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hitable_list.h
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#ifndef HITABLELIST_H_
#define HITABLELIST_H_
#include "hitable.h"
class hitable_list : public hitable {
public:
hitable_list() {}
hitable_list(hitable **l, int n)
{
list = l;
list_size = n;
}
virtual bool hit(const ray &r, float t_min, float t_max, hit_record &rec) const;
virtual bool bounding_box(float t0, float t1, aabb &box) const;
virtual float pdf_value(const vec3 &origin, const vec3 &v) const;
virtual vec3 random(const vec3 &origin);
hitable **list;
int list_size;
};
bool hitable_list::hit(const ray &r, float t_min, float t_max, hit_record &rec) const {
hit_record temp_rec;
bool hit_anything = false;
double closest_so_far = t_max;
for (int i = 0; i < list_size; i++) {
if (list[i]->hit(r, t_min, t_max, temp_rec)) {
hit_anything = true;
if (closest_so_far > temp_rec.t) {
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
}
return hit_anything;
}
bool hitable_list::bounding_box(float t0, float t1, aabb &box) const {
if (list_size < 1)
return false;
aabb temp_box;
bool first_true = list[0]->bounding_box(t0, t1, temp_box);
if (!first_true)
return false;
else
box = temp_box;
for (int i = 1; i < list_size; i++) {
if (list[0]->bounding_box(t0, t1, temp_box)) {
box = surrounding_box(box, temp_box);
}
else
return false;
}
return true;
}
float hitable_list::pdf_value(const vec3 &origin, const vec3 &v) const {
float weight = 1.0 / list_size;
float sum = 0;
for(int i=0;i<list_size;i++){
sum += weight*list[i]->pdf_value(origin, v);
}
return sum;
}
vec3 hitable_list::random(const vec3 &origin) {
int index = int(drand() * list_size);
if(index == list_size) index--;
return list[index]->random(origin);
}
#endif