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Binding SDL's SDL_Haptic* functions to support rumble feature of gamepads.
SDL_Haptic*
I have a DS4 controller, so I can test it if you don't have any gamepads.
The text was updated successfully, but these errors were encountered:
I don't know how I didn't see this before.
Sorry, something went wrong.
But right now, I do want to get the rendering api stuff done before the SDL game jam.
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Binding SDL's
SDL_Haptic*
functions to support rumble feature of gamepads.I have a DS4 controller, so I can test it if you don't have any gamepads.
The text was updated successfully, but these errors were encountered: