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SM_vels_anis2.m
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SM_vels_anis2.m
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%function [VPiso,VSiso,AVP,AVSmax] = SM_vels_anis2(C,rh)
function [AVP,AVSmax] = SM_vels_anis2(C,rh)
% SM_VELS_ANIS Short description
% [VP,VS,AVP,AVS] = SM_VELS_ANIS(C,RH)
%
% Long description
%
% Created by Alan Baird on 2012-02-16.
% Copyright (c) . All rights reserved.
total=size(rh')
velmesh=2;
% load the triangulation
[~,~,~,~,AZ,INC] = get_mesh(velmesh);
%size(AZ)
%size(INC)
ind=find(INC<0);
AZ(ind)=[];
INC(ind)=[];
%size(AZ)
%size(INC)
%AZ
%INC
for i=1:total
[~,~,vs1,vs2,vp] = MS_phasevels(C(:,:,i),rh(i),INC,AZ);
% VPiso(i)=mean(vp) ;
% VSiso(i)=mean([mean(vs1) mean(vs2)]) ;
% VPmax=max(vp); VPmin=min(vp);
% VPmean=(VPmax+VPmin)./2.0;
% AVP(i)=100.0.*(VPmax-VPmin)/VPmean ;
AVP(i)=100.0.*(max(vp)-min(vp))/((max(vp)+min(vp))/2.0) ;
% dVS=(vs1-vs2);
% VSmean=(vs1+vs2)./2.0;
% AVS=100.0*(dVS./VSmean);
AVS=100.0*((vs1-vs2)./((vs1+vs2)./2.0));
AVSmax(i)=max(AVS);
i
end
% % Set up inc-az grids...
%% [INC,AZ] = meshgrid([90:-6:0],[0:6:360]) ;
%
% % Invoke MS_phasevels to get wave velocities etc.
%% [~,~,vs1,vs2,vp, S1P] = MS_phasevels(C,rh,...
% [~,~,vs1,vs2,vp] = MS_phasevels(C,rh,...
% reshape(INC,61*16,1),reshape(AZ,61*16,1));
%
% % reverse so sph2cart() works properly
% AZ = -AZ;
%
% % Reshape results back to grids
%% VS1 = reshape(vs1,61,16);
%% VS2 = reshape(vs2,61,16);
%% VP = reshape(vp,61,16);
%% VS1_x = reshape(S1P(:,1),61,16);
%% VS1_y = reshape(S1P(:,2),61,16);
%% VS1_z = reshape(S1P(:,3),61,16);
%
%% ** output average velocities
%% VPiso=mean(mean(VP)) ;
%% VSiso=mean([mean(mean(VS1)) mean(mean(VS2))]) ;
%
% VPiso=mean(vp) ;
% VSiso=mean([mean(vs1) mean(vs2)]) ;
%
%
% VPmax=max(vp); VPmin=min(vp);
% VPmean=(VPmax+VPmin)./2.0;
% AVP=100.0.*(VPmax-VPmin)/VPmean ;
%
% dVS=(vs1-vs2);
% VSmean=(vs1+vs2)./2.0;
% AVS=100.0*(dVS./VSmean);
% AVSmax=max(AVS);
%
%
return % function
% Tooling to build the triangulation...
function [x, y, z, tri, az, inc ] = get_mesh(level)
FV = sphere_tri('ico', level, 1, 0);
x = FV.vertices(:,1);
y = FV.vertices(:,2);
z = FV.vertices(:,3);
tri = FV.faces;
% cartesian to spherical conversion.
r = sqrt(x.^2 + y.^2 + z.^2);
phi = atan2(y,x);
theta = real(acos(z./r));
az = -phi*(180.0/pi);
inc = -(theta*(180.0/pi)-90.0);
return
function [FV] = sphere_tri(shape,maxlevel,r,winding)
% sphere_tri - generate a triangle mesh approximating a sphere
%
% Usage: FV = sphere_tri(shape,Nrecurse,r,winding)
%
% shape is a string, either of the following:
% 'ico' starts with icosahedron (most even, default)
% 'oct' starts with octahedron
% 'tetra' starts with tetrahedron (least even)
%
% Nrecurse is int >= 0, setting the recursions (default 0)
%
% r is the radius of the sphere (default 1)
%
% winding is 0 for clockwise, 1 for counterclockwise (default 0). The
% matlab patch command gives outward surface normals for clockwise
% order of vertices in the faces (viewed from outside the surface).
%
% FV has fields FV.vertices and FV.faces. The vertices
% are listed in clockwise order in FV.faces, as viewed
% from the outside in a RHS coordinate system.
%
% The function uses recursive subdivision. The first
% approximation is an platonic solid, either an icosahedron,
% octahedron or a tetrahedron. Each level of refinement
% subdivides each triangle face by a factor of 4 (see also
% mesh_refine). At each refinement, the vertices are
% projected to the sphere surface (see sphere_project).
%
% A recursion level of 3 or 4 is a good sphere surface, if
% gouraud shading is used for rendering.
%
% The returned struct can be used in the patch command, eg:
%
% % create and plot, vertices: [2562x3] and faces: [5120x3]
% FV = sphere_tri('ico',4,1);
% lighting phong; shading interp; figure;
% patch('vertices',FV.vertices,'faces',FV.faces,...
% 'facecolor',[1 0 0],'edgecolor',[.2 .2 .6]);
% axis off; camlight infinite; camproj('perspective');
%
% See also: mesh_refine, sphere_project
%
% $Revision: 1.15 $ $Date: 2004/05/20 22:28:45 $
% Licence: GNU GPL, no implied or express warranties
% Jon Leech (leech @ cs.unc.edu) 3/24/89
% icosahedral code added by Jim Buddenhagen ([email protected]) 5/93
% 06/2002, adapted from c to matlab by Darren.Weber_at_radiology.ucsf.edu
% 05/2004, reorder of the faces for the 'ico' surface so they are indeed
% clockwise! Now the surface normals are directed outward. Also reset the
% default recursions to zero, so we can get out just the platonic solids.
%
%
if ~exist('shape','var') || isempty(shape),
shape = 'ico';
end
% - AMW - fprintf('...creating sphere tesselation based on %s\n',shape);
% default maximum subdivision level
if ~exist('maxlevel','var') || isempty(maxlevel) || maxlevel < 0,
maxlevel = 0;
end
% default radius
if ~exist('r','var') || isempty(r),
r = 1;
end
if ~exist('winding','var') || isempty(winding),
winding = 0;
end
% -----------------
% define the starting shapes
shape = lower(shape);
switch shape,
case 'tetra',
% Vertices of a tetrahedron
sqrt_3 = 0.5773502692;
tetra.v = [ sqrt_3, sqrt_3, sqrt_3 ; % +X, +Y, +Z - PPP
-sqrt_3, -sqrt_3, sqrt_3 ; % -X, -Y, +Z - MMP
-sqrt_3, sqrt_3, -sqrt_3 ; % -X, +Y, -Z - MPM
sqrt_3, -sqrt_3, -sqrt_3 ]; % +X, -Y, -Z - PMM
% Structure describing a tetrahedron
tetra.f = [ 1, 2, 3;
1, 4, 2;
3, 2, 4;
4, 1, 3 ];
FV.vertices = tetra.v;
FV.faces = tetra.f;
case 'oct',
% Six equidistant points lying on the unit sphere
oct.v = [ 1, 0, 0 ; % X
-1, 0, 0 ; % -X
0, 1, 0 ; % Y
0, -1, 0 ; % -Y
0, 0, 1 ; % Z
0, 0, -1 ]; % -Z
% Join vertices to create a unit octahedron
oct.f = [ 1 5 3 ; % X Z Y - First the top half
3 5 2 ; % Y Z -X
2 5 4 ; % -X Z -Y
4 5 1 ; % -Y Z X
1 3 6 ; % X Y -Z - Now the bottom half
3 2 6 ; % Y Z -Z
2 4 6 ; % -X Z -Z
4 1 6 ]; % -Y Z -Z
FV.vertices = oct.v;
FV.faces = oct.f;
case 'ico',
% Twelve vertices of icosahedron on unit sphere
tau = 0.8506508084; % t=(1+sqrt(5))/2, tau=t/sqrt(1+t^2)
one = 0.5257311121; % one=1/sqrt(1+t^2) , unit sphere
ico.v( 1,:) = [ tau, one, 0 ]; % ZA
ico.v( 2,:) = [ -tau, one, 0 ]; % ZB
ico.v( 3,:) = [ -tau, -one, 0 ]; % ZC
