Hunt is a maze-based multiplayer game. You move around the maze and try to find and kill other players with bullets, bombs, and stabs. The entire maze is not visible: as you move around the maze, more of the maze will be revealed.
Movement is with VIM controls:
h
move leftj
move downk
move upl
move right
To turn, press shift and the direction key you want to turn
Shift
-H
face leftShift
-J
face downShift
-K
face upShift
-L
face right
f
fires a bullet, and Shift
-F
fires a bomb. To stab, face another player's cursor and move in their direction.
There are two special options: scanning and cloaking. When scanning, you can see all other uncloaked players. Cloak means that you're unable to be scanned.
c
toggle cloak on/offs
toggle scanning on/off
+|-
walls:
bulletso
bomb<>v^
player cursor, depending on which direction you're facing: left, right, down, or up respectively. Your cursor will be highlighted.A
ammo pickup
Bomb explosions are rendered as:
\|/
-*-
/|\
- Bullets: Bullets take 1 ammo to shoot, move the direction you are facing, and deal 5 damage if they hit a player. If they hit a wall, they destroy the wall.
- Bombs: Bombs take 5 ammo to shoot and detonates when it hits a wall or a player. On detonation, bomb hits everything in a 3x3 square centered on the bomb, destroying all walls and dealing 10 damage to players (including yourself)
- Stabbing: Stabbing takes no ammo and deals 2 damage. To stab, face another player's cursor and move in their direction.
- Ammo pickup: Gives you 5 additional ammo
- Cloaking: Cloaking takes 0.05 ammo per move.
- Scanning: Scanning takes 0.05 ammo per other uncloaked player's move.
- Scores are based on kills and deaths. Kills give you one point, deaths subtract a point, and suicides subtract 5. Scores exponentially decay through time.
- Bullets/bombs move 5 times faster than you do
- There is one ammo pickup per player at all times. As soon as you pick up some ammo, another pickup appears somewhere else.
- You can't see behind you. Turn around to get maximum vision.
- You're born with 10 health and 15 ammo. Every time another player enters the arena, you gain 5 ammo.
- Walls eventually regenerate in the order that they are destroyed.