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Ramp TODO.txt
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TODO:
Finish setting up the two flashing lights. (Reminder for myself!!!!)
Theres no rankup UI
Turrets that can overheat have no hud indicator.
Add overheat to Turret and Tank Turret
Deacrease death sound bounds(Maybe caused by fyzures sound pak)
Fix hud score, https://s.zekken.rocks/8SQvP5C9.png
Add hud elements for plasma launcher lockon
Elite neck hitbox broken
Increase sound range of other players projectiles, sometimes you die and dont even know how or where.
Gold BR HUD has incorrent ammo count
No sprint animation for gold SMG and incorrect ammo count.
Needle Rifle doesn't detonate grenades
Bomb,flag hud image misplaced, https://s.zekken.rocks/NoJ8vVCk.png https://s.zekken.rocks/GfmomkVL.png
No hud icon for skull, https://s.zekken.rocks/1X1p6cyr.jpg
Look into extra medals from reach
Look into adding reach spartan jumping and landing sounds
Look into adding reach global materials (sounds and other associated data, pak size allowing)
Look into changing starting magnum clip count (scenario player starting profile)
Look into increasing announcer sound volume
Set objects to phased by default to prevent lag from spawning big items
Add dual wield animations?
Several objects need to be set to phased such as kill volumes, Camera, Respawn Zone, ect.
Increase the projectile speed for certain hitscan weapons (To combat ED buggy network)
Tweak Reach Screen FX to match better
Fixed:
OLDE TIMEY
JUICY
COLORBLIND
NEXT GEN
NOVA
PURPLE
PEN AND INK
GREEN
Broken:
ORANGE
Known maps bugs
If anyone know any bugs please put them here
If anyone has fixed any of these please delete or comment it out with a #
(GENERAL [APPLY TO ALL MAPS IF SPAWNED IN])
- Some object disappears when theres too many instanced geo (CANNOT BE FIXED, UNLESS MTNDEWIT FOUND A WAY TO COMBINE MULTIPLE INSTANCED GEO INTO ONE)
(ANCHOR 9)
- Haven't found any
(BATTLE CANYON)
- Haven't found any
(BEACHHEAD)
- The skybox disappear if you look at specific angles
|->to fix it you have to change the skybox to something then set it to default again
(BOARDWALK)
- Fog aren't accurate
(BREAKNECK)
- Missing some decals
(BREAKPOINT)
- Skybox is just fucked, missing skybox water shader and more
(CONDEMNED)
- Haven't found any
(CORVETTE)
- Haven't found any
(COUNTDOWN)
- Haven't found any
(COURTYARD)
|->removing the entire effect scenery and palette fixed it (hacky fix), haven't found any visual differences
(FORGE WORLD)
- Low exposure
(GLACIER)
- The skybox cause vertex explosion for lights or specular shader
(HIGH NOON)
- Haven't found any
(HIGHLANDS)
- Has some weird kill barriers near red base, literally kills you while you're still in the map
(HOLDOUT)
- The tree is uhm.. not treeing? https://s.zekken.rocks/g1N6jsOQ.jpg
(INSTALLATION 04)
- The map in general has low contrast fx affecting everything, not sure if this intended
(OUTPOST)
- Haven't found any
(OVERLOOK)
- Too many instanced geometry thus making some object deloads
(PENANCE)
- Haven't found any
(POWERHOUSE)
- Theres a kill barrier high enough that's still reachable if you do a grenade jump
(REFLECTION)
- The skybox disappears if you look at certain angles
|->to fix it you have to change the skybox to something then set it to default again
(RIDGELINE)
- Haven't found any
(SOLITARY)
- Haven't found any
(SPIRE)
- Haven't found any
(SWORD BASE)
- Haven't found any
(TEMPEST)
- Haven't found any
(UNEARTHED)
- Haven't found any
(WATERFRONT)
- Haven't found any
(ZEALOT)
- Haven't found any