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resource.h
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//{{NO_DEPENDENCIES}}
// Von Microsoft Visual C++ generierte Includedatei.
// Verwendet durch ZyHelperBeta.rc
//
#define IDD_DIALOG1 101
#define IDB_IP 106
#define IDB_SPRINT 108
#define IDB_FALTER 109
#define IDB_WC 110
#define IDB_BERSERKER 111
#define IDB_BOH 112
#define IDB_EPIPHANY 113
#define IDB_MANTRAOFCONVICTION 114
#define IDB_MANTRAOFHEALING 115
#define IDB_SWEEPINGWIND 116
#define IDB_BONEARMOR 117
#define IDB_LOTD 118
#define IDB_POTION 119
#define IDB_BLACKHOLE 121
#define IDB_DISINTEGRATE 122
#define IDB_ELECTROCUTE 123
#define IDB_METEOR 124
#define IDB_WAVEOFFORCE 125
#define IDB_MAGICWEAPON 126
#define IDB_STORMARMOR 127
#define IDB_PREPARATION 129
#define IDB_RAINOFVENGEANCE 130
#define IDB_VENGEANCE 131
#define IDB_SKELEMAGE 132
#define IDB_DEVOUR 133
#define IDB_SIM 134
#define IDB_ARCANEBLAST 135
#define IDB_ARCHON 136
#define IDB_EXPLOSIVEBLAST 137
#define IDB_BLOODNOVA 138
#define IDB_BLINDINGFLASH 139
#define IDB_COMMANDSKELETONS 140
#define IDB_HEXINGPANTS 141
#define IDC_IPCHECK 1007
#define IDC_WCCHECK 1008
#define IDC_FALTERCHECK 1009
#define IDC_BERSERKERCHECK 1010
#define IDC_EPIPHANYCHECK 1011
#define IDC_SPRINTCHECK 1012
#define IDC_MANTRAHEALINGCHECK 1013
#define IDC_LANDOFTHEDEADCHECK 1014
#define IDC_SWEEPINGWINDCHECK 1015
#define IDC_BONEARMORCHECK 1016
#define IDC_BOHCHECK 1017
#define IDC_IPHOTKEY 1018
#define IDC_WCHOTKEY 1019
#define IDC_FALTERHOTKEY 1020
#define IDC_BERSERKERHOTKEY 1021
#define IDC_SPRINTHOTKEY 1022
#define IDC_EPIPHANYHOTKEY 1023
#define IDC_MANTRAHEALINGHOTKEY 1024
#define IDC_SWEEPINGWINDHOTKEY 1025
#define IDC_BOHHOTKEY 1026
#define IDC_MANTRACONVICTIONCHECK 1027
#define IDC_MANTRACONVICTIONHOTKEY 1028
#define IDC_LANDOFTHEDEADHOTKEY 1029
#define IDC_BONEARMORHOTKEY 1030
#define IDC_IP 1031
#define IDC_WC 1032
#define IDC_FALTER 1033
#define IDC_BERSERKER 1034
#define IDC_SPRINT 1035
#define IDC_EPIPHANY 1036
#define IDC_MANTRAOFHEALING 1037
#define IDC_SWEEPINGWIND 1038
#define IDC_BOH 1039
#define IDC_MANTRAOFCONVICTION 1040
#define IDC_LOTD 1041
#define IDC_BONEARMOR 1042
#define IDC_ACTIVERUNNING 1043
#define IDC_POTIONCHECK 1044
#define IDC_POTIONTHOTKEY 1045
#define IDC_SPRINT2 1046
#define IDC_UPPERBOUND 1047
#define IDC_LOWERBOUND 1048
#define IDC_TIME 1049
#define IDC_COE 1050
#define IDC_WAVEOFFORCE 1051
#define IDC_ELECTROCUTE 1052
#define IDC_METEOR 1053
#define IDC_DISINTEGRATE 1054
#define IDC_BLACKHOLE 1055
#define IDC_STORMARMOR 1056
#define IDC_MAGICWEAPON 1057
#define IDC_BLACKHOLECHECK 1058
#define IDC_STORMARMORCHECK 1059
#define IDC_MAGICWEAPONCHECK 1060
#define IDC_MACROCHECK 1061
#define IDC_WAVEOFFORCEHOTKEY 1062
#define IDC_ELECTROCUTEHOTKEY 1063
#define IDC_METEORHOTKEY 1064
#define IDC_DISINTEGRATEHOTKEY 1065
#define IDC_BLACKHOLEHOTKEY 1066
#define IDC_STORMARMORHOTKEY 1067
#define IDC_MAGICWEAPONHOTKEY 1068
#define IDC_MACROHOTKEY 1069
#define IDC_MACROACTIVE 1070
#define IDC_TIMINGKEY 1071
#define IDC_TOGGLEKEY 1072
#define IDC_VENGEANCE 1073
#define IDC_RAINOFVENGEANCE 1074
#define IDC_PREPARATION 1075
#define IDC_VENGEANCECHECK 1076
#define IDC_RAINOFVENGEANCECHECK 1077
#define IDC_PREPARATIONCHECK 1078
#define IDC_VENGEANCEHOTKEY 1079
#define IDC_RAINOFVENGEANCEHOTKEY 1080
#define IDC_PREPARATIONHOTKEY 1081
#define IDC_ACTIVE 1082
#define IDC_SKELEMAGE 1083
#define IDC_SKELEMAGECHECK 1084
#define IDC_SKELEMAGEHOTKEY 1085
#define IDC_DEVOUR 1086
#define IDC_DEVOURCHECK 1087
#define IDC_DEVOURHOTKEY 1088
#define IDC_SIM 1089
#define IDC_SIMCHECK 1090
#define IDC_SIMHOTKEY 1091
#define IDC_SECONDSIM 1092
#define IDC_HEXING 1093
#define IDC_ARCHONECHECK 1094
#define IDC_ARCHON 1095
#define IDC_ARCHONHOTKEY 1096
#define IDC_ARCANEBLAST 1097
#define IDC_ARCANEBLASTCHECK 1098
#define IDC_ARCANEBLASTHOTKEY 1099
#define IDC_EXPLOSIVEBLAST 1100
#define IDC_EXPLOSIVEBLASTCHECK 1101
#define IDC_EXPLOSIVEBLASTHOTKEY 1102
#define IDC_BLOODNOVA 1103
#define IDC_BLOODNOVACHECK 1104
#define IDC_BLOODNOVAHOTKEY 1105
#define IDC_FORCESTANDSTILLHOTKEY 1106
#define IDC_POSITIONHOTKEY 1107
#define IDC_POSITIONSAVED 1108
#define IDC_BLINDINGFLASH 1109
#define IDC_BLINDINGFLASHCHECK 1110
#define IDC_BLINDINGFLASHHOTKEY 1111
#define IDC_CHANNELHOTKEY 1112
#define IDC_FORCEMOVEHOTKEY 1113
#define IDC_HEXINGPANTS 1114
#define IDC_STORMARMORCHECK2 1115
#define IDC_FOREGROUND 1115
#define IDC_COMMANDSKELETONS 1118
#define IDC_COMMANDSKELETONSCHECK 1119
#define IDC_COMMANDSKELETONSHOTKEY 1120
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 142
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1048
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif