From 5621c380e550386c6e1d2f0f0491a6f4c9c016e3 Mon Sep 17 00:00:00 2001 From: a-frobot Date: Thu, 6 Jun 2024 12:46:55 +0000 Subject: [PATCH] Add accelerator blog entry --- archives/2023/06/index.html | 522 ++++++++ blog/1/index.html | 101 +- blog/10/index.html | 144 ++- blog/11/index.html | 149 +-- blog/12/index.html | 219 ++-- blog/13/index.html | 219 ++-- blog/14/index.html | 129 +- blog/15/index.html | 101 +- blog/2/index.html | 125 +- blog/3/index.html | 130 +- blog/4/index.html | 131 +- blog/5/index.html | 109 +- blog/6/index.html | 108 +- blog/7/index.html | 106 +- blog/8/index.html | 100 +- blog/9/index.html | 122 +- blog/a-painter/index.html | 22 +- blog/aframe-v0.2.0/index.html | 22 +- blog/aframe-v0.3.0/index.html | 22 +- blog/aframe-v0.4.0/index.html | 22 +- blog/aframe-v0.5.0/index.html | 22 +- blog/aframe-v0.6.0/index.html | 22 +- blog/aframe-v0.7.0/index.html | 22 +- blog/aframe-v0.8.0/index.html | 22 +- blog/aframe-v0.9.0/index.html | 22 +- blog/aframe-v1.0.0/index.html | 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22 +- blog/ghost-train-builder/index.html | 22 +- blog/github-accelerator/index.html | 1860 +++++++++++++++++++++++++++ blog/index.html | 101 +- blog/introducing-aframe/index.html | 22 +- blog/istaging/index.html | 22 +- blog/mars/index.html | 22 +- blog/motion-capture/index.html | 22 +- blog/newsletter1/index.html | 22 +- blog/newsletter2/index.html | 22 +- blog/photosphere-viewer/index.html | 22 +- blog/popmotion/index.html | 22 +- blog/screenshot/index.html | 22 +- blog/shopping/index.html | 24 +- blog/solar-system/index.html | 22 +- blog/spheres-and-fog/index.html | 34 +- blog/syria/index.html | 22 +- blog/teleport-component/index.html | 22 +- blog/testscape/index.html | 22 +- blog/tron/index.html | 22 +- blog/webxr-ar-module/index.html | 22 +- feed.xml | 209 +-- 166 files changed, 5886 insertions(+), 2065 deletions(-) create mode 100644 archives/2023/06/index.html create mode 100644 blog/github-accelerator/index.html diff --git a/archives/2023/06/index.html 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Special Sponsors

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Blog Posts

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A-Frame 1.6.0 - Memory management and performance impr + + + + - -
- -

A Week of A-Frame 164 - 169

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- - - - - - What's up with A-Frame, a WebVR framework for building virtual reality experiences, from May 10, 2019 to Jun 21, 2019. - - - - - - - -
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- - - - - - - - - - - - - - - - - - - - - - - - - -
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Blog

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+ +

A Week of A-Frame 43

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+ + + + + + What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 6, 2017 to Jan 13, 2017. + + + + + + + +
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We wrote three new guides for the A-Frame documentation. We automated GitHub +repository builds with our new friend, A-Frobot. +Meetups and events spawning around the world. The Inspector was updated, and +our super secret cool demo will be released soon!

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We ran our first official A-Frame Bay Area +Meetup. We had a Vive in the middle of the +Mozilla San Francisco community space. People came up to show off Vive demos +such as A-Painter, @iamnayr‘s Kubernetes VR, VR +d3.js snippets on @enjalot’s +blockbuilder.org, +@datatitian’s super-hands +component, and +@superhoge’s MMD model + deferred rendering + +instancing demos.

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One of the coolest demos yet was @kfarr’s City +Builder. He placed neighborhoods +and streets that snapped themselves to the grid, and he added aliens and +narrated an extraterrestial attack in seconds. Complete with a VR UI from the +Vive touchpad to choose between models to place.

+

Want to run recurring meetup in your local area? Let us know so we can keep the +A-Flame going!

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+ + + + + + + +
+ + + Read more … +
+ + +

A Week of A-Frame 42

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Halloween Feature! Building Ghost Train Builder

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- - - - - - - - - - - - - - - Halloween Feature! Building Ghost Train Builder - - - - -

RIDE THE GHOST TRAIN

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At Realise, we’re fans of working on -side-projects - both to challenge ourselves and to ensure we’re getting -out hands dirty with the latest technologies and able to keep taking great -ideas out to our clients. The Ghost Train -Builder was one such project, a site that lets -you build (and then ride) your own ghost train by combining different themes -(castle, hotel, etc), lighting, music and monsters. It grew from a combination -or brainstorming an excuse for some halloween mischief and eagerness to do -something of our with own with VR.

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The original idea had actually been to have users ride a virtual ghost train -and use their webcam to measure how scared they were. This led onto the thought -of users making their own ghost train and competing to see who could be the -scariest. This concept quickly took over from the emotion-tracking idea - we’d -all seen a surge of VR games, experiences and 360 videos over the past few -years, but couldn’t think of any instances of anyone giving end users the -ability to make their own WebVR experience. This felt new and exciting.

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Being primarily web developers, few of us had the experience or skills for -building full 3D environments from scratch, and skilling up and delivering in -time for halloween wasn’t realistic. This was where A-Frame came to the -rescue. Being able to work with familiar HTML-like mark-up was far more -appealing than programmatically plotting things in Three.js or building -everything in Blender. In fact, prior to learning of A-Frame’s -existence, one of our developers had previously started on his own framework, -using Angular to allow XML mark-up to be used to generate 3D scenes. Using -A-Frame now seemed a no-brainer.

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