popup_flags & ImGuiPopupFlags_AnyPopupId) + { + // Return true if any popup is open at the current BeginPopup() level of the popup stack + // This may be used to e.g. test for another popups already opened to handle popups priorities at the same level. + IM_ASSERT(id == 0); + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + return g.OpenPopupStack.Size > 0; + else + return g.OpenPopupStack.Size > g.BeginPopupStack.Size; + } + else + { + if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) + { + // Return true if the popup is open anywhere in the popup stack + for (int n = 0; n < g.OpenPopupStack.Size; n++) + if (g.OpenPopupStack[n].PopupId == id) + return true; + return false; + } + else + { + // Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query) + return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; + } + } +} + +bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); + if ((popup_flags & ImGuiPopupFlags_AnyPopupLevel) && id != 0) + IM_ASSERT(0 && "Cannot use IsPopupOpen() with a string id and ImGuiPopupFlags_AnyPopupLevel."); // But non-string version is legal and used internally + return IsPopupOpen(id, popup_flags); +} + +ImGuiWindow* ImGui::GetTopMostPopupModal() +{ + ImGuiContext& g = *GImGui; + for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) + if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) + if (popup->Flags & ImGuiWindowFlags_Modal) + return popup; + return NULL; +} + +void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + OpenPopupEx(g.CurrentWindow->GetID(str_id), popup_flags); +} + +void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + OpenPopupEx(id, popup_flags); +} + +// Mark popup as open (toggle toward open state). +// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. +// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). +// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) +void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* parent_window = g.CurrentWindow; + const int current_stack_size = g.BeginPopupStack.Size; + + if (popup_flags & ImGuiPopupFlags_NoOpenOverExistingPopup) + if (IsPopupOpen(0u, ImGuiPopupFlags_AnyPopupId)) + return; + + ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. + popup_ref.PopupId = id; + popup_ref.Window = NULL; + popup_ref.SourceWindow = g.NavWindow; + popup_ref.OpenFrameCount = g.FrameCount; + popup_ref.OpenParentId = parent_window->IDStack.back(); + popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); + popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; + + IMGUI_DEBUG_LOG_POPUP("OpenPopupEx(0x%08X)\n", id); + if (g.OpenPopupStack.Size < current_stack_size + 1) + { + g.OpenPopupStack.push_back(popup_ref); + } + else + { + // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui + // would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing + // situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. + if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1) + { + g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount; + } + else + { + // Close child popups if any, then flag popup for open/reopen + ClosePopupToLevel(current_stack_size, false); + g.OpenPopupStack.push_back(popup_ref); + } + + // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). + // This is equivalent to what ClosePopupToLevel() does. + //if (g.OpenPopupStack[current_stack_size].PopupId == id) + // FocusWindow(parent_window); + } +} + +// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. +// This function closes any popups that are over 'ref_window'. +void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) +{ + ImGuiContext& g = *GImGui; + if (g.OpenPopupStack.Size == 0) + return; + + // Don't close our own child popup windows. + int popup_count_to_keep = 0; + if (ref_window) + { + // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) + for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) + { + ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep]; + if (!popup.Window) + continue; + IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); + if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) + continue; + + // Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow) + // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3: + // Window -> Popup1 -> Popup2 -> Popup3 + // - Each popups may contain child windows, which is why we compare ->RootWindowDockTree! + // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child + bool ref_window_is_descendent_of_popup = false; + for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) + if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) + if (popup_window->RootWindowDockTree == ref_window->RootWindowDockTree) + { + ref_window_is_descendent_of_popup = true; + break; + } + if (!ref_window_is_descendent_of_popup) + break; + } + } + if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below + { + IMGUI_DEBUG_LOG_POPUP("ClosePopupsOverWindow(\"%s\") -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep); + ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); + } +} + +void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) +{ + ImGuiContext& g = *GImGui; + IMGUI_DEBUG_LOG_POPUP("ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); + IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); + + // Trim open popup stack + ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; + ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; + g.OpenPopupStack.resize(remaining); + + if (restore_focus_to_window_under_popup) + { + if (focus_window && !focus_window->WasActive && popup_window) + { + // Fallback + FocusTopMostWindowUnderOne(popup_window, NULL); + } + else + { + if (g.NavLayer == ImGuiNavLayer_Main && focus_window) + focus_window = NavRestoreLastChildNavWindow(focus_window); + FocusWindow(focus_window); + } + } +} + +// Close the popup we have begin-ed into. +void ImGui::CloseCurrentPopup() +{ + ImGuiContext& g = *GImGui; + int popup_idx = g.BeginPopupStack.Size - 1; + if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) + return; + + // Closing a menu closes its top-most parent popup (unless a modal) + while (popup_idx > 0) + { + ImGuiWindow* popup_window = g.OpenPopupStack[popup_idx].Window; + ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window; + bool close_parent = false; + if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu)) + if (parent_popup_window == NULL || !(parent_popup_window->Flags & ImGuiWindowFlags_Modal)) + close_parent = true; + if (!close_parent) + break; + popup_idx--; + } + IMGUI_DEBUG_LOG_POPUP("CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); + ClosePopupToLevel(popup_idx, true); + + // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. + // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window. + // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic. + if (ImGuiWindow* window = g.NavWindow) + window->DC.NavHideHighlightOneFrame = true; +} + +// Attention! BeginPopup() adds default flags which BeginPopupEx()! +bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + + char name[20]; + if (flags & ImGuiWindowFlags_ChildMenu) + ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth + else + ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame + + flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; + bool is_open = Begin(name, NULL, flags); + if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) + EndPopup(); + + return is_open; +} + +bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; + return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags); +} + +// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. +// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. +bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + const ImGuiID id = window->GetID(name); + if (!IsPopupOpen(id, ImGuiPopupFlags_None)) + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + return false; + } + + // Center modal windows by default for increased visibility + // (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves) + // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. + if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) + { + const ImGuiViewport* viewport = window->WasActive ? window->Viewport : GetMainViewport(); // FIXME-VIEWPORT: What may be our reference viewport? + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); + } + + flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking; + const bool is_open = Begin(name, p_open, flags); + if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + { + EndPopup(); + if (is_open) + ClosePopupToLevel(g.BeginPopupStack.Size, true); + return false; + } + return is_open; +} + +void ImGui::EndPopup() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls + IM_ASSERT(g.BeginPopupStack.Size > 0); + + // Make all menus and popups wrap around for now, may need to expose that policy. + if (g.NavWindow == window) + NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); + + // Child-popups don't need to be laid out + IM_ASSERT(g.WithinEndChild == false); + if (window->Flags & ImGuiWindowFlags_ChildWindow) + g.WithinEndChild = true; + End(); + g.WithinEndChild = false; +} + +// Helper to open a popup if mouse button is released over the item +// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() +void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + { + ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + OpenPopupEx(id, popup_flags); + } +} + +// This is a helper to handle the simplest case of associating one named popup to one given widget. +// - To create a popup associated to the last item, you generally want to pass a NULL value to str_id. +// - To create a popup with a specific identifier, pass it in str_id. +// - This is useful when using using BeginPopupContextItem() on an item which doesn't have an identifier, e.g. a Text() call. +// - This is useful when multiple code locations may want to manipulate/open the same popup, given an explicit id. +// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). +// This is essentially the same as: +// id = str_id ? GetID(str_id) : GetItemID(); +// OpenPopupOnItemClick(str_id); +// return BeginPopup(id); +// Which is essentially the same as: +// id = str_id ? GetID(str_id) : GetItemID(); +// if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) +// OpenPopup(id); +// return BeginPopup(id); +// The main difference being that this is tweaked to avoid computing the ID twice. +bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! + IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!str_id) + str_id = "window_context"; + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) + if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (!str_id) + str_id = "void_context"; + ImGuiID id = window->GetID(str_id); + int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); + if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) + if (GetTopMostPopupModal() == NULL) + OpenPopupEx(id, popup_flags); + return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); +} + +// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) +// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. +// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor +// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. +// this allows us to have tooltips/popups displayed out of the parent viewport.) +ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) +{ + ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); + //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); + //GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255)); + + // Combo Box policy (we want a connecting edge) + if (policy == ImGuiPopupPositionPolicy_ComboBox) + { + const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up }; + for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + { + const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; + if (n != -1 && dir == *last_dir) // Already tried this direction? + continue; + ImVec2 pos; + if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default) + if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right + if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left + if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left + if (!r_outer.Contains(ImRect(pos, pos + size))) + continue; + *last_dir = dir; + return pos; + } + } + + // Tooltip and Default popup policy + // (Always first try the direction we used on the last frame, if any) + if (policy == ImGuiPopupPositionPolicy_Tooltip || policy == ImGuiPopupPositionPolicy_Default) + { + const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; + for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) + { + const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; + if (n != -1 && dir == *last_dir) // Already tried this direction? + continue; + + const float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); + const float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); + + // If there not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width) + if (avail_w < size.x && (dir == ImGuiDir_Left || dir == ImGuiDir_Right)) + continue; + if (avail_h < size.y && (dir == ImGuiDir_Up || dir == ImGuiDir_Down)) + continue; + + ImVec2 pos; + pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; + pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; + + // Clamp top-left corner of popup + pos.x = ImMax(pos.x, r_outer.Min.x); + pos.y = ImMax(pos.y, r_outer.Min.y); + + *last_dir = dir; + return pos; + } + } + + // Fallback when not enough room: + *last_dir = ImGuiDir_None; + + // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. + if (policy == ImGuiPopupPositionPolicy_Tooltip) + return ref_pos + ImVec2(2, 2); + + // Otherwise try to keep within display + ImVec2 pos = ref_pos; + pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); + pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); + return pos; +} + +// Note that this is used for popups, which can overlap the non work-area of individual viewports. +ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + ImRect r_screen; + if (window->ViewportAllowPlatformMonitorExtend >= 0) + { + // Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here) + const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend]; + r_screen.Min = monitor.WorkPos; + r_screen.Max = monitor.WorkPos + monitor.WorkSize; + } + else + { + // Use the full viewport area (not work area) for popups + r_screen = window->Viewport->GetMainRect(); + } + ImVec2 padding = g.Style.DisplaySafeAreaPadding; + r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); + return r_screen; +} + +ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + + ImRect r_outer = GetPopupAllowedExtentRect(window); + if (window->Flags & ImGuiWindowFlags_ChildMenu) + { + // Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds. + // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. + ImGuiWindow* parent_window = window->ParentWindow; + float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). + ImRect r_avoid; + if (parent_window->DC.MenuBarAppending) + r_avoid = ImRect(-FLT_MAX, parent_window->ClipRect.Min.y, FLT_MAX, parent_window->ClipRect.Max.y); // Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field + else + r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); + } + if (window->Flags & ImGuiWindowFlags_Popup) + { + ImRect r_avoid = ImRect(window->Pos.x - 1, window->Pos.y - 1, window->Pos.x + 1, window->Pos.y + 1); + return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); + } + if (window->Flags & ImGuiWindowFlags_Tooltip) + { + // Position tooltip (always follows mouse) + float sc = g.Style.MouseCursorScale; + ImVec2 ref_pos = NavCalcPreferredRefPos(); + ImRect r_avoid; + if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) + r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); + else + r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. + return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip); + } + IM_ASSERT(0); + return window->Pos; +} + +//----------------------------------------------------------------------------- +// [SECTION] KEYBOARD/GAMEPAD NAVIGATION +//----------------------------------------------------------------------------- + +// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked. +void ImGui::SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindow != NULL); + IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu); + g.NavId = id; + g.NavLayer = nav_layer; + g.NavFocusScopeId = focus_scope_id; + g.NavWindow->NavLastIds[nav_layer] = id; + g.NavWindow->NavRectRel[nav_layer] = rect_rel; + //g.NavDisableHighlight = false; + //g.NavDisableMouseHover = g.NavMousePosDirty = true; +} + +void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0); + + // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. + // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) + const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; + if (g.NavWindow != window) + g.NavInitRequest = false; + g.NavWindow = window; + g.NavId = id; + g.NavLayer = nav_layer; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; + window->NavLastIds[nav_layer] = id; + if (g.LastItemData.ID == id) + window->NavRectRel[nav_layer] = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos); + + if (g.ActiveIdSource == ImGuiInputSource_Nav) + g.NavDisableMouseHover = true; + else + g.NavDisableHighlight = true; +} + +ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) +{ + if (ImFabs(dx) > ImFabs(dy)) + return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; + return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up; +} + +static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1) +{ + if (a1 < b0) + return a1 - b0; + if (b1 < a0) + return a0 - b1; + return 0.0f; +} + +static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect) +{ + if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) + { + r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y); + r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y); + } + else + { + r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x); + r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x); + } +} + +// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057 +static bool ImGui::NavScoreItem(ImGuiNavItemData* result, ImRect cand) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavLayer != window->DC.NavLayerCurrent) + return false; + + const ImRect& curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) + g.NavScoringCount++; + + // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring + if (window->ParentWindow == g.NavWindow) + { + IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); + if (!window->ClipRect.Overlaps(cand)) + return false; + cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window + } + + // We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items) + // For example, this ensure that items in one column are not reached when moving vertically from items in another column. + NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect); + + // Compute distance between boxes + // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. + float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); + float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items + if (dby != 0.0f && dbx != 0.0f) + dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); + float dist_box = ImFabs(dbx) + ImFabs(dby); + + // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) + float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x); + float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y); + float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee) + + // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance + ImGuiDir quadrant; + float dax = 0.0f, day = 0.0f, dist_axial = 0.0f; + if (dbx != 0.0f || dby != 0.0f) + { + // For non-overlapping boxes, use distance between boxes + dax = dbx; + day = dby; + dist_axial = dist_box; + quadrant = ImGetDirQuadrantFromDelta(dbx, dby); + } + else if (dcx != 0.0f || dcy != 0.0f) + { + // For overlapping boxes with different centers, use distance between centers + dax = dcx; + day = dcy; + dist_axial = dist_center; + quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); + } + else + { + // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter) + quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; + } + +#if IMGUI_DEBUG_NAV_SCORING + char buf[128]; + if (IsMouseHoveringRect(cand.Min, cand.Max)) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); + ImDrawList* draw_list = GetForegroundDrawList(window); + draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); + draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); + draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150)); + draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf); + } + else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. + { + if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } + if (quadrant == g.NavMoveDir) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); + ImDrawList* draw_list = GetForegroundDrawList(window); + draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); + draw_list->AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); + } + } +#endif + + // Is it in the quadrant we're interesting in moving to? + bool new_best = false; + if (quadrant == g.NavMoveDir) + { + // Does it beat the current best candidate? + if (dist_box < result->DistBox) + { + result->DistBox = dist_box; + result->DistCenter = dist_center; + return true; + } + if (dist_box == result->DistBox) + { + // Try using distance between center points to break ties + if (dist_center < result->DistCenter) + { + result->DistCenter = dist_center; + new_best = true; + } + else if (dist_center == result->DistCenter) + { + // Still tied! we need to be extra-careful to make sure everything gets linked properly. We consistently break ties by symbolically moving "later" items + // (with higher index) to the right/downwards by an infinitesimal amount since we the current "best" button already (so it must have a lower index), + // this is fairly easy. This rule ensures that all buttons with dx==dy==0 will end up being linked in order of appearance along the x axis. + if (((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) ? dby : dbx) < 0.0f) // moving bj to the right/down decreases distance + new_best = true; + } + } + } + + // Axial check: if 'curr' has no link at all in some direction and 'cand' lies roughly in that direction, add a tentative link. This will only be kept if no "real" matches + // are found, so it only augments the graph produced by the above method using extra links. (important, since it doesn't guarantee strong connectedness) + // This is just to avoid buttons having no links in a particular direction when there's a suitable neighbor. you get good graphs without this too. + // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. + // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? + if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match + if (g.NavLayer == ImGuiNavLayer_Menu && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) + if ((g.NavMoveDir == ImGuiDir_Left && dax < 0.0f) || (g.NavMoveDir == ImGuiDir_Right && dax > 0.0f) || (g.NavMoveDir == ImGuiDir_Up && day < 0.0f) || (g.NavMoveDir == ImGuiDir_Down && day > 0.0f)) + { + result->DistAxial = dist_axial; + new_best = true; + } + + return new_best; +} + +static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel) +{ + result->Window = window; + result->ID = id; + result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; + result->RectRel = nav_bb_rel; +} + +// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) +static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id) +{ + ImGuiContext& g = *GImGui; + //if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag. + // return; + + const ImGuiItemFlags item_flags = g.LastItemData.InFlags; + const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos); + + // Process Init Request + if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent) + { + // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback + const bool candidate_for_nav_default_focus = (item_flags & (ImGuiItemFlags_NoNavDefaultFocus | ImGuiItemFlags_Disabled)) == 0; + if (candidate_for_nav_default_focus || g.NavInitResultId == 0) + { + g.NavInitResultId = id; + g.NavInitResultRectRel = nav_bb_rel; + } + if (candidate_for_nav_default_focus) + { + g.NavInitRequest = false; // Found a match, clear request + NavUpdateAnyRequestFlag(); + } + } + + // Process Move Request (scoring for navigation) + // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy) + if ((g.NavId != id || (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav))) + { + ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; +#if IMGUI_DEBUG_NAV_SCORING + // [DEBUG] Score all items in NavWindow at all times + if (!g.NavMoveRequest) + g.NavMoveDir = g.NavMoveDirLast; + bool new_best = NavScoreItem(result, nav_bb) && g.NavMoveRequest; +#else + bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb); +#endif + if (new_best) + NavApplyItemToResult(result, window, id, nav_bb_rel); + + // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. + const float VISIBLE_RATIO = 0.70f; + if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) + if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) + if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb)) + NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel); + } + + // Update window-relative bounding box of navigated item + if (g.NavId == id) + { + g.NavWindow = window; // Always refresh g.NavWindow, because some operations such as FocusItem() don't have a window. + g.NavLayer = window->DC.NavLayerCurrent; + g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; + g.NavIdIsAlive = true; + window->NavRectRel[window->DC.NavLayerCurrent] = nav_bb_rel; // Store item bounding box (relative to window position) + } +} + +bool ImGui::NavMoveRequestButNoResultYet() +{ + ImGuiContext& g = *GImGui; + return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0; +} + +void ImGui::NavMoveRequestCancel() +{ + ImGuiContext& g = *GImGui; + g.NavMoveRequest = false; + NavUpdateAnyRequestFlag(); +} + +void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_None); + NavMoveRequestCancel(); + g.NavMoveDir = move_dir; + g.NavMoveClipDir = clip_dir; + g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; + g.NavMoveRequestFlags = move_flags; + g.NavWindow->NavRectRel[g.NavLayer] = bb_rel; +} + +void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags) +{ + ImGuiContext& g = *GImGui; + + // Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire + // popup is assembled and in case of appended popups it is not clear which EndPopup() call is final. + g.NavWrapRequestWindow = window; + g.NavWrapRequestFlags = move_flags; +} + +// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). +// This way we could find the last focused window among our children. It would be much less confusing this way? +static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) +{ + ImGuiWindow* parent = nav_window; + while (parent && parent->RootWindow != parent && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) + parent = parent->ParentWindow; + if (parent && parent != nav_window) + parent->NavLastChildNavWindow = nav_window; +} + +// Restore the last focused child. +// Call when we are expected to land on the Main Layer (0) after FocusWindow() +static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) +{ + if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) + return window->NavLastChildNavWindow; + if (window->DockNodeAsHost && window->DockNodeAsHost->TabBar) + if (ImGuiTabItem* tab = TabBarFindMostRecentlySelectedTabForActiveWindow(window->DockNodeAsHost->TabBar)) + return tab->Window; + return window; +} + +void ImGui::NavRestoreLayer(ImGuiNavLayer layer) +{ + ImGuiContext& g = *GImGui; + if (layer == ImGuiNavLayer_Main) + g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); + ImGuiWindow* window = g.NavWindow; + if (window->NavLastIds[layer] != 0) + { + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } + else + { + g.NavLayer = layer; + NavInitWindow(window, true); + } +} + +static inline void ImGui::NavUpdateAnyRequestFlag() +{ + ImGuiContext& g = *GImGui; + g.NavAnyRequest = g.NavMoveRequest || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL); + if (g.NavAnyRequest) + IM_ASSERT(g.NavWindow != NULL); +} + +// This needs to be called before we submit any widget (aka in or before Begin) +void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) +{ + // FIXME: ChildWindow test here is wrong for docking + ImGuiContext& g = *GImGui; + IM_ASSERT(window == g.NavWindow); + + if (window->Flags & ImGuiWindowFlags_NoNavInputs) + { + g.NavId = g.NavFocusScopeId = 0; + return; + } + + bool init_for_nav = false; + if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) + init_for_nav = true; + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); + if (init_for_nav) + { + SetNavID(0, g.NavLayer, 0, ImRect()); + g.NavInitRequest = true; + g.NavInitRequestFromMove = false; + g.NavInitResultId = 0; + g.NavInitResultRectRel = ImRect(); + NavUpdateAnyRequestFlag(); + } + else + { + g.NavId = window->NavLastIds[0]; + g.NavFocusScopeId = 0; + } +} + +static ImVec2 ImGui::NavCalcPreferredRefPos() +{ + ImGuiContext& g = *GImGui; + if (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow) + { + // Mouse (we need a fallback in case the mouse becomes invalid after being used) + if (IsMousePosValid(&g.IO.MousePos)) + return g.IO.MousePos; + return g.LastValidMousePos; + } + else + { + // When navigation is active and mouse is disabled, decide on an arbitrary position around the bottom left of the currently navigated item. + const ImRect& rect_rel = g.NavWindow->NavRectRel[g.NavLayer]; + ImVec2 pos = g.NavWindow->Pos + ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); + ImGuiViewport* viewport = g.NavWindow->Viewport; + return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta. + } +} + +float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode) +{ + ImGuiContext& g = *GImGui; + if (mode == ImGuiInputReadMode_Down) + return g.IO.NavInputs[n]; // Instant, read analog input (0.0f..1.0f, as provided by user) + + const float t = g.IO.NavInputsDownDuration[n]; + if (t < 0.0f && mode == ImGuiInputReadMode_Released) // Return 1.0f when just released, no repeat, ignore analog input. + return (g.IO.NavInputsDownDurationPrev[n] >= 0.0f ? 1.0f : 0.0f); + if (t < 0.0f) + return 0.0f; + if (mode == ImGuiInputReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. + return (t == 0.0f) ? 1.0f : 0.0f; + if (mode == ImGuiInputReadMode_Repeat) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); + if (mode == ImGuiInputReadMode_RepeatSlow) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); + if (mode == ImGuiInputReadMode_RepeatFast) + return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); + return 0.0f; +} + +ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor, float fast_factor) +{ + ImVec2 delta(0.0f, 0.0f); + if (dir_sources & ImGuiNavDirSourceFlags_Keyboard) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight_, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft_, mode), GetNavInputAmount(ImGuiNavInput_KeyDown_, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp_, mode)); + if (dir_sources & ImGuiNavDirSourceFlags_PadDPad) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_DpadRight, mode) - GetNavInputAmount(ImGuiNavInput_DpadLeft, mode), GetNavInputAmount(ImGuiNavInput_DpadDown, mode) - GetNavInputAmount(ImGuiNavInput_DpadUp, mode)); + if (dir_sources & ImGuiNavDirSourceFlags_PadLStick) + delta += ImVec2(GetNavInputAmount(ImGuiNavInput_LStickRight, mode) - GetNavInputAmount(ImGuiNavInput_LStickLeft, mode), GetNavInputAmount(ImGuiNavInput_LStickDown, mode) - GetNavInputAmount(ImGuiNavInput_LStickUp, mode)); + if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakSlow)) + delta *= slow_factor; + if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakFast)) + delta *= fast_factor; + return delta; +} + +static void ImGui::NavUpdate() +{ + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + + io.WantSetMousePos = false; + g.NavWrapRequestWindow = NULL; + g.NavWrapRequestFlags = ImGuiNavMoveFlags_None; +#if 0 + if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); +#endif + + // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) + // (do it before we map Keyboard input!) + bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; + bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; + if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) + { + if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f + || io.NavInputs[ImGuiNavInput_DpadLeft] > 0.0f || io.NavInputs[ImGuiNavInput_DpadRight] > 0.0f || io.NavInputs[ImGuiNavInput_DpadUp] > 0.0f || io.NavInputs[ImGuiNavInput_DpadDown] > 0.0f) + g.NavInputSource = ImGuiInputSource_Gamepad; + } + + // Update Keyboard->Nav inputs mapping + if (nav_keyboard_active) + { + #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) + NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); + NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); + NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); + NAV_MAP_KEY(ImGuiKey_LeftArrow, ImGuiNavInput_KeyLeft_ ); + NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); + NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); + NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); + if (io.KeyCtrl) + io.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; + if (io.KeyShift) + io.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; + #undef NAV_MAP_KEY + } + memcpy(io.NavInputsDownDurationPrev, io.NavInputsDownDuration, sizeof(io.NavInputsDownDuration)); + for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) + io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f; + + // Process navigation init request (select first/default focus) + if (g.NavInitResultId != 0) + NavUpdateInitResult(); + g.NavInitRequest = false; + g.NavInitRequestFromMove = false; + g.NavInitResultId = 0; + g.NavJustMovedToId = 0; + + // Process navigation move request + if (g.NavMoveRequest) + NavUpdateMoveResult(); + + // When a forwarded move request failed, we restore the highlight that we disabled during the forward frame + if (g.NavMoveRequestForward == ImGuiNavForward_ForwardActive) + { + IM_ASSERT(g.NavMoveRequest); + if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) + g.NavDisableHighlight = false; + g.NavMoveRequestForward = ImGuiNavForward_None; + } + + // Apply application mouse position movement, after we had a chance to process move request result. + if (g.NavMousePosDirty && g.NavIdIsAlive) + { + // Set mouse position given our knowledge of the navigated item position from last frame + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) + if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) + { + io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos(); + io.WantSetMousePos = true; + } + g.NavMousePosDirty = false; + } + g.NavIdIsAlive = false; + g.NavJustTabbedId = 0; + IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1); + + // Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0 + if (g.NavWindow) + NavSaveLastChildNavWindowIntoParent(g.NavWindow); + if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) + g.NavWindow->NavLastChildNavWindow = NULL; + + // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) + NavUpdateWindowing(); + + // Set output flags for user application + io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); + io.NavVisible = (io.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); + + // Process NavCancel input (to close a popup, get back to parent, clear focus) + if (IsNavInputTest(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) + { + IMGUI_DEBUG_LOG_NAV("[nav] ImGuiNavInput_Cancel\n"); + if (g.ActiveId != 0) + { + if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) + ClearActiveID(); + } + else if (g.NavLayer != ImGuiNavLayer_Main) + { + // Leave the "menu" layer + NavRestoreLayer(ImGuiNavLayer_Main); + } + else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) + { + // Exit child window + ImGuiWindow* child_window = g.NavWindow; + ImGuiWindow* parent_window = g.NavWindow->ParentWindow; + IM_ASSERT(child_window->ChildId != 0); + ImRect child_rect = child_window->Rect(); + FocusWindow(parent_window); + SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, ImRect(child_rect.Min - parent_window->Pos, child_rect.Max - parent_window->Pos)); + } + else if (g.OpenPopupStack.Size > 0) + { + // Close open popup/menu + if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) + ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); + } + else + { + // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were + if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) + g.NavWindow->NavLastIds[0] = 0; + g.NavId = g.NavFocusScopeId = 0; + } + } + + // Process manual activation request + g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = 0; + if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + { + bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); + bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); + if (g.ActiveId == 0 && activate_pressed) + g.NavActivateId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) + g.NavActivateDownId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) + g.NavActivatePressedId = g.NavId; + if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputTest(ImGuiNavInput_Input, ImGuiInputReadMode_Pressed)) + g.NavInputId = g.NavId; + } + if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + g.NavDisableHighlight = true; + if (g.NavActivateId != 0) + IM_ASSERT(g.NavActivateDownId == g.NavActivateId); + g.NavMoveRequest = false; + + // Process programmatic activation request + if (g.NavNextActivateId != 0) + g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = g.NavNextActivateId; + g.NavNextActivateId = 0; + + // Initiate directional inputs request + if (g.NavMoveRequestForward == ImGuiNavForward_None) + { + g.NavMoveDir = ImGuiDir_None; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_None; + if (g.NavWindow && !g.NavWindowingTarget && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) + { + const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat; + if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; } + if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; } + } + g.NavMoveClipDir = g.NavMoveDir; + } + else + { + // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) + // (Preserve g.NavMoveRequestFlags, g.NavMoveClipDir which were set by the NavMoveRequestForward() function) + IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); + IM_ASSERT(g.NavMoveRequestForward == ImGuiNavForward_ForwardQueued); + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); + g.NavMoveRequestForward = ImGuiNavForward_ForwardActive; + } + + // Update PageUp/PageDown/Home/End scroll + // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? + float nav_scoring_rect_offset_y = 0.0f; + if (nav_keyboard_active) + nav_scoring_rect_offset_y = NavUpdatePageUpPageDown(); + + // If we initiate a movement request and have no current NavId, we initiate a InitDefautRequest that will be used as a fallback if the direction fails to find a match + if (g.NavMoveDir != ImGuiDir_None) + { + g.NavMoveRequest = true; + g.NavMoveRequestKeyMods = io.KeyMods; + g.NavMoveDirLast = g.NavMoveDir; + } + if (g.NavMoveRequest && g.NavId == 0) + { + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer); + g.NavInitRequest = g.NavInitRequestFromMove = true; + // Reassigning with same value, we're being explicit here. + g.NavInitResultId = 0; // -V1048 + g.NavDisableHighlight = false; + } + NavUpdateAnyRequestFlag(); + + // Scrolling + if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget) + { + // *Fallback* manual-scroll with Nav directional keys when window has no navigable item + ImGuiWindow* window = g.NavWindow; + const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * io.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. + if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll && g.NavMoveRequest) + { + if (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) + SetScrollX(window, ImFloor(window->Scroll.x + ((g.NavMoveDir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); + if (g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) + SetScrollY(window, ImFloor(window->Scroll.y + ((g.NavMoveDir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); + } + + // *Normal* Manual scroll with NavScrollXXX keys + // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. + ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f); + if (scroll_dir.x != 0.0f && window->ScrollbarX) + SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); + if (scroll_dir.y != 0.0f) + SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); + } + + // Reset search results + g.NavMoveResultLocal.Clear(); + g.NavMoveResultLocalVisibleSet.Clear(); + g.NavMoveResultOther.Clear(); + + // When using gamepad, we project the reference nav bounding box into window visible area. + // This is to allow resuming navigation inside the visible area after doing a large amount of scrolling, since with gamepad every movements are relative + // (can't focus a visible object like we can with the mouse). + if (g.NavMoveRequest && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLayer_Main) + { + ImGuiWindow* window = g.NavWindow; + ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1)); + if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer])) + { + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel\n"); + float pad = window->CalcFontSize() * 0.5f; + window_rect_rel.Expand(ImVec2(-ImMin(window_rect_rel.GetWidth(), pad), -ImMin(window_rect_rel.GetHeight(), pad))); // Terrible approximation for the intent of starting navigation from first fully visible item + window->NavRectRel[g.NavLayer].ClipWithFull(window_rect_rel); + g.NavId = g.NavFocusScopeId = 0; + } + } + + // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) + ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0); + g.NavScoringRect = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : ImRect(0, 0, 0, 0); + g.NavScoringRect.TranslateY(nav_scoring_rect_offset_y); + g.NavScoringRect.Min.x = ImMin(g.NavScoringRect.Min.x + 1.0f, g.NavScoringRect.Max.x); + g.NavScoringRect.Max.x = g.NavScoringRect.Min.x; + IM_ASSERT(!g.NavScoringRect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). + //GetForegroundDrawList()->AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] + g.NavScoringCount = 0; +#if IMGUI_DEBUG_NAV_RECTS + if (g.NavWindow) + { + ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow); + if (1) { for (int layer = 0; layer < 2; layer++) draw_list->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG] + if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } + } +#endif +} + +static void ImGui::NavUpdateInitResult() +{ + // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) + ImGuiContext& g = *GImGui; + if (!g.NavWindow) + return; + + // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) + // FIXME-NAV: On _NavFlattened windows, g.NavWindow will only be updated during subsequent frame. Not a problem currently. + IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); + SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); + if (g.NavInitRequestFromMove) + { + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; + } +} + +// Apply result from previous frame navigation directional move request +static void ImGui::NavUpdateMoveResult() +{ + ImGuiContext& g = *GImGui; + if (g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0) + { + // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) + if (g.NavId != 0) + { + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + } + return; + } + + // Select which result to use + ImGuiNavItemData* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; + + // PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page. + if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) + if (g.NavMoveResultLocalVisibleSet.ID != 0 && g.NavMoveResultLocalVisibleSet.ID != g.NavId) + result = &g.NavMoveResultLocalVisibleSet; + + // Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules. + if (result != &g.NavMoveResultOther && g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) + if ((g.NavMoveResultOther.DistBox < result->DistBox) || (g.NavMoveResultOther.DistBox == result->DistBox && g.NavMoveResultOther.DistCenter < result->DistCenter)) + result = &g.NavMoveResultOther; + IM_ASSERT(g.NavWindow && result->Window); + + // Scroll to keep newly navigated item fully into view. + if (g.NavLayer == ImGuiNavLayer_Main) + { + ImVec2 delta_scroll; + if (g.NavMoveRequestFlags & ImGuiNavMoveFlags_ScrollToEdge) + { + float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; + delta_scroll.y = result->Window->Scroll.y - scroll_target; + SetScrollY(result->Window, scroll_target); + } + else + { + ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos); + delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs); + } + + // Offset our result position so mouse position can be applied immediately after in NavUpdate() + result->RectRel.TranslateX(-delta_scroll.x); + result->RectRel.TranslateY(-delta_scroll.y); + } + + ClearActiveID(); + g.NavWindow = result->Window; + if (g.NavId != result->ID) + { + // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) + g.NavJustMovedToId = result->ID; + g.NavJustMovedToFocusScopeId = result->FocusScopeId; + g.NavJustMovedToKeyMods = g.NavMoveRequestKeyMods; + } + IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name); + SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = g.NavMousePosDirty = true; +} + +// Handle PageUp/PageDown/Home/End keys +static float ImGui::NavUpdatePageUpPageDown() +{ + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + + if (g.NavMoveDir != ImGuiDir_None || g.NavWindow == NULL) + return 0.0f; + if ((g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != ImGuiNavLayer_Main) + return 0.0f; + + ImGuiWindow* window = g.NavWindow; + const bool page_up_held = IsKeyDown(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp); + const bool page_down_held = IsKeyDown(io.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown); + const bool home_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_Home]) && !IsActiveIdUsingKey(ImGuiKey_Home); + const bool end_pressed = IsKeyPressed(io.KeyMap[ImGuiKey_End]) && !IsActiveIdUsingKey(ImGuiKey_End); + if (page_up_held != page_down_held || home_pressed != end_pressed) // If either (not both) are pressed + { + if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll) + { + // Fallback manual-scroll when window has no navigable item + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) + SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) + SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); + else if (home_pressed) + SetScrollY(window, 0.0f); + else if (end_pressed) + SetScrollY(window, window->ScrollMax.y); + } + else + { + ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; + const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); + float nav_scoring_rect_offset_y = 0.0f; + if (IsKeyPressed(io.KeyMap[ImGuiKey_PageUp], true)) + { + nav_scoring_rect_offset_y = -page_offset_y; + g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; + } + else if (IsKeyPressed(io.KeyMap[ImGuiKey_PageDown], true)) + { + nav_scoring_rect_offset_y = +page_offset_y; + g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) + g.NavMoveClipDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; + } + else if (home_pressed) + { + // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y + // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdge flag, we don't scroll immediately to avoid scrolling happening before nav result. + // Preserve current horizontal position if we have any. + nav_rect_rel.Min.y = nav_rect_rel.Max.y = -window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Down; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + else if (end_pressed) + { + nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ScrollMax.y + window->SizeFull.y - window->Scroll.y; + if (nav_rect_rel.IsInverted()) + nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; + g.NavMoveDir = ImGuiDir_Up; + g.NavMoveRequestFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge; + } + return nav_scoring_rect_offset_y; + } + } + return 0.0f; +} + +static void ImGui::NavEndFrame() +{ + ImGuiContext& g = *GImGui; + + // Show CTRL+TAB list window + if (g.NavWindowingTarget != NULL) + NavUpdateWindowingOverlay(); + + // Perform wrap-around in menus + ImGuiWindow* window = g.NavWrapRequestWindow; + ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags; + if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main) + { + IM_ASSERT(move_flags != 0); // No points calling this with no wrapping + ImRect bb_rel = window->NavRectRel[0]; + + ImGuiDir clip_dir = g.NavMoveDir; + if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = + ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(-bb_rel.GetHeight()); + clip_dir = ImGuiDir_Up; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) + { + bb_rel.Min.x = bb_rel.Max.x = -window->Scroll.x; + if (move_flags & ImGuiNavMoveFlags_WrapX) + { + bb_rel.TranslateY(+bb_rel.GetHeight()); + clip_dir = ImGuiDir_Down; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = + ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(-bb_rel.GetWidth()); + clip_dir = ImGuiDir_Left; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) + { + bb_rel.Min.y = bb_rel.Max.y = -window->Scroll.y; + if (move_flags & ImGuiNavMoveFlags_WrapY) + { + bb_rel.TranslateX(+bb_rel.GetWidth()); + clip_dir = ImGuiDir_Right; + } + NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags); + } + } +} + +static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_UNUSED(g); + int order = window->FocusOrder; + IM_ASSERT(g.WindowsFocusOrder[order] == window); + return order; +} + +static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int dir) // FIXME-OPT O(N) +{ + ImGuiContext& g = *GImGui; + for (int i = i_start; i >= 0 && i < g.WindowsFocusOrder.Size && i != i_stop; i += dir) + if (ImGui::IsWindowNavFocusable(g.WindowsFocusOrder[i])) + return g.WindowsFocusOrder[i]; + return NULL; +} + +static void NavUpdateWindowingHighlightWindow(int focus_change_dir) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindowingTarget); + if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) + return; + + const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget); + ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); + if (!window_target) + window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); + if (window_target) // Don't reset windowing target if there's a single window in the list + g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target; + g.NavWindowingToggleLayer = false; +} + +// Windowing management mode +// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) +// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) +static void ImGui::NavUpdateWindowing() +{ + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + + ImGuiWindow* apply_focus_window = NULL; + bool apply_toggle_layer = false; + + ImGuiWindow* modal_window = GetTopMostPopupModal(); + bool allow_windowing = (modal_window == NULL); + if (!allow_windowing) + g.NavWindowingTarget = NULL; + + // Fade out + if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) + { + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - io.DeltaTime * 10.0f, 0.0f); + if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) + g.NavWindowingTargetAnim = NULL; + } + + // Start CTRL-TAB or Square+L/R window selection + bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); + bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard); + if (start_windowing_with_gamepad || start_windowing_with_keyboard) + if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) + { + g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; + g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; + g.NavWindowingToggleLayer = start_windowing_with_gamepad ? true : false; // Gamepad starts toggling layer + g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad; + } + + // Gamepad update + g.NavWindowingTimer += io.DeltaTime; + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) + { + // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); + + // Select window to focus + const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiInputReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiInputReadMode_RepeatSlow); + if (focus_change_dir != 0) + { + NavUpdateWindowingHighlightWindow(focus_change_dir); + g.NavWindowingHighlightAlpha = 1.0f; + } + + // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) + if (!IsNavInputDown(ImGuiNavInput_Menu)) + { + g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. + if (g.NavWindowingToggleLayer && g.NavWindow) + apply_toggle_layer = true; + else if (!g.NavWindowingToggleLayer) + apply_focus_window = g.NavWindowingTarget; + g.NavWindowingTarget = NULL; + } + } + + // Keyboard: Focus + if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) + { + // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise + g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f + if (IsKeyPressedMap(ImGuiKey_Tab, true)) + NavUpdateWindowingHighlightWindow(io.KeyShift ? +1 : -1); + if (!io.KeyCtrl) + apply_focus_window = g.NavWindowingTarget; + } + + // Keyboard: Press and Release ALT to toggle menu layer + // - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer. + // - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway. + if (io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0) + { + g.NavWindowingToggleLayer = true; + g.NavInputSource = ImGuiInputSource_Keyboard; + } + if (g.NavWindowingToggleLayer && g.NavInputSource == ImGuiInputSource_Keyboard) + { + // We cancel toggling nav layer when any text has been typed (generally while holding Alt). (See #370) + // We cancel toggling nav layer when other modifiers are pressed. (See #4439) + if (io.InputQueueCharacters.Size > 0 || io.KeyCtrl || io.KeyShift || io.KeySuper) + g.NavWindowingToggleLayer = false; + + // Apply layer toggle on release + // Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false) + // Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss. + if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer) + if (g.ActiveId == 0 || g.ActiveIdAllowOverlap) + if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev)) + apply_toggle_layer = true; + if (!io.KeyAlt) + g.NavWindowingToggleLayer = false; + } + + // Move window + if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) + { + ImVec2 move_delta; + if (g.NavInputSource == ImGuiInputSource_Keyboard && !io.KeyShift) + move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard, ImGuiInputReadMode_Down); + if (g.NavInputSource == ImGuiInputSource_Gamepad) + move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down); + if (move_delta.x != 0.0f || move_delta.y != 0.0f) + { + const float NAV_MOVE_SPEED = 800.0f; + const float move_speed = ImFloor(NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well + ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindowDockTree; + SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always); + MarkIniSettingsDirty(moving_window); + g.NavDisableMouseHover = true; + } + } + + // Apply final focus + if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow)) + { + ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL; + ClearActiveID(); + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); + ClosePopupsOverWindow(apply_focus_window, false); + FocusWindow(apply_focus_window); + if (apply_focus_window->NavLastIds[0] == 0) + NavInitWindow(apply_focus_window, false); + + // If the window has ONLY a menu layer (no main layer), select it directly + // Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame, + // so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since + // the target window as already been previewed once. + // FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases, + // we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask* + // won't be valid. + if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu)) + g.NavLayer = ImGuiNavLayer_Menu; + + // Request OS level focus + if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus) + g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport); + } + if (apply_focus_window) + g.NavWindowingTarget = NULL; + + // Apply menu/layer toggle + if (apply_toggle_layer && g.NavWindow) + { + ClearActiveID(); + + // Move to parent menu if necessary + ImGuiWindow* new_nav_window = g.NavWindow; + while (new_nav_window->ParentWindow + && (new_nav_window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0 + && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 + && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) + new_nav_window = new_nav_window->ParentWindow; + if (new_nav_window != g.NavWindow) + { + ImGuiWindow* old_nav_window = g.NavWindow; + FocusWindow(new_nav_window); + new_nav_window->NavLastChildNavWindow = old_nav_window; + } + g.NavDisableHighlight = false; + g.NavDisableMouseHover = true; + + // Reinitialize navigation when entering menu bar with the Alt key. + const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; + const bool preserve_layer_1_nav_id = (new_nav_window->DockNodeAsHost != NULL); + if (new_nav_layer == ImGuiNavLayer_Menu && !preserve_layer_1_nav_id) + g.NavWindow->NavLastIds[new_nav_layer] = 0; + NavRestoreLayer(new_nav_layer); + } +} + +// Window has already passed the IsWindowNavFocusable() +static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) +{ + if (window->Flags & ImGuiWindowFlags_Popup) + return "(Popup)"; + if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) + return "(Main menu bar)"; + if (window->DockNodeAsHost) + return "(Dock node)"; + return "(Untitled)"; +} + +// Overlay displayed when using CTRL+TAB. Called by EndFrame(). +void ImGui::NavUpdateWindowingOverlay() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.NavWindowingTarget != NULL); + + if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) + return; + + if (g.NavWindowingListWindow == NULL) + g.NavWindowingListWindow = FindWindowByName("###NavWindowingList"); + const ImGuiViewport* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ GetMainViewport(); + SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); + SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); + PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); + Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); + for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) + { + ImGuiWindow* window = g.WindowsFocusOrder[n]; + IM_ASSERT(window != NULL); // Fix static analyzers + if (!IsWindowNavFocusable(window)) + continue; + const char* label = window->Name; + if (label == FindRenderedTextEnd(label)) + label = GetFallbackWindowNameForWindowingList(window); + Selectable(label, g.NavWindowingTarget == window); + } + End(); + PopStyleVar(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] DRAG AND DROP +//----------------------------------------------------------------------------- + +void ImGui::ClearDragDrop() +{ + ImGuiContext& g = *GImGui; + g.DragDropActive = false; + g.DragDropPayload.Clear(); + g.DragDropAcceptFlags = ImGuiDragDropFlags_None; + g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0; + g.DragDropAcceptIdCurrRectSurface = FLT_MAX; + g.DragDropAcceptFrameCount = -1; + + g.DragDropPayloadBufHeap.clear(); + memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); +} + +// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() +// If the item has an identifier: +// - This assume/require the item to be activated (typically via ButtonBehavior). +// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button. +// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag. +// If the item has no identifier: +// - Currently always assume left mouse button. +bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, + // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). + ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; + + bool source_drag_active = false; + ImGuiID source_id = 0; + ImGuiID source_parent_id = 0; + if (!(flags & ImGuiDragDropFlags_SourceExtern)) + { + source_id = g.LastItemData.ID; + if (source_id != 0) + { + // Common path: items with ID + if (g.ActiveId != source_id) + return false; + if (g.ActiveIdMouseButton != -1) + mouse_button = g.ActiveIdMouseButton; + if (g.IO.MouseDown[mouse_button] == false) + return false; + g.ActiveIdAllowOverlap = false; + } + else + { + // Uncommon path: items without ID + if (g.IO.MouseDown[mouse_button] == false) + return false; + + // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: + // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride. + if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) + { + IM_ASSERT(0); + return false; + } + + // Early out + if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) + return false; + + // Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image() + // We build a throwaway ID based on current ID stack + relative AABB of items in window. + // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled. + // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. + // Rely on keeping other window->LastItemXXX fields intact. + source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); + bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id); + if (is_hovered && g.IO.MouseClicked[mouse_button]) + { + SetActiveID(source_id, window); + FocusWindow(window); + } + if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. + g.ActiveIdAllowOverlap = is_hovered; + } + if (g.ActiveId != source_id) + return false; + source_parent_id = window->IDStack.back(); + source_drag_active = IsMouseDragging(mouse_button); + + // Disable navigation and key inputs while dragging + cancel existing request if any + SetActiveIdUsingNavAndKeys(); + } + else + { + window = NULL; + source_id = ImHashStr("#SourceExtern"); + source_drag_active = true; + } + + if (source_drag_active) + { + if (!g.DragDropActive) + { + IM_ASSERT(source_id != 0); + ClearDragDrop(); + ImGuiPayload& payload = g.DragDropPayload; + payload.SourceId = source_id; + payload.SourceParentId = source_parent_id; + g.DragDropActive = true; + g.DragDropSourceFlags = flags; + g.DragDropMouseButton = mouse_button; + if (payload.SourceId == g.ActiveId) + g.ActiveIdNoClearOnFocusLoss = true; + } + g.DragDropSourceFrameCount = g.FrameCount; + g.DragDropWithinSource = true; + + if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + { + // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) + // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. + BeginTooltip(); + if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) + { + ImGuiWindow* tooltip_window = g.CurrentWindow; + tooltip_window->Hidden = tooltip_window->SkipItems = true; + tooltip_window->HiddenFramesCanSkipItems = 1; + } + } + + if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern)) + g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect; + + return true; + } + return false; +} + +void ImGui::EndDragDropSource() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.DragDropActive); + IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?"); + + if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) + EndTooltip(); + + // Discard the drag if have not called SetDragDropPayload() + if (g.DragDropPayload.DataFrameCount == -1) + ClearDragDrop(); + g.DragDropWithinSource = false; +} + +// Use 'cond' to choose to submit payload on drag start or every frame +bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + ImGuiPayload& payload = g.DragDropPayload; + if (cond == 0) + cond = ImGuiCond_Always; + + IM_ASSERT(type != NULL); + IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long"); + IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0)); + IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); + IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource() + + if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) + { + // Copy payload + ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); + g.DragDropPayloadBufHeap.resize(0); + if (data_size > sizeof(g.DragDropPayloadBufLocal)) + { + // Store in heap + g.DragDropPayloadBufHeap.resize((int)data_size); + payload.Data = g.DragDropPayloadBufHeap.Data; + memcpy(payload.Data, data, data_size); + } + else if (data_size > 0) + { + // Store locally + memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); + payload.Data = g.DragDropPayloadBufLocal; + memcpy(payload.Data, data, data_size); + } + else + { + payload.Data = NULL; + } + payload.DataSize = (int)data_size; + } + payload.DataFrameCount = g.FrameCount; + + return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1); +} + +bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) +{ + ImGuiContext& g = *GImGui; + if (!g.DragDropActive) + return false; + + ImGuiWindow* window = g.CurrentWindow; + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree) + return false; + IM_ASSERT(id != 0); + if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) + return false; + if (window->SkipItems) + return false; + + IM_ASSERT(g.DragDropWithinTarget == false); + g.DragDropTargetRect = bb; + g.DragDropTargetId = id; + g.DragDropWithinTarget = true; + return true; +} + +// We don't use BeginDragDropTargetCustom() and duplicate its code because: +// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them. +// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can. +// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case) +bool ImGui::BeginDragDropTarget() +{ + ImGuiContext& g = *GImGui; + if (!g.DragDropActive) + return false; + + ImGuiWindow* window = g.CurrentWindow; + if (!(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect)) + return false; + ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; + if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree) + return false; + + const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect; + ImGuiID id = g.LastItemData.ID; + if (id == 0) + id = window->GetIDFromRectangle(display_rect); + if (g.DragDropPayload.SourceId == id) + return false; + + IM_ASSERT(g.DragDropWithinTarget == false); + g.DragDropTargetRect = display_rect; + g.DragDropTargetId = id; + g.DragDropWithinTarget = true; + return true; +} + +bool ImGui::IsDragDropPayloadBeingAccepted() +{ + ImGuiContext& g = *GImGui; + return g.DragDropActive && g.DragDropAcceptIdPrev != 0; +} + +const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiPayload& payload = g.DragDropPayload; + IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? + IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? + if (type != NULL && !payload.IsDataType(type)) + return NULL; + + // Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints. + // NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function! + const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); + ImRect r = g.DragDropTargetRect; + float r_surface = r.GetWidth() * r.GetHeight(); + if (r_surface <= g.DragDropAcceptIdCurrRectSurface) + { + g.DragDropAcceptFlags = flags; + g.DragDropAcceptIdCurr = g.DragDropTargetId; + g.DragDropAcceptIdCurrRectSurface = r_surface; + } + + // Render default drop visuals + // FIXME-DRAGDROP: Settle on a proper default visuals for drop target. + payload.Preview = was_accepted_previously; + flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) + if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) + window->DrawList->AddRect(r.Min - ImVec2(3.5f,3.5f), r.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); + + g.DragDropAcceptFrameCount = g.FrameCount; + payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() + if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) + return NULL; + + return &payload; +} + +const ImGuiPayload* ImGui::GetDragDropPayload() +{ + ImGuiContext& g = *GImGui; + return g.DragDropActive ? &g.DragDropPayload : NULL; +} + +// We don't really use/need this now, but added it for the sake of consistency and because we might need it later. +void ImGui::EndDragDropTarget() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.DragDropActive); + IM_ASSERT(g.DragDropWithinTarget); + g.DragDropWithinTarget = false; +} + +//----------------------------------------------------------------------------- +// [SECTION] LOGGING/CAPTURING +//----------------------------------------------------------------------------- +// All text output from the interface can be captured into tty/file/clipboard. +// By default, tree nodes are automatically opened during logging. +//----------------------------------------------------------------------------- + +// Pass text data straight to log (without being displayed) +static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args) +{ + if (g.LogFile) + { + g.LogBuffer.Buf.resize(0); + g.LogBuffer.appendfv(fmt, args); + ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); + } + else + { + g.LogBuffer.appendfv(fmt, args); + } +} + +void ImGui::LogText(const char* fmt, ...) +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + va_list args; + va_start(args, fmt); + LogTextV(g, fmt, args); + va_end(args); +} + +void ImGui::LogTextV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + LogTextV(g, fmt, args); +} + +// Internal version that takes a position to decide on newline placement and pad items according to their depth. +// We split text into individual lines to add current tree level padding +// FIXME: This code is a little complicated perhaps, considering simplifying the whole system. +void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const char* prefix = g.LogNextPrefix; + const char* suffix = g.LogNextSuffix; + g.LogNextPrefix = g.LogNextSuffix = NULL; + + if (!text_end) + text_end = FindRenderedTextEnd(text, text_end); + + const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); + if (ref_pos) + g.LogLinePosY = ref_pos->y; + if (log_new_line) + { + LogText(IM_NEWLINE); + g.LogLineFirstItem = true; + } + + if (prefix) + LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here. + + // Re-adjust padding if we have popped out of our starting depth + if (g.LogDepthRef > window->DC.TreeDepth) + g.LogDepthRef = window->DC.TreeDepth; + const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); + + const char* text_remaining = text; + for (;;) + { + // Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry. + // We don't add a trailing \n yet to allow a subsequent item on the same line to be captured. + const char* line_start = text_remaining; + const char* line_end = ImStreolRange(line_start, text_end); + const bool is_last_line = (line_end == text_end); + if (line_start != line_end || !is_last_line) + { + const int line_length = (int)(line_end - line_start); + const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1; + LogText("%*s%.*s", indentation, "", line_length, line_start); + g.LogLineFirstItem = false; + if (*line_end == '\n') + { + LogText(IM_NEWLINE); + g.LogLineFirstItem = true; + } + } + if (is_last_line) + break; + text_remaining = line_end + 1; + } + + if (suffix) + LogRenderedText(ref_pos, suffix, suffix + strlen(suffix)); +} + +// Start logging/capturing text output +void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(g.LogEnabled == false); + IM_ASSERT(g.LogFile == NULL); + IM_ASSERT(g.LogBuffer.empty()); + g.LogEnabled = true; + g.LogType = type; + g.LogNextPrefix = g.LogNextSuffix = NULL; + g.LogDepthRef = window->DC.TreeDepth; + g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); + g.LogLinePosY = FLT_MAX; + g.LogLineFirstItem = true; +} + +// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText) +void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix) +{ + ImGuiContext& g = *GImGui; + g.LogNextPrefix = prefix; + g.LogNextSuffix = suffix; +} + +void ImGui::LogToTTY(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + IM_UNUSED(auto_open_depth); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + LogBegin(ImGuiLogType_TTY, auto_open_depth); + g.LogFile = stdout; +#endif +} + +// Start logging/capturing text output to given file +void ImGui::LogToFile(int auto_open_depth, const char* filename) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + + // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still + // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE. + // By opening the file in binary mode "ab" we have consistent output everywhere. + if (!filename) + filename = g.IO.LogFilename; + if (!filename || !filename[0]) + return; + ImFileHandle f = ImFileOpen(filename, "ab"); + if (!f) + { + IM_ASSERT(0); + return; + } + + LogBegin(ImGuiLogType_File, auto_open_depth); + g.LogFile = f; +} + +// Start logging/capturing text output to clipboard +void ImGui::LogToClipboard(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + LogBegin(ImGuiLogType_Clipboard, auto_open_depth); +} + +void ImGui::LogToBuffer(int auto_open_depth) +{ + ImGuiContext& g = *GImGui; + if (g.LogEnabled) + return; + LogBegin(ImGuiLogType_Buffer, auto_open_depth); +} + +void ImGui::LogFinish() +{ + ImGuiContext& g = *GImGui; + if (!g.LogEnabled) + return; + + LogText(IM_NEWLINE); + switch (g.LogType) + { + case ImGuiLogType_TTY: +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + fflush(g.LogFile); +#endif + break; + case ImGuiLogType_File: + ImFileClose(g.LogFile); + break; + case ImGuiLogType_Buffer: + break; + case ImGuiLogType_Clipboard: + if (!g.LogBuffer.empty()) + SetClipboardText(g.LogBuffer.begin()); + break; + case ImGuiLogType_None: + IM_ASSERT(0); + break; + } + + g.LogEnabled = false; + g.LogType = ImGuiLogType_None; + g.LogFile = NULL; + g.LogBuffer.clear(); +} + +// Helper to display logging buttons +// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!) +void ImGui::LogButtons() +{ + ImGuiContext& g = *GImGui; + + PushID("LogButtons"); +#ifndef IMGUI_DISABLE_TTY_FUNCTIONS + const bool log_to_tty = Button("Log To TTY"); SameLine(); +#else + const bool log_to_tty = false; +#endif + const bool log_to_file = Button("Log To File"); SameLine(); + const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); + PushAllowKeyboardFocus(false); + SetNextItemWidth(80.0f); + SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL); + PopAllowKeyboardFocus(); + PopID(); + + // Start logging at the end of the function so that the buttons don't appear in the log + if (log_to_tty) + LogToTTY(); + if (log_to_file) + LogToFile(); + if (log_to_clipboard) + LogToClipboard(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] SETTINGS +//----------------------------------------------------------------------------- +// - UpdateSettings() [Internal] +// - MarkIniSettingsDirty() [Internal] +// - CreateNewWindowSettings() [Internal] +// - FindWindowSettings() [Internal] +// - FindOrCreateWindowSettings() [Internal] +// - FindSettingsHandler() [Internal] +// - ClearIniSettings() [Internal] +// - LoadIniSettingsFromDisk() +// - LoadIniSettingsFromMemory() +// - SaveIniSettingsToDisk() +// - SaveIniSettingsToMemory() +// - WindowSettingsHandler_***() [Internal] +//----------------------------------------------------------------------------- + +// Called by NewFrame() +void ImGui::UpdateSettings() +{ + // Load settings on first frame (if not explicitly loaded manually before) + ImGuiContext& g = *GImGui; + if (!g.SettingsLoaded) + { + IM_ASSERT(g.SettingsWindows.empty()); + if (g.IO.IniFilename) + LoadIniSettingsFromDisk(g.IO.IniFilename); + g.SettingsLoaded = true; + } + + // Save settings (with a delay after the last modification, so we don't spam disk too much) + if (g.SettingsDirtyTimer > 0.0f) + { + g.SettingsDirtyTimer -= g.IO.DeltaTime; + if (g.SettingsDirtyTimer <= 0.0f) + { + if (g.IO.IniFilename != NULL) + SaveIniSettingsToDisk(g.IO.IniFilename); + else + g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. + g.SettingsDirtyTimer = 0.0f; + } + } +} + +void ImGui::MarkIniSettingsDirty() +{ + ImGuiContext& g = *GImGui; + if (g.SettingsDirtyTimer <= 0.0f) + g.SettingsDirtyTimer = g.IO.IniSavingRate; +} + +void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) + if (g.SettingsDirtyTimer <= 0.0f) + g.SettingsDirtyTimer = g.IO.IniSavingRate; +} + +ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) +{ + ImGuiContext& g = *GImGui; + +#if !IMGUI_DEBUG_INI_SETTINGS + // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() + // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. + if (const char* p = strstr(name, "###")) + name = p; +#endif + const size_t name_len = strlen(name); + + // Allocate chunk + const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; + ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); + IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); + settings->ID = ImHashStr(name, name_len); + memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator + + return settings; +} + +ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->ID == id) + return settings; + return NULL; +} + +ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) +{ + if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name))) + return settings; + return CreateNewWindowSettings(name); +} + +ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) +{ + ImGuiContext& g = *GImGui; + const ImGuiID type_hash = ImHashStr(type_name); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].TypeHash == type_hash) + return &g.SettingsHandlers[handler_n]; + return NULL; +} + +void ImGui::ClearIniSettings() +{ + ImGuiContext& g = *GImGui; + g.SettingsIniData.clear(); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ClearAllFn) + g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); +} + +void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) +{ + size_t file_data_size = 0; + char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); + if (!file_data) + return; + LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); + IM_FREE(file_data); +} + +// Zero-tolerance, no error reporting, cheap .ini parsing +void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.Initialized); + //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); + //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); + + // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). + // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. + if (ini_size == 0) + ini_size = strlen(ini_data); + g.SettingsIniData.Buf.resize((int)ini_size + 1); + char* const buf = g.SettingsIniData.Buf.Data; + char* const buf_end = buf + ini_size; + memcpy(buf, ini_data, ini_size); + buf_end[0] = 0; + + // Call pre-read handlers + // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ReadInitFn) + g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); + + void* entry_data = NULL; + ImGuiSettingsHandler* entry_handler = NULL; + + char* line_end = NULL; + for (char* line = buf; line < buf_end; line = line_end + 1) + { + // Skip new lines markers, then find end of the line + while (*line == '\n' || *line == '\r') + line++; + line_end = line; + while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') + line_end++; + line_end[0] = 0; + if (line[0] == ';') + continue; + if (line[0] == '[' && line_end > line && line_end[-1] == ']') + { + // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code. + line_end[-1] = 0; + const char* name_end = line_end - 1; + const char* type_start = line + 1; + char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); + const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; + if (!type_end || !name_start) + continue; + *type_end = 0; // Overwrite first ']' + name_start++; // Skip second '[' + entry_handler = FindSettingsHandler(type_start); + entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; + } + else if (entry_handler != NULL && entry_data != NULL) + { + // Let type handler parse the line + entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); + } + } + g.SettingsLoaded = true; + + // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) + memcpy(buf, ini_data, ini_size); + + // Call post-read handlers + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + if (g.SettingsHandlers[handler_n].ApplyAllFn) + g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); +} + +void ImGui::SaveIniSettingsToDisk(const char* ini_filename) +{ + ImGuiContext& g = *GImGui; + g.SettingsDirtyTimer = 0.0f; + if (!ini_filename) + return; + + size_t ini_data_size = 0; + const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); + ImFileHandle f = ImFileOpen(ini_filename, "wt"); + if (!f) + return; + ImFileWrite(ini_data, sizeof(char), ini_data_size, f); + ImFileClose(f); +} + +// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer +const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) +{ + ImGuiContext& g = *GImGui; + g.SettingsDirtyTimer = 0.0f; + g.SettingsIniData.Buf.resize(0); + g.SettingsIniData.Buf.push_back(0); + for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) + { + ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; + handler->WriteAllFn(&g, handler, &g.SettingsIniData); + } + if (out_size) + *out_size = (size_t)g.SettingsIniData.size(); + return g.SettingsIniData.c_str(); +} + +static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + g.Windows[i]->SettingsOffset = -1; + g.SettingsWindows.clear(); +} + +static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name); + ImGuiID id = settings->ID; + *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry + settings->ID = id; + settings->WantApply = true; + return (void*)settings; +} + +static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) +{ + ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; + int x, y; + int i; + ImU32 u1; + if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; } + else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2){ settings->ViewportPos = ImVec2ih((short)x, (short)y); } + else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } + else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; } + else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; } + else if (sscanf(line, "ClassId=0x%X", &u1) == 1) { settings->ClassId = u1; } +} + +// Apply to existing windows (if any) +static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->WantApply) + { + if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) + ApplyWindowSettings(window, settings); + settings->WantApply = false; + } +} + +static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + // Gather data from windows that were active during this session + // (if a window wasn't opened in this session we preserve its settings) + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Flags & ImGuiWindowFlags_NoSavedSettings) + continue; + + ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); + if (!settings) + { + settings = ImGui::CreateNewWindowSettings(window->Name); + window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); + } + IM_ASSERT(settings->ID == window->ID); + settings->Pos = ImVec2ih(window->Pos - window->ViewportPos); + settings->Size = ImVec2ih(window->SizeFull); + settings->ViewportId = window->ViewportId; + settings->ViewportPos = ImVec2ih(window->ViewportPos); + IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId); + settings->DockId = window->DockId; + settings->ClassId = window->WindowClass.ClassId; + settings->DockOrder = window->DockOrder; + settings->Collapsed = window->Collapsed; + } + + // Write to text buffer + buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + { + const char* settings_name = settings->GetName(); + buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); + if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) + { + buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y); + buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); + } + if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) + buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); + if (settings->Size.x != 0 || settings->Size.y != 0) + buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); + buf->appendf("Collapsed=%d\n", settings->Collapsed); + if (settings->DockId != 0) + { + if (settings->DockOrder == -1) + buf->appendf("DockId=0x%08X\n", settings->DockId); + else + buf->appendf("DockId=0x%08X,%d\n", settings->DockId, settings->DockOrder); + if (settings->ClassId != 0) + buf->appendf("ClassId=0x%08X\n", settings->ClassId); + } + buf->append("\n"); + } +} + + +//----------------------------------------------------------------------------- +// [SECTION] VIEWPORTS, PLATFORM WINDOWS +//----------------------------------------------------------------------------- +// - GetMainViewport() +// - FindViewportByID() +// - FindViewportByPlatformHandle() +// - SetCurrentViewport() [Internal] +// - SetWindowViewport() [Internal] +// - GetWindowAlwaysWantOwnViewport() [Internal] +// - UpdateTryMergeWindowIntoHostViewport() [Internal] +// - UpdateTryMergeWindowIntoHostViewports() [Internal] +// - TranslateWindowsInViewport() [Internal] +// - ScaleWindowsInViewport() [Internal] +// - FindHoveredViewportFromPlatformWindowStack() [Internal] +// - UpdateViewportsNewFrame() [Internal] +// - UpdateViewportsEndFrame() [Internal] +// - AddUpdateViewport() [Internal] +// - WindowSelectViewport() [Internal] +// - WindowSyncOwnedViewport() [Internal] +// - UpdatePlatformWindows() +// - RenderPlatformWindowsDefault() +// - FindPlatformMonitorForPos() [Internal] +// - FindPlatformMonitorForRect() [Internal] +// - UpdateViewportPlatformMonitor() [Internal] +// - DestroyPlatformWindow() [Internal] +// - DestroyPlatformWindows() +//----------------------------------------------------------------------------- + +ImGuiViewport* ImGui::GetMainViewport() +{ + ImGuiContext& g = *GImGui; + return g.Viewports[0]; +} + +// FIXME: This leaks access to viewports not listed in PlatformIO.Viewports[]. Problematic? (#4236) +ImGuiViewport* ImGui::FindViewportByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + for (int n = 0; n < g.Viewports.Size; n++) + if (g.Viewports[n]->ID == id) + return g.Viewports[n]; + return NULL; +} + +ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle) +{ + ImGuiContext& g = *GImGui; + for (int i = 0; i != g.Viewports.Size; i++) + if (g.Viewports[i]->PlatformHandle == platform_handle) + return g.Viewports[i]; + return NULL; +} + +void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport) +{ + ImGuiContext& g = *GImGui; + (void)current_window; + + if (viewport) + viewport->LastFrameActive = g.FrameCount; + if (g.CurrentViewport == viewport) + return; + g.CurrentDpiScale = viewport ? viewport->DpiScale : 1.0f; + g.CurrentViewport = viewport; + //IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0); + + // Notify platform layer of viewport changes + // FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI + if (g.CurrentViewport && g.PlatformIO.Platform_OnChangedViewport) + g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport); +} + +static void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport) +{ + window->Viewport = viewport; + window->ViewportId = viewport->ID; + window->ViewportOwned = (viewport->Window == window); +} + +static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) +{ + // Tooltips and menus are not automatically forced into their own viewport when the NoMerge flag is set, however the multiplication of viewports makes them more likely to protrude and create their own. + ImGuiContext& g = *GImGui; + if (g.IO.ConfigViewportsNoAutoMerge || (window->WindowClass.ViewportFlagsOverrideSet & ImGuiViewportFlags_NoAutoMerge)) + if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) + if (!window->DockIsActive) + if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip)) == 0) + if ((window->Flags & ImGuiWindowFlags_Popup) == 0 || (window->Flags & ImGuiWindowFlags_Modal) != 0) + return true; + return false; +} + +static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) +{ + ImGuiContext& g = *GImGui; + if (window->Viewport == viewport) + return false; + if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0) + return false; + if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0) + return false; + if (!viewport->GetMainRect().Contains(window->Rect())) + return false; + if (GetWindowAlwaysWantOwnViewport(window)) + return false; + + for (int n = 0; n < g.Windows.Size; n++) + { + ImGuiWindow* window_behind = g.Windows[n]; + if (window_behind == window) + break; + if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) + if (window_behind->Viewport->GetMainRect().Overlaps(window->Rect())) + return false; + } + + // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) + ImGuiViewportP* old_viewport = window->Viewport; + if (window->ViewportOwned) + for (int n = 0; n < g.Windows.Size; n++) + if (g.Windows[n]->Viewport == old_viewport) + SetWindowViewport(g.Windows[n], viewport); + SetWindowViewport(window, viewport); + BringWindowToDisplayFront(window); + + return true; +} + +// FIXME: handle 0 to N host viewports +static bool ImGui::UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + return UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); +} + +// Translate Dear ImGui windows when a Host Viewport has been moved +// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) +void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(viewport->Window == NULL && (viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows)); + + // 1) We test if ImGuiConfigFlags_ViewportsEnable was just toggled, which allows us to conveniently + // translate imgui windows from OS-window-local to absolute coordinates or vice-versa. + // 2) If it's not going to fit into the new size, keep it at same absolute position. + // One problem with this is that most Win32 applications doesn't update their render while dragging, + // and so the window will appear to teleport when releasing the mouse. + const bool translate_all_windows = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable); + ImRect test_still_fit_rect(old_pos, old_pos + viewport->Size); + ImVec2 delta_pos = new_pos - old_pos; + for (int window_n = 0; window_n < g.Windows.Size; window_n++) // FIXME-OPT + if (translate_all_windows || (g.Windows[window_n]->Viewport == viewport && test_still_fit_rect.Contains(g.Windows[window_n]->Rect()))) + TranslateWindow(g.Windows[window_n], delta_pos); +} + +// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) +void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale) +{ + ImGuiContext& g = *GImGui; + if (viewport->Window) + { + ScaleWindow(viewport->Window, scale); + } + else + { + for (int i = 0; i != g.Windows.Size; i++) + if (g.Windows[i]->Viewport == viewport) + ScaleWindow(g.Windows[i], scale); + } +} + +// If the backend doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves. +// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. +// B) It requires Platform_GetWindowFocus to be implemented by backend. +static ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos) +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* best_candidate = NULL; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetMainRect().Contains(mouse_platform_pos)) + if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount) + best_candidate = viewport; + } + return best_candidate; +} + +// Update viewports and monitor infos +// Note that this is running even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info. +static void ImGui::UpdateViewportsNewFrame() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.PlatformIO.Viewports.Size <= g.Viewports.Size); + + // Update Minimized status (we need it first in order to decide if we'll apply Pos/Size of the main viewport) + const bool viewports_enabled = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != 0; + if (viewports_enabled) + { + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + const bool platform_funcs_available = viewport->PlatformWindowCreated; + if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available) + { + bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport); + if (minimized) + viewport->Flags |= ImGuiViewportFlags_Minimized; + else + viewport->Flags &= ~ImGuiViewportFlags_Minimized; + } + } + } + + // Create/update main viewport with current platform position. + // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. + ImGuiViewportP* main_viewport = g.Viewports[0]; + IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID); + IM_ASSERT(main_viewport->Window == NULL); + ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f); + ImVec2 main_viewport_size = g.IO.DisplaySize; + if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized)) + { + main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path) + main_viewport_size = main_viewport->Size; + } + AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_pos, main_viewport_size, ImGuiViewportFlags_OwnedByApp | ImGuiViewportFlags_CanHostOtherWindows); + + g.CurrentDpiScale = 0.0f; + g.CurrentViewport = NULL; + g.MouseViewport = NULL; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + viewport->Idx = n; + + // Erase unused viewports + if (n > 0 && viewport->LastFrameActive < g.FrameCount - 2) + { + // Clear references to this viewport in windows (window->ViewportId becomes the master data) + for (int window_n = 0; window_n < g.Windows.Size; window_n++) + if (g.Windows[window_n]->Viewport == viewport) + { + g.Windows[window_n]->Viewport = NULL; + g.Windows[window_n]->ViewportOwned = false; + } + if (viewport == g.MouseLastHoveredViewport) + g.MouseLastHoveredViewport = NULL; + g.Viewports.erase(g.Viewports.Data + n); + + // Destroy + IMGUI_DEBUG_LOG_VIEWPORT("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); + DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here. + IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false); + IM_DELETE(viewport); + n--; + continue; + } + + const bool platform_funcs_available = viewport->PlatformWindowCreated; + if (viewports_enabled) + { + // Update Position and Size (from Platform Window to ImGui) if requested. + // We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities. + if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available) + { + // Viewport->WorkPos and WorkSize will be updated below + if (viewport->PlatformRequestMove) + viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport); + if (viewport->PlatformRequestResize) + viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport); + } + } + + // Update/copy monitor info + UpdateViewportPlatformMonitor(viewport); + + // Lock down space taken by menu bars and status bars, reset the offset for functions like BeginMainMenuBar() to alter them again. + viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin; + viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax; + viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f); + viewport->UpdateWorkRect(); + + // Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back. + viewport->Alpha = 1.0f; + + // Translate imgui windows when a Host Viewport has been moved + // (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) + const ImVec2 viewport_delta_pos = viewport->Pos - viewport->LastPos; + if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) && (viewport_delta_pos.x != 0.0f || viewport_delta_pos.y != 0.0f)) + TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos); + + // Update DPI scale + float new_dpi_scale; + if (g.PlatformIO.Platform_GetWindowDpiScale && platform_funcs_available) + new_dpi_scale = g.PlatformIO.Platform_GetWindowDpiScale(viewport); + else if (viewport->PlatformMonitor != -1) + new_dpi_scale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; + else + new_dpi_scale = (viewport->DpiScale != 0.0f) ? viewport->DpiScale : 1.0f; + if (viewport->DpiScale != 0.0f && new_dpi_scale != viewport->DpiScale) + { + float scale_factor = new_dpi_scale / viewport->DpiScale; + if (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) + ScaleWindowsInViewport(viewport, scale_factor); + //if (viewport == GetMainViewport()) + // g.PlatformInterface.SetWindowSize(viewport, viewport->Size * scale_factor); + + // Scale our window moving pivot so that the window will rescale roughly around the mouse position. + // FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border. + // (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.) + //if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport) + // g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale_factor); + } + viewport->DpiScale = new_dpi_scale; + } + + // Update fallback monitor + if (g.PlatformIO.Monitors.Size == 0) + { + ImGuiPlatformMonitor* monitor = &g.FallbackMonitor; + monitor->MainPos = main_viewport->Pos; + monitor->MainSize = main_viewport->Size; + monitor->WorkPos = main_viewport->WorkPos; + monitor->WorkSize = main_viewport->WorkSize; + monitor->DpiScale = main_viewport->DpiScale; + } + + if (!viewports_enabled) + { + g.MouseViewport = main_viewport; + return; + } + + // Mouse handling: decide on the actual mouse viewport for this frame between the active/focused viewport and the hovered viewport. + // Note that 'viewport_hovered' should skip over any viewport that has the ImGuiViewportFlags_NoInputs flags set. + ImGuiViewportP* viewport_hovered = NULL; + if (g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) + { + viewport_hovered = g.IO.MouseHoveredViewport ? (ImGuiViewportP*)FindViewportByID(g.IO.MouseHoveredViewport) : NULL; + if (viewport_hovered && (viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) + { + // Backend failed at honoring its contract if it returned a viewport with the _NoInputs flag. + IM_ASSERT(0); + viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); + } + } + else + { + // If the backend doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search: + // A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. + // B) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO) + viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); + } + if (viewport_hovered != NULL) + g.MouseLastHoveredViewport = viewport_hovered; + else if (g.MouseLastHoveredViewport == NULL) + g.MouseLastHoveredViewport = g.Viewports[0]; + + // Update mouse reference viewport + // (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode) + if (g.MovingWindow) + g.MouseViewport = g.MovingWindow->Viewport; + else + g.MouseViewport = g.MouseLastHoveredViewport; + + // When dragging something, always refer to the last hovered viewport. + // - when releasing a moving window we will revert to aiming behind (at viewport_hovered) + // - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info) + // - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release. + // FIXME-VIEWPORT: This is essentially broken, when ImGuiBackendFlags_HasMouseHoveredViewport is set we want to trust when viewport_hovered==NULL and use that. + const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive; + if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL) + viewport_hovered = g.MouseLastHoveredViewport; + if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown()) + if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) + g.MouseViewport = viewport_hovered; + + IM_ASSERT(g.MouseViewport != NULL); +} + +// Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) +static void ImGui::UpdateViewportsEndFrame() +{ + ImGuiContext& g = *GImGui; + g.PlatformIO.Viewports.resize(0); + for (int i = 0; i < g.Viewports.Size; i++) + { + ImGuiViewportP* viewport = g.Viewports[i]; + viewport->LastPos = viewport->Pos; + if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) + if (i > 0) // Always include main viewport in the list + continue; + if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)) + continue; + if (i > 0) + IM_ASSERT(viewport->Window != NULL); + g.PlatformIO.Viewports.push_back(viewport); + } + g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called +} + +// FIXME: We should ideally refactor the system to call this every frame (we currently don't) +ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(id != 0); + + flags |= ImGuiViewportFlags_IsPlatformWindow; + if (window != NULL) + { + if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window) + flags |= ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_NoFocusOnAppearing; + if ((window->Flags & ImGuiWindowFlags_NoMouseInputs) && (window->Flags & ImGuiWindowFlags_NoNavInputs)) + flags |= ImGuiViewportFlags_NoInputs; + if (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing) + flags |= ImGuiViewportFlags_NoFocusOnAppearing; + } + + ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id); + if (viewport) + { + if (!viewport->PlatformRequestMove) + viewport->Pos = pos; + if (!viewport->PlatformRequestResize) + viewport->Size = size; + viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags + } + else + { + // New viewport + viewport = IM_NEW(ImGuiViewportP)(); + viewport->ID = id; + viewport->Idx = g.Viewports.Size; + viewport->Pos = viewport->LastPos = pos; + viewport->Size = size; + viewport->Flags = flags; + UpdateViewportPlatformMonitor(viewport); + g.Viewports.push_back(viewport); + IMGUI_DEBUG_LOG_VIEWPORT("Add Viewport %08X (%s)\n", id, window->Name); + + // We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport. + // We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame + g.DrawListSharedData.ClipRectFullscreen.x = ImMin(g.DrawListSharedData.ClipRectFullscreen.x, viewport->Pos.x); + g.DrawListSharedData.ClipRectFullscreen.y = ImMin(g.DrawListSharedData.ClipRectFullscreen.y, viewport->Pos.y); + g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x); + g.DrawListSharedData.ClipRectFullscreen.w = ImMax(g.DrawListSharedData.ClipRectFullscreen.w, viewport->Pos.y + viewport->Size.y); + + // Store initial DpiScale before the OS platform window creation, based on expected monitor data. + // This is so we can select an appropriate font size on the first frame of our window lifetime + if (viewport->PlatformMonitor != -1) + viewport->DpiScale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; + } + + viewport->Window = window; + viewport->LastFrameActive = g.FrameCount; + viewport->UpdateWorkRect(); + IM_ASSERT(window == NULL || viewport->ID == window->ID); + + if (window != NULL) + window->ViewportOwned = true; + + return viewport; +} + +// FIXME-VIEWPORT: This is all super messy and ought to be clarified or rewritten. +static void ImGui::WindowSelectViewport(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + ImGuiWindowFlags flags = window->Flags; + window->ViewportAllowPlatformMonitorExtend = -1; + + // Restore main viewport if multi-viewport is not supported by the backend + ImGuiViewportP* main_viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) + { + SetWindowViewport(window, main_viewport); + return; + } + window->ViewportOwned = false; + + // Appearing popups reset their viewport so they can inherit again + if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && window->Appearing) + { + window->Viewport = NULL; + window->ViewportId = 0; + } + + if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0) + { + // By default inherit from parent window + if (window->Viewport == NULL && window->ParentWindow && (!window->ParentWindow->IsFallbackWindow || window->ParentWindow->WasActive)) + window->Viewport = window->ParentWindow->Viewport; + + // Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file + if (window->Viewport == NULL && window->ViewportId != 0) + { + window->Viewport = (ImGuiViewportP*)FindViewportByID(window->ViewportId); + if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX) + window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_None); + } + } + + bool lock_viewport = false; + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) + { + // Code explicitly request a viewport + window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId); + window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. + lock_viewport = true; + } + else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) + { + // Always inherit viewport from parent window + window->Viewport = window->ParentWindow->Viewport; + } + else if (flags & ImGuiWindowFlags_Tooltip) + { + window->Viewport = g.MouseViewport; + } + else if (GetWindowAlwaysWantOwnViewport(window)) + { + window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); + } + else if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window && IsMousePosValid()) + { + if (window->Viewport != NULL && window->Viewport->Window == window) + window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); + } + else + { + // Merge into host viewport? + // We cannot test window->ViewportOwned as it set lower in the function. + bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && g.ActiveId == 0); + if (try_to_merge_into_host_viewport) + UpdateTryMergeWindowIntoHostViewports(window); + } + + // Fallback: merge in default viewport if z-order matches, otherwise create a new viewport + if (window->Viewport == NULL) + if (!UpdateTryMergeWindowIntoHostViewport(window, main_viewport)) + window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); + + // Mark window as allowed to protrude outside of its viewport and into the current monitor + if (!lock_viewport) + { + if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) + { + // We need to take account of the possibility that mouse may become invalid. + // Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds. + ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos; + bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); + bool mouse_valid = IsMousePosValid(&mouse_ref); + if ((window->Appearing || (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_ChildMenu))) && (!use_mouse_ref || mouse_valid)) + window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); + else + window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; + } + else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow)) + { + // When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code. + const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true; + if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible) + { + // Steal/transfer ownership + IMGUI_DEBUG_LOG_VIEWPORT("Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name); + window->Viewport->Window = window; + window->Viewport->ID = window->ID; + window->Viewport->LastNameHash = 0; + } + else if (!UpdateTryMergeWindowIntoHostViewports(window)) // Merge? + { + // New viewport + window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); + } + } + else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) + { + // Regular (non-child, non-popup) windows by default are also allowed to protrude + // Child windows are kept contained within their parent. + window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; + } + } + + // Update flags + window->ViewportOwned = (window == window->Viewport->Window); + window->ViewportId = window->Viewport->ID; + + // If the OS window has a title bar, hide our imgui title bar + //if (window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) + // window->Flags |= ImGuiWindowFlags_NoTitleBar; +} + +void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack) +{ + ImGuiContext& g = *GImGui; + + bool viewport_rect_changed = false; + + // Synchronize window --> viewport in most situations + // Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM + if (window->Viewport->PlatformRequestMove) + { + window->Pos = window->Viewport->Pos; + MarkIniSettingsDirty(window); + } + else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0) + { + viewport_rect_changed = true; + window->Viewport->Pos = window->Pos; + } + + if (window->Viewport->PlatformRequestResize) + { + window->Size = window->SizeFull = window->Viewport->Size; + MarkIniSettingsDirty(window); + } + else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0) + { + viewport_rect_changed = true; + window->Viewport->Size = window->Size; + } + window->Viewport->UpdateWorkRect(); + + // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame() + // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect. + if (viewport_rect_changed) + UpdateViewportPlatformMonitor(window->Viewport); + + // Update common viewport flags + const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear; + ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear; + ImGuiWindowFlags window_flags = window->Flags; + const bool is_modal = (window_flags & ImGuiWindowFlags_Modal) != 0; + const bool is_short_lived_floating_window = (window_flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0; + if (window_flags & ImGuiWindowFlags_Tooltip) + viewport_flags |= ImGuiViewportFlags_TopMost; + if ((g.IO.ConfigViewportsNoTaskBarIcon || is_short_lived_floating_window) && !is_modal) + viewport_flags |= ImGuiViewportFlags_NoTaskBarIcon; + if (g.IO.ConfigViewportsNoDecoration || is_short_lived_floating_window) + viewport_flags |= ImGuiViewportFlags_NoDecoration; + + // Not correct to set modal as topmost because: + // - Because other popups can be stacked above a modal (e.g. combo box in a modal) + // - ImGuiViewportFlags_TopMost is currently handled different in backends: in Win32 it is "appear top most" whereas in GLFW and SDL it is "stay topmost" + //if (flags & ImGuiWindowFlags_Modal) + // viewport_flags |= ImGuiViewportFlags_TopMost; + + // For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them + // won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration). + // Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app, + // but it shouldn't be much of a problem considering those are already popups that are closed when clicking elsewhere. + if (is_short_lived_floating_window && !is_modal) + viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick; + + // We can overwrite viewport flags using ImGuiWindowClass (advanced users) + if (window->WindowClass.ViewportFlagsOverrideSet) + viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet; + if (window->WindowClass.ViewportFlagsOverrideClear) + viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear; + + // We can also tell the backend that clearing the platform window won't be necessary, + // as our window background is filling the viewport and we have disabled BgAlpha. + // FIXME: Work on support for per-viewport transparency (#2766) + if (!(window_flags & ImGuiWindowFlags_NoBackground)) + viewport_flags |= ImGuiViewportFlags_NoRendererClear; + + window->Viewport->Flags = viewport_flags; + + // Update parent viewport ID + // (the !IsFallbackWindow test mimic the one done in WindowSelectViewport()) + if (window->WindowClass.ParentViewportId) + window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; + else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack && (!parent_window_in_stack->IsFallbackWindow || parent_window_in_stack->WasActive)) + window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID; + else + window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; +} + +// Called by user at the end of the main loop, after EndFrame() +// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO api. +void ImGui::UpdatePlatformWindows() +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?"); + IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount); + g.FrameCountPlatformEnded = g.FrameCount; + if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) + return; + + // Create/resize/destroy platform windows to match each active viewport. + // Skip the main viewport (index 0), which is always fully handled by the application! + for (int i = 1; i < g.Viewports.Size; i++) + { + ImGuiViewportP* viewport = g.Viewports[i]; + + // Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window + // (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame) + bool destroy_platform_window = false; + destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); + destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); + if (destroy_platform_window) + { + DestroyPlatformWindow(viewport); + continue; + } + + // New windows that appears directly in a new viewport won't always have a size on their first frame + if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0 || viewport->Size.y <= 0) + continue; + + // Create window + bool is_new_platform_window = (viewport->PlatformWindowCreated == false); + if (is_new_platform_window) + { + IMGUI_DEBUG_LOG_VIEWPORT("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); + g.PlatformIO.Platform_CreateWindow(viewport); + if (g.PlatformIO.Renderer_CreateWindow != NULL) + g.PlatformIO.Renderer_CreateWindow(viewport); + viewport->LastNameHash = 0; + viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Size below, before Platform_ShowWindow (FIXME: Is that necessary?) + viewport->LastRendererSize = viewport->Size; // We don't need to call Renderer_SetWindowSize() as it is expected Renderer_CreateWindow() already did it. + viewport->PlatformWindowCreated = true; + } + + // Apply Position and Size (from ImGui to Platform/Renderer backends) + if ((viewport->LastPlatformPos.x != viewport->Pos.x || viewport->LastPlatformPos.y != viewport->Pos.y) && !viewport->PlatformRequestMove) + g.PlatformIO.Platform_SetWindowPos(viewport, viewport->Pos); + if ((viewport->LastPlatformSize.x != viewport->Size.x || viewport->LastPlatformSize.y != viewport->Size.y) && !viewport->PlatformRequestResize) + g.PlatformIO.Platform_SetWindowSize(viewport, viewport->Size); + if ((viewport->LastRendererSize.x != viewport->Size.x || viewport->LastRendererSize.y != viewport->Size.y) && g.PlatformIO.Renderer_SetWindowSize) + g.PlatformIO.Renderer_SetWindowSize(viewport, viewport->Size); + viewport->LastPlatformPos = viewport->Pos; + viewport->LastPlatformSize = viewport->LastRendererSize = viewport->Size; + + // Update title bar (if it changed) + if (ImGuiWindow* window_for_title = GetWindowForTitleDisplay(viewport->Window)) + { + const char* title_begin = window_for_title->Name; + char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin); + const ImGuiID title_hash = ImHashStr(title_begin, title_end - title_begin); + if (viewport->LastNameHash != title_hash) + { + char title_end_backup_c = *title_end; + *title_end = 0; // Cut existing buffer short instead of doing an alloc/free, no small gain. + g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin); + *title_end = title_end_backup_c; + viewport->LastNameHash = title_hash; + } + } + + // Update alpha (if it changed) + if (viewport->LastAlpha != viewport->Alpha && g.PlatformIO.Platform_SetWindowAlpha) + g.PlatformIO.Platform_SetWindowAlpha(viewport, viewport->Alpha); + viewport->LastAlpha = viewport->Alpha; + + // Optional, general purpose call to allow the backend to perform general book-keeping even if things haven't changed. + if (g.PlatformIO.Platform_UpdateWindow) + g.PlatformIO.Platform_UpdateWindow(viewport); + + if (is_new_platform_window) + { + // On startup ensure new platform window don't steal focus (give it a few frames, as nested contents may lead to viewport being created a few frames late) + if (g.FrameCount < 3) + viewport->Flags |= ImGuiViewportFlags_NoFocusOnAppearing; + + // Show window + g.PlatformIO.Platform_ShowWindow(viewport); + + // Even without focus, we assume the window becomes front-most. + // This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available. + if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) + viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; + } + + // Clear request flags + viewport->ClearRequestFlags(); + } + + // Update our implicit z-order knowledge of platform windows, which is used when the backend cannot provide io.MouseHoveredViewport. + // When setting Platform_GetWindowFocus, it is expected that the platform backend can handle calls without crashing if it doesn't have data stored. + // FIXME-VIEWPORT: We should use this information to also set dear imgui-side focus, allowing us to handle os-level alt+tab. + if (g.PlatformIO.Platform_GetWindowFocus != NULL) + { + ImGuiViewportP* focused_viewport = NULL; + for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + if (viewport->PlatformWindowCreated) + if (g.PlatformIO.Platform_GetWindowFocus(viewport)) + focused_viewport = viewport; + } + + // Store a tag so we can infer z-order easily from all our windows + // We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag + // will keep the front most stamp instead of losing it back to their parent viewport. + if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID) + { + if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) + focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; + g.PlatformLastFocusedViewportId = focused_viewport->ID; + } + } +} + +// This is a default/basic function for performing the rendering/swap of multiple Platform Windows. +// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves. +// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself: +// +// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); +// for (int i = 1; i < platform_io.Viewports.Size; i++) +// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) +// MyRenderFunction(platform_io.Viewports[i], my_args); +// for (int i = 1; i < platform_io.Viewports.Size; i++) +// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) +// MySwapBufferFunction(platform_io.Viewports[i], my_args); +// +void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg) +{ + // Skip the main viewport (index 0), which is always fully handled by the application! + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + for (int i = 1; i < platform_io.Viewports.Size; i++) + { + ImGuiViewport* viewport = platform_io.Viewports[i]; + if (viewport->Flags & ImGuiViewportFlags_Minimized) + continue; + if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg); + if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg); + } + for (int i = 1; i < platform_io.Viewports.Size; i++) + { + ImGuiViewport* viewport = platform_io.Viewports[i]; + if (viewport->Flags & ImGuiViewportFlags_Minimized) + continue; + if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg); + if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg); + } +} + +static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos) +{ + ImGuiContext& g = *GImGui; + for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) + { + const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; + if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(pos)) + return monitor_n; + } + return -1; +} + +// Search for the monitor with the largest intersection area with the given rectangle +// We generally try to avoid searching loops but the monitor count should be very small here +// FIXME-OPT: We could test the last monitor used for that viewport first, and early +static int ImGui::FindPlatformMonitorForRect(const ImRect& rect) +{ + ImGuiContext& g = *GImGui; + + const int monitor_count = g.PlatformIO.Monitors.Size; + if (monitor_count <= 1) + return monitor_count - 1; + + // Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position. + // This is necessary for tooltips which always resize down to zero at first. + const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f); + int best_monitor_n = -1; + float best_monitor_surface = 0.001f; + + for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++) + { + const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; + const ImRect monitor_rect = ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize); + if (monitor_rect.Contains(rect)) + return monitor_n; + ImRect overlapping_rect = rect; + overlapping_rect.ClipWithFull(monitor_rect); + float overlapping_surface = overlapping_rect.GetWidth() * overlapping_rect.GetHeight(); + if (overlapping_surface < best_monitor_surface) + continue; + best_monitor_surface = overlapping_surface; + best_monitor_n = monitor_n; + } + return best_monitor_n; +} + +// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor) +static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport) +{ + viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect()); +} + +// Return value is always != NULL, but don't hold on it across frames. +const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p) +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p; + int monitor_idx = viewport->PlatformMonitor; + if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) + return &g.PlatformIO.Monitors[monitor_idx]; + return &g.FallbackMonitor; +} + +void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) +{ + ImGuiContext& g = *GImGui; + if (viewport->PlatformWindowCreated) + { + if (g.PlatformIO.Renderer_DestroyWindow) + g.PlatformIO.Renderer_DestroyWindow(viewport); + if (g.PlatformIO.Platform_DestroyWindow) + g.PlatformIO.Platform_DestroyWindow(viewport); + IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL); + + // Don't clear PlatformWindowCreated for the main viewport, as we initially set that up to true in Initialize() + // The righter way may be to leave it to the backend to set this flag all-together, and made the flag public. + if (viewport->ID != IMGUI_VIEWPORT_DEFAULT_ID) + viewport->PlatformWindowCreated = false; + } + else + { + IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL); + } + viewport->RendererUserData = viewport->PlatformUserData = viewport->PlatformHandle = NULL; + viewport->ClearRequestFlags(); +} + +void ImGui::DestroyPlatformWindows() +{ + // We call the destroy window on every viewport (including the main viewport, index 0) to give a chance to the backend + // to clear any data they may have stored in e.g. PlatformUserData, RendererUserData. + // It is convenient for the platform backend code to store something in the main viewport, in order for e.g. the mouse handling + // code to operator a consistent manner. + // It is expected that the backend can handle calls to Renderer_DestroyWindow/Platform_DestroyWindow without + // crashing if it doesn't have data stored. + ImGuiContext& g = *GImGui; + for (int i = 0; i < g.Viewports.Size; i++) + DestroyPlatformWindow(g.Viewports[i]); +} + + +//----------------------------------------------------------------------------- +// [SECTION] DOCKING +//----------------------------------------------------------------------------- +// Docking: Internal Types +// Docking: Forward Declarations +// Docking: ImGuiDockContext +// Docking: ImGuiDockContext Docking/Undocking functions +// Docking: ImGuiDockNode +// Docking: ImGuiDockNode Tree manipulation functions +// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) +// Docking: Builder Functions +// Docking: Begin/End Support Functions (called from Begin/End) +// Docking: Settings +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Typical Docking call flow: (root level is generally public API): +//----------------------------------------------------------------------------- +// - NewFrame() new dear imgui frame +// | DockContextNewFrameUpdateUndocking() - process queued undocking requests +// | - DockContextProcessUndockWindow() - process one window undocking request +// | - DockContextProcessUndockNode() - process one whole node undocking request +// | DockContextNewFrameUpdateUndocking() - process queue docking requests, create floating dock nodes +// | - update g.HoveredDockNode - [debug] update node hovered by mouse +// | - DockContextProcessDock() - process one docking request +// | - DockNodeUpdate() +// | - DockNodeUpdateForRootNode() +// | - DockNodeUpdateVisibleFlagAndInactiveChilds() +// | - DockNodeFindInfo() +// | - destroy unused node or tab bar +// | - create dock node host window +// | - Begin() etc. +// | - DockNodeStartMouseMovingWindow() +// | - DockNodeTreeUpdatePosSize() +// | - DockNodeTreeUpdateSplitter() +// | - draw node background +// | - DockNodeUpdateTabBar() - create/update tab bar for a docking node +// | - DockNodeAddTabBar() +// | - DockNodeUpdateWindowMenu() +// | - DockNodeCalcTabBarLayout() +// | - BeginTabBarEx() +// | - TabItemEx() calls +// | - EndTabBar() +// | - BeginDockableDragDropTarget() +// | - DockNodeUpdate() - recurse into child nodes... +//----------------------------------------------------------------------------- +// - DockSpace() user submit a dockspace into a window +// | Begin(Child) - create a child window +// | DockNodeUpdate() - call main dock node update function +// | End(Child) +// | ItemSize() +//----------------------------------------------------------------------------- +// - Begin() +// | BeginDocked() +// | BeginDockableDragDropSource() +// | BeginDockableDragDropTarget() +// | - DockNodePreviewDockRender() +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Docking: Internal Types +//----------------------------------------------------------------------------- +// - ImGuiDockRequestType +// - ImGuiDockRequest +// - ImGuiDockPreviewData +// - ImGuiDockNodeSettings +// - ImGuiDockContext +//----------------------------------------------------------------------------- + +enum ImGuiDockRequestType +{ + ImGuiDockRequestType_None = 0, + ImGuiDockRequestType_Dock, + ImGuiDockRequestType_Undock, + ImGuiDockRequestType_Split // Split is the same as Dock but without a DockPayload +}; + +struct ImGuiDockRequest +{ + ImGuiDockRequestType Type; + ImGuiWindow* DockTargetWindow; // Destination/Target Window to dock into (may be a loose window or a DockNode, might be NULL in which case DockTargetNode cannot be NULL) + ImGuiDockNode* DockTargetNode; // Destination/Target Node to dock into + ImGuiWindow* DockPayload; // Source/Payload window to dock (may be a loose window or a DockNode), [Optional] + ImGuiDir DockSplitDir; + float DockSplitRatio; + bool DockSplitOuter; + ImGuiWindow* UndockTargetWindow; + ImGuiDockNode* UndockTargetNode; + + ImGuiDockRequest() + { + Type = ImGuiDockRequestType_None; + DockTargetWindow = DockPayload = UndockTargetWindow = NULL; + DockTargetNode = UndockTargetNode = NULL; + DockSplitDir = ImGuiDir_None; + DockSplitRatio = 0.5f; + DockSplitOuter = false; + } +}; + +struct ImGuiDockPreviewData +{ + ImGuiDockNode FutureNode; + bool IsDropAllowed; + bool IsCenterAvailable; + bool IsSidesAvailable; // Hold your breath, grammar freaks.. + bool IsSplitDirExplicit; // Set when hovered the drop rect (vs. implicit SplitDir==None when hovered the window) + ImGuiDockNode* SplitNode; + ImGuiDir SplitDir; + float SplitRatio; + ImRect DropRectsDraw[ImGuiDir_COUNT + 1]; // May be slightly different from hit-testing drop rects used in DockNodeCalcDropRects() + + ImGuiDockPreviewData() : FutureNode(0) { IsDropAllowed = IsCenterAvailable = IsSidesAvailable = IsSplitDirExplicit = false; SplitNode = NULL; SplitDir = ImGuiDir_None; SplitRatio = 0.f; for (int n = 0; n < IM_ARRAYSIZE(DropRectsDraw); n++) DropRectsDraw[n] = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); } +}; + +// Persistent Settings data, stored contiguously in SettingsNodes (sizeof() ~32 bytes) +struct ImGuiDockNodeSettings +{ + ImGuiID ID; + ImGuiID ParentNodeId; + ImGuiID ParentWindowId; + ImGuiID SelectedTabId; + signed char SplitAxis; + char Depth; + ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_) + ImVec2ih Pos; + ImVec2ih Size; + ImVec2ih SizeRef; + ImGuiDockNodeSettings() { memset(this, 0, sizeof(*this)); SplitAxis = ImGuiAxis_None; } +}; + +//----------------------------------------------------------------------------- +// Docking: Forward Declarations +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // ImGuiDockContext + static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id); + static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); + static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); + static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req); + static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true); + static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); + static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx); + static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id); + static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window); + static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count); + static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all + + // ImGuiDockNode + static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar); + static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); + static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); + static ImGuiWindow* DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id); + static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node); + static void DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id); + static void DockNodeHideHostWindow(ImGuiDockNode* node); + static void DockNodeUpdate(ImGuiDockNode* node); + static void DockNodeUpdateForRootNode(ImGuiDockNode* node); + static void DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node); + static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window); + static void DockNodeAddTabBar(ImGuiDockNode* node); + static void DockNodeRemoveTabBar(ImGuiDockNode* node); + static ImGuiID DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar); + static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node); + static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window); + static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window); + static void DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking); + static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data); + static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos); + static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired); + static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos); + static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; } + static int DockNodeGetTabOrder(ImGuiWindow* window); + + // ImGuiDockNode tree manipulations + static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node); + static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child); + static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes = false); + static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node); + static ImGuiDockNode* DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos); + static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node); + + // Settings + static void DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id); + static void DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count); + static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id); + static void DockSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); + static void DockSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); + static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); + static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); + static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); +} + +//----------------------------------------------------------------------------- +// Docking: ImGuiDockContext +//----------------------------------------------------------------------------- +// The lifetime model is different from the one of regular windows: we always create a ImGuiDockNode for each ImGuiDockNodeSettings, +// or we always hold the entire docking node tree. Nodes are frequently hidden, e.g. if the window(s) or child nodes they host are not active. +// At boot time only, we run a simple GC to remove nodes that have no references. +// Because dock node settings (which are small, contiguous structures) are always mirrored by their corresponding dock nodes (more complete structures), +// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does). +// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data. +//----------------------------------------------------------------------------- +// - DockContextInitialize() +// - DockContextShutdown() +// - DockContextClearNodes() +// - DockContextRebuildNodes() +// - DockContextNewFrameUpdateUndocking() +// - DockContextNewFrameUpdateDocking() +// - DockContextFindNodeByID() +// - DockContextBindNodeToWindow() +// - DockContextGenNodeID() +// - DockContextAddNode() +// - DockContextRemoveNode() +// - ImGuiDockContextPruneNodeData +// - DockContextPruneUnusedSettingsNodes() +// - DockContextBuildNodesFromSettings() +// - DockContextBuildAddWindowsToNodes() +//----------------------------------------------------------------------------- + +void ImGui::DockContextInitialize(ImGuiContext* ctx) +{ + ImGuiContext& g = *ctx; + + // Add .ini handle for persistent docking data + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Docking"; + ini_handler.TypeHash = ImHashStr("Docking"); + ini_handler.ClearAllFn = DockSettingsHandler_ClearAll; + ini_handler.ReadInitFn = DockSettingsHandler_ClearAll; // Also clear on read + ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = DockSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = DockSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); +} + +void ImGui::DockContextShutdown(ImGuiContext* ctx) +{ + ImGuiDockContext* dc = &ctx->DockContext; + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + IM_DELETE(node); +} + +void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs) +{ + IM_UNUSED(ctx); + IM_ASSERT(ctx == GImGui); + DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs); + DockBuilderRemoveNodeChildNodes(root_id); +} + +// [DEBUG] This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch +// (Different from DockSettingsHandler_ClearAll() + DockSettingsHandler_ApplyAll() because this reuses current settings!) +void ImGui::DockContextRebuildNodes(ImGuiContext* ctx) +{ + IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n"); + ImGuiDockContext* dc = &ctx->DockContext; + SaveIniSettingsToMemory(); + ImGuiID root_id = 0; // Rebuild all + DockContextClearNodes(ctx, root_id, false); + DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); + DockContextBuildAddWindowsToNodes(ctx, root_id); +} + +// Docking context update function, called by NewFrame() +void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx) +{ + ImGuiContext& g = *ctx; + ImGuiDockContext* dc = &ctx->DockContext; + if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) + { + if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0) + DockContextClearNodes(ctx, 0, true); + return; + } + + // Setting NoSplit at runtime merges all nodes + if (g.IO.ConfigDockingNoSplit) + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + if (node->IsRootNode() && node->IsSplitNode()) + { + DockBuilderRemoveNodeChildNodes(node->ID); + //dc->WantFullRebuild = true; + } + + // Process full rebuild +#if 0 + if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) + dc->WantFullRebuild = true; +#endif + if (dc->WantFullRebuild) + { + DockContextRebuildNodes(ctx); + dc->WantFullRebuild = false; + } + + // Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindowNewFrame call in NewFrame) + for (int n = 0; n < dc->Requests.Size; n++) + { + ImGuiDockRequest* req = &dc->Requests[n]; + if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetWindow) + DockContextProcessUndockWindow(ctx, req->UndockTargetWindow); + else if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetNode) + DockContextProcessUndockNode(ctx, req->UndockTargetNode); + } +} + +// Docking context update function, called by NewFrame() +void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx) +{ + ImGuiContext& g = *ctx; + ImGuiDockContext* dc = &ctx->DockContext; + if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) + return; + + // [DEBUG] Store hovered dock node. + // We could in theory use DockNodeTreeFindVisibleNodeByPos() on the root host dock node, but using ->DockNode is a good shortcut. + // Note this is mostly a debug thing and isn't actually used for docking target, because docking involve more detailed filtering. + g.HoveredDockNode = NULL; + if (ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow) + { + if (hovered_window->DockNodeAsHost) + g.HoveredDockNode = DockNodeTreeFindVisibleNodeByPos(hovered_window->DockNodeAsHost, g.IO.MousePos); + else if (hovered_window->RootWindow->DockNode) + g.HoveredDockNode = hovered_window->RootWindow->DockNode; + } + + // Process Docking requests + for (int n = 0; n < dc->Requests.Size; n++) + if (dc->Requests[n].Type == ImGuiDockRequestType_Dock) + DockContextProcessDock(ctx, &dc->Requests[n]); + dc->Requests.resize(0); + + // Create windows for each automatic docking nodes + // We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high) + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + if (node->IsFloatingNode()) + DockNodeUpdate(node); +} + +static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id) +{ + return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id); +} + +ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) +{ + // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) + // FIXME-OPT FIXME-DOCK: This is suboptimal, even if the node count is small enough not to be a worry.0 + // We should poke in ctx->Nodes to find a suitable ID faster. Even more so trivial that ctx->Nodes lookup is already sorted. + ImGuiID id = 0x0001; + while (DockContextFindNodeByID(ctx, id) != NULL) + id++; + return id; +} + +static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id) +{ + // Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window. + if (id == 0) + id = DockContextGenNodeID(ctx); + else + IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); + + // We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings! + IMGUI_DEBUG_LOG_DOCKING("DockContextAddNode 0x%08X\n", id); + ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id); + ctx->DockContext.Nodes.SetVoidPtr(node->ID, node); + return node; +} + +static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node) +{ + ImGuiContext& g = *ctx; + ImGuiDockContext* dc = &ctx->DockContext; + + IMGUI_DEBUG_LOG_DOCKING("DockContextRemoveNode 0x%08X\n", node->ID); + IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node); + IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL); + IM_ASSERT(node->Windows.Size == 0); + + if (node->HostWindow) + node->HostWindow->DockNodeAsHost = NULL; + + ImGuiDockNode* parent_node = node->ParentNode; + const bool merge = (merge_sibling_into_parent_node && parent_node != NULL); + if (merge) + { + IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node); + ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]); + DockNodeTreeMerge(&g, parent_node, sibling_node); + } + else + { + for (int n = 0; parent_node && n < IM_ARRAYSIZE(parent_node->ChildNodes); n++) + if (parent_node->ChildNodes[n] == node) + node->ParentNode->ChildNodes[n] = NULL; + dc->Nodes.SetVoidPtr(node->ID, NULL); + IM_DELETE(node); + } +} + +static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const void* rhs) +{ + const ImGuiDockNode* a = *(const ImGuiDockNode* const*)lhs; + const ImGuiDockNode* b = *(const ImGuiDockNode* const*)rhs; + return ImGui::DockNodeGetDepth(b) - ImGui::DockNodeGetDepth(a); +} + +// Pre C++0x doesn't allow us to use a function-local type (without linkage) as template parameter, so we moved this here. +struct ImGuiDockContextPruneNodeData +{ + int CountWindows, CountChildWindows, CountChildNodes; + ImGuiID RootId; + ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; } +}; + +// Garbage collect unused nodes (run once at init time) +static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) +{ + ImGuiContext& g = *ctx; + ImGuiDockContext* dc = &ctx->DockContext; + IM_ASSERT(g.Windows.Size == 0); + + ImPool pool; + pool.Reserve(dc->NodesSettings.Size); + + // Count child nodes and compute RootID + for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) + { + ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; + ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0; + pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID; + if (settings->ParentNodeId) + pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++; + } + + // Count reference to dock ids from dockspaces + // We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes() + for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) + { + ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; + if (settings->ParentWindowId != 0) + if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId)) + if (window_settings->DockId) + if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId)) + data->CountChildNodes++; + } + + // Count reference to dock ids from window settings + // We guard against the possibility of an invalid .ini file (RootID may point to a missing node) + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (ImGuiID dock_id = settings->DockId) + if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id)) + { + data->CountWindows++; + if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId)) + data_root->CountChildWindows++; + } + + // Prune + for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) + { + ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; + ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID); + if (data->CountWindows > 1) + continue; + ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId); + + bool remove = false; + remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window + remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window + remove |= (data_root->CountChildWindows == 0); + if (remove) + { + IMGUI_DEBUG_LOG_DOCKING("DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID); + DockSettingsRemoveNodeReferences(&settings->ID, 1); + settings->ID = 0; + } + } +} + +static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count) +{ + // Build nodes + for (int node_n = 0; node_n < node_settings_count; node_n++) + { + ImGuiDockNodeSettings* settings = &node_settings_array[node_n]; + if (settings->ID == 0) + continue; + ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID); + node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL; + node->Pos = ImVec2(settings->Pos.x, settings->Pos.y); + node->Size = ImVec2(settings->Size.x, settings->Size.y); + node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y); + node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_DockNode; + if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL) + node->ParentNode->ChildNodes[0] = node; + else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL) + node->ParentNode->ChildNodes[1] = node; + node->SelectedTabId = settings->SelectedTabId; + node->SplitAxis = (ImGuiAxis)settings->SplitAxis; + node->SetLocalFlags(settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_); + + // Bind host window immediately if it already exist (in case of a rebuild) + // This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set. + char host_window_title[20]; + ImGuiDockNode* root_node = DockNodeGetRootNode(node); + node->HostWindow = FindWindowByName(DockNodeGetHostWindowTitle(root_node, host_window_title, IM_ARRAYSIZE(host_window_title))); + } +} + +void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id) +{ + // Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame) + ImGuiContext& g = *ctx; + for (int n = 0; n < g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + if (window->DockId == 0 || window->LastFrameActive < g.FrameCount - 1) + continue; + if (window->DockNode != NULL) + continue; + + ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); + IM_ASSERT(node != NULL); // This should have been called after DockContextBuildNodesFromSettings() + if (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id) + DockNodeAddWindow(node, window, true); + } +} + +//----------------------------------------------------------------------------- +// Docking: ImGuiDockContext Docking/Undocking functions +//----------------------------------------------------------------------------- +// - DockContextQueueDock() +// - DockContextQueueUndockWindow() +// - DockContextQueueUndockNode() +// - DockContextQueueNotifyRemovedNode() +// - DockContextProcessDock() +// - DockContextProcessUndockWindow() +// - DockContextProcessUndockNode() +// - DockContextCalcDropPosForDocking() +//----------------------------------------------------------------------------- + +void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer) +{ + IM_ASSERT(target != payload); + ImGuiDockRequest req; + req.Type = ImGuiDockRequestType_Dock; + req.DockTargetWindow = target; + req.DockTargetNode = target_node; + req.DockPayload = payload; + req.DockSplitDir = split_dir; + req.DockSplitRatio = split_ratio; + req.DockSplitOuter = split_outer; + ctx->DockContext.Requests.push_back(req); +} + +void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window) +{ + ImGuiDockRequest req; + req.Type = ImGuiDockRequestType_Undock; + req.UndockTargetWindow = window; + ctx->DockContext.Requests.push_back(req); +} + +void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) +{ + ImGuiDockRequest req; + req.Type = ImGuiDockRequestType_Undock; + req.UndockTargetNode = node; + ctx->DockContext.Requests.push_back(req); +} + +void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node) +{ + ImGuiDockContext* dc = &ctx->DockContext; + for (int n = 0; n < dc->Requests.Size; n++) + if (dc->Requests[n].DockTargetNode == node) + dc->Requests[n].Type = ImGuiDockRequestType_None; +} + +void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) +{ + IM_ASSERT((req->Type == ImGuiDockRequestType_Dock && req->DockPayload != NULL) || (req->Type == ImGuiDockRequestType_Split && req->DockPayload == NULL)); + IM_ASSERT(req->DockTargetWindow != NULL || req->DockTargetNode != NULL); + + ImGuiContext& g = *ctx; + IM_UNUSED(g); + + ImGuiWindow* payload_window = req->DockPayload; // Optional + ImGuiWindow* target_window = req->DockTargetWindow; + ImGuiDockNode* node = req->DockTargetNode; + if (payload_window) + IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir); + else + IMGUI_DEBUG_LOG_DOCKING("DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir); + + // Decide which Tab will be selected at the end of the operation + ImGuiID next_selected_id = 0; + ImGuiDockNode* payload_node = NULL; + if (payload_window) + { + payload_node = payload_window->DockNodeAsHost; + payload_window->DockNodeAsHost = NULL; // Important to clear this as the node will have its life as a child which might be merged/deleted later. + if (payload_node && payload_node->IsLeafNode()) + next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId; + if (payload_node == NULL) + next_selected_id = payload_window->ID; + } + + // FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well + // When processing an interactive split, usually LastFrameAlive will be < g.FrameCount. But DockBuilder operations can make it ==. + if (node) + IM_ASSERT(node->LastFrameAlive <= g.FrameCount); + if (node && target_window && node == target_window->DockNodeAsHost) + IM_ASSERT(node->Windows.Size > 0 || node->IsSplitNode() || node->IsCentralNode()); + + // Create new node and add existing window to it + if (node == NULL) + { + node = DockContextAddNode(ctx, 0); + node->Pos = target_window->Pos; + node->Size = target_window->Size; + if (target_window->DockNodeAsHost == NULL) + { + DockNodeAddWindow(node, target_window, true); + node->TabBar->Tabs[0].Flags &= ~ImGuiTabItemFlags_Unsorted; + target_window->DockIsActive = true; + } + } + + ImGuiDir split_dir = req->DockSplitDir; + if (split_dir != ImGuiDir_None) + { + // Split into two, one side will be our payload node unless we are dropping a loose window + const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; + const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side + const float split_ratio = req->DockSplitRatio; + DockNodeTreeSplit(ctx, node, split_axis, split_inheritor_child_idx, split_ratio, payload_node); // payload_node may be NULL here! + ImGuiDockNode* new_node = node->ChildNodes[split_inheritor_child_idx ^ 1]; + new_node->HostWindow = node->HostWindow; + node = new_node; + } + node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); + + if (node != payload_node) + { + // Create tab bar before we call DockNodeMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!) + if (node->Windows.Size > 0 && node->TabBar == NULL) + { + DockNodeAddTabBar(node); + for (int n = 0; n < node->Windows.Size; n++) + TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); + } + + if (payload_node != NULL) + { + // Transfer full payload node (with 1+ child windows or child nodes) + if (payload_node->IsSplitNode()) + { + if (node->Windows.Size > 0) + { + // We can dock a split payload into a node that already has windows _only_ if our payload is a node tree with a single visible node. + // In this situation, we move the windows of the target node into the currently visible node of the payload. + // This allows us to preserve some of the underlying dock tree settings nicely. + IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockSetup() early on and never submitted. + ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows; + if (visible_node->TabBar) + IM_ASSERT(visible_node->TabBar->Tabs.Size > 0); + DockNodeMoveWindows(node, visible_node); + DockNodeMoveWindows(visible_node, node); + DockSettingsRenameNodeReferences(node->ID, visible_node->ID); + } + if (node->IsCentralNode()) + { + // Central node property needs to be moved to a leaf node, pick the last focused one. + // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? + ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId); + IM_ASSERT(last_focused_node != NULL); + ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); + IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node)); + last_focused_node->SetLocalFlags(last_focused_node->LocalFlags |= ImGuiDockNodeFlags_CentralNode); + node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_CentralNode); + last_focused_root_node->CentralNode = last_focused_node; + } + + IM_ASSERT(node->Windows.Size == 0); + DockNodeMoveChildNodes(node, payload_node); + } + else + { + const ImGuiID payload_dock_id = payload_node->ID; + DockNodeMoveWindows(node, payload_node); + DockSettingsRenameNodeReferences(payload_dock_id, node->ID); + } + DockContextRemoveNode(ctx, payload_node, true); + } + else if (payload_window) + { + // Transfer single window + const ImGuiID payload_dock_id = payload_window->DockId; + node->VisibleWindow = payload_window; + DockNodeAddWindow(node, payload_window, true); + if (payload_dock_id != 0) + DockSettingsRenameNodeReferences(payload_dock_id, node->ID); + } + } + else + { + // When docking a floating single window node we want to reevaluate auto-hiding of the tab bar + node->WantHiddenTabBarUpdate = true; + } + + // Update selection immediately + if (ImGuiTabBar* tab_bar = node->TabBar) + tab_bar->NextSelectedTabId = next_selected_id; + MarkIniSettingsDirty(); +} + +// Problem: +// Undocking a large (~full screen) window would leave it so large that the bottom right sizing corner would more +// than likely be off the screen and the window would be hard to resize to fit on screen. This can be particularly problematic +// with 'ConfigWindowsMoveFromTitleBarOnly=true' and/or with 'ConfigWindowsResizeFromEdges=false' as well (the later can be +// due to missing ImGuiBackendFlags_HasMouseCursors backend flag). +// Solution: +// When undocking a window we currently force its maximum size to 90% of the host viewport or monitor. +// Reevaluate this when we implement preserving docked/undocked size ("docking_wip/undocked_size" branch). +static ImVec2 FixLargeWindowsWhenUndocking(const ImVec2& size, ImGuiViewport* ref_viewport) +{ + if (ref_viewport == NULL) + return size; + + ImGuiContext& g = *GImGui; + ImVec2 max_size = ImFloor(ref_viewport->WorkSize * 0.90f); + if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) + { + const ImGuiPlatformMonitor* monitor = ImGui::GetViewportPlatformMonitor(ref_viewport); + max_size = ImFloor(monitor->WorkSize * 0.90f); + } + return ImMin(size, max_size); +} + +void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref) +{ + IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockWindow window '%s', clear_persistent_docking_ref = %d\n", window->Name, clear_persistent_docking_ref); + IM_UNUSED(ctx); + if (window->DockNode) + DockNodeRemoveWindow(window->DockNode, window, clear_persistent_docking_ref ? 0 : window->DockId); + else + window->DockId = 0; + window->Collapsed = false; + window->DockIsActive = false; + window->DockNodeIsVisible = window->DockTabIsVisible = false; + window->Size = window->SizeFull = FixLargeWindowsWhenUndocking(window->SizeFull, window->Viewport); + + MarkIniSettingsDirty(); +} + +void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) +{ + IMGUI_DEBUG_LOG_DOCKING("DockContextProcessUndockNode node %08X\n", node->ID); + IM_ASSERT(node->IsLeafNode()); + IM_ASSERT(node->Windows.Size >= 1); + + if (node->IsRootNode() || node->IsCentralNode()) + { + // In the case of a root node or central node, the node will have to stay in place. Create a new node to receive the payload. + ImGuiDockNode* new_node = DockContextAddNode(ctx, 0); + new_node->Pos = node->Pos; + new_node->Size = node->Size; + new_node->SizeRef = node->SizeRef; + DockNodeMoveWindows(new_node, node); + DockSettingsRenameNodeReferences(node->ID, new_node->ID); + for (int n = 0; n < new_node->Windows.Size; n++) + { + new_node->Windows[n]->Flags &= ~ImGuiWindowFlags_ChildWindow; + UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL); + } + node = new_node; + } + else + { + // Otherwise extract our node and merge our sibling back into the parent node. + IM_ASSERT(node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); + int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1; + node->ParentNode->ChildNodes[index_in_parent] = NULL; + DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]); + node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport + node->ParentNode = NULL; + } + node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_DockNode; + node->Size = FixLargeWindowsWhenUndocking(node->Size, node->Windows[0]->Viewport); + node->WantMouseMove = true; + MarkIniSettingsDirty(); +} + +// This is mostly used for automation. +bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos) +{ + // In DockNodePreviewDockSetup() for a root central node instead of showing both "inner" and "outer" drop rects + // (which would be functionally identical) we only show the outer one. Reflect this here. + if (target_node && target_node->ParentNode == NULL && target_node->IsCentralNode() && split_dir != ImGuiDir_None) + split_outer = true; + ImGuiDockPreviewData split_data; + DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer); + if (split_data.DropRectsDraw[split_dir+1].IsInverted()) + return false; + *out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter(); + return true; +} + +//----------------------------------------------------------------------------- +// Docking: ImGuiDockNode +//----------------------------------------------------------------------------- +// - DockNodeGetTabOrder() +// - DockNodeAddWindow() +// - DockNodeRemoveWindow() +// - DockNodeMoveChildNodes() +// - DockNodeMoveWindows() +// - DockNodeApplyPosSizeToWindows() +// - DockNodeHideHostWindow() +// - ImGuiDockNodeFindInfoResults +// - DockNodeFindInfo() +// - DockNodeFindWindowByID() +// - DockNodeUpdateVisibleFlagAndInactiveChilds() +// - DockNodeUpdateVisibleFlag() +// - DockNodeStartMouseMovingWindow() +// - DockNodeUpdate() +// - DockNodeUpdateWindowMenu() +// - DockNodeBeginAmendTabBar() +// - DockNodeEndAmendTabBar() +// - DockNodeUpdateTabBar() +// - DockNodeAddTabBar() +// - DockNodeRemoveTabBar() +// - DockNodeIsDropAllowedOne() +// - DockNodeIsDropAllowed() +// - DockNodeCalcTabBarLayout() +// - DockNodeCalcSplitRects() +// - DockNodeCalcDropRectsAndTestMousePos() +// - DockNodePreviewDockSetup() +// - DockNodePreviewDockRender() +//----------------------------------------------------------------------------- + +ImGuiDockNode::ImGuiDockNode(ImGuiID id) +{ + ID = id; + SharedFlags = LocalFlags = LocalFlagsInWindows = MergedFlags = ImGuiDockNodeFlags_None; + ParentNode = ChildNodes[0] = ChildNodes[1] = NULL; + TabBar = NULL; + SplitAxis = ImGuiAxis_None; + + State = ImGuiDockNodeState_Unknown; + HostWindow = VisibleWindow = NULL; + CentralNode = OnlyNodeWithWindows = NULL; + LastFrameAlive = LastFrameActive = LastFrameFocused = -1; + LastFocusedNodeId = 0; + SelectedTabId = 0; + WantCloseTabId = 0; + AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode; + AuthorityForViewport = ImGuiDataAuthority_Auto; + IsVisible = true; + IsFocused = HasCloseButton = HasWindowMenuButton = false; + WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; + MarkedForPosSizeWrite = false; +} + +ImGuiDockNode::~ImGuiDockNode() +{ + IM_DELETE(TabBar); + TabBar = NULL; + ChildNodes[0] = ChildNodes[1] = NULL; +} + +int ImGui::DockNodeGetTabOrder(ImGuiWindow* window) +{ + ImGuiTabBar* tab_bar = window->DockNode->TabBar; + if (tab_bar == NULL) + return -1; + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->ID); + return tab ? tab_bar->GetTabOrder(tab) : -1; +} + +static void DockNodeHideWindowDuringHostWindowCreation(ImGuiWindow* window) +{ + window->Hidden = true; + window->HiddenFramesCanSkipItems = window->Active ? 1 : 2; +} + +static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar) +{ + ImGuiContext& g = *GImGui; (void)g; + if (window->DockNode) + { + // Can overwrite an existing window->DockNode (e.g. pointing to a disabled DockSpace node) + IM_ASSERT(window->DockNode->ID != node->ID); + DockNodeRemoveWindow(window->DockNode, window, 0); + } + IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); + IMGUI_DEBUG_LOG_DOCKING("DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name); + + // If more than 2 windows appeared on the same frame leading to the creation of a new hosting window, + // we'll hide windows until the host window is ready. Hide the 1st window after its been output (so it is not visible for one frame). + // We will call DockNodeHideWindowDuringHostWindowCreation() on ourselves in Begin() + if (node->HostWindow == NULL && node->Windows.Size == 1 && node->Windows[0]->WasActive == false) + DockNodeHideWindowDuringHostWindowCreation(node->Windows[0]); + + node->Windows.push_back(window); + node->WantHiddenTabBarUpdate = true; + window->DockNode = node; + window->DockId = node->ID; + window->DockIsActive = (node->Windows.Size > 1); + window->DockTabWantClose = false; + + // When reactivating a node with one or two loose window, the window pos/size/viewport are authoritative over the node storage. + // In particular it is important we init the viewport from the first window so we don't create two viewports and drop one. + if (node->HostWindow == NULL && node->IsFloatingNode()) + { + if (node->AuthorityForPos == ImGuiDataAuthority_Auto) + node->AuthorityForPos = ImGuiDataAuthority_Window; + if (node->AuthorityForSize == ImGuiDataAuthority_Auto) + node->AuthorityForSize = ImGuiDataAuthority_Window; + if (node->AuthorityForViewport == ImGuiDataAuthority_Auto) + node->AuthorityForViewport = ImGuiDataAuthority_Window; + } + + // Add to tab bar if requested + if (add_to_tab_bar) + { + if (node->TabBar == NULL) + { + DockNodeAddTabBar(node); + node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId; + + // Add existing windows + for (int n = 0; n < node->Windows.Size - 1; n++) + TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); + } + TabBarAddTab(node->TabBar, ImGuiTabItemFlags_Unsorted, window); + } + + DockNodeUpdateVisibleFlag(node); + + // Update this without waiting for the next time we Begin() in the window, so our host window will have the proper title bar color on its first frame. + if (node->HostWindow) + UpdateWindowParentAndRootLinks(window, window->Flags | ImGuiWindowFlags_ChildWindow, node->HostWindow); +} + +static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(window->DockNode == node); + //IM_ASSERT(window->RootWindowDockTree == node->HostWindow); + //IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin() + IM_ASSERT(save_dock_id == 0 || save_dock_id == node->ID); + IMGUI_DEBUG_LOG_DOCKING("DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name); + + window->DockNode = NULL; + window->DockIsActive = window->DockTabWantClose = false; + window->DockId = save_dock_id; + window->Flags &= ~ImGuiWindowFlags_ChildWindow; + UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately + + // Remove window + bool erased = false; + for (int n = 0; n < node->Windows.Size; n++) + if (node->Windows[n] == window) + { + node->Windows.erase(node->Windows.Data + n); + erased = true; + break; + } + IM_ASSERT(erased); + if (node->VisibleWindow == window) + node->VisibleWindow = NULL; + + // Remove tab and possibly tab bar + node->WantHiddenTabBarUpdate = true; + if (node->TabBar) + { + TabBarRemoveTab(node->TabBar, window->ID); + const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2; + if (node->Windows.Size < tab_count_threshold_for_tab_bar) + DockNodeRemoveTabBar(node); + } + + if (node->Windows.Size == 0 && !node->IsCentralNode() && !node->IsDockSpace() && window->DockId != node->ID) + { + // Automatic dock node delete themselves if they are not holding at least one tab + DockContextRemoveNode(&g, node, true); + return; + } + + if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow) + { + ImGuiWindow* remaining_window = node->Windows[0]; + if (node->HostWindow->ViewportOwned && node->IsRootNode()) + { + // Transfer viewport back to the remaining loose window + IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow); + node->HostWindow->Viewport->Window = remaining_window; + node->HostWindow->Viewport->ID = remaining_window->ID; + } + remaining_window->Collapsed = node->HostWindow->Collapsed; + } + + // Update visibility immediately is required so the DockNodeUpdateRemoveInactiveChilds() processing can reflect changes up the tree + DockNodeUpdateVisibleFlag(node); +} + +static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) +{ + IM_ASSERT(dst_node->Windows.Size == 0); + dst_node->ChildNodes[0] = src_node->ChildNodes[0]; + dst_node->ChildNodes[1] = src_node->ChildNodes[1]; + if (dst_node->ChildNodes[0]) + dst_node->ChildNodes[0]->ParentNode = dst_node; + if (dst_node->ChildNodes[1]) + dst_node->ChildNodes[1]->ParentNode = dst_node; + dst_node->SplitAxis = src_node->SplitAxis; + dst_node->SizeRef = src_node->SizeRef; + src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL; +} + +static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) +{ + // Insert tabs in the same orders as currently ordered (node->Windows isn't ordered) + IM_ASSERT(src_node && dst_node && dst_node != src_node); + ImGuiTabBar* src_tab_bar = src_node->TabBar; + if (src_tab_bar != NULL) + IM_ASSERT(src_node->Windows.Size <= src_node->TabBar->Tabs.Size); + + // If the dst_node is empty we can just move the entire tab bar (to preserve selection, scrolling, etc.) + bool move_tab_bar = (src_tab_bar != NULL) && (dst_node->TabBar == NULL); + if (move_tab_bar) + { + dst_node->TabBar = src_node->TabBar; + src_node->TabBar = NULL; + } + + for (int n = 0; n < src_node->Windows.Size; n++) + { + // DockNode's TabBar may have non-window Tabs manually appended by user + if (ImGuiWindow* window = src_tab_bar ? src_tab_bar->Tabs[n].Window : src_node->Windows[n]) + { + window->DockNode = NULL; + window->DockIsActive = false; + DockNodeAddWindow(dst_node, window, move_tab_bar ? false : true); + } + } + src_node->Windows.clear(); + + if (!move_tab_bar && src_node->TabBar) + { + if (dst_node->TabBar) + dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId; + DockNodeRemoveTabBar(src_node); + } +} + +static void ImGui::DockNodeApplyPosSizeToWindows(ImGuiDockNode* node) +{ + for (int n = 0; n < node->Windows.Size; n++) + { + SetWindowPos(node->Windows[n], node->Pos, ImGuiCond_Always); // We don't assign directly to Pos because it can break the calculation of SizeContents on next frame + SetWindowSize(node->Windows[n], node->Size, ImGuiCond_Always); + } +} + +static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node) +{ + if (node->HostWindow) + { + if (node->HostWindow->DockNodeAsHost == node) + node->HostWindow->DockNodeAsHost = NULL; + node->HostWindow = NULL; + } + + if (node->Windows.Size == 1) + { + node->VisibleWindow = node->Windows[0]; + node->Windows[0]->DockIsActive = false; + } + + if (node->TabBar) + DockNodeRemoveTabBar(node); +} + +// Search function called once by root node in DockNodeUpdate() +struct ImGuiDockNodeFindInfoResults +{ + ImGuiDockNode* CentralNode; + ImGuiDockNode* FirstNodeWithWindows; + int CountNodesWithWindows; + //ImGuiWindowClass WindowClassForMerges; + + ImGuiDockNodeFindInfoResults() { CentralNode = FirstNodeWithWindows = NULL; CountNodesWithWindows = 0; } +}; + +static void DockNodeFindInfo(ImGuiDockNode* node, ImGuiDockNodeFindInfoResults* results) +{ + if (node->Windows.Size > 0) + { + if (results->FirstNodeWithWindows == NULL) + results->FirstNodeWithWindows = node; + results->CountNodesWithWindows++; + } + if (node->IsCentralNode()) + { + IM_ASSERT(results->CentralNode == NULL); // Should be only one + IM_ASSERT(node->IsLeafNode() && "If you get this assert: please submit .ini file + repro of actions leading to this."); + results->CentralNode = node; + } + if (results->CountNodesWithWindows > 1 && results->CentralNode != NULL) + return; + if (node->ChildNodes[0]) + DockNodeFindInfo(node->ChildNodes[0], results); + if (node->ChildNodes[1]) + DockNodeFindInfo(node->ChildNodes[1], results); +} + +static ImGuiWindow* ImGui::DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id) +{ + IM_ASSERT(id != 0); + for (int n = 0; n < node->Windows.Size; n++) + if (node->Windows[n]->ID == id) + return node->Windows[n]; + return NULL; +} + +// - Remove inactive windows/nodes. +// - Update visibility flag. +static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); + + // Inherit most flags + if (node->ParentNode) + node->SharedFlags = node->ParentNode->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; + + // Recurse into children + // There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'. + // If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node' + // If 'node->ChildNode[1]' delete itself, then 'node->ChildNode[0]->Windows' will be moved into 'node' and the "remove inactive windows" loop will have run twice on those windows (harmless) + if (node->ChildNodes[0]) + DockNodeUpdateVisibleFlagAndInactiveChilds(node->ChildNodes[0]); + if (node->ChildNodes[1]) + DockNodeUpdateVisibleFlagAndInactiveChilds(node->ChildNodes[1]); + + // Remove inactive windows + // Merge node flags overrides stored in windows + node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; + for (int window_n = 0; window_n < node->Windows.Size; window_n++) + { + ImGuiWindow* window = node->Windows[window_n]; + IM_ASSERT(window->DockNode == node); + + bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); + bool remove = false; + remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount); + remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame + remove |= (window->DockTabWantClose); + if (remove) + { + window->DockTabWantClose = false; + if (node->Windows.Size == 1 && !node->IsCentralNode()) + { + DockNodeHideHostWindow(node); + node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; + DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return + return; + } + DockNodeRemoveWindow(node, window, node->ID); + window_n--; + } + else + { + // FIXME-DOCKING: Missing policies for conflict resolution, hence the "Experimental" tag on this. + //node->LocalFlagsInWindow &= ~window->WindowClass.DockNodeFlagsOverrideClear; + node->LocalFlagsInWindows |= window->WindowClass.DockNodeFlagsOverrideSet; + } + } + node->UpdateMergedFlags(); + + // Auto-hide tab bar option + ImGuiDockNodeFlags node_flags = node->MergedFlags; + if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node_flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar()) + node->WantHiddenTabBarToggle = true; + node->WantHiddenTabBarUpdate = false; + + // Cancel toggling if we know our tab bar is enforced to be hidden at all times + if (node->WantHiddenTabBarToggle && node->VisibleWindow && (node->VisibleWindow->WindowClass.DockNodeFlagsOverrideSet & ImGuiDockNodeFlags_HiddenTabBar)) + node->WantHiddenTabBarToggle = false; + + // Apply toggles at a single point of the frame (here!) + if (node->Windows.Size > 1) + node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); + else if (node->WantHiddenTabBarToggle) + node->SetLocalFlags(node->LocalFlags ^ ImGuiDockNodeFlags_HiddenTabBar); + node->WantHiddenTabBarToggle = false; + + DockNodeUpdateVisibleFlag(node); +} + +static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node) +{ + // Update visibility flag + bool is_visible = (node->ParentNode == NULL) ? node->IsDockSpace() : node->IsCentralNode(); + is_visible |= (node->Windows.Size > 0); + is_visible |= (node->ChildNodes[0] && node->ChildNodes[0]->IsVisible); + is_visible |= (node->ChildNodes[1] && node->ChildNodes[1]->IsVisible); + node->IsVisible = is_visible; +} + +static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(node->WantMouseMove == true); + StartMouseMovingWindow(window); + g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos; + g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision. + node->WantMouseMove = false; +} + +// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class. +static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node) +{ + DockNodeUpdateVisibleFlagAndInactiveChilds(node); + + // FIXME-DOCK: Merge this scan into the one above. + // - Setup central node pointers + // - Find if there's only a single visible window in the hierarchy (in which case we need to display a regular title bar -> FIXME-DOCK: that last part is not done yet!) + ImGuiDockNodeFindInfoResults results; + DockNodeFindInfo(node, &results); + node->CentralNode = results.CentralNode; + node->OnlyNodeWithWindows = (results.CountNodesWithWindows == 1) ? results.FirstNodeWithWindows : NULL; + if (node->LastFocusedNodeId == 0 && results.FirstNodeWithWindows != NULL) + node->LastFocusedNodeId = results.FirstNodeWithWindows->ID; + + // Copy the window class from of our first window so it can be used for proper dock filtering. + // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy. + // FIXME-DOCK: We don't recurse properly, this code could be reworked to work from DockNodeUpdateScanRec. + if (ImGuiDockNode* first_node_with_windows = results.FirstNodeWithWindows) + { + node->WindowClass = first_node_with_windows->Windows[0]->WindowClass; + for (int n = 1; n < first_node_with_windows->Windows.Size; n++) + if (first_node_with_windows->Windows[n]->WindowClass.DockingAllowUnclassed == false) + { + node->WindowClass = first_node_with_windows->Windows[n]->WindowClass; + break; + } + } +} + +static void DockNodeSetupHostWindow(ImGuiDockNode* node, ImGuiWindow* host_window) +{ + // Remove ourselves from any previous different host window + // This can happen if a user mistakenly does (see #4295 for details): + // - N+0: DockBuilderAddNode(id, 0) // missing ImGuiDockNodeFlags_DockSpace + // - N+1: NewFrame() // will create floating host window for that node + // - N+1: DockSpace(id) // requalify node as dockspace, moving host window + if (node->HostWindow && node->HostWindow != host_window && node->HostWindow->DockNodeAsHost == node) + node->HostWindow->DockNodeAsHost = NULL; + + host_window->DockNodeAsHost = node; + node->HostWindow = host_window; +} + +static void ImGui::DockNodeUpdate(ImGuiDockNode* node) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(node->LastFrameActive != g.FrameCount); + node->LastFrameAlive = g.FrameCount; + node->MarkedForPosSizeWrite = false; + + node->CentralNode = node->OnlyNodeWithWindows = NULL; + if (node->IsRootNode()) + DockNodeUpdateForRootNode(node); + + // Remove tab bar if not needed + if (node->TabBar && node->IsNoTabBar()) + DockNodeRemoveTabBar(node); + + // Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId) + bool want_to_hide_host_window = false; + if (node->Windows.Size <= 1 && node->IsFloatingNode() && node->IsLeafNode()) + if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar)) + want_to_hide_host_window = true; + if (want_to_hide_host_window) + { + if (node->Windows.Size == 1) + { + // Floating window pos/size is authoritative + ImGuiWindow* single_window = node->Windows[0]; + node->Pos = single_window->Pos; + node->Size = single_window->SizeFull; + node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; + + // Transfer focus immediately so when we revert to a regular window it is immediately selected + if (node->HostWindow && g.NavWindow == node->HostWindow) + FocusWindow(single_window); + if (node->HostWindow) + { + single_window->Viewport = node->HostWindow->Viewport; + single_window->ViewportId = node->HostWindow->ViewportId; + if (node->HostWindow->ViewportOwned) + { + single_window->Viewport->Window = single_window; + single_window->ViewportOwned = true; + } + } + } + + DockNodeHideHostWindow(node); + node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; + node->WantCloseAll = false; + node->WantCloseTabId = 0; + node->HasCloseButton = node->HasWindowMenuButton = false; + node->LastFrameActive = g.FrameCount; + + if (node->WantMouseMove && node->Windows.Size == 1) + DockNodeStartMouseMovingWindow(node, node->Windows[0]); + return; + } + + // In some circumstance we will defer creating the host window (so everything will be kept hidden), + // while the expected visible window is resizing itself. + // This is important for first-time (no ini settings restored) single window when io.ConfigDockingAlwaysTabBar is enabled, + // otherwise the node ends up using the minimum window size. Effectively those windows will take an extra frame to show up: + // N+0: Begin(): window created (with no known size), node is created + // N+1: DockNodeUpdate(): node skip creating host window / Begin(): window size applied, not visible + // N+2: DockNodeUpdate(): node can create host window / Begin(): window becomes visible + // We could remove this frame if we could reliably calculate the expected window size during node update, before the Begin() code. + // It would require a generalization of CalcWindowExpectedSize(), probably extracting code away from Begin(). + // In reality it isn't very important as user quickly ends up with size data in .ini file. + if (node->IsVisible && node->HostWindow == NULL && node->IsFloatingNode() && node->IsLeafNode()) + { + IM_ASSERT(node->Windows.Size > 0); + ImGuiWindow* ref_window = NULL; + if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! + ref_window = DockNodeFindWindowByID(node, node->SelectedTabId); + if (ref_window == NULL) + ref_window = node->Windows[0]; + if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0) + { + node->State = ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing; + return; + } + } + + const ImGuiDockNodeFlags node_flags = node->MergedFlags; + + // Decide if the node will have a close button and a window menu button + node->HasWindowMenuButton = (node->Windows.Size > 0) && (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; + node->HasCloseButton = false; + for (int window_n = 0; window_n < node->Windows.Size; window_n++) + { + // FIXME-DOCK: Setting DockIsActive here means that for single active window in a leaf node, DockIsActive will be cleared until the next Begin() call. + ImGuiWindow* window = node->Windows[window_n]; + node->HasCloseButton |= window->HasCloseButton; + window->DockIsActive = (node->Windows.Size > 1); + } + if (node_flags & ImGuiDockNodeFlags_NoCloseButton) + node->HasCloseButton = false; + + // Bind or create host window + ImGuiWindow* host_window = NULL; + bool beginned_into_host_window = false; + if (node->IsDockSpace()) + { + // [Explicit root dockspace node] + IM_ASSERT(node->HostWindow); + host_window = node->HostWindow; + } + else + { + // [Automatic root or child nodes] + if (node->IsRootNode() && node->IsVisible) + { + ImGuiWindow* ref_window = (node->Windows.Size > 0) ? node->Windows[0] : NULL; + + // Sync Pos + if (node->AuthorityForPos == ImGuiDataAuthority_Window && ref_window) + SetNextWindowPos(ref_window->Pos); + else if (node->AuthorityForPos == ImGuiDataAuthority_DockNode) + SetNextWindowPos(node->Pos); + + // Sync Size + if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) + SetNextWindowSize(ref_window->SizeFull); + else if (node->AuthorityForSize == ImGuiDataAuthority_DockNode) + SetNextWindowSize(node->Size); + + // Sync Collapsed + if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) + SetNextWindowCollapsed(ref_window->Collapsed); + + // Sync Viewport + if (node->AuthorityForViewport == ImGuiDataAuthority_Window && ref_window) + SetNextWindowViewport(ref_window->ViewportId); + + SetNextWindowClass(&node->WindowClass); + + // Begin into the host window + char window_label[20]; + DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label)); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost; + window_flags |= ImGuiWindowFlags_NoFocusOnAppearing; + window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse; + window_flags |= ImGuiWindowFlags_NoTitleBar; + + PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); + Begin(window_label, NULL, window_flags); + PopStyleVar(); + beginned_into_host_window = true; + + host_window = g.CurrentWindow; + DockNodeSetupHostWindow(node, host_window); + host_window->DC.CursorPos = host_window->Pos; + node->Pos = host_window->Pos; + node->Size = host_window->Size; + + // We set ImGuiWindowFlags_NoFocusOnAppearing because we don't want the host window to take full focus (e.g. steal NavWindow) + // But we still it bring it to the front of display. There's no way to choose this precise behavior via window flags. + // One simple case to ponder if: window A has a toggle to create windows B/C/D. Dock B/C/D together, clear the toggle and enable it again. + // When reappearing B/C/D will request focus and be moved to the top of the display pile, but they are not linked to the dock host window + // during the frame they appear. The dock host window would keep its old display order, and the sorting in EndFrame would move B/C/D back + // after the dock host window, losing their top-most status. + if (node->HostWindow->Appearing) + BringWindowToDisplayFront(node->HostWindow); + + node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; + } + else if (node->ParentNode) + { + node->HostWindow = host_window = node->ParentNode->HostWindow; + node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; + } + if (node->WantMouseMove && node->HostWindow) + DockNodeStartMouseMovingWindow(node, node->HostWindow); + } + + // Update focused node (the one whose title bar is highlight) within a node tree + if (node->IsSplitNode()) + IM_ASSERT(node->TabBar == NULL); + if (node->IsRootNode()) + if (g.NavWindow && g.NavWindow->RootWindow->DockNode && g.NavWindow->RootWindow->ParentWindow == host_window) + node->LastFocusedNodeId = g.NavWindow->RootWindow->DockNode->ID; + + // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size + // _after_ processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order! + const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0; + if (render_dockspace_bg) + { + host_window->DrawList->ChannelsSplit(2); + host_window->DrawList->ChannelsSetCurrent(1); + } + + // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace + ImGuiDockNode* central_node = node->CentralNode; + const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty(); + bool central_node_hole_register_hit_test_hole = central_node_hole; + if (central_node_hole) + if (const ImGuiPayload* payload = ImGui::GetDragDropPayload()) + if (payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && DockNodeIsDropAllowed(host_window, *(ImGuiWindow**)payload->Data)) + central_node_hole_register_hit_test_hole = false; + if (central_node_hole_register_hit_test_hole) + { + // We add a little padding to match the "resize from edges" behavior and allow grabbing the splitter easily. + // (But we only add it if there's something else on the other side of the hole, otherwise for e.g. fullscreen + // covering passthru node we'd have a gap on the edge not covered by the hole) + IM_ASSERT(node->IsDockSpace()); // We cannot pass this flag without the DockSpace() api. Testing this because we also setup the hole in host_window->ParentNode + ImGuiDockNode* root_node = DockNodeGetRootNode(central_node); + ImRect root_rect(root_node->Pos, root_node->Pos + root_node->Size); + ImRect hole_rect(central_node->Pos, central_node->Pos + central_node->Size); + if (hole_rect.Min.x > root_rect.Min.x) { hole_rect.Min.x += WINDOWS_HOVER_PADDING; } + if (hole_rect.Max.x < root_rect.Max.x) { hole_rect.Max.x -= WINDOWS_HOVER_PADDING; } + if (hole_rect.Min.y > root_rect.Min.y) { hole_rect.Min.y += WINDOWS_HOVER_PADDING; } + if (hole_rect.Max.y < root_rect.Max.y) { hole_rect.Max.y -= WINDOWS_HOVER_PADDING; } + //GetForegroundDrawList()->AddRect(hole_rect.Min, hole_rect.Max, IM_COL32(255, 0, 0, 255)); + if (central_node_hole && !hole_rect.IsInverted()) + { + SetWindowHitTestHole(host_window, hole_rect.Min, hole_rect.Max - hole_rect.Min); + SetWindowHitTestHole(host_window->ParentWindow, hole_rect.Min, hole_rect.Max - hole_rect.Min); + } + } + + // Update position/size, process and draw resizing splitters + if (node->IsRootNode() && host_window) + { + DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size); + DockNodeTreeUpdateSplitter(node); + } + + // Draw empty node background (currently can only be the Central Node) + if (host_window && node->IsEmpty() && node->IsVisible && !(node_flags & ImGuiDockNodeFlags_PassthruCentralNode)) + host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingEmptyBg)); + + // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set. + if (render_dockspace_bg && node->IsVisible) + { + host_window->DrawList->ChannelsSetCurrent(0); + if (central_node_hole) + RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f); + else + host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f); + host_window->DrawList->ChannelsMerge(); + } + + // Draw and populate Tab Bar + if (host_window && node->Windows.Size > 0) + { + DockNodeUpdateTabBar(node, host_window); + } + else + { + node->WantCloseAll = false; + node->WantCloseTabId = 0; + node->IsFocused = false; + } + if (node->TabBar && node->TabBar->SelectedTabId) + node->SelectedTabId = node->TabBar->SelectedTabId; + else if (node->Windows.Size > 0) + node->SelectedTabId = node->Windows[0]->ID; + + // Draw payload drop target + if (host_window && node->IsVisible) + if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != host_window)) + BeginDockableDragDropTarget(host_window); + + // We update this after DockNodeUpdateTabBar() + node->LastFrameActive = g.FrameCount; + + // Recurse into children + // FIXME-DOCK FIXME-OPT: Should not need to recurse into children + if (host_window) + { + if (node->ChildNodes[0]) + DockNodeUpdate(node->ChildNodes[0]); + if (node->ChildNodes[1]) + DockNodeUpdate(node->ChildNodes[1]); + + // Render outer borders last (after the tab bar) + if (node->IsRootNode()) + RenderWindowOuterBorders(host_window); + } + + // End host window + if (beginned_into_host_window) //-V1020 + End(); +} + +// Compare TabItem nodes given the last known DockOrder (will persist in .ini file as hint), used to sort tabs when multiple tabs are added on the same frame. +static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* rhs) +{ + ImGuiWindow* a = ((const ImGuiTabItem*)lhs)->Window; + ImGuiWindow* b = ((const ImGuiTabItem*)rhs)->Window; + if (int d = ((a->DockOrder == -1) ? INT_MAX : a->DockOrder) - ((b->DockOrder == -1) ? INT_MAX : b->DockOrder)) + return d; + return (a->BeginOrderWithinContext - b->BeginOrderWithinContext); +} + +static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar) +{ + // Try to position the menu so it is more likely to stays within the same viewport + ImGuiContext& g = *GImGui; + ImGuiID ret_tab_id = 0; + if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left) + SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f)); + else + SetNextWindowPos(ImVec2(node->Pos.x + node->Size.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(1.0f, 0.0f)); + if (BeginPopup("#WindowMenu")) + { + node->IsFocused = true; + if (tab_bar->Tabs.Size == 1) + { + if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar())) + node->WantHiddenTabBarToggle = true; + } + else + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + if (tab->Flags & ImGuiTabItemFlags_Button) + continue; + if (Selectable(tab_bar->GetTabName(tab), tab->ID == tab_bar->SelectedTabId)) + ret_tab_id = tab->ID; + SameLine(); + Text(" "); + } + } + EndPopup(); + } + return ret_tab_id; +} + +// User helper to append/amend into a dock node tab bar. Most commonly used to add e.g. a "+" button. +bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node) +{ + if (node->TabBar == NULL || node->HostWindow == NULL) + return false; + if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) + return false; + Begin(node->HostWindow->Name); + PushOverrideID(node->ID); + bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node); + IM_UNUSED(ret); + IM_ASSERT(ret); + return true; +} + +void ImGui::DockNodeEndAmendTabBar() +{ + EndTabBar(); + PopID(); + End(); +} + +// Submit the tab bar corresponding to a dock node and various housekeeping details. +static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + + const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); + const bool closed_all = node->WantCloseAll && node_was_active; + const ImGuiID closed_one = node->WantCloseTabId && node_was_active; + node->WantCloseAll = false; + node->WantCloseTabId = 0; + + // Decide if we should use a focused title bar color + bool is_focused = false; + ImGuiDockNode* root_node = DockNodeGetRootNode(node); + if (g.NavWindowingTarget) + is_focused = (g.NavWindowingTarget->DockNode == node); + else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindowDockTree && root_node->LastFocusedNodeId == node->ID) + is_focused = true; + + // Hidden tab bar will show a triangle on the upper-left (in Begin) + if (node->IsHiddenTabBar() || node->IsNoTabBar()) + { + node->VisibleWindow = (node->Windows.Size > 0) ? node->Windows[0] : NULL; + node->IsFocused = is_focused; + if (is_focused) + node->LastFrameFocused = g.FrameCount; + if (node->VisibleWindow) + { + // Notify root of visible window (used to display title in OS task bar) + if (is_focused || root_node->VisibleWindow == NULL) + root_node->VisibleWindow = node->VisibleWindow; + if (node->TabBar) + node->TabBar->VisibleTabId = node->VisibleWindow->ID; + } + return; + } + + // Move ourselves to the Menu layer (so we can be accessed by tapping Alt) + undo SkipItems flag in order to draw over the title bar even if the window is collapsed + bool backup_skip_item = host_window->SkipItems; + if (!node->IsDockSpace()) + { + host_window->SkipItems = false; + host_window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + } + + // Use PushOverrideID() instead of PushID() to use the node id _without_ the host window ID. + // This is to facilitate computing those ID from the outside, and will affect more or less only the ID of the collapse button, popup and tabs, + // as docked windows themselves will override the stack with their own root ID. + PushOverrideID(node->ID); + ImGuiTabBar* tab_bar = node->TabBar; + bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden + if (tab_bar == NULL) + { + DockNodeAddTabBar(node); + tab_bar = node->TabBar; + } + + ImGuiID focus_tab_id = 0; + node->IsFocused = is_focused; + + const ImGuiDockNodeFlags node_flags = node->MergedFlags; + const bool has_window_menu_button = (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0 && (style.WindowMenuButtonPosition != ImGuiDir_None); + + // In a dock node, the Collapse Button turns into the Window Menu button. + // FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes? + if (has_window_menu_button && IsPopupOpen("#WindowMenu")) + { + if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar)) + focus_tab_id = tab_bar->NextSelectedTabId = tab_id; + is_focused |= node->IsFocused; + } + + // Layout + ImRect title_bar_rect, tab_bar_rect; + ImVec2 window_menu_button_pos; + ImVec2 close_button_pos; + DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos, &close_button_pos); + + // Submit new tabs, they will be added as Unsorted and sorted below based on relative DockOrder value. + const int tabs_count_old = tab_bar->Tabs.Size; + for (int window_n = 0; window_n < node->Windows.Size; window_n++) + { + ImGuiWindow* window = node->Windows[window_n]; + if (TabBarFindTabByID(tab_bar, window->ID) == NULL) + TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window); + } + + // Title bar + if (is_focused) + node->LastFrameFocused = g.FrameCount; + ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); + host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, ImDrawFlags_RoundCornersTop); + + // Docking/Collapse button + if (has_window_menu_button) + { + if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node)) // == DockNodeGetWindowMenuButtonId(node) + OpenPopup("#WindowMenu"); + if (IsItemActive()) + focus_tab_id = tab_bar->SelectedTabId; + } + + // If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value + int tabs_unsorted_start = tab_bar->Tabs.Size; + for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) + { + // FIXME-DOCK: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? + tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; + tabs_unsorted_start = tab_n; + } + if (tab_bar->Tabs.Size > tabs_unsorted_start) + { + IMGUI_DEBUG_LOG_DOCKING("In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : ""); + for (int tab_n = tabs_unsorted_start; tab_n < tab_bar->Tabs.Size; tab_n++) + IMGUI_DEBUG_LOG_DOCKING(" - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder); + if (tab_bar->Tabs.Size > tabs_unsorted_start + 1) + ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); + } + + // Apply NavWindow focus back to the tab bar + if (g.NavWindow && g.NavWindow->RootWindow->DockNode == node) + tab_bar->SelectedTabId = g.NavWindow->RootWindow->ID; + + // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated + if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL) + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId; + else if (tab_bar->Tabs.Size > tabs_count_old) + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->ID; + + // Begin tab bar + ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons); + tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode; + if (!host_window->Collapsed && is_focused) + tab_bar_flags |= ImGuiTabBarFlags_IsFocused; + BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags, node); + //host_window->DrawList->AddRect(tab_bar_rect.Min, tab_bar_rect.Max, IM_COL32(255,0,255,255)); + + // Backup style colors + ImVec4 backup_style_cols[ImGuiWindowDockStyleCol_COUNT]; + for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) + backup_style_cols[color_n] = g.Style.Colors[GWindowDockStyleColors[color_n]]; + + // Submit actual tabs + node->VisibleWindow = NULL; + for (int window_n = 0; window_n < node->Windows.Size; window_n++) + { + ImGuiWindow* window = node->Windows[window_n]; + if ((closed_all || closed_one == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument)) + continue; + if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active) + { + ImGuiTabItemFlags tab_item_flags = 0; + tab_item_flags |= window->WindowClass.TabItemFlagsOverrideSet; + if (window->Flags & ImGuiWindowFlags_UnsavedDocument) + tab_item_flags |= ImGuiTabItemFlags_UnsavedDocument; + if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) + tab_item_flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; + + // Apply stored style overrides for the window + for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) + g.Style.Colors[GWindowDockStyleColors[color_n]] = ColorConvertU32ToFloat4(window->DockStyle.Colors[color_n]); + + bool tab_open = true; + TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window); + if (!tab_open) + node->WantCloseTabId = window->ID; + if (tab_bar->VisibleTabId == window->ID) + node->VisibleWindow = window; + + // Store last item data so it can be queried with IsItemXXX functions after the user Begin() call + window->DockTabItemStatusFlags = g.LastItemData.StatusFlags; + window->DockTabItemRect = g.LastItemData.Rect; + + // Update navigation ID on menu layer + if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0) + host_window->NavLastIds[1] = window->ID; + } + } + + // Restore style colors + for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) + g.Style.Colors[GWindowDockStyleColors[color_n]] = backup_style_cols[color_n]; + + // Notify root of visible window (used to display title in OS task bar) + if (node->VisibleWindow) + if (is_focused || root_node->VisibleWindow == NULL) + root_node->VisibleWindow = node->VisibleWindow; + + // Close button (after VisibleWindow was updated) + // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->ID may be != from tab_bar->SelectedTabId + const bool close_button_is_enabled = node->HasCloseButton && node->VisibleWindow && node->VisibleWindow->HasCloseButton; + const bool close_button_is_visible = node->HasCloseButton; + //const bool close_button_is_visible = close_button_is_enabled; // Most people would expect this behavior of not even showing the button (leaving a hole since we can't claim that space as other windows in the tba bar have one) + if (close_button_is_visible) + { + if (!close_button_is_enabled) + { + PushItemFlag(ImGuiItemFlags_Disabled, true); + PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_Text] * ImVec4(1.0f,1.0f,1.0f,0.4f)); + } + if (CloseButton(host_window->GetID("#CLOSE"), close_button_pos)) + { + node->WantCloseAll = true; + for (int n = 0; n < tab_bar->Tabs.Size; n++) + TabBarCloseTab(tab_bar, &tab_bar->Tabs[n]); + } + //if (IsItemActive()) + // focus_tab_id = tab_bar->SelectedTabId; + if (!close_button_is_enabled) + { + PopStyleColor(); + PopItemFlag(); + } + } + + // When clicking on the title bar outside of tabs, we still focus the selected tab for that node + // FIXME: TabItem use AllowItemOverlap so we manually perform a more specific test for now (hovered || held) + ImGuiID title_bar_id = host_window->GetID("#TITLEBAR"); + if (g.HoveredId == 0 || g.HoveredId == title_bar_id || g.ActiveId == title_bar_id) + { + bool held; + ButtonBehavior(title_bar_rect, title_bar_id, NULL, &held, ImGuiButtonFlags_AllowItemOverlap); + if (g.HoveredId == title_bar_id) + { + // ImGuiButtonFlags_AllowItemOverlap + SetItemAllowOverlap() required for appending into dock node tab bar, + // otherwise dragging window will steal HoveredId and amended tabs cannot get them. + g.LastItemData.ID = title_bar_id; + SetItemAllowOverlap(); + } + if (held) + { + if (IsMouseClicked(0)) + focus_tab_id = tab_bar->SelectedTabId; + + // Forward moving request to selected window + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) + StartMouseMovingWindowOrNode(tab->Window ? tab->Window : node->HostWindow, node, false); + } + } + + // Forward focus from host node to selected window + //if (is_focused && g.NavWindow == host_window && !g.NavWindowingTarget) + // focus_tab_id = tab_bar->SelectedTabId; + + // When clicked on a tab we requested focus to the docked child + // This overrides the value set by "forward focus from host node to selected window". + if (tab_bar->NextSelectedTabId) + focus_tab_id = tab_bar->NextSelectedTabId; + + // Apply navigation focus + if (focus_tab_id != 0) + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, focus_tab_id)) + if (tab->Window) + { + FocusWindow(tab->Window); + NavInitWindow(tab->Window, false); + } + + EndTabBar(); + PopID(); + + // Restore SkipItems flag + if (!node->IsDockSpace()) + { + host_window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + host_window->SkipItems = backup_skip_item; + } +} + +static void ImGui::DockNodeAddTabBar(ImGuiDockNode* node) +{ + IM_ASSERT(node->TabBar == NULL); + node->TabBar = IM_NEW(ImGuiTabBar); +} + +static void ImGui::DockNodeRemoveTabBar(ImGuiDockNode* node) +{ + if (node->TabBar == NULL) + return; + IM_DELETE(node->TabBar); + node->TabBar = NULL; +} + +static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_window) +{ + if (host_window->DockNodeAsHost && host_window->DockNodeAsHost->IsDockSpace() && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext) + return false; + + ImGuiWindowClass* host_class = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->WindowClass : &host_window->WindowClass; + ImGuiWindowClass* payload_class = &payload->WindowClass; + if (host_class->ClassId != payload_class->ClassId) + { + if (host_class->ClassId != 0 && host_class->DockingAllowUnclassed && payload_class->ClassId == 0) + return true; + if (payload_class->ClassId != 0 && payload_class->DockingAllowUnclassed && host_class->ClassId == 0) + return true; + return false; + } + + return true; +} + +static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* root_payload) +{ + if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode()) + return true; + + const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows.Size : 1; + for (int payload_n = 0; payload_n < payload_count; payload_n++) + { + ImGuiWindow* payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows[payload_n] : root_payload; + if (DockNodeIsDropAllowedOne(payload, host_window)) + return true; + } + return false; +} + +// window menu button == collapse button when not in a dock node. +// FIXME: This is similar to RenderWindowTitleBarContents(), may want to share code. +static void ImGui::DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos) +{ + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + + ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0f); + if (out_title_rect) { *out_title_rect = r; } + + r.Min.x += style.WindowBorderSize; + r.Max.x -= style.WindowBorderSize; + + float button_sz = g.FontSize; + + ImVec2 window_menu_button_pos = r.Min; + r.Min.x += style.FramePadding.x; + r.Max.x -= style.FramePadding.x; + if (node->HasCloseButton) + { + r.Max.x -= button_sz; + if (out_close_button_pos) *out_close_button_pos = ImVec2(r.Max.x - style.FramePadding.x, r.Min.y); + } + if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Left) + { + r.Min.x += button_sz + style.ItemInnerSpacing.x; + } + else if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Right) + { + r.Max.x -= button_sz + style.FramePadding.x; + window_menu_button_pos = ImVec2(r.Max.x, r.Min.y); + } + if (out_tab_bar_rect) { *out_tab_bar_rect = r; } + if (out_window_menu_button_pos) { *out_window_menu_button_pos = window_menu_button_pos; } +} + +void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired) +{ + ImGuiContext& g = *GImGui; + const float dock_spacing = g.Style.ItemInnerSpacing.x; + const ImGuiAxis axis = (dir == ImGuiDir_Left || dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; + pos_new[axis ^ 1] = pos_old[axis ^ 1]; + size_new[axis ^ 1] = size_old[axis ^ 1]; + + // Distribute size on given axis (with a desired size or equally) + const float w_avail = size_old[axis] - dock_spacing; + if (size_new_desired[axis] > 0.0f && size_new_desired[axis] <= w_avail * 0.5f) + { + size_new[axis] = size_new_desired[axis]; + size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); + } + else + { + size_new[axis] = IM_FLOOR(w_avail * 0.5f); + size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); + } + + // Position each node + if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) + { + pos_new[axis] = pos_old[axis] + size_old[axis] + dock_spacing; + } + else if (dir == ImGuiDir_Left || dir == ImGuiDir_Up) + { + pos_new[axis] = pos_old[axis]; + pos_old[axis] = pos_new[axis] + size_new[axis] + dock_spacing; + } +} + +// Retrieve the drop rectangles for a given direction or for the center + perform hit testing. +bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_r, bool outer_docking, ImVec2* test_mouse_pos) +{ + ImGuiContext& g = *GImGui; + + const float parent_smaller_axis = ImMin(parent.GetWidth(), parent.GetHeight()); + const float hs_for_central_nodes = ImMin(g.FontSize * 1.5f, ImMax(g.FontSize * 0.5f, parent_smaller_axis / 8.0f)); + float hs_w; // Half-size, longer axis + float hs_h; // Half-size, smaller axis + ImVec2 off; // Distance from edge or center + if (outer_docking) + { + //hs_w = ImFloor(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f)); + //hs_h = ImFloor(hs_w * 0.15f); + //off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImFloor(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h)); + hs_w = ImFloor(hs_for_central_nodes * 1.50f); + hs_h = ImFloor(hs_for_central_nodes * 0.80f); + off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - hs_h), ImFloor(parent.GetHeight() * 0.5f - hs_h)); + } + else + { + hs_w = ImFloor(hs_for_central_nodes); + hs_h = ImFloor(hs_for_central_nodes * 0.90f); + off = ImVec2(ImFloor(hs_w * 2.40f), ImFloor(hs_w * 2.40f)); + } + + ImVec2 c = ImFloor(parent.GetCenter()); + if (dir == ImGuiDir_None) { out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w); } + else if (dir == ImGuiDir_Up) { out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h); } + else if (dir == ImGuiDir_Down) { out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h); } + else if (dir == ImGuiDir_Left) { out_r = ImRect(c.x - off.x - hs_h, c.y - hs_w, c.x - off.x + hs_h, c.y + hs_w); } + else if (dir == ImGuiDir_Right) { out_r = ImRect(c.x + off.x - hs_h, c.y - hs_w, c.x + off.x + hs_h, c.y + hs_w); } + + if (test_mouse_pos == NULL) + return false; + + ImRect hit_r = out_r; + if (!outer_docking) + { + // Custom hit testing for the 5-way selection, designed to reduce flickering when moving diagonally between sides + hit_r.Expand(ImFloor(hs_w * 0.30f)); + ImVec2 mouse_delta = (*test_mouse_pos - c); + float mouse_delta_len2 = ImLengthSqr(mouse_delta); + float r_threshold_center = hs_w * 1.4f; + float r_threshold_sides = hs_w * (1.4f + 1.2f); + if (mouse_delta_len2 < r_threshold_center * r_threshold_center) + return (dir == ImGuiDir_None); + if (mouse_delta_len2 < r_threshold_sides * r_threshold_sides) + return (dir == ImGetDirQuadrantFromDelta(mouse_delta.x, mouse_delta.y)); + } + return hit_r.Contains(*test_mouse_pos); +} + +// host_node may be NULL if the window doesn't have a DockNode already. +// FIXME-DOCK: This is misnamed since it's also doing the filtering. +static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking) +{ + ImGuiContext& g = *GImGui; + + // There is an edge case when docking into a dockspace which only has inactive nodes. + // In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive. + // Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference. + ImGuiDockNode* root_payload_as_host = root_payload->DockNodeAsHost; + ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node; + if (ref_node_for_rect) + IM_ASSERT(ref_node_for_rect->IsVisible); + + // Filter, figure out where we are allowed to dock + ImGuiDockNodeFlags src_node_flags = root_payload_as_host ? root_payload_as_host->MergedFlags : root_payload->WindowClass.DockNodeFlagsOverrideSet; + ImGuiDockNodeFlags dst_node_flags = host_node ? host_node->MergedFlags : host_window->WindowClass.DockNodeFlagsOverrideSet; + data->IsCenterAvailable = true; + if (is_outer_docking) + data->IsCenterAvailable = false; + else if (dst_node_flags & ImGuiDockNodeFlags_NoDocking) + data->IsCenterAvailable = false; + else if (host_node && (dst_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode()) + data->IsCenterAvailable = false; + else if ((!host_node || !host_node->IsEmpty()) && root_payload_as_host && root_payload_as_host->IsSplitNode() && (root_payload_as_host->OnlyNodeWithWindows == NULL)) // Is _visibly_ split? + data->IsCenterAvailable = false; + else if (dst_node_flags & ImGuiDockNodeFlags_NoDockingOverMe) + data->IsCenterAvailable = false; + else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverOther) && (!host_node || !host_node->IsEmpty())) + data->IsCenterAvailable = false; + else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverEmpty) && host_node && host_node->IsEmpty()) + data->IsCenterAvailable = false; + + data->IsSidesAvailable = true; + if ((dst_node_flags & ImGuiDockNodeFlags_NoSplit) || g.IO.ConfigDockingNoSplit) + data->IsSidesAvailable = false; + else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode()) + data->IsSidesAvailable = false; + else if ((dst_node_flags & ImGuiDockNodeFlags_NoDockingSplitMe) || (src_node_flags & ImGuiDockNodeFlags_NoDockingSplitOther)) + data->IsSidesAvailable = false; + + // Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split) + data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton); + data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0); + data->FutureNode.Pos = ref_node_for_rect ? ref_node_for_rect->Pos : host_window->Pos; + data->FutureNode.Size = ref_node_for_rect ? ref_node_for_rect->Size : host_window->Size; + + // Calculate drop shapes geometry for allowed splitting directions + IM_ASSERT(ImGuiDir_None == -1); + data->SplitNode = host_node; + data->SplitDir = ImGuiDir_None; + data->IsSplitDirExplicit = false; + if (!host_window->Collapsed) + for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) + { + if (dir == ImGuiDir_None && !data->IsCenterAvailable) + continue; + if (dir != ImGuiDir_None && !data->IsSidesAvailable) + continue; + if (DockNodeCalcDropRectsAndTestMousePos(data->FutureNode.Rect(), (ImGuiDir)dir, data->DropRectsDraw[dir+1], is_outer_docking, &g.IO.MousePos)) + { + data->SplitDir = (ImGuiDir)dir; + data->IsSplitDirExplicit = true; + } + } + + // We only allow and preview docking when hovering over a drop rect or over the title bar + data->IsDropAllowed = (data->SplitDir != ImGuiDir_None) || (data->IsCenterAvailable); + if (!is_explicit_target && !data->IsSplitDirExplicit) + data->IsDropAllowed = false; + + // Calculate split area + data->SplitRatio = 0.0f; + if (data->SplitDir != ImGuiDir_None) + { + ImGuiDir split_dir = data->SplitDir; + ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; + ImVec2 pos_new, pos_old = data->FutureNode.Pos; + ImVec2 size_new, size_old = data->FutureNode.Size; + DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, root_payload->Size); + + // Calculate split ratio so we can pass it down the docking request + float split_ratio = ImSaturate(size_new[split_axis] / data->FutureNode.Size[split_axis]); + data->FutureNode.Pos = pos_new; + data->FutureNode.Size = size_new; + data->SplitRatio = (split_dir == ImGuiDir_Right || split_dir == ImGuiDir_Down) ? (1.0f - split_ratio) : (split_ratio); + } +} + +static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, const ImGuiDockPreviewData* data) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.CurrentWindow == host_window); // Because we rely on font size to calculate tab sizes + + // With this option, we only display the preview on the target viewport, and the payload viewport is made transparent. + // To compensate for the single layer obstructed by the payload, we'll increase the alpha of the preview nodes. + const bool is_transparent_payload = g.IO.ConfigDockingTransparentPayload; + + // In case the two windows involved are on different viewports, we will draw the overlay on each of them. + int overlay_draw_lists_count = 0; + ImDrawList* overlay_draw_lists[2]; + overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(host_window->Viewport); + if (host_window->Viewport != root_payload->Viewport && !is_transparent_payload) + overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(root_payload->Viewport); + + // Draw main preview rectangle + const ImU32 overlay_col_main = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.60f : 0.40f); + const ImU32 overlay_col_drop = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.90f : 0.70f); + const ImU32 overlay_col_drop_hovered = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 1.20f : 1.00f); + const ImU32 overlay_col_lines = GetColorU32(ImGuiCol_NavWindowingHighlight, is_transparent_payload ? 0.80f : 0.60f); + + // Display area preview + const bool can_preview_tabs = (root_payload->DockNodeAsHost == NULL || root_payload->DockNodeAsHost->Windows.Size > 0); + if (data->IsDropAllowed) + { + ImRect overlay_rect = data->FutureNode.Rect(); + if (data->SplitDir == ImGuiDir_None && can_preview_tabs) + overlay_rect.Min.y += GetFrameHeight(); + if (data->SplitDir != ImGuiDir_None || data->IsCenterAvailable) + for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) + overlay_draw_lists[overlay_n]->AddRectFilled(overlay_rect.Min, overlay_rect.Max, overlay_col_main, host_window->WindowRounding); + } + + // Display tab shape/label preview unless we are splitting node (it generally makes the situation harder to read) + if (data->IsDropAllowed && can_preview_tabs && data->SplitDir == ImGuiDir_None && data->IsCenterAvailable) + { + // Compute target tab bar geometry so we can locate our preview tabs + ImRect tab_bar_rect; + DockNodeCalcTabBarLayout(&data->FutureNode, NULL, &tab_bar_rect, NULL, NULL); + ImVec2 tab_pos = tab_bar_rect.Min; + if (host_node && host_node->TabBar) + { + if (!host_node->IsHiddenTabBar() && !host_node->IsNoTabBar()) + tab_pos.x += host_node->TabBar->WidthAllTabs + g.Style.ItemInnerSpacing.x; // We don't use OffsetNewTab because when using non-persistent-order tab bar it is incremented with each Tab submission. + else + tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_node->Windows[0]->Name, host_node->Windows[0]->HasCloseButton).x; + } + else if (!(host_window->Flags & ImGuiWindowFlags_DockNodeHost)) + { + tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_window->Name, host_window->HasCloseButton).x; // Account for slight offset which will be added when changing from title bar to tab bar + } + + // Draw tab shape/label preview (payload may be a loose window or a host window carrying multiple tabbed windows) + if (root_payload->DockNodeAsHost) + IM_ASSERT(root_payload->DockNodeAsHost->Windows.Size <= root_payload->DockNodeAsHost->TabBar->Tabs.Size); + ImGuiTabBar* tab_bar_with_payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->TabBar : NULL; + const int payload_count = tab_bar_with_payload ? tab_bar_with_payload->Tabs.Size : 1; + for (int payload_n = 0; payload_n < payload_count; payload_n++) + { + // DockNode's TabBar may have non-window Tabs manually appended by user + ImGuiWindow* payload_window = tab_bar_with_payload ? tab_bar_with_payload->Tabs[payload_n].Window : root_payload; + if (tab_bar_with_payload && payload_window == NULL) + continue; + if (!DockNodeIsDropAllowedOne(payload_window, host_window)) + continue; + + // Calculate the tab bounding box for each payload window + ImVec2 tab_size = TabItemCalcSize(payload_window->Name, payload_window->HasCloseButton); + ImRect tab_bb(tab_pos.x, tab_pos.y, tab_pos.x + tab_size.x, tab_pos.y + tab_size.y); + tab_pos.x += tab_size.x + g.Style.ItemInnerSpacing.x; + const ImU32 overlay_col_text = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_Text]); + const ImU32 overlay_col_tabs = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_TabActive]); + PushStyleColor(ImGuiCol_Text, overlay_col_text); + for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) + { + ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_Preview | ((payload_window->Flags & ImGuiWindowFlags_UnsavedDocument) ? ImGuiTabItemFlags_UnsavedDocument : 0); + if (!tab_bar_rect.Contains(tab_bb)) + overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max); + TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs); + TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload_window->Name, 0, 0, false, NULL, NULL); + if (!tab_bar_rect.Contains(tab_bb)) + overlay_draw_lists[overlay_n]->PopClipRect(); + } + PopStyleColor(); + } + } + + // Display drop boxes + const float overlay_rounding = ImMax(3.0f, g.Style.FrameRounding); + for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) + { + if (!data->DropRectsDraw[dir + 1].IsInverted()) + { + ImRect draw_r = data->DropRectsDraw[dir + 1]; + ImRect draw_r_in = draw_r; + draw_r_in.Expand(-2.0f); + ImU32 overlay_col = (data->SplitDir == (ImGuiDir)dir && data->IsSplitDirExplicit) ? overlay_col_drop_hovered : overlay_col_drop; + for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) + { + ImVec2 center = ImFloor(draw_r_in.GetCenter()); + overlay_draw_lists[overlay_n]->AddRectFilled(draw_r.Min, draw_r.Max, overlay_col, overlay_rounding); + overlay_draw_lists[overlay_n]->AddRect(draw_r_in.Min, draw_r_in.Max, overlay_col_lines, overlay_rounding); + if (dir == ImGuiDir_Left || dir == ImGuiDir_Right) + overlay_draw_lists[overlay_n]->AddLine(ImVec2(center.x, draw_r_in.Min.y), ImVec2(center.x, draw_r_in.Max.y), overlay_col_lines); + if (dir == ImGuiDir_Up || dir == ImGuiDir_Down) + overlay_draw_lists[overlay_n]->AddLine(ImVec2(draw_r_in.Min.x, center.y), ImVec2(draw_r_in.Max.x, center.y), overlay_col_lines); + } + } + + // Stop after ImGuiDir_None + if ((host_node && (host_node->MergedFlags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit) + return; + } +} + +//----------------------------------------------------------------------------- +// Docking: ImGuiDockNode Tree manipulation functions +//----------------------------------------------------------------------------- +// - DockNodeTreeSplit() +// - DockNodeTreeMerge() +// - DockNodeTreeUpdatePosSize() +// - DockNodeTreeUpdateSplitterFindTouchingNode() +// - DockNodeTreeUpdateSplitter() +// - DockNodeTreeFindFallbackLeafNode() +// - DockNodeTreeFindNodeByPos() +//----------------------------------------------------------------------------- + +void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(split_axis != ImGuiAxis_None); + + ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, 0); + child_0->ParentNode = parent_node; + + ImGuiDockNode* child_1 = (new_node && split_inheritor_child_idx != 1) ? new_node : DockContextAddNode(ctx, 0); + child_1->ParentNode = parent_node; + + ImGuiDockNode* child_inheritor = (split_inheritor_child_idx == 0) ? child_0 : child_1; + DockNodeMoveChildNodes(child_inheritor, parent_node); + parent_node->ChildNodes[0] = child_0; + parent_node->ChildNodes[1] = child_1; + parent_node->ChildNodes[split_inheritor_child_idx]->VisibleWindow = parent_node->VisibleWindow; + parent_node->SplitAxis = split_axis; + parent_node->VisibleWindow = NULL; + parent_node->AuthorityForPos = parent_node->AuthorityForSize = ImGuiDataAuthority_DockNode; + + float size_avail = (parent_node->Size[split_axis] - DOCKING_SPLITTER_SIZE); + size_avail = ImMax(size_avail, g.Style.WindowMinSize[split_axis] * 2.0f); + IM_ASSERT(size_avail > 0.0f); // If you created a node manually with DockBuilderAddNode(), you need to also call DockBuilderSetNodeSize() before splitting. + child_0->SizeRef = child_1->SizeRef = parent_node->Size; + child_0->SizeRef[split_axis] = ImFloor(size_avail * split_ratio); + child_1->SizeRef[split_axis] = ImFloor(size_avail - child_0->SizeRef[split_axis]); + + DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node); + DockSettingsRenameNodeReferences(parent_node->ID, parent_node->ChildNodes[split_inheritor_child_idx]->ID); + DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size); + + // Flags transfer (e.g. this is where we transfer the ImGuiDockNodeFlags_CentralNode property) + child_0->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; + child_1->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; + child_inheritor->LocalFlags = parent_node->LocalFlags & ImGuiDockNodeFlags_LocalFlagsTransferMask_; + parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; + child_0->UpdateMergedFlags(); + child_1->UpdateMergedFlags(); + parent_node->UpdateMergedFlags(); + if (child_inheritor->IsCentralNode()) + DockNodeGetRootNode(parent_node)->CentralNode = child_inheritor; +} + +void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child) +{ + // When called from DockContextProcessUndockNode() it is possible that one of the child is NULL. + ImGuiDockNode* child_0 = parent_node->ChildNodes[0]; + ImGuiDockNode* child_1 = parent_node->ChildNodes[1]; + IM_ASSERT(child_0 || child_1); + IM_ASSERT(merge_lead_child == child_0 || merge_lead_child == child_1); + if ((child_0 && child_0->Windows.Size > 0) || (child_1 && child_1->Windows.Size > 0)) + { + IM_ASSERT(parent_node->TabBar == NULL); + IM_ASSERT(parent_node->Windows.Size == 0); + } + IMGUI_DEBUG_LOG_DOCKING("DockNodeTreeMerge 0x%08X & 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID); + + ImVec2 backup_last_explicit_size = parent_node->SizeRef; + DockNodeMoveChildNodes(parent_node, merge_lead_child); + if (child_0) + { + DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows + DockSettingsRenameNodeReferences(child_0->ID, parent_node->ID); + } + if (child_1) + { + DockNodeMoveWindows(parent_node, child_1); + DockSettingsRenameNodeReferences(child_1->ID, parent_node->ID); + } + DockNodeApplyPosSizeToWindows(parent_node); + parent_node->AuthorityForPos = parent_node->AuthorityForSize = parent_node->AuthorityForViewport = ImGuiDataAuthority_Auto; + parent_node->VisibleWindow = merge_lead_child->VisibleWindow; + parent_node->SizeRef = backup_last_explicit_size; + + // Flags transfer + parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; // Preserve Dockspace flag + parent_node->LocalFlags |= (child_0 ? child_0->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; + parent_node->LocalFlags |= (child_1 ? child_1->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; + parent_node->LocalFlagsInWindows = (child_0 ? child_0->LocalFlagsInWindows : 0) | (child_1 ? child_1->LocalFlagsInWindows : 0); // FIXME: Would be more consistent to update from actual windows + parent_node->UpdateMergedFlags(); + + if (child_0) + { + ctx->DockContext.Nodes.SetVoidPtr(child_0->ID, NULL); + IM_DELETE(child_0); + } + if (child_1) + { + ctx->DockContext.Nodes.SetVoidPtr(child_1->ID, NULL); + IM_DELETE(child_1); + } +} + +// Update Pos/Size for a node hierarchy (don't affect child Windows yet) +void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, bool only_write_to_marked_nodes) +{ + // During the regular dock node update we write to all nodes. + // 'only_write_to_marked_nodes' is only set when turning a node visible mid-frame and we need its size right-away. + const bool write_to_node = (only_write_to_marked_nodes == false) || (node->MarkedForPosSizeWrite); + if (write_to_node) + { + node->Pos = pos; + node->Size = size; + } + + if (node->IsLeafNode()) + return; + + ImGuiDockNode* child_0 = node->ChildNodes[0]; + ImGuiDockNode* child_1 = node->ChildNodes[1]; + ImVec2 child_0_pos = pos, child_1_pos = pos; + ImVec2 child_0_size = size, child_1_size = size; + if (child_0->IsVisible && child_1->IsVisible) + { + const float spacing = DOCKING_SPLITTER_SIZE; + const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; + const float size_avail = ImMax(size[axis] - spacing, 0.0f); + + // Size allocation policy + // 1) The first 0..WindowMinSize[axis]*2 are allocated evenly to both windows. + ImGuiContext& g = *GImGui; + const float size_min_each = ImFloor(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f); + + // 2) Process locked absolute size (during a splitter resize we preserve the child of nodes not touching the splitter edge) + if (child_0->WantLockSizeOnce && !child_1->WantLockSizeOnce) + { + child_0_size[axis] = child_0->SizeRef[axis] = ImMin(size_avail - 1.0f, child_0->Size[axis]); + child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); + IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); + } + else if (child_1->WantLockSizeOnce && !child_0->WantLockSizeOnce) + { + child_1_size[axis] = child_1->SizeRef[axis] = ImMin(size_avail - 1.0f, child_1->Size[axis]); + child_0_size[axis] = child_0->SizeRef[axis] = (size_avail - child_1_size[axis]); + IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); + } + else if (child_0->WantLockSizeOnce && child_1->WantLockSizeOnce) + { + // FIXME-DOCK: We cannot honor the requested size, so apply ratio. + // Currently this path will only be taken if code programmatically sets WantLockSizeOnce + float ratio_0 = child_0_size[axis] / (child_0_size[axis] + child_1_size[axis]); + child_0_size[axis] = child_0->SizeRef[axis] = ImFloor(size_avail * ratio_0); + child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); + IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); + } + + // 3) If one window is the central node (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the central node + else if (child_1->IsCentralNode() && child_0->SizeRef[axis] != 0.0f) + { + child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]); + child_1_size[axis] = (size_avail - child_0_size[axis]); + } + else if (child_0->IsCentralNode() && child_1->SizeRef[axis] != 0.0f) + { + child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]); + child_0_size[axis] = (size_avail - child_1_size[axis]); + } + else + { + // 4) Otherwise distribute according to the relative ratio of each SizeRef value + float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]); + child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5F)); + child_1_size[axis] = (size_avail - child_0_size[axis]); + } + + child_1_pos[axis] += spacing + child_0_size[axis]; + } + child_0->WantLockSizeOnce = child_1->WantLockSizeOnce = false; + + if (child_0->IsVisible) + DockNodeTreeUpdatePosSize(child_0, child_0_pos, child_0_size); + if (child_1->IsVisible) + DockNodeTreeUpdatePosSize(child_1, child_1_pos, child_1_size); +} + +static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGuiAxis axis, int side, ImVector* touching_nodes) +{ + if (node->IsLeafNode()) + { + touching_nodes->push_back(node); + return; + } + if (node->ChildNodes[0]->IsVisible) + if (node->SplitAxis != axis || side == 0 || !node->ChildNodes[1]->IsVisible) + DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[0], axis, side, touching_nodes); + if (node->ChildNodes[1]->IsVisible) + if (node->SplitAxis != axis || side == 1 || !node->ChildNodes[0]->IsVisible) + DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[1], axis, side, touching_nodes); +} + +void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node) +{ + if (node->IsLeafNode()) + return; + + ImGuiContext& g = *GImGui; + + ImGuiDockNode* child_0 = node->ChildNodes[0]; + ImGuiDockNode* child_1 = node->ChildNodes[1]; + if (child_0->IsVisible && child_1->IsVisible) + { + // Bounding box of the splitter cover the space between both nodes (w = Spacing, h = Size[xy^1] for when splitting horizontally) + const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; + IM_ASSERT(axis != ImGuiAxis_None); + ImRect bb; + bb.Min = child_0->Pos; + bb.Max = child_1->Pos; + bb.Min[axis] += child_0->Size[axis]; + bb.Max[axis ^ 1] += child_1->Size[axis ^ 1]; + //if (g.IO.KeyCtrl) GetForegroundDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255)); + + const ImGuiDockNodeFlags merged_flags = child_0->MergedFlags | child_1->MergedFlags; // Merged flags for BOTH childs + const ImGuiDockNodeFlags no_resize_axis_flag = (axis == ImGuiAxis_X) ? ImGuiDockNodeFlags_NoResizeX : ImGuiDockNodeFlags_NoResizeY; + if ((merged_flags & ImGuiDockNodeFlags_NoResize) || (merged_flags & no_resize_axis_flag)) + { + ImGuiWindow* window = g.CurrentWindow; + window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding); + } + else + { + //bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node. + //bb.Max[axis] -= 1; + PushID(node->ID); + + // Gather list of nodes that are touching the splitter line. Find resizing limits based on those nodes. + ImVector touching_nodes[2]; + float min_size = g.Style.WindowMinSize[axis]; + float resize_limits[2]; + resize_limits[0] = node->ChildNodes[0]->Pos[axis] + min_size; + resize_limits[1] = node->ChildNodes[1]->Pos[axis] + node->ChildNodes[1]->Size[axis] - min_size; + + ImGuiID splitter_id = GetID("##Splitter"); + if (g.ActiveId == splitter_id) + { + // Only process when splitter is active + DockNodeTreeUpdateSplitterFindTouchingNode(child_0, axis, 1, &touching_nodes[0]); + DockNodeTreeUpdateSplitterFindTouchingNode(child_1, axis, 0, &touching_nodes[1]); + for (int touching_node_n = 0; touching_node_n < touching_nodes[0].Size; touching_node_n++) + resize_limits[0] = ImMax(resize_limits[0], touching_nodes[0][touching_node_n]->Rect().Min[axis] + min_size); + for (int touching_node_n = 0; touching_node_n < touching_nodes[1].Size; touching_node_n++) + resize_limits[1] = ImMin(resize_limits[1], touching_nodes[1][touching_node_n]->Rect().Max[axis] - min_size); + + /* + // [DEBUG] Render limits + ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); + for (int n = 0; n < 2; n++) + if (axis == ImGuiAxis_X) + draw_list->AddLine(ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y), ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y + node->ChildNodes[n]->Size.y), IM_COL32(255, 0, 255, 255), 3.0f); + else + draw_list->AddLine(ImVec2(node->ChildNodes[n]->Pos.x, resize_limits[n]), ImVec2(node->ChildNodes[n]->Pos.x + node->ChildNodes[n]->Size.x, resize_limits[n]), IM_COL32(255, 0, 255, 255), 3.0f); + */ + } + + // Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters + float cur_size_0 = child_0->Size[axis]; + float cur_size_1 = child_1->Size[axis]; + float min_size_0 = resize_limits[0] - child_0->Pos[axis]; + float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1]; + if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_HOVER_PADDING, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)) + { + if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0) + { + child_0->Size[axis] = child_0->SizeRef[axis] = cur_size_0; + child_1->Pos[axis] -= cur_size_1 - child_1->Size[axis]; + child_1->Size[axis] = child_1->SizeRef[axis] = cur_size_1; + + // Lock the size of every node that is a sibling of the node we are touching + // This might be less desirable if we can merge sibling of a same axis into the same parental level. + for (int side_n = 0; side_n < 2; side_n++) + for (int touching_node_n = 0; touching_node_n < touching_nodes[side_n].Size; touching_node_n++) + { + ImGuiDockNode* touching_node = touching_nodes[side_n][touching_node_n]; + //ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); + //draw_list->AddRect(touching_node->Pos, touching_node->Pos + touching_node->Size, IM_COL32(255, 128, 0, 255)); + while (touching_node->ParentNode != node) + { + if (touching_node->ParentNode->SplitAxis == axis) + { + // Mark other node so its size will be preserved during the upcoming call to DockNodeTreeUpdatePosSize(). + ImGuiDockNode* node_to_preserve = touching_node->ParentNode->ChildNodes[side_n]; + node_to_preserve->WantLockSizeOnce = true; + //draw_list->AddRect(touching_node->Pos, touching_node->Rect().Max, IM_COL32(255, 0, 0, 255)); + //draw_list->AddRectFilled(node_to_preserve->Pos, node_to_preserve->Rect().Max, IM_COL32(0, 255, 0, 100)); + } + touching_node = touching_node->ParentNode; + } + } + + DockNodeTreeUpdatePosSize(child_0, child_0->Pos, child_0->Size); + DockNodeTreeUpdatePosSize(child_1, child_1->Pos, child_1->Size); + MarkIniSettingsDirty(); + } + } + PopID(); + } + } + + if (child_0->IsVisible) + DockNodeTreeUpdateSplitter(child_0); + if (child_1->IsVisible) + DockNodeTreeUpdateSplitter(child_1); +} + +ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node) +{ + if (node->IsLeafNode()) + return node; + if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[0])) + return leaf_node; + if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[1])) + return leaf_node; + return NULL; +} + +ImGuiDockNode* ImGui::DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos) +{ + if (!node->IsVisible) + return NULL; + + const float dock_spacing = 0.0f;// g.Style.ItemInnerSpacing.x; // FIXME: Relation to DOCKING_SPLITTER_SIZE? + ImRect r(node->Pos, node->Pos + node->Size); + r.Expand(dock_spacing * 0.5f); + bool inside = r.Contains(pos); + if (!inside) + return NULL; + + if (node->IsLeafNode()) + return node; + if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[0], pos)) + return hovered_node; + if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[1], pos)) + return hovered_node; + + return NULL; +} + +//----------------------------------------------------------------------------- +// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) +//----------------------------------------------------------------------------- +// - SetWindowDock() [Internal] +// - DockSpace() +// - DockSpaceOverViewport() +//----------------------------------------------------------------------------- + +// [Internal] Called via SetNextWindowDockID() +void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) +{ + // Test condition (NB: bit 0 is always true) and clear flags for next time + if (cond && (window->SetWindowDockAllowFlags & cond) == 0) + return; + window->SetWindowDockAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); + + if (window->DockId == dock_id) + return; + + // If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot + ImGuiContext* ctx = GImGui; + if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id)) + if (new_node->IsSplitNode()) + { + // Policy: Find central node or latest focused node. We first move back to our root node. + new_node = DockNodeGetRootNode(new_node); + if (new_node->CentralNode) + { + IM_ASSERT(new_node->CentralNode->IsCentralNode()); + dock_id = new_node->CentralNode->ID; + } + else + { + dock_id = new_node->LastFocusedNodeId; + } + } + + if (window->DockId == dock_id) + return; + + if (window->DockNode) + DockNodeRemoveWindow(window->DockNode, window, 0); + window->DockId = dock_id; +} + +// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default. +// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors. +// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app. +ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class) +{ + ImGuiContext* ctx = GImGui; + ImGuiContext& g = *ctx; + ImGuiWindow* window = GetCurrentWindow(); + if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) + return 0; + + // Early out if parent window is hidden/collapsed + // This is faster but also DockNodeUpdateTabBar() relies on TabBarLayout() running (which won't if SkipItems=true) to set NextSelectedTabId = 0). See #2960. + // If for whichever reason this is causing problem we would need to ensure that DockNodeUpdateTabBar() ends up clearing NextSelectedTabId even if SkipItems=true. + if (window->SkipItems) + flags |= ImGuiDockNodeFlags_KeepAliveOnly; + + IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0); + IM_ASSERT(id != 0); + ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); + if (!node) + { + IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X created\n", id); + node = DockContextAddNode(ctx, id); + node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode); + } + if (window_class && window_class->ClassId != node->WindowClass.ClassId) + IMGUI_DEBUG_LOG_DOCKING("DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId); + node->SharedFlags = flags; + node->WindowClass = window_class ? *window_class : ImGuiWindowClass(); + + // When a DockSpace transitioned form implicit to explicit this may be called a second time + // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again. + if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly)) + { + IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID"); + node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); + return id; + } + node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); + + // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible + if (flags & ImGuiDockNodeFlags_KeepAliveOnly) + { + node->LastFrameAlive = g.FrameCount; + return id; + } + + const ImVec2 content_avail = GetContentRegionAvail(); + ImVec2 size = ImFloor(size_arg); + if (size.x <= 0.0f) + size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) + if (size.y <= 0.0f) + size.y = ImMax(content_avail.y + size.y, 4.0f); + IM_ASSERT(size.x > 0.0f && size.y > 0.0f); + + node->Pos = window->DC.CursorPos; + node->Size = node->SizeRef = size; + SetNextWindowPos(node->Pos); + SetNextWindowSize(node->Size); + g.NextWindowData.PosUndock = false; + + // FIXME-DOCK: Why do we need a child window to host a dockspace, could we host it in the existing window? + // FIXME-DOCK: What is the reason for not simply calling BeginChild()? (OK to have a reason but should be commented) + ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost; + window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar; + window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; + window_flags |= ImGuiWindowFlags_NoBackground; + + char title[256]; + ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id); + + PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); + Begin(title, NULL, window_flags); + PopStyleVar(); + + ImGuiWindow* host_window = g.CurrentWindow; + DockNodeSetupHostWindow(node, host_window); + host_window->ChildId = window->GetID(title); + node->OnlyNodeWithWindows = NULL; + + IM_ASSERT(node->IsRootNode()); + + // We need to handle the rare case were a central node is missing. + // This can happen if the node was first created manually with DockBuilderAddNode() but _without_ the ImGuiDockNodeFlags_Dockspace. + // Doing it correctly would set the _CentralNode flags, which would then propagate according to subsequent split. + // It would also be ambiguous to attempt to assign a central node while there are split nodes, so we wait until there's a single node remaining. + // The specific sub-property of _CentralNode we are interested in recovering here is the "Don't delete when empty" property, + // as it doesn't make sense for an empty dockspace to not have this property. + if (node->IsLeafNode() && !node->IsCentralNode()) + node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_CentralNode); + + // Update the node + DockNodeUpdate(node); + + End(); + ItemSize(size); + return id; +} + +// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode! +// The limitation with this call is that your window won't have a menu bar. +// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function. +// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it. +ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class) +{ + if (viewport == NULL) + viewport = GetMainViewport(); + + SetNextWindowPos(viewport->WorkPos); + SetNextWindowSize(viewport->WorkSize); + SetNextWindowViewport(viewport->ID); + + ImGuiWindowFlags host_window_flags = 0; + host_window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; + host_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; + if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) + host_window_flags |= ImGuiWindowFlags_NoBackground; + + char label[32]; + ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID); + + PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); + Begin(label, NULL, host_window_flags); + PopStyleVar(3); + + ImGuiID dockspace_id = GetID("DockSpace"); + DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class); + End(); + + return dockspace_id; +} + +//----------------------------------------------------------------------------- +// Docking: Builder Functions +//----------------------------------------------------------------------------- +// Very early end-user API to manipulate dock nodes. +// Only available in imgui_internal.h. Expect this API to change/break! +// It is expected that those functions are all called _before_ the dockspace node submission. +//----------------------------------------------------------------------------- +// - DockBuilderDockWindow() +// - DockBuilderGetNode() +// - DockBuilderSetNodePos() +// - DockBuilderSetNodeSize() +// - DockBuilderAddNode() +// - DockBuilderRemoveNode() +// - DockBuilderRemoveNodeChildNodes() +// - DockBuilderRemoveNodeDockedWindows() +// - DockBuilderSplitNode() +// - DockBuilderCopyNodeRec() +// - DockBuilderCopyNode() +// - DockBuilderCopyWindowSettings() +// - DockBuilderCopyDockSpace() +// - DockBuilderFinish() +//----------------------------------------------------------------------------- + +void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id) +{ + // We don't preserve relative order of multiple docked windows (by clearing DockOrder back to -1) + ImGuiID window_id = ImHashStr(window_name); + if (ImGuiWindow* window = FindWindowByID(window_id)) + { + // Apply to created window + SetWindowDock(window, node_id, ImGuiCond_Always); + window->DockOrder = -1; + } + else + { + // Apply to settings + ImGuiWindowSettings* settings = FindWindowSettings(window_id); + if (settings == NULL) + settings = CreateNewWindowSettings(window_name); + settings->DockId = node_id; + settings->DockOrder = -1; + } +} + +ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id) +{ + ImGuiContext* ctx = GImGui; + return DockContextFindNodeByID(ctx, node_id); +} + +void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos) +{ + ImGuiContext* ctx = GImGui; + ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); + if (node == NULL) + return; + node->Pos = pos; + node->AuthorityForPos = ImGuiDataAuthority_DockNode; +} + +void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) +{ + ImGuiContext* ctx = GImGui; + ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); + if (node == NULL) + return; + IM_ASSERT(size.x > 0.0f && size.y > 0.0f); + node->Size = node->SizeRef = size; + node->AuthorityForSize = ImGuiDataAuthority_DockNode; +} + +// Make sure to use the ImGuiDockNodeFlags_DockSpace flag to create a dockspace node! Otherwise this will create a floating node! +// - Floating node: you can then call DockBuilderSetNodePos()/DockBuilderSetNodeSize() to position and size the floating node. +// - Dockspace node: calling DockBuilderSetNodePos() is unnecessary. +// - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand! +// For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect. +// - Use (id == 0) to let the system allocate a node identifier. +// - Existing node with a same id will be removed. +ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) +{ + ImGuiContext* ctx = GImGui; + + if (id != 0) + DockBuilderRemoveNode(id); + + ImGuiDockNode* node = NULL; + if (flags & ImGuiDockNodeFlags_DockSpace) + { + DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); + node = DockContextFindNodeByID(ctx, id); + } + else + { + node = DockContextAddNode(ctx, id); + node->SetLocalFlags(flags); + } + node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame. + return node->ID; +} + +void ImGui::DockBuilderRemoveNode(ImGuiID node_id) +{ + ImGuiContext* ctx = GImGui; + ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); + if (node == NULL) + return; + DockBuilderRemoveNodeDockedWindows(node_id, true); + DockBuilderRemoveNodeChildNodes(node_id); + // Node may have moved or deleted if e.g. any merge happened + node = DockContextFindNodeByID(ctx, node_id); + if (node == NULL) + return; + if (node->IsCentralNode() && node->ParentNode) + node->ParentNode->SetLocalFlags(node->ParentNode->LocalFlags | ImGuiDockNodeFlags_CentralNode); + DockContextRemoveNode(ctx, node, true); +} + +// root_id = 0 to remove all, root_id != 0 to remove child of given node. +void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id) +{ + ImGuiContext* ctx = GImGui; + ImGuiDockContext* dc = &ctx->DockContext; + + ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL; + if (root_id && root_node == NULL) + return; + bool has_central_node = false; + + ImGuiDataAuthority backup_root_node_authority_for_pos = root_node ? root_node->AuthorityForPos : ImGuiDataAuthority_Auto; + ImGuiDataAuthority backup_root_node_authority_for_size = root_node ? root_node->AuthorityForSize : ImGuiDataAuthority_Auto; + + // Process active windows + ImVector nodes_to_remove; + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + { + bool want_removal = (root_id == 0) || (node->ID != root_id && DockNodeGetRootNode(node)->ID == root_id); + if (want_removal) + { + if (node->IsCentralNode()) + has_central_node = true; + if (root_id != 0) + DockContextQueueNotifyRemovedNode(ctx, node); + if (root_node) + { + DockNodeMoveWindows(root_node, node); + DockSettingsRenameNodeReferences(node->ID, root_node->ID); + } + nodes_to_remove.push_back(node); + } + } + + // DockNodeMoveWindows->DockNodeAddWindow will normally set those when reaching two windows (which is only adequate during interactive merge) + // Make sure we don't lose our current pos/size. (FIXME-DOCK: Consider tidying up that code in DockNodeAddWindow instead) + if (root_node) + { + root_node->AuthorityForPos = backup_root_node_authority_for_pos; + root_node->AuthorityForSize = backup_root_node_authority_for_size; + } + + // Apply to settings + for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings)) + if (ImGuiID window_settings_dock_id = settings->DockId) + for (int n = 0; n < nodes_to_remove.Size; n++) + if (nodes_to_remove[n]->ID == window_settings_dock_id) + { + settings->DockId = root_id; + break; + } + + // Not really efficient, but easier to destroy a whole hierarchy considering DockContextRemoveNode is attempting to merge nodes + if (nodes_to_remove.Size > 1) + ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst); + for (int n = 0; n < nodes_to_remove.Size; n++) + DockContextRemoveNode(ctx, nodes_to_remove[n], false); + + if (root_id == 0) + { + dc->Nodes.Clear(); + dc->Requests.clear(); + } + else if (has_central_node) + { + root_node->CentralNode = root_node; + root_node->SetLocalFlags(root_node->LocalFlags | ImGuiDockNodeFlags_CentralNode); + } +} + +void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs) +{ + // Clear references in settings + ImGuiContext* ctx = GImGui; + ImGuiContext& g = *ctx; + if (clear_settings_refs) + { + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + { + bool want_removal = (root_id == 0) || (settings->DockId == root_id); + if (!want_removal && settings->DockId != 0) + if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId)) + if (DockNodeGetRootNode(node)->ID == root_id) + want_removal = true; + if (want_removal) + settings->DockId = 0; + } + } + + // Clear references in windows + for (int n = 0; n < g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + bool want_removal = (root_id == 0) || (window->DockNode && DockNodeGetRootNode(window->DockNode)->ID == root_id) || (window->DockNodeAsHost && window->DockNodeAsHost->ID == root_id); + if (want_removal) + { + const ImGuiID backup_dock_id = window->DockId; + IM_UNUSED(backup_dock_id); + DockContextProcessUndockWindow(ctx, window, clear_settings_refs); + if (!clear_settings_refs) + IM_ASSERT(window->DockId == backup_dock_id); + } + } +} + +// If 'out_id_at_dir' or 'out_id_at_opposite_dir' are non NULL, the function will write out the ID of the two new nodes created. +// Return value is ID of the node at the specified direction, so same as (*out_id_at_dir) if that pointer is set. +// FIXME-DOCK: We are not exposing nor using split_outer. +ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir) +{ + ImGuiContext* ctx = GImGui; + IM_ASSERT(split_dir != ImGuiDir_None); + IMGUI_DEBUG_LOG_DOCKING("DockBuilderSplitNode node 0x%08X, split_dir %d\n", id, split_dir); + + ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); + if (node == NULL) + { + IM_ASSERT(node != NULL); + return 0; + } + + IM_ASSERT(!node->IsSplitNode()); // Assert if already Split + + ImGuiDockRequest req; + req.Type = ImGuiDockRequestType_Split; + req.DockTargetWindow = NULL; + req.DockTargetNode = node; + req.DockPayload = NULL; + req.DockSplitDir = split_dir; + req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? size_ratio_for_node_at_dir : 1.0f - size_ratio_for_node_at_dir); + req.DockSplitOuter = false; + DockContextProcessDock(ctx, &req); + + ImGuiID id_at_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 0 : 1]->ID; + ImGuiID id_at_opposite_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0]->ID; + if (out_id_at_dir) + *out_id_at_dir = id_at_dir; + if (out_id_at_opposite_dir) + *out_id_at_opposite_dir = id_at_opposite_dir; + return id_at_dir; +} + +static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector* out_node_remap_pairs) +{ + ImGuiContext* ctx = GImGui; + ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known); + dst_node->SharedFlags = src_node->SharedFlags; + dst_node->LocalFlags = src_node->LocalFlags; + dst_node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; + dst_node->Pos = src_node->Pos; + dst_node->Size = src_node->Size; + dst_node->SizeRef = src_node->SizeRef; + dst_node->SplitAxis = src_node->SplitAxis; + dst_node->UpdateMergedFlags(); + + out_node_remap_pairs->push_back(src_node->ID); + out_node_remap_pairs->push_back(dst_node->ID); + + for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++) + if (src_node->ChildNodes[child_n]) + { + dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs); + dst_node->ChildNodes[child_n]->ParentNode = dst_node; + } + + IMGUI_DEBUG_LOG_DOCKING("Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0); + return dst_node; +} + +void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs) +{ + ImGuiContext* ctx = GImGui; + IM_ASSERT(src_node_id != 0); + IM_ASSERT(dst_node_id != 0); + IM_ASSERT(out_node_remap_pairs != NULL); + + DockBuilderRemoveNode(dst_node_id); + + ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id); + IM_ASSERT(src_node != NULL); + + out_node_remap_pairs->clear(); + DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs); + + IM_ASSERT((out_node_remap_pairs->Size % 2) == 0); +} + +void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name) +{ + ImGuiWindow* src_window = FindWindowByName(src_name); + if (src_window == NULL) + return; + if (ImGuiWindow* dst_window = FindWindowByName(dst_name)) + { + dst_window->Pos = src_window->Pos; + dst_window->Size = src_window->Size; + dst_window->SizeFull = src_window->SizeFull; + dst_window->Collapsed = src_window->Collapsed; + } + else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name)) + { + ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos); + if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID) + { + dst_settings->ViewportPos = window_pos_2ih; + dst_settings->ViewportId = src_window->ViewportId; + dst_settings->Pos = ImVec2ih(0, 0); + } + else + { + dst_settings->Pos = window_pos_2ih; + } + dst_settings->Size = ImVec2ih(src_window->SizeFull); + dst_settings->Collapsed = src_window->Collapsed; + } +} + +// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed. +void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs) +{ + IM_ASSERT(src_dockspace_id != 0); + IM_ASSERT(dst_dockspace_id != 0); + IM_ASSERT(in_window_remap_pairs != NULL); + IM_ASSERT((in_window_remap_pairs->Size % 2) == 0); + + // Duplicate entire dock + // FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace window class but that are docked in a same node will be split apart, + // whereas we could attempt to at least keep them together in a new, same floating node. + ImVector node_remap_pairs; + DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs); + + // Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes + // (The windows associated to src_dockspace_id are staying in place) + ImVector src_windows; + for (int remap_window_n = 0; remap_window_n < in_window_remap_pairs->Size; remap_window_n += 2) + { + const char* src_window_name = (*in_window_remap_pairs)[remap_window_n]; + const char* dst_window_name = (*in_window_remap_pairs)[remap_window_n + 1]; + ImGuiID src_window_id = ImHashStr(src_window_name); + src_windows.push_back(src_window_id); + + // Search in the remapping tables + ImGuiID src_dock_id = 0; + if (ImGuiWindow* src_window = FindWindowByID(src_window_id)) + src_dock_id = src_window->DockId; + else if (ImGuiWindowSettings* src_window_settings = FindWindowSettings(src_window_id)) + src_dock_id = src_window_settings->DockId; + ImGuiID dst_dock_id = 0; + for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) + if (node_remap_pairs[dock_remap_n] == src_dock_id) + { + dst_dock_id = node_remap_pairs[dock_remap_n + 1]; + //node_remap_pairs[dock_remap_n] = node_remap_pairs[dock_remap_n + 1] = 0; // Clear + break; + } + + if (dst_dock_id != 0) + { + // Docked windows gets redocked into the new node hierarchy. + IMGUI_DEBUG_LOG_DOCKING("Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id); + DockBuilderDockWindow(dst_window_name, dst_dock_id); + } + else + { + // Floating windows gets their settings transferred (regardless of whether the new window already exist or not) + // When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together? + IMGUI_DEBUG_LOG_DOCKING("Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name); + DockBuilderCopyWindowSettings(src_window_name, dst_window_name); + } + } + + // Anything else in the source nodes of 'node_remap_pairs' are windows that were docked in src_dockspace_id but are not owned by it (unaffiliated windows, e.g. "ImGui Demo") + // Find those windows and move to them to the cloned dock node. This may be optional? + for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) + if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n]) + { + ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1]; + ImGuiDockNode* node = DockBuilderGetNode(src_dock_id); + for (int window_n = 0; window_n < node->Windows.Size; window_n++) + { + ImGuiWindow* window = node->Windows[window_n]; + if (src_windows.contains(window->ID)) + continue; + + // Docked windows gets redocked into the new node hierarchy. + IMGUI_DEBUG_LOG_DOCKING("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id); + DockBuilderDockWindow(window->Name, dst_dock_id); + } + } +} + +void ImGui::DockBuilderFinish(ImGuiID root_id) +{ + ImGuiContext* ctx = GImGui; + //DockContextRebuild(ctx); + DockContextBuildAddWindowsToNodes(ctx, root_id); +} + +//----------------------------------------------------------------------------- +// Docking: Begin/End Support Functions (called from Begin/End) +//----------------------------------------------------------------------------- +// - GetWindowAlwaysWantOwnTabBar() +// - DockContextBindNodeToWindow() +// - BeginDocked() +// - BeginDockableDragDropSource() +// - BeginDockableDragDropTarget() +//----------------------------------------------------------------------------- + +bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + if (g.IO.ConfigDockingAlwaysTabBar || window->WindowClass.DockingAlwaysTabBar) + if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) == 0) + if (!window->IsFallbackWindow) // We don't support AlwaysTabBar on the fallback/implicit window to avoid unused dock-node overhead/noise + return true; + return false; +} + +static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window) +{ + ImGuiContext& g = *ctx; + ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); + IM_ASSERT(window->DockNode == NULL); + + // We should not be docking into a split node (SetWindowDock should avoid this) + if (node && node->IsSplitNode()) + { + DockContextProcessUndockWindow(ctx, window); + return NULL; + } + + // Create node + if (node == NULL) + { + node = DockContextAddNode(ctx, window->DockId); + node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; + node->LastFrameAlive = g.FrameCount; + } + + // If the node just turned visible and is part of a hierarchy, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet, + // so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node). + // If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout. + // This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame. + if (!node->IsVisible) + { + ImGuiDockNode* ancestor_node = node; + while (!ancestor_node->IsVisible) + { + ancestor_node->IsVisible = true; + ancestor_node->MarkedForPosSizeWrite = true; + if (ancestor_node->ParentNode) + ancestor_node = ancestor_node->ParentNode; + } + IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f); + DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true); + } + + // Add window to node + DockNodeAddWindow(node, window, true); + IM_ASSERT(node == window->DockNode); + return node; +} + +void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) +{ + ImGuiContext* ctx = GImGui; + ImGuiContext& g = *ctx; + + // Clear fields ahead so most early-out paths don't have to do it + window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; + + const bool auto_dock_node = GetWindowAlwaysWantOwnTabBar(window); + if (auto_dock_node) + { + if (window->DockId == 0) + { + IM_ASSERT(window->DockNode == NULL); + window->DockId = DockContextGenNodeID(ctx); + } + } + else + { + // Calling SetNextWindowPos() undock windows by default (by setting PosUndock) + bool want_undock = false; + want_undock |= (window->Flags & ImGuiWindowFlags_NoDocking) != 0; + want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock; + if (want_undock) + { + DockContextProcessUndockWindow(ctx, window); + return; + } + } + + // Bind to our dock node + ImGuiDockNode* node = window->DockNode; + if (node != NULL) + IM_ASSERT(window->DockId == node->ID); + if (window->DockId != 0 && node == NULL) + { + node = DockContextBindNodeToWindow(ctx, window); + if (node == NULL) + return; + } + +#if 0 + // Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set + if (node->IsCentralNode && (node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode)) + { + DockContextProcessUndockWindow(ctx, window); + return; + } +#endif + + // Undock if our dockspace node disappeared + // Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly. + if (node->LastFrameAlive < g.FrameCount) + { + // If the window has been orphaned, transition the docknode to an implicit node processed in DockContextNewFrameUpdateDocking() + ImGuiDockNode* root_node = DockNodeGetRootNode(node); + if (root_node->LastFrameAlive < g.FrameCount) + DockContextProcessUndockWindow(ctx, window); + else + window->DockIsActive = true; + return; + } + + // Store style overrides + for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) + window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); + + // Fast path return. It is common for windows to hold on a persistent DockId but be the only visible window, + // and never create neither a host window neither a tab bar. + // FIXME-DOCK: replace ->HostWindow NULL compare with something more explicit (~was initially intended as a first frame test) + if (node->HostWindow == NULL) + { + if (node->State == ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing) + window->DockIsActive = true; + if (node->Windows.Size > 1) + DockNodeHideWindowDuringHostWindowCreation(window); + return; + } + + // We can have zero-sized nodes (e.g. children of a small-size dockspace) + IM_ASSERT(node->HostWindow); + IM_ASSERT(node->IsLeafNode()); + IM_ASSERT(node->Size.x >= 0.0f && node->Size.y >= 0.0f); + node->State = ImGuiDockNodeState_HostWindowVisible; + + // Undock if we are submitted earlier than the host window + if (window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext) + { + DockContextProcessUndockWindow(ctx, window); + return; + } + + // Position/Size window + SetNextWindowPos(node->Pos); + SetNextWindowSize(node->Size); + g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos() + window->DockIsActive = true; + window->DockNodeIsVisible = true; + window->DockTabIsVisible = false; + if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) + return; + + // When the window is selected we mark it as visible. + if (node->VisibleWindow == window) + window->DockTabIsVisible = true; + + // Update window flag + IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) == 0); + window->Flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_NoResize; + if (node->IsHiddenTabBar() || node->IsNoTabBar()) + window->Flags |= ImGuiWindowFlags_NoTitleBar; + else + window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed! + + // Save new dock order only if the window has been visible once already + // This allows multiple windows to be created in the same frame and have their respective dock orders preserved. + if (node->TabBar && window->WasActive) + window->DockOrder = (short)DockNodeGetTabOrder(window); + + if ((node->WantCloseAll || node->WantCloseTabId == window->ID) && p_open != NULL) + *p_open = false; + + // Update ChildId to allow returning from Child to Parent with Escape + ImGuiWindow* parent_window = window->DockNode->HostWindow; + window->ChildId = parent_window->GetID(window->Name); +} + +void ImGui::BeginDockableDragDropSource(ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(g.ActiveId == window->MoveId); + IM_ASSERT(g.MovingWindow == window); + IM_ASSERT(g.CurrentWindow == window); + + g.LastItemData.ID = window->MoveId; + window = window->RootWindowDockTree; + IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); + bool is_drag_docking = ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); // FIXME-DOCKING: Need to make this stateful and explicit + if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload)) + { + SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window)); + EndDragDropSource(); + + // Store style overrides + for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) + window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); + } +} + +void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window) +{ + ImGuiContext* ctx = GImGui; + ImGuiContext& g = *ctx; + + //IM_ASSERT(window->RootWindowDockTree == window); // May also be a DockSpace + IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); + if (!g.DragDropActive) + return; + //GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!BeginDragDropTargetCustom(window->Rect(), window->ID)) + return; + + // Peek into the payload before calling AcceptDragDropPayload() so we can handle overlapping dock nodes with filtering + // (this is a little unusual pattern, normally most code would call AcceptDragDropPayload directly) + const ImGuiPayload* payload = &g.DragDropPayload; + if (!payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) || !DockNodeIsDropAllowed(window, *(ImGuiWindow**)payload->Data)) + { + EndDragDropTarget(); + return; + } + + ImGuiWindow* payload_window = *(ImGuiWindow**)payload->Data; + if (AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) + { + // Select target node + // (Important: we cannot use g.HoveredDockNode here! Because each of our target node have filters based on payload, each candidate drop target will do its own evaluation) + bool dock_into_floating_window = false; + ImGuiDockNode* node = NULL; + if (window->DockNodeAsHost) + { + // Cannot assume that node will != NULL even though we passed the rectangle test: it depends on padding/spacing handled by DockNodeTreeFindVisibleNodeByPos(). + node = DockNodeTreeFindVisibleNodeByPos(window->DockNodeAsHost, g.IO.MousePos); + + // There is an edge case when docking into a dockspace which only has _inactive_ nodes (because none of the windows are active) + // In this case we need to fallback into any leaf mode, possibly the central node. + // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first. + if (node && node->IsDockSpace() && node->IsRootNode()) + node = (node->CentralNode && node->IsLeafNode()) ? node->CentralNode : DockNodeTreeFindFallbackLeafNode(node); + } + else + { + if (window->DockNode) + node = window->DockNode; + else + dock_into_floating_window = true; // Dock into a regular window + } + + const ImRect explicit_target_rect = (node && node->TabBar && !node->IsHiddenTabBar() && !node->IsNoTabBar()) ? node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); + const bool is_explicit_target = IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max); + + // Preview docking request and find out split direction/ratio + //const bool do_preview = true; // Ignore testing for payload->IsPreview() which removes one frame of delay, but breaks overlapping drop targets within the same window. + const bool do_preview = payload->IsPreview() || payload->IsDelivery(); + if (do_preview && (node != NULL || dock_into_floating_window)) + { + ImGuiDockPreviewData split_inner; + ImGuiDockPreviewData split_outer; + ImGuiDockPreviewData* split_data = &split_inner; + if (node && (node->ParentNode || node->IsCentralNode())) + if (ImGuiDockNode* root_node = DockNodeGetRootNode(node)) + { + DockNodePreviewDockSetup(window, root_node, payload_window, &split_outer, is_explicit_target, true); + if (split_outer.IsSplitDirExplicit) + split_data = &split_outer; + } + DockNodePreviewDockSetup(window, node, payload_window, &split_inner, is_explicit_target, false); + if (split_data == &split_outer) + split_inner.IsDropAllowed = false; + + // Draw inner then outer, so that previewed tab (in inner data) will be behind the outer drop boxes + DockNodePreviewDockRender(window, node, payload_window, &split_inner); + DockNodePreviewDockRender(window, node, payload_window, &split_outer); + + // Queue docking request + if (split_data->IsDropAllowed && payload->IsDelivery()) + DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer); + } + } + EndDragDropTarget(); +} + +//----------------------------------------------------------------------------- +// Docking: Settings +//----------------------------------------------------------------------------- +// - DockSettingsRenameNodeReferences() +// - DockSettingsRemoveNodeReferences() +// - DockSettingsFindNodeSettings() +// - DockSettingsHandler_ApplyAll() +// - DockSettingsHandler_ReadOpen() +// - DockSettingsHandler_ReadLine() +// - DockSettingsHandler_DockNodeToSettings() +// - DockSettingsHandler_WriteAll() +//----------------------------------------------------------------------------- + +static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id) +{ + ImGuiContext& g = *GImGui; + IMGUI_DEBUG_LOG_DOCKING("DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id); + for (int window_n = 0; window_n < g.Windows.Size; window_n++) + { + ImGuiWindow* window = g.Windows[window_n]; + if (window->DockId == old_node_id && window->DockNode == NULL) + window->DockId = new_node_id; + } + //// FIXME-OPT: We could remove this loop by storing the index in the map + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->DockId == old_node_id) + settings->DockId = new_node_id; +} + +// Remove references stored in ImGuiWindowSettings to the given ImGuiDockNodeSettings +static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count) +{ + ImGuiContext& g = *GImGui; + int found = 0; + //// FIXME-OPT: We could remove this loop by storing the index in the map + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + for (int node_n = 0; node_n < node_ids_count; node_n++) + if (settings->DockId == node_ids[node_n]) + { + settings->DockId = 0; + settings->DockOrder = -1; + if (++found < node_ids_count) + break; + return; + } +} + +static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id) +{ + // FIXME-OPT + ImGuiDockContext* dc = &ctx->DockContext; + for (int n = 0; n < dc->NodesSettings.Size; n++) + if (dc->NodesSettings[n].ID == id) + return &dc->NodesSettings[n]; + return NULL; +} + +// Clear settings data +static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiDockContext* dc = &ctx->DockContext; + dc->NodesSettings.clear(); + DockContextClearNodes(ctx, 0, true); +} + +// Recreate nodes based on settings data +static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + // Prune settings at boot time only + ImGuiDockContext* dc = &ctx->DockContext; + if (ctx->Windows.Size == 0) + DockContextPruneUnusedSettingsNodes(ctx); + DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); + DockContextBuildAddWindowsToNodes(ctx, 0); +} + +static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + if (strcmp(name, "Data") != 0) + return NULL; + return (void*)1; +} + +static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line) +{ + char c = 0; + int x = 0, y = 0; + int r = 0; + + // Parsing, e.g. + // " DockNode ID=0x00000001 Pos=383,193 Size=201,322 Split=Y,0.506 " + // " DockNode ID=0x00000002 Parent=0x00000001 " + // Important: this code expect currently fields in a fixed order. + ImGuiDockNodeSettings node; + line = ImStrSkipBlank(line); + if (strncmp(line, "DockNode", 8) == 0) { line = ImStrSkipBlank(line + strlen("DockNode")); } + else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; } + else return; + if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return; + if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1) { line += r; if (node.ParentNodeId == 0) return; } + if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; } + if (node.ParentNodeId == 0) + { + if (sscanf(line, " Pos=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return; + if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return; + } + else + { + if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); } + } + if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; } + if (sscanf(line, " NoResize=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoResize; } + if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_CentralNode; } + if (sscanf(line, " NoTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoTabBar; } + if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; } + if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; } + if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; } + if (sscanf(line, " Selected=0x%08X%n", &node.SelectedTabId,&r) == 1) { line += r; } + if (node.ParentNodeId != 0) + if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)) + node.Depth = parent_settings->Depth + 1; + ctx->DockContext.NodesSettings.push_back(node); +} + +static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth) +{ + ImGuiDockNodeSettings node_settings; + IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3))); + node_settings.ID = node->ID; + node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0; + node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; + node_settings.SelectedTabId = node->SelectedTabId; + node_settings.SplitAxis = (signed char)(node->IsSplitNode() ? node->SplitAxis : ImGuiAxis_None); + node_settings.Depth = (char)depth; + node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_); + node_settings.Pos = ImVec2ih(node->Pos); + node_settings.Size = ImVec2ih(node->Size); + node_settings.SizeRef = ImVec2ih(node->SizeRef); + dc->NodesSettings.push_back(node_settings); + if (node->ChildNodes[0]) + DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1); + if (node->ChildNodes[1]) + DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1); +} + +static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + ImGuiContext& g = *ctx; + ImGuiDockContext* dc = &ctx->DockContext; + if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) + return; + + // Gather settings data + // (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer) + dc->NodesSettings.resize(0); + dc->NodesSettings.reserve(dc->Nodes.Data.Size); + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + if (node->IsRootNode()) + DockSettingsHandler_DockNodeToSettings(dc, node, 0); + + int max_depth = 0; + for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) + max_depth = ImMax((int)dc->NodesSettings[node_n].Depth, max_depth); + + // Write to text buffer + buf->appendf("[%s][Data]\n", handler->TypeName); + for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) + { + const int line_start_pos = buf->size(); (void)line_start_pos; + const ImGuiDockNodeSettings* node_settings = &dc->NodesSettings[node_n]; + buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file + buf->appendf(" ID=0x%08X", node_settings->ID); + if (node_settings->ParentNodeId) + { + buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y); + } + else + { + if (node_settings->ParentWindowId) + buf->appendf(" Window=0x%08X", node_settings->ParentWindowId); + buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y); + } + if (node_settings->SplitAxis != ImGuiAxis_None) + buf->appendf(" Split=%c", (node_settings->SplitAxis == ImGuiAxis_X) ? 'X' : 'Y'); + if (node_settings->Flags & ImGuiDockNodeFlags_NoResize) + buf->appendf(" NoResize=1"); + if (node_settings->Flags & ImGuiDockNodeFlags_CentralNode) + buf->appendf(" CentralNode=1"); + if (node_settings->Flags & ImGuiDockNodeFlags_NoTabBar) + buf->appendf(" NoTabBar=1"); + if (node_settings->Flags & ImGuiDockNodeFlags_HiddenTabBar) + buf->appendf(" HiddenTabBar=1"); + if (node_settings->Flags & ImGuiDockNodeFlags_NoWindowMenuButton) + buf->appendf(" NoWindowMenuButton=1"); + if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton) + buf->appendf(" NoCloseButton=1"); + if (node_settings->SelectedTabId) + buf->appendf(" Selected=0x%08X", node_settings->SelectedTabId); + +#if IMGUI_DEBUG_INI_SETTINGS + // [DEBUG] Include comments in the .ini file to ease debugging + if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID)) + { + buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything + if (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) + buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name); + // Iterate settings so we can give info about windows that didn't exist during the session. + int contains_window = 0; + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->DockId == node_settings->ID) + { + if (contains_window++ == 0) + buf->appendf(" ; contains "); + buf->appendf("'%s' ", settings->GetName()); + } + } +#endif + buf->appendf("\n"); + } + buf->appendf("\n"); +} + + +//----------------------------------------------------------------------------- +// [SECTION] PLATFORM DEPENDENT HELPERS +//----------------------------------------------------------------------------- + +#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) + +#ifdef _MSC_VER +#pragma comment(lib, "user32") +#pragma comment(lib, "kernel32") +#endif + +// Win32 clipboard implementation +// We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown() +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + if (!::OpenClipboard(NULL)) + return NULL; + HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); + if (wbuf_handle == NULL) + { + ::CloseClipboard(); + return NULL; + } + if (const WCHAR* wbuf_global = (const WCHAR*)::GlobalLock(wbuf_handle)) + { + int buf_len = ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, NULL, 0, NULL, NULL); + g.ClipboardHandlerData.resize(buf_len); + ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, g.ClipboardHandlerData.Data, buf_len, NULL, NULL); + } + ::GlobalUnlock(wbuf_handle); + ::CloseClipboard(); + return g.ClipboardHandlerData.Data; +} + +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + if (!::OpenClipboard(NULL)) + return; + const int wbuf_length = ::MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); + HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(WCHAR)); + if (wbuf_handle == NULL) + { + ::CloseClipboard(); + return; + } + WCHAR* wbuf_global = (WCHAR*)::GlobalLock(wbuf_handle); + ::MultiByteToWideChar(CP_UTF8, 0, text, -1, wbuf_global, wbuf_length); + ::GlobalUnlock(wbuf_handle); + ::EmptyClipboard(); + if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) + ::GlobalFree(wbuf_handle); + ::CloseClipboard(); +} + +#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) + +#include // Use old API to avoid need for separate .mm file +static PasteboardRef main_clipboard = 0; + +// OSX clipboard implementation +// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardClear(main_clipboard); + CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); + if (cf_data) + { + PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); + CFRelease(cf_data); + } +} + +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + if (!main_clipboard) + PasteboardCreate(kPasteboardClipboard, &main_clipboard); + PasteboardSynchronize(main_clipboard); + + ItemCount item_count = 0; + PasteboardGetItemCount(main_clipboard, &item_count); + for (ItemCount i = 0; i < item_count; i++) + { + PasteboardItemID item_id = 0; + PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); + CFArrayRef flavor_type_array = 0; + PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); + for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) + { + CFDataRef cf_data; + if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) + { + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + int length = (int)CFDataGetLength(cf_data); + g.ClipboardHandlerData.resize(length + 1); + CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)g.ClipboardHandlerData.Data); + g.ClipboardHandlerData[length] = 0; + CFRelease(cf_data); + return g.ClipboardHandlerData.Data; + } + } + } + return NULL; +} + +#else + +// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. +static const char* GetClipboardTextFn_DefaultImpl(void*) +{ + ImGuiContext& g = *GImGui; + return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin(); +} + +static void SetClipboardTextFn_DefaultImpl(void*, const char* text) +{ + ImGuiContext& g = *GImGui; + g.ClipboardHandlerData.clear(); + const char* text_end = text + strlen(text); + g.ClipboardHandlerData.resize((int)(text_end - text) + 1); + memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text)); + g.ClipboardHandlerData[(int)(text_end - text)] = 0; +} + +#endif + +//----------------------------------------------------------------------------- +// [SECTION] METRICS/DEBUGGER WINDOW +//----------------------------------------------------------------------------- +// - RenderViewportThumbnail() [Internal] +// - RenderViewportsThumbnails() [Internal] +// - MetricsHelpMarker() [Internal] +// - ShowMetricsWindow() +// - DebugNodeColumns() [Internal] +// - DebugNodeDockNode() [Internal] +// - DebugNodeDrawList() [Internal] +// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal] +// - DebugNodeStorage() [Internal] +// - DebugNodeTabBar() [Internal] +// - DebugNodeViewport() [Internal] +// - DebugNodeWindow() [Internal] +// - DebugNodeWindowSettings() [Internal] +// - DebugNodeWindowsList() [Internal] +//----------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImVec2 scale = bb.GetSize() / viewport->Size; + ImVec2 off = bb.Min - viewport->Pos * scale; + float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f; + window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); + for (int i = 0; i != g.Windows.Size; i++) + { + ImGuiWindow* thumb_window = g.Windows[i]; + if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) + continue; + if (thumb_window->Viewport != viewport) + continue; + + ImRect thumb_r = thumb_window->Rect(); + ImRect title_r = thumb_window->TitleBarRect(); + thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); + title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height + thumb_r.ClipWithFull(bb); + title_r.ClipWithFull(bb); + const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); + window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); + window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); + window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); + window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); + } + draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); +} + +static void RenderViewportsThumbnails() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. + float SCALE = 1.0f / 8.0f; + ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + for (int n = 0; n < g.Viewports.Size; n++) + bb_full.Add(g.Viewports[n]->GetMainRect()); + ImVec2 p = window->DC.CursorPos; + ImVec2 off = p - bb_full.Min * SCALE; + for (int n = 0; n < g.Viewports.Size; n++) + { + ImGuiViewportP* viewport = g.Viewports[n]; + ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); + ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); + } + ImGui::Dummy(bb_full.GetSize() * SCALE); +} + +static int IMGUI_CDECL ViewportComparerByFrontMostStampCount(const void* lhs, const void* rhs) +{ + const ImGuiViewportP* a = *(const ImGuiViewportP* const *)lhs; + const ImGuiViewportP* b = *(const ImGuiViewportP* const *)rhs; + return b->LastFrontMostStampCount - a->LastFrontMostStampCount; +} + +// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. +static void MetricsHelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +#ifndef IMGUI_DISABLE_DEMO_WINDOWS +namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); } +#endif + +void ImGui::ShowMetricsWindow(bool* p_open) +{ + if (!Begin("Dear ImGui Metrics/Debugger", p_open)) + { + End(); + return; + } + + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; + + // Basic info + Text("Dear ImGui %s", GetVersion()); + Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); + Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows); + Text("%d active allocations", io.MetricsActiveAllocations); + //SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; } + + Separator(); + + // Debugging enums + enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type + const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }; + enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type + const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; + if (cfg->ShowWindowsRectsType < 0) + cfg->ShowWindowsRectsType = WRT_WorkRect; + if (cfg->ShowTablesRectsType < 0) + cfg->ShowTablesRectsType = TRT_WorkRect; + + struct Funcs + { + static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n) + { + if (rect_type == TRT_OuterRect) { return table->OuterRect; } + else if (rect_type == TRT_InnerRect) { return table->InnerRect; } + else if (rect_type == TRT_WorkRect) { return table->WorkRect; } + else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; } + else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; } + else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; } + else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); } + else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); } + else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; } + else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate + else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } + else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); } + IM_ASSERT(0); + return ImRect(); + } + + static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) + { + if (rect_type == WRT_OuterRect) { return window->Rect(); } + else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } + else if (rect_type == WRT_InnerRect) { return window->InnerRect; } + else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } + else if (rect_type == WRT_WorkRect) { return window->WorkRect; } + else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } + else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); } + else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } + IM_ASSERT(0); + return ImRect(); + } + }; + + // Tools + if (TreeNode("Tools")) + { + // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. + if (Button("Item Picker..")) + DebugStartItemPicker(); + SameLine(); + MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); + + Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder); + Checkbox("Show windows rectangles", &cfg->ShowWindowsRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count); + if (cfg->ShowWindowsRects && g.NavWindow != NULL) + { + BulletText("'%s':", g.NavWindow->Name); + Indent(); + for (int rect_n = 0; rect_n < WRT_Count; rect_n++) + { + ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); + Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); + } + Unindent(); + } + Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); + Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); + + Checkbox("Show tables rectangles", &cfg->ShowTablesRects); + SameLine(); + SetNextItemWidth(GetFontSize() * 12); + cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count); + if (cfg->ShowTablesRects && g.NavWindow != NULL) + { + for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) + { + ImGuiTable* table = g.Tables.TryGetMapData(table_n); + if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow)) + continue; + + BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + Indent(); + char buf[128]; + for (int rect_n = 0; rect_n < TRT_Count; rect_n++) + { + if (rect_n >= TRT_ColumnsRect) + { + if (rect_n != TRT_ColumnsRect && rect_n != TRT_ColumnsClipRect) + continue; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, rect_n, column_n); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, rect_n, -1); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); + Selectable(buf); + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); + } + } + Unindent(); + } + } + + TreePop(); + } + + // Windows + DebugNodeWindowsList(&g.Windows, "Windows"); + //DebugNodeWindowsList(&g.WindowsFocusOrder, "WindowsFocusOrder"); + + // DrawLists + int drawlist_count = 0; + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount(); + if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) + { + for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) + { + ImGuiViewportP* viewport = g.Viewports[viewport_i]; + bool viewport_has_drawlist = false; + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + { + if (!viewport_has_drawlist) + Text("Active DrawLists in Viewport #%d, ID: 0x%08X", viewport->Idx, viewport->ID); + viewport_has_drawlist = true; + DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + } + } + TreePop(); + } + + // Viewports + if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size)) + { + Indent(GetTreeNodeToLabelSpacing()); + RenderViewportsThumbnails(); + Unindent(GetTreeNodeToLabelSpacing()); + + bool open = TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size); + SameLine(); + MetricsHelpMarker("Dear ImGui uses monitor data:\n- to query DPI settings on a per monitor basis\n- to position popup/tooltips so they don't straddle monitors."); + if (open) + { + for (int i = 0; i < g.PlatformIO.Monitors.Size; i++) + { + const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i]; + BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)", + i, mon.DpiScale * 100.0f, + mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y, + mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y); + } + TreePop(); + } + + if (TreeNode("Inferred order (front-to-back)")) + { + static ImVector viewports; + viewports.resize(g.Viewports.Size); + memcpy(viewports.Data, g.Viewports.Data, g.Viewports.size_in_bytes()); + if (viewports.Size > 1) + ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByFrontMostStampCount); + for (int i = 0; i < viewports.Size; i++) + BulletText("Viewport #%d, ID: 0x%08X, FrontMostStampCount = %08d, Window: \"%s\"", viewports[i]->Idx, viewports[i]->ID, viewports[i]->LastFrontMostStampCount, viewports[i]->Window ? viewports[i]->Window->Name : "N/A"); + TreePop(); + } + + for (int i = 0; i < g.Viewports.Size; i++) + DebugNodeViewport(g.Viewports[i]); + TreePop(); + } + + // Details for Popups + if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) + { + for (int i = 0; i < g.OpenPopupStack.Size; i++) + { + ImGuiWindow* window = g.OpenPopupStack[i].Window; + BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); + } + TreePop(); + } + + // Details for TabBars + if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount())) + { + for (int n = 0; n < g.TabBars.GetMapSize(); n++) + if (ImGuiTabBar* tab_bar = g.TabBars.TryGetMapData(n)) + { + PushID(tab_bar); + DebugNodeTabBar(tab_bar, "TabBar"); + PopID(); + } + TreePop(); + } + + // Details for Tables + if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount())) + { + for (int n = 0; n < g.Tables.GetMapSize(); n++) + if (ImGuiTable* table = g.Tables.TryGetMapData(n)) + DebugNodeTable(table); + TreePop(); + } + + // Details for Fonts +#ifndef IMGUI_DISABLE_DEMO_WINDOWS + ImFontAtlas* atlas = g.IO.Fonts; + if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size)) + { + ShowFontAtlas(atlas); + TreePop(); + } +#endif + + // Details for Docking +#ifdef IMGUI_HAS_DOCK + if (TreeNode("Docking")) + { + static bool root_nodes_only = true; + ImGuiDockContext* dc = &g.DockContext; + Checkbox("List root nodes", &root_nodes_only); + Checkbox("Ctrl shows window dock info", &cfg->ShowDockingNodes); + if (SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); } + SameLine(); + if (SmallButton("Rebuild all")) { dc->WantFullRebuild = true; } + for (int n = 0; n < dc->Nodes.Data.Size; n++) + if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) + if (!root_nodes_only || node->IsRootNode()) + DebugNodeDockNode(node, "Node"); + TreePop(); + } +#endif // #ifdef IMGUI_HAS_DOCK + + // Settings + if (TreeNode("Settings")) + { + if (SmallButton("Clear")) + ClearIniSettings(); + SameLine(); + if (SmallButton("Save to memory")) + SaveIniSettingsToMemory(); + SameLine(); + if (SmallButton("Save to disk")) + SaveIniSettingsToDisk(g.IO.IniFilename); + SameLine(); + if (g.IO.IniFilename) + Text("\"%s\"", g.IO.IniFilename); + else + TextUnformatted(""); + Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); + if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) + { + for (int n = 0; n < g.SettingsHandlers.Size; n++) + BulletText("%s", g.SettingsHandlers[n].TypeName); + TreePop(); + } + if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) + { + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + DebugNodeWindowSettings(settings); + TreePop(); + } + + if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size())) + { + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + DebugNodeTableSettings(settings); + TreePop(); + } + +#ifdef IMGUI_HAS_DOCK + if (TreeNode("SettingsDocking", "Settings packed data: Docking")) + { + ImGuiDockContext* dc = &g.DockContext; + Text("In SettingsWindows:"); + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->DockId != 0) + BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId); + Text("In SettingsNodes:"); + for (int n = 0; n < dc->NodesSettings.Size; n++) + { + ImGuiDockNodeSettings* settings = &dc->NodesSettings[n]; + const char* selected_tab_name = NULL; + if (settings->SelectedTabId) + { + if (ImGuiWindow* window = FindWindowByID(settings->SelectedTabId)) + selected_tab_name = window->Name; + else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedTabId)) + selected_tab_name = window_settings->GetName(); + } + BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedTabId, selected_tab_name ? selected_tab_name : settings->SelectedTabId ? "N/A" : ""); + } + TreePop(); + } +#endif // #ifdef IMGUI_HAS_DOCK + + if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size())) + { + InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly); + TreePop(); + } + TreePop(); + } + + // Misc Details + if (TreeNode("Internal state")) + { + const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); + + Text("WINDOWING"); + Indent(); + Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); + Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindowDockTree->Name : "NULL"); + Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); + Text("HoveredDockNode: 0x%08X", g.HoveredDockNode ? g.HoveredDockNode->ID : 0); + Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); + Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); + Unindent(); + + Text("ITEMS"); + Indent(); + Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]); + Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); + Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %llX", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, g.ActiveIdUsingKeyInputMask); + Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame + Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); + Unindent(); + + Text("NAV,FOCUS"); + Indent(); + Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); + Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); + Text("NavInputSource: %s", input_source_names[g.NavInputSource]); + Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); + Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); + Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); + Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId); + Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); + Unindent(); + + TreePop(); + } + + // Overlay: Display windows Rectangles and Begin Order + if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) + { + for (int n = 0; n < g.Windows.Size; n++) + { + ImGuiWindow* window = g.Windows[n]; + if (!window->WasActive) + continue; + ImDrawList* draw_list = GetForegroundDrawList(window); + if (cfg->ShowWindowsRects) + { + ImRect r = Funcs::GetWindowRect(window, cfg->ShowWindowsRectsType); + draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); + } + if (cfg->ShowWindowsBeginOrder && !(window->Flags & ImGuiWindowFlags_ChildWindow)) + { + char buf[32]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); + float font_size = GetFontSize(); + draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); + draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); + } + } + } + + // Overlay: Display Tables Rectangles + if (cfg->ShowTablesRects) + { + for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) + { + ImGuiTable* table = g.Tables.TryGetMapData(table_n); + if (table == NULL || table->LastFrameActive < g.FrameCount - 1) + continue; + ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow); + if (cfg->ShowTablesRectsType >= TRT_ColumnsRect) + { + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n); + ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255); + float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f; + draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness); + } + } + else + { + ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, -1); + draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); + } + } + } + +#ifdef IMGUI_HAS_DOCK + // Overlay: Display Docking info + if (cfg->ShowDockingNodes && g.IO.KeyCtrl && g.HoveredDockNode) + { + char buf[64] = ""; + char* p = buf; + ImGuiDockNode* node = g.HoveredDockNode; + ImDrawList* overlay_draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); + p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "DockId: %X%s\n", node->ID, node->IsCentralNode() ? " *CentralNode*" : ""); + p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "WindowClass: %08X\n", node->WindowClass.ClassId); + p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Size: (%.0f, %.0f)\n", node->Size.x, node->Size.y); + p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "SizeRef: (%.0f, %.0f)\n", node->SizeRef.x, node->SizeRef.y); + int depth = DockNodeGetDepth(node); + overlay_draw_list->AddRect(node->Pos + ImVec2(3, 3) * (float)depth, node->Pos + node->Size - ImVec2(3, 3) * (float)depth, IM_COL32(200, 100, 100, 255)); + ImVec2 pos = node->Pos + ImVec2(3, 3) * (float)depth; + overlay_draw_list->AddRectFilled(pos - ImVec2(1, 1), pos + CalcTextSize(buf) + ImVec2(1, 1), IM_COL32(200, 100, 100, 255)); + overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf); + } +#endif // #ifdef IMGUI_HAS_DOCK + + End(); +} + +// [DEBUG] List fonts in a font atlas and display its texture +void ImGui::ShowFontAtlas(ImFontAtlas* atlas) +{ + for (int i = 0; i < atlas->Fonts.Size; i++) + { + ImFont* font = atlas->Fonts[i]; + PushID(font); + DebugNodeFont(font); + PopID(); + } + if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) + { + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); + Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col); + TreePop(); + } +} + +// [DEBUG] Display contents of Columns +void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) +{ + if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) + return; + BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); + for (int column_n = 0; column_n < columns->Columns.Size; column_n++) + BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); + TreePop(); +} + +static void DebugNodeDockNodeFlags(ImGuiDockNodeFlags* p_flags, const char* label, bool enabled) +{ + using namespace ImGui; + PushID(label); + PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f)); + Text("%s:", label); + if (!enabled) + BeginDisabled(); + CheckboxFlags("NoSplit", p_flags, ImGuiDockNodeFlags_NoSplit); + CheckboxFlags("NoResize", p_flags, ImGuiDockNodeFlags_NoResize); + CheckboxFlags("NoResizeX", p_flags, ImGuiDockNodeFlags_NoResizeX); + CheckboxFlags("NoResizeY",p_flags, ImGuiDockNodeFlags_NoResizeY); + CheckboxFlags("NoTabBar", p_flags, ImGuiDockNodeFlags_NoTabBar); + CheckboxFlags("HiddenTabBar", p_flags, ImGuiDockNodeFlags_HiddenTabBar); + CheckboxFlags("NoWindowMenuButton", p_flags, ImGuiDockNodeFlags_NoWindowMenuButton); + CheckboxFlags("NoCloseButton", p_flags, ImGuiDockNodeFlags_NoCloseButton); + CheckboxFlags("NoDocking", p_flags, ImGuiDockNodeFlags_NoDocking); + CheckboxFlags("NoDockingSplitMe", p_flags, ImGuiDockNodeFlags_NoDockingSplitMe); + CheckboxFlags("NoDockingSplitOther", p_flags, ImGuiDockNodeFlags_NoDockingSplitOther); + CheckboxFlags("NoDockingOverMe", p_flags, ImGuiDockNodeFlags_NoDockingOverMe); + CheckboxFlags("NoDockingOverOther", p_flags, ImGuiDockNodeFlags_NoDockingOverOther); + CheckboxFlags("NoDockingOverEmpty", p_flags, ImGuiDockNodeFlags_NoDockingOverEmpty); + if (!enabled) + EndDisabled(); + PopStyleVar(); + PopID(); +} + +// [DEBUG] Display contents of ImDockNode +void ImGui::DebugNodeDockNode(ImGuiDockNode* node, const char* label) +{ + ImGuiContext& g = *GImGui; + const bool is_alive = (g.FrameCount - node->LastFrameAlive < 2); // Submitted with ImGuiDockNodeFlags_KeepAliveOnly + const bool is_active = (g.FrameCount - node->LastFrameActive < 2); // Submitted + if (!is_alive) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open; + if (node->Windows.Size > 0) + open = TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %d windows (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", node->Windows.Size, node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); + else + open = TreeNode((void*)(intptr_t)node->ID, "%s 0x%04X%s: %s split (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", (node->SplitAxis == ImGuiAxis_X) ? "horizontal" : (node->SplitAxis == ImGuiAxis_Y) ? "vertical" : "n/a", node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); + if (!is_alive) { PopStyleColor(); } + if (is_active && IsItemHovered()) + if (ImGuiWindow* window = node->HostWindow ? node->HostWindow : node->VisibleWindow) + GetForegroundDrawList(window)->AddRect(node->Pos, node->Pos + node->Size, IM_COL32(255, 255, 0, 255)); + if (open) + { + IM_ASSERT(node->ChildNodes[0] == NULL || node->ChildNodes[0]->ParentNode == node); + IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node); + BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)", + node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y); + DebugNodeWindow(node->HostWindow, "HostWindow"); + DebugNodeWindow(node->VisibleWindow, "VisibleWindow"); + BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId); + BulletText("Misc:%s%s%s%s%s", + node->IsDockSpace() ? " IsDockSpace" : "", + node->IsCentralNode() ? " IsCentralNode" : "", + is_alive ? " IsAlive" : "", is_active ? " IsActive" : "", + node->WantLockSizeOnce ? " WantLockSizeOnce" : ""); + if (TreeNode("flags", "Flags Merged: 0x%04X, Local: 0x%04X, InWindows: 0x%04X, Shared: 0x%04X", node->MergedFlags, node->LocalFlags, node->LocalFlagsInWindows, node->SharedFlags)) + { + if (BeginTable("flags", 4)) + { + TableNextColumn(); DebugNodeDockNodeFlags(&node->MergedFlags, "MergedFlags", false); + TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlags, "LocalFlags", true); + TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlagsInWindows, "LocalFlagsInWindows", false); + TableNextColumn(); DebugNodeDockNodeFlags(&node->SharedFlags, "SharedFlags", true); + EndTable(); + } + TreePop(); + } + if (node->ParentNode) + DebugNodeDockNode(node->ParentNode, "ParentNode"); + if (node->ChildNodes[0]) + DebugNodeDockNode(node->ChildNodes[0], "Child[0]"); + if (node->ChildNodes[1]) + DebugNodeDockNode(node->ChildNodes[1], "Child[1]"); + if (node->TabBar) + DebugNodeTabBar(node->TabBar, "TabBar"); + TreePop(); + } +} + +// [DEBUG] Display contents of ImDrawList +// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport. +void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; + int cmd_count = draw_list->CmdBuffer.Size; + if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL) + cmd_count--; + bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); + if (draw_list == GetWindowDrawList()) + { + SameLine(); + TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) + if (node_open) + TreePop(); + return; + } + + ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list + if (window && fg_draw_list && IsItemHovered()) + fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!node_open) + return; + + if (window && !window->WasActive) + TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); + + for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++) + { + if (pcmd->UserCallback) + { + BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); + continue; + } + + char buf[300]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", + pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId, + pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); + bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); + if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes); + if (!pcmd_node_open) + continue; + + // Calculate approximate coverage area (touched pixel count) + // This will be in pixels squared as long there's no post-scaling happening to the renderer output. + const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset; + float total_area = 0.0f; + for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; ) + { + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos; + total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); + } + + // Display vertex information summary. Hover to get all triangles drawn in wire-frame + ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); + Selectable(buf); + if (IsItemHovered() && fg_draw_list) + DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false); + + // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. + ImGuiListClipper clipper; + clipper.Begin(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. + while (clipper.Step()) + for (int prim = clipper.DisplayStart, idx_i = pcmd->IdxOffset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++) + { + char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf); + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_i++) + { + const ImDrawVert& v = vtx_buffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; + triangle[n] = v.pos; + buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", + (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); + } + + Selectable(buf, false); + if (fg_draw_list && IsItemHovered()) + { + ImDrawListFlags backup_flags = fg_draw_list->Flags; + fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); + fg_draw_list->Flags = backup_flags; + } + } + TreePop(); + } + TreePop(); +} + +// [DEBUG] Display mesh/aabb of a ImDrawCmd +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb) +{ + IM_ASSERT(show_mesh || show_aabb); + + // Draw wire-frame version of all triangles + ImRect clip_rect = draw_cmd->ClipRect; + ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); + ImDrawListFlags backup_flags = out_draw_list->Flags; + out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. + for (unsigned int idx_n = draw_cmd->IdxOffset, idx_end = draw_cmd->IdxOffset + draw_cmd->ElemCount; idx_n < idx_end; ) + { + ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; // We don't hold on those pointers past iterations as ->AddPolyline() may invalidate them if out_draw_list==draw_list + ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset; + + ImVec2 triangle[3]; + for (int n = 0; n < 3; n++, idx_n++) + vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); + if (show_mesh) + out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles + } + // Draw bounding boxes + if (show_aabb) + { + out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU + out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles + } + out_draw_list->Flags = backup_flags; +} + +// [DEBUG] Display details for a single font, called by ShowStyleEditor(). +void ImGui::DebugNodeFont(ImFont* font) +{ + bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", + font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); + SameLine(); + if (SmallButton("Set as default")) + GetIO().FontDefault = font; + if (!opened) + return; + + // Display preview text + PushFont(font); + Text("The quick brown fox jumps over the lazy dog"); + PopFont(); + + // Display details + SetNextItemWidth(GetFontSize() * 8); + DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); + SameLine(); MetricsHelpMarker( + "Note than the default embedded font is NOT meant to be scaled.\n\n" + "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " + "You may oversample them to get some flexibility with scaling. " + "You can also render at multiple sizes and select which one to use at runtime.\n\n" + "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); + Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); + char c_str[5]; + Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); + Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); + const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); + Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); + for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) + if (font->ConfigData) + if (const ImFontConfig* cfg = &font->ConfigData[config_i]) + BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", + config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); + + // Display all glyphs of the fonts in separate pages of 256 characters + if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) + { + ImDrawList* draw_list = GetWindowDrawList(); + const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); + const float cell_size = font->FontSize * 1; + const float cell_spacing = GetStyle().ItemSpacing.y; + for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) + { + // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) + // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT + // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) + if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) + { + base += 4096 - 256; + continue; + } + + int count = 0; + for (unsigned int n = 0; n < 256; n++) + if (font->FindGlyphNoFallback((ImWchar)(base + n))) + count++; + if (count <= 0) + continue; + if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) + continue; + + // Draw a 16x16 grid of glyphs + ImVec2 base_pos = GetCursorScreenPos(); + for (unsigned int n = 0; n < 256; n++) + { + // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions + // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string. + ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); + ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); + const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); + draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); + if (glyph) + font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); + if (glyph && IsMouseHoveringRect(cell_p1, cell_p2)) + { + BeginTooltip(); + Text("Codepoint: U+%04X", base + n); + Separator(); + Text("Visible: %d", glyph->Visible); + Text("AdvanceX: %.1f", glyph->AdvanceX); + Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); + Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); + EndTooltip(); + } + } + Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); + TreePop(); + } + TreePop(); + } + TreePop(); +} + +// [DEBUG] Display contents of ImGuiStorage +void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) +{ + if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) + return; + for (int n = 0; n < storage->Data.Size; n++) + { + const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; + BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. + } + TreePop(); +} + +// [DEBUG] Display contents of ImGuiTabBar +void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label) +{ + // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. + char buf[256]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2); + p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*"); + p += ImFormatString(p, buf_end - p, " { "); + for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + p += ImFormatString(p, buf_end - p, "%s'%s'", + tab_n > 0 ? ", " : "", (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???"); + } + p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } "); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(label, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (is_active && IsItemHovered()) + { + ImDrawList* draw_list = GetForegroundDrawList(); + draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); + } + if (open) + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + PushID(tab); + if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2); + if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine(); + Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", + tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth); + PopID(); + } + TreePop(); + } +} + +void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) +{ + SetNextItemOpen(true, ImGuiCond_Once); + if (TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) + { + ImGuiWindowFlags flags = viewport->Flags; + BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f\nMonitor: %d, DpiScale: %.0f%%", + viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, + viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y, + viewport->PlatformMonitor, viewport->DpiScale * 100.0f); + if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } } + BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s%s%s%s%s%s", viewport->Flags, + //(flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "", // Omitting because it is the standard + (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", + (flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : "", + (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "", + (flags & ImGuiViewportFlags_NoTaskBarIcon) ? " NoTaskBarIcon" : "", + (flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", + (flags & ImGuiViewportFlags_NoFocusOnClick) ? " NoFocusOnClick" : "", + (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "", + (flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", + (flags & ImGuiViewportFlags_TopMost) ? " TopMost" : "", + (flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "", + (flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : "", + (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : ""); + for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) + for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) + DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); + TreePop(); + } +} + +void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) +{ + if (window == NULL) + { + BulletText("%s: NULL", label); + return; + } + + ImGuiContext& g = *GImGui; + const bool is_active = window->WasActive; + ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + const bool open = TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered() && is_active) + GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); + if (!open) + return; + + if (window->MemoryCompacted) + TextDisabled("Note: some memory buffers have been compacted/freed."); + + ImGuiWindowFlags flags = window->Flags; + DebugNodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); + BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y); + BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, + (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", + (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", + (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); + BulletText("WindowClassId: 0x%08X", window->WindowClass.ClassId); + BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); + BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); + BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); + for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++) + { + ImRect r = window->NavRectRel[layer]; + if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y) + { + BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]); + continue; + } + BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y); + if (IsItemHovered()) + GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255)); + } + BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); + + BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y); + BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1); + BulletText("DockId: 0x%04X, DockOrder: %d, Act: %d, Vis: %d", window->DockId, window->DockOrder, window->DockIsActive, window->DockTabIsVisible); + if (window->DockNode || window->DockNodeAsHost) + DebugNodeDockNode(window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode"); + + if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } + if (window->RootWindowDockTree != window->RootWindow) { DebugNodeWindow(window->RootWindowDockTree, "RootWindowDockTree"); } + if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); } + if (window->DC.ChildWindows.Size > 0) { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } + if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) + { + for (int n = 0; n < window->ColumnsStorage.Size; n++) + DebugNodeColumns(&window->ColumnsStorage[n]); + TreePop(); + } + DebugNodeStorage(&window->StateStorage, "Storage"); + TreePop(); +} + +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings) +{ + Text("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", + settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed); +} + +void ImGui::DebugNodeWindowsList(ImVector* windows, const char* label) +{ + if (!TreeNode(label, "%s (%d)", label, windows->Size)) + return; + Text("(In front-to-back order:)"); + for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back + { + PushID((*windows)[i]); + DebugNodeWindow((*windows)[i], "Window"); + PopID(); + } + TreePop(); +} + +#else + +void ImGui::ShowMetricsWindow(bool*) {} +void ImGui::ShowFontAtlas(ImFontAtlas*) {} +void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} +void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {} +void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} +void ImGui::DebugNodeFont(ImFont*) {} +void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} +void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} +void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} +void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {} +void ImGui::DebugNodeWindowsList(ImVector*, const char*) {} +void ImGui::DebugNodeViewport(ImGuiViewportP*) {} + +#endif + +//----------------------------------------------------------------------------- + +// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. +// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. +#ifdef IMGUI_INCLUDE_IMGUI_USER_INL +#include "imgui_user.inl" +#endif + +//----------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imgui.h b/lib/imgui/imgui.h new file mode 100644 index 0000000000..d8b4afd700 --- /dev/null +++ b/lib/imgui/imgui.h @@ -0,0 +1,3151 @@ +// dear imgui, v1.84 +// (headers) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for details, links and comments. + +// Resources: +// - FAQ http://dearimgui.org/faq +// - Homepage & latest https://github.com/ocornut/imgui +// - Releases & changelog https://github.com/ocornut/imgui/releases +// - Gallery https://github.com/ocornut/imgui/issues/4451 (please post your screenshots/video there!) +// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) +// - Glossary https://github.com/ocornut/imgui/wiki/Glossary +// - Issues & support https://github.com/ocornut/imgui/issues +// - Discussions https://github.com/ocornut/imgui/discussions + +/* + +Index of this file: +// [SECTION] Header mess +// [SECTION] Forward declarations and basic types +// [SECTION] Dear ImGui end-user API functions +// [SECTION] Flags & Enumerations +// [SECTION] Helpers: Memory allocations macros, ImVector<> +// [SECTION] ImGuiStyle +// [SECTION] ImGuiIO +// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs) +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) +// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData) +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) +// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport) +// [SECTION] Platform interface for multi-viewport support (ImGuiPlatformIO, ImGuiPlatformMonitor) +// [SECTION] Obsolete functions and types + +*/ + +#pragma once + +// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system') +#ifdef IMGUI_USER_CONFIG +#include IMGUI_USER_CONFIG +#endif +#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) +#include "imconfig.h" +#endif + +#ifndef IMGUI_DISABLE + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +// Includes +#include // FLT_MIN, FLT_MAX +#include // va_list, va_start, va_end +#include // ptrdiff_t, NULL +#include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp + +// Version +// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) +#define IMGUI_VERSION "1.84.1" +#define IMGUI_VERSION_NUM 18403 +#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) +#define IMGUI_HAS_TABLE +#define IMGUI_HAS_VIEWPORT // Viewport WIP branch +#define IMGUI_HAS_DOCK // Docking WIP branch + +// Define attributes of all API symbols declarations (e.g. for DLL under Windows) +// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) +// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) +#ifndef IMGUI_API +#define IMGUI_API +#endif +#ifndef IMGUI_IMPL_API +#define IMGUI_IMPL_API IMGUI_API +#endif + +// Helper Macros +#ifndef IM_ASSERT +#include +#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h +#endif +#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers! +#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 +#else +#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro. +#endif + +// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions. +#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) +#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) +#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0))) +#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__)) +#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) +#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) +#else +#define IM_FMTARGS(FMT) +#define IM_FMTLIST(FMT) +#endif + +// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions) +#if defined(_MSC_VER) && !defined(__clang__) && !defined(IMGUI_DEBUG_PARANOID) +#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off)) +#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop)) +#else +#define IM_MSVC_RUNTIME_CHECKS_OFF +#define IM_MSVC_RUNTIME_CHECKS_RESTORE +#endif + +// Warnings +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). +#endif +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wold-style-cast" +#if __has_warning("-Wzero-as-null-pointer-constant") +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" +#endif +#elif defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward declarations and basic types +//----------------------------------------------------------------------------- + +// Forward declarations +struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() +struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) +struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. +struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) +struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) +struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. +struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) +struct ImFont; // Runtime data for a single font within a parent ImFontAtlas +struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader +struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType). +struct ImFontConfig; // Configuration data when adding a font or merging fonts +struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) +struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data +struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) +struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h) +struct ImGuiIO; // Main configuration and I/O between your application and ImGui +struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use) +struct ImGuiListClipper; // Helper to manually clip large list of items +struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro +struct ImGuiPayload; // User data payload for drag and drop operations +struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer backends + viewports to render +struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bounds for each connected monitor/display. Used when positioning popups and tooltips to avoid them straddling monitors +struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) +struct ImGuiStorage; // Helper for key->value storage +struct ImGuiStyle; // Runtime data for styling/colors +struct ImGuiTableSortSpecs; // Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table +struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) +struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]") +struct ImGuiViewport; // A Platform Window (always 1 unless multi-viewport are enabled. One per platform window to output to). In the future may represent Platform Monitor +struct ImGuiWindowClass; // Window class (rare/advanced uses: provide hints to the platform backend via altered viewport flags and parent/child info) + +// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file) +// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists! +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. +typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling +typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions +typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type +typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction +typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum) +typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation +typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) +typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier +typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending) +typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling +typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor() +typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions +typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance +typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build +typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags +typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton() +typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. +typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags +typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() +typedef int ImGuiDockNodeFlags; // -> enum ImGuiDockNodeFlags_ // Flags: for DockSpace() +typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() +typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() +typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. +typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() +typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super) +typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() +typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() +typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. +typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() +typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() +typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable() +typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() +typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow() +typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() +typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport +typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() + +// Other types +#ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx'] +typedef void* ImTextureID; // User data for rendering backend to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details. +#endif +typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string. +typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText() +typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints() +typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() +typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() + +// Character types +// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) +typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. +typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. +#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] +typedef ImWchar32 ImWchar; +#else +typedef ImWchar16 ImWchar; +#endif + +// Basic scalar data types +typedef signed char ImS8; // 8-bit signed integer +typedef unsigned char ImU8; // 8-bit unsigned integer +typedef signed short ImS16; // 16-bit signed integer +typedef unsigned short ImU16; // 16-bit unsigned integer +typedef signed int ImS32; // 32-bit signed integer == int +typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) +#if defined(_MSC_VER) && !defined(__clang__) +typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio) +typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio) +#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) +#include +typedef int64_t ImS64; // 64-bit signed integer (pre C++11) +typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11) +#else +typedef signed long long ImS64; // 64-bit signed integer (post C++11) +typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11) +#endif + +// 2D vector (often used to store positions or sizes) +IM_MSVC_RUNTIME_CHECKS_OFF +struct ImVec2 +{ + float x, y; + ImVec2() { x = y = 0.0f; } + ImVec2(float _x, float _y) { x = _x; y = _y; } + float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. + float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. +#ifdef IM_VEC2_CLASS_EXTRA + IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. +#endif +}; + +// 4D vector (often used to store floating-point colors) +struct ImVec4 +{ + float x, y, z, w; + ImVec4() { x = y = z = w = 0.0f; } + ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } +#ifdef IM_VEC4_CLASS_EXTRA + IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. +#endif +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +//----------------------------------------------------------------------------- +// [SECTION] Dear ImGui end-user API functions +// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // Context creation and access + // - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details. + IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); + IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context + IMGUI_API ImGuiContext* GetCurrentContext(); + IMGUI_API void SetCurrentContext(ImGuiContext* ctx); + + // Main + IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) + IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame! + IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). + IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all! + IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData(). + IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. + + // Demo, Debug, Information + IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! + IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc. + IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. + IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) + IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. + IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. + IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). + IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) + + // Styles + IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) + IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font + IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style + + // Windows + // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. + // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, + // which clicking will set the boolean to false when clicked. + // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. + // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). + // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting + // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] + // - Note that the bottom of window stack always contains a window called "Debug". + IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); + IMGUI_API void End(); + + // Child Windows + // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. + // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). + // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. + // Always call a matching EndChild() for each BeginChild() call, regardless of its return value. + // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, + // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function + // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] + IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); + IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); + IMGUI_API void EndChild(); + + // Windows Utilities + // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. + IMGUI_API bool IsWindowAppearing(); + IMGUI_API bool IsWindowCollapsed(); + IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. + IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! + IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives + IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport. + IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) + IMGUI_API ImVec2 GetWindowSize(); // get current window size + IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) + IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) + IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window. + + // Window manipulation + // - Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). + IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. + IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() + IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. + IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() + IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() + IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() + IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. + IMGUI_API void SetNextWindowViewport(ImGuiID viewport_id); // set next window viewport + IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. + IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0, 0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. + IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). + IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). + IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). + IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. + IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. + IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state + IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. + + // Content region + // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful. + // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion) + IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() + IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates + IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates + IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates + IMGUI_API float GetWindowContentRegionWidth(); // + + // Windows Scrolling + IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()] + IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()] + IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x + IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y + IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. + IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. + IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. + IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. + + // Parameters stacks (shared) + IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font + IMGUI_API void PopFont(); + IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). + IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); + IMGUI_API void PopStyleColor(int count = 1); + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame(). + IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame(). + IMGUI_API void PopStyleVar(int count = 1); + IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets + IMGUI_API void PopAllowKeyboardFocus(); + IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. + IMGUI_API void PopButtonRepeat(); + + // Parameters stacks (current window) + IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). + IMGUI_API void PopItemWidth(); + IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side) + IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. + IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space + IMGUI_API void PopTextWrapPos(); + + // Style read access + // - Use the style editor (ShowStyleEditor() function) to interactively see what the colors are) + IMGUI_API ImFont* GetFont(); // get current font + IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied + IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API + IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList + IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. + + // Cursor / Layout + // - By "cursor" we mean the current output position. + // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. + // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceding widget. + // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: + // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() + // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. + IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. + IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. + IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. + IMGUI_API void Spacing(); // add vertical spacing. + IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. + IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 + IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 + IMGUI_API void BeginGroup(); // lock horizontal starting position + IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) + IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) + IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. + IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList:: + IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system. + IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) + IMGUI_API void SetCursorPosY(float local_y); // + IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates + IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode. + IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates + IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) + IMGUI_API float GetTextLineHeight(); // ~ FontSize + IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) + IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 + IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) + + // ID stack/scopes + // Read the FAQ (docs/FAQ.md or http://dearimgui.org/faq) for more details about how ID are handled in dear imgui. + // - Those questions are answered and impacted by understanding of the ID stack system: + // - "Q: Why is my widget not reacting when I click on it?" + // - "Q: How can I have widgets with an empty label?" + // - "Q: How can I have multiple widgets with the same label?" + // - Short version: ID are hashes of the entire ID stack. If you are creating widgets in a loop you most likely + // want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. + // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. + // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID, + // whereas "str_id" denote a string that is only used as an ID and not normally displayed. + IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). + IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). + IMGUI_API void PopID(); // pop from the ID stack. + IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself + IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); + IMGUI_API ImGuiID GetID(const void* ptr_id); + + // Widgets: Text + IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. + IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text + IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); + IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); + IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). + IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); + IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets + IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() + IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Widgets: Main + // - Most widgets return true when the value has been changed or when pressed/selected + // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. + IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button + IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text + IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) + IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape + IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); + IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding + IMGUI_API bool Checkbox(const char* label, bool* v); + IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); + IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); + IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } + IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer + IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); + IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses + + // Widgets: Combo Box + // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. + // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. + IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); + IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! + IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); + IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" + IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); + + // Widgets: Drag Sliders + // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds. + // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x + // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). + // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). + // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits. + // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. + // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. + // - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound + IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); + + // Widgets: Regular Sliders + // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds. + // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. + // - Format string may also be set to NULL or use the default format ("%f" or "%d"). + // - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. + // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 + IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. + IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); + IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); + + // Widgets: Input with Keyboard + // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. + // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. + IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); + + // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) + // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. + // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x + IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); + IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); + IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. + IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. + + // Widgets: Trees + // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. + IMGUI_API bool TreeNode(const char* label); + IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). + IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " + IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); + IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); + IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); + IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); + IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); + IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); + IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. + IMGUI_API void TreePush(const void* ptr_id = NULL); // " + IMGUI_API void TreePop(); // ~ Unindent()+PopId() + IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode + IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). + IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. + IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. + + // Widgets: Selectables + // - A selectable highlights when hovered, and can display another color when selected. + // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. + IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height + IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. + + // Widgets: List Boxes + // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes. + // - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items. + // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. + // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth + // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items + IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region + IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! + IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); + IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); + + // Widgets: Data Plotting + // - Consider using ImPlot (https://github.com/epezent/implot) + IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); + IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); + + // Widgets: Value() Helpers. + // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) + IMGUI_API void Value(const char* prefix, bool b); + IMGUI_API void Value(const char* prefix, int v); + IMGUI_API void Value(const char* prefix, unsigned int v); + IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); + + // Widgets: Menus + // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. + // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it. + // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it. + // - Not that MenuItem() keyboardshortcuts are displayed as a convenience but _not processed_ by Dear ImGui at the moment. + IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). + IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! + IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. + IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! + IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! + IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! + IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. + IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL + + // Tooltips + // - Tooltip are windows following the mouse. They do not take focus away. + IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). + IMGUI_API void EndTooltip(); + IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). + IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Popups, Modals + // - They block normal mouse hovering detection (and therefore most mouse interactions) behind them. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls. + // - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time. + // - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). + // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. + // This is sometimes leading to confusing mistakes. May rework this in the future. + + // Popups: begin/end functions + // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window. + // - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar. + IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. + IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. + IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! + + // Popups: open/close functions + // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. + // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually. + // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). + // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). + // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. + IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). + IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks + IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) + IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. + + // Popups: open+begin combined functions helpers + // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. + // - They are convenient to easily create context menus, hence the name. + // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. + // - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. + IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! + IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. + IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). + + // Popups: query functions + // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. + // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. + IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. + + // Tables + // [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! + // - Full-featured replacement for old Columns API. + // - See Demo->Tables for demo code. + // - See top of imgui_tables.cpp for general commentary. + // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags. + // The typical call flow is: + // - 1. Call BeginTable(). + // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults. + // - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows. + // - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data. + // - 5. Populate contents: + // - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column. + // - If you are using tables as a sort of grid, where every columns is holding the same type of contents, + // you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex(). + // TableNextColumn() will automatically wrap-around into the next row if needed. + // - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column! + // - Summary of possible call flow: + // -------------------------------------------------------------------------------------------------------- + // TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK + // TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK + // TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! + // TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! + // -------------------------------------------------------------------------------------------------------- + // - 5. Call EndTable() + IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); + IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! + IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. + IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. + IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible. + + // Tables: Headers & Columns declaration + // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc. + // - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column. + // Headers are required to perform: reordering, sorting, and opening the context menu. + // The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody. + // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in + // some advanced use cases (e.g. adding custom widgets in header row). + // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); + IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. + IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu + IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) + + // Tables: Sorting + // - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting. + // - When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed + // since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, else you may + // wastefully sort your data every frame! + // - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). + IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). + + // Tables: Miscellaneous functions + // - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index. + IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) + IMGUI_API int TableGetColumnIndex(); // return current column index. + IMGUI_API int TableGetRowIndex(); // return current row index. + IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. + IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column. + IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change user accessible enabled/disabled state of a column. Set to false to hide the column. User can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) + IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details. + + // Legacy Columns API (prefer using Tables!) + // - You can also use SameLine(pos_x) to mimic simplified columns. + IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); + IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished + IMGUI_API int GetColumnIndex(); // get current column index + IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column + IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column + IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f + IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column + IMGUI_API int GetColumnsCount(); + + // Tab Bars, Tabs + // Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved. + IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar + IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! + IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. + IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! + IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. + IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. + + // Docking + // [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable. + // Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! + // - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking. + // - Drag from window menu button (upper-left button) to undock an entire node (all windows). + // About dockspaces: + // - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details. + // - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. + // This is often used with ImGuiDockNodeFlags_PassthruCentralNode. + // - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! + // - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. + // e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. + IMGUI_API ImGuiID DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); + IMGUI_API ImGuiID DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); + IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id + IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship) + IMGUI_API ImGuiID GetWindowDockID(); + IMGUI_API bool IsWindowDocked(); // is current window docked into another window? + + // Logging/Capture + // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. + IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) + IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file + IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard + IMGUI_API void LogFinish(); // stop logging (close file, etc.) + IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard + IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) + IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1); + + // Drag and Drop + // - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource(). + // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). + // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) + // - An item can be both drag source and drop target. + IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() + IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. + IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! + IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() + IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. + IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! + IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. + + // Disabling [BETA API] + // - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors) + // - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. + IMGUI_API void BeginDisabled(bool disabled = true); + IMGUI_API void EndDisabled(); + + // Clipping + // - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only. + IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); + IMGUI_API void PopClipRect(); + + // Focus, Activation + // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item" + IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. + IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. + + // Item/Widgets Utilities and Query Functions + // - Most of the functions are referring to the previous Item that has been submitted. + // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. + IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. + IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) + IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? + IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this it NOT equivalent to the behavior of e.g. Button(). Read comments in function definition. + IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) + IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. + IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). + IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. + IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). + IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). + IMGUI_API bool IsAnyItemHovered(); // is any item hovered? + IMGUI_API bool IsAnyItemActive(); // is any item active? + IMGUI_API bool IsAnyItemFocused(); // is any item focused? + IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space) + IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space) + IMGUI_API ImVec2 GetItemRectSize(); // get size of last item + IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. + + // Viewports + // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. + // - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. + // - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. + IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL. + + // Miscellaneous Utilities + IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. + IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. + IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame. + IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame. + IMGUI_API ImDrawList* GetBackgroundDrawList(); // get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. + IMGUI_API ImDrawList* GetForegroundDrawList(); // get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. + IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. + IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. + IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances. + IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). + IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) + IMGUI_API ImGuiStorage* GetStateStorage(); + IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. + IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame + IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) + + // Text Utilities + IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); + + // Color Utilities + IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); + IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); + IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); + IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); + + // Inputs Utilities: Keyboard + // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[]. + // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index. + IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] + IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. + IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate + IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)? + IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate + IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. + + // Inputs Utilities: Mouse + // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. + // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. + // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') + IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? + IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down) + IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) + IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? (note that a double-click will also report IsMouseClicked() == true) + IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. + IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available + IMGUI_API bool IsAnyMouseDown(); // is any mouse button held? + IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls + IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) + IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) + IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // + IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you + IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type + IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call. + + // Clipboard Utilities + // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. + IMGUI_API const char* GetClipboardText(); + IMGUI_API void SetClipboardText(const char* text); + + // Settings/.Ini Utilities + // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). + // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. + // - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables). + IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). + IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. + IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). + IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. + + // Debug Utilities + // - This is used by the IMGUI_CHECKVERSION() macro. + IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. + + // Memory Allocators + // - Those functions are not reliant on the current context. + // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() + // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. + IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL); + IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data); + IMGUI_API void* MemAlloc(size_t size); + IMGUI_API void MemFree(void* ptr); + + // (Optional) Platform/OS interface for multi-viewport support + // Read comments around the ImGuiPlatformIO structure for more details. + // Note: You may use GetWindowViewport() to get the current viewport of the current window. + IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // platform/renderer functions, for backend to setup + viewports list. + IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport. + IMGUI_API void RenderPlatformWindowsDefault(void* platform_render_arg = NULL, void* renderer_render_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs. + IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from backend Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext(). + IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id); // this is a helper for backends. + IMGUI_API ImGuiViewport* FindViewportByPlatformHandle(void* platform_handle); // this is a helper for backends. the type platform_handle is decided by the backend (e.g. HWND, MyWindow*, GLFWwindow* etc.) + +} // namespace ImGui + +//----------------------------------------------------------------------------- +// [SECTION] Flags & Enumerations +//----------------------------------------------------------------------------- + +// Flags for ImGui::Begin() +enum ImGuiWindowFlags_ +{ + ImGuiWindowFlags_None = 0, + ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar + ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip + ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window + ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically) + ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. + ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it. Also referred to as "window menu button" within a docking node. + ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame + ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). + ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file + ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through. + ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar + ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. + ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state + ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) + ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) + ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) + ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) + ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window + ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) + ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. + ImGuiWindowFlags_NoDocking = 1 << 21, // Disable docking of this window + + ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, + ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, + ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, + + // [Internal] + ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) + ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() + ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() + ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() + ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() + ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu() + ImGuiWindowFlags_DockNodeHost = 1 << 29 // Don't use! For internal use by Begin()/NewFrame() + + // [Obsolete] + //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by backend (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) +}; + +// Flags for ImGui::InputText() +enum ImGuiInputTextFlags_ +{ + ImGuiInputTextFlags_None = 0, + ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ + ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef + ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z + ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs + ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus + ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. + ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling) + ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling) + ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer. + ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. + ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field + ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). + ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally + ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode + ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode + ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' + ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). + ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) + ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) + ImGuiInputTextFlags_CallbackEdit = 1 << 19 // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior +#endif +}; + +// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() +enum ImGuiTreeNodeFlags_ +{ + ImGuiTreeNodeFlags_None = 0, + ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected + ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) + ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one + ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack + ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) + ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open + ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node + ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. + ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). + ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow + ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). + ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. + ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). + ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) + //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible + ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog +}; + +// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. +// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat +// small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. +// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. +// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. +// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter +// and want to another another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag. +// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). +enum ImGuiPopupFlags_ +{ + ImGuiPopupFlags_None = 0, + ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) + ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) + ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) + ImGuiPopupFlags_MouseButtonMask_ = 0x1F, + ImGuiPopupFlags_MouseButtonDefault_ = 1, + ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack + ImGuiPopupFlags_NoOpenOverItems = 1 << 6, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space + ImGuiPopupFlags_AnyPopupId = 1 << 7, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. + ImGuiPopupFlags_AnyPopupLevel = 1 << 8, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) + ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel +}; + +// Flags for ImGui::Selectable() +enum ImGuiSelectableFlags_ +{ + ImGuiSelectableFlags_None = 0, + ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window + ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) + ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too + ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text + ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one +}; + +// Flags for ImGui::BeginCombo() +enum ImGuiComboFlags_ +{ + ImGuiComboFlags_None = 0, + ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default + ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo() + ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default) + ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible + ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible + ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button + ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button + ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest +}; + +// Flags for ImGui::BeginTabBar() +enum ImGuiTabBarFlags_ +{ + ImGuiTabBarFlags_None = 0, + ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list + ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear + ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup + ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. + ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) + ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab + ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit + ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit + ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, + ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown +}; + +// Flags for ImGui::BeginTabItem() +enum ImGuiTabItemFlags_ +{ + ImGuiTabItemFlags_None = 0, + ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Display a dot next to the title + tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. + ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() + ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. + ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() + ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab + ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab + ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) + ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) +}; + +// Flags for ImGui::BeginTable() +// [BETA API] API may evolve slightly! If you use this, please update to the next version when it comes out! +// - Important! Sizing policies have complex and subtle side effects, more so than you would expect. +// Read comments/demos carefully + experiment with live demos to get acquainted with them. +// - The DEFAULT sizing policies are: +// - Default to ImGuiTableFlags_SizingFixedFit if ScrollX is on, or if host window has ImGuiWindowFlags_AlwaysAutoResize. +// - Default to ImGuiTableFlags_SizingStretchSame if ScrollX is off. +// - When ScrollX is off: +// - Table defaults to ImGuiTableFlags_SizingStretchSame -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch with same weight. +// - Columns sizing policy allowed: Stretch (default), Fixed/Auto. +// - Fixed Columns will generally obtain their requested width (unless the table cannot fit them all). +// - Stretch Columns will share the remaining width. +// - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. +// The typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing). +// - When ScrollX is on: +// - Table defaults to ImGuiTableFlags_SizingFixedFit -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed +// - Columns sizing policy allowed: Fixed/Auto mostly. +// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed. +// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop. +// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable(). +// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again. +// - Read on documentation at the top of imgui_tables.cpp for details. +enum ImGuiTableFlags_ +{ + // Features + ImGuiTableFlags_None = 0, + ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns. + ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers) + ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu. + ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate. + ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file. + ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow(). + // Decorations + ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually) + ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows. + ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom. + ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns. + ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides. + ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders. + ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders. + ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders. + ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders. + ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders. + ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style + ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style + // Sizing Policy (read above for defaults) + ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width. + ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible. + ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths. + ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn(). + // Sizing Extra Options + ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. + ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. + ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable. + ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth. + // Clipping + ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze(). + // Padding + ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers. + ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding. + ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off). + // Scrolling + ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX. + ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. + // Sorting + ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1). + ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0). + + // [Internal] Combinations and masks + ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //, ImGuiTableFlags_ColumnsWidthFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_ColumnsWidthStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2020/12 + //, ImGuiTableFlags_SizingPolicyFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2021/01 +#endif +}; + +// Flags for ImGui::TableSetupColumn() +enum ImGuiTableColumnFlags_ +{ + // Input configuration flags + ImGuiTableColumnFlags_None = 0, + ImGuiTableColumnFlags_Disabled = 1 << 0, // Overriding/master disable flag: hide column, won't show in context menu (unlike calling TableSetColumnEnabled() which manipulates the user accessible state) + ImGuiTableColumnFlags_DefaultHide = 1 << 1, // Default as a hidden/disabled column. + ImGuiTableColumnFlags_DefaultSort = 1 << 2, // Default as a sorting column. + ImGuiTableColumnFlags_WidthStretch = 1 << 3, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp). + ImGuiTableColumnFlags_WidthFixed = 1 << 4, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable). + ImGuiTableColumnFlags_NoResize = 1 << 5, // Disable manual resizing. + ImGuiTableColumnFlags_NoReorder = 1 << 6, // Disable manual reordering this column, this will also prevent other columns from crossing over this column. + ImGuiTableColumnFlags_NoHide = 1 << 7, // Disable ability to hide/disable this column. + ImGuiTableColumnFlags_NoClip = 1 << 8, // Disable clipping for this column (all NoClip columns will render in a same draw command). + ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table). + ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction. + ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction. + ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will not submit label for this column. Convenient for some small columns. Name will still appear in context menu. + ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, // Disable header text width contribution to automatic column width. + ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, // Make the initial sort direction Ascending when first sorting on this column (default). + ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, // Make the initial sort direction Descending when first sorting on this column. + ImGuiTableColumnFlags_IndentEnable = 1 << 16, // Use current Indent value when entering cell (default for column 0). + ImGuiTableColumnFlags_IndentDisable = 1 << 17, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored. + + // Output status flags, read-only via TableGetColumnFlags() + ImGuiTableColumnFlags_IsEnabled = 1 << 24, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags. + ImGuiTableColumnFlags_IsVisible = 1 << 25, // Status: is visible == is enabled AND not clipped by scrolling. + ImGuiTableColumnFlags_IsSorted = 1 << 26, // Status: is currently part of the sort specs + ImGuiTableColumnFlags_IsHovered = 1 << 27, // Status: is hovered by mouse + + // [Internal] Combinations and masks + ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, + ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, + ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, + ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge) + + // Obsolete names (will be removed soon) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + //ImGuiTableColumnFlags_WidthAuto = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize, // Column will not stretch and keep resizing based on submitted contents. +#endif +}; + +// Flags for ImGui::TableNextRow() +enum ImGuiTableRowFlags_ +{ + ImGuiTableRowFlags_None = 0, + ImGuiTableRowFlags_Headers = 1 << 0 // Identify header row (set default background color + width of its contents accounted different for auto column width) +}; + +// Enum for ImGui::TableSetBgColor() +// Background colors are rendering in 3 layers: +// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set. +// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set. +// - Layer 2: draw with CellBg color if set. +// The purpose of the two row/columns layers is to let you decide if a background color changes should override or blend with the existing color. +// When using ImGuiTableFlags_RowBg on the table, each row has the RowBg0 color automatically set for odd/even rows. +// If you set the color of RowBg0 target, your color will override the existing RowBg0 color. +// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color. +enum ImGuiTableBgTarget_ +{ + ImGuiTableBgTarget_None = 0, + ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used) + ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking) + ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color) +}; + +// Flags for ImGui::IsWindowFocused() +enum ImGuiFocusedFlags_ +{ + ImGuiFocusedFlags_None = 0, + ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused + ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy) + ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! + ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows +}; + +// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() +// Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or to your app, you should use 'io.WantCaptureMouse' instead! Please read the FAQ! +// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. +enum ImGuiHoveredFlags_ +{ + ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. + ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered + ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) + ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered + ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window + //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. + ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. + ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window + ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled + ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, + ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows +}; + +// Flags for ImGui::DockSpace(), shared/inherited by child nodes. +// (Some flags can be applied to individual nodes directly) +// FIXME-DOCK: Also see ImGuiDockNodeFlagsPrivate_ which may involve using the WIP and internal DockBuilder api. +enum ImGuiDockNodeFlags_ +{ + ImGuiDockNodeFlags_None = 0, + ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Shared // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked. + //ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // Shared // Disable Central Node (the node which can stay empty) + ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty. + ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details. + ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. + ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programatically setup dockspaces. + ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node. +}; + +// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() +enum ImGuiDragDropFlags_ +{ + ImGuiDragDropFlags_None = 0, + // BeginDragDropSource() flags + ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior. + ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. + ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. + ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. + ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. + ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) + // AcceptDragDropPayload() flags + ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. + ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target. + ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site. + ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery. +}; + +// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui. +#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. +#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type. + +// A primary data type +enum ImGuiDataType_ +{ + ImGuiDataType_S8, // signed char / char (with sensible compilers) + ImGuiDataType_U8, // unsigned char + ImGuiDataType_S16, // short + ImGuiDataType_U16, // unsigned short + ImGuiDataType_S32, // int + ImGuiDataType_U32, // unsigned int + ImGuiDataType_S64, // long long / __int64 + ImGuiDataType_U64, // unsigned long long / unsigned __int64 + ImGuiDataType_Float, // float + ImGuiDataType_Double, // double + ImGuiDataType_COUNT +}; + +// A cardinal direction +enum ImGuiDir_ +{ + ImGuiDir_None = -1, + ImGuiDir_Left = 0, + ImGuiDir_Right = 1, + ImGuiDir_Up = 2, + ImGuiDir_Down = 3, + ImGuiDir_COUNT +}; + +// A sorting direction +enum ImGuiSortDirection_ +{ + ImGuiSortDirection_None = 0, + ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc. + ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc. +}; + +// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array +enum ImGuiKey_ +{ + ImGuiKey_Tab, + ImGuiKey_LeftArrow, + ImGuiKey_RightArrow, + ImGuiKey_UpArrow, + ImGuiKey_DownArrow, + ImGuiKey_PageUp, + ImGuiKey_PageDown, + ImGuiKey_Home, + ImGuiKey_End, + ImGuiKey_Insert, + ImGuiKey_Delete, + ImGuiKey_Backspace, + ImGuiKey_Space, + ImGuiKey_Enter, + ImGuiKey_Escape, + ImGuiKey_KeyPadEnter, + ImGuiKey_A, // for text edit CTRL+A: select all + ImGuiKey_C, // for text edit CTRL+C: copy + ImGuiKey_V, // for text edit CTRL+V: paste + ImGuiKey_X, // for text edit CTRL+X: cut + ImGuiKey_Y, // for text edit CTRL+Y: redo + ImGuiKey_Z, // for text edit CTRL+Z: undo + ImGuiKey_COUNT +}; + +// To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/backend) +enum ImGuiKeyModFlags_ +{ + ImGuiKeyModFlags_None = 0, + ImGuiKeyModFlags_Ctrl = 1 << 0, + ImGuiKeyModFlags_Shift = 1 << 1, + ImGuiKeyModFlags_Alt = 1 << 2, + ImGuiKeyModFlags_Super = 1 << 3 +}; + +// Gamepad/Keyboard navigation +// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays. +// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). +// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets. +enum ImGuiNavInput_ +{ + // Gamepad Mapping + ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard) + ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard) + ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard) + ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard) + ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) + ImGuiNavInput_DpadRight, // + ImGuiNavInput_DpadUp, // + ImGuiNavInput_DpadDown, // + ImGuiNavInput_LStickLeft, // scroll / move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down + ImGuiNavInput_LStickRight, // + ImGuiNavInput_LStickUp, // + ImGuiNavInput_LStickDown, // + ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) + ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) + ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) + ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) + + // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. + // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[]. + ImGuiNavInput_KeyLeft_, // move left // = Arrow keys + ImGuiNavInput_KeyRight_, // move right + ImGuiNavInput_KeyUp_, // move up + ImGuiNavInput_KeyDown_, // move down + ImGuiNavInput_COUNT, + ImGuiNavInput_InternalStart_ = ImGuiNavInput_KeyLeft_ +}; + +// Configuration flags stored in io.ConfigFlags. Set by user/application. +enum ImGuiConfigFlags_ +{ + ImGuiConfigFlags_None = 0, + ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeysDown[]. + ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui backend to fill io.NavInputs[]. Backend also needs to set ImGuiBackendFlags_HasGamepad. + ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. + ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. + ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the backend. + ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. + + // [BETA] Docking + ImGuiConfigFlags_DockingEnable = 1 << 6, // Docking enable flags. + + // [BETA] Viewports + // When using viewports it is recommended that your default value for ImGuiCol_WindowBg is opaque (Alpha=1.0) so transition to a viewport won't be noticeable. + ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiBackendFlags_PlatformHasViewports + ImGuiBackendFlags_RendererHasViewports set by the respective backends) + ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application. + ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress. + + // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui) + ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. + ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. +}; + +// Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend. +enum ImGuiBackendFlags_ +{ + ImGuiBackendFlags_None = 0, + ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected. + ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape. + ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). + ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. + + // [BETA] Viewports + ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Backend Platform supports multiple viewports. + ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, // Backend Platform supports setting io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may be capturing the mouse. This information is _NOT EASY_ to provide correctly with most high-level engines! Don't set this without studying _carefully_ how the backends handle ImGuiViewportFlags_NoInputs! + ImGuiBackendFlags_RendererHasViewports = 1 << 12 // Backend Renderer supports multiple viewports. +}; + +// Enumeration for PushStyleColor() / PopStyleColor() +enum ImGuiCol_ +{ + ImGuiCol_Text, + ImGuiCol_TextDisabled, + ImGuiCol_WindowBg, // Background of normal windows + ImGuiCol_ChildBg, // Background of child windows + ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows + ImGuiCol_Border, + ImGuiCol_BorderShadow, + ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input + ImGuiCol_FrameBgHovered, + ImGuiCol_FrameBgActive, + ImGuiCol_TitleBg, + ImGuiCol_TitleBgActive, + ImGuiCol_TitleBgCollapsed, + ImGuiCol_MenuBarBg, + ImGuiCol_ScrollbarBg, + ImGuiCol_ScrollbarGrab, + ImGuiCol_ScrollbarGrabHovered, + ImGuiCol_ScrollbarGrabActive, + ImGuiCol_CheckMark, + ImGuiCol_SliderGrab, + ImGuiCol_SliderGrabActive, + ImGuiCol_Button, + ImGuiCol_ButtonHovered, + ImGuiCol_ButtonActive, + ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem + ImGuiCol_HeaderHovered, + ImGuiCol_HeaderActive, + ImGuiCol_Separator, + ImGuiCol_SeparatorHovered, + ImGuiCol_SeparatorActive, + ImGuiCol_ResizeGrip, + ImGuiCol_ResizeGripHovered, + ImGuiCol_ResizeGripActive, + ImGuiCol_Tab, + ImGuiCol_TabHovered, + ImGuiCol_TabActive, + ImGuiCol_TabUnfocused, + ImGuiCol_TabUnfocusedActive, + ImGuiCol_DockingPreview, // Preview overlay color when about to docking something + ImGuiCol_DockingEmptyBg, // Background color for empty node (e.g. CentralNode with no window docked into it) + ImGuiCol_PlotLines, + ImGuiCol_PlotLinesHovered, + ImGuiCol_PlotHistogram, + ImGuiCol_PlotHistogramHovered, + ImGuiCol_TableHeaderBg, // Table header background + ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here) + ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here) + ImGuiCol_TableRowBg, // Table row background (even rows) + ImGuiCol_TableRowBgAlt, // Table row background (odd rows) + ImGuiCol_TextSelectedBg, + ImGuiCol_DragDropTarget, + ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item + ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB + ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active + ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active + ImGuiCol_COUNT +}; + +// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. +// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. +// During initialization or between frames, feel free to just poke into ImGuiStyle directly. +// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description. +// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. +// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. +enum ImGuiStyleVar_ +{ + // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) + ImGuiStyleVar_Alpha, // float Alpha + ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha + ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding + ImGuiStyleVar_WindowRounding, // float WindowRounding + ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize + ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize + ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign + ImGuiStyleVar_ChildRounding, // float ChildRounding + ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize + ImGuiStyleVar_PopupRounding, // float PopupRounding + ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize + ImGuiStyleVar_FramePadding, // ImVec2 FramePadding + ImGuiStyleVar_FrameRounding, // float FrameRounding + ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize + ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing + ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing + ImGuiStyleVar_IndentSpacing, // float IndentSpacing + ImGuiStyleVar_CellPadding, // ImVec2 CellPadding + ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize + ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding + ImGuiStyleVar_GrabMinSize, // float GrabMinSize + ImGuiStyleVar_GrabRounding, // float GrabRounding + ImGuiStyleVar_TabRounding, // float TabRounding + ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign + ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign + ImGuiStyleVar_COUNT +}; + +// Flags for InvisibleButton() [extended in imgui_internal.h] +enum ImGuiButtonFlags_ +{ + ImGuiButtonFlags_None = 0, + ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default) + ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button + ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button + + // [Internal] + ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, + ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft +}; + +// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() +enum ImGuiColorEditFlags_ +{ + ImGuiColorEditFlags_None = 0, + ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). + ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square. + ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. + ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs) + ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square). + ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. + ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). + ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. + ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. + ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) + + // User Options (right-click on widget to change some of them). + ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. + ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque. + ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque. + ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well). + ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex. + ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // " + ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // " + ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. + ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. + ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value. + ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value. + ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format. + ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format. + + // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to + // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. + ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, + + // [Internal] Masks + ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, + ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, + ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, + ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] +#endif +}; + +// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. +// We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. +enum ImGuiSliderFlags_ +{ + ImGuiSliderFlags_None = 0, + ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. + ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits. + ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits) + ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget + ImGuiSliderFlags_InvalidMask_ = 0x7000000F // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79] +#endif +}; + +// Identify a mouse button. +// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. +enum ImGuiMouseButton_ +{ + ImGuiMouseButton_Left = 0, + ImGuiMouseButton_Right = 1, + ImGuiMouseButton_Middle = 2, + ImGuiMouseButton_COUNT = 5 +}; + +// Enumeration for GetMouseCursor() +// User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here +enum ImGuiMouseCursor_ +{ + ImGuiMouseCursor_None = -1, + ImGuiMouseCursor_Arrow = 0, + ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. + ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) + ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border + ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column + ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window + ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window + ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) + ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. + ImGuiMouseCursor_COUNT +}; + +// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions +// Represent a condition. +// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. +enum ImGuiCond_ +{ + ImGuiCond_None = 0, // No condition (always set the variable), same as _Always + ImGuiCond_Always = 1 << 0, // No condition (always set the variable) + ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) + ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) + ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) +}; + +//----------------------------------------------------------------------------- +// [SECTION] Helpers: Memory allocations macros, ImVector<> +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() +// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. +// Defining a custom placement new() with a custom parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. +//----------------------------------------------------------------------------- + +struct ImNewWrapper {}; +inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; } +inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new() +#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) +#define IM_FREE(_PTR) ImGui::MemFree(_PTR) +#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR) +#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE +template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } + +//----------------------------------------------------------------------------- +// ImVector<> +// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). +//----------------------------------------------------------------------------- +// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. +// - We use std-like naming convention here, which is a little unusual for this codebase. +// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. +// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, +// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. +//----------------------------------------------------------------------------- + +IM_MSVC_RUNTIME_CHECKS_OFF +template +struct ImVector +{ + int Size; + int Capacity; + T* Data; + + // Provide standard typedefs but we don't use them ourselves. + typedef T value_type; + typedef value_type* iterator; + typedef const value_type* const_iterator; + + // Constructors, destructor + inline ImVector() { Size = Capacity = 0; Data = NULL; } + inline ImVector(const ImVector& src) { Size = Capacity = 0; Data = NULL; operator=(src); } + inline ImVector& operator=(const ImVector& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } + inline ~ImVector() { if (Data) IM_FREE(Data); } // Important: does not destruct anything + + inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } // Important: does not destruct anything + inline void clear_delete() { for (int n = 0; n < Size; n++) IM_DELETE(Data[n]); clear(); } // Important: never called automatically! always explicit. + inline void clear_destruct() { for (int n = 0; n < Size; n++) Data[n].~T(); clear(); } // Important: never called automatically! always explicit. + + inline bool empty() const { return Size == 0; } + inline int size() const { return Size; } + inline int size_in_bytes() const { return Size * (int)sizeof(T); } + inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } + inline int capacity() const { return Capacity; } + inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } + inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } + + inline T* begin() { return Data; } + inline const T* begin() const { return Data; } + inline T* end() { return Data + Size; } + inline const T* end() const { return Data + Size; } + inline T& front() { IM_ASSERT(Size > 0); return Data[0]; } + inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; } + inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } + inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } + inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } + + inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; } + inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } + inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } + inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation + inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } + + // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. + inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } + inline void pop_back() { IM_ASSERT(Size > 0); Size--; } + inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } + inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } + inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last > it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; } + inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } + inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } + inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } + inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } + inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } + inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiStyle +//----------------------------------------------------------------------------- +// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). +// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, +// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. +//----------------------------------------------------------------------------- + +struct ImGuiStyle +{ + float Alpha; // Global alpha applies to everything in Dear ImGui. + float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. + ImVec2 WindowPadding; // Padding within a window. + float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. + float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). + ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. + ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. + float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. + float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) + float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets). + float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). + float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). + ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. + ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). + ImVec2 CellPadding; // Padding within a table cell + ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! + float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). + float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). + float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. + float ScrollbarRounding; // Radius of grab corners for scrollbar. + float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. + float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. + float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. + float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. + float TabBorderSize; // Thickness of border around tabs. + float TabMinWidthForCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. + ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. + ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). + ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. + ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. + ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! + float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). We apply per-monitor DPI scaling over this scale. May be removed later. + bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering. Latched at the beginning of the frame (copied to ImDrawList). + bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). + float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. + float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. + ImVec4 Colors[ImGuiCol_COUNT]; + + IMGUI_API ImGuiStyle(); + IMGUI_API void ScaleAllSizes(float scale_factor); +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiIO +//----------------------------------------------------------------------------- +// Communicate most settings and inputs/outputs to Dear ImGui using this structure. +// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. +//----------------------------------------------------------------------------- + +struct ImGuiIO +{ + //------------------------------------------------------------------ + // Configuration (fill once) // Default value + //------------------------------------------------------------------ + + ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. + ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend. + ImVec2 DisplaySize; // // Main display size, in pixels (generally == GetMainViewport()->Size) + float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. + float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. + const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions. + const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified). + float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. + float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. + float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging. + int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. + float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). + float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. + void* UserData; // = NULL // Store your own data for retrieval by callbacks. + + ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. + float FontGlobalScale; // = 1.0f // Global scale all fonts + bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. + ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. + ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. + + // Docking options (when ImGuiConfigFlags_DockingEnable is set) + bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars. + bool ConfigDockingAlwaysTabBar; // = false // [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead] Make every single floating window display within a docking node. + bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge. + + // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) + bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport. + bool ConfigViewportsNoTaskBarIcon; // = false // Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it. + bool ConfigViewportsNoDecoration; // = true // Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations, ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size). + bool ConfigViewportsNoDefaultParent; // = false // Disable default OS parenting to main viewport for secondary viewports. By default, viewports are marked with ParentViewportId = , expecting the platform backend to setup a parent/child relationship between the OS windows (some backend may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. + + // Miscellaneous options + bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations. + bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. + bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). + bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. + bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) + bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. + float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. + + //------------------------------------------------------------------ + // Platform Functions + // (the imgui_impl_xxxx backend files are setting those up for you) + //------------------------------------------------------------------ + + // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. + const char* BackendPlatformName; // = NULL + const char* BackendRendererName; // = NULL + void* BackendPlatformUserData; // = NULL // User data for platform backend + void* BackendRendererUserData; // = NULL // User data for renderer backend + void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend + + // Optional: Access OS clipboard + // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) + const char* (*GetClipboardTextFn)(void* user_data); + void (*SetClipboardTextFn)(void* user_data, const char* text); + void* ClipboardUserData; + + //------------------------------------------------------------------ + // Input - Fill before calling NewFrame() + //------------------------------------------------------------------ + + ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.) + bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. + float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. + float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all backends. + ImGuiID MouseHoveredViewport; // (Optional) When using multiple viewports: viewport the OS mouse cursor is hovering _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag, and _REGARDLESS_ of whether another viewport is focused. Set io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport if you can provide this info. If you don't imgui will infer the value using the rectangles and last focused time of the viewports it knows about (ignoring other OS windows). + bool KeyCtrl; // Keyboard modifier pressed: Control + bool KeyShift; // Keyboard modifier pressed: Shift + bool KeyAlt; // Keyboard modifier pressed: Alt + bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows + bool KeysDown[512]; // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). + float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). + + // Functions + IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input + IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate + IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string + IMGUI_API void AddFocusEvent(bool focused); // Notifies Dear ImGui when hosting platform windows lose or gain input focus + IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually + IMGUI_API void ClearInputKeys(); // [Internal] Release all keys + + //------------------------------------------------------------------ + // Output - Updated by NewFrame() or EndFrame()/Render() + // (when reading from the io.WantCaptureMouse, io.WantCaptureKeyboard flags to dispatch your inputs, it is + // generally easier and more correct to use their state BEFORE calling NewFrame(). See FAQ for details!) + //------------------------------------------------------------------ + + bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). + bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). + bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). + bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. + bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving! + bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. + bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events). + float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames. + int MetricsRenderVertices; // Vertices output during last call to Render() + int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 + int MetricsRenderWindows; // Number of visible windows + int MetricsActiveWindows; // Number of active windows + int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. + ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. + + //------------------------------------------------------------------ + // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! + //------------------------------------------------------------------ + + ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame() + ImGuiKeyModFlags KeyModsPrev; // Previous key mods + ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) + ImVec2 MouseClickedPos[5]; // Position at time of clicking + double MouseClickedTime[5]; // Time of last click (used to figure out double-click) + bool MouseClicked[5]; // Mouse button went from !Down to Down + bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? + bool MouseReleased[5]; // Mouse button went from Down to !Down + bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window. We don't request mouse capture from the application if click started outside ImGui bounds. + bool MouseDownWasDoubleClick[5]; // Track if button down was a double-click + float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) + float MouseDownDurationPrev[5]; // Previous time the mouse button has been down + ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point + float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point + float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed) + float KeysDownDurationPrev[512]; // Previous duration the key has been down + float NavInputsDownDuration[ImGuiNavInput_COUNT]; + float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; + float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. + bool AppFocusLost; + ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16 + ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper. + + IMGUI_API ImGuiIO(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Misc data structures +//----------------------------------------------------------------------------- + +// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. +// The callback function should return 0 by default. +// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) +// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) +// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration +// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB +// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows +// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. +// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. +struct ImGuiInputTextCallbackData +{ + ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only + ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only + void* UserData; // What user passed to InputText() // Read-only + + // Arguments for the different callback events + // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. + // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. + ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; + ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] + char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! + int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() + int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 + bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] + int CursorPos; // // Read-write // [Completion,History,Always] + int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection) + int SelectionEnd; // // Read-write // [Completion,History,Always] + + // Helper functions for text manipulation. + // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection. + IMGUI_API ImGuiInputTextCallbackData(); + IMGUI_API void DeleteChars(int pos, int bytes_count); + IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); + void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } + void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } + bool HasSelection() const { return SelectionStart != SelectionEnd; } +}; + +// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). +// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. +struct ImGuiSizeCallbackData +{ + void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() + ImVec2 Pos; // Read-only. Window position, for reference. + ImVec2 CurrentSize; // Read-only. Current window size. + ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. +}; + +// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. +// Important: the content of this class is still highly WIP and likely to change and be refactored +// before we stabilize Docking features. Please be mindful if using this. +// Provide hints: +// - To the platform backend via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) +// - To the platform backend for OS level parent/child relationships of viewport. +// - To the docking system for various options and filtering. +struct ImGuiWindowClass +{ + ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others. + ImGuiID ParentViewportId; // Hint for the platform backend. If non-zero, the platform backend can create a parent<>child relationship between the platform windows. Not conforming backends are free to e.g. parent every viewport to the main viewport or not. + ImGuiViewportFlags ViewportFlagsOverrideSet; // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. + ImGuiViewportFlags ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. + ImGuiTabItemFlags TabItemFlagsOverrideSet; // [EXPERIMENTAL] TabItem flags to set when a window of this class gets submitted into a dock node tab bar. May use with ImGuiTabItemFlags_Leading or ImGuiTabItemFlags_Trailing. + ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!) + bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar) + bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window. // FIXME-DOCK: Move to DockNodeFlags override? + + ImGuiWindowClass() { memset(this, 0, sizeof(*this)); DockingAllowUnclassed = true; } +}; + +// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() +struct ImGuiPayload +{ + // Members + void* Data; // Data (copied and owned by dear imgui) + int DataSize; // Data size + + // [Internal] + ImGuiID SourceId; // Source item id + ImGuiID SourceParentId; // Source parent id (if available) + int DataFrameCount; // Data timestamp + char DataType[32 + 1]; // Data type tag (short user-supplied string, 32 characters max) + bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) + bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. + + ImGuiPayload() { Clear(); } + void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } + bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } + bool IsPreview() const { return Preview; } + bool IsDelivery() const { return Delivery; } +}; + +// Sorting specification for one column of a table (sizeof == 12 bytes) +struct ImGuiTableColumnSortSpecs +{ + ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call) + ImS16 ColumnIndex; // Index of the column + ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) + ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function) + + ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } +}; + +// Sorting specifications for a table (often handling sort specs for a single column, occasionally more) +// Obtained by calling TableGetSortSpecs(). +// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time. +// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! +struct ImGuiTableSortSpecs +{ + const ImGuiTableColumnSortSpecs* Specs; // Pointer to sort spec array. + int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. + bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. + + ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) +//----------------------------------------------------------------------------- + +// Helper: Unicode defines +#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value). +#ifdef IMGUI_USE_WCHAR32 +#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build. +#else +#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build. +#endif + +// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. +// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); +struct ImGuiOnceUponAFrame +{ + ImGuiOnceUponAFrame() { RefFrame = -1; } + mutable int RefFrame; + operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } +}; + +// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" +struct ImGuiTextFilter +{ + IMGUI_API ImGuiTextFilter(const char* default_filter = ""); + IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build + IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; + IMGUI_API void Build(); + void Clear() { InputBuf[0] = 0; Build(); } + bool IsActive() const { return !Filters.empty(); } + + // [Internal] + struct ImGuiTextRange + { + const char* b; + const char* e; + + ImGuiTextRange() { b = e = NULL; } + ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } + bool empty() const { return b == e; } + IMGUI_API void split(char separator, ImVector* out) const; + }; + char InputBuf[256]; + ImVectorFilters; + int CountGrep; +}; + +// Helper: Growable text buffer for logging/accumulating text +// (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder') +struct ImGuiTextBuffer +{ + ImVector Buf; + IMGUI_API static char EmptyString[1]; + + ImGuiTextBuffer() { } + inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } + const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } + const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator + int size() const { return Buf.Size ? Buf.Size - 1 : 0; } + bool empty() const { return Buf.Size <= 1; } + void clear() { Buf.clear(); } + void reserve(int capacity) { Buf.reserve(capacity); } + const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } + IMGUI_API void append(const char* str, const char* str_end = NULL); + IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); + IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); +}; + +// Helper: Key->Value storage +// Typically you don't have to worry about this since a storage is held within each Window. +// We use it to e.g. store collapse state for a tree (Int 0/1) +// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame) +// You can use it as custom user storage for temporary values. Declare your own storage if, for example: +// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). +// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient) +// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. +struct ImGuiStorage +{ + // [Internal] + struct ImGuiStoragePair + { + ImGuiID key; + union { int val_i; float val_f; void* val_p; }; + ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } + ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } + ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } + }; + + ImVector Data; + + // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) + // - Set***() functions find pair, insertion on demand if missing. + // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. + void Clear() { Data.clear(); } + IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; + IMGUI_API void SetInt(ImGuiID key, int val); + IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; + IMGUI_API void SetBool(ImGuiID key, bool val); + IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; + IMGUI_API void SetFloat(ImGuiID key, float val); + IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL + IMGUI_API void SetVoidPtr(ImGuiID key, void* val); + + // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. + // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. + // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) + // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; + IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); + IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); + IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); + IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); + + // Use on your own storage if you know only integer are being stored (open/close all tree nodes) + IMGUI_API void SetAllInt(int val); + + // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. + IMGUI_API void BuildSortByKey(); +}; + +// Helper: Manually clip large list of items. +// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse +// clipping based on visibility to save yourself from processing those items at all. +// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. +// (Dear ImGui already clip items based on their bounds but it needs to measure text size to do so, whereas manual coarse clipping before submission makes this cost and your own data fetching/submission cost almost null) +// Usage: +// ImGuiListClipper clipper; +// clipper.Begin(1000); // We have 1000 elements, evenly spaced. +// while (clipper.Step()) +// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) +// ImGui::Text("line number %d", i); +// Generally what happens is: +// - Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not. +// - User code submit one element. +// - Clipper can measure the height of the first element +// - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element. +// - User code submit visible elements. +struct ImGuiListClipper +{ + int DisplayStart; + int DisplayEnd; + + // [Internal] + int ItemsCount; + int StepNo; + int ItemsFrozen; + float ItemsHeight; + float StartPosY; + + IMGUI_API ImGuiListClipper(); + IMGUI_API ~ImGuiListClipper(); + + // items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step) + // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). + IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1. + IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. + IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] +#endif +}; + +// Helpers macros to generate 32-bit encoded colors +#ifdef IMGUI_USE_BGRA_PACKED_COLOR +#define IM_COL32_R_SHIFT 16 +#define IM_COL32_G_SHIFT 8 +#define IM_COL32_B_SHIFT 0 +#define IM_COL32_A_SHIFT 24 +#define IM_COL32_A_MASK 0xFF000000 +#else +#define IM_COL32_R_SHIFT 0 +#define IM_COL32_G_SHIFT 8 +#define IM_COL32_B_SHIFT 16 +#define IM_COL32_A_SHIFT 24 +#define IM_COL32_A_MASK 0xFF000000 +#endif +#define IM_COL32(R,G,B,A) (((ImU32)(A)<> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } + ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } + ImColor(const ImVec4& col) { Value = col; } + inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } + inline operator ImVec4() const { return Value; } + + // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. + inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } + static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) +// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. +//----------------------------------------------------------------------------- + +// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking. +#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX +#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63) +#endif + +// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h] +// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, +// you can poke into the draw list for that! Draw callback may be useful for example to: +// A) Change your GPU render state, +// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. +// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' +// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering backend accordingly. +#ifndef ImDrawCallback +typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); +#endif + +// Special Draw callback value to request renderer backend to reset the graphics/render state. +// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address. +// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. +// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). +#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) + +// Typically, 1 command = 1 GPU draw call (unless command is a callback) +// - VtxOffset/IdxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled, +// those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. +// Pre-1.71 backends will typically ignore the VtxOffset/IdxOffset fields. +// - The ClipRect/TextureId/VtxOffset fields must be contiguous as we memcmp() them together (this is asserted for). +struct ImDrawCmd +{ + ImVec4 ClipRect; // 4*4 // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates + ImTextureID TextureId; // 4-8 // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. + unsigned int VtxOffset; // 4 // Start offset in vertex buffer. ImGuiBackendFlags_RendererHasVtxOffset: always 0, otherwise may be >0 to support meshes larger than 64K vertices with 16-bit indices. + unsigned int IdxOffset; // 4 // Start offset in index buffer. Always equal to sum of ElemCount drawn so far. + unsigned int ElemCount; // 4 // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. + ImDrawCallback UserCallback; // 4-8 // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. + void* UserCallbackData; // 4-8 // The draw callback code can access this. + + ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed + + // Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature) + inline ImTextureID GetTexID() const { return TextureId; } +}; + +// Vertex index, default to 16-bit +// To allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer backend (recommended). +// To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h. +#ifndef ImDrawIdx +typedef unsigned short ImDrawIdx; +#endif + +// Vertex layout +#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT +struct ImDrawVert +{ + ImVec2 pos; + ImVec2 uv; + ImU32 col; +}; +#else +// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h +// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. +// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. +// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. +IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; +#endif + +// [Internal] For use by ImDrawList +struct ImDrawCmdHeader +{ + ImVec4 ClipRect; + ImTextureID TextureId; + unsigned int VtxOffset; +}; + +// [Internal] For use by ImDrawListSplitter +struct ImDrawChannel +{ + ImVector _CmdBuffer; + ImVector _IdxBuffer; +}; + + +// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. +// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call. +struct ImDrawListSplitter +{ + int _Current; // Current channel number (0) + int _Count; // Number of active channels (1+) + ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) + + inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } + inline ~ImDrawListSplitter() { ClearFreeMemory(); } + inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame + IMGUI_API void ClearFreeMemory(); + IMGUI_API void Split(ImDrawList* draw_list, int count); + IMGUI_API void Merge(ImDrawList* draw_list); + IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); +}; + +// Flags for ImDrawList functions +// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused) +enum ImDrawFlags_ +{ + ImDrawFlags_None = 0, + ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason) + ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01. + ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02. + ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04. + ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08. + ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! + ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, + ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, + ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, + ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified. + ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone +}; + +// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. +// It is however possible to temporarily alter flags between calls to ImDrawList:: functions. +enum ImDrawListFlags_ +{ + ImDrawListFlags_None = 0, + ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles) + ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering. + ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles). + ImDrawListFlags_AllowVtxOffset = 1 << 3 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. +}; + +// Draw command list +// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, +// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. +// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to +// access the current window draw list and draw custom primitives. +// You can interleave normal ImGui:: calls and adding primitives to the current draw list. +// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). +// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!) +// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. +struct ImDrawList +{ + // This is what you have to render + ImVector CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. + ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those + ImVector VtxBuffer; // Vertex buffer. + ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. + + // [Internal, used while building lists] + unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. + const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) + const char* _OwnerName; // Pointer to owner window's name for debugging + ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) + ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) + ImVector _ClipRectStack; // [Internal] + ImVector _TextureIdStack; // [Internal] + ImVector _Path; // [Internal] current path building + ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back(). + ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!) + float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content + + // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) + ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } + + ~ImDrawList() { _ClearFreeMemory(); } + IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) + IMGUI_API void PushClipRectFullScreen(); + IMGUI_API void PopClipRect(); + IMGUI_API void PushTextureID(ImTextureID texture_id); + IMGUI_API void PopTextureID(); + inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } + inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } + + // Primitives + // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. + // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). + // In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12. + // In future versions we will use textures to provide cheaper and higher-quality circles. + // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. + IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size) + IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); + IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); + IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); + IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); + IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f); + IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0); + IMGUI_API void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, int num_segments = 12, float thickness = 1.0f); + IMGUI_API void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, int num_segments = 12); + IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); + IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); + IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); + IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); + IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); + IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. + IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) + + // Image primitives + // - Read FAQ to understand what ImTextureID is. + // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. + // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. + IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); + IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0); + + // Stateful path API, add points then finish with PathFillConvex() or PathStroke() + inline void PathClear() { _Path.Size = 0; } + inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } + inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); } + inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order. + inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; } + IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); + IMGUI_API void PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float a_min, float a_max, int num_segments = 10); + IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle + IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points) + IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points) + IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0); + + // Advanced + IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. + IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible + IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. + + // Advanced: Channels + // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) + // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) + // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! + // Prefer using your own persistent instance of ImDrawListSplitter as you can stack them. + // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. + inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } + inline void ChannelsMerge() { _Splitter.Merge(this); } + inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } + + // Advanced: Primitives allocations + // - We render triangles (three vertices) + // - All primitives needs to be reserved via PrimReserve() beforehand. + IMGUI_API void PrimReserve(int idx_count, int vtx_count); + IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); + IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) + IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); + IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); + inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } + inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } + inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } + inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } +#endif + + // [Internal helpers] + IMGUI_API void _ResetForNewFrame(); + IMGUI_API void _ClearFreeMemory(); + IMGUI_API void _PopUnusedDrawCmd(); + IMGUI_API void _TryMergeDrawCmds(); + IMGUI_API void _OnChangedClipRect(); + IMGUI_API void _OnChangedTextureID(); + IMGUI_API void _OnChangedVtxOffset(); + IMGUI_API int _CalcCircleAutoSegmentCount(float radius) const; + IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step); + IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments); +}; + +// All draw data to render a Dear ImGui frame +// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, +// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) +struct ImDrawData +{ + bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. + int CmdListsCount; // Number of ImDrawList* to render + int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size + int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size + ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. + ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications) + ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications) + ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. + ImGuiViewport* OwnerViewport; // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not). + + // Functions + ImDrawData() { Clear(); } + void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext! + IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! + IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. +}; + +//----------------------------------------------------------------------------- +// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) +//----------------------------------------------------------------------------- + +struct ImFontConfig +{ + void* FontData; // // TTF/OTF data + int FontDataSize; // // TTF/OTF data size + bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). + int FontNo; // 0 // Index of font within TTF/OTF file + float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). + int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. + int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. + bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. + ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. + ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. + const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. + float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font + float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs + bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. + unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure. + float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. + ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. + + // [Internal] + char Name[40]; // Name (strictly to ease debugging) + ImFont* DstFont; + + IMGUI_API ImFontConfig(); +}; + +// Hold rendering data for one glyph. +// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this) +struct ImFontGlyph +{ + unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops) + unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering. + unsigned int Codepoint : 30; // 0x0000..0x10FFFF + float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) + float X0, Y0, X1, Y1; // Glyph corners + float U0, V0, U1, V1; // Texture coordinates +}; + +// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). +// This is essentially a tightly packed of vector of 64k booleans = 8KB storage. +struct ImFontGlyphRangesBuilder +{ + ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) + + ImFontGlyphRangesBuilder() { Clear(); } + inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } + inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array + inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array + inline void AddChar(ImWchar c) { SetBit(c); } // Add character + IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) + IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext + IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges +}; + +// See ImFontAtlas::AddCustomRectXXX functions. +struct ImFontAtlasCustomRect +{ + unsigned short Width, Height; // Input // Desired rectangle dimension + unsigned short X, Y; // Output // Packed position in Atlas + unsigned int GlyphID; // Input // For custom font glyphs only (ID < 0x110000) + float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance + ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset + ImFont* Font; // Input // For custom font glyphs only: target font + ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } + bool IsPacked() const { return X != 0xFFFF; } +}; + +// Flags for ImFontAtlas build +enum ImFontAtlasFlags_ +{ + ImFontAtlasFlags_None = 0, + ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two + ImFontAtlasFlags_NoMouseCursors = 1 << 1, // Don't build software mouse cursors into the atlas (save a little texture memory) + ImFontAtlasFlags_NoBakedLines = 1 << 2 // Don't build thick line textures into the atlas (save a little texture memory). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU). +}; + +// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: +// - One or more fonts. +// - Custom graphics data needed to render the shapes needed by Dear ImGui. +// - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas). +// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api. +// - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you. +// - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. +// - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples) +// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. +// This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details. +// Common pitfalls: +// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the +// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. +// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. +// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, +// - Even though many functions are suffixed with "TTF", OTF data is supported just as well. +// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future! +struct ImFontAtlas +{ + IMGUI_API ImFontAtlas(); + IMGUI_API ~ImFontAtlas(); + IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); + IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); + IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); + IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. + IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. + IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. + IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. + IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. + IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). + IMGUI_API void Clear(); // Clear all input and output. + + // Build atlas, retrieve pixel data. + // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). + // The pitch is always = Width * BytesPerPixels (1 or 4) + // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into + // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste. + IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. + IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel + IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel + bool IsBuilt() const { return Fonts.Size > 0 && TexReady; } // Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent... + void SetTexID(ImTextureID id) { TexID = id; } + + //------------------------------------------- + // Glyph Ranges + //------------------------------------------- + + // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) + // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. + // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. + IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin + IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters + IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs + IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs + IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese + IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters + IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters + IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters + + //------------------------------------------- + // [BETA] Custom Rectangles/Glyphs API + //------------------------------------------- + + // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. + // - After calling Build(), you can query the rectangle position and render your pixels. + // - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format. + // - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), + // so you can render e.g. custom colorful icons and use them as regular glyphs. + // - Read docs/FONTS.md for more details about using colorful icons. + // - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings. + IMGUI_API int AddCustomRectRegular(int width, int height); + IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); + ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(index >= 0); return &CustomRects[index]; } + + // [Internal] + IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; + IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); + + //------------------------------------------- + // Members + //------------------------------------------- + + ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) + ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. + int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. + int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0. + bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. + + // [Internal] + // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. + bool TexReady; // Set when texture was built matching current font input + bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format. + unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight + unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 + int TexWidth; // Texture width calculated during Build(). + int TexHeight; // Texture height calculated during Build(). + ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) + ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel + ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. + ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. + ImVector ConfigData; // Configuration data + ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines + + // [Internal] Font builder + const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE). + unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig. + + // [Internal] Packing data + int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors + int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ + //typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ +#endif +}; + +// Font runtime data and rendering +// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). +struct ImFont +{ + // Members: Hot ~20/24 bytes (for CalcTextSize) + ImVector IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI). + float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX + float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) + + // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) + ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. + ImVector Glyphs; // 12-16 // out // // All glyphs. + const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) + + // Members: Cold ~32/40 bytes + ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into + const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData + short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. + ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found. + ImWchar EllipsisChar; // 2 // out // = '...' // Character used for ellipsis rendering. + ImWchar DotChar; // 2 // out // = '.' // Character used for ellipsis rendering (if a single '...' character isn't found) + bool DirtyLookupTables; // 1 // out // + float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() + float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] + int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) + ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. + + // Methods + IMGUI_API ImFont(); + IMGUI_API ~ImFont(); + IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; + IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; + float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } + bool IsLoaded() const { return ContainerAtlas != NULL; } + const char* GetDebugName() const { return ConfigData ? ConfigData->Name : ""; } + + // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. + // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. + IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 + IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; + IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const; + IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; + + // [Internal] Don't use! + IMGUI_API void BuildLookupTable(); + IMGUI_API void ClearOutputData(); + IMGUI_API void GrowIndex(int new_size); + IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); + IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. + IMGUI_API void SetGlyphVisible(ImWchar c, bool visible); + IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Viewports +//----------------------------------------------------------------------------- + +// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends. +enum ImGuiViewportFlags_ +{ + ImGuiViewportFlags_None = 0, + ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window + ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet) + ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: is created/managed by the application (rather than a dear imgui backend) + ImGuiViewportFlags_NoDecoration = 1 << 3, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips) + ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set) + ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, // Platform Window: Don't take focus when created. + ImGuiViewportFlags_NoFocusOnClick = 1 << 6, // Platform Window: Don't take focus when clicked on. + ImGuiViewportFlags_NoInputs = 1 << 7, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it. + ImGuiViewportFlags_NoRendererClear = 1 << 8, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely). + ImGuiViewportFlags_TopMost = 1 << 9, // Platform Window: Display on top (for tooltips only). + ImGuiViewportFlags_Minimized = 1 << 10, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport. + ImGuiViewportFlags_NoAutoMerge = 1 << 11, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!). + ImGuiViewportFlags_CanHostOtherWindows = 1 << 12 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window). +}; + +// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. +// - With multi-viewport enabled, we extend this concept to have multiple active viewports. +// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. +// - About Main Area vs Work Area: +// - Main Area = entire viewport. +// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor). +// - Windows are generally trying to stay within the Work Area of their host viewport. +struct ImGuiViewport +{ + ImGuiID ID; // Unique identifier for the viewport + ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ + ImVec2 Pos; // Main Area: Position of the viewport (Dear ImGui coordinates are the same as OS desktop/native coordinates) + ImVec2 Size; // Main Area: Size of the viewport. + ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos) + ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size) + float DpiScale; // 1.0f = 96 DPI = No extra scale. + ImGuiID ParentViewportId; // (Advanced) 0: no parent. Instruct the platform backend to setup a parent/child relationship between platform windows. + ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame(). + + // Our design separate the Renderer and Platform backends to facilitate combining default backends with each others. + // When our create your own backend for a custom engine, it is possible that both Renderer and Platform will be handled + // by the same system and you may not need to use all the UserData/Handle fields. + // The library never uses those fields, they are merely storage to facilitate backend implementation. + void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, framebuffers etc.). generally set by your Renderer_CreateWindow function. + void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context). generally set by your Platform_CreateWindow function. + void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GLFWWindow*, SDL_Window*) + void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (e.g. the HWND) when using an abstraction layer like GLFW or SDL (where PlatformHandle would be a SDL_Window*) + bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position) + bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size) + bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4) + + ImGuiViewport() { memset(this, 0, sizeof(*this)); } + ~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); } + + // Helpers + ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } + ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Platform interface for multi-viewport support +//----------------------------------------------------------------------------- +// [BETA] (Optional) This is completely optional, for advanced users! +// If you are new to Dear ImGui and trying to integrate it into your engine, you can probably ignore this for now. +// +// This feature allows you to seamlessly drag Dear ImGui windows outside of your application viewport. +// This is achieved by creating new Platform/OS windows on the fly, and rendering into them. +// Dear ImGui manages the viewport structures, and the backend create and maintain one Platform/OS window for each of those viewports. +// +// See Glossary https://github.com/ocornut/imgui/wiki/Glossary for details about some of the terminology. +// See Thread https://github.com/ocornut/imgui/issues/1542 for gifs, news and questions about this evolving feature. +// +// About the coordinates system: +// - When multi-viewports are enabled, all Dear ImGui coordinates become absolute coordinates (same as OS coordinates!) +// - So e.g. ImGui::SetNextWindowPos(ImVec2(0,0)) will position a window relative to your primary monitor! +// - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport()->Pos as a base position. +// +// Steps to use multi-viewports in your application, when using a default backend from the examples/ folder: +// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// - Backend: The backend initialization will setup all necessary ImGuiPlatformIO's functions and update monitors info every frame. +// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). +// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. +// +// Steps to use multi-viewports in your application, when using a custom backend: +// - Important: THIS IS NOT EASY TO DO and comes with many subtleties not described here! +// It's also an experimental feature, so some of the requirements may evolve. +// Consider using default backends if you can. Either way, carefully follow and refer to examples/ backends for details. +// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// - Backend: Hook ImGuiPlatformIO's Platform_* and Renderer_* callbacks (see below). +// Set 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports' and 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports'. +// Update ImGuiPlatformIO's Monitors list every frame. +// Update MousePos every frame, in absolute coordinates. +// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). +// You may skip calling RenderPlatformWindowsDefault() if its API is not convenient for your needs. Read comments below. +// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. +// +// About ImGui::RenderPlatformWindowsDefault(): +// - This function is a mostly a _helper_ for the common-most cases, and to facilitate using default backends. +// - You can check its simple source code to understand what it does. +// It basically iterates secondary viewports and call 4 functions that are setup in ImGuiPlatformIO, if available: +// Platform_RenderWindow(), Renderer_RenderWindow(), Platform_SwapBuffers(), Renderer_SwapBuffers() +// Those functions pointers exists only for the benefit of RenderPlatformWindowsDefault(). +// - If you have very specific rendering needs (e.g. flipping multiple swap-chain simultaneously, unusual sync/threading issues, etc.), +// you may be tempted to ignore RenderPlatformWindowsDefault() and write customized code to perform your renderingg. +// You may decide to setup the platform_io's *RenderWindow and *SwapBuffers pointers and call your functions through those pointers, +// or you may decide to never setup those pointers and call your code directly. They are a convenience, not an obligatory interface. +//----------------------------------------------------------------------------- + +// (Optional) Access via ImGui::GetPlatformIO() +struct ImGuiPlatformIO +{ + //------------------------------------------------------------------ + // Input - Backend interface/functions + Monitor List + //------------------------------------------------------------------ + + // (Optional) Platform functions (e.g. Win32, GLFW, SDL2) + // For reference, the second column shows which function are generally calling the Platform Functions: + // N = ImGui::NewFrame() ~ beginning of the dear imgui frame: read info from platform/OS windows (latest size/position) + // F = ImGui::Begin(), ImGui::EndFrame() ~ during the dear imgui frame + // U = ImGui::UpdatePlatformWindows() ~ after the dear imgui frame: create and update all platform/OS windows + // R = ImGui::RenderPlatformWindowsDefault() ~ render + // D = ImGui::DestroyPlatformWindows() ~ shutdown + // The general idea is that NewFrame() we will read the current Platform/OS state, and UpdatePlatformWindows() will write to it. + // + // The functions are designed so we can mix and match 2 imgui_impl_xxxx files, one for the Platform (~window/input handling), one for Renderer. + // Custom engine backends will often provide both Platform and Renderer interfaces and so may not need to use all functions. + // Platform functions are typically called before their Renderer counterpart, apart from Destroy which are called the other way. + + // Platform function --------------------------------------------------- Called by ----- + void (*Platform_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create a new platform window for the given viewport + void (*Platform_DestroyWindow)(ImGuiViewport* vp); // N . U . D // + void (*Platform_ShowWindow)(ImGuiViewport* vp); // . . U . . // Newly created windows are initially hidden so SetWindowPos/Size/Title can be called on them before showing the window + void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); // . . U . . // Set platform window position (given the upper-left corner of client area) + ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); // N . . . . // + void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Set platform window client area size (ignoring OS decorations such as OS title bar etc.) + ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); // N . . . . // Get platform window client area size + void (*Platform_SetWindowFocus)(ImGuiViewport* vp); // N . . . . // Move window to front and set input focus + bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); // . . U . . // + bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); // N . . . . // Get platform window minimized state. When minimized, we generally won't attempt to get/set size and contents will be culled more easily + void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); // . . U . . // Set platform window title (given an UTF-8 string) + void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // . . U . . // (Optional) Setup global transparency (not per-pixel transparency) + void (*Platform_UpdateWindow)(ImGuiViewport* vp); // . . U . . // (Optional) Called by UpdatePlatformWindows(). Optional hook to allow the platform backend from doing general book-keeping every frame. + void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Main rendering (platform side! This is often unused, or just setting a "current" context for OpenGL bindings). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). + void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers (platform side! This is often unused!). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). + float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // N . . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. + void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // . F . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Called during Begin() every time the viewport we are outputting into changes, so backend has a chance to swap fonts to adjust style. + void (*Platform_SetImeInputPos)(ImGuiViewport* vp, ImVec2 pos); // . F . . . // (Optional) Set IME (Input Method Editor, e.g. for Asian languages) input position, so text preview appears over the imgui input box. FIXME: The call timing of this is inconsistent because we want to support without multi-viewports. + int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For a Vulkan Renderer to call into Platform code (since the surface creation needs to tie them both). + + // (Optional) Renderer functions (e.g. DirectX, OpenGL, Vulkan) + void (*Renderer_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create swap chain, frame buffers etc. (called after Platform_CreateWindow) + void (*Renderer_DestroyWindow)(ImGuiViewport* vp); // N . U . D // Destroy swap chain, frame buffers etc. (called before Platform_DestroyWindow) + void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Resize swap chain, frame buffers etc. (called after Platform_SetWindowSize) + void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Clear framebuffer, setup render target, then render the viewport->DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). + void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). + + // (Optional) Monitor list + // - Updated by: app/backend. Update every frame to dynamically support changing monitor or DPI configuration. + // - Used by: dear imgui to query DPI info, clamp popups/tooltips within same monitor and not have them straddle monitors. + ImVector Monitors; + + //------------------------------------------------------------------ + // Output - List of viewports to render into platform windows + //------------------------------------------------------------------ + + // Viewports list (the list is updated by calling ImGui::EndFrame or ImGui::Render) + // (in the future we will attempt to organize this feature to remove the need for a "main viewport") + ImVector Viewports; // Main viewports, followed by all secondary viewports. + ImGuiPlatformIO() { memset(this, 0, sizeof(*this)); } // Zero clear +}; + +// (Optional) This is required when enabling multi-viewport. Represent the bounds of each connected monitor/display and their DPI. +// We use this information for multiple DPI support + clamping the position of popups and tooltips so they don't straddle multiple monitors. +struct ImGuiPlatformMonitor +{ + ImVec2 MainPos, MainSize; // Coordinates of the area displayed on this monitor (Min = upper left, Max = bottom right) + ImVec2 WorkPos, WorkSize; // Coordinates without task bars / side bars / menu bars. Used to avoid positioning popups/tooltips inside this region. If you don't have this info, please copy the value for MainPos/MainSize. + float DpiScale; // 1.0f = 96 DPI + ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0, 0); DpiScale = 1.0f; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Obsolete functions and types +// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) +// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. +//----------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +namespace ImGui +{ + // OBSOLETED in 1.81 (from February 2021) + IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items + static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); } + static inline void ListBoxFooter() { EndListBox(); } + // OBSOLETED in 1.79 (from August 2020) + static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! + // OBSOLETED in 1.78 (from June 2020) + // Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags. + // For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. + IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power); + static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } + static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } + IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power); + IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power); + static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } + static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } + static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } + static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } + // OBSOLETED in 1.77 (from June 2020) + static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } + // OBSOLETED in 1.72 (from April 2019) + static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } + // OBSOLETED in 1.71 (from June 2019) + static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } + // OBSOLETED in 1.70 (from May 2019) + static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } + + // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE) + //static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } // OBSOLETED in 1.69 (from Mar 2019) + //static inline void SetScrollHere(float ratio = 0.5f) { SetScrollHereY(ratio); } // OBSOLETED in 1.66 (from Nov 2018) + //static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); } // OBSOLETED in 1.63 (from Aug 2018) + //static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); } // OBSOLETED in 1.60 (from Apr 2018) + //static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018) + //static inline void ShowTestWindow() { return ShowDemoWindow(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) + //static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) + //static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) + //static inline void SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) + //static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) +} + +// OBSOLETED in 1.82 (from Mars 2021): flags for AddRect(), AddRectFilled(), AddImageRounded(), PathRect() +typedef ImDrawFlags ImDrawCornerFlags; +enum ImDrawCornerFlags_ +{ + ImDrawCornerFlags_None = ImDrawFlags_RoundCornersNone, // Was == 0 prior to 1.82, this is now == ImDrawFlags_RoundCornersNone which is != 0 and not implicit + ImDrawCornerFlags_TopLeft = ImDrawFlags_RoundCornersTopLeft, // Was == 0x01 (1 << 0) prior to 1.82. Order matches ImDrawFlags_NoRoundCorner* flag (we exploit this internally). + ImDrawCornerFlags_TopRight = ImDrawFlags_RoundCornersTopRight, // Was == 0x02 (1 << 1) prior to 1.82. + ImDrawCornerFlags_BotLeft = ImDrawFlags_RoundCornersBottomLeft, // Was == 0x04 (1 << 2) prior to 1.82. + ImDrawCornerFlags_BotRight = ImDrawFlags_RoundCornersBottomRight, // Was == 0x08 (1 << 3) prior to 1.82. + ImDrawCornerFlags_All = ImDrawFlags_RoundCornersAll, // Was == 0x0F prior to 1.82 + ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, + ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, + ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, + ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight +}; + +#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//----------------------------------------------------------------------------- + +#if defined(__clang__) +#pragma clang diagnostic pop +#elif defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) +#ifdef IMGUI_INCLUDE_IMGUI_USER_H +#include "imgui_user.h" +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imgui_demo.cpp b/lib/imgui/imgui_demo.cpp new file mode 100644 index 0000000000..10f72839a3 --- /dev/null +++ b/lib/imgui/imgui_demo.cpp @@ -0,0 +1,7920 @@ +// dear imgui, v1.84 +// (demo code) + +// Help: +// - Read FAQ at http://dearimgui.org/faq +// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. +// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. +// Read imgui.cpp for more details, documentation and comments. +// Get the latest version at https://github.com/ocornut/imgui + +// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase: +// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other +// coders will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available +// debug menu of your game/app! Removing this file from your project is hindering access to documentation for everyone +// in your team, likely leading you to poorer usage of the library. +// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). +// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be +// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. +// In another situation, whenever you have Dear ImGui available you probably want this to be available for reference. +// Thank you, +// -Your beloved friend, imgui_demo.cpp (which you won't delete) + +// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: +// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls, +// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to +// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller +// in size. It also happens to be a convenient way of storing simple UI related information as long as your function +// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, +// but most of the real data you would be editing is likely going to be stored outside your functions. + +// The Demo code in this file is designed to be easy to copy-and-paste into your application! +// Because of this: +// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. +// - We try to declare static variables in the local scope, as close as possible to the code using them. +// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API. +// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided +// by imgui_internal.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional +// and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. +// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp. + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +/* + +Index of this file: + +// [SECTION] Forward Declarations, Helpers +// [SECTION] Demo Window / ShowDemoWindow() +// - sub section: ShowDemoWindowWidgets() +// - sub section: ShowDemoWindowLayout() +// - sub section: ShowDemoWindowPopups() +// - sub section: ShowDemoWindowTables() +// - sub section: ShowDemoWindowMisc() +// [SECTION] About Window / ShowAboutWindow() +// [SECTION] Style Editor / ShowStyleEditor() +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles() +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +// System includes +#include // toupper +#include // INT_MIN, INT_MAX +#include // sqrtf, powf, cosf, sinf, floorf, ceilf +#include // vsnprintf, sscanf, printf +#include // NULL, malloc, free, atoi +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code) +#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type +#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal +#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. +#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size +#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure) +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. +#endif + +// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!) +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" +#else +#define IM_NEWLINE "\n" +#endif + +// Helpers +#if defined(_MSC_VER) && !defined(snprintf) +#define snprintf _snprintf +#endif +#if defined(_MSC_VER) && !defined(vsnprintf) +#define vsnprintf _vsnprintf +#endif + +// Format specifiers, printing 64-bit hasn't been decently standardized... +// In a real application you should be using PRId64 and PRIu64 from (non-windows) and on Windows define them yourself. +#ifdef _MSC_VER +#define IM_PRId64 "I64d" +#define IM_PRIu64 "I64u" +#else +#define IM_PRId64 "lld" +#define IM_PRIu64 "llu" +#endif + +// Helpers macros +// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste, +// but making an exception here as those are largely simplifying code... +// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo. +#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) +#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) +#define IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifndef IMGUI_CDECL +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward Declarations, Helpers +//----------------------------------------------------------------------------- + +#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) + +// Forward Declarations +static void ShowExampleAppDockSpace(bool* p_open); +static void ShowExampleAppDocuments(bool* p_open); +static void ShowExampleAppMainMenuBar(); +static void ShowExampleAppConsole(bool* p_open); +static void ShowExampleAppLog(bool* p_open); +static void ShowExampleAppLayout(bool* p_open); +static void ShowExampleAppPropertyEditor(bool* p_open); +static void ShowExampleAppLongText(bool* p_open); +static void ShowExampleAppAutoResize(bool* p_open); +static void ShowExampleAppConstrainedResize(bool* p_open); +static void ShowExampleAppSimpleOverlay(bool* p_open); +static void ShowExampleAppFullscreen(bool* p_open); +static void ShowExampleAppWindowTitles(bool* p_open); +static void ShowExampleAppCustomRendering(bool* p_open); +static void ShowExampleMenuFile(); + +// Helper to display a little (?) mark which shows a tooltip when hovered. +// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md) +static void HelpMarker(const char* desc) +{ + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(desc); + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +static void ShowDockingDisabledMessage() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration."); + ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or "); + ImGui::SameLine(0.0f, 0.0f); + if (ImGui::SmallButton("click here")) + io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; +} + +// Helper to display basic user controls. +void ImGui::ShowUserGuide() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui::BulletText("Double-click on title bar to collapse window."); + ImGui::BulletText( + "Click and drag on lower corner to resize window\n" + "(double-click to auto fit window to its contents)."); + ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); + ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); + if (io.FontAllowUserScaling) + ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); + ImGui::BulletText("While inputing text:\n"); + ImGui::Indent(); + ImGui::BulletText("CTRL+Left/Right to word jump."); + ImGui::BulletText("CTRL+A or double-click to select all."); + ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); + ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); + ImGui::BulletText("ESCAPE to revert."); + ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract."); + ImGui::Unindent(); + ImGui::BulletText("With keyboard navigation enabled:"); + ImGui::Indent(); + ImGui::BulletText("Arrow keys to navigate."); + ImGui::BulletText("Space to activate a widget."); + ImGui::BulletText("Return to input text into a widget."); + ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); + ImGui::BulletText("Alt to jump to the menu layer of a window."); + ImGui::BulletText("CTRL+Tab to select a window."); + ImGui::Unindent(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Demo Window / ShowDemoWindow() +//----------------------------------------------------------------------------- +// - ShowDemoWindowWidgets() +// - ShowDemoWindowLayout() +// - ShowDemoWindowPopups() +// - ShowDemoWindowTables() +// - ShowDemoWindowColumns() +// - ShowDemoWindowMisc() +//----------------------------------------------------------------------------- + +// We split the contents of the big ShowDemoWindow() function into smaller functions +// (because the link time of very large functions grow non-linearly) +static void ShowDemoWindowWidgets(); +static void ShowDemoWindowLayout(); +static void ShowDemoWindowPopups(); +static void ShowDemoWindowTables(); +static void ShowDemoWindowColumns(); +static void ShowDemoWindowMisc(); + +// Demonstrate most Dear ImGui features (this is big function!) +// You may execute this function to experiment with the UI and understand what it does. +// You may then search for keywords in the code when you are interested by a specific feature. +void ImGui::ShowDemoWindow(bool* p_open) +{ + // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup + // Most ImGui functions would normally just crash if the context is missing. + IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); + + // Examples Apps (accessible from the "Examples" menu) + static bool show_app_main_menu_bar = false; + static bool show_app_dockspace = false; + static bool show_app_documents = false; + + static bool show_app_console = false; + static bool show_app_log = false; + static bool show_app_layout = false; + static bool show_app_property_editor = false; + static bool show_app_long_text = false; + static bool show_app_auto_resize = false; + static bool show_app_constrained_resize = false; + static bool show_app_simple_overlay = false; + static bool show_app_fullscreen = false; + static bool show_app_window_titles = false; + static bool show_app_custom_rendering = false; + + if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); + if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function) + if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace() + + if (show_app_console) ShowExampleAppConsole(&show_app_console); + if (show_app_log) ShowExampleAppLog(&show_app_log); + if (show_app_layout) ShowExampleAppLayout(&show_app_layout); + if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); + if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); + if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); + if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); + if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); + if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen); + if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); + if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); + + // Dear ImGui Apps (accessible from the "Tools" menu) + static bool show_app_metrics = false; + static bool show_app_style_editor = false; + static bool show_app_about = false; + + if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } + if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } + if (show_app_style_editor) + { + ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); + ImGui::ShowStyleEditor(); + ImGui::End(); + } + + // Demonstrate the various window flags. Typically you would just use the default! + static bool no_titlebar = false; + static bool no_scrollbar = false; + static bool no_menu = false; + static bool no_move = false; + static bool no_resize = false; + static bool no_collapse = false; + static bool no_close = false; + static bool no_nav = false; + static bool no_background = false; + static bool no_bring_to_front = false; + static bool no_docking = false; + static bool unsaved_document = false; + + ImGuiWindowFlags window_flags = 0; + if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; + if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; + if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; + if (no_move) window_flags |= ImGuiWindowFlags_NoMove; + if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; + if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; + if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; + if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; + if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; + if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking; + if (unsaved_document) window_flags |= ImGuiWindowFlags_UnsavedDocument; + if (no_close) p_open = NULL; // Don't pass our bool* to Begin + + // We specify a default position/size in case there's no data in the .ini file. + // We only do it to make the demo applications a little more welcoming, but typically this isn't required. + const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); + ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); + + // Main body of the Demo window starts here. + if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) + { + // Early out if the window is collapsed, as an optimization. + ImGui::End(); + return; + } + + // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. + + // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) + //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); + + // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. + ImGui::PushItemWidth(ImGui::GetFontSize() * -12); + + // Menu Bar + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Examples")) + { + ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); + ImGui::MenuItem("Console", NULL, &show_app_console); + ImGui::MenuItem("Log", NULL, &show_app_log); + ImGui::MenuItem("Simple layout", NULL, &show_app_layout); + ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); + ImGui::MenuItem("Long text display", NULL, &show_app_long_text); + ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); + ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); + ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); + ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen); + ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); + ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); + ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace); + ImGui::MenuItem("Documents", NULL, &show_app_documents); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Tools")) + { + ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics); + ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); + ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION); + ImGui::Spacing(); + + if (ImGui::CollapsingHeader("Help")) + { + ImGui::Text("ABOUT THIS DEMO:"); + ImGui::BulletText("Sections below are demonstrating many aspects of the library."); + ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); + ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" + "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); + ImGui::Separator(); + + ImGui::Text("PROGRAMMER GUIDE:"); + ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); + ImGui::BulletText("See comments in imgui.cpp."); + ImGui::BulletText("See example applications in the examples/ folder."); + ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); + ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); + ImGui::Separator(); + + ImGui::Text("USER GUIDE:"); + ImGui::ShowUserGuide(); + } + + if (ImGui::CollapsingHeader("Configuration")) + { + ImGuiIO& io = ImGui::GetIO(); + + if (ImGui::TreeNode("Configuration##2")) + { + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); + ImGui::SameLine(); HelpMarker("Enable keyboard controls."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); + ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); + ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); + ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); + ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) + { + // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it: + if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) + { + ImGui::SameLine(); + ImGui::Text("<>"); + } + if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space))) + io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; + } + ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); + ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); + + ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable); + ImGui::SameLine(); HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows)."); + if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) + { + ImGui::Indent(); + ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit); + ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars."); + ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar); + ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows."); + ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload); + ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge."); + ImGui::Unindent(); + } + + ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", &io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable); + ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details."); + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + { + ImGui::Indent(); + ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge); + ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it."); + ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon); + ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the task bar icon state right away)."); + ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration); + ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the decoration right away)."); + ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent); + ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the parenting right away)."); + ImGui::Unindent(); + } + + ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); + ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)"); + ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); + ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); + ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); + ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); + ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); + ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); + ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); + ImGui::Text("Also see Style->Rendering for rendering options."); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Backend Flags")) + { + HelpMarker( + "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" + "Here we expose them as read-only fields to avoid breaking interactions with your backend."); + + // Make a local copy to avoid modifying actual backend flags. + ImGuiBackendFlags backend_flags = io.BackendFlags; + ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad); + ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors); + ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos); + ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", &backend_flags, ImGuiBackendFlags_PlatformHasViewports); + ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport",&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport); + ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); + ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &backend_flags, ImGuiBackendFlags_RendererHasViewports); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Style")) + { + HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); + ImGui::ShowStyleEditor(); + ImGui::TreePop(); + ImGui::Separator(); + } + + if (ImGui::TreeNode("Capture/Logging")) + { + HelpMarker( + "The logging API redirects all text output so you can easily capture the content of " + "a window or a block. Tree nodes can be automatically expanded.\n" + "Try opening any of the contents below in this window and then click one of the \"Log To\" button."); + ImGui::LogButtons(); + + HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output."); + if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) + { + ImGui::LogToClipboard(); + ImGui::LogText("Hello, world!"); + ImGui::LogFinish(); + } + ImGui::TreePop(); + } + } + + if (ImGui::CollapsingHeader("Window options")) + { + if (ImGui::BeginTable("split", 3)) + { + ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); + ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar); + ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu); + ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move); + ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize); + ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse); + ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close); + ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav); + ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background); + ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front); + ImGui::TableNextColumn(); ImGui::Checkbox("No docking", &no_docking); + ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document); + ImGui::EndTable(); + } + } + + // All demo contents + ShowDemoWindowWidgets(); + ShowDemoWindowLayout(); + ShowDemoWindowPopups(); + ShowDemoWindowTables(); + ShowDemoWindowMisc(); + + // End of ShowDemoWindow() + ImGui::PopItemWidth(); + ImGui::End(); +} + +static void ShowDemoWindowWidgets() +{ + if (!ImGui::CollapsingHeader("Widgets")) + return; + + static bool disable_all = false; // The Checkbox for that is inside the "Disabled" section at the bottom + if (disable_all) + ImGui::BeginDisabled(); + + if (ImGui::TreeNode("Basic")) + { + static int clicked = 0; + if (ImGui::Button("Button")) + clicked++; + if (clicked & 1) + { + ImGui::SameLine(); + ImGui::Text("Thanks for clicking me!"); + } + + static bool check = true; + ImGui::Checkbox("checkbox", &check); + + static int e = 0; + ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); + ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); + ImGui::RadioButton("radio c", &e, 2); + + // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. + for (int i = 0; i < 7; i++) + { + if (i > 0) + ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); + ImGui::Button("Click"); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + + // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements + // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!) + // See 'Demo->Layout->Text Baseline Alignment' for details. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Hold to repeat:"); + ImGui::SameLine(); + + // Arrow buttons with Repeater + static int counter = 0; + float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::PushButtonRepeat(true); + if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } + ImGui::SameLine(0.0f, spacing); + if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } + ImGui::PopButtonRepeat(); + ImGui::SameLine(); + ImGui::Text("%d", counter); + + ImGui::Text("Hover over me"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip"); + + ImGui::SameLine(); + ImGui::Text("- or me"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::Text("I am a fancy tooltip"); + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); + ImGui::EndTooltip(); + } + + ImGui::Separator(); + + ImGui::LabelText("label", "Value"); + + { + // Using the _simplified_ one-liner Combo() api here + // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api. + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" }; + static int item_current = 0; + ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API."); + } + + { + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + static char str0[128] = "Hello, world!"; + ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); + ImGui::SameLine(); HelpMarker( + "USER:\n" + "Hold SHIFT or use mouse to select text.\n" + "CTRL+Left/Right to word jump.\n" + "CTRL+A or double-click to select all.\n" + "CTRL+X,CTRL+C,CTRL+V clipboard.\n" + "CTRL+Z,CTRL+Y undo/redo.\n" + "ESCAPE to revert.\n\n" + "PROGRAMMER:\n" + "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() " + "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated " + "in imgui_demo.cpp)."); + + static char str1[128] = ""; + ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); + + static int i0 = 123; + ImGui::InputInt("input int", &i0); + ImGui::SameLine(); HelpMarker( + "You can apply arithmetic operators +,*,/ on numerical values.\n" + " e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\n" + "Use +- to subtract."); + + static float f0 = 0.001f; + ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); + + static double d0 = 999999.00000001; + ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); + + static float f1 = 1.e10f; + ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); + ImGui::SameLine(); HelpMarker( + "You can input value using the scientific notation,\n" + " e.g. \"1e+8\" becomes \"100000000\"."); + + static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + ImGui::InputFloat3("input float3", vec4a); + } + + { + static int i1 = 50, i2 = 42; + ImGui::DragInt("drag int", &i1, 1); + ImGui::SameLine(); HelpMarker( + "Click and drag to edit value.\n" + "Hold SHIFT/ALT for faster/slower edit.\n" + "Double-click or CTRL+click to input value."); + + ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp); + + static float f1 = 1.00f, f2 = 0.0067f; + ImGui::DragFloat("drag float", &f1, 0.005f); + ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); + } + + { + static int i1 = 0; + ImGui::SliderInt("slider int", &i1, -1, 3); + ImGui::SameLine(); HelpMarker("CTRL+click to input value."); + + static float f1 = 0.123f, f2 = 0.0f; + ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); + ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic); + + static float angle = 0.0f; + ImGui::SliderAngle("slider angle", &angle); + + // Using the format string to display a name instead of an integer. + // Here we completely omit '%d' from the format string, so it'll only display a name. + // This technique can also be used with DragInt(). + enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; + static int elem = Element_Fire; + const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; + const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown"; + ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); + ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); + } + + { + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "Click and hold to use drag and drop.\n" + "Right-click on the color square to show options.\n" + "CTRL+click on individual component to input value.\n"); + + ImGui::ColorEdit4("color 2", col2); + } + + { + // Using the _simplified_ one-liner ListBox() api here + // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api. + const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; + static int item_current = 1; + ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4); + ImGui::SameLine(); HelpMarker( + "Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API."); + } + + ImGui::TreePop(); + } + + // Testing ImGuiOnceUponAFrame helper. + //static ImGuiOnceUponAFrame once; + //for (int i = 0; i < 5; i++) + // if (once) + // ImGui::Text("This will be displayed only once."); + + if (ImGui::TreeNode("Trees")) + { + if (ImGui::TreeNode("Basic trees")) + { + for (int i = 0; i < 5; i++) + { + // Use SetNextItemOpen() so set the default state of a node to be open. We could + // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! + if (i == 0) + ImGui::SetNextItemOpen(true, ImGuiCond_Once); + + if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) + { + ImGui::Text("blah blah"); + ImGui::SameLine(); + if (ImGui::SmallButton("button")) {} + ImGui::TreePop(); + } + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced, with Selectable nodes")) + { + HelpMarker( + "This is a more typical looking tree with selectable nodes.\n" + "Click to select, CTRL+Click to toggle, click on arrows or double-click to open."); + static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; + static bool align_label_with_current_x_position = false; + static bool test_drag_and_drop = false; + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node."); + ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); + ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); + ImGui::Text("Hello!"); + if (align_label_with_current_x_position) + ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); + + // 'selection_mask' is dumb representation of what may be user-side selection state. + // You may retain selection state inside or outside your objects in whatever format you see fit. + // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end + /// of the loop. May be a pointer to your own node type, etc. + static int selection_mask = (1 << 2); + int node_clicked = -1; + for (int i = 0; i < 6; i++) + { + // Disable the default "open on single-click behavior" + set Selected flag according to our selection. + ImGuiTreeNodeFlags node_flags = base_flags; + const bool is_selected = (selection_mask & (1 << i)) != 0; + if (is_selected) + node_flags |= ImGuiTreeNodeFlags_Selected; + if (i < 3) + { + // Items 0..2 are Tree Node + bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + if (node_open) + { + ImGui::BulletText("Blah blah\nBlah Blah"); + ImGui::TreePop(); + } + } + else + { + // Items 3..5 are Tree Leaves + // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can + // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). + node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet + ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); + if (ImGui::IsItemClicked()) + node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } + } + } + if (node_clicked != -1) + { + // Update selection state + // (process outside of tree loop to avoid visual inconsistencies during the clicking frame) + if (ImGui::GetIO().KeyCtrl) + selection_mask ^= (1 << node_clicked); // CTRL+click to toggle + else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection + selection_mask = (1 << node_clicked); // Click to single-select + } + if (align_label_with_current_x_position) + ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Collapsing Headers")) + { + static bool closable_group = true; + ImGui::Checkbox("Show 2nd header", &closable_group); + if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("Some content %d", i); + } + if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) + { + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + for (int i = 0; i < 5; i++) + ImGui::Text("More content %d", i); + } + /* + if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) + ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); + */ + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Bullets")) + { + ImGui::BulletText("Bullet point 1"); + ImGui::BulletText("Bullet point 2\nOn multiple lines"); + if (ImGui::TreeNode("Tree node")) + { + ImGui::BulletText("Another bullet point"); + ImGui::TreePop(); + } + ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); + ImGui::Bullet(); ImGui::SmallButton("Button"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text")) + { + if (ImGui::TreeNode("Colorful Text")) + { + // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. + ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); + ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); + ImGui::TextDisabled("Disabled"); + ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Word Wrapping")) + { + // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. + ImGui::TextWrapped( + "This text should automatically wrap on the edge of the window. The current implementation " + "for text wrapping follows simple rules suitable for English and possibly other languages."); + ImGui::Spacing(); + + static float wrap_width = 200.0f; + ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); + + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + for (int n = 0; n < 2; n++) + { + ImGui::Text("Test paragraph %d:", n); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y); + ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()); + ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); + if (n == 0) + ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); + else + ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); + + // Draw actual text bounding box, following by marker of our expected limit (should not overlap!) + draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255)); + ImGui::PopTextWrapPos(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("UTF-8 Text")) + { + // UTF-8 test with Japanese characters + // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) + // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 + // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you + // can save your source files as 'UTF-8 without signature'). + // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 + // CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants. + // Don't do this in your application! Please use u8"text in any language" in your application! + // Note that characters values are preserved even by InputText() if the font cannot be displayed, + // so you can safely copy & paste garbled characters into another application. + ImGui::TextWrapped( + "CJK text will only appears if the font was loaded with the appropriate CJK character ranges. " + "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. " + "Read docs/FONTS.md for details."); + ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. + ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); + static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; + //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis + ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Images")) + { + ImGuiIO& io = ImGui::GetIO(); + ImGui::TextWrapped( + "Below we are displaying the font texture (which is the only texture we have access to in this demo). " + "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. " + "Hover the texture for a zoomed view!"); + + // Below we are displaying the font texture because it is the only texture we have access to inside the demo! + // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that + // will be passed to the rendering backend via the ImDrawCmd structure. + // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top + // of their respective source file to specify what they expect to be stored in ImTextureID, for example: + // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer + // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. + // More: + // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers + // to ImGui::Image(), and gather width/height through your own functions, etc. + // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, + // it will help you debug issues if you are confused about it. + // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). + // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md + // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples + ImTextureID my_tex_id = io.Fonts->TexID; + float my_tex_w = (float)io.Fonts->TexWidth; + float my_tex_h = (float)io.Fonts->TexHeight; + { + ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); + ImVec2 pos = ImGui::GetCursorScreenPos(); + ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left + ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white + ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + float region_sz = 32.0f; + float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; + float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; + float zoom = 4.0f; + if (region_x < 0.0f) { region_x = 0.0f; } + else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; } + if (region_y < 0.0f) { region_y = 0.0f; } + else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; } + ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); + ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); + ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); + ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); + ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); + ImGui::EndTooltip(); + } + } + ImGui::TextWrapped("And now some textured buttons.."); + static int pressed_count = 0; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); + int frame_padding = -1 + i; // -1 == uses default padding (style.FramePadding) + ImVec2 size = ImVec2(32.0f, 32.0f); // Size of the image we want to make visible + ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left + ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture + ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background + ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint + if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) + pressed_count += 1; + ImGui::PopID(); + ImGui::SameLine(); + } + ImGui::NewLine(); + ImGui::Text("Pressed %d times.", pressed_count); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Combo")) + { + // Expose flags as checkbox for the demo + static ImGuiComboFlags flags = 0; + ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft); + ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton)) + flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both + if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview)) + flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both + + // Using the generic BeginCombo() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + const char* combo_preview_value = items[item_current_idx]; // Pass in the preview value visible before opening the combo (it could be anything) + if (ImGui::BeginCombo("combo 1", combo_preview_value, flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndCombo(); + } + + // Simplified one-liner Combo() API, using values packed in a single constant string + // This is a convenience for when the selection set is small and known at compile-time. + static int item_current_2 = 0; + ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + + // Simplified one-liner Combo() using an array of const char* + // This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control. + static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview + ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); + + // Simplified one-liner Combo() using an accessor function + struct Funcs { static bool ItemGetter(void* data, int n, const char** out_str) { *out_str = ((const char**)data)[n]; return true; } }; + static int item_current_4 = 0; + ImGui::Combo("combo 4 (function)", &item_current_4, &Funcs::ItemGetter, items, IM_ARRAYSIZE(items)); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("List boxes")) + { + // Using the generic BeginListBox() API, you have full control over how to display the combo contents. + // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively + // stored in the object itself, etc.) + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; + static int item_current_idx = 0; // Here we store our selection data as an index. + if (ImGui::BeginListBox("listbox 1")) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + // Custom size: use all width, 5 items tall + ImGui::Text("Full-width:"); + if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing()))) + { + for (int n = 0; n < IM_ARRAYSIZE(items); n++) + { + const bool is_selected = (item_current_idx == n); + if (ImGui::Selectable(items[n], is_selected)) + item_current_idx = n; + + // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) + if (is_selected) + ImGui::SetItemDefaultFocus(); + } + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Selectables")) + { + // Selectable() has 2 overloads: + // - The one taking "bool selected" as a read-only selection information. + // When Selectable() has been clicked it returns true and you can alter selection state accordingly. + // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) + // The earlier is more flexible, as in real application your selection may be stored in many different ways + // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc). + if (ImGui::TreeNode("Basic")) + { + static bool selection[5] = { false, true, false, false, false }; + ImGui::Selectable("1. I am selectable", &selection[0]); + ImGui::Selectable("2. I am selectable", &selection[1]); + ImGui::Text("(I am not selectable)"); + ImGui::Selectable("4. I am selectable", &selection[3]); + if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) + if (ImGui::IsMouseDoubleClicked(0)) + selection[4] = !selection[4]; + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Single Selection")) + { + static int selected = -1; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selected == n)) + selected = n; + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Selection State: Multiple Selection")) + { + HelpMarker("Hold CTRL and click to select multiple items."); + static bool selection[5] = { false, false, false, false, false }; + for (int n = 0; n < 5; n++) + { + char buf[32]; + sprintf(buf, "Object %d", n); + if (ImGui::Selectable(buf, selection[n])) + { + if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held + memset(selection, 0, sizeof(selection)); + selection[n] ^= 1; + } + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Rendering more text into the same line")) + { + // Using the Selectable() override that takes "bool* p_selected" parameter, + // this function toggle your bool value automatically. + static bool selected[3] = { false, false, false }; + ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); + ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); + ImGui::TreePop(); + } + if (ImGui::TreeNode("In columns")) + { + static bool selected[10] = {}; + + if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap + } + ImGui::EndTable(); + } + ImGui::Spacing(); + if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) + { + for (int i = 0; i < 10; i++) + { + char label[32]; + sprintf(label, "Item %d", i); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns); + ImGui::TableNextColumn(); + ImGui::Text("Some other contents"); + ImGui::TableNextColumn(); + ImGui::Text("123456"); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + if (ImGui::TreeNode("Grid")) + { + static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; + + // Add in a bit of silly fun... + const float time = (float)ImGui::GetTime(); + const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected... + if (winning_state) + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); + + for (int y = 0; y < 4; y++) + for (int x = 0; x < 4; x++) + { + if (x > 0) + ImGui::SameLine(); + ImGui::PushID(y * 4 + x); + if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) + { + // Toggle clicked cell + toggle neighbors + selected[y][x] ^= 1; + if (x > 0) { selected[y][x - 1] ^= 1; } + if (x < 3) { selected[y][x + 1] ^= 1; } + if (y > 0) { selected[y - 1][x] ^= 1; } + if (y < 3) { selected[y + 1][x] ^= 1; } + } + ImGui::PopID(); + } + + if (winning_state) + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + if (ImGui::TreeNode("Alignment")) + { + HelpMarker( + "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " + "basis using PushStyleVar(). You'll probably want to always keep your default situation to " + "left-align otherwise it becomes difficult to layout multiple items on a same line"); + static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; + for (int y = 0; y < 3; y++) + { + for (int x = 0; x < 3; x++) + { + ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); + char name[32]; + sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); + if (x > 0) ImGui::SameLine(); + ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); + ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); + ImGui::PopStyleVar(); + } + } + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // To wire InputText() with std::string or any other custom string type, + // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. + if (ImGui::TreeNode("Text Input")) + { + if (ImGui::TreeNode("Multi-line Text Input")) + { + // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize + // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. + static char text[1024 * 16] = + "/*\n" + " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" + " the hexadecimal encoding of one offending instruction,\n" + " more formally, the invalid operand with locked CMPXCHG8B\n" + " instruction bug, is a design flaw in the majority of\n" + " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" + " processors (all in the P5 microarchitecture).\n" + "*/\n\n" + "label:\n" + "\tlock cmpxchg8b eax\n"; + + static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; + HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); + ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly); + ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput); + ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine); + ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Filtered Text Input")) + { + struct TextFilters + { + // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i' + static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) + { + if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) + return 0; + return 1; + } + }; + + static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); + static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); + static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); + static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); + static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); + static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Password Input")) + { + static char password[64] = "password123"; + ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); + ImGui::InputTextWithHint("password (w/ hint)", "", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); + ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Completion, History, Edit Callbacks")) + { + struct Funcs + { + static int MyCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) + { + data->InsertChars(data->CursorPos, ".."); + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) + { + if (data->EventKey == ImGuiKey_UpArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Up!"); + data->SelectAll(); + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, "Pressed Down!"); + data->SelectAll(); + } + } + else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) + { + // Toggle casing of first character + char c = data->Buf[0]; + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32; + data->BufDirty = true; + + // Increment a counter + int* p_int = (int*)data->UserData; + *p_int = *p_int + 1; + } + return 0; + } + }; + static char buf1[64]; + ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf2[64]; + ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); + ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); + + static char buf3[64]; + static int edit_count = 0; + ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); + ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits."); + ImGui::SameLine(); ImGui::Text("(%d)", edit_count); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Resize Callback")) + { + // To wire InputText() with std::string or any other custom string type, + // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper + // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. + HelpMarker( + "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n" + "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); + struct Funcs + { + static int MyResizeCallback(ImGuiInputTextCallbackData* data) + { + if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) + { + ImVector* my_str = (ImVector*)data->UserData; + IM_ASSERT(my_str->begin() == data->Buf); + my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 + data->Buf = my_str->begin(); + } + return 0; + } + + // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. + // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)' + static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) + { + IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); + return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); + } + }; + + // For this demo we are using ImVector as a string container. + // Note that because we need to store a terminating zero character, our size/capacity are 1 more + // than usually reported by a typical string class. + static ImVector my_str; + if (my_str.empty()) + my_str.push_back(0); + Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); + ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + // Tabs + if (ImGui::TreeNode("Tabs")) + { + if (ImGui::TreeNode("Basic")) + { + ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + if (ImGui::BeginTabItem("Avocado")) + { + ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Broccoli")) + { + ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Cucumber")) + { + ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Advanced & Close Button")) + { + // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; + ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); + if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) + tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + // Tab Bar + const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; + static bool opened[4] = { true, true, true, true }; // Persistent user state + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + { + if (n > 0) { ImGui::SameLine(); } + ImGui::Checkbox(names[n], &opened[n]); + } + + // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): + // the underlying bool will be set to false when the tab is closed. + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + for (int n = 0; n < IM_ARRAYSIZE(opened); n++) + if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", names[n]); + if (n & 1) + ImGui::Text("I am an odd tab."); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) + { + static ImVector active_tabs; + static int next_tab_id = 0; + if (next_tab_id == 0) // Initialize with some default tabs + for (int i = 0; i < 3; i++) + active_tabs.push_back(next_tab_id++); + + // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. + // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... + // but they tend to make more sense together) + static bool show_leading_button = true; + static bool show_trailing_button = true; + ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); + ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); + + // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs + static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; + ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); + if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) + tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); + + if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) + { + // Demo a Leading TabItemButton(): click the "?" button to open a menu + if (show_leading_button) + if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) + ImGui::OpenPopup("MyHelpMenu"); + if (ImGui::BeginPopup("MyHelpMenu")) + { + ImGui::Selectable("Hello!"); + ImGui::EndPopup(); + } + + // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") + // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. + if (show_trailing_button) + if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) + active_tabs.push_back(next_tab_id++); // Add new tab + + // Submit our regular tabs + for (int n = 0; n < active_tabs.Size; ) + { + bool open = true; + char name[16]; + snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]); + if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None)) + { + ImGui::Text("This is the %s tab!", name); + ImGui::EndTabItem(); + } + + if (!open) + active_tabs.erase(active_tabs.Data + n); + else + n++; + } + + ImGui::EndTabBar(); + } + ImGui::Separator(); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + + // Plot/Graph widgets are not very good. + // Consider writing your own, or using a third-party one, see: + // - ImPlot https://github.com/epezent/implot + // - others https://github.com/ocornut/imgui/wiki/Useful-Extensions + if (ImGui::TreeNode("Plots Widgets")) + { + static bool animate = true; + ImGui::Checkbox("Animate", &animate); + + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); + + // Fill an array of contiguous float values to plot + // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float + // and the sizeof() of your structure in the "stride" parameter. + static float values[90] = {}; + static int values_offset = 0; + static double refresh_time = 0.0; + if (!animate || refresh_time == 0.0) + refresh_time = ImGui::GetTime(); + while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo + { + static float phase = 0.0f; + values[values_offset] = cosf(phase); + values_offset = (values_offset + 1) % IM_ARRAYSIZE(values); + phase += 0.10f * values_offset; + refresh_time += 1.0f / 60.0f; + } + + // Plots can display overlay texts + // (in this example, we will display an average value) + { + float average = 0.0f; + for (int n = 0; n < IM_ARRAYSIZE(values); n++) + average += values[n]; + average /= (float)IM_ARRAYSIZE(values); + char overlay[32]; + sprintf(overlay, "avg %f", average); + ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f)); + } + ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f)); + + // Use functions to generate output + // FIXME: This is rather awkward because current plot API only pass in indices. + // We probably want an API passing floats and user provide sample rate/count. + struct Funcs + { + static float Sin(void*, int i) { return sinf(i * 0.1f); } + static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } + }; + static int func_type = 0, display_count = 70; + ImGui::Separator(); + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::Combo("func", &func_type, "Sin\0Saw\0"); + ImGui::SameLine(); + ImGui::SliderInt("Sample count", &display_count, 1, 400); + float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; + ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); + ImGui::Separator(); + + // Animate a simple progress bar + static float progress = 0.0f, progress_dir = 1.0f; + if (animate) + { + progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; + if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } + if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } + } + + // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, + // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. + ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f)); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Text("Progress Bar"); + + float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f); + char buf[32]; + sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753); + ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Color/Picker Widgets")) + { + static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); + + static bool alpha_preview = true; + static bool alpha_half_preview = false; + static bool drag_and_drop = true; + static bool options_menu = true; + static bool hdr = false; + ImGui::Checkbox("With Alpha Preview", &alpha_preview); + ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); + ImGui::Checkbox("With Drag and Drop", &drag_and_drop); + ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); + ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); + ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); + + ImGui::Text("Color widget:"); + ImGui::SameLine(); HelpMarker( + "Click on the color square to open a color picker.\n" + "CTRL+click on individual component to input value.\n"); + ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); + + ImGui::Text("Color widget HSV with Alpha:"); + ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); + + ImGui::Text("Color widget with Float Display:"); + ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); + + ImGui::Text("Color button with Picker:"); + ImGui::SameLine(); HelpMarker( + "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n" + "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only " + "be used for the tooltip and picker popup."); + ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); + + ImGui::Text("Color button with Custom Picker Popup:"); + + // Generate a default palette. The palette will persist and can be edited. + static bool saved_palette_init = true; + static ImVec4 saved_palette[32] = {}; + if (saved_palette_init) + { + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, + saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); + saved_palette[n].w = 1.0f; // Alpha + } + saved_palette_init = false; + } + + static ImVec4 backup_color; + bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); + ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); + open_popup |= ImGui::Button("Palette"); + if (open_popup) + { + ImGui::OpenPopup("mypicker"); + backup_color = color; + } + if (ImGui::BeginPopup("mypicker")) + { + ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); + ImGui::Separator(); + ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); + ImGui::SameLine(); + + ImGui::BeginGroup(); // Lock X position + ImGui::Text("Current"); + ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)); + ImGui::Text("Previous"); + if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40))) + color = backup_color; + ImGui::Separator(); + ImGui::Text("Palette"); + for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) + { + ImGui::PushID(n); + if ((n % 8) != 0) + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); + + ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip; + if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20))) + color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! + + // Allow user to drop colors into each palette entry. Note that ColorButton() is already a + // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag. + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) + memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); + ImGui::EndDragDropTarget(); + } + + ImGui::PopID(); + } + ImGui::EndGroup(); + ImGui::EndPopup(); + } + + ImGui::Text("Color button only:"); + static bool no_border = false; + ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border); + ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80)); + + ImGui::Text("Color picker:"); + static bool alpha = true; + static bool alpha_bar = true; + static bool side_preview = true; + static bool ref_color = false; + static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f); + static int display_mode = 0; + static int picker_mode = 0; + ImGui::Checkbox("With Alpha", &alpha); + ImGui::Checkbox("With Alpha Bar", &alpha_bar); + ImGui::Checkbox("With Side Preview", &side_preview); + if (side_preview) + { + ImGui::SameLine(); + ImGui::Checkbox("With Ref Color", &ref_color); + if (ref_color) + { + ImGui::SameLine(); + ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); + } + } + ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); + ImGui::SameLine(); HelpMarker( + "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, " + "but the user can change it with a right-click.\n\nColorPicker defaults to displaying RGB+HSV+Hex " + "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); + ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0"); + ImGui::SameLine(); HelpMarker("User can right-click the picker to change mode."); + ImGuiColorEditFlags flags = misc_flags; + if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() + if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; + if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; + if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; + if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; + if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays + if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode + if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; + if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; + ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); + + ImGui::Text("Set defaults in code:"); + ImGui::SameLine(); HelpMarker( + "SetColorEditOptions() is designed to allow you to set boot-time default.\n" + "We don't have Push/Pop functions because you can force options on a per-widget basis if needed," + "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid" + "encouraging you to persistently save values that aren't forward-compatible."); + if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); + if (ImGui::Button("Default: Float + HDR + Hue Wheel")) + ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); + + // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) + static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV! + ImGui::Spacing(); + ImGui::Text("HSV encoded colors"); + ImGui::SameLine(); HelpMarker( + "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV" + "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the" + "added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); + ImGui::Text("Color widget with InputHSV:"); + ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); + ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag/Slider Flags")) + { + // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! + static ImGuiSliderFlags flags = ImGuiSliderFlags_None; + ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); + ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click."); + ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic); + ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat); + ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits)."); + ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput); + ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget."); + + // Drags + static float drag_f = 0.5f; + static int drag_i = 50; + ImGui::Text("Underlying float value: %f", drag_f); + ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags); + ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags); + ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags); + + // Sliders + static float slider_f = 0.5f; + static int slider_i = 50; + ImGui::Text("Underlying float value: %f", slider_f); + ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags); + ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Range Widgets")) + { + static float begin = 10, end = 90; + static int begin_i = 100, end_i = 1000; + ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp); + ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units"); + ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Data Types")) + { + // DragScalar/InputScalar/SliderScalar functions allow various data types + // - signed/unsigned + // - 8/16/32/64-bits + // - integer/float/double + // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum + // to pass the type, and passing all arguments by pointer. + // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. + // In practice, if you frequently use a given type that is not covered by the normal API entry points, + // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*, + // and then pass their address to the generic function. For example: + // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") + // { + // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); + // } + + // Setup limits (as helper variables so we can take their address, as explained above) + // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2. + #ifndef LLONG_MIN + ImS64 LLONG_MIN = -9223372036854775807LL - 1; + ImS64 LLONG_MAX = 9223372036854775807LL; + ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); + #endif + const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; + const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; + const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; + const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; + const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; + const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; + const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; + const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; + const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; + const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; + + // State + static char s8_v = 127; + static ImU8 u8_v = 255; + static short s16_v = 32767; + static ImU16 u16_v = 65535; + static ImS32 s32_v = -1; + static ImU32 u32_v = (ImU32)-1; + static ImS64 s64_v = -1; + static ImU64 u64_v = (ImU64)-1; + static float f32_v = 0.123f; + static double f64_v = 90000.01234567890123456789; + + const float drag_speed = 0.2f; + static bool drag_clamp = false; + ImGui::Text("Drags:"); + ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); + ImGui::SameLine(); HelpMarker( + "As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n" + "You can override the clamping limits by using CTRL+Click to input a value."); + ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); + ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); + ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); + ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); + ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); + ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); + ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f"); + ImGui::DragScalar("drag float log", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic); + ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams"); + ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic); + + ImGui::Text("Sliders"); + ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); + ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); + ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); + ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); + ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); + ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); + ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); + ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); + ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); + ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); + ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%" IM_PRId64); + ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%" IM_PRId64); + ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%" IM_PRIu64 " ms"); + ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); + ImGui::SliderScalar("slider float low log", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); + ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams"); + ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic); + ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams"); + + ImGui::Text("Sliders (reverse)"); + ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d"); + ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u"); + ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d"); + ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u"); + ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%" IM_PRId64); + ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%" IM_PRIu64 " ms"); + + static bool inputs_step = true; + ImGui::Text("Inputs"); + ImGui::Checkbox("Show step buttons", &inputs_step); + ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); + ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); + ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); + ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); + ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", ImGuiInputTextFlags_CharsHexadecimal); + ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); + ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); + ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); + ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Multi-component Widgets")) + { + static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + static int vec4i[4] = { 1, 5, 100, 255 }; + + ImGui::InputFloat2("input float2", vec4f); + ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); + ImGui::InputInt2("input int2", vec4i); + ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); + ImGui::SliderInt2("slider int2", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat3("input float3", vec4f); + ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); + ImGui::InputInt3("input int3", vec4i); + ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); + ImGui::SliderInt3("slider int3", vec4i, 0, 255); + ImGui::Spacing(); + + ImGui::InputFloat4("input float4", vec4f); + ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); + ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); + ImGui::InputInt4("input int4", vec4i); + ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); + ImGui::SliderInt4("slider int4", vec4i, 0, 255); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Vertical Sliders")) + { + const float spacing = 4; + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); + + static int int_value = 0; + ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5); + ImGui::SameLine(); + + static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; + ImGui::PushID("set1"); + for (int i = 0; i < 7; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); + ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); + ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values[i]); + ImGui::PopStyleColor(4); + ImGui::PopID(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set2"); + static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; + const int rows = 3; + const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); + for (int nx = 0; nx < 4; nx++) + { + if (nx > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + for (int ny = 0; ny < rows; ny++) + { + ImGui::PushID(nx * rows + ny); + ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) + ImGui::SetTooltip("%.3f", values2[nx]); + ImGui::PopID(); + } + ImGui::EndGroup(); + } + ImGui::PopID(); + + ImGui::SameLine(); + ImGui::PushID("set3"); + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); + ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); + ImGui::PopStyleVar(); + ImGui::PopID(); + } + ImGui::PopID(); + ImGui::PopStyleVar(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and Drop")) + { + if (ImGui::TreeNode("Drag and drop in standard widgets")) + { + // ColorEdit widgets automatically act as drag source and drag target. + // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F + // to allow your own widgets to use colors in their drag and drop interaction. + // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo. + HelpMarker("You can drag from the color squares."); + static float col1[3] = { 1.0f, 0.0f, 0.2f }; + static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::ColorEdit4("color 2", col2); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag and drop to copy/swap items")) + { + enum Mode + { + Mode_Copy, + Mode_Move, + Mode_Swap + }; + static int mode = 0; + if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); + if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); + if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } + static const char* names[9] = + { + "Bobby", "Beatrice", "Betty", + "Brianna", "Barry", "Bernard", + "Bibi", "Blaine", "Bryn" + }; + for (int n = 0; n < IM_ARRAYSIZE(names); n++) + { + ImGui::PushID(n); + if ((n % 3) != 0) + ImGui::SameLine(); + ImGui::Button(names[n], ImVec2(60, 60)); + + // Our buttons are both drag sources and drag targets here! + if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) + { + // Set payload to carry the index of our item (could be anything) + ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); + + // Display preview (could be anything, e.g. when dragging an image we could decide to display + // the filename and a small preview of the image, etc.) + if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } + if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } + if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } + ImGui::EndDragDropSource(); + } + if (ImGui::BeginDragDropTarget()) + { + if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) + { + IM_ASSERT(payload->DataSize == sizeof(int)); + int payload_n = *(const int*)payload->Data; + if (mode == Mode_Copy) + { + names[n] = names[payload_n]; + } + if (mode == Mode_Move) + { + names[n] = names[payload_n]; + names[payload_n] = ""; + } + if (mode == Mode_Swap) + { + const char* tmp = names[n]; + names[n] = names[payload_n]; + names[payload_n] = tmp; + } + } + ImGui::EndDragDropTarget(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Drag to reorder items (simple)")) + { + // Simple reordering + HelpMarker( + "We don't use the drag and drop api at all here! " + "Instead we query when the item is held but not hovered, and order items accordingly."); + static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; + for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) + { + const char* item = item_names[n]; + ImGui::Selectable(item); + + if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) + { + int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); + if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) + { + item_names[n] = item_names[n_next]; + item_names[n_next] = item; + ImGui::ResetMouseDragDelta(); + } + } + } + ImGui::TreePop(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Querying Status (Edited/Active/Hovered etc.)")) + { + // Select an item type + const char* item_names[] = + { + "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat", + "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" + }; + static int item_type = 4; + static bool item_disabled = false; + ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names)); + ImGui::SameLine(); + HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered()."); + ImGui::Checkbox("Item Disabled", &item_disabled); + + // Submit selected item item so we can query their status in the code following it. + bool ret = false; + static bool b = false; + static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; + static char str[16] = {}; + if (item_disabled) + ImGui::BeginDisabled(true); + if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction + if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button + if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) + if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox + if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item + if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) + if (item_type == 6) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input + if (item_type == 7) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 8) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) + if (item_type == 9) { ret = ImGui::Selectable("ITEM: Selectable"); } // Testing selectable item + if (item_type == 10){ ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) + if (item_type == 11){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node + if (item_type == 12){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. + if (item_type == 13){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); } + if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } + + // Display the values of IsItemHovered() and other common item state functions. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, + // we query every state in a single call to avoid storing them and to simplify the code. + ImGui::BulletText( + "Return value = %d\n" + "IsItemFocused() = %d\n" + "IsItemHovered() = %d\n" + "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsItemHovered(_AllowWhenOverlapped) = %d\n" + "IsItemHovered(_AllowWhenDisabled) = %d\n" + "IsItemHovered(_RectOnly) = %d\n" + "IsItemActive() = %d\n" + "IsItemEdited() = %d\n" + "IsItemActivated() = %d\n" + "IsItemDeactivated() = %d\n" + "IsItemDeactivatedAfterEdit() = %d\n" + "IsItemVisible() = %d\n" + "IsItemClicked() = %d\n" + "IsItemToggledOpen() = %d\n" + "GetItemRectMin() = (%.1f, %.1f)\n" + "GetItemRectMax() = (%.1f, %.1f)\n" + "GetItemRectSize() = (%.1f, %.1f)", + ret, + ImGui::IsItemFocused(), + ImGui::IsItemHovered(), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), + ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled), + ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), + ImGui::IsItemActive(), + ImGui::IsItemEdited(), + ImGui::IsItemActivated(), + ImGui::IsItemDeactivated(), + ImGui::IsItemDeactivatedAfterEdit(), + ImGui::IsItemVisible(), + ImGui::IsItemClicked(), + ImGui::IsItemToggledOpen(), + ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, + ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, + ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y + ); + + if (item_disabled) + ImGui::EndDisabled(); + + static bool embed_all_inside_a_child_window = false; + ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); + if (embed_all_inside_a_child_window) + ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); + + // Testing IsWindowFocused() function with its various flags. + // Note that the ImGuiFocusedFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowFocused() = %d\n" + "IsWindowFocused(_ChildWindows) = %d\n" + "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" + "IsWindowFocused(_RootWindow) = %d\n" + "IsWindowFocused(_AnyWindow) = %d\n", + ImGui::IsWindowFocused(), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), + ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), + ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); + + // Testing IsWindowHovered() function with its various flags. + // Note that the ImGuiHoveredFlags_XXX flags can be combined. + ImGui::BulletText( + "IsWindowHovered() = %d\n" + "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" + "IsWindowHovered(_ChildWindows) = %d\n" + "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" + "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" + "IsWindowHovered(_RootWindow) = %d\n" + "IsWindowHovered(_AnyWindow) = %d\n", + ImGui::IsWindowHovered(), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), + ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), + ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); + + ImGui::BeginChild("child", ImVec2(0, 50), true); + ImGui::Text("This is another child window for testing the _ChildWindows flag."); + ImGui::EndChild(); + if (embed_all_inside_a_child_window) + ImGui::EndChild(); + + static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above."; + ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly); + + // Calling IsItemHovered() after begin returns the hovered status of the title bar. + // This is useful in particular if you want to create a context menu associated to the title bar of a window. + // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties). + static bool test_window = false; + ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); + if (test_window) + { + // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck. + // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"? + ImGui::Begin("Title bar Hovered/Active tests", &test_window); + if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() + { + if (ImGui::MenuItem("Close")) { test_window = false; } + ImGui::EndPopup(); + } + ImGui::Text( + "IsItemHovered() after begin = %d (== is title bar hovered)\n" + "IsItemActive() after begin = %d (== is window being clicked/moved)\n", + ImGui::IsItemHovered(), ImGui::IsItemActive()); + ImGui::End(); + } + + ImGui::TreePop(); + } + + // Demonstrate BeginDisabled/EndDisabled using a checkbox located at the bottom of the section (which is a bit odd: + // logically we'd have this checkbox at the top of the section, but we don't want this feature to steal that space) + if (disable_all) + ImGui::EndDisabled(); + + if (ImGui::TreeNode("Disable block")) + { + ImGui::Checkbox("Disable entire section above", &disable_all); + ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section."); + ImGui::TreePop(); + } +} + +static void ShowDemoWindowLayout() +{ + if (!ImGui::CollapsingHeader("Layout & Scrolling")) + return; + + if (ImGui::TreeNode("Child windows")) + { + HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); + static bool disable_mouse_wheel = false; + static bool disable_menu = false; + ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); + ImGui::Checkbox("Disable Menu", &disable_menu); + + // Child 1: no border, enable horizontal scrollbar + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); + for (int i = 0; i < 100; i++) + ImGui::Text("%04d: scrollable region", i); + ImGui::EndChild(); + } + + ImGui::SameLine(); + + // Child 2: rounded border + { + ImGuiWindowFlags window_flags = ImGuiWindowFlags_None; + if (disable_mouse_wheel) + window_flags |= ImGuiWindowFlags_NoScrollWithMouse; + if (!disable_menu) + window_flags |= ImGuiWindowFlags_MenuBar; + ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); + ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); + if (!disable_menu && ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Menu")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) + { + for (int i = 0; i < 100; i++) + { + char buf[32]; + sprintf(buf, "%03d", i); + ImGui::TableNextColumn(); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + ImGui::EndTable(); + } + ImGui::EndChild(); + ImGui::PopStyleVar(); + } + + ImGui::Separator(); + + // Demonstrate a few extra things + // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) + // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window) + // You can also call SetNextWindowPos() to position the child window. The parent window will effectively + // layout from this position. + // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from + // the POV of the parent window). See 'Demo->Querying Status (Edited/Active/Hovered etc.)' for details. + { + static int offset_x = 0; + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000); + + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); + ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); + ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); + for (int n = 0; n < 50; n++) + ImGui::Text("Some test %d", n); + ImGui::EndChild(); + bool child_is_hovered = ImGui::IsItemHovered(); + ImVec2 child_rect_min = ImGui::GetItemRectMin(); + ImVec2 child_rect_max = ImGui::GetItemRectMax(); + ImGui::PopStyleColor(); + ImGui::Text("Hovered: %d", child_is_hovered); + ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Widgets Width")) + { + static float f = 0.0f; + static bool show_indented_items = true; + ImGui::Checkbox("Show indented items", &show_indented_items); + + // Use SetNextItemWidth() to set the width of a single upcoming item. + // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. + // In real code use you'll probably want to choose width values that are proportional to your font size + // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc. + + ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); + ImGui::SameLine(); HelpMarker("Fixed width."); + ImGui::PushItemWidth(100); + ImGui::DragFloat("float##1b", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##1b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); + ImGui::PushItemWidth(-100); + ImGui::DragFloat("float##2a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##2b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); + ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##3a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##3b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)"); + ImGui::SameLine(); HelpMarker("Align to right edge minus half"); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::DragFloat("float##4a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##4b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + // Demonstrate using PushItemWidth to surround three items. + // Calling SetNextItemWidth() before each of them would have the same effect. + ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); + ImGui::SameLine(); HelpMarker("Align to right edge"); + ImGui::PushItemWidth(-FLT_MIN); + ImGui::DragFloat("##float5a", &f); + if (show_indented_items) + { + ImGui::Indent(); + ImGui::DragFloat("float (indented)##5b", &f); + ImGui::Unindent(); + } + ImGui::PopItemWidth(); + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Basic Horizontal Layout")) + { + ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); + + // Text + ImGui::Text("Two items: Hello"); ImGui::SameLine(); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Adjust spacing + ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); + ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); + + // Button + ImGui::AlignTextToFramePadding(); + ImGui::Text("Normal buttons"); ImGui::SameLine(); + ImGui::Button("Banana"); ImGui::SameLine(); + ImGui::Button("Apple"); ImGui::SameLine(); + ImGui::Button("Corniflower"); + + // Button + ImGui::Text("Small buttons"); ImGui::SameLine(); + ImGui::SmallButton("Like this one"); ImGui::SameLine(); + ImGui::Text("can fit within a text block."); + + // Aligned to arbitrary position. Easy/cheap column. + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::Text("x=150"); + ImGui::SameLine(300); ImGui::Text("x=300"); + ImGui::Text("Aligned"); + ImGui::SameLine(150); ImGui::SmallButton("x=150"); + ImGui::SameLine(300); ImGui::SmallButton("x=300"); + + // Checkbox + static bool c1 = false, c2 = false, c3 = false, c4 = false; + ImGui::Checkbox("My", &c1); ImGui::SameLine(); + ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); + ImGui::Checkbox("Is", &c3); ImGui::SameLine(); + ImGui::Checkbox("Rich", &c4); + + // Various + static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; + ImGui::PushItemWidth(80); + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; + static int item = -1; + ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); + ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); + ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); + ImGui::PopItemWidth(); + + ImGui::PushItemWidth(80); + ImGui::Text("Lists:"); + static int selection[4] = { 0, 1, 2, 3 }; + for (int i = 0; i < 4; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::PushID(i); + ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); + ImGui::PopID(); + //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); + } + ImGui::PopItemWidth(); + + // Dummy + ImVec2 button_sz(40, 40); + ImGui::Button("A", button_sz); ImGui::SameLine(); + ImGui::Dummy(button_sz); ImGui::SameLine(); + ImGui::Button("B", button_sz); + + // Manually wrapping + // (we should eventually provide this as an automatic layout feature, but for now you can do it manually) + ImGui::Text("Manually wrapping:"); + ImGuiStyle& style = ImGui::GetStyle(); + int buttons_count = 20; + float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; + for (int n = 0; n < buttons_count; n++) + { + ImGui::PushID(n); + ImGui::Button("Box", button_sz); + float last_button_x2 = ImGui::GetItemRectMax().x; + float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line + if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) + ImGui::SameLine(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Groups")) + { + HelpMarker( + "BeginGroup() basically locks the horizontal position for new line. " + "EndGroup() bundles the whole group so that you can use \"item\" functions such as " + "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); + ImGui::BeginGroup(); + { + ImGui::BeginGroup(); + ImGui::Button("AAA"); + ImGui::SameLine(); + ImGui::Button("BBB"); + ImGui::SameLine(); + ImGui::BeginGroup(); + ImGui::Button("CCC"); + ImGui::Button("DDD"); + ImGui::EndGroup(); + ImGui::SameLine(); + ImGui::Button("EEE"); + ImGui::EndGroup(); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("First group hovered"); + } + // Capture the group size and create widgets using the same size + ImVec2 size = ImGui::GetItemRectSize(); + const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; + ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); + + ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::SameLine(); + ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); + ImGui::EndGroup(); + ImGui::SameLine(); + + ImGui::Button("LEVERAGE\nBUZZWORD", size); + ImGui::SameLine(); + + if (ImGui::BeginListBox("List", size)) + { + ImGui::Selectable("Selected", true); + ImGui::Selectable("Not Selected", false); + ImGui::EndListBox(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Text Baseline Alignment")) + { + { + ImGui::BulletText("Text baseline:"); + ImGui::SameLine(); HelpMarker( + "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " + "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets."); + ImGui::Indent(); + + ImGui::Text("KO Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("Baseline of button will look misaligned with text.."); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + // (because we don't know what's coming after the Text() statement, we need to move the text baseline + // down by FramePadding.y ahead of time) + ImGui::AlignTextToFramePadding(); + ImGui::Text("OK Blahblah"); ImGui::SameLine(); + ImGui::Button("Some framed item"); ImGui::SameLine(); + HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); + + // SmallButton() uses the same vertical padding as Text + ImGui::Button("TEST##1"); ImGui::SameLine(); + ImGui::Text("TEST"); ImGui::SameLine(); + ImGui::SmallButton("TEST##2"); + + // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. + ImGui::AlignTextToFramePadding(); + ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); + ImGui::Button("Item##1"); ImGui::SameLine(); + ImGui::Text("Item"); ImGui::SameLine(); + ImGui::SmallButton("Item##2"); ImGui::SameLine(); + ImGui::Button("Item##3"); + + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Multi-line text:"); + ImGui::Indent(); + ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("One\nTwo\nThree"); + + ImGui::Button("HOP##1"); ImGui::SameLine(); + ImGui::Text("Banana"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + + ImGui::Button("HOP##2"); ImGui::SameLine(); + ImGui::Text("Hello\nWorld"); ImGui::SameLine(); + ImGui::Text("Banana"); + ImGui::Unindent(); + } + + ImGui::Spacing(); + + { + ImGui::BulletText("Misc items:"); + ImGui::Indent(); + + // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button. + ImGui::Button("80x80", ImVec2(80, 80)); + ImGui::SameLine(); + ImGui::Button("50x50", ImVec2(50, 50)); + ImGui::SameLine(); + ImGui::Button("Button()"); + ImGui::SameLine(); + ImGui::SmallButton("SmallButton()"); + + // Tree + const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; + ImGui::Button("Button##1"); + ImGui::SameLine(0.0f, spacing); + if (ImGui::TreeNode("Node##1")) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. + // Otherwise you can use SmallButton() (smaller fit). + ImGui::AlignTextToFramePadding(); + + // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add + // other contents below the node. + bool node_open = ImGui::TreeNode("Node##2"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); + if (node_open) + { + // Placeholder tree data + for (int i = 0; i < 6; i++) + ImGui::BulletText("Item %d..", i); + ImGui::TreePop(); + } + + // Bullet + ImGui::Button("Button##3"); + ImGui::SameLine(0.0f, spacing); + ImGui::BulletText("Bullet text"); + + ImGui::AlignTextToFramePadding(); + ImGui::BulletText("Node"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); + ImGui::Unindent(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Scrolling")) + { + // Vertical scroll functions + HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); + + static int track_item = 50; + static bool enable_track = true; + static bool enable_extra_decorations = false; + static float scroll_to_off_px = 0.0f; + static float scroll_to_pos_px = 200.0f; + + ImGui::Checkbox("Decoration", &enable_extra_decorations); + + ImGui::Checkbox("Track", &enable_track); + ImGui::PushItemWidth(100); + ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); + + bool scroll_to_off = ImGui::Button("Scroll Offset"); + ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); + + bool scroll_to_pos = ImGui::Button("Scroll To Pos"); + ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); + ImGui::PopItemWidth(); + + if (scroll_to_off || scroll_to_pos) + enable_track = false; + + ImGuiStyle& style = ImGui::GetStyle(); + float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; + if (child_w < 1.0f) + child_w = 1.0f; + ImGui::PushID("##VerticalScrolling"); + for (int i = 0; i < 5; i++) + { + if (i > 0) ImGui::SameLine(); + ImGui::BeginGroup(); + const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; + ImGui::TextUnformatted(names[i]); + + const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; + const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); + if (ImGui::BeginMenuBar()) + { + ImGui::TextUnformatted("abc"); + ImGui::EndMenuBar(); + } + if (scroll_to_off) + ImGui::SetScrollY(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom + } + else + { + ImGui::Text("Item %d", item); + } + } + } + float scroll_y = ImGui::GetScrollY(); + float scroll_max_y = ImGui::GetScrollMaxY(); + ImGui::EndChild(); + ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); + ImGui::EndGroup(); + } + ImGui::PopID(); + + // Horizontal scroll functions + ImGui::Spacing(); + HelpMarker( + "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" + "Because the clipping rectangle of most window hides half worth of WindowPadding on the " + "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " + "equivalent SetScrollFromPosY(+1) wouldn't."); + ImGui::PushID("##HorizontalScrolling"); + for (int i = 0; i < 5; i++) + { + float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; + ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); + ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); + bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); + if (scroll_to_off) + ImGui::SetScrollX(scroll_to_off_px); + if (scroll_to_pos) + ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); + if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items + { + for (int item = 0; item < 100; item++) + { + if (item > 0) + ImGui::SameLine(); + if (enable_track && item == track_item) + { + ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); + ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right + } + else + { + ImGui::Text("Item %d", item); + } + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::SameLine(); + const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; + ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); + ImGui::Spacing(); + } + ImGui::PopID(); + + // Miscellaneous Horizontal Scrolling Demo + HelpMarker( + "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" + "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin()."); + static int lines = 7; + ImGui::SliderInt("Lines", &lines, 1, 15); + ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); + ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); + ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); + for (int line = 0; line < lines; line++) + { + // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() + // If you want to create your own time line for a real application you may be better off manipulating + // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets + // yourself. You may also want to use the lower-level ImDrawList API. + int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); + for (int n = 0; n < num_buttons; n++) + { + if (n > 0) ImGui::SameLine(); + ImGui::PushID(n + line * 1000); + char num_buf[16]; + sprintf(num_buf, "%d", n); + const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf; + float hue = n * 0.05f; + ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); + ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); + ImGui::PopStyleColor(3); + ImGui::PopID(); + } + } + float scroll_x = ImGui::GetScrollX(); + float scroll_max_x = ImGui::GetScrollMaxX(); + ImGui::EndChild(); + ImGui::PopStyleVar(2); + float scroll_x_delta = 0.0f; + ImGui::SmallButton("<<"); + if (ImGui::IsItemActive()) + scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("Scroll from code"); ImGui::SameLine(); + ImGui::SmallButton(">>"); + if (ImGui::IsItemActive()) + scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; + ImGui::SameLine(); + ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); + if (scroll_x_delta != 0.0f) + { + // Demonstrate a trick: you can use Begin to set yourself in the context of another window + // (here we are already out of your child window) + ImGui::BeginChild("scrolling"); + ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); + ImGui::EndChild(); + } + ImGui::Spacing(); + + static bool show_horizontal_contents_size_demo_window = false; + ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); + + if (show_horizontal_contents_size_demo_window) + { + static bool show_h_scrollbar = true; + static bool show_button = true; + static bool show_tree_nodes = true; + static bool show_text_wrapped = false; + static bool show_columns = true; + static bool show_tab_bar = true; + static bool show_child = false; + static bool explicit_content_size = false; + static float contents_size_x = 300.0f; + if (explicit_content_size) + ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); + ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); + HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); + ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); + ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) + ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width + ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size + ImGui::Checkbox("Columns", &show_columns); // Will use contents size + ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size + ImGui::Checkbox("Child", &show_child); // Will grow and use contents size + ImGui::Checkbox("Explicit content size", &explicit_content_size); + ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); + if (explicit_content_size) + { + ImGui::SameLine(); + ImGui::SetNextItemWidth(100); + ImGui::DragFloat("##csx", &contents_size_x); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); + ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); + ImGui::Dummy(ImVec2(0, 10)); + } + ImGui::PopStyleVar(2); + ImGui::Separator(); + if (show_button) + { + ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); + } + if (show_tree_nodes) + { + bool open = true; + if (ImGui::TreeNode("this is a tree node")) + { + if (ImGui::TreeNode("another one of those tree node...")) + { + ImGui::Text("Some tree contents"); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + ImGui::CollapsingHeader("CollapsingHeader", &open); + } + if (show_text_wrapped) + { + ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); + } + if (show_columns) + { + ImGui::Text("Tables:"); + if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders)) + { + for (int n = 0; n < 4; n++) + { + ImGui::TableNextColumn(); + ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x); + } + ImGui::EndTable(); + } + ImGui::Text("Columns:"); + ImGui::Columns(4); + for (int n = 0; n < 4; n++) + { + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::NextColumn(); + } + ImGui::Columns(1); + } + if (show_tab_bar && ImGui::BeginTabBar("Hello")) + { + if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } + if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } + ImGui::EndTabBar(); + } + if (show_child) + { + ImGui::BeginChild("child", ImVec2(0, 0), true); + ImGui::EndChild(); + } + ImGui::End(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Clipping")) + { + static ImVec2 size(100.0f, 100.0f); + static ImVec2 offset(30.0f, 30.0f); + ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); + ImGui::TextWrapped("(Click and drag to scroll)"); + + for (int n = 0; n < 3; n++) + { + if (n > 0) + ImGui::SameLine(); + ImGui::PushID(n); + ImGui::BeginGroup(); // Lock X position + + ImGui::InvisibleButton("##empty", size); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) + { + offset.x += ImGui::GetIO().MouseDelta.x; + offset.y += ImGui::GetIO().MouseDelta.y; + } + const ImVec2 p0 = ImGui::GetItemRectMin(); + const ImVec2 p1 = ImGui::GetItemRectMax(); + const char* text_str = "Line 1 hello\nLine 2 clip me!"; + const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + switch (n) + { + case 0: + HelpMarker( + "Using ImGui::PushClipRect():\n" + "Will alter ImGui hit-testing logic + ImDrawList rendering.\n" + "(use this if you want your clipping rectangle to affect interactions)"); + ImGui::PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + ImGui::PopClipRect(); + break; + case 1: + HelpMarker( + "Using ImDrawList::PushClipRect():\n" + "Will alter ImDrawList rendering only.\n" + "(use this as a shortcut if you are only using ImDrawList calls)"); + draw_list->PushClipRect(p0, p1, true); + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); + draw_list->PopClipRect(); + break; + case 2: + HelpMarker( + "Using ImDrawList::AddText() with a fine ClipRect:\n" + "Will alter only this specific ImDrawList::AddText() rendering.\n" + "(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)"); + ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert. + draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); + draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); + break; + } + ImGui::EndGroup(); + ImGui::PopID(); + } + + ImGui::TreePop(); + } +} + +static void ShowDemoWindowPopups() +{ + if (!ImGui::CollapsingHeader("Popups & Modal windows")) + return; + + // The properties of popups windows are: + // - They block normal mouse hovering detection outside them. (*) + // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. + // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as + // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). + // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even + // when normally blocked by a popup. + // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close + // popups at any time. + + // Typical use for regular windows: + // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); + // Typical use for popups: + // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } + + // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. + // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. + + if (ImGui::TreeNode("Popups")) + { + ImGui::TextWrapped( + "When a popup is active, it inhibits interacting with windows that are behind the popup. " + "Clicking outside the popup closes it."); + + static int selected_fish = -1; + const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; + static bool toggles[] = { true, false, false, false, false }; + + // Simple selection popup (if you want to show the current selection inside the Button itself, + // you may want to build a string using the "###" operator to preserve a constant ID with a variable label) + if (ImGui::Button("Select..")) + ImGui::OpenPopup("my_select_popup"); + ImGui::SameLine(); + ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); + if (ImGui::BeginPopup("my_select_popup")) + { + ImGui::Text("Aquarium"); + ImGui::Separator(); + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + if (ImGui::Selectable(names[i])) + selected_fish = i; + ImGui::EndPopup(); + } + + // Showing a menu with toggles + if (ImGui::Button("Toggle..")) + ImGui::OpenPopup("my_toggle_popup"); + if (ImGui::BeginPopup("my_toggle_popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + ImGui::EndMenu(); + } + + ImGui::Separator(); + ImGui::Text("Tooltip here"); + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("I am a tooltip over a popup"); + + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + for (int i = 0; i < IM_ARRAYSIZE(names); i++) + ImGui::MenuItem(names[i], "", &toggles[i]); + if (ImGui::BeginMenu("Sub-menu")) + { + ImGui::MenuItem("Click me"); + if (ImGui::Button("Stacked Popup")) + ImGui::OpenPopup("another popup"); + if (ImGui::BeginPopup("another popup")) + { + ImGui::Text("I am the last one here."); + ImGui::EndPopup(); + } + ImGui::EndMenu(); + } + ImGui::EndPopup(); + } + ImGui::EndPopup(); + } + + // Call the more complete ShowExampleMenuFile which we use in various places of this demo + if (ImGui::Button("File Menu..")) + ImGui::OpenPopup("my_file_popup"); + if (ImGui::BeginPopup("my_file_popup")) + { + ShowExampleMenuFile(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Context menus")) + { + HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier."); + + // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: + // if (id == 0) + // id = GetItemID(); // Use last item id + // if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + // OpenPopup(id); + // return BeginPopup(id); + // For advanced advanced uses you may want to replicate and customize this code. + // See more details in BeginPopupContextItem(). + + // Example 1 + // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(), + // and BeginPopupContextItem() will use the last item ID as the popup ID. + { + const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" }; + for (int n = 0; n < 5; n++) + { + ImGui::Selectable(names[n]); + if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id + { + ImGui::Text("This a popup for \"%s\"!", names[n]); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + if (ImGui::IsItemHovered()) + ImGui::SetTooltip("Right-click to open popup"); + } + } + + // Example 2 + // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem(). + // Using an explicit identifier is also convenient if you want to activate the popups from different locations. + { + HelpMarker("Text() elements don't have stable identifiers so we need to provide one."); + static float value = 0.5f; + ImGui::Text("Value = %.3f <-- (1) right-click this value", value); + if (ImGui::BeginPopupContextItem("my popup")) + { + if (ImGui::Selectable("Set to zero")) value = 0.0f; + if (ImGui::Selectable("Set to PI")) value = 3.1415f; + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); + ImGui::EndPopup(); + } + + // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup. + // Here we make it that right-clicking this other text element opens the same popup as above. + // The popup itself will be submitted by the code above. + ImGui::Text("(2) Or right-click this text"); + ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight); + + // Back to square one: manually open the same popup. + if (ImGui::Button("(3) Or click this button")) + ImGui::OpenPopup("my popup"); + } + + // Example 3 + // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID), + // we need to make sure your item identifier is stable. + // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ). + { + HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator."); + static char name[32] = "Label1"; + char buf[64]; + sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label + ImGui::Button(buf); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("Edit name:"); + ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Modals")) + { + ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); + + if (ImGui::Button("Delete..")) + ImGui::OpenPopup("Delete?"); + + // Always center this window when appearing + ImVec2 center = ImGui::GetMainViewport()->GetCenter(); + ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); + + if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); + ImGui::Separator(); + + //static int unused_i = 0; + //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0"); + + static bool dont_ask_me_next_time = false; + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); + ImGui::PopStyleVar(); + + if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::SetItemDefaultFocus(); + ImGui::SameLine(); + if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } + ImGui::EndPopup(); + } + + if (ImGui::Button("Stacked modals..")) + ImGui::OpenPopup("Stacked 1"); + if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Some menu item")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); + + // Testing behavior of widgets stacking their own regular popups over the modal. + static int item = 1; + static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; + ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + ImGui::ColorEdit4("color", color); + + if (ImGui::Button("Add another modal..")) + ImGui::OpenPopup("Stacked 2"); + + // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which + // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value + // of the bool actually doesn't matter here. + bool unused_open = true; + if (ImGui::BeginPopupModal("Stacked 2", &unused_open)) + { + ImGui::Text("Hello from Stacked The Second!"); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Menus inside a regular window")) + { + ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); + ImGui::Separator(); + + // Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the + // parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block + // to make them two different menusets. If we don't, opening any popup above and hovering our menu here would + // open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, + // which is the desired behavior for regular menus. + ImGui::PushID("foo"); + ImGui::MenuItem("Menu item", "CTRL+M"); + if (ImGui::BeginMenu("Menu inside a regular window")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::PopID(); + ImGui::Separator(); + ImGui::TreePop(); + } +} + +// Dummy data structure that we use for the Table demo. +// (pre-C++11 doesn't allow us to instantiate ImVector template if this structure if defined inside the demo function) +namespace +{ +// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code. +// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID. +// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex) +// If you don't use sorting, you will generally never care about giving column an ID! +enum MyItemColumnID +{ + MyItemColumnID_ID, + MyItemColumnID_Name, + MyItemColumnID_Action, + MyItemColumnID_Quantity, + MyItemColumnID_Description +}; + +struct MyItem +{ + int ID; + const char* Name; + int Quantity; + + // We have a problem which is affecting _only this demo_ and should not affect your code: + // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(), + // however qsort doesn't allow passing user data to comparing function. + // As a workaround, we are storing the sort specs in a static/global for the comparing function to access. + // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global. + // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called + // very often by the sorting algorithm it would be a little wasteful. + static const ImGuiTableSortSpecs* s_current_sort_specs; + + // Compare function to be used by qsort() + static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs) + { + const MyItem* a = (const MyItem*)lhs; + const MyItem* b = (const MyItem*)rhs; + for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) + { + // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn() + // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler! + const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; + int delta = 0; + switch (sort_spec->ColumnUserID) + { + case MyItemColumnID_ID: delta = (a->ID - b->ID); break; + case MyItemColumnID_Name: delta = (strcmp(a->Name, b->Name)); break; + case MyItemColumnID_Quantity: delta = (a->Quantity - b->Quantity); break; + case MyItemColumnID_Description: delta = (strcmp(a->Name, b->Name)); break; + default: IM_ASSERT(0); break; + } + if (delta > 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1; + if (delta < 0) + return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; + } + + // qsort() is instable so always return a way to differenciate items. + // Your own compare function may want to avoid fallback on implicit sort specs e.g. a Name compare if it wasn't already part of the sort specs. + return (a->ID - b->ID); + } +}; +const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL; +} + +// Make the UI compact because there are so many fields +static void PushStyleCompact() +{ + ImGuiStyle& style = ImGui::GetStyle(); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f))); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f))); +} + +static void PopStyleCompact() +{ + ImGui::PopStyleVar(2); +} + +// Show a combo box with a choice of sizing policies +static void EditTableSizingFlags(ImGuiTableFlags* p_flags) +{ + struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; }; + static const EnumDesc policies[] = + { + { ImGuiTableFlags_None, "Default", "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." }, + { ImGuiTableFlags_SizingFixedFit, "ImGuiTableFlags_SizingFixedFit", "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." }, + { ImGuiTableFlags_SizingFixedSame, "ImGuiTableFlags_SizingFixedSame", "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." }, + { ImGuiTableFlags_SizingStretchProp, "ImGuiTableFlags_SizingStretchProp", "Columns default to _WidthStretch with weights proportional to their widths." }, + { ImGuiTableFlags_SizingStretchSame, "ImGuiTableFlags_SizingStretchSame", "Columns default to _WidthStretch with same weights." } + }; + int idx; + for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++) + if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_)) + break; + const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : ""; + if (ImGui::BeginCombo("Sizing Policy", preview_text)) + { + for (int n = 0; n < IM_ARRAYSIZE(policies); n++) + if (ImGui::Selectable(policies[n].Name, idx == n)) + *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value; + ImGui::EndCombo(); + } + ImGui::SameLine(); + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f); + for (int m = 0; m < IM_ARRAYSIZE(policies); m++) + { + ImGui::Separator(); + ImGui::Text("%s:", policies[m].Name); + ImGui::Separator(); + ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f); + ImGui::TextUnformatted(policies[m].Tooltip); + } + ImGui::PopTextWrapPos(); + ImGui::EndTooltip(); + } +} + +static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags) +{ + ImGui::CheckboxFlags("_Disabled", p_flags, ImGuiTableColumnFlags_Disabled); ImGui::SameLine(); HelpMarker("Master disable flag (also hide from context menu)"); + ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide); + ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort); + if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch); + if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed)) + *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed); + ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize); + ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder); + ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide); + ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip); + ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort); + ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending); + ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending); + ImGui::CheckboxFlags("_NoHeaderLabel", p_flags, ImGuiTableColumnFlags_NoHeaderLabel); + ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth); + ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending); + ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending); + ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0"); + ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0"); +} + +static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) +{ + ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled); + ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible); + ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted); + ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered); +} + +static void ShowDemoWindowTables() +{ + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); + if (!ImGui::CollapsingHeader("Tables & Columns")) + return; + + // Using those as a base value to create width/height that are factor of the size of our font + const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; + const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); + + ImGui::PushID("Tables"); + + int open_action = -1; + if (ImGui::Button("Open all")) + open_action = 1; + ImGui::SameLine(); + if (ImGui::Button("Close all")) + open_action = 0; + ImGui::SameLine(); + + // Options + static bool disable_indent = false; + ImGui::Checkbox("Disable tree indentation", &disable_indent); + ImGui::SameLine(); + HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width."); + ImGui::Separator(); + if (disable_indent) + ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); + + // About Styling of tables + // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs. + // There are however a few settings that a shared and part of the ImGuiStyle structure: + // style.CellPadding // Padding within each cell + // style.Colors[ImGuiCol_TableHeaderBg] // Table header background + // style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders + // style.Colors[ImGuiCol_TableBorderLight] // Table inner borders + // style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows) + // style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows) + + // Demos + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Basic")) + { + // Here we will showcase three different ways to output a table. + // They are very simple variations of a same thing! + + // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column. + // In many situations, this is the most flexible and easy to use pattern. + HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop."); + if (ImGui::BeginTable("table1", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Row %d Column %d", row, column); + } + } + ImGui::EndTable(); + } + + // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex(). + // This is generally more convenient when you have code manually submitting the contents of each columns. + HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually."); + if (ImGui::BeginTable("table2", 3)) + { + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("Row %d", row); + ImGui::TableNextColumn(); + ImGui::Text("Some contents"); + ImGui::TableNextColumn(); + ImGui::Text("123.456"); + } + ImGui::EndTable(); + } + + // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(), + // as TableNextColumn() will automatically wrap around and create new roes as needed. + // This is generally more convenient when your cells all contains the same type of data. + HelpMarker( + "Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n" + "This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition."); + if (ImGui::BeginTable("table3", 3)) + { + for (int item = 0; item < 14; item++) + { + ImGui::TableNextColumn(); + ImGui::Text("Item %d", item); + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Borders, background")) + { + // Expose a few Borders related flags interactively + enum ContentsType { CT_Text, CT_FillButton }; + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static bool display_headers = false; + static int contents_type = CT_Text; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH"); + ImGui::Indent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::Unindent(); + + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner); + ImGui::Unindent(); + + ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:"); + ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text); + ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton); + ImGui::Checkbox("Display headers", &display_headers); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Display headers so we can inspect their interaction with borders. + // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details) + if (display_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + if (contents_type == CT_Text) + ImGui::TextUnformatted(buf); + else if (contents_type) + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, stretch")) + { + // By default, if we don't enable ScrollX the sizing policy for each columns is "Stretch" + // Each columns maintain a sizing weight, and they will occupy all available width. + static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this."); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, fixed")) + { + // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) + // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) + // If there is not enough available width to fit all columns, they will however be resized down. + // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings + HelpMarker( + "Using _Resizable + _SizingFixedFit flags.\n" + "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" + "Double-click a column border to auto-fit the column to its contents."); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Resizable, mixed")) + { + HelpMarker( + "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" + "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); + static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + if (ImGui::BeginTable("table1", 3, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 6, flags)) + { + ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); + ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch); + ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide); + ImGui::TableHeadersRow(); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 6; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Reorderable, hideable, with headers")) + { + HelpMarker( + "Click and drag column headers to reorder columns.\n\n" + "Right-click on a header to open a context menu."); + static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 3, flags)) + { + // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column. + // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.) + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column) + if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f))) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Fixed %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Padding")) + { + // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. + // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. + HelpMarker( + "We often want outer padding activated when any using features which makes the edges of a column visible:\n" + "e.g.:\n" + "- BorderOuterV\n" + "- any form of row selection\n" + "Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n" + "Actual padding values are using style.CellPadding.\n\n" + "In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX); + ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX); + ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX); + ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)"); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV); + static bool show_headers = false; + ImGui::Checkbox("show_headers", &show_headers); + PopStyleCompact(); + + if (ImGui::BeginTable("table_padding", 3, flags1)) + { + if (show_headers) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + { + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + } + else + { + char buf[32]; + sprintf(buf, "Hello %d,%d", column, row); + ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); + } + //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) + // ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255)); + } + } + ImGui::EndTable(); + } + + // Second example: set style.CellPadding to (0.0) or a custom value. + // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one... + HelpMarker("Setting style.CellPadding to (0,0) or a custom value."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; + static ImVec2 cell_padding(0.0f, 0.0f); + static bool show_widget_frame_bg = true; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable); + ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg); + ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f"); + PopStyleCompact(); + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding); + if (ImGui::BeginTable("table_padding_2", 3, flags2)) + { + static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells + static bool init = true; + if (!show_widget_frame_bg) + ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); + for (int cell = 0; cell < 3 * 5; cell++) + { + ImGui::TableNextColumn(); + if (init) + strcpy(text_bufs[cell], "edit me"); + ImGui::SetNextItemWidth(-FLT_MIN); + ImGui::PushID(cell); + ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell])); + ImGui::PopID(); + } + if (!show_widget_frame_bg) + ImGui::PopStyleColor(); + init = false; + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sizing policies")) + { + static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX); + PopStyleCompact(); + + static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame }; + for (int table_n = 0; table_n < 4; table_n++) + { + ImGui::PushID(table_n); + ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&sizing_policy_flags[table_n]); + + // To make it easier to understand the different sizing policy, + // For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width. + if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + ImGui::TableNextColumn(); ImGui::Text("Oh dear"); + } + ImGui::EndTable(); + } + if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1)) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); ImGui::Text("AAAA"); + ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB"); + ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC"); + } + ImGui::EndTable(); + } + ImGui::PopID(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Advanced"); + ImGui::SameLine(); + HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns."); + + enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText }; + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable; + static int contents_type = CT_ShowWidth; + static int column_count = 3; + + PushStyleCompact(); + ImGui::PushID("Advanced"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + EditTableSizingFlags(&flags); + ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); + if (contents_type == CT_FillButton) + { + ImGui::SameLine(); + HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); + } + ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + + if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7))) + { + for (int cell = 0; cell < 10 * column_count; cell++) + { + ImGui::TableNextColumn(); + int column = ImGui::TableGetColumnIndex(); + int row = ImGui::TableGetRowIndex(); + + ImGui::PushID(cell); + char label[32]; + static char text_buf[32] = ""; + sprintf(label, "Hello %d,%d", column, row); + switch (contents_type) + { + case CT_ShortText: ImGui::TextUnformatted(label); break; + case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break; + case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break; + case CT_Button: ImGui::Button(label); break; + case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break; + case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break; + } + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Vertical scrolling, with clipping")) + { + HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible + ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None); + ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None); + ImGui::TableHeadersRow(); + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(1000); + while (clipper.Step()) + { + for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Hello %d,%d", column, row); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Horizontal scrolling")) + { + HelpMarker( + "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " + "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" + "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX," + "because the container window won't automatically extend vertically to fix contents (this may be improved in future versions)."); + static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; + static int freeze_cols = 1; + static int freeze_rows = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + PopStyleCompact(); + + // When using ScrollX or ScrollY we need to specify a size for our table container! + // Otherwise by default the table will fit all available space, like a BeginChild() call. + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); + if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size)) + { + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze() + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableSetupColumn("Four"); + ImGui::TableSetupColumn("Five"); + ImGui::TableSetupColumn("Six"); + ImGui::TableHeadersRow(); + for (int row = 0; row < 20; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 7; column++) + { + // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement. + // Because here we know that: + // - A) all our columns are contributing the same to row height + // - B) column 0 is always visible, + // We only always submit this one column and can skip others. + // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags(). + if (!ImGui::TableSetColumnIndex(column) && column > 0) + continue; + if (column == 0) + ImGui::Text("Line %d", row); + else + ImGui::Text("Hello world %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Stretch + ScrollX"); + ImGui::SameLine(); + HelpMarker( + "Showcase using Stretch columns + ScrollX together: " + "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" + "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense."); + static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; + static float inner_width = 1000.0f; + PushStyleCompact(); + ImGui::PushID("flags3"); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX); + ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f"); + ImGui::PopItemWidth(); + ImGui::PopID(); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width)) + { + for (int cell = 0; cell < 20 * 7; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex()); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns flags")) + { + // Create a first table just to show all the options/flags we want to make visible in our example! + const int column_count = 3; + const char* column_names[column_count] = { "One", "Two", "Three" }; + static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide }; + static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags() + + if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None)) + { + PushStyleCompact(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableNextColumn(); + ImGui::PushID(column); + ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation + ImGui::Text("'%s'", column_names[column]); + ImGui::Spacing(); + ImGui::Text("Input flags:"); + EditTableColumnsFlags(&column_flags[column]); + ImGui::Spacing(); + ImGui::Text("Output flags:"); + ShowTableColumnsStatusFlags(column_flags_out[column]); + ImGui::PopID(); + } + PopStyleCompact(); + ImGui::EndTable(); + } + + // Create the real table we care about for the example! + // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above, otherwise in + // a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible + resizing the parent window down) + const ImGuiTableFlags flags + = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV + | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable; + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9); + if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size)) + { + for (int column = 0; column < column_count; column++) + ImGui::TableSetupColumn(column_names[column], column_flags[column]); + ImGui::TableHeadersRow(); + for (int column = 0; column < column_count; column++) + column_flags_out[column] = ImGui::TableGetColumnFlags(column); + float indent_step = (float)((int)TEXT_BASE_WIDTH / 2); + for (int row = 0; row < 8; row++) + { + ImGui::Indent(indent_step); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags. + ImGui::TableNextRow(); + for (int column = 0; column < column_count; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column)); + } + } + ImGui::Unindent(indent_step * 8.0f); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Columns widths")) + { + HelpMarker("Using TableSetupColumn() to setup default width."); + + static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize); + PopStyleCompact(); + if (ImGui::BeginTable("table1", 3, flags1)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f + ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f + ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host."); + + static ImGuiTableFlags flags2 = ImGuiTableFlags_None; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV); + PopStyleCompact(); + if (ImGui::BeginTable("table2", 4, flags2)) + { + // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f); + ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 4; column++) + { + ImGui::TableSetColumnIndex(column); + if (row == 0) + ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); + else + ImGui::Text("Hello %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Nested tables")) + { + HelpMarker("This demonstrate embedding a table into another table cell."); + + if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("A0"); + ImGui::TableSetupColumn("A1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextColumn(); + ImGui::Text("A0 Row 0"); + { + float rows_height = TEXT_BASE_HEIGHT * 2; + if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("B0"); + ImGui::TableSetupColumn("B1"); + ImGui::TableHeadersRow(); + + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 0"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 0"); + ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); + ImGui::TableNextColumn(); + ImGui::Text("B0 Row 1"); + ImGui::TableNextColumn(); + ImGui::Text("B1 Row 1"); + + ImGui::EndTable(); + } + } + ImGui::TableNextColumn(); ImGui::Text("A1 Row 0"); + ImGui::TableNextColumn(); ImGui::Text("A0 Row 1"); + ImGui::TableNextColumn(); ImGui::Text("A1 Row 1"); + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Row height")) + { + HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row."); + if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV)) + { + for (int row = 0; row < 10; row++) + { + float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row); + ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height); + ImGui::TableNextColumn(); + ImGui::Text("min_row_height = %.2f", min_row_height); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Outer size")) + { + // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY + // Important to that note how the two flags have slightly different behaviors! + ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); + PushStyleCompact(); + static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX; + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + PopStyleCompact(); + + ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f); + if (ImGui::BeginTable("table1", 3, flags, outer_size)) + { + for (int row = 0; row < 10; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + ImGui::Text("Hello!"); + + ImGui::Spacing(); + + ImGui::Text("Using explicit size:"); + if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + ImGui::SameLine(); + if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) + { + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f); + for (int column = 0; column < 3; column++) + { + ImGui::TableNextColumn(); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Background color")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; + static int row_bg_type = 1; + static int row_bg_target = 1; + static int cell_bg_type = 1; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style."); + ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0"); + ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them."); + ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here."); + IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2); + IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1); + IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1); + PopStyleCompact(); + + if (ImGui::BeginTable("table1", 5, flags)) + { + for (int row = 0; row < 6; row++) + { + ImGui::TableNextRow(); + + // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)' + // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag. + if (row_bg_type != 0) + { + ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient? + ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color); + } + + // Fill cells + for (int column = 0; column < 5; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("%c%c", 'A' + row, '0' + column); + + // Change background of Cells B1->C2 + // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)' + // (the CellBg color will be blended over the RowBg and ColumnBg colors) + // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop. + if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1) + { + ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f)); + ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color); + } + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Tree view")) + { + static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; + + if (ImGui::BeginTable("3ways", 3, flags)) + { + // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide); + ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); + ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f); + ImGui::TableHeadersRow(); + + // Simple storage to output a dummy file-system. + struct MyTreeNode + { + const char* Name; + const char* Type; + int Size; + int ChildIdx; + int ChildCount; + static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes) + { + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + const bool is_folder = (node->ChildCount > 0); + if (is_folder) + { + bool open = ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::TextDisabled("--"); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + if (open) + { + for (int child_n = 0; child_n < node->ChildCount; child_n++) + DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes); + ImGui::TreePop(); + } + } + else + { + ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); + ImGui::TableNextColumn(); + ImGui::Text("%d", node->Size); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(node->Type); + } + } + }; + static const MyTreeNode nodes[] = + { + { "Root", "Folder", -1, 1, 3 }, // 0 + { "Music", "Folder", -1, 4, 2 }, // 1 + { "Textures", "Folder", -1, 6, 3 }, // 2 + { "desktop.ini", "System file", 1024, -1,-1 }, // 3 + { "File1_a.wav", "Audio file", 123000, -1,-1 }, // 4 + { "File1_b.wav", "Audio file", 456000, -1,-1 }, // 5 + { "Image001.png", "Image file", 203128, -1,-1 }, // 6 + { "Copy of Image001.png", "Image file", 203256, -1,-1 }, // 7 + { "Copy of Image001 (Final2).png","Image file", 203512, -1,-1 }, // 8 + }; + + MyTreeNode::DisplayNode(&nodes[0], nodes); + + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Item width")) + { + HelpMarker( + "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" + "Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense."); + if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders)) + { + ImGui::TableSetupColumn("small"); + ImGui::TableSetupColumn("half"); + ImGui::TableSetupColumn("right-align"); + ImGui::TableHeadersRow(); + + for (int row = 0; row < 3; row++) + { + ImGui::TableNextRow(); + if (row == 0) + { + // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient) + ImGui::TableSetColumnIndex(0); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small + ImGui::TableSetColumnIndex(1); + ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); + ImGui::TableSetColumnIndex(2); + ImGui::PushItemWidth(-FLT_MIN); // Right-aligned + } + + // Draw our contents + static float dummy_f = 0.0f; + ImGui::PushID(row); + ImGui::TableSetColumnIndex(0); + ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(1); + ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f); + ImGui::TableSetColumnIndex(2); + ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate using TableHeader() calls instead of TableHeadersRow() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Custom headers")) + { + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + ImGui::TableSetupColumn("Apricot"); + ImGui::TableSetupColumn("Banana"); + ImGui::TableSetupColumn("Cherry"); + + // Dummy entire-column selection storage + // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox. + static bool column_selected[3] = {}; + + // Instead of calling TableHeadersRow() we'll submit custom headers ourselves + ImGui::TableNextRow(ImGuiTableRowFlags_Headers); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn() + ImGui::PushID(column); + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); + ImGui::Checkbox("##checkall", &column_selected[column]); + ImGui::PopStyleVar(); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::TableHeader(column_name); + ImGui::PopID(); + } + + for (int row = 0; row < 5; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < 3; column++) + { + char buf[32]; + sprintf(buf, "Cell %d,%d", column, row); + ImGui::TableSetColumnIndex(column); + ImGui::Selectable(buf, column_selected[column]); + } + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader() + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Context menus")) + { + HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); + static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody; + + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody); + PopStyleCompact(); + + // Context Menus: first example + // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set) + const int COLUMNS_COUNT = 3; + if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + + // Submit dummy contents + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + } + } + ImGui::EndTable(); + } + + // Context Menus: second example + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + // [2.2] Right-click on the ".." to open a custom popup + // [2.3] Right-click in columns to open another custom popup + HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body)."); + ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders; + if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + + // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. + ImGui::TableHeadersRow(); + for (int row = 0; row < 4; row++) + { + ImGui::TableNextRow(); + for (int column = 0; column < COLUMNS_COUNT; column++) + { + // Submit dummy contents + ImGui::TableSetColumnIndex(column); + ImGui::Text("Cell %d,%d", column, row); + ImGui::SameLine(); + + // [2.2] Right-click on the ".." to open a custom popup + ImGui::PushID(row * COLUMNS_COUNT + column); + ImGui::SmallButton(".."); + if (ImGui::BeginPopupContextItem()) + { + ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + } + + // [2.3] Right-click anywhere in columns to open another custom popup + // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup + // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping) + int hovered_column = -1; + for (int column = 0; column < COLUMNS_COUNT + 1; column++) + { + ImGui::PushID(column); + if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered) + hovered_column = column; + if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1)) + ImGui::OpenPopup("MyPopup"); + if (ImGui::BeginPopup("MyPopup")) + { + if (column == COLUMNS_COUNT) + ImGui::Text("This is a custom popup for unused space after the last column."); + else + ImGui::Text("This is a custom popup for Column %d", column); + if (ImGui::Button("Close")) + ImGui::CloseCurrentPopup(); + ImGui::EndPopup(); + } + ImGui::PopID(); + } + + ImGui::EndTable(); + ImGui::Text("Hovered column: %d", hovered_column); + } + ImGui::TreePop(); + } + + // Demonstrate creating multiple tables with the same ID + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Synced instances")) + { + HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); + for (int n = 0; n < 3; n++) + { + char buf[32]; + sprintf(buf, "Synced Table %d", n); + bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); + if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) + { + ImGui::TableSetupColumn("One"); + ImGui::TableSetupColumn("Two"); + ImGui::TableSetupColumn("Three"); + ImGui::TableHeadersRow(); + for (int cell = 0; cell < 9; cell++) + { + ImGui::TableNextColumn(); + ImGui::Text("this cell %d", cell); + } + ImGui::EndTable(); + } + } + ImGui::TreePop(); + } + + // Demonstrate using Sorting facilities + // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting. + // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified) + static const char* template_items_names[] = + { + "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango", + "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot" + }; + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Sorting")) + { + // Create item list + static ImVector items; + if (items.Size == 0) + { + items.resize(50, MyItem()); + for (int n = 0; n < items.Size; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (n * n - n) % 20; // Assign default quantities + } + } + + // Options + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollY; + PushStyleCompact(); + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + PopStyleCompact(); + + if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + // Demonstrate using a mixture of flags among available sort-related flags: + // - ImGuiTableColumnFlags_DefaultSort + // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending + // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible + ImGui::TableHeadersRow(); + + // Sort our data if sort specs have been changed! + if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs()) + if (sorts_specs->SpecsDirty) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + if (items.Size > 1) + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) + { + // Display a data item + MyItem* item = &items[row_n]; + ImGui::PushID(item->ID); + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + ImGui::Text("%04d", item->ID); + ImGui::TableNextColumn(); + ImGui::TextUnformatted(item->Name); + ImGui::TableNextColumn(); + ImGui::SmallButton("None"); + ImGui::TableNextColumn(); + ImGui::Text("%d", item->Quantity); + ImGui::PopID(); + } + ImGui::EndTable(); + } + ImGui::TreePop(); + } + + // In this example we'll expose most table flags and settings. + // For specific flags and settings refer to the corresponding section for more detailed explanation. + // This section is mostly useful to experiment with combining certain flags or settings with each others. + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] + if (open_action != -1) + ImGui::SetNextItemOpen(open_action != 0); + if (ImGui::TreeNode("Advanced")) + { + static ImGuiTableFlags flags = + ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable + | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti + | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody + | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY + | ImGuiTableFlags_SizingFixedFit; + + enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow }; + static int contents_type = CT_SelectableSpanRow; + const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }; + static int freeze_cols = 1; + static int freeze_rows = 1; + static int items_count = IM_ARRAYSIZE(template_items_names) * 2; + static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12); + static float row_min_height = 0.0f; // Auto + static float inner_width_with_scroll = 0.0f; // Auto-extend + static bool outer_size_enabled = true; + static bool show_headers = true; + static bool show_wrapped_text = false; + //static ImGuiTextFilter filter; + //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affects column sizing + if (ImGui::TreeNode("Options")) + { + // Make the UI compact because there are so many fields + PushStyleCompact(); + ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f); + + if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); + ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); + ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); + ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable); + ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings); + ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); + ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); + ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) + { + EditTableSizingFlags(&flags); + ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); + ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); + ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible); + ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled."); + ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); + ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); + ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); + ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); + ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); + ImGui::SameLine(); + ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); + ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); + ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); + ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); + ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); + ImGui::TreePop(); + } + + if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::Checkbox("show_headers", &show_headers); + ImGui::Checkbox("show_wrapped_text", &show_wrapped_text); + + ImGui::DragFloat2("##OuterSize", &outer_size_value.x); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + ImGui::Checkbox("outer_size", &outer_size_enabled); + ImGui::SameLine(); + HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" + "- The table is output directly in the parent window.\n" + "- OuterSize.x < 0.0f will right-align the table.\n" + "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch column.\n" + "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set)."); + + // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling. + // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled. + ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX); + + ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX); + ImGui::SameLine(); HelpMarker("Specify height of the Selectable item."); + + ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999); + ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names)); + //filter.Draw("filter"); + ImGui::TreePop(); + } + + ImGui::PopItemWidth(); + PopStyleCompact(); + ImGui::Spacing(); + ImGui::TreePop(); + } + + // Update item list if we changed the number of items + static ImVector items; + static ImVector selection; + static bool items_need_sort = false; + if (items.Size != items_count) + { + items.resize(items_count, MyItem()); + for (int n = 0; n < items_count; n++) + { + const int template_n = n % IM_ARRAYSIZE(template_items_names); + MyItem& item = items[n]; + item.ID = n; + item.Name = template_items_names[template_n]; + item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities + } + } + + const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList(); + const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size; + ImVec2 table_scroll_cur, table_scroll_max; // For debug display + const ImDrawList* table_draw_list = NULL; // " + + // Submit table + const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f; + if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use)) + { + // Declare columns + // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. + // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! + ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID); + ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); + ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); + ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity); + ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description); + ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort); + ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); + + // Sort our data if sort specs have been changed! + ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs(); + if (sorts_specs && sorts_specs->SpecsDirty) + items_need_sort = true; + if (sorts_specs && items_need_sort && items.Size > 1) + { + MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. + qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); + MyItem::s_current_sort_specs = NULL; + sorts_specs->SpecsDirty = false; + } + items_need_sort = false; + + // Take note of whether we are currently sorting based on the Quantity field, + // we will use this to trigger sorting when we know the data of this column has been modified. + const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0; + + // Show headers + if (show_headers) + ImGui::TableHeadersRow(); + + // Show data + // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? + ImGui::PushButtonRepeat(true); +#if 1 + // Demonstrate using clipper for large vertical lists + ImGuiListClipper clipper; + clipper.Begin(items.Size); + while (clipper.Step()) + { + for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) +#else + // Without clipper + { + for (int row_n = 0; row_n < items.Size; row_n++) +#endif + { + MyItem* item = &items[row_n]; + //if (!filter.PassFilter(item->Name)) + // continue; + + const bool item_is_selected = selection.contains(item->ID); + ImGui::PushID(item->ID); + ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height); + + // For the demo purpose we can select among different type of items submitted in the first column + ImGui::TableSetColumnIndex(0); + char label[32]; + sprintf(label, "%04d", item->ID); + if (contents_type == CT_Text) + ImGui::TextUnformatted(label); + else if (contents_type == CT_Button) + ImGui::Button(label); + else if (contents_type == CT_SmallButton) + ImGui::SmallButton(label); + else if (contents_type == CT_FillButton) + ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); + else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow) + { + ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None; + if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height))) + { + if (ImGui::GetIO().KeyCtrl) + { + if (item_is_selected) + selection.find_erase_unsorted(item->ID); + else + selection.push_back(item->ID); + } + else + { + selection.clear(); + selection.push_back(item->ID); + } + } + } + + if (ImGui::TableSetColumnIndex(1)) + ImGui::TextUnformatted(item->Name); + + // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity, + // and we are currently sorting on the column showing the Quantity. + // To avoid triggering a sort while holding the button, we only trigger it when the button has been released. + // You will probably need a more advanced system in your code if you want to automatically sort when a specific entry changes. + if (ImGui::TableSetColumnIndex(2)) + { + if (ImGui::SmallButton("Chop")) { item->Quantity += 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + ImGui::SameLine(); + if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; } + if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } + } + + if (ImGui::TableSetColumnIndex(3)) + ImGui::Text("%d", item->Quantity); + + ImGui::TableSetColumnIndex(4); + if (show_wrapped_text) + ImGui::TextWrapped("Lorem ipsum dolor sit amet"); + else + ImGui::Text("Lorem ipsum dolor sit amet"); + + if (ImGui::TableSetColumnIndex(5)) + ImGui::Text("1234"); + + ImGui::PopID(); + } + } + ImGui::PopButtonRepeat(); + + // Store some info to display debug details below + table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY()); + table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY()); + table_draw_list = ImGui::GetWindowDrawList(); + ImGui::EndTable(); + } + static bool show_debug_details = false; + ImGui::Checkbox("Debug details", &show_debug_details); + if (show_debug_details && table_draw_list) + { + ImGui::SameLine(0.0f, 0.0f); + const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size; + if (table_draw_list == parent_draw_list) + ImGui::Text(": DrawCmd: +%d (in same window)", + table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count); + else + ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)", + table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y); + } + ImGui::TreePop(); + } + + ImGui::PopID(); + + ShowDemoWindowColumns(); + + if (disable_indent) + ImGui::PopStyleVar(); +} + +// Demonstrate old/legacy Columns API! +// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] +static void ShowDemoWindowColumns() +{ + bool open = ImGui::TreeNode("Legacy Columns API"); + ImGui::SameLine(); + HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); + if (!open) + return; + + // Basic columns + if (ImGui::TreeNode("Basic")) + { + ImGui::Text("Without border:"); + ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border + ImGui::Separator(); + for (int n = 0; n < 14; n++) + { + char label[32]; + sprintf(label, "Item %d", n); + if (ImGui::Selectable(label)) {} + //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} + ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + + ImGui::Text("With border:"); + ImGui::Columns(4, "mycolumns"); // 4-ways, with border + ImGui::Separator(); + ImGui::Text("ID"); ImGui::NextColumn(); + ImGui::Text("Name"); ImGui::NextColumn(); + ImGui::Text("Path"); ImGui::NextColumn(); + ImGui::Text("Hovered"); ImGui::NextColumn(); + ImGui::Separator(); + const char* names[3] = { "One", "Two", "Three" }; + const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; + static int selected = -1; + for (int i = 0; i < 3; i++) + { + char label[32]; + sprintf(label, "%04d", i); + if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) + selected = i; + bool hovered = ImGui::IsItemHovered(); + ImGui::NextColumn(); + ImGui::Text(names[i]); ImGui::NextColumn(); + ImGui::Text(paths[i]); ImGui::NextColumn(); + ImGui::Text("%d", hovered); ImGui::NextColumn(); + } + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Borders")) + { + // NB: Future columns API should allow automatic horizontal borders. + static bool h_borders = true; + static bool v_borders = true; + static int columns_count = 4; + const int lines_count = 3; + ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); + if (columns_count < 2) + columns_count = 2; + ImGui::SameLine(); + ImGui::Checkbox("horizontal", &h_borders); + ImGui::SameLine(); + ImGui::Checkbox("vertical", &v_borders); + ImGui::Columns(columns_count, NULL, v_borders); + for (int i = 0; i < columns_count * lines_count; i++) + { + if (h_borders && ImGui::GetColumnIndex() == 0) + ImGui::Separator(); + ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); + ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); + ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); + ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); + ImGui::Text("Long text that is likely to clip"); + ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); + ImGui::NextColumn(); + } + ImGui::Columns(1); + if (h_borders) + ImGui::Separator(); + ImGui::TreePop(); + } + + // Create multiple items in a same cell before switching to next column + if (ImGui::TreeNode("Mixed items")) + { + ImGui::Columns(3, "mixed"); + ImGui::Separator(); + + ImGui::Text("Hello"); + ImGui::Button("Banana"); + ImGui::NextColumn(); + + ImGui::Text("ImGui"); + ImGui::Button("Apple"); + static float foo = 1.0f; + ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); + ImGui::Text("An extra line here."); + ImGui::NextColumn(); + + ImGui::Text("Sailor"); + ImGui::Button("Corniflower"); + static float bar = 1.0f; + ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); + ImGui::NextColumn(); + + if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + // Word wrapping + if (ImGui::TreeNode("Word-wrapping")) + { + ImGui::Columns(2, "word-wrapping"); + ImGui::Separator(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Left"); + ImGui::NextColumn(); + ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); + ImGui::TextWrapped("Hello Right"); + ImGui::Columns(1); + ImGui::Separator(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Horizontal Scrolling")) + { + ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); + ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); + ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); + ImGui::Columns(10); + + // Also demonstrate using clipper for large vertical lists + int ITEMS_COUNT = 2000; + ImGuiListClipper clipper; + clipper.Begin(ITEMS_COUNT); + while (clipper.Step()) + { + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + for (int j = 0; j < 10; j++) + { + ImGui::Text("Line %d Column %d...", i, j); + ImGui::NextColumn(); + } + } + ImGui::Columns(1); + ImGui::EndChild(); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tree")) + { + ImGui::Columns(2, "tree", true); + for (int x = 0; x < 3; x++) + { + bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + ImGui::NextColumn(); + if (open1) + { + for (int y = 0; y < 3; y++) + { + bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); + ImGui::NextColumn(); + ImGui::Text("Node contents"); + if (open2) + { + ImGui::Text("Even more contents"); + if (ImGui::TreeNode("Tree in column")) + { + ImGui::Text("The quick brown fox jumps over the lazy dog"); + ImGui::TreePop(); + } + } + ImGui::NextColumn(); + if (open2) + ImGui::TreePop(); + } + ImGui::TreePop(); + } + } + ImGui::Columns(1); + ImGui::TreePop(); + } + + ImGui::TreePop(); +} + +static void ShowDemoWindowMisc() +{ + if (ImGui::CollapsingHeader("Filtering")) + { + // Helper class to easy setup a text filter. + // You may want to implement a more feature-full filtering scheme in your own application. + static ImGuiTextFilter filter; + ImGui::Text("Filter usage:\n" + " \"\" display all lines\n" + " \"xxx\" display lines containing \"xxx\"\n" + " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" + " \"-xxx\" hide lines containing \"xxx\""); + filter.Draw(); + const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; + for (int i = 0; i < IM_ARRAYSIZE(lines); i++) + if (filter.PassFilter(lines[i])) + ImGui::BulletText("%s", lines[i]); + } + + if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) + { + ImGuiIO& io = ImGui::GetIO(); + + // Display ImGuiIO output flags + ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse); + ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard); + ImGui::Text("WantTextInput: %d", io.WantTextInput); + ImGui::Text("WantSetMousePos: %d", io.WantSetMousePos); + ImGui::Text("NavActive: %d, NavVisible: %d", io.NavActive, io.NavVisible); + + // Display Mouse state + if (ImGui::TreeNode("Mouse State")) + { + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse pos: "); + ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); + ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } + ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse dblclick:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)){ ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } + ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); + ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused + ImGui::TreePop(); + } + + // Display Keyboard/Mouse state + if (ImGui::TreeNode("Keyboard & Navigation State")) + { + ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); } + ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); } + ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); + ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. + + ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } + ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } + + ImGui::Button("Hovering me sets the\nkeyboard capture flag"); + if (ImGui::IsItemHovered()) + ImGui::CaptureKeyboardFromApp(true); + ImGui::SameLine(); + ImGui::Button("Holding me clears the\nthe keyboard capture flag"); + if (ImGui::IsItemActive()) + ImGui::CaptureKeyboardFromApp(false); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Tabbing")) + { + ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); + static char buf[32] = "hello"; + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); + ImGui::PushAllowKeyboardFocus(false); + ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); + ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); + ImGui::PopAllowKeyboardFocus(); + ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Focus from code")) + { + bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); + bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); + bool focus_3 = ImGui::Button("Focus on 3"); + int has_focus = 0; + static char buf[128] = "click on a button to set focus"; + + if (focus_1) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 1; + + if (focus_2) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 2; + + ImGui::PushAllowKeyboardFocus(false); + if (focus_3) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); + if (ImGui::IsItemActive()) has_focus = 3; + ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); + ImGui::PopAllowKeyboardFocus(); + + if (has_focus) + ImGui::Text("Item with focus: %d", has_focus); + else + ImGui::Text("Item with focus: "); + + // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item + static float f3[3] = { 0.0f, 0.0f, 0.0f }; + int focus_ahead = -1; + if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); + if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); + if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } + if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); + ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); + + ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Dragging")) + { + ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); + for (int button = 0; button < 3; button++) + { + ImGui::Text("IsMouseDragging(%d):", button); + ImGui::Text(" w/ default threshold: %d,", ImGui::IsMouseDragging(button)); + ImGui::Text(" w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f)); + ImGui::Text(" w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f)); + } + + ImGui::Button("Drag Me"); + if (ImGui::IsItemActive()) + ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor + + // Drag operations gets "unlocked" when the mouse has moved past a certain threshold + // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher + // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta(). + ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); + ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); + ImVec2 mouse_delta = io.MouseDelta; + ImGui::Text("GetMouseDragDelta(0):"); + ImGui::Text(" w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y); + ImGui::Text(" w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y); + ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Mouse cursors")) + { + const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; + IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); + + ImGuiMouseCursor current = ImGui::GetMouseCursor(); + ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]); + ImGui::Text("Hover to see mouse cursors:"); + ImGui::SameLine(); HelpMarker( + "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. " + "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, " + "otherwise your backend needs to handle it."); + for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) + { + char label[32]; + sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); + ImGui::Bullet(); ImGui::Selectable(label, false); + if (ImGui::IsItemHovered()) + ImGui::SetMouseCursor(i); + } + ImGui::TreePop(); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] About Window / ShowAboutWindow() +// Access from Dear ImGui Demo -> Tools -> About +//----------------------------------------------------------------------------- + +void ImGui::ShowAboutWindow(bool* p_open) +{ + if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); + ImGui::Separator(); + ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); + ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); + + static bool show_config_info = false; + ImGui::Checkbox("Config/Build Information", &show_config_info); + if (show_config_info) + { + ImGuiIO& io = ImGui::GetIO(); + ImGuiStyle& style = ImGui::GetStyle(); + + bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); + ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); + ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); + if (copy_to_clipboard) + { + ImGui::LogToClipboard(); + ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub + } + + ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); + ImGui::Separator(); + ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); + ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); +#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS + ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); +#endif +#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS + ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); +#endif +#ifdef IMGUI_USE_BGRA_PACKED_COLOR + ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); +#endif +#ifdef _WIN32 + ImGui::Text("define: _WIN32"); +#endif +#ifdef _WIN64 + ImGui::Text("define: _WIN64"); +#endif +#ifdef __linux__ + ImGui::Text("define: __linux__"); +#endif +#ifdef __APPLE__ + ImGui::Text("define: __APPLE__"); +#endif +#ifdef _MSC_VER + ImGui::Text("define: _MSC_VER=%d", _MSC_VER); +#endif +#ifdef _MSVC_LANG + ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG); +#endif +#ifdef __MINGW32__ + ImGui::Text("define: __MINGW32__"); +#endif +#ifdef __MINGW64__ + ImGui::Text("define: __MINGW64__"); +#endif +#ifdef __GNUC__ + ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); +#endif +#ifdef __clang_version__ + ImGui::Text("define: __clang_version__=%s", __clang_version__); +#endif +#ifdef IMGUI_HAS_VIEWPORT + ImGui::Text("define: IMGUI_HAS_VIEWPORT"); +#endif +#ifdef IMGUI_HAS_DOCK + ImGui::Text("define: IMGUI_HAS_DOCK"); +#endif + ImGui::Separator(); + ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); + ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); + ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); + if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); + if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); + if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable"); + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable"); + if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports"); + if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts"); + if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); + if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge"); + if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon"); + if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration"); + if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent"); + if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit"); + if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar"); + if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload"); + if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); + if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); + if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); + if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); + if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer); + ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); + if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); + if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); + if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); + if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports"); + if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); + if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); + if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports"); + ImGui::Separator(); + ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); + ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); + ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); + ImGui::Separator(); + ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); + ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); + ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); + ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); + ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); + ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); + ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); + + if (copy_to_clipboard) + { + ImGui::LogText("\n```\n"); + ImGui::LogFinish(); + } + ImGui::EndChildFrame(); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Style Editor / ShowStyleEditor() +//----------------------------------------------------------------------------- +// - ShowFontSelector() +// - ShowStyleSelector() +// - ShowStyleEditor() +//----------------------------------------------------------------------------- + +// Forward declare ShowFontAtlas() which isn't worth putting in public API yet +namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } + +// Demo helper function to select among loaded fonts. +// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one. +void ImGui::ShowFontSelector(const char* label) +{ + ImGuiIO& io = ImGui::GetIO(); + ImFont* font_current = ImGui::GetFont(); + if (ImGui::BeginCombo(label, font_current->GetDebugName())) + { + for (int n = 0; n < io.Fonts->Fonts.Size; n++) + { + ImFont* font = io.Fonts->Fonts[n]; + ImGui::PushID((void*)font); + if (ImGui::Selectable(font->GetDebugName(), font == font_current)) + io.FontDefault = font; + ImGui::PopID(); + } + ImGui::EndCombo(); + } + ImGui::SameLine(); + HelpMarker( + "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" + "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" + "- Read FAQ and docs/FONTS.md for more details.\n" + "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); +} + +// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. +// Here we use the simplified Combo() api that packs items into a single literal string. +// Useful for quick combo boxes where the choices are known locally. +bool ImGui::ShowStyleSelector(const char* label) +{ + static int style_idx = -1; + if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) + { + switch (style_idx) + { + case 0: ImGui::StyleColorsDark(); break; + case 1: ImGui::StyleColorsLight(); break; + case 2: ImGui::StyleColorsClassic(); break; + } + return true; + } + return false; +} + +void ImGui::ShowStyleEditor(ImGuiStyle* ref) +{ + // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to + // (without a reference style pointer, we will use one compared locally as a reference) + ImGuiStyle& style = ImGui::GetStyle(); + static ImGuiStyle ref_saved_style; + + // Default to using internal storage as reference + static bool init = true; + if (init && ref == NULL) + ref_saved_style = style; + init = false; + if (ref == NULL) + ref = &ref_saved_style; + + ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); + + if (ImGui::ShowStyleSelector("Colors##Selector")) + ref_saved_style = style; + ImGui::ShowFontSelector("Fonts##Selector"); + + // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) + if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) + style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding + { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } + ImGui::SameLine(); + { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } + + // Save/Revert button + if (ImGui::Button("Save Ref")) + *ref = ref_saved_style = style; + ImGui::SameLine(); + if (ImGui::Button("Revert Ref")) + style = *ref; + ImGui::SameLine(); + HelpMarker( + "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " + "Use \"Export\" below to save them somewhere."); + + ImGui::Separator(); + + if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Sizes")) + { + ImGui::Text("Main"); + ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); + ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); + ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); + ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); + ImGui::Text("Borders"); + ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); + ImGui::Text("Rounding"); + ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); + ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); + ImGui::Text("Alignment"); + ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); + int window_menu_button_position = style.WindowMenuButtonPosition + 1; + if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) + style.WindowMenuButtonPosition = window_menu_button_position - 1; + ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); + ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); + ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); + ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); + ImGui::Text("Safe Area Padding"); + ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); + ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Colors")) + { + static int output_dest = 0; + static bool output_only_modified = true; + if (ImGui::Button("Export")) + { + if (output_dest == 0) + ImGui::LogToClipboard(); + else + ImGui::LogToTTY(); + ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const ImVec4& col = style.Colors[i]; + const char* name = ImGui::GetStyleColorName(i); + if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) + ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, + name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); + } + ImGui::LogFinish(); + } + ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); + ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); + + static ImGuiTextFilter filter; + filter.Draw("Filter colors", ImGui::GetFontSize() * 16); + + static ImGuiColorEditFlags alpha_flags = 0; + if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); + if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); + if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); + HelpMarker( + "In the color list:\n" + "Left-click on color square to open color picker,\n" + "Right-click to open edit options menu."); + + ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); + ImGui::PushItemWidth(-160); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName(i); + if (!filter.PassFilter(name)) + continue; + ImGui::PushID(i); + ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); + if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) + { + // Tips: in a real user application, you may want to merge and use an icon font into the main font, + // so instead of "Save"/"Revert" you'd use icons! + // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } + } + ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); + ImGui::TextUnformatted(name); + ImGui::PopID(); + } + ImGui::PopItemWidth(); + ImGui::EndChild(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Fonts")) + { + ImGuiIO& io = ImGui::GetIO(); + ImFontAtlas* atlas = io.Fonts; + HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); + ImGui::ShowFontAtlas(atlas); + + // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. + // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). + const float MIN_SCALE = 0.3f; + const float MAX_SCALE = 2.0f; + HelpMarker( + "Those are old settings provided for convenience.\n" + "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " + "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" + "Using those settings here will give you poor quality results."); + static float window_scale = 1.0f; + ImGui::PushItemWidth(ImGui::GetFontSize() * 8); + if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window + ImGui::SetWindowFontScale(window_scale); + ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Rendering")) + { + ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); + ImGui::SameLine(); + HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); + + ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); + ImGui::SameLine(); + HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); + + ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); + ImGui::PushItemWidth(ImGui::GetFontSize() * 8); + ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); + if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; + + // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. + ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); + if (ImGui::IsItemActive()) + { + ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); + ImGui::BeginTooltip(); + ImGui::TextUnformatted("(R = radius, N = number of segments)"); + ImGui::Spacing(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x; + for (int n = 0; n < 8; n++) + { + const float RAD_MIN = 5.0f; + const float RAD_MAX = 70.0f; + const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); + + ImGui::BeginGroup(); + + ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); + + const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); + const float offset_x = floorf(canvas_width * 0.5f); + const float offset_y = floorf(RAD_MAX); + + const ImVec2 p1 = ImGui::GetCursorScreenPos(); + draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + + /* + const ImVec2 p2 = ImGui::GetCursorScreenPos(); + draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); + ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); + */ + + ImGui::EndGroup(); + ImGui::SameLine(); + } + ImGui::EndTooltip(); + } + ImGui::SameLine(); + HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); + + ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. + ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha)."); + ImGui::PopItemWidth(); + + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::PopItemWidth(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() +//----------------------------------------------------------------------------- +// - ShowExampleAppMainMenuBar() +// - ShowExampleMenuFile() +//----------------------------------------------------------------------------- + +// Demonstrate creating a "main" fullscreen menu bar and populating it. +// Note the difference between BeginMainMenuBar() and BeginMenuBar(): +// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!) +// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. +static void ShowExampleAppMainMenuBar() +{ + if (ImGui::BeginMainMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Edit")) + { + if (ImGui::MenuItem("Undo", "CTRL+Z")) {} + if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item + ImGui::Separator(); + if (ImGui::MenuItem("Cut", "CTRL+X")) {} + if (ImGui::MenuItem("Copy", "CTRL+C")) {} + if (ImGui::MenuItem("Paste", "CTRL+V")) {} + ImGui::EndMenu(); + } + ImGui::EndMainMenuBar(); + } +} + +// Note that shortcuts are currently provided for display only +// (future version will add explicit flags to BeginMenu() to request processing shortcuts) +static void ShowExampleMenuFile() +{ + ImGui::MenuItem("(demo menu)", NULL, false, false); + if (ImGui::MenuItem("New")) {} + if (ImGui::MenuItem("Open", "Ctrl+O")) {} + if (ImGui::BeginMenu("Open Recent")) + { + ImGui::MenuItem("fish_hat.c"); + ImGui::MenuItem("fish_hat.inl"); + ImGui::MenuItem("fish_hat.h"); + if (ImGui::BeginMenu("More..")) + { + ImGui::MenuItem("Hello"); + ImGui::MenuItem("Sailor"); + if (ImGui::BeginMenu("Recurse..")) + { + ShowExampleMenuFile(); + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Save", "Ctrl+S")) {} + if (ImGui::MenuItem("Save As..")) {} + + ImGui::Separator(); + if (ImGui::BeginMenu("Options")) + { + static bool enabled = true; + ImGui::MenuItem("Enabled", "", &enabled); + ImGui::BeginChild("child", ImVec2(0, 60), true); + for (int i = 0; i < 10; i++) + ImGui::Text("Scrolling Text %d", i); + ImGui::EndChild(); + static float f = 0.5f; + static int n = 0; + ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); + ImGui::InputFloat("Input", &f, 0.1f); + ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Colors")) + { + float sz = ImGui::GetTextLineHeight(); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = ImGui::GetStyleColorName((ImGuiCol)i); + ImVec2 p = ImGui::GetCursorScreenPos(); + ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i)); + ImGui::Dummy(ImVec2(sz, sz)); + ImGui::SameLine(); + ImGui::MenuItem(name); + } + ImGui::EndMenu(); + } + + // Here we demonstrate appending again to the "Options" menu (which we already created above) + // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice. + // In a real code-base using it would make senses to use this feature from very different code locations. + if (ImGui::BeginMenu("Options")) // <-- Append! + { + static bool b = true; + ImGui::Checkbox("SomeOption", &b); + ImGui::EndMenu(); + } + + if (ImGui::BeginMenu("Disabled", false)) // Disabled + { + IM_ASSERT(0); + } + if (ImGui::MenuItem("Checked", NULL, true)) {} + if (ImGui::MenuItem("Quit", "Alt+F4")) {} +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Console / ShowExampleAppConsole() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. +// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions. +struct ExampleAppConsole +{ + char InputBuf[256]; + ImVector Items; + ImVector Commands; + ImVector History; + int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. + ImGuiTextFilter Filter; + bool AutoScroll; + bool ScrollToBottom; + + ExampleAppConsole() + { + ClearLog(); + memset(InputBuf, 0, sizeof(InputBuf)); + HistoryPos = -1; + + // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches. + Commands.push_back("HELP"); + Commands.push_back("HISTORY"); + Commands.push_back("CLEAR"); + Commands.push_back("CLASSIFY"); + AutoScroll = true; + ScrollToBottom = false; + AddLog("Welcome to Dear ImGui!"); + } + ~ExampleAppConsole() + { + ClearLog(); + for (int i = 0; i < History.Size; i++) + free(History[i]); + } + + // Portable helpers + static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; } + static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; } + static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); } + static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; } + + void ClearLog() + { + for (int i = 0; i < Items.Size; i++) + free(Items[i]); + Items.clear(); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + // FIXME-OPT + char buf[1024]; + va_list args; + va_start(args, fmt); + vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); + buf[IM_ARRAYSIZE(buf)-1] = 0; + va_end(args); + Items.push_back(Strdup(buf)); + } + + void Draw(const char* title, bool* p_open) + { + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. + // So e.g. IsItemHovered() will return true when hovering the title bar. + // Here we create a context menu only available from the title bar. + if (ImGui::BeginPopupContextItem()) + { + if (ImGui::MenuItem("Close Console")) + *p_open = false; + ImGui::EndPopup(); + } + + ImGui::TextWrapped( + "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate " + "implementation may want to store entries along with extra data such as timestamp, emitter, etc."); + ImGui::TextWrapped("Enter 'HELP' for help."); + + // TODO: display items starting from the bottom + + if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } + ImGui::SameLine(); + if (ImGui::SmallButton("Clear")) { ClearLog(); } + ImGui::SameLine(); + bool copy_to_clipboard = ImGui::SmallButton("Copy"); + //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } + + ImGui::Separator(); + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Options, Filter + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); + ImGui::Separator(); + + // Reserve enough left-over height for 1 separator + 1 input text + const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::Selectable("Clear")) ClearLog(); + ImGui::EndPopup(); + } + + // Display every line as a separate entry so we can change their color or add custom widgets. + // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); + // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping + // to only process visible items. The clipper will automatically measure the height of your first item and then + // "seek" to display only items in the visible area. + // To use the clipper we can replace your standard loop: + // for (int i = 0; i < Items.Size; i++) + // With: + // ImGuiListClipper clipper; + // clipper.Begin(Items.Size); + // while (clipper.Step()) + // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + // - That your items are evenly spaced (same height) + // - That you have cheap random access to your elements (you can access them given their index, + // without processing all the ones before) + // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. + // We would need random-access on the post-filtered list. + // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices + // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, + // and appending newly elements as they are inserted. This is left as a task to the user until we can manage + // to improve this example code! + // If your items are of variable height: + // - Split them into same height items would be simpler and facilitate random-seeking into your list. + // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing + if (copy_to_clipboard) + ImGui::LogToClipboard(); + for (int i = 0; i < Items.Size; i++) + { + const char* item = Items[i]; + if (!Filter.PassFilter(item)) + continue; + + // Normally you would store more information in your item than just a string. + // (e.g. make Items[] an array of structure, store color/type etc.) + ImVec4 color; + bool has_color = false; + if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } + else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } + if (has_color) + ImGui::PushStyleColor(ImGuiCol_Text, color); + ImGui::TextUnformatted(item); + if (has_color) + ImGui::PopStyleColor(); + } + if (copy_to_clipboard) + ImGui::LogFinish(); + + if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) + ImGui::SetScrollHereY(1.0f); + ScrollToBottom = false; + + ImGui::PopStyleVar(); + ImGui::EndChild(); + ImGui::Separator(); + + // Command-line + bool reclaim_focus = false; + ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory; + if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) + { + char* s = InputBuf; + Strtrim(s); + if (s[0]) + ExecCommand(s); + strcpy(s, ""); + reclaim_focus = true; + } + + // Auto-focus on window apparition + ImGui::SetItemDefaultFocus(); + if (reclaim_focus) + ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget + + ImGui::End(); + } + + void ExecCommand(const char* command_line) + { + AddLog("# %s\n", command_line); + + // Insert into history. First find match and delete it so it can be pushed to the back. + // This isn't trying to be smart or optimal. + HistoryPos = -1; + for (int i = History.Size - 1; i >= 0; i--) + if (Stricmp(History[i], command_line) == 0) + { + free(History[i]); + History.erase(History.begin() + i); + break; + } + History.push_back(Strdup(command_line)); + + // Process command + if (Stricmp(command_line, "CLEAR") == 0) + { + ClearLog(); + } + else if (Stricmp(command_line, "HELP") == 0) + { + AddLog("Commands:"); + for (int i = 0; i < Commands.Size; i++) + AddLog("- %s", Commands[i]); + } + else if (Stricmp(command_line, "HISTORY") == 0) + { + int first = History.Size - 10; + for (int i = first > 0 ? first : 0; i < History.Size; i++) + AddLog("%3d: %s\n", i, History[i]); + } + else + { + AddLog("Unknown command: '%s'\n", command_line); + } + + // On command input, we scroll to bottom even if AutoScroll==false + ScrollToBottom = true; + } + + // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks + static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) + { + ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; + return console->TextEditCallback(data); + } + + int TextEditCallback(ImGuiInputTextCallbackData* data) + { + //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); + switch (data->EventFlag) + { + case ImGuiInputTextFlags_CallbackCompletion: + { + // Example of TEXT COMPLETION + + // Locate beginning of current word + const char* word_end = data->Buf + data->CursorPos; + const char* word_start = word_end; + while (word_start > data->Buf) + { + const char c = word_start[-1]; + if (c == ' ' || c == '\t' || c == ',' || c == ';') + break; + word_start--; + } + + // Build a list of candidates + ImVector candidates; + for (int i = 0; i < Commands.Size; i++) + if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0) + candidates.push_back(Commands[i]); + + if (candidates.Size == 0) + { + // No match + AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start); + } + else if (candidates.Size == 1) + { + // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing. + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0]); + data->InsertChars(data->CursorPos, " "); + } + else + { + // Multiple matches. Complete as much as we can.. + // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches. + int match_len = (int)(word_end - word_start); + for (;;) + { + int c = 0; + bool all_candidates_matches = true; + for (int i = 0; i < candidates.Size && all_candidates_matches; i++) + if (i == 0) + c = toupper(candidates[i][match_len]); + else if (c == 0 || c != toupper(candidates[i][match_len])) + all_candidates_matches = false; + if (!all_candidates_matches) + break; + match_len++; + } + + if (match_len > 0) + { + data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); + data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); + } + + // List matches + AddLog("Possible matches:\n"); + for (int i = 0; i < candidates.Size; i++) + AddLog("- %s\n", candidates[i]); + } + + break; + } + case ImGuiInputTextFlags_CallbackHistory: + { + // Example of HISTORY + const int prev_history_pos = HistoryPos; + if (data->EventKey == ImGuiKey_UpArrow) + { + if (HistoryPos == -1) + HistoryPos = History.Size - 1; + else if (HistoryPos > 0) + HistoryPos--; + } + else if (data->EventKey == ImGuiKey_DownArrow) + { + if (HistoryPos != -1) + if (++HistoryPos >= History.Size) + HistoryPos = -1; + } + + // A better implementation would preserve the data on the current input line along with cursor position. + if (prev_history_pos != HistoryPos) + { + const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; + data->DeleteChars(0, data->BufTextLen); + data->InsertChars(0, history_str); + } + } + } + return 0; + } +}; + +static void ShowExampleAppConsole(bool* p_open) +{ + static ExampleAppConsole console; + console.Draw("Example: Console", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Debug Log / ShowExampleAppLog() +//----------------------------------------------------------------------------- + +// Usage: +// static ExampleAppLog my_log; +// my_log.AddLog("Hello %d world\n", 123); +// my_log.Draw("title"); +struct ExampleAppLog +{ + ImGuiTextBuffer Buf; + ImGuiTextFilter Filter; + ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls. + bool AutoScroll; // Keep scrolling if already at the bottom. + + ExampleAppLog() + { + AutoScroll = true; + Clear(); + } + + void Clear() + { + Buf.clear(); + LineOffsets.clear(); + LineOffsets.push_back(0); + } + + void AddLog(const char* fmt, ...) IM_FMTARGS(2) + { + int old_size = Buf.size(); + va_list args; + va_start(args, fmt); + Buf.appendfv(fmt, args); + va_end(args); + for (int new_size = Buf.size(); old_size < new_size; old_size++) + if (Buf[old_size] == '\n') + LineOffsets.push_back(old_size + 1); + } + + void Draw(const char* title, bool* p_open = NULL) + { + if (!ImGui::Begin(title, p_open)) + { + ImGui::End(); + return; + } + + // Options menu + if (ImGui::BeginPopup("Options")) + { + ImGui::Checkbox("Auto-scroll", &AutoScroll); + ImGui::EndPopup(); + } + + // Main window + if (ImGui::Button("Options")) + ImGui::OpenPopup("Options"); + ImGui::SameLine(); + bool clear = ImGui::Button("Clear"); + ImGui::SameLine(); + bool copy = ImGui::Button("Copy"); + ImGui::SameLine(); + Filter.Draw("Filter", -100.0f); + + ImGui::Separator(); + ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); + + if (clear) + Clear(); + if (copy) + ImGui::LogToClipboard(); + + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + const char* buf = Buf.begin(); + const char* buf_end = Buf.end(); + if (Filter.IsActive()) + { + // In this example we don't use the clipper when Filter is enabled. + // This is because we don't have a random access on the result on our filter. + // A real application processing logs with ten of thousands of entries may want to store the result of + // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp). + for (int line_no = 0; line_no < LineOffsets.Size; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + if (Filter.PassFilter(line_start, line_end)) + ImGui::TextUnformatted(line_start, line_end); + } + } + else + { + // The simplest and easy way to display the entire buffer: + // ImGui::TextUnformatted(buf_begin, buf_end); + // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward + // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are + // within the visible area. + // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them + // on your side is recommended. Using ImGuiListClipper requires + // - A) random access into your data + // - B) items all being the same height, + // both of which we can handle since we an array pointing to the beginning of each line of text. + // When using the filter (in the block of code above) we don't have random access into the data to display + // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make + // it possible (and would be recommended if you want to search through tens of thousands of entries). + ImGuiListClipper clipper; + clipper.Begin(LineOffsets.Size); + while (clipper.Step()) + { + for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) + { + const char* line_start = buf + LineOffsets[line_no]; + const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; + ImGui::TextUnformatted(line_start, line_end); + } + } + clipper.End(); + } + ImGui::PopStyleVar(); + + if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) + ImGui::SetScrollHereY(1.0f); + + ImGui::EndChild(); + ImGui::End(); + } +}; + +// Demonstrate creating a simple log window with basic filtering. +static void ShowExampleAppLog(bool* p_open) +{ + static ExampleAppLog log; + + // For the demo: add a debug button _BEFORE_ the normal log window contents + // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. + // Most of the contents of the window will be added by the log.Draw() call. + ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); + ImGui::Begin("Example: Log", p_open); + if (ImGui::SmallButton("[Debug] Add 5 entries")) + { + static int counter = 0; + const char* categories[3] = { "info", "warn", "error" }; + const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; + for (int n = 0; n < 5; n++) + { + const char* category = categories[counter % IM_ARRAYSIZE(categories)]; + const char* word = words[counter % IM_ARRAYSIZE(words)]; + log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", + ImGui::GetFrameCount(), category, ImGui::GetTime(), word); + counter++; + } + } + ImGui::End(); + + // Actually call in the regular Log helper (which will Begin() into the same window as we just did) + log.Draw("Example: Log", p_open); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() +//----------------------------------------------------------------------------- + +// Demonstrate create a window with multiple child windows. +static void ShowExampleAppLayout(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); + if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) + { + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + if (ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // Left + static int selected = 0; + { + ImGui::BeginChild("left pane", ImVec2(150, 0), true); + for (int i = 0; i < 100; i++) + { + // FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav + char label[128]; + sprintf(label, "MyObject %d", i); + if (ImGui::Selectable(label, selected == i)) + selected = i; + } + ImGui::EndChild(); + } + ImGui::SameLine(); + + // Right + { + ImGui::BeginGroup(); + ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us + ImGui::Text("MyObject: %d", selected); + ImGui::Separator(); + if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) + { + if (ImGui::BeginTabItem("Description")) + { + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); + ImGui::EndTabItem(); + } + if (ImGui::BeginTabItem("Details")) + { + ImGui::Text("ID: 0123456789"); + ImGui::EndTabItem(); + } + ImGui::EndTabBar(); + } + ImGui::EndChild(); + if (ImGui::Button("Revert")) {} + ImGui::SameLine(); + if (ImGui::Button("Save")) {} + ImGui::EndGroup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() +//----------------------------------------------------------------------------- + +static void ShowPlaceholderObject(const char* prefix, int uid) +{ + // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. + ImGui::PushID(uid); + + // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high. + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); + ImGui::TableSetColumnIndex(1); + ImGui::Text("my sailor is rich"); + + if (node_open) + { + static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f }; + for (int i = 0; i < 8; i++) + { + ImGui::PushID(i); // Use field index as identifier. + if (i < 2) + { + ShowPlaceholderObject("Child", 424242); + } + else + { + // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGui::AlignTextToFramePadding(); + ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet; + ImGui::TreeNodeEx("Field", flags, "Field_%d", i); + + ImGui::TableSetColumnIndex(1); + ImGui::SetNextItemWidth(-FLT_MIN); + if (i >= 5) + ImGui::InputFloat("##value", &placeholder_members[i], 1.0f); + else + ImGui::DragFloat("##value", &placeholder_members[i], 0.01f); + ImGui::NextColumn(); + } + ImGui::PopID(); + } + ImGui::TreePop(); + } + ImGui::PopID(); +} + +// Demonstrate create a simple property editor. +static void ShowExampleAppPropertyEditor(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Property editor", p_open)) + { + ImGui::End(); + return; + } + + HelpMarker( + "This example shows how you may implement a property editor using two columns.\n" + "All objects/fields data are dummies here.\n" + "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n" + "your cursor horizontally instead of using the Columns() API."); + + ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2)); + if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable)) + { + // Iterate placeholder objects (all the same data) + for (int obj_i = 0; obj_i < 4; obj_i++) + { + ShowPlaceholderObject("Object", obj_i); + //ImGui::Separator(); + } + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Long Text / ShowExampleAppLongText() +//----------------------------------------------------------------------------- + +// Demonstrate/test rendering huge amount of text, and the incidence of clipping. +static void ShowExampleAppLongText(bool* p_open) +{ + ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); + if (!ImGui::Begin("Example: Long text display", p_open)) + { + ImGui::End(); + return; + } + + static int test_type = 0; + static ImGuiTextBuffer log; + static int lines = 0; + ImGui::Text("Printing unusually long amount of text."); + ImGui::Combo("Test type", &test_type, + "Single call to TextUnformatted()\0" + "Multiple calls to Text(), clipped\0" + "Multiple calls to Text(), not clipped (slow)\0"); + ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); + if (ImGui::Button("Clear")) { log.clear(); lines = 0; } + ImGui::SameLine(); + if (ImGui::Button("Add 1000 lines")) + { + for (int i = 0; i < 1000; i++) + log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); + lines += 1000; + } + ImGui::BeginChild("Log"); + switch (test_type) + { + case 0: + // Single call to TextUnformatted() with a big buffer + ImGui::TextUnformatted(log.begin(), log.end()); + break; + case 1: + { + // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + ImGuiListClipper clipper; + clipper.Begin(lines); + while (clipper.Step()) + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + case 2: + // Multiple calls to Text(), not clipped (slow) + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); + for (int i = 0; i < lines; i++) + ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); + ImGui::PopStyleVar(); + break; + } + ImGui::EndChild(); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window which gets auto-resized according to its content. +static void ShowExampleAppAutoResize(bool* p_open) +{ + if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::End(); + return; + } + + static int lines = 10; + ImGui::TextUnformatted( + "Window will resize every-frame to the size of its content.\n" + "Note that you probably don't want to query the window size to\n" + "output your content because that would create a feedback loop."); + ImGui::SliderInt("Number of lines", &lines, 1, 20); + for (int i = 0; i < lines; i++) + ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window with custom resize constraints. +static void ShowExampleAppConstrainedResize(bool* p_open) +{ + struct CustomConstraints + { + // Helper functions to demonstrate programmatic constraints + static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); } + static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } + }; + + const char* test_desc[] = + { + "Resize vertical only", + "Resize horizontal only", + "Width > 100, Height > 100", + "Width 400-500", + "Height 400-500", + "Custom: Always Square", + "Custom: Fixed Steps (100)", + }; + + static bool auto_resize = false; + static int type = 0; + static int display_lines = 10; + if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only + if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only + if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 + if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 + if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 + if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square + if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step + + ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; + if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) + { + if (ImGui::IsWindowDocked()) + ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!"); + if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); + if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); + if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } + ImGui::SetNextItemWidth(200); + ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc)); + ImGui::SetNextItemWidth(200); + ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); + ImGui::Checkbox("Auto-resize", &auto_resize); + for (int i = 0; i < display_lines; i++) + ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() +//----------------------------------------------------------------------------- + +// Demonstrate creating a simple static window with no decoration +// + a context-menu to choose which corner of the screen to use. +static void ShowExampleAppSimpleOverlay(bool* p_open) +{ + static int corner = 0; + ImGuiIO& io = ImGui::GetIO(); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; + if (corner != -1) + { + const float PAD = 10.0f; + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! + ImVec2 work_size = viewport->WorkSize; + ImVec2 window_pos, window_pos_pivot; + window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD); + window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD); + window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f; + window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f; + ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); + ImGui::SetNextWindowViewport(viewport->ID); + window_flags |= ImGuiWindowFlags_NoMove; + } + ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background + if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) + { + ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); + ImGui::Separator(); + if (ImGui::IsMousePosValid()) + ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); + else + ImGui::Text("Mouse Position: "); + if (ImGui::BeginPopupContextWindow()) + { + if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; + if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; + if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; + if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; + if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; + if (p_open && ImGui::MenuItem("Close")) *p_open = false; + ImGui::EndPopup(); + } + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() +//----------------------------------------------------------------------------- + +// Demonstrate creating a window covering the entire screen/viewport +static void ShowExampleAppFullscreen(bool* p_open) +{ + static bool use_work_area = true; + static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; + + // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.) + // Based on your use case you may want one of the other. + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); + ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size); + + if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) + { + ImGui::Checkbox("Use work area instead of main area", &use_work_area); + ImGui::SameLine(); + HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); + + ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration); + ImGui::Indent(); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse); + ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar); + ImGui::Unindent(); + + if (p_open && ImGui::Button("Close this window")) + *p_open = false; + } + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() +//----------------------------------------------------------------------------- + +// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. +// This apply to all regular items as well. +// Read FAQ section "How can I have multiple widgets with the same label?" for details. +static void ShowExampleAppWindowTitles(bool*) +{ + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + const ImVec2 base_pos = viewport->Pos; + + // By default, Windows are uniquely identified by their title. + // You can use the "##" and "###" markers to manipulate the display/ID. + + // Using "##" to display same title but have unique identifier. + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##1"); + ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); + ImGui::End(); + + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); + ImGui::Begin("Same title as another window##2"); + ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); + ImGui::End(); + + // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" + char buf[128]; + sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); + ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); + ImGui::Begin(buf); + ImGui::Text("This window has a changing title."); + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() +//----------------------------------------------------------------------------- + +// Demonstrate using the low-level ImDrawList to draw custom shapes. +static void ShowExampleAppCustomRendering(bool* p_open) +{ + if (!ImGui::Begin("Example: Custom rendering", p_open)) + { + ImGui::End(); + return; + } + + // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of + // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your + // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not + // exposed outside (to avoid messing with your types) In this example we are not using the maths operators! + + if (ImGui::BeginTabBar("##TabBar")) + { + if (ImGui::BeginTabItem("Primitives")) + { + ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + + // Draw gradients + // (note that those are currently exacerbating our sRGB/Linear issues) + // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well.. + ImGui::Text("Gradients"); + ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient1", gradient_size); + } + { + ImVec2 p0 = ImGui::GetCursorScreenPos(); + ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); + ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255)); + ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255)); + draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); + ImGui::InvisibleButton("##gradient2", gradient_size); + } + + // Draw a bunch of primitives + ImGui::Text("All primitives"); + static float sz = 36.0f; + static float thickness = 3.0f; + static int ngon_sides = 6; + static bool circle_segments_override = false; + static int circle_segments_override_v = 12; + static bool curve_segments_override = false; + static int curve_segments_override_v = 8; + static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); + ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f"); + ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); + ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); + ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40); + ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override); + ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); + curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40); + ImGui::ColorEdit4("Color", &colf.x); + + const ImVec2 p = ImGui::GetCursorScreenPos(); + const ImU32 col = ImColor(colf); + const float spacing = 10.0f; + const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight; + const float rounding = sz / 5.0f; + const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; + const int curve_segments = curve_segments_override ? curve_segments_override_v : 0; + float x = p.x + 4.0f; + float y = p.y + 4.0f; + for (int n = 0; n < 2; n++) + { + // First line uses a thickness of 1.0f, second line uses the configurable thickness + float th = (n == 0) ? 1.0f : thickness; + draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon + draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners + draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle + //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line + + // Quadratic Bezier Curve (3 control points) + ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing; + + // Cubic Bezier Curve (4 control points) + ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) }; + draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments); + + x = p.x + 4; + y += sz + spacing; + } + draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon + draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments); x += sz + spacing; // Circle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners + draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle + //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) + draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) + draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); + + ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f)); + ImGui::PopItemWidth(); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Canvas")) + { + static ImVector points; + static ImVec2 scrolling(0.0f, 0.0f); + static bool opt_enable_grid = true; + static bool opt_enable_context_menu = true; + static bool adding_line = false; + + ImGui::Checkbox("Enable grid", &opt_enable_grid); + ImGui::Checkbox("Enable context menu", &opt_enable_context_menu); + ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu."); + + // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling. + // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls. + // To use a child window instead we could use, e.g: + // ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Disable padding + // ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255)); // Set a background color + // ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_NoMove); + // ImGui::PopStyleColor(); + // ImGui::PopStyleVar(); + // [...] + // ImGui::EndChild(); + + // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive() + ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! + ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available + if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; + if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; + ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); + + // Draw border and background color + ImGuiIO& io = ImGui::GetIO(); + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255)); + draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); + + // This will catch our interactions + ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); + const bool is_hovered = ImGui::IsItemHovered(); // Hovered + const bool is_active = ImGui::IsItemActive(); // Held + const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin + const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); + + // Add first and second point + if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) + { + points.push_back(mouse_pos_in_canvas); + points.push_back(mouse_pos_in_canvas); + adding_line = true; + } + if (adding_line) + { + points.back() = mouse_pos_in_canvas; + if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) + adding_line = false; + } + + // Pan (we use a zero mouse threshold when there's no context menu) + // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc. + const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; + if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) + { + scrolling.x += io.MouseDelta.x; + scrolling.y += io.MouseDelta.y; + } + + // Context menu (under default mouse threshold) + ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); + if (opt_enable_context_menu && ImGui::IsMouseReleased(ImGuiMouseButton_Right) && drag_delta.x == 0.0f && drag_delta.y == 0.0f) + ImGui::OpenPopupOnItemClick("context"); + if (ImGui::BeginPopup("context")) + { + if (adding_line) + points.resize(points.size() - 2); + adding_line = false; + if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); } + if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); } + ImGui::EndPopup(); + } + + // Draw grid + all lines in the canvas + draw_list->PushClipRect(canvas_p0, canvas_p1, true); + if (opt_enable_grid) + { + const float GRID_STEP = 64.0f; + for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); + for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP) + draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); + } + for (int n = 0; n < points.Size; n += 2) + draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); + draw_list->PopClipRect(); + + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("BG/FG draw lists")) + { + static bool draw_bg = true; + static bool draw_fg = true; + ImGui::Checkbox("Draw in Background draw list", &draw_bg); + ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); + ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); + ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); + ImVec2 window_pos = ImGui::GetWindowPos(); + ImVec2 window_size = ImGui::GetWindowSize(); + ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); + if (draw_bg) + ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4); + if (draw_fg) + ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + } + + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() +//----------------------------------------------------------------------------- + +// Demonstrate using DockSpace() to create an explicit docking node within an existing window. +// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! +// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking. +// - Drag from window menu button (upper-left button) to undock an entire node (all windows). +// About dockspaces: +// - Use DockSpace() to create an explicit dock node _within_ an existing window. +// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. +// This is often used with ImGuiDockNodeFlags_PassthruCentralNode. +// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! (*) +// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. +// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. +// (*) because of this constraint, the implicit \"Debug\" window can not be docked into an explicit DockSpace() node, +// because that window is submitted as part of the part of the NewFrame() call. An easy workaround is that you can create +// your own implicit "Debug##2" window after calling DockSpace() and leave it in the window stack for anyone to use. +void ShowExampleAppDockSpace(bool* p_open) +{ + // If you strip some features of, this demo is pretty much equivalent to calling DockSpaceOverViewport()! + // In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below! + // In this specific demo, we are not using DockSpaceOverViewport() because: + // - we allow the host window to be floating/moveable instead of filling the viewport (when opt_fullscreen == false) + // - we allow the host window to have padding (when opt_padding == true) + // - we have a local menu bar in the host window (vs. you could use BeginMainMenuBar() + DockSpaceOverViewport() in your code!) + // TL;DR; this demo is more complicated than what you would normally use. + // If we removed all the options we are showcasing, this demo would become: + // void ShowExampleAppDockSpace() + // { + // ImGui::DockSpaceOverViewport(ImGui::GetMainViewport()); + // } + + static bool opt_fullscreen = true; + static bool opt_padding = false; + static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; + + // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, + // because it would be confusing to have two docking targets within each others. + ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; + if (opt_fullscreen) + { + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + ImGui::SetNextWindowPos(viewport->WorkPos); + ImGui::SetNextWindowSize(viewport->WorkSize); + ImGui::SetNextWindowViewport(viewport->ID); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); + window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; + window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; + } + else + { + dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode; + } + + // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background + // and handle the pass-thru hole, so we ask Begin() to not render a background. + if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) + window_flags |= ImGuiWindowFlags_NoBackground; + + // Important: note that we proceed even if Begin() returns false (aka window is collapsed). + // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive, + // all active windows docked into it will lose their parent and become undocked. + // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise + // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. + if (!opt_padding) + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); + ImGui::Begin("DockSpace Demo", p_open, window_flags); + if (!opt_padding) + ImGui::PopStyleVar(); + + if (opt_fullscreen) + ImGui::PopStyleVar(2); + + // Submit the DockSpace + ImGuiIO& io = ImGui::GetIO(); + if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) + { + ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); + ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); + } + else + { + ShowDockingDisabledMessage(); + } + + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("Options")) + { + // Disabling fullscreen would allow the window to be moved to the front of other windows, + // which we can't undo at the moment without finer window depth/z control. + ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen); + ImGui::MenuItem("Padding", NULL, &opt_padding); + ImGui::Separator(); + + if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoSplit; } + if (ImGui::MenuItem("Flag: NoResize", "", (dockspace_flags & ImGuiDockNodeFlags_NoResize) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoResize; } + if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; } + if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (dockspace_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; } + if (ImGui::MenuItem("Flag: PassthruCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0, opt_fullscreen)) { dockspace_flags ^= ImGuiDockNodeFlags_PassthruCentralNode; } + ImGui::Separator(); + + if (ImGui::MenuItem("Close", NULL, false, p_open != NULL)) + *p_open = false; + ImGui::EndMenu(); + } + HelpMarker( + "When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n" + "- Drag from window title bar or their tab to dock/undock." "\n" + "- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n" + "- Hold SHIFT to disable docking." "\n" + "This demo app has nothing to do with it!" "\n\n" + "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window." "\n\n" + "Read comments in ShowExampleAppDockSpace() for more details."); + + ImGui::EndMenuBar(); + } + + ImGui::End(); +} + +//----------------------------------------------------------------------------- +// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() +//----------------------------------------------------------------------------- + +// Simplified structure to mimic a Document model +struct MyDocument +{ + const char* Name; // Document title + bool Open; // Set when open (we keep an array of all available documents to simplify demo code!) + bool OpenPrev; // Copy of Open from last update. + bool Dirty; // Set when the document has been modified + bool WantClose; // Set when the document + ImVec4 Color; // An arbitrary variable associated to the document + + MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) + { + Name = name; + Open = OpenPrev = open; + Dirty = false; + WantClose = false; + Color = color; + } + void DoOpen() { Open = true; } + void DoQueueClose() { WantClose = true; } + void DoForceClose() { Open = false; Dirty = false; } + void DoSave() { Dirty = false; } + + // Display placeholder contents for the Document + static void DisplayContents(MyDocument* doc) + { + ImGui::PushID(doc); + ImGui::Text("Document \"%s\"", doc->Name); + ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); + ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); + ImGui::PopStyleColor(); + if (ImGui::Button("Modify", ImVec2(100, 0))) + doc->Dirty = true; + ImGui::SameLine(); + if (ImGui::Button("Save", ImVec2(100, 0))) + doc->DoSave(); + ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. + ImGui::PopID(); + } + + // Display context menu for the Document + static void DisplayContextMenu(MyDocument* doc) + { + if (!ImGui::BeginPopupContextItem()) + return; + + char buf[256]; + sprintf(buf, "Save %s", doc->Name); + if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) + doc->DoSave(); + if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) + doc->DoQueueClose(); + ImGui::EndPopup(); + } +}; + +struct ExampleAppDocuments +{ + ImVector Documents; + + ExampleAppDocuments() + { + Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); + Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); + Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); + Documents.push_back(MyDocument("A Rather Long Title", false)); + Documents.push_back(MyDocument("Some Document", false)); + } +}; + +// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. +// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, +// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for +// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has +// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively +// give the impression of a flicker for one frame. +// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. +// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. +static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) +{ + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open && doc->OpenPrev) + ImGui::SetTabItemClosed(doc->Name); + doc->OpenPrev = doc->Open; + } +} + +void ShowExampleAppDocuments(bool* p_open) +{ + static ExampleAppDocuments app; + + // Options + enum Target + { + Target_None, + Target_Tab, // Create documents as local tab into a local tab bar + Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace + }; + static Target opt_target = Target_Tab; + static bool opt_reorderable = true; + static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; + + // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant") + // that we emit gets docked into the same spot as the parent window ("Example: Documents"). + // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab + // not visible, which in turn would stop submitting the "Eggplant" window. + // We avoid this problem by submitting our documents window even if our parent window is not currently visible. + // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking. + + bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); + if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) + { + ImGui::End(); + return; + } + + // Menu + if (ImGui::BeginMenuBar()) + { + if (ImGui::BeginMenu("File")) + { + int open_count = 0; + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + open_count += app.Documents[doc_n].Open ? 1 : 0; + + if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) + { + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + if (ImGui::MenuItem(doc->Name)) + doc->DoOpen(); + } + ImGui::EndMenu(); + } + if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + app.Documents[doc_n].DoQueueClose(); + if (ImGui::MenuItem("Exit", "Alt+F4")) {} + ImGui::EndMenu(); + } + ImGui::EndMenuBar(); + } + + // [Debug] List documents with one checkbox for each + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc_n > 0) + ImGui::SameLine(); + ImGui::PushID(doc); + if (ImGui::Checkbox(doc->Name, &doc->Open)) + if (!doc->Open) + doc->DoForceClose(); + ImGui::PopID(); + } + ImGui::PushItemWidth(ImGui::GetFontSize() * 12); + ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0"); + ImGui::PopItemWidth(); + bool redock_all = false; + if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); } + if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); } + + ImGui::Separator(); + + // About the ImGuiWindowFlags_UnsavedDocument / ImGuiTabItemFlags_UnsavedDocument flags. + // They have multiple effects: + // - Display a dot next to the title. + // - Tab is selected when clicking the X close button. + // - Closure is not assumed (will wait for user to stop submitting the tab). + // Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. + // We need to assume closure by default otherwise waiting for "lack of submission" on the next frame would leave an empty + // hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window. + // The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole. + + // Tabs + if (opt_target == Target_Tab) + { + ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); + if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) + { + if (opt_reorderable) + NotifyOfDocumentsClosedElsewhere(app); + + // [DEBUG] Stress tests + //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. + //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. + + // Submit Tabs + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + continue; + + ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); + bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); + + // Cancel attempt to close when unsaved add to save queue so we can display a popup. + if (!doc->Open && doc->Dirty) + { + doc->Open = true; + doc->DoQueueClose(); + } + + MyDocument::DisplayContextMenu(doc); + if (visible) + { + MyDocument::DisplayContents(doc); + ImGui::EndTabItem(); + } + } + + ImGui::EndTabBar(); + } + } + else if (opt_target == Target_DockSpaceAndWindow) + { + if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) + { + NotifyOfDocumentsClosedElsewhere(app); + + // Create a DockSpace node where any window can be docked + ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); + ImGui::DockSpace(dockspace_id); + + // Create Windows + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (!doc->Open) + continue; + + ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver); + ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0); + bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags); + + // Cancel attempt to close when unsaved add to save queue so we can display a popup. + if (!doc->Open && doc->Dirty) + { + doc->Open = true; + doc->DoQueueClose(); + } + + MyDocument::DisplayContextMenu(doc); + if (visible) + MyDocument::DisplayContents(doc); + + ImGui::End(); + } + } + else + { + ShowDockingDisabledMessage(); + } + } + + // Early out other contents + if (!window_contents_visible) + { + ImGui::End(); + return; + } + + // Update closing queue + static ImVector close_queue; + if (close_queue.empty()) + { + // Close queue is locked once we started a popup + for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) + { + MyDocument* doc = &app.Documents[doc_n]; + if (doc->WantClose) + { + doc->WantClose = false; + close_queue.push_back(doc); + } + } + } + + // Display closing confirmation UI + if (!close_queue.empty()) + { + int close_queue_unsaved_documents = 0; + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + close_queue_unsaved_documents++; + + if (close_queue_unsaved_documents == 0) + { + // Close documents when all are unsaved + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + } + else + { + if (!ImGui::IsPopupOpen("Save?")) + ImGui::OpenPopup("Save?"); + if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) + { + ImGui::Text("Save change to the following items?"); + float item_height = ImGui::GetTextLineHeightWithSpacing(); + if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height))) + { + for (int n = 0; n < close_queue.Size; n++) + if (close_queue[n]->Dirty) + ImGui::Text("%s", close_queue[n]->Name); + ImGui::EndChildFrame(); + } + + ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f); + if (ImGui::Button("Yes", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + { + if (close_queue[n]->Dirty) + close_queue[n]->DoSave(); + close_queue[n]->DoForceClose(); + } + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("No", button_size)) + { + for (int n = 0; n < close_queue.Size; n++) + close_queue[n]->DoForceClose(); + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel", button_size)) + { + close_queue.clear(); + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + } + } + + ImGui::End(); +} + +// End of Demo code +#else + +void ImGui::ShowAboutWindow(bool*) {} +void ImGui::ShowDemoWindow(bool*) {} +void ImGui::ShowUserGuide() {} +void ImGui::ShowStyleEditor(ImGuiStyle*) {} + +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imgui_draw.cpp b/lib/imgui/imgui_draw.cpp new file mode 100644 index 0000000000..b9106136c1 --- /dev/null +++ b/lib/imgui/imgui_draw.cpp @@ -0,0 +1,4225 @@ +// dear imgui, v1.84 +// (drawing and font code) + +/* + +Index of this file: + +// [SECTION] STB libraries implementation +// [SECTION] Style functions +// [SECTION] ImDrawList +// [SECTION] ImDrawListSplitter +// [SECTION] ImDrawData +// [SECTION] Helpers ShadeVertsXXX functions +// [SECTION] ImFontConfig +// [SECTION] ImFontAtlas +// [SECTION] ImFontAtlas glyph ranges helpers +// [SECTION] ImFontGlyphRangesBuilder +// [SECTION] ImFont +// [SECTION] ImGui Internal Render Helpers +// [SECTION] Decompression code +// [SECTION] Default font data (ProggyClean.ttf) + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif + +#include "imgui_internal.h" +#ifdef IMGUI_ENABLE_FREETYPE +#include "misc/freetype/imgui_freetype.h" +#endif + +#include // vsnprintf, sscanf, printf +#if !defined(alloca) +#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) +#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) +#elif defined(_WIN32) +#include // alloca +#if !defined(alloca) +#define alloca _alloca // for clang with MS Codegen +#endif +#else +#include // alloca +#endif +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#if __has_warning("-Walloca") +#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. +#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here +#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used +#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function +#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value +#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//------------------------------------------------------------------------- +// [SECTION] STB libraries implementation +//------------------------------------------------------------------------- + +// Compile time options: +//#define IMGUI_STB_NAMESPACE ImStb +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION +//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION + +#ifdef IMGUI_STB_NAMESPACE +namespace IMGUI_STB_NAMESPACE +{ +#endif + +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration +#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. +#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. +#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. +#endif + +#if defined(__clang__) +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wunused-function" +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wimplicit-fallthrough" +#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier +#endif + +#if defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] +#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers +#endif + +#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) +#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit +#define STBRP_STATIC +#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) +#define STBRP_SORT ImQsort +#define STB_RECT_PACK_IMPLEMENTATION +#endif +#ifdef IMGUI_STB_RECT_PACK_FILENAME +#include IMGUI_STB_RECT_PACK_FILENAME +#else +#include "imstb_rectpack.h" +#endif +#endif + +#ifdef IMGUI_ENABLE_STB_TRUETYPE +#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) +#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit +#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) +#define STBTT_free(x,u) ((void)(u), IM_FREE(x)) +#define STBTT_assert(x) do { IM_ASSERT(x); } while(0) +#define STBTT_fmod(x,y) ImFmod(x,y) +#define STBTT_sqrt(x) ImSqrt(x) +#define STBTT_pow(x,y) ImPow(x,y) +#define STBTT_fabs(x) ImFabs(x) +#define STBTT_ifloor(x) ((int)ImFloorSigned(x)) +#define STBTT_iceil(x) ((int)ImCeil(x)) +#define STBTT_STATIC +#define STB_TRUETYPE_IMPLEMENTATION +#else +#define STBTT_DEF extern +#endif +#ifdef IMGUI_STB_TRUETYPE_FILENAME +#include IMGUI_STB_TRUETYPE_FILENAME +#else +#include "imstb_truetype.h" +#endif +#endif +#endif // IMGUI_ENABLE_STB_TRUETYPE + +#if defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#if defined(__clang__) +#pragma clang diagnostic pop +#endif + +#if defined(_MSC_VER) +#pragma warning (pop) +#endif + +#ifdef IMGUI_STB_NAMESPACE +} // namespace ImStb +using namespace IMGUI_STB_NAMESPACE; +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Style functions +//----------------------------------------------------------------------------- + +void ImGui::StyleColorsDark(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); + colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); + colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); + colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); + colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); +} + +void ImGui::StyleColorsClassic(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); + colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); + colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); + colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); + colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); + colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); + colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); + colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); + colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); + colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); +} + +// Those light colors are better suited with a thicker font than the default one + FrameBorder +void ImGui::StyleColorsLight(ImGuiStyle* dst) +{ + ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); + ImVec4* colors = style->Colors; + + colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); + colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); + colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); + colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); + colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); + colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); + colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); + colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); + colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); + colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); + colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); + colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); + colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); + colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); + colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); + colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); + colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); + colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); + colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); + colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); + colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); + colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); + colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); + colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); + colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); + colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); + colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); + colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); + colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); + colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); + colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); + colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); + colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here + colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); + colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); + colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); + colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); + colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; + colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); + colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); + colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawList +//----------------------------------------------------------------------------- + +ImDrawListSharedData::ImDrawListSharedData() +{ + memset(this, 0, sizeof(*this)); + for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) + { + const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); + ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); + } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); +} + +void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) +{ + if (CircleSegmentMaxError == max_error) + return; + + IM_ASSERT(max_error > 0.0f); + CircleSegmentMaxError = max_error; + for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) + { + const float radius = (float)i; + CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0); + } + ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); +} + +// Initialize before use in a new frame. We always have a command ready in the buffer. +void ImDrawList::_ResetForNewFrame() +{ + // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. + // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC) + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); + IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); + + CmdBuffer.resize(0); + IdxBuffer.resize(0); + VtxBuffer.resize(0); + Flags = _Data->InitialFlags; + memset(&_CmdHeader, 0, sizeof(_CmdHeader)); + _VtxCurrentIdx = 0; + _VtxWritePtr = NULL; + _IdxWritePtr = NULL; + _ClipRectStack.resize(0); + _TextureIdStack.resize(0); + _Path.resize(0); + _Splitter.Clear(); + CmdBuffer.push_back(ImDrawCmd()); + _FringeScale = 1.0f; +} + +void ImDrawList::_ClearFreeMemory() +{ + CmdBuffer.clear(); + IdxBuffer.clear(); + VtxBuffer.clear(); + Flags = ImDrawListFlags_None; + _VtxCurrentIdx = 0; + _VtxWritePtr = NULL; + _IdxWritePtr = NULL; + _ClipRectStack.clear(); + _TextureIdStack.clear(); + _Path.clear(); + _Splitter.ClearFreeMemory(); +} + +ImDrawList* ImDrawList::CloneOutput() const +{ + ImDrawList* dst = IM_NEW(ImDrawList(_Data)); + dst->CmdBuffer = CmdBuffer; + dst->IdxBuffer = IdxBuffer; + dst->VtxBuffer = VtxBuffer; + dst->Flags = Flags; + return dst; +} + +void ImDrawList::AddDrawCmd() +{ + ImDrawCmd draw_cmd; + draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() + draw_cmd.TextureId = _CmdHeader.TextureId; + draw_cmd.VtxOffset = _CmdHeader.VtxOffset; + draw_cmd.IdxOffset = IdxBuffer.Size; + + IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); + CmdBuffer.push_back(draw_cmd); +} + +// Pop trailing draw command (used before merging or presenting to user) +// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL +void ImDrawList::_PopUnusedDrawCmd() +{ + if (CmdBuffer.Size == 0) + return; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) + CmdBuffer.pop_back(); +} + +void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) +{ + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + IM_ASSERT(curr_cmd->UserCallback == NULL); + if (curr_cmd->ElemCount != 0) + { + AddDrawCmd(); + curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + } + curr_cmd->UserCallback = callback; + curr_cmd->UserCallbackData = callback_data; + + AddDrawCmd(); // Force a new command after us (see comment below) +} + +// Compare ClipRect, TextureId and VtxOffset with a single memcmp() +#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) +#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset +#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset + +// Try to merge two last draw commands +void ImDrawList::_TryMergeDrawCmds() +{ + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) + { + prev_cmd->ElemCount += curr_cmd->ElemCount; + CmdBuffer.pop_back(); + } +} + +// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. +// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. +void ImDrawList::_OnChangedClipRect() +{ + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + + // Try to merge with previous command if it matches, else use current command + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { + CmdBuffer.pop_back(); + return; + } + + curr_cmd->ClipRect = _CmdHeader.ClipRect; +} + +void ImDrawList::_OnChangedTextureID() +{ + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + + // Try to merge with previous command if it matches, else use current command + ImDrawCmd* prev_cmd = curr_cmd - 1; + if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL) + { + CmdBuffer.pop_back(); + return; + } + + curr_cmd->TextureId = _CmdHeader.TextureId; +} + +void ImDrawList::_OnChangedVtxOffset() +{ + // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. + _VtxCurrentIdx = 0; + ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 + if (curr_cmd->ElemCount != 0) + { + AddDrawCmd(); + return; + } + IM_ASSERT(curr_cmd->UserCallback == NULL); + curr_cmd->VtxOffset = _CmdHeader.VtxOffset; +} + +int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const +{ + // Automatic segment count + const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy + if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) + return _Data->CircleSegmentCounts[radius_idx]; // Use cached value + else + return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); +} + +// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) +void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) +{ + ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); + if (intersect_with_current_clip_rect) + { + ImVec4 current = _CmdHeader.ClipRect; + if (cr.x < current.x) cr.x = current.x; + if (cr.y < current.y) cr.y = current.y; + if (cr.z > current.z) cr.z = current.z; + if (cr.w > current.w) cr.w = current.w; + } + cr.z = ImMax(cr.x, cr.z); + cr.w = ImMax(cr.y, cr.w); + + _ClipRectStack.push_back(cr); + _CmdHeader.ClipRect = cr; + _OnChangedClipRect(); +} + +void ImDrawList::PushClipRectFullScreen() +{ + PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); +} + +void ImDrawList::PopClipRect() +{ + _ClipRectStack.pop_back(); + _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; + _OnChangedClipRect(); +} + +void ImDrawList::PushTextureID(ImTextureID texture_id) +{ + _TextureIdStack.push_back(texture_id); + _CmdHeader.TextureId = texture_id; + _OnChangedTextureID(); +} + +void ImDrawList::PopTextureID() +{ + _TextureIdStack.pop_back(); + _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; + _OnChangedTextureID(); +} + +// Reserve space for a number of vertices and indices. +// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or +// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. +void ImDrawList::PrimReserve(int idx_count, int vtx_count) +{ + // Large mesh support (when enabled) + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) + { + // FIXME: In theory we should be testing that vtx_count <64k here. + // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us + // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. + _CmdHeader.VtxOffset = VtxBuffer.Size; + _OnChangedVtxOffset(); + } + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount += idx_count; + + int vtx_buffer_old_size = VtxBuffer.Size; + VtxBuffer.resize(vtx_buffer_old_size + vtx_count); + _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; + + int idx_buffer_old_size = IdxBuffer.Size; + IdxBuffer.resize(idx_buffer_old_size + idx_count); + _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; +} + +// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). +void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) +{ + IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); + + ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; + draw_cmd->ElemCount -= idx_count; + VtxBuffer.shrink(VtxBuffer.Size - vtx_count); + IdxBuffer.shrink(IdxBuffer.Size - idx_count); +} + +// Fully unrolled with inline call to keep our debug builds decently fast. +void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) +{ + ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) +{ + ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) +{ + ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; + _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); + _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); + _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + _VtxCurrentIdx += 4; + _IdxWritePtr += 6; +} + +// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. +// - Those macros expects l-values and need to be used as their own statement. +// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers. +#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0 +#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366) +#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0 + +// TODO: Thickness anti-aliased lines cap are missing their AA fringe. +// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. +void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) +{ + if (points_count < 2) + return; + + const bool closed = (flags & ImDrawFlags_Closed) != 0; + const ImVec2 opaque_uv = _Data->TexUvWhitePixel; + const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw + const bool thick_line = (thickness > _FringeScale); + + if (Flags & ImDrawListFlags_AntiAliasedLines) + { + // Anti-aliased stroke + const float AA_SIZE = _FringeScale; + const ImU32 col_trans = col & ~IM_COL32_A_MASK; + + // Thicknesses <1.0 should behave like thickness 1.0 + thickness = ImMax(thickness, 1.0f); + const int integer_thickness = (int)thickness; + const float fractional_thickness = thickness - integer_thickness; + + // Do we want to draw this line using a texture? + // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. + // - If AA_SIZE is not 1.0f we cannot use the texture path. + const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); + + // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off + IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); + + const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); + const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); + PrimReserve(idx_count, vtx_count); + + // Temporary buffer + // The first items are normals at each line point, then after that there are either 2 or 4 temp points for each line point + ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 + ImVec2* temp_points = temp_normals + points_count; + + // Calculate normals (tangents) for each line segment + for (int i1 = 0; i1 < count; i1++) + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; + float dx = points[i2].x - points[i1].x; + float dy = points[i2].y - points[i1].y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + temp_normals[i1].x = dy; + temp_normals[i1].y = -dx; + } + if (!closed) + temp_normals[points_count - 1] = temp_normals[points_count - 2]; + + // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point + if (use_texture || !thick_line) + { + // [PATH 1] Texture-based lines (thick or non-thick) + // [PATH 2] Non texture-based lines (non-thick) + + // The width of the geometry we need to draw - this is essentially pixels for the line itself, plus "one pixel" for AA. + // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture + // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. + // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to + // allow scaling geometry while preserving one-screen-pixel AA fringe). + const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend + if (!closed) + { + temp_points[0] = points[0] + temp_normals[0] * half_draw_size; + temp_points[1] = points[0] - temp_normals[0] * half_draw_size; + temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; + temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; + } + + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) + // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment + const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment + + // Average normals + float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; + float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area + dm_y *= half_draw_size; + + // Add temporary vertexes for the outer edges + ImVec2* out_vtx = &temp_points[i2 * 2]; + out_vtx[0].x = points[i2].x + dm_x; + out_vtx[0].y = points[i2].y + dm_y; + out_vtx[1].x = points[i2].x - dm_x; + out_vtx[1].y = points[i2].y - dm_y; + + if (use_texture) + { + // Add indices for two triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri + _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri + _IdxWritePtr += 6; + } + else + { + // Add indexes for four triangles + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 + _IdxWritePtr += 12; + } + + idx1 = idx2; + } + + // Add vertexes for each point on the line + if (use_texture) + { + // If we're using textures we only need to emit the left/right edge vertices + ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; + /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! + { + const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; + tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() + tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; + tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; + tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; + }*/ + ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); + ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge + _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge + _VtxWritePtr += 2; + } + } + else + { + // If we're not using a texture, we need the center vertex as well + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line + _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge + _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge + _VtxWritePtr += 3; + } + } + } + else + { + // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point + const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; + + // If line is not closed, the first and last points need to be generated differently as there are no normals to blend + if (!closed) + { + const int points_last = points_count - 1; + temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); + temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); + temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); + temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); + temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); + temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); + } + + // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges + // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) + // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. + unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment + for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment + { + const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment + const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment + + // Average normals + float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; + float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); + float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); + float dm_in_x = dm_x * half_inner_thickness; + float dm_in_y = dm_y * half_inner_thickness; + + // Add temporary vertices + ImVec2* out_vtx = &temp_points[i2 * 4]; + out_vtx[0].x = points[i2].x + dm_out_x; + out_vtx[0].y = points[i2].y + dm_out_y; + out_vtx[1].x = points[i2].x + dm_in_x; + out_vtx[1].y = points[i2].y + dm_in_y; + out_vtx[2].x = points[i2].x - dm_in_x; + out_vtx[2].y = points[i2].y - dm_in_y; + out_vtx[3].x = points[i2].x - dm_out_x; + out_vtx[3].y = points[i2].y - dm_out_y; + + // Add indexes + _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); + _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); + _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); + _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); + _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); + _IdxWritePtr += 18; + + idx1 = idx2; + } + + // Add vertices + for (int i = 0; i < points_count; i++) + { + _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; + _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; + _VtxWritePtr += 4; + } + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } + else + { + // [PATH 4] Non texture-based, Non anti-aliased lines + const int idx_count = count * 6; + const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges + PrimReserve(idx_count, vtx_count); + + for (int i1 = 0; i1 < count; i1++) + { + const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; + const ImVec2& p1 = points[i1]; + const ImVec2& p2 = points[i2]; + + float dx = p2.x - p1.x; + float dy = p2.y - p1.y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + dx *= (thickness * 0.5f); + dy *= (thickness * 0.5f); + + _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; + _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; + _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; + _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; + _VtxWritePtr += 4; + + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); + _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); + _IdxWritePtr += 6; + _VtxCurrentIdx += 4; + } + } +} + +// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. +void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) +{ + if (points_count < 3) + return; + + const ImVec2 uv = _Data->TexUvWhitePixel; + + if (Flags & ImDrawListFlags_AntiAliasedFill) + { + // Anti-aliased Fill + const float AA_SIZE = _FringeScale; + const ImU32 col_trans = col & ~IM_COL32_A_MASK; + const int idx_count = (points_count - 2)*3 + points_count * 6; + const int vtx_count = (points_count * 2); + PrimReserve(idx_count, vtx_count); + + // Add indexes for fill + unsigned int vtx_inner_idx = _VtxCurrentIdx; + unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; + for (int i = 2; i < points_count; i++) + { + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); + _IdxWritePtr += 3; + } + + // Compute normals + ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) + { + const ImVec2& p0 = points[i0]; + const ImVec2& p1 = points[i1]; + float dx = p1.x - p0.x; + float dy = p1.y - p0.y; + IM_NORMALIZE2F_OVER_ZERO(dx, dy); + temp_normals[i0].x = dy; + temp_normals[i0].y = -dx; + } + + for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) + { + // Average normals + const ImVec2& n0 = temp_normals[i0]; + const ImVec2& n1 = temp_normals[i1]; + float dm_x = (n0.x + n1.x) * 0.5f; + float dm_y = (n0.y + n1.y) * 0.5f; + IM_FIXNORMAL2F(dm_x, dm_y); + dm_x *= AA_SIZE * 0.5f; + dm_y *= AA_SIZE * 0.5f; + + // Add vertices + _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner + _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer + _VtxWritePtr += 2; + + // Add indexes for fringes + _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); + _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); + _IdxWritePtr += 6; + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } + else + { + // Non Anti-aliased Fill + const int idx_count = (points_count - 2)*3; + const int vtx_count = points_count; + PrimReserve(idx_count, vtx_count); + for (int i = 0; i < vtx_count; i++) + { + _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; + _VtxWritePtr++; + } + for (int i = 2; i < points_count; i++) + { + _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); + _IdxWritePtr += 3; + } + _VtxCurrentIdx += (ImDrawIdx)vtx_count; + } +} + +void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + // Calculate arc auto segment step size + if (a_step <= 0) + a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); + + // Make sure we never do steps larger than one quarter of the circle + a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); + + const int sample_range = ImAbs(a_max_sample - a_min_sample); + const int a_next_step = a_step; + + int samples = sample_range + 1; + bool extra_max_sample = false; + if (a_step > 1) + { + samples = sample_range / a_step + 1; + const int overstep = sample_range % a_step; + + if (overstep > 0) + { + extra_max_sample = true; + samples++; + + // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, + // distribute first step range evenly between them by reducing first step size. + if (sample_range > 0) + a_step -= (a_step - overstep) / 2; + } + } + + _Path.resize(_Path.Size + samples); + ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); + + int sample_index = a_min_sample; + if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) + { + sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (sample_index < 0) + sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + } + + if (a_max_sample >= a_min_sample) + { + for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) + { + // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more + if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) + sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[sample_index]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + } + else + { + for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) + { + // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more + if (sample_index < 0) + sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[sample_index]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + } + + if (extra_max_sample) + { + int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + if (normalized_max_sample < 0) + normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + + const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; + out_ptr->x = center.x + s.x * radius; + out_ptr->y = center.y + s.y * radius; + out_ptr++; + } + + IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); +} + +void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + // Note that we are adding a point at both a_min and a_max. + // If you are trying to draw a full closed circle you don't want the overlapping points! + _Path.reserve(_Path.Size + (num_segments + 1)); + for (int i = 0; i <= num_segments; i++) + { + const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); + _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); + } +} + +// 0: East, 3: South, 6: West, 9: North, 12: East +void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); +} + +void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) +{ + if (radius <= 0.0f) + { + _Path.push_back(center); + return; + } + + if (num_segments > 0) + { + _PathArcToN(center, radius, a_min, a_max, num_segments); + return; + } + + // Automatic segment count + if (radius <= _Data->ArcFastRadiusCutoff) + { + const bool a_is_reverse = a_max < a_min; + + // We are going to use precomputed values for mid samples. + // Determine first and last sample in lookup table that belong to the arc. + const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); + const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); + + const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f); + const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f); + const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0); + + const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; + const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f; + const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f; + + _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); + if (a_emit_start) + _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); + if (a_mid_samples > 0) + _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); + if (a_emit_end) + _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); + } + else + { + const float arc_length = ImAbs(a_max - a_min); + const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); + const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); + _PathArcToN(center, radius, a_min, a_max, arc_segment_count); + } +} + +void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float a_min, float a_max, int num_segments) +{ + _Path.reserve(_Path.Size + (num_segments + 1)); + + for (int i = 0; i <= num_segments; i++) + { + const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); + _Path.push_back(ImVec2(center.x + ImCos(a) * radius_x, center.y + ImSin(a) * radius_y)); + } +} + +ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) +{ + float u = 1.0f - t; + float w1 = u * u * u; + float w2 = 3 * u * u * t; + float w3 = 3 * u * t * t; + float w4 = t * t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); +} + +ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) +{ + float u = 1.0f - t; + float w1 = u * u; + float w2 = 2 * u * t; + float w3 = t * t; + return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); +} + +// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp +static void PathBezierCubicCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) +{ + float dx = x4 - x1; + float dy = y4 - y1; + float d2 = (x2 - x4) * dy - (y2 - y4) * dx; + float d3 = (x3 - x4) * dy - (y3 - y4) * dx; + d2 = (d2 >= 0) ? d2 : -d2; + d3 = (d3 >= 0) ? d3 : -d3; + if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) + { + path->push_back(ImVec2(x4, y4)); + } + else if (level < 10) + { + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; + float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; + PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); + PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); + } +} + +static void PathBezierQuadraticCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) +{ + float dx = x3 - x1, dy = y3 - y1; + float det = (x2 - x3) * dy - (y2 - y3) * dx; + if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) + { + path->push_back(ImVec2(x3, y3)); + } + else if (level < 10) + { + float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; + float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; + float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; + PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); + PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); + } +} + +void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) +{ + ImVec2 p1 = _Path.back(); + if (num_segments == 0) + { + PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated + } + else + { + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); + } +} + +void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) +{ + ImVec2 p1 = _Path.back(); + if (num_segments == 0) + { + PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated + } + else + { + float t_step = 1.0f / (float)num_segments; + for (int i_step = 1; i_step <= num_segments; i_step++) + _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); + } +} + +IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); +static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) +{ +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) + // ~0 --> ImDrawFlags_RoundCornersAll or 0 + if (flags == ~0) + return ImDrawFlags_RoundCornersAll; + + // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations) + // 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!) + // 0x02 --> ImDrawFlags_RoundCornersTopRight + // 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight + // 0x04 --> ImDrawFlags_RoundCornersBotLeft + // 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft + // ... + // 0x0F --> ImDrawFlags_RoundCornersAll or 0 + // (See all values in ImDrawCornerFlags_) + if (flags >= 0x01 && flags <= 0x0F) + return (flags << 4); + + // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' +#endif + + // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. + // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc... + IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); + + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags |= ImDrawFlags_RoundCornersAll; + + return flags; +} + +void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) +{ + flags = FixRectCornerFlags(flags); + rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); + rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f); + + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + PathLineTo(a); + PathLineTo(ImVec2(b.x, a.y)); + PathLineTo(b); + PathLineTo(ImVec2(a.x, b.y)); + } + else + { + const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; + const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; + const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; + const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; + PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); + PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); + PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); + PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); + } +} + +void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + PathLineTo(p1 + ImVec2(0.5f, 0.5f)); + PathLineTo(p2 + ImVec2(0.5f, 0.5f)); + PathStroke(col, 0, thickness); +} + +// p_min = upper-left, p_max = lower-right +// Note we don't render 1 pixels sized rectangles properly. +void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + if (Flags & ImDrawListFlags_AntiAliasedLines) + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); + else + PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + PrimReserve(6, 4); + PrimRect(p_min, p_max, col); + } + else + { + PathRect(p_min, p_max, rounding, flags); + PathFillConvex(col); + } +} + +// p_min = upper-left, p_max = lower-right +void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) +{ + if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) + return; + + const ImVec2 uv = _Data->TexUvWhitePixel; + PrimReserve(6, 4); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); + PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); + PrimWriteVtx(p_min, uv, col_upr_left); + PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); + PrimWriteVtx(p_max, uv, col_bot_right); + PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); +} + +void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathLineTo(p4); + PathFillConvex(col); +} + +void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathLineTo(p2); + PathLineTo(p3); + PathFillConvex(col); +} + +void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + if (num_segments <= 0) + { + // Use arc with automatic segment count + _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); + _Path.Size--; + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + } + + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f) + return; + + if (num_segments <= 0) + { + // Use arc with automatic segment count + _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); + _Path.Size--; + } + else + { + // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) + num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); + } + + PathFillConvex(col); +} + +void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; + PathEllipticalArcTo(center, radius_x, radius_y, 0.0f, a_max, num_segments - 1); + PathStroke(col, true, thickness); +} + +void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; + PathEllipticalArcTo(center, radius_x, radius_y, 0.0f, a_max, num_segments - 1); + PathFillConvex(col); +} + +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); + PathStroke(col, ImDrawFlags_Closed, thickness); +} + +// Guaranteed to honor 'num_segments' +void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) + return; + + // Because we are filling a closed shape we remove 1 from the count of segments/points + const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; + PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); + PathFillConvex(col); +} + +// Cubic Bezier takes 4 controls points +void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathBezierCubicCurveTo(p2, p3, p4, num_segments); + PathStroke(col, 0, thickness); +} + +// Quadratic Bezier takes 3 controls points +void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + PathLineTo(p1); + PathBezierQuadraticCurveTo(p2, p3, num_segments); + PathStroke(col, 0, thickness); +} + +void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + if (text_end == NULL) + text_end = text_begin + strlen(text_begin); + if (text_begin == text_end) + return; + + // Pull default font/size from the shared ImDrawListSharedData instance + if (font == NULL) + font = _Data->Font; + if (font_size == 0.0f) + font_size = _Data->FontSize; + + IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. + + ImVec4 clip_rect = _CmdHeader.ClipRect; + if (cpu_fine_clip_rect) + { + clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); + clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); + clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); + clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); + } + font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); +} + +void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) +{ + AddText(NULL, 0.0f, pos, col, text_begin, text_end); +} + +void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + PrimReserve(6, 4); + PrimRectUV(p_min, p_max, uv_min, uv_max, col); + + if (push_texture_id) + PopTextureID(); +} + +void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + PrimReserve(6, 4); + PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); + + if (push_texture_id) + PopTextureID(); +} + +void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) +{ + if ((col & IM_COL32_A_MASK) == 0) + return; + + flags = FixRectCornerFlags(flags); + if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) + { + AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); + return; + } + + const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; + if (push_texture_id) + PushTextureID(user_texture_id); + + int vert_start_idx = VtxBuffer.Size; + PathRect(p_min, p_max, rounding, flags); + PathFillConvex(col); + int vert_end_idx = VtxBuffer.Size; + ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); + + if (push_texture_id) + PopTextureID(); +} + + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawListSplitter +//----------------------------------------------------------------------------- +// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. +//----------------------------------------------------------------------------- + +void ImDrawListSplitter::ClearFreeMemory() +{ + for (int i = 0; i < _Channels.Size; i++) + { + if (i == _Current) + memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again + _Channels[i]._CmdBuffer.clear(); + _Channels[i]._IdxBuffer.clear(); + } + _Current = 0; + _Count = 1; + _Channels.clear(); +} + +void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) +{ + IM_UNUSED(draw_list); + IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); + int old_channels_count = _Channels.Size; + if (old_channels_count < channels_count) + { + _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable + _Channels.resize(channels_count); + } + _Count = channels_count; + + // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer + // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. + // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer + memset(&_Channels[0], 0, sizeof(ImDrawChannel)); + for (int i = 1; i < channels_count; i++) + { + if (i >= old_channels_count) + { + IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); + } + else + { + _Channels[i]._CmdBuffer.resize(0); + _Channels[i]._IdxBuffer.resize(0); + } + } +} + +void ImDrawListSplitter::Merge(ImDrawList* draw_list) +{ + // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. + if (_Count <= 1) + return; + + SetCurrentChannel(draw_list, 0); + draw_list->_PopUnusedDrawCmd(); + + // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. + int new_cmd_buffer_count = 0; + int new_idx_buffer_count = 0; + ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; + int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + + // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback. + if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0) + ch._CmdBuffer.pop_back(); + + if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) + { + ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; + if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) + { + // Merge previous channel last draw command with current channel first draw command if matching. + last_cmd->ElemCount += next_cmd->ElemCount; + idx_offset += next_cmd->ElemCount; + ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. + } + } + if (ch._CmdBuffer.Size > 0) + last_cmd = &ch._CmdBuffer.back(); + new_cmd_buffer_count += ch._CmdBuffer.Size; + new_idx_buffer_count += ch._IdxBuffer.Size; + for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) + { + ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; + idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; + } + } + draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); + draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); + + // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) + ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; + ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; + for (int i = 1; i < _Count; i++) + { + ImDrawChannel& ch = _Channels[i]; + if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } + if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } + } + draw_list->_IdxWritePtr = idx_write; + + // Ensure there's always a non-callback draw command trailing the command-buffer + if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) + draw_list->AddDrawCmd(); + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); + + _Count = 1; +} + +void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) +{ + IM_ASSERT(idx >= 0 && idx < _Count); + if (_Current == idx) + return; + + // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() + memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); + _Current = idx; + memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); + memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); + draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; + + // If current command is used with different settings we need to add a new command + ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; + if (curr_cmd == NULL) + draw_list->AddDrawCmd(); + else if (curr_cmd->ElemCount == 0) + ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset + else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) + draw_list->AddDrawCmd(); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawData +//----------------------------------------------------------------------------- + +// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! +void ImDrawData::DeIndexAllBuffers() +{ + ImVector new_vtx_buffer; + TotalVtxCount = TotalIdxCount = 0; + for (int i = 0; i < CmdListsCount; i++) + { + ImDrawList* cmd_list = CmdLists[i]; + if (cmd_list->IdxBuffer.empty()) + continue; + new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); + for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) + new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; + cmd_list->VtxBuffer.swap(new_vtx_buffer); + cmd_list->IdxBuffer.resize(0); + TotalVtxCount += cmd_list->VtxBuffer.Size; + } +} + +// Helper to scale the ClipRect field of each ImDrawCmd. +// Use if your final output buffer is at a different scale than draw_data->DisplaySize, +// or if there is a difference between your window resolution and framebuffer resolution. +void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) +{ + for (int i = 0; i < CmdListsCount; i++) + { + ImDrawList* cmd_list = CmdLists[i]; + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; + cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Helpers ShadeVertsXXX functions +//----------------------------------------------------------------------------- + +// Generic linear color gradient, write to RGB fields, leave A untouched. +void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) +{ + ImVec2 gradient_extent = gradient_p1 - gradient_p0; + float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); + ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; + ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; + const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; + const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; + const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; + const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; + const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; + const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; + for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) + { + float d = ImDot(vert->pos - gradient_p0, gradient_extent); + float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); + int r = (int)(col0_r + col_delta_r * t); + int g = (int)(col0_g + col_delta_g * t); + int b = (int)(col0_b + col_delta_b * t); + vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); + } +} + +// Distribute UV over (a, b) rectangle +void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) +{ + const ImVec2 size = b - a; + const ImVec2 uv_size = uv_b - uv_a; + const ImVec2 scale = ImVec2( + size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, + size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); + + ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; + ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; + if (clamp) + { + const ImVec2 min = ImMin(uv_a, uv_b); + const ImVec2 max = ImMax(uv_a, uv_b); + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); + } + else + { + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontConfig +//----------------------------------------------------------------------------- + +ImFontConfig::ImFontConfig() +{ + memset(this, 0, sizeof(*this)); + FontDataOwnedByAtlas = true; + OversampleH = 3; // FIXME: 2 may be a better default? + OversampleV = 1; + GlyphMaxAdvanceX = FLT_MAX; + RasterizerMultiply = 1.0f; + EllipsisChar = (ImWchar)-1; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontAtlas +//----------------------------------------------------------------------------- + +// A work of art lies ahead! (. = white layer, X = black layer, others are blank) +// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. +const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing. +const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; +static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = +{ + "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " + "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " + "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " + "X - X.X - X.....X - X.....X -X...X - X...X- X..X " + "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " + "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " + "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " + "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " + "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " + "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" + "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" + "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" + "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" + "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" + "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" + "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" + "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " + "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " + "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " + "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " + " X..X - X...X - X...X - X..X X..X - - X........X " + " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " + "------------ - X - X -X.....................X- ------------------" + " ----------------------------------- X...XXXXXXXXXXXXX...X - " + " - X..X X..X - " + " - X.X X.X - " + " - XX XX - " +}; + +static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = +{ + // Pos ........ Size ......... Offset ...... + { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow + { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput + { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll + { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS + { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW + { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW + { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE + { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand +}; + +ImFontAtlas::ImFontAtlas() +{ + memset(this, 0, sizeof(*this)); + TexGlyphPadding = 1; + PackIdMouseCursors = PackIdLines = -1; +} + +ImFontAtlas::~ImFontAtlas() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + Clear(); +} + +void ImFontAtlas::ClearInputData() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + for (int i = 0; i < ConfigData.Size; i++) + if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) + { + IM_FREE(ConfigData[i].FontData); + ConfigData[i].FontData = NULL; + } + + // When clearing this we lose access to the font name and other information used to build the font. + for (int i = 0; i < Fonts.Size; i++) + if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) + { + Fonts[i]->ConfigData = NULL; + Fonts[i]->ConfigDataCount = 0; + } + ConfigData.clear(); + CustomRects.clear(); + PackIdMouseCursors = PackIdLines = -1; + TexReady = false; +} + +void ImFontAtlas::ClearTexData() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + if (TexPixelsAlpha8) + IM_FREE(TexPixelsAlpha8); + if (TexPixelsRGBA32) + IM_FREE(TexPixelsRGBA32); + TexPixelsAlpha8 = NULL; + TexPixelsRGBA32 = NULL; + TexPixelsUseColors = false; + // Important: we leave TexReady untouched +} + +void ImFontAtlas::ClearFonts() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + Fonts.clear_delete(); + TexReady = false; +} + +void ImFontAtlas::Clear() +{ + ClearInputData(); + ClearTexData(); + ClearFonts(); +} + +void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) +{ + // Build atlas on demand + if (TexPixelsAlpha8 == NULL) + Build(); + + *out_pixels = TexPixelsAlpha8; + if (out_width) *out_width = TexWidth; + if (out_height) *out_height = TexHeight; + if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; +} + +void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) +{ + // Convert to RGBA32 format on demand + // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp + if (!TexPixelsRGBA32) + { + unsigned char* pixels = NULL; + GetTexDataAsAlpha8(&pixels, NULL, NULL); + if (pixels) + { + TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); + const unsigned char* src = pixels; + unsigned int* dst = TexPixelsRGBA32; + for (int n = TexWidth * TexHeight; n > 0; n--) + *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); + } + } + + *out_pixels = (unsigned char*)TexPixelsRGBA32; + if (out_width) *out_width = TexWidth; + if (out_height) *out_height = TexHeight; + if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; +} + +ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); + IM_ASSERT(font_cfg->SizePixels > 0.0f); + + // Create new font + if (!font_cfg->MergeMode) + Fonts.push_back(IM_NEW(ImFont)); + else + IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. + + ConfigData.push_back(*font_cfg); + ImFontConfig& new_font_cfg = ConfigData.back(); + if (new_font_cfg.DstFont == NULL) + new_font_cfg.DstFont = Fonts.back(); + if (!new_font_cfg.FontDataOwnedByAtlas) + { + new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); + new_font_cfg.FontDataOwnedByAtlas = true; + memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); + } + + if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) + new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; + + // Invalidate texture + TexReady = false; + ClearTexData(); + return new_font_cfg.DstFont; +} + +// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) +static unsigned int stb_decompress_length(const unsigned char* input); +static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); +static const char* GetDefaultCompressedFontDataTTFBase85(); +static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } +static void Decode85(const unsigned char* src, unsigned char* dst) +{ + while (*src) + { + unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); + dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. + src += 5; + dst += 4; + } +} + +// Load embedded ProggyClean.ttf at size 13, disable oversampling +ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) +{ + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + if (!font_cfg_template) + { + font_cfg.OversampleH = font_cfg.OversampleV = 1; + font_cfg.PixelSnapH = true; + } + if (font_cfg.SizePixels <= 0.0f) + font_cfg.SizePixels = 13.0f * 1.0f; + if (font_cfg.Name[0] == '\0') + ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); + font_cfg.EllipsisChar = (ImWchar)0x0085; + font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units + + const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); + const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); + ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); + return font; +} + +ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + size_t data_size = 0; + void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); + if (!data) + { + IM_ASSERT_USER_ERROR(0, "Could not load font file!"); + return NULL; + } + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + if (font_cfg.Name[0] == '\0') + { + // Store a short copy of filename into into the font name for convenience + const char* p; + for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} + ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); + } + return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); +} + +// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). +ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + IM_ASSERT(font_cfg.FontData == NULL); + font_cfg.FontData = ttf_data; + font_cfg.FontDataSize = ttf_size; + font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels; + if (glyph_ranges) + font_cfg.GlyphRanges = glyph_ranges; + return AddFont(&font_cfg); +} + +ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) +{ + const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); + unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); + stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); + + ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); + IM_ASSERT(font_cfg.FontData == NULL); + font_cfg.FontDataOwnedByAtlas = true; + return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); +} + +ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) +{ + int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; + void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); + Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); + ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); + IM_FREE(compressed_ttf); + return font; +} + +int ImFontAtlas::AddCustomRectRegular(int width, int height) +{ + IM_ASSERT(width > 0 && width <= 0xFFFF); + IM_ASSERT(height > 0 && height <= 0xFFFF); + ImFontAtlasCustomRect r; + r.Width = (unsigned short)width; + r.Height = (unsigned short)height; + CustomRects.push_back(r); + return CustomRects.Size - 1; // Return index +} + +int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) +{ +#ifdef IMGUI_USE_WCHAR32 + IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); +#endif + IM_ASSERT(font != NULL); + IM_ASSERT(width > 0 && width <= 0xFFFF); + IM_ASSERT(height > 0 && height <= 0xFFFF); + ImFontAtlasCustomRect r; + r.Width = (unsigned short)width; + r.Height = (unsigned short)height; + r.GlyphID = id; + r.GlyphAdvanceX = advance_x; + r.GlyphOffset = offset; + r.Font = font; + CustomRects.push_back(r); + return CustomRects.Size - 1; // Return index +} + +void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const +{ + IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates + IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed + *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); + *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); +} + +bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) +{ + if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) + return false; + if (Flags & ImFontAtlasFlags_NoMouseCursors) + return false; + + IM_ASSERT(PackIdMouseCursors != -1); + ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); + ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); + ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; + *out_size = size; + *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; + out_uv_border[0] = (pos) * TexUvScale; + out_uv_border[1] = (pos + size) * TexUvScale; + pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + out_uv_fill[0] = (pos) * TexUvScale; + out_uv_fill[1] = (pos + size) * TexUvScale; + return true; +} + +bool ImFontAtlas::Build() +{ + IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); + + // Default font is none are specified + if (ConfigData.Size == 0) + AddFontDefault(); + + // Select builder + // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which + // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are + // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere + // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. + const ImFontBuilderIO* builder_io = FontBuilderIO; + if (builder_io == NULL) + { +#ifdef IMGUI_ENABLE_FREETYPE + builder_io = ImGuiFreeType::GetBuilderForFreeType(); +#elif defined(IMGUI_ENABLE_STB_TRUETYPE) + builder_io = ImFontAtlasGetBuilderForStbTruetype(); +#else + IM_ASSERT(0); // Invalid Build function +#endif + } + + // Build + return builder_io->FontBuilder_Build(this); +} + +void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) +{ + for (unsigned int i = 0; i < 256; i++) + { + unsigned int value = (unsigned int)(i * in_brighten_factor); + out_table[i] = value > 255 ? 255 : (value & 0xFF); + } +} + +void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) +{ + unsigned char* data = pixels + x + y * stride; + for (int j = h; j > 0; j--, data += stride) + for (int i = 0; i < w; i++) + data[i] = table[data[i]]; +} + +#ifdef IMGUI_ENABLE_STB_TRUETYPE +// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) +// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) +struct ImFontBuildSrcData +{ + stbtt_fontinfo FontInfo; + stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) + stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. + stbtt_packedchar* PackedChars; // Output glyphs + const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) + int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] + int GlyphsHighest; // Highest requested codepoint + int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) + ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) + ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) +}; + +// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) +struct ImFontBuildDstData +{ + int SrcCount; // Number of source fonts targeting this destination font. + int GlyphsHighest; + int GlyphsCount; + ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. +}; + +static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector* out) +{ + IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); + const ImU32* it_begin = in->Storage.begin(); + const ImU32* it_end = in->Storage.end(); + for (const ImU32* it = it_begin; it < it_end; it++) + if (ImU32 entries_32 = *it) + for (ImU32 bit_n = 0; bit_n < 32; bit_n++) + if (entries_32 & ((ImU32)1 << bit_n)) + out->push_back((int)(((it - it_begin) << 5) + bit_n)); +} + +static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) +{ + IM_ASSERT(atlas->ConfigData.Size > 0); + + ImFontAtlasBuildInit(atlas); + + // Clear atlas + atlas->TexID = (ImTextureID)NULL; + atlas->TexWidth = atlas->TexHeight = 0; + atlas->TexUvScale = ImVec2(0.0f, 0.0f); + atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); + atlas->ClearTexData(); + + // Temporary storage for building + ImVector src_tmp_array; + ImVector dst_tmp_array; + src_tmp_array.resize(atlas->ConfigData.Size); + dst_tmp_array.resize(atlas->Fonts.Size); + memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); + memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); + + // 1. Initialize font loading structure, check font data validity + for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + ImFontConfig& cfg = atlas->ConfigData[src_i]; + IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); + + // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) + src_tmp.DstIndex = -1; + for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) + if (cfg.DstFont == atlas->Fonts[output_i]) + src_tmp.DstIndex = output_i; + if (src_tmp.DstIndex == -1) + { + IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? + return false; + } + // Initialize helper structure for font loading and verify that the TTF/OTF data is correct + const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); + IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); + if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) + return false; + + // Measure highest codepoints + ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; + src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); + for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) + src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); + dst_tmp.SrcCount++; + dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); + } + + // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. + int total_glyphs_count = 0; + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; + src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); + if (dst_tmp.GlyphsSet.Storage.empty()) + dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); + + for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) + for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) + { + if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) + continue; + if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? + continue; + + // Add to avail set/counters + src_tmp.GlyphsCount++; + dst_tmp.GlyphsCount++; + src_tmp.GlyphsSet.SetBit(codepoint); + dst_tmp.GlyphsSet.SetBit(codepoint); + total_glyphs_count++; + } + } + + // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); + UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); + src_tmp.GlyphsSet.Clear(); + IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); + } + for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) + dst_tmp_array[dst_i].GlyphsSet.Clear(); + dst_tmp_array.clear(); + + // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) + // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) + ImVector buf_rects; + ImVector buf_packedchars; + buf_rects.resize(total_glyphs_count); + buf_packedchars.resize(total_glyphs_count); + memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); + memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); + + // 4. Gather glyphs sizes so we can pack them in our virtual canvas. + int total_surface = 0; + int buf_rects_out_n = 0; + int buf_packedchars_out_n = 0; + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + src_tmp.Rects = &buf_rects[buf_rects_out_n]; + src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; + buf_rects_out_n += src_tmp.GlyphsCount; + buf_packedchars_out_n += src_tmp.GlyphsCount; + + // Convert our ranges in the format stb_truetype wants + ImFontConfig& cfg = atlas->ConfigData[src_i]; + src_tmp.PackRange.font_size = cfg.SizePixels; + src_tmp.PackRange.first_unicode_codepoint_in_range = 0; + src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; + src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; + src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; + src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; + src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; + + // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) + const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); + const int padding = atlas->TexGlyphPadding; + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) + { + int x0, y0, x1, y1; + const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); + IM_ASSERT(glyph_index_in_font != 0); + stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); + src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); + src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); + total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; + } + } + + // We need a width for the skyline algorithm, any width! + // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. + // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. + const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; + atlas->TexHeight = 0; + if (atlas->TexDesiredWidth > 0) + atlas->TexWidth = atlas->TexDesiredWidth; + else + atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; + + // 5. Start packing + // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). + const int TEX_HEIGHT_MAX = 1024 * 32; + stbtt_pack_context spc = {}; + stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); + ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); + + // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); + + // Extend texture height and mark missing glyphs as non-packed so we won't render them. + // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) + if (src_tmp.Rects[glyph_i].was_packed) + atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); + } + + // 7. Allocate texture + atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); + atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); + atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); + memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); + spc.pixels = atlas->TexPixelsAlpha8; + spc.height = atlas->TexHeight; + + // 8. Render/rasterize font characters into the texture + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontConfig& cfg = atlas->ConfigData[src_i]; + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); + + // Apply multiply operator + if (cfg.RasterizerMultiply != 1.0f) + { + unsigned char multiply_table[256]; + ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); + stbrp_rect* r = &src_tmp.Rects[0]; + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) + if (r->was_packed) + ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); + } + src_tmp.Rects = NULL; + } + + // End packing + stbtt_PackEnd(&spc); + buf_rects.clear(); + + // 9. Setup ImFont and glyphs for runtime + for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) + { + ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; + if (src_tmp.GlyphsCount == 0) + continue; + + // When merging fonts with MergeMode=true: + // - We can have multiple input fonts writing into a same destination font. + // - dst_font->ConfigData is != from cfg which is our source configuration. + ImFontConfig& cfg = atlas->ConfigData[src_i]; + ImFont* dst_font = cfg.DstFont; + + const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); + int unscaled_ascent, unscaled_descent, unscaled_line_gap; + stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); + + const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); + const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); + ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); + const float font_off_x = cfg.GlyphOffset.x; + const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); + + for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) + { + // Register glyph + const int codepoint = src_tmp.GlyphsList[glyph_i]; + const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; + stbtt_aligned_quad q; + float unused_x = 0.0f, unused_y = 0.0f; + stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); + dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); + } + } + + // Cleanup + src_tmp_array.clear_destruct(); + + ImFontAtlasBuildFinish(atlas); + return true; +} + +const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() +{ + static ImFontBuilderIO io; + io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; + return &io; +} + +#endif // IMGUI_ENABLE_STB_TRUETYPE + +void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) +{ + if (!font_config->MergeMode) + { + font->ClearOutputData(); + font->FontSize = font_config->SizePixels; + font->ConfigData = font_config; + font->ConfigDataCount = 0; + font->ContainerAtlas = atlas; + font->Ascent = ascent; + font->Descent = descent; + } + font->ConfigDataCount++; +} + +void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) +{ + stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; + IM_ASSERT(pack_context != NULL); + + ImVector& user_rects = atlas->CustomRects; + IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. + + ImVector pack_rects; + pack_rects.resize(user_rects.Size); + memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); + for (int i = 0; i < user_rects.Size; i++) + { + pack_rects[i].w = user_rects[i].Width; + pack_rects[i].h = user_rects[i].Height; + } + stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); + for (int i = 0; i < pack_rects.Size; i++) + if (pack_rects[i].was_packed) + { + user_rects[i].X = pack_rects[i].x; + user_rects[i].Y = pack_rects[i].y; + IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); + atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); + } +} + +void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; +} + +void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) +{ + IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); + IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); + unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); + for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) + for (int off_x = 0; off_x < w; off_x++) + out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; +} + +static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) +{ + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); + IM_ASSERT(r->IsPacked()); + + const int w = atlas->TexWidth; + if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) + { + // Render/copy pixels + IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); + const int x_for_white = r->X; + const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; + if (atlas->TexPixelsAlpha8 != NULL) + { + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); + ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); + } + else + { + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); + ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); + } + } + else + { + // Render 4 white pixels + IM_ASSERT(r->Width == 2 && r->Height == 2); + const int offset = (int)r->X + (int)r->Y * w; + if (atlas->TexPixelsAlpha8 != NULL) + { + atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; + } + else + { + atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; + } + } + atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); +} + +static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) +{ + if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) + return; + + // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them + ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); + IM_ASSERT(r->IsPacked()); + for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row + { + // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle + unsigned int y = n; + unsigned int line_width = n; + unsigned int pad_left = (r->Width - line_width) / 2; + unsigned int pad_right = r->Width - (pad_left + line_width); + + // Write each slice + IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels + if (atlas->TexPixelsAlpha8 != NULL) + { + unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = 0x00; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = 0xFF; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = 0x00; + } + else + { + unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; + for (unsigned int i = 0; i < pad_left; i++) + *(write_ptr + i) = IM_COL32_BLACK_TRANS; + + for (unsigned int i = 0; i < line_width; i++) + *(write_ptr + pad_left + i) = IM_COL32_WHITE; + + for (unsigned int i = 0; i < pad_right; i++) + *(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS; + } + + // Calculate UVs for this line + ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; + ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; + float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts + atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); + } +} + +// Note: this is called / shared by both the stb_truetype and the FreeType builder +void ImFontAtlasBuildInit(ImFontAtlas* atlas) +{ + // Register texture region for mouse cursors or standard white pixels + if (atlas->PackIdMouseCursors < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); + else + atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); + } + + // Register texture region for thick lines + // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row + if (atlas->PackIdLines < 0) + { + if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) + atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); + } +} + +// This is called/shared by both the stb_truetype and the FreeType builder. +void ImFontAtlasBuildFinish(ImFontAtlas* atlas) +{ + // Render into our custom data blocks + IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); + ImFontAtlasBuildRenderDefaultTexData(atlas); + ImFontAtlasBuildRenderLinesTexData(atlas); + + // Register custom rectangle glyphs + for (int i = 0; i < atlas->CustomRects.Size; i++) + { + const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; + if (r->Font == NULL || r->GlyphID == 0) + continue; + + // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH + IM_ASSERT(r->Font->ContainerAtlas == atlas); + ImVec2 uv0, uv1; + atlas->CalcCustomRectUV(r, &uv0, &uv1); + r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); + } + + // Build all fonts lookup tables + for (int i = 0; i < atlas->Fonts.Size; i++) + if (atlas->Fonts[i]->DirtyLookupTables) + atlas->Fonts[i]->BuildLookupTable(); + + atlas->TexReady = true; +} + +// Retrieve list of range (2 int per range, values are inclusive) +const ImWchar* ImFontAtlas::GetGlyphRangesDefault() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesKorean() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x3131, 0x3163, // Korean alphabets + 0xAC00, 0xD7A3, // Korean characters + 0xFFFD, 0xFFFD, // Invalid + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x2000, 0x206F, // General Punctuation + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF, // Half-width characters + 0xFFFD, 0xFFFD, // Invalid + 0x4e00, 0x9FAF, // CJK Ideograms + 0, + }; + return &ranges[0]; +} + +static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) +{ + for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) + { + out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); + base_codepoint += accumulative_offsets[n]; + } + out_ranges[0] = 0; +} + +//------------------------------------------------------------------------- +// [SECTION] ImFontAtlas glyph ranges helpers +//------------------------------------------------------------------------- + +const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() +{ + // Store 2500 regularly used characters for Simplified Chinese. + // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 + // This table covers 97.97% of all characters used during the month in July, 1987. + // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. + // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) + static const short accumulative_offsets_from_0x4E00[] = + { + 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, + 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, + 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, + 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, + 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, + 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, + 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, + 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, + 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, + 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, + 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, + 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, + 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, + 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, + 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, + 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, + 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, + 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, + 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, + 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, + 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, + 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, + 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, + 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, + 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, + 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, + 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, + 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, + 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, + 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, + 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, + 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, + 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, + 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, + 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, + 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, + 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, + 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, + 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, + 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 + }; + static ImWchar base_ranges[] = // not zero-terminated + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x2000, 0x206F, // General Punctuation + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF, // Half-width characters + 0xFFFD, 0xFFFD // Invalid + }; + static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; + if (!full_ranges[0]) + { + memcpy(full_ranges, base_ranges, sizeof(base_ranges)); + UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); + } + return &full_ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() +{ + // 2999 ideograms code points for Japanese + // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points + // - 863 Jinmeiyo (meaning "for personal name") Kanji code points + // - Sourced from the character information database of the Information-technology Promotion Agency, Japan + // - https://mojikiban.ipa.go.jp/mji/ + // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP). + // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en + // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode + // - You can generate this code by the script at: + // - https://github.com/vaiorabbit/everyday_use_kanji + // - References: + // - List of Joyo Kanji + // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html + // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji + // - List of Jinmeiyo Kanji + // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html + // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji + // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. + // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. + // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) + static const short accumulative_offsets_from_0x4E00[] = + { + 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, + 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, + 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, + 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, + 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, + 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, + 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, + 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, + 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, + 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, + 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, + 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, + 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, + 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, + 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, + 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, + 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, + 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, + 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, + 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, + 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, + 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, + 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, + 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, + 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, + 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, + 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, + 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, + 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, + 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, + 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, + 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, + 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, + 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, + 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, + 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, + 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, + 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, + 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, + 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, + 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, + 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, + 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, + 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, + 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, + 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, + 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, + 3,2,1,1,1,1,2,1,1, + }; + static ImWchar base_ranges[] = // not zero-terminated + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana + 0x31F0, 0x31FF, // Katakana Phonetic Extensions + 0xFF00, 0xFFEF, // Half-width characters + 0xFFFD, 0xFFFD // Invalid + }; + static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; + if (!full_ranges[0]) + { + memcpy(full_ranges, base_ranges, sizeof(base_ranges)); + UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); + } + return &full_ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + Latin Supplement + 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement + 0x2DE0, 0x2DFF, // Cyrillic Extended-A + 0xA640, 0xA69F, // Cyrillic Extended-B + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesThai() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + 0x2010, 0x205E, // Punctuations + 0x0E00, 0x0E7F, // Thai + 0, + }; + return &ranges[0]; +} + +const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() +{ + static const ImWchar ranges[] = + { + 0x0020, 0x00FF, // Basic Latin + 0x0102, 0x0103, + 0x0110, 0x0111, + 0x0128, 0x0129, + 0x0168, 0x0169, + 0x01A0, 0x01A1, + 0x01AF, 0x01B0, + 0x1EA0, 0x1EF9, + 0, + }; + return &ranges[0]; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFontGlyphRangesBuilder +//----------------------------------------------------------------------------- + +void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) +{ + while (text_end ? (text < text_end) : *text) + { + unsigned int c = 0; + int c_len = ImTextCharFromUtf8(&c, text, text_end); + text += c_len; + if (c_len == 0) + break; + AddChar((ImWchar)c); + } +} + +void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) +{ + for (; ranges[0]; ranges += 2) + for (ImWchar c = ranges[0]; c <= ranges[1]; c++) + AddChar(c); +} + +void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) +{ + const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; + for (int n = 0; n <= max_codepoint; n++) + if (GetBit(n)) + { + out_ranges->push_back((ImWchar)n); + while (n < max_codepoint && GetBit(n + 1)) + n++; + out_ranges->push_back((ImWchar)n); + } + out_ranges->push_back(0); +} + +//----------------------------------------------------------------------------- +// [SECTION] ImFont +//----------------------------------------------------------------------------- + +ImFont::ImFont() +{ + FontSize = 0.0f; + FallbackAdvanceX = 0.0f; + FallbackChar = (ImWchar)-1; + EllipsisChar = (ImWchar)-1; + DotChar = (ImWchar)-1; + FallbackGlyph = NULL; + ContainerAtlas = NULL; + ConfigData = NULL; + ConfigDataCount = 0; + DirtyLookupTables = false; + Scale = 1.0f; + Ascent = Descent = 0.0f; + MetricsTotalSurface = 0; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); +} + +ImFont::~ImFont() +{ + ClearOutputData(); +} + +void ImFont::ClearOutputData() +{ + FontSize = 0.0f; + FallbackAdvanceX = 0.0f; + Glyphs.clear(); + IndexAdvanceX.clear(); + IndexLookup.clear(); + FallbackGlyph = NULL; + ContainerAtlas = NULL; + DirtyLookupTables = true; + Ascent = Descent = 0.0f; + MetricsTotalSurface = 0; +} + +static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count) +{ + for (int n = 0; n < candidate_chars_count; n++) + if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL) + return candidate_chars[n]; + return (ImWchar)-1; +} + +void ImFont::BuildLookupTable() +{ + int max_codepoint = 0; + for (int i = 0; i != Glyphs.Size; i++) + max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); + + // Build lookup table + IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved + IndexAdvanceX.clear(); + IndexLookup.clear(); + DirtyLookupTables = false; + memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); + GrowIndex(max_codepoint + 1); + for (int i = 0; i < Glyphs.Size; i++) + { + int codepoint = (int)Glyphs[i].Codepoint; + IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; + IndexLookup[codepoint] = (ImWchar)i; + + // Mark 4K page as used + const int page_n = codepoint / 4096; + Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); + } + + // Create a glyph to handle TAB + // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) + if (FindGlyph((ImWchar)' ')) + { + if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) + Glyphs.resize(Glyphs.Size + 1); + ImFontGlyph& tab_glyph = Glyphs.back(); + tab_glyph = *FindGlyph((ImWchar)' '); + tab_glyph.Codepoint = '\t'; + tab_glyph.AdvanceX *= IM_TABSIZE; + IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; + IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); + } + + // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) + SetGlyphVisible((ImWchar)' ', false); + SetGlyphVisible((ImWchar)'\t', false); + + // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). + // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. + // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots. + const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; + const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E }; + if (EllipsisChar == (ImWchar)-1) + EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars)); + if (DotChar == (ImWchar)-1) + DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars)); + + // Setup fallback character + const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' }; + FallbackGlyph = FindGlyphNoFallback(FallbackChar); + if (FallbackGlyph == NULL) + { + FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars)); + FallbackGlyph = FindGlyphNoFallback(FallbackChar); + if (FallbackGlyph == NULL) + { + FallbackGlyph = &Glyphs.back(); + FallbackChar = (ImWchar)FallbackGlyph->Codepoint; + } + } + + FallbackAdvanceX = FallbackGlyph->AdvanceX; + for (int i = 0; i < max_codepoint + 1; i++) + if (IndexAdvanceX[i] < 0.0f) + IndexAdvanceX[i] = FallbackAdvanceX; +} + +// API is designed this way to avoid exposing the 4K page size +// e.g. use with IsGlyphRangeUnused(0, 255) +bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) +{ + unsigned int page_begin = (c_begin / 4096); + unsigned int page_last = (c_last / 4096); + for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) + if ((page_n >> 3) < sizeof(Used4kPagesMap)) + if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) + return false; + return true; +} + +void ImFont::SetGlyphVisible(ImWchar c, bool visible) +{ + if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) + glyph->Visible = visible ? 1 : 0; +} + +void ImFont::GrowIndex(int new_size) +{ + IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); + if (new_size <= IndexLookup.Size) + return; + IndexAdvanceX.resize(new_size, -1.0f); + IndexLookup.resize(new_size, (ImWchar)-1); +} + +// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. +// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). +// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. +void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) +{ + if (cfg != NULL) + { + // Clamp & recenter if needed + const float advance_x_original = advance_x; + advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); + if (advance_x != advance_x_original) + { + float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; + x0 += char_off_x; + x1 += char_off_x; + } + + // Snap to pixel + if (cfg->PixelSnapH) + advance_x = IM_ROUND(advance_x); + + // Bake spacing + advance_x += cfg->GlyphExtraSpacing.x; + } + + Glyphs.resize(Glyphs.Size + 1); + ImFontGlyph& glyph = Glyphs.back(); + glyph.Codepoint = (unsigned int)codepoint; + glyph.Visible = (x0 != x1) && (y0 != y1); + glyph.Colored = false; + glyph.X0 = x0; + glyph.Y0 = y0; + glyph.X1 = x1; + glyph.Y1 = y1; + glyph.U0 = u0; + glyph.V0 = v0; + glyph.U1 = u1; + glyph.V1 = v1; + glyph.AdvanceX = advance_x; + + // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) + // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. + float pad = ContainerAtlas->TexGlyphPadding + 0.99f; + DirtyLookupTables = true; + MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); +} + +void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) +{ + IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. + unsigned int index_size = (unsigned int)IndexLookup.Size; + + if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists + return; + if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op + return; + + GrowIndex(dst + 1); + IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; + IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; +} + +const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const +{ + if (c >= (size_t)IndexLookup.Size) + return FallbackGlyph; + const ImWchar i = IndexLookup.Data[c]; + if (i == (ImWchar)-1) + return FallbackGlyph; + return &Glyphs.Data[i]; +} + +const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const +{ + if (c >= (size_t)IndexLookup.Size) + return NULL; + const ImWchar i = IndexLookup.Data[c]; + if (i == (ImWchar)-1) + return NULL; + return &Glyphs.Data[i]; +} + +const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const +{ + // Simple word-wrapping for English, not full-featured. Please submit failing cases! + // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) + + // For references, possible wrap point marked with ^ + // "aaa bbb, ccc,ddd. eee fff. ggg!" + // ^ ^ ^ ^ ^__ ^ ^ + + // List of hardcoded separators: .,;!?'" + + // Skip extra blanks after a line returns (that includes not counting them in width computation) + // e.g. "Hello world" --> "Hello" "World" + + // Cut words that cannot possibly fit within one line. + // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" + + float line_width = 0.0f; + float word_width = 0.0f; + float blank_width = 0.0f; + wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters + + const char* word_end = text; + const char* prev_word_end = NULL; + bool inside_word = true; + + const char* s = text; + while (s < text_end) + { + unsigned int c = (unsigned int)*s; + const char* next_s; + if (c < 0x80) + next_s = s + 1; + else + next_s = s + ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) + break; + + if (c < 32) + { + if (c == '\n') + { + line_width = word_width = blank_width = 0.0f; + inside_word = true; + s = next_s; + continue; + } + if (c == '\r') + { + s = next_s; + continue; + } + } + + const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); + if (ImCharIsBlankW(c)) + { + if (inside_word) + { + line_width += blank_width; + blank_width = 0.0f; + word_end = s; + } + blank_width += char_width; + inside_word = false; + } + else + { + word_width += char_width; + if (inside_word) + { + word_end = next_s; + } + else + { + prev_word_end = word_end; + line_width += word_width + blank_width; + word_width = blank_width = 0.0f; + } + + // Allow wrapping after punctuation. + inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); + } + + // We ignore blank width at the end of the line (they can be skipped) + if (line_width + word_width > wrap_width) + { + // Words that cannot possibly fit within an entire line will be cut anywhere. + if (word_width < wrap_width) + s = prev_word_end ? prev_word_end : word_end; + break; + } + + s = next_s; + } + + return s; +} + +ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const +{ + if (!text_end) + text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. + + const float line_height = size; + const float scale = size / FontSize; + + ImVec2 text_size = ImVec2(0, 0); + float line_width = 0.0f; + + const bool word_wrap_enabled = (wrap_width > 0.0f); + const char* word_wrap_eol = NULL; + + const char* s = text_begin; + while (s < text_end) + { + if (word_wrap_enabled) + { + // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. + if (!word_wrap_eol) + { + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); + if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. + word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below + } + + if (s >= word_wrap_eol) + { + if (text_size.x < line_width) + text_size.x = line_width; + text_size.y += line_height; + line_width = 0.0f; + word_wrap_eol = NULL; + + // Wrapping skips upcoming blanks + while (s < text_end) + { + const char c = *s; + if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } + } + continue; + } + } + + // Decode and advance source + const char* prev_s = s; + unsigned int c = (unsigned int)*s; + if (c < 0x80) + { + s += 1; + } + else + { + s += ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) // Malformed UTF-8? + break; + } + + if (c < 32) + { + if (c == '\n') + { + text_size.x = ImMax(text_size.x, line_width); + text_size.y += line_height; + line_width = 0.0f; + continue; + } + if (c == '\r') + continue; + } + + const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; + if (line_width + char_width >= max_width) + { + s = prev_s; + break; + } + + line_width += char_width; + } + + if (text_size.x < line_width) + text_size.x = line_width; + + if (line_width > 0 || text_size.y == 0.0f) + text_size.y += line_height; + + if (remaining) + *remaining = s; + + return text_size; +} + +// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. +void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const +{ + const ImFontGlyph* glyph = FindGlyph(c); + if (!glyph || !glyph->Visible) + return; + if (glyph->Colored) + col |= ~IM_COL32_A_MASK; + float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); + draw_list->PrimReserve(6, 4); + draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); +} + +// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. +void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const +{ + if (!text_end) + text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. + + // Align to be pixel perfect + pos.x = IM_FLOOR(pos.x); + pos.y = IM_FLOOR(pos.y); + float x = pos.x; + float y = pos.y; + if (y > clip_rect.w) + return; + + const float scale = size / FontSize; + const float line_height = FontSize * scale; + const bool word_wrap_enabled = (wrap_width > 0.0f); + const char* word_wrap_eol = NULL; + + // Fast-forward to first visible line + const char* s = text_begin; + if (y + line_height < clip_rect.y && !word_wrap_enabled) + while (y + line_height < clip_rect.y && s < text_end) + { + s = (const char*)memchr(s, '\n', text_end - s); + s = s ? s + 1 : text_end; + y += line_height; + } + + // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() + // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) + if (text_end - s > 10000 && !word_wrap_enabled) + { + const char* s_end = s; + float y_end = y; + while (y_end < clip_rect.w && s_end < text_end) + { + s_end = (const char*)memchr(s_end, '\n', text_end - s_end); + s_end = s_end ? s_end + 1 : text_end; + y_end += line_height; + } + text_end = s_end; + } + if (s == text_end) + return; + + // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) + const int vtx_count_max = (int)(text_end - s) * 4; + const int idx_count_max = (int)(text_end - s) * 6; + const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; + draw_list->PrimReserve(idx_count_max, vtx_count_max); + + ImDrawVert* vtx_write = draw_list->_VtxWritePtr; + ImDrawIdx* idx_write = draw_list->_IdxWritePtr; + unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; + + const ImU32 col_untinted = col | ~IM_COL32_A_MASK; + + while (s < text_end) + { + if (word_wrap_enabled) + { + // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. + if (!word_wrap_eol) + { + word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); + if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. + word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below + } + + if (s >= word_wrap_eol) + { + x = pos.x; + y += line_height; + word_wrap_eol = NULL; + + // Wrapping skips upcoming blanks + while (s < text_end) + { + const char c = *s; + if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } + } + continue; + } + } + + // Decode and advance source + unsigned int c = (unsigned int)*s; + if (c < 0x80) + { + s += 1; + } + else + { + s += ImTextCharFromUtf8(&c, s, text_end); + if (c == 0) // Malformed UTF-8? + break; + } + + if (c < 32) + { + if (c == '\n') + { + x = pos.x; + y += line_height; + if (y > clip_rect.w) + break; // break out of main loop + continue; + } + if (c == '\r') + continue; + } + + const ImFontGlyph* glyph = FindGlyph((ImWchar)c); + if (glyph == NULL) + continue; + + float char_width = glyph->AdvanceX * scale; + if (glyph->Visible) + { + // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w + float x1 = x + glyph->X0 * scale; + float x2 = x + glyph->X1 * scale; + float y1 = y + glyph->Y0 * scale; + float y2 = y + glyph->Y1 * scale; + if (x1 <= clip_rect.z && x2 >= clip_rect.x) + { + // Render a character + float u1 = glyph->U0; + float v1 = glyph->V0; + float u2 = glyph->U1; + float v2 = glyph->V1; + + // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. + if (cpu_fine_clip) + { + if (x1 < clip_rect.x) + { + u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); + x1 = clip_rect.x; + } + if (y1 < clip_rect.y) + { + v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); + y1 = clip_rect.y; + } + if (x2 > clip_rect.z) + { + u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); + x2 = clip_rect.z; + } + if (y2 > clip_rect.w) + { + v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); + y2 = clip_rect.w; + } + if (y1 >= y2) + { + x += char_width; + continue; + } + } + + // Support for untinted glyphs + ImU32 glyph_col = glyph->Colored ? col_untinted : col; + + // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: + { + idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); + idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); + vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; + vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; + vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; + vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; + vtx_write += 4; + vtx_current_idx += 4; + idx_write += 6; + } + } + } + x += char_width; + } + + // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. + draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() + draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); + draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); + draw_list->_VtxWritePtr = vtx_write; + draw_list->_IdxWritePtr = idx_write; + draw_list->_VtxCurrentIdx = vtx_current_idx; +} + +//----------------------------------------------------------------------------- +// [SECTION] ImGui Internal Render Helpers +//----------------------------------------------------------------------------- +// Vaguely redesigned to stop accessing ImGui global state: +// - RenderArrow() +// - RenderBullet() +// - RenderCheckMark() +// - RenderMouseCursor() +// - RenderArrowDockMenu() +// - RenderArrowPointingAt() +// - RenderRectFilledRangeH() +// - RenderRectFilledWithHole() +//----------------------------------------------------------------------------- +// Function in need of a redesign (legacy mess) +// - RenderColorRectWithAlphaCheckerboard() +//----------------------------------------------------------------------------- + +// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state +void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) +{ + const float h = draw_list->_Data->FontSize * 1.00f; + float r = h * 0.40f * scale; + ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); + + ImVec2 a, b, c; + switch (dir) + { + case ImGuiDir_Up: + case ImGuiDir_Down: + if (dir == ImGuiDir_Up) r = -r; + a = ImVec2(+0.000f, +0.750f) * r; + b = ImVec2(-0.866f, -0.750f) * r; + c = ImVec2(+0.866f, -0.750f) * r; + break; + case ImGuiDir_Left: + case ImGuiDir_Right: + if (dir == ImGuiDir_Left) r = -r; + a = ImVec2(+0.750f, +0.000f) * r; + b = ImVec2(-0.750f, +0.866f) * r; + c = ImVec2(-0.750f, -0.866f) * r; + break; + case ImGuiDir_None: + case ImGuiDir_COUNT: + IM_ASSERT(0); + break; + } + draw_list->AddTriangleFilled(center + a, center + b, center + c, col); +} + +void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) +{ + draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); +} + +void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) +{ + float thickness = ImMax(sz / 5.0f, 1.0f); + sz -= thickness * 0.5f; + pos += ImVec2(thickness * 0.25f, thickness * 0.25f); + + float third = sz / 3.0f; + float bx = pos.x + third; + float by = pos.y + sz - third * 0.5f; + draw_list->PathLineTo(ImVec2(bx - third, by - third)); + draw_list->PathLineTo(ImVec2(bx, by)); + draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); + draw_list->PathStroke(col, 0, thickness); +} + +void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) +{ + if (mouse_cursor == ImGuiMouseCursor_None) + return; + IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); + + ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; + ImVec2 offset, size, uv[4]; + if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) + { + pos -= offset; + ImTextureID tex_id = font_atlas->TexID; + draw_list->PushTextureID(tex_id); + draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border); + draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill); + draw_list->PopTextureID(); + } +} + +// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. +void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) +{ + switch (direction) + { + case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; + case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; + case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; + case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; + case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings + } +} + +// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality, +// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window. +void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col) +{ + draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col); + RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col); +} + +static inline float ImAcos01(float x) +{ + if (x <= 0.0f) return IM_PI * 0.5f; + if (x >= 1.0f) return 0.0f; + return ImAcos(x); + //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. +} + +// FIXME: Cleanup and move code to ImDrawList. +void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) +{ + if (x_end_norm == x_start_norm) + return; + if (x_start_norm > x_end_norm) + ImSwap(x_start_norm, x_end_norm); + + ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); + ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); + if (rounding == 0.0f) + { + draw_list->AddRectFilled(p0, p1, col, 0.0f); + return; + } + + rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); + const float inv_rounding = 1.0f / rounding; + const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); + const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); + const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. + const float x0 = ImMax(p0.x, rect.Min.x + rounding); + if (arc0_b == arc0_e) + { + draw_list->PathLineTo(ImVec2(x0, p1.y)); + draw_list->PathLineTo(ImVec2(x0, p0.y)); + } + else if (arc0_b == 0.0f && arc0_e == half_pi) + { + draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL + draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR + } + else + { + draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL + draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR + } + if (p1.x > rect.Min.x + rounding) + { + const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); + const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); + const float x1 = ImMin(p1.x, rect.Max.x - rounding); + if (arc1_b == arc1_e) + { + draw_list->PathLineTo(ImVec2(x1, p0.y)); + draw_list->PathLineTo(ImVec2(x1, p1.y)); + } + else if (arc1_b == 0.0f && arc1_e == half_pi) + { + draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR + draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR + } + else + { + draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR + draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR + } + } + draw_list->PathFillConvex(col); +} + +void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) +{ + const bool fill_L = (inner.Min.x > outer.Min.x); + const bool fill_R = (inner.Max.x < outer.Max.x); + const bool fill_U = (inner.Min.y > outer.Min.y); + const bool fill_D = (inner.Max.y < outer.Max.y); + if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); + if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); + if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); + if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); + if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); + if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); + if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); +} + +// Helper for ColorPicker4() +// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. +// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. +// FIXME: uses ImGui::GetColorU32 +void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) +{ + if ((flags & ImDrawFlags_RoundCornersMask_) == 0) + flags = ImDrawFlags_RoundCornersDefault_; + if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) + { + ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); + ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); + draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); + + int yi = 0; + for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) + { + float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); + if (y2 <= y1) + continue; + for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) + { + float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); + if (x2 <= x1) + continue; + ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; + if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } + if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } + + // Combine flags + cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); + draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); + } + } + } + else + { + draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Decompression code +//----------------------------------------------------------------------------- +// Compressed with stb_compress() then converted to a C array and encoded as base85. +// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. +// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. +// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h +//----------------------------------------------------------------------------- + +static unsigned int stb_decompress_length(const unsigned char *input) +{ + return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; +} + +static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; +static const unsigned char *stb__barrier_in_b; +static unsigned char *stb__dout; +static void stb__match(const unsigned char *data, unsigned int length) +{ + // INVERSE of memmove... write each byte before copying the next... + IM_ASSERT(stb__dout + length <= stb__barrier_out_e); + if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } + if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } + while (length--) *stb__dout++ = *data++; +} + +static void stb__lit(const unsigned char *data, unsigned int length) +{ + IM_ASSERT(stb__dout + length <= stb__barrier_out_e); + if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } + if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } + memcpy(stb__dout, data, length); + stb__dout += length; +} + +#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) +#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) +#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) + +static const unsigned char *stb_decompress_token(const unsigned char *i) +{ + if (*i >= 0x20) { // use fewer if's for cases that expand small + if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; + else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; + else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); + } else { // more ifs for cases that expand large, since overhead is amortized + if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; + else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; + else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); + else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); + else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; + else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; + } + return i; +} + +static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) +{ + const unsigned long ADLER_MOD = 65521; + unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; + unsigned long blocklen = buflen % 5552; + + unsigned long i; + while (buflen) { + for (i=0; i + 7 < blocklen; i += 8) { + s1 += buffer[0], s2 += s1; + s1 += buffer[1], s2 += s1; + s1 += buffer[2], s2 += s1; + s1 += buffer[3], s2 += s1; + s1 += buffer[4], s2 += s1; + s1 += buffer[5], s2 += s1; + s1 += buffer[6], s2 += s1; + s1 += buffer[7], s2 += s1; + + buffer += 8; + } + + for (; i < blocklen; ++i) + s1 += *buffer++, s2 += s1; + + s1 %= ADLER_MOD, s2 %= ADLER_MOD; + buflen -= blocklen; + blocklen = 5552; + } + return (unsigned int)(s2 << 16) + (unsigned int)s1; +} + +static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) +{ + if (stb__in4(0) != 0x57bC0000) return 0; + if (stb__in4(4) != 0) return 0; // error! stream is > 4GB + const unsigned int olen = stb_decompress_length(i); + stb__barrier_in_b = i; + stb__barrier_out_e = output + olen; + stb__barrier_out_b = output; + i += 16; + + stb__dout = output; + for (;;) { + const unsigned char *old_i = i; + i = stb_decompress_token(i); + if (i == old_i) { + if (*i == 0x05 && i[1] == 0xfa) { + IM_ASSERT(stb__dout == output + olen); + if (stb__dout != output + olen) return 0; + if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) + return 0; + return olen; + } else { + IM_ASSERT(0); /* NOTREACHED */ + return 0; + } + } + IM_ASSERT(stb__dout <= output + olen); + if (stb__dout > output + olen) + return 0; + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Default font data (ProggyClean.ttf) +//----------------------------------------------------------------------------- +// ProggyClean.ttf +// Copyright (c) 2004, 2005 Tristan Grimmer +// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) +// Download and more information at http://upperbounds.net +//----------------------------------------------------------------------------- +// File: 'ProggyClean.ttf' (41208 bytes) +// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). +// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. +//----------------------------------------------------------------------------- +static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = + "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" + 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b/lib/imgui/imgui_impl_opengl3.cpp @@ -0,0 +1,816 @@ +// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline +// - Desktop GL: 2.x 3.x 4.x +// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. +// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader. +// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). +// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state. +// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader. +// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version. +// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) +// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater. +// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer. +// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state. +// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state. +// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x) +// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader. +// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader. +// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX. +// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix. +// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset. +// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader. +// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader. +// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. +// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. +// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. +// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. +// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. +// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. +// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. +// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). +// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. +// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. +// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). +// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. +// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. +// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. +// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". +// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. +// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. +// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. +// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. +// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. +// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. +// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". +// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. +// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. +// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. +// 2017-05-01: OpenGL: Fixed save and restore of current blend func state. +// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. +// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. +// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) + +//---------------------------------------- +// OpenGL GLSL GLSL +// version version string +//---------------------------------------- +// 2.0 110 "#version 110" +// 2.1 120 "#version 120" +// 3.0 130 "#version 130" +// 3.1 140 "#version 140" +// 3.2 150 "#version 150" +// 3.3 330 "#version 330 core" +// 4.0 400 "#version 400 core" +// 4.1 410 "#version 410 core" +// 4.2 420 "#version 410 core" +// 4.3 430 "#version 430 core" +// ES 2.0 100 "#version 100" = WebGL 1.0 +// ES 3.0 300 "#version 300 es" = WebGL 2.0 +//---------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#include "imgui_impl_opengl3.h" +#include +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// GL includes +#if defined(IMGUI_IMPL_OPENGL_ES2) +#include +#if defined(__EMSCRIPTEN__) +#ifndef GL_GLEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES +#endif +#include +#endif +#elif defined(IMGUI_IMPL_OPENGL_ES3) +#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) +#include // Use GL ES 3 +#else +#include // Use GL ES 3 +#endif +#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) +// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. +// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w. +// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). +// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp): +// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped +// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases +// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version. +#define IMGL3W_IMPL +#include "imgui_impl_opengl3_loader.h" +#endif + +// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension +#ifndef IMGUI_IMPL_OPENGL_ES2 +#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY +#elif defined(__EMSCRIPTEN__) +#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY +#define glBindVertexArray glBindVertexArrayOES +#define glGenVertexArrays glGenVertexArraysOES +#define glDeleteVertexArrays glDeleteVertexArraysOES +#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES +#endif + +// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have. +#ifdef GL_POLYGON_MODE +#define IMGUI_IMPL_HAS_POLYGON_MODE +#endif + +// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET +#endif + +// Desktop GL 3.3+ has glBindSampler() +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_3) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER +#endif + +// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART +#endif + +// Desktop GL use extension detection +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) +#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS +#endif + +// OpenGL Data +struct ImGui_ImplOpenGL3_Data +{ + GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2) + char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings. + GLuint FontTexture; + GLuint ShaderHandle; + GLint AttribLocationTex; // Uniforms location + GLint AttribLocationProjMtx; + GLuint AttribLocationVtxPos; // Vertex attributes location + GLuint AttribLocationVtxUV; + GLuint AttribLocationVtxColor; + unsigned int VboHandle, ElementsHandle; + bool HasClipOrigin; + + ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); } +}; + +// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts +// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. +static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData() +{ + return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : NULL; +} + +// Forward Declarations +static void ImGui_ImplOpenGL3_InitPlatformInterface(); +static void ImGui_ImplOpenGL3_ShutdownPlatformInterface(); + +// Functions +bool ImGui_ImplOpenGL3_Init(const char* glsl_version) +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); + + // Initialize our loader +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) + if (imgl3wInit() != 0) + { + fprintf(stderr, "Failed to initialize OpenGL loader!\n"); + return false; + } +#endif + + // Setup backend capabilities flags + ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)(); + io.BackendRendererUserData = (void*)bd; + io.BackendRendererName = "imgui_impl_opengl3"; + + // Query for GL version (e.g. 320 for GL 3.2) +#if !defined(IMGUI_IMPL_OPENGL_ES2) + GLint major = 0; + GLint minor = 0; + glGetIntegerv(GL_MAJOR_VERSION, &major); + glGetIntegerv(GL_MINOR_VERSION, &minor); + if (major == 0 && minor == 0) + { + // Query GL_VERSION in desktop GL 2.x, the string will start with "." + const char* gl_version = (const char*)glGetString(GL_VERSION); + sscanf(gl_version, "%d.%d", &major, &minor); + } + bd->GlVersion = (GLuint)(major * 100 + minor * 10); +#else + bd->GlVersion = 200; // GLES 2 +#endif + +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET + if (bd->GlVersion >= 320) + io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. +#endif + io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) + + // Store GLSL version string so we can refer to it later in case we recreate shaders. + // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. + if (glsl_version == NULL) + { +#if defined(IMGUI_IMPL_OPENGL_ES2) + glsl_version = "#version 100"; +#elif defined(IMGUI_IMPL_OPENGL_ES3) + glsl_version = "#version 300 es"; +#elif defined(__APPLE__) + glsl_version = "#version 150"; +#else + glsl_version = "#version 130"; +#endif + } + IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); + strcpy(bd->GlslVersionString, glsl_version); + strcat(bd->GlslVersionString, "\n"); + + // Make an arbitrary GL call (we don't actually need the result) + // IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know! + GLint current_texture; + glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); + + // Detect extensions we support + bd->HasClipOrigin = (bd->GlVersion >= 450); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS + GLint num_extensions = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for (GLint i = 0; i < num_extensions; i++) + { + const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i); + if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0) + bd->HasClipOrigin = true; + } +#endif + + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + ImGui_ImplOpenGL3_InitPlatformInterface(); + + return true; +} + +void ImGui_ImplOpenGL3_Shutdown() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + ImGui_ImplOpenGL3_ShutdownPlatformInterface(); + ImGui_ImplOpenGL3_DestroyDeviceObjects(); + io.BackendRendererName = NULL; + io.BackendRendererUserData = NULL; + IM_DELETE(bd); +} + +void ImGui_ImplOpenGL3_NewFrame() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?"); + + if (!bd->ShaderHandle) + ImGui_ImplOpenGL3_CreateDeviceObjects(); +} + +static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); + glEnable(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + if (bd->GlVersion >= 310) + glDisable(GL_PRIMITIVE_RESTART); +#endif +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif + + // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) +#if defined(GL_CLIP_ORIGIN) + bool clip_origin_lower_left = true; + if (bd->HasClipOrigin) + { + GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); + if (current_clip_origin == GL_UPPER_LEFT) + clip_origin_lower_left = false; + } +#endif + + // Setup viewport, orthographic projection matrix + // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. + glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); + float L = draw_data->DisplayPos.x; + float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; + float T = draw_data->DisplayPos.y; + float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; +#if defined(GL_CLIP_ORIGIN) + if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left +#endif + const float ortho_projection[4][4] = + { + { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, + { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, + { 0.0f, 0.0f, -1.0f, 0.0f }, + { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, + }; + glUseProgram(bd->ShaderHandle); + glUniform1i(bd->AttribLocationTex, 0); + glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); + +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + if (bd->GlVersion >= 330) + glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise. +#endif + + (void)vertex_array_object; +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(vertex_array_object); +#endif + + // Bind vertex/index buffers and setup attributes for ImDrawVert + glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle); + glEnableVertexAttribArray(bd->AttribLocationVtxPos); + glEnableVertexAttribArray(bd->AttribLocationVtxUV); + glEnableVertexAttribArray(bd->AttribLocationVtxColor); + glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); + glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); + glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); +} + +// OpenGL3 Render function. +// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly. +// This is in order to be able to run within an OpenGL engine that doesn't do so. +void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) +{ + // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) + int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); + if (fb_width <= 0 || fb_height <= 0) + return; + + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Backup GL state + GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); + glActiveTexture(GL_TEXTURE0); + GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); + GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } +#endif + GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); +#endif +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); +#endif + GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); + GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); + GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); + GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); + GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); + GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); + GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); + GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); + GLboolean last_enable_blend = glIsEnabled(GL_BLEND); + GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); + GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); + GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); + GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE; +#endif + + // Setup desired GL state + // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) + // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. + GLuint vertex_array_object = 0; +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glGenVertexArrays(1, &vertex_array_object); +#endif + ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); + + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + + // Render command lists + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + + // Upload vertex/index buffers + glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); + + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback != NULL) + { + // User callback, registered via ImDrawList::AddCallback() + // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) + if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) + ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); + else + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + // Project scissor/clipping rectangles into framebuffer space + ImVec4 clip_rect; + clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; + clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; + clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; + clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; + + if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) + { + // Apply scissor/clipping rectangle + glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)); + + // Bind texture, Draw + glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET + if (bd->GlVersion >= 320) + glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); + else +#endif + glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); + } + } + } + } + + // Destroy the temporary VAO +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glDeleteVertexArrays(1, &vertex_array_object); +#endif + + // Restore modified GL state + glUseProgram(last_program); + glBindTexture(GL_TEXTURE_2D, last_texture); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER + if (bd->GlVersion >= 330) + glBindSampler(0, last_sampler); +#endif + glActiveTexture(last_active_texture); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(last_vertex_array_object); +#endif + glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); + glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); + glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); + if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); + if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); + if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); + if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); + if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); +#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART + if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } +#endif + +#ifdef IMGUI_IMPL_HAS_POLYGON_MODE + glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); +#endif + glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); + glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); + (void)bd; // Not all compilation paths use this +} + +bool ImGui_ImplOpenGL3_CreateFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Build texture atlas + unsigned char* pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. + + // Upload texture to graphics system + GLint last_texture; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + glGenTextures(1, &bd->FontTexture); + glBindTexture(GL_TEXTURE_2D, bd->FontTexture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); +#endif + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + // Store our identifier + io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); + + // Restore state + glBindTexture(GL_TEXTURE_2D, last_texture); + + return true; +} + +void ImGui_ImplOpenGL3_DestroyFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + if (bd->FontTexture) + { + glDeleteTextures(1, &bd->FontTexture); + io.Fonts->SetTexID(0); + bd->FontTexture = 0; + } +} + +// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. +static bool CheckShader(GLuint handle, const char* desc) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + GLint status = 0, log_length = 0; + glGetShaderiv(handle, GL_COMPILE_STATUS, &status); + glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); + if ((GLboolean)status == GL_FALSE) + fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString); + if (log_length > 1) + { + ImVector buf; + buf.resize((int)(log_length + 1)); + glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); + fprintf(stderr, "%s\n", buf.begin()); + } + return (GLboolean)status == GL_TRUE; +} + +// If you get an error please report on GitHub. You may try different GL context version or GLSL version. +static bool CheckProgram(GLuint handle, const char* desc) +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + GLint status = 0, log_length = 0; + glGetProgramiv(handle, GL_LINK_STATUS, &status); + glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); + if ((GLboolean)status == GL_FALSE) + fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString); + if (log_length > 1) + { + ImVector buf; + buf.resize((int)(log_length + 1)); + glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); + fprintf(stderr, "%s\n", buf.begin()); + } + return (GLboolean)status == GL_TRUE; +} + +bool ImGui_ImplOpenGL3_CreateDeviceObjects() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + + // Backup GL state + GLint last_texture, last_array_buffer; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + GLint last_vertex_array; + glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); +#endif + + // Parse GLSL version string + int glsl_version = 130; + sscanf(bd->GlslVersionString, "#version %d", &glsl_version); + + const GLchar* vertex_shader_glsl_120 = + "uniform mat4 ProjMtx;\n" + "attribute vec2 Position;\n" + "attribute vec2 UV;\n" + "attribute vec4 Color;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_130 = + "uniform mat4 ProjMtx;\n" + "in vec2 Position;\n" + "in vec2 UV;\n" + "in vec4 Color;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_300_es = + "precision mediump float;\n" + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* vertex_shader_glsl_410_core = + "layout (location = 0) in vec2 Position;\n" + "layout (location = 1) in vec2 UV;\n" + "layout (location = 2) in vec4 Color;\n" + "uniform mat4 ProjMtx;\n" + "out vec2 Frag_UV;\n" + "out vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " Frag_UV = UV;\n" + " Frag_Color = Color;\n" + " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_120 = + "#ifdef GL_ES\n" + " precision mediump float;\n" + "#endif\n" + "uniform sampler2D Texture;\n" + "varying vec2 Frag_UV;\n" + "varying vec4 Frag_Color;\n" + "void main()\n" + "{\n" + " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_130 = + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_300_es = + "precision mediump float;\n" + "uniform sampler2D Texture;\n" + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + const GLchar* fragment_shader_glsl_410_core = + "in vec2 Frag_UV;\n" + "in vec4 Frag_Color;\n" + "uniform sampler2D Texture;\n" + "layout (location = 0) out vec4 Out_Color;\n" + "void main()\n" + "{\n" + " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" + "}\n"; + + // Select shaders matching our GLSL versions + const GLchar* vertex_shader = NULL; + const GLchar* fragment_shader = NULL; + if (glsl_version < 130) + { + vertex_shader = vertex_shader_glsl_120; + fragment_shader = fragment_shader_glsl_120; + } + else if (glsl_version >= 410) + { + vertex_shader = vertex_shader_glsl_410_core; + fragment_shader = fragment_shader_glsl_410_core; + } + else if (glsl_version == 300) + { + vertex_shader = vertex_shader_glsl_300_es; + fragment_shader = fragment_shader_glsl_300_es; + } + else + { + vertex_shader = vertex_shader_glsl_130; + fragment_shader = fragment_shader_glsl_130; + } + + // Create shaders + const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; + GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vert_handle, 2, vertex_shader_with_version, NULL); + glCompileShader(vert_handle); + CheckShader(vert_handle, "vertex shader"); + + const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; + GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL); + glCompileShader(frag_handle); + CheckShader(frag_handle, "fragment shader"); + + // Link + bd->ShaderHandle = glCreateProgram(); + glAttachShader(bd->ShaderHandle, vert_handle); + glAttachShader(bd->ShaderHandle, frag_handle); + glLinkProgram(bd->ShaderHandle); + CheckProgram(bd->ShaderHandle, "shader program"); + + glDetachShader(bd->ShaderHandle, vert_handle); + glDetachShader(bd->ShaderHandle, frag_handle); + glDeleteShader(vert_handle); + glDeleteShader(frag_handle); + + bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture"); + bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx"); + bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position"); + bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV"); + bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color"); + + // Create buffers + glGenBuffers(1, &bd->VboHandle); + glGenBuffers(1, &bd->ElementsHandle); + + ImGui_ImplOpenGL3_CreateFontsTexture(); + + // Restore modified GL state + glBindTexture(GL_TEXTURE_2D, last_texture); + glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); +#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY + glBindVertexArray(last_vertex_array); +#endif + + return true; +} + +void ImGui_ImplOpenGL3_DestroyDeviceObjects() +{ + ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); + if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; } + if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; } + if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; } + ImGui_ImplOpenGL3_DestroyFontsTexture(); +} + +//-------------------------------------------------------------------------------------------------------- +// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT +// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. +// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. +//-------------------------------------------------------------------------------------------------------- + +static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport, void*) +{ + if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) + { + ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); + glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); + } + ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData); +} + +static void ImGui_ImplOpenGL3_InitPlatformInterface() +{ + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow; +} + +static void ImGui_ImplOpenGL3_ShutdownPlatformInterface() +{ + ImGui::DestroyPlatformWindows(); +} diff --git a/lib/imgui/imgui_impl_opengl3.h b/lib/imgui/imgui_impl_opengl3.h new file mode 100644 index 0000000000..d8de7d672f --- /dev/null +++ b/lib/imgui/imgui_impl_opengl3.h @@ -0,0 +1,56 @@ +// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline +// - Desktop GL: 2.x 3.x 4.x +// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! +// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +// About GLSL version: +// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. +// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" +// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +// Backend API +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); + +// (Optional) Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); + +// Specific OpenGL ES versions +//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten +//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android + +// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. +#if !defined(IMGUI_IMPL_OPENGL_ES2) \ + && !defined(IMGUI_IMPL_OPENGL_ES3) + +// Try to detect GLES on matching platforms +#if defined(__APPLE__) +#include "TargetConditionals.h" +#endif +#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) +#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" +#elif defined(__EMSCRIPTEN__) +#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" +#else +// Otherwise imgui_impl_opengl3_loader.h will be used. +#endif + +#endif diff --git a/lib/imgui/imgui_impl_opengl3_loader.h b/lib/imgui/imgui_impl_opengl3_loader.h new file mode 100644 index 0000000000..021921eaf4 --- /dev/null +++ b/lib/imgui/imgui_impl_opengl3_loader.h @@ -0,0 +1,730 @@ +/* + * This file was generated with gl3w_gen.py, part of imgl3w + * (hosted at https://github.com/dearimgui/gl3w_stripped) + * + * This is free and unencumbered software released into the public domain. + * + * Anyone is free to copy, modify, publish, use, compile, sell, or + * distribute this software, either in source code form or as a compiled + * binary, for any purpose, commercial or non-commercial, and by any + * means. + * + * In jurisdictions that recognize copyright laws, the author or authors + * of this software dedicate any and all copyright interest in the + * software to the public domain. We make this dedication for the benefit + * of the public at large and to the detriment of our heirs and + * successors. We intend this dedication to be an overt act of + * relinquishment in perpetuity of all present and future rights to this + * software under copyright law. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users. +// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file. +// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/ +// see https://github.com/dearimgui/gl3w_stripped for more info. +#ifndef __gl3w_h_ +#define __gl3w_h_ + +// Adapted from KHR/khrplatform.h to avoid including entire file. +typedef float khronos_float_t; +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef signed long long int khronos_ssize_t; +#else +typedef signed long int khronos_intptr_t; +typedef signed long int khronos_ssize_t; +#endif + +#if defined(_MSC_VER) && !defined(__clang__) +typedef signed __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) +#include +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#else +typedef signed long long khronos_int64_t; +typedef unsigned long long khronos_uint64_t; +#endif + +#ifndef __gl_glcorearb_h_ +#define __gl_glcorearb_h_ 1 +#ifdef __cplusplus +extern "C" { +#endif +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif +/* glcorearb.h is for use with OpenGL core profile implementations. +** It should should be placed in the same directory as gl.h and +** included as . +** +** glcorearb.h includes only APIs in the latest OpenGL core profile +** implementation together with APIs in newer ARB extensions which +** can be supported by the core profile. It does not, and never will +** include functionality removed from the core profile, such as +** fixed-function vertex and fragment processing. +** +** Do not #include both and either of or +** in the same source file. +*/ +/* Generated C header for: + * API: gl + * Profile: core + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: glcore + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ +#ifndef GL_VERSION_1_0 +typedef void GLvoid; +typedef unsigned int GLenum; + +typedef khronos_float_t GLfloat; +typedef int GLint; +typedef int GLsizei; +typedef unsigned int GLbitfield; +typedef double GLdouble; +typedef unsigned int GLuint; +typedef unsigned char GLboolean; +typedef khronos_uint8_t GLubyte; +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_TRIANGLES 0x0004 +#define GL_ONE 1 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_POLYGON_MODE 0x0B40 +#define GL_CULL_FACE 0x0B44 +#define GL_DEPTH_TEST 0x0B71 +#define GL_STENCIL_TEST 0x0B90 +#define GL_VIEWPORT 0x0BA2 +#define GL_BLEND 0x0BE2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_RGBA 0x1908 +#define GL_FILL 0x1B02 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_LINEAR 0x2601 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glClear (GLbitfield mask); +GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glDisable (GLenum cap); +GLAPI void APIENTRY glEnable (GLenum cap); +GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GLAPI const GLubyte *APIENTRY glGetString (GLenum name); +GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_0 */ +#ifndef GL_VERSION_1_1 +typedef khronos_float_t GLclampf; +typedef double GLclampd; +#define GL_TEXTURE_BINDING_2D 0x8069 +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +#endif +#endif /* GL_VERSION_1_1 */ +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_ACTIVE_TEXTURE 0x84E0 +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +#endif +#endif /* GL_VERSION_1_3 */ +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_FUNC_ADD 0x8006 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ +#ifndef GL_VERSION_1_5 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_STREAM_DRAW 0x88E0 +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +#endif +#endif /* GL_VERSION_1_5 */ +#ifndef GL_VERSION_2_0 +typedef char GLchar; +typedef khronos_int16_t GLshort; +typedef khronos_int8_t GLbyte; +typedef khronos_uint16_t GLushort; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_UPPER_LEFT 0x8CA2 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ +#ifndef GL_VERSION_3_0 +typedef khronos_uint16_t GLhalf; +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +#endif +#endif /* GL_VERSION_3_0 */ +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_PRIMITIVE_RESTART 0x8F9D +#endif /* GL_VERSION_3_1 */ +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +#endif +#endif /* GL_VERSION_3_2 */ +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_SAMPLER_BINDING 0x8919 +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +#endif +#endif /* GL_VERSION_3_3 */ +#ifndef GL_VERSION_4_1 +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_VERSION_4_1 */ +#ifndef GL_VERSION_4_3 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#endif /* GL_VERSION_4_3 */ +#ifndef GL_VERSION_4_5 +#define GL_CLIP_ORIGIN 0x935C +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +#endif /* GL_VERSION_4_5 */ +#ifndef GL_ARB_bindless_texture +typedef khronos_uint64_t GLuint64EXT; +#endif /* GL_ARB_bindless_texture */ +#ifndef GL_ARB_cl_event +struct _cl_context; +struct _cl_event; +#endif /* GL_ARB_cl_event */ +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#endif /* GL_ARB_debug_output */ +#ifndef GL_EXT_EGL_image_storage +typedef void *GLeglImageOES; +#endif /* GL_EXT_EGL_image_storage */ +#ifndef GL_EXT_direct_state_access +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +#endif /* GL_EXT_direct_state_access */ +#ifndef GL_NV_draw_vulkan_image +typedef void (APIENTRY *GLVULKANPROCNV)(void); +#endif /* GL_NV_draw_vulkan_image */ +#ifndef GL_NV_gpu_shader5 +typedef khronos_int64_t GLint64EXT; +#endif /* GL_NV_gpu_shader5 */ +#ifndef GL_NV_vertex_buffer_unified_memory +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef __cplusplus +} +#endif +#endif + +#ifndef GL3W_API +#define GL3W_API +#endif + +#ifndef __gl_h_ +#define __gl_h_ +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define GL3W_OK 0 +#define GL3W_ERROR_INIT -1 +#define GL3W_ERROR_LIBRARY_OPEN -2 +#define GL3W_ERROR_OPENGL_VERSION -3 + +typedef void (*GL3WglProc)(void); +typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); + +/* gl3w api */ +GL3W_API int imgl3wInit(void); +GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc); +GL3W_API int imgl3wIsSupported(int major, int minor); +GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); + +/* gl3w internal state */ +union GL3WProcs { + GL3WglProc ptr[52]; + struct { + PFNGLACTIVETEXTUREPROC ActiveTexture; + PFNGLATTACHSHADERPROC AttachShader; + PFNGLBINDBUFFERPROC BindBuffer; + PFNGLBINDSAMPLERPROC BindSampler; + PFNGLBINDTEXTUREPROC BindTexture; + PFNGLBINDVERTEXARRAYPROC BindVertexArray; + PFNGLBLENDEQUATIONPROC BlendEquation; + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; + PFNGLBUFFERDATAPROC BufferData; + PFNGLCLEARPROC Clear; + PFNGLCLEARCOLORPROC ClearColor; + PFNGLCOMPILESHADERPROC CompileShader; + PFNGLCREATEPROGRAMPROC CreateProgram; + PFNGLCREATESHADERPROC CreateShader; + PFNGLDELETEBUFFERSPROC DeleteBuffers; + PFNGLDELETEPROGRAMPROC DeleteProgram; + PFNGLDELETESHADERPROC DeleteShader; + PFNGLDELETETEXTURESPROC DeleteTextures; + PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; + PFNGLDETACHSHADERPROC DetachShader; + PFNGLDISABLEPROC Disable; + PFNGLDRAWELEMENTSPROC DrawElements; + PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; + PFNGLENABLEPROC Enable; + PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; + PFNGLGENBUFFERSPROC GenBuffers; + PFNGLGENTEXTURESPROC GenTextures; + PFNGLGENVERTEXARRAYSPROC GenVertexArrays; + PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; + PFNGLGETPROGRAMIVPROC GetProgramiv; + PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; + PFNGLGETSHADERIVPROC GetShaderiv; + PFNGLGETSTRINGPROC GetString; + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; + PFNGLISENABLEDPROC IsEnabled; + PFNGLLINKPROGRAMPROC LinkProgram; + PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPOLYGONMODEPROC PolygonMode; + PFNGLREADPIXELSPROC ReadPixels; + PFNGLSCISSORPROC Scissor; + PFNGLSHADERSOURCEPROC ShaderSource; + PFNGLTEXIMAGE2DPROC TexImage2D; + PFNGLTEXPARAMETERIPROC TexParameteri; + PFNGLUNIFORM1IPROC Uniform1i; + PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; + PFNGLUSEPROGRAMPROC UseProgram; + PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; + PFNGLVIEWPORTPROC Viewport; + } gl; +}; + +GL3W_API extern union GL3WProcs gl3wProcs; + +/* OpenGL functions */ +#define glActiveTexture gl3wProcs.gl.ActiveTexture +#define glAttachShader gl3wProcs.gl.AttachShader +#define glBindBuffer gl3wProcs.gl.BindBuffer +#define glBindSampler gl3wProcs.gl.BindSampler +#define glBindTexture gl3wProcs.gl.BindTexture +#define glBindVertexArray gl3wProcs.gl.BindVertexArray +#define glBlendEquation gl3wProcs.gl.BlendEquation +#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate +#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate +#define glBufferData gl3wProcs.gl.BufferData +#define glClear gl3wProcs.gl.Clear +#define glClearColor gl3wProcs.gl.ClearColor +#define glCompileShader gl3wProcs.gl.CompileShader +#define glCreateProgram gl3wProcs.gl.CreateProgram +#define glCreateShader gl3wProcs.gl.CreateShader +#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers +#define glDeleteProgram gl3wProcs.gl.DeleteProgram +#define glDeleteShader gl3wProcs.gl.DeleteShader +#define glDeleteTextures gl3wProcs.gl.DeleteTextures +#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays +#define glDetachShader gl3wProcs.gl.DetachShader +#define glDisable gl3wProcs.gl.Disable +#define glDrawElements gl3wProcs.gl.DrawElements +#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex +#define glEnable gl3wProcs.gl.Enable +#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray +#define glGenBuffers gl3wProcs.gl.GenBuffers +#define glGenTextures gl3wProcs.gl.GenTextures +#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays +#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation +#define glGetIntegerv gl3wProcs.gl.GetIntegerv +#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog +#define glGetProgramiv gl3wProcs.gl.GetProgramiv +#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog +#define glGetShaderiv gl3wProcs.gl.GetShaderiv +#define glGetString gl3wProcs.gl.GetString +#define glGetStringi gl3wProcs.gl.GetStringi +#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation +#define glIsEnabled gl3wProcs.gl.IsEnabled +#define glLinkProgram gl3wProcs.gl.LinkProgram +#define glPixelStorei gl3wProcs.gl.PixelStorei +#define glPolygonMode gl3wProcs.gl.PolygonMode +#define glReadPixels gl3wProcs.gl.ReadPixels +#define glScissor gl3wProcs.gl.Scissor +#define glShaderSource gl3wProcs.gl.ShaderSource +#define glTexImage2D gl3wProcs.gl.TexImage2D +#define glTexParameteri gl3wProcs.gl.TexParameteri +#define glUniform1i gl3wProcs.gl.Uniform1i +#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv +#define glUseProgram gl3wProcs.gl.UseProgram +#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer +#define glViewport gl3wProcs.gl.Viewport + +#ifdef __cplusplus +} +#endif + +#endif + +#ifdef IMGL3W_IMPL +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) + +#if defined(_WIN32) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +static HMODULE libgl; +typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); +static GL3WglGetProcAddr wgl_get_proc_address; + +static int open_libgl(void) +{ + libgl = LoadLibraryA("opengl32.dll"); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); + return GL3W_OK; +} + +static void close_libgl(void) { FreeLibrary(libgl); } +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + res = (GL3WglProc)wgl_get_proc_address(proc); + if (!res) + res = (GL3WglProc)GetProcAddress(libgl, proc); + return res; +} +#elif defined(__APPLE__) +#include + +static void *libgl; +static int open_libgl(void) +{ + libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + return GL3W_OK; +} + +static void close_libgl(void) { dlclose(libgl); } + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + *(void **)(&res) = dlsym(libgl, proc); + return res; +} +#else +#include + +static void *libgl; +static GL3WglProc (*glx_get_proc_address)(const GLubyte *); + +static int open_libgl(void) +{ + libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); + if (!libgl) + return GL3W_ERROR_LIBRARY_OPEN; + *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); + return GL3W_OK; +} + +static void close_libgl(void) { dlclose(libgl); } + +static GL3WglProc get_proc(const char *proc) +{ + GL3WglProc res; + res = glx_get_proc_address((const GLubyte *)proc); + if (!res) + *(void **)(&res) = dlsym(libgl, proc); + return res; +} +#endif + +static struct { int major, minor; } version; + +static int parse_version(void) +{ + if (!glGetIntegerv) + return GL3W_ERROR_INIT; + glGetIntegerv(GL_MAJOR_VERSION, &version.major); + glGetIntegerv(GL_MINOR_VERSION, &version.minor); + if (version.major < 3) + return GL3W_ERROR_OPENGL_VERSION; + return GL3W_OK; +} + +static void load_procs(GL3WGetProcAddressProc proc); + +int imgl3wInit(void) +{ + int res = open_libgl(); + if (res) + return res; + atexit(close_libgl); + return imgl3wInit2(get_proc); +} + +int imgl3wInit2(GL3WGetProcAddressProc proc) +{ + load_procs(proc); + return parse_version(); +} + +int imgl3wIsSupported(int major, int minor) +{ + if (major < 3) + return 0; + if (version.major == major) + return version.minor >= minor; + return version.major >= major; +} + +GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); } + +static const char *proc_names[] = { + "glActiveTexture", + "glAttachShader", + "glBindBuffer", + "glBindSampler", + "glBindTexture", + "glBindVertexArray", + "glBlendEquation", + "glBlendEquationSeparate", + "glBlendFuncSeparate", + "glBufferData", + "glClear", + "glClearColor", + "glCompileShader", + "glCreateProgram", + "glCreateShader", + "glDeleteBuffers", + "glDeleteProgram", + "glDeleteShader", + "glDeleteTextures", + "glDeleteVertexArrays", + "glDetachShader", + "glDisable", + "glDrawElements", + "glDrawElementsBaseVertex", + "glEnable", + "glEnableVertexAttribArray", + "glGenBuffers", + "glGenTextures", + "glGenVertexArrays", + "glGetAttribLocation", + "glGetIntegerv", + "glGetProgramInfoLog", + "glGetProgramiv", + "glGetShaderInfoLog", + "glGetShaderiv", + "glGetString", + "glGetStringi", + "glGetUniformLocation", + "glIsEnabled", + "glLinkProgram", + "glPixelStorei", + "glPolygonMode", + "glReadPixels", + "glScissor", + "glShaderSource", + "glTexImage2D", + "glTexParameteri", + "glUniform1i", + "glUniformMatrix4fv", + "glUseProgram", + "glVertexAttribPointer", + "glViewport", +}; + +GL3W_API union GL3WProcs gl3wProcs; + +static void load_procs(GL3WGetProcAddressProc proc) +{ + size_t i; + for (i = 0; i < ARRAY_SIZE(proc_names); i++) + gl3wProcs.ptr[i] = proc(proc_names[i]); +} + +#ifdef __cplusplus +} +#endif +#endif diff --git a/lib/imgui/imgui_impl_sdl.cpp b/lib/imgui/imgui_impl_sdl.cpp new file mode 100644 index 0000000000..3d1c0c33ce --- /dev/null +++ b/lib/imgui/imgui_impl_sdl.cpp @@ -0,0 +1,773 @@ +// dear imgui: Platform Backend for SDL2 +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) +// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) +// (Prefer SDL 2.0.5+ for full feature support.) + +// Implemented features: +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Clipboard support. +// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// Missing features: +// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. +// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. +// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST. +// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+) +// 2021-06:29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. +// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). +// 2021-03-22: Rework global mouse pos availability check listing supported platforms explicitly, effectively fixing mouse access on Raspberry Pi. (#2837, #3950) +// 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends. +// 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2). +// 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state). +// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. +// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. +// 2019-04-23: Inputs: Added support for SDL_GameController (if ImGuiConfigFlags_NavEnableGamepad is set by user application). +// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. +// 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls. +// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. +// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'. +// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. +// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. +// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples. +// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. +// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). +// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. +// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value. +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. +// 2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). +// 2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. +// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. +// 2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. +// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. +// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). +// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. + +#include "imgui.h" +#include "imgui_impl_sdl.h" + +// SDL +// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended) +#include +#include +#if defined(__APPLE__) +#include "TargetConditionals.h" +#endif + +#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) +#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 +#else +#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 +#endif +#define SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH SDL_VERSION_ATLEAST(2,0,5) +#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5) +#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5) +#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5) +#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4) +#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) +#if !SDL_HAS_VULKAN +static const Uint32 SDL_WINDOW_VULKAN = 0x10000000; +#endif + +// SDL Data +struct ImGui_ImplSDL2_Data +{ + SDL_Window* Window; + Uint64 Time; + bool MousePressed[3]; + SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; + char* ClipboardTextData; + bool MouseCanUseGlobalState; + bool UseVulkan; + + ImGui_ImplSDL2_Data() { memset(this, 0, sizeof(*this)); } +}; + +// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts +// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. +// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. +// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. +static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() +{ + return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; +} + +// Forward Declarations +static void ImGui_ImplSDL2_UpdateMonitors(); +static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context); +static void ImGui_ImplSDL2_ShutdownPlatformInterface(); + +// Functions +static const char* ImGui_ImplSDL2_GetClipboardText(void*) +{ + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + if (bd->ClipboardTextData) + SDL_free(bd->ClipboardTextData); + bd->ClipboardTextData = SDL_GetClipboardText(); + return bd->ClipboardTextData; +} + +static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) +{ + SDL_SetClipboardText(text); +} + +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field. +bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + + switch (event->type) + { + case SDL_MOUSEWHEEL: + { + if (event->wheel.x > 0) io.MouseWheelH += 1; + if (event->wheel.x < 0) io.MouseWheelH -= 1; + if (event->wheel.y > 0) io.MouseWheel += 1; + if (event->wheel.y < 0) io.MouseWheel -= 1; + return true; + } + case SDL_MOUSEBUTTONDOWN: + { + if (event->button.button == SDL_BUTTON_LEFT) { bd->MousePressed[0] = true; } + if (event->button.button == SDL_BUTTON_RIGHT) { bd->MousePressed[1] = true; } + if (event->button.button == SDL_BUTTON_MIDDLE) { bd->MousePressed[2] = true; } + return true; + } + case SDL_TEXTINPUT: + { + io.AddInputCharactersUTF8(event->text.text); + return true; + } + case SDL_KEYDOWN: + case SDL_KEYUP: + { + int key = event->key.keysym.scancode; + IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown)); + io.KeysDown[key] = (event->type == SDL_KEYDOWN); + io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0); + io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0); + io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0); +#ifdef _WIN32 + io.KeySuper = false; +#else + io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0); +#endif + return true; + } + // Multi-viewport support + case SDL_WINDOWEVENT: + Uint8 window_event = event->window.event; + if (window_event == SDL_WINDOWEVENT_CLOSE || window_event == SDL_WINDOWEVENT_MOVED || window_event == SDL_WINDOWEVENT_RESIZED || window_event == SDL_WINDOWEVENT_FOCUS_GAINED || window_event == SDL_WINDOWEVENT_FOCUS_LOST) + if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)SDL_GetWindowFromID(event->window.windowID))) + { + if (window_event == SDL_WINDOWEVENT_CLOSE) + viewport->PlatformRequestClose = true; + if (window_event == SDL_WINDOWEVENT_MOVED) + viewport->PlatformRequestMove = true; + if (window_event == SDL_WINDOWEVENT_RESIZED) + viewport->PlatformRequestResize = true; + if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED) + io.AddFocusEvent(true); + else if (window_event == SDL_WINDOWEVENT_FOCUS_LOST) + io.AddFocusEvent(false); + return true; + } + break; + } + return false; +} + +static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context) +{ + ImGuiIO& io = ImGui::GetIO(); + IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); + + // Check and store if we are on a SDL backend that supports global mouse position + // ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list) + bool mouse_can_use_global_state = false; +#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE + const char* sdl_backend = SDL_GetCurrentVideoDriver(); + const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" }; + for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++) + if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0) + mouse_can_use_global_state = true; +#endif + + // Setup backend capabilities flags + ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)(); + io.BackendPlatformUserData = (void*)bd; + io.BackendPlatformName = "imgui_impl_sdl"; + io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) + io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) + if (mouse_can_use_global_state) + io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) + + bd->Window = window; + bd->MouseCanUseGlobalState = mouse_can_use_global_state; + + // Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array. + io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB; + io.KeyMap[ImGuiKey_LeftArrow] = SDL_SCANCODE_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = SDL_SCANCODE_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = SDL_SCANCODE_UP; + io.KeyMap[ImGuiKey_DownArrow] = SDL_SCANCODE_DOWN; + io.KeyMap[ImGuiKey_PageUp] = SDL_SCANCODE_PAGEUP; + io.KeyMap[ImGuiKey_PageDown] = SDL_SCANCODE_PAGEDOWN; + io.KeyMap[ImGuiKey_Home] = SDL_SCANCODE_HOME; + io.KeyMap[ImGuiKey_End] = SDL_SCANCODE_END; + io.KeyMap[ImGuiKey_Insert] = SDL_SCANCODE_INSERT; + io.KeyMap[ImGuiKey_Delete] = SDL_SCANCODE_DELETE; + io.KeyMap[ImGuiKey_Backspace] = SDL_SCANCODE_BACKSPACE; + io.KeyMap[ImGuiKey_Space] = SDL_SCANCODE_SPACE; + io.KeyMap[ImGuiKey_Enter] = SDL_SCANCODE_RETURN; + io.KeyMap[ImGuiKey_Escape] = SDL_SCANCODE_ESCAPE; + io.KeyMap[ImGuiKey_KeyPadEnter] = SDL_SCANCODE_KP_ENTER; + io.KeyMap[ImGuiKey_A] = SDL_SCANCODE_A; + io.KeyMap[ImGuiKey_C] = SDL_SCANCODE_C; + io.KeyMap[ImGuiKey_V] = SDL_SCANCODE_V; + io.KeyMap[ImGuiKey_X] = SDL_SCANCODE_X; + io.KeyMap[ImGuiKey_Y] = SDL_SCANCODE_Y; + io.KeyMap[ImGuiKey_Z] = SDL_SCANCODE_Z; + + io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; + io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; + io.ClipboardUserData = NULL; + + // Load mouse cursors + bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); + bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); + bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); + bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); + bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); + bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); + bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); + bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); + bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); + + // Our mouse update function expect PlatformHandle to be filled for the main viewport + ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + main_viewport->PlatformHandle = (void*)window; +#ifdef _WIN32 + SDL_SysWMinfo info; + SDL_VERSION(&info.version); + if (SDL_GetWindowWMInfo(window, &info)) + main_viewport->PlatformHandleRaw = info.info.win.window; +#endif + + // Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event. + // Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered. + // (This is unfortunately a global SDL setting, so enabling it might have a side-effect on your application. + // It is unlikely to make a difference, but if your app absolutely needs to ignore the initial on-focus click: + // you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED) +#if SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH + SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); +#endif + + // Update monitors + ImGui_ImplSDL2_UpdateMonitors(); + + // We need SDL_CaptureMouse(), SDL_GetGlobalMouseState() from SDL 2.0.4+ to support multiple viewports. + // We left the call to ImGui_ImplSDL2_InitPlatformInterface() outside of #ifdef to avoid unused-function warnings. + if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)) + ImGui_ImplSDL2_InitPlatformInterface(window, sdl_gl_context); + + return true; +} + +bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) +{ + return ImGui_ImplSDL2_Init(window, sdl_gl_context); +} + +bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) +{ +#if !SDL_HAS_VULKAN + IM_ASSERT(0 && "Unsupported"); +#endif + if (!ImGui_ImplSDL2_Init(window, NULL)) + return false; + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + bd->UseVulkan = true; + return true; +} + +bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) +{ +#if !defined(_WIN32) + IM_ASSERT(0 && "Unsupported"); +#endif + return ImGui_ImplSDL2_Init(window, NULL); +} + +bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) +{ + return ImGui_ImplSDL2_Init(window, NULL); +} + +void ImGui_ImplSDL2_Shutdown() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + + ImGui_ImplSDL2_ShutdownPlatformInterface(); + + if (bd->ClipboardTextData) + SDL_free(bd->ClipboardTextData); + for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) + SDL_FreeCursor(bd->MouseCursors[cursor_n]); + + io.BackendPlatformName = NULL; + io.BackendPlatformUserData = NULL; + IM_DELETE(bd); +} + +// This code is incredibly messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4. +static void ImGui_ImplSDL2_UpdateMousePosAndButtons() +{ + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + ImGuiIO& io = ImGui::GetIO(); + + ImVec2 mouse_pos_prev = io.MousePos; + io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + io.MouseHoveredViewport = 0; + + // Update mouse buttons + int mouse_x_local, mouse_y_local; + Uint32 mouse_buttons = SDL_GetMouseState(&mouse_x_local, &mouse_y_local); + io.MouseDown[0] = bd->MousePressed[0] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. + io.MouseDown[1] = bd->MousePressed[1] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0; + io.MouseDown[2] = bd->MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0; + bd->MousePressed[0] = bd->MousePressed[1] = bd->MousePressed[2] = false; + + // Obtain focused and hovered window. We forward mouse input when focused or when hovered (and no other window is capturing) +#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE + SDL_Window* focused_window = SDL_GetKeyboardFocus(); + SDL_Window* hovered_window = SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH ? SDL_GetMouseFocus() : NULL; // This is better but is only reliably useful with SDL 2.0.5+ and SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH. + SDL_Window* mouse_window = NULL; + if (hovered_window && (bd->Window == hovered_window || ImGui::FindViewportByPlatformHandle((void*)hovered_window))) + mouse_window = hovered_window; + else if (focused_window && (bd->Window == focused_window || ImGui::FindViewportByPlatformHandle((void*)focused_window))) + mouse_window = focused_window; + + // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside + SDL_CaptureMouse(ImGui::IsAnyMouseDown() ? SDL_TRUE : SDL_FALSE); +#else + // SDL 2.0.3 and non-windowed systems: single-viewport only + SDL_Window* mouse_window = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) ? bd->Window : NULL; +#endif + + if (mouse_window == NULL) + return; + + // Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) + if (io.WantSetMousePos) + { +#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + SDL_WarpMouseGlobal((int)mouse_pos_prev.x, (int)mouse_pos_prev.y); + else +#endif + SDL_WarpMouseInWindow(bd->Window, (int)mouse_pos_prev.x, (int)mouse_pos_prev.y); + } + + // Set Dear ImGui mouse position from OS position + get buttons. (this is the common behavior) + if (bd->MouseCanUseGlobalState) + { + int mouse_x_global, mouse_y_global; + SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); + if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + { + // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) + io.MousePos = ImVec2((float)mouse_x_global, (float)mouse_y_global); + } + else + { + // Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) + // Unlike local position obtained earlier this will be valid when straying out of bounds. + int window_x, window_y; + SDL_GetWindowPosition(mouse_window, &window_x, &window_y); + io.MousePos = ImVec2((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y)); + } + } + else + { + io.MousePos = ImVec2((float)mouse_x_local, (float)mouse_y_local); + } +} + +static void ImGui_ImplSDL2_UpdateMouseCursor() +{ + ImGuiIO& io = ImGui::GetIO(); + if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) + return; + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + + ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); + if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) + { + // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor + SDL_ShowCursor(SDL_FALSE); + } + else + { + // Show OS mouse cursor + SDL_SetCursor(bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); + SDL_ShowCursor(SDL_TRUE); + } +} + +static void ImGui_ImplSDL2_UpdateGamepads() +{ + ImGuiIO& io = ImGui::GetIO(); + memset(io.NavInputs, 0, sizeof(io.NavInputs)); + if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) + return; + + // Get gamepad + SDL_GameController* game_controller = SDL_GameControllerOpen(0); + if (!game_controller) + { + io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; + return; + } + + // Update gamepad inputs + #define MAP_BUTTON(NAV_NO, BUTTON_NO) { io.NavInputs[NAV_NO] = (SDL_GameControllerGetButton(game_controller, BUTTON_NO) != 0) ? 1.0f : 0.0f; } + #define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1) { float vn = (float)(SDL_GameControllerGetAxis(game_controller, AXIS_NO) - V0) / (float)(V1 - V0); if (vn > 1.0f) vn = 1.0f; if (vn > 0.0f && io.NavInputs[NAV_NO] < vn) io.NavInputs[NAV_NO] = vn; } + const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value. + MAP_BUTTON(ImGuiNavInput_Activate, SDL_CONTROLLER_BUTTON_A); // Cross / A + MAP_BUTTON(ImGuiNavInput_Cancel, SDL_CONTROLLER_BUTTON_B); // Circle / B + MAP_BUTTON(ImGuiNavInput_Menu, SDL_CONTROLLER_BUTTON_X); // Square / X + MAP_BUTTON(ImGuiNavInput_Input, SDL_CONTROLLER_BUTTON_Y); // Triangle / Y + MAP_BUTTON(ImGuiNavInput_DpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT); // D-Pad Left + MAP_BUTTON(ImGuiNavInput_DpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); // D-Pad Right + MAP_BUTTON(ImGuiNavInput_DpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP); // D-Pad Up + MAP_BUTTON(ImGuiNavInput_DpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN); // D-Pad Down + MAP_BUTTON(ImGuiNavInput_FocusPrev, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); // L1 / LB + MAP_BUTTON(ImGuiNavInput_FocusNext, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); // R1 / RB + MAP_BUTTON(ImGuiNavInput_TweakSlow, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); // L1 / LB + MAP_BUTTON(ImGuiNavInput_TweakFast, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); // R1 / RB + MAP_ANALOG(ImGuiNavInput_LStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768); + MAP_ANALOG(ImGuiNavInput_LStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767); + MAP_ANALOG(ImGuiNavInput_LStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32767); + MAP_ANALOG(ImGuiNavInput_LStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767); + + io.BackendFlags |= ImGuiBackendFlags_HasGamepad; + #undef MAP_BUTTON + #undef MAP_ANALOG +} + +// FIXME-PLATFORM: SDL doesn't have an event to notify the application of display/monitor changes +static void ImGui_ImplSDL2_UpdateMonitors() +{ + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Monitors.resize(0); + int display_count = SDL_GetNumVideoDisplays(); + for (int n = 0; n < display_count; n++) + { + // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime. + ImGuiPlatformMonitor monitor; + SDL_Rect r; + SDL_GetDisplayBounds(n, &r); + monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y); + monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h); +#if SDL_HAS_USABLE_DISPLAY_BOUNDS + SDL_GetDisplayUsableBounds(n, &r); + monitor.WorkPos = ImVec2((float)r.x, (float)r.y); + monitor.WorkSize = ImVec2((float)r.w, (float)r.h); +#endif +#if SDL_HAS_PER_MONITOR_DPI + float dpi = 0.0f; + if (!SDL_GetDisplayDPI(n, &dpi, NULL, NULL)) + monitor.DpiScale = dpi / 96.0f; +#endif + platform_io.Monitors.push_back(monitor); + } +} + +void ImGui_ImplSDL2_NewFrame() +{ + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDL2_Init()?"); + ImGuiIO& io = ImGui::GetIO(); + + // Setup display size (every frame to accommodate for window resizing) + int w, h; + int display_w, display_h; + SDL_GetWindowSize(bd->Window, &w, &h); + if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) + w = h = 0; + SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); + io.DisplaySize = ImVec2((float)w, (float)h); + if (w > 0 && h > 0) + io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); + + // Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution) + static Uint64 frequency = SDL_GetPerformanceFrequency(); + Uint64 current_time = SDL_GetPerformanceCounter(); + io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); + bd->Time = current_time; + + ImGui_ImplSDL2_UpdateMousePosAndButtons(); + ImGui_ImplSDL2_UpdateMouseCursor(); + + // Update game controllers (if enabled and available) + ImGui_ImplSDL2_UpdateGamepads(); +} + +//-------------------------------------------------------------------------------------------------------- +// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT +// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. +// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. +//-------------------------------------------------------------------------------------------------------- + +// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. +struct ImGui_ImplSDL2_ViewportData +{ + SDL_Window* Window; + Uint32 WindowID; + bool WindowOwned; + SDL_GLContext GLContext; + + ImGui_ImplSDL2_ViewportData() { Window = NULL; WindowID = 0; WindowOwned = false; GLContext = NULL; } + ~ImGui_ImplSDL2_ViewportData() { IM_ASSERT(Window == NULL && GLContext == NULL); } +}; + +static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); + ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); + viewport->PlatformUserData = vd; + + ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + ImGui_ImplSDL2_ViewportData* main_viewport_data = (ImGui_ImplSDL2_ViewportData*)main_viewport->PlatformUserData; + + // Share GL resources with main context + bool use_opengl = (main_viewport_data->GLContext != NULL); + SDL_GLContext backup_context = NULL; + if (use_opengl) + { + backup_context = SDL_GL_GetCurrentContext(); + SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext); + } + + Uint32 sdl_flags = 0; + sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : (bd->UseVulkan ? SDL_WINDOW_VULKAN : 0); + sdl_flags |= SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_ALLOW_HIGHDPI; + sdl_flags |= SDL_WINDOW_HIDDEN; + sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0; + sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE; +#if !defined(_WIN32) + // See SDL hack in ImGui_ImplSDL2_ShowWindow(). + sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; +#endif +#if SDL_HAS_ALWAYS_ON_TOP + sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; +#endif + vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); + vd->WindowOwned = true; + if (use_opengl) + { + vd->GLContext = SDL_GL_CreateContext(vd->Window); + SDL_GL_SetSwapInterval(0); + } + if (use_opengl && backup_context) + SDL_GL_MakeCurrent(vd->Window, backup_context); + + viewport->PlatformHandle = (void*)vd->Window; +#if defined(_WIN32) + SDL_SysWMinfo info; + SDL_VERSION(&info.version); + if (SDL_GetWindowWMInfo(vd->Window, &info)) + viewport->PlatformHandleRaw = info.info.win.window; +#endif +} + +static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport) +{ + if (ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData) + { + if (vd->GLContext && vd->WindowOwned) + SDL_GL_DeleteContext(vd->GLContext); + if (vd->Window && vd->WindowOwned) + SDL_DestroyWindow(vd->Window); + vd->GLContext = NULL; + vd->Window = NULL; + IM_DELETE(vd); + } + viewport->PlatformUserData = viewport->PlatformHandle = NULL; +} + +static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; +#if defined(_WIN32) + HWND hwnd = (HWND)viewport->PlatformHandleRaw; + + // SDL hack: Hide icon from task bar + // Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition. + if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) + { + LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); + ex_style &= ~WS_EX_APPWINDOW; + ex_style |= WS_EX_TOOLWINDOW; + ::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); + } + + // SDL hack: SDL always activate/focus windows :/ + if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) + { + ::ShowWindow(hwnd, SW_SHOWNA); + return; + } +#endif + + SDL_ShowWindow(vd->Window); +} + +static ImVec2 ImGui_ImplSDL2_GetWindowPos(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + int x = 0, y = 0; + SDL_GetWindowPosition(vd->Window, &x, &y); + return ImVec2((float)x, (float)y); +} + +static void ImGui_ImplSDL2_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + SDL_SetWindowPosition(vd->Window, (int)pos.x, (int)pos.y); +} + +static ImVec2 ImGui_ImplSDL2_GetWindowSize(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + int w = 0, h = 0; + SDL_GetWindowSize(vd->Window, &w, &h); + return ImVec2((float)w, (float)h); +} + +static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + SDL_SetWindowSize(vd->Window, (int)size.x, (int)size.y); +} + +static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + SDL_SetWindowTitle(vd->Window, title); +} + +#if SDL_HAS_WINDOW_ALPHA +static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + SDL_SetWindowOpacity(vd->Window, alpha); +} +#endif + +static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + SDL_RaiseWindow(vd->Window); +} + +static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; +} + +static bool ImGui_ImplSDL2_GetWindowMinimized(ImGuiViewport* viewport) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_MINIMIZED) != 0; +} + +static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + if (vd->GLContext) + SDL_GL_MakeCurrent(vd->Window, vd->GLContext); +} + +static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport, void*) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + if (vd->GLContext) + { + SDL_GL_MakeCurrent(vd->Window, vd->GLContext); + SDL_GL_SwapWindow(vd->Window); + } +} + +// Vulkan support (the Vulkan renderer needs to call a platform-side support function to create the surface) +// SDL is graceful enough to _not_ need so we can safely include this. +#if SDL_HAS_VULKAN +#include +static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) +{ + ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; + (void)vk_allocator; + SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkSurfaceKHR*)out_vk_surface); + return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY +} +#endif // SDL_HAS_VULKAN + +static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context) +{ + // Register platform interface (will be coupled with a renderer interface) + ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); + platform_io.Platform_CreateWindow = ImGui_ImplSDL2_CreateWindow; + platform_io.Platform_DestroyWindow = ImGui_ImplSDL2_DestroyWindow; + platform_io.Platform_ShowWindow = ImGui_ImplSDL2_ShowWindow; + platform_io.Platform_SetWindowPos = ImGui_ImplSDL2_SetWindowPos; + platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos; + platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize; + platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize; + platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus; + platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus; + platform_io.Platform_GetWindowMinimized = ImGui_ImplSDL2_GetWindowMinimized; + platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle; + platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow; + platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers; +#if SDL_HAS_WINDOW_ALPHA + platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha; +#endif +#if SDL_HAS_VULKAN + platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface; +#endif + + // Register main window handle (which is owned by the main application, not by us) + // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. + ImGuiViewport* main_viewport = ImGui::GetMainViewport(); + ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); + vd->Window = window; + vd->WindowID = SDL_GetWindowID(window); + vd->WindowOwned = false; + vd->GLContext = sdl_gl_context; + main_viewport->PlatformUserData = vd; + main_viewport->PlatformHandle = vd->Window; +} + +static void ImGui_ImplSDL2_ShutdownPlatformInterface() +{ +} diff --git a/lib/imgui/imgui_impl_sdl.h b/lib/imgui/imgui_impl_sdl.h new file mode 100644 index 0000000000..77c3ba2b9c --- /dev/null +++ b/lib/imgui/imgui_impl_sdl.h @@ -0,0 +1,36 @@ +// dear imgui: Platform Backend for SDL2 +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) +// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) + +// Implemented features: +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Clipboard support. +// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). +// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. +// Missing features: +// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. +// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API + +struct SDL_Window; +typedef union SDL_Event SDL_Event; + +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); +IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(); +IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter +#endif diff --git a/lib/imgui/imgui_internal.h b/lib/imgui/imgui_internal.h new file mode 100644 index 0000000000..28a5b458e4 --- /dev/null +++ b/lib/imgui/imgui_internal.h @@ -0,0 +1,3033 @@ +// dear imgui, v1.84 +// (internal structures/api) + +// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! +// Set: +// #define IMGUI_DEFINE_MATH_OPERATORS +// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) + +/* + +Index of this file: + +// [SECTION] Header mess +// [SECTION] Forward declarations +// [SECTION] Context pointer +// [SECTION] STB libraries includes +// [SECTION] Macros +// [SECTION] Generic helpers +// [SECTION] ImDrawList support +// [SECTION] Widgets support: flags, enums, data structures +// [SECTION] Columns support +// [SECTION] Multi-select support +// [SECTION] Docking support +// [SECTION] Viewport support +// [SECTION] Settings support +// [SECTION] Metrics, Debug +// [SECTION] Generic context hooks +// [SECTION] ImGuiContext (main imgui context) +// [SECTION] ImGuiWindowTempData, ImGuiWindow +// [SECTION] Tab bar, Tab item support +// [SECTION] Table support +// [SECTION] ImGui internal API +// [SECTION] ImFontAtlas internal API +// [SECTION] Test Engine specific hooks (imgui_test_engine) + +*/ + +#pragma once +#ifndef IMGUI_DISABLE + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +#ifndef IMGUI_VERSION +#include "imgui.h" +#endif + +#include // FILE*, sscanf +#include // NULL, malloc, free, qsort, atoi, atof +#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf +#include // INT_MIN, INT_MAX + +// Enable SSE intrinsics if available +#if (defined __SSE__ || defined __x86_64__ || defined _M_X64) && !defined(IMGUI_DISABLE_SSE) +#define IMGUI_ENABLE_SSE +#include +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (push) +#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) +#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) +#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#pragma clang diagnostic push +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned() +#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h +#pragma clang diagnostic ignored "-Wold-style-cast" +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" +#pragma clang diagnostic ignored "-Wdouble-promotion" +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +// Helper macros +#if defined(__clang__) +#define IM_NORETURN __attribute__((noreturn)) +#else +#define IM_NORETURN +#endif + +// Legacy defines +#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS +#endif +#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 +#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#endif + +// Enable stb_truetype by default unless FreeType is enabled. +// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together. +#ifndef IMGUI_ENABLE_FREETYPE +#define IMGUI_ENABLE_STB_TRUETYPE +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Forward declarations +//----------------------------------------------------------------------------- + +struct ImBitVector; // Store 1-bit per value +struct ImRect; // An axis-aligned rectangle (2 points) +struct ImDrawDataBuilder; // Helper to build a ImDrawData instance +struct ImDrawListSharedData; // Data shared between all ImDrawList instances +struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it +struct ImGuiContext; // Main Dear ImGui context +struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine +struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum +struct ImGuiDockContext; // Docking system context +struct ImGuiDockRequest; // Docking system dock/undock queued request +struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes) +struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session) +struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() +struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box +struct ImGuiLastItemData; // Status storage for last submitted items +struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only +struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result +struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions +struct ImGuiNextWindowData; // Storage for SetNextWindow** functions +struct ImGuiNextItemData; // Storage for SetNextItem** functions +struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api +struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api +struct ImGuiPopupData; // Storage for current popup stack +struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file +struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting +struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it +struct ImGuiTabBar; // Storage for a tab bar +struct ImGuiTabItem; // Storage for a tab item (within a tab bar) +struct ImGuiTable; // Storage for a table +struct ImGuiTableColumn; // Storage for one column of a table +struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables. +struct ImGuiTableSettings; // Storage for a table .ini settings +struct ImGuiTableColumnsSettings; // Storage for a column .ini settings +struct ImGuiWindow; // Storage for one window +struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window) +struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) + +// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. +typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field +typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical +typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() +typedef int ImGuiItemAddFlags; // -> enum ImGuiItemAddFlags_ // Flags: for ItemAdd() +typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags +typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() +typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() +typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() +typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests +typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions +typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions +typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() +typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() +typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() + +typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); + +//----------------------------------------------------------------------------- +// [SECTION] Context pointer +// See implementation of this variable in imgui.cpp for comments and details. +//----------------------------------------------------------------------------- + +#ifndef GImGui +extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer +#endif + +//------------------------------------------------------------------------- +// [SECTION] STB libraries includes +//------------------------------------------------------------------------- + +namespace ImStb +{ + +#undef STB_TEXTEDIT_STRING +#undef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_STRING ImGuiInputTextState +#define STB_TEXTEDIT_CHARTYPE ImWchar +#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f) +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#include "imstb_textedit.h" + +} // namespace ImStb + +//----------------------------------------------------------------------------- +// [SECTION] Macros +//----------------------------------------------------------------------------- + +// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui. +#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow* + +// Debug Logging +#ifndef IMGUI_DEBUG_LOG +#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) +#endif + +// Debug Logging for selected systems. Remove the '((void)0) //' to enable. +//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log +//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log +//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log +//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log +#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log +#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log +#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log +#define IMGUI_DEBUG_LOG_DOCKING(...) ((void)0) // Disable log + +// Static Asserts +#if (__cplusplus >= 201100) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201100) +#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") +#else +#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] +#endif + +// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. +// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. +//#define IMGUI_DEBUG_PARANOID +#ifdef IMGUI_DEBUG_PARANOID +#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) +#else +#define IM_ASSERT_PARANOID(_EXPR) +#endif + +// Error handling +// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. +#ifndef IM_ASSERT_USER_ERROR +#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error +#endif + +// Misc Macros +#define IM_PI 3.14159265358979323846f +#ifdef _WIN32 +#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) +#else +#define IM_NEWLINE "\n" +#endif +#define IM_TABSIZE (4) +#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8 +#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose +#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 +#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds +#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // + +// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall +#ifdef _MSC_VER +#define IMGUI_CDECL __cdecl +#else +#define IMGUI_CDECL +#endif + +// Warnings +#if defined(_MSC_VER) && !defined(__clang__) +#define IM_MSVC_WARNING_SUPPRESS(XXXX) __pragma(warning(suppress: XXXX)) +#else +#define IM_MSVC_WARNING_SUPPRESS(XXXX) +#endif + +// Debug Tools +// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item. +#ifndef IM_DEBUG_BREAK +#if defined(__clang__) +#define IM_DEBUG_BREAK() __builtin_debugtrap() +#elif defined (_MSC_VER) +#define IM_DEBUG_BREAK() __debugbreak() +#else +#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! +#endif +#endif // #ifndef IM_DEBUG_BREAK + +//----------------------------------------------------------------------------- +// [SECTION] Generic helpers +// Note that the ImXXX helpers functions are lower-level than ImGui functions. +// ImGui functions or the ImGui context are never called/used from other ImXXX functions. +//----------------------------------------------------------------------------- +// - Helpers: Hashing +// - Helpers: Sorting +// - Helpers: Bit manipulation +// - Helpers: String, Formatting +// - Helpers: UTF-8 <> wchar conversions +// - Helpers: ImVec2/ImVec4 operators +// - Helpers: Maths +// - Helpers: Geometry +// - Helper: ImVec1 +// - Helper: ImVec2ih +// - Helper: ImRect +// - Helper: ImBitArray +// - Helper: ImBitVector +// - Helper: ImSpan<>, ImSpanAllocator<> +// - Helper: ImPool<> +// - Helper: ImChunkStream<> +//----------------------------------------------------------------------------- + +// Helpers: Hashing +IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0); +IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] +#endif + +// Helpers: Sorting +#define ImQsort qsort + +// Helpers: Color Blending +IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b); + +// Helpers: Bit manipulation +static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } +static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; } +static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } + +// Helpers: String, Formatting +IMGUI_API int ImStricmp(const char* str1, const char* str2); +IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); +IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); +IMGUI_API char* ImStrdup(const char* str); +IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); +IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); +IMGUI_API int ImStrlenW(const ImWchar* str); +IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line +IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line +IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); +IMGUI_API void ImStrTrimBlanks(char* str); +IMGUI_API const char* ImStrSkipBlank(const char* str); +IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); +IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); +IMGUI_API const char* ImParseFormatFindStart(const char* format); +IMGUI_API const char* ImParseFormatFindEnd(const char* format); +IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); +IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); +static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } +static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } + +// Helpers: UTF-8 <> wchar conversions +IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf +IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count +IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count +IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count +IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) +IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 +IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 + +// Helpers: ImVec2/ImVec4 operators +// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) +// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. +#ifdef IMGUI_DEFINE_MATH_OPERATORS +IM_MSVC_RUNTIME_CHECKS_OFF +static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); } +static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } +static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } +static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } +static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } +static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } +static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } +static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } +static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } +static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; } +static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } +static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } +static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } +IM_MSVC_RUNTIME_CHECKS_RESTORE +#endif + +// Helpers: File System +#ifdef IMGUI_DISABLE_FILE_FUNCTIONS +#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef void* ImFileHandle; +static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } +static inline bool ImFileClose(ImFileHandle) { return false; } +static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } +static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } +static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } +#endif +#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS +typedef FILE* ImFileHandle; +IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); +IMGUI_API bool ImFileClose(ImFileHandle file); +IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); +IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); +IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); +#else +#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions +#endif +IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); + +// Helpers: Maths +IM_MSVC_RUNTIME_CHECKS_OFF +// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) +#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS +#define ImFabs(X) fabsf(X) +#define ImSqrt(X) sqrtf(X) +#define ImFmod(X, Y) fmodf((X), (Y)) +#define ImCos(X) cosf(X) +#define ImSin(X) sinf(X) +#define ImAcos(X) acosf(X) +#define ImAtan2(Y, X) atan2f((Y), (X)) +#define ImAtof(STR) atof(STR) +//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned() +#define ImCeil(X) ceilf(X) +static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision +static inline double ImPow(double x, double y) { return pow(x, y); } +static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision +static inline double ImLog(double x) { return log(x); } +static inline int ImAbs(int x) { return x < 0 ? -x : x; } +static inline float ImAbs(float x) { return fabsf(x); } +static inline double ImAbs(double x) { return fabs(x); } +static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : ((x > 0.0f) ? 1.0f : 0.0f); } // Sign operator - returns -1, 0 or 1 based on sign of argument +static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : ((x > 0.0) ? 1.0 : 0.0); } +#ifdef IMGUI_ENABLE_SSE +static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } +#else +static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); } +#endif +static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); } +#endif +// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double +// (Exceptionally using templates here but we could also redefine them for those types) +template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } +template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } +template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } +template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } +template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } +template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } +template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } +// - Misc maths helpers +static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } +static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } +static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } +static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } +static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); } +static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); } +static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; } +static inline float ImFloor(float f) { return (float)(int)(f); } +static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf() +static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } +static inline int ImModPositive(int a, int b) { return (a + b) % b; } +static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } +static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } +static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } +static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } +IM_MSVC_RUNTIME_CHECKS_RESTORE + +// Helpers: Geometry +IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); +IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments +IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol +IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t); +IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); +IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); +IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); +inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } +IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); + +// Helper: ImVec1 (1D vector) +// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) +IM_MSVC_RUNTIME_CHECKS_OFF +struct ImVec1 +{ + float x; + ImVec1() { x = 0.0f; } + ImVec1(float _x) { x = _x; } +}; + +// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage) +struct ImVec2ih +{ + short x, y; + ImVec2ih() { x = y = 0; } + ImVec2ih(short _x, short _y) { x = _x; y = _y; } + explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; } +}; + +// Helper: ImRect (2D axis aligned bounding-box) +// NB: we can't rely on ImVec2 math operators being available here! +struct IMGUI_API ImRect +{ + ImVec2 Min; // Upper-left + ImVec2 Max; // Lower-right + + ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} + ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} + ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} + ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} + + ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } + ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } + float GetWidth() const { return Max.x - Min.x; } + float GetHeight() const { return Max.y - Min.y; } + float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); } + ImVec2 GetTL() const { return Min; } // Top-left + ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right + ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left + ImVec2 GetBR() const { return Max; } // Bottom-right + bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } + bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } + bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } + void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } + void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } + void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } + void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } + void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } + void TranslateX(float dx) { Min.x += dx; Max.x += dx; } + void TranslateY(float dy) { Min.y += dy; Max.y += dy; } + void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. + void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. + void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } + bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } + ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); } +}; +IM_MSVC_RUNTIME_CHECKS_RESTORE + +// Helper: ImBitArray +inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; } +inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; } +inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; } +inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2) +{ + n2--; + while (n <= n2) + { + int a_mod = (n & 31); + int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1; + ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1); + arr[n >> 5] |= mask; + n = (n + 32) & ~31; + } +} + +// Helper: ImBitArray class (wrapper over ImBitArray functions) +// Store 1-bit per value. +template +struct IMGUI_API ImBitArray +{ + ImU32 Storage[(BITCOUNT + 31) >> 5]; + ImBitArray() { ClearAllBits(); } + void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); } + void SetAllBits() { memset(Storage, 255, sizeof(Storage)); } + bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); } + void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); } + void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); } + void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2) +}; + +// Helper: ImBitVector +// Store 1-bit per value. +struct IMGUI_API ImBitVector +{ + ImVector Storage; + void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } + void Clear() { Storage.clear(); } + bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); } + void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); } + void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); } +}; + +// Helper: ImSpan<> +// Pointing to a span of data we don't own. +template +struct ImSpan +{ + T* Data; + T* DataEnd; + + // Constructors, destructor + inline ImSpan() { Data = DataEnd = NULL; } + inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; } + inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; } + + inline void set(T* data, int size) { Data = data; DataEnd = data + size; } + inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; } + inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); } + inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); } + inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } + + inline T* begin() { return Data; } + inline const T* begin() const { return Data; } + inline T* end() { return DataEnd; } + inline const T* end() const { return DataEnd; } + + // Utilities + inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; } +}; + +// Helper: ImSpanAllocator<> +// Facilitate storing multiple chunks into a single large block (the "arena") +// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges. +template +struct ImSpanAllocator +{ + char* BasePtr; + int CurrOff; + int CurrIdx; + int Offsets[CHUNKS]; + int Sizes[CHUNKS]; + + ImSpanAllocator() { memset(this, 0, sizeof(*this)); } + inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } + inline int GetArenaSizeInBytes() { return CurrOff; } + inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } + inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); } + inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); } + template + inline void GetSpan(int n, ImSpan* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); } +}; + +// Helper: ImPool<> +// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, +// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. +typedef int ImPoolIdx; +template +struct IMGUI_API ImPool +{ + ImVector Buf; // Contiguous data + ImGuiStorage Map; // ID->Index + ImPoolIdx FreeIdx; // Next free idx to use + ImPoolIdx AliveCount; // Number of active/alive items (for display purpose) + + ImPool() { FreeIdx = AliveCount = 0; } + ~ImPool() { Clear(); } + T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } + T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } + ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } + T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } + bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } + void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; } + T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; } + void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } + void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; } + void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } + + // To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } + // Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize() + int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose) + int GetBufSize() const { return Buf.Size; } + int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere + T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); } +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + int GetSize() { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304) +#endif +}; + +// Helper: ImChunkStream<> +// Build and iterate a contiguous stream of variable-sized structures. +// This is used by Settings to store persistent data while reducing allocation count. +// We store the chunk size first, and align the final size on 4 bytes boundaries. +// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. +template +struct IMGUI_API ImChunkStream +{ + ImVector Buf; + + void clear() { Buf.clear(); } + bool empty() const { return Buf.Size == 0; } + int size() const { return Buf.Size; } + T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } + T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } + T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } + int chunk_size(const T* p) { return ((const int*)p)[-1]; } + T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } + int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } + T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } + void swap(ImChunkStream& rhs) { rhs.Buf.swap(Buf); } + +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImDrawList support +//----------------------------------------------------------------------------- + +// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value. +// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693 +// Number of segments (N) is calculated using equation: +// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r +// Our equation is significantly simpler that one in the post thanks for choosing segment that is +// perpendicular to X axis. Follow steps in the article from this starting condition and you will +// will get this result. +// +// Rendering circles with an odd number of segments, while mathematically correct will produce +// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.) +// +#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) + +// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'. +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI)))) +#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD)) + +// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle. +#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE +#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table. +#endif +#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. + +// Data shared between all ImDrawList instances +// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. +struct IMGUI_API ImDrawListSharedData +{ + ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas + ImFont* Font; // Current/default font (optional, for simplified AddText overload) + float FontSize; // Current/default font size (optional, for simplified AddText overload) + float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() + float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc + ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() + ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) + + // [Internal] Lookup tables + ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. + float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() + ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) + const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas + + ImDrawListSharedData(); + void SetCircleTessellationMaxError(float max_error); +}; + +struct ImDrawDataBuilder +{ + ImVector Layers[2]; // Global layers for: regular, tooltip + + void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } + void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } + int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; } + IMGUI_API void FlattenIntoSingleLayer(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Widgets support: flags, enums, data structures +//----------------------------------------------------------------------------- + +// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). +// This is going to be exposed in imgui.h when stabilized enough. +enum ImGuiItemFlags_ +{ + ImGuiItemFlags_None = 0, + ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing (FIXME: should merge with _NoNav) + ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. + ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211 + ImGuiItemFlags_NoNav = 1 << 3, // false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop) + ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items) + ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window + ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) + ImGuiItemFlags_ReadOnly = 1 << 7 // false // [ALPHA] Allow hovering interactions but underlying value is not changed. +}; + +// Flags for ItemAdd() +// FIXME-NAV: _Focusable is _ALMOST_ what you would expect to be called '_TabStop' but because SetKeyboardFocusHere() works on items with no TabStop we distinguish Focusable from TabStop. +enum ImGuiItemAddFlags_ +{ + ImGuiItemAddFlags_None = 0, + ImGuiItemAddFlags_Focusable = 1 << 0 // FIXME-NAV: In current/legacy scheme, Focusable+TabStop support are opt-in by widgets. We will transition it toward being opt-out, so this flag is expected to eventually disappear. +}; + +// Storage for LastItem data +enum ImGuiItemStatusFlags_ +{ + ImGuiItemStatusFlags_None = 0, + ImGuiItemStatusFlags_HoveredRect = 1 << 0, // Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test) + ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // window->DC.LastItemDisplayRect is valid + ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) + ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues. + ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. + ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. + ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. + ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing. + ImGuiItemStatusFlags_FocusedByCode = 1 << 8, // Set when the Focusable item just got focused from code. + ImGuiItemStatusFlags_FocusedByTabbing = 1 << 9, // Set when the Focusable item just got focused by Tabbing. + ImGuiItemStatusFlags_Focused = ImGuiItemStatusFlags_FocusedByCode | ImGuiItemStatusFlags_FocusedByTabbing + +#ifdef IMGUI_ENABLE_TEST_ENGINE + , // [imgui_tests only] + ImGuiItemStatusFlags_Openable = 1 << 20, // + ImGuiItemStatusFlags_Opened = 1 << 21, // + ImGuiItemStatusFlags_Checkable = 1 << 22, // + ImGuiItemStatusFlags_Checked = 1 << 23 // +#endif +}; + +// Extend ImGuiInputTextFlags_ +enum ImGuiInputTextFlagsPrivate_ +{ + // [Internal] + ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline() + ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data + ImGuiInputTextFlags_MergedItem = 1 << 28 // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match. +}; + +// Extend ImGuiButtonFlags_ +enum ImGuiButtonFlagsPrivate_ +{ + ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event) + ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using + ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item + ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release) + ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release) + ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) + ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat + ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping + ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() + ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED] + //ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled + ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine + ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held + ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) + ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated + ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item + ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, + ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease +}; + +// Extend ImGuiComboFlags_ +enum ImGuiComboFlagsPrivate_ +{ + ImGuiComboFlags_CustomPreview = 1 << 20 // enable BeginComboPreview() +}; + +// Extend ImGuiSliderFlags_ +enum ImGuiSliderFlagsPrivate_ +{ + ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically? + ImGuiSliderFlags_ReadOnly = 1 << 21 +}; + +// Extend ImGuiSelectableFlags_ +enum ImGuiSelectableFlagsPrivate_ +{ + // NB: need to be in sync with last value of ImGuiSelectableFlags_ + ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, + ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API. + ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release) + ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release) + ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) + ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 25, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. + ImGuiSelectableFlags_SetNavIdOnHover = 1 << 26, // Set Nav/Focus ID on mouse hover (used by MenuItem) + ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 27 // Disable padding each side with ItemSpacing * 0.5f +}; + +// Extend ImGuiTreeNodeFlags_ +enum ImGuiTreeNodeFlagsPrivate_ +{ + ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 +}; + +enum ImGuiSeparatorFlags_ +{ + ImGuiSeparatorFlags_None = 0, + ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar + ImGuiSeparatorFlags_Vertical = 1 << 1, + ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 +}; + +enum ImGuiTextFlags_ +{ + ImGuiTextFlags_None = 0, + ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 +}; + +enum ImGuiTooltipFlags_ +{ + ImGuiTooltipFlags_None = 0, + ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) +}; + +// FIXME: this is in development, not exposed/functional as a generic feature yet. +// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiLayoutType_ +{ + ImGuiLayoutType_Horizontal = 0, + ImGuiLayoutType_Vertical = 1 +}; + +enum ImGuiLogType +{ + ImGuiLogType_None = 0, + ImGuiLogType_TTY, + ImGuiLogType_File, + ImGuiLogType_Buffer, + ImGuiLogType_Clipboard +}; + +// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 +enum ImGuiAxis +{ + ImGuiAxis_None = -1, + ImGuiAxis_X = 0, + ImGuiAxis_Y = 1 +}; + +enum ImGuiPlotType +{ + ImGuiPlotType_Lines, + ImGuiPlotType_Histogram +}; + +enum ImGuiInputSource +{ + ImGuiInputSource_None = 0, + ImGuiInputSource_Mouse, + ImGuiInputSource_Keyboard, + ImGuiInputSource_Gamepad, + ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only + ImGuiInputSource_Clipboard, // Currently only used by InputText() + ImGuiInputSource_COUNT +}; + +// FIXME-NAV: Clarify/expose various repeat delay/rate +enum ImGuiInputReadMode +{ + ImGuiInputReadMode_Down, + ImGuiInputReadMode_Pressed, + ImGuiInputReadMode_Released, + ImGuiInputReadMode_Repeat, + ImGuiInputReadMode_RepeatSlow, + ImGuiInputReadMode_RepeatFast +}; + +enum ImGuiNavHighlightFlags_ +{ + ImGuiNavHighlightFlags_None = 0, + ImGuiNavHighlightFlags_TypeDefault = 1 << 0, + ImGuiNavHighlightFlags_TypeThin = 1 << 1, + ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. + ImGuiNavHighlightFlags_NoRounding = 1 << 3 +}; + +enum ImGuiNavDirSourceFlags_ +{ + ImGuiNavDirSourceFlags_None = 0, + ImGuiNavDirSourceFlags_Keyboard = 1 << 0, + ImGuiNavDirSourceFlags_PadDPad = 1 << 1, + ImGuiNavDirSourceFlags_PadLStick = 1 << 2 +}; + +enum ImGuiNavMoveFlags_ +{ + ImGuiNavMoveFlags_None = 0, + ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side + ImGuiNavMoveFlags_LoopY = 1 << 1, + ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) + ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness + ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) + ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible. + ImGuiNavMoveFlags_ScrollToEdge = 1 << 6 +}; + +enum ImGuiNavForward +{ + ImGuiNavForward_None, + ImGuiNavForward_ForwardQueued, + ImGuiNavForward_ForwardActive +}; + +enum ImGuiNavLayer +{ + ImGuiNavLayer_Main = 0, // Main scrolling layer + ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) + ImGuiNavLayer_COUNT +}; + +enum ImGuiPopupPositionPolicy +{ + ImGuiPopupPositionPolicy_Default, + ImGuiPopupPositionPolicy_ComboBox, + ImGuiPopupPositionPolicy_Tooltip +}; + +struct ImGuiDataTypeTempStorage +{ + ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT +}; + +// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). +struct ImGuiDataTypeInfo +{ + size_t Size; // Size in bytes + const char* Name; // Short descriptive name for the type, for debugging + const char* PrintFmt; // Default printf format for the type + const char* ScanFmt; // Default scanf format for the type +}; + +// Extend ImGuiDataType_ +enum ImGuiDataTypePrivate_ +{ + ImGuiDataType_String = ImGuiDataType_COUNT + 1, + ImGuiDataType_Pointer, + ImGuiDataType_ID +}; + +// Stacked color modifier, backup of modified data so we can restore it +struct ImGuiColorMod +{ + ImGuiCol Col; + ImVec4 BackupValue; +}; + +// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. +struct ImGuiStyleMod +{ + ImGuiStyleVar VarIdx; + union { int BackupInt[2]; float BackupFloat[2]; }; + ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } + ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } +}; + +// Storage data for BeginComboPreview()/EndComboPreview() +struct IMGUI_API ImGuiComboPreviewData +{ + ImRect PreviewRect; + ImVec2 BackupCursorPos; + ImVec2 BackupCursorMaxPos; + ImVec2 BackupCursorPosPrevLine; + float BackupPrevLineTextBaseOffset; + ImGuiLayoutType BackupLayout; + + ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); } +}; + +// Stacked storage data for BeginGroup()/EndGroup() +struct IMGUI_API ImGuiGroupData +{ + ImGuiID WindowID; + ImVec2 BackupCursorPos; + ImVec2 BackupCursorMaxPos; + ImVec1 BackupIndent; + ImVec1 BackupGroupOffset; + ImVec2 BackupCurrLineSize; + float BackupCurrLineTextBaseOffset; + ImGuiID BackupActiveIdIsAlive; + bool BackupActiveIdPreviousFrameIsAlive; + bool BackupHoveredIdIsAlive; + bool EmitItem; +}; + +// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. +struct IMGUI_API ImGuiMenuColumns +{ + ImU32 TotalWidth; + ImU32 NextTotalWidth; + ImU16 Spacing; + ImU16 OffsetIcon; // Always zero for now + ImU16 OffsetLabel; // Offsets are locked in Update() + ImU16 OffsetShortcut; + ImU16 OffsetMark; + ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame) + + ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } + void Update(float spacing, bool window_reappearing); + float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark); + void CalcNextTotalWidth(bool update_offsets); +}; + +// Internal state of the currently focused/edited text input box +// For a given item ID, access with ImGui::GetInputTextState() +struct IMGUI_API ImGuiInputTextState +{ + ImGuiID ID; // widget id owning the text state + int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not. + ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. + ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. + ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) + bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) + int BufCapacityA; // end-user buffer capacity + float ScrollX; // horizontal scrolling/offset + ImStb::STB_TexteditState Stb; // state for stb_textedit.h + float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately + bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) + bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection + bool Edited; // edited this frame + ImGuiInputTextFlags Flags; // copy of InputText() flags + ImGuiInputTextCallback UserCallback; // " + void* UserCallbackData; // " + + ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } + void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } + void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } + int GetUndoAvailCount() const { return Stb.undostate.undo_point; } + int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } + void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation + + // Cursor & Selection + void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking + void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } + bool HasSelection() const { return Stb.select_start != Stb.select_end; } + void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } + int GetCursorPos() const { return Stb.cursor; } + int GetSelectionStart() const { return Stb.select_start; } + int GetSelectionEnd() const { return Stb.select_end; } + void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } +}; + +// Storage for current popup stack +struct ImGuiPopupData +{ + ImGuiID PopupId; // Set on OpenPopup() + ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() + ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup + int OpenFrameCount; // Set on OpenPopup() + ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) + ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) + ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup + + ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; } +}; + +struct ImGuiNavItemData +{ + ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window) + ImGuiID ID; // Init,Move // Best candidate item ID + ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID + ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space + float DistBox; // Move // Best candidate box distance to current NavId + float DistCenter; // Move // Best candidate center distance to current NavId + float DistAxial; // Move // Best candidate axial distance to current NavId + + ImGuiNavItemData() { Clear(); } + void Clear() { Window = NULL; ID = FocusScopeId = 0; RectRel = ImRect(); DistBox = DistCenter = DistAxial = FLT_MAX; } +}; + +enum ImGuiNextWindowDataFlags_ +{ + ImGuiNextWindowDataFlags_None = 0, + ImGuiNextWindowDataFlags_HasPos = 1 << 0, + ImGuiNextWindowDataFlags_HasSize = 1 << 1, + ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, + ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, + ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, + ImGuiNextWindowDataFlags_HasFocus = 1 << 5, + ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, + ImGuiNextWindowDataFlags_HasScroll = 1 << 7, + ImGuiNextWindowDataFlags_HasViewport = 1 << 8, + ImGuiNextWindowDataFlags_HasDock = 1 << 9, + ImGuiNextWindowDataFlags_HasWindowClass = 1 << 10 +}; + +// Storage for SetNexWindow** functions +struct ImGuiNextWindowData +{ + ImGuiNextWindowDataFlags Flags; + ImGuiCond PosCond; + ImGuiCond SizeCond; + ImGuiCond CollapsedCond; + ImGuiCond DockCond; + ImVec2 PosVal; + ImVec2 PosPivotVal; + ImVec2 SizeVal; + ImVec2 ContentSizeVal; + ImVec2 ScrollVal; + bool PosUndock; + bool CollapsedVal; + ImRect SizeConstraintRect; + ImGuiSizeCallback SizeCallback; + void* SizeCallbackUserData; + float BgAlphaVal; // Override background alpha + ImGuiID ViewportId; + ImGuiID DockId; + ImGuiWindowClass WindowClass; + ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?) + + ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } +}; + +enum ImGuiNextItemDataFlags_ +{ + ImGuiNextItemDataFlags_None = 0, + ImGuiNextItemDataFlags_HasWidth = 1 << 0, + ImGuiNextItemDataFlags_HasOpen = 1 << 1 +}; + +struct ImGuiNextItemData +{ + ImGuiNextItemDataFlags Flags; + float Width; // Set by SetNextItemWidth() + ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) + ImGuiCond OpenCond; + bool OpenVal; // Set by SetNextItemOpen() + + ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } + inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! +}; + +// Status storage for the last submitted item +struct ImGuiLastItemData +{ + ImGuiID ID; + ImGuiItemFlags InFlags; // See ImGuiItemFlags_ + ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_ + ImRect Rect; + ImRect DisplayRect; + + ImGuiLastItemData() { memset(this, 0, sizeof(*this)); } +}; + +// Data saved for each window pushed into the stack +struct ImGuiWindowStackData +{ + ImGuiWindow* Window; + ImGuiLastItemData ParentLastItemDataBackup; +}; + +struct ImGuiShrinkWidthItem +{ + int Index; + float Width; +}; + +struct ImGuiPtrOrIndex +{ + void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. + int Index; // Usually index in a main pool. + + ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } + ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Columns support +//----------------------------------------------------------------------------- + +// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays! +enum ImGuiOldColumnFlags_ +{ + ImGuiOldColumnFlags_None = 0, + ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers + ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers + ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns + ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window + ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. + + // Obsolete names (will be removed) +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + , ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None, + ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder, + ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize, + ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths, + ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow, + ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize +#endif +}; + +struct ImGuiOldColumnData +{ + float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) + float OffsetNormBeforeResize; + ImGuiOldColumnFlags Flags; // Not exposed + ImRect ClipRect; + + ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } +}; + +struct ImGuiOldColumns +{ + ImGuiID ID; + ImGuiOldColumnFlags Flags; + bool IsFirstFrame; + bool IsBeingResized; + int Current; + int Count; + float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x + float LineMinY, LineMaxY; + float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() + float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() + ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns() + ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground() + ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns() + ImVector Columns; + ImDrawListSplitter Splitter; + + ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Multi-select support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_MULTI_SELECT +// +#endif // #ifdef IMGUI_HAS_MULTI_SELECT + +//----------------------------------------------------------------------------- +// [SECTION] Docking support +//----------------------------------------------------------------------------- + +#ifdef IMGUI_HAS_DOCK + +// Extend ImGuiDockNodeFlags_ +enum ImGuiDockNodeFlagsPrivate_ +{ + // [Internal] + ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window. + ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor. + ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back. + ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar) + ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button) + ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved // + ImGuiDockNodeFlags_NoDocking = 1 << 16, // Local, Saved // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved. + ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // [EXPERIMENTAL] Prevent another window/node from splitting this node. + ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // [EXPERIMENTAL] Prevent this node from splitting another window/node. + ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // [EXPERIMENTAL] Prevent another window/node to be docked over this node. + ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node. + ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows) + ImGuiDockNodeFlags_NoResizeX = 1 << 22, // [EXPERIMENTAL] + ImGuiDockNodeFlags_NoResizeY = 1 << 23, // [EXPERIMENTAL] + ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, + ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, + ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, + ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated + ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking +}; + +// Store the source authority (dock node vs window) of a field +enum ImGuiDataAuthority_ +{ + ImGuiDataAuthority_Auto, + ImGuiDataAuthority_DockNode, + ImGuiDataAuthority_Window +}; + +enum ImGuiDockNodeState +{ + ImGuiDockNodeState_Unknown, + ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, + ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, + ImGuiDockNodeState_HostWindowVisible +}; + +// sizeof() 156~192 +struct IMGUI_API ImGuiDockNode +{ + ImGuiID ID; + ImGuiDockNodeFlags SharedFlags; // (Write) Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node) + ImGuiDockNodeFlags LocalFlags; // (Write) Flags specific to this node + ImGuiDockNodeFlags LocalFlagsInWindows; // (Write) Flags specific to this node, applied from windows + ImGuiDockNodeFlags MergedFlags; // (Read) Effective flags (== SharedFlags | LocalFlagsInNode | LocalFlagsInWindows) + ImGuiDockNodeState State; + ImGuiDockNode* ParentNode; + ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array. + ImVector Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order. + ImGuiTabBar* TabBar; + ImVec2 Pos; // Current position + ImVec2 Size; // Current size + ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size. + ImGuiAxis SplitAxis; // [Split node only] Split axis (X or Y) + ImGuiWindowClass WindowClass; // [Root node only] + + ImGuiWindow* HostWindow; + ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window. + ImGuiDockNode* CentralNode; // [Root node only] Pointer to central node. + ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy. + int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly + int LastFrameActive; // Last frame number the node was updated. + int LastFrameFocused; // Last frame number the node was focused. + ImGuiID LastFocusedNodeId; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. + ImGuiID SelectedTabId; // [Leaf node only] Which of our tab/window is selected. + ImGuiID WantCloseTabId; // [Leaf node only] Set when closing a specific tab/window. + ImGuiDataAuthority AuthorityForPos :3; + ImGuiDataAuthority AuthorityForSize :3; + ImGuiDataAuthority AuthorityForViewport :3; + bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window) + bool IsFocused :1; + bool HasCloseButton :1; // Provide space for a close button (if any of the docked window has one). Note that button may be hidden on window without one. + bool HasWindowMenuButton :1; + bool WantCloseAll :1; // Set when closing all tabs at once. + bool WantLockSizeOnce :1; + bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window + bool WantHiddenTabBarUpdate :1; + bool WantHiddenTabBarToggle :1; + bool MarkedForPosSizeWrite :1; // Update by DockNodeTreeUpdatePosSize() write-filtering + + ImGuiDockNode(ImGuiID id); + ~ImGuiDockNode(); + bool IsRootNode() const { return ParentNode == NULL; } + bool IsDockSpace() const { return (MergedFlags & ImGuiDockNodeFlags_DockSpace) != 0; } + bool IsFloatingNode() const { return ParentNode == NULL && (MergedFlags & ImGuiDockNodeFlags_DockSpace) == 0; } + bool IsCentralNode() const { return (MergedFlags & ImGuiDockNodeFlags_CentralNode) != 0; } + bool IsHiddenTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_HiddenTabBar) != 0; } // Hidden tab bar can be shown back by clicking the small triangle + bool IsNoTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_NoTabBar) != 0; } // Never show a tab bar + bool IsSplitNode() const { return ChildNodes[0] != NULL; } + bool IsLeafNode() const { return ChildNodes[0] == NULL; } + bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; } + ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + + void SetLocalFlags(ImGuiDockNodeFlags flags) { LocalFlags = flags; UpdateMergedFlags(); } + void UpdateMergedFlags() { MergedFlags = SharedFlags | LocalFlags | LocalFlagsInWindows; } +}; + +// List of colors that are stored at the time of Begin() into Docked Windows. +// We currently store the packed colors in a simple array window->DockStyle.Colors[]. +// A better solution may involve appending into a log of colors in ImGuiContext + store offsets into those arrays in ImGuiWindow, +// but it would be more complex as we'd need to double-buffer both as e.g. drop target may refer to window from last frame. +enum ImGuiWindowDockStyleCol +{ + ImGuiWindowDockStyleCol_Text, + ImGuiWindowDockStyleCol_Tab, + ImGuiWindowDockStyleCol_TabHovered, + ImGuiWindowDockStyleCol_TabActive, + ImGuiWindowDockStyleCol_TabUnfocused, + ImGuiWindowDockStyleCol_TabUnfocusedActive, + ImGuiWindowDockStyleCol_COUNT +}; + +struct ImGuiWindowDockStyle +{ + ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; +}; + +struct ImGuiDockContext +{ + ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes + ImVector Requests; + ImVector NodesSettings; + bool WantFullRebuild; + ImGuiDockContext() { memset(this, 0, sizeof(*this)); } +}; + +#endif // #ifdef IMGUI_HAS_DOCK + +//----------------------------------------------------------------------------- +// [SECTION] Viewport support +//----------------------------------------------------------------------------- + +// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) +// Every instance of ImGuiViewport is in fact a ImGuiViewportP. +struct ImGuiViewportP : public ImGuiViewport +{ + int Idx; + int LastFrameActive; // Last frame number this viewport was activated by a window + int LastFrontMostStampCount;// Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order + ImGuiID LastNameHash; + ImVec2 LastPos; + float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent) + float LastAlpha; + short PlatformMonitor; + bool PlatformWindowCreated; + ImGuiWindow* Window; // Set when the viewport is owned by a window (and ImGuiViewportFlags_CanHostOtherWindows is NOT set) + int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used + ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. + ImDrawData DrawDataP; + ImDrawDataBuilder DrawDataBuilder; + ImVec2 LastPlatformPos; + ImVec2 LastPlatformSize; + ImVec2 LastRendererSize; + ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!) + ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height). + ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f. + ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f. + + ImGuiViewportP() { Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = false; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } + ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } + void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } + + // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect) + ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); } + ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); } + void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields + + // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry) + ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); } + ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Settings support +//----------------------------------------------------------------------------- + +// Windows data saved in imgui.ini file +// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. +// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) +struct ImGuiWindowSettings +{ + ImGuiID ID; + ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions. + ImVec2ih Size; + ImVec2ih ViewportPos; + ImGuiID ViewportId; + ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none. + ImGuiID ClassId; // ID of window class if specified + short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. + bool Collapsed; + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); DockOrder = -1; } + char* GetName() { return (char*)(this + 1); } +}; + +struct ImGuiSettingsHandler +{ + const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' + ImGuiID TypeHash; // == ImHashStr(TypeName) + void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data + void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order) + void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" + void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry + void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) + void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' + void* UserData; + + ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Metrics, Debug +//----------------------------------------------------------------------------- + +struct ImGuiMetricsConfig +{ + bool ShowWindowsRects; + bool ShowWindowsBeginOrder; + bool ShowTablesRects; + bool ShowDrawCmdMesh; + bool ShowDrawCmdBoundingBoxes; + bool ShowDockingNodes; + int ShowWindowsRectsType; + int ShowTablesRectsType; + + ImGuiMetricsConfig() + { + ShowWindowsRects = false; + ShowWindowsBeginOrder = false; + ShowTablesRects = false; + ShowDrawCmdMesh = true; + ShowDrawCmdBoundingBoxes = true; + ShowDockingNodes = false; + ShowWindowsRectsType = -1; + ShowTablesRectsType = -1; + } +}; + +struct IMGUI_API ImGuiStackSizes +{ + short SizeOfIDStack; + short SizeOfColorStack; + short SizeOfStyleVarStack; + short SizeOfFontStack; + short SizeOfFocusScopeStack; + short SizeOfGroupStack; + short SizeOfBeginPopupStack; + + ImGuiStackSizes() { memset(this, 0, sizeof(*this)); } + void SetToCurrentState(); + void CompareWithCurrentState(); +}; + +//----------------------------------------------------------------------------- +// [SECTION] Generic context hooks +//----------------------------------------------------------------------------- + +typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); +enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }; + +struct ImGuiContextHook +{ + ImGuiID HookId; // A unique ID assigned by AddContextHook() + ImGuiContextHookType Type; + ImGuiID Owner; + ImGuiContextHookCallback Callback; + void* UserData; + + ImGuiContextHook() { memset(this, 0, sizeof(*this)); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiContext (main imgui context) +//----------------------------------------------------------------------------- + +struct ImGuiContext +{ + bool Initialized; + bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. + ImGuiIO IO; + ImGuiPlatformIO PlatformIO; + ImGuiStyle Style; + ImGuiConfigFlags ConfigFlagsCurrFrame; // = g.IO.ConfigFlags at the time of NewFrame() + ImGuiConfigFlags ConfigFlagsLastFrame; + ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() + float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. + float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. + ImDrawListSharedData DrawListSharedData; + double Time; + int FrameCount; + int FrameCountEnded; + int FrameCountPlatformEnded; + int FrameCountRendered; + bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() + bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed + bool WithinEndChild; // Set within EndChild() + bool GcCompactAll; // Request full GC + bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log() + ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID() + void* TestEngine; // Test engine user data + + // Windows state + ImVector Windows; // Windows, sorted in display order, back to front + ImVector WindowsFocusOrder; // Root windows, sorted in focus order, back to front. + ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child + ImVector CurrentWindowStack; + ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* + int WindowsActiveCount; // Number of unique windows submitted by frame + ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING) + ImGuiWindow* CurrentWindow; // Window being drawn into + ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs. + ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. + ImGuiDockNode* HoveredDockNode; // Hovered dock node. + ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindowDockTree. + ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. + ImVec2 WheelingWindowRefMousePos; + float WheelingWindowTimer; + + // Item/widgets state and tracking information + ImGuiID HoveredId; // Hovered widget, filled during the frame + ImGuiID HoveredIdPreviousFrame; + bool HoveredIdAllowOverlap; + bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window. + bool HoveredIdPreviousFrameUsingMouseWheel; + bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0. + float HoveredIdTimer; // Measure contiguous hovering time + float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active + ImGuiID ActiveId; // Active widget + ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) + float ActiveIdTimer; + bool ActiveIdIsJustActivated; // Set at the time of activation for one frame + bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) + bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. + bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. + bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. + bool ActiveIdHasBeenEditedThisFrame; + bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window. + ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it) + ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. + ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. + ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) + ImGuiWindow* ActiveIdWindow; + ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) + int ActiveIdMouseButton; + ImGuiID ActiveIdPreviousFrame; + bool ActiveIdPreviousFrameIsAlive; + bool ActiveIdPreviousFrameHasBeenEditedBefore; + ImGuiWindow* ActiveIdPreviousFrameWindow; + ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. + float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. + + // Next window/item data + ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back() + ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions + ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd) + ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions + + // Shared stacks + ImVector ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin() + ImVector StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin() + ImVector FontStack; // Stack for PushFont()/PopFont() - inherited by Begin() + ImVector FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window + ImVectorItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin() + ImVectorGroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin() + ImVectorOpenPopupStack; // Which popups are open (persistent) + ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) + + // Viewports + ImVector Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. + float CurrentDpiScale; // == CurrentViewport->DpiScale + ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport() + ImGuiViewportP* MouseViewport; + ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. + ImGuiID PlatformLastFocusedViewportId; + ImGuiPlatformMonitor FallbackMonitor; // Virtual monitor used as fallback if backend doesn't provide monitor information. + int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter + + // Gamepad/keyboard Navigation + ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow' + ImGuiID NavId; // Focused item for navigation + ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set) + ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() + ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 + ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0 + ImGuiID NavJustTabbedId; // Just tabbed to this id. + ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). + ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). + ImGuiKeyModFlags NavJustMovedToKeyMods; + ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. + ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. + ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. + int NavScoringCount; // Metrics for debugging + ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. + int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing + bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid + bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) + bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) + bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. + bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest + bool NavInitRequest; // Init request for appearing window to select first item + bool NavInitRequestFromMove; + ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called) + ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window) + bool NavMoveRequest; // Move request for this frame + ImGuiNavMoveFlags NavMoveRequestFlags; + ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu) + ImGuiKeyModFlags NavMoveRequestKeyMods; + ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request + ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? + ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow + ImGuiNavItemData NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) + ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) + ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around. + ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags. + + // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) + ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! + ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. + ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents + float NavWindowingTimer; + float NavWindowingHighlightAlpha; + bool NavWindowingToggleLayer; + + // Legacy Focus/Tabbing system (older than Nav, active even if Nav is disabled, misnamed. FIXME-NAV: This needs a redesign!) + ImGuiWindow* TabFocusRequestCurrWindow; // + ImGuiWindow* TabFocusRequestNextWindow; // + int TabFocusRequestCurrCounterRegular; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch) + int TabFocusRequestCurrCounterTabStop; // Tab item being requested for focus, stored as an index + int TabFocusRequestNextCounterRegular; // Stored for next frame + int TabFocusRequestNextCounterTabStop; // " + bool TabFocusPressed; // Set in NewFrame() when user pressed Tab + + // Render + float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) + ImGuiMouseCursor MouseCursor; + + // Drag and Drop + bool DragDropActive; + bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source. + bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target. + ImGuiDragDropFlags DragDropSourceFlags; + int DragDropSourceFrameCount; + int DragDropMouseButton; + ImGuiPayload DragDropPayload; + ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) + ImGuiID DragDropTargetId; + ImGuiDragDropFlags DragDropAcceptFlags; + float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) + ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) + ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) + int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source + ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press. + ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size + unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads + + // Table + ImGuiTable* CurrentTable; + int CurrentTableStackIdx; + ImPool Tables; + ImVector TablesTempDataStack; + ImVector TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC) + ImVector DrawChannelsTempMergeBuffer; + + // Tab bars + ImGuiTabBar* CurrentTabBar; + ImPool TabBars; + ImVector CurrentTabBarStack; + ImVector ShrinkWidthBuffer; + + // Widget state + ImVec2 LastValidMousePos; + ImGuiInputTextState InputTextState; + ImFont InputTextPasswordFont; + ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc. + ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets + float ColorEditLastHue; // Backup of last Hue associated to LastColor[3], so we can restore Hue in lossy RGB<>HSV round trips + float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips + float ColorEditLastColor[3]; + ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. + ImGuiComboPreviewData ComboPreviewData; + float SliderCurrentAccum; // Accumulated slider delta when using navigation controls. + bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it? + bool DragCurrentAccumDirty; + float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings + float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio + float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled() + float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? + int TooltipOverrideCount; + float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work) + ImVector ClipboardHandlerData; // If no custom clipboard handler is defined + ImVector MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once + + // Platform support + ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor + ImVec2 PlatformImeLastPos; + ImGuiViewportP* PlatformImePosViewport; + char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point + + // Extensions + // FIXME: We could provide an API to register one slot in an array held in ImGuiContext? + ImGuiDockContext DockContext; + + // Settings + bool SettingsLoaded; + float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero + ImGuiTextBuffer SettingsIniData; // In memory .ini settings + ImVector SettingsHandlers; // List of .ini settings handlers + ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries + ImChunkStream SettingsTables; // ImGuiTable .ini settings entries + ImVector Hooks; // Hooks for extensions (e.g. test engine) + ImGuiID HookIdNext; // Next available HookId + + // Capture/Logging + bool LogEnabled; // Currently capturing + ImGuiLogType LogType; // Capture target + ImFileHandle LogFile; // If != NULL log to stdout/ file + ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. + const char* LogNextPrefix; + const char* LogNextSuffix; + float LogLinePosY; + bool LogLineFirstItem; + int LogDepthRef; + int LogDepthToExpand; + int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. + + // Debug Tools + bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) + ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id + ImGuiMetricsConfig DebugMetricsConfig; + + // Misc + float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. + int FramerateSecPerFrameIdx; + int FramerateSecPerFrameCount; + float FramerateSecPerFrameAccum; + int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags + int WantCaptureKeyboardNextFrame; + int WantTextInputNextFrame; + char TempBuffer[1024 * 3 + 1]; // Temporary text buffer + + ImGuiContext(ImFontAtlas* shared_font_atlas) + { + Initialized = false; + ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None; + FontAtlasOwnedByContext = shared_font_atlas ? false : true; + Font = NULL; + FontSize = FontBaseSize = 0.0f; + IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); + Time = 0.0f; + FrameCount = 0; + FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1; + WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; + GcCompactAll = false; + TestEngineHookItems = false; + TestEngineHookIdInfo = 0; + TestEngine = NULL; + + WindowsActiveCount = 0; + CurrentWindow = NULL; + HoveredWindow = NULL; + HoveredWindowUnderMovingWindow = NULL; + HoveredDockNode = NULL; + MovingWindow = NULL; + WheelingWindow = NULL; + WheelingWindowTimer = 0.0f; + + HoveredId = HoveredIdPreviousFrame = 0; + HoveredIdAllowOverlap = false; + HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false; + HoveredIdDisabled = false; + HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; + ActiveId = 0; + ActiveIdIsAlive = 0; + ActiveIdTimer = 0.0f; + ActiveIdIsJustActivated = false; + ActiveIdAllowOverlap = false; + ActiveIdNoClearOnFocusLoss = false; + ActiveIdHasBeenPressedBefore = false; + ActiveIdHasBeenEditedBefore = false; + ActiveIdHasBeenEditedThisFrame = false; + ActiveIdUsingMouseWheel = false; + ActiveIdUsingNavDirMask = 0x00; + ActiveIdUsingNavInputMask = 0x00; + ActiveIdUsingKeyInputMask = 0x00; + ActiveIdClickOffset = ImVec2(-1, -1); + ActiveIdWindow = NULL; + ActiveIdSource = ImGuiInputSource_None; + ActiveIdMouseButton = -1; + ActiveIdPreviousFrame = 0; + ActiveIdPreviousFrameIsAlive = false; + ActiveIdPreviousFrameHasBeenEditedBefore = false; + ActiveIdPreviousFrameWindow = NULL; + LastActiveId = 0; + LastActiveIdTimer = 0.0f; + + CurrentItemFlags = ImGuiItemFlags_None; + + CurrentDpiScale = 0.0f; + CurrentViewport = NULL; + MouseViewport = MouseLastHoveredViewport = NULL; + PlatformLastFocusedViewportId = 0; + ViewportFrontMostStampCount = 0; + + NavWindow = NULL; + NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0; + NavJustTabbedId = NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; + NavJustMovedToKeyMods = ImGuiKeyModFlags_None; + NavInputSource = ImGuiInputSource_None; + NavScoringRect = ImRect(); + NavScoringCount = 0; + NavLayer = ImGuiNavLayer_Main; + NavIdTabCounter = INT_MAX; + NavIdIsAlive = false; + NavMousePosDirty = false; + NavDisableHighlight = true; + NavDisableMouseHover = false; + NavAnyRequest = false; + NavInitRequest = false; + NavInitRequestFromMove = false; + NavInitResultId = 0; + NavMoveRequest = false; + NavMoveRequestFlags = ImGuiNavMoveFlags_None; + NavMoveRequestForward = ImGuiNavForward_None; + NavMoveRequestKeyMods = ImGuiKeyModFlags_None; + NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; + NavWrapRequestWindow = NULL; + NavWrapRequestFlags = ImGuiNavMoveFlags_None; + + NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL; + NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; + NavWindowingToggleLayer = false; + + TabFocusRequestCurrWindow = TabFocusRequestNextWindow = NULL; + TabFocusRequestCurrCounterRegular = TabFocusRequestCurrCounterTabStop = INT_MAX; + TabFocusRequestNextCounterRegular = TabFocusRequestNextCounterTabStop = INT_MAX; + TabFocusPressed = false; + + DimBgRatio = 0.0f; + MouseCursor = ImGuiMouseCursor_Arrow; + + DragDropActive = DragDropWithinSource = DragDropWithinTarget = false; + DragDropSourceFlags = ImGuiDragDropFlags_None; + DragDropSourceFrameCount = -1; + DragDropMouseButton = -1; + DragDropTargetId = 0; + DragDropAcceptFlags = ImGuiDragDropFlags_None; + DragDropAcceptIdCurrRectSurface = 0.0f; + DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; + DragDropAcceptFrameCount = -1; + DragDropHoldJustPressedId = 0; + memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); + + CurrentTable = NULL; + CurrentTableStackIdx = -1; + CurrentTabBar = NULL; + + LastValidMousePos = ImVec2(0.0f, 0.0f); + TempInputId = 0; + ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_; + ColorEditLastHue = ColorEditLastSat = 0.0f; + ColorEditLastColor[0] = ColorEditLastColor[1] = ColorEditLastColor[2] = FLT_MAX; + SliderCurrentAccum = 0.0f; + SliderCurrentAccumDirty = false; + DragCurrentAccumDirty = false; + DragCurrentAccum = 0.0f; + DragSpeedDefaultRatio = 1.0f / 100.0f; + DisabledAlphaBackup = 0.0f; + ScrollbarClickDeltaToGrabCenter = 0.0f; + TooltipOverrideCount = 0; + TooltipSlowDelay = 0.50f; + + PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX); + PlatformImePosViewport = 0; + PlatformLocaleDecimalPoint = '.'; + + SettingsLoaded = false; + SettingsDirtyTimer = 0.0f; + HookIdNext = 0; + + LogEnabled = false; + LogType = ImGuiLogType_None; + LogNextPrefix = LogNextSuffix = NULL; + LogFile = NULL; + LogLinePosY = FLT_MAX; + LogLineFirstItem = false; + LogDepthRef = 0; + LogDepthToExpand = LogDepthToExpandDefault = 2; + + DebugItemPickerActive = false; + DebugItemPickerBreakId = 0; + + memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); + FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0; + FramerateSecPerFrameAccum = 0.0f; + WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; + memset(TempBuffer, 0, sizeof(TempBuffer)); + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGuiWindowTempData, ImGuiWindow +//----------------------------------------------------------------------------- + +// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. +// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..) +// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin) +struct IMGUI_API ImGuiWindowTempData +{ + // Layout + ImVec2 CursorPos; // Current emitting position, in absolute coordinates. + ImVec2 CursorPosPrevLine; + ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. + ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame. + ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame. + ImVec2 CurrLineSize; + ImVec2 PrevLineSize; + float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). + float PrevLineTextBaseOffset; + ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) + ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. + ImVec1 GroupOffset; + + // Keyboard/Gamepad navigation + ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) + short NavLayersActiveMask; // Which layers have been written to (result from previous frame) + short NavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame) + ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending + bool NavHideHighlightOneFrame; + bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) + + // Miscellaneous + bool MenuBarAppending; // FIXME: Remove this + ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. + ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement + int TreeDepth; // Current tree depth. + ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. + ImVector ChildWindows; + ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) + ImGuiOldColumns* CurrentColumns; // Current columns set + int CurrentTableIdx; // Current table index (into g.Tables) + ImGuiLayoutType LayoutType; + ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() + int FocusCounterRegular; // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) + int FocusCounterTabStop; // (Legacy Focus/Tabbing system) Same, but only count widgets which you can Tab through. + + // Local parameters stacks + // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. + float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). + float TextWrapPos; // Current text wrap pos. + ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) + ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) + ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting +}; + +// Storage for one window +struct IMGUI_API ImGuiWindow +{ + char* Name; // Window name, owned by the window. + ImGuiID ID; // == ImHashStr(Name) + ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_ + ImGuiWindowClass WindowClass; // Advanced users only. Set with SetNextWindowClass() + ImGuiViewportP* Viewport; // Always set in Begin(), only inactive windows may have a NULL value here + ImGuiID ViewportId; // We backup the viewport id (since the viewport may disappear or never be created if the window is inactive) + ImVec2 ViewportPos; // We backup the viewport position (since the viewport may disappear or never be created if the window is inactive) + int ViewportAllowPlatformMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor + ImVec2 Pos; // Position (always rounded-up to nearest pixel) + ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) + ImVec2 SizeFull; // Size when non collapsed + ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. + ImVec2 ContentSizeIdeal; + ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). + ImVec2 WindowPadding; // Window padding at the time of Begin(). + float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. + float WindowBorderSize; // Window border size at the time of Begin(). + int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! + ImGuiID MoveId; // == window->GetID("#MOVE") + ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) + ImVec2 Scroll; + ImVec2 ScrollMax; + ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) + ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered + ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold + ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar. + bool ScrollbarX, ScrollbarY; // Are scrollbars visible? + bool ViewportOwned; + bool Active; // Set to true on Begin(), unless Collapsed + bool WasActive; + bool WriteAccessed; // Set to true when any widget access the current window + bool Collapsed; // Set when collapsing window to become only title-bar + bool WantCollapseToggle; + bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) + bool Appearing; // Set during the frame where the window is appearing (or re-appearing) + bool Hidden; // Do not display (== HiddenFrames*** > 0) + bool IsFallbackWindow; // Set on the "Debug##Default" window. + bool HasCloseButton; // Set when the window has a close button (p_open != NULL) + signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) + short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) + short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0. + short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues. + short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused. + ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) + ImS8 AutoFitFramesX, AutoFitFramesY; + ImS8 AutoFitChildAxises; + bool AutoFitOnlyGrows; + ImGuiDir AutoPosLastDirection; + ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames + ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size + ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only + ImS8 DisableInputsFrames; // Disable window interactions for N frames + ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use. + ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use. + ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use. + ImGuiCond SetWindowDockAllowFlags : 8; // store acceptable condition flags for SetNextWindowDock() use. + ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) + ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0, 0) when positioning from top-left corner; ImVec2(0.5f, 0.5f) for centering; ImVec2(1, 1) for bottom right. + + ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) + ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. + + // The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer. + // The main 'OuterRect', omitted as a field, is window->Rect(). + ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. + ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) + ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. + ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). + ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack? + ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). + ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. + ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window. + ImVec2ih HitTestHoleOffset; + + int LastFrameActive; // Last frame number the window was Active. + int LastFrameJustFocused; // Last frame number the window was made Focused. + float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) + float ItemWidthDefault; + ImGuiStorage StateStorage; + ImVector ColumnsStorage; + float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() + float FontDpiScale; + int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) + + ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) + ImDrawList DrawListInst; + ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL. + ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through dock nodes. We use this so IsWindowFocused() can behave consistently regardless of docking state. + ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes. + ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. + ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. + + ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) + ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) + ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space + + int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy + int MemoryDrawListVtxCapacity; + bool MemoryCompacted; // Set when window extraneous data have been garbage collected + + // Docking + bool DockIsActive :1; // When docking artifacts are actually visible. When this is set, DockNode is guaranteed to be != NULL. ~~ (DockNode != NULL) && (DockNode->Windows.Size > 1). + bool DockNodeIsVisible :1; + bool DockTabIsVisible :1; // Is our window visible this frame? ~~ is the corresponding tab selected? + bool DockTabWantClose :1; + short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. + ImGuiWindowDockStyle DockStyle; + ImGuiDockNode* DockNode; // Which node are we docked into. Important: Prefer testing DockIsActive in many cases as this will still be set when the dock node is hidden. + ImGuiDockNode* DockNodeAsHost; // Which node are we owning (for parent windows) + ImGuiID DockId; // Backup of last valid DockNode->ID, so single window remember their dock node id even when they are not bound any more + ImGuiItemStatusFlags DockTabItemStatusFlags; + ImRect DockTabItemRect; + +public: + ImGuiWindow(ImGuiContext* context, const char* name); + ~ImGuiWindow(); + + ImGuiID GetID(const char* str, const char* str_end = NULL); + ImGuiID GetID(const void* ptr); + ImGuiID GetID(int n); + ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); + ImGuiID GetIDNoKeepAlive(const void* ptr); + ImGuiID GetIDNoKeepAlive(int n); + ImGuiID GetIDFromRectangle(const ImRect& r_abs); + + // We don't use g.FontSize because the window may be != g.CurrentWidow. + ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } + float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale * FontDpiScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } + float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } + ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } + float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } + ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Tab bar, Tab item support +//----------------------------------------------------------------------------- + +// Extend ImGuiTabBarFlags_ +enum ImGuiTabBarFlagsPrivate_ +{ + ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] + ImGuiTabBarFlags_IsFocused = 1 << 21, + ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs +}; + +// Extend ImGuiTabItemFlags_ +enum ImGuiTabItemFlagsPrivate_ +{ + ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, + ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) + ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button + ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. + ImGuiTabItemFlags_Preview = 1 << 23 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar) +}; + +// Storage for one active tab item (sizeof() 48 bytes) +struct ImGuiTabItem +{ + ImGuiID ID; + ImGuiTabItemFlags Flags; + ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window. + int LastFrameVisible; + int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance + float Offset; // Position relative to beginning of tab + float Width; // Width currently displayed + float ContentWidth; // Width of label, stored during BeginTabItem() call + ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames + ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable + ImS16 IndexDuringLayout; // Index only used during TabBarLayout() + bool WantClose; // Marked as closed by SetTabItemClosed() + + ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; } +}; + +// Storage for a tab bar (sizeof() 152 bytes) +struct IMGUI_API ImGuiTabBar +{ + ImVector Tabs; + ImGuiTabBarFlags Flags; + ImGuiID ID; // Zero for tab-bars used by docking + ImGuiID SelectedTabId; // Selected tab/window + ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation + ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) + int CurrFrameVisible; + int PrevFrameVisible; + ImRect BarRect; + float CurrTabsContentsHeight; + float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar + float WidthAllTabs; // Actual width of all tabs (locked during layout) + float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped + float ScrollingAnim; + float ScrollingTarget; + float ScrollingTargetDistToVisibility; + float ScrollingSpeed; + float ScrollingRectMinX; + float ScrollingRectMaxX; + ImGuiID ReorderRequestTabId; + ImS16 ReorderRequestOffset; + ImS8 BeginCount; + bool WantLayout; + bool VisibleTabWasSubmitted; + bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame + ImS16 TabsActiveCount; // Number of tabs submitted this frame. + ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() + float ItemSpacingY; + ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() + ImVec2 BackupCursorPos; + ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. + + ImGuiTabBar(); + int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } + const char* GetTabName(const ImGuiTabItem* tab) const + { + if (tab->Window) + return tab->Window->Name; + IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); + return TabsNames.Buf.Data + tab->NameOffset; + } +}; + +//----------------------------------------------------------------------------- +// [SECTION] Table support +//----------------------------------------------------------------------------- + +#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color. +#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. +#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels() + +// Our current column maximum is 64 but we may raise that in the future. +typedef ImS8 ImGuiTableColumnIdx; +typedef ImU8 ImGuiTableDrawChannelIdx; + +// [Internal] sizeof() ~ 104 +// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. +// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping. +// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". +struct ImGuiTableColumn +{ + ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_ + float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. + float MinX; // Absolute positions + float MaxX; + float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() + float WidthAuto; // Automatic width + float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially. + float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_). + ImRect ClipRect; // Clipping rectangle for the column + ImGuiID UserID; // Optional, value passed to TableSetupColumn() + float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column + float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2) + float ItemWidth; // Current item width for the column, preserved across rows + float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. + float ContentMaxXUnfrozen; + float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls + float ContentMaxXHeadersIdeal; + ImS16 NameOffset; // Offset into parent ColumnsNames[] + ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) + ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder) + ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column + ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column + ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort + ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers) + ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows + bool IsEnabled; // IsUserEnabled && (Flags & ImGuiTableColumnFlags_Disabled) == 0 + bool IsUserEnabled; // Is the column not marked Hidden by the user? (unrelated to being off view, e.g. clipped by scrolling). + bool IsUserEnabledNextFrame; + bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled). + bool IsVisibleY; + bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not. + bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen). + bool IsPreserveWidthAuto; + ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte + ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit + ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem + ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending + ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3) + ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each) + ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each) + + ImGuiTableColumn() + { + memset(this, 0, sizeof(*this)); + StretchWeight = WidthRequest = -1.0f; + NameOffset = -1; + DisplayOrder = IndexWithinEnabledSet = -1; + PrevEnabledColumn = NextEnabledColumn = -1; + SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; + } +}; + +// Transient cell data stored per row. +// sizeof() ~ 6 +struct ImGuiTableCellData +{ + ImU32 BgColor; // Actual color + ImGuiTableColumnIdx Column; // Column number +}; + +// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData +struct ImGuiTable +{ + ImGuiID ID; + ImGuiTableFlags Flags; + void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[] + ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[] + ImSpan Columns; // Point within RawData[] + ImSpan DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) + ImSpan RowCellData; // Point within RawData[]. Store cells background requests for current row. + ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map + ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data + ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect) + ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items) + ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) + int SettingsOffset; // Offset in g.SettingsTables + int LastFrameActive; + int ColumnsCount; // Number of columns declared in BeginTable() + int CurrentRow; + int CurrentColumn; + ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched. + ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with + float RowPosY1; + float RowPosY2; + float RowMinHeight; // Height submitted to TableNextRow() + float RowTextBaseline; + float RowIndentOffsetX; + ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_ + ImGuiTableRowFlags LastRowFlags : 16; + int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this. + ImU32 RowBgColor[2]; // Background color override for current row. + ImU32 BorderColorStrong; + ImU32 BorderColorLight; + float BorderX1; + float BorderX2; + float HostIndentX; + float MinColumnWidth; + float OuterPaddingX; + float CellPaddingX; // Padding from each borders + float CellPaddingY; + float CellSpacingX1; // Spacing between non-bordered cells + float CellSpacingX2; + float LastOuterHeight; // Outer height from last frame + float LastFirstRowHeight; // Height of first row from last frame + float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details. + float ColumnsGivenWidth; // Sum of current column width + float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window + float ResizedColumnNextWidth; + float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table. + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable(). + ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is + ImRect WorkRect; + ImRect InnerClipRect; + ImRect BgClipRect; // We use this to cpu-clip cell background color fill + ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped + ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect. + ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. + ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() + ImGuiWindow* OuterWindow; // Parent window for the table + ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) + ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names + ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly + ImGuiTableColumnSortSpecs SortSpecsSingle; + ImVector SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good. + ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() + ImGuiTableColumnIdx SortSpecsCount; + ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount) + ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn() + ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! + ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing). + ImGuiTableColumnIdx AutoFitSingleColumn; // Index of single column requesting auto-fit. + ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0. + ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame. + ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held. + ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared) + ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1 + ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column. + ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column. + ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column. + ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column. + ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot + ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count + ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count + ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset) + ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row + ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here. + ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[] + ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; + bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row. + bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow(). + bool IsInitializing; + bool IsSortSpecsDirty; + bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag. + bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted). + bool IsSettingsRequestLoad; + bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data. + bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) + bool IsResetAllRequest; + bool IsResetDisplayOrderRequest; + bool IsUnfrozenRows; // Set when we got past the frozen row. + bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() + bool MemoryCompacted; + bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis + + IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } + IMGUI_API ~ImGuiTable() { IM_FREE(RawData); } +}; + +// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table). +// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure. +// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics. +struct ImGuiTableTempData +{ + int TableIndex; // Index in g.Tables.Buf[] pool + float LastTimeActive; // Last timestamp this structure was used + + ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() + ImDrawListSplitter DrawSplitter; + + ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() + ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() + ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable() + ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable() + ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() + ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable() + float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() + int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() + + IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; } +}; + +// sizeof() ~ 12 +struct ImGuiTableColumnSettings +{ + float WidthOrWeight; + ImGuiID UserID; + ImGuiTableColumnIdx Index; + ImGuiTableColumnIdx DisplayOrder; + ImGuiTableColumnIdx SortOrder; + ImU8 SortDirection : 2; + ImU8 IsEnabled : 1; // "Visible" in ini file + ImU8 IsStretch : 1; + + ImGuiTableColumnSettings() + { + WidthOrWeight = 0.0f; + UserID = 0; + Index = -1; + DisplayOrder = SortOrder = -1; + SortDirection = ImGuiSortDirection_None; + IsEnabled = 1; + IsStretch = 0; + } +}; + +// This is designed to be stored in a single ImChunkStream (1 header followed by N ImGuiTableColumnSettings, etc.) +struct ImGuiTableSettings +{ + ImGuiID ID; // Set to 0 to invalidate/delete the setting + ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..) + float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. + ImGuiTableColumnIdx ColumnsCount; + ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher + bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) + + ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } + ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } +}; + +//----------------------------------------------------------------------------- +// [SECTION] ImGui internal API +// No guarantee of forward compatibility here! +//----------------------------------------------------------------------------- + +namespace ImGui +{ + // Windows + // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) + // If this ever crash because g.CurrentWindow is NULL it means that either + // - ImGui::NewFrame() has never been called, which is illegal. + // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. + inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } + inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } + IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); + IMGUI_API ImGuiWindow* FindWindowByName(const char* name); + IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); + IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); + IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); + IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); + IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); + IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); + IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); + IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); + IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); + + // Windows: Display Order and Focus Order + IMGUI_API void FocusWindow(ImGuiWindow* window); + IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); + IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); + IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); + + // Fonts, drawing + IMGUI_API void SetCurrentFont(ImFont* font); + inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } + inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); } + + // Init + IMGUI_API void Initialize(ImGuiContext* context); + IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). + + // NewFrame + IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); + IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); + IMGUI_API void StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node); + IMGUI_API void UpdateMouseMovingWindowNewFrame(); + IMGUI_API void UpdateMouseMovingWindowEndFrame(); + + // Generic context hooks + IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook); + IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove); + IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); + + // Viewports + IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); + IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); + IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport); + IMGUI_API void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); + IMGUI_API const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport); + + // Settings + IMGUI_API void MarkIniSettingsDirty(); + IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); + IMGUI_API void ClearIniSettings(); + IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); + IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); + IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); + IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); + + // Scrolling + IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is + IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x); + IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y); + IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio); + IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio); + IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect); + + // Basic Accessors + inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.LastItemData.ID; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand) + inline ImGuiItemStatusFlags GetItemStatusFlags(){ ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; } + inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.InFlags; } + inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } + inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } + IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); + IMGUI_API void ClearActiveID(); + IMGUI_API ImGuiID GetHoveredID(); + IMGUI_API void SetHoveredID(ImGuiID id); + IMGUI_API void KeepAliveID(ImGuiID id); + IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. + IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes) + IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed); + + // Basic Helpers for widget code + IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); + IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f); + IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemAddFlags flags = 0); + IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); + IMGUI_API void ItemFocusable(ImGuiWindow* window, ImGuiID id); + IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged); + IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect); + IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); + IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); + IMGUI_API void PushMultiItemsWidths(int components, float width_full); + IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) + IMGUI_API ImVec2 GetContentRegionMaxAbs(); + IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); + + // Parameter stacks + IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); + IMGUI_API void PopItemFlag(); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): + // (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool focused = FocusableItemRegister(...)' + // (New) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0' + // Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText() + inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Focusable flag to ItemAdd() + inline IM_NORETURN void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem +#endif + + // Logging/Capture + IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. + IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer + IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); + IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); + + // Popups, Modals, Tooltips + IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); + IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None); + IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); + IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); + IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); + IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); + IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags); + IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window); + IMGUI_API ImGuiWindow* GetTopMostPopupModal(); + IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); + IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); + IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); + + // Menus + IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true); + + // Combos + IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags); + IMGUI_API bool BeginComboPreview(); + IMGUI_API void EndComboPreview(); + + // Gamepad/Keyboard Navigation + IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); + IMGUI_API bool NavMoveRequestButNoResultYet(); + IMGUI_API void NavMoveRequestCancel(); + IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags); + IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); + IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode); + IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); + IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); + IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. + IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); + + // Focus Scope (WIP) + // This is generally used to identify a selection set (multiple of which may be in the same window), as selection + // patterns generally need to react (e.g. clear selection) when landing on an item of the set. + IMGUI_API void PushFocusScope(ImGuiID id); + IMGUI_API void PopFocusScope(); + inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active + inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope() + + // Inputs + // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. + IMGUI_API void SetItemUsingMouseWheel(); + IMGUI_API void SetActiveIdUsingNavAndKeys(); + inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } + inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; } + inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; } + IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); + inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { ImGuiContext& g = *GImGui; const int key_index = g.IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; } + inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } + inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } + IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags(); + + // Docking + // (some functions are only declared in imgui.cpp, see Docking section) + IMGUI_API void DockContextInitialize(ImGuiContext* ctx); + IMGUI_API void DockContextShutdown(ImGuiContext* ctx); + IMGUI_API void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs); // Use root_id==0 to clear all + IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx); + IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx); + IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx); + IMGUI_API ImGuiID DockContextGenNodeID(ImGuiContext* ctx); + IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); + IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window); + IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); + IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos); + IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node); + IMGUI_API void DockNodeEndAmendTabBar(); + inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } + inline int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; } + inline ImGuiID DockNodeGetWindowMenuButtonId(const ImGuiDockNode* node) { return ImHashStr("#COLLAPSE", 0, node->ID); } + inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; } + IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); + IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open); + IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window); + IMGUI_API void BeginDockableDragDropTarget(ImGuiWindow* window); + IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond); + + // Docking - Builder function needs to be generally called before the node is used/submitted. + // - The DockBuilderXXX functions are designed to _eventually_ become a public API, but it is too early to expose it and guarantee stability. + // - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame. + // - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode(). + // You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API. + // - DockBuilderSplitNode() create 2 child nodes within 1 node. The initial node becomes a parent node. + // - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure + // to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable. + // - Call DockBuilderFinish() after you are done. + IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id); + IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); + inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; } + IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0); + IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows + IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_settings_refs = true); + IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the remaining root node (node_id). + IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos); + IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size); + IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); // Create 2 child nodes in this parent node. + IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs); + IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs); + IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name); + IMGUI_API void DockBuilderFinish(ImGuiID node_id); + + // Drag and Drop + IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); + IMGUI_API void ClearDragDrop(); + IMGUI_API bool IsDragDropPayloadBeingAccepted(); + + // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) + IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); + IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). + IMGUI_API void EndColumns(); // close columns + IMGUI_API void PushColumnClipRect(int column_index); + IMGUI_API void PushColumnsBackground(); + IMGUI_API void PopColumnsBackground(); + IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); + IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); + IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); + IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); + + // Tables: Candidates for public API + IMGUI_API void TableOpenContextMenu(int column_n = -1); + IMGUI_API void TableSetColumnWidth(int column_n, float width); + IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); + IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. + IMGUI_API float TableGetHeaderRowHeight(); + IMGUI_API void TablePushBackgroundChannel(); + IMGUI_API void TablePopBackgroundChannel(); + + // Tables: Internals + inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } + IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); + IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); + IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); + IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); + IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); + IMGUI_API void TableUpdateLayout(ImGuiTable* table); + IMGUI_API void TableUpdateBorders(ImGuiTable* table); + IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); + IMGUI_API void TableDrawBorders(ImGuiTable* table); + IMGUI_API void TableDrawContextMenu(ImGuiTable* table); + IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); + IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); + IMGUI_API void TableSortSpecsBuild(ImGuiTable* table); + IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column); + IMGUI_API void TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API float TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column); + IMGUI_API void TableBeginRow(ImGuiTable* table); + IMGUI_API void TableEndRow(ImGuiTable* table); + IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n); + IMGUI_API void TableEndCell(ImGuiTable* table); + IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n); + IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n); + IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0); + IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); + IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); + IMGUI_API void TableRemove(ImGuiTable* table); + IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); + IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table); + IMGUI_API void TableGcCompactSettings(); + + // Tables: Settings + IMGUI_API void TableLoadSettings(ImGuiTable* table); + IMGUI_API void TableSaveSettings(ImGuiTable* table); + IMGUI_API void TableResetSettings(ImGuiTable* table); + IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table); + IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context); + IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count); + IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id); + + // Tab Bars + IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node); + IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API ImGuiTabItem* TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); + IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window); + IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); + IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); + IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset); + IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos); + IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); + IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); + IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); + IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); + IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); + + // Render helpers + // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. + // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) + IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); + IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); + IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); + IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); + IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); + IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); + IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); + IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight + IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. + + // Render helpers (those functions don't access any ImGui state!) + IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); + IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); + IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz); + IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); + IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); + IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col); + IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); + IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding); + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + // [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while] + inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); } + inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); } +#endif + + // Widgets + IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); + IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); + IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); + IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node); + IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); + IMGUI_API void Scrollbar(ImGuiAxis axis); + IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawFlags flags); + IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); + IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); + IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners + IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir); + IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); + IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); + IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); + + // Widgets low-level behaviors + IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); + IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags); + IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f); + IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); + IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging + IMGUI_API void TreePushOverrideID(ImGuiID id); + + // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. + // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). + // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " + template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); + template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); + template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); + template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); + template IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value); + + // Data type helpers + IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); + IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); + IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format); + IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2); + IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max); + + // InputText + IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); + IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); + IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); + inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } + inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active + + // Color + IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); + IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); + + // Plot + IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); + + // Shade functions (write over already created vertices) + IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); + IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); + + // Garbage collection + IMGUI_API void GcCompactTransientMiscBuffers(); + IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); + IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); + + // Debug Tools + IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); + inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); } + inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } + + IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); + IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns); + IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label); + IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label); + IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); + IMGUI_API void DebugNodeFont(ImFont* font); + IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); + IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label); + IMGUI_API void DebugNodeTable(ImGuiTable* table); + IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings); + IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label); + IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings); + IMGUI_API void DebugNodeWindowsList(ImVector* windows, const char* label); + IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport); + IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb); + +} // namespace ImGui + + +//----------------------------------------------------------------------------- +// [SECTION] ImFontAtlas internal API +//----------------------------------------------------------------------------- + +// This structure is likely to evolve as we add support for incremental atlas updates +struct ImFontBuilderIO +{ + bool (*FontBuilder_Build)(ImFontAtlas* atlas); +}; + +// Helper for font builder +IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype(); +IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); +IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); +IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); +IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); +IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); +IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); + +//----------------------------------------------------------------------------- +// [SECTION] Test Engine specific hooks (imgui_test_engine) +//----------------------------------------------------------------------------- + +#ifdef IMGUI_ENABLE_TEST_ENGINE +extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); +extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id); +extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end); +extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); +#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) +#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log +#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA)); +#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2)); +#else +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)0) +#endif + +//----------------------------------------------------------------------------- + +#if defined(__clang__) +#pragma clang diagnostic pop +#elif defined(__GNUC__) +#pragma GCC diagnostic pop +#endif + +#ifdef _MSC_VER +#pragma warning (pop) +#endif + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imgui_tables.cpp b/lib/imgui/imgui_tables.cpp new file mode 100644 index 0000000000..71ac00f6aa --- /dev/null +++ b/lib/imgui/imgui_tables.cpp @@ -0,0 +1,4049 @@ +// dear imgui, v1.84 +// (tables and columns code) + +/* + +Index of this file: + +// [SECTION] Commentary +// [SECTION] Header mess +// [SECTION] Tables: Main code +// [SECTION] Tables: Simple accessors +// [SECTION] Tables: Row changes +// [SECTION] Tables: Columns changes +// [SECTION] Tables: Columns width management +// [SECTION] Tables: Drawing +// [SECTION] Tables: Sorting +// [SECTION] Tables: Headers +// [SECTION] Tables: Context Menu +// [SECTION] Tables: Settings (.ini data) +// [SECTION] Tables: Garbage Collection +// [SECTION] Tables: Debugging +// [SECTION] Columns, BeginColumns, EndColumns, etc. + +*/ + +// Navigating this file: +// - In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. +// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. + +//----------------------------------------------------------------------------- +// [SECTION] Commentary +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Typical tables call flow: (root level is generally public API): +//----------------------------------------------------------------------------- +// - BeginTable() user begin into a table +// | BeginChild() - (if ScrollX/ScrollY is set) +// | TableBeginInitMemory() - first time table is used +// | TableResetSettings() - on settings reset +// | TableLoadSettings() - on settings load +// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests +// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) +// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width +// - TableSetupColumn() user submit columns details (optional) +// - TableSetupScrollFreeze() user submit scroll freeze information (optional) +//----------------------------------------------------------------------------- +// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). +// | TableSetupDrawChannels() - setup ImDrawList channels +// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission +// | TableDrawContextMenu() - draw right-click context menu +//----------------------------------------------------------------------------- +// - TableHeadersRow() or TableHeader() user submit a headers row (optional) +// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction +// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu +// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) +// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) +// | TableEndRow() - finish existing row +// | TableBeginRow() - add a new row +// - TableSetColumnIndex() / TableNextColumn() user begin into a cell +// | TableEndCell() - close existing column/cell +// | TableBeginCell() - enter into current column/cell +// - [...] user emit contents +//----------------------------------------------------------------------------- +// - EndTable() user ends the table +// | TableDrawBorders() - draw outer borders, inner vertical borders +// | TableMergeDrawChannels() - merge draw channels if clipping isn't required +// | EndChild() - (if ScrollX/ScrollY is set) +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// TABLE SIZING +//----------------------------------------------------------------------------- +// (Read carefully because this is subtle but it does make sense!) +//----------------------------------------------------------------------------- +// About 'outer_size': +// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags. +// Default value is ImVec2(0.0f, 0.0f). +// X +// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. +// - outer_size.x > 0.0f -> Set Fixed width. +// Y with ScrollX/ScrollY disabled: we output table directly in current window +// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set) +// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set) +// Y with ScrollX/ScrollY enabled: using a child window for scrolling +// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll. +// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. +// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis. +//----------------------------------------------------------------------------- +// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. +// Important to that note how the two flags have slightly different behaviors! +// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. +// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible. +// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. +// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable) +//----------------------------------------------------------------------------- +// About 'inner_width': +// With ScrollX disabled: +// - inner_width -> *ignored* +// With ScrollX enabled: +// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird +// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. +// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! +//----------------------------------------------------------------------------- +// Details: +// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept +// of "available space" doesn't make sense. +// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding +// of what the value does. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// COLUMNS SIZING POLICIES +//----------------------------------------------------------------------------- +// About overriding column sizing policy and width/weight with TableSetupColumn(): +// We use a default parameter of 'init_width_or_weight == -1'. +// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic +// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom +// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f +// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom +// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) +// and you can fit a 100.0f wide item in it without clipping and with full padding. +//----------------------------------------------------------------------------- +// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) +// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width +// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width +// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f +// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents +// Default Width and default Weight can be overridden when calling TableSetupColumn(). +//----------------------------------------------------------------------------- +// About mixing Fixed/Auto and Stretch columns together: +// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. +// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! +// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. +// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents. +// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths. +//----------------------------------------------------------------------------- +// About using column width: +// If a column is manual resizable or has a width specified with TableSetupColumn(): +// - you may use GetContentRegionAvail().x to query the width available in a given column. +// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. +// If the column is not resizable and has no width specified with TableSetupColumn(): +// - its width will be automatic and be set to the max of items submitted. +// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). +// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). +//----------------------------------------------------------------------------- + + +//----------------------------------------------------------------------------- +// TABLES CLIPPING/CULLING +//----------------------------------------------------------------------------- +// About clipping/culling of Rows in Tables: +// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. +// ImGuiListClipper is reliant on the fact that rows are of equal height. +// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. +// - Note that auto-resizing columns don't play well with using the clipper. +// By default a table with _ScrollX but without _Resizable will have column auto-resize. +// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. +//----------------------------------------------------------------------------- +// About clipping/culling of Columns in Tables: +// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing +// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know +// it is not going to contribute to row height. +// In many situations, you may skip submitting contents for every column but one (e.g. the first one). +// - Case A: column is not hidden by user, and at least partially in sight (most common case). +// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. +// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). +// +// [A] [B] [C] +// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. +// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. +// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. +// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). +// +// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. +// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. +//----------------------------------------------------------------------------- +// About clipping/culling of whole Tables: +// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// [SECTION] Header mess +//----------------------------------------------------------------------------- + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//----------------------------------------------------------------------------- +// [SECTION] Tables: Main code +//----------------------------------------------------------------------------- +// - TableFixFlags() [Internal] +// - TableFindByID() [Internal] +// - BeginTable() +// - BeginTableEx() [Internal] +// - TableBeginInitMemory() [Internal] +// - TableBeginApplyRequests() [Internal] +// - TableSetupColumnFlags() [Internal] +// - TableUpdateLayout() [Internal] +// - TableUpdateBorders() [Internal] +// - EndTable() +// - TableSetupColumn() +// - TableSetupScrollFreeze() +//----------------------------------------------------------------------------- + +// Configuration +static const int TABLE_DRAW_CHANNEL_BG0 = 0; +static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; +static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) +static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. +static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. +static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. + +// Helper +inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) +{ + // Adjust flags: set default sizing policy + if ((flags & ImGuiTableFlags_SizingMask_) == 0) + flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; + + // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame + if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableFlags_NoKeepColumnsVisible; + + // Adjust flags: enforce borders when resizable + if (flags & ImGuiTableFlags_Resizable) + flags |= ImGuiTableFlags_BordersInnerV; + + // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on + if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) + flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); + + // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody + if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) + flags &= ~ImGuiTableFlags_NoBordersInBody; + + // Adjust flags: disable saved settings if there's nothing to save + if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) + flags |= ImGuiTableFlags_NoSavedSettings; + + // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) + if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings) + flags |= ImGuiTableFlags_NoSavedSettings; + + return flags; +} + +ImGuiTable* ImGui::TableFindByID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + return g.Tables.GetByKey(id); +} + +// Read about "TABLE SIZING" at the top of this file. +bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiID id = GetID(str_id); + return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); +} + +bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* outer_window = GetCurrentWindow(); + if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. + return false; + + // Sanity checks + IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); + if (flags & ImGuiTableFlags_ScrollX) + IM_ASSERT(inner_width >= 0.0f); + + // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. + const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; + const ImVec2 avail_size = GetContentRegionAvail(); + ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); + ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); + if (use_child_window && IsClippedEx(outer_rect, 0, false)) + { + ItemSize(outer_rect); + return false; + } + + // Acquire storage for the table + ImGuiTable* table = g.Tables.GetOrAddByKey(id); + const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; + const ImGuiID instance_id = id + instance_no; + const ImGuiTableFlags table_last_flags = table->Flags; + if (instance_no > 0) + IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); + + // Acquire temporary buffers + const int table_idx = g.Tables.GetIndex(table); + g.CurrentTableStackIdx++; + if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size) + g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData()); + ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx]; + temp_data->TableIndex = table_idx; + table->DrawSplitter = &table->TempData->DrawSplitter; + table->DrawSplitter->Clear(); + + // Fix flags + table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; + flags = TableFixFlags(flags, outer_window); + + // Initialize + table->ID = id; + table->Flags = flags; + table->InstanceCurrent = (ImS16)instance_no; + table->LastFrameActive = g.FrameCount; + table->OuterWindow = table->InnerWindow = outer_window; + table->ColumnsCount = columns_count; + table->IsLayoutLocked = false; + table->InnerWidth = inner_width; + temp_data->UserOuterSize = outer_size; + + // When not using a child window, WorkRect.Max will grow as we append contents. + if (use_child_window) + { + // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent + // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) + ImVec2 override_content_size(FLT_MAX, FLT_MAX); + if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) + override_content_size.y = FLT_MIN; + + // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and + // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align + // based on the right side of the child window work rect, which would require knowing ahead if we are going to + // have decoration taking horizontal spaces (typically a vertical scrollbar). + if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) + override_content_size.x = inner_width; + + if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) + SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); + + // Reset scroll if we are reactivating it + if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) + SetNextWindowScroll(ImVec2(0.0f, 0.0f)); + + // Create scrolling region (without border and zero window padding) + ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; + BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); + table->InnerWindow = g.CurrentWindow; + table->WorkRect = table->InnerWindow->WorkRect; + table->OuterRect = table->InnerWindow->Rect(); + table->InnerRect = table->InnerWindow->InnerRect; + IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); + } + else + { + // For non-scrolling tables, WorkRect == OuterRect == InnerRect. + // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). + table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; + } + + // Push a standardized ID for both child-using and not-child-using tables + PushOverrideID(instance_id); + + // Backup a copy of host window members we will modify + ImGuiWindow* inner_window = table->InnerWindow; + table->HostIndentX = inner_window->DC.Indent.x; + table->HostClipRect = inner_window->ClipRect; + table->HostSkipItems = inner_window->SkipItems; + temp_data->HostBackupWorkRect = inner_window->WorkRect; + temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; + temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; + temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; + temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; + temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; + temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; + temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; + inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + + // Padding and Spacing + // - None ........Content..... Pad .....Content........ + // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | + // - PadInner ........Content.. Pad | Pad ..Content........ + // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | + const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; + const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; + const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; + const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; + const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; + table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; + table->CellSpacingX2 = inner_spacing_explicit; + table->CellPaddingX = inner_padding_explicit; + table->CellPaddingY = g.Style.CellPadding.y; + + const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; + table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; + + table->CurrentColumn = -1; + table->CurrentRow = -1; + table->RowBgColorCounter = 0; + table->LastRowFlags = ImGuiTableRowFlags_None; + table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; + table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width + table->InnerClipRect.ClipWithFull(table->HostClipRect); + table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; + + table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow + table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() + table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any + table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; + table->IsUnfrozenRows = true; + table->DeclColumnsCount = 0; + + // Using opaque colors facilitate overlapping elements of the grid + table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); + table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); + + // Make table current + g.CurrentTable = table; + outer_window->DC.CurrentTableIdx = table_idx; + if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. + inner_window->DC.CurrentTableIdx = table_idx; + + if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) + table->IsResetDisplayOrderRequest = true; + + // Mark as used + if (table_idx >= g.TablesLastTimeActive.Size) + g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); + g.TablesLastTimeActive[table_idx] = (float)g.Time; + temp_data->LastTimeActive = (float)g.Time; + table->MemoryCompacted = false; + + // Setup memory buffer (clear data if columns count changed) + ImGuiTableColumn* old_columns_to_preserve = NULL; + void* old_columns_raw_data = NULL; + const int old_columns_count = table->Columns.size(); + if (old_columns_count != 0 && old_columns_count != columns_count) + { + // Attempt to preserve width on column count change (#4046) + old_columns_to_preserve = table->Columns.Data; + old_columns_raw_data = table->RawData; + table->RawData = NULL; + } + if (table->RawData == NULL) + { + TableBeginInitMemory(table, columns_count); + table->IsInitializing = table->IsSettingsRequestLoad = true; + } + if (table->IsResetAllRequest) + TableResetSettings(table); + if (table->IsInitializing) + { + // Initialize + table->SettingsOffset = -1; + table->IsSortSpecsDirty = true; + table->InstanceInteracted = -1; + table->ContextPopupColumn = -1; + table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; + table->AutoFitSingleColumn = -1; + table->HoveredColumnBody = table->HoveredColumnBorder = -1; + for (int n = 0; n < columns_count; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + if (old_columns_to_preserve && n < old_columns_count) + { + // FIXME: We don't attempt to preserve column order in this path. + *column = old_columns_to_preserve[n]; + } + else + { + float width_auto = column->WidthAuto; + *column = ImGuiTableColumn(); + column->WidthAuto = width_auto; + column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker + column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true; + } + column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; + } + } + if (old_columns_raw_data) + IM_FREE(old_columns_raw_data); + + // Load settings + if (table->IsSettingsRequestLoad) + TableLoadSettings(table); + + // Handle DPI/font resize + // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. + // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. + // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. + // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. + const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? + if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) + { + const float scale_factor = new_ref_scale_unit / table->RefScale; + //IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); + for (int n = 0; n < columns_count; n++) + table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; + } + table->RefScale = new_ref_scale_unit; + + // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. + // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. + // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. + inner_window->SkipItems = true; + + // Clear names + // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() + if (table->ColumnsNames.Buf.Size > 0) + table->ColumnsNames.Buf.resize(0); + + // Apply queued resizing/reordering/hiding requests + TableBeginApplyRequests(table); + + return true; +} + +// For reference, the average total _allocation count_ for a table is: +// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) +// + 1 (for table->RawData allocated below) +// + 1 (for table->ColumnsNames, if names are used) +// + 1 (for table->Splitter._Channels) +// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) +// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. +// Unused channels don't perform their +2 allocations. +void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) +{ + // Allocate single buffer for our arrays + ImSpanAllocator<3> span_allocator; + span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); + span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); + span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); + table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); + memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); + span_allocator.SetArenaBasePtr(table->RawData); + span_allocator.GetSpan(0, &table->Columns); + span_allocator.GetSpan(1, &table->DisplayOrderToIndex); + span_allocator.GetSpan(2, &table->RowCellData); +} + +// Apply queued resizing/reordering/hiding requests +void ImGui::TableBeginApplyRequests(ImGuiTable* table) +{ + // Handle resizing request + // (We process this at the first TableBegin of the frame) + // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? + if (table->InstanceCurrent == 0) + { + if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) + TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); + table->LastResizedColumn = table->ResizedColumn; + table->ResizedColumnNextWidth = FLT_MAX; + table->ResizedColumn = -1; + + // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. + // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. + if (table->AutoFitSingleColumn != -1) + { + TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); + table->AutoFitSingleColumn = -1; + } + } + + // Handle reordering request + // Note: we don't clear ReorderColumn after handling the request. + if (table->InstanceCurrent == 0) + { + if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) + table->ReorderColumn = -1; + table->HeldHeaderColumn = -1; + if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) + { + // We need to handle reordering across hidden columns. + // In the configuration below, moving C to the right of E will lead to: + // ... C [D] E ---> ... [D] E C (Column name/index) + // ... 