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There is an effect we'll be using in the game to add some interesting gameplay. As a player gets closer to a town Shadows will follow them at a distance. So we need a behavior to move an object closer and further at the edge of light.
Could be done by staying a slowly changing radius away from the player's position.
The text was updated successfully, but these errors were encountered:
On Wed, Oct 30, 2019, 10:32 PM Zaya6 ***@***.***> wrote:
Before this can be done, there needs to be functions for entity movement
that automatically limits to the tilewidth.
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There is an effect we'll be using in the game to add some interesting gameplay. As a player gets closer to a town Shadows will follow them at a distance. So we need a behavior to move an object closer and further at the edge of light.
Could be done by staying a slowly changing radius away from the player's position.
The text was updated successfully, but these errors were encountered: