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main_menu.hsc
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; Globals
(global short ui_location -1)
(global real mainmenu_offset 0)
(global short currentCharacter -1)
; Externs
; Scripts
(script static void (set_ui_location (short location))
(set ui_location location)
(sleep 1)
)
(script static void kill_camera_scripts
(print "kill camera scripts")
(kill_active_scripts)
(if (!= ui_location 0)
(sleep_forever mainmenu_cam)
)
(if (!= ui_location 1)
(sleep_forever campaign_cam)
)
(if (!= ui_location 2)
(begin
(sleep_forever survival_cam)
false
)
)
(if (!= ui_location 3)
(sleep_forever custom_cam)
)
(if (!= ui_location 4)
(sleep_forever editor_cam)
)
(if (!= ui_location 5)
(sleep_forever theater_cam)
)
(if (!= ui_location 6)
(sleep_forever settings_cam)
)
(if (!= ui_location 7)
(begin
(sleep_forever server_browser_cam)
false
)
)
)
(script startup void mainmenu
(print "mainmenu startup script")
(set currentCharacter (ui_get_player_model_id))
(wake appearance_characters)
(sound_class_set_gain "amb" 0 0)
(sound_class_set_gain "object" 0 0)
(sound_class_set_gain "device" 0 0)
(fade_out 0 0 0 0)
(set ui_location -1)
(sleep 8)
(fade_in 0 0 0 60)
(camera_control true)
(sound_class_set_gain "music" 0.5 0)
(sound_class_set_gain "unit" 0 0)
(sound_class_set_gain "vehicle" 0.5 0)
(sound_class_set_gain "amb" 1 45)
(sound_class_set_gain "object" 1 45)
(sound_class_set_gain "device" 1 45)
)
(script dormant void appearance_characters
(print "appearance characters [dormant script]")
(sleep 1)
(objects_attach "spartan_appearance" "right_hand" "appearance_ar" "invalid")
(objects_attach "elite_appearance" "right_hand_elite" "appearance_pr" "invalid")
(custom_animation_loop "spartan_appearance" "objects\characters\masterchief\masterchief" "ui:rifle:idle:var1" false)
(custom_animation_loop "elite_appearance" "objects\characters\dervish\dervish" "ui:pistol:idle:var1" false)
(object_hide "spartan_appearance" true)
(object_hide "elite_appearance" true)
(object_hide "trooper" true)
)
(script static void campaign_characters
(print "campaign characters [static script]")
(object_create_containing "campaign_")
(sleep 1)
(pvs_set_object "campaign_chief")
(pvs_set_object "campaign_aribter")
(objects_attach "campaign_chief" "right_hand" "campaign_ar" "invalid")
(objects_attach "campaign_aribter" "right_hand_elite" "campaign_pr" "invalid")
(custom_animation_loop "campaign_chief" "objects\characters\masterchief\masterchief" "ui:rifle:idle:var2" false)
(custom_animation_loop "campaign_aribter" "objects\characters\elite\elite" "ui:pistol:idle:var1" false)
)
(script static void survival_characters
(print "survival characters [static script]")
(object_create_containing "survival_")
(sleep 1)
(pvs_set_object "survival_odst_recon_01")
(pvs_set_object "survival_odst_recon_02")
(objects_attach "survival_odst_recon_01" "weapon_back" "survival_ssmg_1" "weapon_stow_anchor")
(objects_attach "survival_odst_recon_02" "weapon_back" "survival_ssmg_2" "weapon_stow_anchor")
(objects_attach "survival_odst_recon_02" "weapon_thigh" "survival_automag_2" "weapon_stow_anchor")
(custom_animation_loop "survival_odst_recon_01" "objects\characters\marine\marine_menu" "act_guard_crouch:idle" false)
(custom_animation_loop "survival_odst_recon_02" "objects\characters\marine\marine_menu" "act_work_stand_mainmenu:idle:var1" false)
)
(script static void custom_characters
(print "campaign characters [static script]")
(object_create_containing "custom_")
(sleep 1)
(pvs_set_object "custom_chief_01")
(pvs_set_object "custom_chief_02")
(objects_attach "custom_chief_01" "right_hand" "custom_ar_01" "invalid")