2 3 4 ... 2 3 4 (Display order) + const int reorder_dir = table->ReorderColumnDir; + IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); + IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); + ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; + ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; + IM_UNUSED(dst_column); + const int src_order = src_column->DisplayOrder; + const int dst_order = dst_column->DisplayOrder; + src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; + for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) + table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; + IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); + + // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], + // rebuild the later from the former. + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; + table->ReorderColumnDir = 0; + table->IsSettingsDirty = true; + } + } + + // Handle display order reset request + if (table->IsResetDisplayOrderRequest) + { + for (int n = 0; n < table->ColumnsCount; n++) + table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; + table->IsResetDisplayOrderRequest = false; + table->IsSettingsDirty = true; + } +} + +// Adjust flags: default width mode + stretch columns are not allowed when auto extending +static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) +{ + ImGuiTableColumnFlags flags = flags_in; + + // Sizing Policy + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) + { + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + else + flags |= ImGuiTableColumnFlags_WidthStretch; + } + else + { + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. + } + + // Resize + if ((table->Flags & ImGuiTableFlags_Resizable) == 0) + flags |= ImGuiTableColumnFlags_NoResize; + + // Sorting + if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) + flags |= ImGuiTableColumnFlags_NoSort; + + // Indentation + if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) + flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; + + // Alignment + //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) + // flags |= ImGuiTableColumnFlags_AlignCenter; + //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. + + // Preserve status flags + column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); + + // Build an ordered list of available sort directions + column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; + if (table->Flags & ImGuiTableFlags_Sortable) + { + int count = 0, mask = 0, list = 0; + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } + if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } + if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } + column->SortDirectionsAvailList = (ImU8)list; + column->SortDirectionsAvailMask = (ImU8)mask; + column->SortDirectionsAvailCount = (ImU8)count; + ImGui::TableFixColumnSortDirection(table, column); + } +} + +// Layout columns for the frame. This is in essence the followup to BeginTable(). +// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. +// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. +// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? +void ImGui::TableUpdateLayout(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->IsLayoutLocked == false); + + const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); + table->IsDefaultDisplayOrder = true; + table->ColumnsEnabledCount = 0; + table->EnabledMaskByIndex = 0x00; + table->EnabledMaskByDisplayOrder = 0x00; + table->LeftMostEnabledColumn = -1; + table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE + + // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. + // Process columns in their visible orders as we are building the Prev/Next indices. + int count_fixed = 0; // Number of columns that have fixed sizing policies + int count_stretch = 0; // Number of columns that have stretch sizing policies + int prev_visible_column_idx = -1; + bool has_auto_fit_request = false; + bool has_resizable = false; + float stretch_sum_width_auto = 0.0f; + float fixed_max_width_auto = 0.0f; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + if (column_n != order_n) + table->IsDefaultDisplayOrder = false; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. + // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. + // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. + if (table->DeclColumnsCount <= column_n) + { + TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); + column->NameOffset = -1; + column->UserID = 0; + column->InitStretchWeightOrWidth = -1.0f; + } + + // Update Enabled state, mark settings and sort specs dirty + if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) + column->IsUserEnabledNextFrame = true; + if (column->IsUserEnabled != column->IsUserEnabledNextFrame) + { + column->IsUserEnabled = column->IsUserEnabledNextFrame; + table->IsSettingsDirty = true; + } + column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0; + + if (column->SortOrder != -1 && !column->IsEnabled) + table->IsSortSpecsDirty = true; + if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) + table->IsSortSpecsDirty = true; + + // Auto-fit unsized columns + const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); + if (start_auto_fit) + column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames + + if (!column->IsEnabled) + { + column->IndexWithinEnabledSet = -1; + continue; + } + + // Mark as enabled and link to previous/next enabled column + column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + column->NextEnabledColumn = -1; + if (prev_visible_column_idx != -1) + table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; + else + table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; + column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; + table->EnabledMaskByIndex |= (ImU64)1 << column_n; + table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; + prev_visible_column_idx = column_n; + IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); + + // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) + // Combine width from regular rows + width from headers unless requested not to. + if (!column->IsPreserveWidthAuto) + column->WidthAuto = TableGetColumnWidthAuto(table, column); + + // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column_is_resizable) + has_resizable = true; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) + column->WidthAuto = column->InitStretchWeightOrWidth; + + if (column->AutoFitQueue != 0x00) + has_auto_fit_request = true; + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + stretch_sum_width_auto += column->WidthAuto; + count_stretch++; + } + else + { + fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); + count_fixed++; + } + } + if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + table->IsSortSpecsDirty = true; + table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; + IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); + + // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible + // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). + // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. + if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) + table->InnerWindow->SkipItems = false; + if (has_auto_fit_request) + table->IsSettingsDirty = true; + + // [Part 3] Fix column flags and record a few extra information. + float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. + float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns. + table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; + if (column->Flags & ImGuiTableColumnFlags_WidthFixed) + { + // Apply same widths policy + float width_auto = column->WidthAuto; + if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) + width_auto = fixed_max_width_auto; + + // Apply automatic width + // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) + if (column->AutoFitQueue != 0x00) + column->WidthRequest = width_auto; + else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) + column->WidthRequest = width_auto; + + // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets + // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very + // large height (= first frame scrollbar display very off + clipper would skip lots of items). + // This is merely making the side-effect less extreme, but doesn't properly fixes it. + // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? + // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. + if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) + column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? + sum_width_requests += column->WidthRequest; + } + else + { + // Initialize stretch weight + if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) + { + if (column->InitStretchWeightOrWidth > 0.0f) + column->StretchWeight = column->InitStretchWeightOrWidth; + else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) + column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; + else + column->StretchWeight = 1.0f; + } + + stretch_sum_weights += column->StretchWeight; + if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) + table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) + table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; + } + column->IsPreserveWidthAuto = false; + sum_width_requests += table->CellPaddingX * 2.0f; + } + table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; + + // [Part 4] Apply final widths based on requested widths + const ImRect work_rect = table->WorkRect; + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); + const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; + float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; + table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) + if (column->Flags & ImGuiTableColumnFlags_WidthStretch) + { + float weight_ratio = column->StretchWeight / stretch_sum_weights; + column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); + width_remaining_for_stretched_columns -= column->WidthRequest; + } + + // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column + // See additional comments in TableSetColumnWidth(). + if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) + column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; + + // Assign final width, record width in case we will need to shrink + column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); + table->ColumnsGivenWidth += column->WidthGiven; + } + + // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). + // Using right-to-left distribution (more likely to match resizing cursor). + if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) + for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; + if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->WidthRequest += 1.0f; + column->WidthGiven += 1.0f; + width_remaining_for_stretched_columns -= 1.0f; + } + + table->HoveredColumnBody = -1; + table->HoveredColumnBorder = -1; + const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); + const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); + + // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column + // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. + int visible_n = 0; + bool offset_x_frozen = (table->FreezeColumnsCount > 0); + float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; + ImRect host_clip_rect = table->InnerClipRect; + //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; + table->VisibleMaskByIndex = 0x00; + table->RequestOutputMaskByIndex = 0x00; + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + + column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + + if (offset_x_frozen && table->FreezeColumnsCount == visible_n) + { + offset_x += work_rect.Min.x - table->OuterRect.Min.x; + offset_x_frozen = false; + } + + // Clear status flags + column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; + + if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) + { + // Hidden column: clear a few fields and we are done with it for the remainder of the function. + // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. + column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; + column->WidthGiven = 0.0f; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; + column->IsSkipItems = true; + column->ItemWidth = 1.0f; + continue; + } + + // Detect hovered column + if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) + table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; + + // Lock start position + column->MinX = offset_x; + + // Lock width based on start position and minimum/maximum width for this position + float max_width = TableGetMaxColumnWidth(table, column_n); + column->WidthGiven = ImMin(column->WidthGiven, max_width); + column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); + column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + + // Lock other positions + // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. + // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. + // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. + // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. + column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; + column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max + column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); + column->ClipRect.Min.x = column->MinX; + column->ClipRect.Min.y = work_rect.Min.y; + column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; + column->ClipRect.Max.y = FLT_MAX; + column->ClipRect.ClipWithFull(host_clip_rect); + + // Mark column as Clipped (not in sight) + // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. + // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. + // Taking advantage of LastOuterHeight would yield good results there... + // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, + // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). + // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. + column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); + column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); + const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; + if (is_visible) + table->VisibleMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. + column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; + if (column->IsRequestOutput) + table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); + + // Mark column as SkipItems (ignoring all items/layout) + column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; + if (column->IsSkipItems) + IM_ASSERT(!is_visible); + + // Update status flags + column->Flags |= ImGuiTableColumnFlags_IsEnabled; + if (is_visible) + column->Flags |= ImGuiTableColumnFlags_IsVisible; + if (column->SortOrder != -1) + column->Flags |= ImGuiTableColumnFlags_IsSorted; + if (table->HoveredColumnBody == column_n) + column->Flags |= ImGuiTableColumnFlags_IsHovered; + + // Alignment + // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in + // many cases (to be able to honor this we might be able to store a log of cells width, per row, for + // visible rows, but nav/programmatic scroll would have visible artifacts.) + //if (column->Flags & ImGuiTableColumnFlags_AlignRight) + // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); + //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) + // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); + + // Reset content width variables + column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; + column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; + + // Don't decrement auto-fit counters until container window got a chance to submit its items + if (table->HostSkipItems == false) + { + column->AutoFitQueue >>= 1; + column->CannotSkipItemsQueue >>= 1; + } + + if (visible_n < table->FreezeColumnsCount) + host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); + + offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; + visible_n++; + } + + // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) + // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either + // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. + const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); + if (is_hovering_table && table->HoveredColumnBody == -1) + { + if (g.IO.MousePos.x >= unused_x1) + table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; + } + if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) + table->Flags &= ~ImGuiTableFlags_Resizable; + + // [Part 8] Lock actual OuterRect/WorkRect right-most position. + // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. + // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. + if (table->RightMostStretchedColumn != -1) + table->Flags &= ~ImGuiTableFlags_NoHostExtendX; + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; + table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); + } + table->InnerWindow->ParentWorkRect = table->WorkRect; + table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); + table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); + + // [Part 9] Allocate draw channels and setup background cliprect + TableSetupDrawChannels(table); + + // [Part 10] Hit testing on borders + if (table->Flags & ImGuiTableFlags_Resizable) + TableUpdateBorders(table); + table->LastFirstRowHeight = 0.0f; + table->IsLayoutLocked = true; + table->IsUsingHeaders = false; + + // [Part 11] Context menu + if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) + { + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) + { + TableDrawContextMenu(table); + EndPopup(); + } + else + { + table->IsContextPopupOpen = false; + } + } + + // [Part 13] Sanitize and build sort specs before we have a change to use them for display. + // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) + if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) + TableSortSpecsBuild(table); + + // Initial state + ImGuiWindow* inner_window = table->InnerWindow; + if (table->Flags & ImGuiTableFlags_NoClip) + table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + else + inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); +} + +// Process hit-testing on resizing borders. Actual size change will be applied in EndTable() +// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise +// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets +// overlapping the same area. +void ImGui::TableUpdateBorders(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); + + // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and + // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not + // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). + // Actual columns highlight/render will be performed in EndTable() and not be affected. + const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; + const float hit_y1 = table->OuterRect.Min.y; + const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); + const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; + + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) + continue; + + // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() + const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; + if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) + continue; + + if (!column->IsVisibleX && table->LastResizedColumn != column_n) + continue; + + ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); + ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); + //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); + KeepAliveID(column_id); + + bool hovered = false, held = false; + bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); + if (pressed && IsMouseDoubleClicked(0)) + { + TableSetColumnWidthAutoSingle(table, column_n); + ClearActiveID(); + held = hovered = false; + } + if (held) + { + if (table->LastResizedColumn == -1) + table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; + table->ResizedColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + } + if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) + { + table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; + SetMouseCursor(ImGuiMouseCursor_ResizeEW); + } + } +} + +void ImGui::EndTable() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); + + // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some + // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) + //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); + + // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our + // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + const ImGuiTableFlags flags = table->Flags; + ImGuiWindow* inner_window = table->InnerWindow; + ImGuiWindow* outer_window = table->OuterWindow; + ImGuiTableTempData* temp_data = table->TempData; + IM_ASSERT(inner_window == g.CurrentWindow); + IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); + + if (table->IsInsideRow) + TableEndRow(table); + + // Context menu in columns body + if (flags & ImGuiTableFlags_ContextMenuInBody) + if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) + TableOpenContextMenu((int)table->HoveredColumnBody); + + // Finalize table height + inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; + inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; + inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; + const float inner_content_max_y = table->RowPosY2; + IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); + if (inner_window != outer_window) + inner_window->DC.CursorMaxPos.y = inner_content_max_y; + else if (!(flags & ImGuiTableFlags_NoHostExtendY)) + table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height + table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); + table->LastOuterHeight = table->OuterRect.GetHeight(); + + // Setup inner scrolling range + // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, + // but since the later is likely to be impossible to do we'd rather update both axises together. + if (table->Flags & ImGuiTableFlags_ScrollX) + { + const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; + float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; + if (table->RightMostEnabledColumn != -1) + max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); + if (table->ResizedColumn != -1) + max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); + table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; + } + + // Pop clipping rect + if (!(flags & ImGuiTableFlags_NoClip)) + inner_window->DrawList->PopClipRect(); + inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); + + // Draw borders + if ((flags & ImGuiTableFlags_Borders) != 0) + TableDrawBorders(table); + +#if 0 + // Strip out dummy channel draw calls + // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) + // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. + // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. + if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) + { + ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; + dummy_channel->_CmdBuffer.resize(0); + dummy_channel->_IdxBuffer.resize(0); + } +#endif + + // Flatten channels and merge draw calls + ImDrawListSplitter* splitter = table->DrawSplitter; + splitter->SetCurrentChannel(inner_window->DrawList, 0); + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + TableMergeDrawChannels(table); + splitter->Merge(inner_window->DrawList); + + // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() + const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); + table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) + table->ColumnsAutoFitWidth += column->WidthRequest; + else + table->ColumnsAutoFitWidth += TableGetColumnWidthAuto(table, column); + } + + // Update scroll + if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) + { + inner_window->Scroll.x = 0.0f; + } + else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) + { + // When releasing a column being resized, scroll to keep the resulting column in sight + const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; + ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; + if (column->MaxX < table->InnerClipRect.Min.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); + else if (column->MaxX > table->InnerClipRect.Max.x) + SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); + } + + // Apply resizing/dragging at the end of the frame + if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) + { + ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; + const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); + const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); + table->ResizedColumnNextWidth = new_width; + } + + // Pop from id stack + IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); + IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); + PopID(); + + // Restore window data that we modified + const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; + inner_window->WorkRect = temp_data->HostBackupWorkRect; + inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; + inner_window->SkipItems = table->HostSkipItems; + outer_window->DC.CursorPos = table->OuterRect.Min; + outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; + outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; + outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; + + // Layout in outer window + // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding + // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) + if (inner_window != outer_window) + { + EndChild(); + } + else + { + ItemSize(table->OuterRect.GetSize()); + ItemAdd(table->OuterRect, 0); + } + + // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar + if (table->Flags & ImGuiTableFlags_NoHostExtendX) + { + // FIXME-TABLE: Could we remove this section? + // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents + IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); + } + else if (temp_data->UserOuterSize.x <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; + outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); + } + else + { + outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); + } + if (temp_data->UserOuterSize.y <= 0.0f) + { + const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; + outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); + } + else + { + // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) + outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); + } + + // Save settings + if (table->IsSettingsDirty) + TableSaveSettings(table); + table->IsInitializing = false; + + // Clear or restore current table, if any + IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); + IM_ASSERT(g.CurrentTableStackIdx >= 0); + g.CurrentTableStackIdx--; + temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL; + g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; + if (g.CurrentTable) + { + g.CurrentTable->TempData = temp_data; + g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; + } + outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; +} + +// See "COLUMN SIZING POLICIES" comments at the top of this file +// If (init_width_or_weight <= 0.0f) it is ignored +void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); + IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); + if (table->DeclColumnsCount >= table->ColumnsCount) + { + IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); + return; + } + + ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; + table->DeclColumnsCount++; + + // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. + // Give a grace to users of ImGuiTableFlags_ScrollX. + if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) + IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); + + // When passing a width automatically enforce WidthFixed policy + // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) + if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) + if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) + flags |= ImGuiTableColumnFlags_WidthFixed; + + TableSetupColumnFlags(table, column, flags); + column->UserID = user_id; + flags = column->Flags; + + // Initialize defaults + column->InitStretchWeightOrWidth = init_width_or_weight; + if (table->IsInitializing) + { + // Init width or weight + if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) + { + if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) + column->WidthRequest = init_width_or_weight; + if (flags & ImGuiTableColumnFlags_WidthStretch) + column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; + + // Disable auto-fit if an explicit width/weight has been specified + if (init_width_or_weight > 0.0f) + column->AutoFitQueue = 0x00; + } + + // Init default visibility/sort state + if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) + column->IsUserEnabled = column->IsUserEnabledNextFrame = false; + if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) + { + column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. + column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); + } + } + + // Store name (append with zero-terminator in contiguous buffer) + column->NameOffset = -1; + if (label != NULL && label[0] != 0) + { + column->NameOffset = (ImS16)table->ColumnsNames.size(); + table->ColumnsNames.append(label, label + strlen(label) + 1); + } +} + +// [Public] +void ImGui::TableSetupScrollFreeze(int columns, int rows) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); + IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); + IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); + IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit + + table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0; + table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; + table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; + table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; + table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b + + // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered. + for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++) + { + int order_n = table->DisplayOrderToIndex[column_n]; + if (order_n != column_n && order_n >= table->FreezeColumnsRequest) + { + ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder); + ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]); + } + } +} + +//----------------------------------------------------------------------------- +// [SECTION] Tables: Simple accessors +//----------------------------------------------------------------------------- +// - TableGetColumnCount() +// - TableGetColumnName() +// - TableGetColumnName() [Internal] +// - TableSetColumnEnabled() +// - TableGetColumnFlags() +// - TableGetCellBgRect() [Internal] +// - TableGetColumnResizeID() [Internal] +// - TableGetHoveredColumn() [Internal] +// - TableSetBgColor() +//----------------------------------------------------------------------------- + +int ImGui::TableGetColumnCount() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + return table ? table->ColumnsCount : 0; +} + +const char* ImGui::TableGetColumnName(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return NULL; + if (column_n < 0) + column_n = table->CurrentColumn; + return TableGetColumnName(table, column_n); +} + +const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) +{ + if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) + return ""; // NameOffset is invalid at this point + const ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->NameOffset == -1) + return ""; + return &table->ColumnsNames.Buf[column->NameOffset]; +} + +// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view) +// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) +// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state. +// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable(). +// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0. +// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu. +void ImGui::TableSetColumnEnabled(int column_n, bool enabled) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + if (!table) + return; + IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above + if (column_n < 0) + column_n = table->CurrentColumn; + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column = &table->Columns[column_n]; + column->IsUserEnabledNextFrame = enabled; +} + +// We allow querying for an extra column in order to poll the IsHovered state of the right-most section +ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return ImGuiTableColumnFlags_None; + if (column_n < 0) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) + return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; + return table->Columns[column_n].Flags; +} + +// Return the cell rectangle based on currently known height. +// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. +// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it. +// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right +// columns report a small offset so their CellBgRect can extend up to the outer border. +ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float x1 = column->MinX; + float x2 = column->MaxX; + if (column->PrevEnabledColumn == -1) + x1 -= table->CellSpacingX1; + if (column->NextEnabledColumn == -1) + x2 += table->CellSpacingX2; + return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); +} + +// Return the resizing ID for the right-side of the given column. +ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) +{ + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; + return id; +} + +// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. +int ImGui::TableGetHoveredColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return -1; + return (int)table->HoveredColumnBody; +} + +void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(target != ImGuiTableBgTarget_None); + + if (color == IM_COL32_DISABLE) + color = 0; + + // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. + switch (target) + { + case ImGuiTableBgTarget_CellBg: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + if (column_n == -1) + column_n = table->CurrentColumn; + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + return; + if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) + table->RowCellDataCurrent++; + ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; + cell_data->BgColor = color; + cell_data->Column = (ImGuiTableColumnIdx)column_n; + break; + } + case ImGuiTableBgTarget_RowBg0: + case ImGuiTableBgTarget_RowBg1: + { + if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard + return; + IM_ASSERT(column_n == -1); + int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; + table->RowBgColor[bg_idx] = color; + break; + } + default: + IM_ASSERT(0); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Row changes +//------------------------------------------------------------------------- +// - TableGetRowIndex() +// - TableNextRow() +// - TableBeginRow() [Internal] +// - TableEndRow() [Internal] +//------------------------------------------------------------------------- + +// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows +int ImGui::TableGetRowIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentRow; +} + +// [Public] Starts into the first cell of a new row +void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + if (table->IsInsideRow) + TableEndRow(table); + + table->LastRowFlags = table->RowFlags; + table->RowFlags = row_flags; + table->RowMinHeight = row_min_height; + TableBeginRow(table); + + // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, + // because that would essentially require a unique clipping rectangle per-cell. + table->RowPosY2 += table->CellPaddingY * 2.0f; + table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); + + // Disable output until user calls TableNextColumn() + table->InnerWindow->SkipItems = true; +} + +// [Internal] Called by TableNextRow() +void ImGui::TableBeginRow(ImGuiTable* table) +{ + ImGuiWindow* window = table->InnerWindow; + IM_ASSERT(!table->IsInsideRow); + + // New row + table->CurrentRow++; + table->CurrentColumn = -1; + table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; + table->RowCellDataCurrent = -1; + table->IsInsideRow = true; + + // Begin frozen rows + float next_y1 = table->RowPosY2; + if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) + next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; + + table->RowPosY1 = table->RowPosY2 = next_y1; + table->RowTextBaseline = 0.0f; + table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent + window->DC.PrevLineTextBaseOffset = 0.0f; + window->DC.CursorMaxPos.y = next_y1; + + // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. + if (table->RowFlags & ImGuiTableRowFlags_Headers) + { + TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); + if (table->CurrentRow == 0) + table->IsUsingHeaders = true; + } +} + +// [Internal] Called by TableNextRow() +void ImGui::TableEndRow(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(window == table->InnerWindow); + IM_ASSERT(table->IsInsideRow); + + if (table->CurrentColumn != -1) + TableEndCell(table); + + // Logging + if (g.LogEnabled) + LogRenderedText(NULL, "|"); + + // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is + // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. + window->DC.CursorPos.y = table->RowPosY2; + + // Row background fill + const float bg_y1 = table->RowPosY1; + const float bg_y2 = table->RowPosY2; + const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); + const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); + if (table->CurrentRow == 0) + table->LastFirstRowHeight = bg_y2 - bg_y1; + + const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); + if (is_visible) + { + // Decide of background color for the row + ImU32 bg_col0 = 0; + ImU32 bg_col1 = 0; + if (table->RowBgColor[0] != IM_COL32_DISABLE) + bg_col0 = table->RowBgColor[0]; + else if (table->Flags & ImGuiTableFlags_RowBg) + bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); + if (table->RowBgColor[1] != IM_COL32_DISABLE) + bg_col1 = table->RowBgColor[1]; + + // Decide of top border color + ImU32 border_col = 0; + const float border_size = TABLE_BORDER_SIZE; + if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) + if (table->Flags & ImGuiTableFlags_BordersInnerH) + border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; + + const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; + const bool draw_strong_bottom_border = unfreeze_rows_actual; + if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) + { + // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is + // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. + if ((table->Flags & ImGuiTableFlags_NoClip) == 0) + window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); + table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); + } + + // Draw row background + // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle + if (bg_col0 || bg_col1) + { + ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); + row_rect.ClipWith(table->BgClipRect); + if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); + if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) + window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); + } + + // Draw cell background color + if (draw_cell_bg_color) + { + ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; + for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) + { + const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; + ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); + cell_bg_rect.ClipWith(table->BgClipRect); + cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped + cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); + window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); + } + } + + // Draw top border + if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); + + // Draw bottom border at the row unfreezing mark (always strong) + if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) + window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); + } + + // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) + // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and + // get the new cursor position. + if (unfreeze_rows_request) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); + } + if (unfreeze_rows_actual) + { + IM_ASSERT(table->IsUnfrozenRows == false); + table->IsUnfrozenRows = true; + + // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect + float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); + table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); + table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; + table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; + IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); + + float row_height = table->RowPosY2 - table->RowPosY1; + table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; + table->RowPosY1 = table->RowPosY2 - row_height; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + column->DrawChannelCurrent = column->DrawChannelUnfrozen; + column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; + } + + // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y + SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); + } + + if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) + table->RowBgColorCounter++; + table->IsInsideRow = false; +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns changes +//------------------------------------------------------------------------- +// - TableGetColumnIndex() +// - TableSetColumnIndex() +// - TableNextColumn() +// - TableBeginCell() [Internal] +// - TableEndCell() [Internal] +//------------------------------------------------------------------------- + +int ImGui::TableGetColumnIndex() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return 0; + return table->CurrentColumn; +} + +// [Public] Append into a specific column +bool ImGui::TableSetColumnIndex(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->CurrentColumn != column_n) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + IM_ASSERT(column_n >= 0 && table->ColumnsCount); + TableBeginCell(table, column_n); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + +// [Public] Append into the next column, wrap and create a new row when already on last column +bool ImGui::TableNextColumn() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (!table) + return false; + + if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) + { + if (table->CurrentColumn != -1) + TableEndCell(table); + TableBeginCell(table, table->CurrentColumn + 1); + } + else + { + TableNextRow(); + TableBeginCell(table, 0); + } + + // Return whether the column is visible. User may choose to skip submitting items based on this return value, + // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. + int column_n = table->CurrentColumn; + return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; +} + + +// [Internal] Called by TableSetColumnIndex()/TableNextColumn() +// This is called very frequently, so we need to be mindful of unnecessary overhead. +// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. +void ImGui::TableBeginCell(ImGuiTable* table, int column_n) +{ + ImGuiTableColumn* column = &table->Columns[column_n]; + ImGuiWindow* window = table->InnerWindow; + table->CurrentColumn = column_n; + + // Start position is roughly ~~ CellRect.Min + CellPadding + Indent + float start_x = column->WorkMinX; + if (column->Flags & ImGuiTableColumnFlags_IndentEnable) + start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. + + window->DC.CursorPos.x = start_x; + window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; + window->DC.CursorMaxPos.x = window->DC.CursorPos.x; + window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT + window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; + window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; + + window->WorkRect.Min.y = window->DC.CursorPos.y; + window->WorkRect.Min.x = column->WorkMinX; + window->WorkRect.Max.x = column->WorkMaxX; + window->DC.ItemWidth = column->ItemWidth; + + // To allow ImGuiListClipper to function we propagate our row height + if (!column->IsEnabled) + window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); + + window->SkipItems = column->IsSkipItems; + if (column->IsSkipItems) + { + ImGuiContext& g = *GImGui; + g.LastItemData.ID = 0; + g.LastItemData.StatusFlags = 0; + } + + if (table->Flags & ImGuiTableFlags_NoClip) + { + // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. + table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); + //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); + } + else + { + // FIXME-TABLE: Could avoid this if draw channel is dummy channel? + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); + } + + // Logging + ImGuiContext& g = *GImGui; + if (g.LogEnabled && !column->IsSkipItems) + { + LogRenderedText(&window->DC.CursorPos, "|"); + g.LogLinePosY = FLT_MAX; + } +} + +// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() +void ImGui::TableEndCell(ImGuiTable* table) +{ + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + ImGuiWindow* window = table->InnerWindow; + + // Report maximum position so we can infer content size per column. + float* p_max_pos_x; + if (table->RowFlags & ImGuiTableRowFlags_Headers) + p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call + else + p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; + *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); + table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); + column->ItemWidth = window->DC.ItemWidth; + + // Propagate text baseline for the entire row + // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. + table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Columns width management +//------------------------------------------------------------------------- +// - TableGetMaxColumnWidth() [Internal] +// - TableGetColumnWidthAuto() [Internal] +// - TableSetColumnWidth() +// - TableSetColumnWidthAutoSingle() [Internal] +// - TableSetColumnWidthAutoAll() [Internal] +// - TableUpdateColumnsWeightFromWidth() [Internal] +//------------------------------------------------------------------------- + +// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. +float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) +{ + const ImGuiTableColumn* column = &table->Columns[column_n]; + float max_width = FLT_MAX; + const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; + if (table->Flags & ImGuiTableFlags_ScrollX) + { + // Frozen columns can't reach beyond visible width else scrolling will naturally break. + // (we use DisplayOrder as within a set of multiple frozen column reordering is possible) + if (column->DisplayOrder < table->FreezeColumnsRequest) + { + max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; + max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; + } + } + else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) + { + // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make + // sure they are all visible. Because of this we also know that all of the columns will always fit in + // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) + // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. + // See "table_width_distrib" and "table_width_keep_visible" tests + max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; + //max_width -= table->CellSpacingX1; + max_width -= table->CellSpacingX2; + max_width -= table->CellPaddingX * 2.0f; + max_width -= table->OuterPaddingX; + } + return max_width; +} + +// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field +float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) +{ + const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; + const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; + float width_auto = content_width_body; + if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) + width_auto = ImMax(width_auto, content_width_headers); + + // Non-resizable fixed columns preserve their requested width + if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) + if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) + width_auto = column->InitStretchWeightOrWidth; + + return ImMax(width_auto, table->MinColumnWidth); +} + +// 'width' = inner column width, without padding +void ImGui::TableSetColumnWidth(int column_n, float width) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && table->IsLayoutLocked == false); + IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); + ImGuiTableColumn* column_0 = &table->Columns[column_n]; + float column_0_width = width; + + // Apply constraints early + // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) + IM_ASSERT(table->MinColumnWidth > 0.0f); + const float min_width = table->MinColumnWidth; + const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); + column_0_width = ImClamp(column_0_width, min_width, max_width); + if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) + return; + + //IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); + ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; + + // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. + // - All fixed: easy. + // - All stretch: easy. + // - One or more fixed + one stretch: easy. + // - One or more fixed + more than one stretch: tricky. + // Qt when manual resize is enabled only support a single _trailing_ stretch column. + + // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. + // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. + // Scenarios: + // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. + // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. + // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. + // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 W3 resize from W1| or W2| --> ok + // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) + // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) + // - W1 W2 F3 resize from W1| or W2| --> ok + // - W1 F2 W3 resize from W1| or F2| --> ok + // - F1 W2 F3 resize from W2| --> ok + // - F1 W3 F2 resize from W3| --> ok + // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. + // - W1 F2 F3 resize from F2| --> ok + // All resizes from a Wx columns are locking other columns. + + // Possible improvements: + // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. + // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. + + // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). + + // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. + // This is the preferred resize path + if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) + if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) + { + column_0->WidthRequest = column_0_width; + table->IsSettingsDirty = true; + return; + } + + // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) + if (column_1 == NULL) + column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; + if (column_1 == NULL) + return; + + // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. + // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) + float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); + column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; + IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); + column_0->WidthRequest = column_0_width; + column_1->WidthRequest = column_1_width; + if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) + TableUpdateColumnsWeightFromWidth(table); + table->IsSettingsDirty = true; +} + +// Disable clipping then auto-fit, will take 2 frames +// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) +void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) +{ + // Single auto width uses auto-fit + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled) + return; + column->CannotSkipItemsQueue = (1 << 0); + table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; +} + +void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) +{ + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column + continue; + column->CannotSkipItemsQueue = (1 << 0); + column->AutoFitQueue = (1 << 1); + } +} + +void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) +{ + IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); + + // Measure existing quantity + float visible_weight = 0.0f; + float visible_width = 0.0f; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + IM_ASSERT(column->StretchWeight > 0.0f); + visible_weight += column->StretchWeight; + visible_width += column->WidthRequest; + } + IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); + + // Apply new weights + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) + continue; + column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; + IM_ASSERT(column->StretchWeight > 0.0f); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Drawing +//------------------------------------------------------------------------- +// - TablePushBackgroundChannel() [Internal] +// - TablePopBackgroundChannel() [Internal] +// - TableSetupDrawChannels() [Internal] +// - TableMergeDrawChannels() [Internal] +// - TableDrawBorders() [Internal] +//------------------------------------------------------------------------- + +// Bg2 is used by Selectable (and possibly other widgets) to render to the background. +// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. +void ImGui::TablePushBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + table->HostBackupInnerClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); + table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); +} + +void ImGui::TablePopBackgroundChannel() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiTable* table = g.CurrentTable; + ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); + table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); +} + +// Allocate draw channels. Called by TableUpdateLayout() +// - We allocate them following storage order instead of display order so reordering columns won't needlessly +// increase overall dormant memory cost. +// - We isolate headers draw commands in their own channels instead of just altering clip rects. +// This is in order to facilitate merging of draw commands. +// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. +// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other +// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. +// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for +// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). +// Draw channel allocation (before merging): +// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) +// - Clip --> 2+D+N channels +// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) +// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) +// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. +void ImGui::TableSetupDrawChannels(ImGuiTable* table) +{ + const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; + const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; + const int channels_for_bg = 1 + 1 * freeze_row_multiplier; + const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; + const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; + table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); + table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); + table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; + table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); + + int draw_channel_current = 2; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsVisibleX && column->IsVisibleY) + { + column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); + column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); + if (!(table->Flags & ImGuiTableFlags_NoClip)) + draw_channel_current++; + } + else + { + column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; + } + column->DrawChannelCurrent = column->DrawChannelFrozen; + } + + // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. + // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. + // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) + table->BgClipRect = table->InnerClipRect; + table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; + table->Bg2ClipRectForDrawCmd = table->HostClipRect; + IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); +} + +// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). +// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, +// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). +// +// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve +// this we merge their clip rect and make them contiguous in the channel list, so they can be merged +// by the call to DrawSplitter.Merge() following to the call to this function. +// We reorder draw commands by arranging them into a maximum of 4 distinct groups: +// +// 1 group: 2 groups: 2 groups: 4 groups: +// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze +// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll +// +// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). +// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group +// based on its position (within frozen rows/columns groups or not). +// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. +// This function assume that each column are pointing to a distinct draw channel, +// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. +// +// Column channels will not be merged into one of the 1-4 groups in the following cases: +// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). +// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds +// matches, by e.g. calling SetCursorScreenPos(). +// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. +// we could do better but it's going to be rare and probably not worth the hassle. +// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. +// +// This function is particularly tricky to understand.. take a breath. +void ImGui::TableMergeDrawChannels(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImDrawListSplitter* splitter = table->DrawSplitter; + const bool has_freeze_v = (table->FreezeRowsCount > 0); + const bool has_freeze_h = (table->FreezeColumnsCount > 0); + IM_ASSERT(splitter->_Current == 0); + + // Track which groups we are going to attempt to merge, and which channels goes into each group. + struct MergeGroup + { + ImRect ClipRect; + int ChannelsCount; + ImBitArray ChannelsMask; + + MergeGroup() { ChannelsCount = 0; } + }; + int merge_group_mask = 0x00; + MergeGroup merge_groups[4]; + + // 1. Scan channels and take note of those which can be merged + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) + continue; + ImGuiTableColumn* column = &table->Columns[column_n]; + + const int merge_group_sub_count = has_freeze_v ? 2 : 1; + for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) + { + const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; + + // Don't attempt to merge if there are multiple draw calls within the column + ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; + if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0) + src_channel->_CmdBuffer.pop_back(); + if (src_channel->_CmdBuffer.Size != 1) + continue; + + // Find out the width of this merge group and check if it will fit in our column + // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) + if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) + { + float content_max_x; + if (!has_freeze_v) + content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze + else if (merge_group_sub_n == 0) + content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze + else + content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze + if (content_max_x > column->ClipRect.Max.x) + continue; + } + + const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); + IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); + merge_group->ChannelsMask.SetBit(channel_no); + merge_group->ChannelsCount++; + merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); + merge_group_mask |= (1 << merge_group_n); + } + + // Invalidate current draw channel + // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) + column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; + } + + // [DEBUG] Display merge groups +#if 0 + if (g.IO.KeyShift) + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + if (merge_group->ChannelsCount == 0) + continue; + char buf[32]; + ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); + ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); + ImVec2 text_size = CalcTextSize(buf, NULL); + GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); + GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); + GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); + } +#endif + + // 2. Rewrite channel list in our preferred order + if (merge_group_mask != 0) + { + // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). + const int LEADING_DRAW_CHANNELS = 2; + g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized + ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; + ImBitArray remaining_mask; // We need 132-bit of storage + remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); + remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); + IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); + int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); + //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; + ImRect host_rect = table->HostClipRect; + for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) + { + if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) + { + MergeGroup* merge_group = &merge_groups[merge_group_n]; + ImRect merge_clip_rect = merge_group->ClipRect; + + // Extend outer-most clip limits to match those of host, so draw calls can be merged even if + // outer-most columns have some outer padding offsetting them from their parent ClipRect. + // The principal cases this is dealing with are: + // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge + // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge + // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit + // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. + if ((merge_group_n & 1) == 0 || !has_freeze_h) + merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); + if ((merge_group_n & 2) == 0 || !has_freeze_v) + merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); + if ((merge_group_n & 1) != 0) + merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); + if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) + merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); +#if 0 + GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); + GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); +#endif + remaining_count -= merge_group->ChannelsCount; + for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) + remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; + for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) + { + // Copy + overwrite new clip rect + if (!merge_group->ChannelsMask.TestBit(n)) + continue; + merge_group->ChannelsMask.ClearBit(n); + merge_channels_count--; + + ImDrawChannel* channel = &splitter->_Channels[n]; + IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); + channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + } + } + + // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) + if (merge_group_n == 1 && has_freeze_v) + memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); + } + + // Append unmergeable channels that we didn't reorder at the end of the list + for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) + { + if (!remaining_mask.TestBit(n)) + continue; + ImDrawChannel* channel = &splitter->_Channels[n]; + memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); + remaining_count--; + } + IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); + memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); + } +} + +// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) +void ImGui::TableDrawBorders(ImGuiTable* table) +{ + ImGuiWindow* inner_window = table->InnerWindow; + if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) + return; + + ImDrawList* inner_drawlist = inner_window->DrawList; + table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); + inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); + + // Draw inner border and resizing feedback + const float border_size = TABLE_BORDER_SIZE; + const float draw_y1 = table->InnerRect.Min.y; + const float draw_y2_body = table->InnerRect.Max.y; + const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; + if (table->Flags & ImGuiTableFlags_BordersInnerV) + { + for (int order_n = 0; order_n < table->ColumnsCount; order_n++) + { + if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) + continue; + + const int column_n = table->DisplayOrderToIndex[order_n]; + ImGuiTableColumn* column = &table->Columns[column_n]; + const bool is_hovered = (table->HoveredColumnBorder == column_n); + const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); + const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; + const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); + if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) + continue; + + // Decide whether right-most column is visible + if (column->NextEnabledColumn == -1 && !is_resizable) + if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) + continue; + if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. + continue; + + // Draw in outer window so right-most column won't be clipped + // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. + ImU32 col; + float draw_y2; + if (is_hovered || is_resized || is_frozen_separator) + { + draw_y2 = draw_y2_body; + col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; + } + else + { + draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; + col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; + } + + if (draw_y2 > draw_y1) + inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); + } + } + + // Draw outer border + // FIXME: could use AddRect or explicit VLine/HLine helper? + if (table->Flags & ImGuiTableFlags_BordersOuter) + { + // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call + // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their + // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part + // of it in inner window, and the part that's over scrollbars in the outer window..) + // Either solution currently won't allow us to use a larger border size: the border would clipped. + const ImRect outer_border = table->OuterRect; + const ImU32 outer_col = table->BorderColorStrong; + if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) + { + inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterV) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); + } + else if (table->Flags & ImGuiTableFlags_BordersOuterH) + { + inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); + inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); + } + } + if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) + { + // Draw bottom-most row border + const float border_y = table->RowPosY2; + if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) + inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); + } + + inner_drawlist->PopClipRect(); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Sorting +//------------------------------------------------------------------------- +// - TableGetSortSpecs() +// - TableFixColumnSortDirection() [Internal] +// - TableGetColumnNextSortDirection() [Internal] +// - TableSetColumnSortDirection() [Internal] +// - TableSortSpecsSanitize() [Internal] +// - TableSortSpecsBuild() [Internal] +//------------------------------------------------------------------------- + +// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) +// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since +// last call, or the first time. +// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! +ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL); + + if (!(table->Flags & ImGuiTableFlags_Sortable)) + return NULL; + + // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + TableSortSpecsBuild(table); + + return &table->SortSpecs; +} + +static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) +{ + IM_ASSERT(n < column->SortDirectionsAvailCount); + return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; +} + +// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) +void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) +{ + if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) + return; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + table->IsSortSpecsDirty = true; +} + +// Calculate next sort direction that would be set after clicking the column +// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. +// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. +IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); +ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) +{ + IM_ASSERT(column->SortDirectionsAvailCount > 0); + if (column->SortOrder == -1) + return TableGetColumnAvailSortDirection(column, 0); + for (int n = 0; n < 3; n++) + if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) + return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); + IM_ASSERT(0); + return ImGuiSortDirection_None; +} + +// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert +// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. +void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + + if (!(table->Flags & ImGuiTableFlags_SortMulti)) + append_to_sort_specs = false; + if (!(table->Flags & ImGuiTableFlags_SortTristate)) + IM_ASSERT(sort_direction != ImGuiSortDirection_None); + + ImGuiTableColumnIdx sort_order_max = 0; + if (append_to_sort_specs) + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); + + ImGuiTableColumn* column = &table->Columns[column_n]; + column->SortDirection = (ImU8)sort_direction; + if (column->SortDirection == ImGuiSortDirection_None) + column->SortOrder = -1; + else if (column->SortOrder == -1 || !append_to_sort_specs) + column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; + + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + if (other_column != column && !append_to_sort_specs) + other_column->SortOrder = -1; + TableFixColumnSortDirection(table, other_column); + } + table->IsSettingsDirty = true; + table->IsSortSpecsDirty = true; +} + +void ImGui::TableSortSpecsSanitize(ImGuiTable* table) +{ + IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); + + // Clear SortOrder from hidden column and verify that there's no gap or duplicate. + int sort_order_count = 0; + ImU64 sort_order_mask = 0x00; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder != -1 && !column->IsEnabled) + column->SortOrder = -1; + if (column->SortOrder == -1) + continue; + sort_order_count++; + sort_order_mask |= ((ImU64)1 << column->SortOrder); + IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); + } + + const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); + const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); + if (need_fix_linearize || need_fix_single_sort_order) + { + ImU64 fixed_mask = 0x00; + for (int sort_n = 0; sort_n < sort_order_count; sort_n++) + { + // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. + // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) + int column_with_smallest_sort_order = -1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) + if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) + column_with_smallest_sort_order = column_n; + IM_ASSERT(column_with_smallest_sort_order != -1); + fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); + table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; + + // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. + if (need_fix_single_sort_order) + { + sort_order_count = 1; + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + if (column_n != column_with_smallest_sort_order) + table->Columns[column_n].SortOrder = -1; + break; + } + } + } + + // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) + if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + sort_order_count = 1; + column->SortOrder = 0; + column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); + break; + } + } + + table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; +} + +void ImGui::TableSortSpecsBuild(ImGuiTable* table) +{ + bool dirty = table->IsSortSpecsDirty; + if (dirty) + { + TableSortSpecsSanitize(table); + table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); + table->SortSpecs.SpecsDirty = true; // Mark as dirty for user + table->IsSortSpecsDirty = false; // Mark as not dirty for us + } + + // Write output + ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; + if (dirty && sort_specs != NULL) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + { + ImGuiTableColumn* column = &table->Columns[column_n]; + if (column->SortOrder == -1) + continue; + IM_ASSERT(column->SortOrder < table->SortSpecsCount); + ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; + sort_spec->ColumnUserID = column->UserID; + sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; + sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; + sort_spec->SortDirection = column->SortDirection; + } + + table->SortSpecs.Specs = sort_specs; + table->SortSpecs.SpecsCount = table->SortSpecsCount; +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Headers +//------------------------------------------------------------------------- +// - TableGetHeaderRowHeight() [Internal] +// - TableHeadersRow() +// - TableHeader() +//------------------------------------------------------------------------- + +float ImGui::TableGetHeaderRowHeight() +{ + // Caring for a minor edge case: + // Calculate row height, for the unlikely case that some labels may be taller than others. + // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. + // In your custom header row you may omit this all together and just call TableNextRow() without a height... + float row_height = GetTextLineHeight(); + int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + { + ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n); + if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel)) + row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); + } + row_height += GetStyle().CellPadding.y * 2.0f; + return row_height; +} + +// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). +// The intent is that advanced users willing to create customized headers would not need to use this helper +// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. +// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. +// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. +// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. +void ImGui::TableHeadersRow() +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); + + // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) + if (!table->IsLayoutLocked) + TableUpdateLayout(table); + + // Open row + const float row_y1 = GetCursorScreenPos().y; + const float row_height = TableGetHeaderRowHeight(); + TableNextRow(ImGuiTableRowFlags_Headers, row_height); + if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. + return; + + const int columns_count = TableGetColumnCount(); + for (int column_n = 0; column_n < columns_count; column_n++) + { + if (!TableSetColumnIndex(column_n)) + continue; + + // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) + // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide + // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. + const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n); + PushID(table->InstanceCurrent * table->ColumnsCount + column_n); + TableHeader(name); + PopID(); + } + + // Allow opening popup from the right-most section after the last column. + ImVec2 mouse_pos = ImGui::GetMousePos(); + if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) + if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) + TableOpenContextMenu(-1); // Will open a non-column-specific popup. +} + +// Emit a column header (text + optional sort order) +// We cpu-clip text here so that all columns headers can be merged into a same draw call. +// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() +void ImGui::TableHeader(const char* label) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTable* table = g.CurrentTable; + IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); + IM_ASSERT(table->CurrentColumn != -1); + const int column_n = table->CurrentColumn; + ImGuiTableColumn* column = &table->Columns[column_n]; + + // Label + if (label == NULL) + label = ""; + const char* label_end = FindRenderedTextEnd(label); + ImVec2 label_size = CalcTextSize(label, label_end, true); + ImVec2 label_pos = window->DC.CursorPos; + + // If we already got a row height, there's use that. + // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? + ImRect cell_r = TableGetCellBgRect(table, column_n); + float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); + + // Calculate ideal size for sort order arrow + float w_arrow = 0.0f; + float w_sort_text = 0.0f; + char sort_order_suf[4] = ""; + const float ARROW_SCALE = 0.65f; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); + if (column->SortOrder > 0) + { + ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); + w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; + } + } + + // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. + float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; + column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); + column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); + + // Keep header highlighted when context menu is open. + const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); + ImGuiID id = window->GetID(label); + ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); + ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal + if (!ItemAdd(bb, id)) + return; + + //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] + + // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); + if (g.ActiveId != id) + SetItemAllowOverlap(); + if (held || hovered || selected) + { + const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); + TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); + } + else + { + // Submit single cell bg color in the case we didn't submit a full header row + if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) + TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); + } + RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); + if (held) + table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; + window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; + + // Drag and drop to re-order columns. + // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. + if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) + { + // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x + table->ReorderColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + + // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. + if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) + if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) + if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = -1; + if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) + if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) + if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) + if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) + table->ReorderColumnDir = +1; + } + + // Sort order arrow + const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; + if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) + { + if (column->SortOrder != -1) + { + float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); + float y = label_pos.y; + if (column->SortOrder > 0) + { + PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); + RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); + PopStyleColor(); + x += w_sort_text; + } + RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); + } + + // Handle clicking on column header to adjust Sort Order + if (pressed && table->ReorderColumn != column_n) + { + ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); + TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); + } + } + + // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will + // be merged into a single draw call. + //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); + RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); + + const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); + if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) + SetTooltip("%.*s", (int)(label_end - label), label); + + // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden + if (IsMouseReleased(1) && IsItemHovered()) + TableOpenContextMenu(column_n); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Context Menu +//------------------------------------------------------------------------- +// - TableOpenContextMenu() [Internal] +// - TableDrawContextMenu() [Internal] +//------------------------------------------------------------------------- + +// Use -1 to open menu not specific to a given column. +void ImGui::TableOpenContextMenu(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() + column_n = -1; + IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); + if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + table->IsContextPopupOpen = true; + table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; + table->InstanceInteracted = table->InstanceCurrent; + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); + } +} + +// Output context menu into current window (generally a popup) +// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? +void ImGui::TableDrawContextMenu(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + bool want_separator = false; + const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; + ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; + + // Sizing + if (table->Flags & ImGuiTableFlags_Resizable) + { + if (column != NULL) + { + const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; + if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) + TableSetColumnWidthAutoSingle(table, column_n); + } + + const char* size_all_desc; + if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) + size_all_desc = "Size all columns to fit###SizeAll"; // All fixed + else + size_all_desc = "Size all columns to default###SizeAll"; // All stretch or mixed + if (MenuItem(size_all_desc, NULL)) + TableSetColumnWidthAutoAll(table); + want_separator = true; + } + + // Ordering + if (table->Flags & ImGuiTableFlags_Reorderable) + { + if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) + table->IsResetDisplayOrderRequest = true; + want_separator = true; + } + + // Reset all (should work but seems unnecessary/noisy to expose?) + //if (MenuItem("Reset all")) + // table->IsResetAllRequest = true; + + // Sorting + // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) +#if 0 + if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) + { + if (want_separator) + Separator(); + want_separator = true; + + bool append_to_sort_specs = g.IO.KeyShift; + if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); + if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); + } +#endif + + // Hiding / Visibility + if (table->Flags & ImGuiTableFlags_Hideable) + { + if (want_separator) + Separator(); + want_separator = true; + + PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + if (other_column->Flags & ImGuiTableColumnFlags_Disabled) + continue; + + const char* name = TableGetColumnName(table, other_column_n); + if (name == NULL || name[0] == 0) + name = ""; + + // Make sure we can't hide the last active column + bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; + if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1) + menu_item_active = false; + if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active)) + other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled; + } + PopItemFlag(); + } +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Settings (.ini data) +//------------------------------------------------------------------------- +// FIXME: The binding/finding/creating flow are too confusing. +//------------------------------------------------------------------------- +// - TableSettingsInit() [Internal] +// - TableSettingsCalcChunkSize() [Internal] +// - TableSettingsCreate() [Internal] +// - TableSettingsFindByID() [Internal] +// - TableGetBoundSettings() [Internal] +// - TableResetSettings() +// - TableSaveSettings() [Internal] +// - TableLoadSettings() [Internal] +// - TableSettingsHandler_ClearAll() [Internal] +// - TableSettingsHandler_ApplyAll() [Internal] +// - TableSettingsHandler_ReadOpen() [Internal] +// - TableSettingsHandler_ReadLine() [Internal] +// - TableSettingsHandler_WriteAll() [Internal] +// - TableSettingsInstallHandler() [Internal] +//------------------------------------------------------------------------- +// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. +// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. +// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. +// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. +//------------------------------------------------------------------------- + +// Clear and initialize empty settings instance +static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) +{ + IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); + ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); + for (int n = 0; n < columns_count_max; n++, settings_column++) + IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); + settings->ID = id; + settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; + settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; + settings->WantApply = true; +} + +static size_t TableSettingsCalcChunkSize(int columns_count) +{ + return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); +} + +ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) +{ + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); + TableSettingsInit(settings, id, columns_count, columns_count); + return settings; +} + +// Find existing settings +ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) +{ + // FIXME-OPT: Might want to store a lookup map for this? + ImGuiContext& g = *GImGui; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID == id) + return settings; + return NULL; +} + +// Get settings for a given table, NULL if none +ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) +{ + if (table->SettingsOffset != -1) + { + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); + IM_ASSERT(settings->ID == table->ID); + if (settings->ColumnsCountMax >= table->ColumnsCount) + return settings; // OK + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return NULL; +} + +// Restore initial state of table (with or without saved settings) +void ImGui::TableResetSettings(ImGuiTable* table) +{ + table->IsInitializing = table->IsSettingsDirty = true; + table->IsResetAllRequest = false; + table->IsSettingsRequestLoad = false; // Don't reload from ini + table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative +} + +void ImGui::TableSaveSettings(ImGuiTable* table) +{ + table->IsSettingsDirty = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind or create settings data + ImGuiContext& g = *GImGui; + ImGuiTableSettings* settings = TableGetBoundSettings(table); + if (settings == NULL) + { + settings = TableSettingsCreate(table->ID, table->ColumnsCount); + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; + + // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings + IM_ASSERT(settings->ID == table->ID); + IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); + ImGuiTableColumn* column = table->Columns.Data; + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + + bool save_ref_scale = false; + settings->SaveFlags = ImGuiTableFlags_None; + for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) + { + const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; + column_settings->WidthOrWeight = width_or_weight; + column_settings->Index = (ImGuiTableColumnIdx)n; + column_settings->DisplayOrder = column->DisplayOrder; + column_settings->SortOrder = column->SortOrder; + column_settings->SortDirection = column->SortDirection; + column_settings->IsEnabled = column->IsUserEnabled; + column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; + if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) + save_ref_scale = true; + + // We skip saving some data in the .ini file when they are unnecessary to restore our state. + // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. + // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. + if (width_or_weight != column->InitStretchWeightOrWidth) + settings->SaveFlags |= ImGuiTableFlags_Resizable; + if (column->DisplayOrder != n) + settings->SaveFlags |= ImGuiTableFlags_Reorderable; + if (column->SortOrder != -1) + settings->SaveFlags |= ImGuiTableFlags_Sortable; + if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) + settings->SaveFlags |= ImGuiTableFlags_Hideable; + } + settings->SaveFlags &= table->Flags; + settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; + + MarkIniSettingsDirty(); +} + +void ImGui::TableLoadSettings(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + table->IsSettingsRequestLoad = false; + if (table->Flags & ImGuiTableFlags_NoSavedSettings) + return; + + // Bind settings + ImGuiTableSettings* settings; + if (table->SettingsOffset == -1) + { + settings = TableSettingsFindByID(table->ID); + if (settings == NULL) + return; + if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... + table->IsSettingsDirty = true; + table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); + } + else + { + settings = TableGetBoundSettings(table); + } + + table->SettingsLoadedFlags = settings->SaveFlags; + table->RefScale = settings->RefScale; + + // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn + ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); + ImU64 display_order_mask = 0; + for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) + { + int column_n = column_settings->Index; + if (column_n < 0 || column_n >= table->ColumnsCount) + continue; + + ImGuiTableColumn* column = &table->Columns[column_n]; + if (settings->SaveFlags & ImGuiTableFlags_Resizable) + { + if (column_settings->IsStretch) + column->StretchWeight = column_settings->WidthOrWeight; + else + column->WidthRequest = column_settings->WidthOrWeight; + column->AutoFitQueue = 0x00; + } + if (settings->SaveFlags & ImGuiTableFlags_Reorderable) + column->DisplayOrder = column_settings->DisplayOrder; + else + column->DisplayOrder = (ImGuiTableColumnIdx)column_n; + display_order_mask |= (ImU64)1 << column->DisplayOrder; + column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled; + column->SortOrder = column_settings->SortOrder; + column->SortDirection = column_settings->SortDirection; + } + + // Validate and fix invalid display order data + const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; + if (display_order_mask != expected_display_order_mask) + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; + + // Rebuild index + for (int column_n = 0; column_n < table->ColumnsCount; column_n++) + table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; +} + +static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetMapSize(); i++) + if (ImGuiTable* table = g.Tables.TryGetMapData(i)) + table->SettingsOffset = -1; + g.SettingsTables.clear(); +} + +// Apply to existing windows (if any) +static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) +{ + ImGuiContext& g = *ctx; + for (int i = 0; i != g.Tables.GetMapSize(); i++) + if (ImGuiTable* table = g.Tables.TryGetMapData(i)) + { + table->IsSettingsRequestLoad = true; + table->SettingsOffset = -1; + } +} + +static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) +{ + ImGuiID id = 0; + int columns_count = 0; + if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) + return NULL; + + if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) + { + if (settings->ColumnsCountMax >= columns_count) + { + TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle + return settings; + } + settings->ID = 0; // Invalidate storage, we won't fit because of a count change + } + return ImGui::TableSettingsCreate(id, columns_count); +} + +static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) +{ + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; + float f = 0.0f; + int column_n = 0, r = 0, n = 0; + + if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } + + if (sscanf(line, "Column %d%n", &column_n, &r) == 1) + { + if (column_n < 0 || column_n >= settings->ColumnsCount) + return; + line = ImStrSkipBlank(line + r); + char c = 0; + ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; + column->Index = (ImGuiTableColumnIdx)column_n; + if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } + if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } + if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } + if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } + if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } + } +} + +static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) +{ + ImGuiContext& g = *ctx; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + { + if (settings->ID == 0) // Skip ditched settings + continue; + + // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped + // (e.g. Order was unchanged) + const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; + const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; + const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; + const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; + if (!save_size && !save_visible && !save_order && !save_sort) + continue; + + buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve + buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); + if (settings->RefScale != 0.0f) + buf->appendf("RefScale=%g\n", settings->RefScale); + ImGuiTableColumnSettings* column = settings->GetColumnSettings(); + for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) + { + // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" + bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); + if (!save_column) + continue; + buf->appendf("Column %-2d", column_n); + if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); + if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); + if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); + if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); + if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); + if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); + buf->append("\n"); + } + buf->append("\n"); + } +} + +void ImGui::TableSettingsInstallHandler(ImGuiContext* context) +{ + ImGuiContext& g = *context; + ImGuiSettingsHandler ini_handler; + ini_handler.TypeName = "Table"; + ini_handler.TypeHash = ImHashStr("Table"); + ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; + ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; + ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; + ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; + ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; + g.SettingsHandlers.push_back(ini_handler); +} + +//------------------------------------------------------------------------- +// [SECTION] Tables: Garbage Collection +//------------------------------------------------------------------------- +// - TableRemove() [Internal] +// - TableGcCompactTransientBuffers() [Internal] +// - TableGcCompactSettings() [Internal] +//------------------------------------------------------------------------- + +// Remove Table (currently only used by TestEngine) +void ImGui::TableRemove(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + int table_idx = g.Tables.GetIndex(table); + //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); + //memset(table, 0, sizeof(ImGuiTable)); + g.Tables.Remove(table->ID, table); + g.TablesLastTimeActive[table_idx] = -1.0f; +} + +// Free up/compact internal Table buffers for when it gets unused +void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) +{ + //IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); + ImGuiContext& g = *GImGui; + IM_ASSERT(table->MemoryCompacted == false); + table->SortSpecs.Specs = NULL; + table->SortSpecsMulti.clear(); + table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort + table->ColumnsNames.clear(); + table->MemoryCompacted = true; + for (int n = 0; n < table->ColumnsCount; n++) + table->Columns[n].NameOffset = -1; + g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; +} + +void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) +{ + temp_data->DrawSplitter.ClearFreeMemory(); + temp_data->LastTimeActive = -1.0f; +} + +// Compact and remove unused settings data (currently only used by TestEngine) +void ImGui::TableGcCompactSettings() +{ + ImGuiContext& g = *GImGui; + int required_memory = 0; + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); + if (required_memory == g.SettingsTables.Buf.Size) + return; + ImChunkStream new_chunk_stream; + new_chunk_stream.Buf.reserve(required_memory); + for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) + if (settings->ID != 0) + memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); + g.SettingsTables.swap(new_chunk_stream); +} + + +//------------------------------------------------------------------------- +// [SECTION] Tables: Debugging +//------------------------------------------------------------------------- +// - DebugNodeTable() [Internal] +//------------------------------------------------------------------------- + +#ifndef IMGUI_DISABLE_METRICS_WINDOW + +static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) +{ + sizing_policy &= ImGuiTableFlags_SizingMask_; + if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; } + if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } + if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } + return "N/A"; +} + +void ImGui::DebugNodeTable(ImGuiTable* table) +{ + char buf[512]; + char* p = buf; + const char* buf_end = buf + IM_ARRAYSIZE(buf); + const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. + ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); + if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } + bool open = TreeNode(table, "%s", buf); + if (!is_active) { PopStyleColor(); } + if (IsItemHovered()) + GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); + if (IsItemVisible() && table->HoveredColumnBody != -1) + GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); + if (!open) + return; + bool clear_settings = SmallButton("Clear settings"); + BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); + BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); + BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); + BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); + BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); + //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); + float sum_weights = 0.0f; + for (int n = 0; n < table->ColumnsCount; n++) + if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) + sum_weights += table->Columns[n].StretchWeight; + for (int n = 0; n < table->ColumnsCount; n++) + { + ImGuiTableColumn* column = &table->Columns[n]; + const char* name = TableGetColumnName(table, n); + ImFormatString(buf, IM_ARRAYSIZE(buf), + "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" + "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" + "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" + "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" + "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" + "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", + n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", + column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, + column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, + column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, + column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, + column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, + (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", + (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", + (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); + Bullet(); + Selectable(buf); + if (IsItemHovered()) + { + ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); + GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); + } + } + if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) + DebugNodeTableSettings(settings); + if (clear_settings) + table->IsResetAllRequest = true; + TreePop(); +} + +void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) +{ + if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) + return; + BulletText("SaveFlags: 0x%08X", settings->SaveFlags); + BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); + for (int n = 0; n < settings->ColumnsCount; n++) + { + ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; + ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; + BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", + n, column_settings->DisplayOrder, column_settings->SortOrder, + (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", + column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); + } + TreePop(); +} + +#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW + +void ImGui::DebugNodeTable(ImGuiTable*) {} +void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} + +#endif + + +//------------------------------------------------------------------------- +// [SECTION] Columns, BeginColumns, EndColumns, etc. +// (This is a legacy API, prefer using BeginTable/EndTable!) +//------------------------------------------------------------------------- +// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) +//------------------------------------------------------------------------- +// - SetWindowClipRectBeforeSetChannel() [Internal] +// - GetColumnIndex() +// - GetColumnsCount() +// - GetColumnOffset() +// - GetColumnWidth() +// - SetColumnOffset() +// - SetColumnWidth() +// - PushColumnClipRect() [Internal] +// - PushColumnsBackground() [Internal] +// - PopColumnsBackground() [Internal] +// - FindOrCreateColumns() [Internal] +// - GetColumnsID() [Internal] +// - BeginColumns() +// - NextColumn() +// - EndColumns() +// - Columns() +//------------------------------------------------------------------------- + +// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, +// they would meddle many times with the underlying ImDrawCmd. +// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let +// the subsequent single call to SetCurrentChannel() does it things once. +void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) +{ + ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); + window->ClipRect = clip_rect; + window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; + window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; +} + +int ImGui::GetColumnIndex() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; +} + +int ImGui::GetColumnsCount() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; +} + +float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) +{ + return offset_norm * (columns->OffMaxX - columns->OffMinX); +} + +float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) +{ + return offset / (columns->OffMaxX - columns->OffMinX); +} + +static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; + +static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) +{ + // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing + // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. + IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); + + float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; + x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); + if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) + x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); + + return x; +} + +float ImGui::GetColumnOffset(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return 0.0f; + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const float t = columns->Columns[column_index].OffsetNorm; + const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); + return x_offset; +} + +static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) +{ + if (column_index < 0) + column_index = columns->Current; + + float offset_norm; + if (before_resize) + offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; + else + offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; + return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); +} + +float ImGui::GetColumnWidth(int column_index) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns == NULL) + return GetContentRegionAvail().x; + + if (column_index < 0) + column_index = columns->Current; + return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); +} + +void ImGui::SetColumnOffset(int column_index, float offset) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + IM_ASSERT(column_index < columns->Columns.Size); + + const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); + const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; + + if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) + offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); + columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); + + if (preserve_width) + SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); +} + +void ImGui::SetColumnWidth(int column_index, float width) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); +} + +void ImGui::PushColumnClipRect(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (column_index < 0) + column_index = columns->Current; + + ImGuiOldColumnData* column = &columns->Columns[column_index]; + PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); +} + +// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) +void ImGui::PushColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid SetCurrentChannel() + PushClipRect() + columns->HostBackupClipRect = window->ClipRect; + SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, 0); +} + +void ImGui::PopColumnsBackground() +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns->Count == 1) + return; + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); +} + +ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) +{ + // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. + for (int n = 0; n < window->ColumnsStorage.Size; n++) + if (window->ColumnsStorage[n].ID == id) + return &window->ColumnsStorage[n]; + + window->ColumnsStorage.push_back(ImGuiOldColumns()); + ImGuiOldColumns* columns = &window->ColumnsStorage.back(); + columns->ID = id; + return columns; +} + +ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) +{ + ImGuiWindow* window = GetCurrentWindow(); + + // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. + // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. + PushID(0x11223347 + (str_id ? 0 : columns_count)); + ImGuiID id = window->GetID(str_id ? str_id : "columns"); + PopID(); + + return id; +} + +void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + IM_ASSERT(columns_count >= 1); + IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported + + // Acquire storage for the columns set + ImGuiID id = GetColumnsID(str_id, columns_count); + ImGuiOldColumns* columns = FindOrCreateColumns(window, id); + IM_ASSERT(columns->ID == id); + columns->Current = 0; + columns->Count = columns_count; + columns->Flags = flags; + window->DC.CurrentColumns = columns; + + columns->HostCursorPosY = window->DC.CursorPos.y; + columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; + columns->HostInitialClipRect = window->ClipRect; + columns->HostBackupParentWorkRect = window->ParentWorkRect; + window->ParentWorkRect = window->WorkRect; + + // Set state for first column + // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect + const float column_padding = g.Style.ItemSpacing.x; + const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); + const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); + const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; + columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); + columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; + + // Clear data if columns count changed + if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) + columns->Columns.resize(0); + + // Initialize default widths + columns->IsFirstFrame = (columns->Columns.Size == 0); + if (columns->Columns.Size == 0) + { + columns->Columns.reserve(columns_count + 1); + for (int n = 0; n < columns_count + 1; n++) + { + ImGuiOldColumnData column; + column.OffsetNorm = n / (float)columns_count; + columns->Columns.push_back(column); + } + } + + for (int n = 0; n < columns_count; n++) + { + // Compute clipping rectangle + ImGuiOldColumnData* column = &columns->Columns[n]; + float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); + float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); + column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); + column->ClipRect.ClipWithFull(window->ClipRect); + } + + if (columns->Count > 1) + { + columns->Splitter.Split(window->DrawList, 1 + columns->Count); + columns->Splitter.SetCurrentChannel(window->DrawList, 1); + PushColumnClipRect(0); + } + + // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::NextColumn() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems || window->DC.CurrentColumns == NULL) + return; + + ImGuiContext& g = *GImGui; + ImGuiOldColumns* columns = window->DC.CurrentColumns; + + if (columns->Count == 1) + { + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + IM_ASSERT(columns->Current == 0); + return; + } + + // Next column + if (++columns->Current == columns->Count) + columns->Current = 0; + + PopItemWidth(); + + // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() + // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), + ImGuiOldColumnData* column = &columns->Columns[columns->Current]; + SetWindowClipRectBeforeSetChannel(window, column->ClipRect); + columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); + + const float column_padding = g.Style.ItemSpacing.x; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + if (columns->Current > 0) + { + // Columns 1+ ignore IndentX (by canceling it out) + // FIXME-COLUMNS: Unnecessary, could be locked? + window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; + } + else + { + // New row/line: column 0 honor IndentX. + window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); + columns->LineMinY = columns->LineMaxY; + } + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); + window->DC.CursorPos.y = columns->LineMinY; + window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); + window->DC.CurrLineTextBaseOffset = 0.0f; + + // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. + float offset_0 = GetColumnOffset(columns->Current); + float offset_1 = GetColumnOffset(columns->Current + 1); + float width = offset_1 - offset_0; + PushItemWidth(width * 0.65f); + window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; +} + +void ImGui::EndColumns() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + ImGuiOldColumns* columns = window->DC.CurrentColumns; + IM_ASSERT(columns != NULL); + + PopItemWidth(); + if (columns->Count > 1) + { + PopClipRect(); + columns->Splitter.Merge(window->DrawList); + } + + const ImGuiOldColumnFlags flags = columns->Flags; + columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); + window->DC.CursorPos.y = columns->LineMaxY; + if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) + window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent + + // Draw columns borders and handle resize + // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy + bool is_being_resized = false; + if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) + { + // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. + const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); + const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); + int dragging_column = -1; + for (int n = 1; n < columns->Count; n++) + { + ImGuiOldColumnData* column = &columns->Columns[n]; + float x = window->Pos.x + GetColumnOffset(n); + const ImGuiID column_id = columns->ID + ImGuiID(n); + const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; + const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); + KeepAliveID(column_id); + if (IsClippedEx(column_hit_rect, column_id, false)) + continue; + + bool hovered = false, held = false; + if (!(flags & ImGuiOldColumnFlags_NoResize)) + { + ButtonBehavior(column_hit_rect, column_id, &hovered, &held); + if (hovered || held) + g.MouseCursor = ImGuiMouseCursor_ResizeEW; + if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) + dragging_column = n; + } + + // Draw column + const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); + const float xi = IM_FLOOR(x); + window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); + } + + // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. + if (dragging_column != -1) + { + if (!columns->IsBeingResized) + for (int n = 0; n < columns->Count + 1; n++) + columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; + columns->IsBeingResized = is_being_resized = true; + float x = GetDraggedColumnOffset(columns, dragging_column); + SetColumnOffset(dragging_column, x); + } + } + columns->IsBeingResized = is_being_resized; + + window->WorkRect = window->ParentWorkRect; + window->ParentWorkRect = columns->HostBackupParentWorkRect; + window->DC.CurrentColumns = NULL; + window->DC.ColumnsOffset.x = 0.0f; + window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); +} + +void ImGui::Columns(int columns_count, const char* id, bool border) +{ + ImGuiWindow* window = GetCurrentWindow(); + IM_ASSERT(columns_count >= 1); + + ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); + //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior + ImGuiOldColumns* columns = window->DC.CurrentColumns; + if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) + return; + + if (columns != NULL) + EndColumns(); + + if (columns_count != 1) + BeginColumns(id, columns_count, flags); +} + +//------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imgui_widgets.cpp b/lib/imgui/imgui_widgets.cpp new file mode 100644 index 0000000000..f8d13bcdab --- /dev/null +++ b/lib/imgui/imgui_widgets.cpp @@ -0,0 +1,8330 @@ +// dear imgui, v1.84 +// (widgets code) + +/* + +Index of this file: + +// [SECTION] Forward Declarations +// [SECTION] Widgets: Text, etc. +// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) +// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) +// [SECTION] Widgets: ComboBox +// [SECTION] Data Type and Data Formatting Helpers +// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. +// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. +// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. +// [SECTION] Widgets: InputText, InputTextMultiline +// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. +// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. +// [SECTION] Widgets: Selectable +// [SECTION] Widgets: ListBox +// [SECTION] Widgets: PlotLines, PlotHistogram +// [SECTION] Widgets: Value helpers +// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. +// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. +// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. +// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. + +*/ + +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS +#endif + +#include "imgui.h" +#ifndef IMGUI_DISABLE + +#ifndef IMGUI_DEFINE_MATH_OPERATORS +#define IMGUI_DEFINE_MATH_OPERATORS +#endif +#include "imgui_internal.h" + +// System includes +#include // toupper +#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier +#include // intptr_t +#else +#include // intptr_t +#endif + +//------------------------------------------------------------------------- +// Warnings +//------------------------------------------------------------------------- + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later +#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types +#endif +#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). +#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). +#endif + +// Clang/GCC warnings with -Weverything +#if defined(__clang__) +#if __has_warning("-Wunknown-warning-option") +#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! +#endif +#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' +#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. +#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. +#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. +#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness +#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 +#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. +#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') +#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated +#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision +#elif defined(__GNUC__) +#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind +#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked +#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead +#endif + +//------------------------------------------------------------------------- +// Data +//------------------------------------------------------------------------- + +// Widgets +static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. +static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. + +// Those MIN/MAX values are not define because we need to point to them +static const signed char IM_S8_MIN = -128; +static const signed char IM_S8_MAX = 127; +static const unsigned char IM_U8_MIN = 0; +static const unsigned char IM_U8_MAX = 0xFF; +static const signed short IM_S16_MIN = -32768; +static const signed short IM_S16_MAX = 32767; +static const unsigned short IM_U16_MIN = 0; +static const unsigned short IM_U16_MAX = 0xFFFF; +static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); +static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) +static const ImU32 IM_U32_MIN = 0; +static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) +#ifdef LLONG_MIN +static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); +static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); +#else +static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; +static const ImS64 IM_S64_MAX = 9223372036854775807LL; +#endif +static const ImU64 IM_U64_MIN = 0; +#ifdef ULLONG_MAX +static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); +#else +static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); +#endif + +//------------------------------------------------------------------------- +// [SECTION] Forward Declarations +//------------------------------------------------------------------------- + +// For InputTextEx() +static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); +static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); +static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Text, etc. +//------------------------------------------------------------------------- +// - TextEx() [Internal] +// - TextUnformatted() +// - Text() +// - TextV() +// - TextColored() +// - TextColoredV() +// - TextDisabled() +// - TextDisabledV() +// - TextWrapped() +// - TextWrappedV() +// - LabelText() +// - LabelTextV() +// - BulletText() +// - BulletTextV() +//------------------------------------------------------------------------- + +void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + IM_ASSERT(text != NULL); + const char* text_begin = text; + if (text_end == NULL) + text_end = text + strlen(text); // FIXME-OPT + + const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); + const float wrap_pos_x = window->DC.TextWrapPos; + const bool wrap_enabled = (wrap_pos_x >= 0.0f); + if (text_end - text > 2000 && !wrap_enabled) + { + // Long text! + // Perform manual coarse clipping to optimize for long multi-line text + // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. + // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. + // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. + const char* line = text; + const float line_height = GetTextLineHeight(); + ImVec2 text_size(0, 0); + + // Lines to skip (can't skip when logging text) + ImVec2 pos = text_pos; + if (!g.LogEnabled) + { + int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); + if (lines_skippable > 0) + { + int lines_skipped = 0; + while (line < text_end && lines_skipped < lines_skippable) + { + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } + } + + // Lines to render + if (line < text_end) + { + ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); + while (line < text_end) + { + if (IsClippedEx(line_rect, 0, false)) + break; + + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + RenderText(pos, line, line_end, false); + line = line_end + 1; + line_rect.Min.y += line_height; + line_rect.Max.y += line_height; + pos.y += line_height; + } + + // Count remaining lines + int lines_skipped = 0; + while (line < text_end) + { + const char* line_end = (const char*)memchr(line, '\n', text_end - line); + if (!line_end) + line_end = text_end; + if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) + text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } + text_size.y = (pos - text_pos).y; + + ImRect bb(text_pos, text_pos + text_size); + ItemSize(text_size, 0.0f); + ItemAdd(bb, 0); + } + else + { + const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; + const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); + + ImRect bb(text_pos, text_pos + text_size); + ItemSize(text_size, 0.0f); + if (!ItemAdd(bb, 0)) + return; + + // Render (we don't hide text after ## in this end-user function) + RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); + } +} + +void ImGui::TextUnformatted(const char* text, const char* text_end) +{ + TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); +} + +void ImGui::Text(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextV(fmt, args); + va_end(args); +} + +void ImGui::TextV(const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + TextEx(g.TempBuffer, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); +} + +void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextColoredV(col, fmt, args); + va_end(args); +} + +void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) +{ + PushStyleColor(ImGuiCol_Text, col); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + PopStyleColor(); +} + +void ImGui::TextDisabled(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextDisabledV(fmt, args); + va_end(args); +} + +void ImGui::TextDisabledV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + PopStyleColor(); +} + +void ImGui::TextWrapped(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + TextWrappedV(fmt, args); + va_end(args); +} + +void ImGui::TextWrappedV(const char* fmt, va_list args) +{ + ImGuiContext& g = *GImGui; + bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set + if (need_backup) + PushTextWrapPos(0.0f); + if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) + TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting + else + TextV(fmt, args); + if (need_backup) + PopTextWrapPos(); +} + +void ImGui::LabelText(const char* label, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + LabelTextV(label, fmt, args); + va_end(args); +} + +// Add a label+text combo aligned to other label+value widgets +void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float w = CalcItemWidth(); + + const char* value_text_begin = &g.TempBuffer[0]; + const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const ImVec2 pos = window->DC.CursorPos; + const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); + const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, 0)) + return; + + // Render + RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); + if (label_size.x > 0.0f) + RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); +} + +void ImGui::BulletText(const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + BulletTextV(fmt, args); + va_end(args); +} + +// Text with a little bullet aligned to the typical tree node. +void ImGui::BulletTextV(const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + const char* text_begin = g.TempBuffer; + const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); + const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding + ImVec2 pos = window->DC.CursorPos; + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(total_size, 0.0f); + const ImRect bb(pos, pos + total_size); + if (!ItemAdd(bb, 0)) + return; + + // Render + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); + RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Main +//------------------------------------------------------------------------- +// - ButtonBehavior() [Internal] +// - Button() +// - SmallButton() +// - InvisibleButton() +// - ArrowButton() +// - CloseButton() [Internal] +// - CollapseButton() [Internal] +// - GetWindowScrollbarID() [Internal] +// - GetWindowScrollbarRect() [Internal] +// - Scrollbar() [Internal] +// - ScrollbarEx() [Internal] +// - Image() +// - ImageButton() +// - Checkbox() +// - CheckboxFlagsT() [Internal] +// - CheckboxFlags() +// - RadioButton() +// - ProgressBar() +// - Bullet() +//------------------------------------------------------------------------- + +// The ButtonBehavior() function is key to many interactions and used by many/most widgets. +// Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), +// this code is a little complex. +// By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. +// See the series of events below and the corresponding state reported by dear imgui: +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+0 (mouse is outside bb) - - - - - - +// Frame N+1 (mouse moves inside bb) - true - - - - +// Frame N+2 (mouse button is down) - true true true - true +// Frame N+3 (mouse button is down) - true true - - - +// Frame N+4 (mouse moves outside bb) - - true - - - +// Frame N+5 (mouse moves inside bb) - true true - - - +// Frame N+6 (mouse button is released) true true - - true - +// Frame N+7 (mouse button is released) - true - - - - +// Frame N+8 (mouse moves outside bb) - - - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+2 (mouse button is down) true true true true - true +// Frame N+3 (mouse button is down) - true true - - - +// Frame N+6 (mouse button is released) - true - - true - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+2 (mouse button is down) - true - - - true +// Frame N+3 (mouse button is down) - true - - - - +// Frame N+6 (mouse button is released) true true - - - - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() +// Frame N+0 (mouse button is down) - true - - - true +// Frame N+1 (mouse button is down) - true - - - - +// Frame N+2 (mouse button is released) - true - - - - +// Frame N+3 (mouse button is released) - true - - - - +// Frame N+4 (mouse button is down) true true true true - true +// Frame N+5 (mouse button is down) - true true - - - +// Frame N+6 (mouse button is released) - true - - true - +// Frame N+7 (mouse button is released) - true - - - - +//------------------------------------------------------------------------------------------------------------------------------------------------ +// Note that some combinations are supported, +// - PressedOnDragDropHold can generally be associated with any flag. +// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. +//------------------------------------------------------------------------------------------------------------------------------------------------ +// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: +// Repeat+ Repeat+ Repeat+ Repeat+ +// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick +//------------------------------------------------------------------------------------------------------------------------------------------------- +// Frame N+0 (mouse button is down) - true - true +// ... - - - - +// Frame N + RepeatDelay true true - true +// ... - - - - +// Frame N + RepeatDelay + RepeatRate*N true true - true +//------------------------------------------------------------------------------------------------------------------------------------------------- + +bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + // Default only reacts to left mouse button + if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) + flags |= ImGuiButtonFlags_MouseButtonDefault_; + + // Default behavior requires click + release inside bounding box + if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) + flags |= ImGuiButtonFlags_PressedOnDefault_; + + ImGuiWindow* backup_hovered_window = g.HoveredWindow; + const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindowDockTree == window->RootWindowDockTree; + if (flatten_hovered_children) + g.HoveredWindow = window; + +#ifdef IMGUI_ENABLE_TEST_ENGINE + if (id != 0 && g.LastItemData.ID != id) + IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); +#endif + + bool pressed = false; + bool hovered = ItemHoverable(bb, id); + + // Drag source doesn't report as hovered + if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) + hovered = false; + + // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button + if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) + if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) + { + hovered = true; + SetHoveredID(id); + if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER && g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER) + { + pressed = true; + g.DragDropHoldJustPressedId = id; + FocusWindow(window); + } + } + + if (flatten_hovered_children) + g.HoveredWindow = backup_hovered_window; + + // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. + if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) + hovered = false; + + // Mouse handling + if (hovered) + { + if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) + { + // Poll buttons + int mouse_button_clicked = -1; + int mouse_button_released = -1; + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } + if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } + else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } + else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } + + if (mouse_button_clicked != -1 && g.ActiveId != id) + { + if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) + { + SetActiveID(id, window); + g.ActiveIdMouseButton = mouse_button_clicked; + if (!(flags & ImGuiButtonFlags_NoNavFocus)) + SetFocusID(id, window); + FocusWindow(window); + } + if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[mouse_button_clicked])) + { + pressed = true; + if (flags & ImGuiButtonFlags_NoHoldingActiveId) + ClearActiveID(); + else + SetActiveID(id, window); // Hold on ID + g.ActiveIdMouseButton = mouse_button_clicked; + FocusWindow(window); + } + } + if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) + { + // Repeat mode trumps on release behavior + const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; + if (!has_repeated_at_least_once) + pressed = true; + ClearActiveID(); + } + + // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). + // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. + if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) + if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) + pressed = true; + } + + if (pressed) + g.NavDisableHighlight = true; + } + + // Gamepad/Keyboard navigation + // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. + if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) + if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) + hovered = true; + if (g.NavActivateDownId == id) + { + bool nav_activated_by_code = (g.NavActivateId == id); + bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiInputReadMode_Repeat : ImGuiInputReadMode_Pressed); + if (nav_activated_by_code || nav_activated_by_inputs) + pressed = true; + if (nav_activated_by_code || nav_activated_by_inputs || g.ActiveId == id) + { + // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. + g.NavActivateId = id; // This is so SetActiveId assign a Nav source + SetActiveID(id, window); + if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus)) + SetFocusID(id, window); + } + } + + // Process while held + bool held = false; + if (g.ActiveId == id) + { + if (g.ActiveIdSource == ImGuiInputSource_Mouse) + { + if (g.ActiveIdIsJustActivated) + g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; + + const int mouse_button = g.ActiveIdMouseButton; + IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); + if (g.IO.MouseDown[mouse_button]) + { + held = true; + } + else + { + bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; + bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; + if ((release_in || release_anywhere) && !g.DragDropActive) + { + // Report as pressed when releasing the mouse (this is the most common path) + bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[mouse_button]; + bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps + if (!is_double_click_release && !is_repeating_already) + pressed = true; + } + ClearActiveID(); + } + if (!(flags & ImGuiButtonFlags_NoNavFocus)) + g.NavDisableHighlight = true; + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + // When activated using Nav, we hold on the ActiveID until activation button is released + if (g.NavActivateDownId != id) + ClearActiveID(); + } + if (pressed) + g.ActiveIdHasBeenPressedBefore = true; + } + + if (out_hovered) *out_hovered = hovered; + if (out_held) *out_held = held; + + return pressed; +} + +bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + ImVec2 pos = window->DC.CursorPos; + if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) + pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; + ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); + + const ImRect bb(pos, pos + size); + ItemSize(size, style.FramePadding.y); + if (!ItemAdd(bb, id)) + return false; + + if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) + flags |= ImGuiButtonFlags_Repeat; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + // Render + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); + + if (g.LogEnabled) + LogSetNextTextDecoration("[", "]"); + RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); + + // Automatically close popups + //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) + // CloseCurrentPopup(); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + return pressed; +} + +bool ImGui::Button(const char* label, const ImVec2& size_arg) +{ + return ButtonEx(label, size_arg, ImGuiButtonFlags_None); +} + +// Small buttons fits within text without additional vertical spacing. +bool ImGui::SmallButton(const char* label) +{ + ImGuiContext& g = *GImGui; + float backup_padding_y = g.Style.FramePadding.y; + g.Style.FramePadding.y = 0.0f; + bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); + g.Style.FramePadding.y = backup_padding_y; + return pressed; +} + +// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. +// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) +bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. + IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); + + const ImGuiID id = window->GetID(str_id); + ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(size); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + return pressed; +} + +bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiID id = window->GetID(str_id); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + const float default_size = GetFrameHeight(); + ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); + if (!ItemAdd(bb, id)) + return false; + + if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) + flags |= ImGuiButtonFlags_Repeat; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); + + // Render + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); + RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); + + return pressed; +} + +bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) +{ + float sz = GetFrameHeight(); + return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); +} + +// Button to close a window +bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) + // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? + const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); + ImRect bb_interact = bb; + const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); + if (area_to_visible_ratio < 1.5f) + bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); + + // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. + // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). + bool is_clipped = !ItemAdd(bb_interact, id); + + bool hovered, held; + bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); + if (is_clipped) + return pressed; + + // Render + // FIXME: Clarify this mess + ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); + ImVec2 center = bb.GetCenter(); + if (hovered) + window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); + + float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; + ImU32 cross_col = GetColorU32(ImGuiCol_Text); + center -= ImVec2(0.5f, 0.5f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); + window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); + + return pressed; +} + +// The Collapse button also functions as a Dock Menu button. +bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); + ItemAdd(bb, id); + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); + + // Render + //bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed); + ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + ImVec2 center = bb.GetCenter(); + if (hovered || held) + window->DrawList->AddCircleFilled(center + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12); + + if (dock_node) + RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, text_col); + else + RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); + + // Switch to moving the window after mouse is moved beyond the initial drag threshold + if (IsItemActive() && IsMouseDragging(0)) + StartMouseMovingWindowOrNode(window, dock_node, true); + + return pressed; +} + +ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) +{ + return window->GetIDNoKeepAlive(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); +} + +// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. +ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) +{ + const ImRect outer_rect = window->Rect(); + const ImRect inner_rect = window->InnerRect; + const float border_size = window->WindowBorderSize; + const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) + IM_ASSERT(scrollbar_size > 0.0f); + if (axis == ImGuiAxis_X) + return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); + else + return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); +} + +void ImGui::Scrollbar(ImGuiAxis axis) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImGuiID id = GetWindowScrollbarID(window, axis); + KeepAliveID(id); + + // Calculate scrollbar bounding box + ImRect bb = GetWindowScrollbarRect(window, axis); + ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; + if (axis == ImGuiAxis_X) + { + rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; + if (!window->ScrollbarY) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + else + { + if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) + rounding_corners |= ImDrawFlags_RoundCornersTopRight; + if (!window->ScrollbarX) + rounding_corners |= ImDrawFlags_RoundCornersBottomRight; + } + float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; + float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; + ScrollbarEx(bb, id, axis, &window->Scroll[axis], size_avail, size_contents, rounding_corners); +} + +// Vertical/Horizontal scrollbar +// The entire piece of code below is rather confusing because: +// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) +// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar +// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. +// Still, the code should probably be made simpler.. +bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float size_avail_v, float size_contents_v, ImDrawFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + const float bb_frame_width = bb_frame.GetWidth(); + const float bb_frame_height = bb_frame.GetHeight(); + if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) + return false; + + // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) + float alpha = 1.0f; + if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) + alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); + if (alpha <= 0.0f) + return false; + + const ImGuiStyle& style = g.Style; + const bool allow_interaction = (alpha >= 1.0f); + + ImRect bb = bb_frame; + bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); + + // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) + const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); + + // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) + // But we maintain a minimum size in pixel to allow for the user to still aim inside. + IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. + const float win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), 1.0f); + const float grab_h_pixels = ImClamp(scrollbar_size_v * (size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v); + const float grab_h_norm = grab_h_pixels / scrollbar_size_v; + + // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). + bool held = false; + bool hovered = false; + ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); + + float scroll_max = ImMax(1.0f, size_contents_v - size_avail_v); + float scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); + float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space + if (held && allow_interaction && grab_h_norm < 1.0f) + { + float scrollbar_pos_v = bb.Min[axis]; + float mouse_pos_v = g.IO.MousePos[axis]; + + // Click position in scrollbar normalized space (0.0f->1.0f) + const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); + SetHoveredID(id); + + bool seek_absolute = false; + if (g.ActiveIdIsJustActivated) + { + // On initial click calculate the distance between mouse and the center of the grab + seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); + if (seek_absolute) + g.ScrollbarClickDeltaToGrabCenter = 0.0f; + else + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; + } + + // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) + // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position + const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); + *p_scroll_v = IM_ROUND(scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); + + // Update values for rendering + scroll_ratio = ImSaturate(*p_scroll_v / scroll_max); + grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; + + // Update distance to grab now that we have seeked and saturated + if (seek_absolute) + g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; + } + + // Render + const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); + const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); + window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); + ImRect grab_rect; + if (axis == ImGuiAxis_X) + grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); + else + grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); + window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); + + return held; +} + +void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + if (border_col.w > 0.0f) + bb.Max += ImVec2(2, 2); + ItemSize(bb); + if (!ItemAdd(bb, 0)) + return; + + if (border_col.w > 0.0f) + { + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); + window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); + } + else + { + window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); + } +} + +// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) +// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. +bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); + ItemSize(bb); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held); + + // Render + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderNavHighlight(bb, id); + RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); + if (bg_col.w > 0.0f) + window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); + window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); + + return pressed; +} + +// frame_padding < 0: uses FramePadding from style (default) +// frame_padding = 0: no framing +// frame_padding > 0: set framing size +bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + // Default to using texture ID as ID. User can still push string/integer prefixes. + PushID((void*)(intptr_t)user_texture_id); + const ImGuiID id = window->GetID("#image"); + PopID(); + + const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; + return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); +} + +bool ImGui::Checkbox(const char* label, bool* v) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const float square_sz = GetFrameHeight(); + const ImVec2 pos = window->DC.CursorPos; + const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id)) + { + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); + return false; + } + + bool hovered, held; + bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); + if (pressed) + { + *v = !(*v); + MarkItemEdited(id); + } + + const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); + RenderNavHighlight(total_bb, id); + RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); + ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); + bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0; + if (mixed_value) + { + // Undocumented tristate/mixed/indeterminate checkbox (#2644) + // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) + ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); + window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); + } + else if (*v) + { + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); + RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); + } + + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); + if (g.LogEnabled) + LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); + if (label_size.x > 0.0f) + RenderText(label_pos, label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); + return pressed; +} + +template +bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) +{ + bool all_on = (*flags & flags_value) == flags_value; + bool any_on = (*flags & flags_value) != 0; + bool pressed; + if (!all_on && any_on) + { + ImGuiContext& g = *GImGui; + ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; + pressed = Checkbox(label, &all_on); + g.CurrentItemFlags = backup_item_flags; + } + else + { + pressed = Checkbox(label, &all_on); + + } + if (pressed) + { + if (all_on) + *flags |= flags_value; + else + *flags &= ~flags_value; + } + return pressed; +} + +bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) +{ + return CheckboxFlagsT(label, flags, flags_value); +} + +bool ImGui::RadioButton(const char* label, bool active) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + const float square_sz = GetFrameHeight(); + const ImVec2 pos = window->DC.CursorPos; + const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); + const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id)) + return false; + + ImVec2 center = check_bb.GetCenter(); + center.x = IM_ROUND(center.x); + center.y = IM_ROUND(center.y); + const float radius = (square_sz - 1.0f) * 0.5f; + + bool hovered, held; + bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); + if (pressed) + MarkItemEdited(id); + + RenderNavHighlight(total_bb, id); + window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); + if (active) + { + const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); + window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); + } + + if (style.FrameBorderSize > 0.0f) + { + window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); + window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); + } + + ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); + if (g.LogEnabled) + LogRenderedText(&label_pos, active ? "(x)" : "( )"); + if (label_size.x > 0.0f) + RenderText(label_pos, label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + return pressed; +} + +// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. +bool ImGui::RadioButton(const char* label, int* v, int v_button) +{ + const bool pressed = RadioButton(label, *v == v_button); + if (pressed) + *v = v_button; + return pressed; +} + +// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size +void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + ImVec2 pos = window->DC.CursorPos; + ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); + ImRect bb(pos, pos + size); + ItemSize(size, style.FramePadding.y); + if (!ItemAdd(bb, 0)) + return; + + // Render + fraction = ImSaturate(fraction); + RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); + const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); + RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); + + // Default displaying the fraction as percentage string, but user can override it + char overlay_buf[32]; + if (!overlay) + { + ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); + overlay = overlay_buf; + } + + ImVec2 overlay_size = CalcTextSize(overlay, NULL); + if (overlay_size.x > 0.0f) + RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); +} + +void ImGui::Bullet() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); + ItemSize(bb); + if (!ItemAdd(bb, 0)) + { + SameLine(0, style.FramePadding.x * 2); + return; + } + + // Render and stay on same line + ImU32 text_col = GetColorU32(ImGuiCol_Text); + RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); + SameLine(0, style.FramePadding.x * 2.0f); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Low-level Layout helpers +//------------------------------------------------------------------------- +// - Spacing() +// - Dummy() +// - NewLine() +// - AlignTextToFramePadding() +// - SeparatorEx() [Internal] +// - Separator() +// - SplitterBehavior() [Internal] +// - ShrinkWidths() [Internal] +//------------------------------------------------------------------------- + +void ImGui::Spacing() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + ItemSize(ImVec2(0, 0)); +} + +void ImGui::Dummy(const ImVec2& size) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(size); + ItemAdd(bb, 0); +} + +void ImGui::NewLine() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; + window->DC.LayoutType = ImGuiLayoutType_Vertical; + if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. + ItemSize(ImVec2(0, 0)); + else + ItemSize(ImVec2(0.0f, g.FontSize)); + window->DC.LayoutType = backup_layout_type; +} + +void ImGui::AlignTextToFramePadding() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); + window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); +} + +// Horizontal/vertical separating line +void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + ImGuiContext& g = *GImGui; + IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected + + float thickness_draw = 1.0f; + float thickness_layout = 0.0f; + if (flags & ImGuiSeparatorFlags_Vertical) + { + // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. + float y1 = window->DC.CursorPos.y; + float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; + const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); + ItemSize(ImVec2(thickness_layout, 0.0f)); + if (!ItemAdd(bb, 0)) + return; + + // Draw + window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogText(" |"); + } + else if (flags & ImGuiSeparatorFlags_Horizontal) + { + // Horizontal Separator + float x1 = window->Pos.x; + float x2 = window->Pos.x + window->Size.x; + + // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator + if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) + x1 += window->DC.Indent.x; + + ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; + if (columns) + PushColumnsBackground(); + + // We don't provide our width to the layout so that it doesn't get feed back into AutoFit + const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); + ItemSize(ImVec2(0.0f, thickness_layout)); + const bool item_visible = ItemAdd(bb, 0); + if (item_visible) + { + // Draw + window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); + if (g.LogEnabled) + LogRenderedText(&bb.Min, "--------------------------------\n"); + + } + if (columns) + { + PopColumnsBackground(); + columns->LineMinY = window->DC.CursorPos.y; + } + } +} + +void ImGui::Separator() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + // Those flags should eventually be overridable by the user + ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; + flags |= ImGuiSeparatorFlags_SpanAllColumns; + SeparatorEx(flags); +} + +// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. +bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; + bool item_add = ItemAdd(bb, id); + g.CurrentItemFlags = item_flags_backup; + if (!item_add) + return false; + + bool hovered, held; + ImRect bb_interact = bb; + bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); + ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); + if (hovered) + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb + if (g.ActiveId != id) + SetItemAllowOverlap(); + + if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) + SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); + + ImRect bb_render = bb; + if (held) + { + ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; + float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; + + // Minimum pane size + float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); + float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); + if (mouse_delta < -size_1_maximum_delta) + mouse_delta = -size_1_maximum_delta; + if (mouse_delta > size_2_maximum_delta) + mouse_delta = size_2_maximum_delta; + + // Apply resize + if (mouse_delta != 0.0f) + { + if (mouse_delta < 0.0f) + IM_ASSERT(*size1 + mouse_delta >= min_size1); + if (mouse_delta > 0.0f) + IM_ASSERT(*size2 - mouse_delta >= min_size2); + *size1 += mouse_delta; + *size2 -= mouse_delta; + bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); + MarkItemEdited(id); + } + } + + // Render + const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); + window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); + + return held; +} + +static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) +{ + const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; + const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; + if (int d = (int)(b->Width - a->Width)) + return d; + return (b->Index - a->Index); +} + +// Shrink excess width from a set of item, by removing width from the larger items first. +// Set items Width to -1.0f to disable shrinking this item. +void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) +{ + if (count == 1) + { + if (items[0].Width >= 0.0f) + items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); + return; + } + ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); + int count_same_width = 1; + while (width_excess > 0.0f && count_same_width < count) + { + while (count_same_width < count && items[0].Width <= items[count_same_width].Width) + count_same_width++; + float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); + if (max_width_to_remove_per_item <= 0.0f) + break; + float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); + for (int item_n = 0; item_n < count_same_width; item_n++) + items[item_n].Width -= width_to_remove_per_item; + width_excess -= width_to_remove_per_item * count_same_width; + } + + // Round width and redistribute remainder left-to-right (could make it an option of the function?) + // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. + width_excess = 0.0f; + for (int n = 0; n < count; n++) + { + float width_rounded = ImFloor(items[n].Width); + width_excess += items[n].Width - width_rounded; + items[n].Width = width_rounded; + } + if (width_excess > 0.0f) + for (int n = 0; n < count; n++) + if (items[n].Index < (int)(width_excess + 0.01f)) + items[n].Width += 1.0f; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ComboBox +//------------------------------------------------------------------------- +// - CalcMaxPopupHeightFromItemCount() [Internal] +// - BeginCombo() +// - BeginComboPopup() [Internal] +// - EndCombo() +// - BeginComboPreview() [Internal] +// - EndComboPreview() [Internal] +// - Combo() +//------------------------------------------------------------------------- + +static float CalcMaxPopupHeightFromItemCount(int items_count) +{ + ImGuiContext& g = *GImGui; + if (items_count <= 0) + return FLT_MAX; + return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); +} + +bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + + ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags; + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + if (window->SkipItems) + return false; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together + + const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth(); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &bb)) + return false; + + // Open on click + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held); + const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id); + bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None); + if ((pressed || g.NavActivateId == id) && !popup_open) + { + OpenPopupEx(popup_id, ImGuiPopupFlags_None); + popup_open = true; + } + + // Render shape + const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size); + RenderNavHighlight(bb, id); + if (!(flags & ImGuiComboFlags_NoPreview)) + window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); + if (!(flags & ImGuiComboFlags_NoArrowButton)) + { + ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + ImU32 text_col = GetColorU32(ImGuiCol_Text); + window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); + if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x) + RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); + } + RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding); + + // Custom preview + if (flags & ImGuiComboFlags_CustomPreview) + { + g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y); + IM_ASSERT(preview_value == NULL || preview_value[0] == 0); + preview_value = NULL; + } + + // Render preview and label + if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) + { + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL); + } + if (label_size.x > 0) + RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); + + if (!popup_open) + return false; + + g.NextWindowData.Flags = backup_next_window_data_flags; + return BeginComboPopup(popup_id, bb, flags); +} + +bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags) +{ + ImGuiContext& g = *GImGui; + if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None)) + { + g.NextWindowData.ClearFlags(); + return false; + } + + // Set popup size + float w = bb.GetWidth(); + if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) + { + g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); + } + else + { + if ((flags & ImGuiComboFlags_HeightMask_) == 0) + flags |= ImGuiComboFlags_HeightRegular; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one + int popup_max_height_in_items = -1; + if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; + else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; + else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; + SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); + } + + // This is essentially a specialized version of BeginPopupEx() + char name[16]; + ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth + + // Set position given a custom constraint (peak into expected window size so we can position it) + // FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function? + // FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()? + if (ImGuiWindow* popup_window = FindWindowByName(name)) + if (popup_window->WasActive) + { + // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. + ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); + popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)" + ImRect r_outer = GetPopupAllowedExtentRect(popup_window); + ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox); + SetNextWindowPos(pos); + } + + // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() + ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; + PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text + bool ret = Begin(name, NULL, window_flags); + PopStyleVar(); + if (!ret) + { + EndPopup(); + IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above + return false; + } + return true; +} + +void ImGui::EndCombo() +{ + EndPopup(); +} + +// Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements +// (Experimental, see GitHub issues: #1658, #4168) +bool ImGui::BeginComboPreview() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; + + if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result + return false; + IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag? + if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional) + return false; + + // FIXME: This could be contained in a PushWorkRect() api + preview_data->BackupCursorPos = window->DC.CursorPos; + preview_data->BackupCursorMaxPos = window->DC.CursorMaxPos; + preview_data->BackupCursorPosPrevLine = window->DC.CursorPosPrevLine; + preview_data->BackupPrevLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; + preview_data->BackupLayout = window->DC.LayoutType; + window->DC.CursorPos = preview_data->PreviewRect.Min + g.Style.FramePadding; + window->DC.CursorMaxPos = window->DC.CursorPos; + window->DC.LayoutType = ImGuiLayoutType_Horizontal; + PushClipRect(preview_data->PreviewRect.Min, preview_data->PreviewRect.Max, true); + + return true; +} + +void ImGui::EndComboPreview() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; + + // FIXME: Using CursorMaxPos approximation instead of correct AABB which we will store in ImDrawCmd in the future + ImDrawList* draw_list = window->DrawList; + if (window->DC.CursorMaxPos.x < preview_data->PreviewRect.Max.x && window->DC.CursorMaxPos.y < preview_data->PreviewRect.Max.y) + if (draw_list->CmdBuffer.Size > 1) // Unlikely case that the PushClipRect() didn't create a command + { + draw_list->_CmdHeader.ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 2].ClipRect; + draw_list->_TryMergeDrawCmds(); + } + PopClipRect(); + window->DC.CursorPos = preview_data->BackupCursorPos; + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, preview_data->BackupCursorMaxPos); + window->DC.CursorPosPrevLine = preview_data->BackupCursorPosPrevLine; + window->DC.PrevLineTextBaseOffset = preview_data->BackupPrevLineTextBaseOffset; + window->DC.LayoutType = preview_data->BackupLayout; + preview_data->PreviewRect = ImRect(); +} + +// Getter for the old Combo() API: const char*[] +static bool Items_ArrayGetter(void* data, int idx, const char** out_text) +{ + const char* const* items = (const char* const*)data; + if (out_text) + *out_text = items[idx]; + return true; +} + +// Getter for the old Combo() API: "item1\0item2\0item3\0" +static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) +{ + // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. + const char* items_separated_by_zeros = (const char*)data; + int items_count = 0; + const char* p = items_separated_by_zeros; + while (*p) + { + if (idx == items_count) + break; + p += strlen(p) + 1; + items_count++; + } + if (!*p) + return false; + if (out_text) + *out_text = p; + return true; +} + +// Old API, prefer using BeginCombo() nowadays if you can. +bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) +{ + ImGuiContext& g = *GImGui; + + // Call the getter to obtain the preview string which is a parameter to BeginCombo() + const char* preview_value = NULL; + if (*current_item >= 0 && *current_item < items_count) + items_getter(data, *current_item, &preview_value); + + // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. + if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) + SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); + + if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) + return false; + + // Display items + // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) + bool value_changed = false; + for (int i = 0; i < items_count; i++) + { + PushID((void*)(intptr_t)i); + const bool item_selected = (i == *current_item); + const char* item_text; + if (!items_getter(data, i, &item_text)) + item_text = "*Unknown item*"; + if (Selectable(item_text, item_selected)) + { + value_changed = true; + *current_item = i; + } + if (item_selected) + SetItemDefaultFocus(); + PopID(); + } + + EndCombo(); + + if (value_changed) + MarkItemEdited(g.LastItemData.ID); + + return value_changed; +} + +// Combo box helper allowing to pass an array of strings. +bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) +{ + const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); + return value_changed; +} + +// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" +bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) +{ + int items_count = 0; + const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open + while (*p) + { + p += strlen(p) + 1; + items_count++; + } + bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Data Type and Data Formatting Helpers [Internal] +//------------------------------------------------------------------------- +// - PatchFormatStringFloatToInt() +// - DataTypeGetInfo() +// - DataTypeFormatString() +// - DataTypeApplyOp() +// - DataTypeApplyOpFromText() +// - DataTypeClamp() +// - GetMinimumStepAtDecimalPrecision +// - RoundScalarWithFormat<>() +//------------------------------------------------------------------------- + +static const ImGuiDataTypeInfo GDataTypeInfo[] = +{ + { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 + { sizeof(unsigned char), "U8", "%u", "%u" }, + { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 + { sizeof(unsigned short), "U16", "%u", "%u" }, + { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 + { sizeof(unsigned int), "U32", "%u", "%u" }, +#ifdef _MSC_VER + { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%I64u","%I64u" }, +#else + { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 + { sizeof(ImU64), "U64", "%llu", "%llu" }, +#endif + { sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) + { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double +}; +IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); + +// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". +// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. +// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! +static const char* PatchFormatStringFloatToInt(const char* fmt) +{ + if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. + return "%d"; + const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) + const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). + if (fmt_end > fmt_start && fmt_end[-1] == 'f') + { +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + if (fmt_start == fmt && fmt_end[0] == 0) + return "%d"; + ImGuiContext& g = *GImGui; + ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. + return g.TempBuffer; +#else + IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" +#endif + } + return fmt; +} + +const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) +{ + IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); + return &GDataTypeInfo[data_type]; +} + +int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) +{ + // Signedness doesn't matter when pushing integer arguments + if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) + return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); + if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) + return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); + if (data_type == ImGuiDataType_Float) + return ImFormatString(buf, buf_size, format, *(const float*)p_data); + if (data_type == ImGuiDataType_Double) + return ImFormatString(buf, buf_size, format, *(const double*)p_data); + if (data_type == ImGuiDataType_S8) + return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); + if (data_type == ImGuiDataType_U8) + return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); + if (data_type == ImGuiDataType_S16) + return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); + if (data_type == ImGuiDataType_U16) + return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); + IM_ASSERT(0); + return 0; +} + +void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) +{ + IM_ASSERT(op == '+' || op == '-'); + switch (data_type) + { + case ImGuiDataType_S8: + if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } + if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } + return; + case ImGuiDataType_U8: + if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } + if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } + return; + case ImGuiDataType_S16: + if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } + if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } + return; + case ImGuiDataType_U16: + if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } + if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } + return; + case ImGuiDataType_S32: + if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } + if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } + return; + case ImGuiDataType_U32: + if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } + if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } + return; + case ImGuiDataType_S64: + if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } + if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } + return; + case ImGuiDataType_U64: + if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } + if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } + return; + case ImGuiDataType_Float: + if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } + if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } + return; + case ImGuiDataType_Double: + if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } + if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } + return; + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); +} + +// User can input math operators (e.g. +100) to edit a numerical values. +// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. +bool ImGui::DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* p_data, const char* format) +{ + while (ImCharIsBlankA(*buf)) + buf++; + + // We don't support '-' op because it would conflict with inputing negative value. + // Instead you can use +-100 to subtract from an existing value + char op = buf[0]; + if (op == '+' || op == '*' || op == '/') + { + buf++; + while (ImCharIsBlankA(*buf)) + buf++; + } + else + { + op = 0; + } + if (!buf[0]) + return false; + + // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. + const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, type_info->Size); + + if (format == NULL) + format = type_info->ScanFmt; + + // FIXME-LEGACY: The aim is to remove those operators and write a proper expression evaluator at some point.. + int arg1i = 0; + if (data_type == ImGuiDataType_S32) + { + int* v = (int*)p_data; + int arg0i = *v; + float arg1f = 0.0f; + if (op && sscanf(initial_value_buf, format, &arg0i) < 1) + return false; + // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision + if (op == '+') { if (sscanf(buf, "%d", &arg1i)) *v = (int)(arg0i + arg1i); } // Add (use "+-" to subtract) + else if (op == '*') { if (sscanf(buf, "%f", &arg1f)) *v = (int)(arg0i * arg1f); } // Multiply + else if (op == '/') { if (sscanf(buf, "%f", &arg1f) && arg1f != 0.0f) *v = (int)(arg0i / arg1f); } // Divide + else { if (sscanf(buf, format, &arg1i) == 1) *v = arg1i; } // Assign constant + } + else if (data_type == ImGuiDataType_Float) + { + // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in + format = "%f"; + float* v = (float*)p_data; + float arg0f = *v, arg1f = 0.0f; + if (op && sscanf(initial_value_buf, format, &arg0f) < 1) + return false; + if (sscanf(buf, format, &arg1f) < 1) + return false; + if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) + else if (op == '*') { *v = arg0f * arg1f; } // Multiply + else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide + else { *v = arg1f; } // Assign constant + } + else if (data_type == ImGuiDataType_Double) + { + format = "%lf"; // scanf differentiate float/double unlike printf which forces everything to double because of ellipsis + double* v = (double*)p_data; + double arg0f = *v, arg1f = 0.0; + if (op && sscanf(initial_value_buf, format, &arg0f) < 1) + return false; + if (sscanf(buf, format, &arg1f) < 1) + return false; + if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract) + else if (op == '*') { *v = arg0f * arg1f; } // Multiply + else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide + else { *v = arg1f; } // Assign constant + } + else if (data_type == ImGuiDataType_U32 || data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) + { + // All other types assign constant + // We don't bother handling support for legacy operators since they are a little too crappy. Instead we will later implement a proper expression evaluator in the future. + if (sscanf(buf, format, p_data) < 1) + return false; + } + else + { + // Small types need a 32-bit buffer to receive the result from scanf() + int v32; + if (sscanf(buf, format, &v32) < 1) + return false; + if (data_type == ImGuiDataType_S8) + *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); + else if (data_type == ImGuiDataType_U8) + *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); + else if (data_type == ImGuiDataType_S16) + *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); + else if (data_type == ImGuiDataType_U16) + *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); + else + IM_ASSERT(0); + } + + return memcmp(&data_backup, p_data, type_info->Size) != 0; +} + +template +static int DataTypeCompareT(const T* lhs, const T* rhs) +{ + if (*lhs < *rhs) return -1; + if (*lhs > *rhs) return +1; + return 0; +} + +int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2); + case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2); + case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2); + case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2); + case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2); + case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2); + case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2); + case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2); + case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2); + case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return 0; +} + +template +static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) +{ + // Clamp, both sides are optional, return true if modified + if (v_min && *v < *v_min) { *v = *v_min; return true; } + if (v_max && *v > *v_max) { *v = *v_max; return true; } + return false; +} + +bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) +{ + switch (data_type) + { + case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); + case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); + case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); + case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); + case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); + case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); + case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); + case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); + case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max); + case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +static float GetMinimumStepAtDecimalPrecision(int decimal_precision) +{ + static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; + if (decimal_precision < 0) + return FLT_MIN; + return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); +} + +template +static const char* ImAtoi(const char* src, TYPE* output) +{ + int negative = 0; + if (*src == '-') { negative = 1; src++; } + if (*src == '+') { src++; } + TYPE v = 0; + while (*src >= '0' && *src <= '9') + v = (v * 10) + (*src++ - '0'); + *output = negative ? -v : v; + return src; +} + +// Sanitize format +// - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi +// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi. +static void SanitizeFormatString(const char* fmt, char* fmt_out, size_t fmt_out_size) +{ + IM_UNUSED(fmt_out_size); + const char* fmt_end = ImParseFormatFindEnd(fmt); + IM_ASSERT((size_t)(fmt_end - fmt + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! + while (fmt < fmt_end) + { + char c = *(fmt++); + if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. + *(fmt_out++) = c; + } + *fmt_out = 0; // Zero-terminate +} + +template +TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) +{ + const char* fmt_start = ImParseFormatFindStart(format); + if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string + return v; + + // Sanitize format + char fmt_sanitized[32]; + SanitizeFormatString(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); + fmt_start = fmt_sanitized; + + // Format value with our rounding, and read back + char v_str[64]; + ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); + const char* p = v_str; + while (*p == ' ') + p++; + if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) + v = (TYPE)ImAtof(p); + else + ImAtoi(p, (SIGNEDTYPE*)&v); + return v; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. +//------------------------------------------------------------------------- +// - DragBehaviorT<>() [Internal] +// - DragBehavior() [Internal] +// - DragScalar() +// - DragScalarN() +// - DragFloat() +// - DragFloat2() +// - DragFloat3() +// - DragFloat4() +// - DragFloatRange2() +// - DragInt() +// - DragInt2() +// - DragInt3() +// - DragInt4() +// - DragIntRange2() +//------------------------------------------------------------------------- + +// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) +template +bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiContext& g = *GImGui; + const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; + const bool is_clamped = (v_min < v_max); + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + // Default tweak speed + if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) + v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); + + // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings + float adjust_delta = 0.0f; + if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) + { + adjust_delta = g.IO.MouseDelta[axis]; + if (g.IO.KeyAlt) + adjust_delta *= 1.0f / 100.0f; + if (g.IO.KeyShift) + adjust_delta *= 10.0f; + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; + adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; + v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); + } + adjust_delta *= v_speed; + + // For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter. + if (axis == ImGuiAxis_Y) + adjust_delta = -adjust_delta; + + // For logarithmic use our range is effectively 0..1 so scale the delta into that range + if (is_logarithmic && (v_max - v_min < FLT_MAX) && ((v_max - v_min) > 0.000001f)) // Epsilon to avoid /0 + adjust_delta /= (float)(v_max - v_min); + + // Clear current value on activation + // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. + bool is_just_activated = g.ActiveIdIsJustActivated; + bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); + if (is_just_activated || is_already_past_limits_and_pushing_outward) + { + g.DragCurrentAccum = 0.0f; + g.DragCurrentAccumDirty = false; + } + else if (adjust_delta != 0.0f) + { + g.DragCurrentAccum += adjust_delta; + g.DragCurrentAccumDirty = true; + } + + if (!g.DragCurrentAccumDirty) + return false; + + TYPE v_cur = *v; + FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; + + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + const float zero_deadzone_halfsize = 0.0f; // Drag widgets have no deadzone (as it doesn't make sense) + if (is_logarithmic) + { + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + + // Convert to parametric space, apply delta, convert back + float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + float v_new_parametric = v_old_parametric + g.DragCurrentAccum; + v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + v_old_ref_for_accum_remainder = v_old_parametric; + } + else + { + v_cur += (SIGNEDTYPE)g.DragCurrentAccum; + } + + // Round to user desired precision based on format string + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_cur = RoundScalarWithFormatT(format, data_type, v_cur); + + // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. + g.DragCurrentAccumDirty = false; + if (is_logarithmic) + { + // Convert to parametric space, apply delta, convert back + float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); + } + else + { + g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v); + } + + // Lose zero sign for float/double + if (v_cur == (TYPE)-0) + v_cur = (TYPE)0; + + // Clamp values (+ handle overflow/wrap-around for integer types) + if (*v != v_cur && is_clamped) + { + if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_floating_point)) + v_cur = v_min; + if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_floating_point)) + v_cur = v_max; + } + + // Apply result + if (*v == v_cur) + return false; + *v = v_cur; + return true; +} + +bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flags! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + + ImGuiContext& g = *GImGui; + if (g.ActiveId == id) + { + if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0]) + ClearActiveID(); + else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + ClearActiveID(); + } + if (g.ActiveId != id) + return false; + if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; + + switch (data_type) + { + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } + case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, flags); + case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, flags); + case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, flags); + case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, flags); + case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, flags); + case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, flags); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. +// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w = CalcItemWidth(); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + // Tabbing or CTRL-clicking on Drag turns it into an InputText + const bool hovered = ItemHoverable(frame_bb, id); + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); + if (!temp_input_is_active) + { + const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0; + const bool clicked = (hovered && g.IO.MouseClicked[0]); + const bool double_clicked = (hovered && g.IO.MouseDoubleClicked[0]); + if (focus_requested || clicked || double_clicked || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavInputId == id)) + temp_input_is_active = true; + } + // Experimental: simple click (without moving) turns Drag into an InputText + // FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings. + if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) + if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) + { + g.NavInputId = id; + temp_input_is_active = true; + } + } + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0); + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); + + // Drag behavior + const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags); + if (value_changed) + MarkItemEdited(id); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + return value_changed; +} + +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags); + PopID(); + PopItemWidth(); + p_data = (void*)((char*)p_data + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); +} + +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + PushID(label); + BeginGroup(); + PushMultiItemsWidths(2, CalcItemWidth()); + + float min_min = (v_min >= v_max) ? -FLT_MAX : v_min; + float min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragScalar("##min", ImGuiDataType_Float, v_current_min, v_speed, &min_min, &min_max, format, min_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + float max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + float max_max = (v_min >= v_max) ? FLT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragScalar("##max", ImGuiDataType_Float, v_current_max, v_speed, &max_min, &max_max, format_max ? format_max : format, max_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + TextEx(label, FindRenderedTextEnd(label)); + EndGroup(); + PopID(); + + return value_changed; +} + +// NB: v_speed is float to allow adjusting the drag speed with more precision +bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); +} + +bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); +} + +// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. +bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + PushID(label); + BeginGroup(); + PushMultiItemsWidths(2, CalcItemWidth()); + + int min_min = (v_min >= v_max) ? INT_MIN : v_min; + int min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); + ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); + bool value_changed = DragInt("##min", v_current_min, v_speed, min_min, min_max, format, min_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + int max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); + int max_max = (v_min >= v_max) ? INT_MAX : v_max; + ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); + value_changed |= DragInt("##max", v_current_max, v_speed, max_min, max_max, format_max ? format_max : format, max_flags); + PopItemWidth(); + SameLine(0, g.Style.ItemInnerSpacing.x); + + TextEx(label, FindRenderedTextEnd(label)); + EndGroup(); + PopID(); + + return value_changed; +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags); +} + +bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds + drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//------------------------------------------------------------------------- +// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. +//------------------------------------------------------------------------- +// - ScaleRatioFromValueT<> [Internal] +// - ScaleValueFromRatioT<> [Internal] +// - SliderBehaviorT<>() [Internal] +// - SliderBehavior() [Internal] +// - SliderScalar() +// - SliderScalarN() +// - SliderFloat() +// - SliderFloat2() +// - SliderFloat3() +// - SliderFloat4() +// - SliderAngle() +// - SliderInt() +// - SliderInt2() +// - SliderInt3() +// - SliderInt4() +// - VSliderScalar() +// - VSliderFloat() +// - VSliderInt() +//------------------------------------------------------------------------- + +// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) +template +float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +{ + if (v_min == v_max) + return 0.0f; + IM_UNUSED(data_type); + + const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); + if (is_logarithmic) + { + bool flipped = v_max < v_min; + + if (flipped) // Handle the case where the range is backwards + ImSwap(v_min, v_max); + + // Fudge min/max to avoid getting close to log(0) + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + // Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_min == 0.0f) && (v_max < 0.0f)) + v_min_fudged = -logarithmic_zero_epsilon; + else if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float result; + + if (v_clamped <= v_min_fudged) + result = 0.0f; // Workaround for values that are in-range but below our fudge + else if (v_clamped >= v_max_fudged) + result = 1.0f; // Workaround for values that are in-range but above our fudge + else if ((v_min * v_max) < 0.0f) // Range crosses zero, so split into two portions + { + float zero_point_center = (-(float)v_min) / ((float)v_max - (float)v_min); // The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine) + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (v == 0.0f) + result = zero_point_center; // Special case for exactly zero + else if (v < 0.0f) + result = (1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L; + else + result = zero_point_snap_R + ((float)(ImLog((FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0f - zero_point_snap_R)); + } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = 1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged)); + else + result = (float)(ImLog((FLOATTYPE)v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)); + + return flipped ? (1.0f - result) : result; + } + + // Linear slider + return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min)); +} + +// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) +template +TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) +{ + if (v_min == v_max) + return v_min; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + TYPE result; + if (is_logarithmic) + { + // We special-case the extents because otherwise our fudging can lead to "mathematically correct" but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value + if (t <= 0.0f) + result = v_min; + else if (t >= 1.0f) + result = v_max; + else + { + bool flipped = v_max < v_min; // Check if range is "backwards" + + // Fudge min/max to avoid getting silly results close to zero + FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; + FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; + + if (flipped) + ImSwap(v_min_fudged, v_max_fudged); + + // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) + if ((v_max == 0.0f) && (v_min < 0.0f)) + v_max_fudged = -logarithmic_zero_epsilon; + + float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range + + if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts + { + float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space + float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; + float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; + if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R) + result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise) + else if (t_with_flip < zero_point_center) + result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L)))); + else + result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R)))); + } + else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider + result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip))); + else + result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip)); + } + } + else + { + // Linear slider + if (is_floating_point) + { + result = ImLerp(v_min, v_max, t); + } + else + { + // - For integer values we want the clicking position to match the grab box so we round above + // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. + // - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64 + // range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits. + if (t < 1.0) + { + FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t; + result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5))); + } + else + { + result = v_max; + } + } + } + + return result; +} + +// FIXME: Move more of the code into SliderBehavior() +template +bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) +{ + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; + const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; + const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); + + const float grab_padding = 2.0f; + const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; + float grab_sz = style.GrabMinSize; + SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); + if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows + grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit + grab_sz = ImMin(grab_sz, slider_sz); + const float slider_usable_sz = slider_sz - grab_sz; + const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; + const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; + + float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true + float zero_deadzone_halfsize = 0.0f; // Only valid when is_logarithmic is true + if (is_logarithmic) + { + // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; + logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); + zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5f) / ImMax(slider_usable_sz, 1.0f); + } + + // Process interacting with the slider + bool value_changed = false; + if (g.ActiveId == id) + { + bool set_new_value = false; + float clicked_t = 0.0f; + if (g.ActiveIdSource == ImGuiInputSource_Mouse) + { + if (!g.IO.MouseDown[0]) + { + ClearActiveID(); + } + else + { + const float mouse_abs_pos = g.IO.MousePos[axis]; + clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; + if (axis == ImGuiAxis_Y) + clicked_t = 1.0f - clicked_t; + set_new_value = true; + } + } + else if (g.ActiveIdSource == ImGuiInputSource_Nav) + { + if (g.ActiveIdIsJustActivated) + { + g.SliderCurrentAccum = 0.0f; // Reset any stored nav delta upon activation + g.SliderCurrentAccumDirty = false; + } + + const ImVec2 input_delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f); + float input_delta = (axis == ImGuiAxis_X) ? input_delta2.x : -input_delta2.y; + if (input_delta != 0.0f) + { + const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; + if (decimal_precision > 0) + { + input_delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds + if (IsNavInputDown(ImGuiNavInput_TweakSlow)) + input_delta /= 10.0f; + } + else + { + if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) + input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps + else + input_delta /= 100.0f; + } + if (IsNavInputDown(ImGuiNavInput_TweakFast)) + input_delta *= 10.0f; + + g.SliderCurrentAccum += input_delta; + g.SliderCurrentAccumDirty = true; + } + + float delta = g.SliderCurrentAccum; + if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) + { + ClearActiveID(); + } + else if (g.SliderCurrentAccumDirty) + { + clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits + { + set_new_value = false; + g.SliderCurrentAccum = 0.0f; // If pushing up against the limits, don't continue to accumulate + } + else + { + set_new_value = true; + float old_clicked_t = clicked_t; + clicked_t = ImSaturate(clicked_t + delta); + + // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); + float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + if (delta > 0) + g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); + else + g.SliderCurrentAccum -= ImMax(new_clicked_t - old_clicked_t, delta); + } + + g.SliderCurrentAccumDirty = false; + } + } + + if (set_new_value) + { + TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + + // Round to user desired precision based on format string + if (!(flags & ImGuiSliderFlags_NoRoundToFormat)) + v_new = RoundScalarWithFormatT(format, data_type, v_new); + + // Apply result + if (*v != v_new) + { + *v = v_new; + value_changed = true; + } + } + } + + if (slider_sz < 1.0f) + { + *out_grab_bb = ImRect(bb.Min, bb.Min); + } + else + { + // Output grab position so it can be displayed by the caller + float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); + if (axis == ImGuiAxis_Y) + grab_t = 1.0f - grab_t; + const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); + if (axis == ImGuiAxis_X) + *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding); + else + *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f); + } + + return value_changed; +} + +// For 32-bit and larger types, slider bounds are limited to half the natural type range. +// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. +// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. +bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) +{ + // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. + IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); + + ImGuiContext& g = *GImGui; + if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) + return false; + + switch (data_type) + { + case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } + case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } + case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } + case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } + case ImGuiDataType_S32: + IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_U32: + IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_S64: + IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_U64: + IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2); + return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_Float: + IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_Double: + IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f); + return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, flags, out_grab_bb); + case ImGuiDataType_COUNT: break; + } + IM_ASSERT(0); + return false; +} + +// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. +// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w = CalcItemWidth(); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemAddFlags_Focusable : 0)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + // Tabbing or CTRL-clicking on Slider turns it into an input box + const bool hovered = ItemHoverable(frame_bb, id); + bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); + if (!temp_input_is_active) + { + const bool focus_requested = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0; + const bool clicked = (hovered && g.IO.MouseClicked[0]); + if (focus_requested || clicked || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (temp_input_allowed && (focus_requested || (clicked && g.IO.KeyCtrl) || g.NavInputId == id)) + temp_input_is_active = true; + } + } + + if (temp_input_is_active) + { + // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set + const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0; + return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); + + // Slider behavior + ImRect grab_bb; + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags, &grab_bb); + if (value_changed) + MarkItemEdited(id); + + // Render grab + if (grab_bb.Max.x > grab_bb.Min.x) + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + if (g.LogEnabled) + LogSetNextTextDecoration("{", "}"); + RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + return value_changed; +} + +// Add multiple sliders on 1 line for compact edition of multiple components +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags); + PopID(); + PopItemWidth(); + v = (void*)((char*)v + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) +{ + if (format == NULL) + format = "%.0f deg"; + float v_deg = (*v_rad) * 360.0f / (2 * IM_PI); + bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags); + *v_rad = v_deg * (2 * IM_PI) / 360.0f; + return value_changed; +} + +bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); +} + +bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); +} + +bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); + const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + + ItemSize(bb, style.FramePadding.y); + if (!ItemAdd(frame_bb, id)) + return false; + + // Default format string when passing NULL + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) + format = PatchFormatStringFloatToInt(format); + + const bool hovered = ItemHoverable(frame_bb, id); + if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) + { + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); + } + + // Draw frame + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); + + // Slider behavior + ImRect grab_bb; + const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags | ImGuiSliderFlags_Vertical, &grab_bb); + if (value_changed) + MarkItemEdited(id); + + // Render grab + if (grab_bb.Max.y > grab_bb.Min.y) + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); + + // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. + // For the vertical slider we allow centered text to overlap the frame padding + char value_buf[64]; + const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + return value_changed; +} + +bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) +{ + return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); +} + +bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) +{ + return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. +bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags); +} + +bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) +{ + ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; + if (power != 1.0f) + { + IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); + slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths + } + return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags); +} + +#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//------------------------------------------------------------------------- +// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. +//------------------------------------------------------------------------- +// - ImParseFormatFindStart() [Internal] +// - ImParseFormatFindEnd() [Internal] +// - ImParseFormatTrimDecorations() [Internal] +// - ImParseFormatPrecision() [Internal] +// - TempInputTextScalar() [Internal] +// - InputScalar() +// - InputScalarN() +// - InputFloat() +// - InputFloat2() +// - InputFloat3() +// - InputFloat4() +// - InputInt() +// - InputInt2() +// - InputInt3() +// - InputInt4() +// - InputDouble() +//------------------------------------------------------------------------- + +// We don't use strchr() because our strings are usually very short and often start with '%' +const char* ImParseFormatFindStart(const char* fmt) +{ + while (char c = fmt[0]) + { + if (c == '%' && fmt[1] != '%') + return fmt; + else if (c == '%') + fmt++; + fmt++; + } + return fmt; +} + +const char* ImParseFormatFindEnd(const char* fmt) +{ + // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format. + if (fmt[0] != '%') + return fmt; + const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A')); + const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a')); + for (char c; (c = *fmt) != 0; fmt++) + { + if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0) + return fmt + 1; + if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0) + return fmt + 1; + } + return fmt; +} + +// Extract the format out of a format string with leading or trailing decorations +// fmt = "blah blah" -> return fmt +// fmt = "%.3f" -> return fmt +// fmt = "hello %.3f" -> return fmt + 6 +// fmt = "%.3f hello" -> return buf written with "%.3f" +const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size) +{ + const char* fmt_start = ImParseFormatFindStart(fmt); + if (fmt_start[0] != '%') + return fmt; + const char* fmt_end = ImParseFormatFindEnd(fmt_start); + if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data. + return fmt_start; + ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size)); + return buf; +} + +// Parse display precision back from the display format string +// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed. +int ImParseFormatPrecision(const char* fmt, int default_precision) +{ + fmt = ImParseFormatFindStart(fmt); + if (fmt[0] != '%') + return default_precision; + fmt++; + while (*fmt >= '0' && *fmt <= '9') + fmt++; + int precision = INT_MAX; + if (*fmt == '.') + { + fmt = ImAtoi(fmt + 1, &precision); + if (precision < 0 || precision > 99) + precision = default_precision; + } + if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation + precision = -1; + if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX) + precision = -1; + return (precision == INT_MAX) ? default_precision : precision; +} + +// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) +// FIXME: Facilitate using this in variety of other situations. +bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) +{ + // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. + // We clear ActiveID on the first frame to allow the InputText() taking it back. + ImGuiContext& g = *GImGui; + const bool init = (g.TempInputId != id); + if (init) + ClearActiveID(); + + g.CurrentWindow->DC.CursorPos = bb.Min; + bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem); + if (init) + { + // First frame we started displaying the InputText widget, we expect it to take the active id. + IM_ASSERT(g.ActiveId == id); + g.TempInputId = g.ActiveId; + } + return value_changed; +} + +// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! +// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. +// However this may not be ideal for all uses, as some user code may break on out of bound values. +bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) +{ + ImGuiContext& g = *GImGui; + + char fmt_buf[32]; + char data_buf[32]; + format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); + DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); + ImStrTrimBlanks(data_buf); + + ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; + flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal); + bool value_changed = false; + if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags)) + { + // Backup old value + size_t data_type_size = DataTypeGetInfo(data_type)->Size; + ImGuiDataTypeTempStorage data_backup; + memcpy(&data_backup, p_data, data_type_size); + + // Apply new value (or operations) then clamp + DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL); + if (p_clamp_min || p_clamp_max) + { + if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) + ImSwap(p_clamp_min, p_clamp_max); + DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); + } + + // Only mark as edited if new value is different + value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; + if (value_changed) + MarkItemEdited(id); + } + return value_changed; +} + +// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. +// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. +bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + + if (format == NULL) + format = DataTypeGetInfo(data_type)->PrintFmt; + + char buf[64]; + DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); + + bool value_changed = false; + if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) + flags |= ImGuiInputTextFlags_CharsDecimal; + flags |= ImGuiInputTextFlags_AutoSelectAll; + flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. + + if (p_step != NULL) + { + const float button_size = GetFrameHeight(); + + BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() + PushID(label); + SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); + if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); + + // Step buttons + const ImVec2 backup_frame_padding = style.FramePadding; + style.FramePadding.x = style.FramePadding.y; + ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; + if (flags & ImGuiInputTextFlags_ReadOnly) + BeginDisabled(true); + SameLine(0, style.ItemInnerSpacing.x); + if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) + { + DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); + value_changed = true; + } + SameLine(0, style.ItemInnerSpacing.x); + if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) + { + DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); + value_changed = true; + } + if (flags & ImGuiInputTextFlags_ReadOnly) + EndDisabled(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0, style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + style.FramePadding = backup_frame_padding; + + PopID(); + EndGroup(); + } + else + { + if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) + value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, p_data, format); + } + if (value_changed) + MarkItemEdited(g.LastItemData.ID); + + return value_changed; +} + +bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + bool value_changed = false; + BeginGroup(); + PushID(label); + PushMultiItemsWidths(components, CalcItemWidth()); + size_t type_size = GDataTypeInfo[data_type].Size; + for (int i = 0; i < components; i++) + { + PushID(i); + if (i > 0) + SameLine(0, g.Style.ItemInnerSpacing.x); + value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); + PopID(); + PopItemWidth(); + p_data = (void*)((char*)p_data + type_size); + } + PopID(); + + const char* label_end = FindRenderedTextEnd(label); + if (label != label_end) + { + SameLine(0.0f, g.Style.ItemInnerSpacing.x); + TextEx(label, label_end); + } + + EndGroup(); + return value_changed; +} + +bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) +{ + flags |= ImGuiInputTextFlags_CharsScientific; + return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); +} + +bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); +} + +bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); +} + +bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); +} + +bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) +{ + // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. + const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; + return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); +} + +bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); +} + +bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); +} + +bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) +{ + return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); +} + +bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) +{ + flags |= ImGuiInputTextFlags_CharsScientific; + return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint +//------------------------------------------------------------------------- +// - InputText() +// - InputTextWithHint() +// - InputTextMultiline() +// - InputTextEx() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() + return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); +} + +bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); +} + +bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) +{ + IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() + return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); +} + +static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) +{ + int line_count = 0; + const char* s = text_begin; + while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding + if (c == '\n') + line_count++; + s--; + if (s[0] != '\n' && s[0] != '\r') + line_count++; + *out_text_end = s; + return line_count; +} + +static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) +{ + ImGuiContext& g = *GImGui; + ImFont* font = g.Font; + const float line_height = g.FontSize; + const float scale = line_height / font->FontSize; + + ImVec2 text_size = ImVec2(0, 0); + float line_width = 0.0f; + + const ImWchar* s = text_begin; + while (s < text_end) + { + unsigned int c = (unsigned int)(*s++); + if (c == '\n') + { + text_size.x = ImMax(text_size.x, line_width); + text_size.y += line_height; + line_width = 0.0f; + if (stop_on_new_line) + break; + continue; + } + if (c == '\r') + continue; + + const float char_width = font->GetCharAdvance((ImWchar)c) * scale; + line_width += char_width; + } + + if (text_size.x < line_width) + text_size.x = line_width; + + if (out_offset) + *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n + + if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n + text_size.y += line_height; + + if (remaining) + *remaining = s; + + return text_size; +} + +// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) +namespace ImStb +{ + +static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; } +static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; } +static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } +static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } +static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; +static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx) +{ + const ImWchar* text = obj->TextW.Data; + const ImWchar* text_remaining = NULL; + const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); + r->x0 = 0.0f; + r->x1 = size.x; + r->baseline_y_delta = size.y; + r->ymin = 0.0f; + r->ymax = size.y; + r->num_chars = (int)(text_remaining - (text + line_start_idx)); +} + +// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators. +static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } +static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; } +static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } +#ifdef __APPLE__ // FIXME: Move setting to IO structure +static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; } +static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } +#else +static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } +#endif +#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h +#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL + +static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n) +{ + ImWchar* dst = obj->TextW.Data + pos; + + // We maintain our buffer length in both UTF-8 and wchar formats + obj->Edited = true; + obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); + obj->CurLenW -= n; + + // Offset remaining text (FIXME-OPT: Use memmove) + const ImWchar* src = obj->TextW.Data + pos + n; + while (ImWchar c = *src++) + *dst++ = c; + *dst = '\0'; +} + +static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len) +{ + const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0; + const int text_len = obj->CurLenW; + IM_ASSERT(pos <= text_len); + + const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); + if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)) + return false; + + // Grow internal buffer if needed + if (new_text_len + text_len + 1 > obj->TextW.Size) + { + if (!is_resizable) + return false; + IM_ASSERT(text_len < obj->TextW.Size); + obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1); + } + + ImWchar* text = obj->TextW.Data; + if (pos != text_len) + memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); + memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); + + obj->Edited = true; + obj->CurLenW += new_text_len; + obj->CurLenA += new_text_len_utf8; + obj->TextW[obj->CurLenW] = '\0'; + + return true; +} + +// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) +#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left +#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right +#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up +#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down +#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line +#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line +#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text +#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text +#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor +#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor +#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo +#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo +#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word +#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word +#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page +#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page +#define STB_TEXTEDIT_K_SHIFT 0x400000 + +#define STB_TEXTEDIT_IMPLEMENTATION +#include "imstb_textedit.h" + +// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling +// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) +static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) +{ + stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); + ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); + if (text_len <= 0) + return; + if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) + { + state->cursor = text_len; + state->has_preferred_x = 0; + return; + } + IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() +} + +} // namespace ImStb + +void ImGuiInputTextState::OnKeyPressed(int key) +{ + stb_textedit_key(this, &Stb, key); + CursorFollow = true; + CursorAnimReset(); +} + +ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() +{ + memset(this, 0, sizeof(*this)); +} + +// Public API to manipulate UTF-8 text +// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) +// FIXME: The existence of this rarely exercised code path is a bit of a nuisance. +void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) +{ + IM_ASSERT(pos + bytes_count <= BufTextLen); + char* dst = Buf + pos; + const char* src = Buf + pos + bytes_count; + while (char c = *src++) + *dst++ = c; + *dst = '\0'; + + if (CursorPos >= pos + bytes_count) + CursorPos -= bytes_count; + else if (CursorPos >= pos) + CursorPos = pos; + SelectionStart = SelectionEnd = CursorPos; + BufDirty = true; + BufTextLen -= bytes_count; +} + +void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) +{ + const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0; + const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); + if (new_text_len + BufTextLen >= BufSize) + { + if (!is_resizable) + return; + + // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!) + ImGuiContext& g = *GImGui; + ImGuiInputTextState* edit_state = &g.InputTextState; + IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); + IM_ASSERT(Buf == edit_state->TextA.Data); + int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; + edit_state->TextA.reserve(new_buf_size + 1); + Buf = edit_state->TextA.Data; + BufSize = edit_state->BufCapacityA = new_buf_size; + } + + if (BufTextLen != pos) + memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); + memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); + Buf[BufTextLen + new_text_len] = '\0'; + + if (CursorPos >= pos) + CursorPos += new_text_len; + SelectionStart = SelectionEnd = CursorPos; + BufDirty = true; + BufTextLen += new_text_len; +} + +// Return false to discard a character. +static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source) +{ + IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard); + unsigned int c = *p_char; + + // Filter non-printable (NB: isprint is unreliable! see #2467) + bool apply_named_filters = true; + if (c < 0x20) + { + bool pass = false; + pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); + pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); + if (!pass) + return false; + apply_named_filters = false; // Override named filters below so newline and tabs can still be inserted. + } + + if (input_source != ImGuiInputSource_Clipboard) + { + // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) + if (c == 127) + return false; + + // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) + if (c >= 0xE000 && c <= 0xF8FF) + return false; + } + + // Filter Unicode ranges we are not handling in this build + if (c > IM_UNICODE_CODEPOINT_MAX) + return false; + + // Generic named filters + if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))) + { + // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf. + // The standard mandate that programs starts in the "C" locale where the decimal point is '.'. + // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. + // Change the default decimal_point with: + // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; + ImGuiContext& g = *GImGui; + const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; + + // Allow 0-9 . - + * / + if (flags & ImGuiInputTextFlags_CharsDecimal) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/')) + return false; + + // Allow 0-9 . - + * / e E + if (flags & ImGuiInputTextFlags_CharsScientific) + if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) + return false; + + // Allow 0-9 a-F A-F + if (flags & ImGuiInputTextFlags_CharsHexadecimal) + if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) + return false; + + // Turn a-z into A-Z + if (flags & ImGuiInputTextFlags_CharsUppercase) + if (c >= 'a' && c <= 'z') + *p_char = (c += (unsigned int)('A' - 'a')); + + if (flags & ImGuiInputTextFlags_CharsNoBlank) + if (ImCharIsBlankW(c)) + return false; + } + + // Custom callback filter + if (flags & ImGuiInputTextFlags_CallbackCharFilter) + { + ImGuiInputTextCallbackData callback_data; + memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); + callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; + callback_data.EventChar = (ImWchar)c; + callback_data.Flags = flags; + callback_data.UserData = user_data; + if (callback(&callback_data) != 0) + return false; + *p_char = callback_data.EventChar; + if (!callback_data.EventChar) + return false; + } + + return true; +} + +// Edit a string of text +// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". +// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match +// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. +// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. +// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h +// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are +// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) +bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + IM_ASSERT(buf != NULL && buf_size >= 0); + IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) + IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) + + ImGuiContext& g = *GImGui; + ImGuiIO& io = g.IO; + const ImGuiStyle& style = g.Style; + + const bool RENDER_SELECTION_WHEN_INACTIVE = false; + const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; + const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; + const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; + const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; + const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; + if (is_resizable) + IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! + + if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope, + BeginGroup(); + const ImGuiID id = window->GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line + const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); + + ImGuiWindow* draw_window = window; + ImVec2 inner_size = frame_size; + ImGuiItemStatusFlags item_status_flags = 0; + if (is_multiline) + { + if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable)) + { + ItemSize(total_bb, style.FramePadding.y); + EndGroup(); + return false; + } + item_status_flags = g.LastItemData.StatusFlags; + + // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. + PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); + PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); + PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); + bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); + PopStyleVar(2); + PopStyleColor(); + if (!child_visible) + { + EndChild(); + EndGroup(); + return false; + } + draw_window = g.CurrentWindow; // Child window + draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. + draw_window->DC.CursorPos += style.FramePadding; + inner_size.x -= draw_window->ScrollbarSizes.x; + } + else + { + // Support for internal ImGuiInputTextFlags_MergedItem flag, which could be redesigned as an ItemFlags if needed (with test performed in ItemAdd) + ItemSize(total_bb, style.FramePadding.y); + if (!(flags & ImGuiInputTextFlags_MergedItem)) + if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemAddFlags_Focusable)) + return false; + item_status_flags = g.LastItemData.StatusFlags; + } + const bool hovered = ItemHoverable(frame_bb, id); + if (hovered) + g.MouseCursor = ImGuiMouseCursor_TextInput; + + // We are only allowed to access the state if we are already the active widget. + ImGuiInputTextState* state = GetInputTextState(id); + + const bool focus_requested_by_code = (item_status_flags & ImGuiItemStatusFlags_FocusedByCode) != 0; + const bool focus_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; + + const bool user_clicked = hovered && io.MouseClicked[0]; + const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); + const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); + const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); + + bool clear_active_id = false; + bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline); + + float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; + + const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); + const bool init_make_active = (user_clicked || user_scroll_finish || user_nav_input_start || focus_requested_by_code || focus_requested_by_tabbing); + const bool init_state = (init_make_active || user_scroll_active); + if ((init_state && g.ActiveId != id) || init_changed_specs) + { + // Access state even if we don't own it yet. + state = &g.InputTextState; + state->CursorAnimReset(); + + // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) + // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) + const int buf_len = (int)strlen(buf); + state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. + memcpy(state->InitialTextA.Data, buf, buf_len + 1); + + // Start edition + const char* buf_end = NULL; + state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. + state->TextA.resize(0); + state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then) + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); + state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. + + // Preserve cursor position and undo/redo stack if we come back to same widget + // FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed. + const bool recycle_state = (state->ID == id && !init_changed_specs); + if (recycle_state) + { + // Recycle existing cursor/selection/undo stack but clamp position + // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. + state->CursorClamp(); + } + else + { + state->ID = id; + state->ScrollX = 0.0f; + stb_textedit_initialize_state(&state->Stb, !is_multiline); + if (!is_multiline && focus_requested_by_code) + select_all = true; + } + if (flags & ImGuiInputTextFlags_AlwaysOverwrite) + state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863) + if (!is_multiline && (focus_requested_by_tabbing || (user_clicked && io.KeyCtrl))) + select_all = true; + } + + if (g.ActiveId != id && init_make_active) + { + IM_ASSERT(state && state->ID == id); + SetActiveID(id, window); + SetFocusID(id, window); + FocusWindow(window); + + // Declare our inputs + IM_ASSERT(ImGuiNavInput_COUNT < 32); + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); + if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) + g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); + g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Home) | ((ImU64)1 << ImGuiKey_End); + if (is_multiline) + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_PageUp) | ((ImU64)1 << ImGuiKey_PageDown); + if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. + g.ActiveIdUsingKeyInputMask |= ((ImU64)1 << ImGuiKey_Tab); + } + + // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) + if (g.ActiveId == id && state == NULL) + ClearActiveID(); + + // Release focus when we click outside + if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 + clear_active_id = true; + + // Lock the decision of whether we are going to take the path displaying the cursor or selection + const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active); + bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); + bool value_changed = false; + bool enter_pressed = false; + + // When read-only we always use the live data passed to the function + // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( + if (is_readonly && state != NULL && (render_cursor || render_selection)) + { + const char* buf_end = NULL; + state->TextW.resize(buf_size + 1); + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); + state->CurLenA = (int)(buf_end - buf); + state->CursorClamp(); + render_selection &= state->HasSelection(); + } + + // Select the buffer to render. + const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; + const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); + + // Password pushes a temporary font with only a fallback glyph + if (is_password && !is_displaying_hint) + { + const ImFontGlyph* glyph = g.Font->FindGlyph('*'); + ImFont* password_font = &g.InputTextPasswordFont; + password_font->FontSize = g.Font->FontSize; + password_font->Scale = g.Font->Scale; + password_font->Ascent = g.Font->Ascent; + password_font->Descent = g.Font->Descent; + password_font->ContainerAtlas = g.Font->ContainerAtlas; + password_font->FallbackGlyph = glyph; + password_font->FallbackAdvanceX = glyph->AdvanceX; + IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty()); + PushFont(password_font); + } + + // Process mouse inputs and character inputs + int backup_current_text_length = 0; + if (g.ActiveId == id) + { + IM_ASSERT(state != NULL); + backup_current_text_length = state->CurLenA; + state->Edited = false; + state->BufCapacityA = buf_size; + state->Flags = flags; + state->UserCallback = callback; + state->UserCallbackData = callback_user_data; + + // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. + // Down the line we should have a cleaner library-wide concept of Selected vs Active. + g.ActiveIdAllowOverlap = !io.MouseDown[0]; + g.WantTextInputNextFrame = 1; + + // Edit in progress + const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; + const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f)); + + const bool is_osx = io.ConfigMacOSXBehaviors; + if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0])) + { + state->SelectAll(); + state->SelectedAllMouseLock = true; + } + else if (hovered && is_osx && io.MouseDoubleClicked[0]) + { + // Double-click select a word only, OS X style (by simulating keystrokes) + state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); + state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); + } + else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) + { + if (hovered) + { + stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); + state->CursorAnimReset(); + } + } + else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) + { + stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); + state->CursorAnimReset(); + state->CursorFollow = true; + } + if (state->SelectedAllMouseLock && !io.MouseDown[0]) + state->SelectedAllMouseLock = false; + + // It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys. + // Win32 and GLFW naturally do it but not SDL. + const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); + if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) + if (!io.InputQueueCharacters.contains('\t')) + { + unsigned int c = '\t'; // Insert TAB + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + + // Process regular text input (before we check for Return because using some IME will effectively send a Return?) + // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. + if (io.InputQueueCharacters.Size > 0) + { + if (!ignore_char_inputs && !is_readonly && !user_nav_input_start) + for (int n = 0; n < io.InputQueueCharacters.Size; n++) + { + // Insert character if they pass filtering + unsigned int c = (unsigned int)io.InputQueueCharacters[n]; + if (c == '\t' && io.KeyShift) + continue; + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + + // Consume characters + io.InputQueueCharacters.resize(0); + } + } + + // Process other shortcuts/key-presses + bool cancel_edit = false; + if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) + { + IM_ASSERT(state != NULL); + IM_ASSERT(io.KeyMods == GetMergedKeyModFlags() && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); // We rarely do this check, but if anything let's do it here. + + const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1); + state->Stb.row_count_per_page = row_count_per_page; + + const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); + const bool is_osx = io.ConfigMacOSXBehaviors; + const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiKeyModFlags_Super | ImGuiKeyModFlags_Shift)); + const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl + const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End + const bool is_ctrl_key_only = (io.KeyMods == ImGuiKeyModFlags_Ctrl); + const bool is_shift_key_only = (io.KeyMods == ImGuiKeyModFlags_Shift); + const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiKeyModFlags_Super) : (io.KeyMods == ImGuiKeyModFlags_Ctrl); + + const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); + const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); + const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_readonly; + const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && !is_readonly && is_undoable); + const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && !is_readonly && is_undoable; + + if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; } + else if (IsKeyPressedMap(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; } + else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Delete) && !is_readonly) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } + else if (IsKeyPressedMap(ImGuiKey_Backspace) && !is_readonly) + { + if (!state->HasSelection()) + { + if (is_wordmove_key_down) + state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT); + else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) + state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT); + } + state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); + } + else if (IsKeyPressedMap(ImGuiKey_Enter) || IsKeyPressedMap(ImGuiKey_KeyPadEnter)) + { + bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; + if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) + { + enter_pressed = clear_active_id = true; + } + else if (!is_readonly) + { + unsigned int c = '\n'; // Insert new line + if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) + state->OnKeyPressed((int)c); + } + } + else if (IsKeyPressedMap(ImGuiKey_Escape)) + { + clear_active_id = cancel_edit = true; + } + else if (is_undo || is_redo) + { + state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); + state->ClearSelection(); + } + else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A)) + { + state->SelectAll(); + state->CursorFollow = true; + } + else if (is_cut || is_copy) + { + // Cut, Copy + if (io.SetClipboardTextFn) + { + const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; + const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; + const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; + char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char)); + ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); + SetClipboardText(clipboard_data); + MemFree(clipboard_data); + } + if (is_cut) + { + if (!state->HasSelection()) + state->SelectAll(); + state->CursorFollow = true; + stb_textedit_cut(state, &state->Stb); + } + } + else if (is_paste) + { + if (const char* clipboard = GetClipboardText()) + { + // Filter pasted buffer + const int clipboard_len = (int)strlen(clipboard); + ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar)); + int clipboard_filtered_len = 0; + for (const char* s = clipboard; *s; ) + { + unsigned int c; + s += ImTextCharFromUtf8(&c, s, NULL); + if (c == 0) + break; + if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard)) + continue; + clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; + } + clipboard_filtered[clipboard_filtered_len] = 0; + if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation + { + stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); + state->CursorFollow = true; + } + MemFree(clipboard_filtered); + } + } + + // Update render selection flag after events have been handled, so selection highlight can be displayed during the same frame. + render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); + } + + // Process callbacks and apply result back to user's buffer. + if (g.ActiveId == id) + { + IM_ASSERT(state != NULL); + const char* apply_new_text = NULL; + int apply_new_text_length = 0; + if (cancel_edit) + { + // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. + if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) + { + // Push records into the undo stack so we can CTRL+Z the revert operation itself + apply_new_text = state->InitialTextA.Data; + apply_new_text_length = state->InitialTextA.Size - 1; + ImVector w_text; + if (apply_new_text_length > 0) + { + w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); + ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); + } + stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); + } + } + + // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. + // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. + // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). + bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); + if (apply_edit_back_to_user_buffer) + { + // Apply new value immediately - copy modified buffer back + // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer + // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. + // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. + if (!is_readonly) + { + state->TextAIsValid = true; + state->TextA.resize(state->TextW.Size * 4 + 1); + ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); + } + + // User callback + if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) + { + IM_ASSERT(callback != NULL); + + // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. + ImGuiInputTextFlags event_flag = 0; + ImGuiKey event_key = ImGuiKey_COUNT; + if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab)) + { + event_flag = ImGuiInputTextFlags_CallbackCompletion; + event_key = ImGuiKey_Tab; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_UpArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow)) + { + event_flag = ImGuiInputTextFlags_CallbackHistory; + event_key = ImGuiKey_DownArrow; + } + else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) + { + event_flag = ImGuiInputTextFlags_CallbackEdit; + } + else if (flags & ImGuiInputTextFlags_CallbackAlways) + { + event_flag = ImGuiInputTextFlags_CallbackAlways; + } + + if (event_flag) + { + ImGuiInputTextCallbackData callback_data; + memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); + callback_data.EventFlag = event_flag; + callback_data.Flags = flags; + callback_data.UserData = callback_user_data; + + callback_data.EventKey = event_key; + callback_data.Buf = state->TextA.Data; + callback_data.BufTextLen = state->CurLenA; + callback_data.BufSize = state->BufCapacityA; + callback_data.BufDirty = false; + + // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) + ImWchar* text = state->TextW.Data; + const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); + const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); + const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); + + // Call user code + callback(&callback_data); + + // Read back what user may have modified + IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields + IM_ASSERT(callback_data.BufSize == state->BufCapacityA); + IM_ASSERT(callback_data.Flags == flags); + const bool buf_dirty = callback_data.BufDirty; + if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } + if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } + if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } + if (buf_dirty) + { + IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! + if (callback_data.BufTextLen > backup_current_text_length && is_resizable) + state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); + state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); + state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() + state->CursorAnimReset(); + } + } + } + + // Will copy result string if modified + if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) + { + apply_new_text = state->TextA.Data; + apply_new_text_length = state->CurLenA; + } + } + + // Copy result to user buffer + if (apply_new_text) + { + // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size + // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used + // without any storage on user's side. + IM_ASSERT(apply_new_text_length >= 0); + if (is_resizable) + { + ImGuiInputTextCallbackData callback_data; + callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; + callback_data.Flags = flags; + callback_data.Buf = buf; + callback_data.BufTextLen = apply_new_text_length; + callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); + callback_data.UserData = callback_user_data; + callback(&callback_data); + buf = callback_data.Buf; + buf_size = callback_data.BufSize; + apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); + IM_ASSERT(apply_new_text_length <= buf_size); + } + //IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); + + // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. + ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); + value_changed = true; + } + + // Clear temporary user storage + state->Flags = ImGuiInputTextFlags_None; + state->UserCallback = NULL; + state->UserCallbackData = NULL; + } + + // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) + if (clear_active_id && g.ActiveId == id) + ClearActiveID(); + + // Render frame + if (!is_multiline) + { + RenderNavHighlight(frame_bb, id); + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + } + + const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size + ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; + ImVec2 text_size(0.0f, 0.0f); + + // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line + // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. + // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. + const int buf_display_max_length = 2 * 1024 * 1024; + const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 + const char* buf_display_end = NULL; // We have specialized paths below for setting the length + if (is_displaying_hint) + { + buf_display = hint; + buf_display_end = hint + strlen(hint); + } + + // Render text. We currently only render selection when the widget is active or while scrolling. + // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. + if (render_cursor || render_selection) + { + IM_ASSERT(state != NULL); + if (!is_displaying_hint) + buf_display_end = buf_display + state->CurLenA; + + // Render text (with cursor and selection) + // This is going to be messy. We need to: + // - Display the text (this alone can be more easily clipped) + // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) + // - Measure text height (for scrollbar) + // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) + // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. + const ImWchar* text_begin = state->TextW.Data; + ImVec2 cursor_offset, select_start_offset; + + { + // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. + const ImWchar* searches_input_ptr[2] = { NULL, NULL }; + int searches_result_line_no[2] = { -1000, -1000 }; + int searches_remaining = 0; + if (render_cursor) + { + searches_input_ptr[0] = text_begin + state->Stb.cursor; + searches_result_line_no[0] = -1; + searches_remaining++; + } + if (render_selection) + { + searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); + searches_result_line_no[1] = -1; + searches_remaining++; + } + + // Iterate all lines to find our line numbers + // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. + searches_remaining += is_multiline ? 1 : 0; + int line_count = 0; + //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit + for (const ImWchar* s = text_begin; *s != 0; s++) + if (*s == '\n') + { + line_count++; + if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } + if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } + } + line_count++; + if (searches_result_line_no[0] == -1) + searches_result_line_no[0] = line_count; + if (searches_result_line_no[1] == -1) + searches_result_line_no[1] = line_count; + + // Calculate 2d position by finding the beginning of the line and measuring distance + cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; + cursor_offset.y = searches_result_line_no[0] * g.FontSize; + if (searches_result_line_no[1] >= 0) + { + select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; + select_start_offset.y = searches_result_line_no[1] * g.FontSize; + } + + // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) + if (is_multiline) + text_size = ImVec2(inner_size.x, line_count * g.FontSize); + } + + // Scroll + if (render_cursor && state->CursorFollow) + { + // Horizontal scroll in chunks of quarter width + if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) + { + const float scroll_increment_x = inner_size.x * 0.25f; + const float visible_width = inner_size.x - style.FramePadding.x; + if (cursor_offset.x < state->ScrollX) + state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); + else if (cursor_offset.x - visible_width >= state->ScrollX) + state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x); + } + else + { + state->ScrollX = 0.0f; + } + + // Vertical scroll + if (is_multiline) + { + // Test if cursor is vertically visible + if (cursor_offset.y - g.FontSize < scroll_y) + scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); + else if (cursor_offset.y - inner_size.y >= scroll_y) + scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f; + const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); + scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y); + draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag + draw_window->Scroll.y = scroll_y; + } + + state->CursorFollow = false; + } + + // Draw selection + const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); + if (render_selection) + { + const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); + const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); + + ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. + float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. + float bg_offy_dn = is_multiline ? 0.0f : 2.0f; + ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; + for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) + { + if (rect_pos.y > clip_rect.w + g.FontSize) + break; + if (rect_pos.y < clip_rect.y) + { + //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit + //p = p ? p + 1 : text_selected_end; + while (p < text_selected_end) + if (*p++ == '\n') + break; + } + else + { + ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); + if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines + ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn)); + rect.ClipWith(clip_rect); + if (rect.Overlaps(clip_rect)) + draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); + } + rect_pos.x = draw_pos.x - draw_scroll.x; + rect_pos.y += g.FontSize; + } + } + + // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. + if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) + { + ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); + draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); + } + + // Draw blinking cursor + if (render_cursor) + { + state->CursorAnim += io.DeltaTime; + bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; + ImVec2 cursor_screen_pos = ImFloor(draw_pos + cursor_offset - draw_scroll); + ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); + if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) + draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); + + // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) + if (!is_readonly) + { + g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize); + g.PlatformImePosViewport = window->Viewport; + } + } + } + else + { + // Render text only (no selection, no cursor) + if (is_multiline) + text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width + else if (!is_displaying_hint && g.ActiveId == id) + buf_display_end = buf_display + state->CurLenA; + else if (!is_displaying_hint) + buf_display_end = buf_display + strlen(buf_display); + + if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) + { + ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); + draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); + } + } + + if (is_password && !is_displaying_hint) + PopFont(); + + if (is_multiline) + { + Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); + EndChild(); + EndGroup(); + } + + // Log as text + if (g.LogEnabled && (!is_password || is_displaying_hint)) + { + LogSetNextTextDecoration("{", "}"); + LogRenderedText(&draw_pos, buf_display, buf_display_end); + } + + if (label_size.x > 0) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + + if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) + MarkItemEdited(id); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) + return enter_pressed; + else + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. +//------------------------------------------------------------------------- +// - ColorEdit3() +// - ColorEdit4() +// - ColorPicker3() +// - RenderColorRectWithAlphaCheckerboard() [Internal] +// - ColorPicker4() +// - ColorButton() +// - SetColorEditOptions() +// - ColorTooltip() [Internal] +// - ColorEditOptionsPopup() [Internal] +// - ColorPickerOptionsPopup() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) +{ + return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); +} + +// Edit colors components (each component in 0.0f..1.0f range). +// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. +bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const float square_sz = GetFrameHeight(); + const float w_full = CalcItemWidth(); + const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); + const float w_inputs = w_full - w_button; + const char* label_display_end = FindRenderedTextEnd(label); + g.NextItemData.ClearFlags(); + + BeginGroup(); + PushID(label); + + // If we're not showing any slider there's no point in doing any HSV conversions + const ImGuiColorEditFlags flags_untouched = flags; + if (flags & ImGuiColorEditFlags_NoInputs) + flags = (flags & (~ImGuiColorEditFlags_DisplayMask_)) | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_NoOptions; + + // Context menu: display and modify options (before defaults are applied) + if (!(flags & ImGuiColorEditFlags_NoOptions)) + ColorEditOptionsPopup(col, flags); + + // Read stored options + if (!(flags & ImGuiColorEditFlags_DisplayMask_)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DisplayMask_); + if (!(flags & ImGuiColorEditFlags_DataTypeMask_)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DataTypeMask_); + if (!(flags & ImGuiColorEditFlags_PickerMask_)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_); + if (!(flags & ImGuiColorEditFlags_InputMask_)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_InputMask_); + flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_)); + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check that only 1 is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected + + const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; + const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; + const int components = alpha ? 4 : 3; + + // Convert to the formats we need + float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; + if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) + ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); + else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. + ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (f[1] == 0) + f[0] = g.ColorEditLastHue; + if (f[2] == 0) + f[1] = g.ColorEditLastSat; + } + } + int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; + + bool value_changed = false; + bool value_changed_as_float = false; + + const ImVec2 pos = window->DC.CursorPos; + const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; + window->DC.CursorPos.x = pos.x + inputs_offset_x; + + if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) + { + // RGB/HSV 0..255 Sliders + const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); + const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); + + const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); + static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; + static const char* fmt_table_int[3][4] = + { + { "%3d", "%3d", "%3d", "%3d" }, // Short display + { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA + { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA + }; + static const char* fmt_table_float[3][4] = + { + { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display + { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA + { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA + }; + const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_DisplayHSV) ? 2 : 1; + + for (int n = 0; n < components; n++) + { + if (n > 0) + SameLine(0, style.ItemInnerSpacing.x); + SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); + + // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. + if (flags & ImGuiColorEditFlags_Float) + { + value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); + value_changed_as_float |= value_changed; + } + else + { + value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + } + else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) + { + // RGB Hexadecimal Input + char buf[64]; + if (alpha) + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255)); + else + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255)); + SetNextItemWidth(w_inputs); + if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) + { + value_changed = true; + char* p = buf; + while (*p == '#' || ImCharIsBlankA(*p)) + p++; + i[0] = i[1] = i[2] = 0; + i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha) + int r; + if (alpha) + r = sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) + else + r = sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); + IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'. + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + + ImGuiWindow* picker_active_window = NULL; + if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) + { + const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); + + const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); + if (ColorButton("##ColorButton", col_v4, flags)) + { + if (!(flags & ImGuiColorEditFlags_NoPicker)) + { + // Store current color and open a picker + g.ColorPickerRef = col_v4; + OpenPopup("picker"); + SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y)); + } + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + + if (BeginPopup("picker")) + { + picker_active_window = g.CurrentWindow; + if (label != label_display_end) + { + TextEx(label, label_display_end); + Spacing(); + } + ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; + ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; + SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? + value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); + EndPopup(); + } + } + + if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) + { + const float text_offset_x = (flags & ImGuiColorEditFlags_NoInputs) ? w_button : w_full + style.ItemInnerSpacing.x; + window->DC.CursorPos = ImVec2(pos.x + text_offset_x, pos.y + style.FramePadding.y); + TextEx(label, label_display_end); + } + + // Convert back + if (value_changed && picker_active_window == NULL) + { + if (!value_changed_as_float) + for (int n = 0; n < 4; n++) + f[n] = i[n] / 255.0f; + if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) + { + g.ColorEditLastHue = f[0]; + g.ColorEditLastSat = f[1]; + ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); + memcpy(g.ColorEditLastColor, f, sizeof(float) * 3); + } + if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) + ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); + + col[0] = f[0]; + col[1] = f[1]; + col[2] = f[2]; + if (alpha) + col[3] = f[3]; + } + + PopID(); + EndGroup(); + + // Drag and Drop Target + // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. + if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) + { + bool accepted_drag_drop = false; + if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) + { + memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512 + value_changed = accepted_drag_drop = true; + } + if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) + { + memcpy((float*)col, payload->Data, sizeof(float) * components); + value_changed = accepted_drag_drop = true; + } + + // Drag-drop payloads are always RGB + if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV)) + ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]); + EndDragDropTarget(); + } + + // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). + if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) + g.LastItemData.ID = g.ActiveId; + + if (value_changed) + MarkItemEdited(g.LastItemData.ID); + + return value_changed; +} + +bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) +{ + float col4[4] = { col[0], col[1], col[2], 1.0f }; + if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) + return false; + col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; + return true; +} + +// Helper for ColorPicker4() +static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) +{ + ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); + ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); +} + +// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) +// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) +// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) +bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImDrawList* draw_list = window->DrawList; + ImGuiStyle& style = g.Style; + ImGuiIO& io = g.IO; + + const float width = CalcItemWidth(); + g.NextItemData.ClearFlags(); + + PushID(label); + BeginGroup(); + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + flags |= ImGuiColorEditFlags_NoSmallPreview; + + // Context menu: display and store options. + if (!(flags & ImGuiColorEditFlags_NoOptions)) + ColorPickerOptionsPopup(col, flags); + + // Read stored options + if (!(flags & ImGuiColorEditFlags_PickerMask_)) + flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_; + if (!(flags & ImGuiColorEditFlags_InputMask_)) + flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_InputMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check that only 1 is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected + if (!(flags & ImGuiColorEditFlags_NoOptions)) + flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); + + // Setup + int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; + bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); + ImVec2 picker_pos = window->DC.CursorPos; + float square_sz = GetFrameHeight(); + float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars + float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box + float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; + float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; + float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); + + float backup_initial_col[4]; + memcpy(backup_initial_col, col, components * sizeof(float)); + + float wheel_thickness = sv_picker_size * 0.08f; + float wheel_r_outer = sv_picker_size * 0.50f; + float wheel_r_inner = wheel_r_outer - wheel_thickness; + ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f); + + // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. + float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); + ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. + ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. + ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. + + float H = col[0], S = col[1], V = col[2]; + float R = col[0], G = col[1], B = col[2]; + if (flags & ImGuiColorEditFlags_InputRGB) + { + // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. + ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + ColorConvertHSVtoRGB(H, S, V, R, G, B); + } + + bool value_changed = false, value_changed_h = false, value_changed_sv = false; + + PushItemFlag(ImGuiItemFlags_NoNav, true); + if (flags & ImGuiColorEditFlags_PickerHueWheel) + { + // Hue wheel + SV triangle logic + InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); + if (IsItemActive()) + { + ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; + ImVec2 current_off = g.IO.MousePos - wheel_center; + float initial_dist2 = ImLengthSqr(initial_off); + if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1)) + { + // Interactive with Hue wheel + H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f; + if (H < 0.0f) + H += 1.0f; + value_changed = value_changed_h = true; + } + float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); + float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); + if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) + { + // Interacting with SV triangle + ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); + if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) + current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); + float uu, vv, ww; + ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); + V = ImClamp(1.0f - vv, 0.0001f, 1.0f); + S = ImClamp(uu / V, 0.0001f, 1.0f); + value_changed = value_changed_sv = true; + } + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + } + else if (flags & ImGuiColorEditFlags_PickerHueBar) + { + // SV rectangle logic + InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); + if (IsItemActive()) + { + S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1)); + V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = value_changed_sv = true; + } + if (!(flags & ImGuiColorEditFlags_NoOptions)) + OpenPopupOnItemClick("context"); + + // Hue bar logic + SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); + InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); + if (IsItemActive()) + { + H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = value_changed_h = true; + } + } + + // Alpha bar logic + if (alpha_bar) + { + SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); + InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); + if (IsItemActive()) + { + col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); + value_changed = true; + } + } + PopItemFlag(); // ImGuiItemFlags_NoNav + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + { + SameLine(0, style.ItemInnerSpacing.x); + BeginGroup(); + } + + if (!(flags & ImGuiColorEditFlags_NoLabel)) + { + const char* label_display_end = FindRenderedTextEnd(label); + if (label != label_display_end) + { + if ((flags & ImGuiColorEditFlags_NoSidePreview)) + SameLine(0, style.ItemInnerSpacing.x); + TextEx(label, label_display_end); + } + } + + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) + { + PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); + ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + if ((flags & ImGuiColorEditFlags_NoLabel)) + Text("Current"); + + ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip; + ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)); + if (ref_col != NULL) + { + Text("Original"); + ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); + if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))) + { + memcpy(col, ref_col, components * sizeof(float)); + value_changed = true; + } + } + PopItemFlag(); + EndGroup(); + } + + // Convert back color to RGB + if (value_changed_h || value_changed_sv) + { + if (flags & ImGuiColorEditFlags_InputRGB) + { + ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]); + g.ColorEditLastHue = H; + g.ColorEditLastSat = S; + memcpy(g.ColorEditLastColor, col, sizeof(float) * 3); + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + col[0] = H; + col[1] = S; + col[2] = V; + } + } + + // R,G,B and H,S,V slider color editor + bool value_changed_fix_hue_wrap = false; + if ((flags & ImGuiColorEditFlags_NoInputs) == 0) + { + PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); + ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; + ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; + if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) + if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) + { + // FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. + // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) + value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); + value_changed = true; + } + if (flags & ImGuiColorEditFlags_DisplayHSV || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) + value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_DisplayHSV); + if (flags & ImGuiColorEditFlags_DisplayHex || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) + value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_DisplayHex); + PopItemWidth(); + } + + // Try to cancel hue wrap (after ColorEdit4 call), if any + if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB)) + { + float new_H, new_S, new_V; + ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); + if (new_H <= 0 && H > 0) + { + if (new_V <= 0 && V != new_V) + ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); + else if (new_S <= 0) + ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); + } + } + + if (value_changed) + { + if (flags & ImGuiColorEditFlags_InputRGB) + { + R = col[0]; + G = col[1]; + B = col[2]; + ColorConvertRGBtoHSV(R, G, B, H, S, V); + if (memcmp(g.ColorEditLastColor, col, sizeof(float) * 3) == 0) // Fix local Hue as display below will use it immediately. + { + if (S == 0) + H = g.ColorEditLastHue; + if (V == 0) + S = g.ColorEditLastSat; + } + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + H = col[0]; + S = col[1]; + V = col[2]; + ColorConvertHSVtoRGB(H, S, V, R, G, B); + } + } + + const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); + const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); + const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); + const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); + const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; + + ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); + ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); + ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! + + ImVec2 sv_cursor_pos; + + if (flags & ImGuiColorEditFlags_PickerHueWheel) + { + // Render Hue Wheel + const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). + const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); + for (int n = 0; n < 6; n++) + { + const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps; + const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; + const int vert_start_idx = draw_list->VtxBuffer.Size; + draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); + draw_list->PathStroke(col_white, 0, wheel_thickness); + const int vert_end_idx = draw_list->VtxBuffer.Size; + + // Paint colors over existing vertices + ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); + ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); + ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]); + } + + // Render Cursor + preview on Hue Wheel + float cos_hue_angle = ImCos(H * 2.0f * IM_PI); + float sin_hue_angle = ImSin(H * 2.0f * IM_PI); + ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f); + float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; + int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); + draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments); + draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); + + // Render SV triangle (rotated according to hue) + ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); + ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); + ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); + ImVec2 uv_white = GetFontTexUvWhitePixel(); + draw_list->PrimReserve(6, 6); + draw_list->PrimVtx(tra, uv_white, hue_color32); + draw_list->PrimVtx(trb, uv_white, hue_color32); + draw_list->PrimVtx(trc, uv_white, col_white); + draw_list->PrimVtx(tra, uv_white, 0); + draw_list->PrimVtx(trb, uv_white, col_black); + draw_list->PrimVtx(trc, uv_white, 0); + draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); + sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); + } + else if (flags & ImGuiColorEditFlags_PickerHueBar) + { + // Render SV Square + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); + draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); + RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); + sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much + sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); + + // Render Hue Bar + for (int i = 0; i < 6; ++i) + draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); + float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); + RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); + } + + // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) + float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; + draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12); + draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); + + // Render alpha bar + if (alpha_bar) + { + float alpha = ImSaturate(col[3]); + ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); + RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); + draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); + float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); + RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); + RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); + } + + EndGroup(); + + if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) + value_changed = false; + if (value_changed) + MarkItemEdited(g.LastItemData.ID); + + PopID(); + + return value_changed; +} + +// A little color square. Return true when clicked. +// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. +// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. +// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. +bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiID id = window->GetID(desc_id); + float default_size = GetFrameHeight(); + if (size.x == 0.0f) + size.x = default_size; + if (size.y == 0.0f) + size.y = default_size; + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); + ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); + if (!ItemAdd(bb, id)) + return false; + + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held); + + if (flags & ImGuiColorEditFlags_NoAlpha) + flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); + + ImVec4 col_rgb = col; + if (flags & ImGuiColorEditFlags_InputHSV) + ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); + + ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); + float grid_step = ImMin(size.x, size.y) / 2.99f; + float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); + ImRect bb_inner = bb; + float off = 0.0f; + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. + bb_inner.Expand(off); + } + if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) + { + float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); + RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); + window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); + } + else + { + // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha + ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; + if (col_source.w < 1.0f) + RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); + else + window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); + } + RenderNavHighlight(bb, id); + if ((flags & ImGuiColorEditFlags_NoBorder) == 0) + { + if (g.Style.FrameBorderSize > 0.0f) + RenderFrameBorder(bb.Min, bb.Max, rounding); + else + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border + } + + // Drag and Drop Source + // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. + if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once); + else + SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once); + ColorButton(desc_id, col, flags); + SameLine(); + TextEx("Color"); + EndDragDropSource(); + } + + // Tooltip + if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) + ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); + + return pressed; +} + +// Initialize/override default color options +void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) +{ + ImGuiContext& g = *GImGui; + if ((flags & ImGuiColorEditFlags_DisplayMask_) == 0) + flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DisplayMask_; + if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0) + flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_; + if ((flags & ImGuiColorEditFlags_PickerMask_) == 0) + flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_; + if ((flags & ImGuiColorEditFlags_InputMask_) == 0) + flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_; + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected + IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected + g.ColorEditOptions = flags; +} + +// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. +void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) +{ + ImGuiContext& g = *GImGui; + + BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); + const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; + if (text_end > text) + { + TextEx(text, text_end); + Separator(); + } + + ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); + ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); + ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); + SameLine(); + if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags_InputMask_)) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); + else + Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); + } + else if (flags & ImGuiColorEditFlags_InputHSV) + { + if (flags & ImGuiColorEditFlags_NoAlpha) + Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]); + else + Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]); + } + EndTooltip(); +} + +void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) +{ + bool allow_opt_inputs = !(flags & ImGuiColorEditFlags_DisplayMask_); + bool allow_opt_datatype = !(flags & ImGuiColorEditFlags_DataTypeMask_); + if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) + return; + ImGuiContext& g = *GImGui; + ImGuiColorEditFlags opts = g.ColorEditOptions; + if (allow_opt_inputs) + { + if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayRGB; + if (RadioButton("HSV", (opts & ImGuiColorEditFlags_DisplayHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHSV; + if (RadioButton("Hex", (opts & ImGuiColorEditFlags_DisplayHex) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHex; + } + if (allow_opt_datatype) + { + if (allow_opt_inputs) Separator(); + if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Uint8; + if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Float; + } + + if (allow_opt_inputs || allow_opt_datatype) + Separator(); + if (Button("Copy as..", ImVec2(-1, 0))) + OpenPopup("Copy"); + if (BeginPopup("Copy")) + { + int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); + char buf[64]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); + if (Selectable(buf)) + SetClipboardText(buf); + ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); + if (Selectable(buf)) + SetClipboardText(buf); + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); + if (Selectable(buf)) + SetClipboardText(buf); + if (!(flags & ImGuiColorEditFlags_NoAlpha)) + { + ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); + if (Selectable(buf)) + SetClipboardText(buf); + } + EndPopup(); + } + + g.ColorEditOptions = opts; + EndPopup(); +} + +void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) +{ + bool allow_opt_picker = !(flags & ImGuiColorEditFlags_PickerMask_); + bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); + if ((!allow_opt_picker && !allow_opt_alpha_bar) || !BeginPopup("context")) + return; + ImGuiContext& g = *GImGui; + if (allow_opt_picker) + { + ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function + PushItemWidth(picker_size.x); + for (int picker_type = 0; picker_type < 2; picker_type++) + { + // Draw small/thumbnail version of each picker type (over an invisible button for selection) + if (picker_type > 0) Separator(); + PushID(picker_type); + ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha); + if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; + if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; + ImVec2 backup_pos = GetCursorScreenPos(); + if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup + g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_); + SetCursorScreenPos(backup_pos); + ImVec4 previewing_ref_col; + memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); + ColorPicker4("##previewing_picker", &previewing_ref_col.x, picker_flags); + PopID(); + } + PopItemWidth(); + } + if (allow_opt_alpha_bar) + { + if (allow_opt_picker) Separator(); + CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); + } + EndPopup(); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. +//------------------------------------------------------------------------- +// - TreeNode() +// - TreeNodeV() +// - TreeNodeEx() +// - TreeNodeExV() +// - TreeNodeBehavior() [Internal] +// - TreePush() +// - TreePop() +// - GetTreeNodeToLabelSpacing() +// - SetNextItemOpen() +// - CollapsingHeader() +//------------------------------------------------------------------------- + +bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(str_id, 0, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNode(const char* label) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + return TreeNodeBehavior(window->GetID(label), 0, label, NULL); +} + +bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) +{ + return TreeNodeExV(str_id, 0, fmt, args); +} + +bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) +{ + return TreeNodeExV(ptr_id, 0, fmt, args); +} + +bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + return TreeNodeBehavior(window->GetID(label), flags, label, NULL); +} + +bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(str_id, flags, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) +{ + va_list args; + va_start(args, fmt); + bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); + va_end(args); + return is_open; +} + +bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end); +} + +bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); + return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end); +} + +bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) +{ + if (flags & ImGuiTreeNodeFlags_Leaf) + return true; + + // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + ImGuiStorage* storage = window->DC.StateStorage; + + bool is_open; + if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) + { + if (g.NextItemData.OpenCond & ImGuiCond_Always) + { + is_open = g.NextItemData.OpenVal; + storage->SetInt(id, is_open); + } + else + { + // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. + const int stored_value = storage->GetInt(id, -1); + if (stored_value == -1) + { + is_open = g.NextItemData.OpenVal; + storage->SetInt(id, is_open); + } + else + { + is_open = stored_value != 0; + } + } + } + else + { + is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; + } + + // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). + // NB- If we are above max depth we still allow manually opened nodes to be logged. + if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand) + is_open = true; + + return is_open; +} + +bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; + const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); + + if (!label_end) + label_end = FindRenderedTextEnd(label); + const ImVec2 label_size = CalcTextSize(label, label_end, false); + + // We vertically grow up to current line height up the typical widget height. + const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2); + ImRect frame_bb; + frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; + frame_bb.Min.y = window->DC.CursorPos.y; + frame_bb.Max.x = window->WorkRect.Max.x; + frame_bb.Max.y = window->DC.CursorPos.y + frame_height; + if (display_frame) + { + // Framed header expand a little outside the default padding, to the edge of InnerClipRect + // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) + frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); + frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); + } + + const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapser arrow width + Spacing + const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it + const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapser + ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); + ItemSize(ImVec2(text_width, frame_height), padding.y); + + // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing + ImRect interact_bb = frame_bb; + if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) + interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; + + // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. + // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). + // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. + const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; + bool is_open = TreeNodeBehaviorIsOpen(id, flags); + if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); + + bool item_add = ItemAdd(interact_bb, id); + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; + g.LastItemData.DisplayRect = frame_bb; + + if (!item_add) + { + if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + TreePushOverrideID(id); + IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); + return is_open; + } + + ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None; + if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) + button_flags |= ImGuiButtonFlags_AllowItemOverlap; + if (!is_leaf) + button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; + + // We allow clicking on the arrow section with keyboard modifiers held, in order to easily + // allow browsing a tree while preserving selection with code implementing multi-selection patterns. + // When clicking on the rest of the tree node we always disallow keyboard modifiers. + const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x; + const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x; + const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2); + if (window != g.HoveredWindow || !is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_NoKeyModifiers; + + // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags. + // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support. + // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0) + // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1) + // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1) + // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0) + // It is rather standard that arrow click react on Down rather than Up. + // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. + if (is_mouse_x_over_arrow) + button_flags |= ImGuiButtonFlags_PressedOnClick; + else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) + button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; + else + button_flags |= ImGuiButtonFlags_PressedOnClickRelease; + + bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; + const bool was_selected = selected; + + bool hovered, held; + bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); + bool toggled = false; + if (!is_leaf) + { + if (pressed && g.DragDropHoldJustPressedId != id) + { + if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) + toggled = true; + if (flags & ImGuiTreeNodeFlags_OpenOnArrow) + toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job + if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0]) + toggled = true; + } + else if (pressed && g.DragDropHoldJustPressedId == id) + { + IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold); + if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. + toggled = true; + } + + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open) + { + toggled = true; + NavMoveRequestCancel(); + } + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority? + { + toggled = true; + NavMoveRequestCancel(); + } + + if (toggled) + { + is_open = !is_open; + window->DC.StateStorage->SetInt(id, is_open); + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen; + } + } + if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) + SetItemAllowOverlap(); + + // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger. + if (selected != was_selected) //-V547 + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; + + // Render + const ImU32 text_col = GetColorU32(ImGuiCol_Text); + ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; + if (display_frame) + { + // Framed type + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); + RenderNavHighlight(frame_bb, id, nav_highlight_flags); + if (flags & ImGuiTreeNodeFlags_Bullet) + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); + else if (!is_leaf) + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); + else // Leaf without bullet, left-adjusted text + text_pos.x -= text_offset_x; + if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) + frame_bb.Max.x -= g.FontSize + style.FramePadding.x; + + if (g.LogEnabled) + LogSetNextTextDecoration("###", "###"); + RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); + } + else + { + // Unframed typed for tree nodes + if (hovered || selected) + { + const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); + } + RenderNavHighlight(frame_bb, id, nav_highlight_flags); + if (flags & ImGuiTreeNodeFlags_Bullet) + RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); + else if (!is_leaf) + RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); + if (g.LogEnabled) + LogSetNextTextDecoration(">", NULL); + RenderText(text_pos, label, label_end, false); + } + + if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) + TreePushOverrideID(id); + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); + return is_open; +} + +void ImGui::TreePush(const char* str_id) +{ + ImGuiWindow* window = GetCurrentWindow(); + Indent(); + window->DC.TreeDepth++; + PushID(str_id ? str_id : "#TreePush"); +} + +void ImGui::TreePush(const void* ptr_id) +{ + ImGuiWindow* window = GetCurrentWindow(); + Indent(); + window->DC.TreeDepth++; + PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); +} + +void ImGui::TreePushOverrideID(ImGuiID id) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + Indent(); + window->DC.TreeDepth++; + window->IDStack.push_back(id); +} + +void ImGui::TreePop() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + Unindent(); + + window->DC.TreeDepth--; + ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); + + // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) + if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) + if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) + { + SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect()); + NavMoveRequestCancel(); + } + window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; + + IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. + PopID(); +} + +// Horizontal distance preceding label when using TreeNode() or Bullet() +float ImGui::GetTreeNodeToLabelSpacing() +{ + ImGuiContext& g = *GImGui; + return g.FontSize + (g.Style.FramePadding.x * 2.0f); +} + +// Set next TreeNode/CollapsingHeader open state. +void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) +{ + ImGuiContext& g = *GImGui; + if (g.CurrentWindow->SkipItems) + return; + g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; + g.NextItemData.OpenVal = is_open; + g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; +} + +// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). +// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). +bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); +} + +// p_visible == NULL : regular collapsing header +// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false +// p_visible != NULL && *p_visible == false : do not show the header at all +// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. +bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + if (p_visible && !*p_visible) + return false; + + ImGuiID id = window->GetID(label); + flags |= ImGuiTreeNodeFlags_CollapsingHeader; + if (p_visible) + flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton; + bool is_open = TreeNodeBehavior(id, flags, label); + if (p_visible != NULL) + { + // Create a small overlapping close button + // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. + // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. + ImGuiContext& g = *GImGui; + ImGuiLastItemData last_item_backup = g.LastItemData; + float button_size = g.FontSize; + float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); + float button_y = g.LastItemData.Rect.Min.y; + ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); + if (CloseButton(close_button_id, ImVec2(button_x, button_y))) + *p_visible = false; + g.LastItemData = last_item_backup; + } + + return is_open; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Selectable +//------------------------------------------------------------------------- +// - Selectable() +//------------------------------------------------------------------------- + +// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. +// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. +// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. +// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. +bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + + // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. + ImGuiID id = window->GetID(label); + ImVec2 label_size = CalcTextSize(label, NULL, true); + ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); + ImVec2 pos = window->DC.CursorPos; + pos.y += window->DC.CurrLineTextBaseOffset; + ItemSize(size, 0.0f); + + // Fill horizontal space + // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. + const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; + const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; + const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; + if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) + size.x = ImMax(label_size.x, max_x - min_x); + + // Text stays at the submission position, but bounding box may be extended on both sides + const ImVec2 text_min = pos; + const ImVec2 text_max(min_x + size.x, pos.y + size.y); + + // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. + ImRect bb(min_x, pos.y, text_max.x, text_max.y); + if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) + { + const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; + const float spacing_y = style.ItemSpacing.y; + const float spacing_L = IM_FLOOR(spacing_x * 0.50f); + const float spacing_U = IM_FLOOR(spacing_y * 0.50f); + bb.Min.x -= spacing_L; + bb.Min.y -= spacing_U; + bb.Max.x += (spacing_x - spacing_L); + bb.Max.y += (spacing_y - spacing_U); + } + //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } + + // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. + const float backup_clip_rect_min_x = window->ClipRect.Min.x; + const float backup_clip_rect_max_x = window->ClipRect.Max.x; + if (span_all_columns) + { + window->ClipRect.Min.x = window->ParentWorkRect.Min.x; + window->ClipRect.Max.x = window->ParentWorkRect.Max.x; + } + + bool item_add; + const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; + if (disabled_item) + { + ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; + g.CurrentItemFlags |= ImGuiItemFlags_Disabled; + item_add = ItemAdd(bb, id); + g.CurrentItemFlags = backup_item_flags; + } + else + { + item_add = ItemAdd(bb, id); + } + + if (span_all_columns) + { + window->ClipRect.Min.x = backup_clip_rect_min_x; + window->ClipRect.Max.x = backup_clip_rect_max_x; + } + + if (!item_add) + return false; + + const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; + if (disabled_item && !disabled_global) // Only testing this as an optimization + BeginDisabled(true); + + // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, + // which would be advantageous since most selectable are not selected. + if (span_all_columns && window->DC.CurrentColumns) + PushColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePushBackgroundChannel(); + + // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries + ImGuiButtonFlags button_flags = 0; + if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } + if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } + if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } + if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } + if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } + + const bool was_selected = selected; + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); + + // Auto-select when moved into + // - This will be more fully fleshed in the range-select branch + // - This is not exposed as it won't nicely work with some user side handling of shift/control + // - We cannot do 'if (g.NavJustMovedToId != id) { selected = false; pressed = was_selected; }' for two reasons + // - (1) it would require focus scope to be set, need exposing PushFocusScope() or equivalent (e.g. BeginSelection() calling PushFocusScope()) + // - (2) usage will fail with clipped items + // The multi-select API aim to fix those issues, e.g. may be replaced with a BeginSelection() API. + if ((flags & ImGuiSelectableFlags_SelectOnNav) && g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == window->DC.NavFocusScopeIdCurrent) + if (g.NavJustMovedToId == id) + selected = pressed = true; + + // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard + if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) + { + if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) + { + SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos)); + g.NavDisableHighlight = true; + } + } + if (pressed) + MarkItemEdited(id); + + if (flags & ImGuiSelectableFlags_AllowItemOverlap) + SetItemAllowOverlap(); + + // In this branch, Selectable() cannot toggle the selection so this will never trigger. + if (selected != was_selected) //-V547 + g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; + + // Render + if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) + hovered = true; + if (hovered || selected) + { + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(bb.Min, bb.Max, col, false, 0.0f); + } + RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); + + if (span_all_columns && window->DC.CurrentColumns) + PopColumnsBackground(); + else if (span_all_columns && g.CurrentTable) + TablePopBackgroundChannel(); + + RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); + + // Automatically close popups + if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup)) + CloseCurrentPopup(); + + if (disabled_item && !disabled_global) + EndDisabled(); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + return pressed; //-V1020 +} + +bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) +{ + if (Selectable(label, *p_selected, flags, size_arg)) + { + *p_selected = !*p_selected; + return true; + } + return false; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: ListBox +//------------------------------------------------------------------------- +// - BeginListBox() +// - EndListBox() +// - ListBox() +//------------------------------------------------------------------------- + +// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" +// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). +bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = GetID(label); + const ImVec2 label_size = CalcTextSize(label, NULL, true); + + // Size default to hold ~7.25 items. + // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. + ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f)); + ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); + ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); + g.NextItemData.ClearFlags(); + + if (!IsRectVisible(bb.Min, bb.Max)) + { + ItemSize(bb.GetSize(), style.FramePadding.y); + ItemAdd(bb, 0, &frame_bb); + return false; + } + + // FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well. + BeginGroup(); + if (label_size.x > 0.0f) + { + ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); + RenderText(label_pos, label); + window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); + } + + BeginChildFrame(id, frame_bb.GetSize()); + return true; +} + +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +// OBSOLETED in 1.81 (from February 2021) +bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) +{ + // If height_in_items == -1, default height is maximum 7. + ImGuiContext& g = *GImGui; + float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f; + ImVec2 size; + size.x = 0.0f; + size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f; + return BeginListBox(label, size); +} +#endif + +void ImGui::EndListBox() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?"); + IM_UNUSED(window); + + EndChildFrame(); + EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label +} + +bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) +{ + const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); + return value_changed; +} + +// This is merely a helper around BeginListBox(), EndListBox(). +// Considering using those directly to submit custom data or store selection differently. +bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) +{ + ImGuiContext& g = *GImGui; + + // Calculate size from "height_in_items" + if (height_in_items < 0) + height_in_items = ImMin(items_count, 7); + float height_in_items_f = height_in_items + 0.25f; + ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f)); + + if (!BeginListBox(label, size)) + return false; + + // Assume all items have even height (= 1 line of text). If you need items of different height, + // you can create a custom version of ListBox() in your code without using the clipper. + bool value_changed = false; + ImGuiListClipper clipper; + clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. + while (clipper.Step()) + for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) + { + const char* item_text; + if (!items_getter(data, i, &item_text)) + item_text = "*Unknown item*"; + + PushID(i); + const bool item_selected = (i == *current_item); + if (Selectable(item_text, item_selected)) + { + *current_item = i; + value_changed = true; + } + if (item_selected) + SetItemDefaultFocus(); + PopID(); + } + EndListBox(); + + if (value_changed) + MarkItemEdited(g.LastItemData.ID); + + return value_changed; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: PlotLines, PlotHistogram +//------------------------------------------------------------------------- +// - PlotEx() [Internal] +// - PlotLines() +// - PlotHistogram() +//------------------------------------------------------------------------- +// Plot/Graph widgets are not very good. +// Consider writing your own, or using a third-party one, see: +// - ImPlot https://github.com/epezent/implot +// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions +//------------------------------------------------------------------------- + +int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return -1; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + + const ImVec2 label_size = CalcTextSize(label, NULL, true); + if (frame_size.x == 0.0f) + frame_size.x = CalcItemWidth(); + if (frame_size.y == 0.0f) + frame_size.y = label_size.y + (style.FramePadding.y * 2); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); + const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); + ItemSize(total_bb, style.FramePadding.y); + if (!ItemAdd(total_bb, 0, &frame_bb)) + return -1; + const bool hovered = ItemHoverable(frame_bb, id); + + // Determine scale from values if not specified + if (scale_min == FLT_MAX || scale_max == FLT_MAX) + { + float v_min = FLT_MAX; + float v_max = -FLT_MAX; + for (int i = 0; i < values_count; i++) + { + const float v = values_getter(data, i); + if (v != v) // Ignore NaN values + continue; + v_min = ImMin(v_min, v); + v_max = ImMax(v_max, v); + } + if (scale_min == FLT_MAX) + scale_min = v_min; + if (scale_max == FLT_MAX) + scale_max = v_max; + } + + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + + const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; + int idx_hovered = -1; + if (values_count >= values_count_min) + { + int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); + int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); + + // Tooltip on hover + if (hovered && inner_bb.Contains(g.IO.MousePos)) + { + const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); + const int v_idx = (int)(t * item_count); + IM_ASSERT(v_idx >= 0 && v_idx < values_count); + + const float v0 = values_getter(data, (v_idx + values_offset) % values_count); + const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); + if (plot_type == ImGuiPlotType_Lines) + SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1); + else if (plot_type == ImGuiPlotType_Histogram) + SetTooltip("%d: %8.4g", v_idx, v0); + idx_hovered = v_idx; + } + + const float t_step = 1.0f / (float)res_w; + const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); + + float v0 = values_getter(data, (0 + values_offset) % values_count); + float t0 = 0.0f; + ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle + float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands + + const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); + const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); + + for (int n = 0; n < res_w; n++) + { + const float t1 = t0 + t_step; + const int v1_idx = (int)(t0 * item_count + 0.5f); + IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); + const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); + const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); + + // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. + ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); + ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); + if (plot_type == ImGuiPlotType_Lines) + { + window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); + } + else if (plot_type == ImGuiPlotType_Histogram) + { + if (pos1.x >= pos0.x + 2.0f) + pos1.x -= 1.0f; + window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); + } + + t0 = t1; + tp0 = tp1; + } + } + + // Text overlay + if (overlay_text) + RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); + + if (label_size.x > 0.0f) + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); + + // Return hovered index or -1 if none are hovered. + // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). + return idx_hovered; +} + +struct ImGuiPlotArrayGetterData +{ + const float* Values; + int Stride; + + ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } +}; + +static float Plot_ArrayGetter(void* data, int idx) +{ + ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; + const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); + return v; +} + +void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +{ + ImGuiPlotArrayGetterData data(values, stride); + PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +{ + PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +{ + ImGuiPlotArrayGetterData data(values, stride); + PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +{ + PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: Value helpers +// Those is not very useful, legacy API. +//------------------------------------------------------------------------- +// - Value() +//------------------------------------------------------------------------- + +void ImGui::Value(const char* prefix, bool b) +{ + Text("%s: %s", prefix, (b ? "true" : "false")); +} + +void ImGui::Value(const char* prefix, int v) +{ + Text("%s: %d", prefix, v); +} + +void ImGui::Value(const char* prefix, unsigned int v) +{ + Text("%s: %d", prefix, v); +} + +void ImGui::Value(const char* prefix, float v, const char* float_format) +{ + if (float_format) + { + char fmt[64]; + ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); + Text(fmt, prefix, v); + } + else + { + Text("%s: %.3f", prefix, v); + } +} + +//------------------------------------------------------------------------- +// [SECTION] MenuItem, BeginMenu, EndMenu, etc. +//------------------------------------------------------------------------- +// - ImGuiMenuColumns [Internal] +// - BeginMenuBar() +// - EndMenuBar() +// - BeginMainMenuBar() +// - EndMainMenuBar() +// - BeginMenu() +// - EndMenu() +// - MenuItemEx() [Internal] +// - MenuItem() +//------------------------------------------------------------------------- + +// Helpers for internal use +void ImGuiMenuColumns::Update(float spacing, bool window_reappearing) +{ + if (window_reappearing) + memset(Widths, 0, sizeof(Widths)); + Spacing = (ImU16)spacing; + CalcNextTotalWidth(true); + memset(Widths, 0, sizeof(Widths)); + TotalWidth = NextTotalWidth; + NextTotalWidth = 0; +} + +void ImGuiMenuColumns::CalcNextTotalWidth(bool update_offsets) +{ + ImU16 offset = 0; + bool want_spacing = false; + for (int i = 0; i < IM_ARRAYSIZE(Widths); i++) + { + ImU16 width = Widths[i]; + if (want_spacing && width > 0) + offset += Spacing; + want_spacing |= (width > 0); + if (update_offsets) + { + if (i == 1) { OffsetLabel = offset; } + if (i == 2) { OffsetShortcut = offset; } + if (i == 3) { OffsetMark = offset; } + } + offset += width; + } + NextTotalWidth = offset; +} + +float ImGuiMenuColumns::DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark) +{ + Widths[0] = ImMax(Widths[0], (ImU16)w_icon); + Widths[1] = ImMax(Widths[1], (ImU16)w_label); + Widths[2] = ImMax(Widths[2], (ImU16)w_shortcut); + Widths[3] = ImMax(Widths[3], (ImU16)w_mark); + CalcNextTotalWidth(false); + return (float)ImMax(TotalWidth, NextTotalWidth); +} + +// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. +// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. +// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. +// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. +bool ImGui::BeginMenuBar() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + if (!(window->Flags & ImGuiWindowFlags_MenuBar)) + return false; + + IM_ASSERT(!window->DC.MenuBarAppending); + BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore + PushID("##menubar"); + + // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. + // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. + ImRect bar_rect = window->MenuBarRect(); + ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); + clip_rect.ClipWith(window->OuterRectClipped); + PushClipRect(clip_rect.Min, clip_rect.Max, false); + + // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags). + window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); + window->DC.LayoutType = ImGuiLayoutType_Horizontal; + window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; + window->DC.MenuBarAppending = true; + AlignTextToFramePadding(); + return true; +} + +void ImGui::EndMenuBar() +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + ImGuiContext& g = *GImGui; + + // Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings. + if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) + { + ImGuiWindow* nav_earliest_child = g.NavWindow; + while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu)) + nav_earliest_child = nav_earliest_child->ParentWindow; + if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None) + { + // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. + // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth the hassle/cost) + const ImGuiNavLayer layer = ImGuiNavLayer_Menu; + IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check + FocusWindow(window); + SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); + g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. + g.NavDisableMouseHover = g.NavMousePosDirty = true; + g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued; + NavMoveRequestCancel(); + } + } + + IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" + IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); + IM_ASSERT(window->DC.MenuBarAppending); + PopClipRect(); + PopID(); + window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. + g.GroupStack.back().EmitItem = false; + EndGroup(); // Restore position on layer 0 + window->DC.LayoutType = ImGuiLayoutType_Vertical; + window->DC.NavLayerCurrent = ImGuiNavLayer_Main; + window->DC.MenuBarAppending = false; +} + +// Important: calling order matters! +// FIXME: Somehow overlapping with docking tech. +// FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts) +bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) +{ + IM_ASSERT(dir != ImGuiDir_None); + + ImGuiWindow* bar_window = FindWindowByName(name); + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)(viewport_p ? viewport_p : GetMainViewport()); + if (bar_window == NULL || bar_window->BeginCount == 0) + { + // Calculate and set window size/position + ImRect avail_rect = viewport->GetBuildWorkRect(); + ImGuiAxis axis = (dir == ImGuiDir_Up || dir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X; + ImVec2 pos = avail_rect.Min; + if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) + pos[axis] = avail_rect.Max[axis] - axis_size; + ImVec2 size = avail_rect.GetSize(); + size[axis] = axis_size; + SetNextWindowPos(pos); + SetNextWindowSize(size); + + // Report our size into work area (for next frame) using actual window size + if (dir == ImGuiDir_Up || dir == ImGuiDir_Left) + viewport->BuildWorkOffsetMin[axis] += axis_size; + else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right) + viewport->BuildWorkOffsetMax[axis] -= axis_size; + } + + window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; + SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set. + PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint + bool is_open = Begin(name, NULL, window_flags); + PopStyleVar(2); + + return is_open; +} + +bool ImGui::BeginMainMenuBar() +{ + ImGuiContext& g = *GImGui; + ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); + + // Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change + SetCurrentViewport(NULL, viewport); + + // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. + // FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea? + // FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings. + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); + ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; + float height = GetFrameHeight(); + bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags); + g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); + + if (is_open) + BeginMenuBar(); + else + End(); + return is_open; +} + +void ImGui::EndMainMenuBar() +{ + EndMenuBar(); + + // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window + // FIXME: With this strategy we won't be able to restore a NULL focus. + ImGuiContext& g = *GImGui; + if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) + FocusTopMostWindowUnderOne(g.NavWindow, NULL); + + End(); +} + +bool ImGui::BeginMenu(const char* label, bool enabled) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None); + + // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) + ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; + if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) + flags |= ImGuiWindowFlags_ChildWindow; + + // If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin(). + // We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame. + // If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used. + if (g.MenusIdSubmittedThisFrame.contains(id)) + { + if (menu_is_open) + menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + else + g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values + return menu_is_open; + } + + // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu + g.MenusIdSubmittedThisFrame.push_back(id); + + ImVec2 label_size = CalcTextSize(label, NULL, true); + bool pressed; + bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back()); + ImGuiWindow* backed_nav_window = g.NavWindow; + if (menuset_is_open) + g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) + + // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, + // However the final position is going to be different! It is chosen by FindBestWindowPosForPopup(). + // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. + ImVec2 popup_pos, pos = window->DC.CursorPos; + PushID(label); + if (!enabled) + BeginDisabled(); + const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + { + // Menu inside an horizontal menu bar + // Selectable extend their highlight by half ItemSpacing in each direction. + // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() + popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); + PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); + float w = label_size.x; + ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); + pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups, ImVec2(w, 0.0f)); + RenderText(text_pos, label); + PopStyleVar(); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + } + else + { + // Menu inside a menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. + popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); + float icon_w = 0.0f; // FIXME: This not currently exposed for BeginMenu() however you can call window->DC.MenuColumns.DeclColumns(w, 0, 0, 0) yourself + float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); + float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame + float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); + pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); + RenderText(text_pos, label); + RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right); + } + if (!enabled) + EndDisabled(); + + const bool hovered = (g.HoveredId == id) && enabled; + if (menuset_is_open) + g.NavWindow = backed_nav_window; + + bool want_open = false; + bool want_close = false; + if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) + { + // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu + // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. + bool moving_toward_other_child_menu = false; + + ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL; + if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) + { + // FIXME-DPI: Values should be derived from a master "scale" factor. + ImRect next_window_rect = child_menu_window->Rect(); + ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta; + ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); + ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); + float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack. + ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues + tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale? + tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f); + moving_toward_other_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos); + //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG] + } + + // FIXME: Hovering a disabled BeginMenu or MenuItem won't close us + if (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_toward_other_child_menu) + want_close = true; + + if (!menu_is_open && hovered && pressed) // Click to open + want_open = true; + else if (!menu_is_open && hovered && !moving_toward_other_child_menu) // Hover to open + want_open = true; + + if (g.NavActivateId == id) + { + want_close = menu_is_open; + want_open = !menu_is_open; + } + if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open + { + want_open = true; + NavMoveRequestCancel(); + } + } + else + { + // Menu bar + if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it + { + want_close = true; + want_open = menu_is_open = false; + } + else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others + { + want_open = true; + } + else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open + { + want_open = true; + NavMoveRequestCancel(); + } + } + + if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' + want_close = true; + if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None)) + ClosePopupToLevel(g.BeginPopupStack.Size, true); + + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); + PopID(); + + if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) + { + // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. + OpenPopup(label); + return false; + } + + menu_is_open |= want_open; + if (want_open) + OpenPopup(label); + + if (menu_is_open) + { + SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos. + menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) + } + else + { + g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values + } + + return menu_is_open; +} + +void ImGui::EndMenu() +{ + // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). + // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. + // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) + { + ClosePopupToLevel(g.BeginPopupStack.Size, true); + NavMoveRequestCancel(); + } + + EndPopup(); +} + +bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut, bool selected, bool enabled) +{ + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; + + ImGuiContext& g = *GImGui; + ImGuiStyle& style = g.Style; + ImVec2 pos = window->DC.CursorPos; + ImVec2 label_size = CalcTextSize(label, NULL, true); + + // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), + // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. + bool pressed; + PushID(label); + if (!enabled) + BeginDisabled(true); + const ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover; + const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; + if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) + { + // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful + // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark. + float w = label_size.x; + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); + PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); + pressed = Selectable("", selected, flags, ImVec2(w, 0.0f)); + PopStyleVar(); + RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label); + window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). + } + else + { + // Menu item inside a vertical menu + // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. + // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. + float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f; + float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f; + float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); + float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame + float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); + pressed = Selectable("", false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); + RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label); + if (icon_w > 0.0f) + RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); + if (shortcut_w > 0.0f) + { + PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); + RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false); + PopStyleColor(); + } + if (selected) + RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f); + } + IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); + if (!enabled) + EndDisabled(); + PopID(); + + return pressed; +} + +bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) +{ + return MenuItemEx(label, NULL, shortcut, selected, enabled); +} + +bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) +{ + if (MenuItemEx(label, NULL, shortcut, p_selected ? *p_selected : false, enabled)) + { + if (p_selected) + *p_selected = !*p_selected; + return true; + } + return false; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. +//------------------------------------------------------------------------- +// - BeginTabBar() +// - BeginTabBarEx() [Internal] +// - EndTabBar() +// - TabBarLayout() [Internal] +// - TabBarCalcTabID() [Internal] +// - TabBarCalcMaxTabWidth() [Internal] +// - TabBarFindTabById() [Internal] +// - TabBarAddTab() [Internal] +// - TabBarRemoveTab() [Internal] +// - TabBarCloseTab() [Internal] +// - TabBarScrollClamp() [Internal] +// - TabBarScrollToTab() [Internal] +// - TabBarQueueChangeTabOrder() [Internal] +// - TabBarScrollingButtons() [Internal] +// - TabBarTabListPopupButton() [Internal] +//------------------------------------------------------------------------- + +struct ImGuiTabBarSection +{ + int TabCount; // Number of tabs in this section. + float Width; // Sum of width of tabs in this section (after shrinking down) + float Spacing; // Horizontal spacing at the end of the section. + + ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } +}; + +namespace ImGui +{ + static void TabBarLayout(ImGuiTabBar* tab_bar); + static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window); + static float TabBarCalcMaxTabWidth(); + static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); + static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); + static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); + static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); +} + +ImGuiTabBar::ImGuiTabBar() +{ + memset(this, 0, sizeof(*this)); + CurrFrameVisible = PrevFrameVisible = -1; + LastTabItemIdx = -1; +} + +static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab) +{ + return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; +} + +static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) +{ + const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; + const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; + const int a_section = TabItemGetSectionIdx(a); + const int b_section = TabItemGetSectionIdx(b); + if (a_section != b_section) + return a_section - b_section; + return (int)(a->IndexDuringLayout - b->IndexDuringLayout); +} + +static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs) +{ + const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; + const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; + return (int)(a->BeginOrder - b->BeginOrder); +} + +static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) +{ + ImGuiContext& g = *GImGui; + return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); +} + +static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + if (g.TabBars.Contains(tab_bar)) + return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); + return ImGuiPtrOrIndex(tab_bar); +} + +bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiID id = window->GetID(str_id); + ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); + ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); + tab_bar->ID = id; + return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused, NULL); +} + +bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + if ((flags & ImGuiTabBarFlags_DockNode) == 0) + PushOverrideID(tab_bar->ID); + + // Add to stack + g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); + g.CurrentTabBar = tab_bar; + + // Append with multiple BeginTabBar()/EndTabBar() pairs. + tab_bar->BackupCursorPos = window->DC.CursorPos; + if (tab_bar->CurrFrameVisible == g.FrameCount) + { + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); + tab_bar->BeginCount++; + return true; + } + + // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable + if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) + if (tab_bar->Tabs.Size > 1 && (flags & ImGuiTabBarFlags_DockNode) == 0) // FIXME: TabBar with DockNode can now be hybrid + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); + tab_bar->TabsAddedNew = false; + + // Flags + if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) + flags |= ImGuiTabBarFlags_FittingPolicyDefault_; + + tab_bar->Flags = flags; + tab_bar->BarRect = tab_bar_bb; + tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() + tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; + tab_bar->CurrFrameVisible = g.FrameCount; + tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight; + tab_bar->CurrTabsContentsHeight = 0.0f; + tab_bar->ItemSpacingY = g.Style.ItemSpacing.y; + tab_bar->FramePadding = g.Style.FramePadding; + tab_bar->TabsActiveCount = 0; + tab_bar->BeginCount = 1; + + // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); + + // Draw separator + const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); + const float y = tab_bar->BarRect.Max.y - 1.0f; + if (dock_node != NULL) + { + const float separator_min_x = dock_node->Pos.x + window->WindowBorderSize; + const float separator_max_x = dock_node->Pos.x + dock_node->Size.x - window->WindowBorderSize; + window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); + } + else + { + const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); + const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); + window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); + } + return true; +} + +void ImGui::EndTabBar() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); + return; + } + + // Fallback in case no TabItem have been submitted + if (tab_bar->WantLayout) + TabBarLayout(tab_bar); + + // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). + const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); + if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) + { + tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight); + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight; + } + else + { + window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight; + } + if (tab_bar->BeginCount > 1) + window->DC.CursorPos = tab_bar->BackupCursorPos; + + if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) + PopID(); + + g.CurrentTabBarStack.pop_back(); + g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); +} + +// This is called only once a frame before by the first call to ItemTab() +// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions. +static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + tab_bar->WantLayout = false; + + // Garbage collect by compacting list + // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) + int tab_dst_n = 0; + bool need_sort_by_section = false; + ImGuiTabBarSection sections[3]; // Layout sections: Leading, Central, Trailing + for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; + if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose) + { + // Remove tab + if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; } + if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; } + if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; } + continue; + } + if (tab_dst_n != tab_src_n) + tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; + + tab = &tab_bar->Tabs[tab_dst_n]; + tab->IndexDuringLayout = (ImS16)tab_dst_n; + + // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) + int curr_tab_section_n = TabItemGetSectionIdx(tab); + if (tab_dst_n > 0) + { + ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; + int prev_tab_section_n = TabItemGetSectionIdx(prev_tab); + if (curr_tab_section_n == 0 && prev_tab_section_n != 0) + need_sort_by_section = true; + if (prev_tab_section_n == 2 && curr_tab_section_n != 2) + need_sort_by_section = true; + } + + sections[curr_tab_section_n].TabCount++; + tab_dst_n++; + } + if (tab_bar->Tabs.Size != tab_dst_n) + tab_bar->Tabs.resize(tab_dst_n); + + if (need_sort_by_section) + ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); + + // Calculate spacing between sections + sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + + // Setup next selected tab + ImGuiID scroll_to_tab_id = 0; + if (tab_bar->NextSelectedTabId) + { + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; + tab_bar->NextSelectedTabId = 0; + scroll_to_tab_id = tab_bar->SelectedTabId; + } + + // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). + if (tab_bar->ReorderRequestTabId != 0) + { + if (TabBarProcessReorder(tab_bar)) + if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId) + scroll_to_tab_id = tab_bar->ReorderRequestTabId; + tab_bar->ReorderRequestTabId = 0; + } + + // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) + const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; + if (tab_list_popup_button) + if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! + scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; + + // Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central + // (whereas our tabs are stored as: leading, central, trailing) + int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount }; + g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); + + // Compute ideal tabs widths + store them into shrink buffer + ImGuiTabItem* most_recently_selected_tab = NULL; + int curr_section_n = -1; + bool found_selected_tab_id = false; + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); + + if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button)) + most_recently_selected_tab = tab; + if (tab->ID == tab_bar->SelectedTabId) + found_selected_tab_id = true; + if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID) + scroll_to_tab_id = tab->ID; + + // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. + // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, + // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. + const char* tab_name = tab_bar->GetTabName(tab); + const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0; + tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; + + int section_n = TabItemGetSectionIdx(tab); + ImGuiTabBarSection* section = §ions[section_n]; + section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); + curr_section_n = section_n; + + // Store data so we can build an array sorted by width if we need to shrink tabs down + IM_MSVC_WARNING_SUPPRESS(6385); + int shrink_buffer_index = shrink_buffer_indexes[section_n]++; + g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n; + g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth; + + IM_ASSERT(tab->ContentWidth > 0.0f); + tab->Width = tab->ContentWidth; + } + + // Compute total ideal width (used for e.g. auto-resizing a window) + tab_bar->WidthAllTabsIdeal = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) + tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; + + // Horizontal scrolling buttons + // (note that TabBarScrollButtons() will alter BarRect.Max.x) + if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll)) + if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar)) + { + scroll_to_tab_id = scroll_and_select_tab->ID; + if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0) + tab_bar->SelectedTabId = scroll_to_tab_id; + } + + // Shrink widths if full tabs don't fit in their allocated space + float section_0_w = sections[0].Width + sections[0].Spacing; + float section_1_w = sections[1].Width + sections[1].Spacing; + float section_2_w = sections[2].Width + sections[2].Spacing; + bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth(); + float width_excess; + if (central_section_is_visible) + width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section + else + width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section + + // With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore + if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible)) + { + int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); + int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0); + ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess); + + // Apply shrunk values into tabs and sections + for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; + float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); + if (shrinked_width < 0.0f) + continue; + + int section_n = TabItemGetSectionIdx(tab); + sections[section_n].Width -= (tab->Width - shrinked_width); + tab->Width = shrinked_width; + } + } + + // Layout all active tabs + int section_tab_index = 0; + float tab_offset = 0.0f; + tab_bar->WidthAllTabs = 0.0f; + for (int section_n = 0; section_n < 3; section_n++) + { + ImGuiTabBarSection* section = §ions[section_n]; + if (section_n == 2) + tab_offset = ImMin(ImMax(0.0f, tab_bar->BarRect.GetWidth() - section->Width), tab_offset); + + for (int tab_n = 0; tab_n < section->TabCount; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[section_tab_index + tab_n]; + tab->Offset = tab_offset; + tab->NameOffset = -1; + tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); + } + tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f); + tab_offset += section->Spacing; + section_tab_index += section->TabCount; + } + + // Clear name buffers + tab_bar->TabsNames.Buf.resize(0); + + // If we have lost the selected tab, select the next most recently active one + if (found_selected_tab_id == false) + tab_bar->SelectedTabId = 0; + if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) + scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; + + // Lock in visible tab + tab_bar->VisibleTabId = tab_bar->SelectedTabId; + tab_bar->VisibleTabWasSubmitted = false; + + // CTRL+TAB can override visible tab temporarily + if (g.NavWindowingTarget != NULL && g.NavWindowingTarget->DockNode && g.NavWindowingTarget->DockNode->TabBar == tab_bar) + tab_bar->VisibleTabId = scroll_to_tab_id = g.NavWindowingTarget->ID; + + // Update scrolling + if (scroll_to_tab_id != 0) + TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections); + tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); + tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); + if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) + { + // Scrolling speed adjust itself so we can always reach our target in 1/3 seconds. + // Teleport if we are aiming far off the visible line + tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize); + tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f); + const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize); + tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed); + } + else + { + tab_bar->ScrollingSpeed = 0.0f; + } + tab_bar->ScrollingRectMinX = tab_bar->BarRect.Min.x + sections[0].Width + sections[0].Spacing; + tab_bar->ScrollingRectMaxX = tab_bar->BarRect.Max.x - sections[2].Width - sections[1].Spacing; + + // Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame) + ImGuiWindow* window = g.CurrentWindow; + window->DC.CursorPos = tab_bar->BarRect.Min; + ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); + window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal); +} + +// Dockable uses Name/ID in the global namespace. Non-dockable items use the ID stack. +static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window) +{ + if (docked_window != NULL) + { + IM_UNUSED(tab_bar); + IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); + ImGuiID id = ImHashStr(label); + KeepAliveID(id); + return id; + } + else + { + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(label); + } +} + +static float ImGui::TabBarCalcMaxTabWidth() +{ + ImGuiContext& g = *GImGui; + return g.FontSize * 20.0f; +} + +ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) +{ + if (tab_id != 0) + for (int n = 0; n < tab_bar->Tabs.Size; n++) + if (tab_bar->Tabs[n].ID == tab_id) + return &tab_bar->Tabs[n]; + return NULL; +} + +// FIXME: See references to #2304 in TODO.txt +ImGuiTabItem* ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar) +{ + ImGuiTabItem* most_recently_selected_tab = NULL; + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) + if (tab->Window && tab->Window->WasActive) + most_recently_selected_tab = tab; + } + return most_recently_selected_tab; +} + +// The purpose of this call is to register tab in advance so we can control their order at the time they appear. +// Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function. +void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(TabBarFindTabByID(tab_bar, window->ID) == NULL); + IM_ASSERT(g.CurrentTabBar != tab_bar); // Can't work while the tab bar is active as our tab doesn't have an X offset yet, in theory we could/should test something like (tab_bar->CurrFrameVisible < g.FrameCount) but we'd need to solve why triggers the commented early-out assert in BeginTabBarEx() (probably dock node going from implicit to explicit in same frame) + + if (!window->HasCloseButton) + tab_flags |= ImGuiTabItemFlags_NoCloseButton; // Set _NoCloseButton immediately because it will be used for first-frame width calculation. + + ImGuiTabItem new_tab; + new_tab.ID = window->ID; + new_tab.Flags = tab_flags; + new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab + if (new_tab.LastFrameVisible == -1) + new_tab.LastFrameVisible = g.FrameCount - 1; + new_tab.Window = window; // Required so tab bar layout can compute the tab width before tab submission + tab_bar->Tabs.push_back(new_tab); +} + +// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless. +void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) +{ + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) + tab_bar->Tabs.erase(tab); + if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; } + if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; } + if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; } +} + +// Called on manual closure attempt +void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) +{ + IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button)); + if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) + { + // This will remove a frame of lag for selecting another tab on closure. + // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure + tab->WantClose = true; + if (tab_bar->VisibleTabId == tab->ID) + { + tab->LastFrameVisible = -1; + tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; + } + } + else + { + // Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup) + if (tab_bar->VisibleTabId != tab->ID) + tab_bar->NextSelectedTabId = tab->ID; + } +} + +static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) +{ + scrolling = ImMin(scrolling, tab_bar->WidthAllTabs - tab_bar->BarRect.GetWidth()); + return ImMax(scrolling, 0.0f); +} + +// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys +static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections) +{ + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); + if (tab == NULL) + return; + if (tab->Flags & ImGuiTabItemFlags_SectionMask_) + return; + + ImGuiContext& g = *GImGui; + float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) + int order = tab_bar->GetTabOrder(tab); + + // Scrolling happens only in the central section (leading/trailing sections are not scrolling) + // FIXME: This is all confusing. + float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; + + // We make all tabs positions all relative Sections[0].Width to make code simpler + float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); + float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); + tab_bar->ScrollingTargetDistToVisibility = 0.0f; + if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) + { + // Scroll to the left + tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); + tab_bar->ScrollingTarget = tab_x1; + } + else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width) + { + // Scroll to the right + tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f); + tab_bar->ScrollingTarget = tab_x2 - scrollable_width; + } +} + +void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset) +{ + IM_ASSERT(offset != 0); + IM_ASSERT(tab_bar->ReorderRequestTabId == 0); + tab_bar->ReorderRequestTabId = tab->ID; + tab_bar->ReorderRequestOffset = (ImS16)offset; +} + +void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) +{ + ImGuiContext& g = *GImGui; + IM_ASSERT(tab_bar->ReorderRequestTabId == 0); + if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0) + return; + + const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; + const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0); + + // Count number of contiguous tabs we are crossing over + const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; + const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab); + int dst_idx = src_idx; + for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir) + { + // Reordered tabs must share the same section + const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i]; + if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder) + break; + if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_)) + break; + dst_idx = i; + + // Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered. + const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x; + const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x; + //GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255)); + if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2)) + break; + } + + if (dst_idx != src_idx) + TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx); +} + +bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) +{ + ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId); + if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder)) + return false; + + //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools + int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset; + if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) + return false; + + // Reordered tabs must share the same section + // (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too) + ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; + if (tab2->Flags & ImGuiTabItemFlags_NoReorder) + return false; + if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_)) + return false; + + ImGuiTabItem item_tmp = *tab1; + ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2; + ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1; + const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset; + memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem)); + *tab2 = item_tmp; + + if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) + MarkIniSettingsDirty(); + return true; +} + +static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); + const float scrolling_buttons_width = arrow_button_size.x * 2.0f; + + const ImVec2 backup_cursor_pos = window->DC.CursorPos; + //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); + + int select_dir = 0; + ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; + arrow_col.w *= 0.5f; + + PushStyleColor(ImGuiCol_Text, arrow_col); + PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); + const float backup_repeat_delay = g.IO.KeyRepeatDelay; + const float backup_repeat_rate = g.IO.KeyRepeatRate; + g.IO.KeyRepeatDelay = 0.250f; + g.IO.KeyRepeatRate = 0.200f; + float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); + window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); + if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) + select_dir = -1; + window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); + if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) + select_dir = +1; + PopStyleColor(2); + g.IO.KeyRepeatRate = backup_repeat_rate; + g.IO.KeyRepeatDelay = backup_repeat_delay; + + ImGuiTabItem* tab_to_scroll_to = NULL; + if (select_dir != 0) + if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) + { + int selected_order = tab_bar->GetTabOrder(tab_item); + int target_order = selected_order + select_dir; + + // Skip tab item buttons until another tab item is found or end is reached + while (tab_to_scroll_to == NULL) + { + // If we are at the end of the list, still scroll to make our tab visible + tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; + + // Cross through buttons + // (even if first/last item is a button, return it so we can update the scroll) + if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) + { + target_order += select_dir; + selected_order += select_dir; + tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; + } + } + } + window->DC.CursorPos = backup_cursor_pos; + tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; + + return tab_to_scroll_to; +} + +static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + + // We use g.Style.FramePadding.y to match the square ArrowButton size + const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y; + const ImVec2 backup_cursor_pos = window->DC.CursorPos; + window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y); + tab_bar->BarRect.Min.x += tab_list_popup_button_width; + + ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; + arrow_col.w *= 0.5f; + PushStyleColor(ImGuiCol_Text, arrow_col); + PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); + bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest); + PopStyleColor(2); + + ImGuiTabItem* tab_to_select = NULL; + if (open) + { + for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; + if (tab->Flags & ImGuiTabItemFlags_Button) + continue; + + const char* tab_name = tab_bar->GetTabName(tab); + if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) + tab_to_select = tab; + } + EndCombo(); + } + + window->DC.CursorPos = backup_cursor_pos; + return tab_to_select; +} + +//------------------------------------------------------------------------- +// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. +//------------------------------------------------------------------------- +// - BeginTabItem() +// - EndTabItem() +// - TabItemButton() +// - TabItemEx() [Internal] +// - SetTabItemClosed() +// - TabItemCalcSize() [Internal] +// - TabItemBackground() [Internal] +// - TabItemLabelAndCloseButton() [Internal] +//------------------------------------------------------------------------- + +bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; + } + IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! + + bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); + if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) + { + ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; + PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) + } + return ret; +} + +void ImGui::EndTabItem() +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return; + } + IM_ASSERT(tab_bar->LastTabItemIdx >= 0); + ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; + if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) + PopID(); +} + +bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + ImGuiTabBar* tab_bar = g.CurrentTabBar; + if (tab_bar == NULL) + { + IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); + return false; + } + return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL); +} + +bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) +{ + // Layout whole tab bar if not already done + if (tab_bar->WantLayout) + TabBarLayout(tab_bar); + + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return false; + + const ImGuiStyle& style = g.Style; + const ImGuiID id = TabBarCalcTabID(tab_bar, label, docked_window); + + // If the user called us with *p_open == false, we early out and don't render. + // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. + IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); + if (p_open && !*p_open) + { + PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); + ItemAdd(ImRect(), id); + PopItemFlag(); + return false; + } + + IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button)); + IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing + + // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) + if (flags & ImGuiTabItemFlags_NoCloseButton) + p_open = NULL; + else if (p_open == NULL) + flags |= ImGuiTabItemFlags_NoCloseButton; + + // Calculate tab contents size + ImVec2 size = TabItemCalcSize(label, p_open != NULL); + + // Acquire tab data + ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id); + bool tab_is_new = false; + if (tab == NULL) + { + tab_bar->Tabs.push_back(ImGuiTabItem()); + tab = &tab_bar->Tabs.back(); + tab->ID = id; + tab->Width = size.x; + tab_bar->TabsAddedNew = true; + tab_is_new = true; + } + tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab); + tab->ContentWidth = size.x; + tab->BeginOrder = tab_bar->TabsActiveCount++; + + const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); + const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; + const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); + const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0; + tab->LastFrameVisible = g.FrameCount; + tab->Flags = flags; + tab->Window = docked_window; + + // Append name with zero-terminator + // (regular tabs are permitted in a DockNode tab bar, but window tabs not permitted in a non-DockNode tab bar) + if (tab->Window != NULL) + { + IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); + tab->NameOffset = -1; + } + else + { + IM_ASSERT(tab->Window == NULL); + tab->NameOffset = (ImS32)tab_bar->TabsNames.size(); + tab_bar->TabsNames.append(label, label + strlen(label) + 1); // Append name _with_ the zero-terminator. + } + + // Update selected tab + if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) + if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; // New tabs gets activated + if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; + + // Lock visibility + // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) + bool tab_contents_visible = (tab_bar->VisibleTabId == id); + if (tab_contents_visible) + tab_bar->VisibleTabWasSubmitted = true; + + // On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches + if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing && docked_window == NULL) + if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) + tab_contents_visible = true; + + // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted + // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. + if (tab_appearing && (!tab_bar_appearing || tab_is_new)) + { + PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); + ItemAdd(ImRect(), id); + PopItemFlag(); + if (is_tab_button) + return false; + return tab_contents_visible; + } + + if (tab_bar->SelectedTabId == id) + tab->LastFrameSelected = g.FrameCount; + + // Backup current layout position + const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; + + // Layout + const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; + size.x = tab->Width; + if (is_central_section) + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); + else + window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f); + ImVec2 pos = window->DC.CursorPos; + ImRect bb(pos, pos + size); + + // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) + const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX); + if (want_clip_rect) + PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true); + + ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; + ItemSize(bb.GetSize(), style.FramePadding.y); + window->DC.CursorMaxPos = backup_cursor_max_pos; + + if (!ItemAdd(bb, id)) + { + if (want_clip_rect) + PopClipRect(); + window->DC.CursorPos = backup_main_cursor_pos; + return tab_contents_visible; + } + + // Click to Select a tab + ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap); + if (g.DragDropActive && !g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW)) // FIXME: May be an opt-in property of the payload to disable this + button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); + if (pressed && !is_tab_button) + tab_bar->NextSelectedTabId = id; + + // Transfer active id window so the active id is not owned by the dock host (as StartMouseMovingWindow() + // will only do it on the drag). This allows FocusWindow() to be more conservative in how it clears active id. + if (held && docked_window && g.ActiveId == id && g.ActiveIdIsJustActivated) + g.ActiveIdWindow = docked_window; + + // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) + if (g.ActiveId != id) + SetItemAllowOverlap(); + + // Drag and drop a single floating window node moves it + ImGuiDockNode* node = docked_window ? docked_window->DockNode : NULL; + const bool single_floating_window_node = node && node->IsFloatingNode() && (node->Windows.Size == 1); + if (held && single_floating_window_node && IsMouseDragging(0, 0.0f)) + { + // Move + StartMouseMovingWindow(docked_window); + } + else if (held && !tab_appearing && IsMouseDragging(0)) + { + // Drag and drop: re-order tabs + int drag_dir = 0; + float drag_distance_from_edge_x = 0.0f; + if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL))) + { + // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x + if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) + { + drag_dir = -1; + drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x; + TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); + } + else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) + { + drag_dir = +1; + drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x; + TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); + } + } + + // Extract a Dockable window out of it's tab bar + if (docked_window != NULL && !(docked_window->Flags & ImGuiWindowFlags_NoMove)) + { + // We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar + bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id); + if (!undocking_tab) //&& (!g.IO.ConfigDockingWithShift || g.IO.KeyShift) + { + float threshold_base = g.FontSize; + float threshold_x = (threshold_base * 2.2f); + float threshold_y = (threshold_base * 1.5f) + ImClamp((ImFabs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0f) * 0.20f, 0.0f, threshold_base * 4.0f); + //GetForegroundDrawList()->AddRect(ImVec2(bb.Min.x - threshold_x, bb.Min.y - threshold_y), ImVec2(bb.Max.x + threshold_x, bb.Max.y + threshold_y), IM_COL32_WHITE); // [DEBUG] + + float distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y); + if (distance_from_edge_y >= threshold_y) + undocking_tab = true; + if (drag_distance_from_edge_x > threshold_x) + if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) + undocking_tab = true; + } + + if (undocking_tab) + { + // Undock + // FIXME: refactor to share more code with e.g. StartMouseMovingWindow + DockContextQueueUndockWindow(&g, docked_window); + g.MovingWindow = docked_window; + SetActiveID(g.MovingWindow->MoveId, g.MovingWindow); + g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min; + g.ActiveIdNoClearOnFocusLoss = true; + SetActiveIdUsingNavAndKeys(); + } + } + } + +#if 0 + if (hovered && g.HoveredIdNotActiveTimer > TOOLTIP_DELAY && bb.GetWidth() < tab->ContentWidth) + { + // Enlarge tab display when hovering + bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); + display_draw_list = GetForegroundDrawList(window); + TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); + } +#endif + + // Render tab shape + ImDrawList* display_draw_list = window->DrawList; + const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused)); + TabItemBackground(display_draw_list, bb, flags, tab_col); + RenderNavHighlight(bb, id); + + // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. + const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); + if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) + if (!is_tab_button) + tab_bar->NextSelectedTabId = id; + + if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) + flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; + + // Render tab label, process close button + const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0; + bool just_closed; + bool text_clipped; + TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped); + if (just_closed && p_open != NULL) + { + *p_open = false; + TabBarCloseTab(tab_bar, tab); + } + + // Restore main window position so user can draw there + if (want_clip_rect) + PopClipRect(); + window->DC.CursorPos = backup_main_cursor_pos; + + // Tooltip + // (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok) + // (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores) + // FIXME: This is a mess. + // FIXME: We may want disabled tab to still display the tooltip? + if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay && IsItemHovered()) + if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip)) + SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); + + IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected + if (is_tab_button) + return pressed; + return tab_contents_visible; +} + +// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. +// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). +// Tabs closed by the close button will automatically be flagged to avoid this issue. +void ImGui::SetTabItemClosed(const char* label) +{ + ImGuiContext& g = *GImGui; + bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); + if (is_within_manual_tab_bar) + { + ImGuiTabBar* tab_bar = g.CurrentTabBar; + ImGuiID tab_id = TabBarCalcTabID(tab_bar, label, NULL); + if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) + tab->WantClose = true; // Will be processed by next call to TabBarLayout() + } + else if (ImGuiWindow* window = FindWindowByName(label)) + { + if (window->DockIsActive) + if (ImGuiDockNode* node = window->DockNode) + { + ImGuiID tab_id = TabBarCalcTabID(node->TabBar, label, window); + TabBarRemoveTab(node->TabBar, tab_id); + window->DockTabWantClose = true; + } + } +} + +ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button) +{ + ImGuiContext& g = *GImGui; + ImVec2 label_size = CalcTextSize(label, NULL, true); + ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f); + if (has_close_button) + size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle. + else + size.x += g.Style.FramePadding.x + 1.0f; + return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y); +} + +void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col) +{ + // While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it. + ImGuiContext& g = *GImGui; + const float width = bb.GetWidth(); + IM_UNUSED(flags); + IM_ASSERT(width > 0.0f); + const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f)); + const float y1 = bb.Min.y + 1.0f; + const float y2 = bb.Max.y + ((flags & ImGuiTabItemFlags_Preview) ? 0.0f : -1.0f); + draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); + draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9); + draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12); + draw_list->PathLineTo(ImVec2(bb.Max.x, y2)); + draw_list->PathFillConvex(col); + if (g.Style.TabBorderSize > 0.0f) + { + draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2)); + draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); + draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); + draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); + draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize); + } +} + +// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic +// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. +void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) +{ + ImGuiContext& g = *GImGui; + ImVec2 label_size = CalcTextSize(label, NULL, true); + + if (out_just_closed) + *out_just_closed = false; + if (out_text_clipped) + *out_text_clipped = false; + + if (bb.GetWidth() <= 1.0f) + return; + + // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) + // But right now if you want to alter text color of tabs this is what you need to do. +#if 0 + const float backup_alpha = g.Style.Alpha; + if (!is_contents_visible) + g.Style.Alpha *= 0.7f; +#endif + + // Render text label (with clipping + alpha gradient) + unsaved marker + ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); + ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; + + // Return clipped state ignoring the close button + if (out_text_clipped) + { + *out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x; + //draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255)); + } + + const float button_sz = g.FontSize; + const ImVec2 button_pos(ImMax(bb.Min.x, bb.Max.x - frame_padding.x * 2.0f - button_sz), bb.Min.y); + + // Close Button & Unsaved Marker + // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() + // 'hovered' will be true when hovering the Tab but NOT when hovering the close button + // 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button + // 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false + bool close_button_pressed = false; + bool close_button_visible = false; + if (close_button_id != 0) + if (is_contents_visible || bb.GetWidth() >= ImMax(button_sz, g.Style.TabMinWidthForCloseButton)) + if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id) + close_button_visible = true; + bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x); + + if (close_button_visible) + { + ImGuiLastItemData last_item_backup = g.LastItemData; + PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); + if (CloseButton(close_button_id, button_pos)) + close_button_pressed = true; + PopStyleVar(); + g.LastItemData = last_item_backup; + + // Close with middle mouse button + if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) + close_button_pressed = true; + } + else if (unsaved_marker_visible) + { + const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz) + g.Style.FramePadding * 2.0f); + RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text)); + } + + // This is all rather complicated + // (the main idea is that because the close button only appears on hover, we don't want it to alter the ellipsis position) + // FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist.. + float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; + if (close_button_visible || unsaved_marker_visible) + { + text_pixel_clip_bb.Max.x -= close_button_visible ? (button_sz) : (button_sz * 0.80f); + text_ellipsis_clip_bb.Max.x -= unsaved_marker_visible ? (button_sz * 0.80f) : 0.0f; + ellipsis_max_x = text_pixel_clip_bb.Max.x; + } + RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); + +#if 0 + if (!is_contents_visible) + g.Style.Alpha = backup_alpha; +#endif + + if (out_just_closed) + *out_just_closed = close_button_pressed; +} + + +#endif // #ifndef IMGUI_DISABLE diff --git a/lib/imgui/imstb_rectpack.h b/lib/imgui/imstb_rectpack.h new file mode 100644 index 0000000000..3958952162 --- /dev/null +++ b/lib/imgui/imstb_rectpack.h @@ -0,0 +1,639 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_rect_pack.h 1.00. +// Those changes would need to be pushed into nothings/stb: +// - Added STBRP__CDECL +// Grep for [DEAR IMGUI] to find the changes. + +// stb_rect_pack.h - v1.00 - public domain - rectangle packing +// Sean Barrett 2014 +// +// Useful for e.g. packing rectangular textures into an atlas. +// Does not do rotation. +// +// Not necessarily the awesomest packing method, but better than +// the totally naive one in stb_truetype (which is primarily what +// this is meant to replace). +// +// Has only had a few tests run, may have issues. +// +// More docs to come. +// +// No memory allocations; uses qsort() and assert() from stdlib. +// Can override those by defining STBRP_SORT and STBRP_ASSERT. +// +// This library currently uses the Skyline Bottom-Left algorithm. +// +// Please note: better rectangle packers are welcome! Please +// implement them to the same API, but with a different init +// function. +// +// Credits +// +// Library +// Sean Barrett +// Minor features +// Martins Mozeiko +// github:IntellectualKitty +// +// Bugfixes / warning fixes +// Jeremy Jaussaud +// Fabian Giesen +// +// Version history: +// +// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles +// 0.99 (2019-02-07) warning fixes +// 0.11 (2017-03-03) return packing success/fail result +// 0.10 (2016-10-25) remove cast-away-const to avoid warnings +// 0.09 (2016-08-27) fix compiler warnings +// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) +// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) +// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort +// 0.05: added STBRP_ASSERT to allow replacing assert +// 0.04: fixed minor bug in STBRP_LARGE_RECTS support +// 0.01: initial release +// +// LICENSE +// +// See end of file for license information. + +////////////////////////////////////////////////////////////////////////////// +// +// INCLUDE SECTION +// + +#ifndef STB_INCLUDE_STB_RECT_PACK_H +#define STB_INCLUDE_STB_RECT_PACK_H + +#define STB_RECT_PACK_VERSION 1 + +#ifdef STBRP_STATIC +#define STBRP_DEF static +#else +#define STBRP_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct stbrp_context stbrp_context; +typedef struct stbrp_node stbrp_node; +typedef struct stbrp_rect stbrp_rect; + +#ifdef STBRP_LARGE_RECTS +typedef int stbrp_coord; +#else +typedef unsigned short stbrp_coord; +#endif + +STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); +// Assign packed locations to rectangles. The rectangles are of type +// 'stbrp_rect' defined below, stored in the array 'rects', and there +// are 'num_rects' many of them. +// +// Rectangles which are successfully packed have the 'was_packed' flag +// set to a non-zero value and 'x' and 'y' store the minimum location +// on each axis (i.e. bottom-left in cartesian coordinates, top-left +// if you imagine y increasing downwards). Rectangles which do not fit +// have the 'was_packed' flag set to 0. +// +// You should not try to access the 'rects' array from another thread +// while this function is running, as the function temporarily reorders +// the array while it executes. +// +// To pack into another rectangle, you need to call stbrp_init_target +// again. To continue packing into the same rectangle, you can call +// this function again. Calling this multiple times with multiple rect +// arrays will probably produce worse packing results than calling it +// a single time with the full rectangle array, but the option is +// available. +// +// The function returns 1 if all of the rectangles were successfully +// packed and 0 otherwise. + +struct stbrp_rect +{ + // reserved for your use: + int id; + + // input: + stbrp_coord w, h; + + // output: + stbrp_coord x, y; + int was_packed; // non-zero if valid packing + +}; // 16 bytes, nominally + + +STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); +// Initialize a rectangle packer to: +// pack a rectangle that is 'width' by 'height' in dimensions +// using temporary storage provided by the array 'nodes', which is 'num_nodes' long +// +// You must call this function every time you start packing into a new target. +// +// There is no "shutdown" function. The 'nodes' memory must stay valid for +// the following stbrp_pack_rects() call (or calls), but can be freed after +// the call (or calls) finish. +// +// Note: to guarantee best results, either: +// 1. make sure 'num_nodes' >= 'width' +// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' +// +// If you don't do either of the above things, widths will be quantized to multiples +// of small integers to guarantee the algorithm doesn't run out of temporary storage. +// +// If you do #2, then the non-quantized algorithm will be used, but the algorithm +// may run out of temporary storage and be unable to pack some rectangles. + +STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); +// Optionally call this function after init but before doing any packing to +// change the handling of the out-of-temp-memory scenario, described above. +// If you call init again, this will be reset to the default (false). + + +STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); +// Optionally select which packing heuristic the library should use. Different +// heuristics will produce better/worse results for different data sets. +// If you call init again, this will be reset to the default. + +enum +{ + STBRP_HEURISTIC_Skyline_default=0, + STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, + STBRP_HEURISTIC_Skyline_BF_sortHeight +}; + + +////////////////////////////////////////////////////////////////////////////// +// +// the details of the following structures don't matter to you, but they must +// be visible so you can handle the memory allocations for them + +struct stbrp_node +{ + stbrp_coord x,y; + stbrp_node *next; +}; + +struct stbrp_context +{ + int width; + int height; + int align; + int init_mode; + int heuristic; + int num_nodes; + stbrp_node *active_head; + stbrp_node *free_head; + stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' +}; + +#ifdef __cplusplus +} +#endif + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef STB_RECT_PACK_IMPLEMENTATION +#ifndef STBRP_SORT +#include +#define STBRP_SORT qsort +#endif + +#ifndef STBRP_ASSERT +#include +#define STBRP_ASSERT assert +#endif + +// [DEAR IMGUI] Added STBRP__CDECL +#ifdef _MSC_VER +#define STBRP__NOTUSED(v) (void)(v) +#define STBRP__CDECL __cdecl +#else +#define STBRP__NOTUSED(v) (void)sizeof(v) +#define STBRP__CDECL +#endif + +enum +{ + STBRP__INIT_skyline = 1 +}; + +STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) +{ + switch (context->init_mode) { + case STBRP__INIT_skyline: + STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); + context->heuristic = heuristic; + break; + default: + STBRP_ASSERT(0); + } +} + +STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) +{ + if (allow_out_of_mem) + // if it's ok to run out of memory, then don't bother aligning them; + // this gives better packing, but may fail due to OOM (even though + // the rectangles easily fit). @TODO a smarter approach would be to only + // quantize once we've hit OOM, then we could get rid of this parameter. + context->align = 1; + else { + // if it's not ok to run out of memory, then quantize the widths + // so that num_nodes is always enough nodes. + // + // I.e. num_nodes * align >= width + // align >= width / num_nodes + // align = ceil(width/num_nodes) + + context->align = (context->width + context->num_nodes-1) / context->num_nodes; + } +} + +STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) +{ + int i; +#ifndef STBRP_LARGE_RECTS + STBRP_ASSERT(width <= 0xffff && height <= 0xffff); +#endif + + for (i=0; i < num_nodes-1; ++i) + nodes[i].next = &nodes[i+1]; + nodes[i].next = NULL; + context->init_mode = STBRP__INIT_skyline; + context->heuristic = STBRP_HEURISTIC_Skyline_default; + context->free_head = &nodes[0]; + context->active_head = &context->extra[0]; + context->width = width; + context->height = height; + context->num_nodes = num_nodes; + stbrp_setup_allow_out_of_mem(context, 0); + + // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) + context->extra[0].x = 0; + context->extra[0].y = 0; + context->extra[0].next = &context->extra[1]; + context->extra[1].x = (stbrp_coord) width; +#ifdef STBRP_LARGE_RECTS + context->extra[1].y = (1<<30); +#else + context->extra[1].y = 65535; +#endif + context->extra[1].next = NULL; +} + +// find minimum y position if it starts at x1 +static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) +{ + stbrp_node *node = first; + int x1 = x0 + width; + int min_y, visited_width, waste_area; + + STBRP__NOTUSED(c); + + STBRP_ASSERT(first->x <= x0); + + #if 0 + // skip in case we're past the node + while (node->next->x <= x0) + ++node; + #else + STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency + #endif + + STBRP_ASSERT(node->x <= x0); + + min_y = 0; + waste_area = 0; + visited_width = 0; + while (node->x < x1) { + if (node->y > min_y) { + // raise min_y higher. + // we've accounted for all waste up to min_y, + // but we'll now add more waste for everything we've visted + waste_area += visited_width * (node->y - min_y); + min_y = node->y; + // the first time through, visited_width might be reduced + if (node->x < x0) + visited_width += node->next->x - x0; + else + visited_width += node->next->x - node->x; + } else { + // add waste area + int under_width = node->next->x - node->x; + if (under_width + visited_width > width) + under_width = width - visited_width; + waste_area += under_width * (min_y - node->y); + visited_width += under_width; + } + node = node->next; + } + + *pwaste = waste_area; + return min_y; +} + +typedef struct +{ + int x,y; + stbrp_node **prev_link; +} stbrp__findresult; + +static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) +{ + int best_waste = (1<<30), best_x, best_y = (1 << 30); + stbrp__findresult fr; + stbrp_node **prev, *node, *tail, **best = NULL; + + // align to multiple of c->align + width = (width + c->align - 1); + width -= width % c->align; + STBRP_ASSERT(width % c->align == 0); + + // if it can't possibly fit, bail immediately + if (width > c->width || height > c->height) { + fr.prev_link = NULL; + fr.x = fr.y = 0; + return fr; + } + + node = c->active_head; + prev = &c->active_head; + while (node->x + width <= c->width) { + int y,waste; + y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); + if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL + // bottom left + if (y < best_y) { + best_y = y; + best = prev; + } + } else { + // best-fit + if (y + height <= c->height) { + // can only use it if it first vertically + if (y < best_y || (y == best_y && waste < best_waste)) { + best_y = y; + best_waste = waste; + best = prev; + } + } + } + prev = &node->next; + node = node->next; + } + + best_x = (best == NULL) ? 0 : (*best)->x; + + // if doing best-fit (BF), we also have to try aligning right edge to each node position + // + // e.g, if fitting + // + // ____________________ + // |____________________| + // + // into + // + // | | + // | ____________| + // |____________| + // + // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned + // + // This makes BF take about 2x the time + + if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { + tail = c->active_head; + node = c->active_head; + prev = &c->active_head; + // find first node that's admissible + while (tail->x < width) + tail = tail->next; + while (tail) { + int xpos = tail->x - width; + int y,waste; + STBRP_ASSERT(xpos >= 0); + // find the left position that matches this + while (node->next->x <= xpos) { + prev = &node->next; + node = node->next; + } + STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); + y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); + if (y + height <= c->height) { + if (y <= best_y) { + if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { + best_x = xpos; + STBRP_ASSERT(y <= best_y); + best_y = y; + best_waste = waste; + best = prev; + } + } + } + tail = tail->next; + } + } + + fr.prev_link = best; + fr.x = best_x; + fr.y = best_y; + return fr; +} + +static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) +{ + // find best position according to heuristic + stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); + stbrp_node *node, *cur; + + // bail if: + // 1. it failed + // 2. the best node doesn't fit (we don't always check this) + // 3. we're out of memory + if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { + res.prev_link = NULL; + return res; + } + + // on success, create new node + node = context->free_head; + node->x = (stbrp_coord) res.x; + node->y = (stbrp_coord) (res.y + height); + + context->free_head = node->next; + + // insert the new node into the right starting point, and + // let 'cur' point to the remaining nodes needing to be + // stiched back in + + cur = *res.prev_link; + if (cur->x < res.x) { + // preserve the existing one, so start testing with the next one + stbrp_node *next = cur->next; + cur->next = node; + cur = next; + } else { + *res.prev_link = node; + } + + // from here, traverse cur and free the nodes, until we get to one + // that shouldn't be freed + while (cur->next && cur->next->x <= res.x + width) { + stbrp_node *next = cur->next; + // move the current node to the free list + cur->next = context->free_head; + context->free_head = cur; + cur = next; + } + + // stitch the list back in + node->next = cur; + + if (cur->x < res.x + width) + cur->x = (stbrp_coord) (res.x + width); + +#ifdef _DEBUG + cur = context->active_head; + while (cur->x < context->width) { + STBRP_ASSERT(cur->x < cur->next->x); + cur = cur->next; + } + STBRP_ASSERT(cur->next == NULL); + + { + int count=0; + cur = context->active_head; + while (cur) { + cur = cur->next; + ++count; + } + cur = context->free_head; + while (cur) { + cur = cur->next; + ++count; + } + STBRP_ASSERT(count == context->num_nodes+2); + } +#endif + + return res; +} + +// [DEAR IMGUI] Added STBRP__CDECL +static int STBRP__CDECL rect_height_compare(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + if (p->h > q->h) + return -1; + if (p->h < q->h) + return 1; + return (p->w > q->w) ? -1 : (p->w < q->w); +} + +// [DEAR IMGUI] Added STBRP__CDECL +static int STBRP__CDECL rect_original_order(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); +} + +#ifdef STBRP_LARGE_RECTS +#define STBRP__MAXVAL 0xffffffff +#else +#define STBRP__MAXVAL 0xffff +#endif + +STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) +{ + int i, all_rects_packed = 1; + + // we use the 'was_packed' field internally to allow sorting/unsorting + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = i; + } + + // sort according to heuristic + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); + + for (i=0; i < num_rects; ++i) { + if (rects[i].w == 0 || rects[i].h == 0) { + rects[i].x = rects[i].y = 0; // empty rect needs no space + } else { + stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); + if (fr.prev_link) { + rects[i].x = (stbrp_coord) fr.x; + rects[i].y = (stbrp_coord) fr.y; + } else { + rects[i].x = rects[i].y = STBRP__MAXVAL; + } + } + } + + // unsort + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); + + // set was_packed flags and all_rects_packed status + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); + if (!rects[i].was_packed) + all_rects_packed = 0; + } + + // return the all_rects_packed status + return all_rects_packed; +} +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/lib/imgui/imstb_textedit.h b/lib/imgui/imstb_textedit.h new file mode 100644 index 0000000000..2c635b27d0 --- /dev/null +++ b/lib/imgui/imstb_textedit.h @@ -0,0 +1,1449 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_textedit.h 1.13. +// Those changes would need to be pushed into nothings/stb: +// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) +// Grep for [DEAR IMGUI] to find the changes. + +// stb_textedit.h - v1.13 - public domain - Sean Barrett +// Development of this library was sponsored by RAD Game Tools +// +// This C header file implements the guts of a multi-line text-editing +// widget; you implement display, word-wrapping, and low-level string +// insertion/deletion, and stb_textedit will map user inputs into +// insertions & deletions, plus updates to the cursor position, +// selection state, and undo state. +// +// It is intended for use in games and other systems that need to build +// their own custom widgets and which do not have heavy text-editing +// requirements (this library is not recommended for use for editing large +// texts, as its performance does not scale and it has limited undo). +// +// Non-trivial behaviors are modelled after Windows text controls. +// +// +// LICENSE +// +// See end of file for license information. +// +// +// DEPENDENCIES +// +// Uses the C runtime function 'memmove', which you can override +// by defining STB_TEXTEDIT_memmove before the implementation. +// Uses no other functions. Performs no runtime allocations. +// +// +// VERSION HISTORY +// +// 1.13 (2019-02-07) fix bug in undo size management +// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash +// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield +// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual +// 1.9 (2016-08-27) customizable move-by-word +// 1.8 (2016-04-02) better keyboard handling when mouse button is down +// 1.7 (2015-09-13) change y range handling in case baseline is non-0 +// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove +// 1.5 (2014-09-10) add support for secondary keys for OS X +// 1.4 (2014-08-17) fix signed/unsigned warnings +// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary +// 1.2 (2014-05-27) fix some RAD types that had crept into the new code +// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) +// 1.0 (2012-07-26) improve documentation, initial public release +// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode +// 0.2 (2011-11-28) fixes to undo/redo +// 0.1 (2010-07-08) initial version +// +// ADDITIONAL CONTRIBUTORS +// +// Ulf Winklemann: move-by-word in 1.1 +// Fabian Giesen: secondary key inputs in 1.5 +// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 +// +// Bugfixes: +// Scott Graham +// Daniel Keller +// Omar Cornut +// Dan Thompson +// +// USAGE +// +// This file behaves differently depending on what symbols you define +// before including it. +// +// +// Header-file mode: +// +// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, +// it will operate in "header file" mode. In this mode, it declares a +// single public symbol, STB_TexteditState, which encapsulates the current +// state of a text widget (except for the string, which you will store +// separately). +// +// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a +// primitive type that defines a single character (e.g. char, wchar_t, etc). +// +// To save space or increase undo-ability, you can optionally define the +// following things that are used by the undo system: +// +// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// If you don't define these, they are set to permissive types and +// moderate sizes. The undo system does no memory allocations, so +// it grows STB_TexteditState by the worst-case storage which is (in bytes): +// +// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT +// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT +// +// +// Implementation mode: +// +// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it +// will compile the implementation of the text edit widget, depending +// on a large number of symbols which must be defined before the include. +// +// The implementation is defined only as static functions. You will then +// need to provide your own APIs in the same file which will access the +// static functions. +// +// The basic concept is that you provide a "string" object which +// behaves like an array of characters. stb_textedit uses indices to +// refer to positions in the string, implicitly representing positions +// in the displayed textedit. This is true for both plain text and +// rich text; even with rich text stb_truetype interacts with your +// code as if there was an array of all the displayed characters. +// +// Symbols that must be the same in header-file and implementation mode: +// +// STB_TEXTEDIT_CHARTYPE the character type +// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position +// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow +// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer +// +// Symbols you must define for implementation mode: +// +// STB_TEXTEDIT_STRING the type of object representing a string being edited, +// typically this is a wrapper object with other data you need +// +// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) +// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters +// starting from character #n (see discussion below) +// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character +// to the xpos of the i+1'th char for a line of characters +// starting at character #n (i.e. accounts for kerning +// with previous char) +// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character +// (return type is int, -1 means not valid to insert) +// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based +// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize +// as manually wordwrapping for end-of-line positioning +// +// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i +// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) +// +// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key +// +// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left +// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right +// STB_TEXTEDIT_K_UP keyboard input to move cursor up +// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down +// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page +// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page +// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME +// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END +// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME +// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END +// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor +// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor +// STB_TEXTEDIT_K_UNDO keyboard input to perform undo +// STB_TEXTEDIT_K_REDO keyboard input to perform redo +// +// Optional: +// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode +// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), +// required for default WORDLEFT/WORDRIGHT handlers +// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to +// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to +// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT +// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT +// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line +// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line +// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text +// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text +// +// Keyboard input must be encoded as a single integer value; e.g. a character code +// and some bitflags that represent shift states. to simplify the interface, SHIFT must +// be a bitflag, so we can test the shifted state of cursor movements to allow selection, +// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. +// +// You can encode other things, such as CONTROL or ALT, in additional bits, and +// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, +// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN +// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, +// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the +// API below. The control keys will only match WM_KEYDOWN events because of the +// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN +// bit so it only decodes WM_CHAR events. +// +// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed +// row of characters assuming they start on the i'th character--the width and +// the height and the number of characters consumed. This allows this library +// to traverse the entire layout incrementally. You need to compute word-wrapping +// here. +// +// Each textfield keeps its own insert mode state, which is not how normal +// applications work. To keep an app-wide insert mode, update/copy the +// "insert_mode" field of STB_TexteditState before/after calling API functions. +// +// API +// +// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +// +// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) +// +// Each of these functions potentially updates the string and updates the +// state. +// +// initialize_state: +// set the textedit state to a known good default state when initially +// constructing the textedit. +// +// click: +// call this with the mouse x,y on a mouse down; it will update the cursor +// and reset the selection start/end to the cursor point. the x,y must +// be relative to the text widget, with (0,0) being the top left. +// +// drag: +// call this with the mouse x,y on a mouse drag/up; it will update the +// cursor and the selection end point +// +// cut: +// call this to delete the current selection; returns true if there was +// one. you should FIRST copy the current selection to the system paste buffer. +// (To copy, just copy the current selection out of the string yourself.) +// +// paste: +// call this to paste text at the current cursor point or over the current +// selection if there is one. +// +// key: +// call this for keyboard inputs sent to the textfield. you can use it +// for "key down" events or for "translated" key events. if you need to +// do both (as in Win32), or distinguish Unicode characters from control +// inputs, set a high bit to distinguish the two; then you can define the +// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit +// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is +// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to +// anything other type you wante before including. +// +// +// When rendering, you can read the cursor position and selection state from +// the STB_TexteditState. +// +// +// Notes: +// +// This is designed to be usable in IMGUI, so it allows for the possibility of +// running in an IMGUI that has NOT cached the multi-line layout. For this +// reason, it provides an interface that is compatible with computing the +// layout incrementally--we try to make sure we make as few passes through +// as possible. (For example, to locate the mouse pointer in the text, we +// could define functions that return the X and Y positions of characters +// and binary search Y and then X, but if we're doing dynamic layout this +// will run the layout algorithm many times, so instead we manually search +// forward in one pass. Similar logic applies to e.g. up-arrow and +// down-arrow movement.) +// +// If it's run in a widget that *has* cached the layout, then this is less +// efficient, but it's not horrible on modern computers. But you wouldn't +// want to edit million-line files with it. + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Header-file mode +//// +//// + +#ifndef INCLUDE_STB_TEXTEDIT_H +#define INCLUDE_STB_TEXTEDIT_H + +//////////////////////////////////////////////////////////////////////// +// +// STB_TexteditState +// +// Definition of STB_TexteditState which you should store +// per-textfield; it includes cursor position, selection state, +// and undo state. +// + +#ifndef STB_TEXTEDIT_UNDOSTATECOUNT +#define STB_TEXTEDIT_UNDOSTATECOUNT 99 +#endif +#ifndef STB_TEXTEDIT_UNDOCHARCOUNT +#define STB_TEXTEDIT_UNDOCHARCOUNT 999 +#endif +#ifndef STB_TEXTEDIT_CHARTYPE +#define STB_TEXTEDIT_CHARTYPE int +#endif +#ifndef STB_TEXTEDIT_POSITIONTYPE +#define STB_TEXTEDIT_POSITIONTYPE int +#endif + +typedef struct +{ + // private data + STB_TEXTEDIT_POSITIONTYPE where; + STB_TEXTEDIT_POSITIONTYPE insert_length; + STB_TEXTEDIT_POSITIONTYPE delete_length; + int char_storage; +} StbUndoRecord; + +typedef struct +{ + // private data + StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; + STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; + short undo_point, redo_point; + int undo_char_point, redo_char_point; +} StbUndoState; + +typedef struct +{ + ///////////////////// + // + // public data + // + + int cursor; + // position of the text cursor within the string + + int select_start; // selection start point + int select_end; + // selection start and end point in characters; if equal, no selection. + // note that start may be less than or greater than end (e.g. when + // dragging the mouse, start is where the initial click was, and you + // can drag in either direction) + + unsigned char insert_mode; + // each textfield keeps its own insert mode state. to keep an app-wide + // insert mode, copy this value in/out of the app state + + int row_count_per_page; + // page size in number of row. + // this value MUST be set to >0 for pageup or pagedown in multilines documents. + + ///////////////////// + // + // private data + // + unsigned char cursor_at_end_of_line; // not implemented yet + unsigned char initialized; + unsigned char has_preferred_x; + unsigned char single_line; + unsigned char padding1, padding2, padding3; + float preferred_x; // this determines where the cursor up/down tries to seek to along x + StbUndoState undostate; +} STB_TexteditState; + + +//////////////////////////////////////////////////////////////////////// +// +// StbTexteditRow +// +// Result of layout query, used by stb_textedit to determine where +// the text in each row is. + +// result of layout query +typedef struct +{ + float x0,x1; // starting x location, end x location (allows for align=right, etc) + float baseline_y_delta; // position of baseline relative to previous row's baseline + float ymin,ymax; // height of row above and below baseline + int num_chars; +} StbTexteditRow; +#endif //INCLUDE_STB_TEXTEDIT_H + + +//////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////// +//// +//// Implementation mode +//// +//// + + +// implementation isn't include-guarded, since it might have indirectly +// included just the "header" portion +#ifdef STB_TEXTEDIT_IMPLEMENTATION + +#ifndef STB_TEXTEDIT_memmove +#include +#define STB_TEXTEDIT_memmove memmove +#endif + + +///////////////////////////////////////////////////////////////////////////// +// +// Mouse input handling +// + +// traverse the layout to locate the nearest character to a display position +static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) +{ + StbTexteditRow r; + int n = STB_TEXTEDIT_STRINGLEN(str); + float base_y = 0, prev_x; + int i=0, k; + + r.x0 = r.x1 = 0; + r.ymin = r.ymax = 0; + r.num_chars = 0; + + // search rows to find one that straddles 'y' + while (i < n) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (r.num_chars <= 0) + return n; + + if (i==0 && y < base_y + r.ymin) + return 0; + + if (y < base_y + r.ymax) + break; + + i += r.num_chars; + base_y += r.baseline_y_delta; + } + + // below all text, return 'after' last character + if (i >= n) + return n; + + // check if it's before the beginning of the line + if (x < r.x0) + return i; + + // check if it's before the end of the line + if (x < r.x1) { + // search characters in row for one that straddles 'x' + prev_x = r.x0; + for (k=0; k < r.num_chars; ++k) { + float w = STB_TEXTEDIT_GETWIDTH(str, i, k); + if (x < prev_x+w) { + if (x < prev_x+w/2) + return k+i; + else + return k+i+1; + } + prev_x += w; + } + // shouldn't happen, but if it does, fall through to end-of-line case + } + + // if the last character is a newline, return that. otherwise return 'after' the last character + if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) + return i+r.num_chars-1; + else + return i+r.num_chars; +} + +// API click: on mouse down, move the cursor to the clicked location, and reset the selection +static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + state->cursor = stb_text_locate_coord(str, x, y); + state->select_start = state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; +} + +// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location +static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) +{ + int p = 0; + + // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse + // goes off the top or bottom of the text + if( state->single_line ) + { + StbTexteditRow r; + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + y = r.ymin; + } + + if (state->select_start == state->select_end) + state->select_start = state->cursor; + + p = stb_text_locate_coord(str, x, y); + state->cursor = state->select_end = p; +} + +///////////////////////////////////////////////////////////////////////////// +// +// Keyboard input handling +// + +// forward declarations +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); + +typedef struct +{ + float x,y; // position of n'th character + float height; // height of line + int first_char, length; // first char of row, and length + int prev_first; // first char of previous row +} StbFindState; + +// find the x/y location of a character, and remember info about the previous row in +// case we get a move-up event (for page up, we'll have to rescan) +static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) +{ + StbTexteditRow r; + int prev_start = 0; + int z = STB_TEXTEDIT_STRINGLEN(str); + int i=0, first; + + if (n == z) { + // if it's at the end, then find the last line -- simpler than trying to + // explicitly handle this case in the regular code + if (single_line) { + STB_TEXTEDIT_LAYOUTROW(&r, str, 0); + find->y = 0; + find->first_char = 0; + find->length = z; + find->height = r.ymax - r.ymin; + find->x = r.x1; + } else { + find->y = 0; + find->x = 0; + find->height = 1; + while (i < z) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + prev_start = i; + i += r.num_chars; + } + find->first_char = i; + find->length = 0; + find->prev_first = prev_start; + } + return; + } + + // search rows to find the one that straddles character n + find->y = 0; + + for(;;) { + STB_TEXTEDIT_LAYOUTROW(&r, str, i); + if (n < i + r.num_chars) + break; + prev_start = i; + i += r.num_chars; + find->y += r.baseline_y_delta; + } + + find->first_char = first = i; + find->length = r.num_chars; + find->height = r.ymax - r.ymin; + find->prev_first = prev_start; + + // now scan to find xpos + find->x = r.x0; + for (i=0; first+i < n; ++i) + find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); +} + +#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) + +// make the selection/cursor state valid if client altered the string +static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + int n = STB_TEXTEDIT_STRINGLEN(str); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start > n) state->select_start = n; + if (state->select_end > n) state->select_end = n; + // if clamping forced them to be equal, move the cursor to match + if (state->select_start == state->select_end) + state->cursor = state->select_start; + } + if (state->cursor > n) state->cursor = n; +} + +// delete characters while updating undo +static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) +{ + stb_text_makeundo_delete(str, state, where, len); + STB_TEXTEDIT_DELETECHARS(str, where, len); + state->has_preferred_x = 0; +} + +// delete the section +static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + stb_textedit_clamp(str, state); + if (STB_TEXT_HAS_SELECTION(state)) { + if (state->select_start < state->select_end) { + stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); + state->select_end = state->cursor = state->select_start; + } else { + stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); + state->select_start = state->cursor = state->select_end; + } + state->has_preferred_x = 0; + } +} + +// canoncialize the selection so start <= end +static void stb_textedit_sortselection(STB_TexteditState *state) +{ + if (state->select_end < state->select_start) { + int temp = state->select_end; + state->select_end = state->select_start; + state->select_start = temp; + } +} + +// move cursor to first character of selection +static void stb_textedit_move_to_first(STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + state->cursor = state->select_start; + state->select_end = state->select_start; + state->has_preferred_x = 0; + } +} + +// move cursor to last character of selection +static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_sortselection(state); + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->select_start = state->select_end; + state->has_preferred_x = 0; + } +} + +#ifdef STB_TEXTEDIT_IS_SPACE +static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) +{ + return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; +} + +#ifndef STB_TEXTEDIT_MOVEWORDLEFT +static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) +{ + --c; // always move at least one character + while( c >= 0 && !is_word_boundary( str, c ) ) + --c; + + if( c < 0 ) + c = 0; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous +#endif + +#ifndef STB_TEXTEDIT_MOVEWORDRIGHT +static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) +{ + const int len = STB_TEXTEDIT_STRINGLEN(str); + ++c; // always move at least one character + while( c < len && !is_word_boundary( str, c ) ) + ++c; + + if( c > len ) + c = len; + + return c; +} +#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next +#endif + +#endif + +// update selection and cursor to match each other +static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) +{ + if (!STB_TEXT_HAS_SELECTION(state)) + state->select_start = state->select_end = state->cursor; + else + state->cursor = state->select_end; +} + +// API cut: delete selection +static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + if (STB_TEXT_HAS_SELECTION(state)) { + stb_textedit_delete_selection(str,state); // implicitly clamps + state->has_preferred_x = 0; + return 1; + } + return 0; +} + +// API paste: replace existing selection with passed-in text +static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) +{ + // if there's a selection, the paste should delete it + stb_textedit_clamp(str, state); + stb_textedit_delete_selection(str,state); + // try to insert the characters + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { + stb_text_makeundo_insert(state, state->cursor, len); + state->cursor += len; + state->has_preferred_x = 0; + return 1; + } + // [DEAR IMGUI] + //// remove the undo since we didn't actually insert the characters + //if (state->undostate.undo_point) + // --state->undostate.undo_point; + // note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details) + return 0; +} + +#ifndef STB_TEXTEDIT_KEYTYPE +#define STB_TEXTEDIT_KEYTYPE int +#endif + +// API key: process a keyboard input +static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) +{ +retry: + switch (key) { + default: { + int c = STB_TEXTEDIT_KEYTOTEXT(key); + if (c > 0) { + STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; + + // can't add newline in single-line mode + if (c == '\n' && state->single_line) + break; + + if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { + stb_text_makeundo_replace(str, state, state->cursor, 1, 1); + STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + ++state->cursor; + state->has_preferred_x = 0; + } + } else { + stb_textedit_delete_selection(str,state); // implicitly clamps + if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { + stb_text_makeundo_insert(state, state->cursor, 1); + ++state->cursor; + state->has_preferred_x = 0; + } + } + } + break; + } + +#ifdef STB_TEXTEDIT_K_INSERT + case STB_TEXTEDIT_K_INSERT: + state->insert_mode = !state->insert_mode; + break; +#endif + + case STB_TEXTEDIT_K_UNDO: + stb_text_undo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_REDO: + stb_text_redo(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT: + // if currently there's a selection, move cursor to start of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else + if (state->cursor > 0) + --state->cursor; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_RIGHT: + // if currently there's a selection, move cursor to end of selection + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else + ++state->cursor; + stb_textedit_clamp(str, state); + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + // move selection left + if (state->select_end > 0) + --state->select_end; + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_MOVEWORDLEFT + case STB_TEXTEDIT_K_WORDLEFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + +#ifdef STB_TEXTEDIT_MOVEWORDRIGHT + case STB_TEXTEDIT_K_WORDRIGHT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + else { + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + stb_textedit_clamp( str, state ); + } + break; + + case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: + if( !STB_TEXT_HAS_SELECTION( state ) ) + stb_textedit_prep_selection_at_cursor(state); + + state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); + state->select_end = state->cursor; + + stb_textedit_clamp( str, state ); + break; +#endif + + case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + // move selection right + ++state->select_end; + stb_textedit_clamp(str, state); + state->cursor = state->select_end; + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_DOWN: + case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGDOWN: + case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN; + int row_count = is_page ? state->row_count_per_page : 1; + + if (!is_page && state->single_line) { + // on windows, up&down in single-line behave like left&right + key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_last(str, state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; + int start = find.first_char + find.length; + + if (find.length == 0) + break; + + // [DEAR IMGUI] + // going down while being on the last line shouldn't bring us to that line end + if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE) + break; + + // now find character position down a row + state->cursor = start; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + + // go to next line + find.first_char = find.first_char + find.length; + find.length = row.num_chars; + } + break; + } + + case STB_TEXTEDIT_K_UP: + case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: + case STB_TEXTEDIT_K_PGUP: + case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: { + StbFindState find; + StbTexteditRow row; + int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; + int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP; + int row_count = is_page ? state->row_count_per_page : 1; + + if (!is_page && state->single_line) { + // on windows, up&down become left&right + key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); + goto retry; + } + + if (sel) + stb_textedit_prep_selection_at_cursor(state); + else if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_move_to_first(state); + + // compute current position of cursor point + stb_textedit_clamp(str, state); + stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); + + for (j = 0; j < row_count; ++j) { + float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; + + // can only go up if there's a previous row + if (find.prev_first == find.first_char) + break; + + // now find character position up a row + state->cursor = find.prev_first; + STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); + x = row.x0; + for (i=0; i < row.num_chars; ++i) { + float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); + #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE + if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) + break; + #endif + x += dx; + if (x > goal_x) + break; + ++state->cursor; + } + stb_textedit_clamp(str, state); + + state->has_preferred_x = 1; + state->preferred_x = goal_x; + + if (sel) + state->select_end = state->cursor; + + // go to previous line + // (we need to scan previous line the hard way. maybe we could expose this as a new API function?) + prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0; + while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE) + --prev_scan; + find.first_char = find.prev_first; + find.prev_first = prev_scan; + } + break; + } + + case STB_TEXTEDIT_K_DELETE: + case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + int n = STB_TEXTEDIT_STRINGLEN(str); + if (state->cursor < n) + stb_textedit_delete(str, state, state->cursor, 1); + } + state->has_preferred_x = 0; + break; + + case STB_TEXTEDIT_K_BACKSPACE: + case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: + if (STB_TEXT_HAS_SELECTION(state)) + stb_textedit_delete_selection(str, state); + else { + stb_textedit_clamp(str, state); + if (state->cursor > 0) { + stb_textedit_delete(str, state, state->cursor-1, 1); + --state->cursor; + } + } + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2: +#endif + case STB_TEXTEDIT_K_TEXTSTART: + state->cursor = state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2: +#endif + case STB_TEXTEDIT_K_TEXTEND: + state->cursor = STB_TEXTEDIT_STRINGLEN(str); + state->select_start = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTSTART2 + case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = 0; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_TEXTEND2 + case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: + stb_textedit_prep_selection_at_cursor(state); + state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); + state->has_preferred_x = 0; + break; + + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2: +#endif + case STB_TEXTEDIT_K_LINESTART: + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2: +#endif + case STB_TEXTEDIT_K_LINEEND: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_move_to_first(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->has_preferred_x = 0; + break; + } + +#ifdef STB_TEXTEDIT_K_LINESTART2 + case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = 0; + else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) + --state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + +#ifdef STB_TEXTEDIT_K_LINEEND2 + case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: +#endif + case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { + int n = STB_TEXTEDIT_STRINGLEN(str); + stb_textedit_clamp(str, state); + stb_textedit_prep_selection_at_cursor(state); + if (state->single_line) + state->cursor = n; + else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) + ++state->cursor; + state->select_end = state->cursor; + state->has_preferred_x = 0; + break; + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// +// Undo processing +// +// @OPTIMIZE: the undo/redo buffer should be circular + +static void stb_textedit_flush_redo(StbUndoState *state) +{ + state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; +} + +// discard the oldest entry in the undo list +static void stb_textedit_discard_undo(StbUndoState *state) +{ + if (state->undo_point > 0) { + // if the 0th undo state has characters, clean those up + if (state->undo_rec[0].char_storage >= 0) { + int n = state->undo_rec[0].insert_length, i; + // delete n characters from all other records + state->undo_char_point -= n; + STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); + for (i=0; i < state->undo_point; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it + } + --state->undo_point; + STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); + } +} + +// discard the oldest entry in the redo list--it's bad if this +// ever happens, but because undo & redo have to store the actual +// characters in different cases, the redo character buffer can +// fill up even though the undo buffer didn't +static void stb_textedit_discard_redo(StbUndoState *state) +{ + int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; + + if (state->redo_point <= k) { + // if the k'th undo state has characters, clean those up + if (state->undo_rec[k].char_storage >= 0) { + int n = state->undo_rec[k].insert_length, i; + // move the remaining redo character data to the end of the buffer + state->redo_char_point += n; + STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); + // adjust the position of all the other records to account for above memmove + for (i=state->redo_point; i < k; ++i) + if (state->undo_rec[i].char_storage >= 0) + state->undo_rec[i].char_storage += n; + } + // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' + // [DEAR IMGUI] + size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); + const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; + const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; + IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); + IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); + STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); + + // now move redo_point to point to the new one + ++state->redo_point; + } +} + +static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) +{ + // any time we create a new undo record, we discard redo + stb_textedit_flush_redo(state); + + // if we have no free records, we have to make room, by sliding the + // existing records down + if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + stb_textedit_discard_undo(state); + + // if the characters to store won't possibly fit in the buffer, we can't undo + if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { + state->undo_point = 0; + state->undo_char_point = 0; + return NULL; + } + + // if we don't have enough free characters in the buffer, we have to make room + while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) + stb_textedit_discard_undo(state); + + return &state->undo_rec[state->undo_point++]; +} + +static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) +{ + StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); + if (r == NULL) + return NULL; + + r->where = pos; + r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; + r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; + + if (insert_len == 0) { + r->char_storage = -1; + return NULL; + } else { + r->char_storage = state->undo_char_point; + state->undo_char_point += insert_len; + return &state->undo_char[r->char_storage]; + } +} + +static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord u, *r; + if (s->undo_point == 0) + return; + + // we need to do two things: apply the undo record, and create a redo record + u = s->undo_rec[s->undo_point-1]; + r = &s->undo_rec[s->redo_point-1]; + r->char_storage = -1; + + r->insert_length = u.delete_length; + r->delete_length = u.insert_length; + r->where = u.where; + + if (u.delete_length) { + // if the undo record says to delete characters, then the redo record will + // need to re-insert the characters that get deleted, so we need to store + // them. + + // there are three cases: + // there's enough room to store the characters + // characters stored for *redoing* don't leave room for redo + // characters stored for *undoing* don't leave room for redo + // if the last is true, we have to bail + + if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { + // the undo records take up too much character space; there's no space to store the redo characters + r->insert_length = 0; + } else { + int i; + + // there's definitely room to store the characters eventually + while (s->undo_char_point + u.delete_length > s->redo_char_point) { + // should never happen: + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + // there's currently not enough room, so discard a redo record + stb_textedit_discard_redo(s); + } + r = &s->undo_rec[s->redo_point-1]; + + r->char_storage = s->redo_char_point - u.delete_length; + s->redo_char_point = s->redo_char_point - u.delete_length; + + // now save the characters + for (i=0; i < u.delete_length; ++i) + s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); + } + + // now we can carry out the deletion + STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); + } + + // check type of recorded action: + if (u.insert_length) { + // easy case: was a deletion, so we need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); + s->undo_char_point -= u.insert_length; + } + + state->cursor = u.where + u.insert_length; + + s->undo_point--; + s->redo_point--; +} + +static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) +{ + StbUndoState *s = &state->undostate; + StbUndoRecord *u, r; + if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) + return; + + // we need to do two things: apply the redo record, and create an undo record + u = &s->undo_rec[s->undo_point]; + r = s->undo_rec[s->redo_point]; + + // we KNOW there must be room for the undo record, because the redo record + // was derived from an undo record + + u->delete_length = r.insert_length; + u->insert_length = r.delete_length; + u->where = r.where; + u->char_storage = -1; + + if (r.delete_length) { + // the redo record requires us to delete characters, so the undo record + // needs to store the characters + + if (s->undo_char_point + u->insert_length > s->redo_char_point) { + u->insert_length = 0; + u->delete_length = 0; + } else { + int i; + u->char_storage = s->undo_char_point; + s->undo_char_point = s->undo_char_point + u->insert_length; + + // now save the characters + for (i=0; i < u->insert_length; ++i) + s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); + } + + STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); + } + + if (r.insert_length) { + // easy case: need to insert n characters + STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); + s->redo_char_point += r.insert_length; + } + + state->cursor = r.where + r.insert_length; + + s->undo_point++; + s->redo_point++; +} + +static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) +{ + stb_text_createundo(&state->undostate, where, 0, length); +} + +static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); + if (p) { + for (i=0; i < length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) +{ + int i; + STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); + if (p) { + for (i=0; i < old_length; ++i) + p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); + } +} + +// reset the state to default +static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) +{ + state->undostate.undo_point = 0; + state->undostate.undo_char_point = 0; + state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; + state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; + state->select_end = state->select_start = 0; + state->cursor = 0; + state->has_preferred_x = 0; + state->preferred_x = 0; + state->cursor_at_end_of_line = 0; + state->initialized = 1; + state->single_line = (unsigned char) is_single_line; + state->insert_mode = 0; + state->row_count_per_page = 0; +} + +// API initialize +static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) +{ + stb_textedit_clear_state(state, is_single_line); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) +{ + return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif//STB_TEXTEDIT_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/lib/imgui/imstb_truetype.h b/lib/imgui/imstb_truetype.h new file mode 100644 index 0000000000..48c2026176 --- /dev/null +++ b/lib/imgui/imstb_truetype.h @@ -0,0 +1,4903 @@ +// [DEAR IMGUI] +// This is a slightly modified version of stb_truetype.h 1.20. +// Mostly fixing for compiler and static analyzer warnings. +// Grep for [DEAR IMGUI] to find the changes. + +// stb_truetype.h - v1.20 - public domain +// authored from 2009-2016 by Sean Barrett / RAD Game Tools +// +// This library processes TrueType files: +// parse files +// extract glyph metrics +// extract glyph shapes +// render glyphs to one-channel bitmaps with antialiasing (box filter) +// render glyphs to one-channel SDF bitmaps (signed-distance field/function) +// +// Todo: +// non-MS cmaps +// crashproof on bad data +// hinting? (no longer patented) +// cleartype-style AA? +// optimize: use simple memory allocator for intermediates +// optimize: build edge-list directly from curves +// optimize: rasterize directly from curves? +// +// ADDITIONAL CONTRIBUTORS +// +// Mikko Mononen: compound shape support, more cmap formats +// Tor Andersson: kerning, subpixel rendering +// Dougall Johnson: OpenType / Type 2 font handling +// Daniel Ribeiro Maciel: basic GPOS-based kerning +// +// Misc other: +// Ryan Gordon +// Simon Glass +// github:IntellectualKitty +// Imanol Celaya +// Daniel Ribeiro Maciel +// +// Bug/warning reports/fixes: +// "Zer" on mollyrocket Fabian "ryg" Giesen +// Cass Everitt Martins Mozeiko +// stoiko (Haemimont Games) Cap Petschulat +// Brian Hook Omar Cornut +// Walter van Niftrik github:aloucks +// David Gow Peter LaValle +// David Given Sergey Popov +// Ivan-Assen Ivanov Giumo X. Clanjor +// Anthony Pesch Higor Euripedes +// Johan Duparc Thomas Fields +// Hou Qiming Derek Vinyard +// Rob Loach Cort Stratton +// Kenney Phillis Jr. github:oyvindjam +// Brian Costabile github:vassvik +// +// VERSION HISTORY +// +// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() +// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// variant PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// +// Full history can be found at the end of this file. +// +// LICENSE +// +// See end of file for license information. +// +// USAGE +// +// Include this file in whatever places need to refer to it. In ONE C/C++ +// file, write: +// #define STB_TRUETYPE_IMPLEMENTATION +// before the #include of this file. This expands out the actual +// implementation into that C/C++ file. +// +// To make the implementation private to the file that generates the implementation, +// #define STBTT_STATIC +// +// Simple 3D API (don't ship this, but it's fine for tools and quick start) +// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture +// stbtt_GetBakedQuad() -- compute quad to draw for a given char +// +// Improved 3D API (more shippable): +// #include "stb_rect_pack.h" -- optional, but you really want it +// stbtt_PackBegin() +// stbtt_PackSetOversampling() -- for improved quality on small fonts +// stbtt_PackFontRanges() -- pack and renders +// stbtt_PackEnd() +// stbtt_GetPackedQuad() +// +// "Load" a font file from a memory buffer (you have to keep the buffer loaded) +// stbtt_InitFont() +// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections +// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections +// +// Render a unicode codepoint to a bitmap +// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap +// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide +// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be +// +// Character advance/positioning +// stbtt_GetCodepointHMetrics() +// stbtt_GetFontVMetrics() +// stbtt_GetFontVMetricsOS2() +// stbtt_GetCodepointKernAdvance() +// +// Starting with version 1.06, the rasterizer was replaced with a new, +// faster and generally-more-precise rasterizer. The new rasterizer more +// accurately measures pixel coverage for anti-aliasing, except in the case +// where multiple shapes overlap, in which case it overestimates the AA pixel +// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If +// this turns out to be a problem, you can re-enable the old rasterizer with +// #define STBTT_RASTERIZER_VERSION 1 +// which will incur about a 15% speed hit. +// +// ADDITIONAL DOCUMENTATION +// +// Immediately after this block comment are a series of sample programs. +// +// After the sample programs is the "header file" section. This section +// includes documentation for each API function. +// +// Some important concepts to understand to use this library: +// +// Codepoint +// Characters are defined by unicode codepoints, e.g. 65 is +// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is +// the hiragana for "ma". +// +// Glyph +// A visual character shape (every codepoint is rendered as +// some glyph) +// +// Glyph index +// A font-specific integer ID representing a glyph +// +// Baseline +// Glyph shapes are defined relative to a baseline, which is the +// bottom of uppercase characters. Characters extend both above +// and below the baseline. +// +// Current Point +// As you draw text to the screen, you keep track of a "current point" +// which is the origin of each character. The current point's vertical +// position is the baseline. Even "baked fonts" use this model. +// +// Vertical Font Metrics +// The vertical qualities of the font, used to vertically position +// and space the characters. See docs for stbtt_GetFontVMetrics. +// +// Font Size in Pixels or Points +// The preferred interface for specifying font sizes in stb_truetype +// is to specify how tall the font's vertical extent should be in pixels. +// If that sounds good enough, skip the next paragraph. +// +// Most font APIs instead use "points", which are a common typographic +// measurement for describing font size, defined as 72 points per inch. +// stb_truetype provides a point API for compatibility. However, true +// "per inch" conventions don't make much sense on computer displays +// since different monitors have different number of pixels per +// inch. For example, Windows traditionally uses a convention that +// there are 96 pixels per inch, thus making 'inch' measurements have +// nothing to do with inches, and thus effectively defining a point to +// be 1.333 pixels. Additionally, the TrueType font data provides +// an explicit scale factor to scale a given font's glyphs to points, +// but the author has observed that this scale factor is often wrong +// for non-commercial fonts, thus making fonts scaled in points +// according to the TrueType spec incoherently sized in practice. +// +// DETAILED USAGE: +// +// Scale: +// Select how high you want the font to be, in points or pixels. +// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute +// a scale factor SF that will be used by all other functions. +// +// Baseline: +// You need to select a y-coordinate that is the baseline of where +// your text will appear. Call GetFontBoundingBox to get the baseline-relative +// bounding box for all characters. SF*-y0 will be the distance in pixels +// that the worst-case character could extend above the baseline, so if +// you want the top edge of characters to appear at the top of the +// screen where y=0, then you would set the baseline to SF*-y0. +// +// Current point: +// Set the current point where the first character will appear. The +// first character could extend left of the current point; this is font +// dependent. You can either choose a current point that is the leftmost +// point and hope, or add some padding, or check the bounding box or +// left-side-bearing of the first character to be displayed and set +// the current point based on that. +// +// Displaying a character: +// Compute the bounding box of the character. It will contain signed values +// relative to . I.e. if it returns x0,y0,x1,y1, +// then the character should be displayed in the rectangle from +// to = 32 && *text < 128) { + stbtt_aligned_quad q; + stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 + glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); + glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); + glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); + glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); + } + ++text; + } + glEnd(); +} +#endif +// +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program (this compiles): get a single bitmap, print as ASCII art +// +#if 0 +#include +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<25]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); + + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif +// +// Output: +// +// .ii. +// @@@@@@. +// V@Mio@@o +// :i. V@V +// :oM@@M +// :@@@MM@M +// @@o o@M +// :@@. M@M +// @@@o@@@@ +// :M@@V:@@. +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program: print "Hello World!" banner, with bugs +// +#if 0 +char buffer[24<<20]; +unsigned char screen[20][79]; + +int main(int arg, char **argv) +{ + stbtt_fontinfo font; + int i,j,ascent,baseline,ch=0; + float scale, xpos=2; // leave a little padding in case the character extends left + char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness + + fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); + stbtt_InitFont(&font, buffer, 0); + + scale = stbtt_ScaleForPixelHeight(&font, 15); + stbtt_GetFontVMetrics(&font, &ascent,0,0); + baseline = (int) (ascent*scale); + + while (text[ch]) { + int advance,lsb,x0,y0,x1,y1; + float x_shift = xpos - (float) floor(xpos); + stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); + stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); + stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); + // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong + // because this API is really for baking character bitmaps into textures. if you want to render + // a sequence of characters, you really need to render each bitmap to a temp buffer, then + // "alpha blend" that into the working buffer + xpos += (advance * scale); + if (text[ch+1]) + xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); + ++ch; + } + + for (j=0; j < 20; ++j) { + for (i=0; i < 78; ++i) + putchar(" .:ioVM@"[screen[j][i]>>5]); + putchar('\n'); + } + + return 0; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// INTEGRATION WITH YOUR CODEBASE +//// +//// The following sections allow you to supply alternate definitions +//// of C library functions used by stb_truetype, e.g. if you don't +//// link with the C runtime library. + +#ifdef STB_TRUETYPE_IMPLEMENTATION + // #define your own (u)stbtt_int8/16/32 before including to override this + #ifndef stbtt_uint8 + typedef unsigned char stbtt_uint8; + typedef signed char stbtt_int8; + typedef unsigned short stbtt_uint16; + typedef signed short stbtt_int16; + typedef unsigned int stbtt_uint32; + typedef signed int stbtt_int32; + #endif + + typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; + typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; + + // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h + #ifndef STBTT_ifloor + #include + #define STBTT_ifloor(x) ((int) floor(x)) + #define STBTT_iceil(x) ((int) ceil(x)) + #endif + + #ifndef STBTT_sqrt + #include + #define STBTT_sqrt(x) sqrt(x) + #define STBTT_pow(x,y) pow(x,y) + #endif + + #ifndef STBTT_fmod + #include + #define STBTT_fmod(x,y) fmod(x,y) + #endif + + #ifndef STBTT_cos + #include + #define STBTT_cos(x) cos(x) + #define STBTT_acos(x) acos(x) + #endif + + #ifndef STBTT_fabs + #include + #define STBTT_fabs(x) fabs(x) + #endif + + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h + #ifndef STBTT_malloc + #include + #define STBTT_malloc(x,u) ((void)(u),malloc(x)) + #define STBTT_free(x,u) ((void)(u),free(x)) + #endif + + #ifndef STBTT_assert + #include + #define STBTT_assert(x) assert(x) + #endif + + #ifndef STBTT_strlen + #include + #define STBTT_strlen(x) strlen(x) + #endif + + #ifndef STBTT_memcpy + #include + #define STBTT_memcpy memcpy + #define STBTT_memset memset + #endif +#endif + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// INTERFACE +//// +//// + +#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ +#define __STB_INCLUDE_STB_TRUETYPE_H__ + +#ifdef STBTT_STATIC +#define STBTT_DEF static +#else +#define STBTT_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// private structure +typedef struct +{ + unsigned char *data; + int cursor; + int size; +} stbtt__buf; + +////////////////////////////////////////////////////////////////////////////// +// +// TEXTURE BAKING API +// +// If you use this API, you only have to call two functions ever. +// + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; +} stbtt_bakedchar; + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +// if return is positive, the first unused row of the bitmap +// if return is negative, returns the negative of the number of characters that fit +// if return is 0, no characters fit and no rows were used +// This uses a very crappy packing. + +typedef struct +{ + float x0,y0,s0,t0; // top-left + float x1,y1,s1,t1; // bottom-right +} stbtt_aligned_quad; + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +// Call GetBakedQuad with char_index = 'character - first_char', and it +// creates the quad you need to draw and advances the current position. +// +// The coordinate system used assumes y increases downwards. +// +// Characters will extend both above and below the current position; +// see discussion of "BASELINE" above. +// +// It's inefficient; you might want to c&p it and optimize it. + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); +// Query the font vertical metrics without having to create a font first. + + +////////////////////////////////////////////////////////////////////////////// +// +// NEW TEXTURE BAKING API +// +// This provides options for packing multiple fonts into one atlas, not +// perfectly but better than nothing. + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; + float xoff2,yoff2; +} stbtt_packedchar; + +typedef struct stbtt_pack_context stbtt_pack_context; +typedef struct stbtt_fontinfo stbtt_fontinfo; +#ifndef STB_RECT_PACK_VERSION +typedef struct stbrp_rect stbrp_rect; +#endif + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); +// Initializes a packing context stored in the passed-in stbtt_pack_context. +// Future calls using this context will pack characters into the bitmap passed +// in here: a 1-channel bitmap that is width * height. stride_in_bytes is +// the distance from one row to the next (or 0 to mean they are packed tightly +// together). "padding" is the amount of padding to leave between each +// character (normally you want '1' for bitmaps you'll use as textures with +// bilinear filtering). +// +// Returns 0 on failure, 1 on success. + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); +// Cleans up the packing context and frees all memory. + +#define STBTT_POINT_SIZE(x) (-(x)) + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); +// Creates character bitmaps from the font_index'th font found in fontdata (use +// font_index=0 if you don't know what that is). It creates num_chars_in_range +// bitmaps for characters with unicode values starting at first_unicode_char_in_range +// and increasing. Data for how to render them is stored in chardata_for_range; +// pass these to stbtt_GetPackedQuad to get back renderable quads. +// +// font_size is the full height of the character from ascender to descender, +// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed +// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() +// and pass that result as 'font_size': +// ..., 20 , ... // font max minus min y is 20 pixels tall +// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall + +typedef struct +{ + float font_size; + int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint + int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints + int num_chars; + stbtt_packedchar *chardata_for_range; // output + unsigned char h_oversample, v_oversample; // don't set these, they're used internally +} stbtt_pack_range; + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); +// Creates character bitmaps from multiple ranges of characters stored in +// ranges. This will usually create a better-packed bitmap than multiple +// calls to stbtt_PackFontRange. Note that you can call this multiple +// times within a single PackBegin/PackEnd. + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); +// Oversampling a font increases the quality by allowing higher-quality subpixel +// positioning, and is especially valuable at smaller text sizes. +// +// This function sets the amount of oversampling for all following calls to +// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given +// pack context. The default (no oversampling) is achieved by h_oversample=1 +// and v_oversample=1. The total number of pixels required is +// h_oversample*v_oversample larger than the default; for example, 2x2 +// oversampling requires 4x the storage of 1x1. For best results, render +// oversampled textures with bilinear filtering. Look at the readme in +// stb/tests/oversample for information about oversampled fonts +// +// To use with PackFontRangesGather etc., you must set it before calls +// call to PackFontRangesGatherRects. + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); +// If skip != 0, this tells stb_truetype to skip any codepoints for which +// there is no corresponding glyph. If skip=0, which is the default, then +// codepoints without a glyph recived the font's "missing character" glyph, +// typically an empty box by convention. + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int align_to_integer); + +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +// Calling these functions in sequence is roughly equivalent to calling +// stbtt_PackFontRanges(). If you more control over the packing of multiple +// fonts, or if you want to pack custom data into a font texture, take a look +// at the source to of stbtt_PackFontRanges() and create a custom version +// using these functions, e.g. call GatherRects multiple times, +// building up a single array of rects, then call PackRects once, +// then call RenderIntoRects repeatedly. This may result in a +// better packing than calling PackFontRanges multiple times +// (or it may not). + +// this is an opaque structure that you shouldn't mess with which holds +// all the context needed from PackBegin to PackEnd. +struct stbtt_pack_context { + void *user_allocator_context; + void *pack_info; + int width; + int height; + int stride_in_bytes; + int padding; + int skip_missing; + unsigned int h_oversample, v_oversample; + unsigned char *pixels; + void *nodes; +}; + +////////////////////////////////////////////////////////////////////////////// +// +// FONT LOADING +// +// + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); +// This function will determine the number of fonts in a font file. TrueType +// collection (.ttc) files may contain multiple fonts, while TrueType font +// (.ttf) files only contain one font. The number of fonts can be used for +// indexing with the previous function where the index is between zero and one +// less than the total fonts. If an error occurs, -1 is returned. + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +// Each .ttf/.ttc file may have more than one font. Each font has a sequential +// index number starting from 0. Call this function to get the font offset for +// a given index; it returns -1 if the index is out of range. A regular .ttf +// file will only define one font and it always be at offset 0, so it will +// return '0' for index 0, and -1 for all other indices. + +// The following structure is defined publicly so you can declare one on +// the stack or as a global or etc, but you should treat it as opaque. +struct stbtt_fontinfo +{ + void * userdata; + unsigned char * data; // pointer to .ttf file + int fontstart; // offset of start of font + + int numGlyphs; // number of glyphs, needed for range checking + + int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph + + stbtt__buf cff; // cff font data + stbtt__buf charstrings; // the charstring index + stbtt__buf gsubrs; // global charstring subroutines index + stbtt__buf subrs; // private charstring subroutines index + stbtt__buf fontdicts; // array of font dicts + stbtt__buf fdselect; // map from glyph to fontdict +}; + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +// Given an offset into the file that defines a font, this function builds +// the necessary cached info for the rest of the system. You must allocate +// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't +// need to do anything special to free it, because the contents are pure +// value data with no additional data structures. Returns 0 on failure. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER TO GLYPH-INDEX CONVERSIOn + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +// If you're going to perform multiple operations on the same character +// and you want a speed-up, call this function with the character you're +// going to process, then use glyph-based functions instead of the +// codepoint-based functions. +// Returns 0 if the character codepoint is not defined in the font. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER PROPERTIES +// + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose "height" is 'pixels' tall. +// Height is measured as the distance from the highest ascender to the lowest +// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics +// and computing: +// scale = pixels / (ascent - descent) +// so if you prefer to measure height by the ascent only, use a similar calculation. + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose EM size is mapped to +// 'pixels' tall. This is probably what traditional APIs compute, but +// I'm not positive. + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +// ascent is the coordinate above the baseline the font extends; descent +// is the coordinate below the baseline the font extends (i.e. it is typically negative) +// lineGap is the spacing between one row's descent and the next row's ascent... +// so you should advance the vertical position by "*ascent - *descent + *lineGap" +// these are expressed in unscaled coordinates, so you must multiply by +// the scale factor for a given size + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); +// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 +// table (specific to MS/Windows TTF files). +// +// Returns 1 on success (table present), 0 on failure. + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); +// the bounding box around all possible characters + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +// leftSideBearing is the offset from the current horizontal position to the left edge of the character +// advanceWidth is the offset from the current horizontal position to the next horizontal position +// these are expressed in unscaled coordinates + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +// an additional amount to add to the 'advance' value between ch1 and ch2 + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +// Gets the bounding box of the visible part of the glyph, in unscaled coordinates + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +// as above, but takes one or more glyph indices for greater efficiency + + +////////////////////////////////////////////////////////////////////////////// +// +// GLYPH SHAPES (you probably don't need these, but they have to go before +// the bitmaps for C declaration-order reasons) +// + +#ifndef STBTT_vmove // you can predefine these to use different values (but why?) + enum { + STBTT_vmove=1, + STBTT_vline, + STBTT_vcurve, + STBTT_vcubic + }; +#endif + +#ifndef stbtt_vertex // you can predefine this to use different values + // (we share this with other code at RAD) + #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file + typedef struct + { + stbtt_vertex_type x,y,cx,cy,cx1,cy1; + unsigned char type,padding; + } stbtt_vertex; +#endif + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); +// returns non-zero if nothing is drawn for this glyph + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +// returns # of vertices and fills *vertices with the pointer to them +// these are expressed in "unscaled" coordinates +// +// The shape is a series of contours. Each one starts with +// a STBTT_moveto, then consists of a series of mixed +// STBTT_lineto and STBTT_curveto segments. A lineto +// draws a line from previous endpoint to its x,y; a curveto +// draws a quadratic bezier from previous endpoint to +// its x,y, using cx,cy as the bezier control point. + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +// frees the data allocated above + +////////////////////////////////////////////////////////////////////////////// +// +// BITMAP RENDERING +// + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +// frees the bitmap allocated below + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// allocates a large-enough single-channel 8bpp bitmap and renders the +// specified character/glyph at the specified scale into it, with +// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). +// *width & *height are filled out with the width & height of the bitmap, +// which is stored left-to-right, top-to-bottom. +// +// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap +// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap +// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the +// width and height and positioning info for it first. + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); +// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering +// is performed (see stbtt_PackSetOversampling) + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +// get the bbox of the bitmap centered around the glyph origin; so the +// bitmap width is ix1-ix0, height is iy1-iy0, and location to place +// the bitmap top left is (leftSideBearing*scale,iy0). +// (Note that the bitmap uses y-increases-down, but the shape uses +// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel +// shift for the character + +// the following functions are equivalent to the above functions, but operate +// on glyph indices instead of Unicode codepoints (for efficiency) +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); + + +// @TODO: don't expose this structure +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} stbtt__bitmap; + +// rasterize a shape with quadratic beziers into a bitmap +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into + float flatness_in_pixels, // allowable error of curve in pixels + stbtt_vertex *vertices, // array of vertices defining shape + int num_verts, // number of vertices in above array + float scale_x, float scale_y, // scale applied to input vertices + float shift_x, float shift_y, // translation applied to input vertices + int x_off, int y_off, // another translation applied to input + int invert, // if non-zero, vertically flip shape + void *userdata); // context for to STBTT_MALLOC + +////////////////////////////////////////////////////////////////////////////// +// +// Signed Distance Function (or Field) rendering + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); +// frees the SDF bitmap allocated below + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +// These functions compute a discretized SDF field for a single character, suitable for storing +// in a single-channel texture, sampling with bilinear filtering, and testing against +// larger than some threshold to produce scalable fonts. +// info -- the font +// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap +// glyph/codepoint -- the character to generate the SDF for +// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), +// which allows effects like bit outlines +// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) +// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) +// if positive, > onedge_value is inside; if negative, < onedge_value is inside +// width,height -- output height & width of the SDF bitmap (including padding) +// xoff,yoff -- output origin of the character +// return value -- a 2D array of bytes 0..255, width*height in size +// +// pixel_dist_scale & onedge_value are a scale & bias that allows you to make +// optimal use of the limited 0..255 for your application, trading off precision +// and special effects. SDF values outside the range 0..255 are clamped to 0..255. +// +// Example: +// scale = stbtt_ScaleForPixelHeight(22) +// padding = 5 +// onedge_value = 180 +// pixel_dist_scale = 180/5.0 = 36.0 +// +// This will create an SDF bitmap in which the character is about 22 pixels +// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled +// shape, sample the SDF at each pixel and fill the pixel if the SDF value +// is greater than or equal to 180/255. (You'll actually want to antialias, +// which is beyond the scope of this example.) Additionally, you can compute +// offset outlines (e.g. to stroke the character border inside & outside, +// or only outside). For example, to fill outside the character up to 3 SDF +// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above +// choice of variables maps a range from 5 pixels outside the shape to +// 2 pixels inside the shape to 0..255; this is intended primarily for apply +// outside effects only (the interior range is needed to allow proper +// antialiasing of the font at *smaller* sizes) +// +// The function computes the SDF analytically at each SDF pixel, not by e.g. +// building a higher-res bitmap and approximating it. In theory the quality +// should be as high as possible for an SDF of this size & representation, but +// unclear if this is true in practice (perhaps building a higher-res bitmap +// and computing from that can allow drop-out prevention). +// +// The algorithm has not been optimized at all, so expect it to be slow +// if computing lots of characters or very large sizes. + + + +////////////////////////////////////////////////////////////////////////////// +// +// Finding the right font... +// +// You should really just solve this offline, keep your own tables +// of what font is what, and don't try to get it out of the .ttf file. +// That's because getting it out of the .ttf file is really hard, because +// the names in the file can appear in many possible encodings, in many +// possible languages, and e.g. if you need a case-insensitive comparison, +// the details of that depend on the encoding & language in a complex way +// (actually underspecified in truetype, but also gigantic). +// +// But you can use the provided functions in two possible ways: +// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on +// unicode-encoded names to try to find the font you want; +// you can run this before calling stbtt_InitFont() +// +// stbtt_GetFontNameString() lets you get any of the various strings +// from the file yourself and do your own comparisons on them. +// You have to have called stbtt_InitFont() first. + + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +// returns the offset (not index) of the font that matches, or -1 if none +// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". +// if you use any other flag, use a font name like "Arial"; this checks +// the 'macStyle' header field; i don't know if fonts set this consistently +#define STBTT_MACSTYLE_DONTCARE 0 +#define STBTT_MACSTYLE_BOLD 1 +#define STBTT_MACSTYLE_ITALIC 2 +#define STBTT_MACSTYLE_UNDERSCORE 4 +#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +// returns 1/0 whether the first string interpreted as utf8 is identical to +// the second string interpreted as big-endian utf16... useful for strings from next func + +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +// returns the string (which may be big-endian double byte, e.g. for unicode) +// and puts the length in bytes in *length. +// +// some of the values for the IDs are below; for more see the truetype spec: +// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html +// http://www.microsoft.com/typography/otspec/name.htm + +enum { // platformID + STBTT_PLATFORM_ID_UNICODE =0, + STBTT_PLATFORM_ID_MAC =1, + STBTT_PLATFORM_ID_ISO =2, + STBTT_PLATFORM_ID_MICROSOFT =3 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_UNICODE + STBTT_UNICODE_EID_UNICODE_1_0 =0, + STBTT_UNICODE_EID_UNICODE_1_1 =1, + STBTT_UNICODE_EID_ISO_10646 =2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT + STBTT_MS_EID_SYMBOL =0, + STBTT_MS_EID_UNICODE_BMP =1, + STBTT_MS_EID_SHIFTJIS =2, + STBTT_MS_EID_UNICODE_FULL =10 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes + STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, + STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, + STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, + STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 +}; + +enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, + STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, + STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, + STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, + STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, + STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D +}; + +enum { // languageID for STBTT_PLATFORM_ID_MAC + STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, + STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, + STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, + STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , + STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , + STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, + STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#endif // __STB_INCLUDE_STB_TRUETYPE_H__ + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// IMPLEMENTATION +//// +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +#ifndef STBTT_MAX_OVERSAMPLE +#define STBTT_MAX_OVERSAMPLE 8 +#endif + +#if STBTT_MAX_OVERSAMPLE > 255 +#error "STBTT_MAX_OVERSAMPLE cannot be > 255" +#endif + +typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; + +#ifndef STBTT_RASTERIZER_VERSION +#define STBTT_RASTERIZER_VERSION 2 +#endif + +#ifdef _MSC_VER +#define STBTT__NOTUSED(v) (void)(v) +#else +#define STBTT__NOTUSED(v) (void)sizeof(v) +#endif + +////////////////////////////////////////////////////////////////////////// +// +// stbtt__buf helpers to parse data from file +// + +static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor++]; +} + +static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor]; +} + +static void stbtt__buf_seek(stbtt__buf *b, int o) +{ + STBTT_assert(!(o > b->size || o < 0)); + b->cursor = (o > b->size || o < 0) ? b->size : o; +} + +static void stbtt__buf_skip(stbtt__buf *b, int o) +{ + stbtt__buf_seek(b, b->cursor + o); +} + +static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) +{ + stbtt_uint32 v = 0; + int i; + STBTT_assert(n >= 1 && n <= 4); + for (i = 0; i < n; i++) + v = (v << 8) | stbtt__buf_get8(b); + return v; +} + +static stbtt__buf stbtt__new_buf(const void *p, size_t size) +{ + stbtt__buf r; + STBTT_assert(size < 0x40000000); + r.data = (stbtt_uint8*) p; + r.size = (int) size; + r.cursor = 0; + return r; +} + +#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) +#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) + +static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) +{ + stbtt__buf r = stbtt__new_buf(NULL, 0); + if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; + r.data = b->data + o; + r.size = s; + return r; +} + +static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) +{ + int count, start, offsize; + start = b->cursor; + count = stbtt__buf_get16(b); + if (count) { + offsize = stbtt__buf_get8(b); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(b, offsize * count); + stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); + } + return stbtt__buf_range(b, start, b->cursor - start); +} + +static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) +{ + int b0 = stbtt__buf_get8(b); + if (b0 >= 32 && b0 <= 246) return b0 - 139; + else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; + else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; + else if (b0 == 28) return stbtt__buf_get16(b); + else if (b0 == 29) return stbtt__buf_get32(b); + STBTT_assert(0); + return 0; +} + +static void stbtt__cff_skip_operand(stbtt__buf *b) { + int v, b0 = stbtt__buf_peek8(b); + STBTT_assert(b0 >= 28); + if (b0 == 30) { + stbtt__buf_skip(b, 1); + while (b->cursor < b->size) { + v = stbtt__buf_get8(b); + if ((v & 0xF) == 0xF || (v >> 4) == 0xF) + break; + } + } else { + stbtt__cff_int(b); + } +} + +static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) +{ + stbtt__buf_seek(b, 0); + while (b->cursor < b->size) { + int start = b->cursor, end, op; + while (stbtt__buf_peek8(b) >= 28) + stbtt__cff_skip_operand(b); + end = b->cursor; + op = stbtt__buf_get8(b); + if (op == 12) op = stbtt__buf_get8(b) | 0x100; + if (op == key) return stbtt__buf_range(b, start, end-start); + } + return stbtt__buf_range(b, 0, 0); +} + +static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) +{ + int i; + stbtt__buf operands = stbtt__dict_get(b, key); + for (i = 0; i < outcount && operands.cursor < operands.size; i++) + out[i] = stbtt__cff_int(&operands); +} + +static int stbtt__cff_index_count(stbtt__buf *b) +{ + stbtt__buf_seek(b, 0); + return stbtt__buf_get16(b); +} + +static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) +{ + int count, offsize, start, end; + stbtt__buf_seek(&b, 0); + count = stbtt__buf_get16(&b); + offsize = stbtt__buf_get8(&b); + STBTT_assert(i >= 0 && i < count); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(&b, i*offsize); + start = stbtt__buf_get(&b, offsize); + end = stbtt__buf_get(&b, offsize); + return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); +} + +////////////////////////////////////////////////////////////////////////// +// +// accessors to parse data from file +// + +// on platforms that don't allow misaligned reads, if we want to allow +// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE + +#define ttBYTE(p) (* (stbtt_uint8 *) (p)) +#define ttCHAR(p) (* (stbtt_int8 *) (p)) +#define ttFixed(p) ttLONG(p) + +static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } +static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + +#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) + +static int stbtt__isfont(stbtt_uint8 *font) +{ + // check the version number + if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 + if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts + return 0; +} + +// @OPTIMIZE: binary search +static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) +{ + stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i=0; i < num_tables; ++i) { + stbtt_uint32 loc = tabledir + 16*i; + if (stbtt_tag(data+loc+0, tag)) + return ttULONG(data+loc+8); + } + return 0; +} + +static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) +{ + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + stbtt_int32 n = ttLONG(font_collection+8); + if (index >= n) + return -1; + return ttULONG(font_collection+12+index*4); + } + } + return -1; +} + +static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) +{ + // if it's just a font, there's only one valid font + if (stbtt__isfont(font_collection)) + return 1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + return ttLONG(font_collection+8); + } + } + return 0; +} + +static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) +{ + stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; + stbtt__buf pdict; + stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); + if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); + pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); + stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); + if (!subrsoff) return stbtt__new_buf(NULL, 0); + stbtt__buf_seek(&cff, private_loc[1]+subrsoff); + return stbtt__cff_get_index(&cff); +} + +static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) +{ + stbtt_uint32 cmap, t; + stbtt_int32 i,numTables; + + info->data = data; + info->fontstart = fontstart; + info->cff = stbtt__new_buf(NULL, 0); + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required + + if (!cmap || !info->head || !info->hhea || !info->hmtx) + return 0; + if (info->glyf) { + // required for truetype + if (!info->loca) return 0; + } else { + // initialization for CFF / Type2 fonts (OTF) + stbtt__buf b, topdict, topdictidx; + stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; + stbtt_uint32 cff; + + cff = stbtt__find_table(data, fontstart, "CFF "); + if (!cff) return 0; + + info->fontdicts = stbtt__new_buf(NULL, 0); + info->fdselect = stbtt__new_buf(NULL, 0); + + // @TODO this should use size from table (not 512MB) + info->cff = stbtt__new_buf(data+cff, 512*1024*1024); + b = info->cff; + + // read the header + stbtt__buf_skip(&b, 2); + stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize + + // @TODO the name INDEX could list multiple fonts, + // but we just use the first one. + stbtt__cff_get_index(&b); // name INDEX + topdictidx = stbtt__cff_get_index(&b); + topdict = stbtt__cff_index_get(topdictidx, 0); + stbtt__cff_get_index(&b); // string INDEX + info->gsubrs = stbtt__cff_get_index(&b); + + stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); + stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); + stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); + stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); + info->subrs = stbtt__get_subrs(b, topdict); + + // we only support Type 2 charstrings + if (cstype != 2) return 0; + if (charstrings == 0) return 0; + + if (fdarrayoff) { + // looks like a CID font + if (!fdselectoff) return 0; + stbtt__buf_seek(&b, fdarrayoff); + info->fontdicts = stbtt__cff_get_index(&b); + info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); + } + + stbtt__buf_seek(&b, charstrings); + info->charstrings = stbtt__cff_get_index(&b); + } + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data+t+4); + else + info->numGlyphs = 0xffff; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch(ttUSHORT(data+encoding_record)) { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data+encoding_record+2)) { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + break; + case STBTT_PLATFORM_ID_UNICODE: + // Mac/iOS has these + // all the encodingIDs are unicode, so we don't bother to check it + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = ttUSHORT(data+info->head + 50); + return 1; +} + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) +{ + stbtt_uint8 *data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes-6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); + return 0; + } else if (format == 2) { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); + stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) + search += rangeShift*2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) { + stbtt_uint16 end; + searchRange >>= 1; + end = ttUSHORT(data + search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + { + stbtt_uint16 offset, start; + stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); + + STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); + start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); + if (unicode_codepoint < start) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); + + return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); + } + } else if (format == 12 || format == 13) { + stbtt_uint32 ngroups = ttULONG(data+index_map+12); + stbtt_int32 low,high; + low = 0; high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) { + stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); + stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); + if ((stbtt_uint32) unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32) unicode_codepoint > end_char) + low = mid+1; + else { + stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); + if (format == 12) + return start_glyph + unicode_codepoint-start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } + // @TODO + STBTT_assert(0); + return 0; +} + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +{ + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); +} + +static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) +{ + v->type = type; + v->x = (stbtt_int16) x; + v->y = (stbtt_int16) y; + v->cx = (stbtt_int16) cx; + v->cy = (stbtt_int16) cy; +} + +static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + STBTT_assert(!info->cff.size); + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; // if length is 0, return -1 +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); + +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + if (info->cff.size) { + stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); + } else { + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + } + return 1; +} + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +{ + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); +} + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt_int16 numberOfContours; + int g; + if (info->cff.size) + return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; + g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 1; + numberOfContours = ttSHORT(info->data + g); + return numberOfContours == 0; +} + +static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); + } + return num_vertices; +} + +static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + stbtt_int16 numberOfContours; + stbtt_uint8 *endPtsOfContours; + stbtt_uint8 *data = info->data; + stbtt_vertex *vertices=0; + int num_vertices=0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) { + stbtt_uint8 flags=0,flagcount; + stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; + stbtt_uint8 *points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); + + m = n + 2*numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + // now load x coordinates + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? + } else { + if (!(flags & 16)) { + x = x + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = (stbtt_int16) x; + } + + // now load y coordinates + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? + } else { + if (!(flags & 32)) { + y = y + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = (stbtt_int16) y; + } + + // now convert them to our format + num_vertices=0; + sx = sy = cx = cy = scx = scy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (stbtt_int16) vertices[off+i].x; + y = (stbtt_int16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; + sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; + } else { + // otherwise just use the next point as our start point + sx = (stbtt_int32) vertices[off+i+1].x; + sy = (stbtt_int32) vertices[off+i+1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } else { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours+j*2); + ++j; + } else { + if (!(flags & 1)) { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours == -1) { + // Compound shapes. + int more = 1; + stbtt_uint8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = ttSHORT(comp); comp+=2; + gidx = ttSHORT(comp); comp+=2; + + if (flags & 2) { // XY values + if (flags & 1) { // shorts + mtx[4] = ttSHORT(comp); comp+=2; + mtx[5] = ttSHORT(comp); comp+=2; + } else { + mtx[4] = ttCHAR(comp); comp+=1; + mtx[5] = ttCHAR(comp); comp+=1; + } + } + else { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1<<3)) { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } + + // Find transformation scales. + m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x,y; + x=v->x; y=v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); + if (!tmp) { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); //-V595 + STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1<<5); + } + } else if (numberOfContours < 0) { + // @TODO other compound variations? + STBTT_assert(0); + } else { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; +} + +typedef struct +{ + int bounds; + int started; + float first_x, first_y; + float x, y; + stbtt_int32 min_x, max_x, min_y, max_y; + + stbtt_vertex *pvertices; + int num_vertices; +} stbtt__csctx; + +#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} + +static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) +{ + if (x > c->max_x || !c->started) c->max_x = x; + if (y > c->max_y || !c->started) c->max_y = y; + if (x < c->min_x || !c->started) c->min_x = x; + if (y < c->min_y || !c->started) c->min_y = y; + c->started = 1; +} + +static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) +{ + if (c->bounds) { + stbtt__track_vertex(c, x, y); + if (type == STBTT_vcubic) { + stbtt__track_vertex(c, cx, cy); + stbtt__track_vertex(c, cx1, cy1); + } + } else { + stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); + c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; + c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; + } + c->num_vertices++; +} + +static void stbtt__csctx_close_shape(stbtt__csctx *ctx) +{ + if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) +{ + stbtt__csctx_close_shape(ctx); + ctx->first_x = ctx->x = ctx->x + dx; + ctx->first_y = ctx->y = ctx->y + dy; + stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) +{ + ctx->x += dx; + ctx->y += dy; + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) +{ + float cx1 = ctx->x + dx1; + float cy1 = ctx->y + dy1; + float cx2 = cx1 + dx2; + float cy2 = cy1 + dy2; + ctx->x = cx2 + dx3; + ctx->y = cy2 + dy3; + stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); +} + +static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) +{ + int count = stbtt__cff_index_count(&idx); + int bias = 107; + if (count >= 33900) + bias = 32768; + else if (count >= 1240) + bias = 1131; + n += bias; + if (n < 0 || n >= count) + return stbtt__new_buf(NULL, 0); + return stbtt__cff_index_get(idx, n); +} + +static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt__buf fdselect = info->fdselect; + int nranges, start, end, v, fmt, fdselector = -1, i; + + stbtt__buf_seek(&fdselect, 0); + fmt = stbtt__buf_get8(&fdselect); + if (fmt == 0) { + // untested + stbtt__buf_skip(&fdselect, glyph_index); + fdselector = stbtt__buf_get8(&fdselect); + } else if (fmt == 3) { + nranges = stbtt__buf_get16(&fdselect); + start = stbtt__buf_get16(&fdselect); + for (i = 0; i < nranges; i++) { + v = stbtt__buf_get8(&fdselect); + end = stbtt__buf_get16(&fdselect); + if (glyph_index >= start && glyph_index < end) { + fdselector = v; + break; + } + start = end; + } + } + if (fdselector == -1) stbtt__new_buf(NULL, 0); + return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); +} + +static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) +{ + int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; + int has_subrs = 0, clear_stack; + float s[48]; + stbtt__buf subr_stack[10], subrs = info->subrs, b; + float f; + +#define STBTT__CSERR(s) (0) + + // this currently ignores the initial width value, which isn't needed if we have hmtx + b = stbtt__cff_index_get(info->charstrings, glyph_index); + while (b.cursor < b.size) { + i = 0; + clear_stack = 1; + b0 = stbtt__buf_get8(&b); + switch (b0) { + // @TODO implement hinting + case 0x13: // hintmask + case 0x14: // cntrmask + if (in_header) + maskbits += (sp / 2); // implicit "vstem" + in_header = 0; + stbtt__buf_skip(&b, (maskbits + 7) / 8); + break; + + case 0x01: // hstem + case 0x03: // vstem + case 0x12: // hstemhm + case 0x17: // vstemhm + maskbits += (sp / 2); + break; + + case 0x15: // rmoveto + in_header = 0; + if (sp < 2) return STBTT__CSERR("rmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); + break; + case 0x04: // vmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("vmoveto stack"); + stbtt__csctx_rmove_to(c, 0, s[sp-1]); + break; + case 0x16: // hmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("hmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-1], 0); + break; + + case 0x05: // rlineto + if (sp < 2) return STBTT__CSERR("rlineto stack"); + for (; i + 1 < sp; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical + // starting from a different place. + + case 0x07: // vlineto + if (sp < 1) return STBTT__CSERR("vlineto stack"); + goto vlineto; + case 0x06: // hlineto + if (sp < 1) return STBTT__CSERR("hlineto stack"); + for (;;) { + if (i >= sp) break; + stbtt__csctx_rline_to(c, s[i], 0); + i++; + vlineto: + if (i >= sp) break; + stbtt__csctx_rline_to(c, 0, s[i]); + i++; + } + break; + + case 0x1F: // hvcurveto + if (sp < 4) return STBTT__CSERR("hvcurveto stack"); + goto hvcurveto; + case 0x1E: // vhcurveto + if (sp < 4) return STBTT__CSERR("vhcurveto stack"); + for (;;) { + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); + i += 4; + hvcurveto: + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); + i += 4; + } + break; + + case 0x08: // rrcurveto + if (sp < 6) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x18: // rcurveline + if (sp < 8) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp - 2; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + case 0x19: // rlinecurve + if (sp < 8) return STBTT__CSERR("rlinecurve stack"); + for (; i + 1 < sp - 6; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x1A: // vvcurveto + case 0x1B: // hhcurveto + if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); + f = 0.0; + if (sp & 1) { f = s[i]; i++; } + for (; i + 3 < sp; i += 4) { + if (b0 == 0x1B) + stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); + else + stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); + f = 0.0; + } + break; + + case 0x0A: // callsubr + if (!has_subrs) { + if (info->fdselect.size) + subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); + has_subrs = 1; + } + // fallthrough + case 0x1D: // callgsubr + if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); + v = (int) s[--sp]; + if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); + subr_stack[subr_stack_height++] = b; + b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); + if (b.size == 0) return STBTT__CSERR("subr not found"); + b.cursor = 0; + clear_stack = 0; + break; + + case 0x0B: // return + if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); + b = subr_stack[--subr_stack_height]; + clear_stack = 0; + break; + + case 0x0E: // endchar + stbtt__csctx_close_shape(c); + return 1; + + case 0x0C: { // two-byte escape + float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; + float dx, dy; + int b1 = stbtt__buf_get8(&b); + switch (b1) { + // @TODO These "flex" implementations ignore the flex-depth and resolution, + // and always draw beziers. + case 0x22: // hflex + if (sp < 7) return STBTT__CSERR("hflex stack"); + dx1 = s[0]; + dx2 = s[1]; + dy2 = s[2]; + dx3 = s[3]; + dx4 = s[4]; + dx5 = s[5]; + dx6 = s[6]; + stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); + break; + + case 0x23: // flex + if (sp < 13) return STBTT__CSERR("flex stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = s[10]; + dy6 = s[11]; + //fd is s[12] + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + case 0x24: // hflex1 + if (sp < 9) return STBTT__CSERR("hflex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dx4 = s[5]; + dx5 = s[6]; + dy5 = s[7]; + dx6 = s[8]; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); + break; + + case 0x25: // flex1 + if (sp < 11) return STBTT__CSERR("flex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = dy6 = s[10]; + dx = dx1+dx2+dx3+dx4+dx5; + dy = dy1+dy2+dy3+dy4+dy5; + if (STBTT_fabs(dx) > STBTT_fabs(dy)) + dy6 = -dy; + else + dx6 = -dx; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + default: + return STBTT__CSERR("unimplemented"); + } + } break; + + default: + if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) //-V560 + return STBTT__CSERR("reserved operator"); + + // push immediate + if (b0 == 255) { + f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; + } else { + stbtt__buf_skip(&b, -1); + f = (float)(stbtt_int16)stbtt__cff_int(&b); + } + if (sp >= 48) return STBTT__CSERR("push stack overflow"); + s[sp++] = f; + clear_stack = 0; + break; + } + if (clear_stack) sp = 0; + } + return STBTT__CSERR("no endchar"); + +#undef STBTT__CSERR +} + +static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + // runs the charstring twice, once to count and once to output (to avoid realloc) + stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); + stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); + if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { + *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); + output_ctx.pvertices = *pvertices; + if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { + STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); + return output_ctx.num_vertices; + } + } + *pvertices = NULL; + return 0; +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + stbtt__csctx c = STBTT__CSCTX_INIT(1); + int r = stbtt__run_charstring(info, glyph_index, &c); + if (x0) *x0 = r ? c.min_x : 0; + if (y0) *y0 = r ? c.min_y : 0; + if (x1) *x1 = r ? c.max_x : 0; + if (y1) *y1 = r ? c.max_y : 0; + return r ? c.num_vertices : 0; +} + +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + if (!info->cff.size) + return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); + else + return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); +} + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +{ + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); + } else { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); + } +} + +static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint8 *data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data+10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) { + m = (l + r) >> 1; + straw = ttULONG(data+18+(m*6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data+22+(m*6)); + } + return 0; +} + +static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) +{ + stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); + switch(coverageFormat) { + case 1: { + stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); + + // Binary search. + stbtt_int32 l=0, r=glyphCount-1, m; + int straw, needle=glyph; + while (l <= r) { + stbtt_uint8 *glyphArray = coverageTable + 4; + stbtt_uint16 glyphID; + m = (l + r) >> 1; + glyphID = ttUSHORT(glyphArray + 2 * m); + straw = glyphID; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + return m; + } + } + } break; + + case 2: { + stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); + stbtt_uint8 *rangeArray = coverageTable + 4; + + // Binary search. + stbtt_int32 l=0, r=rangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *rangeRecord; + m = (l + r) >> 1; + rangeRecord = rangeArray + 6 * m; + strawStart = ttUSHORT(rangeRecord); + strawEnd = ttUSHORT(rangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else { + stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); + return startCoverageIndex + glyph - strawStart; + } + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) +{ + stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); + switch(classDefFormat) + { + case 1: { + stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); + stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); + stbtt_uint8 *classDef1ValueArray = classDefTable + 6; + + if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) + return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); + + // [DEAR IMGUI] Commented to fix static analyzer warning + //classDefTable = classDef1ValueArray + 2 * glyphCount; + } break; + + case 2: { + stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); + stbtt_uint8 *classRangeRecords = classDefTable + 4; + + // Binary search. + stbtt_int32 l=0, r=classRangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *classRangeRecord; + m = (l + r) >> 1; + classRangeRecord = classRangeRecords + 6 * m; + strawStart = ttUSHORT(classRangeRecord); + strawEnd = ttUSHORT(classRangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else + return (stbtt_int32)ttUSHORT(classRangeRecord + 4); + } + + // [DEAR IMGUI] Commented to fix static analyzer warning + //classDefTable = classRangeRecords + 6 * classRangeCount; + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + } break; + } + + return -1; +} + +// Define to STBTT_assert(x) if you want to break on unimplemented formats. +#define STBTT_GPOS_TODO_assert(x) + +static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint16 lookupListOffset; + stbtt_uint8 *lookupList; + stbtt_uint16 lookupCount; + stbtt_uint8 *data; + stbtt_int32 i; + + if (!info->gpos) return 0; + + data = info->data + info->gpos; + + if (ttUSHORT(data+0) != 1) return 0; // Major version 1 + if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 + + lookupListOffset = ttUSHORT(data+8); + lookupList = data + lookupListOffset; + lookupCount = ttUSHORT(lookupList); + + for (i=0; i> 1; + pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; + secondGlyph = ttUSHORT(pairValue); + straw = secondGlyph; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + stbtt_int16 xAdvance = ttSHORT(pairValue + 2); + return xAdvance; + } + } + } break; + + case 2: { + stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); + stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); + + stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); + stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); + int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); + int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); + + stbtt_uint16 class1Count = ttUSHORT(table + 12); + stbtt_uint16 class2Count = ttUSHORT(table + 14); + STBTT_assert(glyph1class < class1Count); + STBTT_assert(glyph2class < class2Count); + + // TODO: Support more formats. + STBTT_GPOS_TODO_assert(valueFormat1 == 4); + if (valueFormat1 != 4) return 0; + STBTT_GPOS_TODO_assert(valueFormat2 == 0); + if (valueFormat2 != 0) return 0; + + if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { + stbtt_uint8 *class1Records = table + 16; + stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count); + stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class); + return xAdvance; + } + } break; + + default: { + // There are no other cases. + STBTT_assert(0); + break; + } // [DEAR IMGUI] removed ; + } + } + break; + } // [DEAR IMGUI] removed ; + + default: + // TODO: Implement other stuff. + break; + } + } + + return 0; +} + +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) +{ + int xAdvance = 0; + + if (info->gpos) + xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); + + if (info->kern) + xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); + + return xAdvance; +} + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +{ + if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); +} + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +{ + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); +} + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +{ + if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); + if (descent) *descent = ttSHORT(info->data+info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); +} + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) +{ + int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); + if (!tab) + return 0; + if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); + if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); + if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); + return 1; +} + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) +{ + *x0 = ttSHORT(info->data + info->head + 36); + *y0 = ttSHORT(info->data + info->head + 38); + *x1 = ttSHORT(info->data + info->head + 40); + *y1 = ttSHORT(info->data + info->head + 42); +} + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +{ + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float) height / fheight; +} + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) +{ + int unitsPerEm = ttUSHORT(info->data + info->head + 18); + return pixels / unitsPerEm; +} + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +{ + STBTT_free(v, info->userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// antialiasing software rasterizer +// + +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning + if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { + // e.g. space character + if (ix0) *ix0 = 0; + if (iy0) *iy0 = 0; + if (ix1) *ix1 = 0; + if (iy1) *iy1 = 0; + } else { + // move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); + if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); + if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); + } +} + +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); +} + +////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer + +typedef struct stbtt__hheap_chunk +{ + struct stbtt__hheap_chunk *next; +} stbtt__hheap_chunk; + +typedef struct stbtt__hheap +{ + struct stbtt__hheap_chunk *head; + void *first_free; + int num_remaining_in_head_chunk; +} stbtt__hheap; + +static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) +{ + if (hh->first_free) { + void *p = hh->first_free; + hh->first_free = * (void **) p; + return p; + } else { + if (hh->num_remaining_in_head_chunk == 0) { + int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); + stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); + if (c == NULL) + return NULL; + c->next = hh->head; + hh->head = c; + hh->num_remaining_in_head_chunk = count; + } + --hh->num_remaining_in_head_chunk; + return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; + } +} + +static void stbtt__hheap_free(stbtt__hheap *hh, void *p) +{ + *(void **) p = hh->first_free; + hh->first_free = p; +} + +static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) +{ + stbtt__hheap_chunk *c = hh->head; + while (c) { + stbtt__hheap_chunk *n = c->next; + STBTT_free(c, userdata); + c = n; + } +} + +typedef struct stbtt__edge { + float x0,y0, x1,y1; + int invert; +} stbtt__edge; + + +typedef struct stbtt__active_edge +{ + struct stbtt__active_edge *next; + #if STBTT_RASTERIZER_VERSION==1 + int x,dx; + float ey; + int direction; + #elif STBTT_RASTERIZER_VERSION==2 + float fx,fdx,fdy; + float direction; + float sy; + float ey; + #else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" + #endif +} stbtt__active_edge; + +#if STBTT_RASTERIZER_VERSION == 1 +#define STBTT_FIXSHIFT 10 +#define STBTT_FIX (1 << STBTT_FIXSHIFT) +#define STBTT_FIXMASK (STBTT_FIX-1) + +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + if (!z) return z; + + // round dx down to avoid overshooting + if (dxdy < 0) + z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); + else + z->dx = STBTT_ifloor(STBTT_FIX * dxdy); + + z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount + z->x -= off_x * STBTT_FIX; + + z->ey = e->y1; + z->next = 0; + z->direction = e->invert ? 1 : -1; + return z; +} +#elif STBTT_RASTERIZER_VERSION == 2 +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + //STBTT_assert(e->y0 <= start_point); + if (!z) return z; + z->fdx = dxdy; + z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; + z->fx = e->x0 + dxdy * (start_point - e->y0); + z->fx -= off_x; + z->direction = e->invert ? 1.0f : -1.0f; + z->sy = e->y0; + z->ey = e->y1; + z->next = 0; + return z; +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#if STBTT_RASTERIZER_VERSION == 1 +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) +{ + // non-zero winding fill + int x0=0, w=0; + + while (e) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->direction; + } else { + int x1 = e->x; w += e->direction; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> STBTT_FIXSHIFT; + int j = x1 >> STBTT_FIXSHIFT; + + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8) max_weight; + } + } + } + } + + e = e->next; + } +} + +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char *) STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; + + while (j < result->h) { + STBTT_memset(scanline, 0, result->w); + for (s=0; s < vsubsample; ++s) { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for(;;) { + int changed=0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + stbtt__active_edge *t = *step; + stbtt__active_edge *q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) { + if (e->y1 > scan_y) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); + if (z != NULL) { + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + stbtt__active_edge *p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + } + ++e; + } + + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} + +#elif STBTT_RASTERIZER_VERSION == 2 + +// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 +// (i.e. it has already been clipped to those) +static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) +{ + if (y0 == y1) return; + STBTT_assert(y0 < y1); + STBTT_assert(e->sy <= e->ey); + if (y0 > e->ey) return; + if (y1 < e->sy) return; + if (y0 < e->sy) { + x0 += (x1-x0) * (e->sy - y0) / (y1-y0); + y0 = e->sy; + } + if (y1 > e->ey) { + x1 += (x1-x0) * (e->ey - y1) / (y1-y0); + y1 = e->ey; + } + + if (x0 == x) + STBTT_assert(x1 <= x+1); + else if (x0 == x+1) + STBTT_assert(x1 >= x); + else if (x0 <= x) + STBTT_assert(x1 <= x); + else if (x0 >= x+1) + STBTT_assert(x1 >= x+1); + else + STBTT_assert(x1 >= x && x1 <= x+1); + + if (x0 <= x && x1 <= x) + scanline[x] += e->direction * (y1-y0); + else if (x0 >= x+1 && x1 >= x+1) + ; + else { + STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); + scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position + } +} + +static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) +{ + float y_bottom = y_top+1; + + while (e) { + // brute force every pixel + + // compute intersection points with top & bottom + STBTT_assert(e->ey >= y_top); + + if (e->fdx == 0) { + float x0 = e->fx; + if (x0 < len) { + if (x0 >= 0) { + stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); + stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); + } else { + stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); + } + } + } else { + float x0 = e->fx; + float dx = e->fdx; + float xb = x0 + dx; + float x_top, x_bottom; + float sy0,sy1; + float dy = e->fdy; + STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); + + // compute endpoints of line segment clipped to this scanline (if the + // line segment starts on this scanline. x0 is the intersection of the + // line with y_top, but that may be off the line segment. + if (e->sy > y_top) { + x_top = x0 + dx * (e->sy - y_top); + sy0 = e->sy; + } else { + x_top = x0; + sy0 = y_top; + } + if (e->ey < y_bottom) { + x_bottom = x0 + dx * (e->ey - y_top); + sy1 = e->ey; + } else { + x_bottom = xb; + sy1 = y_bottom; + } + + if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { + // from here on, we don't have to range check x values + + if ((int) x_top == (int) x_bottom) { + float height; + // simple case, only spans one pixel + int x = (int) x_top; + height = sy1 - sy0; + STBTT_assert(x >= 0 && x < len); + scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; + scanline_fill[x] += e->direction * height; // everything right of this pixel is filled + } else { + int x,x1,x2; + float y_crossing, step, sign, area; + // covers 2+ pixels + if (x_top > x_bottom) { + // flip scanline vertically; signed area is the same + float t; + sy0 = y_bottom - (sy0 - y_top); + sy1 = y_bottom - (sy1 - y_top); + t = sy0, sy0 = sy1, sy1 = t; + t = x_bottom, x_bottom = x_top, x_top = t; + dx = -dx; + dy = -dy; + t = x0, x0 = xb, xb = t; + // [DEAR IMGUI] Fix static analyzer warning + (void)dx; // [ImGui: fix static analyzer warning] + } + + x1 = (int) x_top; + x2 = (int) x_bottom; + // compute intersection with y axis at x1+1 + y_crossing = (x1+1 - x0) * dy + y_top; + + sign = e->direction; + // area of the rectangle covered from y0..y_crossing + area = sign * (y_crossing-sy0); + // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) + scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); + + step = sign * dy; + for (x = x1+1; x < x2; ++x) { + scanline[x] += area + step/2; + area += step; + } + y_crossing += dy * (x2 - (x1+1)); + + STBTT_assert(STBTT_fabs(area) <= 1.01f); + + scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); + + scanline_fill[x2] += sign * (sy1-sy0); + } + } else { + // if edge goes outside of box we're drawing, we require + // clipping logic. since this does not match the intended use + // of this library, we use a different, very slow brute + // force implementation + int x; + for (x=0; x < len; ++x) { + // cases: + // + // there can be up to two intersections with the pixel. any intersection + // with left or right edges can be handled by splitting into two (or three) + // regions. intersections with top & bottom do not necessitate case-wise logic. + // + // the old way of doing this found the intersections with the left & right edges, + // then used some simple logic to produce up to three segments in sorted order + // from top-to-bottom. however, this had a problem: if an x edge was epsilon + // across the x border, then the corresponding y position might not be distinct + // from the other y segment, and it might ignored as an empty segment. to avoid + // that, we need to explicitly produce segments based on x positions. + + // rename variables to clearly-defined pairs + float y0 = y_top; + float x1 = (float) (x); + float x2 = (float) (x+1); + float x3 = xb; + float y3 = y_bottom; + + // x = e->x + e->dx * (y-y_top) + // (y-y_top) = (x - e->x) / e->dx + // y = (x - e->x) / e->dx + y_top + float y1 = (x - x0) / dx + y_top; + float y2 = (x+1 - x0) / dx + y_top; + + if (x0 < x1 && x3 > x2) { // three segments descending down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x1 && x0 > x2) { // three segments descending down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else { // one segment + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); + } + } + } + } + e = e->next; + } +} + +// directly AA rasterize edges w/o supersampling +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0, i; + float scanline_data[129], *scanline, *scanline2; + + STBTT__NOTUSED(vsubsample); + + if (result->w > 64) + scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); + else + scanline = scanline_data; + + scanline2 = scanline + result->w; + + y = off_y; + e[n].y0 = (float) (off_y + result->h) + 1; + + while (j < result->h) { + // find center of pixel for this scanline + float scan_y_top = y + 0.0f; + float scan_y_bottom = y + 1.0f; + stbtt__active_edge **step = &active; + + STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); + STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); + + // update all active edges; + // remove all active edges that terminate before the top of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y_top) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + step = &((*step)->next); // advance through list + } + } + + // insert all edges that start before the bottom of this scanline + while (e->y0 <= scan_y_bottom) { + if (e->y0 != e->y1) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); + if (z != NULL) { + if (j == 0 && off_y != 0) { + if (z->ey < scan_y_top) { + // this can happen due to subpixel positioning and some kind of fp rounding error i think + z->ey = scan_y_top; + } + } + STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds + // insert at front + z->next = active; + active = z; + } + } + ++e; + } + + // now process all active edges + if (active) + stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); + + { + float sum = 0; + for (i=0; i < result->w; ++i) { + float k; + int m; + sum += scanline2[i]; + k = scanline[i] + sum; + k = (float) STBTT_fabs(k)*255 + 0.5f; + m = (int) k; + if (m > 255) m = 255; + result->pixels[j*result->stride + i] = (unsigned char) m; + } + } + // advance all the edges + step = &active; + while (*step) { + stbtt__active_edge *z = *step; + z->fx += z->fdx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + + ++y; + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) + +static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) +{ + int i,j; + for (i=1; i < n; ++i) { + stbtt__edge t = p[i], *a = &t; + j = i; + while (j > 0) { + stbtt__edge *b = &p[j-1]; + int c = STBTT__COMPARE(a,b); + if (!c) break; + p[j] = p[j-1]; + --j; + } + if (i != j) + p[j] = t; + } +} + +static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) +{ + /* threshold for transitioning to insertion sort */ + while (n > 12) { + stbtt__edge t; + int c01,c12,c,m,i,j; + + /* compute median of three */ + m = n >> 1; + c01 = STBTT__COMPARE(&p[0],&p[m]); + c12 = STBTT__COMPARE(&p[m],&p[n-1]); + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ + if (c01 != c12) { + /* otherwise, we'll need to swap something else to middle */ + int z; + c = STBTT__COMPARE(&p[0],&p[n-1]); + /* 0>mid && midn => n; 0 0 */ + /* 0n: 0>n => 0; 0 n */ + z = (c == c12) ? 0 : n-1; + t = p[z]; + p[z] = p[m]; + p[m] = t; + } + /* now p[m] is the median-of-three */ + /* swap it to the beginning so it won't move around */ + t = p[0]; + p[0] = p[m]; + p[m] = t; + + /* partition loop */ + i=1; + j=n-1; + for(;;) { + /* handling of equality is crucial here */ + /* for sentinels & efficiency with duplicates */ + for (;;++i) { + if (!STBTT__COMPARE(&p[i], &p[0])) break; + } + for (;;--j) { + if (!STBTT__COMPARE(&p[0], &p[j])) break; + } + /* make sure we haven't crossed */ + if (i >= j) break; + t = p[i]; + p[i] = p[j]; + p[j] = t; + + ++i; + --j; + } + /* recurse on smaller side, iterate on larger */ + if (j < (n-i)) { + stbtt__sort_edges_quicksort(p,j); + p = p+i; + n = n-i; + } else { + stbtt__sort_edges_quicksort(p+i, n-i); + n = j; + } + } +} + +static void stbtt__sort_edges(stbtt__edge *p, int n) +{ + stbtt__sort_edges_quicksort(p, n); + stbtt__sort_edges_ins_sort(p, n); +} + +typedef struct +{ + float x,y; +} stbtt__point; + +static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge *e; + int n,i,j,k,m; +#if STBTT_RASTERIZER_VERSION == 1 + int vsubsample = result->h < 8 ? 