MythicMobs Premium comes with numerous Premium-only perks, including:
- Special Premium role in Discord
- Access to the premium support channel and ticket system
- Access to the latest version faster
- Access to development builds
- Math and Placeholders are usable in most skills, drop amounts, and options
- Ability to use hit-conditions in any projectile skills
- Ability to use custom damage types and damage modifiers
- Ability to use several custom AI goals/targeters that can use conditions
More premium-only features will continue to be added as time goes on.
You can upgrade your account to Premium by clicking here.
For those who wish to donate a little more or who have large servers, our Premium+ package gives you several added benefits:
- Special Premium+ role in Discord
- Priority on support tickets
- License usable on multiple servers you own
Mojang removed the ability to give AI goals to mobs that don't naturally have those goals (like attacks on passive mobs). So, yes, if you put an attack goal on a passive mob, your server will crash.
You can still make those mobs move towards players and have them "attack" using skills. A more common approach is to disguise a hostile mob as a passive mob using Lib's Disguises.
Hold the head in your hand and use the `mm i import` command to import it as a MythicItem. Set the item the same way you would any other helmet.
Simply use a similar format to the guide’s example of using the projectile skill here:
mythicmobs.net/manual/doku.php/databases/skills/projectileskill
This will slow the mob so it stands still and "casts" the projectile spell skill to shoot a projectile spell.
Make sure to use Disguise: option and use single quotes (‘ ‘) around the color code.
Set the particle skill’s hS and vS to 0.1, the flame particles are naturally widespread as they are actually blaze and furnace particles that play in a wide fashion.
To narrow down their particles, you need to narrow down their radiuses both horizontally and vertically. Very small radiuses will keep them looking like a nice straight fiery line.
This is a problem with Spigot. Simply go into your spigot.yml config file and increase the max-health property.
How do I create a complex multi-skilled mob that won’t use all of its skills at the same time?! Its too OP!
There are many ways of spacing out mob skills to make them less predictable, more spread out, and more random.
- You can use the RandomSkill skill to cast random skills on an interval
- Use the "GCD" (global cooldown) skill along with the "OffGCD" condition.
- Give your skills lower chances and cooldowns.
I want to use my own custom sound effect, how do I do this? (Answer provided by SeanArmor on the MythicMobs forums)
To use custom sounds, they must be added to the resource pack your server is using. Players that don't use a resource pack with the custom sounds will NOT be able to hear them.
Go to www.wowhead.com/sounds or some other sound websites. Download the sound file. Than convert the sound file using audio.online-convert.com/convert-to-ogg
Or using SeanArmor's method (not sure if this works) Rename your file with the extension of .ogg
Then put your new .ogg sound into your resource pack folder, and use the effect:sound{something.something.yoursoundname}
The something.something is the folder path to your file. So if your .ogg is in just the resource pack folder you would just put the name without the .ogg extension in the skill. If it was in a folder for Example (FolderA/FolderB/yoursound.ogg) you would type effect:sound{FolderA.FolderB.yoursound}