(objects_attach "custom_chief_02" "right_hand" "custom_sg_01" "invalid")
(custom_animation_loop "custom_chief_01" "objects\characters\masterchief\masterchief" "ui:rifle:idle:var3" false)
(custom_animation_loop "custom_chief_02" "objects\characters\masterchief\masterchief" "ui:rifle:sg:idle:var1" false)
)
(script static void editor_characters
(print "editor characters [static script]")
(object_create_anew_containing "editor_")
(sleep 1)
(scenery_animation_start_loop "editor_monitor" "levels\ui\mainmenu\objects\monitor_cheap\monitor_cheap" "ui:idle:var1")
)
(script static void mainmenu_cam
(print "mainmenu cam")
(if (< ui_location 6)
(sleep 10)
)
(if (!= ui_location -1)
(begin
(set ui_location 0)
(kill_camera_scripts)
false
)
(set ui_location 0)
)
(camera_set "main_cam" 0)
(render_depth_of_field_enable false)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(set mainmenu_offset (real_random_range 0 1))
(sleep_forever)
)
(script static void campaign_cam
(print "campaign cam")
(sleep 10)
(if (!= ui_location -1)
(begin
(set ui_location 1)
(kill_camera_scripts)
false
)
(set ui_location 1)
)
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(campaign_characters)
(render_depth_of_field_enable true)
(render_depth_of_field 1 2 4.5 10)
(camera_set "campaign_in" 0)
(sleep 0)
(camera_set "campaign" 11)
(sleep 30)
(sleep_until (begin
(camera_set "campaign_path_02" 700)
(sleep 250)
(camera_set "campaign_path_03" 700)
(sleep 250)
(camera_set "campaign_path_04" 700)
(sleep 250)
(camera_set "campaign" 700)
(sleep 250)
)
-1)
(sleep_forever)
)
(script static void survival_cam
(print "survival cam")
(sleep 10)
(if (!= ui_location -1)
(begin
(set ui_location 2)
(kill_camera_scripts)
false
)
(set ui_location 2)
)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "server_browser_")
(survival_characters)
(render_depth_of_field_enable true)
(render_depth_of_field 1 2 3 10)
(camera_set "survival_in" 0)
(sleep 0)
(camera_set "survival" 11)
(sleep 30)
(sleep_until (begin
(camera_set "survival_path_02" 700)
(sleep 200)
(camera_set "survival_path_03" 700)
(sleep 150)
(camera_set "survival_path_04" 700)
(sleep 250)
(camera_set "survival" 700)
(sleep 250)
)
-1)
(sleep_forever)
)
(script static void custom_cam
(print "custom cam")
(sleep 10)
(if (!= ui_location -1)
(begin
(set ui_location 3)
(kill_camera_scripts)
false
)
(set ui_location 3)
)
(object_destroy_containing "campaign_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(custom_characters)
(render_depth_of_field_enable true)
(render_depth_of_field 1 2 4 10)
(camera_set "custom_in" 0)
(sleep 0)
(camera_set "custom_games" 11)
(sleep 30)
(sleep_until (begin
(camera_set "custom_path_02" 700)
(sleep 250)
(camera_set "custom_path_03" 700)
(sleep 250)
(camera_set "custom_path_04" 700)
(sleep 250)
(camera_set "custom_games" 700)
(sleep 250)
)
-1)
(sleep_forever)
)
(script static void editor_cam
(print "editor cam")
(sleep 10)
(if (!= ui_location -1)
(begin
(set ui_location 4)
(kill_camera_scripts)
false
)
(set ui_location 4)
)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(editor_characters)
(render_depth_of_field_enable true)
(render_depth_of_field 1 2 6 10)
(camera_set "editor_in" 0)
(sleep 0)
(camera_set "editor" 11)
(sleep 30)
(sleep_until (begin
(camera_set "editor_path_02" 500)
(sleep 250)
(camera_set "editor_path_03" 700)
(sleep 250)
(camera_set "editor_path_04" 700)
(sleep 250)
(camera_set "editor" 700)
(sleep 250)
)
-1)
(sleep_forever)
)
(script stub void theater_cam
(print "theater cam")
(sleep 10)
(if (!= ui_location -1)
(begin
(set ui_location 5)
(kill_camera_scripts)
false
)
(set ui_location 5)