ico.v( 4,:) = [ tau, -one, 0 ]; % ZD
ico.v( 5,:) = [ one, 0 , tau ]; % YA
ico.v( 6,:) = [ one, 0 , -tau ]; % YB
ico.v( 7,:) = [ -one, 0 , -tau ]; % YC
ico.v( 8,:) = [ -one, 0 , tau ]; % YD
ico.v( 9,:) = [ 0 , tau, one ]; % XA
ico.v(10,:) = [ 0 , -tau, one ]; % XB
ico.v(11,:) = [ 0 , -tau, -one ]; % XC
ico.v(12,:) = [ 0 , tau, -one ]; % XD
% Structure for unit icosahedron
ico.f = [ 5, 8, 9 ;
5, 10, 8 ;
6, 12, 7 ;
6, 7, 11 ;
1, 4, 5 ;
1, 6, 4 ;
3, 2, 8 ;
3, 7, 2 ;
9, 12, 1 ;
9, 2, 12 ;
10, 4, 11 ;
10, 11, 3 ;
9, 1, 5 ;
12, 6, 1 ;
5, 4, 10 ;
6, 11, 4 ;
8, 2, 9 ;
7, 12, 2 ;
8, 10, 3 ;
7, 3, 11 ];
FV.vertices = ico.v;
FV.faces = ico.f;
end
% -----------------
% refine the starting shapes with subdivisions
if maxlevel,
% Subdivide each starting triangle (maxlevel) times
for level = 1:maxlevel,
% Subdivide each triangle and normalize the new points thus
% generated to lie on the surface of a sphere radius r.
FV = mesh_refine_tri4(FV);
FV.vertices = sphere_project(FV.vertices,r);
% An alternative might be to define a min distance
% between vertices and recurse or use fminsearch
end
end
if winding,
% - AMW - fprintf('...returning counterclockwise vertex order (viewed from outside)\n');
FV.faces = FV.faces(:,[1 3 2]);
% - AMW - else
% - AMW - fprintf('...returning clockwise vertex order (viewed from outside)\n');
end
return
function [ FV ] = mesh_refine_tri4(FV)
% mesh_refine_tri4 - creates 4 triangle from each triangle of a mesh
%
% [ FV ] = mesh_refine_tri4( FV )
%
% FV.vertices - mesh vertices (Nx3 matrix)
% FV.faces - faces with indices into 3 rows
% of FV.vertices (Mx3 matrix)
%
% For each face, 3 new vertices are created at the
% triangle edge midpoints. Each face is divided into 4
% faces and returned in FV.
%
% B
% /\
% / \
% a/____\b Construct new triangles
% /\ /\ [A,a,c]
% / \ / \ [a,B,b]
% /____\/____\ [c,b,C]
% A c C [a,b,c]
%
% It is assumed that the vertices are listed in clockwise order in
% FV.faces (A,B,C above), as viewed from the outside in a RHS coordinate
% system.
%
% See also: mesh_refine, sphere_tri, sphere_project
%
% ---this method is not implemented, but the idea here remains...
% This can be done until some minimal distance (D) of the mean
% distance between vertices of all triangles is achieved. If
% no D argument is given, the function refines the mesh once.
% Alternatively, it could be done until some minimum mean
% area of faces is achieved. As is, it just refines once.
% $Revision: 1.12 $ $Date: 2004/05/10 21:01:55 $
% Licence: GNU GPL, no implied or express warranties
% History: 05/2002, Darren.Weber_at_radiology.ucsf.edu, created
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% - AMW - tic;
% - AMW - fprintf('...refining mesh (tri4)...')
% NOTE
% The centroid is located one third of the way from each vertex to
% the midpoint of the opposite side. Each median divides the triangle
% into two equal areas; all the medians together divide it into six
% equal parts, and the lines from the median point to the vertices
% divide the whole into three equivalent triangles.
