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tetriswindow.h
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tetriswindow.h
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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation ([email protected])
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at [email protected].
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef TETRISWINDOW_H
#define TETRISWINDOW_H
#include <QtGui>
//#include <QFrame>
//#include <QWidget>
#include "tetrisnetwork.h"
#include <string>
using namespace std;
class QLCDNumber;
class QLabel;
class QPushButton;
class QGroupBox;
class TetrisBoard;
class TetrisWindow : public QWidget {
Q_OBJECT
public:
TetrisWindow();
virtual ~TetrisWindow();
signals:
void keyGrabber(QKeyEvent *event);
void pieceFromNet(string piece);
void piece2FromNet(string piece);
void lineFromNet(string line);
void line2FromNet(string line);
void netGameOver(bool winOrLose);
private:
TetrisNetwork * verizon;
QLabel *createLabel(const QString &text);
void createStatus();
void createStatus2();
void createControl();
TetrisBoard *board;
TetrisBoard *boardTwo;
QLabel *nextPieceLabel;
QLabel *nextPieceLabel2;
QGroupBox * ui_statusGroup;
QGroupBox * ui_statusGroup2;
QGroupBox * ui_controlGroup;
QGroupBox * ui_networkGroup;
QGroupBox * ui_localGroup;
QLabel * ui_pieceCountLabel;
QLabel * ui_piece4Label;
QLabel * ui_piece5Label;
QLabel * ui_piece6Label;
QLabel * ui_piece7Label;
QLabel * ui_blockCountLabel;
QLabel * ui_pieceCountLabel2;
QLabel * ui_piece4Label2;
QLabel * ui_piece5Label2;
QLabel * ui_piece6Label2;
QLabel * ui_piece7Label2;
QLabel * ui_blockCountLabel2;
QLabel * ui_linesRemoved2;
QLabel * ui_netStatus;
//QLCDNumber *scoreLcd;
//QLCDNumber *levelLcd;
QLCDNumber *linesLcd;
QLCDNumber *linesLcd2;
QPushButton *startButton;
QPushButton *startCButton;
QPushButton *startHHButton;
QPushButton *startHCButton;
QPushButton *startNetButton;
QPushButton *endNetButton;
QPushButton *quitButton;
QPushButton *pauseButton;
QPushButton *configureButton;
QPushButton *musicButton;
int p1LftKey;
int p1RgtKey;
int p1RotKey;
int p1DwnKey; //Moves one line DOWN
int p1DrpKey; //DROPS piece to bottom
int p2LftKey;
int p2RgtKey;
int p2RotKey;
int p2DwnKey; //Moves one line DOWN
int p2DrpKey; //DROPS piece to bottom
void keyPressEvent(QKeyEvent *event);
int tempLftVar[2];
int tempRgtVar[2];
int tempRotVar[2];
int tempDwnVar[2];
int tempDrpVar[2];
bool keyStarted;
bool musicIsPlaying;
private slots:
void keyConfig();
void keyGrabStart(bool started) {
keyStarted = started;
};
void p1Left();
void p1Right();
void p1Rotate();
void p1Fall();
void p1Win();
void p1Lose();
void p1Gameover();
void p1Piece(string piece);
void p1Attack(string line);
void p2Left();
void p2Right();
void p2Rotate();
void p2Fall();
void p2Win();
void p2Lose();
void p2Gameover();
void p2Piece(string piece);
void p2Attack(string line);
void setConnect(QString status);
void netStart(QString mode);
void musicStart();
};
#endif