)
(render_depth_of_field_enable false)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(sleep_forever)
)
(script static void settings_cam
(print "settings cam")
(set_ui_location 6)
(kill_camera_scripts)
(render_depth_of_field_enable false)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
(object_destroy_containing "server_browser_")
(object_hide "elite_appearance" false)
(object_hide "spartan_appearance" false)
(object_hide "trooper" false)
(camera_set "settings_cam" -1)
)
(script static void leave_settings
(print "leave settings")
(object_hide "spartan_appearance" true)
(object_hide "elite_appearance" true)
(object_hide "trooper" true)
(mainmenu_cam)
)
(script static void server_browser_cam
(print "server browser camera")
(set_ui_location 7)
(kill_camera_scripts)
(fade_out 0 0 0 0)
(sleep 5)
(object_destroy_containing "campaign_")
(object_destroy_containing "custom_")
(object_destroy_containing "editor_")
(object_destroy_containing "survival_")
;(object_create_containing "server_browser_")
(fade_in 0 0 0 9)
(render_depth_of_field_enable true)
(render_depth_of_field 1 2 5 10)
(camera_set "server_browser" 0)
(sleep 30)
(sleep_until (begin
(camera_set "server_browser_path_02" 500)
(sleep 250)
(camera_set "server_browser_path_03" 700)
(sleep 250)
(camera_set "server_browser_path_04" 700)
(sleep 250)
(camera_set "server_browser" 700)
(sleep 250)
)
-1)
)
(script static void leave_server_browser
(print "leave server browser")
(fade_in 0 0 0 9)
(mainmenu_cam)
)
(script static void character_changed
(sleep 1)
(set currentCharacter (ui_get_player_model_id))
(effect_new_on_object_marker "objects\characters\elite\fx\shield\shield_recharge" "elite_appearance" "body")
(effect_new_on_object_marker "objects\characters\masterchief\fx\shield\shield_recharge" "spartan_appearance" "body")
)
(script static void helmet_camera_wide
(print "helmet camera")
(if (= currentCharacter 0)
(camera_set "spartan_helmet_wide" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_helmet_wide" 15)
)
)
(script static void helmet_camera_standard
(print "helmet camera")
(if (= currentCharacter 0)
(camera_set "spartan_helmet_standard" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_helmet_standard" 15)
)
)
(script static void body_camera_wide
(print "body camera")
(if (= currentCharacter 0)
(camera_set "spartan_body_wide" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_body_wide" 15)
)
)
(script static void body_camera_standard
(print "body camera")
(if (= currentCharacter 0)
(camera_set "spartan_body_standard" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_body_standard" 15)
)
)
(script static void leftshoulder_camera_wide
(print "leftshoulder camera")
(if (= currentCharacter 0)
(camera_set "spartan_leftshoulder_wide" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_leftshoulder_wide" 15)
)
)
(script static void leftshoulder_camera_standard
(print "leftshoulder camera")
(if (= currentCharacter 0)
(camera_set "spartan_leftshoulder_standard" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_leftshoulder_standard" 15)
)
)
(script static void rightshoulder_camera_wide
(print "rightshoulder camera")
(if (= currentCharacter 0)
(camera_set "spartan_rightshoulder_wide" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_rightshoulder_wide" 15)
)
)
(script static void rightshoulder_camera_standard
(print "rightshoulder camera")
(if (= currentCharacter 0)
(camera_set "spartan_rightshoulder_standard" 15)
)
(if (= currentCharacter 1)
(camera_set "elite_rightshoulder_standard" 15)
)
)
(script static void exit_subcamera
(print "exit subcamera")
(camera_set "settings_cam" 15)
)