15 : 5; +#elif STBTT_RASTERIZER_VERSION == 2 + int vsubsample = 1; +#else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + stbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; + ++n; + } + } + + // now sort the edges by their highest point (should snap to integer, and then by x) + //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + stbtt__sort_edges(e, n); + + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + + STBTT_free(e, userdata); +} + +static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +{ + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; +} + +// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching +static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + // versus directly drawn line + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) +{ + // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough + float dx0 = x1-x0; + float dy0 = y1-y0; + float dx1 = x2-x1; + float dy1 = y2-y1; + float dx2 = x3-x2; + float dy2 = y3-y2; + float dx = x3-x0; + float dy = y3-y0; + float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); + float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); + float flatness_squared = longlen*longlen-shortlen*shortlen; + + if (n > 16) // 65536 segments on one curve better be enough! + return; + + if (flatness_squared > objspace_flatness_squared) { + float x01 = (x0+x1)/2; + float y01 = (y0+y1)/2; + float x12 = (x1+x2)/2; + float y12 = (y1+y2)/2; + float x23 = (x2+x3)/2; + float y23 = (y2+y3)/2; + + float xa = (x01+x12)/2; + float ya = (y01+y12)/2; + float xb = (x12+x23)/2; + float yb = (y12+y23)/2; + + float mx = (xa+xb)/2; + float my = (ya+yb)/2; + + stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x3,y3); + *num_points = *num_points+1; + } +} + +// returns number of contours +static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +{ + stbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + // count how many "moves" there are to get the contour count + for (i=0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case STBTT_vmove: + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x,y); + break; + case STBTT_vline: + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; + case STBTT_vcurve: + stbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + case STBTT_vcubic: + stbtt__tesselate_cubic(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].cx1, vertices[i].cy1, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count = 0; + int *winding_lengths = NULL; + stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } +} + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + stbtt__bitmap gbm; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) { + STBTT_free(vertices, info->userdata); + return NULL; + } + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +{ + int ix0,iy0; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; + + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + + STBTT_free(vertices, info->userdata); +} + +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +{ + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); +} + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-CRAPPY packing to keep source code small + +static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata) +{ + float scale; + int x,y,bottom_y, i; + stbtt_fontinfo f; + f.userdata = NULL; + if (!stbtt_InitFont(&f, data, offset)) + return -1; + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + x=y=1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i=0; i < num_chars; ++i) { + int advance, lsb, x0,y0,x1,y1,gw,gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x+gw < pw); + STBTT_assert(y+gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); + chardata[i].x0 = (stbtt_int16) x; + chardata[i].y0 = (stbtt_int16) y; + chardata[i].x1 = (stbtt_int16) (x + gw); + chardata[i].y1 = (stbtt_int16) (y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float) x0; + chardata[i].yoff = (float) y0; + x = x + gw + 1; + if (y+gh+1 > bottom_y) + bottom_y = y+gh+1; + } + return bottom_y; +} + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +{ + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_bakedchar *b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// rectangle packing replacement routines if you don't have stb_rect_pack.h +// + +#ifndef STB_RECT_PACK_VERSION + +typedef int stbrp_coord; + +//////////////////////////////////////////////////////////////////////////////////// +// // +// // +// COMPILER WARNING ?!?!? // +// // +// // +// if you get a compile warning due to these symbols being defined more than // +// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // +// // +//////////////////////////////////////////////////////////////////////////////////// + +typedef struct +{ + int width,height; + int x,y,bottom_y; +} stbrp_context; + +typedef struct +{ + unsigned char x; +} stbrp_node; + +struct stbrp_rect +{ + stbrp_coord x,y; + int id,w,h,was_packed; +}; + +static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) +{ + con->width = pw; + con->height = ph; + con->x = 0; + con->y = 0; + con->bottom_y = 0; + STBTT__NOTUSED(nodes); + STBTT__NOTUSED(num_nodes); +} + +static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) +{ + int i; + for (i=0; i < num_rects; ++i) { + if (con->x + rects[i].w > con->width) { + con->x = 0; + con->y = con->bottom_y; + } + if (con->y + rects[i].h > con->height) + break; + rects[i].x = con->x; + rects[i].y = con->y; + rects[i].was_packed = 1; + con->x += rects[i].w; + if (con->y + rects[i].h > con->bottom_y) + con->bottom_y = con->y + rects[i].h; + } + for ( ; i < num_rects; ++i) + rects[i].was_packed = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If +// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) +{ + stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); + int num_nodes = pw - padding; + stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); + + if (context == NULL || nodes == NULL) { + if (context != NULL) STBTT_free(context, alloc_context); + if (nodes != NULL) STBTT_free(nodes , alloc_context); + return 0; + } + + spc->user_allocator_context = alloc_context; + spc->width = pw; + spc->height = ph; + spc->pixels = pixels; + spc->pack_info = context; + spc->nodes = nodes; + spc->padding = padding; + spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; + spc->h_oversample = 1; + spc->v_oversample = 1; + spc->skip_missing = 0; + + stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); + + if (pixels) + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + + return 1; +} + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) +{ + STBTT_free(spc->nodes , spc->user_allocator_context); + STBTT_free(spc->pack_info, spc->user_allocator_context); +} + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) +{ + STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); + STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); + if (h_oversample <= STBTT_MAX_OVERSAMPLE) + spc->h_oversample = h_oversample; + if (v_oversample <= STBTT_MAX_OVERSAMPLE) + spc->v_oversample = v_oversample; +} + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) +{ + spc->skip_missing = skip; +} + +#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) + +static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_w = w - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < h; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < w; ++i) { + STBTT_assert(pixels[i] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i] = (unsigned char) (total / kernel_width); + } + + pixels += stride_in_bytes; + } +} + +static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_h = h - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < w; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < h; ++i) { + STBTT_assert(pixels[i*stride_in_bytes] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + + pixels += 1; + } +} + +static float stbtt__oversample_shift(int oversample) +{ + if (!oversample) + return 0.0f; + + // The prefilter is a box filter of width "oversample", + // which shifts phase by (oversample - 1)/2 pixels in + // oversampled space. We want to shift in the opposite + // direction to counter this. + return (float)-(oversample - 1) / (2.0f * (float)oversample); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k; + + k=0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + ranges[i].h_oversample = (unsigned char) spc->h_oversample; + ranges[i].v_oversample = (unsigned char) spc->v_oversample; + for (j=0; j < ranges[i].num_chars; ++j) { + int x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + if (glyph == 0 && spc->skip_missing) { + rects[k].w = rects[k].h = 0; + } else { + stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + &x0,&y0,&x1,&y1); + rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); + rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); + } + ++k; + } + } + + return k; +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, + output, + out_w - (prefilter_x - 1), + out_h - (prefilter_y - 1), + out_stride, + scale_x, + scale_y, + shift_x, + shift_y, + glyph); + + if (prefilter_x > 1) + stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); + + if (prefilter_y > 1) + stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); + + *sub_x = stbtt__oversample_shift(prefilter_x); + *sub_y = stbtt__oversample_shift(prefilter_y); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k, return_value = 1; + + // save current values + int old_h_over = spc->h_oversample; + int old_v_over = spc->v_oversample; + + k = 0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + float recip_h,recip_v,sub_x,sub_y; + spc->h_oversample = ranges[i].h_oversample; + spc->v_oversample = ranges[i].v_oversample; + recip_h = 1.0f / spc->h_oversample; + recip_v = 1.0f / spc->v_oversample; + sub_x = stbtt__oversample_shift(spc->h_oversample); + sub_y = stbtt__oversample_shift(spc->v_oversample); + for (j=0; j < ranges[i].num_chars; ++j) { + stbrp_rect *r = &rects[k]; + if (r->was_packed && r->w != 0 && r->h != 0) { + stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; + int advance, lsb, x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + stbrp_coord pad = (stbrp_coord) spc->padding; + + // pad on left and top + r->x += pad; + r->y += pad; + r->w -= pad; + r->h -= pad; + stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); + stbtt_GetGlyphBitmapBox(info, glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + &x0,&y0,&x1,&y1); + stbtt_MakeGlyphBitmapSubpixel(info, + spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w - spc->h_oversample+1, + r->h - spc->v_oversample+1, + spc->stride_in_bytes, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + glyph); + + if (spc->h_oversample > 1) + stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->h_oversample); + + if (spc->v_oversample > 1) + stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->v_oversample); + + bc->x0 = (stbtt_int16) r->x; + bc->y0 = (stbtt_int16) r->y; + bc->x1 = (stbtt_int16) (r->x + r->w); + bc->y1 = (stbtt_int16) (r->y + r->h); + bc->xadvance = scale * advance; + bc->xoff = (float) x0 * recip_h + sub_x; + bc->yoff = (float) y0 * recip_v + sub_y; + bc->xoff2 = (x0 + r->w) * recip_h + sub_x; + bc->yoff2 = (y0 + r->h) * recip_v + sub_y; + } else { + return_value = 0; // if any fail, report failure + } + + ++k; + } + } + + // restore original values + spc->h_oversample = old_h_over; + spc->v_oversample = old_v_over; + + return return_value; +} + +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) +{ + stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); +} + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) +{ + stbtt_fontinfo info; + int i,j,n, return_value; // [DEAR IMGUI] removed = 1 + //stbrp_context *context = (stbrp_context *) spc->pack_info; + stbrp_rect *rects; + + // flag all characters as NOT packed + for (i=0; i < num_ranges; ++i) + for (j=0; j < ranges[i].num_chars; ++j) + ranges[i].chardata_for_range[j].x0 = + ranges[i].chardata_for_range[j].y0 = + ranges[i].chardata_for_range[j].x1 = + ranges[i].chardata_for_range[j].y1 = 0; + + n = 0; + for (i=0; i < num_ranges; ++i) + n += ranges[i].num_chars; + + rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); + if (rects == NULL) + return 0; + + info.userdata = spc->user_allocator_context; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); + + n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); + + stbtt_PackFontRangesPackRects(spc, rects, n); + + return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); + + STBTT_free(rects, spc->user_allocator_context); + return return_value; +} + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) +{ + stbtt_pack_range range; + range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; + range.array_of_unicode_codepoints = NULL; + range.num_chars = num_chars_in_range; + range.chardata_for_range = chardata_for_range; + range.font_size = font_size; + return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); +} + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) +{ + int i_ascent, i_descent, i_lineGap; + float scale; + stbtt_fontinfo info; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); + scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); + stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); + *ascent = (float) i_ascent * scale; + *descent = (float) i_descent * scale; + *lineGap = (float) i_lineGap * scale; +} + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) +{ + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_packedchar *b = chardata + char_index; + + if (align_to_integer) { + float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); + float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); + q->x0 = x; + q->y0 = y; + q->x1 = x + b->xoff2 - b->xoff; + q->y1 = y + b->yoff2 - b->yoff; + } else { + q->x0 = *xpos + b->xoff; + q->y0 = *ypos + b->yoff; + q->x1 = *xpos + b->xoff2; + q->y1 = *ypos + b->yoff2; + } + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// sdf computation +// + +#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) +#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) + +static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) +{ + float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; + float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; + float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; + float roperp = orig[1]*ray[0] - orig[0]*ray[1]; + + float a = q0perp - 2*q1perp + q2perp; + float b = q1perp - q0perp; + float c = q0perp - roperp; + + float s0 = 0., s1 = 0.; + int num_s = 0; + + if (a != 0.0) { + float discr = b*b - a*c; + if (discr > 0.0) { + float rcpna = -1 / a; + float d = (float) STBTT_sqrt(discr); + s0 = (b+d) * rcpna; + s1 = (b-d) * rcpna; + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { + if (num_s == 0) s0 = s1; + ++num_s; + } + } + } else { + // 2*b*s + c = 0 + // s = -c / (2*b) + s0 = c / (-2 * b); + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + } + + if (num_s == 0) + return 0; + else { + float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); + float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; + + float q0d = q0[0]*rayn_x + q0[1]*rayn_y; + float q1d = q1[0]*rayn_x + q1[1]*rayn_y; + float q2d = q2[0]*rayn_x + q2[1]*rayn_y; + float rod = orig[0]*rayn_x + orig[1]*rayn_y; + + float q10d = q1d - q0d; + float q20d = q2d - q0d; + float q0rd = q0d - rod; + + hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; + hits[0][1] = a*s0+b; + + if (num_s > 1) { + hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; + hits[1][1] = a*s1+b; + return 2; + } else { + return 1; + } + } +} + +static int equal(float *a, float *b) +{ + return (a[0] == b[0] && a[1] == b[1]); +} + +static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) +{ + int i; + float orig[2], ray[2] = { 1, 0 }; + float y_frac; + int winding = 0; + + orig[0] = x; + //orig[1] = y; // [DEAR IMGUI] commented double assignment + + // make sure y never passes through a vertex of the shape + y_frac = (float) STBTT_fmod(y, 1.0f); + if (y_frac < 0.01f) + y += 0.01f; + else if (y_frac > 0.99f) + y -= 0.01f; + orig[1] = y; + + // test a ray from (-infinity,y) to (x,y) + for (i=0; i < nverts; ++i) { + if (verts[i].type == STBTT_vline) { + int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; + int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } + if (verts[i].type == STBTT_vcurve) { + int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; + int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; + int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; + int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); + int by = STBTT_max(y0,STBTT_max(y1,y2)); + if (y > ay && y < by && x > ax) { + float q0[2],q1[2],q2[2]; + float hits[2][2]; + q0[0] = (float)x0; + q0[1] = (float)y0; + q1[0] = (float)x1; + q1[1] = (float)y1; + q2[0] = (float)x2; + q2[1] = (float)y2; + if (equal(q0,q1) || equal(q1,q2)) { + x0 = (int)verts[i-1].x; + y0 = (int)verts[i-1].y; + x1 = (int)verts[i ].x; + y1 = (int)verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } else { + int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); + if (num_hits >= 1) + if (hits[0][0] < 0) + winding += (hits[0][1] < 0 ? -1 : 1); + if (num_hits >= 2) + if (hits[1][0] < 0) + winding += (hits[1][1] < 0 ? -1 : 1); + } + } + } + } + return winding; +} + +static float stbtt__cuberoot( float x ) +{ + if (x<0) + return -(float) STBTT_pow(-x,1.0f/3.0f); + else + return (float) STBTT_pow( x,1.0f/3.0f); +} + +// x^3 + c*x^2 + b*x + a = 0 +static int stbtt__solve_cubic(float a, float b, float c, float* r) +{ + float s = -a / 3; + float p = b - a*a / 3; + float q = a * (2*a*a - 9*b) / 27 + c; + float p3 = p*p*p; + float d = q*q + 4*p3 / 27; + if (d >= 0) { + float z = (float) STBTT_sqrt(d); + float u = (-q + z) / 2; + float v = (-q - z) / 2; + u = stbtt__cuberoot(u); + v = stbtt__cuberoot(v); + r[0] = s + u + v; + return 1; + } else { + float u = (float) STBTT_sqrt(-p/3); + float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative + float m = (float) STBTT_cos(v); + float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; + r[0] = s + u * 2 * m; + r[1] = s - u * (m + n); + r[2] = s - u * (m - n); + + //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? + //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); + //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); + return 3; + } +} + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + float scale_x = scale, scale_y = scale; + int ix0,iy0,ix1,iy1; + int w,h; + unsigned char *data; + + // if one scale is 0, use same scale for both + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) return NULL; // if both scales are 0, return NULL + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); + + // if empty, return NULL + if (ix0 == ix1 || iy0 == iy1) + return NULL; + + ix0 -= padding; + iy0 -= padding; + ix1 += padding; + iy1 += padding; + + w = (ix1 - ix0); + h = (iy1 - iy0); + + if (width ) *width = w; + if (height) *height = h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + // invert for y-downwards bitmaps + scale_y = -scale_y; + + { + int x,y,i,j; + float *precompute; + stbtt_vertex *verts; + int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); + data = (unsigned char *) STBTT_malloc(w * h, info->userdata); + precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); + + for (i=0,j=num_verts-1; i < num_verts; j=i++) { + if (verts[i].type == STBTT_vline) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; + float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); + precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; + float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; + float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float len2 = bx*bx + by*by; + if (len2 != 0.0f) + precompute[i] = 1.0f / (bx*bx + by*by); + else + precompute[i] = 0.0f; + } else + precompute[i] = 0.0f; + } + + for (y=iy0; y < iy1; ++y) { + for (x=ix0; x < ix1; ++x) { + float val; + float min_dist = 999999.0f; + float sx = (float) x + 0.5f; + float sy = (float) y + 0.5f; + float x_gspace = (sx / scale_x); + float y_gspace = (sy / scale_y); + + int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path + + for (i=0; i < num_verts; ++i) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + + // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve + float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); + if (dist2 < min_dist*min_dist) + min_dist = (float) STBTT_sqrt(dist2); + + if (verts[i].type == STBTT_vline) { + float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; + + // coarse culling against bbox + //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && + // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) + float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; + STBTT_assert(i != 0); + if (dist < min_dist) { + // check position along line + // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) + // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) + float dx = x1-x0, dy = y1-y0; + float px = x0-sx, py = y0-sy; + // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy + // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve + float t = -(px*dx + py*dy) / (dx*dx + dy*dy); + if (t >= 0.0f && t <= 1.0f) + min_dist = dist; + } + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; + float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; + float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); + float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); + float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); + float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); + // coarse culling against bbox to avoid computing cubic unnecessarily + if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { + int num=0; + float ax = x1-x0, ay = y1-y0; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float mx = x0 - sx, my = y0 - sy; + float res[3],px,py,t,it; + float a_inv = precompute[i]; + if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula + float a = 3*(ax*bx + ay*by); + float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); + float c = mx*ax+my*ay; + if (a == 0.0) { // if a is 0, it's linear + if (b != 0.0) { + res[num++] = -c/b; + } + } else { + float discriminant = b*b - 4*a*c; + if (discriminant < 0) + num = 0; + else { + float root = (float) STBTT_sqrt(discriminant); + res[0] = (-b - root)/(2*a); + res[1] = (-b + root)/(2*a); + num = 2; // don't bother distinguishing 1-solution case, as code below will still work + } + } + } else { + float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point + float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; + float d = (mx*ax+my*ay) * a_inv; + num = stbtt__solve_cubic(b, c, d, res); + } + if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { + t = res[0], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { + t = res[1], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { + t = res[2], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + } + } + } + if (winding == 0) + min_dist = -min_dist; // if outside the shape, value is negative + val = onedge_value + pixel_dist_scale * min_dist; + if (val < 0) + val = 0; + else if (val > 255) + val = 255; + data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; + } + } + STBTT_free(precompute, info->userdata); + STBTT_free(verts, info->userdata); + } + return data; +} + +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// font name matching -- recommended not to use this +// + +// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) +{ + stbtt_int32 i=0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) { + stbtt_uint16 ch = s2[0]*256 + s2[1]; + if (ch < 0x80) { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } else if (ch < 0x800) { + if (i+1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } else if (ch >= 0xd800 && ch < 0xdc00) { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2]*256 + s2[3]; + if (i+3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } else if (ch >= 0xdc00 && ch < 0xe000) { + return -1; + } else { + if (i+2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; +} + +static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) +{ + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); +} + +// returns results in whatever encoding you request... but note that 2-byte encodings +// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i,count,stringOffset; + stbtt_uint8 *fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc+nm+2); + stringOffset = nm + ttUSHORT(fc+nm+4); + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) + && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { + *length = ttUSHORT(fc+loc+8); + return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); + } + } + return NULL; +} + +static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc+nm+2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); + + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc+loc+6); + if (id == target_id) { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { + stbtt_int32 slen = ttUSHORT(fc+loc+8); + stbtt_int32 off = ttUSHORT(fc+loc+10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); + if (matchlen >= 0) { + // check for target_id+1 immediately following, with same encoding & language + if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { + slen = ttUSHORT(fc+loc+12+8); + off = ttUSHORT(fc+loc+12+10); + if (slen == 0) { + if (matchlen == nlen) + return 1; + } else if (matchlen < nlen && name[matchlen] == ' ') { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) + return 1; + } + } else { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } + } + + // @TODO handle other encodings + } + } + return 0; +} + +static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +{ + stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); + stbtt_uint32 nm,hd; + if (!stbtt__isfont(fc+offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } else { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; +} + +static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) +{ + stbtt_int32 i; + for (i=0;;++i) { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) + return off; + } +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, + float pixel_height, unsigned char *pixels, int pw, int ph, + int first_char, int num_chars, stbtt_bakedchar *chardata) +{ + return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); +} + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) +{ + return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); +} + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) +{ + return stbtt_GetNumberOfFonts_internal((unsigned char *) data); +} + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) +{ + return stbtt_InitFont_internal(info, (unsigned char *) data, offset); +} + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) +{ + return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); +} + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{ + return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif // STB_TRUETYPE_IMPLEMENTATION + + +// FULL VERSION HISTORY +// +// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) allow user-defined fabs() replacement +// fix memory leak if fontsize=0.0 +// fix warning from duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// allow PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) +// also more precise AA rasterizer, except if shapes overlap +// remove need for STBTT_sort +// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC +// 1.04 (2015-04-15) typo in example +// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes +// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ +// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match +// non-oversampled; STBTT_POINT_SIZE for packed case only +// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling +// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) +// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID +// 0.8b (2014-07-07) fix a warning +// 0.8 (2014-05-25) fix a few more warnings +// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back +// 0.6c (2012-07-24) improve documentation +// 0.6b (2012-07-20) fix a few more warnings +// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, +// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty +// 0.5 (2011-12-09) bugfixes: +// subpixel glyph renderer computed wrong bounding box +// first vertex of shape can be off-curve (FreeSans) +// 0.4b (2011-12-03) fixed an error in the font baking example +// 0.4 (2011-12-01) kerning, subpixel rendering (tor) +// bugfixes for: +// codepoint-to-glyph conversion using table fmt=12 +// codepoint-to-glyph conversion using table fmt=4 +// stbtt_GetBakedQuad with non-square texture (Zer) +// updated Hello World! sample to use kerning and subpixel +// fixed some warnings +// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) +// userdata, malloc-from-userdata, non-zero fill (stb) +// 0.2 (2009-03-11) Fix unsigned/signed char warnings +// 0.1 (2009-03-09) First public release +// + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/lib/init/init/common.hpp b/lib/init/init/common.hpp new file mode 100644 index 0000000000..b6ef268053 --- /dev/null +++ b/lib/init/init/common.hpp @@ -0,0 +1,24 @@ +#ifndef INIT_COMMON_HPP +#define INIT_COMMON_HPP + +#include // size_t +#include // uint{}_t, int{}_t + +namespace init { + +using usize = std::size_t; +using ulonglong = unsigned long long; + +using uint8 = std::uint8_t; +using uint16 = std::uint16_t; +using uint32 = std::uint32_t; +using uint64 = std::uint64_t; + +using int8 = std::int8_t; +using int16 = std::int16_t; +using int32 = std::int32_t; +using int64 = std::int64_t; + +} // namespace init + +#endif // INIT_COMMON_HPP \ No newline at end of file diff --git a/lib/init/init/ini.hpp b/lib/init/init/ini.hpp new file mode 100644 index 0000000000..34d6afd8b9 --- /dev/null +++ b/lib/init/init/ini.hpp @@ -0,0 +1,348 @@ +#ifndef INIT_INI_HPP +#define INIT_INI_HPP + +#include // path +#include // basic_ifstream, basic_ofstream +#include // less +#include // basic_istream +#include // map +#include // basic_ostream +#include // out_of_range +#include // basic_string, char_traits +#include // basic_string_view +#include // move + +#include "common.hpp" +#include "ini_parser.hpp" +#include "ini_section.hpp" +#include "ini_value.hpp" + +namespace init { + +/** + * \class basic_ini + * + * \brief Represents an ini document. + * + * \tparam Char the character type that will be used. + * + * \see `ini` + * \see `wini` + * \see `read_ini()` + * \see `write_ini()` + * + * \see `basic_ini_section` + * \see `basic_ini_value` + * + * \since 0.1.0 + */ +template +class basic_ini final +{ + friend class ini_parser; + + public: + using char_type = Char; + using string_type = std::basic_string; + using string_view_type = std::basic_string_view; + + using parser_type = ini_parser; + using format_type = ini_format; + using section_type = basic_ini_section; + + using storage_type = std::map>; + using iterator = typename storage_type::iterator; + using const_iterator = typename storage_type::const_iterator; + + using istream_type = std::basic_istream>; + using ostream_type = std::basic_ostream>; + using ifstream_type = std::basic_ifstream>; + using ofstream_type = std::basic_ofstream>; + using size_type = usize; + + explicit basic_ini(const format_type format = format_type{}) : m_format{format} + {} + + basic_ini(const basic_ini&) = default; + basic_ini(basic_ini&&) noexcept = default; + + basic_ini& operator=(const basic_ini&) = default; + basic_ini& operator=(basic_ini&&) noexcept = default; + + /** + * \brief Parses an ini document based on an input stream. + * + * \param stream the input stream that will be used. + * + * \since 0.1.0 + */ + void read(istream_type& stream) + { + parser_type parser; + parser.parse_to(this, stream); + } + + /** + * \brief Writes the contents of the document to a stream. + * + * \param stream the output stream that will be used. + * + * \since 0.1.0 + */ + void dump(ostream_type& stream) const + { + for (const auto& [name, section] : m_sections) + { + stream << m_format.section_start << name << m_format.section_end << '\n'; + section.dump(stream, m_format); + } + } + + /** + * \brief Creates or replaces a section. + * + * \param section the name of the section that will be created or replaced. + * + * \return the new section. + * + * \since 0.1.0 + */ + auto emplace_or_replace(string_type section) -> section_type& + { + const auto [it, inserted] = + m_sections.insert_or_assign(std::move(section), section_type{}); + return it->second; + } + + /** + * \brief Retrieves a section from the file or default-constructs one if it doesn't + * exist. + * + * \param section the name of the section that will be retrieved. + * + * \return the section that was either found or created. + * + * \since 0.1.0 + */ + auto get_or_emplace(const string_view_type section) -> section_type& + { + if (const auto it = m_sections.find(section); it != m_sections.end()) + { + return it->second; + } + else + { + auto [iterator, inserted] = m_sections.try_emplace(string_type{section}); + return iterator->second; + } + } + + /// \copydoc get_or_emplace() + auto operator[](const string_view_type section) -> section_type& + { + return get_or_emplace(section); + } + + /** + * \brief Returns the section associated with the specified name. + * + * \param section the name of the section to retrieve. + * + * \return the found section. + * + * \throws out_of_range if there is no section with the specified name. + * + * \since 0.1.0 + */ + [[nodiscard]] auto at(const string_view_type section) -> section_type& + { + if (const auto it = m_sections.find(section); it != m_sections.end()) + { + return it->second; + } + else + { + throw std::out_of_range{"basic_ini::at(): section does not exist!"}; + } + } + + /// \copydoc at() + [[nodiscard]] auto at(const string_view_type section) const -> const section_type& + { + if (const auto it = m_sections.find(section); it != m_sections.end()) + { + return it->second; + } + else + { + throw std::out_of_range{"basic_ini::at(): section does not exist!"}; + } + } + + /** + * \brief Removes a section from the document, if it exists. + * + * \param section the name of the section that will be removed. + * + * \return `true` if a section was removed; `false` otherwise. + * + * \since 0.1.0 + */ + auto erase(const string_view_type section) -> bool + { + if (const auto it = m_sections.find(section); it != m_sections.end()) + { + m_sections.erase(it); + return true; + } + else + { + return false; + } + } + + /** + * \brief Indicates whether or not the specified section exists. + * + * \param section the name of the section to look for. + * + * \return `true` if the specified section exists; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto contains(const string_view_type section) const -> bool + { + return m_sections.find(section) != m_sections.end(); + } + + /** + * \brief Returns the number of sections stored in the document. + * + * \return the number of sections. + * + * \since 0.1.0 + */ + [[nodiscard]] auto size() const noexcept -> size_type + { + return m_sections.size(); + } + + /** + * \brief Indicates whether or not there are no sections. + * + * \return `true` if there are no sections; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto empty() const noexcept -> bool + { + return m_sections.empty(); + } + + /** + * \brief Returns an iterator to the beginning. + * + * \return an iterator to the beginning. + * + * \since 0.1.0 + */ + [[nodiscard]] auto begin() noexcept -> iterator + { + return m_sections.begin(); + } + + /// \copydoc begin() + [[nodiscard]] auto begin() const noexcept -> const_iterator + { + return m_sections.begin(); + } + + /** + * \brief Returns an iterator to the end. + * + * \return an iterator to the end. + * + * \since 0.1.0 + */ + [[nodiscard]] auto end() noexcept -> iterator + { + return m_sections.end(); + } + + /// \copydoc end() + [[nodiscard]] auto end() const noexcept -> const_iterator + { + return m_sections.end(); + } + + private: + storage_type m_sections; + format_type m_format; +}; + +/** + * \typedef ini + * + * \brief Alias for ini documents based on `char`. + * + * \since 0.1.0 + */ +using ini = basic_ini; + +/** + * \typedef ini + * + * \brief Alias for ini documents based on `wchar_t`. + * + * \since 0.1.0 + */ +using wini = basic_ini; + +/** + * \brief Parses an ini file at the specified path. + * + * \tparam Char the character type that will be used. + * \param path the file path of the ini file. + * + * \return the parsed ini document. + * + * \see `write_ini()` + * + * \since 0.1.0 + */ +template +[[nodiscard]] auto read_ini(const std::filesystem::path& path) -> basic_ini +{ + using ifstream_type = typename basic_ini::ifstream_type; + ifstream_type stream{path}; + + basic_ini ini; + ini.read(stream); + + return ini; +} + +/** + * \brief Saves an ini document to the specified file path. + * + * \tparam Char the character type used by the ini document. + * + * \param ini the ini document that will be saved. + * \param path the destination file path of the ini document. + * + * \see `read_ini()` + * + * \since 0.1.0 + */ +template +void write_ini(const basic_ini& ini, const std::filesystem::path& path) +{ + using ofstream_type = typename basic_ini::ofstream_type; + + ofstream_type stream{path}; + ini.dump(stream); +} + +} // namespace init + +#endif // INIT_INI_HPP diff --git a/lib/init/init/ini_parser.hpp b/lib/init/init/ini_parser.hpp new file mode 100644 index 0000000000..37cc824c11 --- /dev/null +++ b/lib/init/init/ini_parser.hpp @@ -0,0 +1,211 @@ +#ifndef INIT_INI_PARSER_HPP +#define INIT_INI_PARSER_HPP + +#include // all_of, find_if +#include // assert +#include // basic_istream +#include // locale, isspace, isdigit +#include // optional +#include // istringstream +#include // basic_string, char_traits, getline, stod, stoul, stoll +#include // move + +#include "ini_section.hpp" +#include "ini_value.hpp" + +namespace init { + +template +class basic_ini; + +template +class ini_parser final +{ + public: + using char_type = Char; + using string_type = std::basic_string; + using format_type = ini_format; + using ini_type = basic_ini; + using istream_type = std::basic_istream>; + + void parse_to(ini_type* ini, istream_type& stream) + { + assert(ini); + m_ini = ini; + + string_type line; + string_type section; + + line.reserve(32); + section.reserve(32); + + while (std::getline(stream, line)) + { + trim_left(line); + trim_right(line); + parse_line(line, section); + } + } + + private: + ini_type* m_ini{}; + format_type m_format; + + template + [[nodiscard]] static auto find_first_non_space(const T begin, const T end) + { + return std::find_if(begin, end, [](const char_type ch) { + return !std::isspace(ch, std::locale::classic()); + }); + } + + // Remove leading whitespace + void trim_left(string_type& line) + { + line.erase(line.begin(), find_first_non_space(line.begin(), line.end())); + } + + // Remove any trailing whitespace + void trim_right(string_type& line) + { + const auto it = find_first_non_space(line.rbegin(), line.rend()); + line.erase(it.base(), line.end()); + } + + [[nodiscard]] static auto is_float(const string_type& str) -> bool + { + // Require float values to feature dot + if (str.find('.') == string_type::npos) + { + return false; + } + + std::istringstream stream{str}; + + double value{}; + stream >> value; + + return stream.eof() && !stream.fail(); + } + + [[nodiscard]] static auto is_unsigned(const string_type& str) -> bool + { + return !str.starts_with('-') && str.ends_with('u') && + std::all_of(str.begin(), str.end() - 1, [](const char_type ch) { + return std::isdigit(ch, std::locale::classic()); + }); + } + + [[nodiscard]] static auto is_signed(const string_type& str) -> bool + { + if (str.starts_with('-')) + { + // Ignore leading minus + return std::all_of(str.begin() + 1, str.end(), [](const char_type ch) { + return std::isdigit(ch, std::locale::classic()); + }); + } + else + { + return std::ranges::all_of(str, [](const char_type ch) { + return std::isdigit(ch, std::locale::classic()); + }); + } + } + + auto parse_variable(const string_type& line, const string_type& sectionName) -> bool + { + const auto assignment = std::ranges::find_if(line, [this](const char_type character) { + return character == m_format.assign; + }); + + string_type variable{line.begin(), assignment}; + string_type value{assignment + 1, line.end()}; + + trim_right(variable); + trim_left(variable); + + auto& section = m_ini->m_sections[sectionName]; + if (!section.contains(variable)) + { + if (value == "true") + { + section[std::move(variable)] = true; + } + else if (value == "false") + { + section[std::move(variable)] = false; + } + else if (is_float(value)) + { + section[std::move(variable)] = std::stod(value); + } + else if (is_unsigned(value)) + { + section[std::move(variable)] = std::stoul(value); + } + else if (is_signed(value)) + { + section[std::move(variable)] = std::stoll(value); + } + else + { + section[std::move(variable)] = std::move(value); + } + + return true; + } + else + { + // m_errors.push_back(line); + return false; + } + } + + [[nodiscard]] auto parse_section_name(const string_type& line) + -> std::optional + { + if (line.back() == m_format.section_end) + { + return line.substr(1, line.length() - 2); + } + else + { + // m_errors.push_back(line); + return std::nullopt; + } + } + + void parse_line(const string_type& line, string_type& section) + { + if (line.empty()) + { + return; + } + + const auto& character = line.front(); + + if (character == m_format.comment) + { + return; + } + + if (character == m_format.section_start) + { + if (const auto name = parse_section_name(line)) + { + section = *name; + } + } + else if (parse_variable(line, section)) + {} + else + { + // m_errors.push_back(line); + } + } +}; + +} // namespace init + +#endif // INIT_INI_PARSER_HPP diff --git a/lib/init/init/ini_section.hpp b/lib/init/init/ini_section.hpp new file mode 100644 index 0000000000..27c5916389 --- /dev/null +++ b/lib/init/init/ini_section.hpp @@ -0,0 +1,279 @@ +#ifndef INIT_INI_SECTION_HPP +#define INIT_INI_SECTION_HPP + +#include // less +#include // map +#include // basic_ostream +#include // out_of_range +#include // basic_string, char_traits +#include // basic_string_view + +#include "common.hpp" +#include "ini_value.hpp" + +namespace init { + +/** + * \struct ini_format + * + * \brief Represents the syntax used by an ini file. + * + * \tparam Char the character type that is used. + * + * \since 0.1.0 + */ +template +struct ini_format final +{ + using char_type = Char; + + char_type section_start = '['; ///< Token introducing a section name. + char_type section_end = ']'; ///< Token that ends a section name. + char_type assign = '='; ///< Assignment operator token. + char_type comment = ';'; ///< Line comment token. +}; + +/** + * \class basic_ini_section + * + * \brief Represents a section in an ini file. + * + * \tparam Char the character type that is used. + * + * \see `ini_section` + * \see `wini_section` + * \see `basic_ini` + * \see `basic_ini_value` + * + * \since 0.1.0 + */ +template +class basic_ini_section final +{ + public: + using char_type = Char; + using elem_type = basic_ini_value; + using format_type = ini_format; + + using string_type = std::basic_string; + using string_view_type = std::basic_string_view; + using ostream_type = std::basic_ostream>; + + using storage_type = std::map>; + using value_type = typename storage_type::value_type; + using iterator = typename storage_type::iterator; + using const_iterator = typename storage_type::const_iterator; + using size_type = usize; + + basic_ini_section() = default; + + basic_ini_section(const basic_ini_section&) = default; + basic_ini_section(basic_ini_section&&) noexcept = default; + + basic_ini_section& operator=(const basic_ini_section&) = default; + basic_ini_section& operator=(basic_ini_section&&) noexcept = default; + + /** + * \brief Writes the contents of the section to an output stream. + * + * \param stream the output stream that will be used. + * \param format the syntax that will be used. + * + * \since 0.1.0 + */ + void dump(ostream_type& stream, const format_type& format) const + { + for (const auto& [key, value] : m_entries) + { + stream << key << format.assign << value << '\n'; + } + + stream << '\n'; + } + + /** + * \brief Removes an element from the section, if it exists. + * + * \param element the name of the element that will be removed. + * + * \return `true` if an element was removed; `false` otherwise. + * + * \since 0.1.0 + */ + auto erase(const string_view_type element) -> bool + { + if (const auto it = m_entries.find(element); it != m_entries.end()) + { + m_entries.erase(it); + return true; + } + else + { + return false; + } + } + + /** + * \brief Retrieves an element from the section or default-constructs one if it doesn't + * exist. + * + * \param element the name of the element that will be retrieved. + * + * \return the value that was either found or created. + * + * \since 0.1.0 + */ + auto get_or_emplace(const string_view_type element) -> elem_type& + { + if (const auto it = m_entries.find(element); it != m_entries.end()) + { + return it->second; + } + else + { + return m_entries[string_type{element}]; + } + } + + /// \copydoc get_or_emplace() + auto operator[](const string_view_type element) -> elem_type& + { + return get_or_emplace(element); + } + + /** + * \brief Returns the value associated with the specified name. + * + * \param element the name of the value to obtain. + * + * \return the ini value associated with the specified name. + * + * \throws out_of_range if the section doesn't contain the specified value. + * + * \since 0.1.0 + */ + [[nodiscard]] auto at(const string_view_type element) -> elem_type& + { + if (const auto it = m_entries.find(element); it != m_entries.end()) + { + return it->second; + } + else + { + throw std::out_of_range{"basic_ini_section::at(): element does not exist!"}; + } + } + + /// \copydoc at() + [[nodiscard]] auto at(const string_view_type element) const -> const elem_type& + { + if (const auto it = m_entries.find(element); it != m_entries.end()) + { + return it->second; + } + else + { + throw std::out_of_range{"basic_ini_section::at(): element does not exist!"}; + } + } + + /** + * \brief Indicates whether or not the section contains a value with the specified name. + * + * \param element the name of the element to look for. + * + * \return `true` if the section contains a value with the specified name; `false` + * otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto contains(const string_view_type element) const -> bool + { + return m_entries.find(element) != m_entries.end(); + } + + /** + * \brief Returns the amount of values present in the section. + * + * \return the amount of values in the section. + * + * \since 0.1.0 + */ + [[nodiscard]] auto size() const noexcept -> size_type + { + return m_entries.size(); + } + + /** + * \brief Indicates whether or not the section is empty. + * + * \return `true` if the section is empty; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto empty() const noexcept -> bool + { + return m_entries.empty(); + } + + /** + * \brief Returns an iterator to the beginning of the section. + * + * \return an iterator to the beginning. + * + * \since 0.1.0 + */ + [[nodiscard]] auto begin() noexcept -> iterator + { + return m_entries.begin(); + } + + /// \copydoc begin() + [[nodiscard]] auto begin() const noexcept -> const_iterator + { + return m_entries.begin(); + } + + /** + * \brief Returns an iterator to the end of the section. + * + * \return an iterator to the end. + * + * \since 0.1.0 + */ + [[nodiscard]] auto end() noexcept -> iterator + { + return m_entries.end(); + } + + /// \copydoc end() + [[nodiscard]] auto end() const noexcept -> const_iterator + { + return m_entries.end(); + } + + private: + storage_type m_entries; +}; + +/** + * \typedef ini_section + * + * \brief Alias for ini sections based on `char`. + * + * \since 0.1.0 + */ +using ini_section = basic_ini_section; + +/** + * \typedef ini_section + * + * \brief Alias for ini sections based on `wchar_t`. + * + * \since 0.1.0 + */ +using wini_section = basic_ini_section; + +} // namespace init + +#endif // INIT_INI_SECTION_HPP diff --git a/lib/init/init/ini_value.hpp b/lib/init/init/ini_value.hpp new file mode 100644 index 0000000000..5729f33a1a --- /dev/null +++ b/lib/init/init/ini_value.hpp @@ -0,0 +1,469 @@ +#ifndef INIT_INI_VALUE_HPP +#define INIT_INI_VALUE_HPP + +#include // integral, floating_point, constructible_from, same_as, ... +#include // basic_ostream +#include // basic_string, to_string, char_traits +#include // move +#include // variant, get, get_if, holds_alternative + +#include "common.hpp" + +namespace init { + +/** + * \brief Requires that a type is either a signed or unsigned integer, floating-point + * number or a string. + * + * \tparam T the type that will be checked. + * \tparam Char the character type. + * + * \since 0.1.0 + */ +template +concept is_ini_value = std::constructible_from, T> || + std::integral || std::floating_point; + +/** + * \class basic_ini_value + * + * \brief Represents a value of an individual ini element. + * + * \tparam Char the character type that is used. + * + * \see `ini_value` + * \see `wini_value` + * \see `basic_ini` + * \see `basic_ini_section` + * + * \since 0.1.0 + */ +template +class basic_ini_value final +{ + public: + using char_type = Char; + using int_type = int64; + using uint_type = uint64; + using float_type = double; + using string_type = std::basic_string; + using value_type = std::variant; + using ostream_type = std::basic_ostream>; + + basic_ini_value() = default; + + basic_ini_value(const basic_ini_value&) = default; + basic_ini_value(basic_ini_value&&) noexcept = default; + + basic_ini_value& operator=(const basic_ini_value&) = default; + basic_ini_value& operator=(basic_ini_value&&) noexcept = default; + + /** + * \brief Creates an ini value. + * + * \tparam T the value type. + * + * \param value the value that will be stored. + * + * \since 0.1.0 + */ + template T> + /*implicit*/ basic_ini_value(T value) // NOLINT + { + assign(std::move(value)); + } + + /** + * \brief Assigns a new value. + * + * \tparam T the type of the new value. + * + * \param value the new value. + * + * \return the assigned value instance. + * + * \since 0.1.0 + */ + template T> + auto operator=(T value) -> basic_ini_value& + { + assign(std::move(value)); + return *this; + } + + /** + * \brief Writes the associated value to an output stream. + * + * \param stream the output stream that will be used. + * + * \since 0.1.0 + */ + void dump(ostream_type& stream) const + { + if (const auto* str = try_as_string()) + { + stream << *str; + } + else if (const auto* i = try_as_int()) + { + stream << to_string(*i); + } + else if (const auto* u = try_as_uint()) + { + stream << to_string(*u) << 'u'; + } + else if (const auto* f = try_as_float()) + { + stream << to_string(*f); + } + else if (const auto* b = try_as_bool()) + { + stream << ((*b) ? "true" : "false"); + } + } + + /** + * \brief Returns the underlying value as the specified type. + * + * \details This function can be used to safely cast the underlying value to the + * specified type, as long as the types are in the same "family". In other words, where + * the only difference between the types is the representation range. For example, if + * the underlying value is a 64-bit signed integer, it is perfectly valid to cast it to + * an `int`, since they are both signed integer types. + * + * \code{cpp} + * init::ini_value value = 42; // Signed integer value (stored as 64-bit integer) + * + * auto i = value.as(); // Fine, underlying type is a signed integer + * + * auto u = value.as(); // Error, no implicit signed to unsigned conversion + * auto f = value.as(); // Error, no implicit integer to float conversion + * auto s = value.as(); // Error, completely unrelated types + * \endcode + * + * \tparam T the type of the returned value. + * + * \return the internal value casted to the specified type. + * + * \throws bad_variant_access if the underlying and specified types aren't related. + * + * \since 0.1.0 + */ + template T> + [[nodiscard]] auto as() const -> T + { + if constexpr (std::same_as) + { + return std::get(m_value); + } + else if constexpr (std::signed_integral) + { + return static_cast(std::get(m_value)); + } + else if constexpr (std::unsigned_integral) + { + return static_cast(std::get(m_value)); + } + else if constexpr (std::floating_point) + { + return static_cast(std::get(m_value)); + } + else + { + return std::get(m_value); + } + } + + /** + * \brief Assigns a value with the underlying value. + * + * \details The value conversion behavior of this function is identical to those of + * the `as()` function. + * + * \code{cpp} + * init::ini_value value = "foo"; + * + * std::string str; + * value.get_to(str); // Fine, the underlying type is a string + * + * int i{}; + * value.get_to(i); // Error, cannot assign integer with string + * \endcode + * + * \param[out] value a reference to the value that will be assigned. + * + * \throws bad_variant_access if there is a type mismatch. + * + * \since 0.1.0 + */ + void get_to(string_type& value) const + { + value = std::get(m_value); + } + + /// \copydoc get_to() + void get_to(bool& value) const + { + value = std::get(m_value); + } + + /// \copydoc get_to() + void get_to(int8& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(int16& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(int32& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(int64& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(uint8& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(uint16& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(uint32& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(uint64& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(float& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(double& value) const + { + value = static_cast(std::get(m_value)); + } + + /// \copydoc get_to() + void get_to(long double& value) const + { + value = static_cast(std::get(m_value)); + } + + /** + * \brief Returns a pointer to the underlying string. + * + * \return a pointer to the underlying string; null if there isn't one. + * + * \since 0.1.0 + */ + [[nodiscard]] auto try_as_string() const noexcept -> const string_type* + { + return std::get_if(&m_value); + } + + /** + * \brief Returns a pointer to the underlying boolean. + * + * \return a pointer to the underlying boolean; null if there isn't one. + * + * \since 0.1.0 + */ + [[nodiscard]] auto try_as_bool() const noexcept -> const bool* + { + return std::get_if(&m_value); + } + + /** + * \brief Returns a pointer to the underlying signed integer. + * + * \return a pointer to the underlying signed integer; null if there isn't one. + * + * \since 0.1.0 + */ + [[nodiscard]] auto try_as_int() const noexcept -> const int_type* + { + return std::get_if(&m_value); + } + + /** + * \brief Returns a pointer to the underlying unsigned integer. + * + * \return a pointer to the underlying unsigned integer; null if there isn't one. + * + * \since 0.1.0 + */ + [[nodiscard]] auto try_as_uint() const noexcept -> const uint_type* + { + return std::get_if(&m_value); + } + + /** + * \brief Returns a pointer to the underlying float. + * + * \return a pointer to the underlying float; null if there isn't one. + * + * \since 0.1.0 + */ + [[nodiscard]] auto try_as_float() const noexcept -> const float_type* + { + return std::get_if(&m_value); + } + + /** + * \brief Indicates whether or not the associated value is a string. + * + * \return `true` if the value is a string; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto is_string() const noexcept -> bool + { + return std::holds_alternative(m_value); + } + + /** + * \brief Indicates whether or not the associated value is a boolean. + * + * \return `true` if the value is a boolean; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto is_bool() const noexcept -> bool + { + return std::holds_alternative(m_value); + } + + /** + * \brief Indicates whether or not the associated value is a signed integer. + * + * \return `true` if the value is a signed integer; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto is_int() const noexcept -> bool + { + return std::holds_alternative(m_value); + } + + /** + * \brief Indicates whether or not the associated value is an unsigned integer. + * + * \return `true` if the value is an unsigned integer; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto is_uint() const noexcept -> bool + { + return std::holds_alternative(m_value); + } + + /** + * \brief Indicates whether or not the associated value is a floating-point number. + * + * \return `true` if the value is a floating-point number; `false` otherwise. + * + * \since 0.1.0 + */ + [[nodiscard]] auto is_float() const noexcept -> bool + { + return std::holds_alternative(m_value); + } + + [[nodiscard]] bool operator==(const basic_ini_value&) const = default; + + private: + value_type m_value; + + template T> + void assign(T value) + { + if constexpr (std::same_as) + { + m_value.template emplace(std::move(value)); + } + else if constexpr (std::signed_integral) + { + m_value.template emplace(std::move(value)); + } + else if constexpr (std::unsigned_integral) + { + m_value.template emplace(std::move(value)); + } + else if constexpr (std::floating_point) + { + m_value.template emplace(std::move(value)); + } + else + { + m_value.template emplace(std::move(value)); + } + } + + template + [[nodiscard]] static auto to_string(const T value) -> string_type + { + if constexpr (sizeof(char_type) == sizeof(char)) + { + return std::to_string(value); + } + else + { + return std::to_wstring(value); + } + } +}; + +/** + * \typedef ini_value + * + * \brief Alias for ini values based on `char`. + * + * \since 0.1.0 + */ +using ini_value = basic_ini_value; + +/** + * \typedef ini_value + * + * \brief Alias for ini values based on `wchar_t`. + * + * \since 0.1.0 + */ +using wini_value = basic_ini_value; + +template +auto operator<<(typename basic_ini_value::ostream_type& stream, + const basic_ini_value& value) -> + typename basic_ini_value::ostream_type& +{ + value.dump(stream); + return stream; +} + +} // namespace init + +#endif // INIT_INI_VALUE_HPP diff --git a/lib/json/json.hpp b/lib/json/json.hpp new file mode 100644 index 0000000000..a70aaf8cbc --- /dev/null +++ b/lib/json/json.hpp @@ -0,0 +1,25447 @@ +/* + __ _____ _____ _____ + __| | __| | | | JSON for Modern C++ +| | |__ | | | | | | version 3.9.1 +|_____|_____|_____|_|___| https://github.com/nlohmann/json + +Licensed under the MIT License . +SPDX-License-Identifier: MIT +Copyright (c) 2013-2019 Niels Lohmann . + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +#ifndef INCLUDE_NLOHMANN_JSON_HPP_ +#define INCLUDE_NLOHMANN_JSON_HPP_ + +#define NLOHMANN_JSON_VERSION_MAJOR 3 +#define NLOHMANN_JSON_VERSION_MINOR 9 +#define NLOHMANN_JSON_VERSION_PATCH 1 + +#include // all_of, find, for_each +#include // nullptr_t, ptrdiff_t, size_t +#include // hash, less +#include // initializer_list +#include // istream, ostream +#include // random_access_iterator_tag +#include // unique_ptr +#include // accumulate +#include // string, stoi, to_string +#include // declval, forward, move, pair, swap +#include // vector + +// #include + + +#include + +// #include + + +#include // transform +#include // array +#include // forward_list +#include // inserter, front_inserter, end +#include // map +#include // string +#include // tuple, make_tuple +#include // is_arithmetic, is_same, is_enum, underlying_type, is_convertible +#include // unordered_map +#include // pair, declval +#include // valarray + +// #include + + +#include // exception +#include // runtime_error +#include // to_string + +// #include + + +#include // size_t + +namespace nlohmann +{ +namespace detail +{ +/// struct to capture the start position of the current token +struct position_t +{ + /// the total number of characters read + std::size_t chars_read_total = 0; + /// the number of characters read in the current line + std::size_t chars_read_current_line = 0; + /// the number of lines read + std::size_t lines_read = 0; + + /// conversion to size_t to preserve SAX interface + constexpr operator size_t() const + { + return chars_read_total; + } +}; + +} // namespace detail +} // namespace nlohmann + +// #include + + +#include // pair +// #include +/* Hedley - https://nemequ.github.io/hedley + * Created by Evan Nemerson + * + * To the extent possible under law, the author(s) have dedicated all + * copyright and related and neighboring rights to this software to + * the public domain worldwide. This software is distributed without + * any warranty. + * + * For details, see . + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(JSON_HEDLEY_VERSION) || (JSON_HEDLEY_VERSION < 13) +#if defined(JSON_HEDLEY_VERSION) + #undef JSON_HEDLEY_VERSION +#endif +#define JSON_HEDLEY_VERSION 13 + +#if defined(JSON_HEDLEY_STRINGIFY_EX) + #undef JSON_HEDLEY_STRINGIFY_EX +#endif +#define JSON_HEDLEY_STRINGIFY_EX(x) #x + +#if defined(JSON_HEDLEY_STRINGIFY) + #undef JSON_HEDLEY_STRINGIFY +#endif +#define JSON_HEDLEY_STRINGIFY(x) JSON_HEDLEY_STRINGIFY_EX(x) + +#if defined(JSON_HEDLEY_CONCAT_EX) + #undef JSON_HEDLEY_CONCAT_EX +#endif +#define JSON_HEDLEY_CONCAT_EX(a,b) a##b + +#if defined(JSON_HEDLEY_CONCAT) + #undef JSON_HEDLEY_CONCAT +#endif +#define JSON_HEDLEY_CONCAT(a,b) JSON_HEDLEY_CONCAT_EX(a,b) + +#if defined(JSON_HEDLEY_CONCAT3_EX) + #undef JSON_HEDLEY_CONCAT3_EX +#endif +#define JSON_HEDLEY_CONCAT3_EX(a,b,c) a##b##c + +#if defined(JSON_HEDLEY_CONCAT3) + #undef JSON_HEDLEY_CONCAT3 +#endif +#define JSON_HEDLEY_CONCAT3(a,b,c) JSON_HEDLEY_CONCAT3_EX(a,b,c) + +#if defined(JSON_HEDLEY_VERSION_ENCODE) + #undef JSON_HEDLEY_VERSION_ENCODE +#endif +#define JSON_HEDLEY_VERSION_ENCODE(major,minor,revision) (((major) * 1000000) + ((minor) * 1000) + (revision)) + +#if defined(JSON_HEDLEY_VERSION_DECODE_MAJOR) + #undef JSON_HEDLEY_VERSION_DECODE_MAJOR +#endif +#define JSON_HEDLEY_VERSION_DECODE_MAJOR(version) ((version) / 1000000) + +#if defined(JSON_HEDLEY_VERSION_DECODE_MINOR) + #undef JSON_HEDLEY_VERSION_DECODE_MINOR +#endif +#define JSON_HEDLEY_VERSION_DECODE_MINOR(version) (((version) % 1000000) / 1000) + +#if defined(JSON_HEDLEY_VERSION_DECODE_REVISION) + #undef JSON_HEDLEY_VERSION_DECODE_REVISION +#endif +#define JSON_HEDLEY_VERSION_DECODE_REVISION(version) ((version) % 1000) + +#if defined(JSON_HEDLEY_GNUC_VERSION) + #undef JSON_HEDLEY_GNUC_VERSION +#endif +#if defined(__GNUC__) && defined(__GNUC_PATCHLEVEL__) + #define JSON_HEDLEY_GNUC_VERSION JSON_HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__) +#elif defined(__GNUC__) + #define JSON_HEDLEY_GNUC_VERSION JSON_HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, 0) +#endif + +#if defined(JSON_HEDLEY_GNUC_VERSION_CHECK) + #undef JSON_HEDLEY_GNUC_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_GNUC_VERSION) + #define JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_GNUC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_MSVC_VERSION) + #undef JSON_HEDLEY_MSVC_VERSION +#endif +#if defined(_MSC_FULL_VER) && (_MSC_FULL_VER >= 140000000) + #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 10000000, (_MSC_FULL_VER % 10000000) / 100000, (_MSC_FULL_VER % 100000) / 100) +#elif defined(_MSC_FULL_VER) + #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 1000000, (_MSC_FULL_VER % 1000000) / 10000, (_MSC_FULL_VER % 10000) / 10) +#elif defined(_MSC_VER) + #define JSON_HEDLEY_MSVC_VERSION JSON_HEDLEY_VERSION_ENCODE(_MSC_VER / 100, _MSC_VER % 100, 0) +#endif + +#if defined(JSON_HEDLEY_MSVC_VERSION_CHECK) + #undef JSON_HEDLEY_MSVC_VERSION_CHECK +#endif +#if !defined(_MSC_VER) + #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (0) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) + #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 10000000) + (minor * 100000) + (patch))) +#elif defined(_MSC_VER) && (_MSC_VER >= 1200) + #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 1000000) + (minor * 10000) + (patch))) +#else + #define JSON_HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_VER >= ((major * 100) + (minor))) +#endif + +#if defined(JSON_HEDLEY_INTEL_VERSION) + #undef JSON_HEDLEY_INTEL_VERSION +#endif +#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE) + #define JSON_HEDLEY_INTEL_VERSION JSON_HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, __INTEL_COMPILER_UPDATE) +#elif defined(__INTEL_COMPILER) + #define JSON_HEDLEY_INTEL_VERSION JSON_HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, 0) +#endif + +#if defined(JSON_HEDLEY_INTEL_VERSION_CHECK) + #undef JSON_HEDLEY_INTEL_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_INTEL_VERSION) + #define JSON_HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_INTEL_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_PGI_VERSION) + #undef JSON_HEDLEY_PGI_VERSION +#endif +#if defined(__PGI) && defined(__PGIC__) && defined(__PGIC_MINOR__) && defined(__PGIC_PATCHLEVEL__) + #define JSON_HEDLEY_PGI_VERSION JSON_HEDLEY_VERSION_ENCODE(__PGIC__, __PGIC_MINOR__, __PGIC_PATCHLEVEL__) +#endif + +#if defined(JSON_HEDLEY_PGI_VERSION_CHECK) + #undef JSON_HEDLEY_PGI_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_PGI_VERSION) + #define JSON_HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_PGI_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_SUNPRO_VERSION) + #undef JSON_HEDLEY_SUNPRO_VERSION +#endif +#if defined(__SUNPRO_C) && (__SUNPRO_C > 0x1000) + #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((((__SUNPRO_C >> 16) & 0xf) * 10) + ((__SUNPRO_C >> 12) & 0xf), (((__SUNPRO_C >> 8) & 0xf) * 10) + ((__SUNPRO_C >> 4) & 0xf), (__SUNPRO_C & 0xf) * 10) +#elif defined(__SUNPRO_C) + #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((__SUNPRO_C >> 8) & 0xf, (__SUNPRO_C >> 4) & 0xf, (__SUNPRO_C) & 0xf) +#elif defined(__SUNPRO_CC) && (__SUNPRO_CC > 0x1000) + #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((((__SUNPRO_CC >> 16) & 0xf) * 10) + ((__SUNPRO_CC >> 12) & 0xf), (((__SUNPRO_CC >> 8) & 0xf) * 10) + ((__SUNPRO_CC >> 4) & 0xf), (__SUNPRO_CC & 0xf) * 10) +#elif defined(__SUNPRO_CC) + #define JSON_HEDLEY_SUNPRO_VERSION JSON_HEDLEY_VERSION_ENCODE((__SUNPRO_CC >> 8) & 0xf, (__SUNPRO_CC >> 4) & 0xf, (__SUNPRO_CC) & 0xf) +#endif + +#if defined(JSON_HEDLEY_SUNPRO_VERSION_CHECK) + #undef JSON_HEDLEY_SUNPRO_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_SUNPRO_VERSION) + #define JSON_HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_SUNPRO_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION) + #undef JSON_HEDLEY_EMSCRIPTEN_VERSION +#endif +#if defined(__EMSCRIPTEN__) + #define JSON_HEDLEY_EMSCRIPTEN_VERSION JSON_HEDLEY_VERSION_ENCODE(__EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__) +#endif + +#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK) + #undef JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_EMSCRIPTEN_VERSION) + #define JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_EMSCRIPTEN_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_ARM_VERSION) + #undef JSON_HEDLEY_ARM_VERSION +#endif +#if defined(__CC_ARM) && defined(__ARMCOMPILER_VERSION) + #define JSON_HEDLEY_ARM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ARMCOMPILER_VERSION / 1000000, (__ARMCOMPILER_VERSION % 1000000) / 10000, (__ARMCOMPILER_VERSION % 10000) / 100) +#elif defined(__CC_ARM) && defined(__ARMCC_VERSION) + #define JSON_HEDLEY_ARM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ARMCC_VERSION / 1000000, (__ARMCC_VERSION % 1000000) / 10000, (__ARMCC_VERSION % 10000) / 100) +#endif + +#if defined(JSON_HEDLEY_ARM_VERSION_CHECK) + #undef JSON_HEDLEY_ARM_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_ARM_VERSION) + #define JSON_HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_ARM_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_IBM_VERSION) + #undef JSON_HEDLEY_IBM_VERSION +#endif +#if defined(__ibmxl__) + #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__ibmxl_version__, __ibmxl_release__, __ibmxl_modification__) +#elif defined(__xlC__) && defined(__xlC_ver__) + #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, (__xlC_ver__ >> 8) & 0xff) +#elif defined(__xlC__) + #define JSON_HEDLEY_IBM_VERSION JSON_HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, 0) +#endif + +#if defined(JSON_HEDLEY_IBM_VERSION_CHECK) + #undef JSON_HEDLEY_IBM_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_IBM_VERSION) + #define JSON_HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_IBM_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_VERSION) + #undef JSON_HEDLEY_TI_VERSION +#endif +#if \ + defined(__TI_COMPILER_VERSION__) && \ + ( \ + defined(__TMS470__) || defined(__TI_ARM__) || \ + defined(__MSP430__) || \ + defined(__TMS320C2000__) \ + ) +#if (__TI_COMPILER_VERSION__ >= 16000000) + #define JSON_HEDLEY_TI_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif +#endif + +#if defined(JSON_HEDLEY_TI_VERSION_CHECK) + #undef JSON_HEDLEY_TI_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_VERSION) + #define JSON_HEDLEY_TI_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_CL2000_VERSION) + #undef JSON_HEDLEY_TI_CL2000_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C2000__) + #define JSON_HEDLEY_TI_CL2000_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_CL2000_VERSION_CHECK) + #undef JSON_HEDLEY_TI_CL2000_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_CL2000_VERSION) + #define JSON_HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_CL2000_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_CL430_VERSION) + #undef JSON_HEDLEY_TI_CL430_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__MSP430__) + #define JSON_HEDLEY_TI_CL430_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_CL430_VERSION_CHECK) + #undef JSON_HEDLEY_TI_CL430_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_CL430_VERSION) + #define JSON_HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_CL430_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_ARMCL_VERSION) + #undef JSON_HEDLEY_TI_ARMCL_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && (defined(__TMS470__) || defined(__TI_ARM__)) + #define JSON_HEDLEY_TI_ARMCL_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_ARMCL_VERSION_CHECK) + #undef JSON_HEDLEY_TI_ARMCL_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_ARMCL_VERSION) + #define JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_ARMCL_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_CL6X_VERSION) + #undef JSON_HEDLEY_TI_CL6X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C6X__) + #define JSON_HEDLEY_TI_CL6X_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_CL6X_VERSION_CHECK) + #undef JSON_HEDLEY_TI_CL6X_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_CL6X_VERSION) + #define JSON_HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_CL6X_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_CL7X_VERSION) + #undef JSON_HEDLEY_TI_CL7X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__C7000__) + #define JSON_HEDLEY_TI_CL7X_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_CL7X_VERSION_CHECK) + #undef JSON_HEDLEY_TI_CL7X_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_CL7X_VERSION) + #define JSON_HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_CL7X_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TI_CLPRU_VERSION) + #undef JSON_HEDLEY_TI_CLPRU_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__PRU__) + #define JSON_HEDLEY_TI_CLPRU_VERSION JSON_HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(JSON_HEDLEY_TI_CLPRU_VERSION_CHECK) + #undef JSON_HEDLEY_TI_CLPRU_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TI_CLPRU_VERSION) + #define JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TI_CLPRU_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_CRAY_VERSION) + #undef JSON_HEDLEY_CRAY_VERSION +#endif +#if defined(_CRAYC) + #if defined(_RELEASE_PATCHLEVEL) + #define JSON_HEDLEY_CRAY_VERSION JSON_HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, _RELEASE_PATCHLEVEL) + #else + #define JSON_HEDLEY_CRAY_VERSION JSON_HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, 0) + #endif +#endif + +#if defined(JSON_HEDLEY_CRAY_VERSION_CHECK) + #undef JSON_HEDLEY_CRAY_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_CRAY_VERSION) + #define JSON_HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_CRAY_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_IAR_VERSION) + #undef JSON_HEDLEY_IAR_VERSION +#endif +#if defined(__IAR_SYSTEMS_ICC__) + #if __VER__ > 1000 + #define JSON_HEDLEY_IAR_VERSION JSON_HEDLEY_VERSION_ENCODE((__VER__ / 1000000), ((__VER__ / 1000) % 1000), (__VER__ % 1000)) + #else + #define JSON_HEDLEY_IAR_VERSION JSON_HEDLEY_VERSION_ENCODE(VER / 100, __VER__ % 100, 0) + #endif +#endif + +#if defined(JSON_HEDLEY_IAR_VERSION_CHECK) + #undef JSON_HEDLEY_IAR_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_IAR_VERSION) + #define JSON_HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_IAR_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_TINYC_VERSION) + #undef JSON_HEDLEY_TINYC_VERSION +#endif +#if defined(__TINYC__) + #define JSON_HEDLEY_TINYC_VERSION JSON_HEDLEY_VERSION_ENCODE(__TINYC__ / 1000, (__TINYC__ / 100) % 10, __TINYC__ % 100) +#endif + +#if defined(JSON_HEDLEY_TINYC_VERSION_CHECK) + #undef JSON_HEDLEY_TINYC_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_TINYC_VERSION) + #define JSON_HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_TINYC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_DMC_VERSION) + #undef JSON_HEDLEY_DMC_VERSION +#endif +#if defined(__DMC__) + #define JSON_HEDLEY_DMC_VERSION JSON_HEDLEY_VERSION_ENCODE(__DMC__ >> 8, (__DMC__ >> 4) & 0xf, __DMC__ & 0xf) +#endif + +#if defined(JSON_HEDLEY_DMC_VERSION_CHECK) + #undef JSON_HEDLEY_DMC_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_DMC_VERSION) + #define JSON_HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_DMC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_COMPCERT_VERSION) + #undef JSON_HEDLEY_COMPCERT_VERSION +#endif +#if defined(__COMPCERT_VERSION__) + #define JSON_HEDLEY_COMPCERT_VERSION JSON_HEDLEY_VERSION_ENCODE(__COMPCERT_VERSION__ / 10000, (__COMPCERT_VERSION__ / 100) % 100, __COMPCERT_VERSION__ % 100) +#endif + +#if defined(JSON_HEDLEY_COMPCERT_VERSION_CHECK) + #undef JSON_HEDLEY_COMPCERT_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_COMPCERT_VERSION) + #define JSON_HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_COMPCERT_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_PELLES_VERSION) + #undef JSON_HEDLEY_PELLES_VERSION +#endif +#if defined(__POCC__) + #define JSON_HEDLEY_PELLES_VERSION JSON_HEDLEY_VERSION_ENCODE(__POCC__ / 100, __POCC__ % 100, 0) +#endif + +#if defined(JSON_HEDLEY_PELLES_VERSION_CHECK) + #undef JSON_HEDLEY_PELLES_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_PELLES_VERSION) + #define JSON_HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_PELLES_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_GCC_VERSION) + #undef JSON_HEDLEY_GCC_VERSION +#endif +#if \ + defined(JSON_HEDLEY_GNUC_VERSION) && \ + !defined(__clang__) && \ + !defined(JSON_HEDLEY_INTEL_VERSION) && \ + !defined(JSON_HEDLEY_PGI_VERSION) && \ + !defined(JSON_HEDLEY_ARM_VERSION) && \ + !defined(JSON_HEDLEY_TI_VERSION) && \ + !defined(JSON_HEDLEY_TI_ARMCL_VERSION) && \ + !defined(JSON_HEDLEY_TI_CL430_VERSION) && \ + !defined(JSON_HEDLEY_TI_CL2000_VERSION) && \ + !defined(JSON_HEDLEY_TI_CL6X_VERSION) && \ + !defined(JSON_HEDLEY_TI_CL7X_VERSION) && \ + !defined(JSON_HEDLEY_TI_CLPRU_VERSION) && \ + !defined(__COMPCERT__) + #define JSON_HEDLEY_GCC_VERSION JSON_HEDLEY_GNUC_VERSION +#endif + +#if defined(JSON_HEDLEY_GCC_VERSION_CHECK) + #undef JSON_HEDLEY_GCC_VERSION_CHECK +#endif +#if defined(JSON_HEDLEY_GCC_VERSION) + #define JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (JSON_HEDLEY_GCC_VERSION >= JSON_HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else + #define JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(JSON_HEDLEY_HAS_ATTRIBUTE) + #undef JSON_HEDLEY_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) + #define JSON_HEDLEY_HAS_ATTRIBUTE(attribute) __has_attribute(attribute) +#else + #define JSON_HEDLEY_HAS_ATTRIBUTE(attribute) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_ATTRIBUTE) + #undef JSON_HEDLEY_GNUC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) + #define JSON_HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) __has_attribute(attribute) +#else + #define JSON_HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_ATTRIBUTE) + #undef JSON_HEDLEY_GCC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) + #define JSON_HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) __has_attribute(attribute) +#else + #define JSON_HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_CPP_ATTRIBUTE) + #undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE +#endif +#if \ + defined(__has_cpp_attribute) && \ + defined(__cplusplus) && \ + (!defined(JSON_HEDLEY_SUNPRO_VERSION) || JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) + #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute) __has_cpp_attribute(attribute) +#else + #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute) (0) +#endif + +#if defined(JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS) + #undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS +#endif +#if !defined(__cplusplus) || !defined(__has_cpp_attribute) + #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#elif \ + !defined(JSON_HEDLEY_PGI_VERSION) && \ + !defined(JSON_HEDLEY_IAR_VERSION) && \ + (!defined(JSON_HEDLEY_SUNPRO_VERSION) || JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) && \ + (!defined(JSON_HEDLEY_MSVC_VERSION) || JSON_HEDLEY_MSVC_VERSION_CHECK(19,20,0)) + #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) JSON_HEDLEY_HAS_CPP_ATTRIBUTE(ns::attribute) +#else + #define JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE) + #undef JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) + #define JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else + #define JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE) + #undef JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) + #define JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else + #define JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_BUILTIN) + #undef JSON_HEDLEY_HAS_BUILTIN +#endif +#if defined(__has_builtin) + #define JSON_HEDLEY_HAS_BUILTIN(builtin) __has_builtin(builtin) +#else + #define JSON_HEDLEY_HAS_BUILTIN(builtin) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_BUILTIN) + #undef JSON_HEDLEY_GNUC_HAS_BUILTIN +#endif +#if defined(__has_builtin) + #define JSON_HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else + #define JSON_HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_BUILTIN) + #undef JSON_HEDLEY_GCC_HAS_BUILTIN +#endif +#if defined(__has_builtin) + #define JSON_HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else + #define JSON_HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_FEATURE) + #undef JSON_HEDLEY_HAS_FEATURE +#endif +#if defined(__has_feature) + #define JSON_HEDLEY_HAS_FEATURE(feature) __has_feature(feature) +#else + #define JSON_HEDLEY_HAS_FEATURE(feature) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_FEATURE) + #undef JSON_HEDLEY_GNUC_HAS_FEATURE +#endif +#if defined(__has_feature) + #define JSON_HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else + #define JSON_HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_FEATURE) + #undef JSON_HEDLEY_GCC_HAS_FEATURE +#endif +#if defined(__has_feature) + #define JSON_HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else + #define JSON_HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_EXTENSION) + #undef JSON_HEDLEY_HAS_EXTENSION +#endif +#if defined(__has_extension) + #define JSON_HEDLEY_HAS_EXTENSION(extension) __has_extension(extension) +#else + #define JSON_HEDLEY_HAS_EXTENSION(extension) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_EXTENSION) + #undef JSON_HEDLEY_GNUC_HAS_EXTENSION +#endif +#if defined(__has_extension) + #define JSON_HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else + #define JSON_HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_EXTENSION) + #undef JSON_HEDLEY_GCC_HAS_EXTENSION +#endif +#if defined(__has_extension) + #define JSON_HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else + #define JSON_HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE) + #undef JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) + #define JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) __has_declspec_attribute(attribute) +#else + #define JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE) + #undef JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) + #define JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else + #define JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE) + #undef JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) + #define JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else + #define JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_HAS_WARNING) + #undef JSON_HEDLEY_HAS_WARNING +#endif +#if defined(__has_warning) + #define JSON_HEDLEY_HAS_WARNING(warning) __has_warning(warning) +#else + #define JSON_HEDLEY_HAS_WARNING(warning) (0) +#endif + +#if defined(JSON_HEDLEY_GNUC_HAS_WARNING) + #undef JSON_HEDLEY_GNUC_HAS_WARNING +#endif +#if defined(__has_warning) + #define JSON_HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else + #define JSON_HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) JSON_HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_GCC_HAS_WARNING) + #undef JSON_HEDLEY_GCC_HAS_WARNING +#endif +#if defined(__has_warning) + #define JSON_HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else + #define JSON_HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +/* JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) + #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ +#endif +#if defined(__cplusplus) +# if JSON_HEDLEY_HAS_WARNING("-Wc++98-compat") +# if JSON_HEDLEY_HAS_WARNING("-Wc++17-extensions") +# define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + _Pragma("clang diagnostic ignored \"-Wc++17-extensions\"") \ + xpr \ + JSON_HEDLEY_DIAGNOSTIC_POP +# else +# define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + xpr \ + JSON_HEDLEY_DIAGNOSTIC_POP +# endif +# endif +#endif +#if !defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(x) x +#endif + +#if defined(JSON_HEDLEY_CONST_CAST) + #undef JSON_HEDLEY_CONST_CAST +#endif +#if defined(__cplusplus) +# define JSON_HEDLEY_CONST_CAST(T, expr) (const_cast(expr)) +#elif \ + JSON_HEDLEY_HAS_WARNING("-Wcast-qual") || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,6,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define JSON_HEDLEY_CONST_CAST(T, expr) (__extension__ ({ \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL \ + ((T) (expr)); \ + JSON_HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define JSON_HEDLEY_CONST_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(JSON_HEDLEY_REINTERPRET_CAST) + #undef JSON_HEDLEY_REINTERPRET_CAST +#endif +#if defined(__cplusplus) + #define JSON_HEDLEY_REINTERPRET_CAST(T, expr) (reinterpret_cast(expr)) +#else + #define JSON_HEDLEY_REINTERPRET_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(JSON_HEDLEY_STATIC_CAST) + #undef JSON_HEDLEY_STATIC_CAST +#endif +#if defined(__cplusplus) + #define JSON_HEDLEY_STATIC_CAST(T, expr) (static_cast(expr)) +#else + #define JSON_HEDLEY_STATIC_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(JSON_HEDLEY_CPP_CAST) + #undef JSON_HEDLEY_CPP_CAST +#endif +#if defined(__cplusplus) +# if JSON_HEDLEY_HAS_WARNING("-Wold-style-cast") +# define JSON_HEDLEY_CPP_CAST(T, expr) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wold-style-cast\"") \ + ((T) (expr)) \ + JSON_HEDLEY_DIAGNOSTIC_POP +# elif JSON_HEDLEY_IAR_VERSION_CHECK(8,3,0) +# define JSON_HEDLEY_CPP_CAST(T, expr) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("diag_suppress=Pe137") \ + JSON_HEDLEY_DIAGNOSTIC_POP \ +# else +# define JSON_HEDLEY_CPP_CAST(T, expr) ((T) (expr)) +# endif +#else +# define JSON_HEDLEY_CPP_CAST(T, expr) (expr) +#endif + +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + defined(__clang__) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,0,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + JSON_HEDLEY_CRAY_VERSION_CHECK(5,0,0) || \ + JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,17) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(8,0,0) || \ + (JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) && defined(__C99_PRAGMA_OPERATOR)) + #define JSON_HEDLEY_PRAGMA(value) _Pragma(#value) +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0) + #define JSON_HEDLEY_PRAGMA(value) __pragma(value) +#else + #define JSON_HEDLEY_PRAGMA(value) +#endif + +#if defined(JSON_HEDLEY_DIAGNOSTIC_PUSH) + #undef JSON_HEDLEY_DIAGNOSTIC_PUSH +#endif +#if defined(JSON_HEDLEY_DIAGNOSTIC_POP) + #undef JSON_HEDLEY_DIAGNOSTIC_POP +#endif +#if defined(__clang__) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("clang diagnostic push") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("clang diagnostic pop") +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,6,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("GCC diagnostic push") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("GCC diagnostic pop") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(push)) + #define JSON_HEDLEY_DIAGNOSTIC_POP __pragma(warning(pop)) +#elif JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("push") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("pop") +#elif \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,4,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("diag_push") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("diag_pop") +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,90,0) + #define JSON_HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") + #define JSON_HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#else + #define JSON_HEDLEY_DIAGNOSTIC_PUSH + #define JSON_HEDLEY_DIAGNOSTIC_POP +#endif + +#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED) + #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wdeprecated-declarations") + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("clang diagnostic ignored \"-Wdeprecated-declarations\"") +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warning(disable:1478 1786)") +#elif JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1444") +#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:4996)) +#elif \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1291,1718") +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && !defined(__cplusplus) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,E_DEPRECATED_ATT,E_DEPRECATED_ATT_MESS)") +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && defined(__cplusplus) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,symdeprecated,symdeprecated2)") +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress=Pe1444,Pe1215") +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,90,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warn(disable:2241)") +#else + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif + +#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS) + #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wunknown-pragmas") + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("clang diagnostic ignored \"-Wunknown-pragmas\"") +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("warning(disable:161)") +#elif JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 1675") +#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("GCC diagnostic ignored \"-Wunknown-pragmas\"") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:4068)) +#elif \ + JSON_HEDLEY_TI_VERSION_CHECK(16,9,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress=Pe161") +#else + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif + +#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES) + #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wunknown-attributes") + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("clang diagnostic ignored \"-Wunknown-attributes\"") +#elif JSON_HEDLEY_GCC_VERSION_CHECK(4,6,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(17,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("warning(disable:1292)") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(19,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES __pragma(warning(disable:5030)) +#elif JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097") +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("error_messages(off,attrskipunsup)") +#elif \ + JSON_HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1173") +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress=Pe1097") +#else + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif + +#if defined(JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL) + #undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wcast-qual") + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("clang diagnostic ignored \"-Wcast-qual\"") +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("warning(disable:2203 2331)") +#elif JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0) + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("GCC diagnostic ignored \"-Wcast-qual\"") +#else + #define JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif + +#if defined(JSON_HEDLEY_DEPRECATED) + #undef JSON_HEDLEY_DEPRECATED +#endif +#if defined(JSON_HEDLEY_DEPRECATED_FOR) + #undef JSON_HEDLEY_DEPRECATED_FOR +#endif +#if JSON_HEDLEY_MSVC_VERSION_CHECK(14,0,0) + #define JSON_HEDLEY_DEPRECATED(since) __declspec(deprecated("Since " # since)) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated("Since " #since "; use " #replacement)) +#elif defined(__cplusplus) && (__cplusplus >= 201402L) + #define JSON_HEDLEY_DEPRECATED(since) JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since)]]) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since "; use " #replacement)]]) +#elif \ + JSON_HEDLEY_HAS_EXTENSION(attribute_deprecated_with_message) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(18,1,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) + #define JSON_HEDLEY_DEPRECATED(since) __attribute__((__deprecated__("Since " #since))) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__("Since " #since "; use " #replacement))) +#elif \ + JSON_HEDLEY_HAS_ATTRIBUTE(deprecated) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_DEPRECATED(since) __attribute__((__deprecated__)) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__)) +#elif \ + JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + JSON_HEDLEY_PELLES_VERSION_CHECK(6,50,0) + #define JSON_HEDLEY_DEPRECATED(since) __declspec(deprecated) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated) +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_DEPRECATED(since) _Pragma("deprecated") + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) _Pragma("deprecated") +#else + #define JSON_HEDLEY_DEPRECATED(since) + #define JSON_HEDLEY_DEPRECATED_FOR(since, replacement) +#endif + +#if defined(JSON_HEDLEY_UNAVAILABLE) + #undef JSON_HEDLEY_UNAVAILABLE +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(warning) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,3,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_UNAVAILABLE(available_since) __attribute__((__warning__("Not available until " #available_since))) +#else + #define JSON_HEDLEY_UNAVAILABLE(available_since) +#endif + +#if defined(JSON_HEDLEY_WARN_UNUSED_RESULT) + #undef JSON_HEDLEY_WARN_UNUSED_RESULT +#endif +#if defined(JSON_HEDLEY_WARN_UNUSED_RESULT_MSG) + #undef JSON_HEDLEY_WARN_UNUSED_RESULT_MSG +#endif +#if (JSON_HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) >= 201907L) + #define JSON_HEDLEY_WARN_UNUSED_RESULT JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) + #define JSON_HEDLEY_WARN_UNUSED_RESULT_MSG(msg) JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard(msg)]]) +#elif JSON_HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) + #define JSON_HEDLEY_WARN_UNUSED_RESULT JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) + #define JSON_HEDLEY_WARN_UNUSED_RESULT_MSG(msg) JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +#elif \ + JSON_HEDLEY_HAS_ATTRIBUTE(warn_unused_result) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) + #define JSON_HEDLEY_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__)) + #define JSON_HEDLEY_WARN_UNUSED_RESULT_MSG(msg) __attribute__((__warn_unused_result__)) +#elif defined(_Check_return_) /* SAL */ + #define JSON_HEDLEY_WARN_UNUSED_RESULT _Check_return_ + #define JSON_HEDLEY_WARN_UNUSED_RESULT_MSG(msg) _Check_return_ +#else + #define JSON_HEDLEY_WARN_UNUSED_RESULT + #define JSON_HEDLEY_WARN_UNUSED_RESULT_MSG(msg) +#endif + +#if defined(JSON_HEDLEY_SENTINEL) + #undef JSON_HEDLEY_SENTINEL +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(sentinel) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(5,4,0) + #define JSON_HEDLEY_SENTINEL(position) __attribute__((__sentinel__(position))) +#else + #define JSON_HEDLEY_SENTINEL(position) +#endif + +#if defined(JSON_HEDLEY_NO_RETURN) + #undef JSON_HEDLEY_NO_RETURN +#endif +#if JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_NO_RETURN __noreturn +#elif JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L + #define JSON_HEDLEY_NO_RETURN _Noreturn +#elif defined(__cplusplus) && (__cplusplus >= 201103L) + #define JSON_HEDLEY_NO_RETURN JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[noreturn]]) +#elif \ + JSON_HEDLEY_HAS_ATTRIBUTE(noreturn) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,2,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) + #define JSON_HEDLEY_NO_RETURN _Pragma("does_not_return") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) + #define JSON_HEDLEY_NO_RETURN __declspec(noreturn) +#elif JSON_HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) + #define JSON_HEDLEY_NO_RETURN _Pragma("FUNC_NEVER_RETURNS;") +#elif JSON_HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) + #define JSON_HEDLEY_NO_RETURN __attribute((noreturn)) +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(9,0,0) + #define JSON_HEDLEY_NO_RETURN __declspec(noreturn) +#else + #define JSON_HEDLEY_NO_RETURN +#endif + +#if defined(JSON_HEDLEY_NO_ESCAPE) + #undef JSON_HEDLEY_NO_ESCAPE +#endif +#if JSON_HEDLEY_HAS_ATTRIBUTE(noescape) + #define JSON_HEDLEY_NO_ESCAPE __attribute__((__noescape__)) +#else + #define JSON_HEDLEY_NO_ESCAPE +#endif + +#if defined(JSON_HEDLEY_UNREACHABLE) + #undef JSON_HEDLEY_UNREACHABLE +#endif +#if defined(JSON_HEDLEY_UNREACHABLE_RETURN) + #undef JSON_HEDLEY_UNREACHABLE_RETURN +#endif +#if defined(JSON_HEDLEY_ASSUME) + #undef JSON_HEDLEY_ASSUME +#endif +#if \ + JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_ASSUME(expr) __assume(expr) +#elif JSON_HEDLEY_HAS_BUILTIN(__builtin_assume) + #define JSON_HEDLEY_ASSUME(expr) __builtin_assume(expr) +#elif \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) + #if defined(__cplusplus) + #define JSON_HEDLEY_ASSUME(expr) std::_nassert(expr) + #else + #define JSON_HEDLEY_ASSUME(expr) _nassert(expr) + #endif +#endif +#if \ + (JSON_HEDLEY_HAS_BUILTIN(__builtin_unreachable) && (!defined(JSON_HEDLEY_ARM_VERSION))) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(18,10,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(13,1,5) + #define JSON_HEDLEY_UNREACHABLE() __builtin_unreachable() +#elif defined(JSON_HEDLEY_ASSUME) + #define JSON_HEDLEY_UNREACHABLE() JSON_HEDLEY_ASSUME(0) +#endif +#if !defined(JSON_HEDLEY_ASSUME) + #if defined(JSON_HEDLEY_UNREACHABLE) + #define JSON_HEDLEY_ASSUME(expr) JSON_HEDLEY_STATIC_CAST(void, ((expr) ? 1 : (JSON_HEDLEY_UNREACHABLE(), 1))) + #else + #define JSON_HEDLEY_ASSUME(expr) JSON_HEDLEY_STATIC_CAST(void, expr) + #endif +#endif +#if defined(JSON_HEDLEY_UNREACHABLE) + #if \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) + #define JSON_HEDLEY_UNREACHABLE_RETURN(value) return (JSON_HEDLEY_STATIC_CAST(void, JSON_HEDLEY_ASSUME(0)), (value)) + #else + #define JSON_HEDLEY_UNREACHABLE_RETURN(value) JSON_HEDLEY_UNREACHABLE() + #endif +#else + #define JSON_HEDLEY_UNREACHABLE_RETURN(value) return (value) +#endif +#if !defined(JSON_HEDLEY_UNREACHABLE) + #define JSON_HEDLEY_UNREACHABLE() JSON_HEDLEY_ASSUME(0) +#endif + +JSON_HEDLEY_DIAGNOSTIC_PUSH +#if JSON_HEDLEY_HAS_WARNING("-Wpedantic") + #pragma clang diagnostic ignored "-Wpedantic" +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") && defined(__cplusplus) + #pragma clang diagnostic ignored "-Wc++98-compat-pedantic" +#endif +#if JSON_HEDLEY_GCC_HAS_WARNING("-Wvariadic-macros",4,0,0) + #if defined(__clang__) + #pragma clang diagnostic ignored "-Wvariadic-macros" + #elif defined(JSON_HEDLEY_GCC_VERSION) + #pragma GCC diagnostic ignored "-Wvariadic-macros" + #endif +#endif +#if defined(JSON_HEDLEY_NON_NULL) + #undef JSON_HEDLEY_NON_NULL +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(nonnull) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) + #define JSON_HEDLEY_NON_NULL(...) __attribute__((__nonnull__(__VA_ARGS__))) +#else + #define JSON_HEDLEY_NON_NULL(...) +#endif +JSON_HEDLEY_DIAGNOSTIC_POP + +#if defined(JSON_HEDLEY_PRINTF_FORMAT) + #undef JSON_HEDLEY_PRINTF_FORMAT +#endif +#if defined(__MINGW32__) && JSON_HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && !defined(__USE_MINGW_ANSI_STDIO) + #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(ms_printf, string_idx, first_to_check))) +#elif defined(__MINGW32__) && JSON_HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && defined(__USE_MINGW_ANSI_STDIO) + #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(gnu_printf, string_idx, first_to_check))) +#elif \ + JSON_HEDLEY_HAS_ATTRIBUTE(format) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(__printf__, string_idx, first_to_check))) +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(6,0,0) + #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __declspec(vaformat(printf,string_idx,first_to_check)) +#else + #define JSON_HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) +#endif + +#if defined(JSON_HEDLEY_CONSTEXPR) + #undef JSON_HEDLEY_CONSTEXPR +#endif +#if defined(__cplusplus) + #if __cplusplus >= 201103L + #define JSON_HEDLEY_CONSTEXPR JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(constexpr) + #endif +#endif +#if !defined(JSON_HEDLEY_CONSTEXPR) + #define JSON_HEDLEY_CONSTEXPR +#endif + +#if defined(JSON_HEDLEY_PREDICT) + #undef JSON_HEDLEY_PREDICT +#endif +#if defined(JSON_HEDLEY_LIKELY) + #undef JSON_HEDLEY_LIKELY +#endif +#if defined(JSON_HEDLEY_UNLIKELY) + #undef JSON_HEDLEY_UNLIKELY +#endif +#if defined(JSON_HEDLEY_UNPREDICTABLE) + #undef JSON_HEDLEY_UNPREDICTABLE +#endif +#if JSON_HEDLEY_HAS_BUILTIN(__builtin_unpredictable) + #define JSON_HEDLEY_UNPREDICTABLE(expr) __builtin_unpredictable((expr)) +#endif +#if \ + JSON_HEDLEY_HAS_BUILTIN(__builtin_expect_with_probability) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(9,0,0) +# define JSON_HEDLEY_PREDICT(expr, value, probability) __builtin_expect_with_probability( (expr), (value), (probability)) +# define JSON_HEDLEY_PREDICT_TRUE(expr, probability) __builtin_expect_with_probability(!!(expr), 1 , (probability)) +# define JSON_HEDLEY_PREDICT_FALSE(expr, probability) __builtin_expect_with_probability(!!(expr), 0 , (probability)) +# define JSON_HEDLEY_LIKELY(expr) __builtin_expect (!!(expr), 1 ) +# define JSON_HEDLEY_UNLIKELY(expr) __builtin_expect (!!(expr), 0 ) +#elif \ + JSON_HEDLEY_HAS_BUILTIN(__builtin_expect) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,27) || \ + JSON_HEDLEY_CRAY_VERSION_CHECK(8,1,0) +# define JSON_HEDLEY_PREDICT(expr, expected, probability) \ + (((probability) >= 0.9) ? __builtin_expect((expr), (expected)) : (JSON_HEDLEY_STATIC_CAST(void, expected), (expr))) +# define JSON_HEDLEY_PREDICT_TRUE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 1) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 0) : !!(expr))); \ + })) +# define JSON_HEDLEY_PREDICT_FALSE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 0) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 1) : !!(expr))); \ + })) +# define JSON_HEDLEY_LIKELY(expr) __builtin_expect(!!(expr), 1) +# define JSON_HEDLEY_UNLIKELY(expr) __builtin_expect(!!(expr), 0) +#else +# define JSON_HEDLEY_PREDICT(expr, expected, probability) (JSON_HEDLEY_STATIC_CAST(void, expected), (expr)) +# define JSON_HEDLEY_PREDICT_TRUE(expr, probability) (!!(expr)) +# define JSON_HEDLEY_PREDICT_FALSE(expr, probability) (!!(expr)) +# define JSON_HEDLEY_LIKELY(expr) (!!(expr)) +# define JSON_HEDLEY_UNLIKELY(expr) (!!(expr)) +#endif +#if !defined(JSON_HEDLEY_UNPREDICTABLE) + #define JSON_HEDLEY_UNPREDICTABLE(expr) JSON_HEDLEY_PREDICT(expr, 1, 0.5) +#endif + +#if defined(JSON_HEDLEY_MALLOC) + #undef JSON_HEDLEY_MALLOC +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(malloc) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_MALLOC __attribute__((__malloc__)) +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) + #define JSON_HEDLEY_MALLOC _Pragma("returns_new_memory") +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(14, 0, 0) + #define JSON_HEDLEY_MALLOC __declspec(restrict) +#else + #define JSON_HEDLEY_MALLOC +#endif + +#if defined(JSON_HEDLEY_PURE) + #undef JSON_HEDLEY_PURE +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(pure) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(2,96,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define JSON_HEDLEY_PURE __attribute__((__pure__)) +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define JSON_HEDLEY_PURE _Pragma("does_not_write_global_data") +#elif defined(__cplusplus) && \ + ( \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) \ + ) +# define JSON_HEDLEY_PURE _Pragma("FUNC_IS_PURE;") +#else +# define JSON_HEDLEY_PURE +#endif + +#if defined(JSON_HEDLEY_CONST) + #undef JSON_HEDLEY_CONST +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(const) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(2,5,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) + #define JSON_HEDLEY_CONST __attribute__((__const__)) +#elif \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) + #define JSON_HEDLEY_CONST _Pragma("no_side_effect") +#else + #define JSON_HEDLEY_CONST JSON_HEDLEY_PURE +#endif + +#if defined(JSON_HEDLEY_RESTRICT) + #undef JSON_HEDLEY_RESTRICT +#endif +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && !defined(__cplusplus) + #define JSON_HEDLEY_RESTRICT restrict +#elif \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,2,4) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus)) || \ + JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + defined(__clang__) + #define JSON_HEDLEY_RESTRICT __restrict +#elif JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,3,0) && !defined(__cplusplus) + #define JSON_HEDLEY_RESTRICT _Restrict +#else + #define JSON_HEDLEY_RESTRICT +#endif + +#if defined(JSON_HEDLEY_INLINE) + #undef JSON_HEDLEY_INLINE +#endif +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + (defined(__cplusplus) && (__cplusplus >= 199711L)) + #define JSON_HEDLEY_INLINE inline +#elif \ + defined(JSON_HEDLEY_GCC_VERSION) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(6,2,0) + #define JSON_HEDLEY_INLINE __inline__ +#elif \ + JSON_HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,1,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_INLINE __inline +#else + #define JSON_HEDLEY_INLINE +#endif + +#if defined(JSON_HEDLEY_ALWAYS_INLINE) + #undef JSON_HEDLEY_ALWAYS_INLINE +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(always_inline) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) +# define JSON_HEDLEY_ALWAYS_INLINE __attribute__((__always_inline__)) JSON_HEDLEY_INLINE +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(12,0,0) +# define JSON_HEDLEY_ALWAYS_INLINE __forceinline +#elif defined(__cplusplus) && \ + ( \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) \ + ) +# define JSON_HEDLEY_ALWAYS_INLINE _Pragma("FUNC_ALWAYS_INLINE;") +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define JSON_HEDLEY_ALWAYS_INLINE _Pragma("inline=forced") +#else +# define JSON_HEDLEY_ALWAYS_INLINE JSON_HEDLEY_INLINE +#endif + +#if defined(JSON_HEDLEY_NEVER_INLINE) + #undef JSON_HEDLEY_NEVER_INLINE +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(noinline) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + JSON_HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + JSON_HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + JSON_HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) + #define JSON_HEDLEY_NEVER_INLINE __attribute__((__noinline__)) +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(13,10,0) + #define JSON_HEDLEY_NEVER_INLINE __declspec(noinline) +#elif JSON_HEDLEY_PGI_VERSION_CHECK(10,2,0) + #define JSON_HEDLEY_NEVER_INLINE _Pragma("noinline") +#elif JSON_HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) + #define JSON_HEDLEY_NEVER_INLINE _Pragma("FUNC_CANNOT_INLINE;") +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) + #define JSON_HEDLEY_NEVER_INLINE _Pragma("inline=never") +#elif JSON_HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) + #define JSON_HEDLEY_NEVER_INLINE __attribute((noinline)) +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(9,0,0) + #define JSON_HEDLEY_NEVER_INLINE __declspec(noinline) +#else + #define JSON_HEDLEY_NEVER_INLINE +#endif + +#if defined(JSON_HEDLEY_PRIVATE) + #undef JSON_HEDLEY_PRIVATE +#endif +#if defined(JSON_HEDLEY_PUBLIC) + #undef JSON_HEDLEY_PUBLIC +#endif +#if defined(JSON_HEDLEY_IMPORT) + #undef JSON_HEDLEY_IMPORT +#endif +#if defined(_WIN32) || defined(__CYGWIN__) +# define JSON_HEDLEY_PRIVATE +# define JSON_HEDLEY_PUBLIC __declspec(dllexport) +# define JSON_HEDLEY_IMPORT __declspec(dllimport) +#else +# if \ + JSON_HEDLEY_HAS_ATTRIBUTE(visibility) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + ( \ + defined(__TI_EABI__) && \ + ( \ + (JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) \ + ) \ + ) +# define JSON_HEDLEY_PRIVATE __attribute__((__visibility__("hidden"))) +# define JSON_HEDLEY_PUBLIC __attribute__((__visibility__("default"))) +# else +# define JSON_HEDLEY_PRIVATE +# define JSON_HEDLEY_PUBLIC +# endif +# define JSON_HEDLEY_IMPORT extern +#endif + +#if defined(JSON_HEDLEY_NO_THROW) + #undef JSON_HEDLEY_NO_THROW +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(nothrow) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define JSON_HEDLEY_NO_THROW __attribute__((__nothrow__)) +#elif \ + JSON_HEDLEY_MSVC_VERSION_CHECK(13,1,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) + #define JSON_HEDLEY_NO_THROW __declspec(nothrow) +#else + #define JSON_HEDLEY_NO_THROW +#endif + +#if defined(JSON_HEDLEY_FALL_THROUGH) + #undef JSON_HEDLEY_FALL_THROUGH +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(fallthrough) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(7,0,0) + #define JSON_HEDLEY_FALL_THROUGH __attribute__((__fallthrough__)) +#elif JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS(clang,fallthrough) + #define JSON_HEDLEY_FALL_THROUGH JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[clang::fallthrough]]) +#elif JSON_HEDLEY_HAS_CPP_ATTRIBUTE(fallthrough) + #define JSON_HEDLEY_FALL_THROUGH JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[fallthrough]]) +#elif defined(__fallthrough) /* SAL */ + #define JSON_HEDLEY_FALL_THROUGH __fallthrough +#else + #define JSON_HEDLEY_FALL_THROUGH +#endif + +#if defined(JSON_HEDLEY_RETURNS_NON_NULL) + #undef JSON_HEDLEY_RETURNS_NON_NULL +#endif +#if \ + JSON_HEDLEY_HAS_ATTRIBUTE(returns_nonnull) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,9,0) + #define JSON_HEDLEY_RETURNS_NON_NULL __attribute__((__returns_nonnull__)) +#elif defined(_Ret_notnull_) /* SAL */ + #define JSON_HEDLEY_RETURNS_NON_NULL _Ret_notnull_ +#else + #define JSON_HEDLEY_RETURNS_NON_NULL +#endif + +#if defined(JSON_HEDLEY_ARRAY_PARAM) + #undef JSON_HEDLEY_ARRAY_PARAM +#endif +#if \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && \ + !defined(__STDC_NO_VLA__) && \ + !defined(__cplusplus) && \ + !defined(JSON_HEDLEY_PGI_VERSION) && \ + !defined(JSON_HEDLEY_TINYC_VERSION) + #define JSON_HEDLEY_ARRAY_PARAM(name) (name) +#else + #define JSON_HEDLEY_ARRAY_PARAM(name) +#endif + +#if defined(JSON_HEDLEY_IS_CONSTANT) + #undef JSON_HEDLEY_IS_CONSTANT +#endif +#if defined(JSON_HEDLEY_REQUIRE_CONSTEXPR) + #undef JSON_HEDLEY_REQUIRE_CONSTEXPR +#endif +/* JSON_HEDLEY_IS_CONSTEXPR_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(JSON_HEDLEY_IS_CONSTEXPR_) + #undef JSON_HEDLEY_IS_CONSTEXPR_ +#endif +#if \ + JSON_HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + JSON_HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + (JSON_HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) && !defined(__cplusplus)) || \ + JSON_HEDLEY_CRAY_VERSION_CHECK(8,1,0) + #define JSON_HEDLEY_IS_CONSTANT(expr) __builtin_constant_p(expr) +#endif +#if !defined(__cplusplus) +# if \ + JSON_HEDLEY_HAS_BUILTIN(__builtin_types_compatible_p) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + JSON_HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(5,4,0) || \ + JSON_HEDLEY_TINYC_VERSION_CHECK(0,9,24) +#if defined(__INTPTR_TYPE__) + #define JSON_HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0)), int*) +#else + #include + #define JSON_HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((intptr_t) ((expr) * 0)) : (int*) 0)), int*) +#endif +# elif \ + ( \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) && \ + !defined(JSON_HEDLEY_SUNPRO_VERSION) && \ + !defined(JSON_HEDLEY_PGI_VERSION) && \ + !defined(JSON_HEDLEY_IAR_VERSION)) || \ + JSON_HEDLEY_HAS_EXTENSION(c_generic_selections) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \ + JSON_HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + JSON_HEDLEY_ARM_VERSION_CHECK(5,3,0) +#if defined(__INTPTR_TYPE__) + #define JSON_HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0), int*: 1, void*: 0) +#else + #include + #define JSON_HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((intptr_t) * 0) : (int*) 0), int*: 1, void*: 0) +#endif +# elif \ + defined(JSON_HEDLEY_GCC_VERSION) || \ + defined(JSON_HEDLEY_INTEL_VERSION) || \ + defined(JSON_HEDLEY_TINYC_VERSION) || \ + defined(JSON_HEDLEY_TI_ARMCL_VERSION) || \ + JSON_HEDLEY_TI_CL430_VERSION_CHECK(18,12,0) || \ + defined(JSON_HEDLEY_TI_CL2000_VERSION) || \ + defined(JSON_HEDLEY_TI_CL6X_VERSION) || \ + defined(JSON_HEDLEY_TI_CL7X_VERSION) || \ + defined(JSON_HEDLEY_TI_CLPRU_VERSION) || \ + defined(__clang__) +# define JSON_HEDLEY_IS_CONSTEXPR_(expr) ( \ + sizeof(void) != \ + sizeof(*( \ + 1 ? \ + ((void*) ((expr) * 0L) ) : \ +((struct { char v[sizeof(void) * 2]; } *) 1) \ + ) \ + ) \ + ) +# endif +#endif +#if defined(JSON_HEDLEY_IS_CONSTEXPR_) + #if !defined(JSON_HEDLEY_IS_CONSTANT) + #define JSON_HEDLEY_IS_CONSTANT(expr) JSON_HEDLEY_IS_CONSTEXPR_(expr) + #endif + #define JSON_HEDLEY_REQUIRE_CONSTEXPR(expr) (JSON_HEDLEY_IS_CONSTEXPR_(expr) ? (expr) : (-1)) +#else + #if !defined(JSON_HEDLEY_IS_CONSTANT) + #define JSON_HEDLEY_IS_CONSTANT(expr) (0) + #endif + #define JSON_HEDLEY_REQUIRE_CONSTEXPR(expr) (expr) +#endif + +#if defined(JSON_HEDLEY_BEGIN_C_DECLS) + #undef JSON_HEDLEY_BEGIN_C_DECLS +#endif +#if defined(JSON_HEDLEY_END_C_DECLS) + #undef JSON_HEDLEY_END_C_DECLS +#endif +#if defined(JSON_HEDLEY_C_DECL) + #undef JSON_HEDLEY_C_DECL +#endif +#if defined(__cplusplus) + #define JSON_HEDLEY_BEGIN_C_DECLS extern "C" { + #define JSON_HEDLEY_END_C_DECLS } + #define JSON_HEDLEY_C_DECL extern "C" +#else + #define JSON_HEDLEY_BEGIN_C_DECLS + #define JSON_HEDLEY_END_C_DECLS + #define JSON_HEDLEY_C_DECL +#endif + +#if defined(JSON_HEDLEY_STATIC_ASSERT) + #undef JSON_HEDLEY_STATIC_ASSERT +#endif +#if \ + !defined(__cplusplus) && ( \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + JSON_HEDLEY_HAS_FEATURE(c_static_assert) || \ + JSON_HEDLEY_GCC_VERSION_CHECK(6,0,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + defined(_Static_assert) \ + ) +# define JSON_HEDLEY_STATIC_ASSERT(expr, message) _Static_assert(expr, message) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + JSON_HEDLEY_MSVC_VERSION_CHECK(16,0,0) +# define JSON_HEDLEY_STATIC_ASSERT(expr, message) JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(static_assert(expr, message)) +#else +# define JSON_HEDLEY_STATIC_ASSERT(expr, message) +#endif + +#if defined(JSON_HEDLEY_NULL) + #undef JSON_HEDLEY_NULL +#endif +#if defined(__cplusplus) + #if __cplusplus >= 201103L + #define JSON_HEDLEY_NULL JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(nullptr) + #elif defined(NULL) + #define JSON_HEDLEY_NULL NULL + #else + #define JSON_HEDLEY_NULL JSON_HEDLEY_STATIC_CAST(void*, 0) + #endif +#elif defined(NULL) + #define JSON_HEDLEY_NULL NULL +#else + #define JSON_HEDLEY_NULL ((void*) 0) +#endif + +#if defined(JSON_HEDLEY_MESSAGE) + #undef JSON_HEDLEY_MESSAGE +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define JSON_HEDLEY_MESSAGE(msg) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + JSON_HEDLEY_PRAGMA(message msg) \ + JSON_HEDLEY_DIAGNOSTIC_POP +#elif \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,4,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message msg) +#elif JSON_HEDLEY_CRAY_VERSION_CHECK(5,0,0) +# define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(_CRI message msg) +#elif JSON_HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message(msg)) +#elif JSON_HEDLEY_PELLES_VERSION_CHECK(2,0,0) +# define JSON_HEDLEY_MESSAGE(msg) JSON_HEDLEY_PRAGMA(message(msg)) +#else +# define JSON_HEDLEY_MESSAGE(msg) +#endif + +#if defined(JSON_HEDLEY_WARNING) + #undef JSON_HEDLEY_WARNING +#endif +#if JSON_HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define JSON_HEDLEY_WARNING(msg) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + JSON_HEDLEY_PRAGMA(clang warning msg) \ + JSON_HEDLEY_DIAGNOSTIC_POP +#elif \ + JSON_HEDLEY_GCC_VERSION_CHECK(4,8,0) || \ + JSON_HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + JSON_HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_PRAGMA(GCC warning msg) +#elif JSON_HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_PRAGMA(message(msg)) +#else +# define JSON_HEDLEY_WARNING(msg) JSON_HEDLEY_MESSAGE(msg) +#endif + +#if defined(JSON_HEDLEY_REQUIRE) + #undef JSON_HEDLEY_REQUIRE +#endif +#if defined(JSON_HEDLEY_REQUIRE_MSG) + #undef JSON_HEDLEY_REQUIRE_MSG +#endif +#if JSON_HEDLEY_HAS_ATTRIBUTE(diagnose_if) +# if JSON_HEDLEY_HAS_WARNING("-Wgcc-compat") +# define JSON_HEDLEY_REQUIRE(expr) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), #expr, "error"))) \ + JSON_HEDLEY_DIAGNOSTIC_POP +# define JSON_HEDLEY_REQUIRE_MSG(expr,msg) \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), msg, "error"))) \ + JSON_HEDLEY_DIAGNOSTIC_POP +# else +# define JSON_HEDLEY_REQUIRE(expr) __attribute__((diagnose_if(!(expr), #expr, "error"))) +# define JSON_HEDLEY_REQUIRE_MSG(expr,msg) __attribute__((diagnose_if(!(expr), msg, "error"))) +# endif +#else +# define JSON_HEDLEY_REQUIRE(expr) +# define JSON_HEDLEY_REQUIRE_MSG(expr,msg) +#endif + +#if defined(JSON_HEDLEY_FLAGS) + #undef JSON_HEDLEY_FLAGS +#endif +#if JSON_HEDLEY_HAS_ATTRIBUTE(flag_enum) + #define JSON_HEDLEY_FLAGS __attribute__((__flag_enum__)) +#endif + +#if defined(JSON_HEDLEY_FLAGS_CAST) + #undef JSON_HEDLEY_FLAGS_CAST +#endif +#if JSON_HEDLEY_INTEL_VERSION_CHECK(19,0,0) +# define JSON_HEDLEY_FLAGS_CAST(T, expr) (__extension__ ({ \ + JSON_HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("warning(disable:188)") \ + ((T) (expr)); \ + JSON_HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define JSON_HEDLEY_FLAGS_CAST(T, expr) JSON_HEDLEY_STATIC_CAST(T, expr) +#endif + +#if defined(JSON_HEDLEY_EMPTY_BASES) + #undef JSON_HEDLEY_EMPTY_BASES +#endif +#if JSON_HEDLEY_MSVC_VERSION_CHECK(19,0,23918) && !JSON_HEDLEY_MSVC_VERSION_CHECK(20,0,0) + #define JSON_HEDLEY_EMPTY_BASES __declspec(empty_bases) +#else + #define JSON_HEDLEY_EMPTY_BASES +#endif + +/* Remaining macros are deprecated. */ + +#if defined(JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK) + #undef JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK +#endif +#if defined(__clang__) + #define JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) (0) +#else + #define JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) JSON_HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(JSON_HEDLEY_CLANG_HAS_ATTRIBUTE) + #undef JSON_HEDLEY_CLANG_HAS_ATTRIBUTE +#endif +#define JSON_HEDLEY_CLANG_HAS_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_ATTRIBUTE(attribute) + +#if defined(JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE) + #undef JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE +#endif +#define JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_CPP_ATTRIBUTE(attribute) + +#if defined(JSON_HEDLEY_CLANG_HAS_BUILTIN) + #undef JSON_HEDLEY_CLANG_HAS_BUILTIN +#endif +#define JSON_HEDLEY_CLANG_HAS_BUILTIN(builtin) JSON_HEDLEY_HAS_BUILTIN(builtin) + +#if defined(JSON_HEDLEY_CLANG_HAS_FEATURE) + #undef JSON_HEDLEY_CLANG_HAS_FEATURE +#endif +#define JSON_HEDLEY_CLANG_HAS_FEATURE(feature) JSON_HEDLEY_HAS_FEATURE(feature) + +#if defined(JSON_HEDLEY_CLANG_HAS_EXTENSION) + #undef JSON_HEDLEY_CLANG_HAS_EXTENSION +#endif +#define JSON_HEDLEY_CLANG_HAS_EXTENSION(extension) JSON_HEDLEY_HAS_EXTENSION(extension) + +#if defined(JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE) + #undef JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE +#endif +#define JSON_HEDLEY_CLANG_HAS_DECLSPEC_ATTRIBUTE(attribute) JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) + +#if defined(JSON_HEDLEY_CLANG_HAS_WARNING) + #undef JSON_HEDLEY_CLANG_HAS_WARNING +#endif +#define JSON_HEDLEY_CLANG_HAS_WARNING(warning) JSON_HEDLEY_HAS_WARNING(warning) + +#endif /* !defined(JSON_HEDLEY_VERSION) || (JSON_HEDLEY_VERSION < X) */ + + +// This file contains all internal macro definitions +// You MUST include macro_unscope.hpp at the end of json.hpp to undef all of them + +// exclude unsupported compilers +#if !defined(JSON_SKIP_UNSUPPORTED_COMPILER_CHECK) + #if defined(__clang__) + #if (__clang_major__ * 10000 + __clang_minor__ * 100 + __clang_patchlevel__) < 30400 + #error "unsupported Clang version - see https://github.com/nlohmann/json#supported-compilers" + #endif + #elif defined(__GNUC__) && !(defined(__ICC) || defined(__INTEL_COMPILER)) + #if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) < 40800 + #error "unsupported GCC version - see https://github.com/nlohmann/json#supported-compilers" + #endif + #endif +#endif + +// C++ language standard detection +#if (defined(__cplusplus) && __cplusplus >= 202002L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 202002L) + #define JSON_HAS_CPP_20 + #define JSON_HAS_CPP_17 + #define JSON_HAS_CPP_14 +#elif (defined(__cplusplus) && __cplusplus >= 201703L) || (defined(_HAS_CXX17) && _HAS_CXX17 == 1) // fix for issue #464 + #define JSON_HAS_CPP_17 + #define JSON_HAS_CPP_14 +#elif (defined(__cplusplus) && __cplusplus >= 201402L) || (defined(_HAS_CXX14) && _HAS_CXX14 == 1) + #define JSON_HAS_CPP_14 +#endif + +// disable float-equal warnings on GCC/clang +#if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wfloat-equal" +#endif + +// disable documentation warnings on clang +#if defined(__clang__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wdocumentation" +#endif + +// allow to disable exceptions +#if (defined(__cpp_exceptions) || defined(__EXCEPTIONS) || defined(_CPPUNWIND)) && !defined(JSON_NOEXCEPTION) + #define JSON_THROW(exception) throw exception + #define JSON_TRY try + #define JSON_CATCH(exception) catch(exception) + #define JSON_INTERNAL_CATCH(exception) catch(exception) +#else + #include + #define JSON_THROW(exception) std::abort() + #define JSON_TRY if(true) + #define JSON_CATCH(exception) if(false) + #define JSON_INTERNAL_CATCH(exception) if(false) +#endif + +// override exception macros +#if defined(JSON_THROW_USER) + #undef JSON_THROW + #define JSON_THROW JSON_THROW_USER +#endif +#if defined(JSON_TRY_USER) + #undef JSON_TRY + #define JSON_TRY JSON_TRY_USER +#endif +#if defined(JSON_CATCH_USER) + #undef JSON_CATCH + #define JSON_CATCH JSON_CATCH_USER + #undef JSON_INTERNAL_CATCH + #define JSON_INTERNAL_CATCH JSON_CATCH_USER +#endif +#if defined(JSON_INTERNAL_CATCH_USER) + #undef JSON_INTERNAL_CATCH + #define JSON_INTERNAL_CATCH JSON_INTERNAL_CATCH_USER +#endif + +// allow to override assert +#if !defined(JSON_ASSERT) + #include // assert + #define JSON_ASSERT(x) assert(x) +#endif + +/*! +@brief macro to briefly define a mapping between an enum and JSON +@def NLOHMANN_JSON_SERIALIZE_ENUM +@since version 3.4.0 +*/ +#define NLOHMANN_JSON_SERIALIZE_ENUM(ENUM_TYPE, ...) \ + template \ + inline void to_json(BasicJsonType& j, const ENUM_TYPE& e) \ + { \ + static_assert(std::is_enum::value, #ENUM_TYPE " must be an enum!"); \ + static const std::pair m[] = __VA_ARGS__; \ + auto it = std::find_if(std::begin(m), std::end(m), \ + [e](const std::pair& ej_pair) -> bool \ + { \ + return ej_pair.first == e; \ + }); \ + j = ((it != std::end(m)) ? it : std::begin(m))->second; \ + } \ + template \ + inline void from_json(const BasicJsonType& j, ENUM_TYPE& e) \ + { \ + static_assert(std::is_enum::value, #ENUM_TYPE " must be an enum!"); \ + static const std::pair m[] = __VA_ARGS__; \ + auto it = std::find_if(std::begin(m), std::end(m), \ + [&j](const std::pair& ej_pair) -> bool \ + { \ + return ej_pair.second == j; \ + }); \ + e = ((it != std::end(m)) ? it : std::begin(m))->first; \ + } + +// Ugly macros to avoid uglier copy-paste when specializing basic_json. They +// may be removed in the future once the class is split. + +#define NLOHMANN_BASIC_JSON_TPL_DECLARATION \ + template class ObjectType, \ + template class ArrayType, \ + class StringType, class BooleanType, class NumberIntegerType, \ + class NumberUnsignedType, class NumberFloatType, \ + template class AllocatorType, \ + template class JSONSerializer, \ + class BinaryType> + +#define NLOHMANN_BASIC_JSON_TPL \ + basic_json + +// Macros to simplify conversion from/to types + +#define NLOHMANN_JSON_EXPAND( x ) x +#define NLOHMANN_JSON_GET_MACRO(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, _30, _31, _32, _33, _34, _35, _36, _37, _38, _39, _40, _41, _42, _43, _44, _45, _46, _47, _48, _49, _50, _51, _52, _53, _54, _55, _56, _57, _58, _59, _60, _61, _62, _63, _64, NAME,...) NAME +#define NLOHMANN_JSON_PASTE(...) NLOHMANN_JSON_EXPAND(NLOHMANN_JSON_GET_MACRO(__VA_ARGS__, \ + NLOHMANN_JSON_PASTE64, \ + NLOHMANN_JSON_PASTE63, \ + NLOHMANN_JSON_PASTE62, \ + NLOHMANN_JSON_PASTE61, \ + NLOHMANN_JSON_PASTE60, \ + NLOHMANN_JSON_PASTE59, \ + NLOHMANN_JSON_PASTE58, \ + NLOHMANN_JSON_PASTE57, \ + NLOHMANN_JSON_PASTE56, \ + NLOHMANN_JSON_PASTE55, \ + NLOHMANN_JSON_PASTE54, \ + NLOHMANN_JSON_PASTE53, \ + NLOHMANN_JSON_PASTE52, \ + NLOHMANN_JSON_PASTE51, \ + NLOHMANN_JSON_PASTE50, \ + NLOHMANN_JSON_PASTE49, \ + NLOHMANN_JSON_PASTE48, \ + NLOHMANN_JSON_PASTE47, \ + NLOHMANN_JSON_PASTE46, \ + NLOHMANN_JSON_PASTE45, \ + NLOHMANN_JSON_PASTE44, \ + NLOHMANN_JSON_PASTE43, \ + NLOHMANN_JSON_PASTE42, \ + NLOHMANN_JSON_PASTE41, \ + NLOHMANN_JSON_PASTE40, \ + NLOHMANN_JSON_PASTE39, \ + NLOHMANN_JSON_PASTE38, \ + NLOHMANN_JSON_PASTE37, \ + NLOHMANN_JSON_PASTE36, \ + NLOHMANN_JSON_PASTE35, \ + NLOHMANN_JSON_PASTE34, \ + NLOHMANN_JSON_PASTE33, \ + NLOHMANN_JSON_PASTE32, \ + NLOHMANN_JSON_PASTE31, \ + NLOHMANN_JSON_PASTE30, \ + NLOHMANN_JSON_PASTE29, \ + NLOHMANN_JSON_PASTE28, \ + NLOHMANN_JSON_PASTE27, \ + NLOHMANN_JSON_PASTE26, \ + NLOHMANN_JSON_PASTE25, \ + NLOHMANN_JSON_PASTE24, \ + NLOHMANN_JSON_PASTE23, \ + NLOHMANN_JSON_PASTE22, \ + NLOHMANN_JSON_PASTE21, \ + NLOHMANN_JSON_PASTE20, \ + NLOHMANN_JSON_PASTE19, \ + NLOHMANN_JSON_PASTE18, \ + NLOHMANN_JSON_PASTE17, \ + NLOHMANN_JSON_PASTE16, \ + NLOHMANN_JSON_PASTE15, \ + NLOHMANN_JSON_PASTE14, \ + NLOHMANN_JSON_PASTE13, \ + NLOHMANN_JSON_PASTE12, \ + NLOHMANN_JSON_PASTE11, \ + NLOHMANN_JSON_PASTE10, \ + NLOHMANN_JSON_PASTE9, \ + NLOHMANN_JSON_PASTE8, \ + NLOHMANN_JSON_PASTE7, \ + NLOHMANN_JSON_PASTE6, \ + NLOHMANN_JSON_PASTE5, \ + NLOHMANN_JSON_PASTE4, \ + NLOHMANN_JSON_PASTE3, \ + NLOHMANN_JSON_PASTE2, \ + NLOHMANN_JSON_PASTE1)(__VA_ARGS__)) +#define NLOHMANN_JSON_PASTE2(func, v1) func(v1) +#define NLOHMANN_JSON_PASTE3(func, v1, v2) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE2(func, v2) +#define NLOHMANN_JSON_PASTE4(func, v1, v2, v3) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE3(func, v2, v3) +#define NLOHMANN_JSON_PASTE5(func, v1, v2, v3, v4) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE4(func, v2, v3, v4) +#define NLOHMANN_JSON_PASTE6(func, v1, v2, v3, v4, v5) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE5(func, v2, v3, v4, v5) +#define NLOHMANN_JSON_PASTE7(func, v1, v2, v3, v4, v5, v6) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE6(func, v2, v3, v4, v5, v6) +#define NLOHMANN_JSON_PASTE8(func, v1, v2, v3, v4, v5, v6, v7) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE7(func, v2, v3, v4, v5, v6, v7) +#define NLOHMANN_JSON_PASTE9(func, v1, v2, v3, v4, v5, v6, v7, v8) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE8(func, v2, v3, v4, v5, v6, v7, v8) +#define NLOHMANN_JSON_PASTE10(func, v1, v2, v3, v4, v5, v6, v7, v8, v9) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE9(func, v2, v3, v4, v5, v6, v7, v8, v9) +#define NLOHMANN_JSON_PASTE11(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE10(func, v2, v3, v4, v5, v6, v7, v8, v9, v10) +#define NLOHMANN_JSON_PASTE12(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE11(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11) +#define NLOHMANN_JSON_PASTE13(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE12(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12) +#define NLOHMANN_JSON_PASTE14(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE13(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13) +#define NLOHMANN_JSON_PASTE15(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE14(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14) +#define NLOHMANN_JSON_PASTE16(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE15(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15) +#define NLOHMANN_JSON_PASTE17(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE16(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) +#define NLOHMANN_JSON_PASTE18(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE17(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17) +#define NLOHMANN_JSON_PASTE19(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE18(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18) +#define NLOHMANN_JSON_PASTE20(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE19(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19) +#define NLOHMANN_JSON_PASTE21(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE20(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20) +#define NLOHMANN_JSON_PASTE22(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE21(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21) +#define NLOHMANN_JSON_PASTE23(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE22(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22) +#define NLOHMANN_JSON_PASTE24(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE23(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23) +#define NLOHMANN_JSON_PASTE25(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE24(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24) +#define NLOHMANN_JSON_PASTE26(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE25(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25) +#define NLOHMANN_JSON_PASTE27(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE26(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26) +#define NLOHMANN_JSON_PASTE28(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE27(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27) +#define NLOHMANN_JSON_PASTE29(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE28(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28) +#define NLOHMANN_JSON_PASTE30(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE29(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29) +#define NLOHMANN_JSON_PASTE31(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE30(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30) +#define NLOHMANN_JSON_PASTE32(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE31(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31) +#define NLOHMANN_JSON_PASTE33(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE32(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32) +#define NLOHMANN_JSON_PASTE34(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE33(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33) +#define NLOHMANN_JSON_PASTE35(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE34(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34) +#define NLOHMANN_JSON_PASTE36(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE35(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35) +#define NLOHMANN_JSON_PASTE37(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE36(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36) +#define NLOHMANN_JSON_PASTE38(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE37(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37) +#define NLOHMANN_JSON_PASTE39(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE38(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38) +#define NLOHMANN_JSON_PASTE40(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE39(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39) +#define NLOHMANN_JSON_PASTE41(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE40(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40) +#define NLOHMANN_JSON_PASTE42(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE41(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41) +#define NLOHMANN_JSON_PASTE43(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE42(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42) +#define NLOHMANN_JSON_PASTE44(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE43(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43) +#define NLOHMANN_JSON_PASTE45(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE44(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44) +#define NLOHMANN_JSON_PASTE46(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE45(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45) +#define NLOHMANN_JSON_PASTE47(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE46(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46) +#define NLOHMANN_JSON_PASTE48(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE47(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47) +#define NLOHMANN_JSON_PASTE49(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE48(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48) +#define NLOHMANN_JSON_PASTE50(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE49(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49) +#define NLOHMANN_JSON_PASTE51(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE50(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50) +#define NLOHMANN_JSON_PASTE52(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE51(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51) +#define NLOHMANN_JSON_PASTE53(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE52(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52) +#define NLOHMANN_JSON_PASTE54(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE53(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53) +#define NLOHMANN_JSON_PASTE55(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE54(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54) +#define NLOHMANN_JSON_PASTE56(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE55(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55) +#define NLOHMANN_JSON_PASTE57(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE56(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56) +#define NLOHMANN_JSON_PASTE58(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE57(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57) +#define NLOHMANN_JSON_PASTE59(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE58(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58) +#define NLOHMANN_JSON_PASTE60(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE59(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59) +#define NLOHMANN_JSON_PASTE61(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE60(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60) +#define NLOHMANN_JSON_PASTE62(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE61(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61) +#define NLOHMANN_JSON_PASTE63(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61, v62) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE62(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61, v62) +#define NLOHMANN_JSON_PASTE64(func, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61, v62, v63) NLOHMANN_JSON_PASTE2(func, v1) NLOHMANN_JSON_PASTE63(func, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29, v30, v31, v32, v33, v34, v35, v36, v37, v38, v39, v40, v41, v42, v43, v44, v45, v46, v47, v48, v49, v50, v51, v52, v53, v54, v55, v56, v57, v58, v59, v60, v61, v62, v63) + +#define NLOHMANN_JSON_TO(v1) nlohmann_json_j[#v1] = nlohmann_json_t.v1; +#define NLOHMANN_JSON_FROM(v1) nlohmann_json_j.at(#v1).get_to(nlohmann_json_t.v1); + +/*! +@brief macro +@def NLOHMANN_DEFINE_TYPE_INTRUSIVE +@since version 3.9.0 +*/ +#define NLOHMANN_DEFINE_TYPE_INTRUSIVE(Type, ...) \ + friend void to_json(nlohmann::json& nlohmann_json_j, const Type& nlohmann_json_t) { NLOHMANN_JSON_EXPAND(NLOHMANN_JSON_PASTE(NLOHMANN_JSON_TO, __VA_ARGS__)) } \ + friend void from_json(const nlohmann::json& nlohmann_json_j, Type& nlohmann_json_t) { NLOHMANN_JSON_EXPAND(NLOHMANN_JSON_PASTE(NLOHMANN_JSON_FROM, __VA_ARGS__)) } + +/*! +@brief macro +@def NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE +@since version 3.9.0 +*/ +#define NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Type, ...) \ + inline void to_json(nlohmann::json& nlohmann_json_j, const Type& nlohmann_json_t) { NLOHMANN_JSON_EXPAND(NLOHMANN_JSON_PASTE(NLOHMANN_JSON_TO, __VA_ARGS__)) } \ + inline void from_json(const nlohmann::json& nlohmann_json_j, Type& nlohmann_json_t) { NLOHMANN_JSON_EXPAND(NLOHMANN_JSON_PASTE(NLOHMANN_JSON_FROM, __VA_ARGS__)) } + +#ifndef JSON_USE_IMPLICIT_CONVERSIONS + #define JSON_USE_IMPLICIT_CONVERSIONS 1 +#endif + +#if JSON_USE_IMPLICIT_CONVERSIONS + #define JSON_EXPLICIT +#else + #define JSON_EXPLICIT explicit +#endif + + +namespace nlohmann +{ +namespace detail +{ +//////////////// +// exceptions // +//////////////// + +/*! +@brief general exception of the @ref basic_json class + +This class is an extension of `std::exception` objects with a member @a id for +exception ids. It is used as the base class for all exceptions thrown by the +@ref basic_json class. This class can hence be used as "wildcard" to catch +exceptions. + +Subclasses: +- @ref parse_error for exceptions indicating a parse error +- @ref invalid_iterator for exceptions indicating errors with iterators +- @ref type_error for exceptions indicating executing a member function with + a wrong type +- @ref out_of_range for exceptions indicating access out of the defined range +- @ref other_error for exceptions indicating other library errors + +@internal +@note To have nothrow-copy-constructible exceptions, we internally use + `std::runtime_error` which can cope with arbitrary-length error messages. + Intermediate strings are built with static functions and then passed to + the actual constructor. +@endinternal + +@liveexample{The following code shows how arbitrary library exceptions can be +caught.,exception} + +@since version 3.0.0 +*/ +class exception : public std::exception +{ + public: + /// returns the explanatory string + JSON_HEDLEY_RETURNS_NON_NULL + const char* what() const noexcept override + { + return m.what(); + } + + /// the id of the exception + const int id; + + protected: + JSON_HEDLEY_NON_NULL(3) + exception(int id_, const char* what_arg) : id(id_), m(what_arg) {} + + static std::string name(const std::string& ename, int id_) + { + return "[json.exception." + ename + "." + std::to_string(id_) + "] "; + } + + private: + /// an exception object as storage for error messages + std::runtime_error m; +}; + +/*! +@brief exception indicating a parse error + +This exception is thrown by the library when a parse error occurs. Parse errors +can occur during the deserialization of JSON text, CBOR, MessagePack, as well +as when using JSON Patch. + +Member @a byte holds the byte index of the last read character in the input +file. + +Exceptions have ids 1xx. + +name / id | example message | description +------------------------------ | --------------- | ------------------------- +json.exception.parse_error.101 | parse error at 2: unexpected end of input; expected string literal | This error indicates a syntax error while deserializing a JSON text. The error message describes that an unexpected token (character) was encountered, and the member @a byte indicates the error position. +json.exception.parse_error.102 | parse error at 14: missing or wrong low surrogate | JSON uses the `\uxxxx` format to describe Unicode characters. Code points above above 0xFFFF are split into two `\uxxxx` entries ("surrogate pairs"). This error indicates that the surrogate pair is incomplete or contains an invalid code point. +json.exception.parse_error.103 | parse error: code points above 0x10FFFF are invalid | Unicode supports code points up to 0x10FFFF. Code points above 0x10FFFF are invalid. +json.exception.parse_error.104 | parse error: JSON patch must be an array of objects | [RFC 6902](https://tools.ietf.org/html/rfc6902) requires a JSON Patch document to be a JSON document that represents an array of objects. +json.exception.parse_error.105 | parse error: operation must have string member 'op' | An operation of a JSON Patch document must contain exactly one "op" member, whose value indicates the operation to perform. Its value must be one of "add", "remove", "replace", "move", "copy", or "test"; other values are errors. +json.exception.parse_error.106 | parse error: array index '01' must not begin with '0' | An array index in a JSON Pointer ([RFC 6901](https://tools.ietf.org/html/rfc6901)) may be `0` or any number without a leading `0`. +json.exception.parse_error.107 | parse error: JSON pointer must be empty or begin with '/' - was: 'foo' | A JSON Pointer must be a Unicode string containing a sequence of zero or more reference tokens, each prefixed by a `/` character. +json.exception.parse_error.108 | parse error: escape character '~' must be followed with '0' or '1' | In a JSON Pointer, only `~0` and `~1` are valid escape sequences. +json.exception.parse_error.109 | parse error: array index 'one' is not a number | A JSON Pointer array index must be a number. +json.exception.parse_error.110 | parse error at 1: cannot read 2 bytes from vector | When parsing CBOR or MessagePack, the byte vector ends before the complete value has been read. +json.exception.parse_error.112 | parse error at 1: error reading CBOR; last byte: 0xF8 | Not all types of CBOR or MessagePack are supported. This exception occurs if an unsupported byte was read. +json.exception.parse_error.113 | parse error at 2: expected a CBOR string; last byte: 0x98 | While parsing a map key, a value that is not a string has been read. +json.exception.parse_error.114 | parse error: Unsupported BSON record type 0x0F | The parsing of the corresponding BSON record type is not implemented (yet). +json.exception.parse_error.115 | parse error at byte 5: syntax error while parsing UBJSON high-precision number: invalid number text: 1A | A UBJSON high-precision number could not be parsed. + +@note For an input with n bytes, 1 is the index of the first character and n+1 + is the index of the terminating null byte or the end of file. This also + holds true when reading a byte vector (CBOR or MessagePack). + +@liveexample{The following code shows how a `parse_error` exception can be +caught.,parse_error} + +@sa - @ref exception for the base class of the library exceptions +@sa - @ref invalid_iterator for exceptions indicating errors with iterators +@sa - @ref type_error for exceptions indicating executing a member function with + a wrong type +@sa - @ref out_of_range for exceptions indicating access out of the defined range +@sa - @ref other_error for exceptions indicating other library errors + +@since version 3.0.0 +*/ +class parse_error : public exception +{ + public: + /*! + @brief create a parse error exception + @param[in] id_ the id of the exception + @param[in] pos the position where the error occurred (or with + chars_read_total=0 if the position cannot be + determined) + @param[in] what_arg the explanatory string + @return parse_error object + */ + static parse_error create(int id_, const position_t& pos, const std::string& what_arg) + { + std::string w = exception::name("parse_error", id_) + "parse error" + + position_string(pos) + ": " + what_arg; + return parse_error(id_, pos.chars_read_total, w.c_str()); + } + + static parse_error create(int id_, std::size_t byte_, const std::string& what_arg) + { + std::string w = exception::name("parse_error", id_) + "parse error" + + (byte_ != 0 ? (" at byte " + std::to_string(byte_)) : "") + + ": " + what_arg; + return parse_error(id_, byte_, w.c_str()); + } + + /*! + @brief byte index of the parse error + + The byte index of the last read character in the input file. + + @note For an input with n bytes, 1 is the index of the first character and + n+1 is the index of the terminating null byte or the end of file. + This also holds true when reading a byte vector (CBOR or MessagePack). + */ + const std::size_t byte; + + private: + parse_error(int id_, std::size_t byte_, const char* what_arg) + : exception(id_, what_arg), byte(byte_) {} + + static std::string position_string(const position_t& pos) + { + return " at line " + std::to_string(pos.lines_read + 1) + + ", column " + std::to_string(pos.chars_read_current_line); + } +}; + +/*! +@brief exception indicating errors with iterators + +This exception is thrown if iterators passed to a library function do not match +the expected semantics. + +Exceptions have ids 2xx. + +name / id | example message | description +----------------------------------- | --------------- | ------------------------- +json.exception.invalid_iterator.201 | iterators are not compatible | The iterators passed to constructor @ref basic_json(InputIT first, InputIT last) are not compatible, meaning they do not belong to the same container. Therefore, the range (@a first, @a last) is invalid. +json.exception.invalid_iterator.202 | iterator does not fit current value | In an erase or insert function, the passed iterator @a pos does not belong to the JSON value for which the function was called. It hence does not define a valid position for the deletion/insertion. +json.exception.invalid_iterator.203 | iterators do not fit current value | Either iterator passed to function @ref erase(IteratorType first, IteratorType last) does not belong to the JSON value from which values shall be erased. It hence does not define a valid range to delete values from. +json.exception.invalid_iterator.204 | iterators out of range | When an iterator range for a primitive type (number, boolean, or string) is passed to a constructor or an erase function, this range has to be exactly (@ref begin(), @ref end()), because this is the only way the single stored value is expressed. All other ranges are invalid. +json.exception.invalid_iterator.205 | iterator out of range | When an iterator for a primitive type (number, boolean, or string) is passed to an erase function, the iterator has to be the @ref begin() iterator, because it is the only way to address the stored value. All other iterators are invalid. +json.exception.invalid_iterator.206 | cannot construct with iterators from null | The iterators passed to constructor @ref basic_json(InputIT first, InputIT last) belong to a JSON null value and hence to not define a valid range. +json.exception.invalid_iterator.207 | cannot use key() for non-object iterators | The key() member function can only be used on iterators belonging to a JSON object, because other types do not have a concept of a key. +json.exception.invalid_iterator.208 | cannot use operator[] for object iterators | The operator[] to specify a concrete offset cannot be used on iterators belonging to a JSON object, because JSON objects are unordered. +json.exception.invalid_iterator.209 | cannot use offsets with object iterators | The offset operators (+, -, +=, -=) cannot be used on iterators belonging to a JSON object, because JSON objects are unordered. +json.exception.invalid_iterator.210 | iterators do not fit | The iterator range passed to the insert function are not compatible, meaning they do not belong to the same container. Therefore, the range (@a first, @a last) is invalid. +json.exception.invalid_iterator.211 | passed iterators may not belong to container | The iterator range passed to the insert function must not be a subrange of the container to insert to. +json.exception.invalid_iterator.212 | cannot compare iterators of different containers | When two iterators are compared, they must belong to the same container. +json.exception.invalid_iterator.213 | cannot compare order of object iterators | The order of object iterators cannot be compared, because JSON objects are unordered. +json.exception.invalid_iterator.214 | cannot get value | Cannot get value for iterator: Either the iterator belongs to a null value or it is an iterator to a primitive type (number, boolean, or string), but the iterator is different to @ref begin(). + +@liveexample{The following code shows how an `invalid_iterator` exception can be +caught.,invalid_iterator} + +@sa - @ref exception for the base class of the library exceptions +@sa - @ref parse_error for exceptions indicating a parse error +@sa - @ref type_error for exceptions indicating executing a member function with + a wrong type +@sa - @ref out_of_range for exceptions indicating access out of the defined range +@sa - @ref other_error for exceptions indicating other library errors + +@since version 3.0.0 +*/ +class invalid_iterator : public exception +{ + public: + static invalid_iterator create(int id_, const std::string& what_arg) + { + std::string w = exception::name("invalid_iterator", id_) + what_arg; + return invalid_iterator(id_, w.c_str()); + } + + private: + JSON_HEDLEY_NON_NULL(3) + invalid_iterator(int id_, const char* what_arg) + : exception(id_, what_arg) {} +}; + +/*! +@brief exception indicating executing a member function with a wrong type + +This exception is thrown in case of a type error; that is, a library function is +executed on a JSON value whose type does not match the expected semantics. + +Exceptions have ids 3xx. + +name / id | example message | description +----------------------------- | --------------- | ------------------------- +json.exception.type_error.301 | cannot create object from initializer list | To create an object from an initializer list, the initializer list must consist only of a list of pairs whose first element is a string. When this constraint is violated, an array is created instead. +json.exception.type_error.302 | type must be object, but is array | During implicit or explicit value conversion, the JSON type must be compatible to the target type. For instance, a JSON string can only be converted into string types, but not into numbers or boolean types. +json.exception.type_error.303 | incompatible ReferenceType for get_ref, actual type is object | To retrieve a reference to a value stored in a @ref basic_json object with @ref get_ref, the type of the reference must match the value type. For instance, for a JSON array, the @a ReferenceType must be @ref array_t &. +json.exception.type_error.304 | cannot use at() with string | The @ref at() member functions can only be executed for certain JSON types. +json.exception.type_error.305 | cannot use operator[] with string | The @ref operator[] member functions can only be executed for certain JSON types. +json.exception.type_error.306 | cannot use value() with string | The @ref value() member functions can only be executed for certain JSON types. +json.exception.type_error.307 | cannot use erase() with string | The @ref erase() member functions can only be executed for certain JSON types. +json.exception.type_error.308 | cannot use push_back() with string | The @ref push_back() and @ref operator+= member functions can only be executed for certain JSON types. +json.exception.type_error.309 | cannot use insert() with | The @ref insert() member functions can only be executed for certain JSON types. +json.exception.type_error.310 | cannot use swap() with number | The @ref swap() member functions can only be executed for certain JSON types. +json.exception.type_error.311 | cannot use emplace_back() with string | The @ref emplace_back() member function can only be executed for certain JSON types. +json.exception.type_error.312 | cannot use update() with string | The @ref update() member functions can only be executed for certain JSON types. +json.exception.type_error.313 | invalid value to unflatten | The @ref unflatten function converts an object whose keys are JSON Pointers back into an arbitrary nested JSON value. The JSON Pointers must not overlap, because then the resulting value would not be well defined. +json.exception.type_error.314 | only objects can be unflattened | The @ref unflatten function only works for an object whose keys are JSON Pointers. +json.exception.type_error.315 | values in object must be primitive | The @ref unflatten function only works for an object whose keys are JSON Pointers and whose values are primitive. +json.exception.type_error.316 | invalid UTF-8 byte at index 10: 0x7E | The @ref dump function only works with UTF-8 encoded strings; that is, if you assign a `std::string` to a JSON value, make sure it is UTF-8 encoded. | +json.exception.type_error.317 | JSON value cannot be serialized to requested format | The dynamic type of the object cannot be represented in the requested serialization format (e.g. a raw `true` or `null` JSON object cannot be serialized to BSON) | + +@liveexample{The following code shows how a `type_error` exception can be +caught.,type_error} + +@sa - @ref exception for the base class of the library exceptions +@sa - @ref parse_error for exceptions indicating a parse error +@sa - @ref invalid_iterator for exceptions indicating errors with iterators +@sa - @ref out_of_range for exceptions indicating access out of the defined range +@sa - @ref other_error for exceptions indicating other library errors + +@since version 3.0.0 +*/ +class type_error : public exception +{ + public: + static type_error create(int id_, const std::string& what_arg) + { + std::string w = exception::name("type_error", id_) + what_arg; + return type_error(id_, w.c_str()); + } + + private: + JSON_HEDLEY_NON_NULL(3) + type_error(int id_, const char* what_arg) : exception(id_, what_arg) {} +}; + +/*! +@brief exception indicating access out of the defined range + +This exception is thrown in case a library function is called on an input +parameter that exceeds the expected range, for instance in case of array +indices or nonexisting object keys. + +Exceptions have ids 4xx. + +name / id | example message | description +------------------------------- | --------------- | ------------------------- +json.exception.out_of_range.401 | array index 3 is out of range | The provided array index @a i is larger than @a size-1. +json.exception.out_of_range.402 | array index '-' (3) is out of range | The special array index `-` in a JSON Pointer never describes a valid element of the array, but the index past the end. That is, it can only be used to add elements at this position, but not to read it. +json.exception.out_of_range.403 | key 'foo' not found | The provided key was not found in the JSON object. +json.exception.out_of_range.404 | unresolved reference token 'foo' | A reference token in a JSON Pointer could not be resolved. +json.exception.out_of_range.405 | JSON pointer has no parent | The JSON Patch operations 'remove' and 'add' can not be applied to the root element of the JSON value. +json.exception.out_of_range.406 | number overflow parsing '10E1000' | A parsed number could not be stored as without changing it to NaN or INF. +json.exception.out_of_range.407 | number overflow serializing '9223372036854775808' | UBJSON and BSON only support integer numbers up to 9223372036854775807. (until version 3.8.0) | +json.exception.out_of_range.408 | excessive array size: 8658170730974374167 | The size (following `#`) of an UBJSON array or object exceeds the maximal capacity. | +json.exception.out_of_range.409 | BSON key cannot contain code point U+0000 (at byte 2) | Key identifiers to be serialized to BSON cannot contain code point U+0000, since the key is stored as zero-terminated c-string | + +@liveexample{The following code shows how an `out_of_range` exception can be +caught.,out_of_range} + +@sa - @ref exception for the base class of the library exceptions +@sa - @ref parse_error for exceptions indicating a parse error +@sa - @ref invalid_iterator for exceptions indicating errors with iterators +@sa - @ref type_error for exceptions indicating executing a member function with + a wrong type +@sa - @ref other_error for exceptions indicating other library errors + +@since version 3.0.0 +*/ +class out_of_range : public exception +{ + public: + static out_of_range create(int id_, const std::string& what_arg) + { + std::string w = exception::name("out_of_range", id_) + what_arg; + return out_of_range(id_, w.c_str()); + } + + private: + JSON_HEDLEY_NON_NULL(3) + out_of_range(int id_, const char* what_arg) : exception(id_, what_arg) {} +}; + +/*! +@brief exception indicating other library errors + +This exception is thrown in case of errors that cannot be classified with the +other exception types. + +Exceptions have ids 5xx. + +name / id | example message | description +------------------------------ | --------------- | ------------------------- +json.exception.other_error.501 | unsuccessful: {"op":"test","path":"/baz", "value":"bar"} | A JSON Patch operation 'test' failed. The unsuccessful operation is also printed. + +@sa - @ref exception for the base class of the library exceptions +@sa - @ref parse_error for exceptions indicating a parse error +@sa - @ref invalid_iterator for exceptions indicating errors with iterators +@sa - @ref type_error for exceptions indicating executing a member function with + a wrong type +@sa - @ref out_of_range for exceptions indicating access out of the defined range + +@liveexample{The following code shows how an `other_error` exception can be +caught.,other_error} + +@since version 3.0.0 +*/ +class other_error : public exception +{ + public: + static other_error create(int id_, const std::string& what_arg) + { + std::string w = exception::name("other_error", id_) + what_arg; + return other_error(id_, w.c_str()); + } + + private: + JSON_HEDLEY_NON_NULL(3) + other_error(int id_, const char* what_arg) : exception(id_, what_arg) {} +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + + +#include // size_t +#include // conditional, enable_if, false_type, integral_constant, is_constructible, is_integral, is_same, remove_cv, remove_reference, true_type + +namespace nlohmann +{ +namespace detail +{ +// alias templates to reduce boilerplate +template +using enable_if_t = typename std::enable_if::type; + +template +using uncvref_t = typename std::remove_cv::type>::type; + +// implementation of C++14 index_sequence and affiliates +// source: https://stackoverflow.com/a/32223343 +template +struct index_sequence +{ + using type = index_sequence; + using value_type = std::size_t; + static constexpr std::size_t size() noexcept + { + return sizeof...(Ints); + } +}; + +template +struct merge_and_renumber; + +template +struct merge_and_renumber, index_sequence> + : index_sequence < I1..., (sizeof...(I1) + I2)... > {}; + +template +struct make_index_sequence + : merge_and_renumber < typename make_index_sequence < N / 2 >::type, + typename make_index_sequence < N - N / 2 >::type > {}; + +template<> struct make_index_sequence<0> : index_sequence<> {}; +template<> struct make_index_sequence<1> : index_sequence<0> {}; + +template +using index_sequence_for = make_index_sequence; + +// dispatch utility (taken from ranges-v3) +template struct priority_tag : priority_tag < N - 1 > {}; +template<> struct priority_tag<0> {}; + +// taken from ranges-v3 +template +struct static_const +{ + static constexpr T value{}; +}; + +template +constexpr T static_const::value; +} // namespace detail +} // namespace nlohmann + +// #include + + +#include // numeric_limits +#include // false_type, is_constructible, is_integral, is_same, true_type +#include // declval + +// #include + + +#include // random_access_iterator_tag + +// #include + + +namespace nlohmann +{ +namespace detail +{ +template struct make_void +{ + using type = void; +}; +template using void_t = typename make_void::type; +} // namespace detail +} // namespace nlohmann + +// #include + + +namespace nlohmann +{ +namespace detail +{ +template +struct iterator_types {}; + +template +struct iterator_types < + It, + void_t> +{ + using difference_type = typename It::difference_type; + using value_type = typename It::value_type; + using pointer = typename It::pointer; + using reference = typename It::reference; + using iterator_category = typename It::iterator_category; +}; + +// This is required as some compilers implement std::iterator_traits in a way that +// doesn't work with SFINAE. See https://github.com/nlohmann/json/issues/1341. +template +struct iterator_traits +{ +}; + +template +struct iterator_traits < T, enable_if_t < !std::is_pointer::value >> + : iterator_types +{ +}; + +template +struct iterator_traits::value>> +{ + using iterator_category = std::random_access_iterator_tag; + using value_type = T; + using difference_type = ptrdiff_t; + using pointer = T*; + using reference = T&; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + +// #include + + +#include + +// #include + + +// https://en.cppreference.com/w/cpp/experimental/is_detected +namespace nlohmann +{ +namespace detail +{ +struct nonesuch +{ + nonesuch() = delete; + ~nonesuch() = delete; + nonesuch(nonesuch const&) = delete; + nonesuch(nonesuch const&&) = delete; + void operator=(nonesuch const&) = delete; + void operator=(nonesuch&&) = delete; +}; + +template class Op, + class... Args> +struct detector +{ + using value_t = std::false_type; + using type = Default; +}; + +template class Op, class... Args> +struct detector>, Op, Args...> +{ + using value_t = std::true_type; + using type = Op; +}; + +template class Op, class... Args> +using is_detected = typename detector::value_t; + +template class Op, class... Args> +using detected_t = typename detector::type; + +template class Op, class... Args> +using detected_or = detector; + +template class Op, class... Args> +using detected_or_t = typename detected_or::type; + +template class Op, class... Args> +using is_detected_exact = std::is_same>; + +template class Op, class... Args> +using is_detected_convertible = + std::is_convertible, To>; +} // namespace detail +} // namespace nlohmann + +// #include +#ifndef INCLUDE_NLOHMANN_JSON_FWD_HPP_ +#define INCLUDE_NLOHMANN_JSON_FWD_HPP_ + +#include // int64_t, uint64_t +#include // map +#include // allocator +#include // string +#include // vector + +/*! +@brief namespace for Niels Lohmann +@see https://github.com/nlohmann +@since version 1.0.0 +*/ +namespace nlohmann +{ +/*! +@brief default JSONSerializer template argument + +This serializer ignores the template arguments and uses ADL +([argument-dependent lookup](https://en.cppreference.com/w/cpp/language/adl)) +for serialization. +*/ +template +struct adl_serializer; + +template class ObjectType = + std::map, + template class ArrayType = std::vector, + class StringType = std::string, class BooleanType = bool, + class NumberIntegerType = std::int64_t, + class NumberUnsignedType = std::uint64_t, + class NumberFloatType = double, + template class AllocatorType = std::allocator, + template class JSONSerializer = + adl_serializer, + class BinaryType = std::vector> +class basic_json; + +/*! +@brief JSON Pointer + +A JSON pointer defines a string syntax for identifying a specific value +within a JSON document. It can be used with functions `at` and +`operator[]`. Furthermore, JSON pointers are the base for JSON patches. + +@sa [RFC 6901](https://tools.ietf.org/html/rfc6901) + +@since version 2.0.0 +*/ +template +class json_pointer; + +/*! +@brief default JSON class + +This type is the default specialization of the @ref basic_json class which +uses the standard template types. + +@since version 1.0.0 +*/ +using json = basic_json<>; + +template +struct ordered_map; + +/*! +@brief ordered JSON class + +This type preserves the insertion order of object keys. + +@since version 3.9.0 +*/ +using ordered_json = basic_json; + +} // namespace nlohmann + +#endif // INCLUDE_NLOHMANN_JSON_FWD_HPP_ + + +namespace nlohmann +{ +/*! +@brief detail namespace with internal helper functions + +This namespace collects functions that should not be exposed, +implementations of some @ref basic_json methods, and meta-programming helpers. + +@since version 2.1.0 +*/ +namespace detail +{ +///////////// +// helpers // +///////////// + +// Note to maintainers: +// +// Every trait in this file expects a non CV-qualified type. +// The only exceptions are in the 'aliases for detected' section +// (i.e. those of the form: decltype(T::member_function(std::declval()))) +// +// In this case, T has to be properly CV-qualified to constraint the function arguments +// (e.g. to_json(BasicJsonType&, const T&)) + +template struct is_basic_json : std::false_type {}; + +NLOHMANN_BASIC_JSON_TPL_DECLARATION +struct is_basic_json : std::true_type {}; + +////////////////////// +// json_ref helpers // +////////////////////// + +template +class json_ref; + +template +struct is_json_ref : std::false_type {}; + +template +struct is_json_ref> : std::true_type {}; + +////////////////////////// +// aliases for detected // +////////////////////////// + +template +using mapped_type_t = typename T::mapped_type; + +template +using key_type_t = typename T::key_type; + +template +using value_type_t = typename T::value_type; + +template +using difference_type_t = typename T::difference_type; + +template +using pointer_t = typename T::pointer; + +template +using reference_t = typename T::reference; + +template +using iterator_category_t = typename T::iterator_category; + +template +using iterator_t = typename T::iterator; + +template +using to_json_function = decltype(T::to_json(std::declval()...)); + +template +using from_json_function = decltype(T::from_json(std::declval()...)); + +template +using get_template_function = decltype(std::declval().template get()); + +// trait checking if JSONSerializer::from_json(json const&, udt&) exists +template +struct has_from_json : std::false_type {}; + +// trait checking if j.get is valid +// use this trait instead of std::is_constructible or std::is_convertible, +// both rely on, or make use of implicit conversions, and thus fail when T +// has several constructors/operator= (see https://github.com/nlohmann/json/issues/958) +template +struct is_getable +{ + static constexpr bool value = is_detected::value; +}; + +template +struct has_from_json < BasicJsonType, T, + enable_if_t < !is_basic_json::value >> +{ + using serializer = typename BasicJsonType::template json_serializer; + + static constexpr bool value = + is_detected_exact::value; +}; + +// This trait checks if JSONSerializer::from_json(json const&) exists +// this overload is used for non-default-constructible user-defined-types +template +struct has_non_default_from_json : std::false_type {}; + +template +struct has_non_default_from_json < BasicJsonType, T, enable_if_t < !is_basic_json::value >> +{ + using serializer = typename BasicJsonType::template json_serializer; + + static constexpr bool value = + is_detected_exact::value; +}; + +// This trait checks if BasicJsonType::json_serializer::to_json exists +// Do not evaluate the trait when T is a basic_json type, to avoid template instantiation infinite recursion. +template +struct has_to_json : std::false_type {}; + +template +struct has_to_json < BasicJsonType, T, enable_if_t < !is_basic_json::value >> +{ + using serializer = typename BasicJsonType::template json_serializer; + + static constexpr bool value = + is_detected_exact::value; +}; + + +/////////////////// +// is_ functions // +/////////////////// + +template +struct is_iterator_traits : std::false_type {}; + +template +struct is_iterator_traits> +{ + private: + using traits = iterator_traits; + + public: + static constexpr auto value = + is_detected::value && + is_detected::value && + is_detected::value && + is_detected::value && + is_detected::value; +}; + +// source: https://stackoverflow.com/a/37193089/4116453 + +template +struct is_complete_type : std::false_type {}; + +template +struct is_complete_type : std::true_type {}; + +template +struct is_compatible_object_type_impl : std::false_type {}; + +template +struct is_compatible_object_type_impl < + BasicJsonType, CompatibleObjectType, + enable_if_t < is_detected::value&& + is_detected::value >> +{ + + using object_t = typename BasicJsonType::object_t; + + // macOS's is_constructible does not play well with nonesuch... + static constexpr bool value = + std::is_constructible::value && + std::is_constructible::value; +}; + +template +struct is_compatible_object_type + : is_compatible_object_type_impl {}; + +template +struct is_constructible_object_type_impl : std::false_type {}; + +template +struct is_constructible_object_type_impl < + BasicJsonType, ConstructibleObjectType, + enable_if_t < is_detected::value&& + is_detected::value >> +{ + using object_t = typename BasicJsonType::object_t; + + static constexpr bool value = + (std::is_default_constructible::value && + (std::is_move_assignable::value || + std::is_copy_assignable::value) && + (std::is_constructible::value && + std::is_same < + typename object_t::mapped_type, + typename ConstructibleObjectType::mapped_type >::value)) || + (has_from_json::value || + has_non_default_from_json < + BasicJsonType, + typename ConstructibleObjectType::mapped_type >::value); +}; + +template +struct is_constructible_object_type + : is_constructible_object_type_impl {}; + +template +struct is_compatible_string_type_impl : std::false_type {}; + +template +struct is_compatible_string_type_impl < + BasicJsonType, CompatibleStringType, + enable_if_t::value >> +{ + static constexpr auto value = + std::is_constructible::value; +}; + +template +struct is_compatible_string_type + : is_compatible_string_type_impl {}; + +template +struct is_constructible_string_type_impl : std::false_type {}; + +template +struct is_constructible_string_type_impl < + BasicJsonType, ConstructibleStringType, + enable_if_t::value >> +{ + static constexpr auto value = + std::is_constructible::value; +}; + +template +struct is_constructible_string_type + : is_constructible_string_type_impl {}; + +template +struct is_compatible_array_type_impl : std::false_type {}; + +template +struct is_compatible_array_type_impl < + BasicJsonType, CompatibleArrayType, + enable_if_t < is_detected::value&& + is_detected::value&& +// This is needed because json_reverse_iterator has a ::iterator type... +// Therefore it is detected as a CompatibleArrayType. +// The real fix would be to have an Iterable concept. + !is_iterator_traits < + iterator_traits>::value >> +{ + static constexpr bool value = + std::is_constructible::value; +}; + +template +struct is_compatible_array_type + : is_compatible_array_type_impl {}; + +template +struct is_constructible_array_type_impl : std::false_type {}; + +template +struct is_constructible_array_type_impl < + BasicJsonType, ConstructibleArrayType, + enable_if_t::value >> + : std::true_type {}; + +template +struct is_constructible_array_type_impl < + BasicJsonType, ConstructibleArrayType, + enable_if_t < !std::is_same::value&& + std::is_default_constructible::value&& +(std::is_move_assignable::value || + std::is_copy_assignable::value)&& +is_detected::value&& +is_detected::value&& +is_complete_type < +detected_t>::value >> +{ + static constexpr bool value = + // This is needed because json_reverse_iterator has a ::iterator type, + // furthermore, std::back_insert_iterator (and other iterators) have a + // base class `iterator`... Therefore it is detected as a + // ConstructibleArrayType. The real fix would be to have an Iterable + // concept. + !is_iterator_traits>::value && + + (std::is_same::value || + has_from_json::value || + has_non_default_from_json < + BasicJsonType, typename ConstructibleArrayType::value_type >::value); +}; + +template +struct is_constructible_array_type + : is_constructible_array_type_impl {}; + +template +struct is_compatible_integer_type_impl : std::false_type {}; + +template +struct is_compatible_integer_type_impl < + RealIntegerType, CompatibleNumberIntegerType, + enable_if_t < std::is_integral::value&& + std::is_integral::value&& + !std::is_same::value >> +{ + // is there an assert somewhere on overflows? + using RealLimits = std::numeric_limits; + using CompatibleLimits = std::numeric_limits; + + static constexpr auto value = + std::is_constructible::value && + CompatibleLimits::is_integer && + RealLimits::is_signed == CompatibleLimits::is_signed; +}; + +template +struct is_compatible_integer_type + : is_compatible_integer_type_impl {}; + +template +struct is_compatible_type_impl: std::false_type {}; + +template +struct is_compatible_type_impl < + BasicJsonType, CompatibleType, + enable_if_t::value >> +{ + static constexpr bool value = + has_to_json::value; +}; + +template +struct is_compatible_type + : is_compatible_type_impl {}; + +// https://en.cppreference.com/w/cpp/types/conjunction +template struct conjunction : std::true_type { }; +template struct conjunction : B1 { }; +template +struct conjunction +: std::conditional, B1>::type {}; + +template +struct is_constructible_tuple : std::false_type {}; + +template +struct is_constructible_tuple> : conjunction...> {}; +} // namespace detail +} // namespace nlohmann + +// #include + + +#include // array +#include // size_t +#include // uint8_t +#include // string + +namespace nlohmann +{ +namespace detail +{ +/////////////////////////// +// JSON type enumeration // +/////////////////////////// + +/*! +@brief the JSON type enumeration + +This enumeration collects the different JSON types. It is internally used to +distinguish the stored values, and the functions @ref basic_json::is_null(), +@ref basic_json::is_object(), @ref basic_json::is_array(), +@ref basic_json::is_string(), @ref basic_json::is_boolean(), +@ref basic_json::is_number() (with @ref basic_json::is_number_integer(), +@ref basic_json::is_number_unsigned(), and @ref basic_json::is_number_float()), +@ref basic_json::is_discarded(), @ref basic_json::is_primitive(), and +@ref basic_json::is_structured() rely on it. + +@note There are three enumeration entries (number_integer, number_unsigned, and +number_float), because the library distinguishes these three types for numbers: +@ref basic_json::number_unsigned_t is used for unsigned integers, +@ref basic_json::number_integer_t is used for signed integers, and +@ref basic_json::number_float_t is used for floating-point numbers or to +approximate integers which do not fit in the limits of their respective type. + +@sa @ref basic_json::basic_json(const value_t value_type) -- create a JSON +value with the default value for a given type + +@since version 1.0.0 +*/ +enum class value_t : std::uint8_t +{ + null, ///< null value + object, ///< object (unordered set of name/value pairs) + array, ///< array (ordered collection of values) + string, ///< string value + boolean, ///< boolean value + number_integer, ///< number value (signed integer) + number_unsigned, ///< number value (unsigned integer) + number_float, ///< number value (floating-point) + binary, ///< binary array (ordered collection of bytes) + discarded ///< discarded by the parser callback function +}; + +/*! +@brief comparison operator for JSON types + +Returns an ordering that is similar to Python: +- order: null < boolean < number < object < array < string < binary +- furthermore, each type is not smaller than itself +- discarded values are not comparable +- binary is represented as a b"" string in python and directly comparable to a + string; however, making a binary array directly comparable with a string would + be surprising behavior in a JSON file. + +@since version 1.0.0 +*/ +inline bool operator<(const value_t lhs, const value_t rhs) noexcept +{ + static constexpr std::array order = {{ + 0 /* null */, 3 /* object */, 4 /* array */, 5 /* string */, + 1 /* boolean */, 2 /* integer */, 2 /* unsigned */, 2 /* float */, + 6 /* binary */ + } + }; + + const auto l_index = static_cast(lhs); + const auto r_index = static_cast(rhs); + return l_index < order.size() && r_index < order.size() && order[l_index] < order[r_index]; +} +} // namespace detail +} // namespace nlohmann + + +namespace nlohmann +{ +namespace detail +{ +template +void from_json(const BasicJsonType& j, typename std::nullptr_t& n) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_null())) + { + JSON_THROW(type_error::create(302, "type must be null, but is " + std::string(j.type_name()))); + } + n = nullptr; +} + +// overloads for basic_json template parameters +template < typename BasicJsonType, typename ArithmeticType, + enable_if_t < std::is_arithmetic::value&& + !std::is_same::value, + int > = 0 > +void get_arithmetic_value(const BasicJsonType& j, ArithmeticType& val) +{ + switch (static_cast(j)) + { + case value_t::number_unsigned: + { + val = static_cast(*j.template get_ptr()); + break; + } + case value_t::number_integer: + { + val = static_cast(*j.template get_ptr()); + break; + } + case value_t::number_float: + { + val = static_cast(*j.template get_ptr()); + break; + } + + default: + JSON_THROW(type_error::create(302, "type must be number, but is " + std::string(j.type_name()))); + } +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::boolean_t& b) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_boolean())) + { + JSON_THROW(type_error::create(302, "type must be boolean, but is " + std::string(j.type_name()))); + } + b = *j.template get_ptr(); +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::string_t& s) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_string())) + { + JSON_THROW(type_error::create(302, "type must be string, but is " + std::string(j.type_name()))); + } + s = *j.template get_ptr(); +} + +template < + typename BasicJsonType, typename ConstructibleStringType, + enable_if_t < + is_constructible_string_type::value&& + !std::is_same::value, + int > = 0 > +void from_json(const BasicJsonType& j, ConstructibleStringType& s) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_string())) + { + JSON_THROW(type_error::create(302, "type must be string, but is " + std::string(j.type_name()))); + } + + s = *j.template get_ptr(); +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::number_float_t& val) +{ + get_arithmetic_value(j, val); +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::number_unsigned_t& val) +{ + get_arithmetic_value(j, val); +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::number_integer_t& val) +{ + get_arithmetic_value(j, val); +} + +template::value, int> = 0> +void from_json(const BasicJsonType& j, EnumType& e) +{ + typename std::underlying_type::type val; + get_arithmetic_value(j, val); + e = static_cast(val); +} + +// forward_list doesn't have an insert method +template::value, int> = 0> +void from_json(const BasicJsonType& j, std::forward_list& l) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(j.type_name()))); + } + l.clear(); + std::transform(j.rbegin(), j.rend(), + std::front_inserter(l), [](const BasicJsonType & i) + { + return i.template get(); + }); +} + +// valarray doesn't have an insert method +template::value, int> = 0> +void from_json(const BasicJsonType& j, std::valarray& l) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(j.type_name()))); + } + l.resize(j.size()); + std::transform(j.begin(), j.end(), std::begin(l), + [](const BasicJsonType & elem) + { + return elem.template get(); + }); +} + +template +auto from_json(const BasicJsonType& j, T (&arr)[N]) +-> decltype(j.template get(), void()) +{ + for (std::size_t i = 0; i < N; ++i) + { + arr[i] = j.at(i).template get(); + } +} + +template +void from_json_array_impl(const BasicJsonType& j, typename BasicJsonType::array_t& arr, priority_tag<3> /*unused*/) +{ + arr = *j.template get_ptr(); +} + +template +auto from_json_array_impl(const BasicJsonType& j, std::array& arr, + priority_tag<2> /*unused*/) +-> decltype(j.template get(), void()) +{ + for (std::size_t i = 0; i < N; ++i) + { + arr[i] = j.at(i).template get(); + } +} + +template +auto from_json_array_impl(const BasicJsonType& j, ConstructibleArrayType& arr, priority_tag<1> /*unused*/) +-> decltype( + arr.reserve(std::declval()), + j.template get(), + void()) +{ + using std::end; + + ConstructibleArrayType ret; + ret.reserve(j.size()); + std::transform(j.begin(), j.end(), + std::inserter(ret, end(ret)), [](const BasicJsonType & i) + { + // get() returns *this, this won't call a from_json + // method when value_type is BasicJsonType + return i.template get(); + }); + arr = std::move(ret); +} + +template +void from_json_array_impl(const BasicJsonType& j, ConstructibleArrayType& arr, + priority_tag<0> /*unused*/) +{ + using std::end; + + ConstructibleArrayType ret; + std::transform( + j.begin(), j.end(), std::inserter(ret, end(ret)), + [](const BasicJsonType & i) + { + // get() returns *this, this won't call a from_json + // method when value_type is BasicJsonType + return i.template get(); + }); + arr = std::move(ret); +} + +template < typename BasicJsonType, typename ConstructibleArrayType, + enable_if_t < + is_constructible_array_type::value&& + !is_constructible_object_type::value&& + !is_constructible_string_type::value&& + !std::is_same::value&& + !is_basic_json::value, + int > = 0 > +auto from_json(const BasicJsonType& j, ConstructibleArrayType& arr) +-> decltype(from_json_array_impl(j, arr, priority_tag<3> {}), +j.template get(), +void()) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + + std::string(j.type_name()))); + } + + from_json_array_impl(j, arr, priority_tag<3> {}); +} + +template +void from_json(const BasicJsonType& j, typename BasicJsonType::binary_t& bin) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_binary())) + { + JSON_THROW(type_error::create(302, "type must be binary, but is " + std::string(j.type_name()))); + } + + bin = *j.template get_ptr(); +} + +template::value, int> = 0> +void from_json(const BasicJsonType& j, ConstructibleObjectType& obj) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_object())) + { + JSON_THROW(type_error::create(302, "type must be object, but is " + std::string(j.type_name()))); + } + + ConstructibleObjectType ret; + auto inner_object = j.template get_ptr(); + using value_type = typename ConstructibleObjectType::value_type; + std::transform( + inner_object->begin(), inner_object->end(), + std::inserter(ret, ret.begin()), + [](typename BasicJsonType::object_t::value_type const & p) + { + return value_type(p.first, p.second.template get()); + }); + obj = std::move(ret); +} + +// overload for arithmetic types, not chosen for basic_json template arguments +// (BooleanType, etc..); note: Is it really necessary to provide explicit +// overloads for boolean_t etc. in case of a custom BooleanType which is not +// an arithmetic type? +template < typename BasicJsonType, typename ArithmeticType, + enable_if_t < + std::is_arithmetic::value&& + !std::is_same::value&& + !std::is_same::value&& + !std::is_same::value&& + !std::is_same::value, + int > = 0 > +void from_json(const BasicJsonType& j, ArithmeticType& val) +{ + switch (static_cast(j)) + { + case value_t::number_unsigned: + { + val = static_cast(*j.template get_ptr()); + break; + } + case value_t::number_integer: + { + val = static_cast(*j.template get_ptr()); + break; + } + case value_t::number_float: + { + val = static_cast(*j.template get_ptr()); + break; + } + case value_t::boolean: + { + val = static_cast(*j.template get_ptr()); + break; + } + + default: + JSON_THROW(type_error::create(302, "type must be number, but is " + std::string(j.type_name()))); + } +} + +template +void from_json(const BasicJsonType& j, std::pair& p) +{ + p = {j.at(0).template get(), j.at(1).template get()}; +} + +template +void from_json_tuple_impl(const BasicJsonType& j, Tuple& t, index_sequence /*unused*/) +{ + t = std::make_tuple(j.at(Idx).template get::type>()...); +} + +template +void from_json(const BasicJsonType& j, std::tuple& t) +{ + from_json_tuple_impl(j, t, index_sequence_for {}); +} + +template < typename BasicJsonType, typename Key, typename Value, typename Compare, typename Allocator, + typename = enable_if_t < !std::is_constructible < + typename BasicJsonType::string_t, Key >::value >> +void from_json(const BasicJsonType& j, std::map& m) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(j.type_name()))); + } + m.clear(); + for (const auto& p : j) + { + if (JSON_HEDLEY_UNLIKELY(!p.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(p.type_name()))); + } + m.emplace(p.at(0).template get(), p.at(1).template get()); + } +} + +template < typename BasicJsonType, typename Key, typename Value, typename Hash, typename KeyEqual, typename Allocator, + typename = enable_if_t < !std::is_constructible < + typename BasicJsonType::string_t, Key >::value >> +void from_json(const BasicJsonType& j, std::unordered_map& m) +{ + if (JSON_HEDLEY_UNLIKELY(!j.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(j.type_name()))); + } + m.clear(); + for (const auto& p : j) + { + if (JSON_HEDLEY_UNLIKELY(!p.is_array())) + { + JSON_THROW(type_error::create(302, "type must be array, but is " + std::string(p.type_name()))); + } + m.emplace(p.at(0).template get(), p.at(1).template get()); + } +} + +struct from_json_fn +{ + template + auto operator()(const BasicJsonType& j, T& val) const + noexcept(noexcept(from_json(j, val))) + -> decltype(from_json(j, val), void()) + { + return from_json(j, val); + } +}; +} // namespace detail + +/// namespace to hold default `from_json` function +/// to see why this is required: +/// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4381.html +namespace +{ +constexpr const auto& from_json = detail::static_const::value; +} // namespace +} // namespace nlohmann + +// #include + + +#include // copy +#include // begin, end +#include // string +#include // tuple, get +#include // is_same, is_constructible, is_floating_point, is_enum, underlying_type +#include // move, forward, declval, pair +#include // valarray +#include // vector + +// #include + + +#include // size_t +#include // input_iterator_tag +#include // string, to_string +#include // tuple_size, get, tuple_element + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +template +void int_to_string( string_type& target, std::size_t value ) +{ + // For ADL + using std::to_string; + target = to_string(value); +} +template class iteration_proxy_value +{ + public: + using difference_type = std::ptrdiff_t; + using value_type = iteration_proxy_value; + using pointer = value_type * ; + using reference = value_type & ; + using iterator_category = std::input_iterator_tag; + using string_type = typename std::remove_cv< typename std::remove_reference().key() ) >::type >::type; + + private: + /// the iterator + IteratorType anchor; + /// an index for arrays (used to create key names) + std::size_t array_index = 0; + /// last stringified array index + mutable std::size_t array_index_last = 0; + /// a string representation of the array index + mutable string_type array_index_str = "0"; + /// an empty string (to return a reference for primitive values) + const string_type empty_str = ""; + + public: + explicit iteration_proxy_value(IteratorType it) noexcept : anchor(it) {} + + /// dereference operator (needed for range-based for) + iteration_proxy_value& operator*() + { + return *this; + } + + /// increment operator (needed for range-based for) + iteration_proxy_value& operator++() + { + ++anchor; + ++array_index; + + return *this; + } + + /// equality operator (needed for InputIterator) + bool operator==(const iteration_proxy_value& o) const + { + return anchor == o.anchor; + } + + /// inequality operator (needed for range-based for) + bool operator!=(const iteration_proxy_value& o) const + { + return anchor != o.anchor; + } + + /// return key of the iterator + const string_type& key() const + { + JSON_ASSERT(anchor.m_object != nullptr); + + switch (anchor.m_object->type()) + { + // use integer array index as key + case value_t::array: + { + if (array_index != array_index_last) + { + int_to_string( array_index_str, array_index ); + array_index_last = array_index; + } + return array_index_str; + } + + // use key from the object + case value_t::object: + return anchor.key(); + + // use an empty key for all primitive types + default: + return empty_str; + } + } + + /// return value of the iterator + typename IteratorType::reference value() const + { + return anchor.value(); + } +}; + +/// proxy class for the items() function +template class iteration_proxy +{ + private: + /// the container to iterate + typename IteratorType::reference container; + + public: + /// construct iteration proxy from a container + explicit iteration_proxy(typename IteratorType::reference cont) noexcept + : container(cont) {} + + /// return iterator begin (needed for range-based for) + iteration_proxy_value begin() noexcept + { + return iteration_proxy_value(container.begin()); + } + + /// return iterator end (needed for range-based for) + iteration_proxy_value end() noexcept + { + return iteration_proxy_value(container.end()); + } +}; +// Structured Bindings Support +// For further reference see https://blog.tartanllama.xyz/structured-bindings/ +// And see https://github.com/nlohmann/json/pull/1391 +template = 0> +auto get(const nlohmann::detail::iteration_proxy_value& i) -> decltype(i.key()) +{ + return i.key(); +} +// Structured Bindings Support +// For further reference see https://blog.tartanllama.xyz/structured-bindings/ +// And see https://github.com/nlohmann/json/pull/1391 +template = 0> +auto get(const nlohmann::detail::iteration_proxy_value& i) -> decltype(i.value()) +{ + return i.value(); +} +} // namespace detail +} // namespace nlohmann + +// The Addition to the STD Namespace is required to add +// Structured Bindings Support to the iteration_proxy_value class +// For further reference see https://blog.tartanllama.xyz/structured-bindings/ +// And see https://github.com/nlohmann/json/pull/1391 +namespace std +{ +#if defined(__clang__) + // Fix: https://github.com/nlohmann/json/issues/1401 + #pragma clang diagnostic push + #pragma clang diagnostic ignored "-Wmismatched-tags" +#endif +template +class tuple_size<::nlohmann::detail::iteration_proxy_value> + : public std::integral_constant {}; + +template +class tuple_element> +{ + public: + using type = decltype( + get(std::declval < + ::nlohmann::detail::iteration_proxy_value> ())); +}; +#if defined(__clang__) + #pragma clang diagnostic pop +#endif +} // namespace std + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +////////////////// +// constructors // +////////////////// + +template struct external_constructor; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, typename BasicJsonType::boolean_t b) noexcept + { + j.m_type = value_t::boolean; + j.m_value = b; + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, const typename BasicJsonType::string_t& s) + { + j.m_type = value_t::string; + j.m_value = s; + j.assert_invariant(); + } + + template + static void construct(BasicJsonType& j, typename BasicJsonType::string_t&& s) + { + j.m_type = value_t::string; + j.m_value = std::move(s); + j.assert_invariant(); + } + + template < typename BasicJsonType, typename CompatibleStringType, + enable_if_t < !std::is_same::value, + int > = 0 > + static void construct(BasicJsonType& j, const CompatibleStringType& str) + { + j.m_type = value_t::string; + j.m_value.string = j.template create(str); + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, const typename BasicJsonType::binary_t& b) + { + j.m_type = value_t::binary; + typename BasicJsonType::binary_t value{b}; + j.m_value = value; + j.assert_invariant(); + } + + template + static void construct(BasicJsonType& j, typename BasicJsonType::binary_t&& b) + { + j.m_type = value_t::binary; + typename BasicJsonType::binary_t value{std::move(b)}; + j.m_value = value; + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, typename BasicJsonType::number_float_t val) noexcept + { + j.m_type = value_t::number_float; + j.m_value = val; + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, typename BasicJsonType::number_unsigned_t val) noexcept + { + j.m_type = value_t::number_unsigned; + j.m_value = val; + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, typename BasicJsonType::number_integer_t val) noexcept + { + j.m_type = value_t::number_integer; + j.m_value = val; + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, const typename BasicJsonType::array_t& arr) + { + j.m_type = value_t::array; + j.m_value = arr; + j.assert_invariant(); + } + + template + static void construct(BasicJsonType& j, typename BasicJsonType::array_t&& arr) + { + j.m_type = value_t::array; + j.m_value = std::move(arr); + j.assert_invariant(); + } + + template < typename BasicJsonType, typename CompatibleArrayType, + enable_if_t < !std::is_same::value, + int > = 0 > + static void construct(BasicJsonType& j, const CompatibleArrayType& arr) + { + using std::begin; + using std::end; + j.m_type = value_t::array; + j.m_value.array = j.template create(begin(arr), end(arr)); + j.assert_invariant(); + } + + template + static void construct(BasicJsonType& j, const std::vector& arr) + { + j.m_type = value_t::array; + j.m_value = value_t::array; + j.m_value.array->reserve(arr.size()); + for (const bool x : arr) + { + j.m_value.array->push_back(x); + } + j.assert_invariant(); + } + + template::value, int> = 0> + static void construct(BasicJsonType& j, const std::valarray& arr) + { + j.m_type = value_t::array; + j.m_value = value_t::array; + j.m_value.array->resize(arr.size()); + if (arr.size() > 0) + { + std::copy(std::begin(arr), std::end(arr), j.m_value.array->begin()); + } + j.assert_invariant(); + } +}; + +template<> +struct external_constructor +{ + template + static void construct(BasicJsonType& j, const typename BasicJsonType::object_t& obj) + { + j.m_type = value_t::object; + j.m_value = obj; + j.assert_invariant(); + } + + template + static void construct(BasicJsonType& j, typename BasicJsonType::object_t&& obj) + { + j.m_type = value_t::object; + j.m_value = std::move(obj); + j.assert_invariant(); + } + + template < typename BasicJsonType, typename CompatibleObjectType, + enable_if_t < !std::is_same::value, int > = 0 > + static void construct(BasicJsonType& j, const CompatibleObjectType& obj) + { + using std::begin; + using std::end; + + j.m_type = value_t::object; + j.m_value.object = j.template create(begin(obj), end(obj)); + j.assert_invariant(); + } +}; + +///////////// +// to_json // +///////////// + +template::value, int> = 0> +void to_json(BasicJsonType& j, T b) noexcept +{ + external_constructor::construct(j, b); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, const CompatibleString& s) +{ + external_constructor::construct(j, s); +} + +template +void to_json(BasicJsonType& j, typename BasicJsonType::string_t&& s) +{ + external_constructor::construct(j, std::move(s)); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, FloatType val) noexcept +{ + external_constructor::construct(j, static_cast(val)); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, CompatibleNumberUnsignedType val) noexcept +{ + external_constructor::construct(j, static_cast(val)); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, CompatibleNumberIntegerType val) noexcept +{ + external_constructor::construct(j, static_cast(val)); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, EnumType e) noexcept +{ + using underlying_type = typename std::underlying_type::type; + external_constructor::construct(j, static_cast(e)); +} + +template +void to_json(BasicJsonType& j, const std::vector& e) +{ + external_constructor::construct(j, e); +} + +template < typename BasicJsonType, typename CompatibleArrayType, + enable_if_t < is_compatible_array_type::value&& + !is_compatible_object_type::value&& + !is_compatible_string_type::value&& + !std::is_same::value&& + !is_basic_json::value, + int > = 0 > +void to_json(BasicJsonType& j, const CompatibleArrayType& arr) +{ + external_constructor::construct(j, arr); +} + +template +void to_json(BasicJsonType& j, const typename BasicJsonType::binary_t& bin) +{ + external_constructor::construct(j, bin); +} + +template::value, int> = 0> +void to_json(BasicJsonType& j, const std::valarray& arr) +{ + external_constructor::construct(j, std::move(arr)); +} + +template +void to_json(BasicJsonType& j, typename BasicJsonType::array_t&& arr) +{ + external_constructor::construct(j, std::move(arr)); +} + +template < typename BasicJsonType, typename CompatibleObjectType, + enable_if_t < is_compatible_object_type::value&& !is_basic_json::value, int > = 0 > +void to_json(BasicJsonType& j, const CompatibleObjectType& obj) +{ + external_constructor::construct(j, obj); +} + +template +void to_json(BasicJsonType& j, typename BasicJsonType::object_t&& obj) +{ + external_constructor::construct(j, std::move(obj)); +} + +template < + typename BasicJsonType, typename T, std::size_t N, + enable_if_t < !std::is_constructible::value, + int > = 0 > +void to_json(BasicJsonType& j, const T(&arr)[N]) +{ + external_constructor::construct(j, arr); +} + +template < typename BasicJsonType, typename T1, typename T2, enable_if_t < std::is_constructible::value&& std::is_constructible::value, int > = 0 > +void to_json(BasicJsonType& j, const std::pair& p) +{ + j = { p.first, p.second }; +} + +// for https://github.com/nlohmann/json/pull/1134 +template>::value, int> = 0> +void to_json(BasicJsonType& j, const T& b) +{ + j = { {b.key(), b.value()} }; +} + +template +void to_json_tuple_impl(BasicJsonType& j, const Tuple& t, index_sequence /*unused*/) +{ + j = { std::get(t)... }; +} + +template::value, int > = 0> +void to_json(BasicJsonType& j, const T& t) +{ + to_json_tuple_impl(j, t, make_index_sequence::value> {}); +} + +struct to_json_fn +{ + template + auto operator()(BasicJsonType& j, T&& val) const noexcept(noexcept(to_json(j, std::forward(val)))) + -> decltype(to_json(j, std::forward(val)), void()) + { + return to_json(j, std::forward(val)); + } +}; +} // namespace detail + +/// namespace to hold default `to_json` function +namespace +{ +constexpr const auto& to_json = detail::static_const::value; +} // namespace +} // namespace nlohmann + + +namespace nlohmann +{ + +template +struct adl_serializer +{ + /*! + @brief convert a JSON value to any value type + + This function is usually called by the `get()` function of the + @ref basic_json class (either explicit or via conversion operators). + + @param[in] j JSON value to read from + @param[in,out] val value to write to + */ + template + static auto from_json(BasicJsonType&& j, ValueType& val) noexcept( + noexcept(::nlohmann::from_json(std::forward(j), val))) + -> decltype(::nlohmann::from_json(std::forward(j), val), void()) + { + ::nlohmann::from_json(std::forward(j), val); + } + + /*! + @brief convert any value type to a JSON value + + This function is usually called by the constructors of the @ref basic_json + class. + + @param[in,out] j JSON value to write to + @param[in] val value to read from + */ + template + static auto to_json(BasicJsonType& j, ValueType&& val) noexcept( + noexcept(::nlohmann::to_json(j, std::forward(val)))) + -> decltype(::nlohmann::to_json(j, std::forward(val)), void()) + { + ::nlohmann::to_json(j, std::forward(val)); + } +}; + +} // namespace nlohmann + +// #include + + +#include // uint8_t +#include // tie +#include // move + +namespace nlohmann +{ + +/*! +@brief an internal type for a backed binary type + +This type extends the template parameter @a BinaryType provided to `basic_json` +with a subtype used by BSON and MessagePack. This type exists so that the user +does not have to specify a type themselves with a specific naming scheme in +order to override the binary type. + +@tparam BinaryType container to store bytes (`std::vector` by + default) + +@since version 3.8.0 +*/ +template +class byte_container_with_subtype : public BinaryType +{ + public: + /// the type of the underlying container + using container_type = BinaryType; + + byte_container_with_subtype() noexcept(noexcept(container_type())) + : container_type() + {} + + byte_container_with_subtype(const container_type& b) noexcept(noexcept(container_type(b))) + : container_type(b) + {} + + byte_container_with_subtype(container_type&& b) noexcept(noexcept(container_type(std::move(b)))) + : container_type(std::move(b)) + {} + + byte_container_with_subtype(const container_type& b, std::uint8_t subtype) noexcept(noexcept(container_type(b))) + : container_type(b) + , m_subtype(subtype) + , m_has_subtype(true) + {} + + byte_container_with_subtype(container_type&& b, std::uint8_t subtype) noexcept(noexcept(container_type(std::move(b)))) + : container_type(std::move(b)) + , m_subtype(subtype) + , m_has_subtype(true) + {} + + bool operator==(const byte_container_with_subtype& rhs) const + { + return std::tie(static_cast(*this), m_subtype, m_has_subtype) == + std::tie(static_cast(rhs), rhs.m_subtype, rhs.m_has_subtype); + } + + bool operator!=(const byte_container_with_subtype& rhs) const + { + return !(rhs == *this); + } + + /*! + @brief sets the binary subtype + + Sets the binary subtype of the value, also flags a binary JSON value as + having a subtype, which has implications for serialization. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @sa @ref subtype() -- return the binary subtype + @sa @ref clear_subtype() -- clears the binary subtype + @sa @ref has_subtype() -- returns whether or not the binary value has a + subtype + + @since version 3.8.0 + */ + void set_subtype(std::uint8_t subtype) noexcept + { + m_subtype = subtype; + m_has_subtype = true; + } + + /*! + @brief return the binary subtype + + Returns the numerical subtype of the value if it has a subtype. If it does + not have a subtype, this function will return size_t(-1) as a sentinel + value. + + @return the numerical subtype of the binary value + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @sa @ref set_subtype() -- sets the binary subtype + @sa @ref clear_subtype() -- clears the binary subtype + @sa @ref has_subtype() -- returns whether or not the binary value has a + subtype + + @since version 3.8.0 + */ + constexpr std::uint8_t subtype() const noexcept + { + return m_subtype; + } + + /*! + @brief return whether the value has a subtype + + @return whether the value has a subtype + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @sa @ref subtype() -- return the binary subtype + @sa @ref set_subtype() -- sets the binary subtype + @sa @ref clear_subtype() -- clears the binary subtype + + @since version 3.8.0 + */ + constexpr bool has_subtype() const noexcept + { + return m_has_subtype; + } + + /*! + @brief clears the binary subtype + + Clears the binary subtype and flags the value as not having a subtype, which + has implications for serialization; for instance MessagePack will prefer the + bin family over the ext family. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @sa @ref subtype() -- return the binary subtype + @sa @ref set_subtype() -- sets the binary subtype + @sa @ref has_subtype() -- returns whether or not the binary value has a + subtype + + @since version 3.8.0 + */ + void clear_subtype() noexcept + { + m_subtype = 0; + m_has_subtype = false; + } + + private: + std::uint8_t m_subtype = 0; + bool m_has_subtype = false; +}; + +} // namespace nlohmann + +// #include + +// #include + +// #include + +// #include + + +#include // size_t, uint8_t +#include // hash + +namespace nlohmann +{ +namespace detail +{ + +// boost::hash_combine +inline std::size_t combine(std::size_t seed, std::size_t h) noexcept +{ + seed ^= h + 0x9e3779b9 + (seed << 6U) + (seed >> 2U); + return seed; +} + +/*! +@brief hash a JSON value + +The hash function tries to rely on std::hash where possible. Furthermore, the +type of the JSON value is taken into account to have different hash values for +null, 0, 0U, and false, etc. + +@tparam BasicJsonType basic_json specialization +@param j JSON value to hash +@return hash value of j +*/ +template +std::size_t hash(const BasicJsonType& j) +{ + using string_t = typename BasicJsonType::string_t; + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + + const auto type = static_cast(j.type()); + switch (j.type()) + { + case BasicJsonType::value_t::null: + case BasicJsonType::value_t::discarded: + { + return combine(type, 0); + } + + case BasicJsonType::value_t::object: + { + auto seed = combine(type, j.size()); + for (const auto& element : j.items()) + { + const auto h = std::hash {}(element.key()); + seed = combine(seed, h); + seed = combine(seed, hash(element.value())); + } + return seed; + } + + case BasicJsonType::value_t::array: + { + auto seed = combine(type, j.size()); + for (const auto& element : j) + { + seed = combine(seed, hash(element)); + } + return seed; + } + + case BasicJsonType::value_t::string: + { + const auto h = std::hash {}(j.template get_ref()); + return combine(type, h); + } + + case BasicJsonType::value_t::boolean: + { + const auto h = std::hash {}(j.template get()); + return combine(type, h); + } + + case BasicJsonType::value_t::number_integer: + { + const auto h = std::hash {}(j.template get()); + return combine(type, h); + } + + case nlohmann::detail::value_t::number_unsigned: + { + const auto h = std::hash {}(j.template get()); + return combine(type, h); + } + + case nlohmann::detail::value_t::number_float: + { + const auto h = std::hash {}(j.template get()); + return combine(type, h); + } + + case nlohmann::detail::value_t::binary: + { + auto seed = combine(type, j.get_binary().size()); + const auto h = std::hash {}(j.get_binary().has_subtype()); + seed = combine(seed, h); + seed = combine(seed, j.get_binary().subtype()); + for (const auto byte : j.get_binary()) + { + seed = combine(seed, std::hash {}(byte)); + } + return seed; + } + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } +} + +} // namespace detail +} // namespace nlohmann + +// #include + + +#include // generate_n +#include // array +#include // ldexp +#include // size_t +#include // uint8_t, uint16_t, uint32_t, uint64_t +#include // snprintf +#include // memcpy +#include // back_inserter +#include // numeric_limits +#include // char_traits, string +#include // make_pair, move + +// #include + +// #include + + +#include // array +#include // size_t +#include //FILE * +#include // strlen +#include // istream +#include // begin, end, iterator_traits, random_access_iterator_tag, distance, next +#include // shared_ptr, make_shared, addressof +#include // accumulate +#include // string, char_traits +#include // enable_if, is_base_of, is_pointer, is_integral, remove_pointer +#include // pair, declval + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +/// the supported input formats +enum class input_format_t { json, cbor, msgpack, ubjson, bson }; + +//////////////////// +// input adapters // +//////////////////// + +/*! +Input adapter for stdio file access. This adapter read only 1 byte and do not use any + buffer. This adapter is a very low level adapter. +*/ +class file_input_adapter +{ + public: + using char_type = char; + + JSON_HEDLEY_NON_NULL(2) + explicit file_input_adapter(std::FILE* f) noexcept + : m_file(f) + {} + + // make class move-only + file_input_adapter(const file_input_adapter&) = delete; + file_input_adapter(file_input_adapter&&) = default; + file_input_adapter& operator=(const file_input_adapter&) = delete; + file_input_adapter& operator=(file_input_adapter&&) = delete; + + std::char_traits::int_type get_character() noexcept + { + return std::fgetc(m_file); + } + + private: + /// the file pointer to read from + std::FILE* m_file; +}; + + +/*! +Input adapter for a (caching) istream. Ignores a UFT Byte Order Mark at +beginning of input. Does not support changing the underlying std::streambuf +in mid-input. Maintains underlying std::istream and std::streambuf to support +subsequent use of standard std::istream operations to process any input +characters following those used in parsing the JSON input. Clears the +std::istream flags; any input errors (e.g., EOF) will be detected by the first +subsequent call for input from the std::istream. +*/ +class input_stream_adapter +{ + public: + using char_type = char; + + ~input_stream_adapter() + { + // clear stream flags; we use underlying streambuf I/O, do not + // maintain ifstream flags, except eof + if (is != nullptr) + { + is->clear(is->rdstate() & std::ios::eofbit); + } + } + + explicit input_stream_adapter(std::istream& i) + : is(&i), sb(i.rdbuf()) + {} + + // delete because of pointer members + input_stream_adapter(const input_stream_adapter&) = delete; + input_stream_adapter& operator=(input_stream_adapter&) = delete; + input_stream_adapter& operator=(input_stream_adapter&& rhs) = delete; + + input_stream_adapter(input_stream_adapter&& rhs) noexcept : is(rhs.is), sb(rhs.sb) + { + rhs.is = nullptr; + rhs.sb = nullptr; + } + + // std::istream/std::streambuf use std::char_traits::to_int_type, to + // ensure that std::char_traits::eof() and the character 0xFF do not + // end up as the same value, eg. 0xFFFFFFFF. + std::char_traits::int_type get_character() + { + auto res = sb->sbumpc(); + // set eof manually, as we don't use the istream interface. + if (JSON_HEDLEY_UNLIKELY(res == EOF)) + { + is->clear(is->rdstate() | std::ios::eofbit); + } + return res; + } + + private: + /// the associated input stream + std::istream* is = nullptr; + std::streambuf* sb = nullptr; +}; + +// General-purpose iterator-based adapter. It might not be as fast as +// theoretically possible for some containers, but it is extremely versatile. +template +class iterator_input_adapter +{ + public: + using char_type = typename std::iterator_traits::value_type; + + iterator_input_adapter(IteratorType first, IteratorType last) + : current(std::move(first)), end(std::move(last)) {} + + typename std::char_traits::int_type get_character() + { + if (JSON_HEDLEY_LIKELY(current != end)) + { + auto result = std::char_traits::to_int_type(*current); + std::advance(current, 1); + return result; + } + else + { + return std::char_traits::eof(); + } + } + + private: + IteratorType current; + IteratorType end; + + template + friend struct wide_string_input_helper; + + bool empty() const + { + return current == end; + } + +}; + + +template +struct wide_string_input_helper; + +template +struct wide_string_input_helper +{ + // UTF-32 + static void fill_buffer(BaseInputAdapter& input, + std::array::int_type, 4>& utf8_bytes, + size_t& utf8_bytes_index, + size_t& utf8_bytes_filled) + { + utf8_bytes_index = 0; + + if (JSON_HEDLEY_UNLIKELY(input.empty())) + { + utf8_bytes[0] = std::char_traits::eof(); + utf8_bytes_filled = 1; + } + else + { + // get the current character + const auto wc = input.get_character(); + + // UTF-32 to UTF-8 encoding + if (wc < 0x80) + { + utf8_bytes[0] = static_cast::int_type>(wc); + utf8_bytes_filled = 1; + } + else if (wc <= 0x7FF) + { + utf8_bytes[0] = static_cast::int_type>(0xC0u | ((static_cast(wc) >> 6u) & 0x1Fu)); + utf8_bytes[1] = static_cast::int_type>(0x80u | (static_cast(wc) & 0x3Fu)); + utf8_bytes_filled = 2; + } + else if (wc <= 0xFFFF) + { + utf8_bytes[0] = static_cast::int_type>(0xE0u | ((static_cast(wc) >> 12u) & 0x0Fu)); + utf8_bytes[1] = static_cast::int_type>(0x80u | ((static_cast(wc) >> 6u) & 0x3Fu)); + utf8_bytes[2] = static_cast::int_type>(0x80u | (static_cast(wc) & 0x3Fu)); + utf8_bytes_filled = 3; + } + else if (wc <= 0x10FFFF) + { + utf8_bytes[0] = static_cast::int_type>(0xF0u | ((static_cast(wc) >> 18u) & 0x07u)); + utf8_bytes[1] = static_cast::int_type>(0x80u | ((static_cast(wc) >> 12u) & 0x3Fu)); + utf8_bytes[2] = static_cast::int_type>(0x80u | ((static_cast(wc) >> 6u) & 0x3Fu)); + utf8_bytes[3] = static_cast::int_type>(0x80u | (static_cast(wc) & 0x3Fu)); + utf8_bytes_filled = 4; + } + else + { + // unknown character + utf8_bytes[0] = static_cast::int_type>(wc); + utf8_bytes_filled = 1; + } + } + } +}; + +template +struct wide_string_input_helper +{ + // UTF-16 + static void fill_buffer(BaseInputAdapter& input, + std::array::int_type, 4>& utf8_bytes, + size_t& utf8_bytes_index, + size_t& utf8_bytes_filled) + { + utf8_bytes_index = 0; + + if (JSON_HEDLEY_UNLIKELY(input.empty())) + { + utf8_bytes[0] = std::char_traits::eof(); + utf8_bytes_filled = 1; + } + else + { + // get the current character + const auto wc = input.get_character(); + + // UTF-16 to UTF-8 encoding + if (wc < 0x80) + { + utf8_bytes[0] = static_cast::int_type>(wc); + utf8_bytes_filled = 1; + } + else if (wc <= 0x7FF) + { + utf8_bytes[0] = static_cast::int_type>(0xC0u | ((static_cast(wc) >> 6u))); + utf8_bytes[1] = static_cast::int_type>(0x80u | (static_cast(wc) & 0x3Fu)); + utf8_bytes_filled = 2; + } + else if (0xD800 > wc || wc >= 0xE000) + { + utf8_bytes[0] = static_cast::int_type>(0xE0u | ((static_cast(wc) >> 12u))); + utf8_bytes[1] = static_cast::int_type>(0x80u | ((static_cast(wc) >> 6u) & 0x3Fu)); + utf8_bytes[2] = static_cast::int_type>(0x80u | (static_cast(wc) & 0x3Fu)); + utf8_bytes_filled = 3; + } + else + { + if (JSON_HEDLEY_UNLIKELY(!input.empty())) + { + const auto wc2 = static_cast(input.get_character()); + const auto charcode = 0x10000u + (((static_cast(wc) & 0x3FFu) << 10u) | (wc2 & 0x3FFu)); + utf8_bytes[0] = static_cast::int_type>(0xF0u | (charcode >> 18u)); + utf8_bytes[1] = static_cast::int_type>(0x80u | ((charcode >> 12u) & 0x3Fu)); + utf8_bytes[2] = static_cast::int_type>(0x80u | ((charcode >> 6u) & 0x3Fu)); + utf8_bytes[3] = static_cast::int_type>(0x80u | (charcode & 0x3Fu)); + utf8_bytes_filled = 4; + } + else + { + utf8_bytes[0] = static_cast::int_type>(wc); + utf8_bytes_filled = 1; + } + } + } + } +}; + +// Wraps another input apdater to convert wide character types into individual bytes. +template +class wide_string_input_adapter +{ + public: + using char_type = char; + + wide_string_input_adapter(BaseInputAdapter base) + : base_adapter(base) {} + + typename std::char_traits::int_type get_character() noexcept + { + // check if buffer needs to be filled + if (utf8_bytes_index == utf8_bytes_filled) + { + fill_buffer(); + + JSON_ASSERT(utf8_bytes_filled > 0); + JSON_ASSERT(utf8_bytes_index == 0); + } + + // use buffer + JSON_ASSERT(utf8_bytes_filled > 0); + JSON_ASSERT(utf8_bytes_index < utf8_bytes_filled); + return utf8_bytes[utf8_bytes_index++]; + } + + private: + BaseInputAdapter base_adapter; + + template + void fill_buffer() + { + wide_string_input_helper::fill_buffer(base_adapter, utf8_bytes, utf8_bytes_index, utf8_bytes_filled); + } + + /// a buffer for UTF-8 bytes + std::array::int_type, 4> utf8_bytes = {{0, 0, 0, 0}}; + + /// index to the utf8_codes array for the next valid byte + std::size_t utf8_bytes_index = 0; + /// number of valid bytes in the utf8_codes array + std::size_t utf8_bytes_filled = 0; +}; + + +template +struct iterator_input_adapter_factory +{ + using iterator_type = IteratorType; + using char_type = typename std::iterator_traits::value_type; + using adapter_type = iterator_input_adapter; + + static adapter_type create(IteratorType first, IteratorType last) + { + return adapter_type(std::move(first), std::move(last)); + } +}; + +template +struct is_iterator_of_multibyte +{ + using value_type = typename std::iterator_traits::value_type; + enum + { + value = sizeof(value_type) > 1 + }; +}; + +template +struct iterator_input_adapter_factory::value>> +{ + using iterator_type = IteratorType; + using char_type = typename std::iterator_traits::value_type; + using base_adapter_type = iterator_input_adapter; + using adapter_type = wide_string_input_adapter; + + static adapter_type create(IteratorType first, IteratorType last) + { + return adapter_type(base_adapter_type(std::move(first), std::move(last))); + } +}; + +// General purpose iterator-based input +template +typename iterator_input_adapter_factory::adapter_type input_adapter(IteratorType first, IteratorType last) +{ + using factory_type = iterator_input_adapter_factory; + return factory_type::create(first, last); +} + +// Convenience shorthand from container to iterator +template +auto input_adapter(const ContainerType& container) -> decltype(input_adapter(begin(container), end(container))) +{ + // Enable ADL + using std::begin; + using std::end; + + return input_adapter(begin(container), end(container)); +} + +// Special cases with fast paths +inline file_input_adapter input_adapter(std::FILE* file) +{ + return file_input_adapter(file); +} + +inline input_stream_adapter input_adapter(std::istream& stream) +{ + return input_stream_adapter(stream); +} + +inline input_stream_adapter input_adapter(std::istream&& stream) +{ + return input_stream_adapter(stream); +} + +using contiguous_bytes_input_adapter = decltype(input_adapter(std::declval(), std::declval())); + +// Null-delimited strings, and the like. +template < typename CharT, + typename std::enable_if < + std::is_pointer::value&& + !std::is_array::value&& + std::is_integral::type>::value&& + sizeof(typename std::remove_pointer::type) == 1, + int >::type = 0 > +contiguous_bytes_input_adapter input_adapter(CharT b) +{ + auto length = std::strlen(reinterpret_cast(b)); + const auto* ptr = reinterpret_cast(b); + return input_adapter(ptr, ptr + length); +} + +template +auto input_adapter(T (&array)[N]) -> decltype(input_adapter(array, array + N)) +{ + return input_adapter(array, array + N); +} + +// This class only handles inputs of input_buffer_adapter type. +// It's required so that expressions like {ptr, len} can be implicitely casted +// to the correct adapter. +class span_input_adapter +{ + public: + template < typename CharT, + typename std::enable_if < + std::is_pointer::value&& + std::is_integral::type>::value&& + sizeof(typename std::remove_pointer::type) == 1, + int >::type = 0 > + span_input_adapter(CharT b, std::size_t l) + : ia(reinterpret_cast(b), reinterpret_cast(b) + l) {} + + template::iterator_category, std::random_access_iterator_tag>::value, + int>::type = 0> + span_input_adapter(IteratorType first, IteratorType last) + : ia(input_adapter(first, last)) {} + + contiguous_bytes_input_adapter&& get() + { + return std::move(ia); + } + + private: + contiguous_bytes_input_adapter ia; +}; +} // namespace detail +} // namespace nlohmann + +// #include + + +#include +#include // string +#include // move +#include // vector + +// #include + +// #include + + +namespace nlohmann +{ + +/*! +@brief SAX interface + +This class describes the SAX interface used by @ref nlohmann::json::sax_parse. +Each function is called in different situations while the input is parsed. The +boolean return value informs the parser whether to continue processing the +input. +*/ +template +struct json_sax +{ + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + + /*! + @brief a null value was read + @return whether parsing should proceed + */ + virtual bool null() = 0; + + /*! + @brief a boolean value was read + @param[in] val boolean value + @return whether parsing should proceed + */ + virtual bool boolean(bool val) = 0; + + /*! + @brief an integer number was read + @param[in] val integer value + @return whether parsing should proceed + */ + virtual bool number_integer(number_integer_t val) = 0; + + /*! + @brief an unsigned integer number was read + @param[in] val unsigned integer value + @return whether parsing should proceed + */ + virtual bool number_unsigned(number_unsigned_t val) = 0; + + /*! + @brief an floating-point number was read + @param[in] val floating-point value + @param[in] s raw token value + @return whether parsing should proceed + */ + virtual bool number_float(number_float_t val, const string_t& s) = 0; + + /*! + @brief a string was read + @param[in] val string value + @return whether parsing should proceed + @note It is safe to move the passed string. + */ + virtual bool string(string_t& val) = 0; + + /*! + @brief a binary string was read + @param[in] val binary value + @return whether parsing should proceed + @note It is safe to move the passed binary. + */ + virtual bool binary(binary_t& val) = 0; + + /*! + @brief the beginning of an object was read + @param[in] elements number of object elements or -1 if unknown + @return whether parsing should proceed + @note binary formats may report the number of elements + */ + virtual bool start_object(std::size_t elements) = 0; + + /*! + @brief an object key was read + @param[in] val object key + @return whether parsing should proceed + @note It is safe to move the passed string. + */ + virtual bool key(string_t& val) = 0; + + /*! + @brief the end of an object was read + @return whether parsing should proceed + */ + virtual bool end_object() = 0; + + /*! + @brief the beginning of an array was read + @param[in] elements number of array elements or -1 if unknown + @return whether parsing should proceed + @note binary formats may report the number of elements + */ + virtual bool start_array(std::size_t elements) = 0; + + /*! + @brief the end of an array was read + @return whether parsing should proceed + */ + virtual bool end_array() = 0; + + /*! + @brief a parse error occurred + @param[in] position the position in the input where the error occurs + @param[in] last_token the last read token + @param[in] ex an exception object describing the error + @return whether parsing should proceed (must return false) + */ + virtual bool parse_error(std::size_t position, + const std::string& last_token, + const detail::exception& ex) = 0; + + virtual ~json_sax() = default; +}; + + +namespace detail +{ +/*! +@brief SAX implementation to create a JSON value from SAX events + +This class implements the @ref json_sax interface and processes the SAX events +to create a JSON value which makes it basically a DOM parser. The structure or +hierarchy of the JSON value is managed by the stack `ref_stack` which contains +a pointer to the respective array or object for each recursion depth. + +After successful parsing, the value that is passed by reference to the +constructor contains the parsed value. + +@tparam BasicJsonType the JSON type +*/ +template +class json_sax_dom_parser +{ + public: + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + + /*! + @param[in, out] r reference to a JSON value that is manipulated while + parsing + @param[in] allow_exceptions_ whether parse errors yield exceptions + */ + explicit json_sax_dom_parser(BasicJsonType& r, const bool allow_exceptions_ = true) + : root(r), allow_exceptions(allow_exceptions_) + {} + + // make class move-only + json_sax_dom_parser(const json_sax_dom_parser&) = delete; + json_sax_dom_parser(json_sax_dom_parser&&) = default; + json_sax_dom_parser& operator=(const json_sax_dom_parser&) = delete; + json_sax_dom_parser& operator=(json_sax_dom_parser&&) = default; + ~json_sax_dom_parser() = default; + + bool null() + { + handle_value(nullptr); + return true; + } + + bool boolean(bool val) + { + handle_value(val); + return true; + } + + bool number_integer(number_integer_t val) + { + handle_value(val); + return true; + } + + bool number_unsigned(number_unsigned_t val) + { + handle_value(val); + return true; + } + + bool number_float(number_float_t val, const string_t& /*unused*/) + { + handle_value(val); + return true; + } + + bool string(string_t& val) + { + handle_value(val); + return true; + } + + bool binary(binary_t& val) + { + handle_value(std::move(val)); + return true; + } + + bool start_object(std::size_t len) + { + ref_stack.push_back(handle_value(BasicJsonType::value_t::object)); + + if (JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) && len > ref_stack.back()->max_size())) + { + JSON_THROW(out_of_range::create(408, + "excessive object size: " + std::to_string(len))); + } + + return true; + } + + bool key(string_t& val) + { + // add null at given key and store the reference for later + object_element = &(ref_stack.back()->m_value.object->operator[](val)); + return true; + } + + bool end_object() + { + ref_stack.pop_back(); + return true; + } + + bool start_array(std::size_t len) + { + ref_stack.push_back(handle_value(BasicJsonType::value_t::array)); + + if (JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) && len > ref_stack.back()->max_size())) + { + JSON_THROW(out_of_range::create(408, + "excessive array size: " + std::to_string(len))); + } + + return true; + } + + bool end_array() + { + ref_stack.pop_back(); + return true; + } + + template + bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/, + const Exception& ex) + { + errored = true; + static_cast(ex); + if (allow_exceptions) + { + JSON_THROW(ex); + } + return false; + } + + constexpr bool is_errored() const + { + return errored; + } + + private: + /*! + @invariant If the ref stack is empty, then the passed value will be the new + root. + @invariant If the ref stack contains a value, then it is an array or an + object to which we can add elements + */ + template + JSON_HEDLEY_RETURNS_NON_NULL + BasicJsonType* handle_value(Value&& v) + { + if (ref_stack.empty()) + { + root = BasicJsonType(std::forward(v)); + return &root; + } + + JSON_ASSERT(ref_stack.back()->is_array() || ref_stack.back()->is_object()); + + if (ref_stack.back()->is_array()) + { + ref_stack.back()->m_value.array->emplace_back(std::forward(v)); + return &(ref_stack.back()->m_value.array->back()); + } + + JSON_ASSERT(ref_stack.back()->is_object()); + JSON_ASSERT(object_element); + *object_element = BasicJsonType(std::forward(v)); + return object_element; + } + + /// the parsed JSON value + BasicJsonType& root; + /// stack to model hierarchy of values + std::vector ref_stack {}; + /// helper to hold the reference for the next object element + BasicJsonType* object_element = nullptr; + /// whether a syntax error occurred + bool errored = false; + /// whether to throw exceptions in case of errors + const bool allow_exceptions = true; +}; + +template +class json_sax_dom_callback_parser +{ + public: + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + using parser_callback_t = typename BasicJsonType::parser_callback_t; + using parse_event_t = typename BasicJsonType::parse_event_t; + + json_sax_dom_callback_parser(BasicJsonType& r, + const parser_callback_t cb, + const bool allow_exceptions_ = true) + : root(r), callback(cb), allow_exceptions(allow_exceptions_) + { + keep_stack.push_back(true); + } + + // make class move-only + json_sax_dom_callback_parser(const json_sax_dom_callback_parser&) = delete; + json_sax_dom_callback_parser(json_sax_dom_callback_parser&&) = default; + json_sax_dom_callback_parser& operator=(const json_sax_dom_callback_parser&) = delete; + json_sax_dom_callback_parser& operator=(json_sax_dom_callback_parser&&) = default; + ~json_sax_dom_callback_parser() = default; + + bool null() + { + handle_value(nullptr); + return true; + } + + bool boolean(bool val) + { + handle_value(val); + return true; + } + + bool number_integer(number_integer_t val) + { + handle_value(val); + return true; + } + + bool number_unsigned(number_unsigned_t val) + { + handle_value(val); + return true; + } + + bool number_float(number_float_t val, const string_t& /*unused*/) + { + handle_value(val); + return true; + } + + bool string(string_t& val) + { + handle_value(val); + return true; + } + + bool binary(binary_t& val) + { + handle_value(std::move(val)); + return true; + } + + bool start_object(std::size_t len) + { + // check callback for object start + const bool keep = callback(static_cast(ref_stack.size()), parse_event_t::object_start, discarded); + keep_stack.push_back(keep); + + auto val = handle_value(BasicJsonType::value_t::object, true); + ref_stack.push_back(val.second); + + // check object limit + if (ref_stack.back() && JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) && len > ref_stack.back()->max_size())) + { + JSON_THROW(out_of_range::create(408, "excessive object size: " + std::to_string(len))); + } + + return true; + } + + bool key(string_t& val) + { + BasicJsonType k = BasicJsonType(val); + + // check callback for key + const bool keep = callback(static_cast(ref_stack.size()), parse_event_t::key, k); + key_keep_stack.push_back(keep); + + // add discarded value at given key and store the reference for later + if (keep && ref_stack.back()) + { + object_element = &(ref_stack.back()->m_value.object->operator[](val) = discarded); + } + + return true; + } + + bool end_object() + { + if (ref_stack.back() && !callback(static_cast(ref_stack.size()) - 1, parse_event_t::object_end, *ref_stack.back())) + { + // discard object + *ref_stack.back() = discarded; + } + + JSON_ASSERT(!ref_stack.empty()); + JSON_ASSERT(!keep_stack.empty()); + ref_stack.pop_back(); + keep_stack.pop_back(); + + if (!ref_stack.empty() && ref_stack.back() && ref_stack.back()->is_structured()) + { + // remove discarded value + for (auto it = ref_stack.back()->begin(); it != ref_stack.back()->end(); ++it) + { + if (it->is_discarded()) + { + ref_stack.back()->erase(it); + break; + } + } + } + + return true; + } + + bool start_array(std::size_t len) + { + const bool keep = callback(static_cast(ref_stack.size()), parse_event_t::array_start, discarded); + keep_stack.push_back(keep); + + auto val = handle_value(BasicJsonType::value_t::array, true); + ref_stack.push_back(val.second); + + // check array limit + if (ref_stack.back() && JSON_HEDLEY_UNLIKELY(len != std::size_t(-1) && len > ref_stack.back()->max_size())) + { + JSON_THROW(out_of_range::create(408, "excessive array size: " + std::to_string(len))); + } + + return true; + } + + bool end_array() + { + bool keep = true; + + if (ref_stack.back()) + { + keep = callback(static_cast(ref_stack.size()) - 1, parse_event_t::array_end, *ref_stack.back()); + if (!keep) + { + // discard array + *ref_stack.back() = discarded; + } + } + + JSON_ASSERT(!ref_stack.empty()); + JSON_ASSERT(!keep_stack.empty()); + ref_stack.pop_back(); + keep_stack.pop_back(); + + // remove discarded value + if (!keep && !ref_stack.empty() && ref_stack.back()->is_array()) + { + ref_stack.back()->m_value.array->pop_back(); + } + + return true; + } + + template + bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/, + const Exception& ex) + { + errored = true; + static_cast(ex); + if (allow_exceptions) + { + JSON_THROW(ex); + } + return false; + } + + constexpr bool is_errored() const + { + return errored; + } + + private: + /*! + @param[in] v value to add to the JSON value we build during parsing + @param[in] skip_callback whether we should skip calling the callback + function; this is required after start_array() and + start_object() SAX events, because otherwise we would call the + callback function with an empty array or object, respectively. + + @invariant If the ref stack is empty, then the passed value will be the new + root. + @invariant If the ref stack contains a value, then it is an array or an + object to which we can add elements + + @return pair of boolean (whether value should be kept) and pointer (to the + passed value in the ref_stack hierarchy; nullptr if not kept) + */ + template + std::pair handle_value(Value&& v, const bool skip_callback = false) + { + JSON_ASSERT(!keep_stack.empty()); + + // do not handle this value if we know it would be added to a discarded + // container + if (!keep_stack.back()) + { + return {false, nullptr}; + } + + // create value + auto value = BasicJsonType(std::forward(v)); + + // check callback + const bool keep = skip_callback || callback(static_cast(ref_stack.size()), parse_event_t::value, value); + + // do not handle this value if we just learnt it shall be discarded + if (!keep) + { + return {false, nullptr}; + } + + if (ref_stack.empty()) + { + root = std::move(value); + return {true, &root}; + } + + // skip this value if we already decided to skip the parent + // (https://github.com/nlohmann/json/issues/971#issuecomment-413678360) + if (!ref_stack.back()) + { + return {false, nullptr}; + } + + // we now only expect arrays and objects + JSON_ASSERT(ref_stack.back()->is_array() || ref_stack.back()->is_object()); + + // array + if (ref_stack.back()->is_array()) + { + ref_stack.back()->m_value.array->push_back(std::move(value)); + return {true, &(ref_stack.back()->m_value.array->back())}; + } + + // object + JSON_ASSERT(ref_stack.back()->is_object()); + // check if we should store an element for the current key + JSON_ASSERT(!key_keep_stack.empty()); + const bool store_element = key_keep_stack.back(); + key_keep_stack.pop_back(); + + if (!store_element) + { + return {false, nullptr}; + } + + JSON_ASSERT(object_element); + *object_element = std::move(value); + return {true, object_element}; + } + + /// the parsed JSON value + BasicJsonType& root; + /// stack to model hierarchy of values + std::vector ref_stack {}; + /// stack to manage which values to keep + std::vector keep_stack {}; + /// stack to manage which object keys to keep + std::vector key_keep_stack {}; + /// helper to hold the reference for the next object element + BasicJsonType* object_element = nullptr; + /// whether a syntax error occurred + bool errored = false; + /// callback function + const parser_callback_t callback = nullptr; + /// whether to throw exceptions in case of errors + const bool allow_exceptions = true; + /// a discarded value for the callback + BasicJsonType discarded = BasicJsonType::value_t::discarded; +}; + +template +class json_sax_acceptor +{ + public: + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + + bool null() + { + return true; + } + + bool boolean(bool /*unused*/) + { + return true; + } + + bool number_integer(number_integer_t /*unused*/) + { + return true; + } + + bool number_unsigned(number_unsigned_t /*unused*/) + { + return true; + } + + bool number_float(number_float_t /*unused*/, const string_t& /*unused*/) + { + return true; + } + + bool string(string_t& /*unused*/) + { + return true; + } + + bool binary(binary_t& /*unused*/) + { + return true; + } + + bool start_object(std::size_t /*unused*/ = std::size_t(-1)) + { + return true; + } + + bool key(string_t& /*unused*/) + { + return true; + } + + bool end_object() + { + return true; + } + + bool start_array(std::size_t /*unused*/ = std::size_t(-1)) + { + return true; + } + + bool end_array() + { + return true; + } + + bool parse_error(std::size_t /*unused*/, const std::string& /*unused*/, const detail::exception& /*unused*/) + { + return false; + } +}; +} // namespace detail + +} // namespace nlohmann + +// #include + + +#include // array +#include // localeconv +#include // size_t +#include // snprintf +#include // strtof, strtod, strtold, strtoll, strtoull +#include // initializer_list +#include // char_traits, string +#include // move +#include // vector + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +/////////// +// lexer // +/////////// + +template +class lexer_base +{ + public: + /// token types for the parser + enum class token_type + { + uninitialized, ///< indicating the scanner is uninitialized + literal_true, ///< the `true` literal + literal_false, ///< the `false` literal + literal_null, ///< the `null` literal + value_string, ///< a string -- use get_string() for actual value + value_unsigned, ///< an unsigned integer -- use get_number_unsigned() for actual value + value_integer, ///< a signed integer -- use get_number_integer() for actual value + value_float, ///< an floating point number -- use get_number_float() for actual value + begin_array, ///< the character for array begin `[` + begin_object, ///< the character for object begin `{` + end_array, ///< the character for array end `]` + end_object, ///< the character for object end `}` + name_separator, ///< the name separator `:` + value_separator, ///< the value separator `,` + parse_error, ///< indicating a parse error + end_of_input, ///< indicating the end of the input buffer + literal_or_value ///< a literal or the begin of a value (only for diagnostics) + }; + + /// return name of values of type token_type (only used for errors) + JSON_HEDLEY_RETURNS_NON_NULL + JSON_HEDLEY_CONST + static const char* token_type_name(const token_type t) noexcept + { + switch (t) + { + case token_type::uninitialized: + return ""; + case token_type::literal_true: + return "true literal"; + case token_type::literal_false: + return "false literal"; + case token_type::literal_null: + return "null literal"; + case token_type::value_string: + return "string literal"; + case token_type::value_unsigned: + case token_type::value_integer: + case token_type::value_float: + return "number literal"; + case token_type::begin_array: + return "'['"; + case token_type::begin_object: + return "'{'"; + case token_type::end_array: + return "']'"; + case token_type::end_object: + return "'}'"; + case token_type::name_separator: + return "':'"; + case token_type::value_separator: + return "','"; + case token_type::parse_error: + return ""; + case token_type::end_of_input: + return "end of input"; + case token_type::literal_or_value: + return "'[', '{', or a literal"; + // LCOV_EXCL_START + default: // catch non-enum values + return "unknown token"; + // LCOV_EXCL_STOP + } + } +}; +/*! +@brief lexical analysis + +This class organizes the lexical analysis during JSON deserialization. +*/ +template +class lexer : public lexer_base +{ + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using char_type = typename InputAdapterType::char_type; + using char_int_type = typename std::char_traits::int_type; + + public: + using token_type = typename lexer_base::token_type; + + explicit lexer(InputAdapterType&& adapter, bool ignore_comments_ = false) + : ia(std::move(adapter)) + , ignore_comments(ignore_comments_) + , decimal_point_char(static_cast(get_decimal_point())) + {} + + // delete because of pointer members + lexer(const lexer&) = delete; + lexer(lexer&&) = default; + lexer& operator=(lexer&) = delete; + lexer& operator=(lexer&&) = default; + ~lexer() = default; + + private: + ///////////////////// + // locales + ///////////////////// + + /// return the locale-dependent decimal point + JSON_HEDLEY_PURE + static char get_decimal_point() noexcept + { + const auto* loc = localeconv(); + JSON_ASSERT(loc != nullptr); + return (loc->decimal_point == nullptr) ? '.' : *(loc->decimal_point); + } + + ///////////////////// + // scan functions + ///////////////////// + + /*! + @brief get codepoint from 4 hex characters following `\u` + + For input "\u c1 c2 c3 c4" the codepoint is: + (c1 * 0x1000) + (c2 * 0x0100) + (c3 * 0x0010) + c4 + = (c1 << 12) + (c2 << 8) + (c3 << 4) + (c4 << 0) + + Furthermore, the possible characters '0'..'9', 'A'..'F', and 'a'..'f' + must be converted to the integers 0x0..0x9, 0xA..0xF, 0xA..0xF, resp. The + conversion is done by subtracting the offset (0x30, 0x37, and 0x57) + between the ASCII value of the character and the desired integer value. + + @return codepoint (0x0000..0xFFFF) or -1 in case of an error (e.g. EOF or + non-hex character) + */ + int get_codepoint() + { + // this function only makes sense after reading `\u` + JSON_ASSERT(current == 'u'); + int codepoint = 0; + + const auto factors = { 12u, 8u, 4u, 0u }; + for (const auto factor : factors) + { + get(); + + if (current >= '0' && current <= '9') + { + codepoint += static_cast((static_cast(current) - 0x30u) << factor); + } + else if (current >= 'A' && current <= 'F') + { + codepoint += static_cast((static_cast(current) - 0x37u) << factor); + } + else if (current >= 'a' && current <= 'f') + { + codepoint += static_cast((static_cast(current) - 0x57u) << factor); + } + else + { + return -1; + } + } + + JSON_ASSERT(0x0000 <= codepoint && codepoint <= 0xFFFF); + return codepoint; + } + + /*! + @brief check if the next byte(s) are inside a given range + + Adds the current byte and, for each passed range, reads a new byte and + checks if it is inside the range. If a violation was detected, set up an + error message and return false. Otherwise, return true. + + @param[in] ranges list of integers; interpreted as list of pairs of + inclusive lower and upper bound, respectively + + @pre The passed list @a ranges must have 2, 4, or 6 elements; that is, + 1, 2, or 3 pairs. This precondition is enforced by an assertion. + + @return true if and only if no range violation was detected + */ + bool next_byte_in_range(std::initializer_list ranges) + { + JSON_ASSERT(ranges.size() == 2 || ranges.size() == 4 || ranges.size() == 6); + add(current); + + for (auto range = ranges.begin(); range != ranges.end(); ++range) + { + get(); + if (JSON_HEDLEY_LIKELY(*range <= current && current <= *(++range))) + { + add(current); + } + else + { + error_message = "invalid string: ill-formed UTF-8 byte"; + return false; + } + } + + return true; + } + + /*! + @brief scan a string literal + + This function scans a string according to Sect. 7 of RFC 7159. While + scanning, bytes are escaped and copied into buffer token_buffer. Then the + function returns successfully, token_buffer is *not* null-terminated (as it + may contain \0 bytes), and token_buffer.size() is the number of bytes in the + string. + + @return token_type::value_string if string could be successfully scanned, + token_type::parse_error otherwise + + @note In case of errors, variable error_message contains a textual + description. + */ + token_type scan_string() + { + // reset token_buffer (ignore opening quote) + reset(); + + // we entered the function by reading an open quote + JSON_ASSERT(current == '\"'); + + while (true) + { + // get next character + switch (get()) + { + // end of file while parsing string + case std::char_traits::eof(): + { + error_message = "invalid string: missing closing quote"; + return token_type::parse_error; + } + + // closing quote + case '\"': + { + return token_type::value_string; + } + + // escapes + case '\\': + { + switch (get()) + { + // quotation mark + case '\"': + add('\"'); + break; + // reverse solidus + case '\\': + add('\\'); + break; + // solidus + case '/': + add('/'); + break; + // backspace + case 'b': + add('\b'); + break; + // form feed + case 'f': + add('\f'); + break; + // line feed + case 'n': + add('\n'); + break; + // carriage return + case 'r': + add('\r'); + break; + // tab + case 't': + add('\t'); + break; + + // unicode escapes + case 'u': + { + const int codepoint1 = get_codepoint(); + int codepoint = codepoint1; // start with codepoint1 + + if (JSON_HEDLEY_UNLIKELY(codepoint1 == -1)) + { + error_message = "invalid string: '\\u' must be followed by 4 hex digits"; + return token_type::parse_error; + } + + // check if code point is a high surrogate + if (0xD800 <= codepoint1 && codepoint1 <= 0xDBFF) + { + // expect next \uxxxx entry + if (JSON_HEDLEY_LIKELY(get() == '\\' && get() == 'u')) + { + const int codepoint2 = get_codepoint(); + + if (JSON_HEDLEY_UNLIKELY(codepoint2 == -1)) + { + error_message = "invalid string: '\\u' must be followed by 4 hex digits"; + return token_type::parse_error; + } + + // check if codepoint2 is a low surrogate + if (JSON_HEDLEY_LIKELY(0xDC00 <= codepoint2 && codepoint2 <= 0xDFFF)) + { + // overwrite codepoint + codepoint = static_cast( + // high surrogate occupies the most significant 22 bits + (static_cast(codepoint1) << 10u) + // low surrogate occupies the least significant 15 bits + + static_cast(codepoint2) + // there is still the 0xD800, 0xDC00 and 0x10000 noise + // in the result so we have to subtract with: + // (0xD800 << 10) + DC00 - 0x10000 = 0x35FDC00 + - 0x35FDC00u); + } + else + { + error_message = "invalid string: surrogate U+D800..U+DBFF must be followed by U+DC00..U+DFFF"; + return token_type::parse_error; + } + } + else + { + error_message = "invalid string: surrogate U+D800..U+DBFF must be followed by U+DC00..U+DFFF"; + return token_type::parse_error; + } + } + else + { + if (JSON_HEDLEY_UNLIKELY(0xDC00 <= codepoint1 && codepoint1 <= 0xDFFF)) + { + error_message = "invalid string: surrogate U+DC00..U+DFFF must follow U+D800..U+DBFF"; + return token_type::parse_error; + } + } + + // result of the above calculation yields a proper codepoint + JSON_ASSERT(0x00 <= codepoint && codepoint <= 0x10FFFF); + + // translate codepoint into bytes + if (codepoint < 0x80) + { + // 1-byte characters: 0xxxxxxx (ASCII) + add(static_cast(codepoint)); + } + else if (codepoint <= 0x7FF) + { + // 2-byte characters: 110xxxxx 10xxxxxx + add(static_cast(0xC0u | (static_cast(codepoint) >> 6u))); + add(static_cast(0x80u | (static_cast(codepoint) & 0x3Fu))); + } + else if (codepoint <= 0xFFFF) + { + // 3-byte characters: 1110xxxx 10xxxxxx 10xxxxxx + add(static_cast(0xE0u | (static_cast(codepoint) >> 12u))); + add(static_cast(0x80u | ((static_cast(codepoint) >> 6u) & 0x3Fu))); + add(static_cast(0x80u | (static_cast(codepoint) & 0x3Fu))); + } + else + { + // 4-byte characters: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx + add(static_cast(0xF0u | (static_cast(codepoint) >> 18u))); + add(static_cast(0x80u | ((static_cast(codepoint) >> 12u) & 0x3Fu))); + add(static_cast(0x80u | ((static_cast(codepoint) >> 6u) & 0x3Fu))); + add(static_cast(0x80u | (static_cast(codepoint) & 0x3Fu))); + } + + break; + } + + // other characters after escape + default: + error_message = "invalid string: forbidden character after backslash"; + return token_type::parse_error; + } + + break; + } + + // invalid control characters + case 0x00: + { + error_message = "invalid string: control character U+0000 (NUL) must be escaped to \\u0000"; + return token_type::parse_error; + } + + case 0x01: + { + error_message = "invalid string: control character U+0001 (SOH) must be escaped to \\u0001"; + return token_type::parse_error; + } + + case 0x02: + { + error_message = "invalid string: control character U+0002 (STX) must be escaped to \\u0002"; + return token_type::parse_error; + } + + case 0x03: + { + error_message = "invalid string: control character U+0003 (ETX) must be escaped to \\u0003"; + return token_type::parse_error; + } + + case 0x04: + { + error_message = "invalid string: control character U+0004 (EOT) must be escaped to \\u0004"; + return token_type::parse_error; + } + + case 0x05: + { + error_message = "invalid string: control character U+0005 (ENQ) must be escaped to \\u0005"; + return token_type::parse_error; + } + + case 0x06: + { + error_message = "invalid string: control character U+0006 (ACK) must be escaped to \\u0006"; + return token_type::parse_error; + } + + case 0x07: + { + error_message = "invalid string: control character U+0007 (BEL) must be escaped to \\u0007"; + return token_type::parse_error; + } + + case 0x08: + { + error_message = "invalid string: control character U+0008 (BS) must be escaped to \\u0008 or \\b"; + return token_type::parse_error; + } + + case 0x09: + { + error_message = "invalid string: control character U+0009 (HT) must be escaped to \\u0009 or \\t"; + return token_type::parse_error; + } + + case 0x0A: + { + error_message = "invalid string: control character U+000A (LF) must be escaped to \\u000A or \\n"; + return token_type::parse_error; + } + + case 0x0B: + { + error_message = "invalid string: control character U+000B (VT) must be escaped to \\u000B"; + return token_type::parse_error; + } + + case 0x0C: + { + error_message = "invalid string: control character U+000C (FF) must be escaped to \\u000C or \\f"; + return token_type::parse_error; + } + + case 0x0D: + { + error_message = "invalid string: control character U+000D (CR) must be escaped to \\u000D or \\r"; + return token_type::parse_error; + } + + case 0x0E: + { + error_message = "invalid string: control character U+000E (SO) must be escaped to \\u000E"; + return token_type::parse_error; + } + + case 0x0F: + { + error_message = "invalid string: control character U+000F (SI) must be escaped to \\u000F"; + return token_type::parse_error; + } + + case 0x10: + { + error_message = "invalid string: control character U+0010 (DLE) must be escaped to \\u0010"; + return token_type::parse_error; + } + + case 0x11: + { + error_message = "invalid string: control character U+0011 (DC1) must be escaped to \\u0011"; + return token_type::parse_error; + } + + case 0x12: + { + error_message = "invalid string: control character U+0012 (DC2) must be escaped to \\u0012"; + return token_type::parse_error; + } + + case 0x13: + { + error_message = "invalid string: control character U+0013 (DC3) must be escaped to \\u0013"; + return token_type::parse_error; + } + + case 0x14: + { + error_message = "invalid string: control character U+0014 (DC4) must be escaped to \\u0014"; + return token_type::parse_error; + } + + case 0x15: + { + error_message = "invalid string: control character U+0015 (NAK) must be escaped to \\u0015"; + return token_type::parse_error; + } + + case 0x16: + { + error_message = "invalid string: control character U+0016 (SYN) must be escaped to \\u0016"; + return token_type::parse_error; + } + + case 0x17: + { + error_message = "invalid string: control character U+0017 (ETB) must be escaped to \\u0017"; + return token_type::parse_error; + } + + case 0x18: + { + error_message = "invalid string: control character U+0018 (CAN) must be escaped to \\u0018"; + return token_type::parse_error; + } + + case 0x19: + { + error_message = "invalid string: control character U+0019 (EM) must be escaped to \\u0019"; + return token_type::parse_error; + } + + case 0x1A: + { + error_message = "invalid string: control character U+001A (SUB) must be escaped to \\u001A"; + return token_type::parse_error; + } + + case 0x1B: + { + error_message = "invalid string: control character U+001B (ESC) must be escaped to \\u001B"; + return token_type::parse_error; + } + + case 0x1C: + { + error_message = "invalid string: control character U+001C (FS) must be escaped to \\u001C"; + return token_type::parse_error; + } + + case 0x1D: + { + error_message = "invalid string: control character U+001D (GS) must be escaped to \\u001D"; + return token_type::parse_error; + } + + case 0x1E: + { + error_message = "invalid string: control character U+001E (RS) must be escaped to \\u001E"; + return token_type::parse_error; + } + + case 0x1F: + { + error_message = "invalid string: control character U+001F (US) must be escaped to \\u001F"; + return token_type::parse_error; + } + + // U+0020..U+007F (except U+0022 (quote) and U+005C (backspace)) + case 0x20: + case 0x21: + case 0x23: + case 0x24: + case 0x25: + case 0x26: + case 0x27: + case 0x28: + case 0x29: + case 0x2A: + case 0x2B: + case 0x2C: + case 0x2D: + case 0x2E: + case 0x2F: + case 0x30: + case 0x31: + case 0x32: + case 0x33: + case 0x34: + case 0x35: + case 0x36: + case 0x37: + case 0x38: + case 0x39: + case 0x3A: + case 0x3B: + case 0x3C: + case 0x3D: + case 0x3E: + case 0x3F: + case 0x40: + case 0x41: + case 0x42: + case 0x43: + case 0x44: + case 0x45: + case 0x46: + case 0x47: + case 0x48: + case 0x49: + case 0x4A: + case 0x4B: + case 0x4C: + case 0x4D: + case 0x4E: + case 0x4F: + case 0x50: + case 0x51: + case 0x52: + case 0x53: + case 0x54: + case 0x55: + case 0x56: + case 0x57: + case 0x58: + case 0x59: + case 0x5A: + case 0x5B: + case 0x5D: + case 0x5E: + case 0x5F: + case 0x60: + case 0x61: + case 0x62: + case 0x63: + case 0x64: + case 0x65: + case 0x66: + case 0x67: + case 0x68: + case 0x69: + case 0x6A: + case 0x6B: + case 0x6C: + case 0x6D: + case 0x6E: + case 0x6F: + case 0x70: + case 0x71: + case 0x72: + case 0x73: + case 0x74: + case 0x75: + case 0x76: + case 0x77: + case 0x78: + case 0x79: + case 0x7A: + case 0x7B: + case 0x7C: + case 0x7D: + case 0x7E: + case 0x7F: + { + add(current); + break; + } + + // U+0080..U+07FF: bytes C2..DF 80..BF + case 0xC2: + case 0xC3: + case 0xC4: + case 0xC5: + case 0xC6: + case 0xC7: + case 0xC8: + case 0xC9: + case 0xCA: + case 0xCB: + case 0xCC: + case 0xCD: + case 0xCE: + case 0xCF: + case 0xD0: + case 0xD1: + case 0xD2: + case 0xD3: + case 0xD4: + case 0xD5: + case 0xD6: + case 0xD7: + case 0xD8: + case 0xD9: + case 0xDA: + case 0xDB: + case 0xDC: + case 0xDD: + case 0xDE: + case 0xDF: + { + if (JSON_HEDLEY_UNLIKELY(!next_byte_in_range({0x80, 0xBF}))) + { + return token_type::parse_error; + } + break; + } + + // U+0800..U+0FFF: bytes E0 A0..BF 80..BF + case 0xE0: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0xA0, 0xBF, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // U+1000..U+CFFF: bytes E1..EC 80..BF 80..BF + // U+E000..U+FFFF: bytes EE..EF 80..BF 80..BF + case 0xE1: + case 0xE2: + case 0xE3: + case 0xE4: + case 0xE5: + case 0xE6: + case 0xE7: + case 0xE8: + case 0xE9: + case 0xEA: + case 0xEB: + case 0xEC: + case 0xEE: + case 0xEF: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0x80, 0xBF, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // U+D000..U+D7FF: bytes ED 80..9F 80..BF + case 0xED: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0x80, 0x9F, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // U+10000..U+3FFFF F0 90..BF 80..BF 80..BF + case 0xF0: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0x90, 0xBF, 0x80, 0xBF, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF + case 0xF1: + case 0xF2: + case 0xF3: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0x80, 0xBF, 0x80, 0xBF, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // U+100000..U+10FFFF F4 80..8F 80..BF 80..BF + case 0xF4: + { + if (JSON_HEDLEY_UNLIKELY(!(next_byte_in_range({0x80, 0x8F, 0x80, 0xBF, 0x80, 0xBF})))) + { + return token_type::parse_error; + } + break; + } + + // remaining bytes (80..C1 and F5..FF) are ill-formed + default: + { + error_message = "invalid string: ill-formed UTF-8 byte"; + return token_type::parse_error; + } + } + } + } + + /*! + * @brief scan a comment + * @return whether comment could be scanned successfully + */ + bool scan_comment() + { + switch (get()) + { + // single-line comments skip input until a newline or EOF is read + case '/': + { + while (true) + { + switch (get()) + { + case '\n': + case '\r': + case std::char_traits::eof(): + case '\0': + return true; + + default: + break; + } + } + } + + // multi-line comments skip input until */ is read + case '*': + { + while (true) + { + switch (get()) + { + case std::char_traits::eof(): + case '\0': + { + error_message = "invalid comment; missing closing '*/'"; + return false; + } + + case '*': + { + switch (get()) + { + case '/': + return true; + + default: + { + unget(); + continue; + } + } + } + + default: + continue; + } + } + } + + // unexpected character after reading '/' + default: + { + error_message = "invalid comment; expecting '/' or '*' after '/'"; + return false; + } + } + } + + JSON_HEDLEY_NON_NULL(2) + static void strtof(float& f, const char* str, char** endptr) noexcept + { + f = std::strtof(str, endptr); + } + + JSON_HEDLEY_NON_NULL(2) + static void strtof(double& f, const char* str, char** endptr) noexcept + { + f = std::strtod(str, endptr); + } + + JSON_HEDLEY_NON_NULL(2) + static void strtof(long double& f, const char* str, char** endptr) noexcept + { + f = std::strtold(str, endptr); + } + + /*! + @brief scan a number literal + + This function scans a string according to Sect. 6 of RFC 7159. + + The function is realized with a deterministic finite state machine derived + from the grammar described in RFC 7159. Starting in state "init", the + input is read and used to determined the next state. Only state "done" + accepts the number. State "error" is a trap state to model errors. In the + table below, "anything" means any character but the ones listed before. + + state | 0 | 1-9 | e E | + | - | . | anything + ---------|----------|----------|----------|---------|---------|----------|----------- + init | zero | any1 | [error] | [error] | minus | [error] | [error] + minus | zero | any1 | [error] | [error] | [error] | [error] | [error] + zero | done | done | exponent | done | done | decimal1 | done + any1 | any1 | any1 | exponent | done | done | decimal1 | done + decimal1 | decimal2 | decimal2 | [error] | [error] | [error] | [error] | [error] + decimal2 | decimal2 | decimal2 | exponent | done | done | done | done + exponent | any2 | any2 | [error] | sign | sign | [error] | [error] + sign | any2 | any2 | [error] | [error] | [error] | [error] | [error] + any2 | any2 | any2 | done | done | done | done | done + + The state machine is realized with one label per state (prefixed with + "scan_number_") and `goto` statements between them. The state machine + contains cycles, but any cycle can be left when EOF is read. Therefore, + the function is guaranteed to terminate. + + During scanning, the read bytes are stored in token_buffer. This string is + then converted to a signed integer, an unsigned integer, or a + floating-point number. + + @return token_type::value_unsigned, token_type::value_integer, or + token_type::value_float if number could be successfully scanned, + token_type::parse_error otherwise + + @note The scanner is independent of the current locale. Internally, the + locale's decimal point is used instead of `.` to work with the + locale-dependent converters. + */ + token_type scan_number() // lgtm [cpp/use-of-goto] + { + // reset token_buffer to store the number's bytes + reset(); + + // the type of the parsed number; initially set to unsigned; will be + // changed if minus sign, decimal point or exponent is read + token_type number_type = token_type::value_unsigned; + + // state (init): we just found out we need to scan a number + switch (current) + { + case '-': + { + add(current); + goto scan_number_minus; + } + + case '0': + { + add(current); + goto scan_number_zero; + } + + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any1; + } + + // all other characters are rejected outside scan_number() + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + +scan_number_minus: + // state: we just parsed a leading minus sign + number_type = token_type::value_integer; + switch (get()) + { + case '0': + { + add(current); + goto scan_number_zero; + } + + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any1; + } + + default: + { + error_message = "invalid number; expected digit after '-'"; + return token_type::parse_error; + } + } + +scan_number_zero: + // state: we just parse a zero (maybe with a leading minus sign) + switch (get()) + { + case '.': + { + add(decimal_point_char); + goto scan_number_decimal1; + } + + case 'e': + case 'E': + { + add(current); + goto scan_number_exponent; + } + + default: + goto scan_number_done; + } + +scan_number_any1: + // state: we just parsed a number 0-9 (maybe with a leading minus sign) + switch (get()) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any1; + } + + case '.': + { + add(decimal_point_char); + goto scan_number_decimal1; + } + + case 'e': + case 'E': + { + add(current); + goto scan_number_exponent; + } + + default: + goto scan_number_done; + } + +scan_number_decimal1: + // state: we just parsed a decimal point + number_type = token_type::value_float; + switch (get()) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_decimal2; + } + + default: + { + error_message = "invalid number; expected digit after '.'"; + return token_type::parse_error; + } + } + +scan_number_decimal2: + // we just parsed at least one number after a decimal point + switch (get()) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_decimal2; + } + + case 'e': + case 'E': + { + add(current); + goto scan_number_exponent; + } + + default: + goto scan_number_done; + } + +scan_number_exponent: + // we just parsed an exponent + number_type = token_type::value_float; + switch (get()) + { + case '+': + case '-': + { + add(current); + goto scan_number_sign; + } + + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any2; + } + + default: + { + error_message = + "invalid number; expected '+', '-', or digit after exponent"; + return token_type::parse_error; + } + } + +scan_number_sign: + // we just parsed an exponent sign + switch (get()) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any2; + } + + default: + { + error_message = "invalid number; expected digit after exponent sign"; + return token_type::parse_error; + } + } + +scan_number_any2: + // we just parsed a number after the exponent or exponent sign + switch (get()) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + { + add(current); + goto scan_number_any2; + } + + default: + goto scan_number_done; + } + +scan_number_done: + // unget the character after the number (we only read it to know that + // we are done scanning a number) + unget(); + + char* endptr = nullptr; + errno = 0; + + // try to parse integers first and fall back to floats + if (number_type == token_type::value_unsigned) + { + const auto x = std::strtoull(token_buffer.data(), &endptr, 10); + + // we checked the number format before + JSON_ASSERT(endptr == token_buffer.data() + token_buffer.size()); + + if (errno == 0) + { + value_unsigned = static_cast(x); + if (value_unsigned == x) + { + return token_type::value_unsigned; + } + } + } + else if (number_type == token_type::value_integer) + { + const auto x = std::strtoll(token_buffer.data(), &endptr, 10); + + // we checked the number format before + JSON_ASSERT(endptr == token_buffer.data() + token_buffer.size()); + + if (errno == 0) + { + value_integer = static_cast(x); + if (value_integer == x) + { + return token_type::value_integer; + } + } + } + + // this code is reached if we parse a floating-point number or if an + // integer conversion above failed + strtof(value_float, token_buffer.data(), &endptr); + + // we checked the number format before + JSON_ASSERT(endptr == token_buffer.data() + token_buffer.size()); + + return token_type::value_float; + } + + /*! + @param[in] literal_text the literal text to expect + @param[in] length the length of the passed literal text + @param[in] return_type the token type to return on success + */ + JSON_HEDLEY_NON_NULL(2) + token_type scan_literal(const char_type* literal_text, const std::size_t length, + token_type return_type) + { + JSON_ASSERT(std::char_traits::to_char_type(current) == literal_text[0]); + for (std::size_t i = 1; i < length; ++i) + { + if (JSON_HEDLEY_UNLIKELY(std::char_traits::to_char_type(get()) != literal_text[i])) + { + error_message = "invalid literal"; + return token_type::parse_error; + } + } + return return_type; + } + + ///////////////////// + // input management + ///////////////////// + + /// reset token_buffer; current character is beginning of token + void reset() noexcept + { + token_buffer.clear(); + token_string.clear(); + token_string.push_back(std::char_traits::to_char_type(current)); + } + + /* + @brief get next character from the input + + This function provides the interface to the used input adapter. It does + not throw in case the input reached EOF, but returns a + `std::char_traits::eof()` in that case. Stores the scanned characters + for use in error messages. + + @return character read from the input + */ + char_int_type get() + { + ++position.chars_read_total; + ++position.chars_read_current_line; + + if (next_unget) + { + // just reset the next_unget variable and work with current + next_unget = false; + } + else + { + current = ia.get_character(); + } + + if (JSON_HEDLEY_LIKELY(current != std::char_traits::eof())) + { + token_string.push_back(std::char_traits::to_char_type(current)); + } + + if (current == '\n') + { + ++position.lines_read; + position.chars_read_current_line = 0; + } + + return current; + } + + /*! + @brief unget current character (read it again on next get) + + We implement unget by setting variable next_unget to true. The input is not + changed - we just simulate ungetting by modifying chars_read_total, + chars_read_current_line, and token_string. The next call to get() will + behave as if the unget character is read again. + */ + void unget() + { + next_unget = true; + + --position.chars_read_total; + + // in case we "unget" a newline, we have to also decrement the lines_read + if (position.chars_read_current_line == 0) + { + if (position.lines_read > 0) + { + --position.lines_read; + } + } + else + { + --position.chars_read_current_line; + } + + if (JSON_HEDLEY_LIKELY(current != std::char_traits::eof())) + { + JSON_ASSERT(!token_string.empty()); + token_string.pop_back(); + } + } + + /// add a character to token_buffer + void add(char_int_type c) + { + token_buffer.push_back(static_cast(c)); + } + + public: + ///////////////////// + // value getters + ///////////////////// + + /// return integer value + constexpr number_integer_t get_number_integer() const noexcept + { + return value_integer; + } + + /// return unsigned integer value + constexpr number_unsigned_t get_number_unsigned() const noexcept + { + return value_unsigned; + } + + /// return floating-point value + constexpr number_float_t get_number_float() const noexcept + { + return value_float; + } + + /// return current string value (implicitly resets the token; useful only once) + string_t& get_string() + { + return token_buffer; + } + + ///////////////////// + // diagnostics + ///////////////////// + + /// return position of last read token + constexpr position_t get_position() const noexcept + { + return position; + } + + /// return the last read token (for errors only). Will never contain EOF + /// (an arbitrary value that is not a valid char value, often -1), because + /// 255 may legitimately occur. May contain NUL, which should be escaped. + std::string get_token_string() const + { + // escape control characters + std::string result; + for (const auto c : token_string) + { + if (static_cast(c) <= '\x1F') + { + // escape control characters + std::array cs{{}}; + (std::snprintf)(cs.data(), cs.size(), "", static_cast(c)); + result += cs.data(); + } + else + { + // add character as is + result.push_back(static_cast(c)); + } + } + + return result; + } + + /// return syntax error message + JSON_HEDLEY_RETURNS_NON_NULL + constexpr const char* get_error_message() const noexcept + { + return error_message; + } + + ///////////////////// + // actual scanner + ///////////////////// + + /*! + @brief skip the UTF-8 byte order mark + @return true iff there is no BOM or the correct BOM has been skipped + */ + bool skip_bom() + { + if (get() == 0xEF) + { + // check if we completely parse the BOM + return get() == 0xBB && get() == 0xBF; + } + + // the first character is not the beginning of the BOM; unget it to + // process is later + unget(); + return true; + } + + void skip_whitespace() + { + do + { + get(); + } + while (current == ' ' || current == '\t' || current == '\n' || current == '\r'); + } + + token_type scan() + { + // initially, skip the BOM + if (position.chars_read_total == 0 && !skip_bom()) + { + error_message = "invalid BOM; must be 0xEF 0xBB 0xBF if given"; + return token_type::parse_error; + } + + // read next character and ignore whitespace + skip_whitespace(); + + // ignore comments + while (ignore_comments && current == '/') + { + if (!scan_comment()) + { + return token_type::parse_error; + } + + // skip following whitespace + skip_whitespace(); + } + + switch (current) + { + // structural characters + case '[': + return token_type::begin_array; + case ']': + return token_type::end_array; + case '{': + return token_type::begin_object; + case '}': + return token_type::end_object; + case ':': + return token_type::name_separator; + case ',': + return token_type::value_separator; + + // literals + case 't': + { + std::array true_literal = {{'t', 'r', 'u', 'e'}}; + return scan_literal(true_literal.data(), true_literal.size(), token_type::literal_true); + } + case 'f': + { + std::array false_literal = {{'f', 'a', 'l', 's', 'e'}}; + return scan_literal(false_literal.data(), false_literal.size(), token_type::literal_false); + } + case 'n': + { + std::array null_literal = {{'n', 'u', 'l', 'l'}}; + return scan_literal(null_literal.data(), null_literal.size(), token_type::literal_null); + } + + // string + case '\"': + return scan_string(); + + // number + case '-': + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + return scan_number(); + + // end of input (the null byte is needed when parsing from + // string literals) + case '\0': + case std::char_traits::eof(): + return token_type::end_of_input; + + // error + default: + error_message = "invalid literal"; + return token_type::parse_error; + } + } + + private: + /// input adapter + InputAdapterType ia; + + /// whether comments should be ignored (true) or signaled as errors (false) + const bool ignore_comments = false; + + /// the current character + char_int_type current = std::char_traits::eof(); + + /// whether the next get() call should just return current + bool next_unget = false; + + /// the start position of the current token + position_t position {}; + + /// raw input token string (for error messages) + std::vector token_string {}; + + /// buffer for variable-length tokens (numbers, strings) + string_t token_buffer {}; + + /// a description of occurred lexer errors + const char* error_message = ""; + + // number values + number_integer_t value_integer = 0; + number_unsigned_t value_unsigned = 0; + number_float_t value_float = 0; + + /// the decimal point + const char_int_type decimal_point_char = '.'; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + + +#include // size_t +#include // declval +#include // string + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +template +using null_function_t = decltype(std::declval().null()); + +template +using boolean_function_t = + decltype(std::declval().boolean(std::declval())); + +template +using number_integer_function_t = + decltype(std::declval().number_integer(std::declval())); + +template +using number_unsigned_function_t = + decltype(std::declval().number_unsigned(std::declval())); + +template +using number_float_function_t = decltype(std::declval().number_float( + std::declval(), std::declval())); + +template +using string_function_t = + decltype(std::declval().string(std::declval())); + +template +using binary_function_t = + decltype(std::declval().binary(std::declval())); + +template +using start_object_function_t = + decltype(std::declval().start_object(std::declval())); + +template +using key_function_t = + decltype(std::declval().key(std::declval())); + +template +using end_object_function_t = decltype(std::declval().end_object()); + +template +using start_array_function_t = + decltype(std::declval().start_array(std::declval())); + +template +using end_array_function_t = decltype(std::declval().end_array()); + +template +using parse_error_function_t = decltype(std::declval().parse_error( + std::declval(), std::declval(), + std::declval())); + +template +struct is_sax +{ + private: + static_assert(is_basic_json::value, + "BasicJsonType must be of type basic_json<...>"); + + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + using exception_t = typename BasicJsonType::exception; + + public: + static constexpr bool value = + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value && + is_detected_exact::value; +}; + +template +struct is_sax_static_asserts +{ + private: + static_assert(is_basic_json::value, + "BasicJsonType must be of type basic_json<...>"); + + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + using exception_t = typename BasicJsonType::exception; + + public: + static_assert(is_detected_exact::value, + "Missing/invalid function: bool null()"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool boolean(bool)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool boolean(bool)"); + static_assert( + is_detected_exact::value, + "Missing/invalid function: bool number_integer(number_integer_t)"); + static_assert( + is_detected_exact::value, + "Missing/invalid function: bool number_unsigned(number_unsigned_t)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool number_float(number_float_t, const string_t&)"); + static_assert( + is_detected_exact::value, + "Missing/invalid function: bool string(string_t&)"); + static_assert( + is_detected_exact::value, + "Missing/invalid function: bool binary(binary_t&)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool start_object(std::size_t)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool key(string_t&)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool end_object()"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool start_array(std::size_t)"); + static_assert(is_detected_exact::value, + "Missing/invalid function: bool end_array()"); + static_assert( + is_detected_exact::value, + "Missing/invalid function: bool parse_error(std::size_t, const " + "std::string&, const exception&)"); +}; +} // namespace detail +} // namespace nlohmann + +// #include + + +namespace nlohmann +{ +namespace detail +{ + +/// how to treat CBOR tags +enum class cbor_tag_handler_t +{ + error, ///< throw a parse_error exception in case of a tag + ignore ///< ignore tags +}; + +/*! +@brief determine system byte order + +@return true if and only if system's byte order is little endian + +@note from https://stackoverflow.com/a/1001328/266378 +*/ +static inline bool little_endianess(int num = 1) noexcept +{ + return *reinterpret_cast(&num) == 1; +} + + +/////////////////// +// binary reader // +/////////////////// + +/*! +@brief deserialization of CBOR, MessagePack, and UBJSON values +*/ +template> +class binary_reader +{ + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + using json_sax_t = SAX; + using char_type = typename InputAdapterType::char_type; + using char_int_type = typename std::char_traits::int_type; + + public: + /*! + @brief create a binary reader + + @param[in] adapter input adapter to read from + */ + explicit binary_reader(InputAdapterType&& adapter) : ia(std::move(adapter)) + { + (void)detail::is_sax_static_asserts {}; + } + + // make class move-only + binary_reader(const binary_reader&) = delete; + binary_reader(binary_reader&&) = default; + binary_reader& operator=(const binary_reader&) = delete; + binary_reader& operator=(binary_reader&&) = default; + ~binary_reader() = default; + + /*! + @param[in] format the binary format to parse + @param[in] sax_ a SAX event processor + @param[in] strict whether to expect the input to be consumed completed + @param[in] tag_handler how to treat CBOR tags + + @return + */ + JSON_HEDLEY_NON_NULL(3) + bool sax_parse(const input_format_t format, + json_sax_t* sax_, + const bool strict = true, + const cbor_tag_handler_t tag_handler = cbor_tag_handler_t::error) + { + sax = sax_; + bool result = false; + + switch (format) + { + case input_format_t::bson: + result = parse_bson_internal(); + break; + + case input_format_t::cbor: + result = parse_cbor_internal(true, tag_handler); + break; + + case input_format_t::msgpack: + result = parse_msgpack_internal(); + break; + + case input_format_t::ubjson: + result = parse_ubjson_internal(); + break; + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + + // strict mode: next byte must be EOF + if (result && strict) + { + if (format == input_format_t::ubjson) + { + get_ignore_noop(); + } + else + { + get(); + } + + if (JSON_HEDLEY_UNLIKELY(current != std::char_traits::eof())) + { + return sax->parse_error(chars_read, get_token_string(), + parse_error::create(110, chars_read, exception_message(format, "expected end of input; last byte: 0x" + get_token_string(), "value"))); + } + } + + return result; + } + + private: + ////////// + // BSON // + ////////// + + /*! + @brief Reads in a BSON-object and passes it to the SAX-parser. + @return whether a valid BSON-value was passed to the SAX parser + */ + bool parse_bson_internal() + { + std::int32_t document_size{}; + get_number(input_format_t::bson, document_size); + + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(std::size_t(-1)))) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_bson_element_list(/*is_array*/false))) + { + return false; + } + + return sax->end_object(); + } + + /*! + @brief Parses a C-style string from the BSON input. + @param[in, out] result A reference to the string variable where the read + string is to be stored. + @return `true` if the \x00-byte indicating the end of the string was + encountered before the EOF; false` indicates an unexpected EOF. + */ + bool get_bson_cstr(string_t& result) + { + auto out = std::back_inserter(result); + while (true) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::bson, "cstring"))) + { + return false; + } + if (current == 0x00) + { + return true; + } + *out++ = static_cast(current); + } + } + + /*! + @brief Parses a zero-terminated string of length @a len from the BSON + input. + @param[in] len The length (including the zero-byte at the end) of the + string to be read. + @param[in, out] result A reference to the string variable where the read + string is to be stored. + @tparam NumberType The type of the length @a len + @pre len >= 1 + @return `true` if the string was successfully parsed + */ + template + bool get_bson_string(const NumberType len, string_t& result) + { + if (JSON_HEDLEY_UNLIKELY(len < 1)) + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::bson, "string length must be at least 1, is " + std::to_string(len), "string"))); + } + + return get_string(input_format_t::bson, len - static_cast(1), result) && get() != std::char_traits::eof(); + } + + /*! + @brief Parses a byte array input of length @a len from the BSON input. + @param[in] len The length of the byte array to be read. + @param[in, out] result A reference to the binary variable where the read + array is to be stored. + @tparam NumberType The type of the length @a len + @pre len >= 0 + @return `true` if the byte array was successfully parsed + */ + template + bool get_bson_binary(const NumberType len, binary_t& result) + { + if (JSON_HEDLEY_UNLIKELY(len < 0)) + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::bson, "byte array length cannot be negative, is " + std::to_string(len), "binary"))); + } + + // All BSON binary values have a subtype + std::uint8_t subtype{}; + get_number(input_format_t::bson, subtype); + result.set_subtype(subtype); + + return get_binary(input_format_t::bson, len, result); + } + + /*! + @brief Read a BSON document element of the given @a element_type. + @param[in] element_type The BSON element type, c.f. http://bsonspec.org/spec.html + @param[in] element_type_parse_position The position in the input stream, + where the `element_type` was read. + @warning Not all BSON element types are supported yet. An unsupported + @a element_type will give rise to a parse_error.114: + Unsupported BSON record type 0x... + @return whether a valid BSON-object/array was passed to the SAX parser + */ + bool parse_bson_element_internal(const char_int_type element_type, + const std::size_t element_type_parse_position) + { + switch (element_type) + { + case 0x01: // double + { + double number{}; + return get_number(input_format_t::bson, number) && sax->number_float(static_cast(number), ""); + } + + case 0x02: // string + { + std::int32_t len{}; + string_t value; + return get_number(input_format_t::bson, len) && get_bson_string(len, value) && sax->string(value); + } + + case 0x03: // object + { + return parse_bson_internal(); + } + + case 0x04: // array + { + return parse_bson_array(); + } + + case 0x05: // binary + { + std::int32_t len{}; + binary_t value; + return get_number(input_format_t::bson, len) && get_bson_binary(len, value) && sax->binary(value); + } + + case 0x08: // boolean + { + return sax->boolean(get() != 0); + } + + case 0x0A: // null + { + return sax->null(); + } + + case 0x10: // int32 + { + std::int32_t value{}; + return get_number(input_format_t::bson, value) && sax->number_integer(value); + } + + case 0x12: // int64 + { + std::int64_t value{}; + return get_number(input_format_t::bson, value) && sax->number_integer(value); + } + + default: // anything else not supported (yet) + { + std::array cr{{}}; + (std::snprintf)(cr.data(), cr.size(), "%.2hhX", static_cast(element_type)); + return sax->parse_error(element_type_parse_position, std::string(cr.data()), parse_error::create(114, element_type_parse_position, "Unsupported BSON record type 0x" + std::string(cr.data()))); + } + } + } + + /*! + @brief Read a BSON element list (as specified in the BSON-spec) + + The same binary layout is used for objects and arrays, hence it must be + indicated with the argument @a is_array which one is expected + (true --> array, false --> object). + + @param[in] is_array Determines if the element list being read is to be + treated as an object (@a is_array == false), or as an + array (@a is_array == true). + @return whether a valid BSON-object/array was passed to the SAX parser + */ + bool parse_bson_element_list(const bool is_array) + { + string_t key; + + while (auto element_type = get()) + { + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::bson, "element list"))) + { + return false; + } + + const std::size_t element_type_parse_position = chars_read; + if (JSON_HEDLEY_UNLIKELY(!get_bson_cstr(key))) + { + return false; + } + + if (!is_array && !sax->key(key)) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_bson_element_internal(element_type, element_type_parse_position))) + { + return false; + } + + // get_bson_cstr only appends + key.clear(); + } + + return true; + } + + /*! + @brief Reads an array from the BSON input and passes it to the SAX-parser. + @return whether a valid BSON-array was passed to the SAX parser + */ + bool parse_bson_array() + { + std::int32_t document_size{}; + get_number(input_format_t::bson, document_size); + + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(std::size_t(-1)))) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_bson_element_list(/*is_array*/true))) + { + return false; + } + + return sax->end_array(); + } + + ////////// + // CBOR // + ////////// + + /*! + @param[in] get_char whether a new character should be retrieved from the + input (true) or whether the last read character should + be considered instead (false) + @param[in] tag_handler how CBOR tags should be treated + + @return whether a valid CBOR value was passed to the SAX parser + */ + bool parse_cbor_internal(const bool get_char, + const cbor_tag_handler_t tag_handler) + { + switch (get_char ? get() : current) + { + // EOF + case std::char_traits::eof(): + return unexpect_eof(input_format_t::cbor, "value"); + + // Integer 0x00..0x17 (0..23) + case 0x00: + case 0x01: + case 0x02: + case 0x03: + case 0x04: + case 0x05: + case 0x06: + case 0x07: + case 0x08: + case 0x09: + case 0x0A: + case 0x0B: + case 0x0C: + case 0x0D: + case 0x0E: + case 0x0F: + case 0x10: + case 0x11: + case 0x12: + case 0x13: + case 0x14: + case 0x15: + case 0x16: + case 0x17: + return sax->number_unsigned(static_cast(current)); + + case 0x18: // Unsigned integer (one-byte uint8_t follows) + { + std::uint8_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_unsigned(number); + } + + case 0x19: // Unsigned integer (two-byte uint16_t follows) + { + std::uint16_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_unsigned(number); + } + + case 0x1A: // Unsigned integer (four-byte uint32_t follows) + { + std::uint32_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_unsigned(number); + } + + case 0x1B: // Unsigned integer (eight-byte uint64_t follows) + { + std::uint64_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_unsigned(number); + } + + // Negative integer -1-0x00..-1-0x17 (-1..-24) + case 0x20: + case 0x21: + case 0x22: + case 0x23: + case 0x24: + case 0x25: + case 0x26: + case 0x27: + case 0x28: + case 0x29: + case 0x2A: + case 0x2B: + case 0x2C: + case 0x2D: + case 0x2E: + case 0x2F: + case 0x30: + case 0x31: + case 0x32: + case 0x33: + case 0x34: + case 0x35: + case 0x36: + case 0x37: + return sax->number_integer(static_cast(0x20 - 1 - current)); + + case 0x38: // Negative integer (one-byte uint8_t follows) + { + std::uint8_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_integer(static_cast(-1) - number); + } + + case 0x39: // Negative integer -1-n (two-byte uint16_t follows) + { + std::uint16_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_integer(static_cast(-1) - number); + } + + case 0x3A: // Negative integer -1-n (four-byte uint32_t follows) + { + std::uint32_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_integer(static_cast(-1) - number); + } + + case 0x3B: // Negative integer -1-n (eight-byte uint64_t follows) + { + std::uint64_t number{}; + return get_number(input_format_t::cbor, number) && sax->number_integer(static_cast(-1) + - static_cast(number)); + } + + // Binary data (0x00..0x17 bytes follow) + case 0x40: + case 0x41: + case 0x42: + case 0x43: + case 0x44: + case 0x45: + case 0x46: + case 0x47: + case 0x48: + case 0x49: + case 0x4A: + case 0x4B: + case 0x4C: + case 0x4D: + case 0x4E: + case 0x4F: + case 0x50: + case 0x51: + case 0x52: + case 0x53: + case 0x54: + case 0x55: + case 0x56: + case 0x57: + case 0x58: // Binary data (one-byte uint8_t for n follows) + case 0x59: // Binary data (two-byte uint16_t for n follow) + case 0x5A: // Binary data (four-byte uint32_t for n follow) + case 0x5B: // Binary data (eight-byte uint64_t for n follow) + case 0x5F: // Binary data (indefinite length) + { + binary_t b; + return get_cbor_binary(b) && sax->binary(b); + } + + // UTF-8 string (0x00..0x17 bytes follow) + case 0x60: + case 0x61: + case 0x62: + case 0x63: + case 0x64: + case 0x65: + case 0x66: + case 0x67: + case 0x68: + case 0x69: + case 0x6A: + case 0x6B: + case 0x6C: + case 0x6D: + case 0x6E: + case 0x6F: + case 0x70: + case 0x71: + case 0x72: + case 0x73: + case 0x74: + case 0x75: + case 0x76: + case 0x77: + case 0x78: // UTF-8 string (one-byte uint8_t for n follows) + case 0x79: // UTF-8 string (two-byte uint16_t for n follow) + case 0x7A: // UTF-8 string (four-byte uint32_t for n follow) + case 0x7B: // UTF-8 string (eight-byte uint64_t for n follow) + case 0x7F: // UTF-8 string (indefinite length) + { + string_t s; + return get_cbor_string(s) && sax->string(s); + } + + // array (0x00..0x17 data items follow) + case 0x80: + case 0x81: + case 0x82: + case 0x83: + case 0x84: + case 0x85: + case 0x86: + case 0x87: + case 0x88: + case 0x89: + case 0x8A: + case 0x8B: + case 0x8C: + case 0x8D: + case 0x8E: + case 0x8F: + case 0x90: + case 0x91: + case 0x92: + case 0x93: + case 0x94: + case 0x95: + case 0x96: + case 0x97: + return get_cbor_array(static_cast(static_cast(current) & 0x1Fu), tag_handler); + + case 0x98: // array (one-byte uint8_t for n follows) + { + std::uint8_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_array(static_cast(len), tag_handler); + } + + case 0x99: // array (two-byte uint16_t for n follow) + { + std::uint16_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_array(static_cast(len), tag_handler); + } + + case 0x9A: // array (four-byte uint32_t for n follow) + { + std::uint32_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_array(static_cast(len), tag_handler); + } + + case 0x9B: // array (eight-byte uint64_t for n follow) + { + std::uint64_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_array(static_cast(len), tag_handler); + } + + case 0x9F: // array (indefinite length) + return get_cbor_array(std::size_t(-1), tag_handler); + + // map (0x00..0x17 pairs of data items follow) + case 0xA0: + case 0xA1: + case 0xA2: + case 0xA3: + case 0xA4: + case 0xA5: + case 0xA6: + case 0xA7: + case 0xA8: + case 0xA9: + case 0xAA: + case 0xAB: + case 0xAC: + case 0xAD: + case 0xAE: + case 0xAF: + case 0xB0: + case 0xB1: + case 0xB2: + case 0xB3: + case 0xB4: + case 0xB5: + case 0xB6: + case 0xB7: + return get_cbor_object(static_cast(static_cast(current) & 0x1Fu), tag_handler); + + case 0xB8: // map (one-byte uint8_t for n follows) + { + std::uint8_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_object(static_cast(len), tag_handler); + } + + case 0xB9: // map (two-byte uint16_t for n follow) + { + std::uint16_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_object(static_cast(len), tag_handler); + } + + case 0xBA: // map (four-byte uint32_t for n follow) + { + std::uint32_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_object(static_cast(len), tag_handler); + } + + case 0xBB: // map (eight-byte uint64_t for n follow) + { + std::uint64_t len{}; + return get_number(input_format_t::cbor, len) && get_cbor_object(static_cast(len), tag_handler); + } + + case 0xBF: // map (indefinite length) + return get_cbor_object(std::size_t(-1), tag_handler); + + case 0xC6: // tagged item + case 0xC7: + case 0xC8: + case 0xC9: + case 0xCA: + case 0xCB: + case 0xCC: + case 0xCD: + case 0xCE: + case 0xCF: + case 0xD0: + case 0xD1: + case 0xD2: + case 0xD3: + case 0xD4: + case 0xD8: // tagged item (1 bytes follow) + case 0xD9: // tagged item (2 bytes follow) + case 0xDA: // tagged item (4 bytes follow) + case 0xDB: // tagged item (8 bytes follow) + { + switch (tag_handler) + { + case cbor_tag_handler_t::error: + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::cbor, "invalid byte: 0x" + last_token, "value"))); + } + + case cbor_tag_handler_t::ignore: + { + switch (current) + { + case 0xD8: + { + std::uint8_t len{}; + get_number(input_format_t::cbor, len); + break; + } + case 0xD9: + { + std::uint16_t len{}; + get_number(input_format_t::cbor, len); + break; + } + case 0xDA: + { + std::uint32_t len{}; + get_number(input_format_t::cbor, len); + break; + } + case 0xDB: + { + std::uint64_t len{}; + get_number(input_format_t::cbor, len); + break; + } + default: + break; + } + return parse_cbor_internal(true, tag_handler); + } + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + } + + case 0xF4: // false + return sax->boolean(false); + + case 0xF5: // true + return sax->boolean(true); + + case 0xF6: // null + return sax->null(); + + case 0xF9: // Half-Precision Float (two-byte IEEE 754) + { + const auto byte1_raw = get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::cbor, "number"))) + { + return false; + } + const auto byte2_raw = get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::cbor, "number"))) + { + return false; + } + + const auto byte1 = static_cast(byte1_raw); + const auto byte2 = static_cast(byte2_raw); + + // code from RFC 7049, Appendix D, Figure 3: + // As half-precision floating-point numbers were only added + // to IEEE 754 in 2008, today's programming platforms often + // still only have limited support for them. It is very + // easy to include at least decoding support for them even + // without such support. An example of a small decoder for + // half-precision floating-point numbers in the C language + // is shown in Fig. 3. + const auto half = static_cast((byte1 << 8u) + byte2); + const double val = [&half] + { + const int exp = (half >> 10u) & 0x1Fu; + const unsigned int mant = half & 0x3FFu; + JSON_ASSERT(0 <= exp&& exp <= 32); + JSON_ASSERT(mant <= 1024); + switch (exp) + { + case 0: + return std::ldexp(mant, -24); + case 31: + return (mant == 0) + ? std::numeric_limits::infinity() + : std::numeric_limits::quiet_NaN(); + default: + return std::ldexp(mant + 1024, exp - 25); + } + }(); + return sax->number_float((half & 0x8000u) != 0 + ? static_cast(-val) + : static_cast(val), ""); + } + + case 0xFA: // Single-Precision Float (four-byte IEEE 754) + { + float number{}; + return get_number(input_format_t::cbor, number) && sax->number_float(static_cast(number), ""); + } + + case 0xFB: // Double-Precision Float (eight-byte IEEE 754) + { + double number{}; + return get_number(input_format_t::cbor, number) && sax->number_float(static_cast(number), ""); + } + + default: // anything else (0xFF is handled inside the other types) + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::cbor, "invalid byte: 0x" + last_token, "value"))); + } + } + } + + /*! + @brief reads a CBOR string + + This function first reads starting bytes to determine the expected + string length and then copies this number of bytes into a string. + Additionally, CBOR's strings with indefinite lengths are supported. + + @param[out] result created string + + @return whether string creation completed + */ + bool get_cbor_string(string_t& result) + { + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::cbor, "string"))) + { + return false; + } + + switch (current) + { + // UTF-8 string (0x00..0x17 bytes follow) + case 0x60: + case 0x61: + case 0x62: + case 0x63: + case 0x64: + case 0x65: + case 0x66: + case 0x67: + case 0x68: + case 0x69: + case 0x6A: + case 0x6B: + case 0x6C: + case 0x6D: + case 0x6E: + case 0x6F: + case 0x70: + case 0x71: + case 0x72: + case 0x73: + case 0x74: + case 0x75: + case 0x76: + case 0x77: + { + return get_string(input_format_t::cbor, static_cast(current) & 0x1Fu, result); + } + + case 0x78: // UTF-8 string (one-byte uint8_t for n follows) + { + std::uint8_t len{}; + return get_number(input_format_t::cbor, len) && get_string(input_format_t::cbor, len, result); + } + + case 0x79: // UTF-8 string (two-byte uint16_t for n follow) + { + std::uint16_t len{}; + return get_number(input_format_t::cbor, len) && get_string(input_format_t::cbor, len, result); + } + + case 0x7A: // UTF-8 string (four-byte uint32_t for n follow) + { + std::uint32_t len{}; + return get_number(input_format_t::cbor, len) && get_string(input_format_t::cbor, len, result); + } + + case 0x7B: // UTF-8 string (eight-byte uint64_t for n follow) + { + std::uint64_t len{}; + return get_number(input_format_t::cbor, len) && get_string(input_format_t::cbor, len, result); + } + + case 0x7F: // UTF-8 string (indefinite length) + { + while (get() != 0xFF) + { + string_t chunk; + if (!get_cbor_string(chunk)) + { + return false; + } + result.append(chunk); + } + return true; + } + + default: + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::cbor, "expected length specification (0x60-0x7B) or indefinite string type (0x7F); last byte: 0x" + last_token, "string"))); + } + } + } + + /*! + @brief reads a CBOR byte array + + This function first reads starting bytes to determine the expected + byte array length and then copies this number of bytes into the byte array. + Additionally, CBOR's byte arrays with indefinite lengths are supported. + + @param[out] result created byte array + + @return whether byte array creation completed + */ + bool get_cbor_binary(binary_t& result) + { + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::cbor, "binary"))) + { + return false; + } + + switch (current) + { + // Binary data (0x00..0x17 bytes follow) + case 0x40: + case 0x41: + case 0x42: + case 0x43: + case 0x44: + case 0x45: + case 0x46: + case 0x47: + case 0x48: + case 0x49: + case 0x4A: + case 0x4B: + case 0x4C: + case 0x4D: + case 0x4E: + case 0x4F: + case 0x50: + case 0x51: + case 0x52: + case 0x53: + case 0x54: + case 0x55: + case 0x56: + case 0x57: + { + return get_binary(input_format_t::cbor, static_cast(current) & 0x1Fu, result); + } + + case 0x58: // Binary data (one-byte uint8_t for n follows) + { + std::uint8_t len{}; + return get_number(input_format_t::cbor, len) && + get_binary(input_format_t::cbor, len, result); + } + + case 0x59: // Binary data (two-byte uint16_t for n follow) + { + std::uint16_t len{}; + return get_number(input_format_t::cbor, len) && + get_binary(input_format_t::cbor, len, result); + } + + case 0x5A: // Binary data (four-byte uint32_t for n follow) + { + std::uint32_t len{}; + return get_number(input_format_t::cbor, len) && + get_binary(input_format_t::cbor, len, result); + } + + case 0x5B: // Binary data (eight-byte uint64_t for n follow) + { + std::uint64_t len{}; + return get_number(input_format_t::cbor, len) && + get_binary(input_format_t::cbor, len, result); + } + + case 0x5F: // Binary data (indefinite length) + { + while (get() != 0xFF) + { + binary_t chunk; + if (!get_cbor_binary(chunk)) + { + return false; + } + result.insert(result.end(), chunk.begin(), chunk.end()); + } + return true; + } + + default: + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::cbor, "expected length specification (0x40-0x5B) or indefinite binary array type (0x5F); last byte: 0x" + last_token, "binary"))); + } + } + } + + /*! + @param[in] len the length of the array or std::size_t(-1) for an + array of indefinite size + @param[in] tag_handler how CBOR tags should be treated + @return whether array creation completed + */ + bool get_cbor_array(const std::size_t len, + const cbor_tag_handler_t tag_handler) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(len))) + { + return false; + } + + if (len != std::size_t(-1)) + { + for (std::size_t i = 0; i < len; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!parse_cbor_internal(true, tag_handler))) + { + return false; + } + } + } + else + { + while (get() != 0xFF) + { + if (JSON_HEDLEY_UNLIKELY(!parse_cbor_internal(false, tag_handler))) + { + return false; + } + } + } + + return sax->end_array(); + } + + /*! + @param[in] len the length of the object or std::size_t(-1) for an + object of indefinite size + @param[in] tag_handler how CBOR tags should be treated + @return whether object creation completed + */ + bool get_cbor_object(const std::size_t len, + const cbor_tag_handler_t tag_handler) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(len))) + { + return false; + } + + string_t key; + if (len != std::size_t(-1)) + { + for (std::size_t i = 0; i < len; ++i) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!get_cbor_string(key) || !sax->key(key))) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_cbor_internal(true, tag_handler))) + { + return false; + } + key.clear(); + } + } + else + { + while (get() != 0xFF) + { + if (JSON_HEDLEY_UNLIKELY(!get_cbor_string(key) || !sax->key(key))) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_cbor_internal(true, tag_handler))) + { + return false; + } + key.clear(); + } + } + + return sax->end_object(); + } + + ///////////// + // MsgPack // + ///////////// + + /*! + @return whether a valid MessagePack value was passed to the SAX parser + */ + bool parse_msgpack_internal() + { + switch (get()) + { + // EOF + case std::char_traits::eof(): + return unexpect_eof(input_format_t::msgpack, "value"); + + // positive fixint + case 0x00: + case 0x01: + case 0x02: + case 0x03: + case 0x04: + case 0x05: + case 0x06: + case 0x07: + case 0x08: + case 0x09: + case 0x0A: + case 0x0B: + case 0x0C: + case 0x0D: + case 0x0E: + case 0x0F: + case 0x10: + case 0x11: + case 0x12: + case 0x13: + case 0x14: + case 0x15: + case 0x16: + case 0x17: + case 0x18: + case 0x19: + case 0x1A: + case 0x1B: + case 0x1C: + case 0x1D: + case 0x1E: + case 0x1F: + case 0x20: + case 0x21: + case 0x22: + case 0x23: + case 0x24: + case 0x25: + case 0x26: + case 0x27: + case 0x28: + case 0x29: + case 0x2A: + case 0x2B: + case 0x2C: + case 0x2D: + case 0x2E: + case 0x2F: + case 0x30: + case 0x31: + case 0x32: + case 0x33: + case 0x34: + case 0x35: + case 0x36: + case 0x37: + case 0x38: + case 0x39: + case 0x3A: + case 0x3B: + case 0x3C: + case 0x3D: + case 0x3E: + case 0x3F: + case 0x40: + case 0x41: + case 0x42: + case 0x43: + case 0x44: + case 0x45: + case 0x46: + case 0x47: + case 0x48: + case 0x49: + case 0x4A: + case 0x4B: + case 0x4C: + case 0x4D: + case 0x4E: + case 0x4F: + case 0x50: + case 0x51: + case 0x52: + case 0x53: + case 0x54: + case 0x55: + case 0x56: + case 0x57: + case 0x58: + case 0x59: + case 0x5A: + case 0x5B: + case 0x5C: + case 0x5D: + case 0x5E: + case 0x5F: + case 0x60: + case 0x61: + case 0x62: + case 0x63: + case 0x64: + case 0x65: + case 0x66: + case 0x67: + case 0x68: + case 0x69: + case 0x6A: + case 0x6B: + case 0x6C: + case 0x6D: + case 0x6E: + case 0x6F: + case 0x70: + case 0x71: + case 0x72: + case 0x73: + case 0x74: + case 0x75: + case 0x76: + case 0x77: + case 0x78: + case 0x79: + case 0x7A: + case 0x7B: + case 0x7C: + case 0x7D: + case 0x7E: + case 0x7F: + return sax->number_unsigned(static_cast(current)); + + // fixmap + case 0x80: + case 0x81: + case 0x82: + case 0x83: + case 0x84: + case 0x85: + case 0x86: + case 0x87: + case 0x88: + case 0x89: + case 0x8A: + case 0x8B: + case 0x8C: + case 0x8D: + case 0x8E: + case 0x8F: + return get_msgpack_object(static_cast(static_cast(current) & 0x0Fu)); + + // fixarray + case 0x90: + case 0x91: + case 0x92: + case 0x93: + case 0x94: + case 0x95: + case 0x96: + case 0x97: + case 0x98: + case 0x99: + case 0x9A: + case 0x9B: + case 0x9C: + case 0x9D: + case 0x9E: + case 0x9F: + return get_msgpack_array(static_cast(static_cast(current) & 0x0Fu)); + + // fixstr + case 0xA0: + case 0xA1: + case 0xA2: + case 0xA3: + case 0xA4: + case 0xA5: + case 0xA6: + case 0xA7: + case 0xA8: + case 0xA9: + case 0xAA: + case 0xAB: + case 0xAC: + case 0xAD: + case 0xAE: + case 0xAF: + case 0xB0: + case 0xB1: + case 0xB2: + case 0xB3: + case 0xB4: + case 0xB5: + case 0xB6: + case 0xB7: + case 0xB8: + case 0xB9: + case 0xBA: + case 0xBB: + case 0xBC: + case 0xBD: + case 0xBE: + case 0xBF: + case 0xD9: // str 8 + case 0xDA: // str 16 + case 0xDB: // str 32 + { + string_t s; + return get_msgpack_string(s) && sax->string(s); + } + + case 0xC0: // nil + return sax->null(); + + case 0xC2: // false + return sax->boolean(false); + + case 0xC3: // true + return sax->boolean(true); + + case 0xC4: // bin 8 + case 0xC5: // bin 16 + case 0xC6: // bin 32 + case 0xC7: // ext 8 + case 0xC8: // ext 16 + case 0xC9: // ext 32 + case 0xD4: // fixext 1 + case 0xD5: // fixext 2 + case 0xD6: // fixext 4 + case 0xD7: // fixext 8 + case 0xD8: // fixext 16 + { + binary_t b; + return get_msgpack_binary(b) && sax->binary(b); + } + + case 0xCA: // float 32 + { + float number{}; + return get_number(input_format_t::msgpack, number) && sax->number_float(static_cast(number), ""); + } + + case 0xCB: // float 64 + { + double number{}; + return get_number(input_format_t::msgpack, number) && sax->number_float(static_cast(number), ""); + } + + case 0xCC: // uint 8 + { + std::uint8_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_unsigned(number); + } + + case 0xCD: // uint 16 + { + std::uint16_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_unsigned(number); + } + + case 0xCE: // uint 32 + { + std::uint32_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_unsigned(number); + } + + case 0xCF: // uint 64 + { + std::uint64_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_unsigned(number); + } + + case 0xD0: // int 8 + { + std::int8_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_integer(number); + } + + case 0xD1: // int 16 + { + std::int16_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_integer(number); + } + + case 0xD2: // int 32 + { + std::int32_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_integer(number); + } + + case 0xD3: // int 64 + { + std::int64_t number{}; + return get_number(input_format_t::msgpack, number) && sax->number_integer(number); + } + + case 0xDC: // array 16 + { + std::uint16_t len{}; + return get_number(input_format_t::msgpack, len) && get_msgpack_array(static_cast(len)); + } + + case 0xDD: // array 32 + { + std::uint32_t len{}; + return get_number(input_format_t::msgpack, len) && get_msgpack_array(static_cast(len)); + } + + case 0xDE: // map 16 + { + std::uint16_t len{}; + return get_number(input_format_t::msgpack, len) && get_msgpack_object(static_cast(len)); + } + + case 0xDF: // map 32 + { + std::uint32_t len{}; + return get_number(input_format_t::msgpack, len) && get_msgpack_object(static_cast(len)); + } + + // negative fixint + case 0xE0: + case 0xE1: + case 0xE2: + case 0xE3: + case 0xE4: + case 0xE5: + case 0xE6: + case 0xE7: + case 0xE8: + case 0xE9: + case 0xEA: + case 0xEB: + case 0xEC: + case 0xED: + case 0xEE: + case 0xEF: + case 0xF0: + case 0xF1: + case 0xF2: + case 0xF3: + case 0xF4: + case 0xF5: + case 0xF6: + case 0xF7: + case 0xF8: + case 0xF9: + case 0xFA: + case 0xFB: + case 0xFC: + case 0xFD: + case 0xFE: + case 0xFF: + return sax->number_integer(static_cast(current)); + + default: // anything else + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::msgpack, "invalid byte: 0x" + last_token, "value"))); + } + } + } + + /*! + @brief reads a MessagePack string + + This function first reads starting bytes to determine the expected + string length and then copies this number of bytes into a string. + + @param[out] result created string + + @return whether string creation completed + */ + bool get_msgpack_string(string_t& result) + { + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::msgpack, "string"))) + { + return false; + } + + switch (current) + { + // fixstr + case 0xA0: + case 0xA1: + case 0xA2: + case 0xA3: + case 0xA4: + case 0xA5: + case 0xA6: + case 0xA7: + case 0xA8: + case 0xA9: + case 0xAA: + case 0xAB: + case 0xAC: + case 0xAD: + case 0xAE: + case 0xAF: + case 0xB0: + case 0xB1: + case 0xB2: + case 0xB3: + case 0xB4: + case 0xB5: + case 0xB6: + case 0xB7: + case 0xB8: + case 0xB9: + case 0xBA: + case 0xBB: + case 0xBC: + case 0xBD: + case 0xBE: + case 0xBF: + { + return get_string(input_format_t::msgpack, static_cast(current) & 0x1Fu, result); + } + + case 0xD9: // str 8 + { + std::uint8_t len{}; + return get_number(input_format_t::msgpack, len) && get_string(input_format_t::msgpack, len, result); + } + + case 0xDA: // str 16 + { + std::uint16_t len{}; + return get_number(input_format_t::msgpack, len) && get_string(input_format_t::msgpack, len, result); + } + + case 0xDB: // str 32 + { + std::uint32_t len{}; + return get_number(input_format_t::msgpack, len) && get_string(input_format_t::msgpack, len, result); + } + + default: + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::msgpack, "expected length specification (0xA0-0xBF, 0xD9-0xDB); last byte: 0x" + last_token, "string"))); + } + } + } + + /*! + @brief reads a MessagePack byte array + + This function first reads starting bytes to determine the expected + byte array length and then copies this number of bytes into a byte array. + + @param[out] result created byte array + + @return whether byte array creation completed + */ + bool get_msgpack_binary(binary_t& result) + { + // helper function to set the subtype + auto assign_and_return_true = [&result](std::int8_t subtype) + { + result.set_subtype(static_cast(subtype)); + return true; + }; + + switch (current) + { + case 0xC4: // bin 8 + { + std::uint8_t len{}; + return get_number(input_format_t::msgpack, len) && + get_binary(input_format_t::msgpack, len, result); + } + + case 0xC5: // bin 16 + { + std::uint16_t len{}; + return get_number(input_format_t::msgpack, len) && + get_binary(input_format_t::msgpack, len, result); + } + + case 0xC6: // bin 32 + { + std::uint32_t len{}; + return get_number(input_format_t::msgpack, len) && + get_binary(input_format_t::msgpack, len, result); + } + + case 0xC7: // ext 8 + { + std::uint8_t len{}; + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, len) && + get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, len, result) && + assign_and_return_true(subtype); + } + + case 0xC8: // ext 16 + { + std::uint16_t len{}; + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, len) && + get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, len, result) && + assign_and_return_true(subtype); + } + + case 0xC9: // ext 32 + { + std::uint32_t len{}; + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, len) && + get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, len, result) && + assign_and_return_true(subtype); + } + + case 0xD4: // fixext 1 + { + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, 1, result) && + assign_and_return_true(subtype); + } + + case 0xD5: // fixext 2 + { + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, 2, result) && + assign_and_return_true(subtype); + } + + case 0xD6: // fixext 4 + { + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, 4, result) && + assign_and_return_true(subtype); + } + + case 0xD7: // fixext 8 + { + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, 8, result) && + assign_and_return_true(subtype); + } + + case 0xD8: // fixext 16 + { + std::int8_t subtype{}; + return get_number(input_format_t::msgpack, subtype) && + get_binary(input_format_t::msgpack, 16, result) && + assign_and_return_true(subtype); + } + + default: // LCOV_EXCL_LINE + return false; // LCOV_EXCL_LINE + } + } + + /*! + @param[in] len the length of the array + @return whether array creation completed + */ + bool get_msgpack_array(const std::size_t len) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(len))) + { + return false; + } + + for (std::size_t i = 0; i < len; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!parse_msgpack_internal())) + { + return false; + } + } + + return sax->end_array(); + } + + /*! + @param[in] len the length of the object + @return whether object creation completed + */ + bool get_msgpack_object(const std::size_t len) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(len))) + { + return false; + } + + string_t key; + for (std::size_t i = 0; i < len; ++i) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!get_msgpack_string(key) || !sax->key(key))) + { + return false; + } + + if (JSON_HEDLEY_UNLIKELY(!parse_msgpack_internal())) + { + return false; + } + key.clear(); + } + + return sax->end_object(); + } + + //////////// + // UBJSON // + //////////// + + /*! + @param[in] get_char whether a new character should be retrieved from the + input (true, default) or whether the last read + character should be considered instead + + @return whether a valid UBJSON value was passed to the SAX parser + */ + bool parse_ubjson_internal(const bool get_char = true) + { + return get_ubjson_value(get_char ? get_ignore_noop() : current); + } + + /*! + @brief reads a UBJSON string + + This function is either called after reading the 'S' byte explicitly + indicating a string, or in case of an object key where the 'S' byte can be + left out. + + @param[out] result created string + @param[in] get_char whether a new character should be retrieved from the + input (true, default) or whether the last read + character should be considered instead + + @return whether string creation completed + */ + bool get_ubjson_string(string_t& result, const bool get_char = true) + { + if (get_char) + { + get(); // TODO(niels): may we ignore N here? + } + + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::ubjson, "value"))) + { + return false; + } + + switch (current) + { + case 'U': + { + std::uint8_t len{}; + return get_number(input_format_t::ubjson, len) && get_string(input_format_t::ubjson, len, result); + } + + case 'i': + { + std::int8_t len{}; + return get_number(input_format_t::ubjson, len) && get_string(input_format_t::ubjson, len, result); + } + + case 'I': + { + std::int16_t len{}; + return get_number(input_format_t::ubjson, len) && get_string(input_format_t::ubjson, len, result); + } + + case 'l': + { + std::int32_t len{}; + return get_number(input_format_t::ubjson, len) && get_string(input_format_t::ubjson, len, result); + } + + case 'L': + { + std::int64_t len{}; + return get_number(input_format_t::ubjson, len) && get_string(input_format_t::ubjson, len, result); + } + + default: + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, "expected length type specification (U, i, I, l, L); last byte: 0x" + last_token, "string"))); + } + } + + /*! + @param[out] result determined size + @return whether size determination completed + */ + bool get_ubjson_size_value(std::size_t& result) + { + switch (get_ignore_noop()) + { + case 'U': + { + std::uint8_t number{}; + if (JSON_HEDLEY_UNLIKELY(!get_number(input_format_t::ubjson, number))) + { + return false; + } + result = static_cast(number); + return true; + } + + case 'i': + { + std::int8_t number{}; + if (JSON_HEDLEY_UNLIKELY(!get_number(input_format_t::ubjson, number))) + { + return false; + } + result = static_cast(number); + return true; + } + + case 'I': + { + std::int16_t number{}; + if (JSON_HEDLEY_UNLIKELY(!get_number(input_format_t::ubjson, number))) + { + return false; + } + result = static_cast(number); + return true; + } + + case 'l': + { + std::int32_t number{}; + if (JSON_HEDLEY_UNLIKELY(!get_number(input_format_t::ubjson, number))) + { + return false; + } + result = static_cast(number); + return true; + } + + case 'L': + { + std::int64_t number{}; + if (JSON_HEDLEY_UNLIKELY(!get_number(input_format_t::ubjson, number))) + { + return false; + } + result = static_cast(number); + return true; + } + + default: + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, "expected length type specification (U, i, I, l, L) after '#'; last byte: 0x" + last_token, "size"))); + } + } + } + + /*! + @brief determine the type and size for a container + + In the optimized UBJSON format, a type and a size can be provided to allow + for a more compact representation. + + @param[out] result pair of the size and the type + + @return whether pair creation completed + */ + bool get_ubjson_size_type(std::pair& result) + { + result.first = string_t::npos; // size + result.second = 0; // type + + get_ignore_noop(); + + if (current == '$') + { + result.second = get(); // must not ignore 'N', because 'N' maybe the type + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::ubjson, "type"))) + { + return false; + } + + get_ignore_noop(); + if (JSON_HEDLEY_UNLIKELY(current != '#')) + { + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::ubjson, "value"))) + { + return false; + } + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::ubjson, "expected '#' after type information; last byte: 0x" + last_token, "size"))); + } + + return get_ubjson_size_value(result.first); + } + + if (current == '#') + { + return get_ubjson_size_value(result.first); + } + + return true; + } + + /*! + @param prefix the previously read or set type prefix + @return whether value creation completed + */ + bool get_ubjson_value(const char_int_type prefix) + { + switch (prefix) + { + case std::char_traits::eof(): // EOF + return unexpect_eof(input_format_t::ubjson, "value"); + + case 'T': // true + return sax->boolean(true); + case 'F': // false + return sax->boolean(false); + + case 'Z': // null + return sax->null(); + + case 'U': + { + std::uint8_t number{}; + return get_number(input_format_t::ubjson, number) && sax->number_unsigned(number); + } + + case 'i': + { + std::int8_t number{}; + return get_number(input_format_t::ubjson, number) && sax->number_integer(number); + } + + case 'I': + { + std::int16_t number{}; + return get_number(input_format_t::ubjson, number) && sax->number_integer(number); + } + + case 'l': + { + std::int32_t number{}; + return get_number(input_format_t::ubjson, number) && sax->number_integer(number); + } + + case 'L': + { + std::int64_t number{}; + return get_number(input_format_t::ubjson, number) && sax->number_integer(number); + } + + case 'd': + { + float number{}; + return get_number(input_format_t::ubjson, number) && sax->number_float(static_cast(number), ""); + } + + case 'D': + { + double number{}; + return get_number(input_format_t::ubjson, number) && sax->number_float(static_cast(number), ""); + } + + case 'H': + { + return get_ubjson_high_precision_number(); + } + + case 'C': // char + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::ubjson, "char"))) + { + return false; + } + if (JSON_HEDLEY_UNLIKELY(current > 127)) + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(113, chars_read, exception_message(input_format_t::ubjson, "byte after 'C' must be in range 0x00..0x7F; last byte: 0x" + last_token, "char"))); + } + string_t s(1, static_cast(current)); + return sax->string(s); + } + + case 'S': // string + { + string_t s; + return get_ubjson_string(s) && sax->string(s); + } + + case '[': // array + return get_ubjson_array(); + + case '{': // object + return get_ubjson_object(); + + default: // anything else + { + auto last_token = get_token_string(); + return sax->parse_error(chars_read, last_token, parse_error::create(112, chars_read, exception_message(input_format_t::ubjson, "invalid byte: 0x" + last_token, "value"))); + } + } + } + + /*! + @return whether array creation completed + */ + bool get_ubjson_array() + { + std::pair size_and_type; + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_size_type(size_and_type))) + { + return false; + } + + if (size_and_type.first != string_t::npos) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(size_and_type.first))) + { + return false; + } + + if (size_and_type.second != 0) + { + if (size_and_type.second != 'N') + { + for (std::size_t i = 0; i < size_and_type.first; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_value(size_and_type.second))) + { + return false; + } + } + } + } + else + { + for (std::size_t i = 0; i < size_and_type.first; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!parse_ubjson_internal())) + { + return false; + } + } + } + } + else + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(std::size_t(-1)))) + { + return false; + } + + while (current != ']') + { + if (JSON_HEDLEY_UNLIKELY(!parse_ubjson_internal(false))) + { + return false; + } + get_ignore_noop(); + } + } + + return sax->end_array(); + } + + /*! + @return whether object creation completed + */ + bool get_ubjson_object() + { + std::pair size_and_type; + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_size_type(size_and_type))) + { + return false; + } + + string_t key; + if (size_and_type.first != string_t::npos) + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(size_and_type.first))) + { + return false; + } + + if (size_and_type.second != 0) + { + for (std::size_t i = 0; i < size_and_type.first; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_string(key) || !sax->key(key))) + { + return false; + } + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_value(size_and_type.second))) + { + return false; + } + key.clear(); + } + } + else + { + for (std::size_t i = 0; i < size_and_type.first; ++i) + { + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_string(key) || !sax->key(key))) + { + return false; + } + if (JSON_HEDLEY_UNLIKELY(!parse_ubjson_internal())) + { + return false; + } + key.clear(); + } + } + } + else + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(std::size_t(-1)))) + { + return false; + } + + while (current != '}') + { + if (JSON_HEDLEY_UNLIKELY(!get_ubjson_string(key, false) || !sax->key(key))) + { + return false; + } + if (JSON_HEDLEY_UNLIKELY(!parse_ubjson_internal())) + { + return false; + } + get_ignore_noop(); + key.clear(); + } + } + + return sax->end_object(); + } + + // Note, no reader for UBJSON binary types is implemented because they do + // not exist + + bool get_ubjson_high_precision_number() + { + // get size of following number string + std::size_t size{}; + auto res = get_ubjson_size_value(size); + if (JSON_HEDLEY_UNLIKELY(!res)) + { + return res; + } + + // get number string + std::vector number_vector; + for (std::size_t i = 0; i < size; ++i) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(input_format_t::ubjson, "number"))) + { + return false; + } + number_vector.push_back(static_cast(current)); + } + + // parse number string + auto number_ia = detail::input_adapter(std::forward(number_vector)); + auto number_lexer = detail::lexer(std::move(number_ia), false); + const auto result_number = number_lexer.scan(); + const auto number_string = number_lexer.get_token_string(); + const auto result_remainder = number_lexer.scan(); + + using token_type = typename detail::lexer_base::token_type; + + if (JSON_HEDLEY_UNLIKELY(result_remainder != token_type::end_of_input)) + { + return sax->parse_error(chars_read, number_string, parse_error::create(115, chars_read, exception_message(input_format_t::ubjson, "invalid number text: " + number_lexer.get_token_string(), "high-precision number"))); + } + + switch (result_number) + { + case token_type::value_integer: + return sax->number_integer(number_lexer.get_number_integer()); + case token_type::value_unsigned: + return sax->number_unsigned(number_lexer.get_number_unsigned()); + case token_type::value_float: + return sax->number_float(number_lexer.get_number_float(), std::move(number_string)); + default: + return sax->parse_error(chars_read, number_string, parse_error::create(115, chars_read, exception_message(input_format_t::ubjson, "invalid number text: " + number_lexer.get_token_string(), "high-precision number"))); + } + } + + /////////////////////// + // Utility functions // + /////////////////////// + + /*! + @brief get next character from the input + + This function provides the interface to the used input adapter. It does + not throw in case the input reached EOF, but returns a -'ve valued + `std::char_traits::eof()` in that case. + + @return character read from the input + */ + char_int_type get() + { + ++chars_read; + return current = ia.get_character(); + } + + /*! + @return character read from the input after ignoring all 'N' entries + */ + char_int_type get_ignore_noop() + { + do + { + get(); + } + while (current == 'N'); + + return current; + } + + /* + @brief read a number from the input + + @tparam NumberType the type of the number + @param[in] format the current format (for diagnostics) + @param[out] result number of type @a NumberType + + @return whether conversion completed + + @note This function needs to respect the system's endianess, because + bytes in CBOR, MessagePack, and UBJSON are stored in network order + (big endian) and therefore need reordering on little endian systems. + */ + template + bool get_number(const input_format_t format, NumberType& result) + { + // step 1: read input into array with system's byte order + std::array vec; + for (std::size_t i = 0; i < sizeof(NumberType); ++i) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(format, "number"))) + { + return false; + } + + // reverse byte order prior to conversion if necessary + if (is_little_endian != InputIsLittleEndian) + { + vec[sizeof(NumberType) - i - 1] = static_cast(current); + } + else + { + vec[i] = static_cast(current); // LCOV_EXCL_LINE + } + } + + // step 2: convert array into number of type T and return + std::memcpy(&result, vec.data(), sizeof(NumberType)); + return true; + } + + /*! + @brief create a string by reading characters from the input + + @tparam NumberType the type of the number + @param[in] format the current format (for diagnostics) + @param[in] len number of characters to read + @param[out] result string created by reading @a len bytes + + @return whether string creation completed + + @note We can not reserve @a len bytes for the result, because @a len + may be too large. Usually, @ref unexpect_eof() detects the end of + the input before we run out of string memory. + */ + template + bool get_string(const input_format_t format, + const NumberType len, + string_t& result) + { + bool success = true; + for (NumberType i = 0; i < len; i++) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(format, "string"))) + { + success = false; + break; + } + result.push_back(static_cast(current)); + }; + return success; + } + + /*! + @brief create a byte array by reading bytes from the input + + @tparam NumberType the type of the number + @param[in] format the current format (for diagnostics) + @param[in] len number of bytes to read + @param[out] result byte array created by reading @a len bytes + + @return whether byte array creation completed + + @note We can not reserve @a len bytes for the result, because @a len + may be too large. Usually, @ref unexpect_eof() detects the end of + the input before we run out of memory. + */ + template + bool get_binary(const input_format_t format, + const NumberType len, + binary_t& result) + { + bool success = true; + for (NumberType i = 0; i < len; i++) + { + get(); + if (JSON_HEDLEY_UNLIKELY(!unexpect_eof(format, "binary"))) + { + success = false; + break; + } + result.push_back(static_cast(current)); + } + return success; + } + + /*! + @param[in] format the current format (for diagnostics) + @param[in] context further context information (for diagnostics) + @return whether the last read character is not EOF + */ + JSON_HEDLEY_NON_NULL(3) + bool unexpect_eof(const input_format_t format, const char* context) const + { + if (JSON_HEDLEY_UNLIKELY(current == std::char_traits::eof())) + { + return sax->parse_error(chars_read, "", + parse_error::create(110, chars_read, exception_message(format, "unexpected end of input", context))); + } + return true; + } + + /*! + @return a string representation of the last read byte + */ + std::string get_token_string() const + { + std::array cr{{}}; + (std::snprintf)(cr.data(), cr.size(), "%.2hhX", static_cast(current)); + return std::string{cr.data()}; + } + + /*! + @param[in] format the current format + @param[in] detail a detailed error message + @param[in] context further context information + @return a message string to use in the parse_error exceptions + */ + std::string exception_message(const input_format_t format, + const std::string& detail, + const std::string& context) const + { + std::string error_msg = "syntax error while parsing "; + + switch (format) + { + case input_format_t::cbor: + error_msg += "CBOR"; + break; + + case input_format_t::msgpack: + error_msg += "MessagePack"; + break; + + case input_format_t::ubjson: + error_msg += "UBJSON"; + break; + + case input_format_t::bson: + error_msg += "BSON"; + break; + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + + return error_msg + " " + context + ": " + detail; + } + + private: + /// input adapter + InputAdapterType ia; + + /// the current character + char_int_type current = std::char_traits::eof(); + + /// the number of characters read + std::size_t chars_read = 0; + + /// whether we can assume little endianess + const bool is_little_endian = little_endianess(); + + /// the SAX parser + json_sax_t* sax = nullptr; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + +// #include + + +#include // isfinite +#include // uint8_t +#include // function +#include // string +#include // move +#include // vector + +// #include + +// #include + +// #include + +// #include + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +//////////// +// parser // +//////////// + +enum class parse_event_t : uint8_t +{ + /// the parser read `{` and started to process a JSON object + object_start, + /// the parser read `}` and finished processing a JSON object + object_end, + /// the parser read `[` and started to process a JSON array + array_start, + /// the parser read `]` and finished processing a JSON array + array_end, + /// the parser read a key of a value in an object + key, + /// the parser finished reading a JSON value + value +}; + +template +using parser_callback_t = + std::function; + +/*! +@brief syntax analysis + +This class implements a recursive descent parser. +*/ +template +class parser +{ + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using number_float_t = typename BasicJsonType::number_float_t; + using string_t = typename BasicJsonType::string_t; + using lexer_t = lexer; + using token_type = typename lexer_t::token_type; + + public: + /// a parser reading from an input adapter + explicit parser(InputAdapterType&& adapter, + const parser_callback_t cb = nullptr, + const bool allow_exceptions_ = true, + const bool skip_comments = false) + : callback(cb) + , m_lexer(std::move(adapter), skip_comments) + , allow_exceptions(allow_exceptions_) + { + // read first token + get_token(); + } + + /*! + @brief public parser interface + + @param[in] strict whether to expect the last token to be EOF + @param[in,out] result parsed JSON value + + @throw parse_error.101 in case of an unexpected token + @throw parse_error.102 if to_unicode fails or surrogate error + @throw parse_error.103 if to_unicode fails + */ + void parse(const bool strict, BasicJsonType& result) + { + if (callback) + { + json_sax_dom_callback_parser sdp(result, callback, allow_exceptions); + sax_parse_internal(&sdp); + result.assert_invariant(); + + // in strict mode, input must be completely read + if (strict && (get_token() != token_type::end_of_input)) + { + sdp.parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::end_of_input, "value"))); + } + + // in case of an error, return discarded value + if (sdp.is_errored()) + { + result = value_t::discarded; + return; + } + + // set top-level value to null if it was discarded by the callback + // function + if (result.is_discarded()) + { + result = nullptr; + } + } + else + { + json_sax_dom_parser sdp(result, allow_exceptions); + sax_parse_internal(&sdp); + result.assert_invariant(); + + // in strict mode, input must be completely read + if (strict && (get_token() != token_type::end_of_input)) + { + sdp.parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::end_of_input, "value"))); + } + + // in case of an error, return discarded value + if (sdp.is_errored()) + { + result = value_t::discarded; + return; + } + } + } + + /*! + @brief public accept interface + + @param[in] strict whether to expect the last token to be EOF + @return whether the input is a proper JSON text + */ + bool accept(const bool strict = true) + { + json_sax_acceptor sax_acceptor; + return sax_parse(&sax_acceptor, strict); + } + + template + JSON_HEDLEY_NON_NULL(2) + bool sax_parse(SAX* sax, const bool strict = true) + { + (void)detail::is_sax_static_asserts {}; + const bool result = sax_parse_internal(sax); + + // strict mode: next byte must be EOF + if (result && strict && (get_token() != token_type::end_of_input)) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::end_of_input, "value"))); + } + + return result; + } + + private: + template + JSON_HEDLEY_NON_NULL(2) + bool sax_parse_internal(SAX* sax) + { + // stack to remember the hierarchy of structured values we are parsing + // true = array; false = object + std::vector states; + // value to avoid a goto (see comment where set to true) + bool skip_to_state_evaluation = false; + + while (true) + { + if (!skip_to_state_evaluation) + { + // invariant: get_token() was called before each iteration + switch (last_token) + { + case token_type::begin_object: + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_object(std::size_t(-1)))) + { + return false; + } + + // closing } -> we are done + if (get_token() == token_type::end_object) + { + if (JSON_HEDLEY_UNLIKELY(!sax->end_object())) + { + return false; + } + break; + } + + // parse key + if (JSON_HEDLEY_UNLIKELY(last_token != token_type::value_string)) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::value_string, "object key"))); + } + if (JSON_HEDLEY_UNLIKELY(!sax->key(m_lexer.get_string()))) + { + return false; + } + + // parse separator (:) + if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::name_separator)) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::name_separator, "object separator"))); + } + + // remember we are now inside an object + states.push_back(false); + + // parse values + get_token(); + continue; + } + + case token_type::begin_array: + { + if (JSON_HEDLEY_UNLIKELY(!sax->start_array(std::size_t(-1)))) + { + return false; + } + + // closing ] -> we are done + if (get_token() == token_type::end_array) + { + if (JSON_HEDLEY_UNLIKELY(!sax->end_array())) + { + return false; + } + break; + } + + // remember we are now inside an array + states.push_back(true); + + // parse values (no need to call get_token) + continue; + } + + case token_type::value_float: + { + const auto res = m_lexer.get_number_float(); + + if (JSON_HEDLEY_UNLIKELY(!std::isfinite(res))) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + out_of_range::create(406, "number overflow parsing '" + m_lexer.get_token_string() + "'")); + } + + if (JSON_HEDLEY_UNLIKELY(!sax->number_float(res, m_lexer.get_string()))) + { + return false; + } + + break; + } + + case token_type::literal_false: + { + if (JSON_HEDLEY_UNLIKELY(!sax->boolean(false))) + { + return false; + } + break; + } + + case token_type::literal_null: + { + if (JSON_HEDLEY_UNLIKELY(!sax->null())) + { + return false; + } + break; + } + + case token_type::literal_true: + { + if (JSON_HEDLEY_UNLIKELY(!sax->boolean(true))) + { + return false; + } + break; + } + + case token_type::value_integer: + { + if (JSON_HEDLEY_UNLIKELY(!sax->number_integer(m_lexer.get_number_integer()))) + { + return false; + } + break; + } + + case token_type::value_string: + { + if (JSON_HEDLEY_UNLIKELY(!sax->string(m_lexer.get_string()))) + { + return false; + } + break; + } + + case token_type::value_unsigned: + { + if (JSON_HEDLEY_UNLIKELY(!sax->number_unsigned(m_lexer.get_number_unsigned()))) + { + return false; + } + break; + } + + case token_type::parse_error: + { + // using "uninitialized" to avoid "expected" message + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::uninitialized, "value"))); + } + + default: // the last token was unexpected + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::literal_or_value, "value"))); + } + } + } + else + { + skip_to_state_evaluation = false; + } + + // we reached this line after we successfully parsed a value + if (states.empty()) + { + // empty stack: we reached the end of the hierarchy: done + return true; + } + + if (states.back()) // array + { + // comma -> next value + if (get_token() == token_type::value_separator) + { + // parse a new value + get_token(); + continue; + } + + // closing ] + if (JSON_HEDLEY_LIKELY(last_token == token_type::end_array)) + { + if (JSON_HEDLEY_UNLIKELY(!sax->end_array())) + { + return false; + } + + // We are done with this array. Before we can parse a + // new value, we need to evaluate the new state first. + // By setting skip_to_state_evaluation to false, we + // are effectively jumping to the beginning of this if. + JSON_ASSERT(!states.empty()); + states.pop_back(); + skip_to_state_evaluation = true; + continue; + } + + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::end_array, "array"))); + } + else // object + { + // comma -> next value + if (get_token() == token_type::value_separator) + { + // parse key + if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::value_string)) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::value_string, "object key"))); + } + + if (JSON_HEDLEY_UNLIKELY(!sax->key(m_lexer.get_string()))) + { + return false; + } + + // parse separator (:) + if (JSON_HEDLEY_UNLIKELY(get_token() != token_type::name_separator)) + { + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::name_separator, "object separator"))); + } + + // parse values + get_token(); + continue; + } + + // closing } + if (JSON_HEDLEY_LIKELY(last_token == token_type::end_object)) + { + if (JSON_HEDLEY_UNLIKELY(!sax->end_object())) + { + return false; + } + + // We are done with this object. Before we can parse a + // new value, we need to evaluate the new state first. + // By setting skip_to_state_evaluation to false, we + // are effectively jumping to the beginning of this if. + JSON_ASSERT(!states.empty()); + states.pop_back(); + skip_to_state_evaluation = true; + continue; + } + + return sax->parse_error(m_lexer.get_position(), + m_lexer.get_token_string(), + parse_error::create(101, m_lexer.get_position(), + exception_message(token_type::end_object, "object"))); + } + } + } + + /// get next token from lexer + token_type get_token() + { + return last_token = m_lexer.scan(); + } + + std::string exception_message(const token_type expected, const std::string& context) + { + std::string error_msg = "syntax error "; + + if (!context.empty()) + { + error_msg += "while parsing " + context + " "; + } + + error_msg += "- "; + + if (last_token == token_type::parse_error) + { + error_msg += std::string(m_lexer.get_error_message()) + "; last read: '" + + m_lexer.get_token_string() + "'"; + } + else + { + error_msg += "unexpected " + std::string(lexer_t::token_type_name(last_token)); + } + + if (expected != token_type::uninitialized) + { + error_msg += "; expected " + std::string(lexer_t::token_type_name(expected)); + } + + return error_msg; + } + + private: + /// callback function + const parser_callback_t callback = nullptr; + /// the type of the last read token + token_type last_token = token_type::uninitialized; + /// the lexer + lexer_t m_lexer; + /// whether to throw exceptions in case of errors + const bool allow_exceptions = true; +}; +} // namespace detail +} // namespace nlohmann + +// #include + + +// #include + + +#include // ptrdiff_t +#include // numeric_limits + +namespace nlohmann +{ +namespace detail +{ +/* +@brief an iterator for primitive JSON types + +This class models an iterator for primitive JSON types (boolean, number, +string). It's only purpose is to allow the iterator/const_iterator classes +to "iterate" over primitive values. Internally, the iterator is modeled by +a `difference_type` variable. Value begin_value (`0`) models the begin, +end_value (`1`) models past the end. +*/ +class primitive_iterator_t +{ + private: + using difference_type = std::ptrdiff_t; + static constexpr difference_type begin_value = 0; + static constexpr difference_type end_value = begin_value + 1; + + /// iterator as signed integer type + difference_type m_it = (std::numeric_limits::min)(); + + public: + constexpr difference_type get_value() const noexcept + { + return m_it; + } + + /// set iterator to a defined beginning + void set_begin() noexcept + { + m_it = begin_value; + } + + /// set iterator to a defined past the end + void set_end() noexcept + { + m_it = end_value; + } + + /// return whether the iterator can be dereferenced + constexpr bool is_begin() const noexcept + { + return m_it == begin_value; + } + + /// return whether the iterator is at end + constexpr bool is_end() const noexcept + { + return m_it == end_value; + } + + friend constexpr bool operator==(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept + { + return lhs.m_it == rhs.m_it; + } + + friend constexpr bool operator<(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept + { + return lhs.m_it < rhs.m_it; + } + + primitive_iterator_t operator+(difference_type n) noexcept + { + auto result = *this; + result += n; + return result; + } + + friend constexpr difference_type operator-(primitive_iterator_t lhs, primitive_iterator_t rhs) noexcept + { + return lhs.m_it - rhs.m_it; + } + + primitive_iterator_t& operator++() noexcept + { + ++m_it; + return *this; + } + + primitive_iterator_t const operator++(int) noexcept + { + auto result = *this; + ++m_it; + return result; + } + + primitive_iterator_t& operator--() noexcept + { + --m_it; + return *this; + } + + primitive_iterator_t const operator--(int) noexcept + { + auto result = *this; + --m_it; + return result; + } + + primitive_iterator_t& operator+=(difference_type n) noexcept + { + m_it += n; + return *this; + } + + primitive_iterator_t& operator-=(difference_type n) noexcept + { + m_it -= n; + return *this; + } +}; +} // namespace detail +} // namespace nlohmann + + +namespace nlohmann +{ +namespace detail +{ +/*! +@brief an iterator value + +@note This structure could easily be a union, but MSVC currently does not allow +unions members with complex constructors, see https://github.com/nlohmann/json/pull/105. +*/ +template struct internal_iterator +{ + /// iterator for JSON objects + typename BasicJsonType::object_t::iterator object_iterator {}; + /// iterator for JSON arrays + typename BasicJsonType::array_t::iterator array_iterator {}; + /// generic iterator for all other types + primitive_iterator_t primitive_iterator {}; +}; +} // namespace detail +} // namespace nlohmann + +// #include + + +#include // iterator, random_access_iterator_tag, bidirectional_iterator_tag, advance, next +#include // conditional, is_const, remove_const + +// #include + +// #include + +// #include + +// #include + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +// forward declare, to be able to friend it later on +template class iteration_proxy; +template class iteration_proxy_value; + +/*! +@brief a template for a bidirectional iterator for the @ref basic_json class +This class implements a both iterators (iterator and const_iterator) for the +@ref basic_json class. +@note An iterator is called *initialized* when a pointer to a JSON value has + been set (e.g., by a constructor or a copy assignment). If the iterator is + default-constructed, it is *uninitialized* and most methods are undefined. + **The library uses assertions to detect calls on uninitialized iterators.** +@requirement The class satisfies the following concept requirements: +- +[BidirectionalIterator](https://en.cppreference.com/w/cpp/named_req/BidirectionalIterator): + The iterator that can be moved can be moved in both directions (i.e. + incremented and decremented). +@since version 1.0.0, simplified in version 2.0.9, change to bidirectional + iterators in version 3.0.0 (see https://github.com/nlohmann/json/issues/593) +*/ +template +class iter_impl +{ + /// allow basic_json to access private members + friend iter_impl::value, typename std::remove_const::type, const BasicJsonType>::type>; + friend BasicJsonType; + friend iteration_proxy; + friend iteration_proxy_value; + + using object_t = typename BasicJsonType::object_t; + using array_t = typename BasicJsonType::array_t; + // make sure BasicJsonType is basic_json or const basic_json + static_assert(is_basic_json::type>::value, + "iter_impl only accepts (const) basic_json"); + + public: + + /// The std::iterator class template (used as a base class to provide typedefs) is deprecated in C++17. + /// The C++ Standard has never required user-defined iterators to derive from std::iterator. + /// A user-defined iterator should provide publicly accessible typedefs named + /// iterator_category, value_type, difference_type, pointer, and reference. + /// Note that value_type is required to be non-const, even for constant iterators. + using iterator_category = std::bidirectional_iterator_tag; + + /// the type of the values when the iterator is dereferenced + using value_type = typename BasicJsonType::value_type; + /// a type to represent differences between iterators + using difference_type = typename BasicJsonType::difference_type; + /// defines a pointer to the type iterated over (value_type) + using pointer = typename std::conditional::value, + typename BasicJsonType::const_pointer, + typename BasicJsonType::pointer>::type; + /// defines a reference to the type iterated over (value_type) + using reference = + typename std::conditional::value, + typename BasicJsonType::const_reference, + typename BasicJsonType::reference>::type; + + /// default constructor + iter_impl() = default; + + /*! + @brief constructor for a given JSON instance + @param[in] object pointer to a JSON object for this iterator + @pre object != nullptr + @post The iterator is initialized; i.e. `m_object != nullptr`. + */ + explicit iter_impl(pointer object) noexcept : m_object(object) + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + m_it.object_iterator = typename object_t::iterator(); + break; + } + + case value_t::array: + { + m_it.array_iterator = typename array_t::iterator(); + break; + } + + default: + { + m_it.primitive_iterator = primitive_iterator_t(); + break; + } + } + } + + /*! + @note The conventional copy constructor and copy assignment are implicitly + defined. Combined with the following converting constructor and + assignment, they support: (1) copy from iterator to iterator, (2) + copy from const iterator to const iterator, and (3) conversion from + iterator to const iterator. However conversion from const iterator + to iterator is not defined. + */ + + /*! + @brief const copy constructor + @param[in] other const iterator to copy from + @note This copy constructor had to be defined explicitly to circumvent a bug + occurring on msvc v19.0 compiler (VS 2015) debug build. For more + information refer to: https://github.com/nlohmann/json/issues/1608 + */ + iter_impl(const iter_impl& other) noexcept + : m_object(other.m_object), m_it(other.m_it) + {} + + /*! + @brief converting assignment + @param[in] other const iterator to copy from + @return const/non-const iterator + @note It is not checked whether @a other is initialized. + */ + iter_impl& operator=(const iter_impl& other) noexcept + { + m_object = other.m_object; + m_it = other.m_it; + return *this; + } + + /*! + @brief converting constructor + @param[in] other non-const iterator to copy from + @note It is not checked whether @a other is initialized. + */ + iter_impl(const iter_impl::type>& other) noexcept + : m_object(other.m_object), m_it(other.m_it) + {} + + /*! + @brief converting assignment + @param[in] other non-const iterator to copy from + @return const/non-const iterator + @note It is not checked whether @a other is initialized. + */ + iter_impl& operator=(const iter_impl::type>& other) noexcept + { + m_object = other.m_object; + m_it = other.m_it; + return *this; + } + + private: + /*! + @brief set the iterator to the first value + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + void set_begin() noexcept + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + m_it.object_iterator = m_object->m_value.object->begin(); + break; + } + + case value_t::array: + { + m_it.array_iterator = m_object->m_value.array->begin(); + break; + } + + case value_t::null: + { + // set to end so begin()==end() is true: null is empty + m_it.primitive_iterator.set_end(); + break; + } + + default: + { + m_it.primitive_iterator.set_begin(); + break; + } + } + } + + /*! + @brief set the iterator past the last value + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + void set_end() noexcept + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + m_it.object_iterator = m_object->m_value.object->end(); + break; + } + + case value_t::array: + { + m_it.array_iterator = m_object->m_value.array->end(); + break; + } + + default: + { + m_it.primitive_iterator.set_end(); + break; + } + } + } + + public: + /*! + @brief return a reference to the value pointed to by the iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + reference operator*() const + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + JSON_ASSERT(m_it.object_iterator != m_object->m_value.object->end()); + return m_it.object_iterator->second; + } + + case value_t::array: + { + JSON_ASSERT(m_it.array_iterator != m_object->m_value.array->end()); + return *m_it.array_iterator; + } + + case value_t::null: + JSON_THROW(invalid_iterator::create(214, "cannot get value")); + + default: + { + if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.is_begin())) + { + return *m_object; + } + + JSON_THROW(invalid_iterator::create(214, "cannot get value")); + } + } + } + + /*! + @brief dereference the iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + pointer operator->() const + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + JSON_ASSERT(m_it.object_iterator != m_object->m_value.object->end()); + return &(m_it.object_iterator->second); + } + + case value_t::array: + { + JSON_ASSERT(m_it.array_iterator != m_object->m_value.array->end()); + return &*m_it.array_iterator; + } + + default: + { + if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.is_begin())) + { + return m_object; + } + + JSON_THROW(invalid_iterator::create(214, "cannot get value")); + } + } + } + + /*! + @brief post-increment (it++) + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl const operator++(int) + { + auto result = *this; + ++(*this); + return result; + } + + /*! + @brief pre-increment (++it) + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl& operator++() + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + std::advance(m_it.object_iterator, 1); + break; + } + + case value_t::array: + { + std::advance(m_it.array_iterator, 1); + break; + } + + default: + { + ++m_it.primitive_iterator; + break; + } + } + + return *this; + } + + /*! + @brief post-decrement (it--) + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl const operator--(int) + { + auto result = *this; + --(*this); + return result; + } + + /*! + @brief pre-decrement (--it) + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl& operator--() + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + { + std::advance(m_it.object_iterator, -1); + break; + } + + case value_t::array: + { + std::advance(m_it.array_iterator, -1); + break; + } + + default: + { + --m_it.primitive_iterator; + break; + } + } + + return *this; + } + + /*! + @brief comparison: equal + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator==(const iter_impl& other) const + { + // if objects are not the same, the comparison is undefined + if (JSON_HEDLEY_UNLIKELY(m_object != other.m_object)) + { + JSON_THROW(invalid_iterator::create(212, "cannot compare iterators of different containers")); + } + + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + return (m_it.object_iterator == other.m_it.object_iterator); + + case value_t::array: + return (m_it.array_iterator == other.m_it.array_iterator); + + default: + return (m_it.primitive_iterator == other.m_it.primitive_iterator); + } + } + + /*! + @brief comparison: not equal + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator!=(const iter_impl& other) const + { + return !operator==(other); + } + + /*! + @brief comparison: smaller + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator<(const iter_impl& other) const + { + // if objects are not the same, the comparison is undefined + if (JSON_HEDLEY_UNLIKELY(m_object != other.m_object)) + { + JSON_THROW(invalid_iterator::create(212, "cannot compare iterators of different containers")); + } + + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + JSON_THROW(invalid_iterator::create(213, "cannot compare order of object iterators")); + + case value_t::array: + return (m_it.array_iterator < other.m_it.array_iterator); + + default: + return (m_it.primitive_iterator < other.m_it.primitive_iterator); + } + } + + /*! + @brief comparison: less than or equal + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator<=(const iter_impl& other) const + { + return !other.operator < (*this); + } + + /*! + @brief comparison: greater than + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator>(const iter_impl& other) const + { + return !operator<=(other); + } + + /*! + @brief comparison: greater than or equal + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + bool operator>=(const iter_impl& other) const + { + return !operator<(other); + } + + /*! + @brief add to iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl& operator+=(difference_type i) + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + JSON_THROW(invalid_iterator::create(209, "cannot use offsets with object iterators")); + + case value_t::array: + { + std::advance(m_it.array_iterator, i); + break; + } + + default: + { + m_it.primitive_iterator += i; + break; + } + } + + return *this; + } + + /*! + @brief subtract from iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl& operator-=(difference_type i) + { + return operator+=(-i); + } + + /*! + @brief add to iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl operator+(difference_type i) const + { + auto result = *this; + result += i; + return result; + } + + /*! + @brief addition of distance and iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + friend iter_impl operator+(difference_type i, const iter_impl& it) + { + auto result = it; + result += i; + return result; + } + + /*! + @brief subtract from iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + iter_impl operator-(difference_type i) const + { + auto result = *this; + result -= i; + return result; + } + + /*! + @brief return difference + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + difference_type operator-(const iter_impl& other) const + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + JSON_THROW(invalid_iterator::create(209, "cannot use offsets with object iterators")); + + case value_t::array: + return m_it.array_iterator - other.m_it.array_iterator; + + default: + return m_it.primitive_iterator - other.m_it.primitive_iterator; + } + } + + /*! + @brief access to successor + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + reference operator[](difference_type n) const + { + JSON_ASSERT(m_object != nullptr); + + switch (m_object->m_type) + { + case value_t::object: + JSON_THROW(invalid_iterator::create(208, "cannot use operator[] for object iterators")); + + case value_t::array: + return *std::next(m_it.array_iterator, n); + + case value_t::null: + JSON_THROW(invalid_iterator::create(214, "cannot get value")); + + default: + { + if (JSON_HEDLEY_LIKELY(m_it.primitive_iterator.get_value() == -n)) + { + return *m_object; + } + + JSON_THROW(invalid_iterator::create(214, "cannot get value")); + } + } + } + + /*! + @brief return the key of an object iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + const typename object_t::key_type& key() const + { + JSON_ASSERT(m_object != nullptr); + + if (JSON_HEDLEY_LIKELY(m_object->is_object())) + { + return m_it.object_iterator->first; + } + + JSON_THROW(invalid_iterator::create(207, "cannot use key() for non-object iterators")); + } + + /*! + @brief return the value of an iterator + @pre The iterator is initialized; i.e. `m_object != nullptr`. + */ + reference value() const + { + return operator*(); + } + + private: + /// associated JSON instance + pointer m_object = nullptr; + /// the actual iterator of the associated instance + internal_iterator::type> m_it {}; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + + +#include // ptrdiff_t +#include // reverse_iterator +#include // declval + +namespace nlohmann +{ +namespace detail +{ +////////////////////// +// reverse_iterator // +////////////////////// + +/*! +@brief a template for a reverse iterator class + +@tparam Base the base iterator type to reverse. Valid types are @ref +iterator (to create @ref reverse_iterator) and @ref const_iterator (to +create @ref const_reverse_iterator). + +@requirement The class satisfies the following concept requirements: +- +[BidirectionalIterator](https://en.cppreference.com/w/cpp/named_req/BidirectionalIterator): + The iterator that can be moved can be moved in both directions (i.e. + incremented and decremented). +- [OutputIterator](https://en.cppreference.com/w/cpp/named_req/OutputIterator): + It is possible to write to the pointed-to element (only if @a Base is + @ref iterator). + +@since version 1.0.0 +*/ +template +class json_reverse_iterator : public std::reverse_iterator +{ + public: + using difference_type = std::ptrdiff_t; + /// shortcut to the reverse iterator adapter + using base_iterator = std::reverse_iterator; + /// the reference type for the pointed-to element + using reference = typename Base::reference; + + /// create reverse iterator from iterator + explicit json_reverse_iterator(const typename base_iterator::iterator_type& it) noexcept + : base_iterator(it) {} + + /// create reverse iterator from base class + explicit json_reverse_iterator(const base_iterator& it) noexcept : base_iterator(it) {} + + /// post-increment (it++) + json_reverse_iterator const operator++(int) + { + return static_cast(base_iterator::operator++(1)); + } + + /// pre-increment (++it) + json_reverse_iterator& operator++() + { + return static_cast(base_iterator::operator++()); + } + + /// post-decrement (it--) + json_reverse_iterator const operator--(int) + { + return static_cast(base_iterator::operator--(1)); + } + + /// pre-decrement (--it) + json_reverse_iterator& operator--() + { + return static_cast(base_iterator::operator--()); + } + + /// add to iterator + json_reverse_iterator& operator+=(difference_type i) + { + return static_cast(base_iterator::operator+=(i)); + } + + /// add to iterator + json_reverse_iterator operator+(difference_type i) const + { + return static_cast(base_iterator::operator+(i)); + } + + /// subtract from iterator + json_reverse_iterator operator-(difference_type i) const + { + return static_cast(base_iterator::operator-(i)); + } + + /// return difference + difference_type operator-(const json_reverse_iterator& other) const + { + return base_iterator(*this) - base_iterator(other); + } + + /// access to successor + reference operator[](difference_type n) const + { + return *(this->operator+(n)); + } + + /// return the key of an object iterator + auto key() const -> decltype(std::declval().key()) + { + auto it = --this->base(); + return it.key(); + } + + /// return the value of an iterator + reference value() const + { + auto it = --this->base(); + return it.operator * (); + } +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + + +#include // all_of +#include // isdigit +#include // max +#include // accumulate +#include // string +#include // move +#include // vector + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +template +class json_pointer +{ + // allow basic_json to access private members + NLOHMANN_BASIC_JSON_TPL_DECLARATION + friend class basic_json; + + public: + /*! + @brief create JSON pointer + + Create a JSON pointer according to the syntax described in + [Section 3 of RFC6901](https://tools.ietf.org/html/rfc6901#section-3). + + @param[in] s string representing the JSON pointer; if omitted, the empty + string is assumed which references the whole JSON value + + @throw parse_error.107 if the given JSON pointer @a s is nonempty and does + not begin with a slash (`/`); see example below + + @throw parse_error.108 if a tilde (`~`) in the given JSON pointer @a s is + not followed by `0` (representing `~`) or `1` (representing `/`); see + example below + + @liveexample{The example shows the construction several valid JSON pointers + as well as the exceptional behavior.,json_pointer} + + @since version 2.0.0 + */ + explicit json_pointer(const std::string& s = "") + : reference_tokens(split(s)) + {} + + /*! + @brief return a string representation of the JSON pointer + + @invariant For each JSON pointer `ptr`, it holds: + @code {.cpp} + ptr == json_pointer(ptr.to_string()); + @endcode + + @return a string representation of the JSON pointer + + @liveexample{The example shows the result of `to_string`.,json_pointer__to_string} + + @since version 2.0.0 + */ + std::string to_string() const + { + return std::accumulate(reference_tokens.begin(), reference_tokens.end(), + std::string{}, + [](const std::string & a, const std::string & b) + { + return a + "/" + escape(b); + }); + } + + /// @copydoc to_string() + operator std::string() const + { + return to_string(); + } + + /*! + @brief append another JSON pointer at the end of this JSON pointer + + @param[in] ptr JSON pointer to append + @return JSON pointer with @a ptr appended + + @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add} + + @complexity Linear in the length of @a ptr. + + @sa @ref operator/=(std::string) to append a reference token + @sa @ref operator/=(std::size_t) to append an array index + @sa @ref operator/(const json_pointer&, const json_pointer&) for a binary operator + + @since version 3.6.0 + */ + json_pointer& operator/=(const json_pointer& ptr) + { + reference_tokens.insert(reference_tokens.end(), + ptr.reference_tokens.begin(), + ptr.reference_tokens.end()); + return *this; + } + + /*! + @brief append an unescaped reference token at the end of this JSON pointer + + @param[in] token reference token to append + @return JSON pointer with @a token appended without escaping @a token + + @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add} + + @complexity Amortized constant. + + @sa @ref operator/=(const json_pointer&) to append a JSON pointer + @sa @ref operator/=(std::size_t) to append an array index + @sa @ref operator/(const json_pointer&, std::size_t) for a binary operator + + @since version 3.6.0 + */ + json_pointer& operator/=(std::string token) + { + push_back(std::move(token)); + return *this; + } + + /*! + @brief append an array index at the end of this JSON pointer + + @param[in] array_idx array index to append + @return JSON pointer with @a array_idx appended + + @liveexample{The example shows the usage of `operator/=`.,json_pointer__operator_add} + + @complexity Amortized constant. + + @sa @ref operator/=(const json_pointer&) to append a JSON pointer + @sa @ref operator/=(std::string) to append a reference token + @sa @ref operator/(const json_pointer&, std::string) for a binary operator + + @since version 3.6.0 + */ + json_pointer& operator/=(std::size_t array_idx) + { + return *this /= std::to_string(array_idx); + } + + /*! + @brief create a new JSON pointer by appending the right JSON pointer at the end of the left JSON pointer + + @param[in] lhs JSON pointer + @param[in] rhs JSON pointer + @return a new JSON pointer with @a rhs appended to @a lhs + + @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary} + + @complexity Linear in the length of @a lhs and @a rhs. + + @sa @ref operator/=(const json_pointer&) to append a JSON pointer + + @since version 3.6.0 + */ + friend json_pointer operator/(const json_pointer& lhs, + const json_pointer& rhs) + { + return json_pointer(lhs) /= rhs; + } + + /*! + @brief create a new JSON pointer by appending the unescaped token at the end of the JSON pointer + + @param[in] ptr JSON pointer + @param[in] token reference token + @return a new JSON pointer with unescaped @a token appended to @a ptr + + @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary} + + @complexity Linear in the length of @a ptr. + + @sa @ref operator/=(std::string) to append a reference token + + @since version 3.6.0 + */ + friend json_pointer operator/(const json_pointer& ptr, std::string token) + { + return json_pointer(ptr) /= std::move(token); + } + + /*! + @brief create a new JSON pointer by appending the array-index-token at the end of the JSON pointer + + @param[in] ptr JSON pointer + @param[in] array_idx array index + @return a new JSON pointer with @a array_idx appended to @a ptr + + @liveexample{The example shows the usage of `operator/`.,json_pointer__operator_add_binary} + + @complexity Linear in the length of @a ptr. + + @sa @ref operator/=(std::size_t) to append an array index + + @since version 3.6.0 + */ + friend json_pointer operator/(const json_pointer& ptr, std::size_t array_idx) + { + return json_pointer(ptr) /= array_idx; + } + + /*! + @brief returns the parent of this JSON pointer + + @return parent of this JSON pointer; in case this JSON pointer is the root, + the root itself is returned + + @complexity Linear in the length of the JSON pointer. + + @liveexample{The example shows the result of `parent_pointer` for different + JSON Pointers.,json_pointer__parent_pointer} + + @since version 3.6.0 + */ + json_pointer parent_pointer() const + { + if (empty()) + { + return *this; + } + + json_pointer res = *this; + res.pop_back(); + return res; + } + + /*! + @brief remove last reference token + + @pre not `empty()` + + @liveexample{The example shows the usage of `pop_back`.,json_pointer__pop_back} + + @complexity Constant. + + @throw out_of_range.405 if JSON pointer has no parent + + @since version 3.6.0 + */ + void pop_back() + { + if (JSON_HEDLEY_UNLIKELY(empty())) + { + JSON_THROW(detail::out_of_range::create(405, "JSON pointer has no parent")); + } + + reference_tokens.pop_back(); + } + + /*! + @brief return last reference token + + @pre not `empty()` + @return last reference token + + @liveexample{The example shows the usage of `back`.,json_pointer__back} + + @complexity Constant. + + @throw out_of_range.405 if JSON pointer has no parent + + @since version 3.6.0 + */ + const std::string& back() const + { + if (JSON_HEDLEY_UNLIKELY(empty())) + { + JSON_THROW(detail::out_of_range::create(405, "JSON pointer has no parent")); + } + + return reference_tokens.back(); + } + + /*! + @brief append an unescaped token at the end of the reference pointer + + @param[in] token token to add + + @complexity Amortized constant. + + @liveexample{The example shows the result of `push_back` for different + JSON Pointers.,json_pointer__push_back} + + @since version 3.6.0 + */ + void push_back(const std::string& token) + { + reference_tokens.push_back(token); + } + + /// @copydoc push_back(const std::string&) + void push_back(std::string&& token) + { + reference_tokens.push_back(std::move(token)); + } + + /*! + @brief return whether pointer points to the root document + + @return true iff the JSON pointer points to the root document + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example shows the result of `empty` for different JSON + Pointers.,json_pointer__empty} + + @since version 3.6.0 + */ + bool empty() const noexcept + { + return reference_tokens.empty(); + } + + private: + /*! + @param[in] s reference token to be converted into an array index + + @return integer representation of @a s + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index begins not with a digit + @throw out_of_range.404 if string @a s could not be converted to an integer + @throw out_of_range.410 if an array index exceeds size_type + */ + static typename BasicJsonType::size_type array_index(const std::string& s) + { + using size_type = typename BasicJsonType::size_type; + + // error condition (cf. RFC 6901, Sect. 4) + if (JSON_HEDLEY_UNLIKELY(s.size() > 1 && s[0] == '0')) + { + JSON_THROW(detail::parse_error::create(106, 0, + "array index '" + s + + "' must not begin with '0'")); + } + + // error condition (cf. RFC 6901, Sect. 4) + if (JSON_HEDLEY_UNLIKELY(s.size() > 1 && !(s[0] >= '1' && s[0] <= '9'))) + { + JSON_THROW(detail::parse_error::create(109, 0, "array index '" + s + "' is not a number")); + } + + std::size_t processed_chars = 0; + unsigned long long res = 0; + JSON_TRY + { + res = std::stoull(s, &processed_chars); + } + JSON_CATCH(std::out_of_range&) + { + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + s + "'")); + } + + // check if the string was completely read + if (JSON_HEDLEY_UNLIKELY(processed_chars != s.size())) + { + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + s + "'")); + } + + // only triggered on special platforms (like 32bit), see also + // https://github.com/nlohmann/json/pull/2203 + if (res >= static_cast((std::numeric_limits::max)())) + { + JSON_THROW(detail::out_of_range::create(410, "array index " + s + " exceeds size_type")); // LCOV_EXCL_LINE + } + + return static_cast(res); + } + + json_pointer top() const + { + if (JSON_HEDLEY_UNLIKELY(empty())) + { + JSON_THROW(detail::out_of_range::create(405, "JSON pointer has no parent")); + } + + json_pointer result = *this; + result.reference_tokens = {reference_tokens[0]}; + return result; + } + + /*! + @brief create and return a reference to the pointed to value + + @complexity Linear in the number of reference tokens. + + @throw parse_error.109 if array index is not a number + @throw type_error.313 if value cannot be unflattened + */ + BasicJsonType& get_and_create(BasicJsonType& j) const + { + auto result = &j; + + // in case no reference tokens exist, return a reference to the JSON value + // j which will be overwritten by a primitive value + for (const auto& reference_token : reference_tokens) + { + switch (result->type()) + { + case detail::value_t::null: + { + if (reference_token == "0") + { + // start a new array if reference token is 0 + result = &result->operator[](0); + } + else + { + // start a new object otherwise + result = &result->operator[](reference_token); + } + break; + } + + case detail::value_t::object: + { + // create an entry in the object + result = &result->operator[](reference_token); + break; + } + + case detail::value_t::array: + { + // create an entry in the array + result = &result->operator[](array_index(reference_token)); + break; + } + + /* + The following code is only reached if there exists a reference + token _and_ the current value is primitive. In this case, we have + an error situation, because primitive values may only occur as + single value; that is, with an empty list of reference tokens. + */ + default: + JSON_THROW(detail::type_error::create(313, "invalid value to unflatten")); + } + } + + return *result; + } + + /*! + @brief return a reference to the pointed to value + + @note This version does not throw if a value is not present, but tries to + create nested values instead. For instance, calling this function + with pointer `"/this/that"` on a null value is equivalent to calling + `operator[]("this").operator[]("that")` on that value, effectively + changing the null value to an object. + + @param[in] ptr a JSON value + + @return reference to the JSON value pointed to by the JSON pointer + + @complexity Linear in the length of the JSON pointer. + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.404 if the JSON pointer can not be resolved + */ + BasicJsonType& get_unchecked(BasicJsonType* ptr) const + { + for (const auto& reference_token : reference_tokens) + { + // convert null values to arrays or objects before continuing + if (ptr->is_null()) + { + // check if reference token is a number + const bool nums = + std::all_of(reference_token.begin(), reference_token.end(), + [](const unsigned char x) + { + return std::isdigit(x); + }); + + // change value to array for numbers or "-" or to object otherwise + *ptr = (nums || reference_token == "-") + ? detail::value_t::array + : detail::value_t::object; + } + + switch (ptr->type()) + { + case detail::value_t::object: + { + // use unchecked object access + ptr = &ptr->operator[](reference_token); + break; + } + + case detail::value_t::array: + { + if (reference_token == "-") + { + // explicitly treat "-" as index beyond the end + ptr = &ptr->operator[](ptr->m_value.array->size()); + } + else + { + // convert array index to number; unchecked access + ptr = &ptr->operator[](array_index(reference_token)); + } + break; + } + + default: + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + reference_token + "'")); + } + } + + return *ptr; + } + + /*! + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.402 if the array index '-' is used + @throw out_of_range.404 if the JSON pointer can not be resolved + */ + BasicJsonType& get_checked(BasicJsonType* ptr) const + { + for (const auto& reference_token : reference_tokens) + { + switch (ptr->type()) + { + case detail::value_t::object: + { + // note: at performs range check + ptr = &ptr->at(reference_token); + break; + } + + case detail::value_t::array: + { + if (JSON_HEDLEY_UNLIKELY(reference_token == "-")) + { + // "-" always fails the range check + JSON_THROW(detail::out_of_range::create(402, + "array index '-' (" + std::to_string(ptr->m_value.array->size()) + + ") is out of range")); + } + + // note: at performs range check + ptr = &ptr->at(array_index(reference_token)); + break; + } + + default: + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + reference_token + "'")); + } + } + + return *ptr; + } + + /*! + @brief return a const reference to the pointed to value + + @param[in] ptr a JSON value + + @return const reference to the JSON value pointed to by the JSON + pointer + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.402 if the array index '-' is used + @throw out_of_range.404 if the JSON pointer can not be resolved + */ + const BasicJsonType& get_unchecked(const BasicJsonType* ptr) const + { + for (const auto& reference_token : reference_tokens) + { + switch (ptr->type()) + { + case detail::value_t::object: + { + // use unchecked object access + ptr = &ptr->operator[](reference_token); + break; + } + + case detail::value_t::array: + { + if (JSON_HEDLEY_UNLIKELY(reference_token == "-")) + { + // "-" cannot be used for const access + JSON_THROW(detail::out_of_range::create(402, + "array index '-' (" + std::to_string(ptr->m_value.array->size()) + + ") is out of range")); + } + + // use unchecked array access + ptr = &ptr->operator[](array_index(reference_token)); + break; + } + + default: + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + reference_token + "'")); + } + } + + return *ptr; + } + + /*! + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.402 if the array index '-' is used + @throw out_of_range.404 if the JSON pointer can not be resolved + */ + const BasicJsonType& get_checked(const BasicJsonType* ptr) const + { + for (const auto& reference_token : reference_tokens) + { + switch (ptr->type()) + { + case detail::value_t::object: + { + // note: at performs range check + ptr = &ptr->at(reference_token); + break; + } + + case detail::value_t::array: + { + if (JSON_HEDLEY_UNLIKELY(reference_token == "-")) + { + // "-" always fails the range check + JSON_THROW(detail::out_of_range::create(402, + "array index '-' (" + std::to_string(ptr->m_value.array->size()) + + ") is out of range")); + } + + // note: at performs range check + ptr = &ptr->at(array_index(reference_token)); + break; + } + + default: + JSON_THROW(detail::out_of_range::create(404, "unresolved reference token '" + reference_token + "'")); + } + } + + return *ptr; + } + + /*! + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + */ + bool contains(const BasicJsonType* ptr) const + { + for (const auto& reference_token : reference_tokens) + { + switch (ptr->type()) + { + case detail::value_t::object: + { + if (!ptr->contains(reference_token)) + { + // we did not find the key in the object + return false; + } + + ptr = &ptr->operator[](reference_token); + break; + } + + case detail::value_t::array: + { + if (JSON_HEDLEY_UNLIKELY(reference_token == "-")) + { + // "-" always fails the range check + return false; + } + if (JSON_HEDLEY_UNLIKELY(reference_token.size() == 1 && !("0" <= reference_token && reference_token <= "9"))) + { + // invalid char + return false; + } + if (JSON_HEDLEY_UNLIKELY(reference_token.size() > 1)) + { + if (JSON_HEDLEY_UNLIKELY(!('1' <= reference_token[0] && reference_token[0] <= '9'))) + { + // first char should be between '1' and '9' + return false; + } + for (std::size_t i = 1; i < reference_token.size(); i++) + { + if (JSON_HEDLEY_UNLIKELY(!('0' <= reference_token[i] && reference_token[i] <= '9'))) + { + // other char should be between '0' and '9' + return false; + } + } + } + + const auto idx = array_index(reference_token); + if (idx >= ptr->size()) + { + // index out of range + return false; + } + + ptr = &ptr->operator[](idx); + break; + } + + default: + { + // we do not expect primitive values if there is still a + // reference token to process + return false; + } + } + } + + // no reference token left means we found a primitive value + return true; + } + + /*! + @brief split the string input to reference tokens + + @note This function is only called by the json_pointer constructor. + All exceptions below are documented there. + + @throw parse_error.107 if the pointer is not empty or begins with '/' + @throw parse_error.108 if character '~' is not followed by '0' or '1' + */ + static std::vector split(const std::string& reference_string) + { + std::vector result; + + // special case: empty reference string -> no reference tokens + if (reference_string.empty()) + { + return result; + } + + // check if nonempty reference string begins with slash + if (JSON_HEDLEY_UNLIKELY(reference_string[0] != '/')) + { + JSON_THROW(detail::parse_error::create(107, 1, + "JSON pointer must be empty or begin with '/' - was: '" + + reference_string + "'")); + } + + // extract the reference tokens: + // - slash: position of the last read slash (or end of string) + // - start: position after the previous slash + for ( + // search for the first slash after the first character + std::size_t slash = reference_string.find_first_of('/', 1), + // set the beginning of the first reference token + start = 1; + // we can stop if start == 0 (if slash == std::string::npos) + start != 0; + // set the beginning of the next reference token + // (will eventually be 0 if slash == std::string::npos) + start = (slash == std::string::npos) ? 0 : slash + 1, + // find next slash + slash = reference_string.find_first_of('/', start)) + { + // use the text between the beginning of the reference token + // (start) and the last slash (slash). + auto reference_token = reference_string.substr(start, slash - start); + + // check reference tokens are properly escaped + for (std::size_t pos = reference_token.find_first_of('~'); + pos != std::string::npos; + pos = reference_token.find_first_of('~', pos + 1)) + { + JSON_ASSERT(reference_token[pos] == '~'); + + // ~ must be followed by 0 or 1 + if (JSON_HEDLEY_UNLIKELY(pos == reference_token.size() - 1 || + (reference_token[pos + 1] != '0' && + reference_token[pos + 1] != '1'))) + { + JSON_THROW(detail::parse_error::create(108, 0, "escape character '~' must be followed with '0' or '1'")); + } + } + + // finally, store the reference token + unescape(reference_token); + result.push_back(reference_token); + } + + return result; + } + + /*! + @brief replace all occurrences of a substring by another string + + @param[in,out] s the string to manipulate; changed so that all + occurrences of @a f are replaced with @a t + @param[in] f the substring to replace with @a t + @param[in] t the string to replace @a f + + @pre The search string @a f must not be empty. **This precondition is + enforced with an assertion.** + + @since version 2.0.0 + */ + static void replace_substring(std::string& s, const std::string& f, + const std::string& t) + { + JSON_ASSERT(!f.empty()); + for (auto pos = s.find(f); // find first occurrence of f + pos != std::string::npos; // make sure f was found + s.replace(pos, f.size(), t), // replace with t, and + pos = s.find(f, pos + t.size())) // find next occurrence of f + {} + } + + /// escape "~" to "~0" and "/" to "~1" + static std::string escape(std::string s) + { + replace_substring(s, "~", "~0"); + replace_substring(s, "/", "~1"); + return s; + } + + /// unescape "~1" to tilde and "~0" to slash (order is important!) + static void unescape(std::string& s) + { + replace_substring(s, "~1", "/"); + replace_substring(s, "~0", "~"); + } + + /*! + @param[in] reference_string the reference string to the current value + @param[in] value the value to consider + @param[in,out] result the result object to insert values to + + @note Empty objects or arrays are flattened to `null`. + */ + static void flatten(const std::string& reference_string, + const BasicJsonType& value, + BasicJsonType& result) + { + switch (value.type()) + { + case detail::value_t::array: + { + if (value.m_value.array->empty()) + { + // flatten empty array as null + result[reference_string] = nullptr; + } + else + { + // iterate array and use index as reference string + for (std::size_t i = 0; i < value.m_value.array->size(); ++i) + { + flatten(reference_string + "/" + std::to_string(i), + value.m_value.array->operator[](i), result); + } + } + break; + } + + case detail::value_t::object: + { + if (value.m_value.object->empty()) + { + // flatten empty object as null + result[reference_string] = nullptr; + } + else + { + // iterate object and use keys as reference string + for (const auto& element : *value.m_value.object) + { + flatten(reference_string + "/" + escape(element.first), element.second, result); + } + } + break; + } + + default: + { + // add primitive value with its reference string + result[reference_string] = value; + break; + } + } + } + + /*! + @param[in] value flattened JSON + + @return unflattened JSON + + @throw parse_error.109 if array index is not a number + @throw type_error.314 if value is not an object + @throw type_error.315 if object values are not primitive + @throw type_error.313 if value cannot be unflattened + */ + static BasicJsonType + unflatten(const BasicJsonType& value) + { + if (JSON_HEDLEY_UNLIKELY(!value.is_object())) + { + JSON_THROW(detail::type_error::create(314, "only objects can be unflattened")); + } + + BasicJsonType result; + + // iterate the JSON object values + for (const auto& element : *value.m_value.object) + { + if (JSON_HEDLEY_UNLIKELY(!element.second.is_primitive())) + { + JSON_THROW(detail::type_error::create(315, "values in object must be primitive")); + } + + // assign value to reference pointed to by JSON pointer; Note that if + // the JSON pointer is "" (i.e., points to the whole value), function + // get_and_create returns a reference to result itself. An assignment + // will then create a primitive value. + json_pointer(element.first).get_and_create(result) = element.second; + } + + return result; + } + + /*! + @brief compares two JSON pointers for equality + + @param[in] lhs JSON pointer to compare + @param[in] rhs JSON pointer to compare + @return whether @a lhs is equal to @a rhs + + @complexity Linear in the length of the JSON pointer + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + */ + friend bool operator==(json_pointer const& lhs, + json_pointer const& rhs) noexcept + { + return lhs.reference_tokens == rhs.reference_tokens; + } + + /*! + @brief compares two JSON pointers for inequality + + @param[in] lhs JSON pointer to compare + @param[in] rhs JSON pointer to compare + @return whether @a lhs is not equal @a rhs + + @complexity Linear in the length of the JSON pointer + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + */ + friend bool operator!=(json_pointer const& lhs, + json_pointer const& rhs) noexcept + { + return !(lhs == rhs); + } + + /// the reference tokens + std::vector reference_tokens; +}; +} // namespace nlohmann + +// #include + + +#include +#include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +template +class json_ref +{ + public: + using value_type = BasicJsonType; + + json_ref(value_type&& value) + : owned_value(std::move(value)) + , value_ref(&owned_value) + , is_rvalue(true) + {} + + json_ref(const value_type& value) + : value_ref(const_cast(&value)) + , is_rvalue(false) + {} + + json_ref(std::initializer_list init) + : owned_value(init) + , value_ref(&owned_value) + , is_rvalue(true) + {} + + template < + class... Args, + enable_if_t::value, int> = 0 > + json_ref(Args && ... args) + : owned_value(std::forward(args)...) + , value_ref(&owned_value) + , is_rvalue(true) + {} + + // class should be movable only + json_ref(json_ref&&) = default; + json_ref(const json_ref&) = delete; + json_ref& operator=(const json_ref&) = delete; + json_ref& operator=(json_ref&&) = delete; + ~json_ref() = default; + + value_type moved_or_copied() const + { + if (is_rvalue) + { + return std::move(*value_ref); + } + return *value_ref; + } + + value_type const& operator*() const + { + return *static_cast(value_ref); + } + + value_type const* operator->() const + { + return static_cast(value_ref); + } + + private: + mutable value_type owned_value = nullptr; + value_type* value_ref = nullptr; + const bool is_rvalue = true; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + +// #include + +// #include + + +#include // reverse +#include // array +#include // uint8_t, uint16_t, uint32_t, uint64_t +#include // memcpy +#include // numeric_limits +#include // string +#include // isnan, isinf + +// #include + +// #include + +// #include + + +#include // copy +#include // size_t +#include // streamsize +#include // back_inserter +#include // shared_ptr, make_shared +#include // basic_ostream +#include // basic_string +#include // vector +// #include + + +namespace nlohmann +{ +namespace detail +{ +/// abstract output adapter interface +template struct output_adapter_protocol +{ + virtual void write_character(CharType c) = 0; + virtual void write_characters(const CharType* s, std::size_t length) = 0; + virtual ~output_adapter_protocol() = default; +}; + +/// a type to simplify interfaces +template +using output_adapter_t = std::shared_ptr>; + +/// output adapter for byte vectors +template +class output_vector_adapter : public output_adapter_protocol +{ + public: + explicit output_vector_adapter(std::vector& vec) noexcept + : v(vec) + {} + + void write_character(CharType c) override + { + v.push_back(c); + } + + JSON_HEDLEY_NON_NULL(2) + void write_characters(const CharType* s, std::size_t length) override + { + std::copy(s, s + length, std::back_inserter(v)); + } + + private: + std::vector& v; +}; + +/// output adapter for output streams +template +class output_stream_adapter : public output_adapter_protocol +{ + public: + explicit output_stream_adapter(std::basic_ostream& s) noexcept + : stream(s) + {} + + void write_character(CharType c) override + { + stream.put(c); + } + + JSON_HEDLEY_NON_NULL(2) + void write_characters(const CharType* s, std::size_t length) override + { + stream.write(s, static_cast(length)); + } + + private: + std::basic_ostream& stream; +}; + +/// output adapter for basic_string +template> +class output_string_adapter : public output_adapter_protocol +{ + public: + explicit output_string_adapter(StringType& s) noexcept + : str(s) + {} + + void write_character(CharType c) override + { + str.push_back(c); + } + + JSON_HEDLEY_NON_NULL(2) + void write_characters(const CharType* s, std::size_t length) override + { + str.append(s, length); + } + + private: + StringType& str; +}; + +template> +class output_adapter +{ + public: + output_adapter(std::vector& vec) + : oa(std::make_shared>(vec)) {} + + output_adapter(std::basic_ostream& s) + : oa(std::make_shared>(s)) {} + + output_adapter(StringType& s) + : oa(std::make_shared>(s)) {} + + operator output_adapter_t() + { + return oa; + } + + private: + output_adapter_t oa = nullptr; +}; +} // namespace detail +} // namespace nlohmann + + +namespace nlohmann +{ +namespace detail +{ +/////////////////// +// binary writer // +/////////////////// + +/*! +@brief serialization to CBOR and MessagePack values +*/ +template +class binary_writer +{ + using string_t = typename BasicJsonType::string_t; + using binary_t = typename BasicJsonType::binary_t; + using number_float_t = typename BasicJsonType::number_float_t; + + public: + /*! + @brief create a binary writer + + @param[in] adapter output adapter to write to + */ + explicit binary_writer(output_adapter_t adapter) : oa(adapter) + { + JSON_ASSERT(oa); + } + + /*! + @param[in] j JSON value to serialize + @pre j.type() == value_t::object + */ + void write_bson(const BasicJsonType& j) + { + switch (j.type()) + { + case value_t::object: + { + write_bson_object(*j.m_value.object); + break; + } + + default: + { + JSON_THROW(type_error::create(317, "to serialize to BSON, top-level type must be object, but is " + std::string(j.type_name()))); + } + } + } + + /*! + @param[in] j JSON value to serialize + */ + void write_cbor(const BasicJsonType& j) + { + switch (j.type()) + { + case value_t::null: + { + oa->write_character(to_char_type(0xF6)); + break; + } + + case value_t::boolean: + { + oa->write_character(j.m_value.boolean + ? to_char_type(0xF5) + : to_char_type(0xF4)); + break; + } + + case value_t::number_integer: + { + if (j.m_value.number_integer >= 0) + { + // CBOR does not differentiate between positive signed + // integers and unsigned integers. Therefore, we used the + // code from the value_t::number_unsigned case here. + if (j.m_value.number_integer <= 0x17) + { + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x18)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x19)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x1A)); + write_number(static_cast(j.m_value.number_integer)); + } + else + { + oa->write_character(to_char_type(0x1B)); + write_number(static_cast(j.m_value.number_integer)); + } + } + else + { + // The conversions below encode the sign in the first + // byte, and the value is converted to a positive number. + const auto positive_number = -1 - j.m_value.number_integer; + if (j.m_value.number_integer >= -24) + { + write_number(static_cast(0x20 + positive_number)); + } + else if (positive_number <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x38)); + write_number(static_cast(positive_number)); + } + else if (positive_number <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x39)); + write_number(static_cast(positive_number)); + } + else if (positive_number <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x3A)); + write_number(static_cast(positive_number)); + } + else + { + oa->write_character(to_char_type(0x3B)); + write_number(static_cast(positive_number)); + } + } + break; + } + + case value_t::number_unsigned: + { + if (j.m_value.number_unsigned <= 0x17) + { + write_number(static_cast(j.m_value.number_unsigned)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x18)); + write_number(static_cast(j.m_value.number_unsigned)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x19)); + write_number(static_cast(j.m_value.number_unsigned)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x1A)); + write_number(static_cast(j.m_value.number_unsigned)); + } + else + { + oa->write_character(to_char_type(0x1B)); + write_number(static_cast(j.m_value.number_unsigned)); + } + break; + } + + case value_t::number_float: + { + if (std::isnan(j.m_value.number_float)) + { + // NaN is 0xf97e00 in CBOR + oa->write_character(to_char_type(0xF9)); + oa->write_character(to_char_type(0x7E)); + oa->write_character(to_char_type(0x00)); + } + else if (std::isinf(j.m_value.number_float)) + { + // Infinity is 0xf97c00, -Infinity is 0xf9fc00 + oa->write_character(to_char_type(0xf9)); + oa->write_character(j.m_value.number_float > 0 ? to_char_type(0x7C) : to_char_type(0xFC)); + oa->write_character(to_char_type(0x00)); + } + else + { + write_compact_float(j.m_value.number_float, detail::input_format_t::cbor); + } + break; + } + + case value_t::string: + { + // step 1: write control byte and the string length + const auto N = j.m_value.string->size(); + if (N <= 0x17) + { + write_number(static_cast(0x60 + N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x78)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x79)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x7A)); + write_number(static_cast(N)); + } + // LCOV_EXCL_START + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x7B)); + write_number(static_cast(N)); + } + // LCOV_EXCL_STOP + + // step 2: write the string + oa->write_characters( + reinterpret_cast(j.m_value.string->c_str()), + j.m_value.string->size()); + break; + } + + case value_t::array: + { + // step 1: write control byte and the array size + const auto N = j.m_value.array->size(); + if (N <= 0x17) + { + write_number(static_cast(0x80 + N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x98)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x99)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x9A)); + write_number(static_cast(N)); + } + // LCOV_EXCL_START + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x9B)); + write_number(static_cast(N)); + } + // LCOV_EXCL_STOP + + // step 2: write each element + for (const auto& el : *j.m_value.array) + { + write_cbor(el); + } + break; + } + + case value_t::binary: + { + if (j.m_value.binary->has_subtype()) + { + write_number(static_cast(0xd8)); + write_number(j.m_value.binary->subtype()); + } + + // step 1: write control byte and the binary array size + const auto N = j.m_value.binary->size(); + if (N <= 0x17) + { + write_number(static_cast(0x40 + N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x58)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x59)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x5A)); + write_number(static_cast(N)); + } + // LCOV_EXCL_START + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0x5B)); + write_number(static_cast(N)); + } + // LCOV_EXCL_STOP + + // step 2: write each element + oa->write_characters( + reinterpret_cast(j.m_value.binary->data()), + N); + + break; + } + + case value_t::object: + { + // step 1: write control byte and the object size + const auto N = j.m_value.object->size(); + if (N <= 0x17) + { + write_number(static_cast(0xA0 + N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0xB8)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0xB9)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0xBA)); + write_number(static_cast(N)); + } + // LCOV_EXCL_START + else if (N <= (std::numeric_limits::max)()) + { + oa->write_character(to_char_type(0xBB)); + write_number(static_cast(N)); + } + // LCOV_EXCL_STOP + + // step 2: write each element + for (const auto& el : *j.m_value.object) + { + write_cbor(el.first); + write_cbor(el.second); + } + break; + } + + default: + break; + } + } + + /*! + @param[in] j JSON value to serialize + */ + void write_msgpack(const BasicJsonType& j) + { + switch (j.type()) + { + case value_t::null: // nil + { + oa->write_character(to_char_type(0xC0)); + break; + } + + case value_t::boolean: // true and false + { + oa->write_character(j.m_value.boolean + ? to_char_type(0xC3) + : to_char_type(0xC2)); + break; + } + + case value_t::number_integer: + { + if (j.m_value.number_integer >= 0) + { + // MessagePack does not differentiate between positive + // signed integers and unsigned integers. Therefore, we used + // the code from the value_t::number_unsigned case here. + if (j.m_value.number_unsigned < 128) + { + // positive fixnum + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 8 + oa->write_character(to_char_type(0xCC)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 16 + oa->write_character(to_char_type(0xCD)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 32 + oa->write_character(to_char_type(0xCE)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 64 + oa->write_character(to_char_type(0xCF)); + write_number(static_cast(j.m_value.number_integer)); + } + } + else + { + if (j.m_value.number_integer >= -32) + { + // negative fixnum + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer >= (std::numeric_limits::min)() && + j.m_value.number_integer <= (std::numeric_limits::max)()) + { + // int 8 + oa->write_character(to_char_type(0xD0)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer >= (std::numeric_limits::min)() && + j.m_value.number_integer <= (std::numeric_limits::max)()) + { + // int 16 + oa->write_character(to_char_type(0xD1)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer >= (std::numeric_limits::min)() && + j.m_value.number_integer <= (std::numeric_limits::max)()) + { + // int 32 + oa->write_character(to_char_type(0xD2)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_integer >= (std::numeric_limits::min)() && + j.m_value.number_integer <= (std::numeric_limits::max)()) + { + // int 64 + oa->write_character(to_char_type(0xD3)); + write_number(static_cast(j.m_value.number_integer)); + } + } + break; + } + + case value_t::number_unsigned: + { + if (j.m_value.number_unsigned < 128) + { + // positive fixnum + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 8 + oa->write_character(to_char_type(0xCC)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 16 + oa->write_character(to_char_type(0xCD)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 32 + oa->write_character(to_char_type(0xCE)); + write_number(static_cast(j.m_value.number_integer)); + } + else if (j.m_value.number_unsigned <= (std::numeric_limits::max)()) + { + // uint 64 + oa->write_character(to_char_type(0xCF)); + write_number(static_cast(j.m_value.number_integer)); + } + break; + } + + case value_t::number_float: + { + write_compact_float(j.m_value.number_float, detail::input_format_t::msgpack); + break; + } + + case value_t::string: + { + // step 1: write control byte and the string length + const auto N = j.m_value.string->size(); + if (N <= 31) + { + // fixstr + write_number(static_cast(0xA0 | N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // str 8 + oa->write_character(to_char_type(0xD9)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // str 16 + oa->write_character(to_char_type(0xDA)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // str 32 + oa->write_character(to_char_type(0xDB)); + write_number(static_cast(N)); + } + + // step 2: write the string + oa->write_characters( + reinterpret_cast(j.m_value.string->c_str()), + j.m_value.string->size()); + break; + } + + case value_t::array: + { + // step 1: write control byte and the array size + const auto N = j.m_value.array->size(); + if (N <= 15) + { + // fixarray + write_number(static_cast(0x90 | N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // array 16 + oa->write_character(to_char_type(0xDC)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // array 32 + oa->write_character(to_char_type(0xDD)); + write_number(static_cast(N)); + } + + // step 2: write each element + for (const auto& el : *j.m_value.array) + { + write_msgpack(el); + } + break; + } + + case value_t::binary: + { + // step 0: determine if the binary type has a set subtype to + // determine whether or not to use the ext or fixext types + const bool use_ext = j.m_value.binary->has_subtype(); + + // step 1: write control byte and the byte string length + const auto N = j.m_value.binary->size(); + if (N <= (std::numeric_limits::max)()) + { + std::uint8_t output_type{}; + bool fixed = true; + if (use_ext) + { + switch (N) + { + case 1: + output_type = 0xD4; // fixext 1 + break; + case 2: + output_type = 0xD5; // fixext 2 + break; + case 4: + output_type = 0xD6; // fixext 4 + break; + case 8: + output_type = 0xD7; // fixext 8 + break; + case 16: + output_type = 0xD8; // fixext 16 + break; + default: + output_type = 0xC7; // ext 8 + fixed = false; + break; + } + + } + else + { + output_type = 0xC4; // bin 8 + fixed = false; + } + + oa->write_character(to_char_type(output_type)); + if (!fixed) + { + write_number(static_cast(N)); + } + } + else if (N <= (std::numeric_limits::max)()) + { + std::uint8_t output_type = use_ext + ? 0xC8 // ext 16 + : 0xC5; // bin 16 + + oa->write_character(to_char_type(output_type)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + std::uint8_t output_type = use_ext + ? 0xC9 // ext 32 + : 0xC6; // bin 32 + + oa->write_character(to_char_type(output_type)); + write_number(static_cast(N)); + } + + // step 1.5: if this is an ext type, write the subtype + if (use_ext) + { + write_number(static_cast(j.m_value.binary->subtype())); + } + + // step 2: write the byte string + oa->write_characters( + reinterpret_cast(j.m_value.binary->data()), + N); + + break; + } + + case value_t::object: + { + // step 1: write control byte and the object size + const auto N = j.m_value.object->size(); + if (N <= 15) + { + // fixmap + write_number(static_cast(0x80 | (N & 0xF))); + } + else if (N <= (std::numeric_limits::max)()) + { + // map 16 + oa->write_character(to_char_type(0xDE)); + write_number(static_cast(N)); + } + else if (N <= (std::numeric_limits::max)()) + { + // map 32 + oa->write_character(to_char_type(0xDF)); + write_number(static_cast(N)); + } + + // step 2: write each element + for (const auto& el : *j.m_value.object) + { + write_msgpack(el.first); + write_msgpack(el.second); + } + break; + } + + default: + break; + } + } + + /*! + @param[in] j JSON value to serialize + @param[in] use_count whether to use '#' prefixes (optimized format) + @param[in] use_type whether to use '$' prefixes (optimized format) + @param[in] add_prefix whether prefixes need to be used for this value + */ + void write_ubjson(const BasicJsonType& j, const bool use_count, + const bool use_type, const bool add_prefix = true) + { + switch (j.type()) + { + case value_t::null: + { + if (add_prefix) + { + oa->write_character(to_char_type('Z')); + } + break; + } + + case value_t::boolean: + { + if (add_prefix) + { + oa->write_character(j.m_value.boolean + ? to_char_type('T') + : to_char_type('F')); + } + break; + } + + case value_t::number_integer: + { + write_number_with_ubjson_prefix(j.m_value.number_integer, add_prefix); + break; + } + + case value_t::number_unsigned: + { + write_number_with_ubjson_prefix(j.m_value.number_unsigned, add_prefix); + break; + } + + case value_t::number_float: + { + write_number_with_ubjson_prefix(j.m_value.number_float, add_prefix); + break; + } + + case value_t::string: + { + if (add_prefix) + { + oa->write_character(to_char_type('S')); + } + write_number_with_ubjson_prefix(j.m_value.string->size(), true); + oa->write_characters( + reinterpret_cast(j.m_value.string->c_str()), + j.m_value.string->size()); + break; + } + + case value_t::array: + { + if (add_prefix) + { + oa->write_character(to_char_type('[')); + } + + bool prefix_required = true; + if (use_type && !j.m_value.array->empty()) + { + JSON_ASSERT(use_count); + const CharType first_prefix = ubjson_prefix(j.front()); + const bool same_prefix = std::all_of(j.begin() + 1, j.end(), + [this, first_prefix](const BasicJsonType & v) + { + return ubjson_prefix(v) == first_prefix; + }); + + if (same_prefix) + { + prefix_required = false; + oa->write_character(to_char_type('$')); + oa->write_character(first_prefix); + } + } + + if (use_count) + { + oa->write_character(to_char_type('#')); + write_number_with_ubjson_prefix(j.m_value.array->size(), true); + } + + for (const auto& el : *j.m_value.array) + { + write_ubjson(el, use_count, use_type, prefix_required); + } + + if (!use_count) + { + oa->write_character(to_char_type(']')); + } + + break; + } + + case value_t::binary: + { + if (add_prefix) + { + oa->write_character(to_char_type('[')); + } + + if (use_type && !j.m_value.binary->empty()) + { + JSON_ASSERT(use_count); + oa->write_character(to_char_type('$')); + oa->write_character('U'); + } + + if (use_count) + { + oa->write_character(to_char_type('#')); + write_number_with_ubjson_prefix(j.m_value.binary->size(), true); + } + + if (use_type) + { + oa->write_characters( + reinterpret_cast(j.m_value.binary->data()), + j.m_value.binary->size()); + } + else + { + for (size_t i = 0; i < j.m_value.binary->size(); ++i) + { + oa->write_character(to_char_type('U')); + oa->write_character(j.m_value.binary->data()[i]); + } + } + + if (!use_count) + { + oa->write_character(to_char_type(']')); + } + + break; + } + + case value_t::object: + { + if (add_prefix) + { + oa->write_character(to_char_type('{')); + } + + bool prefix_required = true; + if (use_type && !j.m_value.object->empty()) + { + JSON_ASSERT(use_count); + const CharType first_prefix = ubjson_prefix(j.front()); + const bool same_prefix = std::all_of(j.begin(), j.end(), + [this, first_prefix](const BasicJsonType & v) + { + return ubjson_prefix(v) == first_prefix; + }); + + if (same_prefix) + { + prefix_required = false; + oa->write_character(to_char_type('$')); + oa->write_character(first_prefix); + } + } + + if (use_count) + { + oa->write_character(to_char_type('#')); + write_number_with_ubjson_prefix(j.m_value.object->size(), true); + } + + for (const auto& el : *j.m_value.object) + { + write_number_with_ubjson_prefix(el.first.size(), true); + oa->write_characters( + reinterpret_cast(el.first.c_str()), + el.first.size()); + write_ubjson(el.second, use_count, use_type, prefix_required); + } + + if (!use_count) + { + oa->write_character(to_char_type('}')); + } + + break; + } + + default: + break; + } + } + + private: + ////////// + // BSON // + ////////// + + /*! + @return The size of a BSON document entry header, including the id marker + and the entry name size (and its null-terminator). + */ + static std::size_t calc_bson_entry_header_size(const string_t& name) + { + const auto it = name.find(static_cast(0)); + if (JSON_HEDLEY_UNLIKELY(it != BasicJsonType::string_t::npos)) + { + JSON_THROW(out_of_range::create(409, + "BSON key cannot contain code point U+0000 (at byte " + std::to_string(it) + ")")); + } + + return /*id*/ 1ul + name.size() + /*zero-terminator*/1u; + } + + /*! + @brief Writes the given @a element_type and @a name to the output adapter + */ + void write_bson_entry_header(const string_t& name, + const std::uint8_t element_type) + { + oa->write_character(to_char_type(element_type)); // boolean + oa->write_characters( + reinterpret_cast(name.c_str()), + name.size() + 1u); + } + + /*! + @brief Writes a BSON element with key @a name and boolean value @a value + */ + void write_bson_boolean(const string_t& name, + const bool value) + { + write_bson_entry_header(name, 0x08); + oa->write_character(value ? to_char_type(0x01) : to_char_type(0x00)); + } + + /*! + @brief Writes a BSON element with key @a name and double value @a value + */ + void write_bson_double(const string_t& name, + const double value) + { + write_bson_entry_header(name, 0x01); + write_number(value); + } + + /*! + @return The size of the BSON-encoded string in @a value + */ + static std::size_t calc_bson_string_size(const string_t& value) + { + return sizeof(std::int32_t) + value.size() + 1ul; + } + + /*! + @brief Writes a BSON element with key @a name and string value @a value + */ + void write_bson_string(const string_t& name, + const string_t& value) + { + write_bson_entry_header(name, 0x02); + + write_number(static_cast(value.size() + 1ul)); + oa->write_characters( + reinterpret_cast(value.c_str()), + value.size() + 1); + } + + /*! + @brief Writes a BSON element with key @a name and null value + */ + void write_bson_null(const string_t& name) + { + write_bson_entry_header(name, 0x0A); + } + + /*! + @return The size of the BSON-encoded integer @a value + */ + static std::size_t calc_bson_integer_size(const std::int64_t value) + { + return (std::numeric_limits::min)() <= value && value <= (std::numeric_limits::max)() + ? sizeof(std::int32_t) + : sizeof(std::int64_t); + } + + /*! + @brief Writes a BSON element with key @a name and integer @a value + */ + void write_bson_integer(const string_t& name, + const std::int64_t value) + { + if ((std::numeric_limits::min)() <= value && value <= (std::numeric_limits::max)()) + { + write_bson_entry_header(name, 0x10); // int32 + write_number(static_cast(value)); + } + else + { + write_bson_entry_header(name, 0x12); // int64 + write_number(static_cast(value)); + } + } + + /*! + @return The size of the BSON-encoded unsigned integer in @a j + */ + static constexpr std::size_t calc_bson_unsigned_size(const std::uint64_t value) noexcept + { + return (value <= static_cast((std::numeric_limits::max)())) + ? sizeof(std::int32_t) + : sizeof(std::int64_t); + } + + /*! + @brief Writes a BSON element with key @a name and unsigned @a value + */ + void write_bson_unsigned(const string_t& name, + const std::uint64_t value) + { + if (value <= static_cast((std::numeric_limits::max)())) + { + write_bson_entry_header(name, 0x10 /* int32 */); + write_number(static_cast(value)); + } + else if (value <= static_cast((std::numeric_limits::max)())) + { + write_bson_entry_header(name, 0x12 /* int64 */); + write_number(static_cast(value)); + } + else + { + JSON_THROW(out_of_range::create(407, "integer number " + std::to_string(value) + " cannot be represented by BSON as it does not fit int64")); + } + } + + /*! + @brief Writes a BSON element with key @a name and object @a value + */ + void write_bson_object_entry(const string_t& name, + const typename BasicJsonType::object_t& value) + { + write_bson_entry_header(name, 0x03); // object + write_bson_object(value); + } + + /*! + @return The size of the BSON-encoded array @a value + */ + static std::size_t calc_bson_array_size(const typename BasicJsonType::array_t& value) + { + std::size_t array_index = 0ul; + + const std::size_t embedded_document_size = std::accumulate(std::begin(value), std::end(value), std::size_t(0), [&array_index](std::size_t result, const typename BasicJsonType::array_t::value_type & el) + { + return result + calc_bson_element_size(std::to_string(array_index++), el); + }); + + return sizeof(std::int32_t) + embedded_document_size + 1ul; + } + + /*! + @return The size of the BSON-encoded binary array @a value + */ + static std::size_t calc_bson_binary_size(const typename BasicJsonType::binary_t& value) + { + return sizeof(std::int32_t) + value.size() + 1ul; + } + + /*! + @brief Writes a BSON element with key @a name and array @a value + */ + void write_bson_array(const string_t& name, + const typename BasicJsonType::array_t& value) + { + write_bson_entry_header(name, 0x04); // array + write_number(static_cast(calc_bson_array_size(value))); + + std::size_t array_index = 0ul; + + for (const auto& el : value) + { + write_bson_element(std::to_string(array_index++), el); + } + + oa->write_character(to_char_type(0x00)); + } + + /*! + @brief Writes a BSON element with key @a name and binary value @a value + */ + void write_bson_binary(const string_t& name, + const binary_t& value) + { + write_bson_entry_header(name, 0x05); + + write_number(static_cast(value.size())); + write_number(value.has_subtype() ? value.subtype() : std::uint8_t(0x00)); + + oa->write_characters(reinterpret_cast(value.data()), value.size()); + } + + /*! + @brief Calculates the size necessary to serialize the JSON value @a j with its @a name + @return The calculated size for the BSON document entry for @a j with the given @a name. + */ + static std::size_t calc_bson_element_size(const string_t& name, + const BasicJsonType& j) + { + const auto header_size = calc_bson_entry_header_size(name); + switch (j.type()) + { + case value_t::object: + return header_size + calc_bson_object_size(*j.m_value.object); + + case value_t::array: + return header_size + calc_bson_array_size(*j.m_value.array); + + case value_t::binary: + return header_size + calc_bson_binary_size(*j.m_value.binary); + + case value_t::boolean: + return header_size + 1ul; + + case value_t::number_float: + return header_size + 8ul; + + case value_t::number_integer: + return header_size + calc_bson_integer_size(j.m_value.number_integer); + + case value_t::number_unsigned: + return header_size + calc_bson_unsigned_size(j.m_value.number_unsigned); + + case value_t::string: + return header_size + calc_bson_string_size(*j.m_value.string); + + case value_t::null: + return header_size + 0ul; + + // LCOV_EXCL_START + default: + JSON_ASSERT(false); + return 0ul; + // LCOV_EXCL_STOP + } + } + + /*! + @brief Serializes the JSON value @a j to BSON and associates it with the + key @a name. + @param name The name to associate with the JSON entity @a j within the + current BSON document + @return The size of the BSON entry + */ + void write_bson_element(const string_t& name, + const BasicJsonType& j) + { + switch (j.type()) + { + case value_t::object: + return write_bson_object_entry(name, *j.m_value.object); + + case value_t::array: + return write_bson_array(name, *j.m_value.array); + + case value_t::binary: + return write_bson_binary(name, *j.m_value.binary); + + case value_t::boolean: + return write_bson_boolean(name, j.m_value.boolean); + + case value_t::number_float: + return write_bson_double(name, j.m_value.number_float); + + case value_t::number_integer: + return write_bson_integer(name, j.m_value.number_integer); + + case value_t::number_unsigned: + return write_bson_unsigned(name, j.m_value.number_unsigned); + + case value_t::string: + return write_bson_string(name, *j.m_value.string); + + case value_t::null: + return write_bson_null(name); + + // LCOV_EXCL_START + default: + JSON_ASSERT(false); + return; + // LCOV_EXCL_STOP + } + } + + /*! + @brief Calculates the size of the BSON serialization of the given + JSON-object @a j. + @param[in] j JSON value to serialize + @pre j.type() == value_t::object + */ + static std::size_t calc_bson_object_size(const typename BasicJsonType::object_t& value) + { + std::size_t document_size = std::accumulate(value.begin(), value.end(), std::size_t(0), + [](size_t result, const typename BasicJsonType::object_t::value_type & el) + { + return result += calc_bson_element_size(el.first, el.second); + }); + + return sizeof(std::int32_t) + document_size + 1ul; + } + + /*! + @param[in] j JSON value to serialize + @pre j.type() == value_t::object + */ + void write_bson_object(const typename BasicJsonType::object_t& value) + { + write_number(static_cast(calc_bson_object_size(value))); + + for (const auto& el : value) + { + write_bson_element(el.first, el.second); + } + + oa->write_character(to_char_type(0x00)); + } + + ////////// + // CBOR // + ////////// + + static constexpr CharType get_cbor_float_prefix(float /*unused*/) + { + return to_char_type(0xFA); // Single-Precision Float + } + + static constexpr CharType get_cbor_float_prefix(double /*unused*/) + { + return to_char_type(0xFB); // Double-Precision Float + } + + ///////////// + // MsgPack // + ///////////// + + static constexpr CharType get_msgpack_float_prefix(float /*unused*/) + { + return to_char_type(0xCA); // float 32 + } + + static constexpr CharType get_msgpack_float_prefix(double /*unused*/) + { + return to_char_type(0xCB); // float 64 + } + + //////////// + // UBJSON // + //////////// + + // UBJSON: write number (floating point) + template::value, int>::type = 0> + void write_number_with_ubjson_prefix(const NumberType n, + const bool add_prefix) + { + if (add_prefix) + { + oa->write_character(get_ubjson_float_prefix(n)); + } + write_number(n); + } + + // UBJSON: write number (unsigned integer) + template::value, int>::type = 0> + void write_number_with_ubjson_prefix(const NumberType n, + const bool add_prefix) + { + if (n <= static_cast((std::numeric_limits::max)())) + { + if (add_prefix) + { + oa->write_character(to_char_type('i')); // int8 + } + write_number(static_cast(n)); + } + else if (n <= (std::numeric_limits::max)()) + { + if (add_prefix) + { + oa->write_character(to_char_type('U')); // uint8 + } + write_number(static_cast(n)); + } + else if (n <= static_cast((std::numeric_limits::max)())) + { + if (add_prefix) + { + oa->write_character(to_char_type('I')); // int16 + } + write_number(static_cast(n)); + } + else if (n <= static_cast((std::numeric_limits::max)())) + { + if (add_prefix) + { + oa->write_character(to_char_type('l')); // int32 + } + write_number(static_cast(n)); + } + else if (n <= static_cast((std::numeric_limits::max)())) + { + if (add_prefix) + { + oa->write_character(to_char_type('L')); // int64 + } + write_number(static_cast(n)); + } + else + { + if (add_prefix) + { + oa->write_character(to_char_type('H')); // high-precision number + } + + const auto number = BasicJsonType(n).dump(); + write_number_with_ubjson_prefix(number.size(), true); + for (std::size_t i = 0; i < number.size(); ++i) + { + oa->write_character(to_char_type(static_cast(number[i]))); + } + } + } + + // UBJSON: write number (signed integer) + template < typename NumberType, typename std::enable_if < + std::is_signed::value&& + !std::is_floating_point::value, int >::type = 0 > + void write_number_with_ubjson_prefix(const NumberType n, + const bool add_prefix) + { + if ((std::numeric_limits::min)() <= n && n <= (std::numeric_limits::max)()) + { + if (add_prefix) + { + oa->write_character(to_char_type('i')); // int8 + } + write_number(static_cast(n)); + } + else if (static_cast((std::numeric_limits::min)()) <= n && n <= static_cast((std::numeric_limits::max)())) + { + if (add_prefix) + { + oa->write_character(to_char_type('U')); // uint8 + } + write_number(static_cast(n)); + } + else if ((std::numeric_limits::min)() <= n && n <= (std::numeric_limits::max)()) + { + if (add_prefix) + { + oa->write_character(to_char_type('I')); // int16 + } + write_number(static_cast(n)); + } + else if ((std::numeric_limits::min)() <= n && n <= (std::numeric_limits::max)()) + { + if (add_prefix) + { + oa->write_character(to_char_type('l')); // int32 + } + write_number(static_cast(n)); + } + else if ((std::numeric_limits::min)() <= n && n <= (std::numeric_limits::max)()) + { + if (add_prefix) + { + oa->write_character(to_char_type('L')); // int64 + } + write_number(static_cast(n)); + } + // LCOV_EXCL_START + else + { + if (add_prefix) + { + oa->write_character(to_char_type('H')); // high-precision number + } + + const auto number = BasicJsonType(n).dump(); + write_number_with_ubjson_prefix(number.size(), true); + for (std::size_t i = 0; i < number.size(); ++i) + { + oa->write_character(to_char_type(static_cast(number[i]))); + } + } + // LCOV_EXCL_STOP + } + + /*! + @brief determine the type prefix of container values + */ + CharType ubjson_prefix(const BasicJsonType& j) const noexcept + { + switch (j.type()) + { + case value_t::null: + return 'Z'; + + case value_t::boolean: + return j.m_value.boolean ? 'T' : 'F'; + + case value_t::number_integer: + { + if ((std::numeric_limits::min)() <= j.m_value.number_integer && j.m_value.number_integer <= (std::numeric_limits::max)()) + { + return 'i'; + } + if ((std::numeric_limits::min)() <= j.m_value.number_integer && j.m_value.number_integer <= (std::numeric_limits::max)()) + { + return 'U'; + } + if ((std::numeric_limits::min)() <= j.m_value.number_integer && j.m_value.number_integer <= (std::numeric_limits::max)()) + { + return 'I'; + } + if ((std::numeric_limits::min)() <= j.m_value.number_integer && j.m_value.number_integer <= (std::numeric_limits::max)()) + { + return 'l'; + } + if ((std::numeric_limits::min)() <= j.m_value.number_integer && j.m_value.number_integer <= (std::numeric_limits::max)()) + { + return 'L'; + } + // anything else is treated as high-precision number + return 'H'; // LCOV_EXCL_LINE + } + + case value_t::number_unsigned: + { + if (j.m_value.number_unsigned <= static_cast((std::numeric_limits::max)())) + { + return 'i'; + } + if (j.m_value.number_unsigned <= static_cast((std::numeric_limits::max)())) + { + return 'U'; + } + if (j.m_value.number_unsigned <= static_cast((std::numeric_limits::max)())) + { + return 'I'; + } + if (j.m_value.number_unsigned <= static_cast((std::numeric_limits::max)())) + { + return 'l'; + } + if (j.m_value.number_unsigned <= static_cast((std::numeric_limits::max)())) + { + return 'L'; + } + // anything else is treated as high-precision number + return 'H'; // LCOV_EXCL_LINE + } + + case value_t::number_float: + return get_ubjson_float_prefix(j.m_value.number_float); + + case value_t::string: + return 'S'; + + case value_t::array: // fallthrough + case value_t::binary: + return '['; + + case value_t::object: + return '{'; + + default: // discarded values + return 'N'; + } + } + + static constexpr CharType get_ubjson_float_prefix(float /*unused*/) + { + return 'd'; // float 32 + } + + static constexpr CharType get_ubjson_float_prefix(double /*unused*/) + { + return 'D'; // float 64 + } + + /////////////////////// + // Utility functions // + /////////////////////// + + /* + @brief write a number to output input + @param[in] n number of type @a NumberType + @tparam NumberType the type of the number + @tparam OutputIsLittleEndian Set to true if output data is + required to be little endian + + @note This function needs to respect the system's endianess, because bytes + in CBOR, MessagePack, and UBJSON are stored in network order (big + endian) and therefore need reordering on little endian systems. + */ + template + void write_number(const NumberType n) + { + // step 1: write number to array of length NumberType + std::array vec; + std::memcpy(vec.data(), &n, sizeof(NumberType)); + + // step 2: write array to output (with possible reordering) + if (is_little_endian != OutputIsLittleEndian) + { + // reverse byte order prior to conversion if necessary + std::reverse(vec.begin(), vec.end()); + } + + oa->write_characters(vec.data(), sizeof(NumberType)); + } + + void write_compact_float(const number_float_t n, detail::input_format_t format) + { + if (static_cast(n) >= static_cast(std::numeric_limits::lowest()) && + static_cast(n) <= static_cast((std::numeric_limits::max)()) && + static_cast(static_cast(n)) == static_cast(n)) + { + oa->write_character(format == detail::input_format_t::cbor + ? get_cbor_float_prefix(static_cast(n)) + : get_msgpack_float_prefix(static_cast(n))); + write_number(static_cast(n)); + } + else + { + oa->write_character(format == detail::input_format_t::cbor + ? get_cbor_float_prefix(n) + : get_msgpack_float_prefix(n)); + write_number(n); + } + } + + public: + // The following to_char_type functions are implement the conversion + // between uint8_t and CharType. In case CharType is not unsigned, + // such a conversion is required to allow values greater than 128. + // See for a discussion. + template < typename C = CharType, + enable_if_t < std::is_signed::value && std::is_signed::value > * = nullptr > + static constexpr CharType to_char_type(std::uint8_t x) noexcept + { + return *reinterpret_cast(&x); + } + + template < typename C = CharType, + enable_if_t < std::is_signed::value && std::is_unsigned::value > * = nullptr > + static CharType to_char_type(std::uint8_t x) noexcept + { + static_assert(sizeof(std::uint8_t) == sizeof(CharType), "size of CharType must be equal to std::uint8_t"); + static_assert(std::is_trivial::value, "CharType must be trivial"); + CharType result; + std::memcpy(&result, &x, sizeof(x)); + return result; + } + + template::value>* = nullptr> + static constexpr CharType to_char_type(std::uint8_t x) noexcept + { + return x; + } + + template < typename InputCharType, typename C = CharType, + enable_if_t < + std::is_signed::value && + std::is_signed::value && + std::is_same::type>::value + > * = nullptr > + static constexpr CharType to_char_type(InputCharType x) noexcept + { + return x; + } + + private: + /// whether we can assume little endianess + const bool is_little_endian = little_endianess(); + + /// the output + output_adapter_t oa = nullptr; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + + +#include // reverse, remove, fill, find, none_of +#include // array +#include // localeconv, lconv +#include // labs, isfinite, isnan, signbit +#include // size_t, ptrdiff_t +#include // uint8_t +#include // snprintf +#include // numeric_limits +#include // string, char_traits +#include // is_same +#include // move + +// #include + + +#include // array +#include // signbit, isfinite +#include // intN_t, uintN_t +#include // memcpy, memmove +#include // numeric_limits +#include // conditional + +// #include + + +namespace nlohmann +{ +namespace detail +{ + +/*! +@brief implements the Grisu2 algorithm for binary to decimal floating-point +conversion. + +This implementation is a slightly modified version of the reference +implementation which may be obtained from +http://florian.loitsch.com/publications (bench.tar.gz). + +The code is distributed under the MIT license, Copyright (c) 2009 Florian Loitsch. + +For a detailed description of the algorithm see: + +[1] Loitsch, "Printing Floating-Point Numbers Quickly and Accurately with + Integers", Proceedings of the ACM SIGPLAN 2010 Conference on Programming + Language Design and Implementation, PLDI 2010 +[2] Burger, Dybvig, "Printing Floating-Point Numbers Quickly and Accurately", + Proceedings of the ACM SIGPLAN 1996 Conference on Programming Language + Design and Implementation, PLDI 1996 +*/ +namespace dtoa_impl +{ + +template +Target reinterpret_bits(const Source source) +{ + static_assert(sizeof(Target) == sizeof(Source), "size mismatch"); + + Target target; + std::memcpy(&target, &source, sizeof(Source)); + return target; +} + +struct diyfp // f * 2^e +{ + static constexpr int kPrecision = 64; // = q + + std::uint64_t f = 0; + int e = 0; + + constexpr diyfp(std::uint64_t f_, int e_) noexcept : f(f_), e(e_) {} + + /*! + @brief returns x - y + @pre x.e == y.e and x.f >= y.f + */ + static diyfp sub(const diyfp& x, const diyfp& y) noexcept + { + JSON_ASSERT(x.e == y.e); + JSON_ASSERT(x.f >= y.f); + + return {x.f - y.f, x.e}; + } + + /*! + @brief returns x * y + @note The result is rounded. (Only the upper q bits are returned.) + */ + static diyfp mul(const diyfp& x, const diyfp& y) noexcept + { + static_assert(kPrecision == 64, "internal error"); + + // Computes: + // f = round((x.f * y.f) / 2^q) + // e = x.e + y.e + q + + // Emulate the 64-bit * 64-bit multiplication: + // + // p = u * v + // = (u_lo + 2^32 u_hi) (v_lo + 2^32 v_hi) + // = (u_lo v_lo ) + 2^32 ((u_lo v_hi ) + (u_hi v_lo )) + 2^64 (u_hi v_hi ) + // = (p0 ) + 2^32 ((p1 ) + (p2 )) + 2^64 (p3 ) + // = (p0_lo + 2^32 p0_hi) + 2^32 ((p1_lo + 2^32 p1_hi) + (p2_lo + 2^32 p2_hi)) + 2^64 (p3 ) + // = (p0_lo ) + 2^32 (p0_hi + p1_lo + p2_lo ) + 2^64 (p1_hi + p2_hi + p3) + // = (p0_lo ) + 2^32 (Q ) + 2^64 (H ) + // = (p0_lo ) + 2^32 (Q_lo + 2^32 Q_hi ) + 2^64 (H ) + // + // (Since Q might be larger than 2^32 - 1) + // + // = (p0_lo + 2^32 Q_lo) + 2^64 (Q_hi + H) + // + // (Q_hi + H does not overflow a 64-bit int) + // + // = p_lo + 2^64 p_hi + + const std::uint64_t u_lo = x.f & 0xFFFFFFFFu; + const std::uint64_t u_hi = x.f >> 32u; + const std::uint64_t v_lo = y.f & 0xFFFFFFFFu; + const std::uint64_t v_hi = y.f >> 32u; + + const std::uint64_t p0 = u_lo * v_lo; + const std::uint64_t p1 = u_lo * v_hi; + const std::uint64_t p2 = u_hi * v_lo; + const std::uint64_t p3 = u_hi * v_hi; + + const std::uint64_t p0_hi = p0 >> 32u; + const std::uint64_t p1_lo = p1 & 0xFFFFFFFFu; + const std::uint64_t p1_hi = p1 >> 32u; + const std::uint64_t p2_lo = p2 & 0xFFFFFFFFu; + const std::uint64_t p2_hi = p2 >> 32u; + + std::uint64_t Q = p0_hi + p1_lo + p2_lo; + + // The full product might now be computed as + // + // p_hi = p3 + p2_hi + p1_hi + (Q >> 32) + // p_lo = p0_lo + (Q << 32) + // + // But in this particular case here, the full p_lo is not required. + // Effectively we only need to add the highest bit in p_lo to p_hi (and + // Q_hi + 1 does not overflow). + + Q += std::uint64_t{1} << (64u - 32u - 1u); // round, ties up + + const std::uint64_t h = p3 + p2_hi + p1_hi + (Q >> 32u); + + return {h, x.e + y.e + 64}; + } + + /*! + @brief normalize x such that the significand is >= 2^(q-1) + @pre x.f != 0 + */ + static diyfp normalize(diyfp x) noexcept + { + JSON_ASSERT(x.f != 0); + + while ((x.f >> 63u) == 0) + { + x.f <<= 1u; + x.e--; + } + + return x; + } + + /*! + @brief normalize x such that the result has the exponent E + @pre e >= x.e and the upper e - x.e bits of x.f must be zero. + */ + static diyfp normalize_to(const diyfp& x, const int target_exponent) noexcept + { + const int delta = x.e - target_exponent; + + JSON_ASSERT(delta >= 0); + JSON_ASSERT(((x.f << delta) >> delta) == x.f); + + return {x.f << delta, target_exponent}; + } +}; + +struct boundaries +{ + diyfp w; + diyfp minus; + diyfp plus; +}; + +/*! +Compute the (normalized) diyfp representing the input number 'value' and its +boundaries. + +@pre value must be finite and positive +*/ +template +boundaries compute_boundaries(FloatType value) +{ + JSON_ASSERT(std::isfinite(value)); + JSON_ASSERT(value > 0); + + // Convert the IEEE representation into a diyfp. + // + // If v is denormal: + // value = 0.F * 2^(1 - bias) = ( F) * 2^(1 - bias - (p-1)) + // If v is normalized: + // value = 1.F * 2^(E - bias) = (2^(p-1) + F) * 2^(E - bias - (p-1)) + + static_assert(std::numeric_limits::is_iec559, + "internal error: dtoa_short requires an IEEE-754 floating-point implementation"); + + constexpr int kPrecision = std::numeric_limits::digits; // = p (includes the hidden bit) + constexpr int kBias = std::numeric_limits::max_exponent - 1 + (kPrecision - 1); + constexpr int kMinExp = 1 - kBias; + constexpr std::uint64_t kHiddenBit = std::uint64_t{1} << (kPrecision - 1); // = 2^(p-1) + + using bits_type = typename std::conditional::type; + + const std::uint64_t bits = reinterpret_bits(value); + const std::uint64_t E = bits >> (kPrecision - 1); + const std::uint64_t F = bits & (kHiddenBit - 1); + + const bool is_denormal = E == 0; + const diyfp v = is_denormal + ? diyfp(F, kMinExp) + : diyfp(F + kHiddenBit, static_cast(E) - kBias); + + // Compute the boundaries m- and m+ of the floating-point value + // v = f * 2^e. + // + // Determine v- and v+, the floating-point predecessor and successor if v, + // respectively. + // + // v- = v - 2^e if f != 2^(p-1) or e == e_min (A) + // = v - 2^(e-1) if f == 2^(p-1) and e > e_min (B) + // + // v+ = v + 2^e + // + // Let m- = (v- + v) / 2 and m+ = (v + v+) / 2. All real numbers _strictly_ + // between m- and m+ round to v, regardless of how the input rounding + // algorithm breaks ties. + // + // ---+-------------+-------------+-------------+-------------+--- (A) + // v- m- v m+ v+ + // + // -----------------+------+------+-------------+-------------+--- (B) + // v- m- v m+ v+ + + const bool lower_boundary_is_closer = F == 0 && E > 1; + const diyfp m_plus = diyfp(2 * v.f + 1, v.e - 1); + const diyfp m_minus = lower_boundary_is_closer + ? diyfp(4 * v.f - 1, v.e - 2) // (B) + : diyfp(2 * v.f - 1, v.e - 1); // (A) + + // Determine the normalized w+ = m+. + const diyfp w_plus = diyfp::normalize(m_plus); + + // Determine w- = m- such that e_(w-) = e_(w+). + const diyfp w_minus = diyfp::normalize_to(m_minus, w_plus.e); + + return {diyfp::normalize(v), w_minus, w_plus}; +} + +// Given normalized diyfp w, Grisu needs to find a (normalized) cached +// power-of-ten c, such that the exponent of the product c * w = f * 2^e lies +// within a certain range [alpha, gamma] (Definition 3.2 from [1]) +// +// alpha <= e = e_c + e_w + q <= gamma +// +// or +// +// f_c * f_w * 2^alpha <= f_c 2^(e_c) * f_w 2^(e_w) * 2^q +// <= f_c * f_w * 2^gamma +// +// Since c and w are normalized, i.e. 2^(q-1) <= f < 2^q, this implies +// +// 2^(q-1) * 2^(q-1) * 2^alpha <= c * w * 2^q < 2^q * 2^q * 2^gamma +// +// or +// +// 2^(q - 2 + alpha) <= c * w < 2^(q + gamma) +// +// The choice of (alpha,gamma) determines the size of the table and the form of +// the digit generation procedure. Using (alpha,gamma)=(-60,-32) works out well +// in practice: +// +// The idea is to cut the number c * w = f * 2^e into two parts, which can be +// processed independently: An integral part p1, and a fractional part p2: +// +// f * 2^e = ( (f div 2^-e) * 2^-e + (f mod 2^-e) ) * 2^e +// = (f div 2^-e) + (f mod 2^-e) * 2^e +// = p1 + p2 * 2^e +// +// The conversion of p1 into decimal form requires a series of divisions and +// modulos by (a power of) 10. These operations are faster for 32-bit than for +// 64-bit integers, so p1 should ideally fit into a 32-bit integer. This can be +// achieved by choosing +// +// -e >= 32 or e <= -32 := gamma +// +// In order to convert the fractional part +// +// p2 * 2^e = p2 / 2^-e = d[-1] / 10^1 + d[-2] / 10^2 + ... +// +// into decimal form, the fraction is repeatedly multiplied by 10 and the digits +// d[-i] are extracted in order: +// +// (10 * p2) div 2^-e = d[-1] +// (10 * p2) mod 2^-e = d[-2] / 10^1 + ... +// +// The multiplication by 10 must not overflow. It is sufficient to choose +// +// 10 * p2 < 16 * p2 = 2^4 * p2 <= 2^64. +// +// Since p2 = f mod 2^-e < 2^-e, +// +// -e <= 60 or e >= -60 := alpha + +constexpr int kAlpha = -60; +constexpr int kGamma = -32; + +struct cached_power // c = f * 2^e ~= 10^k +{ + std::uint64_t f; + int e; + int k; +}; + +/*! +For a normalized diyfp w = f * 2^e, this function returns a (normalized) cached +power-of-ten c = f_c * 2^e_c, such that the exponent of the product w * c +satisfies (Definition 3.2 from [1]) + + alpha <= e_c + e + q <= gamma. +*/ +inline cached_power get_cached_power_for_binary_exponent(int e) +{ + // Now + // + // alpha <= e_c + e + q <= gamma (1) + // ==> f_c * 2^alpha <= c * 2^e * 2^q + // + // and since the c's are normalized, 2^(q-1) <= f_c, + // + // ==> 2^(q - 1 + alpha) <= c * 2^(e + q) + // ==> 2^(alpha - e - 1) <= c + // + // If c were an exact power of ten, i.e. c = 10^k, one may determine k as + // + // k = ceil( log_10( 2^(alpha - e - 1) ) ) + // = ceil( (alpha - e - 1) * log_10(2) ) + // + // From the paper: + // "In theory the result of the procedure could be wrong since c is rounded, + // and the computation itself is approximated [...]. In practice, however, + // this simple function is sufficient." + // + // For IEEE double precision floating-point numbers converted into + // normalized diyfp's w = f * 2^e, with q = 64, + // + // e >= -1022 (min IEEE exponent) + // -52 (p - 1) + // -52 (p - 1, possibly normalize denormal IEEE numbers) + // -11 (normalize the diyfp) + // = -1137 + // + // and + // + // e <= +1023 (max IEEE exponent) + // -52 (p - 1) + // -11 (normalize the diyfp) + // = 960 + // + // This binary exponent range [-1137,960] results in a decimal exponent + // range [-307,324]. One does not need to store a cached power for each + // k in this range. For each such k it suffices to find a cached power + // such that the exponent of the product lies in [alpha,gamma]. + // This implies that the difference of the decimal exponents of adjacent + // table entries must be less than or equal to + // + // floor( (gamma - alpha) * log_10(2) ) = 8. + // + // (A smaller distance gamma-alpha would require a larger table.) + + // NB: + // Actually this function returns c, such that -60 <= e_c + e + 64 <= -34. + + constexpr int kCachedPowersMinDecExp = -300; + constexpr int kCachedPowersDecStep = 8; + + static constexpr std::array kCachedPowers = + { + { + { 0xAB70FE17C79AC6CA, -1060, -300 }, + { 0xFF77B1FCBEBCDC4F, -1034, -292 }, + { 0xBE5691EF416BD60C, -1007, -284 }, + { 0x8DD01FAD907FFC3C, -980, -276 }, + { 0xD3515C2831559A83, -954, -268 }, + { 0x9D71AC8FADA6C9B5, -927, -260 }, + { 0xEA9C227723EE8BCB, -901, -252 }, + { 0xAECC49914078536D, -874, -244 }, + { 0x823C12795DB6CE57, -847, -236 }, + { 0xC21094364DFB5637, -821, -228 }, + { 0x9096EA6F3848984F, -794, -220 }, + { 0xD77485CB25823AC7, -768, -212 }, + { 0xA086CFCD97BF97F4, -741, -204 }, + { 0xEF340A98172AACE5, -715, -196 }, + { 0xB23867FB2A35B28E, -688, -188 }, + { 0x84C8D4DFD2C63F3B, -661, -180 }, + { 0xC5DD44271AD3CDBA, -635, -172 }, + { 0x936B9FCEBB25C996, -608, -164 }, + { 0xDBAC6C247D62A584, -582, -156 }, + { 0xA3AB66580D5FDAF6, -555, -148 }, + { 0xF3E2F893DEC3F126, -529, -140 }, + { 0xB5B5ADA8AAFF80B8, -502, -132 }, + { 0x87625F056C7C4A8B, -475, -124 }, + { 0xC9BCFF6034C13053, -449, -116 }, + { 0x964E858C91BA2655, -422, -108 }, + { 0xDFF9772470297EBD, -396, -100 }, + { 0xA6DFBD9FB8E5B88F, -369, -92 }, + { 0xF8A95FCF88747D94, -343, -84 }, + { 0xB94470938FA89BCF, -316, -76 }, + { 0x8A08F0F8BF0F156B, -289, -68 }, + { 0xCDB02555653131B6, -263, -60 }, + { 0x993FE2C6D07B7FAC, -236, -52 }, + { 0xE45C10C42A2B3B06, -210, -44 }, + { 0xAA242499697392D3, -183, -36 }, + { 0xFD87B5F28300CA0E, -157, -28 }, + { 0xBCE5086492111AEB, -130, -20 }, + { 0x8CBCCC096F5088CC, -103, -12 }, + { 0xD1B71758E219652C, -77, -4 }, + { 0x9C40000000000000, -50, 4 }, + { 0xE8D4A51000000000, -24, 12 }, + { 0xAD78EBC5AC620000, 3, 20 }, + { 0x813F3978F8940984, 30, 28 }, + { 0xC097CE7BC90715B3, 56, 36 }, + { 0x8F7E32CE7BEA5C70, 83, 44 }, + { 0xD5D238A4ABE98068, 109, 52 }, + { 0x9F4F2726179A2245, 136, 60 }, + { 0xED63A231D4C4FB27, 162, 68 }, + { 0xB0DE65388CC8ADA8, 189, 76 }, + { 0x83C7088E1AAB65DB, 216, 84 }, + { 0xC45D1DF942711D9A, 242, 92 }, + { 0x924D692CA61BE758, 269, 100 }, + { 0xDA01EE641A708DEA, 295, 108 }, + { 0xA26DA3999AEF774A, 322, 116 }, + { 0xF209787BB47D6B85, 348, 124 }, + { 0xB454E4A179DD1877, 375, 132 }, + { 0x865B86925B9BC5C2, 402, 140 }, + { 0xC83553C5C8965D3D, 428, 148 }, + { 0x952AB45CFA97A0B3, 455, 156 }, + { 0xDE469FBD99A05FE3, 481, 164 }, + { 0xA59BC234DB398C25, 508, 172 }, + { 0xF6C69A72A3989F5C, 534, 180 }, + { 0xB7DCBF5354E9BECE, 561, 188 }, + { 0x88FCF317F22241E2, 588, 196 }, + { 0xCC20CE9BD35C78A5, 614, 204 }, + { 0x98165AF37B2153DF, 641, 212 }, + { 0xE2A0B5DC971F303A, 667, 220 }, + { 0xA8D9D1535CE3B396, 694, 228 }, + { 0xFB9B7CD9A4A7443C, 720, 236 }, + { 0xBB764C4CA7A44410, 747, 244 }, + { 0x8BAB8EEFB6409C1A, 774, 252 }, + { 0xD01FEF10A657842C, 800, 260 }, + { 0x9B10A4E5E9913129, 827, 268 }, + { 0xE7109BFBA19C0C9D, 853, 276 }, + { 0xAC2820D9623BF429, 880, 284 }, + { 0x80444B5E7AA7CF85, 907, 292 }, + { 0xBF21E44003ACDD2D, 933, 300 }, + { 0x8E679C2F5E44FF8F, 960, 308 }, + { 0xD433179D9C8CB841, 986, 316 }, + { 0x9E19DB92B4E31BA9, 1013, 324 }, + } + }; + + // This computation gives exactly the same results for k as + // k = ceil((kAlpha - e - 1) * 0.30102999566398114) + // for |e| <= 1500, but doesn't require floating-point operations. + // NB: log_10(2) ~= 78913 / 2^18 + JSON_ASSERT(e >= -1500); + JSON_ASSERT(e <= 1500); + const int f = kAlpha - e - 1; + const int k = (f * 78913) / (1 << 18) + static_cast(f > 0); + + const int index = (-kCachedPowersMinDecExp + k + (kCachedPowersDecStep - 1)) / kCachedPowersDecStep; + JSON_ASSERT(index >= 0); + JSON_ASSERT(static_cast(index) < kCachedPowers.size()); + + const cached_power cached = kCachedPowers[static_cast(index)]; + JSON_ASSERT(kAlpha <= cached.e + e + 64); + JSON_ASSERT(kGamma >= cached.e + e + 64); + + return cached; +} + +/*! +For n != 0, returns k, such that pow10 := 10^(k-1) <= n < 10^k. +For n == 0, returns 1 and sets pow10 := 1. +*/ +inline int find_largest_pow10(const std::uint32_t n, std::uint32_t& pow10) +{ + // LCOV_EXCL_START + if (n >= 1000000000) + { + pow10 = 1000000000; + return 10; + } + // LCOV_EXCL_STOP + else if (n >= 100000000) + { + pow10 = 100000000; + return 9; + } + else if (n >= 10000000) + { + pow10 = 10000000; + return 8; + } + else if (n >= 1000000) + { + pow10 = 1000000; + return 7; + } + else if (n >= 100000) + { + pow10 = 100000; + return 6; + } + else if (n >= 10000) + { + pow10 = 10000; + return 5; + } + else if (n >= 1000) + { + pow10 = 1000; + return 4; + } + else if (n >= 100) + { + pow10 = 100; + return 3; + } + else if (n >= 10) + { + pow10 = 10; + return 2; + } + else + { + pow10 = 1; + return 1; + } +} + +inline void grisu2_round(char* buf, int len, std::uint64_t dist, std::uint64_t delta, + std::uint64_t rest, std::uint64_t ten_k) +{ + JSON_ASSERT(len >= 1); + JSON_ASSERT(dist <= delta); + JSON_ASSERT(rest <= delta); + JSON_ASSERT(ten_k > 0); + + // <--------------------------- delta ----> + // <---- dist ---------> + // --------------[------------------+-------------------]-------------- + // M- w M+ + // + // ten_k + // <------> + // <---- rest ----> + // --------------[------------------+----+--------------]-------------- + // w V + // = buf * 10^k + // + // ten_k represents a unit-in-the-last-place in the decimal representation + // stored in buf. + // Decrement buf by ten_k while this takes buf closer to w. + + // The tests are written in this order to avoid overflow in unsigned + // integer arithmetic. + + while (rest < dist + && delta - rest >= ten_k + && (rest + ten_k < dist || dist - rest > rest + ten_k - dist)) + { + JSON_ASSERT(buf[len - 1] != '0'); + buf[len - 1]--; + rest += ten_k; + } +} + +/*! +Generates V = buffer * 10^decimal_exponent, such that M- <= V <= M+. +M- and M+ must be normalized and share the same exponent -60 <= e <= -32. +*/ +inline void grisu2_digit_gen(char* buffer, int& length, int& decimal_exponent, + diyfp M_minus, diyfp w, diyfp M_plus) +{ + static_assert(kAlpha >= -60, "internal error"); + static_assert(kGamma <= -32, "internal error"); + + // Generates the digits (and the exponent) of a decimal floating-point + // number V = buffer * 10^decimal_exponent in the range [M-, M+]. The diyfp's + // w, M- and M+ share the same exponent e, which satisfies alpha <= e <= gamma. + // + // <--------------------------- delta ----> + // <---- dist ---------> + // --------------[------------------+-------------------]-------------- + // M- w M+ + // + // Grisu2 generates the digits of M+ from left to right and stops as soon as + // V is in [M-,M+]. + + JSON_ASSERT(M_plus.e >= kAlpha); + JSON_ASSERT(M_plus.e <= kGamma); + + std::uint64_t delta = diyfp::sub(M_plus, M_minus).f; // (significand of (M+ - M-), implicit exponent is e) + std::uint64_t dist = diyfp::sub(M_plus, w ).f; // (significand of (M+ - w ), implicit exponent is e) + + // Split M+ = f * 2^e into two parts p1 and p2 (note: e < 0): + // + // M+ = f * 2^e + // = ((f div 2^-e) * 2^-e + (f mod 2^-e)) * 2^e + // = ((p1 ) * 2^-e + (p2 )) * 2^e + // = p1 + p2 * 2^e + + const diyfp one(std::uint64_t{1} << -M_plus.e, M_plus.e); + + auto p1 = static_cast(M_plus.f >> -one.e); // p1 = f div 2^-e (Since -e >= 32, p1 fits into a 32-bit int.) + std::uint64_t p2 = M_plus.f & (one.f - 1); // p2 = f mod 2^-e + + // 1) + // + // Generate the digits of the integral part p1 = d[n-1]...d[1]d[0] + + JSON_ASSERT(p1 > 0); + + std::uint32_t pow10; + const int k = find_largest_pow10(p1, pow10); + + // 10^(k-1) <= p1 < 10^k, pow10 = 10^(k-1) + // + // p1 = (p1 div 10^(k-1)) * 10^(k-1) + (p1 mod 10^(k-1)) + // = (d[k-1] ) * 10^(k-1) + (p1 mod 10^(k-1)) + // + // M+ = p1 + p2 * 2^e + // = d[k-1] * 10^(k-1) + (p1 mod 10^(k-1)) + p2 * 2^e + // = d[k-1] * 10^(k-1) + ((p1 mod 10^(k-1)) * 2^-e + p2) * 2^e + // = d[k-1] * 10^(k-1) + ( rest) * 2^e + // + // Now generate the digits d[n] of p1 from left to right (n = k-1,...,0) + // + // p1 = d[k-1]...d[n] * 10^n + d[n-1]...d[0] + // + // but stop as soon as + // + // rest * 2^e = (d[n-1]...d[0] * 2^-e + p2) * 2^e <= delta * 2^e + + int n = k; + while (n > 0) + { + // Invariants: + // M+ = buffer * 10^n + (p1 + p2 * 2^e) (buffer = 0 for n = k) + // pow10 = 10^(n-1) <= p1 < 10^n + // + const std::uint32_t d = p1 / pow10; // d = p1 div 10^(n-1) + const std::uint32_t r = p1 % pow10; // r = p1 mod 10^(n-1) + // + // M+ = buffer * 10^n + (d * 10^(n-1) + r) + p2 * 2^e + // = (buffer * 10 + d) * 10^(n-1) + (r + p2 * 2^e) + // + JSON_ASSERT(d <= 9); + buffer[length++] = static_cast('0' + d); // buffer := buffer * 10 + d + // + // M+ = buffer * 10^(n-1) + (r + p2 * 2^e) + // + p1 = r; + n--; + // + // M+ = buffer * 10^n + (p1 + p2 * 2^e) + // pow10 = 10^n + // + + // Now check if enough digits have been generated. + // Compute + // + // p1 + p2 * 2^e = (p1 * 2^-e + p2) * 2^e = rest * 2^e + // + // Note: + // Since rest and delta share the same exponent e, it suffices to + // compare the significands. + const std::uint64_t rest = (std::uint64_t{p1} << -one.e) + p2; + if (rest <= delta) + { + // V = buffer * 10^n, with M- <= V <= M+. + + decimal_exponent += n; + + // We may now just stop. But instead look if the buffer could be + // decremented to bring V closer to w. + // + // pow10 = 10^n is now 1 ulp in the decimal representation V. + // The rounding procedure works with diyfp's with an implicit + // exponent of e. + // + // 10^n = (10^n * 2^-e) * 2^e = ulp * 2^e + // + const std::uint64_t ten_n = std::uint64_t{pow10} << -one.e; + grisu2_round(buffer, length, dist, delta, rest, ten_n); + + return; + } + + pow10 /= 10; + // + // pow10 = 10^(n-1) <= p1 < 10^n + // Invariants restored. + } + + // 2) + // + // The digits of the integral part have been generated: + // + // M+ = d[k-1]...d[1]d[0] + p2 * 2^e + // = buffer + p2 * 2^e + // + // Now generate the digits of the fractional part p2 * 2^e. + // + // Note: + // No decimal point is generated: the exponent is adjusted instead. + // + // p2 actually represents the fraction + // + // p2 * 2^e + // = p2 / 2^-e + // = d[-1] / 10^1 + d[-2] / 10^2 + ... + // + // Now generate the digits d[-m] of p1 from left to right (m = 1,2,...) + // + // p2 * 2^e = d[-1]d[-2]...d[-m] * 10^-m + // + 10^-m * (d[-m-1] / 10^1 + d[-m-2] / 10^2 + ...) + // + // using + // + // 10^m * p2 = ((10^m * p2) div 2^-e) * 2^-e + ((10^m * p2) mod 2^-e) + // = ( d) * 2^-e + ( r) + // + // or + // 10^m * p2 * 2^e = d + r * 2^e + // + // i.e. + // + // M+ = buffer + p2 * 2^e + // = buffer + 10^-m * (d + r * 2^e) + // = (buffer * 10^m + d) * 10^-m + 10^-m * r * 2^e + // + // and stop as soon as 10^-m * r * 2^e <= delta * 2^e + + JSON_ASSERT(p2 > delta); + + int m = 0; + for (;;) + { + // Invariant: + // M+ = buffer * 10^-m + 10^-m * (d[-m-1] / 10 + d[-m-2] / 10^2 + ...) * 2^e + // = buffer * 10^-m + 10^-m * (p2 ) * 2^e + // = buffer * 10^-m + 10^-m * (1/10 * (10 * p2) ) * 2^e + // = buffer * 10^-m + 10^-m * (1/10 * ((10*p2 div 2^-e) * 2^-e + (10*p2 mod 2^-e)) * 2^e + // + JSON_ASSERT(p2 <= (std::numeric_limits::max)() / 10); + p2 *= 10; + const std::uint64_t d = p2 >> -one.e; // d = (10 * p2) div 2^-e + const std::uint64_t r = p2 & (one.f - 1); // r = (10 * p2) mod 2^-e + // + // M+ = buffer * 10^-m + 10^-m * (1/10 * (d * 2^-e + r) * 2^e + // = buffer * 10^-m + 10^-m * (1/10 * (d + r * 2^e)) + // = (buffer * 10 + d) * 10^(-m-1) + 10^(-m-1) * r * 2^e + // + JSON_ASSERT(d <= 9); + buffer[length++] = static_cast('0' + d); // buffer := buffer * 10 + d + // + // M+ = buffer * 10^(-m-1) + 10^(-m-1) * r * 2^e + // + p2 = r; + m++; + // + // M+ = buffer * 10^-m + 10^-m * p2 * 2^e + // Invariant restored. + + // Check if enough digits have been generated. + // + // 10^-m * p2 * 2^e <= delta * 2^e + // p2 * 2^e <= 10^m * delta * 2^e + // p2 <= 10^m * delta + delta *= 10; + dist *= 10; + if (p2 <= delta) + { + break; + } + } + + // V = buffer * 10^-m, with M- <= V <= M+. + + decimal_exponent -= m; + + // 1 ulp in the decimal representation is now 10^-m. + // Since delta and dist are now scaled by 10^m, we need to do the + // same with ulp in order to keep the units in sync. + // + // 10^m * 10^-m = 1 = 2^-e * 2^e = ten_m * 2^e + // + const std::uint64_t ten_m = one.f; + grisu2_round(buffer, length, dist, delta, p2, ten_m); + + // By construction this algorithm generates the shortest possible decimal + // number (Loitsch, Theorem 6.2) which rounds back to w. + // For an input number of precision p, at least + // + // N = 1 + ceil(p * log_10(2)) + // + // decimal digits are sufficient to identify all binary floating-point + // numbers (Matula, "In-and-Out conversions"). + // This implies that the algorithm does not produce more than N decimal + // digits. + // + // N = 17 for p = 53 (IEEE double precision) + // N = 9 for p = 24 (IEEE single precision) +} + +/*! +v = buf * 10^decimal_exponent +len is the length of the buffer (number of decimal digits) +The buffer must be large enough, i.e. >= max_digits10. +*/ +JSON_HEDLEY_NON_NULL(1) +inline void grisu2(char* buf, int& len, int& decimal_exponent, + diyfp m_minus, diyfp v, diyfp m_plus) +{ + JSON_ASSERT(m_plus.e == m_minus.e); + JSON_ASSERT(m_plus.e == v.e); + + // --------(-----------------------+-----------------------)-------- (A) + // m- v m+ + // + // --------------------(-----------+-----------------------)-------- (B) + // m- v m+ + // + // First scale v (and m- and m+) such that the exponent is in the range + // [alpha, gamma]. + + const cached_power cached = get_cached_power_for_binary_exponent(m_plus.e); + + const diyfp c_minus_k(cached.f, cached.e); // = c ~= 10^-k + + // The exponent of the products is = v.e + c_minus_k.e + q and is in the range [alpha,gamma] + const diyfp w = diyfp::mul(v, c_minus_k); + const diyfp w_minus = diyfp::mul(m_minus, c_minus_k); + const diyfp w_plus = diyfp::mul(m_plus, c_minus_k); + + // ----(---+---)---------------(---+---)---------------(---+---)---- + // w- w w+ + // = c*m- = c*v = c*m+ + // + // diyfp::mul rounds its result and c_minus_k is approximated too. w, w- and + // w+ are now off by a small amount. + // In fact: + // + // w - v * 10^k < 1 ulp + // + // To account for this inaccuracy, add resp. subtract 1 ulp. + // + // --------+---[---------------(---+---)---------------]---+-------- + // w- M- w M+ w+ + // + // Now any number in [M-, M+] (bounds included) will round to w when input, + // regardless of how the input rounding algorithm breaks ties. + // + // And digit_gen generates the shortest possible such number in [M-, M+]. + // Note that this does not mean that Grisu2 always generates the shortest + // possible number in the interval (m-, m+). + const diyfp M_minus(w_minus.f + 1, w_minus.e); + const diyfp M_plus (w_plus.f - 1, w_plus.e ); + + decimal_exponent = -cached.k; // = -(-k) = k + + grisu2_digit_gen(buf, len, decimal_exponent, M_minus, w, M_plus); +} + +/*! +v = buf * 10^decimal_exponent +len is the length of the buffer (number of decimal digits) +The buffer must be large enough, i.e. >= max_digits10. +*/ +template +JSON_HEDLEY_NON_NULL(1) +void grisu2(char* buf, int& len, int& decimal_exponent, FloatType value) +{ + static_assert(diyfp::kPrecision >= std::numeric_limits::digits + 3, + "internal error: not enough precision"); + + JSON_ASSERT(std::isfinite(value)); + JSON_ASSERT(value > 0); + + // If the neighbors (and boundaries) of 'value' are always computed for double-precision + // numbers, all float's can be recovered using strtod (and strtof). However, the resulting + // decimal representations are not exactly "short". + // + // The documentation for 'std::to_chars' (https://en.cppreference.com/w/cpp/utility/to_chars) + // says "value is converted to a string as if by std::sprintf in the default ("C") locale" + // and since sprintf promotes float's to double's, I think this is exactly what 'std::to_chars' + // does. + // On the other hand, the documentation for 'std::to_chars' requires that "parsing the + // representation using the corresponding std::from_chars function recovers value exactly". That + // indicates that single precision floating-point numbers should be recovered using + // 'std::strtof'. + // + // NB: If the neighbors are computed for single-precision numbers, there is a single float + // (7.0385307e-26f) which can't be recovered using strtod. The resulting double precision + // value is off by 1 ulp. +#if 0 + const boundaries w = compute_boundaries(static_cast(value)); +#else + const boundaries w = compute_boundaries(value); +#endif + + grisu2(buf, len, decimal_exponent, w.minus, w.w, w.plus); +} + +/*! +@brief appends a decimal representation of e to buf +@return a pointer to the element following the exponent. +@pre -1000 < e < 1000 +*/ +JSON_HEDLEY_NON_NULL(1) +JSON_HEDLEY_RETURNS_NON_NULL +inline char* append_exponent(char* buf, int e) +{ + JSON_ASSERT(e > -1000); + JSON_ASSERT(e < 1000); + + if (e < 0) + { + e = -e; + *buf++ = '-'; + } + else + { + *buf++ = '+'; + } + + auto k = static_cast(e); + if (k < 10) + { + // Always print at least two digits in the exponent. + // This is for compatibility with printf("%g"). + *buf++ = '0'; + *buf++ = static_cast('0' + k); + } + else if (k < 100) + { + *buf++ = static_cast('0' + k / 10); + k %= 10; + *buf++ = static_cast('0' + k); + } + else + { + *buf++ = static_cast('0' + k / 100); + k %= 100; + *buf++ = static_cast('0' + k / 10); + k %= 10; + *buf++ = static_cast('0' + k); + } + + return buf; +} + +/*! +@brief prettify v = buf * 10^decimal_exponent + +If v is in the range [10^min_exp, 10^max_exp) it will be printed in fixed-point +notation. Otherwise it will be printed in exponential notation. + +@pre min_exp < 0 +@pre max_exp > 0 +*/ +JSON_HEDLEY_NON_NULL(1) +JSON_HEDLEY_RETURNS_NON_NULL +inline char* format_buffer(char* buf, int len, int decimal_exponent, + int min_exp, int max_exp) +{ + JSON_ASSERT(min_exp < 0); + JSON_ASSERT(max_exp > 0); + + const int k = len; + const int n = len + decimal_exponent; + + // v = buf * 10^(n-k) + // k is the length of the buffer (number of decimal digits) + // n is the position of the decimal point relative to the start of the buffer. + + if (k <= n && n <= max_exp) + { + // digits[000] + // len <= max_exp + 2 + + std::memset(buf + k, '0', static_cast(n) - static_cast(k)); + // Make it look like a floating-point number (#362, #378) + buf[n + 0] = '.'; + buf[n + 1] = '0'; + return buf + (static_cast(n) + 2); + } + + if (0 < n && n <= max_exp) + { + // dig.its + // len <= max_digits10 + 1 + + JSON_ASSERT(k > n); + + std::memmove(buf + (static_cast(n) + 1), buf + n, static_cast(k) - static_cast(n)); + buf[n] = '.'; + return buf + (static_cast(k) + 1U); + } + + if (min_exp < n && n <= 0) + { + // 0.[000]digits + // len <= 2 + (-min_exp - 1) + max_digits10 + + std::memmove(buf + (2 + static_cast(-n)), buf, static_cast(k)); + buf[0] = '0'; + buf[1] = '.'; + std::memset(buf + 2, '0', static_cast(-n)); + return buf + (2U + static_cast(-n) + static_cast(k)); + } + + if (k == 1) + { + // dE+123 + // len <= 1 + 5 + + buf += 1; + } + else + { + // d.igitsE+123 + // len <= max_digits10 + 1 + 5 + + std::memmove(buf + 2, buf + 1, static_cast(k) - 1); + buf[1] = '.'; + buf += 1 + static_cast(k); + } + + *buf++ = 'e'; + return append_exponent(buf, n - 1); +} + +} // namespace dtoa_impl + +/*! +@brief generates a decimal representation of the floating-point number value in [first, last). + +The format of the resulting decimal representation is similar to printf's %g +format. Returns an iterator pointing past-the-end of the decimal representation. + +@note The input number must be finite, i.e. NaN's and Inf's are not supported. +@note The buffer must be large enough. +@note The result is NOT null-terminated. +*/ +template +JSON_HEDLEY_NON_NULL(1, 2) +JSON_HEDLEY_RETURNS_NON_NULL +char* to_chars(char* first, const char* last, FloatType value) +{ + static_cast(last); // maybe unused - fix warning + JSON_ASSERT(std::isfinite(value)); + + // Use signbit(value) instead of (value < 0) since signbit works for -0. + if (std::signbit(value)) + { + value = -value; + *first++ = '-'; + } + + if (value == 0) // +-0 + { + *first++ = '0'; + // Make it look like a floating-point number (#362, #378) + *first++ = '.'; + *first++ = '0'; + return first; + } + + JSON_ASSERT(last - first >= std::numeric_limits::max_digits10); + + // Compute v = buffer * 10^decimal_exponent. + // The decimal digits are stored in the buffer, which needs to be interpreted + // as an unsigned decimal integer. + // len is the length of the buffer, i.e. the number of decimal digits. + int len = 0; + int decimal_exponent = 0; + dtoa_impl::grisu2(first, len, decimal_exponent, value); + + JSON_ASSERT(len <= std::numeric_limits::max_digits10); + + // Format the buffer like printf("%.*g", prec, value) + constexpr int kMinExp = -4; + // Use digits10 here to increase compatibility with version 2. + constexpr int kMaxExp = std::numeric_limits::digits10; + + JSON_ASSERT(last - first >= kMaxExp + 2); + JSON_ASSERT(last - first >= 2 + (-kMinExp - 1) + std::numeric_limits::max_digits10); + JSON_ASSERT(last - first >= std::numeric_limits::max_digits10 + 6); + + return dtoa_impl::format_buffer(first, len, decimal_exponent, kMinExp, kMaxExp); +} + +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + +// #include + +// #include + +// #include + +// #include + + +namespace nlohmann +{ +namespace detail +{ +/////////////////// +// serialization // +/////////////////// + +/// how to treat decoding errors +enum class error_handler_t +{ + strict, ///< throw a type_error exception in case of invalid UTF-8 + replace, ///< replace invalid UTF-8 sequences with U+FFFD + ignore ///< ignore invalid UTF-8 sequences +}; + +template +class serializer +{ + using string_t = typename BasicJsonType::string_t; + using number_float_t = typename BasicJsonType::number_float_t; + using number_integer_t = typename BasicJsonType::number_integer_t; + using number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using binary_char_t = typename BasicJsonType::binary_t::value_type; + static constexpr std::uint8_t UTF8_ACCEPT = 0; + static constexpr std::uint8_t UTF8_REJECT = 1; + + public: + /*! + @param[in] s output stream to serialize to + @param[in] ichar indentation character to use + @param[in] error_handler_ how to react on decoding errors + */ + serializer(output_adapter_t s, const char ichar, + error_handler_t error_handler_ = error_handler_t::strict) + : o(std::move(s)) + , loc(std::localeconv()) + , thousands_sep(loc->thousands_sep == nullptr ? '\0' : std::char_traits::to_char_type(* (loc->thousands_sep))) + , decimal_point(loc->decimal_point == nullptr ? '\0' : std::char_traits::to_char_type(* (loc->decimal_point))) + , indent_char(ichar) + , indent_string(512, indent_char) + , error_handler(error_handler_) + {} + + // delete because of pointer members + serializer(const serializer&) = delete; + serializer& operator=(const serializer&) = delete; + serializer(serializer&&) = delete; + serializer& operator=(serializer&&) = delete; + ~serializer() = default; + + /*! + @brief internal implementation of the serialization function + + This function is called by the public member function dump and organizes + the serialization internally. The indentation level is propagated as + additional parameter. In case of arrays and objects, the function is + called recursively. + + - strings and object keys are escaped using `escape_string()` + - integer numbers are converted implicitly via `operator<<` + - floating-point numbers are converted to a string using `"%g"` format + - binary values are serialized as objects containing the subtype and the + byte array + + @param[in] val value to serialize + @param[in] pretty_print whether the output shall be pretty-printed + @param[in] ensure_ascii If @a ensure_ascii is true, all non-ASCII characters + in the output are escaped with `\uXXXX` sequences, and the result consists + of ASCII characters only. + @param[in] indent_step the indent level + @param[in] current_indent the current indent level (only used internally) + */ + void dump(const BasicJsonType& val, + const bool pretty_print, + const bool ensure_ascii, + const unsigned int indent_step, + const unsigned int current_indent = 0) + { + switch (val.m_type) + { + case value_t::object: + { + if (val.m_value.object->empty()) + { + o->write_characters("{}", 2); + return; + } + + if (pretty_print) + { + o->write_characters("{\n", 2); + + // variable to hold indentation for recursive calls + const auto new_indent = current_indent + indent_step; + if (JSON_HEDLEY_UNLIKELY(indent_string.size() < new_indent)) + { + indent_string.resize(indent_string.size() * 2, ' '); + } + + // first n-1 elements + auto i = val.m_value.object->cbegin(); + for (std::size_t cnt = 0; cnt < val.m_value.object->size() - 1; ++cnt, ++i) + { + o->write_characters(indent_string.c_str(), new_indent); + o->write_character('\"'); + dump_escaped(i->first, ensure_ascii); + o->write_characters("\": ", 3); + dump(i->second, true, ensure_ascii, indent_step, new_indent); + o->write_characters(",\n", 2); + } + + // last element + JSON_ASSERT(i != val.m_value.object->cend()); + JSON_ASSERT(std::next(i) == val.m_value.object->cend()); + o->write_characters(indent_string.c_str(), new_indent); + o->write_character('\"'); + dump_escaped(i->first, ensure_ascii); + o->write_characters("\": ", 3); + dump(i->second, true, ensure_ascii, indent_step, new_indent); + + o->write_character('\n'); + o->write_characters(indent_string.c_str(), current_indent); + o->write_character('}'); + } + else + { + o->write_character('{'); + + // first n-1 elements + auto i = val.m_value.object->cbegin(); + for (std::size_t cnt = 0; cnt < val.m_value.object->size() - 1; ++cnt, ++i) + { + o->write_character('\"'); + dump_escaped(i->first, ensure_ascii); + o->write_characters("\":", 2); + dump(i->second, false, ensure_ascii, indent_step, current_indent); + o->write_character(','); + } + + // last element + JSON_ASSERT(i != val.m_value.object->cend()); + JSON_ASSERT(std::next(i) == val.m_value.object->cend()); + o->write_character('\"'); + dump_escaped(i->first, ensure_ascii); + o->write_characters("\":", 2); + dump(i->second, false, ensure_ascii, indent_step, current_indent); + + o->write_character('}'); + } + + return; + } + + case value_t::array: + { + if (val.m_value.array->empty()) + { + o->write_characters("[]", 2); + return; + } + + if (pretty_print) + { + o->write_characters("[\n", 2); + + // variable to hold indentation for recursive calls + const auto new_indent = current_indent + indent_step; + if (JSON_HEDLEY_UNLIKELY(indent_string.size() < new_indent)) + { + indent_string.resize(indent_string.size() * 2, ' '); + } + + // first n-1 elements + for (auto i = val.m_value.array->cbegin(); + i != val.m_value.array->cend() - 1; ++i) + { + o->write_characters(indent_string.c_str(), new_indent); + dump(*i, true, ensure_ascii, indent_step, new_indent); + o->write_characters(",\n", 2); + } + + // last element + JSON_ASSERT(!val.m_value.array->empty()); + o->write_characters(indent_string.c_str(), new_indent); + dump(val.m_value.array->back(), true, ensure_ascii, indent_step, new_indent); + + o->write_character('\n'); + o->write_characters(indent_string.c_str(), current_indent); + o->write_character(']'); + } + else + { + o->write_character('['); + + // first n-1 elements + for (auto i = val.m_value.array->cbegin(); + i != val.m_value.array->cend() - 1; ++i) + { + dump(*i, false, ensure_ascii, indent_step, current_indent); + o->write_character(','); + } + + // last element + JSON_ASSERT(!val.m_value.array->empty()); + dump(val.m_value.array->back(), false, ensure_ascii, indent_step, current_indent); + + o->write_character(']'); + } + + return; + } + + case value_t::string: + { + o->write_character('\"'); + dump_escaped(*val.m_value.string, ensure_ascii); + o->write_character('\"'); + return; + } + + case value_t::binary: + { + if (pretty_print) + { + o->write_characters("{\n", 2); + + // variable to hold indentation for recursive calls + const auto new_indent = current_indent + indent_step; + if (JSON_HEDLEY_UNLIKELY(indent_string.size() < new_indent)) + { + indent_string.resize(indent_string.size() * 2, ' '); + } + + o->write_characters(indent_string.c_str(), new_indent); + + o->write_characters("\"bytes\": [", 10); + + if (!val.m_value.binary->empty()) + { + for (auto i = val.m_value.binary->cbegin(); + i != val.m_value.binary->cend() - 1; ++i) + { + dump_integer(*i); + o->write_characters(", ", 2); + } + dump_integer(val.m_value.binary->back()); + } + + o->write_characters("],\n", 3); + o->write_characters(indent_string.c_str(), new_indent); + + o->write_characters("\"subtype\": ", 11); + if (val.m_value.binary->has_subtype()) + { + dump_integer(val.m_value.binary->subtype()); + } + else + { + o->write_characters("null", 4); + } + o->write_character('\n'); + o->write_characters(indent_string.c_str(), current_indent); + o->write_character('}'); + } + else + { + o->write_characters("{\"bytes\":[", 10); + + if (!val.m_value.binary->empty()) + { + for (auto i = val.m_value.binary->cbegin(); + i != val.m_value.binary->cend() - 1; ++i) + { + dump_integer(*i); + o->write_character(','); + } + dump_integer(val.m_value.binary->back()); + } + + o->write_characters("],\"subtype\":", 12); + if (val.m_value.binary->has_subtype()) + { + dump_integer(val.m_value.binary->subtype()); + o->write_character('}'); + } + else + { + o->write_characters("null}", 5); + } + } + return; + } + + case value_t::boolean: + { + if (val.m_value.boolean) + { + o->write_characters("true", 4); + } + else + { + o->write_characters("false", 5); + } + return; + } + + case value_t::number_integer: + { + dump_integer(val.m_value.number_integer); + return; + } + + case value_t::number_unsigned: + { + dump_integer(val.m_value.number_unsigned); + return; + } + + case value_t::number_float: + { + dump_float(val.m_value.number_float); + return; + } + + case value_t::discarded: + { + o->write_characters("", 11); + return; + } + + case value_t::null: + { + o->write_characters("null", 4); + return; + } + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + } + + private: + /*! + @brief dump escaped string + + Escape a string by replacing certain special characters by a sequence of an + escape character (backslash) and another character and other control + characters by a sequence of "\u" followed by a four-digit hex + representation. The escaped string is written to output stream @a o. + + @param[in] s the string to escape + @param[in] ensure_ascii whether to escape non-ASCII characters with + \uXXXX sequences + + @complexity Linear in the length of string @a s. + */ + void dump_escaped(const string_t& s, const bool ensure_ascii) + { + std::uint32_t codepoint; + std::uint8_t state = UTF8_ACCEPT; + std::size_t bytes = 0; // number of bytes written to string_buffer + + // number of bytes written at the point of the last valid byte + std::size_t bytes_after_last_accept = 0; + std::size_t undumped_chars = 0; + + for (std::size_t i = 0; i < s.size(); ++i) + { + const auto byte = static_cast(s[i]); + + switch (decode(state, codepoint, byte)) + { + case UTF8_ACCEPT: // decode found a new code point + { + switch (codepoint) + { + case 0x08: // backspace + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 'b'; + break; + } + + case 0x09: // horizontal tab + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 't'; + break; + } + + case 0x0A: // newline + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 'n'; + break; + } + + case 0x0C: // formfeed + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 'f'; + break; + } + + case 0x0D: // carriage return + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 'r'; + break; + } + + case 0x22: // quotation mark + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = '\"'; + break; + } + + case 0x5C: // reverse solidus + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = '\\'; + break; + } + + default: + { + // escape control characters (0x00..0x1F) or, if + // ensure_ascii parameter is used, non-ASCII characters + if ((codepoint <= 0x1F) || (ensure_ascii && (codepoint >= 0x7F))) + { + if (codepoint <= 0xFFFF) + { + (std::snprintf)(string_buffer.data() + bytes, 7, "\\u%04x", + static_cast(codepoint)); + bytes += 6; + } + else + { + (std::snprintf)(string_buffer.data() + bytes, 13, "\\u%04x\\u%04x", + static_cast(0xD7C0u + (codepoint >> 10u)), + static_cast(0xDC00u + (codepoint & 0x3FFu))); + bytes += 12; + } + } + else + { + // copy byte to buffer (all previous bytes + // been copied have in default case above) + string_buffer[bytes++] = s[i]; + } + break; + } + } + + // write buffer and reset index; there must be 13 bytes + // left, as this is the maximal number of bytes to be + // written ("\uxxxx\uxxxx\0") for one code point + if (string_buffer.size() - bytes < 13) + { + o->write_characters(string_buffer.data(), bytes); + bytes = 0; + } + + // remember the byte position of this accept + bytes_after_last_accept = bytes; + undumped_chars = 0; + break; + } + + case UTF8_REJECT: // decode found invalid UTF-8 byte + { + switch (error_handler) + { + case error_handler_t::strict: + { + std::string sn(3, '\0'); + (std::snprintf)(&sn[0], sn.size(), "%.2X", byte); + JSON_THROW(type_error::create(316, "invalid UTF-8 byte at index " + std::to_string(i) + ": 0x" + sn)); + } + + case error_handler_t::ignore: + case error_handler_t::replace: + { + // in case we saw this character the first time, we + // would like to read it again, because the byte + // may be OK for itself, but just not OK for the + // previous sequence + if (undumped_chars > 0) + { + --i; + } + + // reset length buffer to the last accepted index; + // thus removing/ignoring the invalid characters + bytes = bytes_after_last_accept; + + if (error_handler == error_handler_t::replace) + { + // add a replacement character + if (ensure_ascii) + { + string_buffer[bytes++] = '\\'; + string_buffer[bytes++] = 'u'; + string_buffer[bytes++] = 'f'; + string_buffer[bytes++] = 'f'; + string_buffer[bytes++] = 'f'; + string_buffer[bytes++] = 'd'; + } + else + { + string_buffer[bytes++] = detail::binary_writer::to_char_type('\xEF'); + string_buffer[bytes++] = detail::binary_writer::to_char_type('\xBF'); + string_buffer[bytes++] = detail::binary_writer::to_char_type('\xBD'); + } + + // write buffer and reset index; there must be 13 bytes + // left, as this is the maximal number of bytes to be + // written ("\uxxxx\uxxxx\0") for one code point + if (string_buffer.size() - bytes < 13) + { + o->write_characters(string_buffer.data(), bytes); + bytes = 0; + } + + bytes_after_last_accept = bytes; + } + + undumped_chars = 0; + + // continue processing the string + state = UTF8_ACCEPT; + break; + } + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + break; + } + + default: // decode found yet incomplete multi-byte code point + { + if (!ensure_ascii) + { + // code point will not be escaped - copy byte to buffer + string_buffer[bytes++] = s[i]; + } + ++undumped_chars; + break; + } + } + } + + // we finished processing the string + if (JSON_HEDLEY_LIKELY(state == UTF8_ACCEPT)) + { + // write buffer + if (bytes > 0) + { + o->write_characters(string_buffer.data(), bytes); + } + } + else + { + // we finish reading, but do not accept: string was incomplete + switch (error_handler) + { + case error_handler_t::strict: + { + std::string sn(3, '\0'); + (std::snprintf)(&sn[0], sn.size(), "%.2X", static_cast(s.back())); + JSON_THROW(type_error::create(316, "incomplete UTF-8 string; last byte: 0x" + sn)); + } + + case error_handler_t::ignore: + { + // write all accepted bytes + o->write_characters(string_buffer.data(), bytes_after_last_accept); + break; + } + + case error_handler_t::replace: + { + // write all accepted bytes + o->write_characters(string_buffer.data(), bytes_after_last_accept); + // add a replacement character + if (ensure_ascii) + { + o->write_characters("\\ufffd", 6); + } + else + { + o->write_characters("\xEF\xBF\xBD", 3); + } + break; + } + + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + } + } + + /*! + @brief count digits + + Count the number of decimal (base 10) digits for an input unsigned integer. + + @param[in] x unsigned integer number to count its digits + @return number of decimal digits + */ + inline unsigned int count_digits(number_unsigned_t x) noexcept + { + unsigned int n_digits = 1; + for (;;) + { + if (x < 10) + { + return n_digits; + } + if (x < 100) + { + return n_digits + 1; + } + if (x < 1000) + { + return n_digits + 2; + } + if (x < 10000) + { + return n_digits + 3; + } + x = x / 10000u; + n_digits += 4; + } + } + + /*! + @brief dump an integer + + Dump a given integer to output stream @a o. Works internally with + @a number_buffer. + + @param[in] x integer number (signed or unsigned) to dump + @tparam NumberType either @a number_integer_t or @a number_unsigned_t + */ + template < typename NumberType, detail::enable_if_t < + std::is_same::value || + std::is_same::value || + std::is_same::value, + int > = 0 > + void dump_integer(NumberType x) + { + static constexpr std::array, 100> digits_to_99 + { + { + {{'0', '0'}}, {{'0', '1'}}, {{'0', '2'}}, {{'0', '3'}}, {{'0', '4'}}, {{'0', '5'}}, {{'0', '6'}}, {{'0', '7'}}, {{'0', '8'}}, {{'0', '9'}}, + {{'1', '0'}}, {{'1', '1'}}, {{'1', '2'}}, {{'1', '3'}}, {{'1', '4'}}, {{'1', '5'}}, {{'1', '6'}}, {{'1', '7'}}, {{'1', '8'}}, {{'1', '9'}}, + {{'2', '0'}}, {{'2', '1'}}, {{'2', '2'}}, {{'2', '3'}}, {{'2', '4'}}, {{'2', '5'}}, {{'2', '6'}}, {{'2', '7'}}, {{'2', '8'}}, {{'2', '9'}}, + {{'3', '0'}}, {{'3', '1'}}, {{'3', '2'}}, {{'3', '3'}}, {{'3', '4'}}, {{'3', '5'}}, {{'3', '6'}}, {{'3', '7'}}, {{'3', '8'}}, {{'3', '9'}}, + {{'4', '0'}}, {{'4', '1'}}, {{'4', '2'}}, {{'4', '3'}}, {{'4', '4'}}, {{'4', '5'}}, {{'4', '6'}}, {{'4', '7'}}, {{'4', '8'}}, {{'4', '9'}}, + {{'5', '0'}}, {{'5', '1'}}, {{'5', '2'}}, {{'5', '3'}}, {{'5', '4'}}, {{'5', '5'}}, {{'5', '6'}}, {{'5', '7'}}, {{'5', '8'}}, {{'5', '9'}}, + {{'6', '0'}}, {{'6', '1'}}, {{'6', '2'}}, {{'6', '3'}}, {{'6', '4'}}, {{'6', '5'}}, {{'6', '6'}}, {{'6', '7'}}, {{'6', '8'}}, {{'6', '9'}}, + {{'7', '0'}}, {{'7', '1'}}, {{'7', '2'}}, {{'7', '3'}}, {{'7', '4'}}, {{'7', '5'}}, {{'7', '6'}}, {{'7', '7'}}, {{'7', '8'}}, {{'7', '9'}}, + {{'8', '0'}}, {{'8', '1'}}, {{'8', '2'}}, {{'8', '3'}}, {{'8', '4'}}, {{'8', '5'}}, {{'8', '6'}}, {{'8', '7'}}, {{'8', '8'}}, {{'8', '9'}}, + {{'9', '0'}}, {{'9', '1'}}, {{'9', '2'}}, {{'9', '3'}}, {{'9', '4'}}, {{'9', '5'}}, {{'9', '6'}}, {{'9', '7'}}, {{'9', '8'}}, {{'9', '9'}}, + } + }; + + // special case for "0" + if (x == 0) + { + o->write_character('0'); + return; + } + + // use a pointer to fill the buffer + auto buffer_ptr = number_buffer.begin(); + + const bool is_negative = std::is_same::value && !(x >= 0); // see issue #755 + number_unsigned_t abs_value; + + unsigned int n_chars; + + if (is_negative) + { + *buffer_ptr = '-'; + abs_value = remove_sign(static_cast(x)); + + // account one more byte for the minus sign + n_chars = 1 + count_digits(abs_value); + } + else + { + abs_value = static_cast(x); + n_chars = count_digits(abs_value); + } + + // spare 1 byte for '\0' + JSON_ASSERT(n_chars < number_buffer.size() - 1); + + // jump to the end to generate the string from backward + // so we later avoid reversing the result + buffer_ptr += n_chars; + + // Fast int2ascii implementation inspired by "Fastware" talk by Andrei Alexandrescu + // See: https://www.youtube.com/watch?v=o4-CwDo2zpg + while (abs_value >= 100) + { + const auto digits_index = static_cast((abs_value % 100)); + abs_value /= 100; + *(--buffer_ptr) = digits_to_99[digits_index][1]; + *(--buffer_ptr) = digits_to_99[digits_index][0]; + } + + if (abs_value >= 10) + { + const auto digits_index = static_cast(abs_value); + *(--buffer_ptr) = digits_to_99[digits_index][1]; + *(--buffer_ptr) = digits_to_99[digits_index][0]; + } + else + { + *(--buffer_ptr) = static_cast('0' + abs_value); + } + + o->write_characters(number_buffer.data(), n_chars); + } + + /*! + @brief dump a floating-point number + + Dump a given floating-point number to output stream @a o. Works internally + with @a number_buffer. + + @param[in] x floating-point number to dump + */ + void dump_float(number_float_t x) + { + // NaN / inf + if (!std::isfinite(x)) + { + o->write_characters("null", 4); + return; + } + + // If number_float_t is an IEEE-754 single or double precision number, + // use the Grisu2 algorithm to produce short numbers which are + // guaranteed to round-trip, using strtof and strtod, resp. + // + // NB: The test below works if == . + static constexpr bool is_ieee_single_or_double + = (std::numeric_limits::is_iec559 && std::numeric_limits::digits == 24 && std::numeric_limits::max_exponent == 128) || + (std::numeric_limits::is_iec559 && std::numeric_limits::digits == 53 && std::numeric_limits::max_exponent == 1024); + + dump_float(x, std::integral_constant()); + } + + void dump_float(number_float_t x, std::true_type /*is_ieee_single_or_double*/) + { + char* begin = number_buffer.data(); + char* end = ::nlohmann::detail::to_chars(begin, begin + number_buffer.size(), x); + + o->write_characters(begin, static_cast(end - begin)); + } + + void dump_float(number_float_t x, std::false_type /*is_ieee_single_or_double*/) + { + // get number of digits for a float -> text -> float round-trip + static constexpr auto d = std::numeric_limits::max_digits10; + + // the actual conversion + std::ptrdiff_t len = (std::snprintf)(number_buffer.data(), number_buffer.size(), "%.*g", d, x); + + // negative value indicates an error + JSON_ASSERT(len > 0); + // check if buffer was large enough + JSON_ASSERT(static_cast(len) < number_buffer.size()); + + // erase thousands separator + if (thousands_sep != '\0') + { + const auto end = std::remove(number_buffer.begin(), + number_buffer.begin() + len, thousands_sep); + std::fill(end, number_buffer.end(), '\0'); + JSON_ASSERT((end - number_buffer.begin()) <= len); + len = (end - number_buffer.begin()); + } + + // convert decimal point to '.' + if (decimal_point != '\0' && decimal_point != '.') + { + const auto dec_pos = std::find(number_buffer.begin(), number_buffer.end(), decimal_point); + if (dec_pos != number_buffer.end()) + { + *dec_pos = '.'; + } + } + + o->write_characters(number_buffer.data(), static_cast(len)); + + // determine if need to append ".0" + const bool value_is_int_like = + std::none_of(number_buffer.begin(), number_buffer.begin() + len + 1, + [](char c) + { + return c == '.' || c == 'e'; + }); + + if (value_is_int_like) + { + o->write_characters(".0", 2); + } + } + + /*! + @brief check whether a string is UTF-8 encoded + + The function checks each byte of a string whether it is UTF-8 encoded. The + result of the check is stored in the @a state parameter. The function must + be called initially with state 0 (accept). State 1 means the string must + be rejected, because the current byte is not allowed. If the string is + completely processed, but the state is non-zero, the string ended + prematurely; that is, the last byte indicated more bytes should have + followed. + + @param[in,out] state the state of the decoding + @param[in,out] codep codepoint (valid only if resulting state is UTF8_ACCEPT) + @param[in] byte next byte to decode + @return new state + + @note The function has been edited: a std::array is used. + + @copyright Copyright (c) 2008-2009 Bjoern Hoehrmann + @sa http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ + */ + static std::uint8_t decode(std::uint8_t& state, std::uint32_t& codep, const std::uint8_t byte) noexcept + { + static const std::array utf8d = + { + { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1F + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3F + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5F + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7F + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9F + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // A0..BF + 8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // C0..DF + 0xA, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3, 0x3, // E0..EF + 0xB, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, // F0..FF + 0x0, 0x1, 0x2, 0x3, 0x5, 0x8, 0x7, 0x1, 0x1, 0x1, 0x4, 0x6, 0x1, 0x1, 0x1, 0x1, // s0..s0 + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, // s1..s2 + 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, // s3..s4 + 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, // s5..s6 + 1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // s7..s8 + } + }; + + const std::uint8_t type = utf8d[byte]; + + codep = (state != UTF8_ACCEPT) + ? (byte & 0x3fu) | (codep << 6u) + : (0xFFu >> type) & (byte); + + std::size_t index = 256u + static_cast(state) * 16u + static_cast(type); + JSON_ASSERT(index < 400); + state = utf8d[index]; + return state; + } + + /* + * Overload to make the compiler happy while it is instantiating + * dump_integer for number_unsigned_t. + * Must never be called. + */ + number_unsigned_t remove_sign(number_unsigned_t x) + { + JSON_ASSERT(false); // LCOV_EXCL_LINE + return x; // LCOV_EXCL_LINE + } + + /* + * Helper function for dump_integer + * + * This function takes a negative signed integer and returns its absolute + * value as unsigned integer. The plus/minus shuffling is necessary as we can + * not directly remove the sign of an arbitrary signed integer as the + * absolute values of INT_MIN and INT_MAX are usually not the same. See + * #1708 for details. + */ + inline number_unsigned_t remove_sign(number_integer_t x) noexcept + { + JSON_ASSERT(x < 0 && x < (std::numeric_limits::max)()); + return static_cast(-(x + 1)) + 1; + } + + private: + /// the output of the serializer + output_adapter_t o = nullptr; + + /// a (hopefully) large enough character buffer + std::array number_buffer{{}}; + + /// the locale + const std::lconv* loc = nullptr; + /// the locale's thousand separator character + const char thousands_sep = '\0'; + /// the locale's decimal point character + const char decimal_point = '\0'; + + /// string buffer + std::array string_buffer{{}}; + + /// the indentation character + const char indent_char; + /// the indentation string + string_t indent_string; + + /// error_handler how to react on decoding errors + const error_handler_t error_handler; +}; +} // namespace detail +} // namespace nlohmann + +// #include + +// #include + +// #include + + +#include // less +#include // allocator +#include // pair +#include // vector + +namespace nlohmann +{ + +/// ordered_map: a minimal map-like container that preserves insertion order +/// for use within nlohmann::basic_json +template , + class Allocator = std::allocator>> + struct ordered_map : std::vector, Allocator> +{ + using key_type = Key; + using mapped_type = T; + using Container = std::vector, Allocator>; + using typename Container::iterator; + using typename Container::const_iterator; + using typename Container::size_type; + using typename Container::value_type; + + // Explicit constructors instead of `using Container::Container` + // otherwise older compilers choke on it (GCC <= 5.5, xcode <= 9.4) + ordered_map(const Allocator& alloc = Allocator()) : Container{alloc} {} + template + ordered_map(It first, It last, const Allocator& alloc = Allocator()) + : Container{first, last, alloc} {} + ordered_map(std::initializer_list init, const Allocator& alloc = Allocator() ) + : Container{init, alloc} {} + + std::pair emplace(const key_type& key, T&& t) + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return {it, false}; + } + } + Container::emplace_back(key, t); + return {--this->end(), true}; + } + + T& operator[](const Key& key) + { + return emplace(key, T{}).first->second; + } + + const T& operator[](const Key& key) const + { + return at(key); + } + + T& at(const Key& key) + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return it->second; + } + } + + throw std::out_of_range("key not found"); + } + + const T& at(const Key& key) const + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return it->second; + } + } + + throw std::out_of_range("key not found"); + } + + size_type erase(const Key& key) + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + // Since we cannot move const Keys, re-construct them in place + for (auto next = it; ++next != this->end(); ++it) + { + it->~value_type(); // Destroy but keep allocation + new (&*it) value_type{std::move(*next)}; + } + Container::pop_back(); + return 1; + } + } + return 0; + } + + iterator erase(iterator pos) + { + auto it = pos; + + // Since we cannot move const Keys, re-construct them in place + for (auto next = it; ++next != this->end(); ++it) + { + it->~value_type(); // Destroy but keep allocation + new (&*it) value_type{std::move(*next)}; + } + Container::pop_back(); + return pos; + } + + size_type count(const Key& key) const + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return 1; + } + } + return 0; + } + + iterator find(const Key& key) + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return it; + } + } + return Container::end(); + } + + const_iterator find(const Key& key) const + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == key) + { + return it; + } + } + return Container::end(); + } + + std::pair insert( value_type&& value ) + { + return emplace(value.first, std::move(value.second)); + } + + std::pair insert( const value_type& value ) + { + for (auto it = this->begin(); it != this->end(); ++it) + { + if (it->first == value.first) + { + return {it, false}; + } + } + Container::push_back(value); + return {--this->end(), true}; + } +}; + +} // namespace nlohmann + + +/*! +@brief namespace for Niels Lohmann +@see https://github.com/nlohmann +@since version 1.0.0 +*/ +namespace nlohmann +{ + +/*! +@brief a class to store JSON values + +@tparam ObjectType type for JSON objects (`std::map` by default; will be used +in @ref object_t) +@tparam ArrayType type for JSON arrays (`std::vector` by default; will be used +in @ref array_t) +@tparam StringType type for JSON strings and object keys (`std::string` by +default; will be used in @ref string_t) +@tparam BooleanType type for JSON booleans (`bool` by default; will be used +in @ref boolean_t) +@tparam NumberIntegerType type for JSON integer numbers (`int64_t` by +default; will be used in @ref number_integer_t) +@tparam NumberUnsignedType type for JSON unsigned integer numbers (@c +`uint64_t` by default; will be used in @ref number_unsigned_t) +@tparam NumberFloatType type for JSON floating-point numbers (`double` by +default; will be used in @ref number_float_t) +@tparam BinaryType type for packed binary data for compatibility with binary +serialization formats (`std::vector` by default; will be used in +@ref binary_t) +@tparam AllocatorType type of the allocator to use (`std::allocator` by +default) +@tparam JSONSerializer the serializer to resolve internal calls to `to_json()` +and `from_json()` (@ref adl_serializer by default) + +@requirement The class satisfies the following concept requirements: +- Basic + - [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible): + JSON values can be default constructed. The result will be a JSON null + value. + - [MoveConstructible](https://en.cppreference.com/w/cpp/named_req/MoveConstructible): + A JSON value can be constructed from an rvalue argument. + - [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible): + A JSON value can be copy-constructed from an lvalue expression. + - [MoveAssignable](https://en.cppreference.com/w/cpp/named_req/MoveAssignable): + A JSON value van be assigned from an rvalue argument. + - [CopyAssignable](https://en.cppreference.com/w/cpp/named_req/CopyAssignable): + A JSON value can be copy-assigned from an lvalue expression. + - [Destructible](https://en.cppreference.com/w/cpp/named_req/Destructible): + JSON values can be destructed. +- Layout + - [StandardLayoutType](https://en.cppreference.com/w/cpp/named_req/StandardLayoutType): + JSON values have + [standard layout](https://en.cppreference.com/w/cpp/language/data_members#Standard_layout): + All non-static data members are private and standard layout types, the + class has no virtual functions or (virtual) base classes. +- Library-wide + - [EqualityComparable](https://en.cppreference.com/w/cpp/named_req/EqualityComparable): + JSON values can be compared with `==`, see @ref + operator==(const_reference,const_reference). + - [LessThanComparable](https://en.cppreference.com/w/cpp/named_req/LessThanComparable): + JSON values can be compared with `<`, see @ref + operator<(const_reference,const_reference). + - [Swappable](https://en.cppreference.com/w/cpp/named_req/Swappable): + Any JSON lvalue or rvalue of can be swapped with any lvalue or rvalue of + other compatible types, using unqualified function call @ref swap(). + - [NullablePointer](https://en.cppreference.com/w/cpp/named_req/NullablePointer): + JSON values can be compared against `std::nullptr_t` objects which are used + to model the `null` value. +- Container + - [Container](https://en.cppreference.com/w/cpp/named_req/Container): + JSON values can be used like STL containers and provide iterator access. + - [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer); + JSON values can be used like STL containers and provide reverse iterator + access. + +@invariant The member variables @a m_value and @a m_type have the following +relationship: +- If `m_type == value_t::object`, then `m_value.object != nullptr`. +- If `m_type == value_t::array`, then `m_value.array != nullptr`. +- If `m_type == value_t::string`, then `m_value.string != nullptr`. +The invariants are checked by member function assert_invariant(). + +@internal +@note ObjectType trick from https://stackoverflow.com/a/9860911 +@endinternal + +@see [RFC 7159: The JavaScript Object Notation (JSON) Data Interchange +Format](http://rfc7159.net/rfc7159) + +@since version 1.0.0 + +@nosubgrouping +*/ +NLOHMANN_BASIC_JSON_TPL_DECLARATION +class basic_json +{ + private: + template friend struct detail::external_constructor; + friend ::nlohmann::json_pointer; + + template + friend class ::nlohmann::detail::parser; + friend ::nlohmann::detail::serializer; + template + friend class ::nlohmann::detail::iter_impl; + template + friend class ::nlohmann::detail::binary_writer; + template + friend class ::nlohmann::detail::binary_reader; + template + friend class ::nlohmann::detail::json_sax_dom_parser; + template + friend class ::nlohmann::detail::json_sax_dom_callback_parser; + + /// workaround type for MSVC + using basic_json_t = NLOHMANN_BASIC_JSON_TPL; + + // convenience aliases for types residing in namespace detail; + using lexer = ::nlohmann::detail::lexer_base; + + template + static ::nlohmann::detail::parser parser( + InputAdapterType adapter, + detail::parser_callback_tcb = nullptr, + const bool allow_exceptions = true, + const bool ignore_comments = false + ) + { + return ::nlohmann::detail::parser(std::move(adapter), + std::move(cb), allow_exceptions, ignore_comments); + } + + using primitive_iterator_t = ::nlohmann::detail::primitive_iterator_t; + template + using internal_iterator = ::nlohmann::detail::internal_iterator; + template + using iter_impl = ::nlohmann::detail::iter_impl; + template + using iteration_proxy = ::nlohmann::detail::iteration_proxy; + template using json_reverse_iterator = ::nlohmann::detail::json_reverse_iterator; + + template + using output_adapter_t = ::nlohmann::detail::output_adapter_t; + + template + using binary_reader = ::nlohmann::detail::binary_reader; + template using binary_writer = ::nlohmann::detail::binary_writer; + + using serializer = ::nlohmann::detail::serializer; + + public: + using value_t = detail::value_t; + /// JSON Pointer, see @ref nlohmann::json_pointer + using json_pointer = ::nlohmann::json_pointer; + template + using json_serializer = JSONSerializer; + /// how to treat decoding errors + using error_handler_t = detail::error_handler_t; + /// how to treat CBOR tags + using cbor_tag_handler_t = detail::cbor_tag_handler_t; + /// helper type for initializer lists of basic_json values + using initializer_list_t = std::initializer_list>; + + using input_format_t = detail::input_format_t; + /// SAX interface type, see @ref nlohmann::json_sax + using json_sax_t = json_sax; + + //////////////// + // exceptions // + //////////////// + + /// @name exceptions + /// Classes to implement user-defined exceptions. + /// @{ + + /// @copydoc detail::exception + using exception = detail::exception; + /// @copydoc detail::parse_error + using parse_error = detail::parse_error; + /// @copydoc detail::invalid_iterator + using invalid_iterator = detail::invalid_iterator; + /// @copydoc detail::type_error + using type_error = detail::type_error; + /// @copydoc detail::out_of_range + using out_of_range = detail::out_of_range; + /// @copydoc detail::other_error + using other_error = detail::other_error; + + /// @} + + + ///////////////////// + // container types // + ///////////////////// + + /// @name container types + /// The canonic container types to use @ref basic_json like any other STL + /// container. + /// @{ + + /// the type of elements in a basic_json container + using value_type = basic_json; + + /// the type of an element reference + using reference = value_type&; + /// the type of an element const reference + using const_reference = const value_type&; + + /// a type to represent differences between iterators + using difference_type = std::ptrdiff_t; + /// a type to represent container sizes + using size_type = std::size_t; + + /// the allocator type + using allocator_type = AllocatorType; + + /// the type of an element pointer + using pointer = typename std::allocator_traits::pointer; + /// the type of an element const pointer + using const_pointer = typename std::allocator_traits::const_pointer; + + /// an iterator for a basic_json container + using iterator = iter_impl; + /// a const iterator for a basic_json container + using const_iterator = iter_impl; + /// a reverse iterator for a basic_json container + using reverse_iterator = json_reverse_iterator; + /// a const reverse iterator for a basic_json container + using const_reverse_iterator = json_reverse_iterator; + + /// @} + + + /*! + @brief returns the allocator associated with the container + */ + static allocator_type get_allocator() + { + return allocator_type(); + } + + /*! + @brief returns version information on the library + + This function returns a JSON object with information about the library, + including the version number and information on the platform and compiler. + + @return JSON object holding version information + key | description + ----------- | --------------- + `compiler` | Information on the used compiler. It is an object with the following keys: `c++` (the used C++ standard), `family` (the compiler family; possible values are `clang`, `icc`, `gcc`, `ilecpp`, `msvc`, `pgcpp`, `sunpro`, and `unknown`), and `version` (the compiler version). + `copyright` | The copyright line for the library as string. + `name` | The name of the library as string. + `platform` | The used platform as string. Possible values are `win32`, `linux`, `apple`, `unix`, and `unknown`. + `url` | The URL of the project as string. + `version` | The version of the library. It is an object with the following keys: `major`, `minor`, and `patch` as defined by [Semantic Versioning](http://semver.org), and `string` (the version string). + + @liveexample{The following code shows an example output of the `meta()` + function.,meta} + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @complexity Constant. + + @since 2.1.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json meta() + { + basic_json result; + + result["copyright"] = "(C) 2013-2020 Niels Lohmann"; + result["name"] = "JSON for Modern C++"; + result["url"] = "https://github.com/nlohmann/json"; + result["version"]["string"] = + std::to_string(NLOHMANN_JSON_VERSION_MAJOR) + "." + + std::to_string(NLOHMANN_JSON_VERSION_MINOR) + "." + + std::to_string(NLOHMANN_JSON_VERSION_PATCH); + result["version"]["major"] = NLOHMANN_JSON_VERSION_MAJOR; + result["version"]["minor"] = NLOHMANN_JSON_VERSION_MINOR; + result["version"]["patch"] = NLOHMANN_JSON_VERSION_PATCH; + +#ifdef _WIN32 + result["platform"] = "win32"; +#elif defined __linux__ + result["platform"] = "linux"; +#elif defined __APPLE__ + result["platform"] = "apple"; +#elif defined __unix__ + result["platform"] = "unix"; +#else + result["platform"] = "unknown"; +#endif + +#if defined(__ICC) || defined(__INTEL_COMPILER) + result["compiler"] = {{"family", "icc"}, {"version", __INTEL_COMPILER}}; +#elif defined(__clang__) + result["compiler"] = {{"family", "clang"}, {"version", __clang_version__}}; +#elif defined(__GNUC__) || defined(__GNUG__) + result["compiler"] = {{"family", "gcc"}, {"version", std::to_string(__GNUC__) + "." + std::to_string(__GNUC_MINOR__) + "." + std::to_string(__GNUC_PATCHLEVEL__)}}; +#elif defined(__HP_cc) || defined(__HP_aCC) + result["compiler"] = "hp" +#elif defined(__IBMCPP__) + result["compiler"] = {{"family", "ilecpp"}, {"version", __IBMCPP__}}; +#elif defined(_MSC_VER) + result["compiler"] = {{"family", "msvc"}, {"version", _MSC_VER}}; +#elif defined(__PGI) + result["compiler"] = {{"family", "pgcpp"}, {"version", __PGI}}; +#elif defined(__SUNPRO_CC) + result["compiler"] = {{"family", "sunpro"}, {"version", __SUNPRO_CC}}; +#else + result["compiler"] = {{"family", "unknown"}, {"version", "unknown"}}; +#endif + +#ifdef __cplusplus + result["compiler"]["c++"] = std::to_string(__cplusplus); +#else + result["compiler"]["c++"] = "unknown"; +#endif + return result; + } + + + /////////////////////////// + // JSON value data types // + /////////////////////////// + + /// @name JSON value data types + /// The data types to store a JSON value. These types are derived from + /// the template arguments passed to class @ref basic_json. + /// @{ + +#if defined(JSON_HAS_CPP_14) + // Use transparent comparator if possible, combined with perfect forwarding + // on find() and count() calls prevents unnecessary string construction. + using object_comparator_t = std::less<>; +#else + using object_comparator_t = std::less; +#endif + + /*! + @brief a type for an object + + [RFC 7159](http://rfc7159.net/rfc7159) describes JSON objects as follows: + > An object is an unordered collection of zero or more name/value pairs, + > where a name is a string and a value is a string, number, boolean, null, + > object, or array. + + To store objects in C++, a type is defined by the template parameters + described below. + + @tparam ObjectType the container to store objects (e.g., `std::map` or + `std::unordered_map`) + @tparam StringType the type of the keys or names (e.g., `std::string`). + The comparison function `std::less` is used to order elements + inside the container. + @tparam AllocatorType the allocator to use for objects (e.g., + `std::allocator`) + + #### Default type + + With the default values for @a ObjectType (`std::map`), @a StringType + (`std::string`), and @a AllocatorType (`std::allocator`), the default + value for @a object_t is: + + @code {.cpp} + std::map< + std::string, // key_type + basic_json, // value_type + std::less, // key_compare + std::allocator> // allocator_type + > + @endcode + + #### Behavior + + The choice of @a object_t influences the behavior of the JSON class. With + the default type, objects have the following behavior: + + - When all names are unique, objects will be interoperable in the sense + that all software implementations receiving that object will agree on + the name-value mappings. + - When the names within an object are not unique, it is unspecified which + one of the values for a given key will be chosen. For instance, + `{"key": 2, "key": 1}` could be equal to either `{"key": 1}` or + `{"key": 2}`. + - Internally, name/value pairs are stored in lexicographical order of the + names. Objects will also be serialized (see @ref dump) in this order. + For instance, `{"b": 1, "a": 2}` and `{"a": 2, "b": 1}` will be stored + and serialized as `{"a": 2, "b": 1}`. + - When comparing objects, the order of the name/value pairs is irrelevant. + This makes objects interoperable in the sense that they will not be + affected by these differences. For instance, `{"b": 1, "a": 2}` and + `{"a": 2, "b": 1}` will be treated as equal. + + #### Limits + + [RFC 7159](http://rfc7159.net/rfc7159) specifies: + > An implementation may set limits on the maximum depth of nesting. + + In this class, the object's limit of nesting is not explicitly constrained. + However, a maximum depth of nesting may be introduced by the compiler or + runtime environment. A theoretical limit can be queried by calling the + @ref max_size function of a JSON object. + + #### Storage + + Objects are stored as pointers in a @ref basic_json type. That is, for any + access to object values, a pointer of type `object_t*` must be + dereferenced. + + @sa @ref array_t -- type for an array value + + @since version 1.0.0 + + @note The order name/value pairs are added to the object is *not* + preserved by the library. Therefore, iterating an object may return + name/value pairs in a different order than they were originally stored. In + fact, keys will be traversed in alphabetical order as `std::map` with + `std::less` is used by default. Please note this behavior conforms to [RFC + 7159](http://rfc7159.net/rfc7159), because any order implements the + specified "unordered" nature of JSON objects. + */ + using object_t = ObjectType>>; + + /*! + @brief a type for an array + + [RFC 7159](http://rfc7159.net/rfc7159) describes JSON arrays as follows: + > An array is an ordered sequence of zero or more values. + + To store objects in C++, a type is defined by the template parameters + explained below. + + @tparam ArrayType container type to store arrays (e.g., `std::vector` or + `std::list`) + @tparam AllocatorType allocator to use for arrays (e.g., `std::allocator`) + + #### Default type + + With the default values for @a ArrayType (`std::vector`) and @a + AllocatorType (`std::allocator`), the default value for @a array_t is: + + @code {.cpp} + std::vector< + basic_json, // value_type + std::allocator // allocator_type + > + @endcode + + #### Limits + + [RFC 7159](http://rfc7159.net/rfc7159) specifies: + > An implementation may set limits on the maximum depth of nesting. + + In this class, the array's limit of nesting is not explicitly constrained. + However, a maximum depth of nesting may be introduced by the compiler or + runtime environment. A theoretical limit can be queried by calling the + @ref max_size function of a JSON array. + + #### Storage + + Arrays are stored as pointers in a @ref basic_json type. That is, for any + access to array values, a pointer of type `array_t*` must be dereferenced. + + @sa @ref object_t -- type for an object value + + @since version 1.0.0 + */ + using array_t = ArrayType>; + + /*! + @brief a type for a string + + [RFC 7159](http://rfc7159.net/rfc7159) describes JSON strings as follows: + > A string is a sequence of zero or more Unicode characters. + + To store objects in C++, a type is defined by the template parameter + described below. Unicode values are split by the JSON class into + byte-sized characters during deserialization. + + @tparam StringType the container to store strings (e.g., `std::string`). + Note this container is used for keys/names in objects, see @ref object_t. + + #### Default type + + With the default values for @a StringType (`std::string`), the default + value for @a string_t is: + + @code {.cpp} + std::string + @endcode + + #### Encoding + + Strings are stored in UTF-8 encoding. Therefore, functions like + `std::string::size()` or `std::string::length()` return the number of + bytes in the string rather than the number of characters or glyphs. + + #### String comparison + + [RFC 7159](http://rfc7159.net/rfc7159) states: + > Software implementations are typically required to test names of object + > members for equality. Implementations that transform the textual + > representation into sequences of Unicode code units and then perform the + > comparison numerically, code unit by code unit, are interoperable in the + > sense that implementations will agree in all cases on equality or + > inequality of two strings. For example, implementations that compare + > strings with escaped characters unconverted may incorrectly find that + > `"a\\b"` and `"a\u005Cb"` are not equal. + + This implementation is interoperable as it does compare strings code unit + by code unit. + + #### Storage + + String values are stored as pointers in a @ref basic_json type. That is, + for any access to string values, a pointer of type `string_t*` must be + dereferenced. + + @since version 1.0.0 + */ + using string_t = StringType; + + /*! + @brief a type for a boolean + + [RFC 7159](http://rfc7159.net/rfc7159) implicitly describes a boolean as a + type which differentiates the two literals `true` and `false`. + + To store objects in C++, a type is defined by the template parameter @a + BooleanType which chooses the type to use. + + #### Default type + + With the default values for @a BooleanType (`bool`), the default value for + @a boolean_t is: + + @code {.cpp} + bool + @endcode + + #### Storage + + Boolean values are stored directly inside a @ref basic_json type. + + @since version 1.0.0 + */ + using boolean_t = BooleanType; + + /*! + @brief a type for a number (integer) + + [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows: + > The representation of numbers is similar to that used in most + > programming languages. A number is represented in base 10 using decimal + > digits. It contains an integer component that may be prefixed with an + > optional minus sign, which may be followed by a fraction part and/or an + > exponent part. Leading zeros are not allowed. (...) Numeric values that + > cannot be represented in the grammar below (such as Infinity and NaN) + > are not permitted. + + This description includes both integer and floating-point numbers. + However, C++ allows more precise storage if it is known whether the number + is a signed integer, an unsigned integer or a floating-point number. + Therefore, three different types, @ref number_integer_t, @ref + number_unsigned_t and @ref number_float_t are used. + + To store integer numbers in C++, a type is defined by the template + parameter @a NumberIntegerType which chooses the type to use. + + #### Default type + + With the default values for @a NumberIntegerType (`int64_t`), the default + value for @a number_integer_t is: + + @code {.cpp} + int64_t + @endcode + + #### Default behavior + + - The restrictions about leading zeros is not enforced in C++. Instead, + leading zeros in integer literals lead to an interpretation as octal + number. Internally, the value will be stored as decimal number. For + instance, the C++ integer literal `010` will be serialized to `8`. + During deserialization, leading zeros yield an error. + - Not-a-number (NaN) values will be serialized to `null`. + + #### Limits + + [RFC 7159](http://rfc7159.net/rfc7159) specifies: + > An implementation may set limits on the range and precision of numbers. + + When the default type is used, the maximal integer number that can be + stored is `9223372036854775807` (INT64_MAX) and the minimal integer number + that can be stored is `-9223372036854775808` (INT64_MIN). Integer numbers + that are out of range will yield over/underflow when used in a + constructor. During deserialization, too large or small integer numbers + will be automatically be stored as @ref number_unsigned_t or @ref + number_float_t. + + [RFC 7159](http://rfc7159.net/rfc7159) further states: + > Note that when such software is used, numbers that are integers and are + > in the range \f$[-2^{53}+1, 2^{53}-1]\f$ are interoperable in the sense + > that implementations will agree exactly on their numeric values. + + As this range is a subrange of the exactly supported range [INT64_MIN, + INT64_MAX], this class's integer type is interoperable. + + #### Storage + + Integer number values are stored directly inside a @ref basic_json type. + + @sa @ref number_float_t -- type for number values (floating-point) + + @sa @ref number_unsigned_t -- type for number values (unsigned integer) + + @since version 1.0.0 + */ + using number_integer_t = NumberIntegerType; + + /*! + @brief a type for a number (unsigned) + + [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows: + > The representation of numbers is similar to that used in most + > programming languages. A number is represented in base 10 using decimal + > digits. It contains an integer component that may be prefixed with an + > optional minus sign, which may be followed by a fraction part and/or an + > exponent part. Leading zeros are not allowed. (...) Numeric values that + > cannot be represented in the grammar below (such as Infinity and NaN) + > are not permitted. + + This description includes both integer and floating-point numbers. + However, C++ allows more precise storage if it is known whether the number + is a signed integer, an unsigned integer or a floating-point number. + Therefore, three different types, @ref number_integer_t, @ref + number_unsigned_t and @ref number_float_t are used. + + To store unsigned integer numbers in C++, a type is defined by the + template parameter @a NumberUnsignedType which chooses the type to use. + + #### Default type + + With the default values for @a NumberUnsignedType (`uint64_t`), the + default value for @a number_unsigned_t is: + + @code {.cpp} + uint64_t + @endcode + + #### Default behavior + + - The restrictions about leading zeros is not enforced in C++. Instead, + leading zeros in integer literals lead to an interpretation as octal + number. Internally, the value will be stored as decimal number. For + instance, the C++ integer literal `010` will be serialized to `8`. + During deserialization, leading zeros yield an error. + - Not-a-number (NaN) values will be serialized to `null`. + + #### Limits + + [RFC 7159](http://rfc7159.net/rfc7159) specifies: + > An implementation may set limits on the range and precision of numbers. + + When the default type is used, the maximal integer number that can be + stored is `18446744073709551615` (UINT64_MAX) and the minimal integer + number that can be stored is `0`. Integer numbers that are out of range + will yield over/underflow when used in a constructor. During + deserialization, too large or small integer numbers will be automatically + be stored as @ref number_integer_t or @ref number_float_t. + + [RFC 7159](http://rfc7159.net/rfc7159) further states: + > Note that when such software is used, numbers that are integers and are + > in the range \f$[-2^{53}+1, 2^{53}-1]\f$ are interoperable in the sense + > that implementations will agree exactly on their numeric values. + + As this range is a subrange (when considered in conjunction with the + number_integer_t type) of the exactly supported range [0, UINT64_MAX], + this class's integer type is interoperable. + + #### Storage + + Integer number values are stored directly inside a @ref basic_json type. + + @sa @ref number_float_t -- type for number values (floating-point) + @sa @ref number_integer_t -- type for number values (integer) + + @since version 2.0.0 + */ + using number_unsigned_t = NumberUnsignedType; + + /*! + @brief a type for a number (floating-point) + + [RFC 7159](http://rfc7159.net/rfc7159) describes numbers as follows: + > The representation of numbers is similar to that used in most + > programming languages. A number is represented in base 10 using decimal + > digits. It contains an integer component that may be prefixed with an + > optional minus sign, which may be followed by a fraction part and/or an + > exponent part. Leading zeros are not allowed. (...) Numeric values that + > cannot be represented in the grammar below (such as Infinity and NaN) + > are not permitted. + + This description includes both integer and floating-point numbers. + However, C++ allows more precise storage if it is known whether the number + is a signed integer, an unsigned integer or a floating-point number. + Therefore, three different types, @ref number_integer_t, @ref + number_unsigned_t and @ref number_float_t are used. + + To store floating-point numbers in C++, a type is defined by the template + parameter @a NumberFloatType which chooses the type to use. + + #### Default type + + With the default values for @a NumberFloatType (`double`), the default + value for @a number_float_t is: + + @code {.cpp} + double + @endcode + + #### Default behavior + + - The restrictions about leading zeros is not enforced in C++. Instead, + leading zeros in floating-point literals will be ignored. Internally, + the value will be stored as decimal number. For instance, the C++ + floating-point literal `01.2` will be serialized to `1.2`. During + deserialization, leading zeros yield an error. + - Not-a-number (NaN) values will be serialized to `null`. + + #### Limits + + [RFC 7159](http://rfc7159.net/rfc7159) states: + > This specification allows implementations to set limits on the range and + > precision of numbers accepted. Since software that implements IEEE + > 754-2008 binary64 (double precision) numbers is generally available and + > widely used, good interoperability can be achieved by implementations + > that expect no more precision or range than these provide, in the sense + > that implementations will approximate JSON numbers within the expected + > precision. + + This implementation does exactly follow this approach, as it uses double + precision floating-point numbers. Note values smaller than + `-1.79769313486232e+308` and values greater than `1.79769313486232e+308` + will be stored as NaN internally and be serialized to `null`. + + #### Storage + + Floating-point number values are stored directly inside a @ref basic_json + type. + + @sa @ref number_integer_t -- type for number values (integer) + + @sa @ref number_unsigned_t -- type for number values (unsigned integer) + + @since version 1.0.0 + */ + using number_float_t = NumberFloatType; + + /*! + @brief a type for a packed binary type + + This type is a type designed to carry binary data that appears in various + serialized formats, such as CBOR's Major Type 2, MessagePack's bin, and + BSON's generic binary subtype. This type is NOT a part of standard JSON and + exists solely for compatibility with these binary types. As such, it is + simply defined as an ordered sequence of zero or more byte values. + + Additionally, as an implementation detail, the subtype of the binary data is + carried around as a `std::uint8_t`, which is compatible with both of the + binary data formats that use binary subtyping, (though the specific + numbering is incompatible with each other, and it is up to the user to + translate between them). + + [CBOR's RFC 7049](https://tools.ietf.org/html/rfc7049) describes this type + as: + > Major type 2: a byte string. The string's length in bytes is represented + > following the rules for positive integers (major type 0). + + [MessagePack's documentation on the bin type + family](https://github.com/msgpack/msgpack/blob/master/spec.md#bin-format-family) + describes this type as: + > Bin format family stores an byte array in 2, 3, or 5 bytes of extra bytes + > in addition to the size of the byte array. + + [BSON's specifications](http://bsonspec.org/spec.html) describe several + binary types; however, this type is intended to represent the generic binary + type which has the description: + > Generic binary subtype - This is the most commonly used binary subtype and + > should be the 'default' for drivers and tools. + + None of these impose any limitations on the internal representation other + than the basic unit of storage be some type of array whose parts are + decomposable into bytes. + + The default representation of this binary format is a + `std::vector`, which is a very common way to represent a byte + array in modern C++. + + #### Default type + + The default values for @a BinaryType is `std::vector` + + #### Storage + + Binary Arrays are stored as pointers in a @ref basic_json type. That is, + for any access to array values, a pointer of the type `binary_t*` must be + dereferenced. + + #### Notes on subtypes + + - CBOR + - Binary values are represented as byte strings. No subtypes are + supported and will be ignored when CBOR is written. + - MessagePack + - If a subtype is given and the binary array contains exactly 1, 2, 4, 8, + or 16 elements, the fixext family (fixext1, fixext2, fixext4, fixext8) + is used. For other sizes, the ext family (ext8, ext16, ext32) is used. + The subtype is then added as singed 8-bit integer. + - If no subtype is given, the bin family (bin8, bin16, bin32) is used. + - BSON + - If a subtype is given, it is used and added as unsigned 8-bit integer. + - If no subtype is given, the generic binary subtype 0x00 is used. + + @sa @ref binary -- create a binary array + + @since version 3.8.0 + */ + using binary_t = nlohmann::byte_container_with_subtype; + /// @} + + private: + + /// helper for exception-safe object creation + template + JSON_HEDLEY_RETURNS_NON_NULL + static T* create(Args&& ... args) + { + AllocatorType alloc; + using AllocatorTraits = std::allocator_traits>; + + auto deleter = [&](T * object) + { + AllocatorTraits::deallocate(alloc, object, 1); + }; + std::unique_ptr object(AllocatorTraits::allocate(alloc, 1), deleter); + AllocatorTraits::construct(alloc, object.get(), std::forward(args)...); + JSON_ASSERT(object != nullptr); + return object.release(); + } + + //////////////////////// + // JSON value storage // + //////////////////////// + + /*! + @brief a JSON value + + The actual storage for a JSON value of the @ref basic_json class. This + union combines the different storage types for the JSON value types + defined in @ref value_t. + + JSON type | value_t type | used type + --------- | --------------- | ------------------------ + object | object | pointer to @ref object_t + array | array | pointer to @ref array_t + string | string | pointer to @ref string_t + boolean | boolean | @ref boolean_t + number | number_integer | @ref number_integer_t + number | number_unsigned | @ref number_unsigned_t + number | number_float | @ref number_float_t + binary | binary | pointer to @ref binary_t + null | null | *no value is stored* + + @note Variable-length types (objects, arrays, and strings) are stored as + pointers. The size of the union should not exceed 64 bits if the default + value types are used. + + @since version 1.0.0 + */ + union json_value + { + /// object (stored with pointer to save storage) + object_t* object; + /// array (stored with pointer to save storage) + array_t* array; + /// string (stored with pointer to save storage) + string_t* string; + /// binary (stored with pointer to save storage) + binary_t* binary; + /// boolean + boolean_t boolean; + /// number (integer) + number_integer_t number_integer; + /// number (unsigned integer) + number_unsigned_t number_unsigned; + /// number (floating-point) + number_float_t number_float; + + /// default constructor (for null values) + json_value() = default; + /// constructor for booleans + json_value(boolean_t v) noexcept : boolean(v) {} + /// constructor for numbers (integer) + json_value(number_integer_t v) noexcept : number_integer(v) {} + /// constructor for numbers (unsigned) + json_value(number_unsigned_t v) noexcept : number_unsigned(v) {} + /// constructor for numbers (floating-point) + json_value(number_float_t v) noexcept : number_float(v) {} + /// constructor for empty values of a given type + json_value(value_t t) + { + switch (t) + { + case value_t::object: + { + object = create(); + break; + } + + case value_t::array: + { + array = create(); + break; + } + + case value_t::string: + { + string = create(""); + break; + } + + case value_t::binary: + { + binary = create(); + break; + } + + case value_t::boolean: + { + boolean = boolean_t(false); + break; + } + + case value_t::number_integer: + { + number_integer = number_integer_t(0); + break; + } + + case value_t::number_unsigned: + { + number_unsigned = number_unsigned_t(0); + break; + } + + case value_t::number_float: + { + number_float = number_float_t(0.0); + break; + } + + case value_t::null: + { + object = nullptr; // silence warning, see #821 + break; + } + + default: + { + object = nullptr; // silence warning, see #821 + if (JSON_HEDLEY_UNLIKELY(t == value_t::null)) + { + JSON_THROW(other_error::create(500, "961c151d2e87f2686a955a9be24d316f1362bf21 3.9.1")); // LCOV_EXCL_LINE + } + break; + } + } + } + + /// constructor for strings + json_value(const string_t& value) + { + string = create(value); + } + + /// constructor for rvalue strings + json_value(string_t&& value) + { + string = create(std::move(value)); + } + + /// constructor for objects + json_value(const object_t& value) + { + object = create(value); + } + + /// constructor for rvalue objects + json_value(object_t&& value) + { + object = create(std::move(value)); + } + + /// constructor for arrays + json_value(const array_t& value) + { + array = create(value); + } + + /// constructor for rvalue arrays + json_value(array_t&& value) + { + array = create(std::move(value)); + } + + /// constructor for binary arrays + json_value(const typename binary_t::container_type& value) + { + binary = create(value); + } + + /// constructor for rvalue binary arrays + json_value(typename binary_t::container_type&& value) + { + binary = create(std::move(value)); + } + + /// constructor for binary arrays (internal type) + json_value(const binary_t& value) + { + binary = create(value); + } + + /// constructor for rvalue binary arrays (internal type) + json_value(binary_t&& value) + { + binary = create(std::move(value)); + } + + void destroy(value_t t) noexcept + { + // flatten the current json_value to a heap-allocated stack + std::vector stack; + + // move the top-level items to stack + if (t == value_t::array) + { + stack.reserve(array->size()); + std::move(array->begin(), array->end(), std::back_inserter(stack)); + } + else if (t == value_t::object) + { + stack.reserve(object->size()); + for (auto&& it : *object) + { + stack.push_back(std::move(it.second)); + } + } + + while (!stack.empty()) + { + // move the last item to local variable to be processed + basic_json current_item(std::move(stack.back())); + stack.pop_back(); + + // if current_item is array/object, move + // its children to the stack to be processed later + if (current_item.is_array()) + { + std::move(current_item.m_value.array->begin(), current_item.m_value.array->end(), + std::back_inserter(stack)); + + current_item.m_value.array->clear(); + } + else if (current_item.is_object()) + { + for (auto&& it : *current_item.m_value.object) + { + stack.push_back(std::move(it.second)); + } + + current_item.m_value.object->clear(); + } + + // it's now safe that current_item get destructed + // since it doesn't have any children + } + + switch (t) + { + case value_t::object: + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, object); + std::allocator_traits::deallocate(alloc, object, 1); + break; + } + + case value_t::array: + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, array); + std::allocator_traits::deallocate(alloc, array, 1); + break; + } + + case value_t::string: + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, string); + std::allocator_traits::deallocate(alloc, string, 1); + break; + } + + case value_t::binary: + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, binary); + std::allocator_traits::deallocate(alloc, binary, 1); + break; + } + + default: + { + break; + } + } + } + }; + + /*! + @brief checks the class invariants + + This function asserts the class invariants. It needs to be called at the + end of every constructor to make sure that created objects respect the + invariant. Furthermore, it has to be called each time the type of a JSON + value is changed, because the invariant expresses a relationship between + @a m_type and @a m_value. + */ + void assert_invariant() const noexcept + { + JSON_ASSERT(m_type != value_t::object || m_value.object != nullptr); + JSON_ASSERT(m_type != value_t::array || m_value.array != nullptr); + JSON_ASSERT(m_type != value_t::string || m_value.string != nullptr); + JSON_ASSERT(m_type != value_t::binary || m_value.binary != nullptr); + } + + public: + ////////////////////////// + // JSON parser callback // + ////////////////////////// + + /*! + @brief parser event types + + The parser callback distinguishes the following events: + - `object_start`: the parser read `{` and started to process a JSON object + - `key`: the parser read a key of a value in an object + - `object_end`: the parser read `}` and finished processing a JSON object + - `array_start`: the parser read `[` and started to process a JSON array + - `array_end`: the parser read `]` and finished processing a JSON array + - `value`: the parser finished reading a JSON value + + @image html callback_events.png "Example when certain parse events are triggered" + + @sa @ref parser_callback_t for more information and examples + */ + using parse_event_t = detail::parse_event_t; + + /*! + @brief per-element parser callback type + + With a parser callback function, the result of parsing a JSON text can be + influenced. When passed to @ref parse, it is called on certain events + (passed as @ref parse_event_t via parameter @a event) with a set recursion + depth @a depth and context JSON value @a parsed. The return value of the + callback function is a boolean indicating whether the element that emitted + the callback shall be kept or not. + + We distinguish six scenarios (determined by the event type) in which the + callback function can be called. The following table describes the values + of the parameters @a depth, @a event, and @a parsed. + + parameter @a event | description | parameter @a depth | parameter @a parsed + ------------------ | ----------- | ------------------ | ------------------- + parse_event_t::object_start | the parser read `{` and started to process a JSON object | depth of the parent of the JSON object | a JSON value with type discarded + parse_event_t::key | the parser read a key of a value in an object | depth of the currently parsed JSON object | a JSON string containing the key + parse_event_t::object_end | the parser read `}` and finished processing a JSON object | depth of the parent of the JSON object | the parsed JSON object + parse_event_t::array_start | the parser read `[` and started to process a JSON array | depth of the parent of the JSON array | a JSON value with type discarded + parse_event_t::array_end | the parser read `]` and finished processing a JSON array | depth of the parent of the JSON array | the parsed JSON array + parse_event_t::value | the parser finished reading a JSON value | depth of the value | the parsed JSON value + + @image html callback_events.png "Example when certain parse events are triggered" + + Discarding a value (i.e., returning `false`) has different effects + depending on the context in which function was called: + + - Discarded values in structured types are skipped. That is, the parser + will behave as if the discarded value was never read. + - In case a value outside a structured type is skipped, it is replaced + with `null`. This case happens if the top-level element is skipped. + + @param[in] depth the depth of the recursion during parsing + + @param[in] event an event of type parse_event_t indicating the context in + the callback function has been called + + @param[in,out] parsed the current intermediate parse result; note that + writing to this value has no effect for parse_event_t::key events + + @return Whether the JSON value which called the function during parsing + should be kept (`true`) or not (`false`). In the latter case, it is either + skipped completely or replaced by an empty discarded object. + + @sa @ref parse for examples + + @since version 1.0.0 + */ + using parser_callback_t = detail::parser_callback_t; + + ////////////////// + // constructors // + ////////////////// + + /// @name constructors and destructors + /// Constructors of class @ref basic_json, copy/move constructor, copy + /// assignment, static functions creating objects, and the destructor. + /// @{ + + /*! + @brief create an empty value with a given type + + Create an empty JSON value with a given type. The value will be default + initialized with an empty value which depends on the type: + + Value type | initial value + ----------- | ------------- + null | `null` + boolean | `false` + string | `""` + number | `0` + object | `{}` + array | `[]` + binary | empty array + + @param[in] v the type of the value to create + + @complexity Constant. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The following code shows the constructor for different @ref + value_t values,basic_json__value_t} + + @sa @ref clear() -- restores the postcondition of this constructor + + @since version 1.0.0 + */ + basic_json(const value_t v) + : m_type(v), m_value(v) + { + assert_invariant(); + } + + /*! + @brief create a null object + + Create a `null` JSON value. It either takes a null pointer as parameter + (explicitly creating `null`) or no parameter (implicitly creating `null`). + The passed null pointer itself is not read -- it is only used to choose + the right constructor. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this constructor never throws + exceptions. + + @liveexample{The following code shows the constructor with and without a + null pointer parameter.,basic_json__nullptr_t} + + @since version 1.0.0 + */ + basic_json(std::nullptr_t = nullptr) noexcept + : basic_json(value_t::null) + { + assert_invariant(); + } + + /*! + @brief create a JSON value + + This is a "catch all" constructor for all compatible JSON types; that is, + types for which a `to_json()` method exists. The constructor forwards the + parameter @a val to that method (to `json_serializer::to_json` method + with `U = uncvref_t`, to be exact). + + Template type @a CompatibleType includes, but is not limited to, the + following types: + - **arrays**: @ref array_t and all kinds of compatible containers such as + `std::vector`, `std::deque`, `std::list`, `std::forward_list`, + `std::array`, `std::valarray`, `std::set`, `std::unordered_set`, + `std::multiset`, and `std::unordered_multiset` with a `value_type` from + which a @ref basic_json value can be constructed. + - **objects**: @ref object_t and all kinds of compatible associative + containers such as `std::map`, `std::unordered_map`, `std::multimap`, + and `std::unordered_multimap` with a `key_type` compatible to + @ref string_t and a `value_type` from which a @ref basic_json value can + be constructed. + - **strings**: @ref string_t, string literals, and all compatible string + containers can be used. + - **numbers**: @ref number_integer_t, @ref number_unsigned_t, + @ref number_float_t, and all convertible number types such as `int`, + `size_t`, `int64_t`, `float` or `double` can be used. + - **boolean**: @ref boolean_t / `bool` can be used. + - **binary**: @ref binary_t / `std::vector` may be used, + unfortunately because string literals cannot be distinguished from binary + character arrays by the C++ type system, all types compatible with `const + char*` will be directed to the string constructor instead. This is both + for backwards compatibility, and due to the fact that a binary type is not + a standard JSON type. + + See the examples below. + + @tparam CompatibleType a type such that: + - @a CompatibleType is not derived from `std::istream`, + - @a CompatibleType is not @ref basic_json (to avoid hijacking copy/move + constructors), + - @a CompatibleType is not a different @ref basic_json type (i.e. with different template arguments) + - @a CompatibleType is not a @ref basic_json nested type (e.g., + @ref json_pointer, @ref iterator, etc ...) + - @ref @ref json_serializer has a + `to_json(basic_json_t&, CompatibleType&&)` method + + @tparam U = `uncvref_t` + + @param[in] val the value to be forwarded to the respective constructor + + @complexity Usually linear in the size of the passed @a val, also + depending on the implementation of the called `to_json()` + method. + + @exceptionsafety Depends on the called constructor. For types directly + supported by the library (i.e., all types for which no `to_json()` function + was provided), strong guarantee holds: if an exception is thrown, there are + no changes to any JSON value. + + @liveexample{The following code shows the constructor with several + compatible types.,basic_json__CompatibleType} + + @since version 2.1.0 + */ + template < typename CompatibleType, + typename U = detail::uncvref_t, + detail::enable_if_t < + !detail::is_basic_json::value && detail::is_compatible_type::value, int > = 0 > + basic_json(CompatibleType && val) noexcept(noexcept( + JSONSerializer::to_json(std::declval(), + std::forward(val)))) + { + JSONSerializer::to_json(*this, std::forward(val)); + assert_invariant(); + } + + /*! + @brief create a JSON value from an existing one + + This is a constructor for existing @ref basic_json types. + It does not hijack copy/move constructors, since the parameter has different + template arguments than the current ones. + + The constructor tries to convert the internal @ref m_value of the parameter. + + @tparam BasicJsonType a type such that: + - @a BasicJsonType is a @ref basic_json type. + - @a BasicJsonType has different template arguments than @ref basic_json_t. + + @param[in] val the @ref basic_json value to be converted. + + @complexity Usually linear in the size of the passed @a val, also + depending on the implementation of the called `to_json()` + method. + + @exceptionsafety Depends on the called constructor. For types directly + supported by the library (i.e., all types for which no `to_json()` function + was provided), strong guarantee holds: if an exception is thrown, there are + no changes to any JSON value. + + @since version 3.2.0 + */ + template < typename BasicJsonType, + detail::enable_if_t < + detail::is_basic_json::value&& !std::is_same::value, int > = 0 > + basic_json(const BasicJsonType& val) + { + using other_boolean_t = typename BasicJsonType::boolean_t; + using other_number_float_t = typename BasicJsonType::number_float_t; + using other_number_integer_t = typename BasicJsonType::number_integer_t; + using other_number_unsigned_t = typename BasicJsonType::number_unsigned_t; + using other_string_t = typename BasicJsonType::string_t; + using other_object_t = typename BasicJsonType::object_t; + using other_array_t = typename BasicJsonType::array_t; + using other_binary_t = typename BasicJsonType::binary_t; + + switch (val.type()) + { + case value_t::boolean: + JSONSerializer::to_json(*this, val.template get()); + break; + case value_t::number_float: + JSONSerializer::to_json(*this, val.template get()); + break; + case value_t::number_integer: + JSONSerializer::to_json(*this, val.template get()); + break; + case value_t::number_unsigned: + JSONSerializer::to_json(*this, val.template get()); + break; + case value_t::string: + JSONSerializer::to_json(*this, val.template get_ref()); + break; + case value_t::object: + JSONSerializer::to_json(*this, val.template get_ref()); + break; + case value_t::array: + JSONSerializer::to_json(*this, val.template get_ref()); + break; + case value_t::binary: + JSONSerializer::to_json(*this, val.template get_ref()); + break; + case value_t::null: + *this = nullptr; + break; + case value_t::discarded: + m_type = value_t::discarded; + break; + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + assert_invariant(); + } + + /*! + @brief create a container (array or object) from an initializer list + + Creates a JSON value of type array or object from the passed initializer + list @a init. In case @a type_deduction is `true` (default), the type of + the JSON value to be created is deducted from the initializer list @a init + according to the following rules: + + 1. If the list is empty, an empty JSON object value `{}` is created. + 2. If the list consists of pairs whose first element is a string, a JSON + object value is created where the first elements of the pairs are + treated as keys and the second elements are as values. + 3. In all other cases, an array is created. + + The rules aim to create the best fit between a C++ initializer list and + JSON values. The rationale is as follows: + + 1. The empty initializer list is written as `{}` which is exactly an empty + JSON object. + 2. C++ has no way of describing mapped types other than to list a list of + pairs. As JSON requires that keys must be of type string, rule 2 is the + weakest constraint one can pose on initializer lists to interpret them + as an object. + 3. In all other cases, the initializer list could not be interpreted as + JSON object type, so interpreting it as JSON array type is safe. + + With the rules described above, the following JSON values cannot be + expressed by an initializer list: + + - the empty array (`[]`): use @ref array(initializer_list_t) + with an empty initializer list in this case + - arrays whose elements satisfy rule 2: use @ref + array(initializer_list_t) with the same initializer list + in this case + + @note When used without parentheses around an empty initializer list, @ref + basic_json() is called instead of this function, yielding the JSON null + value. + + @param[in] init initializer list with JSON values + + @param[in] type_deduction internal parameter; when set to `true`, the type + of the JSON value is deducted from the initializer list @a init; when set + to `false`, the type provided via @a manual_type is forced. This mode is + used by the functions @ref array(initializer_list_t) and + @ref object(initializer_list_t). + + @param[in] manual_type internal parameter; when @a type_deduction is set + to `false`, the created JSON value will use the provided type (only @ref + value_t::array and @ref value_t::object are valid); when @a type_deduction + is set to `true`, this parameter has no effect + + @throw type_error.301 if @a type_deduction is `false`, @a manual_type is + `value_t::object`, but @a init contains an element which is not a pair + whose first element is a string. In this case, the constructor could not + create an object. If @a type_deduction would have be `true`, an array + would have been created. See @ref object(initializer_list_t) + for an example. + + @complexity Linear in the size of the initializer list @a init. