Instructor: Gabriel Herrera, Spotify
- Framing problems and defining an MVP
- Problem Mode vs Solution Mode
- Scope Creep
- People is hard
- Gathering User Problems
- The KJ Technique case study
- Minimum Viable Market
- Identifying User Requirements
- User Story Mapping
- User Satisfaction vs Importance
- Building the right things first!
- Basics, Performers, Delighters (The Kano Model)
- Technical Debt
- Go to Market!
- Technology Adoption Lifecycle
- Loud feedback vs Great feedback
- Do You Really Do All This?
- Building at Spotify: when all this occurs
- "Think It, Build It, Ship It, Tweak It"
- Run to the beat
- Definition of Drone, Cost of Delay, P&As
- Counterexamples
- Ctrl+F, Mobile Quality, Radio
- Building at Spotify: when all this occurs
User Story Mappint: Mapping user workflows with the user.
What Customers Want: Very nitty gritty how on how to manage product innovation, we use a few method from this a lot in our day to day.
Scrum Product Ownership: Introduces a few prioritization frameworks and ideas on how to get a team to a happy shipping place.
What to ask when starting a product.
Please complete the exit ticket here.