Skip to content
This repository has been archived by the owner on Jul 1, 2022. It is now read-only.

I want to keep the unconfirmed rare ring #937

Open
Chan76 opened this issue Jun 25, 2022 · 2 comments
Open

I want to keep the unconfirmed rare ring #937

Chan76 opened this issue Jun 25, 2022 · 2 comments
Labels
question Question should be asked on the discord channel

Comments

@Chan76
Copy link

Chan76 commented Jun 25, 2022

I'm using version 0.8 but I want to know how to keep unconfirmed rare ing

i set it like this.
But the bot confirmed it all

// <<<<<<<<< [ Rare Misc. Amulets ] >>>>>>>>>
[Type] == Amulet && [Quality] == Rare // Rare Amulet
//[Type] == Amulet && [Quality] == Rare # [Barbarianskills] == 2 && ([Itemgoldbonus] >= 70 && [Itemmagicbonus] >= 15 || [Itemgoldbonus] >= 80) // Gf Amulet

// <<<<<<<<< [ Rare Caster Amulet ] >>>>>>>>>
//[Type] == Amulet && [Quality] == Rare # [Itemaddclassskills] >= 2 && [Fcr] >= 10 // All 2/10 Amulets
//[Type] == Amulet && [Quality] == Rare # [Itemaddclassskills] == 2 && [Fcr] == 10 && ([Strength]+[Maxhp]+[Maxmana] >= 60 || [Dexterity]+[Maxhp]+[Maxmana] >= 60 || [Strength]+[Dexterity]+[Maxhp] >= 50 || [Strength]+[Dexterity]+[Maxmana] >= 55) // Fcr Stat Amulet
//[Type] == Amulet && [Quality] == Rare # [Druidskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Barbarianskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Necromancerskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Paladinskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Assassinskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Sorceressskills] == 2 && [Fcr] == 10 && ([Strength] >= 10 || [Dexterity] >= 10 || [Strength]+[Dexterity] >= 20) && ([Maxhp] >= 30 || [Maxmana] >= 50 || [Itemmagicbonus] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)

// <<<<<<<<< [ Rare Stat Amulet ] >>>>>>>>>
//[Type] == Amulet && [Quality] == Rare # [Itemaddclassskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Paladinskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Amazonskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Druidskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Assassinskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)
//[Type] == Amulet && [Quality] == Rare # [Barbarianskills] == 2 && [Strength]+[Dexterity] >= 15 && ([Maxhp] >= 35 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30)

// <<<<<<<<< [ Rare V/Lld Amulet ] >>>>>>>>>
//[Type] == Amulet && [Quality] == Rare # [Itemaddskilltab] >= 2 && [Fcr] == 10 && [Strength] >= 6 && [Dexterity] >= 6 && ([Maxhp] >= 25 || [Maxmana] >= 60 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 20 || [Itemdamagetomana] >= 12)

// <<<<<<<<< [ Rare Rings ] >>>>>>>>>
[Type] == Ring && [Quality] == Rare // Ring
//[Type] == Ring && [Quality] == Rare # [Fcr] >= 10 && [Strength] >= 15 && [Dexterity] >= 10 && ([Maxmana] >= 65 || [Hpregen] >= 5 || [Maxhp] >= 20 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30) // Caster Ring
//[Type] == Ring && [Quality] == Rare # [Tohit] >= 100 && [Lifeleech]+[Manaleech] >= 9 // Melee Dual Leech Ring
//[Type] == Ring && [Quality] == Rare # [Tohit] >= 100 && [Strength] >= 15 && [Dexterity] >= 10 && ([Maxhp] >= 30 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30) // Melee Dual Stat Ring
//[Type] == Ring && [Quality] == Rare # [Tohit] >= 100 && ([Mindamage] > 7 || [Maxdamage] > 9) && ([Strength]+[Dexterity] >= 10 || [Maxhp] >= 30 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 20) // Bva Ring
//[Type] == Ring && [Quality] == Rare # [Fcr] == 10 && [Tohit] >= 80 && ([Maxhp] >= 20 && [Maxmana] >= 20 || [Maxmana] >= 60 || [Maxhp] >= 40) // Bvc Ring
//[Type] == Ring && [Quality] == Rare # [Fcr] >= 10 && [Hpregen] >= 5 && [Maxmana] >= 25 && [Strength] >= 0 // Lld Caster Ring

// <<<<<<<<< [ Rare Jewels ] >>>>>>>>>
[Type] == Jewel && [Quality] == Rare // Jewel
//[Type] == Jewel && [Quality] == Rare # [Maxdamage] >= 18 && [Mindamage] >= 18 // Impossible 18/18 Jewel
//[Type] == Jewel && [Quality] == Rare # [Maxdamage] >= 12 && [Mindamage] >= 12 // Min/Max Damage Jewel
//[Type] == Jewel && [Quality] == Rare # [Strength] >= 7 && [Dexterity] >= 7 && ([Fhr] >= 7 || [Enhanceddamage] >= 30 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30 || [Itemreqpercent] <= -15) // Stat Jewel
//[Type] == Jewel && [Quality] == Rare # [Enhanceddamage] >= 30 && ([Mindamage]+[Maxdamage] >= 10 || [Strength] >= 15) && ([Dexterity] >= 10 || [Strength]+[Dexterity] >= 25 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30) // Ed Jewel
//[Type] == Jewel && [Quality] == Rare # [Fireresist]+[Coldresist]+[Lightresist]+[Poisonresist] >= 40 && ([Strength] >= 7 || [Dexterity] >= 7 || [Fhr] == 7 || [Itemreqpercent] == -15) // 40% Res Jewel
//[Type] == Jewel && [Quality] == Rare # [Fhr] == 7 && ([Strength] >= 6 || [Dexterity] >= 7 || [Strength]+[Dexterity] >= 10 || [Itemreqpercent] == -15) && ([Maxmana] >= 20 || [Maxhp] >= 20 || [Fireresist]+[Lightresist]+[Coldresist]+[Poisonresist] >= 30) // Fhr Jewel
//[Type] == Jewel && [Quality] == Rare # [Enhanceddamage] >= 20 && [Strength] >= 5 && [Dexterity] >= 5 // Lld

@Ezro Ezro added the question Question should be asked on the discord channel label Jun 25, 2022
@Ezro
Copy link
Collaborator

Ezro commented Jun 25, 2022

@Chan76 The rule posted already should grab rare rings:
[Type] == Ring && [Quality] == Rare

Could you please be more specific about which type of ring you'd like to filter or what you're trying to do?

@Chan76
Copy link
Author

Chan76 commented Jun 25, 2022

I want to keep the unidentified ring in the locker, but the bot has confirmed everything.

// <<<<<<<<< [ Rare Misc. Amulets ] >>>>>>>>>
[Type] == Amulet && [Quality] == Rare

// <<<<<<<<< [ Rare Rings ] >>>>>>>>>
[Type] == Ring && [Quality] == Rare

// <<<<<<<<< [ Rare Jewels ] >>>>>>>>>
[Type] == Jewel && [Quality] == Rare

Even if I set as above, the bot confirmed everything

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
question Question should be asked on the discord channel
Projects
None yet
Development

No branches or pull requests

2 participants