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Product Workshop 2

Defining the Problem: Scope and Goals

Instructor: Gabriel Herrera, Spotify

Slides

  • Framing problems and defining an MVP
  • Gathering User Problems
  • Identifying User Requirements
    • User Story Mapping
    • User Satisfaction vs Importance
  • Building the right things first!
    • Basics, Performers, Delighters (The Kano Model)
    • Technical Debt
    • Go to Market!
      • Technology Adoption Lifecycle
      • Loud feedback vs Great feedback
  • Do You Really Do All This?
    • Building at Spotify: when all this occurs
      • "Think It, Build It, Ship It, Tweak It"
      • Run to the beat
      • Definition of Drone, Cost of Delay, P&As
    • Counterexamples
      • Ctrl+F, Mobile Quality, Radio

Gabriel's Top 3 Books on the Subject:

User Story Mappint: Mapping user workflows with the user.

What Customers Want: Very nitty gritty how on how to manage product innovation, we use a few method from this a lot in our day to day.

Scrum Product Ownership: Introduces a few prioritization frameworks and ideas on how to get a team to a happy shipping place.

What to ask when starting a product.

Exit Ticket

Please complete the exit ticket here.