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Each brick contains 32³ voxels (5-bit addressing).
Total addressable space: 8192³ voxels.
Each brick stores an occupancy counter that is updated atomically: if a voxel changes from 0 to nonzero the counter is incremented, and if it goes to 0 it is decremented.
Why :
Allow fast construction of a sparse data structure to run Kernels in. Avoid construction of an IndexGrid that takes around 30ms for 20M active voxels.
The text was updated successfully, but these errors were encountered:
Topology :
Each brick stores an occupancy counter that is updated atomically: if a voxel changes from 0 to nonzero the counter is incremented, and if it goes to 0 it is decremented.
Why :
Allow fast construction of a sparse data structure to run Kernels in. Avoid construction of an IndexGrid that takes around 30ms for 20M active voxels.
The text was updated successfully, but these errors were encountered: