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app.js
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const grid = document.querySelector('.grid')
const resultsDisplay = document.querySelector('.results')
let currentShooterIndex = 202
let width = 15
let direction = 1
let invadersId
let goingRight = true
let aliensRemoved = []
let results = 0
let check = true
let shooterExists = true
let level1 = document.querySelector('#level-1')
let level2 = document.querySelector('#level-2')
let level3 = document.querySelector('#level-3')
let moveSpeed = 1000
for (let i = 0; i < 225; i++) {
let square = document.createElement('div')
grid.appendChild(square)
}
const squares = Array.from(document.querySelectorAll('.grid div'))//makes an array of all the divs
const alienInvaders = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39
]
// function that draws the invaders into the grid
function draw() {
for (let i = 0; i < alienInvaders.length; i++) {
if (!aliensRemoved.includes(i)) {
squares[alienInvaders[i]].classList.add('invader')
}
}
}
draw()
//function that removes the invaders
function remove() {
for (let i = 0; i < alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.remove('invader')
}
}
squares[currentShooterIndex].classList.add('shooter')
//this function allows the player to move left and right
let moveShooter = (e) => {
squares[currentShooterIndex].classList.remove('shooter')
switch (e.key) {
case 'ArrowLeft':
if (currentShooterIndex % width !== 0) currentShooterIndex -= 1
break
case 'ArrowRight':
if (currentShooterIndex % width < width - 1) currentShooterIndex += 1
break
}
squares[currentShooterIndex].classList.add('shooter')
}
document.addEventListener('keydown', moveShooter)
//this function moves the invaders in the grid
function moveInvaders() {
let leftEdge = alienInvaders[0] % width === 0
let rightEdge = alienInvaders[alienInvaders.length - 1] % width === width - 1 // 40 % 15 = 10,
remove()
if (rightEdge && goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width + 1
direction = -1
goingRight = false
}
}
if (leftEdge && !goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width - 1
direction = 1
goingRight = true
}
}
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += direction
}
draw()
if (squares[currentShooterIndex].classList.contains('invader', 'shooter')) {
resultsDisplay.innerHTML = 'GAME OVER'
check = false
clearInterval(invadersId)
clearInterval(alienBullet)
clearInterval(moveLaser)
}
alienInvaders.forEach((invader, index) => {
if (invader > squares.length) {
resultsDisplay.innerHTML = 'GAME OVER'
check = false
clearInterval(invadersId)
clearInterval(moveLaser)
clearInterval(alienBulletId)
}
})
if (aliensRemoved.length === alienInvaders.length) {
resultsDisplay.innerHTML = 'YOU WIN'
check = false
clearInterval(invadersId)
clearInterval(moveLaser)
clearInterval(alienBulletId)
}
}
// this check if the player hasnt beem hit by the alienLasers
if (shooterExists == false) {
resultsDisplay.innerHTML = 'GAME OVER'
check = false
clearInterval(invadersId)
clearInterval(moveLaser)
clearInterval(alienBulletId)
}
invadersId = setInterval(moveInvaders, 1000)
level1.addEventListener('click', () => { sessionStorage.setItem('level1', true); window.location.reload(); })
level2.addEventListener('click', () => { sessionStorage.setItem('level2', true); window.location.reload(); })
level3.addEventListener('click', () => { sessionStorage.setItem('level3', true); window.location.reload(); })
window.onload = function () {
let newSpeed2 = sessionStorage.getItem('level2')
let newSpeed3 = sessionStorage.getItem('level3')
// sessionStorage.removeItem('level1')
if (newSpeed2) {
invadersId = setInterval(moveInvaders, 500)
sessionStorage.removeItem('level2')
}
if (newSpeed3) {
invadersId = setInterval(moveInvaders, 250)
sessionStorage.removeItem('level3')
}
}
// this allows the player to shoot lasers
function shoot(e) {
let laserId
let currentLaserIndex = currentShooterIndex
let moveLaser = () => {
try {
squares[currentLaserIndex].classList.remove('laser')
currentLaserIndex -= width
squares[currentLaserIndex].classList.add('laser')
if (squares[currentLaserIndex].classList.contains('invader')) {
squares[currentLaserIndex].classList.remove('laser')
squares[currentLaserIndex].classList.remove('invader')
squares[currentLaserIndex].classList.add('boom')
let destroyedSound = new Audio('destroyed.wav')
destroyedSound.play()
setTimeout(() => squares[currentLaserIndex].classList.remove('boom'), 300);
clearInterval(laserId)
const alienRemoved = alienInvaders.indexOf(currentLaserIndex)
aliensRemoved.push(alienRemoved)
results++
resultsDisplay.innerHTML = results
}
}
catch (e) { }
}
if (shooterExists == false) {
moveLaser = null
squares[currentShooterIndex].classList.remove('shooter')
moveShooter = null
}
let playerLaser = new Audio('playerLaser.wav')
switch (e.key) {
case 'ArrowUp':
laserId = setInterval(moveLaser, 100)
playerLaser.play()
break
case ' ':
laserId = setInterval(moveLaser, 100)
break
}
}
document.addEventListener('keydown', shoot)
//laserId = setInterval(shoot, 100)
let alienBulletId
//this makes the aliens shoot at the player
let alienShoot = () => {
//let laser1Positions = [alienInvaders[20], alienInvaders[10], alienInvaders[0]]
let laser1 = alienInvaders[20]
let laser2 = alienInvaders[10]
let laser3 = alienInvaders[0]
let laser4 = alienInvaders[25]
let laser5 = alienInvaders[15]
let laser6 = alienInvaders[5]
let laser7 = alienInvaders[29]
let laser8 = alienInvaders[19]
let laser9 = alienInvaders[9]
function enemyLaser1() {
// if (alienInvaders.length >= 20) {
// // let alienLaser1 = Math.floor(Math.random() * (39 - 30 + 1) + 30)
// let alienLaser1 = 35
// currentAlienLaser += alienInvaders.indexOf(alienLaser1)
// // console.log(alienLaser1, currentAlienLaser, squares[alienLaser1])
// }
// let iterator1 = laser1Positions[Symbol.iterator]()
// let iterator2 = currentLaser1Indexes[Symbol.iterator]()
try {
let count = 0
let AlienSound = new Audio('alienLaser.wav')
AlienSound.playbackRate = 1
AlienSound.volume = 0.5
if (!aliensRemoved.includes(20)) {
if (laser1 < 225) {
squares[laser1].classList.remove('alienLaser')
laser1 += width
squares[laser1].classList.add('alienLaser')
count++
// console.log(count)
// if (count == 1) {
// AlienSound.play()
// count = 2
// } else {
// AlienSound.pause()
// }
} else {
laser1 = alienInvaders[20]
// count = 0
}
}
if (aliensRemoved.includes(20) && !aliensRemoved.includes(10)) {
if (laser2 < 225) {
squares[laser2].classList.remove('alienLaser')
laser2 += width
squares[laser2].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser2 = alienInvaders[10]
}
}
if (aliensRemoved.includes(10) && !aliensRemoved.includes(0)) {
if (laser3 < 225) {
squares[laser3].classList.remove('alienLaser')
laser3 += width
squares[laser3].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser3 = alienInvaders[0]
}
}
}
catch (e) {
}
// } else {
// currentLaser1Index = iterator2.next().value
// laser1 = iterator1.next().value.position
// }
// console.log()
// check if alienInvaders.length is bigger than 20
//then choose 3(for now just 1) random indexes from the last 10 indexes and add laser class
}
function enemyLaser2() {
try {
if (!aliensRemoved.includes(25)) {
if (laser4 < 225) {
squares[laser4].classList.remove('alienLaser')
laser4 += width
squares[laser4].classList.add('alienLaser')
} else {
laser4 = alienInvaders[25]
}
}
if (aliensRemoved.includes(25) && !aliensRemoved.includes(15)) {
if (laser5 < 225) {
squares[laser5].classList.remove('alienLaser')
laser5 += width
squares[laser5].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser5 = alienInvaders[15]
}
}
if (aliensRemoved.includes(15) && !aliensRemoved.includes(5)) {
if (laser6 < 225) {
squares[laser6].classList.remove('alienLaser')
laser6 += width
squares[laser6].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser6 = alienInvaders[5]
}
}
}
catch (e) { }
}
function enemyLaser3() {
try {
if (!aliensRemoved.includes(29)) {
if (laser7 < 225) {
squares[laser7].classList.remove('alienLaser')
laser7 += width
squares[laser7].classList.add('alienLaser')
} else {
laser7 = alienInvaders[29]
}
}
if (aliensRemoved.includes(29) && !aliensRemoved.includes(19)) {
if (laser8 < 225) {
squares[laser8].classList.remove('alienLaser')
laser8 += width
squares[laser8].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser8 = alienInvaders[19]
}
}
if (aliensRemoved.includes(19) && !aliensRemoved.includes(9)) {
if (laser9 < 225) {
squares[laser9].classList.remove('alienLaser')
laser9 += width
squares[laser9].classList.add('alienLaser')
} else {
//alienInvaders[20]
//console.log(laser1 - (laser1))
laser9 = alienInvaders[9]
}
}
}
catch (e) { }
if (squares[currentShooterIndex].classList.contains('alienLaser')) {
squares[currentShooterIndex].classList.remove('alienLaser')
squares[currentShooterIndex].classList.remove('shooter')
squares[currentShooterIndex].classList.add('boom')
setTimeout(() => squares[currentShooterIndex].classList.remove('boom'), 300);
clearInterval(alienBulletId)
shooterExists = false
}
}
setInterval(enemyLaser1, 100)
setInterval(enemyLaser2, 100)
setInterval(enemyLaser3, 100)
//else clearInterval(enemyLaser)
}
alienBulletId = setInterval(alienShoot(), 100)
if (shooterExists == false) { alienShoot = null }