diff --git a/README.md b/README.md index 97ba7a8..5e43752 100644 --- a/README.md +++ b/README.md @@ -37,5 +37,5 @@ Ricochlime is a game where you attack the advancing slimes with your ricocheting [app_store]: https://apps.apple.com/app/ricochlime/id6459539993 [web_app]: https://ricochlime.adil.hanney.org [flathub]: https://flathub.org/apps/com.adilhanney.ricochlime -[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.0.1/RicochlimeInstaller_v1.0.1.exe -[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.0.1/Ricochlime-1.0.1-x86_64.AppImage +[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.0.2/RicochlimeInstaller_v1.0.2.exe +[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.0.2/Ricochlime-1.0.2-x86_64.AppImage diff --git a/flatpak/com.adilhanney.ricochlime.metainfo.xml b/flatpak/com.adilhanney.ricochlime.metainfo.xml index a8f4e66..3fe38c5 100644 --- a/flatpak/com.adilhanney.ricochlime.metainfo.xml +++ b/flatpak/com.adilhanney.ricochlime.metainfo.xml @@ -58,6 +58,13 @@ + + +
    +
  • Fixed a bug where the game couldn't display properly
  • +
+
+
    diff --git a/installers/desktop_inno_script.iss b/installers/desktop_inno_script.iss index 105b6b8..52df18a 100644 --- a/installers/desktop_inno_script.iss +++ b/installers/desktop_inno_script.iss @@ -2,7 +2,7 @@ ; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES! #define MyAppName "Ricochlime" -#define MyAppVersion "1.0.1" +#define MyAppVersion "1.0.2" #define MyAppPublisher "Adil Hanney" #define MyAppURL "https://github.com/adil192/ricochlime" #define MyAppExeName "ricochlime.exe" diff --git a/lib/utils/version.dart b/lib/utils/version.dart index 7868008..a48d652 100644 --- a/lib/utils/version.dart +++ b/lib/utils/version.dart @@ -2,10 +2,10 @@ // Run `./scripts/apply_version.sh --help` for more information. /// The current app version as an ordinal number. -const int buildNumber = 100010; +const int buildNumber = 100020; /// The current app version as a string. -const String buildName = '1.0.1'; +const String buildName = '1.0.2'; /// The year in which the current version was released. const int buildYear = 2023; diff --git a/metadata/en-US/changelogs/100020.txt b/metadata/en-US/changelogs/100020.txt new file mode 100644 index 0000000..141f9e1 --- /dev/null +++ b/metadata/en-US/changelogs/100020.txt @@ -0,0 +1 @@ +• Fixed a bug where the game couldn't display properly diff --git a/metadata/en-US/changelogs/1000203.txt b/metadata/en-US/changelogs/1000203.txt new file mode 120000 index 0000000..72e730e --- /dev/null +++ b/metadata/en-US/changelogs/1000203.txt @@ -0,0 +1 @@ +metadata/en-US/changelogs/100020.txt \ No newline at end of file diff --git a/pubspec.yaml b/pubspec.yaml index a795390..5daae43 100644 --- a/pubspec.yaml +++ b/pubspec.yaml @@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. -version: 1.0.1+100010 +version: 1.0.2+100020 environment: sdk: '>=3.0.6 <4.0.0' diff --git a/windows/runner/Runner.rc b/windows/runner/Runner.rc index 97cd404..1c57964 100644 --- a/windows/runner/Runner.rc +++ b/windows/runner/Runner.rc @@ -61,15 +61,15 @@ IDI_APP_ICON ICON "resources\\app_icon.ico" // #if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD) -#define VERSION_AS_NUMBER 1,0,1,0 +#define VERSION_AS_NUMBER 1,0,2,0 #else -#define VERSION_AS_NUMBER 1,0,1,0 +#define VERSION_AS_NUMBER 1,0,2,0 #endif #if defined(FLUTTER_VERSION) -#define VERSION_AS_STRING "1.0.1.0" +#define VERSION_AS_STRING "1.0.2.0" #else -#define VERSION_AS_STRING "1.0.1.0" +#define VERSION_AS_STRING "1.0.2.0" #endif VS_VERSION_INFO VERSIONINFO