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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Button",
"class": "CreateCubeButton",
"language": "NativeScript",
"path": "res://addons/prodot_builder/dock/create_cube_button.gdns"
}, {
"base": "Button",
"class": "EdgeModeButton",
"language": "NativeScript",
"path": "res://addons/prodot_builder/dock/edge_mode_button.gdns"
}, {
"base": "Button",
"class": "FaceModeButton",
"language": "NativeScript",
"path": "res://addons/prodot_builder/dock/face_mode_button.gdns"
}, {
"base": "Button",
"class": "ObjectModeButton",
"language": "NativeScript",
"path": "res://addons/prodot_builder/dock/object_mode_button.gdns"
}, {
"base": "",
"class": "ProdotBuilderPlugin",
"language": "NativeScript",
"path": "res://addons/prodot_builder/prodot_builder_plugin.gdns"
}, {
"base": "Position3D",
"class": "ProdotGizmo",
"language": "NativeScript",
"path": "res://addons/prodot_builder/gizmos/prodot_gizmo.gdns"
}, {
"base": "",
"class": "ProdotMesh",
"language": "NativeScript",
"path": "res://addons/prodot_builder/prodot_mesh.gdns"
}, {
"base": "Button",
"class": "VertexModeButton",
"language": "NativeScript",
"path": "res://addons/prodot_builder/dock/vertex_mode_button.gdns"
} ]
_global_script_class_icons={
"CreateCubeButton": "",
"EdgeModeButton": "",
"FaceModeButton": "",
"ObjectModeButton": "",
"ProdotBuilderPlugin": "",
"ProdotGizmo": "",
"ProdotMesh": "res://addons/prodot_builder/textures/mesh_icon_v5.png",
"VertexModeButton": ""
}
[application]
config/name="ProdotBuilder"
run/main_scene="res://Testing/World.tscn"
[editor_plugins]
enabled=PoolStringArray( "godot-plugin-refresher", "prodot_builder" )
[rendering]
environment/default_environment="res://default_env.tres"