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uniform.cc
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uniform.cc
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/*
Comparing interpolation between Uniform Cubic Hermite Spline and Uniform Natural Cubic Spline
Copyright 2020 Ahmet Inan <[email protected]>
*/
#include <stdio.h>
#include <random>
#include <functional>
#include "spline.hh"
#include "utils.hh"
int main()
{
const int SAMPLES = 16;
const int FACT = 10;
typedef float value;
typedef DSP::CubicHermiteSpline<value, value> hermite;
value y[SAMPLES];
std::default_random_engine generator(42);
typedef std::uniform_real_distribution<value> distribution;
auto level = std::bind(distribution(-10, 10), generator);
for (int i = 0; i < SAMPLES; ++i)
y[i] = level();
DSP::UniformNaturalCubicSpline<SAMPLES, value, value> natural(y);
for (int i = 0; i < SAMPLES; ++i)
printf("%g %g NaN NaN\n", value(i), y[i]);
for (int k = -FACT; k <= SAMPLES * FACT; ++k) {
value x = value(k) / value(FACT);
printf("%g NaN %g %g\n", x, hermite::eval(y, x, SAMPLES), natural(x));
}
return 0;
}