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@@ -8,13 +8,13 @@ Vertex shader that morphs geometry into primitive shapes.
To morph into a sphere the vertices are expanded.
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To morph into a cube the vertices are expanded and clamped to fit the cube dimensions.
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References.
-> [Graphic Shaders, Chapter 16](http://web.engr.oregonstate.edu/~mjb/cgeducation/ShadersBookSecond/)
+> [Graphic Shaders, Chapter 16](http://web.engr.oregonstate.edu/~mjb/cgeducation/ShadersBookSecond/)
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