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The example below shows how JSON values are created from + initializer lists.,basic_json__list_init_t} + + @sa @ref array(initializer_list_t) -- create a JSON array + value from an initializer list + @sa @ref object(initializer_list_t) -- create a JSON object + value from an initializer list + + @since version 1.0.0 + */ + basic_json(initializer_list_t init, + bool type_deduction = true, + value_t manual_type = value_t::array) + { + // check if each element is an array with two elements whose first + // element is a string + bool is_an_object = std::all_of(init.begin(), init.end(), + [](const detail::json_ref& element_ref) + { + return element_ref->is_array() && element_ref->size() == 2 && (*element_ref)[0].is_string(); + }); + + // adjust type if type deduction is not wanted + if (!type_deduction) + { + // if array is wanted, do not create an object though possible + if (manual_type == value_t::array) + { + is_an_object = false; + } + + // if object is wanted but impossible, throw an exception + if (JSON_HEDLEY_UNLIKELY(manual_type == value_t::object && !is_an_object)) + { + JSON_THROW(type_error::create(301, "cannot create object from initializer list")); + } + } + + if (is_an_object) + { + // the initializer list is a list of pairs -> create object + m_type = value_t::object; + m_value = value_t::object; + + std::for_each(init.begin(), init.end(), [this](const detail::json_ref& element_ref) + { + auto element = element_ref.moved_or_copied(); + m_value.object->emplace( + std::move(*((*element.m_value.array)[0].m_value.string)), + std::move((*element.m_value.array)[1])); + }); + } + else + { + // the initializer list describes an array -> create array + m_type = value_t::array; + m_value.array = create(init.begin(), init.end()); + } + + assert_invariant(); + } + + /*! + @brief explicitly create a binary array (without subtype) + + Creates a JSON binary array value from a given binary container. Binary + values are part of various binary formats, such as CBOR, MessagePack, and + BSON. This constructor is used to create a value for serialization to those + formats. + + @note Note, this function exists because of the difficulty in correctly + specifying the correct template overload in the standard value ctor, as both + JSON arrays and JSON binary arrays are backed with some form of a + `std::vector`. Because JSON binary arrays are a non-standard extension it + was decided that it would be best to prevent automatic initialization of a + binary array type, for backwards compatibility and so it does not happen on + accident. + + @param[in] init container containing bytes to use as binary type + + @return JSON binary array value + + @complexity Linear in the size of @a init. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @since version 3.8.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json binary(const typename binary_t::container_type& init) + { + auto res = basic_json(); + res.m_type = value_t::binary; + res.m_value = init; + return res; + } + + /*! + @brief explicitly create a binary array (with subtype) + + Creates a JSON binary array value from a given binary container. Binary + values are part of various binary formats, such as CBOR, MessagePack, and + BSON. This constructor is used to create a value for serialization to those + formats. + + @note Note, this function exists because of the difficulty in correctly + specifying the correct template overload in the standard value ctor, as both + JSON arrays and JSON binary arrays are backed with some form of a + `std::vector`. Because JSON binary arrays are a non-standard extension it + was decided that it would be best to prevent automatic initialization of a + binary array type, for backwards compatibility and so it does not happen on + accident. + + @param[in] init container containing bytes to use as binary type + @param[in] subtype subtype to use in MessagePack and BSON + + @return JSON binary array value + + @complexity Linear in the size of @a init. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @since version 3.8.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json binary(const typename binary_t::container_type& init, std::uint8_t subtype) + { + auto res = basic_json(); + res.m_type = value_t::binary; + res.m_value = binary_t(init, subtype); + return res; + } + + /// @copydoc binary(const typename binary_t::container_type&) + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json binary(typename binary_t::container_type&& init) + { + auto res = basic_json(); + res.m_type = value_t::binary; + res.m_value = std::move(init); + return res; + } + + /// @copydoc binary(const typename binary_t::container_type&, std::uint8_t) + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json binary(typename binary_t::container_type&& init, std::uint8_t subtype) + { + auto res = basic_json(); + res.m_type = value_t::binary; + res.m_value = binary_t(std::move(init), subtype); + return res; + } + + /*! + @brief explicitly create an array from an initializer list + + Creates a JSON array value from a given initializer list. That is, given a + list of values `a, b, c`, creates the JSON value `[a, b, c]`. If the + initializer list is empty, the empty array `[]` is created. + + @note This function is only needed to express two edge cases that cannot + be realized with the initializer list constructor (@ref + basic_json(initializer_list_t, bool, value_t)). These cases + are: + 1. creating an array whose elements are all pairs whose first element is a + string -- in this case, the initializer list constructor would create an + object, taking the first elements as keys + 2. creating an empty array -- passing the empty initializer list to the + initializer list constructor yields an empty object + + @param[in] init initializer list with JSON values to create an array from + (optional) + + @return JSON array value + + @complexity Linear in the size of @a init. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The following code shows an example for the `array` + function.,array} + + @sa @ref basic_json(initializer_list_t, bool, value_t) -- + create a JSON value from an initializer list + @sa @ref object(initializer_list_t) -- create a JSON object + value from an initializer list + + @since version 1.0.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json array(initializer_list_t init = {}) + { + return basic_json(init, false, value_t::array); + } + + /*! + @brief explicitly create an object from an initializer list + + Creates a JSON object value from a given initializer list. The initializer + lists elements must be pairs, and their first elements must be strings. If + the initializer list is empty, the empty object `{}` is created. + + @note This function is only added for symmetry reasons. In contrast to the + related function @ref array(initializer_list_t), there are + no cases which can only be expressed by this function. That is, any + initializer list @a init can also be passed to the initializer list + constructor @ref basic_json(initializer_list_t, bool, value_t). + + @param[in] init initializer list to create an object from (optional) + + @return JSON object value + + @throw type_error.301 if @a init is not a list of pairs whose first + elements are strings. In this case, no object can be created. When such a + value is passed to @ref basic_json(initializer_list_t, bool, value_t), + an array would have been created from the passed initializer list @a init. + See example below. + + @complexity Linear in the size of @a init. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The following code shows an example for the `object` + function.,object} + + @sa @ref basic_json(initializer_list_t, bool, value_t) -- + create a JSON value from an initializer list + @sa @ref array(initializer_list_t) -- create a JSON array + value from an initializer list + + @since version 1.0.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json object(initializer_list_t init = {}) + { + return basic_json(init, false, value_t::object); + } + + /*! + @brief construct an array with count copies of given value + + Constructs a JSON array value by creating @a cnt copies of a passed value. + In case @a cnt is `0`, an empty array is created. + + @param[in] cnt the number of JSON copies of @a val to create + @param[in] val the JSON value to copy + + @post `std::distance(begin(),end()) == cnt` holds. + + @complexity Linear in @a cnt. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The following code shows examples for the @ref + basic_json(size_type\, const basic_json&) + constructor.,basic_json__size_type_basic_json} + + @since version 1.0.0 + */ + basic_json(size_type cnt, const basic_json& val) + : m_type(value_t::array) + { + m_value.array = create(cnt, val); + assert_invariant(); + } + + /*! + @brief construct a JSON container given an iterator range + + Constructs the JSON value with the contents of the range `[first, last)`. + The semantics depends on the different types a JSON value can have: + - In case of a null type, invalid_iterator.206 is thrown. + - In case of other primitive types (number, boolean, or string), @a first + must be `begin()` and @a last must be `end()`. In this case, the value is + copied. Otherwise, invalid_iterator.204 is thrown. + - In case of structured types (array, object), the constructor behaves as + similar versions for `std::vector` or `std::map`; that is, a JSON array + or object is constructed from the values in the range. + + @tparam InputIT an input iterator type (@ref iterator or @ref + const_iterator) + + @param[in] first begin of the range to copy from (included) + @param[in] last end of the range to copy from (excluded) + + @pre Iterators @a first and @a last must be initialized. **This + precondition is enforced with an assertion (see warning).** If + assertions are switched off, a violation of this precondition yields + undefined behavior. + + @pre Range `[first, last)` is valid. Usually, this precondition cannot be + checked efficiently. Only certain edge cases are detected; see the + description of the exceptions below. A violation of this precondition + yields undefined behavior. + + @warning A precondition is enforced with a runtime assertion that will + result in calling `std::abort` if this precondition is not met. + Assertions can be disabled by defining `NDEBUG` at compile time. + See https://en.cppreference.com/w/cpp/error/assert for more + information. + + @throw invalid_iterator.201 if iterators @a first and @a last are not + compatible (i.e., do not belong to the same JSON value). In this case, + the range `[first, last)` is undefined. + @throw invalid_iterator.204 if iterators @a first and @a last belong to a + primitive type (number, boolean, or string), but @a first does not point + to the first element any more. In this case, the range `[first, last)` is + undefined. See example code below. + @throw invalid_iterator.206 if iterators @a first and @a last belong to a + null value. In this case, the range `[first, last)` is undefined. + + @complexity Linear in distance between @a first and @a last. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @liveexample{The example below shows several ways to create JSON values by + specifying a subrange with iterators.,basic_json__InputIt_InputIt} + + @since version 1.0.0 + */ + template < class InputIT, typename std::enable_if < + std::is_same::value || + std::is_same::value, int >::type = 0 > + basic_json(InputIT first, InputIT last) + { + JSON_ASSERT(first.m_object != nullptr); + JSON_ASSERT(last.m_object != nullptr); + + // make sure iterator fits the current value + if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object)) + { + JSON_THROW(invalid_iterator::create(201, "iterators are not compatible")); + } + + // copy type from first iterator + m_type = first.m_object->m_type; + + // check if iterator range is complete for primitive values + switch (m_type) + { + case value_t::boolean: + case value_t::number_float: + case value_t::number_integer: + case value_t::number_unsigned: + case value_t::string: + { + if (JSON_HEDLEY_UNLIKELY(!first.m_it.primitive_iterator.is_begin() + || !last.m_it.primitive_iterator.is_end())) + { + JSON_THROW(invalid_iterator::create(204, "iterators out of range")); + } + break; + } + + default: + break; + } + + switch (m_type) + { + case value_t::number_integer: + { + m_value.number_integer = first.m_object->m_value.number_integer; + break; + } + + case value_t::number_unsigned: + { + m_value.number_unsigned = first.m_object->m_value.number_unsigned; + break; + } + + case value_t::number_float: + { + m_value.number_float = first.m_object->m_value.number_float; + break; + } + + case value_t::boolean: + { + m_value.boolean = first.m_object->m_value.boolean; + break; + } + + case value_t::string: + { + m_value = *first.m_object->m_value.string; + break; + } + + case value_t::object: + { + m_value.object = create(first.m_it.object_iterator, + last.m_it.object_iterator); + break; + } + + case value_t::array: + { + m_value.array = create(first.m_it.array_iterator, + last.m_it.array_iterator); + break; + } + + case value_t::binary: + { + m_value = *first.m_object->m_value.binary; + break; + } + + default: + JSON_THROW(invalid_iterator::create(206, "cannot construct with iterators from " + + std::string(first.m_object->type_name()))); + } + + assert_invariant(); + } + + + /////////////////////////////////////// + // other constructors and destructor // + /////////////////////////////////////// + + template, + std::is_same>::value, int> = 0 > + basic_json(const JsonRef& ref) : basic_json(ref.moved_or_copied()) {} + + /*! + @brief copy constructor + + Creates a copy of a given JSON value. + + @param[in] other the JSON value to copy + + @post `*this == other` + + @complexity Linear in the size of @a other. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes to any JSON value. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is linear. + - As postcondition, it holds: `other == basic_json(other)`. + + @liveexample{The following code shows an example for the copy + constructor.,basic_json__basic_json} + + @since version 1.0.0 + */ + basic_json(const basic_json& other) + : m_type(other.m_type) + { + // check of passed value is valid + other.assert_invariant(); + + switch (m_type) + { + case value_t::object: + { + m_value = *other.m_value.object; + break; + } + + case value_t::array: + { + m_value = *other.m_value.array; + break; + } + + case value_t::string: + { + m_value = *other.m_value.string; + break; + } + + case value_t::boolean: + { + m_value = other.m_value.boolean; + break; + } + + case value_t::number_integer: + { + m_value = other.m_value.number_integer; + break; + } + + case value_t::number_unsigned: + { + m_value = other.m_value.number_unsigned; + break; + } + + case value_t::number_float: + { + m_value = other.m_value.number_float; + break; + } + + case value_t::binary: + { + m_value = *other.m_value.binary; + break; + } + + default: + break; + } + + assert_invariant(); + } + + /*! + @brief move constructor + + Move constructor. Constructs a JSON value with the contents of the given + value @a other using move semantics. It "steals" the resources from @a + other and leaves it as JSON null value. + + @param[in,out] other value to move to this object + + @post `*this` has the same value as @a other before the call. + @post @a other is a JSON null value. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this constructor never throws + exceptions. + + @requirement This function helps `basic_json` satisfying the + [MoveConstructible](https://en.cppreference.com/w/cpp/named_req/MoveConstructible) + requirements. + + @liveexample{The code below shows the move constructor explicitly called + via std::move.,basic_json__moveconstructor} + + @since version 1.0.0 + */ + basic_json(basic_json&& other) noexcept + : m_type(std::move(other.m_type)), + m_value(std::move(other.m_value)) + { + // check that passed value is valid + other.assert_invariant(); + + // invalidate payload + other.m_type = value_t::null; + other.m_value = {}; + + assert_invariant(); + } + + /*! + @brief copy assignment + + Copy assignment operator. Copies a JSON value via the "copy and swap" + strategy: It is expressed in terms of the copy constructor, destructor, + and the `swap()` member function. + + @param[in] other value to copy from + + @complexity Linear. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is linear. + + @liveexample{The code below shows and example for the copy assignment. It + creates a copy of value `a` which is then swapped with `b`. Finally\, the + copy of `a` (which is the null value after the swap) is + destroyed.,basic_json__copyassignment} + + @since version 1.0.0 + */ + basic_json& operator=(basic_json other) noexcept ( + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value&& + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value + ) + { + // check that passed value is valid + other.assert_invariant(); + + using std::swap; + swap(m_type, other.m_type); + swap(m_value, other.m_value); + + assert_invariant(); + return *this; + } + + /*! + @brief destructor + + Destroys the JSON value and frees all allocated memory. + + @complexity Linear. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is linear. + - All stored elements are destroyed and all memory is freed. + + @since version 1.0.0 + */ + ~basic_json() noexcept + { + assert_invariant(); + m_value.destroy(m_type); + } + + /// @} + + public: + /////////////////////// + // object inspection // + /////////////////////// + + /// @name object inspection + /// Functions to inspect the type of a JSON value. + /// @{ + + /*! + @brief serialization + + Serialization function for JSON values. The function tries to mimic + Python's `json.dumps()` function, and currently supports its @a indent + and @a ensure_ascii parameters. + + @param[in] indent If indent is nonnegative, then array elements and object + members will be pretty-printed with that indent level. An indent level of + `0` will only insert newlines. `-1` (the default) selects the most compact + representation. + @param[in] indent_char The character to use for indentation if @a indent is + greater than `0`. The default is ` ` (space). + @param[in] ensure_ascii If @a ensure_ascii is true, all non-ASCII characters + in the output are escaped with `\uXXXX` sequences, and the result consists + of ASCII characters only. + @param[in] error_handler how to react on decoding errors; there are three + possible values: `strict` (throws and exception in case a decoding error + occurs; default), `replace` (replace invalid UTF-8 sequences with U+FFFD), + and `ignore` (ignore invalid UTF-8 sequences during serialization; all + bytes are copied to the output unchanged). + + @return string containing the serialization of the JSON value + + @throw type_error.316 if a string stored inside the JSON value is not + UTF-8 encoded and @a error_handler is set to strict + + @note Binary values are serialized as object containing two keys: + - "bytes": an array of bytes as integers + - "subtype": the subtype as integer or "null" if the binary has no subtype + + @complexity Linear. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @liveexample{The following example shows the effect of different @a indent\, + @a indent_char\, and @a ensure_ascii parameters to the result of the + serialization.,dump} + + @see https://docs.python.org/2/library/json.html#json.dump + + @since version 1.0.0; indentation character @a indent_char, option + @a ensure_ascii and exceptions added in version 3.0.0; error + handlers added in version 3.4.0; serialization of binary values added + in version 3.8.0. + */ + string_t dump(const int indent = -1, + const char indent_char = ' ', + const bool ensure_ascii = false, + const error_handler_t error_handler = error_handler_t::strict) const + { + string_t result; + serializer s(detail::output_adapter(result), indent_char, error_handler); + + if (indent >= 0) + { + s.dump(*this, true, ensure_ascii, static_cast(indent)); + } + else + { + s.dump(*this, false, ensure_ascii, 0); + } + + return result; + } + + /*! + @brief return the type of the JSON value (explicit) + + Return the type of the JSON value as a value from the @ref value_t + enumeration. + + @return the type of the JSON value + Value type | return value + ------------------------- | ------------------------- + null | value_t::null + boolean | value_t::boolean + string | value_t::string + number (integer) | value_t::number_integer + number (unsigned integer) | value_t::number_unsigned + number (floating-point) | value_t::number_float + object | value_t::object + array | value_t::array + binary | value_t::binary + discarded | value_t::discarded + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `type()` for all JSON + types.,type} + + @sa @ref operator value_t() -- return the type of the JSON value (implicit) + @sa @ref type_name() -- return the type as string + + @since version 1.0.0 + */ + constexpr value_t type() const noexcept + { + return m_type; + } + + /*! + @brief return whether type is primitive + + This function returns true if and only if the JSON type is primitive + (string, number, boolean, or null). + + @return `true` if type is primitive (string, number, boolean, or null), + `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_primitive()` for all JSON + types.,is_primitive} + + @sa @ref is_structured() -- returns whether JSON value is structured + @sa @ref is_null() -- returns whether JSON value is `null` + @sa @ref is_string() -- returns whether JSON value is a string + @sa @ref is_boolean() -- returns whether JSON value is a boolean + @sa @ref is_number() -- returns whether JSON value is a number + @sa @ref is_binary() -- returns whether JSON value is a binary array + + @since version 1.0.0 + */ + constexpr bool is_primitive() const noexcept + { + return is_null() || is_string() || is_boolean() || is_number() || is_binary(); + } + + /*! + @brief return whether type is structured + + This function returns true if and only if the JSON type is structured + (array or object). + + @return `true` if type is structured (array or object), `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_structured()` for all JSON + types.,is_structured} + + @sa @ref is_primitive() -- returns whether value is primitive + @sa @ref is_array() -- returns whether value is an array + @sa @ref is_object() -- returns whether value is an object + + @since version 1.0.0 + */ + constexpr bool is_structured() const noexcept + { + return is_array() || is_object(); + } + + /*! + @brief return whether value is null + + This function returns true if and only if the JSON value is null. + + @return `true` if type is null, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_null()` for all JSON + types.,is_null} + + @since version 1.0.0 + */ + constexpr bool is_null() const noexcept + { + return m_type == value_t::null; + } + + /*! + @brief return whether value is a boolean + + This function returns true if and only if the JSON value is a boolean. + + @return `true` if type is boolean, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_boolean()` for all JSON + types.,is_boolean} + + @since version 1.0.0 + */ + constexpr bool is_boolean() const noexcept + { + return m_type == value_t::boolean; + } + + /*! + @brief return whether value is a number + + This function returns true if and only if the JSON value is a number. This + includes both integer (signed and unsigned) and floating-point values. + + @return `true` if type is number (regardless whether integer, unsigned + integer or floating-type), `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_number()` for all JSON + types.,is_number} + + @sa @ref is_number_integer() -- check if value is an integer or unsigned + integer number + @sa @ref is_number_unsigned() -- check if value is an unsigned integer + number + @sa @ref is_number_float() -- check if value is a floating-point number + + @since version 1.0.0 + */ + constexpr bool is_number() const noexcept + { + return is_number_integer() || is_number_float(); + } + + /*! + @brief return whether value is an integer number + + This function returns true if and only if the JSON value is a signed or + unsigned integer number. This excludes floating-point values. + + @return `true` if type is an integer or unsigned integer number, `false` + otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_number_integer()` for all + JSON types.,is_number_integer} + + @sa @ref is_number() -- check if value is a number + @sa @ref is_number_unsigned() -- check if value is an unsigned integer + number + @sa @ref is_number_float() -- check if value is a floating-point number + + @since version 1.0.0 + */ + constexpr bool is_number_integer() const noexcept + { + return m_type == value_t::number_integer || m_type == value_t::number_unsigned; + } + + /*! + @brief return whether value is an unsigned integer number + + This function returns true if and only if the JSON value is an unsigned + integer number. This excludes floating-point and signed integer values. + + @return `true` if type is an unsigned integer number, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_number_unsigned()` for all + JSON types.,is_number_unsigned} + + @sa @ref is_number() -- check if value is a number + @sa @ref is_number_integer() -- check if value is an integer or unsigned + integer number + @sa @ref is_number_float() -- check if value is a floating-point number + + @since version 2.0.0 + */ + constexpr bool is_number_unsigned() const noexcept + { + return m_type == value_t::number_unsigned; + } + + /*! + @brief return whether value is a floating-point number + + This function returns true if and only if the JSON value is a + floating-point number. This excludes signed and unsigned integer values. + + @return `true` if type is a floating-point number, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_number_float()` for all + JSON types.,is_number_float} + + @sa @ref is_number() -- check if value is number + @sa @ref is_number_integer() -- check if value is an integer number + @sa @ref is_number_unsigned() -- check if value is an unsigned integer + number + + @since version 1.0.0 + */ + constexpr bool is_number_float() const noexcept + { + return m_type == value_t::number_float; + } + + /*! + @brief return whether value is an object + + This function returns true if and only if the JSON value is an object. + + @return `true` if type is object, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_object()` for all JSON + types.,is_object} + + @since version 1.0.0 + */ + constexpr bool is_object() const noexcept + { + return m_type == value_t::object; + } + + /*! + @brief return whether value is an array + + This function returns true if and only if the JSON value is an array. + + @return `true` if type is array, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_array()` for all JSON + types.,is_array} + + @since version 1.0.0 + */ + constexpr bool is_array() const noexcept + { + return m_type == value_t::array; + } + + /*! + @brief return whether value is a string + + This function returns true if and only if the JSON value is a string. + + @return `true` if type is string, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_string()` for all JSON + types.,is_string} + + @since version 1.0.0 + */ + constexpr bool is_string() const noexcept + { + return m_type == value_t::string; + } + + /*! + @brief return whether value is a binary array + + This function returns true if and only if the JSON value is a binary array. + + @return `true` if type is binary array, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_binary()` for all JSON + types.,is_binary} + + @since version 3.8.0 + */ + constexpr bool is_binary() const noexcept + { + return m_type == value_t::binary; + } + + /*! + @brief return whether value is discarded + + This function returns true if and only if the JSON value was discarded + during parsing with a callback function (see @ref parser_callback_t). + + @note This function will always be `false` for JSON values after parsing. + That is, discarded values can only occur during parsing, but will be + removed when inside a structured value or replaced by null in other cases. + + @return `true` if type is discarded, `false` otherwise. + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies `is_discarded()` for all JSON + types.,is_discarded} + + @since version 1.0.0 + */ + constexpr bool is_discarded() const noexcept + { + return m_type == value_t::discarded; + } + + /*! + @brief return the type of the JSON value (implicit) + + Implicitly return the type of the JSON value as a value from the @ref + value_t enumeration. + + @return the type of the JSON value + + @complexity Constant. + + @exceptionsafety No-throw guarantee: this member function never throws + exceptions. + + @liveexample{The following code exemplifies the @ref value_t operator for + all JSON types.,operator__value_t} + + @sa @ref type() -- return the type of the JSON value (explicit) + @sa @ref type_name() -- return the type as string + + @since version 1.0.0 + */ + constexpr operator value_t() const noexcept + { + return m_type; + } + + /// @} + + private: + ////////////////// + // value access // + ////////////////// + + /// get a boolean (explicit) + boolean_t get_impl(boolean_t* /*unused*/) const + { + if (JSON_HEDLEY_LIKELY(is_boolean())) + { + return m_value.boolean; + } + + JSON_THROW(type_error::create(302, "type must be boolean, but is " + std::string(type_name()))); + } + + /// get a pointer to the value (object) + object_t* get_impl_ptr(object_t* /*unused*/) noexcept + { + return is_object() ? m_value.object : nullptr; + } + + /// get a pointer to the value (object) + constexpr const object_t* get_impl_ptr(const object_t* /*unused*/) const noexcept + { + return is_object() ? m_value.object : nullptr; + } + + /// get a pointer to the value (array) + array_t* get_impl_ptr(array_t* /*unused*/) noexcept + { + return is_array() ? m_value.array : nullptr; + } + + /// get a pointer to the value (array) + constexpr const array_t* get_impl_ptr(const array_t* /*unused*/) const noexcept + { + return is_array() ? m_value.array : nullptr; + } + + /// get a pointer to the value (string) + string_t* get_impl_ptr(string_t* /*unused*/) noexcept + { + return is_string() ? m_value.string : nullptr; + } + + /// get a pointer to the value (string) + constexpr const string_t* get_impl_ptr(const string_t* /*unused*/) const noexcept + { + return is_string() ? m_value.string : nullptr; + } + + /// get a pointer to the value (boolean) + boolean_t* get_impl_ptr(boolean_t* /*unused*/) noexcept + { + return is_boolean() ? &m_value.boolean : nullptr; + } + + /// get a pointer to the value (boolean) + constexpr const boolean_t* get_impl_ptr(const boolean_t* /*unused*/) const noexcept + { + return is_boolean() ? &m_value.boolean : nullptr; + } + + /// get a pointer to the value (integer number) + number_integer_t* get_impl_ptr(number_integer_t* /*unused*/) noexcept + { + return is_number_integer() ? &m_value.number_integer : nullptr; + } + + /// get a pointer to the value (integer number) + constexpr const number_integer_t* get_impl_ptr(const number_integer_t* /*unused*/) const noexcept + { + return is_number_integer() ? &m_value.number_integer : nullptr; + } + + /// get a pointer to the value (unsigned number) + number_unsigned_t* get_impl_ptr(number_unsigned_t* /*unused*/) noexcept + { + return is_number_unsigned() ? &m_value.number_unsigned : nullptr; + } + + /// get a pointer to the value (unsigned number) + constexpr const number_unsigned_t* get_impl_ptr(const number_unsigned_t* /*unused*/) const noexcept + { + return is_number_unsigned() ? &m_value.number_unsigned : nullptr; + } + + /// get a pointer to the value (floating-point number) + number_float_t* get_impl_ptr(number_float_t* /*unused*/) noexcept + { + return is_number_float() ? &m_value.number_float : nullptr; + } + + /// get a pointer to the value (floating-point number) + constexpr const number_float_t* get_impl_ptr(const number_float_t* /*unused*/) const noexcept + { + return is_number_float() ? &m_value.number_float : nullptr; + } + + /// get a pointer to the value (binary) + binary_t* get_impl_ptr(binary_t* /*unused*/) noexcept + { + return is_binary() ? m_value.binary : nullptr; + } + + /// get a pointer to the value (binary) + constexpr const binary_t* get_impl_ptr(const binary_t* /*unused*/) const noexcept + { + return is_binary() ? m_value.binary : nullptr; + } + + /*! + @brief helper function to implement get_ref() + + This function helps to implement get_ref() without code duplication for + const and non-const overloads + + @tparam ThisType will be deduced as `basic_json` or `const basic_json` + + @throw type_error.303 if ReferenceType does not match underlying value + type of the current JSON + */ + template + static ReferenceType get_ref_impl(ThisType& obj) + { + // delegate the call to get_ptr<>() + auto ptr = obj.template get_ptr::type>(); + + if (JSON_HEDLEY_LIKELY(ptr != nullptr)) + { + return *ptr; + } + + JSON_THROW(type_error::create(303, "incompatible ReferenceType for get_ref, actual type is " + std::string(obj.type_name()))); + } + + public: + /// @name value access + /// Direct access to the stored value of a JSON value. + /// @{ + + /*! + @brief get special-case overload + + This overloads avoids a lot of template boilerplate, it can be seen as the + identity method + + @tparam BasicJsonType == @ref basic_json + + @return a copy of *this + + @complexity Constant. + + @since version 2.1.0 + */ + template::type, basic_json_t>::value, + int> = 0> + basic_json get() const + { + return *this; + } + + /*! + @brief get special-case overload + + This overloads converts the current @ref basic_json in a different + @ref basic_json type + + @tparam BasicJsonType == @ref basic_json + + @return a copy of *this, converted into @tparam BasicJsonType + + @complexity Depending on the implementation of the called `from_json()` + method. + + @since version 3.2.0 + */ + template < typename BasicJsonType, detail::enable_if_t < + !std::is_same::value&& + detail::is_basic_json::value, int > = 0 > + BasicJsonType get() const + { + return *this; + } + + /*! + @brief get a value (explicit) + + Explicit type conversion between the JSON value and a compatible value + which is [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible) + and [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible). + The value is converted by calling the @ref json_serializer + `from_json()` method. + + The function is equivalent to executing + @code {.cpp} + ValueType ret; + JSONSerializer::from_json(*this, ret); + return ret; + @endcode + + This overloads is chosen if: + - @a ValueType is not @ref basic_json, + - @ref json_serializer has a `from_json()` method of the form + `void from_json(const basic_json&, ValueType&)`, and + - @ref json_serializer does not have a `from_json()` method of + the form `ValueType from_json(const basic_json&)` + + @tparam ValueTypeCV the provided value type + @tparam ValueType the returned value type + + @return copy of the JSON value, converted to @a ValueType + + @throw what @ref json_serializer `from_json()` method throws + + @liveexample{The example below shows several conversions from JSON values + to other types. There a few things to note: (1) Floating-point numbers can + be converted to integers\, (2) A JSON array can be converted to a standard + `std::vector`\, (3) A JSON object can be converted to C++ + associative containers such as `std::unordered_map`.,get__ValueType_const} + + @since version 2.1.0 + */ + template < typename ValueTypeCV, typename ValueType = detail::uncvref_t, + detail::enable_if_t < + !detail::is_basic_json::value && + detail::has_from_json::value && + !detail::has_non_default_from_json::value, + int > = 0 > + ValueType get() const noexcept(noexcept( + JSONSerializer::from_json(std::declval(), std::declval()))) + { + // we cannot static_assert on ValueTypeCV being non-const, because + // there is support for get(), which is why we + // still need the uncvref + static_assert(!std::is_reference::value, + "get() cannot be used with reference types, you might want to use get_ref()"); + static_assert(std::is_default_constructible::value, + "types must be DefaultConstructible when used with get()"); + + ValueType ret; + JSONSerializer::from_json(*this, ret); + return ret; + } + + /*! + @brief get a value (explicit); special case + + Explicit type conversion between the JSON value and a compatible value + which is **not** [CopyConstructible](https://en.cppreference.com/w/cpp/named_req/CopyConstructible) + and **not** [DefaultConstructible](https://en.cppreference.com/w/cpp/named_req/DefaultConstructible). + The value is converted by calling the @ref json_serializer + `from_json()` method. + + The function is equivalent to executing + @code {.cpp} + return JSONSerializer::from_json(*this); + @endcode + + This overloads is chosen if: + - @a ValueType is not @ref basic_json and + - @ref json_serializer has a `from_json()` method of the form + `ValueType from_json(const basic_json&)` + + @note If @ref json_serializer has both overloads of + `from_json()`, this one is chosen. + + @tparam ValueTypeCV the provided value type + @tparam ValueType the returned value type + + @return copy of the JSON value, converted to @a ValueType + + @throw what @ref json_serializer `from_json()` method throws + + @since version 2.1.0 + */ + template < typename ValueTypeCV, typename ValueType = detail::uncvref_t, + detail::enable_if_t < !std::is_same::value && + detail::has_non_default_from_json::value, + int > = 0 > + ValueType get() const noexcept(noexcept( + JSONSerializer::from_json(std::declval()))) + { + static_assert(!std::is_reference::value, + "get() cannot be used with reference types, you might want to use get_ref()"); + return JSONSerializer::from_json(*this); + } + + /*! + @brief get a value (explicit) + + Explicit type conversion between the JSON value and a compatible value. + The value is filled into the input parameter by calling the @ref json_serializer + `from_json()` method. + + The function is equivalent to executing + @code {.cpp} + ValueType v; + JSONSerializer::from_json(*this, v); + @endcode + + This overloads is chosen if: + - @a ValueType is not @ref basic_json, + - @ref json_serializer has a `from_json()` method of the form + `void from_json(const basic_json&, ValueType&)`, and + + @tparam ValueType the input parameter type. + + @return the input parameter, allowing chaining calls. + + @throw what @ref json_serializer `from_json()` method throws + + @liveexample{The example below shows several conversions from JSON values + to other types. There a few things to note: (1) Floating-point numbers can + be converted to integers\, (2) A JSON array can be converted to a standard + `std::vector`\, (3) A JSON object can be converted to C++ + associative containers such as `std::unordered_map`.,get_to} + + @since version 3.3.0 + */ + template < typename ValueType, + detail::enable_if_t < + !detail::is_basic_json::value&& + detail::has_from_json::value, + int > = 0 > + ValueType & get_to(ValueType& v) const noexcept(noexcept( + JSONSerializer::from_json(std::declval(), v))) + { + JSONSerializer::from_json(*this, v); + return v; + } + + // specialization to allow to call get_to with a basic_json value + // see https://github.com/nlohmann/json/issues/2175 + template::value, + int> = 0> + ValueType & get_to(ValueType& v) const + { + v = *this; + return v; + } + + template < + typename T, std::size_t N, + typename Array = T (&)[N], + detail::enable_if_t < + detail::has_from_json::value, int > = 0 > + Array get_to(T (&v)[N]) const + noexcept(noexcept(JSONSerializer::from_json( + std::declval(), v))) + { + JSONSerializer::from_json(*this, v); + return v; + } + + + /*! + @brief get a pointer value (implicit) + + Implicit pointer access to the internally stored JSON value. No copies are + made. + + @warning Writing data to the pointee of the result yields an undefined + state. + + @tparam PointerType pointer type; must be a pointer to @ref array_t, @ref + object_t, @ref string_t, @ref boolean_t, @ref number_integer_t, + @ref number_unsigned_t, or @ref number_float_t. Enforced by a static + assertion. + + @return pointer to the internally stored JSON value if the requested + pointer type @a PointerType fits to the JSON value; `nullptr` otherwise + + @complexity Constant. + + @liveexample{The example below shows how pointers to internal values of a + JSON value can be requested. Note that no type conversions are made and a + `nullptr` is returned if the value and the requested pointer type does not + match.,get_ptr} + + @since version 1.0.0 + */ + template::value, int>::type = 0> + auto get_ptr() noexcept -> decltype(std::declval().get_impl_ptr(std::declval())) + { + // delegate the call to get_impl_ptr<>() + return get_impl_ptr(static_cast(nullptr)); + } + + /*! + @brief get a pointer value (implicit) + @copydoc get_ptr() + */ + template < typename PointerType, typename std::enable_if < + std::is_pointer::value&& + std::is_const::type>::value, int >::type = 0 > + constexpr auto get_ptr() const noexcept -> decltype(std::declval().get_impl_ptr(std::declval())) + { + // delegate the call to get_impl_ptr<>() const + return get_impl_ptr(static_cast(nullptr)); + } + + /*! + @brief get a pointer value (explicit) + + Explicit pointer access to the internally stored JSON value. No copies are + made. + + @warning The pointer becomes invalid if the underlying JSON object + changes. + + @tparam PointerType pointer type; must be a pointer to @ref array_t, @ref + object_t, @ref string_t, @ref boolean_t, @ref number_integer_t, + @ref number_unsigned_t, or @ref number_float_t. + + @return pointer to the internally stored JSON value if the requested + pointer type @a PointerType fits to the JSON value; `nullptr` otherwise + + @complexity Constant. + + @liveexample{The example below shows how pointers to internal values of a + JSON value can be requested. Note that no type conversions are made and a + `nullptr` is returned if the value and the requested pointer type does not + match.,get__PointerType} + + @sa @ref get_ptr() for explicit pointer-member access + + @since version 1.0.0 + */ + template::value, int>::type = 0> + auto get() noexcept -> decltype(std::declval().template get_ptr()) + { + // delegate the call to get_ptr + return get_ptr(); + } + + /*! + @brief get a pointer value (explicit) + @copydoc get() + */ + template::value, int>::type = 0> + constexpr auto get() const noexcept -> decltype(std::declval().template get_ptr()) + { + // delegate the call to get_ptr + return get_ptr(); + } + + /*! + @brief get a reference value (implicit) + + Implicit reference access to the internally stored JSON value. No copies + are made. + + @warning Writing data to the referee of the result yields an undefined + state. + + @tparam ReferenceType reference type; must be a reference to @ref array_t, + @ref object_t, @ref string_t, @ref boolean_t, @ref number_integer_t, or + @ref number_float_t. Enforced by static assertion. + + @return reference to the internally stored JSON value if the requested + reference type @a ReferenceType fits to the JSON value; throws + type_error.303 otherwise + + @throw type_error.303 in case passed type @a ReferenceType is incompatible + with the stored JSON value; see example below + + @complexity Constant. + + @liveexample{The example shows several calls to `get_ref()`.,get_ref} + + @since version 1.1.0 + */ + template::value, int>::type = 0> + ReferenceType get_ref() + { + // delegate call to get_ref_impl + return get_ref_impl(*this); + } + + /*! + @brief get a reference value (implicit) + @copydoc get_ref() + */ + template < typename ReferenceType, typename std::enable_if < + std::is_reference::value&& + std::is_const::type>::value, int >::type = 0 > + ReferenceType get_ref() const + { + // delegate call to get_ref_impl + return get_ref_impl(*this); + } + + /*! + @brief get a value (implicit) + + Implicit type conversion between the JSON value and a compatible value. + The call is realized by calling @ref get() const. + + @tparam ValueType non-pointer type compatible to the JSON value, for + instance `int` for JSON integer numbers, `bool` for JSON booleans, or + `std::vector` types for JSON arrays. The character type of @ref string_t + as well as an initializer list of this type is excluded to avoid + ambiguities as these types implicitly convert to `std::string`. + + @return copy of the JSON value, converted to type @a ValueType + + @throw type_error.302 in case passed type @a ValueType is incompatible + to the JSON value type (e.g., the JSON value is of type boolean, but a + string is requested); see example below + + @complexity Linear in the size of the JSON value. + + @liveexample{The example below shows several conversions from JSON values + to other types. There a few things to note: (1) Floating-point numbers can + be converted to integers\, (2) A JSON array can be converted to a standard + `std::vector`\, (3) A JSON object can be converted to C++ + associative containers such as `std::unordered_map`.,operator__ValueType} + + @since version 1.0.0 + */ + template < typename ValueType, typename std::enable_if < + !std::is_pointer::value&& + !std::is_same>::value&& + !std::is_same::value&& + !detail::is_basic_json::value + && !std::is_same>::value +#if defined(JSON_HAS_CPP_17) && (defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1910 && _MSC_VER <= 1914)) + && !std::is_same::value +#endif + && detail::is_detected::value + , int >::type = 0 > + JSON_EXPLICIT operator ValueType() const + { + // delegate the call to get<>() const + return get(); + } + + /*! + @return reference to the binary value + + @throw type_error.302 if the value is not binary + + @sa @ref is_binary() to check if the value is binary + + @since version 3.8.0 + */ + binary_t& get_binary() + { + if (!is_binary()) + { + JSON_THROW(type_error::create(302, "type must be binary, but is " + std::string(type_name()))); + } + + return *get_ptr(); + } + + /// @copydoc get_binary() + const binary_t& get_binary() const + { + if (!is_binary()) + { + JSON_THROW(type_error::create(302, "type must be binary, but is " + std::string(type_name()))); + } + + return *get_ptr(); + } + + /// @} + + + //////////////////// + // element access // + //////////////////// + + /// @name element access + /// Access to the JSON value. + /// @{ + + /*! + @brief access specified array element with bounds checking + + Returns a reference to the element at specified location @a idx, with + bounds checking. + + @param[in] idx index of the element to access + + @return reference to the element at index @a idx + + @throw type_error.304 if the JSON value is not an array; in this case, + calling `at` with an index makes no sense. See example below. + @throw out_of_range.401 if the index @a idx is out of range of the array; + that is, `idx >= size()`. See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @since version 1.0.0 + + @liveexample{The example below shows how array elements can be read and + written using `at()`. It also demonstrates the different exceptions that + can be thrown.,at__size_type} + */ + reference at(size_type idx) + { + // at only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + JSON_TRY + { + return m_value.array->at(idx); + } + JSON_CATCH (std::out_of_range&) + { + // create better exception explanation + JSON_THROW(out_of_range::create(401, "array index " + std::to_string(idx) + " is out of range")); + } + } + else + { + JSON_THROW(type_error::create(304, "cannot use at() with " + std::string(type_name()))); + } + } + + /*! + @brief access specified array element with bounds checking + + Returns a const reference to the element at specified location @a idx, + with bounds checking. + + @param[in] idx index of the element to access + + @return const reference to the element at index @a idx + + @throw type_error.304 if the JSON value is not an array; in this case, + calling `at` with an index makes no sense. See example below. + @throw out_of_range.401 if the index @a idx is out of range of the array; + that is, `idx >= size()`. See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @since version 1.0.0 + + @liveexample{The example below shows how array elements can be read using + `at()`. It also demonstrates the different exceptions that can be thrown., + at__size_type_const} + */ + const_reference at(size_type idx) const + { + // at only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + JSON_TRY + { + return m_value.array->at(idx); + } + JSON_CATCH (std::out_of_range&) + { + // create better exception explanation + JSON_THROW(out_of_range::create(401, "array index " + std::to_string(idx) + " is out of range")); + } + } + else + { + JSON_THROW(type_error::create(304, "cannot use at() with " + std::string(type_name()))); + } + } + + /*! + @brief access specified object element with bounds checking + + Returns a reference to the element at with specified key @a key, with + bounds checking. + + @param[in] key key of the element to access + + @return reference to the element at key @a key + + @throw type_error.304 if the JSON value is not an object; in this case, + calling `at` with a key makes no sense. See example below. + @throw out_of_range.403 if the key @a key is is not stored in the object; + that is, `find(key) == end()`. See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Logarithmic in the size of the container. + + @sa @ref operator[](const typename object_t::key_type&) for unchecked + access by reference + @sa @ref value() for access by value with a default value + + @since version 1.0.0 + + @liveexample{The example below shows how object elements can be read and + written using `at()`. It also demonstrates the different exceptions that + can be thrown.,at__object_t_key_type} + */ + reference at(const typename object_t::key_type& key) + { + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + JSON_TRY + { + return m_value.object->at(key); + } + JSON_CATCH (std::out_of_range&) + { + // create better exception explanation + JSON_THROW(out_of_range::create(403, "key '" + key + "' not found")); + } + } + else + { + JSON_THROW(type_error::create(304, "cannot use at() with " + std::string(type_name()))); + } + } + + /*! + @brief access specified object element with bounds checking + + Returns a const reference to the element at with specified key @a key, + with bounds checking. + + @param[in] key key of the element to access + + @return const reference to the element at key @a key + + @throw type_error.304 if the JSON value is not an object; in this case, + calling `at` with a key makes no sense. See example below. + @throw out_of_range.403 if the key @a key is is not stored in the object; + that is, `find(key) == end()`. See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Logarithmic in the size of the container. + + @sa @ref operator[](const typename object_t::key_type&) for unchecked + access by reference + @sa @ref value() for access by value with a default value + + @since version 1.0.0 + + @liveexample{The example below shows how object elements can be read using + `at()`. It also demonstrates the different exceptions that can be thrown., + at__object_t_key_type_const} + */ + const_reference at(const typename object_t::key_type& key) const + { + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + JSON_TRY + { + return m_value.object->at(key); + } + JSON_CATCH (std::out_of_range&) + { + // create better exception explanation + JSON_THROW(out_of_range::create(403, "key '" + key + "' not found")); + } + } + else + { + JSON_THROW(type_error::create(304, "cannot use at() with " + std::string(type_name()))); + } + } + + /*! + @brief access specified array element + + Returns a reference to the element at specified location @a idx. + + @note If @a idx is beyond the range of the array (i.e., `idx >= size()`), + then the array is silently filled up with `null` values to make `idx` a + valid reference to the last stored element. + + @param[in] idx index of the element to access + + @return reference to the element at index @a idx + + @throw type_error.305 if the JSON value is not an array or null; in that + cases, using the [] operator with an index makes no sense. + + @complexity Constant if @a idx is in the range of the array. Otherwise + linear in `idx - size()`. + + @liveexample{The example below shows how array elements can be read and + written using `[]` operator. Note the addition of `null` + values.,operatorarray__size_type} + + @since version 1.0.0 + */ + reference operator[](size_type idx) + { + // implicitly convert null value to an empty array + if (is_null()) + { + m_type = value_t::array; + m_value.array = create(); + assert_invariant(); + } + + // operator[] only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + // fill up array with null values if given idx is outside range + if (idx >= m_value.array->size()) + { + m_value.array->insert(m_value.array->end(), + idx - m_value.array->size() + 1, + basic_json()); + } + + return m_value.array->operator[](idx); + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a numeric argument with " + std::string(type_name()))); + } + + /*! + @brief access specified array element + + Returns a const reference to the element at specified location @a idx. + + @param[in] idx index of the element to access + + @return const reference to the element at index @a idx + + @throw type_error.305 if the JSON value is not an array; in that case, + using the [] operator with an index makes no sense. + + @complexity Constant. + + @liveexample{The example below shows how array elements can be read using + the `[]` operator.,operatorarray__size_type_const} + + @since version 1.0.0 + */ + const_reference operator[](size_type idx) const + { + // const operator[] only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + return m_value.array->operator[](idx); + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a numeric argument with " + std::string(type_name()))); + } + + /*! + @brief access specified object element + + Returns a reference to the element at with specified key @a key. + + @note If @a key is not found in the object, then it is silently added to + the object and filled with a `null` value to make `key` a valid reference. + In case the value was `null` before, it is converted to an object. + + @param[in] key key of the element to access + + @return reference to the element at key @a key + + @throw type_error.305 if the JSON value is not an object or null; in that + cases, using the [] operator with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be read and + written using the `[]` operator.,operatorarray__key_type} + + @sa @ref at(const typename object_t::key_type&) for access by reference + with range checking + @sa @ref value() for access by value with a default value + + @since version 1.0.0 + */ + reference operator[](const typename object_t::key_type& key) + { + // implicitly convert null value to an empty object + if (is_null()) + { + m_type = value_t::object; + m_value.object = create(); + assert_invariant(); + } + + // operator[] only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + return m_value.object->operator[](key); + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a string argument with " + std::string(type_name()))); + } + + /*! + @brief read-only access specified object element + + Returns a const reference to the element at with specified key @a key. No + bounds checking is performed. + + @warning If the element with key @a key does not exist, the behavior is + undefined. + + @param[in] key key of the element to access + + @return const reference to the element at key @a key + + @pre The element with key @a key must exist. **This precondition is + enforced with an assertion.** + + @throw type_error.305 if the JSON value is not an object; in that case, + using the [] operator with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be read using + the `[]` operator.,operatorarray__key_type_const} + + @sa @ref at(const typename object_t::key_type&) for access by reference + with range checking + @sa @ref value() for access by value with a default value + + @since version 1.0.0 + */ + const_reference operator[](const typename object_t::key_type& key) const + { + // const operator[] only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + JSON_ASSERT(m_value.object->find(key) != m_value.object->end()); + return m_value.object->find(key)->second; + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a string argument with " + std::string(type_name()))); + } + + /*! + @brief access specified object element + + Returns a reference to the element at with specified key @a key. + + @note If @a key is not found in the object, then it is silently added to + the object and filled with a `null` value to make `key` a valid reference. + In case the value was `null` before, it is converted to an object. + + @param[in] key key of the element to access + + @return reference to the element at key @a key + + @throw type_error.305 if the JSON value is not an object or null; in that + cases, using the [] operator with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be read and + written using the `[]` operator.,operatorarray__key_type} + + @sa @ref at(const typename object_t::key_type&) for access by reference + with range checking + @sa @ref value() for access by value with a default value + + @since version 1.1.0 + */ + template + JSON_HEDLEY_NON_NULL(2) + reference operator[](T* key) + { + // implicitly convert null to object + if (is_null()) + { + m_type = value_t::object; + m_value = value_t::object; + assert_invariant(); + } + + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + return m_value.object->operator[](key); + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a string argument with " + std::string(type_name()))); + } + + /*! + @brief read-only access specified object element + + Returns a const reference to the element at with specified key @a key. No + bounds checking is performed. + + @warning If the element with key @a key does not exist, the behavior is + undefined. + + @param[in] key key of the element to access + + @return const reference to the element at key @a key + + @pre The element with key @a key must exist. **This precondition is + enforced with an assertion.** + + @throw type_error.305 if the JSON value is not an object; in that case, + using the [] operator with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be read using + the `[]` operator.,operatorarray__key_type_const} + + @sa @ref at(const typename object_t::key_type&) for access by reference + with range checking + @sa @ref value() for access by value with a default value + + @since version 1.1.0 + */ + template + JSON_HEDLEY_NON_NULL(2) + const_reference operator[](T* key) const + { + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + JSON_ASSERT(m_value.object->find(key) != m_value.object->end()); + return m_value.object->find(key)->second; + } + + JSON_THROW(type_error::create(305, "cannot use operator[] with a string argument with " + std::string(type_name()))); + } + + /*! + @brief access specified object element with default value + + Returns either a copy of an object's element at the specified key @a key + or a given default value if no element with key @a key exists. + + The function is basically equivalent to executing + @code {.cpp} + try { + return at(key); + } catch(out_of_range) { + return default_value; + } + @endcode + + @note Unlike @ref at(const typename object_t::key_type&), this function + does not throw if the given key @a key was not found. + + @note Unlike @ref operator[](const typename object_t::key_type& key), this + function does not implicitly add an element to the position defined by @a + key. This function is furthermore also applicable to const objects. + + @param[in] key key of the element to access + @param[in] default_value the value to return if @a key is not found + + @tparam ValueType type compatible to JSON values, for instance `int` for + JSON integer numbers, `bool` for JSON booleans, or `std::vector` types for + JSON arrays. Note the type of the expected value at @a key and the default + value @a default_value must be compatible. + + @return copy of the element at key @a key or @a default_value if @a key + is not found + + @throw type_error.302 if @a default_value does not match the type of the + value at @a key + @throw type_error.306 if the JSON value is not an object; in that case, + using `value()` with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be queried + with a default value.,basic_json__value} + + @sa @ref at(const typename object_t::key_type&) for access by reference + with range checking + @sa @ref operator[](const typename object_t::key_type&) for unchecked + access by reference + + @since version 1.0.0 + */ + // using std::is_convertible in a std::enable_if will fail when using explicit conversions + template < class ValueType, typename std::enable_if < + detail::is_getable::value + && !std::is_same::value, int >::type = 0 > + ValueType value(const typename object_t::key_type& key, const ValueType& default_value) const + { + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + // if key is found, return value and given default value otherwise + const auto it = find(key); + if (it != end()) + { + return it->template get(); + } + + return default_value; + } + + JSON_THROW(type_error::create(306, "cannot use value() with " + std::string(type_name()))); + } + + /*! + @brief overload for a default value of type const char* + @copydoc basic_json::value(const typename object_t::key_type&, const ValueType&) const + */ + string_t value(const typename object_t::key_type& key, const char* default_value) const + { + return value(key, string_t(default_value)); + } + + /*! + @brief access specified object element via JSON Pointer with default value + + Returns either a copy of an object's element at the specified key @a key + or a given default value if no element with key @a key exists. + + The function is basically equivalent to executing + @code {.cpp} + try { + return at(ptr); + } catch(out_of_range) { + return default_value; + } + @endcode + + @note Unlike @ref at(const json_pointer&), this function does not throw + if the given key @a key was not found. + + @param[in] ptr a JSON pointer to the element to access + @param[in] default_value the value to return if @a ptr found no value + + @tparam ValueType type compatible to JSON values, for instance `int` for + JSON integer numbers, `bool` for JSON booleans, or `std::vector` types for + JSON arrays. Note the type of the expected value at @a key and the default + value @a default_value must be compatible. + + @return copy of the element at key @a key or @a default_value if @a key + is not found + + @throw type_error.302 if @a default_value does not match the type of the + value at @a ptr + @throw type_error.306 if the JSON value is not an object; in that case, + using `value()` with a key makes no sense. + + @complexity Logarithmic in the size of the container. + + @liveexample{The example below shows how object elements can be queried + with a default value.,basic_json__value_ptr} + + @sa @ref operator[](const json_pointer&) for unchecked access by reference + + @since version 2.0.2 + */ + template::value, int>::type = 0> + ValueType value(const json_pointer& ptr, const ValueType& default_value) const + { + // at only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + // if pointer resolves a value, return it or use default value + JSON_TRY + { + return ptr.get_checked(this).template get(); + } + JSON_INTERNAL_CATCH (out_of_range&) + { + return default_value; + } + } + + JSON_THROW(type_error::create(306, "cannot use value() with " + std::string(type_name()))); + } + + /*! + @brief overload for a default value of type const char* + @copydoc basic_json::value(const json_pointer&, ValueType) const + */ + JSON_HEDLEY_NON_NULL(3) + string_t value(const json_pointer& ptr, const char* default_value) const + { + return value(ptr, string_t(default_value)); + } + + /*! + @brief access the first element + + Returns a reference to the first element in the container. For a JSON + container `c`, the expression `c.front()` is equivalent to `*c.begin()`. + + @return In case of a structured type (array or object), a reference to the + first element is returned. In case of number, string, boolean, or binary + values, a reference to the value is returned. + + @complexity Constant. + + @pre The JSON value must not be `null` (would throw `std::out_of_range`) + or an empty array or object (undefined behavior, **guarded by + assertions**). + @post The JSON value remains unchanged. + + @throw invalid_iterator.214 when called on `null` value + + @liveexample{The following code shows an example for `front()`.,front} + + @sa @ref back() -- access the last element + + @since version 1.0.0 + */ + reference front() + { + return *begin(); + } + + /*! + @copydoc basic_json::front() + */ + const_reference front() const + { + return *cbegin(); + } + + /*! + @brief access the last element + + Returns a reference to the last element in the container. For a JSON + container `c`, the expression `c.back()` is equivalent to + @code {.cpp} + auto tmp = c.end(); + --tmp; + return *tmp; + @endcode + + @return In case of a structured type (array or object), a reference to the + last element is returned. In case of number, string, boolean, or binary + values, a reference to the value is returned. + + @complexity Constant. + + @pre The JSON value must not be `null` (would throw `std::out_of_range`) + or an empty array or object (undefined behavior, **guarded by + assertions**). + @post The JSON value remains unchanged. + + @throw invalid_iterator.214 when called on a `null` value. See example + below. + + @liveexample{The following code shows an example for `back()`.,back} + + @sa @ref front() -- access the first element + + @since version 1.0.0 + */ + reference back() + { + auto tmp = end(); + --tmp; + return *tmp; + } + + /*! + @copydoc basic_json::back() + */ + const_reference back() const + { + auto tmp = cend(); + --tmp; + return *tmp; + } + + /*! + @brief remove element given an iterator + + Removes the element specified by iterator @a pos. The iterator @a pos must + be valid and dereferenceable. Thus the `end()` iterator (which is valid, + but is not dereferenceable) cannot be used as a value for @a pos. + + If called on a primitive type other than `null`, the resulting JSON value + will be `null`. + + @param[in] pos iterator to the element to remove + @return Iterator following the last removed element. If the iterator @a + pos refers to the last element, the `end()` iterator is returned. + + @tparam IteratorType an @ref iterator or @ref const_iterator + + @post Invalidates iterators and references at or after the point of the + erase, including the `end()` iterator. + + @throw type_error.307 if called on a `null` value; example: `"cannot use + erase() with null"` + @throw invalid_iterator.202 if called on an iterator which does not belong + to the current JSON value; example: `"iterator does not fit current + value"` + @throw invalid_iterator.205 if called on a primitive type with invalid + iterator (i.e., any iterator which is not `begin()`); example: `"iterator + out of range"` + + @complexity The complexity depends on the type: + - objects: amortized constant + - arrays: linear in distance between @a pos and the end of the container + - strings and binary: linear in the length of the member + - other types: constant + + @liveexample{The example shows the result of `erase()` for different JSON + types.,erase__IteratorType} + + @sa @ref erase(IteratorType, IteratorType) -- removes the elements in + the given range + @sa @ref erase(const typename object_t::key_type&) -- removes the element + from an object at the given key + @sa @ref erase(const size_type) -- removes the element from an array at + the given index + + @since version 1.0.0 + */ + template < class IteratorType, typename std::enable_if < + std::is_same::value || + std::is_same::value, int >::type + = 0 > + IteratorType erase(IteratorType pos) + { + // make sure iterator fits the current value + if (JSON_HEDLEY_UNLIKELY(this != pos.m_object)) + { + JSON_THROW(invalid_iterator::create(202, "iterator does not fit current value")); + } + + IteratorType result = end(); + + switch (m_type) + { + case value_t::boolean: + case value_t::number_float: + case value_t::number_integer: + case value_t::number_unsigned: + case value_t::string: + case value_t::binary: + { + if (JSON_HEDLEY_UNLIKELY(!pos.m_it.primitive_iterator.is_begin())) + { + JSON_THROW(invalid_iterator::create(205, "iterator out of range")); + } + + if (is_string()) + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, m_value.string); + std::allocator_traits::deallocate(alloc, m_value.string, 1); + m_value.string = nullptr; + } + else if (is_binary()) + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, m_value.binary); + std::allocator_traits::deallocate(alloc, m_value.binary, 1); + m_value.binary = nullptr; + } + + m_type = value_t::null; + assert_invariant(); + break; + } + + case value_t::object: + { + result.m_it.object_iterator = m_value.object->erase(pos.m_it.object_iterator); + break; + } + + case value_t::array: + { + result.m_it.array_iterator = m_value.array->erase(pos.m_it.array_iterator); + break; + } + + default: + JSON_THROW(type_error::create(307, "cannot use erase() with " + std::string(type_name()))); + } + + return result; + } + + /*! + @brief remove elements given an iterator range + + Removes the element specified by the range `[first; last)`. The iterator + @a first does not need to be dereferenceable if `first == last`: erasing + an empty range is a no-op. + + If called on a primitive type other than `null`, the resulting JSON value + will be `null`. + + @param[in] first iterator to the beginning of the range to remove + @param[in] last iterator past the end of the range to remove + @return Iterator following the last removed element. If the iterator @a + second refers to the last element, the `end()` iterator is returned. + + @tparam IteratorType an @ref iterator or @ref const_iterator + + @post Invalidates iterators and references at or after the point of the + erase, including the `end()` iterator. + + @throw type_error.307 if called on a `null` value; example: `"cannot use + erase() with null"` + @throw invalid_iterator.203 if called on iterators which does not belong + to the current JSON value; example: `"iterators do not fit current value"` + @throw invalid_iterator.204 if called on a primitive type with invalid + iterators (i.e., if `first != begin()` and `last != end()`); example: + `"iterators out of range"` + + @complexity The complexity depends on the type: + - objects: `log(size()) + std::distance(first, last)` + - arrays: linear in the distance between @a first and @a last, plus linear + in the distance between @a last and end of the container + - strings and binary: linear in the length of the member + - other types: constant + + @liveexample{The example shows the result of `erase()` for different JSON + types.,erase__IteratorType_IteratorType} + + @sa @ref erase(IteratorType) -- removes the element at a given position + @sa @ref erase(const typename object_t::key_type&) -- removes the element + from an object at the given key + @sa @ref erase(const size_type) -- removes the element from an array at + the given index + + @since version 1.0.0 + */ + template < class IteratorType, typename std::enable_if < + std::is_same::value || + std::is_same::value, int >::type + = 0 > + IteratorType erase(IteratorType first, IteratorType last) + { + // make sure iterator fits the current value + if (JSON_HEDLEY_UNLIKELY(this != first.m_object || this != last.m_object)) + { + JSON_THROW(invalid_iterator::create(203, "iterators do not fit current value")); + } + + IteratorType result = end(); + + switch (m_type) + { + case value_t::boolean: + case value_t::number_float: + case value_t::number_integer: + case value_t::number_unsigned: + case value_t::string: + case value_t::binary: + { + if (JSON_HEDLEY_LIKELY(!first.m_it.primitive_iterator.is_begin() + || !last.m_it.primitive_iterator.is_end())) + { + JSON_THROW(invalid_iterator::create(204, "iterators out of range")); + } + + if (is_string()) + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, m_value.string); + std::allocator_traits::deallocate(alloc, m_value.string, 1); + m_value.string = nullptr; + } + else if (is_binary()) + { + AllocatorType alloc; + std::allocator_traits::destroy(alloc, m_value.binary); + std::allocator_traits::deallocate(alloc, m_value.binary, 1); + m_value.binary = nullptr; + } + + m_type = value_t::null; + assert_invariant(); + break; + } + + case value_t::object: + { + result.m_it.object_iterator = m_value.object->erase(first.m_it.object_iterator, + last.m_it.object_iterator); + break; + } + + case value_t::array: + { + result.m_it.array_iterator = m_value.array->erase(first.m_it.array_iterator, + last.m_it.array_iterator); + break; + } + + default: + JSON_THROW(type_error::create(307, "cannot use erase() with " + std::string(type_name()))); + } + + return result; + } + + /*! + @brief remove element from a JSON object given a key + + Removes elements from a JSON object with the key value @a key. + + @param[in] key value of the elements to remove + + @return Number of elements removed. If @a ObjectType is the default + `std::map` type, the return value will always be `0` (@a key was not + found) or `1` (@a key was found). + + @post References and iterators to the erased elements are invalidated. + Other references and iterators are not affected. + + @throw type_error.307 when called on a type other than JSON object; + example: `"cannot use erase() with null"` + + @complexity `log(size()) + count(key)` + + @liveexample{The example shows the effect of `erase()`.,erase__key_type} + + @sa @ref erase(IteratorType) -- removes the element at a given position + @sa @ref erase(IteratorType, IteratorType) -- removes the elements in + the given range + @sa @ref erase(const size_type) -- removes the element from an array at + the given index + + @since version 1.0.0 + */ + size_type erase(const typename object_t::key_type& key) + { + // this erase only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + return m_value.object->erase(key); + } + + JSON_THROW(type_error::create(307, "cannot use erase() with " + std::string(type_name()))); + } + + /*! + @brief remove element from a JSON array given an index + + Removes element from a JSON array at the index @a idx. + + @param[in] idx index of the element to remove + + @throw type_error.307 when called on a type other than JSON object; + example: `"cannot use erase() with null"` + @throw out_of_range.401 when `idx >= size()`; example: `"array index 17 + is out of range"` + + @complexity Linear in distance between @a idx and the end of the container. + + @liveexample{The example shows the effect of `erase()`.,erase__size_type} + + @sa @ref erase(IteratorType) -- removes the element at a given position + @sa @ref erase(IteratorType, IteratorType) -- removes the elements in + the given range + @sa @ref erase(const typename object_t::key_type&) -- removes the element + from an object at the given key + + @since version 1.0.0 + */ + void erase(const size_type idx) + { + // this erase only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + if (JSON_HEDLEY_UNLIKELY(idx >= size())) + { + JSON_THROW(out_of_range::create(401, "array index " + std::to_string(idx) + " is out of range")); + } + + m_value.array->erase(m_value.array->begin() + static_cast(idx)); + } + else + { + JSON_THROW(type_error::create(307, "cannot use erase() with " + std::string(type_name()))); + } + } + + /// @} + + + //////////// + // lookup // + //////////// + + /// @name lookup + /// @{ + + /*! + @brief find an element in a JSON object + + Finds an element in a JSON object with key equivalent to @a key. If the + element is not found or the JSON value is not an object, end() is + returned. + + @note This method always returns @ref end() when executed on a JSON type + that is not an object. + + @param[in] key key value of the element to search for. + + @return Iterator to an element with key equivalent to @a key. If no such + element is found or the JSON value is not an object, past-the-end (see + @ref end()) iterator is returned. + + @complexity Logarithmic in the size of the JSON object. + + @liveexample{The example shows how `find()` is used.,find__key_type} + + @sa @ref contains(KeyT&&) const -- checks whether a key exists + + @since version 1.0.0 + */ + template + iterator find(KeyT&& key) + { + auto result = end(); + + if (is_object()) + { + result.m_it.object_iterator = m_value.object->find(std::forward(key)); + } + + return result; + } + + /*! + @brief find an element in a JSON object + @copydoc find(KeyT&&) + */ + template + const_iterator find(KeyT&& key) const + { + auto result = cend(); + + if (is_object()) + { + result.m_it.object_iterator = m_value.object->find(std::forward(key)); + } + + return result; + } + + /*! + @brief returns the number of occurrences of a key in a JSON object + + Returns the number of elements with key @a key. If ObjectType is the + default `std::map` type, the return value will always be `0` (@a key was + not found) or `1` (@a key was found). + + @note This method always returns `0` when executed on a JSON type that is + not an object. + + @param[in] key key value of the element to count + + @return Number of elements with key @a key. If the JSON value is not an + object, the return value will be `0`. + + @complexity Logarithmic in the size of the JSON object. + + @liveexample{The example shows how `count()` is used.,count} + + @since version 1.0.0 + */ + template + size_type count(KeyT&& key) const + { + // return 0 for all nonobject types + return is_object() ? m_value.object->count(std::forward(key)) : 0; + } + + /*! + @brief check the existence of an element in a JSON object + + Check whether an element exists in a JSON object with key equivalent to + @a key. If the element is not found or the JSON value is not an object, + false is returned. + + @note This method always returns false when executed on a JSON type + that is not an object. + + @param[in] key key value to check its existence. + + @return true if an element with specified @a key exists. If no such + element with such key is found or the JSON value is not an object, + false is returned. + + @complexity Logarithmic in the size of the JSON object. + + @liveexample{The following code shows an example for `contains()`.,contains} + + @sa @ref find(KeyT&&) -- returns an iterator to an object element + @sa @ref contains(const json_pointer&) const -- checks the existence for a JSON pointer + + @since version 3.6.0 + */ + template < typename KeyT, typename std::enable_if < + !std::is_same::type, json_pointer>::value, int >::type = 0 > + bool contains(KeyT && key) const + { + return is_object() && m_value.object->find(std::forward(key)) != m_value.object->end(); + } + + /*! + @brief check the existence of an element in a JSON object given a JSON pointer + + Check whether the given JSON pointer @a ptr can be resolved in the current + JSON value. + + @note This method can be executed on any JSON value type. + + @param[in] ptr JSON pointer to check its existence. + + @return true if the JSON pointer can be resolved to a stored value, false + otherwise. + + @post If `j.contains(ptr)` returns true, it is safe to call `j[ptr]`. + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + + @complexity Logarithmic in the size of the JSON object. + + @liveexample{The following code shows an example for `contains()`.,contains_json_pointer} + + @sa @ref contains(KeyT &&) const -- checks the existence of a key + + @since version 3.7.0 + */ + bool contains(const json_pointer& ptr) const + { + return ptr.contains(this); + } + + /// @} + + + /////////////// + // iterators // + /////////////// + + /// @name iterators + /// @{ + + /*! + @brief returns an iterator to the first element + + Returns an iterator to the first element. + + @image html range-begin-end.svg "Illustration from cppreference.com" + + @return iterator to the first element + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + + @liveexample{The following code shows an example for `begin()`.,begin} + + @sa @ref cbegin() -- returns a const iterator to the beginning + @sa @ref end() -- returns an iterator to the end + @sa @ref cend() -- returns a const iterator to the end + + @since version 1.0.0 + */ + iterator begin() noexcept + { + iterator result(this); + result.set_begin(); + return result; + } + + /*! + @copydoc basic_json::cbegin() + */ + const_iterator begin() const noexcept + { + return cbegin(); + } + + /*! + @brief returns a const iterator to the first element + + Returns a const iterator to the first element. + + @image html range-begin-end.svg "Illustration from cppreference.com" + + @return const iterator to the first element + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + - Has the semantics of `const_cast(*this).begin()`. + + @liveexample{The following code shows an example for `cbegin()`.,cbegin} + + @sa @ref begin() -- returns an iterator to the beginning + @sa @ref end() -- returns an iterator to the end + @sa @ref cend() -- returns a const iterator to the end + + @since version 1.0.0 + */ + const_iterator cbegin() const noexcept + { + const_iterator result(this); + result.set_begin(); + return result; + } + + /*! + @brief returns an iterator to one past the last element + + Returns an iterator to one past the last element. + + @image html range-begin-end.svg "Illustration from cppreference.com" + + @return iterator one past the last element + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + + @liveexample{The following code shows an example for `end()`.,end} + + @sa @ref cend() -- returns a const iterator to the end + @sa @ref begin() -- returns an iterator to the beginning + @sa @ref cbegin() -- returns a const iterator to the beginning + + @since version 1.0.0 + */ + iterator end() noexcept + { + iterator result(this); + result.set_end(); + return result; + } + + /*! + @copydoc basic_json::cend() + */ + const_iterator end() const noexcept + { + return cend(); + } + + /*! + @brief returns a const iterator to one past the last element + + Returns a const iterator to one past the last element. + + @image html range-begin-end.svg "Illustration from cppreference.com" + + @return const iterator one past the last element + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + - Has the semantics of `const_cast(*this).end()`. + + @liveexample{The following code shows an example for `cend()`.,cend} + + @sa @ref end() -- returns an iterator to the end + @sa @ref begin() -- returns an iterator to the beginning + @sa @ref cbegin() -- returns a const iterator to the beginning + + @since version 1.0.0 + */ + const_iterator cend() const noexcept + { + const_iterator result(this); + result.set_end(); + return result; + } + + /*! + @brief returns an iterator to the reverse-beginning + + Returns an iterator to the reverse-beginning; that is, the last element. + + @image html range-rbegin-rend.svg "Illustration from cppreference.com" + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer) + requirements: + - The complexity is constant. + - Has the semantics of `reverse_iterator(end())`. + + @liveexample{The following code shows an example for `rbegin()`.,rbegin} + + @sa @ref crbegin() -- returns a const reverse iterator to the beginning + @sa @ref rend() -- returns a reverse iterator to the end + @sa @ref crend() -- returns a const reverse iterator to the end + + @since version 1.0.0 + */ + reverse_iterator rbegin() noexcept + { + return reverse_iterator(end()); + } + + /*! + @copydoc basic_json::crbegin() + */ + const_reverse_iterator rbegin() const noexcept + { + return crbegin(); + } + + /*! + @brief returns an iterator to the reverse-end + + Returns an iterator to the reverse-end; that is, one before the first + element. + + @image html range-rbegin-rend.svg "Illustration from cppreference.com" + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer) + requirements: + - The complexity is constant. + - Has the semantics of `reverse_iterator(begin())`. + + @liveexample{The following code shows an example for `rend()`.,rend} + + @sa @ref crend() -- returns a const reverse iterator to the end + @sa @ref rbegin() -- returns a reverse iterator to the beginning + @sa @ref crbegin() -- returns a const reverse iterator to the beginning + + @since version 1.0.0 + */ + reverse_iterator rend() noexcept + { + return reverse_iterator(begin()); + } + + /*! + @copydoc basic_json::crend() + */ + const_reverse_iterator rend() const noexcept + { + return crend(); + } + + /*! + @brief returns a const reverse iterator to the last element + + Returns a const iterator to the reverse-beginning; that is, the last + element. + + @image html range-rbegin-rend.svg "Illustration from cppreference.com" + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer) + requirements: + - The complexity is constant. + - Has the semantics of `const_cast(*this).rbegin()`. + + @liveexample{The following code shows an example for `crbegin()`.,crbegin} + + @sa @ref rbegin() -- returns a reverse iterator to the beginning + @sa @ref rend() -- returns a reverse iterator to the end + @sa @ref crend() -- returns a const reverse iterator to the end + + @since version 1.0.0 + */ + const_reverse_iterator crbegin() const noexcept + { + return const_reverse_iterator(cend()); + } + + /*! + @brief returns a const reverse iterator to one before the first + + Returns a const reverse iterator to the reverse-end; that is, one before + the first element. + + @image html range-rbegin-rend.svg "Illustration from cppreference.com" + + @complexity Constant. + + @requirement This function helps `basic_json` satisfying the + [ReversibleContainer](https://en.cppreference.com/w/cpp/named_req/ReversibleContainer) + requirements: + - The complexity is constant. + - Has the semantics of `const_cast(*this).rend()`. + + @liveexample{The following code shows an example for `crend()`.,crend} + + @sa @ref rend() -- returns a reverse iterator to the end + @sa @ref rbegin() -- returns a reverse iterator to the beginning + @sa @ref crbegin() -- returns a const reverse iterator to the beginning + + @since version 1.0.0 + */ + const_reverse_iterator crend() const noexcept + { + return const_reverse_iterator(cbegin()); + } + + public: + /*! + @brief wrapper to access iterator member functions in range-based for + + This function allows to access @ref iterator::key() and @ref + iterator::value() during range-based for loops. In these loops, a + reference to the JSON values is returned, so there is no access to the + underlying iterator. + + For loop without iterator_wrapper: + + @code{cpp} + for (auto it = j_object.begin(); it != j_object.end(); ++it) + { + std::cout << "key: " << it.key() << ", value:" << it.value() << '\n'; + } + @endcode + + Range-based for loop without iterator proxy: + + @code{cpp} + for (auto it : j_object) + { + // "it" is of type json::reference and has no key() member + std::cout << "value: " << it << '\n'; + } + @endcode + + Range-based for loop with iterator proxy: + + @code{cpp} + for (auto it : json::iterator_wrapper(j_object)) + { + std::cout << "key: " << it.key() << ", value:" << it.value() << '\n'; + } + @endcode + + @note When iterating over an array, `key()` will return the index of the + element as string (see example). + + @param[in] ref reference to a JSON value + @return iteration proxy object wrapping @a ref with an interface to use in + range-based for loops + + @liveexample{The following code shows how the wrapper is used,iterator_wrapper} + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @note The name of this function is not yet final and may change in the + future. + + @deprecated This stream operator is deprecated and will be removed in + future 4.0.0 of the library. Please use @ref items() instead; + that is, replace `json::iterator_wrapper(j)` with `j.items()`. + */ + JSON_HEDLEY_DEPRECATED_FOR(3.1.0, items()) + static iteration_proxy iterator_wrapper(reference ref) noexcept + { + return ref.items(); + } + + /*! + @copydoc iterator_wrapper(reference) + */ + JSON_HEDLEY_DEPRECATED_FOR(3.1.0, items()) + static iteration_proxy iterator_wrapper(const_reference ref) noexcept + { + return ref.items(); + } + + /*! + @brief helper to access iterator member functions in range-based for + + This function allows to access @ref iterator::key() and @ref + iterator::value() during range-based for loops. In these loops, a + reference to the JSON values is returned, so there is no access to the + underlying iterator. + + For loop without `items()` function: + + @code{cpp} + for (auto it = j_object.begin(); it != j_object.end(); ++it) + { + std::cout << "key: " << it.key() << ", value:" << it.value() << '\n'; + } + @endcode + + Range-based for loop without `items()` function: + + @code{cpp} + for (auto it : j_object) + { + // "it" is of type json::reference and has no key() member + std::cout << "value: " << it << '\n'; + } + @endcode + + Range-based for loop with `items()` function: + + @code{cpp} + for (auto& el : j_object.items()) + { + std::cout << "key: " << el.key() << ", value:" << el.value() << '\n'; + } + @endcode + + The `items()` function also allows to use + [structured bindings](https://en.cppreference.com/w/cpp/language/structured_binding) + (C++17): + + @code{cpp} + for (auto& [key, val] : j_object.items()) + { + std::cout << "key: " << key << ", value:" << val << '\n'; + } + @endcode + + @note When iterating over an array, `key()` will return the index of the + element as string (see example). For primitive types (e.g., numbers), + `key()` returns an empty string. + + @warning Using `items()` on temporary objects is dangerous. Make sure the + object's lifetime exeeds the iteration. See + for more + information. + + @return iteration proxy object wrapping @a ref with an interface to use in + range-based for loops + + @liveexample{The following code shows how the function is used.,items} + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @since version 3.1.0, structured bindings support since 3.5.0. + */ + iteration_proxy items() noexcept + { + return iteration_proxy(*this); + } + + /*! + @copydoc items() + */ + iteration_proxy items() const noexcept + { + return iteration_proxy(*this); + } + + /// @} + + + ////////////// + // capacity // + ////////////// + + /// @name capacity + /// @{ + + /*! + @brief checks whether the container is empty. + + Checks if a JSON value has no elements (i.e. whether its @ref size is `0`). + + @return The return value depends on the different types and is + defined as follows: + Value type | return value + ----------- | ------------- + null | `true` + boolean | `false` + string | `false` + number | `false` + binary | `false` + object | result of function `object_t::empty()` + array | result of function `array_t::empty()` + + @liveexample{The following code uses `empty()` to check if a JSON + object contains any elements.,empty} + + @complexity Constant, as long as @ref array_t and @ref object_t satisfy + the Container concept; that is, their `empty()` functions have constant + complexity. + + @iterators No changes. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @note This function does not return whether a string stored as JSON value + is empty - it returns whether the JSON container itself is empty which is + false in the case of a string. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + - Has the semantics of `begin() == end()`. + + @sa @ref size() -- returns the number of elements + + @since version 1.0.0 + */ + bool empty() const noexcept + { + switch (m_type) + { + case value_t::null: + { + // null values are empty + return true; + } + + case value_t::array: + { + // delegate call to array_t::empty() + return m_value.array->empty(); + } + + case value_t::object: + { + // delegate call to object_t::empty() + return m_value.object->empty(); + } + + default: + { + // all other types are nonempty + return false; + } + } + } + + /*! + @brief returns the number of elements + + Returns the number of elements in a JSON value. + + @return The return value depends on the different types and is + defined as follows: + Value type | return value + ----------- | ------------- + null | `0` + boolean | `1` + string | `1` + number | `1` + binary | `1` + object | result of function object_t::size() + array | result of function array_t::size() + + @liveexample{The following code calls `size()` on the different value + types.,size} + + @complexity Constant, as long as @ref array_t and @ref object_t satisfy + the Container concept; that is, their size() functions have constant + complexity. + + @iterators No changes. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @note This function does not return the length of a string stored as JSON + value - it returns the number of elements in the JSON value which is 1 in + the case of a string. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + - Has the semantics of `std::distance(begin(), end())`. + + @sa @ref empty() -- checks whether the container is empty + @sa @ref max_size() -- returns the maximal number of elements + + @since version 1.0.0 + */ + size_type size() const noexcept + { + switch (m_type) + { + case value_t::null: + { + // null values are empty + return 0; + } + + case value_t::array: + { + // delegate call to array_t::size() + return m_value.array->size(); + } + + case value_t::object: + { + // delegate call to object_t::size() + return m_value.object->size(); + } + + default: + { + // all other types have size 1 + return 1; + } + } + } + + /*! + @brief returns the maximum possible number of elements + + Returns the maximum number of elements a JSON value is able to hold due to + system or library implementation limitations, i.e. `std::distance(begin(), + end())` for the JSON value. + + @return The return value depends on the different types and is + defined as follows: + Value type | return value + ----------- | ------------- + null | `0` (same as `size()`) + boolean | `1` (same as `size()`) + string | `1` (same as `size()`) + number | `1` (same as `size()`) + binary | `1` (same as `size()`) + object | result of function `object_t::max_size()` + array | result of function `array_t::max_size()` + + @liveexample{The following code calls `max_size()` on the different value + types. Note the output is implementation specific.,max_size} + + @complexity Constant, as long as @ref array_t and @ref object_t satisfy + the Container concept; that is, their `max_size()` functions have constant + complexity. + + @iterators No changes. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @requirement This function helps `basic_json` satisfying the + [Container](https://en.cppreference.com/w/cpp/named_req/Container) + requirements: + - The complexity is constant. + - Has the semantics of returning `b.size()` where `b` is the largest + possible JSON value. + + @sa @ref size() -- returns the number of elements + + @since version 1.0.0 + */ + size_type max_size() const noexcept + { + switch (m_type) + { + case value_t::array: + { + // delegate call to array_t::max_size() + return m_value.array->max_size(); + } + + case value_t::object: + { + // delegate call to object_t::max_size() + return m_value.object->max_size(); + } + + default: + { + // all other types have max_size() == size() + return size(); + } + } + } + + /// @} + + + /////////////// + // modifiers // + /////////////// + + /// @name modifiers + /// @{ + + /*! + @brief clears the contents + + Clears the content of a JSON value and resets it to the default value as + if @ref basic_json(value_t) would have been called with the current value + type from @ref type(): + + Value type | initial value + ----------- | ------------- + null | `null` + boolean | `false` + string | `""` + number | `0` + binary | An empty byte vector + object | `{}` + array | `[]` + + @post Has the same effect as calling + @code {.cpp} + *this = basic_json(type()); + @endcode + + @liveexample{The example below shows the effect of `clear()` to different + JSON types.,clear} + + @complexity Linear in the size of the JSON value. + + @iterators All iterators, pointers and references related to this container + are invalidated. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @sa @ref basic_json(value_t) -- constructor that creates an object with the + same value than calling `clear()` + + @since version 1.0.0 + */ + void clear() noexcept + { + switch (m_type) + { + case value_t::number_integer: + { + m_value.number_integer = 0; + break; + } + + case value_t::number_unsigned: + { + m_value.number_unsigned = 0; + break; + } + + case value_t::number_float: + { + m_value.number_float = 0.0; + break; + } + + case value_t::boolean: + { + m_value.boolean = false; + break; + } + + case value_t::string: + { + m_value.string->clear(); + break; + } + + case value_t::binary: + { + m_value.binary->clear(); + break; + } + + case value_t::array: + { + m_value.array->clear(); + break; + } + + case value_t::object: + { + m_value.object->clear(); + break; + } + + default: + break; + } + } + + /*! + @brief add an object to an array + + Appends the given element @a val to the end of the JSON value. If the + function is called on a JSON null value, an empty array is created before + appending @a val. + + @param[in] val the value to add to the JSON array + + @throw type_error.308 when called on a type other than JSON array or + null; example: `"cannot use push_back() with number"` + + @complexity Amortized constant. + + @liveexample{The example shows how `push_back()` and `+=` can be used to + add elements to a JSON array. Note how the `null` value was silently + converted to a JSON array.,push_back} + + @since version 1.0.0 + */ + void push_back(basic_json&& val) + { + // push_back only works for null objects or arrays + if (JSON_HEDLEY_UNLIKELY(!(is_null() || is_array()))) + { + JSON_THROW(type_error::create(308, "cannot use push_back() with " + std::string(type_name()))); + } + + // transform null object into an array + if (is_null()) + { + m_type = value_t::array; + m_value = value_t::array; + assert_invariant(); + } + + // add element to array (move semantics) + m_value.array->push_back(std::move(val)); + // if val is moved from, basic_json move constructor marks it null so we do not call the destructor + } + + /*! + @brief add an object to an array + @copydoc push_back(basic_json&&) + */ + reference operator+=(basic_json&& val) + { + push_back(std::move(val)); + return *this; + } + + /*! + @brief add an object to an array + @copydoc push_back(basic_json&&) + */ + void push_back(const basic_json& val) + { + // push_back only works for null objects or arrays + if (JSON_HEDLEY_UNLIKELY(!(is_null() || is_array()))) + { + JSON_THROW(type_error::create(308, "cannot use push_back() with " + std::string(type_name()))); + } + + // transform null object into an array + if (is_null()) + { + m_type = value_t::array; + m_value = value_t::array; + assert_invariant(); + } + + // add element to array + m_value.array->push_back(val); + } + + /*! + @brief add an object to an array + @copydoc push_back(basic_json&&) + */ + reference operator+=(const basic_json& val) + { + push_back(val); + return *this; + } + + /*! + @brief add an object to an object + + Inserts the given element @a val to the JSON object. If the function is + called on a JSON null value, an empty object is created before inserting + @a val. + + @param[in] val the value to add to the JSON object + + @throw type_error.308 when called on a type other than JSON object or + null; example: `"cannot use push_back() with number"` + + @complexity Logarithmic in the size of the container, O(log(`size()`)). + + @liveexample{The example shows how `push_back()` and `+=` can be used to + add elements to a JSON object. Note how the `null` value was silently + converted to a JSON object.,push_back__object_t__value} + + @since version 1.0.0 + */ + void push_back(const typename object_t::value_type& val) + { + // push_back only works for null objects or objects + if (JSON_HEDLEY_UNLIKELY(!(is_null() || is_object()))) + { + JSON_THROW(type_error::create(308, "cannot use push_back() with " + std::string(type_name()))); + } + + // transform null object into an object + if (is_null()) + { + m_type = value_t::object; + m_value = value_t::object; + assert_invariant(); + } + + // add element to array + m_value.object->insert(val); + } + + /*! + @brief add an object to an object + @copydoc push_back(const typename object_t::value_type&) + */ + reference operator+=(const typename object_t::value_type& val) + { + push_back(val); + return *this; + } + + /*! + @brief add an object to an object + + This function allows to use `push_back` with an initializer list. In case + + 1. the current value is an object, + 2. the initializer list @a init contains only two elements, and + 3. the first element of @a init is a string, + + @a init is converted into an object element and added using + @ref push_back(const typename object_t::value_type&). Otherwise, @a init + is converted to a JSON value and added using @ref push_back(basic_json&&). + + @param[in] init an initializer list + + @complexity Linear in the size of the initializer list @a init. + + @note This function is required to resolve an ambiguous overload error, + because pairs like `{"key", "value"}` can be both interpreted as + `object_t::value_type` or `std::initializer_list`, see + https://github.com/nlohmann/json/issues/235 for more information. + + @liveexample{The example shows how initializer lists are treated as + objects when possible.,push_back__initializer_list} + */ + void push_back(initializer_list_t init) + { + if (is_object() && init.size() == 2 && (*init.begin())->is_string()) + { + basic_json&& key = init.begin()->moved_or_copied(); + push_back(typename object_t::value_type( + std::move(key.get_ref()), (init.begin() + 1)->moved_or_copied())); + } + else + { + push_back(basic_json(init)); + } + } + + /*! + @brief add an object to an object + @copydoc push_back(initializer_list_t) + */ + reference operator+=(initializer_list_t init) + { + push_back(init); + return *this; + } + + /*! + @brief add an object to an array + + Creates a JSON value from the passed parameters @a args to the end of the + JSON value. If the function is called on a JSON null value, an empty array + is created before appending the value created from @a args. + + @param[in] args arguments to forward to a constructor of @ref basic_json + @tparam Args compatible types to create a @ref basic_json object + + @return reference to the inserted element + + @throw type_error.311 when called on a type other than JSON array or + null; example: `"cannot use emplace_back() with number"` + + @complexity Amortized constant. + + @liveexample{The example shows how `push_back()` can be used to add + elements to a JSON array. Note how the `null` value was silently converted + to a JSON array.,emplace_back} + + @since version 2.0.8, returns reference since 3.7.0 + */ + template + reference emplace_back(Args&& ... args) + { + // emplace_back only works for null objects or arrays + if (JSON_HEDLEY_UNLIKELY(!(is_null() || is_array()))) + { + JSON_THROW(type_error::create(311, "cannot use emplace_back() with " + std::string(type_name()))); + } + + // transform null object into an array + if (is_null()) + { + m_type = value_t::array; + m_value = value_t::array; + assert_invariant(); + } + + // add element to array (perfect forwarding) +#ifdef JSON_HAS_CPP_17 + return m_value.array->emplace_back(std::forward(args)...); +#else + m_value.array->emplace_back(std::forward(args)...); + return m_value.array->back(); +#endif + } + + /*! + @brief add an object to an object if key does not exist + + Inserts a new element into a JSON object constructed in-place with the + given @a args if there is no element with the key in the container. If the + function is called on a JSON null value, an empty object is created before + appending the value created from @a args. + + @param[in] args arguments to forward to a constructor of @ref basic_json + @tparam Args compatible types to create a @ref basic_json object + + @return a pair consisting of an iterator to the inserted element, or the + already-existing element if no insertion happened, and a bool + denoting whether the insertion took place. + + @throw type_error.311 when called on a type other than JSON object or + null; example: `"cannot use emplace() with number"` + + @complexity Logarithmic in the size of the container, O(log(`size()`)). + + @liveexample{The example shows how `emplace()` can be used to add elements + to a JSON object. Note how the `null` value was silently converted to a + JSON object. Further note how no value is added if there was already one + value stored with the same key.,emplace} + + @since version 2.0.8 + */ + template + std::pair emplace(Args&& ... args) + { + // emplace only works for null objects or arrays + if (JSON_HEDLEY_UNLIKELY(!(is_null() || is_object()))) + { + JSON_THROW(type_error::create(311, "cannot use emplace() with " + std::string(type_name()))); + } + + // transform null object into an object + if (is_null()) + { + m_type = value_t::object; + m_value = value_t::object; + assert_invariant(); + } + + // add element to array (perfect forwarding) + auto res = m_value.object->emplace(std::forward(args)...); + // create result iterator and set iterator to the result of emplace + auto it = begin(); + it.m_it.object_iterator = res.first; + + // return pair of iterator and boolean + return {it, res.second}; + } + + /// Helper for insertion of an iterator + /// @note: This uses std::distance to support GCC 4.8, + /// see https://github.com/nlohmann/json/pull/1257 + template + iterator insert_iterator(const_iterator pos, Args&& ... args) + { + iterator result(this); + JSON_ASSERT(m_value.array != nullptr); + + auto insert_pos = std::distance(m_value.array->begin(), pos.m_it.array_iterator); + m_value.array->insert(pos.m_it.array_iterator, std::forward(args)...); + result.m_it.array_iterator = m_value.array->begin() + insert_pos; + + // This could have been written as: + // result.m_it.array_iterator = m_value.array->insert(pos.m_it.array_iterator, cnt, val); + // but the return value of insert is missing in GCC 4.8, so it is written this way instead. + + return result; + } + + /*! + @brief inserts element + + Inserts element @a val before iterator @a pos. + + @param[in] pos iterator before which the content will be inserted; may be + the end() iterator + @param[in] val element to insert + @return iterator pointing to the inserted @a val. + + @throw type_error.309 if called on JSON values other than arrays; + example: `"cannot use insert() with string"` + @throw invalid_iterator.202 if @a pos is not an iterator of *this; + example: `"iterator does not fit current value"` + + @complexity Constant plus linear in the distance between @a pos and end of + the container. + + @liveexample{The example shows how `insert()` is used.,insert} + + @since version 1.0.0 + */ + iterator insert(const_iterator pos, const basic_json& val) + { + // insert only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + // check if iterator pos fits to this JSON value + if (JSON_HEDLEY_UNLIKELY(pos.m_object != this)) + { + JSON_THROW(invalid_iterator::create(202, "iterator does not fit current value")); + } + + // insert to array and return iterator + return insert_iterator(pos, val); + } + + JSON_THROW(type_error::create(309, "cannot use insert() with " + std::string(type_name()))); + } + + /*! + @brief inserts element + @copydoc insert(const_iterator, const basic_json&) + */ + iterator insert(const_iterator pos, basic_json&& val) + { + return insert(pos, val); + } + + /*! + @brief inserts elements + + Inserts @a cnt copies of @a val before iterator @a pos. + + @param[in] pos iterator before which the content will be inserted; may be + the end() iterator + @param[in] cnt number of copies of @a val to insert + @param[in] val element to insert + @return iterator pointing to the first element inserted, or @a pos if + `cnt==0` + + @throw type_error.309 if called on JSON values other than arrays; example: + `"cannot use insert() with string"` + @throw invalid_iterator.202 if @a pos is not an iterator of *this; + example: `"iterator does not fit current value"` + + @complexity Linear in @a cnt plus linear in the distance between @a pos + and end of the container. + + @liveexample{The example shows how `insert()` is used.,insert__count} + + @since version 1.0.0 + */ + iterator insert(const_iterator pos, size_type cnt, const basic_json& val) + { + // insert only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + // check if iterator pos fits to this JSON value + if (JSON_HEDLEY_UNLIKELY(pos.m_object != this)) + { + JSON_THROW(invalid_iterator::create(202, "iterator does not fit current value")); + } + + // insert to array and return iterator + return insert_iterator(pos, cnt, val); + } + + JSON_THROW(type_error::create(309, "cannot use insert() with " + std::string(type_name()))); + } + + /*! + @brief inserts elements + + Inserts elements from range `[first, last)` before iterator @a pos. + + @param[in] pos iterator before which the content will be inserted; may be + the end() iterator + @param[in] first begin of the range of elements to insert + @param[in] last end of the range of elements to insert + + @throw type_error.309 if called on JSON values other than arrays; example: + `"cannot use insert() with string"` + @throw invalid_iterator.202 if @a pos is not an iterator of *this; + example: `"iterator does not fit current value"` + @throw invalid_iterator.210 if @a first and @a last do not belong to the + same JSON value; example: `"iterators do not fit"` + @throw invalid_iterator.211 if @a first or @a last are iterators into + container for which insert is called; example: `"passed iterators may not + belong to container"` + + @return iterator pointing to the first element inserted, or @a pos if + `first==last` + + @complexity Linear in `std::distance(first, last)` plus linear in the + distance between @a pos and end of the container. + + @liveexample{The example shows how `insert()` is used.,insert__range} + + @since version 1.0.0 + */ + iterator insert(const_iterator pos, const_iterator first, const_iterator last) + { + // insert only works for arrays + if (JSON_HEDLEY_UNLIKELY(!is_array())) + { + JSON_THROW(type_error::create(309, "cannot use insert() with " + std::string(type_name()))); + } + + // check if iterator pos fits to this JSON value + if (JSON_HEDLEY_UNLIKELY(pos.m_object != this)) + { + JSON_THROW(invalid_iterator::create(202, "iterator does not fit current value")); + } + + // check if range iterators belong to the same JSON object + if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object)) + { + JSON_THROW(invalid_iterator::create(210, "iterators do not fit")); + } + + if (JSON_HEDLEY_UNLIKELY(first.m_object == this)) + { + JSON_THROW(invalid_iterator::create(211, "passed iterators may not belong to container")); + } + + // insert to array and return iterator + return insert_iterator(pos, first.m_it.array_iterator, last.m_it.array_iterator); + } + + /*! + @brief inserts elements + + Inserts elements from initializer list @a ilist before iterator @a pos. + + @param[in] pos iterator before which the content will be inserted; may be + the end() iterator + @param[in] ilist initializer list to insert the values from + + @throw type_error.309 if called on JSON values other than arrays; example: + `"cannot use insert() with string"` + @throw invalid_iterator.202 if @a pos is not an iterator of *this; + example: `"iterator does not fit current value"` + + @return iterator pointing to the first element inserted, or @a pos if + `ilist` is empty + + @complexity Linear in `ilist.size()` plus linear in the distance between + @a pos and end of the container. + + @liveexample{The example shows how `insert()` is used.,insert__ilist} + + @since version 1.0.0 + */ + iterator insert(const_iterator pos, initializer_list_t ilist) + { + // insert only works for arrays + if (JSON_HEDLEY_UNLIKELY(!is_array())) + { + JSON_THROW(type_error::create(309, "cannot use insert() with " + std::string(type_name()))); + } + + // check if iterator pos fits to this JSON value + if (JSON_HEDLEY_UNLIKELY(pos.m_object != this)) + { + JSON_THROW(invalid_iterator::create(202, "iterator does not fit current value")); + } + + // insert to array and return iterator + return insert_iterator(pos, ilist.begin(), ilist.end()); + } + + /*! + @brief inserts elements + + Inserts elements from range `[first, last)`. + + @param[in] first begin of the range of elements to insert + @param[in] last end of the range of elements to insert + + @throw type_error.309 if called on JSON values other than objects; example: + `"cannot use insert() with string"` + @throw invalid_iterator.202 if iterator @a first or @a last does does not + point to an object; example: `"iterators first and last must point to + objects"` + @throw invalid_iterator.210 if @a first and @a last do not belong to the + same JSON value; example: `"iterators do not fit"` + + @complexity Logarithmic: `O(N*log(size() + N))`, where `N` is the number + of elements to insert. + + @liveexample{The example shows how `insert()` is used.,insert__range_object} + + @since version 3.0.0 + */ + void insert(const_iterator first, const_iterator last) + { + // insert only works for objects + if (JSON_HEDLEY_UNLIKELY(!is_object())) + { + JSON_THROW(type_error::create(309, "cannot use insert() with " + std::string(type_name()))); + } + + // check if range iterators belong to the same JSON object + if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object)) + { + JSON_THROW(invalid_iterator::create(210, "iterators do not fit")); + } + + // passed iterators must belong to objects + if (JSON_HEDLEY_UNLIKELY(!first.m_object->is_object())) + { + JSON_THROW(invalid_iterator::create(202, "iterators first and last must point to objects")); + } + + m_value.object->insert(first.m_it.object_iterator, last.m_it.object_iterator); + } + + /*! + @brief updates a JSON object from another object, overwriting existing keys + + Inserts all values from JSON object @a j and overwrites existing keys. + + @param[in] j JSON object to read values from + + @throw type_error.312 if called on JSON values other than objects; example: + `"cannot use update() with string"` + + @complexity O(N*log(size() + N)), where N is the number of elements to + insert. + + @liveexample{The example shows how `update()` is used.,update} + + @sa https://docs.python.org/3.6/library/stdtypes.html#dict.update + + @since version 3.0.0 + */ + void update(const_reference j) + { + // implicitly convert null value to an empty object + if (is_null()) + { + m_type = value_t::object; + m_value.object = create(); + assert_invariant(); + } + + if (JSON_HEDLEY_UNLIKELY(!is_object())) + { + JSON_THROW(type_error::create(312, "cannot use update() with " + std::string(type_name()))); + } + if (JSON_HEDLEY_UNLIKELY(!j.is_object())) + { + JSON_THROW(type_error::create(312, "cannot use update() with " + std::string(j.type_name()))); + } + + for (auto it = j.cbegin(); it != j.cend(); ++it) + { + m_value.object->operator[](it.key()) = it.value(); + } + } + + /*! + @brief updates a JSON object from another object, overwriting existing keys + + Inserts all values from from range `[first, last)` and overwrites existing + keys. + + @param[in] first begin of the range of elements to insert + @param[in] last end of the range of elements to insert + + @throw type_error.312 if called on JSON values other than objects; example: + `"cannot use update() with string"` + @throw invalid_iterator.202 if iterator @a first or @a last does does not + point to an object; example: `"iterators first and last must point to + objects"` + @throw invalid_iterator.210 if @a first and @a last do not belong to the + same JSON value; example: `"iterators do not fit"` + + @complexity O(N*log(size() + N)), where N is the number of elements to + insert. + + @liveexample{The example shows how `update()` is used__range.,update} + + @sa https://docs.python.org/3.6/library/stdtypes.html#dict.update + + @since version 3.0.0 + */ + void update(const_iterator first, const_iterator last) + { + // implicitly convert null value to an empty object + if (is_null()) + { + m_type = value_t::object; + m_value.object = create(); + assert_invariant(); + } + + if (JSON_HEDLEY_UNLIKELY(!is_object())) + { + JSON_THROW(type_error::create(312, "cannot use update() with " + std::string(type_name()))); + } + + // check if range iterators belong to the same JSON object + if (JSON_HEDLEY_UNLIKELY(first.m_object != last.m_object)) + { + JSON_THROW(invalid_iterator::create(210, "iterators do not fit")); + } + + // passed iterators must belong to objects + if (JSON_HEDLEY_UNLIKELY(!first.m_object->is_object() + || !last.m_object->is_object())) + { + JSON_THROW(invalid_iterator::create(202, "iterators first and last must point to objects")); + } + + for (auto it = first; it != last; ++it) + { + m_value.object->operator[](it.key()) = it.value(); + } + } + + /*! + @brief exchanges the values + + Exchanges the contents of the JSON value with those of @a other. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. + + @param[in,out] other JSON value to exchange the contents with + + @complexity Constant. + + @liveexample{The example below shows how JSON values can be swapped with + `swap()`.,swap__reference} + + @since version 1.0.0 + */ + void swap(reference other) noexcept ( + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value&& + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value + ) + { + std::swap(m_type, other.m_type); + std::swap(m_value, other.m_value); + assert_invariant(); + } + + /*! + @brief exchanges the values + + Exchanges the contents of the JSON value from @a left with those of @a right. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. implemented as a friend function callable via ADL. + + @param[in,out] left JSON value to exchange the contents with + @param[in,out] right JSON value to exchange the contents with + + @complexity Constant. + + @liveexample{The example below shows how JSON values can be swapped with + `swap()`.,swap__reference} + + @since version 1.0.0 + */ + friend void swap(reference left, reference right) noexcept ( + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value&& + std::is_nothrow_move_constructible::value&& + std::is_nothrow_move_assignable::value + ) + { + left.swap(right); + } + + /*! + @brief exchanges the values + + Exchanges the contents of a JSON array with those of @a other. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. + + @param[in,out] other array to exchange the contents with + + @throw type_error.310 when JSON value is not an array; example: `"cannot + use swap() with string"` + + @complexity Constant. + + @liveexample{The example below shows how arrays can be swapped with + `swap()`.,swap__array_t} + + @since version 1.0.0 + */ + void swap(array_t& other) + { + // swap only works for arrays + if (JSON_HEDLEY_LIKELY(is_array())) + { + std::swap(*(m_value.array), other); + } + else + { + JSON_THROW(type_error::create(310, "cannot use swap() with " + std::string(type_name()))); + } + } + + /*! + @brief exchanges the values + + Exchanges the contents of a JSON object with those of @a other. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. + + @param[in,out] other object to exchange the contents with + + @throw type_error.310 when JSON value is not an object; example: + `"cannot use swap() with string"` + + @complexity Constant. + + @liveexample{The example below shows how objects can be swapped with + `swap()`.,swap__object_t} + + @since version 1.0.0 + */ + void swap(object_t& other) + { + // swap only works for objects + if (JSON_HEDLEY_LIKELY(is_object())) + { + std::swap(*(m_value.object), other); + } + else + { + JSON_THROW(type_error::create(310, "cannot use swap() with " + std::string(type_name()))); + } + } + + /*! + @brief exchanges the values + + Exchanges the contents of a JSON string with those of @a other. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. + + @param[in,out] other string to exchange the contents with + + @throw type_error.310 when JSON value is not a string; example: `"cannot + use swap() with boolean"` + + @complexity Constant. + + @liveexample{The example below shows how strings can be swapped with + `swap()`.,swap__string_t} + + @since version 1.0.0 + */ + void swap(string_t& other) + { + // swap only works for strings + if (JSON_HEDLEY_LIKELY(is_string())) + { + std::swap(*(m_value.string), other); + } + else + { + JSON_THROW(type_error::create(310, "cannot use swap() with " + std::string(type_name()))); + } + } + + /*! + @brief exchanges the values + + Exchanges the contents of a JSON string with those of @a other. Does not + invoke any move, copy, or swap operations on individual elements. All + iterators and references remain valid. The past-the-end iterator is + invalidated. + + @param[in,out] other binary to exchange the contents with + + @throw type_error.310 when JSON value is not a string; example: `"cannot + use swap() with boolean"` + + @complexity Constant. + + @liveexample{The example below shows how strings can be swapped with + `swap()`.,swap__binary_t} + + @since version 3.8.0 + */ + void swap(binary_t& other) + { + // swap only works for strings + if (JSON_HEDLEY_LIKELY(is_binary())) + { + std::swap(*(m_value.binary), other); + } + else + { + JSON_THROW(type_error::create(310, "cannot use swap() with " + std::string(type_name()))); + } + } + + /// @copydoc swap(binary_t) + void swap(typename binary_t::container_type& other) + { + // swap only works for strings + if (JSON_HEDLEY_LIKELY(is_binary())) + { + std::swap(*(m_value.binary), other); + } + else + { + JSON_THROW(type_error::create(310, "cannot use swap() with " + std::string(type_name()))); + } + } + + /// @} + + public: + ////////////////////////////////////////// + // lexicographical comparison operators // + ////////////////////////////////////////// + + /// @name lexicographical comparison operators + /// @{ + + /*! + @brief comparison: equal + + Compares two JSON values for equality according to the following rules: + - Two JSON values are equal if (1) they are from the same type and (2) + their stored values are the same according to their respective + `operator==`. + - Integer and floating-point numbers are automatically converted before + comparison. Note that two NaN values are always treated as unequal. + - Two JSON null values are equal. + + @note Floating-point inside JSON values numbers are compared with + `json::number_float_t::operator==` which is `double::operator==` by + default. To compare floating-point while respecting an epsilon, an alternative + [comparison function](https://github.com/mariokonrad/marnav/blob/master/include/marnav/math/floatingpoint.hpp#L34-#L39) + could be used, for instance + @code {.cpp} + template::value, T>::type> + inline bool is_same(T a, T b, T epsilon = std::numeric_limits::epsilon()) noexcept + { + return std::abs(a - b) <= epsilon; + } + @endcode + Or you can self-defined operator equal function like this: + @code {.cpp} + bool my_equal(const_reference lhs, const_reference rhs) { + const auto lhs_type lhs.type(); + const auto rhs_type rhs.type(); + if (lhs_type == rhs_type) { + switch(lhs_type) + // self_defined case + case value_t::number_float: + return std::abs(lhs - rhs) <= std::numeric_limits::epsilon(); + // other cases remain the same with the original + ... + } + ... + } + @endcode + + @note NaN values never compare equal to themselves or to other NaN values. + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether the values @a lhs and @a rhs are equal + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @complexity Linear. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__equal} + + @since version 1.0.0 + */ + friend bool operator==(const_reference lhs, const_reference rhs) noexcept + { + const auto lhs_type = lhs.type(); + const auto rhs_type = rhs.type(); + + if (lhs_type == rhs_type) + { + switch (lhs_type) + { + case value_t::array: + return *lhs.m_value.array == *rhs.m_value.array; + + case value_t::object: + return *lhs.m_value.object == *rhs.m_value.object; + + case value_t::null: + return true; + + case value_t::string: + return *lhs.m_value.string == *rhs.m_value.string; + + case value_t::boolean: + return lhs.m_value.boolean == rhs.m_value.boolean; + + case value_t::number_integer: + return lhs.m_value.number_integer == rhs.m_value.number_integer; + + case value_t::number_unsigned: + return lhs.m_value.number_unsigned == rhs.m_value.number_unsigned; + + case value_t::number_float: + return lhs.m_value.number_float == rhs.m_value.number_float; + + case value_t::binary: + return *lhs.m_value.binary == *rhs.m_value.binary; + + default: + return false; + } + } + else if (lhs_type == value_t::number_integer && rhs_type == value_t::number_float) + { + return static_cast(lhs.m_value.number_integer) == rhs.m_value.number_float; + } + else if (lhs_type == value_t::number_float && rhs_type == value_t::number_integer) + { + return lhs.m_value.number_float == static_cast(rhs.m_value.number_integer); + } + else if (lhs_type == value_t::number_unsigned && rhs_type == value_t::number_float) + { + return static_cast(lhs.m_value.number_unsigned) == rhs.m_value.number_float; + } + else if (lhs_type == value_t::number_float && rhs_type == value_t::number_unsigned) + { + return lhs.m_value.number_float == static_cast(rhs.m_value.number_unsigned); + } + else if (lhs_type == value_t::number_unsigned && rhs_type == value_t::number_integer) + { + return static_cast(lhs.m_value.number_unsigned) == rhs.m_value.number_integer; + } + else if (lhs_type == value_t::number_integer && rhs_type == value_t::number_unsigned) + { + return lhs.m_value.number_integer == static_cast(rhs.m_value.number_unsigned); + } + + return false; + } + + /*! + @brief comparison: equal + @copydoc operator==(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator==(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs == basic_json(rhs); + } + + /*! + @brief comparison: equal + @copydoc operator==(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator==(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) == rhs; + } + + /*! + @brief comparison: not equal + + Compares two JSON values for inequality by calculating `not (lhs == rhs)`. + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether the values @a lhs and @a rhs are not equal + + @complexity Linear. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__notequal} + + @since version 1.0.0 + */ + friend bool operator!=(const_reference lhs, const_reference rhs) noexcept + { + return !(lhs == rhs); + } + + /*! + @brief comparison: not equal + @copydoc operator!=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator!=(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs != basic_json(rhs); + } + + /*! + @brief comparison: not equal + @copydoc operator!=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator!=(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) != rhs; + } + + /*! + @brief comparison: less than + + Compares whether one JSON value @a lhs is less than another JSON value @a + rhs according to the following rules: + - If @a lhs and @a rhs have the same type, the values are compared using + the default `<` operator. + - Integer and floating-point numbers are automatically converted before + comparison + - In case @a lhs and @a rhs have different types, the values are ignored + and the order of the types is considered, see + @ref operator<(const value_t, const value_t). + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether @a lhs is less than @a rhs + + @complexity Linear. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__less} + + @since version 1.0.0 + */ + friend bool operator<(const_reference lhs, const_reference rhs) noexcept + { + const auto lhs_type = lhs.type(); + const auto rhs_type = rhs.type(); + + if (lhs_type == rhs_type) + { + switch (lhs_type) + { + case value_t::array: + // note parentheses are necessary, see + // https://github.com/nlohmann/json/issues/1530 + return (*lhs.m_value.array) < (*rhs.m_value.array); + + case value_t::object: + return (*lhs.m_value.object) < (*rhs.m_value.object); + + case value_t::null: + return false; + + case value_t::string: + return (*lhs.m_value.string) < (*rhs.m_value.string); + + case value_t::boolean: + return (lhs.m_value.boolean) < (rhs.m_value.boolean); + + case value_t::number_integer: + return (lhs.m_value.number_integer) < (rhs.m_value.number_integer); + + case value_t::number_unsigned: + return (lhs.m_value.number_unsigned) < (rhs.m_value.number_unsigned); + + case value_t::number_float: + return (lhs.m_value.number_float) < (rhs.m_value.number_float); + + case value_t::binary: + return (*lhs.m_value.binary) < (*rhs.m_value.binary); + + default: + return false; + } + } + else if (lhs_type == value_t::number_integer && rhs_type == value_t::number_float) + { + return static_cast(lhs.m_value.number_integer) < rhs.m_value.number_float; + } + else if (lhs_type == value_t::number_float && rhs_type == value_t::number_integer) + { + return lhs.m_value.number_float < static_cast(rhs.m_value.number_integer); + } + else if (lhs_type == value_t::number_unsigned && rhs_type == value_t::number_float) + { + return static_cast(lhs.m_value.number_unsigned) < rhs.m_value.number_float; + } + else if (lhs_type == value_t::number_float && rhs_type == value_t::number_unsigned) + { + return lhs.m_value.number_float < static_cast(rhs.m_value.number_unsigned); + } + else if (lhs_type == value_t::number_integer && rhs_type == value_t::number_unsigned) + { + return lhs.m_value.number_integer < static_cast(rhs.m_value.number_unsigned); + } + else if (lhs_type == value_t::number_unsigned && rhs_type == value_t::number_integer) + { + return static_cast(lhs.m_value.number_unsigned) < rhs.m_value.number_integer; + } + + // We only reach this line if we cannot compare values. In that case, + // we compare types. Note we have to call the operator explicitly, + // because MSVC has problems otherwise. + return operator<(lhs_type, rhs_type); + } + + /*! + @brief comparison: less than + @copydoc operator<(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator<(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs < basic_json(rhs); + } + + /*! + @brief comparison: less than + @copydoc operator<(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator<(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) < rhs; + } + + /*! + @brief comparison: less than or equal + + Compares whether one JSON value @a lhs is less than or equal to another + JSON value by calculating `not (rhs < lhs)`. + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether @a lhs is less than or equal to @a rhs + + @complexity Linear. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__greater} + + @since version 1.0.0 + */ + friend bool operator<=(const_reference lhs, const_reference rhs) noexcept + { + return !(rhs < lhs); + } + + /*! + @brief comparison: less than or equal + @copydoc operator<=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator<=(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs <= basic_json(rhs); + } + + /*! + @brief comparison: less than or equal + @copydoc operator<=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator<=(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) <= rhs; + } + + /*! + @brief comparison: greater than + + Compares whether one JSON value @a lhs is greater than another + JSON value by calculating `not (lhs <= rhs)`. + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether @a lhs is greater than to @a rhs + + @complexity Linear. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__lessequal} + + @since version 1.0.0 + */ + friend bool operator>(const_reference lhs, const_reference rhs) noexcept + { + return !(lhs <= rhs); + } + + /*! + @brief comparison: greater than + @copydoc operator>(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator>(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs > basic_json(rhs); + } + + /*! + @brief comparison: greater than + @copydoc operator>(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator>(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) > rhs; + } + + /*! + @brief comparison: greater than or equal + + Compares whether one JSON value @a lhs is greater than or equal to another + JSON value by calculating `not (lhs < rhs)`. + + @param[in] lhs first JSON value to consider + @param[in] rhs second JSON value to consider + @return whether @a lhs is greater than or equal to @a rhs + + @complexity Linear. + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @liveexample{The example demonstrates comparing several JSON + types.,operator__greaterequal} + + @since version 1.0.0 + */ + friend bool operator>=(const_reference lhs, const_reference rhs) noexcept + { + return !(lhs < rhs); + } + + /*! + @brief comparison: greater than or equal + @copydoc operator>=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator>=(const_reference lhs, const ScalarType rhs) noexcept + { + return lhs >= basic_json(rhs); + } + + /*! + @brief comparison: greater than or equal + @copydoc operator>=(const_reference, const_reference) + */ + template::value, int>::type = 0> + friend bool operator>=(const ScalarType lhs, const_reference rhs) noexcept + { + return basic_json(lhs) >= rhs; + } + + /// @} + + /////////////////// + // serialization // + /////////////////// + + /// @name serialization + /// @{ + + /*! + @brief serialize to stream + + Serialize the given JSON value @a j to the output stream @a o. The JSON + value will be serialized using the @ref dump member function. + + - The indentation of the output can be controlled with the member variable + `width` of the output stream @a o. For instance, using the manipulator + `std::setw(4)` on @a o sets the indentation level to `4` and the + serialization result is the same as calling `dump(4)`. + + - The indentation character can be controlled with the member variable + `fill` of the output stream @a o. For instance, the manipulator + `std::setfill('\\t')` sets indentation to use a tab character rather than + the default space character. + + @param[in,out] o stream to serialize to + @param[in] j JSON value to serialize + + @return the stream @a o + + @throw type_error.316 if a string stored inside the JSON value is not + UTF-8 encoded + + @complexity Linear. + + @liveexample{The example below shows the serialization with different + parameters to `width` to adjust the indentation level.,operator_serialize} + + @since version 1.0.0; indentation character added in version 3.0.0 + */ + friend std::ostream& operator<<(std::ostream& o, const basic_json& j) + { + // read width member and use it as indentation parameter if nonzero + const bool pretty_print = o.width() > 0; + const auto indentation = pretty_print ? o.width() : 0; + + // reset width to 0 for subsequent calls to this stream + o.width(0); + + // do the actual serialization + serializer s(detail::output_adapter(o), o.fill()); + s.dump(j, pretty_print, false, static_cast(indentation)); + return o; + } + + /*! + @brief serialize to stream + @deprecated This stream operator is deprecated and will be removed in + future 4.0.0 of the library. Please use + @ref operator<<(std::ostream&, const basic_json&) + instead; that is, replace calls like `j >> o;` with `o << j;`. + @since version 1.0.0; deprecated since version 3.0.0 + */ + JSON_HEDLEY_DEPRECATED_FOR(3.0.0, operator<<(std::ostream&, const basic_json&)) + friend std::ostream& operator>>(const basic_json& j, std::ostream& o) + { + return o << j; + } + + /// @} + + + ///////////////////// + // deserialization // + ///////////////////// + + /// @name deserialization + /// @{ + + /*! + @brief deserialize from a compatible input + + @tparam InputType A compatible input, for instance + - an std::istream object + - a FILE pointer + - a C-style array of characters + - a pointer to a null-terminated string of single byte characters + - an object obj for which begin(obj) and end(obj) produces a valid pair of + iterators. + + @param[in] i input to read from + @param[in] cb a parser callback function of type @ref parser_callback_t + which is used to control the deserialization by filtering unwanted values + (optional) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + @param[in] ignore_comments whether comments should be ignored and treated + like whitespace (true) or yield a parse error (true); (optional, false by + default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.101 if a parse error occurs; example: `""unexpected end + of input; expected string literal""` + @throw parse_error.102 if to_unicode fails or surrogate error + @throw parse_error.103 if to_unicode fails + + @complexity Linear in the length of the input. The parser is a predictive + LL(1) parser. The complexity can be higher if the parser callback function + @a cb or reading from the input @a i has a super-linear complexity. + + @note A UTF-8 byte order mark is silently ignored. + + @liveexample{The example below demonstrates the `parse()` function reading + from an array.,parse__array__parser_callback_t} + + @liveexample{The example below demonstrates the `parse()` function with + and without callback function.,parse__string__parser_callback_t} + + @liveexample{The example below demonstrates the `parse()` function with + and without callback function.,parse__istream__parser_callback_t} + + @liveexample{The example below demonstrates the `parse()` function reading + from a contiguous container.,parse__contiguouscontainer__parser_callback_t} + + @since version 2.0.3 (contiguous containers); version 3.9.0 allowed to + ignore comments. + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json parse(InputType&& i, + const parser_callback_t cb = nullptr, + const bool allow_exceptions = true, + const bool ignore_comments = false) + { + basic_json result; + parser(detail::input_adapter(std::forward(i)), cb, allow_exceptions, ignore_comments).parse(true, result); + return result; + } + + /*! + @brief deserialize from a pair of character iterators + + The value_type of the iterator must be a integral type with size of 1, 2 or + 4 bytes, which will be interpreted respectively as UTF-8, UTF-16 and UTF-32. + + @param[in] first iterator to start of character range + @param[in] last iterator to end of character range + @param[in] cb a parser callback function of type @ref parser_callback_t + which is used to control the deserialization by filtering unwanted values + (optional) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + @param[in] ignore_comments whether comments should be ignored and treated + like whitespace (true) or yield a parse error (true); (optional, false by + default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.101 if a parse error occurs; example: `""unexpected end + of input; expected string literal""` + @throw parse_error.102 if to_unicode fails or surrogate error + @throw parse_error.103 if to_unicode fails + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json parse(IteratorType first, + IteratorType last, + const parser_callback_t cb = nullptr, + const bool allow_exceptions = true, + const bool ignore_comments = false) + { + basic_json result; + parser(detail::input_adapter(std::move(first), std::move(last)), cb, allow_exceptions, ignore_comments).parse(true, result); + return result; + } + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, parse(ptr, ptr + len)) + static basic_json parse(detail::span_input_adapter&& i, + const parser_callback_t cb = nullptr, + const bool allow_exceptions = true, + const bool ignore_comments = false) + { + basic_json result; + parser(i.get(), cb, allow_exceptions, ignore_comments).parse(true, result); + return result; + } + + /*! + @brief check if the input is valid JSON + + Unlike the @ref parse(InputType&&, const parser_callback_t,const bool) + function, this function neither throws an exception in case of invalid JSON + input (i.e., a parse error) nor creates diagnostic information. + + @tparam InputType A compatible input, for instance + - an std::istream object + - a FILE pointer + - a C-style array of characters + - a pointer to a null-terminated string of single byte characters + - an object obj for which begin(obj) and end(obj) produces a valid pair of + iterators. + + @param[in] i input to read from + @param[in] ignore_comments whether comments should be ignored and treated + like whitespace (true) or yield a parse error (true); (optional, false by + default) + + @return Whether the input read from @a i is valid JSON. + + @complexity Linear in the length of the input. The parser is a predictive + LL(1) parser. + + @note A UTF-8 byte order mark is silently ignored. + + @liveexample{The example below demonstrates the `accept()` function reading + from a string.,accept__string} + */ + template + static bool accept(InputType&& i, + const bool ignore_comments = false) + { + return parser(detail::input_adapter(std::forward(i)), nullptr, false, ignore_comments).accept(true); + } + + template + static bool accept(IteratorType first, IteratorType last, + const bool ignore_comments = false) + { + return parser(detail::input_adapter(std::move(first), std::move(last)), nullptr, false, ignore_comments).accept(true); + } + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, accept(ptr, ptr + len)) + static bool accept(detail::span_input_adapter&& i, + const bool ignore_comments = false) + { + return parser(i.get(), nullptr, false, ignore_comments).accept(true); + } + + /*! + @brief generate SAX events + + The SAX event lister must follow the interface of @ref json_sax. + + This function reads from a compatible input. Examples are: + - an std::istream object + - a FILE pointer + - a C-style array of characters + - a pointer to a null-terminated string of single byte characters + - an object obj for which begin(obj) and end(obj) produces a valid pair of + iterators. + + @param[in] i input to read from + @param[in,out] sax SAX event listener + @param[in] format the format to parse (JSON, CBOR, MessagePack, or UBJSON) + @param[in] strict whether the input has to be consumed completely + @param[in] ignore_comments whether comments should be ignored and treated + like whitespace (true) or yield a parse error (true); (optional, false by + default); only applies to the JSON file format. + + @return return value of the last processed SAX event + + @throw parse_error.101 if a parse error occurs; example: `""unexpected end + of input; expected string literal""` + @throw parse_error.102 if to_unicode fails or surrogate error + @throw parse_error.103 if to_unicode fails + + @complexity Linear in the length of the input. The parser is a predictive + LL(1) parser. The complexity can be higher if the SAX consumer @a sax has + a super-linear complexity. + + @note A UTF-8 byte order mark is silently ignored. + + @liveexample{The example below demonstrates the `sax_parse()` function + reading from string and processing the events with a user-defined SAX + event consumer.,sax_parse} + + @since version 3.2.0 + */ + template + JSON_HEDLEY_NON_NULL(2) + static bool sax_parse(InputType&& i, SAX* sax, + input_format_t format = input_format_t::json, + const bool strict = true, + const bool ignore_comments = false) + { + auto ia = detail::input_adapter(std::forward(i)); + return format == input_format_t::json + ? parser(std::move(ia), nullptr, true, ignore_comments).sax_parse(sax, strict) + : detail::binary_reader(std::move(ia)).sax_parse(format, sax, strict); + } + + template + JSON_HEDLEY_NON_NULL(3) + static bool sax_parse(IteratorType first, IteratorType last, SAX* sax, + input_format_t format = input_format_t::json, + const bool strict = true, + const bool ignore_comments = false) + { + auto ia = detail::input_adapter(std::move(first), std::move(last)); + return format == input_format_t::json + ? parser(std::move(ia), nullptr, true, ignore_comments).sax_parse(sax, strict) + : detail::binary_reader(std::move(ia)).sax_parse(format, sax, strict); + } + + template + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, sax_parse(ptr, ptr + len, ...)) + JSON_HEDLEY_NON_NULL(2) + static bool sax_parse(detail::span_input_adapter&& i, SAX* sax, + input_format_t format = input_format_t::json, + const bool strict = true, + const bool ignore_comments = false) + { + auto ia = i.get(); + return format == input_format_t::json + ? parser(std::move(ia), nullptr, true, ignore_comments).sax_parse(sax, strict) + : detail::binary_reader(std::move(ia)).sax_parse(format, sax, strict); + } + + /*! + @brief deserialize from stream + @deprecated This stream operator is deprecated and will be removed in + version 4.0.0 of the library. Please use + @ref operator>>(std::istream&, basic_json&) + instead; that is, replace calls like `j << i;` with `i >> j;`. + @since version 1.0.0; deprecated since version 3.0.0 + */ + JSON_HEDLEY_DEPRECATED_FOR(3.0.0, operator>>(std::istream&, basic_json&)) + friend std::istream& operator<<(basic_json& j, std::istream& i) + { + return operator>>(i, j); + } + + /*! + @brief deserialize from stream + + Deserializes an input stream to a JSON value. + + @param[in,out] i input stream to read a serialized JSON value from + @param[in,out] j JSON value to write the deserialized input to + + @throw parse_error.101 in case of an unexpected token + @throw parse_error.102 if to_unicode fails or surrogate error + @throw parse_error.103 if to_unicode fails + + @complexity Linear in the length of the input. The parser is a predictive + LL(1) parser. + + @note A UTF-8 byte order mark is silently ignored. + + @liveexample{The example below shows how a JSON value is constructed by + reading a serialization from a stream.,operator_deserialize} + + @sa parse(std::istream&, const parser_callback_t) for a variant with a + parser callback function to filter values while parsing + + @since version 1.0.0 + */ + friend std::istream& operator>>(std::istream& i, basic_json& j) + { + parser(detail::input_adapter(i)).parse(false, j); + return i; + } + + /// @} + + /////////////////////////// + // convenience functions // + /////////////////////////// + + /*! + @brief return the type as string + + Returns the type name as string to be used in error messages - usually to + indicate that a function was called on a wrong JSON type. + + @return a string representation of a the @a m_type member: + Value type | return value + ----------- | ------------- + null | `"null"` + boolean | `"boolean"` + string | `"string"` + number | `"number"` (for all number types) + object | `"object"` + array | `"array"` + binary | `"binary"` + discarded | `"discarded"` + + @exceptionsafety No-throw guarantee: this function never throws exceptions. + + @complexity Constant. + + @liveexample{The following code exemplifies `type_name()` for all JSON + types.,type_name} + + @sa @ref type() -- return the type of the JSON value + @sa @ref operator value_t() -- return the type of the JSON value (implicit) + + @since version 1.0.0, public since 2.1.0, `const char*` and `noexcept` + since 3.0.0 + */ + JSON_HEDLEY_RETURNS_NON_NULL + const char* type_name() const noexcept + { + { + switch (m_type) + { + case value_t::null: + return "null"; + case value_t::object: + return "object"; + case value_t::array: + return "array"; + case value_t::string: + return "string"; + case value_t::boolean: + return "boolean"; + case value_t::binary: + return "binary"; + case value_t::discarded: + return "discarded"; + default: + return "number"; + } + } + } + + + private: + ////////////////////// + // member variables // + ////////////////////// + + /// the type of the current element + value_t m_type = value_t::null; + + /// the value of the current element + json_value m_value = {}; + + ////////////////////////////////////////// + // binary serialization/deserialization // + ////////////////////////////////////////// + + /// @name binary serialization/deserialization support + /// @{ + + public: + /*! + @brief create a CBOR serialization of a given JSON value + + Serializes a given JSON value @a j to a byte vector using the CBOR (Concise + Binary Object Representation) serialization format. CBOR is a binary + serialization format which aims to be more compact than JSON itself, yet + more efficient to parse. + + The library uses the following mapping from JSON values types to + CBOR types according to the CBOR specification (RFC 7049): + + JSON value type | value/range | CBOR type | first byte + --------------- | ------------------------------------------ | ---------------------------------- | --------------- + null | `null` | Null | 0xF6 + boolean | `true` | True | 0xF5 + boolean | `false` | False | 0xF4 + number_integer | -9223372036854775808..-2147483649 | Negative integer (8 bytes follow) | 0x3B + number_integer | -2147483648..-32769 | Negative integer (4 bytes follow) | 0x3A + number_integer | -32768..-129 | Negative integer (2 bytes follow) | 0x39 + number_integer | -128..-25 | Negative integer (1 byte follow) | 0x38 + number_integer | -24..-1 | Negative integer | 0x20..0x37 + number_integer | 0..23 | Integer | 0x00..0x17 + number_integer | 24..255 | Unsigned integer (1 byte follow) | 0x18 + number_integer | 256..65535 | Unsigned integer (2 bytes follow) | 0x19 + number_integer | 65536..4294967295 | Unsigned integer (4 bytes follow) | 0x1A + number_integer | 4294967296..18446744073709551615 | Unsigned integer (8 bytes follow) | 0x1B + number_unsigned | 0..23 | Integer | 0x00..0x17 + number_unsigned | 24..255 | Unsigned integer (1 byte follow) | 0x18 + number_unsigned | 256..65535 | Unsigned integer (2 bytes follow) | 0x19 + number_unsigned | 65536..4294967295 | Unsigned integer (4 bytes follow) | 0x1A + number_unsigned | 4294967296..18446744073709551615 | Unsigned integer (8 bytes follow) | 0x1B + number_float | *any value representable by a float* | Single-Precision Float | 0xFA + number_float | *any value NOT representable by a float* | Double-Precision Float | 0xFB + string | *length*: 0..23 | UTF-8 string | 0x60..0x77 + string | *length*: 23..255 | UTF-8 string (1 byte follow) | 0x78 + string | *length*: 256..65535 | UTF-8 string (2 bytes follow) | 0x79 + string | *length*: 65536..4294967295 | UTF-8 string (4 bytes follow) | 0x7A + string | *length*: 4294967296..18446744073709551615 | UTF-8 string (8 bytes follow) | 0x7B + array | *size*: 0..23 | array | 0x80..0x97 + array | *size*: 23..255 | array (1 byte follow) | 0x98 + array | *size*: 256..65535 | array (2 bytes follow) | 0x99 + array | *size*: 65536..4294967295 | array (4 bytes follow) | 0x9A + array | *size*: 4294967296..18446744073709551615 | array (8 bytes follow) | 0x9B + object | *size*: 0..23 | map | 0xA0..0xB7 + object | *size*: 23..255 | map (1 byte follow) | 0xB8 + object | *size*: 256..65535 | map (2 bytes follow) | 0xB9 + object | *size*: 65536..4294967295 | map (4 bytes follow) | 0xBA + object | *size*: 4294967296..18446744073709551615 | map (8 bytes follow) | 0xBB + binary | *size*: 0..23 | byte string | 0x40..0x57 + binary | *size*: 23..255 | byte string (1 byte follow) | 0x58 + binary | *size*: 256..65535 | byte string (2 bytes follow) | 0x59 + binary | *size*: 65536..4294967295 | byte string (4 bytes follow) | 0x5A + binary | *size*: 4294967296..18446744073709551615 | byte string (8 bytes follow) | 0x5B + + @note The mapping is **complete** in the sense that any JSON value type + can be converted to a CBOR value. + + @note If NaN or Infinity are stored inside a JSON number, they are + serialized properly. This behavior differs from the @ref dump() + function which serializes NaN or Infinity to `null`. + + @note The following CBOR types are not used in the conversion: + - UTF-8 strings terminated by "break" (0x7F) + - arrays terminated by "break" (0x9F) + - maps terminated by "break" (0xBF) + - byte strings terminated by "break" (0x5F) + - date/time (0xC0..0xC1) + - bignum (0xC2..0xC3) + - decimal fraction (0xC4) + - bigfloat (0xC5) + - expected conversions (0xD5..0xD7) + - simple values (0xE0..0xF3, 0xF8) + - undefined (0xF7) + - half-precision floats (0xF9) + - break (0xFF) + + @param[in] j JSON value to serialize + @return CBOR serialization as byte vector + + @complexity Linear in the size of the JSON value @a j. + + @liveexample{The example shows the serialization of a JSON value to a byte + vector in CBOR format.,to_cbor} + + @sa http://cbor.io + @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool, const cbor_tag_handler_t) for the + analogous deserialization + @sa @ref to_msgpack(const basic_json&) for the related MessagePack format + @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the + related UBJSON format + + @since version 2.0.9; compact representation of floating-point numbers + since version 3.8.0 + */ + static std::vector to_cbor(const basic_json& j) + { + std::vector result; + to_cbor(j, result); + return result; + } + + static void to_cbor(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_cbor(j); + } + + static void to_cbor(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_cbor(j); + } + + /*! + @brief create a MessagePack serialization of a given JSON value + + Serializes a given JSON value @a j to a byte vector using the MessagePack + serialization format. MessagePack is a binary serialization format which + aims to be more compact than JSON itself, yet more efficient to parse. + + The library uses the following mapping from JSON values types to + MessagePack types according to the MessagePack specification: + + JSON value type | value/range | MessagePack type | first byte + --------------- | --------------------------------- | ---------------- | ---------- + null | `null` | nil | 0xC0 + boolean | `true` | true | 0xC3 + boolean | `false` | false | 0xC2 + number_integer | -9223372036854775808..-2147483649 | int64 | 0xD3 + number_integer | -2147483648..-32769 | int32 | 0xD2 + number_integer | -32768..-129 | int16 | 0xD1 + number_integer | -128..-33 | int8 | 0xD0 + number_integer | -32..-1 | negative fixint | 0xE0..0xFF + number_integer | 0..127 | positive fixint | 0x00..0x7F + number_integer | 128..255 | uint 8 | 0xCC + number_integer | 256..65535 | uint 16 | 0xCD + number_integer | 65536..4294967295 | uint 32 | 0xCE + number_integer | 4294967296..18446744073709551615 | uint 64 | 0xCF + number_unsigned | 0..127 | positive fixint | 0x00..0x7F + number_unsigned | 128..255 | uint 8 | 0xCC + number_unsigned | 256..65535 | uint 16 | 0xCD + number_unsigned | 65536..4294967295 | uint 32 | 0xCE + number_unsigned | 4294967296..18446744073709551615 | uint 64 | 0xCF + number_float | *any value representable by a float* | float 32 | 0xCA + number_float | *any value NOT representable by a float* | float 64 | 0xCB + string | *length*: 0..31 | fixstr | 0xA0..0xBF + string | *length*: 32..255 | str 8 | 0xD9 + string | *length*: 256..65535 | str 16 | 0xDA + string | *length*: 65536..4294967295 | str 32 | 0xDB + array | *size*: 0..15 | fixarray | 0x90..0x9F + array | *size*: 16..65535 | array 16 | 0xDC + array | *size*: 65536..4294967295 | array 32 | 0xDD + object | *size*: 0..15 | fix map | 0x80..0x8F + object | *size*: 16..65535 | map 16 | 0xDE + object | *size*: 65536..4294967295 | map 32 | 0xDF + binary | *size*: 0..255 | bin 8 | 0xC4 + binary | *size*: 256..65535 | bin 16 | 0xC5 + binary | *size*: 65536..4294967295 | bin 32 | 0xC6 + + @note The mapping is **complete** in the sense that any JSON value type + can be converted to a MessagePack value. + + @note The following values can **not** be converted to a MessagePack value: + - strings with more than 4294967295 bytes + - byte strings with more than 4294967295 bytes + - arrays with more than 4294967295 elements + - objects with more than 4294967295 elements + + @note Any MessagePack output created @ref to_msgpack can be successfully + parsed by @ref from_msgpack. + + @note If NaN or Infinity are stored inside a JSON number, they are + serialized properly. This behavior differs from the @ref dump() + function which serializes NaN or Infinity to `null`. + + @param[in] j JSON value to serialize + @return MessagePack serialization as byte vector + + @complexity Linear in the size of the JSON value @a j. + + @liveexample{The example shows the serialization of a JSON value to a byte + vector in MessagePack format.,to_msgpack} + + @sa http://msgpack.org + @sa @ref from_msgpack for the analogous deserialization + @sa @ref to_cbor(const basic_json& for the related CBOR format + @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the + related UBJSON format + + @since version 2.0.9 + */ + static std::vector to_msgpack(const basic_json& j) + { + std::vector result; + to_msgpack(j, result); + return result; + } + + static void to_msgpack(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_msgpack(j); + } + + static void to_msgpack(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_msgpack(j); + } + + /*! + @brief create a UBJSON serialization of a given JSON value + + Serializes a given JSON value @a j to a byte vector using the UBJSON + (Universal Binary JSON) serialization format. UBJSON aims to be more compact + than JSON itself, yet more efficient to parse. + + The library uses the following mapping from JSON values types to + UBJSON types according to the UBJSON specification: + + JSON value type | value/range | UBJSON type | marker + --------------- | --------------------------------- | ----------- | ------ + null | `null` | null | `Z` + boolean | `true` | true | `T` + boolean | `false` | false | `F` + number_integer | -9223372036854775808..-2147483649 | int64 | `L` + number_integer | -2147483648..-32769 | int32 | `l` + number_integer | -32768..-129 | int16 | `I` + number_integer | -128..127 | int8 | `i` + number_integer | 128..255 | uint8 | `U` + number_integer | 256..32767 | int16 | `I` + number_integer | 32768..2147483647 | int32 | `l` + number_integer | 2147483648..9223372036854775807 | int64 | `L` + number_unsigned | 0..127 | int8 | `i` + number_unsigned | 128..255 | uint8 | `U` + number_unsigned | 256..32767 | int16 | `I` + number_unsigned | 32768..2147483647 | int32 | `l` + number_unsigned | 2147483648..9223372036854775807 | int64 | `L` + number_unsigned | 2147483649..18446744073709551615 | high-precision | `H` + number_float | *any value* | float64 | `D` + string | *with shortest length indicator* | string | `S` + array | *see notes on optimized format* | array | `[` + object | *see notes on optimized format* | map | `{` + + @note The mapping is **complete** in the sense that any JSON value type + can be converted to a UBJSON value. + + @note The following values can **not** be converted to a UBJSON value: + - strings with more than 9223372036854775807 bytes (theoretical) + + @note The following markers are not used in the conversion: + - `Z`: no-op values are not created. + - `C`: single-byte strings are serialized with `S` markers. + + @note Any UBJSON output created @ref to_ubjson can be successfully parsed + by @ref from_ubjson. + + @note If NaN or Infinity are stored inside a JSON number, they are + serialized properly. This behavior differs from the @ref dump() + function which serializes NaN or Infinity to `null`. + + @note The optimized formats for containers are supported: Parameter + @a use_size adds size information to the beginning of a container and + removes the closing marker. Parameter @a use_type further checks + whether all elements of a container have the same type and adds the + type marker to the beginning of the container. The @a use_type + parameter must only be used together with @a use_size = true. Note + that @a use_size = true alone may result in larger representations - + the benefit of this parameter is that the receiving side is + immediately informed on the number of elements of the container. + + @note If the JSON data contains the binary type, the value stored is a list + of integers, as suggested by the UBJSON documentation. In particular, + this means that serialization and the deserialization of a JSON + containing binary values into UBJSON and back will result in a + different JSON object. + + @param[in] j JSON value to serialize + @param[in] use_size whether to add size annotations to container types + @param[in] use_type whether to add type annotations to container types + (must be combined with @a use_size = true) + @return UBJSON serialization as byte vector + + @complexity Linear in the size of the JSON value @a j. + + @liveexample{The example shows the serialization of a JSON value to a byte + vector in UBJSON format.,to_ubjson} + + @sa http://ubjson.org + @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the + analogous deserialization + @sa @ref to_cbor(const basic_json& for the related CBOR format + @sa @ref to_msgpack(const basic_json&) for the related MessagePack format + + @since version 3.1.0 + */ + static std::vector to_ubjson(const basic_json& j, + const bool use_size = false, + const bool use_type = false) + { + std::vector result; + to_ubjson(j, result, use_size, use_type); + return result; + } + + static void to_ubjson(const basic_json& j, detail::output_adapter o, + const bool use_size = false, const bool use_type = false) + { + binary_writer(o).write_ubjson(j, use_size, use_type); + } + + static void to_ubjson(const basic_json& j, detail::output_adapter o, + const bool use_size = false, const bool use_type = false) + { + binary_writer(o).write_ubjson(j, use_size, use_type); + } + + + /*! + @brief Serializes the given JSON object `j` to BSON and returns a vector + containing the corresponding BSON-representation. + + BSON (Binary JSON) is a binary format in which zero or more ordered key/value pairs are + stored as a single entity (a so-called document). + + The library uses the following mapping from JSON values types to BSON types: + + JSON value type | value/range | BSON type | marker + --------------- | --------------------------------- | ----------- | ------ + null | `null` | null | 0x0A + boolean | `true`, `false` | boolean | 0x08 + number_integer | -9223372036854775808..-2147483649 | int64 | 0x12 + number_integer | -2147483648..2147483647 | int32 | 0x10 + number_integer | 2147483648..9223372036854775807 | int64 | 0x12 + number_unsigned | 0..2147483647 | int32 | 0x10 + number_unsigned | 2147483648..9223372036854775807 | int64 | 0x12 + number_unsigned | 9223372036854775808..18446744073709551615| -- | -- + number_float | *any value* | double | 0x01 + string | *any value* | string | 0x02 + array | *any value* | document | 0x04 + object | *any value* | document | 0x03 + binary | *any value* | binary | 0x05 + + @warning The mapping is **incomplete**, since only JSON-objects (and things + contained therein) can be serialized to BSON. + Also, integers larger than 9223372036854775807 cannot be serialized to BSON, + and the keys may not contain U+0000, since they are serialized a + zero-terminated c-strings. + + @throw out_of_range.407 if `j.is_number_unsigned() && j.get() > 9223372036854775807` + @throw out_of_range.409 if a key in `j` contains a NULL (U+0000) + @throw type_error.317 if `!j.is_object()` + + @pre The input `j` is required to be an object: `j.is_object() == true`. + + @note Any BSON output created via @ref to_bson can be successfully parsed + by @ref from_bson. + + @param[in] j JSON value to serialize + @return BSON serialization as byte vector + + @complexity Linear in the size of the JSON value @a j. + + @liveexample{The example shows the serialization of a JSON value to a byte + vector in BSON format.,to_bson} + + @sa http://bsonspec.org/spec.html + @sa @ref from_bson(detail::input_adapter&&, const bool strict) for the + analogous deserialization + @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the + related UBJSON format + @sa @ref to_cbor(const basic_json&) for the related CBOR format + @sa @ref to_msgpack(const basic_json&) for the related MessagePack format + */ + static std::vector to_bson(const basic_json& j) + { + std::vector result; + to_bson(j, result); + return result; + } + + /*! + @brief Serializes the given JSON object `j` to BSON and forwards the + corresponding BSON-representation to the given output_adapter `o`. + @param j The JSON object to convert to BSON. + @param o The output adapter that receives the binary BSON representation. + @pre The input `j` shall be an object: `j.is_object() == true` + @sa @ref to_bson(const basic_json&) + */ + static void to_bson(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_bson(j); + } + + /*! + @copydoc to_bson(const basic_json&, detail::output_adapter) + */ + static void to_bson(const basic_json& j, detail::output_adapter o) + { + binary_writer(o).write_bson(j); + } + + + /*! + @brief create a JSON value from an input in CBOR format + + Deserializes a given input @a i to a JSON value using the CBOR (Concise + Binary Object Representation) serialization format. + + The library maps CBOR types to JSON value types as follows: + + CBOR type | JSON value type | first byte + ---------------------- | --------------- | ---------- + Integer | number_unsigned | 0x00..0x17 + Unsigned integer | number_unsigned | 0x18 + Unsigned integer | number_unsigned | 0x19 + Unsigned integer | number_unsigned | 0x1A + Unsigned integer | number_unsigned | 0x1B + Negative integer | number_integer | 0x20..0x37 + Negative integer | number_integer | 0x38 + Negative integer | number_integer | 0x39 + Negative integer | number_integer | 0x3A + Negative integer | number_integer | 0x3B + Byte string | binary | 0x40..0x57 + Byte string | binary | 0x58 + Byte string | binary | 0x59 + Byte string | binary | 0x5A + Byte string | binary | 0x5B + UTF-8 string | string | 0x60..0x77 + UTF-8 string | string | 0x78 + UTF-8 string | string | 0x79 + UTF-8 string | string | 0x7A + UTF-8 string | string | 0x7B + UTF-8 string | string | 0x7F + array | array | 0x80..0x97 + array | array | 0x98 + array | array | 0x99 + array | array | 0x9A + array | array | 0x9B + array | array | 0x9F + map | object | 0xA0..0xB7 + map | object | 0xB8 + map | object | 0xB9 + map | object | 0xBA + map | object | 0xBB + map | object | 0xBF + False | `false` | 0xF4 + True | `true` | 0xF5 + Null | `null` | 0xF6 + Half-Precision Float | number_float | 0xF9 + Single-Precision Float | number_float | 0xFA + Double-Precision Float | number_float | 0xFB + + @warning The mapping is **incomplete** in the sense that not all CBOR + types can be converted to a JSON value. The following CBOR types + are not supported and will yield parse errors (parse_error.112): + - date/time (0xC0..0xC1) + - bignum (0xC2..0xC3) + - decimal fraction (0xC4) + - bigfloat (0xC5) + - expected conversions (0xD5..0xD7) + - simple values (0xE0..0xF3, 0xF8) + - undefined (0xF7) + + @warning CBOR allows map keys of any type, whereas JSON only allows + strings as keys in object values. Therefore, CBOR maps with keys + other than UTF-8 strings are rejected (parse_error.113). + + @note Any CBOR output created @ref to_cbor can be successfully parsed by + @ref from_cbor. + + @param[in] i an input in CBOR format convertible to an input adapter + @param[in] strict whether to expect the input to be consumed until EOF + (true by default) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + @param[in] tag_handler how to treat CBOR tags (optional, error by default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.110 if the given input ends prematurely or the end of + file was not reached when @a strict was set to true + @throw parse_error.112 if unsupported features from CBOR were + used in the given input @a v or if the input is not valid CBOR + @throw parse_error.113 if a string was expected as map key, but not found + + @complexity Linear in the size of the input @a i. + + @liveexample{The example shows the deserialization of a byte vector in CBOR + format to a JSON value.,from_cbor} + + @sa http://cbor.io + @sa @ref to_cbor(const basic_json&) for the analogous serialization + @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for the + related MessagePack format + @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the + related UBJSON format + + @since version 2.0.9; parameter @a start_index since 2.1.1; changed to + consume input adapters, removed start_index parameter, and added + @a strict parameter since 3.0.0; added @a allow_exceptions parameter + since 3.2.0; added @a tag_handler parameter since 3.9.0. + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_cbor(InputType&& i, + const bool strict = true, + const bool allow_exceptions = true, + const cbor_tag_handler_t tag_handler = cbor_tag_handler_t::error) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::forward(i)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::cbor, &sdp, strict, tag_handler); + return res ? result : basic_json(value_t::discarded); + } + + /*! + @copydoc from_cbor(detail::input_adapter&&, const bool, const bool, const cbor_tag_handler_t) + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_cbor(IteratorType first, IteratorType last, + const bool strict = true, + const bool allow_exceptions = true, + const cbor_tag_handler_t tag_handler = cbor_tag_handler_t::error) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::move(first), std::move(last)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::cbor, &sdp, strict, tag_handler); + return res ? result : basic_json(value_t::discarded); + } + + template + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_cbor(ptr, ptr + len)) + static basic_json from_cbor(const T* ptr, std::size_t len, + const bool strict = true, + const bool allow_exceptions = true, + const cbor_tag_handler_t tag_handler = cbor_tag_handler_t::error) + { + return from_cbor(ptr, ptr + len, strict, allow_exceptions, tag_handler); + } + + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_cbor(ptr, ptr + len)) + static basic_json from_cbor(detail::span_input_adapter&& i, + const bool strict = true, + const bool allow_exceptions = true, + const cbor_tag_handler_t tag_handler = cbor_tag_handler_t::error) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = i.get(); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::cbor, &sdp, strict, tag_handler); + return res ? result : basic_json(value_t::discarded); + } + + /*! + @brief create a JSON value from an input in MessagePack format + + Deserializes a given input @a i to a JSON value using the MessagePack + serialization format. + + The library maps MessagePack types to JSON value types as follows: + + MessagePack type | JSON value type | first byte + ---------------- | --------------- | ---------- + positive fixint | number_unsigned | 0x00..0x7F + fixmap | object | 0x80..0x8F + fixarray | array | 0x90..0x9F + fixstr | string | 0xA0..0xBF + nil | `null` | 0xC0 + false | `false` | 0xC2 + true | `true` | 0xC3 + float 32 | number_float | 0xCA + float 64 | number_float | 0xCB + uint 8 | number_unsigned | 0xCC + uint 16 | number_unsigned | 0xCD + uint 32 | number_unsigned | 0xCE + uint 64 | number_unsigned | 0xCF + int 8 | number_integer | 0xD0 + int 16 | number_integer | 0xD1 + int 32 | number_integer | 0xD2 + int 64 | number_integer | 0xD3 + str 8 | string | 0xD9 + str 16 | string | 0xDA + str 32 | string | 0xDB + array 16 | array | 0xDC + array 32 | array | 0xDD + map 16 | object | 0xDE + map 32 | object | 0xDF + bin 8 | binary | 0xC4 + bin 16 | binary | 0xC5 + bin 32 | binary | 0xC6 + ext 8 | binary | 0xC7 + ext 16 | binary | 0xC8 + ext 32 | binary | 0xC9 + fixext 1 | binary | 0xD4 + fixext 2 | binary | 0xD5 + fixext 4 | binary | 0xD6 + fixext 8 | binary | 0xD7 + fixext 16 | binary | 0xD8 + negative fixint | number_integer | 0xE0-0xFF + + @note Any MessagePack output created @ref to_msgpack can be successfully + parsed by @ref from_msgpack. + + @param[in] i an input in MessagePack format convertible to an input + adapter + @param[in] strict whether to expect the input to be consumed until EOF + (true by default) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.110 if the given input ends prematurely or the end of + file was not reached when @a strict was set to true + @throw parse_error.112 if unsupported features from MessagePack were + used in the given input @a i or if the input is not valid MessagePack + @throw parse_error.113 if a string was expected as map key, but not found + + @complexity Linear in the size of the input @a i. + + @liveexample{The example shows the deserialization of a byte vector in + MessagePack format to a JSON value.,from_msgpack} + + @sa http://msgpack.org + @sa @ref to_msgpack(const basic_json&) for the analogous serialization + @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool, const cbor_tag_handler_t) for the + related CBOR format + @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for + the related UBJSON format + @sa @ref from_bson(detail::input_adapter&&, const bool, const bool) for + the related BSON format + + @since version 2.0.9; parameter @a start_index since 2.1.1; changed to + consume input adapters, removed start_index parameter, and added + @a strict parameter since 3.0.0; added @a allow_exceptions parameter + since 3.2.0 + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_msgpack(InputType&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::forward(i)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::msgpack, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + /*! + @copydoc from_msgpack(detail::input_adapter&&, const bool, const bool) + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_msgpack(IteratorType first, IteratorType last, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::move(first), std::move(last)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::msgpack, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + + template + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_msgpack(ptr, ptr + len)) + static basic_json from_msgpack(const T* ptr, std::size_t len, + const bool strict = true, + const bool allow_exceptions = true) + { + return from_msgpack(ptr, ptr + len, strict, allow_exceptions); + } + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_msgpack(ptr, ptr + len)) + static basic_json from_msgpack(detail::span_input_adapter&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = i.get(); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::msgpack, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + + /*! + @brief create a JSON value from an input in UBJSON format + + Deserializes a given input @a i to a JSON value using the UBJSON (Universal + Binary JSON) serialization format. + + The library maps UBJSON types to JSON value types as follows: + + UBJSON type | JSON value type | marker + ----------- | --------------------------------------- | ------ + no-op | *no value, next value is read* | `N` + null | `null` | `Z` + false | `false` | `F` + true | `true` | `T` + float32 | number_float | `d` + float64 | number_float | `D` + uint8 | number_unsigned | `U` + int8 | number_integer | `i` + int16 | number_integer | `I` + int32 | number_integer | `l` + int64 | number_integer | `L` + high-precision number | number_integer, number_unsigned, or number_float - depends on number string | 'H' + string | string | `S` + char | string | `C` + array | array (optimized values are supported) | `[` + object | object (optimized values are supported) | `{` + + @note The mapping is **complete** in the sense that any UBJSON value can + be converted to a JSON value. + + @param[in] i an input in UBJSON format convertible to an input adapter + @param[in] strict whether to expect the input to be consumed until EOF + (true by default) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.110 if the given input ends prematurely or the end of + file was not reached when @a strict was set to true + @throw parse_error.112 if a parse error occurs + @throw parse_error.113 if a string could not be parsed successfully + + @complexity Linear in the size of the input @a i. + + @liveexample{The example shows the deserialization of a byte vector in + UBJSON format to a JSON value.,from_ubjson} + + @sa http://ubjson.org + @sa @ref to_ubjson(const basic_json&, const bool, const bool) for the + analogous serialization + @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool, const cbor_tag_handler_t) for the + related CBOR format + @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for + the related MessagePack format + @sa @ref from_bson(detail::input_adapter&&, const bool, const bool) for + the related BSON format + + @since version 3.1.0; added @a allow_exceptions parameter since 3.2.0 + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_ubjson(InputType&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::forward(i)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::ubjson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + /*! + @copydoc from_ubjson(detail::input_adapter&&, const bool, const bool) + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_ubjson(IteratorType first, IteratorType last, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::move(first), std::move(last)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::ubjson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + template + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_ubjson(ptr, ptr + len)) + static basic_json from_ubjson(const T* ptr, std::size_t len, + const bool strict = true, + const bool allow_exceptions = true) + { + return from_ubjson(ptr, ptr + len, strict, allow_exceptions); + } + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_ubjson(ptr, ptr + len)) + static basic_json from_ubjson(detail::span_input_adapter&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = i.get(); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::ubjson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + + /*! + @brief Create a JSON value from an input in BSON format + + Deserializes a given input @a i to a JSON value using the BSON (Binary JSON) + serialization format. + + The library maps BSON record types to JSON value types as follows: + + BSON type | BSON marker byte | JSON value type + --------------- | ---------------- | --------------------------- + double | 0x01 | number_float + string | 0x02 | string + document | 0x03 | object + array | 0x04 | array + binary | 0x05 | still unsupported + undefined | 0x06 | still unsupported + ObjectId | 0x07 | still unsupported + boolean | 0x08 | boolean + UTC Date-Time | 0x09 | still unsupported + null | 0x0A | null + Regular Expr. | 0x0B | still unsupported + DB Pointer | 0x0C | still unsupported + JavaScript Code | 0x0D | still unsupported + Symbol | 0x0E | still unsupported + JavaScript Code | 0x0F | still unsupported + int32 | 0x10 | number_integer + Timestamp | 0x11 | still unsupported + 128-bit decimal float | 0x13 | still unsupported + Max Key | 0x7F | still unsupported + Min Key | 0xFF | still unsupported + + @warning The mapping is **incomplete**. The unsupported mappings + are indicated in the table above. + + @param[in] i an input in BSON format convertible to an input adapter + @param[in] strict whether to expect the input to be consumed until EOF + (true by default) + @param[in] allow_exceptions whether to throw exceptions in case of a + parse error (optional, true by default) + + @return deserialized JSON value; in case of a parse error and + @a allow_exceptions set to `false`, the return value will be + value_t::discarded. + + @throw parse_error.114 if an unsupported BSON record type is encountered + + @complexity Linear in the size of the input @a i. + + @liveexample{The example shows the deserialization of a byte vector in + BSON format to a JSON value.,from_bson} + + @sa http://bsonspec.org/spec.html + @sa @ref to_bson(const basic_json&) for the analogous serialization + @sa @ref from_cbor(detail::input_adapter&&, const bool, const bool, const cbor_tag_handler_t) for the + related CBOR format + @sa @ref from_msgpack(detail::input_adapter&&, const bool, const bool) for + the related MessagePack format + @sa @ref from_ubjson(detail::input_adapter&&, const bool, const bool) for the + related UBJSON format + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_bson(InputType&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::forward(i)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::bson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + /*! + @copydoc from_bson(detail::input_adapter&&, const bool, const bool) + */ + template + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json from_bson(IteratorType first, IteratorType last, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = detail::input_adapter(std::move(first), std::move(last)); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::bson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + + template + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_bson(ptr, ptr + len)) + static basic_json from_bson(const T* ptr, std::size_t len, + const bool strict = true, + const bool allow_exceptions = true) + { + return from_bson(ptr, ptr + len, strict, allow_exceptions); + } + + JSON_HEDLEY_WARN_UNUSED_RESULT + JSON_HEDLEY_DEPRECATED_FOR(3.8.0, from_bson(ptr, ptr + len)) + static basic_json from_bson(detail::span_input_adapter&& i, + const bool strict = true, + const bool allow_exceptions = true) + { + basic_json result; + detail::json_sax_dom_parser sdp(result, allow_exceptions); + auto ia = i.get(); + const bool res = binary_reader(std::move(ia)).sax_parse(input_format_t::bson, &sdp, strict); + return res ? result : basic_json(value_t::discarded); + } + /// @} + + ////////////////////////// + // JSON Pointer support // + ////////////////////////// + + /// @name JSON Pointer functions + /// @{ + + /*! + @brief access specified element via JSON Pointer + + Uses a JSON pointer to retrieve a reference to the respective JSON value. + No bound checking is performed. Similar to @ref operator[](const typename + object_t::key_type&), `null` values are created in arrays and objects if + necessary. + + In particular: + - If the JSON pointer points to an object key that does not exist, it + is created an filled with a `null` value before a reference to it + is returned. + - If the JSON pointer points to an array index that does not exist, it + is created an filled with a `null` value before a reference to it + is returned. All indices between the current maximum and the given + index are also filled with `null`. + - The special value `-` is treated as a synonym for the index past the + end. + + @param[in] ptr a JSON pointer + + @return reference to the element pointed to by @a ptr + + @complexity Constant. + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.404 if the JSON pointer can not be resolved + + @liveexample{The behavior is shown in the example.,operatorjson_pointer} + + @since version 2.0.0 + */ + reference operator[](const json_pointer& ptr) + { + return ptr.get_unchecked(this); + } + + /*! + @brief access specified element via JSON Pointer + + Uses a JSON pointer to retrieve a reference to the respective JSON value. + No bound checking is performed. The function does not change the JSON + value; no `null` values are created. In particular, the special value + `-` yields an exception. + + @param[in] ptr JSON pointer to the desired element + + @return const reference to the element pointed to by @a ptr + + @complexity Constant. + + @throw parse_error.106 if an array index begins with '0' + @throw parse_error.109 if an array index was not a number + @throw out_of_range.402 if the array index '-' is used + @throw out_of_range.404 if the JSON pointer can not be resolved + + @liveexample{The behavior is shown in the example.,operatorjson_pointer_const} + + @since version 2.0.0 + */ + const_reference operator[](const json_pointer& ptr) const + { + return ptr.get_unchecked(this); + } + + /*! + @brief access specified element via JSON Pointer + + Returns a reference to the element at with specified JSON pointer @a ptr, + with bounds checking. + + @param[in] ptr JSON pointer to the desired element + + @return reference to the element pointed to by @a ptr + + @throw parse_error.106 if an array index in the passed JSON pointer @a ptr + begins with '0'. See example below. + + @throw parse_error.109 if an array index in the passed JSON pointer @a ptr + is not a number. See example below. + + @throw out_of_range.401 if an array index in the passed JSON pointer @a ptr + is out of range. See example below. + + @throw out_of_range.402 if the array index '-' is used in the passed JSON + pointer @a ptr. As `at` provides checked access (and no elements are + implicitly inserted), the index '-' is always invalid. See example below. + + @throw out_of_range.403 if the JSON pointer describes a key of an object + which cannot be found. See example below. + + @throw out_of_range.404 if the JSON pointer @a ptr can not be resolved. + See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @since version 2.0.0 + + @liveexample{The behavior is shown in the example.,at_json_pointer} + */ + reference at(const json_pointer& ptr) + { + return ptr.get_checked(this); + } + + /*! + @brief access specified element via JSON Pointer + + Returns a const reference to the element at with specified JSON pointer @a + ptr, with bounds checking. + + @param[in] ptr JSON pointer to the desired element + + @return reference to the element pointed to by @a ptr + + @throw parse_error.106 if an array index in the passed JSON pointer @a ptr + begins with '0'. See example below. + + @throw parse_error.109 if an array index in the passed JSON pointer @a ptr + is not a number. See example below. + + @throw out_of_range.401 if an array index in the passed JSON pointer @a ptr + is out of range. See example below. + + @throw out_of_range.402 if the array index '-' is used in the passed JSON + pointer @a ptr. As `at` provides checked access (and no elements are + implicitly inserted), the index '-' is always invalid. See example below. + + @throw out_of_range.403 if the JSON pointer describes a key of an object + which cannot be found. See example below. + + @throw out_of_range.404 if the JSON pointer @a ptr can not be resolved. + See example below. + + @exceptionsafety Strong guarantee: if an exception is thrown, there are no + changes in the JSON value. + + @complexity Constant. + + @since version 2.0.0 + + @liveexample{The behavior is shown in the example.,at_json_pointer_const} + */ + const_reference at(const json_pointer& ptr) const + { + return ptr.get_checked(this); + } + + /*! + @brief return flattened JSON value + + The function creates a JSON object whose keys are JSON pointers (see [RFC + 6901](https://tools.ietf.org/html/rfc6901)) and whose values are all + primitive. The original JSON value can be restored using the @ref + unflatten() function. + + @return an object that maps JSON pointers to primitive values + + @note Empty objects and arrays are flattened to `null` and will not be + reconstructed correctly by the @ref unflatten() function. + + @complexity Linear in the size the JSON value. + + @liveexample{The following code shows how a JSON object is flattened to an + object whose keys consist of JSON pointers.,flatten} + + @sa @ref unflatten() for the reverse function + + @since version 2.0.0 + */ + basic_json flatten() const + { + basic_json result(value_t::object); + json_pointer::flatten("", *this, result); + return result; + } + + /*! + @brief unflatten a previously flattened JSON value + + The function restores the arbitrary nesting of a JSON value that has been + flattened before using the @ref flatten() function. The JSON value must + meet certain constraints: + 1. The value must be an object. + 2. The keys must be JSON pointers (see + [RFC 6901](https://tools.ietf.org/html/rfc6901)) + 3. The mapped values must be primitive JSON types. + + @return the original JSON from a flattened version + + @note Empty objects and arrays are flattened by @ref flatten() to `null` + values and can not unflattened to their original type. Apart from + this example, for a JSON value `j`, the following is always true: + `j == j.flatten().unflatten()`. + + @complexity Linear in the size the JSON value. + + @throw type_error.314 if value is not an object + @throw type_error.315 if object values are not primitive + + @liveexample{The following code shows how a flattened JSON object is + unflattened into the original nested JSON object.,unflatten} + + @sa @ref flatten() for the reverse function + + @since version 2.0.0 + */ + basic_json unflatten() const + { + return json_pointer::unflatten(*this); + } + + /// @} + + ////////////////////////// + // JSON Patch functions // + ////////////////////////// + + /// @name JSON Patch functions + /// @{ + + /*! + @brief applies a JSON patch + + [JSON Patch](http://jsonpatch.com) defines a JSON document structure for + expressing a sequence of operations to apply to a JSON) document. With + this function, a JSON Patch is applied to the current JSON value by + executing all operations from the patch. + + @param[in] json_patch JSON patch document + @return patched document + + @note The application of a patch is atomic: Either all operations succeed + and the patched document is returned or an exception is thrown. In + any case, the original value is not changed: the patch is applied + to a copy of the value. + + @throw parse_error.104 if the JSON patch does not consist of an array of + objects + + @throw parse_error.105 if the JSON patch is malformed (e.g., mandatory + attributes are missing); example: `"operation add must have member path"` + + @throw out_of_range.401 if an array index is out of range. + + @throw out_of_range.403 if a JSON pointer inside the patch could not be + resolved successfully in the current JSON value; example: `"key baz not + found"` + + @throw out_of_range.405 if JSON pointer has no parent ("add", "remove", + "move") + + @throw other_error.501 if "test" operation was unsuccessful + + @complexity Linear in the size of the JSON value and the length of the + JSON patch. As usually only a fraction of the JSON value is affected by + the patch, the complexity can usually be neglected. + + @liveexample{The following code shows how a JSON patch is applied to a + value.,patch} + + @sa @ref diff -- create a JSON patch by comparing two JSON values + + @sa [RFC 6902 (JSON Patch)](https://tools.ietf.org/html/rfc6902) + @sa [RFC 6901 (JSON Pointer)](https://tools.ietf.org/html/rfc6901) + + @since version 2.0.0 + */ + basic_json patch(const basic_json& json_patch) const + { + // make a working copy to apply the patch to + basic_json result = *this; + + // the valid JSON Patch operations + enum class patch_operations {add, remove, replace, move, copy, test, invalid}; + + const auto get_op = [](const std::string & op) + { + if (op == "add") + { + return patch_operations::add; + } + if (op == "remove") + { + return patch_operations::remove; + } + if (op == "replace") + { + return patch_operations::replace; + } + if (op == "move") + { + return patch_operations::move; + } + if (op == "copy") + { + return patch_operations::copy; + } + if (op == "test") + { + return patch_operations::test; + } + + return patch_operations::invalid; + }; + + // wrapper for "add" operation; add value at ptr + const auto operation_add = [&result](json_pointer & ptr, basic_json val) + { + // adding to the root of the target document means replacing it + if (ptr.empty()) + { + result = val; + return; + } + + // make sure the top element of the pointer exists + json_pointer top_pointer = ptr.top(); + if (top_pointer != ptr) + { + result.at(top_pointer); + } + + // get reference to parent of JSON pointer ptr + const auto last_path = ptr.back(); + ptr.pop_back(); + basic_json& parent = result[ptr]; + + switch (parent.m_type) + { + case value_t::null: + case value_t::object: + { + // use operator[] to add value + parent[last_path] = val; + break; + } + + case value_t::array: + { + if (last_path == "-") + { + // special case: append to back + parent.push_back(val); + } + else + { + const auto idx = json_pointer::array_index(last_path); + if (JSON_HEDLEY_UNLIKELY(idx > parent.size())) + { + // avoid undefined behavior + JSON_THROW(out_of_range::create(401, "array index " + std::to_string(idx) + " is out of range")); + } + + // default case: insert add offset + parent.insert(parent.begin() + static_cast(idx), val); + } + break; + } + + // if there exists a parent it cannot be primitive + default: // LCOV_EXCL_LINE + JSON_ASSERT(false); // LCOV_EXCL_LINE + } + }; + + // wrapper for "remove" operation; remove value at ptr + const auto operation_remove = [&result](json_pointer & ptr) + { + // get reference to parent of JSON pointer ptr + const auto last_path = ptr.back(); + ptr.pop_back(); + basic_json& parent = result.at(ptr); + + // remove child + if (parent.is_object()) + { + // perform range check + auto it = parent.find(last_path); + if (JSON_HEDLEY_LIKELY(it != parent.end())) + { + parent.erase(it); + } + else + { + JSON_THROW(out_of_range::create(403, "key '" + last_path + "' not found")); + } + } + else if (parent.is_array()) + { + // note erase performs range check + parent.erase(json_pointer::array_index(last_path)); + } + }; + + // type check: top level value must be an array + if (JSON_HEDLEY_UNLIKELY(!json_patch.is_array())) + { + JSON_THROW(parse_error::create(104, 0, "JSON patch must be an array of objects")); + } + + // iterate and apply the operations + for (const auto& val : json_patch) + { + // wrapper to get a value for an operation + const auto get_value = [&val](const std::string & op, + const std::string & member, + bool string_type) -> basic_json & + { + // find value + auto it = val.m_value.object->find(member); + + // context-sensitive error message + const auto error_msg = (op == "op") ? "operation" : "operation '" + op + "'"; + + // check if desired value is present + if (JSON_HEDLEY_UNLIKELY(it == val.m_value.object->end())) + { + JSON_THROW(parse_error::create(105, 0, error_msg + " must have member '" + member + "'")); + } + + // check if result is of type string + if (JSON_HEDLEY_UNLIKELY(string_type && !it->second.is_string())) + { + JSON_THROW(parse_error::create(105, 0, error_msg + " must have string member '" + member + "'")); + } + + // no error: return value + return it->second; + }; + + // type check: every element of the array must be an object + if (JSON_HEDLEY_UNLIKELY(!val.is_object())) + { + JSON_THROW(parse_error::create(104, 0, "JSON patch must be an array of objects")); + } + + // collect mandatory members + const auto op = get_value("op", "op", true).template get(); + const auto path = get_value(op, "path", true).template get(); + json_pointer ptr(path); + + switch (get_op(op)) + { + case patch_operations::add: + { + operation_add(ptr, get_value("add", "value", false)); + break; + } + + case patch_operations::remove: + { + operation_remove(ptr); + break; + } + + case patch_operations::replace: + { + // the "path" location must exist - use at() + result.at(ptr) = get_value("replace", "value", false); + break; + } + + case patch_operations::move: + { + const auto from_path = get_value("move", "from", true).template get(); + json_pointer from_ptr(from_path); + + // the "from" location must exist - use at() + basic_json v = result.at(from_ptr); + + // The move operation is functionally identical to a + // "remove" operation on the "from" location, followed + // immediately by an "add" operation at the target + // location with the value that was just removed. + operation_remove(from_ptr); + operation_add(ptr, v); + break; + } + + case patch_operations::copy: + { + const auto from_path = get_value("copy", "from", true).template get(); + const json_pointer from_ptr(from_path); + + // the "from" location must exist - use at() + basic_json v = result.at(from_ptr); + + // The copy is functionally identical to an "add" + // operation at the target location using the value + // specified in the "from" member. + operation_add(ptr, v); + break; + } + + case patch_operations::test: + { + bool success = false; + JSON_TRY + { + // check if "value" matches the one at "path" + // the "path" location must exist - use at() + success = (result.at(ptr) == get_value("test", "value", false)); + } + JSON_INTERNAL_CATCH (out_of_range&) + { + // ignore out of range errors: success remains false + } + + // throw an exception if test fails + if (JSON_HEDLEY_UNLIKELY(!success)) + { + JSON_THROW(other_error::create(501, "unsuccessful: " + val.dump())); + } + + break; + } + + default: + { + // op must be "add", "remove", "replace", "move", "copy", or + // "test" + JSON_THROW(parse_error::create(105, 0, "operation value '" + op + "' is invalid")); + } + } + } + + return result; + } + + /*! + @brief creates a diff as a JSON patch + + Creates a [JSON Patch](http://jsonpatch.com) so that value @a source can + be changed into the value @a target by calling @ref patch function. + + @invariant For two JSON values @a source and @a target, the following code + yields always `true`: + @code {.cpp} + source.patch(diff(source, target)) == target; + @endcode + + @note Currently, only `remove`, `add`, and `replace` operations are + generated. + + @param[in] source JSON value to compare from + @param[in] target JSON value to compare against + @param[in] path helper value to create JSON pointers + + @return a JSON patch to convert the @a source to @a target + + @complexity Linear in the lengths of @a source and @a target. + + @liveexample{The following code shows how a JSON patch is created as a + diff for two JSON values.,diff} + + @sa @ref patch -- apply a JSON patch + @sa @ref merge_patch -- apply a JSON Merge Patch + + @sa [RFC 6902 (JSON Patch)](https://tools.ietf.org/html/rfc6902) + + @since version 2.0.0 + */ + JSON_HEDLEY_WARN_UNUSED_RESULT + static basic_json diff(const basic_json& source, const basic_json& target, + const std::string& path = "") + { + // the patch + basic_json result(value_t::array); + + // if the values are the same, return empty patch + if (source == target) + { + return result; + } + + if (source.type() != target.type()) + { + // different types: replace value + result.push_back( + { + {"op", "replace"}, {"path", path}, {"value", target} + }); + return result; + } + + switch (source.type()) + { + case value_t::array: + { + // first pass: traverse common elements + std::size_t i = 0; + while (i < source.size() && i < target.size()) + { + // recursive call to compare array values at index i + auto temp_diff = diff(source[i], target[i], path + "/" + std::to_string(i)); + result.insert(result.end(), temp_diff.begin(), temp_diff.end()); + ++i; + } + + // i now reached the end of at least one array + // in a second pass, traverse the remaining elements + + // remove my remaining elements + const auto end_index = static_cast(result.size()); + while (i < source.size()) + { + // add operations in reverse order to avoid invalid + // indices + result.insert(result.begin() + end_index, object( + { + {"op", "remove"}, + {"path", path + "/" + std::to_string(i)} + })); + ++i; + } + + // add other remaining elements + while (i < target.size()) + { + result.push_back( + { + {"op", "add"}, + {"path", path + "/-"}, + {"value", target[i]} + }); + ++i; + } + + break; + } + + case value_t::object: + { + // first pass: traverse this object's elements + for (auto it = source.cbegin(); it != source.cend(); ++it) + { + // escape the key name to be used in a JSON patch + const auto key = json_pointer::escape(it.key()); + + if (target.find(it.key()) != target.end()) + { + // recursive call to compare object values at key it + auto temp_diff = diff(it.value(), target[it.key()], path + "/" + key); + result.insert(result.end(), temp_diff.begin(), temp_diff.end()); + } + else + { + // found a key that is not in o -> remove it + result.push_back(object( + { + {"op", "remove"}, {"path", path + "/" + key} + })); + } + } + + // second pass: traverse other object's elements + for (auto it = target.cbegin(); it != target.cend(); ++it) + { + if (source.find(it.key()) == source.end()) + { + // found a key that is not in this -> add it + const auto key = json_pointer::escape(it.key()); + result.push_back( + { + {"op", "add"}, {"path", path + "/" + key}, + {"value", it.value()} + }); + } + } + + break; + } + + default: + { + // both primitive type: replace value + result.push_back( + { + {"op", "replace"}, {"path", path}, {"value", target} + }); + break; + } + } + + return result; + } + + /// @} + + //////////////////////////////// + // JSON Merge Patch functions // + //////////////////////////////// + + /// @name JSON Merge Patch functions + /// @{ + + /*! + @brief applies a JSON Merge Patch + + The merge patch format is primarily intended for use with the HTTP PATCH + method as a means of describing a set of modifications to a target + resource's content. This function applies a merge patch to the current + JSON value. + + The function implements the following algorithm from Section 2 of + [RFC 7396 (JSON Merge Patch)](https://tools.ietf.org/html/rfc7396): + + ``` + define MergePatch(Target, Patch): + if Patch is an Object: + if Target is not an Object: + Target = {} // Ignore the contents and set it to an empty Object + for each Name/Value pair in Patch: + if Value is null: + if Name exists in Target: + remove the Name/Value pair from Target + else: + Target[Name] = MergePatch(Target[Name], Value) + return Target + else: + return Patch + ``` + + Thereby, `Target` is the current object; that is, the patch is applied to + the current value. + + @param[in] apply_patch the patch to apply + + @complexity Linear in the lengths of @a patch. + + @liveexample{The following code shows how a JSON Merge Patch is applied to + a JSON document.,merge_patch} + + @sa @ref patch -- apply a JSON patch + @sa [RFC 7396 (JSON Merge Patch)](https://tools.ietf.org/html/rfc7396) + + @since version 3.0.0 + */ + void merge_patch(const basic_json& apply_patch) + { + if (apply_patch.is_object()) + { + if (!is_object()) + { + *this = object(); + } + for (auto it = apply_patch.begin(); it != apply_patch.end(); ++it) + { + if (it.value().is_null()) + { + erase(it.key()); + } + else + { + operator[](it.key()).merge_patch(it.value()); + } + } + } + else + { + *this = apply_patch; + } + } + + /// @} +}; + +/*! +@brief user-defined to_string function for JSON values + +This function implements a user-defined to_string for JSON objects. + +@param[in] j a JSON object +@return a std::string object +*/ + +NLOHMANN_BASIC_JSON_TPL_DECLARATION +std::string to_string(const NLOHMANN_BASIC_JSON_TPL& j) +{ + return j.dump(); +} +} // namespace nlohmann + +/////////////////////// +// nonmember support // +/////////////////////// + +// specialization of std::swap, and std::hash +namespace std +{ + +/// hash value for JSON objects +template<> +struct hash +{ + /*! + @brief return a hash value for a JSON object + + @since version 1.0.0 + */ + std::size_t operator()(const nlohmann::json& j) const + { + return nlohmann::detail::hash(j); + } +}; + +/// specialization for std::less +/// @note: do not remove the space after '<', +/// see https://github.com/nlohmann/json/pull/679 +template<> +struct less<::nlohmann::detail::value_t> +{ + /*! + @brief compare two value_t enum values + @since version 3.0.0 + */ + bool operator()(nlohmann::detail::value_t lhs, + nlohmann::detail::value_t rhs) const noexcept + { + return nlohmann::detail::operator<(lhs, rhs); + } +}; + +// C++20 prohibit function specialization in the std namespace. +#ifndef JSON_HAS_CPP_20 + +/*! +@brief exchanges the values of two JSON objects + +@since version 1.0.0 +*/ +template<> +inline void swap(nlohmann::json& j1, nlohmann::json& j2) noexcept( + is_nothrow_move_constructible::value&& + is_nothrow_move_assignable::value + ) +{ + j1.swap(j2); +} + +#endif + +} // namespace std + +/*! +@brief user-defined string literal for JSON values + +This operator implements a user-defined string literal for JSON objects. It +can be used by adding `"_json"` to a string literal and returns a JSON object +if no parse error occurred. + +@param[in] s a string representation of a JSON object +@param[in] n the length of string @a s +@return a JSON object + +@since version 1.0.0 +*/ +JSON_HEDLEY_NON_NULL(1) +inline nlohmann::json operator "" _json(const char* s, std::size_t n) +{ + return nlohmann::json::parse(s, s + n); +} + +/*! +@brief user-defined string literal for JSON pointer + +This operator implements a user-defined string literal for JSON Pointers. It +can be used by adding `"_json_pointer"` to a string literal and returns a JSON pointer +object if no parse error occurred. + +@param[in] s a string representation of a JSON Pointer +@param[in] n the length of string @a s +@return a JSON pointer object + +@since version 2.0.0 +*/ +JSON_HEDLEY_NON_NULL(1) +inline nlohmann::json::json_pointer operator "" _json_pointer(const char* s, std::size_t n) +{ + return nlohmann::json::json_pointer(std::string(s, n)); +} + +// #include + + +// restore GCC/clang diagnostic settings +#if defined(__clang__) || defined(__GNUC__) || defined(__GNUG__) + #pragma GCC diagnostic pop +#endif +#if defined(__clang__) + #pragma GCC diagnostic pop +#endif + +// clean up +#undef JSON_ASSERT +#undef JSON_INTERNAL_CATCH +#undef JSON_CATCH +#undef JSON_THROW +#undef JSON_TRY +#undef JSON_HAS_CPP_14 +#undef JSON_HAS_CPP_17 +#undef NLOHMANN_BASIC_JSON_TPL_DECLARATION +#undef NLOHMANN_BASIC_JSON_TPL +#undef JSON_EXPLICIT + +// #include +#undef JSON_HEDLEY_ALWAYS_INLINE +#undef JSON_HEDLEY_ARM_VERSION +#undef JSON_HEDLEY_ARM_VERSION_CHECK +#undef JSON_HEDLEY_ARRAY_PARAM +#undef JSON_HEDLEY_ASSUME +#undef JSON_HEDLEY_BEGIN_C_DECLS +#undef JSON_HEDLEY_CLANG_HAS_ATTRIBUTE +#undef JSON_HEDLEY_CLANG_HAS_BUILTIN +#undef JSON_HEDLEY_CLANG_HAS_CPP_ATTRIBUTE +#undef JSON_HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE +#undef JSON_HEDLEY_CLANG_HAS_EXTENSION +#undef JSON_HEDLEY_CLANG_HAS_FEATURE +#undef JSON_HEDLEY_CLANG_HAS_WARNING +#undef JSON_HEDLEY_COMPCERT_VERSION +#undef JSON_HEDLEY_COMPCERT_VERSION_CHECK +#undef JSON_HEDLEY_CONCAT +#undef JSON_HEDLEY_CONCAT3 +#undef JSON_HEDLEY_CONCAT3_EX +#undef JSON_HEDLEY_CONCAT_EX +#undef JSON_HEDLEY_CONST +#undef JSON_HEDLEY_CONSTEXPR +#undef JSON_HEDLEY_CONST_CAST +#undef JSON_HEDLEY_CPP_CAST +#undef JSON_HEDLEY_CRAY_VERSION +#undef JSON_HEDLEY_CRAY_VERSION_CHECK +#undef JSON_HEDLEY_C_DECL +#undef JSON_HEDLEY_DEPRECATED +#undef JSON_HEDLEY_DEPRECATED_FOR +#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ +#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#undef JSON_HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#undef JSON_HEDLEY_DIAGNOSTIC_POP +#undef JSON_HEDLEY_DIAGNOSTIC_PUSH +#undef JSON_HEDLEY_DMC_VERSION +#undef JSON_HEDLEY_DMC_VERSION_CHECK +#undef JSON_HEDLEY_EMPTY_BASES +#undef JSON_HEDLEY_EMSCRIPTEN_VERSION +#undef JSON_HEDLEY_EMSCRIPTEN_VERSION_CHECK +#undef JSON_HEDLEY_END_C_DECLS +#undef JSON_HEDLEY_FLAGS +#undef JSON_HEDLEY_FLAGS_CAST +#undef JSON_HEDLEY_GCC_HAS_ATTRIBUTE +#undef JSON_HEDLEY_GCC_HAS_BUILTIN +#undef JSON_HEDLEY_GCC_HAS_CPP_ATTRIBUTE +#undef JSON_HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE +#undef JSON_HEDLEY_GCC_HAS_EXTENSION +#undef JSON_HEDLEY_GCC_HAS_FEATURE +#undef JSON_HEDLEY_GCC_HAS_WARNING +#undef JSON_HEDLEY_GCC_NOT_CLANG_VERSION_CHECK +#undef JSON_HEDLEY_GCC_VERSION +#undef JSON_HEDLEY_GCC_VERSION_CHECK +#undef JSON_HEDLEY_GNUC_HAS_ATTRIBUTE +#undef JSON_HEDLEY_GNUC_HAS_BUILTIN +#undef JSON_HEDLEY_GNUC_HAS_CPP_ATTRIBUTE +#undef JSON_HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE +#undef JSON_HEDLEY_GNUC_HAS_EXTENSION +#undef JSON_HEDLEY_GNUC_HAS_FEATURE +#undef JSON_HEDLEY_GNUC_HAS_WARNING +#undef JSON_HEDLEY_GNUC_VERSION +#undef JSON_HEDLEY_GNUC_VERSION_CHECK +#undef JSON_HEDLEY_HAS_ATTRIBUTE +#undef JSON_HEDLEY_HAS_BUILTIN +#undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE +#undef JSON_HEDLEY_HAS_CPP_ATTRIBUTE_NS +#undef JSON_HEDLEY_HAS_DECLSPEC_ATTRIBUTE +#undef JSON_HEDLEY_HAS_EXTENSION +#undef JSON_HEDLEY_HAS_FEATURE +#undef JSON_HEDLEY_HAS_WARNING +#undef JSON_HEDLEY_IAR_VERSION +#undef JSON_HEDLEY_IAR_VERSION_CHECK +#undef JSON_HEDLEY_IBM_VERSION +#undef JSON_HEDLEY_IBM_VERSION_CHECK +#undef JSON_HEDLEY_IMPORT +#undef JSON_HEDLEY_INLINE +#undef JSON_HEDLEY_INTEL_VERSION +#undef JSON_HEDLEY_INTEL_VERSION_CHECK +#undef JSON_HEDLEY_IS_CONSTANT +#undef JSON_HEDLEY_IS_CONSTEXPR_ +#undef JSON_HEDLEY_LIKELY +#undef JSON_HEDLEY_MALLOC +#undef JSON_HEDLEY_MESSAGE +#undef JSON_HEDLEY_MSVC_VERSION +#undef JSON_HEDLEY_MSVC_VERSION_CHECK +#undef JSON_HEDLEY_NEVER_INLINE +#undef JSON_HEDLEY_NON_NULL +#undef JSON_HEDLEY_NO_ESCAPE +#undef JSON_HEDLEY_NO_RETURN +#undef JSON_HEDLEY_NO_THROW +#undef JSON_HEDLEY_NULL +#undef JSON_HEDLEY_PELLES_VERSION +#undef JSON_HEDLEY_PELLES_VERSION_CHECK +#undef JSON_HEDLEY_PGI_VERSION +#undef JSON_HEDLEY_PGI_VERSION_CHECK +#undef JSON_HEDLEY_PREDICT +#undef JSON_HEDLEY_PRINTF_FORMAT +#undef JSON_HEDLEY_PRIVATE +#undef JSON_HEDLEY_PUBLIC +#undef JSON_HEDLEY_PURE +#undef JSON_HEDLEY_REINTERPRET_CAST +#undef JSON_HEDLEY_REQUIRE +#undef JSON_HEDLEY_REQUIRE_CONSTEXPR +#undef JSON_HEDLEY_REQUIRE_MSG +#undef JSON_HEDLEY_RESTRICT +#undef JSON_HEDLEY_RETURNS_NON_NULL +#undef JSON_HEDLEY_SENTINEL +#undef JSON_HEDLEY_STATIC_ASSERT +#undef JSON_HEDLEY_STATIC_CAST +#undef JSON_HEDLEY_STRINGIFY +#undef JSON_HEDLEY_STRINGIFY_EX +#undef JSON_HEDLEY_SUNPRO_VERSION +#undef JSON_HEDLEY_SUNPRO_VERSION_CHECK +#undef JSON_HEDLEY_TINYC_VERSION +#undef JSON_HEDLEY_TINYC_VERSION_CHECK +#undef JSON_HEDLEY_TI_ARMCL_VERSION +#undef JSON_HEDLEY_TI_ARMCL_VERSION_CHECK +#undef JSON_HEDLEY_TI_CL2000_VERSION +#undef JSON_HEDLEY_TI_CL2000_VERSION_CHECK +#undef JSON_HEDLEY_TI_CL430_VERSION +#undef JSON_HEDLEY_TI_CL430_VERSION_CHECK +#undef JSON_HEDLEY_TI_CL6X_VERSION +#undef JSON_HEDLEY_TI_CL6X_VERSION_CHECK +#undef JSON_HEDLEY_TI_CL7X_VERSION +#undef JSON_HEDLEY_TI_CL7X_VERSION_CHECK +#undef JSON_HEDLEY_TI_CLPRU_VERSION +#undef JSON_HEDLEY_TI_CLPRU_VERSION_CHECK +#undef JSON_HEDLEY_TI_VERSION +#undef JSON_HEDLEY_TI_VERSION_CHECK +#undef JSON_HEDLEY_UNAVAILABLE +#undef JSON_HEDLEY_UNLIKELY +#undef JSON_HEDLEY_UNPREDICTABLE +#undef JSON_HEDLEY_UNREACHABLE +#undef JSON_HEDLEY_UNREACHABLE_RETURN +#undef JSON_HEDLEY_VERSION +#undef JSON_HEDLEY_VERSION_DECODE_MAJOR +#undef JSON_HEDLEY_VERSION_DECODE_MINOR +#undef JSON_HEDLEY_VERSION_DECODE_REVISION +#undef JSON_HEDLEY_VERSION_ENCODE +#undef JSON_HEDLEY_WARNING +#undef JSON_HEDLEY_WARN_UNUSED_RESULT +#undef JSON_HEDLEY_WARN_UNUSED_RESULT_MSG +#undef JSON_HEDLEY_FALL_THROUGH + + + +#endif // INCLUDE_NLOHMANN_JSON_HPP_ diff --git a/lib/magic-enum/magic_enum.hpp b/lib/magic-enum/magic_enum.hpp new file mode 100644 index 0000000000..f2c9deaaed --- /dev/null +++ b/lib/magic-enum/magic_enum.hpp @@ -0,0 +1,1139 @@ +// __ __ _ ______ _____ +// | \/ | (_) | ____| / ____|_ _ +// | \ / | __ _ __ _ _ ___ | |__ _ __ _ _ _ __ ___ | | _| |_ _| |_ +// | |\/| |/ _` |/ _` | |/ __| | __| | '_ \| | | | '_ ` _ \ | | |_ _|_ _| +// | | | | (_| | (_| | | (__ | |____| | | | |_| | | | | | | | |____|_| |_| +// |_| |_|\__,_|\__, |_|\___| |______|_| |_|\__,_|_| |_| |_| \_____| +// __/ | https://github.com/Neargye/magic_enum +// |___/ version 0.7.3 +// +// Licensed under the MIT License . +// SPDX-License-Identifier: MIT +// Copyright (c) 2019 - 2021 Daniil Goncharov . +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +#ifndef NEARGYE_MAGIC_ENUM_HPP +#define NEARGYE_MAGIC_ENUM_HPP + +#define MAGIC_ENUM_VERSION_MAJOR 0 +#define MAGIC_ENUM_VERSION_MINOR 7 +#define MAGIC_ENUM_VERSION_PATCH 3 + +#include +#include +#include +#include +#include +#include +#include +#include + +#if defined(MAGIC_ENUM_CONFIG_FILE) +#include MAGIC_ENUM_CONFIG_FILE +#endif + +#if !defined(MAGIC_ENUM_USING_ALIAS_OPTIONAL) +#include +#endif +#if !defined(MAGIC_ENUM_USING_ALIAS_STRING) +#include +#endif +#if !defined(MAGIC_ENUM_USING_ALIAS_STRING_VIEW) +#include +#endif + +#if defined(__clang__) +# pragma clang diagnostic push +#elif defined(__GNUC__) +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wmaybe-uninitialized" // May be used uninitialized 'return {};'. +#elif defined(_MSC_VER) +# pragma warning(push) +# pragma warning(disable : 26495) // Variable 'static_string::chars_' is uninitialized. +# pragma warning(disable : 28020) // Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. +# pragma warning(disable : 26451) // The expression '0<=_Param_(1)&&_Param_(1)<=1-1' is not true at this call. +#endif + +// Checks magic_enum compiler compatibility. +#if defined(__clang__) && __clang_major__ >= 5 || defined(__GNUC__) && __GNUC__ >= 9 || defined(_MSC_VER) && _MSC_VER >= 1910 +# undef MAGIC_ENUM_SUPPORTED +# define MAGIC_ENUM_SUPPORTED 1 +#endif + +// Checks magic_enum compiler aliases compatibility. +#if defined(__clang__) && __clang_major__ >= 5 || defined(__GNUC__) && __GNUC__ >= 9 || defined(_MSC_VER) && _MSC_VER >= 1920 +# undef MAGIC_ENUM_SUPPORTED_ALIASES +# define MAGIC_ENUM_SUPPORTED_ALIASES 1 +#endif + +// Enum value must be greater or equals than MAGIC_ENUM_RANGE_MIN. By default MAGIC_ENUM_RANGE_MIN = -128. +// If need another min range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MIN. +#if !defined(MAGIC_ENUM_RANGE_MIN) +# define MAGIC_ENUM_RANGE_MIN -128 +#endif + +// Enum value must be less or equals than MAGIC_ENUM_RANGE_MAX. By default MAGIC_ENUM_RANGE_MAX = 128. +// If need another max range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MAX. +#if !defined(MAGIC_ENUM_RANGE_MAX) +# define MAGIC_ENUM_RANGE_MAX 128 +#endif + +namespace magic_enum { + +// If need another optional type, define the macro MAGIC_ENUM_USING_ALIAS_OPTIONAL. +#if defined(MAGIC_ENUM_USING_ALIAS_OPTIONAL) +MAGIC_ENUM_USING_ALIAS_OPTIONAL +#else +using std::optional; +#endif + +// If need another string_view type, define the macro MAGIC_ENUM_USING_ALIAS_STRING_VIEW. +#if defined(MAGIC_ENUM_USING_ALIAS_STRING_VIEW) +MAGIC_ENUM_USING_ALIAS_STRING_VIEW +#else +using std::string_view; +#endif + +// If need another string type, define the macro MAGIC_ENUM_USING_ALIAS_STRING. +#if defined(MAGIC_ENUM_USING_ALIAS_STRING) +MAGIC_ENUM_USING_ALIAS_STRING +#else +using std::string; +#endif + +namespace customize { + +// Enum value must be in range [MAGIC_ENUM_RANGE_MIN, MAGIC_ENUM_RANGE_MAX]. By default MAGIC_ENUM_RANGE_MIN = -128, MAGIC_ENUM_RANGE_MAX = 128. +// If need another range for all enum types by default, redefine the macro MAGIC_ENUM_RANGE_MIN and MAGIC_ENUM_RANGE_MAX. +// If need another range for specific enum type, add specialization enum_range for necessary enum type. +template +struct enum_range { + static_assert(std::is_enum_v, "magic_enum::customize::enum_range requires enum type."); + inline static constexpr int min = MAGIC_ENUM_RANGE_MIN; + inline static constexpr int max = MAGIC_ENUM_RANGE_MAX; + static_assert(max > min, "magic_enum::customize::enum_range requires max > min."); +}; + +static_assert(MAGIC_ENUM_RANGE_MIN <= 0, "MAGIC_ENUM_RANGE_MIN must be less or equals than 0."); +static_assert(MAGIC_ENUM_RANGE_MIN > (std::numeric_limits::min)(), "MAGIC_ENUM_RANGE_MIN must be greater than INT16_MIN."); + +static_assert(MAGIC_ENUM_RANGE_MAX > 0, "MAGIC_ENUM_RANGE_MAX must be greater than 0."); +static_assert(MAGIC_ENUM_RANGE_MAX < (std::numeric_limits::max)(), "MAGIC_ENUM_RANGE_MAX must be less than INT16_MAX."); + +static_assert(MAGIC_ENUM_RANGE_MAX > MAGIC_ENUM_RANGE_MIN, "MAGIC_ENUM_RANGE_MAX must be greater than MAGIC_ENUM_RANGE_MIN."); + +// If need custom names for enum, add specialization enum_name for necessary enum type. +template +constexpr string_view enum_name(E) noexcept { + static_assert(std::is_enum_v, "magic_enum::customize::enum_name requires enum type."); + + return {}; +} + +} // namespace magic_enum::customize + +namespace detail { + +template +struct supported +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED || defined(MAGIC_ENUM_NO_CHECK_SUPPORT) + : std::true_type {}; +#else + : std::false_type {}; +#endif + +struct char_equal_to { + constexpr bool operator()(char lhs, char rhs) const noexcept { + return lhs == rhs; + } +}; + +template +class static_string { + public: + constexpr explicit static_string(string_view str) noexcept : static_string{str, std::make_index_sequence{}} { + assert(str.size() == N); + } + + constexpr const char* data() const noexcept { return chars_; } + + constexpr std::size_t size() const noexcept { return N; } + + constexpr operator string_view() const noexcept { return {data(), size()}; } + + private: + template + constexpr static_string(string_view str, std::index_sequence) noexcept : chars_{str[I]..., '\0'} {} + + char chars_[N + 1]; +}; + +template <> +class static_string<0> { + public: + constexpr explicit static_string(string_view) noexcept {} + + constexpr const char* data() const noexcept { return nullptr; } + + constexpr std::size_t size() const noexcept { return 0; } + + constexpr operator string_view() const noexcept { return {}; } +}; + +constexpr string_view pretty_name(string_view name) noexcept { + for (std::size_t i = name.size(); i > 0; --i) { + if (!((name[i - 1] >= '0' && name[i - 1] <= '9') || + (name[i - 1] >= 'a' && name[i - 1] <= 'z') || + (name[i - 1] >= 'A' && name[i - 1] <= 'Z') || + (name[i - 1] == '_'))) { + name.remove_prefix(i); + break; + } + } + + if (name.size() > 0 && ((name.front() >= 'a' && name.front() <= 'z') || + (name.front() >= 'A' && name.front() <= 'Z') || + (name.front() == '_'))) { + return name; + } + + return {}; // Invalid name. +} + +constexpr std::size_t find(string_view str, char c) noexcept { +#if defined(__clang__) && __clang_major__ < 9 && defined(__GLIBCXX__) || defined(_MSC_VER) && _MSC_VER < 1920 && !defined(__clang__) +// https://stackoverflow.com/questions/56484834/constexpr-stdstring-viewfind-last-of-doesnt-work-on-clang-8-with-libstdc +// https://developercommunity.visualstudio.com/content/problem/360432/vs20178-regression-c-failed-in-test.html + constexpr bool workaround = true; +#else + constexpr bool workaround = false; +#endif + if constexpr (workaround) { + for (std::size_t i = 0; i < str.size(); ++i) { + if (str[i] == c) { + return i; + } + } + + return string_view::npos; + } else { + return str.find_first_of(c); + } +} + +template +constexpr std::array, N> to_array(T (&a)[N], std::index_sequence) { + return {{a[I]...}}; +} + +template +constexpr bool cmp_equal(string_view lhs, string_view rhs, BinaryPredicate&& p) noexcept(std::is_nothrow_invocable_r_v) { +#if defined(_MSC_VER) && _MSC_VER < 1920 && !defined(__clang__) + // https://developercommunity.visualstudio.com/content/problem/360432/vs20178-regression-c-failed-in-test.html + // https://developercommunity.visualstudio.com/content/problem/232218/c-constexpr-string-view.html + constexpr bool workaround = true; +#else + constexpr bool workaround = false; +#endif + constexpr bool default_predicate = std::is_same_v, char_equal_to>; + + if constexpr (default_predicate && !workaround) { + static_cast(p); + return lhs == rhs; + } else { + if (lhs.size() != rhs.size()) { + return false; + } + + const auto size = lhs.size(); + for (std::size_t i = 0; i < size; ++i) { + if (!p(lhs[i], rhs[i])) { + return false; + } + } + + return true; + } +} + +template +constexpr bool cmp_less(L lhs, R rhs) noexcept { + static_assert(std::is_integral_v && std::is_integral_v, "magic_enum::detail::cmp_less requires integral type."); + + if constexpr (std::is_signed_v == std::is_signed_v) { + // If same signedness (both signed or both unsigned). + return lhs < rhs; + } else if constexpr (std::is_signed_v) { + // If 'right' is negative, then result is 'false', otherwise cast & compare. + return rhs > 0 && lhs < static_cast>(rhs); + } else { + // If 'left' is negative, then result is 'true', otherwise cast & compare. + return lhs < 0 || static_cast>(lhs) < rhs; + } +} + +template +constexpr I log2(I value) noexcept { + static_assert(std::is_integral_v, "magic_enum::detail::log2 requires integral type."); + + auto ret = I{0}; + for (; value > I{1}; value >>= I{1}, ++ret) {} + + return ret; +} + +template +constexpr bool is_pow2(I x) noexcept { + static_assert(std::is_integral_v, "magic_enum::detail::is_pow2 requires integral type."); + + return x != 0 && (x & (x - 1)) == 0; +} + +template +inline constexpr bool is_enum_v = std::is_enum_v && std::is_same_v>; + +template +constexpr auto n() noexcept { + static_assert(is_enum_v, "magic_enum::detail::n requires enum type."); +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED +# if defined(__clang__) + constexpr string_view name{__PRETTY_FUNCTION__ + 34, sizeof(__PRETTY_FUNCTION__) - 36}; +# elif defined(__GNUC__) + constexpr string_view name{__PRETTY_FUNCTION__ + 49, sizeof(__PRETTY_FUNCTION__) - 51}; +# elif defined(_MSC_VER) + constexpr string_view name{__FUNCSIG__ + 40, sizeof(__FUNCSIG__) - 57}; +# endif + return static_string{name}; +#else + return string_view{}; // Unsupported compiler. +#endif +} + +template +inline constexpr auto type_name_v = n(); + +template +constexpr auto n() noexcept { + static_assert(is_enum_v, "magic_enum::detail::n requires enum type."); + constexpr auto custom_name = customize::enum_name(V); + + if constexpr (custom_name.empty()) { + static_cast(custom_name); +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED +# if defined(__clang__) || defined(__GNUC__) + constexpr auto name = pretty_name({__PRETTY_FUNCTION__, sizeof(__PRETTY_FUNCTION__) - 2}); +# elif defined(_MSC_VER) + constexpr auto name = pretty_name({__FUNCSIG__, sizeof(__FUNCSIG__) - 17}); +# endif + return static_string{name}; +#else + return string_view{}; // Unsupported compiler. +#endif + } else { + return static_string{custom_name}; + } +} + +template +inline constexpr auto enum_name_v = n(); + +template +constexpr bool is_valid() noexcept { + static_assert(is_enum_v, "magic_enum::detail::is_valid requires enum type."); + + return n(V)>().size() != 0; +} + +template > +constexpr E value(std::size_t i) noexcept { + static_assert(is_enum_v, "magic_enum::detail::value requires enum type."); + + if constexpr (IsFlags) { + return static_cast(U{1} << static_cast(static_cast(i) + O)); + } else { + return static_cast(static_cast(i) + O); + } +} + +template > +constexpr int reflected_min() noexcept { + static_assert(is_enum_v, "magic_enum::detail::reflected_min requires enum type."); + + if constexpr (IsFlags) { + return 0; + } else { + constexpr auto lhs = customize::enum_range::min; + static_assert(lhs > (std::numeric_limits::min)(), "magic_enum::enum_range requires min must be greater than INT16_MIN."); + constexpr auto rhs = (std::numeric_limits::min)(); + + if constexpr (cmp_less(lhs, rhs)) { + return rhs; + } else { + static_assert(!is_valid(0)>(), "magic_enum::enum_range detects enum value smaller than min range size."); + return lhs; + } + } +} + +template > +constexpr int reflected_max() noexcept { + static_assert(is_enum_v, "magic_enum::detail::reflected_max requires enum type."); + + if constexpr (IsFlags) { + return std::numeric_limits::digits - 1; + } else { + constexpr auto lhs = customize::enum_range::max; + static_assert(lhs < (std::numeric_limits::max)(), "magic_enum::enum_range requires max must be less than INT16_MAX."); + constexpr auto rhs = (std::numeric_limits::max)(); + + if constexpr (cmp_less(lhs, rhs)) { + static_assert(!is_valid(0)>(), "magic_enum::enum_range detects enum value larger than max range size."); + return lhs; + } else { + return rhs; + } + } +} + +template +inline constexpr auto reflected_min_v = reflected_min(); + +template +inline constexpr auto reflected_max_v = reflected_max(); + +template +constexpr std::size_t values_count(const bool (&valid)[N]) noexcept { + auto count = std::size_t{0}; + for (std::size_t i = 0; i < N; ++i) { + if (valid[i]) { + ++count; + } + } + + return count; +} + +template +constexpr auto values(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::values requires enum type."); + constexpr bool valid[sizeof...(I)] = {is_valid(I)>()...}; + constexpr std::size_t count = values_count(valid); + + if constexpr (count > 0) { + E values[count] = {}; + for (std::size_t i = 0, v = 0; v < count; ++i) { + if (valid[i]) { + values[v++] = value(i); + } + } + + return to_array(values, std::make_index_sequence{}); + } else { + return std::array{}; + } +} + +template > +constexpr auto values() noexcept { + static_assert(is_enum_v, "magic_enum::detail::values requires enum type."); + constexpr auto min = reflected_min_v; + constexpr auto max = reflected_max_v; + constexpr auto range_size = max - min + 1; + static_assert(range_size > 0, "magic_enum::enum_range requires valid size."); + static_assert(range_size < (std::numeric_limits::max)(), "magic_enum::enum_range requires valid size."); + + return values>(std::make_index_sequence{}); +} + +template +inline constexpr auto values_v = values(); + +template > +using values_t = decltype((values_v)); + +template +inline constexpr auto count_v = values_v.size(); + +template > +inline constexpr auto min_v = (count_v > 0) ? static_cast(values_v.front()) : U{0}; + +template > +inline constexpr auto max_v = (count_v > 0) ? static_cast(values_v.back()) : U{0}; + +template > +constexpr std::size_t range_size() noexcept { + static_assert(is_enum_v, "magic_enum::detail::range_size requires enum type."); + constexpr auto max = IsFlags ? log2(max_v) : max_v; + constexpr auto min = IsFlags ? log2(min_v) : min_v; + constexpr auto range_size = max - min + U{1}; + static_assert(range_size > 0, "magic_enum::enum_range requires valid size."); + static_assert(range_size < (std::numeric_limits::max)(), "magic_enum::enum_range requires valid size."); + + return static_cast(range_size); +} + +template +inline constexpr auto range_size_v = range_size(); + +template +using index_t = std::conditional_t < (std::numeric_limits::max)(), std::uint8_t, std::uint16_t>; + +template +inline constexpr auto invalid_index_v = (std::numeric_limits>::max)(); + +template +constexpr auto indexes(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::indexes requires enum type."); + constexpr auto min = IsFlags ? log2(min_v) : min_v; + [[maybe_unused]] auto i = index_t{0}; + + return std::array{{(is_valid(I)>() ? i++ : invalid_index_v)...}}; +} + +template +inline constexpr auto indexes_v = indexes(std::make_index_sequence>{}); + +template +constexpr auto names(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::names requires enum type."); + + return std::array{{enum_name_v[I]>...}}; +} + +template +inline constexpr auto names_v = names(std::make_index_sequence>{}); + +template > +using names_t = decltype((names_v)); + +template +constexpr auto entries(std::index_sequence) noexcept { + static_assert(is_enum_v, "magic_enum::detail::entries requires enum type."); + + return std::array, sizeof...(I)>{{{values_v[I], enum_name_v[I]>}...}}; +} + +template +inline constexpr auto entries_v = entries(std::make_index_sequence>{}); + +template > +using entries_t = decltype((entries_v)); + +template > +constexpr bool is_sparse() noexcept { + static_assert(is_enum_v, "magic_enum::detail::is_sparse requires enum type."); + + return range_size_v != count_v; +} + +template +inline constexpr bool is_sparse_v = is_sparse(); + +template > +constexpr std::size_t undex(U value) noexcept { + static_assert(is_enum_v, "magic_enum::detail::undex requires enum type."); + + if (const auto i = static_cast(value - min_v); value >= min_v && value <= max_v) { + if constexpr (is_sparse_v) { + if (const auto idx = indexes_v[i]; idx != invalid_index_v) { + return idx; + } + } else { + return i; + } + } + + return invalid_index_v; // Value out of range. +} + +template > +constexpr std::size_t endex(E value) noexcept { + static_assert(is_enum_v, "magic_enum::detail::endex requires enum type."); + + return undex(static_cast(value)); +} + +template > +constexpr U value_ors() noexcept { + static_assert(is_enum_v, "magic_enum::detail::endex requires enum type."); + + auto value = U{0}; + for (std::size_t i = 0; i < count_v; ++i) { + value |= static_cast(values_v[i]); + } + + return value; +} + +template +struct enable_if_enum {}; + +template +struct enable_if_enum { + using type = R; + using D = std::decay_t; + static_assert(supported::value, "magic_enum unsupported compiler (https://github.com/Neargye/magic_enum#compiler-compatibility)."); +}; + +template +using enable_if_enum_t = std::enable_if_t>, R>; + +template >>> +using enum_concept = T; + +template > +struct is_scoped_enum : std::false_type {}; + +template +struct is_scoped_enum : std::bool_constant>> {}; + +template > +struct is_unscoped_enum : std::false_type {}; + +template +struct is_unscoped_enum : std::bool_constant>> {}; + +template >> +struct underlying_type {}; + +template +struct underlying_type : std::underlying_type> {}; + +} // namespace magic_enum::detail + +// Checks is magic_enum supported compiler. +inline constexpr bool is_magic_enum_supported = detail::supported::value; + +template +using Enum = detail::enum_concept; + +// Checks whether T is an Unscoped enumeration type. +// Provides the member constant value which is equal to true, if T is an [Unscoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Unscoped_enumeration) type. Otherwise, value is equal to false. +template +struct is_unscoped_enum : detail::is_unscoped_enum {}; + +template +inline constexpr bool is_unscoped_enum_v = is_unscoped_enum::value; + +// Checks whether T is an Scoped enumeration type. +// Provides the member constant value which is equal to true, if T is an [Scoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Scoped_enumerations) type. Otherwise, value is equal to false. +template +struct is_scoped_enum : detail::is_scoped_enum {}; + +template +inline constexpr bool is_scoped_enum_v = is_scoped_enum::value; + +// If T is a complete enumeration type, provides a member typedef type that names the underlying type of T. +// Otherwise, if T is not an enumeration type, there is no member type. Otherwise (T is an incomplete enumeration type), the program is ill-formed. +template +struct underlying_type : detail::underlying_type {}; + +template +using underlying_type_t = typename underlying_type::type; + +// Returns type name of enum. +template +[[nodiscard]] constexpr auto enum_type_name() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + constexpr string_view name = detail::type_name_v; + static_assert(name.size() > 0, "Enum type does not have a name."); + + return name; +} + +// Returns number of enum values. +template +[[nodiscard]] constexpr auto enum_count() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::count_v; +} + +// Returns enum value at specified index. +// No bounds checking is performed: the behavior is undefined if index >= number of enum values. +template +[[nodiscard]] constexpr auto enum_value(std::size_t index) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + if constexpr (detail::is_sparse_v) { + return assert((index < detail::count_v)), detail::values_v[index]; + } else { + return assert((index < detail::count_v)), detail::value>(index); + } +} + +// Returns std::array with enum values, sorted by enum value. +template +[[nodiscard]] constexpr auto enum_values() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::values_v; +} + +// Returns name from static storage enum variable. +// This version is much lighter on the compile times and is not restricted to the enum_range limitation. +template +[[nodiscard]] constexpr auto enum_name() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + constexpr string_view name = detail::enum_name_v; + static_assert(name.size() > 0, "Enum value does not have a name."); + + return name; +} + +// Returns name from enum value. +// If enum value does not have name or value out of range, returns empty string. +template +[[nodiscard]] constexpr auto enum_name(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + if (const auto i = detail::endex(value); i != detail::invalid_index_v) { + return detail::names_v[i]; + } + + return {}; // Invalid value or out of range. +} + +// Returns std::array with names, sorted by enum value. +template +[[nodiscard]] constexpr auto enum_names() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::names_v; +} + +// Returns std::array with pairs (value, name), sorted by enum value. +template +[[nodiscard]] constexpr auto enum_entries() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum requires enum implementation and valid max and min."); + + return detail::entries_v; +} + +// Obtains enum value from integer value. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(underlying_type_t value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + if (detail::undex(value) != detail::invalid_index_v) { + return static_cast(value); + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum value from name. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t>> { + static_assert(std::is_invocable_r_v, "magic_enum::enum_cast requires bool(char, char) invocable predicate."); + using D = std::decay_t; + + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (detail::cmp_equal(value, detail::names_v[i], p)) { + return enum_value(i); + } + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum value from name. +// Returns optional with enum value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + return enum_cast(value, detail::char_equal_to{}); +} + +// Returns integer value from enum value. +template +[[nodiscard]] constexpr auto enum_integer(E value) noexcept -> detail::enable_if_enum_t> { + return static_cast>(value); +} + +// Obtains index in enum values from enum value. +// Returns optional with index. +template +[[nodiscard]] constexpr auto enum_index(E value) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + + if (const auto i = detail::endex(value); i != detail::invalid_index_v) { + return i; + } + + return {}; // Invalid value or out of range. +} + +// Checks whether enum contains enumerator with such enum value. +template +[[nodiscard]] constexpr auto enum_contains(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::endex(value) != detail::invalid_index_v; +} + +// Checks whether enum contains enumerator with such integer value. +template +[[nodiscard]] constexpr auto enum_contains(underlying_type_t value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::undex(value) != detail::invalid_index_v; +} + +// Checks whether enum contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t { + static_assert(std::is_invocable_r_v, "magic_enum::enum_contains requires bool(char, char) invocable predicate."); + using D = std::decay_t; + + return enum_cast(value, std::move_if_noexcept(p)).has_value(); +} + +// Checks whether enum contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +namespace ostream_operators { + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, E value) { + using D = std::decay_t; + using U = underlying_type_t; +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED + if (const auto name = magic_enum::enum_name(value); !name.empty()) { + for (const auto c : name) { + os.put(c); + } + return os; + } +#endif + return (os << static_cast(value)); +} + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, optional value) { + return value.has_value() ? (os << value.value()) : os; +} + +} // namespace magic_enum::ostream_operators + +namespace bitwise_operators { + +template , int> = 0> +constexpr E operator~(E rhs) noexcept { + return static_cast(~static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator|(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) | static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator&(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) & static_cast>(rhs)); +} + +template , int> = 0> +constexpr E operator^(E lhs, E rhs) noexcept { + return static_cast(static_cast>(lhs) ^ static_cast>(rhs)); +} + +template , int> = 0> +constexpr E& operator|=(E& lhs, E rhs) noexcept { + return lhs = (lhs | rhs); +} + +template , int> = 0> +constexpr E& operator&=(E& lhs, E rhs) noexcept { + return lhs = (lhs & rhs); +} + +template , int> = 0> +constexpr E& operator^=(E& lhs, E rhs) noexcept { + return lhs = (lhs ^ rhs); +} + +} // namespace magic_enum::bitwise_operators + +namespace flags { + +// Returns type name of enum. +using magic_enum::enum_type_name; + +// Returns number of enum-flags values. +template +[[nodiscard]] constexpr auto enum_count() noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return detail::count_v; +} + +// Returns enum-flags value at specified index. +// No bounds checking is performed: the behavior is undefined if index >= number of enum-flags values. +template +[[nodiscard]] constexpr auto enum_value(std::size_t index) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + if constexpr (detail::is_sparse_v) { + return assert((index < detail::count_v)), detail::values_v[index]; + } else { + constexpr auto min = detail::log2(detail::min_v); + + return assert((index < detail::count_v)), detail::value(index); + } +} + +// Returns std::array with enum-flags values, sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_values() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::values_v; +} + +// Returns name from enum-flags value. +// If enum-flags value does not have name or value out of range, returns empty string. +template +[[nodiscard]] auto enum_name(E value) -> detail::enable_if_enum_t { + using D = std::decay_t; + using U = underlying_type_t; + + string name; + auto check_value = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (const auto v = static_cast(enum_value(i)); (static_cast(value) & v) != 0) { + check_value |= v; + const auto n = detail::names_v[i]; + if (!name.empty()) { + name.append(1, '|'); + } + name.append(n.data(), n.size()); + } + } + + if (check_value != 0 && check_value == static_cast(value)) { + return name; + } + + return {}; // Invalid value or out of range. +} + +// Returns std::array with string names, sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_names() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::names_v; +} + +// Returns std::array with pairs (value, name), sorted by enum-flags value. +template +[[nodiscard]] constexpr auto enum_entries() noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + static_assert(detail::count_v > 0, "magic_enum::flags requires enum-flags implementation."); + + return detail::entries_v; +} + +// Obtains enum-flags value from integer value. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(underlying_type_t value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + using U = underlying_type_t; + + if constexpr (detail::is_sparse_v) { + auto check_value = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (const auto v = static_cast(enum_value(i)); (value & v) != 0) { + check_value |= v; + } + } + + if (check_value != 0 && check_value == value) { + return static_cast(value); + } + } else { + constexpr auto min = detail::min_v; + constexpr auto max = detail::value_ors(); + + if (value >= min && value <= max) { + return static_cast(value); + } + } + + return {}; // Invalid value or out of range. +} + +// Obtains enum-flags value from name. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t>> { + static_assert(std::is_invocable_r_v, "magic_enum::flags::enum_cast requires bool(char, char) invocable predicate."); + using D = std::decay_t; + using U = underlying_type_t; + + auto result = U{0}; + while (!value.empty()) { + const auto d = detail::find(value, '|'); + const auto s = (d == string_view::npos) ? value : value.substr(0, d); + auto f = U{0}; + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (detail::cmp_equal(s, detail::names_v[i], p)) { + f = static_cast(enum_value(i)); + result |= f; + break; + } + } + if (f == U{0}) { + return {}; // Invalid value or out of range. + } + value.remove_prefix((d == string_view::npos) ? value.size() : d + 1); + } + + if (result == U{0}) { + return {}; // Invalid value or out of range. + } else { + return static_cast(result); + } +} + +// Obtains enum-flags value from name. +// Returns optional with enum-flags value. +template +[[nodiscard]] constexpr auto enum_cast(string_view value) noexcept -> detail::enable_if_enum_t>> { + using D = std::decay_t; + + return enum_cast(value, detail::char_equal_to{}); +} + +// Returns integer value from enum value. +using magic_enum::enum_integer; + +// Obtains index in enum-flags values from enum-flags value. +// Returns optional with index. +template +[[nodiscard]] constexpr auto enum_index(E value) noexcept -> detail::enable_if_enum_t> { + using D = std::decay_t; + using U = underlying_type_t; + + if (detail::is_pow2(static_cast(value))) { + for (std::size_t i = 0; i < detail::count_v; ++i) { + if (enum_value(i) == value) { + return i; + } + } + } + + return {}; // Invalid value or out of range. +} + +// Checks whether enum-flags contains enumerator with such enum-flags value. +template +[[nodiscard]] constexpr auto enum_contains(E value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + using U = underlying_type_t; + + return enum_cast(static_cast(value)).has_value(); +} + +// Checks whether enum-flags contains enumerator with such integer value. +template +[[nodiscard]] constexpr auto enum_contains(underlying_type_t value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +// Checks whether enum-flags contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value, BinaryPredicate p) noexcept(std::is_nothrow_invocable_r_v) -> detail::enable_if_enum_t { + static_assert(std::is_invocable_r_v, "magic_enum::flags::enum_contains requires bool(char, char) invocable predicate."); + using D = std::decay_t; + + return enum_cast(value, std::move_if_noexcept(p)).has_value(); +} + +// Checks whether enum-flags contains enumerator with such name. +template +[[nodiscard]] constexpr auto enum_contains(string_view value) noexcept -> detail::enable_if_enum_t { + using D = std::decay_t; + + return enum_cast(value).has_value(); +} + +} // namespace magic_enum::flags + +namespace flags::ostream_operators { + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, E value) { + using D = std::decay_t; + using U = underlying_type_t; +#if defined(MAGIC_ENUM_SUPPORTED) && MAGIC_ENUM_SUPPORTED + if (const auto name = magic_enum::flags::enum_name(value); !name.empty()) { + for (const auto c : name) { + os.put(c); + } + return os; + } +#endif + return (os << static_cast(value)); +} + +template , int> = 0> +std::basic_ostream& operator<<(std::basic_ostream& os, optional value) { + return value.has_value() ? (os << value.value()) : os; +} + +} // namespace magic_enum::flags::ostream_operators + +namespace flags::bitwise_operators { + +using namespace magic_enum::bitwise_operators; + +} // namespace magic_enum::flags::bitwise_operators + +} // namespace magic_enum + +#if defined(__clang__) +# pragma clang diagnostic pop +#elif defined(__GNUC__) +# pragma GCC diagnostic pop +#elif defined(_MSC_VER) +# pragma warning(pop) +#endif + +#endif // NEARGYE_MAGIC_ENUM_HPP diff --git a/lib/nenya/nenya.hpp b/lib/nenya/nenya.hpp new file mode 100644 index 0000000000..86a031fd02 --- /dev/null +++ b/lib/nenya/nenya.hpp @@ -0,0 +1,524 @@ +#pragma once + +#include // ... +#include // hash +#include // enable_if_t +#include // move + +/** + * \namespace nenya + * + * \brief Contains a small library for easily creating strong types. + * + * \headerfile nenya.hpp + */ +namespace nenya { + +// MSVC has better support for conditional noexcept specifier +#ifdef _MSC_VER +#define NENYA_NOEXCEPT_AS(expr) noexcept(noexcept((expr))) +#else +#define NENYA_NOEXCEPT_AS(expr) +#endif // _MSC_VER + +// clang-format off + +template +concept pre_increment = requires(T t) { { ++t } -> std::convertible_to; }; + +template +concept post_increment = requires(T t) { { t++ } -> std::convertible_to; }; + +template +concept pre_decrement = requires(T t) { { --t } -> std::convertible_to; }; + +template +concept post_decrement = requires(T t) { { t-- } -> std::convertible_to; }; + +template +concept addition = requires(T t) { { t + t } -> std::convertible_to; }; + +template +concept addition_assignment = requires(T t) { { t += t }; }; + +template +concept unary_plus = requires(T t) { { +t } -> std::convertible_to; }; + +template +concept subtraction = requires(T t) { { t - t } -> std::convertible_to; }; + +template +concept subtraction_assignment = requires(T t) { { t -= t }; }; + +template +concept unary_minus = requires(T t) { { -t } -> std::convertible_to; }; + +template +concept multiplication = requires(T t) { { t * t } -> std::convertible_to; }; + +template +concept multiplication_assignment = requires(T t) { { t *= t }; }; + +template +concept division = requires(T t) { { t / t } -> std::convertible_to; }; + +template +concept division_assignment = requires(T t) { { t /= t }; }; + +template +concept modulo = requires(T t) { { t % t } -> std::convertible_to; }; + +template +concept modulo_assignment = requires(T t) { { t %= t }; }; + +template +concept bit_not = requires(T t) { { ~t } -> std::convertible_to; }; + +template +concept bit_and = requires(T t) { { t & t } -> std::convertible_to; }; + +template +concept bit_and_assignment = requires(T t) { { t &= t }; }; + +template +concept bit_or = requires(T t) { { t | t } -> std::convertible_to; }; + +template +concept bit_or_assignment = requires(T t) { { t |= t }; }; + +template +concept bit_xor = requires(T t) { { t ^ t } -> std::convertible_to; }; + +template +concept bit_xor_assignment = requires(T t) { { t ^= t }; }; + +template +concept left_shift = requires(T t) { { t << t } -> std::convertible_to; }; + +template +concept left_shift_assignment = requires(T t) { { t <<= t }; }; + +template +concept right_shift = requires(T t) { { t >> t } -> std::convertible_to; }; + +template +concept right_shift_assignment = requires(T t) { { t >>= t }; }; + +template +concept bool_convertible = requires(T t) { { static_cast(t) }; }; + +template +concept less = requires(T t) { { t < t } -> std::convertible_to; }; + +template +concept less_equal = requires(T t) { { t <= t } -> std::convertible_to; }; + +template +concept greater = requires(T t) { { t > t } -> std::convertible_to; }; + +template +concept greater_equal = requires(T t) { { t >= t } -> std::convertible_to; }; + +template +concept negation = requires(T t) { { !t } -> std::convertible_to; }; + +template +concept subscript = requires(T t, Index i) { { t[i] }; }; + +template +concept hashable = requires(T a) +{ + { std::hash{}(a) } -> std::convertible_to; + noexcept(std::hash{}(a)); +}; + +// clang-format on + +enum conversion +{ + implicit_conversion, + explicit_conversion +}; + +/** + * \class strong_type + * + * \brief A strong type that automatically inherits all of the properties of the + * representation type. + * + * \details This class will mirror adopt all available operators except for + * `operator*`, `operator&&` and `operator||`. The dereference operator is + * considered too error-prone for a strong type, it's easy to misuse. + * Furthermore, the logical AND and OR operators lose their short-circuit + * semantics when overloaded. + * + * \details This class is hashable if `Rep` provides a specialization of + * `std::hash`. It works out-of-the-box with common types such as `int` or + * `std::string`. + * + * \details Furthermore, this class is `constexpr` and `noexcept` (on MSVC) aware and will + * respect the properties of the underlying type. + * + * \tparam Rep the representation type, e.g `int` or `std::string`. + * \tparam Tag the tag type that uniquely identifies the type. + * \tparam Conversion `explicit_conversion` if the conversion operator to the underlying + * type should be explicit; `implicit_conversion` otherwise. + * + * \headerfile nenya.hpp + */ +template +class strong_type +{ + // clang-format off + + inline constexpr static bool nothrowCopy = std::is_nothrow_copy_constructible_v; + inline constexpr static bool nothrowMove = std::is_nothrow_copy_constructible_v; + + public: + using value_type = Rep; + + constexpr strong_type() = default; + + constexpr explicit strong_type(const value_type& value) noexcept(nothrowCopy) + : m_value{value} + {} + + constexpr explicit strong_type(value_type&& value) noexcept(nothrowMove) + : m_value{std::move(value)} + {} + + /// \name Unary operators + /// \{ + + constexpr strong_type& operator++() NENYA_NOEXCEPT_AS(++m_value) + requires pre_increment + { + ++m_value; + return *this; + } + + constexpr strong_type operator++(int) NENYA_NOEXCEPT_AS(m_value++) + requires post_increment + { + return strong_type{m_value++}; + } + + constexpr strong_type& operator--() NENYA_NOEXCEPT_AS(--m_value) + requires pre_decrement + { + --m_value; + return *this; + } + + constexpr strong_type operator--(int) NENYA_NOEXCEPT_AS(m_value--) + requires post_decrement + { + return strong_type{m_value--}; + } + + [[nodiscard]] + constexpr auto operator+() const NENYA_NOEXCEPT_AS(+m_value) + requires unary_plus + { + return strong_type{+m_value}; + } + + [[nodiscard]] + constexpr auto operator-() const NENYA_NOEXCEPT_AS(-m_value) + requires unary_minus + { + return strong_type{-m_value}; + } + + [[nodiscard]] + constexpr auto operator~() const NENYA_NOEXCEPT_AS(~m_value) + requires bit_not + { + return strong_type{~m_value}; + } + + [[nodiscard]] + constexpr auto operator!() const NENYA_NOEXCEPT_AS(!m_value) + requires negation + { + return !m_value; + } + + template requires subscript + constexpr decltype(auto) operator[](const Index& key) NENYA_NOEXCEPT_AS(m_value[key]) + { + return m_value[key]; + } + + template requires subscript + constexpr decltype(auto) operator[](const Index& key) const NENYA_NOEXCEPT_AS(m_value[key]) + { + return m_value[key]; + } + + /// \} // end of unary operators + + /// \name Arithmetic operators + /// \{ + + [[nodiscard]] + constexpr auto operator+(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value + rhs.m_value) + requires addition + { + return strong_type{m_value + rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator-(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value - rhs.m_value) + requires subtraction + { + return strong_type{m_value - rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator/(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value / rhs.m_value) + requires division + { + return strong_type{m_value / rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator*(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value * rhs.m_value) + requires multiplication + { + return strong_type{m_value * rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator%(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value % rhs.m_value) + requires modulo + { + return strong_type{m_value % rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator&(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value & rhs.m_value) + requires bit_and + { + return strong_type{m_value & rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator|(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value | rhs.m_value) + requires bit_or + { + return strong_type{m_value | rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator^(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value ^ rhs.m_value) + requires bit_xor + { + return strong_type{m_value ^ rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator<<(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value << rhs.m_value) + requires left_shift + { + return strong_type{m_value << rhs.m_value}; + } + + [[nodiscard]] + constexpr auto operator>>(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value >> rhs.m_value) + requires right_shift + { + return strong_type{m_value >> rhs.m_value}; + } + + /// \} // end of arithmetic operators + + /// \name Assignment operators + /// \{ + + constexpr strong_type& operator+=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value += rhs.m_value) + requires addition_assignment + { + m_value += rhs.m_value; + return *this; + } + + constexpr strong_type& operator-=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value -= rhs.m_value) + requires subtraction_assignment + { + m_value -= rhs.m_value; + return *this; + } + + constexpr strong_type& operator/=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value /= rhs.m_value) + requires division_assignment + { + m_value /= rhs.m_value; + return *this; + } + + constexpr strong_type& operator*=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value *= rhs.m_value) + requires multiplication_assignment + { + m_value *= rhs.m_value; + return *this; + } + + constexpr strong_type& operator%=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value %= rhs.m_value) + requires modulo_assignment + { + m_value %= rhs.m_value; + return *this; + } + + constexpr strong_type& operator&=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value &= rhs.m_value) + requires bit_and_assignment + { + m_value &= rhs.m_value; + return *this; + } + + constexpr strong_type& operator|=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value |= rhs.m_value) + requires bit_or_assignment + { + m_value |= rhs.m_value; + return *this; + } + + constexpr strong_type& operator^=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value ^= rhs.m_value) + requires bit_xor_assignment + { + m_value ^= rhs.m_value; + return *this; + } + + constexpr strong_type& operator<<=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value <<= rhs.m_value) + requires left_shift_assignment + { + m_value <<= rhs.m_value; + return *this; + } + + constexpr strong_type& operator>>=(const strong_type& rhs) NENYA_NOEXCEPT_AS(m_value >>= rhs.m_value) + requires right_shift_assignment + { + m_value >>= rhs.m_value; + return *this; + } + + /// \} // end of assignment operators + + /// \name Comparison operators + /// \{ + + [[nodiscard]] + constexpr auto operator==(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value == rhs.m_value) + requires std::equality_comparable + { + return m_value == rhs.m_value; + } + + [[nodiscard]] + constexpr auto operator!=(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value != rhs.m_value) + requires std::equality_comparable + { + return m_value != rhs.m_value; + } + + [[nodiscard]] + constexpr auto operator<(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value < rhs.m_value) + requires less + { + return m_value < rhs.m_value; + } + + [[nodiscard]] + constexpr auto operator<=(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value <= rhs.m_value) + requires less_equal + { + return m_value <= rhs.m_value; + } + + [[nodiscard]] + constexpr auto operator>(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value > rhs.m_value) + requires greater + { + return m_value > rhs.m_value; + } + + [[nodiscard]] + constexpr auto operator>=(const strong_type& rhs) const NENYA_NOEXCEPT_AS(m_value >= rhs.m_value) + requires greater_equal + { + return m_value >= rhs.m_value; + } + + // clang-format on + + /// \} end of comparison operators + + [[nodiscard]] constexpr value_type& get() noexcept(nothrowCopy) + { + return m_value; + } + + [[nodiscard]] constexpr const value_type& get() const noexcept(nothrowCopy) + { + return m_value; + } + + const value_type* operator->() const noexcept + { + return &m_value; + } + + value_type* operator->() noexcept + { + return &m_value; + }; + + // clang-format off + + constexpr explicit(Conversion == explicit_conversion) operator value_type() const + noexcept(nothrowCopy) + { + return m_value; + } + + constexpr explicit operator bool() const NENYA_NOEXCEPT_AS(static_cast(m_value)) + requires bool_convertible && (!std::same_as) + { + return static_cast(m_value); + } + + // clang-format on + + void serialize(auto& archive) + { + archive(m_value); + } + + private: + value_type m_value{}; +}; + +} // namespace nenya + +// clang-format off + +namespace std { + +template +struct hash> final +{ + using strong_type = nenya::strong_type; + + size_t operator()(const strong_type& key) const noexcept + { + return std::hash{}(key.get()); + } +}; + +} // namespace std + +// clang-format on \ No newline at end of file diff --git a/lib/pfd/portable-file-dialogs.h b/lib/pfd/portable-file-dialogs.h new file mode 100644 index 0000000000..aad8900a9f --- /dev/null +++ b/lib/pfd/portable-file-dialogs.h @@ -0,0 +1,1728 @@ +// +// Portable File Dialogs +// +// Copyright © 2018—2020 Sam Hocevar +// +// This library is free software. It comes without any warranty, to +// the extent permitted by applicable law. You can redistribute it +// and/or modify it under the terms of the Do What the Fuck You Want +// to Public License, Version 2, as published by the WTFPL Task Force. +// See http://www.wtfpl.net/ for more details. +// + +#pragma once + +#if _WIN32 +#ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#include +#include +#include // IFileDialog +#include +#include +#include // std::async + +#elif __EMSCRIPTEN__ +#include + +#else +#ifndef _POSIX_C_SOURCE +# define _POSIX_C_SOURCE 2 // for popen() +#endif +#ifdef __APPLE__ +# ifndef _DARWIN_C_SOURCE +# define _DARWIN_C_SOURCE +# endif +#endif +#include // popen() +#include // std::getenv() +#include // fcntl() +#include // read(), pipe(), dup2() +#include // ::kill, std::signal +#include // waitpid() +#endif + +#include // std::string +#include // std::shared_ptr +#include // std::ostream +#include // std::map +#include // std::set +#include // std::regex +#include // std::mutex, std::this_thread +#include // std::chrono + +// Versions of mingw64 g++ up to 9.3.0 do not have a complete IFileDialog +#ifndef PFD_HAS_IFILEDIALOG +# define PFD_HAS_IFILEDIALOG 1 +# if (defined __MINGW64__ || defined __MINGW32__) && defined __GXX_ABI_VERSION +# if __GXX_ABI_VERSION <= 1013 +# undef PFD_HAS_IFILEDIALOG +# define PFD_HAS_IFILEDIALOG 0 +# endif +# endif +#endif + +namespace pfd +{ + +enum class button +{ + cancel = -1, + ok, + yes, + no, + abort, + retry, + ignore, +}; + +enum class choice +{ + ok = 0, + ok_cancel, + yes_no, + yes_no_cancel, + retry_cancel, + abort_retry_ignore, +}; + +enum class icon +{ + info = 0, + warning, + error, + question, +}; + +// Additional option flags for various dialog constructors +enum class opt : uint8_t +{ + none = 0, + // For file open, allow multiselect. + multiselect = 0x1, + // For file save, force overwrite and disable the confirmation dialog. + force_overwrite = 0x2, + // For folder select, force path to be the provided argument instead + // of the last opened directory, which is the Microsoft-recommended, + // user-friendly behaviour. + force_path = 0x4, +}; + +inline opt operator |(opt a, opt b) { return opt(uint8_t(a) | uint8_t(b)); } +inline bool operator &(opt a, opt b) { return bool(uint8_t(a) & uint8_t(b)); } + +// The settings class, only exposing to the user a way to set verbose mode +// and to force a rescan of installed desktop helpers (zenity, kdialog…). +class settings +{ +public: + static bool available(); + + static void verbose(bool value); + static void rescan(); + +protected: + explicit settings(bool resync = false); + + bool check_program(std::string const &program); + + inline bool is_osascript() const; + inline bool is_zenity() const; + inline bool is_kdialog() const; + + enum class flag + { + is_scanned = 0, + is_verbose, + + has_zenity, + has_matedialog, + has_qarma, + has_kdialog, + is_vista, + + max_flag, + }; + + // Static array of flags for internal state + bool const &flags(flag in_flag) const; + + // Non-const getter for the static array of flags + bool &flags(flag in_flag); +}; + +// Internal classes, not to be used by client applications +namespace internal +{ + +// Process wait timeout, in milliseconds +static int const default_wait_timeout = 20; + +class executor +{ + friend class dialog; + +public: + // High level function to get the result of a command + std::string result(int *exit_code = nullptr); + + // High level function to abort + bool kill(); + +#if _WIN32 + void start_func(std::function const &fun); + static BOOL CALLBACK enum_windows_callback(HWND hwnd, LPARAM lParam); +#elif __EMSCRIPTEN__ + void start(int exit_code); +#else + void start_process(std::vector const &command); +#endif + + ~executor(); + +protected: + bool ready(int timeout = default_wait_timeout); + void stop(); + +private: + bool m_running = false; + std::string m_stdout; + int m_exit_code = -1; +#if _WIN32 + std::future m_future; + std::set m_windows; + std::condition_variable m_cond; + std::mutex m_mutex; + DWORD m_tid; +#elif __EMSCRIPTEN__ || __NX__ + // FIXME: do something +#else + pid_t m_pid = 0; + int m_fd = -1; +#endif +}; + +class platform +{ +protected: +#if _WIN32 + // Helper class around LoadLibraryA() and GetProcAddress() with some safety + class dll + { + public: + dll(std::string const &name); + ~dll(); + + template class proc + { + public: + proc(dll const &lib, std::string const &sym) + : m_proc(reinterpret_cast(::GetProcAddress(lib.handle, sym.c_str()))) + {} + + operator bool() const { return m_proc != nullptr; } + operator T *() const { return m_proc; } + + private: + T *m_proc; + }; + + private: + HMODULE handle; + }; + + // Helper class around CoInitialize() and CoUnInitialize() + class ole32_dll : public dll + { + public: + ole32_dll(); + ~ole32_dll(); + bool is_initialized(); + + private: + HRESULT m_state; + }; + + // Helper class around CreateActCtx() and ActivateActCtx() + class new_style_context + { + public: + new_style_context(); + ~new_style_context(); + + private: + HANDLE create(); + ULONG_PTR m_cookie = 0; + }; +#endif +}; + +class dialog : protected settings, protected platform +{ +public: + bool ready(int timeout = default_wait_timeout) const; + bool kill() const; + +protected: + explicit dialog(); + + std::vector desktop_helper() const; + static std::string buttons_to_name(choice _choice); + static std::string get_icon_name(icon _icon); + + std::string powershell_quote(std::string const &str) const; + std::string osascript_quote(std::string const &str) const; + std::string shell_quote(std::string const &str) const; + + // Keep handle to executing command + std::shared_ptr m_async; +}; + +class file_dialog : public dialog +{ +protected: + enum type + { + open, + save, + folder, + }; + + file_dialog(type in_type, + std::string const &title, + std::string const &default_path = "", + std::vector const &filters = {}, + opt options = opt::none); + +protected: + std::string string_result(); + std::vector vector_result(); + +#if _WIN32 + static int CALLBACK bffcallback(HWND hwnd, UINT uMsg, LPARAM, LPARAM pData); +#if PFD_HAS_IFILEDIALOG + std::string select_folder_vista(IFileDialog *ifd, bool force_path); +#endif + + std::wstring m_wtitle; + std::wstring m_wdefault_path; + + std::vector m_vector_result; +#endif +}; + +} // namespace internal + +// +// The notify widget +// + +class notify : public internal::dialog +{ +public: + notify(std::string const &title, + std::string const &message, + icon _icon = icon::info); +}; + +// +// The message widget +// + +class message : public internal::dialog +{ +public: + message(std::string const &title, + std::string const &text, + choice _choice = choice::ok_cancel, + icon _icon = icon::info); + + button result(); + +private: + // Some extra logic to map the exit code to button number + std::map m_mappings; +}; + +// +// The open_file, save_file, and open_folder widgets +// + +class open_file : public internal::file_dialog +{ +public: + open_file(std::string const &title, + std::string const &default_path = "", + std::vector const &filters = { "All Files", "*" }, + opt options = opt::none); + +#if defined(__has_cpp_attribute) +#if __has_cpp_attribute(deprecated) + // Backwards compatibility + [[deprecated("Use pfd::opt::multiselect instead of allow_multiselect")]] +#endif +#endif + open_file(std::string const &title, + std::string const &default_path, + std::vector const &filters, + bool allow_multiselect); + + std::vector result(); +}; + +class save_file : public internal::file_dialog +{ +public: + save_file(std::string const &title, + std::string const &default_path = "", + std::vector const &filters = { "All Files", "*" }, + opt options = opt::none); + +#if defined(__has_cpp_attribute) +#if __has_cpp_attribute(deprecated) + // Backwards compatibility + [[deprecated("Use pfd::opt::force_overwrite instead of confirm_overwrite")]] +#endif +#endif + save_file(std::string const &title, + std::string const &default_path, + std::vector const &filters, + bool confirm_overwrite); + + std::string result(); +}; + +class select_folder : public internal::file_dialog +{ +public: + select_folder(std::string const &title, + std::string const &default_path = "", + opt options = opt::none); + + std::string result(); +}; + +// +// Below this are all the method implementations. You may choose to define the +// macro PFD_SKIP_IMPLEMENTATION everywhere before including this header except +// in one place. This may reduce compilation times. +// + +#if !defined PFD_SKIP_IMPLEMENTATION + +// internal free functions implementations + +namespace internal +{ + +#if _WIN32 +static inline std::wstring str2wstr(std::string const &str) +{ + int len = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), (int)str.size(), nullptr, 0); + std::wstring ret(len, '\0'); + MultiByteToWideChar(CP_UTF8, 0, str.c_str(), (int)str.size(), (LPWSTR)ret.data(), (int)ret.size()); + return ret; +} + +static inline std::string wstr2str(std::wstring const &str) +{ + int len = WideCharToMultiByte(CP_UTF8, 0, str.c_str(), (int)str.size(), nullptr, 0, nullptr, nullptr); + std::string ret(len, '\0'); + WideCharToMultiByte(CP_UTF8, 0, str.c_str(), (int)str.size(), (LPSTR)ret.data(), (int)ret.size(), nullptr, nullptr); + return ret; +} + +static inline bool is_vista() +{ + OSVERSIONINFOEXW osvi; + memset(&osvi, 0, sizeof(osvi)); + DWORDLONG const mask = VerSetConditionMask( + VerSetConditionMask( + VerSetConditionMask( + 0, VER_MAJORVERSION, VER_GREATER_EQUAL), + VER_MINORVERSION, VER_GREATER_EQUAL), + VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); + osvi.dwOSVersionInfoSize = sizeof(osvi); + osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA); + osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA); + osvi.wServicePackMajor = 0; + + return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE; +} +#endif + +// This is necessary until C++20 which will have std::string::ends_with() etc. + +static inline bool ends_with(std::string const &str, std::string const &suffix) +{ + return suffix.size() <= str.size() && + str.compare(str.size() - suffix.size(), suffix.size(), suffix) == 0; +} + +static inline bool starts_with(std::string const &str, std::string const &prefix) +{ + return prefix.size() <= str.size() && + str.compare(0, prefix.size(), prefix) == 0; +} + +} // namespace internal + +// settings implementation + +inline settings::settings(bool resync) +{ + flags(flag::is_scanned) &= !resync; + + if (flags(flag::is_scanned)) + return; + +#if _WIN32 + flags(flag::is_vista) = internal::is_vista(); +#elif !__APPLE__ + flags(flag::has_zenity) = check_program("zenity"); + flags(flag::has_matedialog) = check_program("matedialog"); + flags(flag::has_qarma) = check_program("qarma"); + flags(flag::has_kdialog) = check_program("kdialog"); + + // If multiple helpers are available, try to default to the best one + if (flags(flag::has_zenity) && flags(flag::has_kdialog)) + { + auto desktop_name = std::getenv("XDG_SESSION_DESKTOP"); + if (desktop_name && desktop_name == std::string("gnome")) + flags(flag::has_kdialog) = false; + else if (desktop_name && desktop_name == std::string("KDE")) + flags(flag::has_zenity) = false; + } +#endif + + flags(flag::is_scanned) = true; +} + +inline bool settings::available() +{ +#if _WIN32 + return true; +#elif __APPLE__ + return true; +#else + settings tmp; + return tmp.flags(flag::has_zenity) || + tmp.flags(flag::has_matedialog) || + tmp.flags(flag::has_qarma) || + tmp.flags(flag::has_kdialog); +#endif +} + +inline void settings::verbose(bool value) +{ + settings().flags(flag::is_verbose) = value; +} + +inline void settings::rescan() +{ + settings(/* resync = */ true); +} + +// Check whether a program is present using “which”. +inline bool settings::check_program(std::string const &program) +{ +#if _WIN32 + (void)program; + return false; +#elif __EMSCRIPTEN__ + (void)program; + return false; +#else + int exit_code = -1; + internal::executor async; + async.start_process({"/bin/sh", "-c", "which " + program}); + async.result(&exit_code); + return exit_code == 0; +#endif +} + +inline bool settings::is_osascript() const +{ +#if __APPLE__ + return true; +#else + return false; +#endif +} + +inline bool settings::is_zenity() const +{ + return flags(flag::has_zenity) || + flags(flag::has_matedialog) || + flags(flag::has_qarma); +} + +inline bool settings::is_kdialog() const +{ + return flags(flag::has_kdialog); +} + +inline bool const &settings::flags(flag in_flag) const +{ + static bool flags[size_t(flag::max_flag)]; + return flags[size_t(in_flag)]; +} + +inline bool &settings::flags(flag in_flag) +{ + return const_cast(static_cast(this)->flags(in_flag)); +} + +// executor implementation + +inline std::string internal::executor::result(int *exit_code /* = nullptr */) +{ + stop(); + if (exit_code) + *exit_code = m_exit_code; + return m_stdout; +} + +inline bool internal::executor::kill() +{ +#if _WIN32 + if (m_future.valid()) + { + // Close all windows that weren’t open when we started the future + auto previous_windows = m_windows; + EnumWindows(&enum_windows_callback, (LPARAM)this); + for (auto hwnd : m_windows) + if (previous_windows.find(hwnd) == previous_windows.end()) + SendMessage(hwnd, WM_CLOSE, 0, 0); + } +#elif __EMSCRIPTEN__ || __NX__ + // FIXME: do something + (void)timeout; + return false; // cannot kill +#else + ::kill(m_pid, SIGKILL); +#endif + stop(); + return true; +} + +#if _WIN32 +inline BOOL CALLBACK internal::executor::enum_windows_callback(HWND hwnd, LPARAM lParam) +{ + auto that = (executor *)lParam; + + DWORD pid; + auto tid = GetWindowThreadProcessId(hwnd, &pid); + if (tid == that->m_tid) + that->m_windows.insert(hwnd); + return TRUE; +} +#endif + +#if _WIN32 +inline void internal::executor::start_func(std::function const &fun) +{ + stop(); + + auto trampoline = [fun, this]() + { + // Save our thread id so that the caller can cancel us + m_tid = GetCurrentThreadId(); + EnumWindows(&enum_windows_callback, (LPARAM)this); + m_cond.notify_all(); + return fun(&m_exit_code); + }; + + std::unique_lock lock(m_mutex); + m_future = std::async(std::launch::async, trampoline); + m_cond.wait(lock); + m_running = true; +} + +#elif __EMSCRIPTEN__ +inline void internal::executor::start(int exit_code) +{ + m_exit_code = exit_code; +} + +#else +inline void internal::executor::start_process(std::vector const &command) +{ + stop(); + m_stdout.clear(); + m_exit_code = -1; + + int in[2], out[2]; + if (pipe(in) != 0 || pipe(out) != 0) + return; + + m_pid = fork(); + if (m_pid < 0) + return; + + close(in[m_pid ? 0 : 1]); + close(out[m_pid ? 1 : 0]); + + if (m_pid == 0) + { + dup2(in[0], STDIN_FILENO); + dup2(out[1], STDOUT_FILENO); + + // Ignore stderr so that it doesn’t pollute the console (e.g. GTK+ errors from zenity) + int fd = open("/dev/null", O_WRONLY); + dup2(fd, STDERR_FILENO); + close(fd); + + std::vector args; + std::transform(command.cbegin(), command.cend(), std::back_inserter(args), + [](std::string const &s) { return const_cast(s.c_str()); }); + args.push_back(nullptr); // null-terminate argv[] + + execvp(args[0], args.data()); + exit(1); + } + + close(in[1]); + m_fd = out[0]; + auto flags = fcntl(m_fd, F_GETFL); + fcntl(m_fd, F_SETFL, flags | O_NONBLOCK); + + m_running = true; +} +#endif + +inline internal::executor::~executor() +{ + stop(); +} + +inline bool internal::executor::ready(int timeout /* = default_wait_timeout */) +{ + if (!m_running) + return true; + +#if _WIN32 + if (m_future.valid()) + { + auto status = m_future.wait_for(std::chrono::milliseconds(timeout)); + if (status != std::future_status::ready) + { + // On Windows, we need to run the message pump. If the async + // thread uses a Windows API dialog, it may be attached to the + // main thread and waiting for messages that only we can dispatch. + MSG msg; + while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + return false; + } + + m_stdout = m_future.get(); + } +#elif __EMSCRIPTEN__ || __NX__ + // FIXME: do something + (void)timeout; +#else + char buf[BUFSIZ]; + ssize_t received = read(m_fd, buf, BUFSIZ); // Flawfinder: ignore + if (received > 0) + { + m_stdout += std::string(buf, received); + return false; + } + + // Reap child process if it is dead. It is possible that the system has already reaped it + // (this happens when the calling application handles or ignores SIG_CHLD) and results in + // waitpid() failing with ECHILD. Otherwise we assume the child is running and we sleep for + // a little while. + int status; + pid_t child = waitpid(m_pid, &status, WNOHANG); + if (child != m_pid && (child >= 0 || errno != ECHILD)) + { + // FIXME: this happens almost always at first iteration + std::this_thread::sleep_for(std::chrono::milliseconds(timeout)); + return false; + } + + close(m_fd); + m_exit_code = WEXITSTATUS(status); +#endif + + m_running = false; + return true; +} + +inline void internal::executor::stop() +{ + // Loop until the user closes the dialog + while (!ready()) + ; +} + +// dll implementation + +#if _WIN32 +inline internal::platform::dll::dll(std::string const &name) + : handle(::LoadLibraryA(name.c_str())) +{} + +inline internal::platform::dll::~dll() +{ + if (handle) + ::FreeLibrary(handle); +} +#endif // _WIN32 + +// ole32_dll implementation + +#if _WIN32 +inline internal::platform::ole32_dll::ole32_dll() + : dll("ole32.dll") +{ + // Use COINIT_MULTITHREADED because COINIT_APARTMENTTHREADED causes crashes. + // See https://github.com/samhocevar/portable-file-dialogs/issues/51 + auto coinit = proc(*this, "CoInitializeEx"); + m_state = coinit(nullptr, COINIT_MULTITHREADED); +} + +inline internal::platform::ole32_dll::~ole32_dll() +{ + if (is_initialized()) + proc(*this, "CoUninitialize")(); +} + +inline bool internal::platform::ole32_dll::is_initialized() +{ + return m_state == S_OK || m_state == S_FALSE; +} +#endif + +// new_style_context implementation + +#if _WIN32 +inline internal::platform::new_style_context::new_style_context() +{ + // Only create one activation context for the whole app lifetime. + static HANDLE hctx = create(); + + if (hctx != INVALID_HANDLE_VALUE) + ActivateActCtx(hctx, &m_cookie); +} + +inline internal::platform::new_style_context::~new_style_context() +{ + DeactivateActCtx(0, m_cookie); +} + +inline HANDLE internal::platform::new_style_context::create() +{ + // This “hack” seems to be necessary for this code to work on windows XP. + // Without it, dialogs do not show and close immediately. GetError() + // returns 0 so I don’t know what causes this. I was not able to reproduce + // this behavior on Windows 7 and 10 but just in case, let it be here for + // those versions too. + // This hack is not required if other dialogs are used (they load comdlg32 + // automatically), only if message boxes are used. + dll comdlg32("comdlg32.dll"); + + // Using approach as shown here: https://stackoverflow.com/a/10444161 + UINT len = ::GetSystemDirectoryA(nullptr, 0); + std::string sys_dir(len, '\0'); + ::GetSystemDirectoryA(&sys_dir[0], len); + + ACTCTXA act_ctx = + { + // Do not set flag ACTCTX_FLAG_SET_PROCESS_DEFAULT, since it causes a + // crash with error “default context is already set”. + sizeof(act_ctx), + ACTCTX_FLAG_RESOURCE_NAME_VALID | ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID, + "shell32.dll", 0, 0, sys_dir.c_str(), (LPCSTR)124, + }; + + return ::CreateActCtxA(&act_ctx); +} +#endif // _WIN32 + +// dialog implementation + +inline bool internal::dialog::ready(int timeout /* = default_wait_timeout */) const +{ + return m_async->ready(timeout); +} + +inline bool internal::dialog::kill() const +{ + return m_async->kill(); +} + +inline internal::dialog::dialog() + : m_async(std::make_shared()) +{ +} + +inline std::vector internal::dialog::desktop_helper() const +{ +#if __APPLE__ + return { "osascript" }; +#else + return { flags(flag::has_zenity) ? "zenity" + : flags(flag::has_matedialog) ? "matedialog" + : flags(flag::has_qarma) ? "qarma" + : flags(flag::has_kdialog) ? "kdialog" + : "echo" }; +#endif +} + +inline std::string internal::dialog::buttons_to_name(choice _choice) +{ + switch (_choice) + { + case choice::ok_cancel: return "okcancel"; + case choice::yes_no: return "yesno"; + case choice::yes_no_cancel: return "yesnocancel"; + case choice::retry_cancel: return "retrycancel"; + case choice::abort_retry_ignore: return "abortretryignore"; + /* case choice::ok: */ default: return "ok"; + } +} + +inline std::string internal::dialog::get_icon_name(icon _icon) +{ + switch (_icon) + { + case icon::warning: return "warning"; + case icon::error: return "error"; + case icon::question: return "question"; + // Zenity wants "information" but WinForms wants "info" + /* case icon::info: */ default: +#if _WIN32 + return "info"; +#else + return "information"; +#endif + } +} + +// THis is only used for debugging purposes +inline std::ostream& operator <<(std::ostream &s, std::vector const &v) +{ + int not_first = 0; + for (auto &e : v) + s << (not_first++ ? " " : "") << e; + return s; +} + +// Properly quote a string for Powershell: replace ' or " with '' or "" +// FIXME: we should probably get rid of newlines! +// FIXME: the \" sequence seems unsafe, too! +// XXX: this is no longer used but I would like to keep it around just in case +inline std::string internal::dialog::powershell_quote(std::string const &str) const +{ + return "'" + std::regex_replace(str, std::regex("['\"]"), "$&$&") + "'"; +} + +// Properly quote a string for osascript: replace \ or " with \\ or \" +// XXX: this also used to replace ' with \' when popen was used, but it would be +// smarter to do shell_quote(osascript_quote(...)) if this is needed again. +inline std::string internal::dialog::osascript_quote(std::string const &str) const +{ + return "\"" + std::regex_replace(str, std::regex("[\\\\\"]"), "\\$&") + "\""; +} + +// Properly quote a string for the shell: just replace ' with '\'' +// XXX: this is no longer used but I would like to keep it around just in case +inline std::string internal::dialog::shell_quote(std::string const &str) const +{ + return "'" + std::regex_replace(str, std::regex("'"), "'\\''") + "'"; +} + +// file_dialog implementation + +inline internal::file_dialog::file_dialog(type in_type, + std::string const &title, + std::string const &default_path /* = "" */, + std::vector const &filters /* = {} */, + opt options /* = opt::none */) +{ +#if _WIN32 + std::string filter_list; + std::regex whitespace(" *"); + for (size_t i = 0; i + 1 < filters.size(); i += 2) + { + filter_list += filters[i] + '\0'; + filter_list += std::regex_replace(filters[i + 1], whitespace, ";") + '\0'; + } + filter_list += '\0'; + + m_async->start_func([this, in_type, title, default_path, filter_list, + options](int *exit_code) -> std::string + { + (void)exit_code; + m_wtitle = internal::str2wstr(title); + m_wdefault_path = internal::str2wstr(default_path); + auto wfilter_list = internal::str2wstr(filter_list); + + // Initialise COM. This is required for the new folder selection window, + // (see https://github.com/samhocevar/portable-file-dialogs/pull/21) + // and to avoid random crashes with GetOpenFileNameW() (see + // https://github.com/samhocevar/portable-file-dialogs/issues/51) + ole32_dll ole32; + + // Folder selection uses a different method + if (in_type == type::folder) + { +#if PFD_HAS_IFILEDIALOG + if (flags(flag::is_vista)) + { + // On Vista and higher we should be able to use IFileDialog for folder selection + IFileDialog *ifd; + HRESULT hr = dll::proc(ole32, "CoCreateInstance") + (CLSID_FileOpenDialog, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&ifd)); + + // In case CoCreateInstance fails (which it should not), try legacy approach + if (SUCCEEDED(hr)) + return select_folder_vista(ifd, options & opt::force_path); + } +#endif + + BROWSEINFOW bi; + memset(&bi, 0, sizeof(bi)); + + bi.lpfn = &bffcallback; + bi.lParam = (LPARAM)this; + + if (flags(flag::is_vista)) + { + if (ole32.is_initialized()) + bi.ulFlags |= BIF_NEWDIALOGSTYLE; + bi.ulFlags |= BIF_EDITBOX; + bi.ulFlags |= BIF_STATUSTEXT; + } + + auto *list = SHBrowseForFolderW(&bi); + std::string ret; + if (list) + { + auto buffer = new wchar_t[MAX_PATH]; + SHGetPathFromIDListW(list, buffer); + dll::proc(ole32, "CoTaskMemFree")(list); + ret = internal::wstr2str(buffer); + delete[] buffer; + } + return ret; + } + + OPENFILENAMEW ofn; + memset(&ofn, 0, sizeof(ofn)); + ofn.lStructSize = sizeof(OPENFILENAMEW); + ofn.hwndOwner = GetActiveWindow(); + + ofn.lpstrFilter = wfilter_list.c_str(); + + auto woutput = std::wstring(MAX_PATH * 256, L'\0'); + ofn.lpstrFile = (LPWSTR)woutput.data(); + ofn.nMaxFile = (DWORD)woutput.size(); + if (!m_wdefault_path.empty()) + { + // If a directory was provided, use it as the initial directory. If + // a valid path was provided, use it as the initial file. Otherwise, + // let the Windows API decide. + auto path_attr = GetFileAttributesW(m_wdefault_path.c_str()); + if (path_attr != INVALID_FILE_ATTRIBUTES && (path_attr & FILE_ATTRIBUTE_DIRECTORY)) + ofn.lpstrInitialDir = m_wdefault_path.c_str(); + else if (m_wdefault_path.size() <= woutput.size()) + //second argument is size of buffer, not length of string + StringCchCopyW(ofn.lpstrFile, MAX_PATH*256+1, m_wdefault_path.c_str()); + else + { + ofn.lpstrFileTitle = (LPWSTR)m_wdefault_path.data(); + ofn.nMaxFileTitle = (DWORD)m_wdefault_path.size(); + } + } + ofn.lpstrTitle = m_wtitle.c_str(); + ofn.Flags = OFN_NOCHANGEDIR | OFN_EXPLORER; + + dll comdlg32("comdlg32.dll"); + + // Apply new visual style (required for windows XP) + new_style_context ctx; + + if (in_type == type::save) + { + if (!(options & opt::force_overwrite)) + ofn.Flags |= OFN_OVERWRITEPROMPT; + + dll::proc get_save_file_name(comdlg32, "GetSaveFileNameW"); + if (get_save_file_name(&ofn) == 0) + return ""; + return internal::wstr2str(woutput.c_str()); + } + else + { + if (options & opt::multiselect) + ofn.Flags |= OFN_ALLOWMULTISELECT; + ofn.Flags |= OFN_PATHMUSTEXIST; + + dll::proc get_open_file_name(comdlg32, "GetOpenFileNameW"); + if (get_open_file_name(&ofn) == 0) + return ""; + } + + std::string prefix; + for (wchar_t const *p = woutput.c_str(); *p; ) + { + auto filename = internal::wstr2str(p); + p += wcslen(p); + // In multiselect mode, we advance p one wchar further and + // check for another filename. If there is one and the + // prefix is empty, it means we just read the prefix. + if ((options & opt::multiselect) && *++p && prefix.empty()) + { + prefix = filename + "/"; + continue; + } + + m_vector_result.push_back(prefix + filename); + } + + return ""; + }); +#else + auto command = desktop_helper(); + + if (is_osascript()) + { + std::string script = "set ret to choose"; + switch (in_type) + { + case type::save: + script += " file name"; + break; + case type::open: default: + script += " file"; + if (options & opt::multiselect) + script += " with multiple selections allowed"; + break; + case type::folder: + script += " folder"; + break; + } + + if (default_path.size()) + script += " default location " + osascript_quote(default_path); + script += " with prompt " + osascript_quote(title); + + if (in_type == type::open) + { + // Concatenate all user-provided filter patterns + std::string patterns; + for (size_t i = 0; i < filters.size() / 2; ++i) + patterns += " " + filters[2 * i + 1]; + + // Split the pattern list to check whether "*" is in there; if it + // is, we have to disable filters because there is no mechanism in + // OS X for the user to override the filter. + std::regex sep("\\s+"); + std::string filter_list; + bool has_filter = true; + std::sregex_token_iterator iter(patterns.begin(), patterns.end(), sep, -1); + std::sregex_token_iterator end; + for ( ; iter != end; ++iter) + { + auto pat = iter->str(); + if (pat == "*" || pat == "*.*") + has_filter = false; + else if (internal::starts_with(pat, "*.")) + filter_list += (filter_list.size() == 0 ? "" : ",") + + osascript_quote(pat.substr(2, pat.size() - 2)); + } + if (has_filter && filter_list.size() > 0) + script += " of type {" + filter_list + "}"; + } + + if (in_type == type::open && (options & opt::multiselect)) + { + script += "\nset s to \"\""; + script += "\nrepeat with i in ret"; + script += "\n set s to s & (POSIX path of i) & \"\\n\""; + script += "\nend repeat"; + script += "\ncopy s to stdout"; + } + else + { + script += "\nPOSIX path of ret"; + } + + command.push_back("-e"); + command.push_back(script); + } + else if (is_zenity()) + { + command.push_back("--file-selection"); + command.push_back("--filename=" + default_path); + command.push_back("--title"); + command.push_back(title); + command.push_back("--separator=\n"); + + for (size_t i = 0; i < filters.size() / 2; ++i) + { + command.push_back("--file-filter"); + command.push_back(filters[2 * i] + "|" + filters[2 * i + 1]); + } + + if (in_type == type::save) + command.push_back("--save"); + if (in_type == type::folder) + command.push_back("--directory"); + if (!(options & opt::force_overwrite)) + command.push_back("--confirm-overwrite"); + if (options & opt::multiselect) + command.push_back("--multiple"); + } + else if (is_kdialog()) + { + switch (in_type) + { + case type::save: command.push_back("--getsavefilename"); break; + case type::open: command.push_back("--getopenfilename"); break; + case type::folder: command.push_back("--getexistingdirectory"); break; + } + if (options & opt::multiselect) + command.push_back(" --multiple"); + + command.push_back(default_path); + + std::string filter; + for (size_t i = 0; i < filters.size() / 2; ++i) + filter += (i == 0 ? "" : " | ") + filters[2 * i] + "(" + filters[2 * i + 1] + ")"; + command.push_back(filter); + + command.push_back("--title"); + command.push_back(title); + } + + if (flags(flag::is_verbose)) + std::cerr << "pfd: " << command << std::endl; + + m_async->start_process(command); +#endif +} + +inline std::string internal::file_dialog::string_result() +{ +#if _WIN32 + return m_async->result(); +#else + auto ret = m_async->result(); + // Strip potential trailing newline (zenity). Also strip trailing slash + // added by osascript for consistency with other backends. + while (!ret.empty() && (ret.back() == '\n' || ret.back() == '/')) + ret.pop_back(); + return ret; +#endif +} + +inline std::vector internal::file_dialog::vector_result() +{ +#if _WIN32 + m_async->result(); + return m_vector_result; +#else + std::vector ret; + auto result = m_async->result(); + for (;;) + { + // Split result along newline characters + auto i = result.find('\n'); + if (i == 0 || i == std::string::npos) + break; + ret.push_back(result.substr(0, i)); + result = result.substr(i + 1, result.size()); + } + return ret; +#endif +} + +#if _WIN32 +// Use a static function to pass as BFFCALLBACK for legacy folder select +inline int CALLBACK internal::file_dialog::bffcallback(HWND hwnd, UINT uMsg, + LPARAM, LPARAM pData) +{ + auto inst = (file_dialog *)pData; + switch (uMsg) + { + case BFFM_INITIALIZED: + SendMessage(hwnd, BFFM_SETSELECTIONW, TRUE, (LPARAM)inst->m_wdefault_path.c_str()); + break; + } + return 0; +} + +#if PFD_HAS_IFILEDIALOG +inline std::string internal::file_dialog::select_folder_vista(IFileDialog *ifd, bool force_path) +{ + std::string result; + + IShellItem *folder; + + // Load library at runtime so app doesn't link it at load time (which will fail on windows XP) + dll shell32("shell32.dll"); + dll::proc + create_item(shell32, "SHCreateItemFromParsingName"); + + if (!create_item) + return ""; + + auto hr = create_item(m_wdefault_path.c_str(), + nullptr, + IID_PPV_ARGS(&folder)); + + // Set default folder if found. This only sets the default folder. If + // Windows has any info about the most recently selected folder, it + // will display it instead. Generally, calling SetFolder() to set the + // current directory “is not a good or expected user experience and + // should therefore be avoided”: + // https://docs.microsoft.com/windows/win32/api/shobjidl_core/nf-shobjidl_core-ifiledialog-setfolder + if (SUCCEEDED(hr)) + { + if (force_path) + ifd->SetFolder(folder); + else + ifd->SetDefaultFolder(folder); + folder->Release(); + } + + // Set the dialog title and option to select folders + ifd->SetOptions(FOS_PICKFOLDERS); + ifd->SetTitle(m_wtitle.c_str()); + + hr = ifd->Show(GetActiveWindow()); + if (SUCCEEDED(hr)) + { + IShellItem* item; + hr = ifd->GetResult(&item); + if (SUCCEEDED(hr)) + { + wchar_t* wselected = nullptr; + item->GetDisplayName(SIGDN_FILESYSPATH, &wselected); + item->Release(); + + if (wselected) + { + result = internal::wstr2str(std::wstring(wselected)); + dll::proc(ole32_dll(), "CoTaskMemFree")(wselected); + } + } + } + + ifd->Release(); + + return result; +} +#endif +#endif + +// notify implementation + +inline notify::notify(std::string const &title, + std::string const &message, + icon _icon /* = icon::info */) +{ + if (_icon == icon::question) // Not supported by notifications + _icon = icon::info; + +#if _WIN32 + // Use a static shared pointer for notify_icon so that we can delete + // it whenever we need to display a new one, and we can also wait + // until the program has finished running. + struct notify_icon_data : public NOTIFYICONDATAW + { + ~notify_icon_data() { Shell_NotifyIconW(NIM_DELETE, this); } + }; + + static std::shared_ptr nid; + + // Release the previous notification icon, if any, and allocate a new + // one. Note that std::make_shared() does value initialization, so there + // is no need to memset the structure. + nid = nullptr; + nid = std::make_shared(); + + // For XP support + nid->cbSize = NOTIFYICONDATAW_V2_SIZE; + nid->hWnd = nullptr; + nid->uID = 0; + + // Flag Description: + // - NIF_ICON The hIcon member is valid. + // - NIF_MESSAGE The uCallbackMessage member is valid. + // - NIF_TIP The szTip member is valid. + // - NIF_STATE The dwState and dwStateMask members are valid. + // - NIF_INFO Use a balloon ToolTip instead of a standard ToolTip. The szInfo, uTimeout, szInfoTitle, and dwInfoFlags members are valid. + // - NIF_GUID Reserved. + nid->uFlags = NIF_MESSAGE | NIF_ICON | NIF_INFO; + + // Flag Description + // - NIIF_ERROR An error icon. + // - NIIF_INFO An information icon. + // - NIIF_NONE No icon. + // - NIIF_WARNING A warning icon. + // - NIIF_ICON_MASK Version 6.0. Reserved. + // - NIIF_NOSOUND Version 6.0. Do not play the associated sound. Applies only to balloon ToolTips + switch (_icon) + { + case icon::warning: nid->dwInfoFlags = NIIF_WARNING; break; + case icon::error: nid->dwInfoFlags = NIIF_ERROR; break; + /* case icon::info: */ default: nid->dwInfoFlags = NIIF_INFO; break; + } + + ENUMRESNAMEPROC icon_enum_callback = [](HMODULE, LPCTSTR, LPTSTR lpName, LONG_PTR lParam) -> BOOL + { + ((NOTIFYICONDATAW *)lParam)->hIcon = ::LoadIcon(GetModuleHandle(nullptr), lpName); + return false; + }; + + nid->hIcon = ::LoadIcon(nullptr, IDI_APPLICATION); + ::EnumResourceNames(nullptr, RT_GROUP_ICON, icon_enum_callback, (LONG_PTR)nid.get()); + + nid->uTimeout = 5000; + + StringCchCopyW(nid->szInfoTitle, ARRAYSIZE(nid->szInfoTitle), internal::str2wstr(title).c_str()); + StringCchCopyW(nid->szInfo, ARRAYSIZE(nid->szInfo), internal::str2wstr(message).c_str()); + + // Display the new icon + Shell_NotifyIconW(NIM_ADD, nid.get()); +#else + auto command = desktop_helper(); + + if (is_osascript()) + { + command.push_back("-e"); + command.push_back("display notification " + osascript_quote(message) + + " with title " + osascript_quote(title)); + } + else if (is_zenity()) + { + command.push_back("--notification"); + command.push_back("--window-icon"); + command.push_back(get_icon_name(_icon)); + command.push_back("--text"); + command.push_back(title + "\n" + message); + } + else if (is_kdialog()) + { + command.push_back("--icon"); + command.push_back(get_icon_name(_icon)); + command.push_back("--title"); + command.push_back(title); + command.push_back("--passivepopup"); + command.push_back(message); + command.push_back("5"); + } + + if (flags(flag::is_verbose)) + std::cerr << "pfd: " << command << std::endl; + + m_async->start_process(command); +#endif +} + +// message implementation + +inline message::message(std::string const &title, + std::string const &text, + choice _choice /* = choice::ok_cancel */, + icon _icon /* = icon::info */) +{ +#if _WIN32 + // Use MB_SYSTEMMODAL rather than MB_TOPMOST to ensure the message window is brought + // to front. See https://github.com/samhocevar/portable-file-dialogs/issues/52 + UINT style = MB_SYSTEMMODAL; + switch (_icon) + { + case icon::warning: style |= MB_ICONWARNING; break; + case icon::error: style |= MB_ICONERROR; break; + case icon::question: style |= MB_ICONQUESTION; break; + /* case icon::info: */ default: style |= MB_ICONINFORMATION; break; + } + + switch (_choice) + { + case choice::ok_cancel: style |= MB_OKCANCEL; break; + case choice::yes_no: style |= MB_YESNO; break; + case choice::yes_no_cancel: style |= MB_YESNOCANCEL; break; + case choice::retry_cancel: style |= MB_RETRYCANCEL; break; + case choice::abort_retry_ignore: style |= MB_ABORTRETRYIGNORE; break; + /* case choice::ok: */ default: style |= MB_OK; break; + } + + m_mappings[IDCANCEL] = button::cancel; + m_mappings[IDOK] = button::ok; + m_mappings[IDYES] = button::yes; + m_mappings[IDNO] = button::no; + m_mappings[IDABORT] = button::abort; + m_mappings[IDRETRY] = button::retry; + m_mappings[IDIGNORE] = button::ignore; + + m_async->start_func([text, title, style](int* exit_code) -> std::string + { + auto wtext = internal::str2wstr(text); + auto wtitle = internal::str2wstr(title); + // Apply new visual style (required for all Windows versions) + new_style_context ctx; + *exit_code = MessageBoxW(GetActiveWindow(), wtext.c_str(), wtitle.c_str(), style); + return ""; + }); + +#elif __EMSCRIPTEN__ + std::string full_message; + switch (_icon) + { + case icon::warning: full_message = "⚠️"; break; + case icon::error: full_message = "⛔"; break; + case icon::question: full_message = "❓"; break; + /* case icon::info: */ default: full_message = "ℹ"; break; + } + + full_message += ' ' + title + "\n\n" + text; + + // This does not really start an async task; it just passes the + // EM_ASM_INT return value to a fake start() function. + m_async->start(EM_ASM_INT( + { + if ($1) + return window.confirm(UTF8ToString($0)) ? 0 : -1; + alert(UTF8ToString($0)); + return 0; + }, full_message.c_str(), _choice == choice::ok_cancel)); +#else + auto command = desktop_helper(); + + if (is_osascript()) + { + std::string script = "display dialog " + osascript_quote(text) + + " with title " + osascript_quote(title); + switch (_choice) + { + case choice::ok_cancel: + script += "buttons {\"OK\", \"Cancel\"}" + " default button \"OK\"" + " cancel button \"Cancel\""; + m_mappings[256] = button::cancel; + break; + case choice::yes_no: + script += "buttons {\"Yes\", \"No\"}" + " default button \"Yes\"" + " cancel button \"No\""; + m_mappings[256] = button::no; + break; + case choice::yes_no_cancel: + script += "buttons {\"Yes\", \"No\", \"Cancel\"}" + " default button \"Yes\"" + " cancel button \"Cancel\""; + m_mappings[256] = button::cancel; + break; + case choice::retry_cancel: + script += "buttons {\"Retry\", \"Cancel\"}" + " default button \"Retry\"" + " cancel button \"Cancel\""; + m_mappings[256] = button::cancel; + break; + case choice::abort_retry_ignore: + script += "buttons {\"Abort\", \"Retry\", \"Ignore\"}" + " default button \"Retry\"" + " cancel button \"Retry\""; + m_mappings[256] = button::cancel; + break; + case choice::ok: default: + script += "buttons {\"OK\"}" + " default button \"OK\"" + " cancel button \"OK\""; + m_mappings[256] = button::ok; + break; + } + script += " with icon "; + switch (_icon) + { + #define PFD_OSX_ICON(n) "alias ((path to library folder from system domain) as text " \ + "& \"CoreServices:CoreTypes.bundle:Contents:Resources:" n ".icns\")" + case icon::info: default: script += PFD_OSX_ICON("ToolBarInfo"); break; + case icon::warning: script += "caution"; break; + case icon::error: script += "stop"; break; + case icon::question: script += PFD_OSX_ICON("GenericQuestionMarkIcon"); break; + #undef PFD_OSX_ICON + } + + command.push_back("-e"); + command.push_back(script); + } + else if (is_zenity()) + { + switch (_choice) + { + case choice::ok_cancel: + command.insert(command.end(), { "--question", "--cancel-label=Cancel", "--ok-label=OK" }); break; + case choice::yes_no: + // Do not use standard --question because it causes “No” to return -1, + // which is inconsistent with the “Yes/No/Cancel” mode below. + command.insert(command.end(), { "--question", "--switch", "--extra-button=No", "--extra-button=Yes" }); break; + case choice::yes_no_cancel: + command.insert(command.end(), { "--question", "--switch", "--extra-button=Cancel", "--extra-button=No", "--extra-button=Yes" }); break; + case choice::retry_cancel: + command.insert(command.end(), { "--question", "--switch", "--extra-button=Cancel", "--extra-button=Retry" }); break; + case choice::abort_retry_ignore: + command.insert(command.end(), { "--question", "--switch", "--extra-button=Ignore", "--extra-button=Abort", "--extra-button=Retry" }); break; + case choice::ok: + default: + switch (_icon) + { + case icon::error: command.push_back("--error"); break; + case icon::warning: command.push_back("--warning"); break; + default: command.push_back("--info"); break; + } + } + + command.insert(command.end(), { "--title", title, + "--width=300", "--height=0", // sensible defaults + "--text", text, + "--icon-name=dialog-" + get_icon_name(_icon) }); + } + else if (is_kdialog()) + { + if (_choice == choice::ok) + { + switch (_icon) + { + case icon::error: command.push_back("--error"); break; + case icon::warning: command.push_back("--sorry"); break; + default: command.push_back("--msgbox"); break; + } + } + else + { + std::string flag = "--"; + if (_icon == icon::warning || _icon == icon::error) + flag += "warning"; + flag += "yesno"; + if (_choice == choice::yes_no_cancel) + flag += "cancel"; + command.push_back(flag); + if (_choice == choice::yes_no || _choice == choice::yes_no_cancel) + { + m_mappings[0] = button::yes; + m_mappings[256] = button::no; + } + } + + command.push_back(text); + command.push_back("--title"); + command.push_back(title); + + // Must be after the above part + if (_choice == choice::ok_cancel) + command.insert(command.end(), { "--yes-label", "OK", "--no-label", "Cancel" }); + } + + if (flags(flag::is_verbose)) + std::cerr << "pfd: " << command << std::endl; + + m_async->start_process(command); +#endif +} + +inline button message::result() +{ + int exit_code; + auto ret = m_async->result(&exit_code); + // osascript will say "button returned:Cancel\n" + // and others will just say "Cancel\n" + if (exit_code < 0 || // this means cancel + internal::ends_with(ret, "Cancel\n")) + return button::cancel; + if (internal::ends_with(ret, "OK\n")) + return button::ok; + if (internal::ends_with(ret, "Yes\n")) + return button::yes; + if (internal::ends_with(ret, "No\n")) + return button::no; + if (internal::ends_with(ret, "Abort\n")) + return button::abort; + if (internal::ends_with(ret, "Retry\n")) + return button::retry; + if (internal::ends_with(ret, "Ignore\n")) + return button::ignore; + if (m_mappings.count(exit_code) != 0) + return m_mappings[exit_code]; + return exit_code == 0 ? button::ok : button::cancel; +} + +// open_file implementation + +inline open_file::open_file(std::string const &title, + std::string const &default_path /* = "" */, + std::vector const &filters /* = { "All Files", "*" } */, + opt options /* = opt::none */) + : file_dialog(type::open, title, default_path, filters, options) +{ +} + +inline open_file::open_file(std::string const &title, + std::string const &default_path, + std::vector const &filters, + bool allow_multiselect) + : open_file(title, default_path, filters, + (allow_multiselect ? opt::multiselect : opt::none)) +{ +} + +inline std::vector open_file::result() +{ + return vector_result(); +} + +// save_file implementation + +inline save_file::save_file(std::string const &title, + std::string const &default_path /* = "" */, + std::vector const &filters /* = { "All Files", "*" } */, + opt options /* = opt::none */) + : file_dialog(type::save, title, default_path, filters, options) +{ +} + +inline save_file::save_file(std::string const &title, + std::string const &default_path, + std::vector const &filters, + bool confirm_overwrite) + : save_file(title, default_path, filters, + (confirm_overwrite ? opt::none : opt::force_overwrite)) +{ +} + +inline std::string save_file::result() +{ + return string_result(); +} + +// select_folder implementation + +inline select_folder::select_folder(std::string const &title, + std::string const &default_path /* = "" */, + opt options /* = opt::none */) + : file_dialog(type::folder, title, default_path, {}, options) +{ +} + +inline std::string select_folder::result() +{ + return string_result(); +} + +#endif // PFD_SKIP_IMPLEMENTATION + +} // namespace pfd + diff --git a/lib/pugixml/pugiconfig.hpp b/lib/pugixml/pugiconfig.hpp new file mode 100644 index 0000000000..405a66b65c --- /dev/null +++ b/lib/pugixml/pugiconfig.hpp @@ -0,0 +1,77 @@ +/** + * pugixml parser - version 1.11 + * -------------------------------------------------------- + * Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) + * Report bugs and download new versions at https://pugixml.org/ + * + * This library is distributed under the MIT License. See notice at the end + * of this file. + * + * This work is based on the pugxml parser, which is: + * Copyright (C) 2003, by Kristen Wegner (kristen@tima.net) + */ + +#ifndef HEADER_PUGICONFIG_HPP +#define HEADER_PUGICONFIG_HPP + +// Uncomment this to enable wchar_t mode +// #define PUGIXML_WCHAR_MODE + +// Uncomment this to enable compact mode +// #define PUGIXML_COMPACT + +// Uncomment this to disable XPath +// #define PUGIXML_NO_XPATH + +// Uncomment this to disable STL +// #define PUGIXML_NO_STL + +// Uncomment this to disable exceptions +// #define PUGIXML_NO_EXCEPTIONS + +// Set this to control attributes for public classes/functions, i.e.: +// #define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL +// #define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL +// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall +// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead + +// Tune these constants to adjust memory-related behavior +// #define PUGIXML_MEMORY_PAGE_SIZE 32768 +// #define PUGIXML_MEMORY_OUTPUT_STACK 10240 +// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096 + +// Tune this constant to adjust max nesting for XPath queries +// #define PUGIXML_XPATH_DEPTH_LIMIT 1024 + +// Uncomment this to switch to header-only version +// #define PUGIXML_HEADER_ONLY + +// Uncomment this to enable long long support +// #define PUGIXML_HAS_LONG_LONG + +#endif + +/** + * Copyright (c) 2006-2020 Arseny Kapoulkine + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ diff --git a/lib/pugixml/pugixml.cpp b/lib/pugixml/pugixml.cpp new file mode 100644 index 0000000000..efdcdf699f --- /dev/null +++ b/lib/pugixml/pugixml.cpp @@ -0,0 +1,13020 @@ +/** + * pugixml parser - version 1.11 + * -------------------------------------------------------- + * Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) + * Report bugs and download new versions at https://pugixml.org/ + * + * This library is distributed under the MIT License. See notice at the end + * of this file. + * + * This work is based on the pugxml parser, which is: + * Copyright (C) 2003, by Kristen Wegner (kristen@tima.net) + */ + +#ifndef SOURCE_PUGIXML_CPP +#define SOURCE_PUGIXML_CPP + +#include "pugixml.hpp" + +#include +#include +#include +#include +#include + +#ifdef PUGIXML_WCHAR_MODE +# include +#endif + +#ifndef PUGIXML_NO_XPATH +# include +# include +#endif + +#ifndef PUGIXML_NO_STL +# include +# include +# include +#endif + +// For placement new +#include + +#ifdef _MSC_VER +# pragma warning(push) +# pragma warning(disable: 4127) // conditional expression is constant +# pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +# pragma warning(disable: 4702) // unreachable code +# pragma warning(disable: 4996) // this function or variable may be unsafe +#endif + +#if defined(_MSC_VER) && defined(__c2__) +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wdeprecated" // this function or variable may be unsafe +#endif + +#ifdef __INTEL_COMPILER +# pragma warning(disable: 177) // function was declared but never referenced +# pragma warning(disable: 279) // controlling expression is constant +# pragma warning(disable: 1478 1786) // function was declared "deprecated" +# pragma warning(disable: 1684) // conversion from pointer to same-sized integral type +#endif + +#if defined(__BORLANDC__) && defined(PUGIXML_HEADER_ONLY) +# pragma warn -8080 // symbol is declared but never used; disabling this inside push/pop bracket does not make the warning go away +#endif + +#ifdef __BORLANDC__ +# pragma option push +# pragma warn -8008 // condition is always false +# pragma warn -8066 // unreachable code +#endif + +#ifdef __SNC__ +// Using diag_push/diag_pop does not disable the warnings inside templates due to a compiler bug +# pragma diag_suppress=178 // function was declared but never referenced +# pragma diag_suppress=237 // controlling expression is constant +#endif + +#ifdef __TI_COMPILER_VERSION__ +# pragma diag_suppress 179 // function was declared but never referenced +#endif + +// Inlining controls +#if defined(_MSC_VER) && _MSC_VER >= 1300 +# define PUGI__NO_INLINE __declspec(noinline) +#elif defined(__GNUC__) +# define PUGI__NO_INLINE __attribute__((noinline)) +#else +# define PUGI__NO_INLINE +#endif + +// Branch weight controls +#if defined(__GNUC__) && !defined(__c2__) +# define PUGI__UNLIKELY(cond) __builtin_expect(cond, 0) +#else +# define PUGI__UNLIKELY(cond) (cond) +#endif + +// Simple static assertion +#define PUGI__STATIC_ASSERT(cond) { static const char condition_failed[(cond) ? 1 : -1] = {0}; (void)condition_failed[0]; } + +// Digital Mars C++ bug workaround for passing char loaded from memory via stack +#ifdef __DMC__ +# define PUGI__DMC_VOLATILE volatile +#else +# define PUGI__DMC_VOLATILE +#endif + +// Integer sanitizer workaround; we only apply this for clang since gcc8 has no_sanitize but not unsigned-integer-overflow and produces "attribute directive ignored" warnings +#if defined(__clang__) && defined(__has_attribute) +# if __has_attribute(no_sanitize) +# define PUGI__UNSIGNED_OVERFLOW __attribute__((no_sanitize("unsigned-integer-overflow"))) +# else +# define PUGI__UNSIGNED_OVERFLOW +# endif +#else +# define PUGI__UNSIGNED_OVERFLOW +#endif + +// Borland C++ bug workaround for not defining ::memcpy depending on header include order (can't always use std::memcpy because some compilers don't have it at all) +#if defined(__BORLANDC__) && !defined(__MEM_H_USING_LIST) +using std::memcpy; +using std::memmove; +using std::memset; +#endif + +// Some MinGW/GCC versions have headers that erroneously omit LLONG_MIN/LLONG_MAX/ULLONG_MAX definitions from limits.h in some configurations +#if defined(PUGIXML_HAS_LONG_LONG) && defined(__GNUC__) && !defined(LLONG_MAX) && !defined(LLONG_MIN) && !defined(ULLONG_MAX) +# define LLONG_MIN (-LLONG_MAX - 1LL) +# define LLONG_MAX __LONG_LONG_MAX__ +# define ULLONG_MAX (LLONG_MAX * 2ULL + 1ULL) +#endif + +// In some environments MSVC is a compiler but the CRT lacks certain MSVC-specific features +#if defined(_MSC_VER) && !defined(__S3E__) +# define PUGI__MSVC_CRT_VERSION _MSC_VER +#endif + +// Not all platforms have snprintf; we define a wrapper that uses snprintf if possible. This only works with buffers with a known size. +#if __cplusplus >= 201103 +# define PUGI__SNPRINTF(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__) +#elif defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 +# define PUGI__SNPRINTF(buf, ...) _snprintf_s(buf, _countof(buf), _TRUNCATE, __VA_ARGS__) +#else +# define PUGI__SNPRINTF sprintf +#endif + +// We put implementation details into an anonymous namespace in source mode, but have to keep it in non-anonymous namespace in header-only mode to prevent binary bloat. +#ifdef PUGIXML_HEADER_ONLY +# define PUGI__NS_BEGIN namespace pugi { namespace impl { +# define PUGI__NS_END } } +# define PUGI__FN inline +# define PUGI__FN_NO_INLINE inline +#else +# if defined(_MSC_VER) && _MSC_VER < 1300 // MSVC6 seems to have an amusing bug with anonymous namespaces inside namespaces +# define PUGI__NS_BEGIN namespace pugi { namespace impl { +# define PUGI__NS_END } } +# else +# define PUGI__NS_BEGIN namespace pugi { namespace impl { namespace { +# define PUGI__NS_END } } } +# endif +# define PUGI__FN +# define PUGI__FN_NO_INLINE PUGI__NO_INLINE +#endif + +// uintptr_t +#if (defined(_MSC_VER) && _MSC_VER < 1600) || (defined(__BORLANDC__) && __BORLANDC__ < 0x561) +namespace pugi +{ +# ifndef _UINTPTR_T_DEFINED + typedef size_t uintptr_t; +# endif + + typedef unsigned __int8 uint8_t; + typedef unsigned __int16 uint16_t; + typedef unsigned __int32 uint32_t; +} +#else +# include +#endif + +// Memory allocation +PUGI__NS_BEGIN + PUGI__FN void* default_allocate(size_t size) + { + return malloc(size); + } + + PUGI__FN void default_deallocate(void* ptr) + { + free(ptr); + } + + template + struct xml_memory_management_function_storage + { + static allocation_function allocate; + static deallocation_function deallocate; + }; + + // Global allocation functions are stored in class statics so that in header mode linker deduplicates them + // Without a template<> we'll get multiple definitions of the same static + template allocation_function xml_memory_management_function_storage::allocate = default_allocate; + template deallocation_function xml_memory_management_function_storage::deallocate = default_deallocate; + + typedef xml_memory_management_function_storage xml_memory; +PUGI__NS_END + +// String utilities +PUGI__NS_BEGIN + // Get string length + PUGI__FN size_t strlength(const char_t* s) + { + assert(s); + + #ifdef PUGIXML_WCHAR_MODE + return wcslen(s); + #else + return strlen(s); + #endif + } + + // Compare two strings + PUGI__FN bool strequal(const char_t* src, const char_t* dst) + { + assert(src && dst); + + #ifdef PUGIXML_WCHAR_MODE + return wcscmp(src, dst) == 0; + #else + return strcmp(src, dst) == 0; + #endif + } + + // Compare lhs with [rhs_begin, rhs_end) + PUGI__FN bool strequalrange(const char_t* lhs, const char_t* rhs, size_t count) + { + for (size_t i = 0; i < count; ++i) + if (lhs[i] != rhs[i]) + return false; + + return lhs[count] == 0; + } + + // Get length of wide string, even if CRT lacks wide character support + PUGI__FN size_t strlength_wide(const wchar_t* s) + { + assert(s); + + #ifdef PUGIXML_WCHAR_MODE + return wcslen(s); + #else + const wchar_t* end = s; + while (*end) end++; + return static_cast(end - s); + #endif + } +PUGI__NS_END + +// auto_ptr-like object for exception recovery +PUGI__NS_BEGIN + template struct auto_deleter + { + typedef void (*D)(T*); + + T* data; + D deleter; + + auto_deleter(T* data_, D deleter_): data(data_), deleter(deleter_) + { + } + + ~auto_deleter() + { + if (data) deleter(data); + } + + T* release() + { + T* result = data; + data = 0; + return result; + } + }; +PUGI__NS_END + +#ifdef PUGIXML_COMPACT +PUGI__NS_BEGIN + class compact_hash_table + { + public: + compact_hash_table(): _items(0), _capacity(0), _count(0) + { + } + + void clear() + { + if (_items) + { + xml_memory::deallocate(_items); + _items = 0; + _capacity = 0; + _count = 0; + } + } + + void* find(const void* key) + { + if (_capacity == 0) return 0; + + item_t* item = get_item(key); + assert(item); + assert(item->key == key || (item->key == 0 && item->value == 0)); + + return item->value; + } + + void insert(const void* key, void* value) + { + assert(_capacity != 0 && _count < _capacity - _capacity / 4); + + item_t* item = get_item(key); + assert(item); + + if (item->key == 0) + { + _count++; + item->key = key; + } + + item->value = value; + } + + bool reserve(size_t extra = 16) + { + if (_count + extra >= _capacity - _capacity / 4) + return rehash(_count + extra); + + return true; + } + + private: + struct item_t + { + const void* key; + void* value; + }; + + item_t* _items; + size_t _capacity; + + size_t _count; + + bool rehash(size_t count); + + item_t* get_item(const void* key) + { + assert(key); + assert(_capacity > 0); + + size_t hashmod = _capacity - 1; + size_t bucket = hash(key) & hashmod; + + for (size_t probe = 0; probe <= hashmod; ++probe) + { + item_t& probe_item = _items[bucket]; + + if (probe_item.key == key || probe_item.key == 0) + return &probe_item; + + // hash collision, quadratic probing + bucket = (bucket + probe + 1) & hashmod; + } + + assert(false && "Hash table is full"); // unreachable + return 0; + } + + static PUGI__UNSIGNED_OVERFLOW unsigned int hash(const void* key) + { + unsigned int h = static_cast(reinterpret_cast(key) & 0xffffffff); + + // MurmurHash3 32-bit finalizer + h ^= h >> 16; + h *= 0x85ebca6bu; + h ^= h >> 13; + h *= 0xc2b2ae35u; + h ^= h >> 16; + + return h; + } + }; + + PUGI__FN_NO_INLINE bool compact_hash_table::rehash(size_t count) + { + size_t capacity = 32; + while (count >= capacity - capacity / 4) + capacity *= 2; + + compact_hash_table rt; + rt._capacity = capacity; + rt._items = static_cast(xml_memory::allocate(sizeof(item_t) * capacity)); + + if (!rt._items) + return false; + + memset(rt._items, 0, sizeof(item_t) * capacity); + + for (size_t i = 0; i < _capacity; ++i) + if (_items[i].key) + rt.insert(_items[i].key, _items[i].value); + + if (_items) + xml_memory::deallocate(_items); + + _capacity = capacity; + _items = rt._items; + + assert(_count == rt._count); + + return true; + } + +PUGI__NS_END +#endif + +PUGI__NS_BEGIN +#ifdef PUGIXML_COMPACT + static const uintptr_t xml_memory_block_alignment = 4; +#else + static const uintptr_t xml_memory_block_alignment = sizeof(void*); +#endif + + // extra metadata bits + static const uintptr_t xml_memory_page_contents_shared_mask = 64; + static const uintptr_t xml_memory_page_name_allocated_mask = 32; + static const uintptr_t xml_memory_page_value_allocated_mask = 16; + static const uintptr_t xml_memory_page_type_mask = 15; + + // combined masks for string uniqueness + static const uintptr_t xml_memory_page_name_allocated_or_shared_mask = xml_memory_page_name_allocated_mask | xml_memory_page_contents_shared_mask; + static const uintptr_t xml_memory_page_value_allocated_or_shared_mask = xml_memory_page_value_allocated_mask | xml_memory_page_contents_shared_mask; + +#ifdef PUGIXML_COMPACT + #define PUGI__GETHEADER_IMPL(object, page, flags) // unused + #define PUGI__GETPAGE_IMPL(header) (header).get_page() +#else + #define PUGI__GETHEADER_IMPL(object, page, flags) (((reinterpret_cast(object) - reinterpret_cast(page)) << 8) | (flags)) + // this macro casts pointers through void* to avoid 'cast increases required alignment of target type' warnings + #define PUGI__GETPAGE_IMPL(header) static_cast(const_cast(static_cast(reinterpret_cast(&header) - (header >> 8)))) +#endif + + #define PUGI__GETPAGE(n) PUGI__GETPAGE_IMPL((n)->header) + #define PUGI__NODETYPE(n) static_cast((n)->header & impl::xml_memory_page_type_mask) + + struct xml_allocator; + + struct xml_memory_page + { + static xml_memory_page* construct(void* memory) + { + xml_memory_page* result = static_cast(memory); + + result->allocator = 0; + result->prev = 0; + result->next = 0; + result->busy_size = 0; + result->freed_size = 0; + + #ifdef PUGIXML_COMPACT + result->compact_string_base = 0; + result->compact_shared_parent = 0; + result->compact_page_marker = 0; + #endif + + return result; + } + + xml_allocator* allocator; + + xml_memory_page* prev; + xml_memory_page* next; + + size_t busy_size; + size_t freed_size; + + #ifdef PUGIXML_COMPACT + char_t* compact_string_base; + void* compact_shared_parent; + uint32_t* compact_page_marker; + #endif + }; + + static const size_t xml_memory_page_size = + #ifdef PUGIXML_MEMORY_PAGE_SIZE + (PUGIXML_MEMORY_PAGE_SIZE) + #else + 32768 + #endif + - sizeof(xml_memory_page); + + struct xml_memory_string_header + { + uint16_t page_offset; // offset from page->data + uint16_t full_size; // 0 if string occupies whole page + }; + + struct xml_allocator + { + xml_allocator(xml_memory_page* root): _root(root), _busy_size(root->busy_size) + { + #ifdef PUGIXML_COMPACT + _hash = 0; + #endif + } + + xml_memory_page* allocate_page(size_t data_size) + { + size_t size = sizeof(xml_memory_page) + data_size; + + // allocate block with some alignment, leaving memory for worst-case padding + void* memory = xml_memory::allocate(size); + if (!memory) return 0; + + // prepare page structure + xml_memory_page* page = xml_memory_page::construct(memory); + assert(page); + + page->allocator = _root->allocator; + + return page; + } + + static void deallocate_page(xml_memory_page* page) + { + xml_memory::deallocate(page); + } + + void* allocate_memory_oob(size_t size, xml_memory_page*& out_page); + + void* allocate_memory(size_t size, xml_memory_page*& out_page) + { + if (PUGI__UNLIKELY(_busy_size + size > xml_memory_page_size)) + return allocate_memory_oob(size, out_page); + + void* buf = reinterpret_cast(_root) + sizeof(xml_memory_page) + _busy_size; + + _busy_size += size; + + out_page = _root; + + return buf; + } + + #ifdef PUGIXML_COMPACT + void* allocate_object(size_t size, xml_memory_page*& out_page) + { + void* result = allocate_memory(size + sizeof(uint32_t), out_page); + if (!result) return 0; + + // adjust for marker + ptrdiff_t offset = static_cast(result) - reinterpret_cast(out_page->compact_page_marker); + + if (PUGI__UNLIKELY(static_cast(offset) >= 256 * xml_memory_block_alignment)) + { + // insert new marker + uint32_t* marker = static_cast(result); + + *marker = static_cast(reinterpret_cast(marker) - reinterpret_cast(out_page)); + out_page->compact_page_marker = marker; + + // since we don't reuse the page space until we reallocate it, we can just pretend that we freed the marker block + // this will make sure deallocate_memory correctly tracks the size + out_page->freed_size += sizeof(uint32_t); + + return marker + 1; + } + else + { + // roll back uint32_t part + _busy_size -= sizeof(uint32_t); + + return result; + } + } + #else + void* allocate_object(size_t size, xml_memory_page*& out_page) + { + return allocate_memory(size, out_page); + } + #endif + + void deallocate_memory(void* ptr, size_t size, xml_memory_page* page) + { + if (page == _root) page->busy_size = _busy_size; + + assert(ptr >= reinterpret_cast(page) + sizeof(xml_memory_page) && ptr < reinterpret_cast(page) + sizeof(xml_memory_page) + page->busy_size); + (void)!ptr; + + page->freed_size += size; + assert(page->freed_size <= page->busy_size); + + if (page->freed_size == page->busy_size) + { + if (page->next == 0) + { + assert(_root == page); + + // top page freed, just reset sizes + page->busy_size = 0; + page->freed_size = 0; + + #ifdef PUGIXML_COMPACT + // reset compact state to maximize efficiency + page->compact_string_base = 0; + page->compact_shared_parent = 0; + page->compact_page_marker = 0; + #endif + + _busy_size = 0; + } + else + { + assert(_root != page); + assert(page->prev); + + // remove from the list + page->prev->next = page->next; + page->next->prev = page->prev; + + // deallocate + deallocate_page(page); + } + } + } + + char_t* allocate_string(size_t length) + { + static const size_t max_encoded_offset = (1 << 16) * xml_memory_block_alignment; + + PUGI__STATIC_ASSERT(xml_memory_page_size <= max_encoded_offset); + + // allocate memory for string and header block + size_t size = sizeof(xml_memory_string_header) + length * sizeof(char_t); + + // round size up to block alignment boundary + size_t full_size = (size + (xml_memory_block_alignment - 1)) & ~(xml_memory_block_alignment - 1); + + xml_memory_page* page; + xml_memory_string_header* header = static_cast(allocate_memory(full_size, page)); + + if (!header) return 0; + + // setup header + ptrdiff_t page_offset = reinterpret_cast(header) - reinterpret_cast(page) - sizeof(xml_memory_page); + + assert(page_offset % xml_memory_block_alignment == 0); + assert(page_offset >= 0 && static_cast(page_offset) < max_encoded_offset); + header->page_offset = static_cast(static_cast(page_offset) / xml_memory_block_alignment); + + // full_size == 0 for large strings that occupy the whole page + assert(full_size % xml_memory_block_alignment == 0); + assert(full_size < max_encoded_offset || (page->busy_size == full_size && page_offset == 0)); + header->full_size = static_cast(full_size < max_encoded_offset ? full_size / xml_memory_block_alignment : 0); + + // round-trip through void* to avoid 'cast increases required alignment of target type' warning + // header is guaranteed a pointer-sized alignment, which should be enough for char_t + return static_cast(static_cast(header + 1)); + } + + void deallocate_string(char_t* string) + { + // this function casts pointers through void* to avoid 'cast increases required alignment of target type' warnings + // we're guaranteed the proper (pointer-sized) alignment on the input string if it was allocated via allocate_string + + // get header + xml_memory_string_header* header = static_cast(static_cast(string)) - 1; + assert(header); + + // deallocate + size_t page_offset = sizeof(xml_memory_page) + header->page_offset * xml_memory_block_alignment; + xml_memory_page* page = reinterpret_cast(static_cast(reinterpret_cast(header) - page_offset)); + + // if full_size == 0 then this string occupies the whole page + size_t full_size = header->full_size == 0 ? page->busy_size : header->full_size * xml_memory_block_alignment; + + deallocate_memory(header, full_size, page); + } + + bool reserve() + { + #ifdef PUGIXML_COMPACT + return _hash->reserve(); + #else + return true; + #endif + } + + xml_memory_page* _root; + size_t _busy_size; + + #ifdef PUGIXML_COMPACT + compact_hash_table* _hash; + #endif + }; + + PUGI__FN_NO_INLINE void* xml_allocator::allocate_memory_oob(size_t size, xml_memory_page*& out_page) + { + const size_t large_allocation_threshold = xml_memory_page_size / 4; + + xml_memory_page* page = allocate_page(size <= large_allocation_threshold ? xml_memory_page_size : size); + out_page = page; + + if (!page) return 0; + + if (size <= large_allocation_threshold) + { + _root->busy_size = _busy_size; + + // insert page at the end of linked list + page->prev = _root; + _root->next = page; + _root = page; + + _busy_size = size; + } + else + { + // insert page before the end of linked list, so that it is deleted as soon as possible + // the last page is not deleted even if it's empty (see deallocate_memory) + assert(_root->prev); + + page->prev = _root->prev; + page->next = _root; + + _root->prev->next = page; + _root->prev = page; + + page->busy_size = size; + } + + return reinterpret_cast(page) + sizeof(xml_memory_page); + } +PUGI__NS_END + +#ifdef PUGIXML_COMPACT +PUGI__NS_BEGIN + static const uintptr_t compact_alignment_log2 = 2; + static const uintptr_t compact_alignment = 1 << compact_alignment_log2; + + class compact_header + { + public: + compact_header(xml_memory_page* page, unsigned int flags) + { + PUGI__STATIC_ASSERT(xml_memory_block_alignment == compact_alignment); + + ptrdiff_t offset = (reinterpret_cast(this) - reinterpret_cast(page->compact_page_marker)); + assert(offset % compact_alignment == 0 && static_cast(offset) < 256 * compact_alignment); + + _page = static_cast(offset >> compact_alignment_log2); + _flags = static_cast(flags); + } + + void operator&=(uintptr_t mod) + { + _flags &= static_cast(mod); + } + + void operator|=(uintptr_t mod) + { + _flags |= static_cast(mod); + } + + uintptr_t operator&(uintptr_t mod) const + { + return _flags & mod; + } + + xml_memory_page* get_page() const + { + // round-trip through void* to silence 'cast increases required alignment of target type' warnings + const char* page_marker = reinterpret_cast(this) - (_page << compact_alignment_log2); + const char* page = page_marker - *reinterpret_cast(static_cast(page_marker)); + + return const_cast(reinterpret_cast(static_cast(page))); + } + + private: + unsigned char _page; + unsigned char _flags; + }; + + PUGI__FN xml_memory_page* compact_get_page(const void* object, int header_offset) + { + const compact_header* header = reinterpret_cast(static_cast(object) - header_offset); + + return header->get_page(); + } + + template PUGI__FN_NO_INLINE T* compact_get_value(const void* object) + { + return static_cast(compact_get_page(object, header_offset)->allocator->_hash->find(object)); + } + + template PUGI__FN_NO_INLINE void compact_set_value(const void* object, T* value) + { + compact_get_page(object, header_offset)->allocator->_hash->insert(object, value); + } + + template class compact_pointer + { + public: + compact_pointer(): _data(0) + { + } + + void operator=(const compact_pointer& rhs) + { + *this = rhs + 0; + } + + void operator=(T* value) + { + if (value) + { + // value is guaranteed to be compact-aligned; 'this' is not + // our decoding is based on 'this' aligned to compact alignment downwards (see operator T*) + // so for negative offsets (e.g. -3) we need to adjust the diff by compact_alignment - 1 to + // compensate for arithmetic shift rounding for negative values + ptrdiff_t diff = reinterpret_cast(value) - reinterpret_cast(this); + ptrdiff_t offset = ((diff + int(compact_alignment - 1)) >> compact_alignment_log2) - start; + + if (static_cast(offset) <= 253) + _data = static_cast(offset + 1); + else + { + compact_set_value(this, value); + + _data = 255; + } + } + else + _data = 0; + } + + operator T*() const + { + if (_data) + { + if (_data < 255) + { + uintptr_t base = reinterpret_cast(this) & ~(compact_alignment - 1); + + return reinterpret_cast(base + (_data - 1 + start) * compact_alignment); + } + else + return compact_get_value(this); + } + else + return 0; + } + + T* operator->() const + { + return *this; + } + + private: + unsigned char _data; + }; + + template class compact_pointer_parent + { + public: + compact_pointer_parent(): _data(0) + { + } + + void operator=(const compact_pointer_parent& rhs) + { + *this = rhs + 0; + } + + void operator=(T* value) + { + if (value) + { + // value is guaranteed to be compact-aligned; 'this' is not + // our decoding is based on 'this' aligned to compact alignment downwards (see operator T*) + // so for negative offsets (e.g. -3) we need to adjust the diff by compact_alignment - 1 to + // compensate for arithmetic shift behavior for negative values + ptrdiff_t diff = reinterpret_cast(value) - reinterpret_cast(this); + ptrdiff_t offset = ((diff + int(compact_alignment - 1)) >> compact_alignment_log2) + 65533; + + if (static_cast(offset) <= 65533) + { + _data = static_cast(offset + 1); + } + else + { + xml_memory_page* page = compact_get_page(this, header_offset); + + if (PUGI__UNLIKELY(page->compact_shared_parent == 0)) + page->compact_shared_parent = value; + + if (page->compact_shared_parent == value) + { + _data = 65534; + } + else + { + compact_set_value(this, value); + + _data = 65535; + } + } + } + else + { + _data = 0; + } + } + + operator T*() const + { + if (_data) + { + if (_data < 65534) + { + uintptr_t base = reinterpret_cast(this) & ~(compact_alignment - 1); + + return reinterpret_cast(base + (_data - 1 - 65533) * compact_alignment); + } + else if (_data == 65534) + return static_cast(compact_get_page(this, header_offset)->compact_shared_parent); + else + return compact_get_value(this); + } + else + return 0; + } + + T* operator->() const + { + return *this; + } + + private: + uint16_t _data; + }; + + template class compact_string + { + public: + compact_string(): _data(0) + { + } + + void operator=(const compact_string& rhs) + { + *this = rhs + 0; + } + + void operator=(char_t* value) + { + if (value) + { + xml_memory_page* page = compact_get_page(this, header_offset); + + if (PUGI__UNLIKELY(page->compact_string_base == 0)) + page->compact_string_base = value; + + ptrdiff_t offset = value - page->compact_string_base; + + if (static_cast(offset) < (65535 << 7)) + { + // round-trip through void* to silence 'cast increases required alignment of target type' warnings + uint16_t* base = reinterpret_cast(static_cast(reinterpret_cast(this) - base_offset)); + + if (*base == 0) + { + *base = static_cast((offset >> 7) + 1); + _data = static_cast((offset & 127) + 1); + } + else + { + ptrdiff_t remainder = offset - ((*base - 1) << 7); + + if (static_cast(remainder) <= 253) + { + _data = static_cast(remainder + 1); + } + else + { + compact_set_value(this, value); + + _data = 255; + } + } + } + else + { + compact_set_value(this, value); + + _data = 255; + } + } + else + { + _data = 0; + } + } + + operator char_t*() const + { + if (_data) + { + if (_data < 255) + { + xml_memory_page* page = compact_get_page(this, header_offset); + + // round-trip through void* to silence 'cast increases required alignment of target type' warnings + const uint16_t* base = reinterpret_cast(static_cast(reinterpret_cast(this) - base_offset)); + assert(*base); + + ptrdiff_t offset = ((*base - 1) << 7) + (_data - 1); + + return page->compact_string_base + offset; + } + else + { + return compact_get_value(this); + } + } + else + return 0; + } + + private: + unsigned char _data; + }; +PUGI__NS_END +#endif + +#ifdef PUGIXML_COMPACT +namespace pugi +{ + struct xml_attribute_struct + { + xml_attribute_struct(impl::xml_memory_page* page): header(page, 0), namevalue_base(0) + { + PUGI__STATIC_ASSERT(sizeof(xml_attribute_struct) == 8); + } + + impl::compact_header header; + + uint16_t namevalue_base; + + impl::compact_string<4, 2> name; + impl::compact_string<5, 3> value; + + impl::compact_pointer prev_attribute_c; + impl::compact_pointer next_attribute; + }; + + struct xml_node_struct + { + xml_node_struct(impl::xml_memory_page* page, xml_node_type type): header(page, type), namevalue_base(0) + { + PUGI__STATIC_ASSERT(sizeof(xml_node_struct) == 12); + } + + impl::compact_header header; + + uint16_t namevalue_base; + + impl::compact_string<4, 2> name; + impl::compact_string<5, 3> value; + + impl::compact_pointer_parent parent; + + impl::compact_pointer first_child; + + impl::compact_pointer prev_sibling_c; + impl::compact_pointer next_sibling; + + impl::compact_pointer first_attribute; + }; +} +#else +namespace pugi +{ + struct xml_attribute_struct + { + xml_attribute_struct(impl::xml_memory_page* page): name(0), value(0), prev_attribute_c(0), next_attribute(0) + { + header = PUGI__GETHEADER_IMPL(this, page, 0); + } + + uintptr_t header; + + char_t* name; + char_t* value; + + xml_attribute_struct* prev_attribute_c; + xml_attribute_struct* next_attribute; + }; + + struct xml_node_struct + { + xml_node_struct(impl::xml_memory_page* page, xml_node_type type): name(0), value(0), parent(0), first_child(0), prev_sibling_c(0), next_sibling(0), first_attribute(0) + { + header = PUGI__GETHEADER_IMPL(this, page, type); + } + + uintptr_t header; + + char_t* name; + char_t* value; + + xml_node_struct* parent; + + xml_node_struct* first_child; + + xml_node_struct* prev_sibling_c; + xml_node_struct* next_sibling; + + xml_attribute_struct* first_attribute; + }; +} +#endif + +PUGI__NS_BEGIN + struct xml_extra_buffer + { + char_t* buffer; + xml_extra_buffer* next; + }; + + struct xml_document_struct: public xml_node_struct, public xml_allocator + { + xml_document_struct(xml_memory_page* page): xml_node_struct(page, node_document), xml_allocator(page), buffer(0), extra_buffers(0) + { + } + + const char_t* buffer; + + xml_extra_buffer* extra_buffers; + + #ifdef PUGIXML_COMPACT + compact_hash_table hash; + #endif + }; + + template inline xml_allocator& get_allocator(const Object* object) + { + assert(object); + + return *PUGI__GETPAGE(object)->allocator; + } + + template inline xml_document_struct& get_document(const Object* object) + { + assert(object); + + return *static_cast(PUGI__GETPAGE(object)->allocator); + } +PUGI__NS_END + +// Low-level DOM operations +PUGI__NS_BEGIN + inline xml_attribute_struct* allocate_attribute(xml_allocator& alloc) + { + xml_memory_page* page; + void* memory = alloc.allocate_object(sizeof(xml_attribute_struct), page); + if (!memory) return 0; + + return new (memory) xml_attribute_struct(page); + } + + inline xml_node_struct* allocate_node(xml_allocator& alloc, xml_node_type type) + { + xml_memory_page* page; + void* memory = alloc.allocate_object(sizeof(xml_node_struct), page); + if (!memory) return 0; + + return new (memory) xml_node_struct(page, type); + } + + inline void destroy_attribute(xml_attribute_struct* a, xml_allocator& alloc) + { + if (a->header & impl::xml_memory_page_name_allocated_mask) + alloc.deallocate_string(a->name); + + if (a->header & impl::xml_memory_page_value_allocated_mask) + alloc.deallocate_string(a->value); + + alloc.deallocate_memory(a, sizeof(xml_attribute_struct), PUGI__GETPAGE(a)); + } + + inline void destroy_node(xml_node_struct* n, xml_allocator& alloc) + { + if (n->header & impl::xml_memory_page_name_allocated_mask) + alloc.deallocate_string(n->name); + + if (n->header & impl::xml_memory_page_value_allocated_mask) + alloc.deallocate_string(n->value); + + for (xml_attribute_struct* attr = n->first_attribute; attr; ) + { + xml_attribute_struct* next = attr->next_attribute; + + destroy_attribute(attr, alloc); + + attr = next; + } + + for (xml_node_struct* child = n->first_child; child; ) + { + xml_node_struct* next = child->next_sibling; + + destroy_node(child, alloc); + + child = next; + } + + alloc.deallocate_memory(n, sizeof(xml_node_struct), PUGI__GETPAGE(n)); + } + + inline void append_node(xml_node_struct* child, xml_node_struct* node) + { + child->parent = node; + + xml_node_struct* head = node->first_child; + + if (head) + { + xml_node_struct* tail = head->prev_sibling_c; + + tail->next_sibling = child; + child->prev_sibling_c = tail; + head->prev_sibling_c = child; + } + else + { + node->first_child = child; + child->prev_sibling_c = child; + } + } + + inline void prepend_node(xml_node_struct* child, xml_node_struct* node) + { + child->parent = node; + + xml_node_struct* head = node->first_child; + + if (head) + { + child->prev_sibling_c = head->prev_sibling_c; + head->prev_sibling_c = child; + } + else + child->prev_sibling_c = child; + + child->next_sibling = head; + node->first_child = child; + } + + inline void insert_node_after(xml_node_struct* child, xml_node_struct* node) + { + xml_node_struct* parent = node->parent; + + child->parent = parent; + + if (node->next_sibling) + node->next_sibling->prev_sibling_c = child; + else + parent->first_child->prev_sibling_c = child; + + child->next_sibling = node->next_sibling; + child->prev_sibling_c = node; + + node->next_sibling = child; + } + + inline void insert_node_before(xml_node_struct* child, xml_node_struct* node) + { + xml_node_struct* parent = node->parent; + + child->parent = parent; + + if (node->prev_sibling_c->next_sibling) + node->prev_sibling_c->next_sibling = child; + else + parent->first_child = child; + + child->prev_sibling_c = node->prev_sibling_c; + child->next_sibling = node; + + node->prev_sibling_c = child; + } + + inline void remove_node(xml_node_struct* node) + { + xml_node_struct* parent = node->parent; + + if (node->next_sibling) + node->next_sibling->prev_sibling_c = node->prev_sibling_c; + else + parent->first_child->prev_sibling_c = node->prev_sibling_c; + + if (node->prev_sibling_c->next_sibling) + node->prev_sibling_c->next_sibling = node->next_sibling; + else + parent->first_child = node->next_sibling; + + node->parent = 0; + node->prev_sibling_c = 0; + node->next_sibling = 0; + } + + inline void append_attribute(xml_attribute_struct* attr, xml_node_struct* node) + { + xml_attribute_struct* head = node->first_attribute; + + if (head) + { + xml_attribute_struct* tail = head->prev_attribute_c; + + tail->next_attribute = attr; + attr->prev_attribute_c = tail; + head->prev_attribute_c = attr; + } + else + { + node->first_attribute = attr; + attr->prev_attribute_c = attr; + } + } + + inline void prepend_attribute(xml_attribute_struct* attr, xml_node_struct* node) + { + xml_attribute_struct* head = node->first_attribute; + + if (head) + { + attr->prev_attribute_c = head->prev_attribute_c; + head->prev_attribute_c = attr; + } + else + attr->prev_attribute_c = attr; + + attr->next_attribute = head; + node->first_attribute = attr; + } + + inline void insert_attribute_after(xml_attribute_struct* attr, xml_attribute_struct* place, xml_node_struct* node) + { + if (place->next_attribute) + place->next_attribute->prev_attribute_c = attr; + else + node->first_attribute->prev_attribute_c = attr; + + attr->next_attribute = place->next_attribute; + attr->prev_attribute_c = place; + place->next_attribute = attr; + } + + inline void insert_attribute_before(xml_attribute_struct* attr, xml_attribute_struct* place, xml_node_struct* node) + { + if (place->prev_attribute_c->next_attribute) + place->prev_attribute_c->next_attribute = attr; + else + node->first_attribute = attr; + + attr->prev_attribute_c = place->prev_attribute_c; + attr->next_attribute = place; + place->prev_attribute_c = attr; + } + + inline void remove_attribute(xml_attribute_struct* attr, xml_node_struct* node) + { + if (attr->next_attribute) + attr->next_attribute->prev_attribute_c = attr->prev_attribute_c; + else + node->first_attribute->prev_attribute_c = attr->prev_attribute_c; + + if (attr->prev_attribute_c->next_attribute) + attr->prev_attribute_c->next_attribute = attr->next_attribute; + else + node->first_attribute = attr->next_attribute; + + attr->prev_attribute_c = 0; + attr->next_attribute = 0; + } + + PUGI__FN_NO_INLINE xml_node_struct* append_new_node(xml_node_struct* node, xml_allocator& alloc, xml_node_type type = node_element) + { + if (!alloc.reserve()) return 0; + + xml_node_struct* child = allocate_node(alloc, type); + if (!child) return 0; + + append_node(child, node); + + return child; + } + + PUGI__FN_NO_INLINE xml_attribute_struct* append_new_attribute(xml_node_struct* node, xml_allocator& alloc) + { + if (!alloc.reserve()) return 0; + + xml_attribute_struct* attr = allocate_attribute(alloc); + if (!attr) return 0; + + append_attribute(attr, node); + + return attr; + } +PUGI__NS_END + +// Helper classes for code generation +PUGI__NS_BEGIN + struct opt_false + { + enum { value = 0 }; + }; + + struct opt_true + { + enum { value = 1 }; + }; +PUGI__NS_END + +// Unicode utilities +PUGI__NS_BEGIN + inline uint16_t endian_swap(uint16_t value) + { + return static_cast(((value & 0xff) << 8) | (value >> 8)); + } + + inline uint32_t endian_swap(uint32_t value) + { + return ((value & 0xff) << 24) | ((value & 0xff00) << 8) | ((value & 0xff0000) >> 8) | (value >> 24); + } + + struct utf8_counter + { + typedef size_t value_type; + + static value_type low(value_type result, uint32_t ch) + { + // U+0000..U+007F + if (ch < 0x80) return result + 1; + // U+0080..U+07FF + else if (ch < 0x800) return result + 2; + // U+0800..U+FFFF + else return result + 3; + } + + static value_type high(value_type result, uint32_t) + { + // U+10000..U+10FFFF + return result + 4; + } + }; + + struct utf8_writer + { + typedef uint8_t* value_type; + + static value_type low(value_type result, uint32_t ch) + { + // U+0000..U+007F + if (ch < 0x80) + { + *result = static_cast(ch); + return result + 1; + } + // U+0080..U+07FF + else if (ch < 0x800) + { + result[0] = static_cast(0xC0 | (ch >> 6)); + result[1] = static_cast(0x80 | (ch & 0x3F)); + return result + 2; + } + // U+0800..U+FFFF + else + { + result[0] = static_cast(0xE0 | (ch >> 12)); + result[1] = static_cast(0x80 | ((ch >> 6) & 0x3F)); + result[2] = static_cast(0x80 | (ch & 0x3F)); + return result + 3; + } + } + + static value_type high(value_type result, uint32_t ch) + { + // U+10000..U+10FFFF + result[0] = static_cast(0xF0 | (ch >> 18)); + result[1] = static_cast(0x80 | ((ch >> 12) & 0x3F)); + result[2] = static_cast(0x80 | ((ch >> 6) & 0x3F)); + result[3] = static_cast(0x80 | (ch & 0x3F)); + return result + 4; + } + + static value_type any(value_type result, uint32_t ch) + { + return (ch < 0x10000) ? low(result, ch) : high(result, ch); + } + }; + + struct utf16_counter + { + typedef size_t value_type; + + static value_type low(value_type result, uint32_t) + { + return result + 1; + } + + static value_type high(value_type result, uint32_t) + { + return result + 2; + } + }; + + struct utf16_writer + { + typedef uint16_t* value_type; + + static value_type low(value_type result, uint32_t ch) + { + *result = static_cast(ch); + + return result + 1; + } + + static value_type high(value_type result, uint32_t ch) + { + uint32_t msh = static_cast(ch - 0x10000) >> 10; + uint32_t lsh = static_cast(ch - 0x10000) & 0x3ff; + + result[0] = static_cast(0xD800 + msh); + result[1] = static_cast(0xDC00 + lsh); + + return result + 2; + } + + static value_type any(value_type result, uint32_t ch) + { + return (ch < 0x10000) ? low(result, ch) : high(result, ch); + } + }; + + struct utf32_counter + { + typedef size_t value_type; + + static value_type low(value_type result, uint32_t) + { + return result + 1; + } + + static value_type high(value_type result, uint32_t) + { + return result + 1; + } + }; + + struct utf32_writer + { + typedef uint32_t* value_type; + + static value_type low(value_type result, uint32_t ch) + { + *result = ch; + + return result + 1; + } + + static value_type high(value_type result, uint32_t ch) + { + *result = ch; + + return result + 1; + } + + static value_type any(value_type result, uint32_t ch) + { + *result = ch; + + return result + 1; + } + }; + + struct latin1_writer + { + typedef uint8_t* value_type; + + static value_type low(value_type result, uint32_t ch) + { + *result = static_cast(ch > 255 ? '?' : ch); + + return result + 1; + } + + static value_type high(value_type result, uint32_t ch) + { + (void)ch; + + *result = '?'; + + return result + 1; + } + }; + + struct utf8_decoder + { + typedef uint8_t type; + + template static inline typename Traits::value_type process(const uint8_t* data, size_t size, typename Traits::value_type result, Traits) + { + const uint8_t utf8_byte_mask = 0x3f; + + while (size) + { + uint8_t lead = *data; + + // 0xxxxxxx -> U+0000..U+007F + if (lead < 0x80) + { + result = Traits::low(result, lead); + data += 1; + size -= 1; + + // process aligned single-byte (ascii) blocks + if ((reinterpret_cast(data) & 3) == 0) + { + // round-trip through void* to silence 'cast increases required alignment of target type' warnings + while (size >= 4 && (*static_cast(static_cast(data)) & 0x80808080) == 0) + { + result = Traits::low(result, data[0]); + result = Traits::low(result, data[1]); + result = Traits::low(result, data[2]); + result = Traits::low(result, data[3]); + data += 4; + size -= 4; + } + } + } + // 110xxxxx -> U+0080..U+07FF + else if (static_cast(lead - 0xC0) < 0x20 && size >= 2 && (data[1] & 0xc0) == 0x80) + { + result = Traits::low(result, ((lead & ~0xC0) << 6) | (data[1] & utf8_byte_mask)); + data += 2; + size -= 2; + } + // 1110xxxx -> U+0800-U+FFFF + else if (static_cast(lead - 0xE0) < 0x10 && size >= 3 && (data[1] & 0xc0) == 0x80 && (data[2] & 0xc0) == 0x80) + { + result = Traits::low(result, ((lead & ~0xE0) << 12) | ((data[1] & utf8_byte_mask) << 6) | (data[2] & utf8_byte_mask)); + data += 3; + size -= 3; + } + // 11110xxx -> U+10000..U+10FFFF + else if (static_cast(lead - 0xF0) < 0x08 && size >= 4 && (data[1] & 0xc0) == 0x80 && (data[2] & 0xc0) == 0x80 && (data[3] & 0xc0) == 0x80) + { + result = Traits::high(result, ((lead & ~0xF0) << 18) | ((data[1] & utf8_byte_mask) << 12) | ((data[2] & utf8_byte_mask) << 6) | (data[3] & utf8_byte_mask)); + data += 4; + size -= 4; + } + // 10xxxxxx or 11111xxx -> invalid + else + { + data += 1; + size -= 1; + } + } + + return result; + } + }; + + template struct utf16_decoder + { + typedef uint16_t type; + + template static inline typename Traits::value_type process(const uint16_t* data, size_t size, typename Traits::value_type result, Traits) + { + while (size) + { + uint16_t lead = opt_swap::value ? endian_swap(*data) : *data; + + // U+0000..U+D7FF + if (lead < 0xD800) + { + result = Traits::low(result, lead); + data += 1; + size -= 1; + } + // U+E000..U+FFFF + else if (static_cast(lead - 0xE000) < 0x2000) + { + result = Traits::low(result, lead); + data += 1; + size -= 1; + } + // surrogate pair lead + else if (static_cast(lead - 0xD800) < 0x400 && size >= 2) + { + uint16_t next = opt_swap::value ? endian_swap(data[1]) : data[1]; + + if (static_cast(next - 0xDC00) < 0x400) + { + result = Traits::high(result, 0x10000 + ((lead & 0x3ff) << 10) + (next & 0x3ff)); + data += 2; + size -= 2; + } + else + { + data += 1; + size -= 1; + } + } + else + { + data += 1; + size -= 1; + } + } + + return result; + } + }; + + template struct utf32_decoder + { + typedef uint32_t type; + + template static inline typename Traits::value_type process(const uint32_t* data, size_t size, typename Traits::value_type result, Traits) + { + while (size) + { + uint32_t lead = opt_swap::value ? endian_swap(*data) : *data; + + // U+0000..U+FFFF + if (lead < 0x10000) + { + result = Traits::low(result, lead); + data += 1; + size -= 1; + } + // U+10000..U+10FFFF + else + { + result = Traits::high(result, lead); + data += 1; + size -= 1; + } + } + + return result; + } + }; + + struct latin1_decoder + { + typedef uint8_t type; + + template static inline typename Traits::value_type process(const uint8_t* data, size_t size, typename Traits::value_type result, Traits) + { + while (size) + { + result = Traits::low(result, *data); + data += 1; + size -= 1; + } + + return result; + } + }; + + template struct wchar_selector; + + template <> struct wchar_selector<2> + { + typedef uint16_t type; + typedef utf16_counter counter; + typedef utf16_writer writer; + typedef utf16_decoder decoder; + }; + + template <> struct wchar_selector<4> + { + typedef uint32_t type; + typedef utf32_counter counter; + typedef utf32_writer writer; + typedef utf32_decoder decoder; + }; + + typedef wchar_selector::counter wchar_counter; + typedef wchar_selector::writer wchar_writer; + + struct wchar_decoder + { + typedef wchar_t type; + + template static inline typename Traits::value_type process(const wchar_t* data, size_t size, typename Traits::value_type result, Traits traits) + { + typedef wchar_selector::decoder decoder; + + return decoder::process(reinterpret_cast(data), size, result, traits); + } + }; + +#ifdef PUGIXML_WCHAR_MODE + PUGI__FN void convert_wchar_endian_swap(wchar_t* result, const wchar_t* data, size_t length) + { + for (size_t i = 0; i < length; ++i) + result[i] = static_cast(endian_swap(static_cast::type>(data[i]))); + } +#endif +PUGI__NS_END + +PUGI__NS_BEGIN + enum chartype_t + { + ct_parse_pcdata = 1, // \0, &, \r, < + ct_parse_attr = 2, // \0, &, \r, ', " + ct_parse_attr_ws = 4, // \0, &, \r, ', ", \n, tab + ct_space = 8, // \r, \n, space, tab + ct_parse_cdata = 16, // \0, ], >, \r + ct_parse_comment = 32, // \0, -, >, \r + ct_symbol = 64, // Any symbol > 127, a-z, A-Z, 0-9, _, :, -, . + ct_start_symbol = 128 // Any symbol > 127, a-z, A-Z, _, : + }; + + static const unsigned char chartype_table[256] = + { + 55, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 0, 63, 0, 0, // 0-15 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31 + 8, 0, 6, 0, 0, 0, 7, 6, 0, 0, 0, 0, 0, 96, 64, 0, // 32-47 + 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 192, 0, 1, 0, 48, 0, // 48-63 + 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, // 64-79 + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0, 0, 16, 0, 192, // 80-95 + 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, // 96-111 + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0, 0, 0, 0, 0, // 112-127 + + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, // 128+ + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, + 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192 + }; + + enum chartypex_t + { + ctx_special_pcdata = 1, // Any symbol >= 0 and < 32 (except \t, \r, \n), &, <, > + ctx_special_attr = 2, // Any symbol >= 0 and < 32, &, <, ", ' + ctx_start_symbol = 4, // Any symbol > 127, a-z, A-Z, _ + ctx_digit = 8, // 0-9 + ctx_symbol = 16 // Any symbol > 127, a-z, A-Z, 0-9, _, -, . + }; + + static const unsigned char chartypex_table[256] = + { + 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, // 0-15 + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 16-31 + 0, 0, 2, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 16, 16, 0, // 32-47 + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 3, 0, 1, 0, // 48-63 + + 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // 64-79 + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 20, // 80-95 + 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // 96-111 + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, // 112-127 + + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, // 128+ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 + }; + +#ifdef PUGIXML_WCHAR_MODE + #define PUGI__IS_CHARTYPE_IMPL(c, ct, table) ((static_cast(c) < 128 ? table[static_cast(c)] : table[128]) & (ct)) +#else + #define PUGI__IS_CHARTYPE_IMPL(c, ct, table) (table[static_cast(c)] & (ct)) +#endif + + #define PUGI__IS_CHARTYPE(c, ct) PUGI__IS_CHARTYPE_IMPL(c, ct, chartype_table) + #define PUGI__IS_CHARTYPEX(c, ct) PUGI__IS_CHARTYPE_IMPL(c, ct, chartypex_table) + + PUGI__FN bool is_little_endian() + { + unsigned int ui = 1; + + return *reinterpret_cast(&ui) == 1; + } + + PUGI__FN xml_encoding get_wchar_encoding() + { + PUGI__STATIC_ASSERT(sizeof(wchar_t) == 2 || sizeof(wchar_t) == 4); + + if (sizeof(wchar_t) == 2) + return is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + else + return is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + } + + PUGI__FN bool parse_declaration_encoding(const uint8_t* data, size_t size, const uint8_t*& out_encoding, size_t& out_length) + { + #define PUGI__SCANCHAR(ch) { if (offset >= size || data[offset] != ch) return false; offset++; } + #define PUGI__SCANCHARTYPE(ct) { while (offset < size && PUGI__IS_CHARTYPE(data[offset], ct)) offset++; } + + // check if we have a non-empty XML declaration + if (size < 6 || !((data[0] == '<') & (data[1] == '?') & (data[2] == 'x') & (data[3] == 'm') & (data[4] == 'l') && PUGI__IS_CHARTYPE(data[5], ct_space))) + return false; + + // scan XML declaration until the encoding field + for (size_t i = 6; i + 1 < size; ++i) + { + // declaration can not contain ? in quoted values + if (data[i] == '?') + return false; + + if (data[i] == 'e' && data[i + 1] == 'n') + { + size_t offset = i; + + // encoding follows the version field which can't contain 'en' so this has to be the encoding if XML is well formed + PUGI__SCANCHAR('e'); PUGI__SCANCHAR('n'); PUGI__SCANCHAR('c'); PUGI__SCANCHAR('o'); + PUGI__SCANCHAR('d'); PUGI__SCANCHAR('i'); PUGI__SCANCHAR('n'); PUGI__SCANCHAR('g'); + + // S? = S? + PUGI__SCANCHARTYPE(ct_space); + PUGI__SCANCHAR('='); + PUGI__SCANCHARTYPE(ct_space); + + // the only two valid delimiters are ' and " + uint8_t delimiter = (offset < size && data[offset] == '"') ? '"' : '\''; + + PUGI__SCANCHAR(delimiter); + + size_t start = offset; + + out_encoding = data + offset; + + PUGI__SCANCHARTYPE(ct_symbol); + + out_length = offset - start; + + PUGI__SCANCHAR(delimiter); + + return true; + } + } + + return false; + + #undef PUGI__SCANCHAR + #undef PUGI__SCANCHARTYPE + } + + PUGI__FN xml_encoding guess_buffer_encoding(const uint8_t* data, size_t size) + { + // skip encoding autodetection if input buffer is too small + if (size < 4) return encoding_utf8; + + uint8_t d0 = data[0], d1 = data[1], d2 = data[2], d3 = data[3]; + + // look for BOM in first few bytes + if (d0 == 0 && d1 == 0 && d2 == 0xfe && d3 == 0xff) return encoding_utf32_be; + if (d0 == 0xff && d1 == 0xfe && d2 == 0 && d3 == 0) return encoding_utf32_le; + if (d0 == 0xfe && d1 == 0xff) return encoding_utf16_be; + if (d0 == 0xff && d1 == 0xfe) return encoding_utf16_le; + if (d0 == 0xef && d1 == 0xbb && d2 == 0xbf) return encoding_utf8; + + // look for <, (contents); + + return guess_buffer_encoding(data, size); + } + + PUGI__FN bool get_mutable_buffer(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable) + { + size_t length = size / sizeof(char_t); + + if (is_mutable) + { + out_buffer = static_cast(const_cast(contents)); + out_length = length; + } + else + { + char_t* buffer = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!buffer) return false; + + if (contents) + memcpy(buffer, contents, length * sizeof(char_t)); + else + assert(length == 0); + + buffer[length] = 0; + + out_buffer = buffer; + out_length = length + 1; + } + + return true; + } + +#ifdef PUGIXML_WCHAR_MODE + PUGI__FN bool need_endian_swap_utf(xml_encoding le, xml_encoding re) + { + return (le == encoding_utf16_be && re == encoding_utf16_le) || (le == encoding_utf16_le && re == encoding_utf16_be) || + (le == encoding_utf32_be && re == encoding_utf32_le) || (le == encoding_utf32_le && re == encoding_utf32_be); + } + + PUGI__FN bool convert_buffer_endian_swap(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable) + { + const char_t* data = static_cast(contents); + size_t length = size / sizeof(char_t); + + if (is_mutable) + { + char_t* buffer = const_cast(data); + + convert_wchar_endian_swap(buffer, data, length); + + out_buffer = buffer; + out_length = length; + } + else + { + char_t* buffer = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!buffer) return false; + + convert_wchar_endian_swap(buffer, data, length); + buffer[length] = 0; + + out_buffer = buffer; + out_length = length + 1; + } + + return true; + } + + template PUGI__FN bool convert_buffer_generic(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, D) + { + const typename D::type* data = static_cast(contents); + size_t data_length = size / sizeof(typename D::type); + + // first pass: get length in wchar_t units + size_t length = D::process(data, data_length, 0, wchar_counter()); + + // allocate buffer of suitable length + char_t* buffer = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!buffer) return false; + + // second pass: convert utf16 input to wchar_t + wchar_writer::value_type obegin = reinterpret_cast(buffer); + wchar_writer::value_type oend = D::process(data, data_length, obegin, wchar_writer()); + + assert(oend == obegin + length); + *oend = 0; + + out_buffer = buffer; + out_length = length + 1; + + return true; + } + + PUGI__FN bool convert_buffer(char_t*& out_buffer, size_t& out_length, xml_encoding encoding, const void* contents, size_t size, bool is_mutable) + { + // get native encoding + xml_encoding wchar_encoding = get_wchar_encoding(); + + // fast path: no conversion required + if (encoding == wchar_encoding) + return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable); + + // only endian-swapping is required + if (need_endian_swap_utf(encoding, wchar_encoding)) + return convert_buffer_endian_swap(out_buffer, out_length, contents, size, is_mutable); + + // source encoding is utf8 + if (encoding == encoding_utf8) + return convert_buffer_generic(out_buffer, out_length, contents, size, utf8_decoder()); + + // source encoding is utf16 + if (encoding == encoding_utf16_be || encoding == encoding_utf16_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + + return (native_encoding == encoding) ? + convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder()) : + convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder()); + } + + // source encoding is utf32 + if (encoding == encoding_utf32_be || encoding == encoding_utf32_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + + return (native_encoding == encoding) ? + convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder()) : + convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder()); + } + + // source encoding is latin1 + if (encoding == encoding_latin1) + return convert_buffer_generic(out_buffer, out_length, contents, size, latin1_decoder()); + + assert(false && "Invalid encoding"); // unreachable + return false; + } +#else + template PUGI__FN bool convert_buffer_generic(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, D) + { + const typename D::type* data = static_cast(contents); + size_t data_length = size / sizeof(typename D::type); + + // first pass: get length in utf8 units + size_t length = D::process(data, data_length, 0, utf8_counter()); + + // allocate buffer of suitable length + char_t* buffer = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!buffer) return false; + + // second pass: convert utf16 input to utf8 + uint8_t* obegin = reinterpret_cast(buffer); + uint8_t* oend = D::process(data, data_length, obegin, utf8_writer()); + + assert(oend == obegin + length); + *oend = 0; + + out_buffer = buffer; + out_length = length + 1; + + return true; + } + + PUGI__FN size_t get_latin1_7bit_prefix_length(const uint8_t* data, size_t size) + { + for (size_t i = 0; i < size; ++i) + if (data[i] > 127) + return i; + + return size; + } + + PUGI__FN bool convert_buffer_latin1(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable) + { + const uint8_t* data = static_cast(contents); + size_t data_length = size; + + // get size of prefix that does not need utf8 conversion + size_t prefix_length = get_latin1_7bit_prefix_length(data, data_length); + assert(prefix_length <= data_length); + + const uint8_t* postfix = data + prefix_length; + size_t postfix_length = data_length - prefix_length; + + // if no conversion is needed, just return the original buffer + if (postfix_length == 0) return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable); + + // first pass: get length in utf8 units + size_t length = prefix_length + latin1_decoder::process(postfix, postfix_length, 0, utf8_counter()); + + // allocate buffer of suitable length + char_t* buffer = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!buffer) return false; + + // second pass: convert latin1 input to utf8 + memcpy(buffer, data, prefix_length); + + uint8_t* obegin = reinterpret_cast(buffer); + uint8_t* oend = latin1_decoder::process(postfix, postfix_length, obegin + prefix_length, utf8_writer()); + + assert(oend == obegin + length); + *oend = 0; + + out_buffer = buffer; + out_length = length + 1; + + return true; + } + + PUGI__FN bool convert_buffer(char_t*& out_buffer, size_t& out_length, xml_encoding encoding, const void* contents, size_t size, bool is_mutable) + { + // fast path: no conversion required + if (encoding == encoding_utf8) + return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable); + + // source encoding is utf16 + if (encoding == encoding_utf16_be || encoding == encoding_utf16_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + + return (native_encoding == encoding) ? + convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder()) : + convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder()); + } + + // source encoding is utf32 + if (encoding == encoding_utf32_be || encoding == encoding_utf32_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + + return (native_encoding == encoding) ? + convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder()) : + convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder()); + } + + // source encoding is latin1 + if (encoding == encoding_latin1) + return convert_buffer_latin1(out_buffer, out_length, contents, size, is_mutable); + + assert(false && "Invalid encoding"); // unreachable + return false; + } +#endif + + PUGI__FN size_t as_utf8_begin(const wchar_t* str, size_t length) + { + // get length in utf8 characters + return wchar_decoder::process(str, length, 0, utf8_counter()); + } + + PUGI__FN void as_utf8_end(char* buffer, size_t size, const wchar_t* str, size_t length) + { + // convert to utf8 + uint8_t* begin = reinterpret_cast(buffer); + uint8_t* end = wchar_decoder::process(str, length, begin, utf8_writer()); + + assert(begin + size == end); + (void)!end; + (void)!size; + } + +#ifndef PUGIXML_NO_STL + PUGI__FN std::string as_utf8_impl(const wchar_t* str, size_t length) + { + // first pass: get length in utf8 characters + size_t size = as_utf8_begin(str, length); + + // allocate resulting string + std::string result; + result.resize(size); + + // second pass: convert to utf8 + if (size > 0) as_utf8_end(&result[0], size, str, length); + + return result; + } + + PUGI__FN std::basic_string as_wide_impl(const char* str, size_t size) + { + const uint8_t* data = reinterpret_cast(str); + + // first pass: get length in wchar_t units + size_t length = utf8_decoder::process(data, size, 0, wchar_counter()); + + // allocate resulting string + std::basic_string result; + result.resize(length); + + // second pass: convert to wchar_t + if (length > 0) + { + wchar_writer::value_type begin = reinterpret_cast(&result[0]); + wchar_writer::value_type end = utf8_decoder::process(data, size, begin, wchar_writer()); + + assert(begin + length == end); + (void)!end; + } + + return result; + } +#endif + + template + inline bool strcpy_insitu_allow(size_t length, const Header& header, uintptr_t header_mask, char_t* target) + { + // never reuse shared memory + if (header & xml_memory_page_contents_shared_mask) return false; + + size_t target_length = strlength(target); + + // always reuse document buffer memory if possible + if ((header & header_mask) == 0) return target_length >= length; + + // reuse heap memory if waste is not too great + const size_t reuse_threshold = 32; + + return target_length >= length && (target_length < reuse_threshold || target_length - length < target_length / 2); + } + + template + PUGI__FN bool strcpy_insitu(String& dest, Header& header, uintptr_t header_mask, const char_t* source, size_t source_length) + { + if (source_length == 0) + { + // empty string and null pointer are equivalent, so just deallocate old memory + xml_allocator* alloc = PUGI__GETPAGE_IMPL(header)->allocator; + + if (header & header_mask) alloc->deallocate_string(dest); + + // mark the string as not allocated + dest = 0; + header &= ~header_mask; + + return true; + } + else if (dest && strcpy_insitu_allow(source_length, header, header_mask, dest)) + { + // we can reuse old buffer, so just copy the new data (including zero terminator) + memcpy(dest, source, source_length * sizeof(char_t)); + dest[source_length] = 0; + + return true; + } + else + { + xml_allocator* alloc = PUGI__GETPAGE_IMPL(header)->allocator; + + if (!alloc->reserve()) return false; + + // allocate new buffer + char_t* buf = alloc->allocate_string(source_length + 1); + if (!buf) return false; + + // copy the string (including zero terminator) + memcpy(buf, source, source_length * sizeof(char_t)); + buf[source_length] = 0; + + // deallocate old buffer (*after* the above to protect against overlapping memory and/or allocation failures) + if (header & header_mask) alloc->deallocate_string(dest); + + // the string is now allocated, so set the flag + dest = buf; + header |= header_mask; + + return true; + } + } + + struct gap + { + char_t* end; + size_t size; + + gap(): end(0), size(0) + { + } + + // Push new gap, move s count bytes further (skipping the gap). + // Collapse previous gap. + void push(char_t*& s, size_t count) + { + if (end) // there was a gap already; collapse it + { + // Move [old_gap_end, new_gap_start) to [old_gap_start, ...) + assert(s >= end); + memmove(end - size, end, reinterpret_cast(s) - reinterpret_cast(end)); + } + + s += count; // end of current gap + + // "merge" two gaps + end = s; + size += count; + } + + // Collapse all gaps, return past-the-end pointer + char_t* flush(char_t* s) + { + if (end) + { + // Move [old_gap_end, current_pos) to [old_gap_start, ...) + assert(s >= end); + memmove(end - size, end, reinterpret_cast(s) - reinterpret_cast(end)); + + return s - size; + } + else return s; + } + }; + + PUGI__FN char_t* strconv_escape(char_t* s, gap& g) + { + char_t* stre = s + 1; + + switch (*stre) + { + case '#': // &#... + { + unsigned int ucsc = 0; + + if (stre[1] == 'x') // &#x... (hex code) + { + stre += 2; + + char_t ch = *stre; + + if (ch == ';') return stre; + + for (;;) + { + if (static_cast(ch - '0') <= 9) + ucsc = 16 * ucsc + (ch - '0'); + else if (static_cast((ch | ' ') - 'a') <= 5) + ucsc = 16 * ucsc + ((ch | ' ') - 'a' + 10); + else if (ch == ';') + break; + else // cancel + return stre; + + ch = *++stre; + } + + ++stre; + } + else // &#... (dec code) + { + char_t ch = *++stre; + + if (ch == ';') return stre; + + for (;;) + { + if (static_cast(ch - '0') <= 9) + ucsc = 10 * ucsc + (ch - '0'); + else if (ch == ';') + break; + else // cancel + return stre; + + ch = *++stre; + } + + ++stre; + } + + #ifdef PUGIXML_WCHAR_MODE + s = reinterpret_cast(wchar_writer::any(reinterpret_cast(s), ucsc)); + #else + s = reinterpret_cast(utf8_writer::any(reinterpret_cast(s), ucsc)); + #endif + + g.push(s, stre - s); + return stre; + } + + case 'a': // &a + { + ++stre; + + if (*stre == 'm') // &am + { + if (*++stre == 'p' && *++stre == ';') // & + { + *s++ = '&'; + ++stre; + + g.push(s, stre - s); + return stre; + } + } + else if (*stre == 'p') // &ap + { + if (*++stre == 'o' && *++stre == 's' && *++stre == ';') // ' + { + *s++ = '\''; + ++stre; + + g.push(s, stre - s); + return stre; + } + } + break; + } + + case 'g': // &g + { + if (*++stre == 't' && *++stre == ';') // > + { + *s++ = '>'; + ++stre; + + g.push(s, stre - s); + return stre; + } + break; + } + + case 'l': // &l + { + if (*++stre == 't' && *++stre == ';') // < + { + *s++ = '<'; + ++stre; + + g.push(s, stre - s); + return stre; + } + break; + } + + case 'q': // &q + { + if (*++stre == 'u' && *++stre == 'o' && *++stre == 't' && *++stre == ';') // " + { + *s++ = '"'; + ++stre; + + g.push(s, stre - s); + return stre; + } + break; + } + + default: + break; + } + + return stre; + } + + // Parser utilities + #define PUGI__ENDSWITH(c, e) ((c) == (e) || ((c) == 0 && endch == (e))) + #define PUGI__SKIPWS() { while (PUGI__IS_CHARTYPE(*s, ct_space)) ++s; } + #define PUGI__OPTSET(OPT) ( optmsk & (OPT) ) + #define PUGI__PUSHNODE(TYPE) { cursor = append_new_node(cursor, *alloc, TYPE); if (!cursor) PUGI__THROW_ERROR(status_out_of_memory, s); } + #define PUGI__POPNODE() { cursor = cursor->parent; } + #define PUGI__SCANFOR(X) { while (*s != 0 && !(X)) ++s; } + #define PUGI__SCANWHILE(X) { while (X) ++s; } + #define PUGI__SCANWHILE_UNROLL(X) { for (;;) { char_t ss = s[0]; if (PUGI__UNLIKELY(!(X))) { break; } ss = s[1]; if (PUGI__UNLIKELY(!(X))) { s += 1; break; } ss = s[2]; if (PUGI__UNLIKELY(!(X))) { s += 2; break; } ss = s[3]; if (PUGI__UNLIKELY(!(X))) { s += 3; break; } s += 4; } } + #define PUGI__ENDSEG() { ch = *s; *s = 0; ++s; } + #define PUGI__THROW_ERROR(err, m) return error_offset = m, error_status = err, static_cast(0) + #define PUGI__CHECK_ERROR(err, m) { if (*s == 0) PUGI__THROW_ERROR(err, m); } + + PUGI__FN char_t* strconv_comment(char_t* s, char_t endch) + { + gap g; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_comment)); + + if (*s == '\r') // Either a single 0x0d or 0x0d 0x0a pair + { + *s++ = '\n'; // replace first one with 0x0a + + if (*s == '\n') g.push(s, 1); + } + else if (s[0] == '-' && s[1] == '-' && PUGI__ENDSWITH(s[2], '>')) // comment ends here + { + *g.flush(s) = 0; + + return s + (s[2] == '>' ? 3 : 2); + } + else if (*s == 0) + { + return 0; + } + else ++s; + } + } + + PUGI__FN char_t* strconv_cdata(char_t* s, char_t endch) + { + gap g; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_cdata)); + + if (*s == '\r') // Either a single 0x0d or 0x0d 0x0a pair + { + *s++ = '\n'; // replace first one with 0x0a + + if (*s == '\n') g.push(s, 1); + } + else if (s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>')) // CDATA ends here + { + *g.flush(s) = 0; + + return s + 1; + } + else if (*s == 0) + { + return 0; + } + else ++s; + } + } + + typedef char_t* (*strconv_pcdata_t)(char_t*); + + template struct strconv_pcdata_impl + { + static char_t* parse(char_t* s) + { + gap g; + + char_t* begin = s; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_pcdata)); + + if (*s == '<') // PCDATA ends here + { + char_t* end = g.flush(s); + + if (opt_trim::value) + while (end > begin && PUGI__IS_CHARTYPE(end[-1], ct_space)) + --end; + + *end = 0; + + return s + 1; + } + else if (opt_eol::value && *s == '\r') // Either a single 0x0d or 0x0d 0x0a pair + { + *s++ = '\n'; // replace first one with 0x0a + + if (*s == '\n') g.push(s, 1); + } + else if (opt_escape::value && *s == '&') + { + s = strconv_escape(s, g); + } + else if (*s == 0) + { + char_t* end = g.flush(s); + + if (opt_trim::value) + while (end > begin && PUGI__IS_CHARTYPE(end[-1], ct_space)) + --end; + + *end = 0; + + return s; + } + else ++s; + } + } + }; + + PUGI__FN strconv_pcdata_t get_strconv_pcdata(unsigned int optmask) + { + PUGI__STATIC_ASSERT(parse_escapes == 0x10 && parse_eol == 0x20 && parse_trim_pcdata == 0x0800); + + switch (((optmask >> 4) & 3) | ((optmask >> 9) & 4)) // get bitmask for flags (trim eol escapes); this simultaneously checks 3 options from assertion above + { + case 0: return strconv_pcdata_impl::parse; + case 1: return strconv_pcdata_impl::parse; + case 2: return strconv_pcdata_impl::parse; + case 3: return strconv_pcdata_impl::parse; + case 4: return strconv_pcdata_impl::parse; + case 5: return strconv_pcdata_impl::parse; + case 6: return strconv_pcdata_impl::parse; + case 7: return strconv_pcdata_impl::parse; + default: assert(false); return 0; // unreachable + } + } + + typedef char_t* (*strconv_attribute_t)(char_t*, char_t); + + template struct strconv_attribute_impl + { + static char_t* parse_wnorm(char_t* s, char_t end_quote) + { + gap g; + + // trim leading whitespaces + if (PUGI__IS_CHARTYPE(*s, ct_space)) + { + char_t* str = s; + + do ++str; + while (PUGI__IS_CHARTYPE(*str, ct_space)); + + g.push(s, str - s); + } + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr_ws | ct_space)); + + if (*s == end_quote) + { + char_t* str = g.flush(s); + + do *str-- = 0; + while (PUGI__IS_CHARTYPE(*str, ct_space)); + + return s + 1; + } + else if (PUGI__IS_CHARTYPE(*s, ct_space)) + { + *s++ = ' '; + + if (PUGI__IS_CHARTYPE(*s, ct_space)) + { + char_t* str = s + 1; + while (PUGI__IS_CHARTYPE(*str, ct_space)) ++str; + + g.push(s, str - s); + } + } + else if (opt_escape::value && *s == '&') + { + s = strconv_escape(s, g); + } + else if (!*s) + { + return 0; + } + else ++s; + } + } + + static char_t* parse_wconv(char_t* s, char_t end_quote) + { + gap g; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr_ws)); + + if (*s == end_quote) + { + *g.flush(s) = 0; + + return s + 1; + } + else if (PUGI__IS_CHARTYPE(*s, ct_space)) + { + if (*s == '\r') + { + *s++ = ' '; + + if (*s == '\n') g.push(s, 1); + } + else *s++ = ' '; + } + else if (opt_escape::value && *s == '&') + { + s = strconv_escape(s, g); + } + else if (!*s) + { + return 0; + } + else ++s; + } + } + + static char_t* parse_eol(char_t* s, char_t end_quote) + { + gap g; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr)); + + if (*s == end_quote) + { + *g.flush(s) = 0; + + return s + 1; + } + else if (*s == '\r') + { + *s++ = '\n'; + + if (*s == '\n') g.push(s, 1); + } + else if (opt_escape::value && *s == '&') + { + s = strconv_escape(s, g); + } + else if (!*s) + { + return 0; + } + else ++s; + } + } + + static char_t* parse_simple(char_t* s, char_t end_quote) + { + gap g; + + while (true) + { + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr)); + + if (*s == end_quote) + { + *g.flush(s) = 0; + + return s + 1; + } + else if (opt_escape::value && *s == '&') + { + s = strconv_escape(s, g); + } + else if (!*s) + { + return 0; + } + else ++s; + } + } + }; + + PUGI__FN strconv_attribute_t get_strconv_attribute(unsigned int optmask) + { + PUGI__STATIC_ASSERT(parse_escapes == 0x10 && parse_eol == 0x20 && parse_wconv_attribute == 0x40 && parse_wnorm_attribute == 0x80); + + switch ((optmask >> 4) & 15) // get bitmask for flags (wnorm wconv eol escapes); this simultaneously checks 4 options from assertion above + { + case 0: return strconv_attribute_impl::parse_simple; + case 1: return strconv_attribute_impl::parse_simple; + case 2: return strconv_attribute_impl::parse_eol; + case 3: return strconv_attribute_impl::parse_eol; + case 4: return strconv_attribute_impl::parse_wconv; + case 5: return strconv_attribute_impl::parse_wconv; + case 6: return strconv_attribute_impl::parse_wconv; + case 7: return strconv_attribute_impl::parse_wconv; + case 8: return strconv_attribute_impl::parse_wnorm; + case 9: return strconv_attribute_impl::parse_wnorm; + case 10: return strconv_attribute_impl::parse_wnorm; + case 11: return strconv_attribute_impl::parse_wnorm; + case 12: return strconv_attribute_impl::parse_wnorm; + case 13: return strconv_attribute_impl::parse_wnorm; + case 14: return strconv_attribute_impl::parse_wnorm; + case 15: return strconv_attribute_impl::parse_wnorm; + default: assert(false); return 0; // unreachable + } + } + + inline xml_parse_result make_parse_result(xml_parse_status status, ptrdiff_t offset = 0) + { + xml_parse_result result; + result.status = status; + result.offset = offset; + + return result; + } + + struct xml_parser + { + xml_allocator* alloc; + char_t* error_offset; + xml_parse_status error_status; + + xml_parser(xml_allocator* alloc_): alloc(alloc_), error_offset(0), error_status(status_ok) + { + } + + // DOCTYPE consists of nested sections of the following possible types: + // , , "...", '...' + // + // + // First group can not contain nested groups + // Second group can contain nested groups of the same type + // Third group can contain all other groups + char_t* parse_doctype_primitive(char_t* s) + { + if (*s == '"' || *s == '\'') + { + // quoted string + char_t ch = *s++; + PUGI__SCANFOR(*s == ch); + if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s); + + s++; + } + else if (s[0] == '<' && s[1] == '?') + { + // + s += 2; + PUGI__SCANFOR(s[0] == '?' && s[1] == '>'); // no need for ENDSWITH because ?> can't terminate proper doctype + if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s); + + s += 2; + } + else if (s[0] == '<' && s[1] == '!' && s[2] == '-' && s[3] == '-') + { + s += 4; + PUGI__SCANFOR(s[0] == '-' && s[1] == '-' && s[2] == '>'); // no need for ENDSWITH because --> can't terminate proper doctype + if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s); + + s += 3; + } + else PUGI__THROW_ERROR(status_bad_doctype, s); + + return s; + } + + char_t* parse_doctype_ignore(char_t* s) + { + size_t depth = 0; + + assert(s[0] == '<' && s[1] == '!' && s[2] == '['); + s += 3; + + while (*s) + { + if (s[0] == '<' && s[1] == '!' && s[2] == '[') + { + // nested ignore section + s += 3; + depth++; + } + else if (s[0] == ']' && s[1] == ']' && s[2] == '>') + { + // ignore section end + s += 3; + + if (depth == 0) + return s; + + depth--; + } + else s++; + } + + PUGI__THROW_ERROR(status_bad_doctype, s); + } + + char_t* parse_doctype_group(char_t* s, char_t endch) + { + size_t depth = 0; + + assert((s[0] == '<' || s[0] == 0) && s[1] == '!'); + s += 2; + + while (*s) + { + if (s[0] == '<' && s[1] == '!' && s[2] != '-') + { + if (s[2] == '[') + { + // ignore + s = parse_doctype_ignore(s); + if (!s) return s; + } + else + { + // some control group + s += 2; + depth++; + } + } + else if (s[0] == '<' || s[0] == '"' || s[0] == '\'') + { + // unknown tag (forbidden), or some primitive group + s = parse_doctype_primitive(s); + if (!s) return s; + } + else if (*s == '>') + { + if (depth == 0) + return s; + + depth--; + s++; + } + else s++; + } + + if (depth != 0 || endch != '>') PUGI__THROW_ERROR(status_bad_doctype, s); + + return s; + } + + char_t* parse_exclamation(char_t* s, xml_node_struct* cursor, unsigned int optmsk, char_t endch) + { + // parse node contents, starting with exclamation mark + ++s; + + if (*s == '-') // 'value = s; // Save the offset. + } + + if (PUGI__OPTSET(parse_eol) && PUGI__OPTSET(parse_comments)) + { + s = strconv_comment(s, endch); + + if (!s) PUGI__THROW_ERROR(status_bad_comment, cursor->value); + } + else + { + // Scan for terminating '-->'. + PUGI__SCANFOR(s[0] == '-' && s[1] == '-' && PUGI__ENDSWITH(s[2], '>')); + PUGI__CHECK_ERROR(status_bad_comment, s); + + if (PUGI__OPTSET(parse_comments)) + *s = 0; // Zero-terminate this segment at the first terminating '-'. + + s += (s[2] == '>' ? 3 : 2); // Step over the '\0->'. + } + } + else PUGI__THROW_ERROR(status_bad_comment, s); + } + else if (*s == '[') + { + // 'value = s; // Save the offset. + + if (PUGI__OPTSET(parse_eol)) + { + s = strconv_cdata(s, endch); + + if (!s) PUGI__THROW_ERROR(status_bad_cdata, cursor->value); + } + else + { + // Scan for terminating ']]>'. + PUGI__SCANFOR(s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>')); + PUGI__CHECK_ERROR(status_bad_cdata, s); + + *s++ = 0; // Zero-terminate this segment. + } + } + else // Flagged for discard, but we still have to scan for the terminator. + { + // Scan for terminating ']]>'. + PUGI__SCANFOR(s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>')); + PUGI__CHECK_ERROR(status_bad_cdata, s); + + ++s; + } + + s += (s[1] == '>' ? 2 : 1); // Step over the last ']>'. + } + else PUGI__THROW_ERROR(status_bad_cdata, s); + } + else if (s[0] == 'D' && s[1] == 'O' && s[2] == 'C' && s[3] == 'T' && s[4] == 'Y' && s[5] == 'P' && PUGI__ENDSWITH(s[6], 'E')) + { + s -= 2; + + if (cursor->parent) PUGI__THROW_ERROR(status_bad_doctype, s); + + char_t* mark = s + 9; + + s = parse_doctype_group(s, endch); + if (!s) return s; + + assert((*s == 0 && endch == '>') || *s == '>'); + if (*s) *s++ = 0; + + if (PUGI__OPTSET(parse_doctype)) + { + while (PUGI__IS_CHARTYPE(*mark, ct_space)) ++mark; + + PUGI__PUSHNODE(node_doctype); + + cursor->value = mark; + } + } + else if (*s == 0 && endch == '-') PUGI__THROW_ERROR(status_bad_comment, s); + else if (*s == 0 && endch == '[') PUGI__THROW_ERROR(status_bad_cdata, s); + else PUGI__THROW_ERROR(status_unrecognized_tag, s); + + return s; + } + + char_t* parse_question(char_t* s, xml_node_struct*& ref_cursor, unsigned int optmsk, char_t endch) + { + // load into registers + xml_node_struct* cursor = ref_cursor; + char_t ch = 0; + + // parse node contents, starting with question mark + ++s; + + // read PI target + char_t* target = s; + + if (!PUGI__IS_CHARTYPE(*s, ct_start_symbol)) PUGI__THROW_ERROR(status_bad_pi, s); + + PUGI__SCANWHILE(PUGI__IS_CHARTYPE(*s, ct_symbol)); + PUGI__CHECK_ERROR(status_bad_pi, s); + + // determine node type; stricmp / strcasecmp is not portable + bool declaration = (target[0] | ' ') == 'x' && (target[1] | ' ') == 'm' && (target[2] | ' ') == 'l' && target + 3 == s; + + if (declaration ? PUGI__OPTSET(parse_declaration) : PUGI__OPTSET(parse_pi)) + { + if (declaration) + { + // disallow non top-level declarations + if (cursor->parent) PUGI__THROW_ERROR(status_bad_pi, s); + + PUGI__PUSHNODE(node_declaration); + } + else + { + PUGI__PUSHNODE(node_pi); + } + + cursor->name = target; + + PUGI__ENDSEG(); + + // parse value/attributes + if (ch == '?') + { + // empty node + if (!PUGI__ENDSWITH(*s, '>')) PUGI__THROW_ERROR(status_bad_pi, s); + s += (*s == '>'); + + PUGI__POPNODE(); + } + else if (PUGI__IS_CHARTYPE(ch, ct_space)) + { + PUGI__SKIPWS(); + + // scan for tag end + char_t* value = s; + + PUGI__SCANFOR(s[0] == '?' && PUGI__ENDSWITH(s[1], '>')); + PUGI__CHECK_ERROR(status_bad_pi, s); + + if (declaration) + { + // replace ending ? with / so that 'element' terminates properly + *s = '/'; + + // we exit from this function with cursor at node_declaration, which is a signal to parse() to go to LOC_ATTRIBUTES + s = value; + } + else + { + // store value and step over > + cursor->value = value; + + PUGI__POPNODE(); + + PUGI__ENDSEG(); + + s += (*s == '>'); + } + } + else PUGI__THROW_ERROR(status_bad_pi, s); + } + else + { + // scan for tag end + PUGI__SCANFOR(s[0] == '?' && PUGI__ENDSWITH(s[1], '>')); + PUGI__CHECK_ERROR(status_bad_pi, s); + + s += (s[1] == '>' ? 2 : 1); + } + + // store from registers + ref_cursor = cursor; + + return s; + } + + char_t* parse_tree(char_t* s, xml_node_struct* root, unsigned int optmsk, char_t endch) + { + strconv_attribute_t strconv_attribute = get_strconv_attribute(optmsk); + strconv_pcdata_t strconv_pcdata = get_strconv_pcdata(optmsk); + + char_t ch = 0; + xml_node_struct* cursor = root; + char_t* mark = s; + + while (*s != 0) + { + if (*s == '<') + { + ++s; + + LOC_TAG: + if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) // '<#...' + { + PUGI__PUSHNODE(node_element); // Append a new node to the tree. + + cursor->name = s; + + PUGI__SCANWHILE_UNROLL(PUGI__IS_CHARTYPE(ss, ct_symbol)); // Scan for a terminator. + PUGI__ENDSEG(); // Save char in 'ch', terminate & step over. + + if (ch == '>') + { + // end of tag + } + else if (PUGI__IS_CHARTYPE(ch, ct_space)) + { + LOC_ATTRIBUTES: + while (true) + { + PUGI__SKIPWS(); // Eat any whitespace. + + if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) // <... #... + { + xml_attribute_struct* a = append_new_attribute(cursor, *alloc); // Make space for this attribute. + if (!a) PUGI__THROW_ERROR(status_out_of_memory, s); + + a->name = s; // Save the offset. + + PUGI__SCANWHILE_UNROLL(PUGI__IS_CHARTYPE(ss, ct_symbol)); // Scan for a terminator. + PUGI__ENDSEG(); // Save char in 'ch', terminate & step over. + + if (PUGI__IS_CHARTYPE(ch, ct_space)) + { + PUGI__SKIPWS(); // Eat any whitespace. + + ch = *s; + ++s; + } + + if (ch == '=') // '<... #=...' + { + PUGI__SKIPWS(); // Eat any whitespace. + + if (*s == '"' || *s == '\'') // '<... #="...' + { + ch = *s; // Save quote char to avoid breaking on "''" -or- '""'. + ++s; // Step over the quote. + a->value = s; // Save the offset. + + s = strconv_attribute(s, ch); + + if (!s) PUGI__THROW_ERROR(status_bad_attribute, a->value); + + // After this line the loop continues from the start; + // Whitespaces, / and > are ok, symbols and EOF are wrong, + // everything else will be detected + if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) PUGI__THROW_ERROR(status_bad_attribute, s); + } + else PUGI__THROW_ERROR(status_bad_attribute, s); + } + else PUGI__THROW_ERROR(status_bad_attribute, s); + } + else if (*s == '/') + { + ++s; + + if (*s == '>') + { + PUGI__POPNODE(); + s++; + break; + } + else if (*s == 0 && endch == '>') + { + PUGI__POPNODE(); + break; + } + else PUGI__THROW_ERROR(status_bad_start_element, s); + } + else if (*s == '>') + { + ++s; + + break; + } + else if (*s == 0 && endch == '>') + { + break; + } + else PUGI__THROW_ERROR(status_bad_start_element, s); + } + + // !!! + } + else if (ch == '/') // '<#.../' + { + if (!PUGI__ENDSWITH(*s, '>')) PUGI__THROW_ERROR(status_bad_start_element, s); + + PUGI__POPNODE(); // Pop. + + s += (*s == '>'); + } + else if (ch == 0) + { + // we stepped over null terminator, backtrack & handle closing tag + --s; + + if (endch != '>') PUGI__THROW_ERROR(status_bad_start_element, s); + } + else PUGI__THROW_ERROR(status_bad_start_element, s); + } + else if (*s == '/') + { + ++s; + + mark = s; + + char_t* name = cursor->name; + if (!name) PUGI__THROW_ERROR(status_end_element_mismatch, mark); + + while (PUGI__IS_CHARTYPE(*s, ct_symbol)) + { + if (*s++ != *name++) PUGI__THROW_ERROR(status_end_element_mismatch, mark); + } + + if (*name) + { + if (*s == 0 && name[0] == endch && name[1] == 0) PUGI__THROW_ERROR(status_bad_end_element, s); + else PUGI__THROW_ERROR(status_end_element_mismatch, mark); + } + + PUGI__POPNODE(); // Pop. + + PUGI__SKIPWS(); + + if (*s == 0) + { + if (endch != '>') PUGI__THROW_ERROR(status_bad_end_element, s); + } + else + { + if (*s != '>') PUGI__THROW_ERROR(status_bad_end_element, s); + ++s; + } + } + else if (*s == '?') // 'first_child) continue; + } + } + + if (!PUGI__OPTSET(parse_trim_pcdata)) + s = mark; + + if (cursor->parent || PUGI__OPTSET(parse_fragment)) + { + if (PUGI__OPTSET(parse_embed_pcdata) && cursor->parent && !cursor->first_child && !cursor->value) + { + cursor->value = s; // Save the offset. + } + else + { + PUGI__PUSHNODE(node_pcdata); // Append a new node on the tree. + + cursor->value = s; // Save the offset. + + PUGI__POPNODE(); // Pop since this is a standalone. + } + + s = strconv_pcdata(s); + + if (!*s) break; + } + else + { + PUGI__SCANFOR(*s == '<'); // '...<' + if (!*s) break; + + ++s; + } + + // We're after '<' + goto LOC_TAG; + } + } + + // check that last tag is closed + if (cursor != root) PUGI__THROW_ERROR(status_end_element_mismatch, s); + + return s; + } + + #ifdef PUGIXML_WCHAR_MODE + static char_t* parse_skip_bom(char_t* s) + { + unsigned int bom = 0xfeff; + return (s[0] == static_cast(bom)) ? s + 1 : s; + } + #else + static char_t* parse_skip_bom(char_t* s) + { + return (s[0] == '\xef' && s[1] == '\xbb' && s[2] == '\xbf') ? s + 3 : s; + } + #endif + + static bool has_element_node_siblings(xml_node_struct* node) + { + while (node) + { + if (PUGI__NODETYPE(node) == node_element) return true; + + node = node->next_sibling; + } + + return false; + } + + static xml_parse_result parse(char_t* buffer, size_t length, xml_document_struct* xmldoc, xml_node_struct* root, unsigned int optmsk) + { + // early-out for empty documents + if (length == 0) + return make_parse_result(PUGI__OPTSET(parse_fragment) ? status_ok : status_no_document_element); + + // get last child of the root before parsing + xml_node_struct* last_root_child = root->first_child ? root->first_child->prev_sibling_c + 0 : 0; + + // create parser on stack + xml_parser parser(static_cast(xmldoc)); + + // save last character and make buffer zero-terminated (speeds up parsing) + char_t endch = buffer[length - 1]; + buffer[length - 1] = 0; + + // skip BOM to make sure it does not end up as part of parse output + char_t* buffer_data = parse_skip_bom(buffer); + + // perform actual parsing + parser.parse_tree(buffer_data, root, optmsk, endch); + + xml_parse_result result = make_parse_result(parser.error_status, parser.error_offset ? parser.error_offset - buffer : 0); + assert(result.offset >= 0 && static_cast(result.offset) <= length); + + if (result) + { + // since we removed last character, we have to handle the only possible false positive (stray <) + if (endch == '<') + return make_parse_result(status_unrecognized_tag, length - 1); + + // check if there are any element nodes parsed + xml_node_struct* first_root_child_parsed = last_root_child ? last_root_child->next_sibling + 0 : root->first_child+ 0; + + if (!PUGI__OPTSET(parse_fragment) && !has_element_node_siblings(first_root_child_parsed)) + return make_parse_result(status_no_document_element, length - 1); + } + else + { + // roll back offset if it occurs on a null terminator in the source buffer + if (result.offset > 0 && static_cast(result.offset) == length - 1 && endch == 0) + result.offset--; + } + + return result; + } + }; + + // Output facilities + PUGI__FN xml_encoding get_write_native_encoding() + { + #ifdef PUGIXML_WCHAR_MODE + return get_wchar_encoding(); + #else + return encoding_utf8; + #endif + } + + PUGI__FN xml_encoding get_write_encoding(xml_encoding encoding) + { + // replace wchar encoding with utf implementation + if (encoding == encoding_wchar) return get_wchar_encoding(); + + // replace utf16 encoding with utf16 with specific endianness + if (encoding == encoding_utf16) return is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + + // replace utf32 encoding with utf32 with specific endianness + if (encoding == encoding_utf32) return is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + + // only do autodetection if no explicit encoding is requested + if (encoding != encoding_auto) return encoding; + + // assume utf8 encoding + return encoding_utf8; + } + + template PUGI__FN size_t convert_buffer_output_generic(typename T::value_type dest, const char_t* data, size_t length, D, T) + { + PUGI__STATIC_ASSERT(sizeof(char_t) == sizeof(typename D::type)); + + typename T::value_type end = D::process(reinterpret_cast(data), length, dest, T()); + + return static_cast(end - dest) * sizeof(*dest); + } + + template PUGI__FN size_t convert_buffer_output_generic(typename T::value_type dest, const char_t* data, size_t length, D, T, bool opt_swap) + { + PUGI__STATIC_ASSERT(sizeof(char_t) == sizeof(typename D::type)); + + typename T::value_type end = D::process(reinterpret_cast(data), length, dest, T()); + + if (opt_swap) + { + for (typename T::value_type i = dest; i != end; ++i) + *i = endian_swap(*i); + } + + return static_cast(end - dest) * sizeof(*dest); + } + +#ifdef PUGIXML_WCHAR_MODE + PUGI__FN size_t get_valid_length(const char_t* data, size_t length) + { + if (length < 1) return 0; + + // discard last character if it's the lead of a surrogate pair + return (sizeof(wchar_t) == 2 && static_cast(static_cast(data[length - 1]) - 0xD800) < 0x400) ? length - 1 : length; + } + + PUGI__FN size_t convert_buffer_output(char_t* r_char, uint8_t* r_u8, uint16_t* r_u16, uint32_t* r_u32, const char_t* data, size_t length, xml_encoding encoding) + { + // only endian-swapping is required + if (need_endian_swap_utf(encoding, get_wchar_encoding())) + { + convert_wchar_endian_swap(r_char, data, length); + + return length * sizeof(char_t); + } + + // convert to utf8 + if (encoding == encoding_utf8) + return convert_buffer_output_generic(r_u8, data, length, wchar_decoder(), utf8_writer()); + + // convert to utf16 + if (encoding == encoding_utf16_be || encoding == encoding_utf16_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + + return convert_buffer_output_generic(r_u16, data, length, wchar_decoder(), utf16_writer(), native_encoding != encoding); + } + + // convert to utf32 + if (encoding == encoding_utf32_be || encoding == encoding_utf32_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + + return convert_buffer_output_generic(r_u32, data, length, wchar_decoder(), utf32_writer(), native_encoding != encoding); + } + + // convert to latin1 + if (encoding == encoding_latin1) + return convert_buffer_output_generic(r_u8, data, length, wchar_decoder(), latin1_writer()); + + assert(false && "Invalid encoding"); // unreachable + return 0; + } +#else + PUGI__FN size_t get_valid_length(const char_t* data, size_t length) + { + if (length < 5) return 0; + + for (size_t i = 1; i <= 4; ++i) + { + uint8_t ch = static_cast(data[length - i]); + + // either a standalone character or a leading one + if ((ch & 0xc0) != 0x80) return length - i; + } + + // there are four non-leading characters at the end, sequence tail is broken so might as well process the whole chunk + return length; + } + + PUGI__FN size_t convert_buffer_output(char_t* /* r_char */, uint8_t* r_u8, uint16_t* r_u16, uint32_t* r_u32, const char_t* data, size_t length, xml_encoding encoding) + { + if (encoding == encoding_utf16_be || encoding == encoding_utf16_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be; + + return convert_buffer_output_generic(r_u16, data, length, utf8_decoder(), utf16_writer(), native_encoding != encoding); + } + + if (encoding == encoding_utf32_be || encoding == encoding_utf32_le) + { + xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be; + + return convert_buffer_output_generic(r_u32, data, length, utf8_decoder(), utf32_writer(), native_encoding != encoding); + } + + if (encoding == encoding_latin1) + return convert_buffer_output_generic(r_u8, data, length, utf8_decoder(), latin1_writer()); + + assert(false && "Invalid encoding"); // unreachable + return 0; + } +#endif + + class xml_buffered_writer + { + xml_buffered_writer(const xml_buffered_writer&); + xml_buffered_writer& operator=(const xml_buffered_writer&); + + public: + xml_buffered_writer(xml_writer& writer_, xml_encoding user_encoding): writer(writer_), bufsize(0), encoding(get_write_encoding(user_encoding)) + { + PUGI__STATIC_ASSERT(bufcapacity >= 8); + } + + size_t flush() + { + flush(buffer, bufsize); + bufsize = 0; + return 0; + } + + void flush(const char_t* data, size_t size) + { + if (size == 0) return; + + // fast path, just write data + if (encoding == get_write_native_encoding()) + writer.write(data, size * sizeof(char_t)); + else + { + // convert chunk + size_t result = convert_buffer_output(scratch.data_char, scratch.data_u8, scratch.data_u16, scratch.data_u32, data, size, encoding); + assert(result <= sizeof(scratch)); + + // write data + writer.write(scratch.data_u8, result); + } + } + + void write_direct(const char_t* data, size_t length) + { + // flush the remaining buffer contents + flush(); + + // handle large chunks + if (length > bufcapacity) + { + if (encoding == get_write_native_encoding()) + { + // fast path, can just write data chunk + writer.write(data, length * sizeof(char_t)); + return; + } + + // need to convert in suitable chunks + while (length > bufcapacity) + { + // get chunk size by selecting such number of characters that are guaranteed to fit into scratch buffer + // and form a complete codepoint sequence (i.e. discard start of last codepoint if necessary) + size_t chunk_size = get_valid_length(data, bufcapacity); + assert(chunk_size); + + // convert chunk and write + flush(data, chunk_size); + + // iterate + data += chunk_size; + length -= chunk_size; + } + + // small tail is copied below + bufsize = 0; + } + + memcpy(buffer + bufsize, data, length * sizeof(char_t)); + bufsize += length; + } + + void write_buffer(const char_t* data, size_t length) + { + size_t offset = bufsize; + + if (offset + length <= bufcapacity) + { + memcpy(buffer + offset, data, length * sizeof(char_t)); + bufsize = offset + length; + } + else + { + write_direct(data, length); + } + } + + void write_string(const char_t* data) + { + // write the part of the string that fits in the buffer + size_t offset = bufsize; + + while (*data && offset < bufcapacity) + buffer[offset++] = *data++; + + // write the rest + if (offset < bufcapacity) + { + bufsize = offset; + } + else + { + // backtrack a bit if we have split the codepoint + size_t length = offset - bufsize; + size_t extra = length - get_valid_length(data - length, length); + + bufsize = offset - extra; + + write_direct(data - extra, strlength(data) + extra); + } + } + + void write(char_t d0) + { + size_t offset = bufsize; + if (offset > bufcapacity - 1) offset = flush(); + + buffer[offset + 0] = d0; + bufsize = offset + 1; + } + + void write(char_t d0, char_t d1) + { + size_t offset = bufsize; + if (offset > bufcapacity - 2) offset = flush(); + + buffer[offset + 0] = d0; + buffer[offset + 1] = d1; + bufsize = offset + 2; + } + + void write(char_t d0, char_t d1, char_t d2) + { + size_t offset = bufsize; + if (offset > bufcapacity - 3) offset = flush(); + + buffer[offset + 0] = d0; + buffer[offset + 1] = d1; + buffer[offset + 2] = d2; + bufsize = offset + 3; + } + + void write(char_t d0, char_t d1, char_t d2, char_t d3) + { + size_t offset = bufsize; + if (offset > bufcapacity - 4) offset = flush(); + + buffer[offset + 0] = d0; + buffer[offset + 1] = d1; + buffer[offset + 2] = d2; + buffer[offset + 3] = d3; + bufsize = offset + 4; + } + + void write(char_t d0, char_t d1, char_t d2, char_t d3, char_t d4) + { + size_t offset = bufsize; + if (offset > bufcapacity - 5) offset = flush(); + + buffer[offset + 0] = d0; + buffer[offset + 1] = d1; + buffer[offset + 2] = d2; + buffer[offset + 3] = d3; + buffer[offset + 4] = d4; + bufsize = offset + 5; + } + + void write(char_t d0, char_t d1, char_t d2, char_t d3, char_t d4, char_t d5) + { + size_t offset = bufsize; + if (offset > bufcapacity - 6) offset = flush(); + + buffer[offset + 0] = d0; + buffer[offset + 1] = d1; + buffer[offset + 2] = d2; + buffer[offset + 3] = d3; + buffer[offset + 4] = d4; + buffer[offset + 5] = d5; + bufsize = offset + 6; + } + + // utf8 maximum expansion: x4 (-> utf32) + // utf16 maximum expansion: x2 (-> utf32) + // utf32 maximum expansion: x1 + enum + { + bufcapacitybytes = + #ifdef PUGIXML_MEMORY_OUTPUT_STACK + PUGIXML_MEMORY_OUTPUT_STACK + #else + 10240 + #endif + , + bufcapacity = bufcapacitybytes / (sizeof(char_t) + 4) + }; + + char_t buffer[bufcapacity]; + + union + { + uint8_t data_u8[4 * bufcapacity]; + uint16_t data_u16[2 * bufcapacity]; + uint32_t data_u32[bufcapacity]; + char_t data_char[bufcapacity]; + } scratch; + + xml_writer& writer; + size_t bufsize; + xml_encoding encoding; + }; + + PUGI__FN void text_output_escaped(xml_buffered_writer& writer, const char_t* s, chartypex_t type, unsigned int flags) + { + while (*s) + { + const char_t* prev = s; + + // While *s is a usual symbol + PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPEX(ss, type)); + + writer.write_buffer(prev, static_cast(s - prev)); + + switch (*s) + { + case 0: break; + case '&': + writer.write('&', 'a', 'm', 'p', ';'); + ++s; + break; + case '<': + writer.write('&', 'l', 't', ';'); + ++s; + break; + case '>': + writer.write('&', 'g', 't', ';'); + ++s; + break; + case '"': + if (flags & format_attribute_single_quote) + writer.write('"'); + else + writer.write('&', 'q', 'u', 'o', 't', ';'); + ++s; + break; + case '\'': + if (flags & format_attribute_single_quote) + writer.write('&', 'a', 'p', 'o', 's', ';'); + else + writer.write('\''); + ++s; + break; + default: // s is not a usual symbol + { + unsigned int ch = static_cast(*s++); + assert(ch < 32); + + if (!(flags & format_skip_control_chars)) + writer.write('&', '#', static_cast((ch / 10) + '0'), static_cast((ch % 10) + '0'), ';'); + } + } + } + } + + PUGI__FN void text_output(xml_buffered_writer& writer, const char_t* s, chartypex_t type, unsigned int flags) + { + if (flags & format_no_escapes) + writer.write_string(s); + else + text_output_escaped(writer, s, type, flags); + } + + PUGI__FN void text_output_cdata(xml_buffered_writer& writer, const char_t* s) + { + do + { + writer.write('<', '!', '[', 'C', 'D'); + writer.write('A', 'T', 'A', '['); + + const char_t* prev = s; + + // look for ]]> sequence - we can't output it as is since it terminates CDATA + while (*s && !(s[0] == ']' && s[1] == ']' && s[2] == '>')) ++s; + + // skip ]] if we stopped at ]]>, > will go to the next CDATA section + if (*s) s += 2; + + writer.write_buffer(prev, static_cast(s - prev)); + + writer.write(']', ']', '>'); + } + while (*s); + } + + PUGI__FN void text_output_indent(xml_buffered_writer& writer, const char_t* indent, size_t indent_length, unsigned int depth) + { + switch (indent_length) + { + case 1: + { + for (unsigned int i = 0; i < depth; ++i) + writer.write(indent[0]); + break; + } + + case 2: + { + for (unsigned int i = 0; i < depth; ++i) + writer.write(indent[0], indent[1]); + break; + } + + case 3: + { + for (unsigned int i = 0; i < depth; ++i) + writer.write(indent[0], indent[1], indent[2]); + break; + } + + case 4: + { + for (unsigned int i = 0; i < depth; ++i) + writer.write(indent[0], indent[1], indent[2], indent[3]); + break; + } + + default: + { + for (unsigned int i = 0; i < depth; ++i) + writer.write_buffer(indent, indent_length); + } + } + } + + PUGI__FN void node_output_comment(xml_buffered_writer& writer, const char_t* s) + { + writer.write('<', '!', '-', '-'); + + while (*s) + { + const char_t* prev = s; + + // look for -\0 or -- sequence - we can't output it since -- is illegal in comment body + while (*s && !(s[0] == '-' && (s[1] == '-' || s[1] == 0))) ++s; + + writer.write_buffer(prev, static_cast(s - prev)); + + if (*s) + { + assert(*s == '-'); + + writer.write('-', ' '); + ++s; + } + } + + writer.write('-', '-', '>'); + } + + PUGI__FN void node_output_pi_value(xml_buffered_writer& writer, const char_t* s) + { + while (*s) + { + const char_t* prev = s; + + // look for ?> sequence - we can't output it since ?> terminates PI + while (*s && !(s[0] == '?' && s[1] == '>')) ++s; + + writer.write_buffer(prev, static_cast(s - prev)); + + if (*s) + { + assert(s[0] == '?' && s[1] == '>'); + + writer.write('?', ' ', '>'); + s += 2; + } + } + } + + PUGI__FN void node_output_attributes(xml_buffered_writer& writer, xml_node_struct* node, const char_t* indent, size_t indent_length, unsigned int flags, unsigned int depth) + { + const char_t* default_name = PUGIXML_TEXT(":anonymous"); + const char_t enquotation_char = (flags & format_attribute_single_quote) ? '\'' : '"'; + + for (xml_attribute_struct* a = node->first_attribute; a; a = a->next_attribute) + { + if ((flags & (format_indent_attributes | format_raw)) == format_indent_attributes) + { + writer.write('\n'); + + text_output_indent(writer, indent, indent_length, depth + 1); + } + else + { + writer.write(' '); + } + + writer.write_string(a->name ? a->name + 0 : default_name); + writer.write('=', enquotation_char); + + if (a->value) + text_output(writer, a->value, ctx_special_attr, flags); + + writer.write(enquotation_char); + } + } + + PUGI__FN bool node_output_start(xml_buffered_writer& writer, xml_node_struct* node, const char_t* indent, size_t indent_length, unsigned int flags, unsigned int depth) + { + const char_t* default_name = PUGIXML_TEXT(":anonymous"); + const char_t* name = node->name ? node->name + 0 : default_name; + + writer.write('<'); + writer.write_string(name); + + if (node->first_attribute) + node_output_attributes(writer, node, indent, indent_length, flags, depth); + + // element nodes can have value if parse_embed_pcdata was used + if (!node->value) + { + if (!node->first_child) + { + if (flags & format_no_empty_element_tags) + { + writer.write('>', '<', '/'); + writer.write_string(name); + writer.write('>'); + + return false; + } + else + { + if ((flags & format_raw) == 0) + writer.write(' '); + + writer.write('/', '>'); + + return false; + } + } + else + { + writer.write('>'); + + return true; + } + } + else + { + writer.write('>'); + + text_output(writer, node->value, ctx_special_pcdata, flags); + + if (!node->first_child) + { + writer.write('<', '/'); + writer.write_string(name); + writer.write('>'); + + return false; + } + else + { + return true; + } + } + } + + PUGI__FN void node_output_end(xml_buffered_writer& writer, xml_node_struct* node) + { + const char_t* default_name = PUGIXML_TEXT(":anonymous"); + const char_t* name = node->name ? node->name + 0 : default_name; + + writer.write('<', '/'); + writer.write_string(name); + writer.write('>'); + } + + PUGI__FN void node_output_simple(xml_buffered_writer& writer, xml_node_struct* node, unsigned int flags) + { + const char_t* default_name = PUGIXML_TEXT(":anonymous"); + + switch (PUGI__NODETYPE(node)) + { + case node_pcdata: + text_output(writer, node->value ? node->value + 0 : PUGIXML_TEXT(""), ctx_special_pcdata, flags); + break; + + case node_cdata: + text_output_cdata(writer, node->value ? node->value + 0 : PUGIXML_TEXT("")); + break; + + case node_comment: + node_output_comment(writer, node->value ? node->value + 0 : PUGIXML_TEXT("")); + break; + + case node_pi: + writer.write('<', '?'); + writer.write_string(node->name ? node->name + 0 : default_name); + + if (node->value) + { + writer.write(' '); + node_output_pi_value(writer, node->value); + } + + writer.write('?', '>'); + break; + + case node_declaration: + writer.write('<', '?'); + writer.write_string(node->name ? node->name + 0 : default_name); + node_output_attributes(writer, node, PUGIXML_TEXT(""), 0, flags | format_raw, 0); + writer.write('?', '>'); + break; + + case node_doctype: + writer.write('<', '!', 'D', 'O', 'C'); + writer.write('T', 'Y', 'P', 'E'); + + if (node->value) + { + writer.write(' '); + writer.write_string(node->value); + } + + writer.write('>'); + break; + + default: + assert(false && "Invalid node type"); // unreachable + } + } + + enum indent_flags_t + { + indent_newline = 1, + indent_indent = 2 + }; + + PUGI__FN void node_output(xml_buffered_writer& writer, xml_node_struct* root, const char_t* indent, unsigned int flags, unsigned int depth) + { + size_t indent_length = ((flags & (format_indent | format_indent_attributes)) && (flags & format_raw) == 0) ? strlength(indent) : 0; + unsigned int indent_flags = indent_indent; + + xml_node_struct* node = root; + + do + { + assert(node); + + // begin writing current node + if (PUGI__NODETYPE(node) == node_pcdata || PUGI__NODETYPE(node) == node_cdata) + { + node_output_simple(writer, node, flags); + + indent_flags = 0; + } + else + { + if ((indent_flags & indent_newline) && (flags & format_raw) == 0) + writer.write('\n'); + + if ((indent_flags & indent_indent) && indent_length) + text_output_indent(writer, indent, indent_length, depth); + + if (PUGI__NODETYPE(node) == node_element) + { + indent_flags = indent_newline | indent_indent; + + if (node_output_start(writer, node, indent, indent_length, flags, depth)) + { + // element nodes can have value if parse_embed_pcdata was used + if (node->value) + indent_flags = 0; + + node = node->first_child; + depth++; + continue; + } + } + else if (PUGI__NODETYPE(node) == node_document) + { + indent_flags = indent_indent; + + if (node->first_child) + { + node = node->first_child; + continue; + } + } + else + { + node_output_simple(writer, node, flags); + + indent_flags = indent_newline | indent_indent; + } + } + + // continue to the next node + while (node != root) + { + if (node->next_sibling) + { + node = node->next_sibling; + break; + } + + node = node->parent; + + // write closing node + if (PUGI__NODETYPE(node) == node_element) + { + depth--; + + if ((indent_flags & indent_newline) && (flags & format_raw) == 0) + writer.write('\n'); + + if ((indent_flags & indent_indent) && indent_length) + text_output_indent(writer, indent, indent_length, depth); + + node_output_end(writer, node); + + indent_flags = indent_newline | indent_indent; + } + } + } + while (node != root); + + if ((indent_flags & indent_newline) && (flags & format_raw) == 0) + writer.write('\n'); + } + + PUGI__FN bool has_declaration(xml_node_struct* node) + { + for (xml_node_struct* child = node->first_child; child; child = child->next_sibling) + { + xml_node_type type = PUGI__NODETYPE(child); + + if (type == node_declaration) return true; + if (type == node_element) return false; + } + + return false; + } + + PUGI__FN bool is_attribute_of(xml_attribute_struct* attr, xml_node_struct* node) + { + for (xml_attribute_struct* a = node->first_attribute; a; a = a->next_attribute) + if (a == attr) + return true; + + return false; + } + + PUGI__FN bool allow_insert_attribute(xml_node_type parent) + { + return parent == node_element || parent == node_declaration; + } + + PUGI__FN bool allow_insert_child(xml_node_type parent, xml_node_type child) + { + if (parent != node_document && parent != node_element) return false; + if (child == node_document || child == node_null) return false; + if (parent != node_document && (child == node_declaration || child == node_doctype)) return false; + + return true; + } + + PUGI__FN bool allow_move(xml_node parent, xml_node child) + { + // check that child can be a child of parent + if (!allow_insert_child(parent.type(), child.type())) + return false; + + // check that node is not moved between documents + if (parent.root() != child.root()) + return false; + + // check that new parent is not in the child subtree + xml_node cur = parent; + + while (cur) + { + if (cur == child) + return false; + + cur = cur.parent(); + } + + return true; + } + + template + PUGI__FN void node_copy_string(String& dest, Header& header, uintptr_t header_mask, char_t* source, Header& source_header, xml_allocator* alloc) + { + assert(!dest && (header & header_mask) == 0); + + if (source) + { + if (alloc && (source_header & header_mask) == 0) + { + dest = source; + + // since strcpy_insitu can reuse document buffer memory we need to mark both source and dest as shared + header |= xml_memory_page_contents_shared_mask; + source_header |= xml_memory_page_contents_shared_mask; + } + else + strcpy_insitu(dest, header, header_mask, source, strlength(source)); + } + } + + PUGI__FN void node_copy_contents(xml_node_struct* dn, xml_node_struct* sn, xml_allocator* shared_alloc) + { + node_copy_string(dn->name, dn->header, xml_memory_page_name_allocated_mask, sn->name, sn->header, shared_alloc); + node_copy_string(dn->value, dn->header, xml_memory_page_value_allocated_mask, sn->value, sn->header, shared_alloc); + + for (xml_attribute_struct* sa = sn->first_attribute; sa; sa = sa->next_attribute) + { + xml_attribute_struct* da = append_new_attribute(dn, get_allocator(dn)); + + if (da) + { + node_copy_string(da->name, da->header, xml_memory_page_name_allocated_mask, sa->name, sa->header, shared_alloc); + node_copy_string(da->value, da->header, xml_memory_page_value_allocated_mask, sa->value, sa->header, shared_alloc); + } + } + } + + PUGI__FN void node_copy_tree(xml_node_struct* dn, xml_node_struct* sn) + { + xml_allocator& alloc = get_allocator(dn); + xml_allocator* shared_alloc = (&alloc == &get_allocator(sn)) ? &alloc : 0; + + node_copy_contents(dn, sn, shared_alloc); + + xml_node_struct* dit = dn; + xml_node_struct* sit = sn->first_child; + + while (sit && sit != sn) + { + // loop invariant: dit is inside the subtree rooted at dn + assert(dit); + + // when a tree is copied into one of the descendants, we need to skip that subtree to avoid an infinite loop + if (sit != dn) + { + xml_node_struct* copy = append_new_node(dit, alloc, PUGI__NODETYPE(sit)); + + if (copy) + { + node_copy_contents(copy, sit, shared_alloc); + + if (sit->first_child) + { + dit = copy; + sit = sit->first_child; + continue; + } + } + } + + // continue to the next node + do + { + if (sit->next_sibling) + { + sit = sit->next_sibling; + break; + } + + sit = sit->parent; + dit = dit->parent; + + // loop invariant: dit is inside the subtree rooted at dn while sit is inside sn + assert(sit == sn || dit); + } + while (sit != sn); + } + + assert(!sit || dit == dn->parent); + } + + PUGI__FN void node_copy_attribute(xml_attribute_struct* da, xml_attribute_struct* sa) + { + xml_allocator& alloc = get_allocator(da); + xml_allocator* shared_alloc = (&alloc == &get_allocator(sa)) ? &alloc : 0; + + node_copy_string(da->name, da->header, xml_memory_page_name_allocated_mask, sa->name, sa->header, shared_alloc); + node_copy_string(da->value, da->header, xml_memory_page_value_allocated_mask, sa->value, sa->header, shared_alloc); + } + + inline bool is_text_node(xml_node_struct* node) + { + xml_node_type type = PUGI__NODETYPE(node); + + return type == node_pcdata || type == node_cdata; + } + + // get value with conversion functions + template PUGI__FN PUGI__UNSIGNED_OVERFLOW U string_to_integer(const char_t* value, U minv, U maxv) + { + U result = 0; + const char_t* s = value; + + while (PUGI__IS_CHARTYPE(*s, ct_space)) + s++; + + bool negative = (*s == '-'); + + s += (*s == '+' || *s == '-'); + + bool overflow = false; + + if (s[0] == '0' && (s[1] | ' ') == 'x') + { + s += 2; + + // since overflow detection relies on length of the sequence skip leading zeros + while (*s == '0') + s++; + + const char_t* start = s; + + for (;;) + { + if (static_cast(*s - '0') < 10) + result = result * 16 + (*s - '0'); + else if (static_cast((*s | ' ') - 'a') < 6) + result = result * 16 + ((*s | ' ') - 'a' + 10); + else + break; + + s++; + } + + size_t digits = static_cast(s - start); + + overflow = digits > sizeof(U) * 2; + } + else + { + // since overflow detection relies on length of the sequence skip leading zeros + while (*s == '0') + s++; + + const char_t* start = s; + + for (;;) + { + if (static_cast(*s - '0') < 10) + result = result * 10 + (*s - '0'); + else + break; + + s++; + } + + size_t digits = static_cast(s - start); + + PUGI__STATIC_ASSERT(sizeof(U) == 8 || sizeof(U) == 4 || sizeof(U) == 2); + + const size_t max_digits10 = sizeof(U) == 8 ? 20 : sizeof(U) == 4 ? 10 : 5; + const char_t max_lead = sizeof(U) == 8 ? '1' : sizeof(U) == 4 ? '4' : '6'; + const size_t high_bit = sizeof(U) * 8 - 1; + + overflow = digits >= max_digits10 && !(digits == max_digits10 && (*start < max_lead || (*start == max_lead && result >> high_bit))); + } + + if (negative) + { + // Workaround for crayc++ CC-3059: Expected no overflow in routine. + #ifdef _CRAYC + return (overflow || result > ~minv + 1) ? minv : ~result + 1; + #else + return (overflow || result > 0 - minv) ? minv : 0 - result; + #endif + } + else + return (overflow || result > maxv) ? maxv : result; + } + + PUGI__FN int get_value_int(const char_t* value) + { + return string_to_integer(value, static_cast(INT_MIN), INT_MAX); + } + + PUGI__FN unsigned int get_value_uint(const char_t* value) + { + return string_to_integer(value, 0, UINT_MAX); + } + + PUGI__FN double get_value_double(const char_t* value) + { + #ifdef PUGIXML_WCHAR_MODE + return wcstod(value, 0); + #else + return strtod(value, 0); + #endif + } + + PUGI__FN float get_value_float(const char_t* value) + { + #ifdef PUGIXML_WCHAR_MODE + return static_cast(wcstod(value, 0)); + #else + return static_cast(strtod(value, 0)); + #endif + } + + PUGI__FN bool get_value_bool(const char_t* value) + { + // only look at first char + char_t first = *value; + + // 1*, t* (true), T* (True), y* (yes), Y* (YES) + return (first == '1' || first == 't' || first == 'T' || first == 'y' || first == 'Y'); + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN long long get_value_llong(const char_t* value) + { + return string_to_integer(value, static_cast(LLONG_MIN), LLONG_MAX); + } + + PUGI__FN unsigned long long get_value_ullong(const char_t* value) + { + return string_to_integer(value, 0, ULLONG_MAX); + } +#endif + + template PUGI__FN PUGI__UNSIGNED_OVERFLOW char_t* integer_to_string(char_t* begin, char_t* end, U value, bool negative) + { + char_t* result = end - 1; + U rest = negative ? 0 - value : value; + + do + { + *result-- = static_cast('0' + (rest % 10)); + rest /= 10; + } + while (rest); + + assert(result >= begin); + (void)begin; + + *result = '-'; + + return result + !negative; + } + + // set value with conversion functions + template + PUGI__FN bool set_value_ascii(String& dest, Header& header, uintptr_t header_mask, char* buf) + { + #ifdef PUGIXML_WCHAR_MODE + char_t wbuf[128]; + assert(strlen(buf) < sizeof(wbuf) / sizeof(wbuf[0])); + + size_t offset = 0; + for (; buf[offset]; ++offset) wbuf[offset] = buf[offset]; + + return strcpy_insitu(dest, header, header_mask, wbuf, offset); + #else + return strcpy_insitu(dest, header, header_mask, buf, strlen(buf)); + #endif + } + + template + PUGI__FN bool set_value_integer(String& dest, Header& header, uintptr_t header_mask, U value, bool negative) + { + char_t buf[64]; + char_t* end = buf + sizeof(buf) / sizeof(buf[0]); + char_t* begin = integer_to_string(buf, end, value, negative); + + return strcpy_insitu(dest, header, header_mask, begin, end - begin); + } + + template + PUGI__FN bool set_value_convert(String& dest, Header& header, uintptr_t header_mask, float value, int precision) + { + char buf[128]; + PUGI__SNPRINTF(buf, "%.*g", precision, double(value)); + + return set_value_ascii(dest, header, header_mask, buf); + } + + template + PUGI__FN bool set_value_convert(String& dest, Header& header, uintptr_t header_mask, double value, int precision) + { + char buf[128]; + PUGI__SNPRINTF(buf, "%.*g", precision, value); + + return set_value_ascii(dest, header, header_mask, buf); + } + + template + PUGI__FN bool set_value_bool(String& dest, Header& header, uintptr_t header_mask, bool value) + { + return strcpy_insitu(dest, header, header_mask, value ? PUGIXML_TEXT("true") : PUGIXML_TEXT("false"), value ? 4 : 5); + } + + PUGI__FN xml_parse_result load_buffer_impl(xml_document_struct* doc, xml_node_struct* root, void* contents, size_t size, unsigned int options, xml_encoding encoding, bool is_mutable, bool own, char_t** out_buffer) + { + // check input buffer + if (!contents && size) return make_parse_result(status_io_error); + + // get actual encoding + xml_encoding buffer_encoding = impl::get_buffer_encoding(encoding, contents, size); + + // get private buffer + char_t* buffer = 0; + size_t length = 0; + + // coverity[var_deref_model] + if (!impl::convert_buffer(buffer, length, buffer_encoding, contents, size, is_mutable)) return impl::make_parse_result(status_out_of_memory); + + // delete original buffer if we performed a conversion + if (own && buffer != contents && contents) impl::xml_memory::deallocate(contents); + + // grab onto buffer if it's our buffer, user is responsible for deallocating contents himself + if (own || buffer != contents) *out_buffer = buffer; + + // store buffer for offset_debug + doc->buffer = buffer; + + // parse + xml_parse_result res = impl::xml_parser::parse(buffer, length, doc, root, options); + + // remember encoding + res.encoding = buffer_encoding; + + return res; + } + + // we need to get length of entire file to load it in memory; the only (relatively) sane way to do it is via seek/tell trick + PUGI__FN xml_parse_status get_file_size(FILE* file, size_t& out_result) + { + #if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE) + // there are 64-bit versions of fseek/ftell, let's use them + typedef __int64 length_type; + + _fseeki64(file, 0, SEEK_END); + length_type length = _ftelli64(file); + _fseeki64(file, 0, SEEK_SET); + #elif defined(__MINGW32__) && !defined(__NO_MINGW_LFS) && (!defined(__STRICT_ANSI__) || defined(__MINGW64_VERSION_MAJOR)) + // there are 64-bit versions of fseek/ftell, let's use them + typedef off64_t length_type; + + fseeko64(file, 0, SEEK_END); + length_type length = ftello64(file); + fseeko64(file, 0, SEEK_SET); + #else + // if this is a 32-bit OS, long is enough; if this is a unix system, long is 64-bit, which is enough; otherwise we can't do anything anyway. + typedef long length_type; + + fseek(file, 0, SEEK_END); + length_type length = ftell(file); + fseek(file, 0, SEEK_SET); + #endif + + // check for I/O errors + if (length < 0) return status_io_error; + + // check for overflow + size_t result = static_cast(length); + + if (static_cast(result) != length) return status_out_of_memory; + + // finalize + out_result = result; + + return status_ok; + } + + // This function assumes that buffer has extra sizeof(char_t) writable bytes after size + PUGI__FN size_t zero_terminate_buffer(void* buffer, size_t size, xml_encoding encoding) + { + // We only need to zero-terminate if encoding conversion does not do it for us + #ifdef PUGIXML_WCHAR_MODE + xml_encoding wchar_encoding = get_wchar_encoding(); + + if (encoding == wchar_encoding || need_endian_swap_utf(encoding, wchar_encoding)) + { + size_t length = size / sizeof(char_t); + + static_cast(buffer)[length] = 0; + return (length + 1) * sizeof(char_t); + } + #else + if (encoding == encoding_utf8) + { + static_cast(buffer)[size] = 0; + return size + 1; + } + #endif + + return size; + } + + PUGI__FN xml_parse_result load_file_impl(xml_document_struct* doc, FILE* file, unsigned int options, xml_encoding encoding, char_t** out_buffer) + { + if (!file) return make_parse_result(status_file_not_found); + + // get file size (can result in I/O errors) + size_t size = 0; + xml_parse_status size_status = get_file_size(file, size); + if (size_status != status_ok) return make_parse_result(size_status); + + size_t max_suffix_size = sizeof(char_t); + + // allocate buffer for the whole file + char* contents = static_cast(xml_memory::allocate(size + max_suffix_size)); + if (!contents) return make_parse_result(status_out_of_memory); + + // read file in memory + size_t read_size = fread(contents, 1, size, file); + + if (read_size != size) + { + xml_memory::deallocate(contents); + return make_parse_result(status_io_error); + } + + xml_encoding real_encoding = get_buffer_encoding(encoding, contents, size); + + return load_buffer_impl(doc, doc, contents, zero_terminate_buffer(contents, size, real_encoding), options, real_encoding, true, true, out_buffer); + } + + PUGI__FN void close_file(FILE* file) + { + fclose(file); + } + +#ifndef PUGIXML_NO_STL + template struct xml_stream_chunk + { + static xml_stream_chunk* create() + { + void* memory = xml_memory::allocate(sizeof(xml_stream_chunk)); + if (!memory) return 0; + + return new (memory) xml_stream_chunk(); + } + + static void destroy(xml_stream_chunk* chunk) + { + // free chunk chain + while (chunk) + { + xml_stream_chunk* next_ = chunk->next; + + xml_memory::deallocate(chunk); + + chunk = next_; + } + } + + xml_stream_chunk(): next(0), size(0) + { + } + + xml_stream_chunk* next; + size_t size; + + T data[xml_memory_page_size / sizeof(T)]; + }; + + template PUGI__FN xml_parse_status load_stream_data_noseek(std::basic_istream& stream, void** out_buffer, size_t* out_size) + { + auto_deleter > chunks(0, xml_stream_chunk::destroy); + + // read file to a chunk list + size_t total = 0; + xml_stream_chunk* last = 0; + + while (!stream.eof()) + { + // allocate new chunk + xml_stream_chunk* chunk = xml_stream_chunk::create(); + if (!chunk) return status_out_of_memory; + + // append chunk to list + if (last) last = last->next = chunk; + else chunks.data = last = chunk; + + // read data to chunk + stream.read(chunk->data, static_cast(sizeof(chunk->data) / sizeof(T))); + chunk->size = static_cast(stream.gcount()) * sizeof(T); + + // read may set failbit | eofbit in case gcount() is less than read length, so check for other I/O errors + if (stream.bad() || (!stream.eof() && stream.fail())) return status_io_error; + + // guard against huge files (chunk size is small enough to make this overflow check work) + if (total + chunk->size < total) return status_out_of_memory; + total += chunk->size; + } + + size_t max_suffix_size = sizeof(char_t); + + // copy chunk list to a contiguous buffer + char* buffer = static_cast(xml_memory::allocate(total + max_suffix_size)); + if (!buffer) return status_out_of_memory; + + char* write = buffer; + + for (xml_stream_chunk* chunk = chunks.data; chunk; chunk = chunk->next) + { + assert(write + chunk->size <= buffer + total); + memcpy(write, chunk->data, chunk->size); + write += chunk->size; + } + + assert(write == buffer + total); + + // return buffer + *out_buffer = buffer; + *out_size = total; + + return status_ok; + } + + template PUGI__FN xml_parse_status load_stream_data_seek(std::basic_istream& stream, void** out_buffer, size_t* out_size) + { + // get length of remaining data in stream + typename std::basic_istream::pos_type pos = stream.tellg(); + stream.seekg(0, std::ios::end); + std::streamoff length = stream.tellg() - pos; + stream.seekg(pos); + + if (stream.fail() || pos < 0) return status_io_error; + + // guard against huge files + size_t read_length = static_cast(length); + + if (static_cast(read_length) != length || length < 0) return status_out_of_memory; + + size_t max_suffix_size = sizeof(char_t); + + // read stream data into memory (guard against stream exceptions with buffer holder) + auto_deleter buffer(xml_memory::allocate(read_length * sizeof(T) + max_suffix_size), xml_memory::deallocate); + if (!buffer.data) return status_out_of_memory; + + stream.read(static_cast(buffer.data), static_cast(read_length)); + + // read may set failbit | eofbit in case gcount() is less than read_length (i.e. line ending conversion), so check for other I/O errors + if (stream.bad() || (!stream.eof() && stream.fail())) return status_io_error; + + // return buffer + size_t actual_length = static_cast(stream.gcount()); + assert(actual_length <= read_length); + + *out_buffer = buffer.release(); + *out_size = actual_length * sizeof(T); + + return status_ok; + } + + template PUGI__FN xml_parse_result load_stream_impl(xml_document_struct* doc, std::basic_istream& stream, unsigned int options, xml_encoding encoding, char_t** out_buffer) + { + void* buffer = 0; + size_t size = 0; + xml_parse_status status = status_ok; + + // if stream has an error bit set, bail out (otherwise tellg() can fail and we'll clear error bits) + if (stream.fail()) return make_parse_result(status_io_error); + + // load stream to memory (using seek-based implementation if possible, since it's faster and takes less memory) + if (stream.tellg() < 0) + { + stream.clear(); // clear error flags that could be set by a failing tellg + status = load_stream_data_noseek(stream, &buffer, &size); + } + else + status = load_stream_data_seek(stream, &buffer, &size); + + if (status != status_ok) return make_parse_result(status); + + xml_encoding real_encoding = get_buffer_encoding(encoding, buffer, size); + + return load_buffer_impl(doc, doc, buffer, zero_terminate_buffer(buffer, size, real_encoding), options, real_encoding, true, true, out_buffer); + } +#endif + +#if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__) || (defined(__MINGW32__) && (!defined(__STRICT_ANSI__) || defined(__MINGW64_VERSION_MAJOR))) + PUGI__FN FILE* open_file_wide(const wchar_t* path, const wchar_t* mode) + { +#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 + FILE* file = 0; + return _wfopen_s(&file, path, mode) == 0 ? file : 0; +#else + return _wfopen(path, mode); +#endif + } +#else + PUGI__FN char* convert_path_heap(const wchar_t* str) + { + assert(str); + + // first pass: get length in utf8 characters + size_t length = strlength_wide(str); + size_t size = as_utf8_begin(str, length); + + // allocate resulting string + char* result = static_cast(xml_memory::allocate(size + 1)); + if (!result) return 0; + + // second pass: convert to utf8 + as_utf8_end(result, size, str, length); + + // zero-terminate + result[size] = 0; + + return result; + } + + PUGI__FN FILE* open_file_wide(const wchar_t* path, const wchar_t* mode) + { + // there is no standard function to open wide paths, so our best bet is to try utf8 path + char* path_utf8 = convert_path_heap(path); + if (!path_utf8) return 0; + + // convert mode to ASCII (we mirror _wfopen interface) + char mode_ascii[4] = {0}; + for (size_t i = 0; mode[i]; ++i) mode_ascii[i] = static_cast(mode[i]); + + // try to open the utf8 path + FILE* result = fopen(path_utf8, mode_ascii); + + // free dummy buffer + xml_memory::deallocate(path_utf8); + + return result; + } +#endif + + PUGI__FN FILE* open_file(const char* path, const char* mode) + { +#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 + FILE* file = 0; + return fopen_s(&file, path, mode) == 0 ? file : 0; +#else + return fopen(path, mode); +#endif + } + + PUGI__FN bool save_file_impl(const xml_document& doc, FILE* file, const char_t* indent, unsigned int flags, xml_encoding encoding) + { + if (!file) return false; + + xml_writer_file writer(file); + doc.save(writer, indent, flags, encoding); + + return ferror(file) == 0; + } + + struct name_null_sentry + { + xml_node_struct* node; + char_t* name; + + name_null_sentry(xml_node_struct* node_): node(node_), name(node_->name) + { + node->name = 0; + } + + ~name_null_sentry() + { + node->name = name; + } + }; +PUGI__NS_END + +namespace pugi +{ + PUGI__FN xml_writer_file::xml_writer_file(void* file_): file(file_) + { + } + + PUGI__FN void xml_writer_file::write(const void* data, size_t size) + { + size_t result = fwrite(data, 1, size, static_cast(file)); + (void)!result; // unfortunately we can't do proper error handling here + } + +#ifndef PUGIXML_NO_STL + PUGI__FN xml_writer_stream::xml_writer_stream(std::basic_ostream >& stream): narrow_stream(&stream), wide_stream(0) + { + } + + PUGI__FN xml_writer_stream::xml_writer_stream(std::basic_ostream >& stream): narrow_stream(0), wide_stream(&stream) + { + } + + PUGI__FN void xml_writer_stream::write(const void* data, size_t size) + { + if (narrow_stream) + { + assert(!wide_stream); + narrow_stream->write(reinterpret_cast(data), static_cast(size)); + } + else + { + assert(wide_stream); + assert(size % sizeof(wchar_t) == 0); + + wide_stream->write(reinterpret_cast(data), static_cast(size / sizeof(wchar_t))); + } + } +#endif + + PUGI__FN xml_tree_walker::xml_tree_walker(): _depth(0) + { + } + + PUGI__FN xml_tree_walker::~xml_tree_walker() + { + } + + PUGI__FN int xml_tree_walker::depth() const + { + return _depth; + } + + PUGI__FN bool xml_tree_walker::begin(xml_node&) + { + return true; + } + + PUGI__FN bool xml_tree_walker::end(xml_node&) + { + return true; + } + + PUGI__FN xml_attribute::xml_attribute(): _attr(0) + { + } + + PUGI__FN xml_attribute::xml_attribute(xml_attribute_struct* attr): _attr(attr) + { + } + + PUGI__FN static void unspecified_bool_xml_attribute(xml_attribute***) + { + } + + PUGI__FN xml_attribute::operator xml_attribute::unspecified_bool_type() const + { + return _attr ? unspecified_bool_xml_attribute : 0; + } + + PUGI__FN bool xml_attribute::operator!() const + { + return !_attr; + } + + PUGI__FN bool xml_attribute::operator==(const xml_attribute& r) const + { + return (_attr == r._attr); + } + + PUGI__FN bool xml_attribute::operator!=(const xml_attribute& r) const + { + return (_attr != r._attr); + } + + PUGI__FN bool xml_attribute::operator<(const xml_attribute& r) const + { + return (_attr < r._attr); + } + + PUGI__FN bool xml_attribute::operator>(const xml_attribute& r) const + { + return (_attr > r._attr); + } + + PUGI__FN bool xml_attribute::operator<=(const xml_attribute& r) const + { + return (_attr <= r._attr); + } + + PUGI__FN bool xml_attribute::operator>=(const xml_attribute& r) const + { + return (_attr >= r._attr); + } + + PUGI__FN xml_attribute xml_attribute::next_attribute() const + { + return _attr ? xml_attribute(_attr->next_attribute) : xml_attribute(); + } + + PUGI__FN xml_attribute xml_attribute::previous_attribute() const + { + return _attr && _attr->prev_attribute_c->next_attribute ? xml_attribute(_attr->prev_attribute_c) : xml_attribute(); + } + + PUGI__FN const char_t* xml_attribute::as_string(const char_t* def) const + { + return (_attr && _attr->value) ? _attr->value + 0 : def; + } + + PUGI__FN int xml_attribute::as_int(int def) const + { + return (_attr && _attr->value) ? impl::get_value_int(_attr->value) : def; + } + + PUGI__FN unsigned int xml_attribute::as_uint(unsigned int def) const + { + return (_attr && _attr->value) ? impl::get_value_uint(_attr->value) : def; + } + + PUGI__FN double xml_attribute::as_double(double def) const + { + return (_attr && _attr->value) ? impl::get_value_double(_attr->value) : def; + } + + PUGI__FN float xml_attribute::as_float(float def) const + { + return (_attr && _attr->value) ? impl::get_value_float(_attr->value) : def; + } + + PUGI__FN bool xml_attribute::as_bool(bool def) const + { + return (_attr && _attr->value) ? impl::get_value_bool(_attr->value) : def; + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN long long xml_attribute::as_llong(long long def) const + { + return (_attr && _attr->value) ? impl::get_value_llong(_attr->value) : def; + } + + PUGI__FN unsigned long long xml_attribute::as_ullong(unsigned long long def) const + { + return (_attr && _attr->value) ? impl::get_value_ullong(_attr->value) : def; + } +#endif + + PUGI__FN bool xml_attribute::empty() const + { + return !_attr; + } + + PUGI__FN const char_t* xml_attribute::name() const + { + return (_attr && _attr->name) ? _attr->name + 0 : PUGIXML_TEXT(""); + } + + PUGI__FN const char_t* xml_attribute::value() const + { + return (_attr && _attr->value) ? _attr->value + 0 : PUGIXML_TEXT(""); + } + + PUGI__FN size_t xml_attribute::hash_value() const + { + return static_cast(reinterpret_cast(_attr) / sizeof(xml_attribute_struct)); + } + + PUGI__FN xml_attribute_struct* xml_attribute::internal_object() const + { + return _attr; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(const char_t* rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(int rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(unsigned int rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(long rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(unsigned long rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(double rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(float rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(bool rhs) + { + set_value(rhs); + return *this; + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN xml_attribute& xml_attribute::operator=(long long rhs) + { + set_value(rhs); + return *this; + } + + PUGI__FN xml_attribute& xml_attribute::operator=(unsigned long long rhs) + { + set_value(rhs); + return *this; + } +#endif + + PUGI__FN bool xml_attribute::set_name(const char_t* rhs) + { + if (!_attr) return false; + + return impl::strcpy_insitu(_attr->name, _attr->header, impl::xml_memory_page_name_allocated_mask, rhs, impl::strlength(rhs)); + } + + PUGI__FN bool xml_attribute::set_value(const char_t* rhs) + { + if (!_attr) return false; + + return impl::strcpy_insitu(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs)); + } + + PUGI__FN bool xml_attribute::set_value(int rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0); + } + + PUGI__FN bool xml_attribute::set_value(unsigned int rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false); + } + + PUGI__FN bool xml_attribute::set_value(long rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0); + } + + PUGI__FN bool xml_attribute::set_value(unsigned long rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false); + } + + PUGI__FN bool xml_attribute::set_value(double rhs) + { + if (!_attr) return false; + + return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, default_double_precision); + } + + PUGI__FN bool xml_attribute::set_value(double rhs, int precision) + { + if (!_attr) return false; + + return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, precision); + } + + PUGI__FN bool xml_attribute::set_value(float rhs) + { + if (!_attr) return false; + + return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, default_float_precision); + } + + PUGI__FN bool xml_attribute::set_value(float rhs, int precision) + { + if (!_attr) return false; + + return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, precision); + } + + PUGI__FN bool xml_attribute::set_value(bool rhs) + { + if (!_attr) return false; + + return impl::set_value_bool(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs); + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN bool xml_attribute::set_value(long long rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0); + } + + PUGI__FN bool xml_attribute::set_value(unsigned long long rhs) + { + if (!_attr) return false; + + return impl::set_value_integer(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false); + } +#endif + +#ifdef __BORLANDC__ + PUGI__FN bool operator&&(const xml_attribute& lhs, bool rhs) + { + return (bool)lhs && rhs; + } + + PUGI__FN bool operator||(const xml_attribute& lhs, bool rhs) + { + return (bool)lhs || rhs; + } +#endif + + PUGI__FN xml_node::xml_node(): _root(0) + { + } + + PUGI__FN xml_node::xml_node(xml_node_struct* p): _root(p) + { + } + + PUGI__FN static void unspecified_bool_xml_node(xml_node***) + { + } + + PUGI__FN xml_node::operator xml_node::unspecified_bool_type() const + { + return _root ? unspecified_bool_xml_node : 0; + } + + PUGI__FN bool xml_node::operator!() const + { + return !_root; + } + + PUGI__FN xml_node::iterator xml_node::begin() const + { + return iterator(_root ? _root->first_child + 0 : 0, _root); + } + + PUGI__FN xml_node::iterator xml_node::end() const + { + return iterator(0, _root); + } + + PUGI__FN xml_node::attribute_iterator xml_node::attributes_begin() const + { + return attribute_iterator(_root ? _root->first_attribute + 0 : 0, _root); + } + + PUGI__FN xml_node::attribute_iterator xml_node::attributes_end() const + { + return attribute_iterator(0, _root); + } + + PUGI__FN xml_object_range xml_node::children() const + { + return xml_object_range(begin(), end()); + } + + PUGI__FN xml_object_range xml_node::children(const char_t* name_) const + { + return xml_object_range(xml_named_node_iterator(child(name_)._root, _root, name_), xml_named_node_iterator(0, _root, name_)); + } + + PUGI__FN xml_object_range xml_node::attributes() const + { + return xml_object_range(attributes_begin(), attributes_end()); + } + + PUGI__FN bool xml_node::operator==(const xml_node& r) const + { + return (_root == r._root); + } + + PUGI__FN bool xml_node::operator!=(const xml_node& r) const + { + return (_root != r._root); + } + + PUGI__FN bool xml_node::operator<(const xml_node& r) const + { + return (_root < r._root); + } + + PUGI__FN bool xml_node::operator>(const xml_node& r) const + { + return (_root > r._root); + } + + PUGI__FN bool xml_node::operator<=(const xml_node& r) const + { + return (_root <= r._root); + } + + PUGI__FN bool xml_node::operator>=(const xml_node& r) const + { + return (_root >= r._root); + } + + PUGI__FN bool xml_node::empty() const + { + return !_root; + } + + PUGI__FN const char_t* xml_node::name() const + { + return (_root && _root->name) ? _root->name + 0 : PUGIXML_TEXT(""); + } + + PUGI__FN xml_node_type xml_node::type() const + { + return _root ? PUGI__NODETYPE(_root) : node_null; + } + + PUGI__FN const char_t* xml_node::value() const + { + return (_root && _root->value) ? _root->value + 0 : PUGIXML_TEXT(""); + } + + PUGI__FN xml_node xml_node::child(const char_t* name_) const + { + if (!_root) return xml_node(); + + for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling) + if (i->name && impl::strequal(name_, i->name)) return xml_node(i); + + return xml_node(); + } + + PUGI__FN xml_attribute xml_node::attribute(const char_t* name_) const + { + if (!_root) return xml_attribute(); + + for (xml_attribute_struct* i = _root->first_attribute; i; i = i->next_attribute) + if (i->name && impl::strequal(name_, i->name)) + return xml_attribute(i); + + return xml_attribute(); + } + + PUGI__FN xml_node xml_node::next_sibling(const char_t* name_) const + { + if (!_root) return xml_node(); + + for (xml_node_struct* i = _root->next_sibling; i; i = i->next_sibling) + if (i->name && impl::strequal(name_, i->name)) return xml_node(i); + + return xml_node(); + } + + PUGI__FN xml_node xml_node::next_sibling() const + { + return _root ? xml_node(_root->next_sibling) : xml_node(); + } + + PUGI__FN xml_node xml_node::previous_sibling(const char_t* name_) const + { + if (!_root) return xml_node(); + + for (xml_node_struct* i = _root->prev_sibling_c; i->next_sibling; i = i->prev_sibling_c) + if (i->name && impl::strequal(name_, i->name)) return xml_node(i); + + return xml_node(); + } + + PUGI__FN xml_attribute xml_node::attribute(const char_t* name_, xml_attribute& hint_) const + { + xml_attribute_struct* hint = hint_._attr; + + // if hint is not an attribute of node, behavior is not defined + assert(!hint || (_root && impl::is_attribute_of(hint, _root))); + + if (!_root) return xml_attribute(); + + // optimistically search from hint up until the end + for (xml_attribute_struct* i = hint; i; i = i->next_attribute) + if (i->name && impl::strequal(name_, i->name)) + { + // update hint to maximize efficiency of searching for consecutive attributes + hint_._attr = i->next_attribute; + + return xml_attribute(i); + } + + // wrap around and search from the first attribute until the hint + // 'j' null pointer check is technically redundant, but it prevents a crash in case the assertion above fails + for (xml_attribute_struct* j = _root->first_attribute; j && j != hint; j = j->next_attribute) + if (j->name && impl::strequal(name_, j->name)) + { + // update hint to maximize efficiency of searching for consecutive attributes + hint_._attr = j->next_attribute; + + return xml_attribute(j); + } + + return xml_attribute(); + } + + PUGI__FN xml_node xml_node::previous_sibling() const + { + if (!_root) return xml_node(); + + if (_root->prev_sibling_c->next_sibling) return xml_node(_root->prev_sibling_c); + else return xml_node(); + } + + PUGI__FN xml_node xml_node::parent() const + { + return _root ? xml_node(_root->parent) : xml_node(); + } + + PUGI__FN xml_node xml_node::root() const + { + return _root ? xml_node(&impl::get_document(_root)) : xml_node(); + } + + PUGI__FN xml_text xml_node::text() const + { + return xml_text(_root); + } + + PUGI__FN const char_t* xml_node::child_value() const + { + if (!_root) return PUGIXML_TEXT(""); + + // element nodes can have value if parse_embed_pcdata was used + if (PUGI__NODETYPE(_root) == node_element && _root->value) + return _root->value; + + for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling) + if (impl::is_text_node(i) && i->value) + return i->value; + + return PUGIXML_TEXT(""); + } + + PUGI__FN const char_t* xml_node::child_value(const char_t* name_) const + { + return child(name_).child_value(); + } + + PUGI__FN xml_attribute xml_node::first_attribute() const + { + return _root ? xml_attribute(_root->first_attribute) : xml_attribute(); + } + + PUGI__FN xml_attribute xml_node::last_attribute() const + { + return _root && _root->first_attribute ? xml_attribute(_root->first_attribute->prev_attribute_c) : xml_attribute(); + } + + PUGI__FN xml_node xml_node::first_child() const + { + return _root ? xml_node(_root->first_child) : xml_node(); + } + + PUGI__FN xml_node xml_node::last_child() const + { + return _root && _root->first_child ? xml_node(_root->first_child->prev_sibling_c) : xml_node(); + } + + PUGI__FN bool xml_node::set_name(const char_t* rhs) + { + xml_node_type type_ = _root ? PUGI__NODETYPE(_root) : node_null; + + if (type_ != node_element && type_ != node_pi && type_ != node_declaration) + return false; + + return impl::strcpy_insitu(_root->name, _root->header, impl::xml_memory_page_name_allocated_mask, rhs, impl::strlength(rhs)); + } + + PUGI__FN bool xml_node::set_value(const char_t* rhs) + { + xml_node_type type_ = _root ? PUGI__NODETYPE(_root) : node_null; + + if (type_ != node_pcdata && type_ != node_cdata && type_ != node_comment && type_ != node_pi && type_ != node_doctype) + return false; + + return impl::strcpy_insitu(_root->value, _root->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs)); + } + + PUGI__FN xml_attribute xml_node::append_attribute(const char_t* name_) + { + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::append_attribute(a._attr, _root); + + a.set_name(name_); + + return a; + } + + PUGI__FN xml_attribute xml_node::prepend_attribute(const char_t* name_) + { + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::prepend_attribute(a._attr, _root); + + a.set_name(name_); + + return a; + } + + PUGI__FN xml_attribute xml_node::insert_attribute_after(const char_t* name_, const xml_attribute& attr) + { + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::insert_attribute_after(a._attr, attr._attr, _root); + + a.set_name(name_); + + return a; + } + + PUGI__FN xml_attribute xml_node::insert_attribute_before(const char_t* name_, const xml_attribute& attr) + { + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::insert_attribute_before(a._attr, attr._attr, _root); + + a.set_name(name_); + + return a; + } + + PUGI__FN xml_attribute xml_node::append_copy(const xml_attribute& proto) + { + if (!proto) return xml_attribute(); + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::append_attribute(a._attr, _root); + impl::node_copy_attribute(a._attr, proto._attr); + + return a; + } + + PUGI__FN xml_attribute xml_node::prepend_copy(const xml_attribute& proto) + { + if (!proto) return xml_attribute(); + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::prepend_attribute(a._attr, _root); + impl::node_copy_attribute(a._attr, proto._attr); + + return a; + } + + PUGI__FN xml_attribute xml_node::insert_copy_after(const xml_attribute& proto, const xml_attribute& attr) + { + if (!proto) return xml_attribute(); + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::insert_attribute_after(a._attr, attr._attr, _root); + impl::node_copy_attribute(a._attr, proto._attr); + + return a; + } + + PUGI__FN xml_attribute xml_node::insert_copy_before(const xml_attribute& proto, const xml_attribute& attr) + { + if (!proto) return xml_attribute(); + if (!impl::allow_insert_attribute(type())) return xml_attribute(); + if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_attribute(); + + xml_attribute a(impl::allocate_attribute(alloc)); + if (!a) return xml_attribute(); + + impl::insert_attribute_before(a._attr, attr._attr, _root); + impl::node_copy_attribute(a._attr, proto._attr); + + return a; + } + + PUGI__FN xml_node xml_node::append_child(xml_node_type type_) + { + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::append_node(n._root, _root); + + if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml")); + + return n; + } + + PUGI__FN xml_node xml_node::prepend_child(xml_node_type type_) + { + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::prepend_node(n._root, _root); + + if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml")); + + return n; + } + + PUGI__FN xml_node xml_node::insert_child_before(xml_node_type type_, const xml_node& node) + { + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::insert_node_before(n._root, node._root); + + if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml")); + + return n; + } + + PUGI__FN xml_node xml_node::insert_child_after(xml_node_type type_, const xml_node& node) + { + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::insert_node_after(n._root, node._root); + + if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml")); + + return n; + } + + PUGI__FN xml_node xml_node::append_child(const char_t* name_) + { + xml_node result = append_child(node_element); + + result.set_name(name_); + + return result; + } + + PUGI__FN xml_node xml_node::prepend_child(const char_t* name_) + { + xml_node result = prepend_child(node_element); + + result.set_name(name_); + + return result; + } + + PUGI__FN xml_node xml_node::insert_child_after(const char_t* name_, const xml_node& node) + { + xml_node result = insert_child_after(node_element, node); + + result.set_name(name_); + + return result; + } + + PUGI__FN xml_node xml_node::insert_child_before(const char_t* name_, const xml_node& node) + { + xml_node result = insert_child_before(node_element, node); + + result.set_name(name_); + + return result; + } + + PUGI__FN xml_node xml_node::append_copy(const xml_node& proto) + { + xml_node_type type_ = proto.type(); + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::append_node(n._root, _root); + impl::node_copy_tree(n._root, proto._root); + + return n; + } + + PUGI__FN xml_node xml_node::prepend_copy(const xml_node& proto) + { + xml_node_type type_ = proto.type(); + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::prepend_node(n._root, _root); + impl::node_copy_tree(n._root, proto._root); + + return n; + } + + PUGI__FN xml_node xml_node::insert_copy_after(const xml_node& proto, const xml_node& node) + { + xml_node_type type_ = proto.type(); + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::insert_node_after(n._root, node._root); + impl::node_copy_tree(n._root, proto._root); + + return n; + } + + PUGI__FN xml_node xml_node::insert_copy_before(const xml_node& proto, const xml_node& node) + { + xml_node_type type_ = proto.type(); + if (!impl::allow_insert_child(type(), type_)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + xml_node n(impl::allocate_node(alloc, type_)); + if (!n) return xml_node(); + + impl::insert_node_before(n._root, node._root); + impl::node_copy_tree(n._root, proto._root); + + return n; + } + + PUGI__FN xml_node xml_node::append_move(const xml_node& moved) + { + if (!impl::allow_move(*this, moved)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + // disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers + impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask; + + impl::remove_node(moved._root); + impl::append_node(moved._root, _root); + + return moved; + } + + PUGI__FN xml_node xml_node::prepend_move(const xml_node& moved) + { + if (!impl::allow_move(*this, moved)) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + // disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers + impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask; + + impl::remove_node(moved._root); + impl::prepend_node(moved._root, _root); + + return moved; + } + + PUGI__FN xml_node xml_node::insert_move_after(const xml_node& moved, const xml_node& node) + { + if (!impl::allow_move(*this, moved)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + if (moved._root == node._root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + // disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers + impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask; + + impl::remove_node(moved._root); + impl::insert_node_after(moved._root, node._root); + + return moved; + } + + PUGI__FN xml_node xml_node::insert_move_before(const xml_node& moved, const xml_node& node) + { + if (!impl::allow_move(*this, moved)) return xml_node(); + if (!node._root || node._root->parent != _root) return xml_node(); + if (moved._root == node._root) return xml_node(); + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return xml_node(); + + // disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers + impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask; + + impl::remove_node(moved._root); + impl::insert_node_before(moved._root, node._root); + + return moved; + } + + PUGI__FN bool xml_node::remove_attribute(const char_t* name_) + { + return remove_attribute(attribute(name_)); + } + + PUGI__FN bool xml_node::remove_attribute(const xml_attribute& a) + { + if (!_root || !a._attr) return false; + if (!impl::is_attribute_of(a._attr, _root)) return false; + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return false; + + impl::remove_attribute(a._attr, _root); + impl::destroy_attribute(a._attr, alloc); + + return true; + } + + PUGI__FN bool xml_node::remove_attributes() + { + if (!_root) return false; + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return false; + + for (xml_attribute_struct* attr = _root->first_attribute; attr; ) + { + xml_attribute_struct* next = attr->next_attribute; + + impl::destroy_attribute(attr, alloc); + + attr = next; + } + + _root->first_attribute = 0; + + return true; + } + + PUGI__FN bool xml_node::remove_child(const char_t* name_) + { + return remove_child(child(name_)); + } + + PUGI__FN bool xml_node::remove_child(const xml_node& n) + { + if (!_root || !n._root || n._root->parent != _root) return false; + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return false; + + impl::remove_node(n._root); + impl::destroy_node(n._root, alloc); + + return true; + } + + PUGI__FN bool xml_node::remove_children() + { + if (!_root) return false; + + impl::xml_allocator& alloc = impl::get_allocator(_root); + if (!alloc.reserve()) return false; + + for (xml_node_struct* cur = _root->first_child; cur; ) + { + xml_node_struct* next = cur->next_sibling; + + impl::destroy_node(cur, alloc); + + cur = next; + } + + _root->first_child = 0; + + return true; + } + + PUGI__FN xml_parse_result xml_node::append_buffer(const void* contents, size_t size, unsigned int options, xml_encoding encoding) + { + // append_buffer is only valid for elements/documents + if (!impl::allow_insert_child(type(), node_element)) return impl::make_parse_result(status_append_invalid_root); + + // get document node + impl::xml_document_struct* doc = &impl::get_document(_root); + + // disable document_buffer_order optimization since in a document with multiple buffers comparing buffer pointers does not make sense + doc->header |= impl::xml_memory_page_contents_shared_mask; + + // get extra buffer element (we'll store the document fragment buffer there so that we can deallocate it later) + impl::xml_memory_page* page = 0; + impl::xml_extra_buffer* extra = static_cast(doc->allocate_memory(sizeof(impl::xml_extra_buffer) + sizeof(void*), page)); + (void)page; + + if (!extra) return impl::make_parse_result(status_out_of_memory); + + #ifdef PUGIXML_COMPACT + // align the memory block to a pointer boundary; this is required for compact mode where memory allocations are only 4b aligned + // note that this requires up to sizeof(void*)-1 additional memory, which the allocation above takes into account + extra = reinterpret_cast((reinterpret_cast(extra) + (sizeof(void*) - 1)) & ~(sizeof(void*) - 1)); + #endif + + // add extra buffer to the list + extra->buffer = 0; + extra->next = doc->extra_buffers; + doc->extra_buffers = extra; + + // name of the root has to be NULL before parsing - otherwise closing node mismatches will not be detected at the top level + impl::name_null_sentry sentry(_root); + + return impl::load_buffer_impl(doc, _root, const_cast(contents), size, options, encoding, false, false, &extra->buffer); + } + + PUGI__FN xml_node xml_node::find_child_by_attribute(const char_t* name_, const char_t* attr_name, const char_t* attr_value) const + { + if (!_root) return xml_node(); + + for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling) + if (i->name && impl::strequal(name_, i->name)) + { + for (xml_attribute_struct* a = i->first_attribute; a; a = a->next_attribute) + if (a->name && impl::strequal(attr_name, a->name) && impl::strequal(attr_value, a->value ? a->value + 0 : PUGIXML_TEXT(""))) + return xml_node(i); + } + + return xml_node(); + } + + PUGI__FN xml_node xml_node::find_child_by_attribute(const char_t* attr_name, const char_t* attr_value) const + { + if (!_root) return xml_node(); + + for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling) + for (xml_attribute_struct* a = i->first_attribute; a; a = a->next_attribute) + if (a->name && impl::strequal(attr_name, a->name) && impl::strequal(attr_value, a->value ? a->value + 0 : PUGIXML_TEXT(""))) + return xml_node(i); + + return xml_node(); + } + +#ifndef PUGIXML_NO_STL + PUGI__FN string_t xml_node::path(char_t delimiter) const + { + if (!_root) return string_t(); + + size_t offset = 0; + + for (xml_node_struct* i = _root; i; i = i->parent) + { + offset += (i != _root); + offset += i->name ? impl::strlength(i->name) : 0; + } + + string_t result; + result.resize(offset); + + for (xml_node_struct* j = _root; j; j = j->parent) + { + if (j != _root) + result[--offset] = delimiter; + + if (j->name) + { + size_t length = impl::strlength(j->name); + + offset -= length; + memcpy(&result[offset], j->name, length * sizeof(char_t)); + } + } + + assert(offset == 0); + + return result; + } +#endif + + PUGI__FN xml_node xml_node::first_element_by_path(const char_t* path_, char_t delimiter) const + { + xml_node context = path_[0] == delimiter ? root() : *this; + + if (!context._root) return xml_node(); + + const char_t* path_segment = path_; + + while (*path_segment == delimiter) ++path_segment; + + const char_t* path_segment_end = path_segment; + + while (*path_segment_end && *path_segment_end != delimiter) ++path_segment_end; + + if (path_segment == path_segment_end) return context; + + const char_t* next_segment = path_segment_end; + + while (*next_segment == delimiter) ++next_segment; + + if (*path_segment == '.' && path_segment + 1 == path_segment_end) + return context.first_element_by_path(next_segment, delimiter); + else if (*path_segment == '.' && *(path_segment+1) == '.' && path_segment + 2 == path_segment_end) + return context.parent().first_element_by_path(next_segment, delimiter); + else + { + for (xml_node_struct* j = context._root->first_child; j; j = j->next_sibling) + { + if (j->name && impl::strequalrange(j->name, path_segment, static_cast(path_segment_end - path_segment))) + { + xml_node subsearch = xml_node(j).first_element_by_path(next_segment, delimiter); + + if (subsearch) return subsearch; + } + } + + return xml_node(); + } + } + + PUGI__FN bool xml_node::traverse(xml_tree_walker& walker) + { + walker._depth = -1; + + xml_node arg_begin(_root); + if (!walker.begin(arg_begin)) return false; + + xml_node_struct* cur = _root ? _root->first_child + 0 : 0; + + if (cur) + { + ++walker._depth; + + do + { + xml_node arg_for_each(cur); + if (!walker.for_each(arg_for_each)) + return false; + + if (cur->first_child) + { + ++walker._depth; + cur = cur->first_child; + } + else if (cur->next_sibling) + cur = cur->next_sibling; + else + { + while (!cur->next_sibling && cur != _root && cur->parent) + { + --walker._depth; + cur = cur->parent; + } + + if (cur != _root) + cur = cur->next_sibling; + } + } + while (cur && cur != _root); + } + + assert(walker._depth == -1); + + xml_node arg_end(_root); + return walker.end(arg_end); + } + + PUGI__FN size_t xml_node::hash_value() const + { + return static_cast(reinterpret_cast(_root) / sizeof(xml_node_struct)); + } + + PUGI__FN xml_node_struct* xml_node::internal_object() const + { + return _root; + } + + PUGI__FN void xml_node::print(xml_writer& writer, const char_t* indent, unsigned int flags, xml_encoding encoding, unsigned int depth) const + { + if (!_root) return; + + impl::xml_buffered_writer buffered_writer(writer, encoding); + + impl::node_output(buffered_writer, _root, indent, flags, depth); + + buffered_writer.flush(); + } + +#ifndef PUGIXML_NO_STL + PUGI__FN void xml_node::print(std::basic_ostream >& stream, const char_t* indent, unsigned int flags, xml_encoding encoding, unsigned int depth) const + { + xml_writer_stream writer(stream); + + print(writer, indent, flags, encoding, depth); + } + + PUGI__FN void xml_node::print(std::basic_ostream >& stream, const char_t* indent, unsigned int flags, unsigned int depth) const + { + xml_writer_stream writer(stream); + + print(writer, indent, flags, encoding_wchar, depth); + } +#endif + + PUGI__FN ptrdiff_t xml_node::offset_debug() const + { + if (!_root) return -1; + + impl::xml_document_struct& doc = impl::get_document(_root); + + // we can determine the offset reliably only if there is exactly once parse buffer + if (!doc.buffer || doc.extra_buffers) return -1; + + switch (type()) + { + case node_document: + return 0; + + case node_element: + case node_declaration: + case node_pi: + return _root->name && (_root->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0 ? _root->name - doc.buffer : -1; + + case node_pcdata: + case node_cdata: + case node_comment: + case node_doctype: + return _root->value && (_root->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0 ? _root->value - doc.buffer : -1; + + default: + assert(false && "Invalid node type"); // unreachable + return -1; + } + } + +#ifdef __BORLANDC__ + PUGI__FN bool operator&&(const xml_node& lhs, bool rhs) + { + return (bool)lhs && rhs; + } + + PUGI__FN bool operator||(const xml_node& lhs, bool rhs) + { + return (bool)lhs || rhs; + } +#endif + + PUGI__FN xml_text::xml_text(xml_node_struct* root): _root(root) + { + } + + PUGI__FN xml_node_struct* xml_text::_data() const + { + if (!_root || impl::is_text_node(_root)) return _root; + + // element nodes can have value if parse_embed_pcdata was used + if (PUGI__NODETYPE(_root) == node_element && _root->value) + return _root; + + for (xml_node_struct* node = _root->first_child; node; node = node->next_sibling) + if (impl::is_text_node(node)) + return node; + + return 0; + } + + PUGI__FN xml_node_struct* xml_text::_data_new() + { + xml_node_struct* d = _data(); + if (d) return d; + + return xml_node(_root).append_child(node_pcdata).internal_object(); + } + + PUGI__FN xml_text::xml_text(): _root(0) + { + } + + PUGI__FN static void unspecified_bool_xml_text(xml_text***) + { + } + + PUGI__FN xml_text::operator xml_text::unspecified_bool_type() const + { + return _data() ? unspecified_bool_xml_text : 0; + } + + PUGI__FN bool xml_text::operator!() const + { + return !_data(); + } + + PUGI__FN bool xml_text::empty() const + { + return _data() == 0; + } + + PUGI__FN const char_t* xml_text::get() const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? d->value + 0 : PUGIXML_TEXT(""); + } + + PUGI__FN const char_t* xml_text::as_string(const char_t* def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? d->value + 0 : def; + } + + PUGI__FN int xml_text::as_int(int def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_int(d->value) : def; + } + + PUGI__FN unsigned int xml_text::as_uint(unsigned int def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_uint(d->value) : def; + } + + PUGI__FN double xml_text::as_double(double def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_double(d->value) : def; + } + + PUGI__FN float xml_text::as_float(float def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_float(d->value) : def; + } + + PUGI__FN bool xml_text::as_bool(bool def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_bool(d->value) : def; + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN long long xml_text::as_llong(long long def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_llong(d->value) : def; + } + + PUGI__FN unsigned long long xml_text::as_ullong(unsigned long long def) const + { + xml_node_struct* d = _data(); + + return (d && d->value) ? impl::get_value_ullong(d->value) : def; + } +#endif + + PUGI__FN bool xml_text::set(const char_t* rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::strcpy_insitu(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs)) : false; + } + + PUGI__FN bool xml_text::set(int rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false; + } + + PUGI__FN bool xml_text::set(unsigned int rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false; + } + + PUGI__FN bool xml_text::set(long rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false; + } + + PUGI__FN bool xml_text::set(unsigned long rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false; + } + + PUGI__FN bool xml_text::set(float rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, default_float_precision) : false; + } + + PUGI__FN bool xml_text::set(float rhs, int precision) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, precision) : false; + } + + PUGI__FN bool xml_text::set(double rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, default_double_precision) : false; + } + + PUGI__FN bool xml_text::set(double rhs, int precision) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, precision) : false; + } + + PUGI__FN bool xml_text::set(bool rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_bool(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs) : false; + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN bool xml_text::set(long long rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false; + } + + PUGI__FN bool xml_text::set(unsigned long long rhs) + { + xml_node_struct* dn = _data_new(); + + return dn ? impl::set_value_integer(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false; + } +#endif + + PUGI__FN xml_text& xml_text::operator=(const char_t* rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(int rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(unsigned int rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(long rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(unsigned long rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(double rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(float rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(bool rhs) + { + set(rhs); + return *this; + } + +#ifdef PUGIXML_HAS_LONG_LONG + PUGI__FN xml_text& xml_text::operator=(long long rhs) + { + set(rhs); + return *this; + } + + PUGI__FN xml_text& xml_text::operator=(unsigned long long rhs) + { + set(rhs); + return *this; + } +#endif + + PUGI__FN xml_node xml_text::data() const + { + return xml_node(_data()); + } + +#ifdef __BORLANDC__ + PUGI__FN bool operator&&(const xml_text& lhs, bool rhs) + { + return (bool)lhs && rhs; + } + + PUGI__FN bool operator||(const xml_text& lhs, bool rhs) + { + return (bool)lhs || rhs; + } +#endif + + PUGI__FN xml_node_iterator::xml_node_iterator() + { + } + + PUGI__FN xml_node_iterator::xml_node_iterator(const xml_node& node): _wrap(node), _parent(node.parent()) + { + } + + PUGI__FN xml_node_iterator::xml_node_iterator(xml_node_struct* ref, xml_node_struct* parent): _wrap(ref), _parent(parent) + { + } + + PUGI__FN bool xml_node_iterator::operator==(const xml_node_iterator& rhs) const + { + return _wrap._root == rhs._wrap._root && _parent._root == rhs._parent._root; + } + + PUGI__FN bool xml_node_iterator::operator!=(const xml_node_iterator& rhs) const + { + return _wrap._root != rhs._wrap._root || _parent._root != rhs._parent._root; + } + + PUGI__FN xml_node& xml_node_iterator::operator*() const + { + assert(_wrap._root); + return _wrap; + } + + PUGI__FN xml_node* xml_node_iterator::operator->() const + { + assert(_wrap._root); + return const_cast(&_wrap); // BCC5 workaround + } + + PUGI__FN const xml_node_iterator& xml_node_iterator::operator++() + { + assert(_wrap._root); + _wrap._root = _wrap._root->next_sibling; + return *this; + } + + PUGI__FN xml_node_iterator xml_node_iterator::operator++(int) + { + xml_node_iterator temp = *this; + ++*this; + return temp; + } + + PUGI__FN const xml_node_iterator& xml_node_iterator::operator--() + { + _wrap = _wrap._root ? _wrap.previous_sibling() : _parent.last_child(); + return *this; + } + + PUGI__FN xml_node_iterator xml_node_iterator::operator--(int) + { + xml_node_iterator temp = *this; + --*this; + return temp; + } + + PUGI__FN xml_attribute_iterator::xml_attribute_iterator() + { + } + + PUGI__FN xml_attribute_iterator::xml_attribute_iterator(const xml_attribute& attr, const xml_node& parent): _wrap(attr), _parent(parent) + { + } + + PUGI__FN xml_attribute_iterator::xml_attribute_iterator(xml_attribute_struct* ref, xml_node_struct* parent): _wrap(ref), _parent(parent) + { + } + + PUGI__FN bool xml_attribute_iterator::operator==(const xml_attribute_iterator& rhs) const + { + return _wrap._attr == rhs._wrap._attr && _parent._root == rhs._parent._root; + } + + PUGI__FN bool xml_attribute_iterator::operator!=(const xml_attribute_iterator& rhs) const + { + return _wrap._attr != rhs._wrap._attr || _parent._root != rhs._parent._root; + } + + PUGI__FN xml_attribute& xml_attribute_iterator::operator*() const + { + assert(_wrap._attr); + return _wrap; + } + + PUGI__FN xml_attribute* xml_attribute_iterator::operator->() const + { + assert(_wrap._attr); + return const_cast(&_wrap); // BCC5 workaround + } + + PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator++() + { + assert(_wrap._attr); + _wrap._attr = _wrap._attr->next_attribute; + return *this; + } + + PUGI__FN xml_attribute_iterator xml_attribute_iterator::operator++(int) + { + xml_attribute_iterator temp = *this; + ++*this; + return temp; + } + + PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator--() + { + _wrap = _wrap._attr ? _wrap.previous_attribute() : _parent.last_attribute(); + return *this; + } + + PUGI__FN xml_attribute_iterator xml_attribute_iterator::operator--(int) + { + xml_attribute_iterator temp = *this; + --*this; + return temp; + } + + PUGI__FN xml_named_node_iterator::xml_named_node_iterator(): _name(0) + { + } + + PUGI__FN xml_named_node_iterator::xml_named_node_iterator(const xml_node& node, const char_t* name): _wrap(node), _parent(node.parent()), _name(name) + { + } + + PUGI__FN xml_named_node_iterator::xml_named_node_iterator(xml_node_struct* ref, xml_node_struct* parent, const char_t* name): _wrap(ref), _parent(parent), _name(name) + { + } + + PUGI__FN bool xml_named_node_iterator::operator==(const xml_named_node_iterator& rhs) const + { + return _wrap._root == rhs._wrap._root && _parent._root == rhs._parent._root; + } + + PUGI__FN bool xml_named_node_iterator::operator!=(const xml_named_node_iterator& rhs) const + { + return _wrap._root != rhs._wrap._root || _parent._root != rhs._parent._root; + } + + PUGI__FN xml_node& xml_named_node_iterator::operator*() const + { + assert(_wrap._root); + return _wrap; + } + + PUGI__FN xml_node* xml_named_node_iterator::operator->() const + { + assert(_wrap._root); + return const_cast(&_wrap); // BCC5 workaround + } + + PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator++() + { + assert(_wrap._root); + _wrap = _wrap.next_sibling(_name); + return *this; + } + + PUGI__FN xml_named_node_iterator xml_named_node_iterator::operator++(int) + { + xml_named_node_iterator temp = *this; + ++*this; + return temp; + } + + PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator--() + { + if (_wrap._root) + _wrap = _wrap.previous_sibling(_name); + else + { + _wrap = _parent.last_child(); + + if (!impl::strequal(_wrap.name(), _name)) + _wrap = _wrap.previous_sibling(_name); + } + + return *this; + } + + PUGI__FN xml_named_node_iterator xml_named_node_iterator::operator--(int) + { + xml_named_node_iterator temp = *this; + --*this; + return temp; + } + + PUGI__FN xml_parse_result::xml_parse_result(): status(status_internal_error), offset(0), encoding(encoding_auto) + { + } + + PUGI__FN xml_parse_result::operator bool() const + { + return status == status_ok; + } + + PUGI__FN const char* xml_parse_result::description() const + { + switch (status) + { + case status_ok: return "No error"; + + case status_file_not_found: return "File was not found"; + case status_io_error: return "Error reading from file/stream"; + case status_out_of_memory: return "Could not allocate memory"; + case status_internal_error: return "Internal error occurred"; + + case status_unrecognized_tag: return "Could not determine tag type"; + + case status_bad_pi: return "Error parsing document declaration/processing instruction"; + case status_bad_comment: return "Error parsing comment"; + case status_bad_cdata: return "Error parsing CDATA section"; + case status_bad_doctype: return "Error parsing document type declaration"; + case status_bad_pcdata: return "Error parsing PCDATA section"; + case status_bad_start_element: return "Error parsing start element tag"; + case status_bad_attribute: return "Error parsing element attribute"; + case status_bad_end_element: return "Error parsing end element tag"; + case status_end_element_mismatch: return "Start-end tags mismatch"; + + case status_append_invalid_root: return "Unable to append nodes: root is not an element or document"; + + case status_no_document_element: return "No document element found"; + + default: return "Unknown error"; + } + } + + PUGI__FN xml_document::xml_document(): _buffer(0) + { + _create(); + } + + PUGI__FN xml_document::~xml_document() + { + _destroy(); + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN xml_document::xml_document(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT: _buffer(0) + { + _create(); + _move(rhs); + } + + PUGI__FN xml_document& xml_document::operator=(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT + { + if (this == &rhs) return *this; + + _destroy(); + _create(); + _move(rhs); + + return *this; + } +#endif + + PUGI__FN void xml_document::reset() + { + _destroy(); + _create(); + } + + PUGI__FN void xml_document::reset(const xml_document& proto) + { + reset(); + + impl::node_copy_tree(_root, proto._root); + } + + PUGI__FN void xml_document::_create() + { + assert(!_root); + + #ifdef PUGIXML_COMPACT + // space for page marker for the first page (uint32_t), rounded up to pointer size; assumes pointers are at least 32-bit + const size_t page_offset = sizeof(void*); + #else + const size_t page_offset = 0; + #endif + + // initialize sentinel page + PUGI__STATIC_ASSERT(sizeof(impl::xml_memory_page) + sizeof(impl::xml_document_struct) + page_offset <= sizeof(_memory)); + + // prepare page structure + impl::xml_memory_page* page = impl::xml_memory_page::construct(_memory); + assert(page); + + page->busy_size = impl::xml_memory_page_size; + + // setup first page marker + #ifdef PUGIXML_COMPACT + // round-trip through void* to avoid 'cast increases required alignment of target type' warning + page->compact_page_marker = reinterpret_cast(static_cast(reinterpret_cast(page) + sizeof(impl::xml_memory_page))); + *page->compact_page_marker = sizeof(impl::xml_memory_page); + #endif + + // allocate new root + _root = new (reinterpret_cast(page) + sizeof(impl::xml_memory_page) + page_offset) impl::xml_document_struct(page); + _root->prev_sibling_c = _root; + + // setup sentinel page + page->allocator = static_cast(_root); + + // setup hash table pointer in allocator + #ifdef PUGIXML_COMPACT + page->allocator->_hash = &static_cast(_root)->hash; + #endif + + // verify the document allocation + assert(reinterpret_cast(_root) + sizeof(impl::xml_document_struct) <= _memory + sizeof(_memory)); + } + + PUGI__FN void xml_document::_destroy() + { + assert(_root); + + // destroy static storage + if (_buffer) + { + impl::xml_memory::deallocate(_buffer); + _buffer = 0; + } + + // destroy extra buffers (note: no need to destroy linked list nodes, they're allocated using document allocator) + for (impl::xml_extra_buffer* extra = static_cast(_root)->extra_buffers; extra; extra = extra->next) + { + if (extra->buffer) impl::xml_memory::deallocate(extra->buffer); + } + + // destroy dynamic storage, leave sentinel page (it's in static memory) + impl::xml_memory_page* root_page = PUGI__GETPAGE(_root); + assert(root_page && !root_page->prev); + assert(reinterpret_cast(root_page) >= _memory && reinterpret_cast(root_page) < _memory + sizeof(_memory)); + + for (impl::xml_memory_page* page = root_page->next; page; ) + { + impl::xml_memory_page* next = page->next; + + impl::xml_allocator::deallocate_page(page); + + page = next; + } + + #ifdef PUGIXML_COMPACT + // destroy hash table + static_cast(_root)->hash.clear(); + #endif + + _root = 0; + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN void xml_document::_move(xml_document& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT + { + impl::xml_document_struct* doc = static_cast(_root); + impl::xml_document_struct* other = static_cast(rhs._root); + + // save first child pointer for later; this needs hash access + xml_node_struct* other_first_child = other->first_child; + + #ifdef PUGIXML_COMPACT + // reserve space for the hash table up front; this is the only operation that can fail + // if it does, we have no choice but to throw (if we have exceptions) + if (other_first_child) + { + size_t other_children = 0; + for (xml_node_struct* node = other_first_child; node; node = node->next_sibling) + other_children++; + + // in compact mode, each pointer assignment could result in a hash table request + // during move, we have to relocate document first_child and parents of all children + // normally there's just one child and its parent has a pointerless encoding but + // we assume the worst here + if (!other->_hash->reserve(other_children + 1)) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return; + #else + throw std::bad_alloc(); + #endif + } + } + #endif + + // move allocation state + doc->_root = other->_root; + doc->_busy_size = other->_busy_size; + + // move buffer state + doc->buffer = other->buffer; + doc->extra_buffers = other->extra_buffers; + _buffer = rhs._buffer; + + #ifdef PUGIXML_COMPACT + // move compact hash; note that the hash table can have pointers to other but they will be "inactive", similarly to nodes removed with remove_child + doc->hash = other->hash; + doc->_hash = &doc->hash; + + // make sure we don't access other hash up until the end when we reinitialize other document + other->_hash = 0; + #endif + + // move page structure + impl::xml_memory_page* doc_page = PUGI__GETPAGE(doc); + assert(doc_page && !doc_page->prev && !doc_page->next); + + impl::xml_memory_page* other_page = PUGI__GETPAGE(other); + assert(other_page && !other_page->prev); + + // relink pages since root page is embedded into xml_document + if (impl::xml_memory_page* page = other_page->next) + { + assert(page->prev == other_page); + + page->prev = doc_page; + + doc_page->next = page; + other_page->next = 0; + } + + // make sure pages point to the correct document state + for (impl::xml_memory_page* page = doc_page->next; page; page = page->next) + { + assert(page->allocator == other); + + page->allocator = doc; + + #ifdef PUGIXML_COMPACT + // this automatically migrates most children between documents and prevents ->parent assignment from allocating + if (page->compact_shared_parent == other) + page->compact_shared_parent = doc; + #endif + } + + // move tree structure + assert(!doc->first_child); + + doc->first_child = other_first_child; + + for (xml_node_struct* node = other_first_child; node; node = node->next_sibling) + { + #ifdef PUGIXML_COMPACT + // most children will have migrated when we reassigned compact_shared_parent + assert(node->parent == other || node->parent == doc); + + node->parent = doc; + #else + assert(node->parent == other); + node->parent = doc; + #endif + } + + // reset other document + new (other) impl::xml_document_struct(PUGI__GETPAGE(other)); + rhs._buffer = 0; + } +#endif + +#ifndef PUGIXML_NO_STL + PUGI__FN xml_parse_result xml_document::load(std::basic_istream >& stream, unsigned int options, xml_encoding encoding) + { + reset(); + + return impl::load_stream_impl(static_cast(_root), stream, options, encoding, &_buffer); + } + + PUGI__FN xml_parse_result xml_document::load(std::basic_istream >& stream, unsigned int options) + { + reset(); + + return impl::load_stream_impl(static_cast(_root), stream, options, encoding_wchar, &_buffer); + } +#endif + + PUGI__FN xml_parse_result xml_document::load_string(const char_t* contents, unsigned int options) + { + // Force native encoding (skip autodetection) + #ifdef PUGIXML_WCHAR_MODE + xml_encoding encoding = encoding_wchar; + #else + xml_encoding encoding = encoding_utf8; + #endif + + return load_buffer(contents, impl::strlength(contents) * sizeof(char_t), options, encoding); + } + + PUGI__FN xml_parse_result xml_document::load(const char_t* contents, unsigned int options) + { + return load_string(contents, options); + } + + PUGI__FN xml_parse_result xml_document::load_file(const char* path_, unsigned int options, xml_encoding encoding) + { + reset(); + + using impl::auto_deleter; // MSVC7 workaround + auto_deleter file(impl::open_file(path_, "rb"), impl::close_file); + + return impl::load_file_impl(static_cast(_root), file.data, options, encoding, &_buffer); + } + + PUGI__FN xml_parse_result xml_document::load_file(const wchar_t* path_, unsigned int options, xml_encoding encoding) + { + reset(); + + using impl::auto_deleter; // MSVC7 workaround + auto_deleter file(impl::open_file_wide(path_, L"rb"), impl::close_file); + + return impl::load_file_impl(static_cast(_root), file.data, options, encoding, &_buffer); + } + + PUGI__FN xml_parse_result xml_document::load_buffer(const void* contents, size_t size, unsigned int options, xml_encoding encoding) + { + reset(); + + return impl::load_buffer_impl(static_cast(_root), _root, const_cast(contents), size, options, encoding, false, false, &_buffer); + } + + PUGI__FN xml_parse_result xml_document::load_buffer_inplace(void* contents, size_t size, unsigned int options, xml_encoding encoding) + { + reset(); + + return impl::load_buffer_impl(static_cast(_root), _root, contents, size, options, encoding, true, false, &_buffer); + } + + PUGI__FN xml_parse_result xml_document::load_buffer_inplace_own(void* contents, size_t size, unsigned int options, xml_encoding encoding) + { + reset(); + + return impl::load_buffer_impl(static_cast(_root), _root, contents, size, options, encoding, true, true, &_buffer); + } + + PUGI__FN void xml_document::save(xml_writer& writer, const char_t* indent, unsigned int flags, xml_encoding encoding) const + { + impl::xml_buffered_writer buffered_writer(writer, encoding); + + if ((flags & format_write_bom) && encoding != encoding_latin1) + { + // BOM always represents the codepoint U+FEFF, so just write it in native encoding + #ifdef PUGIXML_WCHAR_MODE + unsigned int bom = 0xfeff; + buffered_writer.write(static_cast(bom)); + #else + buffered_writer.write('\xef', '\xbb', '\xbf'); + #endif + } + + if (!(flags & format_no_declaration) && !impl::has_declaration(_root)) + { + buffered_writer.write_string(PUGIXML_TEXT("'); + if (!(flags & format_raw)) buffered_writer.write('\n'); + } + + impl::node_output(buffered_writer, _root, indent, flags, 0); + + buffered_writer.flush(); + } + +#ifndef PUGIXML_NO_STL + PUGI__FN void xml_document::save(std::basic_ostream >& stream, const char_t* indent, unsigned int flags, xml_encoding encoding) const + { + xml_writer_stream writer(stream); + + save(writer, indent, flags, encoding); + } + + PUGI__FN void xml_document::save(std::basic_ostream >& stream, const char_t* indent, unsigned int flags) const + { + xml_writer_stream writer(stream); + + save(writer, indent, flags, encoding_wchar); + } +#endif + + PUGI__FN bool xml_document::save_file(const char* path_, const char_t* indent, unsigned int flags, xml_encoding encoding) const + { + using impl::auto_deleter; // MSVC7 workaround + auto_deleter file(impl::open_file(path_, (flags & format_save_file_text) ? "w" : "wb"), impl::close_file); + + return impl::save_file_impl(*this, file.data, indent, flags, encoding); + } + + PUGI__FN bool xml_document::save_file(const wchar_t* path_, const char_t* indent, unsigned int flags, xml_encoding encoding) const + { + using impl::auto_deleter; // MSVC7 workaround + auto_deleter file(impl::open_file_wide(path_, (flags & format_save_file_text) ? L"w" : L"wb"), impl::close_file); + + return impl::save_file_impl(*this, file.data, indent, flags, encoding); + } + + PUGI__FN xml_node xml_document::document_element() const + { + assert(_root); + + for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling) + if (PUGI__NODETYPE(i) == node_element) + return xml_node(i); + + return xml_node(); + } + +#ifndef PUGIXML_NO_STL + PUGI__FN std::string PUGIXML_FUNCTION as_utf8(const wchar_t* str) + { + assert(str); + + return impl::as_utf8_impl(str, impl::strlength_wide(str)); + } + + PUGI__FN std::string PUGIXML_FUNCTION as_utf8(const std::basic_string& str) + { + return impl::as_utf8_impl(str.c_str(), str.size()); + } + + PUGI__FN std::basic_string PUGIXML_FUNCTION as_wide(const char* str) + { + assert(str); + + return impl::as_wide_impl(str, strlen(str)); + } + + PUGI__FN std::basic_string PUGIXML_FUNCTION as_wide(const std::string& str) + { + return impl::as_wide_impl(str.c_str(), str.size()); + } +#endif + + PUGI__FN void PUGIXML_FUNCTION set_memory_management_functions(allocation_function allocate, deallocation_function deallocate) + { + impl::xml_memory::allocate = allocate; + impl::xml_memory::deallocate = deallocate; + } + + PUGI__FN allocation_function PUGIXML_FUNCTION get_memory_allocation_function() + { + return impl::xml_memory::allocate; + } + + PUGI__FN deallocation_function PUGIXML_FUNCTION get_memory_deallocation_function() + { + return impl::xml_memory::deallocate; + } +} + +#if !defined(PUGIXML_NO_STL) && (defined(_MSC_VER) || defined(__ICC)) +namespace std +{ + // Workarounds for (non-standard) iterator category detection for older versions (MSVC7/IC8 and earlier) + PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_node_iterator&) + { + return std::bidirectional_iterator_tag(); + } + + PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_attribute_iterator&) + { + return std::bidirectional_iterator_tag(); + } + + PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_named_node_iterator&) + { + return std::bidirectional_iterator_tag(); + } +} +#endif + +#if !defined(PUGIXML_NO_STL) && defined(__SUNPRO_CC) +namespace std +{ + // Workarounds for (non-standard) iterator category detection + PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_node_iterator&) + { + return std::bidirectional_iterator_tag(); + } + + PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_attribute_iterator&) + { + return std::bidirectional_iterator_tag(); + } + + PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_named_node_iterator&) + { + return std::bidirectional_iterator_tag(); + } +} +#endif + +#ifndef PUGIXML_NO_XPATH +// STL replacements +PUGI__NS_BEGIN + struct equal_to + { + template bool operator()(const T& lhs, const T& rhs) const + { + return lhs == rhs; + } + }; + + struct not_equal_to + { + template bool operator()(const T& lhs, const T& rhs) const + { + return lhs != rhs; + } + }; + + struct less + { + template bool operator()(const T& lhs, const T& rhs) const + { + return lhs < rhs; + } + }; + + struct less_equal + { + template bool operator()(const T& lhs, const T& rhs) const + { + return lhs <= rhs; + } + }; + + template inline void swap(T& lhs, T& rhs) + { + T temp = lhs; + lhs = rhs; + rhs = temp; + } + + template PUGI__FN I min_element(I begin, I end, const Pred& pred) + { + I result = begin; + + for (I it = begin + 1; it != end; ++it) + if (pred(*it, *result)) + result = it; + + return result; + } + + template PUGI__FN void reverse(I begin, I end) + { + while (end - begin > 1) + swap(*begin++, *--end); + } + + template PUGI__FN I unique(I begin, I end) + { + // fast skip head + while (end - begin > 1 && *begin != *(begin + 1)) + begin++; + + if (begin == end) + return begin; + + // last written element + I write = begin++; + + // merge unique elements + while (begin != end) + { + if (*begin != *write) + *++write = *begin++; + else + begin++; + } + + // past-the-end (write points to live element) + return write + 1; + } + + template PUGI__FN void insertion_sort(T* begin, T* end, const Pred& pred) + { + if (begin == end) + return; + + for (T* it = begin + 1; it != end; ++it) + { + T val = *it; + T* hole = it; + + // move hole backwards + while (hole > begin && pred(val, *(hole - 1))) + { + *hole = *(hole - 1); + hole--; + } + + // fill hole with element + *hole = val; + } + } + + template inline I median3(I first, I middle, I last, const Pred& pred) + { + if (pred(*middle, *first)) + swap(middle, first); + if (pred(*last, *middle)) + swap(last, middle); + if (pred(*middle, *first)) + swap(middle, first); + + return middle; + } + + template PUGI__FN void partition3(T* begin, T* end, T pivot, const Pred& pred, T** out_eqbeg, T** out_eqend) + { + // invariant: array is split into 4 groups: = < ? > (each variable denotes the boundary between the groups) + T* eq = begin; + T* lt = begin; + T* gt = end; + + while (lt < gt) + { + if (pred(*lt, pivot)) + lt++; + else if (*lt == pivot) + swap(*eq++, *lt++); + else + swap(*lt, *--gt); + } + + // we now have just 4 groups: = < >; move equal elements to the middle + T* eqbeg = gt; + + for (T* it = begin; it != eq; ++it) + swap(*it, *--eqbeg); + + *out_eqbeg = eqbeg; + *out_eqend = gt; + } + + template PUGI__FN void sort(I begin, I end, const Pred& pred) + { + // sort large chunks + while (end - begin > 16) + { + // find median element + I middle = begin + (end - begin) / 2; + I median = median3(begin, middle, end - 1, pred); + + // partition in three chunks (< = >) + I eqbeg, eqend; + partition3(begin, end, *median, pred, &eqbeg, &eqend); + + // loop on larger half + if (eqbeg - begin > end - eqend) + { + sort(eqend, end, pred); + end = eqbeg; + } + else + { + sort(begin, eqbeg, pred); + begin = eqend; + } + } + + // insertion sort small chunk + insertion_sort(begin, end, pred); + } + + PUGI__FN bool hash_insert(const void** table, size_t size, const void* key) + { + assert(key); + + unsigned int h = static_cast(reinterpret_cast(key)); + + // MurmurHash3 32-bit finalizer + h ^= h >> 16; + h *= 0x85ebca6bu; + h ^= h >> 13; + h *= 0xc2b2ae35u; + h ^= h >> 16; + + size_t hashmod = size - 1; + size_t bucket = h & hashmod; + + for (size_t probe = 0; probe <= hashmod; ++probe) + { + if (table[bucket] == 0) + { + table[bucket] = key; + return true; + } + + if (table[bucket] == key) + return false; + + // hash collision, quadratic probing + bucket = (bucket + probe + 1) & hashmod; + } + + assert(false && "Hash table is full"); // unreachable + return false; + } +PUGI__NS_END + +// Allocator used for AST and evaluation stacks +PUGI__NS_BEGIN + static const size_t xpath_memory_page_size = + #ifdef PUGIXML_MEMORY_XPATH_PAGE_SIZE + PUGIXML_MEMORY_XPATH_PAGE_SIZE + #else + 4096 + #endif + ; + + static const uintptr_t xpath_memory_block_alignment = sizeof(double) > sizeof(void*) ? sizeof(double) : sizeof(void*); + + struct xpath_memory_block + { + xpath_memory_block* next; + size_t capacity; + + union + { + char data[xpath_memory_page_size]; + double alignment; + }; + }; + + struct xpath_allocator + { + xpath_memory_block* _root; + size_t _root_size; + bool* _error; + + xpath_allocator(xpath_memory_block* root, bool* error = 0): _root(root), _root_size(0), _error(error) + { + } + + void* allocate(size_t size) + { + // round size up to block alignment boundary + size = (size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1); + + if (_root_size + size <= _root->capacity) + { + void* buf = &_root->data[0] + _root_size; + _root_size += size; + return buf; + } + else + { + // make sure we have at least 1/4th of the page free after allocation to satisfy subsequent allocation requests + size_t block_capacity_base = sizeof(_root->data); + size_t block_capacity_req = size + block_capacity_base / 4; + size_t block_capacity = (block_capacity_base > block_capacity_req) ? block_capacity_base : block_capacity_req; + + size_t block_size = block_capacity + offsetof(xpath_memory_block, data); + + xpath_memory_block* block = static_cast(xml_memory::allocate(block_size)); + if (!block) + { + if (_error) *_error = true; + return 0; + } + + block->next = _root; + block->capacity = block_capacity; + + _root = block; + _root_size = size; + + return block->data; + } + } + + void* reallocate(void* ptr, size_t old_size, size_t new_size) + { + // round size up to block alignment boundary + old_size = (old_size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1); + new_size = (new_size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1); + + // we can only reallocate the last object + assert(ptr == 0 || static_cast(ptr) + old_size == &_root->data[0] + _root_size); + + // try to reallocate the object inplace + if (ptr && _root_size - old_size + new_size <= _root->capacity) + { + _root_size = _root_size - old_size + new_size; + return ptr; + } + + // allocate a new block + void* result = allocate(new_size); + if (!result) return 0; + + // we have a new block + if (ptr) + { + // copy old data (we only support growing) + assert(new_size >= old_size); + memcpy(result, ptr, old_size); + + // free the previous page if it had no other objects + assert(_root->data == result); + assert(_root->next); + + if (_root->next->data == ptr) + { + // deallocate the whole page, unless it was the first one + xpath_memory_block* next = _root->next->next; + + if (next) + { + xml_memory::deallocate(_root->next); + _root->next = next; + } + } + } + + return result; + } + + void revert(const xpath_allocator& state) + { + // free all new pages + xpath_memory_block* cur = _root; + + while (cur != state._root) + { + xpath_memory_block* next = cur->next; + + xml_memory::deallocate(cur); + + cur = next; + } + + // restore state + _root = state._root; + _root_size = state._root_size; + } + + void release() + { + xpath_memory_block* cur = _root; + assert(cur); + + while (cur->next) + { + xpath_memory_block* next = cur->next; + + xml_memory::deallocate(cur); + + cur = next; + } + } + }; + + struct xpath_allocator_capture + { + xpath_allocator_capture(xpath_allocator* alloc): _target(alloc), _state(*alloc) + { + } + + ~xpath_allocator_capture() + { + _target->revert(_state); + } + + xpath_allocator* _target; + xpath_allocator _state; + }; + + struct xpath_stack + { + xpath_allocator* result; + xpath_allocator* temp; + }; + + struct xpath_stack_data + { + xpath_memory_block blocks[2]; + xpath_allocator result; + xpath_allocator temp; + xpath_stack stack; + bool oom; + + xpath_stack_data(): result(blocks + 0, &oom), temp(blocks + 1, &oom), oom(false) + { + blocks[0].next = blocks[1].next = 0; + blocks[0].capacity = blocks[1].capacity = sizeof(blocks[0].data); + + stack.result = &result; + stack.temp = &temp; + } + + ~xpath_stack_data() + { + result.release(); + temp.release(); + } + }; +PUGI__NS_END + +// String class +PUGI__NS_BEGIN + class xpath_string + { + const char_t* _buffer; + bool _uses_heap; + size_t _length_heap; + + static char_t* duplicate_string(const char_t* string, size_t length, xpath_allocator* alloc) + { + char_t* result = static_cast(alloc->allocate((length + 1) * sizeof(char_t))); + if (!result) return 0; + + memcpy(result, string, length * sizeof(char_t)); + result[length] = 0; + + return result; + } + + xpath_string(const char_t* buffer, bool uses_heap_, size_t length_heap): _buffer(buffer), _uses_heap(uses_heap_), _length_heap(length_heap) + { + } + + public: + static xpath_string from_const(const char_t* str) + { + return xpath_string(str, false, 0); + } + + static xpath_string from_heap_preallocated(const char_t* begin, const char_t* end) + { + assert(begin <= end && *end == 0); + + return xpath_string(begin, true, static_cast(end - begin)); + } + + static xpath_string from_heap(const char_t* begin, const char_t* end, xpath_allocator* alloc) + { + assert(begin <= end); + + if (begin == end) + return xpath_string(); + + size_t length = static_cast(end - begin); + const char_t* data = duplicate_string(begin, length, alloc); + + return data ? xpath_string(data, true, length) : xpath_string(); + } + + xpath_string(): _buffer(PUGIXML_TEXT("")), _uses_heap(false), _length_heap(0) + { + } + + void append(const xpath_string& o, xpath_allocator* alloc) + { + // skip empty sources + if (!*o._buffer) return; + + // fast append for constant empty target and constant source + if (!*_buffer && !_uses_heap && !o._uses_heap) + { + _buffer = o._buffer; + } + else + { + // need to make heap copy + size_t target_length = length(); + size_t source_length = o.length(); + size_t result_length = target_length + source_length; + + // allocate new buffer + char_t* result = static_cast(alloc->reallocate(_uses_heap ? const_cast(_buffer) : 0, (target_length + 1) * sizeof(char_t), (result_length + 1) * sizeof(char_t))); + if (!result) return; + + // append first string to the new buffer in case there was no reallocation + if (!_uses_heap) memcpy(result, _buffer, target_length * sizeof(char_t)); + + // append second string to the new buffer + memcpy(result + target_length, o._buffer, source_length * sizeof(char_t)); + result[result_length] = 0; + + // finalize + _buffer = result; + _uses_heap = true; + _length_heap = result_length; + } + } + + const char_t* c_str() const + { + return _buffer; + } + + size_t length() const + { + return _uses_heap ? _length_heap : strlength(_buffer); + } + + char_t* data(xpath_allocator* alloc) + { + // make private heap copy + if (!_uses_heap) + { + size_t length_ = strlength(_buffer); + const char_t* data_ = duplicate_string(_buffer, length_, alloc); + + if (!data_) return 0; + + _buffer = data_; + _uses_heap = true; + _length_heap = length_; + } + + return const_cast(_buffer); + } + + bool empty() const + { + return *_buffer == 0; + } + + bool operator==(const xpath_string& o) const + { + return strequal(_buffer, o._buffer); + } + + bool operator!=(const xpath_string& o) const + { + return !strequal(_buffer, o._buffer); + } + + bool uses_heap() const + { + return _uses_heap; + } + }; +PUGI__NS_END + +PUGI__NS_BEGIN + PUGI__FN bool starts_with(const char_t* string, const char_t* pattern) + { + while (*pattern && *string == *pattern) + { + string++; + pattern++; + } + + return *pattern == 0; + } + + PUGI__FN const char_t* find_char(const char_t* s, char_t c) + { + #ifdef PUGIXML_WCHAR_MODE + return wcschr(s, c); + #else + return strchr(s, c); + #endif + } + + PUGI__FN const char_t* find_substring(const char_t* s, const char_t* p) + { + #ifdef PUGIXML_WCHAR_MODE + // MSVC6 wcsstr bug workaround (if s is empty it always returns 0) + return (*p == 0) ? s : wcsstr(s, p); + #else + return strstr(s, p); + #endif + } + + // Converts symbol to lower case, if it is an ASCII one + PUGI__FN char_t tolower_ascii(char_t ch) + { + return static_cast(ch - 'A') < 26 ? static_cast(ch | ' ') : ch; + } + + PUGI__FN xpath_string string_value(const xpath_node& na, xpath_allocator* alloc) + { + if (na.attribute()) + return xpath_string::from_const(na.attribute().value()); + else + { + xml_node n = na.node(); + + switch (n.type()) + { + case node_pcdata: + case node_cdata: + case node_comment: + case node_pi: + return xpath_string::from_const(n.value()); + + case node_document: + case node_element: + { + xpath_string result; + + // element nodes can have value if parse_embed_pcdata was used + if (n.value()[0]) + result.append(xpath_string::from_const(n.value()), alloc); + + xml_node cur = n.first_child(); + + while (cur && cur != n) + { + if (cur.type() == node_pcdata || cur.type() == node_cdata) + result.append(xpath_string::from_const(cur.value()), alloc); + + if (cur.first_child()) + cur = cur.first_child(); + else if (cur.next_sibling()) + cur = cur.next_sibling(); + else + { + while (!cur.next_sibling() && cur != n) + cur = cur.parent(); + + if (cur != n) cur = cur.next_sibling(); + } + } + + return result; + } + + default: + return xpath_string(); + } + } + } + + PUGI__FN bool node_is_before_sibling(xml_node_struct* ln, xml_node_struct* rn) + { + assert(ln->parent == rn->parent); + + // there is no common ancestor (the shared parent is null), nodes are from different documents + if (!ln->parent) return ln < rn; + + // determine sibling order + xml_node_struct* ls = ln; + xml_node_struct* rs = rn; + + while (ls && rs) + { + if (ls == rn) return true; + if (rs == ln) return false; + + ls = ls->next_sibling; + rs = rs->next_sibling; + } + + // if rn sibling chain ended ln must be before rn + return !rs; + } + + PUGI__FN bool node_is_before(xml_node_struct* ln, xml_node_struct* rn) + { + // find common ancestor at the same depth, if any + xml_node_struct* lp = ln; + xml_node_struct* rp = rn; + + while (lp && rp && lp->parent != rp->parent) + { + lp = lp->parent; + rp = rp->parent; + } + + // parents are the same! + if (lp && rp) return node_is_before_sibling(lp, rp); + + // nodes are at different depths, need to normalize heights + bool left_higher = !lp; + + while (lp) + { + lp = lp->parent; + ln = ln->parent; + } + + while (rp) + { + rp = rp->parent; + rn = rn->parent; + } + + // one node is the ancestor of the other + if (ln == rn) return left_higher; + + // find common ancestor... again + while (ln->parent != rn->parent) + { + ln = ln->parent; + rn = rn->parent; + } + + return node_is_before_sibling(ln, rn); + } + + PUGI__FN bool node_is_ancestor(xml_node_struct* parent, xml_node_struct* node) + { + while (node && node != parent) node = node->parent; + + return parent && node == parent; + } + + PUGI__FN const void* document_buffer_order(const xpath_node& xnode) + { + xml_node_struct* node = xnode.node().internal_object(); + + if (node) + { + if ((get_document(node).header & xml_memory_page_contents_shared_mask) == 0) + { + if (node->name && (node->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0) return node->name; + if (node->value && (node->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0) return node->value; + } + + return 0; + } + + xml_attribute_struct* attr = xnode.attribute().internal_object(); + + if (attr) + { + if ((get_document(attr).header & xml_memory_page_contents_shared_mask) == 0) + { + if ((attr->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0) return attr->name; + if ((attr->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0) return attr->value; + } + + return 0; + } + + return 0; + } + + struct document_order_comparator + { + bool operator()(const xpath_node& lhs, const xpath_node& rhs) const + { + // optimized document order based check + const void* lo = document_buffer_order(lhs); + const void* ro = document_buffer_order(rhs); + + if (lo && ro) return lo < ro; + + // slow comparison + xml_node ln = lhs.node(), rn = rhs.node(); + + // compare attributes + if (lhs.attribute() && rhs.attribute()) + { + // shared parent + if (lhs.parent() == rhs.parent()) + { + // determine sibling order + for (xml_attribute a = lhs.attribute(); a; a = a.next_attribute()) + if (a == rhs.attribute()) + return true; + + return false; + } + + // compare attribute parents + ln = lhs.parent(); + rn = rhs.parent(); + } + else if (lhs.attribute()) + { + // attributes go after the parent element + if (lhs.parent() == rhs.node()) return false; + + ln = lhs.parent(); + } + else if (rhs.attribute()) + { + // attributes go after the parent element + if (rhs.parent() == lhs.node()) return true; + + rn = rhs.parent(); + } + + if (ln == rn) return false; + + if (!ln || !rn) return ln < rn; + + return node_is_before(ln.internal_object(), rn.internal_object()); + } + }; + + PUGI__FN double gen_nan() + { + #if defined(__STDC_IEC_559__) || ((FLT_RADIX - 0 == 2) && (FLT_MAX_EXP - 0 == 128) && (FLT_MANT_DIG - 0 == 24)) + PUGI__STATIC_ASSERT(sizeof(float) == sizeof(uint32_t)); + typedef uint32_t UI; // BCC5 workaround + union { float f; UI i; } u; + u.i = 0x7fc00000; + return double(u.f); + #else + // fallback + const volatile double zero = 0.0; + return zero / zero; + #endif + } + + PUGI__FN bool is_nan(double value) + { + #if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__) + return !!_isnan(value); + #elif defined(fpclassify) && defined(FP_NAN) + return fpclassify(value) == FP_NAN; + #else + // fallback + const volatile double v = value; + return v != v; + #endif + } + + PUGI__FN const char_t* convert_number_to_string_special(double value) + { + #if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__) + if (_finite(value)) return (value == 0) ? PUGIXML_TEXT("0") : 0; + if (_isnan(value)) return PUGIXML_TEXT("NaN"); + return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity"); + #elif defined(fpclassify) && defined(FP_NAN) && defined(FP_INFINITE) && defined(FP_ZERO) + switch (fpclassify(value)) + { + case FP_NAN: + return PUGIXML_TEXT("NaN"); + + case FP_INFINITE: + return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity"); + + case FP_ZERO: + return PUGIXML_TEXT("0"); + + default: + return 0; + } + #else + // fallback + const volatile double v = value; + + if (v == 0) return PUGIXML_TEXT("0"); + if (v != v) return PUGIXML_TEXT("NaN"); + if (v * 2 == v) return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity"); + return 0; + #endif + } + + PUGI__FN bool convert_number_to_boolean(double value) + { + return (value != 0 && !is_nan(value)); + } + + PUGI__FN void truncate_zeros(char* begin, char* end) + { + while (begin != end && end[-1] == '0') end--; + + *end = 0; + } + + // gets mantissa digits in the form of 0.xxxxx with 0. implied and the exponent +#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE) + PUGI__FN void convert_number_to_mantissa_exponent(double value, char (&buffer)[32], char** out_mantissa, int* out_exponent) + { + // get base values + int sign, exponent; + _ecvt_s(buffer, sizeof(buffer), value, DBL_DIG + 1, &exponent, &sign); + + // truncate redundant zeros + truncate_zeros(buffer, buffer + strlen(buffer)); + + // fill results + *out_mantissa = buffer; + *out_exponent = exponent; + } +#else + PUGI__FN void convert_number_to_mantissa_exponent(double value, char (&buffer)[32], char** out_mantissa, int* out_exponent) + { + // get a scientific notation value with IEEE DBL_DIG decimals + PUGI__SNPRINTF(buffer, "%.*e", DBL_DIG, value); + + // get the exponent (possibly negative) + char* exponent_string = strchr(buffer, 'e'); + assert(exponent_string); + + int exponent = atoi(exponent_string + 1); + + // extract mantissa string: skip sign + char* mantissa = buffer[0] == '-' ? buffer + 1 : buffer; + assert(mantissa[0] != '0' && mantissa[1] == '.'); + + // divide mantissa by 10 to eliminate integer part + mantissa[1] = mantissa[0]; + mantissa++; + exponent++; + + // remove extra mantissa digits and zero-terminate mantissa + truncate_zeros(mantissa, exponent_string); + + // fill results + *out_mantissa = mantissa; + *out_exponent = exponent; + } +#endif + + PUGI__FN xpath_string convert_number_to_string(double value, xpath_allocator* alloc) + { + // try special number conversion + const char_t* special = convert_number_to_string_special(value); + if (special) return xpath_string::from_const(special); + + // get mantissa + exponent form + char mantissa_buffer[32]; + + char* mantissa; + int exponent; + convert_number_to_mantissa_exponent(value, mantissa_buffer, &mantissa, &exponent); + + // allocate a buffer of suitable length for the number + size_t result_size = strlen(mantissa_buffer) + (exponent > 0 ? exponent : -exponent) + 4; + char_t* result = static_cast(alloc->allocate(sizeof(char_t) * result_size)); + if (!result) return xpath_string(); + + // make the number! + char_t* s = result; + + // sign + if (value < 0) *s++ = '-'; + + // integer part + if (exponent <= 0) + { + *s++ = '0'; + } + else + { + while (exponent > 0) + { + assert(*mantissa == 0 || static_cast(*mantissa - '0') <= 9); + *s++ = *mantissa ? *mantissa++ : '0'; + exponent--; + } + } + + // fractional part + if (*mantissa) + { + // decimal point + *s++ = '.'; + + // extra zeroes from negative exponent + while (exponent < 0) + { + *s++ = '0'; + exponent++; + } + + // extra mantissa digits + while (*mantissa) + { + assert(static_cast(*mantissa - '0') <= 9); + *s++ = *mantissa++; + } + } + + // zero-terminate + assert(s < result + result_size); + *s = 0; + + return xpath_string::from_heap_preallocated(result, s); + } + + PUGI__FN bool check_string_to_number_format(const char_t* string) + { + // parse leading whitespace + while (PUGI__IS_CHARTYPE(*string, ct_space)) ++string; + + // parse sign + if (*string == '-') ++string; + + if (!*string) return false; + + // if there is no integer part, there should be a decimal part with at least one digit + if (!PUGI__IS_CHARTYPEX(string[0], ctx_digit) && (string[0] != '.' || !PUGI__IS_CHARTYPEX(string[1], ctx_digit))) return false; + + // parse integer part + while (PUGI__IS_CHARTYPEX(*string, ctx_digit)) ++string; + + // parse decimal part + if (*string == '.') + { + ++string; + + while (PUGI__IS_CHARTYPEX(*string, ctx_digit)) ++string; + } + + // parse trailing whitespace + while (PUGI__IS_CHARTYPE(*string, ct_space)) ++string; + + return *string == 0; + } + + PUGI__FN double convert_string_to_number(const char_t* string) + { + // check string format + if (!check_string_to_number_format(string)) return gen_nan(); + + // parse string + #ifdef PUGIXML_WCHAR_MODE + return wcstod(string, 0); + #else + return strtod(string, 0); + #endif + } + + PUGI__FN bool convert_string_to_number_scratch(char_t (&buffer)[32], const char_t* begin, const char_t* end, double* out_result) + { + size_t length = static_cast(end - begin); + char_t* scratch = buffer; + + if (length >= sizeof(buffer) / sizeof(buffer[0])) + { + // need to make dummy on-heap copy + scratch = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!scratch) return false; + } + + // copy string to zero-terminated buffer and perform conversion + memcpy(scratch, begin, length * sizeof(char_t)); + scratch[length] = 0; + + *out_result = convert_string_to_number(scratch); + + // free dummy buffer + if (scratch != buffer) xml_memory::deallocate(scratch); + + return true; + } + + PUGI__FN double round_nearest(double value) + { + return floor(value + 0.5); + } + + PUGI__FN double round_nearest_nzero(double value) + { + // same as round_nearest, but returns -0 for [-0.5, -0] + // ceil is used to differentiate between +0 and -0 (we return -0 for [-0.5, -0] and +0 for +0) + return (value >= -0.5 && value <= 0) ? ceil(value) : floor(value + 0.5); + } + + PUGI__FN const char_t* qualified_name(const xpath_node& node) + { + return node.attribute() ? node.attribute().name() : node.node().name(); + } + + PUGI__FN const char_t* local_name(const xpath_node& node) + { + const char_t* name = qualified_name(node); + const char_t* p = find_char(name, ':'); + + return p ? p + 1 : name; + } + + struct namespace_uri_predicate + { + const char_t* prefix; + size_t prefix_length; + + namespace_uri_predicate(const char_t* name) + { + const char_t* pos = find_char(name, ':'); + + prefix = pos ? name : 0; + prefix_length = pos ? static_cast(pos - name) : 0; + } + + bool operator()(xml_attribute a) const + { + const char_t* name = a.name(); + + if (!starts_with(name, PUGIXML_TEXT("xmlns"))) return false; + + return prefix ? name[5] == ':' && strequalrange(name + 6, prefix, prefix_length) : name[5] == 0; + } + }; + + PUGI__FN const char_t* namespace_uri(xml_node node) + { + namespace_uri_predicate pred = node.name(); + + xml_node p = node; + + while (p) + { + xml_attribute a = p.find_attribute(pred); + + if (a) return a.value(); + + p = p.parent(); + } + + return PUGIXML_TEXT(""); + } + + PUGI__FN const char_t* namespace_uri(xml_attribute attr, xml_node parent) + { + namespace_uri_predicate pred = attr.name(); + + // Default namespace does not apply to attributes + if (!pred.prefix) return PUGIXML_TEXT(""); + + xml_node p = parent; + + while (p) + { + xml_attribute a = p.find_attribute(pred); + + if (a) return a.value(); + + p = p.parent(); + } + + return PUGIXML_TEXT(""); + } + + PUGI__FN const char_t* namespace_uri(const xpath_node& node) + { + return node.attribute() ? namespace_uri(node.attribute(), node.parent()) : namespace_uri(node.node()); + } + + PUGI__FN char_t* normalize_space(char_t* buffer) + { + char_t* write = buffer; + + for (char_t* it = buffer; *it; ) + { + char_t ch = *it++; + + if (PUGI__IS_CHARTYPE(ch, ct_space)) + { + // replace whitespace sequence with single space + while (PUGI__IS_CHARTYPE(*it, ct_space)) it++; + + // avoid leading spaces + if (write != buffer) *write++ = ' '; + } + else *write++ = ch; + } + + // remove trailing space + if (write != buffer && PUGI__IS_CHARTYPE(write[-1], ct_space)) write--; + + // zero-terminate + *write = 0; + + return write; + } + + PUGI__FN char_t* translate(char_t* buffer, const char_t* from, const char_t* to, size_t to_length) + { + char_t* write = buffer; + + while (*buffer) + { + PUGI__DMC_VOLATILE char_t ch = *buffer++; + + const char_t* pos = find_char(from, ch); + + if (!pos) + *write++ = ch; // do not process + else if (static_cast(pos - from) < to_length) + *write++ = to[pos - from]; // replace + } + + // zero-terminate + *write = 0; + + return write; + } + + PUGI__FN unsigned char* translate_table_generate(xpath_allocator* alloc, const char_t* from, const char_t* to) + { + unsigned char table[128] = {0}; + + while (*from) + { + unsigned int fc = static_cast(*from); + unsigned int tc = static_cast(*to); + + if (fc >= 128 || tc >= 128) + return 0; + + // code=128 means "skip character" + if (!table[fc]) + table[fc] = static_cast(tc ? tc : 128); + + from++; + if (tc) to++; + } + + for (int i = 0; i < 128; ++i) + if (!table[i]) + table[i] = static_cast(i); + + void* result = alloc->allocate(sizeof(table)); + if (!result) return 0; + + memcpy(result, table, sizeof(table)); + + return static_cast(result); + } + + PUGI__FN char_t* translate_table(char_t* buffer, const unsigned char* table) + { + char_t* write = buffer; + + while (*buffer) + { + char_t ch = *buffer++; + unsigned int index = static_cast(ch); + + if (index < 128) + { + unsigned char code = table[index]; + + // code=128 means "skip character" (table size is 128 so 128 can be a special value) + // this code skips these characters without extra branches + *write = static_cast(code); + write += 1 - (code >> 7); + } + else + { + *write++ = ch; + } + } + + // zero-terminate + *write = 0; + + return write; + } + + inline bool is_xpath_attribute(const char_t* name) + { + return !