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I am trying to figure out the root of the issue, but callbacks when listening and calling 'on' for a FlutterGunLink seems to do nothing on MacOS. This is the callback when running the example on MacOS: Closure: (dynamic, [String?, dynamic]) => Null,
Running on chrome: Closure: (dynamic, [String?, dynamic]) => Null from: (a, b = null, c = null) => {
core.print("pasteJust:::: " + dart.str(a));
this.setState(dart.fn(() => {
if (a != null) {
this.gundbText = T.String()_as;
if (this.gundbText !== this.gunDBTestingController.text) {
this.gunDBTestingController.text = this.gundbText;
}
}
}, T.VoidTovoid()));
}
Null on MacOS causes no trigger for any of the calls in 'on' function, so nothing can get fetched from gun graph nodes.
I am trying to find more and will add more here if I find anything, but wanted to post this to see if anyone had else had issues or any thoughts that could help.
Thanks
The text was updated successfully, but these errors were encountered:
I am trying to figure out the root of the issue, but callbacks when listening and calling 'on' for a FlutterGunLink seems to do nothing on MacOS. This is the callback when running the example on MacOS: Closure: (dynamic, [String?, dynamic]) => Null,
Running on chrome: Closure: (dynamic, [String?, dynamic]) => Null from: (a, b = null, c = null) => {
core.print("pasteJust:::: " + dart.str(a));
this.setState(dart.fn(() => {
if (a != null) {
this.gundbText = T.String()_as;
if (this.gundbText !== this.gunDBTestingController.text) {
this.gunDBTestingController.text = this.gundbText;
}
}
}, T.VoidTovoid()));
}
Null on MacOS causes no trigger for any of the calls in 'on' function, so nothing can get fetched from gun graph nodes.
I am trying to find more and will add more here if I find anything, but wanted to post this to see if anyone had else had issues or any thoughts that could help.
Thanks
The text was updated successfully, but these errors were encountered: