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adapter.py
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adapter.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
*What is this pattern about?
The Adapter pattern provides a different interface for a class. We can
think about it as a cable adapter that allows you to charge a phone
somewhere that has outlets in a different shape. Following this idea,
the Adapter pattern is useful to integrate classes that couldn't be
integrated due to their incompatible interfaces.
*What does this example do?
The example has classes that represent entities (Dog, Cat, Human, Car)
that make different noises. The Adapter class provides a different
interface to the original methods that make such noises. So the
original interfaces (e.g., bark and meow) are available under a
different name: make_noise.
*Where is the pattern used practically?
The Grok framework uses adapters to make objects work with a
particular API without modifying the objects themselves:
http://grok.zope.org/doc/current/grok_overview.html#adapters
*References:
http://ginstrom.com/scribbles/2008/11/06/generic-adapter-class-in-python/
https://sourcemaking.com/design_patterns/adapter
http://python-3-patterns-idioms-test.readthedocs.io/en/latest/ChangeInterface.html#adapter
"""
class Dog(object):
def __init__(self):
self.name = "Dog"
def bark(self):
return "woof!"
class Cat(object):
def __init__(self):
self.name = "Cat"
def meow(self):
return "meow!"
class Human(object):
def __init__(self):
self.name = "Human"
def speak(self):
return "'hello'"
class Car(object):
def __init__(self):
self.name = "Car"
def make_noise(self, octane_level):
return "vroom{0}".format("!" * octane_level)
class Adapter(object):
"""
Adapts an object by replacing methods.
Usage:
dog = Dog
dog = Adapter(dog, dict(make_noise=dog.bark))
>>> objects = []
>>> dog = Dog()
>>> print(dog.__dict__)
{'name': 'Dog'}
>>> objects.append(Adapter(dog, make_noise=dog.bark))
>>> print(objects[0].original_dict())
{'name': 'Dog'}
>>> cat = Cat()
>>> objects.append(Adapter(cat, make_noise=cat.meow))
>>> human = Human()
>>> objects.append(Adapter(human, make_noise=human.speak))
>>> car = Car()
>>> car_noise = lambda: car.make_noise(3)
>>> objects.append(Adapter(car, make_noise=car_noise))
>>> for obj in objects:
... print('A {} goes {}'.format(obj.name, obj.make_noise()))
A Dog goes woof!
A Cat goes meow!
A Human goes 'hello'
A Car goes vroom!!!
"""
def __init__(self, obj, **adapted_methods):
"""We set the adapted methods in the object's dict"""
self.obj = obj
self.__dict__.update(adapted_methods)
def __getattr__(self, attr):
"""All non-adapted calls are passed to the object"""
return getattr(self.obj, attr)
def original_dict(self):
"""Print original object dict"""
return self.obj.__dict__
def main():
objects = []
dog = Dog()
print(dog.__dict__)
objects.append(Adapter(dog, make_noise=dog.bark))
print(objects[0].__dict__)
print(objects[0].original_dict())
cat = Cat()
objects.append(Adapter(cat, make_noise=cat.meow))
human = Human()
objects.append(Adapter(human, make_noise=human.speak))
car = Car()
objects.append(Adapter(car, make_noise=lambda: car.make_noise(3)))
for obj in objects:
print("A {0} goes {1}".format(obj.name, obj.make_noise()))
if __name__ == "__main__":
main()
### OUTPUT ###
# {'name': 'Dog'}
# {'make_noise': <bound method Dog.bark of <__main__.Dog object at 0x7f631ba3fb00>>, 'obj': <__main__.Dog object at 0x7f631ba3fb00>}
# {'name': 'Dog'}
# A Dog goes woof!
# A Cat goes meow!
# A Human goes 'hello'
# A Car goes vroom!!!