(starts_with(name, PUGIXML_TEXT("xmlns")) && (name[5] == 0 || name[5] == ':')); + } + + struct xpath_variable_boolean: xpath_variable + { + xpath_variable_boolean(): xpath_variable(xpath_type_boolean), value(false) + { + } + + bool value; + char_t name[1]; + }; + + struct xpath_variable_number: xpath_variable + { + xpath_variable_number(): xpath_variable(xpath_type_number), value(0) + { + } + + double value; + char_t name[1]; + }; + + struct xpath_variable_string: xpath_variable + { + xpath_variable_string(): xpath_variable(xpath_type_string), value(0) + { + } + + ~xpath_variable_string() + { + if (value) xml_memory::deallocate(value); + } + + char_t* value; + char_t name[1]; + }; + + struct xpath_variable_node_set: xpath_variable + { + xpath_variable_node_set(): xpath_variable(xpath_type_node_set) + { + } + + xpath_node_set value; + char_t name[1]; + }; + + static const xpath_node_set dummy_node_set; + + PUGI__FN PUGI__UNSIGNED_OVERFLOW unsigned int hash_string(const char_t* str) + { + // Jenkins one-at-a-time hash (http://en.wikipedia.org/wiki/Jenkins_hash_function#one-at-a-time) + unsigned int result = 0; + + while (*str) + { + result += static_cast(*str++); + result += result << 10; + result ^= result >> 6; + } + + result += result << 3; + result ^= result >> 11; + result += result << 15; + + return result; + } + + template PUGI__FN T* new_xpath_variable(const char_t* name) + { + size_t length = strlength(name); + if (length == 0) return 0; // empty variable names are invalid + + // $$ we can't use offsetof(T, name) because T is non-POD, so we just allocate additional length characters + void* memory = xml_memory::allocate(sizeof(T) + length * sizeof(char_t)); + if (!memory) return 0; + + T* result = new (memory) T(); + + memcpy(result->name, name, (length + 1) * sizeof(char_t)); + + return result; + } + + PUGI__FN xpath_variable* new_xpath_variable(xpath_value_type type, const char_t* name) + { + switch (type) + { + case xpath_type_node_set: + return new_xpath_variable(name); + + case xpath_type_number: + return new_xpath_variable(name); + + case xpath_type_string: + return new_xpath_variable(name); + + case xpath_type_boolean: + return new_xpath_variable(name); + + default: + return 0; + } + } + + template PUGI__FN void delete_xpath_variable(T* var) + { + var->~T(); + xml_memory::deallocate(var); + } + + PUGI__FN void delete_xpath_variable(xpath_value_type type, xpath_variable* var) + { + switch (type) + { + case xpath_type_node_set: + delete_xpath_variable(static_cast(var)); + break; + + case xpath_type_number: + delete_xpath_variable(static_cast(var)); + break; + + case xpath_type_string: + delete_xpath_variable(static_cast(var)); + break; + + case xpath_type_boolean: + delete_xpath_variable(static_cast(var)); + break; + + default: + assert(false && "Invalid variable type"); // unreachable + } + } + + PUGI__FN bool copy_xpath_variable(xpath_variable* lhs, const xpath_variable* rhs) + { + switch (rhs->type()) + { + case xpath_type_node_set: + return lhs->set(static_cast(rhs)->value); + + case xpath_type_number: + return lhs->set(static_cast(rhs)->value); + + case xpath_type_string: + return lhs->set(static_cast(rhs)->value); + + case xpath_type_boolean: + return lhs->set(static_cast(rhs)->value); + + default: + assert(false && "Invalid variable type"); // unreachable + return false; + } + } + + PUGI__FN bool get_variable_scratch(char_t (&buffer)[32], xpath_variable_set* set, const char_t* begin, const char_t* end, xpath_variable** out_result) + { + size_t length = static_cast(end - begin); + char_t* scratch = buffer; + + if (length >= sizeof(buffer) / sizeof(buffer[0])) + { + // need to make dummy on-heap copy + scratch = static_cast(xml_memory::allocate((length + 1) * sizeof(char_t))); + if (!scratch) return false; + } + + // copy string to zero-terminated buffer and perform lookup + memcpy(scratch, begin, length * sizeof(char_t)); + scratch[length] = 0; + + *out_result = set->get(scratch); + + // free dummy buffer + if (scratch != buffer) xml_memory::deallocate(scratch); + + return true; + } +PUGI__NS_END + +// Internal node set class +PUGI__NS_BEGIN + PUGI__FN xpath_node_set::type_t xpath_get_order(const xpath_node* begin, const xpath_node* end) + { + if (end - begin < 2) + return xpath_node_set::type_sorted; + + document_order_comparator cmp; + + bool first = cmp(begin[0], begin[1]); + + for (const xpath_node* it = begin + 1; it + 1 < end; ++it) + if (cmp(it[0], it[1]) != first) + return xpath_node_set::type_unsorted; + + return first ? xpath_node_set::type_sorted : xpath_node_set::type_sorted_reverse; + } + + PUGI__FN xpath_node_set::type_t xpath_sort(xpath_node* begin, xpath_node* end, xpath_node_set::type_t type, bool rev) + { + xpath_node_set::type_t order = rev ? xpath_node_set::type_sorted_reverse : xpath_node_set::type_sorted; + + if (type == xpath_node_set::type_unsorted) + { + xpath_node_set::type_t sorted = xpath_get_order(begin, end); + + if (sorted == xpath_node_set::type_unsorted) + { + sort(begin, end, document_order_comparator()); + + type = xpath_node_set::type_sorted; + } + else + type = sorted; + } + + if (type != order) reverse(begin, end); + + return order; + } + + PUGI__FN xpath_node xpath_first(const xpath_node* begin, const xpath_node* end, xpath_node_set::type_t type) + { + if (begin == end) return xpath_node(); + + switch (type) + { + case xpath_node_set::type_sorted: + return *begin; + + case xpath_node_set::type_sorted_reverse: + return *(end - 1); + + case xpath_node_set::type_unsorted: + return *min_element(begin, end, document_order_comparator()); + + default: + assert(false && "Invalid node set type"); // unreachable + return xpath_node(); + } + } + + class xpath_node_set_raw + { + xpath_node_set::type_t _type; + + xpath_node* _begin; + xpath_node* _end; + xpath_node* _eos; + + public: + xpath_node_set_raw(): _type(xpath_node_set::type_unsorted), _begin(0), _end(0), _eos(0) + { + } + + xpath_node* begin() const + { + return _begin; + } + + xpath_node* end() const + { + return _end; + } + + bool empty() const + { + return _begin == _end; + } + + size_t size() const + { + return static_cast(_end - _begin); + } + + xpath_node first() const + { + return xpath_first(_begin, _end, _type); + } + + void push_back_grow(const xpath_node& node, xpath_allocator* alloc); + + void push_back(const xpath_node& node, xpath_allocator* alloc) + { + if (_end != _eos) + *_end++ = node; + else + push_back_grow(node, alloc); + } + + void append(const xpath_node* begin_, const xpath_node* end_, xpath_allocator* alloc) + { + if (begin_ == end_) return; + + size_t size_ = static_cast(_end - _begin); + size_t capacity = static_cast(_eos - _begin); + size_t count = static_cast(end_ - begin_); + + if (size_ + count > capacity) + { + // reallocate the old array or allocate a new one + xpath_node* data = static_cast(alloc->reallocate(_begin, capacity * sizeof(xpath_node), (size_ + count) * sizeof(xpath_node))); + if (!data) return; + + // finalize + _begin = data; + _end = data + size_; + _eos = data + size_ + count; + } + + memcpy(_end, begin_, count * sizeof(xpath_node)); + _end += count; + } + + void sort_do() + { + _type = xpath_sort(_begin, _end, _type, false); + } + + void truncate(xpath_node* pos) + { + assert(_begin <= pos && pos <= _end); + + _end = pos; + } + + void remove_duplicates(xpath_allocator* alloc) + { + if (_type == xpath_node_set::type_unsorted && _end - _begin > 2) + { + xpath_allocator_capture cr(alloc); + + size_t size_ = static_cast(_end - _begin); + + size_t hash_size = 1; + while (hash_size < size_ + size_ / 2) hash_size *= 2; + + const void** hash_data = static_cast(alloc->allocate(hash_size * sizeof(void**))); + if (!hash_data) return; + + memset(hash_data, 0, hash_size * sizeof(const void**)); + + xpath_node* write = _begin; + + for (xpath_node* it = _begin; it != _end; ++it) + { + const void* attr = it->attribute().internal_object(); + const void* node = it->node().internal_object(); + const void* key = attr ? attr : node; + + if (key && hash_insert(hash_data, hash_size, key)) + { + *write++ = *it; + } + } + + _end = write; + } + else + { + _end = unique(_begin, _end); + } + } + + xpath_node_set::type_t type() const + { + return _type; + } + + void set_type(xpath_node_set::type_t value) + { + _type = value; + } + }; + + PUGI__FN_NO_INLINE void xpath_node_set_raw::push_back_grow(const xpath_node& node, xpath_allocator* alloc) + { + size_t capacity = static_cast(_eos - _begin); + + // get new capacity (1.5x rule) + size_t new_capacity = capacity + capacity / 2 + 1; + + // reallocate the old array or allocate a new one + xpath_node* data = static_cast(alloc->reallocate(_begin, capacity * sizeof(xpath_node), new_capacity * sizeof(xpath_node))); + if (!data) return; + + // finalize + _begin = data; + _end = data + capacity; + _eos = data + new_capacity; + + // push + *_end++ = node; + } +PUGI__NS_END + +PUGI__NS_BEGIN + struct xpath_context + { + xpath_node n; + size_t position, size; + + xpath_context(const xpath_node& n_, size_t position_, size_t size_): n(n_), position(position_), size(size_) + { + } + }; + + enum lexeme_t + { + lex_none = 0, + lex_equal, + lex_not_equal, + lex_less, + lex_greater, + lex_less_or_equal, + lex_greater_or_equal, + lex_plus, + lex_minus, + lex_multiply, + lex_union, + lex_var_ref, + lex_open_brace, + lex_close_brace, + lex_quoted_string, + lex_number, + lex_slash, + lex_double_slash, + lex_open_square_brace, + lex_close_square_brace, + lex_string, + lex_comma, + lex_axis_attribute, + lex_dot, + lex_double_dot, + lex_double_colon, + lex_eof + }; + + struct xpath_lexer_string + { + const char_t* begin; + const char_t* end; + + xpath_lexer_string(): begin(0), end(0) + { + } + + bool operator==(const char_t* other) const + { + size_t length = static_cast(end - begin); + + return strequalrange(other, begin, length); + } + }; + + class xpath_lexer + { + const char_t* _cur; + const char_t* _cur_lexeme_pos; + xpath_lexer_string _cur_lexeme_contents; + + lexeme_t _cur_lexeme; + + public: + explicit xpath_lexer(const char_t* query): _cur(query) + { + next(); + } + + const char_t* state() const + { + return _cur; + } + + void next() + { + const char_t* cur = _cur; + + while (PUGI__IS_CHARTYPE(*cur, ct_space)) ++cur; + + // save lexeme position for error reporting + _cur_lexeme_pos = cur; + + switch (*cur) + { + case 0: + _cur_lexeme = lex_eof; + break; + + case '>': + if (*(cur+1) == '=') + { + cur += 2; + _cur_lexeme = lex_greater_or_equal; + } + else + { + cur += 1; + _cur_lexeme = lex_greater; + } + break; + + case '<': + if (*(cur+1) == '=') + { + cur += 2; + _cur_lexeme = lex_less_or_equal; + } + else + { + cur += 1; + _cur_lexeme = lex_less; + } + break; + + case '!': + if (*(cur+1) == '=') + { + cur += 2; + _cur_lexeme = lex_not_equal; + } + else + { + _cur_lexeme = lex_none; + } + break; + + case '=': + cur += 1; + _cur_lexeme = lex_equal; + + break; + + case '+': + cur += 1; + _cur_lexeme = lex_plus; + + break; + + case '-': + cur += 1; + _cur_lexeme = lex_minus; + + break; + + case '*': + cur += 1; + _cur_lexeme = lex_multiply; + + break; + + case '|': + cur += 1; + _cur_lexeme = lex_union; + + break; + + case '$': + cur += 1; + + if (PUGI__IS_CHARTYPEX(*cur, ctx_start_symbol)) + { + _cur_lexeme_contents.begin = cur; + + while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++; + + if (cur[0] == ':' && PUGI__IS_CHARTYPEX(cur[1], ctx_symbol)) // qname + { + cur++; // : + + while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++; + } + + _cur_lexeme_contents.end = cur; + + _cur_lexeme = lex_var_ref; + } + else + { + _cur_lexeme = lex_none; + } + + break; + + case '(': + cur += 1; + _cur_lexeme = lex_open_brace; + + break; + + case ')': + cur += 1; + _cur_lexeme = lex_close_brace; + + break; + + case '[': + cur += 1; + _cur_lexeme = lex_open_square_brace; + + break; + + case ']': + cur += 1; + _cur_lexeme = lex_close_square_brace; + + break; + + case ',': + cur += 1; + _cur_lexeme = lex_comma; + + break; + + case '/': + if (*(cur+1) == '/') + { + cur += 2; + _cur_lexeme = lex_double_slash; + } + else + { + cur += 1; + _cur_lexeme = lex_slash; + } + break; + + case '.': + if (*(cur+1) == '.') + { + cur += 2; + _cur_lexeme = lex_double_dot; + } + else if (PUGI__IS_CHARTYPEX(*(cur+1), ctx_digit)) + { + _cur_lexeme_contents.begin = cur; // . + + ++cur; + + while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++; + + _cur_lexeme_contents.end = cur; + + _cur_lexeme = lex_number; + } + else + { + cur += 1; + _cur_lexeme = lex_dot; + } + break; + + case '@': + cur += 1; + _cur_lexeme = lex_axis_attribute; + + break; + + case '"': + case '\'': + { + char_t terminator = *cur; + + ++cur; + + _cur_lexeme_contents.begin = cur; + while (*cur && *cur != terminator) cur++; + _cur_lexeme_contents.end = cur; + + if (!*cur) + _cur_lexeme = lex_none; + else + { + cur += 1; + _cur_lexeme = lex_quoted_string; + } + + break; + } + + case ':': + if (*(cur+1) == ':') + { + cur += 2; + _cur_lexeme = lex_double_colon; + } + else + { + _cur_lexeme = lex_none; + } + break; + + default: + if (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) + { + _cur_lexeme_contents.begin = cur; + + while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++; + + if (*cur == '.') + { + cur++; + + while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++; + } + + _cur_lexeme_contents.end = cur; + + _cur_lexeme = lex_number; + } + else if (PUGI__IS_CHARTYPEX(*cur, ctx_start_symbol)) + { + _cur_lexeme_contents.begin = cur; + + while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++; + + if (cur[0] == ':') + { + if (cur[1] == '*') // namespace test ncname:* + { + cur += 2; // :* + } + else if (PUGI__IS_CHARTYPEX(cur[1], ctx_symbol)) // namespace test qname + { + cur++; // : + + while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++; + } + } + + _cur_lexeme_contents.end = cur; + + _cur_lexeme = lex_string; + } + else + { + _cur_lexeme = lex_none; + } + } + + _cur = cur; + } + + lexeme_t current() const + { + return _cur_lexeme; + } + + const char_t* current_pos() const + { + return _cur_lexeme_pos; + } + + const xpath_lexer_string& contents() const + { + assert(_cur_lexeme == lex_var_ref || _cur_lexeme == lex_number || _cur_lexeme == lex_string || _cur_lexeme == lex_quoted_string); + + return _cur_lexeme_contents; + } + }; + + enum ast_type_t + { + ast_unknown, + ast_op_or, // left or right + ast_op_and, // left and right + ast_op_equal, // left = right + ast_op_not_equal, // left != right + ast_op_less, // left < right + ast_op_greater, // left > right + ast_op_less_or_equal, // left <= right + ast_op_greater_or_equal, // left >= right + ast_op_add, // left + right + ast_op_subtract, // left - right + ast_op_multiply, // left * right + ast_op_divide, // left / right + ast_op_mod, // left % right + ast_op_negate, // left - right + ast_op_union, // left | right + ast_predicate, // apply predicate to set; next points to next predicate + ast_filter, // select * from left where right + ast_string_constant, // string constant + ast_number_constant, // number constant + ast_variable, // variable + ast_func_last, // last() + ast_func_position, // position() + ast_func_count, // count(left) + ast_func_id, // id(left) + ast_func_local_name_0, // local-name() + ast_func_local_name_1, // local-name(left) + ast_func_namespace_uri_0, // namespace-uri() + ast_func_namespace_uri_1, // namespace-uri(left) + ast_func_name_0, // name() + ast_func_name_1, // name(left) + ast_func_string_0, // string() + ast_func_string_1, // string(left) + ast_func_concat, // concat(left, right, siblings) + ast_func_starts_with, // starts_with(left, right) + ast_func_contains, // contains(left, right) + ast_func_substring_before, // substring-before(left, right) + ast_func_substring_after, // substring-after(left, right) + ast_func_substring_2, // substring(left, right) + ast_func_substring_3, // substring(left, right, third) + ast_func_string_length_0, // string-length() + ast_func_string_length_1, // string-length(left) + ast_func_normalize_space_0, // normalize-space() + ast_func_normalize_space_1, // normalize-space(left) + ast_func_translate, // translate(left, right, third) + ast_func_boolean, // boolean(left) + ast_func_not, // not(left) + ast_func_true, // true() + ast_func_false, // false() + ast_func_lang, // lang(left) + ast_func_number_0, // number() + ast_func_number_1, // number(left) + ast_func_sum, // sum(left) + ast_func_floor, // floor(left) + ast_func_ceiling, // ceiling(left) + ast_func_round, // round(left) + ast_step, // process set left with step + ast_step_root, // select root node + + ast_opt_translate_table, // translate(left, right, third) where right/third are constants + ast_opt_compare_attribute // @name = 'string' + }; + + enum axis_t + { + axis_ancestor, + axis_ancestor_or_self, + axis_attribute, + axis_child, + axis_descendant, + axis_descendant_or_self, + axis_following, + axis_following_sibling, + axis_namespace, + axis_parent, + axis_preceding, + axis_preceding_sibling, + axis_self + }; + + enum nodetest_t + { + nodetest_none, + nodetest_name, + nodetest_type_node, + nodetest_type_comment, + nodetest_type_pi, + nodetest_type_text, + nodetest_pi, + nodetest_all, + nodetest_all_in_namespace + }; + + enum predicate_t + { + predicate_default, + predicate_posinv, + predicate_constant, + predicate_constant_one + }; + + enum nodeset_eval_t + { + nodeset_eval_all, + nodeset_eval_any, + nodeset_eval_first + }; + + template struct axis_to_type + { + static const axis_t axis; + }; + + template const axis_t axis_to_type::axis = N; + + class xpath_ast_node + { + private: + // node type + char _type; + char _rettype; + + // for ast_step + char _axis; + + // for ast_step/ast_predicate/ast_filter + char _test; + + // tree node structure + xpath_ast_node* _left; + xpath_ast_node* _right; + xpath_ast_node* _next; + + union + { + // value for ast_string_constant + const char_t* string; + // value for ast_number_constant + double number; + // variable for ast_variable + xpath_variable* variable; + // node test for ast_step (node name/namespace/node type/pi target) + const char_t* nodetest; + // table for ast_opt_translate_table + const unsigned char* table; + } _data; + + xpath_ast_node(const xpath_ast_node&); + xpath_ast_node& operator=(const xpath_ast_node&); + + template static bool compare_eq(xpath_ast_node* lhs, xpath_ast_node* rhs, const xpath_context& c, const xpath_stack& stack, const Comp& comp) + { + xpath_value_type lt = lhs->rettype(), rt = rhs->rettype(); + + if (lt != xpath_type_node_set && rt != xpath_type_node_set) + { + if (lt == xpath_type_boolean || rt == xpath_type_boolean) + return comp(lhs->eval_boolean(c, stack), rhs->eval_boolean(c, stack)); + else if (lt == xpath_type_number || rt == xpath_type_number) + return comp(lhs->eval_number(c, stack), rhs->eval_number(c, stack)); + else if (lt == xpath_type_string || rt == xpath_type_string) + { + xpath_allocator_capture cr(stack.result); + + xpath_string ls = lhs->eval_string(c, stack); + xpath_string rs = rhs->eval_string(c, stack); + + return comp(ls, rs); + } + } + else if (lt == xpath_type_node_set && rt == xpath_type_node_set) + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all); + xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* li = ls.begin(); li != ls.end(); ++li) + for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri) + { + xpath_allocator_capture cri(stack.result); + + if (comp(string_value(*li, stack.result), string_value(*ri, stack.result))) + return true; + } + + return false; + } + else + { + if (lt == xpath_type_node_set) + { + swap(lhs, rhs); + swap(lt, rt); + } + + if (lt == xpath_type_boolean) + return comp(lhs->eval_boolean(c, stack), rhs->eval_boolean(c, stack)); + else if (lt == xpath_type_number) + { + xpath_allocator_capture cr(stack.result); + + double l = lhs->eval_number(c, stack); + xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri) + { + xpath_allocator_capture cri(stack.result); + + if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str()))) + return true; + } + + return false; + } + else if (lt == xpath_type_string) + { + xpath_allocator_capture cr(stack.result); + + xpath_string l = lhs->eval_string(c, stack); + xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri) + { + xpath_allocator_capture cri(stack.result); + + if (comp(l, string_value(*ri, stack.result))) + return true; + } + + return false; + } + } + + assert(false && "Wrong types"); // unreachable + return false; + } + + static bool eval_once(xpath_node_set::type_t type, nodeset_eval_t eval) + { + return type == xpath_node_set::type_sorted ? eval != nodeset_eval_all : eval == nodeset_eval_any; + } + + template static bool compare_rel(xpath_ast_node* lhs, xpath_ast_node* rhs, const xpath_context& c, const xpath_stack& stack, const Comp& comp) + { + xpath_value_type lt = lhs->rettype(), rt = rhs->rettype(); + + if (lt != xpath_type_node_set && rt != xpath_type_node_set) + return comp(lhs->eval_number(c, stack), rhs->eval_number(c, stack)); + else if (lt == xpath_type_node_set && rt == xpath_type_node_set) + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all); + xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* li = ls.begin(); li != ls.end(); ++li) + { + xpath_allocator_capture cri(stack.result); + + double l = convert_string_to_number(string_value(*li, stack.result).c_str()); + + for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri) + { + xpath_allocator_capture crii(stack.result); + + if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str()))) + return true; + } + } + + return false; + } + else if (lt != xpath_type_node_set && rt == xpath_type_node_set) + { + xpath_allocator_capture cr(stack.result); + + double l = lhs->eval_number(c, stack); + xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri) + { + xpath_allocator_capture cri(stack.result); + + if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str()))) + return true; + } + + return false; + } + else if (lt == xpath_type_node_set && rt != xpath_type_node_set) + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all); + double r = rhs->eval_number(c, stack); + + for (const xpath_node* li = ls.begin(); li != ls.end(); ++li) + { + xpath_allocator_capture cri(stack.result); + + if (comp(convert_string_to_number(string_value(*li, stack.result).c_str()), r)) + return true; + } + + return false; + } + else + { + assert(false && "Wrong types"); // unreachable + return false; + } + } + + static void apply_predicate_boolean(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack, bool once) + { + assert(ns.size() >= first); + assert(expr->rettype() != xpath_type_number); + + size_t i = 1; + size_t size = ns.size() - first; + + xpath_node* last = ns.begin() + first; + + // remove_if... or well, sort of + for (xpath_node* it = last; it != ns.end(); ++it, ++i) + { + xpath_context c(*it, i, size); + + if (expr->eval_boolean(c, stack)) + { + *last++ = *it; + + if (once) break; + } + } + + ns.truncate(last); + } + + static void apply_predicate_number(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack, bool once) + { + assert(ns.size() >= first); + assert(expr->rettype() == xpath_type_number); + + size_t i = 1; + size_t size = ns.size() - first; + + xpath_node* last = ns.begin() + first; + + // remove_if... or well, sort of + for (xpath_node* it = last; it != ns.end(); ++it, ++i) + { + xpath_context c(*it, i, size); + + if (expr->eval_number(c, stack) == static_cast(i)) + { + *last++ = *it; + + if (once) break; + } + } + + ns.truncate(last); + } + + static void apply_predicate_number_const(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack) + { + assert(ns.size() >= first); + assert(expr->rettype() == xpath_type_number); + + size_t size = ns.size() - first; + + xpath_node* last = ns.begin() + first; + + xpath_context c(xpath_node(), 1, size); + + double er = expr->eval_number(c, stack); + + if (er >= 1.0 && er <= static_cast(size)) + { + size_t eri = static_cast(er); + + if (er == static_cast(eri)) + { + xpath_node r = last[eri - 1]; + + *last++ = r; + } + } + + ns.truncate(last); + } + + void apply_predicate(xpath_node_set_raw& ns, size_t first, const xpath_stack& stack, bool once) + { + if (ns.size() == first) return; + + assert(_type == ast_filter || _type == ast_predicate); + + if (_test == predicate_constant || _test == predicate_constant_one) + apply_predicate_number_const(ns, first, _right, stack); + else if (_right->rettype() == xpath_type_number) + apply_predicate_number(ns, first, _right, stack, once); + else + apply_predicate_boolean(ns, first, _right, stack, once); + } + + void apply_predicates(xpath_node_set_raw& ns, size_t first, const xpath_stack& stack, nodeset_eval_t eval) + { + if (ns.size() == first) return; + + bool last_once = eval_once(ns.type(), eval); + + for (xpath_ast_node* pred = _right; pred; pred = pred->_next) + pred->apply_predicate(ns, first, stack, !pred->_next && last_once); + } + + bool step_push(xpath_node_set_raw& ns, xml_attribute_struct* a, xml_node_struct* parent, xpath_allocator* alloc) + { + assert(a); + + const char_t* name = a->name ? a->name + 0 : PUGIXML_TEXT(""); + + switch (_test) + { + case nodetest_name: + if (strequal(name, _data.nodetest) && is_xpath_attribute(name)) + { + ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc); + return true; + } + break; + + case nodetest_type_node: + case nodetest_all: + if (is_xpath_attribute(name)) + { + ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc); + return true; + } + break; + + case nodetest_all_in_namespace: + if (starts_with(name, _data.nodetest) && is_xpath_attribute(name)) + { + ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc); + return true; + } + break; + + default: + ; + } + + return false; + } + + bool step_push(xpath_node_set_raw& ns, xml_node_struct* n, xpath_allocator* alloc) + { + assert(n); + + xml_node_type type = PUGI__NODETYPE(n); + + switch (_test) + { + case nodetest_name: + if (type == node_element && n->name && strequal(n->name, _data.nodetest)) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_type_node: + ns.push_back(xml_node(n), alloc); + return true; + + case nodetest_type_comment: + if (type == node_comment) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_type_text: + if (type == node_pcdata || type == node_cdata) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_type_pi: + if (type == node_pi) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_pi: + if (type == node_pi && n->name && strequal(n->name, _data.nodetest)) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_all: + if (type == node_element) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + case nodetest_all_in_namespace: + if (type == node_element && n->name && starts_with(n->name, _data.nodetest)) + { + ns.push_back(xml_node(n), alloc); + return true; + } + break; + + default: + assert(false && "Unknown axis"); // unreachable + } + + return false; + } + + template void step_fill(xpath_node_set_raw& ns, xml_node_struct* n, xpath_allocator* alloc, bool once, T) + { + const axis_t axis = T::axis; + + switch (axis) + { + case axis_attribute: + { + for (xml_attribute_struct* a = n->first_attribute; a; a = a->next_attribute) + if (step_push(ns, a, n, alloc) & once) + return; + + break; + } + + case axis_child: + { + for (xml_node_struct* c = n->first_child; c; c = c->next_sibling) + if (step_push(ns, c, alloc) & once) + return; + + break; + } + + case axis_descendant: + case axis_descendant_or_self: + { + if (axis == axis_descendant_or_self) + if (step_push(ns, n, alloc) & once) + return; + + xml_node_struct* cur = n->first_child; + + while (cur) + { + if (step_push(ns, cur, alloc) & once) + return; + + if (cur->first_child) + cur = cur->first_child; + else + { + while (!cur->next_sibling) + { + cur = cur->parent; + + if (cur == n) return; + } + + cur = cur->next_sibling; + } + } + + break; + } + + case axis_following_sibling: + { + for (xml_node_struct* c = n->next_sibling; c; c = c->next_sibling) + if (step_push(ns, c, alloc) & once) + return; + + break; + } + + case axis_preceding_sibling: + { + for (xml_node_struct* c = n->prev_sibling_c; c->next_sibling; c = c->prev_sibling_c) + if (step_push(ns, c, alloc) & once) + return; + + break; + } + + case axis_following: + { + xml_node_struct* cur = n; + + // exit from this node so that we don't include descendants + while (!cur->next_sibling) + { + cur = cur->parent; + + if (!cur) return; + } + + cur = cur->next_sibling; + + while (cur) + { + if (step_push(ns, cur, alloc) & once) + return; + + if (cur->first_child) + cur = cur->first_child; + else + { + while (!cur->next_sibling) + { + cur = cur->parent; + + if (!cur) return; + } + + cur = cur->next_sibling; + } + } + + break; + } + + case axis_preceding: + { + xml_node_struct* cur = n; + + // exit from this node so that we don't include descendants + while (!cur->prev_sibling_c->next_sibling) + { + cur = cur->parent; + + if (!cur) return; + } + + cur = cur->prev_sibling_c; + + while (cur) + { + if (cur->first_child) + cur = cur->first_child->prev_sibling_c; + else + { + // leaf node, can't be ancestor + if (step_push(ns, cur, alloc) & once) + return; + + while (!cur->prev_sibling_c->next_sibling) + { + cur = cur->parent; + + if (!cur) return; + + if (!node_is_ancestor(cur, n)) + if (step_push(ns, cur, alloc) & once) + return; + } + + cur = cur->prev_sibling_c; + } + } + + break; + } + + case axis_ancestor: + case axis_ancestor_or_self: + { + if (axis == axis_ancestor_or_self) + if (step_push(ns, n, alloc) & once) + return; + + xml_node_struct* cur = n->parent; + + while (cur) + { + if (step_push(ns, cur, alloc) & once) + return; + + cur = cur->parent; + } + + break; + } + + case axis_self: + { + step_push(ns, n, alloc); + + break; + } + + case axis_parent: + { + if (n->parent) + step_push(ns, n->parent, alloc); + + break; + } + + default: + assert(false && "Unimplemented axis"); // unreachable + } + } + + template void step_fill(xpath_node_set_raw& ns, xml_attribute_struct* a, xml_node_struct* p, xpath_allocator* alloc, bool once, T v) + { + const axis_t axis = T::axis; + + switch (axis) + { + case axis_ancestor: + case axis_ancestor_or_self: + { + if (axis == axis_ancestor_or_self && _test == nodetest_type_node) // reject attributes based on principal node type test + if (step_push(ns, a, p, alloc) & once) + return; + + xml_node_struct* cur = p; + + while (cur) + { + if (step_push(ns, cur, alloc) & once) + return; + + cur = cur->parent; + } + + break; + } + + case axis_descendant_or_self: + case axis_self: + { + if (_test == nodetest_type_node) // reject attributes based on principal node type test + step_push(ns, a, p, alloc); + + break; + } + + case axis_following: + { + xml_node_struct* cur = p; + + while (cur) + { + if (cur->first_child) + cur = cur->first_child; + else + { + while (!cur->next_sibling) + { + cur = cur->parent; + + if (!cur) return; + } + + cur = cur->next_sibling; + } + + if (step_push(ns, cur, alloc) & once) + return; + } + + break; + } + + case axis_parent: + { + step_push(ns, p, alloc); + + break; + } + + case axis_preceding: + { + // preceding:: axis does not include attribute nodes and attribute ancestors (they are the same as parent's ancestors), so we can reuse node preceding + step_fill(ns, p, alloc, once, v); + break; + } + + default: + assert(false && "Unimplemented axis"); // unreachable + } + } + + template void step_fill(xpath_node_set_raw& ns, const xpath_node& xn, xpath_allocator* alloc, bool once, T v) + { + const axis_t axis = T::axis; + const bool axis_has_attributes = (axis == axis_ancestor || axis == axis_ancestor_or_self || axis == axis_descendant_or_self || axis == axis_following || axis == axis_parent || axis == axis_preceding || axis == axis_self); + + if (xn.node()) + step_fill(ns, xn.node().internal_object(), alloc, once, v); + else if (axis_has_attributes && xn.attribute() && xn.parent()) + step_fill(ns, xn.attribute().internal_object(), xn.parent().internal_object(), alloc, once, v); + } + + template xpath_node_set_raw step_do(const xpath_context& c, const xpath_stack& stack, nodeset_eval_t eval, T v) + { + const axis_t axis = T::axis; + const bool axis_reverse = (axis == axis_ancestor || axis == axis_ancestor_or_self || axis == axis_preceding || axis == axis_preceding_sibling); + const xpath_node_set::type_t axis_type = axis_reverse ? xpath_node_set::type_sorted_reverse : xpath_node_set::type_sorted; + + bool once = + (axis == axis_attribute && _test == nodetest_name) || + (!_right && eval_once(axis_type, eval)) || + // coverity[mixed_enums] + (_right && !_right->_next && _right->_test == predicate_constant_one); + + xpath_node_set_raw ns; + ns.set_type(axis_type); + + if (_left) + { + xpath_node_set_raw s = _left->eval_node_set(c, stack, nodeset_eval_all); + + // self axis preserves the original order + if (axis == axis_self) ns.set_type(s.type()); + + for (const xpath_node* it = s.begin(); it != s.end(); ++it) + { + size_t size = ns.size(); + + // in general, all axes generate elements in a particular order, but there is no order guarantee if axis is applied to two nodes + if (axis != axis_self && size != 0) ns.set_type(xpath_node_set::type_unsorted); + + step_fill(ns, *it, stack.result, once, v); + if (_right) apply_predicates(ns, size, stack, eval); + } + } + else + { + step_fill(ns, c.n, stack.result, once, v); + if (_right) apply_predicates(ns, 0, stack, eval); + } + + // child, attribute and self axes always generate unique set of nodes + // for other axis, if the set stayed sorted, it stayed unique because the traversal algorithms do not visit the same node twice + if (axis != axis_child && axis != axis_attribute && axis != axis_self && ns.type() == xpath_node_set::type_unsorted) + ns.remove_duplicates(stack.temp); + + return ns; + } + + public: + xpath_ast_node(ast_type_t type, xpath_value_type rettype_, const char_t* value): + _type(static_cast(type)), _rettype(static_cast(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0) + { + assert(type == ast_string_constant); + _data.string = value; + } + + xpath_ast_node(ast_type_t type, xpath_value_type rettype_, double value): + _type(static_cast(type)), _rettype(static_cast(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0) + { + assert(type == ast_number_constant); + _data.number = value; + } + + xpath_ast_node(ast_type_t type, xpath_value_type rettype_, xpath_variable* value): + _type(static_cast(type)), _rettype(static_cast(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0) + { + assert(type == ast_variable); + _data.variable = value; + } + + xpath_ast_node(ast_type_t type, xpath_value_type rettype_, xpath_ast_node* left = 0, xpath_ast_node* right = 0): + _type(static_cast(type)), _rettype(static_cast(rettype_)), _axis(0), _test(0), _left(left), _right(right), _next(0) + { + } + + xpath_ast_node(ast_type_t type, xpath_ast_node* left, axis_t axis, nodetest_t test, const char_t* contents): + _type(static_cast(type)), _rettype(xpath_type_node_set), _axis(static_cast(axis)), _test(static_cast(test)), _left(left), _right(0), _next(0) + { + assert(type == ast_step); + _data.nodetest = contents; + } + + xpath_ast_node(ast_type_t type, xpath_ast_node* left, xpath_ast_node* right, predicate_t test): + _type(static_cast(type)), _rettype(xpath_type_node_set), _axis(0), _test(static_cast(test)), _left(left), _right(right), _next(0) + { + assert(type == ast_filter || type == ast_predicate); + } + + void set_next(xpath_ast_node* value) + { + _next = value; + } + + void set_right(xpath_ast_node* value) + { + _right = value; + } + + bool eval_boolean(const xpath_context& c, const xpath_stack& stack) + { + switch (_type) + { + case ast_op_or: + return _left->eval_boolean(c, stack) || _right->eval_boolean(c, stack); + + case ast_op_and: + return _left->eval_boolean(c, stack) && _right->eval_boolean(c, stack); + + case ast_op_equal: + return compare_eq(_left, _right, c, stack, equal_to()); + + case ast_op_not_equal: + return compare_eq(_left, _right, c, stack, not_equal_to()); + + case ast_op_less: + return compare_rel(_left, _right, c, stack, less()); + + case ast_op_greater: + return compare_rel(_right, _left, c, stack, less()); + + case ast_op_less_or_equal: + return compare_rel(_left, _right, c, stack, less_equal()); + + case ast_op_greater_or_equal: + return compare_rel(_right, _left, c, stack, less_equal()); + + case ast_func_starts_with: + { + xpath_allocator_capture cr(stack.result); + + xpath_string lr = _left->eval_string(c, stack); + xpath_string rr = _right->eval_string(c, stack); + + return starts_with(lr.c_str(), rr.c_str()); + } + + case ast_func_contains: + { + xpath_allocator_capture cr(stack.result); + + xpath_string lr = _left->eval_string(c, stack); + xpath_string rr = _right->eval_string(c, stack); + + return find_substring(lr.c_str(), rr.c_str()) != 0; + } + + case ast_func_boolean: + return _left->eval_boolean(c, stack); + + case ast_func_not: + return !_left->eval_boolean(c, stack); + + case ast_func_true: + return true; + + case ast_func_false: + return false; + + case ast_func_lang: + { + if (c.n.attribute()) return false; + + xpath_allocator_capture cr(stack.result); + + xpath_string lang = _left->eval_string(c, stack); + + for (xml_node n = c.n.node(); n; n = n.parent()) + { + xml_attribute a = n.attribute(PUGIXML_TEXT("xml:lang")); + + if (a) + { + const char_t* value = a.value(); + + // strnicmp / strncasecmp is not portable + for (const char_t* lit = lang.c_str(); *lit; ++lit) + { + if (tolower_ascii(*lit) != tolower_ascii(*value)) return false; + ++value; + } + + return *value == 0 || *value == '-'; + } + } + + return false; + } + + case ast_opt_compare_attribute: + { + const char_t* value = (_right->_type == ast_string_constant) ? _right->_data.string : _right->_data.variable->get_string(); + + xml_attribute attr = c.n.node().attribute(_left->_data.nodetest); + + return attr && strequal(attr.value(), value) && is_xpath_attribute(attr.name()); + } + + case ast_variable: + { + assert(_rettype == _data.variable->type()); + + if (_rettype == xpath_type_boolean) + return _data.variable->get_boolean(); + + // variable needs to be converted to the correct type, this is handled by the fallthrough block below + break; + } + + default: + ; + } + + // none of the ast types that return the value directly matched, we need to perform type conversion + switch (_rettype) + { + case xpath_type_number: + return convert_number_to_boolean(eval_number(c, stack)); + + case xpath_type_string: + { + xpath_allocator_capture cr(stack.result); + + return !eval_string(c, stack).empty(); + } + + case xpath_type_node_set: + { + xpath_allocator_capture cr(stack.result); + + return !eval_node_set(c, stack, nodeset_eval_any).empty(); + } + + default: + assert(false && "Wrong expression for return type boolean"); // unreachable + return false; + } + } + + double eval_number(const xpath_context& c, const xpath_stack& stack) + { + switch (_type) + { + case ast_op_add: + return _left->eval_number(c, stack) + _right->eval_number(c, stack); + + case ast_op_subtract: + return _left->eval_number(c, stack) - _right->eval_number(c, stack); + + case ast_op_multiply: + return _left->eval_number(c, stack) * _right->eval_number(c, stack); + + case ast_op_divide: + return _left->eval_number(c, stack) / _right->eval_number(c, stack); + + case ast_op_mod: + return fmod(_left->eval_number(c, stack), _right->eval_number(c, stack)); + + case ast_op_negate: + return -_left->eval_number(c, stack); + + case ast_number_constant: + return _data.number; + + case ast_func_last: + return static_cast(c.size); + + case ast_func_position: + return static_cast(c.position); + + case ast_func_count: + { + xpath_allocator_capture cr(stack.result); + + return static_cast(_left->eval_node_set(c, stack, nodeset_eval_all).size()); + } + + case ast_func_string_length_0: + { + xpath_allocator_capture cr(stack.result); + + return static_cast(string_value(c.n, stack.result).length()); + } + + case ast_func_string_length_1: + { + xpath_allocator_capture cr(stack.result); + + return static_cast(_left->eval_string(c, stack).length()); + } + + case ast_func_number_0: + { + xpath_allocator_capture cr(stack.result); + + return convert_string_to_number(string_value(c.n, stack.result).c_str()); + } + + case ast_func_number_1: + return _left->eval_number(c, stack); + + case ast_func_sum: + { + xpath_allocator_capture cr(stack.result); + + double r = 0; + + xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_all); + + for (const xpath_node* it = ns.begin(); it != ns.end(); ++it) + { + xpath_allocator_capture cri(stack.result); + + r += convert_string_to_number(string_value(*it, stack.result).c_str()); + } + + return r; + } + + case ast_func_floor: + { + double r = _left->eval_number(c, stack); + + return r == r ? floor(r) : r; + } + + case ast_func_ceiling: + { + double r = _left->eval_number(c, stack); + + return r == r ? ceil(r) : r; + } + + case ast_func_round: + return round_nearest_nzero(_left->eval_number(c, stack)); + + case ast_variable: + { + assert(_rettype == _data.variable->type()); + + if (_rettype == xpath_type_number) + return _data.variable->get_number(); + + // variable needs to be converted to the correct type, this is handled by the fallthrough block below + break; + } + + default: + ; + } + + // none of the ast types that return the value directly matched, we need to perform type conversion + switch (_rettype) + { + case xpath_type_boolean: + return eval_boolean(c, stack) ? 1 : 0; + + case xpath_type_string: + { + xpath_allocator_capture cr(stack.result); + + return convert_string_to_number(eval_string(c, stack).c_str()); + } + + case xpath_type_node_set: + { + xpath_allocator_capture cr(stack.result); + + return convert_string_to_number(eval_string(c, stack).c_str()); + } + + default: + assert(false && "Wrong expression for return type number"); // unreachable + return 0; + } + } + + xpath_string eval_string_concat(const xpath_context& c, const xpath_stack& stack) + { + assert(_type == ast_func_concat); + + xpath_allocator_capture ct(stack.temp); + + // count the string number + size_t count = 1; + for (xpath_ast_node* nc = _right; nc; nc = nc->_next) count++; + + // allocate a buffer for temporary string objects + xpath_string* buffer = static_cast(stack.temp->allocate(count * sizeof(xpath_string))); + if (!buffer) return xpath_string(); + + // evaluate all strings to temporary stack + xpath_stack swapped_stack = {stack.temp, stack.result}; + + buffer[0] = _left->eval_string(c, swapped_stack); + + size_t pos = 1; + for (xpath_ast_node* n = _right; n; n = n->_next, ++pos) buffer[pos] = n->eval_string(c, swapped_stack); + assert(pos == count); + + // get total length + size_t length = 0; + for (size_t i = 0; i < count; ++i) length += buffer[i].length(); + + // create final string + char_t* result = static_cast(stack.result->allocate((length + 1) * sizeof(char_t))); + if (!result) return xpath_string(); + + char_t* ri = result; + + for (size_t j = 0; j < count; ++j) + for (const char_t* bi = buffer[j].c_str(); *bi; ++bi) + *ri++ = *bi; + + *ri = 0; + + return xpath_string::from_heap_preallocated(result, ri); + } + + xpath_string eval_string(const xpath_context& c, const xpath_stack& stack) + { + switch (_type) + { + case ast_string_constant: + return xpath_string::from_const(_data.string); + + case ast_func_local_name_0: + { + xpath_node na = c.n; + + return xpath_string::from_const(local_name(na)); + } + + case ast_func_local_name_1: + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first); + xpath_node na = ns.first(); + + return xpath_string::from_const(local_name(na)); + } + + case ast_func_name_0: + { + xpath_node na = c.n; + + return xpath_string::from_const(qualified_name(na)); + } + + case ast_func_name_1: + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first); + xpath_node na = ns.first(); + + return xpath_string::from_const(qualified_name(na)); + } + + case ast_func_namespace_uri_0: + { + xpath_node na = c.n; + + return xpath_string::from_const(namespace_uri(na)); + } + + case ast_func_namespace_uri_1: + { + xpath_allocator_capture cr(stack.result); + + xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first); + xpath_node na = ns.first(); + + return xpath_string::from_const(namespace_uri(na)); + } + + case ast_func_string_0: + return string_value(c.n, stack.result); + + case ast_func_string_1: + return _left->eval_string(c, stack); + + case ast_func_concat: + return eval_string_concat(c, stack); + + case ast_func_substring_before: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_string s = _left->eval_string(c, swapped_stack); + xpath_string p = _right->eval_string(c, swapped_stack); + + const char_t* pos = find_substring(s.c_str(), p.c_str()); + + return pos ? xpath_string::from_heap(s.c_str(), pos, stack.result) : xpath_string(); + } + + case ast_func_substring_after: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_string s = _left->eval_string(c, swapped_stack); + xpath_string p = _right->eval_string(c, swapped_stack); + + const char_t* pos = find_substring(s.c_str(), p.c_str()); + if (!pos) return xpath_string(); + + const char_t* rbegin = pos + p.length(); + const char_t* rend = s.c_str() + s.length(); + + return s.uses_heap() ? xpath_string::from_heap(rbegin, rend, stack.result) : xpath_string::from_const(rbegin); + } + + case ast_func_substring_2: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_string s = _left->eval_string(c, swapped_stack); + size_t s_length = s.length(); + + double first = round_nearest(_right->eval_number(c, stack)); + + if (is_nan(first)) return xpath_string(); // NaN + else if (first >= static_cast(s_length + 1)) return xpath_string(); + + size_t pos = first < 1 ? 1 : static_cast(first); + assert(1 <= pos && pos <= s_length + 1); + + const char_t* rbegin = s.c_str() + (pos - 1); + const char_t* rend = s.c_str() + s.length(); + + return s.uses_heap() ? xpath_string::from_heap(rbegin, rend, stack.result) : xpath_string::from_const(rbegin); + } + + case ast_func_substring_3: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_string s = _left->eval_string(c, swapped_stack); + size_t s_length = s.length(); + + double first = round_nearest(_right->eval_number(c, stack)); + double last = first + round_nearest(_right->_next->eval_number(c, stack)); + + if (is_nan(first) || is_nan(last)) return xpath_string(); + else if (first >= static_cast(s_length + 1)) return xpath_string(); + else if (first >= last) return xpath_string(); + else if (last < 1) return xpath_string(); + + size_t pos = first < 1 ? 1 : static_cast(first); + size_t end = last >= static_cast(s_length + 1) ? s_length + 1 : static_cast(last); + + assert(1 <= pos && pos <= end && end <= s_length + 1); + const char_t* rbegin = s.c_str() + (pos - 1); + const char_t* rend = s.c_str() + (end - 1); + + return (end == s_length + 1 && !s.uses_heap()) ? xpath_string::from_const(rbegin) : xpath_string::from_heap(rbegin, rend, stack.result); + } + + case ast_func_normalize_space_0: + { + xpath_string s = string_value(c.n, stack.result); + + char_t* begin = s.data(stack.result); + if (!begin) return xpath_string(); + + char_t* end = normalize_space(begin); + + return xpath_string::from_heap_preallocated(begin, end); + } + + case ast_func_normalize_space_1: + { + xpath_string s = _left->eval_string(c, stack); + + char_t* begin = s.data(stack.result); + if (!begin) return xpath_string(); + + char_t* end = normalize_space(begin); + + return xpath_string::from_heap_preallocated(begin, end); + } + + case ast_func_translate: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_string s = _left->eval_string(c, stack); + xpath_string from = _right->eval_string(c, swapped_stack); + xpath_string to = _right->_next->eval_string(c, swapped_stack); + + char_t* begin = s.data(stack.result); + if (!begin) return xpath_string(); + + char_t* end = translate(begin, from.c_str(), to.c_str(), to.length()); + + return xpath_string::from_heap_preallocated(begin, end); + } + + case ast_opt_translate_table: + { + xpath_string s = _left->eval_string(c, stack); + + char_t* begin = s.data(stack.result); + if (!begin) return xpath_string(); + + char_t* end = translate_table(begin, _data.table); + + return xpath_string::from_heap_preallocated(begin, end); + } + + case ast_variable: + { + assert(_rettype == _data.variable->type()); + + if (_rettype == xpath_type_string) + return xpath_string::from_const(_data.variable->get_string()); + + // variable needs to be converted to the correct type, this is handled by the fallthrough block below + break; + } + + default: + ; + } + + // none of the ast types that return the value directly matched, we need to perform type conversion + switch (_rettype) + { + case xpath_type_boolean: + return xpath_string::from_const(eval_boolean(c, stack) ? PUGIXML_TEXT("true") : PUGIXML_TEXT("false")); + + case xpath_type_number: + return convert_number_to_string(eval_number(c, stack), stack.result); + + case xpath_type_node_set: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_node_set_raw ns = eval_node_set(c, swapped_stack, nodeset_eval_first); + return ns.empty() ? xpath_string() : string_value(ns.first(), stack.result); + } + + default: + assert(false && "Wrong expression for return type string"); // unreachable + return xpath_string(); + } + } + + xpath_node_set_raw eval_node_set(const xpath_context& c, const xpath_stack& stack, nodeset_eval_t eval) + { + switch (_type) + { + case ast_op_union: + { + xpath_allocator_capture cr(stack.temp); + + xpath_stack swapped_stack = {stack.temp, stack.result}; + + xpath_node_set_raw ls = _left->eval_node_set(c, stack, eval); + xpath_node_set_raw rs = _right->eval_node_set(c, swapped_stack, eval); + + // we can optimize merging two sorted sets, but this is a very rare operation, so don't bother + ls.set_type(xpath_node_set::type_unsorted); + + ls.append(rs.begin(), rs.end(), stack.result); + ls.remove_duplicates(stack.temp); + + return ls; + } + + case ast_filter: + { + xpath_node_set_raw set = _left->eval_node_set(c, stack, _test == predicate_constant_one ? nodeset_eval_first : nodeset_eval_all); + + // either expression is a number or it contains position() call; sort by document order + if (_test != predicate_posinv) set.sort_do(); + + bool once = eval_once(set.type(), eval); + + apply_predicate(set, 0, stack, once); + + return set; + } + + case ast_func_id: + return xpath_node_set_raw(); + + case ast_step: + { + switch (_axis) + { + case axis_ancestor: + return step_do(c, stack, eval, axis_to_type()); + + case axis_ancestor_or_self: + return step_do(c, stack, eval, axis_to_type()); + + case axis_attribute: + return step_do(c, stack, eval, axis_to_type()); + + case axis_child: + return step_do(c, stack, eval, axis_to_type()); + + case axis_descendant: + return step_do(c, stack, eval, axis_to_type()); + + case axis_descendant_or_self: + return step_do(c, stack, eval, axis_to_type()); + + case axis_following: + return step_do(c, stack, eval, axis_to_type()); + + case axis_following_sibling: + return step_do(c, stack, eval, axis_to_type()); + + case axis_namespace: + // namespaced axis is not supported + return xpath_node_set_raw(); + + case axis_parent: + return step_do(c, stack, eval, axis_to_type()); + + case axis_preceding: + return step_do(c, stack, eval, axis_to_type()); + + case axis_preceding_sibling: + return step_do(c, stack, eval, axis_to_type()); + + case axis_self: + return step_do(c, stack, eval, axis_to_type()); + + default: + assert(false && "Unknown axis"); // unreachable + return xpath_node_set_raw(); + } + } + + case ast_step_root: + { + assert(!_right); // root step can't have any predicates + + xpath_node_set_raw ns; + + ns.set_type(xpath_node_set::type_sorted); + + if (c.n.node()) ns.push_back(c.n.node().root(), stack.result); + else if (c.n.attribute()) ns.push_back(c.n.parent().root(), stack.result); + + return ns; + } + + case ast_variable: + { + assert(_rettype == _data.variable->type()); + + if (_rettype == xpath_type_node_set) + { + const xpath_node_set& s = _data.variable->get_node_set(); + + xpath_node_set_raw ns; + + ns.set_type(s.type()); + ns.append(s.begin(), s.end(), stack.result); + + return ns; + } + + // variable needs to be converted to the correct type, this is handled by the fallthrough block below + break; + } + + default: + ; + } + + // none of the ast types that return the value directly matched, but conversions to node set are invalid + assert(false && "Wrong expression for return type node set"); // unreachable + return xpath_node_set_raw(); + } + + void optimize(xpath_allocator* alloc) + { + if (_left) + _left->optimize(alloc); + + if (_right) + _right->optimize(alloc); + + if (_next) + _next->optimize(alloc); + + // coverity[var_deref_model] + optimize_self(alloc); + } + + void optimize_self(xpath_allocator* alloc) + { + // Rewrite [position()=expr] with [expr] + // Note that this step has to go before classification to recognize [position()=1] + if ((_type == ast_filter || _type == ast_predicate) && + _right && // workaround for clang static analyzer (_right is never null for ast_filter/ast_predicate) + _right->_type == ast_op_equal && _right->_left->_type == ast_func_position && _right->_right->_rettype == xpath_type_number) + { + _right = _right->_right; + } + + // Classify filter/predicate ops to perform various optimizations during evaluation + if ((_type == ast_filter || _type == ast_predicate) && _right) // workaround for clang static analyzer (_right is never null for ast_filter/ast_predicate) + { + assert(_test == predicate_default); + + if (_right->_type == ast_number_constant && _right->_data.number == 1.0) + _test = predicate_constant_one; + else if (_right->_rettype == xpath_type_number && (_right->_type == ast_number_constant || _right->_type == ast_variable || _right->_type == ast_func_last)) + _test = predicate_constant; + else if (_right->_rettype != xpath_type_number && _right->is_posinv_expr()) + _test = predicate_posinv; + } + + // Rewrite descendant-or-self::node()/child::foo with descendant::foo + // The former is a full form of //foo, the latter is much faster since it executes the node test immediately + // Do a similar kind of rewrite for self/descendant/descendant-or-self axes + // Note that we only rewrite positionally invariant steps (//foo[1] != /descendant::foo[1]) + if (_type == ast_step && (_axis == axis_child || _axis == axis_self || _axis == axis_descendant || _axis == axis_descendant_or_self) && + _left && _left->_type == ast_step && _left->_axis == axis_descendant_or_self && _left->_test == nodetest_type_node && !_left->_right && + is_posinv_step()) + { + if (_axis == axis_child || _axis == axis_descendant) + _axis = axis_descendant; + else + _axis = axis_descendant_or_self; + + _left = _left->_left; + } + + // Use optimized lookup table implementation for translate() with constant arguments + if (_type == ast_func_translate && + _right && // workaround for clang static analyzer (_right is never null for ast_func_translate) + _right->_type == ast_string_constant && _right->_next->_type == ast_string_constant) + { + unsigned char* table = translate_table_generate(alloc, _right->_data.string, _right->_next->_data.string); + + if (table) + { + _type = ast_opt_translate_table; + _data.table = table; + } + } + + // Use optimized path for @attr = 'value' or @attr = $value + if (_type == ast_op_equal && + _left && _right && // workaround for clang static analyzer and Coverity (_left and _right are never null for ast_op_equal) + // coverity[mixed_enums] + _left->_type == ast_step && _left->_axis == axis_attribute && _left->_test == nodetest_name && !_left->_left && !_left->_right && + (_right->_type == ast_string_constant || (_right->_type == ast_variable && _right->_rettype == xpath_type_string))) + { + _type = ast_opt_compare_attribute; + } + } + + bool is_posinv_expr() const + { + switch (_type) + { + case ast_func_position: + case ast_func_last: + return false; + + case ast_string_constant: + case ast_number_constant: + case ast_variable: + return true; + + case ast_step: + case ast_step_root: + return true; + + case ast_predicate: + case ast_filter: + return true; + + default: + if (_left && !_left->is_posinv_expr()) return false; + + for (xpath_ast_node* n = _right; n; n = n->_next) + if (!n->is_posinv_expr()) return false; + + return true; + } + } + + bool is_posinv_step() const + { + assert(_type == ast_step); + + for (xpath_ast_node* n = _right; n; n = n->_next) + { + assert(n->_type == ast_predicate); + + if (n->_test != predicate_posinv) + return false; + } + + return true; + } + + xpath_value_type rettype() const + { + return static_cast(_rettype); + } + }; + + static const size_t xpath_ast_depth_limit = + #ifdef PUGIXML_XPATH_DEPTH_LIMIT + PUGIXML_XPATH_DEPTH_LIMIT + #else + 1024 + #endif + ; + + struct xpath_parser + { + xpath_allocator* _alloc; + xpath_lexer _lexer; + + const char_t* _query; + xpath_variable_set* _variables; + + xpath_parse_result* _result; + + char_t _scratch[32]; + + size_t _depth; + + xpath_ast_node* error(const char* message) + { + _result->error = message; + _result->offset = _lexer.current_pos() - _query; + + return 0; + } + + xpath_ast_node* error_oom() + { + assert(_alloc->_error); + *_alloc->_error = true; + + return 0; + } + + xpath_ast_node* error_rec() + { + return error("Exceeded maximum allowed query depth"); + } + + void* alloc_node() + { + return _alloc->allocate(sizeof(xpath_ast_node)); + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, const char_t* value) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0; + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, double value) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0; + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, xpath_variable* value) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0; + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, xpath_ast_node* left = 0, xpath_ast_node* right = 0) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, rettype, left, right) : 0; + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_ast_node* left, axis_t axis, nodetest_t test, const char_t* contents) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, left, axis, test, contents) : 0; + } + + xpath_ast_node* alloc_node(ast_type_t type, xpath_ast_node* left, xpath_ast_node* right, predicate_t test) + { + void* memory = alloc_node(); + return memory ? new (memory) xpath_ast_node(type, left, right, test) : 0; + } + + const char_t* alloc_string(const xpath_lexer_string& value) + { + if (!value.begin) + return PUGIXML_TEXT(""); + + size_t length = static_cast(value.end - value.begin); + + char_t* c = static_cast(_alloc->allocate((length + 1) * sizeof(char_t))); + if (!c) return 0; + + memcpy(c, value.begin, length * sizeof(char_t)); + c[length] = 0; + + return c; + } + + xpath_ast_node* parse_function(const xpath_lexer_string& name, size_t argc, xpath_ast_node* args[2]) + { + switch (name.begin[0]) + { + case 'b': + if (name == PUGIXML_TEXT("boolean") && argc == 1) + return alloc_node(ast_func_boolean, xpath_type_boolean, args[0]); + + break; + + case 'c': + if (name == PUGIXML_TEXT("count") && argc == 1) + { + if (args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set"); + return alloc_node(ast_func_count, xpath_type_number, args[0]); + } + else if (name == PUGIXML_TEXT("contains") && argc == 2) + return alloc_node(ast_func_contains, xpath_type_boolean, args[0], args[1]); + else if (name == PUGIXML_TEXT("concat") && argc >= 2) + return alloc_node(ast_func_concat, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("ceiling") && argc == 1) + return alloc_node(ast_func_ceiling, xpath_type_number, args[0]); + + break; + + case 'f': + if (name == PUGIXML_TEXT("false") && argc == 0) + return alloc_node(ast_func_false, xpath_type_boolean); + else if (name == PUGIXML_TEXT("floor") && argc == 1) + return alloc_node(ast_func_floor, xpath_type_number, args[0]); + + break; + + case 'i': + if (name == PUGIXML_TEXT("id") && argc == 1) + return alloc_node(ast_func_id, xpath_type_node_set, args[0]); + + break; + + case 'l': + if (name == PUGIXML_TEXT("last") && argc == 0) + return alloc_node(ast_func_last, xpath_type_number); + else if (name == PUGIXML_TEXT("lang") && argc == 1) + return alloc_node(ast_func_lang, xpath_type_boolean, args[0]); + else if (name == PUGIXML_TEXT("local-name") && argc <= 1) + { + if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set"); + return alloc_node(argc == 0 ? ast_func_local_name_0 : ast_func_local_name_1, xpath_type_string, args[0]); + } + + break; + + case 'n': + if (name == PUGIXML_TEXT("name") && argc <= 1) + { + if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set"); + return alloc_node(argc == 0 ? ast_func_name_0 : ast_func_name_1, xpath_type_string, args[0]); + } + else if (name == PUGIXML_TEXT("namespace-uri") && argc <= 1) + { + if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set"); + return alloc_node(argc == 0 ? ast_func_namespace_uri_0 : ast_func_namespace_uri_1, xpath_type_string, args[0]); + } + else if (name == PUGIXML_TEXT("normalize-space") && argc <= 1) + return alloc_node(argc == 0 ? ast_func_normalize_space_0 : ast_func_normalize_space_1, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("not") && argc == 1) + return alloc_node(ast_func_not, xpath_type_boolean, args[0]); + else if (name == PUGIXML_TEXT("number") && argc <= 1) + return alloc_node(argc == 0 ? ast_func_number_0 : ast_func_number_1, xpath_type_number, args[0]); + + break; + + case 'p': + if (name == PUGIXML_TEXT("position") && argc == 0) + return alloc_node(ast_func_position, xpath_type_number); + + break; + + case 'r': + if (name == PUGIXML_TEXT("round") && argc == 1) + return alloc_node(ast_func_round, xpath_type_number, args[0]); + + break; + + case 's': + if (name == PUGIXML_TEXT("string") && argc <= 1) + return alloc_node(argc == 0 ? ast_func_string_0 : ast_func_string_1, xpath_type_string, args[0]); + else if (name == PUGIXML_TEXT("string-length") && argc <= 1) + return alloc_node(argc == 0 ? ast_func_string_length_0 : ast_func_string_length_1, xpath_type_number, args[0]); + else if (name == PUGIXML_TEXT("starts-with") && argc == 2) + return alloc_node(ast_func_starts_with, xpath_type_boolean, args[0], args[1]); + else if (name == PUGIXML_TEXT("substring-before") && argc == 2) + return alloc_node(ast_func_substring_before, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("substring-after") && argc == 2) + return alloc_node(ast_func_substring_after, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("substring") && (argc == 2 || argc == 3)) + return alloc_node(argc == 2 ? ast_func_substring_2 : ast_func_substring_3, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("sum") && argc == 1) + { + if (args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set"); + return alloc_node(ast_func_sum, xpath_type_number, args[0]); + } + + break; + + case 't': + if (name == PUGIXML_TEXT("translate") && argc == 3) + return alloc_node(ast_func_translate, xpath_type_string, args[0], args[1]); + else if (name == PUGIXML_TEXT("true") && argc == 0) + return alloc_node(ast_func_true, xpath_type_boolean); + + break; + + default: + break; + } + + return error("Unrecognized function or wrong parameter count"); + } + + axis_t parse_axis_name(const xpath_lexer_string& name, bool& specified) + { + specified = true; + + switch (name.begin[0]) + { + case 'a': + if (name == PUGIXML_TEXT("ancestor")) + return axis_ancestor; + else if (name == PUGIXML_TEXT("ancestor-or-self")) + return axis_ancestor_or_self; + else if (name == PUGIXML_TEXT("attribute")) + return axis_attribute; + + break; + + case 'c': + if (name == PUGIXML_TEXT("child")) + return axis_child; + + break; + + case 'd': + if (name == PUGIXML_TEXT("descendant")) + return axis_descendant; + else if (name == PUGIXML_TEXT("descendant-or-self")) + return axis_descendant_or_self; + + break; + + case 'f': + if (name == PUGIXML_TEXT("following")) + return axis_following; + else if (name == PUGIXML_TEXT("following-sibling")) + return axis_following_sibling; + + break; + + case 'n': + if (name == PUGIXML_TEXT("namespace")) + return axis_namespace; + + break; + + case 'p': + if (name == PUGIXML_TEXT("parent")) + return axis_parent; + else if (name == PUGIXML_TEXT("preceding")) + return axis_preceding; + else if (name == PUGIXML_TEXT("preceding-sibling")) + return axis_preceding_sibling; + + break; + + case 's': + if (name == PUGIXML_TEXT("self")) + return axis_self; + + break; + + default: + break; + } + + specified = false; + return axis_child; + } + + nodetest_t parse_node_test_type(const xpath_lexer_string& name) + { + switch (name.begin[0]) + { + case 'c': + if (name == PUGIXML_TEXT("comment")) + return nodetest_type_comment; + + break; + + case 'n': + if (name == PUGIXML_TEXT("node")) + return nodetest_type_node; + + break; + + case 'p': + if (name == PUGIXML_TEXT("processing-instruction")) + return nodetest_type_pi; + + break; + + case 't': + if (name == PUGIXML_TEXT("text")) + return nodetest_type_text; + + break; + + default: + break; + } + + return nodetest_none; + } + + // PrimaryExpr ::= VariableReference | '(' Expr ')' | Literal | Number | FunctionCall + xpath_ast_node* parse_primary_expression() + { + switch (_lexer.current()) + { + case lex_var_ref: + { + xpath_lexer_string name = _lexer.contents(); + + if (!_variables) + return error("Unknown variable: variable set is not provided"); + + xpath_variable* var = 0; + if (!get_variable_scratch(_scratch, _variables, name.begin, name.end, &var)) + return error_oom(); + + if (!var) + return error("Unknown variable: variable set does not contain the given name"); + + _lexer.next(); + + return alloc_node(ast_variable, var->type(), var); + } + + case lex_open_brace: + { + _lexer.next(); + + xpath_ast_node* n = parse_expression(); + if (!n) return 0; + + if (_lexer.current() != lex_close_brace) + return error("Expected ')' to match an opening '('"); + + _lexer.next(); + + return n; + } + + case lex_quoted_string: + { + const char_t* value = alloc_string(_lexer.contents()); + if (!value) return 0; + + _lexer.next(); + + return alloc_node(ast_string_constant, xpath_type_string, value); + } + + case lex_number: + { + double value = 0; + + if (!convert_string_to_number_scratch(_scratch, _lexer.contents().begin, _lexer.contents().end, &value)) + return error_oom(); + + _lexer.next(); + + return alloc_node(ast_number_constant, xpath_type_number, value); + } + + case lex_string: + { + xpath_ast_node* args[2] = {0}; + size_t argc = 0; + + xpath_lexer_string function = _lexer.contents(); + _lexer.next(); + + xpath_ast_node* last_arg = 0; + + if (_lexer.current() != lex_open_brace) + return error("Unrecognized function call"); + _lexer.next(); + + size_t old_depth = _depth; + + while (_lexer.current() != lex_close_brace) + { + if (argc > 0) + { + if (_lexer.current() != lex_comma) + return error("No comma between function arguments"); + _lexer.next(); + } + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + xpath_ast_node* n = parse_expression(); + if (!n) return 0; + + if (argc < 2) args[argc] = n; + else last_arg->set_next(n); + + argc++; + last_arg = n; + } + + _lexer.next(); + + _depth = old_depth; + + return parse_function(function, argc, args); + } + + default: + return error("Unrecognizable primary expression"); + } + } + + // FilterExpr ::= PrimaryExpr | FilterExpr Predicate + // Predicate ::= '[' PredicateExpr ']' + // PredicateExpr ::= Expr + xpath_ast_node* parse_filter_expression() + { + xpath_ast_node* n = parse_primary_expression(); + if (!n) return 0; + + size_t old_depth = _depth; + + while (_lexer.current() == lex_open_square_brace) + { + _lexer.next(); + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + if (n->rettype() != xpath_type_node_set) + return error("Predicate has to be applied to node set"); + + xpath_ast_node* expr = parse_expression(); + if (!expr) return 0; + + n = alloc_node(ast_filter, n, expr, predicate_default); + if (!n) return 0; + + if (_lexer.current() != lex_close_square_brace) + return error("Expected ']' to match an opening '['"); + + _lexer.next(); + } + + _depth = old_depth; + + return n; + } + + // Step ::= AxisSpecifier NodeTest Predicate* | AbbreviatedStep + // AxisSpecifier ::= AxisName '::' | '@'? + // NodeTest ::= NameTest | NodeType '(' ')' | 'processing-instruction' '(' Literal ')' + // NameTest ::= '*' | NCName ':' '*' | QName + // AbbreviatedStep ::= '.' | '..' + xpath_ast_node* parse_step(xpath_ast_node* set) + { + if (set && set->rettype() != xpath_type_node_set) + return error("Step has to be applied to node set"); + + bool axis_specified = false; + axis_t axis = axis_child; // implied child axis + + if (_lexer.current() == lex_axis_attribute) + { + axis = axis_attribute; + axis_specified = true; + + _lexer.next(); + } + else if (_lexer.current() == lex_dot) + { + _lexer.next(); + + if (_lexer.current() == lex_open_square_brace) + return error("Predicates are not allowed after an abbreviated step"); + + return alloc_node(ast_step, set, axis_self, nodetest_type_node, 0); + } + else if (_lexer.current() == lex_double_dot) + { + _lexer.next(); + + if (_lexer.current() == lex_open_square_brace) + return error("Predicates are not allowed after an abbreviated step"); + + return alloc_node(ast_step, set, axis_parent, nodetest_type_node, 0); + } + + nodetest_t nt_type = nodetest_none; + xpath_lexer_string nt_name; + + if (_lexer.current() == lex_string) + { + // node name test + nt_name = _lexer.contents(); + _lexer.next(); + + // was it an axis name? + if (_lexer.current() == lex_double_colon) + { + // parse axis name + if (axis_specified) + return error("Two axis specifiers in one step"); + + axis = parse_axis_name(nt_name, axis_specified); + + if (!axis_specified) + return error("Unknown axis"); + + // read actual node test + _lexer.next(); + + if (_lexer.current() == lex_multiply) + { + nt_type = nodetest_all; + nt_name = xpath_lexer_string(); + _lexer.next(); + } + else if (_lexer.current() == lex_string) + { + nt_name = _lexer.contents(); + _lexer.next(); + } + else + { + return error("Unrecognized node test"); + } + } + + if (nt_type == nodetest_none) + { + // node type test or processing-instruction + if (_lexer.current() == lex_open_brace) + { + _lexer.next(); + + if (_lexer.current() == lex_close_brace) + { + _lexer.next(); + + nt_type = parse_node_test_type(nt_name); + + if (nt_type == nodetest_none) + return error("Unrecognized node type"); + + nt_name = xpath_lexer_string(); + } + else if (nt_name == PUGIXML_TEXT("processing-instruction")) + { + if (_lexer.current() != lex_quoted_string) + return error("Only literals are allowed as arguments to processing-instruction()"); + + nt_type = nodetest_pi; + nt_name = _lexer.contents(); + _lexer.next(); + + if (_lexer.current() != lex_close_brace) + return error("Unmatched brace near processing-instruction()"); + _lexer.next(); + } + else + { + return error("Unmatched brace near node type test"); + } + } + // QName or NCName:* + else + { + if (nt_name.end - nt_name.begin > 2 && nt_name.end[-2] == ':' && nt_name.end[-1] == '*') // NCName:* + { + nt_name.end--; // erase * + + nt_type = nodetest_all_in_namespace; + } + else + { + nt_type = nodetest_name; + } + } + } + } + else if (_lexer.current() == lex_multiply) + { + nt_type = nodetest_all; + _lexer.next(); + } + else + { + return error("Unrecognized node test"); + } + + const char_t* nt_name_copy = alloc_string(nt_name); + if (!nt_name_copy) return 0; + + xpath_ast_node* n = alloc_node(ast_step, set, axis, nt_type, nt_name_copy); + if (!n) return 0; + + size_t old_depth = _depth; + + xpath_ast_node* last = 0; + + while (_lexer.current() == lex_open_square_brace) + { + _lexer.next(); + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + xpath_ast_node* expr = parse_expression(); + if (!expr) return 0; + + xpath_ast_node* pred = alloc_node(ast_predicate, 0, expr, predicate_default); + if (!pred) return 0; + + if (_lexer.current() != lex_close_square_brace) + return error("Expected ']' to match an opening '['"); + _lexer.next(); + + if (last) last->set_next(pred); + else n->set_right(pred); + + last = pred; + } + + _depth = old_depth; + + return n; + } + + // RelativeLocationPath ::= Step | RelativeLocationPath '/' Step | RelativeLocationPath '//' Step + xpath_ast_node* parse_relative_location_path(xpath_ast_node* set) + { + xpath_ast_node* n = parse_step(set); + if (!n) return 0; + + size_t old_depth = _depth; + + while (_lexer.current() == lex_slash || _lexer.current() == lex_double_slash) + { + lexeme_t l = _lexer.current(); + _lexer.next(); + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + if (l == lex_double_slash) + { + n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0); + if (!n) return 0; + } + + n = parse_step(n); + if (!n) return 0; + } + + _depth = old_depth; + + return n; + } + + // LocationPath ::= RelativeLocationPath | AbsoluteLocationPath + // AbsoluteLocationPath ::= '/' RelativeLocationPath? | '//' RelativeLocationPath + xpath_ast_node* parse_location_path() + { + if (_lexer.current() == lex_slash) + { + _lexer.next(); + + xpath_ast_node* n = alloc_node(ast_step_root, xpath_type_node_set); + if (!n) return 0; + + // relative location path can start from axis_attribute, dot, double_dot, multiply and string lexemes; any other lexeme means standalone root path + lexeme_t l = _lexer.current(); + + if (l == lex_string || l == lex_axis_attribute || l == lex_dot || l == lex_double_dot || l == lex_multiply) + return parse_relative_location_path(n); + else + return n; + } + else if (_lexer.current() == lex_double_slash) + { + _lexer.next(); + + xpath_ast_node* n = alloc_node(ast_step_root, xpath_type_node_set); + if (!n) return 0; + + n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0); + if (!n) return 0; + + return parse_relative_location_path(n); + } + + // else clause moved outside of if because of bogus warning 'control may reach end of non-void function being inlined' in gcc 4.0.1 + return parse_relative_location_path(0); + } + + // PathExpr ::= LocationPath + // | FilterExpr + // | FilterExpr '/' RelativeLocationPath + // | FilterExpr '//' RelativeLocationPath + // UnionExpr ::= PathExpr | UnionExpr '|' PathExpr + // UnaryExpr ::= UnionExpr | '-' UnaryExpr + xpath_ast_node* parse_path_or_unary_expression() + { + // Clarification. + // PathExpr begins with either LocationPath or FilterExpr. + // FilterExpr begins with PrimaryExpr + // PrimaryExpr begins with '$' in case of it being a variable reference, + // '(' in case of it being an expression, string literal, number constant or + // function call. + if (_lexer.current() == lex_var_ref || _lexer.current() == lex_open_brace || + _lexer.current() == lex_quoted_string || _lexer.current() == lex_number || + _lexer.current() == lex_string) + { + if (_lexer.current() == lex_string) + { + // This is either a function call, or not - if not, we shall proceed with location path + const char_t* state = _lexer.state(); + + while (PUGI__IS_CHARTYPE(*state, ct_space)) ++state; + + if (*state != '(') + return parse_location_path(); + + // This looks like a function call; however this still can be a node-test. Check it. + if (parse_node_test_type(_lexer.contents()) != nodetest_none) + return parse_location_path(); + } + + xpath_ast_node* n = parse_filter_expression(); + if (!n) return 0; + + if (_lexer.current() == lex_slash || _lexer.current() == lex_double_slash) + { + lexeme_t l = _lexer.current(); + _lexer.next(); + + if (l == lex_double_slash) + { + if (n->rettype() != xpath_type_node_set) + return error("Step has to be applied to node set"); + + n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0); + if (!n) return 0; + } + + // select from location path + return parse_relative_location_path(n); + } + + return n; + } + else if (_lexer.current() == lex_minus) + { + _lexer.next(); + + // precedence 7+ - only parses union expressions + xpath_ast_node* n = parse_expression(7); + if (!n) return 0; + + return alloc_node(ast_op_negate, xpath_type_number, n); + } + else + { + return parse_location_path(); + } + } + + struct binary_op_t + { + ast_type_t asttype; + xpath_value_type rettype; + int precedence; + + binary_op_t(): asttype(ast_unknown), rettype(xpath_type_none), precedence(0) + { + } + + binary_op_t(ast_type_t asttype_, xpath_value_type rettype_, int precedence_): asttype(asttype_), rettype(rettype_), precedence(precedence_) + { + } + + static binary_op_t parse(xpath_lexer& lexer) + { + switch (lexer.current()) + { + case lex_string: + if (lexer.contents() == PUGIXML_TEXT("or")) + return binary_op_t(ast_op_or, xpath_type_boolean, 1); + else if (lexer.contents() == PUGIXML_TEXT("and")) + return binary_op_t(ast_op_and, xpath_type_boolean, 2); + else if (lexer.contents() == PUGIXML_TEXT("div")) + return binary_op_t(ast_op_divide, xpath_type_number, 6); + else if (lexer.contents() == PUGIXML_TEXT("mod")) + return binary_op_t(ast_op_mod, xpath_type_number, 6); + else + return binary_op_t(); + + case lex_equal: + return binary_op_t(ast_op_equal, xpath_type_boolean, 3); + + case lex_not_equal: + return binary_op_t(ast_op_not_equal, xpath_type_boolean, 3); + + case lex_less: + return binary_op_t(ast_op_less, xpath_type_boolean, 4); + + case lex_greater: + return binary_op_t(ast_op_greater, xpath_type_boolean, 4); + + case lex_less_or_equal: + return binary_op_t(ast_op_less_or_equal, xpath_type_boolean, 4); + + case lex_greater_or_equal: + return binary_op_t(ast_op_greater_or_equal, xpath_type_boolean, 4); + + case lex_plus: + return binary_op_t(ast_op_add, xpath_type_number, 5); + + case lex_minus: + return binary_op_t(ast_op_subtract, xpath_type_number, 5); + + case lex_multiply: + return binary_op_t(ast_op_multiply, xpath_type_number, 6); + + case lex_union: + return binary_op_t(ast_op_union, xpath_type_node_set, 7); + + default: + return binary_op_t(); + } + } + }; + + xpath_ast_node* parse_expression_rec(xpath_ast_node* lhs, int limit) + { + binary_op_t op = binary_op_t::parse(_lexer); + + while (op.asttype != ast_unknown && op.precedence >= limit) + { + _lexer.next(); + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + xpath_ast_node* rhs = parse_path_or_unary_expression(); + if (!rhs) return 0; + + binary_op_t nextop = binary_op_t::parse(_lexer); + + while (nextop.asttype != ast_unknown && nextop.precedence > op.precedence) + { + rhs = parse_expression_rec(rhs, nextop.precedence); + if (!rhs) return 0; + + nextop = binary_op_t::parse(_lexer); + } + + if (op.asttype == ast_op_union && (lhs->rettype() != xpath_type_node_set || rhs->rettype() != xpath_type_node_set)) + return error("Union operator has to be applied to node sets"); + + lhs = alloc_node(op.asttype, op.rettype, lhs, rhs); + if (!lhs) return 0; + + op = binary_op_t::parse(_lexer); + } + + return lhs; + } + + // Expr ::= OrExpr + // OrExpr ::= AndExpr | OrExpr 'or' AndExpr + // AndExpr ::= EqualityExpr | AndExpr 'and' EqualityExpr + // EqualityExpr ::= RelationalExpr + // | EqualityExpr '=' RelationalExpr + // | EqualityExpr '!=' RelationalExpr + // RelationalExpr ::= AdditiveExpr + // | RelationalExpr '<' AdditiveExpr + // | RelationalExpr '>' AdditiveExpr + // | RelationalExpr '<=' AdditiveExpr + // | RelationalExpr '>=' AdditiveExpr + // AdditiveExpr ::= MultiplicativeExpr + // | AdditiveExpr '+' MultiplicativeExpr + // | AdditiveExpr '-' MultiplicativeExpr + // MultiplicativeExpr ::= UnaryExpr + // | MultiplicativeExpr '*' UnaryExpr + // | MultiplicativeExpr 'div' UnaryExpr + // | MultiplicativeExpr 'mod' UnaryExpr + xpath_ast_node* parse_expression(int limit = 0) + { + size_t old_depth = _depth; + + if (++_depth > xpath_ast_depth_limit) + return error_rec(); + + xpath_ast_node* n = parse_path_or_unary_expression(); + if (!n) return 0; + + n = parse_expression_rec(n, limit); + + _depth = old_depth; + + return n; + } + + xpath_parser(const char_t* query, xpath_variable_set* variables, xpath_allocator* alloc, xpath_parse_result* result): _alloc(alloc), _lexer(query), _query(query), _variables(variables), _result(result), _depth(0) + { + } + + xpath_ast_node* parse() + { + xpath_ast_node* n = parse_expression(); + if (!n) return 0; + + assert(_depth == 0); + + // check if there are unparsed tokens left + if (_lexer.current() != lex_eof) + return error("Incorrect query"); + + return n; + } + + static xpath_ast_node* parse(const char_t* query, xpath_variable_set* variables, xpath_allocator* alloc, xpath_parse_result* result) + { + xpath_parser parser(query, variables, alloc, result); + + return parser.parse(); + } + }; + + struct xpath_query_impl + { + static xpath_query_impl* create() + { + void* memory = xml_memory::allocate(sizeof(xpath_query_impl)); + if (!memory) return 0; + + return new (memory) xpath_query_impl(); + } + + static void destroy(xpath_query_impl* impl) + { + // free all allocated pages + impl->alloc.release(); + + // free allocator memory (with the first page) + xml_memory::deallocate(impl); + } + + xpath_query_impl(): root(0), alloc(&block, &oom), oom(false) + { + block.next = 0; + block.capacity = sizeof(block.data); + } + + xpath_ast_node* root; + xpath_allocator alloc; + xpath_memory_block block; + bool oom; + }; + + PUGI__FN impl::xpath_ast_node* evaluate_node_set_prepare(xpath_query_impl* impl) + { + if (!impl) return 0; + + if (impl->root->rettype() != xpath_type_node_set) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return 0; + #else + xpath_parse_result res; + res.error = "Expression does not evaluate to node set"; + + throw xpath_exception(res); + #endif + } + + return impl->root; + } +PUGI__NS_END + +namespace pugi +{ +#ifndef PUGIXML_NO_EXCEPTIONS + PUGI__FN xpath_exception::xpath_exception(const xpath_parse_result& result_): _result(result_) + { + assert(_result.error); + } + + PUGI__FN const char* xpath_exception::what() const throw() + { + return _result.error; + } + + PUGI__FN const xpath_parse_result& xpath_exception::result() const + { + return _result; + } +#endif + + PUGI__FN xpath_node::xpath_node() + { + } + + PUGI__FN xpath_node::xpath_node(const xml_node& node_): _node(node_) + { + } + + PUGI__FN xpath_node::xpath_node(const xml_attribute& attribute_, const xml_node& parent_): _node(attribute_ ? parent_ : xml_node()), _attribute(attribute_) + { + } + + PUGI__FN xml_node xpath_node::node() const + { + return _attribute ? xml_node() : _node; + } + + PUGI__FN xml_attribute xpath_node::attribute() const + { + return _attribute; + } + + PUGI__FN xml_node xpath_node::parent() const + { + return _attribute ? _node : _node.parent(); + } + + PUGI__FN static void unspecified_bool_xpath_node(xpath_node***) + { + } + + PUGI__FN xpath_node::operator xpath_node::unspecified_bool_type() const + { + return (_node || _attribute) ? unspecified_bool_xpath_node : 0; + } + + PUGI__FN bool xpath_node::operator!() const + { + return !(_node || _attribute); + } + + PUGI__FN bool xpath_node::operator==(const xpath_node& n) const + { + return _node == n._node && _attribute == n._attribute; + } + + PUGI__FN bool xpath_node::operator!=(const xpath_node& n) const + { + return _node != n._node || _attribute != n._attribute; + } + +#ifdef __BORLANDC__ + PUGI__FN bool operator&&(const xpath_node& lhs, bool rhs) + { + return (bool)lhs && rhs; + } + + PUGI__FN bool operator||(const xpath_node& lhs, bool rhs) + { + return (bool)lhs || rhs; + } +#endif + + PUGI__FN void xpath_node_set::_assign(const_iterator begin_, const_iterator end_, type_t type_) + { + assert(begin_ <= end_); + + size_t size_ = static_cast(end_ - begin_); + + // use internal buffer for 0 or 1 elements, heap buffer otherwise + xpath_node* storage = (size_ <= 1) ? _storage : static_cast(impl::xml_memory::allocate(size_ * sizeof(xpath_node))); + + if (!storage) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return; + #else + throw std::bad_alloc(); + #endif + } + + // deallocate old buffer + if (_begin != _storage) + impl::xml_memory::deallocate(_begin); + + // size check is necessary because for begin_ = end_ = nullptr, memcpy is UB + if (size_) + memcpy(storage, begin_, size_ * sizeof(xpath_node)); + + _begin = storage; + _end = storage + size_; + _type = type_; + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN void xpath_node_set::_move(xpath_node_set& rhs) PUGIXML_NOEXCEPT + { + _type = rhs._type; + _storage[0] = rhs._storage[0]; + _begin = (rhs._begin == rhs._storage) ? _storage : rhs._begin; + _end = _begin + (rhs._end - rhs._begin); + + rhs._type = type_unsorted; + rhs._begin = rhs._storage; + rhs._end = rhs._storage; + } +#endif + + PUGI__FN xpath_node_set::xpath_node_set(): _type(type_unsorted), _begin(_storage), _end(_storage) + { + } + + PUGI__FN xpath_node_set::xpath_node_set(const_iterator begin_, const_iterator end_, type_t type_): _type(type_unsorted), _begin(_storage), _end(_storage) + { + _assign(begin_, end_, type_); + } + + PUGI__FN xpath_node_set::~xpath_node_set() + { + if (_begin != _storage) + impl::xml_memory::deallocate(_begin); + } + + PUGI__FN xpath_node_set::xpath_node_set(const xpath_node_set& ns): _type(type_unsorted), _begin(_storage), _end(_storage) + { + _assign(ns._begin, ns._end, ns._type); + } + + PUGI__FN xpath_node_set& xpath_node_set::operator=(const xpath_node_set& ns) + { + if (this == &ns) return *this; + + _assign(ns._begin, ns._end, ns._type); + + return *this; + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN xpath_node_set::xpath_node_set(xpath_node_set&& rhs) PUGIXML_NOEXCEPT: _type(type_unsorted), _begin(_storage), _end(_storage) + { + _move(rhs); + } + + PUGI__FN xpath_node_set& xpath_node_set::operator=(xpath_node_set&& rhs) PUGIXML_NOEXCEPT + { + if (this == &rhs) return *this; + + if (_begin != _storage) + impl::xml_memory::deallocate(_begin); + + _move(rhs); + + return *this; + } +#endif + + PUGI__FN xpath_node_set::type_t xpath_node_set::type() const + { + return _type; + } + + PUGI__FN size_t xpath_node_set::size() const + { + return _end - _begin; + } + + PUGI__FN bool xpath_node_set::empty() const + { + return _begin == _end; + } + + PUGI__FN const xpath_node& xpath_node_set::operator[](size_t index) const + { + assert(index < size()); + return _begin[index]; + } + + PUGI__FN xpath_node_set::const_iterator xpath_node_set::begin() const + { + return _begin; + } + + PUGI__FN xpath_node_set::const_iterator xpath_node_set::end() const + { + return _end; + } + + PUGI__FN void xpath_node_set::sort(bool reverse) + { + _type = impl::xpath_sort(_begin, _end, _type, reverse); + } + + PUGI__FN xpath_node xpath_node_set::first() const + { + return impl::xpath_first(_begin, _end, _type); + } + + PUGI__FN xpath_parse_result::xpath_parse_result(): error("Internal error"), offset(0) + { + } + + PUGI__FN xpath_parse_result::operator bool() const + { + return error == 0; + } + + PUGI__FN const char* xpath_parse_result::description() const + { + return error ? error : "No error"; + } + + PUGI__FN xpath_variable::xpath_variable(xpath_value_type type_): _type(type_), _next(0) + { + } + + PUGI__FN const char_t* xpath_variable::name() const + { + switch (_type) + { + case xpath_type_node_set: + return static_cast(this)->name; + + case xpath_type_number: + return static_cast(this)->name; + + case xpath_type_string: + return static_cast(this)->name; + + case xpath_type_boolean: + return static_cast(this)->name; + + default: + assert(false && "Invalid variable type"); // unreachable + return 0; + } + } + + PUGI__FN xpath_value_type xpath_variable::type() const + { + return _type; + } + + PUGI__FN bool xpath_variable::get_boolean() const + { + return (_type == xpath_type_boolean) ? static_cast(this)->value : false; + } + + PUGI__FN double xpath_variable::get_number() const + { + return (_type == xpath_type_number) ? static_cast(this)->value : impl::gen_nan(); + } + + PUGI__FN const char_t* xpath_variable::get_string() const + { + const char_t* value = (_type == xpath_type_string) ? static_cast(this)->value : 0; + return value ? value : PUGIXML_TEXT(""); + } + + PUGI__FN const xpath_node_set& xpath_variable::get_node_set() const + { + return (_type == xpath_type_node_set) ? static_cast(this)->value : impl::dummy_node_set; + } + + PUGI__FN bool xpath_variable::set(bool value) + { + if (_type != xpath_type_boolean) return false; + + static_cast(this)->value = value; + return true; + } + + PUGI__FN bool xpath_variable::set(double value) + { + if (_type != xpath_type_number) return false; + + static_cast(this)->value = value; + return true; + } + + PUGI__FN bool xpath_variable::set(const char_t* value) + { + if (_type != xpath_type_string) return false; + + impl::xpath_variable_string* var = static_cast(this); + + // duplicate string + size_t size = (impl::strlength(value) + 1) * sizeof(char_t); + + char_t* copy = static_cast(impl::xml_memory::allocate(size)); + if (!copy) return false; + + memcpy(copy, value, size); + + // replace old string + if (var->value) impl::xml_memory::deallocate(var->value); + var->value = copy; + + return true; + } + + PUGI__FN bool xpath_variable::set(const xpath_node_set& value) + { + if (_type != xpath_type_node_set) return false; + + static_cast(this)->value = value; + return true; + } + + PUGI__FN xpath_variable_set::xpath_variable_set() + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + _data[i] = 0; + } + + PUGI__FN xpath_variable_set::~xpath_variable_set() + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + _destroy(_data[i]); + } + + PUGI__FN xpath_variable_set::xpath_variable_set(const xpath_variable_set& rhs) + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + _data[i] = 0; + + _assign(rhs); + } + + PUGI__FN xpath_variable_set& xpath_variable_set::operator=(const xpath_variable_set& rhs) + { + if (this == &rhs) return *this; + + _assign(rhs); + + return *this; + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN xpath_variable_set::xpath_variable_set(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + { + _data[i] = rhs._data[i]; + rhs._data[i] = 0; + } + } + + PUGI__FN xpath_variable_set& xpath_variable_set::operator=(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + { + _destroy(_data[i]); + + _data[i] = rhs._data[i]; + rhs._data[i] = 0; + } + + return *this; + } +#endif + + PUGI__FN void xpath_variable_set::_assign(const xpath_variable_set& rhs) + { + xpath_variable_set temp; + + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + if (rhs._data[i] && !_clone(rhs._data[i], &temp._data[i])) + return; + + _swap(temp); + } + + PUGI__FN void xpath_variable_set::_swap(xpath_variable_set& rhs) + { + for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i) + { + xpath_variable* chain = _data[i]; + + _data[i] = rhs._data[i]; + rhs._data[i] = chain; + } + } + + PUGI__FN xpath_variable* xpath_variable_set::_find(const char_t* name) const + { + const size_t hash_size = sizeof(_data) / sizeof(_data[0]); + size_t hash = impl::hash_string(name) % hash_size; + + // look for existing variable + for (xpath_variable* var = _data[hash]; var; var = var->_next) + if (impl::strequal(var->name(), name)) + return var; + + return 0; + } + + PUGI__FN bool xpath_variable_set::_clone(xpath_variable* var, xpath_variable** out_result) + { + xpath_variable* last = 0; + + while (var) + { + // allocate storage for new variable + xpath_variable* nvar = impl::new_xpath_variable(var->_type, var->name()); + if (!nvar) return false; + + // link the variable to the result immediately to handle failures gracefully + if (last) + last->_next = nvar; + else + *out_result = nvar; + + last = nvar; + + // copy the value; this can fail due to out-of-memory conditions + if (!impl::copy_xpath_variable(nvar, var)) return false; + + var = var->_next; + } + + return true; + } + + PUGI__FN void xpath_variable_set::_destroy(xpath_variable* var) + { + while (var) + { + xpath_variable* next = var->_next; + + impl::delete_xpath_variable(var->_type, var); + + var = next; + } + } + + PUGI__FN xpath_variable* xpath_variable_set::add(const char_t* name, xpath_value_type type) + { + const size_t hash_size = sizeof(_data) / sizeof(_data[0]); + size_t hash = impl::hash_string(name) % hash_size; + + // look for existing variable + for (xpath_variable* var = _data[hash]; var; var = var->_next) + if (impl::strequal(var->name(), name)) + return var->type() == type ? var : 0; + + // add new variable + xpath_variable* result = impl::new_xpath_variable(type, name); + + if (result) + { + result->_next = _data[hash]; + + _data[hash] = result; + } + + return result; + } + + PUGI__FN bool xpath_variable_set::set(const char_t* name, bool value) + { + xpath_variable* var = add(name, xpath_type_boolean); + return var ? var->set(value) : false; + } + + PUGI__FN bool xpath_variable_set::set(const char_t* name, double value) + { + xpath_variable* var = add(name, xpath_type_number); + return var ? var->set(value) : false; + } + + PUGI__FN bool xpath_variable_set::set(const char_t* name, const char_t* value) + { + xpath_variable* var = add(name, xpath_type_string); + return var ? var->set(value) : false; + } + + PUGI__FN bool xpath_variable_set::set(const char_t* name, const xpath_node_set& value) + { + xpath_variable* var = add(name, xpath_type_node_set); + return var ? var->set(value) : false; + } + + PUGI__FN xpath_variable* xpath_variable_set::get(const char_t* name) + { + return _find(name); + } + + PUGI__FN const xpath_variable* xpath_variable_set::get(const char_t* name) const + { + return _find(name); + } + + PUGI__FN xpath_query::xpath_query(const char_t* query, xpath_variable_set* variables): _impl(0) + { + impl::xpath_query_impl* qimpl = impl::xpath_query_impl::create(); + + if (!qimpl) + { + #ifdef PUGIXML_NO_EXCEPTIONS + _result.error = "Out of memory"; + #else + throw std::bad_alloc(); + #endif + } + else + { + using impl::auto_deleter; // MSVC7 workaround + auto_deleter impl(qimpl, impl::xpath_query_impl::destroy); + + qimpl->root = impl::xpath_parser::parse(query, variables, &qimpl->alloc, &_result); + + if (qimpl->root) + { + qimpl->root->optimize(&qimpl->alloc); + + _impl = impl.release(); + _result.error = 0; + } + else + { + #ifdef PUGIXML_NO_EXCEPTIONS + if (qimpl->oom) _result.error = "Out of memory"; + #else + if (qimpl->oom) throw std::bad_alloc(); + throw xpath_exception(_result); + #endif + } + } + } + + PUGI__FN xpath_query::xpath_query(): _impl(0) + { + } + + PUGI__FN xpath_query::~xpath_query() + { + if (_impl) + impl::xpath_query_impl::destroy(static_cast(_impl)); + } + +#ifdef PUGIXML_HAS_MOVE + PUGI__FN xpath_query::xpath_query(xpath_query&& rhs) PUGIXML_NOEXCEPT + { + _impl = rhs._impl; + _result = rhs._result; + rhs._impl = 0; + rhs._result = xpath_parse_result(); + } + + PUGI__FN xpath_query& xpath_query::operator=(xpath_query&& rhs) PUGIXML_NOEXCEPT + { + if (this == &rhs) return *this; + + if (_impl) + impl::xpath_query_impl::destroy(static_cast(_impl)); + + _impl = rhs._impl; + _result = rhs._result; + rhs._impl = 0; + rhs._result = xpath_parse_result(); + + return *this; + } +#endif + + PUGI__FN xpath_value_type xpath_query::return_type() const + { + if (!_impl) return xpath_type_none; + + return static_cast(_impl)->root->rettype(); + } + + PUGI__FN bool xpath_query::evaluate_boolean(const xpath_node& n) const + { + if (!_impl) return false; + + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + bool r = static_cast(_impl)->root->eval_boolean(c, sd.stack); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return false; + #else + throw std::bad_alloc(); + #endif + } + + return r; + } + + PUGI__FN double xpath_query::evaluate_number(const xpath_node& n) const + { + if (!_impl) return impl::gen_nan(); + + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + double r = static_cast(_impl)->root->eval_number(c, sd.stack); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return impl::gen_nan(); + #else + throw std::bad_alloc(); + #endif + } + + return r; + } + +#ifndef PUGIXML_NO_STL + PUGI__FN string_t xpath_query::evaluate_string(const xpath_node& n) const + { + if (!_impl) return string_t(); + + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + impl::xpath_string r = static_cast(_impl)->root->eval_string(c, sd.stack); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return string_t(); + #else + throw std::bad_alloc(); + #endif + } + + return string_t(r.c_str(), r.length()); + } +#endif + + PUGI__FN size_t xpath_query::evaluate_string(char_t* buffer, size_t capacity, const xpath_node& n) const + { + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + impl::xpath_string r = _impl ? static_cast(_impl)->root->eval_string(c, sd.stack) : impl::xpath_string(); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + r = impl::xpath_string(); + #else + throw std::bad_alloc(); + #endif + } + + size_t full_size = r.length() + 1; + + if (capacity > 0) + { + size_t size = (full_size < capacity) ? full_size : capacity; + assert(size > 0); + + memcpy(buffer, r.c_str(), (size - 1) * sizeof(char_t)); + buffer[size - 1] = 0; + } + + return full_size; + } + + PUGI__FN xpath_node_set xpath_query::evaluate_node_set(const xpath_node& n) const + { + impl::xpath_ast_node* root = impl::evaluate_node_set_prepare(static_cast(_impl)); + if (!root) return xpath_node_set(); + + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + impl::xpath_node_set_raw r = root->eval_node_set(c, sd.stack, impl::nodeset_eval_all); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return xpath_node_set(); + #else + throw std::bad_alloc(); + #endif + } + + return xpath_node_set(r.begin(), r.end(), r.type()); + } + + PUGI__FN xpath_node xpath_query::evaluate_node(const xpath_node& n) const + { + impl::xpath_ast_node* root = impl::evaluate_node_set_prepare(static_cast(_impl)); + if (!root) return xpath_node(); + + impl::xpath_context c(n, 1, 1); + impl::xpath_stack_data sd; + + impl::xpath_node_set_raw r = root->eval_node_set(c, sd.stack, impl::nodeset_eval_first); + + if (sd.oom) + { + #ifdef PUGIXML_NO_EXCEPTIONS + return xpath_node(); + #else + throw std::bad_alloc(); + #endif + } + + return r.first(); + } + + PUGI__FN const xpath_parse_result& xpath_query::result() const + { + return _result; + } + + PUGI__FN static void unspecified_bool_xpath_query(xpath_query***) + { + } + + PUGI__FN xpath_query::operator xpath_query::unspecified_bool_type() const + { + return _impl ? unspecified_bool_xpath_query : 0; + } + + PUGI__FN bool xpath_query::operator!() const + { + return !_impl; + } + + PUGI__FN xpath_node xml_node::select_node(const char_t* query, xpath_variable_set* variables) const + { + xpath_query q(query, variables); + return q.evaluate_node(*this); + } + + PUGI__FN xpath_node xml_node::select_node(const xpath_query& query) const + { + return query.evaluate_node(*this); + } + + PUGI__FN xpath_node_set xml_node::select_nodes(const char_t* query, xpath_variable_set* variables) const + { + xpath_query q(query, variables); + return q.evaluate_node_set(*this); + } + + PUGI__FN xpath_node_set xml_node::select_nodes(const xpath_query& query) const + { + return query.evaluate_node_set(*this); + } + + PUGI__FN xpath_node xml_node::select_single_node(const char_t* query, xpath_variable_set* variables) const + { + xpath_query q(query, variables); + return q.evaluate_node(*this); + } + + PUGI__FN xpath_node xml_node::select_single_node(const xpath_query& query) const + { + return query.evaluate_node(*this); + } +} + +#endif + +#ifdef __BORLANDC__ +# pragma option pop +#endif + +// Intel C++ does not properly keep warning state for function templates, +// so popping warning state at the end of translation unit leads to warnings in the middle. +#if defined(_MSC_VER) && !defined(__INTEL_COMPILER) +# pragma warning(pop) +#endif + +#if defined(_MSC_VER) && defined(__c2__) +# pragma clang diagnostic pop +#endif + +// Undefine all local macros (makes sure we're not leaking macros in header-only mode) +#undef PUGI__NO_INLINE +#undef PUGI__UNLIKELY +#undef PUGI__STATIC_ASSERT +#undef PUGI__DMC_VOLATILE +#undef PUGI__UNSIGNED_OVERFLOW +#undef PUGI__MSVC_CRT_VERSION +#undef PUGI__SNPRINTF +#undef PUGI__NS_BEGIN +#undef PUGI__NS_END +#undef PUGI__FN +#undef PUGI__FN_NO_INLINE +#undef PUGI__GETHEADER_IMPL +#undef PUGI__GETPAGE_IMPL +#undef PUGI__GETPAGE +#undef PUGI__NODETYPE +#undef PUGI__IS_CHARTYPE_IMPL +#undef PUGI__IS_CHARTYPE +#undef PUGI__IS_CHARTYPEX +#undef PUGI__ENDSWITH +#undef PUGI__SKIPWS +#undef PUGI__OPTSET +#undef PUGI__PUSHNODE +#undef PUGI__POPNODE +#undef PUGI__SCANFOR +#undef PUGI__SCANWHILE +#undef PUGI__SCANWHILE_UNROLL +#undef PUGI__ENDSEG +#undef PUGI__THROW_ERROR +#undef PUGI__CHECK_ERROR + +#endif + +/** + * Copyright (c) 2006-2020 Arseny Kapoulkine + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ diff --git a/lib/pugixml/pugixml.hpp b/lib/pugixml/pugixml.hpp new file mode 100644 index 0000000000..7e2ce7776b --- /dev/null +++ b/lib/pugixml/pugixml.hpp @@ -0,0 +1,1499 @@ +/** + * pugixml parser - version 1.11 + * -------------------------------------------------------- + * Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) + * Report bugs and download new versions at https://pugixml.org/ + * + * This library is distributed under the MIT License. See notice at the end + * of this file. + * + * This work is based on the pugxml parser, which is: + * Copyright (C) 2003, by Kristen Wegner (kristen@tima.net) + */ + +#ifndef PUGIXML_VERSION +// Define version macro; evaluates to major * 1000 + minor * 10 + patch so that it's safe to use in less-than comparisons +// Note: pugixml used major * 100 + minor * 10 + patch format up until 1.9 (which had version identifier 190); starting from pugixml 1.10, the minor version number is two digits +# define PUGIXML_VERSION 1110 +#endif + +// Include user configuration file (this can define various configuration macros) +#include "pugiconfig.hpp" + +#ifndef HEADER_PUGIXML_HPP +#define HEADER_PUGIXML_HPP + +// Include stddef.h for size_t and ptrdiff_t +#include + +// Include exception header for XPath +#if !defined(PUGIXML_NO_XPATH) && !defined(PUGIXML_NO_EXCEPTIONS) +# include +#endif + +// Include STL headers +#ifndef PUGIXML_NO_STL +# include +# include +# include +#endif + +// Macro for deprecated features +#ifndef PUGIXML_DEPRECATED +# if defined(__GNUC__) +# define PUGIXML_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) && _MSC_VER >= 1300 +# define PUGIXML_DEPRECATED __declspec(deprecated) +# else +# define PUGIXML_DEPRECATED +# endif +#endif + +// If no API is defined, assume default +#ifndef PUGIXML_API +# define PUGIXML_API +#endif + +// If no API for classes is defined, assume default +#ifndef PUGIXML_CLASS +# define PUGIXML_CLASS PUGIXML_API +#endif + +// If no API for functions is defined, assume default +#ifndef PUGIXML_FUNCTION +# define PUGIXML_FUNCTION PUGIXML_API +#endif + +// If the platform is known to have long long support, enable long long functions +#ifndef PUGIXML_HAS_LONG_LONG +# if __cplusplus >= 201103 +# define PUGIXML_HAS_LONG_LONG +# elif defined(_MSC_VER) && _MSC_VER >= 1400 +# define PUGIXML_HAS_LONG_LONG +# endif +#endif + +// If the platform is known to have move semantics support, compile move ctor/operator implementation +#ifndef PUGIXML_HAS_MOVE +# if __cplusplus >= 201103 +# define PUGIXML_HAS_MOVE +# elif defined(_MSC_VER) && _MSC_VER >= 1600 +# define PUGIXML_HAS_MOVE +# endif +#endif + +// If C++ is 2011 or higher, add 'noexcept' specifiers +#ifndef PUGIXML_NOEXCEPT +# if __cplusplus >= 201103 +# define PUGIXML_NOEXCEPT noexcept +# elif defined(_MSC_VER) && _MSC_VER >= 1900 +# define PUGIXML_NOEXCEPT noexcept +# else +# define PUGIXML_NOEXCEPT +# endif +#endif + +// Some functions can not be noexcept in compact mode +#ifdef PUGIXML_COMPACT +# define PUGIXML_NOEXCEPT_IF_NOT_COMPACT +#else +# define PUGIXML_NOEXCEPT_IF_NOT_COMPACT PUGIXML_NOEXCEPT +#endif + +// If C++ is 2011 or higher, add 'override' qualifiers +#ifndef PUGIXML_OVERRIDE +# if __cplusplus >= 201103 +# define PUGIXML_OVERRIDE override +# elif defined(_MSC_VER) && _MSC_VER >= 1700 +# define PUGIXML_OVERRIDE override +# else +# define PUGIXML_OVERRIDE +# endif +#endif + +// If C++ is 2011 or higher, use 'nullptr' +#ifndef PUGIXML_NULL +# if __cplusplus >= 201103 +# define PUGIXML_NULL nullptr +# else +# define PUGIXML_NULL 0 +# endif +#endif + +// Character interface macros +#ifdef PUGIXML_WCHAR_MODE +# define PUGIXML_TEXT(t) L ## t +# define PUGIXML_CHAR wchar_t +#else +# define PUGIXML_TEXT(t) t +# define PUGIXML_CHAR char +#endif + +namespace pugi +{ + // Character type used for all internal storage and operations; depends on PUGIXML_WCHAR_MODE + typedef PUGIXML_CHAR char_t; + +#ifndef PUGIXML_NO_STL + // String type used for operations that work with STL string; depends on PUGIXML_WCHAR_MODE + typedef std::basic_string, std::allocator > string_t; +#endif +} + +// The PugiXML namespace +namespace pugi +{ + // Tree node types + enum xml_node_type + { + node_null, // Empty (null) node handle + node_document, // A document tree's absolute root + node_element, // Element tag, i.e. '' + node_pcdata, // Plain character data, i.e. 'text' + node_cdata, // Character data, i.e. '' + node_comment, // Comment tag, i.e. '' + node_pi, // Processing instruction, i.e. '' + node_declaration, // Document declaration, i.e. '' + node_doctype // Document type declaration, i.e. '' + }; + + // Parsing options + + // Minimal parsing mode (equivalent to turning all other flags off). + // Only elements and PCDATA sections are added to the DOM tree, no text conversions are performed. + const unsigned int parse_minimal = 0x0000; + + // This flag determines if processing instructions (node_pi) are added to the DOM tree. This flag is off by default. + const unsigned int parse_pi = 0x0001; + + // This flag determines if comments (node_comment) are added to the DOM tree. This flag is off by default. + const unsigned int parse_comments = 0x0002; + + // This flag determines if CDATA sections (node_cdata) are added to the DOM tree. This flag is on by default. + const unsigned int parse_cdata = 0x0004; + + // This flag determines if plain character data (node_pcdata) that consist only of whitespace are added to the DOM tree. + // This flag is off by default; turning it on usually results in slower parsing and more memory consumption. + const unsigned int parse_ws_pcdata = 0x0008; + + // This flag determines if character and entity references are expanded during parsing. This flag is on by default. + const unsigned int parse_escapes = 0x0010; + + // This flag determines if EOL characters are normalized (converted to #xA) during parsing. This flag is on by default. + const unsigned int parse_eol = 0x0020; + + // This flag determines if attribute values are normalized using CDATA normalization rules during parsing. This flag is on by default. + const unsigned int parse_wconv_attribute = 0x0040; + + // This flag determines if attribute values are normalized using NMTOKENS normalization rules during parsing. This flag is off by default. + const unsigned int parse_wnorm_attribute = 0x0080; + + // This flag determines if document declaration (node_declaration) is added to the DOM tree. This flag is off by default. + const unsigned int parse_declaration = 0x0100; + + // This flag determines if document type declaration (node_doctype) is added to the DOM tree. This flag is off by default. + const unsigned int parse_doctype = 0x0200; + + // This flag determines if plain character data (node_pcdata) that is the only child of the parent node and that consists only + // of whitespace is added to the DOM tree. + // This flag is off by default; turning it on may result in slower parsing and more memory consumption. + const unsigned int parse_ws_pcdata_single = 0x0400; + + // This flag determines if leading and trailing whitespace is to be removed from plain character data. This flag is off by default. + const unsigned int parse_trim_pcdata = 0x0800; + + // This flag determines if plain character data that does not have a parent node is added to the DOM tree, and if an empty document + // is a valid document. This flag is off by default. + const unsigned int parse_fragment = 0x1000; + + // This flag determines if plain character data is be stored in the parent element's value. This significantly changes the structure of + // the document; this flag is only recommended for parsing documents with many PCDATA nodes in memory-constrained environments. + // This flag is off by default. + const unsigned int parse_embed_pcdata = 0x2000; + + // The default parsing mode. + // Elements, PCDATA and CDATA sections are added to the DOM tree, character/reference entities are expanded, + // End-of-Line characters are normalized, attribute values are normalized using CDATA normalization rules. + const unsigned int parse_default = parse_cdata | parse_escapes | parse_wconv_attribute | parse_eol; + + // The full parsing mode. + // Nodes of all types are added to the DOM tree, character/reference entities are expanded, + // End-of-Line characters are normalized, attribute values are normalized using CDATA normalization rules. + const unsigned int parse_full = parse_default | parse_pi | parse_comments | parse_declaration | parse_doctype; + + // These flags determine the encoding of input data for XML document + enum xml_encoding + { + encoding_auto, // Auto-detect input encoding using BOM or < / class xml_object_range + { + public: + typedef It const_iterator; + typedef It iterator; + + xml_object_range(It b, It e): _begin(b), _end(e) + { + } + + It begin() const { return _begin; } + It end() const { return _end; } + + private: + It _begin, _end; + }; + + // Writer interface for node printing (see xml_node::print) + class PUGIXML_CLASS xml_writer + { + public: + virtual ~xml_writer() {} + + // Write memory chunk into stream/file/whatever + virtual void write(const void* data, size_t size) = 0; + }; + + // xml_writer implementation for FILE* + class PUGIXML_CLASS xml_writer_file: public xml_writer + { + public: + // Construct writer from a FILE* object; void* is used to avoid header dependencies on stdio + xml_writer_file(void* file); + + virtual void write(const void* data, size_t size) PUGIXML_OVERRIDE; + + private: + void* file; + }; + + #ifndef PUGIXML_NO_STL + // xml_writer implementation for streams + class PUGIXML_CLASS xml_writer_stream: public xml_writer + { + public: + // Construct writer from an output stream object + xml_writer_stream(std::basic_ostream >& stream); + xml_writer_stream(std::basic_ostream >& stream); + + virtual void write(const void* data, size_t size) PUGIXML_OVERRIDE; + + private: + std::basic_ostream >* narrow_stream; + std::basic_ostream >* wide_stream; + }; + #endif + + // A light-weight handle for manipulating attributes in DOM tree + class PUGIXML_CLASS xml_attribute + { + friend class xml_attribute_iterator; + friend class xml_node; + + private: + xml_attribute_struct* _attr; + + typedef void (*unspecified_bool_type)(xml_attribute***); + + public: + // Default constructor. Constructs an empty attribute. + xml_attribute(); + + // Constructs attribute from internal pointer + explicit xml_attribute(xml_attribute_struct* attr); + + // Safe bool conversion operator + operator unspecified_bool_type() const; + + // Borland C++ workaround + bool operator!() const; + + // Comparison operators (compares wrapped attribute pointers) + bool operator==(const xml_attribute& r) const; + bool operator!=(const xml_attribute& r) const; + bool operator<(const xml_attribute& r) const; + bool operator>(const xml_attribute& r) const; + bool operator<=(const xml_attribute& r) const; + bool operator>=(const xml_attribute& r) const; + + // Check if attribute is empty + bool empty() const; + + // Get attribute name/value, or "" if attribute is empty + const char_t* name() const; + const char_t* value() const; + + // Get attribute value, or the default value if attribute is empty + const char_t* as_string(const char_t* def = PUGIXML_TEXT("")) const; + + // Get attribute value as a number, or the default value if conversion did not succeed or attribute is empty + int as_int(int def = 0) const; + unsigned int as_uint(unsigned int def = 0) const; + double as_double(double def = 0) const; + float as_float(float def = 0) const; + + #ifdef PUGIXML_HAS_LONG_LONG + long long as_llong(long long def = 0) const; + unsigned long long as_ullong(unsigned long long def = 0) const; + #endif + + // Get attribute value as bool (returns true if first character is in '1tTyY' set), or the default value if attribute is empty + bool as_bool(bool def = false) const; + + // Set attribute name/value (returns false if attribute is empty or there is not enough memory) + bool set_name(const char_t* rhs); + bool set_value(const char_t* rhs); + + // Set attribute value with type conversion (numbers are converted to strings, boolean is converted to "true"/"false") + bool set_value(int rhs); + bool set_value(unsigned int rhs); + bool set_value(long rhs); + bool set_value(unsigned long rhs); + bool set_value(double rhs); + bool set_value(double rhs, int precision); + bool set_value(float rhs); + bool set_value(float rhs, int precision); + bool set_value(bool rhs); + + #ifdef PUGIXML_HAS_LONG_LONG + bool set_value(long long rhs); + bool set_value(unsigned long long rhs); + #endif + + // Set attribute value (equivalent to set_value without error checking) + xml_attribute& operator=(const char_t* rhs); + xml_attribute& operator=(int rhs); + xml_attribute& operator=(unsigned int rhs); + xml_attribute& operator=(long rhs); + xml_attribute& operator=(unsigned long rhs); + xml_attribute& operator=(double rhs); + xml_attribute& operator=(float rhs); + xml_attribute& operator=(bool rhs); + + #ifdef PUGIXML_HAS_LONG_LONG + xml_attribute& operator=(long long rhs); + xml_attribute& operator=(unsigned long long rhs); + #endif + + // Get next/previous attribute in the attribute list of the parent node + xml_attribute next_attribute() const; + xml_attribute previous_attribute() const; + + // Get hash value (unique for handles to the same object) + size_t hash_value() const; + + // Get internal pointer + xml_attribute_struct* internal_object() const; + }; + +#ifdef __BORLANDC__ + // Borland C++ workaround + bool PUGIXML_FUNCTION operator&&(const xml_attribute& lhs, bool rhs); + bool PUGIXML_FUNCTION operator||(const xml_attribute& lhs, bool rhs); +#endif + + // A light-weight handle for manipulating nodes in DOM tree + class PUGIXML_CLASS xml_node + { + friend class xml_attribute_iterator; + friend class xml_node_iterator; + friend class xml_named_node_iterator; + + protected: + xml_node_struct* _root; + + typedef void (*unspecified_bool_type)(xml_node***); + + public: + // Default constructor. Constructs an empty node. + xml_node(); + + // Constructs node from internal pointer + explicit xml_node(xml_node_struct* p); + + // Safe bool conversion operator + operator unspecified_bool_type() const; + + // Borland C++ workaround + bool operator!() const; + + // Comparison operators (compares wrapped node pointers) + bool operator==(const xml_node& r) const; + bool operator!=(const xml_node& r) const; + bool operator<(const xml_node& r) const; + bool operator>(const xml_node& r) const; + bool operator<=(const xml_node& r) const; + bool operator>=(const xml_node& r) const; + + // Check if node is empty. + bool empty() const; + + // Get node type + xml_node_type type() const; + + // Get node name, or "" if node is empty or it has no name + const char_t* name() const; + + // Get node value, or "" if node is empty or it has no value + // Note: For text node.value() does not return "text"! Use child_value() or text() methods to access text inside nodes. + const char_t* value() const; + + // Get attribute list + xml_attribute first_attribute() const; + xml_attribute last_attribute() const; + + // Get children list + xml_node first_child() const; + xml_node last_child() const; + + // Get next/previous sibling in the children list of the parent node + xml_node next_sibling() const; + xml_node previous_sibling() const; + + // Get parent node + xml_node parent() const; + + // Get root of DOM tree this node belongs to + xml_node root() const; + + // Get text object for the current node + xml_text text() const; + + // Get child, attribute or next/previous sibling with the specified name + xml_node child(const char_t* name) const; + xml_attribute attribute(const char_t* name) const; + xml_node next_sibling(const char_t* name) const; + xml_node previous_sibling(const char_t* name) const; + + // Get attribute, starting the search from a hint (and updating hint so that searching for a sequence of attributes is fast) + xml_attribute attribute(const char_t* name, xml_attribute& hint) const; + + // Get child value of current node; that is, value of the first child node of type PCDATA/CDATA + const char_t* child_value() const; + + // Get child value of child with specified name. Equivalent to child(name).child_value(). + const char_t* child_value(const char_t* name) const; + + // Set node name/value (returns false if node is empty, there is not enough memory, or node can not have name/value) + bool set_name(const char_t* rhs); + bool set_value(const char_t* rhs); + + // Add attribute with specified name. Returns added attribute, or empty attribute on errors. + xml_attribute append_attribute(const char_t* name); + xml_attribute prepend_attribute(const char_t* name); + xml_attribute insert_attribute_after(const char_t* name, const xml_attribute& attr); + xml_attribute insert_attribute_before(const char_t* name, const xml_attribute& attr); + + // Add a copy of the specified attribute. Returns added attribute, or empty attribute on errors. + xml_attribute append_copy(const xml_attribute& proto); + xml_attribute prepend_copy(const xml_attribute& proto); + xml_attribute insert_copy_after(const xml_attribute& proto, const xml_attribute& attr); + xml_attribute insert_copy_before(const xml_attribute& proto, const xml_attribute& attr); + + // Add child node with specified type. Returns added node, or empty node on errors. + xml_node append_child(xml_node_type type = node_element); + xml_node prepend_child(xml_node_type type = node_element); + xml_node insert_child_after(xml_node_type type, const xml_node& node); + xml_node insert_child_before(xml_node_type type, const xml_node& node); + + // Add child element with specified name. Returns added node, or empty node on errors. + xml_node append_child(const char_t* name); + xml_node prepend_child(const char_t* name); + xml_node insert_child_after(const char_t* name, const xml_node& node); + xml_node insert_child_before(const char_t* name, const xml_node& node); + + // Add a copy of the specified node as a child. Returns added node, or empty node on errors. + xml_node append_copy(const xml_node& proto); + xml_node prepend_copy(const xml_node& proto); + xml_node insert_copy_after(const xml_node& proto, const xml_node& node); + xml_node insert_copy_before(const xml_node& proto, const xml_node& node); + + // Move the specified node to become a child of this node. Returns moved node, or empty node on errors. + xml_node append_move(const xml_node& moved); + xml_node prepend_move(const xml_node& moved); + xml_node insert_move_after(const xml_node& moved, const xml_node& node); + xml_node insert_move_before(const xml_node& moved, const xml_node& node); + + // Remove specified attribute + bool remove_attribute(const xml_attribute& a); + bool remove_attribute(const char_t* name); + + // Remove all attributes + bool remove_attributes(); + + // Remove specified child + bool remove_child(const xml_node& n); + bool remove_child(const char_t* name); + + // Remove all children + bool remove_children(); + + // Parses buffer as an XML document fragment and appends all nodes as children of the current node. + // Copies/converts the buffer, so it may be deleted or changed after the function returns. + // Note: append_buffer allocates memory that has the lifetime of the owning document; removing the appended nodes does not immediately reclaim that memory. + xml_parse_result append_buffer(const void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + + // Find attribute using predicate. Returns first attribute for which predicate returned true. + template xml_attribute find_attribute(Predicate pred) const + { + if (!_root) return xml_attribute(); + + for (xml_attribute attrib = first_attribute(); attrib; attrib = attrib.next_attribute()) + if (pred(attrib)) + return attrib; + + return xml_attribute(); + } + + // Find child node using predicate. Returns first child for which predicate returned true. + template xml_node find_child(Predicate pred) const + { + if (!_root) return xml_node(); + + for (xml_node node = first_child(); node; node = node.next_sibling()) + if (pred(node)) + return node; + + return xml_node(); + } + + // Find node from subtree using predicate. Returns first node from subtree (depth-first), for which predicate returned true. + template xml_node find_node(Predicate pred) const + { + if (!_root) return xml_node(); + + xml_node cur = first_child(); + + while (cur._root && cur._root != _root) + { + if (pred(cur)) return cur; + + if (cur.first_child()) cur = cur.first_child(); + else if (cur.next_sibling()) cur = cur.next_sibling(); + else + { + while (!cur.next_sibling() && cur._root != _root) cur = cur.parent(); + + if (cur._root != _root) cur = cur.next_sibling(); + } + } + + return xml_node(); + } + + // Find child node by attribute name/value + xml_node find_child_by_attribute(const char_t* name, const char_t* attr_name, const char_t* attr_value) const; + xml_node find_child_by_attribute(const char_t* attr_name, const char_t* attr_value) const; + + #ifndef PUGIXML_NO_STL + // Get the absolute node path from root as a text string. + string_t path(char_t delimiter = '/') const; + #endif + + // Search for a node by path consisting of node names and . or .. elements. + xml_node first_element_by_path(const char_t* path, char_t delimiter = '/') const; + + // Recursively traverse subtree with xml_tree_walker + bool traverse(xml_tree_walker& walker); + + #ifndef PUGIXML_NO_XPATH + // Select single node by evaluating XPath query. Returns first node from the resulting node set. + xpath_node select_node(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const; + xpath_node select_node(const xpath_query& query) const; + + // Select node set by evaluating XPath query + xpath_node_set select_nodes(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const; + xpath_node_set select_nodes(const xpath_query& query) const; + + // (deprecated: use select_node instead) Select single node by evaluating XPath query. + PUGIXML_DEPRECATED xpath_node select_single_node(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL) const; + PUGIXML_DEPRECATED xpath_node select_single_node(const xpath_query& query) const; + + #endif + + // Print subtree using a writer object + void print(xml_writer& writer, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto, unsigned int depth = 0) const; + + #ifndef PUGIXML_NO_STL + // Print subtree to stream + void print(std::basic_ostream >& os, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto, unsigned int depth = 0) const; + void print(std::basic_ostream >& os, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, unsigned int depth = 0) const; + #endif + + // Child nodes iterators + typedef xml_node_iterator iterator; + + iterator begin() const; + iterator end() const; + + // Attribute iterators + typedef xml_attribute_iterator attribute_iterator; + + attribute_iterator attributes_begin() const; + attribute_iterator attributes_end() const; + + // Range-based for support + xml_object_range children() const; + xml_object_range children(const char_t* name) const; + xml_object_range attributes() const; + + // Get node offset in parsed file/string (in char_t units) for debugging purposes + ptrdiff_t offset_debug() const; + + // Get hash value (unique for handles to the same object) + size_t hash_value() const; + + // Get internal pointer + xml_node_struct* internal_object() const; + }; + +#ifdef __BORLANDC__ + // Borland C++ workaround + bool PUGIXML_FUNCTION operator&&(const xml_node& lhs, bool rhs); + bool PUGIXML_FUNCTION operator||(const xml_node& lhs, bool rhs); +#endif + + // A helper for working with text inside PCDATA nodes + class PUGIXML_CLASS xml_text + { + friend class xml_node; + + xml_node_struct* _root; + + typedef void (*unspecified_bool_type)(xml_text***); + + explicit xml_text(xml_node_struct* root); + + xml_node_struct* _data_new(); + xml_node_struct* _data() const; + + public: + // Default constructor. Constructs an empty object. + xml_text(); + + // Safe bool conversion operator + operator unspecified_bool_type() const; + + // Borland C++ workaround + bool operator!() const; + + // Check if text object is empty + bool empty() const; + + // Get text, or "" if object is empty + const char_t* get() const; + + // Get text, or the default value if object is empty + const char_t* as_string(const char_t* def = PUGIXML_TEXT("")) const; + + // Get text as a number, or the default value if conversion did not succeed or object is empty + int as_int(int def = 0) const; + unsigned int as_uint(unsigned int def = 0) const; + double as_double(double def = 0) const; + float as_float(float def = 0) const; + + #ifdef PUGIXML_HAS_LONG_LONG + long long as_llong(long long def = 0) const; + unsigned long long as_ullong(unsigned long long def = 0) const; + #endif + + // Get text as bool (returns true if first character is in '1tTyY' set), or the default value if object is empty + bool as_bool(bool def = false) const; + + // Set text (returns false if object is empty or there is not enough memory) + bool set(const char_t* rhs); + + // Set text with type conversion (numbers are converted to strings, boolean is converted to "true"/"false") + bool set(int rhs); + bool set(unsigned int rhs); + bool set(long rhs); + bool set(unsigned long rhs); + bool set(double rhs); + bool set(double rhs, int precision); + bool set(float rhs); + bool set(float rhs, int precision); + bool set(bool rhs); + + #ifdef PUGIXML_HAS_LONG_LONG + bool set(long long rhs); + bool set(unsigned long long rhs); + #endif + + // Set text (equivalent to set without error checking) + xml_text& operator=(const char_t* rhs); + xml_text& operator=(int rhs); + xml_text& operator=(unsigned int rhs); + xml_text& operator=(long rhs); + xml_text& operator=(unsigned long rhs); + xml_text& operator=(double rhs); + xml_text& operator=(float rhs); + xml_text& operator=(bool rhs); + + #ifdef PUGIXML_HAS_LONG_LONG + xml_text& operator=(long long rhs); + xml_text& operator=(unsigned long long rhs); + #endif + + // Get the data node (node_pcdata or node_cdata) for this object + xml_node data() const; + }; + +#ifdef __BORLANDC__ + // Borland C++ workaround + bool PUGIXML_FUNCTION operator&&(const xml_text& lhs, bool rhs); + bool PUGIXML_FUNCTION operator||(const xml_text& lhs, bool rhs); +#endif + + // Child node iterator (a bidirectional iterator over a collection of xml_node) + class PUGIXML_CLASS xml_node_iterator + { + friend class xml_node; + + private: + mutable xml_node _wrap; + xml_node _parent; + + xml_node_iterator(xml_node_struct* ref, xml_node_struct* parent); + + public: + // Iterator traits + typedef ptrdiff_t difference_type; + typedef xml_node value_type; + typedef xml_node* pointer; + typedef xml_node& reference; + + #ifndef PUGIXML_NO_STL + typedef std::bidirectional_iterator_tag iterator_category; + #endif + + // Default constructor + xml_node_iterator(); + + // Construct an iterator which points to the specified node + xml_node_iterator(const xml_node& node); + + // Iterator operators + bool operator==(const xml_node_iterator& rhs) const; + bool operator!=(const xml_node_iterator& rhs) const; + + xml_node& operator*() const; + xml_node* operator->() const; + + const xml_node_iterator& operator++(); + xml_node_iterator operator++(int); + + const xml_node_iterator& operator--(); + xml_node_iterator operator--(int); + }; + + // Attribute iterator (a bidirectional iterator over a collection of xml_attribute) + class PUGIXML_CLASS xml_attribute_iterator + { + friend class xml_node; + + private: + mutable xml_attribute _wrap; + xml_node _parent; + + xml_attribute_iterator(xml_attribute_struct* ref, xml_node_struct* parent); + + public: + // Iterator traits + typedef ptrdiff_t difference_type; + typedef xml_attribute value_type; + typedef xml_attribute* pointer; + typedef xml_attribute& reference; + + #ifndef PUGIXML_NO_STL + typedef std::bidirectional_iterator_tag iterator_category; + #endif + + // Default constructor + xml_attribute_iterator(); + + // Construct an iterator which points to the specified attribute + xml_attribute_iterator(const xml_attribute& attr, const xml_node& parent); + + // Iterator operators + bool operator==(const xml_attribute_iterator& rhs) const; + bool operator!=(const xml_attribute_iterator& rhs) const; + + xml_attribute& operator*() const; + xml_attribute* operator->() const; + + const xml_attribute_iterator& operator++(); + xml_attribute_iterator operator++(int); + + const xml_attribute_iterator& operator--(); + xml_attribute_iterator operator--(int); + }; + + // Named node range helper + class PUGIXML_CLASS xml_named_node_iterator + { + friend class xml_node; + + public: + // Iterator traits + typedef ptrdiff_t difference_type; + typedef xml_node value_type; + typedef xml_node* pointer; + typedef xml_node& reference; + + #ifndef PUGIXML_NO_STL + typedef std::bidirectional_iterator_tag iterator_category; + #endif + + // Default constructor + xml_named_node_iterator(); + + // Construct an iterator which points to the specified node + xml_named_node_iterator(const xml_node& node, const char_t* name); + + // Iterator operators + bool operator==(const xml_named_node_iterator& rhs) const; + bool operator!=(const xml_named_node_iterator& rhs) const; + + xml_node& operator*() const; + xml_node* operator->() const; + + const xml_named_node_iterator& operator++(); + xml_named_node_iterator operator++(int); + + const xml_named_node_iterator& operator--(); + xml_named_node_iterator operator--(int); + + private: + mutable xml_node _wrap; + xml_node _parent; + const char_t* _name; + + xml_named_node_iterator(xml_node_struct* ref, xml_node_struct* parent, const char_t* name); + }; + + // Abstract tree walker class (see xml_node::traverse) + class PUGIXML_CLASS xml_tree_walker + { + friend class xml_node; + + private: + int _depth; + + protected: + // Get current traversal depth + int depth() const; + + public: + xml_tree_walker(); + virtual ~xml_tree_walker(); + + // Callback that is called when traversal begins + virtual bool begin(xml_node& node); + + // Callback that is called for each node traversed + virtual bool for_each(xml_node& node) = 0; + + // Callback that is called when traversal ends + virtual bool end(xml_node& node); + }; + + // Parsing status, returned as part of xml_parse_result object + enum xml_parse_status + { + status_ok = 0, // No error + + status_file_not_found, // File was not found during load_file() + status_io_error, // Error reading from file/stream + status_out_of_memory, // Could not allocate memory + status_internal_error, // Internal error occurred + + status_unrecognized_tag, // Parser could not determine tag type + + status_bad_pi, // Parsing error occurred while parsing document declaration/processing instruction + status_bad_comment, // Parsing error occurred while parsing comment + status_bad_cdata, // Parsing error occurred while parsing CDATA section + status_bad_doctype, // Parsing error occurred while parsing document type declaration + status_bad_pcdata, // Parsing error occurred while parsing PCDATA section + status_bad_start_element, // Parsing error occurred while parsing start element tag + status_bad_attribute, // Parsing error occurred while parsing element attribute + status_bad_end_element, // Parsing error occurred while parsing end element tag + status_end_element_mismatch,// There was a mismatch of start-end tags (closing tag had incorrect name, some tag was not closed or there was an excessive closing tag) + + status_append_invalid_root, // Unable to append nodes since root type is not node_element or node_document (exclusive to xml_node::append_buffer) + + status_no_document_element // Parsing resulted in a document without element nodes + }; + + // Parsing result + struct PUGIXML_CLASS xml_parse_result + { + // Parsing status (see xml_parse_status) + xml_parse_status status; + + // Last parsed offset (in char_t units from start of input data) + ptrdiff_t offset; + + // Source document encoding + xml_encoding encoding; + + // Default constructor, initializes object to failed state + xml_parse_result(); + + // Cast to bool operator + operator bool() const; + + // Get error description + const char* description() const; + }; + + // Document class (DOM tree root) + class PUGIXML_CLASS xml_document: public xml_node + { + private: + char_t* _buffer; + + char _memory[192]; + + // Non-copyable semantics + xml_document(const xml_document&); + xml_document& operator=(const xml_document&); + + void _create(); + void _destroy(); + void _move(xml_document& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT; + + public: + // Default constructor, makes empty document + xml_document(); + + // Destructor, invalidates all node/attribute handles to this document + ~xml_document(); + + #ifdef PUGIXML_HAS_MOVE + // Move semantics support + xml_document(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT; + xml_document& operator=(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT; + #endif + + // Removes all nodes, leaving the empty document + void reset(); + + // Removes all nodes, then copies the entire contents of the specified document + void reset(const xml_document& proto); + + #ifndef PUGIXML_NO_STL + // Load document from stream. + xml_parse_result load(std::basic_istream >& stream, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + xml_parse_result load(std::basic_istream >& stream, unsigned int options = parse_default); + #endif + + // (deprecated: use load_string instead) Load document from zero-terminated string. No encoding conversions are applied. + PUGIXML_DEPRECATED xml_parse_result load(const char_t* contents, unsigned int options = parse_default); + + // Load document from zero-terminated string. No encoding conversions are applied. + xml_parse_result load_string(const char_t* contents, unsigned int options = parse_default); + + // Load document from file + xml_parse_result load_file(const char* path, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + xml_parse_result load_file(const wchar_t* path, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + + // Load document from buffer. Copies/converts the buffer, so it may be deleted or changed after the function returns. + xml_parse_result load_buffer(const void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + + // Load document from buffer, using the buffer for in-place parsing (the buffer is modified and used for storage of document data). + // You should ensure that buffer data will persist throughout the document's lifetime, and free the buffer memory manually once document is destroyed. + xml_parse_result load_buffer_inplace(void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + + // Load document from buffer, using the buffer for in-place parsing (the buffer is modified and used for storage of document data). + // You should allocate the buffer with pugixml allocation function; document will free the buffer when it is no longer needed (you can't use it anymore). + xml_parse_result load_buffer_inplace_own(void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto); + + // Save XML document to writer (semantics is slightly different from xml_node::print, see documentation for details). + void save(xml_writer& writer, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const; + + #ifndef PUGIXML_NO_STL + // Save XML document to stream (semantics is slightly different from xml_node::print, see documentation for details). + void save(std::basic_ostream >& stream, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const; + void save(std::basic_ostream >& stream, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default) const; + #endif + + // Save XML to file + bool save_file(const char* path, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const; + bool save_file(const wchar_t* path, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const; + + // Get document element + xml_node document_element() const; + }; + +#ifndef PUGIXML_NO_XPATH + // XPath query return type + enum xpath_value_type + { + xpath_type_none, // Unknown type (query failed to compile) + xpath_type_node_set, // Node set (xpath_node_set) + xpath_type_number, // Number + xpath_type_string, // String + xpath_type_boolean // Boolean + }; + + // XPath parsing result + struct PUGIXML_CLASS xpath_parse_result + { + // Error message (0 if no error) + const char* error; + + // Last parsed offset (in char_t units from string start) + ptrdiff_t offset; + + // Default constructor, initializes object to failed state + xpath_parse_result(); + + // Cast to bool operator + operator bool() const; + + // Get error description + const char* description() const; + }; + + // A single XPath variable + class PUGIXML_CLASS xpath_variable + { + friend class xpath_variable_set; + + protected: + xpath_value_type _type; + xpath_variable* _next; + + xpath_variable(xpath_value_type type); + + // Non-copyable semantics + xpath_variable(const xpath_variable&); + xpath_variable& operator=(const xpath_variable&); + + public: + // Get variable name + const char_t* name() const; + + // Get variable type + xpath_value_type type() const; + + // Get variable value; no type conversion is performed, default value (false, NaN, empty string, empty node set) is returned on type mismatch error + bool get_boolean() const; + double get_number() const; + const char_t* get_string() const; + const xpath_node_set& get_node_set() const; + + // Set variable value; no type conversion is performed, false is returned on type mismatch error + bool set(bool value); + bool set(double value); + bool set(const char_t* value); + bool set(const xpath_node_set& value); + }; + + // A set of XPath variables + class PUGIXML_CLASS xpath_variable_set + { + private: + xpath_variable* _data[64]; + + void _assign(const xpath_variable_set& rhs); + void _swap(xpath_variable_set& rhs); + + xpath_variable* _find(const char_t* name) const; + + static bool _clone(xpath_variable* var, xpath_variable** out_result); + static void _destroy(xpath_variable* var); + + public: + // Default constructor/destructor + xpath_variable_set(); + ~xpath_variable_set(); + + // Copy constructor/assignment operator + xpath_variable_set(const xpath_variable_set& rhs); + xpath_variable_set& operator=(const xpath_variable_set& rhs); + + #ifdef PUGIXML_HAS_MOVE + // Move semantics support + xpath_variable_set(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT; + xpath_variable_set& operator=(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT; + #endif + + // Add a new variable or get the existing one, if the types match + xpath_variable* add(const char_t* name, xpath_value_type type); + + // Set value of an existing variable; no type conversion is performed, false is returned if there is no such variable or if types mismatch + bool set(const char_t* name, bool value); + bool set(const char_t* name, double value); + bool set(const char_t* name, const char_t* value); + bool set(const char_t* name, const xpath_node_set& value); + + // Get existing variable by name + xpath_variable* get(const char_t* name); + const xpath_variable* get(const char_t* name) const; + }; + + // A compiled XPath query object + class PUGIXML_CLASS xpath_query + { + private: + void* _impl; + xpath_parse_result _result; + + typedef void (*unspecified_bool_type)(xpath_query***); + + // Non-copyable semantics + xpath_query(const xpath_query&); + xpath_query& operator=(const xpath_query&); + + public: + // Construct a compiled object from XPath expression. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on compilation errors. + explicit xpath_query(const char_t* query, xpath_variable_set* variables = PUGIXML_NULL); + + // Constructor + xpath_query(); + + // Destructor + ~xpath_query(); + + #ifdef PUGIXML_HAS_MOVE + // Move semantics support + xpath_query(xpath_query&& rhs) PUGIXML_NOEXCEPT; + xpath_query& operator=(xpath_query&& rhs) PUGIXML_NOEXCEPT; + #endif + + // Get query expression return type + xpath_value_type return_type() const; + + // Evaluate expression as boolean value in the specified context; performs type conversion if necessary. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors. + bool evaluate_boolean(const xpath_node& n) const; + + // Evaluate expression as double value in the specified context; performs type conversion if necessary. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors. + double evaluate_number(const xpath_node& n) const; + + #ifndef PUGIXML_NO_STL + // Evaluate expression as string value in the specified context; performs type conversion if necessary. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors. + string_t evaluate_string(const xpath_node& n) const; + #endif + + // Evaluate expression as string value in the specified context; performs type conversion if necessary. + // At most capacity characters are written to the destination buffer, full result size is returned (includes terminating zero). + // If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors. + // If PUGIXML_NO_EXCEPTIONS is defined, returns empty set instead. + size_t evaluate_string(char_t* buffer, size_t capacity, const xpath_node& n) const; + + // Evaluate expression as node set in the specified context. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on type mismatch and std::bad_alloc on out of memory errors. + // If PUGIXML_NO_EXCEPTIONS is defined, returns empty node set instead. + xpath_node_set evaluate_node_set(const xpath_node& n) const; + + // Evaluate expression as node set in the specified context. + // Return first node in document order, or empty node if node set is empty. + // If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on type mismatch and std::bad_alloc on out of memory errors. + // If PUGIXML_NO_EXCEPTIONS is defined, returns empty node instead. + xpath_node evaluate_node(const xpath_node& n) const; + + // Get parsing result (used to get compilation errors in PUGIXML_NO_EXCEPTIONS mode) + const xpath_parse_result& result() const; + + // Safe bool conversion operator + operator unspecified_bool_type() const; + + // Borland C++ workaround + bool operator!() const; + }; + + #ifndef PUGIXML_NO_EXCEPTIONS + #if defined(_MSC_VER) + // C4275 can be ignored in Visual C++ if you are deriving + // from a type in the Standard C++ Library + #pragma warning(push) + #pragma warning(disable: 4275) + #endif + // XPath exception class + class PUGIXML_CLASS xpath_exception: public std::exception + { + private: + xpath_parse_result _result; + + public: + // Construct exception from parse result + explicit xpath_exception(const xpath_parse_result& result); + + // Get error message + virtual const char* what() const throw() PUGIXML_OVERRIDE; + + // Get parse result + const xpath_parse_result& result() const; + }; + #if defined(_MSC_VER) + #pragma warning(pop) + #endif + #endif + + // XPath node class (either xml_node or xml_attribute) + class PUGIXML_CLASS xpath_node + { + private: + xml_node _node; + xml_attribute _attribute; + + typedef void (*unspecified_bool_type)(xpath_node***); + + public: + // Default constructor; constructs empty XPath node + xpath_node(); + + // Construct XPath node from XML node/attribute + xpath_node(const xml_node& node); + xpath_node(const xml_attribute& attribute, const xml_node& parent); + + // Get node/attribute, if any + xml_node node() const; + xml_attribute attribute() const; + + // Get parent of contained node/attribute + xml_node parent() const; + + // Safe bool conversion operator + operator unspecified_bool_type() const; + + // Borland C++ workaround + bool operator!() const; + + // Comparison operators + bool operator==(const xpath_node& n) const; + bool operator!=(const xpath_node& n) const; + }; + +#ifdef __BORLANDC__ + // Borland C++ workaround + bool PUGIXML_FUNCTION operator&&(const xpath_node& lhs, bool rhs); + bool PUGIXML_FUNCTION operator||(const xpath_node& lhs, bool rhs); +#endif + + // A fixed-size collection of XPath nodes + class PUGIXML_CLASS xpath_node_set + { + public: + // Collection type + enum type_t + { + type_unsorted, // Not ordered + type_sorted, // Sorted by document order (ascending) + type_sorted_reverse // Sorted by document order (descending) + }; + + // Constant iterator type + typedef const xpath_node* const_iterator; + + // We define non-constant iterator to be the same as constant iterator so that various generic algorithms (i.e. boost foreach) work + typedef const xpath_node* iterator; + + // Default constructor. Constructs empty set. + xpath_node_set(); + + // Constructs a set from iterator range; data is not checked for duplicates and is not sorted according to provided type, so be careful + xpath_node_set(const_iterator begin, const_iterator end, type_t type = type_unsorted); + + // Destructor + ~xpath_node_set(); + + // Copy constructor/assignment operator + xpath_node_set(const xpath_node_set& ns); + xpath_node_set& operator=(const xpath_node_set& ns); + + #ifdef PUGIXML_HAS_MOVE + // Move semantics support + xpath_node_set(xpath_node_set&& rhs) PUGIXML_NOEXCEPT; + xpath_node_set& operator=(xpath_node_set&& rhs) PUGIXML_NOEXCEPT; + #endif + + // Get collection type + type_t type() const; + + // Get collection size + size_t size() const; + + // Indexing operator + const xpath_node& operator[](size_t index) const; + + // Collection iterators + const_iterator begin() const; + const_iterator end() const; + + // Sort the collection in ascending/descending order by document order + void sort(bool reverse = false); + + // Get first node in the collection by document order + xpath_node first() const; + + // Check if collection is empty + bool empty() const; + + private: + type_t _type; + + xpath_node _storage[1]; + + xpath_node* _begin; + xpath_node* _end; + + void _assign(const_iterator begin, const_iterator end, type_t type); + void _move(xpath_node_set& rhs) PUGIXML_NOEXCEPT; + }; +#endif + +#ifndef PUGIXML_NO_STL + // Convert wide string to UTF8 + std::basic_string, std::allocator > PUGIXML_FUNCTION as_utf8(const wchar_t* str); + std::basic_string, std::allocator > PUGIXML_FUNCTION as_utf8(const std::basic_string, std::allocator >& str); + + // Convert UTF8 to wide string + std::basic_string, std::allocator > PUGIXML_FUNCTION as_wide(const char* str); + std::basic_string, std::allocator > PUGIXML_FUNCTION as_wide(const std::basic_string, std::allocator >& str); +#endif + + // Memory allocation function interface; returns pointer to allocated memory or NULL on failure + typedef void* (*allocation_function)(size_t size); + + // Memory deallocation function interface + typedef void (*deallocation_function)(void* ptr); + + // Override default memory management functions. All subsequent allocations/deallocations will be performed via supplied functions. + void PUGIXML_FUNCTION set_memory_management_functions(allocation_function allocate, deallocation_function deallocate); + + // Get current memory management functions + allocation_function PUGIXML_FUNCTION get_memory_allocation_function(); + deallocation_function PUGIXML_FUNCTION get_memory_deallocation_function(); +} + +#if !defined(PUGIXML_NO_STL) && (defined(_MSC_VER) || defined(__ICC)) +namespace std +{ + // Workarounds for (non-standard) iterator category detection for older versions (MSVC7/IC8 and earlier) + std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_node_iterator&); + std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_attribute_iterator&); + std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_named_node_iterator&); +} +#endif + +#if !defined(PUGIXML_NO_STL) && defined(__SUNPRO_CC) +namespace std +{ + // Workarounds for (non-standard) iterator category detection + std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_node_iterator&); + std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_attribute_iterator&); + std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_named_node_iterator&); +} +#endif + +#endif + +// Make sure implementation is included in header-only mode +// Use macro expansion in #include to work around QMake (QTBUG-11923) +#if defined(PUGIXML_HEADER_ONLY) && !defined(PUGIXML_SOURCE) +# define PUGIXML_SOURCE "pugixml.cpp" +# include PUGIXML_SOURCE +#endif + +/** + * Copyright (c) 2006-2020 Arseny Kapoulkine + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ diff --git a/lib/rune/rune/common/cstr.hpp b/lib/rune/rune/common/cstr.hpp new file mode 100644 index 0000000000..fcf6df6210 --- /dev/null +++ b/lib/rune/rune/common/cstr.hpp @@ -0,0 +1,12 @@ +#ifndef RUNE_CSTR_HPP_ +#define RUNE_CSTR_HPP_ + +namespace rune { + +/// \brief An alias for a C-style null-terminated string. +/// \ingroup core +using cstr = const char*; + +} // namespace rune + +#endif // RUNE_CSTR_HPP_ diff --git a/lib/rune/rune/common/integers.hpp b/lib/rune/rune/common/integers.hpp new file mode 100644 index 0000000000..5bd771ef0e --- /dev/null +++ b/lib/rune/rune/common/integers.hpp @@ -0,0 +1,29 @@ +#ifndef RUNE_INTEGERS_HPP_ +#define RUNE_INTEGERS_HPP_ + +#include // int{}_t, uint{}_t +#include // size_t + +namespace rune { + +/// \addtogroup core +/// \{ + +using usize = std::size_t; +using ulonglong = unsigned long long; + +using int8 = cen::i8; +using int16 = cen::i16; +using int32 = cen::i32; +using int64 = cen::i64; + +using uint8 = cen::u8; +using uint16 = cen::u16; +using uint32 = cen::u32; +using uint64 = cen::u64; + +/// \} End of group core + +} // namespace rune + +#endif // RUNE_INTEGERS_HPP_ diff --git a/lib/rune/rune/common/maybe.hpp b/lib/rune/rune/common/maybe.hpp new file mode 100644 index 0000000000..025ff4920d --- /dev/null +++ b/lib/rune/rune/common/maybe.hpp @@ -0,0 +1,15 @@ +#ifndef RUNE_MAYBE_HPP_ +#define RUNE_MAYBE_HPP_ + +#include // optional + +namespace rune { + +template +using maybe = std::optional; + +inline constexpr std::nullopt_t nothing = std::nullopt; + +} // namespace rune + +#endif // RUNE_MAYBE_HPP_ diff --git a/lib/rune/rune/containers/aabb.hpp b/lib/rune/rune/containers/aabb.hpp new file mode 100644 index 0000000000..d478ebdf41 --- /dev/null +++ b/lib/rune/rune/containers/aabb.hpp @@ -0,0 +1,270 @@ +#ifndef RUNE_AABB_HPP_ +#define RUNE_AABB_HPP_ + +#include // min, max +#include // assert +#include // floating_point + +#include "../math/vector2.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +/** + * \struct basic_aabb + * + * \brief Represents an axis-aligned bounding box (AABB). + * + * \details An AABB is really just a fancy rectangle, used to provide a rough + * approximation of the shape of game objects in order to speed up collision detection in + * combination with AABB trees. + * + * \see `aabb_tree` + * \see `make_aabb()` + */ +template +struct basic_aabb final +{ + using precision_type = T; ///< The type used as coordinates in the vectors, etc. + using vector_type = basic_vector2; ///< The associated vector type. + + vector_type min; ///< The lower bound point, i.e. the upper left corner of the AABB. + vector_type max; ///< The upper bound point, i.e. the lower right corner of the AABB. + precision_type area{}; ///< The area heuristic of the AABB. + + /** + * \brief Indicates whether or not the AABB contains another AABB. + * + * \details The supplied AABB is still considered to be contained within the + * invoked AABB if the borders of the "inner" AABB are overlapping the borders + * of the "outer" AABB. + * + * \param other the AABB that will be checked. + * + * \return `true` if the AABB contains the supplied AABB; `false` otherwise. + */ + [[nodiscard]] constexpr auto contains(const basic_aabb& other) const noexcept -> bool + { + return (other.min.x >= min.x) && (other.min.y >= min.y) && (other.max.x <= max.x) && + (other.max.y <= max.y); + } + + /** + * \brief Returns the size (width and height) of the AABB, represented as a vector. + * + * \return the size of the AABB. + */ + [[nodiscard]] constexpr auto size() const noexcept -> vector_type + { + return max - min; + } +}; + +/** + * \brief Serializes an AABB. + * + * \param archive the serialization archive that will be used. + * + * \param aabb the AABB that will be serialized. + */ +template +void serialize(auto& archive, basic_aabb& aabb) +{ + archive(aabb.min, aabb.max, aabb.area); +} + +/// \name AABB operators +/// \{ + +/** + * \brief Indicates whether or not two AABBs are equal. + * + * \param a the first AABB. + * \param b the second AABB. + * + * \return `true` if the AABBs are *exactly* equal; `false` otherwise. + */ +template +[[nodiscard]] constexpr auto operator==(const basic_aabb& a, + const basic_aabb& b) noexcept -> bool +{ + return a.min == b.min && a.max == b.max; +} + +/** + * \brief Indicates whether or not two AABBs aren't equal. + * + * \param a the first AABB. + * \param b the second AABB. + * + * \return `true` if the AABBs aren't equal; `false` otherwise. + */ +template +[[nodiscard]] constexpr auto operator!=(const basic_aabb& a, + const basic_aabb& b) noexcept -> bool +{ + return !(a == b); +} + +/// \} End of AABB operators + +/// \name AABB functions +/// \{ + +/** + * \brief Computes the area heuristic of an AABB. + * + * \param aabb the AABB for which the area heuristic will be calculated. + * + * \return the area heuristic of the AABB. + */ +template +[[nodiscard]] constexpr auto compute_area(const basic_aabb& aabb) noexcept -> T +{ + T sum{0}; + + for (auto a = 0; a < 2; ++a) + { + T product{1}; + + for (auto b = 0; b < 2; ++b) + { + if (a == b) + { + continue; + } + + if (b == 0) + { + product *= (aabb.max.x - aabb.min.x); + } + else if (b == 1) + { + product *= (aabb.max.y - aabb.min.y); + } + } + + sum += product; + } + + return T{2} * sum; +} + +/** + * \brief Creates an AABB. + * + * \pre `lower` must have coordinates smaller than those of `upper`. + * + * \details Use of this function is the recommended way to create AABBs, since this + * function will compute the area heuristic for you. + * + * \param lower the lower bound point, i.e. the upper left corner of the AABB. + * \param upper the upper bound point, i.e. the lower right corner of the AABB. + * + * \return the created AABB. + */ +template +[[nodiscard]] constexpr auto make_aabb(const basic_vector2& lower, + const basic_vector2& upper) noexcept + -> basic_aabb +{ + assert(lower.x < upper.x); + assert(lower.y < upper.y); + + basic_aabb aabb; + + aabb.min = lower; + aabb.max = upper; + aabb.area = compute_area(aabb); + + return aabb; +} + +/** + * \brief Returns the union of two AABBs. + * + * \param a the first AABB. + * \param b the second AABB. + * + * \return an AABB that corresponds to the union of the two AABBs. + */ +template +[[nodiscard]] constexpr auto merge(const basic_aabb& a, const basic_aabb& b) + -> basic_aabb +{ + basic_vector2 lower; + basic_vector2 upper; + + lower.x = std::min(a.min.x, b.min.x); + lower.y = std::min(a.min.y, b.min.y); + + upper.x = std::max(a.max.x, b.max.x); + upper.y = std::max(a.max.y, b.max.y); + + return make_aabb(lower, upper); +} + +/** + * \brief Indicates whether or not two AABBs are overlapping each other. + * + * \param a the first AABB. + * \param b the second AABB. + * \param touchIsOverlap `true` if two "touching" AABBs should be considered to overlap; + * `false` otherwise. + * + * \return `true` if the AABBs overlap; `false` otherwise. + */ +template +[[nodiscard]] constexpr auto overlaps(const basic_aabb& a, + const basic_aabb& b, + const bool touchIsOverlap) noexcept -> bool +{ + if (touchIsOverlap) + { + return !(b.max.x < a.min.x || b.min.x > a.max.x || b.max.y < a.min.y || + b.min.y > a.max.y); + } + else + { + return !(b.max.x <= a.min.x || b.min.x >= a.max.x || b.max.y <= a.min.y || + b.min.y >= a.max.y); + } +} + +/** + * \brief Fattens an AABB by the specified factor. + * + * \details The supplied AABB will be enlarged by having *each* coordinate (i.e. X- and + * Y-coordinates of both lower and upper bounds) widened by the specified percentage, e.g. + * an AABB with width 100 that is fattened with `percentage` specified as `0.05`, will end + * up with having width 110. + * + * \param aabb the AABB that will be fattened. + * \param percentage the percentage of the current size that each coordinate will be + * enlarged by. + */ +template +void fatten(basic_aabb& aabb, const T percentage) noexcept +{ + const auto size = aabb.size(); + const auto dx = percentage * size.x; + const auto dy = percentage * size.y; + + aabb.min.x -= dx; + aabb.min.y -= dy; + + aabb.max.x += dx; + aabb.max.y += dy; + + aabb.area = compute_area(aabb); +} + +/// \} End of AABB functions + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_AABB_HPP_ diff --git a/lib/rune/rune/containers/aabb_node.hpp b/lib/rune/rune/containers/aabb_node.hpp new file mode 100644 index 0000000000..76c66f5fe4 --- /dev/null +++ b/lib/rune/rune/containers/aabb_node.hpp @@ -0,0 +1,74 @@ +#ifndef RUNE_AABB_NODE_HPP_ +#define RUNE_AABB_NODE_HPP_ + +#include // floating_point + +#include "../common/integers.hpp" +#include "../common/maybe.hpp" +#include "aabb.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +/** + * \class aabb_node + * + * \brief Represents a node in an AABB tree. + * + * \tparam Key the type of the associated key. + * + * \see `aabb_tree` + * \see `is_leaf()` + */ +template +class aabb_node final +{ + public: + using key_type = Key; ///< The type of the associated key. + using precision_type = Precision; ///< The vector coordinate type. + using vector_type = basic_vector2; ///< The associated vector type. + using aabb_type = basic_aabb; ///< The associated AABB type. + using index_type = usize; ///< The type used for node indices + + maybe id; ///< The user-provided ID associated with the AABB. + aabb_type box; ///< The associated AABB. + maybe parent; ///< Index of parent node. + maybe left; ///< Index of left child. + maybe right; ///< Index of right child. + maybe next; ///< Index of next adjacent node. + int height{-1}; ///< Amount of levels below the node (0 for leaves). +}; + +/** + * \brief Serializes an AABB node. + * + * \param archive the serialization archive that will be used. + * \param node the AABB node that will be serialized. + */ +template +void serialize(auto& archive, aabb_node& node) +{ + archive(node.id, node.box, node.parent, node.left, node.right, node.next, node.height); +} + +/** + * \brief Indicates whether or not an AABB node is a leaf in an AABB tree. + * + * \param node the node that will be checked. + * + * \return `true` if the node is a leaf; `false` otherwise. + */ +template +[[nodiscard]] constexpr auto is_leaf(const aabb_node& node) noexcept + -> bool +{ + return !node.left; +} + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_AABB_NODE_HPP_ diff --git a/lib/rune/rune/containers/aabb_tree.hpp b/lib/rune/rune/containers/aabb_tree.hpp new file mode 100644 index 0000000000..54867739a8 --- /dev/null +++ b/lib/rune/rune/containers/aabb_tree.hpp @@ -0,0 +1,1172 @@ +#ifndef RUNE_AABB_TREE_HPP_ +#define RUNE_AABB_TREE_HPP_ + +#include // min, max +#include // array +#include // assert +#include // abs +#include // floating_point, invocable, same_as +#include // byte +#include // deque +#include // output_iterator +#include // numeric_limits +#include // ostream +#include // stack +#include // string +#include // invoke_result_t +#include // unordered_map +#include // vector + +#include "../common/integers.hpp" +#include "../common/maybe.hpp" +#include "../math/vector2.hpp" +#include "aabb.hpp" +#include "aabb_node.hpp" +#include "stack_resource.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +/** + * \class aabb_tree + * + * \brief An implementation of an AABB tree, intended to be used for efficient collision + * detection. + * + * \details The usage of this class is relatively straight forward, register IDs with + * AABBs and update their positions (or even size) throughout the duration of your game. + * The following code illustrates the use of some of the core functions. + * \code{cpp} + * rune::aabb_tree tree; // AABB tree using integer keys + * + * // Add some AABB entries + * tree.insert(42, {10, 10}, {20, 20}); + * tree.insert(123, {150, 125}, {192, 234}); + * tree.insert(27, {59, 95}, {73, 106}); + * + * // Update the position of an existing AABB + * tree.set_position(42, {27, 43}); + * + * // Query the tree for collision candidates for a certain AABB + * tree.query(42, [](int id) { + * // Invoked for each collision candidate (return true to stop query) + * }); + * + * // Remove an AABB + * tree.erase(27); + * + * \endcode + * + * \tparam Key the type of the keys associated with tree entries. + * \tparam Precision the floating-point type used, e.g. by stored vectors. + * + * \since 0.1.0 + */ +template +class aabb_tree final +{ + public: + using key_type = Key; + using precision_type = Precision; + using vector_type = basic_vector2; + using aabb_type = basic_aabb; + using node_type = aabb_node; + using index_type = usize; + using size_type = usize; + + // TODO reserve()? + + /// \name Construction + /// \{ + + explicit aabb_tree(const size_type capacity = 64u) : m_nodeCapacity{capacity} + { + assert(!m_root); + assert(m_nodeCount == 0); + assert(m_nodeCapacity == capacity); + + resize_to_match_node_capacity(0); + assert(m_nextFreeIndex == 0); + } + + /// \} End of construction + + /// \name Insertion/Deletion + /// \{ + + void insert(const key_type& key, const vector_type& lower, const vector_type& upper) + { + assert(!m_indices.contains(key)); + + const auto index = allocate_node(); + + { + auto& node = m_nodes.at(index); + node.id = key; + node.box = {lower, upper}; + node.height = 0; + + if (m_thickness) + { + fatten(node.box, *m_thickness); + } + } + + insert_leaf(index); + m_indices.emplace(key, index); + +#ifdef RUNE_DEBUG_CONTAINERS + validate(); +#endif // RUNE_DEBUG_CONTAINERS + } + + void erase(const key_type& key) + { + if (const auto it = m_indices.find(key); it != m_indices.end()) + { + const auto index = it->second; + assert(index < m_nodeCapacity); + assert(is_leaf(m_nodes.at(index))); + + m_indices.erase(it); + + remove_leaf(index); + free_node(index); + +#ifdef RUNE_DEBUG_CONTAINERS + validate(); +#endif // RUNE_DEBUG_CONTAINERS + } + } + + void clear() + { + auto it = m_indices.begin(); + + while (it != m_indices.end()) + { + const auto nodeIndex = it->second; + assert(nodeIndex < m_nodeCapacity); + assert(is_leaf(m_nodes.at(nodeIndex))); + + remove_leaf(nodeIndex); + free_node(nodeIndex); + + ++it; + } + + m_indices.clear(); + +#ifdef RUNE_DEBUG_CONTAINERS + validate(); +#endif // RUNE_DEBUG_CONTAINERS + } + + /// \} End of insertion/deletion + + /// \name Tree structure + /// \{ + + void rebuild() + { + if (empty()) + { + return; + } + + std::vector indices(m_nodeCount); + int count{0}; + + for (size_type index = 0; index < m_nodeCapacity; ++index) + { + auto& node = m_nodes.at(index); + + if (node.height < 0) + { + continue; + } + + if (is_leaf(node)) + { + node.parent = nothing; + indices.at(static_cast(count)) = index; + ++count; + } + else + { + free_node(index); + } + } + + while (count > 1) + { + auto minCost = std::numeric_limits::max(); + int iMin{-1}; + int jMin{-1}; + + for (auto i = 0; i < count; ++i) + { + const auto fstAabb = m_nodes.at(indices.at(static_cast(i))).box; + + for (auto j = (i + 1); j < count; ++j) + { + const auto sndAabb = m_nodes.at(indices.at(static_cast(j))).box; + const auto cost = merge(fstAabb, sndAabb).area; + + if (cost < minCost) + { + iMin = i; + jMin = j; + minCost = cost; + } + } + } + + const auto index1 = indices.at(iMin); + const auto index2 = indices.at(jMin); + + const auto parentIndex = allocate_node(); + + { + auto& parentNode = m_nodes.at(parentIndex); + auto& index1Node = m_nodes.at(index1); + auto& index2Node = m_nodes.at(index2); + + parentNode.left = index1; + parentNode.right = index2; + parentNode.height = 1 + std::max(index1Node.height, index2Node.height); + parentNode.box = merge(index1Node.box, index2Node.box); + parentNode.parent = nothing; + + index1Node.parent = parentIndex; + index2Node.parent = parentIndex; + } + + indices.at(jMin) = indices.at(count - 1); + indices.at(iMin) = parentIndex; + + --count; + } + + m_root = indices.at(0); + +#ifdef RUNE_DEBUG_CONTAINERS + validate(); +#endif // RUNE_DEBUG_CONTAINERS + } + + void print(std::ostream& stream) const + { + stream << "aabb_tree\n"; + print(stream, "", m_root, false); + } + + [[nodiscard]] auto maximum_balance() const -> size_type + { + size_type maxBalance{}; + + for (size_type index = 0; index < m_nodeCapacity; ++index) + { + const auto& node = m_nodes.at(index); + if (node.height > 2) + { + assert(!is_leaf(node)); + assert(node.left); + assert(node.right); + + const auto leftHeight = m_nodes.at(*node.left).height; + const auto rightHeight = m_nodes.at(*node.right).height; + + const auto balance = std::abs(leftHeight - rightHeight); + maxBalance = std::max(maxBalance, static_cast(balance)); + } + } + + return maxBalance; + } + + [[nodiscard]] auto surface_area_ratio() const -> precision_type + { + if (!m_root) + { + return 0; + } + + const auto rootArea = compute_area(m_nodes.at(*m_root).box); + + precision_type totalArea{}; + for (size_type index = 0; index < m_nodeCapacity; ++index) + { + const auto& node = m_nodes.at(index); + if (node.height >= 0) + { + totalArea += compute_area(node.box); + } + } + + return totalArea / rootArea; + } + + [[nodiscard]] auto height() const -> int + { + return m_root ? m_nodes.at(*m_root).height : 0; + } + + [[nodiscard]] auto node_count() const noexcept -> size_type + { + return m_nodeCount; + } + + /// \} End of tree structure + + /// \name AABB mutators + /// \{ + + auto update(const key_type& key, aabb_type box, const bool forceReinsert = false) + -> bool + { + if (const auto it = m_indices.find(key); it != m_indices.end()) + { + const auto nodeIndex = it->second; + assert(nodeIndex < m_nodeCapacity); + assert(is_leaf(m_nodes.at(nodeIndex))); + + // No need to update if the particle is still within its fattened AABB. + if (!forceReinsert && m_nodes.at(nodeIndex).box.contains(box)) + { + return false; + } + + remove_leaf(nodeIndex); + + if (m_thickness) + { + fatten(box, *m_thickness); + } + + { + auto& node = m_nodes.at(nodeIndex); + node.box = box; + node.box.area = compute_area(node.box); + } + + insert_leaf(nodeIndex); + +#ifdef RUNE_DEBUG_CONTAINERS + validate(); +#endif // RUNE_DEBUG_CONTAINERS + return true; + } + else + { + return false; + } + } + + auto update(const key_type& key, + const vector_type& lower, + const vector_type& upper, + const bool forceReinsert = false) -> bool + { + return update(key, aabb_type{lower, upper}, forceReinsert); + } + + auto set_position(const key_type& key, + const vector_type& position, + const bool forceReinsert = false) -> bool + { + if (const auto it = m_indices.find(key); it != m_indices.end()) + { + const auto& box = m_nodes.at(it->second).box; + return update(key, {position, position + box.size()}, forceReinsert); + } + else + { + return false; + } + } + + /// \} End of AABB mutators + + /// \name AABB queries + /// \{ + + [[nodiscard]] auto at(const key_type& key) const -> const aabb_type& + { + const auto index = m_indices.at(key); + return m_nodes.at(index).box; + } + + [[nodiscard]] auto find(const key_type& key) const -> const aabb_type* + { + if (const auto it = m_indices.find(key); it != m_indices.end()) + { + const auto index = it->second; + return &m_nodes.at(index).box; + } + else + { + return nullptr; + } + } + + [[nodiscard]] auto size() const noexcept -> size_type + { + return m_indices.size(); + } + + [[nodiscard]] auto empty() const noexcept -> bool + { + return m_indices.empty(); + } + + /// \} End of AABB queries + + /// \name Thickness factor + /// \{ + + void disable_thickness_factor() + { + m_thickness.reset(); + } + + void set_thickness_factor(const precision_type factor) + { + m_thickness = factor; + } + + [[nodiscard]] auto thickness_factor() const noexcept -> maybe + { + return m_thickness; + } + + /// \} End of thickness factor + + /// \name Collision queries + /// \{ + + template T> + void query(const key_type& key, T&& callable) const + { + if (const auto it = m_indices.find(key); it != m_indices.end()) + { + const auto index = it->second; + const auto& sourceNode = m_nodes.at(index); + + stack_resource)> resource; + pmr_stack> stack{resource.get()}; + + stack.push(m_root); + + bool quit{}; + while (!stack.empty() && !quit) + { + const auto nodeIndex = stack.top(); + stack.pop(); + + if (!nodeIndex) + { + continue; + } + + const auto& node = m_nodes.at(*nodeIndex); + + // Test for overlap between the AABBs + if (overlaps(sourceNode.box, node.box, m_touchIsOverlap)) + { + if (is_leaf(node) && node.id && node.id != key) + { + // The boolean return type is optional + if constexpr (std::same_as>) + { + quit = callable(*node.id); + } + else + { + callable(*node.id); + } + } + else + { + stack.push(node.left); + stack.push(node.right); + } + } + } + } + } + + template T> + void query(const key_type& key, T iterator) const + { + query(key, [&](const key_type& key) { + *iterator = key; + ++iterator; + }); + } + + /// \} End of collision queries + + /// \name Serialization + /// \{ + + void serialize(auto& archive) + { + archive(m_nodes, + m_indices, + m_root, + m_nextFreeIndex, + m_nodeCount, + m_nodeCapacity, + m_thickness, + m_touchIsOverlap); + } + + /// \} End of serialization + + private: + inline static constexpr auto def_thickness_factor = static_cast(0.05); + + std::vector m_nodes; ///< The collection of nodes + std::unordered_map m_indices; ///< User IDs -> Node indices + maybe m_root; ///< Root node index + maybe m_nextFreeIndex{0}; ///< Index of next free node + size_type m_nodeCount{0}; ///< Number of nodes in the tree + size_type m_nodeCapacity{}; ///< Current node capacity + maybe m_thickness{def_thickness_factor}; ///< Thickness factor + bool m_touchIsOverlap{true}; ///< Overlap detection strategy + + /// \name Allocation + /// \{ + + /** + * \brief Resizes the node vector. + * + * \param beginInitIndex the index at which the function will start to initialize the + * `next` and `height` members of the new nodes. + */ + void resize_to_match_node_capacity(const index_type beginInitIndex) + { + m_nodes.resize(m_nodeCapacity); + + const auto end = m_nodeCapacity - 1; + for (auto index = beginInitIndex; index < end; ++index) + { + auto& node = m_nodes.at(index); + node.next = index + 1; + node.height = -1; + } + + auto& node = m_nodes.at(end); + node.next = nothing; + node.height = -1; + } + + /// \brief Doubles the size of the node pool. + void grow_pool() + { + assert(m_nodeCount == m_nodeCapacity); // Don't grow the pool unnecessarily + + // Expand the pool of nodes, only initializing new nodes. + m_nodeCapacity *= 2; + resize_to_match_node_capacity(m_nodeCount); + + // Update the index of the next free node. + m_nextFreeIndex = static_cast(m_nodeCount); + } + + /** + * \brief Returns the index to a new node. + * + * \details This function will grow the node pool if there are no available nodes. + * Otherwise, this function will just increment the next free node index and return the + * index of the previous next free node. + * + * \return the index of the allocated node. + */ + [[nodiscard]] auto allocate_node() -> index_type + { + if (!m_nextFreeIndex) + { + grow_pool(); + } + + const auto index = m_nextFreeIndex.value(); + auto& node = m_nodes.at(index); + + m_nextFreeIndex = node.next; + + node.parent = nothing; + node.left = nothing; + node.right = nothing; + node.height = 0; + + ++m_nodeCount; + + return index; + } + + void free_node(const index_type index) + { + assert(index < m_nodeCapacity); + assert(0 < m_nodeCount); + + { + auto& node = m_nodes.at(index); + node.next = m_nextFreeIndex; + node.height = -1; + } + + m_nextFreeIndex = index; + + --m_nodeCount; + } + + /// \} End of allocation + + /// \name Tree structure + /// \{ + + void print(std::ostream& stream, + const std::string& prefix, + const maybe index, + const bool isLeft) const + { + if (index) + { + stream << prefix << (isLeft ? "├── " : "└── "); + + const auto& node = m_nodes.at(*index); + if (is_leaf(node)) + { + stream << node.id.value() << '\n'; + } + else + { + stream << "X\n"; + } + + print(stream, prefix + (isLeft ? "│ " : " "), node.left, true); + print(stream, prefix + (isLeft ? "│ " : " "), node.right, false); + } + } + + [[nodiscard]] static auto left_cost(const aabb_type& leafAabb, + const node_type& leftNode, + const precision_type minimumCost) -> precision_type + { + if (is_leaf(leftNode)) + { + return merge(leafAabb, leftNode.box).area + minimumCost; + } + else + { + const auto oldArea = leftNode.box.area; + const auto newArea = merge(leafAabb, leftNode.box).area; + return (newArea - oldArea) + minimumCost; + } + } + + [[nodiscard]] static auto right_cost(const aabb_type& leafAabb, + const node_type& rightNode, + const precision_type minimumCost) -> precision_type + { + if (is_leaf(rightNode)) + { + return merge(leafAabb, rightNode.box).area + minimumCost; + } + else + { + const auto oldArea = rightNode.box.area; + const auto newArea = merge(leafAabb, rightNode.box).area; + return (newArea - oldArea) + minimumCost; + } + } + + [[nodiscard]] auto find_best_sibling(const aabb_type& leafAabb) const -> index_type + { + auto index = m_root.value(); + + while (!is_leaf(m_nodes.at(index))) + { + const auto& node = m_nodes.at(index); + const auto left = node.left.value(); + const auto right = node.right.value(); + + const auto surfaceArea = node.box.area; + const auto combinedSurfaceArea = merge(node.box, leafAabb).area; + + // Cost of creating a new parent for this node and the new leaf. + const auto cost = precision_type{2.0} * combinedSurfaceArea; + + // Minimum cost of pushing the leaf further down the tree. + const auto minimumCost = precision_type{2.0} * (combinedSurfaceArea - surfaceArea); + + const auto costLeft = left_cost(leafAabb, m_nodes.at(left), minimumCost); + const auto costRight = right_cost(leafAabb, m_nodes.at(right), minimumCost); + + // Descend according to the minimum cost. + if ((cost < costLeft) && (cost < costRight)) + { + break; + } + + if (costLeft < costRight) + { + index = left; + } + else + { + index = right; + } + } + + return index; + } + + void rotate_right(const index_type nodeIndex, + const index_type leftIndex, + const index_type rightIndex) + { + auto& node = m_nodes.at(nodeIndex); + auto& rightNode = m_nodes.at(rightIndex); + + const auto rightLeft = rightNode.left.value(); + assert(rightLeft < m_nodeCapacity); + + const auto rightRight = rightNode.right.value(); + assert(rightRight < m_nodeCapacity); + + // Swap node and its right-hand child. + rightNode.left = nodeIndex; + rightNode.parent = node.parent; + node.parent = rightIndex; + + // The node's old parent should now point to its right-hand child. + if (rightNode.parent) + { + auto& rightParent = m_nodes.at(*rightNode.parent); + if (rightParent.left == nodeIndex) + { + rightParent.left = rightIndex; + } + else + { + assert(rightParent.right == nodeIndex); + rightParent.right = rightIndex; + } + } + else + { + m_root = rightIndex; + } + + auto& leftNode = m_nodes.at(leftIndex); + auto& rightRightNode = m_nodes.at(rightRight); + auto& rightLeftNode = m_nodes.at(rightLeft); + + // Rotate. + if (rightLeftNode.height > rightRightNode.height) + { + rightNode.right = rightLeft; + node.right = rightRight; + + rightRightNode.parent = nodeIndex; + + node.box = merge(leftNode.box, rightRightNode.box); + rightNode.box = merge(node.box, rightLeftNode.box); + + node.height = 1 + std::max(leftNode.height, rightRightNode.height); + rightNode.height = 1 + std::max(node.height, rightLeftNode.height); + } + else + { + rightNode.right = rightRight; + node.right = rightLeft; + + rightLeftNode.parent = nodeIndex; + + node.box = merge(leftNode.box, rightLeftNode.box); + rightNode.box = merge(node.box, rightRightNode.box); + + node.height = 1 + std::max(leftNode.height, rightLeftNode.height); + rightNode.height = 1 + std::max(node.height, rightRightNode.height); + } + } + + void rotate_left(const index_type nodeIndex, + const index_type leftIndex, + const index_type rightIndex) + { + auto& node = m_nodes.at(nodeIndex); + auto& leftNode = m_nodes.at(leftIndex); + + const auto leftLeft = leftNode.left.value(); + assert(leftLeft < m_nodeCapacity); + + const auto leftRight = leftNode.right.value(); + assert(leftRight < m_nodeCapacity); + + // Swap node and its left-hand child. + leftNode.left = nodeIndex; + leftNode.parent = node.parent; + node.parent = leftIndex; + + // The node's old parent should now point to its left-hand child. + if (leftNode.parent) + { + auto& leftParent = m_nodes.at(*leftNode.parent); + if (leftParent.left == nodeIndex) + { + leftParent.left = leftIndex; + } + else + { + assert(leftParent.right == nodeIndex); + leftParent.right = leftIndex; + } + } + else + { + m_root = leftIndex; + } + + auto& rightNode = m_nodes.at(rightIndex); + auto& leftLeftNode = m_nodes.at(leftLeft); + auto& leftRightNode = m_nodes.at(leftRight); + + // Rotate. + if (leftLeftNode.height > leftRightNode.height) + { + leftNode.right = leftLeft; + node.left = leftRight; + + leftRightNode.parent = nodeIndex; + + node.box = merge(rightNode.box, leftRightNode.box); + leftNode.box = merge(node.box, leftLeftNode.box); + + node.height = 1 + std::max(rightNode.height, leftRightNode.height); + leftNode.height = 1 + std::max(node.height, leftLeftNode.height); + } + else + { + leftNode.right = leftRight; + node.left = leftLeft; + + leftLeftNode.parent = nodeIndex; + + node.box = merge(rightNode.box, leftLeftNode.box); + leftNode.box = merge(node.box, leftRightNode.box); + + node.height = 1 + std::max(rightNode.height, leftLeftNode.height); + leftNode.height = 1 + std::max(node.height, leftRightNode.height); + } + } + + [[nodiscard]] auto balance(const index_type index) -> index_type + { + if (is_leaf(m_nodes.at(index)) || (m_nodes.at(index).height < 2)) + { + return index; + } + + const auto leftIndex = m_nodes.at(index).left.value(); + assert(leftIndex < m_nodeCapacity); + + const auto rightIndex = m_nodes.at(index).right.value(); + assert(rightIndex < m_nodeCapacity); + + const auto currentBalance = + m_nodes.at(rightIndex).height - m_nodes.at(leftIndex).height; + + // Rotate right branch up. + if (currentBalance > 1) + { + rotate_right(index, leftIndex, rightIndex); + return rightIndex; + } + + // Rotate left branch up. + if (currentBalance < -1) + { + rotate_left(index, leftIndex, rightIndex); + return leftIndex; + } + + return index; + } + + void fix_tree_upwards(maybe index) + { + while (index) + { + index = balance(*index); + + auto& node = m_nodes.at(*index); + + const auto& leftNode = m_nodes.at(node.left.value()); + const auto& rightNode = m_nodes.at(node.right.value()); + + node.box = merge(leftNode.box, rightNode.box); + node.height = 1 + std::max(leftNode.height, rightNode.height); + + index = node.parent; + } + } + + /// \} End of tree structure + + /// \name Leaves + /// \{ + + void insert_leaf(const index_type leafIndex) + { + if (!m_root) + { + m_root = leafIndex; + m_nodes.at(leafIndex).parent = nothing; + return; + } + + // Find the best sibling for the node. + const auto leafAabb = m_nodes.at(leafIndex).box; // copy current AABB + const auto siblingIndex = find_best_sibling(leafAabb); + + // Create a new parent. + const auto oldParentIndex = m_nodes.at(siblingIndex).parent; + const auto newParentIndex = allocate_node(); + + { + auto& newParent = m_nodes.at(newParentIndex); + newParent.parent = oldParentIndex; + newParent.box = merge(leafAabb, m_nodes.at(siblingIndex).box); + newParent.height = m_nodes.at(siblingIndex).height + 1; + newParent.left = siblingIndex; + newParent.right = leafIndex; + } + + if (oldParentIndex) + { + // The sibling was not the root. + auto& oldParent = m_nodes.at(*oldParentIndex); + if (oldParent.left == siblingIndex) + { + oldParent.left = newParentIndex; + } + else + { + oldParent.right = newParentIndex; + } + } + else + { + // The sibling was the root. + m_root = newParentIndex; + } + + m_nodes.at(siblingIndex).parent = newParentIndex; + m_nodes.at(leafIndex).parent = newParentIndex; + + // Walk back up the tree fixing heights and AABBs. + fix_tree_upwards(m_nodes.at(leafIndex).parent); + } + + void remove_leaf(const index_type leafIndex) + { + if (leafIndex == m_root) + { + m_root = nothing; + return; + } + + const auto parentIndex = m_nodes.at(leafIndex).parent; + const auto grandParentIndex = m_nodes.at(parentIndex.value()).parent; + + const auto siblingIndex = (m_nodes.at(parentIndex.value()).left == leafIndex) + ? m_nodes.at(parentIndex.value()).right + : m_nodes.at(parentIndex.value()).left; + + // Destroy the parent and connect the sibling to the grandparent. + if (grandParentIndex) + { + if (m_nodes.at(*grandParentIndex).left == parentIndex) + { + m_nodes.at(*grandParentIndex).left = siblingIndex; + } + else + { + m_nodes.at(*grandParentIndex).right = siblingIndex; + } + + m_nodes.at(siblingIndex.value()).parent = grandParentIndex; + free_node(parentIndex.value()); + + // Adjust ancestor bounds. + fix_tree_upwards(grandParentIndex); + } + else + { + m_root = siblingIndex; + m_nodes.at(siblingIndex.value()).parent = nothing; + free_node(parentIndex.value()); + } + } + + /// \} End of leaves + + /// \name Collision queries + /// \{ + + template + using pmr_stack = std::stack>; + + /// \} End of collision queries + + /// \name Validation + /// \{ + + [[nodiscard]] auto compute_height(const maybe nodeIndex) const -> size_type + { + if (!nodeIndex) + { + return 0; + } + + assert(nodeIndex < m_nodeCapacity); + + const auto& node = m_nodes.at(*nodeIndex); + if (is_leaf(node)) + { + return 0; + } + else + { + const auto left = compute_height(node.left); + const auto right = compute_height(node.right); + return 1 + std::max(left, right); + } + } + + [[nodiscard]] auto compute_height() const -> size_type + { + return compute_height(m_root); + } + + void validate_structure(const maybe nodeIndex) const + { + if (nodeIndex == nothing) + { + return; + } + + const auto& node = m_nodes.at(*nodeIndex); + + if (nodeIndex == m_root) + { + assert(!node.parent); + } + + const auto left = node.left; + const auto right = node.right; + + if (is_leaf(node)) + { + assert(!left); + assert(!right); + assert(node.height == 0); + } + else + { + assert(left < m_nodeCapacity); + assert(right < m_nodeCapacity); + assert(left); + assert(right); + + assert(m_nodes.at(*left).parent == nodeIndex); + assert(m_nodes.at(*right).parent == nodeIndex); + + validate_structure(left); + validate_structure(right); + } + } + + void validate_metrics(const maybe nodeIndex) const + { + if (!nodeIndex) + { + return; + } + + const auto& node = m_nodes.at(*nodeIndex); + const auto left = node.left; + const auto right = node.right; + + if (is_leaf(node)) + { + assert(!left); + assert(!right); + assert(node.height == 0); + return; + } + else + { + assert(left < m_nodeCapacity); + assert(right < m_nodeCapacity); + assert(left); + assert(right); + + const auto leftHeight = m_nodes.at(*left).height; + const auto rightHeight = m_nodes.at(*right).height; + const auto height = 1 + std::max(leftHeight, rightHeight); + assert(node.height == height); + + const auto box = merge(m_nodes.at(*left).box, m_nodes.at(*right).box); + + assert(box.min.x == node.box.min.x); + assert(box.min.y == node.box.min.y); + assert(box.max.x == node.box.max.x); + assert(box.max.y == node.box.max.y); + + validate_metrics(left); + validate_metrics(right); + } + } + + void validate() + { + validate_structure(m_root); + validate_metrics(m_root); + + auto freeCount = 0; + auto freeIndex = m_nextFreeIndex; + + while (freeIndex) + { + assert(freeIndex < m_nodeCapacity); + freeIndex = m_nodes.at(*freeIndex).next; + ++freeCount; + } + + assert(height() == compute_height()); + assert((m_nodeCount + freeCount) == m_nodeCapacity); + } + + /// \} End of validation +}; + +template +auto operator<<(std::ostream& stream, const aabb_tree& tree) + -> std::ostream& +{ + tree.print(stream); + return stream; +} + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_AABB_TREE_HPP_ diff --git a/lib/rune/rune/containers/stack_resource.hpp b/lib/rune/rune/containers/stack_resource.hpp new file mode 100644 index 0000000000..89f356bc5b --- /dev/null +++ b/lib/rune/rune/containers/stack_resource.hpp @@ -0,0 +1,51 @@ +#ifndef RUNE_STACK_RESOURCE_HPP_ +#define RUNE_STACK_RESOURCE_HPP_ + +#include // array +#include // byte +#include // memory_resource, monotonic_buffer_resource + +#include "../common/integers.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +/** + * \brief Represents a buffer of stack memory, for avoiding dynamic memory allocations. + * + * \details The following is an example of you can use this class. + * \code{cpp} + * rune::stack_resource<128> resource; + * std::pmr::vector vector{resource.get()}; + * \endcode + * + * \tparam size the size of the stack buffer. + */ +template +class stack_resource final +{ + public: + /// \brief Returns the associated memory resource + [[nodiscard]] auto get() noexcept -> std::pmr::memory_resource* + { + return &m_resource; + } + + /// \copydoc get() + [[nodiscard]] auto get() const noexcept -> const std::pmr::memory_resource* + { + return &m_resource; + } + + private: + std::array m_buffer; + std::pmr::monotonic_buffer_resource m_resource{m_buffer.data(), m_buffer.size()}; +}; + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_STACK_RESOURCE_HPP_ diff --git a/lib/rune/rune/containers/static_vector.hpp b/lib/rune/rune/containers/static_vector.hpp new file mode 100644 index 0000000000..ad7e4c4347 --- /dev/null +++ b/lib/rune/rune/containers/static_vector.hpp @@ -0,0 +1,277 @@ +#ifndef RUNE_STATIC_VECTOR_HPP_ +#define RUNE_STATIC_VECTOR_HPP_ + +#include // array +#include // assert +#include // default_initializable +#include // initializer_list +#include // forward, move + +#include "../common/integers.hpp" +#include "../core/rune_error.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +/** + * \class static_vector + * + * \brief A sequence container with an API similar to that of `std::vector`, but the + * elements are stored in a `std::array`, i.e. as a part of the object. + * + * \note This class performs no dynamic memory allocations by itself. + * + * \tparam T the element type. + * \tparam Capacity the maximum capacity of the vector. + */ +template +class static_vector final +{ + public: + using size_type = usize; + using value_type = T; + using iterator = value_type*; + using const_iterator = const value_type*; + + constexpr static_vector() = default; + + /** + * \brief Creates a vector with the specified elements. + * + * \pre The size of the supplied list must not exceed the capacity of the vector. + * + * \details A terse way to use this constructor is using CTAD. + * \code{cpp} + * static_vector vector = {1, 2, 3}; // decltype(vector) == static_vector + * \endcode + * + * \param list the list of elements. + */ + constexpr static_vector(std::initializer_list list) + { + const auto size = list.size(); + assert(size <= Capacity); + + for (size_type index = 0u; auto value : list) + { + m_data.at(index) = std::move(value); + ++index; + } + + m_size = size; + } + + /// Clears the vector. + constexpr void clear() noexcept + { + m_size = 0; + } + + /** + * \brief Adds an element to the end of the vector. + * + * \param value the element that will be added. + * + * \throws rune_error if the vector is already full. + */ + constexpr void push_back(const value_type& value) + { + const auto index = m_size; + if (index < Capacity) + { + m_data.at(index) = value; + ++m_size; + } + else + { + throw rune_error{"static_vector::push_back(): vector already full"}; + } + } + + /// \copydoc push_back() + constexpr void push_back(value_type&& value) + { + const auto index = m_size; + if (index < Capacity) + { + m_data.at(index) = std::move(value); + ++m_size; + } + else + { + throw rune_error{"static_vector::push_back(): vector already full"}; + } + } + + /** + * \brief Adds an element to the end of the vector, creating it from the supplied + * arguments. + * + * \tparam Args the types of the arguments that will be forwarded. + * + * \param args the arguments that will be forwarded to an appropriate value constructor. + * + * \return a reference to the created element. + * + * \throws rune_error if the vector is already full. + */ + template + constexpr auto emplace_back(Args&&... args) -> T& + { + const auto index = m_size; + if (index < Capacity) + { + m_data.at(index) = value_type{std::forward(args)...}; + ++m_size; + return m_data.at(index); + } + else + { + throw rune_error{"static_vector::emplace_back(): vector already full"}; + } + } + + /** + * \brief Removes the last element of the vector. + * + * \note No element is destroyed by this function, i.e. no destructor is called, the + * size is simply decremented. + * + * \pre The vector must not be empty. + */ + constexpr void pop_back() noexcept + { + assert(!empty() && "static_vector mustn't be empty when pop_back() is called"); + --m_size; + } + + /** + * \brief Serializes the vector. + * + * \param archive the archive that will be used to serialize the vector. + */ + constexpr void serialize(auto& archive) + { + archive(m_data, m_size); + } + + /** + * \brief Returns the element at the specified index. + * + * \param index the index of the desired element. + * + * \return the element at the specified index. + * + * \throws rune_error if the index is out of bounds. + */ + [[nodiscard]] constexpr auto at(const size_type index) -> value_type& + { + if (index < m_size) + { + return m_data.at(index); + } + else + { + throw rune_error{"static_vector::at(): invalid index"}; + } + } + + /// \copydoc at() + [[nodiscard]] constexpr auto at(const size_type index) const -> const value_type& + { + if (index < m_size) + { + return m_data.at(index); + } + else + { + throw rune_error{"static_vector::at(): invalid index"}; + } + } + + /** + * \brief Returns the element at the specified index. + * + * \warning This function performs no bounds checking. + * + * \pre `index` must not be out of bounds. + * + * \param index the index of the desired element. + * + * \return the element at the specified index. + */ + [[nodiscard]] constexpr auto operator[](const size_type index) -> value_type& + { + assert(index < m_size); + return m_data[index]; + } + + /// \copydoc operator[]() + [[nodiscard]] constexpr auto operator[](const size_type index) const + -> const value_type& + { + assert(index < m_size); + return m_data[index]; + } + + /// \brief Returns the amount of elements. + [[nodiscard]] constexpr auto size() const noexcept -> size_type + { + return m_size; + } + + /// \brief Returns the maximum amount of elements. + [[nodiscard]] constexpr auto capacity() const noexcept -> size_type + { + return Capacity; + } + + /** + * \brief Indicates whether or not the vector is empty. + * + * \return `true` if the vector is empty; `false` otherwise. + */ + [[nodiscard]] constexpr auto empty() const noexcept -> bool + { + return m_size == 0; + } + + /// \brief Returns an iterator to the beginning of the vector. + [[nodiscard]] constexpr auto begin() noexcept -> iterator + { + return m_data.data(); + } + + /// \copydoc begin() + [[nodiscard]] constexpr auto begin() const noexcept -> const_iterator + { + return m_data.data(); + } + + /// \brief Returns an iterator to the end of the vector. + [[nodiscard]] constexpr auto end() noexcept -> iterator + { + return begin() + m_size; + } + + /// \copydoc end() + [[nodiscard]] constexpr auto end() const noexcept -> const_iterator + { + return begin() + m_size; + } + + private: + std::array m_data{}; + size_type m_size{}; +}; + +template +static_vector(T, Rest...) -> static_vector; + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_STATIC_VECTOR_HPP_ diff --git a/lib/rune/rune/containers/vector_map.hpp b/lib/rune/rune/containers/vector_map.hpp new file mode 100644 index 0000000000..8195469709 --- /dev/null +++ b/lib/rune/rune/containers/vector_map.hpp @@ -0,0 +1,446 @@ +#ifndef RUNE_VECTOR_MAP_HPP_ +#define RUNE_VECTOR_MAP_HPP_ + +#include // find_if +#include // assert +#include // convertible_to +#include // distance, iter_swap +#include // pair, move, forward +#include // vector + +#include "../common/integers.hpp" +#include "../common/maybe.hpp" +#include "../core/rune_error.hpp" + +namespace rune { + +/// \addtogroup containers +/// \{ + +// clang-format off + +template +concept transparent_to = requires (T key, U actual) +{ + { key == actual } -> std::convertible_to; + { actual == key } -> std::convertible_to; +}; + +// clang-format on + +/** + * \class vector_map + * + * \brief A cache-friendly associative container for small sets of key/value pairs. + * + * \details This container is useful when the number of pairs is small (approximately + * 0-100 elements), due to the fact that the internal representation is a `std::vector` + * of key/value pairs. This results in very fast iteration and lookup (as long as the + * total amount of entries is relatively small) due to the contiguous layout of the + * elements. + * + * \tparam K the key type. + * \tparam V the value type. + */ +template +class vector_map final +{ + public: + using key_type = K; + using mapped_type = V; + using value_type = std::pair; + using size_type = usize; + using iterator = typename std::vector::iterator; + using const_iterator = typename std::vector::const_iterator; + + vector_map() noexcept = default; + + /** + * \brief Creates a map with the specified storage capacity. + * + * \param capacity the amount of entries the map can store without needing needing to + * allocate additional memory. + */ + explicit vector_map(const size_type capacity) + { + reserve(capacity); + } + + /// \brief Clears the map of all entries. + void clear() noexcept + { + m_data.clear(); + } + + /** + * \brief Ensures that the map can store the specified amount of entries without + * reallocation. + * + * \note This function has no effect if the specified capacity isn't greater than the + * current capacity. + * + * \param capacity the new capacity of the map. + */ + void reserve(const size_type capacity) + { + m_data.reserve(capacity); + } + + /** + * \brief Adds a key/value pair to the map. + * + * \pre `key` must not be associated with an existing entry. + * + * \tparam Args the types of the arguments that will be forwarded. + * + * \param key the key that will be associated with the value. + * \param args the arguments that will be forwarded to a `mapped_type` constructor. + * + * \return a reference to the added key/value pair. + */ + template + auto emplace(key_type key, Args&&... args) -> value_type& + { + assert(!contains(key)); + return m_data.emplace_back(std::move(key), mapped_type{std::forward(args)...}); + } + + /** + * \brief Adds a key/value pair to the map. + * + * \pre `key` must not be associated with an existing entry. + * + * \param key the key that will be associated with the value. + * \param value the value that will be moved into the map. + * + * \return a reference to the added key/value pair. + */ + auto emplace(key_type key, mapped_type value) -> value_type& + { + assert(!contains(key)); + return m_data.emplace_back(std::move(key), std::move(value)); + } + + /** + * \brief Adds a key/value pair to the map, as long as there isn't already an entry + * using the specified key. + * + * \tparam T the type of the key value. + * \tparam Args the types of the arguments that will be forwarded. + * + * \param key the key that will be associated with the value. + * \param args the arguments that will be forwarded to a `mapped_type` constructor. + * + * \return a reference to the added or existing key/value pair. + */ + template T, typename... Args> + auto try_emplace(const T& key, Args&&... args) -> value_type& + { + if (const auto it = find(key); it != m_data.end()) + { + return *it; + } + else + { + return emplace(key, std::forward(args)...); + } + } + + /** + * \brief Adds or replaces a key/value pair in the map. + * + * \tparam Args the types of the arguments that will be forwarded. + * + * \param key the key that will be associated with the value. + * \param args the arguments that will be forwarded to a `mapped_type` constructor. + * + * \return a reference to the added key/value pair. + */ + template + auto emplace_or_replace(key_type key, Args&&... args) -> value_type& + { + if (const auto it = find(key); it != end()) + { + it->second = mapped_type{std::forward(args)...}; + return *it; + } + else + { + return emplace(std::move(key), std::forward(args)...); + } + } + + /** + * \brief Adds or replaces a key/value pair in the map. + * + * \param key the key that will be associated with the value. + * \param value the value that will be moved into the map. + * + * \return a reference to the added key/value pair. + */ + auto emplace_or_replace(key_type key, mapped_type value) -> value_type& + { + if (const auto it = find(key); it != end()) + { + it->second = std::move(value); + return *it; + } + else + { + return emplace(std::move(key), std::move(value)); + } + } + + /** + * \brief Removes an entry from the map. + * + * \note This function has no effect if there is no entry associated with the specified + * key. + * + * \param key the key associated with the entry that will be removed. + */ + template T> + void erase(const T& key) + { + std::erase_if(m_data, [&](const value_type& pair) { return pair.first == key; }); + } + + /** + * \brief Moves the the specified key/value pair forwards in the underlying array by one + * step. + * + * \param key the key/value pair that will be moved in the underlying vector. + */ + template T> + void move_forward(const T& key) + { + move_element(key); + } + + /** + * \brief Moves the the specified key/value pair backwards in the underlying array by + * one step. + * + * \param key the key/value pair that will be moved in the underlying vector. + */ + template T> + void move_backward(const T& key) + { + move_element(key); + } + + /** + * \brief Returns an iterator to the element associated with the specified key. + * + * \tparam T the type of the key, must be comparable with the real key type. + * + * \param key the key to of the value to look for. + * + * \return an iterator to the found element; `end()` is returned if the element wasn't + * found. + */ + template T> + [[nodiscard]] auto find(const T& key) -> iterator + { + return std::ranges::find_if(m_data, [&](const value_type& pair) { + return pair.first == key; + }); + } + + /// \copydoc find() + template T> + [[nodiscard]] auto find(const T& key) const -> const_iterator + { + return std::ranges::find_if(m_data, [&](const value_type& pair) { + return pair.first == key; + }); + } + + /** + * \brief Returns the key/value pair at the specified index. + * + * \param index the index of the desired key/value pair. + * + * \throws std::out_of_range if the index is out out of bounds. + * + * \return a key/value pair. + */ + [[nodiscard]] auto at_index(const size_type index) -> value_type& + { + return m_data.at(index); + } + + /// \copydoc at_index() + [[nodiscard]] auto at_index(const size_type index) const -> const value_type& + { + return m_data.at(index); + } + + /** + * \brief Returns the value associated with the specified key. + * + * \tparam T the type of the key, must be comparable with the real key type. + * + * \param key the key associated with the desired value. + * + * \return the value associated with the specified key. + * + * \throws rune_error if the key is not associated with a value. + * + * \since 0.1.0 + */ + template T> + [[nodiscard]] auto at(const T& key) -> mapped_type& + { + if (auto it = find(key); it != end()) + { + return it->second; + } + else + { + throw rune_error{"vector_map::at(): invalid key"}; + } + } + + /// \copydoc at() + template T> + [[nodiscard]] auto at(const T& key) const -> const mapped_type& + { + if (const auto it = find(key); it != end()) + { + return it->second; + } + else + { + throw rune_error{"vector_map::at(): invalid key"}; + } + } + + /** + * \brief Returns the existing value associated with the key, or attempts to insert a + * default constructed value for the key. + * + * \tparam T the type of the key. + * + * \param key the key associated with the desired value. + * + * \return a reference to the existing or created value. + */ + template T> + [[nodiscard]] auto operator[](const T& key) -> mapped_type& + { + return try_emplace(key).second; + } + + /** + * \brief Returns the index of the entry associated with the specified key. + * + * \param key the key of the entry to look for. + * + * \return the index of the specified entry in the underlying vector; `nothing` if + * the key is unused. + */ + template T> + [[nodiscard]] auto index_of(const T& key) const -> maybe + { + if (const auto it = find(key); it != end()) + { + return std::distance(begin(), it); + } + else + { + return nothing; + } + } + + /** + * \brief Indicates whether or not the map contains the specified key. + * + * \param key the key to look for. + * + * \return `true` if the map contains the supplied key; `false` otherwise. + */ + template T> + [[nodiscard]] auto contains(const T& key) const -> bool + { + return find(key) != end(); + } + + /** + * \brief Indicates whether or not the map is empty. + * + * \return `true` if the map is empty; `false` otherwise. + */ + [[nodiscard]] auto empty() const noexcept -> bool + { + return m_data.empty(); + } + + /// \brief Returns the amount of key/value pairs that are stored in the map. + [[nodiscard]] auto size() const noexcept -> size_type + { + return m_data.size(); + } + + /// \brief Returns the amount of entries the map can store without re-allocation. + [[nodiscard]] auto capacity() const noexcept -> size_type + { + return m_data.capacity(); + } + + /// \brief Returns an iterator to the beginning of the map. + [[nodiscard]] auto begin() noexcept -> iterator + { + return m_data.begin(); + } + + /// \copydoc begin() + [[nodiscard]] auto begin() const noexcept -> const_iterator + { + return m_data.begin(); + } + + /// \brief Returns an iterator to the end of the map. + [[nodiscard]] auto end() noexcept -> iterator + { + return m_data.end(); + } + + /// \copydoc end() + [[nodiscard]] auto end() const noexcept -> const_iterator + { + return m_data.end(); + } + + private: + std::vector m_data; + + template T> + void move_element(const T& key) + { + if (const auto it = find(key); it != end()) + { + const auto index = std::distance(begin(), it); + if constexpr (MoveForward) + { + if (index != size() - 1) + { + std::iter_swap(it, it + 1); + } + } + else + { + if (index != 0) + { + std::iter_swap(it, it - 1); + } + } + } + } +}; + +/// \} End of group containers + +} // namespace rune + +#endif // RUNE_VECTOR_MAP_HPP_ diff --git a/lib/rune/rune/core/compiler.hpp b/lib/rune/rune/core/compiler.hpp new file mode 100644 index 0000000000..e959879a07 --- /dev/null +++ b/lib/rune/rune/core/compiler.hpp @@ -0,0 +1,48 @@ +#ifndef RUNE_COMPILER_HPP_ +#define RUNE_COMPILER_HPP_ + +namespace rune { + +/// \addtogroup core +/// \{ + +/// \name Compiler checks +/// \{ + +/// Indicates whether or not the current compiler is MSVC +[[nodiscard]] consteval auto on_msvc() noexcept -> bool +{ +#ifdef _MSC_VER + return true; +#else + return false; +#endif // _MSC_VER +} + +/// Indicates whether or not the current compiler is GCC +[[nodiscard]] consteval auto on_gcc() noexcept -> bool +{ +#ifdef __GNUC__ + return true; +#else + return false; +#endif // __GNUC__ +} + +/// Indicates whether or not the current compiler is Clang +[[nodiscard]] consteval auto on_clang() noexcept -> bool +{ +#ifdef __clang__ + return true; +#else + return false; +#endif // __clang__ +} + +/// \} End of compiler checks + +/// \} End of group core + +} // namespace rune + +#endif // RUNE_COMPILER_HPP_ diff --git a/lib/rune/rune/core/configuration.hpp b/lib/rune/rune/core/configuration.hpp new file mode 100644 index 0000000000..d640c0c2c8 --- /dev/null +++ b/lib/rune/rune/core/configuration.hpp @@ -0,0 +1,27 @@ +#ifndef RUNE_CONFIGURATION_HPP_ +#define RUNE_CONFIGURATION_HPP_ + +#include // window, renderer, iarea +#include // string + +#include "../common/integers.hpp" + +namespace rune { + +/// \addtogroup core +/// \{ + +struct configuration final +{ + std::string window_title{"Rune"}; + cen::iarea window_size{cen::window::default_size()}; + uint32 renderer_flags{cen::renderer::default_flags()}; + double max_tick_rate{120.0}; + int max_frames_per_tick{5}; +}; + +/// \} End of group core + +} // namespace rune + +#endif // RUNE_CONFIGURATION_HPP_ diff --git a/lib/rune/rune/core/engine.hpp b/lib/rune/rune/core/engine.hpp new file mode 100644 index 0000000000..ad5c3182fd --- /dev/null +++ b/lib/rune/rune/core/engine.hpp @@ -0,0 +1,313 @@ +#ifndef RUNE_ENGINE_HPP_ +#define RUNE_ENGINE_HPP_ + +#include // min, max +#include // assert +#include // window, event, counter, screen, keyboard, mouse +#include // invocable +#include // registry, dispatcher, delegate +#include // move +#include // vector + +#include "../common/maybe.hpp" +#include "configuration.hpp" + +namespace rune { + +/// \addtogroup core +/// \{ + +class engine final +{ + public: + using seconds_type = cen::seconds; + using delta_type = float; + + explicit engine(const configuration& cfg = {}) + : mWindow{cfg.window_title, cfg.window_size} + , mRate{std::min( + cfg.max_tick_rate, + static_cast(cen::screen::refresh_rate().value()))} + , mMaxFramesPerTick{std::max(cfg.max_frames_per_tick, 1)} + , mDelta{1.0 / mRate} + , mCurrent{cen::counter::now_in_seconds()} + { + mInputSystems.reserve(4u); + mLogicSystems.reserve(32u); + mRenderSystems.reserve(32u); + } + + /** + * \brief Starts the game loop and runs the game. + * + * \return always `0`. + */ + auto run() -> int + { + mWindow.show(); + mCurrent = cen::counter::now_in_seconds(); + + if (mOnStart) + { + mOnStart(); + } + + while (mRunning) + { + tick(); + render(); + } + + if (mOnExit) + { + mOnExit(); + } + + mWindow.hide(); + return 0; + } + + void stop() noexcept + { + mRunning = false; + } + + template + void on_start() + { + mOnStart.template connect(); + } + + template + void on_start(T* self) + { + mOnStart.template connect(self); + } + + template + void on_start(T func) + { + mOnStart = std::move(func); + } + + template + void on_exit() + { + mOnExit.template connect(); + } + + template + void on_exit(T* self) + { + mOnExit.template connect(self); + } + + template + void on_exit(T func) + { + mOnExit = std::move(func); + } + + template + void add_logic_system() + { + auto& delegate = mLogicSystems.emplace_back(); + delegate.template connect(); + } + + template + void add_logic_system(T* self) + { + auto& delegate = mLogicSystems.emplace_back(); + delegate.template connect(self); + } + + template T> + void add_logic_system(T func) + { + auto& delegate = mLogicSystems.emplace_back(); + delegate = std::move(func); + } + + template + void add_input_system() + { + auto& delegate = mInputSystems.emplace_back(); + delegate.template connect(); + } + + template + void add_input_system(T* self) + { + auto& delegate = mInputSystems.emplace_back(); + delegate.template connect(self); + } + + template T> + void add_input_system(T func) + { + auto& delegate = mInputSystems.emplace_back(); + delegate = std::move(func); + } + + template + void add_render_system() + { + auto& delegate = mRenderSystems.emplace_back(); + delegate.template connect(); + } + + template + void add_render_system(T* self) + { + auto& delegate = mRenderSystems.emplace_back(); + delegate.template connect(self); + } + + template T> + void add_render_system(T func) + { + auto& delegate = mRenderSystems.emplace_back(); + delegate = std::move(func); + } + + [[nodiscard]] auto registry() noexcept -> entt::registry& + { + return mRegistry; + } + + [[nodiscard]] auto registry() const noexcept -> const entt::registry& + { + return mRegistry; + } + + [[nodiscard]] auto dispatcher() noexcept -> entt::dispatcher& + { + return mDispatcher; + } + + [[nodiscard]] auto dispatcher() const noexcept -> const entt::dispatcher& + { + return mDispatcher; + } + + [[nodiscard]] auto keyboard() const noexcept -> const cen::keyboard& + { + return mKeyboard; + } + + [[nodiscard]] auto mouse() const noexcept -> const cen::mouse& + { + return mMouse; + } + + [[nodiscard]] auto window() noexcept -> cen::window& + { + return mWindow; + } + + [[nodiscard]] auto window() const noexcept -> const cen::window& + { + return mWindow; + } + + private: + using input_func = entt::delegate; + using logic_func = entt::delegate; + using render_func = entt::delegate; + + cen::window mWindow; + cen::keyboard mKeyboard; + cen::mouse mMouse; + + seconds_type::rep mRate; + int mMaxFramesPerTick; + seconds_type mDelta; + seconds_type mCurrent; + bool mRunning{true}; + + entt::registry mRegistry; + entt::dispatcher mDispatcher; + + entt::delegate mOnStart; + entt::delegate mOnExit; + + std::vector mInputSystems; + std::vector mLogicSystems; + std::vector mRenderSystems; + + void tick() + { + const auto newTime = cen::counter::now_in_seconds(); + auto frameTime = newTime - mCurrent; + + mCurrent = newTime; + auto nSteps = 0; + + while (frameTime > seconds_type::zero()) + { + if (nSteps > mMaxFramesPerTick) + { + break; // avoids spiral-of-death by limiting maximum amount of steps + } + + mRunning = update_input(); + if (!mRunning) + { + break; + } + + const auto dt = std::min(frameTime, mDelta); + update_logic(static_cast(dt.count())); + + frameTime -= dt; + + ++nSteps; + } + } + + auto update_input() -> bool + { + if (auto renderer = cen::get_renderer(mWindow)) + { + mMouse.update(renderer.output_size()); + } + else + { + mMouse.update(); + } + + mKeyboard.update(); + cen::event::update(); + + for (const auto& system : mInputSystems) + { + system(mRegistry, mDispatcher); + } + + return !cen::event::in_queue(cen::event_type::quit); + } + + void update_logic(const delta_type dt) + { + mDispatcher.update(); + for (const auto& system : mLogicSystems) + { + system(mRegistry, mDispatcher, dt); + } + } + + void render() + { + for (const auto& system : mRenderSystems) + { + system(mRegistry); + } + } +}; + +/// \} End of group core + +} // namespace rune + +#endif // RUNE_ENGINE_HPP_ diff --git a/lib/rune/rune/core/formatted_string.hpp b/lib/rune/rune/core/formatted_string.hpp new file mode 100644 index 0000000000..7f37be65d2 --- /dev/null +++ b/lib/rune/rune/core/formatted_string.hpp @@ -0,0 +1,54 @@ +#ifndef RUNE_FORMATTED_STRING_HPP_ +#define RUNE_FORMATTED_STRING_HPP_ + +#include // array +#include // format_to_n +#include // string_view + +#include "../common/cstr.hpp" +#include "../common/integers.hpp" + +namespace rune { + +template +class formatted_string final +{ + public: + template + explicit formatted_string(const std::string_view fmt, const Args&... args) + { + const auto res = std::format_to_n(m_buffer.data(), m_buffer.size() - 1, fmt, args...); + *res.out = '\0'; + m_view = std::string_view{m_buffer.data(), res.out}; + } + + [[nodiscard]] auto data() const noexcept -> cstr + { + return m_buffer.data(); + } + + [[nodiscard]] auto view() const noexcept -> std::string_view + { + return m_view; + } + + [[nodiscard]] auto size() const noexcept -> usize + { + return m_view.size(); + } + + [[nodiscard]] constexpr auto capacity() const noexcept -> usize + { + return Capacity; + } + + private: + std::array m_buffer; // NOLINT + std::string_view m_view; +}; + +using fmt_string = formatted_string<128>; + +} // namespace rune + +#endif // RUNE_FORMATTED_STRING_HPP_ diff --git a/lib/rune/rune/core/from_string.hpp b/lib/rune/rune/core/from_string.hpp new file mode 100644 index 0000000000..0e73000309 --- /dev/null +++ b/lib/rune/rune/core/from_string.hpp @@ -0,0 +1,54 @@ +#ifndef RUNE_FROM_STRING_HPP_ +#define RUNE_FROM_STRING_HPP_ + +#include // from_chars +#include // floating_point, integral +#include // string_view +#include // errc + +#include "../common/maybe.hpp" + +namespace rune { + +/// \addtogroup core +/// \{ + +template +[[nodiscard]] auto from_string(const std::string_view str, const int base = 10) + -> maybe +{ + T value{}; + + const auto [ptr, error] = + std::from_chars(str.data(), str.data() + str.size(), value, base); + if (error == std::errc{}) + { + return value; + } + else + { + return nothing; + } +} + +template +[[nodiscard]] auto from_string(const std::string_view str) -> maybe +{ + T value{}; + + const auto [ptr, error] = std::from_chars(str.data(), str.data() + str.size(), value); + if (error == std::errc{}) + { + return value; + } + else + { + return nothing; + } +} + +/// \} End of group core + +} // namespace rune + +#endif // RUNE_FROM_STRING_HPP_ diff --git a/lib/rune/rune/core/rune_error.hpp b/lib/rune/rune/core/rune_error.hpp new file mode 100644 index 0000000000..c5af1cf21c --- /dev/null +++ b/lib/rune/rune/core/rune_error.hpp @@ -0,0 +1,34 @@ +#ifndef RUNE_RUNE_ERROR_HPP_ +#define RUNE_RUNE_ERROR_HPP_ + +#include // exception + +#include "../common/cstr.hpp" + +namespace rune { + +/** + * \brief The main exception thrown in the library. + * + * \ingroup core + * + * \since 0.1.0 + */ +class rune_error final : public std::exception +{ + public: + explicit rune_error(const cstr what) noexcept : m_what{what} + {} + + [[nodiscard]] auto what() const noexcept -> cstr override + { + return m_what; + } + + private: + cstr m_what{"n/a"}; +}; + +} // namespace rune + +#endif // RUNE_RUNE_ERROR_HPP_ diff --git a/lib/rune/rune/math/almost_equal.hpp b/lib/rune/rune/math/almost_equal.hpp new file mode 100644 index 0000000000..7ec3972b8d --- /dev/null +++ b/lib/rune/rune/math/almost_equal.hpp @@ -0,0 +1,44 @@ +#ifndef RUNE_ALMOST_EQUAL_HPP_ +#define RUNE_ALMOST_EQUAL_HPP_ + +#include // abs +#include // floating_point + +namespace rune { + +/// \addtogroup math +/// \{ + +// clang-format off + +/// The default epsilon value used for floating point comparisons. +inline constexpr float default_epsilon = 0.00001f; + +/** + * \brief Indicates whether or not two floating-point values are almost equal. + * + * \details The two values are considered equal if the absolute value of their difference + * is in the range [0, `epsilon`). + * + * \param a the first value. + * \param b the second value. + * \param epsilon the epsilon value. + * + * \return `true` if the values are almost equal; `false` otherwise. + */ +template +[[nodiscard]] auto almost_equal(const T a, + const T b, + const T epsilon = default_epsilon) noexcept(noexcept(std::abs(a))) + -> bool +{ + return std::abs(a - b) < epsilon; +} + +// clang-format on + +/// \} End of group math + +} // namespace rune + +#endif // RUNE_ALMOST_EQUAL_HPP_ diff --git a/lib/rune/rune/math/index_to_matrix.hpp b/lib/rune/rune/math/index_to_matrix.hpp new file mode 100644 index 0000000000..7716c718cc --- /dev/null +++ b/lib/rune/rune/math/index_to_matrix.hpp @@ -0,0 +1,29 @@ +#ifndef RUNE_INDEX_TO_MATRIX_HPP_ +#define RUNE_INDEX_TO_MATRIX_HPP_ + +#include // integral + +namespace rune { + +/// \addtogroup math +/// \{ + +template +struct matrix_position final +{ + T row{}; + T column{}; +}; + +template +[[nodiscard]] constexpr auto index_to_matrix(const T index, const T nColumns) noexcept + -> matrix_position +{ + return {.row = index / nColumns, .column = index % nColumns}; +} + +/// \} End of group math + +} // namespace rune + +#endif // RUNE_INDEX_TO_MATRIX_HPP_ diff --git a/lib/rune/rune/math/random_utils.hpp b/lib/rune/rune/math/random_utils.hpp new file mode 100644 index 0000000000..289394aad9 --- /dev/null +++ b/lib/rune/rune/math/random_utils.hpp @@ -0,0 +1,109 @@ +#ifndef RUNE_RANDOM_UTILS_HPP_ +#define RUNE_RANDOM_UTILS_HPP_ + +#include // generate +#include // array +#include // floating_point, integral +#include // ref +#include // mt19937, random_device, uniform_int_distribution, ... + +namespace rune { + +/// \addtogroup math +/// \{ + +/// \name Random number generation +/// \{ + +/// \brief The random engine type used by the RNG functions. +using random_engine = std::mt19937; + +/** + * \brief Creates and returns a seeded random engine. + * + * \return a seeded random engine. + */ +[[nodiscard]] inline auto make_random_engine() -> random_engine +{ + using result_type = std::random_device::result_type; + + constexpr auto n = random_engine::state_size; + + std::random_device device; + std::array data{}; + + std::ranges::generate(data, std::ref(device)); + std::seed_seq seeds(data.begin(), data.end()); + + return random_engine(seeds); +} + +/** + * \brief Returns a random value in the specified range [min, max]. + * + * \tparam T the type of the value to be obtained. + * + * \param min the minimum possible value. + * \param max the maximum possible value. + * + * \return a random value in the specified range. + */ +template + requires std::integral || std::floating_point +[[nodiscard]] auto next_random(const T min, const T max) -> T +{ + static auto engine = make_random_engine(); + + if constexpr (std::floating_point) + { + return std::uniform_real_distribution{min, max}(engine); + } + else + { + return std::uniform_int_distribution{min, max}(engine); + } +} + +/** + * \brief Returns a random `bool` value. + * + * \return a random `bool` value. + * + * \see `next_random()` + */ +[[nodiscard]] inline auto next_bool() -> bool +{ + return next_random(0.0, 1.0) > 0.5; +} + +/** + * \brief Returns a random `float` in the interval [0, 1]. + * + * \return a random `float` value. + * + * \see `next_random()` + */ +[[nodiscard]] inline auto next_float() -> float +{ + return next_random(0.0f, 1.0f); +} + +/** + * \brief Returns a random `double` in the interval [0, 1]. + * + * \return a random `double` value. + * + * \see `next_random()` + */ +[[nodiscard]] inline auto next_double() -> double +{ + return next_random(0.0, 1.0); +} + +/// \} End of random number generation + +/// \} End of group math + +} // namespace rune + +#endif // RUNE_RANDOM_UTILS_HPP_ diff --git a/lib/rune/rune/math/vector2.hpp b/lib/rune/rune/math/vector2.hpp new file mode 100644 index 0000000000..a57dca6f9e --- /dev/null +++ b/lib/rune/rune/math/vector2.hpp @@ -0,0 +1,460 @@ +#ifndef RUNE_VECTOR2_HPP_ +#define RUNE_VECTOR2_HPP_ + +#include // lerp, sqrt +#include // floating_point +#include // ostream +#include // string, to_string + +#include "almost_equal.hpp" + +namespace rune { + +/// \addtogroup math +/// \{ + +/** + * \class basic_vector2 + * + * \brief A two-dimensional vector with floating point coordinates. + * + * \tparam T the representation type, must a floating-point type. + * + * \see `float2` + * \see `double2` + * \see `almost_equal(const basic_vector2&, const basic_vector2&, T)` + * \see `distance(const basic_vector2&, const basic_vector2&)` + * \see `angle(const basic_vector2&, const basic_vector2&)` + * \see `cross(const basic_vector2&, const basic_vector2&)` + * \see `dot(const basic_vector2&, const basic_vector2&)` + */ +template +class basic_vector2 final +{ + public: + using value_type = T; ///< The type of the coordinates. + using vector_type = basic_vector2; ///< The type of the vector itself. + + value_type x{}; ///< The x-coordinate. + value_type y{}; ///< The y-coordinate. + + /// \name Construction + /// \{ + + /** + * \brief Creates a zero vector. + */ + constexpr basic_vector2() noexcept = default; + + /** + * \brief Creates a vector with the specified components. + * + * \param x the x-coordinate of the vector. + * \param y the y-coordinate of the vector. + */ + constexpr basic_vector2(const value_type x, const value_type y) noexcept : x{x}, y{y} + {} + + /// \} End of construction + + /// \name Mutators + /// \{ + + /** + * \brief Turns the vector into a zero vector. + */ + constexpr void reset() noexcept + { + x = 0; + y = 0; + } + + /** + * \brief Negates the coordinates of the vector. + * + * \details Negating a vector with components (20, 30) results in (-20, -30). + */ + constexpr void negate() noexcept + { + x = -x; + y = -y; + } + + /** + * \brief Normalizes the vector, i.e. the vector will be made a unit vector. + * + * \note If the vector is the zero vector, then this function has no effect. + */ + constexpr void normalize() + { + const auto currentMagnitude = magnitude(); + if (currentMagnitude != 0) [[likely]] + { + x /= currentMagnitude; + y /= currentMagnitude; + } + } + + /** + * \brief Scales the coordinates of the vector by the specified factor. + * + * \param factor the scale factor, may be negative. + */ + constexpr void scale(const value_type factor) noexcept + { + x *= factor; + y *= factor; + } + + /** + * \brief Linearly interpolates the vector with the supplied target vector. + * + * \param target the target vector of the interpolation. + * \param alpha the interpolation alpha, in the interval [0, 1]. + */ + constexpr void lerp(const vector_type target, const value_type alpha) noexcept + { + x = std::lerp(x, target.x, alpha); + y = std::lerp(y, target.y, alpha); + } + + /** + * \brief Makes the vector "look" at the supplied point. + * + * \note A negative length value will turn the vector into the zero vector. + * + * \param target the point that the vector will look at. + * \param length the length of the vector after the operation. + * + * \since 0.1.0 + */ + constexpr void look_at(const vector_type target, const value_type length) + { + if (length >= 0) [[likely]] + { + x = target.x - x; + y = target.y - y; + normalize(); + scale(length); + } + else + { + reset(); + } + } + + /** + * \brief Makes the vector "look" at the supplied point. + * + * \note The vector will maintain its current magnitude. + * + * \param target the point that the vector will look at. + */ + constexpr void look_at(const vector_type target) + { + look_at(target, magnitude()); + } + + /** + * \brief Sets the magnitude of the vector. + * + * \note If the supplied magnitude is negative, the vector becomes the zero vector. + * + * \param length the new magnitude of the vector. + */ + void set_magnitude(const T length) + { + if (length > 0) [[likely]] + { + const auto previous = magnitude(); + if (previous != 0 && previous != length) + { + scale(length / previous); + } + } + else + { + reset(); + } + } + + /// \} End of mutators + + /// \name Queries + /// \{ + + /// Returns the magnitude, i.e. length, of the vector. + + /** + * \brief Returns the magnitude (length) of the vector. + * + * \return the magnitude of the vector. + */ + [[nodiscard]] auto magnitude() const -> value_type + { + return std::sqrt((x * x) + (y * y)); + } + + /** + * \brief Returns the squared magnitude of this vector. + * + * \details This function can be useful when comparing vectors. It avoids a relatively + * expensive square root computation. + * + * \return the squared magnitude of this vector. + */ + [[nodiscard]] constexpr auto magnitude2() const noexcept -> value_type + { + return (x * x) + (y * y); + } + + /** + * \brief Indicates whether or not the vector is a unit vector. + * + * \details A unit vector is a vector with length `1`. + * + * \return `true` if the vector is a unit vector; `false` otherwise. + */ + [[nodiscard]] auto is_unit() const -> bool + { + return almost_equal(magnitude(), value_type{1}); + } + + /** + * \brief Indicates whether or not the vector is a zero vector. + * + * \details A vector is a zero vector if both of its coordinates are zero. + * + * \return `true` if the vector is a zero vector; `false` otherwise. + */ + [[nodiscard]] auto is_zero() const -> bool + { + return almost_equal(x, value_type{0}) && almost_equal(y, value_type{0}); + } + + /// \} End of queries + + /// \name Serialization + /// \{ + + /** + * \brief Serializes the vector. + * + * \param archive the serialization archive that will be used. + */ + void serialize(auto& archive) + { + archive(x, y); + } + + /// \} End of serialization + + /// \name Comparisons + /// \{ + + /** + * \brief Indicates whether or not two vectors are *exactly* equal. + * + * \return `true` if the vectors are exactly equal; `false` otherwise. + * + * \see `almost_equal(const basic_vector2&, const basic_vector2&, T)` + */ + [[nodiscard]] constexpr bool operator==(const vector_type&) const noexcept = default; + + /// \} End of comparisons +}; + +/// A two-dimensional vector using `float` precision. +using float2 = basic_vector2; + +/// A two-dimensional vector using `double` precision. +using double2 = basic_vector2; + +/// \name Vector operators +/// \{ + +template +constexpr void operator+=(basic_vector2& a, const basic_vector2& b) noexcept +{ + a.x += b.x; + a.y += b.y; +} + +template +[[nodiscard]] constexpr auto operator+(const basic_vector2& lhs, + const basic_vector2& rhs) noexcept + -> basic_vector2 +{ + return basic_vector2{lhs.x + rhs.x, lhs.y + rhs.y}; +} + +template +constexpr void operator-=(basic_vector2& a, const basic_vector2& b) noexcept +{ + a.x -= b.x; + a.y -= b.y; +} + +template +[[nodiscard]] constexpr auto operator-(const basic_vector2& lhs, + const basic_vector2& rhs) noexcept + -> basic_vector2 +{ + return basic_vector2{lhs.x - rhs.x, lhs.y - rhs.y}; +} + +/** + * \brief Returns the dot product of two vectors. + * + * \note The dot product is commutative, which means that the order of + * the operands doesn't matter. + * + * \param a the first vector. + * \param b the second vector. + * + * \return the dot product of the two vectors. + */ +template +[[nodiscard]] constexpr auto operator*(const basic_vector2& a, + const basic_vector2& b) noexcept -> T +{ + return (a.x * b.x) + (a.y * b.y); +} + +template +constexpr void operator*=(basic_vector2& vector, const U factor) noexcept +{ + vector.scale(factor); +} + +template +[[nodiscard]] constexpr auto operator*(const basic_vector2& vector, + const U factor) noexcept -> basic_vector2 +{ + return basic_vector2{vector.x * factor, vector.y * factor}; +} + +template +[[nodiscard]] constexpr auto operator*(const T factor, + const basic_vector2& vector) noexcept + -> basic_vector2 +{ + return vector * factor; +} + +/// \} End of vector operators + +/// \name Vector functions +/// \{ + +/** + * \brief Indicates whether or not two vectors are *almost* equal. + * + * \param a the first vector. + * \param b the second vector. + * \param epsilon the epsilon value that will be used. + * + * \return `true` if the vectors are almost equal; `false` otherwise. + */ +template +[[nodiscard]] auto almost_equal(const basic_vector2& a, + const basic_vector2& b, + const T epsilon = default_epsilon) -> bool +{ + return almost_equal(a.x, b.x, epsilon) && almost_equal(a.y, b.y, epsilon); +} + +/** + * \brief Returns the distance between two vectors. + * + * \details The vectors are treated as points in the plane by this function. + * + * \param a the first vector. + * \param b the second vector. + * + * \return the distance between the two points. + */ +template +[[nodiscard]] auto distance(const basic_vector2& a, const basic_vector2& b) -> T +{ + const auto dx = b.x - a.x; + const auto dy = b.y - a.y; + return std::sqrt(dx * dx + dy * dy); +} + +/** + * \brief Returns the cross product between two vectors. + * + * \param a the first vector. + * \param b the second vector. + * + * \return the cross product of the vectors. + */ +template +[[nodiscard]] constexpr auto cross(const basic_vector2& a, + const basic_vector2& b) noexcept -> T +{ + return a.x * b.y - a.y * b.x; +} + +/// \copydoc operator*(const basic_vector2&, const basic_vector2&) +template +[[nodiscard]] constexpr auto dot(const basic_vector2& a, + const basic_vector2& b) noexcept -> T +{ + return a * b; +} + +/** + * \brief Returns the angle between two vectors. + * + * \note This function returns zero if any of the supplied vectors are zero vectors. + * + * \param a the first vector. + * \param b the second vector. + * + * \return the angle between the two vectors. + */ +template +[[nodiscard]] auto angle(const basic_vector2& a, const basic_vector2& b) -> T +{ + if (a.is_zero() || b.is_zero() || a == b) + { + return 0; + } + + const auto mag1 = a.magnitude(); + const auto mag2 = b.magnitude(); + + const auto cos = (a * b) / mag1 / mag2; + const auto sin = cross(a, b) / mag1 / mag2; + + if (const auto angle = std::acos(cos); sin < 0) + { + return -angle; + } + else + { + return angle; + } +} + +/// \} End of vector functions + +template +[[nodiscard]] auto to_string(const basic_vector2 vec) -> std::string +{ + return "vector2{x: " + std::to_string(vec.x) + ", y: " + std::to_string(vec.y) + "}"; +} + +template +auto operator<<(std::ostream& stream, const basic_vector2 vec) -> std::ostream& +{ + return stream << to_string(vec); +} + +/// \} End of group math + +} // namespace rune + +#endif // RUNE_VECTOR2_HPP_ diff --git a/lib/rune/rune/rune.hpp b/lib/rune/rune/rune.hpp new file mode 100644 index 0000000000..7bca8121d3 --- /dev/null +++ b/lib/rune/rune/rune.hpp @@ -0,0 +1,46 @@ +/* + * MIT License + * Copyright (c) 2021 Albin Johansson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of this + * software and associated documentation files (the "Software"), to deal in the Software + * without restriction, including without limitation the rights to use, copy, modify, + * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR + * THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef RUNE_HPP_ +#define RUNE_HPP_ + +#include "common/cstr.hpp" +#include "common/integers.hpp" +#include "common/maybe.hpp" +#include "containers/aabb_node.hpp" +#include "containers/aabb_tree.hpp" +#include "containers/aabb.hpp" +#include "containers/stack_resource.hpp" +#include "containers/static_vector.hpp" +#include "containers/vector_map.hpp" +#include "core/compiler.hpp" +#include "core/configuration.hpp" +#include "core/engine.hpp" +#include "core/formatted_string.hpp" +#include "core/from_string.hpp" +#include "core/rune_error.hpp" +#include "math/almost_equal.hpp" +#include "math/index_to_matrix.hpp" +#include "math/random_utils.hpp" +#include "math/vector2.hpp" + +#endif // RUNE_HPP_ diff --git a/lib/stbimage/stb_image.h b/lib/stbimage/stb_image.h new file mode 100644 index 0000000000..accef4839c --- /dev/null +++ b/lib/stbimage/stb_image.h @@ -0,0 +1,7762 @@ +/* stb_image - v2.26 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.26 (2020-07-13) many minor fixes + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically + 2.23 (2019-08-11) fix clang static analysis warning + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski + Phil Jordan Dave Moore Roy Eltham + Hayaki Saito Nathan Reed Won Chun + Luke Graham Johan Duparc Nick Verigakis the Horde3D community + Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Laurent Gomila Cort Stratton github:snagar + Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex + Cass Everitt Ryamond Barbiero github:grim210 + Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw + Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus + Josh Tobin Matthew Gregan github:poppolopoppo + Julian Raschke Gregory Mullen Christian Floisand github:darealshinji + Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 + Brad Weinberger Matvey Cherevko [reserved] + Luca Sas Alexander Veselov Zack Middleton [reserved] + Ryan C. Gordon [reserved] [reserved] + DO NOT ADD YOUR NAME HERE + + To add your name to the credits, pick a random blank space in the middle and fill it. + 80% of merge conflicts on stb PRs are due to people adding their name at the end + of the credits. +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB, even though +// they are internally encoded differently. You can disable this conversion +// by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through (which +// is BGR stored in RGB). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// +// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater +// than that size (in either width or height) without further processing. +// This is to let programs in the wild set an upper bound to prevent +// denial-of-service attacks on untrusted data, as one could generate a +// valid image of gigantic dimensions and force stb_image to allocate a +// huge block of memory and spend disproportionate time decoding it. By +// default this is set to (1 << 24), which is 16777216, but that's still +// very big. + +#ifndef STBI_NO_STDIO +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// on most compilers (and ALL modern mainstream compilers) this is threadsafe +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include +#include // ptrdiff_t on osx +#include +#include +#include + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_ASSERT +#include +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined(__GNUC__) && __GNUC__ < 5 + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__) + #define STBI_THREAD_LOCAL _Thread_local + #endif + + #ifndef STBI_THREAD_LOCAL + #if defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #endif + #endif +#endif + +#ifdef _MSC_VER +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include +// assume GCC or Clang on ARM targets +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +#ifndef STBI_MAX_DIMENSIONS +#define STBI_MAX_DIMENSIONS (1 << 24) +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + int callback_already_read; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + int ch; + fseek((FILE*) user, n, SEEK_CUR); + ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */ + if (ch != EOF) { + ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */ + } +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user) || ferror((FILE *) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +#ifndef STBI_NO_FAILURE_STRINGS +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} +#endif + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} +#endif + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} +#endif + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load_global = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 8) { + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 16) { + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) + return 0; + +#if _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else +static void stbi__skip(stbi__context *s, int n) +{ + if (n == 0) return; // already there! + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} +#endif + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + return z + (stbi__get16le(s) << 16); +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi_uc) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); + + sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB + k = stbi_lrot(j->code_buffer, n); + if (n < 0 || n >= (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))) return 0; + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & ~sgn); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + if (t == -1) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + diff = t ? stbi__extend_receive(j, t) : 0; + + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc << j->succ_low); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) << shift); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) << shift); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + if (x == 255) { + j->marker = stbi__get8(j->s); + break; + } + } + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + } else { + if (!stbi__process_marker(j, m)) return 0; + } + m = stbi__get_marker(j); + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[288]; + stbi__uint16 value[288]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static int stbi__zeof(stbi__zbuf *z) +{ + return (z->zbuffer >= z->zbuffer_end); +} + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + return stbi__zeof(z) ? 0 : *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + if (z->code_buffer >= (1U << z->num_bits)) { + z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */ + return; + } + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s >= 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + if (b >= sizeof (z->size)) return -1; // some data was corrupt somewhere! + if (z->size[b] != s) return -1; // was originally an assert, but report failure instead. + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) { + if (stbi__zeof(a)) { + return -1; /* report error for unexpected end of data. */ + } + stbi__fill_bits(a); + } + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + unsigned int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (unsigned int) (z->zout - z->zout_start); + limit = old_limit = (unsigned) (z->zout_end - z->zout_start); + if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory"); + while (cur + n > limit) { + if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory"); + limit *= 2; + } + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) { + c = stbi__zreceive(a,3)+3; + } else if (c == 18) { + c = stbi__zreceive(a,7)+11; + } else { + return stbi__err("bad codelengths", "Corrupt PNG"); + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG"); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[288] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG"); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load = 0; +static int stbi__de_iphone_flag = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); + s->img_y = stbi__get32be(s); + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth <= 8) + ri->bits_per_channel = 8; + else if (p->depth == 16) + ri->bits_per_channel = 16; + else + return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth"); + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1;/* >>= 1;*/ } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; + int extra_read; +} stbi__bmp_data; + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; + + if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP"); + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->extra_read += 12; + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - info.extra_read - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + STBI_ASSERT(info.offset == s->callback_already_read + (int) (s->img_buffer - s->img_buffer_original)); + if (info.offset != s->callback_already_read + (s->img_buffer - s->buffer_start)) { + return stbi__errpuc("bad offset", "Corrupt BMP"); + } + } + + if (info.bpp == 24 && ma == 0xff000000) + s->img_n = 3; + else + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - info.extra_read - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + STBI_NOTUSED(tga_x_origin); // @TODO + STBI_NOTUSED(tga_y_origin); // @TODO + + if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + if (tga_palette_len == 0) { /* you have to have at least one entry! */ + STBI_FREE(tga_data); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + STBI_NOTUSED(tga_palette_start); + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + + if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispose of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + int out_size = 0; + int delays_size = 0; + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride ); + if (NULL == tmp) { + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + return stbi__errpuc("outofmem", "Out of memory"); + } + else { + out = (stbi_uc*) tmp; + out_size = layers * stride; + } + + if (delays) { + *delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers ); + delays_size = layers * sizeof(int); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + out_size = layers * stride; + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + delays_size = layers * sizeof(int); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + stbi__rewind( s ); + if (p == NULL) + return 0; + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) { + if (info.bpp == 24 && info.ma == 0xff000000) + *comp = 3; + else + *comp = info.ma ? 4 : 3; + } + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + (void) stbi__get32be(s); + (void) stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) +// Does not support 16-bit-per-channel + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) + return 0; + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + stbi__getn(s, out, s->img_n * s->img_x * s->img_y); + + if (req_comp && req_comp != s->img_n) { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + + if (maxv > 255) + return stbi__err("max value > 255", "PPM image not 8-bit"); + else + return 1; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/meta/proto.json b/meta/proto.json new file mode 100644 index 0000000000..b09a3f98af --- /dev/null +++ b/meta/proto.json @@ -0,0 +1,83 @@ +{ + "tactile-version": "0.1.0", + "format-version": 1, + "type": "map", + "name": "foo", + "next-layer-id": 6, + "next-object-id": 7, + "rows": 7, + "columns": 5, + "layers": [ + { + "id": 1, + "name": "foo", + "opacity": 1.0, + "type": "tile-layer", + "visible": true, + "data": [ + 1, + 2, + 3 + ] + } + ], + "tilesets": [ + { + "first-global-id": 1, + "source": "foo.json" + }, + { + "first-global-id": 1025, + "source": "bar.json" + } + ], + "properties": [ + { + "name": "foo", + "type": "int", + "value": 123 + } + ], + "components": [ + { + "name": "Plant", + "properties": [ + { + "name": "rate", + "type": "float", + "value": 10.0 + }, + { + "name": "tiles", + "type": "string", + "value": "1,2,3" + }, + { + "name": "tallTiles", + "type": "string", + "value": "2,3" + }, + { + "name": "tileset", + "type": "string", + "value": "foo" + } + ] + }, + { + "name": "Light", + "properties": [ + { + "name": "fluctuationLimit", + "type": "float", + "value": 5.0 + }, + { + "name": "fluctuationStep", + "type": "float", + "value": 1.0 + } + ] + } + ] +} \ No newline at end of file diff --git a/meta/proto.yaml b/meta/proto.yaml new file mode 100644 index 0000000000..a6245c7ec6 --- /dev/null +++ b/meta/proto.yaml @@ -0,0 +1,95 @@ +name: Tactile map +version: 1 +row-count: 4 +column-count: 5 +tile-width: 32 +tile-height: 32 +next-layer-id: 5 +next-object-id: 2 +layers: + - name: foo + id: 1 + opacity: 1.0 + visible: Yes + type: tile-layer + data: > + 1 2 3 4 5 + 6 7 8 9 10 + 11 12 13 14 15 + 16 17 18 19 20 + - name: bar + id: 2 + opacity: 0.75 + visible: Yes + type: object-layer + objects: + - name: Object 1 + id: 1 + type: CustomType + visible: No + x: 42 + y: 27 + width: 123 + height: 88 + - name: hello + id: 3 + opacity: 1.0 + visible: Yes + type: group-layer + layers: + - id: 4 + name: world + opacity: 0.5 + visible: Yes + type: tile-layer + data: > + 0 0 0 0 0 + 0 0 0 0 0 + 0 0 0 0 0 + 0 0 0 0 0 +tilesets: + - name: terrain + first-global-id: 1 + tile-count: 1024 + tile-width: 32 + tile-height: 32 + column-count: 32 + image-path: ../terrain.png + image-width: 1024 + image-height: 1024 + tiles: + - tile: 181 + animation: + - tile: 181 + duration: 300 + - tile: 182 + duration: 300 + - tile: 183 + duration: 300 + properties: + - name: abc + type: string + value: woho +components: + - name: Plant + properties: + - name: rate + type: float + value: 10.0 + - name: tiles + type: string + value: "1,2,3" + - name: tallTiles + type: string + value: "2,3" + - name: tileset + type: string + value: foo + - name: Light + properties: + - name: fluctuationLimit + type: float + value: 5.0 + - name: fluctuationStep + type: float + value: 1.0 \ No newline at end of file diff --git a/meta/prototype_format.txt b/meta/prototype_format.txt new file mode 100644 index 0000000000..0f7e7ca804 --- /dev/null +++ b/meta/prototype_format.txt @@ -0,0 +1,68 @@ +Note: attributes marked with "?" are optional + attributes marked with "!" are required depending on some condition + +map +{ + "type" := "map" + "format-version" := integer + "tactile-version" := "X.Y.Z" where X, Y, Z are integers + "row-count" := integer + "col-count" := integer + "tile-width" := integer + "tile-height" := integer + "next-layer-id" := integer + "next-object-id" := integer + "layers" := layer[] + "tilesets" := tileset[] + ? "properties" := property[] (default: []) +} + +tileset +{ + "name" := string + "first-global-id" := integer + "image-path" := string + "image-width" := integer + "image-height" := integer + "col-count" := integer + "tile-count" := integer + "tile-width" := integer + "tile-height" := integer + ? "margin" := integer (default: 0) + ? "spacing" := integer (default: 0) +} + +layer +{ + "id" := integer + "type" := "tile-layer" | "object-layer" + "name" := string + "opacity" := floating + "visible" := boolean + ! "row-count" := integer (when "type" == "tile-layer") + ! "col-count" := integer (when "type" == "tile-layer") + ! "tiles" := integer[] (when "type" == "tile-layer") + ! "objects" := object[] (when "type" == "object-layer") + ? "properties" := property[] (default: []) +} + +object +{ + "id" := integer + "name" := string + "x" := floating + "y" := floating + "width" := floating + "height" := floating + "visible" := boolean + "representation" := "point" | "rectangle" + "custom-type" := string + ? "properties" := property[] (default: []) +} + +property +{ + "name" := string + "type" := "int" | "float" | "bool" | "file" | "object-ref" | "color" | "string" + "value" := integer | floating | boolean | string +} \ No newline at end of file diff --git a/meta/prototype_format_embedded_example.json b/meta/prototype_format_embedded_example.json new file mode 100644 index 0000000000..a524411ed0 --- /dev/null +++ b/meta/prototype_format_embedded_example.json @@ -0,0 +1,420 @@ +{ + "type": "map", + "format-version": 1, + "tactile-version": "0.2.0", + "row-count": 10, + "col-count": 15, + "tile-width": 32, + "tile-height": 32, + "next-layer-id": 4, + "next-object-id": 2, + "tilesets": [ + { + "name": "terrain", + "first-global-id": 1, + "image-path": "../terrain.png", + "image-width": 1024, + "image-height": 1024, + "col-count": 32, + "tile-count": 1024, + "tile-width": 32, + "tile-height": 32, + "margin": 0, + "spacing": 0 + }, + { + "name": "outside", + "first-global-id": 1025, + "image-path": "../outside.png", + "image-width": 1024, + "image-height": 1024, + "col-count": 32, + "tile-count": 1024, + "tile-width": 32, + "tile-height": 32, + "margin": 0, + "spacing": 0 + } + ], + "layers": [ + { + "id": 1, + "type": "tile-layer", + "name": "G0", + "opacity": 1.0, + "visible": true, + "row-count": 10, + "col-count": 15, + "tiles": [ + 361, + 361, + 361, + 360, + 360, + 359, + 359, + 360, + 361, + 360, + 359, + 360, + 361, + 360, + 359, + 360, + 361, + 360, + 361, + 361, + 359, + 360, + 361, + 361, + 359, + 361, + 359, + 360, + 359, + 359, + 359, + 359, + 361, + 360, + 359, + 360, + 360, + 360, + 361, + 361, + 359, + 361, + 359, + 359, + 359, + 360, + 361, + 360, + 361, + 361, + 361, + 360, + 360, + 359, + 359, + 359, + 359, + 359, + 359, + 360, + 361, + 360, + 359, + 359, + 359, + 359, + 360, + 359, + 360, + 360, + 359, + 361, + 359, + 360, + 361, + 360, + 361, + 359, + 359, + 360, + 359, + 360, + 361, + 359, + 360, + 361, + 360, + 359, + 359, + 360, + 360, + 361, + 361, + 360, + 360, + 361, + 360, + 360, + 359, + 359, + 361, + 360, + 360, + 360, + 359, + 359, + 359, + 360, + 360, + 361, + 360, + 359, + 359, + 359, + 361, + 359, + 359, + 360, + 359, + 359, + 359, + 360, + 359, + 361, + 360, + 359, + 359, + 359, + 360, + 361, + 361, + 361, + 359, + 360, + 361, + 359, + 361, + 359, + 361, + 360, + 359, + 361, + 360, + 360, + 361, + 361, + 361, + 361, + 360, + 361 + ] + }, + { + "id": 2, + "type": "tile-layer", + "name": "T0", + "opacity": 0.75, + "visible": true, + "row-count": 10, + "col-count": 15, + "tiles": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 736, + 0, + 0, + 0, + 0, + 1127, + 1128, + 1129, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 1159, + 1160, + 1161, + 0, + 736, + 1293, + 1294, + 1295, + 0, + 0, + 647, + 648, + 0, + 0, + 0, + 1191, + 1192, + 1193, + 0, + 0, + 1325, + 1326, + 1327, + 0, + 0, + 679, + 680, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 1357, + 1358, + 1359, + 0, + 0, + 0, + 0, + 0, + 736, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 1127, + 1128, + 1129, + 736, + 0, + 0, + 0, + 0, + 946, + 947, + 0, + 0, + 1488, + 1489, + 0, + 1159, + 1160, + 1161, + 0, + 1863, + 1864, + 1865, + 0, + 978, + 979, + 0, + 0, + 1520, + 1521, + 0, + 1191, + 1192, + 1193, + 0, + 1895, + 1896, + 1897, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 736, + 0 + ] + }, + { + "id": 3, + "type": "object-layer", + "name": "O1", + "opacity": 1.0, + "visible": true, + "objects": [ + { + "id": 1, + "name": "Point", + "x": 128, + "y": 96, + "width": 0, + "height": 0, + "visible": true, + "representation": "point", + "custom-type": "" + } + ] + } + ], + "properties": [ + { + "name": "color", + "type": "color", + "value": "#ff550000" + }, + { + "name": "f", + "type": "float", + "value": 12.3 + }, + { + "name": "i", + "type": "int", + "value": 123 + }, + { + "name": "isCool", + "type": "bool", + "value": true + }, + { + "name": "obj", + "type": "object", + "value": 1 + }, + { + "name": "path", + "type": "file", + "value": "../terrain.png" + }, + { + "name": "str", + "type": "string", + "value": "foobar" + } + ] +} \ No newline at end of file diff --git a/meta/screenshots/v020-alpha.png b/meta/screenshots/v020-alpha.png new file mode 100644 index 0000000000..c0f19ba216 Binary files /dev/null and b/meta/screenshots/v020-alpha.png differ diff --git a/meta/screenshots/v020.png b/meta/screenshots/v020.png new file mode 100644 index 0000000000..7d6e1cb1e6 Binary files /dev/null and b/meta/screenshots/v020.png differ diff --git a/meta/screenshots/v020_1.png b/meta/screenshots/v020_1.png new file mode 100644 index 0000000000..79b265c874 Binary files /dev/null and b/meta/screenshots/v020_1.png differ diff --git a/meta/splash.afdesign b/meta/splash.afdesign new file mode 100644 index 0000000000..22a7078660 Binary files /dev/null and b/meta/splash.afdesign differ diff --git a/meta/splash.png b/meta/splash.png new file mode 100644 index 0000000000..ae237393fa Binary files /dev/null and b/meta/splash.png differ diff --git a/meta/themes/ash-2.txt b/meta/themes/ash-2.txt new file mode 100644 index 0000000000..3a54cc468a --- /dev/null +++ b/meta/themes/ash-2.txt @@ -0,0 +1,56 @@ +ImVec4* colors = ImGui::GetStyle().Colors; +colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_TextDisabled] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); +colors[ImGuiCol_WindowBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_ChildBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_PopupBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_Border] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f); +colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_FrameBg] = ImVec4(0.26f, 0.26f, 0.26f, 1.00f); +colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); +colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); +colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); +colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 1.00f); +colors[ImGuiCol_MenuBarBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); +colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.77f, 0.77f, 0.80f, 0.31f); +colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Button] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f); +colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); +colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); +colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Separator] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); +colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); +colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_TabHovered] = ImVec4(0.63f, 0.63f, 0.63f, 0.80f); +colors[ImGuiCol_TabActive] = ImVec4(0.48f, 0.48f, 0.48f, 1.00f); +colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); +colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f); +colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); +colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); +colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); +colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); +colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); +colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); +colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); +colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); +colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); +colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); +colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); diff --git a/meta/themes/ash.txt b/meta/themes/ash.txt new file mode 100644 index 0000000000..37a98c12ba --- /dev/null +++ b/meta/themes/ash.txt @@ -0,0 +1,55 @@ +colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_TextDisabled] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); +colors[ImGuiCol_WindowBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_ChildBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_PopupBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f); +colors[ImGuiCol_FrameBg] = ImVec4(0.26f, 0.26f, 0.26f, 1.00f); +colors[ImGuiCol_FrameBgHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); +colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_TitleBg] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); +colors[ImGuiCol_TitleBgActive] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f); +colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 1.00f); +colors[ImGuiCol_MenuBarBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); +colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Button] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f); +colors[ImGuiCol_ButtonHovered] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f); +colors[ImGuiCol_ButtonActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_Header] = ImVec4(0.10f, 0.09f, 0.12f, 1.00f); +colors[ImGuiCol_HeaderHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Separator] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); +colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); +colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); +colors[ImGuiCol_TabActive] = ImVec4(0.35f, 0.45f, 0.58f, 1.00f); +colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); +colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.19f, 0.27f, 0.30f, 1.00f); +colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f); +colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); +colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); +colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); +colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); +colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); +colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); +colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); +colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); +colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); +colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); +colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); diff --git a/meta/themes/night-2.txt b/meta/themes/night-2.txt new file mode 100644 index 0000000000..31dabf650c --- /dev/null +++ b/meta/themes/night-2.txt @@ -0,0 +1,55 @@ +colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_TextDisabled] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); +colors[ImGuiCol_WindowBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_ChildBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_PopupBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 0.29f); +colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_FrameBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_FrameBgHovered] = ImVec4(0.21f, 0.21f, 0.21f, 1.00f); +colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_MenuBarBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); +colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.77f, 0.77f, 0.80f, 0.31f); +colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_SliderGrab] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); +colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Button] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f); +colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.20f, 0.19f, 1.00f); +colors[ImGuiCol_Header] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.23f, 1.00f); +colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); +colors[ImGuiCol_Separator] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); +colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); +colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f); +colors[ImGuiCol_TabHovered] = ImVec4(0.63f, 0.63f, 0.63f, 0.80f); +colors[ImGuiCol_TabActive] = ImVec4(0.48f, 0.48f, 0.48f, 1.00f); +colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); +colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f); +colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f); +colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); +colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableHeaderBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableBorderLight] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); +colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); +colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); +colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); +colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); +colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); +colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); diff --git a/meta/themes/night-3.txt b/meta/themes/night-3.txt new file mode 100644 index 0000000000..1d8a2e99e9 --- /dev/null +++ b/meta/themes/night-3.txt @@ -0,0 +1,57 @@ +ImVec4* colors = ImGui::GetStyle().Colors; +colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_TextDisabled] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); +colors[ImGuiCol_WindowBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_ChildBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_PopupBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 0.29f); +colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_FrameBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_FrameBgHovered] = ImVec4(0.21f, 0.21f, 0.21f, 1.00f); +colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_MenuBarBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); +colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); +colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.65f, 0.65f, 0.65f, 1.00f); +colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f); +colors[ImGuiCol_CheckMark] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_SliderGrab] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); +colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Button] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f); +colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.20f, 0.19f, 1.00f); +colors[ImGuiCol_Header] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.23f, 1.00f); +colors[ImGuiCol_HeaderActive] = ImVec4(0.12f, 0.12f, 0.12f, 1.00f); +colors[ImGuiCol_Separator] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); +colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); +colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Tab] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f); +colors[ImGuiCol_TabHovered] = ImVec4(0.63f, 0.63f, 0.63f, 0.80f); +colors[ImGuiCol_TabActive] = ImVec4(0.48f, 0.48f, 0.48f, 1.00f); +colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); +colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.08f, 0.08f, 0.09f, 1.00f); +colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f); +colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); +colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableHeaderBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableBorderLight] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); +colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); +colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); +colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); +colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); +colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); +colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); + diff --git a/meta/themes/night.txt b/meta/themes/night.txt new file mode 100644 index 0000000000..d434e2cd12 --- /dev/null +++ b/meta/themes/night.txt @@ -0,0 +1,55 @@ +colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); +colors[ImGuiCol_TextDisabled] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f); +colors[ImGuiCol_WindowBg] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f); +colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.00f); +colors[ImGuiCol_PopupBg] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 0.29f); +colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_FrameBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_FrameBgHovered] = ImVec4(0.05f, 0.05f, 0.05f, 1.00f); +colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_MenuBarBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f); +colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.77f, 0.77f, 0.80f, 0.31f); +colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f); +colors[ImGuiCol_SliderGrabActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Button] = ImVec4(0.23f, 0.23f, 0.24f, 1.00f); +colors[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f); +colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.20f, 0.19f, 1.00f); +colors[ImGuiCol_Header] = ImVec4(0.04f, 0.05f, 0.04f, 1.00f); +colors[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.24f, 0.23f, 1.00f); +colors[ImGuiCol_HeaderActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Separator] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); +colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); +colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.56f, 0.56f, 0.58f, 1.00f); +colors[ImGuiCol_ResizeGripActive] = ImVec4(0.06f, 0.05f, 0.07f, 1.00f); +colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f); +colors[ImGuiCol_TabHovered] = ImVec4(0.63f, 0.63f, 0.63f, 0.80f); +colors[ImGuiCol_TabActive] = ImVec4(0.48f, 0.48f, 0.48f, 1.00f); +colors[ImGuiCol_TabUnfocused] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f); +colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); +colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f); +colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); +colors[ImGuiCol_PlotLines] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_PlotHistogram] = ImVec4(0.40f, 0.39f, 0.38f, 0.63f); +colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableHeaderBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); +colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableBorderLight] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); +colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); +colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); +colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f); +colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); +colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); +colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); +colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); +colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); diff --git a/modules/tactile-base/include/tactile-base/convert_to_forward_slashes.hpp b/modules/tactile-base/include/tactile-base/convert_to_forward_slashes.hpp new file mode 100644 index 0000000000..a3ef2a6ee1 --- /dev/null +++ b/modules/tactile-base/include/tactile-base/convert_to_forward_slashes.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // replace +#include // path +#include // string + +namespace Tactile { + +[[nodiscard]] inline auto ConvertToForwardSlashes(const std::filesystem::path& path) + -> std::string +{ + /* Here we make sure that the file path is portable, by using forward slashes that + can be understood by pretty much all operating systems that we care about. */ + auto str = path.string(); + std::ranges::replace(str, '\\', '/'); + return str; +} + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile-base/include/tactile-base/from_string.hpp b/modules/tactile-base/include/tactile-base/from_string.hpp new file mode 100644 index 0000000000..8ce66c1685 --- /dev/null +++ b/modules/tactile-base/include/tactile-base/from_string.hpp @@ -0,0 +1,41 @@ +#pragma once + +#include // from_chars +#include // integral, floating_point +#include // string_view +#include // errc + +#include "tactile_std.hpp" + +namespace Tactile { + +template +[[nodiscard]] auto FromString(const std::string_view str, const int base = 10) -> Maybe +{ + T value{}; + + const auto [ptr, error] = + std::from_chars(str.data(), str.data() + str.size(), value, base); + if (error == std::errc{}) { + return value; + } + else { + return nothing; + } +} + +template +[[nodiscard]] auto FromString(const std::string_view str) -> Maybe +{ + T value{}; + + const auto [ptr, error] = std::from_chars(str.data(), str.data() + str.size(), value); + if (error == std::errc{}) { + return value; + } + else { + return nothing; + } +} + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/layer_type.hpp b/modules/tactile-base/include/tactile-base/layer_type.hpp new file mode 100644 index 0000000000..e7b1871ddc --- /dev/null +++ b/modules/tactile-base/include/tactile-base/layer_type.hpp @@ -0,0 +1,17 @@ +#pragma once + +namespace Tactile { + +/** + * \brief Represents all different layer types. + * + * \ingroup core + */ +enum class LayerType +{ + TileLayer, + ObjectLayer, + GroupLayer +}; + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/map_position.hpp b/modules/tactile-base/include/tactile-base/map_position.hpp new file mode 100644 index 0000000000..7055f97f23 --- /dev/null +++ b/modules/tactile-base/include/tactile-base/map_position.hpp @@ -0,0 +1,239 @@ +#pragma once + +#include "tactile_std.hpp" + +namespace Tactile { + +/// \addtogroup core +/// \{ + +/** + * \class MapPosition + * + * \brief Represents a row/column position in a tilemap. + * + * \headerfile map_position.hpp + */ +class MapPosition final +{ + public: + /// Creates a map position that represents (0, 0). + constexpr MapPosition() noexcept = default; + + /** + * \brief Creates a map position. + * + * \param row the row index. + * \param column the column index. + */ + constexpr MapPosition(const int32 row, const int32 column) noexcept + : mRow{row} + , mCol{column} + {} + + /** + * \brief Creates a position based on an index and the total number of columns. + * + * \param index the index of the position. + * \param nCols the total number of columns. + * + * \return a row/column position translated from the supplied index. + */ + [[nodiscard]] constexpr static auto FromIndex(const int32 index, + const int32 nCols) noexcept -> MapPosition + { + return MapPosition{index / nCols, index % nCols}; + } + + /** + * \brief Sets the row index associated with the position. + */ + constexpr void SetRow(const int32 row) + { + mRow = row; + } + + /** + * \brief Sets the column index associated with the position. + */ + constexpr void SetColumn(const int32 column) + { + mCol = column; + } + + /** + * \brief Creates and position that is offset from this position. + * + * \param row the offset that will be added to the row index. + * \param column the offset that will be added to the column index. + * + * \return a position that is offset from this position. + */ + [[nodiscard]] constexpr auto OffsetBy(const int32 row, const int32 column) const + -> MapPosition + { + return {mRow + row, mCol + column}; + } + + /** + * \brief Returns a map position that is one step north of this map position. + * + * \return a position one step to the "north". + */ + [[nodiscard]] constexpr auto North() const -> MapPosition + { + return {mRow - 1, mCol}; + } + + /** + * \brief Returns a map position that is one step south of this map position. + * + * \return a position one step to the "south". + */ + [[nodiscard]] constexpr auto South() const -> MapPosition + { + return {mRow + 1, mCol}; + } + + /** + * \brief Returns a map position that is one step to the west of this map + * position. + * + * a position one step to the "west". + */ + [[nodiscard]] constexpr auto West() const -> MapPosition + { + return {mRow, mCol - 1}; + } + + /** + * \brief Returns a map position that is one step to the east of this map + * position. + * + * \return a position one step to the "east". + */ + [[nodiscard]] constexpr auto East() const -> MapPosition + { + return {mRow, mCol + 1}; + } + + /** + * \brief Returns the row index of the map position. + * + * \return the associated row index. + */ + [[nodiscard]] constexpr auto GetRow() const -> int32 + { + return mRow; + } + + /** + * \brief Returns the column index of the map position. + * + * \return the associated column index. + */ + [[nodiscard]] constexpr auto GetColumn() const -> int32 + { + return mCol; + } + + /** + * \brief Returns the raw row index associated with the map position. + * + * \details This function is meant to be used when indexing vectors, etc. + * + * \return the raw row index. + */ + [[nodiscard]] constexpr auto GetRowIndex() const noexcept -> usize + { + return static_cast(mRow); + } + + /** + * \brief Returns the raw column index associated with the map position. + * + * \details This function is meant to be used when indexing vectors, etc. + * + * \return the raw column index. + */ + [[nodiscard]] constexpr auto GetColumnIndex() const noexcept -> usize + { + return static_cast(mCol); + } + + /** + * \brief Returns the row index converted to a y-coordinate. + * + * \param tileSize the current tile size. + * + * \return the row index converted to a y-coordinate. + */ + [[nodiscard]] constexpr auto RowToY(const int32 tileSize) const noexcept -> int32 + { + return mRow * tileSize; + } + + /** + * \brief Returns the column index converted to an x-coordinate. + * + * \param tileSize the current tile size. + * + * \return the column index converted to an x-coordinate. + */ + [[nodiscard]] constexpr auto ColumnToX(const int32 tileSize) const noexcept -> int32 + { + return mCol * tileSize; + } + + // clang-format off + [[nodiscard]] constexpr auto operator<=>(const MapPosition&) const noexcept = default; + // clang-format on + + private: + int32 mRow{}; + int32 mCol{}; +}; + +/** + * \brief Adds two positions and returns the result. + * + * \param lhs the left-hand side position. + * \param rhs the right-hand side position. + * + * \return a position that is the sum of two positions. + */ +[[nodiscard]] constexpr auto operator+(const MapPosition& lhs, const MapPosition& rhs) + -> MapPosition +{ + return MapPosition{lhs.GetRow() + rhs.GetRow(), lhs.GetColumn() + rhs.GetColumn()}; +} + +/** + * \brief Subtracts two positions and returns the result. + * + * \param lhs the left-hand side position. + * \param rhs the right-hand side position. + * + * \return a position that is the difference between two positions. + */ +[[nodiscard]] constexpr auto operator-(const MapPosition& lhs, const MapPosition& rhs) + -> MapPosition +{ + return MapPosition{lhs.GetRow() - rhs.GetRow(), lhs.GetColumn() - rhs.GetColumn()}; +} + +[[nodiscard]] constexpr auto operator*(const MapPosition& lhs, const MapPosition& rhs) + -> MapPosition +{ + return MapPosition{lhs.GetRow() * rhs.GetRow(), lhs.GetColumn() * rhs.GetColumn()}; +} + +[[nodiscard]] constexpr auto operator/(const MapPosition& lhs, const MapPosition& rhs) + -> MapPosition +{ + return MapPosition{lhs.GetRow() / rhs.GetRow(), lhs.GetColumn() / rhs.GetColumn()}; +} + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/object_type.hpp b/modules/tactile-base/include/tactile-base/object_type.hpp new file mode 100644 index 0000000000..679594741c --- /dev/null +++ b/modules/tactile-base/include/tactile-base/object_type.hpp @@ -0,0 +1,13 @@ +#pragma once + +namespace Tactile { + +/// \brief Represents the different available map object types. +enum class ObjectType +{ + Point, + Rectangle, + Ellipse +}; + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/property_type.hpp b/modules/tactile-base/include/tactile-base/property_type.hpp new file mode 100644 index 0000000000..e4dd62d544 --- /dev/null +++ b/modules/tactile-base/include/tactile-base/property_type.hpp @@ -0,0 +1,60 @@ +#pragma once + +#include // enum_name +#include // string_view + +namespace Tactile { + +/// \addtogroup core +/// \{ + +/// \brief Provides values for all different possible property types. +enum class PropertyType +{ + String, ///< A string property. + Integer, ///< An integer property. + Floating, ///< A floating-point property. + Boolean, ///< A boolean property. + File, ///< A file path property. + Color, ///< A color property. + Object ///< An integer ID property, that refers to a map object. +}; + +/// \} End of group core + +} // namespace Tactile + +namespace magic_enum::customize { + +template <> +constexpr auto enum_name(Tactile::PropertyType value) noexcept + -> std::string_view +{ + switch (value) { + case Tactile::PropertyType::String: + return "string"; + + case Tactile::PropertyType::Integer: + return "int"; + + case Tactile::PropertyType::Floating: + return "float"; + + case Tactile::PropertyType::Boolean: + return "bool"; + + case Tactile::PropertyType::File: + return "file"; + + case Tactile::PropertyType::Color: + return "color"; + + case Tactile::PropertyType::Object: + return "object"; + + default: + return {}; + } +} + +} // namespace magic_enum::customize \ No newline at end of file diff --git a/modules/tactile-base/include/tactile-base/property_value.hpp b/modules/tactile-base/include/tactile-base/property_value.hpp new file mode 100644 index 0000000000..1f12b7e8bb --- /dev/null +++ b/modules/tactile-base/include/tactile-base/property_value.hpp @@ -0,0 +1,370 @@ +#pragma once + +#include // path +#include // string +#include // variant, monostate, get, get_if, holds_alternative + +#include // color + +#include "property_type.hpp" +#include "tactile_std.hpp" + +namespace Tactile { + +/// \addtogroup core +/// \{ + +// clang-format off + +template +concept IsPropertyType = std::same_as || + std::same_as || + std::same_as || + std::same_as || + std::same_as || + std::same_as || + std::same_as; + +// clang-format on + +class PropertyValue final +{ + public: + using string_type = std::string; + using integer_type = int; + using float_type = float; + using color_type = cen::color; + using file_type = std::filesystem::path; + + using value_type = std::variant; + + /// Creates a property with no value. + PropertyValue() = default; + + /** + * \brief Creates a property. + * + * \tparam T the type of the property value. + * + * \param value the value of the property. + */ + template + /*implicit*/ PropertyValue(const T& value) + { + mValue.emplace(value); + } + + /** + * \brief Resets the state of the property. + * + * \post `HasValue()` will return `false` after this function is invoked. + */ + void Reset() + { + mValue.emplace(); + } + + void ResetToDefault(PropertyType type) + { + if (type == PropertyType::Integer) { + SetValue(0); + } + else if (type == PropertyType::Floating) { + SetValue(0); + } + else if (type == PropertyType::Boolean) { + SetValue(false); + } + else if (type == PropertyType::String) { + SetValue(string_type{}); + } + else if (type == PropertyType::Color) { + SetValue(cen::colors::black); + } + else if (type == PropertyType::Object) { + SetValue(ObjectRef{}); + } + else if (type == PropertyType::File) { + SetValue(file_type{}); + } + } + + /** + * \brief Sets the value stored in the property. + * + * \tparam T the type of the value. + * + * \param value the new value of the property. + */ + template + void SetValue(const T& value) + { + mValue.emplace(value); + } + + /** + * \brief Indicates whether or not the property holds a value. + * + * \return `true` if the property holds a value; `false` otherwise. + */ + [[nodiscard]] auto HasValue() const noexcept -> bool + { + return !std::holds_alternative(mValue); + } + + /** + * \brief Returns the stored string value. + * + * \note This function throws if the stored value isn't a string. + * + * \return the stored color. + */ + [[nodiscard]] auto AsString() const -> const string_type& + { + return As(); + } + + /** + * \brief Returns the stored integer value. + * + * \note This function throws if the stored value isn't an integer. + * + * \return the stored integer. + */ + [[nodiscard]] auto AsInt() const -> integer_type + { + return As(); + } + + /** + * \brief Returns the stored float value. + * + * \note This function throws if the stored value isn't a float. + * + * \return the stored floating-point value. + */ + [[nodiscard]] auto AsFloat() const -> float_type + { + return As(); + } + + /** + * \brief Returns the stored boolean value. + * + * \note This function throws if the stored value isn't a boolean. + * + * \return the stored boolean value. + */ + [[nodiscard]] auto AsBool() const -> bool + { + return As(); + } + + /** + * \brief Returns the stored file path value. + * + * \note This function throws if the stored value isn't a file path. + * + * \return the stored file path value. + */ + [[nodiscard]] auto AsFile() const -> const file_type& + { + return As(); + } + + /** + * \brief Returns the stored object ID value. + * + * \note This function throws if the stored value isn't an object ID. + * + * \return the stored object ID value. + */ + [[nodiscard]] auto AsObject() const -> ObjectRef + { + return As(); + } + + /** + * \brief Returns the stored color value. + * + * \note This function throws if the stored value isn't a color. + * + * \return the stored color value. + */ + [[nodiscard]] auto AsColor() const -> const color_type& + { + return As(); + } + + [[nodiscard]] auto TryAsString() const noexcept -> const string_type* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsInt() const noexcept -> const integer_type* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsFloat() const noexcept -> const float_type* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsBool() const noexcept -> const bool* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsFile() const noexcept -> const file_type* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsObject() const noexcept -> const ObjectRef* + { + return TryAs(); + } + + [[nodiscard]] auto TryAsColor() const noexcept -> const color_type* + { + return TryAs(); + } + + /** + * \brief Indicates whether or not the stored value is a string. + * + * \return `true` if the stored value is a string; `false` otherwise. + */ + [[nodiscard]] auto IsString() const noexcept -> bool + { + return GetType() == PropertyType::String; + } + + /** + * \brief Indicates whether or not the stored value is an integer. + * + * \return `true` if the stored value is an integer; `false` otherwise. + */ + [[nodiscard]] auto IsInt() const noexcept -> bool + { + return GetType() == PropertyType::Integer; + } + + /** + * \brief Indicates whether or not the stored value is a floating-point + * number. + * + * \return `true` if the stored value is a floating-point number; `false` + * otherwise. + */ + [[nodiscard]] auto IsFloat() const noexcept -> bool + { + return GetType() == PropertyType::Floating; + } + + /** + * \brief Indicates whether or not the stored value is a boolean. + * + * \return `true` if the stored value is a boolean; `false` otherwise. + */ + [[nodiscard]] auto IsBool() const noexcept -> bool + { + return GetType() == PropertyType::Boolean; + } + + /** + * \brief Indicates whether or not the stored value is a file path. + * + * \return `true` if the stored value is a file path; `false` otherwise. + */ + [[nodiscard]] auto IsFile() const noexcept -> bool + { + return GetType() == PropertyType::File; + } + + /** + * \brief Indicates whether or not the stored value is an object ID. + * + * \return `true` if the stored value is an object ID; `false` otherwise. + */ + [[nodiscard]] auto IsObject() const noexcept -> bool + { + return GetType() == PropertyType::Object; + } + + /** + * \brief Indicates whether or not the stored value is a color. + * + * \return `true` if the stored value is a color; `false` otherwise. + */ + [[nodiscard]] auto IsColor() const noexcept -> bool + { + return GetType() == PropertyType::Color; + } + + /** + * \brief Returns the type of the stored value. + * + * \return the type of the stored value; `nothing` if there is no value. + */ + [[nodiscard]] auto GetType() const -> Maybe + { + if (Is()) { + return PropertyType::Integer; + } + else if (Is()) { + return PropertyType::Floating; + } + else if (Is()) { + return PropertyType::String; + } + else if (Is()) { + return PropertyType::Boolean; + } + else if (Is()) { + return PropertyType::File; + } + else if (Is()) { + return PropertyType::Object; + } + else if (Is()) { + return PropertyType::Color; + } + else { + return nothing; + } + } + + private: + value_type mValue; + + template + [[nodiscard]] auto Is() const noexcept -> bool + { + return std::holds_alternative(mValue); + } + + template + [[nodiscard]] auto As() const -> const T& + { + return std::get(mValue); + } + + template + [[nodiscard]] auto TryAs() const noexcept -> const T* + { + return std::get_if(&mValue); + } +}; + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/string_utils.hpp b/modules/tactile-base/include/tactile-base/string_utils.hpp new file mode 100644 index 0000000000..478ad2fdac --- /dev/null +++ b/modules/tactile-base/include/tactile-base/string_utils.hpp @@ -0,0 +1,26 @@ +#pragma once + +#include // stringstream +#include // string, erase, getline +#include // vector + +#include + +namespace Tactile { + +[[nodiscard]] inline auto Split(CStr str, char sep) -> std::vector +{ + std::stringstream stream{str}; + std::vector tokens; + + std::string token; + while (std::getline(stream, token, sep)) { + std::erase(token, '\n'); + tokens.push_back(std::move(token)); + token.clear(); + } + + return tokens; +} + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile-base/include/tactile-base/tactile_error.hpp b/modules/tactile-base/include/tactile-base/tactile_error.hpp new file mode 100644 index 0000000000..2b52e56da7 --- /dev/null +++ b/modules/tactile-base/include/tactile-base/tactile_error.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include // exception + +#include "tactile_std.hpp" + +namespace Tactile { + +/// \addtogroup core +/// \{ + +class TactileError final : public std::exception +{ + public: + TactileError() noexcept = default; + + explicit TactileError(const CStr what) : mWhat{what ? what : "N/A"} + {} + + [[nodiscard]] auto what() const -> CStr override + { + return mWhat; + } + + private: + CStr mWhat{"N/A"}; +}; + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile-base/include/tactile-base/tactile_std.hpp b/modules/tactile-base/include/tactile-base/tactile_std.hpp new file mode 100644 index 0000000000..56187f3b6e --- /dev/null +++ b/modules/tactile-base/include/tactile-base/tactile_std.hpp @@ -0,0 +1,104 @@ +#pragma once + +#include // size_t +#include // uint{}_t, int{}_t +#include // reference_wrapper +#include // optional +#include // is_pointer_v +#include // vector + +#include // strong_type + +namespace Tactile { + +template + requires std::is_pointer_v +using NotNull = T; + +template +using Ref = std::reference_wrapper; + +template +using Maybe = std::optional; + +constexpr std::nullopt_t nothing = std::nullopt; + +using CStr = const char*; + +using usize = std::size_t; +using uint = unsigned int; +using ulonglong = unsigned long long; + +using uint8 = std::uint8_t; +using uint16 = std::uint16_t; +using uint32 = std::uint32_t; +using uint64 = std::uint64_t; + +using int8 = std::int8_t; +using int16 = std::int16_t; +using int32 = std::int32_t; +using int64 = std::int64_t; + +namespace Tags { +struct ObjectRef; +struct ContextID; +struct ObjectID; +struct TileID; +struct LayerID; +struct MapID; +struct TilesetID; +} // namespace Tags + +// General ID used to identify different property contexts (these IDs are not saved) +using ContextID = nenya::strong_type; + +using ObjectRef = nenya::strong_type; +using ObjectID = nenya::strong_type; +using TileID = nenya::strong_type; +using LayerID = nenya::strong_type; +using MapID = nenya::strong_type; +using TilesetID = nenya::strong_type; + +constexpr TileID empty_tile{0}; + +using TileRow = std::vector; +using TileMatrix = std::vector; + +[[nodiscard]] constexpr auto operator""_layer(const ulonglong value) noexcept -> LayerID +{ + return LayerID{static_cast(value)}; +} + +[[nodiscard]] constexpr auto operator""_obj(const ulonglong value) noexcept -> ObjectID +{ + return ObjectID{static_cast(value)}; +} + +[[nodiscard]] constexpr auto operator""_tile(const ulonglong value) noexcept -> TileID +{ + return TileID{static_cast(value)}; +} + +[[nodiscard]] constexpr auto operator""_tset(const ulonglong value) noexcept -> TilesetID +{ + return TilesetID{static_cast(value)}; +} + +[[nodiscard]] inline auto MakeTileRow(const int32 nCols, const TileID value) -> TileRow +{ + TileRow row; + row.reserve(nCols); + row.assign(nCols, value); + return row; +} + +[[nodiscard]] inline auto MakeTileMatrix(const int32 nRows, const int32 nCols) + -> TileMatrix +{ + TileMatrix tiles; + tiles.reserve(nRows); + tiles.assign(nRows, MakeTileRow(nCols, empty_tile)); + return tiles; +} + +} // namespace Tactile diff --git a/modules/tactile-io/CMakeLists.txt b/modules/tactile-io/CMakeLists.txt new file mode 100644 index 0000000000..3a6e2027be --- /dev/null +++ b/modules/tactile-io/CMakeLists.txt @@ -0,0 +1,171 @@ +cmake_minimum_required(VERSION 3.18) + +project(tactile-io CXX) + +set(TACTILE_IO_SOURCES + ${PUGIXML_SOURCES} + + common_saving.cpp + common_saving.hpp + ir.cpp + parse_error.cpp + + include/tactile-io/api.hpp + include/tactile-io/emitter.hpp + include/tactile-io/ir.hpp + include/tactile-io/parse_error.hpp + include/tactile-io/parser.hpp + + json/json_common.hpp + + json/emitter/emit_json_map.cpp + json/emitter/save_fancy_tiles.cpp + json/emitter/save_fancy_tiles.hpp + json/emitter/save_json.cpp + json/emitter/save_json.hpp + json/emitter/save_layers.cpp + json/emitter/save_layers.hpp + json/emitter/save_object.cpp + json/emitter/save_object.hpp + json/emitter/save_properties.cpp + json/emitter/save_properties.hpp + json/emitter/save_tilesets.cpp + json/emitter/save_tilesets.hpp + + json/parser/parse_fancy_tiles.cpp + json/parser/parse_fancy_tiles.hpp + json/parser/parse_json_map.cpp + json/parser/parse_layers.cpp + json/parser/parse_layers.hpp + json/parser/parse_object_layer.cpp + json/parser/parse_object_layer.hpp + json/parser/parse_properties.cpp + json/parser/parse_properties.hpp + json/parser/parse_tile_data.cpp + json/parser/parse_tile_data.hpp + json/parser/parse_tile_layer.cpp + json/parser/parse_tile_layer.hpp + json/parser/parse_tileset.cpp + json/parser/parse_tileset.hpp + json/parser/parse_tilesets.cpp + json/parser/parse_tilesets.hpp + json/parser/read_json.cpp + json/parser/read_json.hpp + + xml/emitter/append_fancy_tiles.cpp + xml/emitter/append_fancy_tiles.hpp + xml/emitter/append_layer.cpp + xml/emitter/append_layer.hpp + xml/emitter/append_object.cpp + xml/emitter/append_object.hpp + xml/emitter/append_properties.cpp + xml/emitter/append_properties.hpp + xml/emitter/append_tileset.cpp + xml/emitter/append_tileset.hpp + xml/emitter/emit_xml_map.cpp + xml/emitter/save_xml.cpp + xml/emitter/save_xml.hpp + + xml/parser/parse_csv.cpp + xml/parser/parse_csv.hpp + xml/parser/parse_fancy_tiles.cpp + xml/parser/parse_fancy_tiles.hpp + xml/parser/parse_layers.cpp + xml/parser/parse_layers.hpp + xml/parser/parse_object.cpp + xml/parser/parse_object.hpp + xml/parser/parse_object_layer.cpp + xml/parser/parse_object_layer.hpp + xml/parser/parse_properties.cpp + xml/parser/parse_properties.hpp + xml/parser/parse_tile_data.cpp + xml/parser/parse_tile_data.hpp + xml/parser/parse_tile_layer.cpp + xml/parser/parse_tile_layer.hpp + xml/parser/parse_tile_nodes.cpp + xml/parser/parse_tile_nodes.hpp + xml/parser/parse_tilesets.cpp + xml/parser/parse_tilesets.hpp + xml/parser/parse_xml_map.cpp + xml/parser/xml_utils.cpp + xml/parser/xml_utils.hpp + + yaml/yaml_fwd.hpp + + yaml/emitter/emit_yaml_map.cpp + yaml/emitter/save_layers.cpp + yaml/emitter/save_layers.hpp + yaml/emitter/save_object.cpp + yaml/emitter/save_object.hpp + yaml/emitter/save_properties.cpp + yaml/emitter/save_properties.hpp + yaml/emitter/save_tilesets.cpp + yaml/emitter/save_tilesets.hpp + + yaml/parser/parse_fancy_tiles.cpp + yaml/parser/parse_fancy_tiles.hpp + yaml/parser/parse_layers.cpp + yaml/parser/parse_layers.hpp + yaml/parser/parse_object.cpp + yaml/parser/parse_object.hpp + yaml/parser/parse_object_layer.cpp + yaml/parser/parse_object_layer.hpp + yaml/parser/parse_properties.cpp + yaml/parser/parse_properties.hpp + yaml/parser/parse_tile_layer.cpp + yaml/parser/parse_tile_layer.hpp + yaml/parser/parse_tilesets.hpp + yaml/parser/parse_tilesets.cpp + yaml/parser/parse_yaml_map.cpp + ) + +add_library(TactileIO SHARED ${TACTILE_IO_SOURCES}) + +target_include_directories(TactileIO + PRIVATE + ${PROJECT_SOURCE_DIR} + ${PROJECT_SOURCE_DIR}/include/tactile-io + ${PROJECT_SOURCE_DIR}/../tactile-base/include + + SYSTEM PRIVATE + ${LIBRARY_DIR}/entt + ${LIBRARY_DIR}/nenya + ${LIBRARY_DIR}/magic-enum + ${LIBRARY_DIR}/json + ${LIBRARY_DIR}/pugixml + ) + +target_link_libraries(TactileIO + PRIVATE + yaml-cpp + centurion) + +target_compile_definitions(TactileIO PRIVATE + TACTILE_IO_EXPORT + CENTURION_NO_SDL_MIXER) + +if (MSVC) + target_compile_options(TactileIO PRIVATE + /EHsc + /MP + /W4 + /Zc:preprocessor + /Zc:__cplusplus + ) +endif () + +target_precompile_headers(TactileIO PRIVATE + + + + + + + + + + + + + + ) \ No newline at end of file diff --git a/modules/tactile-io/common_saving.cpp b/modules/tactile-io/common_saving.cpp new file mode 100644 index 0000000000..e5314f5b51 --- /dev/null +++ b/modules/tactile-io/common_saving.cpp @@ -0,0 +1,55 @@ +#include "common_saving.hpp" + +#include // relative + +#include +#include + +namespace Tactile::IO { + +auto GetTilesetImagePath(const std::filesystem::path& image, + const std::filesystem::path& dir) -> std::string +{ + const auto path = std::filesystem::relative(image, dir); + return ConvertToForwardSlashes(path); +} + +auto GetPropertyTypeString(const PropertyType type) -> std::string +{ + switch (type) { + case PropertyType::String: + return "string"; + + case PropertyType::Integer: + return "int"; + + case PropertyType::Floating: + return "float"; + + case PropertyType::Boolean: + return "bool"; + + case PropertyType::File: + return "file"; + + case PropertyType::Color: + return "color"; + + case PropertyType::Object: + return "object"; + + default: + throw TactileError{"Could not recognize property type!"}; + } +} + +auto GetPropertyFileValue(const Property& file, const std::filesystem::path& dir) + -> std::string +{ + const auto* path = GetFile(file); + const auto abs = std::filesystem::absolute(dir / path); + const auto value = std::filesystem::relative(abs, dir); + return ConvertToForwardSlashes(value); +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/common_saving.hpp b/modules/tactile-io/common_saving.hpp new file mode 100644 index 0000000000..b1adc2808a --- /dev/null +++ b/modules/tactile-io/common_saving.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include // path +#include // string + +#include +#include + +#include "ir.hpp" + +namespace Tactile::IO { + +constexpr auto tiled_version = "1.7.0"; +constexpr auto tiled_xml_version = "1.5"; +constexpr auto tiled_json_version = "1.6"; + +[[nodiscard]] auto GetTilesetImagePath(const std::filesystem::path& image, + const std::filesystem::path& dir) -> std::string; + +[[nodiscard]] auto GetPropertyTypeString(PropertyType type) -> std::string; + +[[nodiscard]] auto GetPropertyFileValue(const Property& file, + const std::filesystem::path& dir) -> std::string; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/include/tactile-io/api.hpp b/modules/tactile-io/include/tactile-io/api.hpp new file mode 100644 index 0000000000..2d417ad2ef --- /dev/null +++ b/modules/tactile-io/include/tactile-io/api.hpp @@ -0,0 +1,13 @@ +#pragma once + +#ifdef WIN32 +#ifdef TACTILE_IO_EXPORT +#define TACTILE_IO_API __declspec(dllexport) +#else +#define TACTILE_IO_API __declspec(dllimport) +#endif // TACTILE_IO_EXPORT +#else +#define TACTILE_IO_API +#endif // WIN32 + +#define TACTILE_IO_API_QUERY [[nodiscard]] TACTILE_IO_API \ No newline at end of file diff --git a/modules/tactile-io/include/tactile-io/emitter.hpp b/modules/tactile-io/include/tactile-io/emitter.hpp new file mode 100644 index 0000000000..09430f42ca --- /dev/null +++ b/modules/tactile-io/include/tactile-io/emitter.hpp @@ -0,0 +1,22 @@ +#pragma once + +#include "api.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +/// \brief Provides various options for use with the different emitters. +/// \note Some options only have an effect for a subset of the emitters. +struct EmitterOptions final +{ + bool embed_tilesets{false}; ///< JSON and XML only. + bool human_readable_output{true}; ///< JSON only +}; + +TACTILE_IO_API void EmitJsonMap(const Map& map, const EmitterOptions& options); + +TACTILE_IO_API void EmitXmlMap(const Map& map, const EmitterOptions& options); + +TACTILE_IO_API void EmitYamlMap(const Map& map, const EmitterOptions& options); + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/include/tactile-io/ir.hpp b/modules/tactile-io/include/tactile-io/ir.hpp new file mode 100644 index 0000000000..762554e777 --- /dev/null +++ b/modules/tactile-io/include/tactile-io/ir.hpp @@ -0,0 +1,428 @@ +#pragma once + +#include // invocable +#include // path::value_type +#include // unique_ptr + +#include +#include +#include +#include + +#include "api.hpp" + +namespace Tactile::IO { + +/// \addtogroup io +/// \{ + +/// \brief Alias for a C-style string using the native preferred path `char` type. +using CPathStr = const std::filesystem::path::value_type*; + +/// \brief A simple representation of an 8-bit RGBA color. +struct Color final +{ + uint8 red{}; + uint8 green{}; + uint8 blue{}; + uint8 alpha{}; +}; + +/* Forward declarations of IR types, which are not defined in client code. */ +struct Property; +struct AnimationFrame; +struct Object; +struct Layer; +struct TileLayer; +struct ObjectLayer; +struct GroupLayer; +struct Tile; +struct Tileset; +struct Map; + +/* These functions are not really intended for client use, see CreateMap() instead */ +TACTILE_IO_API_QUERY auto NewMap() -> Map*; +TACTILE_IO_API void DeleteMap(Map* map) noexcept; + +/// \brief `Map` deleter for use with `std::unique_ptr`. +struct TACTILE_IO_API MapDeleter final +{ + void operator()(Map* map) noexcept + { + DeleteMap(map); + } +}; + +/// \brief Alias for a unique pointer to a `Map` instance. +using MapPtr = std::unique_ptr; + +/// \name Map API +/// \{ + +/** + * \brief Creates and returns a unique pointer to an empty `Map` instance. + * + * \details This function is the recommended way to construct `Map` instances, since you + * don't have to worry about managing the allocated memory (which is not the case with + * `NewMap()`). + * + * \note This function cannot simply be replaced by a call to `std::make_unique()`, since + * you need to use a custom deleter for the incomplete `Map` type. + * + * \return a unique pointer to a `Map`. + */ +inline auto CreateMap() -> MapPtr +{ + return MapPtr{NewMap()}; +} + +TACTILE_IO_API void SetPath(Map& map, CStr path); +TACTILE_IO_API void SetPath(Map& map, CPathStr path); +TACTILE_IO_API void SetNextLayerId(Map& map, int32 id); +TACTILE_IO_API void SetNextObjectId(Map& map, int32 id); +TACTILE_IO_API void SetTileWidth(Map& map, int32 width); +TACTILE_IO_API void SetTileHeight(Map& map, int32 height); +TACTILE_IO_API void SetRowCount(Map& map, int32 rows); +TACTILE_IO_API void SetColumnCount(Map& map, int32 columns); + +TACTILE_IO_API void ReserveTilesets(Map& map, usize n); +TACTILE_IO_API void ReserveLayers(Map& map, usize n); +TACTILE_IO_API void ReserveProperties(Map& map, usize n); + +TACTILE_IO_API_QUERY auto AddTileset(Map& map) -> Tileset&; +TACTILE_IO_API_QUERY auto AddLayer(Map& map) -> Layer&; +TACTILE_IO_API_QUERY auto AddProperty(Map& map) -> Property&; + +TACTILE_IO_API_QUERY auto GetAbsolutePath(const Map& map) -> CPathStr; +TACTILE_IO_API_QUERY auto GetNextLayerId(const Map& map) -> int32; +TACTILE_IO_API_QUERY auto GetNextObjectId(const Map& map) -> int32; +TACTILE_IO_API_QUERY auto GetTileWidth(const Map& map) -> int32; +TACTILE_IO_API_QUERY auto GetTileHeight(const Map& map) -> int32; +TACTILE_IO_API_QUERY auto GetRowCount(const Map& map) -> int32; +TACTILE_IO_API_QUERY auto GetColumnCount(const Map& map) -> int32; + +TACTILE_IO_API_QUERY auto GetTilesetCount(const Map& map) -> usize; +TACTILE_IO_API_QUERY auto GetLayerCount(const Map& map) -> usize; +TACTILE_IO_API_QUERY auto GetPropertyCount(const Map& map) -> usize; + +TACTILE_IO_API_QUERY auto GetTileset(const Map& map, usize index) -> const Tileset&; +TACTILE_IO_API_QUERY auto GetLayer(const Map& map, usize index) -> const Layer&; +TACTILE_IO_API_QUERY auto GetProperty(const Map& map, usize index) -> const Property&; + +/// \} End of map API + +/// \name Tileset API +/// \{ + +TACTILE_IO_API void SetName(Tileset& tileset, CStr name); +TACTILE_IO_API void SetFirstGlobalId(Tileset& tileset, int32 id); +TACTILE_IO_API void SetTileWidth(Tileset& tileset, int32 width); +TACTILE_IO_API void SetTileHeight(Tileset& tileset, int32 height); +TACTILE_IO_API void SetTileCount(Tileset& tileset, int32 count); +TACTILE_IO_API void SetColumnCount(Tileset& tileset, int32 columns); +TACTILE_IO_API void SetImagePath(Tileset& tileset, CPathStr path); +TACTILE_IO_API void SetImageWidth(Tileset& tileset, int32 width); +TACTILE_IO_API void SetImageHeight(Tileset& tileset, int32 height); + +TACTILE_IO_API void ReserveTiles(Tileset& tileset, usize n); +TACTILE_IO_API void ReserveProperties(Tileset& tileset, usize n); + +TACTILE_IO_API_QUERY auto AddTile(Tileset& tileset) -> Tile&; +TACTILE_IO_API_QUERY auto AddProperty(Tileset& tileset) -> Property&; + +TACTILE_IO_API_QUERY auto GetName(const Tileset& tileset) -> CStr; +TACTILE_IO_API_QUERY auto GetFirstGlobalId(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetTileWidth(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetTileHeight(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetTileCount(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetColumnCount(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetImagePath(const Tileset& tileset) -> CPathStr; +TACTILE_IO_API_QUERY auto GetImageWidth(const Tileset& tileset) -> int32; +TACTILE_IO_API_QUERY auto GetImageHeight(const Tileset& tileset) -> int32; + +TACTILE_IO_API_QUERY auto GetTileInfoCount(const Tileset& tileset) -> usize; +TACTILE_IO_API_QUERY auto GetTileInfo(const Tileset& tileset, usize index) -> const Tile&; + +TACTILE_IO_API_QUERY auto GetPropertyCount(const Tileset& tileset) -> usize; +TACTILE_IO_API_QUERY auto GetProperty(const Tileset& tileset, usize index) + -> const Property&; + +/// \} End of tileset API + +/// \name Tile API +/// \{ + +TACTILE_IO_API void SetId(Tile& tile, int32 id); + +TACTILE_IO_API void ReserveAnimationFrames(Tile& tile, usize n); +TACTILE_IO_API void ReserveObjects(Tile& tile, usize n); +TACTILE_IO_API void ReserveProperties(Tile& tile, usize n); + +TACTILE_IO_API_QUERY auto AddAnimationFrame(Tile& tile) -> AnimationFrame&; +TACTILE_IO_API_QUERY auto AddObject(Tile& tile) -> Object&; +TACTILE_IO_API_QUERY auto AddProperty(Tile& tile) -> Property&; + +TACTILE_IO_API_QUERY auto IsTileWorthSaving(const Tile& tile) -> bool; +TACTILE_IO_API_QUERY auto GetId(const Tile& tile) -> int32; + +TACTILE_IO_API_QUERY auto GetAnimationFrameCount(const Tile& tile) -> usize; +TACTILE_IO_API_QUERY auto GetObjectCount(const Tile& tile) -> usize; +TACTILE_IO_API_QUERY auto GetPropertyCount(const Tile& tile) -> usize; + +TACTILE_IO_API_QUERY auto GetAnimationFrame(const Tile& tile, usize index) + -> const AnimationFrame&; +TACTILE_IO_API_QUERY auto GetObject(const Tile& tile, usize index) -> const Object&; +TACTILE_IO_API_QUERY auto GetProperty(const Tile& tile, usize index) -> const Property&; + +/// \} End of tile API + +/// \name Animation API +/// \{ + +TACTILE_IO_API void SetTile(AnimationFrame& frame, int32 tile); +TACTILE_IO_API void SetDuration(AnimationFrame& frame, int32 ms); + +TACTILE_IO_API_QUERY auto GetTile(const AnimationFrame& frame) -> int32; +TACTILE_IO_API_QUERY auto GetDuration(const AnimationFrame& frame) -> int32; + +/// \} End of animation API + +/// \name Object API +/// \{ + +TACTILE_IO_API void SetName(Object& object, CStr name); +TACTILE_IO_API void SetId(Object& object, int32 id); +TACTILE_IO_API void SetX(Object& object, float x); +TACTILE_IO_API void SetY(Object& object, float y); +TACTILE_IO_API void SetWidth(Object& object, float width); +TACTILE_IO_API void SetHeight(Object& object, float height); +TACTILE_IO_API void SetType(Object& object, ObjectType type); +TACTILE_IO_API void SetTag(Object& object, CStr tag); +TACTILE_IO_API void SetVisible(Object& object, bool visible); + +TACTILE_IO_API void ReserveProperties(Object& object, usize n); +TACTILE_IO_API_QUERY auto AddProperty(Object& object) -> Property&; + +TACTILE_IO_API_QUERY auto GetPropertyCount(const Object& object) -> usize; +TACTILE_IO_API_QUERY auto GetProperty(const Object& object, usize index) + -> const Property&; + +TACTILE_IO_API_QUERY auto GetName(const Object& object) -> CStr; +TACTILE_IO_API_QUERY auto GetId(const Object& object) -> int32; +TACTILE_IO_API_QUERY auto GetX(const Object& object) -> float; +TACTILE_IO_API_QUERY auto GetY(const Object& object) -> float; +TACTILE_IO_API_QUERY auto GetWidth(const Object& object) -> float; +TACTILE_IO_API_QUERY auto GetHeight(const Object& object) -> float; +TACTILE_IO_API_QUERY auto GetType(const Object& object) -> ObjectType; +TACTILE_IO_API_QUERY auto GetTag(const Object& object) -> CStr; +TACTILE_IO_API_QUERY auto IsVisible(const Object& object) -> bool; + +/// \} End of Object API + +/// \name Layer API +/// \{ + +TACTILE_IO_API_QUERY auto MarkAsTileLayer(Layer& layer) -> TileLayer&; +TACTILE_IO_API_QUERY auto MarkAsObjectLayer(Layer& layer) -> ObjectLayer&; +TACTILE_IO_API_QUERY auto MarkAsGroupLayer(Layer& layer) -> GroupLayer&; + +TACTILE_IO_API_QUERY auto GetTileLayer(const Layer& layer) -> const TileLayer&; +TACTILE_IO_API_QUERY auto GetObjectLayer(const Layer& layer) -> const ObjectLayer&; +TACTILE_IO_API_QUERY auto GetGroupLayer(const Layer& layer) -> const GroupLayer&; + +TACTILE_IO_API void SetId(Layer& layer, int32 id); +TACTILE_IO_API void SetIndex(Layer& layer, usize index); +TACTILE_IO_API void SetType(Layer& layer, LayerType type); +TACTILE_IO_API void SetName(Layer& layer, CStr name); +TACTILE_IO_API void SetOpacity(Layer& layer, float opacity); +TACTILE_IO_API void SetVisible(Layer& layer, bool visible); + +TACTILE_IO_API_QUERY auto GetId(const Layer& layer) -> int32; +TACTILE_IO_API_QUERY auto GetIndex(const Layer& layer) -> usize; +TACTILE_IO_API_QUERY auto GetType(const Layer& layer) -> LayerType; +TACTILE_IO_API_QUERY auto GetName(const Layer& layer) -> CStr; +TACTILE_IO_API_QUERY auto GetOpacity(const Layer& layer) -> float; +TACTILE_IO_API_QUERY auto IsVisible(const Layer& layer) -> bool; + +TACTILE_IO_API_QUERY auto IsTileLayer(const Layer& layer) -> bool; +TACTILE_IO_API_QUERY auto IsObjectLayer(const Layer& layer) -> bool; +TACTILE_IO_API_QUERY auto IsGroupLayer(const Layer& layer) -> bool; + +TACTILE_IO_API_QUERY auto GetPropertyCount(const Layer& layer) -> usize; +TACTILE_IO_API_QUERY auto GetProperty(const Layer& layer, usize index) -> const Property&; + +TACTILE_IO_API void ReserveProperties(Layer& layer, usize n); +TACTILE_IO_API_QUERY auto AddProperty(Layer& layer) -> Property&; + +/// \} End of layer API + +/// \name Tile layer API +/// \{ + +TACTILE_IO_API void ReserveTiles(TileLayer& layer, int32 nRows, int32 nCols); +TACTILE_IO_API void SetTile(TileLayer& layer, int32 row, int32 column, int32 tile); + +TACTILE_IO_API_QUERY auto GetRowCount(const TileLayer& layer) -> int32; +TACTILE_IO_API_QUERY auto GetColumnCount(const TileLayer& layer) -> int32; +TACTILE_IO_API_QUERY auto GetTile(const TileLayer& layer, int32 row, int32 column) + -> int32; + +/// \} End of tile layer API + +/// \name Object layer API +/// \{ + +TACTILE_IO_API void ReserveObjects(ObjectLayer& layer, usize n); +TACTILE_IO_API_QUERY auto AddObject(ObjectLayer& layer) -> Object&; + +TACTILE_IO_API_QUERY auto GetObjectCount(const ObjectLayer& layer) -> usize; +TACTILE_IO_API_QUERY auto GetObject(const ObjectLayer& layer, usize index) + -> const Object&; + +/// \} End of object layer API + +/// \name Group layer API +/// \{ + +TACTILE_IO_API void ReserveLayers(GroupLayer& layer, usize n); +TACTILE_IO_API_QUERY auto AddLayer(GroupLayer& layer) -> Layer&; + +TACTILE_IO_API_QUERY auto GetLayerCount(const GroupLayer& layer) -> usize; +TACTILE_IO_API_QUERY auto GetLayer(const GroupLayer& layer, usize index) -> const Layer&; + +/// \} End of group layer API + +/// \name Property API +/// \{ + +TACTILE_IO_API void SetName(Property& property, CStr name); +TACTILE_IO_API void AssignInt(Property& property, int32 value); +TACTILE_IO_API void AssignFloat(Property& property, float value); +TACTILE_IO_API void AssignString(Property& property, CStr str); +TACTILE_IO_API void AssignBool(Property& property, bool value); +TACTILE_IO_API void AssignFile(Property& property, CStr path); +TACTILE_IO_API void AssignFile(Property& property, CPathStr path); +TACTILE_IO_API void AssignObject(Property& property, int32 id); +TACTILE_IO_API void AssignColor(Property& property, const Color& color); + +TACTILE_IO_API_QUERY auto GetName(const Property& property) -> CStr; +TACTILE_IO_API_QUERY auto GetType(const Property& property) -> PropertyType; +TACTILE_IO_API_QUERY auto GetInt(const Property& property) -> int32; +TACTILE_IO_API_QUERY auto GetFloat(const Property& property) -> float; +TACTILE_IO_API_QUERY auto GetString(const Property& property) -> CStr; +TACTILE_IO_API_QUERY auto GetBool(const Property& property) -> bool; +TACTILE_IO_API_QUERY auto GetFile(const Property& property) -> CPathStr; +TACTILE_IO_API_QUERY auto GetObject(const Property& property) -> int32; +TACTILE_IO_API_QUERY auto GetColor(const Property& property) -> Color; + +/// \} End of property API + +/** + * \brief Calls the supplied callable for each tileset provided by the map. + * + * \tparam U the type of the function object. + * + * \param map the map that provides the layers to be visited. + * \param callable the function object that is invoked for each layer. + */ +template U> +void EachTileset(const Map& map, U&& callable) +{ + const auto count = GetTilesetCount(map); + for (usize index = 0; index < count; ++index) { + const auto& tileset = GetTileset(map, index); + callable(tileset); + } +} + +/** + * \brief Calls the supplied callable for each tile info object provided by the tileset. + * + * \note Do not confuse the notion of tile info objects and the individual tiles + * associated with a tileset. + * + * \tparam U the type of the function object. + * + * \param tileset the tileset that provides the tile info objects to be visited. + * \param callable the function object that is invoked for each tile info. + */ +template U> +void EachTileInfo(const Tileset& tileset, U&& callable) +{ + const auto count = GetTileInfoCount(tileset); + for (usize index = 0; index < count; ++index) { + const auto& tile = GetTileInfo(tileset, index); + callable(tile); + } +} + +template U> +void EachAnimationFrame(const Tile& tile, U&& callable) +{ + const auto count = GetAnimationFrameCount(tile); + for (usize index = 0; index < count; ++index) { + const auto& frame = GetAnimationFrame(tile, index); + callable(frame); + } +} + +/** + * \brief Calls the supplied callable for each layer provided by the source object. + * + * \tparam T the type of the source object. + * \tparam U the type of the function object. + * + * \param source the source object that provides the layers to be visited. + * \param callable the function object that is invoked for each layer. + */ +template U> +void EachLayer(const T& source, U&& callable) +{ + const auto count = GetLayerCount(source); + for (usize index = 0; index < count; ++index) { + const auto& layer = GetLayer(source, index); + callable(layer); + } +} + +/** + * \brief Calls the supplied callable for each map object provided by the source object. + * + * \tparam T the type of the source object. + * \tparam U the type of the function object. + * + * \param source the source object that provides the map objects to be visited. + * \param callable the function object that is invoked for each map object. + */ +template U> +void EachObject(const T& source, U&& callable) +{ + const auto count = GetObjectCount(source); + for (usize index = 0; index < count; ++index) { + const auto& object = GetObject(source, index); + callable(object); + } +} + +/** + * \brief Calls the supplied callable for each property provided by the source object. + * + * \tparam T the type of the source object. + * \tparam U the type of the function object. + * + * \param source the source object that provides the properties to be visited. + * \param callable the function object that is invoked for each property. + */ +template U> +void EachProperty(const T& source, U&& callable) +{ + const auto count = GetPropertyCount(source); + for (usize index = 0; index < count; ++index) { + const auto& property = GetProperty(source, index); + callable(property); + } +} + +/// \} End of group io + +} // namespace Tactile::IO diff --git a/modules/tactile-io/include/tactile-io/parse_error.hpp b/modules/tactile-io/include/tactile-io/parse_error.hpp new file mode 100644 index 0000000000..b0991dfc78 --- /dev/null +++ b/modules/tactile-io/include/tactile-io/parse_error.hpp @@ -0,0 +1,101 @@ +#pragma once + +#include // ostream + +#include "api.hpp" + +namespace Tactile::IO { + +/// \addtogroup io +/// \{ + +/** + * \brief Provides various map parsing error codes. + * + * \see `MapParser` + * \see `GetCause(ParseError)` + */ +enum class ParseError +{ + None, + Unknown, + CouldNotReadFile, + + MapUnsupportedExtension, + MapUnsupportedOrientation, + MapUnsupportedInfinite, + MapDoesNotExist, + MapMissingNextLayerId, + MapMissingNextObjectId, + MapMissingTilesets, + MapMissingLayers, + MapMissingTileWidth, + MapMissingTileHeight, + MapMissingWidth, + MapMissingHeight, + + LayerMissingWidth, + LayerMissingHeight, + LayerMissingType, + LayerMissingId, + LayerUnknownType, + + CouldNotParseTiles, + UnsupportedTileEncoding, + + ExternalTilesetDoesNotExist, + CouldNotReadExternalTileset, + TilesetMissingFirstGid, + TilesetMissingTileWidth, + TilesetMissingTileHeight, + TilesetMissingImagePath, + TilesetMissingName, + TilesetImageDoesNotExist, + + CouldNotParseProperty, + PropertyMissingName, + PropertyMissingType, + PropertyUnknownType, + + ObjectMissingId, + ObjectInvalidType, // Tactile YAML only + ObjectMissingType, // Tactile YAML only + + MissingTilesetPath, // Tactile YAML only + TilesetMissingVersion, // Tactile YAML only + TilesetInvalidVersion, // Tactile YAML only + TilesetMissingTileCount, + TilesetMissingColumnCount, + TilesetMissingImageWidth, + TilesetMissingImageHeight, + + TileMissingId, + AnimationFrameNoTile, + AnimationFrameNoDuration +}; + +/** + * \brief Returns a potential cause of the specified parse error. + * + * \details The returned string is meant to help the user to identify the potential + * cause of a parse error. + * + * \param error the error code to obtain a potential cause for. + * + * \return a short explanation of the potential cause of the error. + */ +[[nodiscard]] TACTILE_IO_API auto GetCause(ParseError error) -> const char*; + +/** + * \brief Prints a textual representation of a parse error enumerator. + * + * \param stream the output stream that will be used. + * \param error the error code that will be printed. + * + * \return the used stream. + */ +TACTILE_IO_API auto operator<<(std::ostream& stream, ParseError error) -> std::ostream&; + +/// \} End of group io + +} // namespace Tactile::IO diff --git a/modules/tactile-io/include/tactile-io/parser.hpp b/modules/tactile-io/include/tactile-io/parser.hpp new file mode 100644 index 0000000000..d05b1d7d04 --- /dev/null +++ b/modules/tactile-io/include/tactile-io/parser.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include // path + +#include + +#include "api.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +TACTILE_IO_API_QUERY auto ParseJsonMap(CPathStr path, ParseError* error = nullptr) + -> Map*; + +TACTILE_IO_API_QUERY auto ParseXmlMap(CPathStr path, ParseError* error = nullptr) -> Map*; + +TACTILE_IO_API_QUERY auto ParseYamlMap(CPathStr path, ParseError* error = nullptr) + -> Map*; + +[[nodiscard]] inline auto ParseMap(const std::filesystem::path& path, + ParseError* error = nullptr) -> MapPtr +{ + const auto ext = path.extension(); + if (ext == ".yaml" || ext == ".yml") { + return MapPtr{ParseYamlMap(path.c_str(), error)}; + } + else if (ext == ".json") { + return MapPtr{ParseJsonMap(path.c_str(), error)}; + } + else if (ext == ".xml" || ext == ".tmx") { + return MapPtr{ParseXmlMap(path.c_str(), error)}; + } + else { + if (error) { + *error = ParseError::MapUnsupportedExtension; + } + + return nullptr; + } +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/ir.cpp b/modules/tactile-io/ir.cpp new file mode 100644 index 0000000000..5ee4e5d98e --- /dev/null +++ b/modules/tactile-io/ir.cpp @@ -0,0 +1,910 @@ +#include "ir.hpp" + +#include // assert +#include // path, absolute +#include // string +#include // variant, get, holds_alternative +#include // vector + +#include + +namespace Tactile::IO { + +/// \brief Intermediate representation of a property. +struct Property final +{ + std::string name; ///< The unique (within the context) property name + PropertyValue value; ///< The property value. +}; + +/// \brief Intermediate representation of a map object. +struct Object final +{ + int32 id{}; ///< Unique object identifier. + float x{}; ///< Logical x-coordinate. + float y{}; ///< Logical y-coordinate. + float width{}; ///< Logical width. + float height{}; ///< Logical height. + ObjectType type{}; ///< Specific object type. + std::string tag; ///< Optional user-defined type tag. + std::string name; ///< Object name. + std::vector properties; ///< Object properties. + bool visible{}; ///< Is the object visible? +}; + +/// \brief Intermediate representation of a tile animation frame. +struct AnimationFrame final +{ + int32 tile{}; ///< Local ID of the tile that should be displayed during the frame. + int32 duration{}; ///< Frame duration in milliseconds. +}; + +/// \brief Intermediate representation of tile data. +struct Tile final +{ + int32 id{}; ///< Local ID of the associated tile. + std::vector animation; ///< Optional animation frames. + std::vector objects; ///< Optional collection of contained objects. + std::vector properties; ///< Tile properties. +}; + +/// \brief Intermediate representation of a tileset. +struct Tileset final +{ + int32 first_id{}; ///< The first global tile ID. + int32 tile_width{}; ///< Logical tile width. + int32 tile_height{}; ///< Logical tile height. + int32 tile_count{}; ///< Total amount of tiles. + int32 column_count{}; ///< The amount of columns. + int32 image_width{}; ///< Width of the tileset image, in pixels. + int32 image_height{}; ///< Height of the tileset image, in pixels. + std::filesystem::path absolute_image_path; ///< Absolute path of tileset image. + std::string name; ///< Tileset name. + std::vector tiles; ///< Data related to specific tiles. + std::vector properties; ///< Tileset properties. +}; + +/// \brief Intermediate representation of tile layer data. +struct TileLayer final +{ + int32 row_count{}; ///< Total amount of rows. + int32 col_count{}; ///< Total amount of columns. + TileMatrix tiles; ///< The associated tile data. +}; + +/// \brief Intermediate representation of object layer data. +struct ObjectLayer final +{ + std::vector objects; ///< The associated objects. +}; + +struct Layer; + +/// \brief Intermediate representation of group layer data. +struct GroupLayer final +{ + std::vector> layers; ///< Child layers in the group. +}; + +/// \brief Intermediate representation of a layer. +struct Layer final +{ + using LayerContent = std::variant; + + int32 id{}; ///< Unique layer identifier. + usize index{}; ///< Local layer stack index. + LayerType type{}; ///< The type of the layer. + LayerContent data; ///< Type-specific data. + std::string name; ///< The name of the layer. + std::vector properties; ///< The layer properties. + float opacity{}; ///< Opacity of the layer, [0, 1]. + bool is_visible{}; ///< Is the layer visible? +}; + +/// \brief Intermediate representation of a map. +struct Map final +{ + std::filesystem::path absolute_path; ///< Absolute path of the map file. + int32 next_layer_id{}; ///< The next available layer ID. + int32 next_object_id{}; ///< The next available object ID. + int32 tile_width{}; ///< The logical tile width. + int32 tile_height{}; ///< The logical tile height. + int32 row_count{}; ///< The number of rows. + int32 column_count{}; ///< The number of columns. + std::vector tilesets; ///< The associated tilesets. + std::vector layers; ///< The associated layers. + std::vector properties; ///< The map properties. +}; + +auto NewMap() -> Map* +{ + return new Map{}; +} + +void DeleteMap(Map* map) noexcept +{ + delete map; +} + +void SetPath(Map& map, const CStr path) +{ + assert(path); + map.absolute_path = std::filesystem::absolute(path); +} + +void SetPath(Map& map, const CPathStr path) +{ + assert(path); + map.absolute_path = std::filesystem::absolute(path); +} + +void SetNextLayerId(Map& map, const int32 id) +{ + map.next_layer_id = id; +} + +void SetNextObjectId(Map& map, const int32 id) +{ + map.next_object_id = id; +} + +void SetTileWidth(Map& map, const int32 width) +{ + assert(width > 0); + map.tile_width = width; +} + +void SetTileHeight(Map& map, const int32 height) +{ + assert(height > 0); + map.tile_height = height; +} + +void SetRowCount(Map& map, const int32 rows) +{ + assert(rows > 0); + map.row_count = rows; +} + +void SetColumnCount(Map& map, const int32 columns) +{ + assert(columns > 0); + map.column_count = columns; +} + +void ReserveTilesets(Map& map, const usize n) +{ + map.tilesets.reserve(n); +} + +void ReserveLayers(Map& map, const usize n) +{ + map.layers.reserve(n); +} + +void ReserveProperties(Map& map, const usize n) +{ + map.properties.reserve(n); +} + +auto AddTileset(Map& map) -> Tileset& +{ + return map.tilesets.emplace_back(); +} + +auto AddLayer(Map& map) -> Layer& +{ + return map.layers.emplace_back(); +} + +auto AddProperty(Map& map) -> Property& +{ + return map.properties.emplace_back(); +} + +auto GetAbsolutePath(const Map& map) -> CPathStr +{ + return map.absolute_path.c_str(); +} + +auto GetNextLayerId(const Map& map) -> int32 +{ + return map.next_layer_id; +} + +auto GetNextObjectId(const Map& map) -> int32 +{ + return map.next_object_id; +} + +auto GetTileWidth(const Map& map) -> int32 +{ + return map.tile_width; +} + +auto GetTileHeight(const Map& map) -> int32 +{ + return map.tile_height; +} + +auto GetRowCount(const Map& map) -> int32 +{ + return map.row_count; +} + +auto GetColumnCount(const Map& map) -> int32 +{ + return map.column_count; +} + +auto GetTilesetCount(const Map& map) -> usize +{ + return map.tilesets.size(); +} + +auto GetLayerCount(const Map& map) -> usize +{ + return map.layers.size(); +} + +auto GetPropertyCount(const Map& map) -> usize +{ + return map.properties.size(); +} + +auto GetTileset(const Map& map, const usize index) -> const Tileset& +{ + return map.tilesets.at(index); +} + +auto GetLayer(const Map& map, const usize index) -> const Layer& +{ + return map.layers.at(index); +} + +auto GetProperty(const Map& map, const usize index) -> const Property& +{ + return map.properties.at(index); +} + +void SetName(Tileset& tileset, const CStr name) +{ + assert(name); + tileset.name = name; +} + +void SetFirstGlobalId(Tileset& tileset, const int32 id) +{ + tileset.first_id = id; +} + +void SetTileWidth(Tileset& tileset, const int32 width) +{ + assert(width > 0); + tileset.tile_width = width; +} + +void SetTileHeight(Tileset& tileset, const int32 height) +{ + assert(height > 0); + tileset.tile_height = height; +} + +void SetTileCount(Tileset& tileset, const int32 count) +{ + assert(count > 0); + tileset.tile_count = count; +} + +void SetColumnCount(Tileset& tileset, const int32 columns) +{ + assert(columns > 0); + tileset.column_count = columns; +} + +void SetImagePath(Tileset& tileset, const CPathStr path) +{ + assert(path); + tileset.absolute_image_path = std::filesystem::absolute(path); +} + +void SetImageWidth(Tileset& tileset, const int32 width) +{ + assert(width > 0); + tileset.image_width = width; +} + +void SetImageHeight(Tileset& tileset, const int32 height) +{ + assert(height > 0); + tileset.image_height = height; +} + +void ReserveTiles(Tileset& tileset, const usize n) +{ + tileset.tiles.reserve(n); +} + +void ReserveProperties(Tileset& tileset, const usize n) +{ + tileset.properties.reserve(n); +} + +auto AddTile(Tileset& tileset) -> Tile& +{ + return tileset.tiles.emplace_back(); +} + +auto AddProperty(Tileset& tileset) -> Property& +{ + return tileset.properties.emplace_back(); +} + +auto GetName(const Tileset& tileset) -> CStr +{ + return tileset.name.c_str(); +} + +auto GetFirstGlobalId(const Tileset& tileset) -> int32 +{ + return tileset.first_id; +} + +auto GetTileWidth(const Tileset& tileset) -> int32 +{ + return tileset.tile_width; +} + +auto GetTileHeight(const Tileset& tileset) -> int32 +{ + return tileset.tile_height; +} + +auto GetTileCount(const Tileset& tileset) -> int32 +{ + return tileset.tile_count; +} + +auto GetColumnCount(const Tileset& tileset) -> int32 +{ + return tileset.column_count; +} + +auto GetImagePath(const Tileset& tileset) -> CPathStr +{ + return tileset.absolute_image_path.c_str(); +} + +auto GetImageWidth(const Tileset& tileset) -> int32 +{ + return tileset.image_width; +} + +auto GetImageHeight(const Tileset& tileset) -> int32 +{ + return tileset.image_height; +} + +auto GetTileInfoCount(const Tileset& tileset) -> usize +{ + return tileset.tiles.size(); +} + +auto GetTileInfo(const Tileset& tileset, const usize index) -> const Tile& +{ + return tileset.tiles.at(index); +} + +auto GetPropertyCount(const Tileset& tileset) -> usize +{ + return tileset.properties.size(); +} + +auto GetProperty(const Tileset& tileset, const usize index) -> const Property& +{ + return tileset.properties.at(index); +} + +void SetId(Tile& tile, const int32 id) +{ + tile.id = id; +} + +void ReserveAnimationFrames(Tile& tile, const usize n) +{ + tile.animation.reserve(n); +} + +void ReserveObjects(Tile& tile, const usize n) +{ + tile.objects.reserve(n); +} + +void ReserveProperties(Tile& tile, const usize n) +{ + tile.properties.reserve(n); +} + +auto AddAnimationFrame(Tile& tile) -> AnimationFrame& +{ + return tile.animation.emplace_back(); +} + +auto AddObject(Tile& tile) -> Object& +{ + return tile.objects.emplace_back(); +} + +auto AddProperty(Tile& tile) -> Property& +{ + return tile.properties.emplace_back(); +} + +auto IsTileWorthSaving(const Tile& tile) -> bool +{ + return !tile.animation.empty() || !tile.properties.empty() || !tile.objects.empty(); +} + +auto GetId(const Tile& tile) -> int32 +{ + return tile.id; +} + +auto GetAnimationFrameCount(const Tile& tile) -> usize +{ + return tile.animation.size(); +} + +auto GetObjectCount(const Tile& tile) -> usize +{ + return tile.objects.size(); +} + +auto GetPropertyCount(const Tile& tile) -> usize +{ + return tile.properties.size(); +} + +auto GetAnimationFrame(const Tile& tile, const usize index) -> const AnimationFrame& +{ + return tile.animation.at(index); +} + +auto GetObject(const Tile& tile, const usize index) -> const Object& +{ + return tile.objects.at(index); +} + +auto GetProperty(const Tile& tile, const usize index) -> const Property& +{ + return tile.properties.at(index); +} + +void SetTile(AnimationFrame& frame, const int32 tile) +{ + frame.tile = tile; +} + +void SetDuration(AnimationFrame& frame, const int32 ms) +{ + assert(ms >= 0); + frame.duration = ms; +} + +auto GetTile(const AnimationFrame& frame) -> int32 +{ + return frame.tile; +} + +auto GetDuration(const AnimationFrame& frame) -> int32 +{ + return frame.duration; +} + +void SetName(Object& object, const CStr name) +{ + assert(name); + object.name = name; +} + +void SetId(Object& object, const int32 id) +{ + object.id = id; +} + +void SetX(Object& object, const float x) +{ + object.x = x; +} + +void SetY(Object& object, const float y) +{ + object.y = y; +} + +void SetWidth(Object& object, const float width) +{ + object.width = width; +} + +void SetHeight(Object& object, const float height) +{ + object.height = height; +} + +void SetType(Object& object, const ObjectType type) +{ + object.type = type; +} + +void SetTag(Object& object, const CStr tag) +{ + assert(tag); + object.tag = tag; +} + +void SetVisible(Object& object, const bool visible) +{ + object.visible = visible; +} + +void ReserveProperties(Object& object, const usize n) +{ + object.properties.reserve(n); +} + +auto AddProperty(Object& object) -> Property& +{ + return object.properties.emplace_back(); +} + +auto GetPropertyCount(const Object& object) -> usize +{ + return object.properties.size(); +} + +auto GetProperty(const Object& object, const usize index) -> const Property& +{ + return object.properties.at(index); +} + +auto GetName(const Object& object) -> CStr +{ + return object.name.c_str(); +} + +auto GetId(const Object& object) -> int32 +{ + return object.id; +} + +auto GetX(const Object& object) -> float +{ + return object.x; +} + +auto GetY(const Object& object) -> float +{ + return object.y; +} + +auto GetWidth(const Object& object) -> float +{ + return object.width; +} + +auto GetHeight(const Object& object) -> float +{ + return object.height; +} + +auto GetType(const Object& object) -> ObjectType +{ + return object.type; +} + +auto GetTag(const Object& object) -> CStr +{ + return object.tag.c_str(); +} + +auto IsVisible(const Object& object) -> bool +{ + return object.visible; +} + +auto MarkAsTileLayer(Layer& layer) -> TileLayer& +{ + return layer.data.emplace(); +} + +auto MarkAsObjectLayer(Layer& layer) -> ObjectLayer& +{ + return layer.data.emplace(); +} + +auto MarkAsGroupLayer(Layer& layer) -> GroupLayer& +{ + return layer.data.emplace(); +} + +auto GetTileLayer(const Layer& layer) -> const TileLayer& +{ + return std::get(layer.data); +} + +auto GetObjectLayer(const Layer& layer) -> const ObjectLayer& +{ + return std::get(layer.data); +} + +auto GetGroupLayer(const Layer& layer) -> const GroupLayer& +{ + return std::get(layer.data); +} + +void SetId(Layer& layer, const int32 id) +{ + layer.id = id; +} + +void SetIndex(Layer& layer, const usize index) +{ + layer.index = index; +} + +void SetType(Layer& layer, const LayerType type) +{ + layer.type = type; +} + +void SetName(Layer& layer, const CStr name) +{ + assert(name); + layer.name = name; +} + +void SetOpacity(Layer& layer, const float opacity) +{ + assert(opacity >= 0.0f); + assert(opacity <= 1.0f); + layer.opacity = opacity; +} + +void SetVisible(Layer& layer, const bool visible) +{ + layer.is_visible = visible; +} + +auto GetId(const Layer& layer) -> int32 +{ + return layer.id; +} + +auto GetIndex(const Layer& layer) -> usize +{ + return layer.index; +} + +auto GetType(const Layer& layer) -> LayerType +{ + return layer.type; +} + +auto GetName(const Layer& layer) -> CStr +{ + return layer.name.c_str(); +} + +auto GetOpacity(const Layer& layer) -> float +{ + return layer.opacity; +} + +auto IsVisible(const Layer& layer) -> bool +{ + return layer.is_visible; +} + +auto IsTileLayer(const Layer& layer) -> bool +{ + return std::holds_alternative(layer.data); +} + +auto IsObjectLayer(const Layer& layer) -> bool +{ + return std::holds_alternative(layer.data); +} + +auto IsGroupLayer(const Layer& layer) -> bool +{ + return std::holds_alternative(layer.data); +} + +auto GetPropertyCount(const Layer& layer) -> usize +{ + return layer.properties.size(); +} + +auto GetProperty(const Layer& layer, const usize index) -> const Property& +{ + return layer.properties.at(index); +} + +void ReserveProperties(Layer& layer, const usize n) +{ + layer.properties.reserve(n); +} + +auto AddProperty(Layer& layer) -> Property& +{ + return layer.properties.emplace_back(); +} + +void ReserveTiles(TileLayer& layer, const int32 nRows, const int32 nCols) +{ + assert(nRows > 0); + assert(nCols > 0); + + layer.row_count = nRows; + layer.col_count = nCols; + + layer.tiles = MakeTileMatrix(nRows, nCols); +} + +void SetTile(TileLayer& layer, const int32 row, const int32 column, const int32 tile) +{ + layer.tiles.at(row).at(column) = TileID{tile}; +} + +auto GetRowCount(const TileLayer& layer) -> int32 +{ + return layer.row_count; +} + +auto GetColumnCount(const TileLayer& layer) -> int32 +{ + return layer.col_count; +} + +auto GetTile(const TileLayer& layer, const int32 row, const int32 column) -> int32 +{ + return layer.tiles.at(row).at(column).get(); +} + +void ReserveObjects(ObjectLayer& layer, const usize n) +{ + layer.objects.reserve(n); +} + +auto AddObject(ObjectLayer& layer) -> Object& +{ + return layer.objects.emplace_back(); +} + +auto GetObjectCount(const ObjectLayer& layer) -> usize +{ + return layer.objects.size(); +} + +auto GetObject(const ObjectLayer& layer, const usize index) -> const Object& +{ + return layer.objects.at(index); +} + +void ReserveLayers(GroupLayer& layer, const usize n) +{ + layer.layers.reserve(n); +} + +auto AddLayer(GroupLayer& layer) -> Layer& +{ + return *layer.layers.emplace_back(std::make_unique()); +} + +auto GetLayerCount(const GroupLayer& layer) -> usize +{ + return layer.layers.size(); +} + +auto GetLayer(const GroupLayer& layer, const usize index) -> const Layer& +{ + return *layer.layers.at(index); +} + +void SetName(Property& property, const CStr name) +{ + assert(name); + property.name = name; +} + +void AssignInt(Property& property, const int32 value) +{ + property.value.SetValue(value); +} + +void AssignFloat(Property& property, const float value) +{ + property.value.SetValue(value); +} + +void AssignString(Property& property, const CStr str) +{ + assert(str); + property.value.SetValue(std::string{str}); +} + +void AssignBool(Property& property, const bool value) +{ + property.value.SetValue(value); +} + +void AssignFile(Property& property, const CStr path) +{ + assert(path); + property.value.SetValue(std::filesystem::path{path}); +} + +void AssignFile(Property& property, const CPathStr path) +{ + assert(path); + property.value.SetValue(std::filesystem::path{path}); +} + +void AssignObject(Property& property, const int32 id) +{ + property.value.SetValue(ObjectRef{id}); +} + +void AssignColor(Property& property, const Color& color) +{ + property.value.SetValue(cen::color{color.red, color.green, color.blue, color.alpha}); +} + +auto GetName(const Property& property) -> CStr +{ + return property.name.c_str(); +} + +auto GetType(const Property& property) -> PropertyType +{ + return property.value.GetType().value(); +} + +auto GetInt(const Property& property) -> int32 +{ + return property.value.AsInt(); +} + +auto GetFloat(const Property& property) -> float +{ + return property.value.AsFloat(); +} + +auto GetString(const Property& property) -> CStr +{ + return property.value.AsString().c_str(); +} + +auto GetBool(const Property& property) -> bool +{ + return property.value.AsBool(); +} + +auto GetFile(const Property& property) -> CPathStr +{ + return property.value.AsFile().c_str(); +} + +auto GetObject(const Property& property) -> int32 +{ + return property.value.AsObject().get(); +} + +auto GetColor(const Property& property) -> Color +{ + const auto& color = property.value.AsColor(); + return {color.red(), color.green(), color.blue(), color.alpha()}; +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/emitter/emit_json_map.cpp b/modules/tactile-io/json/emitter/emit_json_map.cpp new file mode 100644 index 0000000000..348bdb8eb7 --- /dev/null +++ b/modules/tactile-io/json/emitter/emit_json_map.cpp @@ -0,0 +1,53 @@ +#include // path, absolute + +#include "../json_common.hpp" +#include "common_saving.hpp" +#include "emitter.hpp" +#include "save_json.hpp" +#include "save_layers.hpp" +#include "save_properties.hpp" +#include "save_tilesets.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto SaveMap(const Map& map, + const std::filesystem::path& dir, + const EmitterOptions& options) -> JSON +{ + auto json = JSON::object(); + + json["type"] = "map"; + json["width"] = GetColumnCount(map); + json["height"] = GetRowCount(map); + json["nextlayerid"] = GetNextLayerId(map); + json["nextobjectid"] = GetNextObjectId(map); + json["tilewidth"] = GetTileWidth(map); + json["tileheight"] = GetTileHeight(map); + + json["infinite"] = false; + json["orientation"] = "orthogonal"; + json["renderorder"] = "right-down"; + json["compressionlevel"] = -1; + json["tiledversion"] = tiled_version; + json["version"] = tiled_json_version; + + json["tilesets"] = SaveTilesets(map, dir, options); + json["layers"] = SaveLayers(map, dir); + json["properties"] = SaveProperties(map, dir); + + return json; +} + +} // namespace + +void EmitJsonMap(const Map& map, const EmitterOptions& options) +{ + const std::filesystem::path path = GetAbsolutePath(map); + const auto dir = path.parent_path(); + + const auto json = SaveMap(map, dir, options); + SaveJson(json, path, options.human_readable_output); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_fancy_tiles.cpp b/modules/tactile-io/json/emitter/save_fancy_tiles.cpp new file mode 100644 index 0000000000..533fdad8e9 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_fancy_tiles.cpp @@ -0,0 +1,82 @@ +#include "save_fancy_tiles.hpp" + +#include // move +#include // vector + +#include "common_saving.hpp" +#include "save_object.hpp" +#include "save_properties.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto SaveFrame(const AnimationFrame& frame) -> JSON +{ + auto json = JSON::object(); + + json["tileid"] = GetTile(frame); + json["duration"] = GetDuration(frame); + + return json; +} + +[[nodiscard]] auto SaveAnimation(const Tile& tile) -> JSON +{ + auto array = JSON::array(); + + EachAnimationFrame(tile, + [&](const AnimationFrame& frame) { array += SaveFrame(frame); }); + + return array; +} + +[[nodiscard]] auto SaveFancyTile(const Tile& tile, const std::filesystem::path& dir) + -> JSON +{ + auto json = JSON::object(); + json["id"] = GetId(tile); + + if (GetAnimationFrameCount(tile) != 0) { + json["animation"] = SaveAnimation(tile); + } + + if (GetObjectCount(tile) != 0) { + auto dummy = JSON::object(); + dummy["draworder"] = "index"; + dummy["name"] = ""; + dummy["opacity"] = 1; + dummy["type"] = "objectgroup"; + dummy["visible"] = true; + dummy["x"] = 0; + dummy["y"] = 0; + + auto objects = JSON::array(); + EachObject(tile, [&](const Object& object) { objects += SaveObject(object, dir); }); + + dummy["objects"] = std::move(objects); + json["objectgroup"] = std::move(dummy); + } + + if (GetPropertyCount(tile) != 0) { + json["properties"] = SaveProperties(tile, dir); + } + + return json; +} + +} // namespace + +auto SaveFancyTiles(const Tileset& tileset, const std::filesystem::path& dir) -> JSON +{ + auto array = JSON::array(); + + EachTileInfo(tileset, [&](const Tile& tile) { + if (IsTileWorthSaving(tile)) { + array += SaveFancyTile(tile, dir); + } + }); + + return array; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_fancy_tiles.hpp b/modules/tactile-io/json/emitter/save_fancy_tiles.hpp new file mode 100644 index 0000000000..c30cc636e8 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_fancy_tiles.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto SaveFancyTiles(const Tileset& tileset, + const std::filesystem::path& dir) -> JSON; + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/emitter/save_json.cpp b/modules/tactile-io/json/emitter/save_json.cpp new file mode 100644 index 0000000000..a2601adc0b --- /dev/null +++ b/modules/tactile-io/json/emitter/save_json.cpp @@ -0,0 +1,19 @@ +#include "save_json.hpp" + +#include // ofstream +#include // setw + +namespace Tactile::IO { + +void SaveJson(const JSON& json, const std::filesystem::path& path, const bool indent) +{ + std::ofstream stream{path}; + + if (indent) { + stream << std::setw(2); + } + + stream << json; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_json.hpp b/modules/tactile-io/json/emitter/save_json.hpp new file mode 100644 index 0000000000..2ed4a0719b --- /dev/null +++ b/modules/tactile-io/json/emitter/save_json.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" + +namespace Tactile::IO { + +void SaveJson(const JSON& json, const std::filesystem::path& path, bool indent); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_layers.cpp b/modules/tactile-io/json/emitter/save_layers.cpp new file mode 100644 index 0000000000..8fac056633 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_layers.cpp @@ -0,0 +1,121 @@ +#include "save_layers.hpp" + +#include // move +#include // get + +#include + +#include "save_object.hpp" +#include "save_properties.hpp" + +namespace Tactile::IO { +namespace { + +void AddCommonAttributes(JSON& json, const Layer& layer, const std::filesystem::path& dir) +{ + json["id"] = GetId(layer); + json["name"] = GetName(layer); + json["opacity"] = GetOpacity(layer); + json["visible"] = IsVisible(layer); + json["x"] = 0; + json["y"] = 0; + + if (GetPropertyCount(layer) != 0) { + json["properties"] = SaveProperties(layer, dir); + } +} + +[[nodiscard]] auto SaveTileLayer(const Layer& layer, const std::filesystem::path& dir) + -> JSON +{ + auto json = JSON::object(); + AddCommonAttributes(json, layer, dir); + + const auto& tileLayer = GetTileLayer(layer); + const auto nRows = GetRowCount(tileLayer); + const auto nCols = GetColumnCount(tileLayer); + + json["type"] = "tilelayer"; + json["width"] = nCols; + json["height"] = nRows; + + auto data = JSON::array(); + + for (int32 row = 0; row < nRows; ++row) { + for (int32 col = 0; col < nCols; ++col) { + data += GetTile(tileLayer, row, col); + } + } + + json["data"] = std::move(data); + + return json; +} + +[[nodiscard]] auto SaveObjectLayer(const Layer& layer, const std::filesystem::path& dir) + -> JSON +{ + auto json = JSON::object(); + AddCommonAttributes(json, layer, dir); + + json["type"] = "objectgroup"; + + auto objects = JSON::array(); + + const auto& objectLayer = GetObjectLayer(layer); + EachObject(objectLayer, + [&](const Object& object) { objects += SaveObject(object, dir); }); + + json["objects"] = std::move(objects); + + return json; +} + +[[nodiscard]] auto SaveLayer(const Layer& layer, const std::filesystem::path& dir) + -> JSON; + +[[nodiscard]] auto SaveGroupLayer(const Layer& layer, const std::filesystem::path& dir) +{ + auto json = JSON::object(); + AddCommonAttributes(json, layer, dir); + + json["type"] = "group"; + + auto layers = JSON::array(); + + const auto& groupLayer = GetGroupLayer(layer); + EachLayer(groupLayer, [&](const Layer& child) { layers += SaveLayer(child, dir); }); + + json["layers"] = std::move(layers); + + return json; +} + +[[nodiscard]] auto SaveLayer(const Layer& layer, const std::filesystem::path& dir) -> JSON +{ + switch (GetType(layer)) { + case LayerType::TileLayer: + return SaveTileLayer(layer, dir); + + case LayerType::ObjectLayer: + return SaveObjectLayer(layer, dir); + + case LayerType::GroupLayer: + return SaveGroupLayer(layer, dir); + + default: + throw TactileError{"Did not recognize layer type!"}; + } +} + +} // namespace + +auto SaveLayers(const Map& map, const std::filesystem::path& dir) -> JSON +{ + auto json = JSON::array(); + EachLayer(map, [&](const Layer& layer) { json += SaveLayer(layer, dir); }); + + return json; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_layers.hpp b/modules/tactile-io/json/emitter/save_layers.hpp new file mode 100644 index 0000000000..5ea2a02b2a --- /dev/null +++ b/modules/tactile-io/json/emitter/save_layers.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto SaveLayers(const Map& map, const std::filesystem::path& dir) -> JSON; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_object.cpp b/modules/tactile-io/json/emitter/save_object.cpp new file mode 100644 index 0000000000..7ca632a3d8 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_object.cpp @@ -0,0 +1,36 @@ +#include "save_object.hpp" + +#include "save_properties.hpp" + +namespace Tactile::IO { + +auto SaveObject(const Object& object, const std::filesystem::path& dir) -> JSON +{ + auto json = JSON::object(); + + json["id"] = GetId(object); + json["name"] = GetName(object); + json["x"] = GetX(object); + json["y"] = GetY(object); + json["width"] = GetWidth(object); + json["height"] = GetHeight(object); + json["visible"] = IsVisible(object); + json["type"] = GetTag(object); + json["rotation"] = 0; + + const auto type = GetType(object); + if (type == ObjectType::Point) { + json["point"] = true; + } + else if (type == ObjectType::Ellipse) { + json["ellipse"] = true; + } + + if (GetPropertyCount(object) != 0) { + json["properties"] = SaveProperties(object, dir); + } + + return json; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_object.hpp b/modules/tactile-io/json/emitter/save_object.hpp new file mode 100644 index 0000000000..b8ff2514a7 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_object.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto SaveObject(const Object& object, const std::filesystem::path& dir) + -> JSON; + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/emitter/save_properties.cpp b/modules/tactile-io/json/emitter/save_properties.cpp new file mode 100644 index 0000000000..367d9adf64 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_properties.cpp @@ -0,0 +1,97 @@ +#include "save_properties.hpp" + +#include // string +#include // move + +#include "common_saving.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto SaveProperty(const Property& property, + const std::filesystem::path& dir) -> JSON +{ + auto json = JSON::object(); + + const auto* name = GetName(property); + const auto type = GetType(property); + + json["name"] = name; + json["type"] = GetPropertyTypeString(type); + + auto& value = json["value"]; + switch (type) { + case PropertyType::String: { + value = GetString(property); + break; + } + case PropertyType::Integer: { + value = GetInt(property); + break; + } + case PropertyType::Floating: { + value = GetFloat(property); + break; + } + case PropertyType::Boolean: { + value = GetBool(property); + break; + } + case PropertyType::File: { + value = GetPropertyFileValue(property, dir); + break; + } + case PropertyType::Color: { + const auto color = GetColor(property); + value = cen::color{color.red, color.green, color.blue, color.alpha}.as_argb(); + break; + } + case PropertyType::Object: { + value = GetObject(property); + break; + } + } + + return json; +} + +template +[[nodiscard]] auto SavePropertiesImpl(const T& source, const std::filesystem::path& dir) + -> JSON +{ + auto array = JSON::array(); + + EachProperty(source, + [&](const Property& property) { array += SaveProperty(property, dir); }); + + return array; +} + +} // namespace + +auto SaveProperties(const Map& map, const std::filesystem::path& dir) -> JSON +{ + return SavePropertiesImpl(map, dir); +} + +auto SaveProperties(const Layer& layer, const std::filesystem::path& dir) -> JSON +{ + return SavePropertiesImpl(layer, dir); +} + +auto SaveProperties(const Tileset& tileset, const std::filesystem::path& dir) -> JSON +{ + return SavePropertiesImpl(tileset, dir); +} + +auto SaveProperties(const Tile& tile, const std::filesystem::path& dir) -> JSON +{ + return SavePropertiesImpl(tile, dir); +} + +auto SaveProperties(const Object& object, const std::filesystem::path& dir) -> JSON +{ + return SavePropertiesImpl(object, dir); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_properties.hpp b/modules/tactile-io/json/emitter/save_properties.hpp new file mode 100644 index 0000000000..6df2b930c7 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_properties.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto SaveProperties(const Map& map, const std::filesystem::path& dir) + -> JSON; + +[[nodiscard]] auto SaveProperties(const Layer& layer, const std::filesystem::path& dir) + -> JSON; + +[[nodiscard]] auto SaveProperties(const Tileset& tileset, + const std::filesystem::path& dir) -> JSON; + +[[nodiscard]] auto SaveProperties(const Tile& tile, const std::filesystem::path& dir) + -> JSON; + +[[nodiscard]] auto SaveProperties(const Object& object, const std::filesystem::path& dir) + -> JSON; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_tilesets.cpp b/modules/tactile-io/json/emitter/save_tilesets.cpp new file mode 100644 index 0000000000..eed1f9f3a7 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_tilesets.cpp @@ -0,0 +1,104 @@ +#include "save_tilesets.hpp" + +#include // format +#include // move + +#include "common_saving.hpp" +#include "emitter.hpp" +#include "save_fancy_tiles.hpp" +#include "save_json.hpp" +#include "save_properties.hpp" + +namespace Tactile::IO { +namespace { + +void AddCommonAttributes(JSON& json, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + json["name"] = GetName(tileset); + json["columns"] = GetColumnCount(tileset); + json["image"] = GetTilesetImagePath(GetImagePath(tileset), dir); // TODO check + json["imagewidth"] = GetImageWidth(tileset); + json["imageheight"] = GetImageHeight(tileset); + json["margin"] = 0; + json["spacing"] = 0; + json["tilecount"] = GetTileCount(tileset); + json["tilewidth"] = GetTileWidth(tileset); + json["tileheight"] = GetTileHeight(tileset); + json["tiles"] = SaveFancyTiles(tileset, dir); + + if (GetPropertyCount(tileset) != 0) { + json["properties"] = SaveProperties(tileset, dir); + } +} + +[[nodiscard]] auto SaveEmbeddedTileset(const Tileset& tileset, + const std::filesystem::path& dir) -> JSON +{ + auto json = JSON::object(); + + json["firstgid"] = GetFirstGlobalId(tileset); + AddCommonAttributes(json, tileset, dir); + + return json; +} + +[[nodiscard]] auto SaveExternalTileset(const Tileset& tileset) -> JSON +{ + auto json = JSON::object(); + + json["firstgid"] = GetFirstGlobalId(tileset); + json["source"] = std::format("{}.json", GetName(tileset)); + + return json; +} + +void CreateExternalTilesetFile(const Tileset& tileset, + const std::filesystem::path& dir, + const bool indent) +{ + auto json = JSON::object(); + + AddCommonAttributes(json, tileset, dir); + + json["type"] = "tileset"; + json["tiledversion"] = tiled_version; + json["version"] = tiled_json_version; + + const auto name = std::format("{}.json", GetName(tileset)); + const auto path = dir / name; + + CENTURION_LOG_INFO("Saving external tileset in \"%s\"", path.string().c_str()); + SaveJson(json, path, indent); +} + +[[nodiscard]] auto SaveTileset(const Tileset& tileset, + const std::filesystem::path& dir, + const EmitterOptions& options) -> JSON +{ + if (options.embed_tilesets) { + return SaveEmbeddedTileset(tileset, dir); + } + else { + CreateExternalTilesetFile(tileset, dir, options.human_readable_output); + return SaveExternalTileset(tileset); + } +} + +} // namespace + +auto SaveTilesets(const Map& map, + const std::filesystem::path& dir, + const EmitterOptions& options) -> JSON +{ + auto json = JSON::array(); + + EachTileset(map, [&](const Tileset& tileset) { + json += SaveTileset(tileset, dir, options); + }); + + return json; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/emitter/save_tilesets.hpp b/modules/tactile-io/json/emitter/save_tilesets.hpp new file mode 100644 index 0000000000..cbc9217336 --- /dev/null +++ b/modules/tactile-io/json/emitter/save_tilesets.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +struct EmitterOptions; + +[[nodiscard]] auto SaveTilesets(const Map& map, + const std::filesystem::path& dir, + const EmitterOptions& options) -> JSON; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/json_common.hpp b/modules/tactile-io/json/json_common.hpp new file mode 100644 index 0000000000..16456f334c --- /dev/null +++ b/modules/tactile-io/json/json_common.hpp @@ -0,0 +1,9 @@ +#pragma once + +#include // json + +namespace Tactile::IO { + +using JSON = nlohmann::json; + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/parser/parse_fancy_tiles.cpp b/modules/tactile-io/json/parser/parse_fancy_tiles.cpp new file mode 100644 index 0000000000..74875f88e4 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_fancy_tiles.cpp @@ -0,0 +1,57 @@ +#include "parse_fancy_tiles.hpp" + +#include "parse_object_layer.hpp" +#include "parse_properties.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseFancyTile(const JSON& json, Tile& tile) -> ParseError +{ + SetId(tile, json.at("id").get()); + + if (const auto it = json.find("animation"); it != json.end()) { + ReserveAnimationFrames(tile, it->size()); + + for (const auto& [key, value] : it->items()) { + auto& frame = AddAnimationFrame(tile); + SetTile(frame, value.at("tileid").get()); + SetDuration(frame, value.at("duration").get()); + } + } + + if (const auto it = json.find("objectgroup"); it != json.end()) { + if (const auto err = ParseObjectLayer(it.value(), tile); err != ParseError::None) { + return err; + } + } + + if (const auto err = ParseProperties(json, tile); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseFancyTiles(const JSON& json, Tileset& tileset) -> ParseError +{ + if (!json.contains("tiles")) { + return ParseError::None; + } + + const auto& array = json.at("tiles"); + ReserveTiles(tileset, array.size()); + + for (const auto& [key, value] : array.items()) { + auto& tile = AddTile(tileset); + if (const auto err = ParseFancyTile(value, tile); err != ParseError::None) { + return err; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_fancy_tiles.hpp b/modules/tactile-io/json/parser/parse_fancy_tiles.hpp new file mode 100644 index 0000000000..e67255c5bc --- /dev/null +++ b/modules/tactile-io/json/parser/parse_fancy_tiles.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseFancyTiles(const JSON& json, Tileset& tileset) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_json_map.cpp b/modules/tactile-io/json/parser/parse_json_map.cpp new file mode 100644 index 0000000000..bf9dc40fd6 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_json_map.cpp @@ -0,0 +1,192 @@ +#include // assert +#include // absolute, exists, weakly_canonical +#include // string +#include // move + +#include + +#include // json + +#include "../json_common.hpp" +#include "parse_layers.hpp" +#include "parse_properties.hpp" +#include "parse_tilesets.hpp" +#include "parser.hpp" +#include "read_json.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseOrientation(const JSON& json) -> ParseError +{ + const auto it = json.find("orientation"); + if (it != json.end() && it->get() == "orthogonal") { + return ParseError::None; + } + else { + return ParseError::MapUnsupportedOrientation; + } +} + +[[nodiscard]] auto ParseInfinite(const JSON& json) -> ParseError +{ + const auto it = json.find("infinite"); + if (it != json.end() && it->get()) { + return ParseError::MapUnsupportedInfinite; + } + else { + return ParseError::None; + } +} + +[[nodiscard]] auto ParseNextLayerId(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("nextlayerid"); it != json.end()) { + SetNextLayerId(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingNextLayerId; + } +} + +[[nodiscard]] auto ParseNextObjectId(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("nextobjectid"); it != json.end()) { + SetNextObjectId(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingNextObjectId; + } +} + +[[nodiscard]] auto ParseTileWidth(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("tilewidth"); it != json.end()) { + SetTileWidth(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingTileWidth; + } +} + +[[nodiscard]] auto ParseTileHeight(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("tileheight"); it != json.end()) { + SetTileHeight(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingTileHeight; + } +} + +[[nodiscard]] auto ParseWidth(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("width"); it != json.end()) { + SetColumnCount(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingWidth; + } +} + +[[nodiscard]] auto ParseHeight(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("height"); it != json.end()) { + SetRowCount(map, it->get()); + return ParseError::None; + } + else { + return ParseError::MapMissingHeight; + } +} + +[[nodiscard]] auto ParseMap(const std::filesystem::path& path, Map& map) -> ParseError +{ + const auto absPath = std::filesystem::absolute(path); + const auto dir = absPath.parent_path(); + + if (!std::filesystem::exists(absPath)) { + return ParseError::MapDoesNotExist; + } + + SetPath(map, absPath.c_str()); + + const auto json = ReadJson(absPath); + if (!json) { + return ParseError::CouldNotReadFile; + } + + if (const auto err = ParseOrientation(*json); err != ParseError::None) { + return err; + } + + if (const auto err = ParseInfinite(*json); err != ParseError::None) { + return err; + } + + if (const auto err = ParseNextLayerId(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseNextObjectId(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseTileWidth(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseTileHeight(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseWidth(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseHeight(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseTilesets(*json, map, dir); err != ParseError::None) { + return err; + } + + if (const auto err = ParseLayers(*json, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseProperties(*json, map); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseJsonMap(const CPathStr path, ParseError* error) -> Map* +{ + assert(path); + + auto map = CreateMap(); + const auto err = ParseMap(path, *map); + + if (error) { + *error = err; + } + + if (err == ParseError::None) { + return map.release(); + } + else { + return nullptr; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_layers.cpp b/modules/tactile-io/json/parser/parse_layers.cpp new file mode 100644 index 0000000000..d139c22f8c --- /dev/null +++ b/modules/tactile-io/json/parser/parse_layers.cpp @@ -0,0 +1,130 @@ +#include "parse_layers.hpp" + +#include // string + +#include + +#include "parse_object_layer.hpp" +#include "parse_properties.hpp" +#include "parse_tile_layer.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseLayer(const JSON& json, Layer& layer, usize index) -> ParseError; + +[[nodiscard]] auto ParseGroupLayer(const JSON& json, Layer& layer) -> ParseError +{ + auto& groupLayer = MarkAsGroupLayer(layer); + + if (const auto it = json.find("layers"); it != json.end()) { + usize childIndex = 0; + for (const auto& [key, value] : it->items()) { + auto& childLayer = AddLayer(groupLayer); + + if (const auto err = ParseLayer(value, childLayer, childIndex); + err != ParseError::None) { + return err; + } + + ++childIndex; + } + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseLayer(const JSON& json, Layer& layer, const usize index) + -> ParseError +{ + SetIndex(layer, index); + + if (const auto it = json.find("id"); it != json.end()) { + SetId(layer, it->get()); + } + else { + return ParseError::LayerMissingId; + } + + if (const auto it = json.find("name"); it != json.end()) { + SetName(layer, it->get().c_str()); + } + else { + SetName(layer, "Layer"); + } + + if (const auto it = json.find("opacity"); it != json.end()) { + SetOpacity(layer, it->get()); + } + else { + SetOpacity(layer, 1.0f); + } + + if (const auto it = json.find("visible"); it != json.end()) { + SetVisible(layer, it->get()); + } + else { + SetVisible(layer, true); + } + + if (const auto it = json.find("type"); it != json.end()) { + const auto type = it->get(); + if (type == "tilelayer") { + SetType(layer, LayerType::TileLayer); + if (const auto err = ParseTileLayer(json, layer); err != ParseError::None) { + return err; + } + } + else if (type == "objectgroup") { + SetType(layer, LayerType::ObjectLayer); + if (const auto err = ParseObjectLayer(json, layer); err != ParseError::None) { + return err; + } + } + else if (type == "group") { + SetType(layer, LayerType::GroupLayer); + if (const auto err = ParseGroupLayer(json, layer); err != ParseError::None) { + return err; + } + } + else { + return ParseError::LayerUnknownType; + } + } + else { + return ParseError::LayerMissingType; + } + + if (const auto err = ParseProperties(json, layer); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseLayers(const JSON& json, Map& map) -> ParseError +{ + if (const auto it = json.find("layers"); it != json.end()) { + ReserveLayers(map, it->size()); + + usize index = 0; + for (const auto& [key, value] : it->items()) { + auto& layer = AddLayer(map); + + if (const auto err = ParseLayer(value, layer, index); err != ParseError::None) { + return err; + } + + ++index; + } + } + else { + return ParseError::MapMissingLayers; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_layers.hpp b/modules/tactile-io/json/parser/parse_layers.hpp new file mode 100644 index 0000000000..b1ce882716 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_layers.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseLayers(const JSON& json, Map& map) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_object_layer.cpp b/modules/tactile-io/json/parser/parse_object_layer.cpp new file mode 100644 index 0000000000..703d212c8c --- /dev/null +++ b/modules/tactile-io/json/parser/parse_object_layer.cpp @@ -0,0 +1,109 @@ +#include "parse_object_layer.hpp" + +#include // string + +#include "parse_properties.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseObject(const JSON& json, Object& object) -> ParseError +{ + if (const auto it = json.find("id"); it != json.end()) { + SetId(object, it->get()); + } + else { + return ParseError::ObjectMissingId; + } + + if (const auto it = json.find("x"); it != json.end()) { + SetX(object, it->get()); + } + else { + SetX(object, 0); + } + + if (const auto it = json.find("y"); it != json.end()) { + SetY(object, it->get()); + } + else { + SetY(object, 0); + } + + if (const auto it = json.find("width"); it != json.end()) { + SetWidth(object, it->get()); + } + else { + SetWidth(object, 0); + } + + if (const auto it = json.find("height"); it != json.end()) { + SetHeight(object, it->get()); + } + else { + SetHeight(object, 0); + } + + if (const auto it = json.find("name"); it != json.end()) { + SetName(object, it->get().c_str()); + } + + if (const auto it = json.find("type"); it != json.end()) { + SetTag(object, it->get().c_str()); + } + + if (const auto it = json.find("visible"); it != json.end()) { + SetVisible(object, it->get()); + } + else { + SetVisible(object, true); + } + + if (json.contains("point")) { + SetType(object, ObjectType::Point); + } + else if (json.contains("ellipse")) { + SetType(object, ObjectType::Ellipse); + } + else { + SetType(object, ObjectType::Rectangle); + } + + if (const auto err = ParseProperties(json, object); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +template +[[nodiscard]] auto ParseObjectLayerImpl(const JSON& json, T& source) -> ParseError +{ + if (const auto it = json.find("objects"); it != json.end()) { + ReserveObjects(source, it->size()); + + for (const auto& [key, value] : it->items()) { + auto& object = AddObject(source); + if (const auto err = ParseObject(value, object); err != ParseError::None) { + return err; + } + } + } + + return ParseError::None; +} + +} // namespace + +auto ParseObjectLayer(const JSON& json, Layer& layer) -> ParseError +{ + auto& objectLayer = MarkAsObjectLayer(layer); + return ParseObjectLayerImpl(json, objectLayer); +} + +auto ParseObjectLayer(const JSON& json, Tile& tile) -> ParseError +{ + return ParseObjectLayerImpl(json, tile); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_object_layer.hpp b/modules/tactile-io/json/parser/parse_object_layer.hpp new file mode 100644 index 0000000000..8301e75c65 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_object_layer.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseObjectLayer(const JSON& json, Layer& layer) -> ParseError; + +[[nodiscard]] auto ParseObjectLayer(const JSON& json, Tile& tile) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_properties.cpp b/modules/tactile-io/json/parser/parse_properties.cpp new file mode 100644 index 0000000000..794ed9c26c --- /dev/null +++ b/modules/tactile-io/json/parser/parse_properties.cpp @@ -0,0 +1,120 @@ +#include "parse_properties.hpp" + +#include // path +#include // string + +#include + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseValue(const JSON& json, + Property& property, + const std::string& type) -> ParseError +{ + const auto value = json.at("value"); + + if (type == "string") { + AssignString(property, value.get().c_str()); + } + else if (type == "int") { + AssignInt(property, value.get()); + } + else if (type == "float") { + AssignFloat(property, value.get()); + } + else if (type == "bool") { + AssignBool(property, value.get()); + } + else if (type == "file") { + AssignFile(property, std::filesystem::path{value.get()}.c_str()); + } + else if (type == "object") { + AssignObject(property, value.get()); + } + else if (type == "color") { + const auto string = value.get(); + const auto color = (string.size() == 9) ? cen::color::from_argb(string) + : cen::color::from_rgb(string); + if (color) { + AssignColor(property, + {color->red(), color->green(), color->blue(), color->alpha()}); + } + else { + return ParseError::CouldNotParseProperty; + } + } + else { + return ParseError::PropertyUnknownType; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseProperty(const JSON& json, Property& property) -> ParseError +{ + if (const auto it = json.find("name"); it != json.end()) { + SetName(property, it->get().c_str()); + } + else { + return ParseError::PropertyMissingName; + } + + if (const auto it = json.find("type"); it != json.end()) { + const auto type = it->get(); + if (const auto err = ParseValue(json, property, type); err != ParseError::None) { + return err; + } + } + else { + return ParseError::PropertyMissingType; + } + + return ParseError::None; +} + +template +auto ParsePropertiesImpl(const JSON& json, T& source) -> ParseError +{ + if (const auto it = json.find("properties"); it != json.end()) { + ReserveProperties(source, it->size()); + + for (const auto& [key, value] : it->items()) { + auto& property = AddProperty(source); + if (const auto err = ParseProperty(value, property); err != ParseError::None) { + return err; + } + } + } + + return ParseError::None; +} + +} // namespace + +auto ParseProperties(const JSON& json, Map& map) -> ParseError +{ + return ParsePropertiesImpl(json, map); +} + +auto ParseProperties(const JSON& json, Tileset& tileset) -> ParseError +{ + return ParsePropertiesImpl(json, tileset); +} + +auto ParseProperties(const JSON& json, Tile& tile) -> ParseError +{ + return ParsePropertiesImpl(json, tile); +} + +auto ParseProperties(const JSON& json, Layer& layer) -> ParseError +{ + return ParsePropertiesImpl(json, layer); +} + +auto ParseProperties(const JSON& json, Object& object) -> ParseError +{ + return ParsePropertiesImpl(json, object); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_properties.hpp b/modules/tactile-io/json/parser/parse_properties.hpp new file mode 100644 index 0000000000..ab8e391712 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_properties.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseProperties(const JSON& json, Map& map) -> ParseError; + +[[nodiscard]] auto ParseProperties(const JSON& json, Tileset& tileset) -> ParseError; + +[[nodiscard]] auto ParseProperties(const JSON& json, Tile& tile) -> ParseError; + +[[nodiscard]] auto ParseProperties(const JSON& json, Layer& layer) -> ParseError; + +[[nodiscard]] auto ParseProperties(const JSON& json, Object& object) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tile_data.cpp b/modules/tactile-io/json/parser/parse_tile_data.cpp new file mode 100644 index 0000000000..e5b221d6cf --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tile_data.cpp @@ -0,0 +1,44 @@ +#include "parse_tile_data.hpp" + +#include // string + +#include + +namespace Tactile::IO { + +auto ParseTileData(const JSON& json, TileLayer& layer) -> ParseError +{ + // For now, only support the CSV tile encoding, which is the implicit default + if (const auto it = json.find("encoding"); it != json.end()) { + if (it->get() != "csv") { + return ParseError::UnsupportedTileEncoding; + } + } + + const auto data = json.at("data"); + if (!data.is_array()) { + return ParseError::CouldNotParseTiles; + } + + const auto nCols = GetColumnCount(layer); + int32 index = 0; + + for (const auto& elem : data.items()) { + const auto& value = elem.value(); + + if (value.is_number_integer()) { + const auto id = value.get(); + const auto pos = MapPosition::FromIndex(index, nCols); + SetTile(layer, pos.GetRow(), pos.GetColumn(), id); + } + else { + return ParseError::CouldNotParseTiles; + } + + ++index; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tile_data.hpp b/modules/tactile-io/json/parser/parse_tile_data.hpp new file mode 100644 index 0000000000..a7e57bb4f5 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tile_data.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileData(const JSON& json, TileLayer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tile_layer.cpp b/modules/tactile-io/json/parser/parse_tile_layer.cpp new file mode 100644 index 0000000000..f194e2031c --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tile_layer.cpp @@ -0,0 +1,36 @@ +#include "parse_tile_layer.hpp" + +#include "parse_tile_data.hpp" + +namespace Tactile::IO { + +auto ParseTileLayer(const JSON& json, Layer& layer) -> ParseError +{ + auto& tileLayer = MarkAsTileLayer(layer); + + int32 nRows{}; + int32 nCols{}; + + if (const auto it = json.find("height"); it != json.end()) { + nRows = it->get(); + } + else { + return ParseError::LayerMissingHeight; + } + + if (const auto it = json.find("width"); it != json.end()) { + nCols = it->get(); + } + else { + return ParseError::LayerMissingWidth; + } + + ReserveTiles(tileLayer, nRows, nCols); + if (const auto err = ParseTileData(json, tileLayer); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/parser/parse_tile_layer.hpp b/modules/tactile-io/json/parser/parse_tile_layer.hpp new file mode 100644 index 0000000000..7e2ff0a4ce --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tile_layer.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileLayer(const JSON& json, Layer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tileset.cpp b/modules/tactile-io/json/parser/parse_tileset.cpp new file mode 100644 index 0000000000..1ae785e4c1 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tileset.cpp @@ -0,0 +1,143 @@ +#include "parse_tileset.hpp" + +#include // assert +#include // exists, weakly_canonical +#include // string + +#include "parse_fancy_tiles.hpp" +#include "parse_properties.hpp" +#include "read_json.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseImagePath(const JSON& json, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + const auto relative = json.find("image"); + if (relative == json.end()) { + return ParseError::TilesetMissingImagePath; + } + + auto absolute = std::filesystem::weakly_canonical(dir / relative->get()); + if (std::filesystem::exists(absolute)) { + SetImagePath(tileset, absolute.c_str()); + } + else { + return ParseError::TilesetImageDoesNotExist; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseTilesetCommon(const JSON& json, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + if (const auto it = json.find("name"); it != json.end()) { + SetName(tileset, it->get().c_str()); + } + else { + return ParseError::TilesetMissingName; + } + + if (const auto it = json.find("tilewidth"); it != json.end()) { + SetTileWidth(tileset, it->get()); + } + else { + return ParseError::TilesetMissingTileWidth; + } + + if (const auto it = json.find("tileheight"); it != json.end()) { + SetTileHeight(tileset, it->get()); + } + else { + return ParseError::TilesetMissingTileHeight; + } + + if (const auto err = ParseImagePath(json, tileset, dir); err != ParseError::None) { + return err; + } + + if (const auto it = json.find("imagewidth"); it != json.end()) { + SetImageWidth(tileset, it->get()); + } + else { + return ParseError::TilesetMissingImageWidth; + } + + if (const auto it = json.find("imageheight"); it != json.end()) { + SetImageHeight(tileset, it->get()); + } + else { + return ParseError::TilesetMissingImageHeight; + } + + if (const auto it = json.find("tilecount"); it != json.end()) { + SetTileCount(tileset, it->get()); + } + else { + return ParseError::TilesetMissingTileCount; + } + + if (const auto it = json.find("columns"); it != json.end()) { + SetColumnCount(tileset, it->get()); + } + else { + return ParseError::TilesetMissingColumnCount; + } + + if (const auto err = ParseProperties(json, tileset); err != ParseError::None) { + return err; + } + + if (const auto err = ParseFancyTiles(json, tileset); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseExternalTileset(const JSON& json, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + assert(json.contains("source")); + + const auto source = json.at("source").get(); + const auto path = std::filesystem::weakly_canonical(dir / source); + if (!std::filesystem::exists(path)) { + return ParseError::ExternalTilesetDoesNotExist; + } + + try { + const auto external = ReadJson(path).value(); + return ParseTilesetCommon(external, tileset, dir); + } + catch (...) { + return ParseError::CouldNotReadExternalTileset; + } +} + +} // namespace + +auto ParseTileset(const JSON& json, Tileset& tileset, const std::filesystem::path& dir) + -> ParseError +{ + if (const auto it = json.find("firstgid"); it != json.end()) { + SetFirstGlobalId(tileset, it->get()); + } + else { + return ParseError::TilesetMissingFirstGid; + } + + if (json.contains("source")) { + return ParseExternalTileset(json, tileset, dir); + } + else { + return ParseTilesetCommon(json, tileset, dir); + } +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/json/parser/parse_tileset.hpp b/modules/tactile-io/json/parser/parse_tileset.hpp new file mode 100644 index 0000000000..e2fcc9cb9c --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tileset.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileset(const JSON& json, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tilesets.cpp b/modules/tactile-io/json/parser/parse_tilesets.cpp new file mode 100644 index 0000000000..e016e6bf69 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tilesets.cpp @@ -0,0 +1,27 @@ +#include "parse_tilesets.hpp" + +#include "parse_tileset.hpp" + +namespace Tactile::IO { + +auto ParseTilesets(const JSON& json, Map& map, const std::filesystem::path& dir) + -> ParseError +{ + const auto it = json.find("tilesets"); + if (it == json.end()) { + return ParseError::MapMissingTilesets; + } + + ReserveTilesets(map, it->size()); + + for (const auto& [key, value] : it->items()) { + auto& tileset = AddTileset(map); + if (const auto err = ParseTileset(value, tileset, dir); err != ParseError::None) { + return err; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/parse_tilesets.hpp b/modules/tactile-io/json/parser/parse_tilesets.hpp new file mode 100644 index 0000000000..5ed4af91e8 --- /dev/null +++ b/modules/tactile-io/json/parser/parse_tilesets.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // path + +#include "../json_common.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTilesets(const JSON& json, + Map& map, + const std::filesystem::path& dir) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/read_json.cpp b/modules/tactile-io/json/parser/read_json.cpp new file mode 100644 index 0000000000..cd2b7316bd --- /dev/null +++ b/modules/tactile-io/json/parser/read_json.cpp @@ -0,0 +1,22 @@ +#include "read_json.hpp" + +#include // ifstream + +namespace Tactile::IO { + +auto ReadJson(const std::filesystem::path& path) -> Maybe +{ + try { + std::ifstream stream{path}; + + JSON json; + stream >> json; + + return json; + } + catch (...) { + return nothing; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/json/parser/read_json.hpp b/modules/tactile-io/json/parser/read_json.hpp new file mode 100644 index 0000000000..c20bb09c7d --- /dev/null +++ b/modules/tactile-io/json/parser/read_json.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // path + +#include + +#include "../json_common.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ReadJson(const std::filesystem::path& path) -> Maybe; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/parse_error.cpp b/modules/tactile-io/parse_error.cpp new file mode 100644 index 0000000000..bd04894a3d --- /dev/null +++ b/modules/tactile-io/parse_error.cpp @@ -0,0 +1,161 @@ +#include "parse_error.hpp" + +#include // enum_name + +namespace Tactile::IO { + +auto GetCause(const ParseError error) -> const char* +{ + switch (error) { + default: + [[fallthrough]]; + + case ParseError::None: + return "N/A"; // This shouldn't ever be used + + case ParseError::Unknown: + return "Unknown."; + + case ParseError::CouldNotReadFile: + return "Failed to read a file."; + + case ParseError::MapUnsupportedExtension: + return "The map file featured an unsupported file extension."; + + case ParseError::MapUnsupportedOrientation: + return "The map used an unsupported tile orientation."; + + case ParseError::MapUnsupportedInfinite: + return "Infinite maps are not supported."; + + case ParseError::MapDoesNotExist: + return "The specified map file did not exist."; + + case ParseError::MapMissingNextLayerId: + return "The map was missing the next layer ID attribute!"; + + case ParseError::MapMissingNextObjectId: + return "The map was missing the next object ID attribute!"; + + case ParseError::MapMissingTilesets: + return "The map was missing the tilesets attribute!"; + + case ParseError::MapMissingLayers: + return "The map was missing the layers attribute!"; + + case ParseError::MapMissingTileWidth: + return "The map was missing a tile width attribute!"; + + case ParseError::MapMissingTileHeight: + return "The map was missing a tile height attribute!"; + + case ParseError::MapMissingWidth: + return "The map had no width attribute!"; + + case ParseError::MapMissingHeight: + return "The map had no height attribute!"; + + case ParseError::LayerMissingWidth: + return "The map featured a layer without a width!"; + + case ParseError::LayerMissingHeight: + return "The map featured a layer without a height!"; + + case ParseError::LayerMissingType: + return "The map featured a layer without a type!"; + + case ParseError::LayerMissingId: + return "The map featured a layer without an ID!"; + + case ParseError::LayerUnknownType: + return "The map featured a layer with an unknown type!"; + + case ParseError::CouldNotParseTiles: + return "The map featured a tile layer with corrupt tile data!"; + + case ParseError::UnsupportedTileEncoding: + return "The map featured a tile layer that used an unsupported tile encoding!"; + + case ParseError::CouldNotReadExternalTileset: + return "Could not read an external tileset!"; + + case ParseError::TilesetMissingFirstGid: + return "The map featured a tileset without a first global tile ID attribute!"; + + case ParseError::TilesetMissingTileWidth: + return "The map featured a tileset without a tile width attribute!"; + + case ParseError::TilesetMissingTileHeight: + return "The map featured a tileset without a tile height attribute!"; + + case ParseError::TilesetMissingImagePath: + return "The map featured a tileset without an image path attribute!"; + + case ParseError::TilesetMissingName: + return "The map featured a tileset without a name!"; + + case ParseError::TilesetImageDoesNotExist: + return "The map featured a tileset based on a non-existent image!"; + + case ParseError::CouldNotParseProperty: + return "The map featured a corrupt property!"; + + case ParseError::PropertyMissingName: + return "The map featured a property without a name!"; + + case ParseError::PropertyMissingType: + return "The map featured a property without a type!"; + + case ParseError::PropertyUnknownType: + return "The map featured a property with an unknown type!"; + + case ParseError::ObjectMissingId: + return "The map featured an object layer containing an object without an ID!"; + + case ParseError::ObjectInvalidType: + return "The map featured an object layer with an object of an invalid type!"; + + case ParseError::ObjectMissingType: + return "The map featured an object layer with an object without a type!"; + + case ParseError::MissingTilesetPath: + return "The map featured an external tileset reference without a path!"; + + case ParseError::ExternalTilesetDoesNotExist: + return "The map featured a path to an external tileset that doesn't exist!"; + + case ParseError::TilesetMissingVersion: + return "The map featured a tileset without a version attribute!"; + + case ParseError::TilesetInvalidVersion: + return "The map featured a tileset with an invalid version attribute!"; + + case ParseError::TilesetMissingTileCount: + return "The map featured a tileset without a tile count attribute!"; + + case ParseError::TilesetMissingColumnCount: + return "The map featured a tileset without a column count attribute!"; + + case ParseError::TilesetMissingImageWidth: + return "The map featured a tileset without an image width attribute!"; + + case ParseError::TilesetMissingImageHeight: + return "The map featured a tileset without an image height attribute!"; + + case ParseError::TileMissingId: + return "The map featured a tileset with a tile definition without an ID!"; + + case ParseError::AnimationFrameNoTile: + return "The map featured a tileset with a tile animation frame without a tile ID!"; + + case ParseError::AnimationFrameNoDuration: + return "The map featured a tileset with a tile animation frame without a duration!"; + } +} + +auto operator<<(std::ostream& stream, const ParseError error) -> std::ostream& +{ + return stream << magic_enum::enum_name(error); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_fancy_tiles.cpp b/modules/tactile-io/xml/emitter/append_fancy_tiles.cpp new file mode 100644 index 0000000000..2439060049 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_fancy_tiles.cpp @@ -0,0 +1,56 @@ +#include "append_fancy_tiles.hpp" + +#include "../../common_saving.hpp" +#include "append_object.hpp" +#include "append_properties.hpp" + +namespace Tactile::IO { +namespace { + +void AppendAnimation(pugi::xml_node tileNode, const Tile& tile) +{ + auto animationNode = tileNode.append_child("animation"); + + EachAnimationFrame(tile, [&](const AnimationFrame& frame) { + auto frameNode = animationNode.append_child("frame"); + frameNode.append_attribute("tileid").set_value(GetTile(frame)); + frameNode.append_attribute("duration").set_value(GetDuration(frame)); + }); +} + +void AppendObjects(pugi::xml_node tileNode, + const Tile& tile, + const std::filesystem::path& dir) +{ + auto objectLayerNode = tileNode.append_child("objectgroup"); + objectLayerNode.append_attribute("draworder").set_value("index"); + + EachObject(tile, + [&](const Object& object) { AppendObject(objectLayerNode, object, dir); }); +} + +} // namespace + +void AppendFancyTiles(pugi::xml_node node, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + EachTileInfo(tileset, [&](const Tile& tile) { + if (IsTileWorthSaving(tile)) { + auto tileNode = node.append_child("tile"); + tileNode.append_attribute("id").set_value(GetId(tile)); + + if (GetAnimationFrameCount(tile) != 0) { + AppendAnimation(tileNode, tile); + } + + if (GetObjectCount(tile) != 0) { + AppendObjects(tileNode, tile, dir); + } + + AppendProperties(tileNode, tile, dir); + } + }); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_fancy_tiles.hpp b/modules/tactile-io/xml/emitter/append_fancy_tiles.hpp new file mode 100644 index 0000000000..b67bb3a196 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_fancy_tiles.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" + +namespace Tactile::IO { + +void AppendFancyTiles(pugi::xml_node node, + const Tileset& tileset, + const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_layer.cpp b/modules/tactile-io/xml/emitter/append_layer.cpp new file mode 100644 index 0000000000..f818c9be48 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_layer.cpp @@ -0,0 +1,129 @@ +#include "append_layer.hpp" + +#include // stringstream +#include // get + +#include + +#include "append_object.hpp" +#include "append_properties.hpp" + +namespace Tactile::IO { +namespace { + +void AppendCommonLayerAttributes(pugi::xml_node node, const Layer& layer) +{ + node.append_attribute("id").set_value(GetId(layer)); + node.append_attribute("name").set_value(GetName(layer)); + + if (const auto opacity = GetOpacity(layer); opacity != 1.0f) { + node.append_attribute("opacity").set_value(opacity); + } + + if (const auto visible = IsVisible(layer); !visible) { + node.append_attribute("visible").set_value(0); + } +} + +void AppendTileLayer(pugi::xml_node mapNode, + const Layer& layer, + const std::filesystem::path& dir, + const bool humanReadableOutput) +{ + const auto& tileLayer = GetTileLayer(layer); + + auto node = mapNode.append_child("layer"); + AppendCommonLayerAttributes(node, layer); + + const auto nRows = GetRowCount(tileLayer); + const auto nCols = GetColumnCount(tileLayer); + node.append_attribute("width").set_value(nCols); + node.append_attribute("height").set_value(nRows); + + AppendProperties(node, layer, dir); + + auto data = node.append_child("data"); + data.append_attribute("encoding").set_value("csv"); + + const auto count = nRows * nCols; + + std::stringstream stream; + usize index = 0; + + for (int32 row = 0; row < nRows; ++row) { + for (int32 col = 0; col < nCols; ++col) { + if (humanReadableOutput && index == 0) { + stream << '\n'; + } + + stream << GetTile(tileLayer, row, col); + if (index < count - 1) { + stream << ','; + } + + if (humanReadableOutput && (index + 1) % nCols == 0) { + stream << '\n'; + } + + ++index; + } + } + + const auto tileData = stream.str(); + data.text().set(tileData.c_str()); +} + +void AppendObjectLayer(pugi::xml_node mapNode, + const Layer& layer, + const std::filesystem::path& dir) +{ + const auto& objectLayer = GetObjectLayer(layer); + + auto node = mapNode.append_child("objectgroup"); + AppendCommonLayerAttributes(node, layer); + AppendProperties(node, layer, dir); + + EachObject(objectLayer, [&](const Object& object) { AppendObject(node, object, dir); }); +} + +void AppendGroupLayer(pugi::xml_node mapNode, + const Layer& layer, + const std::filesystem::path& dir, + const bool humanReadableOutput) +{ + const auto& groupLayer = GetGroupLayer(layer); + + auto node = mapNode.append_child("group"); + AppendCommonLayerAttributes(node, layer); + + EachLayer(groupLayer, [&](const Layer& child) { + AppendLayer(node, child, dir, humanReadableOutput); + }); +} + +} // namespace + +void AppendLayer(pugi::xml_node mapNode, + const Layer& layer, + const std::filesystem::path& dir, + const bool humanReadableOutput) +{ + switch (GetType(layer)) { + case LayerType::TileLayer: { + AppendTileLayer(mapNode, layer, dir, humanReadableOutput); + break; + } + case LayerType::ObjectLayer: { + AppendObjectLayer(mapNode, layer, dir); + break; + } + case LayerType::GroupLayer: { + AppendGroupLayer(mapNode, layer, dir, humanReadableOutput); + break; + } + default: + throw TactileError{"Did not recognize layer type when saving as XML!"}; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_layer.hpp b/modules/tactile-io/xml/emitter/append_layer.hpp new file mode 100644 index 0000000000..80b6ad4630 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_layer.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" + +namespace Tactile::IO { + +void AppendLayer(pugi::xml_node mapNode, + const Layer& layer, + const std::filesystem::path& dir, + bool humanReadableOutput); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_object.cpp b/modules/tactile-io/xml/emitter/append_object.cpp new file mode 100644 index 0000000000..bebafe01a1 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_object.cpp @@ -0,0 +1,54 @@ +#include "append_object.hpp" + +#include // strcmp + +#include "append_properties.hpp" + +namespace Tactile::IO { + +void AppendObject(pugi::xml_node source, + const Object& object, + const std::filesystem::path& dir) +{ + auto node = source.append_child("object"); + node.append_attribute("id").set_value(GetId(object)); + + if (const auto name = GetName(object); std::strcmp(name, "") != 0) { + node.append_attribute("name").set_value(name); + } + + if (const auto tag = GetTag(object); std::strcmp(tag, "") != 0) { + node.append_attribute("type").set_value(tag); + } + + if (const auto x = GetX(object); x != 0.0f) { + node.append_attribute("x").set_value(x); + } + + if (const auto y = GetY(object); y != 0.0f) { + node.append_attribute("y").set_value(y); + } + + if (const auto width = GetWidth(object); width != 0.0f) { + node.append_attribute("width").set_value(width); + } + + if (const auto height = GetHeight(object); height != 0.0f) { + node.append_attribute("height").set_value(height); + } + + if (const auto visible = IsVisible(object); !visible) { + node.append_attribute("visible").set_value(0); + } + + if (const auto type = GetType(object); type == ObjectType::Point) { + node.append_child("point"); + } + else if (type == ObjectType::Ellipse) { + node.append_child("ellipse"); + } + + AppendProperties(node, object, dir); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_object.hpp b/modules/tactile-io/xml/emitter/append_object.hpp new file mode 100644 index 0000000000..a30b125ed1 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_object.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" + +namespace Tactile::IO { + +void AppendObject(pugi::xml_node source, + const Object& object, + const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_properties.cpp b/modules/tactile-io/xml/emitter/append_properties.cpp new file mode 100644 index 0000000000..848a285474 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_properties.cpp @@ -0,0 +1,111 @@ +#include "append_properties.hpp" + +#include + +#include "../../common_saving.hpp" + +namespace Tactile::IO { +namespace { + +void AppendProperty(pugi::xml_node root, + const Property& property, + const std::filesystem::path& dir) +{ + auto node = root.append_child("property"); + node.append_attribute("name").set_value(GetName(property)); + + const auto type = GetType(property); + + if (type != PropertyType::String) { + const auto str = GetPropertyTypeString(type); + node.append_attribute("type").set_value(str.c_str()); + } + + auto valueAttr = node.append_attribute("value"); + switch (type) { + case PropertyType::String: + valueAttr.set_value(GetString(property)); + break; + + case PropertyType::Integer: + valueAttr.set_value(GetInt(property)); + break; + + case PropertyType::Floating: + valueAttr.set_value(GetFloat(property)); + break; + + case PropertyType::Boolean: + valueAttr.set_value(GetBool(property)); + break; + + case PropertyType::File: + valueAttr.set_value(GetPropertyFileValue(property, dir).c_str()); + break; + + case PropertyType::Color: { + const auto color = GetColor(property); + const auto argb = + cen::color{color.red, color.green, color.blue, color.alpha}.as_argb(); + valueAttr.set_value(argb.c_str()); + break; + } + case PropertyType::Object: + valueAttr.set_value(GetObject(property)); + break; + + default: + throw TactileError{"Could not recognize property type!"}; + } +} + +template +void AppendPropertiesImpl(pugi::xml_node node, + const T& source, + const std::filesystem::path& dir) +{ + if (GetPropertyCount(source) != 0) { + auto root = node.append_child("properties"); + EachProperty(source, + [&](const Property& property) { AppendProperty(root, property, dir); }); + } +} + +} // namespace + +void AppendProperties(pugi::xml_node node, + const Map& map, + const std::filesystem::path& dir) +{ + AppendPropertiesImpl(node, map, dir); +} + +void AppendProperties(pugi::xml_node node, + const Layer& layer, + const std::filesystem::path& dir) +{ + AppendPropertiesImpl(node, layer, dir); +} + +void AppendProperties(pugi::xml_node node, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + AppendPropertiesImpl(node, tileset, dir); +} + +void AppendProperties(pugi::xml_node node, + const Tile& tile, + const std::filesystem::path& dir) +{ + AppendPropertiesImpl(node, tile, dir); +} + +void AppendProperties(pugi::xml_node node, + const Object& object, + const std::filesystem::path& dir) +{ + AppendPropertiesImpl(node, object, dir); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_properties.hpp b/modules/tactile-io/xml/emitter/append_properties.hpp new file mode 100644 index 0000000000..eb3d059606 --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_properties.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" + +namespace Tactile::IO { + +void AppendProperties(pugi::xml_node node, + const Map& map, + const std::filesystem::path& dir); + +void AppendProperties(pugi::xml_node node, + const Layer& layer, + const std::filesystem::path& dir); + +void AppendProperties(pugi::xml_node node, + const Tileset& tileset, + const std::filesystem::path& dir); + +void AppendProperties(pugi::xml_node node, + const Tile& tile, + const std::filesystem::path& dir); + +void AppendProperties(pugi::xml_node node, + const Object& object, + const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_tileset.cpp b/modules/tactile-io/xml/emitter/append_tileset.cpp new file mode 100644 index 0000000000..ddb9db6adc --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_tileset.cpp @@ -0,0 +1,90 @@ +#include "append_tileset.hpp" + +#include // format + +#include "../../common_saving.hpp" +#include "append_fancy_tiles.hpp" +#include "append_properties.hpp" +#include "emitter.hpp" +#include "save_xml.hpp" + +namespace Tactile::IO { +namespace { + +void AddCommon(pugi::xml_node node, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + node.append_attribute("name").set_value(GetName(tileset)); + node.append_attribute("tilewidth").set_value(GetTileWidth(tileset)); + node.append_attribute("tileheight").set_value(GetTileHeight(tileset)); + node.append_attribute("tilecount").set_value(GetTileCount(tileset)); + node.append_attribute("columns").set_value(GetColumnCount(tileset)); + + { + auto imageNode = node.append_child("image"); + const auto source = GetTilesetImagePath(GetImagePath(tileset), dir); + imageNode.append_attribute("source").set_value(source.c_str()); + imageNode.append_attribute("width").set_value(GetImageWidth(tileset)); + imageNode.append_attribute("height").set_value(GetImageHeight(tileset)); + } + + AppendFancyTiles(node, tileset, dir); + AppendProperties(node, tileset, dir); +} + +void AppendEmbeddedTileset(pugi::xml_node mapNode, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + auto node = mapNode.append_child("tileset"); + node.append_attribute("firstgid").set_value(GetFirstGlobalId(tileset)); + + AddCommon(node, tileset, dir); +} + +void CreateExternalTilesetFile(const Tileset& tileset, + const std::string& source, + const std::filesystem::path& dir) +{ + pugi::xml_document xml; + + auto root = xml.append_child("tileset"); + root.append_attribute("version").set_value(tiled_xml_version); + root.append_attribute("tiledversion").set_value(tiled_version); + + AddCommon(root, tileset, dir); + + const auto path = dir / source; + CENTURION_LOG_INFO("Saving external tileset in \"%s\"", path.string().c_str()); + + SaveXml(xml, path); +} + +void AppendExternalTileset(pugi::xml_node mapNode, + const Tileset& tileset, + const std::string& source) +{ + auto node = mapNode.append_child("tileset"); + node.append_attribute("firstgid").set_value(GetFirstGlobalId(tileset)); + node.append_attribute("source").set_value(source.c_str()); +} + +} // namespace + +void AppendTileset(pugi::xml_node mapNode, + const Tileset& tileset, + const std::filesystem::path& dir, + const EmitterOptions& options) +{ + if (options.embed_tilesets) { + AppendEmbeddedTileset(mapNode, tileset, dir); + } + else { + const auto source = std::format("{}.tsx", GetName(tileset)); + CreateExternalTilesetFile(tileset, source, dir); + AppendExternalTileset(mapNode, tileset, source); + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/append_tileset.hpp b/modules/tactile-io/xml/emitter/append_tileset.hpp new file mode 100644 index 0000000000..72688b498c --- /dev/null +++ b/modules/tactile-io/xml/emitter/append_tileset.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" + +namespace Tactile::IO { + +struct EmitterOptions; + +void AppendTileset(pugi::xml_node mapNode, + const Tileset& tileset, + const std::filesystem::path& dir, + const EmitterOptions& options); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/emit_xml_map.cpp b/modules/tactile-io/xml/emitter/emit_xml_map.cpp new file mode 100644 index 0000000000..e4bde2abfc --- /dev/null +++ b/modules/tactile-io/xml/emitter/emit_xml_map.cpp @@ -0,0 +1,55 @@ +#include // path, relative, absolute + +#include // xml_document, xml_node + +#include "../../common_saving.hpp" +#include "append_layer.hpp" +#include "append_properties.hpp" +#include "append_tileset.hpp" +#include "emitter.hpp" +#include "save_xml.hpp" + +namespace Tactile::IO { + +void AppendMapChild(pugi::xml_document& xml, + const Map& map, + const std::filesystem::path& dir, + const EmitterOptions& options) +{ + auto node = xml.append_child("map"); + node.append_attribute("version").set_value(tiled_xml_version); + node.append_attribute("tiledversion").set_value(tiled_version); + node.append_attribute("orientation").set_value("orthogonal"); + node.append_attribute("renderorder").set_value("right-down"); + node.append_attribute("infinite").set_value(0); + + node.append_attribute("tilewidth").set_value(GetTileWidth(map)); + node.append_attribute("tileheight").set_value(GetTileHeight(map)); + node.append_attribute("width").set_value(GetColumnCount(map)); + node.append_attribute("height").set_value(GetRowCount(map)); + node.append_attribute("nextlayerid").set_value(GetNextLayerId(map)); + node.append_attribute("nextobjectid").set_value(GetNextObjectId(map)); + + AppendProperties(node, map, dir); + + EachTileset(map, [&](const Tileset& tileset) { + AppendTileset(node, tileset, dir, options); + }); + + EachLayer(map, [&](const Layer& layer) { + AppendLayer(node, layer, dir, options.human_readable_output); + }); +} + +void EmitXmlMap(const Map& data, const EmitterOptions& options) +{ + pugi::xml_document xml; + + const std::filesystem::path path = GetAbsolutePath(data); + const auto dir = path.parent_path(); + + AppendMapChild(xml, data, dir, options); + SaveXml(xml, path); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/save_xml.cpp b/modules/tactile-io/xml/emitter/save_xml.cpp new file mode 100644 index 0000000000..07cbb40b4d --- /dev/null +++ b/modules/tactile-io/xml/emitter/save_xml.cpp @@ -0,0 +1,13 @@ +#include "save_xml.hpp" + +#include // ofstream + +namespace Tactile::IO { + +void SaveXml(const pugi::xml_document& xml, const std::filesystem::path& path) +{ + std::ofstream stream{path}; + xml.save(stream, " "); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/emitter/save_xml.hpp b/modules/tactile-io/xml/emitter/save_xml.hpp new file mode 100644 index 0000000000..e97932f13f --- /dev/null +++ b/modules/tactile-io/xml/emitter/save_xml.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // path + +#include // xml_document + +namespace Tactile::IO { + +void SaveXml(const pugi::xml_document& xml, const std::filesystem::path& path); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_csv.cpp b/modules/tactile-io/xml/parser/parse_csv.cpp new file mode 100644 index 0000000000..2da0a896c8 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_csv.cpp @@ -0,0 +1,29 @@ +#include "parse_csv.hpp" + +#include +#include +#include + +namespace Tactile::IO { + +auto ParseCSV(const CStr csv, TileLayer& layer) -> ParseError +{ + const auto nCols = IO::GetColumnCount(layer); + + int32 index{}; + for (const auto& token : Split(csv, ',')) { + if (const auto id = FromString(token)) { + const auto pos = MapPosition::FromIndex(index, nCols); + IO::SetTile(layer, pos.GetRow(), pos.GetColumn(), *id); + + ++index; + } + else { + return ParseError::CouldNotParseTiles; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_csv.hpp b/modules/tactile-io/xml/parser/parse_csv.hpp new file mode 100644 index 0000000000..9506c447cc --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_csv.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseCSV(CStr csv, TileLayer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_fancy_tiles.cpp b/modules/tactile-io/xml/parser/parse_fancy_tiles.cpp new file mode 100644 index 0000000000..4c28a4e553 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_fancy_tiles.cpp @@ -0,0 +1,36 @@ +#include "parse_fancy_tiles.hpp" + +#include "parse_object.hpp" +#include "parse_properties.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { + +auto ParseFancyTiles(const pugi::xml_node node, Tileset& tileset) -> ParseError +{ + for (const auto tileNode : node.children("tile")) { + auto& tile = IO::AddTile(tileset); + IO::SetId(tile, GetInt(tileNode, "id").value()); + + for (const auto frameNode : tileNode.child("animation").children("frame")) { + auto& frame = IO::AddAnimationFrame(tile); + IO::SetTile(frame, GetInt(frameNode, "tileid").value()); + IO::SetDuration(frame, GetInt(frameNode, "duration").value()); + } + + for (const auto objectNode : tileNode.child("objectgroup").children("object")) { + auto& object = IO::AddObject(tile); + if (const auto err = ParseObject(objectNode, object); err != ParseError::None) { + return err; + } + } + + if (const auto err = ParseProperties(tileNode, tile); err != ParseError::None) { + return err; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_fancy_tiles.hpp b/modules/tactile-io/xml/parser/parse_fancy_tiles.hpp new file mode 100644 index 0000000000..ae0d6188e6 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_fancy_tiles.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseFancyTiles(pugi::xml_node node, Tileset& tileset) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_layers.cpp b/modules/tactile-io/xml/parser/parse_layers.cpp new file mode 100644 index 0000000000..fbb5a6268c --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_layers.cpp @@ -0,0 +1,119 @@ +#include "parse_layers.hpp" + +#include // strcmp +#include // make_unique +#include // move + +#include + +#include "parse_object_layer.hpp" +#include "parse_properties.hpp" +#include "parse_tile_layer.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseLayer(pugi::xml_node node, Layer& layer, usize index) + -> ParseError; + +[[nodiscard]] auto GetLayerNodes(const pugi::xml_node root) -> std::vector +{ + std::vector nodes; + + for (const auto node : root.children()) { + if (std::strcmp(node.name(), "layer") == 0 || + std::strcmp(node.name(), "objectgroup") == 0 || + std::strcmp(node.name(), "group") == 0) + { + nodes.push_back(node); + } + } + + return nodes; +} + +[[nodiscard]] auto ParseGroupLayer(const pugi::xml_node node, Layer& layer) -> ParseError +{ + auto& groupLayer = IO::MarkAsGroupLayer(layer); + + usize childIndex = 0; + for (const auto layerNode : GetLayerNodes(node)) { + auto& childLayer = IO::AddLayer(groupLayer); + + if (const auto err = ParseLayer(layerNode, childLayer, childIndex); + err != ParseError::None) + { + return err; + } + + ++childIndex; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseLayer(const pugi::xml_node node, Layer& layer, const usize index) + -> ParseError +{ + IO::SetIndex(layer, index); + + if (const auto id = GetInt(node, "id")) { + IO::SetId(layer, *id); + } + else { + return ParseError::LayerMissingId; + } + + IO::SetName(layer, node.attribute("name").as_string("Layer")); + IO::SetOpacity(layer, GetFloat(node, "opacity").value_or(1.0f)); + IO::SetVisible(layer, GetBool(node, "visible").value_or(true)); + + if (std::strcmp(node.name(), "layer") == 0) { + IO::SetType(layer, LayerType::TileLayer); + if (const auto err = ParseTileLayer(node, layer); err != ParseError::None) { + return err; + } + } + else if (std::strcmp(node.name(), "objectgroup") == 0) { + IO::SetType(layer, LayerType::ObjectLayer); + if (const auto err = ParseObjectLayer(node, layer); err != ParseError::None) { + return err; + } + } + else if (std::strcmp(node.name(), "group") == 0) { + IO::SetType(layer, LayerType::GroupLayer); + if (const auto err = ParseGroupLayer(node, layer); err != ParseError::None) { + return err; + } + } + else { + return ParseError::LayerUnknownType; + } + + if (const auto err = ParseProperties(node, layer); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseLayers(const pugi::xml_node root, Map& map) -> ParseError +{ + usize index = 0; + for (const auto node : GetLayerNodes(root)) { + auto& layer = IO::AddLayer(map); + + if (const auto err = ParseLayer(node, layer, index); err != ParseError::None) { + return err; + } + + ++index; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_layers.hpp b/modules/tactile-io/xml/parser/parse_layers.hpp new file mode 100644 index 0000000000..7db1de878c --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_layers.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseLayers(pugi::xml_node root, Map& map) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_object.cpp b/modules/tactile-io/xml/parser/parse_object.cpp new file mode 100644 index 0000000000..9246ce2d47 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_object.cpp @@ -0,0 +1,44 @@ +#include "parse_object.hpp" + +#include // string + +#include "parse_properties.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { + +auto ParseObject(const pugi::xml_node node, Object& object) -> ParseError +{ + if (const auto id = GetInt(node, "id")) { + IO::SetId(object, *id); + } + else { + return ParseError::ObjectMissingId; + } + + IO::SetName(object, node.attribute("name").as_string()); + IO::SetX(object, GetFloat(node, "x").value_or(0.0f)); + IO::SetY(object, GetFloat(node, "y").value_or(0.0f)); + IO::SetWidth(object, GetFloat(node, "width").value_or(0.0f)); + IO::SetHeight(object, GetFloat(node, "height").value_or(0.0f)); + IO::SetTag(object, node.attribute("type").as_string()); + IO::SetVisible(object, GetBool(node, "visible").value_or(true)); + + if (!node.child("point").empty()) { + IO::SetType(object, ObjectType::Point); + } + else if (!node.child("ellipse").empty()) { + IO::SetType(object, ObjectType::Ellipse); + } + else { + IO::SetType(object, ObjectType::Rectangle); + } + + if (const auto err = ParseProperties(node, object); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_object.hpp b/modules/tactile-io/xml/parser/parse_object.hpp new file mode 100644 index 0000000000..79b431272d --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_object.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseObject(pugi::xml_node node, Object& object) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_object_layer.cpp b/modules/tactile-io/xml/parser/parse_object_layer.cpp new file mode 100644 index 0000000000..c13754d864 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_object_layer.cpp @@ -0,0 +1,22 @@ +#include "parse_object_layer.hpp" + +#include "parse_object.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { + +auto ParseObjectLayer(const pugi::xml_node node, Layer& layer) -> ParseError +{ + auto& objectLayer = IO::MarkAsObjectLayer(layer); + + for (const auto objectNode : node.children("object")) { + auto& object = IO::AddObject(objectLayer); + if (const auto err = ParseObject(objectNode, object); err != ParseError::None) { + return err; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_object_layer.hpp b/modules/tactile-io/xml/parser/parse_object_layer.hpp new file mode 100644 index 0000000000..d53e99a8ad --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_object_layer.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseObjectLayer(pugi::xml_node node, Layer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_properties.cpp b/modules/tactile-io/xml/parser/parse_properties.cpp new file mode 100644 index 0000000000..fd2df21617 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_properties.cpp @@ -0,0 +1,118 @@ +#include "parse_properties.hpp" + +#include // strcmp + +#include +#include + +#include "xml_utils.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseValue(const pugi::xml_node node, + const CStr type, + Property& property) -> ParseError +{ + if (std::strcmp(type, "string") == 0) { + IO::AssignString(property, node.attribute("value").as_string()); + } + else if (std::strcmp(type, "int") == 0) { + IO::AssignInt(property, GetInt(node, "value").value()); + } + else if (std::strcmp(type, "float") == 0) { + IO::AssignFloat(property, GetFloat(node, "value").value()); + } + else if (std::strcmp(type, "bool") == 0) { + IO::AssignBool(property, node.attribute("value").as_bool()); + } + else if (std::strcmp(type, "file") == 0) { + IO::AssignFile(property, node.attribute("value").as_string()); + } + else if (std::strcmp(type, "object") == 0) { + IO::AssignObject(property, GetInt(node, "value").value()); + } + else if (std::strcmp(type, "color") == 0) { + const auto string = GetString(node, "value").value(); + const auto color = (string.size() == 9) ? cen::color::from_argb(string) + : cen::color::from_rgb(string); + if (color) { + IO::AssignColor(property, + {color->red(), color->green(), color->blue(), color->alpha()}); + } + else { + return ParseError::CouldNotParseProperty; + } + } + else { + return ParseError::PropertyUnknownType; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseProperty(const pugi::xml_node node, Property& property) + -> ParseError +{ + if (const auto* name = node.attribute("name").as_string(nullptr)) { + IO::SetName(property, name); + } + else { + return ParseError::PropertyMissingName; + } + + // String properties in the XML format do not feature explicit type attributes + if (const auto* type = node.attribute("type").as_string(nullptr)) { + if (const auto err = ParseValue(node, type, property); err != ParseError::None) { + return err; + } + } + else if (const auto err = ParseValue(node, "string", property); err != ParseError::None) + { + return err; + } + + return ParseError::None; +} + +template +[[nodiscard]] auto ParsePropertiesImpl(const pugi::xml_node node, T& target) -> ParseError +{ + for (const auto propertyNode : node.child("properties").children("property")) { + auto& property = IO::AddProperty(target); + if (const auto err = ParseProperty(propertyNode, property); err != ParseError::None) { + return err; + } + } + + return ParseError::None; +} + +} // namespace + +auto ParseProperties(const pugi::xml_node node, Map& map) -> ParseError +{ + return ParsePropertiesImpl(node, map); +} + +auto ParseProperties(const pugi::xml_node node, Tileset& tileset) -> ParseError +{ + return ParsePropertiesImpl(node, tileset); +} + +auto ParseProperties(const pugi::xml_node node, Tile& tile) -> ParseError +{ + return ParsePropertiesImpl(node, tile); +} + +auto ParseProperties(const pugi::xml_node node, Layer& layer) -> ParseError +{ + return ParsePropertiesImpl(node, layer); +} + +auto ParseProperties(const pugi::xml_node node, Object& object) -> ParseError +{ + return ParsePropertiesImpl(node, object); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_properties.hpp b/modules/tactile-io/xml/parser/parse_properties.hpp new file mode 100644 index 0000000000..9ad43e3446 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_properties.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseProperties(pugi::xml_node node, Map& map) -> ParseError; +[[nodiscard]] auto ParseProperties(pugi::xml_node node, Tileset& tileset) -> ParseError; +[[nodiscard]] auto ParseProperties(pugi::xml_node node, Tile& tile) -> ParseError; +[[nodiscard]] auto ParseProperties(pugi::xml_node node, Layer& layer) -> ParseError; +[[nodiscard]] auto ParseProperties(pugi::xml_node node, Object& object) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_data.cpp b/modules/tactile-io/xml/parser/parse_tile_data.cpp new file mode 100644 index 0000000000..ba9ebd28c8 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_data.cpp @@ -0,0 +1,39 @@ +#include "parse_tile_data.hpp" + +#include // strcmp + +#include + +#include "parse_csv.hpp" +#include "parse_tile_nodes.hpp" + +namespace Tactile::IO { + +auto ParseTileData(const pugi::xml_node node, TileLayer& layer) -> ParseError +{ + const auto data = node.child("data"); + + /* The encoding attribute is optional, if it is missing then the tile data is + stored as individual "tile" nodes. */ + if (const auto* encoding = data.attribute("encoding").as_string(nullptr)) { + // We only support the CSV encoding (when explicit) + if (std::strcmp(encoding, "csv") != 0) { + return ParseError::UnsupportedTileEncoding; + } + else { + const auto text = data.text(); + if (const auto error = ParseCSV(text.get(), layer); error != ParseError::None) { + return error; + } + } + } + else { + if (const auto error = ParseTileNodes(data, layer); error != ParseError::None) { + return error; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_data.hpp b/modules/tactile-io/xml/parser/parse_tile_data.hpp new file mode 100644 index 0000000000..ecfaeff68b --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_data.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileData(pugi::xml_node node, TileLayer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_layer.cpp b/modules/tactile-io/xml/parser/parse_tile_layer.cpp new file mode 100644 index 0000000000..e1a0ea8309 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_layer.cpp @@ -0,0 +1,31 @@ +#include "parse_tile_layer.hpp" + +#include "parse_tile_data.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { + +auto ParseTileLayer(const pugi::xml_node node, Layer& layer) -> ParseError +{ + auto& tileLayer = IO::MarkAsTileLayer(layer); + + const auto width = GetInt(node, "width"); + const auto height = GetInt(node, "height"); + + if (!width) { + return ParseError::LayerMissingWidth; + } + + if (!height) { + return ParseError::LayerMissingHeight; + } + + IO::ReserveTiles(tileLayer, *height, *width); + if (const auto err = ParseTileData(node, tileLayer); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_layer.hpp b/modules/tactile-io/xml/parser/parse_tile_layer.hpp new file mode 100644 index 0000000000..a48d197eef --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_layer.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileLayer(pugi::xml_node node, Layer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_nodes.cpp b/modules/tactile-io/xml/parser/parse_tile_nodes.cpp new file mode 100644 index 0000000000..a3883f7f0f --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_nodes.cpp @@ -0,0 +1,25 @@ +#include "parse_tile_nodes.hpp" + +#include +#include + +namespace Tactile::IO { + +auto ParseTileNodes(const pugi::xml_node& data, TileLayer& layer) -> ParseError +{ + const auto nCols = IO::GetColumnCount(layer); + + int32 index = 0; + for (const auto node : data.children("tile")) { + const auto id = node.attribute("gid").as_int(empty_tile); + + const auto pos = MapPosition::FromIndex(index, nCols); + IO::SetTile(layer, pos.GetRow(), pos.GetColumn(), id); + + ++index; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tile_nodes.hpp b/modules/tactile-io/xml/parser/parse_tile_nodes.hpp new file mode 100644 index 0000000000..345d82946b --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tile_nodes.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileNodes(const pugi::xml_node& data, TileLayer& layer) + -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tilesets.cpp b/modules/tactile-io/xml/parser/parse_tilesets.cpp new file mode 100644 index 0000000000..ead9fe7972 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tilesets.cpp @@ -0,0 +1,171 @@ +#include "parse_tilesets.hpp" + +#include // assert +#include // strcmp +#include // exists, weakly_canonical +#include // string + +#include "parse_fancy_tiles.hpp" +#include "parse_properties.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto GetImageNode(const pugi::xml_node node) -> pugi::xml_node +{ + const auto tilesetNode = (std::strcmp(node.name(), "tileset") == 0) + ? node + : node.find_node([](const pugi::xml_node& node) { + return std::strcmp(node.name(), "tileset") == 0; + }); + return tilesetNode.child("image"); +} + +[[nodiscard]] auto GetTilesetImageRelativePath(const pugi::xml_node node) + -> Maybe +{ + const auto source = node.attribute("source"); + if (const auto* str = source.as_string(nullptr)) { + return std::filesystem::path{str}; + } + else { + return nothing; + } +} + +[[nodiscard]] auto ParseCommon(const pugi::xml_node node, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + if (const auto tileWidth = GetInt(node, "tilewidth")) { + IO::SetTileWidth(tileset, *tileWidth); + } + else { + return ParseError::TilesetMissingTileWidth; + } + + if (const auto tileHeight = GetInt(node, "tileheight")) { + IO::SetTileHeight(tileset, *tileHeight); + } + else { + return ParseError::TilesetMissingTileHeight; + } + + if (const auto count = GetInt(node, "tilecount")) { + IO::SetTileCount(tileset, *count); + } + else { + return ParseError::TilesetMissingTileCount; + } + + if (const auto count = GetInt(node, "columns")) { + IO::SetColumnCount(tileset, *count); + } + else { + return ParseError::TilesetMissingColumnCount; + } + + const auto imageNode = GetImageNode(node); + + if (const auto imageWidth = GetInt(imageNode, "width")) { + IO::SetImageWidth(tileset, *imageWidth); + } + else { + return ParseError::TilesetMissingImageWidth; + } + + if (const auto imageHeight = GetInt(imageNode, "height")) { + IO::SetImageHeight(tileset, *imageHeight); + } + else { + return ParseError::TilesetMissingImageHeight; + } + + const auto relImagePath = GetTilesetImageRelativePath(imageNode); + if (!relImagePath) { + return ParseError::TilesetMissingImagePath; + } + + const auto absoluteImagePath = std::filesystem::weakly_canonical(dir / *relImagePath); + if (std::filesystem::exists(absoluteImagePath)) { + IO::SetImagePath(tileset, absoluteImagePath.c_str()); + } + else { + return ParseError::TilesetImageDoesNotExist; + } + + if (auto name = GetString(node, "name")) { + IO::SetName(tileset, name->c_str()); + } + else { + return ParseError::TilesetMissingName; + } + + if (const auto err = ParseFancyTiles(node, tileset); err != ParseError::None) { + return err; + } + + if (const auto err = ParseProperties(node, tileset); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseExternal(const pugi::xml_node node, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + assert(Contains(node, "source")); + + const auto source = GetString(node, "source").value(); + const auto path = std::filesystem::weakly_canonical(dir / source); + if (!std::filesystem::exists(path)) { + return ParseError::ExternalTilesetDoesNotExist; + } + + pugi::xml_document external; + if (!external.load_file(path.c_str())) { + return ParseError::CouldNotReadExternalTileset; + } + + return ParseCommon(external.child("tileset"), tileset, dir); +} + +[[nodiscard]] auto ParseTileset(const pugi::xml_node node, + Tileset& tileset, + const std::filesystem::path& dir) -> ParseError +{ + if (const auto id = GetInt(node, "firstgid")) { + IO::SetFirstGlobalId(tileset, *id); + } + else { + return ParseError::TilesetMissingFirstGid; + } + + if (Contains(node, "source")) { + return ParseExternal(node, tileset, dir); + } + else { + return ParseCommon(node, tileset, dir); + } +} + +} // namespace + +auto ParseTilesets(const pugi::xml_node root, Map& map, const std::filesystem::path& dir) + -> ParseError +{ + for (const auto tilesetNode : root.children("tileset")) { + auto& tileset = IO::AddTileset(map); + if (const auto err = ParseTileset(tilesetNode, tileset, dir); err != ParseError::None) + { + return err; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_tilesets.hpp b/modules/tactile-io/xml/parser/parse_tilesets.hpp new file mode 100644 index 0000000000..7746f67260 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_tilesets.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // path + +#include // xml_node + +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTilesets(pugi::xml_node root, + Map& map, + const std::filesystem::path& dir) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/parse_xml_map.cpp b/modules/tactile-io/xml/parser/parse_xml_map.cpp new file mode 100644 index 0000000000..6847970868 --- /dev/null +++ b/modules/tactile-io/xml/parser/parse_xml_map.cpp @@ -0,0 +1,129 @@ +#include // strcmp +#include // absolute, exists + +#include // xml_document, xml_node + +#include "parse_layers.hpp" +#include "parse_properties.hpp" +#include "parse_tilesets.hpp" +#include "parser.hpp" +#include "xml_utils.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto IsOrthogonalMap(const pugi::xml_node root) -> bool +{ + const auto orientation = GetString(root, "orientation"); + return orientation && orientation == "orthogonal"; +} + +[[nodiscard]] auto IsInfiniteMap(const pugi::xml_node root) -> bool +{ + const auto infinite = root.attribute("infinite"); + return !infinite.empty() && infinite.as_bool(true); +} + +[[nodiscard]] auto ParseMap(const std::filesystem::path& path, Map& map) -> ParseError +{ + const auto absolute = std::filesystem::absolute(path); + + if (!std::filesystem::exists(absolute)) { + return ParseError::MapDoesNotExist; + } + + IO::SetPath(map, absolute.c_str()); + + pugi::xml_document document; + if (!document.load_file(path.c_str())) { + return ParseError::CouldNotReadFile; + } + + const auto root = document.child("map"); + + if (!IsOrthogonalMap(root)) { + return ParseError::MapUnsupportedOrientation; + } + + if (IsInfiniteMap(root)) { + return ParseError::MapUnsupportedInfinite; + } + + if (const auto value = GetInt(root, "nextlayerid")) { + IO::SetNextLayerId(map, *value); + } + else { + return ParseError::MapMissingNextLayerId; + } + + if (const auto value = GetInt(root, "nextobjectid")) { + IO::SetNextObjectId(map, *value); + } + else { + return ParseError::MapMissingNextObjectId; + } + + if (const auto value = GetInt(root, "tilewidth")) { + IO::SetTileWidth(map, *value); + } + else { + return ParseError::MapMissingTileWidth; + } + + if (const auto value = GetInt(root, "tileheight")) { + IO::SetTileHeight(map, *value); + } + else { + return ParseError::MapMissingTileHeight; + } + + if (const auto value = GetInt(root, "height")) { + IO::SetRowCount(map, *value); + } + else { + return ParseError::MapMissingHeight; + } + + if (const auto value = GetInt(root, "width")) { + IO::SetColumnCount(map, *value); + } + else { + return ParseError::MapMissingWidth; + } + + const auto dir = absolute.parent_path(); + if (const auto err = ParseTilesets(root, map, dir); err != ParseError::None) { + return err; + } + + if (const auto err = ParseLayers(root, map); err != ParseError::None) { + return err; + } + + if (const auto err = ParseProperties(root, map); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseXmlMap(const CPathStr path, ParseError* error) -> Map* +{ + auto data = CreateMap(); + const auto err = ParseMap(path, *data); + + if (error) { + *error = err; + } + + if (err == ParseError::None) { + return data.release(); + } + else { + return nullptr; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/xml_utils.cpp b/modules/tactile-io/xml/parser/xml_utils.cpp new file mode 100644 index 0000000000..b002658870 --- /dev/null +++ b/modules/tactile-io/xml/parser/xml_utils.cpp @@ -0,0 +1,95 @@ +#include "xml_utils.hpp" + +#include // any_of +#include // assert +#include // strcmp +#include // numeric_limits +#include // move + +namespace Tactile::IO { +namespace { + +constexpr int error_int = std::numeric_limits::lowest(); +constexpr float error_float = std::numeric_limits::lowest(); + +} // namespace + +auto Collect(const pugi::xml_node node, const CStr str) -> std::vector +{ + std::vector nodes; + + for (auto child : node.children(str)) { + nodes.push_back(std::move(child)); + } + + return nodes; +} + +auto Contains(const pugi::xml_node node, const NotNull attr) -> bool +{ + assert(attr); + + const auto begin = node.attributes_begin(); + const auto end = node.attributes_end(); + + return std::any_of(begin, end, [attr](const pugi::xml_attribute attribute) { + return std::strcmp(attribute.name(), attr) == 0; + }); +} + +auto GetString(const pugi::xml_node node, const NotNull attr) -> Maybe +{ + assert(attr); + + if (const auto str = node.attribute(attr).as_string(nullptr)) { + return str; + } + else { + return nothing; + } +} + +auto GetInt(const pugi::xml_node node, const NotNull attr) -> Maybe +{ + assert(attr); + + const auto attribute = node.attribute(attr); + const auto value = attribute.as_int(error_int); + + if (!attribute.empty() && value != error_int) { + return value; + } + else { + return nothing; + } +} + +auto GetFloat(const pugi::xml_node node, const NotNull attr) -> Maybe +{ + assert(attr); + + const auto attribute = node.attribute(attr); + const auto value = attribute.as_float(error_float); + + if (!attribute.empty() && value != error_float) { + return value; + } + else { + return nothing; + } +} + +auto GetBool(const pugi::xml_node node, const NotNull attr) -> Maybe +{ + assert(attr); + + const auto attribute = node.attribute(attr); + if (!attribute.empty()) { + return attribute.as_bool(); + } + else { + return nothing; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/xml/parser/xml_utils.hpp b/modules/tactile-io/xml/parser/xml_utils.hpp new file mode 100644 index 0000000000..a4bc0eda3c --- /dev/null +++ b/modules/tactile-io/xml/parser/xml_utils.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // string +#include // vector + +#include // xml_node +#include + +namespace Tactile::IO { + +[[nodiscard]] auto Collect(pugi::xml_node node, CStr str) -> std::vector; + +[[nodiscard]] auto Contains(pugi::xml_node node, NotNull attr) -> bool; + +[[nodiscard]] auto GetString(pugi::xml_node node, NotNull attr) + -> Maybe; + +[[nodiscard]] auto GetInt(pugi::xml_node node, NotNull attr) -> Maybe; + +[[nodiscard]] auto GetFloat(pugi::xml_node node, NotNull attr) -> Maybe; + +[[nodiscard]] auto GetBool(pugi::xml_node node, NotNull attr) -> Maybe; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/emit_yaml_map.cpp b/modules/tactile-io/yaml/emitter/emit_yaml_map.cpp new file mode 100644 index 0000000000..e54507e93a --- /dev/null +++ b/modules/tactile-io/yaml/emitter/emit_yaml_map.cpp @@ -0,0 +1,45 @@ +#include // ofstream + +#include + +#include "emitter.hpp" +#include "save_layers.hpp" +#include "save_properties.hpp" +#include "save_tilesets.hpp" + +namespace Tactile::IO { +namespace { + +constexpr int32 version = 1; + +} // namespace + +void EmitYamlMap(const Map& map, [[maybe_unused]] const EmitterOptions& options) +{ + YAML::Emitter emitter; + emitter.SetIndent(2); + + emitter << YAML::BeginMap; + + emitter << YAML::Key << "version" << YAML::Value << version; + emitter << YAML::Key << "row-count" << YAML::Value << GetRowCount(map); + emitter << YAML::Key << "column-count" << YAML::Value << GetColumnCount(map); + emitter << YAML::Key << "tile-width" << YAML::Value << GetTileWidth(map); + emitter << YAML::Key << "tile-height" << YAML::Value << GetTileHeight(map); + emitter << YAML::Key << "next-layer-id" << YAML::Value << GetNextLayerId(map); + emitter << YAML::Key << "next-object-id" << YAML::Value << GetNextObjectId(map); + + const std::filesystem::path path = GetAbsolutePath(map); + const auto dir = path.parent_path(); + + SaveProperties(emitter, map, dir); + SaveLayers(emitter, map, dir); + SaveTilesets(emitter, map, dir); + + emitter << YAML::EndMap; + + std::ofstream stream{path}; + stream << emitter.c_str(); +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/yaml/emitter/save_layers.cpp b/modules/tactile-io/yaml/emitter/save_layers.cpp new file mode 100644 index 0000000000..852abdd2e5 --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_layers.cpp @@ -0,0 +1,125 @@ +#include "save_layers.hpp" + +#include // stringstream +#include // get + +#include +#include + +#include "save_object.hpp" +#include "save_properties.hpp" + +namespace Tactile::IO { + +void SaveTiles(YAML::Emitter& emitter, const Layer& layer) +{ + emitter << YAML::Key << "data"; + + const auto& tileLayer = GetTileLayer(layer); + const auto nRows = GetRowCount(tileLayer); + const auto nCols = GetColumnCount(tileLayer); + + std::stringstream stream; + usize index = 0; + + for (int32 row = 0; row < nRows; ++row) { + bool first = true; + for (int32 col = 0; col < nCols; ++col) { + if (!first) { + stream << ' '; + } + + stream << GetTile(tileLayer, row, col); + first = false; + } + + if (index < nRows - 1u) { + stream << '\n'; + } + + ++index; + } + + // TODO when human readable output is disabled, do not fold the string + emitter << YAML::Literal << stream.str(); +} + +void SaveObjects(YAML::Emitter& emitter, + const Layer& layer, + const std::filesystem::path& dir) +{ + const auto& objectLayer = GetObjectLayer(layer); + if (GetObjectCount(objectLayer) != 0) { + emitter << YAML::Key << "objects" << YAML::BeginSeq; + + EachObject(objectLayer, + [&](const Object& object) { SaveObject(emitter, object, dir); }); + + emitter << YAML::EndSeq; + } +} + +void SaveLayer(YAML::Emitter& emitter, + const Layer& layer, + const std::filesystem::path& dir) +{ + emitter << YAML::BeginMap; + emitter << YAML::Key << "name" << YAML::Value << GetName(layer); + emitter << YAML::Key << "id" << YAML::Value << GetId(layer); + + if (const auto opacity = GetOpacity(layer); opacity != 1.0f) { + emitter << YAML::Key << "opacity" << YAML::Value << opacity; + } + + if (const auto visible = IsVisible(layer); !visible) { + emitter << YAML::Key << "visible" << YAML::Value << visible; + } + + emitter << YAML::Key << "type" << YAML::Value; + switch (GetType(layer)) { + case LayerType::TileLayer: { + emitter << "tile-layer"; + SaveTiles(emitter, layer); + break; + } + + case LayerType::ObjectLayer: { + emitter << "object-layer"; + SaveObjects(emitter, layer, dir); + break; + } + + case LayerType::GroupLayer: { + emitter << "group-layer"; + + const auto& groupLayer = GetGroupLayer(layer); + if (GetLayerCount(groupLayer) != 0) { + emitter << YAML::Key << "layers" << YAML::BeginSeq; + + EachLayer(groupLayer, + [&](const Layer& child) { SaveLayer(emitter, child, dir); }); + + emitter << YAML::EndSeq; + } + + break; + } + } + + SaveProperties(emitter, layer, dir); + + emitter << YAML::EndMap; +} + +void SaveLayers(YAML::Emitter& emitter, const Map& map, const std::filesystem::path& dir) +{ + if (GetLayerCount(map) != 0) { + emitter << YAML::Key << "layers" << YAML::BeginSeq; + + EachLayer(map, [&](const Layer& layer) { SaveLayer(emitter, layer, dir); }); + + emitter << YAML::EndSeq; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_layers.hpp b/modules/tactile-io/yaml/emitter/save_layers.hpp new file mode 100644 index 0000000000..82c419921c --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_layers.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // path + +#include "../yaml_fwd.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +void SaveLayers(YAML::Emitter& emitter, const Map& map, const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_object.cpp b/modules/tactile-io/yaml/emitter/save_object.cpp new file mode 100644 index 0000000000..e337882648 --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_object.cpp @@ -0,0 +1,66 @@ +#include "save_object.hpp" + +#include // strcmp + +#include + +#include "save_properties.hpp" + +namespace Tactile::IO { + +void SaveObject(YAML::Emitter& emitter, + const Object& object, + const std::filesystem::path& dir) +{ + emitter << YAML::BeginMap; + emitter << YAML::Key << "id" << YAML::Value << GetId(object); + + emitter << YAML::Key << "type" << YAML::Value; + switch (GetType(object)) { + case ObjectType::Point: + emitter << "point"; + break; + + case ObjectType::Rectangle: + emitter << "rect"; + break; + + case ObjectType::Ellipse: + emitter << "ellipse"; + break; + } + + if (const auto name = GetName(object); std::strcmp(name, "") != 0) { + emitter << YAML::Key << "name" << YAML::Value << name; + } + + if (const auto tag = GetTag(object); std::strcmp(tag, "") != 0) { + emitter << YAML::Key << "tag" << YAML::Value << tag; + } + + if (const auto visible = IsVisible(object); !visible) { + emitter << YAML::Key << "visible" << YAML::Value << visible; + } + + if (const auto x = GetX(object); x != 0.0f) { + emitter << YAML::Key << "x" << YAML::Value << x; + } + + if (const auto y = GetY(object); y != 0.0f) { + emitter << YAML::Key << "y" << YAML::Value << y; + } + + if (const auto width = GetWidth(object); width != 0.0f) { + emitter << YAML::Key << "width" << YAML::Value << width; + } + + if (const auto height = GetHeight(object); height != 0.0f) { + emitter << YAML::Key << "height" << YAML::Value << height; + } + + SaveProperties(emitter, object, dir); + + emitter << YAML::EndMap; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_object.hpp b/modules/tactile-io/yaml/emitter/save_object.hpp new file mode 100644 index 0000000000..4236c383d2 --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_object.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include // path + +#include "../yaml_fwd.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +void SaveObject(YAML::Emitter& emitter, + const Object& object, + const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_properties.cpp b/modules/tactile-io/yaml/emitter/save_properties.cpp new file mode 100644 index 0000000000..565cf56830 --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_properties.cpp @@ -0,0 +1,107 @@ +#include "save_properties.hpp" + +#include // span + +#include // enum_name +#include + +#include "../../common_saving.hpp" + +namespace Tactile::IO { +namespace { + +template +void SavePropertiesImpl(YAML::Emitter& emitter, + const T& source, + const std::filesystem::path& dir) +{ + if (GetPropertyCount(source) != 0) { + emitter << YAML::Key << "properties" << YAML::BeginSeq; + + EachProperty(source, [&](const Property& property) { + emitter << YAML::BeginMap; + emitter << YAML::Key << "name" << YAML::Value << GetName(property); + + const auto type = GetType(property); + emitter << YAML::Key << "type" << YAML::Value << magic_enum::enum_name(type).data(); + + emitter << YAML::Key << "value"; + switch (type) { + case PropertyType::String: + emitter << YAML::Value << GetString(property); + break; + + case PropertyType::Integer: + emitter << YAML::Value << GetInt(property); + break; + + case PropertyType::Floating: + emitter << YAML::Value << GetFloat(property); + break; + + case PropertyType::Boolean: + emitter << YAML::Value << GetBool(property); + break; + + case PropertyType::File: + emitter << YAML::Value << GetPropertyFileValue(property, dir); + break; + + case PropertyType::Color: { + const auto color = GetColor(property); + const auto rgba = + cen::color{color.red, color.green, color.blue, color.alpha}.as_rgba(); + emitter << YAML::Value << rgba; + break; + } + + case PropertyType::Object: + emitter << YAML::Value << GetObject(property); + break; + } + + emitter << YAML::EndMap; + }); + + emitter << YAML::EndSeq; + } +} + +} // namespace + +void SaveProperties(YAML::Emitter& emitter, + const Map& map, + const std::filesystem::path& dir) +{ + SavePropertiesImpl(emitter, map, dir); +} + +void SaveProperties(YAML::Emitter& emitter, + const Layer& layer, + const std::filesystem::path& dir) +{ + SavePropertiesImpl(emitter, layer, dir); +} + +void SaveProperties(YAML::Emitter& emitter, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + SavePropertiesImpl(emitter, tileset, dir); +} + +void SaveProperties(YAML::Emitter& emitter, + const Tile& tile, + const std::filesystem::path& dir) +{ + SavePropertiesImpl(emitter, tile, dir); +} + +void SaveProperties(YAML::Emitter& emitter, + const Object& object, + const std::filesystem::path& dir) +{ + SavePropertiesImpl(emitter, object, dir); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_properties.hpp b/modules/tactile-io/yaml/emitter/save_properties.hpp new file mode 100644 index 0000000000..0b6a4d4b9c --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_properties.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include // path +#include // vector + +#include "../yaml_fwd.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +void SaveProperties(YAML::Emitter& emitter, + const Map& map, + const std::filesystem::path& dir); + +void SaveProperties(YAML::Emitter& emitter, + const Layer& layer, + const std::filesystem::path& dir); + +void SaveProperties(YAML::Emitter& emitter, + const Tileset& tileset, + const std::filesystem::path& dir); + +void SaveProperties(YAML::Emitter& emitter, + const Tile& tile, + const std::filesystem::path& dir); + + +void SaveProperties(YAML::Emitter& emitter, + const Object& object, + const std::filesystem::path& dir); + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/yaml/emitter/save_tilesets.cpp b/modules/tactile-io/yaml/emitter/save_tilesets.cpp new file mode 100644 index 0000000000..501bcb295a --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_tilesets.cpp @@ -0,0 +1,124 @@ +#include "save_tilesets.hpp" + +#include // format +#include // ofstream +#include // string + +#include + +#include "../../common_saving.hpp" +#include "save_object.hpp" +#include "save_properties.hpp" + +namespace Tactile::IO { +namespace { + +constexpr int tileset_node_version = 1; + +void SaveAnimation(YAML::Emitter& emitter, const Tile& tile) +{ + emitter << YAML::Key << "animation" << YAML::BeginSeq; + + EachAnimationFrame(tile, [&](const AnimationFrame& frame) { + emitter << YAML::BeginMap; + emitter << YAML::Key << "tile" << YAML::Value << GetTile(frame); + emitter << YAML::Key << "duration" << YAML::Value << GetDuration(frame); + emitter << YAML::EndMap; + }); + + emitter << YAML::EndSeq; +} + +void SaveObjects(YAML::Emitter& emitter, + const Tile& tile, + const std::filesystem::path& dir) +{ + emitter << YAML::Key << "objects" << YAML::BeginSeq; + + EachObject(tile, [&](const Object& object) { SaveObject(emitter, object, dir); }); + + emitter << YAML::EndSeq; +} + +void SaveFancyTiles(YAML::Emitter& emitter, + const Tileset& tileset, + const std::filesystem::path& dir) +{ + if (GetTileInfoCount(tileset) != 0) { + emitter << YAML::Key << "tiles" << YAML::BeginSeq; + + EachTileInfo(tileset, [&](const Tile& tile) { + if (IsTileWorthSaving(tile)) { + emitter << YAML::BeginMap; + emitter << YAML::Key << "id" << YAML::Value << GetId(tile); + + if (GetAnimationFrameCount(tile) != 0) { + SaveAnimation(emitter, tile); + } + + if (GetObjectCount(tile) != 0) { + SaveObjects(emitter, tile, dir); + } + + SaveProperties(emitter, tile, dir); + emitter << YAML::EndMap; + } + }); + + emitter << YAML::EndSeq; + } +} + +void SaveTileset(const Tileset& tileset, + const std::string& fileName, + const std::filesystem::path& dir) +{ + YAML::Emitter emitter; + emitter.SetIndent(2); + + emitter << YAML::BeginMap; + emitter << YAML::Key << "version" << YAML::Value << tileset_node_version; + emitter << YAML::Key << "name" << YAML::Value << GetName(tileset); + emitter << YAML::Key << "tile-count" << YAML::Value << GetTileCount(tileset); + emitter << YAML::Key << "tile-width" << YAML::Value << GetTileWidth(tileset); + emitter << YAML::Key << "tile-height" << YAML::Value << GetTileHeight(tileset); + emitter << YAML::Key << "column-count" << YAML::Value << GetColumnCount(tileset); + emitter << YAML::Key << "image-path" << YAML::Value + << GetTilesetImagePath(GetImagePath(tileset), dir); + emitter << YAML::Key << "image-width" << YAML::Value << GetImageWidth(tileset); + emitter << YAML::Key << "image-height" << YAML::Value << GetImageHeight(tileset); + + SaveProperties(emitter, tileset, dir); + SaveFancyTiles(emitter, tileset, dir); + + emitter << YAML::EndMap; + + std::ofstream stream{dir / fileName}; + stream << emitter.c_str(); +} + +} // namespace + +void SaveTilesets(YAML::Emitter& emitter, + const Map& map, + const std::filesystem::path& dir) +{ + if (GetTilesetCount(map) != 0) { + emitter << YAML::Key << "tilesets" << YAML::BeginSeq; + + EachTileset(map, [&](const Tileset& tileset) { + const auto fileName = std::format("{}.yaml", GetName(tileset)); + SaveTileset(tileset, fileName, dir); + + emitter << YAML::BeginMap; + emitter << YAML::Key << "first-global-id" << YAML::Value + << GetFirstGlobalId(tileset); + emitter << YAML::Key << "path" << YAML::Value << fileName; + emitter << YAML::EndMap; + }); + + emitter << YAML::EndSeq; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/emitter/save_tilesets.hpp b/modules/tactile-io/yaml/emitter/save_tilesets.hpp new file mode 100644 index 0000000000..20d96483d2 --- /dev/null +++ b/modules/tactile-io/yaml/emitter/save_tilesets.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include // path + +#include "../yaml_fwd.hpp" +#include "ir.hpp" + +namespace Tactile::IO { + +void SaveTilesets(YAML::Emitter& emitter, + const Map& map, + const std::filesystem::path& dir); + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_fancy_tiles.cpp b/modules/tactile-io/yaml/parser/parse_fancy_tiles.cpp new file mode 100644 index 0000000000..f32aa577e6 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_fancy_tiles.cpp @@ -0,0 +1,86 @@ +#include "parse_fancy_tiles.hpp" + +#include + +#include "parse_object.hpp" +#include "parse_properties.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseAnimationFrame(const YAML::Node& node, Tile& tile) -> ParseError +{ + auto& frame = AddAnimationFrame(tile); + + if (auto id = node["tile"]) { + SetTile(frame, id.as()); + } + else { + return ParseError::AnimationFrameNoTile; + } + + if (auto duration = node["duration"]) { + SetDuration(frame, duration.as()); + } + else { + return ParseError::AnimationFrameNoDuration; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseFancyTile(const YAML::Node& node, Tileset& tileset) -> ParseError +{ + auto& tile = AddTile(tileset); + + if (auto id = node["id"]) { + SetId(tile, id.as()); + } + else { + return ParseError::TileMissingId; + } + + if (auto seq = node["animation"]) { + ReserveAnimationFrames(tile, seq.size()); + for (const auto& frameNode : seq) { + if (const auto err = ParseAnimationFrame(frameNode, tile); err != ParseError::None) + { + return err; + } + } + } + + if (auto seq = node["objects"]) { + ReserveObjects(tile, seq.size()); + for (const auto& objectNode : seq) { + if (const auto err = ParseObject(objectNode, tile); err != ParseError::None) { + return err; + } + } + } + + if (const auto err = ParseProperties(node, tile); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseFancyTiles(const YAML::Node& node, Tileset& tileset) -> ParseError +{ + if (auto seq = node["tiles"]) { + ReserveTiles(tileset, seq.size()); + + for (const auto& tileNode : seq) { + if (const auto err = ParseFancyTile(tileNode, tileset); err != ParseError::None) { + return err; + } + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_fancy_tiles.hpp b/modules/tactile-io/yaml/parser/parse_fancy_tiles.hpp new file mode 100644 index 0000000000..e3d4f0acb6 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_fancy_tiles.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseFancyTiles(const YAML::Node& node, Tileset& tileset) + -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_layers.cpp b/modules/tactile-io/yaml/parser/parse_layers.cpp new file mode 100644 index 0000000000..05f7c55a78 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_layers.cpp @@ -0,0 +1,146 @@ +#include "parse_layers.hpp" + +#include // string + +#include +#include + +#include "parse_object_layer.hpp" +#include "parse_properties.hpp" +#include "parse_tile_layer.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseLayer(const YAML::Node& node, + Layer& layer, + usize index, + int32 nRows, + int32 nCols) -> ParseError; + +[[nodiscard]] auto ParseGroupLayer(const YAML::Node& node, + Layer& layer, + const int32 nRows, + const int32 nCols) -> ParseError +{ + auto& groupLayer = MarkAsGroupLayer(layer); + + if (auto seq = node["layers"]) { + ReserveLayers(groupLayer, seq.size()); + + usize index = 0; + for (const auto& layerNode : seq) { + auto& child = AddLayer(groupLayer); + + if (const auto err = ParseLayer(layerNode, child, index, nRows, nCols); + err != ParseError::None) + { + return err; + } + + ++index; + } + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseLayer(const YAML::Node& node, + Layer& layer, + const usize index, + const int32 nRows, + const int32 nCols) -> ParseError +{ + SetIndex(layer, index); + + if (auto id = node["id"]) { + SetId(layer, id.as()); + } + else { + return ParseError::LayerMissingId; + } + + if (auto opacity = node["opacity"]) { + SetOpacity(layer, opacity.as()); + } + else { + SetOpacity(layer, 1.0f); + } + + if (auto visible = node["visible"]) { + SetVisible(layer, visible.as()); + } + else { + SetVisible(layer, true); + } + + if (auto name = node["name"]) { + SetName(layer, name.as().c_str()); + } + else { + SetName(layer, "Layer"); + } + + if (auto type = node["type"]) { + const auto value = type.as(); + + if (value == "tile-layer") { + SetType(layer, LayerType::TileLayer); + if (const auto err = ParseTileLayer(node, layer, nRows, nCols); + err != ParseError::None) { + return err; + } + } + else if (value == "object-layer") { + SetType(layer, LayerType::ObjectLayer); + if (const auto err = ParseObjectLayer(node, layer); err != ParseError::None) { + return err; + } + } + else if (value == "group-layer") { + SetType(layer, LayerType::GroupLayer); + if (const auto err = ParseGroupLayer(node, layer, nRows, nCols); + err != ParseError::None) { + return err; + } + } + else { + return ParseError::LayerUnknownType; + } + } + else { + return ParseError::LayerMissingType; + } + + if (const auto err = ParseProperties(node, layer); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseLayers(const YAML::Node& seq, Map& map) -> ParseError +{ + const auto nRows = GetRowCount(map); + const auto nCols = GetColumnCount(map); + + ReserveLayers(map, seq.size()); + + usize index = 0; + for (const auto& layerNode : seq) { + auto& layer = AddLayer(map); + if (const auto err = ParseLayer(layerNode, layer, index, nRows, nCols); + err != ParseError::None) + { + return err; + } + + ++index; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_layers.hpp b/modules/tactile-io/yaml/parser/parse_layers.hpp new file mode 100644 index 0000000000..8972057044 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_layers.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseLayers(const YAML::Node& seq, Map& map) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_object.cpp b/modules/tactile-io/yaml/parser/parse_object.cpp new file mode 100644 index 0000000000..66abda7134 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_object.cpp @@ -0,0 +1,105 @@ +#include "parse_object.hpp" + +#include // string + +#include + +#include "parse_properties.hpp" + +namespace Tactile::IO { +namespace { + +template +[[nodiscard]] auto ParseObjectImpl(const YAML::Node& node, T& parent) -> ParseError +{ + auto& object = AddObject(parent); + + if (auto id = node["id"]) { + SetId(object, id.as()); + } + else { + return ParseError::ObjectMissingId; + } + + if (auto type = node["type"]) { + const auto str = type.as(); + if (str == "point") { + SetType(object, ObjectType::Point); + } + else if (str == "rect") { + SetType(object, ObjectType::Rectangle); + } + else if (str == "ellipse") { + SetType(object, ObjectType::Ellipse); + } + else { + return ParseError::ObjectInvalidType; + } + } + else { + return ParseError::ObjectMissingType; + } + + if (auto name = node["name"]) { + SetName(object, name.as().c_str()); + } + + if (auto tag = node["tag"]) { + SetTag(object, tag.as().c_str()); + } + + if (auto visible = node["visible"]) { + SetVisible(object, visible.as()); + } + else { + SetVisible(object, true); + } + + if (auto x = node["x"]) { + SetX(object, x.as()); + } + else { + SetX(object, 0); + } + + if (auto y = node["y"]) { + SetY(object, y.as()); + } + else { + SetY(object, 0); + } + + if (auto width = node["width"]) { + SetWidth(object, width.as()); + } + else { + SetWidth(object, 0); + } + + if (auto height = node["height"]) { + SetHeight(object, height.as()); + } + else { + SetHeight(object, 0); + } + + if (const auto err = ParseProperties(node, object); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +} // namespace + +auto ParseObject(const YAML::Node& node, ObjectLayer& layer) -> ParseError +{ + return ParseObjectImpl(node, layer); +} + +auto ParseObject(const YAML::Node& node, Tile& tile) -> ParseError +{ + return ParseObjectImpl(node, tile); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_object.hpp b/modules/tactile-io/yaml/parser/parse_object.hpp new file mode 100644 index 0000000000..9d8d656a93 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_object.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include "../yaml_fwd.hpp" +#include "ir.hpp" +#include "parse_error.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseObject(const YAML::Node& node, ObjectLayer& layer) -> ParseError; + +[[nodiscard]] auto ParseObject(const YAML::Node& node, Tile& tile) -> ParseError; + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/yaml/parser/parse_object_layer.cpp b/modules/tactile-io/yaml/parser/parse_object_layer.cpp new file mode 100644 index 0000000000..c1e3a272c8 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_object_layer.cpp @@ -0,0 +1,27 @@ +#include "parse_object_layer.hpp" + +#include + +#include "parse_object.hpp" + +namespace Tactile::IO { + +auto ParseObjectLayer(const YAML::Node& node, Layer& layer) -> ParseError +{ + auto& objectLayer = MarkAsObjectLayer(layer); + + if (auto seq = node["objects"]) { + ReserveObjects(objectLayer, seq.size()); + + for (const auto& objectNode : seq) { + if (const auto err = ParseObject(objectNode, objectLayer); err != ParseError::None) + { + return err; + } + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/yaml/parser/parse_object_layer.hpp b/modules/tactile-io/yaml/parser/parse_object_layer.hpp new file mode 100644 index 0000000000..37f703e169 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_object_layer.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseObjectLayer(const YAML::Node& node, Layer& layer) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_properties.cpp b/modules/tactile-io/yaml/parser/parse_properties.cpp new file mode 100644 index 0000000000..888484b878 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_properties.cpp @@ -0,0 +1,153 @@ +#include "parse_properties.hpp" + +#include // string +#include // move + +#include + +#include // enum_cast +#include + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseType(const YAML::Node& node, PropertyType& type) -> ParseError +{ + if (auto propType = node["type"]) { + const auto name = propType.as(); + if (const auto value = magic_enum::enum_cast(name)) { + type = *value; + } + else { + return ParseError::PropertyUnknownType; + } + } + else { + return ParseError::PropertyMissingType; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseValue(const YAML::Node& node, + Property& property, + const PropertyType type) -> ParseError +{ + if (auto value = node["value"]) { + try { + switch (type) { + case PropertyType::String: + AssignString(property, value.as().c_str()); + break; + + case PropertyType::Integer: + AssignInt(property, value.as()); + break; + + case PropertyType::Floating: + AssignFloat(property, value.as()); + break; + + case PropertyType::Boolean: + AssignBool(property, value.as()); + break; + + case PropertyType::File: + AssignFile(property, value.as().c_str()); + break; + + case PropertyType::Color: { + const auto hex = value.as(); + if (const auto color = cen::color::from_rgba(hex)) { + AssignColor(property, + {color->red(), color->green(), color->blue(), color->alpha()}); + } + else { + return ParseError::CouldNotParseProperty; + } + break; + } + + case PropertyType::Object: + AssignObject(property, value.as()); + break; + } + } + catch (...) { + return ParseError::CouldNotParseProperty; + } + } + else { + return ParseError::CouldNotParseProperty; + } + + return ParseError::None; +} + +[[nodiscard]] auto ParseProperty(const YAML::Node& node, Property& property) -> ParseError +{ + if (auto name = node["name"]) { + SetName(property, name.as().c_str()); + } + else { + return ParseError::PropertyMissingName; + } + + PropertyType type{}; + if (const auto err = ParseType(node, type); err != ParseError::None) { + return err; + } + + if (const auto err = ParseValue(node, property, type); err != ParseError::None) { + return err; + } + + return ParseError::None; +} + +template +auto ParsePropertiesImpl(const YAML::Node& node, T& obj) -> ParseError +{ + if (auto propertySeq = node["properties"]) { + ReserveProperties(obj, propertySeq.size()); + + for (const auto& propertyNode : propertySeq) { + auto& property = AddProperty(obj); + if (const auto err = ParseProperty(propertyNode, property); err != ParseError::None) + { + return err; + } + } + } + + return ParseError::None; +} + +} // namespace + +auto ParseProperties(const YAML::Node& node, Map& map) -> ParseError +{ + return ParsePropertiesImpl(node, map); +} + +auto ParseProperties(const YAML::Node& node, Tileset& tileset) -> ParseError +{ + return ParsePropertiesImpl(node, tileset); +} + +auto ParseProperties(const YAML::Node& node, Tile& tile) -> ParseError +{ + return ParsePropertiesImpl(node, tile); +} + +auto ParseProperties(const YAML::Node& node, Layer& layer) -> ParseError +{ + return ParsePropertiesImpl(node, layer); +} + +auto ParseProperties(const YAML::Node& node, Object& object) -> ParseError +{ + return ParsePropertiesImpl(node, object); +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_properties.hpp b/modules/tactile-io/yaml/parser/parse_properties.hpp new file mode 100644 index 0000000000..2f4cc3c64b --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_properties.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseProperties(const YAML::Node& node, Map& map) -> ParseError; + +[[nodiscard]] auto ParseProperties(const YAML::Node& node, Tileset& tileset) + -> ParseError; + +[[nodiscard]] auto ParseProperties(const YAML::Node& node, Tile& tile) -> ParseError; + +[[nodiscard]] auto ParseProperties(const YAML::Node& node, Layer& layer) -> ParseError; + +[[nodiscard]] auto ParseProperties(const YAML::Node& node, Object& object) -> ParseError; + +} // namespace Tactile::IO \ No newline at end of file diff --git a/modules/tactile-io/yaml/parser/parse_tile_layer.cpp b/modules/tactile-io/yaml/parser/parse_tile_layer.cpp new file mode 100644 index 0000000000..23c0f9ae3c --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_tile_layer.cpp @@ -0,0 +1,59 @@ +#include "parse_tile_layer.hpp" + +#include // replace +#include // string + +#include +#include +#include +#include + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseTiles(TileLayer& layer, + const std::string& data, + const int32 nCols) -> ParseError +{ + int32 index = 0; + for (const auto& token : Split(data.c_str(), ' ')) { + if (const auto id = FromString(token)) { + const auto pos = MapPosition::FromIndex(index, nCols); + SetTile(layer, pos.GetRow(), pos.GetColumn(), *id); + } + else { + return ParseError::CouldNotParseTiles; + } + + ++index; + } + + return ParseError::None; +} + +} // namespace + +auto ParseTileLayer(const YAML::Node& node, + Layer& layer, + const int32 nRows, + const int32 nCols) -> ParseError +{ + auto& tileLayer = MarkAsTileLayer(layer); + ReserveTiles(tileLayer, nRows, nCols); + + if (auto tiles = node["data"]) { + auto raw = tiles.as(); + std::ranges::replace(raw, '\n', ' '); + + if (const auto err = ParseTiles(tileLayer, raw, nCols); err != ParseError::None) { + return err; + } + } + else { + return ParseError::CouldNotParseTiles; + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_tile_layer.hpp b/modules/tactile-io/yaml/parser/parse_tile_layer.hpp new file mode 100644 index 0000000000..58f746b4cf --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_tile_layer.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTileLayer(const YAML::Node& node, + Layer& layer, + int32 nRows, + int32 nCols) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_tilesets.cpp b/modules/tactile-io/yaml/parser/parse_tilesets.cpp new file mode 100644 index 0000000000..30693ba762 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_tilesets.cpp @@ -0,0 +1,151 @@ +#include "parse_tilesets.hpp" + +#include // exists, weakly_canonical +#include // string + +#include + +#include "parse_fancy_tiles.hpp" +#include "parse_properties.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseTileset(Map& map, + const int32 first, + const std::filesystem::path& path) -> ParseError +{ + try { + const auto node = YAML::LoadFile(path.string()); + if (!node) { + return ParseError::CouldNotReadExternalTileset; + } + + auto& tileset = AddTileset(map); + SetFirstGlobalId(tileset, first); + + if (auto version = node["version"]) { + if (version.as() != 1) { + return ParseError::TilesetInvalidVersion; + } + } + else { + return ParseError::TilesetMissingVersion; + } + + if (auto name = node["name"]) { + SetName(tileset, name.as().c_str()); + } + else { + return ParseError::TilesetMissingName; + } + + if (auto count = node["tile-count"]) { + SetTileCount(tileset, count.as()); + } + else { + return ParseError::TilesetMissingTileCount; + } + + if (auto tileWidth = node["tile-width"]) { + SetTileWidth(tileset, tileWidth.as()); + } + else { + return ParseError::TilesetMissingTileWidth; + } + + if (auto tileHeight = node["tile-height"]) { + SetTileHeight(tileset, tileHeight.as()); + } + else { + return ParseError::TilesetMissingTileHeight; + } + + if (auto columns = node["column-count"]) { + SetColumnCount(tileset, columns.as()); + } + else { + return ParseError::TilesetMissingColumnCount; + } + + if (auto rel = node["image-path"]) { + const auto dir = path.parent_path(); + auto abs = std::filesystem::weakly_canonical(dir / rel.as()); + if (std::filesystem::exists(abs)) { + SetImagePath(tileset, abs.c_str()); + } + else { + return ParseError::TilesetImageDoesNotExist; + } + } + else { + return ParseError::TilesetMissingImagePath; + } + + if (auto imageWidth = node["image-width"]) { + SetImageWidth(tileset, imageWidth.as()); + } + else { + return ParseError::TilesetMissingImageWidth; + } + + if (auto imageHeight = node["image-height"]) { + SetImageHeight(tileset, imageHeight.as()); + } + else { + return ParseError::TilesetMissingImageHeight; + } + + if (const auto err = ParseFancyTiles(node, tileset); err != ParseError::None) { + return err; + } + + if (const auto err = ParseProperties(node, tileset); err != ParseError::None) { + return err; + } + + return ParseError::None; + } + catch (...) { + return ParseError::CouldNotReadExternalTileset; + } +} + +} // namespace + +auto ParseTilesets(const YAML::Node& seq, Map& map) -> ParseError +{ + ReserveTilesets(map, seq.size()); + + for (const auto& tilesetRef : seq) { + auto first = tilesetRef["first-global-id"]; + auto path = tilesetRef["path"]; + + if (!first) { + return ParseError::TilesetMissingFirstGid; + } + + if (!path) { + return ParseError::MissingTilesetPath; + } + + const auto source = path.as(); + const auto dir = std::filesystem::path(GetAbsolutePath(map)).parent_path(); + const auto definition = std::filesystem::weakly_canonical(dir / source); + + if (std::filesystem::exists(definition)) { + if (const auto err = ParseTileset(map, first.as(), definition); + err != ParseError::None) + { + return err; + } + } + else { + return ParseError::ExternalTilesetDoesNotExist; + } + } + + return ParseError::None; +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_tilesets.hpp b/modules/tactile-io/yaml/parser/parse_tilesets.hpp new file mode 100644 index 0000000000..bd37710ed6 --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_tilesets.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include "ir.hpp" +#include "parse_error.hpp" +#include "yaml/yaml_fwd.hpp" + +namespace Tactile::IO { + +[[nodiscard]] auto ParseTilesets(const YAML::Node& seq, Map& map) -> ParseError; + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/parser/parse_yaml_map.cpp b/modules/tactile-io/yaml/parser/parse_yaml_map.cpp new file mode 100644 index 0000000000..00a9e7f6fb --- /dev/null +++ b/modules/tactile-io/yaml/parser/parse_yaml_map.cpp @@ -0,0 +1,110 @@ +#include // assert +#include // absolute + +#include + +#include "parse_layers.hpp" +#include "parse_properties.hpp" +#include "parse_tilesets.hpp" +#include "parser.hpp" + +namespace Tactile::IO { +namespace { + +[[nodiscard]] auto ParseMap(const std::filesystem::path& path, Map& map) -> ParseError +{ + try { + const auto node = YAML::LoadFile(path.string()); + if (!node) { + return ParseError::CouldNotReadFile; + } + + SetPath(map, path.c_str()); + + if (auto nRows = node["row-count"]) { + SetRowCount(map, nRows.as()); + } + else { + return ParseError::MapMissingHeight; + } + + if (auto nCols = node["column-count"]) { + SetColumnCount(map, nCols.as()); + } + else { + return ParseError::MapMissingWidth; + } + + if (auto tileWidth = node["tile-width"]) { + SetTileWidth(map, tileWidth.as()); + } + else { + return ParseError::MapMissingTileWidth; + } + + if (auto tileHeight = node["tile-height"]) { + SetTileHeight(map, tileHeight.as()); + } + else { + return ParseError::MapMissingTileHeight; + } + + if (auto id = node["next-layer-id"]) { + SetNextLayerId(map, id.as()); + } + else { + return ParseError::MapMissingNextLayerId; + } + + if (auto id = node["next-object-id"]) { + SetNextObjectId(map, id.as()); + } + else { + return ParseError::MapMissingNextObjectId; + } + + if (auto seq = node["layers"]) { + if (const auto err = ParseLayers(seq, map); err != ParseError::None) { + return err; + } + } + + if (auto seq = node["tilesets"]) { + if (const auto err = ParseTilesets(seq, map); err != ParseError::None) { + return err; + } + } + + if (const auto err = ParseProperties(node, map); err != ParseError::None) { + return err; + } + + return ParseError::None; + } + catch (...) { + return ParseError::Unknown; + } +} + +} // namespace + +auto ParseYamlMap(const CPathStr path, ParseError* error) -> Map* +{ + assert(path); + + auto map = CreateMap(); + const auto err = ParseMap(path, *map); + + if (error) { + *error = err; + } + + if (err == ParseError::None) { + return map.release(); + } + else { + return nullptr; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile-io/yaml/yaml_fwd.hpp b/modules/tactile-io/yaml/yaml_fwd.hpp new file mode 100644 index 0000000000..d3bb32d0f3 --- /dev/null +++ b/modules/tactile-io/yaml/yaml_fwd.hpp @@ -0,0 +1,8 @@ +#pragma once + +namespace YAML { + +class Emitter; +class Node; + +} // namespace YAML \ No newline at end of file diff --git a/modules/tactile-proto/CMakeLists.txt b/modules/tactile-proto/CMakeLists.txt new file mode 100644 index 0000000000..39c1e6b627 --- /dev/null +++ b/modules/tactile-proto/CMakeLists.txt @@ -0,0 +1,20 @@ +cmake_minimum_required(VERSION 3.18) + +project(tactile-proto CXX) + +set(GENERATED_FILES + generated/history.pb.cc + generated/history.pb.h + generated/session.pb.cc + generated/session.pb.h + generated/settings.pb.cc + generated/settings.pb.h + ) + +add_library(${TACTILE_PROTO} ${GENERATED_FILES}) + +target_include_directories(${TACTILE_PROTO} SYSTEM PUBLIC ${PROTOBUF_INCLUDE_DIRS}) + +target_link_libraries(${TACTILE_PROTO} PUBLIC ${PROTOBUF_LIBRARIES}) + +set(TACTILE_PROTO_GENERATED_DIR ${PROJECT_SOURCE_DIR}/generated PARENT_SCOPE) \ No newline at end of file diff --git a/modules/tactile-proto/generate.bat b/modules/tactile-proto/generate.bat new file mode 100644 index 0000000000..ce6e270470 --- /dev/null +++ b/modules/tactile-proto/generate.bat @@ -0,0 +1 @@ +protoc --cpp_out=generated *.proto \ No newline at end of file diff --git a/modules/tactile-proto/generated/history.pb.cc b/modules/tactile-proto/generated/history.pb.cc new file mode 100644 index 0000000000..8d19ba1389 --- /dev/null +++ b/modules/tactile-proto/generated/history.pb.cc @@ -0,0 +1,339 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: history.proto + +#include "history.pb.h" + +#include + +#include +#include +#include +#include +#include +#include +#include +// @@protoc_insertion_point(includes) +#include + +PROTOBUF_PRAGMA_INIT_SEG +namespace Tactile { +namespace Proto { +constexpr History::History( + ::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized) + : files_() + , last_opened_file_(&::PROTOBUF_NAMESPACE_ID::internal::fixed_address_empty_string){} +struct HistoryDefaultTypeInternal { + constexpr HistoryDefaultTypeInternal() + : _instance(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized{}) {} + ~HistoryDefaultTypeInternal() {} + union { + History _instance; + }; +}; +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT HistoryDefaultTypeInternal _History_default_instance_; +} // namespace Proto +} // namespace Tactile +static ::PROTOBUF_NAMESPACE_ID::Metadata file_level_metadata_history_2eproto[1]; +static constexpr ::PROTOBUF_NAMESPACE_ID::EnumDescriptor const** file_level_enum_descriptors_history_2eproto = nullptr; +static constexpr ::PROTOBUF_NAMESPACE_ID::ServiceDescriptor const** file_level_service_descriptors_history_2eproto = nullptr; + +const ::PROTOBUF_NAMESPACE_ID::uint32 TableStruct_history_2eproto::offsets[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::History, _has_bits_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::History, _internal_metadata_), + ~0u, // no _extensions_ + ~0u, // no _oneof_case_ + ~0u, // no _weak_field_map_ + ~0u, // no _inlined_string_donated_ + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::History, last_opened_file_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::History, files_), + 0, + ~0u, +}; +static const ::PROTOBUF_NAMESPACE_ID::internal::MigrationSchema schemas[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + { 0, 8, -1, sizeof(::Tactile::Proto::History)}, +}; + +static ::PROTOBUF_NAMESPACE_ID::Message const * const file_default_instances[] = { + reinterpret_cast(&::Tactile::Proto::_History_default_instance_), +}; + +const char descriptor_table_protodef_history_2eproto[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = + "\n\rhistory.proto\022\rTactile.Proto\"L\n\007Histor" + "y\022\035\n\020last_opened_file\030\001 \001(\tH\000\210\001\001\022\r\n\005file" + "s\030\002 \003(\tB\023\n\021_last_opened_fileb\006proto3" + ; +static ::PROTOBUF_NAMESPACE_ID::internal::once_flag descriptor_table_history_2eproto_once; +const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_history_2eproto = { + false, false, 116, descriptor_table_protodef_history_2eproto, "history.proto", + &descriptor_table_history_2eproto_once, nullptr, 0, 1, + schemas, file_default_instances, TableStruct_history_2eproto::offsets, + file_level_metadata_history_2eproto, file_level_enum_descriptors_history_2eproto, file_level_service_descriptors_history_2eproto, +}; +PROTOBUF_ATTRIBUTE_WEAK const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable* descriptor_table_history_2eproto_getter() { + return &descriptor_table_history_2eproto; +} + +// Force running AddDescriptors() at dynamic initialization time. +PROTOBUF_ATTRIBUTE_INIT_PRIORITY static ::PROTOBUF_NAMESPACE_ID::internal::AddDescriptorsRunner dynamic_init_dummy_history_2eproto(&descriptor_table_history_2eproto); +namespace Tactile { +namespace Proto { + +// =================================================================== + +class History::_Internal { + public: + using HasBits = decltype(std::declval()._has_bits_); + static void set_has_last_opened_file(HasBits* has_bits) { + (*has_bits)[0] |= 1u; + } +}; + +History::History(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned) + : ::PROTOBUF_NAMESPACE_ID::Message(arena, is_message_owned), + files_(arena) { + SharedCtor(); + if (!is_message_owned) { + RegisterArenaDtor(arena); + } + // @@protoc_insertion_point(arena_constructor:Tactile.Proto.History) +} +History::History(const History& from) + : ::PROTOBUF_NAMESPACE_ID::Message(), + _has_bits_(from._has_bits_), + files_(from.files_) { + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); + last_opened_file_.UnsafeSetDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); + if (from._internal_has_last_opened_file()) { + last_opened_file_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, from._internal_last_opened_file(), + GetArenaForAllocation()); + } + // @@protoc_insertion_point(copy_constructor:Tactile.Proto.History) +} + +void History::SharedCtor() { +last_opened_file_.UnsafeSetDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); +} + +History::~History() { + // @@protoc_insertion_point(destructor:Tactile.Proto.History) + if (GetArenaForAllocation() != nullptr) return; + SharedDtor(); + _internal_metadata_.Delete<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +inline void History::SharedDtor() { + GOOGLE_DCHECK(GetArenaForAllocation() == nullptr); + last_opened_file_.DestroyNoArena(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); +} + +void History::ArenaDtor(void* object) { + History* _this = reinterpret_cast< History* >(object); + (void)_this; +} +void History::RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena*) { +} +void History::SetCachedSize(int size) const { + _cached_size_.Set(size); +} + +void History::Clear() { +// @@protoc_insertion_point(message_clear_start:Tactile.Proto.History) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + files_.Clear(); + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x00000001u) { + last_opened_file_.ClearNonDefaultToEmpty(); + } + _has_bits_.Clear(); + _internal_metadata_.Clear<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +const char* History::_InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) { +#define CHK_(x) if (PROTOBUF_PREDICT_FALSE(!(x))) goto failure + _Internal::HasBits has_bits{}; + while (!ctx->Done(&ptr)) { + ::PROTOBUF_NAMESPACE_ID::uint32 tag; + ptr = ::PROTOBUF_NAMESPACE_ID::internal::ReadTag(ptr, &tag); + switch (tag >> 3) { + // optional string last_opened_file = 1; + case 1: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 10)) { + auto str = _internal_mutable_last_opened_file(); + ptr = ::PROTOBUF_NAMESPACE_ID::internal::InlineGreedyStringParser(str, ptr, ctx); + CHK_(::PROTOBUF_NAMESPACE_ID::internal::VerifyUTF8(str, "Tactile.Proto.History.last_opened_file")); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // repeated string files = 2; + case 2: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 18)) { + ptr -= 1; + do { + ptr += 1; + auto str = _internal_add_files(); + ptr = ::PROTOBUF_NAMESPACE_ID::internal::InlineGreedyStringParser(str, ptr, ctx); + CHK_(::PROTOBUF_NAMESPACE_ID::internal::VerifyUTF8(str, "Tactile.Proto.History.files")); + CHK_(ptr); + if (!ctx->DataAvailable(ptr)) break; + } while (::PROTOBUF_NAMESPACE_ID::internal::ExpectTag<18>(ptr)); + } else + goto handle_unusual; + continue; + default: + goto handle_unusual; + } // switch + handle_unusual: + if ((tag == 0) || ((tag & 7) == 4)) { + CHK_(ptr); + ctx->SetLastTag(tag); + goto message_done; + } + ptr = UnknownFieldParse( + tag, + _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(), + ptr, ctx); + CHK_(ptr != nullptr); + } // while +message_done: + _has_bits_.Or(has_bits); + return ptr; +failure: + ptr = nullptr; + goto message_done; +#undef CHK_ +} + +::PROTOBUF_NAMESPACE_ID::uint8* History::_InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const { + // @@protoc_insertion_point(serialize_to_array_start:Tactile.Proto.History) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + // optional string last_opened_file = 1; + if (_internal_has_last_opened_file()) { + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::VerifyUtf8String( + this->_internal_last_opened_file().data(), static_cast(this->_internal_last_opened_file().length()), + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::SERIALIZE, + "Tactile.Proto.History.last_opened_file"); + target = stream->WriteStringMaybeAliased( + 1, this->_internal_last_opened_file(), target); + } + + // repeated string files = 2; + for (int i = 0, n = this->_internal_files_size(); i < n; i++) { + const auto& s = this->_internal_files(i); + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::VerifyUtf8String( + s.data(), static_cast(s.length()), + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::SERIALIZE, + "Tactile.Proto.History.files"); + target = stream->WriteString(2, s, target); + } + + if (PROTOBUF_PREDICT_FALSE(_internal_metadata_.have_unknown_fields())) { + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormat::InternalSerializeUnknownFieldsToArray( + _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:Tactile.Proto.History) + return target; +} + +size_t History::ByteSizeLong() const { +// @@protoc_insertion_point(message_byte_size_start:Tactile.Proto.History) + size_t total_size = 0; + + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + // repeated string files = 2; + total_size += 1 * + ::PROTOBUF_NAMESPACE_ID::internal::FromIntSize(files_.size()); + for (int i = 0, n = files_.size(); i < n; i++) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::StringSize( + files_.Get(i)); + } + + // optional string last_opened_file = 1; + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x00000001u) { + total_size += 1 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::StringSize( + this->_internal_last_opened_file()); + } + + return MaybeComputeUnknownFieldsSize(total_size, &_cached_size_); +} + +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData History::_class_data_ = { + ::PROTOBUF_NAMESPACE_ID::Message::CopyWithSizeCheck, + History::MergeImpl +}; +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*History::GetClassData() const { return &_class_data_; } + +void History::MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, + const ::PROTOBUF_NAMESPACE_ID::Message& from) { + static_cast(to)->MergeFrom( + static_cast(from)); +} + + +void History::MergeFrom(const History& from) { +// @@protoc_insertion_point(class_specific_merge_from_start:Tactile.Proto.History) + GOOGLE_DCHECK_NE(&from, this); + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + files_.MergeFrom(from.files_); + if (from._internal_has_last_opened_file()) { + _internal_set_last_opened_file(from._internal_last_opened_file()); + } + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); +} + +void History::CopyFrom(const History& from) { +// @@protoc_insertion_point(class_specific_copy_from_start:Tactile.Proto.History) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + +bool History::IsInitialized() const { + return true; +} + +void History::InternalSwap(History* other) { + using std::swap; + auto* lhs_arena = GetArenaForAllocation(); + auto* rhs_arena = other->GetArenaForAllocation(); + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_has_bits_[0], other->_has_bits_[0]); + files_.InternalSwap(&other->files_); + ::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::InternalSwap( + &::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), + &last_opened_file_, lhs_arena, + &other->last_opened_file_, rhs_arena + ); +} + +::PROTOBUF_NAMESPACE_ID::Metadata History::GetMetadata() const { + return ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors( + &descriptor_table_history_2eproto_getter, &descriptor_table_history_2eproto_once, + file_level_metadata_history_2eproto[0]); +} + +// @@protoc_insertion_point(namespace_scope) +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> PROTOBUF_NOINLINE ::Tactile::Proto::History* Arena::CreateMaybeMessage< ::Tactile::Proto::History >(Arena* arena) { + return Arena::CreateMessageInternal< ::Tactile::Proto::History >(arena); +} +PROTOBUF_NAMESPACE_CLOSE + +// @@protoc_insertion_point(global_scope) +#include diff --git a/modules/tactile-proto/generated/history.pb.h b/modules/tactile-proto/generated/history.pb.h new file mode 100644 index 0000000000..b8d9764534 --- /dev/null +++ b/modules/tactile-proto/generated/history.pb.h @@ -0,0 +1,404 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: history.proto + +#ifndef GOOGLE_PROTOBUF_INCLUDED_history_2eproto +#define GOOGLE_PROTOBUF_INCLUDED_history_2eproto + +#include +#include + +#include +#if PROTOBUF_VERSION < 3018000 +#error This file was generated by a newer version of protoc which is +#error incompatible with your Protocol Buffer headers. Please update +#error your headers. +#endif +#if 3018000 < PROTOBUF_MIN_PROTOC_VERSION +#error This file was generated by an older version of protoc which is +#error incompatible with your Protocol Buffer headers. Please +#error regenerate this file with a newer version of protoc. +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // IWYU pragma: export +#include // IWYU pragma: export +#include +// @@protoc_insertion_point(includes) +#include +#define PROTOBUF_INTERNAL_EXPORT_history_2eproto +PROTOBUF_NAMESPACE_OPEN +namespace internal { +class AnyMetadata; +} // namespace internal +PROTOBUF_NAMESPACE_CLOSE + +// Internal implementation detail -- do not use these members. +struct TableStruct_history_2eproto { + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[1] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[]; + static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[]; + static const ::PROTOBUF_NAMESPACE_ID::uint32 offsets[]; +}; +extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_history_2eproto; +namespace Tactile { +namespace Proto { +class History; +struct HistoryDefaultTypeInternal; +extern HistoryDefaultTypeInternal _History_default_instance_; +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> ::Tactile::Proto::History* Arena::CreateMaybeMessage<::Tactile::Proto::History>(Arena*); +PROTOBUF_NAMESPACE_CLOSE +namespace Tactile { +namespace Proto { + +// =================================================================== + +class History final : + public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:Tactile.Proto.History) */ { + public: + inline History() : History(nullptr) {} + ~History() override; + explicit constexpr History(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized); + + History(const History& from); + History(History&& from) noexcept + : History() { + *this = ::std::move(from); + } + + inline History& operator=(const History& from) { + CopyFrom(from); + return *this; + } + inline History& operator=(History&& from) noexcept { + if (this == &from) return *this; + if (GetOwningArena() == from.GetOwningArena() + #ifdef PROTOBUF_FORCE_COPY_IN_MOVE + && GetOwningArena() != nullptr + #endif // !PROTOBUF_FORCE_COPY_IN_MOVE + ) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() { + return GetDescriptor(); + } + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const History& default_instance() { + return *internal_default_instance(); + } + static inline const History* internal_default_instance() { + return reinterpret_cast( + &_History_default_instance_); + } + static constexpr int kIndexInFileMessages = + 0; + + friend void swap(History& a, History& b) { + a.Swap(&b); + } + inline void Swap(History* other) { + if (other == this) return; + if (GetOwningArena() == other->GetOwningArena()) { + InternalSwap(other); + } else { + ::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(History* other) { + if (other == this) return; + GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + inline History* New() const final { + return new History(); + } + + History* New(::PROTOBUF_NAMESPACE_ID::Arena* arena) const final { + return CreateMaybeMessage(arena); + } + using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom; + void CopyFrom(const History& from); + using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom; + void MergeFrom(const History& from); + private: + static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from); + public: + PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final; + bool IsInitialized() const final; + + size_t ByteSizeLong() const final; + const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final; + ::PROTOBUF_NAMESPACE_ID::uint8* _InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final; + int GetCachedSize() const final { return _cached_size_.Get(); } + + private: + void SharedCtor(); + void SharedDtor(); + void SetCachedSize(int size) const final; + void InternalSwap(History* other); + friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata; + static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() { + return "Tactile.Proto.History"; + } + protected: + explicit History(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned = false); + private: + static void ArenaDtor(void* object); + inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena); + public: + + static const ClassData _class_data_; + const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final; + + ::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final; + + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + + enum : int { + kFilesFieldNumber = 2, + kLastOpenedFileFieldNumber = 1, + }; + // repeated string files = 2; + int files_size() const; + private: + int _internal_files_size() const; + public: + void clear_files(); + const std::string& files(int index) const; + std::string* mutable_files(int index); + void set_files(int index, const std::string& value); + void set_files(int index, std::string&& value); + void set_files(int index, const char* value); + void set_files(int index, const char* value, size_t size); + std::string* add_files(); + void add_files(const std::string& value); + void add_files(std::string&& value); + void add_files(const char* value); + void add_files(const char* value, size_t size); + const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField& files() const; + ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField* mutable_files(); + private: + const std::string& _internal_files(int index) const; + std::string* _internal_add_files(); + public: + + // optional string last_opened_file = 1; + bool has_last_opened_file() const; + private: + bool _internal_has_last_opened_file() const; + public: + void clear_last_opened_file(); + const std::string& last_opened_file() const; + template + void set_last_opened_file(ArgT0&& arg0, ArgT... args); + std::string* mutable_last_opened_file(); + PROTOBUF_MUST_USE_RESULT std::string* release_last_opened_file(); + void set_allocated_last_opened_file(std::string* last_opened_file); + private: + const std::string& _internal_last_opened_file() const; + inline PROTOBUF_ALWAYS_INLINE void _internal_set_last_opened_file(const std::string& value); + std::string* _internal_mutable_last_opened_file(); + public: + + // @@protoc_insertion_point(class_scope:Tactile.Proto.History) + private: + class _Internal; + + template friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper; + typedef void InternalArenaConstructable_; + typedef void DestructorSkippable_; + ::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_; + mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_; + ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField files_; + ::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr last_opened_file_; + friend struct ::TableStruct_history_2eproto; +}; +// =================================================================== + + +// =================================================================== + +#ifdef __GNUC__ + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif // __GNUC__ +// History + +// optional string last_opened_file = 1; +inline bool History::_internal_has_last_opened_file() const { + bool value = (_has_bits_[0] & 0x00000001u) != 0; + return value; +} +inline bool History::has_last_opened_file() const { + return _internal_has_last_opened_file(); +} +inline void History::clear_last_opened_file() { + last_opened_file_.ClearToEmpty(); + _has_bits_[0] &= ~0x00000001u; +} +inline const std::string& History::last_opened_file() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.History.last_opened_file) + return _internal_last_opened_file(); +} +template +inline PROTOBUF_ALWAYS_INLINE +void History::set_last_opened_file(ArgT0&& arg0, ArgT... args) { + _has_bits_[0] |= 0x00000001u; + last_opened_file_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, static_cast(arg0), args..., GetArenaForAllocation()); + // @@protoc_insertion_point(field_set:Tactile.Proto.History.last_opened_file) +} +inline std::string* History::mutable_last_opened_file() { + std::string* _s = _internal_mutable_last_opened_file(); + // @@protoc_insertion_point(field_mutable:Tactile.Proto.History.last_opened_file) + return _s; +} +inline const std::string& History::_internal_last_opened_file() const { + return last_opened_file_.Get(); +} +inline void History::_internal_set_last_opened_file(const std::string& value) { + _has_bits_[0] |= 0x00000001u; + last_opened_file_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, value, GetArenaForAllocation()); +} +inline std::string* History::_internal_mutable_last_opened_file() { + _has_bits_[0] |= 0x00000001u; + return last_opened_file_.Mutable(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, GetArenaForAllocation()); +} +inline std::string* History::release_last_opened_file() { + // @@protoc_insertion_point(field_release:Tactile.Proto.History.last_opened_file) + if (!_internal_has_last_opened_file()) { + return nullptr; + } + _has_bits_[0] &= ~0x00000001u; + return last_opened_file_.ReleaseNonDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), GetArenaForAllocation()); +} +inline void History::set_allocated_last_opened_file(std::string* last_opened_file) { + if (last_opened_file != nullptr) { + _has_bits_[0] |= 0x00000001u; + } else { + _has_bits_[0] &= ~0x00000001u; + } + last_opened_file_.SetAllocated(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), last_opened_file, + GetArenaForAllocation()); + // @@protoc_insertion_point(field_set_allocated:Tactile.Proto.History.last_opened_file) +} + +// repeated string files = 2; +inline int History::_internal_files_size() const { + return files_.size(); +} +inline int History::files_size() const { + return _internal_files_size(); +} +inline void History::clear_files() { + files_.Clear(); +} +inline std::string* History::add_files() { + std::string* _s = _internal_add_files(); + // @@protoc_insertion_point(field_add_mutable:Tactile.Proto.History.files) + return _s; +} +inline const std::string& History::_internal_files(int index) const { + return files_.Get(index); +} +inline const std::string& History::files(int index) const { + // @@protoc_insertion_point(field_get:Tactile.Proto.History.files) + return _internal_files(index); +} +inline std::string* History::mutable_files(int index) { + // @@protoc_insertion_point(field_mutable:Tactile.Proto.History.files) + return files_.Mutable(index); +} +inline void History::set_files(int index, const std::string& value) { + files_.Mutable(index)->assign(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.History.files) +} +inline void History::set_files(int index, std::string&& value) { + files_.Mutable(index)->assign(std::move(value)); + // @@protoc_insertion_point(field_set:Tactile.Proto.History.files) +} +inline void History::set_files(int index, const char* value) { + GOOGLE_DCHECK(value != nullptr); + files_.Mutable(index)->assign(value); + // @@protoc_insertion_point(field_set_char:Tactile.Proto.History.files) +} +inline void History::set_files(int index, const char* value, size_t size) { + files_.Mutable(index)->assign( + reinterpret_cast(value), size); + // @@protoc_insertion_point(field_set_pointer:Tactile.Proto.History.files) +} +inline std::string* History::_internal_add_files() { + return files_.Add(); +} +inline void History::add_files(const std::string& value) { + files_.Add()->assign(value); + // @@protoc_insertion_point(field_add:Tactile.Proto.History.files) +} +inline void History::add_files(std::string&& value) { + files_.Add(std::move(value)); + // @@protoc_insertion_point(field_add:Tactile.Proto.History.files) +} +inline void History::add_files(const char* value) { + GOOGLE_DCHECK(value != nullptr); + files_.Add()->assign(value); + // @@protoc_insertion_point(field_add_char:Tactile.Proto.History.files) +} +inline void History::add_files(const char* value, size_t size) { + files_.Add()->assign(reinterpret_cast(value), size); + // @@protoc_insertion_point(field_add_pointer:Tactile.Proto.History.files) +} +inline const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField& +History::files() const { + // @@protoc_insertion_point(field_list:Tactile.Proto.History.files) + return files_; +} +inline ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField* +History::mutable_files() { + // @@protoc_insertion_point(field_mutable_list:Tactile.Proto.History.files) + return &files_; +} + +#ifdef __GNUC__ + #pragma GCC diagnostic pop +#endif // __GNUC__ + +// @@protoc_insertion_point(namespace_scope) + +} // namespace Proto +} // namespace Tactile + +// @@protoc_insertion_point(global_scope) + +#include +#endif // GOOGLE_PROTOBUF_INCLUDED_GOOGLE_PROTOBUF_INCLUDED_history_2eproto diff --git a/modules/tactile-proto/generated/session.pb.cc b/modules/tactile-proto/generated/session.pb.cc new file mode 100644 index 0000000000..4337c8caf3 --- /dev/null +++ b/modules/tactile-proto/generated/session.pb.cc @@ -0,0 +1,276 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: session.proto + +#include "session.pb.h" + +#include + +#include +#include +#include +#include +#include +#include +#include +// @@protoc_insertion_point(includes) +#include + +PROTOBUF_PRAGMA_INIT_SEG +namespace Tactile { +namespace Proto { +constexpr Session::Session( + ::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized) + : files_(){} +struct SessionDefaultTypeInternal { + constexpr SessionDefaultTypeInternal() + : _instance(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized{}) {} + ~SessionDefaultTypeInternal() {} + union { + Session _instance; + }; +}; +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT SessionDefaultTypeInternal _Session_default_instance_; +} // namespace Proto +} // namespace Tactile +static ::PROTOBUF_NAMESPACE_ID::Metadata file_level_metadata_session_2eproto[1]; +static constexpr ::PROTOBUF_NAMESPACE_ID::EnumDescriptor const** file_level_enum_descriptors_session_2eproto = nullptr; +static constexpr ::PROTOBUF_NAMESPACE_ID::ServiceDescriptor const** file_level_service_descriptors_session_2eproto = nullptr; + +const ::PROTOBUF_NAMESPACE_ID::uint32 TableStruct_session_2eproto::offsets[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + ~0u, // no _has_bits_ + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Session, _internal_metadata_), + ~0u, // no _extensions_ + ~0u, // no _oneof_case_ + ~0u, // no _weak_field_map_ + ~0u, // no _inlined_string_donated_ + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Session, files_), +}; +static const ::PROTOBUF_NAMESPACE_ID::internal::MigrationSchema schemas[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + { 0, -1, -1, sizeof(::Tactile::Proto::Session)}, +}; + +static ::PROTOBUF_NAMESPACE_ID::Message const * const file_default_instances[] = { + reinterpret_cast(&::Tactile::Proto::_Session_default_instance_), +}; + +const char descriptor_table_protodef_session_2eproto[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = + "\n\rsession.proto\022\rTactile.Proto\"\030\n\007Sessio" + "n\022\r\n\005files\030\001 \003(\tb\006proto3" + ; +static ::PROTOBUF_NAMESPACE_ID::internal::once_flag descriptor_table_session_2eproto_once; +const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_session_2eproto = { + false, false, 64, descriptor_table_protodef_session_2eproto, "session.proto", + &descriptor_table_session_2eproto_once, nullptr, 0, 1, + schemas, file_default_instances, TableStruct_session_2eproto::offsets, + file_level_metadata_session_2eproto, file_level_enum_descriptors_session_2eproto, file_level_service_descriptors_session_2eproto, +}; +PROTOBUF_ATTRIBUTE_WEAK const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable* descriptor_table_session_2eproto_getter() { + return &descriptor_table_session_2eproto; +} + +// Force running AddDescriptors() at dynamic initialization time. +PROTOBUF_ATTRIBUTE_INIT_PRIORITY static ::PROTOBUF_NAMESPACE_ID::internal::AddDescriptorsRunner dynamic_init_dummy_session_2eproto(&descriptor_table_session_2eproto); +namespace Tactile { +namespace Proto { + +// =================================================================== + +class Session::_Internal { + public: +}; + +Session::Session(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned) + : ::PROTOBUF_NAMESPACE_ID::Message(arena, is_message_owned), + files_(arena) { + SharedCtor(); + if (!is_message_owned) { + RegisterArenaDtor(arena); + } + // @@protoc_insertion_point(arena_constructor:Tactile.Proto.Session) +} +Session::Session(const Session& from) + : ::PROTOBUF_NAMESPACE_ID::Message(), + files_(from.files_) { + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); + // @@protoc_insertion_point(copy_constructor:Tactile.Proto.Session) +} + +void Session::SharedCtor() { +} + +Session::~Session() { + // @@protoc_insertion_point(destructor:Tactile.Proto.Session) + if (GetArenaForAllocation() != nullptr) return; + SharedDtor(); + _internal_metadata_.Delete<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +inline void Session::SharedDtor() { + GOOGLE_DCHECK(GetArenaForAllocation() == nullptr); +} + +void Session::ArenaDtor(void* object) { + Session* _this = reinterpret_cast< Session* >(object); + (void)_this; +} +void Session::RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena*) { +} +void Session::SetCachedSize(int size) const { + _cached_size_.Set(size); +} + +void Session::Clear() { +// @@protoc_insertion_point(message_clear_start:Tactile.Proto.Session) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + files_.Clear(); + _internal_metadata_.Clear<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +const char* Session::_InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) { +#define CHK_(x) if (PROTOBUF_PREDICT_FALSE(!(x))) goto failure + while (!ctx->Done(&ptr)) { + ::PROTOBUF_NAMESPACE_ID::uint32 tag; + ptr = ::PROTOBUF_NAMESPACE_ID::internal::ReadTag(ptr, &tag); + switch (tag >> 3) { + // repeated string files = 1; + case 1: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 10)) { + ptr -= 1; + do { + ptr += 1; + auto str = _internal_add_files(); + ptr = ::PROTOBUF_NAMESPACE_ID::internal::InlineGreedyStringParser(str, ptr, ctx); + CHK_(::PROTOBUF_NAMESPACE_ID::internal::VerifyUTF8(str, "Tactile.Proto.Session.files")); + CHK_(ptr); + if (!ctx->DataAvailable(ptr)) break; + } while (::PROTOBUF_NAMESPACE_ID::internal::ExpectTag<10>(ptr)); + } else + goto handle_unusual; + continue; + default: + goto handle_unusual; + } // switch + handle_unusual: + if ((tag == 0) || ((tag & 7) == 4)) { + CHK_(ptr); + ctx->SetLastTag(tag); + goto message_done; + } + ptr = UnknownFieldParse( + tag, + _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(), + ptr, ctx); + CHK_(ptr != nullptr); + } // while +message_done: + return ptr; +failure: + ptr = nullptr; + goto message_done; +#undef CHK_ +} + +::PROTOBUF_NAMESPACE_ID::uint8* Session::_InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const { + // @@protoc_insertion_point(serialize_to_array_start:Tactile.Proto.Session) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + // repeated string files = 1; + for (int i = 0, n = this->_internal_files_size(); i < n; i++) { + const auto& s = this->_internal_files(i); + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::VerifyUtf8String( + s.data(), static_cast(s.length()), + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::SERIALIZE, + "Tactile.Proto.Session.files"); + target = stream->WriteString(1, s, target); + } + + if (PROTOBUF_PREDICT_FALSE(_internal_metadata_.have_unknown_fields())) { + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormat::InternalSerializeUnknownFieldsToArray( + _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:Tactile.Proto.Session) + return target; +} + +size_t Session::ByteSizeLong() const { +// @@protoc_insertion_point(message_byte_size_start:Tactile.Proto.Session) + size_t total_size = 0; + + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + // repeated string files = 1; + total_size += 1 * + ::PROTOBUF_NAMESPACE_ID::internal::FromIntSize(files_.size()); + for (int i = 0, n = files_.size(); i < n; i++) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::StringSize( + files_.Get(i)); + } + + return MaybeComputeUnknownFieldsSize(total_size, &_cached_size_); +} + +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData Session::_class_data_ = { + ::PROTOBUF_NAMESPACE_ID::Message::CopyWithSizeCheck, + Session::MergeImpl +}; +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*Session::GetClassData() const { return &_class_data_; } + +void Session::MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, + const ::PROTOBUF_NAMESPACE_ID::Message& from) { + static_cast(to)->MergeFrom( + static_cast(from)); +} + + +void Session::MergeFrom(const Session& from) { +// @@protoc_insertion_point(class_specific_merge_from_start:Tactile.Proto.Session) + GOOGLE_DCHECK_NE(&from, this); + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + files_.MergeFrom(from.files_); + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); +} + +void Session::CopyFrom(const Session& from) { +// @@protoc_insertion_point(class_specific_copy_from_start:Tactile.Proto.Session) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + +bool Session::IsInitialized() const { + return true; +} + +void Session::InternalSwap(Session* other) { + using std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + files_.InternalSwap(&other->files_); +} + +::PROTOBUF_NAMESPACE_ID::Metadata Session::GetMetadata() const { + return ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors( + &descriptor_table_session_2eproto_getter, &descriptor_table_session_2eproto_once, + file_level_metadata_session_2eproto[0]); +} + +// @@protoc_insertion_point(namespace_scope) +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> PROTOBUF_NOINLINE ::Tactile::Proto::Session* Arena::CreateMaybeMessage< ::Tactile::Proto::Session >(Arena* arena) { + return Arena::CreateMessageInternal< ::Tactile::Proto::Session >(arena); +} +PROTOBUF_NAMESPACE_CLOSE + +// @@protoc_insertion_point(global_scope) +#include diff --git a/modules/tactile-proto/generated/session.pb.h b/modules/tactile-proto/generated/session.pb.h new file mode 100644 index 0000000000..a1d6475823 --- /dev/null +++ b/modules/tactile-proto/generated/session.pb.h @@ -0,0 +1,325 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: session.proto + +#ifndef GOOGLE_PROTOBUF_INCLUDED_session_2eproto +#define GOOGLE_PROTOBUF_INCLUDED_session_2eproto + +#include +#include + +#include +#if PROTOBUF_VERSION < 3018000 +#error This file was generated by a newer version of protoc which is +#error incompatible with your Protocol Buffer headers. Please update +#error your headers. +#endif +#if 3018000 < PROTOBUF_MIN_PROTOC_VERSION +#error This file was generated by an older version of protoc which is +#error incompatible with your Protocol Buffer headers. Please +#error regenerate this file with a newer version of protoc. +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // IWYU pragma: export +#include // IWYU pragma: export +#include +// @@protoc_insertion_point(includes) +#include +#define PROTOBUF_INTERNAL_EXPORT_session_2eproto +PROTOBUF_NAMESPACE_OPEN +namespace internal { +class AnyMetadata; +} // namespace internal +PROTOBUF_NAMESPACE_CLOSE + +// Internal implementation detail -- do not use these members. +struct TableStruct_session_2eproto { + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[1] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[]; + static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[]; + static const ::PROTOBUF_NAMESPACE_ID::uint32 offsets[]; +}; +extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_session_2eproto; +namespace Tactile { +namespace Proto { +class Session; +struct SessionDefaultTypeInternal; +extern SessionDefaultTypeInternal _Session_default_instance_; +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> ::Tactile::Proto::Session* Arena::CreateMaybeMessage<::Tactile::Proto::Session>(Arena*); +PROTOBUF_NAMESPACE_CLOSE +namespace Tactile { +namespace Proto { + +// =================================================================== + +class Session final : + public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:Tactile.Proto.Session) */ { + public: + inline Session() : Session(nullptr) {} + ~Session() override; + explicit constexpr Session(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized); + + Session(const Session& from); + Session(Session&& from) noexcept + : Session() { + *this = ::std::move(from); + } + + inline Session& operator=(const Session& from) { + CopyFrom(from); + return *this; + } + inline Session& operator=(Session&& from) noexcept { + if (this == &from) return *this; + if (GetOwningArena() == from.GetOwningArena() + #ifdef PROTOBUF_FORCE_COPY_IN_MOVE + && GetOwningArena() != nullptr + #endif // !PROTOBUF_FORCE_COPY_IN_MOVE + ) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() { + return GetDescriptor(); + } + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const Session& default_instance() { + return *internal_default_instance(); + } + static inline const Session* internal_default_instance() { + return reinterpret_cast( + &_Session_default_instance_); + } + static constexpr int kIndexInFileMessages = + 0; + + friend void swap(Session& a, Session& b) { + a.Swap(&b); + } + inline void Swap(Session* other) { + if (other == this) return; + if (GetOwningArena() == other->GetOwningArena()) { + InternalSwap(other); + } else { + ::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(Session* other) { + if (other == this) return; + GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + inline Session* New() const final { + return new Session(); + } + + Session* New(::PROTOBUF_NAMESPACE_ID::Arena* arena) const final { + return CreateMaybeMessage(arena); + } + using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom; + void CopyFrom(const Session& from); + using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom; + void MergeFrom(const Session& from); + private: + static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from); + public: + PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final; + bool IsInitialized() const final; + + size_t ByteSizeLong() const final; + const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final; + ::PROTOBUF_NAMESPACE_ID::uint8* _InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final; + int GetCachedSize() const final { return _cached_size_.Get(); } + + private: + void SharedCtor(); + void SharedDtor(); + void SetCachedSize(int size) const final; + void InternalSwap(Session* other); + friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata; + static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() { + return "Tactile.Proto.Session"; + } + protected: + explicit Session(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned = false); + private: + static void ArenaDtor(void* object); + inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena); + public: + + static const ClassData _class_data_; + const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final; + + ::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final; + + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + + enum : int { + kFilesFieldNumber = 1, + }; + // repeated string files = 1; + int files_size() const; + private: + int _internal_files_size() const; + public: + void clear_files(); + const std::string& files(int index) const; + std::string* mutable_files(int index); + void set_files(int index, const std::string& value); + void set_files(int index, std::string&& value); + void set_files(int index, const char* value); + void set_files(int index, const char* value, size_t size); + std::string* add_files(); + void add_files(const std::string& value); + void add_files(std::string&& value); + void add_files(const char* value); + void add_files(const char* value, size_t size); + const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField& files() const; + ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField* mutable_files(); + private: + const std::string& _internal_files(int index) const; + std::string* _internal_add_files(); + public: + + // @@protoc_insertion_point(class_scope:Tactile.Proto.Session) + private: + class _Internal; + + template friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper; + typedef void InternalArenaConstructable_; + typedef void DestructorSkippable_; + ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField files_; + mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_; + friend struct ::TableStruct_session_2eproto; +}; +// =================================================================== + + +// =================================================================== + +#ifdef __GNUC__ + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif // __GNUC__ +// Session + +// repeated string files = 1; +inline int Session::_internal_files_size() const { + return files_.size(); +} +inline int Session::files_size() const { + return _internal_files_size(); +} +inline void Session::clear_files() { + files_.Clear(); +} +inline std::string* Session::add_files() { + std::string* _s = _internal_add_files(); + // @@protoc_insertion_point(field_add_mutable:Tactile.Proto.Session.files) + return _s; +} +inline const std::string& Session::_internal_files(int index) const { + return files_.Get(index); +} +inline const std::string& Session::files(int index) const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Session.files) + return _internal_files(index); +} +inline std::string* Session::mutable_files(int index) { + // @@protoc_insertion_point(field_mutable:Tactile.Proto.Session.files) + return files_.Mutable(index); +} +inline void Session::set_files(int index, const std::string& value) { + files_.Mutable(index)->assign(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Session.files) +} +inline void Session::set_files(int index, std::string&& value) { + files_.Mutable(index)->assign(std::move(value)); + // @@protoc_insertion_point(field_set:Tactile.Proto.Session.files) +} +inline void Session::set_files(int index, const char* value) { + GOOGLE_DCHECK(value != nullptr); + files_.Mutable(index)->assign(value); + // @@protoc_insertion_point(field_set_char:Tactile.Proto.Session.files) +} +inline void Session::set_files(int index, const char* value, size_t size) { + files_.Mutable(index)->assign( + reinterpret_cast(value), size); + // @@protoc_insertion_point(field_set_pointer:Tactile.Proto.Session.files) +} +inline std::string* Session::_internal_add_files() { + return files_.Add(); +} +inline void Session::add_files(const std::string& value) { + files_.Add()->assign(value); + // @@protoc_insertion_point(field_add:Tactile.Proto.Session.files) +} +inline void Session::add_files(std::string&& value) { + files_.Add(std::move(value)); + // @@protoc_insertion_point(field_add:Tactile.Proto.Session.files) +} +inline void Session::add_files(const char* value) { + GOOGLE_DCHECK(value != nullptr); + files_.Add()->assign(value); + // @@protoc_insertion_point(field_add_char:Tactile.Proto.Session.files) +} +inline void Session::add_files(const char* value, size_t size) { + files_.Add()->assign(reinterpret_cast(value), size); + // @@protoc_insertion_point(field_add_pointer:Tactile.Proto.Session.files) +} +inline const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField& +Session::files() const { + // @@protoc_insertion_point(field_list:Tactile.Proto.Session.files) + return files_; +} +inline ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField* +Session::mutable_files() { + // @@protoc_insertion_point(field_mutable_list:Tactile.Proto.Session.files) + return &files_; +} + +#ifdef __GNUC__ + #pragma GCC diagnostic pop +#endif // __GNUC__ + +// @@protoc_insertion_point(namespace_scope) + +} // namespace Proto +} // namespace Tactile + +// @@protoc_insertion_point(global_scope) + +#include +#endif // GOOGLE_PROTOBUF_INCLUDED_GOOGLE_PROTOBUF_INCLUDED_session_2eproto diff --git a/modules/tactile-proto/generated/settings.pb.cc b/modules/tactile-proto/generated/settings.pb.cc new file mode 100644 index 0000000000..3fdebbb648 --- /dev/null +++ b/modules/tactile-proto/generated/settings.pb.cc @@ -0,0 +1,1184 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: settings.proto + +#include "settings.pb.h" + +#include + +#include +#include +#include +#include +#include +#include +#include +// @@protoc_insertion_point(includes) +#include + +PROTOBUF_PRAGMA_INIT_SEG +namespace Tactile { +namespace Proto { +constexpr Color::Color( + ::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized) + : red_(0u) + , green_(0u) + , blue_(0u) + , alpha_(0u){} +struct ColorDefaultTypeInternal { + constexpr ColorDefaultTypeInternal() + : _instance(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized{}) {} + ~ColorDefaultTypeInternal() {} + union { + Color _instance; + }; +}; +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT ColorDefaultTypeInternal _Color_default_instance_; +constexpr Settings::Settings( + ::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized) + : preferred_format_(&::PROTOBUF_NAMESPACE_ID::internal::fixed_address_empty_string) + , viewport_background_(nullptr) + , theme_(0) + + , preferred_tile_width_(0) + , preferred_tile_height_(0) + , show_grid_(false) + , window_border_(false) + , restore_last_session_(false) + , restore_layout_(false) + , command_capacity_(uint64_t{0u}) + , viewport_overlay_pos_(0) + + , show_layer_dock_(false) + , show_properties_dock_(false) + , show_tileset_dock_(false) + , embed_tilesets_(false) + , human_readable_output_(false){} +struct SettingsDefaultTypeInternal { + constexpr SettingsDefaultTypeInternal() + : _instance(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized{}) {} + ~SettingsDefaultTypeInternal() {} + union { + Settings _instance; + }; +}; +PROTOBUF_ATTRIBUTE_NO_DESTROY PROTOBUF_CONSTINIT SettingsDefaultTypeInternal _Settings_default_instance_; +} // namespace Proto +} // namespace Tactile +static ::PROTOBUF_NAMESPACE_ID::Metadata file_level_metadata_settings_2eproto[2]; +static const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* file_level_enum_descriptors_settings_2eproto[2]; +static constexpr ::PROTOBUF_NAMESPACE_ID::ServiceDescriptor const** file_level_service_descriptors_settings_2eproto = nullptr; + +const ::PROTOBUF_NAMESPACE_ID::uint32 TableStruct_settings_2eproto::offsets[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, _has_bits_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, _internal_metadata_), + ~0u, // no _extensions_ + ~0u, // no _oneof_case_ + ~0u, // no _weak_field_map_ + ~0u, // no _inlined_string_donated_ + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, red_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, green_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, blue_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Color, alpha_), + 0, + 1, + 2, + 3, + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, _has_bits_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, _internal_metadata_), + ~0u, // no _extensions_ + ~0u, // no _oneof_case_ + ~0u, // no _weak_field_map_ + ~0u, // no _inlined_string_donated_ + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, theme_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, preferred_tile_width_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, preferred_tile_height_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, viewport_background_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, preferred_format_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, command_capacity_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, show_grid_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, window_border_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, restore_last_session_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, restore_layout_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, show_layer_dock_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, show_properties_dock_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, show_tileset_dock_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, embed_tilesets_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, human_readable_output_), + PROTOBUF_FIELD_OFFSET(::Tactile::Proto::Settings, viewport_overlay_pos_), + 2, + 3, + 4, + 1, + 0, + 9, + 5, + 6, + 7, + 8, + 11, + 12, + 13, + 14, + 15, + 10, +}; +static const ::PROTOBUF_NAMESPACE_ID::internal::MigrationSchema schemas[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = { + { 0, 10, -1, sizeof(::Tactile::Proto::Color)}, + { 14, 36, -1, sizeof(::Tactile::Proto::Settings)}, +}; + +static ::PROTOBUF_NAMESPACE_ID::Message const * const file_default_instances[] = { + reinterpret_cast(&::Tactile::Proto::_Color_default_instance_), + reinterpret_cast(&::Tactile::Proto::_Settings_default_instance_), +}; + +const char descriptor_table_protodef_settings_2eproto[] PROTOBUF_SECTION_VARIABLE(protodesc_cold) = + "\n\016settings.proto\022\rTactile.Proto\"y\n\005Color" + "\022\020\n\003red\030\001 \001(\rH\000\210\001\001\022\022\n\005green\030\002 \001(\rH\001\210\001\001\022\021" + "\n\004blue\030\003 \001(\rH\002\210\001\001\022\022\n\005alpha\030\004 \001(\rH\003\210\001\001B\006\n" + "\004_redB\010\n\006_greenB\007\n\005_blueB\010\n\006_alpha\"\231\007\n\010S" + "ettings\022(\n\005theme\030\001 \001(\0162\024.Tactile.Proto.T" + "hemeH\000\210\001\001\022!\n\024preferred_tile_width\030\002 \001(\005H" + "\001\210\001\001\022\"\n\025preferred_tile_height\030\003 \001(\005H\002\210\001\001" + "\0226\n\023viewport_background\030\004 \001(\0132\024.Tactile." + "Proto.ColorH\003\210\001\001\022\035\n\020preferred_format\030\020 \001" + "(\tH\004\210\001\001\022\035\n\020command_capacity\030\021 \001(\004H\005\210\001\001\022\026" + "\n\tshow_grid\030\022 \001(\010H\006\210\001\001\022\032\n\rwindow_border\030" + "\023 \001(\010H\007\210\001\001\022!\n\024restore_last_session\030\024 \001(\010" + "H\010\210\001\001\022\033\n\016restore_layout\030\025 \001(\010H\t\210\001\001\022\034\n\017sh" + "ow_layer_dock\030\026 \001(\010H\n\210\001\001\022!\n\024show_propert" + "ies_dock\030\027 \001(\010H\013\210\001\001\022\036\n\021show_tileset_dock" + "\030\030 \001(\010H\014\210\001\001\022\033\n\016embed_tilesets\030\031 \001(\010H\r\210\001\001" + "\022\"\n\025human_readable_output\030\032 \001(\010H\016\210\001\001\022<\n\024" + "viewport_overlay_pos\030\033 \001(\0162\031.Tactile.Pro" + "to.OverlayPosH\017\210\001\001B\010\n\006_themeB\027\n\025_preferr" + "ed_tile_widthB\030\n\026_preferred_tile_heightB" + "\026\n\024_viewport_backgroundB\023\n\021_preferred_fo" + "rmatB\023\n\021_command_capacityB\014\n\n_show_gridB" + "\020\n\016_window_borderB\027\n\025_restore_last_sessi" + "onB\021\n\017_restore_layoutB\022\n\020_show_layer_doc" + "kB\027\n\025_show_properties_dockB\024\n\022_show_tile" + "set_dockB\021\n\017_embed_tilesetsB\030\n\026_human_re" + "adable_outputB\027\n\025_viewport_overlay_pos*L" + "\n\nOverlayPos\022\014\n\010TOP_LEFT\020\000\022\r\n\tTOP_RIGHT\020" + "\001\022\017\n\013BOTTOM_LEFT\020\002\022\020\n\014BOTTOM_RIGHT\020\003*|\n\005" + "Theme\022\r\n\tDEAR_DARK\020\000\022\016\n\nDEAR_LIGHT\020\001\022\010\n\004" + "RUBY\020\002\022\014\n\010SAPPHIRE\020\003\022\013\n\007EMERALD\020\004\022\014\n\010AME" + "THYST\020\005\022\t\n\005AMBER\020\006\022\r\n\tNOCTURNAL\020\007\022\007\n\003ASH" + "\020\010b\006proto3" + ; +static ::PROTOBUF_NAMESPACE_ID::internal::once_flag descriptor_table_settings_2eproto_once; +const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_settings_2eproto = { + false, false, 1290, descriptor_table_protodef_settings_2eproto, "settings.proto", + &descriptor_table_settings_2eproto_once, nullptr, 0, 2, + schemas, file_default_instances, TableStruct_settings_2eproto::offsets, + file_level_metadata_settings_2eproto, file_level_enum_descriptors_settings_2eproto, file_level_service_descriptors_settings_2eproto, +}; +PROTOBUF_ATTRIBUTE_WEAK const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable* descriptor_table_settings_2eproto_getter() { + return &descriptor_table_settings_2eproto; +} + +// Force running AddDescriptors() at dynamic initialization time. +PROTOBUF_ATTRIBUTE_INIT_PRIORITY static ::PROTOBUF_NAMESPACE_ID::internal::AddDescriptorsRunner dynamic_init_dummy_settings_2eproto(&descriptor_table_settings_2eproto); +namespace Tactile { +namespace Proto { +const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* OverlayPos_descriptor() { + ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors(&descriptor_table_settings_2eproto); + return file_level_enum_descriptors_settings_2eproto[0]; +} +bool OverlayPos_IsValid(int value) { + switch (value) { + case 0: + case 1: + case 2: + case 3: + return true; + default: + return false; + } +} + +const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* Theme_descriptor() { + ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors(&descriptor_table_settings_2eproto); + return file_level_enum_descriptors_settings_2eproto[1]; +} +bool Theme_IsValid(int value) { + switch (value) { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + return true; + default: + return false; + } +} + + +// =================================================================== + +class Color::_Internal { + public: + using HasBits = decltype(std::declval()._has_bits_); + static void set_has_red(HasBits* has_bits) { + (*has_bits)[0] |= 1u; + } + static void set_has_green(HasBits* has_bits) { + (*has_bits)[0] |= 2u; + } + static void set_has_blue(HasBits* has_bits) { + (*has_bits)[0] |= 4u; + } + static void set_has_alpha(HasBits* has_bits) { + (*has_bits)[0] |= 8u; + } +}; + +Color::Color(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned) + : ::PROTOBUF_NAMESPACE_ID::Message(arena, is_message_owned) { + SharedCtor(); + if (!is_message_owned) { + RegisterArenaDtor(arena); + } + // @@protoc_insertion_point(arena_constructor:Tactile.Proto.Color) +} +Color::Color(const Color& from) + : ::PROTOBUF_NAMESPACE_ID::Message(), + _has_bits_(from._has_bits_) { + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); + ::memcpy(&red_, &from.red_, + static_cast(reinterpret_cast(&alpha_) - + reinterpret_cast(&red_)) + sizeof(alpha_)); + // @@protoc_insertion_point(copy_constructor:Tactile.Proto.Color) +} + +void Color::SharedCtor() { +::memset(reinterpret_cast(this) + static_cast( + reinterpret_cast(&red_) - reinterpret_cast(this)), + 0, static_cast(reinterpret_cast(&alpha_) - + reinterpret_cast(&red_)) + sizeof(alpha_)); +} + +Color::~Color() { + // @@protoc_insertion_point(destructor:Tactile.Proto.Color) + if (GetArenaForAllocation() != nullptr) return; + SharedDtor(); + _internal_metadata_.Delete<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +inline void Color::SharedDtor() { + GOOGLE_DCHECK(GetArenaForAllocation() == nullptr); +} + +void Color::ArenaDtor(void* object) { + Color* _this = reinterpret_cast< Color* >(object); + (void)_this; +} +void Color::RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena*) { +} +void Color::SetCachedSize(int size) const { + _cached_size_.Set(size); +} + +void Color::Clear() { +// @@protoc_insertion_point(message_clear_start:Tactile.Proto.Color) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x0000000fu) { + ::memset(&red_, 0, static_cast( + reinterpret_cast(&alpha_) - + reinterpret_cast(&red_)) + sizeof(alpha_)); + } + _has_bits_.Clear(); + _internal_metadata_.Clear<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +const char* Color::_InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) { +#define CHK_(x) if (PROTOBUF_PREDICT_FALSE(!