- Added <drops.mcmmo> variable for McMMO experience drops/strings
- Fixed various spawner issues with duplicating mobs
- Fixed warmup on spawners not working correctly
- Fixed mobs losing their type after chunk unload when Despawn is set to false
- Fixed threat tables continuing to target offline players
- Removed unnecessary dependencies
- Updated to support Minecraft v1.9.4
- Updated LibsDisguises support to v9.0.5
- NEW: Added Poses tag for armor stands
- NEW: Added Options.Marker:[true/false] for armor stands
- Removed debugging code that was spamming the console
- Fixed hoppers picking up items from ItemSpray effect
- Fixed ConcurrentModificationException in ProjectileMechanic
- Fixed error caused by air block items
- Fixed error caused by Attack Speed on mobs not supporting it
- Fixes for drop tables and equipment
- Fixed Options.NoAI on 1.8.8
- Fixed NPE in projectile mechanic
- Fixed drop tables ignoring Item amount settings if MinItems was set to 0
- Fixed particle offsets being affected by mob's head's pitch
- Fixed equip mechanic not working with armor stands
- Fixed doppleganger skill running async
- Fixed several issues with spawners
- Fixed biomes in RandomSpawns being case-sensitive
- Fixed suicide mechanic being run async
- Fixed numerous other issues
- Updated EffectLib to 2.4
- Fixed issue preventing MythicMobs from loading on certain 1.7 and 1.8 servers
- Fixed sound effects throwing errors on 1.7 and 1.8 servers
- Fixed several commands not being runnable in the console where it makes sense
- Fixed Interact triggers firing multiple times on 1.9 (Interact triggers are now always synchronous)
Item attributes now support negative values in ranges using the syntax "# to #".
Examples:
- AttackSpeed: -0.2 to -0.4
- Health: 10 to 20%
- Fixed empty AttributeModifiers NBT tag being applied on items when no attributes were defined.
- Fixed issues with non-despawning mobs losing their type
- Fixed inheritance issue switching between Location & Entity targeters
- Fixed Slime and Magma Cubes not spawning at all
- Fixed the ShootPotion mechanic not working at all
- Fixed several issues with mob spawns
- Added option "Owner"
- Added ai goal "gotoowner"
Added permission node "mythicmobs.signal" which allows players to use the "/mm signal" command.
- Updated support for EnchantsPlus
- Improved support for Cauldron and kCauldron
- Improved support for 1.8 and Libs Disguises
- Fixed various NPEs
- Set mob base damage attribute on 1.9+
- Fixed issue with measuring distance between worlds
- Removed item attribute related debugging code left in 2.4.0
- Fixed disguises being set async by Disguise skill
- Fixed EjectPassenger mechanic
This version of MythicMobs requires the useage of Java 8 (or later) on your servers.
Not using Java 8 will cause the plugin to not work at all. This will
also apply to future versions of MythicMobs.
This version of MythicMobs is mostly dedicated to be compatible with Minecraft/Spigot 1.9 servers. We've done our very best to make MythicMobs utilize the new features given by Minecraft 1.9, for instance speaking of dual wielding, adding the new potion-effects and so on. If we've overlooked some distinctive features that you'd like to see in MythicMobs, be sure to post your suggestion in the Bug Reports & Suggestions sub-forum.
Compability with Spigot 1.8.8 and 1.7.10 remains in the plugin.
New condition capeable of determining the distance from the world's spawn point. Accepts number ranges, greater/smaller than, etc. See syntax on the Conditions Page.
Allows you to use a health bar on your custom mobs similar to the one used by the Ender Dragon and Wither - but customizeable! See BossBar.
- Added the Shulker as supported MythicMob.
- AlwaysShowName: [true/false] - This will, on 1.9 based servers, work on any entity. When using servers based on prior versions it will exclusively work on Armor Stands.
- AttackSpeed: [number] - Sets the melee attack speed of the mob. Also compatible with LevelModifiers.
- Collidable: [true/false] - Defines whether the mob should have a collision box. Only for 1.9 based servers.
- Glowing: [true/false] - Makes the mob glow indefenitly.
- Profession: [type] - Sets the type of villager for zombie villagers. FIXME
- You can now use slot number 5 to equip items into the mobs'
offhand. `Mob:
Equipment:
- item:5`
Added disguise options:
- Glowing: [true/false]
- Gliding: [true/false]
- NEW: Patrol - Makes the mob patrol between multiple specified locations. Will only work when used on 1.9 based servers. See AI Goals page for the syntax.
- GoToLocation x,y,z - Has been fixed.
- AttackSpeed: [number] - Adds [number] attack speed to the mob per level.
- MovementSpeed: [number] - Adds [number] movement speed to the mob per level.
A new type of sending messages. Supports click- and hover-events like executing, suggesting commands and tooltips. Works just like the minecraft:tellraw-command! See JSONMessage.
Added the attributes "localized" and "localizedradius" to the Lightning Effect.
You can now specify the mobs' offhand in the equip-mechanic using slot "5". See Equip mechanic.
Skill:
- equip{i=best_sword_ever:5}
The shoot mechanic has been equipped with a bunch of new interesting features. It's a bunch of times more powerful and flexible than it was before. See the new attributes/options here: Shoot mechanic.
All particles added in Minecraft 1.9 are compatible with MythicMobs. That includes:
- endRod - gentle white flecks emitted by the new End Rod block
- dragonbreath - same appearance as reddust, but different color and behaviour
- damageIndicator - bouncing black hearts
- sweepAttack - a sweep attack...
All status/potion effects added in Minecraft 1.9 are compatible with MythicMobs. Including:
- Glowing
- Levitation
- Luck
- Bad Luck
A full list of all available status effects can be found on the Potions page.
New special field that allows to control the new item attribute system that was introduced my Minecraft 1.9. It replaces the old attribute system in MythicMobs which was based in the "Options" field. See Item Attributes.
New special field that allows to hide specific text from the item's tooltip. It replaced the old "HideFlags"-option. See Items Overview to learn how to use it.
- BannerLayers - can now also be added to the new shield-items added in Minecraft 1.9.
These options will continue to work, but are deprecated and no longer supported by us. Please use the new item attribute system and the new "Hide"-tag.
- Damage
- FollowRange
- Health
- HideFlags
- KnockbackResistance
- MovementSpeed
- Mobs can no longer add themselves onto their own ThreatTables
- Fixed message variables not working on disguise names
- Fixed compability with items generated by MythicMobs and Shopkeepers
- Fixed command mechanic not working when using <target.> variables
- Fixed various NPEs
- Fixed all zombie types spawning as zombie villagers when using 1.9
- Fixed various issues revolving around the new random spawning system using Action: add
- Fixed various issues from 2.3.0