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Special Sponsors

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Blog Posts

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A-Frame 1.6.0 - Memory management and performance impr +
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A-Frame selected for the 2024 Github accelerator

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A-Frame 1.4.0 - Custom elements V1, Oculus Quest Pro support, tons of fixes and improvements

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A Week of A-Frame 170 - 172

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A Week of A-Frame 164 - 169

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- - - - - - What's up with A-Frame, a WebVR framework for building virtual reality experiences, from May 10, 2019 to Jun 21, 2019. - - - - - - - -
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Blog

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A Week of A-Frame 43

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+ + + + + What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jan 6, 2017 to Jan 13, 2017. + + + + + + + +
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We wrote three new guides for the A-Frame documentation. We automated GitHub +repository builds with our new friend, A-Frobot. +Meetups and events spawning around the world. The Inspector was updated, and +our super secret cool demo will be released soon!

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We ran our first official A-Frame Bay Area +Meetup. We had a Vive in the middle of the +Mozilla San Francisco community space. People came up to show off Vive demos +such as A-Painter, @iamnayr‘s Kubernetes VR, VR +d3.js snippets on @enjalot’s +blockbuilder.org, +@datatitian’s super-hands +component, and +@superhoge’s MMD model + deferred rendering + +instancing demos.

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One of the coolest demos yet was @kfarr’s City +Builder. He placed neighborhoods +and streets that snapped themselves to the grid, and he added aliens and +narrated an extraterrestial attack in seconds. Complete with a VR UI from the +Vive touchpad to choose between models to place.

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Want to run recurring meetup in your local area? Let us know so we can keep the +A-Flame going!

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+ + + Read more … +
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A Week of A-Frame 42

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A Week of A-Frame 31 + 32

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Halloween Feature! Building Ghost Train Builder

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- - - - - - - - - - - - - - Halloween Feature! Building Ghost Train Builder - - - - -

RIDE THE GHOST TRAIN

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At Realise, we’re fans of working on -side-projects - both to challenge ourselves and to ensure we’re getting -out hands dirty with the latest technologies and able to keep taking great -ideas out to our clients. The Ghost Train -Builder was one such project, a site that lets -you build (and then ride) your own ghost train by combining different themes -(castle, hotel, etc), lighting, music and monsters. It grew from a combination -or brainstorming an excuse for some halloween mischief and eagerness to do -something of our with own with VR.

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The original idea had actually been to have users ride a virtual ghost train -and use their webcam to measure how scared they were. This led onto the thought -of users making their own ghost train and competing to see who could be the -scariest. This concept quickly took over from the emotion-tracking idea - we’d -all seen a surge of VR games, experiences and 360 videos over the past few -years, but couldn’t think of any instances of anyone giving end users the -ability to make their own WebVR experience. This felt new and exciting.

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Being primarily web developers, few of us had the experience or skills for -building full 3D environments from scratch, and skilling up and delivering in -time for halloween wasn’t realistic. This was where A-Frame came to the -rescue. Being able to work with familiar HTML-like mark-up was far more -appealing than programmatically plotting things in Three.js or building -everything in Blender. In fact, prior to learning of A-Frame’s -existence, one of our developers had previously started on his own framework, -using Angular to allow XML mark-up to be used to generate 3D scenes. Using -A-Frame now seemed a no-brainer.

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