(x))) goto failure + _Internal::HasBits has_bits{}; + while (!ctx->Done(&ptr)) { + ::PROTOBUF_NAMESPACE_ID::uint32 tag; + ptr = ::PROTOBUF_NAMESPACE_ID::internal::ReadTag(ptr, &tag); + switch (tag >> 3) { + // optional uint32 red = 1; + case 1: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 8)) { + _Internal::set_has_red(&has_bits); + red_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint32(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional uint32 green = 2; + case 2: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 16)) { + _Internal::set_has_green(&has_bits); + green_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint32(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional uint32 blue = 3; + case 3: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 24)) { + _Internal::set_has_blue(&has_bits); + blue_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint32(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional uint32 alpha = 4; + case 4: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 32)) { + _Internal::set_has_alpha(&has_bits); + alpha_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint32(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + default: + goto handle_unusual; + } // switch + handle_unusual: + if ((tag == 0) || ((tag & 7) == 4)) { + CHK_(ptr); + ctx->SetLastTag(tag); + goto message_done; + } + ptr = UnknownFieldParse( + tag, + _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(), + ptr, ctx); + CHK_(ptr != nullptr); + } // while +message_done: + _has_bits_.Or(has_bits); + return ptr; +failure: + ptr = nullptr; + goto message_done; +#undef CHK_ +} + +::PROTOBUF_NAMESPACE_ID::uint8* Color::_InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const { + // @@protoc_insertion_point(serialize_to_array_start:Tactile.Proto.Color) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + // optional uint32 red = 1; + if (_internal_has_red()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteUInt32ToArray(1, this->_internal_red(), target); + } + + // optional uint32 green = 2; + if (_internal_has_green()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteUInt32ToArray(2, this->_internal_green(), target); + } + + // optional uint32 blue = 3; + if (_internal_has_blue()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteUInt32ToArray(3, this->_internal_blue(), target); + } + + // optional uint32 alpha = 4; + if (_internal_has_alpha()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteUInt32ToArray(4, this->_internal_alpha(), target); + } + + if (PROTOBUF_PREDICT_FALSE(_internal_metadata_.have_unknown_fields())) { + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormat::InternalSerializeUnknownFieldsToArray( + _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:Tactile.Proto.Color) + return target; +} + +size_t Color::ByteSizeLong() const { +// @@protoc_insertion_point(message_byte_size_start:Tactile.Proto.Color) + size_t total_size = 0; + + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x0000000fu) { + // optional uint32 red = 1; + if (cached_has_bits & 0x00000001u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::UInt32SizePlusOne(this->_internal_red()); + } + + // optional uint32 green = 2; + if (cached_has_bits & 0x00000002u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::UInt32SizePlusOne(this->_internal_green()); + } + + // optional uint32 blue = 3; + if (cached_has_bits & 0x00000004u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::UInt32SizePlusOne(this->_internal_blue()); + } + + // optional uint32 alpha = 4; + if (cached_has_bits & 0x00000008u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::UInt32SizePlusOne(this->_internal_alpha()); + } + + } + return MaybeComputeUnknownFieldsSize(total_size, &_cached_size_); +} + +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData Color::_class_data_ = { + ::PROTOBUF_NAMESPACE_ID::Message::CopyWithSizeCheck, + Color::MergeImpl +}; +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*Color::GetClassData() const { return &_class_data_; } + +void Color::MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, + const ::PROTOBUF_NAMESPACE_ID::Message& from) { + static_cast(to)->MergeFrom( + static_cast(from)); +} + + +void Color::MergeFrom(const Color& from) { +// @@protoc_insertion_point(class_specific_merge_from_start:Tactile.Proto.Color) + GOOGLE_DCHECK_NE(&from, this); + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + cached_has_bits = from._has_bits_[0]; + if (cached_has_bits & 0x0000000fu) { + if (cached_has_bits & 0x00000001u) { + red_ = from.red_; + } + if (cached_has_bits & 0x00000002u) { + green_ = from.green_; + } + if (cached_has_bits & 0x00000004u) { + blue_ = from.blue_; + } + if (cached_has_bits & 0x00000008u) { + alpha_ = from.alpha_; + } + _has_bits_[0] |= cached_has_bits; + } + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); +} + +void Color::CopyFrom(const Color& from) { +// @@protoc_insertion_point(class_specific_copy_from_start:Tactile.Proto.Color) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + +bool Color::IsInitialized() const { + return true; +} + +void Color::InternalSwap(Color* other) { + using std::swap; + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_has_bits_[0], other->_has_bits_[0]); + ::PROTOBUF_NAMESPACE_ID::internal::memswap< + PROTOBUF_FIELD_OFFSET(Color, alpha_) + + sizeof(Color::alpha_) + - PROTOBUF_FIELD_OFFSET(Color, red_)>( + reinterpret_cast(&red_), + reinterpret_cast(&other->red_)); +} + +::PROTOBUF_NAMESPACE_ID::Metadata Color::GetMetadata() const { + return ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors( + &descriptor_table_settings_2eproto_getter, &descriptor_table_settings_2eproto_once, + file_level_metadata_settings_2eproto[0]); +} + +// =================================================================== + +class Settings::_Internal { + public: + using HasBits = decltype(std::declval()._has_bits_); + static void set_has_theme(HasBits* has_bits) { + (*has_bits)[0] |= 4u; + } + static void set_has_preferred_tile_width(HasBits* has_bits) { + (*has_bits)[0] |= 8u; + } + static void set_has_preferred_tile_height(HasBits* has_bits) { + (*has_bits)[0] |= 16u; + } + static const ::Tactile::Proto::Color& viewport_background(const Settings* msg); + static void set_has_viewport_background(HasBits* has_bits) { + (*has_bits)[0] |= 2u; + } + static void set_has_preferred_format(HasBits* has_bits) { + (*has_bits)[0] |= 1u; + } + static void set_has_command_capacity(HasBits* has_bits) { + (*has_bits)[0] |= 512u; + } + static void set_has_show_grid(HasBits* has_bits) { + (*has_bits)[0] |= 32u; + } + static void set_has_window_border(HasBits* has_bits) { + (*has_bits)[0] |= 64u; + } + static void set_has_restore_last_session(HasBits* has_bits) { + (*has_bits)[0] |= 128u; + } + static void set_has_restore_layout(HasBits* has_bits) { + (*has_bits)[0] |= 256u; + } + static void set_has_show_layer_dock(HasBits* has_bits) { + (*has_bits)[0] |= 2048u; + } + static void set_has_show_properties_dock(HasBits* has_bits) { + (*has_bits)[0] |= 4096u; + } + static void set_has_show_tileset_dock(HasBits* has_bits) { + (*has_bits)[0] |= 8192u; + } + static void set_has_embed_tilesets(HasBits* has_bits) { + (*has_bits)[0] |= 16384u; + } + static void set_has_human_readable_output(HasBits* has_bits) { + (*has_bits)[0] |= 32768u; + } + static void set_has_viewport_overlay_pos(HasBits* has_bits) { + (*has_bits)[0] |= 1024u; + } +}; + +const ::Tactile::Proto::Color& +Settings::_Internal::viewport_background(const Settings* msg) { + return *msg->viewport_background_; +} +Settings::Settings(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned) + : ::PROTOBUF_NAMESPACE_ID::Message(arena, is_message_owned) { + SharedCtor(); + if (!is_message_owned) { + RegisterArenaDtor(arena); + } + // @@protoc_insertion_point(arena_constructor:Tactile.Proto.Settings) +} +Settings::Settings(const Settings& from) + : ::PROTOBUF_NAMESPACE_ID::Message(), + _has_bits_(from._has_bits_) { + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); + preferred_format_.UnsafeSetDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); + if (from._internal_has_preferred_format()) { + preferred_format_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, from._internal_preferred_format(), + GetArenaForAllocation()); + } + if (from._internal_has_viewport_background()) { + viewport_background_ = new ::Tactile::Proto::Color(*from.viewport_background_); + } else { + viewport_background_ = nullptr; + } + ::memcpy(&theme_, &from.theme_, + static_cast(reinterpret_cast(&human_readable_output_) - + reinterpret_cast(&theme_)) + sizeof(human_readable_output_)); + // @@protoc_insertion_point(copy_constructor:Tactile.Proto.Settings) +} + +void Settings::SharedCtor() { +preferred_format_.UnsafeSetDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); +::memset(reinterpret_cast(this) + static_cast( + reinterpret_cast(&viewport_background_) - reinterpret_cast(this)), + 0, static_cast(reinterpret_cast(&human_readable_output_) - + reinterpret_cast(&viewport_background_)) + sizeof(human_readable_output_)); +} + +Settings::~Settings() { + // @@protoc_insertion_point(destructor:Tactile.Proto.Settings) + if (GetArenaForAllocation() != nullptr) return; + SharedDtor(); + _internal_metadata_.Delete<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +inline void Settings::SharedDtor() { + GOOGLE_DCHECK(GetArenaForAllocation() == nullptr); + preferred_format_.DestroyNoArena(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited()); + if (this != internal_default_instance()) delete viewport_background_; +} + +void Settings::ArenaDtor(void* object) { + Settings* _this = reinterpret_cast< Settings* >(object); + (void)_this; +} +void Settings::RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena*) { +} +void Settings::SetCachedSize(int size) const { + _cached_size_.Set(size); +} + +void Settings::Clear() { +// @@protoc_insertion_point(message_clear_start:Tactile.Proto.Settings) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x00000003u) { + if (cached_has_bits & 0x00000001u) { + preferred_format_.ClearNonDefaultToEmpty(); + } + if (cached_has_bits & 0x00000002u) { + GOOGLE_DCHECK(viewport_background_ != nullptr); + viewport_background_->Clear(); + } + } + if (cached_has_bits & 0x000000fcu) { + ::memset(&theme_, 0, static_cast( + reinterpret_cast(&restore_last_session_) - + reinterpret_cast(&theme_)) + sizeof(restore_last_session_)); + } + if (cached_has_bits & 0x0000ff00u) { + ::memset(&restore_layout_, 0, static_cast( + reinterpret_cast(&human_readable_output_) - + reinterpret_cast(&restore_layout_)) + sizeof(human_readable_output_)); + } + _has_bits_.Clear(); + _internal_metadata_.Clear<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(); +} + +const char* Settings::_InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) { +#define CHK_(x) if (PROTOBUF_PREDICT_FALSE(!(x))) goto failure + _Internal::HasBits has_bits{}; + while (!ctx->Done(&ptr)) { + ::PROTOBUF_NAMESPACE_ID::uint32 tag; + ptr = ::PROTOBUF_NAMESPACE_ID::internal::ReadTag(ptr, &tag); + switch (tag >> 3) { + // optional .Tactile.Proto.Theme theme = 1; + case 1: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 8)) { + ::PROTOBUF_NAMESPACE_ID::uint64 val = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + _internal_set_theme(static_cast<::Tactile::Proto::Theme>(val)); + } else + goto handle_unusual; + continue; + // optional int32 preferred_tile_width = 2; + case 2: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 16)) { + _Internal::set_has_preferred_tile_width(&has_bits); + preferred_tile_width_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional int32 preferred_tile_height = 3; + case 3: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 24)) { + _Internal::set_has_preferred_tile_height(&has_bits); + preferred_tile_height_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional .Tactile.Proto.Color viewport_background = 4; + case 4: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 34)) { + ptr = ctx->ParseMessage(_internal_mutable_viewport_background(), ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional string preferred_format = 16; + case 16: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 130)) { + auto str = _internal_mutable_preferred_format(); + ptr = ::PROTOBUF_NAMESPACE_ID::internal::InlineGreedyStringParser(str, ptr, ctx); + CHK_(::PROTOBUF_NAMESPACE_ID::internal::VerifyUTF8(str, "Tactile.Proto.Settings.preferred_format")); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional uint64 command_capacity = 17; + case 17: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 136)) { + _Internal::set_has_command_capacity(&has_bits); + command_capacity_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool show_grid = 18; + case 18: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 144)) { + _Internal::set_has_show_grid(&has_bits); + show_grid_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool window_border = 19; + case 19: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 152)) { + _Internal::set_has_window_border(&has_bits); + window_border_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool restore_last_session = 20; + case 20: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 160)) { + _Internal::set_has_restore_last_session(&has_bits); + restore_last_session_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool restore_layout = 21; + case 21: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 168)) { + _Internal::set_has_restore_layout(&has_bits); + restore_layout_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool show_layer_dock = 22; + case 22: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 176)) { + _Internal::set_has_show_layer_dock(&has_bits); + show_layer_dock_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool show_properties_dock = 23; + case 23: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 184)) { + _Internal::set_has_show_properties_dock(&has_bits); + show_properties_dock_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool show_tileset_dock = 24; + case 24: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 192)) { + _Internal::set_has_show_tileset_dock(&has_bits); + show_tileset_dock_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool embed_tilesets = 25; + case 25: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 200)) { + _Internal::set_has_embed_tilesets(&has_bits); + embed_tilesets_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional bool human_readable_output = 26; + case 26: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 208)) { + _Internal::set_has_human_readable_output(&has_bits); + human_readable_output_ = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + } else + goto handle_unusual; + continue; + // optional .Tactile.Proto.OverlayPos viewport_overlay_pos = 27; + case 27: + if (PROTOBUF_PREDICT_TRUE(static_cast<::PROTOBUF_NAMESPACE_ID::uint8>(tag) == 216)) { + ::PROTOBUF_NAMESPACE_ID::uint64 val = ::PROTOBUF_NAMESPACE_ID::internal::ReadVarint64(&ptr); + CHK_(ptr); + _internal_set_viewport_overlay_pos(static_cast<::Tactile::Proto::OverlayPos>(val)); + } else + goto handle_unusual; + continue; + default: + goto handle_unusual; + } // switch + handle_unusual: + if ((tag == 0) || ((tag & 7) == 4)) { + CHK_(ptr); + ctx->SetLastTag(tag); + goto message_done; + } + ptr = UnknownFieldParse( + tag, + _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(), + ptr, ctx); + CHK_(ptr != nullptr); + } // while +message_done: + _has_bits_.Or(has_bits); + return ptr; +failure: + ptr = nullptr; + goto message_done; +#undef CHK_ +} + +::PROTOBUF_NAMESPACE_ID::uint8* Settings::_InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const { + // @@protoc_insertion_point(serialize_to_array_start:Tactile.Proto.Settings) + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + // optional .Tactile.Proto.Theme theme = 1; + if (_internal_has_theme()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteEnumToArray( + 1, this->_internal_theme(), target); + } + + // optional int32 preferred_tile_width = 2; + if (_internal_has_preferred_tile_width()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteInt32ToArray(2, this->_internal_preferred_tile_width(), target); + } + + // optional int32 preferred_tile_height = 3; + if (_internal_has_preferred_tile_height()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteInt32ToArray(3, this->_internal_preferred_tile_height(), target); + } + + // optional .Tactile.Proto.Color viewport_background = 4; + if (_internal_has_viewport_background()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite:: + InternalWriteMessage( + 4, _Internal::viewport_background(this), target, stream); + } + + // optional string preferred_format = 16; + if (_internal_has_preferred_format()) { + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::VerifyUtf8String( + this->_internal_preferred_format().data(), static_cast(this->_internal_preferred_format().length()), + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::SERIALIZE, + "Tactile.Proto.Settings.preferred_format"); + target = stream->WriteStringMaybeAliased( + 16, this->_internal_preferred_format(), target); + } + + // optional uint64 command_capacity = 17; + if (_internal_has_command_capacity()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteUInt64ToArray(17, this->_internal_command_capacity(), target); + } + + // optional bool show_grid = 18; + if (_internal_has_show_grid()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(18, this->_internal_show_grid(), target); + } + + // optional bool window_border = 19; + if (_internal_has_window_border()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(19, this->_internal_window_border(), target); + } + + // optional bool restore_last_session = 20; + if (_internal_has_restore_last_session()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(20, this->_internal_restore_last_session(), target); + } + + // optional bool restore_layout = 21; + if (_internal_has_restore_layout()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(21, this->_internal_restore_layout(), target); + } + + // optional bool show_layer_dock = 22; + if (_internal_has_show_layer_dock()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(22, this->_internal_show_layer_dock(), target); + } + + // optional bool show_properties_dock = 23; + if (_internal_has_show_properties_dock()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(23, this->_internal_show_properties_dock(), target); + } + + // optional bool show_tileset_dock = 24; + if (_internal_has_show_tileset_dock()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(24, this->_internal_show_tileset_dock(), target); + } + + // optional bool embed_tilesets = 25; + if (_internal_has_embed_tilesets()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(25, this->_internal_embed_tilesets(), target); + } + + // optional bool human_readable_output = 26; + if (_internal_has_human_readable_output()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteBoolToArray(26, this->_internal_human_readable_output(), target); + } + + // optional .Tactile.Proto.OverlayPos viewport_overlay_pos = 27; + if (_internal_has_viewport_overlay_pos()) { + target = stream->EnsureSpace(target); + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::WriteEnumToArray( + 27, this->_internal_viewport_overlay_pos(), target); + } + + if (PROTOBUF_PREDICT_FALSE(_internal_metadata_.have_unknown_fields())) { + target = ::PROTOBUF_NAMESPACE_ID::internal::WireFormat::InternalSerializeUnknownFieldsToArray( + _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance), target, stream); + } + // @@protoc_insertion_point(serialize_to_array_end:Tactile.Proto.Settings) + return target; +} + +size_t Settings::ByteSizeLong() const { +// @@protoc_insertion_point(message_byte_size_start:Tactile.Proto.Settings) + size_t total_size = 0; + + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + // Prevent compiler warnings about cached_has_bits being unused + (void) cached_has_bits; + + cached_has_bits = _has_bits_[0]; + if (cached_has_bits & 0x000000ffu) { + // optional string preferred_format = 16; + if (cached_has_bits & 0x00000001u) { + total_size += 2 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::StringSize( + this->_internal_preferred_format()); + } + + // optional .Tactile.Proto.Color viewport_background = 4; + if (cached_has_bits & 0x00000002u) { + total_size += 1 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::MessageSize( + *viewport_background_); + } + + // optional .Tactile.Proto.Theme theme = 1; + if (cached_has_bits & 0x00000004u) { + total_size += 1 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::EnumSize(this->_internal_theme()); + } + + // optional int32 preferred_tile_width = 2; + if (cached_has_bits & 0x00000008u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::Int32SizePlusOne(this->_internal_preferred_tile_width()); + } + + // optional int32 preferred_tile_height = 3; + if (cached_has_bits & 0x00000010u) { + total_size += ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::Int32SizePlusOne(this->_internal_preferred_tile_height()); + } + + // optional bool show_grid = 18; + if (cached_has_bits & 0x00000020u) { + total_size += 2 + 1; + } + + // optional bool window_border = 19; + if (cached_has_bits & 0x00000040u) { + total_size += 2 + 1; + } + + // optional bool restore_last_session = 20; + if (cached_has_bits & 0x00000080u) { + total_size += 2 + 1; + } + + } + if (cached_has_bits & 0x0000ff00u) { + // optional bool restore_layout = 21; + if (cached_has_bits & 0x00000100u) { + total_size += 2 + 1; + } + + // optional uint64 command_capacity = 17; + if (cached_has_bits & 0x00000200u) { + total_size += 2 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::UInt64Size( + this->_internal_command_capacity()); + } + + // optional .Tactile.Proto.OverlayPos viewport_overlay_pos = 27; + if (cached_has_bits & 0x00000400u) { + total_size += 2 + + ::PROTOBUF_NAMESPACE_ID::internal::WireFormatLite::EnumSize(this->_internal_viewport_overlay_pos()); + } + + // optional bool show_layer_dock = 22; + if (cached_has_bits & 0x00000800u) { + total_size += 2 + 1; + } + + // optional bool show_properties_dock = 23; + if (cached_has_bits & 0x00001000u) { + total_size += 2 + 1; + } + + // optional bool show_tileset_dock = 24; + if (cached_has_bits & 0x00002000u) { + total_size += 2 + 1; + } + + // optional bool embed_tilesets = 25; + if (cached_has_bits & 0x00004000u) { + total_size += 2 + 1; + } + + // optional bool human_readable_output = 26; + if (cached_has_bits & 0x00008000u) { + total_size += 2 + 1; + } + + } + return MaybeComputeUnknownFieldsSize(total_size, &_cached_size_); +} + +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData Settings::_class_data_ = { + ::PROTOBUF_NAMESPACE_ID::Message::CopyWithSizeCheck, + Settings::MergeImpl +}; +const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*Settings::GetClassData() const { return &_class_data_; } + +void Settings::MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, + const ::PROTOBUF_NAMESPACE_ID::Message& from) { + static_cast(to)->MergeFrom( + static_cast(from)); +} + + +void Settings::MergeFrom(const Settings& from) { +// @@protoc_insertion_point(class_specific_merge_from_start:Tactile.Proto.Settings) + GOOGLE_DCHECK_NE(&from, this); + ::PROTOBUF_NAMESPACE_ID::uint32 cached_has_bits = 0; + (void) cached_has_bits; + + cached_has_bits = from._has_bits_[0]; + if (cached_has_bits & 0x000000ffu) { + if (cached_has_bits & 0x00000001u) { + _internal_set_preferred_format(from._internal_preferred_format()); + } + if (cached_has_bits & 0x00000002u) { + _internal_mutable_viewport_background()->::Tactile::Proto::Color::MergeFrom(from._internal_viewport_background()); + } + if (cached_has_bits & 0x00000004u) { + theme_ = from.theme_; + } + if (cached_has_bits & 0x00000008u) { + preferred_tile_width_ = from.preferred_tile_width_; + } + if (cached_has_bits & 0x00000010u) { + preferred_tile_height_ = from.preferred_tile_height_; + } + if (cached_has_bits & 0x00000020u) { + show_grid_ = from.show_grid_; + } + if (cached_has_bits & 0x00000040u) { + window_border_ = from.window_border_; + } + if (cached_has_bits & 0x00000080u) { + restore_last_session_ = from.restore_last_session_; + } + _has_bits_[0] |= cached_has_bits; + } + if (cached_has_bits & 0x0000ff00u) { + if (cached_has_bits & 0x00000100u) { + restore_layout_ = from.restore_layout_; + } + if (cached_has_bits & 0x00000200u) { + command_capacity_ = from.command_capacity_; + } + if (cached_has_bits & 0x00000400u) { + viewport_overlay_pos_ = from.viewport_overlay_pos_; + } + if (cached_has_bits & 0x00000800u) { + show_layer_dock_ = from.show_layer_dock_; + } + if (cached_has_bits & 0x00001000u) { + show_properties_dock_ = from.show_properties_dock_; + } + if (cached_has_bits & 0x00002000u) { + show_tileset_dock_ = from.show_tileset_dock_; + } + if (cached_has_bits & 0x00004000u) { + embed_tilesets_ = from.embed_tilesets_; + } + if (cached_has_bits & 0x00008000u) { + human_readable_output_ = from.human_readable_output_; + } + _has_bits_[0] |= cached_has_bits; + } + _internal_metadata_.MergeFrom<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(from._internal_metadata_); +} + +void Settings::CopyFrom(const Settings& from) { +// @@protoc_insertion_point(class_specific_copy_from_start:Tactile.Proto.Settings) + if (&from == this) return; + Clear(); + MergeFrom(from); +} + +bool Settings::IsInitialized() const { + return true; +} + +void Settings::InternalSwap(Settings* other) { + using std::swap; + auto* lhs_arena = GetArenaForAllocation(); + auto* rhs_arena = other->GetArenaForAllocation(); + _internal_metadata_.InternalSwap(&other->_internal_metadata_); + swap(_has_bits_[0], other->_has_bits_[0]); + ::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::InternalSwap( + &::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), + &preferred_format_, lhs_arena, + &other->preferred_format_, rhs_arena + ); + ::PROTOBUF_NAMESPACE_ID::internal::memswap< + PROTOBUF_FIELD_OFFSET(Settings, human_readable_output_) + + sizeof(Settings::human_readable_output_) + - PROTOBUF_FIELD_OFFSET(Settings, viewport_background_)>( + reinterpret_cast(&viewport_background_), + reinterpret_cast(&other->viewport_background_)); +} + +::PROTOBUF_NAMESPACE_ID::Metadata Settings::GetMetadata() const { + return ::PROTOBUF_NAMESPACE_ID::internal::AssignDescriptors( + &descriptor_table_settings_2eproto_getter, &descriptor_table_settings_2eproto_once, + file_level_metadata_settings_2eproto[1]); +} + +// @@protoc_insertion_point(namespace_scope) +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> PROTOBUF_NOINLINE ::Tactile::Proto::Color* Arena::CreateMaybeMessage< ::Tactile::Proto::Color >(Arena* arena) { + return Arena::CreateMessageInternal< ::Tactile::Proto::Color >(arena); +} +template<> PROTOBUF_NOINLINE ::Tactile::Proto::Settings* Arena::CreateMaybeMessage< ::Tactile::Proto::Settings >(Arena* arena) { + return Arena::CreateMessageInternal< ::Tactile::Proto::Settings >(arena); +} +PROTOBUF_NAMESPACE_CLOSE + +// @@protoc_insertion_point(global_scope) +#include diff --git a/modules/tactile-proto/generated/settings.pb.h b/modules/tactile-proto/generated/settings.pb.h new file mode 100644 index 0000000000..a06e500a42 --- /dev/null +++ b/modules/tactile-proto/generated/settings.pb.h @@ -0,0 +1,1405 @@ +// Generated by the protocol buffer compiler. DO NOT EDIT! +// source: settings.proto + +#ifndef GOOGLE_PROTOBUF_INCLUDED_settings_2eproto +#define GOOGLE_PROTOBUF_INCLUDED_settings_2eproto + +#include +#include + +#include +#if PROTOBUF_VERSION < 3018000 +#error This file was generated by a newer version of protoc which is +#error incompatible with your Protocol Buffer headers. Please update +#error your headers. +#endif +#if 3018000 < PROTOBUF_MIN_PROTOC_VERSION +#error This file was generated by an older version of protoc which is +#error incompatible with your Protocol Buffer headers. Please +#error regenerate this file with a newer version of protoc. +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include // IWYU pragma: export +#include // IWYU pragma: export +#include +#include +// @@protoc_insertion_point(includes) +#include +#define PROTOBUF_INTERNAL_EXPORT_settings_2eproto +PROTOBUF_NAMESPACE_OPEN +namespace internal { +class AnyMetadata; +} // namespace internal +PROTOBUF_NAMESPACE_CLOSE + +// Internal implementation detail -- do not use these members. +struct TableStruct_settings_2eproto { + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[2] + PROTOBUF_SECTION_VARIABLE(protodesc_cold); + static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[]; + static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[]; + static const ::PROTOBUF_NAMESPACE_ID::uint32 offsets[]; +}; +extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_settings_2eproto; +namespace Tactile { +namespace Proto { +class Color; +struct ColorDefaultTypeInternal; +extern ColorDefaultTypeInternal _Color_default_instance_; +class Settings; +struct SettingsDefaultTypeInternal; +extern SettingsDefaultTypeInternal _Settings_default_instance_; +} // namespace Proto +} // namespace Tactile +PROTOBUF_NAMESPACE_OPEN +template<> ::Tactile::Proto::Color* Arena::CreateMaybeMessage<::Tactile::Proto::Color>(Arena*); +template<> ::Tactile::Proto::Settings* Arena::CreateMaybeMessage<::Tactile::Proto::Settings>(Arena*); +PROTOBUF_NAMESPACE_CLOSE +namespace Tactile { +namespace Proto { + +enum OverlayPos : int { + TOP_LEFT = 0, + TOP_RIGHT = 1, + BOTTOM_LEFT = 2, + BOTTOM_RIGHT = 3, + OverlayPos_INT_MIN_SENTINEL_DO_NOT_USE_ = std::numeric_limits<::PROTOBUF_NAMESPACE_ID::int32>::min(), + OverlayPos_INT_MAX_SENTINEL_DO_NOT_USE_ = std::numeric_limits<::PROTOBUF_NAMESPACE_ID::int32>::max() +}; +bool OverlayPos_IsValid(int value); +constexpr OverlayPos OverlayPos_MIN = TOP_LEFT; +constexpr OverlayPos OverlayPos_MAX = BOTTOM_RIGHT; +constexpr int OverlayPos_ARRAYSIZE = OverlayPos_MAX + 1; + +const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* OverlayPos_descriptor(); +template +inline const std::string& OverlayPos_Name(T enum_t_value) { + static_assert(::std::is_same::value || + ::std::is_integral::value, + "Incorrect type passed to function OverlayPos_Name."); + return ::PROTOBUF_NAMESPACE_ID::internal::NameOfEnum( + OverlayPos_descriptor(), enum_t_value); +} +inline bool OverlayPos_Parse( + ::PROTOBUF_NAMESPACE_ID::ConstStringParam name, OverlayPos* value) { + return ::PROTOBUF_NAMESPACE_ID::internal::ParseNamedEnum( + OverlayPos_descriptor(), name, value); +} +enum Theme : int { + DEAR_DARK = 0, + DEAR_LIGHT = 1, + RUBY = 2, + SAPPHIRE = 3, + EMERALD = 4, + AMETHYST = 5, + AMBER = 6, + NOCTURNAL = 7, + ASH = 8, + Theme_INT_MIN_SENTINEL_DO_NOT_USE_ = std::numeric_limits<::PROTOBUF_NAMESPACE_ID::int32>::min(), + Theme_INT_MAX_SENTINEL_DO_NOT_USE_ = std::numeric_limits<::PROTOBUF_NAMESPACE_ID::int32>::max() +}; +bool Theme_IsValid(int value); +constexpr Theme Theme_MIN = DEAR_DARK; +constexpr Theme Theme_MAX = ASH; +constexpr int Theme_ARRAYSIZE = Theme_MAX + 1; + +const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* Theme_descriptor(); +template +inline const std::string& Theme_Name(T enum_t_value) { + static_assert(::std::is_same::value || + ::std::is_integral::value, + "Incorrect type passed to function Theme_Name."); + return ::PROTOBUF_NAMESPACE_ID::internal::NameOfEnum( + Theme_descriptor(), enum_t_value); +} +inline bool Theme_Parse( + ::PROTOBUF_NAMESPACE_ID::ConstStringParam name, Theme* value) { + return ::PROTOBUF_NAMESPACE_ID::internal::ParseNamedEnum( + Theme_descriptor(), name, value); +} +// =================================================================== + +class Color final : + public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:Tactile.Proto.Color) */ { + public: + inline Color() : Color(nullptr) {} + ~Color() override; + explicit constexpr Color(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized); + + Color(const Color& from); + Color(Color&& from) noexcept + : Color() { + *this = ::std::move(from); + } + + inline Color& operator=(const Color& from) { + CopyFrom(from); + return *this; + } + inline Color& operator=(Color&& from) noexcept { + if (this == &from) return *this; + if (GetOwningArena() == from.GetOwningArena() + #ifdef PROTOBUF_FORCE_COPY_IN_MOVE + && GetOwningArena() != nullptr + #endif // !PROTOBUF_FORCE_COPY_IN_MOVE + ) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() { + return GetDescriptor(); + } + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const Color& default_instance() { + return *internal_default_instance(); + } + static inline const Color* internal_default_instance() { + return reinterpret_cast( + &_Color_default_instance_); + } + static constexpr int kIndexInFileMessages = + 0; + + friend void swap(Color& a, Color& b) { + a.Swap(&b); + } + inline void Swap(Color* other) { + if (other == this) return; + if (GetOwningArena() == other->GetOwningArena()) { + InternalSwap(other); + } else { + ::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(Color* other) { + if (other == this) return; + GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + inline Color* New() const final { + return new Color(); + } + + Color* New(::PROTOBUF_NAMESPACE_ID::Arena* arena) const final { + return CreateMaybeMessage(arena); + } + using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom; + void CopyFrom(const Color& from); + using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom; + void MergeFrom(const Color& from); + private: + static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from); + public: + PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final; + bool IsInitialized() const final; + + size_t ByteSizeLong() const final; + const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final; + ::PROTOBUF_NAMESPACE_ID::uint8* _InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final; + int GetCachedSize() const final { return _cached_size_.Get(); } + + private: + void SharedCtor(); + void SharedDtor(); + void SetCachedSize(int size) const final; + void InternalSwap(Color* other); + friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata; + static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() { + return "Tactile.Proto.Color"; + } + protected: + explicit Color(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned = false); + private: + static void ArenaDtor(void* object); + inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena); + public: + + static const ClassData _class_data_; + const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final; + + ::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final; + + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + + enum : int { + kRedFieldNumber = 1, + kGreenFieldNumber = 2, + kBlueFieldNumber = 3, + kAlphaFieldNumber = 4, + }; + // optional uint32 red = 1; + bool has_red() const; + private: + bool _internal_has_red() const; + public: + void clear_red(); + ::PROTOBUF_NAMESPACE_ID::uint32 red() const; + void set_red(::PROTOBUF_NAMESPACE_ID::uint32 value); + private: + ::PROTOBUF_NAMESPACE_ID::uint32 _internal_red() const; + void _internal_set_red(::PROTOBUF_NAMESPACE_ID::uint32 value); + public: + + // optional uint32 green = 2; + bool has_green() const; + private: + bool _internal_has_green() const; + public: + void clear_green(); + ::PROTOBUF_NAMESPACE_ID::uint32 green() const; + void set_green(::PROTOBUF_NAMESPACE_ID::uint32 value); + private: + ::PROTOBUF_NAMESPACE_ID::uint32 _internal_green() const; + void _internal_set_green(::PROTOBUF_NAMESPACE_ID::uint32 value); + public: + + // optional uint32 blue = 3; + bool has_blue() const; + private: + bool _internal_has_blue() const; + public: + void clear_blue(); + ::PROTOBUF_NAMESPACE_ID::uint32 blue() const; + void set_blue(::PROTOBUF_NAMESPACE_ID::uint32 value); + private: + ::PROTOBUF_NAMESPACE_ID::uint32 _internal_blue() const; + void _internal_set_blue(::PROTOBUF_NAMESPACE_ID::uint32 value); + public: + + // optional uint32 alpha = 4; + bool has_alpha() const; + private: + bool _internal_has_alpha() const; + public: + void clear_alpha(); + ::PROTOBUF_NAMESPACE_ID::uint32 alpha() const; + void set_alpha(::PROTOBUF_NAMESPACE_ID::uint32 value); + private: + ::PROTOBUF_NAMESPACE_ID::uint32 _internal_alpha() const; + void _internal_set_alpha(::PROTOBUF_NAMESPACE_ID::uint32 value); + public: + + // @@protoc_insertion_point(class_scope:Tactile.Proto.Color) + private: + class _Internal; + + template friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper; + typedef void InternalArenaConstructable_; + typedef void DestructorSkippable_; + ::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_; + mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_; + ::PROTOBUF_NAMESPACE_ID::uint32 red_; + ::PROTOBUF_NAMESPACE_ID::uint32 green_; + ::PROTOBUF_NAMESPACE_ID::uint32 blue_; + ::PROTOBUF_NAMESPACE_ID::uint32 alpha_; + friend struct ::TableStruct_settings_2eproto; +}; +// ------------------------------------------------------------------- + +class Settings final : + public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:Tactile.Proto.Settings) */ { + public: + inline Settings() : Settings(nullptr) {} + ~Settings() override; + explicit constexpr Settings(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized); + + Settings(const Settings& from); + Settings(Settings&& from) noexcept + : Settings() { + *this = ::std::move(from); + } + + inline Settings& operator=(const Settings& from) { + CopyFrom(from); + return *this; + } + inline Settings& operator=(Settings&& from) noexcept { + if (this == &from) return *this; + if (GetOwningArena() == from.GetOwningArena() + #ifdef PROTOBUF_FORCE_COPY_IN_MOVE + && GetOwningArena() != nullptr + #endif // !PROTOBUF_FORCE_COPY_IN_MOVE + ) { + InternalSwap(&from); + } else { + CopyFrom(from); + } + return *this; + } + + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() { + return GetDescriptor(); + } + static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() { + return default_instance().GetMetadata().descriptor; + } + static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() { + return default_instance().GetMetadata().reflection; + } + static const Settings& default_instance() { + return *internal_default_instance(); + } + static inline const Settings* internal_default_instance() { + return reinterpret_cast( + &_Settings_default_instance_); + } + static constexpr int kIndexInFileMessages = + 1; + + friend void swap(Settings& a, Settings& b) { + a.Swap(&b); + } + inline void Swap(Settings* other) { + if (other == this) return; + if (GetOwningArena() == other->GetOwningArena()) { + InternalSwap(other); + } else { + ::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other); + } + } + void UnsafeArenaSwap(Settings* other) { + if (other == this) return; + GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena()); + InternalSwap(other); + } + + // implements Message ---------------------------------------------- + + inline Settings* New() const final { + return new Settings(); + } + + Settings* New(::PROTOBUF_NAMESPACE_ID::Arena* arena) const final { + return CreateMaybeMessage(arena); + } + using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom; + void CopyFrom(const Settings& from); + using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom; + void MergeFrom(const Settings& from); + private: + static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from); + public: + PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final; + bool IsInitialized() const final; + + size_t ByteSizeLong() const final; + const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final; + ::PROTOBUF_NAMESPACE_ID::uint8* _InternalSerialize( + ::PROTOBUF_NAMESPACE_ID::uint8* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final; + int GetCachedSize() const final { return _cached_size_.Get(); } + + private: + void SharedCtor(); + void SharedDtor(); + void SetCachedSize(int size) const final; + void InternalSwap(Settings* other); + friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata; + static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() { + return "Tactile.Proto.Settings"; + } + protected: + explicit Settings(::PROTOBUF_NAMESPACE_ID::Arena* arena, + bool is_message_owned = false); + private: + static void ArenaDtor(void* object); + inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena); + public: + + static const ClassData _class_data_; + const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final; + + ::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final; + + // nested types ---------------------------------------------------- + + // accessors ------------------------------------------------------- + + enum : int { + kPreferredFormatFieldNumber = 16, + kViewportBackgroundFieldNumber = 4, + kThemeFieldNumber = 1, + kPreferredTileWidthFieldNumber = 2, + kPreferredTileHeightFieldNumber = 3, + kShowGridFieldNumber = 18, + kWindowBorderFieldNumber = 19, + kRestoreLastSessionFieldNumber = 20, + kRestoreLayoutFieldNumber = 21, + kCommandCapacityFieldNumber = 17, + kViewportOverlayPosFieldNumber = 27, + kShowLayerDockFieldNumber = 22, + kShowPropertiesDockFieldNumber = 23, + kShowTilesetDockFieldNumber = 24, + kEmbedTilesetsFieldNumber = 25, + kHumanReadableOutputFieldNumber = 26, + }; + // optional string preferred_format = 16; + bool has_preferred_format() const; + private: + bool _internal_has_preferred_format() const; + public: + void clear_preferred_format(); + const std::string& preferred_format() const; + template + void set_preferred_format(ArgT0&& arg0, ArgT... args); + std::string* mutable_preferred_format(); + PROTOBUF_MUST_USE_RESULT std::string* release_preferred_format(); + void set_allocated_preferred_format(std::string* preferred_format); + private: + const std::string& _internal_preferred_format() const; + inline PROTOBUF_ALWAYS_INLINE void _internal_set_preferred_format(const std::string& value); + std::string* _internal_mutable_preferred_format(); + public: + + // optional .Tactile.Proto.Color viewport_background = 4; + bool has_viewport_background() const; + private: + bool _internal_has_viewport_background() const; + public: + void clear_viewport_background(); + const ::Tactile::Proto::Color& viewport_background() const; + PROTOBUF_MUST_USE_RESULT ::Tactile::Proto::Color* release_viewport_background(); + ::Tactile::Proto::Color* mutable_viewport_background(); + void set_allocated_viewport_background(::Tactile::Proto::Color* viewport_background); + private: + const ::Tactile::Proto::Color& _internal_viewport_background() const; + ::Tactile::Proto::Color* _internal_mutable_viewport_background(); + public: + void unsafe_arena_set_allocated_viewport_background( + ::Tactile::Proto::Color* viewport_background); + ::Tactile::Proto::Color* unsafe_arena_release_viewport_background(); + + // optional .Tactile.Proto.Theme theme = 1; + bool has_theme() const; + private: + bool _internal_has_theme() const; + public: + void clear_theme(); + ::Tactile::Proto::Theme theme() const; + void set_theme(::Tactile::Proto::Theme value); + private: + ::Tactile::Proto::Theme _internal_theme() const; + void _internal_set_theme(::Tactile::Proto::Theme value); + public: + + // optional int32 preferred_tile_width = 2; + bool has_preferred_tile_width() const; + private: + bool _internal_has_preferred_tile_width() const; + public: + void clear_preferred_tile_width(); + ::PROTOBUF_NAMESPACE_ID::int32 preferred_tile_width() const; + void set_preferred_tile_width(::PROTOBUF_NAMESPACE_ID::int32 value); + private: + ::PROTOBUF_NAMESPACE_ID::int32 _internal_preferred_tile_width() const; + void _internal_set_preferred_tile_width(::PROTOBUF_NAMESPACE_ID::int32 value); + public: + + // optional int32 preferred_tile_height = 3; + bool has_preferred_tile_height() const; + private: + bool _internal_has_preferred_tile_height() const; + public: + void clear_preferred_tile_height(); + ::PROTOBUF_NAMESPACE_ID::int32 preferred_tile_height() const; + void set_preferred_tile_height(::PROTOBUF_NAMESPACE_ID::int32 value); + private: + ::PROTOBUF_NAMESPACE_ID::int32 _internal_preferred_tile_height() const; + void _internal_set_preferred_tile_height(::PROTOBUF_NAMESPACE_ID::int32 value); + public: + + // optional bool show_grid = 18; + bool has_show_grid() const; + private: + bool _internal_has_show_grid() const; + public: + void clear_show_grid(); + bool show_grid() const; + void set_show_grid(bool value); + private: + bool _internal_show_grid() const; + void _internal_set_show_grid(bool value); + public: + + // optional bool window_border = 19; + bool has_window_border() const; + private: + bool _internal_has_window_border() const; + public: + void clear_window_border(); + bool window_border() const; + void set_window_border(bool value); + private: + bool _internal_window_border() const; + void _internal_set_window_border(bool value); + public: + + // optional bool restore_last_session = 20; + bool has_restore_last_session() const; + private: + bool _internal_has_restore_last_session() const; + public: + void clear_restore_last_session(); + bool restore_last_session() const; + void set_restore_last_session(bool value); + private: + bool _internal_restore_last_session() const; + void _internal_set_restore_last_session(bool value); + public: + + // optional bool restore_layout = 21; + bool has_restore_layout() const; + private: + bool _internal_has_restore_layout() const; + public: + void clear_restore_layout(); + bool restore_layout() const; + void set_restore_layout(bool value); + private: + bool _internal_restore_layout() const; + void _internal_set_restore_layout(bool value); + public: + + // optional uint64 command_capacity = 17; + bool has_command_capacity() const; + private: + bool _internal_has_command_capacity() const; + public: + void clear_command_capacity(); + ::PROTOBUF_NAMESPACE_ID::uint64 command_capacity() const; + void set_command_capacity(::PROTOBUF_NAMESPACE_ID::uint64 value); + private: + ::PROTOBUF_NAMESPACE_ID::uint64 _internal_command_capacity() const; + void _internal_set_command_capacity(::PROTOBUF_NAMESPACE_ID::uint64 value); + public: + + // optional .Tactile.Proto.OverlayPos viewport_overlay_pos = 27; + bool has_viewport_overlay_pos() const; + private: + bool _internal_has_viewport_overlay_pos() const; + public: + void clear_viewport_overlay_pos(); + ::Tactile::Proto::OverlayPos viewport_overlay_pos() const; + void set_viewport_overlay_pos(::Tactile::Proto::OverlayPos value); + private: + ::Tactile::Proto::OverlayPos _internal_viewport_overlay_pos() const; + void _internal_set_viewport_overlay_pos(::Tactile::Proto::OverlayPos value); + public: + + // optional bool show_layer_dock = 22; + bool has_show_layer_dock() const; + private: + bool _internal_has_show_layer_dock() const; + public: + void clear_show_layer_dock(); + bool show_layer_dock() const; + void set_show_layer_dock(bool value); + private: + bool _internal_show_layer_dock() const; + void _internal_set_show_layer_dock(bool value); + public: + + // optional bool show_properties_dock = 23; + bool has_show_properties_dock() const; + private: + bool _internal_has_show_properties_dock() const; + public: + void clear_show_properties_dock(); + bool show_properties_dock() const; + void set_show_properties_dock(bool value); + private: + bool _internal_show_properties_dock() const; + void _internal_set_show_properties_dock(bool value); + public: + + // optional bool show_tileset_dock = 24; + bool has_show_tileset_dock() const; + private: + bool _internal_has_show_tileset_dock() const; + public: + void clear_show_tileset_dock(); + bool show_tileset_dock() const; + void set_show_tileset_dock(bool value); + private: + bool _internal_show_tileset_dock() const; + void _internal_set_show_tileset_dock(bool value); + public: + + // optional bool embed_tilesets = 25; + bool has_embed_tilesets() const; + private: + bool _internal_has_embed_tilesets() const; + public: + void clear_embed_tilesets(); + bool embed_tilesets() const; + void set_embed_tilesets(bool value); + private: + bool _internal_embed_tilesets() const; + void _internal_set_embed_tilesets(bool value); + public: + + // optional bool human_readable_output = 26; + bool has_human_readable_output() const; + private: + bool _internal_has_human_readable_output() const; + public: + void clear_human_readable_output(); + bool human_readable_output() const; + void set_human_readable_output(bool value); + private: + bool _internal_human_readable_output() const; + void _internal_set_human_readable_output(bool value); + public: + + // @@protoc_insertion_point(class_scope:Tactile.Proto.Settings) + private: + class _Internal; + + template friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper; + typedef void InternalArenaConstructable_; + typedef void DestructorSkippable_; + ::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_; + mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_; + ::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr preferred_format_; + ::Tactile::Proto::Color* viewport_background_; + int theme_; + ::PROTOBUF_NAMESPACE_ID::int32 preferred_tile_width_; + ::PROTOBUF_NAMESPACE_ID::int32 preferred_tile_height_; + bool show_grid_; + bool window_border_; + bool restore_last_session_; + bool restore_layout_; + ::PROTOBUF_NAMESPACE_ID::uint64 command_capacity_; + int viewport_overlay_pos_; + bool show_layer_dock_; + bool show_properties_dock_; + bool show_tileset_dock_; + bool embed_tilesets_; + bool human_readable_output_; + friend struct ::TableStruct_settings_2eproto; +}; +// =================================================================== + + +// =================================================================== + +#ifdef __GNUC__ + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif // __GNUC__ +// Color + +// optional uint32 red = 1; +inline bool Color::_internal_has_red() const { + bool value = (_has_bits_[0] & 0x00000001u) != 0; + return value; +} +inline bool Color::has_red() const { + return _internal_has_red(); +} +inline void Color::clear_red() { + red_ = 0u; + _has_bits_[0] &= ~0x00000001u; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::_internal_red() const { + return red_; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::red() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Color.red) + return _internal_red(); +} +inline void Color::_internal_set_red(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _has_bits_[0] |= 0x00000001u; + red_ = value; +} +inline void Color::set_red(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _internal_set_red(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Color.red) +} + +// optional uint32 green = 2; +inline bool Color::_internal_has_green() const { + bool value = (_has_bits_[0] & 0x00000002u) != 0; + return value; +} +inline bool Color::has_green() const { + return _internal_has_green(); +} +inline void Color::clear_green() { + green_ = 0u; + _has_bits_[0] &= ~0x00000002u; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::_internal_green() const { + return green_; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::green() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Color.green) + return _internal_green(); +} +inline void Color::_internal_set_green(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _has_bits_[0] |= 0x00000002u; + green_ = value; +} +inline void Color::set_green(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _internal_set_green(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Color.green) +} + +// optional uint32 blue = 3; +inline bool Color::_internal_has_blue() const { + bool value = (_has_bits_[0] & 0x00000004u) != 0; + return value; +} +inline bool Color::has_blue() const { + return _internal_has_blue(); +} +inline void Color::clear_blue() { + blue_ = 0u; + _has_bits_[0] &= ~0x00000004u; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::_internal_blue() const { + return blue_; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::blue() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Color.blue) + return _internal_blue(); +} +inline void Color::_internal_set_blue(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _has_bits_[0] |= 0x00000004u; + blue_ = value; +} +inline void Color::set_blue(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _internal_set_blue(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Color.blue) +} + +// optional uint32 alpha = 4; +inline bool Color::_internal_has_alpha() const { + bool value = (_has_bits_[0] & 0x00000008u) != 0; + return value; +} +inline bool Color::has_alpha() const { + return _internal_has_alpha(); +} +inline void Color::clear_alpha() { + alpha_ = 0u; + _has_bits_[0] &= ~0x00000008u; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::_internal_alpha() const { + return alpha_; +} +inline ::PROTOBUF_NAMESPACE_ID::uint32 Color::alpha() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Color.alpha) + return _internal_alpha(); +} +inline void Color::_internal_set_alpha(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _has_bits_[0] |= 0x00000008u; + alpha_ = value; +} +inline void Color::set_alpha(::PROTOBUF_NAMESPACE_ID::uint32 value) { + _internal_set_alpha(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Color.alpha) +} + +// ------------------------------------------------------------------- + +// Settings + +// optional .Tactile.Proto.Theme theme = 1; +inline bool Settings::_internal_has_theme() const { + bool value = (_has_bits_[0] & 0x00000004u) != 0; + return value; +} +inline bool Settings::has_theme() const { + return _internal_has_theme(); +} +inline void Settings::clear_theme() { + theme_ = 0; + _has_bits_[0] &= ~0x00000004u; +} +inline ::Tactile::Proto::Theme Settings::_internal_theme() const { + return static_cast< ::Tactile::Proto::Theme >(theme_); +} +inline ::Tactile::Proto::Theme Settings::theme() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.theme) + return _internal_theme(); +} +inline void Settings::_internal_set_theme(::Tactile::Proto::Theme value) { + _has_bits_[0] |= 0x00000004u; + theme_ = value; +} +inline void Settings::set_theme(::Tactile::Proto::Theme value) { + _internal_set_theme(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.theme) +} + +// optional int32 preferred_tile_width = 2; +inline bool Settings::_internal_has_preferred_tile_width() const { + bool value = (_has_bits_[0] & 0x00000008u) != 0; + return value; +} +inline bool Settings::has_preferred_tile_width() const { + return _internal_has_preferred_tile_width(); +} +inline void Settings::clear_preferred_tile_width() { + preferred_tile_width_ = 0; + _has_bits_[0] &= ~0x00000008u; +} +inline ::PROTOBUF_NAMESPACE_ID::int32 Settings::_internal_preferred_tile_width() const { + return preferred_tile_width_; +} +inline ::PROTOBUF_NAMESPACE_ID::int32 Settings::preferred_tile_width() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.preferred_tile_width) + return _internal_preferred_tile_width(); +} +inline void Settings::_internal_set_preferred_tile_width(::PROTOBUF_NAMESPACE_ID::int32 value) { + _has_bits_[0] |= 0x00000008u; + preferred_tile_width_ = value; +} +inline void Settings::set_preferred_tile_width(::PROTOBUF_NAMESPACE_ID::int32 value) { + _internal_set_preferred_tile_width(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.preferred_tile_width) +} + +// optional int32 preferred_tile_height = 3; +inline bool Settings::_internal_has_preferred_tile_height() const { + bool value = (_has_bits_[0] & 0x00000010u) != 0; + return value; +} +inline bool Settings::has_preferred_tile_height() const { + return _internal_has_preferred_tile_height(); +} +inline void Settings::clear_preferred_tile_height() { + preferred_tile_height_ = 0; + _has_bits_[0] &= ~0x00000010u; +} +inline ::PROTOBUF_NAMESPACE_ID::int32 Settings::_internal_preferred_tile_height() const { + return preferred_tile_height_; +} +inline ::PROTOBUF_NAMESPACE_ID::int32 Settings::preferred_tile_height() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.preferred_tile_height) + return _internal_preferred_tile_height(); +} +inline void Settings::_internal_set_preferred_tile_height(::PROTOBUF_NAMESPACE_ID::int32 value) { + _has_bits_[0] |= 0x00000010u; + preferred_tile_height_ = value; +} +inline void Settings::set_preferred_tile_height(::PROTOBUF_NAMESPACE_ID::int32 value) { + _internal_set_preferred_tile_height(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.preferred_tile_height) +} + +// optional .Tactile.Proto.Color viewport_background = 4; +inline bool Settings::_internal_has_viewport_background() const { + bool value = (_has_bits_[0] & 0x00000002u) != 0; + PROTOBUF_ASSUME(!value || viewport_background_ != nullptr); + return value; +} +inline bool Settings::has_viewport_background() const { + return _internal_has_viewport_background(); +} +inline void Settings::clear_viewport_background() { + if (viewport_background_ != nullptr) viewport_background_->Clear(); + _has_bits_[0] &= ~0x00000002u; +} +inline const ::Tactile::Proto::Color& Settings::_internal_viewport_background() const { + const ::Tactile::Proto::Color* p = viewport_background_; + return p != nullptr ? *p : reinterpret_cast( + ::Tactile::Proto::_Color_default_instance_); +} +inline const ::Tactile::Proto::Color& Settings::viewport_background() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.viewport_background) + return _internal_viewport_background(); +} +inline void Settings::unsafe_arena_set_allocated_viewport_background( + ::Tactile::Proto::Color* viewport_background) { + if (GetArenaForAllocation() == nullptr) { + delete reinterpret_cast<::PROTOBUF_NAMESPACE_ID::MessageLite*>(viewport_background_); + } + viewport_background_ = viewport_background; + if (viewport_background) { + _has_bits_[0] |= 0x00000002u; + } else { + _has_bits_[0] &= ~0x00000002u; + } + // @@protoc_insertion_point(field_unsafe_arena_set_allocated:Tactile.Proto.Settings.viewport_background) +} +inline ::Tactile::Proto::Color* Settings::release_viewport_background() { + _has_bits_[0] &= ~0x00000002u; + ::Tactile::Proto::Color* temp = viewport_background_; + viewport_background_ = nullptr; +#ifdef PROTOBUF_FORCE_COPY_IN_RELEASE + auto* old = reinterpret_cast<::PROTOBUF_NAMESPACE_ID::MessageLite*>(temp); + temp = ::PROTOBUF_NAMESPACE_ID::internal::DuplicateIfNonNull(temp); + if (GetArenaForAllocation() == nullptr) { delete old; } +#else // PROTOBUF_FORCE_COPY_IN_RELEASE + if (GetArenaForAllocation() != nullptr) { + temp = ::PROTOBUF_NAMESPACE_ID::internal::DuplicateIfNonNull(temp); + } +#endif // !PROTOBUF_FORCE_COPY_IN_RELEASE + return temp; +} +inline ::Tactile::Proto::Color* Settings::unsafe_arena_release_viewport_background() { + // @@protoc_insertion_point(field_release:Tactile.Proto.Settings.viewport_background) + _has_bits_[0] &= ~0x00000002u; + ::Tactile::Proto::Color* temp = viewport_background_; + viewport_background_ = nullptr; + return temp; +} +inline ::Tactile::Proto::Color* Settings::_internal_mutable_viewport_background() { + _has_bits_[0] |= 0x00000002u; + if (viewport_background_ == nullptr) { + auto* p = CreateMaybeMessage<::Tactile::Proto::Color>(GetArenaForAllocation()); + viewport_background_ = p; + } + return viewport_background_; +} +inline ::Tactile::Proto::Color* Settings::mutable_viewport_background() { + ::Tactile::Proto::Color* _msg = _internal_mutable_viewport_background(); + // @@protoc_insertion_point(field_mutable:Tactile.Proto.Settings.viewport_background) + return _msg; +} +inline void Settings::set_allocated_viewport_background(::Tactile::Proto::Color* viewport_background) { + ::PROTOBUF_NAMESPACE_ID::Arena* message_arena = GetArenaForAllocation(); + if (message_arena == nullptr) { + delete viewport_background_; + } + if (viewport_background) { + ::PROTOBUF_NAMESPACE_ID::Arena* submessage_arena = + ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper<::Tactile::Proto::Color>::GetOwningArena(viewport_background); + if (message_arena != submessage_arena) { + viewport_background = ::PROTOBUF_NAMESPACE_ID::internal::GetOwnedMessage( + message_arena, viewport_background, submessage_arena); + } + _has_bits_[0] |= 0x00000002u; + } else { + _has_bits_[0] &= ~0x00000002u; + } + viewport_background_ = viewport_background; + // @@protoc_insertion_point(field_set_allocated:Tactile.Proto.Settings.viewport_background) +} + +// optional string preferred_format = 16; +inline bool Settings::_internal_has_preferred_format() const { + bool value = (_has_bits_[0] & 0x00000001u) != 0; + return value; +} +inline bool Settings::has_preferred_format() const { + return _internal_has_preferred_format(); +} +inline void Settings::clear_preferred_format() { + preferred_format_.ClearToEmpty(); + _has_bits_[0] &= ~0x00000001u; +} +inline const std::string& Settings::preferred_format() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.preferred_format) + return _internal_preferred_format(); +} +template +inline PROTOBUF_ALWAYS_INLINE +void Settings::set_preferred_format(ArgT0&& arg0, ArgT... args) { + _has_bits_[0] |= 0x00000001u; + preferred_format_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, static_cast(arg0), args..., GetArenaForAllocation()); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.preferred_format) +} +inline std::string* Settings::mutable_preferred_format() { + std::string* _s = _internal_mutable_preferred_format(); + // @@protoc_insertion_point(field_mutable:Tactile.Proto.Settings.preferred_format) + return _s; +} +inline const std::string& Settings::_internal_preferred_format() const { + return preferred_format_.Get(); +} +inline void Settings::_internal_set_preferred_format(const std::string& value) { + _has_bits_[0] |= 0x00000001u; + preferred_format_.Set(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, value, GetArenaForAllocation()); +} +inline std::string* Settings::_internal_mutable_preferred_format() { + _has_bits_[0] |= 0x00000001u; + return preferred_format_.Mutable(::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr::EmptyDefault{}, GetArenaForAllocation()); +} +inline std::string* Settings::release_preferred_format() { + // @@protoc_insertion_point(field_release:Tactile.Proto.Settings.preferred_format) + if (!_internal_has_preferred_format()) { + return nullptr; + } + _has_bits_[0] &= ~0x00000001u; + return preferred_format_.ReleaseNonDefault(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), GetArenaForAllocation()); +} +inline void Settings::set_allocated_preferred_format(std::string* preferred_format) { + if (preferred_format != nullptr) { + _has_bits_[0] |= 0x00000001u; + } else { + _has_bits_[0] &= ~0x00000001u; + } + preferred_format_.SetAllocated(&::PROTOBUF_NAMESPACE_ID::internal::GetEmptyStringAlreadyInited(), preferred_format, + GetArenaForAllocation()); + // @@protoc_insertion_point(field_set_allocated:Tactile.Proto.Settings.preferred_format) +} + +// optional uint64 command_capacity = 17; +inline bool Settings::_internal_has_command_capacity() const { + bool value = (_has_bits_[0] & 0x00000200u) != 0; + return value; +} +inline bool Settings::has_command_capacity() const { + return _internal_has_command_capacity(); +} +inline void Settings::clear_command_capacity() { + command_capacity_ = uint64_t{0u}; + _has_bits_[0] &= ~0x00000200u; +} +inline ::PROTOBUF_NAMESPACE_ID::uint64 Settings::_internal_command_capacity() const { + return command_capacity_; +} +inline ::PROTOBUF_NAMESPACE_ID::uint64 Settings::command_capacity() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.command_capacity) + return _internal_command_capacity(); +} +inline void Settings::_internal_set_command_capacity(::PROTOBUF_NAMESPACE_ID::uint64 value) { + _has_bits_[0] |= 0x00000200u; + command_capacity_ = value; +} +inline void Settings::set_command_capacity(::PROTOBUF_NAMESPACE_ID::uint64 value) { + _internal_set_command_capacity(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.command_capacity) +} + +// optional bool show_grid = 18; +inline bool Settings::_internal_has_show_grid() const { + bool value = (_has_bits_[0] & 0x00000020u) != 0; + return value; +} +inline bool Settings::has_show_grid() const { + return _internal_has_show_grid(); +} +inline void Settings::clear_show_grid() { + show_grid_ = false; + _has_bits_[0] &= ~0x00000020u; +} +inline bool Settings::_internal_show_grid() const { + return show_grid_; +} +inline bool Settings::show_grid() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.show_grid) + return _internal_show_grid(); +} +inline void Settings::_internal_set_show_grid(bool value) { + _has_bits_[0] |= 0x00000020u; + show_grid_ = value; +} +inline void Settings::set_show_grid(bool value) { + _internal_set_show_grid(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.show_grid) +} + +// optional bool window_border = 19; +inline bool Settings::_internal_has_window_border() const { + bool value = (_has_bits_[0] & 0x00000040u) != 0; + return value; +} +inline bool Settings::has_window_border() const { + return _internal_has_window_border(); +} +inline void Settings::clear_window_border() { + window_border_ = false; + _has_bits_[0] &= ~0x00000040u; +} +inline bool Settings::_internal_window_border() const { + return window_border_; +} +inline bool Settings::window_border() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.window_border) + return _internal_window_border(); +} +inline void Settings::_internal_set_window_border(bool value) { + _has_bits_[0] |= 0x00000040u; + window_border_ = value; +} +inline void Settings::set_window_border(bool value) { + _internal_set_window_border(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.window_border) +} + +// optional bool restore_last_session = 20; +inline bool Settings::_internal_has_restore_last_session() const { + bool value = (_has_bits_[0] & 0x00000080u) != 0; + return value; +} +inline bool Settings::has_restore_last_session() const { + return _internal_has_restore_last_session(); +} +inline void Settings::clear_restore_last_session() { + restore_last_session_ = false; + _has_bits_[0] &= ~0x00000080u; +} +inline bool Settings::_internal_restore_last_session() const { + return restore_last_session_; +} +inline bool Settings::restore_last_session() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.restore_last_session) + return _internal_restore_last_session(); +} +inline void Settings::_internal_set_restore_last_session(bool value) { + _has_bits_[0] |= 0x00000080u; + restore_last_session_ = value; +} +inline void Settings::set_restore_last_session(bool value) { + _internal_set_restore_last_session(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.restore_last_session) +} + +// optional bool restore_layout = 21; +inline bool Settings::_internal_has_restore_layout() const { + bool value = (_has_bits_[0] & 0x00000100u) != 0; + return value; +} +inline bool Settings::has_restore_layout() const { + return _internal_has_restore_layout(); +} +inline void Settings::clear_restore_layout() { + restore_layout_ = false; + _has_bits_[0] &= ~0x00000100u; +} +inline bool Settings::_internal_restore_layout() const { + return restore_layout_; +} +inline bool Settings::restore_layout() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.restore_layout) + return _internal_restore_layout(); +} +inline void Settings::_internal_set_restore_layout(bool value) { + _has_bits_[0] |= 0x00000100u; + restore_layout_ = value; +} +inline void Settings::set_restore_layout(bool value) { + _internal_set_restore_layout(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.restore_layout) +} + +// optional bool show_layer_dock = 22; +inline bool Settings::_internal_has_show_layer_dock() const { + bool value = (_has_bits_[0] & 0x00000800u) != 0; + return value; +} +inline bool Settings::has_show_layer_dock() const { + return _internal_has_show_layer_dock(); +} +inline void Settings::clear_show_layer_dock() { + show_layer_dock_ = false; + _has_bits_[0] &= ~0x00000800u; +} +inline bool Settings::_internal_show_layer_dock() const { + return show_layer_dock_; +} +inline bool Settings::show_layer_dock() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.show_layer_dock) + return _internal_show_layer_dock(); +} +inline void Settings::_internal_set_show_layer_dock(bool value) { + _has_bits_[0] |= 0x00000800u; + show_layer_dock_ = value; +} +inline void Settings::set_show_layer_dock(bool value) { + _internal_set_show_layer_dock(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.show_layer_dock) +} + +// optional bool show_properties_dock = 23; +inline bool Settings::_internal_has_show_properties_dock() const { + bool value = (_has_bits_[0] & 0x00001000u) != 0; + return value; +} +inline bool Settings::has_show_properties_dock() const { + return _internal_has_show_properties_dock(); +} +inline void Settings::clear_show_properties_dock() { + show_properties_dock_ = false; + _has_bits_[0] &= ~0x00001000u; +} +inline bool Settings::_internal_show_properties_dock() const { + return show_properties_dock_; +} +inline bool Settings::show_properties_dock() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.show_properties_dock) + return _internal_show_properties_dock(); +} +inline void Settings::_internal_set_show_properties_dock(bool value) { + _has_bits_[0] |= 0x00001000u; + show_properties_dock_ = value; +} +inline void Settings::set_show_properties_dock(bool value) { + _internal_set_show_properties_dock(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.show_properties_dock) +} + +// optional bool show_tileset_dock = 24; +inline bool Settings::_internal_has_show_tileset_dock() const { + bool value = (_has_bits_[0] & 0x00002000u) != 0; + return value; +} +inline bool Settings::has_show_tileset_dock() const { + return _internal_has_show_tileset_dock(); +} +inline void Settings::clear_show_tileset_dock() { + show_tileset_dock_ = false; + _has_bits_[0] &= ~0x00002000u; +} +inline bool Settings::_internal_show_tileset_dock() const { + return show_tileset_dock_; +} +inline bool Settings::show_tileset_dock() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.show_tileset_dock) + return _internal_show_tileset_dock(); +} +inline void Settings::_internal_set_show_tileset_dock(bool value) { + _has_bits_[0] |= 0x00002000u; + show_tileset_dock_ = value; +} +inline void Settings::set_show_tileset_dock(bool value) { + _internal_set_show_tileset_dock(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.show_tileset_dock) +} + +// optional bool embed_tilesets = 25; +inline bool Settings::_internal_has_embed_tilesets() const { + bool value = (_has_bits_[0] & 0x00004000u) != 0; + return value; +} +inline bool Settings::has_embed_tilesets() const { + return _internal_has_embed_tilesets(); +} +inline void Settings::clear_embed_tilesets() { + embed_tilesets_ = false; + _has_bits_[0] &= ~0x00004000u; +} +inline bool Settings::_internal_embed_tilesets() const { + return embed_tilesets_; +} +inline bool Settings::embed_tilesets() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.embed_tilesets) + return _internal_embed_tilesets(); +} +inline void Settings::_internal_set_embed_tilesets(bool value) { + _has_bits_[0] |= 0x00004000u; + embed_tilesets_ = value; +} +inline void Settings::set_embed_tilesets(bool value) { + _internal_set_embed_tilesets(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.embed_tilesets) +} + +// optional bool human_readable_output = 26; +inline bool Settings::_internal_has_human_readable_output() const { + bool value = (_has_bits_[0] & 0x00008000u) != 0; + return value; +} +inline bool Settings::has_human_readable_output() const { + return _internal_has_human_readable_output(); +} +inline void Settings::clear_human_readable_output() { + human_readable_output_ = false; + _has_bits_[0] &= ~0x00008000u; +} +inline bool Settings::_internal_human_readable_output() const { + return human_readable_output_; +} +inline bool Settings::human_readable_output() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.human_readable_output) + return _internal_human_readable_output(); +} +inline void Settings::_internal_set_human_readable_output(bool value) { + _has_bits_[0] |= 0x00008000u; + human_readable_output_ = value; +} +inline void Settings::set_human_readable_output(bool value) { + _internal_set_human_readable_output(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.human_readable_output) +} + +// optional .Tactile.Proto.OverlayPos viewport_overlay_pos = 27; +inline bool Settings::_internal_has_viewport_overlay_pos() const { + bool value = (_has_bits_[0] & 0x00000400u) != 0; + return value; +} +inline bool Settings::has_viewport_overlay_pos() const { + return _internal_has_viewport_overlay_pos(); +} +inline void Settings::clear_viewport_overlay_pos() { + viewport_overlay_pos_ = 0; + _has_bits_[0] &= ~0x00000400u; +} +inline ::Tactile::Proto::OverlayPos Settings::_internal_viewport_overlay_pos() const { + return static_cast< ::Tactile::Proto::OverlayPos >(viewport_overlay_pos_); +} +inline ::Tactile::Proto::OverlayPos Settings::viewport_overlay_pos() const { + // @@protoc_insertion_point(field_get:Tactile.Proto.Settings.viewport_overlay_pos) + return _internal_viewport_overlay_pos(); +} +inline void Settings::_internal_set_viewport_overlay_pos(::Tactile::Proto::OverlayPos value) { + _has_bits_[0] |= 0x00000400u; + viewport_overlay_pos_ = value; +} +inline void Settings::set_viewport_overlay_pos(::Tactile::Proto::OverlayPos value) { + _internal_set_viewport_overlay_pos(value); + // @@protoc_insertion_point(field_set:Tactile.Proto.Settings.viewport_overlay_pos) +} + +#ifdef __GNUC__ + #pragma GCC diagnostic pop +#endif // __GNUC__ +// ------------------------------------------------------------------- + + +// @@protoc_insertion_point(namespace_scope) + +} // namespace Proto +} // namespace Tactile + +PROTOBUF_NAMESPACE_OPEN + +template <> struct is_proto_enum< ::Tactile::Proto::OverlayPos> : ::std::true_type {}; +template <> +inline const EnumDescriptor* GetEnumDescriptor< ::Tactile::Proto::OverlayPos>() { + return ::Tactile::Proto::OverlayPos_descriptor(); +} +template <> struct is_proto_enum< ::Tactile::Proto::Theme> : ::std::true_type {}; +template <> +inline const EnumDescriptor* GetEnumDescriptor< ::Tactile::Proto::Theme>() { + return ::Tactile::Proto::Theme_descriptor(); +} + +PROTOBUF_NAMESPACE_CLOSE + +// @@protoc_insertion_point(global_scope) + +#include +#endif // GOOGLE_PROTOBUF_INCLUDED_GOOGLE_PROTOBUF_INCLUDED_settings_2eproto diff --git a/modules/tactile-proto/history.proto b/modules/tactile-proto/history.proto new file mode 100644 index 0000000000..5b83731e66 --- /dev/null +++ b/modules/tactile-proto/history.proto @@ -0,0 +1,8 @@ +syntax = "proto3"; + +package Tactile.Proto; + +message History { + optional string last_opened_file = 1; + repeated string files = 2; +} diff --git a/modules/tactile-proto/session.proto b/modules/tactile-proto/session.proto new file mode 100644 index 0000000000..a32bc7ae68 --- /dev/null +++ b/modules/tactile-proto/session.proto @@ -0,0 +1,7 @@ +syntax = "proto3"; + +package Tactile.Proto; + +message Session { + repeated string files = 1; +} diff --git a/modules/tactile-proto/settings.proto b/modules/tactile-proto/settings.proto new file mode 100644 index 0000000000..55eaf67af7 --- /dev/null +++ b/modules/tactile-proto/settings.proto @@ -0,0 +1,59 @@ +syntax = "proto3"; + +package Tactile.Proto; + +/* Remember to keep these values synced with Tactile::OverlayPos! */ +enum OverlayPos { + TOP_LEFT = 0; + TOP_RIGHT = 1; + BOTTOM_LEFT = 2; + BOTTOM_RIGHT = 3; +} + +/* Remember to keep these values synced with Tactile::Theme! */ +enum Theme { + DEAR_DARK = 0; + DEAR_LIGHT = 1; + RUBY = 2; + SAPPHIRE = 3; + EMERALD = 4; + AMETHYST = 5; + AMBER = 6; + NOCTURNAL = 7; + ASH = 8; +} + +message Color { + optional uint32 red = 1; + optional uint32 green = 2; + optional uint32 blue = 3; + optional uint32 alpha = 4; +} + +message Settings { + optional Theme theme = 1; + + optional int32 preferred_tile_width = 2; + optional int32 preferred_tile_height = 3; + + optional Color viewport_background = 4; + + /* Reserve use of most tags in range 1-15 for "high-priority" values */ + + optional string preferred_format = 16; + optional uint64 command_capacity = 17; + + optional bool show_grid = 18; + optional bool window_border = 19; + + optional bool restore_last_session = 20; + optional bool restore_layout = 21; + optional bool show_layer_dock = 22; + optional bool show_properties_dock = 23; + optional bool show_tileset_dock = 24; + + optional bool embed_tilesets = 25; + optional bool human_readable_output = 26; + + optional OverlayPos viewport_overlay_pos = 27; +} \ No newline at end of file diff --git a/modules/tactile/CMakeLists.txt b/modules/tactile/CMakeLists.txt new file mode 100644 index 0000000000..5a54db2aea --- /dev/null +++ b/modules/tactile/CMakeLists.txt @@ -0,0 +1,517 @@ +cmake_minimum_required(VERSION 3.18) + +project(tactile-app CXX) + +set(SOURCE_FILES + ${IMGUI_SOURCES} + + application.cpp + application.hpp + application_events.cpp + application_events.hpp + build.hpp + + cfg/gl_attributes.cpp + cfg/gl_attributes.hpp + + common/tile_cache.hpp + + core/map.hpp + core/mouse.hpp + core/mouse_info.hpp + core/region.hpp + core/tool_type.hpp + core/viewport.hpp + + core/algorithms/flood_fill.cpp + core/algorithms/flood_fill.hpp + core/algorithms/invoke_n.hpp + + core/components/animation.hpp + core/components/fancy_tile.hpp + core/components/group_layer.hpp + core/components/layer.hpp + core/components/layer_tree_node.hpp + core/components/object.hpp + core/components/object_layer.hpp + core/components/parent.hpp + core/components/property.hpp + core/components/property_context.hpp + core/components/texture.hpp + core/components/tile_layer.hpp + core/components/tileset.hpp + core/components/tool.hpp + core/components/uv_tile_size.hpp + + core/systems/animation_system.cpp + core/systems/animation_system.hpp + core/systems/duplicate_comp.hpp + core/systems/map_system.cpp + core/systems/map_system.hpp + core/systems/property_context_snapshot.hpp + core/systems/property_system.cpp + core/systems/property_system.hpp + core/systems/registry_factory_system.cpp + core/systems/registry_factory_system.hpp + core/systems/tileset_snapshot.hpp + core/systems/tileset_system.cpp + core/systems/tileset_system.hpp + core/systems/viewport_system.cpp + core/systems/viewport_system.hpp + + core/systems/layers/layer_snapshot.hpp + core/systems/layers/layer_system.cpp + core/systems/layers/layer_system.hpp + core/systems/layers/layer_tree_system.cpp + core/systems/layers/layer_tree_system.hpp + core/systems/layers/object_layer_system.cpp + core/systems/layers/object_layer_system.hpp + core/systems/layers/object_snapshot.hpp + core/systems/layers/tile_layer_system.cpp + core/systems/layers/tile_layer_system.hpp + + core/systems/tools/bucket_tool_system.cpp + core/systems/tools/bucket_tool_system.hpp + core/systems/tools/eraser_tool_system.cpp + core/systems/tools/eraser_tool_system.hpp + core/systems/tools/stamp_tool_system.cpp + core/systems/tools/stamp_tool_system.hpp + core/systems/tools/tool_system.cpp + core/systems/tools/tool_system.hpp + + core/utils/buffer_utils.hpp + core/utils/color_utils.hpp + core/utils/load_texture.cpp + core/utils/load_texture.hpp + core/utils/profile.hpp + core/utils/scope_id.hpp + + editor/document.hpp + editor/model.cpp + editor/model.hpp + + editor/commands/command.cpp + editor/commands/command.hpp + editor/commands/command_id.hpp + editor/commands/command_stack.cpp + editor/commands/command_stack.hpp + + editor/commands/layers/add_layer_cmd.cpp + editor/commands/layers/add_layer_cmd.hpp + editor/commands/layers/duplicate_layer_cmd.cpp + editor/commands/layers/duplicate_layer_cmd.hpp + editor/commands/layers/move_layer_down_cmd.cpp + editor/commands/layers/move_layer_down_cmd.hpp + editor/commands/layers/move_layer_up_cmd.cpp + editor/commands/layers/move_layer_up_cmd.hpp + editor/commands/layers/remove_layer_cmd.cpp + editor/commands/layers/remove_layer_cmd.hpp + editor/commands/layers/rename_layer_cmd.cpp + editor/commands/layers/rename_layer_cmd.hpp + editor/commands/layers/set_layer_opacity_cmd.cpp + editor/commands/layers/set_layer_opacity_cmd.hpp + editor/commands/layers/set_layer_visibility_cmd.cpp + editor/commands/layers/set_layer_visibility_cmd.hpp + + editor/commands/maps/add_column_cmd.cpp + editor/commands/maps/add_column_cmd.hpp + editor/commands/maps/add_row_cmd.cpp + editor/commands/maps/add_row_cmd.hpp + editor/commands/maps/map_command_cache.cpp + editor/commands/maps/map_command_cache.hpp + editor/commands/maps/remove_column_cmd.cpp + editor/commands/maps/remove_column_cmd.hpp + editor/commands/maps/remove_row_cmd.cpp + editor/commands/maps/remove_row_cmd.hpp + editor/commands/maps/resize_map_cmd.cpp + editor/commands/maps/resize_map_cmd.hpp + + editor/commands/properties/add_property_cmd.cpp + editor/commands/properties/add_property_cmd.hpp + editor/commands/properties/change_property_type_cmd.cpp + editor/commands/properties/change_property_type_cmd.hpp + editor/commands/properties/remove_property_cmd.cpp + editor/commands/properties/remove_property_cmd.hpp + editor/commands/properties/rename_property_cmd.cpp + editor/commands/properties/rename_property_cmd.hpp + editor/commands/properties/update_property_cmd.cpp + editor/commands/properties/update_property_cmd.hpp + + editor/commands/tilesets/add_tileset_cmd.cpp + editor/commands/tilesets/add_tileset_cmd.hpp + editor/commands/tilesets/remove_tileset_cmd.cpp + editor/commands/tilesets/remove_tileset_cmd.hpp + + editor/commands/tools/bucket_cmd.cpp + editor/commands/tools/bucket_cmd.hpp + editor/commands/tools/eraser_sequence_cmd.cpp + editor/commands/tools/eraser_sequence_cmd.hpp + editor/commands/tools/stamp_sequence_cmd.cpp + editor/commands/tools/stamp_sequence_cmd.hpp + + editor/events/command_events.hpp + editor/events/layer_events.hpp + editor/events/map_events.hpp + editor/events/property_events.hpp + editor/events/quit_event.hpp + editor/events/save_events.hpp + editor/events/tileset_events.hpp + editor/events/tool_events.hpp + editor/events/view_events.hpp + editor/events/viewport_events.hpp + + editor/shortcuts/shortcut.cpp + editor/shortcuts/shortcut.hpp + editor/shortcuts/shortcuts.cpp + editor/shortcuts/shortcuts.hpp + + editor/shortcuts/edit/add_column_shortcut.cpp + editor/shortcuts/edit/add_column_shortcut.hpp + editor/shortcuts/edit/add_row_shortcut.cpp + editor/shortcuts/edit/add_row_shortcut.hpp + editor/shortcuts/edit/add_tileset_shortcut.cpp + editor/shortcuts/edit/add_tileset_shortcut.hpp + editor/shortcuts/edit/enable_bucket_tool.cpp + editor/shortcuts/edit/enable_bucket_tool.hpp + editor/shortcuts/edit/enable_eraser_shortcut.cpp + editor/shortcuts/edit/enable_eraser_shortcut.hpp + editor/shortcuts/edit/enable_stamp_shortcut.cpp + editor/shortcuts/edit/enable_stamp_shortcut.hpp + editor/shortcuts/edit/redo_shortcut.cpp + editor/shortcuts/edit/redo_shortcut.hpp + editor/shortcuts/edit/remove_column_shortcut.cpp + editor/shortcuts/edit/remove_column_shortcut.hpp + editor/shortcuts/edit/remove_row_shortcut.cpp + editor/shortcuts/edit/remove_row_shortcut.hpp + editor/shortcuts/edit/undo_shortcut.cpp + editor/shortcuts/edit/undo_shortcut.hpp + + editor/shortcuts/file/new_map_shortcut.cpp + editor/shortcuts/file/new_map_shortcut.hpp + editor/shortcuts/file/open_map_shortcut.cpp + editor/shortcuts/file/open_map_shortcut.hpp + editor/shortcuts/file/open_settings_shortcut.cpp + editor/shortcuts/file/open_settings_shortcut.hpp + editor/shortcuts/file/save_as_shortcut.cpp + editor/shortcuts/file/save_as_shortcut.hpp + editor/shortcuts/file/save_shortcut.cpp + editor/shortcuts/file/save_shortcut.hpp + + editor/shortcuts/view/center_viewport_shortcut.cpp + editor/shortcuts/view/center_viewport_shortcut.hpp + editor/shortcuts/view/decrease_viewport_zoom_shortcut.cpp + editor/shortcuts/view/decrease_viewport_zoom_shortcut.hpp + editor/shortcuts/view/increase_viewport_zoom_shortcut.cpp + editor/shortcuts/view/increase_viewport_zoom_shortcut.hpp + editor/shortcuts/view/pan_down_shortcut.cpp + editor/shortcuts/view/pan_down_shortcut.hpp + editor/shortcuts/view/pan_left_shortcut.cpp + editor/shortcuts/view/pan_left_shortcut.hpp + editor/shortcuts/view/pan_right_shortcut.cpp + editor/shortcuts/view/pan_right_shortcut.hpp + editor/shortcuts/view/pan_up_shortcut.cpp + editor/shortcuts/view/pan_up_shortcut.hpp + editor/shortcuts/view/toggle_grid_shortcut.cpp + editor/shortcuts/view/toggle_grid_shortcut.hpp + editor/shortcuts/view/toggle_ui_shortcut.cpp + editor/shortcuts/view/toggle_ui_shortcut.hpp + + editor/gui/icons.cpp + editor/gui/icons.hpp + editor/gui/imgui_context.cpp + editor/gui/imgui_context.hpp + editor/gui/style.cpp + editor/gui/style.hpp + editor/gui/texture_utils.cpp + editor/gui/texture_utils.hpp + editor/gui/themes.cpp + editor/gui/themes.hpp + editor/gui/update_gui.cpp + editor/gui/update_gui.hpp + + editor/gui/layout/dock_space.cpp + editor/gui/layout/dock_space.hpp + editor/gui/layout/load_default_layout.cpp + editor/gui/layout/load_default_layout.hpp + + editor/gui/rendering/canvas.hpp + editor/gui/rendering/canvas.cpp + editor/gui/rendering/common_rendering.cpp + editor/gui/rendering/common_rendering.hpp + editor/gui/rendering/grid.cpp + editor/gui/rendering/grid.hpp + editor/gui/rendering/render_bounds.cpp + editor/gui/rendering/render_bounds.hpp + editor/gui/rendering/render_info.cpp + editor/gui/rendering/render_info.hpp + editor/gui/rendering/render_map.cpp + editor/gui/rendering/render_map.hpp + editor/gui/rendering/render_object_layer.cpp + editor/gui/rendering/render_object_layer.hpp + editor/gui/rendering/render_stamp_preview.cpp + editor/gui/rendering/render_stamp_preview.hpp + editor/gui/rendering/render_tile.cpp + editor/gui/rendering/render_tile.hpp + editor/gui/rendering/render_tile_layer.cpp + editor/gui/rendering/render_tile_layer.hpp + + editor/gui/rendering/objects/render_ellipse.cpp + editor/gui/rendering/objects/render_ellipse.hpp + editor/gui/rendering/objects/render_point.cpp + editor/gui/rendering/objects/render_point.hpp + editor/gui/rendering/objects/render_rect.cpp + editor/gui/rendering/objects/render_rect.hpp + + editor/gui/widgets/alignment.cpp + editor/gui/widgets/alignment.hpp + editor/gui/widgets/focus.cpp + editor/gui/widgets/focus.hpp + + editor/gui/widgets/common/button.cpp + editor/gui/widgets/common/button.hpp + editor/gui/widgets/common/centered_button.cpp + editor/gui/widgets/common/centered_button.hpp + editor/gui/widgets/common/centered_text.cpp + editor/gui/widgets/common/centered_text.hpp + editor/gui/widgets/common/checkbox.cpp + editor/gui/widgets/common/checkbox.hpp + editor/gui/widgets/common/combo.cpp + editor/gui/widgets/common/combo.hpp + editor/gui/widgets/common/docking_toolbar.cpp + editor/gui/widgets/common/docking_toolbar.hpp + editor/gui/widgets/common/help_marker.cpp + editor/gui/widgets/common/help_marker.hpp + editor/gui/widgets/common/menu.hpp + editor/gui/widgets/common/modal.hpp + editor/gui/widgets/common/mouse_tracker.cpp + editor/gui/widgets/common/mouse_tracker.hpp + editor/gui/widgets/common/rubber_band.cpp + editor/gui/widgets/common/rubber_band.hpp + editor/gui/widgets/common/window.hpp + + editor/gui/widgets/dialogs/about_dialog.cpp + editor/gui/widgets/dialogs/about_dialog.hpp + editor/gui/widgets/dialogs/add_map_dialog.cpp + editor/gui/widgets/dialogs/add_map_dialog.hpp + editor/gui/widgets/dialogs/credits_dialog.cpp + editor/gui/widgets/dialogs/credits_dialog.hpp + editor/gui/widgets/dialogs/map_import_error_dialog.cpp + editor/gui/widgets/dialogs/map_import_error_dialog.hpp + editor/gui/widgets/dialogs/rename_dialog.cpp + editor/gui/widgets/dialogs/rename_dialog.hpp + editor/gui/widgets/dialogs/resize_map_dialog.cpp + editor/gui/widgets/dialogs/resize_map_dialog.hpp + editor/gui/widgets/dialogs/save_as_dialog.cpp + editor/gui/widgets/dialogs/save_as_dialog.hpp + editor/gui/widgets/dialogs/settings_dialog.cpp + editor/gui/widgets/dialogs/settings_dialog.hpp + + editor/gui/widgets/layers/add_layer_popup.cpp + editor/gui/widgets/layers/add_layer_popup.hpp + editor/gui/widgets/layers/layer_dock.cpp + editor/gui/widgets/layers/layer_dock.hpp + editor/gui/widgets/layers/layer_item.cpp + editor/gui/widgets/layers/layer_item.hpp + editor/gui/widgets/layers/layer_item_popup.cpp + editor/gui/widgets/layers/layer_item_popup.hpp + editor/gui/widgets/layers/rename_layer_dialog.cpp + editor/gui/widgets/layers/rename_layer_dialog.hpp + + editor/gui/widgets/menus/debug_menu.cpp + editor/gui/widgets/menus/debug_menu.hpp + editor/gui/widgets/menus/edit_menu.cpp + editor/gui/widgets/menus/edit_menu.hpp + editor/gui/widgets/menus/file_menu.cpp + editor/gui/widgets/menus/file_menu.hpp + editor/gui/widgets/menus/help_menu.cpp + editor/gui/widgets/menus/help_menu.hpp + editor/gui/widgets/menus/map_menu.cpp + editor/gui/widgets/menus/map_menu.hpp + editor/gui/widgets/menus/menu_bar.cpp + editor/gui/widgets/menus/menu_bar.hpp + editor/gui/widgets/menus/view_menu.cpp + editor/gui/widgets/menus/view_menu.hpp + + editor/gui/widgets/properties/properties_dock.cpp + editor/gui/widgets/properties/properties_dock.hpp + editor/gui/widgets/properties/property_table.cpp + editor/gui/widgets/properties/property_table.hpp + + editor/gui/widgets/properties/items/bool_property_widget.cpp + editor/gui/widgets/properties/items/bool_property_widget.hpp + editor/gui/widgets/properties/items/color_property_widget.cpp + editor/gui/widgets/properties/items/color_property_widget.hpp + editor/gui/widgets/properties/items/file_property_widget.hpp + editor/gui/widgets/properties/items/file_property_widget.cpp + editor/gui/widgets/properties/items/float_property_widget.cpp + editor/gui/widgets/properties/items/float_property_widget.hpp + editor/gui/widgets/properties/items/int_property_widget.cpp + editor/gui/widgets/properties/items/int_property_widget.hpp + editor/gui/widgets/properties/items/object_property_widget.cpp + editor/gui/widgets/properties/items/object_property_widget.hpp + editor/gui/widgets/properties/items/property_item_context_menu.cpp + editor/gui/widgets/properties/items/property_item_context_menu.hpp + editor/gui/widgets/properties/items/string_property_widget.cpp + editor/gui/widgets/properties/items/string_property_widget.hpp + + editor/gui/widgets/properties/dialogs/add_property_dialog.cpp + editor/gui/widgets/properties/dialogs/add_property_dialog.hpp + editor/gui/widgets/properties/dialogs/change_property_type_dialog.cpp + editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp + editor/gui/widgets/properties/dialogs/property_type_combo.cpp + editor/gui/widgets/properties/dialogs/property_type_combo.hpp + editor/gui/widgets/properties/dialogs/rename_property_dialog.cpp + editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp + + editor/gui/widgets/tilesets/tileset_dock.cpp + editor/gui/widgets/tilesets/tileset_dock.hpp + editor/gui/widgets/tilesets/tileset_tabs.cpp + editor/gui/widgets/tilesets/tileset_tabs.hpp + editor/gui/widgets/tilesets/tileset_view.cpp + editor/gui/widgets/tilesets/tileset_view.hpp + + editor/gui/widgets/tilesets/dialogs/tileset_dialog.cpp + editor/gui/widgets/tilesets/dialogs/tileset_dialog.hpp + + editor/gui/widgets/toolbar/toolbar.cpp + editor/gui/widgets/toolbar/toolbar.hpp + editor/gui/widgets/toolbar/tool_button.cpp + editor/gui/widgets/toolbar/tool_button.hpp + + editor/gui/widgets/viewport/document_tabs.cpp + editor/gui/widgets/viewport/document_tabs.hpp + editor/gui/widgets/viewport/home_page_content.cpp + editor/gui/widgets/viewport/home_page_content.hpp + editor/gui/widgets/viewport/map_view.cpp + editor/gui/widgets/viewport/map_view.hpp + editor/gui/widgets/viewport/viewport_cursor_info.cpp + editor/gui/widgets/viewport/viewport_cursor_info.hpp + editor/gui/widgets/viewport/viewport_overlay.cpp + editor/gui/widgets/viewport/viewport_overlay.hpp + editor/gui/widgets/viewport/viewport_widget.cpp + editor/gui/widgets/viewport/viewport_widget.hpp + + io/convert_document_to_ir.cpp + io/convert_document_to_ir.hpp + io/directories.cpp + io/directories.hpp + io/history.cpp + io/history.hpp + io/map_parser.cpp + io/map_parser.hpp + io/preferences.cpp + io/preferences.hpp + io/save_map_document.cpp + io/save_map_document.hpp + io/session.cpp + io/session.hpp + io/create_document_from_ir.cpp + io/create_document_from_ir.hpp + ) + +add_library(${TACTILE_LIB} ${SOURCE_FILES}) +add_dependencies(${TACTILE_LIB} ${TACTILE_PROTO}) +add_dependencies(${TACTILE_LIB} TactileIO) + +target_include_directories(${TACTILE_LIB} + PUBLIC + ${PROJECT_SOURCE_DIR} + ${ROOT_DIR}/modules + ${ROOT_DIR}/modules/tactile-base/include + ${ROOT_DIR}/modules/tactile-io/include + + SYSTEM PUBLIC + ${LIBRARY_DIR}/entt + ${LIBRARY_DIR}/imgui + ${LIBRARY_DIR}/glew + ${LIBRARY_DIR}/nenya + ${LIBRARY_DIR}/rune + ${LIBRARY_DIR}/init + ${LIBRARY_DIR}/json + ${LIBRARY_DIR}/stbimage + ${LIBRARY_DIR}/fontawesome + ${LIBRARY_DIR}/pfd + ${LIBRARY_DIR}/magic-enum + ${SDL2_INCLUDE_DIR} + ${SDL2_IMAGE_INCLUDE_DIRS} + ${SDL2_TTF_INCLUDE_DIRS} + ${PROTOBUF_INCLUDE_DIRS} + ${TACTILE_PROTO_GENERATED_DIR} + ) + +target_link_libraries(${TACTILE_LIB} + PUBLIC + ${TACTILE_PROTO} + ${OPENGL_LIBRARIES} + ${GLEW_LIBRARIES} + ${SDL2_IMAGE_LIBRARIES} + ${SDL2_TTF_LIBRARIES} + ${SDL2_LIBRARY} + ${CENTURION_LIBRARIES} + ${PROTOBUF_LIBRARIES} + ${TACTILE_IO_IMPORT_LIBRARY} + ) + +target_compile_definitions(${TACTILE_LIB} + PUBLIC + CENTURION_NO_SDL_MIXER + IMGUI_DISABLE_OBSOLETE_FUNCTIONS + IMGUI_DEFINE_MATH_OPERATORS) + +if (MSVC) + target_compile_definitions(${TACTILE_LIB} PUBLIC _CRT_SECURE_NO_WARNINGS) +endif () + +if (MSVC) + target_compile_options(${TACTILE_LIB} + PUBLIC + /EHsc + /MP + /W4 + /Zc:preprocessor + /Zc:__cplusplus + /wd5105 # Disable C5105: "macro expansion producing 'defined' has undefined behavior" + ) +endif () + +target_precompile_headers(${TACTILE_LIB} + PRIVATE + + + + + + + + + + + + + + + + + + + + + ) + +if (WIN32 AND CMAKE_BUILD_TYPE STREQUAL "Release") + add_executable(${TACTILE_EXE} WIN32 ${SOURCE_FILES} main.cpp) +else () + add_executable(${TACTILE_EXE} ${SOURCE_FILES} main.cpp) +endif () + +add_dependencies(${TACTILE_EXE} ${TACTILE_LIB}) + +target_precompile_headers(${TACTILE_EXE} REUSE_FROM ${TACTILE_LIB}) + +target_link_libraries(${TACTILE_EXE} PUBLIC ${TACTILE_LIB}) + +if (WIN32) + copy_directory_post_build(${TACTILE_EXE} ${ROOT_DIR}/bin ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) +endif () + +copy_directory_post_build(${TACTILE_EXE} ${RESOURCE_DIR} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources) \ No newline at end of file diff --git a/modules/tactile/application.cpp b/modules/tactile/application.cpp new file mode 100644 index 0000000000..552c6b2b98 --- /dev/null +++ b/modules/tactile/application.cpp @@ -0,0 +1,585 @@ +#include "application.hpp" + +#include // move, forward + +#include +#include +#include +#include + +#include "application_events.hpp" +#include "core/components/property_context.hpp" +#include "core/mouse.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/map_system.hpp" +#include "core/systems/property_system.hpp" +#include "core/systems/tileset_system.hpp" +#include "core/systems/tools/tool_system.hpp" +#include "core/systems/viewport_system.hpp" +#include "core/utils/load_texture.hpp" +#include "editor/commands/layers/add_layer_cmd.hpp" +#include "editor/commands/layers/duplicate_layer_cmd.hpp" +#include "editor/commands/layers/move_layer_down_cmd.hpp" +#include "editor/commands/layers/move_layer_up_cmd.hpp" +#include "editor/commands/layers/remove_layer_cmd.hpp" +#include "editor/commands/layers/rename_layer_cmd.hpp" +#include "editor/commands/layers/set_layer_opacity_cmd.hpp" +#include "editor/commands/layers/set_layer_visibility_cmd.hpp" +#include "editor/commands/maps/add_column_cmd.hpp" +#include "editor/commands/maps/add_row_cmd.hpp" +#include "editor/commands/maps/remove_column_cmd.hpp" +#include "editor/commands/maps/remove_row_cmd.hpp" +#include "editor/commands/maps/resize_map_cmd.hpp" +#include "editor/commands/properties/add_property_cmd.hpp" +#include "editor/commands/properties/change_property_type_cmd.hpp" +#include "editor/commands/properties/remove_property_cmd.hpp" +#include "editor/commands/properties/rename_property_cmd.hpp" +#include "editor/commands/properties/update_property_cmd.hpp" +#include "editor/commands/tilesets/add_tileset_cmd.hpp" +#include "editor/commands/tilesets/remove_tileset_cmd.hpp" +#include "editor/commands/tools/bucket_cmd.hpp" +#include "editor/commands/tools/eraser_sequence_cmd.hpp" +#include "editor/commands/tools/stamp_sequence_cmd.hpp" +#include "editor/gui/update_gui.hpp" +#include "editor/gui/widgets/dialogs/map_import_error_dialog.hpp" +#include "editor/gui/widgets/dialogs/resize_map_dialog.hpp" +#include "editor/gui/widgets/dialogs/save_as_dialog.hpp" +#include "editor/gui/widgets/layers/layer_dock.hpp" +#include "editor/gui/widgets/toolbar/toolbar.hpp" +#include "editor/gui/widgets/viewport/viewport_widget.hpp" +#include "editor/shortcuts/shortcuts.hpp" +#include "io/create_document_from_ir.hpp" +#include "io/history.hpp" +#include "io/map_parser.hpp" +#include "io/preferences.hpp" +#include "io/save_map_document.hpp" +#include "io/session.hpp" + +namespace Tactile { +namespace { + +template +void Execute(Model& model, Args&&... args) +{ + if (auto* document = model.GetActiveDocument()) { + auto& commands = document->commands; + commands.Push(document->registry, std::forward(args)...); + } +} + +template +void Register(Model& model, Args&&... args) +{ + if (auto* document = model.GetActiveDocument()) { + auto& commands = document->commands; + commands.PushWithoutRedo(document->registry, std::forward(args)...); + } +} + +/* These variables are used by the "Toggle UI" feature */ +constinit bool prev_show_layer_dock{true}; +constinit bool prev_show_tileset_dock{true}; +constinit bool prev_show_properties_dock{true}; +constinit bool prev_show_toolbar{true}; + +} // namespace + +Application::Application(cen::window&& window) : mWindow{std::move(window)} +{ + SubscribeToEvents(this, mDispatcher); + LoadDefaultShortcuts(); +} + +auto Application::Run() -> int +{ + const auto& io = ImGui::GetIO(); + + if (Prefs::GetRestoreLastSession()) { + RestoreLastSession(mModel); + } + + LoadFileHistory(); + + while (!mQuit) { + mKeyboard.update(); + PollEvents(); + + ImGui_ImplOpenGL3_NewFrame(); + ImGui_ImplSDL2_NewFrame(); + + ImGui::NewFrame(); + UpdateFrame(); + ImGui::EndFrame(); + + ImGui::Render(); + + glViewport(0, + 0, + static_cast(io.DisplaySize.x), + static_cast(io.DisplaySize.y)); + glClearColor(0.05f, 0.05f, 0.05f, 1.0f); + + glClear(GL_COLOR_BUFFER_BIT); + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + + cen::gl::swap(mWindow); + } + + OnAboutToExit(); + + mWindow.hide(); + return 0; +} + +void Application::OnAboutToExit() +{ + SaveCurrentFilesToHistory(); + SavePreferences(); + SaveSession(mModel); + SaveFileHistory(); + UnloadTextures(); +} + +void Application::SaveCurrentFilesToHistory() +{ + for (const auto& [id, document] : mModel) { + if (!document->path.empty()) { + AddFileToHistory(document->path); + } + } +} + +void Application::PollEvents() +{ + cen::event event; + while (event.poll()) { + ImGui_ImplSDL2_ProcessEvent(event.data()); + + if (event.is()) { + mQuit = true; + break; + } + else if (auto* keyEvent = event.try_get()) { + // We don't care about these modifiers, they are just noise + keyEvent->set_modifier(cen::key_mod::caps, false); + keyEvent->set_modifier(cen::key_mod::num, false); + keyEvent->set_modifier(cen::key_mod::mode, false); + + UpdateShortcuts(mModel, *keyEvent, mDispatcher); + } + else if (const auto* wheelEvent = event.try_get()) { + // TODO support zooming in tilesets + + if (mModel.HasActiveDocument() && mKeyboard.is_pressed(cen::scancodes::left_ctrl)) { + const auto dy = wheelEvent->y_scroll(); + if (dy > 0) { + mDispatcher.enqueue(); + } + else if (dy < 0 && mModel.CanDecreaseViewportTileSize()) { + mDispatcher.enqueue(); + } + } + } + } +} + +void Application::UpdateFrame() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + const auto position = ImGui::GetMousePos(); + auto& mouse = registry->ctx(); + mouse.x = position.x; + mouse.y = position.y; + } + + mDispatcher.update(); + mModel.Update(); + UpdateGui(mModel, mDispatcher); +} + +void Application::OnUndo() +{ + if (auto* document = mModel.GetActiveDocument()) { + document->commands.Undo(); + } +} + +void Application::OnRedo() +{ + if (auto* document = mModel.GetActiveDocument()) { + document->commands.Redo(); + } +} + +void Application::OnSetCommandCapacity(const SetCommandCapacityEvent& event) +{ + mModel.OnCommandCapacityChanged(event); +} + +void Application::OnSave() +{ + if (auto* document = mModel.GetActiveDocument()) { + if (!document->path.empty()) { + SaveMapDocument(*document); + document->commands.MarkAsClean(); + + auto& context = document->registry.ctx(); + context.name = document->path.filename().string(); + } + else { + OnOpenSaveAsDialog(); + } + } +} + +void Application::OnSaveAs(const SaveAsEvent& event) +{ + if (auto* document = mModel.GetActiveDocument()) { + document->path = event.path; + OnSave(); + } +} + +void Application::OnOpenSaveAsDialog() +{ + if (mModel.HasActiveDocument()) { + OpenSaveAsDialog(); + } +} + +void Application::OnShowMapProperties() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + auto& current = registry->ctx(); + current.entity = entt::null; + } +} + +void Application::OnAddMap(const AddMapEvent& event) +{ + const auto id = mModel.AddMap(event.tile_width, event.tile_height); + mModel.SelectMap(id); +} + +void Application::OnCloseMap(const CloseMapEvent& event) +{ + SetLastClosedFile(mModel.GetPath(event.id)); + mModel.RemoveMap(event.id); +} + +void Application::OnOpenMap(const OpenMapEvent& event) +{ + /* Just silently ignore the request if the map is already open */ + if (mModel.HasDocumentWithPath(event.path)) { + CENTURION_LOG_INFO("Tried to open map that was already open!"); + return; + } + + MapParser parser{event.path}; + if (parser) { + mModel.AddMap(CreateDocumentFromIR(parser.GetData())); + AddFileToHistory(event.path); + } + else { + OpenMapImportErrorDialog(parser.GetError()); + } +} + +void Application::OnSelectMap(const SelectMapEvent& event) +{ + mModel.SelectMap(event.id); +} + +void Application::OnSelectTool(const SelectToolEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::SelectTool(*registry, event.type); + } +} + +void Application::OnMousePressed(const MousePressedEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::ToolOnPressed(*registry, mDispatcher, event.info); + } +} + +void Application::OnMouseDrag(const MouseDragEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::ToolOnDragged(*registry, mDispatcher, event.info); + } +} + +void Application::OnMouseReleased(const MouseReleasedEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::ToolOnReleased(*registry, mDispatcher, event.info); + } +} + +void Application::OnStampSequence(StampSequenceEvent event) +{ + Register(mModel, + std::move(event.old_state), + std::move(event.sequence)); +} + +void Application::OnEraserSequence(EraserSequenceEvent event) +{ + Register(mModel, std::move(event.old_state)); +} + +void Application::OnFlood(const FloodEvent& event) +{ + Execute(mModel, event.origin, event.replacement); +} + +void Application::OnCenterViewport() +{ + CenterViewport(); +} + +void Application::OnOffsetViewport(const OffsetViewportEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::OffsetViewport(*registry, event.dx, event.dy); + } +} + +void Application::OnPanLeft() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::PanViewportLeft(*registry); + } +} + +void Application::OnPanRight() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::PanViewportRight(*registry); + } +} + +void Application::OnPanUp() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::PanViewportUp(*registry); + } +} + +void Application::OnPanDown() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::PanViewportDown(*registry); + } +} + +void Application::OnIncreaseZoom() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::IncreaseViewportZoom(*registry); + } +} + +void Application::OnDecreaseZoom() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::DecreaseViewportZoom(*registry); + } +} + +void Application::OnResetZoom() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::ResetViewportZoom(*registry); + } +} + +void Application::OnAddTileset(const AddTilesetEvent& event) +{ + if (auto info = LoadTexture(event.path)) { + Execute(mModel, std::move(*info), event.tile_width, event.tile_height); + } + else { + CENTURION_LOG_WARN("Failed to load tileset texture!"); + } +} + +void Application::OnRemoveTileset(const RemoveTilesetEvent& event) +{ + Execute(mModel, event.id); +} + +void Application::OnSelectTileset(const SelectTilesetEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::SelectTileset(*registry, event.id); + } +} + +void Application::OnSetTilesetSelection(const SetTilesetSelectionEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::UpdateTilesetSelection(*registry, event.selection); + } +} + +void Application::OnShowTilesetProperties(const ShowTilesetPropertiesEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + auto& current = registry->ctx(); + current.entity = Sys::FindTileset(*registry, event.id); + } +} + +void Application::OnAddRow() +{ + Execute(mModel); +} + +void Application::OnAddColumn() +{ + Execute(mModel); +} + +void Application::OnRemoveRow() +{ + Execute(mModel); +} + +void Application::OnRemoveColumn() +{ + Execute(mModel); +} + +void Application::OnResizeMap(const ResizeMapEvent& event) +{ + Execute(mModel, event.row_count, event.col_count); +} + +void Application::OnOpenResizeMapDialog() +{ + if (auto* registry = mModel.GetActiveRegistry()) { + const auto& map = registry->ctx(); + OpenResizeMapDialog(map.row_count, map.column_count); + } +} + +void Application::OnAddLayer(const AddLayerEvent& event) +{ + Execute(mModel, event.type); +} + +void Application::OnRemoveLayer(const RemoveLayerEvent& event) +{ + Execute(mModel, event.id); +} + +void Application::OnSelectLayer(const SelectLayerEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + Sys::SelectLayer(*registry, event.id); + } +} + +void Application::OnMoveLayerUp(const MoveLayerUpEvent& event) +{ + Execute(mModel, event.id); +} + +void Application::OnMoveLayerDown(const MoveLayerDownEvent& event) +{ + Execute(mModel, event.id); +} + +void Application::OnDuplicateLayer(const DuplicateLayerEvent& event) +{ + Execute(mModel, event.id); +} + +void Application::OnSetLayerOpacity(const SetLayerOpacityEvent& event) +{ + Execute(mModel, event.id, event.opacity); +} + +void Application::OnSetLayerVisible(const SetLayerVisibleEvent& event) +{ + Execute(mModel, event.id, event.visible); +} + +void Application::OnOpenRenameLayerDialog(const OpenRenameLayerDialogEvent& event) +{ + OpenRenameLayerDialog(event.id); +} + +void Application::OnRenameLayer(const RenameLayerEvent& event) +{ + Execute(mModel, event.id, event.name); +} + +void Application::OnShowLayerProperties(const ShowLayerPropertiesEvent& event) +{ + if (auto* registry = mModel.GetActiveRegistry()) { + auto& current = registry->ctx(); + current.entity = Sys::FindLayer(*registry, event.id); + } +} + +void Application::OnAddProperty(const AddPropertyEvent& event) +{ + Execute(mModel, event.name, event.type); +} + +void Application::OnRemoveProperty(const RemovePropertyEvent& event) +{ + Execute(mModel, event.name); +} + +void Application::OnRenameProperty(const RenamePropertyEvent& event) +{ + Execute(mModel, event.old_name, event.new_name); +} + +void Application::OnUpdateProperty(const UpdatePropertyEvent& event) +{ + Execute(mModel, event.name, event.value); +} + +void Application::OnChangePropertyType(const ChangePropertyTypeEvent& event) +{ + Execute(mModel, event.name, event.type); +} + +void Application::OnToggleUi() +{ + static bool show = false; + + if (!show) { + prev_show_layer_dock = Prefs::GetShowLayerDock(); + prev_show_tileset_dock = Prefs::GetShowTilesetDock(); + prev_show_properties_dock = Prefs::GetShowPropertiesDock(); + prev_show_toolbar = IsToolbarVisible(); + } + + Prefs::SetShowLayerDock(show); + Prefs::SetShowTilesetDock(show); + Prefs::SetShowPropertiesDock(show); + SetToolbarVisible(show); + + if (show) { + Prefs::SetShowLayerDock(prev_show_layer_dock); + Prefs::SetShowTilesetDock(prev_show_tileset_dock); + Prefs::SetShowPropertiesDock(prev_show_properties_dock); + SetToolbarVisible(prev_show_toolbar); + } + + show = !show; +} + +void Application::OnQuit() +{ + mQuit = true; +} + +} // namespace Tactile diff --git a/modules/tactile/application.hpp b/modules/tactile/application.hpp new file mode 100644 index 0000000000..04e5433453 --- /dev/null +++ b/modules/tactile/application.hpp @@ -0,0 +1,111 @@ +#pragma once + +#include // window, keyboard +#include // dispatcher + +#include + +#include "editor/events/command_events.hpp" +#include "editor/events/layer_events.hpp" +#include "editor/events/map_events.hpp" +#include "editor/events/property_events.hpp" +#include "editor/events/quit_event.hpp" +#include "editor/events/save_events.hpp" +#include "editor/events/tileset_events.hpp" +#include "editor/events/tool_events.hpp" +#include "editor/events/viewport_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +class Application final +{ + friend void SubscribeToEvents(Application*, entt::dispatcher&); + + public: + Application(cen::window&& window); + + auto Run() -> int; + + private: + cen::window mWindow; + cen::keyboard mKeyboard; + entt::dispatcher mDispatcher; + Model mModel; + [[no_unique_address]] Icons mIcons; + bool mQuit{}; + + void OnAboutToExit(); + void SaveCurrentFilesToHistory(); + void PollEvents(); + void UpdateFrame(); + + void OnUndo(); + void OnRedo(); + void OnSetCommandCapacity(const SetCommandCapacityEvent& event); + + void OnSave(); + void OnSaveAs(const SaveAsEvent& event); + void OnOpenSaveAsDialog(); + + void OnShowMapProperties(); + void OnAddMap(const AddMapEvent& event); + void OnCloseMap(const CloseMapEvent& event); + void OnOpenMap(const OpenMapEvent& event); + void OnSelectMap(const SelectMapEvent& event); + + void OnSelectTool(const SelectToolEvent& event); + void OnMousePressed(const MousePressedEvent& event); + void OnMouseDrag(const MouseDragEvent& event); + void OnMouseReleased(const MouseReleasedEvent& event); + void OnStampSequence(StampSequenceEvent event); + void OnEraserSequence(EraserSequenceEvent event); + void OnFlood(const FloodEvent& event); + + void OnCenterViewport(); + void OnOffsetViewport(const OffsetViewportEvent& event); + void OnPanLeft(); + void OnPanRight(); + void OnPanUp(); + void OnPanDown(); + void OnIncreaseZoom(); + void OnDecreaseZoom(); + void OnResetZoom(); + + void OnAddTileset(const AddTilesetEvent& event); + void OnRemoveTileset(const RemoveTilesetEvent& event); + void OnSelectTileset(const SelectTilesetEvent& event); + void OnSetTilesetSelection(const SetTilesetSelectionEvent& event); + void OnShowTilesetProperties(const ShowTilesetPropertiesEvent& event); + + void OnAddRow(); + void OnAddColumn(); + void OnRemoveRow(); + void OnRemoveColumn(); + void OnResizeMap(const ResizeMapEvent& event); + void OnOpenResizeMapDialog(); + + void OnAddLayer(const AddLayerEvent& event); + void OnRemoveLayer(const RemoveLayerEvent& event); + void OnSelectLayer(const SelectLayerEvent& event); + void OnMoveLayerUp(const MoveLayerUpEvent& event); + void OnMoveLayerDown(const MoveLayerDownEvent& event); + void OnDuplicateLayer(const DuplicateLayerEvent& event); + void OnSetLayerOpacity(const SetLayerOpacityEvent& event); + void OnSetLayerVisible(const SetLayerVisibleEvent& event); + void OnOpenRenameLayerDialog(const OpenRenameLayerDialogEvent& event); + void OnRenameLayer(const RenameLayerEvent& event); + void OnShowLayerProperties(const ShowLayerPropertiesEvent& event); + + void OnAddProperty(const AddPropertyEvent& event); + void OnRemoveProperty(const RemovePropertyEvent& event); + void OnRenameProperty(const RenamePropertyEvent& event); + void OnUpdateProperty(const UpdatePropertyEvent& event); + void OnChangePropertyType(const ChangePropertyTypeEvent& event); + + void OnToggleUi(); + void OnQuit(); +}; + +} // namespace Tactile diff --git a/modules/tactile/application_events.cpp b/modules/tactile/application_events.cpp new file mode 100644 index 0000000000..f43e33b232 --- /dev/null +++ b/modules/tactile/application_events.cpp @@ -0,0 +1,81 @@ +#include "application_events.hpp" + +#include "application.hpp" +#include "editor/events/map_events.hpp" +#include "editor/events/view_events.hpp" +#include "editor/events/viewport_events.hpp" + +namespace Tactile { + +using App = Application; + +void SubscribeToEvents(Application* app, entt::dispatcher& d) +{ + d.sink().connect<&App::OnUndo>(app); + d.sink().connect<&App::OnRedo>(app); + d.sink().connect<&App::OnSetCommandCapacity>(app); + + d.sink().connect<&App::OnSave>(app); + d.sink().connect<&App::OnSaveAs>(app); + d.sink().connect<&App::OnOpenSaveAsDialog>(app); + + d.sink().connect<&App::OnShowMapProperties>(app); + d.sink().connect<&App::OnAddMap>(app); + d.sink().connect<&App::OnCloseMap>(app); + d.sink().connect<&App::OnOpenMap>(app); + d.sink().connect<&App::OnSelectMap>(app); + + d.sink().connect<&App::OnSelectTool>(app); + d.sink().connect<&App::OnMousePressed>(app); + d.sink().connect<&App::OnMouseDrag>(app); + d.sink().connect<&App::OnMouseReleased>(app); + d.sink().connect<&App::OnStampSequence>(app); + d.sink().connect<&App::OnEraserSequence>(app); + d.sink().connect<&App::OnFlood>(app); + + d.sink().connect<&App::OnCenterViewport>(app); + d.sink().connect<&App::OnOffsetViewport>(app); + d.sink().connect<&App::OnPanLeft>(app); + d.sink().connect<&App::OnPanRight>(app); + d.sink().connect<&App::OnPanUp>(app); + d.sink().connect<&App::OnPanDown>(app); + d.sink().connect<&App::OnIncreaseZoom>(app); + d.sink().connect<&App::OnDecreaseZoom>(app); + d.sink().connect<&App::OnResetZoom>(app); + + d.sink().connect<&App::OnAddTileset>(app); + d.sink().connect<&App::OnRemoveTileset>(app); + d.sink().connect<&App::OnSelectTileset>(app); + d.sink().connect<&App::OnSetTilesetSelection>(app); + d.sink().connect<&App::OnShowTilesetProperties>(app); + + d.sink().connect<&App::OnAddRow>(app); + d.sink().connect<&App::OnAddColumn>(app); + d.sink().connect<&App::OnRemoveRow>(app); + d.sink().connect<&App::OnRemoveColumn>(app); + d.sink().connect<&App::OnResizeMap>(app); + d.sink().connect<&App::OnOpenResizeMapDialog>(app); + + d.sink().connect<&App::OnAddLayer>(app); + d.sink().connect<&App::OnRemoveLayer>(app); + d.sink().connect<&App::OnSelectLayer>(app); + d.sink().connect<&App::OnMoveLayerUp>(app); + d.sink().connect<&App::OnMoveLayerDown>(app); + d.sink().connect<&App::OnDuplicateLayer>(app); + d.sink().connect<&App::OnSetLayerOpacity>(app); + d.sink().connect<&App::OnSetLayerVisible>(app); + d.sink().connect<&App::OnOpenRenameLayerDialog>(app); + d.sink().connect<&App::OnRenameLayer>(app); + d.sink().connect<&App::OnShowLayerProperties>(app); + + d.sink().connect<&App::OnAddProperty>(app); + d.sink().connect<&App::OnRemoveProperty>(app); + d.sink().connect<&App::OnRenameProperty>(app); + d.sink().connect<&App::OnUpdateProperty>(app); + d.sink().connect<&App::OnChangePropertyType>(app); + + d.sink().connect<&App::OnToggleUi>(app); + d.sink().connect<&App::OnQuit>(app); +} + +} // namespace Tactile diff --git a/modules/tactile/application_events.hpp b/modules/tactile/application_events.hpp new file mode 100644 index 0000000000..0a9c1a8ec0 --- /dev/null +++ b/modules/tactile/application_events.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Application; + +void SubscribeToEvents(Application* app, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/build.hpp b/modules/tactile/build.hpp new file mode 100644 index 0000000000..89202364f3 --- /dev/null +++ b/modules/tactile/build.hpp @@ -0,0 +1,13 @@ +#pragma once + +#ifdef NDEBUG +#define TACTILE_DEBUG 0 +#else +#define TACTILE_DEBUG 1 +#endif // NDEBUG + +#if TACTILE_DEBUG +#define TACTILE_RELEASE 0 +#else +#define TACTILE_RELEASE 1 +#endif // TACTILE_DEBUG \ No newline at end of file diff --git a/modules/tactile/cfg/gl_attributes.cpp b/modules/tactile/cfg/gl_attributes.cpp new file mode 100644 index 0000000000..b641c609b4 --- /dev/null +++ b/modules/tactile/cfg/gl_attributes.cpp @@ -0,0 +1,28 @@ +#include "gl_attributes.hpp" + +#include + +namespace Tactile { +namespace { + +constexpr int major_version = 3; +constexpr int minor_version = 0; + +} // namespace + +void InitOpenGLAttributes() +{ + cen::gl::set(cen::gl_attribute::flags, 0); + cen::gl::set(cen::gl_attribute::context_profile_mask, SDL_GL_CONTEXT_PROFILE_CORE); + cen::gl::set(cen::gl_attribute::context_major_version, major_version); + cen::gl::set(cen::gl_attribute::context_minor_version, minor_version); + + cen::gl::set(cen::gl_attribute::double_buffer, 1); + cen::gl::set(cen::gl_attribute::depth_size, 24); + cen::gl::set(cen::gl_attribute::stencil_size, 8); + + // Enable VSync + cen::gl::set_swap_interval(cen::gl_swap_interval::synchronized); +} + +} // namespace Tactile diff --git a/modules/tactile/cfg/gl_attributes.hpp b/modules/tactile/cfg/gl_attributes.hpp new file mode 100644 index 0000000000..58299cf876 --- /dev/null +++ b/modules/tactile/cfg/gl_attributes.hpp @@ -0,0 +1,7 @@ +#pragma once + +namespace Tactile { + +void InitOpenGLAttributes(); + +} // namespace Tactile diff --git a/modules/tactile/common/tile_cache.hpp b/modules/tactile/common/tile_cache.hpp new file mode 100644 index 0000000000..8d968f140d --- /dev/null +++ b/modules/tactile/common/tile_cache.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // vector_map + +#include +#include + +namespace Tactile { + +using TileCache = rune::vector_map; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/algorithms/flood_fill.cpp b/modules/tactile/core/algorithms/flood_fill.cpp new file mode 100644 index 0000000000..0d77fe74d4 --- /dev/null +++ b/modules/tactile/core/algorithms/flood_fill.cpp @@ -0,0 +1,50 @@ +#include "flood_fill.hpp" + +#include // queue + +#include "core/systems/layers/tile_layer_system.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +void FloodFill(entt::registry& registry, + const entt::entity entity, + const MapPosition& origin, + const TileID replacement, + std::vector& affected) +{ + const auto target = Sys::GetTileFromLayer(registry, entity, origin); + + if (!Sys::IsPositionInMap(registry, origin) || (target == replacement)) { + return; + } + + std::queue positions; + + Sys::SetTileInLayer(registry, entity, origin, replacement); + affected.push_back(origin); + positions.push(origin); + + auto update = [&](const MapPosition& position) { + if (Sys::IsPositionInMap(registry, position)) { + const auto tile = Sys::GetTileFromLayer(registry, entity, position); + if (tile == target) { + Sys::SetTileInLayer(registry, entity, position, replacement); + affected.push_back(position); + positions.push(position); + } + } + }; + + while (!positions.empty()) { + const auto position = positions.front(); + positions.pop(); + + update(position.West()); + update(position.East()); + update(position.South()); + update(position.North()); + } +} + +} // namespace Tactile diff --git a/modules/tactile/core/algorithms/flood_fill.hpp b/modules/tactile/core/algorithms/flood_fill.hpp new file mode 100644 index 0000000000..884be68fed --- /dev/null +++ b/modules/tactile/core/algorithms/flood_fill.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include // vector + +#include // registry, entity + +#include +#include + +namespace Tactile { + +void FloodFill(entt::registry& registry, + entt::entity entity, + const MapPosition& origin, + TileID replacement, + std::vector& affected); + +} // namespace Tactile diff --git a/modules/tactile/core/algorithms/invoke_n.hpp b/modules/tactile/core/algorithms/invoke_n.hpp new file mode 100644 index 0000000000..9af56606a1 --- /dev/null +++ b/modules/tactile/core/algorithms/invoke_n.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include // integral, invocable + +namespace Tactile { + +/// \addtogroup core +/// \{ + +/** + * \brief Invokes the supplied callable for the specified amount of times. + * + * \tparam Integer the integral type that represents the number of invocations. + * \tparam T the type of the callable. + * + * \param n the amount of times the callable should be invoked. + * \param callable the callable that will be invoked. + */ +template +constexpr void InvokeN(const Integer n, T&& callable) noexcept(noexcept(callable())) +{ + for (Integer i = 0; i < n; ++i) { + callable(); + } +} + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile/core/components/animation.hpp b/modules/tactile/core/components/animation.hpp new file mode 100644 index 0000000000..4c59c25c70 --- /dev/null +++ b/modules/tactile/core/components/animation.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include // vector + +#include // milliseconds +#include // entity + +#include + +namespace Tactile { + +struct AnimationFrame final +{ + TileID tile; + cen::milliseconds duration{}; +}; + +struct Animation final +{ + usize index{}; + cen::milliseconds last_update_time{}; + std::vector frames; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/components/fancy_tile.hpp b/modules/tactile/core/components/fancy_tile.hpp new file mode 100644 index 0000000000..078bcbd55d --- /dev/null +++ b/modules/tactile/core/components/fancy_tile.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // vector + +#include + +#include // registry + +namespace Tactile { + +struct FancyTile final +{ + TileID id; ///< The associated tile that has additional meta-information. + std::vector objects; ///< Associated object entities. +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/group_layer.hpp b/modules/tactile/core/components/group_layer.hpp new file mode 100644 index 0000000000..28c401a3eb --- /dev/null +++ b/modules/tactile/core/components/group_layer.hpp @@ -0,0 +1,8 @@ +#pragma once + +namespace Tactile { + +struct GroupLayer final +{}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/layer.hpp b/modules/tactile/core/components/layer.hpp new file mode 100644 index 0000000000..ae4446b1f2 --- /dev/null +++ b/modules/tactile/core/components/layer.hpp @@ -0,0 +1,21 @@ +#pragma once + +#include +#include + +namespace Tactile { + +struct Layer final +{ + LayerID id; ///< Unique layer ID. + LayerType type{}; ///< The specific layer type. + float opacity{1.0f}; ///< Transparency, in the range [0, 1]. + bool visible{true}; ///< Whether or not the layer is rendered. +}; + +struct ActiveLayer final +{ + entt::entity entity{entt::null}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/layer_tree_node.hpp b/modules/tactile/core/components/layer_tree_node.hpp new file mode 100644 index 0000000000..0fe3ee49ec --- /dev/null +++ b/modules/tactile/core/components/layer_tree_node.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // vector + +#include // entity + +#include + +namespace Tactile { + +struct LayerTreeNode final +{ + usize index{}; ///< Local index, i.e. relative to tree siblings. + std::vector children; ///< All associated child nodes. +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/components/object.hpp b/modules/tactile/core/components/object.hpp new file mode 100644 index 0000000000..f492d53d46 --- /dev/null +++ b/modules/tactile/core/components/object.hpp @@ -0,0 +1,22 @@ +#pragma once + +#include // string + +#include +#include + +namespace Tactile { + +struct Object final +{ + ObjectID id; ///< Unique object identifier. + float x{}; ///< X-coordinate. + float y{}; ///< Y-coordinate. + float width{}; ///< Object width (might be zero for points, etc.). + float height{}; ///< Object height (might be zero for points, etc.). + ObjectType type{}; ///< Specific object type. + std::string custom_type; ///< Optional user-provided type. + bool visible{}; ///< Whether or not the object is rendered. +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/object_layer.hpp b/modules/tactile/core/components/object_layer.hpp new file mode 100644 index 0000000000..dd29f0eeaf --- /dev/null +++ b/modules/tactile/core/components/object_layer.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // entity +#include // vector + +namespace Tactile { + +struct ObjectLayer final +{ + std::vector objects; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/components/parent.hpp b/modules/tactile/core/components/parent.hpp new file mode 100644 index 0000000000..266747f0c0 --- /dev/null +++ b/modules/tactile/core/components/parent.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // entity, null +#include // vector + +namespace Tactile { + +struct Parent final +{ + entt::entity entity{entt::null}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/property.hpp b/modules/tactile/core/components/property.hpp new file mode 100644 index 0000000000..51a0325d62 --- /dev/null +++ b/modules/tactile/core/components/property.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // string + +#include + +namespace Tactile { + +struct Property final +{ + std::string name; + PropertyValue value; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/property_context.hpp b/modules/tactile/core/components/property_context.hpp new file mode 100644 index 0000000000..ba86941547 --- /dev/null +++ b/modules/tactile/core/components/property_context.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // string +#include // vector + +#include // entity + +#include + +namespace Tactile { + +struct PropertyContext final +{ + ContextID id; + std::string name; + std::vector properties; +}; + +struct ActivePropertyContext final +{ + entt::entity entity{entt::null}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/texture.hpp b/modules/tactile/core/components/texture.hpp new file mode 100644 index 0000000000..3b924b4719 --- /dev/null +++ b/modules/tactile/core/components/texture.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // path + +#include + +namespace Tactile { + +struct Texture final +{ + uint id{}; + int width{}; + int height{}; + std::filesystem::path path; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/components/tile_layer.hpp b/modules/tactile/core/components/tile_layer.hpp new file mode 100644 index 0000000000..cd5fa562d6 --- /dev/null +++ b/modules/tactile/core/components/tile_layer.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include + +namespace Tactile { + +struct TileLayer final +{ + TileMatrix matrix; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/components/tileset.hpp b/modules/tactile/core/components/tileset.hpp new file mode 100644 index 0000000000..733c3e57bc --- /dev/null +++ b/modules/tactile/core/components/tileset.hpp @@ -0,0 +1,49 @@ +#pragma once + +#include // path +#include // unordered_map + +#include // irect +#include // entity, null + +#include + +#include "core/region.hpp" + +namespace Tactile { + +struct TilesetContext final +{ + TilesetID next_id; ///< Next available tileset ID. + TileID next_tile_id; ///< Next available global tile ID. +}; + +struct Tileset final +{ + TilesetID id; ///< Unique ID associated with the tileset. + TileID first_id; ///< First associated global tile ID. + TileID last_id; ///< Last associated global tile ID (inclusive). + int32 tile_width{}; ///< Width of tiles in the tileset. + int32 tile_height{}; ///< Height of tiles in the tileset. + int32 tile_count{}; ///< Number of tiles associated with the tileset. + int32 row_count{}; ///< Amount of tile rows. + int32 column_count{}; ///< Amount of tile columns. +}; + +struct TilesetCache final +{ + std::unordered_map source_rects; ///< Tileset source rectangles. + std::unordered_map tiles; ///< Tiles to `FancyTile` entities. +}; + +struct TilesetSelection final +{ + Maybe region; +}; + +struct ActiveTileset final +{ + entt::entity entity{entt::null}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/tool.hpp b/modules/tactile/core/components/tool.hpp new file mode 100644 index 0000000000..c3e4819e26 --- /dev/null +++ b/modules/tactile/core/components/tool.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "core/tool_type.hpp" + +namespace Tactile { + +struct ActiveTool final +{ + ToolType tool{ToolType::None}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/components/uv_tile_size.hpp b/modules/tactile/core/components/uv_tile_size.hpp new file mode 100644 index 0000000000..603af01ac0 --- /dev/null +++ b/modules/tactile/core/components/uv_tile_size.hpp @@ -0,0 +1,11 @@ +#pragma once + +namespace Tactile { + +struct UvTileSize final +{ + float width{}; + float height{}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/map.hpp b/modules/tactile/core/map.hpp new file mode 100644 index 0000000000..0942133db1 --- /dev/null +++ b/modules/tactile/core/map.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include +#include // entity + +namespace Tactile { + +struct Map final +{ + int32 row_count{}; ///< Total amount of rows. + int32 column_count{}; ///< Total amount of columns. + int tile_width{}; ///< Logical width of all tiles. + int tile_height{}; ///< Logical height of all tiles. + + LayerID next_layer_id{1}; ///< The next available layer identifier. + ObjectID next_object_id{1}; ///< The next available object identifier. + + int tile_layer_suffix{1}; ///< Incrementing tile layer suffix. + int object_layer_suffix{1}; ///< Incrementing object layer suffix. + int group_layer_suffix{1}; ///< Incrementing group layer suffix. +}; + +} // namespace Tactile diff --git a/modules/tactile/core/mouse.hpp b/modules/tactile/core/mouse.hpp new file mode 100644 index 0000000000..6b68ae859b --- /dev/null +++ b/modules/tactile/core/mouse.hpp @@ -0,0 +1,11 @@ +#pragma once + +namespace Tactile { + +struct Mouse final +{ + float x{}; + float y{}; +}; + +} // namespace Tactile diff --git a/modules/tactile/core/mouse_info.hpp b/modules/tactile/core/mouse_info.hpp new file mode 100644 index 0000000000..edcaff1ab4 --- /dev/null +++ b/modules/tactile/core/mouse_info.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include // mouse_button + +#include + +namespace Tactile { + +/// \addtogroup core +/// \{ + +struct MouseInfo final +{ + MapPosition position_in_map; + cen::mouse_button button; +}; + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile/core/region.hpp b/modules/tactile/core/region.hpp new file mode 100644 index 0000000000..819638f548 --- /dev/null +++ b/modules/tactile/core/region.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include + +namespace Tactile { + +/// \brief Represents a region of a grid. +/// \ingroup core +struct Region final +{ + MapPosition begin; ///< The top-left position. + MapPosition end; ///< The bottom-right position. + + [[nodiscard]] auto operator==(const Region&) const noexcept -> bool = default; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/core/systems/animation_system.cpp b/modules/tactile/core/systems/animation_system.cpp new file mode 100644 index 0000000000..7500ff61f7 --- /dev/null +++ b/modules/tactile/core/systems/animation_system.cpp @@ -0,0 +1,24 @@ +#include "animation_system.hpp" + +#include // ticks + +#include "core/components/animation.hpp" + +namespace Tactile::Sys { + +void UpdateAnimations(entt::registry& registry) +{ + for (auto&& [entity, animation] : registry.view().each()) { + const auto now = cen::counter::ticks(); + + const auto frameEntity = animation.frames.at(animation.index); + const auto& currentFrame = registry.get(frameEntity); + + if (now - animation.last_update_time >= currentFrame.duration) { + animation.last_update_time = now; + animation.index = (animation.index + 1) % animation.frames.size(); + } + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/animation_system.hpp b/modules/tactile/core/systems/animation_system.hpp new file mode 100644 index 0000000000..38b9cac332 --- /dev/null +++ b/modules/tactile/core/systems/animation_system.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include // registry + +namespace Tactile::Sys { + +/// \name Animation system +/// \{ + +void UpdateAnimations(entt::registry& registry); + +/// \} End of animation system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/duplicate_comp.hpp b/modules/tactile/core/systems/duplicate_comp.hpp new file mode 100644 index 0000000000..ec503e3263 --- /dev/null +++ b/modules/tactile/core/systems/duplicate_comp.hpp @@ -0,0 +1,74 @@ +#pragma once + +#include // registry, entity + +#include "core/components/group_layer.hpp" +#include "core/components/layer.hpp" +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" +#include "core/components/parent.hpp" +#include "core/components/property.hpp" +#include "core/components/property_context.hpp" +#include "core/map.hpp" +#include "property_system.hpp" + +namespace Tactile::Sys { + +template +auto DuplicateComp(entt::registry& registry, + const entt::entity source, + const entt::entity destination) -> T& +{ + return registry.emplace(destination, registry.get(source)); +} + +template <> +inline auto DuplicateComp(entt::registry& registry, + const entt::entity source, + const entt::entity destination) + -> PropertyContext& +{ + auto& context = AddPropertyContext(registry, destination); + + const auto& srcContext = registry.get(source); + context.name = srcContext.name; + + for (const auto srcPropertyEntity : srcContext.properties) { + const auto propertyEntity = registry.create(); + context.properties.push_back(propertyEntity); + + DuplicateComp(registry, srcPropertyEntity, propertyEntity); + } + + return context; +} + +template <> +inline auto DuplicateComp(entt::registry& registry, + const entt::entity source, + const entt::entity destination) -> ObjectLayer& +{ + auto& map = registry.ctx(); + auto& layer = registry.emplace(destination); + + const auto& sourceLayer = registry.get(source); + for (const auto sourceObject : sourceLayer.objects) { + const auto objectEntity = registry.create(); + layer.objects.push_back(objectEntity); + + DuplicateComp(registry, sourceObject, objectEntity); + + auto& object = DuplicateComp(registry, sourceObject, objectEntity); + object.id = map.next_object_id; + ++map.next_object_id; + } + + return layer; +} + +auto DuplicateLayer(entt::registry& registry, + entt::entity entity, + entt::entity parent, + bool recursive) -> entt::entity; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/layer_snapshot.hpp b/modules/tactile/core/systems/layers/layer_snapshot.hpp new file mode 100644 index 0000000000..bd3cd9a09f --- /dev/null +++ b/modules/tactile/core/systems/layers/layer_snapshot.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // vector + +#include + +#include "core/components/layer.hpp" +#include "core/systems/property_context_snapshot.hpp" +#include "object_snapshot.hpp" + +namespace Tactile::Sys { + +struct LayerSnapshot final +{ + usize index{}; + Layer core; + PropertyContextSnapshot context; + Maybe parent; + Maybe tiles; + Maybe> objects; + Maybe> children; +}; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/layer_system.cpp b/modules/tactile/core/systems/layers/layer_system.cpp new file mode 100644 index 0000000000..4465cd1aea --- /dev/null +++ b/modules/tactile/core/systems/layers/layer_system.cpp @@ -0,0 +1,478 @@ +#include "layer_system.hpp" + +#include // sort +#include // assert +#include // format +#include // move, swap +#include // erase + +#include "core/components/group_layer.hpp" +#include "core/components/layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" +#include "core/components/parent.hpp" +#include "core/components/property.hpp" +#include "core/components/property_context.hpp" +#include "core/components/tile_layer.hpp" +#include "core/map.hpp" +#include "core/systems/duplicate_comp.hpp" +#include "core/systems/property_system.hpp" +#include "layer_tree_system.hpp" +#include "tile_layer_system.hpp" + +namespace Tactile::Sys { +namespace { + +[[nodiscard]] auto GetNewLayerParent(const entt::registry& registry) -> entt::entity +{ + const auto active = registry.ctx(); + if (active.entity != entt::null && registry.all_of(active.entity)) { + return active.entity; + } + { + return entt::null; + } +} + +[[nodiscard]] auto GetNewLayerIndex(const entt::registry& registry, + const entt::entity layerEntity, + const entt::entity parentEntity) -> usize +{ + if (parentEntity != entt::null) { + const auto& node = registry.get(parentEntity); + return node.children.size(); + } + else { + usize index = 0; + for (auto&& [entity, layer, parent] : registry.view().each()) { + if (layerEntity != entity && parent.entity == entt::null) { + ++index; + } + } + + return index; + } +} + +} // namespace + +auto AddBasicLayer(entt::registry& registry, + const LayerID id, + const LayerType type, + std::string name, + const entt::entity parent) -> entt::entity +{ + const auto entity = registry.create(); + + { + auto& node = registry.emplace(entity); + node.index = GetNewLayerIndex(registry, entity, parent); + } + + { + auto& layer = registry.emplace(entity); + layer.id = id; + layer.type = type; + layer.visible = true; + layer.opacity = 1.0f; + } + + assert(parent == entt::null || registry.all_of(parent)); + registry.emplace(entity, parent); + + if (parent != entt::null) { + assert(registry.all_of(parent)); + auto& parentNode = registry.get(parent); + parentNode.children.push_back(entity); + } + + { + auto& context = Sys::AddPropertyContext(registry, entity); + context.name = std::move(name); + } + + return entity; +} + +auto AddTileLayer(entt::registry& registry) -> entt::entity +{ + auto& map = registry.ctx(); + + const auto entity = AddBasicLayer(registry, + map.next_layer_id, + LayerType::TileLayer, + std::format("Tile Layer {}", map.tile_layer_suffix), + GetNewLayerParent(registry)); + ++map.next_layer_id; + ++map.tile_layer_suffix; + + auto& tileLayer = registry.emplace(entity); + tileLayer.matrix = MakeTileMatrix(map.row_count, map.column_count); + + return entity; +} + +auto AddObjectLayer(entt::registry& registry) -> entt::entity +{ + auto& map = registry.ctx(); + + const auto entity = + AddBasicLayer(registry, + map.next_layer_id, + LayerType::ObjectLayer, + std::format("Object Layer {}", map.object_layer_suffix), + GetNewLayerParent(registry)); + ++map.next_layer_id; + ++map.object_layer_suffix; + + registry.emplace(entity); + + return entity; +} + +auto AddGroupLayer(entt::registry& registry) -> entt::entity +{ + auto& map = registry.ctx(); + + const auto entity = AddBasicLayer(registry, + map.next_layer_id, + LayerType::GroupLayer, + std::format("Group Layer {}", map.group_layer_suffix), + GetNewLayerParent(registry)); + ++map.next_layer_id; + ++map.group_layer_suffix; + + registry.emplace(entity); + + return entity; +} + +auto RestoreLayer(entt::registry& registry, LayerSnapshot snapshot) -> entt::entity +{ + entt::entity parent{entt::null}; + if (snapshot.parent.has_value()) { + parent = FindLayer(registry, *snapshot.parent); + } + + const auto entity = AddBasicLayer(registry, + snapshot.core.id, + snapshot.core.type, + snapshot.context.name, + parent); + + { + auto& layer = registry.get(entity); + layer.opacity = snapshot.core.opacity; + layer.visible = snapshot.core.visible; + } + + RestorePropertyContext(registry, entity, std::move(snapshot.context)); + + switch (snapshot.core.type) { + case LayerType::TileLayer: { + auto& tileLayer = registry.emplace(entity); + tileLayer.matrix = snapshot.tiles.value(); + break; + } + case LayerType::ObjectLayer: { + auto& objectLayer = registry.emplace(entity); + for (auto objectSnapshot : snapshot.objects.value()) { + const auto objectEntity = registry.create(); + + registry.emplace(objectEntity, std::move(objectSnapshot.core)); + RestorePropertyContext(registry, objectEntity, std::move(objectSnapshot.context)); + + objectLayer.objects.push_back(objectEntity); + } + break; + } + case LayerType::GroupLayer: { + /* We don't need to add the children to the restored group here, that is + handled by AddBasicLayer. */ + registry.emplace(entity); + for (auto layerSnapshot : snapshot.children.value()) { + RestoreLayer(registry, std::move(layerSnapshot)); + } + break; + } + } + + /* Restore the previous layer index */ + while (GetLayerIndex(registry, entity) != snapshot.index) { + const auto index = GetLayerIndex(registry, entity); + if (index > snapshot.index) { + LayerTree::MoveNodeUp(registry, entity); + } + else if (index < snapshot.index) { + LayerTree::MoveNodeDown(registry, entity); + } + } + + LayerTree::SortNodes(registry); + return entity; +} + +void SortLayers(entt::registry& registry) +{ + LayerTree::SortNodes(registry); +} + +void RemoveLayer(entt::registry& registry, const entt::entity entity) +{ + auto maybe_reset = [&](entt::entity& active, const entt::entity entity) { + if (active != entt::null) { + if (entity == active || LayerTree::IsChildNode(registry, entity, active)) { + active = entt::null; + } + } + }; + + maybe_reset(registry.ctx().entity, entity); + maybe_reset(registry.ctx().entity, entity); + + LayerTree::DestroyNode(registry, entity); +} + +void SelectLayer(entt::registry& registry, const entt::entity entity) +{ + assert(entity != entt::null); + + auto& active = registry.ctx(); + active.entity = entity; +} + +auto CopyLayer(const entt::registry& registry, const entt::entity source) -> LayerSnapshot +{ + assert(source != entt::null); + assert(registry.all_of(source)); + assert(registry.all_of(source)); + assert(registry.all_of(source)); + assert((registry.any_of(source))); + + LayerSnapshot snapshot; + snapshot.index = registry.get(source).index; + snapshot.core = registry.get(source); + snapshot.context = CopyPropertyContext(registry, source); + + const auto parentEntity = registry.get(source).entity; + if (parentEntity != entt::null) { + snapshot.parent = registry.get(parentEntity).id; + } + + switch (snapshot.core.type) { + case LayerType::TileLayer: { + snapshot.tiles = registry.get(source).matrix; + break; + } + case LayerType::ObjectLayer: { + auto& objects = snapshot.objects.emplace(); + + for (const auto objectEntity : registry.get(source).objects) { + auto& objectSnapshot = objects.emplace_back(); + objectSnapshot.core = registry.get(objectEntity); + objectSnapshot.context = CopyPropertyContext(registry, objectEntity); + } + + break; + } + case LayerType::GroupLayer: { + auto& children = snapshot.children.emplace(); + + for (const auto child : registry.get(source).children) { + children.push_back(CopyLayer(registry, child)); + } + + break; + } + } + + return snapshot; +} + +auto DuplicateLayer(entt::registry& registry, const entt::entity source) -> entt::entity +{ + const auto& sourceParent = registry.get(source); + const auto copy = DuplicateLayer(registry, source, sourceParent.entity, false); + + LayerTree::SortNodes(registry); + + return copy; +} + +auto DuplicateLayer(entt::registry& registry, + const entt::entity source, + const entt::entity parent, + const bool recursive) -> entt::entity +{ + /* The recursive flag determines whether indices need to be adjusted, since we + do not touch indices of children of the original source layer that we want to + duplicate. */ + + if (!recursive) { + LayerTree::IncrementIndicesOfSiblingsBelow(registry, source); + } + + const auto copy = registry.create(); + + { + auto& node = registry.emplace(copy); + node.index = registry.get(source).index; + } + + registry.emplace(copy, parent); + + if (parent != entt::null) { + auto& parentNode = registry.get(parent); + parentNode.children.push_back(copy); + } + + { + auto& context = DuplicateComp(registry, source, copy); + if (!recursive) { + context.name += " (Copy)"; + } + } + + { + auto& map = registry.ctx(); + auto& layer = DuplicateComp(registry, source, copy); + layer.id = map.next_layer_id; + + if (!recursive) { + const auto sourceNode = registry.get(source); + + auto& node = registry.get(copy); + node.index = sourceNode.index + 1u; + } + + ++map.next_layer_id; + } + + if (registry.all_of(source)) { + DuplicateComp(registry, source, copy); + } + else if (registry.all_of(source)) { + DuplicateComp(registry, source, copy); + } + else if (registry.all_of(source)) { + registry.emplace(copy); + for (const auto sourceChild : registry.get(source).children) { + /* We don't need to add the created child layer to the group layer explicitly */ + DuplicateLayer(registry, sourceChild, copy, true); + } + } + + return copy; +} + +void MoveLayerUp(entt::registry& registry, const entt::entity entity) +{ + LayerTree::MoveNodeUp(registry, entity); +} + +void MoveLayerDown(entt::registry& registry, const entt::entity entity) +{ + LayerTree::MoveNodeDown(registry, entity); +} + +void SetLayerOpacity(entt::registry& registry, + const entt::entity entity, + const float opacity) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + auto& layer = registry.get(entity); + layer.opacity = opacity; +} + +void SetLayerVisible(entt::registry& registry, + const entt::entity entity, + const bool visible) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + auto& layer = registry.get(entity); + layer.visible = visible; +} + +auto FindLayer(const entt::registry& registry, const LayerID id) -> entt::entity +{ + for (auto&& [entity, layer] : registry.view().each()) { + if (layer.id == id) { + return entity; + } + } + + return entt::null; +} + +auto GetActiveLayer(const entt::registry& registry) -> entt::entity +{ + const auto& active = registry.ctx(); + return active.entity; +} + +auto GetLayerIndex(const entt::registry& registry, const entt::entity entity) -> usize +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + return registry.get(entity).index; +} + +auto GetLayerOpacity(const entt::registry& registry, const entt::entity entity) -> float +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + return registry.get(entity).opacity; +} + +auto GetLayerId(const entt::registry& registry, const entt::entity entity) -> LayerID +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + return registry.get(entity).id; +} + +auto IsLayerVisible(const entt::registry& registry, const entt::entity entity) -> bool +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + return registry.get(entity).visible; +} + +auto CanMoveLayerUp(const entt::registry& registry, const entt::entity entity) -> bool +{ + return LayerTree::CanMoveNodeUp(registry, entity); +} + +auto CanMoveLayerDown(const entt::registry& registry, const entt::entity entity) -> bool +{ + return LayerTree::CanMoveNodeDown(registry, entity); +} + +auto IsTileLayerActive(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + if (active.entity != entt::null) { + return registry.all_of(active.entity); + } + else { + return false; + } +} + +auto GetActiveLayerID(const entt::registry& registry) -> Maybe +{ + const auto& active = registry.ctx(); + if (active.entity != entt::null) { + return registry.get(active.entity).id; + } + else { + return nothing; + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/layer_system.hpp b/modules/tactile/core/systems/layers/layer_system.hpp new file mode 100644 index 0000000000..f5a7cf45f1 --- /dev/null +++ b/modules/tactile/core/systems/layers/layer_system.hpp @@ -0,0 +1,324 @@ +#pragma once + +#include // string + +#include // registry, entity, null + +#include +#include + +#include "core/map.hpp" +#include "layer_snapshot.hpp" + +namespace Tactile::Sys { + +/// \name Layer system +/// \{ + +/** + * \brief Creates a basic layer entity. + * + * \pre `parent` is either associated with a group layer or null. + * + * \details The created entity will feature the following components: + * - `Layer` + * - `LayerTreeNode` + * - `Parent` + * - `PropertyContext` + * + * \param registry the associated registry. + * \param id the unique identifier associated with the layer. + * \param type the specific layer type. + * \param name the name of the layer. + * \param parent the parent layer entity, can safely be a null entity. + * + * \return the created layer entity. + * + * \since 0.2.0 + */ +auto AddBasicLayer(entt::registry& registry, + LayerID id, + LayerType type, + std::string name, + entt::entity parent = entt::null) -> entt::entity; + +/** + * \brief Creates a tile layer entity. + * + * \details The created layer will be added as a child layer if the active layer at + * the time of invocation is a group layer. + * + * \details The created entity will feature the following components: + * - `Layer` + * - `TileLayer` + * - `Parent` + * - `PropertyContext` + * + * \param registry the associated registry. + * + * \return the created tile layer entity. + * + * \since 0.2.0 + */ +auto AddTileLayer(entt::registry& registry) -> entt::entity; + +/** + * \brief Creates an object layer entity. + * + * \details The created layer will be added as a child layer if the active layer at + * the time of invocation is a group layer. + * + * \details The created entity will feature the following components: + * - `Layer` + * - `ObjectLayer` + * - `Parent` + * - `PropertyContext` + * + * \param registry the associated registry. + * + * \return the created object layer entity. + * + * \since 0.2.0 + */ +auto AddObjectLayer(entt::registry& registry) -> entt::entity; + +/** + * \brief Creates a group layer entity. + * + * \details The created layer will be added as a child layer if the active layer at + * the time of invocation is a group layer. + * + * \details The created entity will feature the following components: + * - `Layer` + * - `GroupLayer` + * - `Parent` + * - `PropertyContext` + * + * \param registry the associated registry. + * + * \return the created group layer entity. + * + * \since 0.2.0 + */ +auto AddGroupLayer(entt::registry& registry) -> entt::entity; + +auto RestoreLayer(entt::registry& registry, LayerSnapshot snapshot) -> entt::entity; + +/** + * \brief Sorts all layers according to their current indices. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void SortLayers(entt::registry& registry); + +/** + * \brief Removes the layer associated with the specified ID. + * + * \pre `entity` must be associated with an existing layer. + * + * \details The active layer is is reset if the specified layer is active at the time + * of invocation. This function will also repair the layer indices. + * + * \param registry the associated registry. + * \param entity the layer entity that will be removed. + * + * \since 0.2.0 + */ +void RemoveLayer(entt::registry& registry, entt::entity entity); + +/** + * \brief Selects the layer associated with the specified ID. + * + * \pre `entity` must be associated with an existing layer. + * + * \param registry the associated registry. + * \param entity the entity associated with the layer that will be selected. + * + * \since 0.2.0 + */ +void SelectLayer(entt::registry& registry, entt::entity entity); + +[[nodiscard]] auto CopyLayer(const entt::registry& registry, entt::entity source) + -> LayerSnapshot; + +auto DuplicateLayer(entt::registry& registry, entt::entity source) -> entt::entity; + +auto DuplicateLayer(entt::registry& registry, + entt::entity source, + entt::entity parent, + bool recursive) -> entt::entity; + +/** + * \brief Moves the specified layer "up", i.e. earlier in the rendering order. + * + * \pre `entity` must be associated with an existing layer. + * \pre It must be possible to move the specified layer upwards. + * + * \details This function will repair the layer indices after moving the layer. + * + * \param registry the associated registry. + * \param entity the entity associated with the layer that will be moved up. + * + * \see `CanMoveLayerUp()` + * + * \since 0.2.0 + */ +void MoveLayerUp(entt::registry& registry, entt::entity entity); + +/** + * \brief Moves the specified layer "down", i.e. later in the rendering order. + * + * \pre `entity` must be associated with an existing layer. + * \pre It must be possible to move the specified layer down. + * + * \details This function will repair the layer indices after moving the layer. + * + * \param registry the associated registry. + * \param entity the entity associated with the layer that will be moved downwards. + * + * \see `CanMoveLayerDown()` + * + * \since 0.2.0 + */ +void MoveLayerDown(entt::registry& registry, entt::entity entity); + +/** + * \brief Sets the opacity of the specified layer. + * + * \pre `entity` must be associated with an existing layer. + * + * \param registry the associated registry. + * \param entity the entity associated with the layer that will be modified. + * \param opacity the new opacity of the layer, in the range [0, 1]. + * + * \since 0.2.0 + */ +void SetLayerOpacity(entt::registry& registry, entt::entity entity, float opacity); + +/** + * \brief Sets the visibility of the specified layer. + * + * \pre `entity` must be associated with an existing layer. + * + * \param registry the associated registry. + * \param entity the entity associated with the layer that will be modified. + * \param visible the visibility of the layer. + * + * \since 0.2.0 + */ +void SetLayerVisible(entt::registry& registry, entt::entity entity, bool visible); + +/** + * \brief Attempts to find the layer associated with the specified ID. + * + * \param registry the associated registry. + * \param id the ID associated with the desired layer. + * + * \return the associated layer entity; a null entity is returned if there is none. + * + * \since 0.2.0 + */ +[[nodiscard]] auto FindLayer(const entt::registry& registry, LayerID id) -> entt::entity; + +[[nodiscard]] auto GetActiveLayer(const entt::registry& registry) -> entt::entity; + +[[nodiscard]] auto GetLayerIndex(const entt::registry& registry, entt::entity) -> usize; + +[[nodiscard]] auto GetLayerOpacity(const entt::registry& registry, entt::entity entity) + -> float; + +[[nodiscard]] auto GetLayerId(const entt::registry& registry, entt::entity entity) + -> LayerID; + +[[nodiscard]] auto IsLayerVisible(const entt::registry& registry, entt::entity entity) + -> bool; + +[[nodiscard]] auto CanMoveLayerUp(const entt::registry& registry, entt::entity entity) + -> bool; + +[[nodiscard]] auto CanMoveLayerDown(const entt::registry& registry, entt::entity entity) + -> bool; + +[[nodiscard]] auto IsTileLayerActive(const entt::registry& registry) -> bool; + +[[nodiscard]] auto GetActiveLayerID(const entt::registry& registry) -> Maybe; + +inline void RemoveLayer(entt::registry& registry, const LayerID id) +{ + const auto entity = FindLayer(registry, id); + RemoveLayer(registry, entity); +} + +inline void SelectLayer(entt::registry& registry, const LayerID id) +{ + const auto entity = FindLayer(registry, id); + SelectLayer(registry, entity); +} + +inline auto DuplicateLayer(entt::registry& registry, const LayerID id) -> entt::entity +{ + const auto entity = FindLayer(registry, id); + return DuplicateLayer(registry, entity); +} + +inline void MoveLayerUp(entt::registry& registry, const LayerID id) +{ + const auto entity = FindLayer(registry, id); + MoveLayerUp(registry, entity); +} + +inline void MoveLayerDown(entt::registry& registry, const LayerID id) +{ + const auto entity = FindLayer(registry, id); + MoveLayerDown(registry, entity); +} + +inline void SetLayerOpacity(entt::registry& registry, + const LayerID id, + const float opacity) +{ + const auto entity = FindLayer(registry, id); + SetLayerOpacity(registry, entity, opacity); +} + +inline void SetLayerVisible(entt::registry& registry, + const LayerID id, + const bool visible) +{ + const auto entity = FindLayer(registry, id); + SetLayerVisible(registry, entity, visible); +} + +[[nodiscard]] inline auto GetLayerOpacity(const entt::registry& registry, + const LayerID id) -> float +{ + const auto entity = FindLayer(registry, id); + return GetLayerOpacity(registry, entity); +} + +[[nodiscard]] inline auto IsLayerVisible(const entt::registry& registry, const LayerID id) + -> bool +{ + const auto entity = FindLayer(registry, id); + return IsLayerVisible(registry, entity); +} + +[[nodiscard]] inline auto CanMoveLayerUp(const entt::registry& registry, const LayerID id) + -> bool +{ + const auto entity = FindLayer(registry, id); + return CanMoveLayerUp(registry, entity); +} + +[[nodiscard]] inline auto CanMoveLayerDown(const entt::registry& registry, + const LayerID id) -> bool +{ + const auto entity = FindLayer(registry, id); + return CanMoveLayerDown(registry, entity); +} + +/// \} End of layer system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/layer_tree_system.cpp b/modules/tactile/core/systems/layers/layer_tree_system.cpp new file mode 100644 index 0000000000..b9ce974527 --- /dev/null +++ b/modules/tactile/core/systems/layers/layer_tree_system.cpp @@ -0,0 +1,295 @@ +#include "layer_tree_system.hpp" + +#include // assert +#include // swap + +#include "core/components/layer_tree_node.hpp" +#include "core/components/parent.hpp" + +namespace Tactile::Sys::LayerTree { +namespace { + +void SwapIndices(entt::registry& registry, const entt::entity a, const entt::entity b) +{ + assert(a != entt::null); + assert(b != entt::null); + + auto& fst = registry.get(a); + auto& snd = registry.get(b); + + std::swap(fst.index, snd.index); + SortNodes(registry); +} + +void OffsetIndicesOfSiblingsBelow(entt::registry& registry, + const entt::entity entity, + const int64 offset) +{ + auto sibling = GetSiblingBelow(registry, entity); + while (sibling != entt::null) { + auto& siblingNode = registry.get(sibling); + const auto newIndex = siblingNode.index + offset; + sibling = GetSiblingBelow(registry, sibling); + siblingNode.index = newIndex; + } +} + +void DestroyChildNodes(entt::registry& registry, const entt::entity entity) +{ + auto& node = registry.get(entity); + for (const auto child : node.children) { + if (registry.all_of(child)) { + DestroyChildNodes(registry, child); + } + registry.destroy(child); + } +} + +[[nodiscard]] auto GetSibling(const entt::registry& registry, + const entt::entity entity, + const usize targetIndex) -> entt::entity +{ + const auto& parent = registry.get(entity); + if (parent.entity != entt::null) { + const auto& parentNode = registry.get(parent.entity); + for (const auto child : parentNode.children) { + const auto& childLayer = registry.get(child); + if (childLayer.index == targetIndex) { + return child; + } + } + } + else { + for (auto&& [otherEntity, otherNode, otherParent] : + registry.view().each()) + { + if (otherParent.entity == entt::null && otherNode.index == targetIndex) { + return otherEntity; + } + } + } + + return entt::null; +} + +/* Counts the amount of sibling nodes above a layer, including the child + count of those siblings */ +[[nodiscard]] auto CountSiblingsAboveInclusiveChildren(const entt::registry& registry, + const entt::entity entity) -> usize +{ + usize count = 0u; + + auto sibling = GetSiblingAbove(registry, entity); + while (sibling != entt::null) { + count += GetChildrenCount(registry, sibling); + sibling = GetSiblingAbove(registry, sibling); + } + + return count; +} + +} // namespace + +void SortNodes(entt::registry& registry) +{ + registry.sort( + [&](const entt::entity a, const entt::entity b) { + const auto fst = GetGlobalIndex(registry, a); + const auto snd = GetGlobalIndex(registry, b); + return fst < snd; + }, + entt::insertion_sort{}); + + /* Ensure that nodes hold sorted child node lists */ + for (auto&& [entity, node] : registry.view().each()) { + std::ranges::sort(node.children, [&](const entt::entity a, const entt::entity b) { + const auto& fst = registry.get(a); + const auto& snd = registry.get(b); + return fst.index < snd.index; + }); + } +} + +void IncrementIndicesOfSiblingsBelow(entt::registry& registry, const entt::entity entity) +{ + OffsetIndicesOfSiblingsBelow(registry, entity, 1); +} + +void DecrementIndicesOfSiblingsBelow(entt::registry& registry, const entt::entity entity) +{ + OffsetIndicesOfSiblingsBelow(registry, entity, -1); +} + +void DestroyNode(entt::registry& registry, const entt::entity entity) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + /* Fix indices of siblings that are below the removed layer */ + DecrementIndicesOfSiblingsBelow(registry, entity); + + /* Remove the node from the parent node, if there is one. */ + const auto& parent = registry.get(entity); + if (parent.entity != entt::null) { + auto& parentNode = registry.get(parent.entity); + std::erase(parentNode.children, entity); + } + + if (registry.all_of(entity)) { + DestroyChildNodes(registry, entity); + } + + registry.destroy(entity); + SortNodes(registry); +} + +void MoveNodeUp(entt::registry& registry, const entt::entity entity) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + assert(CanMoveNodeUp(registry, entity)); + + const auto target = GetSiblingAbove(registry, entity); + assert(target != entt::null); + + SwapIndices(registry, entity, target); +} + +void MoveNodeDown(entt::registry& registry, const entt::entity entity) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + assert(CanMoveNodeDown(registry, entity)); + + const auto target = GetSiblingBelow(registry, entity); + assert(target != entt::null); + + SwapIndices(registry, entity, target); +} + +auto CanMoveNodeUp(const entt::registry& registry, const entt::entity entity) -> bool +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + return registry.get(entity).index > 0u; +} + +auto CanMoveNodeDown(const entt::registry& registry, const entt::entity entity) -> bool +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto index = registry.get(entity).index; + const auto nSiblings = GetSiblingCount(registry, entity); + + return index < nSiblings; +} + +auto IsChildNode(const entt::registry& registry, + const entt::entity parent, + const entt::entity entity) -> bool +{ + assert(parent != entt::null); + assert(entity != entt::null); + assert(registry.all_of(parent)); + assert(registry.all_of(entity)); + + for (const auto child : registry.get(parent).children) { + if (child == entity) { + return true; + } + else { + return IsChildNode(registry, child, entity); + } + } + + return false; +} + +auto GetSiblingAbove(const entt::registry& registry, const entt::entity entity) + -> entt::entity +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto index = registry.get(entity).index; + if (index != 0u) { + return GetSibling(registry, entity, index - 1u); + } + else { + return entt::null; + } +} + +auto GetSiblingBelow(const entt::registry& registry, const entt::entity entity) + -> entt::entity +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto index = registry.get(entity).index; + return GetSibling(registry, entity, index + 1u); +} + +auto GetSiblingCount(const entt::registry& registry, const entt::entity entity) -> usize +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto& parent = registry.get(entity); + + if (parent.entity == entt::null) { + usize count = 0; + + for (auto&& [otherEntity, otherNode, otherParent] : + registry.view().each()) + { + if (otherEntity != entity && otherParent.entity == entt::null) { + ++count; + } + } + + return count; + } + else { + const auto& parentNode = registry.get(parent.entity); + return parentNode.children.size() - 1; // Exclude the queried layer + } +} + +auto GetChildrenCount(const entt::registry& registry, const entt::entity entity) -> usize +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto& node = registry.get(entity); + auto count = node.children.size(); + + for (const auto child : node.children) { + count += GetChildrenCount(registry, child); + } + + return count; +} + +auto GetGlobalIndex(const entt::registry& registry, const entt::entity entity) -> usize +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + assert(registry.all_of(entity)); + + const auto& node = registry.get(entity); + const auto& parent = registry.get(entity); + + const auto base = node.index + CountSiblingsAboveInclusiveChildren(registry, entity); + + if (parent.entity == entt::null) { + return base; + } + else { + return base + GetGlobalIndex(registry, parent.entity) + 1u; + } +} + +} // namespace Tactile::Sys::LayerTree \ No newline at end of file diff --git a/modules/tactile/core/systems/layers/layer_tree_system.hpp b/modules/tactile/core/systems/layers/layer_tree_system.hpp new file mode 100644 index 0000000000..9897d554a8 --- /dev/null +++ b/modules/tactile/core/systems/layers/layer_tree_system.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include // registry, entity + +#include + +namespace Tactile::Sys::LayerTree { + +void SortNodes(entt::registry& registry); + +void IncrementIndicesOfSiblingsBelow(entt::registry& registry, entt::entity entity); + +void DecrementIndicesOfSiblingsBelow(entt::registry& registry, entt::entity entity); + +void DestroyNode(entt::registry& registry, entt::entity entity); + +void MoveNodeUp(entt::registry& registry, entt::entity entity); + +void MoveNodeDown(entt::registry& registry, entt::entity entity); + +[[nodiscard]] auto CanMoveNodeUp(const entt::registry& registry, entt::entity entity) + -> bool; + +[[nodiscard]] auto CanMoveNodeDown(const entt::registry& registry, entt::entity entity) + -> bool; + +[[nodiscard]] auto IsChildNode(const entt::registry& registry, + entt::entity parent, + entt::entity entity) -> bool; + +[[nodiscard]] auto GetSiblingAbove(const entt::registry& registry, entt::entity entity) + -> entt::entity; + +[[nodiscard]] auto GetSiblingBelow(const entt::registry& registry, entt::entity entity) + -> entt::entity; + +[[nodiscard]] auto GetSiblingCount(const entt::registry& registry, entt::entity entity) + -> usize; + +[[nodiscard]] auto GetChildrenCount(const entt::registry& registry, entt::entity entity) + -> usize; + +[[nodiscard]] auto GetGlobalIndex(const entt::registry& registry, entt::entity entity) + -> usize; + +} // namespace Tactile::Sys::LayerTree \ No newline at end of file diff --git a/modules/tactile/core/systems/layers/object_layer_system.cpp b/modules/tactile/core/systems/layers/object_layer_system.cpp new file mode 100644 index 0000000000..35e778cb1b --- /dev/null +++ b/modules/tactile/core/systems/layers/object_layer_system.cpp @@ -0,0 +1,31 @@ +#include "object_layer_system.hpp" + +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" + +namespace Tactile::Sys { + +auto HasObject(const entt::registry& registry, + const entt::entity entity, + const ObjectID id) -> bool +{ + return FindObject(registry, entity, id) != entt::null; +} + +auto FindObject(const entt::registry& registry, + const entt::entity entity, + const ObjectID id) -> entt::entity +{ + const auto& layer = registry.get(entity); + + for (const auto objectEntity : layer.objects) { + const auto& object = registry.get(objectEntity); + if (object.id == id) { + return objectEntity; + } + } + + return entt::null; +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/object_layer_system.hpp b/modules/tactile/core/systems/layers/object_layer_system.hpp new file mode 100644 index 0000000000..5ddd2ef11d --- /dev/null +++ b/modules/tactile/core/systems/layers/object_layer_system.hpp @@ -0,0 +1,22 @@ +#pragma once + +#include // registry, entity + +#include + +namespace Tactile::Sys { + +/// \name Object layer system +/// \{ + +[[nodiscard]] auto HasObject(const entt::registry& registry, + entt::entity entity, + ObjectID id) -> bool; + +[[nodiscard]] auto FindObject(const entt::registry& registry, + entt::entity entity, + ObjectID id) -> entt::entity; + +/// \} End of object layer system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/object_snapshot.hpp b/modules/tactile/core/systems/layers/object_snapshot.hpp new file mode 100644 index 0000000000..4739f4fd3d --- /dev/null +++ b/modules/tactile/core/systems/layers/object_snapshot.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include "core/components/object.hpp" +#include "core/systems/property_context_snapshot.hpp" + +namespace Tactile::Sys { + +struct ObjectSnapshot final +{ + Object core; + PropertyContextSnapshot context; +}; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/tile_layer_system.cpp b/modules/tactile/core/systems/layers/tile_layer_system.cpp new file mode 100644 index 0000000000..e3e9059c35 --- /dev/null +++ b/modules/tactile/core/systems/layers/tile_layer_system.cpp @@ -0,0 +1,54 @@ +#include "tile_layer_system.hpp" + +#include // assert + +#include "core/components/tile_layer.hpp" + +namespace Tactile::Sys { + +void SetTileInLayer(entt::registry& registry, + const entt::entity entity, + const MapPosition& position, + const TileID tile) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + auto& layer = registry.get(entity); + layer.matrix.at(position.GetRowIndex()).at(position.GetColumnIndex()) = tile; +} + +void SetTilesInLayer(entt::registry& registry, + const entt::entity entity, + const TileCache& tiles) +{ + assert(entity != entt::null); + assert(registry.all_of(entity)); + + auto& matrix = registry.get(entity).matrix; + for (const auto& [position, tile] : tiles) { + assert(position.GetRowIndex() < matrix.size()); + assert(position.GetColumnIndex() < matrix.front().size()); + matrix[position.GetRowIndex()][position.GetColumnIndex()] = tile; + } +} + +auto GetTileFromLayer(const entt::registry& registry, + const entt::entity entity, + const MapPosition& position) -> TileID +{ + const auto& tileLayer = registry.get(entity); + const auto& matrix = tileLayer.matrix; + + const auto row = position.GetRow(); + const auto col = position.GetColumn(); + + if (row < matrix.size() && col < matrix.at(0).size()) { + return matrix.at(row).at(col); + } + else { + return empty_tile; + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/layers/tile_layer_system.hpp b/modules/tactile/core/systems/layers/tile_layer_system.hpp new file mode 100644 index 0000000000..3375482371 --- /dev/null +++ b/modules/tactile/core/systems/layers/tile_layer_system.hpp @@ -0,0 +1,30 @@ +#pragma once + +#include // registry, entity + +#include +#include + +#include "common/tile_cache.hpp" + +namespace Tactile::Sys { + +/// \name Tile layer system +/// \{ + +void SetTileInLayer(entt::registry& registry, + entt::entity entity, + const MapPosition& position, + TileID tile); + +void SetTilesInLayer(entt::registry& registry, + entt::entity entity, + const TileCache& tiles); + +[[nodiscard]] auto GetTileFromLayer(const entt::registry& registry, + entt::entity entity, + const MapPosition& position) -> TileID; + +/// \} End of tile layer system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/map_system.cpp b/modules/tactile/core/systems/map_system.cpp new file mode 100644 index 0000000000..9413b68def --- /dev/null +++ b/modules/tactile/core/systems/map_system.cpp @@ -0,0 +1,105 @@ +#include "map_system.hpp" + +#include // assert +#include // abs +#include // invocable + +#include "core/algorithms/invoke_n.hpp" +#include "core/components/layer.hpp" +#include "core/components/tile_layer.hpp" +#include "core/map.hpp" +#include "core/systems/layers/tile_layer_system.hpp" + +namespace Tactile::Sys { +namespace { + +template T> +void TileLayerQuery(entt::registry& registry, T&& invocable) +{ + for (auto&& [entity, layer] : registry.view().each()) { + if (auto* tileLayer = registry.try_get(entity)) { + invocable(*tileLayer); + } + } +} + +} // namespace + +void AddRow(entt::registry& registry) +{ + auto& map = registry.ctx(); + ++map.row_count; + + TileLayerQuery(registry, [nCols = map.column_count](TileLayer& layer) { + layer.matrix.push_back(MakeTileRow(nCols, empty_tile)); + }); +} + +void AddColumn(entt::registry& registry) +{ + auto& map = registry.ctx(); + ++map.column_count; + + TileLayerQuery(registry, [](TileLayer& layer) { + for (auto& row : layer.matrix) { + row.push_back(empty_tile); + } + }); +} + +void RemoveRow(entt::registry& registry) +{ + auto& map = registry.ctx(); + if (map.row_count > 1) { + --map.row_count; + TileLayerQuery(registry, [](TileLayer& layer) { layer.matrix.pop_back(); }); + } +} + +void RemoveColumn(entt::registry& registry) +{ + auto& map = registry.ctx(); + if (map.column_count > 1) { + --map.column_count; + TileLayerQuery(registry, [](TileLayer& layer) { + for (auto& row : layer.matrix) { + assert(row.size() > 1); + row.pop_back(); + } + }); + } +} + +void ResizeMap(entt::registry& registry, const int nRows, const int nCols) +{ + assert(nRows > 0); + assert(nCols > 0); + auto& map = registry.ctx(); + + if (const auto diff = std::abs(map.row_count - nRows); map.row_count < nRows) { + InvokeN(diff, [&] { AddRow(registry); }); + } + else { + InvokeN(diff, [&] { RemoveRow(registry); }); + } + + if (const auto diff = std::abs(map.column_count - nCols); map.column_count < nCols) { + InvokeN(diff, [&] { AddColumn(registry); }); + } + else { + InvokeN(diff, [&] { RemoveColumn(registry); }); + } +} + +auto IsPositionInMap(const entt::registry& registry, const MapPosition& position) -> bool +{ + const auto& map = registry.ctx(); + + const auto row = position.GetRowIndex(); + const auto column = position.GetColumnIndex(); + + return (row >= 0) && (column >= 0) && (row < map.row_count) && + (column < map.column_count); +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/map_system.hpp b/modules/tactile/core/systems/map_system.hpp new file mode 100644 index 0000000000..f52281bdb8 --- /dev/null +++ b/modules/tactile/core/systems/map_system.hpp @@ -0,0 +1,27 @@ +#pragma once + +#include // registry + +#include + +namespace Tactile::Sys { + +/// \name Map system +/// \{ + +void AddRow(entt::registry& registry); + +void AddColumn(entt::registry& registry); + +void RemoveRow(entt::registry& registry); + +void RemoveColumn(entt::registry& registry); + +void ResizeMap(entt::registry& registry, int nRows, int nCols); + +[[nodiscard]] auto IsPositionInMap(const entt::registry& registry, + const MapPosition& position) -> bool; + +/// \} End of map system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/property_context_snapshot.hpp b/modules/tactile/core/systems/property_context_snapshot.hpp new file mode 100644 index 0000000000..6685cc7d43 --- /dev/null +++ b/modules/tactile/core/systems/property_context_snapshot.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // less +#include // map +#include // string + +#include +#include + +namespace Tactile::Sys { + +struct PropertyContextSnapshot final +{ + ContextID id; + std::string name; + std::map> properties; +}; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/property_system.cpp b/modules/tactile/core/systems/property_system.cpp new file mode 100644 index 0000000000..35a5a29a9b --- /dev/null +++ b/modules/tactile/core/systems/property_system.cpp @@ -0,0 +1,257 @@ +#include "property_system.hpp" + +#include // any_of +#include // assert +#include // move +#include // erase + +namespace Tactile::Sys { +namespace { + +/* Identifier used to distinguish property contexts, generated on a + session-by-session basis and not stored anywhere in save files. */ +inline ContextID next_context_id{1}; + +} // namespace + +auto AddPropertyContext(entt::registry& registry, const entt::entity entity) + -> PropertyContext& +{ + auto& context = registry.emplace(entity); + + context.id = next_context_id; + ++next_context_id; + + return context; +} + +void RestorePropertyContext(entt::registry& registry, + const entt::entity source, + PropertyContextSnapshot snapshot) +{ + auto& context = registry.get_or_emplace(source); + context.id = snapshot.id; + context.name = std::move(snapshot.name); + + for (auto [propertyName, propertyValue] : snapshot.properties) { + const auto propertyEntity = registry.create(); + auto& property = registry.emplace(propertyEntity); + property.name = propertyName; + property.value = std::move(propertyValue); + } +} + +auto CopyPropertyContext(const entt::registry& registry, const entt::entity source) + -> PropertyContextSnapshot +{ + const auto& context = registry.get(source); + + PropertyContextSnapshot snapshot; + snapshot.id = context.id; + snapshot.name = context.name; + + for (const auto propertyEntity : context.properties) { + const auto& property = registry.get(propertyEntity); + snapshot.properties.try_emplace(property.name, property.value); + } + + return snapshot; +} + +void AddProperty(entt::registry& registry, + const ContextID id, + std::string name, + const PropertyType type) +{ + auto& context = GetContext(registry, id); + + const auto entity = registry.create(); + auto& property = registry.emplace(entity); + property.name = std::move(name); + property.value.ResetToDefault(type); + + context.properties.push_back(entity); +} + +void AddProperty(entt::registry& registry, + const ContextID id, + std::string name, + PropertyValue value) +{ + auto& context = GetContext(registry, id); + + const auto entity = registry.create(); + auto& property = registry.emplace(entity); + property.name = std::move(name); + property.value = std::move(value); + + context.properties.push_back(entity); +} + +void RemoveProperty(entt::registry& registry, + const ContextID id, + const std::string_view name) +{ + auto& context = GetContext(registry, id); + + const auto entity = FindProperty(registry, context, name); + assert(entity != entt::null); + + std::erase(context.properties, entity); + registry.destroy(entity); +} + +void RenameProperty(entt::registry& registry, + std::string_view oldName, + std::string newName) +{ + assert(HasPropertyWithName(registry, oldName)); + + const auto entity = FindProperty(registry, oldName); + if (entity != entt::null) { + auto& property = registry.get(entity); + property.name = std::move(newName); + } +} + +void RenameProperty(entt::registry& registry, + const ContextID id, + const std::string_view oldName, + std::string newName) +{ + auto& context = GetContext(registry, id); + assert(FindProperty(registry, context, newName) == entt::null); + + const auto entity = FindProperty(registry, context, oldName); + assert(entity != entt::null); + + auto& property = registry.get(entity); + property.name = std::move(newName); +} + +void UpdateProperty(entt::registry& registry, + const ContextID id, + const std::string_view name, + PropertyValue value) +{ + auto& context = GetContext(registry, id); + + const auto entity = FindProperty(registry, context, name); + assert(entity != entt::null); + + auto& property = registry.get(entity); + property.value = std::move(value); +} + +void ChangePropertyType(entt::registry& registry, + const ContextID id, + const std::string_view name, + const PropertyType type) +{ + auto& context = GetContext(registry, id); + + const auto entity = FindProperty(registry, context, name); + assert(entity != entt::null); + + auto& property = registry.get(entity); + property.value.ResetToDefault(type); +} + +auto GetCurrentContext(entt::registry& registry) -> PropertyContext& +{ + const auto& current = registry.ctx(); + return (current.entity != entt::null) ? registry.get(current.entity) + : registry.ctx(); +} + +auto GetCurrentContext(const entt::registry& registry) -> const PropertyContext& +{ + const auto& current = registry.ctx(); + return (current.entity != entt::null) ? registry.get(current.entity) + : registry.ctx(); +} + +auto GetContext(entt::registry& registry, const ContextID id) -> PropertyContext& +{ + for (auto&& [entity, context] : registry.view().each()) { + if (context.id == id) { + return context; + } + } + + assert(registry.ctx().id == id); + return registry.ctx(); +} + +auto GetContext(const entt::registry& registry, const ContextID id) + -> const PropertyContext& +{ + for (auto&& [entity, context] : registry.view().each()) { + if (context.id == id) { + return context; + } + } + + assert(registry.ctx().id == id); + return registry.ctx(); +} + +auto GetPropertyValue(const entt::registry& registry, + const ContextID id, + const std::string_view name) -> const PropertyValue& +{ + const auto& context = GetContext(registry, id); + + const auto entity = FindProperty(registry, context, name); + assert(entity != entt::null); + + const auto& property = registry.get(entity); + return property.value; +} + +auto GetPropertyType(const entt::registry& registry, + const ContextID id, + const std::string_view name) -> PropertyType +{ + const auto& value = GetPropertyValue(registry, id, name); + return value.GetType().value(); +} + +auto FindProperty(const entt::registry& registry, const std::string_view name) + -> entt::entity +{ + const auto& context = GetCurrentContext(registry); + for (const auto propertyEntity : context.properties) { + const auto& property = registry.get(propertyEntity); + if (name == property.name) { + return propertyEntity; + } + } + + return entt::null; +} + +auto FindProperty(const entt::registry& registry, + const PropertyContext& context, + const std::string_view name) -> entt::entity +{ + for (const auto entity : context.properties) { + const auto& property = registry.get(entity); + if (property.name == name) { + return entity; + } + } + + return entt::null; +} + +auto HasPropertyWithName(const entt::registry& registry, const std::string_view name) + -> bool +{ + const auto& context = GetCurrentContext(registry); + return std::ranges::any_of(context.properties, [&, name](entt::entity entity) { + return registry.get(entity).name == name; + }); +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/property_system.hpp b/modules/tactile/core/systems/property_system.hpp new file mode 100644 index 0000000000..c75a71698c --- /dev/null +++ b/modules/tactile/core/systems/property_system.hpp @@ -0,0 +1,91 @@ +#pragma once + +#include // string +#include // string_view + +#include // registry, entity + +#include +#include + +#include "core/components/property.hpp" +#include "core/components/property_context.hpp" +#include "property_context_snapshot.hpp" + +namespace Tactile::Sys { + +/// \name Property system +/// \{ + +auto AddPropertyContext(entt::registry& registry, entt::entity entity) + -> PropertyContext&; + +void RestorePropertyContext(entt::registry& registry, + entt::entity source, + PropertyContextSnapshot snapshot); + +[[nodiscard]] auto CopyPropertyContext(const entt::registry& registry, + entt::entity source) -> PropertyContextSnapshot; + +void AddProperty(entt::registry& registry, + ContextID id, + std::string name, + PropertyType type); + +void AddProperty(entt::registry& registry, + ContextID id, + std::string name, + PropertyValue value); + +void RemoveProperty(entt::registry& registry, ContextID id, std::string_view name); + +void RenameProperty(entt::registry& registry, + ContextID id, + std::string_view oldName, + std::string newName); + +void RenameProperty(entt::registry& registry, + std::string_view oldName, + std::string newName); + +void UpdateProperty(entt::registry& registry, + ContextID id, + std::string_view name, + PropertyValue value); + +void ChangePropertyType(entt::registry& registry, + ContextID id, + std::string_view name, + PropertyType type); + +[[nodiscard]] auto GetCurrentContext(entt::registry& registry) -> PropertyContext&; + +[[nodiscard]] auto GetCurrentContext(const entt::registry& registry) + -> const PropertyContext&; + +[[nodiscard]] auto GetContext(entt::registry& registry, ContextID id) -> PropertyContext&; + +[[nodiscard]] auto GetContext(const entt::registry& registry, ContextID id) + -> const PropertyContext&; + +[[nodiscard]] auto GetPropertyValue(const entt::registry& registry, + ContextID id, + std::string_view name) -> const PropertyValue&; + +[[nodiscard]] auto GetPropertyType(const entt::registry& registry, + ContextID id, + std::string_view name) -> PropertyType; + +[[nodiscard]] auto FindProperty(const entt::registry& registry, std::string_view name) + -> entt::entity; + +[[nodiscard]] auto FindProperty(const entt::registry& registry, + const PropertyContext& context, + std::string_view name) -> entt::entity; + +[[nodiscard]] auto HasPropertyWithName(const entt::registry& registry, + std::string_view name) -> bool; + +/// \} End of property system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/registry_factory_system.cpp b/modules/tactile/core/systems/registry_factory_system.cpp new file mode 100644 index 0000000000..b1cf3da988 --- /dev/null +++ b/modules/tactile/core/systems/registry_factory_system.cpp @@ -0,0 +1,41 @@ +#include "registry_factory_system.hpp" + +#include "core/components/layer.hpp" +#include "core/components/property_context.hpp" +#include "core/components/tileset.hpp" +#include "core/components/tool.hpp" +#include "core/map.hpp" +#include "core/mouse.hpp" +#include "core/viewport.hpp" + +namespace Tactile::Sys { + +auto MakeRegistry() -> entt::registry +{ + entt::registry registry; + + registry.set(); + registry.set(); + registry.set(); + registry.set(); + registry.set(); + + auto& map = registry.set(); + map.row_count = 5; + map.column_count = 5; + + auto& viewport = registry.set(); + viewport.tile_width = 64; + viewport.tile_height = 64; + viewport.x_offset = 0; + viewport.y_offset = 0; + + auto& context = registry.set(); + context.name = "Map"; + + registry.set(1_tset, 1_tile); + + return registry; +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/registry_factory_system.hpp b/modules/tactile/core/systems/registry_factory_system.hpp new file mode 100644 index 0000000000..cf86db8614 --- /dev/null +++ b/modules/tactile/core/systems/registry_factory_system.hpp @@ -0,0 +1,27 @@ +#pragma once + +#include // registry + +namespace Tactile::Sys { + +/** + * \brief Creates a registry with the expected context variables. + * + * \details The created registry will feature the following context variables: + * - `Map` + * - `ActiveLayer` + * - `ActiveTileset` + * - `ActivePropertyContext` + * - `ActiveTool` + * - `Viewport` + * - `PropertyContext` + * - `TilesetContext` + * - `Mouse` + * + * \return a registry. + * + * \since 0.2.0 + */ +[[nodiscard]] auto MakeRegistry() -> entt::registry; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tileset_snapshot.hpp b/modules/tactile/core/systems/tileset_snapshot.hpp new file mode 100644 index 0000000000..4ebbf3f948 --- /dev/null +++ b/modules/tactile/core/systems/tileset_snapshot.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include "core/components/texture.hpp" +#include "core/components/tileset.hpp" +#include "core/components/uv_tile_size.hpp" +#include "property_context_snapshot.hpp" + +namespace Tactile::Sys { + +struct TilesetSnapshot final +{ + Tileset core; + TilesetSelection selection; + Texture texture; + UvTileSize uv; + PropertyContextSnapshot context; +}; + +} // namespace Tactile::Sys \ No newline at end of file diff --git a/modules/tactile/core/systems/tileset_system.cpp b/modules/tactile/core/systems/tileset_system.cpp new file mode 100644 index 0000000000..ac3caf2718 --- /dev/null +++ b/modules/tactile/core/systems/tileset_system.cpp @@ -0,0 +1,283 @@ +#include "tileset_system.hpp" + +#include // assert +#include // unordered_map +#include // move + +#include "core/components/animation.hpp" +#include "core/components/fancy_tile.hpp" +#include "core/components/property_context.hpp" +#include "core/components/texture.hpp" +#include "core/components/tileset.hpp" +#include "core/components/uv_tile_size.hpp" +#include "property_system.hpp" + +namespace Tactile::Sys { +namespace { + +[[nodiscard]] auto CreateSourceRectCache(const Tileset& tileset) + -> std::unordered_map +{ + std::unordered_map cache; + + const auto amount = (tileset.last_id + 1_tile) - tileset.first_id; + cache.reserve(amount.get()); + + for (TileID id{tileset.first_id}; id <= tileset.last_id; ++id) { + const auto index = id - tileset.first_id; + + const auto x = (index.get() % tileset.column_count) * tileset.tile_width; + const auto y = (index.get() / tileset.column_count) * tileset.tile_height; + + cache.emplace(id, cen::irect{x, y, tileset.tile_width, tileset.tile_height}); + } + + return cache; +} + +void RefreshTilesetCache(entt::registry& registry, const entt::entity entity) +{ + const auto& tileset = registry.get(entity); + + auto& cache = registry.emplace_or_replace(entity); + cache.source_rects = CreateSourceRectCache(tileset); + + for (auto&& [tileEntity, tile] : registry.view().each()) { + if (tile.id >= tileset.first_id && tile.id <= tileset.last_id) { + cache.tiles.try_emplace(tile.id, tileEntity); + } + } +} + +} // namespace + +auto MakeTileset(entt::registry& registry, + const TileID firstId, + const Texture& texture, + const int tileWidth, + const int tileHeight) -> entt::entity +{ + auto& tilesets = registry.ctx(); + + const auto id = tilesets.next_id; + ++tilesets.next_id; + + const auto entity = registry.create(); + auto& tileset = registry.emplace(entity); + tileset.id = id; + + tileset.tile_width = tileWidth; + tileset.tile_height = tileHeight; + + tileset.row_count = texture.height / tileHeight; + tileset.column_count = texture.width / tileWidth; + tileset.tile_count = tileset.row_count * tileset.column_count; + + tileset.first_id = firstId; + tileset.last_id = tileset.first_id + TileID{tileset.tile_count}; + tilesets.next_tile_id += TileID{tileset.tile_count} + 1_tile; + + registry.emplace(entity, texture); + + auto& uv = registry.emplace(entity); + uv.width = static_cast(tileWidth) / static_cast(texture.width); + uv.height = static_cast(tileHeight) / static_cast(texture.height); + + auto& cache = registry.emplace(entity); + cache.source_rects = CreateSourceRectCache(tileset); + + auto& context = Sys::AddPropertyContext(registry, entity); + context.name = texture.path.stem().string(); + + registry.emplace(entity); + + return entity; +} + +auto MakeTileset(entt::registry& registry, + const Texture& texture, + const int tileWidth, + const int tileHeight) -> entt::entity +{ + auto& context = registry.ctx(); + return MakeTileset(registry, context.next_tile_id, texture, tileWidth, tileHeight); +} + +auto RestoreTileset(entt::registry& registry, TilesetSnapshot snapshot) -> entt::entity +{ + const auto entity = registry.create(); + + registry.emplace(entity, std::move(snapshot.core)); + registry.emplace(entity, snapshot.selection); + registry.emplace(entity, snapshot.texture); + registry.emplace(entity, snapshot.uv); + + RefreshTilesetCache(registry, entity); + RestorePropertyContext(registry, entity, std::move(snapshot.context)); + + return entity; +} + +auto CopyTileset(const entt::registry& registry, const entt::entity source) + -> TilesetSnapshot +{ + assert(source != entt::null); + TilesetSnapshot snapshot; + + snapshot.core = registry.get(source); + snapshot.selection = registry.get(source); + snapshot.texture = registry.get(source); + snapshot.uv = registry.get(source); + snapshot.context = CopyPropertyContext(registry, source); + + return snapshot; +} + +void SelectTileset(entt::registry& registry, const TilesetID id) +{ + const auto entity = FindTileset(registry, id); + assert(entity != entt::null); + + auto& activeTileset = registry.ctx(); + activeTileset.entity = entity; +} + +void RemoveTileset(entt::registry& registry, const TilesetID id) +{ + const auto entity = FindTileset(registry, id); + assert(entity != entt::null); + + auto& activeTileset = registry.ctx(); + if (entity == activeTileset.entity) { + activeTileset.entity = entt::null; + } + + registry.destroy(entity); + + if (!registry.empty()) { + activeTileset.entity = registry.view().front(); + } +} + +void UpdateTilesetSelection(entt::registry& registry, const Region& region) +{ + auto& active = registry.ctx(); + assert(active.entity != entt::null); + + auto& selection = registry.get(active.entity); + selection.region = region; +} + +auto FindTileset(const entt::registry& registry, const TilesetID id) -> entt::entity +{ + for (auto&& [entity, tileset] : registry.view().each()) { + if (tileset.id == id) { + return entity; + } + } + + return entt::null; +} + +auto FindTileset(const entt::registry& registry, const TileID id) -> entt::entity +{ + for (auto&& [entity, tileset] : registry.view().each()) { + if (id >= tileset.first_id && id <= tileset.last_id) { + return entity; + } + } + + return entt::null; +} + +auto GetActiveTileset(const entt::registry& registry) -> entt::entity +{ + const auto& active = registry.ctx(); + return active.entity; +} + +auto HasNonEmptyTilesetSelection(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + if (active.entity != entt::null) { + const auto& selection = registry.get(active.entity); + return selection.region.has_value(); + } + else { + return false; + } +} + +auto IsSingleTileSelectedInTileset(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + if (active.entity != entt::null) { + const auto& selection = registry.get(active.entity); + if (selection.region) { + const auto& region = *selection.region; + return (region.end - region.begin) == MapPosition{1, 1}; + } + } + + return false; +} + +auto GetTileToRender(const entt::registry& registry, + const entt::entity tilesetEntity, + const TileID id) -> TileID +{ + const auto& cache = registry.get(tilesetEntity); + + if (const auto it = cache.tiles.find(id); it != cache.tiles.end()) { + const auto entity = it->second; + if (const auto* animation = registry.try_get(entity)) { + const auto frameEntity = animation->frames.at(animation->index); + const auto& frame = registry.get(frameEntity); + return frame.tile; + } + } + + return id; +} + +auto GetSourceRect(const entt::registry& registry, + const entt::entity tilesetEntity, + const TileID id) -> const cen::irect& +{ + const auto& cache = registry.get(tilesetEntity); + return cache.source_rects.at(id); +} + +auto GetTileFromTileset(const entt::registry& registry, + const entt::entity entity, + const MapPosition& position) -> TileID +{ + assert(entity != entt::null); + const auto& tileset = registry.get(entity); + + const auto row = position.GetRow(); + const auto col = position.GetColumn(); + + if ((row >= 0) && (col >= 0) && (row < tileset.row_count) && + (col < tileset.column_count)) { + const auto index = row * tileset.column_count + col; + return tileset.first_id + TileID{index}; + } + else { + return empty_tile; + } +} + +auto ConvertToLocal(const entt::registry& registry, const TileID global) -> Maybe +{ + const auto entity = FindTileset(registry, global); + if (entity != entt::null) { + const auto& tileset = registry.get(entity); + return global - tileset.first_id; + } + else { + return nothing; + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tileset_system.hpp b/modules/tactile/core/systems/tileset_system.hpp new file mode 100644 index 0000000000..e6e19cb00c --- /dev/null +++ b/modules/tactile/core/systems/tileset_system.hpp @@ -0,0 +1,183 @@ +#pragma once + +#include // irect +#include // registry, entity + +#include +#include + +#include "core/components/texture.hpp" +#include "core/region.hpp" +#include "tileset_snapshot.hpp" + +namespace Tactile::Sys { + +/// \name Tileset system +/// \{ + +/** + * \brief Creates a tileset entity. + * + * \details The created entity will feature the following components: + * - `Tileset` + * - `Texture` + * - `TilesetCache` + * - `TilesetSelection` + * - `UvTileSize` + * - `PropertyContext` + * + * \param registry the associated registry. + * \param firstId the first global tile ID associated with the tileset. + * \param texture information about the associated texture. + * \param tileWidth the width of tiles in the tileset. + * \param tileHeight the height of tiles in the tileset. + * + * \return the created tileset entity. + * + * \since 0.2.0 + */ +auto MakeTileset(entt::registry& registry, + TileID firstId, + const Texture& texture, + int tileWidth, + int tileHeight) -> entt::entity; + +// This overload should be used when the user adds new tilesets (i.e. not from parsing) +auto MakeTileset(entt::registry& registry, + const Texture& texture, + int tileWidth, + int tileHeight) -> entt::entity; + +auto RestoreTileset(entt::registry& registry, TilesetSnapshot snapshot) -> entt::entity; + +[[nodiscard]] auto CopyTileset(const entt::registry& registry, entt::entity source) + -> TilesetSnapshot; + +/** + * \brief Selects the tileset associated with the specified ID. + * + * \pre `id` must be associated with an existing tileset. + * + * \param registry the associated registry. + * + * \param id the ID associated with the tileset that will be selected. + * + * \since 0.2.0 + */ +void SelectTileset(entt::registry& registry, TilesetID id); + +/** + * \brief Removes the tileset associated with the specified ID. + * + * \pre `id` must be associated with an existing tileset. + * + * \details The active tileset is either reset or changed to another available + * tileset if the specified tileset is active at the time of invocation. + * + * \param registry the associated registry. + * + * \param id the ID associated with the tileset that will be removed. + * + * \since 0.2.0 + */ +void RemoveTileset(entt::registry& registry, TilesetID id); + +void UpdateTilesetSelection(entt::registry& registry, const Region& region); + +/** + * \brief Attempts to find the tileset associated with the specified ID. + * + * \param registry the associated registry. + * \param id the ID associated with the desired tileset. + * + * \return the associated tileset entity; a null entity is returned if there is none. + * + * \since 0.2.0 + */ +[[nodiscard]] auto FindTileset(const entt::registry& registry, TilesetID id) + -> entt::entity; + +/** + * \brief Attempts to find the tileset that contains a specific tile. + * + * \param registry the associated registry. + * \param id the tile ID located in the tileset to find. + * + * \return the found tileset entity; a null entity is returned otherwise. + * + * \since 0.2.0 + */ +[[nodiscard]] auto FindTileset(const entt::registry& registry, TileID id) -> entt::entity; + +[[nodiscard]] auto GetActiveTileset(const entt::registry& registry) -> entt::entity; + +[[nodiscard]] auto HasNonEmptyTilesetSelection(const entt::registry& registry) -> bool; + +[[nodiscard]] auto IsSingleTileSelectedInTileset(const entt::registry& registry) -> bool; + +/** + * \brief Returns the ID of the tile that should be rendered when the specified tile + * is encountered. + * + * \details This function is used to determine the correct tile to render with + * animated tiles. In other words, this function will simply return the supplied ID + * for non-animated tiles. + * + * \param registry the associated registry. + * \param tilesetEntity the parent tileset entity. + * \param id the identifier for the tile that will be queried. + * + * \return the ID of the tile that should be rendered when the specified tile is + * encountered. + * + * \since 0.2.0 + */ +[[nodiscard]] auto GetTileToRender(const entt::registry& registry, + entt::entity tilesetEntity, + TileID id) -> TileID; + +/** + * \brief Returns the region out of the tileset texture that should be rendered when + * rendering the specified tile. + * + * \note You should use the identifier returned by `GetTileToRender()` when + * calling this function. + * + * \param registry the associated registry. + * \param tilesetEntity the parent tileset entity. + * \param id the identifier for the tile that will be queried. + * + * \return the region of the tileset texture that should be rendered for the tile. + * + * \see `GetTileToRender()` + * + * \since 0.2.0 + */ +[[nodiscard]] auto GetSourceRect(const entt::registry& registry, + entt::entity tilesetEntity, + TileID id) -> const cen::irect&; + +[[nodiscard]] auto GetTileFromTileset(const entt::registry& registry, + entt::entity entity, + const MapPosition& position) -> TileID; + +/** + * \brief Converts a global tile identifier to its local counterpart. + * + * \details A "local" tile identifier is a basically a tile index in the parent + * tileset. + * + * \param registry the associated registry. + * \param global a global tile identifier that will be converted. + * + * \return the corresponding local tile identifier; `nothing` if something went + * wrong. + * + * \since 0.2.0 + */ +[[nodiscard]] auto ConvertToLocal(const entt::registry& registry, TileID global) + -> Maybe; + +/// \} End of tileset system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/bucket_tool_system.cpp b/modules/tactile/core/systems/tools/bucket_tool_system.cpp new file mode 100644 index 0000000000..675a15df03 --- /dev/null +++ b/modules/tactile/core/systems/tools/bucket_tool_system.cpp @@ -0,0 +1,30 @@ +#include "bucket_tool_system.hpp" + +#include // assert + +#include "core/components/tileset.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/tileset_system.hpp" +#include "editor/events/tool_events.hpp" + +namespace Tactile::Sys { + +void BucketToolOnPressed(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse) +{ + if (IsTileLayerActive(registry) && IsSingleTileSelectedInTileset(registry) && + mouse.button == cen::mouse_button::left) + { + const auto entity = GetActiveTileset(registry); + assert(entity != entt::null); + + const auto& selection = registry.get(entity); + const auto position = selection.region->begin; + const auto replacement = GetTileFromTileset(registry, entity, position); + + dispatcher.enqueue(mouse.position_in_map, replacement); + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/bucket_tool_system.hpp b/modules/tactile/core/systems/tools/bucket_tool_system.hpp new file mode 100644 index 0000000000..d00360fdbf --- /dev/null +++ b/modules/tactile/core/systems/tools/bucket_tool_system.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // registry, dispatcher + +#include "core/mouse_info.hpp" + +namespace Tactile::Sys { + +void BucketToolOnPressed(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/eraser_tool_system.cpp b/modules/tactile/core/systems/tools/eraser_tool_system.cpp new file mode 100644 index 0000000000..93bf8c36e2 --- /dev/null +++ b/modules/tactile/core/systems/tools/eraser_tool_system.cpp @@ -0,0 +1,62 @@ +#include "eraser_tool_system.hpp" + +#include // assert +#include // move + +#include // vector_map + +#include +#include + +#include "common/tile_cache.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" +#include "editor/events/tool_events.hpp" + +namespace Tactile::Sys { +namespace { + +inline TileCache old_state; + +[[nodiscard]] auto IsUsable(const entt::registry& registry) -> bool +{ + return IsTileLayerActive(registry); +} + +void UpdateSequence(entt::registry& registry, const MapPosition& cursor) +{ + const auto entity = GetActiveLayer(registry); + assert(entity != entt::null); + + old_state.try_emplace(cursor, GetTileFromLayer(registry, entity, cursor)); + + SetTileInLayer(registry, entity, cursor, empty_tile); +} + +} // namespace + +void EraserToolOnPressed(entt::registry& registry, const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + old_state.clear(); + UpdateSequence(registry, mouse.position_in_map); + } +} + +void EraserToolOnDragged(entt::registry& registry, const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + UpdateSequence(registry, mouse.position_in_map); + } +} + +void EraserToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + dispatcher.enqueue(std::move(old_state)); + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/eraser_tool_system.hpp b/modules/tactile/core/systems/tools/eraser_tool_system.hpp new file mode 100644 index 0000000000..2c11fdc083 --- /dev/null +++ b/modules/tactile/core/systems/tools/eraser_tool_system.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // registry, dispatcher + +#include "core/mouse_info.hpp" + +namespace Tactile::Sys { + +void EraserToolOnPressed(entt::registry& registry, const MouseInfo& mouse); + +void EraserToolOnDragged(entt::registry& registry, const MouseInfo& mouse); + +void EraserToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +} // namespace Tactile::Sys \ No newline at end of file diff --git a/modules/tactile/core/systems/tools/stamp_tool_system.cpp b/modules/tactile/core/systems/tools/stamp_tool_system.cpp new file mode 100644 index 0000000000..3e58a38dd9 --- /dev/null +++ b/modules/tactile/core/systems/tools/stamp_tool_system.cpp @@ -0,0 +1,94 @@ +#include "stamp_tool_system.hpp" + +#include // assert +#include // move + +#include // vector_map + +#include +#include + +#include "common/tile_cache.hpp" +#include "core/components/tile_layer.hpp" +#include "core/components/tileset.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" +#include "core/systems/map_system.hpp" +#include "core/systems/tileset_system.hpp" +#include "editor/events/tool_events.hpp" + +namespace Tactile::Sys { +namespace { + +inline TileCache old_state; +inline TileCache sequence; + +[[nodiscard]] auto IsUsable(const entt::registry& registry) -> bool +{ + return IsTileLayerActive(registry) && HasNonEmptyTilesetSelection(registry); +} + +void UpdateSequence(entt::registry& registry, const MapPosition& cursor) +{ + assert(IsUsable(registry)); + + const auto layerEntity = GetActiveLayer(registry); + assert(layerEntity != entt::null); + + const auto tilesetEntity = GetActiveTileset(registry); + assert(tilesetEntity != entt::null); + + const auto& selection = registry.get(tilesetEntity); + const auto& region = selection.region.value(); + const auto selectionSize = region.end - region.begin; + const auto previewOffset = selectionSize / MapPosition{2, 2}; + const auto endRow = selectionSize.GetRow(); + const auto endCol = selectionSize.GetColumn(); + + for (auto row = 0; row < endRow; ++row) { + for (auto col = 0; col < endCol; ++col) { + const auto index = MapPosition{row, col}; + const auto selectionPosition = region.begin + index; + + const auto tile = GetTileFromTileset(registry, tilesetEntity, selectionPosition); + if (tile != empty_tile) { + const auto pos = cursor + index - previewOffset; + if (IsPositionInMap(registry, pos)) { + old_state.try_emplace(pos, GetTileFromLayer(registry, layerEntity, pos)); + sequence.emplace_or_replace(pos, tile); + Sys::SetTileInLayer(registry, layerEntity, pos, tile); + } + } + } + } +} + +} // namespace + +void StampToolOnPressed(entt::registry& registry, const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + old_state.clear(); + sequence.clear(); + + UpdateSequence(registry, mouse.position_in_map); + } +} + +void StampToolOnDragged(entt::registry& registry, const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + UpdateSequence(registry, mouse.position_in_map); + } +} + +void StampToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse) +{ + if (IsUsable(registry) && mouse.button == cen::mouse_button::left) { + dispatcher.enqueue(std::move(old_state), std::move(sequence)); + } +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/stamp_tool_system.hpp b/modules/tactile/core/systems/tools/stamp_tool_system.hpp new file mode 100644 index 0000000000..b338acd3f7 --- /dev/null +++ b/modules/tactile/core/systems/tools/stamp_tool_system.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // registry, dispatcher + +#include "core/mouse_info.hpp" + +namespace Tactile::Sys { + +void StampToolOnPressed(entt::registry& registry, const MouseInfo& mouse); + +void StampToolOnDragged(entt::registry& registry, const MouseInfo& mouse); + +void StampToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/tool_system.cpp b/modules/tactile/core/systems/tools/tool_system.cpp new file mode 100644 index 0000000000..d8f6382b32 --- /dev/null +++ b/modules/tactile/core/systems/tools/tool_system.cpp @@ -0,0 +1,99 @@ +#include "tool_system.hpp" + +#include "bucket_tool_system.hpp" +#include "core/components/tool.hpp" +#include "eraser_tool_system.hpp" +#include "stamp_tool_system.hpp" + +namespace Tactile::Sys { + +void SelectTool(entt::registry& registry, const ToolType tool) +{ + auto& active = registry.ctx(); + active.tool = (active.tool == tool) ? ToolType::None : tool; +} + +void ToolOnPressed(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse) +{ + const auto& active = registry.ctx(); + switch (active.tool) { + case ToolType::None: + break; + + case ToolType::Stamp: + StampToolOnPressed(registry, mouse); + break; + + case ToolType::Bucket: + BucketToolOnPressed(registry, dispatcher, mouse); + break; + + case ToolType::Eraser: + EraserToolOnPressed(registry, mouse); + break; + } +} + +void ToolOnDragged(entt::registry& registry, entt::dispatcher&, const MouseInfo& mouse) +{ + const auto& active = registry.ctx(); + switch (active.tool) { + case ToolType::None: + [[fallthrough]]; + + case ToolType::Bucket: + break; + + case ToolType::Stamp: + StampToolOnDragged(registry, mouse); + break; + + case ToolType::Eraser: + EraserToolOnDragged(registry, mouse); + break; + } +} + +void ToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse) +{ + const auto& active = registry.ctx(); + switch (active.tool) { + case ToolType::None: + [[fallthrough]]; + + case ToolType::Bucket: + break; + + case ToolType::Stamp: + StampToolOnReleased(registry, dispatcher, mouse); + break; + + case ToolType::Eraser: + EraserToolOnReleased(registry, dispatcher, mouse); + break; + } +} + +auto IsStampEnabled(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + return active.tool == ToolType::Stamp; +} + +auto IsEraserEnabled(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + return active.tool == ToolType::Eraser; +} + +auto IsBucketEnabled(const entt::registry& registry) -> bool +{ + const auto& active = registry.ctx(); + return active.tool == ToolType::Bucket; +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/tools/tool_system.hpp b/modules/tactile/core/systems/tools/tool_system.hpp new file mode 100644 index 0000000000..818b37d94d --- /dev/null +++ b/modules/tactile/core/systems/tools/tool_system.hpp @@ -0,0 +1,30 @@ +#pragma once + +#include // registry, dispatcher + +#include "core/mouse_info.hpp" +#include "core/tool_type.hpp" + +namespace Tactile::Sys { + +void SelectTool(entt::registry& registry, ToolType tool); + +void ToolOnPressed(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +void ToolOnDragged(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +void ToolOnReleased(entt::registry& registry, + entt::dispatcher& dispatcher, + const MouseInfo& mouse); + +[[nodiscard]] auto IsStampEnabled(const entt::registry& registry) -> bool; + +[[nodiscard]] auto IsEraserEnabled(const entt::registry& registry) -> bool; + +[[nodiscard]] auto IsBucketEnabled(const entt::registry& registry) -> bool; + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/viewport_system.cpp b/modules/tactile/core/systems/viewport_system.cpp new file mode 100644 index 0000000000..6a28a54ead --- /dev/null +++ b/modules/tactile/core/systems/viewport_system.cpp @@ -0,0 +1,118 @@ +#include "viewport_system.hpp" + +#include // max +#include // assert +#include // round +#include // pair + +#include "core/map.hpp" +#include "core/mouse.hpp" +#include "core/viewport.hpp" + +namespace Tactile::Sys { +namespace { + +constexpr float min_tile_height = 4; + +[[nodiscard]] auto GetViewportOffsetDelta(const float tileWidth, const float ratio) + -> std::pair +{ + const auto dx = std::round(std::max(2.0f, tileWidth * 0.05f)); + const auto dy = dx / ratio; + + return {dx, dy}; +} + +} // namespace + +void OffsetViewport(entt::registry& registry, float dx, float dy) +{ + auto& viewport = registry.ctx(); + viewport.x_offset += dx; + viewport.y_offset += dy; +} + +void PanViewportLeft(entt::registry& registry) +{ + auto& viewport = registry.ctx(); + viewport.x_offset += viewport.tile_width; +} + +void PanViewportRight(entt::registry& registry) +{ + auto& viewport = registry.ctx(); + viewport.x_offset -= viewport.tile_width; +} + +void PanViewportUp(entt::registry& registry) +{ + auto& viewport = registry.ctx(); + viewport.y_offset += viewport.tile_height; +} + +void PanViewportDown(entt::registry& registry) +{ + auto& viewport = registry.ctx(); + viewport.y_offset -= viewport.tile_height; +} + +void ResetViewportZoom(entt::registry& registry) +{ + const auto& map = registry.ctx(); + auto& viewport = registry.ctx(); + viewport.tile_width = 2.0f * static_cast(map.tile_width); + viewport.tile_height = 2.0f * static_cast(map.tile_height); +} + +void DecreaseViewportZoom(entt::registry& registry) +{ + assert(CanDecreaseViewportZoom(registry)); + + auto& viewport = registry.ctx(); + const auto& mouse = registry.ctx(); + + // Percentages of map to the left of and above the cursor + const auto px = (mouse.x - viewport.x_offset) / viewport.tile_width; + const auto py = (mouse.y - viewport.y_offset) / viewport.tile_height; + + { + const auto ratio = viewport.tile_width / viewport.tile_height; + const auto [dx, dy] = GetViewportOffsetDelta(viewport.tile_width, ratio); + viewport.tile_width -= dx; + viewport.tile_height -= dy; + + viewport.tile_width = std::max(min_tile_height * ratio, viewport.tile_width); + viewport.tile_height = std::max(min_tile_height, viewport.tile_height); + } + + viewport.x_offset = mouse.x - (px * viewport.tile_width); + viewport.y_offset = mouse.y - (py * viewport.tile_height); +} + +void IncreaseViewportZoom(entt::registry& registry) +{ + auto& viewport = registry.ctx(); + const auto& mouse = registry.ctx(); + + // Percentages of map to the left of and above the cursor + const auto px = (mouse.x - viewport.x_offset) / viewport.tile_width; + const auto py = (mouse.y - viewport.y_offset) / viewport.tile_height; + + { + const auto ratio = viewport.tile_width / viewport.tile_height; + const auto [dx, dy] = GetViewportOffsetDelta(viewport.tile_width, ratio); + viewport.tile_width += dx; + viewport.tile_height += dy; + } + + viewport.x_offset = mouse.x - (px * viewport.tile_width); + viewport.y_offset = mouse.y - (py * viewport.tile_height); +} + +auto CanDecreaseViewportZoom(const entt::registry& registry) -> bool +{ + const auto& viewport = registry.ctx(); + return viewport.tile_height > min_tile_height; +} + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/systems/viewport_system.hpp b/modules/tactile/core/systems/viewport_system.hpp new file mode 100644 index 0000000000..0bf43bf73f --- /dev/null +++ b/modules/tactile/core/systems/viewport_system.hpp @@ -0,0 +1,103 @@ +#pragma once + +#include // registry + +namespace Tactile::Sys { + +/// \name Viewport system +/// \{ + +/** + * \brief Offsets the current viewport. + * + * \param registry the associated registry. + * \param dx the x-axis offset. + * \param dy the y-axis offset. + * + * \since 0.2.0 + */ +void OffsetViewport(entt::registry& registry, float dx, float dy); + +/** + * \brief Pans the viewport to the left. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void PanViewportLeft(entt::registry& registry); + +/** + * \brief Pans the viewport to the right. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void PanViewportRight(entt::registry& registry); + +/** + * \brief Pans the viewport upwards. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void PanViewportUp(entt::registry& registry); + +/** + * \brief Pans the viewport downwards. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void PanViewportDown(entt::registry& registry); + +/** + * \brief Resets the zoom (viewport tile size) to the default. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void ResetViewportZoom(entt::registry& registry); + +/** + * \brief Decreases the viewport zoom. + * + * \pre The viewport tile size must be large enough to support a decrease. + * + * \param registry the associated registry. + * + * \see `CanDecreaseViewportZoom()` + * + * \since 0.2.0 + */ +void DecreaseViewportZoom(entt::registry& registry); + +/** + * \brief Increases the viewport zoom. + * + * \param registry the associated registry. + * + * \since 0.2.0 + */ +void IncreaseViewportZoom(entt::registry& registry); + +/** + * \brief Indicates whether or not the viewport zoom can be decreased. + * + * \param registry the associated registry. + * + * \return `true` if the viewport zoom can be decreased; `false` otherwise. + * + * \see `DecreaseViewportZoom()` + * + * \since 0.2.0 + */ +[[nodiscard]] auto CanDecreaseViewportZoom(const entt::registry& registry) -> bool; + +/// \} End of viewport system + +} // namespace Tactile::Sys diff --git a/modules/tactile/core/tool_type.hpp b/modules/tactile/core/tool_type.hpp new file mode 100644 index 0000000000..2cacd1bc5c --- /dev/null +++ b/modules/tactile/core/tool_type.hpp @@ -0,0 +1,18 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup core +/// \{ + +enum class ToolType +{ + None, + Stamp, + Eraser, + Bucket +}; + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile/core/utils/buffer_utils.hpp b/modules/tactile/core/utils/buffer_utils.hpp new file mode 100644 index 0000000000..28e6cbc763 --- /dev/null +++ b/modules/tactile/core/utils/buffer_utils.hpp @@ -0,0 +1,103 @@ +#pragma once + +#include // array +#include // byte +#include // memset +#include // monotonic_buffer_resource +#include // string +#include // string_view + +#include + +namespace Tactile { + +/// \addtogroup utils +/// \{ + +/** + * \brief Represents a stack buffer resource that can use heap memory as a fallback. + * + * \tparam T the type of the stored type. + * \tparam Size the number of elements that the buffer can store. + */ +template +struct StackResource final +{ + std::array buffer; + std::pmr::monotonic_buffer_resource resource{buffer.data(), sizeof buffer}; +}; + +/** + * \brief Zeroes the values of a buffer. + * + * \tparam Size the size of the buffer. + * + * \param buffer the buffer that will be zeroed. + */ +template +void ZeroBuffer(std::array& buffer) +{ + std::memset(buffer.data(), 0, sizeof buffer); +} + +/** + * \brief Copies a string into a character buffer. + * + * \details This function will zero the entire buffer before writing the string + * into it. + * + * \note The string can safely be longer than what the buffer can hold, the + * buffer will be filled with as many characters as possible. + * + * \tparam Size the size of the buffer. + * + * \param buffer the buffer that will be modified. + * \param str the string that will be copied into the buffer. + */ +template +void CopyStringIntoBuffer(std::array& buffer, const std::string_view str) +{ + ZeroBuffer(buffer); + + usize index = 0; + for (const auto ch : str) { + if (index < buffer.size()) { + buffer.at(index) = ch; + } + else { + // The string is larger than the buffer, so we are finished + break; + } + + ++index; + } +} + +/** + * \brief Creates a string from a character buffer. + * + * \details The function assumes that the "valid" part of the buffer is + * terminated with a null character ('\0'). + * + * \tparam Size the size of the buffer. + * + * \param buffer the character buffer that contains the string data. + * + * \return a string created from the buffer. + */ +template +[[nodiscard]] auto CreateStringFromBuffer(const std::array& buffer) + -> std::string +{ + usize index = 0; + + while (index < buffer.size() && buffer.at(index) != '\0') { + ++index; + } + + return std::string{buffer.data(), buffer.data() + index}; +} + +/// \} End of group utils + +} // namespace Tactile diff --git a/modules/tactile/core/utils/color_utils.hpp b/modules/tactile/core/utils/color_utils.hpp new file mode 100644 index 0000000000..928d681afd --- /dev/null +++ b/modules/tactile/core/utils/color_utils.hpp @@ -0,0 +1,38 @@ +#pragma once + +#include // array + +#include // color +#include + +#include + +namespace Tactile { + +/** + * \brief Converts a color into an array of normalized color components. + * + * \details The array values are stored in the order red/green/blue/alpha. + * + * \ingroup utils + * + * \param color the color that will be converted. + * + * \return an array of normalized color components. + */ +[[nodiscard]] constexpr auto ColorToArray(const cen::color& color) noexcept + -> std::array +{ + const auto r = color.red_norm(); + const auto g = color.green_norm(); + const auto b = color.blue_norm(); + const auto a = color.alpha_norm(); + return {r, g, b, a}; +} + +[[nodiscard]] constexpr auto ColorToU32(const cen::color& color) -> uint32 +{ + return IM_COL32(color.red(), color.green(), color.blue(), color.alpha()); +} + +} // namespace Tactile diff --git a/modules/tactile/core/utils/load_texture.cpp b/modules/tactile/core/utils/load_texture.cpp new file mode 100644 index 0000000000..49ccd7573c --- /dev/null +++ b/modules/tactile/core/utils/load_texture.cpp @@ -0,0 +1,91 @@ +#include "load_texture.hpp" + +#define STB_IMAGE_IMPLEMENTATION + +#include // unique_ptr +#include // vector + +#include +#include +#include + +#include + +namespace Tactile { +namespace { + +struct TextureDataDeleter final +{ + void operator()(unsigned char* data) noexcept + { + stbi_image_free(data); + } +}; + +using TextureDataPtr = std::unique_ptr; + +inline std::vector textures; + +} // namespace + +void UnloadTextures() +{ + for (const auto texture : textures) { + CENTURION_LOG_DEBUG("Deleting texture %u...", texture); + glDeleteTextures(1, &texture); + } + + textures.clear(); +} + +/** + * The LoadTexture function was based on an example from the Dear ImGui wiki, + * see: + * https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples#Example-for-OpenGL-users + */ +auto LoadTexture(const std::filesystem::path& path) -> Maybe +{ + Texture texture; + texture.path = path; + + // Load from file + TextureDataPtr data{ + stbi_load(path.string().c_str(), &texture.width, &texture.height, nullptr, 4)}; + if (!data) { + return nothing; + } + + // Create a OpenGL texture identifier + glGenTextures(1, &texture.id); + glBindTexture(GL_TEXTURE_2D, texture.id); + + // Setup filtering parameters for display + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + // This is required on WebGL for non power-of-two textures + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + // Upload pixels into texture +#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__) + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); +#endif + + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RGBA, + texture.width, + texture.height, + 0, + GL_RGBA, + GL_UNSIGNED_BYTE, + data.get()); + + CENTURION_LOG_DEBUG("Loaded texture with ID: %u", texture.id); + textures.push_back(texture.id); + + return texture; +} + +} // namespace Tactile diff --git a/modules/tactile/core/utils/load_texture.hpp b/modules/tactile/core/utils/load_texture.hpp new file mode 100644 index 0000000000..7306502402 --- /dev/null +++ b/modules/tactile/core/utils/load_texture.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // path + +#include + +#include "core/components/texture.hpp" + +namespace Tactile { + +void UnloadTextures(); + +[[nodiscard]] auto LoadTexture(const std::filesystem::path& path) -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/core/utils/profile.hpp b/modules/tactile/core/utils/profile.hpp new file mode 100644 index 0000000000..118520bd59 --- /dev/null +++ b/modules/tactile/core/utils/profile.hpp @@ -0,0 +1,22 @@ +#pragma once + +#include + +#include "build.hpp" + +#if TACTILE_RELEASE +#define TACTILE_PROFILE_START +#else +#define TACTILE_PROFILE_START const auto tactile_profile_start = cen::counter::now(); +#endif // TACTILE_RELEASE + +#if TACTILE_RELEASE +#define TACTILE_PROFILE_END(Msg) +#else +#define TACTILE_PROFILE_END(Msg) \ + const auto tactile_profile_end = cen::counter::now(); \ + const auto tactile_profile_diff = \ + static_cast(tactile_profile_end - tactile_profile_start); \ + const auto tactile_profile_freq = static_cast(cen::counter::frequency()); \ + CENTURION_LOG_DEBUG(Msg " in %f seconds", tactile_profile_diff / tactile_profile_freq); +#endif // TACTILE_RELEASE \ No newline at end of file diff --git a/modules/tactile/core/utils/scope_id.hpp b/modules/tactile/core/utils/scope_id.hpp new file mode 100644 index 0000000000..f3b7a4fb1b --- /dev/null +++ b/modules/tactile/core/utils/scope_id.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +struct ScopeID final +{ + explicit ScopeID(const void* ptr) + { + ImGui::PushID(ptr); + } + + explicit ScopeID(const CStr str) + { + ImGui::PushID(str); + } + + explicit ScopeID(const int id) + { + ImGui::PushID(id); + } + + ~ScopeID() + { + ImGui::PopID(); + } +}; + +} // namespace Tactile diff --git a/modules/tactile/core/viewport.hpp b/modules/tactile/core/viewport.hpp new file mode 100644 index 0000000000..43d92ef750 --- /dev/null +++ b/modules/tactile/core/viewport.hpp @@ -0,0 +1,13 @@ +#pragma once + +namespace Tactile { + +struct Viewport final +{ + float x_offset{}; + float y_offset{}; + float tile_width{}; + float tile_height{}; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/doxy.hpp b/modules/tactile/doxy.hpp new file mode 100644 index 0000000000..1953679f42 --- /dev/null +++ b/modules/tactile/doxy.hpp @@ -0,0 +1,41 @@ +/** + * \defgroup core Core + */ + +/// \addtogroup core +/// \{ + +/** + * \defgroup commands Commands + */ + +/// \} End of group core + +/** + * \defgroup events Events + */ + +/** + * \defgroup gui GUI + */ + +/// \addtogroup gui +/// \{ + +/** + * \defgroup rendering Rendering + */ + +/// \} End of group gui + +/** + * \defgroup io IO + */ + +/** + * \defgroup shortcuts Shortcuts + */ + +/** + * \defgroup utils Utilities + */ \ No newline at end of file diff --git a/modules/tactile/editor/commands/command.cpp b/modules/tactile/editor/commands/command.cpp new file mode 100644 index 0000000000..0109d9e380 --- /dev/null +++ b/modules/tactile/editor/commands/command.cpp @@ -0,0 +1,10 @@ +#include "command.hpp" + +#include // move + +namespace Tactile { + +ACommand::ACommand(std::string text) : mText{std::move(text)} +{} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/command.hpp b/modules/tactile/editor/commands/command.hpp new file mode 100644 index 0000000000..0fe3eaa233 --- /dev/null +++ b/modules/tactile/editor/commands/command.hpp @@ -0,0 +1,95 @@ +#pragma once + +#include // string + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class ACommand +{ + public: + ACommand() = default; + + /** + * \brief Creates a command. + * + * \param text a short human-readable command name. + */ + explicit ACommand(std::string text); + + virtual ~ACommand() = default; + + /** + * \brief Reverts the effect of the command. + * + * \details This function should revert the effects of having previously + * called `Redo()`. + */ + virtual void Undo() = 0; + + /** + * \brief Applies the effects of the command. + * + * \details This function is called whenever a command is pushed onto the + * command stack. + * + * \see `CommandStack::Push` + */ + virtual void Redo() = 0; + + /** + * \brief Returns a identifier unique for the command type. + * + * \details This function is mainly designed to be used when overriding the + * `MergeWith()` function, where it can be used to efficiently test if two + * commands are of the same type, since the parameter type is `ACommand`. + * + * \return an identifier unique to the command class. + * + * \see `CommandId` + */ + [[nodiscard]] virtual auto GetId() const -> int = 0; + + /** + * \brief Attempts to merge the supplied command into *this* command. + * + * \details Override this function in order to enable reducing the amount of + * commands on the command stack when it makes sense to chain a group of + * commands of the same type together. For example, this is used to combine + * consecutive "Add Row" commands. + * + * \details Use the `GetId()` function to efficiently filter out commands of + * differing types. + * + * \note This function is only called on the command on top of the command + * stack. + * + * \param cmd the command that will potentially be merged into *this* command. + * + * \return `true` if the supplied command was merged into *this* command; + * `false` otherwise. + */ + [[nodiscard]] virtual auto MergeWith([[maybe_unused]] const ACommand& cmd) -> bool + { + return false; + } + + /** + * \brief Returns a short human-readable string that describes the command. + * + * \return the name of the command. + */ + [[nodiscard]] auto GetText() const -> const std::string& + { + return mText; + } + + private: + std::string mText; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/command_id.hpp b/modules/tactile/editor/commands/command_id.hpp new file mode 100644 index 0000000000..b9432bd1e2 --- /dev/null +++ b/modules/tactile/editor/commands/command_id.hpp @@ -0,0 +1,44 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +struct CommandId final +{ + enum Value + { + AddRow, + AddColumn, + RemoveRow, + RemoveColumn, + ResizeMap, + + AddLayer, + RemoveLayer, + DuplicateLayer, + MoveLayerUp, + MoveLayerDown, + SetLayerOpacity, + SetLayerVisible, + RenameLayer, + + AddProperty, + RemoveProperty, + RenameProperty, + UpdateProperty, + ChangePropertyType, + + StampSequence, + EraserSequence, + Bucket, + + AddTileset, + RemoveTileset + }; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/command_stack.cpp b/modules/tactile/editor/commands/command_stack.cpp new file mode 100644 index 0000000000..c0df74cdab --- /dev/null +++ b/modules/tactile/editor/commands/command_stack.cpp @@ -0,0 +1,132 @@ +#include "command_stack.hpp" + +#include // assert + +#include "core/algorithms/invoke_n.hpp" +#include "io/preferences.hpp" + +namespace Tactile { + +CommandStack::CommandStack() : mCapacity{Prefs::GetCommandCapacity()} +{} + +void CommandStack::Clear() +{ + mStack.clear(); + mIndex.reset(); +} + +void CommandStack::MarkAsClean() +{ + mCleanIndex = mIndex; +} + +void CommandStack::ResetClean() +{ + mCleanIndex.reset(); +} + +void CommandStack::Undo() +{ + assert(CanUndo()); + + const auto& cmd = mStack.at(mIndex.value()); + cmd->Undo(); + + if (mIndex == 0) { + mIndex.reset(); + } + else { + mIndex = mIndex.value() - 1; + } +} + +void CommandStack::Redo() +{ + assert(CanRedo()); + + const auto index = mIndex ? *mIndex + 1 : 0; + + const auto& cmd = mStack.at(index); + cmd->Redo(); + + mIndex = index; +} + +void CommandStack::SetCapacity(const usize capacity) +{ + mCapacity = capacity; + + const auto size = GetSize(); + if (size > mCapacity) { + const auto n = size - mCapacity; + InvokeN(n, [this] { RemoveOldestCommand(); }); + } +} + +auto CommandStack::IsClean() const -> bool +{ + return mStack.empty() || (mCleanIndex == mIndex); +} + +auto CommandStack::CanUndo() const -> bool +{ + return !mStack.empty() && mIndex.has_value(); +} + +auto CommandStack::CanRedo() const -> bool +{ + return (!mStack.empty() && !mIndex) || (!mStack.empty() && mIndex < mStack.size() - 1); +} + +auto CommandStack::GetUndoText() const -> const std::string& +{ + assert(CanUndo()); + + const auto& cmd = mStack.at(mIndex.value()); + return cmd->GetText(); +} + +auto CommandStack::GetRedoText() const -> const std::string& +{ + assert(CanRedo()); + + const auto& cmd = mStack.at(mIndex ? *mIndex + 1 : 0); + return cmd->GetText(); +} + +void CommandStack::RemoveOldestCommand() +{ + mStack.pop_front(); + + if (mIndex) { + mIndex = *mIndex - 1; + } + + if (mCleanIndex) { + if (mCleanIndex == 0) { + mCleanIndex.reset(); + } + else { + mCleanIndex = *mCleanIndex - 1; + } + } +} + +void CommandStack::RemoveCommandsAfterCurrentIndex() +{ + const auto startIndex = mIndex ? *mIndex + 1 : 0; + const auto size = mStack.size(); + + /* If we have a clean index, and there are undone commands when another + command is pushed, then the clean index becomes invalidated */ + if (mCleanIndex >= startIndex) { + mCleanIndex.reset(); + } + + for (auto index = startIndex; index < size; ++index) { + mStack.pop_back(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/command_stack.hpp b/modules/tactile/editor/commands/command_stack.hpp new file mode 100644 index 0000000000..849a2dbdf9 --- /dev/null +++ b/modules/tactile/editor/commands/command_stack.hpp @@ -0,0 +1,196 @@ +#pragma once + +#include // derived_from +#include // deque +#include // unique_ptr +#include // string +#include // move + +#include "command.hpp" +#include + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class CommandStack final +{ + public: + CommandStack(); + + /// Clears the command stack of all commands. + void Clear(); + + /** + * \brief Marks the current command stack state as "clean". + * + * \details The notion of a clean command stack is used to prevent unnecessary + * saving of files, etc. For example, when a document is saved, it should be + * marked as clean. + */ + void MarkAsClean(); + + /** + * \brief Resets any current clean state. + */ + void ResetClean(); + + /** + * \brief Undoes the current command. + * + * \pre There must be an undoable command. + */ + void Undo(); + + /** + * \brief Redoes the current command. + * + * \pre There must be a redoable command. + */ + void Redo(); + + template T, typename... Args> + void PushWithoutRedo(Args&&... args) + { + if (GetSize() == GetCapacity()) { + RemoveOldestCommand(); + } + + RemoveCommandsAfterCurrentIndex(); + auto cmd = std::make_unique(std::forward(args)...); + mIndex = mIndex ? *mIndex + 1 : 0; + mStack.push_back(std::move(cmd)); + } + + /** + * \brief Pushes a command to the command stack and executes it. + * + * \details Any redoable commands will be removed when this function is + * called. + * + * \tparam T the command type. + * + * \tparam Args the types of the arguments that will be forwarded. + * + * \param args the arguments that will be forwarded to the command + * constructor. + */ + template T, typename... Args> + void Push(Args&&... args) + { + if (GetSize() == GetCapacity()) { + RemoveOldestCommand(); + } + + RemoveCommandsAfterCurrentIndex(); + + auto cmd = std::make_unique(std::forward(args)...); + cmd->Redo(); + + /* If the stack is empty, we simply push the command to the stack. However, + if there are commands on the stack, we try to merge the command into the + top of the stack and if that succeeds we discard the command. */ + if (mStack.empty() || !mStack.back()->MergeWith(*cmd)) { + mIndex = mIndex ? *mIndex + 1 : 0; + mStack.push_back(std::move(cmd)); + } + else if (!mStack.empty()) { + /* If we get here, the command was merged into the top-most command */ + mCleanIndex.reset(); + } + } + + /** + * \brief Sets the maximum amount of commands that the stack can hold. + * + * \details If the supplied capacity is smaller than the current capacity, then + * commands are removed so that the size doesn't exceed the new capacity. + * + * \param capacity the maximum amount of commands. + */ + void SetCapacity(usize capacity); + + /** + * \brief Indicates whether or not the current command stack state is clean. + * + * \return `true` if the current state is clean; `false` otherwise. + */ + [[nodiscard]] auto IsClean() const -> bool; + + /** + * \brief Indicates whether or not the current command is undoable. + * + * \return `true` if undo is available; `false` otherwise. + */ + [[nodiscard]] auto CanUndo() const -> bool; + + /** + * \brief Indicates whether or not the current command is redoable. + * + * \return `true` if redo is available; `false` otherwise. + */ + [[nodiscard]] auto CanRedo() const -> bool; + + /** + * \brief Returns the text associated with the current undoable command. + * + * \pre There must be a undoable command. + * + * \return the undoable command text. + */ + [[nodiscard]] auto GetUndoText() const -> const std::string&; + + /** + * \brief Returns the text associated with the current redoable command. + * + * \pre There must be a redoable command. + * + * \return the redoable command text. + */ + [[nodiscard]] auto GetRedoText() const -> const std::string&; + + /// Returns the number of commands in the stack. + [[nodiscard]] auto GetSize() const noexcept -> usize + { + return mStack.size(); + } + + /// Returns the current command index. + [[nodiscard]] auto GetIndex() const noexcept -> Maybe + { + return mIndex; + } + + /// Returns the clean index, if there is one. + [[nodiscard]] auto GetCleanIndex() const noexcept -> Maybe + { + return mCleanIndex; + } + + /** + * \brief Returns the maximum amount of commands that the stack can hold. + * + * \details The capacity defaults to the value of `Prefs::GetCommandCapacity()`. + * + * \return the stack capacity. + */ + [[nodiscard]] auto GetCapacity() const noexcept -> usize + { + return mCapacity; + } + + private: + std::deque> mStack; + Maybe mIndex{}; + Maybe mCleanIndex; + usize mCapacity; + + void RemoveOldestCommand(); + + void RemoveCommandsAfterCurrentIndex(); +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/add_layer_cmd.cpp b/modules/tactile/editor/commands/layers/add_layer_cmd.cpp new file mode 100644 index 0000000000..369509ff0a --- /dev/null +++ b/modules/tactile/editor/commands/layers/add_layer_cmd.cpp @@ -0,0 +1,58 @@ +#include "add_layer_cmd.hpp" + +#include // assert + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +AddLayerCmd::AddLayerCmd(Ref registry, const LayerType type) + : ACommand{"Add Layer"} + , mRegistry{registry} + , mLayerType{type} +{} + +void AddLayerCmd::Undo() +{ + auto& registry = mRegistry.get(); + + const auto id = mLayerId.value(); + const auto entity = Sys::FindLayer(registry, id); + assert(entity != entt::null); + + mLayerSnapshot = Sys::CopyLayer(registry, entity); + Sys::RemoveLayer(registry, id); +} + +void AddLayerCmd::Redo() +{ + if (mLayerSnapshot) { + Sys::RestoreLayer(mRegistry, *mLayerSnapshot); + } + else { + auto& registry = mRegistry.get(); + + entt::entity entity{entt::null}; + switch (mLayerType) { + case LayerType::TileLayer: { + entity = Sys::AddTileLayer(registry); + break; + } + case LayerType::ObjectLayer: { + entity = Sys::AddObjectLayer(registry); + break; + } + case LayerType::GroupLayer: { + entity = Sys::AddGroupLayer(registry); + break; + } + } + + assert(entity != entt::null); + mLayerId = registry.get(entity).id; + + Sys::SortLayers(registry); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/add_layer_cmd.hpp b/modules/tactile/editor/commands/layers/add_layer_cmd.hpp new file mode 100644 index 0000000000..3a12c28afc --- /dev/null +++ b/modules/tactile/editor/commands/layers/add_layer_cmd.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include // registry + +#include +#include + +#include "core/systems/layers/layer_snapshot.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class AddLayerCmd final : public ACommand +{ + public: + AddLayerCmd(Ref registry, LayerType type); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::AddLayer; + } + + private: + Ref mRegistry; + LayerType mLayerType; + Maybe mLayerId; + Maybe mLayerSnapshot; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/duplicate_layer_cmd.cpp b/modules/tactile/editor/commands/layers/duplicate_layer_cmd.cpp new file mode 100644 index 0000000000..ebdd82cd2d --- /dev/null +++ b/modules/tactile/editor/commands/layers/duplicate_layer_cmd.cpp @@ -0,0 +1,36 @@ +#include "duplicate_layer_cmd.hpp" + +#include // assert + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +DuplicateLayerCmd::DuplicateLayerCmd(Ref registry, const LayerID id) + : ACommand{"Duplicate Layer"} + , mRegistry{registry} + , mLayerId{id} +{} + +void DuplicateLayerCmd::Undo() +{ + Sys::RemoveLayer(mRegistry, mNewLayerId.value()); +} + +void DuplicateLayerCmd::Redo() +{ + auto& registry = mRegistry.get(); + const auto entity = Sys::DuplicateLayer(registry, mLayerId); + + if (!mNewLayerId) { + mNewLayerId = Sys::GetLayerId(registry, entity); + } + else { + // Reuse previous ID of duplicated layer + assert(Sys::FindLayer(registry, *mNewLayerId) == entt::null); + auto& layer = registry.get(entity); + layer.id = *mNewLayerId; + } +} + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/commands/layers/duplicate_layer_cmd.hpp b/modules/tactile/editor/commands/layers/duplicate_layer_cmd.hpp new file mode 100644 index 0000000000..d2883edf89 --- /dev/null +++ b/modules/tactile/editor/commands/layers/duplicate_layer_cmd.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class DuplicateLayerCmd final : public ACommand +{ + public: + DuplicateLayerCmd(Ref registry, LayerID id); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::DuplicateLayer; + } + + private: + Ref mRegistry; + LayerID mLayerId; + Maybe mNewLayerId; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/commands/layers/move_layer_down_cmd.cpp b/modules/tactile/editor/commands/layers/move_layer_down_cmd.cpp new file mode 100644 index 0000000000..fc7a2bcf8a --- /dev/null +++ b/modules/tactile/editor/commands/layers/move_layer_down_cmd.cpp @@ -0,0 +1,23 @@ +#include "move_layer_down_cmd.hpp" + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +MoveLayerDownCmd::MoveLayerDownCmd(Ref registry, const LayerID id) + : ACommand{"Move Layer Down"} + , mRegistry{registry} + , mLayerId{id} +{} + +void MoveLayerDownCmd::Undo() +{ + Sys::MoveLayerUp(mRegistry, mLayerId); +} + +void MoveLayerDownCmd::Redo() +{ + Sys::MoveLayerDown(mRegistry, mLayerId); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/move_layer_down_cmd.hpp b/modules/tactile/editor/commands/layers/move_layer_down_cmd.hpp new file mode 100644 index 0000000000..0c8aa53210 --- /dev/null +++ b/modules/tactile/editor/commands/layers/move_layer_down_cmd.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class MoveLayerDownCmd final : public ACommand +{ + public: + MoveLayerDownCmd(Ref registry, LayerID id); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::MoveLayerDown; + } + + private: + Ref mRegistry; + LayerID mLayerId; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/move_layer_up_cmd.cpp b/modules/tactile/editor/commands/layers/move_layer_up_cmd.cpp new file mode 100644 index 0000000000..4809500aa9 --- /dev/null +++ b/modules/tactile/editor/commands/layers/move_layer_up_cmd.cpp @@ -0,0 +1,23 @@ +#include "move_layer_up_cmd.hpp" + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +MoveLayerUpCmd::MoveLayerUpCmd(Ref registry, const LayerID id) + : ACommand{"Move Layer Up"} + , mRegistry{registry} + , mLayerId{id} +{} + +void MoveLayerUpCmd::Undo() +{ + Sys::MoveLayerDown(mRegistry, mLayerId); +} + +void MoveLayerUpCmd::Redo() +{ + Sys::MoveLayerUp(mRegistry, mLayerId); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/move_layer_up_cmd.hpp b/modules/tactile/editor/commands/layers/move_layer_up_cmd.hpp new file mode 100644 index 0000000000..f262d6a27f --- /dev/null +++ b/modules/tactile/editor/commands/layers/move_layer_up_cmd.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class MoveLayerUpCmd final : public ACommand +{ + public: + MoveLayerUpCmd(Ref registry, LayerID id); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::MoveLayerUp; + } + + private: + Ref mRegistry; + LayerID mLayerId; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/remove_layer_cmd.cpp b/modules/tactile/editor/commands/layers/remove_layer_cmd.cpp new file mode 100644 index 0000000000..df0adf7493 --- /dev/null +++ b/modules/tactile/editor/commands/layers/remove_layer_cmd.cpp @@ -0,0 +1,29 @@ +#include "remove_layer_cmd.hpp" + +#include // assert + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +RemoveLayerCmd::RemoveLayerCmd(Ref registry, const LayerID id) + : ACommand{"Remove Layer"} + , mRegistry{registry} + , mLayerId{id} +{} + +void RemoveLayerCmd::Undo() +{ + Sys::RestoreLayer(mRegistry, mLayerSnapshot.value()); +} + +void RemoveLayerCmd::Redo() +{ + const auto entity = Sys::FindLayer(mRegistry, mLayerId); + assert(entity != entt::null); + + mLayerSnapshot = Sys::CopyLayer(mRegistry, entity); + Sys::RemoveLayer(mRegistry, entity); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/remove_layer_cmd.hpp b/modules/tactile/editor/commands/layers/remove_layer_cmd.hpp new file mode 100644 index 0000000000..fdfab642b3 --- /dev/null +++ b/modules/tactile/editor/commands/layers/remove_layer_cmd.hpp @@ -0,0 +1,38 @@ +#pragma once + +#include // registry + +#include + +#include "core/systems/layers/layer_snapshot.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class RemoveLayerCmd final : public ACommand +{ + public: + RemoveLayerCmd(Ref registry, LayerID id); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RemoveLayer; + } + + private: + Ref mRegistry; + LayerID mLayerId; + Maybe mLayerSnapshot; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/rename_layer_cmd.cpp b/modules/tactile/editor/commands/layers/rename_layer_cmd.cpp new file mode 100644 index 0000000000..f1dba890ad --- /dev/null +++ b/modules/tactile/editor/commands/layers/rename_layer_cmd.cpp @@ -0,0 +1,45 @@ +#include "rename_layer_cmd.hpp" + +#include // assert +#include // move + +#include "core/components/property_context.hpp" +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +RenameLayerCmd::RenameLayerCmd(Ref registry, + const LayerID id, + std::string name) + : ACommand{"Rename Layer"} + , mRegistry{registry} + , mLayerId{id} + , mName{std::move(name)} +{} + +void RenameLayerCmd::Undo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayerId); + assert(entity != entt::null); + + auto& context = registry.get(entity); + context.name = mPreviousName.value(); + + mPreviousName.reset(); +} + +void RenameLayerCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayerId); + assert(entity != entt::null); + + auto& context = registry.get(entity); + mPreviousName = context.name; + context.name = mName; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/rename_layer_cmd.hpp b/modules/tactile/editor/commands/layers/rename_layer_cmd.hpp new file mode 100644 index 0000000000..d3352fc623 --- /dev/null +++ b/modules/tactile/editor/commands/layers/rename_layer_cmd.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include // string + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class RenameLayerCmd final : public ACommand +{ + public: + RenameLayerCmd(Ref registry, LayerID id, std::string name); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RenameLayer; + } + + private: + Ref mRegistry; + LayerID mLayerId; + std::string mName; + Maybe mPreviousName; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.cpp b/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.cpp new file mode 100644 index 0000000000..db020c49b3 --- /dev/null +++ b/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.cpp @@ -0,0 +1,41 @@ +#include "set_layer_opacity_cmd.hpp" + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +SetLayerOpacityCmd::SetLayerOpacityCmd(Ref registry, + const LayerID id, + const float opacity) + : ACommand{"Set Layer Opacity"} + , mRegistry{registry} + , mLayerId{id} + , mOpacity{opacity} +{} + +void SetLayerOpacityCmd::Undo() +{ + Sys::SetLayerOpacity(mRegistry, mLayerId, mPreviousOpacity.value()); + mPreviousOpacity.reset(); +} + +void SetLayerOpacityCmd::Redo() +{ + mPreviousOpacity = Sys::GetLayerOpacity(mRegistry, mLayerId); + Sys::SetLayerOpacity(mRegistry, mLayerId, mOpacity); +} + +auto SetLayerOpacityCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + if (mLayerId == other.mLayerId) { + mOpacity = other.mOpacity; + return true; + } + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.hpp b/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.hpp new file mode 100644 index 0000000000..38b9d0ebf0 --- /dev/null +++ b/modules/tactile/editor/commands/layers/set_layer_opacity_cmd.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class SetLayerOpacityCmd final : public ACommand +{ + public: + SetLayerOpacityCmd(Ref registry, LayerID id, float opacity); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::SetLayerOpacity; + } + + private: + Ref mRegistry; + LayerID mLayerId; + float mOpacity; + Maybe mPreviousOpacity; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.cpp b/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.cpp new file mode 100644 index 0000000000..4185b4961a --- /dev/null +++ b/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.cpp @@ -0,0 +1,28 @@ +#include "set_layer_visibility_cmd.hpp" + +#include "core/systems/layers/layer_system.hpp" + +namespace Tactile { + +SetLayerVisibilityCmd::SetLayerVisibilityCmd(Ref registry, + const LayerID id, + const bool visible) + : ACommand{"Set Layer Visibility"} + , mRegistry{registry} + , mLayerId{id} + , mVisible{visible} +{} + +void SetLayerVisibilityCmd::Undo() +{ + Sys::SetLayerVisible(mRegistry, mLayerId, mPreviousVisibility.value()); + mPreviousVisibility.reset(); +} + +void SetLayerVisibilityCmd::Redo() +{ + mPreviousVisibility = Sys::IsLayerVisible(mRegistry, mLayerId); + Sys::SetLayerVisible(mRegistry, mLayerId, mVisible); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.hpp b/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.hpp new file mode 100644 index 0000000000..5f1364645b --- /dev/null +++ b/modules/tactile/editor/commands/layers/set_layer_visibility_cmd.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class SetLayerVisibilityCmd final : public ACommand +{ + public: + SetLayerVisibilityCmd(Ref registry, LayerID id, bool visible); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::SetLayerVisible; + } + + private: + Ref mRegistry; + LayerID mLayerId; + bool mVisible; + Maybe mPreviousVisibility; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/commands/maps/add_column_cmd.cpp b/modules/tactile/editor/commands/maps/add_column_cmd.cpp new file mode 100644 index 0000000000..310d80e2d7 --- /dev/null +++ b/modules/tactile/editor/commands/maps/add_column_cmd.cpp @@ -0,0 +1,34 @@ +#include "add_column_cmd.hpp" + +#include "core/algorithms/invoke_n.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +AddColumnCmd::AddColumnCmd(Ref registry) + : ACommand{"Add Column(s)"} + , mRegistry{registry} +{} + +void AddColumnCmd::Undo() +{ + InvokeN(mColumns, [this] { Sys::RemoveColumn(mRegistry); }); +} + +void AddColumnCmd::Redo() +{ + InvokeN(mColumns, [this] { Sys::AddColumn(mRegistry); }); +} + +auto AddColumnCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + mColumns += other.mColumns; + return true; + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/add_column_cmd.hpp b/modules/tactile/editor/commands/maps/add_column_cmd.hpp new file mode 100644 index 0000000000..5027abf699 --- /dev/null +++ b/modules/tactile/editor/commands/maps/add_column_cmd.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class AddColumnCmd final : public ACommand +{ + public: + explicit AddColumnCmd(Ref registry); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::AddColumn; + } + + private: + Ref mRegistry; + usize mColumns{1}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/add_row_cmd.cpp b/modules/tactile/editor/commands/maps/add_row_cmd.cpp new file mode 100644 index 0000000000..d3c105b25b --- /dev/null +++ b/modules/tactile/editor/commands/maps/add_row_cmd.cpp @@ -0,0 +1,34 @@ +#include "add_row_cmd.hpp" + +#include "core/algorithms/invoke_n.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +AddRowCmd::AddRowCmd(Ref registry) + : ACommand{"Add Row(s)"} + , mRegistry{registry} +{} + +void AddRowCmd::Undo() +{ + InvokeN(mRows, [this] { Sys::RemoveRow(mRegistry); }); +} + +void AddRowCmd::Redo() +{ + InvokeN(mRows, [this] { Sys::AddRow(mRegistry); }); +} + +auto AddRowCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + mRows += other.mRows; + return true; + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/add_row_cmd.hpp b/modules/tactile/editor/commands/maps/add_row_cmd.hpp new file mode 100644 index 0000000000..6998fb569b --- /dev/null +++ b/modules/tactile/editor/commands/maps/add_row_cmd.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class AddRowCmd final : public ACommand +{ + public: + explicit AddRowCmd(Ref registry); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::AddRow; + } + + private: + Ref mRegistry; + usize mRows{1}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/map_command_cache.cpp b/modules/tactile/editor/commands/maps/map_command_cache.cpp new file mode 100644 index 0000000000..7504a773e8 --- /dev/null +++ b/modules/tactile/editor/commands/maps/map_command_cache.cpp @@ -0,0 +1,57 @@ +#include "map_command_cache.hpp" + +#include // assert + +#include "core/components/tile_layer.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" + +namespace Tactile { + +void MapCommandCache::Clear() noexcept +{ + mCache.clear(); +} + +void MapCommandCache::RestoreTiles(entt::registry& registry) +{ + for (const auto& [layerId, tileCache] : mCache) { + const auto entity = Sys::FindLayer(registry, layerId); + assert(entity != entt::null); + + for (const auto& [position, tileId] : tileCache) { + Sys::SetTileInLayer(registry, entity, position, tileId); + } + } +} + +void MapCommandCache::SaveTiles(const entt::registry& registry, + const MapPosition begin, + const MapPosition end) +{ + for (auto&& [entity, layer, tileLayer] : registry.view().each()) { + auto& tileCache = mCache[layer.id]; + + const auto endRow = end.GetRow(); + const auto endCol = end.GetColumn(); + for (auto row = begin.GetRow(); row < endRow; ++row) { + for (auto col = begin.GetColumn(); col < endCol; ++col) { + const MapPosition position{row, col}; + const auto tile = Sys::GetTileFromLayer(registry, entity, position); + tileCache.try_emplace(position, tile); + } + } + } +} + +void MapCommandCache::MergeWith(const MapCommandCache& other) +{ + for (const auto& [otherLayer, otherTileCache] : other.mCache) { + auto& tileCache = mCache[otherLayer]; + for (const auto& [otherPos, otherTile] : otherTileCache) { + tileCache.try_emplace(otherPos, otherTile); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/map_command_cache.hpp b/modules/tactile/editor/commands/maps/map_command_cache.hpp new file mode 100644 index 0000000000..aa4d53e7e5 --- /dev/null +++ b/modules/tactile/editor/commands/maps/map_command_cache.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include // less +#include // map + +#include // registry + +#include +#include + +namespace Tactile { + +class MapCommandCache final +{ + using TileCache = std::map>; + using LayerCache = std::map>; + + public: + void Clear() noexcept; + + void RestoreTiles(entt::registry& registry); + + void SaveTiles(const entt::registry& registry, MapPosition begin, MapPosition end); + + void MergeWith(const MapCommandCache& other); + + private: + LayerCache mCache; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/remove_column_cmd.cpp b/modules/tactile/editor/commands/maps/remove_column_cmd.cpp new file mode 100644 index 0000000000..bdc29f7f98 --- /dev/null +++ b/modules/tactile/editor/commands/maps/remove_column_cmd.cpp @@ -0,0 +1,48 @@ +#include "remove_column_cmd.hpp" + +#include "core/algorithms/invoke_n.hpp" +#include "core/map.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +RemoveColumnCmd::RemoveColumnCmd(Ref registry) + : ACommand{"Remove Column(s)"} + , mRegistry{registry} +{} + +void RemoveColumnCmd::Undo() +{ + InvokeN(mColumns, [this] { Sys::AddColumn(mRegistry); }); + mCache.RestoreTiles(mRegistry); +} + +void RemoveColumnCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto& map = registry.ctx(); + const MapPosition begin{0, map.column_count - static_cast(mColumns) - 1}; + const MapPosition end{map.row_count, map.column_count}; + + mCache.Clear(); + mCache.SaveTiles(registry, begin, end); + + InvokeN(mColumns, [this] { Sys::RemoveColumn(mRegistry); }); +} + +auto RemoveColumnCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + + mColumns += other.mColumns; + mCache.MergeWith(other.mCache); + + return true; + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/remove_column_cmd.hpp b/modules/tactile/editor/commands/maps/remove_column_cmd.hpp new file mode 100644 index 0000000000..90d0fd9827 --- /dev/null +++ b/modules/tactile/editor/commands/maps/remove_column_cmd.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" +#include "map_command_cache.hpp" + +namespace Tactile { + +class RemoveColumnCmd final : public ACommand +{ + public: + explicit RemoveColumnCmd(Ref registry); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RemoveColumn; + } + + private: + Ref mRegistry; + MapCommandCache mCache; + usize mColumns{1}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/remove_row_cmd.cpp b/modules/tactile/editor/commands/maps/remove_row_cmd.cpp new file mode 100644 index 0000000000..690b581113 --- /dev/null +++ b/modules/tactile/editor/commands/maps/remove_row_cmd.cpp @@ -0,0 +1,48 @@ +#include "remove_row_cmd.hpp" + +#include "core/algorithms/invoke_n.hpp" +#include "core/map.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +RemoveRowCmd::RemoveRowCmd(Ref registry) + : ACommand{"Remove Row(s)"} + , mRegistry{registry} +{} + +void RemoveRowCmd::Undo() +{ + InvokeN(mRows, [this] { Sys::AddRow(mRegistry); }); + mCache.RestoreTiles(mRegistry); +} + +void RemoveRowCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto& map = registry.ctx(); + const MapPosition begin{map.row_count - static_cast(mRows) - 1, 0}; + const MapPosition end{map.row_count, map.column_count}; + + mCache.Clear(); + mCache.SaveTiles(mRegistry, begin, end); + + InvokeN(mRows, [this] { Sys::RemoveRow(mRegistry); }); +} + +auto RemoveRowCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + + mRows += other.mRows; + mCache.MergeWith(other.mCache); + + return true; + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/remove_row_cmd.hpp b/modules/tactile/editor/commands/maps/remove_row_cmd.hpp new file mode 100644 index 0000000000..ec5e89eeb7 --- /dev/null +++ b/modules/tactile/editor/commands/maps/remove_row_cmd.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" +#include "map_command_cache.hpp" + +namespace Tactile { + +class RemoveRowCmd final : public ACommand +{ + public: + explicit RemoveRowCmd(Ref registry); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RemoveRow; + } + + private: + Ref mRegistry; + MapCommandCache mCache; + usize mRows{1}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/resize_map_cmd.cpp b/modules/tactile/editor/commands/maps/resize_map_cmd.cpp new file mode 100644 index 0000000000..d8f43dca26 --- /dev/null +++ b/modules/tactile/editor/commands/maps/resize_map_cmd.cpp @@ -0,0 +1,50 @@ +#include "resize_map_cmd.hpp" + +#include "core/map.hpp" +#include "core/systems/map_system.hpp" + +namespace Tactile { + +ResizeMapCmd::ResizeMapCmd(Ref registry, const int nRows, const int nCols) + : ACommand{"Resize Map"} + , mRegistry{registry} + , mRows{nRows} + , mCols{nCols} +{} + +void ResizeMapCmd::Undo() +{ + auto& registry = mRegistry.get(); + Sys::ResizeMap(registry, mPrevRows.value(), mPrevCols.value()); + + if (IsLossyResize()) { + mCache.RestoreTiles(registry); + } +} + +void ResizeMapCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto& map = registry.ctx(); + mPrevRows = map.row_count; + mPrevCols = map.column_count; + + if (IsLossyResize()) { + const auto rows = map.row_count; + const auto cols = map.column_count; + + mCache.Clear(); + mCache.SaveTiles(registry, {rows - (mPrevRows.value() - mRows), 0}, {rows, cols}); + mCache.SaveTiles(registry, {0, cols - (mPrevCols.value() - mCols)}, {rows, cols}); + } + + Sys::ResizeMap(registry, mRows, mCols); +} + +auto ResizeMapCmd::IsLossyResize() const -> bool +{ + return mPrevRows > mRows || mPrevCols > mCols; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/maps/resize_map_cmd.hpp b/modules/tactile/editor/commands/maps/resize_map_cmd.hpp new file mode 100644 index 0000000000..6519467fa6 --- /dev/null +++ b/modules/tactile/editor/commands/maps/resize_map_cmd.hpp @@ -0,0 +1,38 @@ +#pragma once + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" +#include "map_command_cache.hpp" + +namespace Tactile { + +class ResizeMapCmd final : public ACommand +{ + public: + ResizeMapCmd(Ref registry, int nRows, int nCols); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::ResizeMap; + } + + private: + Ref mRegistry; + int mRows{}; + int mCols{}; + MapCommandCache mCache; + Maybe mPrevRows{}; + Maybe mPrevCols{}; + + [[nodiscard]] auto IsLossyResize() const -> bool; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/add_property_cmd.cpp b/modules/tactile/editor/commands/properties/add_property_cmd.cpp new file mode 100644 index 0000000000..9e72a24be7 --- /dev/null +++ b/modules/tactile/editor/commands/properties/add_property_cmd.cpp @@ -0,0 +1,30 @@ +#include "add_property_cmd.hpp" + +#include // assert +#include // move + +#include "core/systems/property_system.hpp" + +namespace Tactile { + +AddPropertyCmd::AddPropertyCmd(Ref registry, + std::string name, + const PropertyType type) + : ACommand{"Add Property"} + , mRegistry{registry} + , mContextId{Sys::GetCurrentContext(mRegistry).id} + , mName{std::move(name)} + , mType{type} +{} + +void AddPropertyCmd::Undo() +{ + Sys::RemoveProperty(mRegistry, mContextId, mName); +} + +void AddPropertyCmd::Redo() +{ + Sys::AddProperty(mRegistry, mContextId, mName, mType); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/add_property_cmd.hpp b/modules/tactile/editor/commands/properties/add_property_cmd.hpp new file mode 100644 index 0000000000..0ba4afa5b4 --- /dev/null +++ b/modules/tactile/editor/commands/properties/add_property_cmd.hpp @@ -0,0 +1,36 @@ +#pragma once + +#include // string + +#include // registry + +#include +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class AddPropertyCmd final : public ACommand +{ + public: + AddPropertyCmd(Ref registry, std::string name, PropertyType type); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::AddProperty; + } + + private: + Ref mRegistry; + ContextID mContextId; + std::string mName; + PropertyType mType; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/change_property_type_cmd.cpp b/modules/tactile/editor/commands/properties/change_property_type_cmd.cpp new file mode 100644 index 0000000000..ce595d6553 --- /dev/null +++ b/modules/tactile/editor/commands/properties/change_property_type_cmd.cpp @@ -0,0 +1,36 @@ +#include "change_property_type_cmd.hpp" + +#include // move + +#include "core/systems/property_system.hpp" + +namespace Tactile { + +ChangePropertyTypeCmd::ChangePropertyTypeCmd(Ref registry, + std::string name, + PropertyType type) + : ACommand{"Change Property Type"} + , mRegistry{registry} + , mContextId{Sys::GetCurrentContext(mRegistry).id} + , mName{std::move(name)} + , mPropertyType{type} +{} + +void ChangePropertyTypeCmd::Undo() +{ + const auto& value = mPreviousValue.value(); + const auto type = value.GetType().value(); + + Sys::ChangePropertyType(mRegistry, mContextId, mName, type); + Sys::UpdateProperty(mRegistry, mContextId, mName, value); + + mPreviousValue.reset(); +} + +void ChangePropertyTypeCmd::Redo() +{ + mPreviousValue = Sys::GetPropertyValue(mRegistry, mContextId, mName); + Sys::ChangePropertyType(mRegistry, mContextId, mName, mPropertyType); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/change_property_type_cmd.hpp b/modules/tactile/editor/commands/properties/change_property_type_cmd.hpp new file mode 100644 index 0000000000..873f5deef6 --- /dev/null +++ b/modules/tactile/editor/commands/properties/change_property_type_cmd.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include // string + +#include // registry + +#include +#include +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class ChangePropertyTypeCmd final : public ACommand +{ + public: + ChangePropertyTypeCmd(Ref registry, + std::string name, + PropertyType type); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::ChangePropertyType; + } + + private: + Ref mRegistry; + ContextID mContextId; + std::string mName; + PropertyType mPropertyType; + Maybe mPreviousValue; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/remove_property_cmd.cpp b/modules/tactile/editor/commands/properties/remove_property_cmd.cpp new file mode 100644 index 0000000000..1f49c77579 --- /dev/null +++ b/modules/tactile/editor/commands/properties/remove_property_cmd.cpp @@ -0,0 +1,28 @@ +#include "remove_property_cmd.hpp" + +#include // move + +#include "core/systems/property_system.hpp" + +namespace Tactile { + +RemovePropertyCmd::RemovePropertyCmd(Ref registry, std::string name) + : ACommand{"Remove Property"} + , mRegistry{registry} + , mContextId{Sys::GetCurrentContext(mRegistry).id} + , mName{std::move(name)} +{} + +void RemovePropertyCmd::Undo() +{ + Sys::AddProperty(mRegistry, mContextId, mName, mPreviousValue.value()); + mPreviousValue.reset(); +} + +void RemovePropertyCmd::Redo() +{ + mPreviousValue = Sys::GetPropertyValue(mRegistry, mContextId, mName); + Sys::RemoveProperty(mRegistry, mContextId, mName); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/remove_property_cmd.hpp b/modules/tactile/editor/commands/properties/remove_property_cmd.hpp new file mode 100644 index 0000000000..0131fcb906 --- /dev/null +++ b/modules/tactile/editor/commands/properties/remove_property_cmd.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include // string + +#include // registry + +#include +#include +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class RemovePropertyCmd final : public ACommand +{ + public: + RemovePropertyCmd(Ref registry, std::string name); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RemoveProperty; + } + + private: + Ref mRegistry; + ContextID mContextId; + std::string mName; + Maybe mPreviousValue; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/rename_property_cmd.cpp b/modules/tactile/editor/commands/properties/rename_property_cmd.cpp new file mode 100644 index 0000000000..11d5a0c721 --- /dev/null +++ b/modules/tactile/editor/commands/properties/rename_property_cmd.cpp @@ -0,0 +1,29 @@ +#include "rename_property_cmd.hpp" + +#include // move + +#include "core/systems/property_system.hpp" + +namespace Tactile { + +RenamePropertyCmd::RenamePropertyCmd(Ref registry, + std::string oldName, + std::string newName) + : ACommand{"Rename Property"} + , mRegistry{registry} + , mContextId{Sys::GetCurrentContext(mRegistry).id} + , mOldName{std::move(oldName)} + , mNewName{std::move(newName)} +{} + +void RenamePropertyCmd::Undo() +{ + Sys::RenameProperty(mRegistry, mContextId, mNewName, mOldName); +} + +void RenamePropertyCmd::Redo() +{ + Sys::RenameProperty(mRegistry, mContextId, mOldName, mNewName); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/rename_property_cmd.hpp b/modules/tactile/editor/commands/properties/rename_property_cmd.hpp new file mode 100644 index 0000000000..a41cfc5a2c --- /dev/null +++ b/modules/tactile/editor/commands/properties/rename_property_cmd.hpp @@ -0,0 +1,37 @@ +#pragma once + +#include // string + +#include // registry + +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class RenamePropertyCmd final : public ACommand +{ + public: + RenamePropertyCmd(Ref registry, + std::string oldName, + std::string newName); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RenameProperty; + } + + private: + Ref mRegistry; + ContextID mContextId; + std::string mNewName; + std::string mOldName; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/update_property_cmd.cpp b/modules/tactile/editor/commands/properties/update_property_cmd.cpp new file mode 100644 index 0000000000..1c69a2b782 --- /dev/null +++ b/modules/tactile/editor/commands/properties/update_property_cmd.cpp @@ -0,0 +1,44 @@ +#include "update_property_cmd.hpp" + +#include // move + +#include "core/systems/property_system.hpp" + +namespace Tactile { + +UpdatePropertyCmd::UpdatePropertyCmd(Ref registry, + std::string name, + PropertyValue value) + : ACommand{"Update Property"} + , mRegistry{registry} + , mContextId{Sys::GetCurrentContext(mRegistry).id} + , mName{std::move(name)} + , mNewValue{std::move(value)} +{} + +void UpdatePropertyCmd::Undo() +{ + Sys::UpdateProperty(mRegistry, mContextId, mName, mOldValue.value()); + mOldValue.reset(); +} + +void UpdatePropertyCmd::Redo() +{ + mOldValue = Sys::GetPropertyValue(mRegistry, mContextId, mName); + Sys::UpdateProperty(mRegistry, mContextId, mName, mNewValue); +} + +auto UpdatePropertyCmd::MergeWith(const ACommand& cmd) -> bool +{ + if (GetId() == cmd.GetId()) { + const auto& other = dynamic_cast(cmd); + if (mContextId == other.mContextId && mName == other.mName) { + mNewValue = other.mNewValue; + return true; + } + } + + return false; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/properties/update_property_cmd.hpp b/modules/tactile/editor/commands/properties/update_property_cmd.hpp new file mode 100644 index 0000000000..1bb39b38ac --- /dev/null +++ b/modules/tactile/editor/commands/properties/update_property_cmd.hpp @@ -0,0 +1,39 @@ +#pragma once + +#include // string + +#include // registry + +#include +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class UpdatePropertyCmd final : public ACommand +{ + public: + UpdatePropertyCmd(Ref registry, std::string name, PropertyValue value); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto MergeWith(const ACommand& cmd) -> bool override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::UpdateProperty; + } + + private: + Ref mRegistry; + ContextID mContextId; + std::string mName; + PropertyValue mNewValue; + Maybe mOldValue; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tilesets/add_tileset_cmd.cpp b/modules/tactile/editor/commands/tilesets/add_tileset_cmd.cpp new file mode 100644 index 0000000000..0ae3a5e5bd --- /dev/null +++ b/modules/tactile/editor/commands/tilesets/add_tileset_cmd.cpp @@ -0,0 +1,49 @@ +#include "add_tileset_cmd.hpp" + +#include // assert +#include // move + +#include "core/systems/tileset_system.hpp" + +namespace Tactile { + +AddTilesetCmd::AddTilesetCmd(Ref registry, + Texture texture, + const int tileWidth, + const int tileHeight) + : ACommand{"Add Tileset"} + , mRegistry{registry} + , mTexture{std::move(texture)} + , mTileWidth{tileWidth} + , mTileHeight{tileHeight} +{} + +void AddTilesetCmd::Undo() +{ + auto& registry = mRegistry.get(); + const auto id = mTilesetId.value(); + + const auto entity = Sys::FindTileset(registry, id); + assert(entity != entt::null); + + mSnapshot = Sys::CopyTileset(registry, entity); + Sys::RemoveTileset(registry, id); +} + +void AddTilesetCmd::Redo() +{ + auto& registry = mRegistry.get(); + if (!mSnapshot) { + const auto entity = Sys::MakeTileset(registry, mTexture, mTileWidth, mTileHeight); + const auto& tileset = registry.get(entity); + mTilesetId = tileset.id; + } + else { + Sys::RestoreTileset(registry, *mSnapshot); + } + + auto& active = registry.ctx(); + active.entity = Sys::FindTileset(registry, mTilesetId.value()); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tilesets/add_tileset_cmd.hpp b/modules/tactile/editor/commands/tilesets/add_tileset_cmd.hpp new file mode 100644 index 0000000000..986b1d0dd6 --- /dev/null +++ b/modules/tactile/editor/commands/tilesets/add_tileset_cmd.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include // registry + +#include + +#include "core/components/texture.hpp" +#include "core/systems/tileset_snapshot.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class AddTilesetCmd final : public ACommand +{ + public: + AddTilesetCmd(Ref registry, + Texture texture, + int tileWidth, + int tileHeight); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::AddTileset; + } + + private: + Ref mRegistry; + Texture mTexture; + int mTileWidth; + int mTileHeight; + Maybe mTilesetId; + Maybe mSnapshot; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.cpp b/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.cpp new file mode 100644 index 0000000000..f9c541178a --- /dev/null +++ b/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.cpp @@ -0,0 +1,33 @@ +#include "remove_tileset_cmd.hpp" + +#include // assert + +#include "core/systems/tileset_system.hpp" + +namespace Tactile { + +RemoveTilesetCmd::RemoveTilesetCmd(Ref registry, const TilesetID id) + : ACommand{"Remove Tileset"} + , mRegistry{registry} + , mTilesetId{id} +{} + +void RemoveTilesetCmd::Undo() +{ + auto& registry = mRegistry.get(); + Sys::RestoreTileset(registry, mSnapshot.value()); + + auto& active = registry.ctx(); + active.entity = Sys::FindTileset(registry, mTilesetId); +} + +void RemoveTilesetCmd::Redo() +{ + const auto entity = Sys::FindTileset(mRegistry, mTilesetId); + assert(entity != entt::null); + + mSnapshot = Sys::CopyTileset(mRegistry, entity); + Sys::RemoveTileset(mRegistry, mTilesetId); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.hpp b/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.hpp new file mode 100644 index 0000000000..124a85f69a --- /dev/null +++ b/modules/tactile/editor/commands/tilesets/remove_tileset_cmd.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // registry + +#include + +#include "core/systems/tileset_snapshot.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +class RemoveTilesetCmd final : public ACommand +{ + public: + RemoveTilesetCmd(Ref registry, TilesetID id); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::RemoveTileset; + } + + private: + Ref mRegistry; + TilesetID mTilesetId; + Maybe mSnapshot; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/bucket_cmd.cpp b/modules/tactile/editor/commands/tools/bucket_cmd.cpp new file mode 100644 index 0000000000..71e85d9f22 --- /dev/null +++ b/modules/tactile/editor/commands/tools/bucket_cmd.cpp @@ -0,0 +1,52 @@ +#include "bucket_cmd.hpp" + +#include // assert + +#include "core/algorithms/flood_fill.hpp" +#include "core/components/tile_layer.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" + +namespace Tactile { + +BucketCmd::BucketCmd(Ref registry, + const MapPosition origin, + const TileID replacement) + : ACommand{"Bucket Fill"} + , mRegistry{registry} + , mLayer{Sys::GetActiveLayerID(registry).value()} + , mOrigin{origin} + , mReplacement{replacement} +{} + +void BucketCmd::Undo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayer); + assert(entity != entt::null); + assert(registry.all_of(entity)); + + const auto target = mTarget.value(); + auto& layer = registry.get(entity); + for (const auto& position : mPositions) { + layer.matrix.at(position.GetRowIndex()).at(position.GetColumnIndex()) = target; + } + + mPositions.clear(); + mTarget.reset(); +} + +void BucketCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayer); + assert(entity != entt::null); + assert(registry.all_of(entity)); + + mTarget = Sys::GetTileFromLayer(registry, entity, mOrigin); + FloodFill(registry, entity, mOrigin, mReplacement, mPositions); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/bucket_cmd.hpp b/modules/tactile/editor/commands/tools/bucket_cmd.hpp new file mode 100644 index 0000000000..d1bd8805ea --- /dev/null +++ b/modules/tactile/editor/commands/tools/bucket_cmd.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include // vector + +#include // registry + +#include +#include + +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class BucketCmd final : public ACommand +{ + public: + BucketCmd(Ref registry, MapPosition origin, TileID replacement); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::Bucket; + } + + private: + Ref mRegistry; + LayerID mLayer; + MapPosition mOrigin; + TileID mReplacement; + Maybe mTarget; + std::vector mPositions; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/eraser_sequence_cmd.cpp b/modules/tactile/editor/commands/tools/eraser_sequence_cmd.cpp new file mode 100644 index 0000000000..266315552f --- /dev/null +++ b/modules/tactile/editor/commands/tools/eraser_sequence_cmd.cpp @@ -0,0 +1,44 @@ +#include "eraser_sequence_cmd.hpp" + +#include // assert +#include // move + +#include "core/components/tile_layer.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" + +namespace Tactile { + +EraserSequenceCmd::EraserSequenceCmd(Ref registry, TileCache&& oldState) + : ACommand{"Eraser Sequence"} + , mRegistry{registry} + , mLayer{Sys::GetActiveLayerID(registry).value()} + , mOldState{std::move(oldState)} +{} + +void EraserSequenceCmd::Undo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayer); + assert(entity != entt::null); + + Sys::SetTilesInLayer(registry, entity, mOldState); +} + +void EraserSequenceCmd::Redo() +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayer); + assert(entity != entt::null); + + auto& matrix = registry.get(entity).matrix; + for (const auto& [position, _] : mOldState) { + assert(position.GetRowIndex() < matrix.size()); + assert(position.GetColumnIndex() < matrix.front().size()); + matrix[position.GetRowIndex()][position.GetColumnIndex()] = empty_tile; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/eraser_sequence_cmd.hpp b/modules/tactile/editor/commands/tools/eraser_sequence_cmd.hpp new file mode 100644 index 0000000000..d3395d7f92 --- /dev/null +++ b/modules/tactile/editor/commands/tools/eraser_sequence_cmd.hpp @@ -0,0 +1,38 @@ +#pragma once + +#include // registry + +#include + +#include "common/tile_cache.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class EraserSequenceCmd final : public ACommand +{ + public: + EraserSequenceCmd(Ref registry, TileCache&& oldState); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::EraserSequence; + } + + private: + Ref mRegistry; + LayerID mLayer; + TileCache mOldState; +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/stamp_sequence_cmd.cpp b/modules/tactile/editor/commands/tools/stamp_sequence_cmd.cpp new file mode 100644 index 0000000000..65107d0021 --- /dev/null +++ b/modules/tactile/editor/commands/tools/stamp_sequence_cmd.cpp @@ -0,0 +1,41 @@ +#include "stamp_sequence_cmd.hpp" + +#include // assert +#include // move + +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/layers/tile_layer_system.hpp" + +namespace Tactile { + +StampSequenceCmd::StampSequenceCmd(Ref registry, + TileCache&& oldState, + TileCache&& newState) + : ACommand{"Stamp Sequence"} + , mRegistry{registry} + , mLayer{Sys::GetActiveLayerID(registry).value()} + , mOldState{std::move(oldState)} + , mNewState{std::move(newState)} +{} + +void StampSequenceCmd::Undo() +{ + ApplySequence(mOldState); +} + +void StampSequenceCmd::Redo() +{ + ApplySequence(mNewState); +} + +void StampSequenceCmd::ApplySequence(const TileCache& cache) +{ + auto& registry = mRegistry.get(); + + const auto entity = Sys::FindLayer(registry, mLayer); + assert(entity != entt::null); + + Sys::SetTilesInLayer(registry, entity, cache); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/commands/tools/stamp_sequence_cmd.hpp b/modules/tactile/editor/commands/tools/stamp_sequence_cmd.hpp new file mode 100644 index 0000000000..6b4ccd9c69 --- /dev/null +++ b/modules/tactile/editor/commands/tools/stamp_sequence_cmd.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include // registry + +#include + +#include "common/tile_cache.hpp" +#include "editor/commands/command.hpp" +#include "editor/commands/command_id.hpp" + +namespace Tactile { + +/// \addtogroup commands +/// \{ + +class StampSequenceCmd final : public ACommand +{ + public: + StampSequenceCmd(Ref registry, + TileCache&& oldState, + TileCache&& newState); + + void Undo() override; + + void Redo() override; + + [[nodiscard]] auto GetId() const noexcept -> int override + { + return CommandId::StampSequence; + } + + private: + Ref mRegistry; + LayerID mLayer; + TileCache mOldState; + TileCache mNewState; + + void ApplySequence(const TileCache& cache); +}; + +/// \} End of group commands + +} // namespace Tactile diff --git a/modules/tactile/editor/document.hpp b/modules/tactile/editor/document.hpp new file mode 100644 index 0000000000..2b5a877e2b --- /dev/null +++ b/modules/tactile/editor/document.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include // path + +#include // registry + +#include "editor/commands/command_stack.hpp" + +namespace Tactile { + +struct Document final +{ + entt::registry registry; + CommandStack commands; + std::filesystem::path path; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/events/command_events.hpp b/modules/tactile/editor/events/command_events.hpp new file mode 100644 index 0000000000..d81b1838ad --- /dev/null +++ b/modules/tactile/editor/events/command_events.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct UndoEvent final +{}; + +struct RedoEvent final +{}; + +struct SetCommandCapacityEvent final +{ + usize capacity{}; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/layer_events.hpp b/modules/tactile/editor/events/layer_events.hpp new file mode 100644 index 0000000000..846aeca09a --- /dev/null +++ b/modules/tactile/editor/events/layer_events.hpp @@ -0,0 +1,73 @@ +#pragma once + +#include // string + +#include +#include + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct AddLayerEvent final +{ + LayerType type; +}; + +struct RemoveLayerEvent final +{ + LayerID id; +}; + +struct DuplicateLayerEvent final +{ + LayerID id; +}; + +struct SelectLayerEvent final +{ + LayerID id; +}; + +struct MoveLayerUpEvent final +{ + LayerID id; +}; + +struct MoveLayerDownEvent final +{ + LayerID id; +}; + +struct SetLayerOpacityEvent final +{ + LayerID id; + float opacity{}; +}; + +struct SetLayerVisibleEvent final +{ + LayerID id; + bool visible{}; +}; + +struct ShowLayerPropertiesEvent final +{ + LayerID id; +}; + +struct OpenRenameLayerDialogEvent final +{ + LayerID id; +}; + +struct RenameLayerEvent final +{ + LayerID id; + std::string name; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/map_events.hpp b/modules/tactile/editor/events/map_events.hpp new file mode 100644 index 0000000000..b6234ed2ba --- /dev/null +++ b/modules/tactile/editor/events/map_events.hpp @@ -0,0 +1,59 @@ +#pragma once + +#include // path + +#include + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct AddRowEvent final +{}; + +struct AddColumnEvent final +{}; + +struct RemoveRowEvent final +{}; + +struct RemoveColumnEvent final +{}; + +struct AddMapEvent final +{ + int tile_width{}; + int tile_height{}; +}; + +struct CloseMapEvent final +{ + MapID id; +}; + +struct OpenMapEvent final +{ + std::filesystem::path path; +}; + +struct SelectMapEvent final +{ + MapID id; +}; + +struct ShowMapPropertiesEvent final +{}; + +struct OpenResizeMapDialogEvent final +{}; + +struct ResizeMapEvent final +{ + int row_count; + int col_count; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/property_events.hpp b/modules/tactile/editor/events/property_events.hpp new file mode 100644 index 0000000000..6d3641ba4c --- /dev/null +++ b/modules/tactile/editor/events/property_events.hpp @@ -0,0 +1,44 @@ +#pragma once + +#include // string + +#include +#include + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct AddPropertyEvent final +{ + std::string name; + PropertyType type; +}; + +struct RemovePropertyEvent final +{ + std::string name; +}; + +struct RenamePropertyEvent final +{ + std::string old_name; + std::string new_name; +}; + +struct UpdatePropertyEvent final +{ + std::string name; + PropertyValue value; +}; + +struct ChangePropertyTypeEvent final +{ + std::string name; + PropertyType type; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/quit_event.hpp b/modules/tactile/editor/events/quit_event.hpp new file mode 100644 index 0000000000..3d02d578ca --- /dev/null +++ b/modules/tactile/editor/events/quit_event.hpp @@ -0,0 +1,13 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct QuitEvent final +{}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/save_events.hpp b/modules/tactile/editor/events/save_events.hpp new file mode 100644 index 0000000000..f24c7680d3 --- /dev/null +++ b/modules/tactile/editor/events/save_events.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include // path + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct SaveEvent final +{}; + +struct OpenSaveAsDialogEvent final +{}; + +struct SaveAsEvent final +{ + std::filesystem::path path; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/tileset_events.hpp b/modules/tactile/editor/events/tileset_events.hpp new file mode 100644 index 0000000000..57c3015ee9 --- /dev/null +++ b/modules/tactile/editor/events/tileset_events.hpp @@ -0,0 +1,43 @@ +#pragma once + +#include // path + +#include + +#include "core/region.hpp" + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct AddTilesetEvent final +{ + std::filesystem::path path; + int tile_width{}; + int tile_height{}; +}; + +struct RemoveTilesetEvent final +{ + TilesetID id; +}; + +struct SelectTilesetEvent final +{ + TilesetID id; +}; + +struct SetTilesetSelectionEvent final +{ + Region selection; +}; + +struct ShowTilesetPropertiesEvent final +{ + TilesetID id; +}; + +/// \} End of group events + +} // namespace Tactile diff --git a/modules/tactile/editor/events/tool_events.hpp b/modules/tactile/editor/events/tool_events.hpp new file mode 100644 index 0000000000..fbd3a98c57 --- /dev/null +++ b/modules/tactile/editor/events/tool_events.hpp @@ -0,0 +1,54 @@ +#pragma once + +#include +#include + +#include "common/tile_cache.hpp" +#include "core/mouse_info.hpp" +#include "core/tool_type.hpp" + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct MousePressedEvent final +{ + MouseInfo info; +}; + +struct MouseDragEvent final +{ + MouseInfo info; +}; + +struct MouseReleasedEvent final +{ + MouseInfo info; +}; + +struct SelectToolEvent final +{ + ToolType type; +}; + +struct StampSequenceEvent final +{ + TileCache old_state; + TileCache sequence; +}; + +struct EraserSequenceEvent final +{ + TileCache old_state; +}; + +struct FloodEvent final +{ + MapPosition origin; + TileID replacement; +}; + +/// \} End of group events + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/events/view_events.hpp b/modules/tactile/editor/events/view_events.hpp new file mode 100644 index 0000000000..ce3a601d70 --- /dev/null +++ b/modules/tactile/editor/events/view_events.hpp @@ -0,0 +1,8 @@ +#pragma once + +namespace Tactile { + +struct ToggleUiEvent final +{}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/events/viewport_events.hpp b/modules/tactile/editor/events/viewport_events.hpp new file mode 100644 index 0000000000..e51fcfa320 --- /dev/null +++ b/modules/tactile/editor/events/viewport_events.hpp @@ -0,0 +1,40 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup events +/// \{ + +struct CenterViewportEvent final +{}; + +struct ResetZoomEvent final +{}; + +struct DecreaseZoomEvent final +{}; + +struct IncreaseZoomEvent final +{}; + +struct OffsetViewportEvent final +{ + float dx{}; + float dy{}; +}; + +struct PanUpEvent final +{}; + +struct PanDownEvent final +{}; + +struct PanLeftEvent final +{}; + +struct PanRightEvent final +{}; + +/// \} End of group events + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/icons.cpp b/modules/tactile/editor/gui/icons.cpp new file mode 100644 index 0000000000..f8f8683e75 --- /dev/null +++ b/modules/tactile/editor/gui/icons.cpp @@ -0,0 +1,60 @@ +#include "icons.hpp" + +#include // path + +#include + +#include + +#include "core/utils/load_texture.hpp" + +namespace Tactile { +namespace { + +constinit uint icon_tactile{}; + +[[nodiscard]] auto LoadIcon(const std::filesystem::path& path) -> uint +{ + if (const auto info = LoadTexture(path)) { + return info->id; + } + else { + throw TactileError{"Failed to load icon!"}; + } +} + +} // namespace + +auto GetTactileIcon() noexcept -> uint +{ + return icon_tactile; +} + +auto GetIcon(const LayerType type) -> CStr +{ + switch (type) { + case LayerType::TileLayer: + return TAC_ICON_TILE_LAYER; + + case LayerType::ObjectLayer: + return TAC_ICON_OBJECT_LAYER; + + case LayerType::GroupLayer: + return TAC_ICON_GROUP_LAYER; + + default: + throw TactileError{"Failed to recognize layer type!"}; + } +} + +Icons::Icons() +{ + icon_tactile = LoadIcon("resources/icon.png"); +} + +Icons::~Icons() +{ + glDeleteTextures(1, &icon_tactile); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/icons.hpp b/modules/tactile/editor/gui/icons.hpp new file mode 100644 index 0000000000..c5e3f9c320 --- /dev/null +++ b/modules/tactile/editor/gui/icons.hpp @@ -0,0 +1,119 @@ +#pragma once + +#include +#include +#include + +/// \addtogroup gui +/// \{ + +/// \name Icon literals +/// \{ + +#define TAC_ICON_UNDO ICON_FA_UNDO_ALT +#define TAC_ICON_REDO ICON_FA_REDO_ALT + +#define TAC_ICON_FILE ICON_FA_FILE +#define TAC_ICON_OPEN ICON_FA_FOLDER_OPEN +#define TAC_ICON_CLOSE ICON_FA_TIMES_CIRCLE +#define TAC_ICON_SELECT_FILE ICON_FA_ELLIPSIS_H +#define TAC_ICON_SAVE ICON_FA_SAVE +#define TAC_ICON_SETTINGS ICON_FA_COG +#define TAC_ICON_EXIT ICON_FA_WINDOW_CLOSE + +#define TAC_ICON_COPY ICON_FA_COPY +#define TAC_ICON_PASTE ICON_FA_PASTE + +#define TAC_ICON_ADD ICON_FA_PLUS_CIRCLE +#define TAC_ICON_REMOVE ICON_FA_MINUS_CIRCLE +#define TAC_ICON_EDIT ICON_FA_EDIT +#define TAC_ICON_DUPLICATE ICON_FA_CLONE +#define TAC_ICON_RESIZE ICON_FA_EXPAND_ARROWS_ALT + +#define TAC_ICON_MOVE_UP ICON_FA_ARROW_UP +#define TAC_ICON_MOVE_DOWN ICON_FA_ARROW_DOWN +#define TAC_ICON_MOVE_LEFT ICON_FA_ARROW_LEFT +#define TAC_ICON_MOVE_RIGHT ICON_FA_ARROW_RIGHT + +#define TAC_ICON_PROPERTIES ICON_FA_CODE +#define TAC_ICON_VISIBILITY ICON_FA_EYE +#define TAC_ICON_OPACITY ICON_FA_CHESS_BOARD + +#define TAC_ICON_TILE_LAYER ICON_FA_TH +#define TAC_ICON_OBJECT_LAYER ICON_FA_SHAPES +#define TAC_ICON_GROUP_LAYER ICON_FA_LAYER_GROUP + +#define TAC_ICON_METRICS ICON_FA_TACHOMETER_ALT +#define TAC_ICON_ABOUT ICON_FA_QUESTION_CIRCLE + +#define TAC_ICON_STAMP ICON_FA_STAMP +#define TAC_ICON_BUCKET ICON_FA_FILL +#define TAC_ICON_ERASER ICON_FA_ERASER + +#define TAC_ICON_TILESET ICON_FA_IMAGE +#define TAC_ICON_GRID ICON_FA_TH + +#define TAC_ICON_CENTER ICON_FA_CROSSHAIRS +#define TAC_ICON_ZOOM_IN ICON_FA_SEARCH_PLUS +#define TAC_ICON_ZOOM_OUT ICON_FA_SEARCH_MINUS +#define TAC_ICON_RESET_ZOOM ICON_FA_SEARCH + +#define TAC_ICON_LINK ICON_FA_LINK +#define TAC_ICON_BUG ICON_FA_BUG +#define TAC_ICON_ERROR ICON_FA_EXCLAMATION_TRIANGLE + +#define TAC_ICON_HISTORY ICON_FA_HISTORY +#define TAC_ICON_CLEAR_HISTORY ICON_FA_TRASH_ALT + +/// \} End of icon literals + +/// \} End of group gui + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/// \name Icon API +/// \{ + +/** + * \brief Returns the texture identifier for the Tactile icon. + * + * \return the OpenGL texture ID for the Tactile icon. + */ +[[nodiscard]] auto GetTactileIcon() noexcept -> uint; + +/** + * \brief Returns the icon string literal for the specified layer type. + * + * \param type the layer type to obtain the icon for. + * + * \return an icon literal for the specified layer type. + * + * \throws TactileError if the layer type isn't recognized. + */ +[[nodiscard]] auto GetIcon(LayerType type) -> CStr; + +/** + * \brief Simple RAII wrapper for loading and unloading icons. + */ +class Icons final +{ + public: + /** + * \brief Loads all icons. + * + * \throws TactileError if any of the icons couldn't be loaded. + */ + Icons(); + + /// Unloads all icons. + ~Icons(); +}; + +/// \} End of icon API + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/imgui_context.cpp b/modules/tactile/editor/gui/imgui_context.cpp new file mode 100644 index 0000000000..2cc47d470d --- /dev/null +++ b/modules/tactile/editor/gui/imgui_context.cpp @@ -0,0 +1,76 @@ +#include "imgui_context.hpp" + +#include // array + +#include +#include + +#include "imgui_impl_opengl3.h" +#include "imgui_impl_sdl.h" +#include "io/preferences.hpp" +#include "style.hpp" +#include "themes.hpp" + +namespace Tactile { +namespace { + +constexpr auto glsl_version = "#version 130"; + +void LoadFonts() +{ + auto& io = ImGui::GetIO(); + + ImFontConfig defaultConfig{}; + defaultConfig.SizePixels = 13; + io.Fonts->AddFontDefault(&defaultConfig); + + // Merge in icons from Font Awesome + static const std::array range = {ICON_MIN_FA, ICON_MAX_FA, 0}; + ImFontConfig iconConfig{}; + iconConfig.MergeMode = true; + iconConfig.PixelSnapH = true; + iconConfig.GlyphOffset = {0, 2}; + + io.Fonts->AddFontFromFileTTF("resources/fonts/fa/fa-solid-900.otf", + 13, + &iconConfig, + range.data()); +} + +} // namespace + +ImGuiContext::ImGuiContext(cen::window& window, cen::gl_context& context) +{ + CENTURION_LOG_DEBUG("Creating ImGui context..."); + + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + + auto& io = ImGui::GetIO(); + io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // NOLINT + + io.WantCaptureKeyboard = true; + + LoadFonts(); + + ImGui::StyleColorsDark(); + + auto& style = ImGui::GetStyle(); + ApplyStyle(style); + ApplyTheme(style, Prefs::GetTheme()); + + style.WindowBorderSize = Prefs::GetWindowBorder() ? 1.0f : 0.0f; + style.ScaleAllSizes(1); + + ImGui_ImplSDL2_InitForOpenGL(window.get(), context.get()); + ImGui_ImplOpenGL3_Init(glsl_version); +} + +ImGuiContext::~ImGuiContext() +{ + ImGui_ImplOpenGL3_Shutdown(); + ImGui_ImplSDL2_Shutdown(); + ImGui::DestroyContext(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/imgui_context.hpp b/modules/tactile/editor/gui/imgui_context.hpp new file mode 100644 index 0000000000..935dc90565 --- /dev/null +++ b/modules/tactile/editor/gui/imgui_context.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include // window, gl::context + +namespace Tactile { + +/** + * \brief A simple wrapper that manages a Dear ImGui context. + * + * \ingroup gui + */ +class ImGuiContext final +{ + public: + ImGuiContext(cen::window& window, cen::gl_context& context); + + ~ImGuiContext(); +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/layout/dock_space.cpp b/modules/tactile/editor/gui/layout/dock_space.cpp new file mode 100644 index 0000000000..aa2e94133f --- /dev/null +++ b/modules/tactile/editor/gui/layout/dock_space.cpp @@ -0,0 +1,39 @@ +#include "dock_space.hpp" + +#include // exists + +#include + +#include + +#include "io/preferences.hpp" +#include "load_default_layout.hpp" + +namespace Tactile { +namespace { + +constinit bool initialized = false; +constinit Maybe root_id; + +} // namespace + +void UpdateDockSpace() +{ + root_id = ImGui::DockSpaceOverViewport(ImGui::GetMainViewport()); + if (!initialized) { + const auto size = ImGui::GetMainViewport()->Size; + if (size.x > 0 && size.y > 0) { + if (!Prefs::GetRestoreLayout() || !std::filesystem::exists("imgui.ini")) { + LoadDefaultLayout(root_id.value(), false); + } + initialized = true; + } + } +} + +void ResetLayout() +{ + LoadDefaultLayout(root_id.value(), true); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/layout/dock_space.hpp b/modules/tactile/editor/gui/layout/dock_space.hpp new file mode 100644 index 0000000000..eb44c338a8 --- /dev/null +++ b/modules/tactile/editor/gui/layout/dock_space.hpp @@ -0,0 +1,16 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/// Updates the root dock space, call this function once each frame. +void UpdateDockSpace(); + +/// Resets all dock space widgets to the default layout. +void ResetLayout(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/layout/load_default_layout.cpp b/modules/tactile/editor/gui/layout/load_default_layout.cpp new file mode 100644 index 0000000000..a59a209028 --- /dev/null +++ b/modules/tactile/editor/gui/layout/load_default_layout.cpp @@ -0,0 +1,36 @@ +#include "load_default_layout.hpp" + +#include + +#include "io/preferences.hpp" + +namespace Tactile { + +void LoadDefaultLayout(ImGuiID id, const bool resetVisibility) +{ + ImGui::DockBuilderRemoveNodeChildNodes(id); + + // clang-format off + const auto root = id; + const auto left = ImGui::DockBuilderSplitNode(id, ImGuiDir_Left, 0.04f, nullptr, &id); + + auto right = ImGui::DockBuilderSplitNode(id, ImGuiDir_Right, 0.20f, nullptr, &id); + const auto rightBottom = ImGui::DockBuilderSplitNode(right, ImGuiDir_Down, 0.25f, nullptr, &right); + // clang-format on + + ImGui::DockBuilderDockWindow("Viewport", root); + ImGui::DockBuilderDockWindow("Toolbar", left); + ImGui::DockBuilderDockWindow("Tilesets", right); + ImGui::DockBuilderDockWindow("Properties", right); + ImGui::DockBuilderDockWindow("Layers", rightBottom); + + ImGui::DockBuilderFinish(id); + + if (resetVisibility) { + Prefs::SetShowLayerDock(true); + Prefs::SetShowPropertiesDock(true); + Prefs::SetShowTilesetDock(true); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/layout/load_default_layout.hpp b/modules/tactile/editor/gui/layout/load_default_layout.hpp new file mode 100644 index 0000000000..ae14f7deb4 --- /dev/null +++ b/modules/tactile/editor/gui/layout/load_default_layout.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Loads the default layout for the specified dock space. + * + * \ingroup gui + * + * \param id the ID of the dock space. + * \param resetVisibility `true` if the docks should have their visibility reset; + * `false` otherwise. + */ +void LoadDefaultLayout(ImGuiID id, bool resetVisibility); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/canvas.cpp b/modules/tactile/editor/gui/rendering/canvas.cpp new file mode 100644 index 0000000000..936b16223f --- /dev/null +++ b/modules/tactile/editor/gui/rendering/canvas.cpp @@ -0,0 +1,37 @@ +#include "canvas.hpp" + +#include + +#include + +#include "core/utils/color_utils.hpp" +#include "io/preferences.hpp" + +namespace Tactile { +namespace { + +constexpr uint32 border_color = IM_COL32(255, 255, 255, 100); + +} // namespace + +void ClearBackground(const CanvasInfo& canvas) +{ + auto* drawList = ImGui::GetWindowDrawList(); + drawList->AddRectFilled(canvas.tl, + canvas.br, + ColorToU32(Prefs::GetViewportBackground())); + drawList->AddRect(canvas.tl, canvas.br, border_color); +} + +auto GetCanvasInfo() -> CanvasInfo +{ + CanvasInfo canvas; + + canvas.size = ImGui::GetContentRegionAvail(); + canvas.tl = ImGui::GetCursorScreenPos(); + canvas.br = canvas.tl + canvas.size; + + return canvas; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/canvas.hpp b/modules/tactile/editor/gui/rendering/canvas.hpp new file mode 100644 index 0000000000..f78ecb4383 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/canvas.hpp @@ -0,0 +1,39 @@ +#pragma once + +#include + +namespace Tactile { + +/// \addtogroup rendering +/// \{ + +/** + * \brief Provides useful information when rendering to a canvas. + * + * \see `GetCanvasInfo()` + * \see `ClearBackground()` + */ +struct CanvasInfo final +{ + ImVec2 size{}; + ImVec2 tl{}; /// Top-left + ImVec2 br{}; /// Bottom-right +}; + +/** + * \brief Returns information about the current canvas. + * + * \return information about the current canvas. + */ +[[nodiscard]] auto GetCanvasInfo() -> CanvasInfo; + +/** + * \brief Fills an entire canvas. + * + * \param canvas the canvas that will be filled with a background color. + */ +void ClearBackground(const CanvasInfo& canvas); + +/// \} End of group rendering + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/common_rendering.cpp b/modules/tactile/editor/gui/rendering/common_rendering.cpp new file mode 100644 index 0000000000..d1d90251d7 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/common_rendering.cpp @@ -0,0 +1,57 @@ +#include "common_rendering.hpp" + +#include +#include + +namespace Tactile { + +void RenderShadowedCircle(const ImVec2& center, + const float radius, + const uint32 color, + const float thickness) +{ + auto* drawList = ImGui::GetWindowDrawList(); + drawList->AddCircle(center + ImVec2{thickness, thickness}, + radius, + IM_COL32_BLACK, + 0, + thickness); + drawList->AddCircle(center, radius, color, 0, thickness); +} + +void RenderShadowedEllipse(const ImVec2& center, + const float xRadius, + const float yRadius, + const uint32 color, + const float thickness, + const int nSegments) +{ + if (xRadius == yRadius) { + RenderShadowedCircle(center, xRadius, color, thickness); + } + else { + auto* drawList = ImGui::GetWindowDrawList(); + drawList->AddEllipse(center + ImVec2{thickness, thickness}, + xRadius, + yRadius, + IM_COL32_BLACK, + nSegments, + thickness); + drawList->AddEllipse(center, xRadius, yRadius, color, nSegments, thickness); + } +} + +void RenderShadowedRect(const ImVec2& position, + const ImVec2& size, + const uint32 color, + const float thickness) +{ + const auto offsetPosition = position + ImVec2{thickness, thickness}; + + auto* drawList = ImGui::GetWindowDrawList(); + drawList + ->AddRect(offsetPosition, offsetPosition + size, IM_COL32_BLACK, 0, 0, thickness); + drawList->AddRect(position, position + size, color, 0, 0, thickness); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/common_rendering.hpp b/modules/tactile/editor/gui/rendering/common_rendering.hpp new file mode 100644 index 0000000000..e50770e7d7 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/common_rendering.hpp @@ -0,0 +1,66 @@ +#pragma once + +#include + +struct ImVec2; + +namespace Tactile { + +/// \addtogroup rendering +/// \{ + +/** + * \brief Renders a circle with a corresponding shadow. + * + * \param center the center of the rendered circle. + * \param radius the radius of the circle. + * \param color the foreground color of the circle. + * \param thickness the thickness of the circle. + * + * \see `RenderShadowedEllipse()` + * \see `RenderShadowedRect()` + */ +void RenderShadowedCircle(const ImVec2& center, + float radius, + uint32 color, + float thickness); + +/** + * \brief Renders an ellipse with a corresponding shadow + * + * \param center the center of the rendered ellipse. + * \param xRadius the x-axis radius of the ellipse. + * \param yRadius the y-axis radius of the ellipse. + * \param color the foreground color of the ellipse. + * \param thickness the thickness of the ellipse. + * \param nSegments the number of line segments used to draw the ellipse. + * + * \see `RenderShadowedCircle()` + * \see `RenderShadowedRect()` + */ +void RenderShadowedEllipse(const ImVec2& center, + float xRadius, + float yRadius, + uint32 color, + float thickness, + int nSegments); + +/** + * \brief Renders a rectangle with a corresponding shadow. + * + * \param position the position of the rendered rectangle. + * \param size the width and height of the rectangle. + * \param color the color of the rendered rectangle. + * \param thickness the thickness of the rectangle. + * + * \see `RenderShadowedCircle()` + * \see `RenderShadowedEllipse()` + */ +void RenderShadowedRect(const ImVec2& position, + const ImVec2& size, + uint32 color, + float thickness); + +/// \} End of group rendering + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/grid.cpp b/modules/tactile/editor/gui/rendering/grid.cpp new file mode 100644 index 0000000000..f362915715 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/grid.cpp @@ -0,0 +1,29 @@ +#include "grid.hpp" + +namespace Tactile { + +void ShowGrid(const GridState& state, const CanvasInfo& canvas, const uint32 lineColor) +{ + const auto iGridWidth = static_cast(state.grid_size.x); + const auto iGridHeight = static_cast(state.grid_size.y); + const auto startX = static_cast(state.scroll_offset.x) % iGridWidth; + const auto startY = static_cast(state.scroll_offset.y) % iGridHeight; + + auto* drawList = ImGui::GetWindowDrawList(); + + for (int x = startX; x < static_cast(canvas.size.x); x += iGridWidth) { + const auto fx = static_cast(x); + const ImVec2 a{canvas.tl.x + fx, canvas.tl.y}; + const ImVec2 b{canvas.tl.x + fx, canvas.br.y}; + drawList->AddLine(a, b, lineColor); + } + + for (int y = startY; y < static_cast(canvas.size.y); y += iGridHeight) { + const auto fy = static_cast(y); + const ImVec2 a{canvas.tl.x, canvas.tl.y + fy}; + const ImVec2 b{canvas.br.x, canvas.tl.y + fy}; + drawList->AddLine(a, b, lineColor); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/grid.hpp b/modules/tactile/editor/gui/rendering/grid.hpp new file mode 100644 index 0000000000..b8458fe3de --- /dev/null +++ b/modules/tactile/editor/gui/rendering/grid.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include + +#include "canvas.hpp" +#include + +namespace Tactile { + +/// \addtogroup rendering +/// \{ + +struct [[deprecated]] GridState final +{ + ImVec2 scroll_offset{}; + ImVec2 grid_size{}; +}; + +[[deprecated]] void ShowGrid(const GridState& state, + const CanvasInfo& canvas, + uint32 lineColor = IM_COL32(200, 200, 200, 40)); + +/// \} End of group rendering + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_ellipse.cpp b/modules/tactile/editor/gui/rendering/objects/render_ellipse.cpp new file mode 100644 index 0000000000..e6be8c372b --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_ellipse.cpp @@ -0,0 +1,52 @@ +#include "render_ellipse.hpp" + +#include // assert + +#include +#include + +#include + +#include "core/components/object.hpp" +#include "core/components/property_context.hpp" +#include "editor/gui/rendering/common_rendering.hpp" + +namespace Tactile { +namespace { + +void RenderName(const CStr name, const ImVec2& center, const ImVec2& radius) +{ + const auto textSize = ImGui::CalcTextSize(name); + if (textSize.x <= radius.x) { + const auto textX = center.x - (textSize.x / 2.0f); + const auto textY = center.y + (textSize.y / 2.0f) + (radius.y); + ImGui::GetWindowDrawList()->AddText({textX, textY}, IM_COL32_WHITE, name); + } +} + +} // namespace + +void RenderEllipse(const entt::registry& registry, + const entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + const uint32 color) +{ + const auto& object = registry.get(entity); + assert(object.type == ObjectType::Ellipse); + + const auto xRadius = 0.5f * object.width * info.ratio.x; + const auto yRadius = 0.5f * object.height * info.ratio.y; + + const auto center = position + ImVec2{xRadius, yRadius}; + + constexpr auto nSegments = 50; + RenderShadowedEllipse(center, xRadius, yRadius, color, 2, nSegments); + + const auto& context = registry.get(entity); + if (!context.name.empty()) { + RenderName(context.name.c_str(), center, {xRadius, yRadius}); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_ellipse.hpp b/modules/tactile/editor/gui/rendering/objects/render_ellipse.hpp new file mode 100644 index 0000000000..ba2b2c1f11 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_ellipse.hpp @@ -0,0 +1,32 @@ +#pragma once + +struct ImVec2; + +#include // registry, entity + +#include + +#include "editor/gui/rendering/render_info.hpp" + +namespace Tactile { + +/** + * \brief Renders an ellipse object. + * + * \pre The supplied object must be an ellipse. + * + * \ingroup rendering + * + * \param registry the associated registry. + * \param entity the point entity. + * \param info the current render info. + * \param position the translated position of the ellipse. + * \param color the foreground color of the ellipse. + */ +void RenderEllipse(const entt::registry& registry, + entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + uint32 color); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_point.cpp b/modules/tactile/editor/gui/rendering/objects/render_point.cpp new file mode 100644 index 0000000000..5433a6a04f --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_point.cpp @@ -0,0 +1,51 @@ +#include "render_point.hpp" + +#include // assert + +#include +#include + +#include + +#include "core/components/object.hpp" +#include "core/components/property_context.hpp" +#include "editor/gui/rendering/common_rendering.hpp" + +namespace Tactile { +namespace { + +constexpr float radius = 6.0f; +constexpr float thickness = 2.0f; + +void RenderName(const CStr name, const ImVec2& position, const float gridWidth) +{ + const auto textSize = ImGui::CalcTextSize(name); + if (textSize.x <= gridWidth) { + const auto textX = position.x - (textSize.x / 2.0f); + const auto textY = position.y + radius + 4.0f; + ImGui::GetWindowDrawList()->AddText({textX, textY}, IM_COL32_WHITE, name); + } +} + +} // namespace + +void RenderPoint(const entt::registry& registry, + const entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + const uint32 color) +{ + const auto& object = registry.get(entity); + assert(object.type == ObjectType::Point); + + if (info.bounds_rect.contains(cen::fpoint{position.x, position.y})) { + RenderShadowedCircle(position, radius, color, thickness); + + const auto& context = registry.get(entity); + if (!context.name.empty()) { + RenderName(context.name.c_str(), position, info.grid_size.x); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_point.hpp b/modules/tactile/editor/gui/rendering/objects/render_point.hpp new file mode 100644 index 0000000000..dfc2587e12 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_point.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // frect +#include // registry, entity + +#include + +#include "editor/gui/rendering/render_info.hpp" + +struct ImVec2; + +namespace Tactile { + +/** + * \brief Renders a point object. + * + * \pre The supplied object must be a point. + * + * \ingroup rendering + * + * \param registry the associated registry. + * \param entity the point entity. + * \param info the current render info. + * \param position the translated position of the point. + * \param color the foreground color of the rectangle. + */ +void RenderPoint(const entt::registry& registry, + entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + uint32 color); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_rect.cpp b/modules/tactile/editor/gui/rendering/objects/render_rect.cpp new file mode 100644 index 0000000000..63ffa6279c --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_rect.cpp @@ -0,0 +1,51 @@ +#include "render_rect.hpp" + +#include // assert + +#include +#include + +#include + +#include "core/components/object.hpp" +#include "core/components/property_context.hpp" +#include "editor/gui/rendering/common_rendering.hpp" + +namespace Tactile { +namespace { + +void RenderName(const CStr name, const ImVec2& position, const ImVec2& rectSize) +{ + const auto textSize = ImGui::CalcTextSize(name); + if (textSize.x <= rectSize.x) { + const auto textX = (rectSize.x - textSize.x) / 2.0f; + ImGui::GetWindowDrawList()->AddText(position + ImVec2{textX, rectSize.y + 4.0f}, + IM_COL32_WHITE, + name); + } +} + +} // namespace + +void RenderRect(const entt::registry& registry, + const entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + const uint32 color) +{ + const auto& object = registry.get(entity); + assert(object.type == ObjectType::Rectangle); + + const auto size = ImVec2{object.width, object.height} * info.ratio; + const auto rect = cen::frect{position.x, position.y, size.x, size.y}; + if (cen::intersects(info.bounds_rect, rect)) { + RenderShadowedRect(position, size, color, 2); + + const auto& context = registry.get(entity); + if (!context.name.empty()) { + RenderName(context.name.c_str(), position, size); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/objects/render_rect.hpp b/modules/tactile/editor/gui/rendering/objects/render_rect.hpp new file mode 100644 index 0000000000..ae38838f02 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/objects/render_rect.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include // frect +#include // registry, entity + +#include + +#include "editor/gui/rendering/render_info.hpp" + +struct ImVec2; + +namespace Tactile { + +/** + * \brief Renders a rectangle object. + * + * \pre The supplied object must be a rectangle. + * + * \ingroup rendering + * + * \param registry the associated registry. + * \param entity the point entity. + * \param info the current render info. + * \param color the foreground color of the rectangle. + */ +void RenderRect(const entt::registry& registry, + entt::entity entity, + const RenderInfo& info, + const ImVec2& position, + uint32 color); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_bounds.cpp b/modules/tactile/editor/gui/rendering/render_bounds.cpp new file mode 100644 index 0000000000..ab0331bafa --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_bounds.cpp @@ -0,0 +1,32 @@ +#include "render_bounds.hpp" + +#include +#include + +#include // min, max + +#include "canvas.hpp" +#include "render_info.hpp" + +namespace Tactile { + +auto GetRenderBounds(const CanvasInfo& canvas, const RenderInfo& info) -> Region +{ + const auto begin = (canvas.tl - info.map_position) / info.grid_size; + const auto end = (canvas.br - info.map_position) / info.grid_size; + + const auto beginRow = std::max(0, static_cast(begin.y)); + const auto beginCol = std::max(0, static_cast(begin.x)); + + const auto endRow = static_cast(std::min(info.row_count, end.y + 1)); + const auto endCol = static_cast(std::min(info.col_count, end.x + 1)); + + Region bounds; + + bounds.begin = {beginRow, beginCol}; + bounds.end = {endRow, endCol}; + + return bounds; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_bounds.hpp b/modules/tactile/editor/gui/rendering/render_bounds.hpp new file mode 100644 index 0000000000..0326207ac5 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_bounds.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // frect + +#include "core/region.hpp" + +namespace Tactile { + +struct CanvasInfo; +struct RenderInfo; + +/// \addtogroup rendering +/// \{ + +/** + * \brief Returns the render bounds for the specified rendering context. + * + * \param canvas information about the target canvas. + * \param info the rendering context information. + * + * \return the corresponding render bounds. + */ +[[nodiscard]] auto GetRenderBounds(const CanvasInfo& canvas, const RenderInfo& info) + -> Region; + +/// \} End of group rendering + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_info.cpp b/modules/tactile/editor/gui/rendering/render_info.cpp new file mode 100644 index 0000000000..d0a5ab72e0 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_info.cpp @@ -0,0 +1,58 @@ +#include "render_info.hpp" + +#include + +#include "canvas.hpp" +#include "core/map.hpp" +#include "core/viewport.hpp" +#include "render_bounds.hpp" + +namespace Tactile { +namespace { + +[[nodiscard]] auto ConvertBoundsToRect(const RenderInfo& info) -> cen::frect +{ + const auto begin = info.bounds.begin; + + const auto gridWidth = info.grid_size.x; + const auto gridHeight = info.grid_size.y; + + const auto index = + ImVec2{static_cast(begin.GetColumn()), static_cast(begin.GetRow())}; + const auto pos = info.map_position + (index * info.grid_size); + + const auto size = info.bounds.end - info.bounds.begin; + const auto width = static_cast(size.GetColumn()) * gridWidth; + const auto height = static_cast(size.GetRow()) * gridHeight; + + return cen::frect{pos.x, pos.y, width, height}; +} + +} // namespace + +auto GetRenderInfo(const entt::registry& registry, const CanvasInfo& canvas) -> RenderInfo +{ + RenderInfo info; + + const auto& map = registry.ctx(); + info.row_count = static_cast(map.row_count); + info.col_count = static_cast(map.column_count); + + const auto& viewport = registry.ctx(); + const auto offset = ImVec2{viewport.x_offset, viewport.y_offset}; + + info.grid_size = {viewport.tile_width, viewport.tile_height}; + info.map_position = canvas.tl + offset; + + info.tile_size = {static_cast(map.tile_width), + static_cast(map.tile_height)}; + + info.ratio = info.grid_size / info.tile_size; + + info.bounds = GetRenderBounds(canvas, info); + info.bounds_rect = ConvertBoundsToRect(info); + + return info; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_info.hpp b/modules/tactile/editor/gui/rendering/render_info.hpp new file mode 100644 index 0000000000..53b31966d5 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_info.hpp @@ -0,0 +1,48 @@ +#pragma once + +#include // frect +#include // registry +#include + +#include "core/region.hpp" + +namespace Tactile { + +struct CanvasInfo; + +/// \addtogroup rendering +/// \{ + +/** + * \brief Provides useful information about a rendering context. + * + * \see `GetRenderInfo()` + */ +struct RenderInfo final +{ + Region bounds; ///< The area of the map that should be rendered. + cen::frect bounds_rect; ///< Same as bounds but as a rectangle. + + ImVec2 map_position{}; ///< Absolute screen position of the map. + ImVec2 grid_size{}; ///< Graphical tile size. + ImVec2 tile_size{}; ///< Logical tile size. + ImVec2 ratio{}; ///< Graphical tile size divided by logical tile size. + + float row_count{}; ///< Total amount of rows. + float col_count{}; ///< Total amount of columns. +}; + +/** + * \brief Returns information about a rendering context. + * + * \param registry the currently active registry. + * \param canvas information about the target canvas. + * + * \return information about the rendering context. + */ +[[nodiscard]] auto GetRenderInfo(const entt::registry& registry, const CanvasInfo& canvas) + -> RenderInfo; + +/// \} End of group rendering + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_map.cpp b/modules/tactile/editor/gui/rendering/render_map.cpp new file mode 100644 index 0000000000..7f1e4d0dfe --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_map.cpp @@ -0,0 +1,87 @@ +#include "render_map.hpp" + +#include +#include + +#include "core/components/layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/parent.hpp" +#include "io/preferences.hpp" +#include "render_bounds.hpp" +#include "render_info.hpp" +#include "render_object_layer.hpp" +#include "render_tile_layer.hpp" + +namespace Tactile { +namespace { + +constexpr auto out_border_color = IM_COL32(0xFF, 0xFF, 0xFF, 0xFF); +constexpr auto in_border_color = IM_COL32(0xFF, 0xFF, 0xFF, 20); + +void RenderOutline(const RenderInfo& info) +{ + const auto width = info.col_count * info.grid_size.x; + const auto height = info.row_count * info.grid_size.y; + ImGui::GetWindowDrawList()->AddRect(info.map_position, + info.map_position + ImVec2{width, height}, + out_border_color); +} + +void RenderGrid(const RenderInfo& info) +{ + auto* drawList = ImGui::GetWindowDrawList(); + + const auto& bounds = info.bounds; + const auto endRow = bounds.end.GetRow(); + const auto endCol = bounds.end.GetColumn(); + for (auto row = bounds.begin.GetRow(); row < endRow; ++row) { + for (auto col = bounds.begin.GetColumn(); col < endCol; ++col) { + const ImVec2 pos = { + info.map_position.x + (info.grid_size.x * static_cast(col)), + info.map_position.y + (info.grid_size.y * static_cast(row))}; + drawList->AddRect(pos, pos + info.grid_size, in_border_color); + } + } +} + +void RenderLayer(const entt::registry& registry, + const entt::entity layerEntity, + const Layer& layer, + const RenderInfo& info, + const float parentOpacity) +{ + if (layer.type == LayerType::TileLayer) { + RenderTileLayer(registry, layerEntity, info, parentOpacity); + } + else if (layer.type == LayerType::ObjectLayer) { + RenderObjectLayer(registry, layerEntity, info, parentOpacity); + } +} + +} // namespace + +void RenderMap(const entt::registry& registry, const RenderInfo& info) +{ + for (auto&& [entity, node] : registry.view().each()) { + const auto& layer = registry.get(entity); + const auto& parent = registry.get(entity); + const auto* parentLayer = + (parent.entity != entt::null) ? registry.try_get(parent.entity) : nullptr; + + const auto parentOpacity = parentLayer ? parentLayer->opacity : 1.0f; + + if (layer.visible) { + if (!parentLayer || parentLayer->visible) { + RenderLayer(registry, entity, layer, info, layer.opacity * parentOpacity); + } + } + } + + if (Prefs::GetShowGrid()) { + RenderGrid(info); + } + + RenderOutline(info); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_map.hpp b/modules/tactile/editor/gui/rendering/render_map.hpp new file mode 100644 index 0000000000..5cc3a67a2b --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_map.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // registry + +namespace Tactile { + +struct RenderInfo; + +/** + * \brief Renders a map. + * + * \ingroup rendering + * + * \param registry the registry associated with the map that will rendered. + * \param info the rendering context information that will be used. + */ +void RenderMap(const entt::registry& registry, const RenderInfo& info); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_object_layer.cpp b/modules/tactile/editor/gui/rendering/render_object_layer.cpp new file mode 100644 index 0000000000..08baf3958b --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_object_layer.cpp @@ -0,0 +1,49 @@ +#include "render_object_layer.hpp" + +#include +#include + +#include "common_rendering.hpp" +#include "core/components/layer.hpp" +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" +#include "editor/gui/rendering/objects/render_ellipse.hpp" +#include "editor/gui/rendering/objects/render_point.hpp" +#include "editor/gui/rendering/objects/render_rect.hpp" + +namespace Tactile { + +void RenderObjectLayer(const entt::registry& registry, + const entt::entity layerEntity, + const RenderInfo& info, + const float parentOpacity) +{ + const auto& layer = registry.get(layerEntity); + const auto& objectLayer = registry.get(layerEntity); + + const auto opacity = 255.0f * (parentOpacity * layer.opacity); + const auto color = IM_COL32(0xFF, 0, 0, opacity); + + for (const auto objectEntity : objectLayer.objects) { + const auto& object = registry.get(objectEntity); + + const auto localPos = ImVec2{object.x, object.y}; + const auto absolutePos = info.map_position + (localPos * info.ratio); + + switch (object.type) { + case ObjectType::Point: + RenderPoint(registry, objectEntity, info, absolutePos, color); + break; + + case ObjectType::Ellipse: + RenderEllipse(registry, objectEntity, info, absolutePos, color); + break; + + case ObjectType::Rectangle: + RenderRect(registry, objectEntity, info, absolutePos, color); + break; + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_object_layer.hpp b/modules/tactile/editor/gui/rendering/render_object_layer.hpp new file mode 100644 index 0000000000..4c50c066d4 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_object_layer.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // registry, entity + +namespace Tactile { + +struct RenderInfo; + +/** + * \brief Renders an object layer. + * + * \ingroup rendering + * + * \param registry the associated registry. + * \param layerEntity the object layer entity. + * \param info the rendering context information that will be used. + * \param parentOpacity the opacity of the parent layer. + */ +void RenderObjectLayer(const entt::registry& registry, + entt::entity layerEntity, + const RenderInfo& info, + float parentOpacity); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_stamp_preview.cpp b/modules/tactile/editor/gui/rendering/render_stamp_preview.cpp new file mode 100644 index 0000000000..9ad98c878a --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_stamp_preview.cpp @@ -0,0 +1,111 @@ +#include "render_stamp_preview.hpp" + +#include // assert + +#include +#include + +#include +#include + +#include "core/components/texture.hpp" +#include "core/components/tileset.hpp" +#include "core/components/uv_tile_size.hpp" +#include "core/systems/map_system.hpp" +#include "editor/gui/texture_utils.hpp" +#include "render_info.hpp" + +namespace Tactile { +namespace { + +constexpr uint32 preview_opacity = 100; // [0, 255] + +struct PreviewInfo final +{ + ImTextureID texture_id{}; + + ImVec2 map_pos{}; + ImVec2 grid_size{}; + ImVec2 uv_size{}; + + MapPosition mouse_pos{}; + MapPosition selection_begin; + MapPosition selection_size; + MapPosition offset; +}; + +void RenderPreviewTile(const PreviewInfo& info, + const MapPosition& previewTilePos, + const ImVec2& tilesetTilePos) +{ + const auto x = static_cast(previewTilePos.GetColumn()) * info.grid_size.x; + const auto y = static_cast(previewTilePos.GetRow()) * info.grid_size.y; + const auto realPos = info.map_pos + ImVec2{x, y}; + + const auto uvMin = tilesetTilePos * info.uv_size; + const auto uvMax = uvMin + info.uv_size; + + auto* drawList = ImGui::GetWindowDrawList(); + drawList->AddImage(info.texture_id, + realPos, + realPos + info.grid_size, + uvMin, + uvMax, + IM_COL32(0xFF, 0xFF, 0xFF, preview_opacity)); +} + +void RenderPreviewTiles(const entt::registry& registry, const PreviewInfo& info) +{ + const auto endRow = info.selection_size.GetRow(); + const auto endCol = info.selection_size.GetColumn(); + for (auto row = 0; row < endRow; ++row) { + for (auto col = 0; col < endCol; ++col) { + const auto position = MapPosition{row, col}; + const auto previewTilePos = info.mouse_pos + position - info.offset; + + if (Sys::IsPositionInMap(registry, previewTilePos)) { + const auto tilesetTilePos = info.selection_begin + position; + const auto tilesetTileRow = static_cast(tilesetTilePos.GetRow()); + const auto tilesetTileCol = static_cast(tilesetTilePos.GetColumn()); + RenderPreviewTile(info, previewTilePos, {tilesetTileCol, tilesetTileRow}); + } + } + } +} + +} // namespace + +void RenderStampPreview(const entt::registry& registry, + const MapPosition& mousePos, + const RenderInfo& renderInfo) +{ + const auto& activeTileset = registry.ctx(); + + const auto tilesetEntity = activeTileset.entity; + assert(tilesetEntity != entt::null); + + const auto& selection = registry.get(tilesetEntity); + if (!selection.region) { + return; + } + + const auto& region = selection.region.value(); + const auto& texture = registry.get(tilesetEntity); + const auto& uv = registry.get(tilesetEntity); + + PreviewInfo info; + info.texture_id = ToTextureID(texture.id); + + info.map_pos = renderInfo.map_position; + info.grid_size = renderInfo.grid_size; + info.uv_size = {uv.width, uv.height}; + + info.mouse_pos = mousePos; + info.selection_begin = region.begin; + info.selection_size = region.end - region.begin; + info.offset = info.selection_size / MapPosition{2, 2}; + + RenderPreviewTiles(registry, info); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_stamp_preview.hpp b/modules/tactile/editor/gui/rendering/render_stamp_preview.hpp new file mode 100644 index 0000000000..a1bfdf84e8 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_stamp_preview.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include // registry + +namespace Tactile { + +class MapPosition; +struct RenderInfo; + +void RenderStampPreview(const entt::registry& registry, + const MapPosition& mousePos, + const RenderInfo& info); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_tile.cpp b/modules/tactile/editor/gui/rendering/render_tile.cpp new file mode 100644 index 0000000000..8eb39cc00f --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_tile.cpp @@ -0,0 +1,44 @@ +#include "render_tile.hpp" + +#include +#include + +#include "core/components/texture.hpp" +#include "core/components/tileset.hpp" +#include "core/components/uv_tile_size.hpp" +#include "core/systems/tileset_system.hpp" +#include "editor/gui/texture_utils.hpp" + +namespace Tactile { + +void RenderTile(const TileID tile, + const entt::registry& registry, + const ImVec2& screenPos, + const ImVec2& gridSize, + const float opacity) +{ + const auto tilesetEntity = Sys::FindTileset(registry, tile); + if (tilesetEntity != entt::null) { + const auto& texture = registry.get(tilesetEntity); + + const auto textureId = ToTextureID(texture.id); + const auto tileToRender = Sys::GetTileToRender(registry, tilesetEntity, tile); + const auto& source = Sys::GetSourceRect(registry, tilesetEntity, tileToRender); + + const auto row = static_cast(source.y()) / static_cast(source.height()); + const auto col = static_cast(source.x()) / static_cast(source.width()); + + const auto uv = registry.get(tilesetEntity); + const auto uvMin = ImVec2{col * uv.width, row * uv.height}; + const auto uvMax = uvMin + ImVec2{uv.width, uv.height}; + + ImGui::GetWindowDrawList()->AddImage(textureId, + screenPos, + screenPos + gridSize, + uvMin, + uvMax, + IM_COL32(255, 255, 255, 255 * opacity)); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_tile.hpp b/modules/tactile/editor/gui/rendering/render_tile.hpp new file mode 100644 index 0000000000..7222285fc8 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_tile.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // registry + +#include + +struct ImVec2; + +namespace Tactile { + +/** + * \brief Renders a single tile. + * + * \ingroup rendering + * + * \param tile the ID of the tile that will be rendered. + * \param registry the active registry. + * \param screenPos the position of the rendered tile on the screen. + * \param gridSize the size of tiles in the viewport. + * \param opacity the opacity of the tile, in the range [0, 1]. + */ +void RenderTile(TileID tile, + const entt::registry& registry, + const ImVec2& screenPos, + const ImVec2& gridSize, + float opacity = 1.0); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_tile_layer.cpp b/modules/tactile/editor/gui/rendering/render_tile_layer.cpp new file mode 100644 index 0000000000..04c562c885 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_tile_layer.cpp @@ -0,0 +1,37 @@ +#include "render_tile_layer.hpp" + +#include +#include + +#include "core/components/layer.hpp" +#include "core/components/tile_layer.hpp" +#include "core/systems/layers/tile_layer_system.hpp" +#include "render_info.hpp" +#include "render_tile.hpp" + +namespace Tactile { + +void RenderTileLayer(const entt::registry& registry, + const entt::entity layerEntity, + const RenderInfo& info, + const float parentOpacity) +{ + const auto& layer = registry.get(layerEntity); + const auto opacity = parentOpacity * layer.opacity; + + const auto endRow = info.bounds.end.GetRow(); + const auto endCol = info.bounds.end.GetColumn(); + for (auto row = info.bounds.begin.GetRow(); row < endRow; ++row) { + for (auto col = info.bounds.begin.GetColumn(); col < endCol; ++col) { + const auto tile = Sys::GetTileFromLayer(registry, layerEntity, {row, col}); + if (tile != empty_tile) { + const ImVec2 offset = + info.grid_size * ImVec2{static_cast(col), static_cast(row)}; + const ImVec2 position = info.map_position + offset; + RenderTile(tile, registry, position, info.grid_size, opacity); + } + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/rendering/render_tile_layer.hpp b/modules/tactile/editor/gui/rendering/render_tile_layer.hpp new file mode 100644 index 0000000000..ca2a8b0fd7 --- /dev/null +++ b/modules/tactile/editor/gui/rendering/render_tile_layer.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // registry, entity + +namespace Tactile { + +struct RenderInfo; + +/** + * \brief Renders a tile layer. + * + * \ingroup rendering + * + * \param registry the active registry. + * \param layerEntity the entity that represents the tile layer. + * \param info the rendering context information that will be used. + * \param parentOpacity the opacity of the parent layer. + */ +void RenderTileLayer(const entt::registry& registry, + entt::entity layerEntity, + const RenderInfo& info, + float parentOpacity); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/style.cpp b/modules/tactile/editor/gui/style.cpp new file mode 100644 index 0000000000..8a5b25adb0 --- /dev/null +++ b/modules/tactile/editor/gui/style.cpp @@ -0,0 +1,34 @@ +#include "style.hpp" + +#include + +namespace Tactile { + +void ApplyStyle(ImGuiStyle& style) +{ + style.WindowMenuButtonPosition = ImGuiDir_Right; + style.WindowBorderSize = 0; + + style.WindowPadding = ImVec2{10, 10}; + style.FramePadding = ImVec2{5, 5}; + style.CellPadding = ImVec2{4, 4}; + + style.ItemSpacing = ImVec2{12, 8}; + style.ItemInnerSpacing = ImVec2{4, 6}; + style.IndentSpacing = 15; + + style.GrabMinSize = 6; + style.ScrollbarSize = 10; + + constexpr float rounding = 4; + style.WindowRounding = rounding; + style.ChildRounding = rounding; + style.FrameRounding = rounding; + style.PopupRounding = rounding; + style.ScrollbarRounding = rounding; + style.GrabRounding = rounding; + style.LogSliderDeadzone = rounding; + style.TabRounding = rounding; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/style.hpp b/modules/tactile/editor/gui/style.hpp new file mode 100644 index 0000000000..00124911e7 --- /dev/null +++ b/modules/tactile/editor/gui/style.hpp @@ -0,0 +1,16 @@ +#pragma once + +struct ImGuiStyle; + +namespace Tactile { + +/** + * \brief Applies the styling used by Tactile to the specified style instance. + * + * \note This function doesn't affect the colors of the style. + * + * \param style the style that will be updated. + */ +void ApplyStyle(ImGuiStyle& style); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/texture_utils.cpp b/modules/tactile/editor/gui/texture_utils.cpp new file mode 100644 index 0000000000..e28ff3ca1d --- /dev/null +++ b/modules/tactile/editor/gui/texture_utils.cpp @@ -0,0 +1,13 @@ +#include "texture_utils.hpp" + +#include // uintptr_t + +namespace Tactile { + +auto ToTextureID(const uint texture) -> ImTextureID +{ + const auto value = static_cast(texture); + return reinterpret_cast(value); // NOLINT +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/texture_utils.hpp b/modules/tactile/editor/gui/texture_utils.hpp new file mode 100644 index 0000000000..372ee823a6 --- /dev/null +++ b/modules/tactile/editor/gui/texture_utils.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +/** + * \brief Converts an OpenGL texture identifier to a Dear ImGui texture identifier. + * + * \ingroup gui + * + * \param texture the OpenGL texture identifier that will be converted. + * + * \return a corresponding Dear ImGui texture identifier. + */ +[[nodiscard]] auto ToTextureID(uint texture) -> ImTextureID; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/themes.cpp b/modules/tactile/editor/gui/themes.cpp new file mode 100644 index 0000000000..d5a19efd62 --- /dev/null +++ b/modules/tactile/editor/gui/themes.cpp @@ -0,0 +1,162 @@ +#include "themes.hpp" + +#include + +namespace Tactile { +namespace { + +constexpr float accent_opacity = 0.65f; +constexpr float bg_opacity = 0.15f; +constexpr float area_opacity = 0.40f; + +struct ThemeCfg final +{ + ImVec4 accent{}; + ImVec4 bg{}; + ImVec4 area{}; + ImVec4 text{}; +}; + +[[nodiscard]] auto MakeThemeFromHue(const float hue) -> ThemeCfg +{ + ThemeCfg cfg; + + // clang-format off + cfg.accent = ImColor::HSV(hue / 255.0f, 0.70f, accent_opacity); + cfg.bg = ImColor::HSV(hue / 255.0f, 0.25f, bg_opacity); + cfg.area = ImColor::HSV(hue / 255.0f, 0.50f, area_opacity); + cfg.text = ImColor::HSV(hue / 255.0f, 0.10f, 1.00f); + // clang-format on + + return cfg; +} + +void ApplyThemeFromConfig(ImGuiStyle& style, const ThemeCfg& cfg) +{ + // clang-format off + style.Colors[ImGuiCol_Text] = {cfg.text.x, cfg.text.y, cfg.text.z, 1.00f}; + style.Colors[ImGuiCol_TextDisabled] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.60f}; + style.Colors[ImGuiCol_TextSelectedBg] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.43f}; + + style.Colors[ImGuiCol_WindowBg] = {cfg.bg.x, cfg.bg.y, cfg.bg.z, 1.00f}; + style.Colors[ImGuiCol_PopupBg] = {cfg.bg.x, cfg.bg.y, cfg.bg.z, 0.95f}; + style.Colors[ImGuiCol_ChildBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 0.10f}; + + style.Colors[ImGuiCol_Border] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.30f}; + style.Colors[ImGuiCol_BorderShadow] = {0.00f, 0.00f, 0.00f, 0.00f}; + + style.Colors[ImGuiCol_FrameBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 0.70f}; + style.Colors[ImGuiCol_FrameBgHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.70f}; + style.Colors[ImGuiCol_FrameBgActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.70f}; + + style.Colors[ImGuiCol_TitleBg] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.45f}; + style.Colors[ImGuiCol_TitleBgActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.78f}; + style.Colors[ImGuiCol_TitleBgCollapsed] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.35f}; + + style.Colors[ImGuiCol_MenuBarBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 0.57f}; + style.Colors[ImGuiCol_ScrollbarBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 1.00f}; + style.Colors[ImGuiCol_ScrollbarGrab] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.31f}; + style.Colors[ImGuiCol_ScrollbarGrabHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.78f}; + style.Colors[ImGuiCol_ScrollbarGrabActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_CheckMark] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + style.Colors[ImGuiCol_SliderGrab] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.24f}; + style.Colors[ImGuiCol_SliderGrabActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_Button] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.44f}; + style.Colors[ImGuiCol_ButtonHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.86f}; + style.Colors[ImGuiCol_ButtonActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_Header] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.76f}; + style.Colors[ImGuiCol_HeaderHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.86f}; + style.Colors[ImGuiCol_HeaderActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_Separator] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.10f}; + style.Colors[ImGuiCol_SeparatorHovered] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.10f}; + style.Colors[ImGuiCol_SeparatorActive] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.10f}; + + style.Colors[ImGuiCol_ResizeGrip] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.20f}; + style.Colors[ImGuiCol_ResizeGripHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.78f}; + style.Colors[ImGuiCol_ResizeGripActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_Tab] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.80f}; + style.Colors[ImGuiCol_TabHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + style.Colors[ImGuiCol_TabActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.95f}; + style.Colors[ImGuiCol_TabUnfocused] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.60f}; + style.Colors[ImGuiCol_TabUnfocusedActive] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.80f}; + + style.Colors[ImGuiCol_DockingPreview] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.80f}; + style.Colors[ImGuiCol_DockingEmptyBg] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 0.80f}; + + style.Colors[ImGuiCol_PlotLines] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.63f}; + style.Colors[ImGuiCol_PlotLinesHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + style.Colors[ImGuiCol_PlotHistogram] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.63f}; + style.Colors[ImGuiCol_PlotHistogramHovered] = {cfg.accent.x, cfg.accent.y, cfg.accent.z, 1.00f}; + + style.Colors[ImGuiCol_TableHeaderBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 1.00f}; + style.Colors[ImGuiCol_TableRowBg] = {cfg.area.x, cfg.area.y, cfg.area.z, 0.10f}; + style.Colors[ImGuiCol_TableRowBgAlt] = {cfg.area.x, cfg.area.y, cfg.area.z, 0.30f}; + style.Colors[ImGuiCol_TableBorderStrong] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.10f}; + style.Colors[ImGuiCol_TableBorderLight] = {cfg.text.x, cfg.text.y, cfg.text.z, 0.10f}; + + style.Colors[ImGuiCol_ModalWindowDimBg] = {0.50f, 0.50f, 0.50f, 0.3f}; + + // style.Colors[ImGuiCol_DragDropTarget] = {area.x, area.y, area.z, 0.80f}; + // style.Colors[ImGuiCol_NavHighlight] = {area.x, area.y, area.z, 0.80f}; + // style.Colors[ImGuiCol_NavWindowingHighlight] = {area.x, area.y, area.z, 0.80f}; + // style.Colors[ImGuiCol_NavWindowingDimBg] = {area.x, area.y, area.z, 0.80f}; + // clang-format on +} + +} // namespace + +void ApplyTheme(ImGuiStyle& style, const Theme theme) +{ + switch (theme) { + case Theme::DearDark: + ImGui::StyleColorsDark(&style); + break; + + case Theme::DearLight: + ImGui::StyleColorsLight(&style); + break; + + case Theme::Ruby: + ApplyThemeFromConfig(style, MakeThemeFromHue(0)); + break; + + case Theme::Sapphire: + ApplyThemeFromConfig(style, MakeThemeFromHue(150)); + break; + + case Theme::Emerald: + ApplyThemeFromConfig(style, MakeThemeFromHue(100)); + break; + + case Theme::Amethyst: + ApplyThemeFromConfig(style, MakeThemeFromHue(225)); + break; + + case Theme::Amber: + ApplyThemeFromConfig(style, MakeThemeFromHue(272)); + break; + + case Theme::Nocturnal: + ApplyThemeFromConfig(style, + {.accent = {0.0f, 0.5f, 0.5f, accent_opacity}, + .bg = {0.04f, 0.04f, 0.04f, bg_opacity}, + .area = {0.15f, 0.15f, 0.15f, area_opacity}, + .text = {1.0f, 1.0f, 1.0f, 1.0f}}); + break; + + case Theme::Ash: + ApplyThemeFromConfig(style, + {.accent = {0.4f, 0.4f, 0.4f, accent_opacity}, + .bg = {0.04f, 0.04f, 0.04f, bg_opacity}, + .area = {0.15f, 0.15f, 0.15f, area_opacity}, + .text = {1.0f, 1.0f, 1.0f, 1.0f}}); + break; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/themes.hpp b/modules/tactile/editor/gui/themes.hpp new file mode 100644 index 0000000000..422b64f488 --- /dev/null +++ b/modules/tactile/editor/gui/themes.hpp @@ -0,0 +1,42 @@ +#pragma once + +#include // array +#include // make_pair + +#include "io/preferences.hpp" + +struct ImGuiStyle; + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/// \name Theme API +/// \{ + +constexpr std::array themes = { + std::make_pair("Dear Dark", Theme::DearDark), + std::make_pair("Dear Light", Theme::DearLight), + std::make_pair("Ruby", Theme::Ruby), + std::make_pair("Sapphire", Theme::Sapphire), + std::make_pair("Emerald", Theme::Emerald), + std::make_pair("Amethyst", Theme::Amethyst), + std::make_pair("Amber", Theme::Amber), + std::make_pair("Nocturnal", Theme::Nocturnal), + std::make_pair("Ash", Theme::Ash), +}; + +/** + * \brief Applies a theme to the specified style. + * + * \param style the style that will be affected. + * \param theme the theme that will be applied to the style. + */ +void ApplyTheme(ImGuiStyle& style, Theme theme); + +/// \} End of theme API + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/update_gui.cpp b/modules/tactile/editor/gui/update_gui.cpp new file mode 100644 index 0000000000..9c91afb06e --- /dev/null +++ b/modules/tactile/editor/gui/update_gui.cpp @@ -0,0 +1,42 @@ +#include "update_gui.hpp" + +#include +#include + +#include "editor/gui/layout/dock_space.hpp" +#include "editor/gui/widgets/dialogs/map_import_error_dialog.hpp" +#include "editor/gui/widgets/dialogs/resize_map_dialog.hpp" +#include "editor/gui/widgets/dialogs/save_as_dialog.hpp" +#include "editor/gui/widgets/layers/layer_dock.hpp" +#include "editor/gui/widgets/menus/menu_bar.hpp" +#include "editor/gui/widgets/properties/properties_dock.hpp" +#include "editor/gui/widgets/tilesets/tileset_dock.hpp" +#include "editor/gui/widgets/toolbar/toolbar.hpp" +#include "editor/gui/widgets/viewport/viewport_widget.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +void UpdateGui(const Model& model, entt::dispatcher& dispatcher) +{ + UpdateMenuBar(model, dispatcher); + UpdateDockSpace(); + + if (model.HasActiveDocument()) { + UpdateToolbarWidget(model, dispatcher); + } + + UpdateViewportWidget(model, dispatcher); + + if (const auto* registry = model.GetActiveRegistry()) { + UpdateLayerDock(*registry, dispatcher); + UpdatePropertiesDock(*registry, dispatcher); + UpdateTilesetDock(*registry, dispatcher); + } + + UpdateMapImportErrorDialog(); + UpdateResizeMapDialog(dispatcher); + UpdateSaveAsDialog(dispatcher); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/update_gui.hpp b/modules/tactile/editor/gui/update_gui.hpp new file mode 100644 index 0000000000..93e79f11a5 --- /dev/null +++ b/modules/tactile/editor/gui/update_gui.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +/** + * \brief Updates the state of all GUI components. + * + * \ingroup gui + * + * \param model the model that will be displayed. + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateGui(const Model& model, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/alignment.cpp b/modules/tactile/editor/gui/widgets/alignment.cpp new file mode 100644 index 0000000000..29323434af --- /dev/null +++ b/modules/tactile/editor/gui/widgets/alignment.cpp @@ -0,0 +1,43 @@ +#include "alignment.hpp" + +#include +#include + +namespace Tactile { + +void PrepareVerticalAlignmentCenter(const float count) +{ + const auto fontSize = ImGui::GetFontSize(); + + const auto region = ImGui::GetContentRegionAvail(); + const auto halfRegion = region / ImVec2{2.0f, 2.0f}; + + const auto padding = ImGui::GetStyle().FramePadding; + const auto spacing = ImGui::GetStyle().ItemSpacing; + + const auto height = (count * (fontSize + (2.0f * padding.y))); + + const auto cursorPos = ImGui::GetCursorPos(); + ImGui::SetCursorPos(cursorPos + ImVec2{0, halfRegion.y - (height / 2.0f)}); +} + +void AlignNextItemCenteredHorizontally(const float width) +{ + const auto region = ImGui::GetContentRegionAvail(); + const auto halfRegion = region / ImVec2{2.0f, 2.0f}; + ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2{halfRegion.x - (width / 2.0f), 0}); +} + +void CenterNextWindowOnAppearance() +{ + const auto* viewport = ImGui::GetMainViewport(); + const auto pos = viewport->WorkPos; + const auto size = viewport->WorkSize; + + const ImVec2 next_pos = pos + (size / ImVec2{2, 2}); + const ImVec2 next_pivot{0.5f, 0.5f}; + + ImGui::SetNextWindowPos(next_pos, ImGuiCond_Appearing, next_pivot); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/alignment.hpp b/modules/tactile/editor/gui/widgets/alignment.hpp new file mode 100644 index 0000000000..15f3221e07 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/alignment.hpp @@ -0,0 +1,12 @@ +#pragma once + +namespace Tactile { + +// Ensures that the specified amount of items are centered in the window +void PrepareVerticalAlignmentCenter(float count = 1); + +void AlignNextItemCenteredHorizontally(float width); + +void CenterNextWindowOnAppearance(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/button.cpp b/modules/tactile/editor/gui/widgets/common/button.cpp new file mode 100644 index 0000000000..368327d7ac --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/button.cpp @@ -0,0 +1,38 @@ +#include "button.hpp" + +#include +#include + +#include // assert + +namespace Tactile { + +auto Button(const NotNull text, const CStr tooltip, const bool enabled) -> bool +{ + assert(text); + + if (!enabled) { + ImGui::BeginDisabled(); + } + + ImGui::PushItemFlag(ImGuiItemFlags_Disabled, !enabled); + + const auto result = ImGui::Button(text); + + if (tooltip) { + if (ImGui::IsItemActive() || ImGui::IsItemHovered()) { + ImGui::SetTooltip("%s", tooltip); + ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); + } + } + + ImGui::PopItemFlag(); + + if (!enabled) { + ImGui::EndDisabled(); + } + + return result; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/button.hpp b/modules/tactile/editor/gui/widgets/common/button.hpp new file mode 100644 index 0000000000..e32516bb4e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/button.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a button. + * + * \ingroup gui + * + * \param text the button text. + * \param tooltip the tooltip text, can safely be null. + * \param enabled `true` to show an enabled button; `false` otherwise. + * + * \return `true` if the button was pressed; `false` otherwise. + */ +auto Button(NotNull text, CStr tooltip = nullptr, bool enabled = true) -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/centered_button.cpp b/modules/tactile/editor/gui/widgets/common/centered_button.cpp new file mode 100644 index 0000000000..513ba053b0 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/centered_button.cpp @@ -0,0 +1,25 @@ +#include "centered_button.hpp" + +#include +#include + +#include // assert + +namespace Tactile { + +auto CenteredButton(const NotNull text) -> bool +{ + assert(text); + const auto textSize = ImGui::CalcTextSize(text); + + const auto region = ImGui::GetContentRegionAvail(); + const auto halfRegion = region / ImVec2{2.0f, 2.0f}; + + const auto width = textSize.x + (ImGui::GetStyle().FramePadding.x * 2.0f); + const auto cursorPos = ImGui::GetCursorPos(); + ImGui::SetCursorPos(cursorPos + ImVec2{halfRegion.x - (width / 2.0f), 0}); + + return ImGui::Button(text); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/centered_button.hpp b/modules/tactile/editor/gui/widgets/common/centered_button.hpp new file mode 100644 index 0000000000..706bd5df78 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/centered_button.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a button that is centered in the parent region. + * + * \ingroup gui + * + * \param label the button label. + * + * \return `true` if the button was pressed; `false` otherwise. + */ +auto CenteredButton(NotNull label) -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/centered_text.cpp b/modules/tactile/editor/gui/widgets/common/centered_text.cpp new file mode 100644 index 0000000000..4e4453ae8d --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/centered_text.cpp @@ -0,0 +1,23 @@ +#include "centered_text.hpp" + +#include +#include + +#include // assert + +namespace Tactile { + +void CenteredText(const NotNull text) +{ + assert(text); + const auto textSize = ImGui::CalcTextSize(text); + + const auto region = ImGui::GetContentRegionAvail(); + const auto halfRegion = region / ImVec2{2.0f, 2.0f}; + + const auto cursorPos = ImGui::GetCursorPos(); + ImGui::SetCursorPos(cursorPos + ImVec2{halfRegion.x - (textSize.x / 2.0f), 0}); + ImGui::TextUnformatted(text); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/centered_text.hpp b/modules/tactile/editor/gui/widgets/common/centered_text.hpp new file mode 100644 index 0000000000..fe701fcb6f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/centered_text.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a label that is centered in the parent region. + * + * \ingroup gui + * + * \param text the text that will be displayed. + */ +void CenteredText(NotNull text); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/checkbox.cpp b/modules/tactile/editor/gui/widgets/common/checkbox.cpp new file mode 100644 index 0000000000..49a47c2c54 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/checkbox.cpp @@ -0,0 +1,22 @@ +#include "checkbox.hpp" + +#include + +#include // assert + +namespace Tactile { + +auto Checkbox(const NotNull label, NotNull value, const CStr tooltip) -> bool +{ + assert(label); + assert(value); + const auto changed = ImGui::Checkbox(label, value); + + if (tooltip && ImGui::IsItemHovered()) { + ImGui::SetTooltip("%s", tooltip); + } + + return changed; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/checkbox.hpp b/modules/tactile/editor/gui/widgets/common/checkbox.hpp new file mode 100644 index 0000000000..b2e557f29e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/checkbox.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a checkbox. + * + * \ingroup gui + * + * \param label the label associated with the checkbox. + * \param[out] value a pointer to which the value of the checkbox will be written. + * \param tooltip optional tooltip text. + * + * \return `true` if the value changed; `false` otherwise. + */ +auto Checkbox(NotNull label, NotNull value, CStr tooltip = nullptr) -> bool; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/common/combo.cpp b/modules/tactile/editor/gui/widgets/common/combo.cpp new file mode 100644 index 0000000000..b8b269d15e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/combo.cpp @@ -0,0 +1,34 @@ +#include "combo.hpp" + +#include // assert + +#include + +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto Combo(const NotNull label, + const NotNull values, + NotNull index, + const CStr tooltip) -> bool +{ + assert(label); + assert(values); + assert(index); + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted(label); + ImGui::SameLine(); + + const ScopeID uid{label}; + const auto changed = ImGui::Combo("##TactileCombo", index, values); + + if (tooltip && ImGui::IsItemHovered()) { + ImGui::SetTooltip(tooltip); + } + + return changed; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/combo.hpp b/modules/tactile/editor/gui/widgets/common/combo.hpp new file mode 100644 index 0000000000..ca34a664d7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/combo.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a combo box. + * + * \ingroup gui + * + * \param label the label associated with the combo box. + * \param values the combo box options separated by `\0` and terminated by `\0\0`. + * \param[out] index where the index of the currently selected item is written. + * \param tooltip optional tooltip text. + * + * \return `true` if the selected item changed; `false` otherwise. + */ +auto Combo(NotNull label, + NotNull values, + NotNull index, + CStr tooltip = nullptr) -> bool; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/common/docking_toolbar.cpp b/modules/tactile/editor/gui/widgets/common/docking_toolbar.cpp new file mode 100644 index 0000000000..a9fcacc3e8 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/docking_toolbar.cpp @@ -0,0 +1,67 @@ +#include "docking_toolbar.hpp" + +#include +#include + +#include // assert + +namespace Tactile { + +/** + * This widget is shamelessly based on an example provided in this issue: + * https://github.com/ocornut/imgui/issues/2648. + */ + +void BeginDockingToolbar(NotNull name, int& toolbarAxis) +{ + assert(name); + + const auto requestedSize = + (toolbarAxis == ImGuiAxis_X) ? ImVec2{-1.0f, 0.0f} : ImVec2{0.0f, -1.0f}; + ImGui::SetNextWindowSize(requestedSize); + + ImGuiWindowClass windowClass; + windowClass.DockingAllowUnclassed = true; + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoCloseButton; + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_HiddenTabBar; + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoDockingSplitMe; + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoDockingOverMe; + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoDockingOverOther; + if (toolbarAxis == ImGuiAxis_X) { + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoResizeY; + } + else { + windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoResizeX; + } + ImGui::SetNextWindowClass(&windowClass); + + const auto fontSize = ImGui::GetFontSize(); + const ImVec2 iconSize{ImFloor(fontSize * 1.7f), ImFloor(fontSize * 1.7f)}; + + constexpr auto window_flags = ImGuiWindowFlags_NoCollapse | + ImGuiWindowFlags_NoTitleBar | + ImGuiWindowFlags_NoScrollbar; + ImGui::Begin(name, nullptr, window_flags); + + if (auto* node = ImGui::GetWindowDockNode()) { + auto& style = ImGui::GetStyle(); + const auto toolbarAxisPerp = static_cast(toolbarAxis ^ 1); + const auto windowPadding = style.WindowPadding[toolbarAxisPerp]; + const auto sizeWhenDocked = windowPadding * 2.0f + iconSize[toolbarAxisPerp]; + + node->WantLockSizeOnce = true; + node->SizeRef[toolbarAxisPerp] = sizeWhenDocked; + node->Size[toolbarAxisPerp] = sizeWhenDocked; + + if (node->ParentNode && node->ParentNode->SplitAxis != ImGuiAxis_None) { + toolbarAxis = static_cast(node->ParentNode->SplitAxis ^ 1); + } + } +} + +void EndDockingToolbar() +{ + ImGui::End(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/docking_toolbar.hpp b/modules/tactile/editor/gui/widgets/common/docking_toolbar.hpp new file mode 100644 index 0000000000..f561b18942 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/docking_toolbar.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include + +namespace Tactile { + +void BeginDockingToolbar(NotNull name, int& axis); + +void EndDockingToolbar(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/help_marker.cpp b/modules/tactile/editor/gui/widgets/common/help_marker.cpp new file mode 100644 index 0000000000..5315dbffdd --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/help_marker.cpp @@ -0,0 +1,25 @@ +#include "help_marker.hpp" + +#include + +#include // assert + +namespace Tactile { + +void HelpMarker(const NotNull text) +{ + assert(text); + + ImGui::TextDisabled("(?)"); + if (ImGui::IsItemHovered()) { + ImGui::BeginTooltip(); + + ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); + ImGui::TextUnformatted(text); + ImGui::PopTextWrapPos(); + + ImGui::EndTooltip(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/help_marker.hpp b/modules/tactile/editor/gui/widgets/common/help_marker.hpp new file mode 100644 index 0000000000..4a3bf87de9 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/help_marker.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include + +namespace Tactile { + +/** + * \brief Shows a `(?)` label with the specified tooltip text. + * + * \ingroup gui + * + * \param text the tooltip text. + */ +void HelpMarker(NotNull text); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/menu.hpp b/modules/tactile/editor/gui/widgets/common/menu.hpp new file mode 100644 index 0000000000..bd7132e944 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/menu.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +class Menu final +{ + public: + explicit Menu(const CStr name, const bool enabled = true) + : mOpen{ImGui::BeginMenu(name, enabled)} + {} + + ~Menu() + { + if (mOpen) { + ImGui::EndMenu(); + } + } + + explicit operator bool() const noexcept + { + return mOpen; + } + + private: + bool mOpen{}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/modal.hpp b/modules/tactile/editor/gui/widgets/common/modal.hpp new file mode 100644 index 0000000000..359c268c94 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/modal.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +class Modal final +{ + public: + explicit Modal(const CStr name, const ImGuiWindowFlags flags = 0, bool* open = nullptr) + : mOpen{ImGui::BeginPopupModal(name, open, flags)} + {} + + ~Modal() + { + if (mOpen) { + ImGui::EndPopup(); + } + } + + explicit operator bool() const noexcept + { + return mOpen; + } + + private: + bool mOpen{}; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/common/mouse_tracker.cpp b/modules/tactile/editor/gui/widgets/common/mouse_tracker.cpp new file mode 100644 index 0000000000..4156bd9eff --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/mouse_tracker.cpp @@ -0,0 +1,38 @@ +#include "mouse_tracker.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/gui/rendering/canvas.hpp" + +namespace Tactile { +namespace { + +constexpr auto button_flags = ImGuiButtonFlags_MouseButtonLeft | + ImGuiButtonFlags_MouseButtonMiddle | + ImGuiButtonFlags_MouseButtonRight; + +} // namespace + +auto TrackScrollOffset(const CanvasInfo& canvas, ImVec2 scrollOffset) -> ImVec2 +{ + ImGui::InvisibleButton("TrackScrollOffset", canvas.size, button_flags); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) { + const auto& io = ImGui::GetIO(); + scrollOffset.x += io.MouseDelta.x; + scrollOffset.y += io.MouseDelta.y; + return scrollOffset; + } + else { + return scrollOffset; + } +} + +void UpdateViewportOffset(const CanvasInfo& canvas, entt::dispatcher& dispatcher) +{ + ImGui::InvisibleButton("UpdateViewportOffset", canvas.size, button_flags); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) { + const auto& io = ImGui::GetIO(); + dispatcher.enqueue(io.MouseDelta.x, io.MouseDelta.y); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/mouse_tracker.hpp b/modules/tactile/editor/gui/widgets/common/mouse_tracker.hpp new file mode 100644 index 0000000000..86d1878d18 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/mouse_tracker.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include + +#include // dispatcher + +namespace Tactile { + +struct CanvasInfo; + +/// \addtogroup gui +/// \{ + +void UpdateViewportOffset(const CanvasInfo& canvas, entt::dispatcher& dispatcher); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/rubber_band.cpp b/modules/tactile/editor/gui/widgets/common/rubber_band.cpp new file mode 100644 index 0000000000..aa166bd475 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/rubber_band.cpp @@ -0,0 +1,81 @@ +#include "rubber_band.hpp" + +#include +#include + +#include // max, min +#include // frect +#include // fmod + +namespace Tactile { + +auto RubberBand(const ImVec2& scrollOffset, const ImVec2& tileSize) -> Maybe +{ + const auto toRow = [=](const float y) { + const auto mod = y - std::fmod(y, tileSize.y); + return static_cast(mod / tileSize.y); + }; + + const auto toColumn = [=](const float x) { + const auto mod = x - std::fmod(x, tileSize.x); + return static_cast(mod / tileSize.x); + }; + + if (ImGui::IsItemActive()) { + constexpr auto button = ImGuiMouseButton_Left; + const auto dragging = ImGui::IsMouseDragging(button); + if (ImGui::IsMouseClicked(button) || dragging) { + const auto mousePos = ImGui::GetMousePos(); + const auto itemPos = ImGui::GetItemRectMin(); + const auto delta = dragging ? ImGui::GetMouseDragDelta(button) : ImVec2{}; + + const auto current = mousePos - itemPos; + const auto origin = current - delta; + const auto offsetCurrent = current - scrollOffset; + const auto offsetOrigin = origin - scrollOffset; + + // p0 is the origin position, p1 is the current mouse position + const auto p0 = offsetOrigin; + const auto p1 = offsetOrigin + delta; + + // Determine coordinates for top-left and bottom-right points + const auto x1 = std::min(p0.x, p1.x); + const auto y1 = std::min(p0.y, p1.y); + const auto x2 = std::max(p0.x, p1.x); + const auto y2 = std::max(p0.y, p1.y); + + // Convert coordinates to row/column indices + const auto r1 = toRow(y1); + const auto r2 = toRow(y2); + const auto c1 = toColumn(x1); + const auto c2 = toColumn(x2); + + // Ensure that the selection width and height are non-zero + const auto w = std::max(1, c2 - c1); + const auto h = std::max(1, r2 - r1); + + // Calculate width/height offsets for single tile selections + const auto ww = (c1 != c2) ? 1 : 0; + const auto hh = (r1 != r2) ? 1 : 0; + + cen::frect rect; + rect.set_x(static_cast(c1) * tileSize.x); + rect.set_y(static_cast(r1) * tileSize.y); + rect.set_width(static_cast(w + ww) * tileSize.x); + rect.set_height(static_cast(h + hh) * tileSize.y); + + Region selection; + selection.begin = {toRow(rect.y()), toColumn(rect.x())}; + + const MapPosition offset{toRow(rect.max_y() - rect.y()), + toColumn(rect.max_x() - rect.x())}; + selection.end = selection.begin + offset; + + return selection; + } + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/rubber_band.hpp b/modules/tactile/editor/gui/widgets/common/rubber_band.hpp new file mode 100644 index 0000000000..45a44d02b7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/rubber_band.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include + +#include "core/region.hpp" + +struct ImVec2; + +namespace Tactile { + +/** + * \brief Updates a "rubber band" (rectangular selection) in the current canvas. + * + * \ingroup gui + * + * \param offset the current viewport scroll offset. + * \param tileSize the logical tile size. + * + * \return the current selection; `nothing` if there is none. + */ +[[nodiscard]] auto RubberBand(const ImVec2& offset, const ImVec2& tileSize) + -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/common/window.hpp b/modules/tactile/editor/gui/widgets/common/window.hpp new file mode 100644 index 0000000000..265f87d923 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/common/window.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +class Window final +{ + public: + explicit Window(const CStr label, ImGuiWindowFlags flags = 0, bool* open = nullptr) + : mOpen{ImGui::Begin(label, open, flags)} + {} + + ~Window() + { + ImGui::End(); + } + + [[nodiscard]] auto IsFocused(ImGuiFocusedFlags flags = 0) const -> bool + { + return mOpen && ImGui::IsWindowFocused(flags); + } + + explicit operator bool() const noexcept + { + return mOpen; + } + + private: + bool mOpen{}; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/about_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/about_dialog.cpp new file mode 100644 index 0000000000..88edfaca9f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/about_dialog.cpp @@ -0,0 +1,44 @@ +#include "about_dialog.hpp" + +#include // open_url +#include + +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/window.hpp" + +#define TACTILE_VER "0.2.0" +#define TACTILE_URL "https://www.github.com/albin-johansson/tactile" + +namespace Tactile { +namespace { + +constexpr auto source_code = "Source code: " TACTILE_URL; + +} // namespace + +void UpdateAboutDialog(bool* open) +{ + CenterNextWindowOnAppearance(); + auto window = Window{"About Tactile", ImGuiWindowFlags_AlwaysAutoResize, open}; + if (window) { + ImGui::TextUnformatted("Tactile " TACTILE_VER " (C) Albin Johansson 2020-2021"); + ImGui::Separator(); + + ImGui::TextUnformatted( + "This tool is open-source software, using the GPL v3.0 license."); + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted(source_code); + ImGui::SameLine(); + if (Button(TAC_ICON_LINK, "Open the GitHub repository in your browser")) { + cen::open_url(TACTILE_URL); + } + + ImGui::Spacing(); + ImGui::TextUnformatted("Icons by Font Awesome."); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/about_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/about_dialog.hpp new file mode 100644 index 0000000000..0b36ceb7de --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/about_dialog.hpp @@ -0,0 +1,14 @@ +#pragma once + +namespace Tactile { + +/** + * \brief Updates the "About Tactile" dialog. + * + * \ingroup gui + * + * \param[out] open a pointer to which the open state is written to. + */ +void UpdateAboutDialog(bool* open); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.cpp new file mode 100644 index 0000000000..1e08b83afd --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.cpp @@ -0,0 +1,68 @@ +#include "add_map_dialog.hpp" + +#include + +#include "editor/events/map_events.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" +#include "io/preferences.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit int tile_width = 32; +constinit int tile_height = 32; + +void ResetState() +{ + tile_width = Prefs::GetPreferredTileWidth(); + tile_height = Prefs::GetPreferredTileHeight(); +} + +[[nodiscard]] auto IsInputValid() noexcept -> bool +{ + return tile_width > 0 && tile_height > 0; +} + +} // namespace + +void UpdateAddMapDialog(entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Add map", flags}) { + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Tile width: "); + ImGui::SameLine(); + ImGui::DragInt("##TileWidthInput", &tile_width, 1.0f, 1, 10'000); + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Tile height: "); + ImGui::SameLine(); + ImGui::DragInt("##TileHeightInput", &tile_height, 1.0f, 1, 10'000); + + ImGui::Spacing(); + if (Button("OK", nullptr, IsInputValid())) { + dispatcher.enqueue(tile_width, tile_height); + + ResetState(); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (Button("Cancel")) { + ResetState(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenAddMapDialog() +{ + ResetState(); + ImGui::OpenPopup("Add map"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.hpp new file mode 100644 index 0000000000..5ef836babd --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/add_map_dialog.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the dialog for creating tilemaps. + * + * \param dispatcher the event dispatcher that will be used. + * + * \see `OpenAddMapDialog()` + */ +void UpdateAddMapDialog(entt::dispatcher& dispatcher); + +/** + * \brief Opens the dialog for creating new tilemaps. + * + * \see `UpdateAddMapDialog()` + */ +void OpenAddMapDialog(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.cpp new file mode 100644 index 0000000000..4f53de4076 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.cpp @@ -0,0 +1,80 @@ +#include "credits_dialog.hpp" + +#include + +#include + +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/modal.hpp" + +namespace Tactile { +namespace { + +constexpr auto window_flags = + ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constexpr auto table_flags = ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | + ImGuiTableFlags_Resizable | + ImGuiTableFlags_SizingStretchProp; + +constinit bool is_visible = false; + +void Row(const CStr lib, const CStr version, const CStr license) +{ + ImGui::TableNextRow(); + + ImGui::TableNextColumn(); + ImGui::TextUnformatted(lib); + + ImGui::TableNextColumn(); + ImGui::TextUnformatted(version); + + ImGui::TableNextColumn(); + ImGui::TextUnformatted(license); +} + +} // namespace + +void UpdateCreditsDialog() +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Credits", window_flags, &is_visible}) { + ImGui::TextUnformatted( + "Tactile is developed using the following open-source libraries."); + ImGui::Spacing(); + + if (ImGui::BeginTable("##CreditsTable", 3, table_flags)) { + ImGui::TableSetupColumn("Library"); + ImGui::TableSetupColumn("Version"); + ImGui::TableSetupColumn("License"); + ImGui::TableHeadersRow(); + + Row("Centurion", "6.3.0", "MIT"); + Row("Dear ImGui", "1.84.1", "MIT"); + Row("EnTT", "3.8.1", "MIT"); + Row("GLEW", "2.2.0", "BSD/MIT"); + Row("IconFontCppHeaders", "N/A", "Zlib"); + Row("JSON for Modern C++", "3.9.1", "MIT"); + Row("Magic Enum C++", "0.7.3", "MIT"); + Row("Nenya", "0.1.0", "MIT"); + Row("portable-file-dialogs", "0.1.0", "WTFPL"); + Row("pugixml", "1.11.4", "MIT"); + Row("Rune", "0.1.0", "MIT"); + Row("SDL", "2.0.16", "Zlib"); + Row("SDL_image", "2.0.5", "Zlib"); + Row("SDL_ttf", "2.0.15", "Zlib"); + Row("stb_image", "2.26", "MIT"); + Row("yaml-cpp", "0.7.0", "MIT"); + + ImGui::EndTable(); + } + } +} + +void OpenCreditsDialog() +{ + is_visible = true; + ImGui::OpenPopup("Credits"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.hpp new file mode 100644 index 0000000000..6e4fcd5d5c --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/credits_dialog.hpp @@ -0,0 +1,14 @@ +#pragma once + +namespace Tactile { + +/** + * \brief Updates the credits dialog. + * + * \ingroup gui + */ +void UpdateCreditsDialog(); + +void OpenCreditsDialog(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.cpp new file mode 100644 index 0000000000..a36e22a48c --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.cpp @@ -0,0 +1,43 @@ +#include "map_import_error_dialog.hpp" + +#include + +#include + +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/modal.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +inline Maybe current_error; + +} // namespace + +void UpdateMapImportErrorDialog() +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{TAC_ICON_ERROR " Map import error", flags}) { + ImGui::TextUnformatted("Oops, failed to open the specified map!"); + ImGui::Text("Cause: %s", IO::GetCause(current_error.value())); + + ImGui::Spacing(); + ImGui::Separator(); + + if (ImGui::Button("OK")) { + current_error.reset(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenMapImportErrorDialog(const IO::ParseError error) +{ + current_error = error; + ImGui::OpenPopup(TAC_ICON_ERROR " Map import error"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.hpp new file mode 100644 index 0000000000..1f84a31884 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/map_import_error_dialog.hpp @@ -0,0 +1,26 @@ +#pragma once + +#include + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the map parsing error dialog. + * + * \see `OpenMapImportErrorDialog()` + */ +void UpdateMapImportErrorDialog(); + +/** + * \brief Opens the map parsing error dialog. + * + * \param error the parse error that will be displayed. + */ +void OpenMapImportErrorDialog(IO::ParseError error); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.cpp new file mode 100644 index 0000000000..db0722d600 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.cpp @@ -0,0 +1,79 @@ +#include "rename_dialog.hpp" + +#include // array +#include // assert +#include // move + +#include + +#include "core/utils/buffer_utils.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit std::array name_buffer{}; +constinit bool is_input_valid = false; + +void ResetState() +{ + ZeroBuffer(name_buffer); + is_input_valid = false; +} + +} // namespace + +void UpdateRenameDialog(const NotNull title, + const entt::registry& registry, + entt::dispatcher& dispatcher, + RenameDialogInputValidator validator, + RenameDialogResultCallback callback) +{ + assert(title); + assert(validator); + assert(callback); + + CenterNextWindowOnAppearance(); + if (auto modal = Modal{title, flags}) { + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Name: "); + + ImGui::SameLine(); + + if (!ImGui::IsAnyItemActive()) { + ImGui::SetKeyboardFocusHere(); + } + + if (ImGui::InputText("##NameInput", name_buffer.data(), sizeof name_buffer)) { + const auto name = CreateStringFromBuffer(name_buffer); + is_input_valid = validator(registry, name); + } + + ImGui::Spacing(); + if (Button("OK", nullptr, is_input_valid)) { + auto name = CreateStringFromBuffer(name_buffer); + callback(dispatcher, std::move(name)); + ResetState(); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + ResetState(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenRenameDialog(const NotNull title, const std::string_view oldName) +{ + assert(title); + CopyStringIntoBuffer(name_buffer, oldName); + ImGui::OpenPopup(title); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.hpp new file mode 100644 index 0000000000..bb738b8855 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/rename_dialog.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include // string +#include // string_view + +#include // registry, dispatcher + +#include + +namespace Tactile { + +using RenameDialogInputValidator = bool (*)(const entt::registry&, std::string_view); +using RenameDialogResultCallback = void (*)(entt::dispatcher&, std::string); + +void UpdateRenameDialog(NotNull title, + const entt::registry& registry, + entt::dispatcher& dispatcher, + RenameDialogInputValidator validator, + RenameDialogResultCallback callback); + +void OpenRenameDialog(NotNull title, std::string_view oldName); + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.cpp new file mode 100644 index 0000000000..cf9c1864d4 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.cpp @@ -0,0 +1,59 @@ +#include "resize_map_dialog.hpp" + +#include + +#include "editor/events/map_events.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit int row_count = 0; +constinit int col_count = 0; + +[[nodiscard]] auto IsInputValid() noexcept -> bool +{ + return row_count > 0 && col_count > 0; +} + +} // namespace + +void UpdateResizeMapDialog(entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Resize Map", flags}) { + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Rows: "); + ImGui::SameLine(); + ImGui::DragInt("##RowCountInput", &row_count, 1.0f, 1, 10'000); + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Columns: "); + ImGui::SameLine(); + ImGui::DragInt("##ColumnCountInput", &col_count, 1.0f, 1, 10'000); + + ImGui::Spacing(); + if (Button("OK", nullptr, IsInputValid())) { + dispatcher.enqueue(row_count, col_count); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (Button("Cancel")) { + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenResizeMapDialog(const int currentRows, const int currentColumns) +{ + row_count = currentRows; + col_count = currentColumns; + ImGui::OpenPopup("Resize Map"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.hpp new file mode 100644 index 0000000000..38f5cc5a21 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/resize_map_dialog.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +void UpdateResizeMapDialog(entt::dispatcher& dispatcher); + +void OpenResizeMapDialog(int currentRows, int currentColumns); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.cpp new file mode 100644 index 0000000000..d090420730 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.cpp @@ -0,0 +1,52 @@ +#include "save_as_dialog.hpp" + +#include // move + +#include "editor/events/save_events.hpp" +#include "io/preferences.hpp" + +#include + +namespace Tactile { +namespace { + +constinit bool show = false; + +} // namespace + +void UpdateSaveAsDialog(entt::dispatcher& dispatcher) +{ + if (show) { + auto path = + pfd::save_file{"Save as...", "", {"Map File", "*.json *.tmx *.xml *.yml *.yaml"}} + .result(); + + if (!path.empty()) { + if (!path.ends_with(".json") && !path.ends_with(".tmx") && + !path.ends_with(".xml") && !path.ends_with(".yml") && !path.ends_with(".yaml")) + { + CENTURION_LOG_INFO("No suffix in requested file path, using preferred format..."); + if (const auto& format = Prefs::GetPreferredFormat(); format == "YAML") { + path += ".yaml"; + } + else if (format == "JSON") { + path += ".json"; + } + else if (format == "XML") { + path += ".tmx"; + } + } + + dispatcher.enqueue(std::move(path)); + } + + show = false; + } +} + +void OpenSaveAsDialog() +{ + show = true; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.hpp new file mode 100644 index 0000000000..061a44d4ae --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/save_as_dialog.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the "Save As" dialog. + * + * \param dispatcher the event dispatcher that will be used. + * + * \see `OpenSaveAsDialog()` + */ +void UpdateSaveAsDialog(entt::dispatcher& dispatcher); + +/** + * \brief Opens the "Save As" dialog. + * + * \see `UpdateSaveAsDialog()` + */ +void OpenSaveAsDialog(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.cpp b/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.cpp new file mode 100644 index 0000000000..daed9b9f26 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.cpp @@ -0,0 +1,257 @@ +#include "settings_dialog.hpp" + +#include +#include // enum_name + +#include "core/utils/color_utils.hpp" +#include "editor/events/command_events.hpp" +#include "editor/gui/themes.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/checkbox.hpp" +#include "editor/gui/widgets/common/combo.hpp" +#include "editor/gui/widgets/common/modal.hpp" +#include "io/preferences.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit bool is_visible = false; + +inline Preferences snapshot; // The original settings when the dialog was opened +inline Preferences settings; // The value of the settings in the GUI + +void UpdatePreviewSettings(const Preferences& prefs) +{ + ApplyTheme(ImGui::GetStyle(), prefs.theme); + ImGui::GetStyle().WindowBorderSize = prefs.window_border ? 1.0f : 0.0f; +} + +void ShowBehaviorTab() +{ + if (ImGui::BeginTabItem("Behavior")) { + ImGui::Spacing(); + if (ImGui::Button("Restore Defaults")) { + Prefs::ResetBehaviorPreferences(settings); + UpdatePreviewSettings(settings); + } + ImGui::Spacing(); + + if (auto restore = settings.restore_last_session; + Checkbox("Restore last session on startup", &restore)) + { + settings.restore_last_session = restore; + } + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Preferred tile width: "); + ImGui::SameLine(); + + if (auto width = settings.preferred_tile_width; + ImGui::DragInt("##PreferredTileWidth", &width, 1.0f, 1, 10'000)) + { + settings.preferred_tile_width = width; + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("The suggested tile width when creating maps"); + } + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Preferred tile height:"); + ImGui::SameLine(); + + if (auto height = settings.preferred_tile_height; + ImGui::DragInt("##PreferredTileHeight", &height, 1.0f, 1, 10'000)) + { + settings.preferred_tile_height = height; + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("The suggested tile height when creating maps"); + } + + // TODO "RMB with stamp tool works as eraser" + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Command capacity: "); + ImGui::SameLine(); + + if (auto capacity = static_cast(settings.command_capacity); + ImGui::DragInt("##CommandCapacityInput", &capacity, 1.0f, 10, 1'000)) + { + settings.command_capacity = static_cast(capacity); + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip( + "The maximum amount of commands that will be stored on the undo stack"); + } + + ImGui::EndTabItem(); + } +} + +void ShowAppearanceBar() +{ + if (ImGui::BeginTabItem("Appearance")) { + ImGui::Spacing(); + if (ImGui::Button("Restore Defaults")) { + Prefs::ResetAppearancePreferences(settings); + UpdatePreviewSettings(settings); + } + ImGui::Spacing(); + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Theme: "); + ImGui::SameLine(); + + if (ImGui::BeginCombo("##ThemeCombo", magic_enum::enum_name(settings.theme).data())) { + for (auto&& [name, value] : themes) { + if (ImGui::Selectable(name)) { + settings.theme = value; + ApplyTheme(ImGui::GetStyle(), value); + } + } + + ImGui::EndCombo(); + } + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Viewport background color: "); + ImGui::SameLine(); + + if (auto array = ColorToArray(settings.viewport_background); + ImGui::ColorEdit3("Viewport Background Color", + array.data(), + ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | + ImGuiColorEditFlags_NoAlpha)) + { + settings.viewport_background = + cen::color::from_norm(array.at(0), array.at(1), array.at(2)); + } + + if (auto enabled = settings.window_border; ImGui::Checkbox("Window border", &enabled)) + { + settings.window_border = enabled; + ImGui::GetStyle().WindowBorderSize = enabled ? 1.0f : 0.0f; + } + + if (auto restoreLayout = settings.restore_layout; + Checkbox("Restore layout", + &restoreLayout, + "Restore the previous layout of widgets at startup")) + { + settings.restore_layout = restoreLayout; + } + + ImGui::EndTabItem(); + } +} + +void ShowExportTab() +{ + if (ImGui::BeginTabItem("Export")) { + ImGui::Spacing(); + if (ImGui::Button("Restore Defaults")) { + Prefs::ResetExportPreferences(settings); + UpdatePreviewSettings(settings); + } + ImGui::Spacing(); + + ImGui::TextUnformatted("Preferred format: "); + ImGui::SameLine(); + if (ImGui::BeginCombo("##PreferredFormatCombo", settings.preferred_format.c_str())) { + if (ImGui::MenuItem("YAML")) { + settings.preferred_format = "YAML"; + } + + if (ImGui::MenuItem("JSON")) { + settings.preferred_format = "JSON"; + } + + if (ImGui::MenuItem("XML (TMX)")) { + settings.preferred_format = "XML"; + } + + ImGui::EndCombo(); + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip( + "The save file format used if no file extension is specified when saving maps"); + } + + if (auto embedTilesets = settings.embed_tilesets; + Checkbox("Embed tilesets", &embedTilesets, "Embed tileset data in map files")) + { + settings.embed_tilesets = embedTilesets; + } + + if (auto humanReadableOutput = settings.human_readable_output; + Checkbox("Human-readable output", + &humanReadableOutput, + "Make save files easier for humans to edit, at the expense of space")) + { + settings.human_readable_output = humanReadableOutput; + } + + ImGui::EndTabItem(); + } +} + +void ApplySettings(entt::dispatcher& dispatcher) +{ + SetPreferences(settings); + if (settings.command_capacity != snapshot.command_capacity) { + dispatcher.enqueue(Prefs::GetCommandCapacity()); + } +} + +} // namespace + +void UpdateSettingsDialog(entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Settings", flags, &is_visible}) { + if (ImGui::BeginTabBar("SettingsTabBar")) { + ShowBehaviorTab(); + ShowAppearanceBar(); + ShowExportTab(); + ImGui::EndTabBar(); + } + + ImGui::Spacing(); + ImGui::Spacing(); + ImGui::Separator(); + + if (ImGui::Button("OK")) { + ApplySettings(dispatcher); + UpdatePreviewSettings(GetPreferences()); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + UpdatePreviewSettings(GetPreferences()); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Apply")) { + ApplySettings(dispatcher); + UpdatePreviewSettings(GetPreferences()); + } + } +} + +void OpenSettingsDialog() +{ + is_visible = true; + snapshot = GetPreferences(); + settings = snapshot; + ImGui::OpenPopup("Settings"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.hpp b/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.hpp new file mode 100644 index 0000000000..9ad546935f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/dialogs/settings_dialog.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the settings dialog. + * + * \param dispatcher the event dispatcher that will be used. + * + * \see `OpenSettingsDialog()` + */ +void UpdateSettingsDialog(entt::dispatcher& dispatcher); + +/** + * \brief Opens the settings dialog. + * + * \see `UpdateSettingsDialog()` + */ +void OpenSettingsDialog(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/focus.cpp b/modules/tactile/editor/gui/widgets/focus.cpp new file mode 100644 index 0000000000..ecf9831807 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/focus.cpp @@ -0,0 +1,17 @@ +#include "focus.hpp" + +#include "editor/gui/widgets/layers/layer_dock.hpp" +#include "editor/gui/widgets/properties/properties_dock.hpp" +#include "editor/gui/widgets/tilesets/tileset_dock.hpp" +#include "editor/gui/widgets/toolbar/toolbar.hpp" +#include "editor/gui/widgets/viewport/viewport_widget.hpp" + +namespace Tactile { + +auto IsEditorFocused() -> bool +{ + return IsViewportFocused() || IsPropertyDockFocused() || IsToolbarFocused() || + IsTilesetDockFocused() || IsLayerDockFocused(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/focus.hpp b/modules/tactile/editor/gui/widgets/focus.hpp new file mode 100644 index 0000000000..2b1a9577d4 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/focus.hpp @@ -0,0 +1,7 @@ +#pragma once + +namespace Tactile { + +[[nodiscard]] auto IsEditorFocused() -> bool; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/layers/add_layer_popup.cpp b/modules/tactile/editor/gui/widgets/layers/add_layer_popup.cpp new file mode 100644 index 0000000000..a5bdda109f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/add_layer_popup.cpp @@ -0,0 +1,34 @@ +#include "add_layer_popup.hpp" + +#include + +#include "editor/events/layer_events.hpp" +#include "editor/gui/icons.hpp" + +namespace Tactile { + +void UpdateAddLayerPopup(entt::dispatcher& dispatcher) +{ + if (ImGui::BeginPopup("AddLayerPopup")) { + if (ImGui::Selectable(TAC_ICON_TILE_LAYER " Tile layer")) { + dispatcher.enqueue(LayerType::TileLayer); + } + + if (ImGui::Selectable(TAC_ICON_OBJECT_LAYER " Object layer")) { + dispatcher.enqueue(LayerType::ObjectLayer); + } + + if (ImGui::Selectable(TAC_ICON_GROUP_LAYER " Group layer")) { + dispatcher.enqueue(LayerType::GroupLayer); + } + + ImGui::EndPopup(); + } +} + +void OpenAddLayerPopup() +{ + ImGui::OpenPopup("AddLayerPopup"); +} + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/layers/add_layer_popup.hpp b/modules/tactile/editor/gui/widgets/layers/add_layer_popup.hpp new file mode 100644 index 0000000000..dd5f948eae --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/add_layer_popup.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the layer creation popup. + * + * \param dispatcher the event dispatcher that will be used. + * + * \see `OpenAddLayerPopup()` + */ +void UpdateAddLayerPopup(entt::dispatcher& dispatcher); + +/** + * \brief Opens the layer creation popup. + * + * \see `UpdateAddLayerPopup()` + */ +void OpenAddLayerPopup(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_dock.cpp b/modules/tactile/editor/gui/widgets/layers/layer_dock.cpp new file mode 100644 index 0000000000..891e8bc0dd --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_dock.cpp @@ -0,0 +1,147 @@ +#include "layer_dock.hpp" + +#include // assert +#include // numeric_limits + +#include + +#include + +#include "add_layer_popup.hpp" +#include "core/components/layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/parent.hpp" +#include "core/components/property_context.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "editor/events/layer_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/centered_text.hpp" +#include "editor/gui/widgets/common/window.hpp" +#include "io/preferences.hpp" +#include "layer_item.hpp" +#include "rename_layer_dialog.hpp" + +namespace Tactile { +namespace { + +constinit bool show_rename_dialog = false; +constinit bool has_focus = false; +inline Maybe rename_target; + +void UpdateLayerDockButtons(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + const auto activeLayerEntity = registry.ctx().entity; + const auto hasActiveLayer = activeLayerEntity != entt::null; + + Maybe activeLayerId; + if (hasActiveLayer) { + const auto& layer = registry.get(activeLayerEntity); + activeLayerId = layer.id; + } + + if (Button(TAC_ICON_ADD, "Add new layer")) { + OpenAddLayerPopup(); + } + + UpdateAddLayerPopup(dispatcher); + + ImGui::SameLine(); + if (Button(TAC_ICON_REMOVE, "Remove layer", hasActiveLayer)) { + dispatcher.enqueue(*activeLayerId); + } + + ImGui::SameLine(); + if (Button(TAC_ICON_DUPLICATE, "Duplicate layer", hasActiveLayer)) { + dispatcher.enqueue(*activeLayerId); + } + + ImGui::SameLine(); + + if (Button(TAC_ICON_MOVE_UP, + "Move layer up", + activeLayerId && Sys::CanMoveLayerUp(registry, *activeLayerId))) + { + dispatcher.enqueue(*activeLayerId); + } + + ImGui::SameLine(); + + if (Button(TAC_ICON_MOVE_DOWN, + "Move layer down", + activeLayerId && Sys::CanMoveLayerDown(registry, *activeLayerId))) + { + dispatcher.enqueue(*activeLayerId); + } +} + +} // namespace + +void UpdateLayerDock(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + if (!Prefs::GetShowLayerDock()) { + return; + } + + bool isVisible = Prefs::GetShowLayerDock(); + auto dock = Window{"Layers", ImGuiWindowFlags_NoCollapse, &isVisible}; + has_focus = dock.IsFocused(ImGuiFocusedFlags_RootAndChildWindows); + + if (dock) { + UpdateLayerDockButtons(registry, dispatcher); + if (registry.empty()) { + PrepareVerticalAlignmentCenter(1); + CenteredText("No available layers!"); + } + else { + const auto textLineHeight = ImGui::GetTextLineHeightWithSpacing(); + const auto size = ImVec2{std::numeric_limits::min(), + ImGui::GetWindowHeight() - (4 * textLineHeight)}; + + if (ImGui::BeginListBox("##LayerTreeNode", size)) { + for (auto&& [entity, node] : registry.view().each()) { + /* Note, we rely on the LayerTreeNode pool being sorted, so we can't include + other components in the view query directly. */ + const auto& layer = registry.get(entity); + const auto& parent = registry.get(entity); + if (parent.entity == entt::null) { + LayerItem(registry, dispatcher, entity, layer); + } + } + + ImGui::EndListBox(); + } + } + } + + Prefs::SetShowLayerDock(isVisible); + + if (show_rename_dialog) { + const auto target = rename_target.value(); + + const auto entity = Sys::FindLayer(registry, target); + assert(entity != entt::null); + + const auto& context = registry.get(entity); + + OpenRenameLayerDialog(rename_target.value(), context.name); + rename_target.reset(); + show_rename_dialog = false; + } + + UpdateRenameLayerDialog(registry, dispatcher); +} + +void OpenRenameLayerDialog(const LayerID id) +{ + rename_target = id; + show_rename_dialog = true; +} + +auto IsLayerDockFocused() noexcept -> bool +{ + return has_focus; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_dock.hpp b/modules/tactile/editor/gui/widgets/layers/layer_dock.hpp new file mode 100644 index 0000000000..25668c71f7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_dock.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include // registry, dispatcher + +#include + +namespace Tactile { + +/** + * \brief Updates the state of the layer dock widget. + * + * \ingroup gui + * + * \param registry the currently active registry. + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateLayerDock(const entt::registry& registry, entt::dispatcher& dispatcher); + +void OpenRenameLayerDialog(LayerID id); + +[[nodiscard]] auto IsLayerDockFocused() noexcept -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_item.cpp b/modules/tactile/editor/gui/widgets/layers/layer_item.cpp new file mode 100644 index 0000000000..8519a50559 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_item.cpp @@ -0,0 +1,100 @@ +#include "layer_item.hpp" + +#include +#include // formatted_string + +#include + +#include "core/components/group_layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/parent.hpp" +#include "core/components/property_context.hpp" +#include "core/map.hpp" +#include "core/utils/scope_id.hpp" +#include "editor/events/layer_events.hpp" +#include "editor/gui/icons.hpp" +#include "layer_item_popup.hpp" + +namespace Tactile { +namespace { + +void GroupLayerItem(const entt::registry& registry, + entt::dispatcher& dispatcher, + const entt::entity layerEntity, + const Layer& layer, + const ImGuiTreeNodeFlags flags, + const CStr name) +{ + ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); + if (ImGui::TreeNodeEx("##GroupLayerTreeNode", flags, "%s", name)) { + ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); + + if (ImGui::IsItemActivated() || + (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right))) + { + dispatcher.enqueue(layer.id); + } + + UpdateLayerItemPopup(registry, dispatcher, layer.id); + + const auto& node = registry.get(layerEntity); + for (const auto child : node.children) { + const auto& childLayer = registry.get(child); + LayerItem(registry, dispatcher, child, childLayer); + } + + ImGui::TreePop(); + } + else { + ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); + + if (ImGui::IsItemActivated() || + (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right))) + { + dispatcher.enqueue(layer.id); + } + + UpdateLayerItemPopup(registry, dispatcher, layer.id); + } +} + +} // namespace + +void LayerItem(const entt::registry& registry, + entt::dispatcher& dispatcher, + const entt::entity layerEntity, + const Layer& layer) +{ + const ScopeID uid{layer.id}; + + const auto& activeLayer = registry.ctx(); + const auto isActiveLayer = layerEntity == activeLayer.entity; + + auto flags = ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_OpenOnArrow | + ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth | + ImGuiTreeNodeFlags_SpanFullWidth; + if (isActiveLayer) { + flags |= ImGuiTreeNodeFlags_Selected; + } + + const auto& context = registry.get(layerEntity); + rune::formatted_string<128> name{"{} {}", GetIcon(layer.type), context.name}; + + if (layer.type != LayerType::GroupLayer) { + if (ImGui::Selectable(name.data(), isActiveLayer)) { + dispatcher.enqueue(layer.id); + } + + /* Make sure to select the layer item when right-clicked as well */ + if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) { + dispatcher.enqueue(layer.id); + } + + UpdateLayerItemPopup(registry, dispatcher, layer.id); + } + else { + GroupLayerItem(registry, dispatcher, layerEntity, layer, flags, name.data()); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_item.hpp b/modules/tactile/editor/gui/widgets/layers/layer_item.hpp new file mode 100644 index 0000000000..9a549f3c96 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_item.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include // registry, entity, dispatcher + +#include + +#include "core/components/layer.hpp" + +namespace Tactile { + +class MapDocument; + +/** + * \brief Shows a layer item that represents a layer in a map. + * + * \ingroup gui + * + * \param registry the currently active registry. + * \param dispatcher the event dispatcher that will be used. + * \param layerEntity the associated layer entity. + * \param layer the associated layer. + */ +void LayerItem(const entt::registry& registry, + entt::dispatcher& dispatcher, + entt::entity layerEntity, + const Layer& layer); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_item_popup.cpp b/modules/tactile/editor/gui/widgets/layers/layer_item_popup.cpp new file mode 100644 index 0000000000..1d52183462 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_item_popup.cpp @@ -0,0 +1,73 @@ +#include "layer_item_popup.hpp" + +#include + +#include "core/systems/layers/layer_system.hpp" +#include "editor/events/layer_events.hpp" +#include "editor/gui/icons.hpp" + +namespace Tactile { + +void UpdateLayerItemPopup(const entt::registry& registry, + entt::dispatcher& dispatcher, + const LayerID id) +{ + if (ImGui::BeginPopupContextItem("##LayerItemPopup")) { + if (ImGui::MenuItem(TAC_ICON_PROPERTIES " Show Layer Properties")) { + dispatcher.enqueue(id); + } + + ImGui::Separator(); + if (ImGui::MenuItem(TAC_ICON_EDIT " Rename Layer")) { + dispatcher.enqueue(id); + } + + ImGui::Separator(); + if (ImGui::MenuItem(TAC_ICON_DUPLICATE " Duplicate Layer")) { + dispatcher.enqueue(id); + } + + ImGui::Separator(); + if (ImGui::MenuItem(TAC_ICON_REMOVE " Remove Layer")) { + dispatcher.enqueue(id); + } + + ImGui::Separator(); + if (const auto isLayerVisible = Sys::IsLayerVisible(registry, id); + ImGui::MenuItem(TAC_ICON_VISIBILITY " Toggle Layer Visibility", + nullptr, + isLayerVisible)) + { + dispatcher.enqueue(id, !isLayerVisible); + } + + auto opacity = Sys::GetLayerOpacity(registry, id); + ImGui::AlignTextToFramePadding(); + ImGui::Text(TAC_ICON_OPACITY " Opacity"); + ImGui::SameLine(); + if (ImGui::SliderFloat("##OpacitySlider", &opacity, 0, 1.0f)) { + dispatcher.enqueue(id, opacity); + } + + ImGui::Separator(); + if (ImGui::MenuItem(TAC_ICON_MOVE_UP " Move Layer Up", + nullptr, + false, + Sys::CanMoveLayerUp(registry, id))) + { + dispatcher.enqueue(id); + } + + if (ImGui::MenuItem(TAC_ICON_MOVE_DOWN " Move Layer Down", + nullptr, + false, + Sys::CanMoveLayerDown(registry, id))) + { + dispatcher.enqueue(id); + } + + ImGui::EndPopup(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/layer_item_popup.hpp b/modules/tactile/editor/gui/widgets/layers/layer_item_popup.hpp new file mode 100644 index 0000000000..574aebcd3c --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/layer_item_popup.hpp @@ -0,0 +1,24 @@ +#pragma once + +#include // registry, dispatcher + +#include + +namespace Tactile { + +class MapDocument; + +/** + * \brief Updates the state of the layer item popup. + * + * \ingroup gui + * + * \param registry the currently active registry. + * \param dispatcher the event dispatcher that will be used. + * \param id the ID of the pressed layer. + */ +void UpdateLayerItemPopup(const entt::registry& registry, + entt::dispatcher& dispatcher, + LayerID id); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.cpp b/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.cpp new file mode 100644 index 0000000000..e772675cb1 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.cpp @@ -0,0 +1,40 @@ +#include "rename_layer_dialog.hpp" + +#include // string +#include // move + +#include + +#include "editor/events/layer_events.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/dialogs/rename_dialog.hpp" + +namespace Tactile { +namespace { + +inline Maybe target_id; +inline Maybe old_name; + +} // namespace + +void UpdateRenameLayerDialog(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + auto validator = [](const entt::registry&, const std::string_view name) { + return !name.empty() && old_name != name; + }; + + auto callback = [](entt::dispatcher& dispatcher, std::string name) { + dispatcher.enqueue(target_id.value(), std::move(name)); + }; + + UpdateRenameDialog("Rename layer", registry, dispatcher, validator, callback); +} + +void OpenRenameLayerDialog(const LayerID id, std::string oldName) +{ + target_id = id; + old_name = std::move(oldName); + OpenRenameDialog("Rename layer", *old_name); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.hpp b/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.hpp new file mode 100644 index 0000000000..6677728ab7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/layers/rename_layer_dialog.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // string + +#include // registry, dispatcher + +#include + +namespace Tactile { + +void UpdateRenameLayerDialog(const entt::registry& registry, + entt::dispatcher& dispatcher); + +void OpenRenameLayerDialog(LayerID id, std::string oldName); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/debug_menu.cpp b/modules/tactile/editor/gui/widgets/menus/debug_menu.cpp new file mode 100644 index 0000000000..e9b48c46ee --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/debug_menu.cpp @@ -0,0 +1,52 @@ +#include "debug_menu.hpp" + +#include +#include + +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/menu.hpp" +#include "editor/gui/widgets/common/window.hpp" + +namespace Tactile { +namespace { + +constinit bool show_metrics = false; +constinit bool show_demo = false; +constinit bool show_style_editor = false; + +} // namespace + +void UpdateDebugMenu() +{ + if (auto menu = Menu{"Debug"}) { + show_metrics = ImGui::MenuItem(TAC_ICON_METRICS " Show Metrics..."); + + if constexpr (cen::is_debug_build()) { + ImGui::Separator(); + show_demo = ImGui::MenuItem("Show Demo Window..."); + show_style_editor = ImGui::MenuItem("Show Style Editor..."); + } + } +} + +void UpdateDebugMenuWindows() +{ + if (show_metrics) { + CenterNextWindowOnAppearance(); + ImGui::ShowMetricsWindow(&show_metrics); + } + + if constexpr (cen::is_debug_build()) { + if (show_demo) { + ImGui::ShowDemoWindow(&show_demo); + } + + if (show_style_editor) { + auto editor = Window{"Style Editor"}; + ImGui::ShowStyleEditor(); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/debug_menu.hpp b/modules/tactile/editor/gui/widgets/menus/debug_menu.hpp new file mode 100644 index 0000000000..2a365d6bba --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/debug_menu.hpp @@ -0,0 +1,9 @@ +#pragma once + +namespace Tactile { + +void UpdateDebugMenu(); + +void UpdateDebugMenuWindows(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/edit_menu.cpp b/modules/tactile/editor/gui/widgets/menus/edit_menu.cpp new file mode 100644 index 0000000000..f3f7462a96 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/edit_menu.cpp @@ -0,0 +1,90 @@ +#include "edit_menu.hpp" + +#include + +#include "core/tool_type.hpp" +#include "editor/events/command_events.hpp" +#include "editor/events/map_events.hpp" +#include "editor/events/tool_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/common/menu.hpp" +#include "editor/gui/widgets/dialogs/settings_dialog.hpp" +#include "editor/model.hpp" + +namespace Tactile { +namespace { + +constinit bool show_settings_window = false; + +} // namespace + +void UpdateEditMenu(const Model& model, entt::dispatcher& dispatcher) +{ + if (auto menu = Menu{"Edit"}) { + const auto hasActiveDocument = model.HasActiveDocument(); + + const auto canUndo = model.CanUndo(); + const auto canRedo = model.CanRedo(); + + const rune::fmt_string undoText{TAC_ICON_UNDO " Undo {}", + canUndo ? model.GetUndoText() : ""}; + const rune::fmt_string redoText{TAC_ICON_REDO " Redo {}", + canRedo ? model.GetRedoText() : ""}; + + if (ImGui::MenuItem(undoText.data(), "Ctrl+Z", false, canUndo)) { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(redoText.data(), "Ctrl+Y", false, canRedo)) { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_STAMP " Stamp", + "S", + model.IsStampActive(), + hasActiveDocument)) + { + dispatcher.enqueue(ToolType::Stamp); + } + + if (ImGui::MenuItem(TAC_ICON_BUCKET " Bucket", + "B", + model.IsBucketActive(), + hasActiveDocument)) + { + dispatcher.enqueue(ToolType::Bucket); + } + + if (ImGui::MenuItem(TAC_ICON_ERASER " Eraser", + "E", + model.IsEraserActive(), + hasActiveDocument)) + { + dispatcher.enqueue(ToolType::Eraser); + } + + ImGui::Separator(); + + show_settings_window = + ImGui::MenuItem(TAC_ICON_SETTINGS " Settings...", "Ctrl+Alt+S"); + } +} + +void UpdateEditMenuWindows(entt::dispatcher& dispatcher) +{ + if (show_settings_window) { + OpenSettingsDialog(); + show_settings_window = false; + } + + UpdateSettingsDialog(dispatcher); +} + +void ShowSettingsDialog() noexcept +{ + show_settings_window = true; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/edit_menu.hpp b/modules/tactile/editor/gui/widgets/menus/edit_menu.hpp new file mode 100644 index 0000000000..288574685e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/edit_menu.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the "Edit" menu. + * + * \param model the associated model. + * \param dispatcher the event dispatcher that will be used. + * + * \see `UpdateEditMenuWindows()` + */ +void UpdateEditMenu(const Model& model, entt::dispatcher& dispatcher); + +/** + * \brief Updates the windows associated with the "Edit" menu. + * + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateEditMenuWindows(entt::dispatcher& dispatcher); + +void ShowSettingsDialog() noexcept; + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/file_menu.cpp b/modules/tactile/editor/gui/widgets/menus/file_menu.cpp new file mode 100644 index 0000000000..f2f9532896 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/file_menu.cpp @@ -0,0 +1,140 @@ +#include "file_menu.hpp" + +#include // move + +#include + +#include "editor/events/map_events.hpp" +#include "editor/events/quit_event.hpp" +#include "editor/events/save_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/common/menu.hpp" +#include "editor/gui/widgets/dialogs/add_map_dialog.hpp" +#include "editor/model.hpp" +#include "io/history.hpp" + +#include + +namespace Tactile { +namespace { + +constinit bool show_add_map_dialog = false; +constinit bool show_open_map_dialog = false; + +void ShowMapFileDialog(entt::dispatcher& dispatcher) +{ + auto path = pfd::open_file{"Open Map...", // + "", + {"Map Files", "*.json *.tmx *.xml *.yaml *.yml"}} + .result(); + + if (!path.empty()) { + dispatcher.enqueue(std::move(path.front())); + } + + show_open_map_dialog = false; +} + +void UpdateRecentFilesMenu(entt::dispatcher& dispatcher) +{ + if (auto menu = Menu{TAC_ICON_HISTORY " Recent Files"}) { + if (ImGui::MenuItem(TAC_ICON_OPEN " Reopen Last Closed File", + nullptr, + false, + HasValidLastClosedFile())) + { + // TODO this will need to be tweaked if tileset documents viewing will be supported + dispatcher.enqueue(GetLastClosedFile()); + } + + const auto& history = GetFileHistory(); + + if (!history.empty()) { + ImGui::Separator(); + } + + for (const auto& path : history) { + if (ImGui::MenuItem(path.c_str())) { + /* It's fine if the file doesn't exist anymore, the parser handles that */ + dispatcher.enqueue(path); + } + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_CLEAR_HISTORY " Clear File History", + nullptr, + false, + !history.empty())) + { + ClearFileHistory(); + } + } +} + +} // namespace + +void UpdateFileMenu(const Model& model, entt::dispatcher& dispatcher) +{ + if (auto menu = Menu{"File"}) { + const auto hasActiveDocument = model.HasActiveDocument(); + + show_add_map_dialog = ImGui::MenuItem(TAC_ICON_FILE " New Map...", "Ctrl+N"); + show_open_map_dialog = ImGui::MenuItem(TAC_ICON_OPEN " Open Map...", "Ctrl+O"); + + UpdateRecentFilesMenu(dispatcher); + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_SAVE " Save", "Ctrl+S", false, model.CanSaveDocument())) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_SAVE " Save As...", + "Ctrl+Shift+S", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_CLOSE " Close Map", nullptr, false, hasActiveDocument)) { + dispatcher.enqueue(model.GetActiveMapId().value()); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_EXIT " Exit")) { + dispatcher.enqueue(); + } + } +} + +void UpdateFileMenuWindows(entt::dispatcher& dispatcher) +{ + if (show_add_map_dialog) { + OpenAddMapDialog(); + show_add_map_dialog = false; + } + + UpdateAddMapDialog(dispatcher); + + if (show_open_map_dialog) { + ShowMapFileDialog(dispatcher); + } +} + +void ShowAddMapDialog() noexcept +{ + show_add_map_dialog = true; +} + +void ShowOpenMapDialog() noexcept +{ + show_open_map_dialog = true; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/file_menu.hpp b/modules/tactile/editor/gui/widgets/menus/file_menu.hpp new file mode 100644 index 0000000000..465d50771f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/file_menu.hpp @@ -0,0 +1,41 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the "File" menu. + * + * \param model the associated model. + * \param dispatcher the event dispatcher that will be used. + * + * \see `UpdateFileMenuWindows()` + */ +void UpdateFileMenu(const Model& model, entt::dispatcher& dispatcher); + +/** + * \brief Updates the windows associated with the "File" menu. + * + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateFileMenuWindows(entt::dispatcher& dispatcher); + +/** + * \brief Opens the map creation dialog. + */ +void ShowAddMapDialog() noexcept; + +/** + * \brief Opens the map import dialog. + */ +void ShowOpenMapDialog() noexcept; + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/help_menu.cpp b/modules/tactile/editor/gui/widgets/menus/help_menu.cpp new file mode 100644 index 0000000000..0e9d6bf1df --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/help_menu.cpp @@ -0,0 +1,57 @@ +#include "help_menu.hpp" + +#include // open_url +#include + +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/dialogs/about_dialog.hpp" +#include "editor/gui/widgets/dialogs/credits_dialog.hpp" + +namespace Tactile { +namespace { + +constinit bool show_about_tactile = false; +constinit bool show_about_imgui = false; +constinit bool show_credits = false; + +} // namespace + +void UpdateHelpMenu() +{ + if (ImGui::BeginMenu("Help")) { + show_about_tactile = ImGui::MenuItem(TAC_ICON_ABOUT " About Tactile..."); + show_about_imgui = ImGui::MenuItem(TAC_ICON_ABOUT " About Dear ImGui..."); + + ImGui::Separator(); + if (ImGui::MenuItem(TAC_ICON_BUG " Report Issue...")) { + cen::open_url("https://github.com/albin-johansson/tactile/issues/new"); + } + + ImGui::Separator(); + show_credits = ImGui::MenuItem("Credits..."); + + ImGui::EndMenu(); + } +} + +void UpdateHelpMenuWindows() +{ + if (show_about_tactile) { + UpdateAboutDialog(&show_about_tactile); + } + + if (show_about_imgui) { + CenterNextWindowOnAppearance(); + ImGui::ShowAboutWindow(&show_about_imgui); + } + + if (show_credits) { + OpenCreditsDialog(); + show_credits = false; + } + + UpdateCreditsDialog(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/help_menu.hpp b/modules/tactile/editor/gui/widgets/menus/help_menu.hpp new file mode 100644 index 0000000000..41e445c748 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/help_menu.hpp @@ -0,0 +1,22 @@ +#pragma once + +namespace Tactile { + +/// \addtogroup gui +/// \{ + +/** + * \brief Updates the "Help" menu. + * + * \see `UpdateHelpMenuWindows()` + */ +void UpdateHelpMenu(); + +/** + * \brief Updates the windows associated with the "Help" menu. + */ +void UpdateHelpMenuWindows(); + +/// \} End of group gui + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/map_menu.cpp b/modules/tactile/editor/gui/widgets/menus/map_menu.cpp new file mode 100644 index 0000000000..4fe83c7adf --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/map_menu.cpp @@ -0,0 +1,74 @@ +#include "map_menu.hpp" + +#include + +#include "editor/events/map_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/common/menu.hpp" +#include "editor/gui/widgets/tilesets/dialogs/tileset_dialog.hpp" +#include "editor/model.hpp" + +namespace Tactile { +namespace { + +constinit bool show_tileset_dialog = false; + +} // namespace + +void UpdateMapMenu(const Model& model, entt::dispatcher& dispatcher) +{ + ImGui::BeginDisabled(!model.HasActiveDocument()); + + if (auto menu = Menu{"Map"}) { + if (ImGui::MenuItem(TAC_ICON_PROPERTIES " Show Map Properties")) { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + show_tileset_dialog = ImGui::MenuItem(TAC_ICON_TILESET " Add Tileset...", "Ctrl+T"); + + ImGui::Separator(); + + if (ImGui::MenuItem("Add Row", "Alt+R")) { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem("Add Column", "Alt+C")) { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem("Remove Row", "Alt+Shift+R")) { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem("Remove Column", "Alt+Shift+C")) { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem("Resize Map...")) { + dispatcher.enqueue(); + } + } + + ImGui::EndDisabled(); +} + +void UpdateMapMenuWindows(entt::dispatcher& dispatcher) +{ + if (show_tileset_dialog) { + OpenTilesetDialog(); + show_tileset_dialog = false; + } + + UpdateTilesetDialog(dispatcher); +} + +void ShowTilesetDialog() noexcept +{ + show_tileset_dialog = true; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/map_menu.hpp b/modules/tactile/editor/gui/widgets/menus/map_menu.hpp new file mode 100644 index 0000000000..3317e3c7aa --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/map_menu.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +void UpdateMapMenu(const Model& model, entt::dispatcher& dispatcher); + +void UpdateMapMenuWindows(entt::dispatcher& dispatcher); + +void ShowTilesetDialog() noexcept; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/menu_bar.cpp b/modules/tactile/editor/gui/widgets/menus/menu_bar.cpp new file mode 100644 index 0000000000..04fedafdd9 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/menu_bar.cpp @@ -0,0 +1,34 @@ +#include "menu_bar.hpp" + +#include + +#include "debug_menu.hpp" +#include "edit_menu.hpp" +#include "file_menu.hpp" +#include "help_menu.hpp" +#include "map_menu.hpp" +#include "view_menu.hpp" + +namespace Tactile { + +void UpdateMenuBar(const Model& model, entt::dispatcher& dispatcher) +{ + if (ImGui::BeginMainMenuBar()) { + UpdateFileMenu(model, dispatcher); + UpdateEditMenu(model, dispatcher); + UpdateViewMenu(model, dispatcher); + UpdateMapMenu(model, dispatcher); + UpdateHelpMenu(); + UpdateDebugMenu(); + + ImGui::EndMainMenuBar(); + } + + UpdateFileMenuWindows(dispatcher); + UpdateEditMenuWindows(dispatcher); + UpdateMapMenuWindows(dispatcher); + UpdateHelpMenuWindows(); + UpdateDebugMenuWindows(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/menu_bar.hpp b/modules/tactile/editor/gui/widgets/menus/menu_bar.hpp new file mode 100644 index 0000000000..447cf0cc40 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/menu_bar.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +/** + * \brief Updates the state of the menu bar. + * + * \ingroup gui + * + * \param model the associated model. + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateMenuBar(const Model& model, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/view_menu.cpp b/modules/tactile/editor/gui/widgets/menus/view_menu.cpp new file mode 100644 index 0000000000..1852db3bdb --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/view_menu.cpp @@ -0,0 +1,129 @@ +#include "view_menu.hpp" + +#include + +#include "editor/events/view_events.hpp" +#include "editor/events/viewport_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/layout/dock_space.hpp" +#include "editor/gui/widgets/common/menu.hpp" +#include "editor/model.hpp" +#include "io/preferences.hpp" + +namespace Tactile { +namespace { + +void UpdateWidgetsSubmenu(const bool hasActiveMap) +{ + if (auto menu = Menu{"Widgets", hasActiveMap}) { + if (ImGui::MenuItem("Reset Layout")) { + ResetLayout(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem("Properties", nullptr, Prefs::GetShowPropertiesDock())) { + Prefs::SetShowPropertiesDock(!Prefs::GetShowPropertiesDock()); + } + + if (ImGui::MenuItem("Layers", nullptr, Prefs::GetShowLayerDock())) { + Prefs::SetShowLayerDock(!Prefs::GetShowLayerDock()); + } + + if (ImGui::MenuItem("Tilesets", nullptr, Prefs::GetShowTilesetDock())) { + Prefs::SetShowTilesetDock(!Prefs::GetShowTilesetDock()); + } + } +} + +} // namespace + +void UpdateViewMenu(const Model& model, entt::dispatcher& dispatcher) +{ + if (auto menu = Menu{"View"}) { + const auto hasActiveDocument = model.HasActiveDocument(); + UpdateWidgetsSubmenu(hasActiveDocument); + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_CENTER " Center Viewport", + "Ctrl+Space", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (bool showGrid = Prefs::GetShowGrid(); + ImGui::MenuItem(TAC_ICON_GRID " Toggle Grid", "Ctrl+G", &showGrid)) + { + Prefs::SetShowGrid(showGrid); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_ZOOM_IN " Increase Zoom", + "Ctrl+Plus", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_ZOOM_OUT " Decrease Zoom", + "Ctrl+Minus", + false, + model.CanDecreaseViewportTileSize())) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_RESET_ZOOM " Reset Zoom", + nullptr, + false, + hasActiveDocument)) { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_MOVE_UP " Pan Up", "Ctrl+Up", false, hasActiveDocument)) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_MOVE_DOWN " Pan Down", + "Ctrl+Down", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_MOVE_RIGHT " Pan Right", + "Ctrl+Right", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + if (ImGui::MenuItem(TAC_ICON_MOVE_LEFT " Pan Left", + "Ctrl+Left", + false, + hasActiveDocument)) + { + dispatcher.enqueue(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem("Toggle UI", "Tab", false, hasActiveDocument)) { + dispatcher.enqueue(); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/menus/view_menu.hpp b/modules/tactile/editor/gui/widgets/menus/view_menu.hpp new file mode 100644 index 0000000000..e7bbe1581a --- /dev/null +++ b/modules/tactile/editor/gui/widgets/menus/view_menu.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +/** + * \brief Updates the "View" menu. + * + * \ingroup gui + * + * \param model the associated model. + * \param dispatcher the event dispatcher that will be used. + */ +void UpdateViewMenu(const Model& model, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.cpp b/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.cpp new file mode 100644 index 0000000000..095f4f3fe8 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.cpp @@ -0,0 +1,82 @@ +#include "add_property_dialog.hpp" + +#include // array + +#include + +#include + +#include "core/components/property_context.hpp" +#include "core/systems/property_system.hpp" +#include "core/utils/buffer_utils.hpp" +#include "editor/events/property_events.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" +#include "property_type_combo.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit std::array name_buffer{}; +constinit PropertyType property_type = PropertyType::String; +constinit bool is_input_valid = false; + +void ResetState() +{ + ZeroBuffer(name_buffer); + property_type = PropertyType::String; + is_input_valid = false; +} + +} // namespace + +void UpdateAddPropertyDialog(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Add property", flags}) { + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Name: "); + + ImGui::SameLine(); + + if (ImGui::InputTextWithHint("##NameInput", + "Unique property name...", + name_buffer.data(), + sizeof name_buffer)) + { + const auto name = CreateStringFromBuffer(name_buffer); + is_input_valid = !name.empty() && !Sys::HasPropertyWithName(registry, name); + } + + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Type: "); + ImGui::SameLine(); + + PropertyTypeCombo(property_type); + + ImGui::Spacing(); + if (Button("OK", nullptr, is_input_valid)) { + dispatcher.enqueue(CreateStringFromBuffer(name_buffer), + property_type); + ResetState(); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + ResetState(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenAddPropertyDialog() +{ + ResetState(); + ImGui::OpenPopup("Add property"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.hpp b/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.hpp new file mode 100644 index 0000000000..670d2a38bf --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/add_property_dialog.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdateAddPropertyDialog(const entt::registry& registry, + entt::dispatcher& dispatcher); + +void OpenAddPropertyDialog(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.cpp b/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.cpp new file mode 100644 index 0000000000..a275c2440c --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.cpp @@ -0,0 +1,69 @@ +#include "change_property_type_dialog.hpp" + +#include // move + +#include + +#include +#include + +#include "editor/events/property_events.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" +#include "property_type_combo.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse; + +constinit PropertyType current_type = PropertyType::String; +inline Maybe property_name; +inline Maybe previous_type; + +void ResetState() +{ + current_type = PropertyType::String; + property_name.reset(); + previous_type.reset(); +} + +} // namespace + +void UpdateChangePropertyTypeDialog(entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Change property type", flags}) { + ImGui::AlignTextToFramePadding(); + ImGui::TextUnformatted("Type: "); + + ImGui::SameLine(); + PropertyTypeCombo(previous_type.value(), current_type); + + ImGui::Spacing(); + + if (Button("OK", nullptr, current_type != previous_type.value())) { + dispatcher.enqueue(property_name.value(), current_type); + + ResetState(); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + ResetState(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenChangePropertyTypeDialog(std::string name, const PropertyType type) +{ + property_name = std::move(name); + current_type = type; + previous_type = type; + ImGui::OpenPopup("Change property type"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp b/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp new file mode 100644 index 0000000000..03cb426001 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // string + +#include // dispatcher + +#include + +namespace Tactile { + +void UpdateChangePropertyTypeDialog(entt::dispatcher& dispatcher); + +void OpenChangePropertyTypeDialog(std::string name, PropertyType type); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.cpp b/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.cpp new file mode 100644 index 0000000000..6c8790cb2a --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.cpp @@ -0,0 +1,79 @@ +#include "property_type_combo.hpp" + +#include // find_if +#include // array +#include // strcmp +#include // pair, make_pair + +#include + +#include +#include + +namespace Tactile { +namespace { + +constexpr std::array items{std::make_pair("string", PropertyType::String), + std::make_pair("int", PropertyType::Integer), + std::make_pair("float", PropertyType::Floating), + std::make_pair("bool", PropertyType::Boolean), + std::make_pair("color", PropertyType::Color), + std::make_pair("object", PropertyType::Object), + std::make_pair("file", PropertyType::File)}; + +[[nodiscard]] auto GetIndexFromType(const PropertyType type) -> usize +{ + auto it = std::ranges::find_if(items, [=](const std::pair& pair) { + return type == pair.second; + }); + + if (it != items.end()) { + return it - items.begin(); + } + else { + throw TactileError{"Invalid property type!"}; + } +} + +void PropertyTypeComboImpl(PropertyType& out, Maybe previous) +{ + const auto currentIndex = GetIndexFromType(out); + auto&& [currentName, currentType] = items.at(currentIndex); + + if (ImGui::BeginCombo("##PropertyTypeComboImpl", currentName)) { + for (auto&& [name, type] : items) { + if (previous) { + ImGui::BeginDisabled(type == previous); + } + + const auto selected = std::strcmp(currentName, name) == 0; + if (ImGui::Selectable(name, selected)) { + out = type; + } + + if (previous) { + ImGui::EndDisabled(); + } + + if (selected) { + ImGui::SetItemDefaultFocus(); + } + } + + ImGui::EndCombo(); + } +} + +} // namespace + +void PropertyTypeCombo(PropertyType& out) +{ + PropertyTypeComboImpl(out, nothing); +} + +void PropertyTypeCombo(const PropertyType previous, PropertyType& out) +{ + PropertyTypeComboImpl(out, previous); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.hpp b/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.hpp new file mode 100644 index 0000000000..98195e33cd --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/property_type_combo.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include + +namespace Tactile { + +void PropertyTypeCombo(PropertyType& out); + +void PropertyTypeCombo(PropertyType previous, PropertyType& out); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.cpp b/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.cpp new file mode 100644 index 0000000000..7ff584dac1 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.cpp @@ -0,0 +1,38 @@ +#include "rename_property_dialog.hpp" + +#include // move + +#include + +#include "core/systems/property_system.hpp" +#include "editor/events/property_events.hpp" +#include "editor/gui/widgets/dialogs/rename_dialog.hpp" + +namespace Tactile { +namespace { + +inline Maybe old_name; + +} // namespace + +void UpdateRenamePropertyDialog(const entt::registry& registry, + entt::dispatcher& dispatcher) +{ + auto validator = [](const entt::registry& registry, const std::string_view name) { + return !name.empty() && !Sys::HasPropertyWithName(registry, name); + }; + + auto callback = [](entt::dispatcher& dispatcher, std::string name) { + dispatcher.enqueue(old_name.value(), std::move(name)); + }; + + UpdateRenameDialog("Rename property", registry, dispatcher, validator, callback); +} + +void OpenRenamePropertyDialog(std::string name) +{ + old_name = std::move(name); + OpenRenameDialog("Rename property", *old_name); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp b/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp new file mode 100644 index 0000000000..d9bdcae372 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // registry, dispatcher +#include // string + +namespace Tactile { + +void UpdateRenamePropertyDialog(const entt::registry& registry, + entt::dispatcher& dispatcher); + +void OpenRenamePropertyDialog(std::string name); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.cpp new file mode 100644 index 0000000000..748ddb6586 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.cpp @@ -0,0 +1,25 @@ +#include "bool_property_widget.hpp" + +#include + +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto BoolPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + auto value = property.AsBool(); + + if (ImGui::Checkbox("##asd", &value)) { + return value; + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[bool]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.hpp new file mode 100644 index 0000000000..4a40b2cba8 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/bool_property_widget.hpp @@ -0,0 +1,10 @@ +#pragma once + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto BoolPropertyWidget(const PropertyValue& property) -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.cpp new file mode 100644 index 0000000000..6551d333f2 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.cpp @@ -0,0 +1,35 @@ +#include "color_property_widget.hpp" + +#include // round + +#include + +#include + +#include "core/utils/color_utils.hpp" +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto ColorPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + + constexpr auto flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | + ImGuiColorEditFlags_AlphaBar; + + const auto& color = property.AsColor(); + auto array = ColorToArray(color); + + if (ImGui::ColorEdit4("##ColorPropertyEdit", array.data(), flags)) { + return cen::color::from_norm(array.at(0), array.at(1), array.at(2), array.at(3)); + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[color]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.hpp new file mode 100644 index 0000000000..80fd09e462 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/color_property_widget.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // color + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto ColorPropertyWidget(const PropertyValue& property) + -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.cpp new file mode 100644 index 0000000000..acde8a2be1 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.cpp @@ -0,0 +1,45 @@ +#include "file_property_widget.hpp" + +#define NOMINMAX + +#include // numeric_limits + +#include + +#include "core/utils/scope_id.hpp" +#include "editor/gui/icons.hpp" + +#include + +namespace Tactile { + +auto FilePropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + + if (ImGui::Button(TAC_ICON_SELECT_FILE)) { + auto files = pfd::open_file{"Select File..."}.result(); + if (!files.empty()) { + return files.front(); + } + } + + const auto& path = property.AsFile(); + auto str = path.filename().string(); + + ImGui::SameLine(); + ImGui::SetNextItemWidth(-std::numeric_limits::min()); + ImGui::InputTextWithHint("##FilePropertyInput", + "N/A", + str.data(), + str.capacity(), + ImGuiInputTextFlags_ReadOnly); + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[file]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.hpp new file mode 100644 index 0000000000..b808d3ddc9 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/file_property_widget.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // path + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto FilePropertyWidget(const PropertyValue& property) + -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.cpp new file mode 100644 index 0000000000..4f58833886 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.cpp @@ -0,0 +1,28 @@ +#include "float_property_widget.hpp" + +#include // numeric_limits + +#include + +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto FloatPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + auto value = property.AsFloat(); + + ImGui::SetNextItemWidth(-std::numeric_limits::min()); + if (ImGui::DragFloat("##FloatPropertyInput", &value)) { + return value; + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[float]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.hpp new file mode 100644 index 0000000000..a632a9c9c7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/float_property_widget.hpp @@ -0,0 +1,10 @@ +#pragma once + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto FloatPropertyWidget(const PropertyValue& property) -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.cpp new file mode 100644 index 0000000000..b86744c42b --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.cpp @@ -0,0 +1,28 @@ +#include "int_property_widget.hpp" + +#include // numeric_limits + +#include + +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto IntPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + auto value = property.AsInt(); + + ImGui::SetNextItemWidth(-std::numeric_limits::min()); + if (ImGui::DragInt("##IntPropertyInput", &value)) { + return value; + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[int]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.hpp new file mode 100644 index 0000000000..efc2e1c6af --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/int_property_widget.hpp @@ -0,0 +1,10 @@ +#pragma once + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto IntPropertyWidget(const PropertyValue& property) -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.cpp new file mode 100644 index 0000000000..c770cd27ca --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.cpp @@ -0,0 +1,24 @@ +#include "object_property_widget.hpp" + +#include + +#include "core/utils/scope_id.hpp" + +namespace Tactile { + +auto ObjectPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + + // TODO + const auto object = property.AsObject(); + ImGui::Text("%i", object.get()); + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[object]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.hpp new file mode 100644 index 0000000000..a935d9b15c --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/object_property_widget.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto ObjectPropertyWidget(const PropertyValue& property) + -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.cpp b/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.cpp new file mode 100644 index 0000000000..e5a862cdf1 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.cpp @@ -0,0 +1,31 @@ +#include "property_item_context_menu.hpp" + +#include + +#include "editor/events/property_events.hpp" +#include "editor/gui/icons.hpp" + +namespace Tactile { + +auto PropertyItemContextMenu(entt::dispatcher& dispatcher, + const std::string& name, + PropertyItemContextMenuState& state) -> bool +{ + const auto isOpen = ImGui::BeginPopupContextItem("##PropertyItemContext"); + if (isOpen) { + state.show_rename_dialog = ImGui::MenuItem(TAC_ICON_EDIT " Rename Property..."); + state.show_change_type_dialog = ImGui::MenuItem(ICON_FA_SHAPES " Change Type..."); + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_REMOVE " Remove Property")) { + dispatcher.enqueue(name); + } + + ImGui::EndPopup(); + } + + return isOpen; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.hpp b/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.hpp new file mode 100644 index 0000000000..c86987712f --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/property_item_context_menu.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include // dispatcher +#include // string + +namespace Tactile { + +struct PropertyItemContextMenuState final +{ + bool show_add_dialog{}; + bool show_rename_dialog{}; + bool show_change_type_dialog{}; +}; + +auto PropertyItemContextMenu(entt::dispatcher& dispatcher, + const std::string& name, + PropertyItemContextMenuState& state) -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.cpp b/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.cpp new file mode 100644 index 0000000000..1fe9a31969 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.cpp @@ -0,0 +1,44 @@ +#include "string_property_widget.hpp" + +#include // array +#include // numeric_limits + +#include + +#include + +#include "core/utils/buffer_utils.hpp" +#include "core/utils/scope_id.hpp" + +namespace Tactile { +namespace { + +constexpr usize max_digits = 100; + +} // namespace + +auto StringPropertyWidget(const PropertyValue& property) -> Maybe +{ + const ScopeID id{&property}; + const auto& str = property.AsString(); + + std::array buffer; // NOLINT safely uninitialized + CopyStringIntoBuffer(buffer, str); + + ImGui::SetNextItemWidth(-std::numeric_limits::min()); + if (ImGui::InputTextWithHint("##StringPropertyInput", + "N/A", + buffer.data(), + sizeof buffer)) + { + return CreateStringFromBuffer(buffer); + } + + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("[string]"); + } + + return nothing; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.hpp b/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.hpp new file mode 100644 index 0000000000..4375b6097e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/items/string_property_widget.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // string + +#include +#include + +namespace Tactile { + +[[nodiscard]] auto StringPropertyWidget(const PropertyValue& property) + -> Maybe; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/properties_dock.cpp b/modules/tactile/editor/gui/widgets/properties/properties_dock.cpp new file mode 100644 index 0000000000..f2a23afb93 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/properties_dock.cpp @@ -0,0 +1,71 @@ +#include "properties_dock.hpp" + +#include +#include // formatted_string + +#include "core/components/property_context.hpp" +#include "core/systems/property_system.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/centered_button.hpp" +#include "editor/gui/widgets/common/centered_text.hpp" +#include "editor/gui/widgets/common/window.hpp" +#include "editor/gui/widgets/properties/dialogs/add_property_dialog.hpp" +#include "editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp" +#include "editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp" +#include "io/preferences.hpp" +#include "property_table.hpp" + +namespace Tactile { +namespace { + +constinit bool has_focus = false; + +} // namespace + +void UpdatePropertiesDock(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + if (!Prefs::GetShowPropertiesDock()) { + return; + } + + constexpr auto flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar; + bool isVisible = Prefs::GetShowPropertiesDock(); + + Window dock{"Properties", flags, &isVisible}; + has_focus = dock.IsFocused(); + + if (dock) { + const auto& context = Sys::GetCurrentContext(registry); + + rune::formatted_string<128> contextName{"Context: {}", context.name}; + ImGui::TextUnformatted(contextName.data()); + + if (context.properties.empty()) { + PrepareVerticalAlignmentCenter(2.5f); + CenteredText("Current context has no properties!"); + ImGui::Spacing(); + if (CenteredButton(TAC_ICON_PROPERTIES " Add property...")) { + OpenAddPropertyDialog(); + } + } + else { + ImGui::Separator(); + UpdatePropertyTable(registry, dispatcher); + } + } + + UpdateAddPropertyDialog(registry, dispatcher); + UpdateRenamePropertyDialog(registry, dispatcher); + UpdateChangePropertyTypeDialog(dispatcher); + + Prefs::SetShowPropertiesDock(isVisible); +} + +auto IsPropertyDockFocused() noexcept -> bool +{ + return has_focus; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/properties_dock.hpp b/modules/tactile/editor/gui/widgets/properties/properties_dock.hpp new file mode 100644 index 0000000000..7fb726a0b0 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/properties_dock.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdatePropertiesDock(const entt::registry& registry, entt::dispatcher& dispatcher); + +[[nodiscard]] auto IsPropertyDockFocused() noexcept -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/property_table.cpp b/modules/tactile/editor/gui/widgets/properties/property_table.cpp new file mode 100644 index 0000000000..d50a7f93a8 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/property_table.cpp @@ -0,0 +1,185 @@ +#include "property_table.hpp" + +#include // string + +#include + +#include + +#include "core/components/property.hpp" +#include "core/systems/property_system.hpp" +#include "core/utils/scope_id.hpp" +#include "editor/events/property_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/properties/dialogs/add_property_dialog.hpp" +#include "editor/gui/widgets/properties/dialogs/change_property_type_dialog.hpp" +#include "editor/gui/widgets/properties/dialogs/rename_property_dialog.hpp" +#include "editor/gui/widgets/properties/items/bool_property_widget.hpp" +#include "editor/gui/widgets/properties/items/color_property_widget.hpp" +#include "editor/gui/widgets/properties/items/file_property_widget.hpp" +#include "editor/gui/widgets/properties/items/float_property_widget.hpp" +#include "editor/gui/widgets/properties/items/int_property_widget.hpp" +#include "editor/gui/widgets/properties/items/object_property_widget.hpp" +#include "editor/gui/widgets/properties/items/property_item_context_menu.hpp" +#include "editor/gui/widgets/properties/items/string_property_widget.hpp" + +namespace Tactile { +namespace { + +constinit PropertyItemContextMenuState context_state; +inline Maybe rename_target; +inline Maybe change_type_target; + +void StringValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto str = StringPropertyWidget(property)) { + dispatcher.enqueue(name, *str); + } +} + +void IntValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto value = IntPropertyWidget(property)) { + dispatcher.enqueue(name, *value); + } +} + +void FloatValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto value = FloatPropertyWidget(property)) { + dispatcher.enqueue(name, *value); + } +} + +void BoolValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto value = BoolPropertyWidget(property)) { + dispatcher.enqueue(name, *value); + } +} + +void ColorValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto color = ColorPropertyWidget(property)) { + dispatcher.enqueue(name, *color); + } +} + +void ObjectValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto value = ObjectPropertyWidget(property)) { + dispatcher.enqueue(name, *value); + } +} + +void FileValue(const std::string& name, + const PropertyValue& property, + entt::dispatcher& dispatcher) +{ + if (const auto path = FilePropertyWidget(property)) { + dispatcher.enqueue(name, *path); + } +} + +} // namespace + +void UpdatePropertyTable(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + constexpr auto flags = ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | + ImGuiTableFlags_ScrollY | ImGuiTableFlags_PadOuterX; + + const auto& context = Sys::GetCurrentContext(registry); + if (ImGui::BeginTable("##PropertyTable", 2, flags)) { + bool isItemContextOpen = false; + for (const auto entity : context.properties) { + const auto& property = registry.get(entity); + const auto& name = property.name; + const auto& value = property.value; + + const ScopeID uid{name.c_str()}; + + ImGui::TableNextRow(); + ImGui::TableNextColumn(); + + ImGui::AlignTextToFramePadding(); + ImGui::Selectable(name.c_str()); + + if (!isItemContextOpen) { + isItemContextOpen = PropertyItemContextMenu(dispatcher, name, context_state); + } + + if (context_state.show_rename_dialog && !rename_target) { + rename_target = name; + } + + if (context_state.show_change_type_dialog && !change_type_target) { + change_type_target = name; + } + + ImGui::TableNextColumn(); + if (value.IsString()) { + StringValue(name, value, dispatcher); + } + else if (value.IsInt()) { + IntValue(name, value, dispatcher); + } + else if (value.IsFloat()) { + FloatValue(name, value, dispatcher); + } + else if (value.IsBool()) { + BoolValue(name, value, dispatcher); + } + else if (value.IsColor()) { + ColorValue(name, value, dispatcher); + } + else if (value.IsObject()) { + ObjectValue(name, value, dispatcher); + } + else if (value.IsFile()) { + FileValue(name, value, dispatcher); + } + } + + if (!isItemContextOpen && ImGui::BeginPopupContextWindow("##PropertyTableContext")) { + context_state.show_add_dialog = + ImGui::MenuItem(TAC_ICON_ADD " Add New Property..."); + + ImGui::EndPopup(); + } + + ImGui::EndTable(); + } + + if (context_state.show_add_dialog) { + OpenAddPropertyDialog(); + context_state.show_add_dialog = false; + } + + if (context_state.show_rename_dialog) { + OpenRenamePropertyDialog(rename_target.value()); + rename_target.reset(); + context_state.show_rename_dialog = false; + } + + if (context_state.show_change_type_dialog) { + const auto& name = change_type_target.value(); + const auto type = Sys::GetPropertyType(registry, context.id, name); + OpenChangePropertyTypeDialog(name, type); + change_type_target.reset(); + context_state.show_change_type_dialog = false; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/properties/property_table.hpp b/modules/tactile/editor/gui/widgets/properties/property_table.hpp new file mode 100644 index 0000000000..c81ae8e89e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/properties/property_table.hpp @@ -0,0 +1,9 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdatePropertyTable(const entt::registry& registry, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.cpp b/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.cpp new file mode 100644 index 0000000000..1f98d6cf83 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.cpp @@ -0,0 +1,109 @@ +#include "tileset_dialog.hpp" + +#include // array +#include // path + +#include + +#include + +#include "core/utils/buffer_utils.hpp" +#include "editor/events/tileset_events.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/modal.hpp" +#include "io/preferences.hpp" + +#include + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking | + ImGuiWindowFlags_NoCollapse; + +inline std::filesystem::path full_image_path; +constinit std::array path_preview_buffer{}; +constinit int tile_width = 32; +constinit int tile_height = 32; + +void ShowImageFileDialog() +{ + auto files = + pfd::open_file{"Select image", "", {"Image Files", "*.png *.jpg"}}.result(); + + if (files.empty()) { + return; + } + + full_image_path = files.front(); + const auto pathStr = full_image_path.string(); + + if (pathStr.size() > path_preview_buffer.size()) { + const auto name = full_image_path.filename(); + CopyStringIntoBuffer(path_preview_buffer, name.string()); + } + else { + CopyStringIntoBuffer(path_preview_buffer, pathStr); + } +} + +[[nodiscard]] auto IsInputValid() -> bool +{ + return path_preview_buffer.front() != '\0' && tile_width > 0 && tile_height > 0; +} + +void ResetInputs() +{ + ZeroBuffer(path_preview_buffer); + full_image_path.clear(); + tile_width = Prefs::GetPreferredTileWidth(); + tile_height = Prefs::GetPreferredTileHeight(); +} + +} // namespace + +void UpdateTilesetDialog(entt::dispatcher& dispatcher) +{ + CenterNextWindowOnAppearance(); + if (auto modal = Modal{"Create tileset", flags}) { + ImGui::TextUnformatted("Select an image which contains the tiles aligned in a grid."); + ImGui::Spacing(); + + if (ImGui::Button("Select image...")) { + ShowImageFileDialog(); + } + + ImGui::SameLine(); + ImGui::InputTextWithHint("##Source", + "Source image path", + path_preview_buffer.data(), + path_preview_buffer.size(), + ImGuiInputTextFlags_ReadOnly); + ImGui::DragInt("Tile width", &tile_width, 1.0f, 1, 10'000); + ImGui::DragInt("Tile height", &tile_height, 1.0f, 1, 10'000); + + ImGui::Spacing(); + ImGui::Separator(); + + if (Button("OK", nullptr, IsInputValid())) { + dispatcher.enqueue(full_image_path, tile_width, tile_height); + + ResetInputs(); + ImGui::CloseCurrentPopup(); + } + + ImGui::SameLine(); + if (ImGui::Button("Close")) { + ResetInputs(); + ImGui::CloseCurrentPopup(); + } + } +} + +void OpenTilesetDialog() +{ + ImGui::OpenPopup("Create tileset"); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.hpp b/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.hpp new file mode 100644 index 0000000000..e65213ab0a --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/dialogs/tileset_dialog.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +void UpdateTilesetDialog(entt::dispatcher& dispatcher); + +void OpenTilesetDialog(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.cpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.cpp new file mode 100644 index 0000000000..376ce14362 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.cpp @@ -0,0 +1,57 @@ +#include "tileset_dock.hpp" + +#include + +#include "core/components/tileset.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/centered_button.hpp" +#include "editor/gui/widgets/common/centered_text.hpp" +#include "editor/gui/widgets/menus/map_menu.hpp" +#include "io/preferences.hpp" +#include "tileset_tabs.hpp" + +namespace Tactile { +namespace { + +constinit bool has_focus = false; +constexpr auto window_flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar; + +} // namespace + +void UpdateTilesetDock(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + if (!Prefs::GetShowTilesetDock()) { + return; + } + + bool visible = Prefs::GetShowTilesetDock(); + if (ImGui::Begin("Tilesets", &visible, window_flags)) { + has_focus = ImGui::IsWindowFocused(); + + if (!registry.empty()) { + UpdateTilesetTabs(registry, dispatcher); + } + else { + PrepareVerticalAlignmentCenter(2); + CenteredText("Current map has no tilesets!"); + ImGui::Spacing(); + if (CenteredButton(TAC_ICON_TILESET " Create tileset...")) { + ShowTilesetDialog(); + } + } + } + else { + has_focus = false; + } + + Prefs::SetShowTilesetDock(visible); + ImGui::End(); +} + +auto IsTilesetDockFocused() noexcept -> bool +{ + return has_focus; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.hpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.hpp new file mode 100644 index 0000000000..91390f5000 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_dock.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdateTilesetDock(const entt::registry& registry, entt::dispatcher& dispatcher); + +[[nodiscard]] auto IsTilesetDockFocused() noexcept -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.cpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.cpp new file mode 100644 index 0000000000..a4701eb8d5 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.cpp @@ -0,0 +1,89 @@ +#include "tileset_tabs.hpp" + +#include + +#include "core/components/property_context.hpp" +#include "core/components/tileset.hpp" +#include "core/utils/scope_id.hpp" +#include "editor/events/tileset_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/menus/map_menu.hpp" +#include "tileset_view.hpp" + +namespace Tactile { +namespace { + +constexpr auto tab_bar_flags = + ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_NoCloseWithMiddleMouseButton; + +void UpdateContextMenu(const TilesetID id, entt::dispatcher& dispatcher) +{ + if (ImGui::BeginPopupContextItem("##TilesetTabContext")) { + if (ImGui::MenuItem(TAC_ICON_ADD " Create New Tileset...")) { + ShowTilesetDialog(); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_PROPERTIES " Show Tileset Properties")) { + dispatcher.enqueue(id); + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_EDIT " Rename Tileset")) { + // TODO + } + + ImGui::Separator(); + + if (ImGui::MenuItem(TAC_ICON_REMOVE " Remove Tileset")) { + dispatcher.enqueue(id); + } + + ImGui::EndPopup(); + } +} + +} // namespace + +void UpdateTilesetTabs(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + if (ImGui::BeginTabBar("TilesetTabBar", tab_bar_flags)) { + if (ImGui::TabItemButton(TAC_ICON_ADD "##AddTilesetButton", + ImGuiTabItemFlags_Trailing)) { + ShowTilesetDialog(); + } + + const auto& activeTileset = registry.ctx(); + for (auto&& [entity, tileset] : registry.view().each()) { + const ScopeID uid{tileset.id}; + + const auto isActive = activeTileset.entity == entity; + const auto& context = registry.get(entity); + + bool opened = true; + if (ImGui::BeginTabItem(context.name.c_str(), + &opened, + isActive ? ImGuiTabItemFlags_SetSelected : 0)) + { + UpdateTilesetView(registry, entity, dispatcher); + ImGui::EndTabItem(); + } + + if (!opened) { + dispatcher.enqueue(tileset.id); + } + else if (ImGui::IsItemActivated()) { + dispatcher.enqueue(tileset.id); + } + else { + UpdateContextMenu(tileset.id, dispatcher); + } + } + + ImGui::EndTabBar(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.hpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.hpp new file mode 100644 index 0000000000..14dce319c9 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_tabs.hpp @@ -0,0 +1,9 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdateTilesetTabs(const entt::registry& registry, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_view.cpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_view.cpp new file mode 100644 index 0000000000..faeab6f782 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_view.cpp @@ -0,0 +1,103 @@ +#include "tileset_view.hpp" + +#include // min, max + +#include +#include + +#include "core/components/texture.hpp" +#include "core/components/tileset.hpp" +#include "editor/events/tileset_events.hpp" +#include "editor/gui/rendering/canvas.hpp" +#include "editor/gui/rendering/grid.hpp" +#include "editor/gui/texture_utils.hpp" +#include "editor/gui/widgets/common/rubber_band.hpp" + +namespace Tactile { +namespace { + +constexpr auto rubber_band_color = IM_COL32(0, 0x44, 0xCC, 100); + +inline GridState state; + +[[nodiscard]] auto TrackScrollOffset(const CanvasInfo& canvas, ImVec2 offset) -> ImVec2 +{ + constexpr auto flags = ImGuiButtonFlags_MouseButtonLeft | + ImGuiButtonFlags_MouseButtonMiddle | + ImGuiButtonFlags_MouseButtonRight; + ImGui::InvisibleButton("TrackScrollOffset", canvas.size, flags); + if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) { + const auto& io = ImGui::GetIO(); + offset.x += io.MouseDelta.x; + offset.y += io.MouseDelta.y; + return offset; + } + else { + return offset; + } +} + +void UpdateOffsets(const CanvasInfo& canvas, const ImVec2& textureSize) +{ + state.scroll_offset = TrackScrollOffset(canvas, state.scroll_offset); + + state.scroll_offset.x = std::min(0.0f, state.scroll_offset.x); + state.scroll_offset.y = std::min(0.0f, state.scroll_offset.y); + + state.scroll_offset.x = std::max(-textureSize.x + canvas.size.x, state.scroll_offset.x); + state.scroll_offset.y = std::max(-textureSize.y + canvas.size.y, state.scroll_offset.y); +} + +void RenderSelection(const Region& selection, const ImVec2& min, const ImVec2& tileSize) +{ + const auto diff = selection.end - selection.begin; + + const ImVec2 origin{static_cast(selection.begin.GetColumn()) * tileSize.x, + static_cast(selection.begin.GetRow()) * tileSize.y}; + + const ImVec2 size{static_cast(diff.GetColumn()) * tileSize.x, + static_cast(diff.GetRow()) * tileSize.y}; + + ImGui::GetWindowDrawList()->AddRectFilled(min + origin, + min + origin + size, + rubber_band_color); +} + +} // namespace + +void UpdateTilesetView(const entt::registry& registry, + const entt::entity entity, + entt::dispatcher& dispatcher) +{ + const auto& tileset = registry.get(entity); + const ImVec2 tileSize = {static_cast(tileset.tile_width), + static_cast(tileset.tile_height)}; + state.grid_size = tileSize; + + const auto& texture = registry.get(entity); + const ImVec2 textureSize = {static_cast(texture.width), + static_cast(texture.height)}; + + const auto canvas = GetCanvasInfo(); + ClearBackground(canvas); + UpdateOffsets(canvas, textureSize); + + if (const auto selection = RubberBand(state.scroll_offset, tileSize)) { + dispatcher.enqueue(*selection); + } + + auto* drawList = ImGui::GetWindowDrawList(); + drawList->PushClipRect(canvas.tl, canvas.br, true); + + const auto min = drawList->GetClipRectMin() + state.scroll_offset; + drawList->AddImage(ToTextureID(texture.id), min, min + textureSize); + + if (const auto& selection = registry.get(entity); selection.region) { + RenderSelection(*selection.region, min, tileSize); + } + + ShowGrid(state, canvas); + drawList->PopClipRect(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/tilesets/tileset_view.hpp b/modules/tactile/editor/gui/widgets/tilesets/tileset_view.hpp new file mode 100644 index 0000000000..9690bd17a0 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/tilesets/tileset_view.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include // registry, entity, dispatcher + +namespace Tactile { + +void UpdateTilesetView(const entt::registry& registry, + entt::entity entity, + entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/toolbar/tool_button.cpp b/modules/tactile/editor/gui/widgets/toolbar/tool_button.cpp new file mode 100644 index 0000000000..d4093cefe1 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/toolbar/tool_button.cpp @@ -0,0 +1,28 @@ +#include "tool_button.hpp" + +#include + +#include "editor/gui/widgets/common/button.hpp" + +namespace Tactile { + +auto ToolButton(const CStr label, + const CStr tooltip, + const bool selected, + const bool enabled) -> bool +{ + if (selected) { + const auto& style = ImGui::GetStyle(); + ImGui::PushStyleColor(ImGuiCol_Button, style.Colors[ImGuiCol_TabActive]); + } + + const auto pressed = Button(label, tooltip, enabled); + + if (selected) { + ImGui::PopStyleColor(); + } + + return pressed; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/toolbar/tool_button.hpp b/modules/tactile/editor/gui/widgets/toolbar/tool_button.hpp new file mode 100644 index 0000000000..8cfb240eda --- /dev/null +++ b/modules/tactile/editor/gui/widgets/toolbar/tool_button.hpp @@ -0,0 +1,9 @@ +#pragma once + +#include + +namespace Tactile { + +auto ToolButton(CStr label, CStr tooltip, bool selected, bool enabled = true) -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/toolbar/toolbar.cpp b/modules/tactile/editor/gui/widgets/toolbar/toolbar.cpp new file mode 100644 index 0000000000..e4a3a68a11 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/toolbar/toolbar.cpp @@ -0,0 +1,164 @@ +#include "toolbar.hpp" + +#include +#include + +#include "core/tool_type.hpp" +#include "editor/events/command_events.hpp" +#include "editor/events/map_events.hpp" +#include "editor/events/save_events.hpp" +#include "editor/events/tool_events.hpp" +#include "editor/events/viewport_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/widgets/common/button.hpp" +#include "editor/gui/widgets/common/docking_toolbar.hpp" +#include "editor/gui/widgets/menus/file_menu.hpp" +#include "editor/gui/widgets/menus/map_menu.hpp" +#include "editor/model.hpp" +#include "tool_button.hpp" + +namespace Tactile { +namespace { + +constinit bool is_visible = true; +constinit bool has_focus = false; + +} // namespace + +void UpdateToolbarWidget(const Model& model, entt::dispatcher& dispatcher) +{ + if (!is_visible) { + return; + } + + static int axis = ImGuiAxis_X; + BeginDockingToolbar("Toolbar", axis); + has_focus = ImGui::IsWindowFocused(); + + auto separate = [] { + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + ImGui::Spacing(); + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + ImGui::Spacing(); + }; + + if (Button(TAC_ICON_FILE, "Create new map")) { + ShowAddMapDialog(); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_OPEN, "Open map")) { + ShowOpenMapDialog(); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_SAVE, "Save", !model.IsClean())) { + dispatcher.enqueue(); + } + + separate(); + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_UNDO, "Undo", model.CanUndo())) { + dispatcher.enqueue(); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_REDO, "Redo", model.CanRedo())) { + dispatcher.enqueue(); + } + + separate(); + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_CENTER, "Center viewport")) { + dispatcher.enqueue(); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_RESIZE, "Resize map")) { + dispatcher.enqueue(); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + separate(); + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (Button(TAC_ICON_TILESET, "Create tileset")) { + ShowTilesetDialog(); + } + + separate(); + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (ToolButton(TAC_ICON_STAMP, "Stamp tool", model.IsStampActive())) { + dispatcher.enqueue(ToolType::Stamp); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (ToolButton(TAC_ICON_BUCKET, "Bucket tool", model.IsBucketActive())) { + dispatcher.enqueue(ToolType::Bucket); + } + + if (axis == ImGuiAxis_X) { + ImGui::SameLine(); + } + + if (ToolButton(TAC_ICON_ERASER, "Eraser tool", model.IsEraserActive())) { + dispatcher.enqueue(ToolType::Eraser); + } + + EndDockingToolbar(); +} + +void SetToolbarVisible(const bool visible) noexcept +{ + is_visible = visible; +} + +auto IsToolbarVisible() noexcept -> bool +{ + return is_visible; +} + +auto IsToolbarFocused() noexcept -> bool +{ + return has_focus; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/toolbar/toolbar.hpp b/modules/tactile/editor/gui/widgets/toolbar/toolbar.hpp new file mode 100644 index 0000000000..3183e47f3b --- /dev/null +++ b/modules/tactile/editor/gui/widgets/toolbar/toolbar.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +void UpdateToolbarWidget(const Model& model, entt::dispatcher& dispatcher); + +void SetToolbarVisible(bool visible) noexcept; + +[[nodiscard]] auto IsToolbarVisible() noexcept -> bool; + +[[nodiscard]] auto IsToolbarFocused() noexcept -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/document_tabs.cpp b/modules/tactile/editor/gui/widgets/viewport/document_tabs.cpp new file mode 100644 index 0000000000..2cf7884c01 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/document_tabs.cpp @@ -0,0 +1,52 @@ +#include "document_tabs.hpp" + +#include + +#include "core/components/property_context.hpp" +#include "core/utils/scope_id.hpp" +#include "editor/events/map_events.hpp" +#include "editor/model.hpp" +#include "map_view.hpp" + +namespace Tactile { + +void UpdateDocumentTabs(const Model& model, entt::dispatcher& dispatcher) +{ + if (ImGui::BeginTabBar("MapViewportTabBar", ImGuiTabBarFlags_Reorderable)) { + for (const auto& [id, document] : model) { + const ScopeID uid{id}; + + ImGuiTabItemFlags flags = 0; + const auto isActive = model.GetActiveMapId() == id; + + if (isActive) { + flags |= ImGuiTabItemFlags_SetSelected; + + if (!model.IsClean()) { + flags |= ImGuiTabItemFlags_UnsavedDocument; + } + } + + const auto& context = document->registry.ctx(); + bool opened = true; + if (ImGui::BeginTabItem(context.name.c_str(), &opened, flags)) { + if (isActive) { + UpdateMapView(document->registry, dispatcher); + } + + ImGui::EndTabItem(); + } + + if (!opened) { + dispatcher.enqueue(id); + } + else if (ImGui::IsItemActivated()) { + dispatcher.enqueue(id); + } + } + + ImGui::EndTabBar(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/document_tabs.hpp b/modules/tactile/editor/gui/widgets/viewport/document_tabs.hpp new file mode 100644 index 0000000000..a86fa0d5d7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/document_tabs.hpp @@ -0,0 +1,13 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +void UpdateDocumentTabs(const Model& model, entt::dispatcher& dispatcher); + +void CenterMapViewport(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/home_page_content.cpp b/modules/tactile/editor/gui/widgets/viewport/home_page_content.cpp new file mode 100644 index 0000000000..5658c9b0b8 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/home_page_content.cpp @@ -0,0 +1,37 @@ +#include "home_page_content.hpp" + +#include +#include + +#include "editor/gui/icons.hpp" +#include "editor/gui/texture_utils.hpp" +#include "editor/gui/widgets/alignment.hpp" +#include "editor/gui/widgets/common/centered_button.hpp" +#include "editor/gui/widgets/common/centered_text.hpp" +#include "editor/gui/widgets/menus/file_menu.hpp" + +namespace Tactile { + +void UpdateHomePageContent() +{ + PrepareVerticalAlignmentCenter(4); + + ImGui::SetCursorPos(ImGui::GetCursorPos() - ImVec2{0, 64}); + + AlignNextItemCenteredHorizontally(128); + ImGui::Image(ToTextureID(GetTactileIcon()), {128, 128}); + + CenteredText("No active map"); + + ImGui::Spacing(); + if (CenteredButton("Create new map")) { + ShowAddMapDialog(); + } + + ImGui::Spacing(); + if (CenteredButton("Open existing map")) { + ShowOpenMapDialog(); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/home_page_content.hpp b/modules/tactile/editor/gui/widgets/viewport/home_page_content.hpp new file mode 100644 index 0000000000..6b5667885a --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/home_page_content.hpp @@ -0,0 +1,7 @@ +#pragma once + +namespace Tactile { + +void UpdateHomePageContent(); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/map_view.cpp b/modules/tactile/editor/gui/widgets/viewport/map_view.cpp new file mode 100644 index 0000000000..ddf2c7a31b --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/map_view.cpp @@ -0,0 +1,158 @@ +#include "map_view.hpp" + +#include // assert +#include // round + +#include +#include + +#include "core/systems/tileset_system.hpp" +#include "core/systems/tools/tool_system.hpp" +#include "core/viewport.hpp" +#include "editor/events/map_events.hpp" +#include "editor/events/tool_events.hpp" +#include "editor/events/viewport_events.hpp" +#include "editor/gui/icons.hpp" +#include "editor/gui/rendering/canvas.hpp" +#include "editor/gui/rendering/render_bounds.hpp" +#include "editor/gui/rendering/render_info.hpp" +#include "editor/gui/rendering/render_map.hpp" +#include "editor/gui/rendering/render_stamp_preview.hpp" +#include "editor/gui/widgets/common/mouse_tracker.hpp" +#include "viewport_cursor_info.hpp" +#include "viewport_overlay.hpp" + +namespace Tactile { +namespace { + +constexpr auto tile_highlight_color = IM_COL32(0, 255, 0, 200); + +constinit bool center_viewport = false; + +template +void CheckFor(const ViewportCursorInfo& cursor, entt::dispatcher& dispatcher, T&& query) +{ + const auto left = query(ImGuiMouseButton_Left); + const auto mid = query(ImGuiMouseButton_Middle); + const auto right = query(ImGuiMouseButton_Right); + if (left || mid || right) { + MouseInfo info; + info.position_in_map = cursor.map_position; + + if (left) { + info.button = cen::mouse_button::left; + } + else if (mid) { + info.button = cen::mouse_button::middle; + } + else /*if (right)*/ { + info.button = cen::mouse_button::right; + } + + dispatcher.enqueue(info); + } +} + +void CenterViewport(entt::dispatcher& dispatcher, + const Viewport& viewport, + const ImVec2& canvasSize, + const float nRows, + const float nCols) +{ + const auto width = nCols * viewport.tile_width; + const auto height = nRows * viewport.tile_height; + + const auto dx = std::round(((canvasSize.x - width) / 2.0f) - viewport.x_offset); + const auto dy = std::round(((canvasSize.y - height) / 2.0f) - viewport.y_offset); + + dispatcher.enqueue(dx, dy); +} + +void UpdateCursorGizmos(const entt::registry& registry, + entt::dispatcher& dispatcher, + const ViewportCursorInfo& cursor, + const RenderInfo& info) +{ + assert(cursor.is_within_map); + + if (!ImGui::IsWindowFocused() && !ImGui::IsWindowHovered()) { + return; + } + + ImGui::GetWindowDrawList()->AddRect(cursor.clamped_position, + cursor.clamped_position + info.grid_size, + tile_highlight_color, + 0, + 0, + 2); + + if (ImGui::IsMouseHoveringRect(ImGui::GetWindowPos(), + ImGui::GetWindowPos() + ImGui::GetWindowSize())) + { + CheckFor(cursor, dispatcher, [](ImGuiMouseButton button) { + return ImGui::IsMouseClicked(button); + }); + + CheckFor(cursor, dispatcher, [](ImGuiMouseButton button) { + return ImGui::IsMouseDragging(button); + }); + + CheckFor(cursor, dispatcher, [](ImGuiMouseButton button) { + return ImGui::IsMouseReleased(button); + }); + } + + if (Sys::IsStampEnabled(registry) && Sys::HasNonEmptyTilesetSelection(registry)) { + RenderStampPreview(registry, cursor.map_position, info); + } +} + +void UpdateContextMenu(entt::dispatcher& dispatcher) +{ + if (ImGui::BeginPopupContextItem()) { + if (ImGui::MenuItem(TAC_ICON_PROPERTIES " Show Map Properties")) { + dispatcher.enqueue(); + } + + ImGui::EndPopup(); + } +} + +} // namespace + +void UpdateMapView(const entt::registry& registry, entt::dispatcher& dispatcher) +{ + const auto canvas = GetCanvasInfo(); + ClearBackground(canvas); + UpdateViewportOffset(canvas, dispatcher); + + auto* drawList = ImGui::GetWindowDrawList(); + drawList->PushClipRect(canvas.tl, canvas.br, true); + + const auto& viewport = registry.ctx(); + const auto info = GetRenderInfo(registry, canvas); + + // TODO viewport should be centered by default + if (center_viewport) { + CenterViewport(dispatcher, viewport, canvas.size, info.row_count, info.col_count); + center_viewport = false; + } + + RenderMap(registry, info); + + const auto cursor = GetViewportCursorInfo(info); + if (cursor.is_within_map) { + UpdateCursorGizmos(registry, dispatcher, cursor, info); + } + + drawList->PopClipRect(); + UpdateViewportOverlay(registry, cursor); + UpdateContextMenu(dispatcher); +} + +void CenterMapViewport() +{ + center_viewport = true; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/map_view.hpp b/modules/tactile/editor/gui/widgets/viewport/map_view.hpp new file mode 100644 index 0000000000..ed68755c3e --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/map_view.hpp @@ -0,0 +1,9 @@ +#pragma once + +#include // registry, dispatcher + +namespace Tactile { + +void UpdateMapView(const entt::registry& registry, entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.cpp b/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.cpp new file mode 100644 index 0000000000..ec1bf6ab9b --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.cpp @@ -0,0 +1,36 @@ +#include "viewport_cursor_info.hpp" + +#include // trunc + +#include + +#include "editor/gui/rendering/render_info.hpp" + +namespace Tactile { + +auto GetViewportCursorInfo(const RenderInfo& info) -> ViewportCursorInfo +{ + ViewportCursorInfo cursor; + + const auto mouse = ImGui::GetMousePos(); + const auto item = ImGui::GetItemRectMin(); + cursor.raw_position = mouse - info.map_position; + + const auto index = cursor.raw_position / info.grid_size; + const auto row = std::trunc(index.y); + const auto col = std::trunc(index.x); + + cursor.is_within_map = + index.y >= 0 && index.x >= 0 && row < info.row_count && col < info.col_count; + + if (cursor.is_within_map) { + cursor.map_position = {static_cast(row), static_cast(col)}; + } + + cursor.clamped_position = {info.map_position.x + (col * info.grid_size.x), + info.map_position.y + (row * info.grid_size.y)}; + + return cursor; +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.hpp b/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.hpp new file mode 100644 index 0000000000..c8f00315e7 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_cursor_info.hpp @@ -0,0 +1,21 @@ +#pragma once + +#include + +#include + +namespace Tactile { + +struct RenderInfo; + +struct ViewportCursorInfo final +{ + MapPosition map_position; + ImVec2 clamped_position{}; + ImVec2 raw_position{}; + bool is_within_map{}; +}; + +[[nodiscard]] auto GetViewportCursorInfo(const RenderInfo& info) -> ViewportCursorInfo; + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.cpp b/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.cpp new file mode 100644 index 0000000000..186ebf1747 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.cpp @@ -0,0 +1,148 @@ +#include "viewport_overlay.hpp" + +#include +#include + +#include "core/components/layer.hpp" +#include "core/components/tile_layer.hpp" +#include "core/systems/layers/tile_layer_system.hpp" +#include "core/systems/tileset_system.hpp" +#include "editor/gui/rendering/canvas.hpp" +#include "io/preferences.hpp" +#include "viewport_cursor_info.hpp" + +namespace Tactile { +namespace { + +constexpr auto flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | + ImGuiWindowFlags_AlwaysAutoResize | + ImGuiWindowFlags_NoSavedSettings | + ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | + ImGuiWindowFlags_NoMove; + +constexpr float opacity = 0.35f; + +void PreparePositionAndPivot() +{ + const auto pos = ImGui::GetWindowPos(); + const auto size = ImGui::GetWindowSize(); + + const auto corner = Prefs::GetViewportOverlayPos(); + const bool isRight = + corner == OverlayPos::TopRight || corner == OverlayPos::BottomRight; + const bool isBottom = + corner == OverlayPos::BottomLeft || corner == OverlayPos::BottomRight; + + const float padding = 10.0f; + + ImVec2 next_pos{}; + next_pos.x = isRight ? (pos.x + size.x - padding) : (pos.x + padding); + next_pos.y = isBottom ? (pos.y + size.y - padding) + : (pos.y + padding + ImGui::GetFrameHeightWithSpacing()); + + ImVec2 next_pivot{}; + next_pivot.x = isRight ? 1.0f : 0.0f; + next_pivot.y = isBottom ? 1.0f : 0.0f; + + ImGui::SetNextWindowPos(next_pos, ImGuiCond_Always, next_pivot); + ImGui::SetNextWindowViewport(ImGui::GetWindowViewport()->ID); +} + +void UpdateMouseCoordinateLabels(const ViewportCursorInfo& cursor) +{ + if (ImGui::IsMousePosValid()) { + ImGui::Text("X/Y: (%.0f, %.0f)", cursor.raw_position.x, cursor.raw_position.y); + } + else { + ImGui::TextUnformatted("X/Y: N/A"); + } +} + +void UpdateMouseRowColumnLabels(const ViewportCursorInfo& cursor) +{ + if (cursor.is_within_map) { + ImGui::Text("Row/Column: (%i, %i)", + cursor.map_position.GetRow(), + cursor.map_position.GetColumn()); + } + else { + ImGui::TextUnformatted("Row/Column: N/A"); + } +} + +void UpdateMouseTileLabels(const entt::registry& registry, + const ViewportCursorInfo& cursor) +{ + const auto& activeLayer = registry.ctx(); + + if (activeLayer.entity != entt::null) { + if (registry.all_of(activeLayer.entity)) { + ImGui::Separator(); + + const auto global = + Sys::GetTileFromLayer(registry, activeLayer.entity, cursor.map_position); + if (cursor.is_within_map && global != empty_tile) { + ImGui::Text("Global ID: %i", global.get()); + } + else { + ImGui::TextUnformatted("Global ID: [empty]"); + } + + if (global != empty_tile) { + const auto local = Sys::ConvertToLocal(registry, global); + if (cursor.is_within_map && local) { + ImGui::Text("Local ID: %i", local->get()); + } + else { + ImGui::TextUnformatted("Local ID: N/A"); + } + } + } + } +} + +void UpdateOverlayContextMenu() +{ + if (ImGui::BeginPopupContextWindow()) { + const auto corner = Prefs::GetViewportOverlayPos(); + + if (ImGui::MenuItem("Top-left", nullptr, corner == OverlayPos::TopLeft)) { + Prefs::SetViewportOverlayPos(OverlayPos::TopLeft); + } + + if (ImGui::MenuItem("Top-right", nullptr, corner == OverlayPos::TopRight)) { + Prefs::SetViewportOverlayPos(OverlayPos::TopRight); + } + + if (ImGui::MenuItem("Bottom-left", nullptr, corner == OverlayPos::BottomLeft)) { + Prefs::SetViewportOverlayPos(OverlayPos::BottomLeft); + } + + if (ImGui::MenuItem("Bottom-right", nullptr, corner == OverlayPos::BottomRight)) { + Prefs::SetViewportOverlayPos(OverlayPos::BottomRight); + } + + ImGui::EndPopup(); + } +} + +} // namespace + +void UpdateViewportOverlay(const entt::registry& registry, + const ViewportCursorInfo& cursor) +{ + PreparePositionAndPivot(); + + ImGui::SetNextWindowBgAlpha(opacity); + if (ImGui::Begin("##ViewportOverlay", nullptr, flags)) { + UpdateMouseCoordinateLabels(cursor); + UpdateMouseRowColumnLabels(cursor); + UpdateMouseTileLabels(registry, cursor); + + UpdateOverlayContextMenu(); + } + + ImGui::End(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.hpp b/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.hpp new file mode 100644 index 0000000000..7e11dd9a71 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_overlay.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include // registry + +namespace Tactile { + +struct ViewportCursorInfo; + +void UpdateViewportOverlay(const entt::registry& registry, + const ViewportCursorInfo& cursor); + +} // namespace Tactile diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_widget.cpp b/modules/tactile/editor/gui/widgets/viewport/viewport_widget.cpp new file mode 100644 index 0000000000..b575af459a --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_widget.cpp @@ -0,0 +1,59 @@ +#include "viewport_widget.hpp" + +#include +#include + +#include "document_tabs.hpp" +#include "editor/model.hpp" +#include "home_page_content.hpp" + +namespace Tactile { +namespace { + +constexpr auto window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse; +constinit bool has_focus = false; + +void RemoveTabBarFromNextWindow() +{ + ImGuiWindowClass wc{}; + wc.DockNodeFlagsOverrideSet = ImGuiDockNodeFlags_NoTabBar; + ImGui::SetNextWindowClass(&wc); +} + +} // namespace + +void UpdateViewportWidget(const Model& model, entt::dispatcher& dispatcher) +{ + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{4, 4}); + + RemoveTabBarFromNextWindow(); + if (ImGui::Begin("Viewport", nullptr, window_flags)) { + ImGui::PopStyleVar(); + has_focus = ImGui::IsWindowFocused(); + + if (model.HasActiveDocument()) { + UpdateDocumentTabs(model, dispatcher); + } + else { + UpdateHomePageContent(); + } + } + else { + ImGui::PopStyleVar(); + has_focus = false; + } + + ImGui::End(); +} + +void CenterViewport() +{ + CenterMapViewport(); +} + +auto IsViewportFocused() noexcept -> bool +{ + return has_focus; +} + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/gui/widgets/viewport/viewport_widget.hpp b/modules/tactile/editor/gui/widgets/viewport/viewport_widget.hpp new file mode 100644 index 0000000000..5d7b8d6022 --- /dev/null +++ b/modules/tactile/editor/gui/widgets/viewport/viewport_widget.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include // dispatcher + +namespace Tactile { + +class Model; + +void UpdateViewportWidget(const Model& model, entt::dispatcher& dispatcher); + +void CenterViewport(); + +[[nodiscard]] auto IsViewportFocused() noexcept -> bool; + +} // namespace Tactile diff --git a/modules/tactile/editor/model.cpp b/modules/tactile/editor/model.cpp new file mode 100644 index 0000000000..b6f9220c24 --- /dev/null +++ b/modules/tactile/editor/model.cpp @@ -0,0 +1,215 @@ +#include "model.hpp" + +#include // assert +#include // move + +#include "core/map.hpp" +#include "core/systems/animation_system.hpp" +#include "core/systems/registry_factory_system.hpp" +#include "core/systems/tools/tool_system.hpp" +#include "core/systems/viewport_system.hpp" + +namespace Tactile { + +void Model::Update() +{ + if (auto* registry = GetActiveRegistry()) { + Sys::UpdateAnimations(*registry); + } +} + +void Model::OnCommandCapacityChanged(const SetCommandCapacityEvent& event) +{ + for (auto& [id, document] : mDocuments) { + document->commands.SetCapacity(event.capacity); + } +} + +auto Model::IsClean() const -> bool +{ + return mActiveMap && mDocuments.at(*mActiveMap)->commands.IsClean(); +} + +auto Model::CanUndo() const -> bool +{ + return mActiveMap && mDocuments.at(*mActiveMap)->commands.CanUndo(); +} + +auto Model::CanRedo() const -> bool +{ + return mActiveMap && mDocuments.at(*mActiveMap)->commands.CanRedo(); +} + +auto Model::GetUndoText() const -> const std::string& +{ + assert(CanUndo()); + return mDocuments.at(mActiveMap.value())->commands.GetUndoText(); +} + +auto Model::GetRedoText() const -> const std::string& +{ + assert(CanRedo()); + return mDocuments.at(mActiveMap.value())->commands.GetRedoText(); +} + +auto Model::CanSaveDocument() const -> bool +{ + if (mActiveMap) { + const auto& document = mDocuments.at(*mActiveMap); + return !document->commands.IsClean(); + } + else { + return false; + } +} + +auto Model::CanDecreaseViewportTileSize() const -> bool +{ + if (HasActiveDocument()) { + const auto& document = mDocuments.at(*mActiveMap); + return Sys::CanDecreaseViewportZoom(document->registry); + } + + return false; +} + +auto Model::AddMap(Document document) -> MapID +{ + const auto id = mNextId; + + mDocuments.emplace(id, std::make_unique(std::move(document))); + mActiveMap = id; + + ++mNextId; + return id; +} + +auto Model::AddMap(const int tileWidth, const int tileHeight) -> MapID +{ + assert(tileWidth > 0); + assert(tileHeight > 0); + + Document document; + document.registry = Sys::MakeRegistry(); + + auto& map = document.registry.ctx(); + map.tile_width = tileWidth; + map.tile_height = tileHeight; + + return AddMap(std::move(document)); +} + +void Model::SelectMap(const MapID id) +{ + assert(mDocuments.contains(id)); + mActiveMap = id; +} + +void Model::RemoveMap(const MapID id) +{ + assert(mDocuments.contains(id)); + mDocuments.erase(id); + + if (mActiveMap == id) { + if (!mDocuments.empty()) { + mActiveMap = mDocuments.at_index(0).first; + } + else { + mActiveMap.reset(); + } + } +} + +auto Model::GetPath(const MapID id) const -> const std::filesystem::path& +{ + assert(mDocuments.contains(id)); + return mDocuments.at(id)->path; +} + +auto Model::HasDocumentWithPath(const std::filesystem::path& path) const -> bool +{ + for (const auto& [id, document] : mDocuments) { + if (document->path == path) { + return true; + } + } + + return false; +} + +auto Model::HasActiveDocument() const -> bool +{ + return mActiveMap.has_value(); +} + +auto Model::GetActiveDocument() -> Document* +{ + if (mActiveMap) { + return mDocuments.at(*mActiveMap).get(); + } + else { + return nullptr; + } +} + +auto Model::GetActiveDocument() const -> const Document* +{ + if (mActiveMap) { + return mDocuments.at(*mActiveMap).get(); + } + else { + return nullptr; + } +} + +auto Model::GetActiveRegistry() -> entt::registry* +{ + if (mActiveMap) { + return &mDocuments.at(*mActiveMap)->registry; + } + else { + return nullptr; + } +} + +auto Model::GetActiveRegistry() const -> const entt::registry* +{ + if (mActiveMap) { + return &mDocuments.at(*mActiveMap)->registry; + } + else { + return nullptr; + } +} + +auto Model::IsStampActive() const -> bool +{ + if (const auto* registry = GetActiveRegistry()) { + return Sys::IsStampEnabled(*registry); + } + else { + return false; + } +} + +auto Model::IsEraserActive() const -> bool +{ + if (const auto* registry = GetActiveRegistry()) { + return Sys::IsEraserEnabled(*registry); + } + else { + return false; + } +} + +auto Model::IsBucketActive() const -> bool +{ + if (const auto* registry = GetActiveRegistry()) { + return Sys::IsBucketEnabled(*registry); + } + else { + return false; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/model.hpp b/modules/tactile/editor/model.hpp new file mode 100644 index 0000000000..410dd99ada --- /dev/null +++ b/modules/tactile/editor/model.hpp @@ -0,0 +1,94 @@ +#pragma once + +#include // path +#include // unique_ptr + +#include // registry +#include // vector_map + +#include "document.hpp" +#include "events/command_events.hpp" +#include "events/tool_events.hpp" + +namespace Tactile { + +/// \addtogroup core +/// \{ + +class Model final +{ + public: + // Store documents on the heap to ensure stability, which is important for commands + using document_map = rune::vector_map>; + using const_iterator = document_map::const_iterator; + + void Update(); + + void OnCommandCapacityChanged(const SetCommandCapacityEvent& event); + + auto AddMap(Document document) -> MapID; + + auto AddMap(int tileWidth, int tileHeight) -> MapID; + + void SelectMap(MapID id); + + void RemoveMap(MapID id); + + [[nodiscard]] auto GetPath(MapID id) const -> const std::filesystem::path&; + + [[nodiscard]] auto HasDocumentWithPath(const std::filesystem::path& path) const -> bool; + + [[nodiscard]] auto GetActiveMapId() const -> Maybe + { + return mActiveMap; + } + + [[nodiscard]] auto HasActiveDocument() const -> bool; + + [[nodiscard]] auto GetActiveDocument() -> Document*; + + [[nodiscard]] auto GetActiveDocument() const -> const Document*; + + [[nodiscard]] auto GetActiveRegistry() -> entt::registry*; + + [[nodiscard]] auto GetActiveRegistry() const -> const entt::registry*; + + [[nodiscard]] auto begin() const noexcept -> const_iterator + { + return mDocuments.begin(); + } + + [[nodiscard]] auto end() const noexcept -> const_iterator + { + return mDocuments.end(); + } + + [[nodiscard]] auto IsStampActive() const -> bool; + + [[nodiscard]] auto IsEraserActive() const -> bool; + + [[nodiscard]] auto IsBucketActive() const -> bool; + + [[nodiscard]] auto IsClean() const -> bool; + + [[nodiscard]] auto CanUndo() const -> bool; + + [[nodiscard]] auto CanRedo() const -> bool; + + [[nodiscard]] auto GetUndoText() const -> const std::string&; + + [[nodiscard]] auto GetRedoText() const -> const std::string&; + + [[nodiscard]] auto CanSaveDocument() const -> bool; + + [[nodiscard]] auto CanDecreaseViewportTileSize() const -> bool; + + private: + document_map mDocuments; + Maybe mActiveMap; + MapID mNextId{1}; +}; + +/// \} End of group core + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_column_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/add_column_shortcut.cpp new file mode 100644 index 0000000000..a7a1fb6993 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_column_shortcut.cpp @@ -0,0 +1,22 @@ +#include "add_column_shortcut.hpp" + +#include "editor/events/map_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +AddColumnShortcut::AddColumnShortcut() + : AShortcut{cen::scancodes::c, cen::key_mod::left_alt} +{} + +void AddColumnShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto AddColumnShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_column_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/add_column_shortcut.hpp new file mode 100644 index 0000000000..ebd0c6b54f --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_column_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class AddColumnShortcut final : public AShortcut +{ + public: + AddColumnShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_row_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/add_row_shortcut.cpp new file mode 100644 index 0000000000..1c45c98151 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_row_shortcut.cpp @@ -0,0 +1,21 @@ +#include "add_row_shortcut.hpp" + +#include "editor/events/map_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +AddRowShortcut::AddRowShortcut() : AShortcut{cen::scancodes::r, cen::key_mod::left_alt} +{} + +void AddRowShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto AddRowShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_row_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/add_row_shortcut.hpp new file mode 100644 index 0000000000..58da772ee2 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_row_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class AddRowShortcut final : public AShortcut +{ + public: + AddRowShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.cpp new file mode 100644 index 0000000000..37ea0f65c2 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.cpp @@ -0,0 +1,22 @@ +#include "add_tileset_shortcut.hpp" + +#include "editor/gui/widgets/menus/map_menu.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +AddTilesetShortcut::AddTilesetShortcut() + : AShortcut{cen::scancodes::t, cen::key_mod::left_ctrl} +{} + +void AddTilesetShortcut::Activate(entt::dispatcher&) +{ + ShowTilesetDialog(); +} + +auto AddTilesetShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.hpp new file mode 100644 index 0000000000..dbeeb9f63c --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/add_tileset_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class AddTilesetShortcut final : public AShortcut +{ + public: + AddTilesetShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.cpp b/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.cpp new file mode 100644 index 0000000000..0706c340ae --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.cpp @@ -0,0 +1,22 @@ +#include "enable_bucket_tool.hpp" + +#include "editor/events/tool_events.hpp" +#include "editor/gui/widgets/focus.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +EnableBucketShortcut::EnableBucketShortcut() : AShortcut{cen::scancodes::b} +{} + +void EnableBucketShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(ToolType::Bucket); +} + +auto EnableBucketShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument() && IsEditorFocused(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.hpp b/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.hpp new file mode 100644 index 0000000000..0dffd9e58f --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_bucket_tool.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class EnableBucketShortcut final : public AShortcut +{ + public: + EnableBucketShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.cpp new file mode 100644 index 0000000000..13a5a6f1da --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.cpp @@ -0,0 +1,22 @@ +#include "enable_eraser_shortcut.hpp" + +#include "editor/events/tool_events.hpp" +#include "editor/gui/widgets/focus.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +EnableEraserShortcut::EnableEraserShortcut() : AShortcut{cen::scancodes::e} +{} + +void EnableEraserShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(ToolType::Eraser); +} + +auto EnableEraserShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument() && IsEditorFocused(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.hpp new file mode 100644 index 0000000000..9c72d97db6 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_eraser_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class EnableEraserShortcut final : public AShortcut +{ + public: + EnableEraserShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.cpp new file mode 100644 index 0000000000..259f6b8c96 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.cpp @@ -0,0 +1,22 @@ +#include "enable_stamp_shortcut.hpp" + +#include "editor/events/tool_events.hpp" +#include "editor/gui/widgets/focus.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +EnableStampShortcut::EnableStampShortcut() : AShortcut{cen::scancodes::s} +{} + +void EnableStampShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(ToolType::Stamp); +} + +auto EnableStampShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument() && IsEditorFocused(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.hpp new file mode 100644 index 0000000000..80622d79d2 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/enable_stamp_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class EnableStampShortcut final : public AShortcut +{ + public: + EnableStampShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/redo_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/redo_shortcut.cpp new file mode 100644 index 0000000000..1d00655187 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/redo_shortcut.cpp @@ -0,0 +1,21 @@ +#include "redo_shortcut.hpp" + +#include "editor/events/command_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +RedoShortcut::RedoShortcut() : AShortcut{cen::scancodes::y, cen::key_mod::left_ctrl} +{} + +void RedoShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto RedoShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.CanRedo(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/redo_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/redo_shortcut.hpp new file mode 100644 index 0000000000..c4a93ef64d --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/redo_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class RedoShortcut final : public AShortcut +{ + public: + RedoShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.cpp new file mode 100644 index 0000000000..4256e4e5d3 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.cpp @@ -0,0 +1,29 @@ +#include "remove_column_shortcut.hpp" + +#include "core/map.hpp" +#include "editor/events/map_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +RemoveColumnShortcut::RemoveColumnShortcut() + : AShortcut{cen::scancodes::c, cen::key_mod::left_shift | cen::key_mod::left_alt} +{} + +void RemoveColumnShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto RemoveColumnShortcut::IsEnabled(const Model& model) const -> bool +{ + if (const auto* registry = model.GetActiveRegistry()) { + const auto& map = registry->ctx(); + return map.column_count > 1; + } + else { + return false; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.hpp new file mode 100644 index 0000000000..61ae16d496 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/remove_column_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class RemoveColumnShortcut final : public AShortcut +{ + public: + RemoveColumnShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.cpp new file mode 100644 index 0000000000..35df563e34 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.cpp @@ -0,0 +1,29 @@ +#include "remove_row_shortcut.hpp" + +#include "core/map.hpp" +#include "editor/events/map_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +RemoveRowShortcut::RemoveRowShortcut() + : AShortcut{cen::scancodes::r, cen::key_mod::left_alt | cen::key_mod::left_shift} +{} + +void RemoveRowShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto RemoveRowShortcut::IsEnabled(const Model& model) const -> bool +{ + if (const auto* registry = model.GetActiveRegistry()) { + const auto& map = registry->ctx(); + return map.row_count > 1; + } + else { + return false; + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.hpp new file mode 100644 index 0000000000..595b10b9de --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/remove_row_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class RemoveRowShortcut final : public AShortcut +{ + public: + RemoveRowShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/undo_shortcut.cpp b/modules/tactile/editor/shortcuts/edit/undo_shortcut.cpp new file mode 100644 index 0000000000..16365fc928 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/undo_shortcut.cpp @@ -0,0 +1,21 @@ +#include "undo_shortcut.hpp" + +#include "editor/events/command_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +UndoShortcut::UndoShortcut() : AShortcut{cen::scancodes::z, cen::key_mod::left_ctrl} +{} + +void UndoShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto UndoShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.CanUndo(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/edit/undo_shortcut.hpp b/modules/tactile/editor/shortcuts/edit/undo_shortcut.hpp new file mode 100644 index 0000000000..519ade63f9 --- /dev/null +++ b/modules/tactile/editor/shortcuts/edit/undo_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class UndoShortcut final : public AShortcut +{ + public: + UndoShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/new_map_shortcut.cpp b/modules/tactile/editor/shortcuts/file/new_map_shortcut.cpp new file mode 100644 index 0000000000..3fbcc6bb37 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/new_map_shortcut.cpp @@ -0,0 +1,15 @@ +#include "new_map_shortcut.hpp" + +#include "editor/gui/widgets/menus/file_menu.hpp" + +namespace Tactile { + +NewMapShortcut::NewMapShortcut() : AShortcut{cen::scancodes::n, cen::key_mod::left_ctrl} +{} + +void NewMapShortcut::Activate(entt::dispatcher&) +{ + ShowAddMapDialog(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/new_map_shortcut.hpp b/modules/tactile/editor/shortcuts/file/new_map_shortcut.hpp new file mode 100644 index 0000000000..362a53da39 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/new_map_shortcut.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class NewMapShortcut final : public AShortcut +{ + public: + NewMapShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/open_map_shortcut.cpp b/modules/tactile/editor/shortcuts/file/open_map_shortcut.cpp new file mode 100644 index 0000000000..44567090e4 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/open_map_shortcut.cpp @@ -0,0 +1,15 @@ +#include "open_map_shortcut.hpp" + +#include "editor/gui/widgets/menus/file_menu.hpp" + +namespace Tactile { + +OpenMapShortcut::OpenMapShortcut() : AShortcut{cen::scancodes::o, cen::key_mod::left_ctrl} +{} + +void OpenMapShortcut::Activate(entt::dispatcher&) +{ + ShowOpenMapDialog(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/open_map_shortcut.hpp b/modules/tactile/editor/shortcuts/file/open_map_shortcut.hpp new file mode 100644 index 0000000000..9161070264 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/open_map_shortcut.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class OpenMapShortcut final : public AShortcut +{ + public: + OpenMapShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/open_settings_shortcut.cpp b/modules/tactile/editor/shortcuts/file/open_settings_shortcut.cpp new file mode 100644 index 0000000000..fb6e927060 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/open_settings_shortcut.cpp @@ -0,0 +1,16 @@ +#include "open_settings_shortcut.hpp" + +#include "editor/gui/widgets/menus/edit_menu.hpp" + +namespace Tactile { + +OpenSettingsShortcut::OpenSettingsShortcut() + : AShortcut{cen::scancodes::s, cen::key_mod::left_ctrl | cen::key_mod::left_alt} +{} + +void OpenSettingsShortcut::Activate(entt::dispatcher&) +{ + ShowSettingsDialog(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/open_settings_shortcut.hpp b/modules/tactile/editor/shortcuts/file/open_settings_shortcut.hpp new file mode 100644 index 0000000000..64fbb42328 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/open_settings_shortcut.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class OpenSettingsShortcut final : public AShortcut +{ + public: + OpenSettingsShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/save_as_shortcut.cpp b/modules/tactile/editor/shortcuts/file/save_as_shortcut.cpp new file mode 100644 index 0000000000..151ea49177 --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/save_as_shortcut.cpp @@ -0,0 +1,22 @@ +#include "save_as_shortcut.hpp" + +#include "editor/events/save_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +SaveAsShortcut::SaveAsShortcut() + : AShortcut{cen::scancodes::s, cen::key_mod::left_ctrl | cen::key_mod::left_shift} +{} + +void SaveAsShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto SaveAsShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.CanSaveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/save_as_shortcut.hpp b/modules/tactile/editor/shortcuts/file/save_as_shortcut.hpp new file mode 100644 index 0000000000..b4ac14080e --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/save_as_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class SaveAsShortcut final : public AShortcut +{ + public: + SaveAsShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/save_shortcut.cpp b/modules/tactile/editor/shortcuts/file/save_shortcut.cpp new file mode 100644 index 0000000000..685302250b --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/save_shortcut.cpp @@ -0,0 +1,21 @@ +#include "save_shortcut.hpp" + +#include "editor/events/save_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +SaveShortcut::SaveShortcut() : AShortcut{cen::scancodes::s, cen::key_mod::left_ctrl} +{} + +void SaveShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto SaveShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.CanSaveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/file/save_shortcut.hpp b/modules/tactile/editor/shortcuts/file/save_shortcut.hpp new file mode 100644 index 0000000000..d8a0c303ad --- /dev/null +++ b/modules/tactile/editor/shortcuts/file/save_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class SaveShortcut final : public AShortcut +{ + public: + SaveShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/shortcut.cpp b/modules/tactile/editor/shortcuts/shortcut.cpp new file mode 100644 index 0000000000..6707ce5abe --- /dev/null +++ b/modules/tactile/editor/shortcuts/shortcut.cpp @@ -0,0 +1,16 @@ +#include "shortcut.hpp" + +namespace Tactile { + +void AShortcut::Poll(const Model& model, + const cen::keyboard_event& event, + entt::dispatcher& dispatcher) +{ + if (IsEnabled(model)) { + if (event.pressed() && event.is_active(mKey) && event.is_only_active(mModifiers)) { + Activate(dispatcher); + } + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/shortcut.hpp b/modules/tactile/editor/shortcuts/shortcut.hpp new file mode 100644 index 0000000000..ee9b0f1bb3 --- /dev/null +++ b/modules/tactile/editor/shortcuts/shortcut.hpp @@ -0,0 +1,36 @@ +#pragma once + +#include // scan_code, key_mod, keyboard_event +#include // dispatcher + +namespace Tactile { + +class Model; + +class AShortcut +{ + public: + AShortcut(const cen::scan_code key, const cen::key_mod modifiers = cen::key_mod::none) + : mKey{key} + , mModifiers{modifiers} + {} + + virtual ~AShortcut() noexcept = default; + + void Poll(const Model& model, + const cen::keyboard_event& event, + entt::dispatcher& dispatcher); + + virtual void Activate(entt::dispatcher& dispatcher) = 0; + + [[nodiscard]] virtual auto IsEnabled([[maybe_unused]] const Model& model) const -> bool + { + return true; + } + + private: + cen::scan_code mKey; + cen::key_mod mModifiers; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/shortcuts.cpp b/modules/tactile/editor/shortcuts/shortcuts.cpp new file mode 100644 index 0000000000..969fed6069 --- /dev/null +++ b/modules/tactile/editor/shortcuts/shortcuts.cpp @@ -0,0 +1,86 @@ +#include "shortcuts.hpp" + +#include // unique_ptr +#include // vector + +#include "editor/gui/widgets/menus/edit_menu.hpp" +#include "editor/shortcuts/edit/add_column_shortcut.hpp" +#include "editor/shortcuts/edit/add_row_shortcut.hpp" +#include "editor/shortcuts/edit/add_tileset_shortcut.hpp" +#include "editor/shortcuts/edit/enable_bucket_tool.hpp" +#include "editor/shortcuts/edit/enable_eraser_shortcut.hpp" +#include "editor/shortcuts/edit/enable_stamp_shortcut.hpp" +#include "editor/shortcuts/edit/redo_shortcut.hpp" +#include "editor/shortcuts/edit/remove_column_shortcut.hpp" +#include "editor/shortcuts/edit/remove_row_shortcut.hpp" +#include "editor/shortcuts/edit/undo_shortcut.hpp" +#include "editor/shortcuts/file/new_map_shortcut.hpp" +#include "editor/shortcuts/file/open_map_shortcut.hpp" +#include "editor/shortcuts/file/open_settings_shortcut.hpp" +#include "editor/shortcuts/file/save_as_shortcut.hpp" +#include "editor/shortcuts/file/save_shortcut.hpp" +#include "editor/shortcuts/view/center_viewport_shortcut.hpp" +#include "editor/shortcuts/view/decrease_viewport_zoom_shortcut.hpp" +#include "editor/shortcuts/view/increase_viewport_zoom_shortcut.hpp" +#include "editor/shortcuts/view/pan_down_shortcut.hpp" +#include "editor/shortcuts/view/pan_left_shortcut.hpp" +#include "editor/shortcuts/view/pan_right_shortcut.hpp" +#include "editor/shortcuts/view/pan_up_shortcut.hpp" +#include "editor/shortcuts/view/toggle_grid_shortcut.hpp" +#include "editor/shortcuts/view/toggle_ui_shortcut.hpp" + +namespace Tactile { +namespace { + +inline std::vector> shortcuts; + +} // namespace + +void LoadDefaultShortcuts() +{ + // File + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + // Edit + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + shortcuts.push_back(std::make_unique()); + + // View + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); + shortcuts.push_back(std::make_unique()); +} + +void UpdateShortcuts(const Model& model, + const cen::keyboard_event& event, + entt::dispatcher& dispatcher) +{ + for (const auto& shortcut : shortcuts) { + shortcut->Poll(model, event, dispatcher); + } +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/shortcuts.hpp b/modules/tactile/editor/shortcuts/shortcuts.hpp new file mode 100644 index 0000000000..dcd085c1d8 --- /dev/null +++ b/modules/tactile/editor/shortcuts/shortcuts.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // keyboard_event +#include // dispatcher + +namespace Tactile { + +class Model; + +void LoadDefaultShortcuts(); + +void UpdateShortcuts(const Model& model, + const cen::keyboard_event& event, + entt::dispatcher& dispatcher); + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.cpp b/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.cpp new file mode 100644 index 0000000000..b56cdd23a6 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.cpp @@ -0,0 +1,22 @@ +#include "center_viewport_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +CenterViewportShortcut::CenterViewportShortcut() + : AShortcut{cen::scancodes::space, cen::key_mod::left_ctrl} +{} + +void CenterViewportShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto CenterViewportShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.hpp b/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.hpp new file mode 100644 index 0000000000..0755dbe976 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/center_viewport_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class CenterViewportShortcut final : public AShortcut +{ + public: + CenterViewportShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.cpp b/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.cpp new file mode 100644 index 0000000000..16a5f9a6f8 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.cpp @@ -0,0 +1,22 @@ +#include "decrease_viewport_zoom_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +DecreaseViewportZoomShortcut::DecreaseViewportZoomShortcut() + : AShortcut{cen::scan_code{SDLK_MINUS}, cen::key_mod::left_ctrl} +{} + +void DecreaseViewportZoomShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto DecreaseViewportZoomShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.CanDecreaseViewportTileSize(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.hpp b/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.hpp new file mode 100644 index 0000000000..a4a0a91b98 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/decrease_viewport_zoom_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class DecreaseViewportZoomShortcut final : public AShortcut +{ + public: + DecreaseViewportZoomShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.cpp b/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.cpp new file mode 100644 index 0000000000..57c2b33be5 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.cpp @@ -0,0 +1,22 @@ +#include "increase_viewport_zoom_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +IncreaseViewportZoomShortcut::IncreaseViewportZoomShortcut() + : AShortcut{cen::scan_code{SDLK_PLUS}, cen::key_mod::left_ctrl} +{} + +void IncreaseViewportZoomShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto IncreaseViewportZoomShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.hpp b/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.hpp new file mode 100644 index 0000000000..ad5eb6c049 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/increase_viewport_zoom_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class IncreaseViewportZoomShortcut final : public AShortcut +{ + public: + IncreaseViewportZoomShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_down_shortcut.cpp b/modules/tactile/editor/shortcuts/view/pan_down_shortcut.cpp new file mode 100644 index 0000000000..f0bb530844 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_down_shortcut.cpp @@ -0,0 +1,22 @@ +#include "pan_down_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +PanDownShortcut::PanDownShortcut() + : AShortcut{cen::scancodes::down, cen::key_mod::left_ctrl} +{} + +void PanDownShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto PanDownShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_down_shortcut.hpp b/modules/tactile/editor/shortcuts/view/pan_down_shortcut.hpp new file mode 100644 index 0000000000..f7fc12884b --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_down_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class PanDownShortcut final : public AShortcut +{ + public: + PanDownShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_left_shortcut.cpp b/modules/tactile/editor/shortcuts/view/pan_left_shortcut.cpp new file mode 100644 index 0000000000..e8ccae9efa --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_left_shortcut.cpp @@ -0,0 +1,22 @@ +#include "pan_left_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +PanLeftShortcut::PanLeftShortcut() + : AShortcut{cen::scancodes::left, cen::key_mod::left_ctrl} +{} + +void PanLeftShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto PanLeftShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_left_shortcut.hpp b/modules/tactile/editor/shortcuts/view/pan_left_shortcut.hpp new file mode 100644 index 0000000000..57b61b9283 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_left_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class PanLeftShortcut final : public AShortcut +{ + public: + PanLeftShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_right_shortcut.cpp b/modules/tactile/editor/shortcuts/view/pan_right_shortcut.cpp new file mode 100644 index 0000000000..9c24f1765c --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_right_shortcut.cpp @@ -0,0 +1,22 @@ +#include "pan_right_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +PanRightShortcut::PanRightShortcut() + : AShortcut{cen::scancodes::right, cen::key_mod::left_ctrl} +{} + +void PanRightShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto PanRightShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_right_shortcut.hpp b/modules/tactile/editor/shortcuts/view/pan_right_shortcut.hpp new file mode 100644 index 0000000000..8ed663545f --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_right_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class PanRightShortcut final : public AShortcut +{ + public: + PanRightShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_up_shortcut.cpp b/modules/tactile/editor/shortcuts/view/pan_up_shortcut.cpp new file mode 100644 index 0000000000..e185b38160 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_up_shortcut.cpp @@ -0,0 +1,21 @@ +#include "pan_up_shortcut.hpp" + +#include "editor/events/viewport_events.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +PanUpShortcut::PanUpShortcut() : AShortcut{cen::scancodes::up, cen::key_mod::left_ctrl} +{} + +void PanUpShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto PanUpShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/pan_up_shortcut.hpp b/modules/tactile/editor/shortcuts/view/pan_up_shortcut.hpp new file mode 100644 index 0000000000..5eea7db2f7 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/pan_up_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class PanUpShortcut final : public AShortcut +{ + public: + PanUpShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.cpp b/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.cpp new file mode 100644 index 0000000000..762478eacb --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.cpp @@ -0,0 +1,16 @@ +#include "toggle_grid_shortcut.hpp" + +#include "io/preferences.hpp" + +namespace Tactile { + +ToggleGridShortcut::ToggleGridShortcut() + : AShortcut{cen::scancodes::g, cen::key_mod::left_ctrl} +{} + +void ToggleGridShortcut::Activate(entt::dispatcher&) +{ + Prefs::SetShowGrid(!Prefs::GetShowGrid()); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.hpp b/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.hpp new file mode 100644 index 0000000000..776982ddbe --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/toggle_grid_shortcut.hpp @@ -0,0 +1,15 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class ToggleGridShortcut final : public AShortcut +{ + public: + ToggleGridShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; +}; + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.cpp b/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.cpp new file mode 100644 index 0000000000..6eb0f3dc63 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.cpp @@ -0,0 +1,22 @@ +#include "toggle_ui_shortcut.hpp" + +#include "editor/events/view_events.hpp" +#include "editor/gui/widgets/focus.hpp" +#include "editor/model.hpp" + +namespace Tactile { + +ToggleUiShortcut::ToggleUiShortcut() : AShortcut{cen::scancodes::tab} +{} + +void ToggleUiShortcut::Activate(entt::dispatcher& dispatcher) +{ + dispatcher.enqueue(); +} + +auto ToggleUiShortcut::IsEnabled(const Model& model) const -> bool +{ + return model.HasActiveDocument() && IsEditorFocused(); +} + +} // namespace Tactile diff --git a/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.hpp b/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.hpp new file mode 100644 index 0000000000..57fdb3cc21 --- /dev/null +++ b/modules/tactile/editor/shortcuts/view/toggle_ui_shortcut.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "editor/shortcuts/shortcut.hpp" + +namespace Tactile { + +class ToggleUiShortcut final : public AShortcut +{ + public: + ToggleUiShortcut(); + + void Activate(entt::dispatcher& dispatcher) override; + + [[nodiscard]] auto IsEnabled(const Model& model) const -> bool override; +}; + +} // namespace Tactile diff --git a/modules/tactile/io/convert_document_to_ir.cpp b/modules/tactile/io/convert_document_to_ir.cpp new file mode 100644 index 0000000000..2f3b9a2edc --- /dev/null +++ b/modules/tactile/io/convert_document_to_ir.cpp @@ -0,0 +1,258 @@ +#include "convert_document_to_ir.hpp" + +#include // absolute +#include // make_unique +#include // vector + +#include + +#include "core/components/animation.hpp" +#include "core/components/fancy_tile.hpp" +#include "core/components/layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" +#include "core/components/parent.hpp" +#include "core/components/property.hpp" +#include "core/components/property_context.hpp" +#include "core/components/texture.hpp" +#include "core/components/tile_layer.hpp" +#include "core/components/tileset.hpp" +#include "core/map.hpp" +#include "core/systems/tileset_system.hpp" +#include "core/utils/profile.hpp" +#include "editor/document.hpp" + +namespace Tactile { +namespace { + +template +void ConvertProperties(T& source, + const entt::registry& registry, + const PropertyContext& context) + +{ + IO::ReserveProperties(source, context.properties.size()); + + for (const auto propertyEntity : context.properties) { + const auto& property = registry.get(propertyEntity); + + auto& data = IO::AddProperty(source); + IO::SetName(data, property.name.c_str()); + + switch (property.value.GetType().value()) { + case PropertyType::String: + IO::AssignString(data, property.value.AsString().c_str()); + break; + + case PropertyType::Integer: + IO::AssignInt(data, property.value.AsInt()); + break; + + case PropertyType::Floating: + IO::AssignFloat(data, property.value.AsFloat()); + break; + + case PropertyType::Boolean: + IO::AssignBool(data, property.value.AsBool()); + break; + + case PropertyType::Color: { + const auto& color = property.value.AsColor(); + IO::AssignColor(data, {color.red(), color.green(), color.blue(), color.alpha()}); + break; + } + + case PropertyType::File: + IO::AssignFile(data, property.value.AsFile().c_str()); + break; + + case PropertyType::Object: + IO::AssignObject(data, property.value.AsObject()); + break; + } + } +} + +void ConvertObject(IO::Object& data, + const entt::registry& registry, + const entt::entity entity) +{ + const auto& object = registry.get(entity); + IO::SetId(data, object.id); + IO::SetX(data, object.x); + IO::SetY(data, object.y); + IO::SetWidth(data, object.width); + IO::SetHeight(data, object.height); + IO::SetType(data, object.type); + IO::SetTag(data, object.custom_type.c_str()); + IO::SetVisible(data, object.visible); + + const auto& context = registry.get(entity); + IO::SetName(data, context.name.c_str()); + ConvertProperties(data, registry, context); +} + +void ConvertFancyTiles(IO::Tileset& data, + const entt::registry& registry, + const Tileset& tileset) + +{ + for (auto&& [entity, tile, ctx] : registry.view().each()) { + if (tile.id >= tileset.first_id && tile.id <= tileset.last_id) { + auto& tileData = IO::AddTile(data); + IO::SetId(tileData, Sys::ConvertToLocal(registry, tile.id).value()); + + if (const auto* animation = registry.try_get(entity)) { + IO::ReserveAnimationFrames(tileData, animation->frames.size()); + + for (const auto frameEntity : animation->frames) { + const auto& frame = registry.get(frameEntity); + + auto& frameData = IO::AddAnimationFrame(tileData); + IO::SetTile(frameData, Sys::ConvertToLocal(registry, frame.tile).value()); + IO::SetDuration(frameData, static_cast(frame.duration.count())); + } + } + + IO::ReserveObjects(tileData, tile.objects.size()); + for (const auto objectEntity : tile.objects) { + auto& objectData = IO::AddObject(tileData); + ConvertObject(objectData, registry, objectEntity); + } + + ConvertProperties(tileData, registry, ctx); + } + } +} + +void ConvertTileset(IO::Tileset& data, + const entt::registry& registry, + const entt::entity entity, + const Tileset& tileset) +{ + IO::SetFirstGlobalId(data, tileset.first_id); + IO::SetTileWidth(data, tileset.tile_width); + IO::SetTileHeight(data, tileset.tile_height); + IO::SetTileCount(data, tileset.tile_count); + IO::SetColumnCount(data, tileset.column_count); + + const auto& texture = registry.get(entity); + IO::SetImagePath(data, std::filesystem::absolute(texture.path).c_str()); + IO::SetImageWidth(data, texture.width); + IO::SetImageHeight(data, texture.height); + + const auto& ctx = registry.get(entity); + IO::SetName(data, ctx.name.c_str()); + + ConvertProperties(data, registry, ctx); + ConvertFancyTiles(data, registry, tileset); +} + +void ConvertLayer(IO::Layer& data, + const entt::registry& registry, + const entt::entity entity, + const LayerTreeNode& node, + const int32 nRows, + const int32 nCols) + +{ + const auto& layer = registry.get(entity); + const auto& context = registry.get(entity); + + IO::SetIndex(data, node.index); + IO::SetId(data, layer.id); + IO::SetType(data, layer.type); + IO::SetOpacity(data, layer.opacity); + IO::SetVisible(data, layer.visible); + + IO::SetName(data, context.name.c_str()); + ConvertProperties(data, registry, context); + + switch (layer.type) { + case LayerType::TileLayer: { + auto& tileLayer = IO::MarkAsTileLayer(data); + IO::ReserveTiles(tileLayer, nRows, nCols); + + const auto matrix = registry.get(entity).matrix; + for (int32 row = 0; row < nRows; ++row) { + for (int32 col = 0; col < nCols; ++col) { + IO::SetTile(tileLayer, row, col, matrix.at(row).at(col)); + } + } + + break; + } + + case LayerType::ObjectLayer: { + const auto& objectLayer = registry.get(entity); + + auto& objectLayerData = IO::MarkAsObjectLayer(data); + IO::ReserveObjects(objectLayerData, objectLayer.objects.size()); + + for (const auto objectEntity : objectLayer.objects) { + auto& object = IO::AddObject(objectLayerData); + ConvertObject(object, registry, objectEntity); + } + + break; + } + + case LayerType::GroupLayer: { + auto& groupLayer = IO::MarkAsGroupLayer(data); + IO::ReserveLayers(groupLayer, node.children.size()); + + for (const auto child : node.children) { + auto& childData = IO::AddLayer(groupLayer); + const auto& childNode = registry.get(child); + ConvertLayer(childData, registry, child, childNode, nRows, nCols); + } + + break; + } + } +} + +} // namespace + +auto ConvertDocumentToIR(const Document& document) -> IO::MapPtr +{ + TACTILE_PROFILE_START; + + const auto& registry = document.registry; + const auto& map = registry.ctx(); + + auto data = IO::CreateMap(); + IO::SetPath(*data, std::filesystem::absolute(document.path).c_str()); + + IO::SetNextLayerId(*data, map.next_layer_id); + IO::SetNextObjectId(*data, map.next_object_id); + + IO::SetTileWidth(*data, map.tile_width); + IO::SetTileHeight(*data, map.tile_height); + + IO::SetRowCount(*data, map.row_count); + IO::SetColumnCount(*data, map.column_count); + + IO::ReserveTilesets(*data, registry.size()); + for (auto&& [entity, tileset] : registry.view().each()) { + auto& tilesetData = IO::AddTileset(*data); + ConvertTileset(tilesetData, registry, entity, tileset); + } + + IO::ReserveLayers(*data, registry.size()); // Will overestimate, oh well + for (auto&& [entity, node] : registry.view().each()) { + const auto& parent = registry.get(entity); + if (parent.entity == entt::null) { + auto& layerData = IO::AddLayer(*data); + ConvertLayer(layerData, registry, entity, node, map.row_count, map.column_count); + } + } + + ConvertProperties(*data, registry, registry.ctx()); + + TACTILE_PROFILE_END("Converted document to IR"); + return data; +} + +} // namespace Tactile diff --git a/modules/tactile/io/convert_document_to_ir.hpp b/modules/tactile/io/convert_document_to_ir.hpp new file mode 100644 index 0000000000..8e139f3ca2 --- /dev/null +++ b/modules/tactile/io/convert_document_to_ir.