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To make the code applicable to as many things as possible the "open/close" system should be as generic as possible and just trigger an animation that does all the work. In Godot you can call code in animations, it should be possible to have it open and generate loot with 1 function call activated by the open animation.
1 open/close script
The text was updated successfully, but these errors were encountered:
To make the code applicable to as many things as possible the "open/close" system should be as generic as possible and just trigger an animation that does all the work. In Godot you can call code in animations, it should be possible to have it open and generate loot with 1 function call activated by the open animation.
1 open/close script
The text was updated successfully, but these errors were encountered: