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speed typing.py
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import pygame
from pygame.locals import *
import sys
import time
import random
from matplotlib import pyplot as plt
import csv
import os
os.system('py webCrawler.py')
# 1000 x 500
class Game:
def __init__(self):
# Variables
self.w = 1000
self.h = 500
self.reset = True
self.active = False
self.input_text = ''
self.word = ''
self.time_start = 0
self.total_time = 0
self.accuracy = '0%'
self.results = 'Time:0 Accuracy:0 % Wpm:0 '
self.wpm = 0
self.end = False
self.HEAD_C = (255, 213, 102)
self.TEXT_C = (240, 240, 240)
self.RESULT_C = (255, 70, 70)
# Inititailize
pygame.init()
self.open_img = pygame.image.load('type-speed-open.png')
self.open_img = pygame.transform.scale(self.open_img, (self.w, self.h))
self.bg = pygame.image.load('background.jpg')
self.bg = pygame.transform.scale(self.bg, (500, 750))
self.screen = pygame.display.set_mode((self.w, self.h))
pygame.display.set_caption('Type Speed test')
# Rendering text on screen
def draw_text(self, screen, msg, y, fsize, color):
font = pygame.font.Font(None, fsize)
text = font.render(msg, 1, color)
text_rect = text.get_rect(center=(self.w/2, y))
screen.blit(text, text_rect)
pygame.display.update()
# Random text for test
def get_sentence(self):
f = open('Random_sentences.txt').read()
sentences = f.split('\n')
sentence = random.choice(sentences)
return sentence
def show_results(self, screen):
if(not self.end):
# Calculate time
self.total_time = time.time() - self.time_start
# Calculate accuracy
count = 0
for i, c in enumerate(self.word):
try:
if self.input_text[i] == c:
count += 1
except:
pass
self.accuracy = count/len(self.word)*100
# Calculate words per minute
self.wpm = len(self.input_text)*60/(5*self.total_time)
self.end = True
print(self.total_time)
self.results = 'Time:'+str(round(self.total_time)) + " secs Accuracy:" + str(
round(self.accuracy)) + "%" + ' Wpm: ' + str(round(self.wpm))
# draw icon image
self.time_img = pygame.image.load('icon.png')
self.time_img = pygame.transform.scale(self.time_img, (150, 150))
screen.blit(self.time_img, (self.w/2-75, self.h-140))
self.draw_text(screen, "Reset", self.h - 70, 26, (100, 100, 100))
print(self.results)
with open("results.csv", "a+", newline="") as f:
writer = csv.writer(f)
writer.writerow([self.total_time, self.accuracy, self.wpm])
cars = ["Correct", "Incorrect"]
data = [self.accuracy, 100-self.accuracy]
# Creating plot
fig = plt.figure(figsize=(10, 7))
plt.pie(data, labels=cars, autopct='%.2f')
pygame.display.update()
# show plot
plt.show()
def reset_game(self):
self.screen.blit(self.open_img, (0, 0))
pygame.display.update()
time.sleep(1)
self.reset = False
self.end = False
self.input_text = ''
self.word = ''
self.time_start = 0
self.total_time = 0
self.wpm = 0
# Get random sentence
self.word = self.get_sentence()
if (not self.word):
self.reset_game()
# drawing heading
self.screen.fill((0, 0, 0))
self.screen.blit(self.bg, (0, 0))
msg = "Typing Speed Test"
self.draw_text(self.screen, msg, 80, 80, self.HEAD_C)
# draw the rectangle for input box
pygame.draw.rect(self.screen, (255, 192, 25), (150, 250, 750, 50), 2)
# draw the sentence string
self.draw_text(self.screen, self.word, 200, 28, self.TEXT_C)
pygame.display.update()
# Main execution method
def run(self):
self.reset_game()
self.running = True
while(self.running):
clock = pygame.time.Clock()
self.screen.fill((0, 0, 0), (150, 250, 750, 50))
pygame.draw.rect(self.screen, self.HEAD_C, (150, 250, 750, 50), 2)
# update the text of user input
self.draw_text(self.screen, self.input_text,
274, 26, (250, 250, 250))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
self.running = False
sys.exit()
# To reset
elif event.type == pygame.MOUSEBUTTONUP:
x, y = pygame.mouse.get_pos()
# position of input box
if(x >= 50 and x <= 650 and y >= 250 and y <= 300):
self.active = True
self.input_text = ''
self.time_start = time.time()
# position of reset box
if(x >= 310 and x <= 510 and y >= 390 and self.end):
self.reset_game()
x, y = pygame.mouse.get_pos()
elif event.type == pygame.KEYDOWN:
if self.active and not self.end:
# On enter
if event.key == pygame.K_RETURN:
print(self.input_text)
self.show_results(self.screen)
# print(self.results)
self.draw_text(
self.screen, self.results, 350, 28, self.RESULT_C)
self.end = True
# On backspace
elif event.key == pygame.K_BACKSPACE:
self.input_text = self.input_text[:-1]
else:
try:
self.input_text += event.unicode
except:
pass
pygame.display.update()
clock.tick(60)
Game().run()