% Each input triangle with vertices labelled [A,B,C] as shown
% below will be turned into four new triangles:
%
% Make new midpoints
% a = (A+B)/2
% b = (B+C)/2
% c = (C+A)/2
%
% B
% /\
% / \
% a/____\b Construct new triangles
% /\ /\ [A,a,c]
% / \ / \ [a,B,b]
% /____\/____\ [c,b,C]
% A c C [a,b,c]
%
% Initialise a new vertices and faces matrix
Nvert = size(FV.vertices,1);
Nface = size(FV.faces,1);
V2 = zeros(Nface*3,3);
F2 = zeros(Nface*4,3);
for f = 1:Nface,
% Get the triangle vertex indices
NA = FV.faces(f,1);
NB = FV.faces(f,2);
NC = FV.faces(f,3);
% Get the triangle vertex coordinates
A = FV.vertices(NA,:);
B = FV.vertices(NB,:);
C = FV.vertices(NC,:);
% Now find the midpoints between vertices
a = (A + B) ./ 2;
b = (B + C) ./ 2;
c = (C + A) ./ 2;
% Find the length of each median
%A2blen = sqrt ( sum( (A - b).^2, 2 ) );
%B2clen = sqrt ( sum( (B - c).^2, 2 ) );
%C2alen = sqrt ( sum( (C - a).^2, 2 ) );
% Store the midpoint vertices, while
% checking if midpoint vertex already exists
[FV, Na] = mesh_find_vertex(FV,a);
[FV, Nb] = mesh_find_vertex(FV,b);
[FV, Nc] = mesh_find_vertex(FV,c);
% Create new faces with orig vertices plus midpoints
F2(f*4-3,:) = [ NA, Na, Nc ];
F2(f*4-2,:) = [ Na, NB, Nb ];
F2(f*4-1,:) = [ Nc, Nb, NC ];
F2(f*4-0,:) = [ Na, Nb, Nc ];
end
% Replace the faces matrix
FV.faces = F2;
% - AMW - t=toc; fprintf('done (%5.2f sec)\n',t);
return
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function [FV, N] = mesh_find_vertex(FV,vertex)
Vn = size(FV.vertices,1);
Va = repmat(vertex,Vn,1);
Vexist = find( FV.vertices(:,1) == Va(:,1) & ...
FV.vertices(:,2) == Va(:,2) & ...
FV.vertices(:,3) == Va(:,3) );
if Vexist,
if size(Vexist) == [1,1],
N = Vexist;
else,
msg = sprintf('replicated vertices');
error(msg);
end
else
FV.vertices(end+1,:) = vertex;
N = size(FV.vertices,1);
end
return
function V = sphere_project(v,r,c)
% sphere_project - project point X,Y,Z to the surface of sphere radius r
%
% V = sphere_project(v,r,c)
%
% Cartesian inputs:
% v is the vertex matrix, Nx3 (XYZ)
% r is the sphere radius, 1x1 (default 1)
% c is the sphere centroid, 1x3 (default 0,0,0)
%
% XYZ are converted to spherical coordinates and their radius is
% adjusted according to r, from c toward XYZ (defined with theta,phi)
%
% V is returned as Cartesian 3D coordinates
%
% $Revision: 1.8 $ $Date: 2004/03/29 21:15:36 $
% Licence: GNU GPL, no implied or express warranties
% History: 06/2002, Darren.Weber_at_radiology.ucsf.edu, created
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if ~exist('v','var'),
msg = sprintf('SPHERE_PROJECT: No input vertices (X,Y,Z)\n');
error(msg);
end
X = v(:,1);
Y = v(:,2);
Z = v(:,3);
if ~exist('c','var'),
xo = 0;
yo = 0;
zo = 0;
else
xo = c(1);
yo = c(2);
zo = c(3);
end
if ~exist('r','var'), r = 1; end
% alternate method is to use unit vector of V
% [ n = 'magnitude(V)'; unitV = V ./ n; ]
% to change the radius, multiply the unitV
% by the radius required. This avoids the
% use of arctan functions, which have branches.
% Convert Cartesian X,Y,Z to spherical (radians)
theta = atan2( (Y-yo), (X-xo) );
phi = atan2( sqrt( (X-xo).^2 + (Y-yo).^2 ), (Z-zo) );
% do not calc: r = sqrt( (X-xo).^2 + (Y-yo).^2 + (Z-zo).^2);
% Recalculate X,Y,Z for constant r, given theta & phi.
R = ones(size(phi)) * r;
x = R .* sin(phi) .* cos(theta);
y = R .* sin(phi) .* sin(theta);
z = R .* cos(phi);
V = [x y z];
return