Support for the latest release version of Minecraft, the 1.11 update, has been added to MythicMobs. This includes support for the interesting new mob types that have been added, and of course also the new particle effects!
- Added the Vindication Illager aka Vindicator as supported MythicMob.
- Added the Evocation Illager aka Evoker as supported MythicMob.
- Added the Vex as supported MythicMob.
- Added the Llama aka Llama as supported MythicMob.
- Added support for the SPIT particles.
- Added support for the TOTEM particles.
- Fixed Potion item config not working for SPLASH_POTION and TIPPED_ARROW.
- Fixed NPE in Threat mechanic
- Threat table adjustments
- Fixed issues with targeters
- Fixed issue with faction tracking
- Fixed monster target filter
- Should now work with v9.0.9
- Fixed despawning mobs being stored in the scoreboard
- Fixed mobs not always unregistering from the scoreboard on death
- Fixed JSONMessages on 1.10
- Fixed ActionMessages with certain targeters
- Fixed spawner leashing delay being too long
- Fixed onInteract firing a 2nd time for the offhand on 1.9+
- MythicMobs 2.5.0 and beyond require the MythicLib plugin to run.
- v2.5.0 Requires MythicLib v1.0.1
- Get it here: https://dev.bukkit.org/bukkit-plugins/mythiclib/files/2-mythic-lib-v1-0-1/
2.5.0 is fully compatible with 1.10!
MythicMobs now supports the plugin MiniaturePets! https://www.spigotmc.org/resources/miniaturepets.23991/
MiniaturePets allows you to create custom "pet" models using various tools, and now with MythicMobs, you can turn these custom pets into powerful bosses!
This opens up a huge amount of customization for your mobs.
Note that currently movement speed of pets cannot be modified, and that it is incredibly high. Hopefully the MPet developers will fix this in future.
Using MiniaturePets support is easy.
ExampleMob:
Type: MPET
MPet:
Type: <type>
Anchor: <invisible "base" mob type>
ShowName: <true/false>
For example, you could create an AngryPug mob using the "Pug" mob type MPets has:
AngryPug:
Type: MPET
MPet:
Type: PUG
Anchor: SPIDER
ShowName: true
Display: 'Angry Pug'
- HUSK
- POLAR_BEAR
- STRAY
- Options.Invulnerable
- Options.NoGravity
- Fixed AI goal goToOwner not navigating vertically up blocks
- Changed AI goal goToOwner argument from speed to follow distance
- Added custom AI goal skeletonBowShoot
- Implements skeleton's advanced bow and moving AI
- Remounts the mob the caster originally spawned riding, if it is still alive
- Added allowPickup option
- Added fallingdust particle
All targeters can now have filters to filter out what kind of entities you are trying to target.
There are used with two new options (available on ANY targeter):
- ignore=X (the more useful of the two)
- target=X (not as useful, most things are targeted by default)
Example:
- damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}
Possible filters include:
- players
- creative
- spectators
- NPC (Citzen NPCs)
- animals
- monsters
- creatures
- watermobs
- flyingmobs
- More coming later...
Returns #points target locations that comprise a cone
Options:
- angle - the angle of the cone
- range - the range of the cone
- points - the number of "points" that comprise the cone
- rotation - the 360-degree rotation of the cone around the casting mob
Targets entities in a cone
Options:
- angle - the angle of the cone
- range - the range of the cone
- rotation - the 360-degree rotation of the cone around the casting mob
Targets locations/points in a line (for creating line effects)
Targets all entities in a line
Targets the mount that the mob spawned riding
- Triggered the first time a mob is spawned from a spawner after the cooldown/warmup period has ended.
- Does not trigger when the mob respawns (as opposed to onSpawn which triggers every time)
- Can be used for things like announcing to the server a boss has spawned when combined with setting a spawner's checkForPlayers option to false
- Triggered when any player in the world dies for any reason
- Improved pre-1.9 LibsDisguises compatibility
- Added file path information to command /mm m info
- Disabled friendly fire and threat for same-faction mobs
- Fixed issue with ItemSpray effect
- Fixed various spawner issues
- Fixed bug with NoCheatPlus compatibility
- Fixed PreventMobKillDrops clearing drops from players
- Fixed threat tables being able to have negative threat values
- Fixed creative or spectator mode players being put on threat tables
- Fixed enchanted books not working properly
- Fixed mobs being able to attack their owners
- Fixed AI goal goToOwner not navigating vertically up blocks
- Fixed ConcurrentModification issue with Projectile mechanic
- Fixed ConcurrentModification issue with Missile mechanic
- Fixed onHit Projectile, Missile, and Totem mechanics executing with 0 power
- Fixed NPE in EquipmentManager
- Fixed mob melee damage not being scaled with level
- Fixed bug with targets bleeding between mechanics executed concurrently
- Fixed bug with targets bleeding between mechanics executed concurrently
- Fixed SpinEffect animator running async
- Fixed mob name not displaying variables on death
- Fixed BossBar title text not displaying variables