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server.h
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/******************************************************************************
Curse of War -- Real Time Strategy Game for Linux.
Copyright (C) 2013 Alexey Nikolaev.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef _SERVER_H
#define _SERVER_H
/*
#include <sys/socket.h>
*/
#include <netinet/in.h>
#include "network.h"
#include "common.h"
#include "state.h"
#define MAX_CLIENT MAX_PLAYER
struct client_record {
int pl;
int id;
char* name;
struct sockaddr_storage sa;
};
/* multiplayer modes:
multi_lobby = waiting for clients,
multi_play = playing,
*/
enum server_mode {server_mode_lobby, server_mode_play};
void server_send_msg_s_state (int sfd, struct client_record cl[], int cl_num, struct state *st);
int server_process_msg_c (uint8_t buf[MSG_BUF_SIZE], int nread, struct state *st, int pl);
int server_get_msg (uint8_t buf[MSG_BUF_SIZE], int nread);
#endif