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include + +namespace Tactile { + +struct Document; + +[[nodiscard]] auto ConvertDocumentToIR(const Document& document) -> IO::MapPtr; + +} // namespace Tactile \ No newline at end of file diff --git a/modules/tactile/io/create_document_from_ir.cpp b/modules/tactile/io/create_document_from_ir.cpp new file mode 100644 index 0000000000..6bd6c81537 --- /dev/null +++ b/modules/tactile/io/create_document_from_ir.cpp @@ -0,0 +1,312 @@ +#include "create_document_from_ir.hpp" + +#include // sort +#include // strcmp +#include // format +#include // get + +#include + +#include // registry + +#include "core/components/animation.hpp" +#include "core/components/fancy_tile.hpp" +#include "core/components/group_layer.hpp" +#include "core/components/layer.hpp" +#include "core/components/layer_tree_node.hpp" +#include "core/components/object.hpp" +#include "core/components/object_layer.hpp" +#include "core/components/parent.hpp" +#include "core/components/property.hpp" +#include "core/components/property_context.hpp" +#include "core/components/tile_layer.hpp" +#include "core/components/tileset.hpp" +#include "core/map.hpp" +#include "core/systems/layers/layer_system.hpp" +#include "core/systems/property_system.hpp" +#include "core/systems/registry_factory_system.hpp" +#include "core/systems/tileset_system.hpp" +#include "core/utils/load_texture.hpp" + +namespace Tactile { +namespace { + +template +void AddProperties(entt::registry& registry, const entt::entity entity, const T& source) +{ + const auto count = IO::GetPropertyCount(source); + + auto& context = (entity != entt::null) ? registry.get(entity) + : registry.ctx(); + context.properties.reserve(count); + + for (usize index = 0; index < count; ++index) { + const auto& propertyData = IO::GetProperty(source, index); + + const auto propertyEntity = registry.create(); + auto& property = registry.emplace(propertyEntity); + property.name = IO::GetName(propertyData); + + switch (IO::GetType(propertyData)) { + case PropertyType::String: + property.value = std::string{IO::GetString(propertyData)}; + break; + + case PropertyType::Integer: + property.value = IO::GetInt(propertyData); + break; + + case PropertyType::Floating: + property.value = IO::GetFloat(propertyData); + break; + + case PropertyType::Boolean: + property.value = IO::GetBool(propertyData); + break; + + case PropertyType::Color: { + const auto color = IO::GetColor(propertyData); + property.value = cen::color{color.red, color.green, color.blue, color.alpha}; + break; + } + + case PropertyType::File: + property.value = std::filesystem::path{IO::GetFile(propertyData)}; + break; + + case PropertyType::Object: + property.value = ObjectRef{IO::GetObject(propertyData)}; + break; + }; + + context.properties.push_back(propertyEntity); + } +} + +auto AddObject(entt::registry& registry, const IO::Object& data) -> entt::entity +{ + const auto objectEntity = registry.create(); + + auto& object = registry.emplace(objectEntity); + object.id = ObjectID{IO::GetId(data)}; + object.x = IO::GetX(data); + object.y = IO::GetY(data); + object.width = IO::GetWidth(data); + object.height = IO::GetHeight(data); + object.type = IO::GetType(data); + object.visible = IO::IsVisible(data); + + if (const auto tag = IO::GetTag(data); std::strcmp(tag, "") != 0) { + object.custom_type = tag; + } + + auto& context = Sys::AddPropertyContext(registry, objectEntity); + context.name = IO::GetName(data); + AddProperties(registry, objectEntity, data); + + return objectEntity; +} + +void AddAnimation(entt::registry& registry, + const entt::entity tileEntity, + const int32 firstGlobalId, + const IO::Tile& tileData, + const usize nFrames) +{ + auto& animation = registry.emplace(tileEntity); + animation.frames.reserve(nFrames); + + for (usize index = 0; index < nFrames; ++index) { + const auto& frameData = IO::GetAnimationFrame(tileData, index); + + const auto frameEntity = registry.create(); + + auto& frame = registry.emplace(frameEntity); + frame.tile = TileID{firstGlobalId + IO::GetTile(frameData)}; + frame.duration = cen::milliseconds{IO::GetDuration(frameData)}; + + animation.frames.push_back(frameEntity); + } +} + +void AddTileObjects(entt::registry& registry, + FancyTile& tile, + const IO::Tile& tileData, + const usize nObjects) +{ + tile.objects.reserve(nObjects); + + for (usize index = 0; index < nObjects; ++index) { + const auto& objectData = IO::GetObject(tileData, index); + const auto objectEntity = AddObject(registry, objectData); + tile.objects.push_back(objectEntity); + } +} + +void MakeFancyTiles(entt::registry& registry, + TilesetCache& cache, + const IO::Tileset& data) +{ + const auto firstGlobalId = IO::GetFirstGlobalId(data); + const auto count = IO::GetTileInfoCount(data); + for (usize index = 0; index < count; ++index) { + const auto& tileData = IO::GetTileInfo(data, index); + + const auto tileEntity = registry.create(); + auto& tile = registry.emplace(tileEntity); + tile.id = TileID{firstGlobalId + IO::GetId(tileData)}; + + cache.tiles.try_emplace(tile.id, tileEntity); + + if (const auto nFrames = IO::GetAnimationFrameCount(tileData); nFrames != 0) { + AddAnimation(registry, tileEntity, firstGlobalId, tileData, nFrames); + } + + if (const auto nObjects = IO::GetObjectCount(tileData); nObjects != 0) { + AddTileObjects(registry, tile, tileData, nObjects); + } + + auto& context = Sys::AddPropertyContext(registry, tileEntity); + context.name = std::format("Tile {}", tile.id.get()); + AddProperties(registry, tileEntity, tileData); + } +} + +void MakeTileset(entt::registry& registry, const IO::Tileset& data) +{ + const auto info = LoadTexture(IO::GetImagePath(data)).value(); + const auto entity = Sys::MakeTileset(registry, + TileID{IO::GetFirstGlobalId(data)}, + info, + IO::GetTileWidth(data), + IO::GetTileHeight(data)); + + registry.get(entity).name = IO::GetName(data); + AddProperties(registry, entity, data); + + auto& cache = registry.get(entity); + MakeFancyTiles(registry, cache, data); +} + +void MakeObjectLayer(entt::registry& registry, + const entt::entity entity, + const IO::ObjectLayer& data) +{ + const auto count = IO::GetObjectCount(data); + + auto& objectLayer = registry.emplace(entity); + objectLayer.objects.reserve(count); + + for (usize index = 0; index < count; ++index) { + const auto& objectData = IO::GetObject(data, index); + const auto objectEntity = AddObject(registry, objectData); + objectLayer.objects.push_back(objectEntity); + } +} + +auto MakeLayer(entt::registry& registry, + const IO::Layer& data, + const entt::entity parent = entt::null) -> entt::entity +{ + const auto entity = Sys::AddBasicLayer(registry, + LayerID{IO::GetId(data)}, + IO::GetType(data), + IO::GetName(data), + parent); + + auto& node = registry.get(entity); + node.index = IO::GetIndex(data); + + auto& layer = registry.get(entity); + layer.opacity = IO::GetOpacity(data); + layer.visible = IO::IsVisible(data); + + const auto type = IO::GetType(data); + if (type == LayerType::TileLayer) { + const auto& tileLayerData = IO::GetTileLayer(data); + const auto nRows = IO::GetRowCount(tileLayerData); + const auto nCols = IO::GetColumnCount(tileLayerData); + + auto& tileLayer = registry.emplace(entity); + tileLayer.matrix = MakeTileMatrix(nRows, nCols); + + for (int32 row = 0; row < nRows; ++row) { + for (int32 col = 0; col < nCols; ++col) { + tileLayer.matrix[row][col] = TileID{IO::GetTile(tileLayerData, row, col)}; + } + } + } + else if (type == LayerType::ObjectLayer) { + const auto& objectLayerData = IO::GetObjectLayer(data); + MakeObjectLayer(registry, entity, objectLayerData); + } + else if (type == LayerType::GroupLayer) { + registry.emplace(entity); + + const auto& groupLayerData = IO::GetGroupLayer(data); + const auto count = IO::GetLayerCount(groupLayerData); + + for (usize index = 0; index < count; ++index) { + const auto& layerData = IO::GetLayer(groupLayerData, index); + MakeLayer(registry, layerData, entity); + } + } + + AddProperties(registry, entity, data); + + return entity; +} + +} // namespace + +auto CreateDocumentFromIR(const IO::Map& data) -> Document +{ + Document document; + document.path = IO::GetAbsolutePath(data); + document.registry = Sys::MakeRegistry(); + + { + auto& map = document.registry.ctx(); + map.next_layer_id = LayerID{IO::GetNextLayerId(data)}; + map.next_object_id = ObjectID{IO::GetNextObjectId(data)}; + map.tile_width = IO::GetTileWidth(data); + map.tile_height = IO::GetTileHeight(data); + map.row_count = IO::GetRowCount(data); + map.column_count = IO::GetColumnCount(data); + } + + { + auto& context = document.registry.ctx(); + context.name = document.path.filename().string(); + } + + AddProperties(document.registry, entt::null, data); + + const auto nTilesets = IO::GetTilesetCount(data); + for (usize index = 0; index < nTilesets; ++index) { + const auto& tilesetData = IO::GetTileset(data, index); + MakeTileset(document.registry, tilesetData); + } + + if (nTilesets != 0) { + auto& activeTileset = document.registry.ctx(); + activeTileset.entity = document.registry.view().front(); + } + + const auto nLayers = IO::GetLayerCount(data); + for (usize index = 0; index < nLayers; ++index) { + const auto& layerData = IO::GetLayer(data, index); + MakeLayer(document.registry, layerData); + } + + Sys::SortLayers(document.registry); + + if (nLayers != 0) { + auto& activeLayer = document.registry.ctx(); + activeLayer.entity = document.registry.view().front(); + } + + return document; +} + +} // namespace Tactile::IO diff --git a/modules/tactile/io/create_document_from_ir.hpp b/modules/tactile/io/create_document_from_ir.hpp new file mode 100644 index 0000000000..9a55457af3 --- /dev/null +++ b/modules/tactile/io/create_document_from_ir.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include + +#include "editor/document.hpp" + +namespace Tactile { + +/** + * \brief Creates a map document from an intermediate map representation. + * + * \ingroup io + * + * \param data the intermediate representation of the map data. + * + * \return a map document based on the intermediate representation. + */ +[[nodiscard]] auto CreateDocumentFromIR(const IO::Map& data) -> Document; + +} // namespace Tactile diff --git a/modules/tactile/io/directories.cpp b/modules/tactile/io/directories.cpp new file mode 100644 index 0000000000..003c1008ce --- /dev/null +++ b/modules/tactile/io/directories.cpp @@ -0,0 +1,14 @@ +#include "directories.hpp" + +#include // preferred_path + +namespace Tactile { + +auto GetPersistentFileDir() -> const std::filesystem::path& +{ + static const std::filesystem::path path{ + cen::preferred_path("albin-johansson", "tactile").copy()}; + return path; +}; + +} // namespace Tactile diff --git a/modules/tactile/io/directories.hpp b/modules/tactile/io/directories.hpp new file mode 100644 index 0000000000..d7449bdc16 --- /dev/null +++ b/modules/tactile/io/directories.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include // path + +namespace Tactile { + +/** + * \brief Returns the path to the persistent file directory. + * + * \ingroup io + * + * \return the persistent file directory path. + */ +[[nodiscard]] auto GetPersistentFileDir() -> const std::filesystem::path&; + +} // namespace Tactile diff --git a/modules/tactile/io/history.cpp b/modules/tactile/io/history.cpp new file mode 100644 index 0000000000..64c048139c --- /dev/null +++ b/modules/tactile/io/history.cpp @@ -0,0 +1,109 @@ +#include "history.hpp" + +#include // find +#include // exists +#include // ifstream, ofstream +#include // ios +#include // move + +#include + +#include +#include + +#include "directories.hpp" + +namespace Tactile { +namespace { + +constexpr int format_version = 1; +constexpr usize max_size = 10; + +inline const auto file_path = GetPersistentFileDir() / "history.bin"; + +/* We store paths as strings because that makes displaying them in menus + _much_ easier (and faster) */ +inline Maybe last_closed_file; +inline std::deque history; + +} // namespace + +void LoadFileHistory() +{ + std::ifstream stream{file_path, std::ios::in | std::ios::binary}; + + Proto::History h; + if (h.ParseFromIstream(&stream)) { + if (h.has_last_opened_file()) { + last_closed_file = h.last_opened_file(); + } + + for (auto file : h.files()) { + history.push_back(std::move(file)); + } + } + else { + CENTURION_LOG_WARN("Failed to parse binary history file!"); + } +} + +void SaveFileHistory() +{ + Proto::History h; + + if (last_closed_file) { + h.set_last_opened_file(*last_closed_file); + } + + for (const auto& path : history) { + h.add_files(path); + } + + { + std::ofstream stream{file_path, std::ios::out | std::ios::trunc | std::ios::binary}; + if (!h.SerializeToOstream(&stream)) { + CENTURION_LOG_WARN("Failed to write history to binary file!"); + } + } + + google::protobuf::ShutdownProtobufLibrary(); +} + +void ClearFileHistory() +{ + history.clear(); +} + +void AddFileToHistory(const std::filesystem::path& path) +{ + if (std::ranges::find(history, path) == history.end()) { + history.push_back(ConvertToForwardSlashes(path)); + } + + if (history.size() > max_size) { + history.pop_front(); + } +} + +void SetLastClosedFile(const std::filesystem::path& path) +{ + last_closed_file = ConvertToForwardSlashes(path); + AddFileToHistory(path); +} + +auto GetFileHistory() -> const std::deque& +{ + return history; +} + +auto HasValidLastClosedFile() -> bool +{ + return last_closed_file && std::filesystem::exists(*last_closed_file); +} + +auto GetLastClosedFile() -> const std::string& +{ + return last_closed_file.value(); +} + +} // namespace Tactile diff --git a/modules/tactile/io/history.hpp b/modules/tactile/io/history.hpp new file mode 100644 index 0000000000..04b336976e --- /dev/null +++ b/modules/tactile/io/history.hpp @@ -0,0 +1,38 @@ +#pragma once + +#include // deque +#include // path +#include // string + +namespace Tactile { + +/// \name File history API +/// \{ + +/// Loads the file history from the persistent file directory +void LoadFileHistory(); + +/// Saves the in-memory file history to the persistent file directory +void SaveFileHistory(); + +/// Clears the current in-memory file history +void ClearFileHistory(); + +/// Stores a path to the file history (if it isn't already there) +void AddFileToHistory(const std::filesystem::path& path); + +/// Updates the last closed file and registers it in the file history +void SetLastClosedFile(const std::filesystem::path& path); + +/// Returns the current file history +[[nodiscard]] auto GetFileHistory() -> const std::deque&; + +/// Indicates whether or not there is a valid last closed file entry +[[nodiscard]] auto HasValidLastClosedFile() -> bool; + +/// Returns the last closed file path (remember to check HasValidLastClosedFile() before) +[[nodiscard]] auto GetLastClosedFile() -> const std::string&; + +/// \} End of file history API + +} // namespace Tactile diff --git a/modules/tactile/io/map_parser.cpp b/modules/tactile/io/map_parser.cpp new file mode 100644 index 0000000000..1e8e76197a --- /dev/null +++ b/modules/tactile/io/map_parser.cpp @@ -0,0 +1,33 @@ +#include "map_parser.hpp" + +#include // absolute + +#include + +#include "core/utils/profile.hpp" + +namespace Tactile { + +MapParser::MapParser(const std::filesystem::path& path) +{ + try { + TACTILE_PROFILE_START; + + CENTURION_LOG_INFO("Parsing map at \"%s\"...", path.string().c_str()); + const auto absolute = std::filesystem::absolute(path); + + if (!std::filesystem::exists(absolute)) { + mError = IO::ParseError::MapDoesNotExist; + return; + } + + mData = IO::ParseMap(path, &mError); + + TACTILE_PROFILE_END("Parsed map"); + } + catch (...) { + mError = IO::ParseError::Unknown; + } +} + +} // namespace Tactile::IO diff --git a/modules/tactile/io/map_parser.hpp b/modules/tactile/io/map_parser.hpp new file mode 100644 index 0000000000..9a4a3f75b7 --- /dev/null +++ b/modules/tactile/io/map_parser.hpp @@ -0,0 +1,71 @@ +#pragma once + +#include // assert +#include // path + +#include +#include + +namespace Tactile { + +/** + * \brief Represents the core parser engine for map files. + * + * \details The parser supports the JSON and TMX (XML) Tiled formats. + * + * \ingroup io + * + * \see `CreateDocumentFromIR()` + * \see `GetCause(ParseError)` + */ +class MapParser final +{ + public: + /** + * \brief Parsers the map file at the specified path. + * + * \details The map file should use either of the Tiled JSON or TMX formats. + * + * \param path the file path of the map file. + */ + explicit MapParser(const std::filesystem::path& path); + + /** + * \brief Indicates whether or not the map was successfully parsed. + * + * \return `true` if the map was parsed successfully parsed; `false` otherwise. + */ + [[nodiscard]] explicit operator bool() const noexcept + { + return mError == IO::ParseError::None; + } + + /** + * \brief Returns the error code associated with the parser. + * + * \return the error code. + */ + [[nodiscard]] auto GetError() const noexcept -> IO::ParseError + { + return mError; + } + + /** + * \brief Returns the intermediate representation of the parsed map. + * + * \return the intermediate representation of the parsed map. + * + * \see `CreateDocumentFromIR()` + */ + [[nodiscard]] auto GetData() const noexcept -> const IO::Map& + { + assert(mData); + return *mData; + } + + private: + IO::ParseError mError{IO::ParseError::None}; + IO::MapPtr mData; +}; + +} // namespace Tactile::IO diff --git a/modules/tactile/io/preferences.cpp b/modules/tactile/io/preferences.cpp new file mode 100644 index 0000000000..1e266a82a3 --- /dev/null +++ b/modules/tactile/io/preferences.cpp @@ -0,0 +1,345 @@ +#include "preferences.hpp" + +#include // exists +#include // ifstream, ofstream +#include // ios +#include // move + +#include // ... +#include // enum_name +#include + +#include "directories.hpp" +#include + +namespace Tactile { +namespace { + +inline const auto settings_path = GetPersistentFileDir() / "settings.bin"; + +constexpr CStr def_preferred_format = "YAML"; +constexpr Theme def_theme = Theme::Nocturnal; +constexpr cen::color def_viewport_background{60, 60, 60}; +constexpr usize def_command_capacity = 100; +constexpr int def_preferred_tile_width = 32; +constexpr int def_preferred_tile_height = 32; +constexpr int def_viewport_overlay_pos = cen::to_underlying(OverlayPos::BottomLeft); +constexpr bool def_show_grid = true; +constexpr bool def_embed_tilesets = false; +constexpr bool def_human_readable_output = true; +constexpr bool def_show_layer_dock = true; +constexpr bool def_show_tileset_dock = true; +constexpr bool def_show_properties_dock = true; +constexpr bool def_window_border = false; +constexpr bool def_restore_layout = true; +constexpr bool def_restore_last_session = true; + +[[nodiscard]] auto MakeDefaultPreferences() -> Preferences +{ + return {.preferred_format = def_preferred_format, + .theme = def_theme, + .viewport_background = def_viewport_background, + .command_capacity = def_command_capacity, + .preferred_tile_width = def_preferred_tile_width, + .preferred_tile_height = def_preferred_tile_height, + .viewport_overlay_pos = def_viewport_overlay_pos, + .embed_tilesets = def_embed_tilesets, + .human_readable_output = def_human_readable_output, + .show_grid = def_show_grid, + .show_layer_dock = def_show_layer_dock, + .show_tileset_dock = def_show_tileset_dock, + .show_properties_dock = def_show_properties_dock, + .window_border = def_window_border, + .restore_layout = def_restore_layout, + .restore_last_session = def_restore_last_session}; +} + +inline Preferences settings = MakeDefaultPreferences(); + +} // namespace + +void LoadPreferences() +{ + settings = MakeDefaultPreferences(); + + if (std::filesystem::exists(settings_path)) { + std::ifstream stream{settings_path, std::ios::in | std::ios::binary}; + + Proto::Settings cfg; + if (cfg.ParseFromIstream(&stream)) { + if (cfg.has_theme()) { + settings.theme = static_cast(cfg.theme()); + } + + if (cfg.has_viewport_background()) { + const auto& color = cfg.viewport_background(); + settings.viewport_background.set_red(static_cast(color.red())); + settings.viewport_background.set_green(static_cast(color.green())); + settings.viewport_background.set_blue(static_cast(color.blue())); + settings.viewport_background.set_alpha(static_cast(color.alpha())); + } + + if (cfg.has_show_grid()) { + settings.show_grid = cfg.show_grid(); + } + + if (cfg.has_window_border()) { + settings.window_border = cfg.window_border(); + } + + if (cfg.has_command_capacity()) { + settings.command_capacity = cfg.command_capacity(); + } + + if (cfg.has_restore_last_session()) { + settings.restore_last_session = cfg.restore_last_session(); + } + + if (cfg.has_preferred_tile_width()) { + settings.preferred_tile_width = cfg.preferred_tile_width(); + } + + if (cfg.has_preferred_tile_height()) { + settings.preferred_tile_height = cfg.preferred_tile_height(); + } + + if (cfg.has_preferred_format()) { + settings.preferred_format = cfg.preferred_format(); + } + + if (cfg.has_embed_tilesets()) { + settings.embed_tilesets = cfg.embed_tilesets(); + } + + if (cfg.has_human_readable_output()) { + settings.human_readable_output = cfg.human_readable_output(); + } + + if (cfg.has_show_tileset_dock()) { + settings.show_tileset_dock = cfg.show_tileset_dock(); + } + + if (cfg.has_show_layer_dock()) { + settings.show_layer_dock = cfg.show_layer_dock(); + } + + if (cfg.has_show_properties_dock()) { + settings.show_properties_dock = cfg.show_properties_dock(); + } + + if (cfg.has_restore_layout()) { + settings.restore_layout = cfg.restore_layout(); + } + + if (cfg.has_viewport_overlay_pos()) { + settings.viewport_overlay_pos = cfg.viewport_overlay_pos(); + } + } + } + else { + SavePreferences(); + } + + // clang-format off + CENTURION_LOG_INFO("Loaded preferences: \"%s\"", settings_path.string().c_str()); + CENTURION_LOG_INFO(" Appearance::Theme: %s", magic_enum::enum_name(settings.theme).data()); + CENTURION_LOG_INFO(" Appearance::ViewportBackground: %s", settings.viewport_background.as_rgb().c_str()); + CENTURION_LOG_INFO(" Appearance::ShowGrid: %i", settings.show_grid); + CENTURION_LOG_INFO(" Appearance::WindowBorder: %i", settings.window_border); + CENTURION_LOG_INFO(" Behavior::CommandCapacity: %u", settings.command_capacity); + CENTURION_LOG_INFO(" Behavior::RestoreLastSession: %i", settings.restore_last_session); + CENTURION_LOG_INFO(" Behavior::PreferredTileWidth: %i", settings.preferred_tile_width); + CENTURION_LOG_INFO(" Behavior::PreferredTileHeight: %i", settings.preferred_tile_height); + CENTURION_LOG_INFO(" Export::PreferredFormat: %s", settings.preferred_format.c_str()); + CENTURION_LOG_INFO(" Export::EmbedTilesets: %i", settings.embed_tilesets); + CENTURION_LOG_INFO(" Export::HumanReadableOutput: %i", settings.human_readable_output); + CENTURION_LOG_INFO(" Widgets::ShowLayerDock: %i", settings.show_layer_dock); + CENTURION_LOG_INFO(" Widgets::ShowTilesetDock: %i", settings.show_tileset_dock); + CENTURION_LOG_INFO(" Widgets::ShowPropertiesDock: %i", settings.show_properties_dock); + CENTURION_LOG_INFO(" Widgets::RestoreLayout: %i", settings.restore_layout); + CENTURION_LOG_INFO(" Widgets::ViewportOverlayPos: %i", settings.viewport_overlay_pos); + // clang-format on +} + +void SavePreferences() +{ + Proto::Settings cfg; + + cfg.set_theme(static_cast(settings.theme)); + cfg.set_show_grid(settings.show_grid); + cfg.set_window_border(settings.window_border); + + { + auto* background = cfg.mutable_viewport_background(); + background->set_red(settings.viewport_background.red()); + background->set_green(settings.viewport_background.green()); + background->set_blue(settings.viewport_background.blue()); + background->set_alpha(settings.viewport_background.alpha()); + } + + cfg.set_command_capacity(settings.command_capacity); + cfg.set_restore_last_session(settings.restore_last_session); + cfg.set_preferred_tile_width(settings.preferred_tile_width); + cfg.set_preferred_tile_height(settings.preferred_tile_height); + + cfg.set_preferred_format(settings.preferred_format); + cfg.set_embed_tilesets(settings.embed_tilesets); + cfg.set_human_readable_output(settings.human_readable_output); + + cfg.set_show_tileset_dock(settings.show_tileset_dock); + cfg.set_show_layer_dock(settings.show_layer_dock); + cfg.set_show_properties_dock(settings.show_properties_dock); + cfg.set_restore_layout(settings.restore_layout); + cfg.set_viewport_overlay_pos(Proto::OverlayPos{settings.viewport_overlay_pos}); + + std::ofstream stream{settings_path, std::ios::out | std::ios::trunc | std::ios::binary}; + if (!cfg.SerializeToOstream(&stream)) { + CENTURION_LOG_WARN("Failed to save settings file!"); + } +} + +void SetPreferences(Preferences prefs) +{ + settings = std::move(prefs); +} + +auto GetPreferences() -> const Preferences& +{ + return settings; +} + +namespace Prefs { + +void ResetAppearancePreferences(Preferences& prefs) +{ + prefs.theme = def_theme; + prefs.viewport_background = def_viewport_background; + prefs.window_border = def_window_border; + prefs.show_grid = def_show_grid; + + // Note, not technically an "appearance" setting, but it is to the user + prefs.restore_layout = def_restore_layout; +} + +void SetShowGrid(const bool show) noexcept +{ + settings.show_grid = show; +} + +void ResetBehaviorPreferences(Preferences& prefs) +{ + prefs.command_capacity = def_command_capacity; + prefs.restore_last_session = def_restore_last_session; + prefs.preferred_tile_width = def_preferred_tile_width; + prefs.preferred_tile_height = def_preferred_tile_height; +} + +void ResetExportPreferences(Preferences& prefs) +{ + prefs.preferred_format = def_preferred_format; + prefs.embed_tilesets = def_embed_tilesets; + prefs.human_readable_output = def_human_readable_output; +} + +void SetShowLayerDock(const bool visible) noexcept +{ + settings.show_layer_dock = visible; +} + +void SetShowTilesetDock(const bool visible) noexcept +{ + settings.show_tileset_dock = visible; +} + +void SetShowPropertiesDock(const bool visible) noexcept +{ + settings.show_properties_dock = visible; +} + +void SetViewportOverlayPos(const OverlayPos pos) noexcept +{ + settings.viewport_overlay_pos = cen::to_underlying(pos); +} + +auto GetPreferredFormat() -> const std::string& +{ + return settings.preferred_format; +} + +auto GetShowGrid() noexcept -> bool +{ + return settings.show_grid; +} + +auto GetEmbedTilesets() noexcept -> bool +{ + return settings.embed_tilesets; +} + +auto GetHumanReadableOutput() noexcept -> bool +{ + return settings.human_readable_output; +} + +auto GetShowLayerDock() noexcept -> bool +{ + return settings.show_layer_dock; +} + +auto GetShowTilesetDock() noexcept -> bool +{ + return settings.show_tileset_dock; +} + +auto GetShowPropertiesDock() noexcept -> bool +{ + return settings.show_properties_dock; +} + +auto GetTheme() noexcept -> Theme +{ + return settings.theme; +} + +auto GetViewportBackground() noexcept -> const cen::color& +{ + return settings.viewport_background; +} + +auto GetWindowBorder() noexcept -> bool +{ + return settings.window_border; +} + +auto GetRestoreLayout() noexcept -> bool +{ + return settings.restore_layout; +} + +auto GetViewportOverlayPos() noexcept -> OverlayPos +{ + return static_cast(settings.viewport_overlay_pos); +} + +auto GetCommandCapacity() noexcept -> usize +{ + return settings.command_capacity; +} + +auto GetPreferredTileWidth() noexcept -> int +{ + return settings.preferred_tile_width; +} + +auto GetPreferredTileHeight() noexcept -> int +{ + return settings.preferred_tile_height; +} + +auto GetRestoreLastSession() noexcept -> bool +{ + return settings.restore_last_session; +} + +} // namespace Prefs +} // namespace Tactile diff --git a/modules/tactile/io/preferences.hpp b/modules/tactile/io/preferences.hpp new file mode 100644 index 0000000000..e40f86796e --- /dev/null +++ b/modules/tactile/io/preferences.hpp @@ -0,0 +1,117 @@ +#pragma once + +#include // string + +#include // color + +#include + +namespace Tactile { + +/// \addtogroup io +/// \{ +/// \name Preference API +/// \{ + +/* Do not change the values of this enum! */ +enum class OverlayPos +{ + TopLeft = 0, + TopRight = 1, + BottomLeft = 2, + BottomRight = 3 +}; + +/// \brief Represents the different available themes. +enum class Theme +{ + DearDark = 0, ///< The standard Dear ImGui dark theme. + DearLight = 1, ///< The standard Dear ImGui light theme. + Ruby = 2, + Sapphire = 3, + Emerald = 4, + Amethyst = 5, + Amber = 6, + Nocturnal = 7, + Ash = 8 +}; + +struct Preferences final +{ + std::string preferred_format; + Theme theme; + cen::color viewport_background; + usize command_capacity; + int preferred_tile_width; + int preferred_tile_height; + int viewport_overlay_pos; + bool embed_tilesets; + bool human_readable_output; + bool show_grid; + bool show_layer_dock; + bool show_tileset_dock; + bool show_properties_dock; + bool window_border; + bool restore_layout; + bool restore_last_session; +}; + +/// Loads existing persistent preferences or loads the default preferences. +void LoadPreferences(); + +/// Saves the current preferences in the persistent file directory. +void SavePreferences(); + +/// Overrides the current preferences. +void SetPreferences(Preferences prefs); + +/// Returns a snapshot of the current preferences. +[[nodiscard]] auto GetPreferences() -> const Preferences&; + +/// \} End of preference API +/// \} End of group io + +namespace Prefs { + +/// \addtogroup io +/// \{ +/// \name Preference API +/// \{ + +void ResetAppearancePreferences(Preferences& prefs); +void SetShowGrid(bool show) noexcept; + +[[nodiscard]] auto GetTheme() noexcept -> Theme; +[[nodiscard]] auto GetViewportBackground() noexcept -> const cen::color&; +[[nodiscard]] auto GetWindowBorder() noexcept -> bool; +[[nodiscard]] auto GetShowGrid() noexcept -> bool; + +void ResetBehaviorPreferences(Preferences& prefs); + +[[nodiscard]] auto GetCommandCapacity() noexcept -> usize; +[[nodiscard]] auto GetPreferredTileWidth() noexcept -> int; +[[nodiscard]] auto GetPreferredTileHeight() noexcept -> int; +[[nodiscard]] auto GetRestoreLastSession() noexcept -> bool; + +void ResetExportPreferences(Preferences& prefs); + +[[nodiscard]] auto GetPreferredFormat() -> const std::string&; +[[nodiscard]] auto GetEmbedTilesets() noexcept -> bool; +[[nodiscard]] auto GetHumanReadableOutput() noexcept -> bool; + +void SetShowLayerDock(bool visible) noexcept; +void SetShowTilesetDock(bool visible) noexcept; +void SetShowPropertiesDock(bool visible) noexcept; +void SetViewportOverlayPos(OverlayPos pos) noexcept; + +[[nodiscard]] auto GetShowLayerDock() noexcept -> bool; +[[nodiscard]] auto GetShowTilesetDock() noexcept -> bool; +[[nodiscard]] auto GetShowPropertiesDock() noexcept -> bool; +[[nodiscard]] auto GetRestoreLayout() noexcept -> bool; +[[nodiscard]] auto GetViewportOverlayPos() noexcept -> OverlayPos; + +/// \} End of preference API +/// \} End of group io + +} // namespace Prefs +} // namespace Tactile diff --git a/modules/tactile/io/save_map_document.cpp b/modules/tactile/io/save_map_document.cpp new file mode 100644 index 0000000000..84d0ea7860 --- /dev/null +++ b/modules/tactile/io/save_map_document.cpp @@ -0,0 +1,54 @@ +#include "save_map_document.hpp" + +#include // assert +#include // absolute + +#include + +#include // CENTURION_LOG_{} + +#include "convert_document_to_ir.hpp" +#include "core/utils/profile.hpp" +#include "io/preferences.hpp" + +namespace Tactile { +namespace { + +[[nodiscard]] auto GetEmitterOptions() -> IO::EmitterOptions +{ + return {.embed_tilesets = Prefs::GetEmbedTilesets(), + .human_readable_output = Prefs::GetHumanReadableOutput()}; +} + +} // namespace + +void SaveMapDocument(const Document& document) +{ + assert(!document.path.empty()); + TACTILE_PROFILE_START + + const auto path = std::filesystem::absolute(document.path); + CENTURION_LOG_INFO("Saving map document to \"%s\"", path.string().c_str()); + + const auto extension = path.extension(); + if (extension == ".json") { + const auto data = ConvertDocumentToIR(document); + IO::EmitJsonMap(*data, GetEmitterOptions()); + } + else if (extension == ".tmx" || extension == ".xml") { + const auto data = ConvertDocumentToIR(document); + IO::EmitXmlMap(*data, GetEmitterOptions()); + } + else if (extension == ".yml" || extension == ".yaml") { + const auto data = ConvertDocumentToIR(document); + IO::EmitYamlMap(*data, GetEmitterOptions()); + } + else { + CENTURION_LOG_ERROR("Failed to save map document due to invalid extension: %s", + extension.string().c_str()); + } + + TACTILE_PROFILE_END("IO::SaveMapDocument()") +} + +} // namespace Tactile::IO diff --git a/modules/tactile/io/save_map_document.hpp b/modules/tactile/io/save_map_document.hpp new file mode 100644 index 0000000000..88ac7b598d --- /dev/null +++ b/modules/tactile/io/save_map_document.hpp @@ -0,0 +1,16 @@ +#pragma once + +#include "tactile/editor/document.hpp" + +namespace Tactile { + +/** + * \brief Saves a map document. + * + * \ingroup io + * + * \param document the map document that will be saved. + */ +void SaveMapDocument(const Document& document); + +} // namespace Tactile diff --git a/modules/tactile/io/session.cpp b/modules/tactile/io/session.cpp new file mode 100644 index 0000000000..9bd9baccae --- /dev/null +++ b/modules/tactile/io/session.cpp @@ -0,0 +1,65 @@ +#include "session.hpp" + +#include // absolute +#include // ifstream, ofstream +#include // ios + +#include + +#include // ... + +#include "create_document_from_ir.hpp" +#include "directories.hpp" +#include "editor/model.hpp" +#include "json.hpp" +#include "map_parser.hpp" + +#include + +namespace Tactile { +namespace { + +constexpr int format_version = 1; + +inline const auto file_path = GetPersistentFileDir() / "session.bin"; + +} // namespace + +void RestoreLastSession(Model& model) +{ + Proto::Session session; + + std::ifstream stream{file_path, std::ios::in | std::ios::binary}; + if (session.ParseFromIstream(&stream)) { + for (const auto& file : session.files()) { + MapParser parser{file}; + if (parser) { + model.AddMap(CreateDocumentFromIR(parser.GetData())); + } + else { + CENTURION_LOG_ERROR("Failed to restore a map from previous session!"); + } + } + } + else { + CENTURION_LOG_WARN("Failed to parse binary session file!"); + } +} + +void SaveSession(const Model& model) +{ + Proto::Session session; + for (const auto& [id, document] : model) { + if (!document->path.empty()) { + const auto documentPath = std::filesystem::absolute(document->path); + session.add_files(ConvertToForwardSlashes(documentPath)); + } + } + + std::ofstream stream{file_path, std::ios::out | std::ios::trunc | std::ios::binary}; + if (!session.SerializeToOstream(&stream)) { + CENTURION_LOG_WARN("Failed to save session binary file!"); + } +} + +} // namespace Tactile diff --git a/modules/tactile/io/session.hpp b/modules/tactile/io/session.hpp new file mode 100644 index 0000000000..bebb48c9d2 --- /dev/null +++ b/modules/tactile/io/session.hpp @@ -0,0 +1,30 @@ +#pragma once + +namespace Tactile { + +class Model; + +/// \addtogroup io +/// \{ + +/** + * \brief Restores the maps from the previous session. + * + * \param model the model that the previous session will be restored to. + * + * \see `SaveSession()` + */ +void RestoreLastSession(Model& model); + +/** + * \brief Saves the current session. + * + * \param model the model that represent the current session that will be saved. + * + * \see `RestoreLastSession()` + */ +void SaveSession(const Model& model); + +/// \} End of group io + +} // namespace Tactile diff --git a/modules/tactile/main.cpp b/modules/tactile/main.cpp new file mode 100644 index 0000000000..a4278eec82 --- /dev/null +++ b/modules/tactile/main.cpp @@ -0,0 +1,62 @@ +#include // move + +#include // glewInit +#include // library, window, gl_context +#include + +#include "application.hpp" +#include "cfg/gl_attributes.hpp" +#include "editor/gui/imgui_context.hpp" +#include "io/preferences.hpp" + +namespace Tactile { + +struct ProtobufContext final +{ + ProtobufContext() + { + GOOGLE_PROTOBUF_VERIFY_VERSION; + } + + ~ProtobufContext() + { + google::protobuf::ShutdownProtobufLibrary(); + } +}; + +} // namespace Tactile + +auto main(int, char**) -> int +{ + Tactile::ProtobufContext protobuf; + + cen::library centurion; + cen::log::use_preset_output_function(); + + if constexpr (cen::is_debug_build()) { + cen::log::set_priority(cen::log_priority::debug); + } + + constexpr auto flags = + cen::window::hidden | cen::window::opengl | cen::window::resizable; + cen::window window{"Tactile", cen::window::default_size(), flags}; + window.set_icon(cen::surface{"resources/icon.png"}); + + cen::gl_context glContext{window}; + glContext.make_current(window); + + Tactile::InitOpenGLAttributes(); + + if (glewInit() != GLEW_OK) { + cen::log::error("Failed to initialize GLEW!"); + return -1; + } + + Tactile::LoadPreferences(); + + Tactile::ImGuiContext gui{window, glContext}; + window.maximize(); + + Tactile::Application app{std::move(window)}; + return app.Run(); +} \ No newline at end of file diff --git a/open_docs.bat b/open_docs.bat new file mode 100644 index 0000000000..1a60c95c00 --- /dev/null +++ b/open_docs.bat @@ -0,0 +1 @@ +firefox file:///%cd%/doxygen-out/html/index.html \ No newline at end of file diff --git a/resources/fonts/fa/LICENSE.txt b/resources/fonts/fa/LICENSE.txt new file mode 100644 index 0000000000..f31bef92b6 --- /dev/null +++ b/resources/fonts/fa/LICENSE.txt @@ -0,0 +1,34 @@ +Font Awesome Free License +------------------------- + +Font Awesome Free is free, open source, and GPL friendly. 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-project(tactile_src CXX) - -set(TACTILE_SOURCE_FILES - tactile.qrc - - tactile_app.cpp - tactile_app.hpp - version.hpp - - core/model.hpp - core/model.cpp - core/tactile_error.hpp - core/position.hpp - - core/aliases/czstring.hpp - core/aliases/tile_id.hpp - core/aliases/tile_width.hpp - core/aliases/tile_height.hpp - core/aliases/layer_id.hpp - core/aliases/map_id.hpp - core/aliases/tileset_id.hpp - core/aliases/maybe.hpp - - core/algorithm/flood_fill.hpp - core/algorithm/flood_fill.cpp - core/algorithm/algorithm.hpp - - core/tile/tile_size.hpp - core/tile/tile_size.cpp - - core/tileset/tileset.cpp - core/tileset/tileset.hpp - core/tileset/tileset_manager.cpp - core/tileset/tileset_manager.hpp - - core/map/map.hpp - core/map/map.cpp - core/map/layer.cpp - core/map/layer.hpp - core/map/map_document.cpp - core/map/map_document.hpp - core/map/map_manager.cpp - core/map/map_manager.hpp - - gui/icons.cpp - gui/icons.hpp - gui/dock_widget.cpp - gui/dock_widget.hpp - gui/tab_bar.cpp - gui/tab_bar.hpp - gui/tab_widget.cpp - gui/tab_widget.hpp - - gui/startup/startup_widget.cpp - gui/startup/startup_widget.hpp - gui/startup/startup_widget.ui - - gui/tools/tool_widget.cpp - gui/tools/tool_widget.hpp - gui/tools/tool_widget.ui - gui/tools/tool_dock.cpp - gui/tools/tool_dock.hpp - - gui/window/window.hpp - gui/window/window.cpp - gui/window/window.ui - - gui/tileset/tileset_widget.cpp - gui/tileset/tileset_widget.hpp - gui/tileset/tileset_widget.ui - gui/tileset/tileset_content_page.ui - gui/tileset/tileset_empty_page.ui - gui/tileset/tileset_empty_page.cpp - gui/tileset/tileset_empty_page.hpp - gui/tileset/tileset_content_page.cpp - gui/tileset/tileset_content_page.hpp - gui/tileset/tileset_image_widget.cpp - gui/tileset/tileset_image_widget.hpp - gui/tileset/tileset_tab.cpp - gui/tileset/tileset_tab.hpp - gui/tileset/tileset_image_label.cpp - gui/tileset/tileset_image_label.hpp - gui/tileset/tileset_dock.cpp - gui/tileset/tileset_dock.hpp - gui/tileset/tileset_tab_manager.cpp - gui/tileset/tileset_tab_manager.hpp - gui/tileset/tileset_tab_context_menu.cpp - gui/tileset/tileset_tab_context_menu.hpp - gui/tileset/tileset_rubber_band.cpp - gui/tileset/tileset_rubber_band.hpp - - gui/layer/layer_dock.cpp - gui/layer/layer_dock.hpp - gui/layer/layer_widget.cpp - gui/layer/layer_widget.hpp - gui/layer/layer_widget.ui - gui/layer/layer_item.cpp - gui/layer/layer_item.hpp - gui/layer/layer_item_context_menu.cpp - gui/layer/layer_item_context_menu.hpp - - gui/settings/settings_dialog.hpp - gui/settings/settings_dialog.cpp - gui/settings/settings_dialog.ui - - gui/dialog/about/about_dialog.cpp - gui/dialog/about/about_dialog.hpp - gui/dialog/about/about_dialog.ui - - gui/dialog/resize_map/resize_dialog.hpp - gui/dialog/resize_map/resize_dialog.cpp - gui/dialog/resize_map/resize_dialog.ui - - gui/dialog/save/save_as_dialog.cpp - gui/dialog/save/save_as_dialog.hpp - - gui/dialog/open_map/open_map_dialog.cpp - gui/dialog/open_map/open_map_dialog.hpp - gui/dialog/open_map/open_map_error_dialog.ui - gui/dialog/open_map/open_map_error_dialog.cpp - gui/dialog/open_map/open_map_error_dialog.hpp - - gui/dialog/open_tileset/tileset_dialog.cpp - gui/dialog/open_tileset/tileset_dialog.hpp - gui/dialog/open_tileset/tileset_dialog.ui - gui/dialog/open_tileset/open_tileset_image.cpp - gui/dialog/open_tileset/open_tileset_image.hpp - - gui/toolbar/dynamic_tool_bar_widget.cpp - gui/toolbar/dynamic_tool_bar_widget.hpp - gui/toolbar/stamp_toolbar.cpp - gui/toolbar/stamp_toolbar.hpp - gui/toolbar/toolbar_stamp.ui - - gui/editor/map_scene.cpp - gui/editor/map_scene.hpp - gui/editor/map_editor.cpp - gui/editor/map_editor.hpp - gui/editor/map_tab_widget.cpp - gui/editor/map_tab_widget.hpp - gui/editor/map_view.cpp - gui/editor/map_view.hpp - gui/editor/map_item.cpp - gui/editor/map_item.hpp - gui/editor/map_editor.ui - - command/command_id.hpp - command/command_stack.hpp - command/add_row.cpp - command/add_row.hpp - command/add_col.hpp - command/add_col.cpp - command/remove_row.hpp - command/remove_row.cpp - command/remove_col.hpp - command/remove_col.cpp - command/resize_map.cpp - command/resize_map.hpp - command/bucket_fill.cpp - command/bucket_fill.hpp - command/stamp_sequence.cpp - command/stamp_sequence.hpp - command/erase_sequence.cpp - command/erase_sequence.hpp - command/repeated_command.cpp - command/repeated_command.hpp - command/add_tileset.cpp - command/add_tileset.hpp - command/remove_tileset.cpp - command/remove_tileset.hpp - command/repeated_map_command.hpp - command/repeated_map_command.cpp - command/map_command.cpp - command/map_command.hpp - command/remove_layer.cpp - command/remove_layer.hpp - command/add_layer.cpp - command/add_layer.hpp - - prefs/setting.hpp - prefs/theme.cpp - prefs/theme.hpp - prefs/preferences.cpp - prefs/preferences.hpp - - parse/palette/parse_palette.cpp - parse/palette/parse_palette.hpp - - parse/xml/xml_utils.hpp - parse/xml/xml_utils.cpp - - parse/json/json_utils.cpp - parse/json/json_utils.hpp - - parse/tmx/parse_error.hpp - parse/tmx/parse_error.cpp - parse/tmx/map_file_type.hpp - parse/tmx/element_id.hpp - parse/tmx/map_parser.hpp - parse/tmx/json_element.cpp - parse/tmx/json_element.hpp - parse/tmx/xml_element.cpp - parse/tmx/xml_element.hpp - parse/tmx/xml_engine.cpp - parse/tmx/xml_engine.hpp - parse/tmx/json_engine.cpp - parse/tmx/json_engine.hpp - - tool/tool_id.hpp - tool/tool_model.cpp - tool/tool_model.hpp - tool/abstract_tool.hpp - tool/abstract_tool.cpp - tool/stamp_tool.cpp - tool/stamp_tool.hpp - tool/eraser_tool.hpp - tool/eraser_tool.cpp - tool/bucket_tool.cpp - tool/bucket_tool.hpp - - util/nenya.hpp - util/vector_map.hpp - util/set_style_sheet.hpp - util/set_style_sheet.cpp - util/setup_app.hpp - util/setup_app.cpp - util/signal_blocker.hpp - - service/save/save_tmx.cpp - service/save/save_tmx.hpp - service/save/save_service.cpp - service/save/save_service.hpp - service/save/save_json.cpp - service/save/save_json.hpp - service/save/export_options.hpp - service/save/tiled_version.hpp - - service/open/open_map.cpp - service/open/open_map.hpp) - -add_library(libTactile ${TACTILE_SOURCE_FILES}) - -if (CMAKE_BUILD_TYPE STREQUAL "Release") - add_definitions(-DQT_NO_DEBUG_OUTPUT) -endif () - -add_definitions(-DQT_DISABLE_DEPRECATED_BEFORE=0x060000) - -target_include_directories(libTactile - PUBLIC ${TACTILE_ROOT_DIR}/src - PUBLIC command - PUBLIC prefs - PUBLIC parse - PUBLIC parse/tmx - PUBLIC parse/xml - PUBLIC parse/json - PUBLIC parse/palette - PUBLIC tool - PUBLIC util - PUBLIC core - PUBLIC core/util - PUBLIC core/tile - PUBLIC core/map - PUBLIC core/tileset - PUBLIC core/algorithm - PUBLIC core/aliases - PUBLIC gui - PUBLIC gui/startup - PUBLIC gui/toolbar - PUBLIC gui/editor - PUBLIC gui/theme - PUBLIC gui/tileset - PUBLIC gui/layer - PUBLIC gui/window - PUBLIC gui/util - PUBLIC gui/tools - PUBLIC gui/settings - PUBLIC gui/dialog - PUBLIC gui/dialog/about - PUBLIC gui/dialog/resize_map - PUBLIC gui/dialog/save - PUBLIC gui/dialog/open_map - PUBLIC gui/dialog/open_tileset - PUBLIC service - PUBLIC service/save - PUBLIC service/open - PUBLIC ${Boost_INCLUDE_DIRS}) - -target_link_libraries(libTactile - PUBLIC Qt5::Core - PUBLIC Qt5::Widgets - PUBLIC Qt5::Gui - PUBLIC Qt5::Xml) - -if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") - target_compile_options(libTactile PRIVATE - -Wall - -Wextra - -Wpedantic - -Wdouble-promotion - -Wswitch-default - -Wswitch-enum - -Wunused - -Wuninitialized - -Wsuggest-final-types - -Wsuggest-final-methods - -Wsuggest-override - -Wduplicated-cond - -Wconversion) -elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") - target_compile_options(libTactile PRIVATE - /EHsc - /MP - /W3) -elseif (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") - target_compile_options(libTactile PRIVATE - -Xclang - -Wall - -Wextra - -Wpedantic - -Wdouble-promotion - -Wswitch-default - -Wswitch-enum - -Wunused - -Wuninitialized - -Wconversion - -Wno-c++98-compat - -Wno-c++98-compat-pedantic - -Wno-unused-template - -Wno-unused-macros - -Wno-newline-eof - -Wno-documentation-unknown-command) -endif () - -if (WIN32 AND CMAKE_BUILD_TYPE STREQUAL "Release") - add_executable(Tactile WIN32 - ${TACTILE_SOURCE_FILES} - main.cpp) -else () - add_executable(Tactile - ${TACTILE_SOURCE_FILES} - main.cpp) -endif () - - -add_dependencies(Tactile libTactile) - -target_link_libraries(Tactile PUBLIC libTactile) - -copy_directory_post_build(Tactile - ${TACTILE_ROOT_DIR}/bin - ${CMAKE_CURRENT_BINARY_DIR}) \ No newline at end of file diff --git a/src/command/add_col.cpp b/src/command/add_col.cpp deleted file mode 100644 index 6c2a9fa753..0000000000 --- a/src/command/add_col.cpp +++ /dev/null @@ -1,35 +0,0 @@ -#include "add_col.hpp" - -#include "algorithm.hpp" -#include "tactile_error.hpp" - -namespace tactile::cmd { - -add_col::add_col(core::map* map) - : repeated_command{QStringLiteral(u"Add Column")}, - m_map{map} -{ - if (!m_map) { - throw tactile_error{"Cannot create command from null map!"}; - } -} - -void add_col::undo() -{ - QUndoCommand::undo(); - - invoke_n(amount(), [this] { - m_map->remove_col(); - }); -} - -void add_col::redo() -{ - QUndoCommand::redo(); - - invoke_n(amount(), [this] { - m_map->add_col(empty); - }); -} - -} // namespace tactile::cmd diff --git a/src/command/add_col.hpp b/src/command/add_col.hpp deleted file mode 100644 index 8881cb62dc..0000000000 --- a/src/command/add_col.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include "command_id.hpp" -#include "map.hpp" -#include "repeated_command.hpp" - -namespace tactile::cmd { - -/** - * \class add_col - * - * \brief Represents the dialog of adding a column to the active map. - * - * \since 0.1.0 - * - * \headerfile add_col.hpp - */ -class add_col final : public repeated_command -{ - public: - /** - * \brief Creates am `add_col` instance. - * - * \param map the associated map. - * - * \since 0.1.0 - */ - explicit add_col(core::map* map); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::add_column); - } - - private: - core::map* m_map{}; -}; - -} // namespace tactile::cmd diff --git a/src/command/add_layer.cpp b/src/command/add_layer.cpp deleted file mode 100644 index c423afdf4f..0000000000 --- a/src/command/add_layer.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include "add_layer.hpp" - -#include // move - -#include "map_document.hpp" -#include "tactile_error.hpp" - -namespace tactile::cmd { - -add_layer::add_layer(core::map_document* document, - std::shared_ptr layer, - const layer_id id) - : QUndoCommand{QStringLiteral(u"Add Layer")}, - m_document{document}, - m_layer{std::move(layer)}, - m_id{id} -{ - if (!m_document) { - throw tactile_error{"Cannot create command from null map document!"}; - } - - if (!m_layer) { - throw tactile_error{"Cannot create command from null layer!"}; - } -} - -void add_layer::undo() -{ - QUndoCommand::undo(); - m_document->take_layer(m_id); - emit m_document->removed_layer(m_id); -} - -void add_layer::redo() -{ - QUndoCommand::redo(); - m_document->add_layer(m_id, m_layer); -} - -} // namespace tactile::cmd diff --git a/src/command/add_layer.hpp b/src/command/add_layer.hpp deleted file mode 100644 index fd6255ed82..0000000000 --- a/src/command/add_layer.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include -#include // shared_ptr - -#include "layer.hpp" -#include "layer_id.hpp" - -namespace tactile { -namespace core { -class map_document; -} - -namespace cmd { - -class add_layer final : public QUndoCommand -{ - public: - add_layer(core::map_document* document, - std::shared_ptr layer, - layer_id id); - - void undo() override; - - void redo() override; - - private: - core::map_document* m_document{}; - std::shared_ptr m_layer; - layer_id m_id; -}; - -} // namespace cmd -} // namespace tactile diff --git a/src/command/add_row.cpp b/src/command/add_row.cpp deleted file mode 100644 index c10d9f35d7..0000000000 --- a/src/command/add_row.cpp +++ /dev/null @@ -1,33 +0,0 @@ -#include "add_row.hpp" - -#include "algorithm.hpp" -#include "tactile_error.hpp" - -namespace tactile::cmd { - -add_row::add_row(core::map* map) - : repeated_command{QStringLiteral(u"Add Row")}, - m_map{map} -{ - if (!m_map) { - throw tactile_error{"Cannot create command from null map!"}; - } -} - -void add_row::undo() -{ - QUndoCommand::undo(); - invoke_n(amount(), [this] { - m_map->remove_row(); - }); -} - -void add_row::redo() -{ - QUndoCommand::redo(); - invoke_n(amount(), [this] { - m_map->add_row(empty); - }); -} - -} // namespace tactile::cmd diff --git a/src/command/add_row.hpp b/src/command/add_row.hpp deleted file mode 100644 index ad7f467180..0000000000 --- a/src/command/add_row.hpp +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once - -#include "command_id.hpp" -#include "map.hpp" -#include "repeated_command.hpp" - -namespace tactile::cmd { - -/** - * \class add_row - * - * \brief Represents the dialog of adding a row to the active map. - * - * \since 0.1.0 - * - * \headerfile add_row.hpp - */ -class add_row final : public repeated_command -{ - public: - explicit add_row(core::map* map); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::add_row); - } - - private: - core::map* m_map{}; -}; - -} // namespace tactile::cmd diff --git a/src/command/add_tileset.cpp b/src/command/add_tileset.cpp deleted file mode 100644 index d3929d0d46..0000000000 --- a/src/command/add_tileset.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "add_tileset.hpp" - -#include // move - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -add_tileset::add_tileset(core::map_document* document, - std::shared_ptr tileset, - const tileset_id id) - : QUndoCommand{QStringLiteral(u"Add Tileset")}, - m_document{document}, - m_tileset{std::move(tileset)}, - m_id{id} -{ - if (!m_document) { - throw tactile_error{ - "Cannot create add_tileset command with null document!"}; - } - - if (!m_tileset) { - throw tactile_error{"Cannot create add_tileset command with null tileset!"}; - } -} - -void add_tileset::undo() -{ - QUndoCommand::undo(); - m_document->remove_tileset(m_id); -} - -void add_tileset::redo() -{ - QUndoCommand::redo(); - m_document->add_tileset(m_id, m_tileset); -} - -} // namespace tactile::cmd diff --git a/src/command/add_tileset.hpp b/src/command/add_tileset.hpp deleted file mode 100644 index 81c6261092..0000000000 --- a/src/command/add_tileset.hpp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -#include -#include // shared_ptr - -#include "command_id.hpp" -#include "map_document.hpp" -#include "tileset.hpp" -#include "tileset_id.hpp" - -namespace tactile::cmd { - -class add_tileset final : public QUndoCommand -{ - public: - add_tileset(core::map_document* document, - std::shared_ptr tileset, - tileset_id id); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::add_tileset); - } - - private: - core::map_document* m_document; - std::shared_ptr m_tileset; - tileset_id m_id; -}; - -} // namespace tactile::cmd diff --git a/src/command/bucket_fill.cpp b/src/command/bucket_fill.cpp deleted file mode 100644 index 472992d883..0000000000 --- a/src/command/bucket_fill.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "bucket_fill.hpp" - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -bucket_fill::bucket_fill(core::map* map, - const core::position& position, - const tile_id replacement) - : QUndoCommand{QStringLiteral(u"Bucket Fill")}, - m_map{map}, - m_origin{position}, - m_replacement{replacement} -{ - if (!m_map) { - throw tactile_error{"Cannot create bucket_fill command from null map!"}; - } - m_positions.reserve(64); -} - -void bucket_fill::undo() -{ - QUndoCommand::undo(); - - const auto layer = m_map->active_layer_id().value(); - - m_map->select_layer(m_layer); - for (const auto& position : m_positions) { - m_map->set_tile(position, m_target); - } - - m_map->select_layer(layer); -} - -void bucket_fill::redo() -{ - QUndoCommand::redo(); - - m_positions.clear(); - - m_layer = m_map->active_layer_id().value(); - m_target = m_map->tile_at(m_origin).value(); - m_map->flood(m_origin, m_replacement, m_positions); -} - -} // namespace tactile::cmd diff --git a/src/command/bucket_fill.hpp b/src/command/bucket_fill.hpp deleted file mode 100644 index c223963143..0000000000 --- a/src/command/bucket_fill.hpp +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -#include -#include // vector - -#include "command_id.hpp" -#include "map.hpp" - -namespace tactile::cmd { - -class bucket_fill final : public QUndoCommand -{ - public: - /** - * \brief Creates a `bucket_fill` instance. - * - * \param map the associated map. - * \param position the origin position of the flood fill. - * \param replacement the tile ID that will be used to replace target tiles. - * - * \since 0.1.0 - */ - explicit bucket_fill(core::map* map, - const core::position& position, - tile_id replacement); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::bucket_fill); - } - - private: - core::map* m_map{}; - core::position m_origin; - tile_id m_replacement; - tile_id m_target{}; - layer_id m_layer{}; - std::vector m_positions; -}; - -} // namespace tactile::cmd diff --git a/src/command/command_id.hpp b/src/command/command_id.hpp deleted file mode 100644 index 1f5fcc4b98..0000000000 --- a/src/command/command_id.hpp +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -namespace tactile::cmd { - -enum class id -{ - add_row = 1, - remove_row, - add_column, - remove_column, - bucket_fill, - eraser, - stamp, - resize_map, - add_tileset, - remove_tileset -}; - -} // namespace tactile::cmd diff --git a/src/command/command_stack.hpp b/src/command/command_stack.hpp deleted file mode 100644 index 5db01ca954..0000000000 --- a/src/command/command_stack.hpp +++ /dev/null @@ -1,42 +0,0 @@ -#pragma once - -#include -#include // derived_from -#include // forward - -namespace tactile { - -/** - * \class command_stack - * - * \brief Represents a stack of commands. - * - * \since 0.1.0 - * - * \headerfile command_stack.hpp - */ -class command_stack final : public QUndoStack -{ - public: - explicit command_stack(QObject* parent = nullptr) : QUndoStack{parent} - {} - - /** - * \brief Pushes a command onto the undo stack after executing it. - * - * \tparam T the type of the command. - * \tparam Args the types of the arguments that will be forwarded. - * - * \param args the arguments that will be forwarded to the command - * constructor. - * - * \since 0.1.0 - */ - template T, typename... Args> - void push(Args&&... args) - { - QUndoStack::push(new T{std::forward(args)...}); - } -}; - -} // namespace tactile diff --git a/src/command/erase_sequence.cpp b/src/command/erase_sequence.cpp deleted file mode 100644 index 1fe2dcc5e6..0000000000 --- a/src/command/erase_sequence.cpp +++ /dev/null @@ -1,50 +0,0 @@ -#include "erase_sequence.hpp" - -#include // move - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -erase_sequence::erase_sequence(core::map* map, - vector_map&& oldState) - : QUndoCommand{QStringLiteral(u"Erase Tiles")}, - m_map{map}, - m_oldState{std::move(oldState)} -{ - if (!m_map) { - throw tactile_error{"Cannot create erase_sequence command from null map!"}; - } -} - -void erase_sequence::undo() -{ - QUndoCommand::undo(); - - const auto layer = m_map->active_layer_id().value(); - m_map->select_layer(m_layer); - for (const auto& [position, tile] : m_oldState) { - m_map->set_tile(position, tile); - } - m_map->select_layer(layer); -} - -void erase_sequence::redo() -{ - if (m_first) { - m_layer = m_map->active_layer_id().value(); - m_first = false; - return; - } - - QUndoCommand::redo(); - - const auto layer = m_map->active_layer_id().value(); - m_map->select_layer(m_layer); - for (const auto& [position, _] : m_oldState) { - m_map->set_tile(position, empty); - } - m_map->select_layer(layer); -} - -} // namespace tactile::cmd diff --git a/src/command/erase_sequence.hpp b/src/command/erase_sequence.hpp deleted file mode 100644 index 296ec346a1..0000000000 --- a/src/command/erase_sequence.hpp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -#include - -#include "command_id.hpp" -#include "czstring.hpp" -#include "map.hpp" -#include "position.hpp" -#include "vector_map.hpp" - -namespace tactile::cmd { - -class erase_sequence final : public QUndoCommand -{ - public: - erase_sequence(core::map* map, - vector_map&& oldState); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::eraser); - } - - private: - core::map* m_map{}; - vector_map m_oldState; - layer_id m_layer{}; - bool m_first{true}; -}; - -} // namespace tactile::cmd diff --git a/src/command/map_command.cpp b/src/command/map_command.cpp deleted file mode 100644 index e7e4d67dd0..0000000000 --- a/src/command/map_command.cpp +++ /dev/null @@ -1,50 +0,0 @@ -#include "map_command.hpp" - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -map_command::map_command(core::map* map, const QString& name) - : QUndoCommand{name}, - m_map{map} -{ - if (!m_map) { - throw tactile_error{"Cannot create command from null map pointer!"}; - } -} - -void map_command::restore_tiles() -{ - const auto activeLayer = m_map->active_layer_id().value(); - - for (const auto& [layer, data] : m_layerData) { - m_map->select_layer(layer); - for (const auto& [pos, tile] : data) { - m_map->set_tile(pos, tile); - } - } - - m_map->select_layer(activeLayer); -} - -void map_command::save_tiles(row_range rows, col_range cols) -{ - m_map->each_layer([&](layer_id id, const core::layer& layer) { - auto& tiles = tile_data(id); - for (auto row = rows.first; row < rows.second; ++row) { - for (auto col = cols.first; col < cols.second; ++col) { - const core::position pos{row, col}; - if (const auto tile = layer.tile_at(pos); tile) { - tiles.emplace(pos, *tile); - } - } - } - }); -} - -void map_command::clear_cache() -{ - m_layerData.clear(); -} - -} // namespace tactile::cmd diff --git a/src/command/map_command.hpp b/src/command/map_command.hpp deleted file mode 100644 index 05fbd9214c..0000000000 --- a/src/command/map_command.hpp +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include -#include // map -#include // pair - -#include "map.hpp" -#include "position.hpp" - -namespace tactile::cmd { - -class map_command : public QUndoCommand -{ - public: - using row_range = std::pair; - using col_range = std::pair; - using tile_data_t = std::map; - using layer_data_t = std::map; - - map_command(core::map* map, const QString& name); - - protected: - void restore_tiles(); - - void save_tiles(row_range rows, col_range cols); - - void clear_cache(); - - [[nodiscard]] auto get_map() noexcept -> core::map* - { - return m_map; - } - - [[nodiscard]] auto tile_data(layer_id id) -> tile_data_t& - { - // default constructs new map if layer wasn't present - return m_layerData[id]; - } - - [[nodiscard]] auto layer_data() const -> const layer_data_t& - { - return m_layerData; - } - - private: - core::map* m_map{}; - layer_data_t m_layerData; -}; - -} // namespace tactile::cmd diff --git a/src/command/remove_col.cpp b/src/command/remove_col.cpp deleted file mode 100644 index c2afd2d978..0000000000 --- a/src/command/remove_col.cpp +++ /dev/null @@ -1,37 +0,0 @@ -#include "remove_col.hpp" - -#include "algorithm.hpp" - -namespace tactile::cmd { - -remove_col::remove_col(core::map* map) - : repeated_map_command{map, QStringLiteral(u"Remove Column")} -{} - -void remove_col::undo() -{ - QUndoCommand::undo(); - invoke_n(times(), [&] { - get_map()->add_col(empty); - }); - restore_tiles(); -} - -void remove_col::redo() -{ - QUndoCommand::redo(); - - auto* map = get_map(); - - const auto endRow = map->row_count(); - const auto endCol = map->col_count(); - const auto beginCol = endCol - 1_col - col_t{times()}; - - clear_cache(); - save_tiles({0_row, endRow}, {beginCol, endCol}); - invoke_n(times(), [&] { - get_map()->remove_col(); - }); -} - -} // namespace tactile::cmd diff --git a/src/command/remove_col.hpp b/src/command/remove_col.hpp deleted file mode 100644 index b01fcd25df..0000000000 --- a/src/command/remove_col.hpp +++ /dev/null @@ -1,32 +0,0 @@ -#pragma once - -#include "command_id.hpp" -#include "repeated_map_command.hpp" - -namespace tactile::cmd { - -/** - * \class remove_col - * - * \brief Represents the dialog of removing a column from the active map. - * - * \since 0.1.0 - * - * \headerfile remove_col.hpp - */ -class remove_col final : public repeated_map_command -{ - public: - explicit remove_col(core::map* map); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::remove_column); - } -}; - -} // namespace tactile::cmd diff --git a/src/command/remove_layer.cpp b/src/command/remove_layer.cpp deleted file mode 100644 index 6119a24f22..0000000000 --- a/src/command/remove_layer.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "remove_layer.hpp" - -#include "map_document.hpp" -#include "tactile_error.hpp" - -namespace tactile::cmd { - -remove_layer::remove_layer(core::map_document* document, const layer_id id) - : QUndoCommand{QStringLiteral(u"Remove Layer")}, - m_document{document}, - m_id{id} -{ - if (!m_document) { - throw tactile_error{"Cannot create command from null map document!"}; - } -} - -void remove_layer::undo() -{ - QUndoCommand::undo(); - m_document->add_layer(m_id, m_layer); - while (m_document->index_of_layer(m_id).value() != m_index) { - if (m_document->index_of_layer(m_id).value() < m_index) { - m_document->move_layer_back(m_id); - } else { - m_document->move_layer_forward(m_id); - } - } -} - -void remove_layer::redo() -{ - QUndoCommand::redo(); - m_index = m_document->index_of_layer(m_id).value(); - m_layer = m_document->take_layer(m_id); - emit m_document->removed_layer(m_id); -} - -} // namespace tactile::cmd diff --git a/src/command/remove_layer.hpp b/src/command/remove_layer.hpp deleted file mode 100644 index 9f2b2449a8..0000000000 --- a/src/command/remove_layer.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include -#include // shared_ptr - -#include "layer.hpp" -#include "layer_id.hpp" - -namespace tactile { -namespace core { -class map_document; -} - -namespace cmd { - -class remove_layer final : public QUndoCommand -{ - public: - remove_layer(core::map_document* document, layer_id id); - - void undo() override; - - void redo() override; - - private: - core::map_document* m_document{}; - std::shared_ptr m_layer; - layer_id m_id; - int m_index{}; -}; - -} // namespace cmd -} // namespace tactile diff --git a/src/command/remove_row.cpp b/src/command/remove_row.cpp deleted file mode 100644 index 1c5372dc78..0000000000 --- a/src/command/remove_row.cpp +++ /dev/null @@ -1,37 +0,0 @@ -#include "remove_row.hpp" - -#include "algorithm.hpp" - -namespace tactile::cmd { - -remove_row::remove_row(core::map* map) - : repeated_map_command{map, QStringLiteral(u"Remove Row")} -{} - -void remove_row::undo() -{ - QUndoCommand::undo(); - invoke_n(times(), [this] { - get_map()->add_row(empty); - }); - restore_tiles(); -} - -void remove_row::redo() -{ - QUndoCommand::redo(); - - auto* map = get_map(); - - const auto endCol = map->col_count(); - const auto endRow = map->row_count(); - const auto beginRow = endRow - 1_row - row_t{times()}; - - clear_cache(); - save_tiles({beginRow, endRow}, {0_col, endCol}); - invoke_n(times(), [this] { - get_map()->remove_row(); - }); -} - -} // namespace tactile::cmd diff --git a/src/command/remove_row.hpp b/src/command/remove_row.hpp deleted file mode 100644 index b20fe61fdb..0000000000 --- a/src/command/remove_row.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include "command_id.hpp" -#include "map.hpp" -#include "position.hpp" -#include "repeated_map_command.hpp" - -namespace tactile::cmd { - -/** - * \class remove_row - * - * \brief Represents the dialog of removing a row from the active map. - * - * \since 0.1.0 - * - * \headerfile remove_row.hpp - */ -class remove_row final : public repeated_map_command -{ - public: - explicit remove_row(core::map* map); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::remove_row); - } -}; - -} // namespace tactile::cmd diff --git a/src/command/remove_tileset.cpp b/src/command/remove_tileset.cpp deleted file mode 100644 index d0e4bf02c6..0000000000 --- a/src/command/remove_tileset.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "remove_tileset.hpp" - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -remove_tileset::remove_tileset(core::map_document* document, - std::shared_ptr tileset, - const tileset_id id) - : QUndoCommand{QStringLiteral(u"Remove Tileset")}, - m_document{document}, - m_tileset{std::move(tileset)}, - m_id{id} -{ - if (!m_document) { - throw tactile_error{ - "Cannot create remove_tileset command with null document!"}; - } - - if (!m_tileset) { - throw tactile_error{ - "Cannot create remove_tileset command with null tileset!"}; - } -} - -void remove_tileset::undo() -{ - QUndoCommand::undo(); - m_document->add_tileset(m_id, m_tileset); -} - -void remove_tileset::redo() -{ - QUndoCommand::redo(); - m_document->remove_tileset(m_id); -} - -} // namespace tactile::cmd diff --git a/src/command/remove_tileset.hpp b/src/command/remove_tileset.hpp deleted file mode 100644 index 78dfc98dab..0000000000 --- a/src/command/remove_tileset.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include -#include // shared_ptr - -#include "command_id.hpp" -#include "map_document.hpp" - -namespace tactile::cmd { - -class remove_tileset final : public QUndoCommand -{ - public: - remove_tileset(core::map_document* document, - std::shared_ptr tileset, - tileset_id id); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::remove_tileset); - } - - private: - core::map_document* m_document; - std::shared_ptr m_tileset; - tileset_id m_id; - bool m_first{true}; ///< Used to determine when to notify UI -}; - -} // namespace tactile::cmd diff --git a/src/command/repeated_command.cpp b/src/command/repeated_command.cpp deleted file mode 100644 index fe437afeed..0000000000 --- a/src/command/repeated_command.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include "repeated_command.hpp" - -namespace tactile::cmd { - -auto repeated_command::mergeWith(const QUndoCommand* other) -> bool -{ - if (other->id() == id()) { - if (auto* ptr = dynamic_cast(other)) { - m_amount += ptr->m_amount; - return true; - } - } - return false; -} - -} // namespace tactile::cmd diff --git a/src/command/repeated_command.hpp b/src/command/repeated_command.hpp deleted file mode 100644 index dbc71d29b2..0000000000 --- a/src/command/repeated_command.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include - -#include "map.hpp" - -namespace tactile::cmd { - -class repeated_command : public QUndoCommand -{ - public: - explicit repeated_command(const QString& name) : QUndoCommand{name} - {} - - auto mergeWith(const QUndoCommand* other) -> bool final; - - protected: - [[nodiscard]] auto amount() const noexcept -> int - { - return m_amount; - } - - private: - int m_amount{1}; -}; - -} // namespace tactile::cmd diff --git a/src/command/repeated_map_command.cpp b/src/command/repeated_map_command.cpp deleted file mode 100644 index 97fe0ce222..0000000000 --- a/src/command/repeated_map_command.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include "repeated_map_command.hpp" - -namespace tactile::cmd { - -repeated_map_command::repeated_map_command(core::map* map, const QString& name) - : map_command{map, name} -{} - -auto repeated_map_command::mergeWith(const QUndoCommand* other) -> bool -{ - if (id() == other->id()) { - if (auto* ptr = dynamic_cast(other)) { - m_times += ptr->m_times; - - for (const auto& [layer, data] : ptr->layer_data()) { - auto& tiles = tile_data(layer); - for (const auto& [pos, tile] : data) { - tiles.emplace(pos, tile); - } - } - - return true; - } - } - return false; -} - -} // namespace tactile::cmd diff --git a/src/command/repeated_map_command.hpp b/src/command/repeated_map_command.hpp deleted file mode 100644 index ba0a3393a1..0000000000 --- a/src/command/repeated_map_command.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include "map.hpp" -#include "map_command.hpp" -#include "position.hpp" - -namespace tactile::cmd { - -class repeated_map_command : public map_command -{ - public: - repeated_map_command(core::map* map, const QString& name); - - auto mergeWith(const QUndoCommand* other) -> bool final; - - protected: - [[nodiscard]] auto times() const noexcept -> int - { - return m_times; - } - - private: - int m_times{1}; -}; - -} // namespace tactile::cmd diff --git a/src/command/resize_map.cpp b/src/command/resize_map.cpp deleted file mode 100644 index 8495cc5d82..0000000000 --- a/src/command/resize_map.cpp +++ /dev/null @@ -1,49 +0,0 @@ -#include "resize_map.hpp" - -using namespace tactile::core; - -namespace tactile::cmd { - -resize_map::resize_map(core::map* map, const row_t rows, const col_t cols) - : map_command{map, QStringLiteral(u"Resize Map")}, - m_rows{rows}, - m_cols{cols} -{} - -void resize_map::undo() -{ - QUndoCommand::undo(); - - auto* map = get_map(); - - map->set_row_count(m_oldRows); - map->set_col_count(m_oldCols); - - if (lossy_resize()) { - restore_tiles(); - } -} - -void resize_map::redo() -{ - QUndoCommand::redo(); - - auto* map = get_map(); - - m_oldRows = map->row_count(); - m_oldCols = map->col_count(); - - if (lossy_resize()) { - const auto rows = map->row_count(); - const auto cols = map->col_count(); - - clear_cache(); - save_tiles({rows - m_oldRows - m_rows, rows}, {0_col, cols}); - save_tiles({0_row, rows}, {cols - m_oldCols - m_cols, cols}); - } - - map->set_row_count(m_rows); - map->set_col_count(m_cols); -} - -} // namespace tactile::cmd diff --git a/src/command/resize_map.hpp b/src/command/resize_map.hpp deleted file mode 100644 index 9617245028..0000000000 --- a/src/command/resize_map.hpp +++ /dev/null @@ -1,63 +0,0 @@ -#pragma once - -#include "command_id.hpp" -#include "map_command.hpp" - -namespace tactile::cmd { - -/** - * \class resize_map - * - * \brief Represents the dialog of resizing the active map. - * - * \since 0.1.0 - * - * \headerfile resize_map.hpp - */ -class resize_map final : public map_command -{ - public: - /** - * \brief Creates a `resize_map` instance. - * - * \param map a pointer to the associated map. - * \param nRows the new number of rows for the active map. - * \param nCols the new number of columns for the active map. - * - * \since 0.1.0 - */ - resize_map(core::map* map, row_t nRows, col_t nCols); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::resize_map); - } - - private: - row_t m_rows; - col_t m_cols; - row_t m_oldRows{1}; - col_t m_oldCols{1}; - - /** - * \brief Indicates whether or not the command will result in some tiles being - * removed. - * - * \details This is meant to be used to determine whether or not any tiles - * need to be saved before resizing the map. - * - * \return `true` if some tiles will be lost; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto lossy_resize() const noexcept -> bool - { - return m_oldRows > m_rows || m_oldCols > m_cols; - } -}; - -} // namespace tactile::cmd diff --git a/src/command/stamp_sequence.cpp b/src/command/stamp_sequence.cpp deleted file mode 100644 index 1a7b74fa80..0000000000 --- a/src/command/stamp_sequence.cpp +++ /dev/null @@ -1,56 +0,0 @@ -#include "stamp_sequence.hpp" - -#include // move - -#include "tactile_error.hpp" - -namespace tactile::cmd { - -stamp_sequence::stamp_sequence(core::map* map, - vector_map&& oldState, - vector_map&& sequence) - : QUndoCommand{QStringLiteral(u"Stamp Sequence")}, - m_map{map}, - m_oldState{std::move(oldState)}, - m_sequence{std::move(sequence)} -{ - if (!m_map) { - throw tactile_error{"Cannot create stamp_sequence command from null map!"}; - } -} - -void stamp_sequence::undo() -{ - QUndoCommand::undo(); - - const auto layer = m_map->active_layer_id().value(); - - m_map->select_layer(m_layer); - for (const auto& [position, tile] : m_oldState) { - m_map->set_tile(position, tile); - } - - m_map->select_layer(layer); -} - -void stamp_sequence::redo() -{ - // The stamp tools works directly when applied, so we don't do anything when - // the command is executed when first inserted into the command stack. - if (m_first) { - m_layer = m_map->active_layer_id().value(); - m_first = false; - return; - } - - QUndoCommand::redo(); - - const auto layer = m_map->active_layer_id().value(); - m_map->select_layer(m_layer); - for (const auto& [position, tile] : m_sequence) { - m_map->set_tile(position, tile); - } - m_map->select_layer(layer); -} - -} // namespace tactile::cmd diff --git a/src/command/stamp_sequence.hpp b/src/command/stamp_sequence.hpp deleted file mode 100644 index 4da02baead..0000000000 --- a/src/command/stamp_sequence.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include - -#include "command_id.hpp" -#include "czstring.hpp" -#include "map.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "tileset_manager.hpp" -#include "vector_map.hpp" - -namespace tactile::cmd { - -class stamp_sequence final : public QUndoCommand -{ - public: - stamp_sequence(core::map* map, - vector_map&& oldState, - vector_map&& sequence); - - void undo() override; - - void redo() override; - - [[nodiscard]] auto id() const noexcept -> int override - { - return static_cast(id::stamp); - } - - private: - core::map* m_map{}; - vector_map m_oldState; - vector_map m_sequence; - layer_id m_layer{}; - bool m_first{true}; -}; - -} // namespace tactile::cmd diff --git a/src/core/algorithm/algorithm.hpp b/src/core/algorithm/algorithm.hpp deleted file mode 100644 index 565edfd833..0000000000 --- a/src/core/algorithm/algorithm.hpp +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -#include // convertible_to, invocable - -namespace tactile { - -// clang-format off - -template -concept ordered = requires (T t) { - { t < t } -> std::convertible_to; -}; - -template -concept arithmetic = std::is_arithmetic_v; - -// clang-format on - -/** - * \brief Invokes the supplied callable for the specified amount of times. - * - * \tparam T the type of the callable. - * - * \param n the amount of times the callable should be invoked. - * \param callable the callable that will be invoked, must overload the - * ()-operator. - * - * \since 0.1.0 - */ -template -constexpr void invoke_n(const int n, - T&& callable) noexcept(noexcept(callable())) -{ - for (auto i = 0; i < n; ++i) { - callable(); - } -} - -/** - * \brief Clamps a value to be greater than or equal to the specified threshold. - * - * \tparam T the type of the values. - * - * \param value the value that will be clamped. - * \param least the threshold that `value` must be greater than or equal to. - * - * \return `value` if `value` was greater than or equal to `least`; otherwise - * `least` is returned. - * - * \since 0.1.0 - */ -template -[[nodiscard]] constexpr auto at_least(const T value, const T least) noexcept - -> T -{ - return (value < least) ? least : value; -} - -} // namespace tactile diff --git a/src/core/algorithm/flood_fill.cpp b/src/core/algorithm/flood_fill.cpp deleted file mode 100644 index 1cb169a07b..0000000000 --- a/src/core/algorithm/flood_fill.cpp +++ /dev/null @@ -1,47 +0,0 @@ -#include "flood_fill.hpp" - -#include // array -#include // queue - -#include "position.hpp" - -namespace tactile::core { - -void flood_fill(layer& layer, - const position& origin, - const tile_id replacement, - std::vector& affected) -{ - const auto target = layer.tile_at(origin); - - if (!layer.in_bounds(origin) || (target == replacement)) { - return; - } - - layer.set_tile(origin, replacement); - - std::queue queue; - - affected.push_back(origin); - queue.push(origin); - - const auto update = [&](const position& pos) { - if (const auto tile = layer.tile_at(pos); tile && tile == target) { - affected.push_back(pos); - layer.set_tile(pos, replacement); - queue.push(pos); - } - }; - - while (!queue.empty()) { - const auto pos = queue.front(); - queue.pop(); - - update(pos.west()); - update(pos.east()); - update(pos.south()); - update(pos.north()); - } -} - -} // namespace tactile::core \ No newline at end of file diff --git a/src/core/algorithm/flood_fill.hpp b/src/core/algorithm/flood_fill.hpp deleted file mode 100644 index f12d07f696..0000000000 --- a/src/core/algorithm/flood_fill.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include // vector - -#include "layer.hpp" -#include "position.hpp" - -namespace tactile::core { - -/** - * \brief Runs a flood fill in the supplied tile layer. - * - * \param layer the tile layer to run the flood fill in. - * \param origin the starting position of the flood fill. - * \param replacement the tile type that will be used as the replacement. - * \param[out] affected the vector that the affected positions will be added to. - * - * \since 0.1.0 - */ -void flood_fill(layer& layer, - const position& origin, - tile_id replacement, - std::vector& affected); - -} // namespace tactile::core \ No newline at end of file diff --git a/src/core/aliases/czstring.hpp b/src/core/aliases/czstring.hpp deleted file mode 100644 index ac331880a2..0000000000 --- a/src/core/aliases/czstring.hpp +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -namespace tactile { - -using czstring = const char*; -using cz16string = const char16_t*; - -} // namespace tactile diff --git a/src/core/aliases/layer_id.hpp b/src/core/aliases/layer_id.hpp deleted file mode 100644 index 5fae23115d..0000000000 --- a/src/core/aliases/layer_id.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct layer_id_t final -{}; - -} // namespace detail - -using layer_id = nenya::mirror_type; - -constexpr auto operator""_layer(unsigned long long value) noexcept -> layer_id -{ - return layer_id{static_cast(value)}; -} - -} // namespace tactile diff --git a/src/core/aliases/map_id.hpp b/src/core/aliases/map_id.hpp deleted file mode 100644 index 3d591ebb0f..0000000000 --- a/src/core/aliases/map_id.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct map_id_t final -{}; - -} // namespace detail - -using map_id = nenya::mirror_type; - -constexpr auto operator""_map(unsigned long long value) noexcept -> map_id -{ - return map_id{static_cast(value)}; -} - -} // namespace tactile diff --git a/src/core/aliases/maybe.hpp b/src/core/aliases/maybe.hpp deleted file mode 100644 index edb628cb09..0000000000 --- a/src/core/aliases/maybe.hpp +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -#include // optional - -namespace tactile { - -template -using maybe = std::optional; - -} diff --git a/src/core/aliases/tile_height.hpp b/src/core/aliases/tile_height.hpp deleted file mode 100644 index 4a43416daa..0000000000 --- a/src/core/aliases/tile_height.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct tile_height_t -{}; - -} // namespace detail - -using tile_height = nenya::mirror_type; - -constexpr auto operator""_th(unsigned long long value) noexcept -> tile_height -{ - return tile_height{static_cast(value)}; -} - -} // namespace tactile diff --git a/src/core/aliases/tile_id.hpp b/src/core/aliases/tile_id.hpp deleted file mode 100644 index bcfff19c85..0000000000 --- a/src/core/aliases/tile_id.hpp +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct tile_id_t final -{}; - -} // namespace detail - -using tile_id = nenya::mirror_type; - -constexpr auto operator""_t(unsigned long long value) noexcept -> tile_id -{ - return tile_id{static_cast(value)}; -} - -inline constexpr tile_id empty{0}; - -} // namespace tactile diff --git a/src/core/aliases/tile_width.hpp b/src/core/aliases/tile_width.hpp deleted file mode 100644 index 3ff138b66f..0000000000 --- a/src/core/aliases/tile_width.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct tile_width_t -{}; - -} // namespace detail - -using tile_width = nenya::mirror_type; - -constexpr auto operator""_tw(unsigned long long value) noexcept -> tile_width -{ - return tile_width{static_cast(value)}; -} - -} // namespace tactile diff --git a/src/core/aliases/tileset_id.hpp b/src/core/aliases/tileset_id.hpp deleted file mode 100644 index 6560e224d2..0000000000 --- a/src/core/aliases/tileset_id.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct tileset_id_t final -{}; - -} // namespace detail - -using tileset_id = nenya::mirror_type; - -constexpr auto operator""_ts(unsigned long long value) noexcept -> tileset_id -{ - return tileset_id{static_cast(value)}; -} - -} // namespace tactile diff --git a/src/core/map/layer.cpp b/src/core/map/layer.cpp deleted file mode 100644 index 9136056f56..0000000000 --- a/src/core/map/layer.cpp +++ /dev/null @@ -1,185 +0,0 @@ -#include "layer.hpp" - -#include // clamp -#include // assert -#include // abs - -#include "algorithm.hpp" -#include "flood_fill.hpp" -#include "tactile_error.hpp" - -namespace tactile::core { -namespace { - -[[nodiscard]] auto create_row(const col_t nCols, const tile_id value = empty) - -> std::vector -{ - std::vector row; - row.reserve(nCols.get()); - row.assign(nCols.get(), value); - return row; -} - -} // namespace - -layer::layer(const row_t nRows, const col_t nCols) -{ - if (nRows < 1_row || nCols < 1_col) { - throw tactile_error{"Invalid layer dimensions!"}; - } - - m_tiles.reserve(nRows.get()); - m_tiles.assign(nRows.get(), create_row(nCols)); - - assert(row_count() == nRows); - assert(col_count() == nCols); -} - -void layer::flood(const position& origin, - const tile_id replacement, - std::vector& positions) -{ - flood_fill(*this, origin, replacement, positions); -} - -void layer::remove_all(const tile_id id) -{ - const auto nRows = row_count().get(); - const auto nCols = col_count().get(); - for (auto r = 0; r < nRows; ++r) { - for (auto c = 0; c < nCols; ++c) { - if (m_tiles[r][c] == id) { - m_tiles[r][c] = empty; - } - } - } -} - -void layer::add_row(const tile_id id) -{ - m_tiles.push_back(create_row(col_count(), id)); -} - -void layer::add_col(const tile_id id) -{ - for (auto& row : m_tiles) { - row.push_back(id); - } -} - -void layer::remove_row() noexcept -{ - if (m_tiles.size() > 1) { - m_tiles.pop_back(); - } -} - -void layer::remove_col() noexcept -{ - for (auto& row : m_tiles) { - if (row.size() > 1) { - row.pop_back(); - } - } -} - -void layer::set_rows(const row_t nRows) -{ - assert(nRows >= 1_row); - - const auto current = row_count(); - - if (nRows == current) { - return; - } - - const auto diff = std::abs(current.get() - nRows.get()); - - if (current < nRows) { - invoke_n(diff, [this] { - add_row(empty); - }); - } else { - invoke_n(diff, [this]() noexcept { - remove_row(); - }); - } -} - -void layer::set_cols(const col_t nCols) -{ - assert(nCols >= 1_col); - - const auto current = col_count(); - - if (nCols == current) { - return; - } - - const auto diff = std::abs(current.get() - nCols.get()); - - if (current < nCols) { - invoke_n(diff, [this] { - add_col(empty); - }); - } else { - invoke_n(diff, [this]() noexcept { - remove_col(); - }); - } -} - -void layer::set_tile(const position& pos, const tile_id id) noexcept -{ - if (in_bounds(pos)) { - m_tiles[pos.row_index()][pos.col_index()] = id; - } -} - -void layer::set_opacity(const double opacity) -{ - m_opacity = std::clamp(opacity, 0.0, 1.0); -} - -void layer::set_name(QString name) -{ - m_name = std::move(name); -} - -void layer::set_visible(const bool visible) noexcept -{ - m_visible = visible; -} - -auto layer::row_count() const noexcept -> row_t -{ - return row_t{static_cast(m_tiles.size())}; -} - -auto layer::col_count() const noexcept -> col_t -{ - assert(!m_tiles.empty()); - return col_t{static_cast(m_tiles[0].size())}; -} - -auto layer::tile_count() const noexcept -> int -{ - return row_count().get() * col_count().get(); -} - -auto layer::tile_at(const position& pos) const -> maybe -{ - if (in_bounds(pos)) { - return m_tiles[pos.row_index()][pos.col_index()]; - } else { - return std::nullopt; - } -} - -auto layer::in_bounds(const position& pos) const noexcept -> bool -{ - const auto row = pos.row_index(); - return (row < m_tiles.size()) && (pos.col_index() < m_tiles[row].size()); -} - -} // namespace tactile::core diff --git a/src/core/map/layer.hpp b/src/core/map/layer.hpp deleted file mode 100644 index 776ad4a0ae..0000000000 --- a/src/core/map/layer.hpp +++ /dev/null @@ -1,303 +0,0 @@ -#pragma once - -#include -#include // invocable -#include // vector - -#include "maybe.hpp" -#include "position.hpp" -#include "tile_id.hpp" - -namespace tactile::core { - -/** - * \class layer - * - * \brief Represents a layer of tiles in a map. - * - * \since 0.1.0 - * - * \see `map` - * - * \headerfile layer.hpp - */ -class layer final -{ - using tile_row = std::vector; - using tile_matrix = std::vector; - - public: - /** - * \brief Creates a tile layer with the specified dimensions. - * - * \details All of the tiles in the created layer are initialized with the - * value of the `empty` tile ID. - * - * \param nRows the initial number of rows in the layer. - * \param nCols the initial number of columns in the layer. - * - * \throws tactile_error if `nRows` or `nCols` aren't greater than 0. - * - * \since 0.1.0 - */ - layer(row_t nRows, col_t nCols); - - /** - * \brief Creates a tile layer. - * - * \since 0.1.0 - */ - layer() : layer{5_row, 5_col} - {} - - /** - * \brief Iterates each tile in the layer. - * - * \tparam T the type of the function object that will be invoked. - * - * \param callable the callable that will be invoked for each tile in the - * layer. - * - * \since 0.1.0 - */ - template T> - void for_each(T&& callable) const - { - const auto endRow = row_count(); - const auto endCol = col_count(); - for (row_t row{0}; row < endRow; ++row) { - for (col_t col{0}; col < endCol; ++col) { - callable(m_tiles[row.get()][col.get()]); - } - } - } - - /** - * \brief Runs a flood fill in the layer. - * - * \param origin the starting position of the flood fill. - * \param replacement the tile type that will be used as the replacement. - * \param[out] positions the vector that the affected positions will be added - * to. - * - * \since 0.1.0 - */ - void flood(const position& origin, - tile_id replacement, - std::vector& positions); - - /** - * \brief Removes all occurrences of the specified ID in the layer. - * - * \param id the ID that will be replaced with `empty`. - * - * \since 0.1.0 - */ - void remove_all(tile_id id); - - /** - * \brief Adds a row to the tile layer. - * - * \param id the tile ID of all of the new cells in the added row. - * - * \since 0.1.0 - */ - void add_row(tile_id id); - - /** - * \brief Adds a column to the tile layer. - * - * \param id the tile ID of all of the new cells in the added column. - * - * \since 0.1.0 - */ - void add_col(tile_id id); - - /** - * \brief Removes a row from the tile layer. - * - * \note The tile layer will always have at least one row, so this method - * has no effect if the tile layer has exactly one row. - * - * \since 0.1.0 - */ - void remove_row() noexcept; - - /** - * \brief Removes a column from the tile layer. - * - * \note The tile layer will always have at least one column, so this - * method has no effect if the tile layer has exactly one column. - * - * \since 0.1.0 - */ - void remove_col() noexcept; - - /** - * \brief Sets the total number of rows in the layer. - * - * \pre `nRows` must be greater than or equal to 1. - * - * \param nRows the new number of rows in the layer. - * - * \since 0.1.0 - */ - void set_rows(row_t nRows); - - /** - * \brief Sets the total number of columns in the layer. - * - * \pre `nCols` must be greater than or equal to 1. - * - * \param nCols the new number of columns in the layer. - * - * \since 0.1.0 - */ - void set_cols(col_t nCols); - - /** - * \brief Sets the tile ID of a tile in the tile layer. - * - * \note This method has no effect if the supplied position is out-of-bounds. - * - * \param pos the position of the tile that will be changed. - * \param id the new tile ID. - * - * \since 0.1.0 - */ - void set_tile(const position& pos, tile_id id) noexcept; - - /** - * \brief Sets the opacity of the layer. - * - * \param opacity the new opacity of the layer, will be clamped to [0, 1]. - * - * \since 0.1.0 - */ - void set_opacity(double opacity); - - /** - * \brief Sets the name of the layer. - * - * \param name the new name of the layer. - * - * \since 0.1.0 - */ - void set_name(QString name); - - /** - * \brief Sets whether or not the tile layer is visible. - * - * \param visible `true` if the tile layer should be visible; `false` - * otherwise. - * - * \since 0.1.0 - */ - void set_visible(bool visible) noexcept; - - /** - * \brief Returns the number of rows in the tile layer. - * - * \note A tile layer always contains at least one row. - * - * \return the number of rows in the tile layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto row_count() const noexcept -> row_t; - - /** - * \brief Returns the number of columns in the tile layer. - * - * \note A tile layer always contains at least one column. - * - * \return the number of columns in the tile layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto col_count() const noexcept -> col_t; - - /** - * \brief Returns the total amount of tiles in the layer. - * - * \return the number of tiles in the layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_count() const noexcept -> int; - - /** - * \brief Returns the ID of the tile at the specified position. - * - * \note This method returns `std::nullopt` if the supplied position - * is out-of-bounds. - * - * \param pos the position to obtain the tile ID of. - * - * \return the ID of the tile at the specified position; `std::nullopt` if the - * position is out-of-bounds. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_at(const position& pos) const -> maybe; - - /** - * \brief Indicates whether or not the specified position is in bounds of the - * tile layer. - * - * \param pos the position that will be checked. - * - * \return `true` if the position is in bounds; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto in_bounds(const position& pos) const noexcept -> bool; - - /** - * \brief Returns the name associated with the layer. - * - * \note By default, layers have no name assigned to them. - * - * \return the name of the layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto name() const -> const QString& - { - return m_name; - } - - /** - * \brief Returns the opacity of the layer. - * - * \return the opacity of the layer, in the range [0, 1]. - * - * \since 0.1.0 - */ - [[nodiscard]] auto opacity() const noexcept -> double - { - return m_opacity; - } - - /** - * \brief Indicates whether or not the tile layer is visible. - * - * \note Tile layers are visible by default. - * - * \return `true` if the tile layer is visible; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto visible() const noexcept -> bool - { - return m_visible; - } - - private: - tile_matrix m_tiles; - QString m_name; - double m_opacity{1}; - bool m_visible{true}; -}; - -} // namespace tactile::core diff --git a/src/core/map/map.cpp b/src/core/map/map.cpp deleted file mode 100644 index e67c2297bb..0000000000 --- a/src/core/map/map.cpp +++ /dev/null @@ -1,306 +0,0 @@ -#include "map.hpp" - -#include - -#include // iter_swap -#include // move - -#include "algorithm.hpp" -#include "tactile_error.hpp" - -namespace tactile::core { - -map::map(const row_t nRows, const col_t nCols) -{ - if (nRows < 1_row || nCols < 1_col) { - throw tactile_error{"Invalid map dimensions!"}; - } - - m_layers.reserve(5); - m_layers.emplace(m_nextLayer, std::make_shared(nRows, nCols)); - - m_activeLayer = m_nextLayer; - ++m_nextLayer; -} - -void map::flood(const position& origin, - const tile_id replacement, - std::vector& positions) -{ - current_layer().flood(origin, replacement, positions); -} - -void map::set_tile(const position& pos, const tile_id id) -{ - current_layer().set_tile(pos, id); -} - -void map::remove_occurrences(const tile_id id) -{ - for (auto& [key, layer] : m_layers) { - layer->remove_all(id); - } -} - -void map::remove_layer(const layer_id id) -{ - Q_ASSERT(m_layers.contains(id)); - - if (m_activeLayer == id) { - m_activeLayer.reset(); - } - - m_layers.erase(id); -} - -auto map::take_layer(const layer_id id) -> std::shared_ptr -{ - Q_ASSERT(m_layers.contains(id)); - - if (m_activeLayer == id) { - m_activeLayer.reset(); - } - - auto layer = m_layers.at(id); - m_layers.erase(id); - - return layer; -} - -void map::select_layer(const layer_id id) -{ - if (m_layers.contains(id)) { - m_activeLayer = id; - } -} - -auto map::add_layer() -> layer_id -{ - const auto id = m_nextLayer; - m_layers.emplace(id, make_layer()); - return id; -} - -void map::add_layer(const layer_id id, std::shared_ptr layer) -{ - Q_ASSERT(!m_layers.contains(id)); - Q_ASSERT(layer); - m_layers.emplace(id, std::move(layer)); -} - -auto map::duplicate_layer(const layer_id id) - -> std::pair>& -{ - Q_ASSERT(m_layers.contains(id)); - const auto& layer = m_layers.at(id); - - const auto newId = m_nextLayer; - auto copy = layer; - - auto& pair = m_layers.emplace(newId, std::move(copy)); - - ++m_nextLayer; - return pair; -} - -void map::add_row(const tile_id id) -{ - for (auto& [key, layer] : m_layers) { - layer->add_row(id); - } -} - -void map::add_col(const tile_id id) -{ - for (auto& [key, layer] : m_layers) { - layer->add_col(id); - } -} - -void map::remove_row() -{ - if (row_count() == 1_row) { - return; - } - - for (auto& [key, layer] : m_layers) { - layer->remove_row(); - } -} - -void map::remove_col() -{ - if (col_count() == 1_col) { - return; - } - - for (auto& [key, layer] : m_layers) { - layer->remove_col(); - } -} - -void map::set_next_layer_id(const layer_id id) noexcept -{ - Q_ASSERT(!has_layer(id)); - m_nextLayer = id; -} - -void map::set_row_count(row_t nRows) -{ - nRows = at_least(nRows, 1_row); - - if (nRows == row_count()) { - return; - } - - for (auto& [key, layer] : m_layers) { - layer->set_rows(nRows); - } -} - -void map::set_col_count(col_t nCols) -{ - nCols = at_least(nCols, 1_col); - - if (nCols == col_count()) { - return; - } - - for (auto& [key, layer] : m_layers) { - layer->set_cols(nCols); - } -} - -void map::set_visibility(const layer_id id, const bool visible) -{ - if (auto* layer = find_layer(id)) { - layer->set_visible(visible); - } -} - -void map::set_opacity(const layer_id id, const double opacity) -{ - if (auto* layer = find_layer(id)) { - layer->set_opacity(opacity); - } -} - -void map::set_name(const layer_id id, const QString& name) -{ - if (auto* layer = find_layer(id)) { - layer->set_name(name); - } -} - -void map::move_layer_back(const layer_id id) -{ - m_layers.move_elem_back(id); -} - -void map::move_layer_forward(const layer_id id) -{ - m_layers.move_elem_forward(id); -} - -auto map::make_layer() -> std::shared_ptr -{ - ++m_nextLayer; - if (!m_activeLayer) { - return std::make_shared(5_row, 5_col); - } else { - return std::make_shared(row_count(), col_count()); - } -} - -auto map::tile_at(const position& position) const -> maybe -{ - return current_layer().tile_at(position); -} - -auto map::index_of(const layer_id id) const -> maybe -{ - return m_layers.index_of(id); -} - -auto map::is_visible(const layer_id id) const -> bool -{ - if (const auto* layer = find_layer(id)) { - return layer->visible(); - } else { - return false; - } -} - -auto map::layer_count() const noexcept -> int -{ - return static_cast(m_layers.size()); -} - -auto map::has_layer(const layer_id id) const -> bool -{ - return m_layers.contains(id); -} - -auto map::in_bounds(const position& pos) const -> bool -{ - const row_t endRow{row_count()}; - const col_t endCol{col_count()}; - - const auto [row, col] = pos.unpack(); - return (row >= 0_row) && (col >= 0_col) && (row < endRow) && (col < endCol); -} - -auto map::row_count() const -> row_t -{ - return current_layer().row_count(); -} - -auto map::col_count() const -> col_t -{ - return current_layer().col_count(); -} - -auto map::tile_count() const -> int -{ - return row_count().get() * col_count().get(); -} - -auto map::width() const -> int -{ - return col_count().get() * m_tileSize.get(); -} - -auto map::height() const -> int -{ - return row_count().get() * m_tileSize.get(); -} - -auto map::current_layer() -> layer& -{ - return *m_layers.at(m_activeLayer.value()); -} - -auto map::current_layer() const -> const layer& -{ - return *m_layers.at(m_activeLayer.value()); -} - -auto map::find_layer(const layer_id id) -> layer* -{ - if (const auto it = m_layers.find(id); it != m_layers.end()) { - return it->second.get(); - } else { - return nullptr; - } -} - -auto map::find_layer(const layer_id id) const -> const layer* -{ - if (const auto it = m_layers.find(id); it != m_layers.end()) { - return it->second.get(); - } else { - return nullptr; - } -} - -} // namespace tactile::core diff --git a/src/core/map/map.hpp b/src/core/map/map.hpp deleted file mode 100644 index 7905fb9242..0000000000 --- a/src/core/map/map.hpp +++ /dev/null @@ -1,561 +0,0 @@ -#pragma once - -#include -#include // invocable -#include // shared_ptr -#include // pair - -#include "layer.hpp" -#include "layer_id.hpp" -#include "maybe.hpp" -#include "tile_size.hpp" -#include "vector_map.hpp" - -namespace tactile::core { - -/** - * \class map - * - * \brief Represents the main tilemaps in the application. - * - * \details Tilemaps are composed by multiple tile layers. - * - * \see `layer` - * - * \since 0.1.0 - * - * \headerfile map.hpp - */ -class map final -{ - public: - using layer_pair = std::pair>; - using layer_map = vector_map>; - using const_iterator = layer_map::const_iterator; - - /** - * \brief Creates an empty map with no layers. - * - * \since 0.1.0 - */ - map() = default; - - /** - * \brief Creates a map with one layer. - * - * \param nRows the initial number of rows in the map. - * \param nCols the initial number of columns in the map. - * - * \throws tactile_error if `nRows` or `nCols` aren't greater than 0. - * - * \since 0.1.0 - */ - map(row_t nRows, col_t nCols); - - /** - * \brief Visits each layer in the map. - * - * \tparam T the type of the function object. - * - * \param callable the callable that will be invoked for each layer. - * - * \since 0.1.0 - */ - template T> - void each_layer(T&& callable) const - { - for (const auto& [key, layer] : m_layers) { - callable(key, *layer); - } - } - - /** - * \brief Runs a flood fill in the currently active layer. - * - * \param origin the starting position of the flood fill. - * \param replacement the tile type that will be used as the replacement. - * \param[out] positions the vector that the affected positions will be added - * to. - * - * \since 0.1.0 - */ - void flood(const position& origin, - tile_id replacement, - std::vector& positions); - - /** - * \brief Sets the value of the tile at the specified position in the - * currently active layer. - * - * \param pos the position of the tile that will be modified. - * \param id the new value of the tile. - * - * \since 0.1.0 - */ - void set_tile(const position& pos, tile_id id); - - /** - * \brief Removes all occurrences of the specified ID in all layers. - * - * \param id the ID that will be replaced with `empty`. - * - * \since 0.1.0 - */ - void remove_occurrences(tile_id id); - - /** - * \brief Adds an empty layer to the map. - * - * \note The added layer will *not* be made the active layer. - * - * \since 0.1.0 - */ - auto add_layer() -> layer_id; - - /** - * \brief Adds a layer to the map. - * - * \note This function does *not* modify the next layer ID property. - * - * \param id the ID that will be associated with the layer. - * \param layer the layer that will be added. - * - * \since 0.1.0 - */ - void add_layer(layer_id id, std::shared_ptr layer); - - /** - * \brief Duplicates the layer associated with the specified ID. - * - * \pre `id` must be associated with an existing layer. - * - * \param id the ID of the layer that will be duplicated. - * - * \return the new layer ID and the duplicated layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto duplicate_layer(layer_id id) -> layer_pair&; - - /** - * \brief Removes the specified layer from the map. - * - * \pre `id` must be associated with an existing layer. - * - * \warning If the removed layer was the active layer, then no other layer - * will be made active. - * - * \since 0.1.0 - */ - void remove_layer(layer_id id); - - /** - * \brief Removes a layer from the map and returns it. - * - * \pre `id` must be associated with an existing layer. - * - * \param id the ID associated with the layer that will be removed. - * - * \return the layer that was removed. - * - * \since 0.1.0 - */ - [[nodiscard]] auto take_layer(layer_id id) -> std::shared_ptr; - - /** - * \brief Selects the tile layer associated with the specified ID. - * - * \note This method has no effect if the supplied ID is invalid. - * - * \param id the layer ID of the tile layer that will be selected. - * - * \since 0.1.0 - */ - void select_layer(layer_id id); - - /** - * \brief Adds a row to the map. - * - * \param id the tile ID that the new tiles will have. - * - * \since 0.1.0 - */ - void add_row(tile_id id); - - /** - * \brief Adds a column to the map. - * - * \param id the tile ID that the new tiles will have. - * - * \since 0.1.0 - */ - void add_col(tile_id id); - - /** - * \brief Removes a row from the map. - * - * \note This method has no effect if the tile map only contains one row. - * - * \since 0.1.0 - */ - void remove_row(); - - /** - * \brief Removes a column from the map. - * - * \note This method has no effect if the tile map only contains one column. - * - * \since 0.1.0 - */ - void remove_col(); - - /** - * \copydoc tile_size::increase() - */ - void increase_tile_size() - { - m_tileSize.increase(); - } - - /** - * \copydoc tile_size::decrease() - */ - void decrease_tile_size() noexcept - { - m_tileSize.decrease(); - } - - /** - * \copydoc tile_size::reset() - */ - void reset_tile_size() noexcept - { - m_tileSize.reset(); - } - - /** - * \brief Sets the next available layer ID. - * - * \pre There mustn't be a layer associated with `id`. - * - * \details This property is automatically incremented when calling - * `add_layer()`. This function is meant to be used when parsing maps from - * save files. - * - * \param id the ID that will be used by the next layer. - * - * \since 0.1.0 - */ - void set_next_layer_id(layer_id id) noexcept; - - /** - * \brief Sets the total number of rows in the map. - * - * \param nRows the new number of rows in the map. Clamped to be at - * least 1. - * - * \since 0.1.0 - */ - void set_row_count(row_t nRows); - - /** - * \brief Sets the total number of columns in the map. - * - * \param nCols the new number of columns in the map. Clamped to be at - * least 1. - * - * \since 0.1.0 - */ - void set_col_count(col_t nCols); - - /** - * \brief Sets the visibility of a tile layer. - * - * \note This function has no effect if the specified layer ID isn't - * associated with a tile layer. - * - * \param id the ID of the layer that will have its visibility changed. - * \param visible `true` if the layer should be visible; `false` otherwise. - * - * \since 0.1.0 - */ - void set_visibility(layer_id id, bool visible); - - /** - * \brief Sets the opacity of a layer. - * - * \note This function has no effect if the specified layer ID isn't - * associated with a layer. - * - * \param id the ID of the layer that will be modified. - * \param opacity the new opacity of the layer, in the range [0, 1]. - * - * \since 0.1.0 - */ - void set_opacity(layer_id id, double opacity); - - /** - * \brief Sets the name of the specified layer. - * - * \note This function has no effect if the specified layer ID isn't - * associated with a layer. - * - * \param id the ID of the layer that will be modified. - * \param name the name that will be associated with the layer. - * - * \since 0.1.0 - */ - void set_name(layer_id id, const QString& name); - - /** - * \brief Moves the specified layer back one step in the render order. - * - * \details This function will make the specified layer be rendered later. - * - * \note This function has no effect if the specified layer ID isn't - * associated with a layer. - * - * \param id the ID associated with the layer that will be moved. - * - * \since 0.1.0 - */ - void move_layer_back(layer_id id); - - /** - * \brief Moves the specified layer forwards one step in the render order. - * - * \details This function will make the specified layer be rendered earlier. - * - * \note This function has no effect if the specified layer ID isn't - * associated with a layer. - * - * \param id the ID associated with the layer that will be moved. - * - * \since 0.1.0 - */ - void move_layer_forward(layer_id id); - - /** - * \brief Creates and returns an empty layer but doesn't add it to the map. - * - * \note This function *does* increment the next layer ID property. - * - * \return the created layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto make_layer() -> std::shared_ptr; - - /** - * \brief Returns the ID of the tile at the specified position. - * - * \param position the position of the tile to query. - * - * \return the ID of the tile at the specified position; `std::nullopt` if the - * position is out-of-bounds. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_at(const position& position) const -> maybe; - - /** - * \brief Returns the index associated with the specified layer. - * - * \param id the ID associated with the layer to obtain the index of. - * - * \return the index of the specified layer; `std::nullopt` if the layer - * wasn't found. - * - * \since 0.1.0 - */ - [[nodiscard]] auto index_of(layer_id id) const -> maybe; - - /** - * \brief Indicates whether or not the layer associated with the specified - * ID is visible. - * - * \details This method returns false if the supplied ID isn't associated with - * a tile layer. Tile layers are visible by default. - * - * \param id the ID of the tile layer that will be checked. - * - * \return `true` if the layer is visible; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto is_visible(layer_id id) const -> bool; - - /** - * \brief Returns the amount of layers present in the map. - * - * \details Tilemaps are initially created with 1 tile layer. - * - * \return the amount of layers present in the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto layer_count() const noexcept -> int; - - /** - * \brief Indicates whether or not the specified layer ID is associated - * with a tile layer. - * - * \param id the tile layer ID that will be checked. - * - * \return `true` if the supplied layer ID is associated with a tile layer; - * `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto has_layer(layer_id id) const -> bool; - - /** - * \brief Indicates whether or not the supplied position is within the bounds - * of the map. - * - * \param pos the position that will be checked. - * - * \return `true` if the supplied positions is in bounds; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto in_bounds(const position& pos) const -> bool; - - /** - * \brief Returns the total number of rows in the map. - * - * \return the amount of rows in the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto row_count() const -> row_t; - - /** - * \brief Returns the total number of columns in the map. - * - * \return the amount of columns in the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto col_count() const -> col_t; - - /** - * \brief Returns the amount of tiles in the map. - * - * \return the number of tiles in the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_count() const -> int; - - /** - * \brief Returns the pixel width of the map. - * - * \return the pixel width of the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto width() const -> int; - - /** - * \brief Returns the pixel height of the map. - * - * \return the pixel height of the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto height() const -> int; - - /** - * \brief Returns the ID of the currently active layer. - * - * \return the ID of the active layer; `std::nullopt` if there is no active - * layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto active_layer_id() const noexcept -> maybe - { - return m_activeLayer; - } - - /** - * \brief Returns the ID that will be used by the next layer. - * - * \return the ID of the next layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto next_layer_id() const noexcept -> layer_id - { - return m_nextLayer; - } - - /** - * \brief Returns the current tile size value. - * - * \return the current tile size. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_tile_size() const noexcept -> int - { - return m_tileSize.get(); - } - - /** - * \brief Returns the layer associated with the specified ID. - * - * \note This function throws if no layer is found. - * - * \param id the ID associated with the desired layer. - * - * \return a reference to the layer associated with the specified ID. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_layer(layer_id id) const -> const layer& - { - return *m_layers.at(id); - } - - /** - * \brief Returns an iterator to the first layer. - * - * \return an iterator to the first layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto begin() const noexcept -> const_iterator - { - return m_layers.begin(); - } - - /** - * \brief Returns an iterator one-past the last layer. - * - * \return an iterator one-past the last layer. - * - * \since 0.1.0 - */ - [[nodiscard]] auto end() const noexcept -> const_iterator - { - return m_layers.end(); - } - - private: - layer_map m_layers; - maybe m_activeLayer; - layer_id m_nextLayer{1}; - tile_size m_tileSize; - - [[nodiscard]] auto current_layer() -> layer&; - - [[nodiscard]] auto current_layer() const -> const layer&; - - [[nodiscard]] auto find_layer(layer_id id) -> layer*; - - [[nodiscard]] auto find_layer(layer_id id) const -> const layer*; -}; - -} // namespace tactile::core diff --git a/src/core/map/map_document.cpp b/src/core/map/map_document.cpp deleted file mode 100644 index 573c9a22e4..0000000000 --- a/src/core/map/map_document.cpp +++ /dev/null @@ -1,381 +0,0 @@ -#include "map_document.hpp" - -#include // move - -#include "add_col.hpp" -#include "add_layer.hpp" -#include "add_row.hpp" -#include "add_tileset.hpp" -#include "bucket_fill.hpp" -#include "erase_sequence.hpp" -#include "remove_col.hpp" -#include "remove_layer.hpp" -#include "remove_row.hpp" -#include "remove_tileset.hpp" -#include "resize_map.hpp" -#include "stamp_sequence.hpp" - -namespace tactile::core { - -map_document::map_document(QObject* parent) - : QObject{parent}, - m_map{std::make_unique()}, - m_tilesets{std::make_unique()}, - m_commands{new command_stack{this}} -{ - setup(); -} - -map_document::map_document(const row_t nRows, - const col_t nCols, - QObject* parent) - : QObject{parent}, - m_map{std::make_unique(nRows, nCols)}, - m_tilesets{std::make_unique()}, - m_commands{new command_stack{this}} -{ - setup(); -} - -void map_document::setup() -{ - m_commands->setUndoLimit(100); - - // clang-format off - connect(m_commands, &command_stack::cleanChanged, this, &map_document::clean_changed); - connect(m_commands, &command_stack::canUndoChanged, this, &map_document::undo_state_updated); - connect(m_commands, &command_stack::canRedoChanged, this, &map_document::redo_state_updated); - connect(m_commands, &command_stack::undoTextChanged, this, &map_document::undo_text_updated); - connect(m_commands, &command_stack::redoTextChanged, this, &map_document::redo_text_updated); - // clang-format on -} - -void map_document::undo() -{ - m_commands->undo(); - - /* Emit clean_changed once more, because we need to take into account that the - document might not feature an associated file path yet (that is what - is_clean does) */ - emit clean_changed(is_clean()); -} - -void map_document::redo() -{ - m_commands->redo(); -} - -void map_document::flood(const position& position, const tile_id replacement) -{ - m_commands->push(m_map.get(), position, replacement); -} - -void map_document::add_stamp_sequence(vector_map&& oldState, - vector_map&& sequence) -{ - m_commands->push(m_map.get(), - std::move(oldState), - std::move(sequence)); -} - -void map_document::add_erase_sequence(vector_map&& oldState) -{ - m_commands->push(m_map.get(), std::move(oldState)); -} - -void map_document::add_row() -{ - m_commands->push(m_map.get()); -} - -void map_document::add_column() -{ - m_commands->push(m_map.get()); -} - -void map_document::remove_row() -{ - m_commands->push(m_map.get()); -} - -void map_document::remove_column() -{ - m_commands->push(m_map.get()); -} - -void map_document::resize(const row_t nRows, const col_t nCols) -{ - Q_ASSERT(nRows > 0_row); - Q_ASSERT(nCols > 0_col); - m_commands->push(m_map.get(), nRows, nCols); -} - -void map_document::add_tileset(const QImage& image, - const QFileInfo& path, - const QString& name, - const tile_width tileWidth, - const tile_height tileHeight) -{ - if (!image.isNull()) { - const auto id = m_tilesets->next_tileset_id(); - const auto gid = m_tilesets->next_global_tile_id(); - - auto ts = std::make_shared(gid, image, tileWidth, tileHeight); - ts->set_name(name); - ts->set_path(path); - - // This will cause an `added_tileset` signal to be emitted - m_commands->push(this, std::move(ts), id); - m_tilesets->increment_next_tileset_id(); - } -} - -void map_document::add_tileset(const tileset_id id, - std::shared_ptr tileset) -{ - m_tilesets->add(id, std::move(tileset)); - emit added_tileset(id); -} - -void map_document::add_tileset(std::shared_ptr tileset) -{ - const auto id = m_tilesets->add(std::move(tileset)); - emit added_tileset(id); -} - -void map_document::remove_tileset(const tileset_id id) -{ - Q_ASSERT(m_tilesets->contains(id)); - - const auto [first, last] = m_tilesets->range_of(id); - - for (auto i = first; i < last; ++i) { - m_map->remove_occurrences(i); - } - - m_tilesets->remove(id); - - emit removed_tileset(id); -} - -void map_document::ui_remove_tileset(const tileset_id id) -{ - m_commands->push(this, - m_tilesets->get_tileset_pointer(id), - id); -} - -void map_document::select_tileset(const tileset_id id) -{ - m_tilesets->select(id); -} - -void map_document::set_tileset_selection(const tileset::selection& selection) -{ - m_tilesets->set_selection(selection); -} - -void map_document::select_layer(const layer_id id) -{ - m_map->select_layer(id); - emit selected_layer(id, m_map->get_layer(id)); -} - -void map_document::add_layer(const layer_id id, - const std::shared_ptr& layer) -{ - Q_ASSERT(layer); - m_map->add_layer(id, layer); - emit added_layer(id, *layer); -} - -void map_document::add_layer() -{ - const auto id = m_map->next_layer_id(); // must be before make_layer call - m_commands->push(this, m_map->make_layer(), id); -} - -void map_document::remove_layer(const layer_id id) -{ - m_commands->push(this, id); -} - -auto map_document::take_layer(const layer_id id) -> std::shared_ptr -{ - return m_map->take_layer(id); -} - -void map_document::duplicate_layer(const layer_id id) -{ - const auto& [newId, layer] = m_map->duplicate_layer(id); - emit added_duplicated_layer(newId, *layer); -} - -void map_document::increase_tile_size() -{ - m_map->increase_tile_size(); -} - -void map_document::decrease_tile_size() -{ - m_map->decrease_tile_size(); -} - -void map_document::reset_tile_size() -{ - m_map->reset_tile_size(); -} - -void map_document::mark_as_clean() -{ - m_commands->setClean(); -} - -void map_document::set_layer_visibility(const layer_id id, const bool visible) -{ - m_map->set_visibility(id, visible); -} - -void map_document::set_layer_opacity(const layer_id id, const double opacity) -{ - m_map->set_opacity(id, opacity); -} - -void map_document::set_layer_name(const layer_id id, const QString& name) -{ - m_map->set_name(id, name); -} - -void map_document::set_path(QFileInfo path) -{ - m_path = std::move(path); -} - -void map_document::move_layer_back(const layer_id id) -{ - m_map->move_layer_back(id); - emit moved_layer_back(id); -} - -void map_document::move_layer_forward(const layer_id id) -{ - m_map->move_layer_forward(id); - emit moved_layer_forward(id); -} - -void map_document::set_tileset_name(const tileset_id id, const QString& name) -{ - m_tilesets->rename(id, name); -} - -void map_document::set_next_layer_id(const layer_id id) noexcept -{ - m_map->set_next_layer_id(id); -} - -void map_document::set_tile(const position& pos, const tile_id id) -{ - m_map->set_tile(pos, id); -} - -auto map_document::is_clean() const -> bool -{ - return m_commands->isClean() && m_path.exists(); -} - -auto map_document::can_undo() const -> bool -{ - return m_commands->canUndo(); -} - -auto map_document::can_redo() const -> bool -{ - return m_commands->canRedo(); -} - -auto map_document::undo_text() const -> QString -{ - return m_commands->undoText(); -} - -auto map_document::redo_text() const -> QString -{ - return m_commands->redoText(); -} - -auto map_document::index_of_layer(const layer_id id) const -> maybe -{ - return m_map->index_of(id); -} - -auto map_document::in_bounds(const position& pos) const -> bool -{ - return m_map->in_bounds(pos); -} - -auto map_document::tile_at(const position& position) const -> maybe -{ - return m_map->tile_at(position); -} - -auto map_document::get_layer(const layer_id id) const -> const layer& -{ - return m_map->get_layer(id); -} - -auto map_document::tile_count() const -> int -{ - return m_map->tile_count(); -} - -auto map_document::layer_count() const noexcept -> int -{ - return m_map->layer_count(); -} - -auto map_document::row_count() const -> row_t -{ - return m_map->row_count(); -} - -auto map_document::col_count() const -> col_t -{ - return m_map->col_count(); -} - -auto map_document::width() const -> int -{ - return m_map->width(); -} - -auto map_document::height() const -> int -{ - return m_map->height(); -} - -auto map_document::current_tile_size() const noexcept -> int -{ - return m_map->current_tile_size(); -} - -auto map_document::current_tileset() const -> const tileset* -{ - return m_tilesets->current_tileset(); -} - -auto map_document::tilesets() const noexcept -> const tileset_manager* -{ - return m_tilesets.get(); -} - -auto map_document::current_layer_id() const noexcept -> maybe -{ - return m_map->active_layer_id(); -} - -auto map_document::path() const -> const QFileInfo& -{ - return m_path; -} - -} // namespace tactile::core diff --git a/src/core/map/map_document.hpp b/src/core/map/map_document.hpp deleted file mode 100644 index 64f4449d88..0000000000 --- a/src/core/map/map_document.hpp +++ /dev/null @@ -1,539 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include // invocable -#include // unique_ptr, shared_ptr -#include // move - -#include "command_stack.hpp" -#include "map.hpp" -#include "maybe.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "tileset_manager.hpp" -#include "vector_map.hpp" - -namespace tactile::core { - -/** - * \class map_document - * - * \brief Represents a map and a history of changes to the map. - * - * \details This class is a wrapper for a map, its associated tilesets and the - * command history, etc. - * - * \see map - * - * \since 0.1.0 - * - * \headerfile map_document.hpp - */ -class map_document final : public QObject -{ - Q_OBJECT - - public: - /** - * \brief Creates an empty map document. - * - * \param parent the parent object. - * - * \since 0.1.0 - */ - explicit map_document(QObject* parent = nullptr); - - /** - * \brief Creates a map document with a map that contains one layer. - * - * \param nRows the initial number of rows in the map. - * \param nCols the initial number of columns in the map. - * \param parent the parent object. - * - * \throws tactile_error if `nRows` or `nCols` aren't greater than 0. - * - * \since 0.1.0 - */ - explicit map_document(row_t nRows, col_t nCols, QObject* parent = nullptr); - - /** - * \brief Reverts the effects of the most recent command. - * - * \note This function has no effect if there is no undoable command. - * - * \since 0.1.0 - * - * \signal `clean_changed` - */ - void undo(); - - /** - * \brief Executes the most recently reverted command. - * - * \note This function has no effect if there is no redoable command. - * - * \since 0.1.0 - */ - void redo(); - - /** - * \brief Performs a flood-fill at the specified position. - * - * \param position the origin position of the flood-fill. - * \param replacement the tile ID that will be used instead of the target ID. - * - * \since 0.1.0 - */ - void flood(const position& position, tile_id replacement); - - /** - * \brief Adds a stamp sequence to the command stack. - * - * \note Stamp sequence commands are not executed when first put onto the - * command stack, since they expect their effect to have been applied before - * the command was created. - * - * \param oldState the previous state of the tiles affected by the stamp - * sequence. - * \param sequence the stamp sequence with the positions and the new tile IDs. - * - * \since 0.1.0 - */ - void add_stamp_sequence(vector_map&& oldState, - vector_map&& sequence); - - /** - * \brief Adds an erase sequence to the command stack. - * - * \note Erase sequence commands are not executed when first put onto the - * command stack, since they expect their effect to have been applied before - * the command was created. - * - * \param oldState the positions of the affected tiles along with their old - * IDs. - * - * \since 0.1.0 - */ - void add_erase_sequence(vector_map&& oldState); - - /** - * \brief Adds a row to the associated map. - * - * \note Consecutive add row commands will be merged into one command. - * - * \since 0.1.0 - */ - void add_row(); - - /** - * \brief Adds a column to the associated map. - * - * \note Consecutive add column commands will be merged into one command. - * - * \since 0.1.0 - */ - void add_column(); - - /** - * \brief Removes a row from the associated map. - * - * \note Consecutive remove row commands will be merged into one command. - * - * \since 0.1.0 - */ - void remove_row(); - - /** - * \brief Removes a column from the associated map. - * - * \note Consecutive remove column commands will be merged into one command. - * - * \since 0.1.0 - */ - void remove_column(); - - /** - * \brief Resizes the map. - * - * \param nRows the new amount of rows in the map. - * \param nCols the new amount of columns in the map. - * - * \since 0.1.0 - */ - void resize(row_t nRows, col_t nCols); - - /** - * \copydoc tileset_manager::add(tileset_id, std::shared_ptr) - * \signal `added_tileset` - */ - void add_tileset(tileset_id id, std::shared_ptr tileset); - - /** - * \copybrief tileset_manager::add(std::shared_ptr) - * \signal `added_tileset` - */ - void add_tileset(std::shared_ptr tileset); - - /** - * \brief Removes a tileset from the document. - * - * \param id the ID associated with the tileset that will be removed. - * - * \since 0.1.0 - * - * \signal `removed_tileset` - */ - void remove_tileset(tileset_id id); - - /** - * \copydoc tileset_manager::select() - */ - void select_tileset(tileset_id id); - - /** - * \copydoc tileset_manager::set_selection() - */ - void set_tileset_selection(const tileset::selection& selection); - - /** - * \copydoc map::select_layer() - * \signal `selected_layer` - */ - void select_layer(layer_id id); - - /** - * \copydoc map::add_layer(layer_id id, std::shared_ptr layer) - * \signal `added_layer` - */ - void add_layer(layer_id id, const std::shared_ptr& layer); - - /** - * \copybrief map::add_layer() - * \signal `added_layer` - */ - void add_layer(); - - /** - * \brief Removes the specified layer from the document. - * - * \pre `id` must be associated with an existing layer. - * - * \param id the ID of the layer that will be removed. - * - * \since 0.1.0 - * - * \signal `removed_layer` - */ - void remove_layer(layer_id id); - - /** - * \copydoc map::take_layer() - */ - auto take_layer(layer_id id) -> std::shared_ptr; - - /** - * \brief Duplicates the layer associated with the specified ID. - * - * \pre `id` must be associated with an existing layer. - * - * \param id the ID associated with the layer that will be duplicated. - * - * \since 0.1.0 - * - * \signal `added_duplicated_layer` - */ - void duplicate_layer(layer_id id); - - /** - * \copydoc map::increase_tile_size() - */ - void increase_tile_size(); - - /** - * \copydoc map::decrease_tile_size() - */ - void decrease_tile_size(); - - /** - * \copydoc map::reset_tile_size() - */ - void reset_tile_size(); - - /** - * \brief Marks the command stack state as "clean". - * - * \details Marking the state of the document as "clean" means that this is - * the default state, used to prevent saving a document unnecessarily when no - * effective change has been made to it. - * - * \note This function should be called every time the document is saved. - * - * \since 0.1.0 - */ - void mark_as_clean(); - - /** - * \copydoc map::set_visibility() - */ - void set_layer_visibility(layer_id id, bool visible); - - /** - * \copydoc map::set_opacity() - */ - void set_layer_opacity(layer_id id, double opacity); - - /** - * \copydoc map::set_name() - */ - void set_layer_name(layer_id id, const QString& name); - - /** - * \brief Sets the file path associated with the map document. - * - * \param path the file path of the map document. - * - * \since 0.1.0 - */ - void set_path(QFileInfo path); - - /** - * \copydoc map::move_layer_back() - * \signal `moved_layer_back` - */ - void move_layer_back(layer_id id); - - /** - * \copydoc map::move_layer_forward() - * \signal `moved_layer_forward` - */ - void move_layer_forward(layer_id id); - - /** - * \brief Sets the name of the tileset associated with the specified ID. - * - * \param id the ID associated with the tileset that will be renamed. - * \param name the new name of the tileset. - * - * \since 0.1.0 - */ - void set_tileset_name(tileset_id id, const QString& name); - - /** - * \copydoc map::set_next_layer_id() - */ - void set_next_layer_id(layer_id id) noexcept; - - /** - * \copydoc map::set_tile() - */ - void set_tile(const position& pos, tile_id id); - - /** - * \brief Iterates each tileset associated with the document. - * - * \tparam T the type of the function object. - * - * \param callable the function object that will be invoked for each tileset. - * - * \since 0.1.0 - */ - template T> - void each_tileset(T&& callable) const - { - for (const auto& [id, tileset] : *m_tilesets) { - callable(id, *tileset); - } - } - - /** - * \brief Iterates each layer associated with the document. - * - * \tparam T the type of the function object. - * - * \param callable the function object that will be invoked for each layer. - * - * \since 0.1.0 - */ - template T> - void each_layer(T&& callable) const - { - for (const auto& [key, layer] : *m_map) { - callable(key, *layer); - } - } - - [[nodiscard]] auto is_clean() const -> bool; - - /** - * \brief Indicates whether or not there is an undoable command. - * - * \return `true` if there is an undoable command; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto can_undo() const -> bool; - - /** - * \brief Indicates whether or not there is an redoable command. - * - * \return `true` if there is an redoable command; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto can_redo() const -> bool; - - /** - * \brief Returns the text associated with the currently undoable command. - * - * \return the text associated with the currently undoable command. - * - * \since 0.1.0 - */ - [[nodiscard]] auto undo_text() const -> QString; - - /** - * \brief Returns the text associated with the currently redoable command. - * - * \return the text associated with the currently redoable command. - * - * \since 0.1.0 - */ - [[nodiscard]] auto redo_text() const -> QString; - - /** - * \copydoc map::index_of() - */ - [[nodiscard]] auto index_of_layer(layer_id id) const -> maybe; - - /** - * \copydoc map::in_bounds() - */ - [[nodiscard]] auto in_bounds(const position& pos) const -> bool; - - /** - * \copydoc map::tile_at() - */ - [[nodiscard]] auto tile_at(const position& position) const -> maybe; - - /** - * \copydoc map::get_layer() - */ - [[nodiscard]] auto get_layer(layer_id id) const -> const layer&; - - /** - * \copydoc map::tile_count() - */ - [[nodiscard]] auto tile_count() const -> int; - - /** - * \copydoc map::layer_count() - */ - [[nodiscard]] auto layer_count() const noexcept -> int; - - /** - * \copydoc map::row_count() - */ - [[nodiscard]] auto row_count() const -> row_t; - - /** - * \copydoc map::col_count() - */ - [[nodiscard]] auto col_count() const -> col_t; - - /** - * \copydoc map::width() - */ - [[nodiscard]] auto width() const -> int; - - /** - * \copydoc map::height() - */ - [[nodiscard]] auto height() const -> int; - - /** - * \copydoc map::current_tile_size() - */ - [[nodiscard]] auto current_tile_size() const noexcept -> int; - - /** - * \copydoc tileset_manager::current_tileset() - */ - [[nodiscard]] auto current_tileset() const -> const tileset*; - - /** - * \brief Returns a pointer to the associated tileset manager. - * - * \return a pointer to the associated tileset manager. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tilesets() const noexcept -> const tileset_manager*; - - /** - * \copydoc map::active_layer_id() - */ - [[nodiscard]] auto current_layer_id() const noexcept -> maybe; - - /** - * \brief Returns the file path associated with the map document. - * - * \return the file path associated with the map document. - * - * \since 0.1.0 - */ - [[nodiscard]] auto path() const -> const QFileInfo&; - - signals: - void undo_state_updated(bool canUndo); - void redo_state_updated(bool canRedo); - void undo_text_updated(const QString& text); - void redo_text_updated(const QString& text); - void clean_changed(bool clean); - - void added_tileset(tileset_id); - void removed_tileset(tileset_id); - - void added_layer(layer_id, const layer&); - void added_duplicated_layer(layer_id, const layer&); - void selected_layer(layer_id, const layer&); - void removed_layer(layer_id); - void moved_layer_back(layer_id); - void moved_layer_forward(layer_id); - - public slots: - /** - * \brief Adds a tileset to the document. - * - * \note This function has no effect if the tileset cannot be added. - * - * \param image the image that contains the tile images. - * \param path the file path of the tileset image. - * \param name the name associated with the tileset. - * \param tileWidth the width of the tiles in the tileset. - * \param tileHeight the height of the tiles in the tileset. - * - * \since 0.1.0 - * - * \signal `added_tileset` - */ - void add_tileset(const QImage& image, - const QFileInfo& path, - const QString& name, - tile_width tileWidth, - tile_height tileHeight); - - void ui_remove_tileset(tileset_id id); - - private: - std::unique_ptr m_map; - std::unique_ptr m_tilesets; - command_stack* m_commands{}; - QFileInfo m_path; - - void setup(); -}; - -} // namespace tactile::core diff --git a/src/core/map/map_manager.cpp b/src/core/map/map_manager.cpp deleted file mode 100644 index 7320ea0bb0..0000000000 --- a/src/core/map/map_manager.cpp +++ /dev/null @@ -1,139 +0,0 @@ -#include "map_manager.hpp" - -namespace tactile::core { - -map_manager::map_manager(QObject* parent) : QObject{parent} -{} - -void map_manager::emit_undo_redo_update() -{ - if (const auto* document = current_document(); document) { - emit undo_state_updated(document->can_undo()); - emit redo_state_updated(document->can_redo()); - emit undo_text_updated(document->undo_text()); - emit redo_text_updated(document->redo_text()); - } else { - emit undo_state_updated(false); - emit redo_state_updated(false); - emit undo_text_updated(QStringLiteral(u"")); - emit redo_text_updated(QStringLiteral(u"")); - } -} - -auto map_manager::add() -> map_id -{ - return add(new map_document{5_row, 5_col, this}); -} - -auto map_manager::add(map_document* document) -> map_id -{ - Q_ASSERT(document); - Q_ASSERT(!m_documents.contains(m_nextId)); - - document->setParent(this); - - const auto bind = [document, this](auto&& signal, auto&& slot) { - connect(document, signal, this, slot); - }; - - // clang-format off - bind(&map_document::undo_state_updated, &map_manager::undo_state_updated); - bind(&map_document::redo_state_updated, &map_manager::redo_state_updated); - bind(&map_document::undo_text_updated, &map_manager::undo_text_updated); - bind(&map_document::redo_text_updated, &map_manager::redo_text_updated); - bind(&map_document::clean_changed, &map_manager::clean_changed); - bind(&map_document::added_tileset, &map_manager::added_tileset); - bind(&map_document::removed_tileset, &map_manager::removed_tileset); - bind(&map_document::added_layer, &map_manager::added_layer); - bind(&map_document::added_duplicated_layer, &map_manager::added_duplicated_layer); - bind(&map_document::removed_layer, &map_manager::removed_layer); - bind(&map_document::selected_layer, &map_manager::selected_layer); - bind(&map_document::moved_layer_back, &map_manager::moved_layer_back); - bind(&map_document::moved_layer_forward, &map_manager::moved_layer_forward); - // clang-format on - - const auto id = m_nextId; - m_documents.emplace(id, document); - m_current = id; - - ++m_nextId; - - emit_undo_redo_update(); - - return id; -} - -void map_manager::close(map_id id) -{ - Q_ASSERT(m_documents.contains(id)); - - m_documents.at(id)->disconnect(); - m_documents.erase(id); - - if (m_current && (m_current->get() == id.get())) { - m_current = std::nullopt; - emit_undo_redo_update(); - } - - if (!m_documents.empty()) { - m_current = m_documents.begin()->first; - emit_undo_redo_update(); - } -} - -void map_manager::select(map_id id) -{ - Q_ASSERT(m_documents.contains(id)); - - if (m_current != id) { - m_current = id; - emit_undo_redo_update(); - emit clean_changed(current_document()->is_clean()); - } -} - -auto map_manager::has_active_map() const noexcept -> bool -{ - return m_current.has_value(); -} - -auto map_manager::at(map_id id) -> map_document* -{ - if (const auto it = m_documents.find(id); it != m_documents.end()) { - return it->second; - } else { - return nullptr; - } -} - -auto map_manager::at(map_id id) const -> const map_document* -{ - if (const auto it = m_documents.find(id); it != m_documents.end()) { - return it->second; - } else { - return nullptr; - } -} - -auto map_manager::current_map_id() const -> maybe -{ - return m_current; -} - -auto map_manager::current_document() -> map_document* -{ - return m_current ? m_documents.at(m_current.value()) : nullptr; -} - -auto map_manager::current_document() const -> const map_document* -{ - return m_current ? m_documents.at(m_current.value()) : nullptr; -} - -auto map_manager::current_tileset() const -> const tileset* -{ - const auto* document = current_document(); - return document ? document->current_tileset() : nullptr; -} - -} // namespace tactile::core diff --git a/src/core/map/map_manager.hpp b/src/core/map/map_manager.hpp deleted file mode 100644 index cd5192eea3..0000000000 --- a/src/core/map/map_manager.hpp +++ /dev/null @@ -1,176 +0,0 @@ -#pragma once - -#include -#include -#include -#include - -#include "map_document.hpp" -#include "map_id.hpp" -#include "maybe.hpp" -#include "vector_map.hpp" - -namespace tactile::core { - -/** - * \class map_manager - * - * \brief Manages multiple map documents. - * - * \since 0.1.0 - * - * \headerfile map_manager.hpp - */ -class map_manager final : public QObject -{ - Q_OBJECT - - using storage_type = vector_map; - - public: - using iterator = typename storage_type::iterator; - using const_iterator = typename storage_type::const_iterator; - - explicit map_manager(QObject* parent = nullptr); - - /** - * \brief Adds a new map document. - * - * \return the map ID that associated with the document. - * - * \since 0.1.0 - */ - [[nodiscard]] auto add() -> map_id; - - /** - * \brief Adds a new map document. - * - * \note The model claims ownership of the supplied document. - * - * \param document a pointer to the document that will be added, can't be - * null. - * - * \return the map ID that was associated with the document. - * - * \since 0.1.0 - * - * \signal `undo_state_updated`, `redo_state_updated`, `undo_text_updated`, - * `redo_text_updated`. - */ - [[nodiscard]] auto add(map_document* document) -> map_id; - - /** - * \brief Closes the map document associated with the specified map ID. - * - * \pre `id` must be associated with an existing map document. - * - * \param id the ID of the map that will be closed. - * - * \since 0.1.0 - * - * \signal `undo_state_updated`, `redo_state_updated`, `undo_text_updated`, - * `redo_text_updated`. - */ - void close(map_id id); - - /** - * \brief Makes the map document associated with the specified ID active. - * - * \pre `id` must be associated with an existing map document. - * - * \param id the ID of the map that will be selected. - * - * \since 0.1.0 - * - * \signal `undo_state_updated`, `redo_state_updated`, `undo_text_updated`, - * `redo_text_updated`, `clean_changed`. - */ - void select(map_id id); - - /** - * \brief Indicates whether or not there is an active map document. - * - * \return `true` if there is an active map document; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto has_active_map() const noexcept -> bool; - - /** - * \brief Returns the map document associated with the specified map ID. - * - * \param id the ID of the desired map document. - * - * \return a pointer to the associated map document; `nullptr` if no such - * document exists. - * - * \since 0.1.0 - */ - [[nodiscard]] auto at(map_id id) -> map_document*; - - /** - * \copydoc at() - */ - [[nodiscard]] auto at(map_id id) const -> const map_document*; - - /** - * \brief Returns the ID of the currently active map document. - * - * \return the ID associated with the current map document; `std::nullopt` if - * there is no active document. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_map_id() const -> maybe; - - /** - * \brief Returns the currently active map document. - * - * \return a pointer to the currently active map document; `nullptr` if there - * is no such document. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_document() -> map_document*; - - /** - * \copydoc current_document() - */ - [[nodiscard]] auto current_document() const -> const map_document*; - - /** - * \brief Returns the current tileset in the the current map document. - * - * \return the current tileset in the current map document; `nullptr` if there - * was no active map document or no active tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_tileset() const -> const tileset*; - - signals: - void undo_state_updated(bool canUndo); - void redo_state_updated(bool canRedo); - void undo_text_updated(const QString& text); - void redo_text_updated(const QString& text); - void clean_changed(bool clean); - - void added_tileset(tileset_id id); - void removed_tileset(tileset_id id); - - void added_layer(layer_id id, const layer& layer); - void added_duplicated_layer(layer_id id, const layer& layer); - void selected_layer(layer_id id, const layer& layer); - void removed_layer(layer_id id); - void moved_layer_back(layer_id id); - void moved_layer_forward(layer_id id); - - private: - maybe m_current; - storage_type m_documents; - map_id m_nextId{1}; - - void emit_undo_redo_update(); -}; - -} // namespace tactile::core diff --git a/src/core/model.cpp b/src/core/model.cpp deleted file mode 100644 index 02f5fc593c..0000000000 --- a/src/core/model.cpp +++ /dev/null @@ -1,300 +0,0 @@ -#include "model.hpp" - -#include "map_manager.hpp" - -namespace tactile::core { - -model::model() : m_maps{new map_manager{this}}, m_tools{this} -{ - // clang-format off - connect(m_maps, &map_manager::undo_state_updated, this, &model::undo_state_updated); - connect(m_maps, &map_manager::redo_state_updated, this, &model::redo_state_updated); - connect(m_maps, &map_manager::undo_text_updated, this, &model::undo_text_updated); - connect(m_maps, &map_manager::redo_text_updated, this, &model::redo_text_updated); - connect(m_maps, &map_manager::clean_changed, this, &model::clean_changed); - connect(m_maps, &map_manager::added_layer, this, &model::added_layer); - connect(m_maps, &map_manager::added_duplicated_layer, this, &model::added_duplicated_layer); - connect(m_maps, &map_manager::removed_layer, this, &model::removed_layer); - connect(m_maps, &map_manager::selected_layer, this, &model::selected_layer); - connect(m_maps, &map_manager::moved_layer_back, this, &model::moved_layer_back); - connect(m_maps, &map_manager::moved_layer_forward, this, &model::moved_layer_forward); - connect(m_maps, &map_manager::removed_tileset, this, &model::removed_tileset); - - connect(m_maps, &map_manager::added_tileset, [this](tileset_id id) { - const auto& tileset = current_document()->tilesets()->at(id); - emit added_tileset(current_map_id().value(), id, tileset); - }); - // clang-format on -} - -auto model::add_map() -> map_id -{ - return m_maps->add(); -} - -auto model::add_map(map_document* document) -> map_id -{ - return m_maps->add(document); -} - -auto model::has_active_map() const noexcept -> bool -{ - return m_maps->has_active_map(); -} - -auto model::get_document(const map_id id) -> map_document* -{ - return m_maps->at(id); -} - -auto model::current_map_id() const -> maybe -{ - return m_maps->current_map_id(); -} - -auto model::current_document() -> map_document* -{ - return m_maps->current_document(); -} - -auto model::current_document() const -> const map_document* -{ - return m_maps->current_document(); -} - -void model::undo() -{ - if (auto* document = current_document()) { - document->undo(); - emit redraw(); - } -} - -void model::redo() -{ - if (auto* document = current_document()) { - document->redo(); - emit redraw(); - } -} - -void model::resize_map(const row_t nRows, const col_t nCols) -{ - if (auto* document = current_document()) { - document->resize(nRows, nCols); - emit redraw(); - } -} - -void model::add_row() -{ - if (auto* document = current_document()) { - document->add_row(); - emit redraw(); - } -} - -void model::add_col() -{ - if (auto* document = current_document()) { - document->add_column(); - emit redraw(); - } -} - -void model::remove_row() -{ - if (auto* document = current_document()) { - document->remove_row(); - emit redraw(); - } -} - -void model::remove_col() -{ - if (auto* document = current_document()) { - document->remove_column(); - emit redraw(); - } -} - -void model::add_layer() -{ - if (auto* document = current_document()) { - document->add_layer(); - } -} - -void model::remove_layer(const layer_id id) -{ - if (auto* document = current_document()) { - document->remove_layer(id); - } -} - -void model::select_layer(const layer_id id) -{ - if (auto* document = current_document()) { - document->select_layer(id); - emit redraw(); - } -} - -void model::select_tool(const tool_id id) -{ - m_tools.select(id); -} - -void model::select_tileset(const tileset_id id) -{ - if (auto* document = current_document()) { - document->select_tileset(id); - } -} - -void model::set_tileset_selection(const tileset::selection& selection) -{ - if (auto* document = current_document()) { - document->set_tileset_selection(selection); - } -} - -void model::set_layer_visibility(const layer_id id, const bool visible) -{ - if (auto* document = current_document()) { - document->set_layer_visibility(id, visible); - emit redraw(); - } -} - -void model::set_layer_opacity(const layer_id id, const double opacity) -{ - if (auto* document = current_document()) { - document->set_layer_opacity(id, opacity); - emit redraw(); - } -} - -void model::set_layer_name(const layer_id id, const QString& name) -{ - if (auto* document = current_document()) { - document->set_layer_name(id, name); - emit redraw(); - } -} - -void model::move_layer_back(const layer_id id) -{ - if (auto* document = current_document()) { - document->move_layer_back(id); - emit redraw(); - } -} - -void model::move_layer_forward(const layer_id id) -{ - if (auto* document = current_document()) { - document->move_layer_forward(id); - emit redraw(); - } -} - -void model::duplicate_layer(const layer_id id) -{ - if (auto* document = current_document()) { - document->duplicate_layer(id); - emit redraw(); - } -} - -void model::increase_tile_size() -{ - if (auto* document = current_document()) { - document->increase_tile_size(); - emit redraw(); - } -} - -void model::decrease_tile_size() -{ - if (auto* document = current_document()) { - document->decrease_tile_size(); - emit redraw(); - } -} - -void model::reset_tile_size() -{ - if (auto* document = current_document()) { - document->reset_tile_size(); - emit redraw(); - } -} - -void model::create_tileset(const QImage& image, - const QFileInfo& path, - const QString& name, - const tile_width tileWidth, - const tile_height tileHeight) -{ - if (auto* document = current_document()) { - document->add_tileset(image, path, name, tileWidth, tileHeight); - } -} - -void model::remove_tileset(const tileset_id id) -{ - if (auto* document = current_document()) { - document->ui_remove_tileset(id); - emit redraw(); - } -} - -void model::set_tileset_name(const tileset_id id, const QString& name) -{ - if (auto* document = current_document()) { - document->set_tileset_name(id, name); - } -} - -void model::select_map(const map_id id) -{ - m_maps->select(id); - - auto* document = m_maps->current_document(); - Q_ASSERT(document); - - emit switched_map(id, *document); -} - -void model::close_map(const map_id id) -{ - m_maps->close(id); -} - -void model::mouse_pressed(QMouseEvent* event, const QPointF& mapPosition) -{ - m_tools.pressed(event, mapPosition); -} - -void model::mouse_moved(QMouseEvent* event, const QPointF& mapPosition) -{ - m_tools.moved(event, mapPosition); -} - -void model::mouse_released(QMouseEvent* event, const QPointF& mapPosition) -{ - m_tools.released(event, mapPosition); -} - -void model::mouse_entered(QEvent* event) -{ - m_tools.entered(event); -} - -void model::mouse_exited(QEvent* event) -{ - m_tools.exited(event); -} - -} // namespace tactile::core diff --git a/src/core/model.hpp b/src/core/model.hpp deleted file mode 100644 index 0cec41c50a..0000000000 --- a/src/core/model.hpp +++ /dev/null @@ -1,355 +0,0 @@ -#pragma once - -#include - -#include "layer_id.hpp" -#include "map_id.hpp" -#include "maybe.hpp" -#include "tileset.hpp" -#include "tileset_id.hpp" -#include "tool_id.hpp" -#include "tool_model.hpp" - -namespace tactile::core { - -class map_document; -class map_manager; -class layer; - -/** - * \class model - * - * \brief Represents the main interface for the core of the application. - * - * \since 0.1.0 - * - * \headerfile model.hpp - */ -class model final : public QObject -{ - Q_OBJECT - - public: - model(); - - /** - * \copydoc map_manager::add() - */ - [[nodiscard]] auto add_map() -> map_id; - - /** - * \copydoc map_manager::add(map_document* document) - */ - [[nodiscard]] auto add_map(map_document* document) -> map_id; - - /** - * \copydoc map_manager::has_active_map() - */ - [[nodiscard]] auto has_active_map() const noexcept -> bool; - - /** - * \copydoc map_manager::at() - */ - [[nodiscard]] auto get_document(map_id id) -> map_document*; - - /** - * \copydoc map_manager::current_map_id() - */ - [[nodiscard]] auto current_map_id() const -> maybe; - - /** - * \copydoc map_manager::current_document() - */ - [[nodiscard]] auto current_document() -> map_document*; - - /** - * \copydoc current_document() - */ - [[nodiscard]] auto current_document() const -> const map_document*; - - signals: - void redraw(); - - void switched_map(map_id id, const map_document& document); - - void added_layer(layer_id id, const layer& layer); - void added_duplicated_layer(layer_id id, const layer& layer); - void selected_layer(layer_id id, const layer& layer); - void removed_layer(layer_id id); - void moved_layer_back(layer_id id); - void moved_layer_forward(layer_id id); - - void disable_stamp_preview(); - void enable_stamp_preview(const position& position); - - void undo_state_updated(bool canUndo); - void redo_state_updated(bool canRedo); - void undo_text_updated(const QString& text); - void redo_text_updated(const QString& text); - void clean_changed(bool clean); - - void added_tileset(map_id map, tileset_id id, const tileset& tileset); - void removed_tileset(tileset_id id); - - public slots: - /** - * \brief Reverts the effects of the last performed command. - * - * \note This function has no effect if there is no active map document. - * - * \since 0.1.0 - * - * \signal `redraw`, `clean_changed` - */ - void undo(); - - /** - * \brief Restores the effects of the last undone command. - * - * \note This function has no effect if there is no active map document. - * - * \since 0.1.0 - * - * \signal `redraw` - */ - void redo(); - - /** - * \brief Resizes the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \param nRows the new number of rows, must be greater than 0. - * \param nCols the new number of columns, must be greater than 0. - * - * \see cmd::resize_map - * - * \since 0.1.0 - * - * \signal `redraw` - */ - void resize_map(row_t nRows, col_t nCols); - - /** - * \brief Adds a row to the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \see cmd::add_row - * - * \since 0.1.0 - * - * \signal `redraw` - */ - void add_row(); - - /** - * \brief Adds a column to the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \see cmd::add_col - * - * \since 0.1.0 - * - * \signal `redraw` - */ - void add_col(); - - /** - * \brief Removes a row from the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \see cmd::remove_row - * - * \since 0.1.0 - */ - void remove_row(); - - /** - * \brief Removes a column from the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \see cmd::remove_col - * - * \since 0.1.0 - */ - void remove_col(); - - /** - * \brief Adds a layer to the currently active map. - * - * \note This function has no effect if there is no active map document. - * - * \since 0.1.0 - * - * \signal `added_layer` - */ - void add_layer(); - - /** - * \brief Removes the specified layer from the currently active map. - * - * \param id the ID associated with the layer that will be removed. - * - * \since 0.1.0 - * - * \signal `removed_layer`. - */ - void remove_layer(layer_id id); - - /** - * \brief Selects the tile layer associated with the specified index. - * - * \note This method has no effect if the supplied index isn't associated - * with a tile layer or if there is no active map document. - * - * \param id the index of the tile layer that will be selected. - * - * \since 0.1.0 - * - * \signal `selected_layer`, `redraw` - */ - void select_layer(layer_id id); - - /** - * \copydoc tool_model::select(tool_id) - */ - void select_tool(tool_id id); - - /** - * \copydoc map_document::select_tileset() - */ - void select_tileset(tileset_id id); - - /** - * \copydoc map_document::set_tileset_selection() - */ - void set_tileset_selection(const tileset::selection& selection); - - /** - * \copydoc map_document::set_layer_visibility() - * \signal `redraw` - */ - void set_layer_visibility(layer_id id, bool visible); - - /** - * \copydoc map_document::set_layer_opacity() - * \signal `redraw` - */ - void set_layer_opacity(layer_id id, double opacity); - - /** - * \copydoc map_document::set_layer_name() - * \signal `redraw` - */ - void set_layer_name(layer_id id, const QString& name); - - /** - * \copydoc map_document::move_layer_back() - * \signal `redraw` - */ - void move_layer_back(layer_id id); - - /** - * \copydoc map_document::move_layer_forward() - * \signal `redraw` - */ - void move_layer_forward(layer_id id); - - /** - * \copydoc map_document::duplicate_layer() - * \signal `redraw` - */ - void duplicate_layer(layer_id id); - - /** - * \brief Increases the tile size that is being used by the currently active - * map. - * - * \since 0.1.0 - */ - void increase_tile_size(); - - /** - * \brief Decreases the tile size that is being used by the currently active - * map. - * - * \since 0.1.0 - */ - void decrease_tile_size(); - - /** - * \brief Resets the tile size that is being used by the currently active - * map to its default value. - * - * \since 0.1.0 - */ - void reset_tile_size(); - - // clang-format off - /** - * \copydoc map_document::add_tileset(const QImage&, const QFileInfo&, const QString&, tile_width, tile_height) - */ - void create_tileset(const QImage& image, - const QFileInfo& path, - const QString& name, - tile_width tileWidth, - tile_height tileHeight); - // clang-format on - - /** - * \copydoc map_document::ui_remove_tileset() - * \signal `redraw` - */ - void remove_tileset(tileset_id id); - - /** - * \copydoc map_document::set_tileset_name() - */ - void set_tileset_name(tileset_id id, const QString& name); - - /** - * \copydoc map_manager::select() - * \signal `switched_map` - */ - void select_map(map_id id); - - /** - * \copydoc map_manager::close() - */ - void close_map(map_id id); - - /** - * \copydoc tool_model::pressed() - */ - void mouse_pressed(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \copydoc tool_model::moved() - */ - void mouse_moved(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \copydoc tool_model::released() - */ - void mouse_released(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \copydoc tool_model::entered() - */ - void mouse_entered(QEvent* event); - - /** - * \copydoc tool_model::exited() - */ - void mouse_exited(QEvent* event); - - private: - map_manager* m_maps{}; - tool_model m_tools; -}; - -} // namespace tactile::core \ No newline at end of file diff --git a/src/core/position.hpp b/src/core/position.hpp deleted file mode 100644 index 756bc7c720..0000000000 --- a/src/core/position.hpp +++ /dev/null @@ -1,324 +0,0 @@ -#pragma once - -#include // size_t -#include // pair - -#include "algorithm.hpp" -#include "nenya.hpp" - -namespace tactile { -namespace detail { - -struct row_tag final -{}; - -struct col_tag final -{}; - -} // namespace detail - -using row_t = nenya::mirror_type; -using col_t = nenya::mirror_type; - -/** - * \brief Creates a row value. - * - * \param value the row index. - * - * \return a row value. - * - * \since 0.1.0 - */ -[[nodiscard]] constexpr auto operator"" _row(unsigned long long value) noexcept - -> row_t -{ - return row_t{static_cast(value)}; -} - -/** - * \brief Creates a column value. - * - * \param value the column index. - * - * \return a column value. - * - * \since 0.1.0 - */ -[[nodiscard]] constexpr auto operator"" _col(unsigned long long value) noexcept - -> col_t -{ - return col_t{static_cast(value)}; -} - -namespace core { - -/** - * \class position - * - * \brief Represents a row- and column-based position. - * - * \since 0.1.0 - * - * \headerfile position.hpp - */ -class position final -{ - public: - /** - * \brief Creates a map position that represents (0, 0). - * - * \since 0.1.0 - */ - constexpr position() noexcept = default; - - /** - * \brief Creates a map position. - * - * \param row the row value of the map position, clamped to zero if negative. - * \param col the column value of the map position, clamped to zero if - * negative. - * - * \since 0.1.0 - */ - constexpr position(const row_t row, const col_t col) noexcept - : m_row{at_least(row.get(), 0)}, - m_col{at_least(col.get(), 0)} - {} - - /** - * \brief Sets the row coordinate of the map position. - * - * \param row the new row value of the map position, clamped to zero if - * negative. - * - * \since 0.1.0 - */ - constexpr void set_row(const row_t row) noexcept - { - m_row = at_least(row.get(), 0); - } - - /** - * \brief Sets the column coordinate of the map position. - * - * \param col the new column value of the map position, clamped to zero if - * negative. - * - * \since 0.1.0 - */ - constexpr void set_col(const col_t col) noexcept - { - m_col = at_least(col.get(), 0); - } - - /** - * \brief Creates and returns a position that is offset from this position. - * - * \param row the offset that will be added to the row index. - * \param col the offset that will be added to the column index. - * - * \return a position that is offset from this position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto offset_by(const row_t row, - const col_t col) const noexcept - -> position - { - return {row_t{m_row} + row, col_t{m_col} + col}; - } - - /** - * \brief Returns a map position that is one step north of this map position. - * - * \return a map position that is one step north of this map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto north() const noexcept -> position - { - return {row_t{m_row - 1}, col_t{m_col}}; - } - - /** - * \brief Returns a map position that is one step to the east of this map - * position. - * - * \return a map position that is one step to the east of this map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto east() const noexcept -> position - { - return {row_t{m_row}, col_t{m_col + 1}}; - } - - /** - * \brief Returns a map position that is one step south of this map position. - * - * \return a map position that is one step south of this map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto south() const noexcept -> position - { - return {row_t{m_row + 1}, col_t{m_col}}; - } - - /** - * \brief Returns a map position that is one step to the west of this map - * position. - * - * \return a map position that is one step to the west of this map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto west() const noexcept -> position - { - return {row_t{m_row}, col_t{m_col - 1}}; - } - - /** - * \brief Returns a pair that holds the row and column values. - * - * \details This function is meant to be used with structured bindings, as a - * convenient way to deconstruct the position. - * - * \return a pair that holds the coordinates of the position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto unpack() const noexcept - -> std::pair - { - return {row(), col()}; - } - - /** - * \brief Returns the row index of the map position. - * - * \note The returned value is never negative. - * - * \return the row index of the map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto row() const noexcept -> row_t - { - return row_t{m_row}; - } - - /** - * \brief Returns the column index of the map position. - * - * \note The returned value is never negative. - * - * \return the column index of the map position. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto col() const noexcept -> col_t - { - return col_t{m_col}; - } - - /** - * \brief Returns the row index associated with the map position. - * - * \details This function is meant to be used when indexing vectors, etc. - * - * \return the row index. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto row_index() const noexcept -> std::size_t - { - return static_cast(m_row); - } - - /** - * \brief Returns the column index associated with the map position. - * - * \details This function is meant to be used when indexing vectors, etc. - * - * \return the column index. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto col_index() const noexcept -> std::size_t - { - return static_cast(m_col); - } - - /** - * \brief Returns the column index converted to an x-coordinate. - * - * \param tileSize the current tile size. - * - * \return the column index converted to an x-coordinate. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto col_to_x(const int tileSize) const noexcept - -> int - { - return m_col * tileSize; - } - - /** - * \brief Returns the row index converted to a y-coordinate. - * - * \param tileSize the current tile size. - * - * \return the row index converted to a y-coordinate. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr auto row_to_y(const int tileSize) const noexcept - -> int - { - return m_row * tileSize; - } - - [[nodiscard]] auto operator<=>(const position&) const noexcept = default; - - private: - // not using the row and col types in order to default the spaceship operator - int m_row{}; - int m_col{}; -}; - -/** - * \brief Adds two positions and returns the result. - * - * \param lhs the left-hand side position. - * \param rhs the right-hand side position. - * - * \return a position that is the sum of two positions. - * - * \since 0.1.0 - */ -[[nodiscard]] constexpr auto operator+(const position& lhs, - const position& rhs) noexcept -> position -{ - return position{lhs.row() + rhs.row(), lhs.col() + rhs.col()}; -} - -/** - * \brief Subtracts two positions and returns the result. - * - * \param lhs the left-hand side position. - * \param rhs the right-hand side position. - * - * \return a position that is the difference between two positions. - * - * \since 0.1.0 - */ -[[nodiscard]] constexpr auto operator-(const position& lhs, - const position& rhs) noexcept -> position -{ - return position{lhs.row() - rhs.row(), lhs.col() - rhs.col()}; -} - -} // namespace core -} // namespace tactile diff --git a/src/core/tactile_error.hpp b/src/core/tactile_error.hpp deleted file mode 100644 index cd41aa0602..0000000000 --- a/src/core/tactile_error.hpp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -#include -#include - -#include "czstring.hpp" - -namespace tactile { - -class tactile_error final : public std::exception -{ - public: - tactile_error() = default; - - /** - * \brief Creates an exception with the supplied message. - * - * \param what the message of the exception. If the string is empty, "N/A" - * is used. - * - * \since 0.1.0 - */ - explicit tactile_error(czstring what) : m_what{what ? what : "N/A"} - {} - - [[nodiscard]] auto what() const noexcept -> czstring override - { - return m_what; - } - - private: - czstring m_what{"N/A"}; -}; - -} // namespace tactile diff --git a/src/core/tile/tile_size.cpp b/src/core/tile/tile_size.cpp deleted file mode 100644 index 2dbcffb876..0000000000 --- a/src/core/tile/tile_size.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "tile_size.hpp" - -#include // round - -#include "algorithm.hpp" - -namespace tactile::core { - -void tile_size::reset() noexcept -{ - m_size = default_size(); -} - -void tile_size::increase() -{ - m_size = static_cast(std::round(static_cast(m_size) * 1.1)); -} - -void tile_size::decrease() noexcept -{ - const auto size = static_cast(static_cast(m_size) * 0.9); - m_size = at_least(size, min_size()); -} - -void tile_size::set_size(const int size) noexcept -{ - m_size = at_least(size, min_size()); -} - -} // namespace tactile::core diff --git a/src/core/tile/tile_size.hpp b/src/core/tile/tile_size.hpp deleted file mode 100644 index 8ea33bb299..0000000000 --- a/src/core/tile/tile_size.hpp +++ /dev/null @@ -1,90 +0,0 @@ -#pragma once - -namespace tactile::core { - -/** - * \class tile_size - * - * \brief Represents the size of the visual representation of tiles from - * tilesets. - * - * \since 0.1.0 - * - * \headerfile tile_size.hpp - */ -class tile_size final -{ - public: - /** - * \brief Resets the tile size to the original size. - * - * \since 0.1.0 - */ - void reset() noexcept; - - /** - * \brief Increases the tile size by 10 percent. - * - * \since 0.1.0 - */ - void increase(); - - /** - * \brief Decreases the tile size by 10 percent. Note, the tile size will - * always be at least `min_size()`. - * - * \since 0.1.0 - */ - void decrease() noexcept; - - /** - * \brief Sets the tile size, the tile size will always be at least - * `min_size()`. - * - * \param size the new tile size. - * - * \since 0.1.0 - */ - void set_size(int size) noexcept; - - /** - * \brief Returns the current tile size. - * - * \return the current tile size, will always be at least `min_size()`. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get() const noexcept -> int - { - return m_size; - } - - /** - * \brief Returns the default size of tiles. - * - * \return the default tile size. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr static auto default_size() noexcept -> int - { - return 100; - } - - /** - * \brief Returns the minimum size of tiles. - * - * \return the minimum tile size. - * - * \since 0.1.0 - */ - [[nodiscard]] constexpr static auto min_size() noexcept -> int - { - return 5; - } - - private: - int m_size{default_size()}; -}; - -} // namespace tactile::core diff --git a/src/core/tileset/tileset.cpp b/src/core/tileset/tileset.cpp deleted file mode 100644 index 6b93c192db..0000000000 --- a/src/core/tileset/tileset.cpp +++ /dev/null @@ -1,139 +0,0 @@ - -#include "tileset.hpp" - -#include "algorithm.hpp" -#include "tactile_error.hpp" - -namespace tactile::core { -namespace { - -auto create_source_rect_cache(const tile_id first, - const tile_id last, - const col_t tileCount, - const tile_width tw, - const tile_height th) -> tileset::rect_map -{ - tileset::rect_map cache; - - const auto amount = (last + 1_t) - first; - cache.reserve(amount.get()); - - const auto tileWidth = tw.get(); - const auto tileHeight = th.get(); - - for (tile_id id{first}; id <= last; ++id) { - const auto index = id - first; - - const auto x = (index.get() % tileCount.get()) * tileWidth; - const auto y = (index.get() / tileCount.get()) * tileHeight; - - cache.emplace(id, QRect{x, y, tileWidth, tileHeight}); - } - - return cache; -} - -} // namespace - -tileset::tileset(const tile_id firstId, - const QImage& image, - const tile_width tileWidth, - const tile_height tileHeight) - : m_image{QPixmap::fromImage(image)}, - m_firstId{firstId}, - m_tileWidth{tileWidth}, - m_tileHeight{tileHeight} -{ - if (m_image.isNull()) { - throw tactile_error{"Cannot create tileset from null image!"}; - } - - if (m_tileWidth < 1_tw || m_tileHeight < 1_th) { - throw tactile_error{"Invalid tileset tile dimensions!"}; - } - - m_nRows = row_t{height() / m_tileHeight.get()}; - m_nCols = col_t{width() / m_tileWidth.get()}; - m_tileCount = m_nRows.get() * m_nCols.get(); - m_lastId = m_firstId + tile_id{m_tileCount}; - m_sourceRects = create_source_rect_cache(m_firstId, - m_lastId, - m_nCols, - m_tileWidth, - m_tileHeight); -} - -tileset::tileset(const tile_id firstID, - const QString& path, - const tile_width tileWidth, - const tile_height tileHeight) - : tileset{firstID, QImage{path}, tileWidth, tileHeight} -{ - m_path = path; -} - -void tileset::set_selection(const selection& selection) -{ - m_selection = selection; -} - -void tileset::clear_selection() noexcept -{ - m_selection.reset(); -} - -void tileset::set_name(QString name) -{ - m_name = std::move(name); -} - -void tileset::set_path(QFileInfo path) -{ - m_path = std::move(path); -} - -auto tileset::contains(const tile_id id) const noexcept -> bool -{ - return (id >= first_id()) && (id <= last_id()); -} - -auto tileset::is_single_tile_selected() const noexcept -> bool -{ - return m_selection && (m_selection->topLeft == m_selection->bottomRight); -} - -auto tileset::tile_at(const position& position) const -> tile_id -{ - const auto [row, col] = position.unpack(); - - const auto endRow = row_t{rows()}; - const auto endCol = col_t{col_count()}; - - if ((row >= 0_row) && (col >= 0_col) && (row < endRow) && (col < endCol)) { - const auto index = row.get() * m_nCols.get() + col.get(); - return m_firstId + tile_id{index}; - } else { - return empty; - } -} - -auto tileset::width() const -> int -{ - return m_image.width(); -} - -auto tileset::height() const -> int -{ - return m_image.height(); -} - -auto tileset::image_source(const tile_id id) const -> maybe -{ - if (const auto it = m_sourceRects.find(id); it != m_sourceRects.end()) { - return it->second; - } else { - return std::nullopt; - } -} - -} // namespace tactile::core diff --git a/src/core/tileset/tileset.hpp b/src/core/tileset/tileset.hpp deleted file mode 100644 index cdd2c19fa3..0000000000 --- a/src/core/tileset/tileset.hpp +++ /dev/null @@ -1,439 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include -#include // invocable -#include // unordered_map - -#include "maybe.hpp" -#include "position.hpp" -#include "tile_height.hpp" -#include "tile_id.hpp" -#include "tile_width.hpp" - -namespace tactile::core { - -/** - * \class tileset - * - * \brief Represents a collection of tiles in a sprite sheet. - * - * \details A tileset is really just an image that contains a set of tiles - * that are used to build tilemaps, where all tilesets store their first and - * last valid tile identifiers. - * - * \details Tilesets must be created from images that store their sprites - * aligned in a grid. However, the tiles don't necessarily have to be be square. - * - * \since 0.1.0 - * - * \headerfile tileset.hpp - */ -class tileset final -{ - public: - using rect_map = std::unordered_map; - - /** - * \struct tileset::selection - * - * \brief Represents the selection of tiles in a tileset. - * - * \details The two positions represent a rectangular selection. - * - * \since 0.1.0 - * - * \headerfile tileset.hpp - */ - struct selection final - { - position topLeft; ///< The top-left corner position. - position bottomRight; ///< The bottom-right corner position. - }; - - /** - * \brief Creates a tileset. - * - * \param firstId the first tile ID associated with the tileset. - * \param image the image that contains the tile sprites, mustn't be null. - * \param tileWidth the width of the tiles in the tileset. - * \param tileHeight the height of the tiles in the tileset. - * - * \throws tactile_error if the supplied image is null. - * \throws tactile_error if the supplied tile width or height are less than 1. - * - * \since 0.1.0 - */ - tileset(tile_id firstId, - const QImage& image, - tile_width tileWidth, - tile_height tileHeight); - - /** - * \brief Creates a tileset. - * - * \param firstID the first tile ID associated with the tileset. - * \param path the path to the image that contains the tile sprites. - * \param tileWidth the width of the tiles in the tileset. - * \param tileHeight the height of the tiles in the tileset. - * - * \throws tactile_error if the tileset cannot be created. - * \throws tactile_error if the supplied tile width or height are less than 1. - * - * \since 0.1.0 - */ - tileset(tile_id firstID, - const QString& path, - tile_width tileWidth, - tile_height tileHeight); - - /** - * \brief Iterates the current selection. - * - * \details This function has no effect if there is no current selection. - * - * \tparam T the type of the callable. - * - * \param callable the callable that will be invoked for each tile in the - * selection. - * - * \since 0.1.0 - */ - template T> - void iterate_selection(T&& callable) const - { - if (m_selection) { - const auto& [topLeft, bottomRight] = *m_selection; - - const auto nRows = 1_row + (bottomRight.row() - topLeft.row()); - const auto nCols = 1_col + (bottomRight.col() - topLeft.col()); - - for (row_t row{0}; row < nRows; ++row) { - for (col_t col{0}; col < nCols; ++col) { - callable({row, col}); - } - } - } - } - - /** - * \brief Iterates the currently selected tiles in the tileset. - * - * \details This function is for example useful for the stamp tool, which - * needs to iterate the selected tiles in the tileset, whilst also keeping - * track of which position in the map needs to be changed. - * - * \note This function has no effect if there is no current selection. - * - * \tparam T the type of the callable, the first parameter is the map - * position, the second parameter is the tileset position. - * - * \param mapOrigin the origin tile map position. - * \param callable the callable that will be invoked for each selected tile in - * the tileset. - * - * \since 0.1.0 - */ - template T> - void iterate_selection(const position& mapOrigin, T&& callable) const - { - if (m_selection) { - const auto& [topLeft, bottomRight] = *m_selection; - - if (topLeft == bottomRight) { - callable(mapOrigin, topLeft); - } else { - const auto diff = bottomRight - topLeft; - const position offset{diff.row() / 2_row, diff.col() / 2_col}; - - const auto endRow = 1_row + diff.row(); - const auto endCol = 1_col + diff.col(); - for (row_t row{0}; row < endRow; ++row) { - for (col_t col{0}; col < endCol; ++col) { - const auto tilePos = mapOrigin.offset_by(row, col) - offset; - const auto tilesetPos = topLeft.offset_by(row, col); - callable(tilePos, tilesetPos); - } - } - } - } - } - - /** - * \brief Sets the current selection in the tileset. - * - * \param selection the new selection. - * - * \since 0.1.0 - */ - void set_selection(const selection& selection); - - /** - * \brief Clears any current selection. - * - * \since 0.1.0 - */ - void clear_selection() noexcept; - - /** - * \brief Sets the name of the tileset. - * - * \param name the new name of the tileset. - * - * \since 0.1.0 - */ - void set_name(QString name); - - /** - * \brief Sets the file path associated with the tileset. - * - * \param path the file path associated with the tileset. - * - * \since 0.1.0 - */ - void set_path(QFileInfo path); - - /** - * \brief Indicates whether or not the tileset contains the specified tile ID. - * - * \param id the tile ID that will be checked. - * - * \return `true` if the tileset contains the tile ID; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto contains(tile_id id) const noexcept -> bool; - - /** - * \brief Indicates whether or not a single tile is selected in the tileset. - * - * \return `true` if only a single tile is selected; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto is_single_tile_selected() const noexcept -> bool; - - /** - * \brief Returns the ID of the tile at the specified position. - * - * \param position the position of the desired tile. - * - * \return the ID of the tile at the specified position; `empty` if the - * position was out-of-bounds. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_at(const position& position) const -> tile_id; - - /** - * \brief Returns the width of the tileset image. - * - * \return the width of the tileset image. - * - * \since 0.1.0 - */ - [[nodiscard]] auto width() const -> int; - - /** - * \brief Returns the height of the tileset image. - * - * \return the height of the tileset image. - * - * \since 0.1.0 - */ - [[nodiscard]] auto height() const -> int; - - /** - * \brief Returns the image source rectangle associated with the specified - * tile. - * - * \param id the ID of the tile to obtain the source rectangle of. - * - * \return the source rectangle associated with the tile; `std::nullopt` if - * no source rectangle was found. - * - * \since 0.1.0 - */ - [[nodiscard]] auto image_source(tile_id id) const -> maybe; - - /** - * \brief Returns the image associated with the tileset. - * - * \return the image associated with the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto image() const -> const QPixmap& - { - return m_image; - } - - /** - * \brief Returns the width of the tile sprites in the tileset. - * - * \note The returned value is at least 1. - * - * \return the width of the tile sprites in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_tile_width() const noexcept -> tile_width - { - return m_tileWidth; - } - - /** - * \brief Returns the height of the tile sprites in the tileset. - * - * \note The returned value is at least 1. - * - * \return the height of the tile sprites in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_tile_height() const noexcept -> tile_height - { - return m_tileHeight; - } - - /** - * \brief Returns the current selection in the tileset. - * - * \return the current selection in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_selection() const noexcept -> const maybe& - { - return m_selection; - } - - /** - * \brief Returns the total number of rows of tiles in the tileset. - * - * \return the total number of rows in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto rows() const noexcept -> row_t - { - return m_nRows; - } - - /** - * \brief Returns the total number of columns of tiles in the tileset. - * - * \return the total number of columns in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto col_count() const noexcept -> col_t - { - return m_nCols; - } - - /** - * \brief Returns the tile ID of the first tile in the tileset. - * - * \details The default first tile ID is `1`. - * - * \return the ID of the first tile in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto first_id() const noexcept -> tile_id - { - return m_firstId; - } - - /** - * \brief Returns the last valid tile ID associated with the tileset. - * - * \return the last valid ID associated with the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto last_id() const noexcept -> tile_id - { - return m_lastId; - } - - /** - * \brief Returns the amount of tiles in the tileset. - * - * \return the amount of tiles in the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tile_count() const noexcept -> int - { - return m_tileCount; - } - - /** - * \brief Returns the name associated with the tileset. - * - * \return the name of the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto name() const -> const QString& - { - return m_name; - } - - /** - * \brief Returns the file associated with the tileset. - * - * \return the file associated with the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto file() const -> const QFileInfo& - { - return m_path; - } - - /** - * \brief Returns the file path of the file associated with the tileset. - * - * \return the file path associated with the tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto file_path() const -> QString - { - return m_path.filePath(); - } - - private: - QPixmap m_image; - - tile_id m_firstId{1}; - tile_id m_lastId; - - maybe m_selection; - rect_map m_sourceRects; - - tile_width m_tileWidth{}; - tile_height m_tileHeight{}; - row_t m_nRows{}; - col_t m_nCols{}; - int m_tileCount{}; - - QFileInfo m_path{}; - QString m_name{QStringLiteral(u"Untitled")}; -}; - -static_assert(std::is_final_v); - -static_assert(std::is_move_constructible_v); -static_assert(std::is_move_assignable_v); - -static_assert(std::is_copy_constructible_v); -static_assert(std::is_copy_assignable_v); - -} // namespace tactile::core diff --git a/src/core/tileset/tileset_manager.cpp b/src/core/tileset/tileset_manager.cpp deleted file mode 100644 index b2bd3550e3..0000000000 --- a/src/core/tileset/tileset_manager.cpp +++ /dev/null @@ -1,145 +0,0 @@ -#include "tileset_manager.hpp" - -#include // any_of - -#include "tactile_error.hpp" - -namespace tactile::core { - -tileset_manager::tileset_manager() -{ - m_tilesets.reserve(5); -} - -void tileset_manager::add(const tileset_id id, std::shared_ptr tileset) -{ - Q_ASSERT(!contains(id)); - Q_ASSERT(tileset); - - m_nextGlobalTileId = tileset->last_id() + 1_t; - m_tilesets.emplace(id, std::move(tileset)); - m_activeId = id; -} - -auto tileset_manager::add(std::shared_ptr tileset) -> tileset_id -{ - Q_ASSERT(tileset); - - const auto id = m_nextId; - ++m_nextId; - - add(id, std::move(tileset)); - return id; -} - -void tileset_manager::remove(const tileset_id id) noexcept -{ - // TODO consider decrementing m_nextID and decreasing m_nextGlobalTileID - m_tilesets.erase(id); - - if (id == m_activeId) { - m_activeId = std::nullopt; - } -} - -void tileset_manager::remove_all() noexcept -{ - m_tilesets.clear(); -} - -void tileset_manager::rename(const tileset_id id, const QString& name) -{ - m_tilesets.at(id)->set_name(name); -} - -void tileset_manager::select(const maybe id) -{ - if (id) { - Q_ASSERT(m_tilesets.contains(*id)); - m_activeId = id; - } else { - m_activeId = std::nullopt; - } -} - -void tileset_manager::set_selection(const tileset::selection& selection) -{ - if (has_active_tileset()) { - m_tilesets.at(*m_activeId)->set_selection(selection); - } -} - -void tileset_manager::increment_next_tileset_id() noexcept -{ - ++m_nextId; -} - -auto tileset_manager::at(const tileset_id id) -> tileset& -{ - return *m_tilesets.at(id); -} - -auto tileset_manager::at(const tileset_id id) const -> const tileset& -{ - return *m_tilesets.at(id); -} - -auto tileset_manager::image(const tile_id id) const -> const QPixmap& -{ - for (const auto& [key, tileset] : m_tilesets) { - if (tileset->contains(id)) { - return tileset->image(); - } - } - throw tactile_error{"tileset_manager > failed to find image for tile ID!"}; -} - -auto tileset_manager::image_source(const tile_id id) const -> QRect -{ - for (const auto& [key, tileset] : m_tilesets) { - if (const auto rect = tileset->image_source(id); rect) { - return *rect; - } - } - throw tactile_error{"tileset_manager > failed to obtain source rectangle!"}; -} - -auto tileset_manager::range_of(const tileset_id id) const -> tile_range -{ - const auto& tileset = m_tilesets.at(id); - return {tileset->first_id(), tileset->last_id()}; -} - -auto tileset_manager::count() const noexcept -> int -{ - return static_cast(m_tilesets.size()); -} - -auto tileset_manager::has_active_tileset() const noexcept -> bool -{ - return m_activeId.has_value(); -} - -auto tileset_manager::current_tileset() const -> const tileset* -{ - return m_activeId ? m_tilesets.at(*m_activeId).get() : nullptr; -} - -auto tileset_manager::current_tileset_id() const -> maybe -{ - return m_activeId; -} - -auto tileset_manager::contains(const tile_id id) const -> bool -{ - return std::ranges::any_of(m_tilesets, [id](const auto& pair) { - return pair.second->contains(id); - }); -} - -auto tileset_manager::contains(const tileset_id id) const -> bool -{ - return m_tilesets.contains(id); -} - -} // namespace tactile::core diff --git a/src/core/tileset/tileset_manager.hpp b/src/core/tileset/tileset_manager.hpp deleted file mode 100644 index 4d2f5f8ab8..0000000000 --- a/src/core/tileset/tileset_manager.hpp +++ /dev/null @@ -1,303 +0,0 @@ -#pragma once - -#include -#include -#include // forward, move, pair - -#include "maybe.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "tileset_id.hpp" -#include "vector_map.hpp" - -namespace tactile::core { - -/** - * \class tileset_manager - * - * \brief Handles multiple `tileset` instances. - * - * \see `tileset` - * - * \since 0.1.0 - * - * \headerfile tileset_manager.hpp - */ -class tileset_manager final -{ - public: - using tile_range = std::pair; - using tileset_map = vector_map>; - using const_iterator = tileset_map::const_iterator; - - /** - * \brief Creates an empty tileset manager. - * - * \since 0.1.0 - */ - tileset_manager(); - - /** - * \brief Adds a tileset to the manager. - * - * \pre `id` must not be associated with an existing tileset. - * \pre `tileset` cannot be null. - * - * \param id the ID that will be associated with the tileset. - * \param tileset the tileset that will be added to the manager, can't be - * null. - * - * \since 0.1.0 - */ - void add(tileset_id id, std::shared_ptr tileset); - - /** - * \brief Adds a tileset to the manager. - * - * \pre `tileset` can't be null. - * - * \param tileset the tileset that was added to the manager, can't be null. - * - * \return the ID that was associated with the added tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto add(std::shared_ptr tileset) -> tileset_id; - - /** - * \brief Removes a tileset from the manager. - * - * \note This method has no effect if the specified ID isn't used. - * - * \param id the key associated with the tileset that will be removed. - * - * \since 0.1.0 - */ - void remove(tileset_id id) noexcept; - - /** - * \brief Removes all tilesets from the manager. - * - * \since 0.1.0 - */ - void remove_all() noexcept; - - /** - * \brief Sets the name of a tileset. - * - * \pre `id` must be associated with a tileset. - * - * \param id the ID associated with the tileset that will be renamed. - * \param name the new name of the tileset. - * - * \since 0.1.0 - */ - void rename(tileset_id id, const QString& name); - - /** - * \brief Selects the tileset associated with the specified ID. - * - * \pre `id` must be associated with a tileset if it isn't `std::nullopt`. - * - * \param id the key associated with the tileset that will be made - * active; `std::nullopt` indicates that no tileset should be selected. - * - * \since 0.1.0 - */ - void select(maybe id); - - /** - * \brief Sets the current tileset selection of the active tileset. - * - * \param selection the new selection. - * - * \since 0.1.0 - */ - void set_selection(const tileset::selection& selection); - - /** - * \brief Increments the next tileset ID value. - * - * \since 0.1.0 - */ - void increment_next_tileset_id() noexcept; - - /** - * \brief Returns the tileset associated with the specified ID. - * - * \pre `id` must be associated with a tileset. - * - * \param id the Id associated with the desired tileset. - * - * \return the tileset associated with the specified ID. - * - * \throws out_of_range if there is no tileset associated with the specified - * ID. - * - * \since 0.1.0 - */ - [[nodiscard]] auto at(tileset_id id) -> tileset&; - - /** - * \copydoc at(tileset_id) - */ - [[nodiscard]] auto at(tileset_id id) const -> const tileset&; - - /** - * \brief Returns the image associated with the specified tile. - * - * \param id the ID of the tile to obtain the image for. - * - * \return the image associated with the specified tile. - * - * \since 0.1.0 - */ - [[nodiscard]] auto image(tile_id id) const -> const QPixmap&; - - /** - * \brief Returns the source rectangle associated with the specified tile. - * - * \param id the ID of the tile to obtain the source rectangle for. - * - * \return the source rectangle associated with the tile. - * - * \since 0.1.0 - */ - [[nodiscard]] auto image_source(tile_id id) const -> QRect; - - /** - * \brief Returns the range of tile identifiers associated with the specified - * tileset. - * - * \param id the ID of the tileset that will be queried. - * - * \return the range of the specified tileset, as [first, last]. - * - * \since 0.1.0 - */ - [[nodiscard]] auto range_of(tileset_id id) const -> tile_range; - - /** - * \brief Returns the amount of tilesets handled by the manager. - * - * \return the amount of tilesets handled by the manager. - * - * \since 0.1.0 - */ - [[nodiscard]] auto count() const noexcept -> int; - - /** - * \brief Indicates whether or not the manager has an active tileset. - * - * \return `true` if there is an active tileset; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto has_active_tileset() const noexcept -> bool; - - /** - * \brief Returns a pointer to the currently active tileset. - * - * \warning Don't claim ownership of the returned pointer! - * - * \return a pointer to the currently active tileset; null pointer if there - * was no active tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_tileset() const -> const tileset*; - - /** - * \brief Returns the ID associated with the active tileset. - * - * \return the ID associated with the currently active tileset; `std::nullopt` - * if there is none. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_tileset_id() const -> maybe; - - /** - * \brief Indicates whether or not any managed tileset contains a tile ID. - * - * \param id the tile ID that will be checked. - * - * \return `true` if there is a tileset that contains the specified tile ID; - * `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto contains(tile_id id) const -> bool; - - /** - * \brief Indicates whether or not the manager contains a tileset. - * - * \param id the tileset ID that will be checked. - * - * \return `true` if the manager contains the specified tileset; `false` - * otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto contains(tileset_id id) const -> bool; - - /** - * \brief Returns a pointer to the tileset associated with the specified ID. - * - * \details This function throws if there is no tileset associated with the - * specified ID. - * - * \param id the ID of the desired tileset. - * - * \return a shared pointer to the desired tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_tileset_pointer(tileset_id id) - -> std::shared_ptr - { - return m_tilesets.at(id); - } - - /** - * \brief Returns the ID of the next tileset. - * - * \return the ID that will be used for the next tileset. - * - * \since 0.1.0 - */ - [[nodiscard]] auto next_tileset_id() const noexcept -> tileset_id - { - return m_nextId; - } - - /** - * \brief Returns the next available global tile ID. - * - * \return the next available global tile ID. - * - * \since 0.1.0 - */ - [[nodiscard]] auto next_global_tile_id() const noexcept -> tile_id - { - return m_nextGlobalTileId; - } - - [[nodiscard]] auto begin() const noexcept -> const_iterator - { - return m_tilesets.begin(); - } - - [[nodiscard]] auto end() const noexcept -> const_iterator - { - return m_tilesets.end(); - } - - private: - maybe m_activeId; - tileset_map m_tilesets; - tileset_id m_nextId{1}; - tile_id m_nextGlobalTileId{1}; -}; - -} // namespace tactile::core diff --git a/src/gui/dialog/about/about_dialog.cpp b/src/gui/dialog/about/about_dialog.cpp deleted file mode 100644 index ca9903cf70..0000000000 --- a/src/gui/dialog/about/about_dialog.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "about_dialog.hpp" - -#include "ui_about_dialog.h" - -namespace tactile::gui { - -about_dialog::about_dialog(QWidget* parent) - : QDialog{parent}, - m_ui{new Ui::about_dialog{}} -{ - m_ui->setupUi(this); -} - -about_dialog::~about_dialog() noexcept -{ - delete m_ui; -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/about/about_dialog.hpp b/src/gui/dialog/about/about_dialog.hpp deleted file mode 100644 index d310559640..0000000000 --- a/src/gui/dialog/about/about_dialog.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include - -namespace Ui { -class about_dialog; -} - -namespace tactile::gui { - -/** - * \class about_dialog - * - * \brief Represents the "About Tactile" dialog window that displays - * information about the application. - * - * \see `QDialog` - * - * \since 0.1.0 - * - * \headerfile about_dialog.hpp - */ -class about_dialog final : public QDialog -{ - public: - explicit about_dialog(QWidget* parent = nullptr); - - ~about_dialog() noexcept override; - - private: - Ui::about_dialog* m_ui; -}; - -} // namespace tactile::gui diff --git a/src/gui/dialog/about/about_dialog.ui b/src/gui/dialog/about/about_dialog.ui deleted file mode 100644 index a819e443c3..0000000000 --- a/src/gui/dialog/about/about_dialog.ui +++ /dev/null @@ -1,187 +0,0 @@ - - - about_dialog - - - Qt::ApplicationModal - - - - 0 - 0 - 370 - 232 - - - - - 0 - 0 - - - - - Segoe UI - 12 - - - - About Tactile - - - - :/resources/icons/tactile2_icon2.png:/resources/icons/tactile2_icon2.png - - - 26.000000000000000 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - - :/resources/icons/tactile2_icon2.png - - - false - - - Qt::AlignCenter - - - - - - - - Segoe UI - 16 - 50 - false - false - true - - - - <html><head/><body><p><span style=" font-size:24pt;">Tactile</span></p></body></html> - - - Qt::AlignCenter - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - Version 0.1.0 - - - Qt::AlignCenter - - - true - - - - - - - - Segoe UI - 12 - - - - <html><head/><body><p>This tool is open-source software, using the GPL-3.0 license. The source code is available <a href="https://github.com/albin-johansson/Tactile"><span style=" text-decoration: underline; color:#0000ff;">here.</span></a></p></body></html> - - - Qt::AlignCenter - - - true - - - true - - - - - - - <html><head/><body><p>This application uses icons by <a href="https://icons8.com/"><span style=" text-decoration: underline; color:#0000ff;">Icons8.</span></a></p></body></html> - - - Qt::AlignCenter - - - true - - - true - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - © Albin Johansson, 2020 - - - Qt::AlignCenter - - - - - - - - - - - - diff --git a/src/gui/dialog/open_map/open_map_dialog.cpp b/src/gui/dialog/open_map/open_map_dialog.cpp deleted file mode 100644 index 82a02f12f2..0000000000 --- a/src/gui/dialog/open_map/open_map_dialog.cpp +++ /dev/null @@ -1,26 +0,0 @@ -#include "open_map_dialog.hpp" - -#include - -#include "preferences.hpp" - -namespace tactile::gui { - -open_map_dialog::open_map_dialog(QWidget* parent) : QFileDialog{parent} -{ - setAcceptMode(QFileDialog::AcceptOpen); - setFileMode(QFileDialog::ExistingFiles); - - if (const auto format = prefs::saves::default_format(); - format.value() == QStringLiteral(u"JSON")) { - setNameFilter(tr("JSON files (*.json);;TMX files (*.tmx)")); - } else { - setNameFilter(tr("TMX files (*.tmx);;JSON files (*.json)")); - } - - setWindowTitle(tr("Open...")); - setDirectory( - QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation)); -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_map/open_map_dialog.hpp b/src/gui/dialog/open_map/open_map_dialog.hpp deleted file mode 100644 index 8ffca412ce..0000000000 --- a/src/gui/dialog/open_map/open_map_dialog.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include -#include // invocable - -namespace tactile::gui { - -class open_map_dialog final : public QFileDialog -{ - public: - explicit open_map_dialog(QWidget* parent = nullptr); - - template T> - static void spawn(T&& callback) - { - open_map_dialog dialog; - if (dialog.exec()) { - for (const auto& file : dialog.selectedFiles()) { - callback(file); - } - } - } -}; - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_map/open_map_error_dialog.cpp b/src/gui/dialog/open_map/open_map_error_dialog.cpp deleted file mode 100644 index f8331d0000..0000000000 --- a/src/gui/dialog/open_map/open_map_error_dialog.cpp +++ /dev/null @@ -1,29 +0,0 @@ -#include "open_map_error_dialog.hpp" - -#include "ui_open_map_error_dialog.h" - -namespace tactile::gui { - -open_map_error_dialog::open_map_error_dialog(QWidget* parent) - : QDialog{parent}, - m_ui{new Ui::open_map_error_dialog{}} -{ - m_ui->setupUi(this); -} - -open_map_error_dialog::~open_map_error_dialog() noexcept -{ - delete m_ui; -} - -void open_map_error_dialog::set_file(const QFileInfo& path) -{ - m_ui->filePathLabel->setText(path.fileName()); -} - -void open_map_error_dialog::set_error_message(const QString& message) -{ - m_ui->errorMessageLabel->setText(message); -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_map/open_map_error_dialog.hpp b/src/gui/dialog/open_map/open_map_error_dialog.hpp deleted file mode 100644 index 34cde40e99..0000000000 --- a/src/gui/dialog/open_map/open_map_error_dialog.hpp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - -#include -#include - -namespace Ui { -class open_map_error_dialog; -} - -namespace tactile::gui { - -class open_map_error_dialog final : public QDialog -{ - Q_OBJECT - - public: - explicit open_map_error_dialog(QWidget* parent = nullptr); - - ~open_map_error_dialog() noexcept override; - - void set_file(const QFileInfo& path); - - void set_error_message(const QString& message); - - private: - Ui::open_map_error_dialog* m_ui{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_map/open_map_error_dialog.ui b/src/gui/dialog/open_map/open_map_error_dialog.ui deleted file mode 100644 index 5fed8540be..0000000000 --- a/src/gui/dialog/open_map/open_map_error_dialog.ui +++ /dev/null @@ -1,187 +0,0 @@ - - - open_map_error_dialog - - - - 0 - 0 - 396 - 126 - - - - Failed to open map! - - - - - - - - - 0 - 0 - - - - - - - :/resources/icons/icons8/color/64/warning.png - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - Failed to open map: - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - - - - - map.json - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - - - Cause: - - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter - - - - - - - N/A - - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Close - - - - - - - - - - - buttonBox - accepted() - open_map_error_dialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - open_map_error_dialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/src/gui/dialog/open_tileset/open_tileset_image.cpp b/src/gui/dialog/open_tileset/open_tileset_image.cpp deleted file mode 100644 index 4172ca60e7..0000000000 --- a/src/gui/dialog/open_tileset/open_tileset_image.cpp +++ /dev/null @@ -1,37 +0,0 @@ -#include "open_tileset_image.hpp" - -#include -#include -#include - -namespace tactile::gui { - -auto open_tileset_image(QWidget* parent) -> maybe -{ - static QString cachedPath; - - QFileDialog dialog{parent}; - dialog.setFileMode(QFileDialog::ExistingFile); - dialog.setViewMode(QFileDialog::Detail); - - dialog.setNameFilter(QTranslator::tr("Images (*.png *.jpg)")); - dialog.setWindowTitle(QTranslator::tr("Open tileset")); - - if (cachedPath.isEmpty()) { - dialog.setDirectory( - QStandardPaths::writableLocation(QStandardPaths::PicturesLocation)); - } else { - dialog.setDirectory(cachedPath); - } - - const auto success = dialog.exec(); - cachedPath = dialog.directory().path(); - - if (success) { - return dialog.selectedFiles().first(); - } else { - return std::nullopt; - } -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_tileset/open_tileset_image.hpp b/src/gui/dialog/open_tileset/open_tileset_image.hpp deleted file mode 100644 index 9b8caf687d..0000000000 --- a/src/gui/dialog/open_tileset/open_tileset_image.hpp +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include -#include - -#include "maybe.hpp" - -namespace tactile::gui { - -/** - * \brief Spawns a dialog for selecting a tileset image and returns - * the path of the selected image. - * - * \param parent the parent widget. - * - * \return the path of the image; `std::nullopt`if no file was selected. - * - * \since 0.1.0 - */ -[[nodiscard]] auto open_tileset_image(QWidget* parent = nullptr) - -> maybe; - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_tileset/tileset_dialog.cpp b/src/gui/dialog/open_tileset/tileset_dialog.cpp deleted file mode 100644 index 3c5b9fe413..0000000000 --- a/src/gui/dialog/open_tileset/tileset_dialog.cpp +++ /dev/null @@ -1,98 +0,0 @@ -#include "tileset_dialog.hpp" - -#include - -#include "open_tileset_image.hpp" -#include "tactile_error.hpp" -#include "ui_tileset_dialog.h" - -namespace tactile::gui { - -tileset_dialog::tileset_dialog(QWidget* parent) - : QDialog{parent}, - m_ui{new Ui::tileset_dialog{}} -{ - m_ui->setupUi(this); - m_validator = new QIntValidator{1, 1'000, this}; - - m_defaultImageIcon = m_ui->imageLabel->pixmap(Qt::ReturnByValueConstant{}); - if (m_defaultImageIcon.isNull()) { - throw tactile_error{"Could not create default pixmap!"}; - } - - ok_button()->setEnabled(false); -} - -tileset_dialog::~tileset_dialog() noexcept -{ - delete m_ui; -} - -void tileset_dialog::on_imageButton_pressed() -{ - if (const auto path = open_tileset_image(this); path) { - const QFileInfo file{*path}; - const auto absoluteFile = file.absoluteFilePath(); - - m_image.load(file.absoluteFilePath()); - - if (m_image.isNull()) { - m_ui->imageLabel->setPixmap(m_defaultImageIcon); - m_ui->sourceEdit->setText(QStringLiteral(u"Failed to open image!")); - } else { - m_ui->imageLabel->setPixmap(QPixmap{absoluteFile}.scaledToHeight(100)); - m_ui->sourceEdit->setText(absoluteFile); - m_imageName = file.baseName(); - m_path = absoluteFile; - } - - ok_button()->setEnabled(is_valid()); - } -} - -void tileset_dialog::on_widthEdit_textChanged() -{ - validate_input(); -} - -void tileset_dialog::on_heightEdit_textChanged() -{ - validate_input(); -} - -auto tileset_dialog::is_valid() const -> bool -{ - return validate(*m_ui->widthEdit) == QValidator::Acceptable && - validate(*m_ui->heightEdit) == QValidator::Acceptable && - !m_image.isNull(); -} - -void tileset_dialog::validate_input() -{ - ok_button()->setEnabled(is_valid()); - if (ok_button()->isEnabled()) { - bool ok{}; - - if (const auto width = m_ui->widthEdit->displayText().toInt(&ok); ok) { - m_tileWidth = tile_width{width}; - } - - if (const auto height = m_ui->heightEdit->displayText().toInt(&ok); ok) { - m_tileHeight = tile_height{height}; - } - } -} - -auto tileset_dialog::ok_button() -> QPushButton* -{ - return m_ui->buttonBox->button(QDialogButtonBox::Ok); -} - -auto tileset_dialog::validate(const QLineEdit& edit) const -> QValidator::State -{ - auto unused = 0; - auto txt = edit.displayText(); - return m_validator->validate(txt, unused); -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_tileset/tileset_dialog.hpp b/src/gui/dialog/open_tileset/tileset_dialog.hpp deleted file mode 100644 index 47a7d8603b..0000000000 --- a/src/gui/dialog/open_tileset/tileset_dialog.hpp +++ /dev/null @@ -1,108 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include -#include -#include // invocable - -#include "maybe.hpp" -#include "tile_height.hpp" -#include "tile_width.hpp" - -namespace Ui { -class tileset_dialog; -} - -namespace tactile::gui { - -struct tileset_info final -{ - QImage image; - QString name; - tile_width tileWidth; - tile_height tileHeight; - QFileInfo path; -}; - -/** - * \class tileset_dialog - * - * \brief Represents the dialog used to add new tilesets. - * - * \since 0.1.0 - * - * \headerfile tileset_dialog.hpp - */ -class tileset_dialog final : public QDialog -{ - Q_OBJECT - - public: - explicit tileset_dialog(QWidget* parent = nullptr); - - ~tileset_dialog() noexcept override; - - template T> - static void spawn(T&& callback) - { - tileset_dialog dialog; - if (dialog.exec()) { - const auto& image = dialog.m_image; - const auto tileWidth = dialog.m_tileWidth; - const auto tileHeight = dialog.m_tileHeight; - if (!image.isNull() && tileWidth && tileHeight) { - const auto& name = dialog.m_imageName; - const tileset_info info{ - .image = dialog.m_image, - .name = name ? *name : QStringLiteral(u"Untitled"), - .tileWidth = *tileWidth, - .tileHeight = *tileHeight, - .path = dialog.m_path}; - callback(info); - } - } - } - - private: - Ui::tileset_dialog* m_ui{}; - QImage m_image{}; - QString m_path{}; - maybe m_tileWidth; - maybe m_tileHeight; - maybe m_imageName; - QIntValidator* m_validator; - QPixmap m_defaultImageIcon; - - void validate_input(); - - [[nodiscard]] auto is_valid() const -> bool; - - /** - * Returns a pointer to the "OK" button. - * - * \return a pointer to the "OK" button. - * \since 0.1.0 - */ - [[nodiscard]] auto ok_button() -> QPushButton*; - - /** - * Indicates whether or not the supplied line edit widget has valid input. - * - * \param edit the line edit widget that will be checked. - * \return true if the line edit widget is valid; false otherwise. - * \since 0.1.0 - */ - [[nodiscard]] auto validate(const QLineEdit& edit) const -> QValidator::State; - - private slots: - void on_imageButton_pressed(); - - void on_widthEdit_textChanged(); - - void on_heightEdit_textChanged(); -}; - -} // namespace tactile::gui diff --git a/src/gui/dialog/open_tileset/tileset_dialog.ui b/src/gui/dialog/open_tileset/tileset_dialog.ui deleted file mode 100644 index fb0551be02..0000000000 --- a/src/gui/dialog/open_tileset/tileset_dialog.ui +++ /dev/null @@ -1,239 +0,0 @@ - - - tileset_dialog - - - - 0 - 0 - 415 - 276 - - - - - 0 - 0 - - - - Add tileset - - - - - - - - - 0 - 0 - - - - - 16777215 - 16777215 - - - - - Segoe UI - 10 - - - - Select an image which contains the tile images, aligned in a grid. - - - Qt::AlignCenter - - - true - - - - - - - - 0 - 0 - - - - - - - :/resources/icons/icons8/color/64/image.png - - - false - - - Qt::AlignCenter - - - - - - - - - - - - 0 - 0 - - - - Select image... - - - - - - - Qt::ClickFocus - - - - - - true - - - Source... - - - - - - - - 0 - 0 - - - - Specify width of the tiles in the image - - - Width... - - - - - - - - 0 - 0 - - - - - Segoe UI - 10 - - - - Tile height: - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - - - - - - 0 - 0 - - - - Specify height of the tiles in the image - - - Height... - - - - - - - - 0 - 0 - - - - - Segoe UI - 10 - - - - Tile width: - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - - - - - - - - - - buttonBox - accepted() - tileset_dialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - tileset_dialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/src/gui/dialog/resize_map/resize_dialog.cpp b/src/gui/dialog/resize_map/resize_dialog.cpp deleted file mode 100644 index f56ebaeab7..0000000000 --- a/src/gui/dialog/resize_map/resize_dialog.cpp +++ /dev/null @@ -1,73 +0,0 @@ -#include "resize_dialog.hpp" - -#include "ui_resize_dialog.h" - -using namespace tactile::core; - -namespace tactile::gui { - -resize_dialog::resize_dialog(QWidget* parent) - : QDialog{parent}, - m_ui{new Ui::resize_dialog{}}, - m_chosenWidth{std::nullopt}, - m_chosenHeight{std::nullopt} -{ - m_ui->setupUi(this); - - m_validator = new QIntValidator{1, 20'000, this}; - m_ui->widthEdit->setValidator(m_validator); - m_ui->heightEdit->setValidator(m_validator); - - connect_line_edit(m_ui->widthEdit); - connect_line_edit(m_ui->heightEdit); - - ok_button()->setEnabled(false); -} - -resize_dialog::~resize_dialog() noexcept -{ - delete m_ui; -} - -void resize_dialog::connect_line_edit(QLineEdit* edit) -{ - if (edit) { - connect(edit, - &QLineEdit::textChanged, - this, - &resize_dialog::validate_input); - } -} - -void resize_dialog::validate_input() -{ - const auto widthState = is_valid(*m_ui->widthEdit); - const auto heightState = is_valid(*m_ui->heightEdit); - ok_button()->setEnabled(widthState == QValidator::Acceptable && - heightState == QValidator::Acceptable); - if (ok_button()->isEnabled()) { - bool ok{}; - - if (const auto width = m_ui->widthEdit->displayText().toInt(&ok); ok) { - m_chosenWidth = col_t{width}; - } - - if (const auto height = m_ui->heightEdit->displayText().toInt(&ok); ok) { - m_chosenHeight = row_t{height}; - } - } -} - -auto resize_dialog::ok_button() const -> QPushButton* -{ - return m_ui->buttonBox->button(QDialogButtonBox::Ok); -} - -auto resize_dialog::is_valid(const QLineEdit& edit) const -> QValidator::State -{ - auto unused = 0; - auto txt = edit.displayText(); - return m_validator->validate(txt, unused); -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/resize_map/resize_dialog.hpp b/src/gui/dialog/resize_map/resize_dialog.hpp deleted file mode 100644 index fdd1e9a918..0000000000 --- a/src/gui/dialog/resize_map/resize_dialog.hpp +++ /dev/null @@ -1,116 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include // invocable - -#include "maybe.hpp" -#include "position.hpp" - -namespace Ui { -class resize_dialog; -} - -namespace tactile::gui { - -/** - * \class resize_dialog - * - * \brief Represents the dialog that is used to select the new size of the - * current map. - * - * \since 0.1.0 - * - * \headerfile resize_dialog.hpp - */ -class resize_dialog final : public QDialog -{ - Q_OBJECT - - public: - /** - * \param parent a pointer to the parent widget, defaults to null. - * - * \since 0.1.0 - */ - explicit resize_dialog(QWidget* parent = nullptr); - - ~resize_dialog() noexcept override; - - /** - * \brief Spawns a resize dialog and blocks the invoking thread. - * - * \details This function will invoke the supplied function object if the - * dialog was closed successfully and a width and height was successfully - * obtained. - * - * \tparam T the type of the function object. - * - * \param callback the function object that will be invoked if the dialog - * was successfully closed. - * - * \since 0.1.0 - */ - template T> - static void spawn(T&& callback) - { - resize_dialog dialog; - if (dialog.exec()) { - const auto rows = dialog.m_chosenHeight; - const auto cols = dialog.m_chosenWidth; - if (rows && cols) { - callback(*rows, *cols); - } - } - } - - private: - Ui::resize_dialog* m_ui; - QIntValidator* m_validator; - maybe m_chosenWidth; - maybe m_chosenHeight; - - /** - * \brief Connects a line edit widget to the dialog. - * - * \note This method has no effect if the supplied pointer is null. - * - * \param edit a pointer to the line edit widget that will be connected. - * - * \since 0.1.0 - */ - void connect_line_edit(QLineEdit* edit); - - /** - * \brief Returns a pointer to the "OK" button. - * - * \return a pointer to the "OK" button. - * - * \since 0.1.0 - */ - [[nodiscard]] auto ok_button() const -> QPushButton*; - - /** - * \brief Indicates whether or not the supplied line edit widget has valid - * input. - * - * \param edit the line edit widget that will be checked. - * - * \return `true` if the line edit widget is valid; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto is_valid(const QLineEdit& edit) const -> QValidator::State; - - private slots: - /** - * Checks the validity of the current input state. - * - * \since 0.1.0 - */ - void validate_input(); -}; - -} // namespace tactile::gui diff --git a/src/gui/dialog/resize_map/resize_dialog.ui b/src/gui/dialog/resize_map/resize_dialog.ui deleted file mode 100644 index 080e5d0f24..0000000000 --- a/src/gui/dialog/resize_map/resize_dialog.ui +++ /dev/null @@ -1,177 +0,0 @@ - - - resize_dialog - - - - 0 - 0 - 310 - 220 - - - - - 0 - 0 - - - - - 310 - 220 - - - - - 310 - 220 - - - - Resize tilemap - - - - - - - Segoe UI - 10 - - - - <html><head/><body><p>Specify the new map dimensions. The dimensions must be in the interval [1, 20'000].</p></body></html> - - - Qt::AlignCenter - - - true - - - - - - - - - - Segoe UI - 10 - - - - Width: - - - Qt::AlignCenter - - - - - - - - 0 - 0 - - - - - Segoe UI - 10 - - - - New width... - - - - - - - - Segoe UI - 10 - - - - Height: - - - Qt::AlignCenter - - - - - - - - 0 - 0 - - - - - Segoe UI - 10 - - - - New height... - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - - - - - - - - - buttonBox - accepted() - resize_dialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - resize_dialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/src/gui/dialog/save/save_as_dialog.cpp b/src/gui/dialog/save/save_as_dialog.cpp deleted file mode 100644 index f5dee355f1..0000000000 --- a/src/gui/dialog/save/save_as_dialog.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "save_as_dialog.hpp" - -#include - -#include "preferences.hpp" - -namespace tactile::gui { - -save_as_dialog::save_as_dialog(const QString& fileName, QWidget* parent) - : QFileDialog{parent} -{ - setAcceptMode(QFileDialog::AcceptSave); - - if (const auto format = prefs::saves::default_format(); - format.value() == QStringLiteral(u"JSON")) { - setNameFilter(tr("JSON files (*.json);;TMX files (*.tmx)")); - } else { - setNameFilter(tr("TMX files (*.tmx);;JSON files (*.json)")); - } - - setWindowTitle(tr("Save As...")); - setDirectory( - QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation)); - selectFile(fileName); -} - -} // namespace tactile::gui diff --git a/src/gui/dialog/save/save_as_dialog.hpp b/src/gui/dialog/save/save_as_dialog.hpp deleted file mode 100644 index 2fa5abfd20..0000000000 --- a/src/gui/dialog/save/save_as_dialog.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include -#include -#include -#include // invocable - -namespace tactile::gui { - -class save_as_dialog final : public QFileDialog -{ - public: - explicit save_as_dialog(const QString& fileName, QWidget* parent = nullptr); - - template T> - static void spawn(T&& callback, const QString& fileName) - { - save_as_dialog dialog{fileName}; - if (dialog.exec()) { - callback(dialog.selectedFiles().first()); - } - } -}; - -} // namespace tactile::gui diff --git a/src/gui/dock_widget.cpp b/src/gui/dock_widget.cpp deleted file mode 100644 index 5f71046bdc..0000000000 --- a/src/gui/dock_widget.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include "dock_widget.hpp" - -namespace tactile::gui { - -dock_widget::dock_widget(QWidget* parent) : QDockWidget{parent} -{} - -void dock_widget::closeEvent(QCloseEvent* event) -{ - QDockWidget::closeEvent(event); - emit closed(); -} - -} // namespace tactile::gui diff --git a/src/gui/dock_widget.hpp b/src/gui/dock_widget.hpp deleted file mode 100644 index 033e71d64c..0000000000 --- a/src/gui/dock_widget.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include - -namespace tactile::gui { - -class dock_widget : public QDockWidget -{ - Q_OBJECT - - protected: - explicit dock_widget(QWidget* parent = nullptr); - - void closeEvent(QCloseEvent* event) override; - - signals: - void closed(); -}; - -} // namespace tactile::gui diff --git a/src/gui/editor/map_editor.cpp b/src/gui/editor/map_editor.cpp deleted file mode 100644 index 02795ec7e3..0000000000 --- a/src/gui/editor/map_editor.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "map_editor.hpp" - -#include "map_document.hpp" -#include "map_tab_widget.hpp" -#include "startup_widget.hpp" -#include "ui_map_editor.h" - -namespace tactile::gui { - -map_editor::map_editor(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::map_editor{}} -{ - m_ui->setupUi(this); - - m_tabWidget = new map_tab_widget{this}; - - m_startupID = m_ui->stackedWidget->addWidget(new startup_widget{this}); - m_editorID = m_ui->stackedWidget->addWidget(m_tabWidget); - - setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - init_connections(); -} - -map_editor::~map_editor() noexcept -{ - delete m_ui; -} - -void map_editor::init_connections() -{ - // clang-format off - connect(this, &map_editor::theme_changed, m_tabWidget, &map_tab_widget::theme_changed); - connect(m_tabWidget, &map_tab_widget::currentChanged, this, &map_editor::tab_changed); - connect(m_tabWidget, &map_tab_widget::ui_remove_map, this, &map_editor::ui_remove_map); - connect(m_tabWidget, &map_tab_widget::increase_zoom, this, &map_editor::increase_zoom); - connect(m_tabWidget, &map_tab_widget::decrease_zoom, this, &map_editor::decrease_zoom); - connect(m_tabWidget, &map_tab_widget::mouse_pressed, this, &map_editor::mouse_pressed); - connect(m_tabWidget, &map_tab_widget::mouse_moved, this, &map_editor::mouse_moved); - connect(m_tabWidget, &map_tab_widget::mouse_released, this, &map_editor::mouse_released); - connect(m_tabWidget, &map_tab_widget::mouse_entered, this, &map_editor::mouse_entered); - connect(m_tabWidget, &map_tab_widget::mouse_exited, this, &map_editor::mouse_exited); - // clang-format on -} - -void map_editor::enable_stamp_preview(const core::position& position) -{ - m_tabWidget->enable_stamp_preview(position); -} - -void map_editor::disable_stamp_preview() -{ - m_tabWidget->disable_stamp_preview(); -} - -void map_editor::add_map_tab(core::map_document* map, - const map_id id, - const QString& title) -{ - m_tabWidget->add_map_tab(map, id, title); -} - -void map_editor::select_tab(const map_id id) -{ - m_tabWidget->select_tab(id); -} - -void map_editor::close_tab(const map_id id) noexcept -{ - m_tabWidget->remove_map_tab(id); -} - -void map_editor::center_viewport() -{ - m_tabWidget->center_map(); -} - -void map_editor::move_map(const int dx, const int dy) noexcept -{ - m_tabWidget->move_map(dx, dy); -} - -void map_editor::force_redraw() -{ - m_tabWidget->force_redraw(); -} - -void map_editor::enable_startup_view() noexcept -{ - m_ui->stackedWidget->setCurrentIndex(m_startupID); -} - -void map_editor::enable_editor_view() noexcept -{ - m_ui->stackedWidget->setCurrentIndex(m_editorID); -} - -void map_editor::set_active_tab_name(const QString& name) -{ - m_tabWidget->set_active_tab_name(name); -} - -auto map_editor::in_editor_mode() const -> bool -{ - return m_ui->stackedWidget->currentIndex() == m_editorID; -} - -auto map_editor::active_tab_id() const -> maybe -{ - return m_tabWidget->active_tab_id(); -} - -auto map_editor::active_tab_name() const -> maybe -{ - return m_tabWidget->active_tab_name(); -} - -auto map_editor::tab_count() const -> int -{ - return m_tabWidget->count(); -} - -void map_editor::tab_changed(const int index) -{ - if (const auto id = m_tabWidget->id_from_index(index); id) { - emit ui_select_map(*id); - } -} - -} // namespace tactile::gui diff --git a/src/gui/editor/map_editor.hpp b/src/gui/editor/map_editor.hpp deleted file mode 100644 index 5af953ed01..0000000000 --- a/src/gui/editor/map_editor.hpp +++ /dev/null @@ -1,115 +0,0 @@ -#pragma once - -#include -#include - -#include "map_id.hpp" -#include "maybe.hpp" -#include "position.hpp" - -namespace Ui { -class map_editor; -} - -namespace tactile { - -namespace core { -class map_document; -} - -namespace gui { - -class map_tab_widget; - -/** - * \class map_editor - * - * \brief Represents the center stage of the editor and contains the main - * map editor pane. - * - * \since 0.1.0 - * - * \headerfile map_editor.hpp - */ -class map_editor final : public QWidget -{ - Q_OBJECT - - public: - explicit map_editor(QWidget* parent = nullptr); - - ~map_editor() noexcept override; - - void enable_stamp_preview(const core::position& position); - - void disable_stamp_preview(); - - void add_map_tab(core::map_document* map, map_id id, const QString& title); - - void select_tab(map_id id); - - void close_tab(map_id id) noexcept; - - void center_viewport(); - - void move_map(int dx, int dy) noexcept; - - /** - * \brief Enables the startup view. - * - * \details The startup view is the main page show upon startup or when no - * maps are active. - * - * \since 0.1.0 - */ - void enable_startup_view() noexcept; - - /** - * \brief Enables the main editor view. - * - * \since 0.1.0 - */ - void enable_editor_view() noexcept; - - /** - * \copydoc map_tab_widget::set_active_tab_name() - */ - void set_active_tab_name(const QString& name); - - [[nodiscard]] auto in_editor_mode() const -> bool; - - [[nodiscard]] auto active_tab_id() const -> maybe; - - [[nodiscard]] auto active_tab_name() const -> maybe; - - [[nodiscard]] auto tab_count() const -> int; - - public slots: - void force_redraw(); - - signals: - void ui_remove_map(map_id id); - void ui_select_map(map_id id); - void increase_zoom(); - void decrease_zoom(); - void theme_changed(); - void mouse_pressed(QMouseEvent* event, QPointF mapPosition); - void mouse_moved(QMouseEvent* event, QPointF mapPosition); - void mouse_released(QMouseEvent* event, QPointF mapPosition); - void mouse_entered(QEvent* event); - void mouse_exited(QEvent* event); - - private: - Ui::map_editor* m_ui{}; - map_tab_widget* m_tabWidget{}; - int m_editorID{}; - int m_startupID{}; - - void init_connections(); - - private slots: - void tab_changed(int index); -}; - -} // namespace gui -} // namespace tactile diff --git a/src/gui/editor/map_editor.ui b/src/gui/editor/map_editor.ui deleted file mode 100644 index fcce8842d2..0000000000 --- a/src/gui/editor/map_editor.ui +++ /dev/null @@ -1,69 +0,0 @@ - - - map_editor - - - - 0 - 0 - 727 - 512 - - - - - 0 - 0 - - - - Form - - - - - - 1 - - - - - - 0 - 0 - - - - - - 0 - 0 - 721 - 501 - - - - - 0 - 0 - - - - 0 - - - - Tab 1 - - - - - - - - - - - - - diff --git a/src/gui/editor/map_item.cpp b/src/gui/editor/map_item.cpp deleted file mode 100644 index 257ce215a8..0000000000 --- a/src/gui/editor/map_item.cpp +++ /dev/null @@ -1,237 +0,0 @@ -#include "map_item.hpp" - -#include -#include -#include -#include // min, max - -#include "map.hpp" -#include "map_document.hpp" -#include "position.hpp" -#include "preferences.hpp" -#include "tactile_error.hpp" - -namespace tactile::gui { - -using namespace core; - -namespace { - -auto get_end_row(const QRectF& exposed, const row_t nRows, const int tileSize) - -> row_t -{ - const auto endY = static_cast(exposed.y() + exposed.height()); - const auto r = (endY / tileSize) + 1; - return row_t{std::min(nRows.get(), r)}; -} - -auto get_end_col(const QRectF& exposed, const col_t nCols, const int tileSize) - -> col_t -{ - const auto endX = static_cast(exposed.x() + exposed.width()); - const auto c = (endX / tileSize) + 1; - return col_t{std::min(nCols.get(), c)}; -} - -[[nodiscard]] auto make_bounds(const QRectF& exposed, - const row_t rows, - const col_t cols, - const int tileSize) -> render_bounds -{ - render_bounds bounds; - - bounds.rowBegin = - row_t{std::max(0, static_cast(exposed.y() / tileSize))}; - bounds.colBegin = - col_t{std::max(0, static_cast(exposed.x() / tileSize))}; - bounds.rowEnd = get_end_row(exposed, rows, tileSize); - bounds.colEnd = get_end_col(exposed, cols, tileSize); - - return bounds; -} - -void draw_tile_background(QPainter& painter, - const position& position, - const int tileSize) -{ - constexpr QColor emptyLightGray{0x55, 0x55, 0x55}; - constexpr QColor emptyDarkGray{0x33, 0x33, 0x33}; - - const auto row = position.row(); - const auto col = position.col(); - - const auto& color = ((row.get() % 2 == 0) == (col.get() % 2 == 0)) - ? emptyDarkGray - : emptyLightGray; - painter.fillRect(position.col_to_x(tileSize), - position.row_to_y(tileSize), - tileSize, - tileSize, - color); -} - -} // namespace - -map_item::map_item(core::map_document* map, QGraphicsItem* parent) - : QGraphicsItem{parent}, - m_map{map} -{ - if (!m_map) { - throw tactile_error{"Cannot create map item based on null map document!"}; - } - // This is to be able to use exposedRect - setFlags(QGraphicsItem::ItemUsesExtendedStyleOption); -} - -void map_item::disable_stamp_preview() -{ - m_mousePosition.reset(); - update(); -} - -void map_item::enable_stamp_preview(const position& position) -{ - m_mousePosition = position; -} - -auto map_item::make_settings(const QRectF& exposed, const int tileSize) - -> render_settings -{ - render_settings settings; - - settings.bounds = - make_bounds(exposed, m_map->row_count(), m_map->col_count(), tileSize); - settings.drawGrid = prefs::graphics::render_grid().value_or(false); - settings.tileSize = m_map->current_tile_size(); - - return settings; -} - -void map_item::draw_background(QPainter& painter, - const render_settings& settings) -{ - each_tile(painter, settings.bounds, [&](position position) { - draw_tile_background(painter, position, settings.tileSize); - }); -} - -void map_item::draw_layer(QPainter& painter, - const layer& layer, - const render_settings& settings) -{ - painter.setOpacity(layer.opacity()); - each_tile(painter, settings.bounds, [&, this](const position position) { - const auto x = position.col_to_x(settings.tileSize); - const auto y = position.row_to_y(settings.tileSize); - - if (const auto tile = layer.tile_at(position); tile && tile != empty) { - draw_tile(painter, *tile, x, y, settings.tileSize); - } - - if (settings.drawGrid) { - painter.drawRect(x, y, settings.tileSize, settings.tileSize); - } - }); - painter.setOpacity(1); -} - -void map_item::draw_tile(QPainter& painter, - const tile_id tile, - const int x, - const int y, - const int tileSize) -{ - if (const auto* tilesets = m_map->tilesets()) { - const auto& image = tilesets->image(tile); - const auto src = tilesets->image_source(tile); - const QRect dst{x, y, tileSize, tileSize}; - painter.drawPixmap(dst, image, src); - } -} - -void map_item::draw_preview_multiple_tiles(QPainter& painter, - const position& mousePosition, - const tileset::selection& selection, - const int tileSize) -{ - auto* tileset = m_map->current_tileset(); - Q_ASSERT(tileset); - - const auto diff = selection.bottomRight - selection.topLeft; - const position offset{diff.row() / 2_row, diff.col() / 2_col}; - - tileset->iterate_selection([&](position pos) { - const auto tilePos = mousePosition + pos - offset; - if (m_map->in_bounds(tilePos)) { - draw_tile(painter, - tileset->tile_at(selection.topLeft + pos), - tilePos.col_to_x(tileSize), - tilePos.row_to_y(tileSize), - tileSize); - } - }); -} - -void map_item::draw_preview(QPainter& painter, const int tileSize) -{ - auto* tileset = m_map->current_tileset(); - Q_ASSERT(tileset); - - const auto& mousePos = m_mousePosition.value(); - const auto& [topLeft, bottomRight] = tileset->get_selection().value(); - - painter.setOpacity(m_previewOpacity); - - if (topLeft == bottomRight) { - draw_tile(painter, - tileset->tile_at(topLeft), - mousePos.col_to_x(tileSize), - mousePos.row_to_y(tileSize), - tileSize); - } else { - draw_preview_multiple_tiles(painter, - mousePos, - *tileset->get_selection(), - tileSize); - } - - painter.setOpacity(1); -} - -void map_item::paint(QPainter* painter, - const QStyleOptionGraphicsItem* option, - QWidget*) -{ - Q_ASSERT(painter); - Q_ASSERT(option); - - const auto tileSize = m_map->current_tile_size(); - const auto& exposed = option->exposedRect; - if (exposed.isEmpty()) { - return; - } - - const auto settings = make_settings(exposed, tileSize); - draw_background(*painter, settings); - - const auto activeLayer = m_map->current_layer_id(); - - m_map->each_layer([&](const layer_id id, const layer& layer) { - if (layer.visible()) { - draw_layer(*painter, layer, settings); - } - - if (m_mousePosition && activeLayer == id) { - draw_preview(*painter, tileSize); - } - }); -} - -auto map_item::boundingRect() const -> QRectF -{ - const auto width = static_cast(m_map->width()); - const auto height = static_cast(m_map->height()); - return {0, 0, width, height}; -} - -} // namespace tactile::gui diff --git a/src/gui/editor/map_item.hpp b/src/gui/editor/map_item.hpp deleted file mode 100644 index bd0ebc4cde..0000000000 --- a/src/gui/editor/map_item.hpp +++ /dev/null @@ -1,105 +0,0 @@ -#pragma once - -#include - -#include "maybe.hpp" -#include "position.hpp" -#include "tile_id.hpp" -#include "tileset.hpp" - -namespace tactile { - -namespace core { -class map_document; -class layer; -} // namespace core - -namespace gui { - -struct render_bounds final -{ - row_t rowBegin; - row_t rowEnd; - col_t colBegin; - col_t colEnd; -}; - -struct render_settings final -{ - render_bounds bounds; - int tileSize; - bool drawGrid; -}; - -/** - * \class map_item - * - * \brief Responsible for the visual representation of maps. - * - * \since 0.1.0 - * - * \headerfile map_item.hpp - */ -class map_item final : public QGraphicsItem -{ - public: - /** - * \brief Creates a map item. - * - * \param map the associated map document, cannot be null. - * \param parent the parent item. - * - * \throws tactile_error if the supplied map document is null. - * - * \since 0.1.0 - */ - explicit map_item(core::map_document* map, QGraphicsItem* parent = nullptr); - - void paint(QPainter* painter, - const QStyleOptionGraphicsItem* option, - QWidget* widget) override; - - void disable_stamp_preview(); - - void enable_stamp_preview(const core::position& position); - - [[nodiscard]] auto boundingRect() const -> QRectF override; - - private: - core::map_document* m_map{}; - maybe m_mousePosition; - - inline constexpr static qreal m_previewOpacity{0.5}; - - [[nodiscard]] auto make_settings(const QRectF& exposed, int tileSize) - -> render_settings; - - void draw_background(QPainter& painter, const render_settings& bounds); - - void draw_layer(QPainter& painter, - const core::layer& layer, - const render_settings& bounds); - - void draw_tile(QPainter& painter, tile_id tile, int x, int y, int tileSize); - - void draw_preview(QPainter& painter, int tileSize); - - void draw_preview_multiple_tiles(QPainter& painter, - const core::position& mousePosition, - const core::tileset::selection& selection, - int tileSize); - - template T> - void each_tile(QPainter& painter, const render_bounds& bounds, T&& callable) - { - for (auto row = bounds.rowBegin; row < bounds.rowEnd; ++row) { - for (auto col = bounds.colBegin; col < bounds.colEnd; ++col) { - const core::position position{row, col}; - callable(position); - } - } - } -}; - -} // namespace gui -} // namespace tactile diff --git a/src/gui/editor/map_scene.cpp b/src/gui/editor/map_scene.cpp deleted file mode 100644 index ee37c58d81..0000000000 --- a/src/gui/editor/map_scene.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include "map_scene.hpp" - -#include -#include -#include - -#include "map_item.hpp" - -namespace tactile::gui { - -map_scene::map_scene(core::map_document* map, const map_id id, QObject* parent) - : QGraphicsScene{parent}, - m_item{new map_item{map}}, - m_id{id} -{ - addItem(m_item); -} - -void map_scene::move_map(const int dx, const int dy) -{ - m_item->moveBy(dx, dy); -} - -void map_scene::center_map() -{ - const auto rect = sceneRect(); - const auto bounds = m_item->boundingRect(); - - m_item->setX(rect.x() + (rect.width() - bounds.width()) / 2.0); - m_item->setY(rect.y() + (rect.height() - bounds.height()) / 2.0); -} - -void map_scene::enable_stamp_preview(const core::position& position) -{ - m_item->enable_stamp_preview(position); -} - -void map_scene::disable_stamp_preview() -{ - m_item->disable_stamp_preview(); -} - -auto map_scene::map_position() const -> QPointF -{ - return m_item->pos(); -} - -void map_scene::drawBackground(QPainter* painter, const QRectF& rect) -{ - QGraphicsScene::drawBackground(painter, rect); - painter->fillRect(rect, Qt::black); -} - -} // namespace tactile::gui diff --git a/src/gui/editor/map_scene.hpp b/src/gui/editor/map_scene.hpp deleted file mode 100644 index e30a4db5bf..0000000000 --- a/src/gui/editor/map_scene.hpp +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "map_id.hpp" -#include "position.hpp" - -namespace tactile { - -namespace core { -class map_document; -} - -namespace gui { - -class map_item; - -class map_scene final : public QGraphicsScene -{ - Q_OBJECT - - public: - explicit map_scene(core::map_document* map, - map_id id, - QObject* parent = nullptr); - - void move_map(int dx, int dy); - - void center_map(); - - void enable_stamp_preview(const core::position& position); - - void disable_stamp_preview(); - - [[nodiscard]] auto map_position() const -> QPointF; - - [[nodiscard]] auto id() const noexcept -> map_id - { - return m_id; - } - - protected: - void drawBackground(QPainter* painter, const QRectF& rect) override; - - private: - map_item* m_item; - map_id m_id; -}; - -} // namespace gui -} // namespace tactile diff --git a/src/gui/editor/map_tab_widget.cpp b/src/gui/editor/map_tab_widget.cpp deleted file mode 100644 index acf095bcab..0000000000 --- a/src/gui/editor/map_tab_widget.cpp +++ /dev/null @@ -1,188 +0,0 @@ -#include "map_tab_widget.hpp" - -#include - -#include "map_document.hpp" - -namespace tactile::gui { -namespace { - -inline constexpr auto styling = - R"(QTabWidget { - border: 0; - } - - QTabWidget::pane { - margin: 0; - } - - QTabBar { - border-radius: 0; - border: none; - font-size: 12px; - } - - QTabBar::tab:top { - margin: 0; - padding: 2px 8px; - border-bottom: 3px solid gray; - } - - QTabBar::tab:top:selected { - border-bottom-color: #5499c7; - })"; - -} // namespace - -map_tab_widget::map_tab_widget(QWidget* parent) : QTabWidget{parent} -{ - setTabsClosable(true); - // clang-format off - connect(this, &QTabWidget::tabCloseRequested, this, &map_tab_widget::handle_tab_close); - // clang-format on - setStyleSheet(styling); -} - -map_tab_widget::~map_tab_widget() noexcept = default; - -void map_tab_widget::handle_tab_close(const int index) -{ - emit ui_remove_map(get_view(index)->id()); - removeTab(index); -} - -void map_tab_widget::theme_changed() -{ - setStyleSheet(styling); -} - -void map_tab_widget::force_redraw() -{ - if (auto* view = current_view()) { - view->force_redraw(); - } -} - -void map_tab_widget::add_map_tab(core::map_document* map, - const map_id id, - const QString& title) -{ - auto* view = new map_view{map, id, this}; - - // clang-format off - connect(view, &map_view::mouse_pressed, this, &map_tab_widget::mouse_pressed); - connect(view, &map_view::mouse_moved, this, &map_tab_widget::mouse_moved); - connect(view, &map_view::mouse_released, this, &map_tab_widget::mouse_released); - connect(view, &map_view::mouse_entered, this, &map_tab_widget::mouse_entered); - connect(view, &map_view::mouse_exited, this, &map_tab_widget::mouse_exited); - connect(view, &map_view::increase_zoom, this, &map_tab_widget::increase_zoom); - connect(view, &map_view::decrease_zoom, this, &map_tab_widget::decrease_zoom); - // clang-format on - - if (title == QStringLiteral(u"map")) { - addTab(view, title + QString::number(id.get())); - } else { - addTab(view, title); - } -} - -void map_tab_widget::remove_map_tab(const map_id id) -{ - if (auto* view = view_from_id(id)) { - removeTab(indexOf(view)); - } -} - -void map_tab_widget::select_tab(const map_id id) -{ - if (auto* view = view_from_id(id)) { - setCurrentWidget(view); - } -} - -void map_tab_widget::center_map() -{ - if (auto* view = current_view()) { - view->center_map(); - } -} - -void map_tab_widget::move_map(const int dx, const int dy) -{ - if (auto* view = current_view()) { - view->move_map(dx, dy); - } -} - -void map_tab_widget::enable_stamp_preview(const core::position& position) -{ - if (auto* view = current_view()) { - view->enable_stamp_preview(position); - } -} - -void map_tab_widget::disable_stamp_preview() -{ - if (auto* view = current_view()) { - view->disable_stamp_preview(); - } -} - -void map_tab_widget::set_active_tab_name(const QString& name) -{ - if (const auto index = currentIndex(); index != -1) { - setTabText(index, name); - } -} - -auto map_tab_widget::active_tab_id() const -> maybe -{ - return id_from_index(currentIndex()); -} - -auto map_tab_widget::id_from_index(const int index) const -> maybe -{ - if (const auto* view = get_view(index)) { - return view->id(); - } else { - return std::nullopt; - } -} - -auto map_tab_widget::active_tab_name() const -> maybe -{ - const auto index = currentIndex(); - if (index != -1) { - return tabText(index); - } else { - return std::nullopt; - } -} - -auto map_tab_widget::current_view() -> map_view* -{ - return get_view(currentIndex()); -} - -auto map_tab_widget::get_view(const int index) -> map_view* -{ - return qobject_cast(widget(index)); -} - -auto map_tab_widget::get_view(const int index) const -> const map_view* -{ - return qobject_cast(widget(index)); -} - -auto map_tab_widget::view_from_id(const map_id id) -> map_view* -{ - const auto amount = count(); - for (auto i = 0; i < amount; ++i) { - if (auto* pane = get_view(i); pane && pane->id() == id) { - return pane; - } - } - return nullptr; -} - -} // namespace tactile::gui diff --git a/src/gui/editor/map_tab_widget.hpp b/src/gui/editor/map_tab_widget.hpp deleted file mode 100644 index 6e9783da26..0000000000 --- a/src/gui/editor/map_tab_widget.hpp +++ /dev/null @@ -1,155 +0,0 @@ -#pragma once - -#include -#include - -#include "map_view.hpp" -#include "maybe.hpp" - -namespace tactile { - -namespace core { -class map_document; -} - -namespace gui { - -/** - * \class map_tab_widget - * - * \brief Represents the tab widget that holds all of the map views. - * - * \headerfile map_tab_widget.hpp - */ -class map_tab_widget final : public QTabWidget -{ - Q_OBJECT - - public: - /** - * \brief Creates a map tab widget. - * - * \param parent a pointer to the parent widget. - * - * \since 0.1.0 - */ - explicit map_tab_widget(QWidget* parent = nullptr); - - ~map_tab_widget() noexcept override; - - /** - * \brief Adds a map tab. - * - * \param map a pointer to the map document that will be associated with the - * tab. - * \param id the identifier associated with the map. - * \param title the title that will be visible in the tab. - * - * \since 0.1.0 - */ - void add_map_tab(core::map_document* map, map_id id, const QString& title); - - /** - * \brief Removes the tab associated with the specified map. - * - * \param id the identifier associated with the map that will be removed. - * - * \since 0.1.0 - */ - void remove_map_tab(map_id id); - - /** - * \brief Selects the tab associated with the specified map. - * - * \param id the identifier associated with the map that will be selected. - * - * \since 0.1.0 - */ - void select_tab(map_id id); - - /** - * \brief Centers the currently active map to fit the viewport. - * - * \since 0.1.0 - */ - void center_map(); - - /** - * \brief Moves the currently active map. - * - * \param dx the amount to move the map by along the x-axis. - * \param dy the amount to move the map by along the y-axis. - * - * \since 0.1.0 - */ - void move_map(int dx, int dy); - - void enable_stamp_preview(const core::position& position); - - void disable_stamp_preview(); - - /** - * \brief Sets the name of the currently active tab. - * - * \details This function has no effect if there is no active tab. - * - * \param name the new name of the tab. - * - * \since 0.1.0 - */ - void set_active_tab_name(const QString& name); - - /** - * \brief Returns the map ID associated with the currently active tab. - * - * \return the map ID of the active tab; `std::nullopt` if there is no active - * tab. - * - * \since 0.1.0 - */ - [[nodiscard]] auto active_tab_id() const -> maybe; - - /** - * \brief Returns the map ID associated with the specified tab. - * - * \param index the index of the tab that will be queried. - * - * \return the map ID of the specified tab; `std::nullopt` if no such ID - * exists. - * - * \since 0.1.0 - */ - [[nodiscard]] auto id_from_index(int index) const -> maybe; - - [[nodiscard]] auto active_tab_name() const -> maybe; - - signals: - void ui_remove_map(map_id id); - void increase_zoom(); - void decrease_zoom(); - void mouse_pressed(QMouseEvent* event, QPointF mapPosition); - void mouse_moved(QMouseEvent* event, QPointF mapPosition); - void mouse_released(QMouseEvent* event, QPointF mapPosition); - void mouse_entered(QEvent* event); - void mouse_exited(QEvent* event); - - public slots: - void theme_changed(); - - void force_redraw(); - - private: - [[nodiscard]] auto current_view() -> map_view*; - - [[nodiscard]] auto get_view(int index) -> map_view*; - - [[nodiscard]] auto get_view(int index) const -> const map_view*; - - [[nodiscard]] auto view_from_id(map_id id) -> map_view*; - - private slots: - void handle_tab_close(int index); -}; - -} // namespace gui -} // namespace tactile diff --git a/src/gui/editor/map_view.cpp b/src/gui/editor/map_view.cpp deleted file mode 100644 index 5e88cc90f9..0000000000 --- a/src/gui/editor/map_view.cpp +++ /dev/null @@ -1,147 +0,0 @@ -#include "map_view.hpp" - -#include -#include - -#include "map_document.hpp" -#include "map_scene.hpp" - -namespace tactile::gui { - -map_view::map_view(core::map_document* map, const map_id id, QWidget* parent) - : QGraphicsView{parent} -{ - setTransformationAnchor(QGraphicsView::AnchorViewCenter); - setAttribute(Qt::WA_StaticContents, true); - - // register mouse events with no pressed buttons - setMouseTracking(true); - - setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOn); - setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn); - - // grabGesture(Qt::PinchGesture); - - setScene(new map_scene{map, id, this}); -} - -void map_view::force_redraw() -{ - scene()->update(); -} - -void map_view::center_map() -{ - if (auto* scene = get_map_scene()) { - scene->center_map(); - } -} - -void map_view::move_map(const int dx, const int dy) -{ - if (auto* scene = get_map_scene()) { - scene->move_map(dx, dy); - } -} - -void map_view::enable_stamp_preview(const core::position& position) -{ - get_map_scene()->enable_stamp_preview(position); -} - -void map_view::disable_stamp_preview() -{ - get_map_scene()->disable_stamp_preview(); -} - -auto map_view::id() const -> map_id -{ - return get_map_scene()->id(); -} - -void map_view::mousePressEvent(QMouseEvent* event) -{ - QGraphicsView::mousePressEvent(event); - - if (event->buttons() & Qt::MouseButton::MidButton) { - m_lastMousePos = event->pos(); - QApplication::setOverrideCursor(Qt::ClosedHandCursor); - } - - emit mouse_pressed(event, mapFromScene(get_map_scene()->map_position())); -} - -void map_view::mouseMoveEvent(QMouseEvent* event) -{ - QGraphicsView::mouseMoveEvent(event); - - const auto pos = event->pos(); - const auto buttons = event->buttons(); - - if (buttons & Qt::MouseButton::MidButton) { - move_map(pos.x() - m_lastMousePos.x(), pos.y() - m_lastMousePos.y()); - } - - m_lastMousePos = pos; - - emit mouse_moved(event, mapFromScene(get_map_scene()->map_position())); -} - -void map_view::mouseReleaseEvent(QMouseEvent* event) -{ - QGraphicsView::mouseReleaseEvent(event); - - if (event->button() == Qt::MouseButton::MidButton) { - QApplication::restoreOverrideCursor(); - } - - emit mouse_released(event, mapFromScene(get_map_scene()->map_position())); -} - -void map_view::enterEvent(QEvent* event) -{ - QWidget::enterEvent(event); - emit mouse_entered(event); -} - -void map_view::leaveEvent(QEvent* event) -{ - QWidget::leaveEvent(event); - emit mouse_exited(event); -} - -void map_view::wheelEvent(QWheelEvent* event) -{ - if (event->modifiers() & Qt::ControlModifier) { - auto pixels = event->pixelDelta(); - const auto degrees = event->angleDelta() / 8; - - if (!pixels.isNull()) { - if (pixels.y() > 0) { - emit increase_zoom(); - } else { - emit decrease_zoom(); - } - } else if (!degrees.isNull()) { - const auto numSteps = degrees / 15; - if (numSteps.y() > 0) { - emit increase_zoom(); - } else { - emit decrease_zoom(); - } - } - - } -} - -auto map_view::get_map_scene() -> map_scene* -{ - return qobject_cast(scene()); -} - -auto map_view::get_map_scene() const -> const map_scene* -{ - return qobject_cast(scene()); -} - -} // namespace tactile::gui diff --git a/src/gui/editor/map_view.hpp b/src/gui/editor/map_view.hpp deleted file mode 100644 index d9cc74b455..0000000000 --- a/src/gui/editor/map_view.hpp +++ /dev/null @@ -1,84 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "map_id.hpp" -#include "position.hpp" - -namespace tactile { - -namespace core { -class map_document; -} - -namespace gui { - -class map_scene; - -/** - * \class map_view - * - * \brief Represents the UI component that presents a map. - * - * \details This class also handles the mouse input for maps, and delegates - * mouse events to the model that will be used by the mouse tools. - * - * \since 0.1.0 - * - * \headerfile map_view.hpp - */ -class map_view final : public QGraphicsView -{ - Q_OBJECT - - public: - explicit map_view(core::map_document* map, - map_id id, - QWidget* parent = nullptr); - - void force_redraw(); - - void center_map(); - - void move_map(int dx, int dy); - - void enable_stamp_preview(const core::position& position); - - void disable_stamp_preview(); - - [[nodiscard]] auto id() const -> map_id; - - signals: - void mouse_pressed(QMouseEvent* event, QPointF mapPosition); - void mouse_moved(QMouseEvent* event, QPointF mapPosition); - void mouse_released(QMouseEvent* event, QPointF mapPosition); - void mouse_entered(QEvent* event); - void mouse_exited(QEvent* event); - void increase_zoom(); - void decrease_zoom(); - - protected: - void mousePressEvent(QMouseEvent* event) override; - - void mouseMoveEvent(QMouseEvent* event) override; - - void mouseReleaseEvent(QMouseEvent* event) override; - - void enterEvent(QEvent* event) override; - - void leaveEvent(QEvent* event) override; - - void wheelEvent(QWheelEvent* event) override; - - private: - QPoint m_lastMousePos{}; - - [[nodiscard]] auto get_map_scene() -> map_scene*; - - [[nodiscard]] auto get_map_scene() const -> const map_scene*; -}; - -} // namespace gui -} // namespace tactile diff --git a/src/gui/icons.cpp b/src/gui/icons.cpp deleted file mode 100644 index 9a762ddce8..0000000000 --- a/src/gui/icons.cpp +++ /dev/null @@ -1,69 +0,0 @@ -#include "icons.hpp" - -namespace tactile::gui::icons { - -auto add() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/add.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto remove() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/remove.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto rename() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/rename.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto duplicate() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/new-copy.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto layer() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/layer.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto visible() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/visible.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto move_up() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/up.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -auto move_down() -> const QIcon& -{ - static const QIcon icon{ - QStringLiteral(u":resources/icons/icons8/color/64/down.png")}; - Q_ASSERT(!icon.isNull()); - return icon; -} - -} // namespace tactile::gui::icons diff --git a/src/gui/icons.hpp b/src/gui/icons.hpp deleted file mode 100644 index 0bf8c832e3..0000000000 --- a/src/gui/icons.hpp +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include - -/** - * \namespace tactile::gui::icons - * - * \brief Contains a collection of functions used to obtain icons. - * - * \since 0.1.0 - */ -namespace tactile::gui::icons { - -[[nodiscard]] auto add() -> const QIcon&; - -[[nodiscard]] auto remove() -> const QIcon&; - -[[nodiscard]] auto rename() -> const QIcon&; - -[[nodiscard]] auto duplicate() -> const QIcon&; - -[[nodiscard]] auto layer() -> const QIcon&; - -[[nodiscard]] auto visible() -> const QIcon&; - -[[nodiscard]] auto move_up() -> const QIcon&; - -[[nodiscard]] auto move_down() -> const QIcon&; - -} // namespace tactile::gui::icons diff --git a/src/gui/layer/layer_dock.cpp b/src/gui/layer/layer_dock.cpp deleted file mode 100644 index 34b093fe41..0000000000 --- a/src/gui/layer/layer_dock.cpp +++ /dev/null @@ -1,65 +0,0 @@ -#include "layer_dock.hpp" - -#include "layer_widget.hpp" - -namespace tactile::gui { - -layer_dock::layer_dock(QWidget* parent) - : dock_widget{parent}, - m_widget{new layer_widget{this}} -{ - setObjectName(QStringLiteral(u"layer_dock")); - setWindowTitle(tr("Layers")); - setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - setWidget(m_widget); - - // clang-format off - connect(m_widget, &layer_widget::ui_add_layer, this, &layer_dock::ui_add_layer); - connect(m_widget, &layer_widget::ui_remove_layer, this, &layer_dock::ui_remove_layer); - connect(m_widget, &layer_widget::ui_select_layer, this, &layer_dock::ui_select_layer); - connect(m_widget, &layer_widget::ui_set_layer_visibility, this, &layer_dock::ui_set_layer_visibility); - connect(m_widget, &layer_widget::ui_set_layer_opacity, this, &layer_dock::ui_set_layer_opacity); - connect(m_widget, &layer_widget::ui_set_layer_name, this, &layer_dock::ui_set_layer_name); - connect(m_widget, &layer_widget::ui_move_layer_down, this, &layer_dock::ui_move_layer_down); - connect(m_widget, &layer_widget::ui_move_layer_up, this, &layer_dock::ui_move_layer_up); - connect(m_widget, &layer_widget::ui_duplicate_layer, this, &layer_dock::ui_duplicate_layer); - // clang-format on -} - -void layer_dock::added_layer(const layer_id id, const core::layer& layer) -{ - m_widget->added_layer(id, layer); -} - -void layer_dock::added_duplicated_layer(const layer_id id, - const core::layer& layer) -{ - m_widget->added_duplicated_layer(id, layer); -} - -void layer_dock::removed_layer(const layer_id id) -{ - m_widget->removed_layer(id); -} - -void layer_dock::selected_layer(const layer_id id, const core::layer& layer) -{ - m_widget->selected_layer(id, layer); -} - -void layer_dock::selected_map(const map_id id, const core::map_document& document) -{ - m_widget->selected_map(id, document); -} - -void layer_dock::moved_layer_back(const layer_id id) -{ - m_widget->moved_layer_back(id); -} - -void layer_dock::moved_layer_forward(const layer_id id) -{ - m_widget->moved_layer_forward(id); -} - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_dock.hpp b/src/gui/layer/layer_dock.hpp deleted file mode 100644 index e8844ef713..0000000000 --- a/src/gui/layer/layer_dock.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include "dock_widget.hpp" -#include "layer.hpp" -#include "map_document.hpp" -#include "map_id.hpp" - -namespace tactile::gui { - -class layer_widget; - -class layer_dock final : public dock_widget -{ - Q_OBJECT - - public: - explicit layer_dock(QWidget* parent = nullptr); - - signals: - void ui_add_layer(); - void ui_remove_layer(layer_id id); - void ui_select_layer(layer_id id); - void ui_set_layer_visibility(layer_id id, bool visible); - void ui_set_layer_opacity(layer_id id, double opacity); - void ui_set_layer_name(layer_id id, const QString& name); - void ui_move_layer_down(layer_id id); - void ui_move_layer_up(layer_id id); - void ui_duplicate_layer(layer_id id); - - public slots: - void added_layer(layer_id id, const core::layer& layer); - - void added_duplicated_layer(layer_id id, const core::layer& layer); - - void removed_layer(layer_id id); - - void selected_layer(layer_id id, const core::layer& layer); - - void selected_map(map_id id, const core::map_document& document); - - void moved_layer_back(layer_id id); - - void moved_layer_forward(layer_id id); - - private: - layer_widget* m_widget{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_item.cpp b/src/gui/layer/layer_item.cpp deleted file mode 100644 index e92899d844..0000000000 --- a/src/gui/layer/layer_item.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "layer_item.hpp" - -#include "icons.hpp" - -namespace tactile::gui { - -layer_item::layer_item(const QString& name, - const layer_id id, - QListWidget* parent) - : QListWidgetItem{name, parent}, - m_layer{id} -{ - setIcon(icons::layer()); - setFlags(flags() | Qt::ItemIsEditable); -} - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_item.hpp b/src/gui/layer/layer_item.hpp deleted file mode 100644 index 770fe92349..0000000000 --- a/src/gui/layer/layer_item.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include - -#include "layer_id.hpp" - -namespace tactile::gui { - -class layer_item final : public QListWidgetItem -{ - public: - explicit layer_item(const QString& name, - layer_id id, - QListWidget* parent = nullptr); - - [[nodiscard]] auto layer() const noexcept -> layer_id - { - return m_layer; - } - - private: - layer_id m_layer; -}; - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_item_context_menu.cpp b/src/gui/layer/layer_item_context_menu.cpp deleted file mode 100644 index 8b5e175460..0000000000 --- a/src/gui/layer/layer_item_context_menu.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "layer_item_context_menu.hpp" - -#include "icons.hpp" - -namespace tactile::gui { - -layer_item_context_menu::layer_item_context_menu(QWidget* parent) - : QMenu{parent}, - m_visibility{addAction(icons::visible(), tr("Toggle visibility"))}, - m_sep0{addSeparator()}, - m_moveUp{addAction(icons::move_up(), tr("Move layer up"))}, - m_moveDown{addAction(icons::move_down(), tr("Move layer down"))}, - m_sep1{addSeparator()}, - m_duplicate{addAction(icons::duplicate(), tr("Duplicate layer"))}, - m_remove{addAction(icons::remove(), tr("Remove layer"))} -{ - // clang-format off - connect(m_visibility, &QAction::triggered, this, &layer_item_context_menu::toggle_visibility); - connect(m_moveUp, &QAction::triggered, this, &layer_item_context_menu::move_layer_up); - connect(m_moveDown, &QAction::triggered, this, &layer_item_context_menu::move_layer_down); - connect(m_duplicate, &QAction::triggered, this, &layer_item_context_menu::duplicate_layer); - connect(m_remove, &QAction::triggered, this, &layer_item_context_menu::remove_layer); - // clang-format on -} - -void layer_item_context_menu::set_visibility_enabled(const bool enabled) -{ - m_visibility->setEnabled(enabled); -} - -void layer_item_context_menu::set_remove_enabled(const bool enabled) -{ - m_remove->setEnabled(enabled); -} - -void layer_item_context_menu::set_move_up_enabled(const bool enabled) -{ - m_moveUp->setEnabled(enabled); -} - -void layer_item_context_menu::set_move_down_enabled(const bool enabled) -{ - m_moveDown->setEnabled(enabled); -} - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_item_context_menu.hpp b/src/gui/layer/layer_item_context_menu.hpp deleted file mode 100644 index b5ece8fa12..0000000000 --- a/src/gui/layer/layer_item_context_menu.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include - -namespace tactile::gui { - -class layer_item_context_menu final : public QMenu -{ - Q_OBJECT - - public: - explicit layer_item_context_menu(QWidget* parent = nullptr); - - void set_visibility_enabled(bool enabled); - - void set_remove_enabled(bool enabled); - - void set_move_up_enabled(bool enabled); - - void set_move_down_enabled(bool enabled); - - signals: - void toggle_visibility(); - void move_layer_up(); - void move_layer_down(); - void duplicate_layer(); - void remove_layer(); - - private: - QAction* m_visibility{}; - [[maybe_unused]] QAction* m_sep0{}; - QAction* m_moveUp{}; - QAction* m_moveDown{}; - [[maybe_unused]] QAction* m_sep1{}; - QAction* m_duplicate{}; - QAction* m_remove{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_widget.cpp b/src/gui/layer/layer_widget.cpp deleted file mode 100644 index 6e4414d477..0000000000 --- a/src/gui/layer/layer_widget.cpp +++ /dev/null @@ -1,245 +0,0 @@ -#include "layer_widget.hpp" - -#include -#include -#include - -#include "layer_item.hpp" -#include "layer_item_context_menu.hpp" -#include "ui_layer_widget.h" - -namespace tactile::gui { - -layer_widget::layer_widget(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::layer_widget{}} -{ - m_ui->setupUi(this); - m_ui->layerList->setContextMenuPolicy(Qt::CustomContextMenu); - m_contextMenu = new layer_item_context_menu{this}; - - // clang-format off - connect(m_contextMenu, &layer_item_context_menu::toggle_visibility, m_ui->visibleButton, &QAbstractButton::toggle); - connect(m_contextMenu, &layer_item_context_menu::move_layer_up, m_ui->upButton, &QAbstractButton::click); - connect(m_contextMenu, &layer_item_context_menu::move_layer_down, m_ui->downButton, &QAbstractButton::click); - connect(m_contextMenu, &layer_item_context_menu::duplicate_layer, m_ui->duplicateButton, &QAbstractButton::click); - connect(m_contextMenu, &layer_item_context_menu::remove_layer, m_ui->removeLayerButton, &QAbstractButton::click); - - connect(m_ui->layerList, &QListWidget::customContextMenuRequested, this, &layer_widget::trigger_layer_item_context_menu); - connect(m_ui->newLayerButton, &QPushButton::pressed, this, &layer_widget::ui_add_layer); - connect(m_ui->layerList, &QListWidget::currentItemChanged, this, &layer_widget::current_item_changed); - connect(m_ui->layerList, &QListWidget::itemChanged, this, &layer_widget::item_changed); - // clang-format on - - connect(m_ui->removeLayerButton, &QPushButton::pressed, [this] { - if (auto* item = current_item()) { - emit ui_remove_layer(item->layer()); - } - }); - - connect(m_ui->upButton, &QPushButton::pressed, [this] { - if (auto* item = current_item()) { - emit ui_move_layer_up(item->layer()); - } - }); - - connect(m_ui->downButton, &QPushButton::pressed, [this] { - if (auto* item = current_item()) { - emit ui_move_layer_down(item->layer()); - } - }); - - connect(m_ui->duplicateButton, &QPushButton::pressed, [this] { - if (auto* item = current_item()) { - m_duplicateTargetRow = m_ui->layerList->row(item) + 1; - emit ui_duplicate_layer(item->layer()); - } - }); - - connect(m_ui->visibleButton, &QPushButton::toggled, [this](bool visible) { - if (auto* item = current_item()) { - emit ui_set_layer_visibility(item->layer(), visible); - } - }); - - connect(m_ui->opacitySpinBox, - &QDoubleSpinBox::valueChanged, - [this](double value) { - if (auto* item = current_item()) { - emit ui_set_layer_opacity(item->layer(), value); - } - }); -} - -void layer_widget::trigger_layer_item_context_menu(const QPoint& pos) -{ - if (m_ui->layerList->itemAt(pos)) { - m_contextMenu->set_visibility_enabled(m_ui->visibleButton->isEnabled()); - m_contextMenu->set_move_up_enabled(m_ui->upButton->isEnabled()); - m_contextMenu->set_move_down_enabled(m_ui->downButton->isEnabled()); - m_contextMenu->set_remove_enabled(m_ui->removeLayerButton->isEnabled()); - m_contextMenu->exec(mapToGlobal(pos)); - } -} - -layer_widget::~layer_widget() noexcept -{ - delete m_ui; -} - -void layer_widget::added_layer(const layer_id id, const core::layer& layer) -{ - add_layer(id, layer); -} - -void layer_widget::added_duplicated_layer(const layer_id id, - const core::layer& layer) -{ - add_layer(id, layer); - auto* item = item_for_layer_id(id); - Q_ASSERT(item); - - const auto name = layer.name() + tr(" (Copy)"); - item->setText(name); - emit ui_set_layer_name(id, name); - - // The layer item is initially added to the end, move up until it's in place - const auto target = m_duplicateTargetRow.value(); - while (m_ui->layerList->row(item) != target) { - emit ui_move_layer_up(id); - } - - m_duplicateTargetRow.reset(); -} - -void layer_widget::removed_layer(layer_id id) -{ - if (auto* item = item_for_layer_id(id)) { - m_ui->layerList->removeItemWidget(item); - delete item; - } - update_possible_actions(); -} - -void layer_widget::selected_layer(const layer_id id, const core::layer& layer) -{ - Q_ASSERT(item_for_layer_id(id) != nullptr); - - m_ui->visibleButton->setChecked(layer.visible()); - m_ui->opacitySpinBox->setValue(layer.opacity()); -} - -void layer_widget::selected_map(const map_id mapId, - const core::map_document& document) -{ - m_currentMap = mapId; - m_ui->layerList->clear(); - - if (!m_suffixes.contains(mapId)) { - m_suffixes.emplace(mapId, 1); - } - - document.each_layer([this](const layer_id layerId, const core::layer& layer) { - add_layer(layerId, layer); - }); - - if (const auto id = document.current_layer_id(); id) { - if (auto* item = item_for_layer_id(*id)) { - selected_layer(*id, document.get_layer(*id)); - m_ui->layerList->setCurrentItem(item); - } - } -} - -void layer_widget::moved_layer_back(const layer_id id) -{ - if (const auto* item = item_for_layer_id(id)) { - const auto row = m_ui->layerList->row(item); - const auto newRow = row + 1; - - m_ui->layerList->insertItem(newRow, m_ui->layerList->takeItem(row)); - m_ui->layerList->setCurrentRow(newRow); - update_possible_actions(); - - Q_ASSERT(m_ui->layerList->row(item) == newRow); - } -} - -void layer_widget::moved_layer_forward(const layer_id id) -{ - if (const auto* item = item_for_layer_id(id)) { - const auto row = m_ui->layerList->row(item); - const auto newRow = row - 1; - - m_ui->layerList->insertItem(newRow, m_ui->layerList->takeItem(row)); - m_ui->layerList->setCurrentRow(newRow); - update_possible_actions(); - - Q_ASSERT(m_ui->layerList->row(item) == newRow); - } -} - -void layer_widget::add_layer(const layer_id id, const core::layer& layer) -{ - if (!layer.name().isEmpty()) { - m_ui->layerList->addItem(new layer_item{layer.name(), id, m_ui->layerList}); - } else { - auto& suffix = m_suffixes.at(m_currentMap.value()); - - m_ui->layerList->addItem( - new layer_item{QStringLiteral(u"Layer ") + QString::number(suffix), - id, - m_ui->layerList}); - - ++suffix; - } - update_possible_actions(); -} - -auto layer_widget::item_for_layer_id(const layer_id id) -> layer_item* -{ - const auto count = m_ui->layerList->count(); - for (auto row = 0; row < count; ++row) { - if (auto* item = dynamic_cast(m_ui->layerList->item(row))) { - if (item->layer() == id) { - return item; - } - } - } - return nullptr; -} - -auto layer_widget::current_item() const -> const layer_item* -{ - return dynamic_cast(m_ui->layerList->currentItem()); -} - -void layer_widget::update_possible_actions() -{ - const auto itemCount = m_ui->layerList->count(); - const auto currentRow = m_ui->layerList->currentRow(); - - m_ui->removeLayerButton->setEnabled(itemCount > 1); - m_ui->upButton->setEnabled(itemCount > 1 && currentRow != 0); - m_ui->downButton->setEnabled(itemCount > 1 && (currentRow != itemCount - 1)); -} - -void layer_widget::current_item_changed(QListWidgetItem* current, - QListWidgetItem* previous) -{ - if (current != previous) { - if (auto* item = dynamic_cast(current)) { - emit ui_select_layer(item->layer()); - } - } - update_possible_actions(); -} - -void layer_widget::item_changed(QListWidgetItem* item) -{ - if (auto* layerItem = dynamic_cast(item)) { - emit ui_set_layer_name(layerItem->layer(), item->text()); - } -} - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_widget.hpp b/src/gui/layer/layer_widget.hpp deleted file mode 100644 index b9ed461dc8..0000000000 --- a/src/gui/layer/layer_widget.hpp +++ /dev/null @@ -1,80 +0,0 @@ -#pragma once - -#include -#include - -#include "layer.hpp" -#include "map_document.hpp" -#include "map_id.hpp" -#include "maybe.hpp" -#include "vector_map.hpp" - -namespace Ui { -class layer_widget; -} - -namespace tactile::gui { - -class layer_item; -class layer_item_context_menu; - -class layer_widget final : public QWidget -{ - Q_OBJECT - - public: - explicit layer_widget(QWidget* visible = nullptr); - - ~layer_widget() noexcept override; - - signals: - void ui_add_layer(); - void ui_remove_layer(layer_id id); - void ui_select_layer(layer_id id); - void ui_set_layer_opacity(layer_id id, double opacity); - void ui_set_layer_visibility(layer_id id, bool visible); - void ui_set_layer_name(layer_id id, const QString& name); - void ui_move_layer_down(layer_id id); - void ui_move_layer_up(layer_id id); - void ui_duplicate_layer(layer_id id); - - public slots: - void added_layer(layer_id id, const core::layer& layer); - - void added_duplicated_layer(layer_id id, const core::layer& layer); - - void removed_layer(layer_id id); - - void selected_layer(layer_id id, const core::layer& layer); - - void selected_map(map_id mapId, const core::map_document& document); - - void moved_layer_back(layer_id id); - - void moved_layer_forward(layer_id id); - - private: - Ui::layer_widget* m_ui{}; - layer_item_context_menu* m_contextMenu{}; - vector_map m_suffixes; - maybe m_currentMap; - maybe m_duplicateTargetRow; - - void trigger_layer_item_context_menu(const QPoint& pos); - - void add_layer(layer_id id, const core::layer& layer); - - [[nodiscard]] auto item_for_layer_id(layer_id id) -> layer_item*; - - [[nodiscard]] auto current_item() const -> const layer_item*; - - void update_possible_actions(); - - private slots: - void current_item_changed(QListWidgetItem* current, - QListWidgetItem* previous); - - void item_changed(QListWidgetItem* item); -}; - -} // namespace tactile::gui diff --git a/src/gui/layer/layer_widget.ui b/src/gui/layer/layer_widget.ui deleted file mode 100644 index 0a87cb2dfe..0000000000 --- a/src/gui/layer/layer_widget.ui +++ /dev/null @@ -1,192 +0,0 @@ - - - layer_widget - - - - 0 - 0 - 401 - 200 - - - - - 0 - 0 - - - - Form - - - - - - - - - - Add layer - - - - - - - :/resources/icons/icons8/color/64/add.png:/resources/icons/icons8/color/64/add.png - - - - - - - Remove layer - - - - - - - :/resources/icons/icons8/color/64/remove.png:/resources/icons/icons8/color/64/remove.png - - - - - - - Duplicate layer - - - - - - - :/resources/icons/icons8/color/64/new-copy.png:/resources/icons/icons8/color/64/new-copy.png - - - - - - - Move layer up - - - - - - - :/resources/icons/icons8/color/64/up.png:/resources/icons/icons8/color/64/up.png - - - - - - - Move layer down - - - - - - - :/resources/icons/icons8/color/64/down.png:/resources/icons/icons8/color/64/down.png - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - Toggle visibility - - - - - - - :/resources/icons/icons8/color/64/visible.png:/resources/icons/icons8/color/64/visible.png - - - true - - - true - - - - - - - Layer opacity - - - false - - - 1.000000000000000 - - - 0.100000000000000 - - - 1.000000000000000 - - - - - - - - - QFrame::StyledPanel - - - Qt::ScrollBarAlwaysOn - - - Qt::ScrollBarAlwaysOff - - - false - - - - - - - - - - - - diff --git a/src/gui/settings/settings_dialog.cpp b/src/gui/settings/settings_dialog.cpp deleted file mode 100644 index f918986813..0000000000 --- a/src/gui/settings/settings_dialog.cpp +++ /dev/null @@ -1,154 +0,0 @@ -#include "settings_dialog.hpp" - -#include -#include -#include -#include - -#include "maybe.hpp" -#include "preferences.hpp" -#include "setting.hpp" -#include "theme.hpp" -#include "ui_settings_dialog.h" - -namespace tactile::gui { -namespace { - -[[nodiscard]] auto text_as_int(const QLineEdit* edit) -> maybe -{ - Q_ASSERT(edit); - const auto text = edit->text(); - bool ok{}; - if (const auto value = text.toInt(&ok); ok) { - return value; - } else { - return std::nullopt; - } -} - -} // namespace - -using namespace prefs; - -settings_dialog::settings_dialog(QWidget* parent) - : QDialog{parent}, - m_ui{new Ui::settings_dialog{}} -{ - m_ui->setupUi(this); - - auto* validator = new QIntValidator{0, 9'999, this}; - m_ui->tileWidthEdit->setValidator(validator); - m_ui->tileHeightEdit->setValidator(validator); - - fetch_current_settings(); - - // clang-format off - connect(this, &QDialog::accepted, this, &settings_dialog::handle_accept); - connect(m_ui->buttonBox->button(QDialogButtonBox::Apply), &QPushButton::clicked, this, &settings_dialog::apply); - connect(m_ui->exportRestoreDefaults, &QPushButton::clicked, this, &settings_dialog::restore_export_defaults); - connect(m_ui->appearanceRestoreDefaults, &QPushButton::clicked, this, &settings_dialog::restore_appearance_defaults); - // clang-format on - - update_general_components(); - update_export_components(); - update_appearance_components(); -} - -settings_dialog::~settings_dialog() noexcept -{ - delete m_ui; -} - -void settings_dialog::update_general_components() -{} - -void settings_dialog::update_export_components() -{ - m_ui->embedTilesetsCheck->setChecked(m_embedTilesets); - m_ui->readableOutputCheck->setChecked(m_readableOutput); - m_ui->defaultFormatCombo->setCurrentText(m_defaultFormat); - m_ui->generateDefaultsCheck->setChecked(m_generateDefaults); - m_ui->tileWidthEdit->setText(QString::number(m_tileWidth)); - m_ui->tileHeightEdit->setText(QString::number(m_tileHeight)); -} - -void settings_dialog::update_appearance_components() -{ - m_ui->themeComboBox->setCurrentText(m_theme); -} - -void settings_dialog::handle_accept() -{ - if (const auto theme = m_ui->themeComboBox->currentText(); theme != m_theme) { - theme::set_theme(theme); - emit reload_theme(); - } - - if (const auto defaultFormat = m_ui->defaultFormatCombo->currentText(); - defaultFormat != m_defaultFormat) { - saves::default_format().set(defaultFormat); - } - - if (const auto embedTilesets = m_ui->embedTilesetsCheck->isChecked(); - embedTilesets != m_embedTilesets) { - saves::embed_tilesets().set(embedTilesets); - } - - if (const auto genDefaults = m_ui->generateDefaultsCheck->isChecked(); - genDefaults != m_generateDefaults) { - saves::generate_defaults().set(genDefaults); - } - - if (const auto readable = m_ui->readableOutputCheck->isChecked(); - readable != m_readableOutput) { - saves::readable_output().set(readable); - } - - if (const auto value = text_as_int(m_ui->tileWidthEdit); value) { - saves::tile_width().set(*value); - } - - if (const auto value = text_as_int(m_ui->tileHeightEdit); value) { - saves::tile_height().set(*value); - } -} - -void settings_dialog::apply() -{ - handle_accept(); - fetch_current_settings(); -} - -void settings_dialog::restore_export_defaults() -{ - m_ui->embedTilesetsCheck->setChecked(saves::embed_tilesets_def()); - m_ui->readableOutputCheck->setChecked(saves::readable_output_def()); - m_ui->defaultFormatCombo->setCurrentText(saves::default_format_def()); - m_ui->generateDefaultsCheck->setChecked(saves::generate_defaults_def()); - m_ui->tileWidthEdit->setText(QString::number(saves::tile_width_def())); - m_ui->tileHeightEdit->setText(QString::number(saves::tile_height_def())); -} - -void settings_dialog::restore_appearance_defaults() -{ - m_ui->themeComboBox->setCurrentText(graphics::theme_name_def()); -} - -void settings_dialog::fetch_current_settings() -{ - // General - // TODO... - - // Export - m_embedTilesets = saves::embed_tilesets().value(); - m_readableOutput = saves::readable_output().value(); - m_defaultFormat = saves::default_format().value(); - m_generateDefaults = saves::generate_defaults().value(); - m_tileWidth = saves::tile_width().value(); - m_tileHeight = saves::tile_height().value(); - - // Appearance - m_theme = graphics::theme_name().value(); -} - -} // namespace tactile::gui diff --git a/src/gui/settings/settings_dialog.hpp b/src/gui/settings/settings_dialog.hpp deleted file mode 100644 index 2c1bf2207b..0000000000 --- a/src/gui/settings/settings_dialog.hpp +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include -#include -#include - -namespace Ui { -class settings_dialog; -} - -namespace tactile::gui { - -class settings_dialog final : public QDialog -{ - Q_OBJECT - - public: - explicit settings_dialog(QWidget* parent = nullptr); - - ~settings_dialog() noexcept override; - - signals: - void reload_theme(); - - private: - Ui::settings_dialog* m_ui; - QString m_theme; - QString m_defaultFormat; - int m_tileWidth{}; - int m_tileHeight{}; - bool m_embedTilesets{}; - bool m_generateDefaults{}; - bool m_readableOutput{}; - - void update_general_components(); - - void update_export_components(); - - void update_appearance_components(); - - private slots: - void handle_accept(); - - void apply(); - - void restore_export_defaults(); - - void restore_appearance_defaults(); - - void fetch_current_settings(); -}; - -} // namespace tactile::gui diff --git a/src/gui/settings/settings_dialog.ui b/src/gui/settings/settings_dialog.ui deleted file mode 100644 index 39c395c023..0000000000 --- a/src/gui/settings/settings_dialog.ui +++ /dev/null @@ -1,535 +0,0 @@ - - - settings_dialog - - - - 0 - 0 - 453 - 343 - - - - - 0 - 0 - - - - Settings - - - 1.000000000000000 - - - - QLayout::SetMaximumSize - - - - - true - - - - 0 - 0 - - - - - 9999 - 9999 - - - - QTabWidget::Rounded - - - 0 - - - - - 0 - 0 - - - - General - - - - - - - 0 - 0 - - - - Startup - - - - - - false - - - Restore last session - - - - - - - - - - - 0 - 0 - - - - Behavior - - - - - - false - - - RMB with stamp tool works as eraser - - - true - - - - - - - - - - Qt::Vertical - - - QSizePolicy::Maximum - - - - 20 - 40 - - - - - - - - false - - - - 0 - 0 - - - - Restore general settings to the default values - - - Restore defaults - - - - - - - - - 0 - 0 - - - - Export - - - - - - - - true - - - Embed tileset data in map files. - - - Embed tilesets - - - false - - - - - - - Human-readable saves are easy for humans to process, but take up more space - - - Human-readable output - - - true - - - - - - - Default format: - - - - - - - - 0 - 0 - - - - The default save format - - - JSON - - - - JSON - - - - - TMX (XML) - - - - - - - - - - Settings only relevant for Tiled compatibility - - - Tiled compatibility - - - - - - Generate default values of attributes in save files. - - - Generate default values - - - - - - - Tile width: - - - - - - - - 0 - 0 - - - - - 50 - 16777215 - - - - The top-level tile width - - - Qt::ImhDigitsOnly - - - 32 - - - - - - - Tile height: - - - - - - - - 0 - 0 - - - - - 50 - 16777215 - - - - The top-level tile height - - - 32 - - - - - - - - - - Qt::Vertical - - - QSizePolicy::Maximum - - - - 20 - 40 - - - - - - - - - 0 - 0 - - - - Restore export settings to the default values - - - Restore defaults - - - - - - - - true - - - Appearance - - - - - - Editor - - - - - - Theme: - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - - - - - - 0 - 0 - - - - - Dark - - - - - Atom One Dark - - - - - Light - - - - - - - - - - - Rendering - - - - - - false - - - Use OpenGL (may crash on resize) - - - - - - - Grid color: - - - true - - - - - - - false - - - - 0 - 0 - - - - false - - - Pick color... - - - - - - - - - - Qt::Vertical - - - QSizePolicy::Maximum - - - - 20 - 40 - - - - - - - - true - - - - 0 - 0 - - - - Restore defaults - - - - - - - - - - - Qt::Horizontal - - - QDialogButtonBox::Apply|QDialogButtonBox::Cancel|QDialogButtonBox::Ok - - - false - - - - - - - - - - - buttonBox - accepted() - settings_dialog - accept() - - - 248 - 254 - - - 157 - 274 - - - - - buttonBox - rejected() - settings_dialog - reject() - - - 316 - 260 - - - 286 - 274 - - - - - diff --git a/src/gui/startup/startup_widget.cpp b/src/gui/startup/startup_widget.cpp deleted file mode 100644 index 63e6508d6a..0000000000 --- a/src/gui/startup/startup_widget.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "startup_widget.hpp" - -#include "ui_startup_widget.h" - -namespace tactile::gui { - -startup_widget::startup_widget(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::startup_widget{}} -{ - m_ui->setupUi(this); -} - -startup_widget::~startup_widget() noexcept -{ - delete m_ui; -} - -} // namespace tactile::gui diff --git a/src/gui/startup/startup_widget.hpp b/src/gui/startup/startup_widget.hpp deleted file mode 100644 index 91ead2c64c..0000000000 --- a/src/gui/startup/startup_widget.hpp +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#include - -namespace Ui { -class startup_widget; -} - -namespace tactile::gui { - -/** - * \class startup_widget - * - * \brief Represents the widget that is displayed when no map is active. - * - * \since 0.1.0 - * - * \headerfile startup_widget.hpp - */ -class startup_widget final : public QWidget -{ - public: - explicit startup_widget(QWidget* parent = nullptr); - - ~startup_widget() noexcept override; - - private: - Ui::startup_widget* m_ui; -}; - -} // namespace tactile::gui diff --git a/src/gui/startup/startup_widget.ui b/src/gui/startup/startup_widget.ui deleted file mode 100644 index f78b996cdb..0000000000 --- a/src/gui/startup/startup_widget.ui +++ /dev/null @@ -1,177 +0,0 @@ - - - startup_widget - - - - 0 - 0 - 400 - 300 - - - - - 0 - 0 - - - - Form - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - - - - - Segoe UI - 12 - - - - Open tilemap - - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter - - - - - - - - Segoe UI - 12 - true - - - - Ctrl+O - - - Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter - - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - 10 - - - - <html> - <head/> - <body> - <p> - <img src=":/resources/icons/tactile2_icon2.png" width="128" - height="128"/> - </p> - </body> - </html> - - - - Qt::AlignCenter - - - - - - - - - - Segoe UI - 12 - - - - Create new tilemap - - - - - - - - Segoe UI - 12 - true - - - - Ctrl+N - - - - - - - - - - - - diff --git a/src/gui/tab_bar.cpp b/src/gui/tab_bar.cpp deleted file mode 100644 index 510dec4cd8..0000000000 --- a/src/gui/tab_bar.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include "tab_bar.hpp" - -#include - -namespace tactile::gui { - -tab_bar::tab_bar(QWidget* parent) : QTabBar{parent}, m_edit{new QLineEdit{this}} -{ - m_edit->hide(); - connect(m_edit, &QLineEdit::editingFinished, [this] { - const auto index = m_renameIndex.value(); - setTabText(index, m_edit->text()); - m_edit->hide(); - m_renameIndex.reset(); - emit edited_tab(index); - }); -} - -void tab_bar::edit_tab(const int index) -{ - m_renameIndex = index; - - const auto rect = tabRect(index); - const auto topMargin = 3; - const auto leftMargin = 6; - m_edit->show(); - m_edit->move(rect.left() + leftMargin, rect.top() + topMargin); - m_edit->resize(rect.width() - 2 * leftMargin, rect.height() - 2 * topMargin); - m_edit->setText(tabText(index)); - m_edit->selectAll(); - m_edit->setFocus(); -} - -void tab_bar::mouseDoubleClickEvent(QMouseEvent* event) -{ - QWidget::mouseDoubleClickEvent(event); - if (const auto index = tabAt(event->pos()); index != -1) { - edit_tab(index); - event->accept(); - } -} - -} // namespace tactile::gui diff --git a/src/gui/tab_bar.hpp b/src/gui/tab_bar.hpp deleted file mode 100644 index 05db03893b..0000000000 --- a/src/gui/tab_bar.hpp +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include -#include - -#include "maybe.hpp" - -namespace tactile::gui { - -class tab_bar final : public QTabBar -{ - Q_OBJECT - - public: - explicit tab_bar(QWidget* parent = nullptr); - - void edit_tab(int index); - - signals: - void edited_tab(int index); - - protected: - void mouseDoubleClickEvent(QMouseEvent* event) override; - - private: - QLineEdit* m_edit{}; - maybe m_renameIndex; -}; - -} // namespace tactile::gui diff --git a/src/gui/tab_widget.cpp b/src/gui/tab_widget.cpp deleted file mode 100644 index f910c536d4..0000000000 --- a/src/gui/tab_widget.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "tab_widget.hpp" - -#include "tab_bar.hpp" - -namespace tactile::gui { - -tab_widget::tab_widget(QWidget* parent) : QTabWidget{parent} -{ - auto* bar = new tab_bar{this}; - connect(bar, &tab_bar::edited_tab, this, &tab_widget::edited_tab); - setTabBar(bar); -} - -void tab_widget::edit_tab(const int index) -{ - qobject_cast(tabBar())->edit_tab(index); -} - -} // namespace tactile::gui diff --git a/src/gui/tab_widget.hpp b/src/gui/tab_widget.hpp deleted file mode 100644 index 75da96a63a..0000000000 --- a/src/gui/tab_widget.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include - -namespace tactile::gui { - -class tab_widget final : public QTabWidget -{ - Q_OBJECT - - public: - explicit tab_widget(QWidget* parent = nullptr); - - void edit_tab(int index); - - signals: - void edited_tab(int index); -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_content_page.cpp b/src/gui/tileset/tileset_content_page.cpp deleted file mode 100644 index 324eadedc0..0000000000 --- a/src/gui/tileset/tileset_content_page.cpp +++ /dev/null @@ -1,175 +0,0 @@ -#include "tileset_content_page.hpp" - -#include -#include -#include -#include -#include - -#include "icons.hpp" -#include "signal_blocker.hpp" -#include "tab_widget.hpp" -#include "tileset_tab.hpp" -#include "tileset_tab_context_menu.hpp" -#include "ui_tileset_content_page.h" - -namespace tactile::gui { - -tileset_content_page::tileset_content_page(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::tileset_content_page{}} -{ - m_ui->setupUi(this); - - m_tabWidget = new tab_widget{this}; - m_tabWidget->setTabsClosable(false); - m_tabWidget->setContextMenuPolicy(Qt::CustomContextMenu); - add_corner_button(); - - m_contextMenu = new tileset_tab_context_menu{this}; - m_ui->gridLayout->addWidget(m_tabWidget); - - connect(m_tabWidget, - &QTabWidget::customContextMenuRequested, - this, - &tileset_content_page::trigger_context_menu); - - connect(m_contextMenu, &tileset_tab_context_menu::rename, [this](int index) { - m_tabWidget->edit_tab(index); - }); - - connect(m_contextMenu, &tileset_tab_context_menu::remove, [this](int index) { - if (auto* tab = tab_from_index(index)) { - emit ui_remove_tileset(tab->id()); - } - }); - - connect(m_tabWidget, &tab_widget::edited_tab, [this](int index) { - if (auto* tab = tab_from_index(index)) { - emit ui_rename_tileset(tab->id(), m_tabWidget->tabBar()->tabText(index)); - } - }); - - connect(m_tabWidget, &QTabWidget::tabCloseRequested, [this](int index) { - if (auto* tab = tab_from_index(index)) { - emit ui_remove_tileset(tab->id()); - } - }); - - connect(m_tabWidget, &QTabWidget::tabBarClicked, [this](int index) { - if (auto* tab = tab_from_index(index)) { - emit ui_select_tileset(tab->id()); - } - }); - - connect(m_tabWidget, &QTabWidget::currentChanged, [this](int index) { - if (index != -1) { - current_manager().set_cached_index(index); - if (auto* item = tab_from_index(index)) { - emit ui_select_tileset(item->id()); - } - } else { - emit switch_to_empty_page(); - } - }); -} - -tileset_content_page::~tileset_content_page() noexcept -{ - delete m_ui; -} - -void tileset_content_page::add_corner_button() -{ - auto* button = new QPushButton{m_tabWidget}; - button->setIcon(icons::add()); - - connect(button, - &QPushButton::pressed, - this, - &tileset_content_page::ui_add_tileset); - - m_tabWidget->setCornerWidget(button, Qt::Corner::TopRightCorner); -} - -void tileset_content_page::trigger_context_menu(const QPoint& pos) -{ - if (const auto index = m_tabWidget->tabBar()->tabAt(pos); index != -1) { - m_contextMenu->set_tab_index(index); - m_contextMenu->exec(mapToGlobal(pos)); - } -} - -void tileset_content_page::selected_map(const map_id map) -{ - { - signal_blocker blocker{m_tabWidget}; // avoid `ui_select_tileset` - - if (m_currentMap) { - m_tabWidget->clear(); - } - - switch_to(map); - } - - if (current_manager().is_empty()) { - emit switch_to_empty_page(); - } else { - emit switch_to_content_page(); - } -} - -void tileset_content_page::added_tileset(const map_id map, - const tileset_id id, - const core::tileset& tileset) -{ - Q_ASSERT(!current_manager().contains(id)); - - auto* tab = new tileset_tab{id, tileset, m_tabWidget}; - connect(tab, - &tileset_tab::set_tileset_selection, - this, - &tileset_content_page::ui_set_tileset_selection); - m_tabManagers.at(map).add(id, tab); - - const auto index = m_tabWidget->addTab(tab, tileset.name()); - m_tabWidget->setCurrentIndex(index); -} - -void tileset_content_page::removed_tileset(const tileset_id id) -{ - auto& manager = current_manager(); - Q_ASSERT(manager.contains(id)); - - m_tabWidget->removeTab(manager.index_of(id)); - manager.remove(id); -} - -auto tileset_content_page::is_empty() const -> bool -{ - return m_tabWidget->count() == 0; -} - -void tileset_content_page::switch_to(const map_id map) -{ - m_currentMap = map; - const auto& manager = m_tabManagers[*m_currentMap]; - - for (const auto& [_, tab] : manager) { - m_tabWidget->addTab(tab, tab->name()); - } - - m_tabWidget->setCurrentIndex(manager.cached_index().value_or(0)); -} - -auto tileset_content_page::tab_from_index(const int index) -> tileset_tab* -{ - return qobject_cast(m_tabWidget->widget(index)); -} - -auto tileset_content_page::current_manager() -> tileset_tab_manager& -{ - return m_tabManagers.at(m_currentMap.value()); -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_content_page.hpp b/src/gui/tileset/tileset_content_page.hpp deleted file mode 100644 index a348cf4045..0000000000 --- a/src/gui/tileset/tileset_content_page.hpp +++ /dev/null @@ -1,148 +0,0 @@ -#pragma once - -#include -#include // map - -#include "map_id.hpp" -#include "maybe.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "tileset_tab_manager.hpp" - -namespace Ui { -class tileset_content_page; -} - -namespace tactile::gui { - -class tab_widget; -class tileset_tab; -class tileset_tab_context_menu; - -/** - * \class tileset_content_page - * - * \brief Represents the page with the tilesets associated with a map. - * - * \note This widget is meant to be shown when a map has at least one available - * tileset. - * - * \since 0.1.0 - * - * \headerfile tileset_content_page.hpp - */ -class tileset_content_page final : public QWidget -{ - Q_OBJECT - - public: - explicit tileset_content_page(QWidget* parent = nullptr); - - ~tileset_content_page() noexcept override; - - /** - * \brief Indicates whether or not there are any tileset tabs. - * - * \return `true` if there are no tileset tabs; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto is_empty() const -> bool; - - signals: - void switch_to_empty_page(); - void switch_to_content_page(); - void ui_add_tileset(); - void ui_select_tileset(tileset_id id); - void ui_remove_tileset(tileset_id id); - void ui_rename_tileset(tileset_id id, const QString& name); - void ui_set_tileset_selection(const core::tileset::selection& selection); - - public slots: - /** - * \brief Makes the tileset content page display the tilesets associated with - * the specified map. - * - * \param map the ID associated with the selected map. - * - * \since 0.1.0 - */ - void selected_map(map_id map); - - /** - * \brief Adds a tileset tab that represents the supplied tileset. - * - * \pre `id` must not have been added before. - * - * \param map the ID associated with the map that owns the tileset. - * \param id the ID associated with the tileset that will be added. - * \param tileset the tileset that will be added. - * - * \since 0.1.0 - */ - void added_tileset(map_id map, tileset_id id, const core::tileset& tileset); - - /** - * \brief Removes the tileset tab associated with the specified tileset. - * - * \pre `id` must be associated with an existing tileset tab. - * - * \param id the ID associated with the tileset tab which will be removed. - * - * \since 0.1.0 - */ - void removed_tileset(tileset_id id); - - private: - Ui::tileset_content_page* m_ui{}; - tab_widget* m_tabWidget{}; - tileset_tab_context_menu* m_contextMenu{}; - maybe m_currentMap; - std::map m_tabManagers; - - /** - * \brief Switches to the tileset tabs associated with the specified map. - * - * \param map the ID of the map to switch to. - * - * \since 0.1.0 - * - * \signal `ui_select_tileset` - */ - void switch_to(map_id map); - - /** - * \brief Adds the corner button to the tab widget, which is used to add - * tilesets. - * - * \since 0.1.0 - */ - void add_corner_button(); - - void trigger_context_menu(const QPoint& pos); - - /** - * \brief Returns the tab associated with the specified index. - * - * \param index the index of the desired tab. - * - * \return a pointer to the found tab; `nullptr` if no tab was found. - * - * \since 0.1.0 - */ - [[nodiscard]] auto tab_from_index(int index) -> tileset_tab*; - - /** - * \brief Returns the tab manager associated with the current map. - * - * \note This function throws if there is no current map *or* if there is no - * manager associated with the current map. - * - * \return the tab manager associated with the current map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto current_manager() -> tileset_tab_manager&; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_content_page.ui b/src/gui/tileset/tileset_content_page.ui deleted file mode 100644 index 38cd1f6ebd..0000000000 --- a/src/gui/tileset/tileset_content_page.ui +++ /dev/null @@ -1,38 +0,0 @@ - - - tileset_content_page - - - - 0 - 0 - 400 - 300 - - - - Form - - - - 0 - - - 0 - - - 0 - - - 0 - - - 2 - - - - - - - - diff --git a/src/gui/tileset/tileset_dock.cpp b/src/gui/tileset/tileset_dock.cpp deleted file mode 100644 index e730c59441..0000000000 --- a/src/gui/tileset/tileset_dock.cpp +++ /dev/null @@ -1,45 +0,0 @@ -#include "tileset_dock.hpp" - -#include "tileset_widget.hpp" - -namespace tactile::gui { - -tileset_dock::tileset_dock(QWidget* parent) - : dock_widget{parent}, - m_widget{new tileset_widget{this}} -{ - setObjectName(QStringLiteral(u"tileset_dock")); - setWindowTitle(tr("Tilesets")); - setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); - setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - setWidget(m_widget); - - using widget = tileset_widget; - using dock = tileset_dock; - // clang-format off - connect(m_widget, &widget::ui_add_tileset, this, &dock::ui_add_tileset); - connect(m_widget, &widget::ui_select_tileset, this, &dock::ui_select_tileset); - connect(m_widget, &widget::ui_remove_tileset, this, &dock::ui_remove_tileset); - connect(m_widget, &widget::ui_rename_tileset, this, &dock::ui_rename_tileset); - connect(m_widget, &widget::ui_set_tileset_selection, this, &dock::ui_set_tileset_selection); - // clang-format on -} - -void tileset_dock::selected_map(const map_id id) -{ - m_widget->selected_map(id); -} - -void tileset_dock::added_tileset(const map_id map, - const tileset_id id, - const core::tileset& tileset) -{ - m_widget->added_tileset(map, id, tileset); -} - -void tileset_dock::removed_tileset(const tileset_id id) -{ - m_widget->removed_tileset(id); -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_dock.hpp b/src/gui/tileset/tileset_dock.hpp deleted file mode 100644 index 07956df9be..0000000000 --- a/src/gui/tileset/tileset_dock.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once - -#include "dock_widget.hpp" -#include "map_id.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "tileset_id.hpp" - -namespace tactile::gui { - -class tileset_widget; - -class tileset_dock final : public dock_widget -{ - Q_OBJECT - - public: - explicit tileset_dock(QWidget* parent = nullptr); - - signals: - void ui_add_tileset(); - void ui_select_tileset(tileset_id id); - void ui_remove_tileset(tileset_id id); - void ui_rename_tileset(tileset_id id, const QString& name); - void ui_set_tileset_selection(const core::tileset::selection& selection); - - public slots: - void selected_map(map_id id); - - void added_tileset(map_id map, tileset_id id, const core::tileset& tileset); - - void removed_tileset(tileset_id id); - - private: - tileset_widget* m_widget{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_empty_page.cpp b/src/gui/tileset/tileset_empty_page.cpp deleted file mode 100644 index 6a59242bbe..0000000000 --- a/src/gui/tileset/tileset_empty_page.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include "tileset_empty_page.hpp" - -#include "ui_tileset_empty_page.h" - -namespace tactile::gui { - -tileset_empty_page::tileset_empty_page(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::tileset_empty_page{}} -{ - m_ui->setupUi(this); - - connect(m_ui->addSheetButton, - &QPushButton::clicked, - this, - &tileset_empty_page::ui_add_tileset); -} - -tileset_empty_page::~tileset_empty_page() noexcept -{ - delete m_ui; -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_empty_page.hpp b/src/gui/tileset/tileset_empty_page.hpp deleted file mode 100644 index 59c6569835..0000000000 --- a/src/gui/tileset/tileset_empty_page.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include - -namespace Ui { -class tileset_empty_page; -} - -namespace tactile::gui { - -class tileset_empty_page final : public QWidget -{ - Q_OBJECT - - public: - explicit tileset_empty_page(QWidget* parent = nullptr); - - ~tileset_empty_page() noexcept override; - - signals: - void ui_add_tileset(); - - private: - Ui::tileset_empty_page* m_ui{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_empty_page.ui b/src/gui/tileset/tileset_empty_page.ui deleted file mode 100644 index 0e77714ace..0000000000 --- a/src/gui/tileset/tileset_empty_page.ui +++ /dev/null @@ -1,114 +0,0 @@ - - - tileset_empty_page - - - - 0 - 0 - 400 - 300 - - - - Form - - - - - - - - - - - Segoe UI - 12 - 50 - false - false - false - false - true - - - - You have no tilesets available! - - - false - - - Qt::AlignCenter - - - true - - - - - - - - - - - - - - - - 0 - 0 - - - - Add tileset... - - - - - :/resources/icons/icons8/color/64/image.png - - :/resources/icons/icons8/color/64/image.png - - - - - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - Qt::Vertical - - - - 20 - 40 - - - - - - - - - - - diff --git a/src/gui/tileset/tileset_image_label.cpp b/src/gui/tileset/tileset_image_label.cpp deleted file mode 100644 index 46ec1f737e..0000000000 --- a/src/gui/tileset/tileset_image_label.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include "tileset_image_label.hpp" - -#include - -namespace tactile::gui { - -tileset_image_label::tileset_image_label(const core::tileset& tileset, - QWidget* parent) - : QLabel{parent}, - m_tileWidth{tileset.get_tile_width()}, - m_tileHeight{tileset.get_tile_height()}, - m_width{tileset.width()}, - m_height{tileset.height()}, - m_maxX{m_width - 1}, - m_maxY{m_height - 1} -{ - setPixmap(tileset.image()); -} - -tileset_image_label::~tileset_image_label() noexcept = default; - -void tileset_image_label::paintEvent(QPaintEvent* event) -{ - QLabel::paintEvent(event); - - QPainter painter{this}; - painter.setPen(QPen{Qt::black, 1}); - - const auto region = visibleRegion().boundingRect(); - - const auto tileWidth = m_tileWidth.get(); - const auto tileHeight = m_tileHeight.get(); - - const auto minRow = region.y() / tileHeight; - const auto minCol = region.x() / tileWidth; - const auto maxRow = ((region.y() + region.height()) / tileHeight) + 1; - const auto maxCol = ((region.x() + region.width()) / tileWidth) + 1; - - for (auto row = minRow; row < maxRow; ++row) { - for (auto col = minCol; col < maxCol; ++col) { - const auto x = col * tileWidth; - const auto y = row * tileHeight; - painter.drawRect(x, y, m_width, m_height); - } - } - - { - // renders the bottom and right-hand end lines - painter.drawLine(0, m_maxY, m_width, m_maxY); - painter.drawLine(m_maxX, 0, m_maxX, m_height); - } -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_image_label.hpp b/src/gui/tileset/tileset_image_label.hpp deleted file mode 100644 index 757dc04829..0000000000 --- a/src/gui/tileset/tileset_image_label.hpp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - -#include - -#include "tileset.hpp" - -namespace tactile::gui { - -class tileset_image_label final : public QLabel -{ - public: - explicit tileset_image_label(const core::tileset& tileset, - QWidget* parent = nullptr); - - ~tileset_image_label() noexcept override; - - protected: - void paintEvent(QPaintEvent* event) override; - - private: - tile_width m_tileWidth; - tile_height m_tileHeight; - int m_width; - int m_height; - int m_maxX; - int m_maxY; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_image_widget.cpp b/src/gui/tileset/tileset_image_widget.cpp deleted file mode 100644 index 7b946254c6..0000000000 --- a/src/gui/tileset/tileset_image_widget.cpp +++ /dev/null @@ -1,61 +0,0 @@ -#include "tileset_image_widget.hpp" - -#include -#include - -#include "tileset_image_label.hpp" -#include "tileset_rubber_band.hpp" - -namespace tactile::gui { - -tileset_image_widget::tileset_image_widget(const core::tileset& tileset, - QWidget* parent) - : QWidget{parent} -{ - m_layout = new QGridLayout{this}; - m_layout->setContentsMargins(0, 0, 0, 0); - - m_imageLabel = new tileset_image_label{tileset, this}; - - m_rubberBand = new tileset_rubber_band{m_imageLabel}; - m_rubberBand->set_tile_width(tileset.get_tile_width()); - m_rubberBand->set_tile_height(tileset.get_tile_height()); - connect(m_rubberBand, - &tileset_rubber_band::finished_selection, - this, - &tileset_image_widget::ui_set_tileset_selection); - - m_layout->addWidget(m_imageLabel); - setLayout(m_layout); -} - -tileset_image_widget::~tileset_image_widget() noexcept = default; - -void tileset_image_widget::mousePressEvent(QMouseEvent* event) -{ - QWidget::mousePressEvent(event); - if (event->buttons() & Qt::MouseButton::LeftButton) { - event->accept(); - m_rubberBand->mouse_pressed(event->pos()); - } -} - -void tileset_image_widget::mouseMoveEvent(QMouseEvent* event) -{ - QWidget::mouseMoveEvent(event); - if (event->buttons() & Qt::MouseButton::LeftButton) { - event->accept(); - m_rubberBand->mouse_moved(event->pos()); - } -} - -void tileset_image_widget::mouseReleaseEvent(QMouseEvent* event) -{ - QWidget::mouseReleaseEvent(event); - if (event->button() == Qt::MouseButton::LeftButton) { - event->accept(); - m_rubberBand->mouse_released(); - } -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_image_widget.hpp b/src/gui/tileset/tileset_image_widget.hpp deleted file mode 100644 index 8cf8718365..0000000000 --- a/src/gui/tileset/tileset_image_widget.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "tileset.hpp" - -namespace tactile::gui { - -class tileset_rubber_band; - -class tileset_image_widget final : public QWidget -{ - Q_OBJECT - - public: - explicit tileset_image_widget(const core::tileset& tileset, - QWidget* parent = nullptr); - - ~tileset_image_widget() noexcept override; - - signals: - void ui_set_tileset_selection(const core::tileset::selection& selection); - - protected: - void mousePressEvent(QMouseEvent* event) override; - - void mouseReleaseEvent(QMouseEvent* event) override; - - void mouseMoveEvent(QMouseEvent* event) override; - - private: - QLayout* m_layout{}; - QLabel* m_imageLabel{}; - tileset_rubber_band* m_rubberBand{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_rubber_band.cpp b/src/gui/tileset/tileset_rubber_band.cpp deleted file mode 100644 index 5c385045be..0000000000 --- a/src/gui/tileset/tileset_rubber_band.cpp +++ /dev/null @@ -1,98 +0,0 @@ -#include "tileset_rubber_band.hpp" - -#include // max - -namespace tactile::gui { - -tileset_rubber_band::tileset_rubber_band(QWidget* parent) - : QRubberBand{QRubberBand::Rectangle, parent} -{} - -void tileset_rubber_band::mouse_pressed(const QPoint& pos) -{ - m_origin = pos; - - m_originRow = row_t{m_origin.y() / m_tileHeight.get()}; - m_originCol = col_t{m_origin.x() / m_tileWidth.get()}; - - m_lastMousePos = m_origin; - - setGeometry(m_origin.x(), - m_origin.y(), - m_tileWidth.get(), - m_tileHeight.get()); - - fit_geometry(); - show(); -} - -void tileset_rubber_band::mouse_moved(const QPoint& pos) -{ - m_lastMousePos = pos; - setGeometry(QRect{m_origin, pos}.normalized()); - fit_geometry(); -} - -void tileset_rubber_band::mouse_released() -{ - emit finished_selection(get_selection()); -} - -void tileset_rubber_band::set_tile_width(const tile_width tileWidth) noexcept -{ - m_tileWidth = tileWidth; -} - -void tileset_rubber_band::set_tile_height(const tile_height tileHeight) noexcept -{ - m_tileHeight = tileHeight; -} - -void tileset_rubber_band::fit_geometry() -{ - setGeometry(adjusted_geometry()); -} - -auto tileset_rubber_band::adjusted_geometry() const -> QRect -{ - const auto& current = geometry(); - const auto tw = m_tileWidth.get(); - const auto th = m_tileHeight.get(); - - QRect adjusted; - adjusted.setX(current.x() - (current.x() % tw)); - adjusted.setY(current.y() - (current.y() % th)); - - // Subtracts 1 at the end to avoid size that is 1 pixel larger than tile size - adjusted.setRight(current.right() - (current.right() % tw) - 1); - adjusted.setBottom(current.bottom() - (current.bottom() % th) - 1); - - adjusted.setWidth(std::max(tw, adjusted.width())); - adjusted.setHeight(std::max(th, adjusted.height())); - - if (const row_t currentRow{m_lastMousePos.y() / th}; - currentRow != m_originRow) { - adjusted.setHeight(adjusted.height() + th); - } - - if (const col_t currentCol{m_lastMousePos.x() / tw}; - currentCol != m_originCol) { - adjusted.setWidth(adjusted.width() + tw); - } - - return adjusted; -} - -auto tileset_rubber_band::get_selection() const -> core::tileset::selection -{ - const auto& geo = geometry(); - const auto tw = m_tileWidth.get(); - const auto th = m_tileHeight.get(); - - const core::position tl{row_t{geo.y() / th}, col_t{geo.x() / tw}}; - const core::position br{std::max(row_t{geo.bottom() / th}, tl.row()), - std::max(col_t{geo.right() / tw}, tl.col())}; - return {tl, br}; -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_rubber_band.hpp b/src/gui/tileset/tileset_rubber_band.hpp deleted file mode 100644 index 0d5603802d..0000000000 --- a/src/gui/tileset/tileset_rubber_band.hpp +++ /dev/null @@ -1,46 +0,0 @@ -#pragma once - -#include - -#include "tile_height.hpp" -#include "tile_width.hpp" -#include "tileset.hpp" - -namespace tactile::gui { - -class tileset_rubber_band final : public QRubberBand -{ - Q_OBJECT - - public: - explicit tileset_rubber_band(QWidget* parent = nullptr); - - void mouse_pressed(const QPoint& pos); - - void mouse_moved(const QPoint& pos); - - void mouse_released(); - - void set_tile_width(tile_width tileWidth) noexcept; - - void set_tile_height(tile_height tileHeight) noexcept; - - signals: - void finished_selection(const core::tileset::selection& selection); - - private: - tile_width m_tileWidth{}; - tile_height m_tileHeight{}; - QPoint m_origin; - QPoint m_lastMousePos; - row_t m_originRow; - col_t m_originCol; - - void fit_geometry(); - - [[nodiscard]] auto adjusted_geometry() const -> QRect; - - [[nodiscard]] auto get_selection() const -> core::tileset::selection; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab.cpp b/src/gui/tileset/tileset_tab.cpp deleted file mode 100644 index bfc47c2850..0000000000 --- a/src/gui/tileset/tileset_tab.cpp +++ /dev/null @@ -1,77 +0,0 @@ -#include "tileset_tab.hpp" - -#include -#include -#include -#include -#include - -#include "tileset_image_widget.hpp" - -namespace tactile::gui { - -tileset_tab::tileset_tab(tileset_id id, - const core::tileset& tileset, - QWidget* parent) - : QWidget{parent}, - m_id{id}, - m_name{tileset.name()} -{ - setObjectName("tileset_tab"); - - m_layout = new QGridLayout{this}; - m_layout->setContentsMargins(0, 0, 0, 0); - - m_scrollArea = new QScrollArea{this}; - m_scrollArea->setBackgroundRole(QPalette::ColorRole::Dark); - - m_imageWidget = new tileset_image_widget{tileset, this}; - m_scrollArea->setWidget(m_imageWidget); - - m_layout->addWidget(m_scrollArea); - - setLayout(m_layout); - setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - - connect(m_imageWidget, - &tileset_image_widget::ui_set_tileset_selection, - this, - &tileset_tab::set_tileset_selection); -} - -tileset_tab::~tileset_tab() noexcept = default; - -void tileset_tab::mousePressEvent(QMouseEvent* event) -{ - QWidget::mousePressEvent(event); - - m_lastMousePos = event->pos(); - - if (event->buttons() & Qt::MouseButton::MidButton) { - QApplication::setOverrideCursor(Qt::ClosedHandCursor); - } -} - -void tileset_tab::mouseMoveEvent(QMouseEvent* event) -{ - QWidget::mouseMoveEvent(event); - - const auto pos = event->pos(); - - if (event->buttons() & Qt::MouseButton::MidButton) { - auto* vbar = m_scrollArea->verticalScrollBar(); - auto* hbar = m_scrollArea->horizontalScrollBar(); - hbar->setValue(hbar->value() - pos.x() + m_lastMousePos.x()); - vbar->setValue(vbar->value() - pos.y() + m_lastMousePos.y()); - } - - m_lastMousePos = pos; -} - -void tileset_tab::mouseReleaseEvent(QMouseEvent* event) -{ - QWidget::mouseReleaseEvent(event); - QApplication::restoreOverrideCursor(); -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab.hpp b/src/gui/tileset/tileset_tab.hpp deleted file mode 100644 index 00d3ab492f..0000000000 --- a/src/gui/tileset/tileset_tab.hpp +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "tileset.hpp" -#include "tileset_id.hpp" - -class QScrollArea; - -namespace tactile::gui { - -class tileset_image_widget; - -class tileset_tab final : public QWidget -{ - Q_OBJECT - - public: - explicit tileset_tab(tileset_id id, - const core::tileset& tileset, - QWidget* parent = nullptr); - - ~tileset_tab() noexcept override; - - [[nodiscard]] auto id() const noexcept -> tileset_id - { - return m_id; - } - - [[nodiscard]] auto name() const -> const QString& - { - return m_name; - } - - signals: - void set_tileset_selection(const core::tileset::selection& selection); - - protected: - void mousePressEvent(QMouseEvent* event) override; - - void mouseReleaseEvent(QMouseEvent* event) override; - - void mouseMoveEvent(QMouseEvent* event) override; - - private: - tileset_id m_id; - QString m_name; - QLayout* m_layout; - QScrollArea* m_scrollArea; - tileset_image_widget* m_imageWidget; - QPoint m_lastMousePos; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab_context_menu.cpp b/src/gui/tileset/tileset_tab_context_menu.cpp deleted file mode 100644 index 0471a21c98..0000000000 --- a/src/gui/tileset/tileset_tab_context_menu.cpp +++ /dev/null @@ -1,26 +0,0 @@ -#include "tileset_tab_context_menu.hpp" - -#include "icons.hpp" - -namespace tactile::gui { - -tileset_tab_context_menu::tileset_tab_context_menu(QWidget* parent) - : QMenu{parent}, - m_rename{addAction(icons::rename(), tr("Rename tileset"))}, - m_sep0{addSeparator()}, - m_remove{addAction(icons::remove(), tr("Remove tileset"))} -{ - connect(m_rename, &QAction::triggered, [this] { - emit rename(m_index); - }); - connect(m_remove, &QAction::triggered, [this] { - emit remove(m_index); - }); -} - -void tileset_tab_context_menu::set_tab_index(const int index) -{ - m_index = index; -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab_context_menu.hpp b/src/gui/tileset/tileset_tab_context_menu.hpp deleted file mode 100644 index ae49cdfffe..0000000000 --- a/src/gui/tileset/tileset_tab_context_menu.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include - -namespace tactile::gui { - -class tileset_tab_context_menu final : public QMenu -{ - Q_OBJECT - - public: - explicit tileset_tab_context_menu(QWidget* parent = nullptr); - - void set_tab_index(int index); - - signals: - void rename(int index); - void remove(int index); - - private: - QAction* m_rename{}; - [[maybe_unused]] QAction* m_sep0{}; - QAction* m_remove{}; - int m_index{-1}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab_manager.cpp b/src/gui/tileset/tileset_tab_manager.cpp deleted file mode 100644 index 0ba3a20807..0000000000 --- a/src/gui/tileset/tileset_tab_manager.cpp +++ /dev/null @@ -1,49 +0,0 @@ -#include "tileset_tab_manager.hpp" - -#include "tileset_tab.hpp" - -namespace tactile::gui { - -void tileset_tab_manager::add(const tileset_id id, tileset_tab* tab) -{ - Q_ASSERT(tab); - Q_ASSERT(tab->parent()); // require that the tab has an owner - m_tabs.emplace(id, tab); -} - -void tileset_tab_manager::remove(const tileset_id id) -{ - m_tabs.erase(id); -} - -void tileset_tab_manager::clear() noexcept -{ - m_tabs.clear(); -} - -void tileset_tab_manager::set_cached_index(const int index) -{ - m_cachedIndex = index; -} - -auto tileset_tab_manager::at(const tileset_id id) const -> const tileset_tab* -{ - return m_tabs.at(id); -} - -auto tileset_tab_manager::index_of(const tileset_id id) const -> int -{ - return static_cast(m_tabs.index_of(id).value()); -} - -auto tileset_tab_manager::contains(const tileset_id id) const -> bool -{ - return m_tabs.contains(id); -} - -auto tileset_tab_manager::is_empty() const -> bool -{ - return m_tabs.empty(); -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_tab_manager.hpp b/src/gui/tileset/tileset_tab_manager.hpp deleted file mode 100644 index 361a27e049..0000000000 --- a/src/gui/tileset/tileset_tab_manager.hpp +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include "maybe.hpp" -#include "tileset_id.hpp" -#include "vector_map.hpp" - -namespace tactile::gui { - -class tileset_tab; - -class tileset_tab_manager final -{ - public: - void add(tileset_id id, tileset_tab* tab); - - void remove(tileset_id id); - - void clear() noexcept; - - void set_cached_index(int index); - - [[nodiscard]] auto at(tileset_id id) const -> const tileset_tab*; - - [[nodiscard]] auto index_of(tileset_id id) const -> int; - - [[nodiscard]] auto contains(tileset_id id) const -> bool; - - [[nodiscard]] auto is_empty() const -> bool; - - [[nodiscard]] auto cached_index() const -> maybe - { - return m_cachedIndex; - } - - [[nodiscard]] auto begin() noexcept - { - return m_tabs.begin(); - } - - [[nodiscard]] auto begin() const noexcept - { - return m_tabs.begin(); - } - - [[nodiscard]] auto end() noexcept - { - return m_tabs.end(); - } - - [[nodiscard]] auto end() const noexcept - { - return m_tabs.end(); - } - - private: - vector_map m_tabs; - maybe m_cachedIndex; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_widget.cpp b/src/gui/tileset/tileset_widget.cpp deleted file mode 100644 index 343f5dfc54..0000000000 --- a/src/gui/tileset/tileset_widget.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "tileset_widget.hpp" - -#include "tileset_content_page.hpp" -#include "tileset_empty_page.hpp" -#include "ui_tileset_widget.h" - -namespace tactile::gui { - -tileset_widget::tileset_widget(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::tileset_widget{}} - -{ - m_ui->setupUi(this); - - m_contentPage = new tileset_content_page{this}; - m_emptyPage = new tileset_empty_page{this}; - - m_emptyIndex = m_ui->stackedWidget->addWidget(m_emptyPage); - m_contentIndex = m_ui->stackedWidget->addWidget(m_contentPage); - m_ui->stackedWidget->setCurrentIndex(m_emptyIndex); - - // clang-format off - connect(m_emptyPage, &tileset_empty_page::ui_add_tileset, this, &tileset_widget::ui_add_tileset); - connect(m_contentPage, &tileset_content_page::ui_add_tileset, this, &tileset_widget::ui_add_tileset); - connect(m_contentPage, &tileset_content_page::ui_select_tileset, this, &tileset_widget::ui_select_tileset); - connect(m_contentPage, &tileset_content_page::ui_remove_tileset, this, &tileset_widget::ui_remove_tileset); - connect(m_contentPage, &tileset_content_page::ui_rename_tileset, this, &tileset_widget::ui_rename_tileset); - connect(m_contentPage, &tileset_content_page::ui_set_tileset_selection, this, &tileset_widget::ui_set_tileset_selection); - // clang-format on - - connect(m_contentPage, &tileset_content_page::switch_to_empty_page, [this] { - m_ui->stackedWidget->setCurrentIndex(m_emptyIndex); - }); - connect(m_contentPage, &tileset_content_page::switch_to_content_page, [this] { - m_ui->stackedWidget->setCurrentIndex(m_contentIndex); - }); -} - -tileset_widget::~tileset_widget() noexcept -{ - delete m_ui; -} - -void tileset_widget::added_tileset(const map_id map, - const tileset_id id, - const core::tileset& tileset) -{ - const auto wasEmpty = m_contentPage->is_empty(); - m_contentPage->added_tileset(map, id, tileset); - if (wasEmpty) { - m_ui->stackedWidget->setCurrentIndex(m_contentIndex); - } -} - -void tileset_widget::removed_tileset(const tileset_id id) -{ - m_contentPage->removed_tileset(id); -} - -void tileset_widget::selected_map(const map_id id) -{ - m_contentPage->selected_map(id); -} - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_widget.hpp b/src/gui/tileset/tileset_widget.hpp deleted file mode 100644 index f4c1b8107c..0000000000 --- a/src/gui/tileset/tileset_widget.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include - -#include "map_id.hpp" -#include "tileset.hpp" -#include "tileset_id.hpp" - -namespace Ui { -class tileset_widget; -} - -namespace tactile::gui { - -class tileset_content_page; -class tileset_empty_page; - -class tileset_widget final : public QWidget -{ - Q_OBJECT - - public: - explicit tileset_widget(QWidget* parent = nullptr); - - ~tileset_widget() noexcept override; - - signals: - void ui_add_tileset(); - void ui_remove_tileset(tileset_id id); - void ui_select_tileset(tileset_id id); - void ui_rename_tileset(tileset_id id, const QString& name); - void ui_set_tileset_selection(const core::tileset::selection& selection); - - public slots: - void added_tileset(map_id map, tileset_id id, const core::tileset& tileset); - - void removed_tileset(tileset_id id); - - void selected_map(map_id id); - - private: - Ui::tileset_widget* m_ui; - tileset_content_page* m_contentPage{}; - tileset_empty_page* m_emptyPage{}; - int m_emptyIndex{}; - int m_contentIndex{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tileset/tileset_widget.ui b/src/gui/tileset/tileset_widget.ui deleted file mode 100644 index 1126ce1c2b..0000000000 --- a/src/gui/tileset/tileset_widget.ui +++ /dev/null @@ -1,39 +0,0 @@ - - - tileset_widget - - - - 0 - 0 - 400 - 300 - - - - - 0 - 0 - - - - Form - - - - - - - 0 - 0 - - - - - - - - - - - diff --git a/src/gui/toolbar/dynamic_tool_bar_widget.cpp b/src/gui/toolbar/dynamic_tool_bar_widget.cpp deleted file mode 100644 index ac30e6452e..0000000000 --- a/src/gui/toolbar/dynamic_tool_bar_widget.cpp +++ /dev/null @@ -1,27 +0,0 @@ -#include "dynamic_tool_bar_widget.hpp" - -#include -#include - -#include "stamp_toolbar.hpp" - -namespace tactile::gui { - -dynamic_tool_bar_widget::dynamic_tool_bar_widget(QWidget* parent) - : QWidget{parent} -{ - // TODO add all different state-based widgets - setObjectName("dynamic_tool_bar_widget"); - - m_layout = new QStackedLayout{}; - m_stampToolbar = new stamp_toolbar{}; - - auto* stacked = new QStackedWidget{}; - stacked->addWidget(m_stampToolbar); // stacked claims ownership of toolbar - - m_layout->addWidget(stacked); - - setLayout(m_layout); -} - -} // namespace tactile::gui diff --git a/src/gui/toolbar/dynamic_tool_bar_widget.hpp b/src/gui/toolbar/dynamic_tool_bar_widget.hpp deleted file mode 100644 index 5ed1dcedc1..0000000000 --- a/src/gui/toolbar/dynamic_tool_bar_widget.hpp +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#include - -#include "czstring.hpp" -#include "stamp_toolbar.hpp" - -class QLayout; - -namespace tactile::gui { - -class dynamic_tool_bar_widget final : public QWidget -{ - Q_OBJECT - - public: - explicit dynamic_tool_bar_widget(QWidget* parent = nullptr); - - signals: - void request_stamp_tool(); - - void request_bucket_tool(); - - void request_eraser_tool(); - - private: - QLayout* m_layout{}; - stamp_toolbar* m_stampToolbar{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/toolbar/stamp_toolbar.cpp b/src/gui/toolbar/stamp_toolbar.cpp deleted file mode 100644 index 95e1bd1f23..0000000000 --- a/src/gui/toolbar/stamp_toolbar.cpp +++ /dev/null @@ -1,17 +0,0 @@ -#include "stamp_toolbar.hpp" - -#include "ui_toolbar_stamp.h" - -namespace tactile::gui { - -stamp_toolbar::stamp_toolbar(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::stamp_toolbar{}} -{} - -stamp_toolbar::~stamp_toolbar() noexcept -{ - delete m_ui; -} - -} // namespace tactile::gui diff --git a/src/gui/toolbar/stamp_toolbar.hpp b/src/gui/toolbar/stamp_toolbar.hpp deleted file mode 100644 index 8e689894bf..0000000000 --- a/src/gui/toolbar/stamp_toolbar.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include - -#include "czstring.hpp" - -namespace Ui { -class stamp_toolbar; -} - -namespace tactile::gui { - -class stamp_toolbar final : public QWidget -{ - Q_OBJECT - - public: - explicit stamp_toolbar(QWidget* parent = nullptr); - - ~stamp_toolbar() noexcept override; - - private: - Ui::stamp_toolbar* m_ui{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/toolbar/toolbar_stamp.ui b/src/gui/toolbar/toolbar_stamp.ui deleted file mode 100644 index f7becb9cfe..0000000000 --- a/src/gui/toolbar/toolbar_stamp.ui +++ /dev/null @@ -1,41 +0,0 @@ - - - stamp_toolbar - - - - 0 - 0 - 400 - 48 - - - - - - - - - - :) - - - - - - - Qt::Horizontal - - - - 40 - 20 - - - - - - - - - diff --git a/src/gui/tools/tool_dock.cpp b/src/gui/tools/tool_dock.cpp deleted file mode 100644 index e1ff30d964..0000000000 --- a/src/gui/tools/tool_dock.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include "tool_dock.hpp" - -#include - -namespace tactile::gui { - -tool_dock::tool_dock(QWidget* parent) - : dock_widget{parent}, - m_widget{new tool_widget{this}} -{ - setObjectName(QStringLiteral(u"tool_dock")); - setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); - setWidget(m_widget); - setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Expanding); - - // clang-format off - connect(m_widget, &tool_widget::stamp_enabled, this, &tool_dock::enable_stamp); - connect(m_widget, &tool_widget::bucket_enabled, this, &tool_dock::enable_bucket); - connect(m_widget, &tool_widget::eraser_enabled, this, &tool_dock::enable_eraser); - // clang-format on -} - -} // namespace tactile::gui diff --git a/src/gui/tools/tool_dock.hpp b/src/gui/tools/tool_dock.hpp deleted file mode 100644 index 017f648e09..0000000000 --- a/src/gui/tools/tool_dock.hpp +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -#include "dock_widget.hpp" -#include "tool_widget.hpp" - -namespace tactile::gui { - -class tool_dock final : public dock_widget -{ - Q_OBJECT - - public: - explicit tool_dock(QWidget* parent = nullptr); - - void enable_tools() - { - m_widget->enable_tools(); - } - - void disable_tools() - { - m_widget->disable_tools(); - } - - void stamp_enabled() - { - m_widget->handle_enable_stamp(); - } - - void eraser_enabled() - { - m_widget->handle_enable_eraser(); - } - - void bucket_enabled() - { - m_widget->handle_enable_bucket(); - } - - signals: - void enable_stamp(); - void enable_bucket(); - void enable_eraser(); - - private: - tool_widget* m_widget{}; -}; - -} // namespace tactile::gui diff --git a/src/gui/tools/tool_widget.cpp b/src/gui/tools/tool_widget.cpp deleted file mode 100644 index 2ca1e9b8bc..0000000000 --- a/src/gui/tools/tool_widget.cpp +++ /dev/null @@ -1,68 +0,0 @@ -#include "tool_widget.hpp" - -#include "ui_tool_widget.h" - -namespace tactile::gui { - -tool_widget::tool_widget(QWidget* parent) - : QWidget{parent}, - m_ui{new Ui::tool_widget{}} -{ - m_ui->setupUi(this); - - const auto on_pressed = [this](auto* sender, auto handler) { - connect(sender, &QPushButton::pressed, this, handler); - }; - - on_pressed(m_ui->stampButton, &tool_widget::stamp_enabled); - on_pressed(m_ui->bucketButton, &tool_widget::bucket_enabled); - on_pressed(m_ui->eraserButton, &tool_widget::eraser_enabled); - - m_group = new QButtonGroup{this}; - m_group->setExclusive(true); - m_group->addButton(m_ui->stampButton); - m_group->addButton(m_ui->bucketButton); - m_group->addButton(m_ui->eraserButton); -} - -tool_widget::~tool_widget() noexcept -{ - delete m_ui; -} - -void tool_widget::enable_tools() -{ - set_tools_enabled(true); -} - -void tool_widget::disable_tools() -{ - set_tools_enabled(false); -} - -void tool_widget::handle_enable_stamp() -{ - m_ui->stampButton->setChecked(true); - emit stamp_enabled(); -} - -void tool_widget::handle_enable_bucket() -{ - m_ui->bucketButton->setChecked(true); - emit bucket_enabled(); -} - -void tool_widget::handle_enable_eraser() -{ - m_ui->eraserButton->setChecked(true); - emit eraser_enabled(); -} - -void tool_widget::set_tools_enabled(const bool enabled) -{ - m_ui->stampButton->setEnabled(enabled); - m_ui->bucketButton->setEnabled(enabled); - m_ui->eraserButton->setEnabled(enabled); -} - -} // namespace tactile::gui diff --git a/src/gui/tools/tool_widget.hpp b/src/gui/tools/tool_widget.hpp deleted file mode 100644 index dd4f15696b..0000000000 --- a/src/gui/tools/tool_widget.hpp +++ /dev/null @@ -1,48 +0,0 @@ -#pragma once - -#include -#include - -#include "czstring.hpp" - -namespace Ui { -class tool_widget; -} - -namespace tactile::gui { - -class tool_widget final : public QWidget -{ - Q_OBJECT - - public: - explicit tool_widget(QWidget* parent = nullptr); - - ~tool_widget() noexcept override; - - void enable_tools(); - - void disable_tools(); - - signals: - void stamp_enabled(); - - void bucket_enabled(); - - void eraser_enabled(); - - public slots: - void handle_enable_stamp(); - - void handle_enable_bucket(); - - void handle_enable_eraser(); - - private: - Ui::tool_widget* m_ui{}; - QButtonGroup* m_group{}; - - void set_tools_enabled(bool enabled); -}; - -} // namespace tactile::gui diff --git a/src/gui/tools/tool_widget.ui b/src/gui/tools/tool_widget.ui deleted file mode 100644 index 9eaa256981..0000000000 --- a/src/gui/tools/tool_widget.ui +++ /dev/null @@ -1,199 +0,0 @@ - - - tool_widget - - - - 0 - 0 - 94 - 251 - - - - - 0 - 0 - - - - - 0 - 0 - - - - - 100 - 16777215 - - - - false - - - Form - - - - Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter - - - Qt::AlignCenter - - - 0 - - - 0 - - - 0 - - - 0 - - - - - QLayout::SetFixedSize - - - - - - 0 - 0 - - - - - 40 - 35 - - - - Stamp - - - - - - - - - - :/resources/icons/icons8/color/64/stamp.png:/resources/icons/icons8/color/64/stamp.png - - - - 24 - 24 - - - - true - - - false - - - - - - - - 0 - 0 - - - - - 40 - 35 - - - - Bucket - - - Qt::LeftToRight - - - - - - - :/resources/icons/icons8/color/64/bucket.png:/resources/icons/icons8/color/64/bucket.png - - - - 24 - 24 - - - - true - - - - - - - - 0 - 0 - - - - - 40 - 35 - - - - Eraser - - - - - - - :/resources/icons/icons8/color/64/eraser.png:/resources/icons/icons8/color/64/eraser.png - - - - 24 - 24 - - - - true - - - - - - - Qt::Vertical - - - QSizePolicy::Expanding - - - - 0 - 40 - - - - - - - - - - - - - diff --git a/src/gui/window/window.cpp b/src/gui/window/window.cpp deleted file mode 100644 index 4eb5f3900a..0000000000 --- a/src/gui/window/window.cpp +++ /dev/null @@ -1,572 +0,0 @@ -#include "window.hpp" - -#include "about_dialog.hpp" -#include "layer_dock.hpp" -#include "map_editor.hpp" -#include "open_map_dialog.hpp" -#include "preferences.hpp" -#include "save_as_dialog.hpp" -#include "save_service.hpp" -#include "setting.hpp" -#include "settings_dialog.hpp" -#include "tileset_dock.hpp" -#include "tool_dock.hpp" -#include "ui_window.h" - -namespace tactile::gui { - -window::window(QWidget* parent) : QMainWindow{parent}, m_ui{new Ui::window{}} -{ - m_ui->setupUi(this); - - m_editor = new map_editor{this}; - m_toolDock = new tool_dock{this}; - m_layerDock = new layer_dock{this}; - m_tilesetDock = new tileset_dock{this}; - - setCentralWidget(m_editor); - addDockWidget(Qt::LeftDockWidgetArea, m_toolDock); - addDockWidget(Qt::RightDockWidgetArea, m_tilesetDock); - addDockWidget(Qt::RightDockWidgetArea, m_layerDock); - - init_mouse_tool_group(); - init_connections(); - - restore_layout(); - enter_no_content_view(); -} - -window::~window() noexcept -{ - delete m_ui; -} - -void window::init_mouse_tool_group() -{ - Q_ASSERT(!m_toolGroup); - - m_toolGroup = new QActionGroup{this}; - m_toolGroup->setExclusive(true); - m_toolGroup->addAction(m_ui->actionStampTool); - m_toolGroup->addAction(m_ui->actionBucketTool); - m_toolGroup->addAction(m_ui->actionEraserTool); - - // clang-format off - connect(m_toolDock, &tool_dock::enable_stamp, this, &window::stamp_enabled); - connect(m_toolDock, &tool_dock::enable_bucket, this, &window::bucket_enabled); - connect(m_toolDock, &tool_dock::enable_eraser, this, &window::eraser_enabled); - // clang-format on -} - -void window::init_connections() -{ - const auto on_triggered = [this](auto&& sender, auto&& slot) { - connect(sender, &QAction::triggered, this, slot); - }; - - // clang-format off - - on_triggered(m_ui->actionNewMap, &window::ui_new_map); - on_triggered(m_ui->actionAddTileset, &window::ui_add_tileset); - - connect(m_toolDock, &QDockWidget::visibilityChanged, m_ui->actionToolsVisibility, &QAction::setChecked); - connect(m_tilesetDock, &QDockWidget::visibilityChanged, m_ui->actionTilesetsVisibility, &QAction::setChecked); - connect(m_layerDock, &QDockWidget::visibilityChanged, m_ui->actionLayersVisibility, &QAction::setChecked); - - connect(m_toolDock, &tool_dock::closed, [] { prefs::graphics::tool_widget_visible().set(false); }); - connect(m_layerDock, &tool_dock::closed, [] { prefs::graphics::layer_widget_visible().set(false); }); - connect(m_tilesetDock, &tool_dock::closed, [] { prefs::graphics::tileset_widget_visible().set(false); }); - - connect(m_editor, &map_editor::ui_select_map, this, &window::ui_select_map); - connect(m_editor, &map_editor::ui_remove_map, this, &window::handle_remove_map); - connect(m_editor, &map_editor::increase_zoom, this, &window::ui_increase_zoom); - connect(m_editor, &map_editor::decrease_zoom, this, &window::ui_decrease_zoom); - connect(m_editor, &map_editor::mouse_pressed, this, &window::mouse_pressed); - connect(m_editor, &map_editor::mouse_moved, this, &window::mouse_moved); - connect(m_editor, &map_editor::mouse_released, this, &window::mouse_released); - connect(m_editor, &map_editor::mouse_entered, this, &window::mouse_entered); - connect(m_editor, &map_editor::mouse_exited, this, &window::mouse_exited); - - connect(m_tilesetDock, &tileset_dock::ui_add_tileset, this, &window::ui_add_tileset); - connect(m_tilesetDock, &tileset_dock::ui_select_tileset, this, &window::ui_select_tileset); - connect(m_tilesetDock, &tileset_dock::ui_remove_tileset, this, &window::ui_remove_tileset); - connect(m_tilesetDock, &tileset_dock::ui_rename_tileset, this, &window::ui_rename_tileset); - connect(m_tilesetDock, &tileset_dock::ui_set_tileset_selection, this, &window::ui_set_tileset_selection); - - connect(m_layerDock, &layer_dock::ui_add_layer, this, &window::ui_add_layer); - connect(m_layerDock, &layer_dock::ui_remove_layer, this, &window::ui_remove_layer); - connect(m_layerDock, &layer_dock::ui_select_layer, this, &window::ui_select_layer); - connect(m_layerDock, &layer_dock::ui_set_layer_visibility, this, &window::ui_set_layer_visibility); - connect(m_layerDock, &layer_dock::ui_set_layer_opacity, this, &window::ui_set_layer_opacity); - connect(m_layerDock, &layer_dock::ui_set_layer_name, this, &window::ui_set_layer_name); - connect(m_layerDock, &layer_dock::ui_move_layer_up, this, &window::ui_move_layer_up); - connect(m_layerDock, &layer_dock::ui_move_layer_down, this, &window::ui_move_layer_down); - connect(m_layerDock, &layer_dock::ui_duplicate_layer, this, &window::ui_duplicate_layer); - // clang-format on -} - -void window::restore_layout() -{ - prefs::window::last_layout_geometry().with([this](const QByteArray& geom) { - restoreGeometry(geom); - }); - - prefs::window::last_layout_state().with([this](const QByteArray& state) { - restoreState(state); - }); -} - -void window::reset_dock_layout() -{ - removeDockWidget(m_toolDock); - removeDockWidget(m_tilesetDock); - removeDockWidget(m_layerDock); - - addDockWidget(Qt::DockWidgetArea::LeftDockWidgetArea, m_toolDock); - m_toolDock->show(); - prefs::graphics::tool_widget_visible().set(true); - - addDockWidget(Qt::DockWidgetArea::RightDockWidgetArea, m_tilesetDock); - m_tilesetDock->show(); - prefs::graphics::tileset_widget_visible().set(true); - - addDockWidget(Qt::RightDockWidgetArea, m_layerDock); - m_layerDock->show(); - prefs::graphics::layer_widget_visible().set(true); -} - -void window::hide_all_docks() -{ - m_toolDock->hide(); - m_layerDock->hide(); - m_tilesetDock->hide(); -} - -void window::restore_dock_visibility() -{ - prefs::graphics::tool_widget_visible().with([this](const bool value) { - m_toolDock->setVisible(value); - }); - - prefs::graphics::tileset_widget_visible().with([this](const bool value) { - m_tilesetDock->setVisible(value); - }); - - prefs::graphics::layer_widget_visible().with([this](const bool value) { - m_layerDock->setVisible(value); - }); -} - -void window::center_viewport() -{ - m_editor->center_viewport(); -} - -void window::set_actions_enabled(const bool enabled) -{ - // File - m_ui->actionCloseMap->setEnabled(enabled); - m_ui->actionSave->setEnabled(enabled); - m_ui->actionSaveAs->setEnabled(enabled); - // m_ui->actionRename->setEnabled(enabled); // TODO uncomment when added - - // Edit - m_ui->actionAddCol->setEnabled(enabled); - m_ui->actionAddRow->setEnabled(enabled); - m_ui->actionRemoveRow->setEnabled(enabled); - m_ui->actionRemoveCol->setEnabled(enabled); - m_ui->actionResizeMap->setEnabled(enabled); - m_ui->actionStampTool->setEnabled(enabled); - m_ui->actionBucketTool->setEnabled(enabled); - m_ui->actionEraserTool->setEnabled(enabled); - m_ui->actionAddTileset->setEnabled(enabled); - - // View - m_ui->actionResetLayout->setEnabled(enabled); - m_ui->actionToolsVisibility->setEnabled(enabled); - m_ui->actionTilesetsVisibility->setEnabled(enabled); - m_ui->actionLayersVisibility->setEnabled(enabled); - m_ui->actionCenterCamera->setEnabled(enabled); - m_ui->actionToggleGrid->setEnabled(enabled); - m_ui->actionZoomIn->setEnabled(enabled); - m_ui->actionZoomOut->setEnabled(enabled); - m_ui->actionResetZoom->setEnabled(enabled); - m_ui->actionPanUp->setEnabled(enabled); - m_ui->actionPanDown->setEnabled(enabled); - m_ui->actionPanRight->setEnabled(enabled); - m_ui->actionPanLeft->setEnabled(enabled); -} - -auto window::in_editor_mode() const -> bool -{ - return m_editor->in_editor_mode(); -} - -void window::enter_no_content_view() -{ - m_editor->enable_startup_view(); - m_toolDock->disable_tools(); - - set_actions_enabled(false); - hide_all_docks(); -} - -void window::enter_content_view() -{ - m_editor->enable_editor_view(); - m_toolDock->enable_tools(); - - set_actions_enabled(true); - restore_dock_visibility(); -} - -void window::trigger_save_as() -{ - on_actionSaveAs_triggered(); -} - -void window::set_active_tab_name(const QString& name) -{ - m_editor->set_active_tab_name(name); -} - -void window::force_redraw() -{ - m_editor->force_redraw(); -} - -void window::undo_state_updated(const bool canUndo) -{ - m_ui->actionUndo->setEnabled(canUndo); -} - -void window::redo_state_updated(const bool canRedo) -{ - m_ui->actionRedo->setEnabled(canRedo); -} - -void window::undo_text_updated(const QString& text) -{ - m_ui->actionUndo->setText(QStringLiteral(u"Undo ") + text); -} - -void window::redo_text_updated(const QString& text) -{ - m_ui->actionRedo->setText(QStringLiteral(u"Redo ") + text); -} - -void window::clean_changed(const bool clean) -{ - m_ui->actionSave->setDisabled(clean); -} - -void window::added_tileset(const map_id map, - const tileset_id id, - const core::tileset& tileset) -{ - m_tilesetDock->added_tileset(map, id, tileset); -} - -void window::removed_tileset(const tileset_id id) -{ - m_tilesetDock->removed_tileset(id); -} - -void window::selected_layer(const layer_id id, const core::layer& layer) -{ - m_layerDock->selected_layer(id, layer); -} - -void window::added_layer(const layer_id id, const core::layer& layer) -{ - m_layerDock->added_layer(id, layer); -} - -void window::added_duplicated_layer(const layer_id id, const core::layer& layer) -{ - m_layerDock->added_duplicated_layer(id, layer); -} - -void window::removed_layer(const layer_id id) -{ - m_layerDock->removed_layer(id); -} - -void window::moved_layer_up(const layer_id id) -{ - m_layerDock->moved_layer_back(id); -} - -void window::moved_layer_down(const layer_id id) -{ - m_layerDock->moved_layer_forward(id); -} - -void window::switched_map(const map_id id, const core::map_document& document) -{ - m_tilesetDock->selected_map(id); - m_layerDock->selected_map(id, document); -} - -void window::enable_stamp_preview(const core::position& position) -{ - m_editor->enable_stamp_preview(position); -} - -void window::disable_stamp_preview() -{ - m_editor->disable_stamp_preview(); -} - -void window::handle_move_camera(const int dx, const int dy) -{ - m_editor->move_map(dx, dy); -} - -void window::handle_new_map(core::map_document* document, - const map_id id, - const QString& name) -{ - m_editor->add_map_tab(document, id, name); - m_editor->select_tab(id); - if (!in_editor_mode()) { - enter_content_view(); - center_viewport(); - } - - m_ui->actionSave->setDisabled(document->is_clean()); -} - -void window::closeEvent(QCloseEvent* event) -{ - QWidget::closeEvent(event); - prefs::window::last_layout_geometry().set(saveGeometry()); - prefs::window::last_layout_state().set(saveState()); -} - -void window::handle_remove_map(const map_id tabID) -{ - emit ui_close_map(tabID); - - // The tab isn't actually removed yet, this checks if there will be - // no open tabs - if (m_editor->tab_count() == 1) { - enter_no_content_view(); - } -} - -void window::handle_theme_changed() -{ - emit m_editor->theme_changed(); -} - -void window::stamp_enabled() -{ - m_ui->actionStampTool->setChecked(true); - emit ui_selected_tool(tool_id::stamp); -} - -void window::bucket_enabled() -{ - m_ui->actionBucketTool->setChecked(true); - emit ui_selected_tool(tool_id::bucket); -} - -void window::eraser_enabled() -{ - m_ui->actionEraserTool->setChecked(true); - emit ui_selected_tool(tool_id::eraser); -} - -void window::on_actionUndo_triggered() -{ - emit ui_undo(); -} - -void window::on_actionRedo_triggered() -{ - emit ui_redo(); -} - -void window::on_actionCloseMap_triggered() -{ - // TODO save current state of open map (exit saves?) - const auto id = m_editor->active_tab_id().value(); - - m_editor->close_tab(id); - emit ui_close_map(id); - - if (m_editor->tab_count() == 0) { - enter_no_content_view(); - } -} - -void window::on_actionTilesetsVisibility_triggered() -{ - const auto visible = m_ui->actionTilesetsVisibility->isChecked(); - m_tilesetDock->setVisible(visible); - prefs::graphics::tileset_widget_visible().set(visible); -} - -void window::on_actionToolsVisibility_triggered() -{ - const auto visible = m_ui->actionToolsVisibility->isChecked(); - m_toolDock->setVisible(visible); - prefs::graphics::tool_widget_visible().set(visible); -} - -void window::on_actionLayersVisibility_triggered() -{ - const auto visible = m_ui->actionLayersVisibility->isChecked(); - m_layerDock->setVisible(visible); - prefs::graphics::layer_widget_visible().set(visible); -} - -void window::on_actionSave_triggered() -{ - emit ui_save(); -} - -void window::on_actionSaveAs_triggered() -{ - save_as_dialog::spawn( - [this](const QString& path) { - emit ui_save_as(path); - }, - m_editor->active_tab_name().value_or(QStringLiteral(u"map"))); -} - -void window::on_actionOpenMap_triggered() -{ - open_map_dialog::spawn([this](const QString& path) { - emit ui_open_map(path); - }); -} - -void window::on_actionRename_triggered() -{ - // TODO -} - -void window::on_actionAddRow_triggered() -{ - emit ui_add_row(); -} - -void window::on_actionAddCol_triggered() -{ - emit ui_add_col(); -} - -void window::on_actionRemoveRow_triggered() -{ - emit ui_remove_row(); -} - -void window::on_actionRemoveCol_triggered() -{ - emit ui_remove_col(); -} - -void window::on_actionResizeMap_triggered() -{ - emit ui_resize_map(); -} - -void window::on_actionToggleGrid_triggered() -{ - auto grid = prefs::graphics::render_grid(); - grid.with([&, this](bool value) { - grid.set(!value); - force_redraw(); - }); -} - -void window::on_actionPanUp_triggered() -{ - emit ui_pan_up(); -} - -void window::on_actionPanDown_triggered() -{ - emit ui_pan_down(); -} - -void window::on_actionPanRight_triggered() -{ - emit ui_pan_right(); -} - -void window::on_actionPanLeft_triggered() -{ - emit ui_pan_left(); -} - -void window::on_actionZoomIn_triggered() -{ - emit ui_increase_zoom(); -} - -void window::on_actionZoomOut_triggered() -{ - emit ui_decrease_zoom(); -} - -void window::on_actionResetZoom_triggered() -{ - emit ui_reset_tile_size(); -} - -void window::on_actionCenterCamera_triggered() -{ - center_viewport(); -} - -void window::on_actionResetLayout_triggered() -{ - reset_dock_layout(); -} - -void window::on_actionStampTool_triggered() -{ - m_toolDock->stamp_enabled(); -} - -void window::on_actionBucketTool_triggered() -{ - m_toolDock->bucket_enabled(); -} - -void window::on_actionEraserTool_triggered() -{ - m_toolDock->eraser_enabled(); -} - -void window::on_actionSettings_triggered() // NOLINT -{ - settings_dialog settings; - - // clang-format off - connect(&settings, &settings_dialog::reload_theme, this, &window::handle_theme_changed); - // clang-format on - - settings.exec(); -} - -void window::on_actionAboutQt_triggered() -{ - QApplication::aboutQt(); -} - -void window::on_actionExit_triggered() -{ - QApplication::exit(); -} - -void window::on_actionAbout_triggered() -{ - about_dialog about; - about.exec(); -} - -} // namespace tactile::gui diff --git a/src/gui/window/window.hpp b/src/gui/window/window.hpp deleted file mode 100644 index 8fbeaad69e..0000000000 --- a/src/gui/window/window.hpp +++ /dev/null @@ -1,280 +0,0 @@ -#pragma once - -#include -#include -#include -#include - -#include "map_document.hpp" -#include "map_id.hpp" -#include "position.hpp" -#include "tool_id.hpp" - -namespace Ui { -class window; -} - -namespace tactile::gui { - -class map_editor; -class tool_dock; -class layer_dock; -class tileset_dock; - -/** - * \class window - * - * \brief Represents the main window used in the application. - * - * \see `QMainWindow` - * - * \since 0.1.0 - * - * \headerfile window.hpp - */ -class window final : public QMainWindow -{ - Q_OBJECT - - public: - /** - * \param parent a pointer to the parent widget, defaults to null. - * - * \since 0.1.0 - */ - explicit window(QWidget* parent = nullptr); - - ~window() noexcept override; - - /** - * \brief Enables the view that is shown when no maps are active. - * - * \since 0.1.0 - */ - void enter_no_content_view(); - - /** - * \brief Enables the main editor view. - * - * \since 0.1.0 - */ - void enter_content_view(); - - void trigger_save_as(); - - void set_active_tab_name(const QString& name); - - signals: - void ui_save(); - void ui_save_as(const QString& path); - void ui_open_map(const QString& path); - - void ui_new_map(); - void ui_close_map(map_id id); - - void ui_undo(); - void ui_redo(); - - void ui_add_row(); - void ui_add_col(); - - void ui_remove_row(); - void ui_remove_col(); - - void ui_selected_tool(tool_id tool); - - void ui_add_layer(); - void ui_remove_layer(layer_id id); - void ui_select_layer(layer_id id); - void ui_set_layer_visibility(layer_id id, bool visible); - void ui_set_layer_opacity(layer_id id, double opacity); - void ui_set_layer_name(layer_id id, const QString& name); - void ui_move_layer_down(layer_id id); - void ui_move_layer_up(layer_id id); - void ui_duplicate_layer(layer_id id); - - void ui_add_tileset(); - void ui_remove_tileset(tileset_id id); - void ui_select_tileset(tileset_id id); - void ui_rename_tileset(tileset_id id, const QString& name); - void ui_set_tileset_selection(const core::tileset::selection& selection); - - void ui_resize_map(); - - void ui_increase_zoom(); - void ui_decrease_zoom(); - void ui_reset_tile_size(); - - void ui_pan_right(); - void ui_pan_down(); - void ui_pan_left(); - void ui_pan_up(); - - void ui_select_map(map_id id); - - void mouse_pressed(QMouseEvent* event, QPointF mapPosition); - void mouse_moved(QMouseEvent* event, QPointF mapPosition); - void mouse_released(QMouseEvent* event, QPointF mapPosition); - void mouse_entered(QEvent* event); - void mouse_exited(QEvent* event); - - public slots: - void force_redraw(); - - void undo_state_updated(bool canUndo); - - void redo_state_updated(bool canRedo); - - void undo_text_updated(const QString& text); - - void redo_text_updated(const QString& text); - - void clean_changed(bool clean); - - void added_tileset(map_id map, tileset_id id, const core::tileset& tileset); - - void removed_tileset(tileset_id id); - - void selected_layer(layer_id id, const core::layer& layer); - - void added_layer(layer_id id, const core::layer& layer); - - void added_duplicated_layer(layer_id id, const core::layer& layer); - - void removed_layer(layer_id id); - - void moved_layer_up(layer_id id); - - void moved_layer_down(layer_id id); - - void switched_map(map_id map, const core::map_document& document); - - void enable_stamp_preview(const core::position& position); - - void disable_stamp_preview(); - - void handle_move_camera(int dx, int dy); - - void handle_new_map(core::map_document* document, - map_id id, - const QString& name = QStringLiteral(u"map")); - - protected: - void closeEvent(QCloseEvent* event) override; - - private: - Ui::window* m_ui{}; - map_editor* m_editor{}; - tool_dock* m_toolDock{}; - layer_dock* m_layerDock{}; - tileset_dock* m_tilesetDock{}; - QActionGroup* m_toolGroup{}; - - void init_mouse_tool_group(); - - /** - * \brief Initializes all of the connections related to the internal - * components of the window. - * - * \since 0.1.0 - */ - void init_connections(); - - void restore_layout(); - - void reset_dock_layout(); - - void hide_all_docks(); - - void restore_dock_visibility(); - - void center_viewport(); - - void set_actions_enabled(bool enabled); - - /** - * \brief Indicates whether or not the editor view is enabled. - * - * \return `true` if the editor view is enabled; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto in_editor_mode() const -> bool; - - private slots: - void handle_remove_map(map_id tabID); - - void handle_theme_changed(); - - void stamp_enabled(); - - void bucket_enabled(); - - void eraser_enabled(); - - void on_actionUndo_triggered(); - - void on_actionRedo_triggered(); - - void on_actionCloseMap_triggered(); - - void on_actionTilesetsVisibility_triggered(); - - void on_actionToolsVisibility_triggered(); - - void on_actionLayersVisibility_triggered(); - - void on_actionSave_triggered(); - - void on_actionSaveAs_triggered(); - - void on_actionOpenMap_triggered(); - - void on_actionRename_triggered(); - - void on_actionAddRow_triggered(); - - void on_actionAddCol_triggered(); - - void on_actionRemoveRow_triggered(); - - void on_actionRemoveCol_triggered(); - - void on_actionResizeMap_triggered(); - - void on_actionToggleGrid_triggered(); - - void on_actionPanUp_triggered(); - - void on_actionPanDown_triggered(); - - void on_actionPanRight_triggered(); - - void on_actionPanLeft_triggered(); - - void on_actionZoomIn_triggered(); - - void on_actionZoomOut_triggered(); - - void on_actionResetZoom_triggered(); - - void on_actionCenterCamera_triggered(); - - void on_actionResetLayout_triggered(); - - void on_actionStampTool_triggered(); - - void on_actionBucketTool_triggered(); - - void on_actionEraserTool_triggered(); - - void on_actionSettings_triggered(); - - static void on_actionAboutQt_triggered(); - - static void on_actionExit_triggered(); - - static void on_actionAbout_triggered(); -}; - -} // namespace tactile::gui diff --git a/src/gui/window/window.ui b/src/gui/window/window.ui deleted file mode 100644 index 456835cd5c..0000000000 --- a/src/gui/window/window.ui +++ /dev/null @@ -1,881 +0,0 @@ - - - window - - - - 0 - 0 - 897 - 600 - - - - - 300 - 100 - - - - - Segoe UI - 12 - - - - true - - - Tactile - - - - :/resources/icons/tactile2_icon2.png:/resources/icons/tactile2_icon2.png - - - - - - - - 0 - 0 - - - - - 6 - - - 6 - - - 6 - - - 6 - - - - - 6 - - - - - - 0 - 0 - - - - - - - - - - - - 0 - 0 - 897 - 23 - - - - - Segoe UI - 10 - - - - - File - - - - - - - - - - - - - - - - - Edit - - - - - - - - - - - - - - - - - - - View - - - - - Segoe UI - 10 - - - - Appearance - - - - - - - - - - - - - - - - - - - - - - - - - - Help - - - - - - - - - - - - - - Segoe UI - 12 - - - - Tool bar - - - TopToolBarArea - - - false - - - - - - - - - - - - - - - - - - - - - - - - - :/resources/icons/icons8/color/64/file.png:/resources/icons/icons8/color/64/file.png - - - New map - - - - Segoe UI - 10 - - - - Ctrl+N - - - - - - :/resources/icons/icons8/color/64/opened-folder.png:/resources/icons/icons8/color/64/opened-folder.png - - - Open map... - - - - Segoe UI - 10 - - - - Ctrl+O - - - - - false - - - - :/resources/icons/icons8/color/64/save.png:/resources/icons/icons8/color/64/save.png - - - Save - - - - Segoe UI - 10 - - - - Ctrl+S - - - - - false - - - - :/resources/icons/icons8/color/64/save-as.png:/resources/icons/icons8/color/64/save-as.png - - - Save as... - - - - Segoe UI - 10 - - - - Ctrl+Shift+S - - - - - false - - - - :/resources/icons/icons8/color/64/rename.png:/resources/icons/icons8/color/64/rename.png - - - Rename... - - - - Segoe UI - 10 - - - - - - - :/resources/icons/icons8/color/64/settings.png:/resources/icons/icons8/color/64/settings.png - - - Settings... - - - - Segoe UI - 10 - - - - Ctrl+Alt+S - - - - - - :/resources/icons/icons8/color/64/exit.png:/resources/icons/icons8/color/64/exit.png - - - Exit - - - - Segoe UI - 10 - - - - - - false - - - - :/resources/icons/icons8/color/64/undo.png:/resources/icons/icons8/color/64/undo.png - - - Undo - - - - Segoe UI - 10 - - - - Ctrl+Z - - - - - false - - - - :/resources/icons/icons8/color/64/redo.png:/resources/icons/icons8/color/64/redo.png - - - Redo - - - - Segoe UI - 10 - - - - Ctrl+Y - - - - - false - - - - :/resources/icons/icons8/color/64/add-row.png:/resources/icons/icons8/color/64/add-row.png - - - Add row - - - - Segoe UI - 10 - - - - Alt+R - - - - - false - - - - :/resources/icons/icons8/color/64/add-column.png:/resources/icons/icons8/color/64/add-column.png - - - Add column - - - - Segoe UI - 10 - - - - Alt+C - - - - - false - - - - :/resources/icons/icons8/color/64/remove-row.png:/resources/icons/icons8/color/64/remove-row.png - - - Remove row - - - - Segoe UI - 10 - - - - Alt+Shift+R - - - - - false - - - - :/resources/icons/icons8/color/64/remove-column.png:/resources/icons/icons8/color/64/remove-column.png - - - Remove column - - - - Segoe UI - 10 - - - - Alt+Shift+C - - - - - false - - - - :/resources/icons/icons8/color/64/center-camera.png:/resources/icons/icons8/color/64/center-camera.png - - - Center camera - - - - Segoe UI - 10 - - - - Ctrl+Space - - - - - false - - - - :/resources/icons/icons8/color/64/grid.png:/resources/icons/icons8/color/64/grid.png - - - Toggle grid - - - - Segoe UI - 10 - - - - Ctrl+G - - - - - false - - - - :/resources/icons/icons8/color/64/zoom-in.png:/resources/icons/icons8/color/64/zoom-in.png - - - Zoom in - - - - Segoe UI - 10 - - - - Ctrl++ - - - - - false - - - - :/resources/icons/icons8/color/64/zoom-out.png:/resources/icons/icons8/color/64/zoom-out.png - - - Zoom out - - - - Segoe UI - 10 - - - - Ctrl+- - - - - - false - - - - :/resources/icons/icons8/color/64/arrow-up.png:/resources/icons/icons8/color/64/arrow-up.png - - - Pan up - - - - Segoe UI - 10 - - - - Ctrl+Up - - - - - false - - - - :/resources/icons/icons8/color/64/arrow-right.png:/resources/icons/icons8/color/64/arrow-right.png - - - Pan right - - - - Segoe UI - 10 - - - - Ctrl+Right - - - - - false - - - - :/resources/icons/icons8/color/64/arrow-left.png:/resources/icons/icons8/color/64/arrow-left.png - - - Pan left - - - - Segoe UI - 10 - - - - Ctrl+Left - - - - - false - - - - :/resources/icons/icons8/color/64/arrow-down.png:/resources/icons/icons8/color/64/arrow-down.png - - - Pan down - - - - Segoe UI - 10 - - - - Ctrl+Down - - - - - - :/resources/icons/icons8/color/64/about.png:/resources/icons/icons8/color/64/about.png - - - About Tactile... - - - - Segoe UI - 10 - - - - - - true - - - false - - - - :/resources/icons/icons8/color/64/stamp.png:/resources/icons/icons8/color/64/stamp.png - - - Stamp - - - - Segoe UI - 10 - - - - S - - - - - true - - - false - - - - :/resources/icons/icons8/color/64/bucket.png:/resources/icons/icons8/color/64/bucket.png - - - Bucket - - - - Segoe UI - 10 - - - - B - - - - - true - - - false - - - - :/resources/icons/icons8/color/64/eraser.png:/resources/icons/icons8/color/64/eraser.png - - - Eraser - - - - Segoe UI - 10 - - - - E - - - - - false - - - - :/resources/icons/icons8/color/64/image.png:/resources/icons/icons8/color/64/image.png - - - Add tileset... - - - - Segoe UI - 10 - - - - Ctrl+T - - - - - false - - - - :/resources/icons/icons8/color/64/resize.png:/resources/icons/icons8/color/64/resize.png - - - Resize map... - - - - Segoe UI - 10 - - - - - - false - - - - :/resources/icons/icons8/color/64/reset_zoom.png:/resources/icons/icons8/color/64/reset_zoom.png - - - Reset zoom - - - - Segoe UI - 10 - - - - - - false - - - Close map - - - - Segoe UI - 10 - - - - - - true - - - true - - - - :/resources/icons/icons8/color/64/unchecked.png - :/resources/icons/icons8/color/64/checked.png - - - - Mouse tools - - - - Segoe UI - 10 - - - - - - true - - - true - - - - :/resources/icons/icons8/color/64/unchecked.png - :/resources/icons/icons8/color/64/checked.png - - - - Tilesets - - - - Segoe UI - 10 - - - - - - Reset layout - - - - Segoe UI - 10 - - - - - - - :/resources/icons/icons8/dark/qt.png:/resources/icons/icons8/dark/qt.png - - - About Qt... - - - - - true - - - true - - - - :/resources/icons/icons8/color/64/unchecked.png - :/resources/icons/icons8/color/64/checked.png:/resources/icons/icons8/color/64/unchecked.png - - - Layers - - - - - - - - diff --git a/src/main.cpp b/src/main.cpp deleted file mode 100644 index 993714e156..0000000000 --- a/src/main.cpp +++ /dev/null @@ -1,7 +0,0 @@ -#include "tactile_app.hpp" - -auto main(int argc, char** argv) -> int -{ - tactile::tactile_app app{argc, argv}; - return tactile::tactile_app::exec(); -} \ No newline at end of file diff --git a/src/parse/json/json_utils.cpp b/src/parse/json/json_utils.cpp deleted file mode 100644 index a1f5d95dcc..0000000000 --- a/src/parse/json/json_utils.cpp +++ /dev/null @@ -1,49 +0,0 @@ -#include "json_utils.hpp" - -#include - -#include "preferences.hpp" - -namespace tactile::json { - -auto from_file(const QFileInfo& path) -> maybe -{ - QFile file{path.absoluteFilePath()}; - if (!file.open(QFile::ReadOnly | QFile::Text)) { - return std::nullopt; - } - - auto json = QJsonDocument::fromJson(file.readAll()); - - if (json.isNull()) { - file.close(); - return std::nullopt; - } else { - file.close(); - } - - return json; -} - -auto write_file(const QFileInfo& path, const QJsonDocument& document) -> bool -{ - QSaveFile file{path.absoluteFilePath()}; - - file.setDirectWriteFallback(true); - file.open(QFile::WriteOnly | QFile::Text); - - constexpr auto def = prefs::saves::readable_output_def(); - const auto format = prefs::saves::readable_output().value_or(def) - ? QJsonDocument::JsonFormat::Indented - : QJsonDocument::JsonFormat::Compact; - - if (const auto result = file.write(document.toJson(format)); result == -1) { - file.cancelWriting(); - return false; - } else { - file.commit(); - return true; - } -} - -} // namespace tactile::json diff --git a/src/parse/json/json_utils.hpp b/src/parse/json/json_utils.hpp deleted file mode 100644 index 4e8343d0c0..0000000000 --- a/src/parse/json/json_utils.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include -#include - -#include "maybe.hpp" - -namespace tactile::json { - -/** - * \brief Opens and returns the JSON file at the specified path. - * - * \param path the file path of the JSON file. - * - * \return a JSON document; `std::nullopt` if something went wrong. - * - * \since 0.1.0 - */ -[[nodiscard]] auto from_file(const QFileInfo& path) -> maybe; - -/** - * \brief Writes a JSON document to the specified file path. - * - * \param path the destination file path of the JSON file. - * \param document the JSON document that will be saved. - * - * \return `true` if the file was successfully written to; `false` otherwise. - * - * \since 0.1.0 - */ -auto write_file(const QFileInfo& path, const QJsonDocument& document) -> bool; - -} // namespace tactile::json diff --git a/src/parse/palette/parse_palette.cpp b/src/parse/palette/parse_palette.cpp deleted file mode 100644 index 71e248597a..0000000000 --- a/src/parse/palette/parse_palette.cpp +++ /dev/null @@ -1,94 +0,0 @@ -#include "parse_palette.hpp" - -#include -#include -#include - -#include "tactile_error.hpp" - -namespace tactile { -namespace { - -void parse_group(const QJsonObject& json, - QPalette& palette, - const QPalette::ColorGroup group = QPalette::ColorGroup::All) -{ - const auto setIfExists = [&](const QPalette::ColorRole role, cz16string key) { - if (const auto it = json.find(key); it != json.end()) { - const auto value = it.value(); - Q_ASSERT(value.isString()); - - palette.setColor(group, role, QColor{value.toString()}); - } - }; - - setIfExists(QPalette::ColorRole::Window, u"Window"); - setIfExists(QPalette::ColorRole::WindowText, u"WindowText"); - - setIfExists(QPalette::ColorRole::Base, u"Base"); - setIfExists(QPalette::ColorRole::AlternateBase, u"AlternateBase"); - - setIfExists(QPalette::ColorRole::ToolTipBase, u"ToolTipBase"); - setIfExists(QPalette::ColorRole::ToolTipText, u"ToolTipText"); - - setIfExists(QPalette::ColorRole::Text, u"Text"); - setIfExists(QPalette::ColorRole::BrightText, u"BrightText"); - - setIfExists(QPalette::ColorRole::Button, u"Button"); - setIfExists(QPalette::ColorRole::ButtonText, u"ButtonText"); - - setIfExists(QPalette::ColorRole::Light, u"Light"); - setIfExists(QPalette::ColorRole::Midlight, u"Midlight"); - setIfExists(QPalette::ColorRole::Dark, u"Dark"); - setIfExists(QPalette::ColorRole::Mid, u"Mid"); - setIfExists(QPalette::ColorRole::Shadow, u"Shadow"); - - setIfExists(QPalette::ColorRole::Highlight, u"Highlight"); - setIfExists(QPalette::ColorRole::HighlightedText, u"HighlightedText"); - - setIfExists(QPalette::ColorRole::Link, u"Link"); - setIfExists(QPalette::ColorRole::LinkVisited, u"LinkVisited"); -} - -[[nodiscard]] auto get_json_object(const QString& file) -> QJsonObject -{ - QFile themeFile{file}; - - if (!themeFile.exists()) { - throw tactile_error{"File doesn't exist!"}; - } - - themeFile.open(QFile::ReadOnly | QFile::Text); - - QJsonParseError error{}; - const auto document = QJsonDocument::fromJson(themeFile.readAll(), &error); - if (document.isNull()) { - throw tactile_error{"Couldn't open/find JSON theme file"}; - } - - Q_ASSERT(document.isObject()); - return document.object(); -} - -} // namespace - -auto parse_palette(const QString& file) -> QPalette -{ - QPalette palette; - - const auto json = get_json_object(file); - - parse_group(json, palette); - - if (const auto it = json.find(u"disabled"); it != json.end()) { - const auto item = it.value(); - Q_ASSERT(item.isObject()); - - const auto obj = item.toObject(); - parse_group(obj, palette, QPalette::ColorGroup::Disabled); - } - - return palette; -} - -} // namespace tactile diff --git a/src/parse/palette/parse_palette.hpp b/src/parse/palette/parse_palette.hpp deleted file mode 100644 index d5b5c539fc..0000000000 --- a/src/parse/palette/parse_palette.hpp +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include -#include - -#include "czstring.hpp" - -namespace tactile { - -/** - * \brief Parses a palette from a JSON file. - * - * \details This function will throw if the palette couldn't be parsed. - * - * \param file the path to the JSON file that represents the palette. - * - * \return a palette that was parsed from the JSON file. - * - * \since 0.1.0 - */ -[[nodiscard]] auto parse_palette(const QString& file) -> QPalette; - -} // namespace tactile diff --git a/src/parse/tmx/element_id.hpp b/src/parse/tmx/element_id.hpp deleted file mode 100644 index 2345eccefd..0000000000 --- a/src/parse/tmx/element_id.hpp +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -namespace tactile::tmx { - -enum class element_id -{ - tileset, - tilesets, - next_layer_id, - source, - first_gid, - tile_width, - tile_height, - image, - name, - id, - width, - height, - visible, - opacity -}; - -} diff --git a/src/parse/tmx/json_element.cpp b/src/parse/tmx/json_element.cpp deleted file mode 100644 index b51423a8f9..0000000000 --- a/src/parse/tmx/json_element.cpp +++ /dev/null @@ -1,151 +0,0 @@ -#include "json_element.hpp" - -#include // assert -#include // move - -#include "tactile_error.hpp" - -namespace tactile::tmx { - -json_element::json_element(QJsonObject object) : m_object{std::move(object)} -{} - -auto json_element::contains(const element_id id) const -> bool -{ - return m_object.contains(stringify_element_id(id)); -} - -auto json_element::integer(const QString& str) const -> maybe -{ - if (const auto result = m_object.value(str).toInt(-1); result != -1) { - return result; - } else { - return std::nullopt; - } -} - -auto json_element::integer(const QString& str, const int def) const -> int -{ - return integer(str).value_or(def); -} - -auto json_element::integer(const element_id id) const -> maybe -{ - if (const auto result = m_object.value(stringify_element_id(id)).toInt(-1); - result != -1) { - return result; - } else { - return std::nullopt; - } -} - -auto json_element::integer(const element_id id, const int def) const - -> maybe -{ - return integer(id).value_or(def); -} - -auto json_element::floating(const QString& str, const double def) const - -> double -{ - if (const auto result = m_object.value(str).toDouble(-1); result != -1) { - return result; - } else { - return def; - } -} - -auto json_element::floating(const element_id id, const double def) const - -> double -{ - if (const auto result = m_object.value(stringify_element_id(id)).toDouble(-1); - result != -1) { - return result; - } else { - return def; - } -} - -auto json_element::string(const QString& str) const -> maybe -{ - const auto result = m_object.value(str).toString(); - if (!result.isNull()) { - return result; - } else { - return std::nullopt; - } -} - -auto json_element::string(const QString& str, const QString& def) const - -> QString -{ - return string(str).value_or(def); -} - -auto json_element::string(const element_id id) const -> maybe -{ - const auto result = m_object.value(stringify_element_id(id)).toString(); - if (!result.isNull()) { - return result; - } else { - return std::nullopt; - } -} - -auto json_element::string(const element_id id, const QString& def) const - -> QString -{ - return string(id).value_or(def); -} - -auto json_element::stringify_element_id(const element_id type) -> QStringView -{ - switch (type) { - case element_id::tileset: - return u"tileset"; - - case element_id::tilesets: - return u"tilesets"; - - case element_id::next_layer_id: - return u"nextlayerid"; - - case element_id::source: - return u"source"; - - case element_id::first_gid: - return u"firstgid"; - - case element_id::tile_width: - return u"tilewidth"; - - case element_id::tile_height: - return u"tileheight"; - - case element_id::image: - return u"image"; - - case element_id::name: - return u"name"; - - case element_id::id: - return u"id"; - - case element_id::width: - return u"width"; - - case element_id::height: - return u"height"; - - case element_id::visible: - return u"visible"; - - case element_id::opacity: - return u"opacity"; - - default: - throw tactile_error{"Reached end of switch statement!"}; - } -} - -} // namespace tactile::tmx diff --git a/src/parse/tmx/json_element.hpp b/src/parse/tmx/json_element.hpp deleted file mode 100644 index eec9f7c595..0000000000 --- a/src/parse/tmx/json_element.hpp +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -#include - -#include "element_id.hpp" -#include "maybe.hpp" - -namespace tactile::tmx { - -class json_element final -{ - public: - explicit json_element(QJsonObject object); - - [[nodiscard]] auto contains(element_id id) const -> bool; - - [[nodiscard]] auto integer(const QString& str) const -> maybe; - - [[nodiscard]] auto integer(element_id id) const -> maybe; - - [[nodiscard]] - auto integer(element_id id, int def) const -> maybe; - - [[nodiscard]] auto integer(const QString& str, int def) const -> int; - - [[nodiscard]] auto floating(const QString& str, double def) const -> double; - - [[nodiscard]] - auto floating(element_id id, double def) const -> double; - - [[nodiscard]] auto string(const QString& str) const -> maybe; - - [[nodiscard]] auto string(const QString& str, const QString& def) const - -> QString; - - [[nodiscard]] - auto string(element_id id) const -> maybe; - - [[nodiscard]] - auto string(element_id id, const QString& def) const -> QString; - - auto operator->() noexcept -> QJsonObject* - { - return &m_object; - } - - auto operator->() const noexcept -> const QJsonObject* - { - return &m_object; - } - - private: - QJsonObject m_object; - - [[nodiscard]] static auto stringify_element_id(element_id type) - -> QStringView; -}; - -} // namespace tactile::tmx diff --git a/src/parse/tmx/json_engine.cpp b/src/parse/tmx/json_engine.cpp deleted file mode 100644 index d3489a032a..0000000000 --- a/src/parse/tmx/json_engine.cpp +++ /dev/null @@ -1,50 +0,0 @@ -#include "json_engine.hpp" - -#include "json_utils.hpp" - -namespace tactile::tmx { -namespace { - -[[nodiscard]] auto index_to_position(const int index, const int nCols) - -> core::position -{ - return core::position{row_t{index / nCols}, col_t{index % nCols}}; -} - -} // namespace - -auto json_engine::root(const document_type& document) -> object_type -{ - return object_type{document.object()}; -} - -auto json_engine::from_file(const QFileInfo& path) -> maybe -{ - return json::from_file(path); -} - -auto json_engine::add_tiles(core::layer& layer, - const object_type& element, - parse_error& error) -> bool -{ - const auto nCols = layer.col_count().get(); - const auto data = element->value(u"data").toArray(); - - int index{0}; - for (const auto value : data) { - const tile_id id{value.toInt(-1)}; - - if (id == -1_t) { - error = parse_error::layer_could_not_parse_tile; - return false; - } else { - layer.set_tile(index_to_position(index, nCols), id); - } - - ++index; - } - - return true; -} - -} // namespace tactile::tmx diff --git a/src/parse/tmx/json_engine.hpp b/src/parse/tmx/json_engine.hpp deleted file mode 100644 index d5709bd2c2..0000000000 --- a/src/parse/tmx/json_engine.hpp +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include -#include -#include -#include -#include // invocable - -#include "json_element.hpp" -#include "layer.hpp" -#include "map_file_type.hpp" -#include "parse_error.hpp" - -namespace tactile::tmx { - -class json_engine final -{ - public: - using document_type = QJsonDocument; - using object_type = json_element; - inline constexpr static map_file_type fileType = map_file_type::json; - - [[nodiscard]] static auto root(const document_type& document) -> object_type; - - [[nodiscard]] static auto from_file(const QFileInfo& path) - -> maybe; - - [[nodiscard]] static auto add_tiles(core::layer& layer, - const object_type& element, - parse_error& error) -> bool; - - template T> - void each_tileset(const object_type& root, T&& callable) - { - const auto array = root->value(u"tilesets").toArray(); - for (const auto& elem : array) { - const object_type obj{elem.toObject()}; - callable(obj); - } - } - - template T> - void each_layer(const object_type& root, T&& callable) - { - const auto array = root->value(u"layers").toArray(); - for (const auto& elem : array) { - const object_type object{elem.toObject()}; - callable(object); - } - } -}; - -} // namespace tactile::tmx diff --git a/src/parse/tmx/map_file_type.hpp b/src/parse/tmx/map_file_type.hpp deleted file mode 100644 index 7d27f7208c..0000000000 --- a/src/parse/tmx/map_file_type.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -namespace tactile { - -enum class map_file_type -{ - json, - tmx -}; - -} diff --git a/src/parse/tmx/map_parser.hpp b/src/parse/tmx/map_parser.hpp deleted file mode 100644 index a55af8fc12..0000000000 --- a/src/parse/tmx/map_parser.hpp +++ /dev/null @@ -1,348 +0,0 @@ -#pragma once - -#include -#include -#include // same_as -#include // exchange - -#include "element_id.hpp" -#include "map_document.hpp" -#include "map_file_type.hpp" -#include "maybe.hpp" -#include "parse_error.hpp" - -namespace tactile::tmx { - -// clang-format off - -template -concept is_object = requires(T t, element_id id, const QString& str) -{ - { t.contains(id) } -> std::same_as; - { t.integer(id) } -> std::same_as>; - { t.integer(id, 1) } -> std::same_as>; - { t.floating(id, 1.0) } -> std::same_as; - { t.string(id) } -> std::same_as>; - { t.string(id, str) } -> std::same_as; -}; - -template -concept is_parser = is_object && - requires(Parser parser, - const Document& document, - const Object& object, - core::layer& layer, - parse_error& error, - const QFileInfo& path) -{ - { parser.root(document) } -> std::same_as; - { parser.from_file(path) } -> std::same_as>; - { parser.add_tiles(layer, object, error) } -> std::same_as; - { parser.each_tileset(object, [](const Object&) {}) }; - { parser.each_layer(object, [](const Object&) {}) }; -}; - -// clang-format on - -template -class map_parser final -{ // TODO avoid if constexpr blocks for handling the different file types - - public: - using parser_type = Parser; - using document_type = typename parser_type::document_type; - using object_type = typename parser_type::object_type; - inline constexpr static map_file_type type = Parser::fileType; - - static_assert(is_parser); - - explicit map_parser(const QFileInfo& path) - { - if (const auto file = open_file(path); file) { - m_document = new core::map_document{}; - m_document->set_path(path); - - const auto root = m_parser.root(*file); - if (!parse_next_layer_id(root)) { - return; - } - - if (!parse_tilesets(root, path)) { - return; - } - - if (!parse_layers(root)) { - return; - } - } - } - - ~map_parser() noexcept - { - delete m_document; - } - - // clang-format off - - /** - * \brief Returns a pointer to the associated map document. - * - * \details You must claim ownership of the returned pointer, preferably by - * setting the parent of the map document as soon as possible. - * - * \return an owning pointer to the associated map document. - * - * \since 0.1.0 - */ - [[nodiscard("Discarding the pointer is a memory leak!")]] - auto take_document() -> core::map_document* - { - return std::exchange(m_document, nullptr); - } - - // clang-format on - - /** - * \brief Returns the code associated with any potential error when parsing - * the file. - * - * \return the error code associated with the parser. - * - * \since 0.1.0 - */ - [[nodiscard]] auto error_code() const noexcept -> parse_error - { - return m_error; - } - - /** - * \brief Indicates whether or not the parser holds a valid map document. - * - * \return `true` if there were no error when parsing the file; `false` - * otherwise. - * - * \since 0.1.0 - */ - explicit operator bool() const noexcept - { - return m_error == parse_error::none; - } - - private: - core::map_document* m_document{}; - parse_error m_error{parse_error::none}; - parser_type m_parser; - - [[nodiscard]] auto set_error(const parse_error error) noexcept -> bool - { - m_error = error; - return false; - } - - [[nodiscard]] auto open_file(const QFileInfo& path) -> maybe - { - if (!path.exists()) { - m_error = parse_error::map_file_not_found; - return std::nullopt; - } - - auto contents = m_parser.from_file(path); - - if (!contents) { - m_error = parse_error::could_not_parse_file; - } - - return contents; - } - - [[nodiscard]] auto parse_next_layer_id(const object_type& root) -> bool - { - const auto id = root.integer(element_id::next_layer_id); - if (id) { - m_document->set_next_layer_id(layer_id{*id}); - return true; - } else { - return set_error(parse_error::map_missing_next_layer_id); - } - } - - [[nodiscard]] auto parse_tilesets(const object_type& root, - const QFileInfo& path) -> bool - { - if constexpr (type == map_file_type::json) { - if (!root.contains(element_id::tilesets)) { - return set_error(parse_error::map_missing_tilesets); - } - } - - bool ok{true}; - m_parser.each_tileset(root, [&](const object_type& elem) { - if (ok) { - const auto firstGid = parse_tileset_first_gid(elem); - ok = firstGid.has_value(); - - if (ok) { - ok = elem.contains(element_id::source) - ? parse_external_tileset(elem, path, *firstGid) - : parse_tileset_common(elem, path, *firstGid); - } - } - - return ok; - }); - - return ok; - } - - [[nodiscard]] auto parse_tileset_first_gid(const object_type& object) - -> maybe - { - const auto firstGid = object.integer(element_id::first_gid); - if (firstGid) { - return tile_id{*firstGid}; - } else { - m_error = parse_error::tileset_missing_first_gid; - return std::nullopt; - } - } - - [[nodiscard]] auto parse_external_tileset(const object_type& object, - const QFileInfo& path, - const tile_id firstGid) -> bool - { - const auto source = object.string(element_id::source); - const auto external = - m_parser.from_file(path.dir().absoluteFilePath(*source)); - if (external) { - return parse_tileset_common(m_parser.root(*external), path, firstGid); - } else { - return set_error(parse_error::could_not_read_external_tileset); - } - } - - [[nodiscard]] auto parse_tileset_common(const object_type& object, - const QFileInfo& path, - const tile_id firstGid) -> bool - { - const auto tw = object.integer(element_id::tile_width); - if (!tw) { - return set_error(parse_error::tileset_missing_tile_width); - } - - const auto th = object.integer(element_id::tile_height); - if (!th) { - return set_error(parse_error::tileset_missing_tile_height); - } - - maybe relativePath; - if constexpr (type == map_file_type::tmx) { - const auto imageElem = - object->firstChildElement(QStringLiteral(u"image")); - relativePath = imageElem.attribute(QStringLiteral(u"source")); - if (relativePath->isNull()) { - return set_error(parse_error::tileset_missing_image_path); - } - } else { - relativePath = object.string(element_id::image); - if (!relativePath) { - return set_error(parse_error::tileset_missing_image_path); - } - } - - const auto absolutePath = path.dir().absoluteFilePath(*relativePath); - if (!QFileInfo{absolutePath}.exists()) { - return set_error(parse_error::external_tileset_does_not_exist); - } - - try { - auto tileset = std::make_shared(firstGid, - absolutePath, - tile_width{*tw}, - tile_height{*th}); - - const auto name = object.string(element_id::name); - if (!name) { - return set_error(parse_error::tileset_missing_name); - } - - tileset->set_name(*name); - tileset->set_path(absolutePath); - - m_document->add_tileset(std::move(tileset)); - } catch (...) { - return set_error(parse_error::could_not_create_tileset); - } - - return true; - } - - [[nodiscard]] auto parse_layers(const object_type& root) -> bool - { - bool first{true}; - bool ok{true}; - - if constexpr (type == map_file_type::json) { - if (!root->contains(u"layers")) { - return set_error(parse_error::map_missing_layers); - } - } - - m_parser.each_layer(root, [&, this](const object_type& elem) { - if (ok) { - if constexpr (type == map_file_type::json) { - if (!elem->contains(u"type")) { - ok = set_error(parse_error::layer_missing_type); - return; - } - - if (elem->value(u"type").toString() != QStringView{u"tilelayer"}) { - qWarning("Skipping layer in file because it was not a tile layer!"); - return; - } - } - - const auto id = elem.integer(element_id::id); - if (!id) { - ok = set_error(parse_error::layer_missing_id); - return; - } - - const auto rows = elem.integer(element_id::height); - if (!rows) { - ok = set_error(parse_error::layer_missing_height); - return; - } - - const auto cols = elem.integer(element_id::width); - if (!cols) { - ok = set_error(parse_error::layer_missing_width); - return; - } - - auto layer = std::make_shared(row_t{*rows}, col_t{*cols}); - - layer->set_visible(elem.integer(element_id::visible, 1) == 1); - layer->set_opacity(elem.floating(element_id::opacity, 1.0)); - layer->set_name( - elem.string(element_id::name, QStringLiteral(u"Layer"))); - - if (!m_parser.add_tiles(*layer, elem, m_error)) { - ok = false; - return; - } - - const layer_id layerId{*id}; - m_document->add_layer(layerId, layer); - - if (first) { - first = false; - m_document->select_layer(layerId); - } - } - }); - - return true; - } -}; - -} // namespace tactile::tmx diff --git a/src/parse/tmx/parse_error.cpp b/src/parse/tmx/parse_error.cpp deleted file mode 100644 index b70558247b..0000000000 --- a/src/parse/tmx/parse_error.cpp +++ /dev/null @@ -1,70 +0,0 @@ -#include "parse_error.hpp" - -namespace tactile::tmx { - -auto to_message(const parse_error error) -> QString -{ - switch (error) { - case parse_error::none: - return QStringLiteral(u"No error!"); - - case parse_error::map_file_not_found: - return QStringLiteral(u"Did not find map file!"); - - case parse_error::could_not_parse_file: - return QStringLiteral(u"Could not parse file!"); - - case parse_error::map_missing_next_layer_id: - return QStringLiteral(u"Map did not feature next layer ID property!"); - - case parse_error::map_missing_tilesets: - return QStringLiteral(u"Map did not feature tilesets property!"); - - case parse_error::map_missing_layers: - return QStringLiteral(u"Map did not feature layers property!"); - - case parse_error::layer_missing_width: - return QStringLiteral(u"Layer object was missing width!"); - - case parse_error::layer_missing_height: - return QStringLiteral(u"Layer object was missing height!"); - - case parse_error::layer_missing_type: - return QStringLiteral(u"Layer object was missing type!"); - - case parse_error::layer_missing_id: - return QStringLiteral(u"Layer object was missing ID!"); - - case parse_error::layer_could_not_parse_tile: - return QStringLiteral(u"Could not parse tile ID in layer!"); - - case parse_error::tileset_missing_first_gid: - return QStringLiteral(u"Tileset did not feature first GID property!"); - - case parse_error::tileset_missing_tile_width: - return QStringLiteral(u"Tileset did not feature tile width property!"); - - case parse_error::tileset_missing_tile_height: - return QStringLiteral(u"Tileset did not feature tile height property!"); - - case parse_error::tileset_missing_image_path: - return QStringLiteral(u"Tileset did not feature image property!"); - - case parse_error::tileset_missing_name: - return QStringLiteral(u"Tileset did not feature name property!"); - - case parse_error::could_not_create_tileset: - return QStringLiteral(u"Could not create tileset object!"); - - case parse_error::could_not_read_external_tileset: - return QStringLiteral(u"Could not read external tileset file!"); - - case parse_error::external_tileset_does_not_exist: - return QStringLiteral(u"External tileset file does not exist!"); - - default: - return QStringLiteral(u"Unknown!"); - } -} - -} // namespace tactile::tmx diff --git a/src/parse/tmx/parse_error.hpp b/src/parse/tmx/parse_error.hpp deleted file mode 100644 index dd671a1c84..0000000000 --- a/src/parse/tmx/parse_error.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include - -namespace tactile::tmx { - -/** - * \enum parse_error - * - * \brief Provides values for with potential map parsing errors. - * - * \since 0.1.0 - */ -enum class parse_error -{ - none, ///< No error occurred. - - map_file_not_found, ///< The main map file was not found. - could_not_parse_file, ///< Couldn't parse the contents of the map file. - - map_missing_next_layer_id, ///< Map did not feature "nextlayerid". - map_missing_tilesets, ///< Map did not feature "tilesets". - map_missing_layers, ///< Map did not feature "layers". - - layer_missing_width, ///< Layer did not feature "width". - layer_missing_height, ///< Layer did not feature "height". - layer_missing_type, ///< Layer did not feature "type". - layer_missing_id, ///< Layer did not feature "id". - layer_could_not_parse_tile, ///< Failed to parse layer tile value. - - tileset_missing_first_gid, ///< Tileset did not feature "firstgid". - tileset_missing_tile_width, ///< Tileset did not feature "tilewidth". - tileset_missing_tile_height, ///< Tileset did not feature "tileheight". - tileset_missing_image_path, ///< Tileset did not feature "image". - tileset_missing_name, ///< Tileset did not feature "name". - could_not_create_tileset, ///< Couldn't create `tileset` object. - could_not_read_external_tileset, ///< Could not read external tileset file. - external_tileset_does_not_exist ///< External tileset file does not exist. -}; - -[[nodiscard]] auto to_message(parse_error error) -> QString; - -} // namespace tactile::tmx diff --git a/src/parse/tmx/xml_element.cpp b/src/parse/tmx/xml_element.cpp deleted file mode 100644 index 070cf03a1f..0000000000 --- a/src/parse/tmx/xml_element.cpp +++ /dev/null @@ -1,113 +0,0 @@ -#include "xml_element.hpp" - -#include // assert - -#include "tactile_error.hpp" - -namespace tactile::tmx { - -xml_element::xml_element(const QDomElement& element) : m_element{element} -{} - -auto xml_element::contains(const element_id id) const -> bool -{ - return m_element.hasAttribute(stringify_element_id(id)); -} - -auto xml_element::integer(const element_id id) const -> maybe -{ - bool ok; - const auto result = m_element.attribute(stringify_element_id(id)).toInt(&ok); - if (ok) { - return result; - } else { - return std::nullopt; - } -} - -auto xml_element::integer(const element_id id, const int def) const - -> maybe -{ - return integer(id).value_or(def); -} - -auto xml_element::floating(const element_id id, const double def) const - -> double -{ - bool ok; - const auto result = - m_element.attribute(stringify_element_id(id)).toDouble(&ok); - if (ok) { - return result; - } else { - return def; - } -} - -auto xml_element::string(const element_id id) const -> maybe -{ - const auto result = m_element.attribute(stringify_element_id(id)); - if (!result.isNull()) { - return result; - } else { - return std::nullopt; - } -} - -auto xml_element::string(const element_id id, const QString& def) const - -> QString -{ - return string(id).value_or(def); -} - -auto xml_element::stringify_element_id(const element_id type) -> QString -{ - switch (type) { - case element_id::tileset: - return QStringLiteral(u"tileset"); - - case element_id::tilesets: - throw tactile_error{"TMX format does not feature \"tilesets\"!"}; - - case element_id::next_layer_id: - return QStringLiteral(u"nextlayerid"); - - case element_id::source: - return QStringLiteral(u"source"); - - case element_id::first_gid: - return QStringLiteral(u"firstgid"); - - case element_id::tile_width: - return QStringLiteral(u"tilewidth"); - - case element_id::tile_height: - return QStringLiteral(u"tileheight"); - - case element_id::image: - return QStringLiteral(u"image"); - - case element_id::name: - return QStringLiteral(u"name"); - - case element_id::id: - return QStringLiteral(u"id"); - - case element_id::width: - return QStringLiteral(u"width"); - - case element_id::height: - return QStringLiteral(u"height"); - - case element_id::visible: - return QStringLiteral(u"visible"); - - case element_id::opacity: - return QStringLiteral(u"opacity"); - - default: - throw tactile_error{"Reached end of switch statement!"}; - } -} - -} // namespace tactile::tmx diff --git a/src/parse/tmx/xml_element.hpp b/src/parse/tmx/xml_element.hpp deleted file mode 100644 index 628cd9e277..0000000000 --- a/src/parse/tmx/xml_element.hpp +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include - -#include "element_id.hpp" -#include "maybe.hpp" - -namespace tactile::tmx { - -class xml_element final -{ - public: - explicit xml_element(const QDomElement& element); - - [[nodiscard]] auto contains(element_id id) const -> bool; - - [[nodiscard]] auto integer(element_id id) const -> maybe; - - [[nodiscard]] auto integer(element_id id, int def) const -> maybe; - - [[nodiscard]] auto floating(element_id id, double def) const -> double; - - [[nodiscard]] auto string(element_id id) const -> maybe; - - [[nodiscard]] auto string(element_id id, const QString& def) const -> QString; - - auto operator->() noexcept -> QDomElement* - { - return &m_element; - } - - auto operator->() const noexcept -> const QDomElement* - { - return &m_element; - } - - private: - QDomElement m_element; - - [[nodiscard]] static auto stringify_element_id(element_id type) -> QString; -}; - -} // namespace tactile::tmx diff --git a/src/parse/tmx/xml_engine.cpp b/src/parse/tmx/xml_engine.cpp deleted file mode 100644 index 333d1d1abd..0000000000 --- a/src/parse/tmx/xml_engine.cpp +++ /dev/null @@ -1,41 +0,0 @@ -#include "xml_engine.hpp" - -namespace tactile::tmx { - -auto xml_engine::root(const document_type& document) -> object_type -{ - return object_type{document.documentElement()}; -} - -auto xml_engine::from_file(const QFileInfo& path) -> maybe -{ - return xml::from_file(path); -} - -auto xml_engine::add_tiles(core::layer& layer, - const object_type& element, - parse_error& error) -> bool -{ - const auto data = element->firstChildElement(QStringLiteral(u"data")); - const auto tiles = data.text().split(u','); - const auto nCols = layer.col_count().get(); - - int index{0}; - for (const auto& value : tiles) { - bool ok{}; - const tile_id id{value.toInt(&ok)}; - - if (!ok) { - error = parse_error::layer_could_not_parse_tile; - return false; - } - - const core::position pos{row_t{index / nCols}, col_t{index % nCols}}; - layer.set_tile(pos, id); - ++index; - } - - return true; -} - -} // namespace tactile::tmx diff --git a/src/parse/tmx/xml_engine.hpp b/src/parse/tmx/xml_engine.hpp deleted file mode 100644 index 557954c6a5..0000000000 --- a/src/parse/tmx/xml_engine.hpp +++ /dev/null @@ -1,67 +0,0 @@ -#pragma once - -#include -#include // invocable - -#include "element_id.hpp" -#include "layer.hpp" -#include "map_file_type.hpp" -#include "maybe.hpp" -#include "parse_error.hpp" -#include "xml_element.hpp" -#include "xml_utils.hpp" - -namespace tactile::tmx { - -class xml_engine final -{ - public: - using document_type = QDomDocument; - using object_type = xml_element; - inline constexpr static map_file_type fileType = map_file_type::tmx; - - [[nodiscard]] static auto root(const document_type& document) -> object_type; - - [[nodiscard]] static auto from_file(const QFileInfo& path) - -> maybe; - - [[nodiscard]] static auto add_tiles(core::layer& layer, - const object_type& element, - parse_error& error) -> bool; - - template T> - void each_tileset(const object_type& root, T&& callable) - { - const auto elements = root->elementsByTagName(QStringLiteral(u"tileset")); - const auto count = elements.count(); - for (auto i = 0; i < count; ++i) { - const auto& node = elements.at(i); - Q_ASSERT(node.isElement()); - - const object_type elem{node.toElement()}; - Q_ASSERT(elem->tagName() == QStringView{u"tileset"}); - - if (!callable(elem)) { - return; - } - } - } - - template T> - void each_layer(const object_type& root, T&& callable) - { - const auto elements = root->elementsByTagName(QStringLiteral(u"layer")); - const auto count = elements.count(); - for (auto i = 0; i < count; ++i) { - const auto& node = elements.at(i); - Q_ASSERT(node.isElement()); - - const object_type elem{node.toElement()}; - Q_ASSERT(elem->tagName() == QStringLiteral(u"layer")); - - callable(elem); - } - } -}; - -} // namespace tactile::tmx diff --git a/src/parse/xml/xml_utils.cpp b/src/parse/xml/xml_utils.cpp deleted file mode 100644 index 35b9dc4b00..0000000000 --- a/src/parse/xml/xml_utils.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "xml_utils.hpp" - -#include - -namespace tactile::xml { - -auto from_file(const QFileInfo& path) -> maybe -{ - QDomDocument document{}; - - QFile file{path.absoluteFilePath()}; - file.open(QFile::ReadOnly | QFile::Text); - - QString error; - if (const auto success = document.setContent(file.readAll(), &error); - !success) { - file.close(); - return std::nullopt; - } else { - file.close(); - } - - return document; -} - -void write_file(const QFileInfo& path, const QDomDocument& document) -{ - QSaveFile file{path.absoluteFilePath()}; - - file.setDirectWriteFallback(true); - file.open(QFile::WriteOnly | QFile::Text); - if (const auto result = file.write(document.toByteArray()); result == -1) { - file.cancelWriting(); - } else { - file.commit(); - } -} - -} // namespace tactile::xml diff --git a/src/parse/xml/xml_utils.hpp b/src/parse/xml/xml_utils.hpp deleted file mode 100644 index 9ffb27c087..0000000000 --- a/src/parse/xml/xml_utils.hpp +++ /dev/null @@ -1,64 +0,0 @@ -#pragma once - -#include -#include -#include // constructible_from, invocable - -#include "maybe.hpp" -#include "tactile_error.hpp" - -namespace tactile::xml { - -template T = int> -[[nodiscard]] auto int_attr(const QDomElement& element, const QString& key) - -> maybe -{ - bool ok{}; - if (const auto result = element.attribute(key).toInt(&ok); ok) { - return T{result}; - } else { - return std::nullopt; - } -} - -template T = int> -[[nodiscard]] auto int_attr(const QDomElement& element, - const QString& key, - T fallback) -> T -{ - bool ok{}; - if (const auto result = element.attribute(key).toInt(&ok); ok) { - return T{result}; - } else { - return fallback; - } -} - -template T = double> -[[nodiscard]] auto double_attr(const QDomElement& element, - const QString& key, - T fallback) -> T -{ - bool ok{}; - if (const auto result = element.attribute(key).toDouble(&ok); ok) { - return T{result}; - } else { - return fallback; - } -} - -template T> -void each_elem(const QDomElement& element, const QString& tag, T&& callable) -{ - const auto elements = element.elementsByTagName(tag); - const auto count = elements.count(); - for (auto i = 0; i < count; ++i) { - callable(elements.at(i)); - } -} - -[[nodiscard]] auto from_file(const QFileInfo& path) -> maybe; - -void write_file(const QFileInfo& path, const QDomDocument& document); - -} // namespace tactile::xml diff --git a/src/prefs/preferences.cpp b/src/prefs/preferences.cpp deleted file mode 100644 index 9989c48927..0000000000 --- a/src/prefs/preferences.cpp +++ /dev/null @@ -1,120 +0,0 @@ -#include "preferences.hpp" - -#include "theme.hpp" - -namespace tactile::prefs { - -auto window::last_layout_geometry() -> setting -{ - static const auto str = QStringLiteral(u"window/lastLayoutGeometry"); - return setting{str}; -} - -auto window::last_layout_state() -> setting -{ - static const auto str = QStringLiteral(u"window/lastLayoutState"); - return setting{str}; -} - -auto graphics::render_grid() -> setting -{ - static const auto str = QStringLiteral(u"graphics/grid"); - return setting{str}; -} - -auto graphics::theme() -> setting -{ - static const auto str = QStringLiteral(u"graphics/theme"); - return setting{str}; -} - -auto graphics::theme_name() -> setting -{ - static const auto str = QStringLiteral(u"graphics/themeName"); - return setting{str}; -} - -auto graphics::theme_name_def() -> const QString& -{ - static const auto name = theme::get_default_name().toString(); - return name; -} - -auto graphics::tool_widget_visible() -> setting -{ - static const auto str = QStringLiteral(u"graphics/toolWidgetVisible"); - return setting{str}; -} - -auto graphics::layer_widget_visible() -> setting -{ - static const auto str = QStringLiteral(u"graphics/layerWidgetVisible"); - return setting{str}; -} - -auto graphics::tileset_widget_visible() -> setting -{ - static const auto str = QStringLiteral(u"graphics/tilesetWidgetVisible"); - return setting{str}; -} - -auto saves::embed_tilesets() -> setting -{ - static const auto str = QStringLiteral(u"saves/embedTilesets"); - return setting{str}; -} - -auto saves::generate_defaults() -> setting -{ - static const auto str = QStringLiteral(u"saves/generateDefaults"); - return setting{str}; -} - -auto saves::readable_output() -> setting -{ - static const auto str = QStringLiteral(u"saves/humanReadableOutput"); - return setting{str}; -} - -auto saves::tile_width() -> setting -{ - static const auto str = QStringLiteral(u"saves/tileWidth"); - return setting{str}; -} - -auto saves::tile_height() -> setting -{ - static const auto str = QStringLiteral(u"saves/tileHeight"); - return setting{str}; -} - -auto saves::default_format() -> setting -{ - static const auto str = QStringLiteral(u"saves/defaultFormat"); - return setting{str}; -} - -auto saves::default_format_def() -> const QString& -{ - static const auto format = QStringLiteral(u"JSON"); - return format; -} - -void validate() -{ - graphics::render_grid().set_if_missing(graphics::render_grid_def()); - graphics::theme().set_if_missing(theme::get_default()); - graphics::theme_name().set_if_missing(theme::get_default_name().toString()); - graphics::tool_widget_visible().set_if_missing(true); - graphics::tileset_widget_visible().set_if_missing(true); - graphics::layer_widget_visible().set_if_missing(true); - - saves::embed_tilesets().set_if_missing(saves::embed_tilesets_def()); - saves::generate_defaults().set_if_missing(saves::generate_defaults_def()); - saves::readable_output().set_if_missing(saves::readable_output_def()); - saves::tile_width().set_if_missing(saves::tile_width_def()); - saves::tile_height().set_if_missing(saves::tile_height_def()); - saves::default_format().set_if_missing(saves::default_format_def()); -} - -} // namespace tactile::prefs diff --git a/src/prefs/preferences.hpp b/src/prefs/preferences.hpp deleted file mode 100644 index 6ffc4b4c47..0000000000 --- a/src/prefs/preferences.hpp +++ /dev/null @@ -1,151 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "setting.hpp" - -/** - * \namespace tactile::prefs - * - * \brief Contains entities related to persistent settings (a.k.a. preferences). - * - * \since 0.1.0 - */ -namespace tactile::prefs { - -/** - * \namespace tactile::prefs::window - * - * \brief Contains window-related settings. - * - * \since 0.1.0 - */ -namespace window { - -/** - * \brief Returns a setting that represents the last layout geometry of the - * main window. - * - * \return a setting for the last layout geometry of the main window. - * - * \since 0.1.0 - */ -[[nodiscard]] auto last_layout_geometry() -> setting; - -/** - * \brief Returns a setting that represents the last layout state of the - * main window. - * - * \return a setting for the last layout state of the main window. - * - * \since 0.1.0 - */ -[[nodiscard]] auto last_layout_state() -> setting; - -} // namespace window - -/** - * \namespace tactile::prefs::graphics - * - * \brief Contains graphics-related settings. - * - * \since 0.1.0 - */ -namespace graphics { - -/** - * \brief Returns a setting that indicates whether or not a grid should be - * rendered on maps. - * - * \return a boolean setting for rendering grids on maps. - * - * \since 0.1.0 - */ -[[nodiscard]] auto render_grid() -> setting; - -[[nodiscard]] constexpr auto render_grid_def() noexcept -> bool -{ - return false; -} - -/** - * \brief Returns a setting that represents the theme of the application. - * - * \return a setting that represents the theme of the application. - * - * \since 0.1.0 - */ -[[nodiscard]] auto theme() -> setting; - -/** - * \brief Returns a setting that represents the name of the application theme. - * - * \return a setting that represents the name of the application theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto theme_name() -> setting; - -[[nodiscard]] auto theme_name_def() -> const QString&; - -[[nodiscard]] auto tool_widget_visible() -> setting; - -[[nodiscard]] auto layer_widget_visible() -> setting; - -[[nodiscard]] auto tileset_widget_visible() -> setting; - -} // namespace graphics - -namespace saves { - -[[nodiscard]] auto embed_tilesets() -> setting; - -[[nodiscard]] constexpr auto embed_tilesets_def() noexcept -> bool -{ - return false; -} - -[[nodiscard]] auto generate_defaults() -> setting; - -[[nodiscard]] constexpr auto generate_defaults_def() noexcept -> bool -{ - return false; -} - -[[nodiscard]] auto readable_output() -> setting; - -[[nodiscard]] constexpr auto readable_output_def() noexcept -> bool -{ - return true; -} - -[[nodiscard]] auto tile_width() -> setting; - -[[nodiscard]] constexpr auto tile_width_def() noexcept -> int -{ - return 32; -} - -[[nodiscard]] auto tile_height() -> setting; - -[[nodiscard]] constexpr auto tile_height_def() noexcept -> int -{ - return 32; -} - -[[nodiscard]] auto default_format() -> setting; - -[[nodiscard]] auto default_format_def() -> const QString&; - -} // namespace saves - -/** - * \brief Initializes the settings to their default values, if they are absent. - * - * \since 0.1.0 - */ -void validate(); - -} // namespace tactile::prefs diff --git a/src/prefs/setting.hpp b/src/prefs/setting.hpp deleted file mode 100644 index ea1d5a7804..0000000000 --- a/src/prefs/setting.hpp +++ /dev/null @@ -1,187 +0,0 @@ -#pragma once - -#include -#include -#include // invocable, same_as -#include // forward - -#include "maybe.hpp" - -namespace tactile::prefs { - -// clang-format off -template -concept negatable = requires(T t) -{ - { !t } -> std::convertible_to; -}; -// clang-format on - -/** - * \class setting - * - * \brief Represents a persistent setting. - * - * \tparam T the type of the value associated with the setting. - * - * \since 0.1.0 - * - * \headerfile setting.hpp - */ -template -class setting final -{ - public: - /** - * \brief Creates a setting based on the supplied key. - * - * \param key the key associated with the desired setting. - * - * \since 0.1.0 - */ - explicit setting(QString key) : m_key{std::move(key)} - { - const QSettings settings; - Q_ASSERT(settings.status() == QSettings::NoError); - - const auto val = settings.value(m_key); - if (!val.isNull() && val.isValid() && val.canConvert()) { - m_value.emplace(val.value()); - } - } - - /** - * \brief Sets the value of the setting. - * - * \param value the new value of the setting. - * - * \since 0.1.0 - */ - void set(const T& value) - { - QSettings settings; - Q_ASSERT(settings.status() == QSettings::NoError); - - settings.setValue(m_key, value); - m_value = value; - } - - /** - * \brief Sets the value of the setting, if there is no current value. - * - * \param value the new value of the setting. - * - * \since 0.1.0 - */ - void set_if_missing(const T& value) - { - QSettings settings; - Q_ASSERT(settings.status() == QSettings::NoError); - - if (!settings.contains(m_key)) { - settings.setValue(m_key, value); - m_value = value; - } - } - - /** - * \brief Invokes a function object with the current value of the setting, if - * there is one. - * - * \details This function was inspired by the fact that it can be a little - * difficult to differentiate the conversion to `bool`, used to check for a - * valid value of a setting, from obtaining the actual value of the setting. - * This is especially noticeable with boolean settings. - * - * \tparam U the type of the function object. - * - * \param callable the function object that will be invoked if there is a - * value associated with the setting. - * - * \since 0.1.0 - */ - template U> - void with(U&& callable) - { - if (m_value) { - callable(*m_value); - } - } - - /** - * \brief Toggles the value of the setting. - * - * \note This is only available when the underlying setting type is negatable. - * - * \since 0.1.0 - */ - void toggle() requires negatable - { - if (m_value) { - set(!*m_value); - } - } - - /** - * \brief Returns a reference to the value of the setting. - * - * \return a reference to the value of the setting. - * - * \since 0.1.0 - */ - auto operator*() const -> const T& - { - return *m_value; - } - - /** - * \brief Returns a pointer to the value of the setting. - * - * \return a pointer to the value of the setting. - * - * \since 0.1.0 - */ - auto operator->() const -> const T* - { - return m_value.operator->(); - } - - [[nodiscard]] auto value() const -> const T& - { - return m_value.value(); - } - - /** - * \brief Returns the current value of the setting, or the default value if - * there is no current value. - * - * \param fallback the default value that is used if there is no current - * value. - * - * \return the current value of the setting or `fallback`. - * - * \since 0.1.0 - */ - [[nodiscard]] auto value_or(const T& fallback) const -> T - { - return m_value.value_or(fallback); - } - - /** - * \brief Indicates whether or not the settings holds a valid value. - * - * \return `true` if the settings has a value; `false` otherwise. - * - * \since 0.1.0 - */ - explicit operator bool() const noexcept - { - return m_value.has_value(); - } - - private: - maybe m_value; - QString m_key; -}; - -} // namespace tactile::prefs diff --git a/src/prefs/theme.cpp b/src/prefs/theme.cpp deleted file mode 100644 index 429c7613e9..0000000000 --- a/src/prefs/theme.cpp +++ /dev/null @@ -1,102 +0,0 @@ -#include "theme.hpp" - -#include - -#include "parse_palette.hpp" -#include "preferences.hpp" -#include "tactile_error.hpp" - -namespace tactile::theme { -namespace { - -inline constexpr QStringView light{u"Light"}; -inline constexpr QStringView dark{u"Dark"}; -inline constexpr QStringView atomOneDark{u"Atom One Dark"}; - -/** - * \brief Indicates whether or not the supplied name is one of the - * pre-defined themes. - * - * \param name the name of the theme that will be checked. - * - * \return `true` if the supplied name is associated with a standard theme; - * `false` otherwise. - * - * \since 0.1.0 - */ -[[nodiscard]] auto is_standard_theme(const QStringView name) -> bool -{ - if (name.isNull() || name.isEmpty()) { - return false; - } - - return light == name || dark == name || atomOneDark == name; -} - -} // namespace - -void reset() -{ - set_theme(get_default_name().toString()); -} - -void set_theme(const QString& name) -{ - if (is_standard_theme(name)) { - const auto palette = from_name(name); - if (!palette) { - return; - } - - prefs::graphics::theme().set(*palette); - prefs::graphics::theme_name().set(name); - QApplication::setPalette(*palette); - - } else { - throw tactile_error{"Automatic theme parsing isn't supported yet!"}; - } -} - -auto from_name(const QStringView name) -> maybe -{ - if (dark == name) { - return get_dark(); - } else if (atomOneDark == name) { - return get_atom_one_dark(); - } else if (light == name) { - return get_light(); - } else { - return std::nullopt; - } -} - -auto get_dark() -> const QPalette& -{ - static const auto dark = parse_palette(QStringLiteral(u":theme/dark")); - return dark; -} - -auto get_light() -> const QPalette& -{ - static const auto light = parse_palette(QStringLiteral(u":theme/light")); - return light; -} - -auto get_atom_one_dark() -> const QPalette& -{ - static const auto oneDark = - parse_palette(QStringLiteral(u":theme/atomOneDark")); - return oneDark; -} - -auto get_default() -> const QPalette& -{ - return get_dark(); -} - -auto get_default_name() -> QStringView -{ - return dark; -} - -} // namespace tactile::theme diff --git a/src/prefs/theme.hpp b/src/prefs/theme.hpp deleted file mode 100644 index 6a61faee82..0000000000 --- a/src/prefs/theme.hpp +++ /dev/null @@ -1,97 +0,0 @@ -#pragma once - -#include -#include -#include - -#include "czstring.hpp" -#include "maybe.hpp" - -/** - * \namespace tactile::theme - * - * \brief Provides functions for handling window themes. - * - * \since 0.1.0 - */ -namespace tactile::theme { - -/** - * \brief Resets the currently active theme to the default theme. - * - * \since 0.1.0 - */ -void reset(); - -/** - * \brief Sets the currently active theme. - * - * \details This function has no effect if no palette is associated with the - * specified theme. - * - * \todo Make this function attempt to parse an unknown theme name. - * - * \param name the name of the desired theme. - * - * \since 0.1.0 - */ -void set_theme(const QString& name); - -/** - * \brief Returns the palette associated with the specified name. - * - * \param name the name of the theme to obtain the palette of. - * - * \return the palette of the specified theme; `std::nullopt` if the theme - * wasn't recognized. - * - * \since 0.1.0 - */ -[[nodiscard]] auto from_name(QStringView name) -> maybe; - -/** - * \brief Returns the palette of the dark theme. - * - * \return the palette of the dark theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto get_dark() -> const QPalette&; - -/** - * \brief Returns the palette of the light theme. - * - * \return the palette of the light theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto get_light() -> const QPalette&; - -/** - * \brief Returns the palette of the Atom One Dark theme. - * - * \return the palette of the Atom One Dark theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto get_atom_one_dark() -> const QPalette&; - -/** - * \brief Returns the palette of the default theme. - * - * \return the palette of the default theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto get_default() -> const QPalette&; - -/** - * \brief Returns the name of the default theme. - * - * \return the name of the default theme. - * - * \since 0.1.0 - */ -[[nodiscard]] auto get_default_name() -> QStringView; - -} // namespace tactile::theme diff --git a/src/resources/icons/icon.ico b/src/resources/icons/icon.ico deleted file mode 100644 index ac63d253a4..0000000000 Binary files a/src/resources/icons/icon.ico and /dev/null differ diff --git a/src/resources/icons/icons8/color/64/about.png b/src/resources/icons/icons8/color/64/about.png deleted file mode 100644 index 06bb509ac1..0000000000 Binary files a/src/resources/icons/icons8/color/64/about.png and /dev/null differ diff --git a/src/resources/icons/icons8/color/64/add-column.png b/src/resources/icons/icons8/color/64/add-column.png deleted file mode 100644 index f2310651c2..0000000000 Binary files a/src/resources/icons/icons8/color/64/add-column.png and /dev/null differ diff --git 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a/src/resources/icons/tactile2_icon2.ico and /dev/null differ diff --git a/src/resources/icons/tactile_icon.png b/src/resources/icons/tactile_icon.png deleted file mode 100644 index d369c44bbb..0000000000 Binary files a/src/resources/icons/tactile_icon.png and /dev/null differ diff --git a/src/resources/theme/atom_one_dark.json b/src/resources/theme/atom_one_dark.json deleted file mode 100644 index c93a7ef7d8..0000000000 --- a/src/resources/theme/atom_one_dark.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "name": "Atom One Dark", - "Window": "#21252B", - "WindowText": "#D5D8DA", - "Base": "#282C34", - "AlternateBase": "#454853", - "ToolTipBase": "#3A3F4B", - "ToolTipText": "#D5D8DA", - "Text": "#D5D8DA", - "BrightText": "#FFFFFF", - "Button": "#313741", - "ButtonText": "#D5D8DA", - "Link": "#4366D6", - "Highlight": "#2A82DA", - "HighlightedText": "#D5D8DA", - "Dark": "#232323", - "Shadow": "#111111", - "disabled": { - "WindowText": "#808080", - "Text": "#808080", - "ButtonText": "#808080", - "Light": "#353535", - "Highlight": "#505050", - "HighlightedText": "#7F7F7F" - } -} \ No newline at end of file diff --git a/src/resources/theme/dark.json b/src/resources/theme/dark.json deleted file mode 100644 index 1860703f1e..0000000000 --- a/src/resources/theme/dark.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "name": "Dark", - "Window": "#353535", - "WindowText": "#FFFFFF", - "Base": "#191919", - "AlternateBase": "#353535", - "ToolTipBase": "#353535", - "ToolTipText": "#FFFFFF", - "Text": "#FFFFFF", - "BrightText": "#FF0000", - "Button": "#353535", - "ButtonText": "#FFFFFF", - "Link": "#4366D6", - "Highlight": "#2A82DA", - "HighlightedText": "#FFFFFF", - "Dark": "#232323", - "Shadow": "#111111", - "disabled": { - "WindowText": "#808080", - "Text": "#808080", - "ButtonText": "#808080", - "Light": "#353535", - "Highlight": "#505050", - "HighlightedText": "#7F7F7F" - } -} \ No newline at end of file diff --git a/src/resources/theme/light.json b/src/resources/theme/light.json deleted file mode 100644 index de85ee921a..0000000000 --- a/src/resources/theme/light.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "name": "Light", - "Window": "#FFFFFF", - "WindowText": "#000000", - "Base": "#FFFFFF", - "AlternateBase": "#DADADA", - "ToolTipBase": "#393939", - "ToolTipText": "#FFFFFF", - "Text": "#000000", - "BrightText": "#D0D1DE", - "Button": "#FFFFFF", - "ButtonText": "#000000", - "Link": "#2A82DA", - "Highlight": "#2A82DA", - "HighlightedText": "#000000" -} \ No newline at end of file diff --git a/src/resources/version.txt b/src/resources/version.txt deleted file mode 100644 index 6c6aa7cb09..0000000000 --- a/src/resources/version.txt +++ /dev/null @@ -1 +0,0 @@ -0.1.0 \ No newline at end of file diff --git a/src/service/open/open_map.cpp b/src/service/open/open_map.cpp deleted file mode 100644 index 4826ff2df0..0000000000 --- a/src/service/open/open_map.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include "open_map.hpp" - -#include - -#include "json_engine.hpp" -#include "map_parser.hpp" -#include "tactile_error.hpp" -#include "xml_engine.hpp" - -namespace tactile::service { -namespace { - -template -auto open_using(const QFileInfo& file, tmx::parse_error* error) - -> core::map_document* -{ - tmx::map_parser parser{file}; - *error = parser.error_code(); - if (parser) { - return parser.take_document(); - } else { - return nullptr; - } -} - -} // namespace - -auto open_map(const QString& path, tmx::parse_error* error) -> core::map_document* -{ - const QFileInfo info{path}; - const auto suffix = info.suffix(); - if (suffix == QStringLiteral(u"json")) { - return open_using(info, error); - - } else if (suffix == QStringLiteral(u"tmx")) { - return open_using(info, error); - - } else { - throw tactile_error{"Did not recognize map format to open!"}; - } -} - -} // namespace tactile::service diff --git a/src/service/open/open_map.hpp b/src/service/open/open_map.hpp deleted file mode 100644 index 7eda32210a..0000000000 --- a/src/service/open/open_map.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include - -#include "map_document.hpp" -#include "parse_error.hpp" - -namespace tactile::service { - -/** - * \brief Creates and returns a tilemap based on a save file. - * - * \warning You must claim ownership of the returned map document. The map - * document has no parent, so you should set the parent as quickly as possible - * to avoid a memory leak. - * - * \param path the path of the save file. - * \param[out] error pointer to an error code will be written to. - * - * \return a pointer to the created map document; null if something went wrong. - * - * \since 0.1.0 - */ -[[nodiscard]] auto open_map(const QString& path, tmx::parse_error* error) - -> core::map_document*; - -} // namespace tactile::service diff --git a/src/service/save/export_options.hpp b/src/service/save/export_options.hpp deleted file mode 100644 index bd04121e3c..0000000000 --- a/src/service/save/export_options.hpp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include "preferences.hpp" - -namespace tactile::service { - -struct export_options final -{ - bool generateDefaults; - bool embedTilesets; -}; - -[[nodiscard]] inline auto make_export_options() -> export_options -{ - using namespace prefs::saves; - - export_options options{}; - options.generateDefaults = - generate_defaults().value_or(generate_defaults_def()); - options.embedTilesets = embed_tilesets().value_or(embed_tilesets_def()); - return options; -} - -} // namespace tactile::service diff --git a/src/service/save/save_json.cpp b/src/service/save/save_json.cpp deleted file mode 100644 index e215883361..0000000000 --- a/src/service/save/save_json.cpp +++ /dev/null @@ -1,260 +0,0 @@ -#include "save_json.hpp" - -#include -#include -#include -#include -#include -#include - -#include "export_options.hpp" -#include "json_utils.hpp" -#include "preferences.hpp" -#include "tiled_version.hpp" - -using namespace tactile::core; - -namespace tactile::service { -namespace { - -/** - * \brief Adds common tileset attributes between embedded and external tilesets. - * - * \param object the JSON object to add the common attributes to. - * \param tileset the tileset that will be saved. - * \param mapDestination the file path of the map file. - * \param options the export options that will be used. - * - * \since 0.1.0 - */ -void add_common_attributes(QJsonObject& object, - const tileset& tileset, - const QString& mapDestination, - const export_options& options) -{ - object.insert(u"columns", tileset.col_count().get()); - - const QFileInfo info{mapDestination}; - object.insert(u"image", info.dir().relativeFilePath(tileset.file_path())); - object.insert(u"imagewidth", tileset.width()); - object.insert(u"imageheight", tileset.height()); - object.insert(u"margin", 0); - object.insert(u"name", tileset.name()); - object.insert(u"spacing", 0); - object.insert(u"tilecount", tileset.tile_count()); - object.insert(u"tilewidth", tileset.get_tile_width().get()); - object.insert(u"tileheight", tileset.get_tile_height().get()); - - if (options.generateDefaults) { - object.insert(u"objectalignment", QStringLiteral(u"unspecified")); - } -} - -/** - * \brief Creates a JSON object that represents an embedded tileset. - * - * \param tileset the tileset that will be saved. - * \param mapDestination the file path of the map file. - * \param options the export options that will be used. - * - * \return the created JSON object. - * - * \since 0.1.0 - */ -[[nodiscard]] auto make_embedded_tileset_object(const tileset& tileset, - const QString& mapDestination, - const export_options& options) - -> QJsonObject -{ - QJsonObject object{}; - - add_common_attributes(object, tileset, mapDestination, options); - object.insert(u"firstgid", tileset.first_id().get()); - - return object; -} - -/** - * \brief Creates a JSON object that represents an external tileset. - * - * \note The returned JSON object should be present in the JSON *map* file, not - * the actual external tileset file. - * - * \param tileset the tileset that will be saved. - * \param mapDestination the file path of the map file. - * \param options the export options that will be used. - * - * \return the created JSON object. - * - * \since 0.1.0 - */ -[[nodiscard]] auto make_external_tileset_object(const tileset& tileset, - const QString& mapDestination, - const export_options& options) - -> QJsonObject -{ - QJsonObject object{}; - - object.insert(u"firstgid", tileset.first_id().get()); - object.insert(u"source", tileset.name() + QStringLiteral(u".json")); - - return object; -} - -/** - * \brief Creates an external JSON file that contains the data for a tileset. - * - * \details This function is used if the "Embed tilesets" option is disabled. - * The tileset file will be stored next to the map file. - * - * \param tileset the tileset that will be saved. - * \param mapDestination the file path of the map file, *not* the tileset file. - * \param options the export options that will be used. - * - * \since 0.1.0 - */ -void create_external_tileset_file(const tileset& tileset, - const QString& mapDestination, - const export_options& options) -{ - QJsonDocument document{}; - QJsonObject object{}; - - add_common_attributes(object, tileset, mapDestination, options); - object.insert(u"tiledversion", TACTILE_TILED_VERSION_LITERAL); - object.insert(u"version", TACTILE_TILED_JSON_VERSION_LITERAL); - object.insert(u"type", QStringLiteral(u"tileset")); - - document.setObject(object); - - const QFileInfo info{mapDestination}; - json::write_file(info.absoluteDir().absoluteFilePath( - tileset.name() + QStringLiteral(u".json")), - document); -} - -/** - * \brief Creates a JSON array that contains the tilesets used by the map. - * - * \param map the map that will be saved. - * \param mapDestination the file path of the map file. - * \param options the export options that will be used. - * - * \return a JSON array of the tilesets. - * - * \since 0.1.0 - */ -[[nodiscard]] auto save_tilesets(const map_document& map, - const QString& mapDestination, - const export_options& options) -> QJsonArray -{ - QJsonArray array; - - map.each_tileset([&](tileset_id id, const tileset& tileset) { - if (options.embedTilesets) { - array.append( - make_embedded_tileset_object(tileset, mapDestination, options)); - } else { - array.append( - make_external_tileset_object(tileset, mapDestination, options)); - create_external_tileset_file(tileset, mapDestination, options); - } - }); - - return array; -} - -/** - * \brief Creates a JSON array that contains the layers of a map. - * - * \param map the map that contains the layers that will be saved. - * \param options the export options that will be used. - * - * \return a JSON array of the map layers. - * - * \since 0.1.0 - */ -[[nodiscard]] auto save_layers(const map_document& map, - const export_options& options) -> QJsonArray -{ - QJsonArray array; - - map.each_layer([&](const layer_id id, const layer& layer) { - QJsonObject object; - - object.insert(u"name", layer.name()); - object.insert(u"width", layer.col_count().get()); - object.insert(u"height", layer.row_count().get()); - object.insert(u"id", id.get()); - object.insert(u"opacity", layer.opacity()); - object.insert(u"type", QStringLiteral(u"tilelayer")); - object.insert(u"visible", layer.visible()); - object.insert(u"x", 0); - object.insert(u"y", 0); - - if (options.generateDefaults) { - object.insert(u"encoding", QStringLiteral(u"csv")); - object.insert(u"compression", QStringLiteral(u"")); - object.insert(u"draworder", QStringLiteral(u"topdown")); - object.insert(u"offsetx", 0.0); - object.insert(u"offsety", 0.0); - } - - QJsonArray data; - layer.for_each([&](const tile_id tile) { - data.append(tile.get()); - }); - object.insert(u"data", data); - - array.append(object); - }); - - return array; -} - -/** - * \brief Creates the root JSON object for the map file. - * - * \param map the map that will be saved. - * \param mapDestination the destination path of the map file. - * \param options the export options that will be used. - * - * \return the root JSON object. - * - * \since 0.1.0 - */ -[[nodiscard]] auto create_root(const map_document& map, - const QString& mapDestination, - const export_options& options) -> QJsonObject -{ - QJsonObject root{}; - - root.insert(u"tiledversion", TACTILE_TILED_VERSION_LITERAL); - root.insert(u"orientation", QStringLiteral(u"orthogonal")); - root.insert(u"renderorder", QStringLiteral(u"right-down")); - root.insert(u"width", map.col_count().get()); - root.insert(u"height", map.row_count().get()); - root.insert(u"compressionlevel", -1); - root.insert(u"infinite", false); - root.insert(u"type", QStringLiteral(u"map")); - root.insert(u"version", TACTILE_TILED_JSON_VERSION_LITERAL); - root.insert(u"tilewidth", prefs::saves::tile_width().value()); - root.insert(u"tileheight", prefs::saves::tile_height().value()); - root.insert(u"nextobjectid", 1); - root.insert(u"nextlayerid", map.layer_count() + 1); - root.insert(u"tilesets", save_tilesets(map, mapDestination, options)); - root.insert(u"layers", save_layers(map, options)); - - return root; -} - -} // namespace - -void save_json(const QString& path, const core::map_document& map) -{ - QJsonDocument document{}; - document.setObject(create_root(map, path, make_export_options())); - json::write_file(path, document); -} - -} // namespace tactile::service diff --git a/src/service/save/save_json.hpp b/src/service/save/save_json.hpp deleted file mode 100644 index 2c1b20e6c0..0000000000 --- a/src/service/save/save_json.hpp +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -#include - -#include "map_document.hpp" - -namespace tactile::service { - -/** - * \brief Saves a map using the Tiled JSON format. - * - * \param path the destination path of of the map file. - * \param map the document that will be saved. - * - * \since 0.1.0 - */ -void save_json(const QString& path, const core::map_document& map); - -} // namespace tactile::service diff --git a/src/service/save/save_service.cpp b/src/service/save/save_service.cpp deleted file mode 100644 index 47ad823e2f..0000000000 --- a/src/service/save/save_service.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include "save_service.hpp" - -#include - -#include "save_json.hpp" -#include "save_tmx.hpp" -#include "tactile_error.hpp" - -using namespace tactile::core; - -namespace tactile::service { - -void save(const QString& path, const core::map_document& document) -{ - const QFileInfo info{path}; - - if (const auto suffix = info.suffix(); suffix == QStringLiteral(u"tmx")) { - save_tmx(path, document); - - } else if (suffix == QStringLiteral(u"json")) { - save_json(path, document); - - } else { - throw tactile_error{"Did not recognize save format!"}; - } -} - -} // namespace tactile::service diff --git a/src/service/save/save_service.hpp b/src/service/save/save_service.hpp deleted file mode 100644 index f8eca34b84..0000000000 --- a/src/service/save/save_service.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -#include - -#include "map_document.hpp" - -namespace tactile::service { - -void save(const QString& path, const core::map_document& document); - -} diff --git a/src/service/save/save_tmx.cpp b/src/service/save/save_tmx.cpp deleted file mode 100644 index e34bd8b18a..0000000000 --- a/src/service/save/save_tmx.cpp +++ /dev/null @@ -1,180 +0,0 @@ -#include "save_tmx.hpp" - -#include -#include -#include - -#include "export_options.hpp" -#include "preferences.hpp" -#include "tiled_version.hpp" -#include "xml_utils.hpp" - -using namespace tactile::core; - -namespace tactile::service { -namespace { - -void add_image_node(QDomDocument& document, - QDomElement& parent, - const tileset& tileset, - const QFileInfo& mapInfo) -{ - auto image = document.createElement(QStringLiteral(u"image")); - - image.setAttribute(QStringLiteral(u"source"), - mapInfo.dir().relativeFilePath(tileset.file_path())); - image.setAttribute(QStringLiteral(u"width"), tileset.width()); - image.setAttribute(QStringLiteral(u"height"), tileset.height()); - - parent.appendChild(image); -} - -void add_common_attributes(QDomDocument& document, - QDomElement& node, - const tileset& tileset, - const QFileInfo& mapInfo) -{ - node.setAttribute(QStringLiteral(u"version"), g_tiledXmlVersion); - node.setAttribute(QStringLiteral(u"tiledversion"), g_tiledVersion); - node.setAttribute(QStringLiteral(u"name"), tileset.name()); - node.setAttribute(QStringLiteral(u"tilewidth"), - tileset.get_tile_width().get()); - node.setAttribute(QStringLiteral(u"tileheight"), - tileset.get_tile_height().get()); - node.setAttribute(QStringLiteral(u"tilecount"), tileset.tile_count()); - node.setAttribute(QStringLiteral(u"columns"), tileset.col_count().get()); - - add_image_node(document, node, tileset, mapInfo); -} - -void create_external_tileset_file(const tileset& tileset, - const QFileInfo& mapInfo, - const export_options& options) -{ - QDomDocument document{}; - - auto node = document.createElement(QStringLiteral(u"tileset")); - add_common_attributes(document, node, tileset, mapInfo); - - document.appendChild(node); - - xml::write_file(mapInfo.absoluteDir().absoluteFilePath( - tileset.name() + QStringLiteral(u".tsx")), - document); -} - -void save_tilesets(QDomDocument& document, - QDomElement& root, - const core::map_document& map, - const QFileInfo& mapInfo, - const export_options& options) -{ - map.each_tileset([&](tileset_id id, const tileset& tileset) { - auto node = document.createElement(QStringLiteral(u"tileset")); - - node.setAttribute(QStringLiteral(u"firstgid"), tileset.first_id().get()); - - if (options.embedTilesets) { - add_common_attributes(document, node, tileset, mapInfo); - } else { - const auto source = mapInfo.dir().relativeFilePath( - tileset.name() + QStringLiteral(u".tsx")); - node.setAttribute(QStringLiteral(u"source"), source); - create_external_tileset_file(tileset, mapInfo, options); - } - - root.appendChild(node); - }); -} - -void save_layers(QDomDocument& document, - QDomElement& root, - const map_document& map) -{ - map.each_layer([&](const layer_id id, const layer& layer) { - auto node = document.createElement(QStringLiteral(u"layer")); - - node.setAttribute(QStringLiteral(u"id"), id.get()); - node.setAttribute(QStringLiteral(u"name"), layer.name()); - node.setAttribute(QStringLiteral(u"width"), layer.col_count().get()); - node.setAttribute(QStringLiteral(u"height"), layer.row_count().get()); - - if (layer.opacity() != 1.0) { - node.setAttribute(QStringLiteral(u"opacity"), layer.opacity()); - } - - if (!layer.visible()) { - node.setAttribute(QStringLiteral(u"visible"), 0); - } - - auto data = document.createElement(QStringLiteral(u"data")); - data.setAttribute(QStringLiteral(u"encoding"), QStringLiteral(u"csv")); - - QString buffer; - buffer.reserve(map.tile_count() * 2); // include the separating comma - - bool first{true}; - layer.for_each([&](const tile_id tile) { - if (first) { - first = false; - } else { - buffer += QStringLiteral(u","); - } - buffer += QString::number(tile.get()); - }); - - data.appendChild(document.createTextNode(buffer)); - node.appendChild(data); - root.appendChild(node); - }); -} - -void create_root(QDomDocument& document, - const core::map_document& map, - const QFileInfo& mapInfo, - const export_options& options) -{ - auto root = document.createElement(QStringLiteral(u"map")); - - root.setAttribute(QStringLiteral(u"version"), g_tiledXmlVersion); - root.setAttribute(QStringLiteral(u"tiledversion"), g_tiledVersion); - root.setAttribute(QStringLiteral(u"orientation"), - QStringLiteral(u"orthogonal")); - root.setAttribute(QStringLiteral(u"renderorder"), - QStringLiteral(u"right-down")); - root.setAttribute(QStringLiteral(u"width"), map.col_count().get()); - root.setAttribute(QStringLiteral(u"height"), map.row_count().get()); - root.setAttribute(QStringLiteral(u"tilewidth"), - prefs::saves::tile_width().value()); - root.setAttribute(QStringLiteral(u"tileheight"), - prefs::saves::tile_height().value()); - root.setAttribute(QStringLiteral(u"infinite"), 0); - root.setAttribute(QStringLiteral(u"nextlayerid"), map.layer_count() + 1); - root.setAttribute(QStringLiteral(u"nextobjectid"), 1); - - if (options.generateDefaults) { - root.setAttribute(QStringLiteral(u"compressionlevel"), -1); - root.setAttribute(QStringLiteral(u"backgroundcolor"), - QStringLiteral(u"#00000000")); - } - - save_tilesets(document, root, map, mapInfo, options); - save_layers(document, root, map); - - document.appendChild(root); -} - -} // namespace - -void save_tmx(const QString& path, const core::map_document& map) -{ - const auto options = make_export_options(); - const QFileInfo info{path}; - - QDomDocument document{}; - create_root(document, map, info, options); - - xml::write_file(path, document); -} - -} // namespace tactile::service diff --git a/src/service/save/save_tmx.hpp b/src/service/save/save_tmx.hpp deleted file mode 100644 index 8b87342206..0000000000 --- a/src/service/save/save_tmx.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -#include - -#include "map_document.hpp" - -namespace tactile::service { - -void save_tmx(const QString& path, const core::map_document& document); - -} // namespace tactile::service diff --git a/src/service/save/tiled_version.hpp b/src/service/save/tiled_version.hpp deleted file mode 100644 index 9bd2068e58..0000000000 --- a/src/service/save/tiled_version.hpp +++ /dev/null @@ -1,11 +0,0 @@ -#pragma once - -#define TACTILE_TILED_VERSION_LITERAL QStringLiteral(u"1.4.2") -#define TACTILE_TILED_JSON_VERSION_LITERAL QStringLiteral(u"1.4") - -namespace tactile { - -inline constexpr auto g_tiledVersion = "1.4.2"; -inline constexpr auto g_tiledXmlVersion = "1.4"; - -} // namespace tactile diff --git a/src/tactile.qrc b/src/tactile.qrc deleted file mode 100644 index c2118320ff..0000000000 --- a/src/tactile.qrc +++ /dev/null @@ -1,131 +0,0 @@ - - - resources/theme/dark.json - resources/theme/light.json - resources/theme/atom_one_dark.json - - - - resources/icons/tactile2_icon2.png - - - - resources/icons/tactile_icon.png - resources/icons/tactile2_icon.png - resources/icons/tactile2_icon2.png - - resources/icons/icons8/dark/invisible_32px.png - resources/icons/icons8/dark/visible_32px.png - resources/icons/icons8/dark/rename_32px.png - resources/icons/icons8/dark/rubber_stamp_32px.png - resources/icons/icons8/dark/camera_32px.png - resources/icons/icons8/dark/circle_32px.png - resources/icons/icons8/dark/define_location_32px.png - resources/icons/icons8/dark/github_32px.png - resources/icons/icons8/dark/icons8_32px.png - resources/icons/icons8/dark/about_32px.png - resources/icons/icons8/dark/1_32px.png - resources/icons/icons8/dark/2_32px.png - resources/icons/icons8/dark/3_32px.png - resources/icons/icons8/dark/4_32px.png - resources/icons/icons8/dark/add-column_32px.png - resources/icons/icons8/dark/add-row_32px.png - resources/icons/icons8/dark/arrow-pointing-down_32px.png - resources/icons/icons8/dark/bookmark_32px.png - resources/icons/icons8/dark/copy_32px.png - resources/icons/icons8/dark/create_32px.png - resources/icons/icons8/dark/cursor_32px.png - resources/icons/icons8/dark/delete_32px.png - resources/icons/icons8/dark/delete-column_32px.png - resources/icons/icons8/dark/delete-row_32px.png - resources/icons/icons8/dark/dice_32px.png - resources/icons/icons8/dark/document_32px.png - resources/icons/icons8/dark/edit_32px.png - resources/icons/icons8/dark/erase_32px.png - resources/icons/icons8/dark/error_32px.png - resources/icons/icons8/dark/exit_32px.png - resources/icons/icons8/dark/file_32px.png - resources/icons/icons8/dark/fill-color_32px.png - resources/icons/icons8/dark/filled-bookmark-ribbon_32px.png - resources/icons/icons8/dark/filled-circle-32px.png - resources/icons/icons8/dark/grid_32px.png - resources/icons/icons8/dark/group-objects_32px.png - resources/icons/icons8/dark/hand-rock_32px.png - resources/icons/icons8/dark/left_32px.png - resources/icons/icons8/dark/move_32px.png - resources/icons/icons8/dark/opened-folder_32px.png - resources/icons/icons8/dark/paste_32px.png - resources/icons/icons8/dark/picture_32px.png - resources/icons/icons8/dark/plus_32px.png - resources/icons/icons8/dark/redo_32px.png - resources/icons/icons8/dark/right_32px.png - resources/icons/icons8/dark/save_32px.png - resources/icons/icons8/dark/save-as_32px.png - resources/icons/icons8/dark/settings_32px.png - resources/icons/icons8/dark/trash_32px.png - resources/icons/icons8/dark/undo_32px.png - resources/icons/icons8/dark/up_32px.png - resources/icons/icons8/dark/website_32px.png - resources/icons/icons8/dark/zoom-in_32px.png - resources/icons/icons8/dark/zoom-out_32px.png - resources/icons/icons8/dark/qt.png - - resources/icons/icons8/cute/64/bucket.png - resources/icons/icons8/cute/64/eraser.png - resources/icons/icons8/cute/64/file.png - resources/icons/icons8/cute/64/opened-folder.png - resources/icons/icons8/cute/64/stamp.png - - resources/icons/icons8/color/64/bucket.png - resources/icons/icons8/color/64/eraser.png - resources/icons/icons8/color/64/about.png - resources/icons/icons8/color/64/add-column.png - resources/icons/icons8/color/64/add-row.png - resources/icons/icons8/color/64/arrow-down.png - resources/icons/icons8/color/64/arrow-left.png - resources/icons/icons8/color/64/arrow-right.png - resources/icons/icons8/color/64/arrow-up.png - resources/icons/icons8/color/64/brush.png - resources/icons/icons8/color/64/center-camera.png - resources/icons/icons8/color/64/exit.png - resources/icons/icons8/color/64/file.png - resources/icons/icons8/color/64/github.png - resources/icons/icons8/color/64/grid.png - resources/icons/icons8/color/64/icons8.png - resources/icons/icons8/color/64/opened-folder.png - resources/icons/icons8/color/64/redo.png - resources/icons/icons8/color/64/remove-column.png - resources/icons/icons8/color/64/remove-row.png - resources/icons/icons8/color/64/rename.png - resources/icons/icons8/color/64/save.png - resources/icons/icons8/color/64/save-as.png - resources/icons/icons8/color/64/settings.png - resources/icons/icons8/color/64/add.png - resources/icons/icons8/color/64/source-code.png - resources/icons/icons8/color/64/undo.png - resources/icons/icons8/color/64/zoom-in.png - resources/icons/icons8/color/64/zoom-out.png - resources/icons/icons8/color/64/rectangle.png - resources/icons/icons8/color/64/search.png - resources/icons/icons8/color/64/stamp.png - resources/icons/icons8/color/64/git.png - resources/icons/icons8/color/64/rotate_left.png - resources/icons/icons8/color/64/rotate_right.png - resources/icons/icons8/color/64/save_all.png - resources/icons/icons8/color/64/warning.png - resources/icons/icons8/color/64/image.png - resources/icons/icons8/color/64/resize.png - resources/icons/icons8/color/64/reset_zoom.png - resources/icons/icons8/color/64/checked.png - resources/icons/icons8/color/64/unchecked.png - resources/icons/icons8/color/64/layer.png - resources/icons/icons8/color/64/opacity.png - resources/icons/icons8/color/64/data-grid.png - resources/icons/icons8/color/64/remove.png - resources/icons/icons8/color/64/new-copy.png - resources/icons/icons8/color/64/visible.png - resources/icons/icons8/color/64/invisible.png - resources/icons/icons8/color/64/up.png - resources/icons/icons8/color/64/down.png - - diff --git a/src/tactile_app.cpp b/src/tactile_app.cpp deleted file mode 100644 index 7ddfda6faa..0000000000 --- a/src/tactile_app.cpp +++ /dev/null @@ -1,207 +0,0 @@ -#include "tactile_app.hpp" - -#include "model.hpp" -#include "open_map.hpp" -#include "open_map_error_dialog.hpp" -#include "parse_error.hpp" -#include "resize_dialog.hpp" -#include "save_service.hpp" -#include "setup_app.hpp" -#include "tileset_dialog.hpp" -#include "window.hpp" - -namespace tactile { - -tactile_app::tactile_app(int argc, char** argv) - : QApplication{argc, argv}, - m_model{new core::model{}} -{ - setup_app(); - m_window = std::make_unique(); - init_connections(); - m_window->show(); -} - -tactile_app::~tactile_app() noexcept -{ - delete m_model; -} - -void tactile_app::init_connections() -{ - using win = gui::window; - using mod = core::model; - - const auto modToWin = [this](auto&& sender, auto&& receiver) { - connect(m_model, sender, m_window.get(), receiver); - }; - - const auto winToMod = [this](auto&& sender, auto&& receiver) { - connect(m_window.get(), sender, m_model, receiver); - }; - - const auto fromWindow = [this](auto&& sender, auto&& receiver) { - connect(m_window.get(), sender, this, receiver); - }; - - // clang-format off - - winToMod(&win::ui_undo, &mod::undo); - winToMod(&win::ui_redo, &mod::redo); - winToMod(&win::ui_add_row, &mod::add_row); - winToMod(&win::ui_add_col, &mod::add_col); - winToMod(&win::ui_remove_row, &mod::remove_row); - winToMod(&win::ui_remove_col, &mod::remove_col); - winToMod(&win::ui_close_map, &mod::close_map); - winToMod(&win::ui_select_map, &mod::select_map); - winToMod(&win::ui_increase_zoom, &mod::increase_tile_size); - winToMod(&win::ui_decrease_zoom, &mod::decrease_tile_size); - winToMod(&win::ui_reset_tile_size, &mod::reset_tile_size); - winToMod(&win::ui_selected_tool, &mod::select_tool); - winToMod(&win::ui_remove_tileset, &mod::remove_tileset); - winToMod(&win::ui_select_tileset, &mod::select_tileset); - winToMod(&win::ui_rename_tileset, &mod::set_tileset_name); - winToMod(&win::ui_set_tileset_selection, &mod::set_tileset_selection); - winToMod(&win::ui_add_layer, &mod::add_layer); - winToMod(&win::ui_remove_layer, &mod::remove_layer); - winToMod(&win::ui_select_layer, &mod::select_layer); - winToMod(&win::ui_set_layer_visibility, &mod::set_layer_visibility); - winToMod(&win::ui_set_layer_opacity, &mod::set_layer_opacity); - winToMod(&win::ui_set_layer_name, &mod::set_layer_name); - winToMod(&win::ui_move_layer_down, &mod::move_layer_back); - winToMod(&win::ui_move_layer_up, &mod::move_layer_forward); - winToMod(&win::ui_duplicate_layer, &mod::duplicate_layer); - winToMod(&win::mouse_pressed, &mod::mouse_pressed); - winToMod(&win::mouse_moved, &mod::mouse_moved); - winToMod(&win::mouse_released, &mod::mouse_released); - winToMod(&win::mouse_entered, &mod::mouse_entered); - winToMod(&win::mouse_exited, &mod::mouse_exited); - - modToWin(&mod::redraw, &win::force_redraw); - modToWin(&mod::enable_stamp_preview, &win::enable_stamp_preview); - modToWin(&mod::disable_stamp_preview, &win::disable_stamp_preview); - modToWin(&mod::undo_state_updated, &win::undo_state_updated); - modToWin(&mod::redo_state_updated, &win::redo_state_updated); - modToWin(&mod::undo_text_updated, &win::undo_text_updated); - modToWin(&mod::redo_text_updated, &win::redo_text_updated); - modToWin(&mod::clean_changed, &win::clean_changed); - modToWin(&mod::switched_map, &win::switched_map); - modToWin(&mod::added_tileset, &win::added_tileset); - modToWin(&mod::removed_tileset, &win::removed_tileset); - modToWin(&mod::added_layer, &win::added_layer); - modToWin(&mod::added_duplicated_layer, &win::added_duplicated_layer); - modToWin(&mod::removed_layer, &win::removed_layer); - modToWin(&mod::selected_layer, &win::selected_layer); - modToWin(&mod::moved_layer_back, &win::moved_layer_up); - modToWin(&mod::moved_layer_forward, &win::moved_layer_down); - - fromWindow(&win::ui_add_tileset, &tactile_app::handle_new_tileset); - fromWindow(&win::ui_resize_map, &tactile_app::handle_resize_map); - fromWindow(&win::ui_pan_up, &tactile_app::handle_pan_up); - fromWindow(&win::ui_pan_down, &tactile_app::handle_pan_down); - fromWindow(&win::ui_pan_right, &tactile_app::handle_pan_right); - fromWindow(&win::ui_pan_left, &tactile_app::handle_pan_left); - fromWindow(&win::ui_new_map, &tactile_app::handle_new_map); - fromWindow(&win::ui_save, &tactile_app::save); - fromWindow(&win::ui_save_as, &tactile_app::save_as); - fromWindow(&win::ui_open_map, &tactile_app::open_map); - - // clang-format on -} - -void tactile_app::save() -{ - if (auto* document = m_model->current_document()) { - if (!document->path().exists()) { // Documents don't have a path initially - m_window->trigger_save_as(); - } else { - service::save(document->path().absoluteFilePath(), *document); - document->mark_as_clean(); - } - } -} - -void tactile_app::save_as(const QString& path) -{ - if (auto* document = m_model->current_document()) { - service::save(path, *document); - const QFileInfo file{path}; - document->mark_as_clean(); - document->set_path(file); - m_window->set_active_tab_name(file.baseName()); - } -} - -void tactile_app::open_map(const QString& path) -{ - tmx::parse_error error; - if (auto* document = service::open_map(path, &error)) { - const auto mapId = m_model->add_map(document); - m_window->handle_new_map(document, mapId, QFileInfo{path}.baseName()); - document->each_tileset( - [&](const tileset_id id, const core::tileset& tileset) { - m_window->added_tileset(mapId, id, tileset); - }); - } else { - gui::open_map_error_dialog dialog{m_window.get()}; - dialog.set_file(path); - dialog.set_error_message(to_message(error)); - dialog.exec(); - } -} - -void tactile_app::handle_resize_map() -{ - if (m_model->has_active_map()) { - gui::resize_dialog::spawn([this](const row_t rows, const col_t cols) { - m_model->resize_map(rows, cols); - }); - } -} - -void tactile_app::handle_pan_up() -{ - if (const auto* document = m_model->current_document()) { - m_window->handle_move_camera(0, document->current_tile_size()); - } -} - -void tactile_app::handle_pan_down() -{ - if (const auto* document = m_model->current_document()) { - m_window->handle_move_camera(0, -document->current_tile_size()); - } -} - -void tactile_app::handle_pan_right() -{ - if (const auto* document = m_model->current_document()) { - m_window->handle_move_camera(-document->current_tile_size(), 0); - } -} - -void tactile_app::handle_pan_left() -{ - if (const auto* document = m_model->current_document()) { - m_window->handle_move_camera(document->current_tile_size(), 0); - } -} - -void tactile_app::handle_new_tileset() -{ - gui::tileset_dialog::spawn([this](const gui::tileset_info& info) { - m_model->create_tileset(info.image, - info.path, - info.name, - info.tileWidth, - info.tileHeight); - }); -} - -void tactile_app::handle_new_map() -{ - const auto id = m_model->add_map(); - m_window->handle_new_map(m_model->get_document(id), id); -} - -} // namespace tactile diff --git a/src/tactile_app.hpp b/src/tactile_app.hpp deleted file mode 100644 index 392cf0f9bb..0000000000 --- a/src/tactile_app.hpp +++ /dev/null @@ -1,75 +0,0 @@ -#pragma once - -#include -#include -#include -#include // unique_ptr - -#include "czstring.hpp" -#include "position.hpp" -#include "tileset.hpp" - -namespace tactile { - -namespace core { -class model; -} -namespace gui { -class window; -} - -/** - * \class tactile_app - * - * \brief Represents the tactile application. - * - * \see `QApplication` - * - * \since 0.1.0 - * - * \headerfile tactile_app.hpp - */ -class tactile_app final : public QApplication -{ - Q_OBJECT - - public: - /** - * \param argc the amount of command-line arguments. - * \param argv the array of command-line arguments. - * - * \since 0.1.0 - */ - tactile_app(int argc, char** argv); - - ~tactile_app() noexcept override; - - private: - std::unique_ptr m_window; - core::model* m_model{}; - - void init_connections(); - - private slots: - void save(); - - void save_as(const QString& path); - - void open_map(const QString& path); - - void handle_resize_map(); - - void handle_pan_up(); - - void handle_pan_down(); - - void handle_pan_right(); - - void handle_pan_left(); - - void handle_new_tileset(); - - void handle_new_map(); -}; - -} // namespace tactile diff --git a/src/tool/abstract_tool.cpp b/src/tool/abstract_tool.cpp deleted file mode 100644 index 9539423bce..0000000000 --- a/src/tool/abstract_tool.cpp +++ /dev/null @@ -1,52 +0,0 @@ -#include "abstract_tool.hpp" - -#include "map_document.hpp" -#include "model.hpp" -#include "tactile_error.hpp" - -namespace tactile { - -using namespace core; - -abstract_tool::abstract_tool(core::model* model) : m_model{model} -{ - if (!m_model) { - throw tactile_error{"Cannot create tool from null model!"}; - } -} - -auto abstract_tool::get_model() noexcept -> core::model* -{ - return m_model; -} - -auto abstract_tool::get_model() const noexcept -> const core::model* -{ - return m_model; -} - -auto abstract_tool::translate_mouse_position(const QPoint& mousePosition, - const QPointF& mapPosition) const - -> maybe -{ - if (const auto* document = m_model->current_document()) { - const auto x = mousePosition.x() - mapPosition.x(); - const auto y = mousePosition.y() - mapPosition.y(); - - if (x < 0 || y < 0) { - return std::nullopt; - } - - const auto tileSize = document->current_tile_size(); - - const position position{row_t{static_cast(y) / tileSize}, - col_t{static_cast(x) / tileSize}}; - - if (document->in_bounds(position)) { - return position; - } - } - return std::nullopt; -} - -} // namespace tactile diff --git a/src/tool/abstract_tool.hpp b/src/tool/abstract_tool.hpp deleted file mode 100644 index 5f423deb87..0000000000 --- a/src/tool/abstract_tool.hpp +++ /dev/null @@ -1,159 +0,0 @@ -#pragma once - -#include -#include - -#include "maybe.hpp" -#include "position.hpp" - -namespace tactile { -namespace core { -class model; -} - -/** - * \class abstract_tool - * - * \brief The ABC for mouse tool implementations. - * - * \since 0.1.0 - * - * \headerfile abstract_tool.hpp - */ -class abstract_tool -{ - public: - virtual ~abstract_tool() noexcept = default; - - /** - * \brief Handles a mouse pressed event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void pressed(QMouseEvent* event, const QPointF& mapPosition){}; - - /** - * \brief Handles a mouse moved event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void moved(QMouseEvent* event, const QPointF& mapPosition){}; - - /** - * \brief Handles a mouse released event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void released(QMouseEvent* event, const QPointF& mapPosition){}; - - /** - * \brief Handles an "entered" event, which is when the mouse enters the map - * widget. - * - * \param event the associated event. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void entered(QEvent* event){}; - - /** - * \brief Handles an "exited" event, which is when the mouse exits the map - * widget. - * - * \param event the associated event. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void exited(QEvent* event){}; - - /** - * \brief Enables the mouse tool. - * - * \details This function should be called everytime the mouse tool is - * selected. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void enable(){}; - - /** - * \brief Disables the mouse tool. - * - * \details This function should be called before switching to another tool. - * - * \note For convenience, the default implementation does nothing. - * - * \since 0.1.0 - */ - virtual void disable(){}; - - protected: - /** - * \brief Creates an `abstract_tool` instance. - * - * \param model a pointer to the associated model, cannot be null. - * - * \throws tactile_error if the supplied pointer is null. - * - * \since 0.1.0 - */ - explicit abstract_tool(core::model* model); - - /** - * \brief Returns a pointer to the associated model. - * - * \note The returned pointer will never be null. - * - * \return a pointer to the associated model. - * - * \since 0.1.0 - */ - [[nodiscard]] auto get_model() noexcept -> core::model*; - - /** - * \copydoc get_model() - */ - [[nodiscard]] auto get_model() const noexcept -> const core::model*; - - /** - * \brief Translates a mouse position to a row/col map coordinate if the mouse - * is within the map. - * - * \param mousePosition the current position of the mouse. - * \param mapPosition the current position of the map. - * - * \return the mouse position translated as a map position, if the mouse is in - * bounds of the map; `std::nullopt` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto translate_mouse_position(const QPoint& mousePosition, - const QPointF& mapPosition) const - -> maybe; - - private: - core::model* m_model{}; -}; - -} // namespace tactile diff --git a/src/tool/bucket_tool.cpp b/src/tool/bucket_tool.cpp deleted file mode 100644 index aa6f3054d7..0000000000 --- a/src/tool/bucket_tool.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include "bucket_tool.hpp" - -#include "map_document.hpp" -#include "model.hpp" - -namespace tactile { - -bucket_tool::bucket_tool(core::model* model) : abstract_tool{model} -{} - -void bucket_tool::pressed(QMouseEvent* event, const QPointF& mapPosition) -{ - if (auto* document = get_model()->current_document()) { - auto* tileset = document->current_tileset(); - if (!tileset || !tileset->get_selection()) { - return; - } - - if (event->buttons() & Qt::MouseButton::LeftButton) { - const auto pos = translate_mouse_position(event->pos(), mapPosition); - if (pos && tileset->is_single_tile_selected()) { - document->flood(*pos, - tileset->tile_at(tileset->get_selection()->topLeft)); - emit get_model()->redraw(); - } - } - } -} - -} // namespace tactile diff --git a/src/tool/bucket_tool.hpp b/src/tool/bucket_tool.hpp deleted file mode 100644 index 0c0a3aa221..0000000000 --- a/src/tool/bucket_tool.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include "abstract_tool.hpp" - -namespace tactile { - -/** - * \class bucket_tool - * - * \brief Represents a "bucket" tool, which uses a flood-fill algorithm to - * set tiles. - * - * \since 0.1.0 - * - * \headerfile bucket_tool.hpp - */ -class bucket_tool final : public abstract_tool -{ - public: - /** - * \brief Creates a `bucket_tool` instance. - * - * \param model a pointer to the associated model, cannot be null. - * - * \throws tactile_error if the supplied pointer is null. - * - * \since 0.1.0 - */ - explicit bucket_tool(core::model* model); - - void pressed(QMouseEvent* event, const QPointF& mapPosition) override; -}; - -} // namespace tactile diff --git a/src/tool/eraser_tool.cpp b/src/tool/eraser_tool.cpp deleted file mode 100644 index 5207455132..0000000000 --- a/src/tool/eraser_tool.cpp +++ /dev/null @@ -1,50 +0,0 @@ -#include "eraser_tool.hpp" - -#include "map_document.hpp" -#include "model.hpp" - -namespace tactile { - -eraser_tool::eraser_tool(core::model* model) : abstract_tool{model} -{ - m_oldState.reserve(20); -} - -void eraser_tool::update_eraser(QMouseEvent* event, const QPointF& mapPosition) -{ - if (auto* document = get_model()->current_document()) { - if (event->buttons() & Qt::MouseButton::LeftButton) { - const auto pos = translate_mouse_position(event->pos(), mapPosition); - if (pos) { - if (!m_oldState.contains(*pos)) { - m_oldState.emplace(*pos, document->tile_at(*pos).value()); - } - - document->set_tile(*pos, empty); - emit get_model()->redraw(); - } - } - } -} - -void eraser_tool::pressed(QMouseEvent* event, const QPointF& mapPosition) -{ - update_eraser(event, mapPosition); -} - -void eraser_tool::moved(QMouseEvent* event, const QPointF& mapPosition) -{ - update_eraser(event, mapPosition); -} - -void eraser_tool::released(QMouseEvent* event, const QPointF& mapPosition) -{ - if (auto* document = get_model()->current_document()) { - if (event->button() == Qt::MouseButton::LeftButton) { - document->add_erase_sequence(std::move(m_oldState)); - m_oldState.clear(); - } - } -} - -} // namespace tactile diff --git a/src/tool/eraser_tool.hpp b/src/tool/eraser_tool.hpp deleted file mode 100644 index d599ef1425..0000000000 --- a/src/tool/eraser_tool.hpp +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once - -#include "abstract_tool.hpp" -#include "position.hpp" -#include "tile_id.hpp" -#include "vector_map.hpp" - -namespace tactile { - -/** - * \class eraser_tool - * - * \brief Represents an "eraser" tool, which sets tiles to be empty. - * - * \since 0.1.0 - * - * \headerfile eraser_tool.hpp - */ -class eraser_tool final : public abstract_tool -{ - public: - /** - * \brief Creates an `eraser_tool` instance. - * - * \param model a pointer to the associated model, cannot be null. - * - * \throws tactile_error if the supplied pointer is null. - * - * \since 0.1.0 - */ - explicit eraser_tool(core::model* model); - - ~eraser_tool() noexcept override = default; - - void pressed(QMouseEvent* event, const QPointF& mapPosition) override; - - void moved(QMouseEvent* event, const QPointF& mapPosition) override; - - void released(QMouseEvent* event, const QPointF& mapPosition) override; - - private: - vector_map m_oldState; - - /** - * \brief Updates the state of the eraser, by erasing the tile at the mouse - * position. - * - * \details This function is meant to be called from the `pressed` and `moved` - * functions. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \since 0.1.0 - */ - void update_eraser(QMouseEvent* event, const QPointF& mapPosition); -}; - -} // namespace tactile diff --git a/src/tool/stamp_tool.cpp b/src/tool/stamp_tool.cpp deleted file mode 100644 index f5fb91136f..0000000000 --- a/src/tool/stamp_tool.cpp +++ /dev/null @@ -1,106 +0,0 @@ -#include "stamp_tool.hpp" - -#include "model.hpp" - -namespace tactile { - -using namespace core; - -stamp_tool::stamp_tool(model* model) : abstract_tool{model} -{ - m_oldState.reserve(20); - m_sequence.reserve(20); -} - -void stamp_tool::update_stamp_sequence(map_document& map, - const tileset& ts, - const position& origin) -{ - ts.iterate_selection(origin, - [&](const position& mapPos, const position& tilesetPos) { - if (map.in_bounds(mapPos)) { - const auto newID = ts.tile_at(tilesetPos); - - if (!m_oldState.contains(mapPos)) { - m_oldState.emplace(mapPos, - map.tile_at(mapPos).value()); - } - m_sequence.emplace(mapPos, newID); - - map.set_tile(mapPos, newID); - } - }); -} - -void stamp_tool::pressed(QMouseEvent* event, const QPointF& mapPosition) -{ - if (auto* document = get_model()->current_document()) { - auto* tileset = document->current_tileset(); - if (!tileset || !tileset->get_selection().has_value()) { - return; - } - - if (event->buttons() & Qt::MouseButton::LeftButton) { - const auto pos = translate_mouse_position(event->pos(), mapPosition); - if (pos) { - update_stamp_sequence(*document, *tileset, *pos); - emit get_model()->redraw(); - } - } - } -} - -void stamp_tool::moved(QMouseEvent* event, const QPointF& mapPosition) -{ - if (auto* document = get_model()->current_document()) { - const auto* tileset = document->current_tileset(); - if (!tileset || !tileset->get_selection()) { - return; - } - - const auto pos = translate_mouse_position(event->pos(), mapPosition); - if (pos) { - emit get_model()->enable_stamp_preview(*pos); - - if (event->buttons() & Qt::MouseButton::LeftButton) { - update_stamp_sequence(*document, *tileset, *pos); - } - - emit get_model()->redraw(); - } else { - // mouse is outside of map, so disable preview - emit get_model()->disable_stamp_preview(); - } - } -} - -void stamp_tool::released(QMouseEvent* event, const QPointF&) -{ - if (auto* document = get_model()->current_document()) { - auto* tileset = document->current_tileset(); - if (!tileset || !tileset->get_selection()) { - return; - } - - if (event->button() == Qt::MouseButton::LeftButton) { - document->add_stamp_sequence(std::move(m_oldState), - std::move(m_sequence)); - - // Clearing the maps allows for them to be used after being moved from - m_oldState.clear(); - m_sequence.clear(); - } - } -} - -void stamp_tool::exited(QEvent*) -{ - emit get_model()->disable_stamp_preview(); -} - -void stamp_tool::disable() -{ - emit get_model()->disable_stamp_preview(); -} - -} // namespace tactile diff --git a/src/tool/stamp_tool.hpp b/src/tool/stamp_tool.hpp deleted file mode 100644 index d747ba5c24..0000000000 --- a/src/tool/stamp_tool.hpp +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once - -#include "abstract_tool.hpp" -#include "map_document.hpp" -#include "position.hpp" -#include "tileset.hpp" -#include "vector_map.hpp" - -namespace tactile { - -/** - * \class stamp_tool - * - * \brief Represents a "stamp" tool, which applies the current tileset selection - * to the tiles in the map. - * - * \since 0.1.0 - * - * \headerfile stamp_tool.hpp - */ -class stamp_tool final : public abstract_tool -{ - public: - /** - * \brief Creates an `stamp_tool` instance. - * - * \param model a pointer to the associated model, cannot be null. - * - * \throws tactile_error if the supplied pointer is null. - * - * \since 0.1.0 - */ - explicit stamp_tool(core::model* model); - - ~stamp_tool() noexcept override = default; - - void pressed(QMouseEvent* event, const QPointF& mapPosition) override; - - void moved(QMouseEvent* event, const QPointF& mapPosition) override; - - void released(QMouseEvent* event, const QPointF& mapPosition) override; - - void exited(QEvent* event) override; - - void disable() override; - - private: - vector_map m_oldState; - vector_map m_sequence; - - void update_stamp_sequence(core::map_document& map, - const core::tileset& tileset, - const core::position& origin); -}; - -} // namespace tactile diff --git a/src/tool/tool_id.hpp b/src/tool/tool_id.hpp deleted file mode 100644 index 3f1b7eb869..0000000000 --- a/src/tool/tool_id.hpp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -namespace tactile { - -/** - * \enum tool_id - * - * \brief Provides identifiers for the various mouse tools. - * - * \since 0.1.0 - * - * \headerfile tool_id.hpp - */ -enum class tool_id -{ - none, ///< Represents no mouse tool. - stamp, ///< Represents the stamp tool. - bucket, ///< Represents the bucket fill tool. - eraser, ///< Represents the eraser tool. - rectangle, ///< Represents the rectangle tool. - find_same ///< Represents the find-same tool. -}; - -} // namespace tactile diff --git a/src/tool/tool_model.cpp b/src/tool/tool_model.cpp deleted file mode 100644 index 3f14eddf81..0000000000 --- a/src/tool/tool_model.cpp +++ /dev/null @@ -1,92 +0,0 @@ -#include "tool_model.hpp" - -#include "bucket_tool.hpp" -#include "eraser_tool.hpp" -#include "model.hpp" -#include "stamp_tool.hpp" - -namespace tactile { - -tool_model::tool_model(core::model* model) - : m_stamp{std::make_unique(model)}, - m_eraser{std::make_unique(model)}, - m_bucket{std::make_unique(model)} -{} - -void tool_model::switch_to(abstract_tool* tool) -{ - if (m_current == tool) { - return; - } - - if (m_current) { - m_current->disable(); - } - - m_current = tool; - - if (m_current) { - m_current->enable(); - } -} - -void tool_model::select(const tool_id id) -{ - switch (id) { - default: - [[fallthrough]]; - case tool_id::none: { - switch_to(nullptr); - break; - } - case tool_id::stamp: { - switch_to(m_stamp.get()); - break; - } - case tool_id::eraser: { - switch_to(m_eraser.get()); - break; - } - case tool_id::bucket: { - switch_to(m_bucket.get()); - break; - } - } -} - -void tool_model::pressed(QMouseEvent* event, const QPointF& mapPosition) -{ - if (m_current) { - m_current->pressed(event, mapPosition); - } -} - -void tool_model::moved(QMouseEvent* event, const QPointF& mapPosition) -{ - if (m_current) { - m_current->moved(event, mapPosition); - } -} - -void tool_model::released(QMouseEvent* event, const QPointF& mapPosition) -{ - if (m_current) { - m_current->released(event, mapPosition); - } -} - -void tool_model::entered(QEvent* event) -{ - if (m_current) { - m_current->entered(event); - } -} - -void tool_model::exited(QEvent* event) -{ - if (m_current) { - m_current->exited(event); - } -} - -} // namespace tactile diff --git a/src/tool/tool_model.hpp b/src/tool/tool_model.hpp deleted file mode 100644 index 174d7bec88..0000000000 --- a/src/tool/tool_model.hpp +++ /dev/null @@ -1,106 +0,0 @@ -#pragma once - -#include // unique_ptr - -#include "abstract_tool.hpp" -#include "tool_id.hpp" - -namespace tactile { -namespace core { -class model; -} - -class tool_model final -{ - public: - /** - * \brief Creates a `tool_model` instance. - * - * \param model a pointer to the associated model, cannot be null. - * - * \throws tactile_error if the supplied pointer is null. - * - * \since 0.1.0 - */ - explicit tool_model(core::model* model); - - /** - * \brief Selects the specified tool. - * - * \param id the ID associated with the tool that will be enabled. - * - * \since 0.1.0 - */ - void select(tool_id id); - - /** - * \brief Handles a mouse pressed event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \since 0.1.0 - */ - void pressed(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \brief Handles a mouse moved event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \since 0.1.0 - */ - void moved(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \brief Handles a mouse released event. - * - * \param event the associated event. - * \param mapPosition the current position of the map. - * - * \since 0.1.0 - */ - void released(QMouseEvent* event, const QPointF& mapPosition); - - /** - * \brief Handles an "entered" event, which is when the mouse enters the map - * widget. - * - * \param event the associated event. - * - * \since 0.1.0 - */ - void entered(QEvent* event); - - /** - * \brief Handles an "exited" event, which is when the mouse exits the map - * widget. - * - * \param event the associated event. - * - * \since 0.1.0 - */ - void exited(QEvent* event); - - private: - abstract_tool* m_current{}; - std::unique_ptr m_stamp; - std::unique_ptr m_eraser; - std::unique_ptr m_bucket; - - /** - * \brief Switches to the specified tool as the active tool. - * - * \note This function has no effect if the supplied tool is already the - * active tool. - * - * \param tool a pointer to the tool that will be enabled; `nullptr` if no - * tool should be enabled. - * - * \since 0.1.0 - */ - void switch_to(abstract_tool* tool); -}; - -} // namespace tactile diff --git a/src/util/nenya.hpp b/src/util/nenya.hpp deleted file mode 100644 index a69c9a326f..0000000000 --- a/src/util/nenya.hpp +++ /dev/null @@ -1,529 +0,0 @@ -#pragma once - -#include -#include // convertible_to -#include // hash -#include // move - -/** - * \namespace nenya - * - * \brief Contains a small library for easily creating strong types. - * - * \headerfile nenya.hpp - */ -namespace nenya { - -// clang-format off - -template -concept pre_increment = requires(T t) { { ++t } -> std::convertible_to; }; - -template -concept post_increment = requires(T t) { { t++ } -> std::convertible_to; }; - -template -concept pre_decrement = requires(T t) { { --t } -> std::convertible_to; }; - -template -concept post_decrement = requires(T t) { { t-- } -> std::convertible_to; }; - -template -concept addition = requires(T t) { { t + t } -> std::convertible_to; }; - -template -concept addition_assignment = requires(T t) { { t += t }; }; - -template -concept unary_plus = requires(T t) { { +t } -> std::convertible_to; }; - -template -concept subtraction = requires(T t) { { t - t } -> std::convertible_to; }; - -template -concept subtraction_assignment = requires(T t) { { t -= t }; }; - -template -concept unary_minus = requires(T t) { { -t } -> std::convertible_to; }; - -template -concept multiplication = requires(T t) { { t * t } -> std::convertible_to; }; - -template -concept multiplication_assignment = requires(T t) { { t *= t }; }; - -template -concept division = requires(T t) { { t / t } -> std::convertible_to; }; - -template -concept division_assignment = requires(T t) { { t /= t }; }; - -template -concept modulo = requires(T t) { { t % t } -> std::convertible_to; }; - -template -concept modulo_assignment = requires(T t) { { t %= t }; }; - -template -concept bit_not = requires(T t) { { ~t } -> std::convertible_to; }; - -template -concept bit_and = requires(T t) { { t& t } -> std::convertible_to; }; - -template -concept bit_and_assignment = requires(T t) { { t &= t }; }; - -template -concept bit_or = requires(T t) { { t | t } -> std::convertible_to; }; - -template -concept bit_or_assignment = requires(T t) { { t |= t }; }; - -template -concept bit_xor = requires(T t) { { t ^ t } -> std::convertible_to; }; - -template -concept bit_xor_assignment = requires(T t) { { t ^= t }; }; - -template -concept left_shift = requires(T t) { { t << t } -> std::convertible_to; }; - -template -concept left_shift_assignment = requires(T t) { { t <<= t }; }; - -template -concept right_shift = requires(T t) { { t >> t } -> std::convertible_to; }; - -template -concept right_shift_assignment = requires(T t) { { t >>= t }; }; - -template -concept bool_convertible = requires(T t) { { static_cast(t) }; }; - -template -concept less = requires(T t) { { t < t } -> std::convertible_to; }; - -template -concept less_equal = requires(T t) { { t <= t } -> std::convertible_to; }; - -template -concept greater = requires(T t) { { t > t } -> std::convertible_to; }; - -template -concept greater_equal = requires(T t) { { t >= t } -> std::convertible_to; }; - -template -concept negation = requires(T t) { { !t } -> std::convertible_to; }; - -template -concept subscript = requires(T t, Index i) { { t[i] }; }; - -template -concept hashable = requires(T a) { - { std::hash{}(a) } -> std::convertible_to; - noexcept(std::hash{}(a)); -}; - -// clang-format on - -/** - * \class mirror_type - * - * \brief A strong type that automatically inherits all of the properties of the - * representation type. - * - * \details This class will mirror adopt all available operators except for - * `operator*`, `operator&&` and `operator||`. The dereference operator is - * considered too error-prone for a strong type, it's easy to misuse. - * Furthermore, the logical AND and OR operators lose their short-circuit - * semantics when overloaded. - * - * \details This class is hashable if `Rep` provides a specialization of - * `std::hash`. It works out-of-the-box with common types such as `int` or - * `std::string`. - * - * \details Furthermore, this class is `constexpr` and `noexcept` aware and will - * respect the properties of the underlying type. - * - * \tparam Rep the representation type, e.g `int` or `std::string`. - * \tparam Tag the tag type that uniquely identifies the type. - * - * \headerfile nenya.hpp - */ -template -class mirror_type -{ - // clang-format off - - inline constexpr static bool nothrowCopy = std::is_nothrow_copy_constructible_v; - inline constexpr static bool nothrowMove = std::is_nothrow_copy_constructible_v; - - public: - constexpr mirror_type() = default; - - constexpr explicit mirror_type(const Rep& value) noexcept(nothrowCopy) - : m_value{value} - {} - - constexpr explicit mirror_type(Rep&& value) noexcept(nothrowMove) - : m_value{std::move(value)} - {} - - /// \name Unary operators - /// \{ - - constexpr mirror_type& operator++() noexcept(noexcept(++m_value)) - requires pre_increment - { - ++m_value; - return *this; - } - - constexpr mirror_type operator++(int) noexcept(noexcept(m_value++)) - requires post_increment - { - return mirror_type{m_value++}; - } - - constexpr mirror_type& operator--() noexcept(noexcept(--m_value)) - requires pre_decrement - { - --m_value; - return *this; - } - - constexpr mirror_type operator--(int) noexcept(noexcept(m_value--)) - requires post_decrement - { - return mirror_type{m_value--}; - } - - [[nodiscard]] - constexpr auto operator+() const noexcept(noexcept(+m_value)) - requires unary_plus - { - return mirror_type{+m_value}; - } - - [[nodiscard]] - constexpr auto operator-() const noexcept(noexcept(-m_value)) - requires unary_minus - { - return mirror_type{-m_value}; - } - - [[nodiscard]] - constexpr auto operator~() const noexcept(noexcept(~m_value)) - requires bit_not - { - return mirror_type{~m_value}; - } - - [[nodiscard]] - constexpr auto operator!() const noexcept(noexcept(!m_value)) - requires negation - { - return !m_value; - } - - template requires subscript - constexpr decltype(auto) operator[](const Index& key) - noexcept(noexcept(m_value.operator[](key))) - { - return m_value[key]; - } - - template requires subscript - constexpr decltype(auto) operator[](const Index& key) const - noexcept(noexcept(m_value.operator[](key))) - { - return m_value[key]; - } - - /// \} // end of unary operators - - /// \name Arithmetic operators - /// \{ - - [[nodiscard]] - constexpr auto operator+(const mirror_type& rhs) const - noexcept(noexcept(m_value + rhs.m_value)) - requires addition - { - return mirror_type{m_value + rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator-(const mirror_type& rhs) const - noexcept(noexcept(m_value - rhs.m_value)) - requires subtraction - { - return mirror_type{m_value - rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator/(const mirror_type& rhs) const - noexcept(noexcept(m_value / rhs.m_value)) - requires division - { - return mirror_type{m_value / rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator*(const mirror_type& rhs) const - noexcept(noexcept(m_value * rhs.m_value)) - requires multiplication - { - return mirror_type{m_value * rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator%(const mirror_type& rhs) const - noexcept(noexcept(m_value % rhs.m_value)) - requires modulo - { - return mirror_type{m_value % rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator&(const mirror_type& rhs) const - noexcept(noexcept(m_value & rhs.m_value)) - requires bit_and - { - return mirror_type{m_value & rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator|(const mirror_type& rhs) const - noexcept(noexcept(m_value | rhs.m_value)) - requires bit_or - { - return mirror_type{m_value | rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator^(const mirror_type& rhs) const - noexcept(noexcept(m_value ^ rhs.m_value)) - requires bit_xor - { - return mirror_type{m_value ^ rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator<<(const mirror_type& rhs) const - noexcept(noexcept(m_value << rhs.m_value)) - requires left_shift - { - return mirror_type{m_value << rhs.m_value}; - } - - [[nodiscard]] - constexpr auto operator>>(const mirror_type& rhs) const - noexcept(noexcept(m_value >> rhs.m_value)) - requires right_shift - { - return mirror_type{m_value >> rhs.m_value}; - } - - /// \} // end of arithmetic operators - - /// \name Assignment operators - /// \{ - - constexpr mirror_type& operator+=(const mirror_type& rhs) - noexcept(noexcept(m_value += rhs.m_value)) - requires addition_assignment - { - m_value += rhs.m_value; - return *this; - } - - constexpr mirror_type& operator-=(const mirror_type& rhs) - noexcept(noexcept(m_value -= rhs.m_value)) - requires subtraction_assignment - { - m_value -= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator/=(const mirror_type& rhs) - noexcept(noexcept(m_value /= rhs.m_value)) - requires division_assignment - { - m_value /= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator*=(const mirror_type& rhs) - noexcept(noexcept(m_value *= rhs.m_value)) - requires multiplication_assignment - { - m_value *= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator%=(const mirror_type& rhs) - noexcept(noexcept(m_value %= rhs.m_value)) - requires modulo_assignment - { - m_value %= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator&=(const mirror_type& rhs) - noexcept(noexcept(m_value &= rhs.m_value)) - requires bit_and_assignment - { - m_value &= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator|=(const mirror_type& rhs) - noexcept(noexcept(m_value |= rhs.m_value)) - requires bit_or_assignment - { - m_value |= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator^=(const mirror_type& rhs) - noexcept(noexcept(m_value ^= rhs.m_value)) - requires bit_xor_assignment - { - m_value ^= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator<<=(const mirror_type& rhs) - noexcept(noexcept(m_value <<= rhs.m_value)) - requires left_shift_assignment - { - m_value <<= rhs.m_value; - return *this; - } - - constexpr mirror_type& operator>>=(const mirror_type& rhs) - noexcept(noexcept(m_value >>= rhs.m_value)) - requires right_shift_assignment - { - m_value >>= rhs.m_value; - return *this; - } - - /// \} // end of assignment operators - - /// \name Comparison operators - /// \{ - - [[nodiscard]] - constexpr auto operator==(const mirror_type& rhs) const - noexcept(noexcept(m_value == rhs.m_value)) - requires std::equality_comparable - { - return m_value == rhs.m_value; - } - - [[nodiscard]] - constexpr auto operator!=(const mirror_type& rhs) const - noexcept(noexcept(m_value != rhs.m_value)) - requires std::equality_comparable - { - return m_value != rhs.m_value; - } - - [[nodiscard]] - constexpr auto operator<(const mirror_type& rhs) const - noexcept(noexcept(m_value < rhs.m_value)) - requires less - { - return m_value < rhs.m_value; - } - - [[nodiscard]] - constexpr auto operator<=(const mirror_type& rhs) const - noexcept(noexcept(m_value <= rhs.m_value)) - requires less_equal - { - return m_value <= rhs.m_value; - } - - [[nodiscard]] - constexpr auto operator>(const mirror_type& rhs) const - noexcept(noexcept(m_value > rhs.m_value)) - requires greater - { - return m_value > rhs.m_value; - } - - [[nodiscard]] - constexpr auto operator>=(const mirror_type& rhs) const - noexcept(noexcept(m_value >= rhs.m_value)) - requires greater_equal - { - return m_value >= rhs.m_value; - } - - // clang-format on - - /// \} end of comparison operators - - [[nodiscard]] constexpr Rep& get() noexcept(nothrowCopy) - { - return m_value; - } - - [[nodiscard]] constexpr const Rep& get() const noexcept(nothrowCopy) - { - return m_value; - } - - const Rep* operator->() const noexcept - { - return &m_value; - } - - Rep* operator->() noexcept - { - return &m_value; - }; - - constexpr explicit operator Rep() const noexcept(nothrowCopy) - { - return m_value; - } - - // clang-format off - - constexpr explicit operator bool() const - noexcept(noexcept(static_cast(m_value))) - requires bool_convertible && (!std::same_as) - { - return static_cast(m_value); - } - - // clang-format on - - private: - Rep m_value{}; -}; - -} // namespace nenya - -// clang-format off - -namespace std { - -template -struct hash> final -{ - using mirror_type = nenya::mirror_type; - - size_t operator()(const mirror_type& key) const noexcept - { - return std::hash{}(key.get()); - } -}; - -} // namespace std - -// clang-format on \ No newline at end of file diff --git a/src/util/set_style_sheet.cpp b/src/util/set_style_sheet.cpp deleted file mode 100644 index 28055ad50b..0000000000 --- a/src/util/set_style_sheet.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "set_style_sheet.hpp" - -#include - -namespace tactile { - -void set_style_sheet(QApplication& app, const QString& file) -{ - QFile styleSheet{file}; - if (styleSheet.open(QFile::ReadOnly)) { - const QString style{styleSheet.readAll()}; - app.setStyleSheet(style); - } else { - qWarning("Failed to open stylesheet!"); - } -} - -} // namespace tactile diff --git a/src/util/set_style_sheet.hpp b/src/util/set_style_sheet.hpp deleted file mode 100644 index 6ad55aae42..0000000000 --- a/src/util/set_style_sheet.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -#include -#include - -#include "czstring.hpp" - -namespace tactile { - -/** - * \brief Loads and applies a stylesheet to the application. - * - * \param app the application that will consume the stylesheet. - * \param file the file path of the QSS file. - * - * \since 0.1.0 - */ -void set_style_sheet(QApplication& app, const QString& file); - -} // namespace tactile diff --git a/src/util/setup_app.cpp b/src/util/setup_app.cpp deleted file mode 100644 index 560932c88e..0000000000 --- a/src/util/setup_app.cpp +++ /dev/null @@ -1,53 +0,0 @@ -#include "setup_app.hpp" - -#include -#include -#include -#include - -#include "preferences.hpp" -#include "tactile_app.hpp" -#include "theme.hpp" -#include "version.hpp" - -namespace tactile { -namespace { - -/** - * \brief Initialises the surface format used by the application. - * - * \since 0.1.0 - */ -void init_surface_format() noexcept -{ - QSurfaceFormat format; - format.setDepthBufferSize(0); - // format.setStencilBufferSize(8); - format.setVersion(3, 2); - format.setRenderableType(QSurfaceFormat::OpenGL); - format.setProfile(QSurfaceFormat::CoreProfile); - QSurfaceFormat::setDefaultFormat(format); -} - -} // namespace - -void setup_app() -{ - init_surface_format(); - - QApplication::setWindowIcon(QIcon{QStringLiteral(u":logo/windowIcon")}); - QApplication::setStyle(QStyleFactory::create(QStringLiteral(u"Fusion"))); - QApplication::setApplicationVersion(version()); - QApplication::setOrganizationName(QStringLiteral(u"albin-johansson")); - QApplication::setApplicationName(QStringLiteral(u"tactile")); - - prefs::validate(); - - if (const auto name = prefs::graphics::theme_name(); name) { - theme::set_theme(*name); - } else { - theme::reset(); - } -} - -} // namespace tactile diff --git a/src/util/setup_app.hpp b/src/util/setup_app.hpp deleted file mode 100644 index 725b4df309..0000000000 --- a/src/util/setup_app.hpp +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -namespace tactile { - -/** - * \brief Performs basic setup for the application. - * - * \details This function is meant to be called early during the construction - * of an `app` instance. - * - * \see `app` - * - * \since 0.1.0 - */ -void setup_app(); - -} // namespace tactile diff --git a/src/util/signal_blocker.hpp b/src/util/signal_blocker.hpp deleted file mode 100644 index f456f1b02d..0000000000 --- a/src/util/signal_blocker.hpp +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once - -#include - -namespace tactile { - -/** - * \class signal_blocker - * - * \brief Used to disable all signals from a `QObject` during the enclosing - * scope. - * - * \since 0.1.0 - * - * \headerfile signal_blocker.hpp - */ -class signal_blocker final -{ - public: - // clang-format off - /** - * \brief Creates a signal blocker instance. - * - * \pre 'object' cannot be null. - * - * \param object the object to disable the signals for. - * - * \since 0.1.0 - */ - [[nodiscard("Must stay alive during the entire scope!")]] - explicit signal_blocker(QObject* object) noexcept : m_object{object} - { - Q_ASSERT(m_object); - m_object->blockSignals(true); - } - // clang-format on - - /** - * \brief Restores the signals from the associated object. - * - * \since 0.1.0 - */ - ~signal_blocker() noexcept - { - m_object->blockSignals(false); - } - - private: - QObject* m_object{}; -}; - -} // namespace tactile diff --git a/src/util/vector_map.hpp b/src/util/vector_map.hpp deleted file mode 100644 index bdee781c4e..0000000000 --- a/src/util/vector_map.hpp +++ /dev/null @@ -1,369 +0,0 @@ -#pragma once - -#include // swap_iter -#include // distance -#include // optional -#include // find_if -#include // out_of_range -#include // forward, pair, make_pair -#include // vector - -namespace tactile { - -/** - * \class vector_map - * - * \brief An associative container for small sets of key-value pairs. - * - * \details This container is useful when the number of pairs are small, often - * less than 10 elements. This is because the internal representation is based - * on a `std::vector`, which means that iteration and lookup is very fast and - * cache-friendly. - * - * \tparam Key the type of the keys. - * \tparam Value the type of the mapped values. - * - * \since 0.1.0 - * - * \headerfile vector_map.hpp - */ -template -class vector_map final -{ - using storage_type = std::vector>; - - public: - using key_type = Key; - using mapped_type = Value; - using pair_type = std::pair; - using value_type = typename storage_type::value_type; - using size_type = typename storage_type::size_type; - using iterator = typename storage_type::iterator; - using const_iterator = typename storage_type::const_iterator; - - /** - * \brief Ensures that the map has capacity for the specified amount of - * elements. - * - * \param capacity the amount of elements to reserve memory for. - * - * \since 0.1.0 - */ - void reserve(const size_type capacity) - { - m_data.reserve(capacity); - } - - /** - * \brief Clears the map of all entries. - * - * \details The map is empty after this operation. - * - * \since 0.1.0 - */ - void clear() noexcept - { - m_data.clear(); - } - - /** - * \brief Inserts a key/value-pair in-place. - * - * \details This function will replace any previous existing key/value-pair - * that uses the specified key. - * - * \tparam Args the types of the arguments that will be forwarded. - * - * \param key the key that will be associated with the value. - * \param args the arguments that will be forwarded to the appropriate value - * constructor. - * - * \return a reference to the inserted key/value-pair. - * - * \since 0.1.0 - */ - template - decltype(auto) emplace(const key_type& key, Args&&... args) - { - erase(key); - return m_data.emplace_back(key, mapped_type{std::forward(args)...}); - } - - /** - * \brief Inserts a key/value-pair. - * - * \details This function will replace any previous existing key/value-pair - * that uses the specified key. - * - * \param key the key that will be associated with the value. - * \param value the value that will be associated with the key. - * - * \return a reference to the inserted key/value-pair. - * - * \since 0.1.0 - */ - decltype(auto) emplace(const key_type& key, mapped_type&& value) - { - erase(key); - return m_data.emplace_back(key, std::move(value)); - } - - /** - * \brief Removes the key/value-pair associated with the specified key. - * - * \param key the key of the pair that will be removed. - * - * \since 0.1.0 - */ - void erase(const key_type& key) - { - std::erase_if(m_data, [&key](const pair_type& pair) { - return pair.first == key; - }); - } - - [[nodiscard]] auto at_index(const std::size_t index) -> pair_type& - { - return m_data.at(index); - } - - [[nodiscard]] auto at_index(const std::size_t index) const -> const pair_type& - { - return m_data.at(index); - } - - /** - * \brief Returns the value associated with the specified key. - * - * \param key the key associated with the desired value. - * - * \return the value associated with the specified key. - * - * \throws out_of_range if the key is not associated with a value. - * - * \since 0.1.0 - */ - [[nodiscard]] auto at(const key_type& key) -> mapped_type& - { - if (auto it = find(key); it != m_data.end()) { - return it->second; - } else { - throw std::out_of_range{"Couldn't find key!"}; - } - } - - /** - * \copydoc at(const key_type&) - */ - [[nodiscard]] auto at(const key_type& key) const -> const mapped_type& - { - if (const auto it = find(key); it != m_data.end()) { - return it->second; - } else { - throw std::out_of_range{"Couldn't find key!"}; - } - } - - /** - * \copydoc at(const key_type&) - */ - [[nodiscard]] auto operator[](const key_type& key) -> mapped_type& - { - return at(key); - } - - /** - * \copydoc at(const key_type&) - */ - [[nodiscard]] auto operator[](const key_type& key) const -> const mapped_type& - { - return at(key); - } - - /** - * \brief Returns an iterator to the element associated with the specified - * key. - * - * \param key the key to lookup. - * - * \return an iterator to the found element; `end()` is returned if the - * element wasn't found. - */ - [[nodiscard]] auto find(const key_type& key) -> iterator - { - return std::ranges::find_if(m_data, [key](const auto& pair) { - return pair.first == key; - }); - } - - /** - * \copydoc find - */ - [[nodiscard]] auto find(const key_type& key) const -> const_iterator - { - return std::ranges::find_if(m_data, [key](const auto& pair) { - return pair.first == key; - }); - } - - /** - * \brief Indicates whether or not the map contains the specified key. - * - * \param key the key to look for. - * - * \return `true` if the map contains the supplied key; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto contains(const key_type& key) const -> bool - { - return find(key) != m_data.end(); - } - - /** - * \brief Returns the index of the key/value-pair associated with the - * specified key in the underlying vector. - * - * \param key the key of the pair to query. - * - * \return the index of the pair in the underlying vector; `std::nullopt` if - * the key is unknown. - */ - [[nodiscard]] auto index_of(const key_type& key) const - -> std::optional - { - if (const auto it = find(key); it != end()) { - return std::distance(begin(), it); - } else { - return std::nullopt; - } - } - - void move_elem_forward(const key_type& key) - { - move_elem(key, true); - } - - void move_elem_back(const key_type& key) - { - move_elem(key, false); - } - - [[nodiscard]] auto front() -> pair_type& - { - return m_data.front(); - } - - [[nodiscard]] auto front() const -> const pair_type& - { - return m_data.front(); - } - - [[nodiscard]] auto back() -> pair_type& - { - return m_data.back(); - } - - [[nodiscard]] auto back() const -> const pair_type& - { - return m_data.front(); - } - - /** - * \brief Indicates whether or not the map is empty. - * - * \return `true` if the map is empty; `false` otherwise. - * - * \since 0.1.0 - */ - [[nodiscard]] auto empty() const noexcept -> bool - { - return m_data.empty(); - } - - /** - * \brief Returns the number of elements stored in the map. - * - * \return the number of elements stored in the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto size() const noexcept -> size_type - { - return m_data.size(); - } - - /** - * \brief Returns the capacity of the map. - * - * \details The capacity is the number of key/value-pairs the map can store - * before having to re-allocate memory. - * - * \return the current capacity of the map. - * - * \since 0.1.0 - */ - [[nodiscard]] auto capacity() const noexcept -> size_type - { - return m_data.capacity(); - } - - /** - * \brief Returns an iterator to the first element. - * - * \return an iterator to the first element. - * - * \since 0.1.0 - */ - [[nodiscard]] auto begin() noexcept -> iterator - { - return m_data.begin(); - } - - /** - * \copydoc begin() - */ - [[nodiscard]] auto begin() const noexcept -> const_iterator - { - return m_data.begin(); - } - - /** - * \brief Returns an iterator one-past the last element. - * - * \return an iterator one-past the last element. - */ - [[nodiscard]] auto end() noexcept -> iterator - { - return m_data.end(); - } - - /** - * \copydoc end() - */ - [[nodiscard]] auto end() const noexcept -> const_iterator - { - return m_data.end(); - } - - private: - storage_type m_data; - - void move_elem(const key_type& key, const bool forward) - { - if (const auto it = find(key); it != end()) { - const auto index = std::distance(begin(), it); - if (forward) { - if (index != 0) { - std::iter_swap(it, it - 1); - } - } else { - if (index != size() - 1) { - std::iter_swap(it, it + 1); - } - } - } - } -}; - -} // namespace tactile diff --git a/src/version.hpp b/src/version.hpp deleted file mode 100644 index 3063daf8c0..0000000000 --- a/src/version.hpp +++ /dev/null @@ -1,21 +0,0 @@ -#pragma once - -#include "czstring.hpp" - -namespace tactile { - -/** - * \brief Returns a string that indicates the current version of the - * application. - * - * \return a version string, on the form `"X.Y.Z"`, where X, Y and Z correspond - * to major, minor and patch respectively. - * - * \since 0.1.0 - */ -[[nodiscard]] constexpr auto version() noexcept -> czstring -{ - return "0.1.0"; -} - -} // namespace tactile diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index bf3d49c7ec..c04e5d7277 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -1,46 +1,66 @@ -cmake_minimum_required(VERSION 3.12) +cmake_minimum_required(VERSION 3.18) -project(tactile_test) +project(tactile-test CXX) +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/build/test") enable_testing() -set(TACTILE_TEST_FILES - unit/test_main.cpp - unit/layer_test.cpp - unit/position_test.cpp - unit/map_test.cpp - unit/flood_fill_test.cpp - unit/tileset_test.cpp - unit/tile_size_test.cpp - unit/tileset_manager_test.cpp - unit/nenya_test.cpp - unit/vector_map_test.cpp - unit/service/tmx_import_test.cpp - unit/service/json_import_test.cpp - unit/parse/xml_utils_test.cpp - unit/parse/json_utils_test.cpp - unit/parse/tiled_json_parser_test.cpp - unit/parse/map_parser_test.cpp) - -add_executable(testTactile ${TACTILE_TEST_FILES}) - -add_library(libCatch INTERFACE) -target_include_directories(libCatch INTERFACE catch) - -target_include_directories(testTactile - PUBLIC ${TACTILE_ROOT_DIR}/src - PUBLIC ${TACTILE_ROOT_DIR}/src/core - PUBLIC ${TACTILE_ROOT_DIR}/src/core/util - PUBLIC ${TACTILE_ROOT_DIR}/src/core/tile) - -target_link_libraries(testTactile - PUBLIC libTactile - PUBLIC libCatch) - -copy_directory_post_build(testTactile - ${TACTILE_ROOT_DIR}/bin - ${CMAKE_CURRENT_BINARY_DIR}) - -copy_directory_post_build(testTactile - ${CMAKE_CURRENT_SOURCE_DIR}/resources - ${CMAKE_CURRENT_BINARY_DIR}) \ No newline at end of file +set(TEST_FILES + unit/gtest_macros.hpp + unit/test_main.cpp + + unit/core/commands/command_stack_test.cpp + + unit/core/map/map_position_test.cpp + + unit/core/properties/property_value_test.cpp + + unit/core/systems/layer_system_test.cpp + unit/core/systems/registry_factory_system_test.cpp + unit/core/systems/tree_system_test.cpp + + unit/io/parsing/map_parser_test.cpp + unit/io/parsing/parse_map_with_embedded_tilesets_test.cpp + unit/io/parsing/parse_map_with_external_tilesets_test.cpp + unit/io/parsing/parse_tmx_with_tile_nodes_test.cpp + unit/io/parsing/create_document_from_ir_test.cpp + + unit/utils/buffer_utils_test.cpp + unit/utils/color_utils_test.cpp + unit/utils/from_string_test.cpp + ) + +add_executable(${TACTILE_TEST} ${TEST_FILES}) +add_dependencies(${TACTILE_TEST} ${TACTILE_LIB}) +add_dependencies(${TACTILE_TEST} TactileIO) + +target_include_directories(${TACTILE_TEST} + PUBLIC + unit + + SYSTEM PUBLIC + ${gtest_SOURCE_DIR}/include + ${gtest_SOURCE_DIR} + ${gmock_SOURCE_DIR}/include + ${gmock_SOURCE_DIR}) + +target_link_libraries(${TACTILE_TEST} + PUBLIC + ${TACTILE_LIB} + gtest + gmock) + +target_precompile_headers(${TACTILE_TEST} REUSE_FROM ${TACTILE_LIB}) + +if (WIN32) + copy_directory_post_build(${TACTILE_TEST} ${ROOT_DIR}/bin ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) + add_custom_command(TARGET ${TACTILE_TEST} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy + ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/../TactileIO.dll + ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} + ) +endif () + +copy_directory_post_build(${TACTILE_TEST} + ${CMAKE_CURRENT_SOURCE_DIR}/resources + ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources) \ No newline at end of file diff --git a/test/catch/catch.hpp b/test/catch/catch.hpp deleted file mode 100644 index 1b9b06e17d..0000000000 --- a/test/catch/catch.hpp +++ /dev/null @@ -1,17471 +0,0 @@ -/* - * Catch v2.10.2 - * Generated: 2019-10-24 17:49:11.459934 - * ---------------------------------------------------------- - * This file has been merged from multiple headers. Please don't edit it directly - * Copyright (c) 2019 Two Blue Cubes Ltd. All rights reserved. - * - * Distributed under the Boost Software License, Version 1.0. (See accompanying - * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) - */ -#ifndef TWOBLUECUBES_SINGLE_INCLUDE_CATCH_HPP_INCLUDED -#define TWOBLUECUBES_SINGLE_INCLUDE_CATCH_HPP_INCLUDED -// start catch.hpp - - -#define CATCH_VERSION_MAJOR 2 -#define CATCH_VERSION_MINOR 10 -#define CATCH_VERSION_PATCH 2 - -#ifdef __clang__ -# pragma clang system_header -#elif defined __GNUC__ -# pragma GCC system_header -#endif - -// start catch_suppress_warnings.h - -#ifdef __clang__ -# ifdef __ICC // icpc defines the __clang__ macro -# pragma warning(push) -# pragma warning(disable: 161 1682) -# else // __ICC -# pragma clang diagnostic push -# pragma clang diagnostic ignored "-Wpadded" -# pragma clang diagnostic ignored "-Wswitch-enum" -# pragma clang diagnostic ignored "-Wcovered-switch-default" -# endif -#elif defined __GNUC__ - // Because REQUIREs trigger GCC's -Wparentheses, and because still - // supported version of g++ have only buggy support for _Pragmas, - // Wparentheses have to be suppressed globally. -# pragma GCC diagnostic ignored "-Wparentheses" // See #674 for details - -# pragma GCC diagnostic push -# pragma GCC diagnostic ignored "-Wunused-variable" -# pragma GCC diagnostic ignored "-Wpadded" -#endif -// end catch_suppress_warnings.h -#if defined(CATCH_CONFIG_MAIN) || defined(CATCH_CONFIG_RUNNER) -# define CATCH_IMPL -# define CATCH_CONFIG_ALL_PARTS -#endif - -// In the impl file, we want to have access to all parts of the headers -// Can also be used to sanely support PCHs -#if defined(CATCH_CONFIG_ALL_PARTS) -# define CATCH_CONFIG_EXTERNAL_INTERFACES -# if defined(CATCH_CONFIG_DISABLE_MATCHERS) -# undef CATCH_CONFIG_DISABLE_MATCHERS -# endif -# if !defined(CATCH_CONFIG_ENABLE_CHRONO_STRINGMAKER) -# define CATCH_CONFIG_ENABLE_CHRONO_STRINGMAKER -# endif -#endif - -#if !defined(CATCH_CONFIG_IMPL_ONLY) -// start catch_platform.h - -#ifdef __APPLE__ -# include -# if TARGET_OS_OSX == 1 -# define CATCH_PLATFORM_MAC -# elif TARGET_OS_IPHONE == 1 -# define CATCH_PLATFORM_IPHONE -# endif - -#elif defined(linux) || defined(__linux) || defined(__linux__) -# define CATCH_PLATFORM_LINUX - -#elif defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER) || defined(__MINGW32__) -# define CATCH_PLATFORM_WINDOWS -#endif - -// end catch_platform.h - -#ifdef CATCH_IMPL -# ifndef CLARA_CONFIG_MAIN -# define CLARA_CONFIG_MAIN_NOT_DEFINED -# define CLARA_CONFIG_MAIN -# endif -#endif - -// start catch_user_interfaces.h - -namespace Catch { - unsigned int rngSeed(); -} - -// end catch_user_interfaces.h -// start catch_tag_alias_autoregistrar.h - -// start catch_common.h - -// start catch_compiler_capabilities.h - -// Detect a number of compiler features - by compiler -// The following features are defined: -// -// CATCH_CONFIG_COUNTER : is the __COUNTER__ macro supported? -// CATCH_CONFIG_WINDOWS_SEH : is Windows SEH supported? -// CATCH_CONFIG_POSIX_SIGNALS : are POSIX signals supported? -// CATCH_CONFIG_DISABLE_EXCEPTIONS : Are exceptions enabled? -// **************** -// Note to maintainers: if new toggles are added please document them -// in configuration.md, too -// **************** - -// In general each macro has a _NO_ form -// (e.g. CATCH_CONFIG_NO_POSIX_SIGNALS) which disables the feature. -// Many features, at point of detection, define an _INTERNAL_ macro, so they -// can be combined, en-mass, with the _NO_ forms later. - -#ifdef __cplusplus - -# if (__cplusplus >= 201402L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201402L) -# define CATCH_CPP14_OR_GREATER -# endif - -# if (__cplusplus >= 201703L) || (defined(_MSVC_LANG) && _MSVC_LANG >= 201703L) -# define CATCH_CPP17_OR_GREATER -# endif - -#endif - -#if defined(CATCH_CPP17_OR_GREATER) -# define CATCH_INTERNAL_CONFIG_CPP17_UNCAUGHT_EXCEPTIONS -#endif - -#ifdef __clang__ - -# define CATCH_INTERNAL_SUPPRESS_GLOBALS_WARNINGS \ - _Pragma( "clang diagnostic push" ) \ - _Pragma( "clang diagnostic ignored \"-Wexit-time-destructors\"" ) \ - _Pragma( "clang diagnostic ignored \"-Wglobal-constructors\"") -# define CATCH_INTERNAL_UNSUPPRESS_GLOBALS_WARNINGS \ - _Pragma( "clang diagnostic pop" ) - -# define CATCH_INTERNAL_SUPPRESS_PARENTHESES_WARNINGS \ - _Pragma( "clang diagnostic push" ) \ - _Pragma( "clang diagnostic ignored \"-Wparentheses\"" ) -# define CATCH_INTERNAL_UNSUPPRESS_PARENTHESES_WARNINGS \ - _Pragma( "clang diagnostic pop" ) - -# define CATCH_INTERNAL_SUPPRESS_UNUSED_WARNINGS \ - _Pragma( "clang diagnostic push" ) \ - _Pragma( "clang diagnostic ignored \"-Wunused-variable\"" ) -# define CATCH_INTERNAL_UNSUPPRESS_UNUSED_WARNINGS \ - _Pragma( "clang diagnostic pop" ) - -# define CATCH_INTERNAL_SUPPRESS_ZERO_VARIADIC_WARNINGS \ - _Pragma( "clang diagnostic push" ) \ - _Pragma( "clang diagnostic ignored \"-Wgnu-zero-variadic-macro-arguments\"" ) -# define CATCH_INTERNAL_UNSUPPRESS_ZERO_VARIADIC_WARNINGS \ - _Pragma( "clang diagnostic pop" ) - -# define CATCH_INTERNAL_SUPPRESS_UNUSED_TEMPLATE_WARNINGS \ - _Pragma( "clang diagnostic push" ) \ - _Pragma( "clang diagnostic ignored \"-Wunused-template\"" ) -# define CATCH_INTERNAL_UNSUPPRESS_UNUSED_TEMPLATE_WARNINGS \ - _Pragma( "clang diagnostic pop" ) -#endif // __clang__ - -//////////////////////////////////////////////////////////////////////////////// -// Assume that non-Windows platforms support posix signals by default -#if !defined(CATCH_PLATFORM_WINDOWS) - #define CATCH_INTERNAL_CONFIG_POSIX_SIGNALS -#endif - -//////////////////////////////////////////////////////////////////////////////// -// We know some environments not to support full POSIX signals -#if defined(__CYGWIN__) || defined(__QNX__) || defined(__EMSCRIPTEN__) || defined(__DJGPP__) - #define CATCH_INTERNAL_CONFIG_NO_POSIX_SIGNALS -#endif - -#ifdef __OS400__ -# define CATCH_INTERNAL_CONFIG_NO_POSIX_SIGNALS -# define CATCH_CONFIG_COLOUR_NONE -#endif - -//////////////////////////////////////////////////////////////////////////////// -// Android somehow still does not support std::to_string -#if defined(__ANDROID__) -# define CATCH_INTERNAL_CONFIG_NO_CPP11_TO_STRING -# define CATCH_INTERNAL_CONFIG_ANDROID_LOGWRITE -#endif - -//////////////////////////////////////////////////////////////////////////////// -// Not all Windows environments support SEH properly -#if defined(__MINGW32__) -# define CATCH_INTERNAL_CONFIG_NO_WINDOWS_SEH -#endif - -//////////////////////////////////////////////////////////////////////////////// -// PS4 -#if defined(__ORBIS__) -# define CATCH_INTERNAL_CONFIG_NO_NEW_CAPTURE -#endif - -//////////////////////////////////////////////////////////////////////////////// -// Cygwin -#ifdef __CYGWIN__ - -// Required for some versions of Cygwin to declare gettimeofday -// see: http://stackoverflow.com/questions/36901803/gettimeofday-not-declared-in-this-scope-cygwin -# define _BSD_SOURCE -// some versions of cygwin (most) do not support std::to_string. Use the libstd check. -// https://gcc.gnu.org/onlinedocs/gcc-4.8.2/libstdc++/api/a01053_source.html line 2812-2813 -# if !((__cplusplus >= 201103L) && defined(_GLIBCXX_USE_C99) \ - && !defined(_GLIBCXX_HAVE_BROKEN_VSWPRINTF)) - -# define CATCH_INTERNAL_CONFIG_NO_CPP11_TO_STRING - -# endif -#endif // __CYGWIN__ - -//////////////////////////////////////////////////////////////////////////////// -// Visual C++ -#ifdef _MSC_VER - -# if _MSC_VER >= 1900 // Visual Studio 2015 or newer -# define CATCH_INTERNAL_CONFIG_CPP17_UNCAUGHT_EXCEPTIONS -# endif - -// Universal Windows platform does not support SEH -// Or console colours (or console at all...) -# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) -# define CATCH_CONFIG_COLOUR_NONE -# else -# define CATCH_INTERNAL_CONFIG_WINDOWS_SEH -# endif - -// MSVC traditional preprocessor needs some workaround for __VA_ARGS__ -// _MSVC_TRADITIONAL == 0 means new conformant preprocessor -// _MSVC_TRADITIONAL == 1 means old traditional non-conformant preprocessor -# if !defined(_MSVC_TRADITIONAL) || (defined(_MSVC_TRADITIONAL) && _MSVC_TRADITIONAL) -# define CATCH_INTERNAL_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR -# endif -#endif // _MSC_VER - -#if defined(_REENTRANT) || defined(_MSC_VER) -// Enable async processing, as -pthread is specified or no additional linking is required -# define CATCH_INTERNAL_CONFIG_USE_ASYNC -#endif // _MSC_VER - -//////////////////////////////////////////////////////////////////////////////// -// Check if we are compiled with -fno-exceptions or equivalent -#if defined(__EXCEPTIONS) || defined(__cpp_exceptions) || defined(_CPPUNWIND) -# define CATCH_INTERNAL_CONFIG_EXCEPTIONS_ENABLED -#endif - -//////////////////////////////////////////////////////////////////////////////// -// DJGPP -#ifdef __DJGPP__ -# define CATCH_INTERNAL_CONFIG_NO_WCHAR -#endif // __DJGPP__ - -//////////////////////////////////////////////////////////////////////////////// -// Embarcadero C++Build -#if defined(__BORLANDC__) - #define CATCH_INTERNAL_CONFIG_POLYFILL_ISNAN -#endif - -//////////////////////////////////////////////////////////////////////////////// - -// Use of __COUNTER__ is suppressed during code analysis in -// CLion/AppCode 2017.2.x and former, because __COUNTER__ is not properly -// handled by it. -// Otherwise all supported compilers support COUNTER macro, -// but user still might want to turn it off -#if ( !defined(__JETBRAINS_IDE__) || __JETBRAINS_IDE__ >= 20170300L ) - #define CATCH_INTERNAL_CONFIG_COUNTER -#endif - -//////////////////////////////////////////////////////////////////////////////// - -// RTX is a special version of Windows that is real time. -// This means that it is detected as Windows, but does not provide -// the same set of capabilities as real Windows does. -#if defined(UNDER_RTSS) || defined(RTX64_BUILD) - #define CATCH_INTERNAL_CONFIG_NO_WINDOWS_SEH - #define CATCH_INTERNAL_CONFIG_NO_ASYNC - #define CATCH_CONFIG_COLOUR_NONE -#endif - -#if defined(__UCLIBC__) -#define CATCH_INTERNAL_CONFIG_GLOBAL_NEXTAFTER -#endif - -// Various stdlib support checks that require __has_include -#if defined(__has_include) - // Check if string_view is available and usable - #if __has_include() && defined(CATCH_CPP17_OR_GREATER) - # define CATCH_INTERNAL_CONFIG_CPP17_STRING_VIEW - #endif - - // Check if optional is available and usable - # if __has_include() && defined(CATCH_CPP17_OR_GREATER) - # define CATCH_INTERNAL_CONFIG_CPP17_OPTIONAL - # endif // __has_include() && defined(CATCH_CPP17_OR_GREATER) - - // Check if byte is available and usable - # if __has_include() && defined(CATCH_CPP17_OR_GREATER) - # define CATCH_INTERNAL_CONFIG_CPP17_BYTE - # endif // __has_include() && defined(CATCH_CPP17_OR_GREATER) - - // Check if variant is available and usable - # if __has_include() && defined(CATCH_CPP17_OR_GREATER) - # if defined(__clang__) && (__clang_major__ < 8) - // work around clang bug with libstdc++ https://bugs.llvm.org/show_bug.cgi?id=31852 - // fix should be in clang 8, workaround in libstdc++ 8.2 - # include - # if defined(__GLIBCXX__) && defined(_GLIBCXX_RELEASE) && (_GLIBCXX_RELEASE < 9) - # define CATCH_CONFIG_NO_CPP17_VARIANT - # else - # define CATCH_INTERNAL_CONFIG_CPP17_VARIANT - # endif // defined(__GLIBCXX__) && defined(_GLIBCXX_RELEASE) && (_GLIBCXX_RELEASE < 9) - # else - # define CATCH_INTERNAL_CONFIG_CPP17_VARIANT - # endif // defined(__clang__) && (__clang_major__ < 8) - # endif // __has_include() && defined(CATCH_CPP17_OR_GREATER) -#endif // defined(__has_include) - -#if defined(CATCH_INTERNAL_CONFIG_COUNTER) && !defined(CATCH_CONFIG_NO_COUNTER) && !defined(CATCH_CONFIG_COUNTER) -# define CATCH_CONFIG_COUNTER -#endif -#if defined(CATCH_INTERNAL_CONFIG_WINDOWS_SEH) && !defined(CATCH_CONFIG_NO_WINDOWS_SEH) && !defined(CATCH_CONFIG_WINDOWS_SEH) && !defined(CATCH_INTERNAL_CONFIG_NO_WINDOWS_SEH) -# define CATCH_CONFIG_WINDOWS_SEH -#endif -// This is set by default, because we assume that unix compilers are posix-signal-compatible by default. -#if defined(CATCH_INTERNAL_CONFIG_POSIX_SIGNALS) && !defined(CATCH_INTERNAL_CONFIG_NO_POSIX_SIGNALS) && !defined(CATCH_CONFIG_NO_POSIX_SIGNALS) && !defined(CATCH_CONFIG_POSIX_SIGNALS) -# define CATCH_CONFIG_POSIX_SIGNALS -#endif -// This is set by default, because we assume that compilers with no wchar_t support are just rare exceptions. -#if !defined(CATCH_INTERNAL_CONFIG_NO_WCHAR) && !defined(CATCH_CONFIG_NO_WCHAR) && !defined(CATCH_CONFIG_WCHAR) -# define CATCH_CONFIG_WCHAR -#endif - -#if !defined(CATCH_INTERNAL_CONFIG_NO_CPP11_TO_STRING) && !defined(CATCH_CONFIG_NO_CPP11_TO_STRING) && !defined(CATCH_CONFIG_CPP11_TO_STRING) -# define CATCH_CONFIG_CPP11_TO_STRING -#endif - -#if defined(CATCH_INTERNAL_CONFIG_CPP17_OPTIONAL) && !defined(CATCH_CONFIG_NO_CPP17_OPTIONAL) && !defined(CATCH_CONFIG_CPP17_OPTIONAL) -# define CATCH_CONFIG_CPP17_OPTIONAL -#endif - -#if defined(CATCH_INTERNAL_CONFIG_CPP17_UNCAUGHT_EXCEPTIONS) && !defined(CATCH_CONFIG_NO_CPP17_UNCAUGHT_EXCEPTIONS) && !defined(CATCH_CONFIG_CPP17_UNCAUGHT_EXCEPTIONS) -# define CATCH_CONFIG_CPP17_UNCAUGHT_EXCEPTIONS -#endif - -#if defined(CATCH_INTERNAL_CONFIG_CPP17_STRING_VIEW) && !defined(CATCH_CONFIG_NO_CPP17_STRING_VIEW) && !defined(CATCH_CONFIG_CPP17_STRING_VIEW) -# define CATCH_CONFIG_CPP17_STRING_VIEW -#endif - -#if defined(CATCH_INTERNAL_CONFIG_CPP17_VARIANT) && !defined(CATCH_CONFIG_NO_CPP17_VARIANT) && !defined(CATCH_CONFIG_CPP17_VARIANT) -# define CATCH_CONFIG_CPP17_VARIANT -#endif - -#if defined(CATCH_INTERNAL_CONFIG_CPP17_BYTE) && !defined(CATCH_CONFIG_NO_CPP17_BYTE) && !defined(CATCH_CONFIG_CPP17_BYTE) -# define CATCH_CONFIG_CPP17_BYTE -#endif - -#if defined(CATCH_CONFIG_EXPERIMENTAL_REDIRECT) -# define CATCH_INTERNAL_CONFIG_NEW_CAPTURE -#endif - -#if defined(CATCH_INTERNAL_CONFIG_NEW_CAPTURE) && !defined(CATCH_INTERNAL_CONFIG_NO_NEW_CAPTURE) && !defined(CATCH_CONFIG_NO_NEW_CAPTURE) && !defined(CATCH_CONFIG_NEW_CAPTURE) -# define CATCH_CONFIG_NEW_CAPTURE -#endif - -#if !defined(CATCH_INTERNAL_CONFIG_EXCEPTIONS_ENABLED) && !defined(CATCH_CONFIG_DISABLE_EXCEPTIONS) -# define CATCH_CONFIG_DISABLE_EXCEPTIONS -#endif - -#if defined(CATCH_INTERNAL_CONFIG_POLYFILL_ISNAN) && !defined(CATCH_CONFIG_NO_POLYFILL_ISNAN) && !defined(CATCH_CONFIG_POLYFILL_ISNAN) -# define CATCH_CONFIG_POLYFILL_ISNAN -#endif - -#if defined(CATCH_INTERNAL_CONFIG_USE_ASYNC) && !defined(CATCH_INTERNAL_CONFIG_NO_ASYNC) && !defined(CATCH_CONFIG_NO_USE_ASYNC) && !defined(CATCH_CONFIG_USE_ASYNC) -# define CATCH_CONFIG_USE_ASYNC -#endif - -#if defined(CATCH_INTERNAL_CONFIG_ANDROID_LOGWRITE) && !defined(CATCH_CONFIG_NO_ANDROID_LOGWRITE) && !defined(CATCH_CONFIG_ANDROID_LOGWRITE) -# define CATCH_CONFIG_ANDROID_LOGWRITE -#endif - -#if defined(CATCH_INTERNAL_CONFIG_GLOBAL_NEXTAFTER) && !defined(CATCH_CONFIG_NO_GLOBAL_NEXTAFTER) && !defined(CATCH_CONFIG_GLOBAL_NEXTAFTER) -# define CATCH_CONFIG_GLOBAL_NEXTAFTER -#endif - -#if !defined(CATCH_INTERNAL_SUPPRESS_PARENTHESES_WARNINGS) -# define CATCH_INTERNAL_SUPPRESS_PARENTHESES_WARNINGS -# define CATCH_INTERNAL_UNSUPPRESS_PARENTHESES_WARNINGS -#endif -#if !defined(CATCH_INTERNAL_SUPPRESS_GLOBALS_WARNINGS) -# define CATCH_INTERNAL_SUPPRESS_GLOBALS_WARNINGS -# define CATCH_INTERNAL_UNSUPPRESS_GLOBALS_WARNINGS -#endif -#if !defined(CATCH_INTERNAL_SUPPRESS_UNUSED_WARNINGS) -# define CATCH_INTERNAL_SUPPRESS_UNUSED_WARNINGS -# define CATCH_INTERNAL_UNSUPPRESS_UNUSED_WARNINGS -#endif -#if !defined(CATCH_INTERNAL_SUPPRESS_ZERO_VARIADIC_WARNINGS) -# define CATCH_INTERNAL_SUPPRESS_ZERO_VARIADIC_WARNINGS -# define CATCH_INTERNAL_UNSUPPRESS_ZERO_VARIADIC_WARNINGS -#endif - -#if defined(__APPLE__) && defined(__apple_build_version__) && (__clang_major__ < 10) -# undef CATCH_INTERNAL_SUPPRESS_UNUSED_TEMPLATE_WARNINGS -# undef CATCH_INTERNAL_UNSUPPRESS_UNUSED_TEMPLATE_WARNINGS -#elif defined(__clang__) && (__clang_major__ < 5) -# undef CATCH_INTERNAL_SUPPRESS_UNUSED_TEMPLATE_WARNINGS -# undef CATCH_INTERNAL_UNSUPPRESS_UNUSED_TEMPLATE_WARNINGS -#endif - -#if !defined(CATCH_INTERNAL_SUPPRESS_UNUSED_TEMPLATE_WARNINGS) -# define CATCH_INTERNAL_SUPPRESS_UNUSED_TEMPLATE_WARNINGS -# define CATCH_INTERNAL_UNSUPPRESS_UNUSED_TEMPLATE_WARNINGS -#endif - -#if defined(CATCH_CONFIG_DISABLE_EXCEPTIONS) -#define CATCH_TRY if ((true)) -#define CATCH_CATCH_ALL if ((false)) -#define CATCH_CATCH_ANON(type) if ((false)) -#else -#define CATCH_TRY try -#define CATCH_CATCH_ALL catch (...) -#define CATCH_CATCH_ANON(type) catch (type) -#endif - -#if defined(CATCH_INTERNAL_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR) && !defined(CATCH_CONFIG_NO_TRADITIONAL_MSVC_PREPROCESSOR) && !defined(CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR) -#define CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR -#endif - -// end catch_compiler_capabilities.h -#define INTERNAL_CATCH_UNIQUE_NAME_LINE2( name, line ) name##line -#define INTERNAL_CATCH_UNIQUE_NAME_LINE( name, line ) INTERNAL_CATCH_UNIQUE_NAME_LINE2( name, line ) -#ifdef CATCH_CONFIG_COUNTER -# define INTERNAL_CATCH_UNIQUE_NAME( name ) INTERNAL_CATCH_UNIQUE_NAME_LINE( name, __COUNTER__ ) -#else -# define INTERNAL_CATCH_UNIQUE_NAME( name ) INTERNAL_CATCH_UNIQUE_NAME_LINE( name, __LINE__ ) -#endif - -#include -#include -#include - -// We need a dummy global operator<< so we can bring it into Catch namespace later -struct Catch_global_namespace_dummy {}; -std::ostream& operator<<(std::ostream&, Catch_global_namespace_dummy); - -namespace Catch { - - struct CaseSensitive { enum Choice { - Yes, - No - }; }; - - class NonCopyable { - NonCopyable( NonCopyable const& ) = delete; - NonCopyable( NonCopyable && ) = delete; - NonCopyable& operator = ( NonCopyable const& ) = delete; - NonCopyable& operator = ( NonCopyable && ) = delete; - - protected: - NonCopyable(); - virtual ~NonCopyable(); - }; - - struct SourceLineInfo { - - SourceLineInfo() = delete; - SourceLineInfo( char const* _file, std::size_t _line ) noexcept - : file( _file ), - line( _line ) - {} - - SourceLineInfo( SourceLineInfo const& other ) = default; - SourceLineInfo& operator = ( SourceLineInfo const& ) = default; - SourceLineInfo( SourceLineInfo&& ) noexcept = default; - SourceLineInfo& operator = ( SourceLineInfo&& ) noexcept = default; - - bool empty() const noexcept { return file[0] == '\0'; } - bool operator == ( SourceLineInfo const& other ) const noexcept; - bool operator < ( SourceLineInfo const& other ) const noexcept; - - char const* file; - std::size_t line; - }; - - std::ostream& operator << ( std::ostream& os, SourceLineInfo const& info ); - - // Bring in operator<< from global namespace into Catch namespace - // This is necessary because the overload of operator<< above makes - // lookup stop at namespace Catch - using ::operator<<; - - // Use this in variadic streaming macros to allow - // >> +StreamEndStop - // as well as - // >> stuff +StreamEndStop - struct StreamEndStop { - std::string operator+() const; - }; - template - T const& operator + ( T const& value, StreamEndStop ) { - return value; - } -} - -#define CATCH_INTERNAL_LINEINFO \ - ::Catch::SourceLineInfo( __FILE__, static_cast( __LINE__ ) ) - -// end catch_common.h -namespace Catch { - - struct RegistrarForTagAliases { - RegistrarForTagAliases( char const* alias, char const* tag, SourceLineInfo const& lineInfo ); - }; - -} // end namespace Catch - -#define CATCH_REGISTER_TAG_ALIAS( alias, spec ) \ - CATCH_INTERNAL_SUPPRESS_GLOBALS_WARNINGS \ - namespace{ Catch::RegistrarForTagAliases INTERNAL_CATCH_UNIQUE_NAME( AutoRegisterTagAlias )( alias, spec, CATCH_INTERNAL_LINEINFO ); } \ - CATCH_INTERNAL_UNSUPPRESS_GLOBALS_WARNINGS - -// end catch_tag_alias_autoregistrar.h -// start catch_test_registry.h - -// start catch_interfaces_testcase.h - -#include - -namespace Catch { - - class TestSpec; - - struct ITestInvoker { - virtual void invoke () const = 0; - virtual ~ITestInvoker(); - }; - - class TestCase; - struct IConfig; - - struct ITestCaseRegistry { - virtual ~ITestCaseRegistry(); - virtual std::vector const& getAllTests() const = 0; - virtual std::vector const& getAllTestsSorted( IConfig const& config ) const = 0; - }; - - bool isThrowSafe( TestCase const& testCase, IConfig const& config ); - bool matchTest( TestCase const& testCase, TestSpec const& testSpec, IConfig const& config ); - std::vector filterTests( std::vector const& testCases, TestSpec const& testSpec, IConfig const& config ); - std::vector const& getAllTestCasesSorted( IConfig const& config ); - -} - -// end catch_interfaces_testcase.h -// start catch_stringref.h - -#include -#include -#include -#include - -namespace Catch { - - /// A non-owning string class (similar to the forthcoming std::string_view) - /// Note that, because a StringRef may be a substring of another string, - /// it may not be null terminated. c_str() must return a null terminated - /// string, however, and so the StringRef will internally take ownership - /// (taking a copy), if necessary. In theory this ownership is not externally - /// visible - but it does mean (substring) StringRefs should not be shared between - /// threads. - class StringRef { - public: - using size_type = std::size_t; - using const_iterator = const char*; - - private: - friend struct StringRefTestAccess; - - char const* m_start; - size_type m_size; - - char* m_data = nullptr; - - void takeOwnership(); - - static constexpr char const* const s_empty = ""; - - public: // construction/ assignment - StringRef() noexcept - : StringRef( s_empty, 0 ) - {} - - StringRef( StringRef const& other ) noexcept - : m_start( other.m_start ), - m_size( other.m_size ) - {} - - StringRef( StringRef&& other ) noexcept - : m_start( other.m_start ), - m_size( other.m_size ), - m_data( other.m_data ) - { - other.m_data = nullptr; - } - - StringRef( char const* rawChars ) noexcept; - - StringRef( char const* rawChars, size_type size ) noexcept - : m_start( rawChars ), - m_size( size ) - {} - - StringRef( std::string const& stdString ) noexcept - : m_start( stdString.c_str() ), - m_size( stdString.size() ) - {} - - ~StringRef() noexcept { - delete[] m_data; - } - - auto operator = ( StringRef const &other ) noexcept -> StringRef& { - delete[] m_data; - m_data = nullptr; - m_start = other.m_start; - m_size = other.m_size; - return *this; - } - - explicit operator std::string() const { - return std::string(m_start, m_size); - } - - void swap( StringRef& other ) noexcept; - - public: // operators - auto operator == ( StringRef const& other ) const noexcept -> bool; - auto operator != ( StringRef const& other ) const noexcept -> bool; - - auto operator[] ( size_type index ) const noexcept -> char { - assert(index < m_size); - return m_start[index]; - } - - public: // named queries - auto empty() const noexcept -> bool { - return m_size == 0; - } - auto size() const noexcept -> size_type { - return m_size; - } - - auto c_str() const -> char const*; - - public: // substrings and searches - auto substr( size_type start, size_type size ) const noexcept -> StringRef; - - // Returns the current start pointer. - // Note that the pointer can change when if the StringRef is a substring - auto currentData() const noexcept -> char const*; - - public: // iterators - const_iterator begin() const { return m_start; } - const_iterator end() const { return m_start + m_size; } - - private: // ownership queries - may not be consistent between calls - auto isOwned() const noexcept -> bool; - auto isSubstring() const noexcept -> bool; - }; - - auto operator += ( std::string& lhs, StringRef const& sr ) -> std::string&; - auto operator << ( std::ostream& os, StringRef const& sr ) -> std::ostream&; - - inline auto operator "" _sr( char const* rawChars, std::size_t size ) noexcept -> StringRef { - return StringRef( rawChars, size ); - } - -} // namespace Catch - -inline auto operator "" _catch_sr( char const* rawChars, std::size_t size ) noexcept -> Catch::StringRef { - return Catch::StringRef( rawChars, size ); -} - -// end catch_stringref.h -// start catch_preprocessor.hpp - - -#define CATCH_RECURSION_LEVEL0(...) __VA_ARGS__ -#define CATCH_RECURSION_LEVEL1(...) CATCH_RECURSION_LEVEL0(CATCH_RECURSION_LEVEL0(CATCH_RECURSION_LEVEL0(__VA_ARGS__))) -#define CATCH_RECURSION_LEVEL2(...) CATCH_RECURSION_LEVEL1(CATCH_RECURSION_LEVEL1(CATCH_RECURSION_LEVEL1(__VA_ARGS__))) -#define CATCH_RECURSION_LEVEL3(...) CATCH_RECURSION_LEVEL2(CATCH_RECURSION_LEVEL2(CATCH_RECURSION_LEVEL2(__VA_ARGS__))) -#define CATCH_RECURSION_LEVEL4(...) CATCH_RECURSION_LEVEL3(CATCH_RECURSION_LEVEL3(CATCH_RECURSION_LEVEL3(__VA_ARGS__))) -#define CATCH_RECURSION_LEVEL5(...) CATCH_RECURSION_LEVEL4(CATCH_RECURSION_LEVEL4(CATCH_RECURSION_LEVEL4(__VA_ARGS__))) - -#ifdef CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR -#define INTERNAL_CATCH_EXPAND_VARGS(...) __VA_ARGS__ -// MSVC needs more evaluations -#define CATCH_RECURSION_LEVEL6(...) CATCH_RECURSION_LEVEL5(CATCH_RECURSION_LEVEL5(CATCH_RECURSION_LEVEL5(__VA_ARGS__))) -#define CATCH_RECURSE(...) CATCH_RECURSION_LEVEL6(CATCH_RECURSION_LEVEL6(__VA_ARGS__)) -#else -#define CATCH_RECURSE(...) CATCH_RECURSION_LEVEL5(__VA_ARGS__) -#endif - -#define CATCH_REC_END(...) -#define CATCH_REC_OUT - -#define CATCH_EMPTY() -#define CATCH_DEFER(id) id CATCH_EMPTY() - -#define CATCH_REC_GET_END2() 0, CATCH_REC_END -#define CATCH_REC_GET_END1(...) CATCH_REC_GET_END2 -#define CATCH_REC_GET_END(...) CATCH_REC_GET_END1 -#define CATCH_REC_NEXT0(test, next, ...) next CATCH_REC_OUT -#define CATCH_REC_NEXT1(test, next) CATCH_DEFER ( CATCH_REC_NEXT0 ) ( test, next, 0) -#define CATCH_REC_NEXT(test, next) CATCH_REC_NEXT1(CATCH_REC_GET_END test, next) - -#define CATCH_REC_LIST0(f, x, peek, ...) , f(x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST1) ) ( f, peek, __VA_ARGS__ ) -#define CATCH_REC_LIST1(f, x, peek, ...) , f(x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST0) ) ( f, peek, __VA_ARGS__ ) -#define CATCH_REC_LIST2(f, x, peek, ...) f(x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST1) ) ( f, peek, __VA_ARGS__ ) - -#define CATCH_REC_LIST0_UD(f, userdata, x, peek, ...) , f(userdata, x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST1_UD) ) ( f, userdata, peek, __VA_ARGS__ ) -#define CATCH_REC_LIST1_UD(f, userdata, x, peek, ...) , f(userdata, x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST0_UD) ) ( f, userdata, peek, __VA_ARGS__ ) -#define CATCH_REC_LIST2_UD(f, userdata, x, peek, ...) f(userdata, x) CATCH_DEFER ( CATCH_REC_NEXT(peek, CATCH_REC_LIST1_UD) ) ( f, userdata, peek, __VA_ARGS__ ) - -// Applies the function macro `f` to each of the remaining parameters, inserts commas between the results, -// and passes userdata as the first parameter to each invocation, -// e.g. CATCH_REC_LIST_UD(f, x, a, b, c) evaluates to f(x, a), f(x, b), f(x, c) -#define CATCH_REC_LIST_UD(f, userdata, ...) CATCH_RECURSE(CATCH_REC_LIST2_UD(f, userdata, __VA_ARGS__, ()()(), ()()(), ()()(), 0)) - -#define CATCH_REC_LIST(f, ...) CATCH_RECURSE(CATCH_REC_LIST2(f, __VA_ARGS__, ()()(), ()()(), ()()(), 0)) - -#define INTERNAL_CATCH_EXPAND1(param) INTERNAL_CATCH_EXPAND2(param) -#define INTERNAL_CATCH_EXPAND2(...) INTERNAL_CATCH_NO## __VA_ARGS__ -#define INTERNAL_CATCH_DEF(...) INTERNAL_CATCH_DEF __VA_ARGS__ -#define INTERNAL_CATCH_NOINTERNAL_CATCH_DEF -#define INTERNAL_CATCH_STRINGIZE(...) INTERNAL_CATCH_STRINGIZE2(__VA_ARGS__) -#ifndef CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR -#define INTERNAL_CATCH_STRINGIZE2(...) #__VA_ARGS__ -#define INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS(param) INTERNAL_CATCH_STRINGIZE(INTERNAL_CATCH_REMOVE_PARENS(param)) -#else -// MSVC is adding extra space and needs another indirection to expand INTERNAL_CATCH_NOINTERNAL_CATCH_DEF -#define INTERNAL_CATCH_STRINGIZE2(...) INTERNAL_CATCH_STRINGIZE3(__VA_ARGS__) -#define INTERNAL_CATCH_STRINGIZE3(...) #__VA_ARGS__ -#define INTERNAL_CATCH_STRINGIZE_WITHOUT_PARENS(param) (INTERNAL_CATCH_STRINGIZE(INTERNAL_CATCH_REMOVE_PARENS(param)) + 1) -#endif - -#define INTERNAL_CATCH_MAKE_NAMESPACE2(...) ns_##__VA_ARGS__ -#define INTERNAL_CATCH_MAKE_NAMESPACE(name) INTERNAL_CATCH_MAKE_NAMESPACE2(name) - -#define INTERNAL_CATCH_REMOVE_PARENS(...) INTERNAL_CATCH_EXPAND1(INTERNAL_CATCH_DEF __VA_ARGS__) - -#ifndef CATCH_CONFIG_TRADITIONAL_MSVC_PREPROCESSOR -#define INTERNAL_CATCH_MAKE_TYPE_LIST2(...) decltype(get_wrapper()) -#define INTERNAL_CATCH_MAKE_TYPE_LIST(...) INTERNAL_CATCH_MAKE_TYPE_LIST2(INTERNAL_CATCH_REMOVE_PARENS(__VA_ARGS__)) -#else -#define INTERNAL_CATCH_MAKE_TYPE_LIST2(...) INTERNAL_CATCH_EXPAND_VARGS(decltype(get_wrapper())) -#define INTERNAL_CATCH_MAKE_TYPE_LIST(...) INTERNAL_CATCH_EXPAND_VARGS(INTERNAL_CATCH_MAKE_TYPE_LIST2(INTERNAL_CATCH_REMOVE_PARENS(__VA_ARGS__))) -#endif - -#define INTERNAL_CATCH_MAKE_TYPE_LISTS_FROM_TYPES(...)\ - CATCH_REC_LIST(INTERNAL_CATCH_MAKE_TYPE_LIST,__VA_ARGS__) - -#define INTERNAL_CATCH_REMOVE_PARENS_1_ARG(_0) INTERNAL_CATCH_REMOVE_PARENS(_0) -#define INTERNAL_CATCH_REMOVE_PARENS_2_ARG(_0, _1) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_1_ARG(_1) -#define INTERNAL_CATCH_REMOVE_PARENS_3_ARG(_0, _1, _2) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_2_ARG(_1, _2) -#define INTERNAL_CATCH_REMOVE_PARENS_4_ARG(_0, _1, _2, _3) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_3_ARG(_1, _2, _3) -#define INTERNAL_CATCH_REMOVE_PARENS_5_ARG(_0, _1, _2, _3, _4) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_4_ARG(_1, _2, _3, _4) -#define INTERNAL_CATCH_REMOVE_PARENS_6_ARG(_0, _1, _2, _3, _4, _5) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_5_ARG(_1, _2, _3, _4, _5) -#define INTERNAL_CATCH_REMOVE_PARENS_7_ARG(_0, _1, _2, _3, _4, _5, _6) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_6_ARG(_1, _2, _4, _5, _6) -#define INTERNAL_CATCH_REMOVE_PARENS_8_ARG(_0, _1, _2, _3, _4, _5, _6, _7) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_7_ARG(_1, _2, _3, _4, _5, _6, _7) -#define INTERNAL_CATCH_REMOVE_PARENS_9_ARG(_0, _1, _2, _3, _4, _5, _6, _7, _8) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_8_ARG(_1, _2, _3, _4, _5, _6, _7, _8) -#define INTERNAL_CATCH_REMOVE_PARENS_10_ARG(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_9_ARG(_1, _2, _3, _4, _5, _6, _7, _8, _9) -#define INTERNAL_CATCH_REMOVE_PARENS_11_ARG(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10) INTERNAL_CATCH_REMOVE_PARENS(_0), INTERNAL_CATCH_REMOVE_PARENS_10_ARG(_1, _2, _3, _4, _5, _6, _7, _8, _9, _10) - -#define INTERNAL_CATCH_VA_NARGS_IMPL(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, N, ...) N - -#define INTERNAL_CATCH_TYPE_GEN\ - template struct TypeList {};\ - template\ - constexpr auto get_wrapper() noexcept -> TypeList { return {}; }\ - template class...> struct TemplateTypeList{};\ - template class...Cs>\ - constexpr auto get_wrapper() noexcept -> TemplateTypeList { return {}; }\ - template\ - struct append;\ - template\ - struct rewrap;\ - template class, typename...>\ - struct create;\ - template class, typename>\ - struct convert;\ - \ - template \ - struct append { using type = T; };\ - template< template class L1, typename...E1, template class L2, typename...E2, typename...Rest>\ - struct append, L2, Rest...> { using type = typename append, Rest...>::type; };\ - template< template class L1, typename...E1, typename...Rest>\ - struct append, TypeList, Rest...> { using type = L1; };\ - \ - template< template class Container, template class List, typename...elems>\ - struct rewrap, List> { using type = TypeList>; };\ - template< template class Container, template class List, class...Elems, typename...Elements>\ - struct rewrap, List, Elements...> { using type = typename append>, typename rewrap, Elements...>::type>::type; };\ - \ - template